2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
38 #include "mfeatures.h"
40 #include "texcompress.h"
41 #include "texformat.h"
43 #define RETURN_IF_SUPPORTED(f) do { \
44 if (ctx->TextureFormatSupported[f]) \
49 * Choose an appropriate texture format given the format, type and
50 * internalFormat parameters passed to glTexImage().
52 * \param ctx the GL context.
53 * \param internalFormat user's prefered internal texture format.
54 * \param format incoming image pixel format.
55 * \param type incoming image data type.
57 * \return a pointer to a gl_texture_format object which describes the
58 * choosen texture format, or NULL on failure.
60 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
61 * will typically override this function with a specialized version.
64 _mesa_choose_tex_format(struct gl_context
*ctx
, GLenum target
,
65 GLint internalFormat
, GLenum format
, GLenum type
)
70 switch (internalFormat
) {
71 /* shallow RGBA formats */
74 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
76 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
77 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
80 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
85 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
88 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
92 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
95 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
98 /* deep RGBA formats */
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
101 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
111 /* shallow RGB formats */
115 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
117 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
);
123 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
124 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
125 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
132 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
135 /* deep RGB formats */
139 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
140 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
141 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
148 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
153 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
154 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
157 /* Luminance formats */
162 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
167 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
168 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
171 /* Luminance/Alpha formats */
172 case GL_LUMINANCE4_ALPHA4
:
173 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
174 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
178 case GL_LUMINANCE_ALPHA
:
179 case GL_LUMINANCE6_ALPHA2
:
180 case GL_LUMINANCE8_ALPHA8
:
181 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
184 case GL_LUMINANCE12_ALPHA4
:
185 case GL_LUMINANCE12_ALPHA12
:
186 case GL_LUMINANCE16_ALPHA16
:
187 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
188 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
194 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
199 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
200 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
207 if (ctx
->Extensions
.ARB_depth_texture
) {
208 switch (internalFormat
) {
209 case GL_DEPTH_COMPONENT
:
210 case GL_DEPTH_COMPONENT24
:
211 case GL_DEPTH_COMPONENT32
:
212 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
213 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
214 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
216 case GL_DEPTH_COMPONENT16
:
217 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
225 switch (internalFormat
) {
226 case GL_COMPRESSED_ALPHA_ARB
:
227 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
229 case GL_COMPRESSED_LUMINANCE_ARB
:
230 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
232 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
233 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
235 case GL_COMPRESSED_INTENSITY_ARB
:
236 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
238 case GL_COMPRESSED_RGB_ARB
:
239 /* We don't use texture compression for 1D and 1D array textures.
240 * For 1D textures, compressions doesn't buy us much.
241 * For 1D ARRAY textures, there's complicated issues with updating
242 * sub-regions on non-block boundaries with glCopyTexSubImage, among
243 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
244 * 1D ARRAY textures in S3TC format.
246 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
247 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
248 ctx
->Extensions
.S3_s3tc
)
249 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
250 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
251 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
253 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
254 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
255 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
257 case GL_COMPRESSED_RGBA_ARB
:
258 /* We don't use texture compression for 1D and 1D array textures. */
259 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
260 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
261 ctx
->Extensions
.S3_s3tc
)
262 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
263 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
264 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
266 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
267 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
273 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
274 switch (internalFormat
) {
276 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
283 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
284 if (internalFormat
== GL_YCBCR_MESA
) {
285 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
286 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
288 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
292 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
293 switch (internalFormat
) {
294 case GL_COMPRESSED_RGB_FXT1_3DFX
:
295 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
297 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
298 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
305 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
306 (ctx
->API
== API_OPENGLES2
&&
307 ctx
->Extensions
.ANGLE_texture_compression_dxt
)) {
308 switch (internalFormat
) {
309 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
310 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
312 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
313 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
315 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
316 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
318 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
319 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
326 if (ctx
->Extensions
.S3_s3tc
) {
327 switch (internalFormat
) {
330 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
334 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
341 if (ctx
->Extensions
.ARB_texture_float
) {
342 switch (internalFormat
) {
343 case GL_ALPHA16F_ARB
:
344 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
345 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
346 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
347 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
349 case GL_ALPHA32F_ARB
:
350 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
351 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
352 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
353 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
355 case GL_LUMINANCE16F_ARB
:
356 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
359 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
361 case GL_LUMINANCE32F_ARB
:
362 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
363 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
364 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
365 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
367 case GL_LUMINANCE_ALPHA16F_ARB
:
368 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
369 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
371 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
373 case GL_LUMINANCE_ALPHA32F_ARB
:
374 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
375 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
376 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
377 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
379 case GL_INTENSITY16F_ARB
:
380 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
381 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
382 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
383 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
385 case GL_INTENSITY32F_ARB
:
386 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
387 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
388 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
389 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
392 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
393 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
394 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
395 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
398 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
399 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
400 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
401 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
404 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
405 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
408 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
409 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
416 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
417 switch (internalFormat
) {
419 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
420 return MESA_FORMAT_RGB9_E5_FLOAT
;
426 if (ctx
->Extensions
.EXT_packed_float
) {
427 switch (internalFormat
) {
428 case GL_R11F_G11F_B10F
:
429 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
430 return MESA_FORMAT_R11_G11_B10_FLOAT
;
436 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
437 switch (internalFormat
) {
438 case GL_DEPTH_STENCIL_EXT
:
439 case GL_DEPTH24_STENCIL8_EXT
:
440 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
441 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
448 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
449 switch (internalFormat
) {
450 case GL_DEPTH_COMPONENT32F
:
451 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
452 return MESA_FORMAT_Z32_FLOAT
;
453 case GL_DEPTH32F_STENCIL8
:
454 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
455 return MESA_FORMAT_Z32_FLOAT_X24S8
;
461 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
462 switch (internalFormat
) {
465 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
472 if (ctx
->Extensions
.EXT_texture_snorm
) {
473 switch (internalFormat
) {
476 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
480 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
484 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
489 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
492 case GL_ALPHA8_SNORM
:
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
494 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
495 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
497 case GL_LUMINANCE_SNORM
:
498 case GL_LUMINANCE8_SNORM
:
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
500 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
501 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
504 case GL_LUMINANCE_ALPHA_SNORM
:
505 case GL_LUMINANCE8_ALPHA8_SNORM
:
506 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
507 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
508 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
510 case GL_INTENSITY_SNORM
:
511 case GL_INTENSITY8_SNORM
:
512 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
514 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
520 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
523 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
525 case GL_RGBA16_SNORM
:
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
530 case GL_ALPHA16_SNORM
:
531 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
536 case GL_LUMINANCE16_SNORM
:
537 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
539 case GL_LUMINANCE16_ALPHA16_SNORM
:
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
542 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
543 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
545 case GL_INTENSITY16_SNORM
:
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
548 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
549 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
556 if (ctx
->Extensions
.EXT_texture_sRGB
) {
557 switch (internalFormat
) {
560 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
561 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
563 case GL_SRGB_ALPHA_EXT
:
564 case GL_SRGB8_ALPHA8_EXT
:
565 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
566 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
568 case GL_SLUMINANCE_EXT
:
569 case GL_SLUMINANCE8_EXT
:
570 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
571 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
573 case GL_SLUMINANCE_ALPHA_EXT
:
574 case GL_SLUMINANCE8_ALPHA8_EXT
:
575 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
576 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
578 case GL_COMPRESSED_SLUMINANCE_EXT
:
579 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
580 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
582 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
583 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
584 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
586 case GL_COMPRESSED_SRGB_EXT
:
587 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
588 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
589 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
590 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
592 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
593 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
594 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
595 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
596 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
598 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
599 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
600 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
601 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
603 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
604 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
605 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
606 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
608 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
609 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
610 (ctx
->API
== API_OPENGLES2
&&
611 ctx
->Extensions
.ANGLE_texture_compression_dxt
))
612 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
615 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
616 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
617 (ctx
->API
== API_OPENGLES2
&&
618 ctx
->Extensions
.ANGLE_texture_compression_dxt
))
619 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
620 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
627 if (ctx
->Extensions
.EXT_texture_integer
) {
628 switch (internalFormat
) {
629 case GL_ALPHA8UI_EXT
:
630 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8
);
631 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
633 case GL_ALPHA16UI_EXT
:
634 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16
);
635 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
637 case GL_ALPHA32UI_EXT
:
638 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32
);
639 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
642 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8
);
643 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
645 case GL_ALPHA16I_EXT
:
646 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16
);
647 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
649 case GL_ALPHA32I_EXT
:
650 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32
);
651 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
653 case GL_LUMINANCE8UI_EXT
:
654 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8
);
655 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
657 case GL_LUMINANCE16UI_EXT
:
658 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16
);
659 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
661 case GL_LUMINANCE32UI_EXT
:
662 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32
);
663 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
665 case GL_LUMINANCE8I_EXT
:
666 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8
);
667 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
669 case GL_LUMINANCE16I_EXT
:
670 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16
);
671 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
673 case GL_LUMINANCE32I_EXT
:
674 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32
);
675 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
677 case GL_LUMINANCE_ALPHA8UI_EXT
:
678 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8
);
679 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
681 case GL_LUMINANCE_ALPHA16UI_EXT
:
682 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16
);
683 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
685 case GL_LUMINANCE_ALPHA32UI_EXT
:
686 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32
);
687 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
689 case GL_LUMINANCE_ALPHA8I_EXT
:
690 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8
);
691 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
693 case GL_LUMINANCE_ALPHA16I_EXT
:
694 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16
);
695 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
697 case GL_LUMINANCE_ALPHA32I_EXT
:
698 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32
);
699 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
701 case GL_INTENSITY8UI_EXT
:
702 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8
);
703 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
705 case GL_INTENSITY16UI_EXT
:
706 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16
);
707 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
709 case GL_INTENSITY32UI_EXT
:
710 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32
);
711 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
713 case GL_INTENSITY8I_EXT
:
714 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8
);
715 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
717 case GL_INTENSITY16I_EXT
:
718 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16
);
719 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
721 case GL_INTENSITY32I_EXT
:
722 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32
);
723 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
728 if (ctx
->Version
>= 30 ||
729 ctx
->Extensions
.EXT_texture_integer
) {
730 switch (internalFormat
) {
732 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8
);
733 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
736 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16
);
737 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
740 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32
);
741 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
744 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8
);
745 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
748 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16
);
749 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
752 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32
);
753 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
756 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
758 case GL_RGBA16UI_EXT
:
759 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
761 case GL_RGBA32UI_EXT
:
762 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
765 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
768 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
771 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
776 if (ctx
->Extensions
.ARB_texture_rg
) {
777 switch (internalFormat
) {
780 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
783 case GL_COMPRESSED_RED
:
784 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
785 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
786 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
790 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
795 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
798 case GL_COMPRESSED_RG
:
799 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
800 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
801 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
805 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
813 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
814 switch (internalFormat
) {
816 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
817 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
818 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
819 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
820 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
821 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
824 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
825 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
826 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
827 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
828 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
829 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
832 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
833 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
834 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
835 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
838 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
839 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
840 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
841 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
849 if (ctx
->Version
>= 30 ||
850 (ctx
->Extensions
.ARB_texture_rg
&&
851 ctx
->Extensions
.EXT_texture_integer
)) {
852 switch (internalFormat
) {
854 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8
);
857 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8
);
860 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16
);
863 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16
);
866 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32
);
869 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32
);
872 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8
);
875 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8
);
878 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16
);
881 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16
);
884 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32
);
887 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32
);
894 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
895 switch (internalFormat
) {
897 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT
);
898 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT
);
904 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
906 if (_mesa_is_gles(ctx
)) {
907 switch (internalFormat
) {
909 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
917 if (ctx
->Extensions
.ARB_texture_compression_rgtc
) {
918 switch (internalFormat
) {
919 case GL_COMPRESSED_RED_RGTC1
:
920 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
922 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
923 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1
);
925 case GL_COMPRESSED_RG_RGTC2
:
926 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
928 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
929 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2
);
936 if (ctx
->Extensions
.EXT_texture_compression_latc
) {
937 switch (internalFormat
) {
938 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
939 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1
);
941 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
942 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1
);
944 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
945 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
947 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
948 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2
);
955 if (ctx
->Extensions
.ATI_texture_compression_3dc
) {
956 switch (internalFormat
) {
957 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
958 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
965 if (ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
966 switch (internalFormat
) {
967 case GL_ETC1_RGB8_OES
:
968 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC1_RGB8
);
975 if (_mesa_is_gles3(ctx
)) {
976 switch (internalFormat
) {
977 case GL_COMPRESSED_RGB8_ETC2
:
978 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGB8
);
980 case GL_COMPRESSED_SRGB8_ETC2
:
981 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8
);
983 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
984 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGBA8_EAC
);
986 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
987 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
);
989 case GL_COMPRESSED_R11_EAC
:
990 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_R11_EAC
);
992 case GL_COMPRESSED_RG11_EAC
:
993 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RG11_EAC
);
995 case GL_COMPRESSED_SIGNED_R11_EAC
:
996 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SIGNED_R11_EAC
);
998 case GL_COMPRESSED_SIGNED_RG11_EAC
:
999 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SIGNED_RG11_EAC
);
1001 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1002 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
);
1004 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1005 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
);
1012 _mesa_problem(ctx
, "unexpected format %s in _mesa_choose_tex_format()",
1013 _mesa_lookup_enum_by_nr(internalFormat
));
1014 return MESA_FORMAT_NONE
;