2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
37 #include "texcompress.h"
38 #include "texformat.h"
42 * Choose an appropriate texture format given the format, type and
43 * internalFormat parameters passed to glTexImage().
45 * \param ctx the GL context.
46 * \param internalFormat user's prefered internal texture format.
47 * \param format incoming image pixel format.
48 * \param type incoming image data type.
50 * \return a pointer to a gl_texture_format object which describes the
51 * choosen texture format, or NULL on failure.
53 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
54 * will typically override this function with a specialized version.
57 _mesa_choose_tex_format( struct gl_context
*ctx
, GLint internalFormat
,
58 GLenum format
, GLenum type
)
63 switch (internalFormat
) {
64 /* shallow RGBA formats */
68 return MESA_FORMAT_RGBA8888
;
70 return MESA_FORMAT_ARGB1555
;
72 return MESA_FORMAT_ARGB4444_REV
; /* just to test another format*/
74 return MESA_FORMAT_ARGB4444
;
76 /* deep RGBA formats */
78 return MESA_FORMAT_ARGB2101010
;
82 return MESA_FORMAT_RGBA_16
;
84 /* shallow RGB formats */
88 return MESA_FORMAT_RGB888
;
90 return MESA_FORMAT_RGB332
;
92 return MESA_FORMAT_RGB565_REV
; /* just to test another format */
94 return MESA_FORMAT_RGB565
;
96 /* deep RGB formats */
100 return MESA_FORMAT_RGBA_16
;
106 return MESA_FORMAT_A8
;
110 return MESA_FORMAT_A16
;
112 /* Luminance formats */
117 return MESA_FORMAT_L8
;
121 return MESA_FORMAT_L16
;
123 /* Luminance/Alpha formats */
124 case GL_LUMINANCE4_ALPHA4
:
125 return MESA_FORMAT_AL44
;
128 case GL_LUMINANCE_ALPHA
:
129 case GL_LUMINANCE6_ALPHA2
:
130 case GL_LUMINANCE8_ALPHA8
:
131 return MESA_FORMAT_AL88
;
133 case GL_LUMINANCE12_ALPHA4
:
134 case GL_LUMINANCE12_ALPHA12
:
135 case GL_LUMINANCE16_ALPHA16
:
136 return MESA_FORMAT_AL1616
;
143 return MESA_FORMAT_I8
;
146 case GL_COLOR_INDEX1_EXT
:
147 case GL_COLOR_INDEX2_EXT
:
148 case GL_COLOR_INDEX4_EXT
:
149 case GL_COLOR_INDEX12_EXT
:
150 case GL_COLOR_INDEX16_EXT
:
151 case GL_COLOR_INDEX8_EXT
:
152 return MESA_FORMAT_CI8
;
158 if (ctx
->Extensions
.ARB_depth_texture
) {
159 switch (internalFormat
) {
160 case GL_DEPTH_COMPONENT
:
161 case GL_DEPTH_COMPONENT24
:
162 case GL_DEPTH_COMPONENT32
:
163 return MESA_FORMAT_Z32
;
164 case GL_DEPTH_COMPONENT16
:
165 return MESA_FORMAT_Z16
;
171 switch (internalFormat
) {
172 case GL_COMPRESSED_ALPHA_ARB
:
173 return MESA_FORMAT_A8
;
174 case GL_COMPRESSED_LUMINANCE_ARB
:
175 return MESA_FORMAT_L8
;
176 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
177 return MESA_FORMAT_AL88
;
178 case GL_COMPRESSED_INTENSITY_ARB
:
179 return MESA_FORMAT_I8
;
180 case GL_COMPRESSED_RGB_ARB
:
181 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
182 ctx
->Extensions
.S3_s3tc
)
183 return MESA_FORMAT_RGB_DXT1
;
184 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
185 return MESA_FORMAT_RGB_FXT1
;
186 return MESA_FORMAT_RGB888
;
187 case GL_COMPRESSED_RGBA_ARB
:
188 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
189 ctx
->Extensions
.S3_s3tc
)
190 return MESA_FORMAT_RGBA_DXT3
; /* Not rgba_dxt1, see spec */
191 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
192 return MESA_FORMAT_RGBA_FXT1
;
193 return MESA_FORMAT_RGBA8888
;
198 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
199 if (internalFormat
== GL_YCBCR_MESA
) {
200 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
201 return MESA_FORMAT_YCBCR
;
203 return MESA_FORMAT_YCBCR_REV
;
207 #if FEATURE_texture_fxt1
208 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
209 switch (internalFormat
) {
210 case GL_COMPRESSED_RGB_FXT1_3DFX
:
211 return MESA_FORMAT_RGB_FXT1
;
212 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
213 return MESA_FORMAT_RGBA_FXT1
;
220 #if FEATURE_texture_s3tc
221 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
222 switch (internalFormat
) {
223 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
224 return MESA_FORMAT_RGB_DXT1
;
225 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
226 return MESA_FORMAT_RGBA_DXT1
;
227 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
228 return MESA_FORMAT_RGBA_DXT3
;
229 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
230 return MESA_FORMAT_RGBA_DXT5
;
236 if (ctx
->Extensions
.S3_s3tc
) {
237 switch (internalFormat
) {
240 return MESA_FORMAT_RGB_DXT1
;
243 return MESA_FORMAT_RGBA_DXT3
;
250 if (ctx
->Extensions
.ARB_texture_float
) {
251 switch (internalFormat
) {
252 case GL_ALPHA16F_ARB
:
253 return MESA_FORMAT_ALPHA_FLOAT16
;
254 case GL_ALPHA32F_ARB
:
255 return MESA_FORMAT_ALPHA_FLOAT32
;
256 case GL_LUMINANCE16F_ARB
:
257 return MESA_FORMAT_LUMINANCE_FLOAT16
;
258 case GL_LUMINANCE32F_ARB
:
259 return MESA_FORMAT_LUMINANCE_FLOAT32
;
260 case GL_LUMINANCE_ALPHA16F_ARB
:
261 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
;
262 case GL_LUMINANCE_ALPHA32F_ARB
:
263 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
;
264 case GL_INTENSITY16F_ARB
:
265 return MESA_FORMAT_INTENSITY_FLOAT16
;
266 case GL_INTENSITY32F_ARB
:
267 return MESA_FORMAT_INTENSITY_FLOAT32
;
269 return MESA_FORMAT_RGB_FLOAT16
;
271 return MESA_FORMAT_RGB_FLOAT32
;
273 return MESA_FORMAT_RGBA_FLOAT16
;
275 return MESA_FORMAT_RGBA_FLOAT32
;
281 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
282 switch (internalFormat
) {
283 case GL_DEPTH_STENCIL_EXT
:
284 case GL_DEPTH24_STENCIL8_EXT
:
285 return MESA_FORMAT_Z24_S8
;
291 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
292 switch (internalFormat
) {
295 return MESA_FORMAT_DUDV8
;
301 if (ctx
->Extensions
.MESA_texture_signed_rgba
) {
302 switch (internalFormat
) {
305 return MESA_FORMAT_SIGNED_RGBA8888
;
311 if (ctx
->VersionMajor
* 10 + ctx
->VersionMinor
>= 31) {
312 switch (internalFormat
) {
315 return MESA_FORMAT_SIGNED_R8
;
318 return MESA_FORMAT_SIGNED_RG88
;
321 return MESA_FORMAT_SIGNED_RGBX8888
;
324 return MESA_FORMAT_SIGNED_RGBA8888
;
326 return MESA_FORMAT_SIGNED_R_16
;
328 return MESA_FORMAT_SIGNED_RG_16
;
330 return MESA_FORMAT_SIGNED_RGB_16
;
331 case GL_RGBA16_SNORM
:
332 return MESA_FORMAT_SIGNED_RGBA_16
;
338 #if FEATURE_EXT_texture_sRGB
339 if (ctx
->Extensions
.EXT_texture_sRGB
) {
340 switch (internalFormat
) {
343 return MESA_FORMAT_SRGB8
;
344 case GL_SRGB_ALPHA_EXT
:
345 case GL_SRGB8_ALPHA8_EXT
:
346 return MESA_FORMAT_SRGBA8
;
347 case GL_SLUMINANCE_EXT
:
348 case GL_SLUMINANCE8_EXT
:
349 return MESA_FORMAT_SL8
;
350 case GL_SLUMINANCE_ALPHA_EXT
:
351 case GL_SLUMINANCE8_ALPHA8_EXT
:
352 return MESA_FORMAT_SLA8
;
353 case GL_COMPRESSED_SLUMINANCE_EXT
:
354 return MESA_FORMAT_SL8
;
355 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
356 return MESA_FORMAT_SLA8
;
357 case GL_COMPRESSED_SRGB_EXT
:
358 #if FEATURE_texture_s3tc
359 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
360 return MESA_FORMAT_SRGB_DXT1
;
362 return MESA_FORMAT_SRGB8
;
363 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
364 #if FEATURE_texture_s3tc
365 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
366 return MESA_FORMAT_SRGBA_DXT3
; /* Not srgba_dxt1, see spec */
368 return MESA_FORMAT_SRGBA8
;
369 #if FEATURE_texture_s3tc
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
371 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
372 return MESA_FORMAT_SRGB_DXT1
;
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
375 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
376 return MESA_FORMAT_SRGBA_DXT1
;
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
379 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
380 return MESA_FORMAT_SRGBA_DXT3
;
382 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
383 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
384 return MESA_FORMAT_SRGBA_DXT5
;
391 #endif /* FEATURE_EXT_texture_sRGB */
393 if (ctx
->Extensions
.EXT_texture_integer
) {
394 switch (internalFormat
) {
395 case GL_RGBA32UI_EXT
:
397 case GL_ALPHA32UI_EXT
:
398 case GL_INTENSITY32UI_EXT
:
399 case GL_LUMINANCE32UI_EXT
:
400 case GL_LUMINANCE_ALPHA32UI_EXT
:
401 return MESA_FORMAT_RGBA_UINT32
;
402 case GL_RGBA16UI_EXT
:
404 case GL_ALPHA16UI_EXT
:
405 case GL_INTENSITY16UI_EXT
:
406 case GL_LUMINANCE16UI_EXT
:
407 case GL_LUMINANCE_ALPHA16UI_EXT
:
408 return MESA_FORMAT_RGBA_UINT16
;
411 case GL_ALPHA8UI_EXT
:
412 case GL_INTENSITY8UI_EXT
:
413 case GL_LUMINANCE8UI_EXT
:
414 case GL_LUMINANCE_ALPHA8UI_EXT
:
415 return MESA_FORMAT_RGBA_UINT8
;
418 case GL_ALPHA32I_EXT
:
419 case GL_INTENSITY32I_EXT
:
420 case GL_LUMINANCE32I_EXT
:
421 case GL_LUMINANCE_ALPHA32I_EXT
:
422 return MESA_FORMAT_RGBA_INT32
;
425 case GL_ALPHA16I_EXT
:
426 case GL_INTENSITY16I_EXT
:
427 case GL_LUMINANCE16I_EXT
:
428 case GL_LUMINANCE_ALPHA16I_EXT
:
429 return MESA_FORMAT_RGBA_INT16
;
433 case GL_INTENSITY8I_EXT
:
434 case GL_LUMINANCE8I_EXT
:
435 case GL_LUMINANCE_ALPHA8I_EXT
:
436 return MESA_FORMAT_RGBA_INT8
;
440 if (ctx
->Extensions
.ARB_texture_rg
) {
441 switch (internalFormat
) {
444 case GL_COMPRESSED_RED
:
445 return MESA_FORMAT_R8
;
448 return MESA_FORMAT_R16
;
452 case GL_COMPRESSED_RG
:
453 return MESA_FORMAT_RG88
;
456 return MESA_FORMAT_RG1616
;
463 _mesa_problem(ctx
, "unexpected format in _mesa_choose_tex_format()");
464 return MESA_FORMAT_NONE
;