2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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28 * Texture formats definitions.
30 * \author Gareth Hughes
44 * Mesa internal texture image formats.
45 * All texture images are stored in one of these formats.
47 * NOTE: when you add a new format, be sure to update the do_row()
48 * function in texstore.c used for auto mipmap generation.
52 * \name Hardware-friendly formats.
54 * Drivers can override the default formats and convert texture images to
55 * one of these as required. The driver's
56 * dd_function_table::ChooseTextureFormat function will choose one of these
57 * formats. These formats are all little endian, as shown below. They will
58 * be most useful for x86-based PC graphics card drivers.
60 * \note In the default case, some of these formats will be duplicates of
61 * the generic formats listed below. However, these formats guarantee their
62 * internal component sizes, while GLchan may vary between GLubyte, GLushort
66 /* msb <------ TEXEL BITS -----------> lsb */
67 /* ---- ---- ---- ---- ---- ---- ---- ---- */
68 MESA_FORMAT_RGBA8888
, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
69 MESA_FORMAT_ARGB8888
, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
70 MESA_FORMAT_RGB888
, /* RRRR RRRR GGGG GGGG BBBB BBBB */
71 MESA_FORMAT_RGB565
, /* RRRR RGGG GGGB BBBB */
72 MESA_FORMAT_ARGB4444
, /* AAAA RRRR GGGG BBBB */
73 MESA_FORMAT_ARGB1555
, /* ARRR RRGG GGGB BBBB */
74 MESA_FORMAT_AL88
, /* AAAA AAAA LLLL LLLL */
75 MESA_FORMAT_RGB332
, /* RRRG GGBB */
76 MESA_FORMAT_A8
, /* AAAA AAAA */
77 MESA_FORMAT_L8
, /* LLLL LLLL */
78 MESA_FORMAT_I8
, /* IIII IIII */
79 MESA_FORMAT_CI8
, /* CCCC CCCC */
80 MESA_FORMAT_YCBCR
, /* YYYY YYYY UorV UorV */
81 MESA_FORMAT_YCBCR_REV
, /* UorV UorV YYYY YYYY */
85 * \name Compressed texture formats.
89 MESA_FORMAT_RGBA_FXT1
,
91 MESA_FORMAT_RGBA_DXT1
,
92 MESA_FORMAT_RGBA_DXT3
,
93 MESA_FORMAT_RGBA_DXT5
,
98 * \name Upcoming little-endian formats
101 /* msb <------ TEXEL BITS -----------> lsb */
102 /* ---- ---- ---- ---- ---- ---- ---- ---- */
103 MESA_FORMAT_ABGR8888
, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
104 MESA_FORMAT_BGRA8888
, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
105 MESA_FORMAT_BGR888
, /* BBBB BBBB GGGG GGGG RRRR RRRR */
106 MESA_FORMAT_BGR565
, /* BBBB BGGG GGGR RRRR */
107 MESA_FORMAT_BGRA4444
, /* BBBB GGGG RRRR AAAA */
108 MESA_FORMAT_BGRA5551
, /* BBBB BGGG GGRR RRRA */
109 MESA_FORMAT_LA88
, /* LLLL LLLL AAAA AAAA */
110 MESA_FORMAT_BGR233
, /* BBGG GRRR */
115 * \name Generic GLchan-based formats.
117 * Software-oriented texture formats. Texels are arrays of GLchan
118 * values so there will be no big/little endian issues.
120 * \note Because these are based on the GLchan data type, one cannot assume
121 * 8 bits per channel with these formats. If you require GLubyte channels,
122 * use one of the hardware formats above.
128 MESA_FORMAT_LUMINANCE
,
129 MESA_FORMAT_LUMINANCE_ALPHA
,
130 MESA_FORMAT_INTENSITY
,
131 MESA_FORMAT_COLOR_INDEX
,
138 MESA_FORMAT_DEPTH_COMPONENT_FLOAT32
,
139 MESA_FORMAT_DEPTH_COMPONENT16
,
143 * \name Floating point texture formats.
146 MESA_FORMAT_RGBA_FLOAT32
,
147 MESA_FORMAT_RGBA_FLOAT16
,
148 MESA_FORMAT_RGB_FLOAT32
,
149 MESA_FORMAT_RGB_FLOAT16
,
150 MESA_FORMAT_ALPHA_FLOAT32
,
151 MESA_FORMAT_ALPHA_FLOAT16
,
152 MESA_FORMAT_LUMINANCE_FLOAT32
,
153 MESA_FORMAT_LUMINANCE_FLOAT16
,
154 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
,
155 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
,
156 MESA_FORMAT_INTENSITY_FLOAT32
,
157 MESA_FORMAT_INTENSITY_FLOAT16
162 /** The default formats, GLchan per component */
164 extern const struct gl_texture_format _mesa_texformat_rgba
;
165 extern const struct gl_texture_format _mesa_texformat_rgb
;
166 extern const struct gl_texture_format _mesa_texformat_alpha
;
167 extern const struct gl_texture_format _mesa_texformat_luminance
;
168 extern const struct gl_texture_format _mesa_texformat_luminance_alpha
;
169 extern const struct gl_texture_format _mesa_texformat_intensity
;
170 extern const struct gl_texture_format _mesa_texformat_color_index
;
173 /** Depth textures */
175 extern const struct gl_texture_format _mesa_texformat_depth_component_float32
;
176 extern const struct gl_texture_format _mesa_texformat_depth_component16
;
179 /** Floating point texture formats */
181 extern const struct gl_texture_format _mesa_texformat_rgba_float32
;
182 extern const struct gl_texture_format _mesa_texformat_rgba_float16
;
183 extern const struct gl_texture_format _mesa_texformat_rgb_float32
;
184 extern const struct gl_texture_format _mesa_texformat_rgb_float16
;
185 extern const struct gl_texture_format _mesa_texformat_alpha_float32
;
186 extern const struct gl_texture_format _mesa_texformat_alpha_float16
;
187 extern const struct gl_texture_format _mesa_texformat_luminance_float32
;
188 extern const struct gl_texture_format _mesa_texformat_luminance_float16
;
189 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32
;
190 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16
;
191 extern const struct gl_texture_format _mesa_texformat_intensity_float32
;
192 extern const struct gl_texture_format _mesa_texformat_intensity_float16
;
195 /** \name The hardware-friendly formats */
197 extern const struct gl_texture_format _mesa_texformat_rgba8888
;
198 extern const struct gl_texture_format _mesa_texformat_argb8888
;
199 extern const struct gl_texture_format _mesa_texformat_rgb888
;
200 extern const struct gl_texture_format _mesa_texformat_rgb565
;
201 extern const struct gl_texture_format _mesa_texformat_argb4444
;
202 extern const struct gl_texture_format _mesa_texformat_argb1555
;
203 extern const struct gl_texture_format _mesa_texformat_al88
;
204 extern const struct gl_texture_format _mesa_texformat_rgb332
;
205 extern const struct gl_texture_format _mesa_texformat_a8
;
206 extern const struct gl_texture_format _mesa_texformat_l8
;
207 extern const struct gl_texture_format _mesa_texformat_i8
;
208 extern const struct gl_texture_format _mesa_texformat_ci8
;
209 extern const struct gl_texture_format _mesa_texformat_ycbcr
;
210 extern const struct gl_texture_format _mesa_texformat_ycbcr_rev
;
211 extern const struct gl_texture_format _mesa_texformat_rgb_fxt1
;
212 extern const struct gl_texture_format _mesa_texformat_rgba_fxt1
;
213 extern const struct gl_texture_format _mesa_texformat_rgb_dxt1
;
214 extern const struct gl_texture_format _mesa_texformat_rgba_dxt1
;
215 extern const struct gl_texture_format _mesa_texformat_rgba_dxt3
;
216 extern const struct gl_texture_format _mesa_texformat_rgba_dxt5
;
219 /** \name The null format */
221 extern const struct gl_texture_format _mesa_null_texformat
;
227 _mesa_is_hardware_tex_format( const struct gl_texture_format
*format
);
230 extern const struct gl_texture_format
*
231 _mesa_choose_tex_format( GLcontext
*ctx
, GLint internalFormat
,
232 GLenum format
, GLenum type
);
235 _mesa_base_compressed_texformat(GLcontext
*ctx
, GLint intFormat
);