2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
37 #include "mfeatures.h"
39 #include "texcompress.h"
40 #include "texformat.h"
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
63 _mesa_choose_tex_format( struct gl_context
*ctx
, GLint internalFormat
,
64 GLenum format
, GLenum type
)
69 switch (internalFormat
) {
70 /* shallow RGBA formats */
73 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
75 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
78 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
83 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
97 /* deep RGBA formats */
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
110 /* shallow RGB formats */
114 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
132 /* deep RGB formats */
136 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
145 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
151 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
154 /* Luminance formats */
159 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
165 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
168 /* Luminance/Alpha formats */
169 case GL_LUMINANCE4_ALPHA4
:
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
171 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
175 case GL_LUMINANCE_ALPHA
:
176 case GL_LUMINANCE6_ALPHA2
:
177 case GL_LUMINANCE8_ALPHA8
:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
181 case GL_LUMINANCE12_ALPHA4
:
182 case GL_LUMINANCE12_ALPHA12
:
183 case GL_LUMINANCE16_ALPHA16
:
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
185 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
191 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
197 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
201 case GL_COLOR_INDEX1_EXT
:
202 case GL_COLOR_INDEX2_EXT
:
203 case GL_COLOR_INDEX4_EXT
:
204 case GL_COLOR_INDEX12_EXT
:
205 case GL_COLOR_INDEX16_EXT
:
206 case GL_COLOR_INDEX8_EXT
:
211 if (ctx
->Extensions
.ARB_depth_texture
) {
212 switch (internalFormat
) {
213 case GL_DEPTH_COMPONENT
:
214 case GL_DEPTH_COMPONENT24
:
215 case GL_DEPTH_COMPONENT32
:
216 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
217 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
220 case GL_DEPTH_COMPONENT16
:
221 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
222 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
223 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
229 switch (internalFormat
) {
230 case GL_COMPRESSED_ALPHA_ARB
:
231 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
233 case GL_COMPRESSED_LUMINANCE_ARB
:
234 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
236 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
237 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
239 case GL_COMPRESSED_INTENSITY_ARB
:
240 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
242 case GL_COMPRESSED_RGB_ARB
:
243 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
244 ctx
->Extensions
.S3_s3tc
)
245 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
246 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
247 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
250 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
252 case GL_COMPRESSED_RGBA_ARB
:
253 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
254 ctx
->Extensions
.S3_s3tc
)
255 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
256 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
257 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
265 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
266 if (internalFormat
== GL_YCBCR_MESA
) {
267 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
268 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
270 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
274 #if FEATURE_texture_fxt1
275 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
276 switch (internalFormat
) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX
:
278 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
280 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
281 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
289 #if FEATURE_texture_s3tc
290 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
291 switch (internalFormat
) {
292 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
293 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
295 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
296 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
298 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
299 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
301 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
302 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
309 if (ctx
->Extensions
.S3_s3tc
) {
310 switch (internalFormat
) {
313 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
317 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
325 if (ctx
->Extensions
.ARB_texture_float
) {
326 switch (internalFormat
) {
327 case GL_ALPHA16F_ARB
:
328 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
329 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
330 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
332 case GL_ALPHA32F_ARB
:
333 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
334 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
336 case GL_LUMINANCE16F_ARB
:
337 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
338 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
339 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
341 case GL_LUMINANCE32F_ARB
:
342 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
343 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
345 case GL_LUMINANCE_ALPHA16F_ARB
:
346 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
347 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
348 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
350 case GL_LUMINANCE_ALPHA32F_ARB
:
351 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
352 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
354 case GL_INTENSITY16F_ARB
:
355 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
356 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
359 case GL_INTENSITY32F_ARB
:
360 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
361 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
364 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
365 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
366 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
369 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
373 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
374 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
377 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
384 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
385 switch (internalFormat
) {
387 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
388 return MESA_FORMAT_RGB9_E5_FLOAT
;
394 if (ctx
->Extensions
.EXT_packed_float
) {
395 switch (internalFormat
) {
396 case GL_R11F_G11F_B10F
:
397 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
398 return MESA_FORMAT_R11_G11_B10_FLOAT
;
404 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
405 switch (internalFormat
) {
406 case GL_DEPTH_STENCIL_EXT
:
407 case GL_DEPTH24_STENCIL8_EXT
:
408 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
409 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
416 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
417 switch (internalFormat
) {
418 case GL_DEPTH_COMPONENT32F
:
419 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
420 return MESA_FORMAT_Z32_FLOAT
;
421 case GL_DEPTH32F_STENCIL8
:
422 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
423 return MESA_FORMAT_Z32_FLOAT_X24S8
;
429 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
430 switch (internalFormat
) {
433 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
440 if (ctx
->Extensions
.EXT_texture_snorm
) {
441 switch (internalFormat
) {
444 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
448 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
452 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
456 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
457 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
460 case GL_ALPHA8_SNORM
:
461 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
465 case GL_LUMINANCE_SNORM
:
466 case GL_LUMINANCE8_SNORM
:
467 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
468 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
469 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
470 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
472 case GL_LUMINANCE_ALPHA_SNORM
:
473 case GL_LUMINANCE8_ALPHA8_SNORM
:
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
475 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
476 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
478 case GL_INTENSITY_SNORM
:
479 case GL_INTENSITY8_SNORM
:
480 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
481 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
485 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
491 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
493 case GL_RGBA16_SNORM
:
494 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
495 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
496 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
498 case GL_ALPHA16_SNORM
:
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
500 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
501 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
504 case GL_LUMINANCE16_SNORM
:
505 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
507 case GL_LUMINANCE16_ALPHA16_SNORM
:
508 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
509 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
510 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
511 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
513 case GL_INTENSITY16_SNORM
:
514 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
515 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
516 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
524 #if FEATURE_EXT_texture_sRGB
525 if (ctx
->Extensions
.EXT_texture_sRGB
) {
526 switch (internalFormat
) {
529 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
530 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
532 case GL_SRGB_ALPHA_EXT
:
533 case GL_SRGB8_ALPHA8_EXT
:
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
535 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
537 case GL_SLUMINANCE_EXT
:
538 case GL_SLUMINANCE8_EXT
:
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
542 case GL_SLUMINANCE_ALPHA_EXT
:
543 case GL_SLUMINANCE8_ALPHA8_EXT
:
544 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
547 case GL_COMPRESSED_SLUMINANCE_EXT
:
548 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
549 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
551 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
552 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
555 case GL_COMPRESSED_SRGB_EXT
:
556 #if FEATURE_texture_s3tc
557 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
558 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
560 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
561 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
563 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
564 #if FEATURE_texture_s3tc
565 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
566 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
568 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
569 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
571 #if FEATURE_texture_s3tc
572 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
573 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
574 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
575 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
577 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
578 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
579 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
580 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
582 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
583 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
584 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
585 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
587 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
588 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
589 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
590 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
597 #endif /* FEATURE_EXT_texture_sRGB */
599 if (ctx
->Extensions
.EXT_texture_integer
) {
600 switch (internalFormat
) {
601 case GL_RGBA32UI_EXT
:
603 case GL_ALPHA32UI_EXT
:
604 case GL_INTENSITY32UI_EXT
:
605 case GL_LUMINANCE32UI_EXT
:
606 case GL_LUMINANCE_ALPHA32UI_EXT
:
607 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
609 case GL_RGBA16UI_EXT
:
611 case GL_ALPHA16UI_EXT
:
612 case GL_INTENSITY16UI_EXT
:
613 case GL_LUMINANCE16UI_EXT
:
614 case GL_LUMINANCE_ALPHA16UI_EXT
:
615 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
619 case GL_ALPHA8UI_EXT
:
620 case GL_INTENSITY8UI_EXT
:
621 case GL_LUMINANCE8UI_EXT
:
622 case GL_LUMINANCE_ALPHA8UI_EXT
:
623 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
627 case GL_ALPHA32I_EXT
:
628 case GL_INTENSITY32I_EXT
:
629 case GL_LUMINANCE32I_EXT
:
630 case GL_LUMINANCE_ALPHA32I_EXT
:
631 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
635 case GL_ALPHA16I_EXT
:
636 case GL_INTENSITY16I_EXT
:
637 case GL_LUMINANCE16I_EXT
:
638 case GL_LUMINANCE_ALPHA16I_EXT
:
639 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
644 case GL_INTENSITY8I_EXT
:
645 case GL_LUMINANCE8I_EXT
:
646 case GL_LUMINANCE_ALPHA8I_EXT
:
647 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
652 if (ctx
->Extensions
.ARB_texture_rg
) {
653 switch (internalFormat
) {
656 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
659 case GL_COMPRESSED_RED
:
660 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
661 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
665 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
670 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88
);
673 case GL_COMPRESSED_RG
:
674 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
675 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88
);
679 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
687 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
688 switch (internalFormat
) {
690 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
691 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
692 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
695 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
696 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
699 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
700 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
701 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
704 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
705 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
713 if (ctx
->Extensions
.EXT_texture_format_BGRA8888
) {
714 switch (internalFormat
) {
716 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
724 if (ctx
->Extensions
.ARB_texture_compression_rgtc
) {
725 switch (internalFormat
) {
726 case GL_COMPRESSED_RED_RGTC1
:
727 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
729 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
730 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1
);
732 case GL_COMPRESSED_RG_RGTC2
:
733 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
735 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
736 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2
);
743 if (ctx
->Extensions
.EXT_texture_compression_latc
) {
744 switch (internalFormat
) {
745 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
746 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1
);
748 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
749 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1
);
751 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
752 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
754 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
755 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2
);
762 if (ctx
->Extensions
.ATI_texture_compression_3dc
) {
763 switch (internalFormat
) {
764 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
765 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
772 _mesa_problem(ctx
, "unexpected format in _mesa_choose_tex_format()");
773 return MESA_FORMAT_NONE
;