2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
38 #include "texcompress.h"
39 #include "texformat.h"
41 #define RETURN_IF_SUPPORTED(f) do { \
42 if (ctx->TextureFormatSupported[f]) \
47 * Choose an appropriate texture format given the format, type and
48 * internalFormat parameters passed to glTexImage().
50 * \param ctx the GL context.
51 * \param internalFormat user's prefered internal texture format.
52 * \param format incoming image pixel format.
53 * \param type incoming image data type.
55 * \return a pointer to a gl_texture_format object which describes the
56 * choosen texture format, or NULL on failure.
58 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
59 * will typically override this function with a specialized version.
62 _mesa_choose_tex_format( struct gl_context
*ctx
, GLint internalFormat
,
63 GLenum format
, GLenum type
)
68 switch (internalFormat
) {
69 /* shallow RGBA formats */
72 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
73 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
74 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
77 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
78 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
82 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
83 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
86 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
89 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
96 /* deep RGBA formats */
98 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
103 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
109 /* shallow RGB formats */
113 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
114 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
118 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
124 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
131 /* deep RGB formats */
135 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
136 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
144 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
149 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
153 /* Luminance formats */
158 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
163 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
167 /* Luminance/Alpha formats */
168 case GL_LUMINANCE4_ALPHA4
:
169 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
174 case GL_LUMINANCE_ALPHA
:
175 case GL_LUMINANCE6_ALPHA2
:
176 case GL_LUMINANCE8_ALPHA8
:
177 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
180 case GL_LUMINANCE12_ALPHA4
:
181 case GL_LUMINANCE12_ALPHA12
:
182 case GL_LUMINANCE16_ALPHA16
:
183 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
190 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
195 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
200 case GL_COLOR_INDEX1_EXT
:
201 case GL_COLOR_INDEX2_EXT
:
202 case GL_COLOR_INDEX4_EXT
:
203 case GL_COLOR_INDEX12_EXT
:
204 case GL_COLOR_INDEX16_EXT
:
205 case GL_COLOR_INDEX8_EXT
:
206 RETURN_IF_SUPPORTED(MESA_FORMAT_CI8
);
213 if (ctx
->Extensions
.ARB_depth_texture
) {
214 switch (internalFormat
) {
215 case GL_DEPTH_COMPONENT
:
216 case GL_DEPTH_COMPONENT24
:
217 case GL_DEPTH_COMPONENT32
:
218 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
221 case GL_DEPTH_COMPONENT16
:
222 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
223 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
229 switch (internalFormat
) {
230 case GL_COMPRESSED_ALPHA_ARB
:
231 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
233 case GL_COMPRESSED_LUMINANCE_ARB
:
234 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
236 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
237 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
239 case GL_COMPRESSED_INTENSITY_ARB
:
240 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
242 case GL_COMPRESSED_RGB_ARB
:
243 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
244 ctx
->Extensions
.S3_s3tc
)
245 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
246 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
247 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
250 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
252 case GL_COMPRESSED_RGBA_ARB
:
253 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
254 ctx
->Extensions
.S3_s3tc
)
255 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
256 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
257 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
265 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
266 if (internalFormat
== GL_YCBCR_MESA
) {
267 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
268 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
270 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
274 #if FEATURE_texture_fxt1
275 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
276 switch (internalFormat
) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX
:
278 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
280 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
281 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
289 #if FEATURE_texture_s3tc
290 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
291 switch (internalFormat
) {
292 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
293 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
295 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
296 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
298 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
299 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
301 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
302 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
309 if (ctx
->Extensions
.S3_s3tc
) {
310 switch (internalFormat
) {
313 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
317 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
325 if (ctx
->Extensions
.ARB_texture_float
) {
326 switch (internalFormat
) {
327 case GL_ALPHA16F_ARB
:
328 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
330 case GL_ALPHA32F_ARB
:
331 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
333 case GL_LUMINANCE16F_ARB
:
334 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
336 case GL_LUMINANCE32F_ARB
:
337 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
339 case GL_LUMINANCE_ALPHA16F_ARB
:
340 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
342 case GL_LUMINANCE_ALPHA32F_ARB
:
343 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
345 case GL_INTENSITY16F_ARB
:
346 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
348 case GL_INTENSITY32F_ARB
:
349 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
352 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
355 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
361 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
368 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
369 switch (internalFormat
) {
370 case GL_DEPTH_STENCIL_EXT
:
371 case GL_DEPTH24_STENCIL8_EXT
:
372 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
373 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
380 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
381 switch (internalFormat
) {
384 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
391 if (ctx
->Extensions
.MESA_texture_signed_rgba
) {
392 switch (internalFormat
) {
395 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
403 if (ctx
->VersionMajor
* 10 + ctx
->VersionMinor
>= 31) {
404 switch (internalFormat
) {
407 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
411 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88
);
415 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
419 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
422 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16
);
425 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16
);
428 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
430 case GL_RGBA16_SNORM
:
431 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
438 #if FEATURE_EXT_texture_sRGB
439 if (ctx
->Extensions
.EXT_texture_sRGB
) {
440 switch (internalFormat
) {
443 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
444 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
446 case GL_SRGB_ALPHA_EXT
:
447 case GL_SRGB8_ALPHA8_EXT
:
448 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
449 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
451 case GL_SLUMINANCE_EXT
:
452 case GL_SLUMINANCE8_EXT
:
453 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
454 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
456 case GL_SLUMINANCE_ALPHA_EXT
:
457 case GL_SLUMINANCE8_ALPHA8_EXT
:
458 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
459 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
461 case GL_COMPRESSED_SLUMINANCE_EXT
:
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
465 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
466 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
467 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
469 case GL_COMPRESSED_SRGB_EXT
:
470 #if FEATURE_texture_s3tc
471 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
472 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
475 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
477 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
478 #if FEATURE_texture_s3tc
479 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
480 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
483 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
485 #if FEATURE_texture_s3tc
486 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
487 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
489 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
491 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
492 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
494 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
496 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
497 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
501 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
502 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
504 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
511 #endif /* FEATURE_EXT_texture_sRGB */
513 if (ctx
->Extensions
.EXT_texture_integer
) {
514 switch (internalFormat
) {
515 case GL_RGBA32UI_EXT
:
517 case GL_ALPHA32UI_EXT
:
518 case GL_INTENSITY32UI_EXT
:
519 case GL_LUMINANCE32UI_EXT
:
520 case GL_LUMINANCE_ALPHA32UI_EXT
:
521 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
523 case GL_RGBA16UI_EXT
:
525 case GL_ALPHA16UI_EXT
:
526 case GL_INTENSITY16UI_EXT
:
527 case GL_LUMINANCE16UI_EXT
:
528 case GL_LUMINANCE_ALPHA16UI_EXT
:
529 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
533 case GL_ALPHA8UI_EXT
:
534 case GL_INTENSITY8UI_EXT
:
535 case GL_LUMINANCE8UI_EXT
:
536 case GL_LUMINANCE_ALPHA8UI_EXT
:
537 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
541 case GL_ALPHA32I_EXT
:
542 case GL_INTENSITY32I_EXT
:
543 case GL_LUMINANCE32I_EXT
:
544 case GL_LUMINANCE_ALPHA32I_EXT
:
545 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
549 case GL_ALPHA16I_EXT
:
550 case GL_INTENSITY16I_EXT
:
551 case GL_LUMINANCE16I_EXT
:
552 case GL_LUMINANCE_ALPHA16I_EXT
:
553 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
558 case GL_INTENSITY8I_EXT
:
559 case GL_LUMINANCE8I_EXT
:
560 case GL_LUMINANCE_ALPHA8I_EXT
:
561 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
566 if (ctx
->Extensions
.ARB_texture_rg
) {
567 switch (internalFormat
) {
570 case GL_COMPRESSED_RED
:
571 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
575 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
580 case GL_COMPRESSED_RG
:
581 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88
);
585 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
593 _mesa_problem(ctx
, "unexpected format in _mesa_choose_tex_format()");
594 return MESA_FORMAT_NONE
;