2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
37 #include "texcompress.h"
38 #include "texcompress_fxt1.h"
39 #include "texcompress_s3tc.h"
40 #include "texformat.h"
44 * Choose an appropriate texture format given the format, type and
45 * internalFormat parameters passed to glTexImage().
47 * \param ctx the GL context.
48 * \param internalFormat user's prefered internal texture format.
49 * \param format incoming image pixel format.
50 * \param type incoming image data type.
52 * \return a pointer to a gl_texture_format object which describes the
53 * choosen texture format, or NULL on failure.
55 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
56 * will typically override this function with a specialized version.
59 _mesa_choose_tex_format( GLcontext
*ctx
, GLint internalFormat
,
60 GLenum format
, GLenum type
)
65 switch (internalFormat
) {
72 return MESA_FORMAT_RGBA
;
74 return MESA_FORMAT_RGBA8888
;
76 return MESA_FORMAT_ARGB1555
;
78 return MESA_FORMAT_ARGB4444_REV
; /* just to test another format*/
80 return MESA_FORMAT_ARGB4444
;
88 return MESA_FORMAT_RGB
;
90 return MESA_FORMAT_RGB888
;
92 return MESA_FORMAT_RGB332
;
94 return MESA_FORMAT_RGB565_REV
; /* just to test another format */
96 return MESA_FORMAT_RGB565
;
103 return MESA_FORMAT_ALPHA
;
105 return MESA_FORMAT_A8
;
107 /* Luminance formats */
113 return MESA_FORMAT_LUMINANCE
;
115 return MESA_FORMAT_L8
;
117 /* Luminance/Alpha formats */
119 case GL_LUMINANCE_ALPHA
:
120 case GL_LUMINANCE4_ALPHA4
:
121 case GL_LUMINANCE6_ALPHA2
:
122 case GL_LUMINANCE12_ALPHA4
:
123 case GL_LUMINANCE12_ALPHA12
:
124 case GL_LUMINANCE16_ALPHA16
:
125 return MESA_FORMAT_LUMINANCE_ALPHA
;
126 case GL_LUMINANCE8_ALPHA8
:
127 return MESA_FORMAT_AL88
;
133 return MESA_FORMAT_INTENSITY
;
135 return MESA_FORMAT_I8
;
138 case GL_COLOR_INDEX1_EXT
:
139 case GL_COLOR_INDEX2_EXT
:
140 case GL_COLOR_INDEX4_EXT
:
141 case GL_COLOR_INDEX12_EXT
:
142 case GL_COLOR_INDEX16_EXT
:
143 case GL_COLOR_INDEX8_EXT
:
144 return MESA_FORMAT_CI8
;
150 if (ctx
->Extensions
.ARB_depth_texture
) {
151 switch (internalFormat
) {
152 case GL_DEPTH_COMPONENT
:
153 case GL_DEPTH_COMPONENT24
:
154 case GL_DEPTH_COMPONENT32
:
155 return MESA_FORMAT_Z32
;
156 case GL_DEPTH_COMPONENT16
:
157 return MESA_FORMAT_Z16
;
163 switch (internalFormat
) {
164 case GL_COMPRESSED_ALPHA_ARB
:
165 return MESA_FORMAT_ALPHA
;
166 case GL_COMPRESSED_LUMINANCE_ARB
:
167 return MESA_FORMAT_LUMINANCE
;
168 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
169 return MESA_FORMAT_LUMINANCE_ALPHA
;
170 case GL_COMPRESSED_INTENSITY_ARB
:
171 return MESA_FORMAT_INTENSITY
;
172 case GL_COMPRESSED_RGB_ARB
:
173 #if FEATURE_texture_fxt1
174 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
175 return MESA_FORMAT_RGB_FXT1
;
177 #if FEATURE_texture_s3tc
178 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
179 ctx
->Extensions
.S3_s3tc
)
180 return MESA_FORMAT_RGB_DXT1
;
182 return MESA_FORMAT_RGB
;
183 case GL_COMPRESSED_RGBA_ARB
:
184 #if FEATURE_texture_fxt1
185 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
186 return MESA_FORMAT_RGBA_FXT1
;
188 #if FEATURE_texture_s3tc
189 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
190 ctx
->Extensions
.S3_s3tc
)
191 return MESA_FORMAT_RGBA_DXT3
; /* Not rgba_dxt1, see spec */
193 return MESA_FORMAT_RGBA
;
198 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
199 if (internalFormat
== GL_YCBCR_MESA
) {
200 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
201 return MESA_FORMAT_YCBCR
;
203 return MESA_FORMAT_YCBCR_REV
;
207 #if FEATURE_texture_fxt1
208 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
209 switch (internalFormat
) {
210 case GL_COMPRESSED_RGB_FXT1_3DFX
:
211 return MESA_FORMAT_RGB_FXT1
;
212 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
213 return MESA_FORMAT_RGBA_FXT1
;
220 #if FEATURE_texture_s3tc
221 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
222 switch (internalFormat
) {
223 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
224 return MESA_FORMAT_RGB_DXT1
;
225 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
226 return MESA_FORMAT_RGBA_DXT1
;
227 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
228 return MESA_FORMAT_RGBA_DXT3
;
229 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
230 return MESA_FORMAT_RGBA_DXT5
;
236 if (ctx
->Extensions
.S3_s3tc
) {
237 switch (internalFormat
) {
240 return MESA_FORMAT_RGB_DXT1
;
243 return MESA_FORMAT_RGBA_DXT3
;
250 if (ctx
->Extensions
.ARB_texture_float
) {
251 switch (internalFormat
) {
252 case GL_ALPHA16F_ARB
:
253 return MESA_FORMAT_ALPHA_FLOAT16
;
254 case GL_ALPHA32F_ARB
:
255 return MESA_FORMAT_ALPHA_FLOAT32
;
256 case GL_LUMINANCE16F_ARB
:
257 return MESA_FORMAT_LUMINANCE_FLOAT16
;
258 case GL_LUMINANCE32F_ARB
:
259 return MESA_FORMAT_LUMINANCE_FLOAT32
;
260 case GL_LUMINANCE_ALPHA16F_ARB
:
261 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
;
262 case GL_LUMINANCE_ALPHA32F_ARB
:
263 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
;
264 case GL_INTENSITY16F_ARB
:
265 return MESA_FORMAT_INTENSITY_FLOAT16
;
266 case GL_INTENSITY32F_ARB
:
267 return MESA_FORMAT_INTENSITY_FLOAT32
;
269 return MESA_FORMAT_RGB_FLOAT16
;
271 return MESA_FORMAT_RGB_FLOAT32
;
273 return MESA_FORMAT_RGBA_FLOAT16
;
275 return MESA_FORMAT_RGBA_FLOAT32
;
281 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
282 switch (internalFormat
) {
283 case GL_DEPTH_STENCIL_EXT
:
284 case GL_DEPTH24_STENCIL8_EXT
:
285 return MESA_FORMAT_Z24_S8
;
291 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
292 switch (internalFormat
) {
295 return MESA_FORMAT_DUDV8
;
301 if (ctx
->Extensions
.MESA_texture_signed_rgba
) {
302 switch (internalFormat
) {
305 return MESA_FORMAT_SIGNED_RGBA8888
;
312 #if FEATURE_EXT_texture_sRGB
313 if (ctx
->Extensions
.EXT_texture_sRGB
) {
314 switch (internalFormat
) {
317 return MESA_FORMAT_SRGB8
;
318 case GL_SRGB_ALPHA_EXT
:
319 case GL_SRGB8_ALPHA8_EXT
:
320 return MESA_FORMAT_SRGBA8
;
321 case GL_SLUMINANCE_EXT
:
322 case GL_SLUMINANCE8_EXT
:
323 return MESA_FORMAT_SL8
;
324 case GL_SLUMINANCE_ALPHA_EXT
:
325 case GL_SLUMINANCE8_ALPHA8_EXT
:
326 return MESA_FORMAT_SLA8
;
327 case GL_COMPRESSED_SLUMINANCE_EXT
:
328 return MESA_FORMAT_SL8
;
329 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
330 return MESA_FORMAT_SLA8
;
331 case GL_COMPRESSED_SRGB_EXT
:
332 #if FEATURE_texture_s3tc
333 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
334 return MESA_FORMAT_SRGB_DXT1
;
336 return MESA_FORMAT_SRGB8
;
337 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
338 #if FEATURE_texture_s3tc
339 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
340 return MESA_FORMAT_SRGBA_DXT3
; /* Not srgba_dxt1, see spec */
342 return MESA_FORMAT_SRGBA8
;
343 #if FEATURE_texture_s3tc
344 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
345 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
346 return MESA_FORMAT_SRGB_DXT1
;
348 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
349 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
350 return MESA_FORMAT_SRGBA_DXT1
;
352 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
353 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
354 return MESA_FORMAT_SRGBA_DXT3
;
356 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
357 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
358 return MESA_FORMAT_SRGBA_DXT5
;
365 #endif /* FEATURE_EXT_texture_sRGB */
367 _mesa_problem(ctx
, "unexpected format in _mesa_choose_tex_format()");
368 return MESA_FORMAT_NONE
;
374 * Return datatype and number of components per texel for the given gl_format.
377 _mesa_format_to_type_and_comps(gl_format format
,
378 GLenum
*datatype
, GLuint
*comps
)
381 case MESA_FORMAT_RGBA8888
:
382 case MESA_FORMAT_RGBA8888_REV
:
383 case MESA_FORMAT_ARGB8888
:
384 case MESA_FORMAT_ARGB8888_REV
:
385 *datatype
= CHAN_TYPE
;
388 case MESA_FORMAT_RGB888
:
389 case MESA_FORMAT_BGR888
:
390 *datatype
= GL_UNSIGNED_BYTE
;
393 case MESA_FORMAT_RGB565
:
394 case MESA_FORMAT_RGB565_REV
:
395 *datatype
= GL_UNSIGNED_SHORT_5_6_5
;
399 case MESA_FORMAT_ARGB4444
:
400 case MESA_FORMAT_ARGB4444_REV
:
401 *datatype
= GL_UNSIGNED_SHORT_4_4_4_4
;
405 case MESA_FORMAT_ARGB1555
:
406 case MESA_FORMAT_ARGB1555_REV
:
407 *datatype
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
411 case MESA_FORMAT_AL88
:
412 case MESA_FORMAT_AL88_REV
:
413 *datatype
= GL_UNSIGNED_BYTE
;
416 case MESA_FORMAT_RGB332
:
417 *datatype
= GL_UNSIGNED_BYTE_3_3_2
;
424 case MESA_FORMAT_CI8
:
425 *datatype
= GL_UNSIGNED_BYTE
;
429 case MESA_FORMAT_YCBCR
:
430 case MESA_FORMAT_YCBCR_REV
:
431 *datatype
= GL_UNSIGNED_SHORT
;
435 case MESA_FORMAT_Z24_S8
:
436 *datatype
= GL_UNSIGNED_INT
;
437 *comps
= 1; /* XXX OK? */
440 case MESA_FORMAT_S8_Z24
:
441 *datatype
= GL_UNSIGNED_INT
;
442 *comps
= 1; /* XXX OK? */
445 case MESA_FORMAT_Z16
:
446 *datatype
= GL_UNSIGNED_SHORT
;
450 case MESA_FORMAT_Z32
:
451 *datatype
= GL_UNSIGNED_INT
;
455 case MESA_FORMAT_DUDV8
:
460 case MESA_FORMAT_SIGNED_RGBA8888
:
461 case MESA_FORMAT_SIGNED_RGBA8888_REV
:
466 #if FEATURE_EXT_texture_sRGB
467 case MESA_FORMAT_SRGB8
:
468 *datatype
= GL_UNSIGNED_BYTE
;
471 case MESA_FORMAT_SRGBA8
:
472 case MESA_FORMAT_SARGB8
:
473 *datatype
= GL_UNSIGNED_BYTE
;
476 case MESA_FORMAT_SL8
:
477 *datatype
= GL_UNSIGNED_BYTE
;
480 case MESA_FORMAT_SLA8
:
481 *datatype
= GL_UNSIGNED_BYTE
;
486 #if FEATURE_texture_fxt1
487 case MESA_FORMAT_RGB_FXT1
:
488 case MESA_FORMAT_RGBA_FXT1
:
490 #if FEATURE_texture_s3tc
491 case MESA_FORMAT_RGB_DXT1
:
492 case MESA_FORMAT_RGBA_DXT1
:
493 case MESA_FORMAT_RGBA_DXT3
:
494 case MESA_FORMAT_RGBA_DXT5
:
495 #if FEATURE_EXT_texture_sRGB
496 case MESA_FORMAT_SRGB_DXT1
:
497 case MESA_FORMAT_SRGBA_DXT1
:
498 case MESA_FORMAT_SRGBA_DXT3
:
499 case MESA_FORMAT_SRGBA_DXT5
:
501 /* XXX generate error instead? */
502 *datatype
= GL_UNSIGNED_BYTE
;
507 case MESA_FORMAT_RGBA
:
508 *datatype
= CHAN_TYPE
;
511 case MESA_FORMAT_RGB
:
512 *datatype
= CHAN_TYPE
;
515 case MESA_FORMAT_LUMINANCE_ALPHA
:
516 *datatype
= CHAN_TYPE
;
519 case MESA_FORMAT_ALPHA
:
520 case MESA_FORMAT_LUMINANCE
:
521 case MESA_FORMAT_INTENSITY
:
522 *datatype
= CHAN_TYPE
;
526 case MESA_FORMAT_RGBA_FLOAT32
:
527 *datatype
= GL_FLOAT
;
530 case MESA_FORMAT_RGBA_FLOAT16
:
531 *datatype
= GL_HALF_FLOAT_ARB
;
534 case MESA_FORMAT_RGB_FLOAT32
:
535 *datatype
= GL_FLOAT
;
538 case MESA_FORMAT_RGB_FLOAT16
:
539 *datatype
= GL_HALF_FLOAT_ARB
;
542 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
:
543 *datatype
= GL_FLOAT
;
546 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
:
547 *datatype
= GL_HALF_FLOAT_ARB
;
550 case MESA_FORMAT_ALPHA_FLOAT32
:
551 case MESA_FORMAT_LUMINANCE_FLOAT32
:
552 case MESA_FORMAT_INTENSITY_FLOAT32
:
553 *datatype
= GL_FLOAT
;
556 case MESA_FORMAT_ALPHA_FLOAT16
:
557 case MESA_FORMAT_LUMINANCE_FLOAT16
:
558 case MESA_FORMAT_INTENSITY_FLOAT16
:
559 *datatype
= GL_HALF_FLOAT_ARB
;
564 _mesa_problem(NULL
, "bad format in _mesa_format_to_type_and_comps");