c7011431310cb9648d89ee872babc3ed299572df
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "texcompress.h"
38 #include "texformat.h"
39
40
41 /**
42 * Choose an appropriate texture format given the format, type and
43 * internalFormat parameters passed to glTexImage().
44 *
45 * \param ctx the GL context.
46 * \param internalFormat user's prefered internal texture format.
47 * \param format incoming image pixel format.
48 * \param type incoming image data type.
49 *
50 * \return a pointer to a gl_texture_format object which describes the
51 * choosen texture format, or NULL on failure.
52 *
53 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
54 * will typically override this function with a specialized version.
55 */
56 gl_format
57 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
58 GLenum format, GLenum type )
59 {
60 (void) format;
61 (void) type;
62
63 switch (internalFormat) {
64 /* shallow RGBA formats */
65 case 4:
66 case GL_RGBA:
67 case GL_RGBA8:
68 return MESA_FORMAT_RGBA8888;
69 case GL_RGB5_A1:
70 return MESA_FORMAT_ARGB1555;
71 case GL_RGBA2:
72 return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
73 case GL_RGBA4:
74 return MESA_FORMAT_ARGB4444;
75
76 /* deep RGBA formats */
77 case GL_RGB10_A2:
78 return MESA_FORMAT_ARGB2101010;
79
80 case GL_RGBA12:
81 case GL_RGBA16:
82 return MESA_FORMAT_RGBA_16;
83
84 /* shallow RGB formats */
85 case 3:
86 case GL_RGB:
87 case GL_RGB8:
88 return MESA_FORMAT_RGB888;
89 case GL_R3_G3_B2:
90 return MESA_FORMAT_RGB332;
91 case GL_RGB4:
92 return MESA_FORMAT_RGB565_REV; /* just to test another format */
93 case GL_RGB5:
94 return MESA_FORMAT_RGB565;
95
96 /* deep RGB formats */
97 case GL_RGB10:
98 case GL_RGB12:
99 case GL_RGB16:
100 return MESA_FORMAT_RGBA_16;
101
102 /* Alpha formats */
103 case GL_ALPHA:
104 case GL_ALPHA4:
105 case GL_ALPHA8:
106 return MESA_FORMAT_A8;
107
108 case GL_ALPHA12:
109 case GL_ALPHA16:
110 return MESA_FORMAT_A16;
111
112 /* Luminance formats */
113 case 1:
114 case GL_LUMINANCE:
115 case GL_LUMINANCE4:
116 case GL_LUMINANCE8:
117 return MESA_FORMAT_L8;
118
119 case GL_LUMINANCE12:
120 case GL_LUMINANCE16:
121 return MESA_FORMAT_L16;
122
123 /* Luminance/Alpha formats */
124 case GL_LUMINANCE4_ALPHA4:
125 return MESA_FORMAT_AL44;
126
127 case 2:
128 case GL_LUMINANCE_ALPHA:
129 case GL_LUMINANCE6_ALPHA2:
130 case GL_LUMINANCE8_ALPHA8:
131 return MESA_FORMAT_AL88;
132
133 case GL_LUMINANCE12_ALPHA4:
134 case GL_LUMINANCE12_ALPHA12:
135 case GL_LUMINANCE16_ALPHA16:
136 return MESA_FORMAT_AL1616;
137
138 case GL_INTENSITY:
139 case GL_INTENSITY4:
140 case GL_INTENSITY12:
141 case GL_INTENSITY16:
142 case GL_INTENSITY8:
143 return MESA_FORMAT_I8;
144
145 case GL_COLOR_INDEX:
146 case GL_COLOR_INDEX1_EXT:
147 case GL_COLOR_INDEX2_EXT:
148 case GL_COLOR_INDEX4_EXT:
149 case GL_COLOR_INDEX12_EXT:
150 case GL_COLOR_INDEX16_EXT:
151 case GL_COLOR_INDEX8_EXT:
152 return MESA_FORMAT_CI8;
153
154 default:
155 ; /* fallthrough */
156 }
157
158 if (ctx->Extensions.ARB_depth_texture) {
159 switch (internalFormat) {
160 case GL_DEPTH_COMPONENT:
161 case GL_DEPTH_COMPONENT24:
162 case GL_DEPTH_COMPONENT32:
163 return MESA_FORMAT_Z32;
164 case GL_DEPTH_COMPONENT16:
165 return MESA_FORMAT_Z16;
166 default:
167 ; /* fallthrough */
168 }
169 }
170
171 switch (internalFormat) {
172 case GL_COMPRESSED_ALPHA_ARB:
173 return MESA_FORMAT_A8;
174 case GL_COMPRESSED_LUMINANCE_ARB:
175 return MESA_FORMAT_L8;
176 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
177 return MESA_FORMAT_AL88;
178 case GL_COMPRESSED_INTENSITY_ARB:
179 return MESA_FORMAT_I8;
180 case GL_COMPRESSED_RGB_ARB:
181 if (ctx->Extensions.EXT_texture_compression_s3tc ||
182 ctx->Extensions.S3_s3tc)
183 return MESA_FORMAT_RGB_DXT1;
184 if (ctx->Extensions.TDFX_texture_compression_FXT1)
185 return MESA_FORMAT_RGB_FXT1;
186 return MESA_FORMAT_RGB888;
187 case GL_COMPRESSED_RGBA_ARB:
188 if (ctx->Extensions.EXT_texture_compression_s3tc ||
189 ctx->Extensions.S3_s3tc)
190 return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
191 if (ctx->Extensions.TDFX_texture_compression_FXT1)
192 return MESA_FORMAT_RGBA_FXT1;
193 return MESA_FORMAT_RGBA8888;
194 default:
195 ; /* fallthrough */
196 }
197
198 if (ctx->Extensions.MESA_ycbcr_texture) {
199 if (internalFormat == GL_YCBCR_MESA) {
200 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
201 return MESA_FORMAT_YCBCR;
202 else
203 return MESA_FORMAT_YCBCR_REV;
204 }
205 }
206
207 #if FEATURE_texture_fxt1
208 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
209 switch (internalFormat) {
210 case GL_COMPRESSED_RGB_FXT1_3DFX:
211 return MESA_FORMAT_RGB_FXT1;
212 case GL_COMPRESSED_RGBA_FXT1_3DFX:
213 return MESA_FORMAT_RGBA_FXT1;
214 default:
215 ; /* fallthrough */
216 }
217 }
218 #endif
219
220 #if FEATURE_texture_s3tc
221 if (ctx->Extensions.EXT_texture_compression_s3tc) {
222 switch (internalFormat) {
223 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
224 return MESA_FORMAT_RGB_DXT1;
225 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
226 return MESA_FORMAT_RGBA_DXT1;
227 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
228 return MESA_FORMAT_RGBA_DXT3;
229 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
230 return MESA_FORMAT_RGBA_DXT5;
231 default:
232 ; /* fallthrough */
233 }
234 }
235
236 if (ctx->Extensions.S3_s3tc) {
237 switch (internalFormat) {
238 case GL_RGB_S3TC:
239 case GL_RGB4_S3TC:
240 return MESA_FORMAT_RGB_DXT1;
241 case GL_RGBA_S3TC:
242 case GL_RGBA4_S3TC:
243 return MESA_FORMAT_RGBA_DXT3;
244 default:
245 ; /* fallthrough */
246 }
247 }
248 #endif
249
250 if (ctx->Extensions.ARB_texture_float) {
251 switch (internalFormat) {
252 case GL_ALPHA16F_ARB:
253 return MESA_FORMAT_ALPHA_FLOAT16;
254 case GL_ALPHA32F_ARB:
255 return MESA_FORMAT_ALPHA_FLOAT32;
256 case GL_LUMINANCE16F_ARB:
257 return MESA_FORMAT_LUMINANCE_FLOAT16;
258 case GL_LUMINANCE32F_ARB:
259 return MESA_FORMAT_LUMINANCE_FLOAT32;
260 case GL_LUMINANCE_ALPHA16F_ARB:
261 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
262 case GL_LUMINANCE_ALPHA32F_ARB:
263 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
264 case GL_INTENSITY16F_ARB:
265 return MESA_FORMAT_INTENSITY_FLOAT16;
266 case GL_INTENSITY32F_ARB:
267 return MESA_FORMAT_INTENSITY_FLOAT32;
268 case GL_RGB16F_ARB:
269 return MESA_FORMAT_RGB_FLOAT16;
270 case GL_RGB32F_ARB:
271 return MESA_FORMAT_RGB_FLOAT32;
272 case GL_RGBA16F_ARB:
273 return MESA_FORMAT_RGBA_FLOAT16;
274 case GL_RGBA32F_ARB:
275 return MESA_FORMAT_RGBA_FLOAT32;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (ctx->Extensions.EXT_packed_depth_stencil) {
282 switch (internalFormat) {
283 case GL_DEPTH_STENCIL_EXT:
284 case GL_DEPTH24_STENCIL8_EXT:
285 return MESA_FORMAT_Z24_S8;
286 default:
287 ; /* fallthrough */
288 }
289 }
290
291 if (ctx->Extensions.ATI_envmap_bumpmap) {
292 switch (internalFormat) {
293 case GL_DUDV_ATI:
294 case GL_DU8DV8_ATI:
295 return MESA_FORMAT_DUDV8;
296 default:
297 ; /* fallthrough */
298 }
299 }
300
301 if (ctx->Extensions.MESA_texture_signed_rgba) {
302 switch (internalFormat) {
303 case GL_RGBA_SNORM:
304 case GL_RGBA8_SNORM:
305 return MESA_FORMAT_SIGNED_RGBA8888;
306 default:
307 ; /* fallthrough */
308 }
309 }
310
311 if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
312 switch (internalFormat) {
313 case GL_RED_SNORM:
314 case GL_R8_SNORM:
315 return MESA_FORMAT_SIGNED_R8;
316 case GL_RG_SNORM:
317 case GL_RG8_SNORM:
318 return MESA_FORMAT_SIGNED_RG88;
319 case GL_RGB_SNORM:
320 case GL_RGB8_SNORM:
321 return MESA_FORMAT_SIGNED_RGBX8888;
322 case GL_RGBA_SNORM:
323 case GL_RGBA8_SNORM:
324 return MESA_FORMAT_SIGNED_RGBA8888;
325 case GL_R16_SNORM:
326 return MESA_FORMAT_SIGNED_R_16;
327 case GL_RG16_SNORM:
328 return MESA_FORMAT_SIGNED_RG_16;
329 case GL_RGB16_SNORM:
330 return MESA_FORMAT_SIGNED_RGB_16;
331 case GL_RGBA16_SNORM:
332 return MESA_FORMAT_SIGNED_RGBA_16;
333 default:
334 ; /* fall-through */
335 }
336 }
337
338 #if FEATURE_EXT_texture_sRGB
339 if (ctx->Extensions.EXT_texture_sRGB) {
340 switch (internalFormat) {
341 case GL_SRGB_EXT:
342 case GL_SRGB8_EXT:
343 return MESA_FORMAT_SRGB8;
344 case GL_SRGB_ALPHA_EXT:
345 case GL_SRGB8_ALPHA8_EXT:
346 return MESA_FORMAT_SRGBA8;
347 case GL_SLUMINANCE_EXT:
348 case GL_SLUMINANCE8_EXT:
349 return MESA_FORMAT_SL8;
350 case GL_SLUMINANCE_ALPHA_EXT:
351 case GL_SLUMINANCE8_ALPHA8_EXT:
352 return MESA_FORMAT_SLA8;
353 case GL_COMPRESSED_SLUMINANCE_EXT:
354 return MESA_FORMAT_SL8;
355 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
356 return MESA_FORMAT_SLA8;
357 case GL_COMPRESSED_SRGB_EXT:
358 #if FEATURE_texture_s3tc
359 if (ctx->Extensions.EXT_texture_compression_s3tc)
360 return MESA_FORMAT_SRGB_DXT1;
361 #endif
362 return MESA_FORMAT_SRGB8;
363 case GL_COMPRESSED_SRGB_ALPHA_EXT:
364 #if FEATURE_texture_s3tc
365 if (ctx->Extensions.EXT_texture_compression_s3tc)
366 return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
367 #endif
368 return MESA_FORMAT_SRGBA8;
369 #if FEATURE_texture_s3tc
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
371 if (ctx->Extensions.EXT_texture_compression_s3tc)
372 return MESA_FORMAT_SRGB_DXT1;
373 break;
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
375 if (ctx->Extensions.EXT_texture_compression_s3tc)
376 return MESA_FORMAT_SRGBA_DXT1;
377 break;
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
379 if (ctx->Extensions.EXT_texture_compression_s3tc)
380 return MESA_FORMAT_SRGBA_DXT3;
381 break;
382 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
383 if (ctx->Extensions.EXT_texture_compression_s3tc)
384 return MESA_FORMAT_SRGBA_DXT5;
385 break;
386 #endif
387 default:
388 ; /* fallthrough */
389 }
390 }
391 #endif /* FEATURE_EXT_texture_sRGB */
392
393 if (ctx->Extensions.EXT_texture_integer) {
394 switch (internalFormat) {
395 case GL_RGBA32UI_EXT:
396 case GL_RGB32UI_EXT:
397 case GL_ALPHA32UI_EXT:
398 case GL_INTENSITY32UI_EXT:
399 case GL_LUMINANCE32UI_EXT:
400 case GL_LUMINANCE_ALPHA32UI_EXT:
401 return MESA_FORMAT_RGBA_UINT32;
402 case GL_RGBA16UI_EXT:
403 case GL_RGB16UI_EXT:
404 case GL_ALPHA16UI_EXT:
405 case GL_INTENSITY16UI_EXT:
406 case GL_LUMINANCE16UI_EXT:
407 case GL_LUMINANCE_ALPHA16UI_EXT:
408 return MESA_FORMAT_RGBA_UINT16;
409 case GL_RGBA8UI_EXT:
410 case GL_RGB8UI_EXT:
411 case GL_ALPHA8UI_EXT:
412 case GL_INTENSITY8UI_EXT:
413 case GL_LUMINANCE8UI_EXT:
414 case GL_LUMINANCE_ALPHA8UI_EXT:
415 return MESA_FORMAT_RGBA_UINT8;
416 case GL_RGBA32I_EXT:
417 case GL_RGB32I_EXT:
418 case GL_ALPHA32I_EXT:
419 case GL_INTENSITY32I_EXT:
420 case GL_LUMINANCE32I_EXT:
421 case GL_LUMINANCE_ALPHA32I_EXT:
422 return MESA_FORMAT_RGBA_INT32;
423 case GL_RGBA16I_EXT:
424 case GL_RGB16I_EXT:
425 case GL_ALPHA16I_EXT:
426 case GL_INTENSITY16I_EXT:
427 case GL_LUMINANCE16I_EXT:
428 case GL_LUMINANCE_ALPHA16I_EXT:
429 return MESA_FORMAT_RGBA_INT16;
430 case GL_RGBA8I_EXT:
431 case GL_RGB8I_EXT:
432 case GL_ALPHA8I_EXT:
433 case GL_INTENSITY8I_EXT:
434 case GL_LUMINANCE8I_EXT:
435 case GL_LUMINANCE_ALPHA8I_EXT:
436 return MESA_FORMAT_RGBA_INT8;
437 }
438 }
439
440 if (ctx->Extensions.ARB_texture_rg) {
441 switch (internalFormat) {
442 case GL_R8:
443 case GL_RED:
444 case GL_COMPRESSED_RED:
445 return MESA_FORMAT_R8;
446
447 case GL_R16:
448 return MESA_FORMAT_R16;
449
450 case GL_RG:
451 case GL_RG8:
452 case GL_COMPRESSED_RG:
453 return MESA_FORMAT_RG88;
454
455 case GL_RG16:
456 return MESA_FORMAT_RG1616;
457
458 default:
459 ; /* fallthrough */
460 }
461 }
462
463 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
464 return MESA_FORMAT_NONE;
465 }
466