intel: Merge our choosetexformat fallbacks into core.
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "texcompress.h"
38 #include "texformat.h"
39
40 #define RETURN_IF_SUPPORTED(f) do { \
41 if (ctx->TextureFormatSupported[f]) \
42 return f; \
43 } while (0)
44
45 /**
46 * Choose an appropriate texture format given the format, type and
47 * internalFormat parameters passed to glTexImage().
48 *
49 * \param ctx the GL context.
50 * \param internalFormat user's prefered internal texture format.
51 * \param format incoming image pixel format.
52 * \param type incoming image data type.
53 *
54 * \return a pointer to a gl_texture_format object which describes the
55 * choosen texture format, or NULL on failure.
56 *
57 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
58 * will typically override this function with a specialized version.
59 */
60 gl_format
61 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
62 GLenum format, GLenum type )
63 {
64 (void) format;
65 (void) type;
66
67 switch (internalFormat) {
68 /* shallow RGBA formats */
69 case 4:
70 case GL_RGBA:
71 if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
72 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
73 } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
75 }
76 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
77 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
78 break;
79
80 case GL_RGBA8:
81 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
82 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
83 break;
84 case GL_RGB5_A1:
85 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
86 break;
87 case GL_RGBA2:
88 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
89 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
90 break;
91 case GL_RGBA4:
92 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
93 break;
94
95 /* deep RGBA formats */
96 case GL_RGB10_A2:
97 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
98 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
99 break;
100 case GL_RGBA12:
101 case GL_RGBA16:
102 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
103 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
106 break;
107
108 /* shallow RGB formats */
109 case 3:
110 case GL_RGB:
111 case GL_RGB8:
112 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
113 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
114 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
115 break;
116 case GL_R3_G3_B2:
117 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
118 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
119 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
121 break;
122 case GL_RGB4:
123 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
124 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
125 break;
126 case GL_RGB5:
127 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
128 break;
129
130 /* deep RGB formats */
131 case GL_RGB10:
132 case GL_RGB12:
133 case GL_RGB16:
134 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
135 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
136 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
137 break;
138
139 /* Alpha formats */
140 case GL_ALPHA:
141 case GL_ALPHA4:
142 case GL_ALPHA8:
143 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
144 break;
145
146 case GL_ALPHA12:
147 case GL_ALPHA16:
148 RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
149 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
150 break;
151
152 /* Luminance formats */
153 case 1:
154 case GL_LUMINANCE:
155 case GL_LUMINANCE4:
156 case GL_LUMINANCE8:
157 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
158 break;
159
160 case GL_LUMINANCE12:
161 case GL_LUMINANCE16:
162 RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
163 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
164 break;
165
166 /* Luminance/Alpha formats */
167 case GL_LUMINANCE4_ALPHA4:
168 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
169 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
170 break;
171
172 case 2:
173 case GL_LUMINANCE_ALPHA:
174 case GL_LUMINANCE6_ALPHA2:
175 case GL_LUMINANCE8_ALPHA8:
176 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
177 break;
178
179 case GL_LUMINANCE12_ALPHA4:
180 case GL_LUMINANCE12_ALPHA12:
181 case GL_LUMINANCE16_ALPHA16:
182 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
183 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
184 break;
185
186 case GL_INTENSITY:
187 case GL_INTENSITY4:
188 case GL_INTENSITY8:
189 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
190 break;
191
192 case GL_INTENSITY12:
193 case GL_INTENSITY16:
194 RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
195 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
196 break;
197
198 case GL_COLOR_INDEX:
199 case GL_COLOR_INDEX1_EXT:
200 case GL_COLOR_INDEX2_EXT:
201 case GL_COLOR_INDEX4_EXT:
202 case GL_COLOR_INDEX12_EXT:
203 case GL_COLOR_INDEX16_EXT:
204 case GL_COLOR_INDEX8_EXT:
205 RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
206 break;
207
208 default:
209 ; /* fallthrough */
210 }
211
212 if (ctx->Extensions.ARB_depth_texture) {
213 switch (internalFormat) {
214 case GL_DEPTH_COMPONENT:
215 case GL_DEPTH_COMPONENT24:
216 case GL_DEPTH_COMPONENT32:
217 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
219 break;
220 case GL_DEPTH_COMPONENT16:
221 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
222 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
223 default:
224 ; /* fallthrough */
225 }
226 }
227
228 switch (internalFormat) {
229 case GL_COMPRESSED_ALPHA_ARB:
230 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
231 break;
232 case GL_COMPRESSED_LUMINANCE_ARB:
233 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
234 break;
235 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
236 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
237 break;
238 case GL_COMPRESSED_INTENSITY_ARB:
239 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
240 break;
241 case GL_COMPRESSED_RGB_ARB:
242 if (ctx->Extensions.EXT_texture_compression_s3tc ||
243 ctx->Extensions.S3_s3tc)
244 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
245 if (ctx->Extensions.TDFX_texture_compression_FXT1)
246 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
247 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
248 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
250 break;
251 case GL_COMPRESSED_RGBA_ARB:
252 if (ctx->Extensions.EXT_texture_compression_s3tc ||
253 ctx->Extensions.S3_s3tc)
254 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
255 if (ctx->Extensions.TDFX_texture_compression_FXT1)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
257 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
258 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
259 break;
260 default:
261 ; /* fallthrough */
262 }
263
264 if (ctx->Extensions.MESA_ycbcr_texture) {
265 if (internalFormat == GL_YCBCR_MESA) {
266 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
267 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
268 else
269 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
270 }
271 }
272
273 #if FEATURE_texture_fxt1
274 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
275 switch (internalFormat) {
276 case GL_COMPRESSED_RGB_FXT1_3DFX:
277 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
278 break;
279 case GL_COMPRESSED_RGBA_FXT1_3DFX:
280 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
281 break;
282 default:
283 ; /* fallthrough */
284 }
285 }
286 #endif
287
288 #if FEATURE_texture_s3tc
289 if (ctx->Extensions.EXT_texture_compression_s3tc) {
290 switch (internalFormat) {
291 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
292 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
293 break;
294 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
295 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
296 break;
297 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
298 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
299 break;
300 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
301 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
302 break;
303 default:
304 ; /* fallthrough */
305 }
306 }
307
308 if (ctx->Extensions.S3_s3tc) {
309 switch (internalFormat) {
310 case GL_RGB_S3TC:
311 case GL_RGB4_S3TC:
312 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
313 break;
314 case GL_RGBA_S3TC:
315 case GL_RGBA4_S3TC:
316 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
317 break;
318 default:
319 ; /* fallthrough */
320 }
321 }
322 #endif
323
324 if (ctx->Extensions.ARB_texture_float) {
325 switch (internalFormat) {
326 case GL_ALPHA16F_ARB:
327 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
328 break;
329 case GL_ALPHA32F_ARB:
330 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
331 break;
332 case GL_LUMINANCE16F_ARB:
333 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
334 break;
335 case GL_LUMINANCE32F_ARB:
336 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
337 break;
338 case GL_LUMINANCE_ALPHA16F_ARB:
339 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
340 break;
341 case GL_LUMINANCE_ALPHA32F_ARB:
342 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
343 break;
344 case GL_INTENSITY16F_ARB:
345 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
346 break;
347 case GL_INTENSITY32F_ARB:
348 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
349 break;
350 case GL_RGB16F_ARB:
351 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
352 break;
353 case GL_RGB32F_ARB:
354 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
355 break;
356 case GL_RGBA16F_ARB:
357 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
358 break;
359 case GL_RGBA32F_ARB:
360 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
361 break;
362 default:
363 ; /* fallthrough */
364 }
365 }
366
367 if (ctx->Extensions.EXT_packed_depth_stencil) {
368 switch (internalFormat) {
369 case GL_DEPTH_STENCIL_EXT:
370 case GL_DEPTH24_STENCIL8_EXT:
371 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
372 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
373 break;
374 default:
375 ; /* fallthrough */
376 }
377 }
378
379 if (ctx->Extensions.ATI_envmap_bumpmap) {
380 switch (internalFormat) {
381 case GL_DUDV_ATI:
382 case GL_DU8DV8_ATI:
383 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
384 break;
385 default:
386 ; /* fallthrough */
387 }
388 }
389
390 if (ctx->Extensions.MESA_texture_signed_rgba) {
391 switch (internalFormat) {
392 case GL_RGBA_SNORM:
393 case GL_RGBA8_SNORM:
394 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
395 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
396 break;
397 default:
398 ; /* fallthrough */
399 }
400 }
401
402 if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) {
403 switch (internalFormat) {
404 case GL_RED_SNORM:
405 case GL_R8_SNORM:
406 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
407 break;
408 case GL_RG_SNORM:
409 case GL_RG8_SNORM:
410 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88);
411 break;
412 case GL_RGB_SNORM:
413 case GL_RGB8_SNORM:
414 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
415 break;
416 case GL_RGBA_SNORM:
417 case GL_RGBA8_SNORM:
418 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
419 break;
420 case GL_R16_SNORM:
421 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16);
422 break;
423 case GL_RG16_SNORM:
424 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16);
425 break;
426 case GL_RGB16_SNORM:
427 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
428 break;
429 case GL_RGBA16_SNORM:
430 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
431 break;
432 default:
433 ; /* fall-through */
434 }
435 }
436
437 #if FEATURE_EXT_texture_sRGB
438 if (ctx->Extensions.EXT_texture_sRGB) {
439 switch (internalFormat) {
440 case GL_SRGB_EXT:
441 case GL_SRGB8_EXT:
442 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
443 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
444 break;
445 case GL_SRGB_ALPHA_EXT:
446 case GL_SRGB8_ALPHA8_EXT:
447 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
448 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
449 break;
450 case GL_SLUMINANCE_EXT:
451 case GL_SLUMINANCE8_EXT:
452 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
453 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
454 break;
455 case GL_SLUMINANCE_ALPHA_EXT:
456 case GL_SLUMINANCE8_ALPHA8_EXT:
457 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
458 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
459 break;
460 case GL_COMPRESSED_SLUMINANCE_EXT:
461 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
463 break;
464 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
465 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
466 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
467 break;
468 case GL_COMPRESSED_SRGB_EXT:
469 #if FEATURE_texture_s3tc
470 if (ctx->Extensions.EXT_texture_compression_s3tc)
471 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
472 #endif
473 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
475 break;
476 case GL_COMPRESSED_SRGB_ALPHA_EXT:
477 #if FEATURE_texture_s3tc
478 if (ctx->Extensions.EXT_texture_compression_s3tc)
479 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
480 #endif
481 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
483 break;
484 #if FEATURE_texture_s3tc
485 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
486 if (ctx->Extensions.EXT_texture_compression_s3tc)
487 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
489 break;
490 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
491 if (ctx->Extensions.EXT_texture_compression_s3tc)
492 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
494 break;
495 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
496 if (ctx->Extensions.EXT_texture_compression_s3tc)
497 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
499 break;
500 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
501 if (ctx->Extensions.EXT_texture_compression_s3tc)
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
504 break;
505 #endif
506 default:
507 ; /* fallthrough */
508 }
509 }
510 #endif /* FEATURE_EXT_texture_sRGB */
511
512 if (ctx->Extensions.EXT_texture_integer) {
513 switch (internalFormat) {
514 case GL_RGBA32UI_EXT:
515 case GL_RGB32UI_EXT:
516 case GL_ALPHA32UI_EXT:
517 case GL_INTENSITY32UI_EXT:
518 case GL_LUMINANCE32UI_EXT:
519 case GL_LUMINANCE_ALPHA32UI_EXT:
520 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
521 break;
522 case GL_RGBA16UI_EXT:
523 case GL_RGB16UI_EXT:
524 case GL_ALPHA16UI_EXT:
525 case GL_INTENSITY16UI_EXT:
526 case GL_LUMINANCE16UI_EXT:
527 case GL_LUMINANCE_ALPHA16UI_EXT:
528 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
529 break;
530 case GL_RGBA8UI_EXT:
531 case GL_RGB8UI_EXT:
532 case GL_ALPHA8UI_EXT:
533 case GL_INTENSITY8UI_EXT:
534 case GL_LUMINANCE8UI_EXT:
535 case GL_LUMINANCE_ALPHA8UI_EXT:
536 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
537 break;
538 case GL_RGBA32I_EXT:
539 case GL_RGB32I_EXT:
540 case GL_ALPHA32I_EXT:
541 case GL_INTENSITY32I_EXT:
542 case GL_LUMINANCE32I_EXT:
543 case GL_LUMINANCE_ALPHA32I_EXT:
544 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
545 break;
546 case GL_RGBA16I_EXT:
547 case GL_RGB16I_EXT:
548 case GL_ALPHA16I_EXT:
549 case GL_INTENSITY16I_EXT:
550 case GL_LUMINANCE16I_EXT:
551 case GL_LUMINANCE_ALPHA16I_EXT:
552 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
553 break;
554 case GL_RGBA8I_EXT:
555 case GL_RGB8I_EXT:
556 case GL_ALPHA8I_EXT:
557 case GL_INTENSITY8I_EXT:
558 case GL_LUMINANCE8I_EXT:
559 case GL_LUMINANCE_ALPHA8I_EXT:
560 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
561 break;
562 }
563 }
564
565 if (ctx->Extensions.ARB_texture_rg) {
566 switch (internalFormat) {
567 case GL_R8:
568 case GL_RED:
569 case GL_COMPRESSED_RED:
570 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
571 break;
572
573 case GL_R16:
574 RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
575 break;
576
577 case GL_RG:
578 case GL_RG8:
579 case GL_COMPRESSED_RG:
580 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
581 break;
582
583 case GL_RG16:
584 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
585 break;
586
587 default:
588 ; /* fallthrough */
589 }
590 }
591
592 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
593 return MESA_FORMAT_NONE;
594 }
595