mesa: refactor: move glReadPixels code into new readpix.c file
[mesa.git] / src / mesa / main / texformat.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texformat.h
28 * Texture formats definitions.
29 *
30 * \author Gareth Hughes
31 */
32
33
34 #ifndef TEXFORMAT_H
35 #define TEXFORMAT_H
36
37
38 #include "mtypes.h"
39
40
41 /**
42 * Mesa internal texture image formats.
43 * All texture images are stored in one of these formats.
44 *
45 * NOTE: when you add a new format, be sure to update the do_row()
46 * function in texstore.c used for auto mipmap generation.
47 */
48 enum _format {
49 /**
50 * \name Hardware-friendly formats.
51 *
52 * Drivers can override the default formats and convert texture images to
53 * one of these as required. The driver's
54 * dd_function_table::ChooseTextureFormat function will choose one of these
55 * formats.
56 *
57 * \note In the default case, some of these formats will be duplicates of
58 * the generic formats listed below. However, these formats guarantee their
59 * internal component sizes, while GLchan may vary between GLubyte, GLushort
60 * and GLfloat.
61 */
62 /*@{*/
63 /* msb <------ TEXEL BITS -----------> lsb */
64 /* ---- ---- ---- ---- ---- ---- ---- ---- */
65 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
66 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
67 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
68 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
69 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
70 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
71 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
72 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
73 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
74 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
75 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
76 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
77 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
78 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
79 MESA_FORMAT_RGB332, /* RRRG GGBB */
80 MESA_FORMAT_A8, /* AAAA AAAA */
81 MESA_FORMAT_L8, /* LLLL LLLL */
82 MESA_FORMAT_I8, /* IIII IIII */
83 MESA_FORMAT_CI8, /* CCCC CCCC */
84 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
85 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
86 MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
87 MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
88 MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
89 MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
90 /*@}*/
91
92 #if FEATURE_EXT_texture_sRGB
93 /**
94 * \name 8-bit/channel sRGB formats
95 */
96 /*@{*/
97 MESA_FORMAT_SRGB8,
98 MESA_FORMAT_SRGBA8,
99 MESA_FORMAT_SL8,
100 MESA_FORMAT_SLA8,
101 /*@}*/
102 #endif
103
104 /**
105 * \name Compressed texture formats.
106 */
107 /*@{*/
108 MESA_FORMAT_RGB_FXT1,
109 MESA_FORMAT_RGBA_FXT1,
110 MESA_FORMAT_RGB_DXT1,
111 MESA_FORMAT_RGBA_DXT1,
112 MESA_FORMAT_RGBA_DXT3,
113 MESA_FORMAT_RGBA_DXT5,
114 /*@}*/
115
116 /**
117 * \name Generic GLchan-based formats.
118 *
119 * Software-oriented texture formats. Texels are arrays of GLchan
120 * values so there are no byte order issues.
121 *
122 * \note Because these are based on the GLchan data type, one cannot assume
123 * 8 bits per channel with these formats. If you require GLubyte channels,
124 * use one of the hardware formats above.
125 */
126 /*@{*/
127 MESA_FORMAT_RGBA,
128 MESA_FORMAT_RGB,
129 MESA_FORMAT_ALPHA,
130 MESA_FORMAT_LUMINANCE,
131 MESA_FORMAT_LUMINANCE_ALPHA,
132 MESA_FORMAT_INTENSITY,
133 /*@}*/
134
135 /**
136 * \name Floating point texture formats.
137 */
138 /*@{*/
139 MESA_FORMAT_RGBA_FLOAT32,
140 MESA_FORMAT_RGBA_FLOAT16,
141 MESA_FORMAT_RGB_FLOAT32,
142 MESA_FORMAT_RGB_FLOAT16,
143 MESA_FORMAT_ALPHA_FLOAT32,
144 MESA_FORMAT_ALPHA_FLOAT16,
145 MESA_FORMAT_LUMINANCE_FLOAT32,
146 MESA_FORMAT_LUMINANCE_FLOAT16,
147 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
148 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
149 MESA_FORMAT_INTENSITY_FLOAT32,
150 MESA_FORMAT_INTENSITY_FLOAT16
151 /*@}*/
152 };
153
154
155 /** GLchan-valued formats */
156 /*@{*/
157 extern const struct gl_texture_format _mesa_texformat_rgba;
158 extern const struct gl_texture_format _mesa_texformat_rgb;
159 extern const struct gl_texture_format _mesa_texformat_alpha;
160 extern const struct gl_texture_format _mesa_texformat_luminance;
161 extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
162 extern const struct gl_texture_format _mesa_texformat_intensity;
163 /*@}*/
164
165 #if FEATURE_EXT_texture_sRGB
166 /** sRGB (nonlinear) formats */
167 /*@{*/
168 extern const struct gl_texture_format _mesa_texformat_srgb8;
169 extern const struct gl_texture_format _mesa_texformat_srgba8;
170 extern const struct gl_texture_format _mesa_texformat_sl8;
171 extern const struct gl_texture_format _mesa_texformat_sla8;
172 /*@}*/
173 #endif
174
175 /** Floating point texture formats */
176 /*@{*/
177 extern const struct gl_texture_format _mesa_texformat_rgba_float32;
178 extern const struct gl_texture_format _mesa_texformat_rgba_float16;
179 extern const struct gl_texture_format _mesa_texformat_rgb_float32;
180 extern const struct gl_texture_format _mesa_texformat_rgb_float16;
181 extern const struct gl_texture_format _mesa_texformat_alpha_float32;
182 extern const struct gl_texture_format _mesa_texformat_alpha_float16;
183 extern const struct gl_texture_format _mesa_texformat_luminance_float32;
184 extern const struct gl_texture_format _mesa_texformat_luminance_float16;
185 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;
186 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;
187 extern const struct gl_texture_format _mesa_texformat_intensity_float32;
188 extern const struct gl_texture_format _mesa_texformat_intensity_float16;
189 /*@}*/
190
191 /** \name Assorted hardware-friendly formats */
192 /*@{*/
193 extern const struct gl_texture_format _mesa_texformat_rgba8888;
194 extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
195 extern const struct gl_texture_format _mesa_texformat_argb8888;
196 extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
197 extern const struct gl_texture_format _mesa_texformat_rgb888;
198 extern const struct gl_texture_format _mesa_texformat_bgr888;
199 extern const struct gl_texture_format _mesa_texformat_rgb565;
200 extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
201 extern const struct gl_texture_format _mesa_texformat_argb4444;
202 extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
203 extern const struct gl_texture_format _mesa_texformat_argb1555;
204 extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
205 extern const struct gl_texture_format _mesa_texformat_al88;
206 extern const struct gl_texture_format _mesa_texformat_al88_rev;
207 extern const struct gl_texture_format _mesa_texformat_rgb332;
208 extern const struct gl_texture_format _mesa_texformat_a8;
209 extern const struct gl_texture_format _mesa_texformat_l8;
210 extern const struct gl_texture_format _mesa_texformat_i8;
211 extern const struct gl_texture_format _mesa_texformat_ci8;
212 extern const struct gl_texture_format _mesa_texformat_z24_s8;
213 extern const struct gl_texture_format _mesa_texformat_s8_z24;
214 extern const struct gl_texture_format _mesa_texformat_z16;
215 extern const struct gl_texture_format _mesa_texformat_z32;
216 /*@}*/
217
218 /** \name YCbCr formats */
219 /*@{*/
220 extern const struct gl_texture_format _mesa_texformat_ycbcr;
221 extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
222 /*@}*/
223
224 /** \name Compressed formats */
225 /*@{*/
226 extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
227 extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
228 extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
229 extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
230 extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
231 extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
232 /*@}*/
233
234 /** \name The null format */
235 /*@{*/
236 extern const struct gl_texture_format _mesa_null_texformat;
237 /*@}*/
238
239
240 extern const struct gl_texture_format *
241 _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
242 GLenum format, GLenum type );
243
244
245 extern void
246 _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
247 GLenum *datatype, GLuint *comps);
248
249
250 #endif