bee7f583cf968cfe6db7bd23ccbf05a0a6a3a445
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "texcompress.h"
38 #include "texcompress_fxt1.h"
39 #include "texcompress_s3tc.h"
40 #include "texformat.h"
41
42
43 /**
44 * Choose an appropriate texture format given the format, type and
45 * internalFormat parameters passed to glTexImage().
46 *
47 * \param ctx the GL context.
48 * \param internalFormat user's prefered internal texture format.
49 * \param format incoming image pixel format.
50 * \param type incoming image data type.
51 *
52 * \return a pointer to a gl_texture_format object which describes the
53 * choosen texture format, or NULL on failure.
54 *
55 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
56 * will typically override this function with a specialized version.
57 */
58 gl_format
59 _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
60 GLenum format, GLenum type )
61 {
62 (void) format;
63 (void) type;
64
65 switch (internalFormat) {
66 /* RGBA formats */
67 case 4:
68 case GL_RGBA:
69 case GL_RGB10_A2:
70 case GL_RGBA12:
71 case GL_RGBA16:
72 return MESA_FORMAT_RGBA;
73 case GL_RGBA8:
74 return MESA_FORMAT_RGBA8888;
75 case GL_RGB5_A1:
76 return MESA_FORMAT_ARGB1555;
77 case GL_RGBA2:
78 return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
79 case GL_RGBA4:
80 return MESA_FORMAT_ARGB4444;
81
82 /* RGB formats */
83 case 3:
84 case GL_RGB:
85 case GL_RGB10:
86 case GL_RGB12:
87 case GL_RGB16:
88 return MESA_FORMAT_RGB;
89 case GL_RGB8:
90 return MESA_FORMAT_RGB888;
91 case GL_R3_G3_B2:
92 return MESA_FORMAT_RGB332;
93 case GL_RGB4:
94 return MESA_FORMAT_RGB565_REV; /* just to test another format */
95 case GL_RGB5:
96 return MESA_FORMAT_RGB565;
97
98 /* Alpha formats */
99 case GL_ALPHA:
100 case GL_ALPHA4:
101 case GL_ALPHA12:
102 case GL_ALPHA16:
103 return MESA_FORMAT_ALPHA;
104 case GL_ALPHA8:
105 return MESA_FORMAT_A8;
106
107 /* Luminance formats */
108 case 1:
109 case GL_LUMINANCE:
110 case GL_LUMINANCE4:
111 case GL_LUMINANCE12:
112 case GL_LUMINANCE16:
113 return MESA_FORMAT_LUMINANCE;
114 case GL_LUMINANCE8:
115 return MESA_FORMAT_L8;
116
117 /* Luminance/Alpha formats */
118 case 2:
119 case GL_LUMINANCE_ALPHA:
120 case GL_LUMINANCE4_ALPHA4:
121 case GL_LUMINANCE6_ALPHA2:
122 case GL_LUMINANCE12_ALPHA4:
123 case GL_LUMINANCE12_ALPHA12:
124 case GL_LUMINANCE16_ALPHA16:
125 return MESA_FORMAT_LUMINANCE_ALPHA;
126 case GL_LUMINANCE8_ALPHA8:
127 return MESA_FORMAT_AL88;
128
129 case GL_INTENSITY:
130 case GL_INTENSITY4:
131 case GL_INTENSITY12:
132 case GL_INTENSITY16:
133 return MESA_FORMAT_INTENSITY;
134 case GL_INTENSITY8:
135 return MESA_FORMAT_I8;
136
137 case GL_COLOR_INDEX:
138 case GL_COLOR_INDEX1_EXT:
139 case GL_COLOR_INDEX2_EXT:
140 case GL_COLOR_INDEX4_EXT:
141 case GL_COLOR_INDEX12_EXT:
142 case GL_COLOR_INDEX16_EXT:
143 case GL_COLOR_INDEX8_EXT:
144 return MESA_FORMAT_CI8;
145
146 default:
147 ; /* fallthrough */
148 }
149
150 if (ctx->Extensions.ARB_depth_texture) {
151 switch (internalFormat) {
152 case GL_DEPTH_COMPONENT:
153 case GL_DEPTH_COMPONENT24:
154 case GL_DEPTH_COMPONENT32:
155 return MESA_FORMAT_Z32;
156 case GL_DEPTH_COMPONENT16:
157 return MESA_FORMAT_Z16;
158 default:
159 ; /* fallthrough */
160 }
161 }
162
163 switch (internalFormat) {
164 case GL_COMPRESSED_ALPHA_ARB:
165 return MESA_FORMAT_ALPHA;
166 case GL_COMPRESSED_LUMINANCE_ARB:
167 return MESA_FORMAT_LUMINANCE;
168 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
169 return MESA_FORMAT_LUMINANCE_ALPHA;
170 case GL_COMPRESSED_INTENSITY_ARB:
171 return MESA_FORMAT_INTENSITY;
172 case GL_COMPRESSED_RGB_ARB:
173 #if FEATURE_texture_fxt1
174 if (ctx->Extensions.TDFX_texture_compression_FXT1)
175 return MESA_FORMAT_RGB_FXT1;
176 #endif
177 #if FEATURE_texture_s3tc
178 if (ctx->Extensions.EXT_texture_compression_s3tc ||
179 ctx->Extensions.S3_s3tc)
180 return MESA_FORMAT_RGB_DXT1;
181 #endif
182 return MESA_FORMAT_RGB;
183 case GL_COMPRESSED_RGBA_ARB:
184 #if FEATURE_texture_fxt1
185 if (ctx->Extensions.TDFX_texture_compression_FXT1)
186 return MESA_FORMAT_RGBA_FXT1;
187 #endif
188 #if FEATURE_texture_s3tc
189 if (ctx->Extensions.EXT_texture_compression_s3tc ||
190 ctx->Extensions.S3_s3tc)
191 return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
192 #endif
193 return MESA_FORMAT_RGBA;
194 default:
195 ; /* fallthrough */
196 }
197
198 if (ctx->Extensions.MESA_ycbcr_texture) {
199 if (internalFormat == GL_YCBCR_MESA) {
200 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
201 return MESA_FORMAT_YCBCR;
202 else
203 return MESA_FORMAT_YCBCR_REV;
204 }
205 }
206
207 #if FEATURE_texture_fxt1
208 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
209 switch (internalFormat) {
210 case GL_COMPRESSED_RGB_FXT1_3DFX:
211 return MESA_FORMAT_RGB_FXT1;
212 case GL_COMPRESSED_RGBA_FXT1_3DFX:
213 return MESA_FORMAT_RGBA_FXT1;
214 default:
215 ; /* fallthrough */
216 }
217 }
218 #endif
219
220 #if FEATURE_texture_s3tc
221 if (ctx->Extensions.EXT_texture_compression_s3tc) {
222 switch (internalFormat) {
223 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
224 return MESA_FORMAT_RGB_DXT1;
225 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
226 return MESA_FORMAT_RGBA_DXT1;
227 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
228 return MESA_FORMAT_RGBA_DXT3;
229 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
230 return MESA_FORMAT_RGBA_DXT5;
231 default:
232 ; /* fallthrough */
233 }
234 }
235
236 if (ctx->Extensions.S3_s3tc) {
237 switch (internalFormat) {
238 case GL_RGB_S3TC:
239 case GL_RGB4_S3TC:
240 return MESA_FORMAT_RGB_DXT1;
241 case GL_RGBA_S3TC:
242 case GL_RGBA4_S3TC:
243 return MESA_FORMAT_RGBA_DXT3;
244 default:
245 ; /* fallthrough */
246 }
247 }
248 #endif
249
250 if (ctx->Extensions.ARB_texture_float) {
251 switch (internalFormat) {
252 case GL_ALPHA16F_ARB:
253 return MESA_FORMAT_ALPHA_FLOAT16;
254 case GL_ALPHA32F_ARB:
255 return MESA_FORMAT_ALPHA_FLOAT32;
256 case GL_LUMINANCE16F_ARB:
257 return MESA_FORMAT_LUMINANCE_FLOAT16;
258 case GL_LUMINANCE32F_ARB:
259 return MESA_FORMAT_LUMINANCE_FLOAT32;
260 case GL_LUMINANCE_ALPHA16F_ARB:
261 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
262 case GL_LUMINANCE_ALPHA32F_ARB:
263 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
264 case GL_INTENSITY16F_ARB:
265 return MESA_FORMAT_INTENSITY_FLOAT16;
266 case GL_INTENSITY32F_ARB:
267 return MESA_FORMAT_INTENSITY_FLOAT32;
268 case GL_RGB16F_ARB:
269 return MESA_FORMAT_RGB_FLOAT16;
270 case GL_RGB32F_ARB:
271 return MESA_FORMAT_RGB_FLOAT32;
272 case GL_RGBA16F_ARB:
273 return MESA_FORMAT_RGBA_FLOAT16;
274 case GL_RGBA32F_ARB:
275 return MESA_FORMAT_RGBA_FLOAT32;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (ctx->Extensions.EXT_packed_depth_stencil) {
282 switch (internalFormat) {
283 case GL_DEPTH_STENCIL_EXT:
284 case GL_DEPTH24_STENCIL8_EXT:
285 return MESA_FORMAT_Z24_S8;
286 default:
287 ; /* fallthrough */
288 }
289 }
290
291 if (ctx->Extensions.ATI_envmap_bumpmap) {
292 switch (internalFormat) {
293 case GL_DUDV_ATI:
294 case GL_DU8DV8_ATI:
295 return MESA_FORMAT_DUDV8;
296 default:
297 ; /* fallthrough */
298 }
299 }
300
301 if (ctx->Extensions.MESA_texture_signed_rgba) {
302 switch (internalFormat) {
303 case GL_RGBA_SNORM:
304 case GL_RGBA8_SNORM:
305 return MESA_FORMAT_SIGNED_RGBA8888;
306 default:
307 ; /* fallthrough */
308 }
309 }
310
311
312 #if FEATURE_EXT_texture_sRGB
313 if (ctx->Extensions.EXT_texture_sRGB) {
314 switch (internalFormat) {
315 case GL_SRGB_EXT:
316 case GL_SRGB8_EXT:
317 return MESA_FORMAT_SRGB8;
318 case GL_SRGB_ALPHA_EXT:
319 case GL_SRGB8_ALPHA8_EXT:
320 return MESA_FORMAT_SRGBA8;
321 case GL_SLUMINANCE_EXT:
322 case GL_SLUMINANCE8_EXT:
323 return MESA_FORMAT_SL8;
324 case GL_SLUMINANCE_ALPHA_EXT:
325 case GL_SLUMINANCE8_ALPHA8_EXT:
326 return MESA_FORMAT_SLA8;
327 case GL_COMPRESSED_SLUMINANCE_EXT:
328 return MESA_FORMAT_SL8;
329 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
330 return MESA_FORMAT_SLA8;
331 case GL_COMPRESSED_SRGB_EXT:
332 #if FEATURE_texture_s3tc
333 if (ctx->Extensions.EXT_texture_compression_s3tc)
334 return MESA_FORMAT_SRGB_DXT1;
335 #endif
336 return MESA_FORMAT_SRGB8;
337 case GL_COMPRESSED_SRGB_ALPHA_EXT:
338 #if FEATURE_texture_s3tc
339 if (ctx->Extensions.EXT_texture_compression_s3tc)
340 return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
341 #endif
342 return MESA_FORMAT_SRGBA8;
343 #if FEATURE_texture_s3tc
344 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
345 if (ctx->Extensions.EXT_texture_compression_s3tc)
346 return MESA_FORMAT_SRGB_DXT1;
347 break;
348 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
349 if (ctx->Extensions.EXT_texture_compression_s3tc)
350 return MESA_FORMAT_SRGBA_DXT1;
351 break;
352 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
353 if (ctx->Extensions.EXT_texture_compression_s3tc)
354 return MESA_FORMAT_SRGBA_DXT3;
355 break;
356 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
357 if (ctx->Extensions.EXT_texture_compression_s3tc)
358 return MESA_FORMAT_SRGBA_DXT5;
359 break;
360 #endif
361 default:
362 ; /* fallthrough */
363 }
364 }
365 #endif /* FEATURE_EXT_texture_sRGB */
366
367 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
368 return MESA_FORMAT_NONE;
369 }
370
371
372
373 /**
374 * Return datatype and number of components per texel for the given gl_format.
375 */
376 void
377 _mesa_format_to_type_and_comps(gl_format format,
378 GLenum *datatype, GLuint *comps)
379 {
380 switch (format) {
381 case MESA_FORMAT_RGBA8888:
382 case MESA_FORMAT_RGBA8888_REV:
383 case MESA_FORMAT_ARGB8888:
384 case MESA_FORMAT_ARGB8888_REV:
385 *datatype = CHAN_TYPE;
386 *comps = 4;
387 return;
388 case MESA_FORMAT_RGB888:
389 case MESA_FORMAT_BGR888:
390 *datatype = GL_UNSIGNED_BYTE;
391 *comps = 3;
392 return;
393 case MESA_FORMAT_RGB565:
394 case MESA_FORMAT_RGB565_REV:
395 *datatype = GL_UNSIGNED_SHORT_5_6_5;
396 *comps = 3;
397 return;
398
399 case MESA_FORMAT_ARGB4444:
400 case MESA_FORMAT_ARGB4444_REV:
401 *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
402 *comps = 4;
403 return;
404
405 case MESA_FORMAT_ARGB1555:
406 case MESA_FORMAT_ARGB1555_REV:
407 *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
408 *comps = 4;
409 return;
410
411 case MESA_FORMAT_AL88:
412 case MESA_FORMAT_AL88_REV:
413 *datatype = GL_UNSIGNED_BYTE;
414 *comps = 2;
415 return;
416 case MESA_FORMAT_RGB332:
417 *datatype = GL_UNSIGNED_BYTE_3_3_2;
418 *comps = 3;
419 return;
420
421 case MESA_FORMAT_A8:
422 case MESA_FORMAT_L8:
423 case MESA_FORMAT_I8:
424 case MESA_FORMAT_CI8:
425 *datatype = GL_UNSIGNED_BYTE;
426 *comps = 1;
427 return;
428
429 case MESA_FORMAT_YCBCR:
430 case MESA_FORMAT_YCBCR_REV:
431 *datatype = GL_UNSIGNED_SHORT;
432 *comps = 2;
433 return;
434
435 case MESA_FORMAT_Z24_S8:
436 *datatype = GL_UNSIGNED_INT;
437 *comps = 1; /* XXX OK? */
438 return;
439
440 case MESA_FORMAT_S8_Z24:
441 *datatype = GL_UNSIGNED_INT;
442 *comps = 1; /* XXX OK? */
443 return;
444
445 case MESA_FORMAT_Z16:
446 *datatype = GL_UNSIGNED_SHORT;
447 *comps = 1;
448 return;
449
450 case MESA_FORMAT_Z32:
451 *datatype = GL_UNSIGNED_INT;
452 *comps = 1;
453 return;
454
455 case MESA_FORMAT_DUDV8:
456 *datatype = GL_BYTE;
457 *comps = 2;
458 return;
459
460 case MESA_FORMAT_SIGNED_RGBA8888:
461 case MESA_FORMAT_SIGNED_RGBA8888_REV:
462 *datatype = GL_BYTE;
463 *comps = 4;
464 return;
465
466 #if FEATURE_EXT_texture_sRGB
467 case MESA_FORMAT_SRGB8:
468 *datatype = GL_UNSIGNED_BYTE;
469 *comps = 3;
470 return;
471 case MESA_FORMAT_SRGBA8:
472 case MESA_FORMAT_SARGB8:
473 *datatype = GL_UNSIGNED_BYTE;
474 *comps = 4;
475 return;
476 case MESA_FORMAT_SL8:
477 *datatype = GL_UNSIGNED_BYTE;
478 *comps = 1;
479 return;
480 case MESA_FORMAT_SLA8:
481 *datatype = GL_UNSIGNED_BYTE;
482 *comps = 2;
483 return;
484 #endif
485
486 #if FEATURE_texture_fxt1
487 case MESA_FORMAT_RGB_FXT1:
488 case MESA_FORMAT_RGBA_FXT1:
489 #endif
490 #if FEATURE_texture_s3tc
491 case MESA_FORMAT_RGB_DXT1:
492 case MESA_FORMAT_RGBA_DXT1:
493 case MESA_FORMAT_RGBA_DXT3:
494 case MESA_FORMAT_RGBA_DXT5:
495 #if FEATURE_EXT_texture_sRGB
496 case MESA_FORMAT_SRGB_DXT1:
497 case MESA_FORMAT_SRGBA_DXT1:
498 case MESA_FORMAT_SRGBA_DXT3:
499 case MESA_FORMAT_SRGBA_DXT5:
500 #endif
501 /* XXX generate error instead? */
502 *datatype = GL_UNSIGNED_BYTE;
503 *comps = 0;
504 return;
505 #endif
506
507 case MESA_FORMAT_RGBA:
508 *datatype = CHAN_TYPE;
509 *comps = 4;
510 return;
511 case MESA_FORMAT_RGB:
512 *datatype = CHAN_TYPE;
513 *comps = 3;
514 return;
515 case MESA_FORMAT_LUMINANCE_ALPHA:
516 *datatype = CHAN_TYPE;
517 *comps = 2;
518 return;
519 case MESA_FORMAT_ALPHA:
520 case MESA_FORMAT_LUMINANCE:
521 case MESA_FORMAT_INTENSITY:
522 *datatype = CHAN_TYPE;
523 *comps = 1;
524 return;
525
526 case MESA_FORMAT_RGBA_FLOAT32:
527 *datatype = GL_FLOAT;
528 *comps = 4;
529 return;
530 case MESA_FORMAT_RGBA_FLOAT16:
531 *datatype = GL_HALF_FLOAT_ARB;
532 *comps = 4;
533 return;
534 case MESA_FORMAT_RGB_FLOAT32:
535 *datatype = GL_FLOAT;
536 *comps = 3;
537 return;
538 case MESA_FORMAT_RGB_FLOAT16:
539 *datatype = GL_HALF_FLOAT_ARB;
540 *comps = 3;
541 return;
542 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
543 *datatype = GL_FLOAT;
544 *comps = 2;
545 return;
546 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
547 *datatype = GL_HALF_FLOAT_ARB;
548 *comps = 2;
549 return;
550 case MESA_FORMAT_ALPHA_FLOAT32:
551 case MESA_FORMAT_LUMINANCE_FLOAT32:
552 case MESA_FORMAT_INTENSITY_FLOAT32:
553 *datatype = GL_FLOAT;
554 *comps = 1;
555 return;
556 case MESA_FORMAT_ALPHA_FLOAT16:
557 case MESA_FORMAT_LUMINANCE_FLOAT16:
558 case MESA_FORMAT_INTENSITY_FLOAT16:
559 *datatype = GL_HALF_FLOAT_ARB;
560 *comps = 1;
561 return;
562
563 default:
564 _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
565 *datatype = 0;
566 *comps = 1;
567 }
568 }