Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "image.h"
37 #include "texcompress.h"
38 #include "texformat.h"
39 #include "texgetimage.h"
40 #include "teximage.h"
41 #include "texstate.h"
42
43
44
45 #if FEATURE_EXT_texture_sRGB
46
47 /**
48 * Test if given texture image is an sRGB format.
49 */
50 static GLboolean
51 is_srgb_teximage(const struct gl_texture_image *texImage)
52 {
53 switch (texImage->TexFormat->MesaFormat) {
54 case MESA_FORMAT_SRGB8:
55 case MESA_FORMAT_SRGBA8:
56 case MESA_FORMAT_SARGB8:
57 case MESA_FORMAT_SL8:
58 case MESA_FORMAT_SLA8:
59 case MESA_FORMAT_SRGB_DXT1:
60 case MESA_FORMAT_SRGBA_DXT1:
61 case MESA_FORMAT_SRGBA_DXT3:
62 case MESA_FORMAT_SRGBA_DXT5:
63 return GL_TRUE;
64 default:
65 return GL_FALSE;
66 }
67 }
68
69
70 /**
71 * Convert a float value from linear space to a
72 * non-linear sRGB value in [0, 255].
73 * Not terribly efficient.
74 */
75 static INLINE GLfloat
76 linear_to_nonlinear(GLfloat cl)
77 {
78 /* can't have values outside [0, 1] */
79 GLfloat cs;
80 if (cl < 0.0031308f) {
81 cs = 12.92f * cl;
82 }
83 else {
84 cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
85 }
86 return cs;
87 }
88
89 #endif /* FEATURE_EXT_texture_sRGB */
90
91
92 /**
93 * Can the given type represent negative values?
94 */
95 static INLINE GLboolean
96 type_with_negative_values(GLenum type)
97 {
98 switch (type) {
99 case GL_BYTE:
100 case GL_SHORT:
101 case GL_INT:
102 case GL_FLOAT:
103 case GL_HALF_FLOAT_ARB:
104 return GL_TRUE;
105 default:
106 return GL_FALSE;
107 }
108 }
109
110
111 /**
112 * This is the software fallback for Driver.GetTexImage().
113 * All error checking will have been done before this routine is called.
114 */
115 void
116 _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
117 GLenum format, GLenum type, GLvoid *pixels,
118 struct gl_texture_object *texObj,
119 struct gl_texture_image *texImage)
120 {
121 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
122
123 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
124 /* Packing texture image into a PBO.
125 * Map the (potentially) VRAM-based buffer into our process space so
126 * we can write into it with the code below.
127 * A hardware driver might use a sophisticated blit to move the
128 * texture data to the PBO if the PBO is in VRAM along with the texture.
129 */
130 GLubyte *buf = (GLubyte *)
131 ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
132 GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
133 if (!buf) {
134 /* out of memory or other unexpected error */
135 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
136 return;
137
138 }
139 /* <pixels> was an offset into the PBO.
140 * Now make it a real, client-side pointer inside the mapped region.
141 */
142 pixels = ADD_POINTERS(buf, pixels);
143 }
144 else if (!pixels) {
145 /* not an error */
146 return;
147 }
148
149 {
150 const GLint width = texImage->Width;
151 const GLint height = texImage->Height;
152 const GLint depth = texImage->Depth;
153 GLint img, row;
154 for (img = 0; img < depth; img++) {
155 for (row = 0; row < height; row++) {
156 /* compute destination address in client memory */
157 GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels,
158 width, height, format, type,
159 img, row, 0);
160 assert(dest);
161
162 if (format == GL_COLOR_INDEX) {
163 GLuint indexRow[MAX_WIDTH];
164 GLint col;
165 /* Can't use FetchTexel here because that returns RGBA */
166 if (texImage->TexFormat->IndexBits == 8) {
167 const GLubyte *src = (const GLubyte *) texImage->Data;
168 src += width * (img * texImage->Height + row);
169 for (col = 0; col < width; col++) {
170 indexRow[col] = src[col];
171 }
172 }
173 else if (texImage->TexFormat->IndexBits == 16) {
174 const GLushort *src = (const GLushort *) texImage->Data;
175 src += width * (img * texImage->Height + row);
176 for (col = 0; col < width; col++) {
177 indexRow[col] = src[col];
178 }
179 }
180 else {
181 _mesa_problem(ctx,
182 "Color index problem in _mesa_GetTexImage");
183 }
184 _mesa_pack_index_span(ctx, width, type, dest,
185 indexRow, &ctx->Pack,
186 0 /* no image transfer */);
187 }
188 else if (format == GL_DEPTH_COMPONENT) {
189 GLfloat depthRow[MAX_WIDTH];
190 GLint col;
191 for (col = 0; col < width; col++) {
192 (*texImage->FetchTexelf)(texImage, col, row, img,
193 depthRow + col);
194 }
195 _mesa_pack_depth_span(ctx, width, dest, type,
196 depthRow, &ctx->Pack);
197 }
198 else if (format == GL_DEPTH_STENCIL_EXT) {
199 /* XXX Note: we're bypassing texImage->FetchTexel()! */
200 const GLuint *src = (const GLuint *) texImage->Data;
201 src += width * row + width * height * img;
202 _mesa_memcpy(dest, src, width * sizeof(GLuint));
203 if (ctx->Pack.SwapBytes) {
204 _mesa_swap4((GLuint *) dest, width);
205 }
206 }
207 else if (format == GL_YCBCR_MESA) {
208 /* No pixel transfer */
209 const GLint rowstride = texImage->RowStride;
210 MEMCPY(dest,
211 (const GLushort *) texImage->Data + row * rowstride,
212 width * sizeof(GLushort));
213 /* check for byte swapping */
214 if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR
215 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
216 (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV
217 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
218 if (!ctx->Pack.SwapBytes)
219 _mesa_swap2((GLushort *) dest, width);
220 }
221 else if (ctx->Pack.SwapBytes) {
222 _mesa_swap2((GLushort *) dest, width);
223 }
224 }
225 #if FEATURE_EXT_texture_sRGB
226 else if (is_srgb_teximage(texImage)) {
227 /* special case this since need to backconvert values */
228 /* convert row to RGBA format */
229 GLfloat rgba[MAX_WIDTH][4];
230 GLint col;
231 GLbitfield transferOps = 0x0;
232
233 for (col = 0; col < width; col++) {
234 (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
235 if (texImage->_BaseFormat == GL_LUMINANCE) {
236 rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
237 rgba[col][GCOMP] = 0.0;
238 rgba[col][BCOMP] = 0.0;
239 }
240 else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
241 rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
242 rgba[col][GCOMP] = 0.0;
243 rgba[col][BCOMP] = 0.0;
244 }
245 else if (texImage->_BaseFormat == GL_RGB ||
246 texImage->_BaseFormat == GL_RGBA) {
247 rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
248 rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
249 rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
250 }
251 }
252 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
253 format, type, dest,
254 &ctx->Pack, transferOps);
255 }
256 #endif /* FEATURE_EXT_texture_sRGB */
257 else {
258 /* general case: convert row to RGBA format */
259 GLfloat rgba[MAX_WIDTH][4];
260 GLint col;
261 GLbitfield transferOps = 0x0;
262
263 /* clamp does not apply to GetTexImage (final conversion)?
264 * Looks like we need clamp though when going from format
265 * containing negative values to unsigned format.
266 */
267 if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA)
268 transferOps |= IMAGE_CLAMP_BIT;
269 else if (!type_with_negative_values(type) &&
270 (texImage->TexFormat->DataType == GL_FLOAT ||
271 texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED))
272 transferOps |= IMAGE_CLAMP_BIT;
273
274 for (col = 0; col < width; col++) {
275 (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
276 if (texImage->_BaseFormat == GL_ALPHA) {
277 rgba[col][RCOMP] = 0.0;
278 rgba[col][GCOMP] = 0.0;
279 rgba[col][BCOMP] = 0.0;
280 }
281 else if (texImage->_BaseFormat == GL_LUMINANCE) {
282 rgba[col][GCOMP] = 0.0;
283 rgba[col][BCOMP] = 0.0;
284 rgba[col][ACOMP] = 1.0;
285 }
286 else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
287 rgba[col][GCOMP] = 0.0;
288 rgba[col][BCOMP] = 0.0;
289 }
290 else if (texImage->_BaseFormat == GL_INTENSITY) {
291 rgba[col][GCOMP] = 0.0;
292 rgba[col][BCOMP] = 0.0;
293 rgba[col][ACOMP] = 1.0;
294 }
295 }
296 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
297 format, type, dest,
298 &ctx->Pack, transferOps);
299 } /* format */
300 } /* row */
301 } /* img */
302 }
303
304 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
305 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
306 ctx->Pack.BufferObj);
307 }
308 }
309
310
311
312 /**
313 * This is the software fallback for Driver.GetCompressedTexImage().
314 * All error checking will have been done before this routine is called.
315 */
316 void
317 _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
318 GLvoid *img,
319 struct gl_texture_object *texObj,
320 struct gl_texture_image *texImage)
321 {
322 GLuint size;
323
324 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
325 /* pack texture image into a PBO */
326 GLubyte *buf = (GLubyte *)
327 ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
328 GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
329 if (!buf) {
330 /* out of memory or other unexpected error */
331 _mesa_error(ctx, GL_OUT_OF_MEMORY,
332 "glGetCompresssedTexImage(map PBO failed)");
333 return;
334 }
335 img = ADD_POINTERS(buf, img);
336 }
337 else if (!img) {
338 /* not an error */
339 return;
340 }
341
342 /* don't use texImage->CompressedSize since that may be padded out */
343 size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
344 texImage->Depth,
345 texImage->TexFormat->MesaFormat);
346
347 /* just memcpy, no pixelstore or pixel transfer */
348 _mesa_memcpy(img, texImage->Data, size);
349
350 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
351 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
352 ctx->Pack.BufferObj);
353 }
354 }
355
356
357
358 /**
359 * Do error checking for a glGetTexImage() call.
360 * \return GL_TRUE if any error, GL_FALSE if no errors.
361 */
362 static GLboolean
363 getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
364 GLenum format, GLenum type, GLvoid *pixels )
365 {
366 const struct gl_texture_unit *texUnit;
367 struct gl_texture_object *texObj;
368 struct gl_texture_image *texImage;
369 const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
370
371 if (maxLevels == 0) {
372 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
373 return GL_TRUE;
374 }
375
376 if (level < 0 || level >= maxLevels) {
377 _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
378 return GL_TRUE;
379 }
380
381 if (_mesa_sizeof_packed_type(type) <= 0) {
382 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
383 return GL_TRUE;
384 }
385
386 if (_mesa_components_in_format(format) <= 0 ||
387 format == GL_STENCIL_INDEX) {
388 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
389 return GL_TRUE;
390 }
391
392 if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
393 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
394 return GL_TRUE;
395 }
396
397 if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
398 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
399 return GL_TRUE;
400 }
401
402 if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
403 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
404 return GL_TRUE;
405 }
406
407 if (!ctx->Extensions.EXT_packed_depth_stencil
408 && _mesa_is_depthstencil_format(format)) {
409 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
410 return GL_TRUE;
411 }
412
413 if (!ctx->Extensions.ATI_envmap_bumpmap
414 && _mesa_is_dudv_format(format)) {
415 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
416 return GL_TRUE;
417 }
418
419 texUnit = _mesa_get_current_tex_unit(ctx);
420 texObj = _mesa_select_tex_object(ctx, texUnit, target);
421
422 if (!texObj || _mesa_is_proxy_texture(target)) {
423 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
424 return GL_TRUE;
425 }
426
427 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
428 if (!texImage) {
429 /* out of memory */
430 return GL_TRUE;
431 }
432
433 /* Make sure the requested image format is compatible with the
434 * texture's format. Note that a color index texture can be converted
435 * to RGBA so that combo is allowed.
436 */
437 if (_mesa_is_color_format(format)
438 && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
439 && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
440 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
441 return GL_TRUE;
442 }
443 else if (_mesa_is_index_format(format)
444 && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
445 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
446 return GL_TRUE;
447 }
448 else if (_mesa_is_depth_format(format)
449 && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat)
450 && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
451 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
452 return GL_TRUE;
453 }
454 else if (_mesa_is_ycbcr_format(format)
455 && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
456 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
457 return GL_TRUE;
458 }
459 else if (_mesa_is_depthstencil_format(format)
460 && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
461 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
462 return GL_TRUE;
463 }
464 else if (_mesa_is_dudv_format(format)
465 && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) {
466 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
467 return GL_TRUE;
468 }
469
470 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
471 /* packing texture image into a PBO */
472 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
473 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
474 texImage->Height, texImage->Depth,
475 format, type, pixels)) {
476 _mesa_error(ctx, GL_INVALID_OPERATION,
477 "glGetTexImage(out of bounds PBO write)");
478 return GL_TRUE;
479 }
480
481 /* PBO should not be mapped */
482 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
483 _mesa_error(ctx, GL_INVALID_OPERATION,
484 "glGetTexImage(PBO is mapped)");
485 return GL_TRUE;
486 }
487 }
488
489 return GL_FALSE;
490 }
491
492
493
494 /**
495 * Get texture image. Called by glGetTexImage.
496 *
497 * \param target texture target.
498 * \param level image level.
499 * \param format pixel data format for returned image.
500 * \param type pixel data type for returned image.
501 * \param pixels returned pixel data.
502 */
503 void GLAPIENTRY
504 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
505 GLenum type, GLvoid *pixels )
506 {
507 const struct gl_texture_unit *texUnit;
508 struct gl_texture_object *texObj;
509 GET_CURRENT_CONTEXT(ctx);
510 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
511
512 if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
513 return;
514 }
515
516 texUnit = _mesa_get_current_tex_unit(ctx);
517 texObj = _mesa_select_tex_object(ctx, texUnit, target);
518
519 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
520 struct gl_texture_image *texImage =
521 _mesa_select_tex_image(ctx, texObj, target, level);
522 _mesa_debug(ctx, "glGetTexImage(tex %u) format = %d, w=%d, h=%d,"
523 " dstFmt=0x%x, dstType=0x%x\n",
524 texObj->Name,
525 texImage->TexFormat->MesaFormat,
526 texImage->Width, texImage->Height,
527 format, type);
528 }
529
530 _mesa_lock_texture(ctx, texObj);
531 {
532 struct gl_texture_image *texImage =
533 _mesa_select_tex_image(ctx, texObj, target, level);
534
535 /* typically, this will call _mesa_get_teximage() */
536 ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
537 texObj, texImage);
538 }
539 _mesa_unlock_texture(ctx, texObj);
540 }
541
542
543
544 /**
545 * Do error checking for a glGetCompressedTexImage() call.
546 * \return GL_TRUE if any error, GL_FALSE if no errors.
547 */
548 static GLboolean
549 getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
550 GLvoid *img)
551 {
552 const struct gl_texture_unit *texUnit;
553 struct gl_texture_object *texObj;
554 struct gl_texture_image *texImage;
555 const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
556
557 if (maxLevels == 0) {
558 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
559 target);
560 return GL_TRUE;
561 }
562
563 if (level < 0 || level >= maxLevels) {
564 _mesa_error(ctx, GL_INVALID_VALUE,
565 "glGetCompressedTexImageARB(bad level = %d)", level);
566 return GL_TRUE;
567 }
568
569 if (_mesa_is_proxy_texture(target)) {
570 _mesa_error(ctx, GL_INVALID_ENUM,
571 "glGetCompressedTexImageARB(bad target = %s)",
572 _mesa_lookup_enum_by_nr(target));
573 return GL_TRUE;
574 }
575
576 texUnit = _mesa_get_current_tex_unit(ctx);
577 texObj = _mesa_select_tex_object(ctx, texUnit, target);
578
579 if (!texObj) {
580 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
581 return GL_TRUE;
582 }
583
584 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
585
586 if (!texImage) {
587 /* probably invalid mipmap level */
588 _mesa_error(ctx, GL_INVALID_VALUE,
589 "glGetCompressedTexImageARB(level)");
590 return GL_TRUE;
591 }
592
593 if (!texImage->IsCompressed) {
594 _mesa_error(ctx, GL_INVALID_OPERATION,
595 "glGetCompressedTexImageARB(texture is not compressed)");
596 return GL_TRUE;
597 }
598
599 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
600 /* make sure PBO is not mapped */
601 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
602 _mesa_error(ctx, GL_INVALID_OPERATION,
603 "glGetCompressedTexImage(PBO is mapped)");
604 return GL_TRUE;
605 }
606
607 /* do bounds checking on PBO write */
608 if ((const GLubyte *) img + texImage->CompressedSize >
609 (const GLubyte *) ctx->Pack.BufferObj->Size) {
610 _mesa_error(ctx, GL_INVALID_OPERATION,
611 "glGetCompressedTexImage(out of bounds PBO write)");
612 return GL_TRUE;
613 }
614 }
615
616 return GL_FALSE;
617 }
618
619
620 void GLAPIENTRY
621 _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
622 {
623 const struct gl_texture_unit *texUnit;
624 struct gl_texture_object *texObj;
625 GET_CURRENT_CONTEXT(ctx);
626 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
627
628 if (getcompressedteximage_error_check(ctx, target, level, img)) {
629 return;
630 }
631
632 texUnit = _mesa_get_current_tex_unit(ctx);
633 texObj = _mesa_select_tex_object(ctx, texUnit, target);
634
635 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
636 struct gl_texture_image *texImage =
637 _mesa_select_tex_image(ctx, texObj, target, level);
638 _mesa_debug(ctx,
639 "glGetCompressedTexImage(tex %u) format = %d, w=%d, h=%d\n",
640 texObj->Name,
641 texImage->TexFormat->MesaFormat,
642 texImage->Width, texImage->Height);
643 }
644
645 _mesa_lock_texture(ctx, texObj);
646 {
647 struct gl_texture_image *texImage =
648 _mesa_select_tex_image(ctx, texObj, target, level);
649
650 /* this typically calls _mesa_get_compressed_teximage() */
651 ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
652 texObj, texImage);
653 }
654 _mesa_unlock_texture(ctx, texObj);
655 }