mesa: implement EXT_packed_float
[mesa.git] / src / mesa / main / texformat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texformat.c
29 * Texture formats.
30 *
31 * \author Gareth Hughes
32 * \author Brian Paul
33 */
34
35
36 #include "context.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39 #include "texcompress.h"
40 #include "texformat.h"
41
42 #define RETURN_IF_SUPPORTED(f) do { \
43 if (ctx->TextureFormatSupported[f]) \
44 return f; \
45 } while (0)
46
47 /**
48 * Choose an appropriate texture format given the format, type and
49 * internalFormat parameters passed to glTexImage().
50 *
51 * \param ctx the GL context.
52 * \param internalFormat user's prefered internal texture format.
53 * \param format incoming image pixel format.
54 * \param type incoming image data type.
55 *
56 * \return a pointer to a gl_texture_format object which describes the
57 * choosen texture format, or NULL on failure.
58 *
59 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
60 * will typically override this function with a specialized version.
61 */
62 gl_format
63 _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
64 GLenum format, GLenum type )
65 {
66 (void) format;
67 (void) type;
68
69 switch (internalFormat) {
70 /* shallow RGBA formats */
71 case 4:
72 case GL_RGBA:
73 if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
74 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
75 } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
76 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
77 }
78 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
80 break;
81
82 case GL_RGBA8:
83 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
85 break;
86 case GL_RGB5_A1:
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555);
88 break;
89 case GL_RGBA2:
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV); /* just to test another format*/
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
92 break;
93 case GL_RGBA4:
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444);
95 break;
96
97 /* deep RGBA formats */
98 case GL_RGB10_A2:
99 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010);
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
101 break;
102 case GL_RGBA12:
103 case GL_RGBA16:
104 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
108 break;
109
110 /* shallow RGB formats */
111 case 3:
112 case GL_RGB:
113 case GL_RGB8:
114 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
115 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
117 break;
118 case GL_R3_G3_B2:
119 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
123 break;
124 case GL_RGB4:
125 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV); /* just to test another format */
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
127 break;
128 case GL_RGB5:
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565);
130 break;
131
132 /* deep RGB formats */
133 case GL_RGB10:
134 case GL_RGB12:
135 case GL_RGB16:
136 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16);
137 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
139 break;
140
141 /* Alpha formats */
142 case GL_ALPHA:
143 case GL_ALPHA4:
144 case GL_ALPHA8:
145 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
146 break;
147
148 case GL_ALPHA12:
149 case GL_ALPHA16:
150 RETURN_IF_SUPPORTED(MESA_FORMAT_A16);
151 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
152 break;
153
154 /* Luminance formats */
155 case 1:
156 case GL_LUMINANCE:
157 case GL_LUMINANCE4:
158 case GL_LUMINANCE8:
159 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
160 break;
161
162 case GL_LUMINANCE12:
163 case GL_LUMINANCE16:
164 RETURN_IF_SUPPORTED(MESA_FORMAT_L16);
165 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
166 break;
167
168 /* Luminance/Alpha formats */
169 case GL_LUMINANCE4_ALPHA4:
170 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44);
171 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
172 break;
173
174 case 2:
175 case GL_LUMINANCE_ALPHA:
176 case GL_LUMINANCE6_ALPHA2:
177 case GL_LUMINANCE8_ALPHA8:
178 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
179 break;
180
181 case GL_LUMINANCE12_ALPHA4:
182 case GL_LUMINANCE12_ALPHA12:
183 case GL_LUMINANCE16_ALPHA16:
184 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616);
185 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
186 break;
187
188 case GL_INTENSITY:
189 case GL_INTENSITY4:
190 case GL_INTENSITY8:
191 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
192 break;
193
194 case GL_INTENSITY12:
195 case GL_INTENSITY16:
196 RETURN_IF_SUPPORTED(MESA_FORMAT_I16);
197 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
198 break;
199
200 case GL_COLOR_INDEX:
201 case GL_COLOR_INDEX1_EXT:
202 case GL_COLOR_INDEX2_EXT:
203 case GL_COLOR_INDEX4_EXT:
204 case GL_COLOR_INDEX12_EXT:
205 case GL_COLOR_INDEX16_EXT:
206 case GL_COLOR_INDEX8_EXT:
207 RETURN_IF_SUPPORTED(MESA_FORMAT_CI8);
208 break;
209
210 default:
211 ; /* fallthrough */
212 }
213
214 if (ctx->Extensions.ARB_depth_texture) {
215 switch (internalFormat) {
216 case GL_DEPTH_COMPONENT:
217 case GL_DEPTH_COMPONENT24:
218 case GL_DEPTH_COMPONENT32:
219 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32);
220 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
221 break;
222 case GL_DEPTH_COMPONENT16:
223 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16);
224 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
225 default:
226 ; /* fallthrough */
227 }
228 }
229
230 switch (internalFormat) {
231 case GL_COMPRESSED_ALPHA_ARB:
232 RETURN_IF_SUPPORTED(MESA_FORMAT_A8);
233 break;
234 case GL_COMPRESSED_LUMINANCE_ARB:
235 RETURN_IF_SUPPORTED(MESA_FORMAT_L8);
236 break;
237 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
238 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88);
239 break;
240 case GL_COMPRESSED_INTENSITY_ARB:
241 RETURN_IF_SUPPORTED(MESA_FORMAT_I8);
242 break;
243 case GL_COMPRESSED_RGB_ARB:
244 if (ctx->Extensions.EXT_texture_compression_s3tc ||
245 ctx->Extensions.S3_s3tc)
246 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
247 if (ctx->Extensions.TDFX_texture_compression_FXT1)
248 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
249 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888);
250 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888);
251 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
252 break;
253 case GL_COMPRESSED_RGBA_ARB:
254 if (ctx->Extensions.EXT_texture_compression_s3tc ||
255 ctx->Extensions.S3_s3tc)
256 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3); /* Not rgba_dxt1, see spec */
257 if (ctx->Extensions.TDFX_texture_compression_FXT1)
258 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
261 break;
262 default:
263 ; /* fallthrough */
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA) {
268 if (type == GL_UNSIGNED_SHORT_8_8_MESA)
269 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR);
270 else
271 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV);
272 }
273 }
274
275 #if FEATURE_texture_fxt1
276 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
277 switch (internalFormat) {
278 case GL_COMPRESSED_RGB_FXT1_3DFX:
279 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1);
280 break;
281 case GL_COMPRESSED_RGBA_FXT1_3DFX:
282 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1);
283 break;
284 default:
285 ; /* fallthrough */
286 }
287 }
288 #endif
289
290 #if FEATURE_texture_s3tc
291 if (ctx->Extensions.EXT_texture_compression_s3tc) {
292 switch (internalFormat) {
293 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
294 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
295 break;
296 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
297 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1);
298 break;
299 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
300 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
301 break;
302 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
303 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5);
304 break;
305 default:
306 ; /* fallthrough */
307 }
308 }
309
310 if (ctx->Extensions.S3_s3tc) {
311 switch (internalFormat) {
312 case GL_RGB_S3TC:
313 case GL_RGB4_S3TC:
314 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1);
315 break;
316 case GL_RGBA_S3TC:
317 case GL_RGBA4_S3TC:
318 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3);
319 break;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif
325
326 if (ctx->Extensions.ARB_texture_float) {
327 switch (internalFormat) {
328 case GL_ALPHA16F_ARB:
329 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16);
330 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
331 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
332 break;
333 case GL_ALPHA32F_ARB:
334 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32);
335 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
336 break;
337 case GL_LUMINANCE16F_ARB:
338 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16);
339 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
340 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
341 break;
342 case GL_LUMINANCE32F_ARB:
343 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32);
344 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
345 break;
346 case GL_LUMINANCE_ALPHA16F_ARB:
347 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16);
348 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
349 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
350 break;
351 case GL_LUMINANCE_ALPHA32F_ARB:
352 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32);
353 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
354 break;
355 case GL_INTENSITY16F_ARB:
356 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
359 break;
360 case GL_INTENSITY32F_ARB:
361 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32);
362 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
363 break;
364 case GL_RGB16F_ARB:
365 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16);
366 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
367 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
368 break;
369 case GL_RGB32F_ARB:
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32);
371 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
372 break;
373 case GL_RGBA16F_ARB:
374 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16);
375 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
376 break;
377 case GL_RGBA32F_ARB:
378 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
379 break;
380 default:
381 ; /* fallthrough */
382 }
383 }
384
385 if (ctx->Extensions.EXT_texture_shared_exponent) {
386 switch (internalFormat) {
387 case GL_RGB9_E5:
388 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT]);
389 return MESA_FORMAT_RGB9_E5_FLOAT;
390 default:
391 ; /* fallthrough */
392 }
393 }
394
395 if (ctx->Extensions.EXT_packed_float) {
396 switch (internalFormat) {
397 case GL_R11F_G11F_B10F:
398 ASSERT(ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT]);
399 return MESA_FORMAT_R11_G11_B10_FLOAT;
400 default:
401 ; /* fallthrough */
402 }
403 }
404
405 if (ctx->Extensions.EXT_packed_depth_stencil) {
406 switch (internalFormat) {
407 case GL_DEPTH_STENCIL_EXT:
408 case GL_DEPTH24_STENCIL8_EXT:
409 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8);
410 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24);
411 break;
412 default:
413 ; /* fallthrough */
414 }
415 }
416
417 if (ctx->Extensions.ATI_envmap_bumpmap) {
418 switch (internalFormat) {
419 case GL_DUDV_ATI:
420 case GL_DU8DV8_ATI:
421 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8);
422 break;
423 default:
424 ; /* fallthrough */
425 }
426 }
427
428 if (ctx->Extensions.EXT_texture_snorm) {
429 switch (internalFormat) {
430 case GL_RED_SNORM:
431 case GL_R8_SNORM:
432 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8);
433 break;
434 case GL_RG_SNORM:
435 case GL_RG8_SNORM:
436 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV);
437 break;
438 case GL_RGB_SNORM:
439 case GL_RGB8_SNORM:
440 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
441 /* FALLTHROUGH */
442 case GL_RGBA_SNORM:
443 case GL_RGBA8_SNORM:
444 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
445 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
446 break;
447 case GL_ALPHA_SNORM:
448 case GL_ALPHA8_SNORM:
449 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8);
450 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
451 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
452 break;
453 case GL_LUMINANCE_SNORM:
454 case GL_LUMINANCE8_SNORM:
455 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8);
456 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888);
457 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
458 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
459 break;
460 case GL_LUMINANCE_ALPHA_SNORM:
461 case GL_LUMINANCE8_ALPHA8_SNORM:
462 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88);
463 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
464 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
465 break;
466 case GL_INTENSITY_SNORM:
467 case GL_INTENSITY8_SNORM:
468 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8);
469 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
470 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
471 break;
472 case GL_R16_SNORM:
473 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16);
474 break;
475 case GL_RG16_SNORM:
476 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616);
477 break;
478 case GL_RGB16_SNORM:
479 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16);
480 /* FALLTHROUGH */
481 case GL_RGBA16_SNORM:
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
483 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
484 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
485 break;
486 case GL_ALPHA16_SNORM:
487 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16);
488 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
489 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
490 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
491 break;
492 case GL_LUMINANCE16_SNORM:
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16);
494 /* FALLTHROUGH */
495 case GL_LUMINANCE16_ALPHA16_SNORM:
496 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616);
497 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
500 break;
501 case GL_INTENSITY16_SNORM:
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16);
503 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16);
504 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888);
505 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV);
506 break;
507 default:
508 ; /* fall-through */
509 }
510 }
511
512 #if FEATURE_EXT_texture_sRGB
513 if (ctx->Extensions.EXT_texture_sRGB) {
514 switch (internalFormat) {
515 case GL_SRGB_EXT:
516 case GL_SRGB8_EXT:
517 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
518 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
519 break;
520 case GL_SRGB_ALPHA_EXT:
521 case GL_SRGB8_ALPHA8_EXT:
522 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
523 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
524 break;
525 case GL_SLUMINANCE_EXT:
526 case GL_SLUMINANCE8_EXT:
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
528 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
529 break;
530 case GL_SLUMINANCE_ALPHA_EXT:
531 case GL_SLUMINANCE8_ALPHA8_EXT:
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
534 break;
535 case GL_COMPRESSED_SLUMINANCE_EXT:
536 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8);
537 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
538 break;
539 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
542 break;
543 case GL_COMPRESSED_SRGB_EXT:
544 #if FEATURE_texture_s3tc
545 if (ctx->Extensions.EXT_texture_compression_s3tc)
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
547 #endif
548 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8);
549 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
550 break;
551 case GL_COMPRESSED_SRGB_ALPHA_EXT:
552 #if FEATURE_texture_s3tc
553 if (ctx->Extensions.EXT_texture_compression_s3tc)
554 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3); /* Not srgba_dxt1, see spec */
555 #endif
556 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8);
557 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
558 break;
559 #if FEATURE_texture_s3tc
560 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
561 if (ctx->Extensions.EXT_texture_compression_s3tc)
562 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1);
563 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
564 break;
565 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
566 if (ctx->Extensions.EXT_texture_compression_s3tc)
567 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1);
568 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
569 break;
570 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
571 if (ctx->Extensions.EXT_texture_compression_s3tc)
572 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3);
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
574 break;
575 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
576 if (ctx->Extensions.EXT_texture_compression_s3tc)
577 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5);
578 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8);
579 break;
580 #endif
581 default:
582 ; /* fallthrough */
583 }
584 }
585 #endif /* FEATURE_EXT_texture_sRGB */
586
587 if (ctx->Extensions.EXT_texture_integer) {
588 switch (internalFormat) {
589 case GL_RGBA32UI_EXT:
590 case GL_RGB32UI_EXT:
591 case GL_ALPHA32UI_EXT:
592 case GL_INTENSITY32UI_EXT:
593 case GL_LUMINANCE32UI_EXT:
594 case GL_LUMINANCE_ALPHA32UI_EXT:
595 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32);
596 break;
597 case GL_RGBA16UI_EXT:
598 case GL_RGB16UI_EXT:
599 case GL_ALPHA16UI_EXT:
600 case GL_INTENSITY16UI_EXT:
601 case GL_LUMINANCE16UI_EXT:
602 case GL_LUMINANCE_ALPHA16UI_EXT:
603 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16);
604 break;
605 case GL_RGBA8UI_EXT:
606 case GL_RGB8UI_EXT:
607 case GL_ALPHA8UI_EXT:
608 case GL_INTENSITY8UI_EXT:
609 case GL_LUMINANCE8UI_EXT:
610 case GL_LUMINANCE_ALPHA8UI_EXT:
611 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8);
612 break;
613 case GL_RGBA32I_EXT:
614 case GL_RGB32I_EXT:
615 case GL_ALPHA32I_EXT:
616 case GL_INTENSITY32I_EXT:
617 case GL_LUMINANCE32I_EXT:
618 case GL_LUMINANCE_ALPHA32I_EXT:
619 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32);
620 break;
621 case GL_RGBA16I_EXT:
622 case GL_RGB16I_EXT:
623 case GL_ALPHA16I_EXT:
624 case GL_INTENSITY16I_EXT:
625 case GL_LUMINANCE16I_EXT:
626 case GL_LUMINANCE_ALPHA16I_EXT:
627 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16);
628 break;
629 case GL_RGBA8I_EXT:
630 case GL_RGB8I_EXT:
631 case GL_ALPHA8I_EXT:
632 case GL_INTENSITY8I_EXT:
633 case GL_LUMINANCE8I_EXT:
634 case GL_LUMINANCE_ALPHA8I_EXT:
635 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8);
636 break;
637 }
638 }
639
640 if (ctx->Extensions.ARB_texture_rg) {
641 switch (internalFormat) {
642 case GL_R8:
643 case GL_RED:
644 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
645 break;
646
647 case GL_COMPRESSED_RED:
648 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
649 RETURN_IF_SUPPORTED(MESA_FORMAT_R8);
650 break;
651
652 case GL_R16:
653 RETURN_IF_SUPPORTED(MESA_FORMAT_R16);
654 break;
655
656 case GL_RG:
657 case GL_RG8:
658 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
659 break;
660
661 case GL_COMPRESSED_RG:
662 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
663 RETURN_IF_SUPPORTED(MESA_FORMAT_RG88);
664 break;
665
666 case GL_RG16:
667 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616);
668 break;
669
670 default:
671 ; /* fallthrough */
672 }
673 }
674
675 if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
676 switch (internalFormat) {
677 case GL_R16F:
678 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16);
679 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
680 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
681 break;
682 case GL_R32F:
683 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32);
684 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
685 break;
686 case GL_RG16F:
687 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16);
688 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
689 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
690 break;
691 case GL_RG32F:
692 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32);
693 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32);
694 break;
695
696 default:
697 ; /* fallthrough */
698 }
699 }
700
701 if (ctx->Extensions.EXT_texture_format_BGRA8888) {
702 switch (internalFormat) {
703 case GL_BGRA:
704 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888);
705 break;
706
707 default:
708 ; /* fallthrough */
709 }
710 }
711
712 if (ctx->Extensions.ARB_texture_compression_rgtc) {
713 switch (internalFormat) {
714 case GL_COMPRESSED_RED_RGTC1:
715 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
716 break;
717 case GL_COMPRESSED_SIGNED_RED_RGTC1:
718 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
719 break;
720 case GL_COMPRESSED_RG_RGTC2:
721 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
722 break;
723 case GL_COMPRESSED_SIGNED_RG_RGTC2:
724 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
725 break;
726 default:
727 ; /* fallthrough */
728 }
729 }
730
731 if (ctx->Extensions.EXT_texture_compression_latc) {
732 switch (internalFormat) {
733 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
734 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1);
735 break;
736 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
737 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1);
738 break;
739 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
740 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
741 break;
742 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
743 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2);
744 break;
745 default:
746 ; /* fallthrough */
747 }
748 }
749
750 if (ctx->Extensions.ATI_texture_compression_3dc) {
751 switch (internalFormat) {
752 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
753 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
754 break;
755 default:
756 ; /* fallthrough */
757 }
758 }
759
760 _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
761 return MESA_FORMAT_NONE;
762 }
763