mesa: Include mtypes.h in files that use gl_context struct.
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "mtypes.h"
38 #include "texcompress.h"
39 #include "texformat.h"
40
41 #define RETURN_IF_SUPPORTED(f) do { \
42 if (ctx->TextureFormatSupported[f]) \
43 return f; \
44 } while (0)
45
46 /**
47 * Choose an appropriate texture format given the format, type and
48 * internalFormat parameters passed to glTexImage().
49 *
50 * \param ctx the GL context.
51 * \param internalFormat user's prefered internal texture format.
52 * \param format incoming image pixel format.
53 * \param type incoming image data type.
54 *
55 * \return a pointer to a gl_texture_format object which describes the
56 * choosen texture format, or NULL on failure.
57 *
58 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
59 * will typically override this function with a specialized version.
60 */
61 gl_format
62 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
63 GLenum format, GLenum type )
64 {
65 (void) format;
66 (void) type;
67
68 switch (internalFormat) {
69 /* shallow RGBA formats */
70 case 4:
71 case GL_RGBA:
72 if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
73 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
74 } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
76 }
77 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
78 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
79 break;
80
81 case GL_RGBA8:
82 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
83 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
84 break;
85 case GL_RGB5_A1:
86 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
87 break;
88 case GL_RGBA2:
89 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
91 break;
92 case GL_RGBA4:
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
94 break;
95
96 /* deep RGBA formats */
97 case GL_RGB10_A2:
98 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
100 break;
101 case GL_RGBA12:
102 case GL_RGBA16:
103 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
107 break;
108
109 /* shallow RGB formats */
110 case 3:
111 case GL_RGB:
112 case GL_RGB8:
113 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
114 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
116 break;
117 case GL_R3_G3_B2:
118 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
122 break;
123 case GL_RGB4:
124 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
126 break;
127 case GL_RGB5:
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
129 break;
130
131 /* deep RGB formats */
132 case GL_RGB10:
133 case GL_RGB12:
134 case GL_RGB16:
135 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
136 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
138 break;
139
140 /* Alpha formats */
141 case GL_ALPHA:
142 case GL_ALPHA4:
143 case GL_ALPHA8:
144 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
145 break;
146
147 case GL_ALPHA12:
148 case GL_ALPHA16:
149 RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
151 break;
152
153 /* Luminance formats */
154 case 1:
155 case GL_LUMINANCE:
156 case GL_LUMINANCE4:
157 case GL_LUMINANCE8:
158 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
159 break;
160
161 case GL_LUMINANCE12:
162 case GL_LUMINANCE16:
163 RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
165 break;
166
167 /* Luminance/Alpha formats */
168 case GL_LUMINANCE4_ALPHA4:
169 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
171 break;
172
173 case 2:
174 case GL_LUMINANCE_ALPHA:
175 case GL_LUMINANCE6_ALPHA2:
176 case GL_LUMINANCE8_ALPHA8:
177 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
178 break;
179
180 case GL_LUMINANCE12_ALPHA4:
181 case GL_LUMINANCE12_ALPHA12:
182 case GL_LUMINANCE16_ALPHA16:
183 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
185 break;
186
187 case GL_INTENSITY:
188 case GL_INTENSITY4:
189 case GL_INTENSITY8:
190 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
191 break;
192
193 case GL_INTENSITY12:
194 case GL_INTENSITY16:
195 RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
197 break;
198
199 case GL_COLOR_INDEX:
200 case GL_COLOR_INDEX1_EXT:
201 case GL_COLOR_INDEX2_EXT:
202 case GL_COLOR_INDEX4_EXT:
203 case GL_COLOR_INDEX12_EXT:
204 case GL_COLOR_INDEX16_EXT:
205 case GL_COLOR_INDEX8_EXT:
206 RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
207 break;
208
209 default:
210 ; /* fallthrough */
211 }
212
213 if (ctx->Extensions.ARB_depth_texture) {
214 switch (internalFormat) {
215 case GL_DEPTH_COMPONENT:
216 case GL_DEPTH_COMPONENT24:
217 case GL_DEPTH_COMPONENT32:
218 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
220 break;
221 case GL_DEPTH_COMPONENT16:
222 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
223 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
224 default:
225 ; /* fallthrough */
226 }
227 }
228
229 switch (internalFormat) {
230 case GL_COMPRESSED_ALPHA_ARB:
231 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
232 break;
233 case GL_COMPRESSED_LUMINANCE_ARB:
234 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
235 break;
236 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
237 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
238 break;
239 case GL_COMPRESSED_INTENSITY_ARB:
240 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
241 break;
242 case GL_COMPRESSED_RGB_ARB:
243 if (ctx->Extensions.EXT_texture_compression_s3tc ||
244 ctx->Extensions.S3_s3tc)
245 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
246 if (ctx->Extensions.TDFX_texture_compression_FXT1)
247 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
250 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
251 break;
252 case GL_COMPRESSED_RGBA_ARB:
253 if (ctx->Extensions.EXT_texture_compression_s3tc ||
254 ctx->Extensions.S3_s3tc)
255 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
256 if (ctx->Extensions.TDFX_texture_compression_FXT1)
257 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
260 break;
261 default:
262 ; /* fallthrough */
263 }
264
265 if (ctx->Extensions.MESA_ycbcr_texture) {
266 if (internalFormat == GL_YCBCR_MESA) {
267 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
268 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
269 else
270 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
271 }
272 }
273
274 #if FEATURE_texture_fxt1
275 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
276 switch (internalFormat) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX:
278 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
279 break;
280 case GL_COMPRESSED_RGBA_FXT1_3DFX:
281 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
282 break;
283 default:
284 ; /* fallthrough */
285 }
286 }
287 #endif
288
289 #if FEATURE_texture_s3tc
290 if (ctx->Extensions.EXT_texture_compression_s3tc) {
291 switch (internalFormat) {
292 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
293 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
294 break;
295 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
296 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
297 break;
298 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
299 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
300 break;
301 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
302 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
303 break;
304 default:
305 ; /* fallthrough */
306 }
307 }
308
309 if (ctx->Extensions.S3_s3tc) {
310 switch (internalFormat) {
311 case GL_RGB_S3TC:
312 case GL_RGB4_S3TC:
313 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
314 break;
315 case GL_RGBA_S3TC:
316 case GL_RGBA4_S3TC:
317 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
318 break;
319 default:
320 ; /* fallthrough */
321 }
322 }
323 #endif
324
325 if (ctx->Extensions.ARB_texture_float) {
326 switch (internalFormat) {
327 case GL_ALPHA16F_ARB:
328 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
329 break;
330 case GL_ALPHA32F_ARB:
331 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
332 break;
333 case GL_LUMINANCE16F_ARB:
334 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
335 break;
336 case GL_LUMINANCE32F_ARB:
337 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
338 break;
339 case GL_LUMINANCE_ALPHA16F_ARB:
340 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
341 break;
342 case GL_LUMINANCE_ALPHA32F_ARB:
343 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
344 break;
345 case GL_INTENSITY16F_ARB:
346 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
347 break;
348 case GL_INTENSITY32F_ARB:
349 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
350 break;
351 case GL_RGB16F_ARB:
352 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
353 break;
354 case GL_RGB32F_ARB:
355 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
356 break;
357 case GL_RGBA16F_ARB:
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
359 break;
360 case GL_RGBA32F_ARB:
361 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
362 break;
363 default:
364 ; /* fallthrough */
365 }
366 }
367
368 if (ctx->Extensions.EXT_packed_depth_stencil) {
369 switch (internalFormat) {
370 case GL_DEPTH_STENCIL_EXT:
371 case GL_DEPTH24_STENCIL8_EXT:
372 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
373 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
374 break;
375 default:
376 ; /* fallthrough */
377 }
378 }
379
380 if (ctx->Extensions.ATI_envmap_bumpmap) {
381 switch (internalFormat) {
382 case GL_DUDV_ATI:
383 case GL_DU8DV8_ATI:
384 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
385 break;
386 default:
387 ; /* fallthrough */
388 }
389 }
390
391 if (ctx->Extensions.MESA_texture_signed_rgba) {
392 switch (internalFormat) {
393 case GL_RGBA_SNORM:
394 case GL_RGBA8_SNORM:
395 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
397 break;
398 default:
399 ; /* fallthrough */
400 }
401 }
402
403 if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
404 switch (internalFormat) {
405 case GL_RED_SNORM:
406 case GL_R8_SNORM:
407 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
408 break;
409 case GL_RG_SNORM:
410 case GL_RG8_SNORM:
411 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
412 break;
413 case GL_RGB_SNORM:
414 case GL_RGB8_SNORM:
415 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
416 break;
417 case GL_RGBA_SNORM:
418 case GL_RGBA8_SNORM:
419 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
420 break;
421 case GL_R16_SNORM:
422 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
423 break;
424 case GL_RG16_SNORM:
425 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
426 break;
427 case GL_RGB16_SNORM:
428 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
429 break;
430 case GL_RGBA16_SNORM:
431 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
432 break;
433 default:
434 ; /* fall-through */
435 }
436 }
437
438 #if FEATURE_EXT_texture_sRGB
439 if (ctx->Extensions.EXT_texture_sRGB) {
440 switch (internalFormat) {
441 case GL_SRGB_EXT:
442 case GL_SRGB8_EXT:
443 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
444 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
445 break;
446 case GL_SRGB_ALPHA_EXT:
447 case GL_SRGB8_ALPHA8_EXT:
448 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
449 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
450 break;
451 case GL_SLUMINANCE_EXT:
452 case GL_SLUMINANCE8_EXT:
453 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
454 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
455 break;
456 case GL_SLUMINANCE_ALPHA_EXT:
457 case GL_SLUMINANCE8_ALPHA8_EXT:
458 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
459 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
460 break;
461 case GL_COMPRESSED_SLUMINANCE_EXT:
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
464 break;
465 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
466 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
467 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
468 break;
469 case GL_COMPRESSED_SRGB_EXT:
470 #if FEATURE_texture_s3tc
471 if (ctx->Extensions.EXT_texture_compression_s3tc)
472 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
473 #endif
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
475 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
476 break;
477 case GL_COMPRESSED_SRGB_ALPHA_EXT:
478 #if FEATURE_texture_s3tc
479 if (ctx->Extensions.EXT_texture_compression_s3tc)
480 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
481 #endif
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
483 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
484 break;
485 #if FEATURE_texture_s3tc
486 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
487 if (ctx->Extensions.EXT_texture_compression_s3tc)
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
489 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
490 break;
491 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
492 if (ctx->Extensions.EXT_texture_compression_s3tc)
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
494 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
495 break;
496 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
497 if (ctx->Extensions.EXT_texture_compression_s3tc)
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
500 break;
501 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
502 if (ctx->Extensions.EXT_texture_compression_s3tc)
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
504 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
505 break;
506 #endif
507 default:
508 ; /* fallthrough */
509 }
510 }
511 #endif /* FEATURE_EXT_texture_sRGB */
512
513 if (ctx->Extensions.EXT_texture_integer) {
514 switch (internalFormat) {
515 case GL_RGBA32UI_EXT:
516 case GL_RGB32UI_EXT:
517 case GL_ALPHA32UI_EXT:
518 case GL_INTENSITY32UI_EXT:
519 case GL_LUMINANCE32UI_EXT:
520 case GL_LUMINANCE_ALPHA32UI_EXT:
521 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
522 break;
523 case GL_RGBA16UI_EXT:
524 case GL_RGB16UI_EXT:
525 case GL_ALPHA16UI_EXT:
526 case GL_INTENSITY16UI_EXT:
527 case GL_LUMINANCE16UI_EXT:
528 case GL_LUMINANCE_ALPHA16UI_EXT:
529 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
530 break;
531 case GL_RGBA8UI_EXT:
532 case GL_RGB8UI_EXT:
533 case GL_ALPHA8UI_EXT:
534 case GL_INTENSITY8UI_EXT:
535 case GL_LUMINANCE8UI_EXT:
536 case GL_LUMINANCE_ALPHA8UI_EXT:
537 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
538 break;
539 case GL_RGBA32I_EXT:
540 case GL_RGB32I_EXT:
541 case GL_ALPHA32I_EXT:
542 case GL_INTENSITY32I_EXT:
543 case GL_LUMINANCE32I_EXT:
544 case GL_LUMINANCE_ALPHA32I_EXT:
545 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
546 break;
547 case GL_RGBA16I_EXT:
548 case GL_RGB16I_EXT:
549 case GL_ALPHA16I_EXT:
550 case GL_INTENSITY16I_EXT:
551 case GL_LUMINANCE16I_EXT:
552 case GL_LUMINANCE_ALPHA16I_EXT:
553 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
554 break;
555 case GL_RGBA8I_EXT:
556 case GL_RGB8I_EXT:
557 case GL_ALPHA8I_EXT:
558 case GL_INTENSITY8I_EXT:
559 case GL_LUMINANCE8I_EXT:
560 case GL_LUMINANCE_ALPHA8I_EXT:
561 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
562 break;
563 }
564 }
565
566 if (ctx->Extensions.ARB_texture_rg) {
567 switch (internalFormat) {
568 case GL_R8:
569 case GL_RED:
570 case GL_COMPRESSED_RED:
571 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
572 break;
573
574 case GL_R16:
575 RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
576 break;
577
578 case GL_RG:
579 case GL_RG8:
580 case GL_COMPRESSED_RG:
581 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
582 break;
583
584 case GL_RG16:
585 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
586 break;
587
588 default:
589 ; /* fallthrough */
590 }
591 }
592
593 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
594 return MESA_FORMAT_NONE;
595 }
596