Merge branch 'gallium-msaa'
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "texcompress.h"
38 #include "texformat.h"
39
40
41 /**
42 * Choose an appropriate texture format given the format, type and
43 * internalFormat parameters passed to glTexImage().
44 *
45 * \param ctx the GL context.
46 * \param internalFormat user's prefered internal texture format.
47 * \param format incoming image pixel format.
48 * \param type incoming image data type.
49 *
50 * \return a pointer to a gl_texture_format object which describes the
51 * choosen texture format, or NULL on failure.
52 *
53 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
54 * will typically override this function with a specialized version.
55 */
56 gl_format
57 _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
58 GLenum format, GLenum type )
59 {
60 (void) format;
61 (void) type;
62
63 switch (internalFormat) {
64 /* shallow RGBA formats */
65 case 4:
66 case GL_RGBA:
67 case GL_RGBA8:
68 return MESA_FORMAT_RGBA8888;
69 case GL_RGB5_A1:
70 return MESA_FORMAT_ARGB1555;
71 case GL_RGBA2:
72 return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
73 case GL_RGBA4:
74 return MESA_FORMAT_ARGB4444;
75
76 /* deep RGBA formats */
77 case GL_RGB10_A2:
78 case GL_RGBA12:
79 case GL_RGBA16:
80 return MESA_FORMAT_RGBA_16;
81
82 /* shallow RGB formats */
83 case 3:
84 case GL_RGB:
85 case GL_RGB8:
86 return MESA_FORMAT_RGB888;
87 case GL_R3_G3_B2:
88 return MESA_FORMAT_RGB332;
89 case GL_RGB4:
90 return MESA_FORMAT_RGB565_REV; /* just to test another format */
91 case GL_RGB5:
92 return MESA_FORMAT_RGB565;
93
94 /* deep RGB formats */
95 case GL_RGB10:
96 case GL_RGB12:
97 case GL_RGB16:
98 return MESA_FORMAT_RGBA_16;
99
100 /* Alpha formats */
101 case GL_ALPHA:
102 case GL_ALPHA4:
103 case GL_ALPHA12:
104 case GL_ALPHA16:
105 case GL_ALPHA8:
106 return MESA_FORMAT_A8;
107
108 /* Luminance formats */
109 case 1:
110 case GL_LUMINANCE:
111 case GL_LUMINANCE4:
112 case GL_LUMINANCE12:
113 case GL_LUMINANCE16:
114 case GL_LUMINANCE8:
115 return MESA_FORMAT_L8;
116
117 /* Luminance/Alpha formats */
118 case 2:
119 case GL_LUMINANCE_ALPHA:
120 case GL_LUMINANCE4_ALPHA4:
121 case GL_LUMINANCE6_ALPHA2:
122 case GL_LUMINANCE8_ALPHA8:
123 return MESA_FORMAT_AL88;
124
125 case GL_LUMINANCE12_ALPHA4:
126 case GL_LUMINANCE12_ALPHA12:
127 case GL_LUMINANCE16_ALPHA16:
128 return MESA_FORMAT_AL1616;
129
130 case GL_INTENSITY:
131 case GL_INTENSITY4:
132 case GL_INTENSITY12:
133 case GL_INTENSITY16:
134 case GL_INTENSITY8:
135 return MESA_FORMAT_I8;
136
137 case GL_COLOR_INDEX:
138 case GL_COLOR_INDEX1_EXT:
139 case GL_COLOR_INDEX2_EXT:
140 case GL_COLOR_INDEX4_EXT:
141 case GL_COLOR_INDEX12_EXT:
142 case GL_COLOR_INDEX16_EXT:
143 case GL_COLOR_INDEX8_EXT:
144 return MESA_FORMAT_CI8;
145
146 default:
147 ; /* fallthrough */
148 }
149
150 if (ctx->Extensions.ARB_depth_texture) {
151 switch (internalFormat) {
152 case GL_DEPTH_COMPONENT:
153 case GL_DEPTH_COMPONENT24:
154 case GL_DEPTH_COMPONENT32:
155 return MESA_FORMAT_Z32;
156 case GL_DEPTH_COMPONENT16:
157 return MESA_FORMAT_Z16;
158 default:
159 ; /* fallthrough */
160 }
161 }
162
163 switch (internalFormat) {
164 case GL_COMPRESSED_ALPHA_ARB:
165 return MESA_FORMAT_A8;
166 case GL_COMPRESSED_LUMINANCE_ARB:
167 return MESA_FORMAT_L8;
168 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
169 return MESA_FORMAT_AL88;
170 case GL_COMPRESSED_INTENSITY_ARB:
171 return MESA_FORMAT_I8;
172 case GL_COMPRESSED_RGB_ARB:
173 if (ctx->Extensions.EXT_texture_compression_s3tc ||
174 ctx->Extensions.S3_s3tc)
175 return MESA_FORMAT_RGB_DXT1;
176 if (ctx->Extensions.TDFX_texture_compression_FXT1)
177 return MESA_FORMAT_RGB_FXT1;
178 return MESA_FORMAT_RGB888;
179 case GL_COMPRESSED_RGBA_ARB:
180 if (ctx->Extensions.EXT_texture_compression_s3tc ||
181 ctx->Extensions.S3_s3tc)
182 return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
183 if (ctx->Extensions.TDFX_texture_compression_FXT1)
184 return MESA_FORMAT_RGBA_FXT1;
185 return MESA_FORMAT_RGBA8888;
186 default:
187 ; /* fallthrough */
188 }
189
190 if (ctx->Extensions.MESA_ycbcr_texture) {
191 if (internalFormat == GL_YCBCR_MESA) {
192 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
193 return MESA_FORMAT_YCBCR;
194 else
195 return MESA_FORMAT_YCBCR_REV;
196 }
197 }
198
199 #if FEATURE_texture_fxt1
200 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
201 switch (internalFormat) {
202 case GL_COMPRESSED_RGB_FXT1_3DFX:
203 return MESA_FORMAT_RGB_FXT1;
204 case GL_COMPRESSED_RGBA_FXT1_3DFX:
205 return MESA_FORMAT_RGBA_FXT1;
206 default:
207 ; /* fallthrough */
208 }
209 }
210 #endif
211
212 #if FEATURE_texture_s3tc
213 if (ctx->Extensions.EXT_texture_compression_s3tc) {
214 switch (internalFormat) {
215 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
216 return MESA_FORMAT_RGB_DXT1;
217 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
218 return MESA_FORMAT_RGBA_DXT1;
219 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
220 return MESA_FORMAT_RGBA_DXT3;
221 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
222 return MESA_FORMAT_RGBA_DXT5;
223 default:
224 ; /* fallthrough */
225 }
226 }
227
228 if (ctx->Extensions.S3_s3tc) {
229 switch (internalFormat) {
230 case GL_RGB_S3TC:
231 case GL_RGB4_S3TC:
232 return MESA_FORMAT_RGB_DXT1;
233 case GL_RGBA_S3TC:
234 case GL_RGBA4_S3TC:
235 return MESA_FORMAT_RGBA_DXT3;
236 default:
237 ; /* fallthrough */
238 }
239 }
240 #endif
241
242 if (ctx->Extensions.ARB_texture_float) {
243 switch (internalFormat) {
244 case GL_ALPHA16F_ARB:
245 return MESA_FORMAT_ALPHA_FLOAT16;
246 case GL_ALPHA32F_ARB:
247 return MESA_FORMAT_ALPHA_FLOAT32;
248 case GL_LUMINANCE16F_ARB:
249 return MESA_FORMAT_LUMINANCE_FLOAT16;
250 case GL_LUMINANCE32F_ARB:
251 return MESA_FORMAT_LUMINANCE_FLOAT32;
252 case GL_LUMINANCE_ALPHA16F_ARB:
253 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
254 case GL_LUMINANCE_ALPHA32F_ARB:
255 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
256 case GL_INTENSITY16F_ARB:
257 return MESA_FORMAT_INTENSITY_FLOAT16;
258 case GL_INTENSITY32F_ARB:
259 return MESA_FORMAT_INTENSITY_FLOAT32;
260 case GL_RGB16F_ARB:
261 return MESA_FORMAT_RGB_FLOAT16;
262 case GL_RGB32F_ARB:
263 return MESA_FORMAT_RGB_FLOAT32;
264 case GL_RGBA16F_ARB:
265 return MESA_FORMAT_RGBA_FLOAT16;
266 case GL_RGBA32F_ARB:
267 return MESA_FORMAT_RGBA_FLOAT32;
268 default:
269 ; /* fallthrough */
270 }
271 }
272
273 if (ctx->Extensions.EXT_packed_depth_stencil) {
274 switch (internalFormat) {
275 case GL_DEPTH_STENCIL_EXT:
276 case GL_DEPTH24_STENCIL8_EXT:
277 return MESA_FORMAT_Z24_S8;
278 default:
279 ; /* fallthrough */
280 }
281 }
282
283 if (ctx->Extensions.ATI_envmap_bumpmap) {
284 switch (internalFormat) {
285 case GL_DUDV_ATI:
286 case GL_DU8DV8_ATI:
287 return MESA_FORMAT_DUDV8;
288 default:
289 ; /* fallthrough */
290 }
291 }
292
293 if (ctx->Extensions.MESA_texture_signed_rgba) {
294 switch (internalFormat) {
295 case GL_RGBA_SNORM:
296 case GL_RGBA8_SNORM:
297 return MESA_FORMAT_SIGNED_RGBA8888;
298 default:
299 ; /* fallthrough */
300 }
301 }
302
303 if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
304 switch (internalFormat) {
305 case GL_RED_SNORM:
306 case GL_R8_SNORM:
307 return MESA_FORMAT_SIGNED_R8;
308 case GL_RG_SNORM:
309 case GL_RG8_SNORM:
310 return MESA_FORMAT_SIGNED_RG88;
311 case GL_RGB_SNORM:
312 case GL_RGB8_SNORM:
313 return MESA_FORMAT_SIGNED_RGBX8888;
314 case GL_RGBA_SNORM:
315 case GL_RGBA8_SNORM:
316 return MESA_FORMAT_SIGNED_RGBA8888;
317 case GL_R16_SNORM:
318 return MESA_FORMAT_SIGNED_R_16;
319 case GL_RG16_SNORM:
320 return MESA_FORMAT_SIGNED_RG_16;
321 case GL_RGB16_SNORM:
322 return MESA_FORMAT_SIGNED_RGB_16;
323 case GL_RGBA16_SNORM:
324 return MESA_FORMAT_SIGNED_RGBA_16;
325 default:
326 ; /* fall-through */
327 }
328 }
329
330 #if FEATURE_EXT_texture_sRGB
331 if (ctx->Extensions.EXT_texture_sRGB) {
332 switch (internalFormat) {
333 case GL_SRGB_EXT:
334 case GL_SRGB8_EXT:
335 return MESA_FORMAT_SRGB8;
336 case GL_SRGB_ALPHA_EXT:
337 case GL_SRGB8_ALPHA8_EXT:
338 return MESA_FORMAT_SRGBA8;
339 case GL_SLUMINANCE_EXT:
340 case GL_SLUMINANCE8_EXT:
341 return MESA_FORMAT_SL8;
342 case GL_SLUMINANCE_ALPHA_EXT:
343 case GL_SLUMINANCE8_ALPHA8_EXT:
344 return MESA_FORMAT_SLA8;
345 case GL_COMPRESSED_SLUMINANCE_EXT:
346 return MESA_FORMAT_SL8;
347 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
348 return MESA_FORMAT_SLA8;
349 case GL_COMPRESSED_SRGB_EXT:
350 #if FEATURE_texture_s3tc
351 if (ctx->Extensions.EXT_texture_compression_s3tc)
352 return MESA_FORMAT_SRGB_DXT1;
353 #endif
354 return MESA_FORMAT_SRGB8;
355 case GL_COMPRESSED_SRGB_ALPHA_EXT:
356 #if FEATURE_texture_s3tc
357 if (ctx->Extensions.EXT_texture_compression_s3tc)
358 return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
359 #endif
360 return MESA_FORMAT_SRGBA8;
361 #if FEATURE_texture_s3tc
362 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
363 if (ctx->Extensions.EXT_texture_compression_s3tc)
364 return MESA_FORMAT_SRGB_DXT1;
365 break;
366 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
367 if (ctx->Extensions.EXT_texture_compression_s3tc)
368 return MESA_FORMAT_SRGBA_DXT1;
369 break;
370 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
371 if (ctx->Extensions.EXT_texture_compression_s3tc)
372 return MESA_FORMAT_SRGBA_DXT3;
373 break;
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
375 if (ctx->Extensions.EXT_texture_compression_s3tc)
376 return MESA_FORMAT_SRGBA_DXT5;
377 break;
378 #endif
379 default:
380 ; /* fallthrough */
381 }
382 }
383 #endif /* FEATURE_EXT_texture_sRGB */
384
385 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
386 return MESA_FORMAT_NONE;
387 }
388