2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
38 #include "mfeatures.h"
40 #include "texcompress.h"
41 #include "texformat.h"
43 #define RETURN_IF_SUPPORTED(f) do { \
44 if (ctx->TextureFormatSupported[f]) \
49 * Choose an appropriate texture format given the format, type and
50 * internalFormat parameters passed to glTexImage().
52 * \param ctx the GL context.
53 * \param internalFormat user's prefered internal texture format.
54 * \param format incoming image pixel format.
55 * \param type incoming image data type.
57 * \return a pointer to a gl_texture_format object which describes the
58 * choosen texture format, or NULL on failure.
60 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
61 * will typically override this function with a specialized version.
64 _mesa_choose_tex_format(struct gl_context
*ctx
, GLenum target
,
65 GLint internalFormat
, GLenum format
, GLenum type
)
70 switch (internalFormat
) {
71 /* shallow RGBA formats */
74 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
76 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
77 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
79 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
80 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
84 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
85 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
88 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
91 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
92 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
95 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
98 /* deep RGBA formats */
100 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
101 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
105 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
106 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
111 /* shallow RGB formats */
115 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
116 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
117 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
120 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
);
123 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
124 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
125 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
132 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
135 /* deep RGB formats */
139 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
140 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
141 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
148 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
153 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
154 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
157 /* Luminance formats */
162 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
167 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
168 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
171 /* Luminance/Alpha formats */
172 case GL_LUMINANCE4_ALPHA4
:
173 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
174 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
178 case GL_LUMINANCE_ALPHA
:
179 case GL_LUMINANCE6_ALPHA2
:
180 case GL_LUMINANCE8_ALPHA8
:
181 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
184 case GL_LUMINANCE12_ALPHA4
:
185 case GL_LUMINANCE12_ALPHA12
:
186 case GL_LUMINANCE16_ALPHA16
:
187 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
188 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
194 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
199 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
200 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
207 if (ctx
->Extensions
.ARB_depth_texture
) {
208 switch (internalFormat
) {
209 case GL_DEPTH_COMPONENT
:
210 case GL_DEPTH_COMPONENT24
:
211 case GL_DEPTH_COMPONENT32
:
212 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
213 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
214 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
216 case GL_DEPTH_COMPONENT16
:
217 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
218 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
225 switch (internalFormat
) {
226 case GL_COMPRESSED_ALPHA_ARB
:
227 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
229 case GL_COMPRESSED_LUMINANCE_ARB
:
230 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
232 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
233 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
235 case GL_COMPRESSED_INTENSITY_ARB
:
236 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
238 case GL_COMPRESSED_RGB_ARB
:
239 /* We don't use texture compression for 1D and 1D array textures.
240 * For 1D textures, compressions doesn't buy us much.
241 * For 1D ARRAY textures, there's complicated issues with updating
242 * sub-regions on non-block boundaries with glCopyTexSubImage, among
243 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
244 * 1D ARRAY textures in S3TC format.
246 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
247 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
248 ctx
->Extensions
.S3_s3tc
)
249 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
250 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
251 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
253 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
254 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
255 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
257 case GL_COMPRESSED_RGBA_ARB
:
258 /* We don't use texture compression for 1D and 1D array textures. */
259 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
260 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
261 ctx
->Extensions
.S3_s3tc
)
262 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
263 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
264 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
266 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
267 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
273 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
274 switch (internalFormat
) {
276 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
283 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
284 if (internalFormat
== GL_YCBCR_MESA
) {
285 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
286 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
288 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
292 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
293 switch (internalFormat
) {
294 case GL_COMPRESSED_RGB_FXT1_3DFX
:
295 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
297 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
298 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
305 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
306 switch (internalFormat
) {
307 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
308 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
310 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
311 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
313 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
314 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
316 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
317 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
324 if (ctx
->Extensions
.S3_s3tc
) {
325 switch (internalFormat
) {
328 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
332 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
339 if (ctx
->Extensions
.ARB_texture_float
) {
340 switch (internalFormat
) {
341 case GL_ALPHA16F_ARB
:
342 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
343 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
344 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
345 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
347 case GL_ALPHA32F_ARB
:
348 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
349 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
350 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
351 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
353 case GL_LUMINANCE16F_ARB
:
354 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
355 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
356 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
357 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
359 case GL_LUMINANCE32F_ARB
:
360 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
361 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
362 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
363 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
365 case GL_LUMINANCE_ALPHA16F_ARB
:
366 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
367 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
368 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
369 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
371 case GL_LUMINANCE_ALPHA32F_ARB
:
372 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
373 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
374 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
375 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
377 case GL_INTENSITY16F_ARB
:
378 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
379 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
380 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
381 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
383 case GL_INTENSITY32F_ARB
:
384 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
385 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
386 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
387 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
390 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
391 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
392 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
393 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
397 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
398 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
399 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
402 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
403 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
406 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
407 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
414 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
415 switch (internalFormat
) {
417 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
418 return MESA_FORMAT_RGB9_E5_FLOAT
;
424 if (ctx
->Extensions
.EXT_packed_float
) {
425 switch (internalFormat
) {
426 case GL_R11F_G11F_B10F
:
427 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
428 return MESA_FORMAT_R11_G11_B10_FLOAT
;
434 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
435 switch (internalFormat
) {
436 case GL_DEPTH_STENCIL_EXT
:
437 case GL_DEPTH24_STENCIL8_EXT
:
438 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
439 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
446 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
447 switch (internalFormat
) {
448 case GL_DEPTH_COMPONENT32F
:
449 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
450 return MESA_FORMAT_Z32_FLOAT
;
451 case GL_DEPTH32F_STENCIL8
:
452 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
453 return MESA_FORMAT_Z32_FLOAT_X24S8
;
459 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
460 switch (internalFormat
) {
463 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
470 if (ctx
->Extensions
.EXT_texture_snorm
) {
471 switch (internalFormat
) {
474 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
478 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
482 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
486 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
487 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
490 case GL_ALPHA8_SNORM
:
491 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
492 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
493 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
495 case GL_LUMINANCE_SNORM
:
496 case GL_LUMINANCE8_SNORM
:
497 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
498 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
499 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
500 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
502 case GL_LUMINANCE_ALPHA_SNORM
:
503 case GL_LUMINANCE8_ALPHA8_SNORM
:
504 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
505 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
506 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
508 case GL_INTENSITY_SNORM
:
509 case GL_INTENSITY8_SNORM
:
510 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
511 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
512 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
515 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
518 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
523 case GL_RGBA16_SNORM
:
524 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
525 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
526 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
528 case GL_ALPHA16_SNORM
:
529 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
530 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
531 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
532 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
534 case GL_LUMINANCE16_SNORM
:
535 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
537 case GL_LUMINANCE16_ALPHA16_SNORM
:
538 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
543 case GL_INTENSITY16_SNORM
:
544 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
545 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
546 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
554 if (ctx
->Extensions
.EXT_texture_sRGB
) {
555 switch (internalFormat
) {
558 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
559 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
561 case GL_SRGB_ALPHA_EXT
:
562 case GL_SRGB8_ALPHA8_EXT
:
563 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
564 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
566 case GL_SLUMINANCE_EXT
:
567 case GL_SLUMINANCE8_EXT
:
568 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
569 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
571 case GL_SLUMINANCE_ALPHA_EXT
:
572 case GL_SLUMINANCE8_ALPHA8_EXT
:
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
574 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
576 case GL_COMPRESSED_SLUMINANCE_EXT
:
577 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
578 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
580 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
581 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
582 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
584 case GL_COMPRESSED_SRGB_EXT
:
585 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
586 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
587 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
588 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
590 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
591 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
592 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
593 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
594 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
596 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
597 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
598 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
599 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
601 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
602 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
603 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
604 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
606 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
607 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
608 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
609 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
611 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
612 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
614 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
621 if (ctx
->Extensions
.EXT_texture_integer
) {
622 switch (internalFormat
) {
623 case GL_ALPHA8UI_EXT
:
624 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8
);
625 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
627 case GL_ALPHA16UI_EXT
:
628 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16
);
629 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
631 case GL_ALPHA32UI_EXT
:
632 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32
);
633 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
636 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8
);
637 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
639 case GL_ALPHA16I_EXT
:
640 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16
);
641 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
643 case GL_ALPHA32I_EXT
:
644 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32
);
645 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
647 case GL_LUMINANCE8UI_EXT
:
648 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8
);
649 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
651 case GL_LUMINANCE16UI_EXT
:
652 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16
);
653 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
655 case GL_LUMINANCE32UI_EXT
:
656 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32
);
657 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
659 case GL_LUMINANCE8I_EXT
:
660 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8
);
661 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
663 case GL_LUMINANCE16I_EXT
:
664 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16
);
665 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
667 case GL_LUMINANCE32I_EXT
:
668 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32
);
669 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
671 case GL_LUMINANCE_ALPHA8UI_EXT
:
672 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8
);
673 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
675 case GL_LUMINANCE_ALPHA16UI_EXT
:
676 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16
);
677 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
679 case GL_LUMINANCE_ALPHA32UI_EXT
:
680 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32
);
681 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
683 case GL_LUMINANCE_ALPHA8I_EXT
:
684 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8
);
685 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
687 case GL_LUMINANCE_ALPHA16I_EXT
:
688 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16
);
689 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
691 case GL_LUMINANCE_ALPHA32I_EXT
:
692 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32
);
693 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
695 case GL_INTENSITY8UI_EXT
:
696 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8
);
697 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
699 case GL_INTENSITY16UI_EXT
:
700 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16
);
701 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
703 case GL_INTENSITY32UI_EXT
:
704 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32
);
705 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
707 case GL_INTENSITY8I_EXT
:
708 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8
);
709 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
711 case GL_INTENSITY16I_EXT
:
712 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16
);
713 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
715 case GL_INTENSITY32I_EXT
:
716 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32
);
717 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
722 if (ctx
->Version
>= 30 ||
723 ctx
->Extensions
.EXT_texture_integer
) {
724 switch (internalFormat
) {
726 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8
);
727 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
730 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16
);
731 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
734 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32
);
735 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
738 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8
);
739 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
742 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16
);
743 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
746 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32
);
747 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
750 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
752 case GL_RGBA16UI_EXT
:
753 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
755 case GL_RGBA32UI_EXT
:
756 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
759 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
762 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
765 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
770 if (ctx
->Extensions
.ARB_texture_rg
) {
771 switch (internalFormat
) {
774 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
777 case GL_COMPRESSED_RED
:
778 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
779 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
780 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
784 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
789 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
792 case GL_COMPRESSED_RG
:
793 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
794 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
795 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
799 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
807 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
808 switch (internalFormat
) {
810 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
811 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
812 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
813 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
814 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
815 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
818 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
819 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
820 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
821 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
822 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
823 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
826 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
827 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
828 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
829 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
832 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
833 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
834 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
835 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
843 if (ctx
->Version
>= 30 ||
844 (ctx
->Extensions
.ARB_texture_rg
&&
845 ctx
->Extensions
.EXT_texture_integer
)) {
846 switch (internalFormat
) {
848 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8
);
851 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8
);
854 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16
);
857 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16
);
860 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32
);
863 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32
);
866 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8
);
869 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8
);
872 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16
);
875 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16
);
878 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32
);
881 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32
);
888 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
889 switch (internalFormat
) {
891 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT
);
892 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT
);
898 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
900 if (_mesa_is_gles(ctx
)) {
901 switch (internalFormat
) {
903 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
911 if (ctx
->Extensions
.ARB_texture_compression_rgtc
) {
912 switch (internalFormat
) {
913 case GL_COMPRESSED_RED_RGTC1
:
914 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
916 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
917 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1
);
919 case GL_COMPRESSED_RG_RGTC2
:
920 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
922 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
923 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2
);
930 if (ctx
->Extensions
.EXT_texture_compression_latc
) {
931 switch (internalFormat
) {
932 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
933 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1
);
935 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
936 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1
);
938 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
939 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
941 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
942 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2
);
949 if (ctx
->Extensions
.ATI_texture_compression_3dc
) {
950 switch (internalFormat
) {
951 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
952 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
959 if (ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
960 switch (internalFormat
) {
961 case GL_ETC1_RGB8_OES
:
962 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC1_RGB8
);
969 _mesa_problem(ctx
, "unexpected format %s in _mesa_choose_tex_format()",
970 _mesa_lookup_enum_by_nr(internalFormat
));
971 return MESA_FORMAT_NONE
;