2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * \author Gareth Hughes
38 #include "mfeatures.h"
40 #include "texcompress.h"
41 #include "texformat.h"
43 #define RETURN_IF_SUPPORTED(f) do { \
44 if (ctx->TextureFormatSupported[f]) \
49 * Choose an appropriate texture format given the format, type and
50 * internalFormat parameters passed to glTexImage().
52 * \param ctx the GL context.
53 * \param internalFormat user's prefered internal texture format.
54 * \param format incoming image pixel format.
55 * \param type incoming image data type.
57 * \return a pointer to a gl_texture_format object which describes the
58 * choosen texture format, or NULL on failure.
60 * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
61 * will typically override this function with a specialized version.
64 _mesa_choose_tex_format(struct gl_context
*ctx
, GLenum target
,
65 GLint internalFormat
, GLenum format
, GLenum type
)
70 switch (internalFormat
) {
71 /* shallow RGBA formats */
74 if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
75 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
76 } else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
77 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
78 } else if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
79 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
81 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
82 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
86 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
87 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
90 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB1555
);
93 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444_REV
); /* just to test another format*/
94 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
97 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB4444
);
100 /* deep RGBA formats */
102 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
103 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
107 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
108 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
109 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
110 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
113 /* shallow RGB formats */
116 if (type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
117 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010
);
121 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
122 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
123 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
126 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB332
);
127 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
128 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
);
129 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
130 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
131 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
134 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565_REV
); /* just to test another format */
135 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
138 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
141 /* deep RGB formats */
145 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_16
);
146 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
147 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
154 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
159 RETURN_IF_SUPPORTED(MESA_FORMAT_A16
);
160 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
163 /* Luminance formats */
168 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
173 RETURN_IF_SUPPORTED(MESA_FORMAT_L16
);
174 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
177 /* Luminance/Alpha formats */
178 case GL_LUMINANCE4_ALPHA4
:
179 RETURN_IF_SUPPORTED(MESA_FORMAT_AL44
);
180 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
184 case GL_LUMINANCE_ALPHA
:
185 case GL_LUMINANCE6_ALPHA2
:
186 case GL_LUMINANCE8_ALPHA8
:
187 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
190 case GL_LUMINANCE12_ALPHA4
:
191 case GL_LUMINANCE12_ALPHA12
:
192 case GL_LUMINANCE16_ALPHA16
:
193 RETURN_IF_SUPPORTED(MESA_FORMAT_AL1616
);
194 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
200 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
205 RETURN_IF_SUPPORTED(MESA_FORMAT_I16
);
206 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
213 if (ctx
->Extensions
.ARB_depth_texture
) {
214 switch (internalFormat
) {
215 case GL_DEPTH_COMPONENT
:
216 case GL_DEPTH_COMPONENT24
:
217 case GL_DEPTH_COMPONENT32
:
218 RETURN_IF_SUPPORTED(MESA_FORMAT_Z32
);
219 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
220 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
222 case GL_DEPTH_COMPONENT16
:
223 RETURN_IF_SUPPORTED(MESA_FORMAT_Z16
);
224 RETURN_IF_SUPPORTED(MESA_FORMAT_X8_Z24
);
225 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
231 switch (internalFormat
) {
232 case GL_COMPRESSED_ALPHA_ARB
:
233 RETURN_IF_SUPPORTED(MESA_FORMAT_A8
);
235 case GL_COMPRESSED_LUMINANCE_ARB
:
236 RETURN_IF_SUPPORTED(MESA_FORMAT_L8
);
238 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB
:
239 RETURN_IF_SUPPORTED(MESA_FORMAT_AL88
);
241 case GL_COMPRESSED_INTENSITY_ARB
:
242 RETURN_IF_SUPPORTED(MESA_FORMAT_I8
);
244 case GL_COMPRESSED_RGB_ARB
:
245 /* We don't use texture compression for 1D and 1D array textures.
246 * For 1D textures, compressions doesn't buy us much.
247 * For 1D ARRAY textures, there's complicated issues with updating
248 * sub-regions on non-block boundaries with glCopyTexSubImage, among
249 * other issues. FWIW, the GL_EXT_texture_array extension prohibits
250 * 1D ARRAY textures in S3TC format.
252 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
253 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
254 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
255 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
256 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
257 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
259 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB888
);
260 RETURN_IF_SUPPORTED(MESA_FORMAT_XRGB8888
);
261 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
263 case GL_COMPRESSED_RGBA_ARB
:
264 /* We don't use texture compression for 1D and 1D array textures. */
265 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
266 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
267 ctx
->Extensions
.ANGLE_texture_compression_dxt
)
268 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
); /* Not rgba_dxt1, see spec */
269 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
270 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
272 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA8888
);
273 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
279 if (ctx
->Extensions
.ARB_ES2_compatibility
) {
280 switch (internalFormat
) {
282 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB565
);
289 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
290 if (internalFormat
== GL_YCBCR_MESA
) {
291 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
)
292 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR
);
294 RETURN_IF_SUPPORTED(MESA_FORMAT_YCBCR_REV
);
298 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
299 switch (internalFormat
) {
300 case GL_COMPRESSED_RGB_FXT1_3DFX
:
301 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FXT1
);
303 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
304 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FXT1
);
311 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
312 (ctx
->API
== API_OPENGLES2
&&
313 ctx
->Extensions
.ANGLE_texture_compression_dxt
)) {
314 switch (internalFormat
) {
315 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
316 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
318 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
319 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT1
);
321 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
322 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
324 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
325 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT5
);
332 if (_mesa_is_desktop_gl(ctx
)
333 && ctx
->Extensions
.ANGLE_texture_compression_dxt
) {
334 switch (internalFormat
) {
337 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_DXT1
);
341 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_DXT3
);
348 if (ctx
->Extensions
.ARB_texture_float
) {
349 switch (internalFormat
) {
350 case GL_ALPHA16F_ARB
:
351 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
352 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
353 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
354 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
356 case GL_ALPHA32F_ARB
:
357 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT32
);
358 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
359 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_FLOAT16
);
360 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
362 case GL_LUMINANCE16F_ARB
:
363 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
364 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
365 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
366 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
368 case GL_LUMINANCE32F_ARB
:
369 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT32
);
370 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
371 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_FLOAT16
);
372 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
374 case GL_LUMINANCE_ALPHA16F_ARB
:
375 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
376 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
377 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
378 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
380 case GL_LUMINANCE_ALPHA32F_ARB
:
381 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
);
382 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
383 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
);
384 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
386 case GL_INTENSITY16F_ARB
:
387 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
388 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
389 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
390 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
392 case GL_INTENSITY32F_ARB
:
393 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT32
);
394 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
395 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_FLOAT16
);
396 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
399 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
400 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
401 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
402 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
405 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT32
);
406 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
407 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_FLOAT16
);
408 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
411 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
412 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
415 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
416 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
423 if (ctx
->Extensions
.EXT_texture_shared_exponent
) {
424 switch (internalFormat
) {
426 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
]);
427 return MESA_FORMAT_RGB9_E5_FLOAT
;
433 if (ctx
->Extensions
.EXT_packed_float
) {
434 switch (internalFormat
) {
435 case GL_R11F_G11F_B10F
:
436 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
]);
437 return MESA_FORMAT_R11_G11_B10_FLOAT
;
443 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
444 switch (internalFormat
) {
445 case GL_DEPTH_STENCIL_EXT
:
446 case GL_DEPTH24_STENCIL8_EXT
:
447 RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_S8
);
448 RETURN_IF_SUPPORTED(MESA_FORMAT_S8_Z24
);
455 if (ctx
->Extensions
.ARB_depth_buffer_float
) {
456 switch (internalFormat
) {
457 case GL_DEPTH_COMPONENT32F
:
458 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT
]);
459 return MESA_FORMAT_Z32_FLOAT
;
460 case GL_DEPTH32F_STENCIL8
:
461 ASSERT(ctx
->TextureFormatSupported
[MESA_FORMAT_Z32_FLOAT_X24S8
]);
462 return MESA_FORMAT_Z32_FLOAT_X24S8
;
468 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
469 switch (internalFormat
) {
472 RETURN_IF_SUPPORTED(MESA_FORMAT_DUDV8
);
479 if (ctx
->Extensions
.EXT_texture_snorm
) {
480 switch (internalFormat
) {
483 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R8
);
487 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV
);
491 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
495 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
496 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
499 case GL_ALPHA8_SNORM
:
500 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8
);
501 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
502 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
504 case GL_LUMINANCE_SNORM
:
505 case GL_LUMINANCE8_SNORM
:
506 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8
);
507 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBX8888
);
508 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
509 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
511 case GL_LUMINANCE_ALPHA_SNORM
:
512 case GL_LUMINANCE8_ALPHA8_SNORM
:
513 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88
);
514 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
515 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
517 case GL_INTENSITY_SNORM
:
518 case GL_INTENSITY8_SNORM
:
519 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8
);
520 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
521 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
524 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16
);
527 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616
);
530 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16
);
532 case GL_RGBA16_SNORM
:
533 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
534 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
535 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
537 case GL_ALPHA16_SNORM
:
538 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16
);
539 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
540 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
541 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
543 case GL_LUMINANCE16_SNORM
:
544 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16
);
546 case GL_LUMINANCE16_ALPHA16_SNORM
:
547 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616
);
548 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
549 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
550 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
552 case GL_INTENSITY16_SNORM
:
553 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16
);
554 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16
);
555 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888
);
556 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV
);
563 if (ctx
->Extensions
.EXT_texture_sRGB
) {
564 switch (internalFormat
) {
567 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
568 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
570 case GL_SRGB_ALPHA_EXT
:
571 case GL_SRGB8_ALPHA8_EXT
:
572 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
573 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
575 case GL_SLUMINANCE_EXT
:
576 case GL_SLUMINANCE8_EXT
:
577 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
578 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
580 case GL_SLUMINANCE_ALPHA_EXT
:
581 case GL_SLUMINANCE8_ALPHA8_EXT
:
582 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
583 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
585 case GL_COMPRESSED_SLUMINANCE_EXT
:
586 RETURN_IF_SUPPORTED(MESA_FORMAT_SL8
);
587 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
589 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
590 RETURN_IF_SUPPORTED(MESA_FORMAT_SLA8
);
591 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
593 case GL_COMPRESSED_SRGB_EXT
:
594 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
595 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
596 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB8
);
597 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
599 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
600 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
601 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
); /* Not srgba_dxt1, see spec */
602 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA8
);
603 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
605 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
606 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
607 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGB_DXT1
);
608 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
610 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
611 if (ctx
->Extensions
.EXT_texture_compression_s3tc
)
612 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT1
);
613 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
615 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
616 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
617 (ctx
->API
== API_OPENGLES2
&&
618 ctx
->Extensions
.ANGLE_texture_compression_dxt
))
619 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT3
);
620 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
622 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
623 if (ctx
->Extensions
.EXT_texture_compression_s3tc
||
624 (ctx
->API
== API_OPENGLES2
&&
625 ctx
->Extensions
.ANGLE_texture_compression_dxt
))
626 RETURN_IF_SUPPORTED(MESA_FORMAT_SRGBA_DXT5
);
627 RETURN_IF_SUPPORTED(MESA_FORMAT_SARGB8
);
634 if (ctx
->Extensions
.EXT_texture_integer
) {
635 switch (internalFormat
) {
636 case GL_ALPHA8UI_EXT
:
637 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT8
);
638 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
640 case GL_ALPHA16UI_EXT
:
641 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT16
);
642 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
644 case GL_ALPHA32UI_EXT
:
645 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_UINT32
);
646 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
649 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT8
);
650 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
652 case GL_ALPHA16I_EXT
:
653 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT16
);
654 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
656 case GL_ALPHA32I_EXT
:
657 RETURN_IF_SUPPORTED(MESA_FORMAT_ALPHA_INT32
);
658 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
660 case GL_LUMINANCE8UI_EXT
:
661 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT8
);
662 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
664 case GL_LUMINANCE16UI_EXT
:
665 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT16
);
666 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
668 case GL_LUMINANCE32UI_EXT
:
669 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_UINT32
);
670 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
672 case GL_LUMINANCE8I_EXT
:
673 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT8
);
674 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
676 case GL_LUMINANCE16I_EXT
:
677 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT16
);
678 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
680 case GL_LUMINANCE32I_EXT
:
681 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_INT32
);
682 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
684 case GL_LUMINANCE_ALPHA8UI_EXT
:
685 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT8
);
686 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
688 case GL_LUMINANCE_ALPHA16UI_EXT
:
689 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT16
);
690 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
692 case GL_LUMINANCE_ALPHA32UI_EXT
:
693 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_UINT32
);
694 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
696 case GL_LUMINANCE_ALPHA8I_EXT
:
697 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT8
);
698 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
700 case GL_LUMINANCE_ALPHA16I_EXT
:
701 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT16
);
702 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
704 case GL_LUMINANCE_ALPHA32I_EXT
:
705 RETURN_IF_SUPPORTED(MESA_FORMAT_LUMINANCE_ALPHA_INT32
);
706 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
708 case GL_INTENSITY8UI_EXT
:
709 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT8
);
710 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
712 case GL_INTENSITY16UI_EXT
:
713 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT16
);
714 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
716 case GL_INTENSITY32UI_EXT
:
717 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_UINT32
);
718 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
720 case GL_INTENSITY8I_EXT
:
721 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT8
);
722 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
724 case GL_INTENSITY16I_EXT
:
725 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT16
);
726 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
728 case GL_INTENSITY32I_EXT
:
729 RETURN_IF_SUPPORTED(MESA_FORMAT_INTENSITY_INT32
);
730 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
735 if (ctx
->Version
>= 30 ||
736 ctx
->Extensions
.EXT_texture_integer
) {
737 switch (internalFormat
) {
739 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT8
);
740 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
743 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT16
);
744 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
747 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UINT32
);
748 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
751 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT8
);
752 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
755 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT16
);
756 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
759 RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_INT32
);
760 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
763 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT8
);
765 case GL_RGBA16UI_EXT
:
766 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT16
);
768 case GL_RGBA32UI_EXT
:
769 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_UINT32
);
772 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT8
);
775 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT16
);
778 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_INT32
);
783 if (ctx
->Extensions
.ARB_texture_rg
) {
784 switch (internalFormat
) {
787 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
790 case GL_COMPRESSED_RED
:
791 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
792 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
793 RETURN_IF_SUPPORTED(MESA_FORMAT_R8
);
797 RETURN_IF_SUPPORTED(MESA_FORMAT_R16
);
802 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
805 case GL_COMPRESSED_RG
:
806 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
)
807 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
808 RETURN_IF_SUPPORTED(MESA_FORMAT_GR88
);
812 RETURN_IF_SUPPORTED(MESA_FORMAT_RG1616
);
820 if (ctx
->Extensions
.ARB_texture_rg
&& ctx
->Extensions
.ARB_texture_float
) {
821 switch (internalFormat
) {
823 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
824 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
825 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
826 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
827 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
828 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
831 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT32
);
832 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
833 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
834 RETURN_IF_SUPPORTED(MESA_FORMAT_R_FLOAT16
);
835 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
836 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
839 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
840 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
841 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
842 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
845 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT32
);
846 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT32
);
847 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_FLOAT16
);
848 RETURN_IF_SUPPORTED(MESA_FORMAT_RGBA_FLOAT16
);
856 if (ctx
->Version
>= 30 ||
857 (ctx
->Extensions
.ARB_texture_rg
&&
858 ctx
->Extensions
.EXT_texture_integer
)) {
859 switch (internalFormat
) {
861 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT8
);
864 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT8
);
867 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT16
);
870 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT16
);
873 RETURN_IF_SUPPORTED(MESA_FORMAT_R_UINT32
);
876 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_UINT32
);
879 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT8
);
882 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT8
);
885 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT16
);
888 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT16
);
891 RETURN_IF_SUPPORTED(MESA_FORMAT_R_INT32
);
894 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_INT32
);
901 if (ctx
->Extensions
.ARB_texture_rgb10_a2ui
) {
902 switch (internalFormat
) {
904 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB2101010_UINT
);
905 RETURN_IF_SUPPORTED(MESA_FORMAT_ABGR2101010_UINT
);
911 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
913 if (_mesa_is_gles(ctx
)) {
914 switch (internalFormat
) {
916 RETURN_IF_SUPPORTED(MESA_FORMAT_ARGB8888
);
924 if (ctx
->Extensions
.ARB_texture_compression_rgtc
) {
925 switch (internalFormat
) {
926 case GL_COMPRESSED_RED_RGTC1
:
927 RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1
);
929 case GL_COMPRESSED_SIGNED_RED_RGTC1
:
930 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1
);
932 case GL_COMPRESSED_RG_RGTC2
:
933 RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2
);
935 case GL_COMPRESSED_SIGNED_RG_RGTC2
:
936 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2
);
943 if (ctx
->Extensions
.EXT_texture_compression_latc
) {
944 switch (internalFormat
) {
945 case GL_COMPRESSED_LUMINANCE_LATC1_EXT
:
946 RETURN_IF_SUPPORTED(MESA_FORMAT_L_LATC1
);
948 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
:
949 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L_LATC1
);
951 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
:
952 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
954 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
:
955 RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_LA_LATC2
);
962 if (ctx
->Extensions
.ATI_texture_compression_3dc
) {
963 switch (internalFormat
) {
964 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
:
965 RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2
);
972 if (ctx
->Extensions
.OES_compressed_ETC1_RGB8_texture
) {
973 switch (internalFormat
) {
974 case GL_ETC1_RGB8_OES
:
975 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC1_RGB8
);
982 if (_mesa_is_gles3(ctx
)) {
983 switch (internalFormat
) {
984 case GL_COMPRESSED_RGB8_ETC2
:
985 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGB8
);
987 case GL_COMPRESSED_SRGB8_ETC2
:
988 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8
);
990 case GL_COMPRESSED_RGBA8_ETC2_EAC
:
991 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGBA8_EAC
);
993 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
:
994 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
);
996 case GL_COMPRESSED_R11_EAC
:
997 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_R11_EAC
);
999 case GL_COMPRESSED_RG11_EAC
:
1000 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RG11_EAC
);
1002 case GL_COMPRESSED_SIGNED_R11_EAC
:
1003 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SIGNED_R11_EAC
);
1005 case GL_COMPRESSED_SIGNED_RG11_EAC
:
1006 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SIGNED_RG11_EAC
);
1008 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1009 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
);
1011 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
:
1012 RETURN_IF_SUPPORTED(MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
);
1019 _mesa_problem(ctx
, "unexpected format %s in _mesa_choose_tex_format()",
1020 _mesa_lookup_enum_by_nr(internalFormat
));
1021 return MESA_FORMAT_NONE
;