2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
39 #include "mfeatures.h"
43 #include "texcompress.h"
44 #include "texgetimage.h"
50 * Can the given type represent negative values?
52 static INLINE GLboolean
53 type_with_negative_values(GLenum type
)
60 case GL_HALF_FLOAT_ARB
:
69 * glGetTexImage for depth/Z pixels.
72 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
73 GLenum format
, GLenum type
, GLvoid
*pixels
,
74 struct gl_texture_image
*texImage
)
76 const GLint width
= texImage
->Width
;
77 const GLint height
= texImage
->Height
;
78 const GLint depth
= texImage
->Depth
;
80 GLfloat
*depthRow
= (GLfloat
*) malloc(width
* sizeof(GLfloat
));
83 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
87 for (img
= 0; img
< depth
; img
++) {
91 /* map src texture buffer */
92 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
93 0, 0, width
, height
, GL_MAP_READ_BIT
,
94 &srcMap
, &srcRowStride
);
96 for (row
= 0; row
< height
; row
++) {
97 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
98 width
, height
, format
, type
,
100 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
101 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
102 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
105 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
113 * glGetTexImage for depth/stencil pixels.
116 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
117 GLenum format
, GLenum type
, GLvoid
*pixels
,
118 struct gl_texture_image
*texImage
)
120 const GLint width
= texImage
->Width
;
121 const GLint height
= texImage
->Height
;
122 const GLint depth
= texImage
->Depth
;
125 for (img
= 0; img
< depth
; img
++) {
129 /* map src texture buffer */
130 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
131 0, 0, width
, height
, GL_MAP_READ_BIT
,
132 &srcMap
, &rowstride
);
134 for (row
= 0; row
< height
; row
++) {
135 const GLubyte
*src
= srcMap
+ row
* rowstride
;
136 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
137 width
, height
, format
, type
,
139 /* XXX Z24_S8 vs. S8_Z24??? */
140 memcpy(dest
, src
, width
* sizeof(GLuint
));
141 if (ctx
->Pack
.SwapBytes
) {
142 _mesa_swap4((GLuint
*) dest
, width
);
146 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
152 * glGetTexImage for YCbCr pixels.
155 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
156 GLenum format
, GLenum type
, GLvoid
*pixels
,
157 struct gl_texture_image
*texImage
)
159 const GLint width
= texImage
->Width
;
160 const GLint height
= texImage
->Height
;
161 const GLint depth
= texImage
->Depth
;
164 for (img
= 0; img
< depth
; img
++) {
168 /* map src texture buffer */
169 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
170 0, 0, width
, height
, GL_MAP_READ_BIT
,
171 &srcMap
, &rowstride
);
173 for (row
= 0; row
< height
; row
++) {
174 const GLubyte
*src
= srcMap
+ row
* rowstride
;
175 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
176 width
, height
, format
, type
,
178 memcpy(dest
, src
, width
* sizeof(GLushort
));
180 /* check for byte swapping */
181 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
182 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
183 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
184 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
185 if (!ctx
->Pack
.SwapBytes
)
186 _mesa_swap2((GLushort
*) dest
, width
);
188 else if (ctx
->Pack
.SwapBytes
) {
189 _mesa_swap2((GLushort
*) dest
, width
);
193 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
199 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
200 * Compressed textures are handled here as well.
203 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
204 GLenum format
, GLenum type
, GLvoid
*pixels
,
205 struct gl_texture_image
*texImage
)
207 /* don't want to apply sRGB -> RGB conversion here so override the format */
208 const gl_format texFormat
= _mesa_get_srgb_format_linear(texImage
->TexFormat
);
209 const GLuint width
= texImage
->Width
;
210 const GLuint height
= texImage
->Height
;
211 const GLuint depth
= texImage
->Depth
;
212 const GLenum dataType
= _mesa_get_format_datatype(texFormat
);
213 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
214 /* Normally, no pixel transfer ops are performed during glGetTexImage.
215 * The only possible exception is component clamping to [0,1].
217 GLbitfield transferOps
= 0x0;
219 /* In general, clamping does not apply to glGetTexImage, except when
220 * the returned type of the image can't hold negative values.
222 if (!type_with_negative_values(type
)) {
223 /* the returned image type can't have negative values */
224 if (dataType
== GL_FLOAT
||
225 dataType
== GL_SIGNED_NORMALIZED
||
226 format
== GL_LUMINANCE
||
227 format
== GL_LUMINANCE_ALPHA
) {
228 transferOps
|= IMAGE_CLAMP_BIT
;
232 if (_mesa_is_format_compressed(texFormat
)) {
233 /* Decompress into temp buffer, then pack into user buffer */
234 GLfloat
*tempImage
, *srcRow
;
237 tempImage
= (GLfloat
*) malloc(texImage
->Width
* texImage
->Height
*
238 texImage
->Depth
* 4 * sizeof(GLfloat
));
240 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
244 _mesa_decompress_image(texFormat
, texImage
->Width
, texImage
->Height
,
245 texImage
->Data
, texImage
->RowStride
, tempImage
);
247 if (baseFormat
== GL_LUMINANCE
||
248 baseFormat
== GL_LUMINANCE_ALPHA
) {
249 /* Set green and blue to zero since the pack function here will
253 for (i
= 0; i
< width
* height
; i
++) {
254 tempImage
[i
* 4 + GCOMP
] = tempImage
[i
* 4 + BCOMP
] = 0.0f
;
259 for (row
= 0; row
< height
; row
++) {
260 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
261 width
, height
, format
, type
,
264 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) srcRow
,
265 format
, type
, dest
, &ctx
->Pack
, transferOps
);
272 /* No decompression needed */
273 const GLint texelSize
= _mesa_get_format_bytes(texFormat
);
277 rgba
= (GLfloat (*)[4]) malloc(4 * width
* sizeof(GLfloat
));
279 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
283 for (img
= 0; img
< depth
; img
++) {
284 for (row
= 0; row
< height
; row
++) {
285 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
286 width
, height
, format
, type
,
288 const GLubyte
*src
= (const GLubyte
*) texImage
->Data
+
289 (texImage
->ImageOffsets
[img
] +
290 texImage
->RowStride
* row
) * texelSize
;
292 _mesa_unpack_rgba_row(texFormat
, width
, src
, rgba
);
294 if (texImage
->_BaseFormat
== GL_ALPHA
) {
296 for (col
= 0; col
< width
; col
++) {
297 rgba
[col
][RCOMP
] = 0.0F
;
298 rgba
[col
][GCOMP
] = 0.0F
;
299 rgba
[col
][BCOMP
] = 0.0F
;
302 else if (texImage
->_BaseFormat
== GL_LUMINANCE
) {
304 for (col
= 0; col
< width
; col
++) {
305 rgba
[col
][GCOMP
] = 0.0F
;
306 rgba
[col
][BCOMP
] = 0.0F
;
307 rgba
[col
][ACOMP
] = 1.0F
;
310 else if (texImage
->_BaseFormat
== GL_LUMINANCE_ALPHA
) {
312 for (col
= 0; col
< width
; col
++) {
313 rgba
[col
][GCOMP
] = 0.0F
;
314 rgba
[col
][BCOMP
] = 0.0F
;
317 else if (texImage
->_BaseFormat
== GL_INTENSITY
) {
319 for (col
= 0; col
< width
; col
++) {
320 rgba
[col
][GCOMP
] = 0.0F
;
321 rgba
[col
][BCOMP
] = 0.0F
;
322 rgba
[col
][ACOMP
] = 1.0F
;
326 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
,
328 &ctx
->Pack
, transferOps
);
338 * Try to do glGetTexImage() with simple memcpy().
339 * \return GL_TRUE if done, GL_FALSE otherwise
342 get_tex_memcpy(struct gl_context
*ctx
, GLenum format
, GLenum type
,
344 struct gl_texture_object
*texObj
,
345 struct gl_texture_image
*texImage
)
347 GLboolean memCopy
= GL_FALSE
;
350 * Check if the src/dst formats are compatible.
351 * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
352 * so we don't have to worry about those.
353 * XXX more format combinations could be supported here.
355 if ((texObj
->Target
== GL_TEXTURE_1D
||
356 texObj
->Target
== GL_TEXTURE_2D
||
357 texObj
->Target
== GL_TEXTURE_RECTANGLE
||
358 (texObj
->Target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
359 texObj
->Target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))) {
360 if ((texImage
->TexFormat
== MESA_FORMAT_ARGB8888
||
361 texImage
->TexFormat
== MESA_FORMAT_SARGB8
) &&
363 (type
== GL_UNSIGNED_BYTE
|| type
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
364 !ctx
->Pack
.SwapBytes
&&
365 _mesa_little_endian()) {
368 else if ((texImage
->TexFormat
== MESA_FORMAT_AL88
||
369 texImage
->TexFormat
== MESA_FORMAT_SLA8
) &&
370 format
== GL_LUMINANCE_ALPHA
&&
371 type
== GL_UNSIGNED_BYTE
&&
372 !ctx
->Pack
.SwapBytes
&&
373 _mesa_little_endian()) {
376 else if ((texImage
->TexFormat
== MESA_FORMAT_L8
||
377 texImage
->TexFormat
== MESA_FORMAT_SL8
) &&
378 format
== GL_LUMINANCE
&&
379 type
== GL_UNSIGNED_BYTE
) {
382 else if (texImage
->TexFormat
== MESA_FORMAT_L16
&&
383 format
== GL_LUMINANCE
&&
384 type
== GL_UNSIGNED_SHORT
) {
387 else if (texImage
->TexFormat
== MESA_FORMAT_A8
&&
388 format
== GL_ALPHA
&&
389 type
== GL_UNSIGNED_BYTE
) {
392 else if (texImage
->TexFormat
== MESA_FORMAT_A16
&&
393 format
== GL_ALPHA
&&
394 type
== GL_UNSIGNED_SHORT
) {
400 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
401 const GLuint bytesPerRow
= texImage
->Width
* bpp
;
403 _mesa_image_address2d(&ctx
->Pack
, pixels
, texImage
->Width
,
404 texImage
->Height
, format
, type
, 0, 0);
405 const GLint dstRowStride
=
406 _mesa_image_row_stride(&ctx
->Pack
, texImage
->Width
, format
, type
);
410 /* map src texture buffer */
411 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
412 0, 0, texImage
->Width
, texImage
->Height
,
413 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
415 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
416 memcpy(dst
, src
, bytesPerRow
* texImage
->Height
);
420 for (row
= 0; row
< texImage
->Height
; row
++) {
421 memcpy(dst
, src
, bytesPerRow
);
427 /* unmap src texture buffer */
428 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
436 * This is the software fallback for Driver.GetTexImage().
437 * All error checking will have been done before this routine is called.
438 * We'll call ctx->Driver.MapTextureImage() to access the data, then
439 * unmap with ctx->Driver.UnmapTextureImage().
442 _mesa_get_teximage(struct gl_context
*ctx
, GLenum target
, GLint level
,
443 GLenum format
, GLenum type
, GLvoid
*pixels
,
444 struct gl_texture_object
*texObj
,
445 struct gl_texture_image
*texImage
)
460 /* map dest buffer, if PBO */
461 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
462 /* Packing texture image into a PBO.
463 * Map the (potentially) VRAM-based buffer into our process space so
464 * we can write into it with the code below.
465 * A hardware driver might use a sophisticated blit to move the
466 * texture data to the PBO if the PBO is in VRAM along with the texture.
468 GLubyte
*buf
= (GLubyte
*)
469 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
470 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
472 /* out of memory or other unexpected error */
473 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
476 /* <pixels> was an offset into the PBO.
477 * Now make it a real, client-side pointer inside the mapped region.
479 pixels
= ADD_POINTERS(buf
, pixels
);
482 if (get_tex_memcpy(ctx
, format
, type
, pixels
, texObj
, texImage
)) {
485 else if (format
== GL_DEPTH_COMPONENT
) {
486 get_tex_depth(ctx
, dimensions
, format
, type
, pixels
, texImage
);
488 else if (format
== GL_DEPTH_STENCIL_EXT
) {
489 get_tex_depth_stencil(ctx
, dimensions
, format
, type
, pixels
, texImage
);
491 else if (format
== GL_YCBCR_MESA
) {
492 get_tex_ycbcr(ctx
, dimensions
, format
, type
, pixels
, texImage
);
495 get_tex_rgba(ctx
, dimensions
, format
, type
, pixels
, texImage
);
498 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
499 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
506 * This is the software fallback for Driver.GetCompressedTexImage().
507 * All error checking will have been done before this routine is called.
510 _mesa_get_compressed_teximage(struct gl_context
*ctx
, GLenum target
, GLint level
,
512 struct gl_texture_object
*texObj
,
513 struct gl_texture_image
*texImage
)
515 const GLuint row_stride
=
516 _mesa_format_row_stride(texImage
->TexFormat
, texImage
->Width
);
521 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
522 /* pack texture image into a PBO */
523 GLubyte
*buf
= (GLubyte
*)
524 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
525 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
527 /* out of memory or other unexpected error */
528 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
529 "glGetCompresssedTexImage(map PBO failed)");
532 img
= ADD_POINTERS(buf
, img
);
535 /* map src texture buffer */
536 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
537 0, 0, texImage
->Width
, texImage
->Height
,
538 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
540 /* no pixelstore or pixel transfer, but respect stride */
542 if (row_stride
== srcRowStride
) {
543 const GLuint size
= _mesa_format_image_size(texImage
->TexFormat
,
547 memcpy(img
, src
, size
);
551 _mesa_get_format_block_size(texImage
->TexFormat
, &bw
, &bh
);
552 for (i
= 0; i
< (texImage
->Height
+ bh
- 1) / bh
; i
++) {
553 memcpy((GLubyte
*)img
+ i
* row_stride
,
554 (GLubyte
*)src
+ i
* srcRowStride
,
559 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
561 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
562 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
569 * Do error checking for a glGetTexImage() call.
570 * \return GL_TRUE if any error, GL_FALSE if no errors.
573 getteximage_error_check(struct gl_context
*ctx
, GLenum target
, GLint level
,
574 GLenum format
, GLenum type
, GLsizei clientMemSize
,
577 struct gl_texture_object
*texObj
;
578 struct gl_texture_image
*texImage
;
579 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
580 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
583 if (maxLevels
== 0) {
584 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target=0x%x)", target
);
588 if (level
< 0 || level
>= maxLevels
) {
589 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
593 if (_mesa_sizeof_packed_type(type
) <= 0) {
594 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
598 if (_mesa_components_in_format(format
) <= 0 ||
599 format
== GL_STENCIL_INDEX
||
600 format
== GL_COLOR_INDEX
) {
601 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
605 if (!ctx
->Extensions
.ARB_depth_texture
&& _mesa_is_depth_format(format
)) {
606 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
610 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& _mesa_is_ycbcr_format(format
)) {
611 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
615 if (!ctx
->Extensions
.EXT_packed_depth_stencil
616 && _mesa_is_depthstencil_format(format
)) {
617 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
621 if (!ctx
->Extensions
.ATI_envmap_bumpmap
622 && _mesa_is_dudv_format(format
)) {
623 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
627 texObj
= _mesa_get_current_tex_object(ctx
, target
);
629 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
630 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
634 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
640 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
642 /* Make sure the requested image format is compatible with the
645 if (_mesa_is_color_format(format
)
646 && !_mesa_is_color_format(baseFormat
)) {
647 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
650 else if (_mesa_is_depth_format(format
)
651 && !_mesa_is_depth_format(baseFormat
)
652 && !_mesa_is_depthstencil_format(baseFormat
)) {
653 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
656 else if (_mesa_is_ycbcr_format(format
)
657 && !_mesa_is_ycbcr_format(baseFormat
)) {
658 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
661 else if (_mesa_is_depthstencil_format(format
)
662 && !_mesa_is_depthstencil_format(baseFormat
)) {
663 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
666 else if (_mesa_is_dudv_format(format
)
667 && !_mesa_is_dudv_format(baseFormat
)) {
668 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
672 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
673 texImage
->Height
, texImage
->Depth
,
674 format
, type
, clientMemSize
, pixels
)) {
675 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
676 _mesa_error(ctx
, GL_INVALID_OPERATION
,
677 "glGetTexImage(out of bounds PBO access)");
679 _mesa_error(ctx
, GL_INVALID_OPERATION
,
680 "glGetnTexImageARB(out of bounds access:"
681 " bufSize (%d) is too small)", clientMemSize
);
686 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
687 /* PBO should not be mapped */
688 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
689 _mesa_error(ctx
, GL_INVALID_OPERATION
,
690 "glGetTexImage(PBO is mapped)");
701 * Get texture image. Called by glGetTexImage.
703 * \param target texture target.
704 * \param level image level.
705 * \param format pixel data format for returned image.
706 * \param type pixel data type for returned image.
707 * \param bufSize size of the pixels data buffer.
708 * \param pixels returned pixel data.
711 _mesa_GetnTexImageARB( GLenum target
, GLint level
, GLenum format
,
712 GLenum type
, GLsizei bufSize
, GLvoid
*pixels
)
714 struct gl_texture_object
*texObj
;
715 struct gl_texture_image
*texImage
;
716 GET_CURRENT_CONTEXT(ctx
);
717 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
719 if (getteximage_error_check(ctx
, target
, level
, format
, type
,
724 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
725 /* not an error, do nothing */
729 texObj
= _mesa_get_current_tex_object(ctx
, target
);
730 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
732 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
733 _mesa_debug(ctx
, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
734 " dstFmt=0x%x, dstType=0x%x\n",
736 _mesa_get_format_name(texImage
->TexFormat
),
737 texImage
->Width
, texImage
->Height
,
741 _mesa_lock_texture(ctx
, texObj
);
743 ctx
->Driver
.GetTexImage(ctx
, target
, level
, format
, type
, pixels
,
746 _mesa_unlock_texture(ctx
, texObj
);
751 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
752 GLenum type
, GLvoid
*pixels
)
754 _mesa_GetnTexImageARB(target
, level
, format
, type
, INT_MAX
, pixels
);
759 * Do error checking for a glGetCompressedTexImage() call.
760 * \return GL_TRUE if any error, GL_FALSE if no errors.
763 getcompressedteximage_error_check(struct gl_context
*ctx
, GLenum target
,
764 GLint level
, GLsizei clientMemSize
, GLvoid
*img
)
766 struct gl_texture_object
*texObj
;
767 struct gl_texture_image
*texImage
;
768 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
769 GLuint compressedSize
;
771 if (maxLevels
== 0) {
772 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImage(target=0x%x)",
777 if (level
< 0 || level
>= maxLevels
) {
778 _mesa_error(ctx
, GL_INVALID_VALUE
,
779 "glGetCompressedTexImageARB(bad level = %d)", level
);
783 if (_mesa_is_proxy_texture(target
)) {
784 _mesa_error(ctx
, GL_INVALID_ENUM
,
785 "glGetCompressedTexImageARB(bad target = %s)",
786 _mesa_lookup_enum_by_nr(target
));
790 texObj
= _mesa_get_current_tex_object(ctx
, target
);
792 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
796 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
799 /* probably invalid mipmap level */
800 _mesa_error(ctx
, GL_INVALID_VALUE
,
801 "glGetCompressedTexImageARB(level)");
805 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
806 _mesa_error(ctx
, GL_INVALID_OPERATION
,
807 "glGetCompressedTexImageARB(texture is not compressed)");
811 compressedSize
= _mesa_format_image_size(texImage
->TexFormat
,
816 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
817 /* do bounds checking on writing to client memory */
818 if (clientMemSize
< compressedSize
) {
819 _mesa_error(ctx
, GL_INVALID_OPERATION
,
820 "glGetnCompressedTexImageARB(out of bounds access:"
821 " bufSize (%d) is too small)", clientMemSize
);
824 /* do bounds checking on PBO write */
825 if ((const GLubyte
*) img
+ compressedSize
>
826 (const GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
827 _mesa_error(ctx
, GL_INVALID_OPERATION
,
828 "glGetCompressedTexImage(out of bounds PBO access)");
832 /* make sure PBO is not mapped */
833 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
834 _mesa_error(ctx
, GL_INVALID_OPERATION
,
835 "glGetCompressedTexImage(PBO is mapped)");
845 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
848 struct gl_texture_object
*texObj
;
849 struct gl_texture_image
*texImage
;
850 GET_CURRENT_CONTEXT(ctx
);
851 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
853 if (getcompressedteximage_error_check(ctx
, target
, level
, bufSize
, img
)) {
857 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !img
) {
858 /* not an error, do nothing */
862 texObj
= _mesa_get_current_tex_object(ctx
, target
);
863 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
865 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
867 "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
869 _mesa_get_format_name(texImage
->TexFormat
),
870 texImage
->Width
, texImage
->Height
);
873 _mesa_lock_texture(ctx
, texObj
);
875 ctx
->Driver
.GetCompressedTexImage(ctx
, target
, level
, img
,
878 _mesa_unlock_texture(ctx
, texObj
);
882 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
884 _mesa_GetnCompressedTexImageARB(target
, level
, INT_MAX
, img
);