mesa: remove dd_function_table::GetCompressedTexSubImage and clean it up
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51
52 /**
53 * Can the given type represent negative values?
54 */
55 static inline GLboolean
56 type_needs_clamping(GLenum type)
57 {
58 switch (type) {
59 case GL_BYTE:
60 case GL_SHORT:
61 case GL_INT:
62 case GL_FLOAT:
63 case GL_HALF_FLOAT_ARB:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV:
65 case GL_UNSIGNED_INT_5_9_9_9_REV:
66 return GL_FALSE;
67 default:
68 return GL_TRUE;
69 }
70 }
71
72
73 /**
74 * glGetTexImage for depth/Z pixels.
75 */
76 static void
77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78 GLint xoffset, GLint yoffset, GLint zoffset,
79 GLsizei width, GLsizei height, GLint depth,
80 GLenum format, GLenum type, GLvoid *pixels,
81 struct gl_texture_image *texImage)
82 {
83 GLint img, row;
84 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86 if (!depthRow) {
87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88 return;
89 }
90
91 for (img = 0; img < depth; img++) {
92 GLubyte *srcMap;
93 GLint srcRowStride;
94
95 /* map src texture buffer */
96 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
97 xoffset, yoffset, width, height,
98 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
99
100 if (srcMap) {
101 for (row = 0; row < height; row++) {
102 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
103 width, height, format, type,
104 img, row, 0);
105 const GLubyte *src = srcMap + row * srcRowStride;
106 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
107 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
108 }
109
110 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
111 }
112 else {
113 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
114 break;
115 }
116 }
117
118 free(depthRow);
119 }
120
121
122 /**
123 * glGetTexImage for depth/stencil pixels.
124 */
125 static void
126 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
127 GLint xoffset, GLint yoffset, GLint zoffset,
128 GLsizei width, GLsizei height, GLint depth,
129 GLenum format, GLenum type, GLvoid *pixels,
130 struct gl_texture_image *texImage)
131 {
132 GLint img, row;
133
134 assert(format == GL_DEPTH_STENCIL);
135 assert(type == GL_UNSIGNED_INT_24_8 ||
136 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
137
138 for (img = 0; img < depth; img++) {
139 GLubyte *srcMap;
140 GLint rowstride;
141
142 /* map src texture buffer */
143 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
144 xoffset, yoffset, width, height,
145 GL_MAP_READ_BIT, &srcMap, &rowstride);
146
147 if (srcMap) {
148 for (row = 0; row < height; row++) {
149 const GLubyte *src = srcMap + row * rowstride;
150 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
151 width, height, format, type,
152 img, row, 0);
153 _mesa_unpack_depth_stencil_row(texImage->TexFormat,
154 width,
155 (const GLuint *) src,
156 type, dest);
157 if (ctx->Pack.SwapBytes) {
158 _mesa_swap4((GLuint *) dest, width);
159 }
160 }
161
162 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
163 }
164 else {
165 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
166 break;
167 }
168 }
169 }
170
171 /**
172 * glGetTexImage for stencil pixels.
173 */
174 static void
175 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
176 GLint xoffset, GLint yoffset, GLint zoffset,
177 GLsizei width, GLsizei height, GLint depth,
178 GLenum format, GLenum type, GLvoid *pixels,
179 struct gl_texture_image *texImage)
180 {
181 GLint img, row;
182
183 assert(format == GL_STENCIL_INDEX);
184
185 for (img = 0; img < depth; img++) {
186 GLubyte *srcMap;
187 GLint rowstride;
188
189 /* map src texture buffer */
190 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
191 xoffset, yoffset, width, height,
192 GL_MAP_READ_BIT,
193 &srcMap, &rowstride);
194
195 if (srcMap) {
196 for (row = 0; row < height; row++) {
197 const GLubyte *src = srcMap + row * rowstride;
198 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
199 width, height, format, type,
200 img, row, 0);
201 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
202 width,
203 (const GLuint *) src,
204 dest);
205 }
206
207 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
208 }
209 else {
210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
211 break;
212 }
213 }
214 }
215
216
217 /**
218 * glGetTexImage for YCbCr pixels.
219 */
220 static void
221 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
222 GLint xoffset, GLint yoffset, GLint zoffset,
223 GLsizei width, GLsizei height, GLint depth,
224 GLenum format, GLenum type, GLvoid *pixels,
225 struct gl_texture_image *texImage)
226 {
227 GLint img, row;
228
229 for (img = 0; img < depth; img++) {
230 GLubyte *srcMap;
231 GLint rowstride;
232
233 /* map src texture buffer */
234 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
235 xoffset, yoffset, width, height,
236 GL_MAP_READ_BIT, &srcMap, &rowstride);
237
238 if (srcMap) {
239 for (row = 0; row < height; row++) {
240 const GLubyte *src = srcMap + row * rowstride;
241 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
242 width, height, format, type,
243 img, row, 0);
244 memcpy(dest, src, width * sizeof(GLushort));
245
246 /* check for byte swapping */
247 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
248 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
249 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
250 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
251 if (!ctx->Pack.SwapBytes)
252 _mesa_swap2((GLushort *) dest, width);
253 }
254 else if (ctx->Pack.SwapBytes) {
255 _mesa_swap2((GLushort *) dest, width);
256 }
257 }
258
259 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
260 }
261 else {
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
263 break;
264 }
265 }
266 }
267
268 /**
269 * Depending on the base format involved we may need to apply a rebase
270 * transform (for example: if we download to a Luminance format we want
271 * G=0 and B=0).
272 */
273 static bool
274 teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
275 bool is_compressed, uint8_t *rebaseSwizzle)
276 {
277 bool needsRebase = false;
278
279 if (baseFormat == GL_LUMINANCE ||
280 baseFormat == GL_INTENSITY) {
281 needsRebase = true;
282 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
283 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
284 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
285 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
286 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
287 needsRebase = true;
288 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
289 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
290 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
291 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
292 } else if (!is_compressed &&
293 (baseFormat != _mesa_get_format_base_format(texFormat))) {
294 needsRebase =
295 _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
296 rebaseSwizzle);
297 }
298
299 return needsRebase;
300 }
301
302
303 /**
304 * Get a color texture image with decompression.
305 */
306 static void
307 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
308 GLint xoffset, GLint yoffset, GLint zoffset,
309 GLsizei width, GLsizei height, GLint depth,
310 GLenum format, GLenum type, GLvoid *pixels,
311 struct gl_texture_image *texImage,
312 GLbitfield transferOps)
313 {
314 /* don't want to apply sRGB -> RGB conversion here so override the format */
315 const mesa_format texFormat =
316 _mesa_get_srgb_format_linear(texImage->TexFormat);
317 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
318 GLfloat *tempImage, *tempSlice;
319 GLuint slice;
320 int srcStride, dstStride;
321 uint32_t dstFormat;
322 bool needsRebase;
323 uint8_t rebaseSwizzle[4];
324
325 /* Decompress into temp float buffer, then pack into user buffer */
326 tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
327 if (!tempImage) {
328 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
329 return;
330 }
331
332 /* Decompress the texture image slices - results in 'tempImage' */
333 for (slice = 0; slice < depth; slice++) {
334 GLubyte *srcMap;
335 GLint srcRowStride;
336
337 tempSlice = tempImage + slice * 4 * width * height;
338
339 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
340 xoffset, yoffset, width, height,
341 GL_MAP_READ_BIT,
342 &srcMap, &srcRowStride);
343 if (srcMap) {
344 _mesa_decompress_image(texFormat, width, height,
345 srcMap, srcRowStride, tempSlice);
346
347 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
348 }
349 else {
350 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
351 free(tempImage);
352 return;
353 }
354 }
355
356 needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
357 rebaseSwizzle);
358
359 srcStride = 4 * width * sizeof(GLfloat);
360 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
361 dstFormat = _mesa_format_from_format_and_type(format, type);
362 tempSlice = tempImage;
363 for (slice = 0; slice < depth; slice++) {
364 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
365 width, height, format, type,
366 slice, 0, 0);
367 _mesa_format_convert(dest, dstFormat, dstStride,
368 tempSlice, RGBA32_FLOAT, srcStride,
369 width, height,
370 needsRebase ? rebaseSwizzle : NULL);
371
372 /* Handle byte swapping if required */
373 if (ctx->Pack.SwapBytes) {
374 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
375 width, height, dest, dest);
376 }
377
378 tempSlice += 4 * width * height;
379 }
380
381 free(tempImage);
382 }
383
384
385 /**
386 * Return a base GL format given the user-requested format
387 * for glGetTexImage().
388 */
389 GLenum
390 _mesa_base_pack_format(GLenum format)
391 {
392 switch (format) {
393 case GL_ABGR_EXT:
394 case GL_BGRA:
395 case GL_BGRA_INTEGER:
396 case GL_RGBA_INTEGER:
397 return GL_RGBA;
398 case GL_BGR:
399 case GL_BGR_INTEGER:
400 case GL_RGB_INTEGER:
401 return GL_RGB;
402 case GL_RED_INTEGER:
403 return GL_RED;
404 case GL_GREEN_INTEGER:
405 return GL_GREEN;
406 case GL_BLUE_INTEGER:
407 return GL_BLUE;
408 case GL_ALPHA_INTEGER:
409 return GL_ALPHA;
410 case GL_LUMINANCE_INTEGER_EXT:
411 return GL_LUMINANCE;
412 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
413 return GL_LUMINANCE_ALPHA;
414 default:
415 return format;
416 }
417 }
418
419
420 /**
421 * Get an uncompressed color texture image.
422 */
423 static void
424 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
425 GLint xoffset, GLint yoffset, GLint zoffset,
426 GLsizei width, GLsizei height, GLint depth,
427 GLenum format, GLenum type, GLvoid *pixels,
428 struct gl_texture_image *texImage,
429 GLbitfield transferOps)
430 {
431 /* don't want to apply sRGB -> RGB conversion here so override the format */
432 const mesa_format texFormat =
433 _mesa_get_srgb_format_linear(texImage->TexFormat);
434 GLuint img;
435 GLboolean dst_is_integer;
436 uint32_t dst_format;
437 int dst_stride;
438 uint8_t rebaseSwizzle[4];
439 bool needsRebase;
440 void *rgba = NULL;
441
442 needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
443 rebaseSwizzle);
444
445 /* Describe the dst format */
446 dst_is_integer = _mesa_is_enum_format_integer(format);
447 dst_format = _mesa_format_from_format_and_type(format, type);
448 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
449
450 /* Since _mesa_format_convert does not handle transferOps we need to handle
451 * them before we call the function. This requires to convert to RGBA float
452 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
453 * integer then transferOps do not apply.
454 */
455 assert(!transferOps || (transferOps && !dst_is_integer));
456 (void) dst_is_integer; /* silence unused var warning */
457
458 for (img = 0; img < depth; img++) {
459 GLubyte *srcMap;
460 GLint rowstride;
461 GLubyte *img_src;
462 void *dest;
463 void *src;
464 int src_stride;
465 uint32_t src_format;
466
467 /* map src texture buffer */
468 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
469 xoffset, yoffset, width, height,
470 GL_MAP_READ_BIT,
471 &srcMap, &rowstride);
472 if (!srcMap) {
473 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
474 goto done;
475 }
476
477 img_src = srcMap;
478 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
479 width, height, format, type,
480 img, 0, 0);
481
482 if (transferOps) {
483 uint32_t rgba_format;
484 int rgba_stride;
485 bool need_convert = false;
486
487 /* We will convert to RGBA float */
488 rgba_format = RGBA32_FLOAT;
489 rgba_stride = width * 4 * sizeof(GLfloat);
490
491 /* If we are lucky and the dst format matches the RGBA format we need
492 * to convert to, then we can convert directly into the dst buffer
493 * and avoid the final conversion/copy from the rgba buffer to the dst
494 * buffer.
495 */
496 if (format == rgba_format) {
497 rgba = dest;
498 } else {
499 need_convert = true;
500 if (rgba == NULL) { /* Allocate the RGBA buffer only once */
501 rgba = malloc(height * rgba_stride);
502 if (!rgba) {
503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
504 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
505 return;
506 }
507 }
508 }
509
510 _mesa_format_convert(rgba, rgba_format, rgba_stride,
511 img_src, texFormat, rowstride,
512 width, height,
513 needsRebase ? rebaseSwizzle : NULL);
514
515 /* Handle transfer ops now */
516 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
517
518 /* If we had to rebase, we have already handled that */
519 needsRebase = false;
520
521 /* If we were lucky and our RGBA conversion matches the dst format,
522 * then we are done.
523 */
524 if (!need_convert)
525 goto do_swap;
526
527 /* Otherwise, we need to convert from RGBA to dst next */
528 src = rgba;
529 src_format = rgba_format;
530 src_stride = rgba_stride;
531 } else {
532 /* No RGBA conversion needed, convert directly to dst */
533 src = img_src;
534 src_format = texFormat;
535 src_stride = rowstride;
536 }
537
538 /* Do the conversion to destination format */
539 _mesa_format_convert(dest, dst_format, dst_stride,
540 src, src_format, src_stride,
541 width, height,
542 needsRebase ? rebaseSwizzle : NULL);
543
544 do_swap:
545 /* Handle byte swapping if required */
546 if (ctx->Pack.SwapBytes)
547 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
548 width, height, dest, dest);
549
550 /* Unmap the src texture buffer */
551 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
552 }
553
554 done:
555 free(rgba);
556 }
557
558
559 /**
560 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
561 * Compressed textures are handled here as well.
562 */
563 static void
564 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
565 GLint xoffset, GLint yoffset, GLint zoffset,
566 GLsizei width, GLsizei height, GLint depth,
567 GLenum format, GLenum type, GLvoid *pixels,
568 struct gl_texture_image *texImage)
569 {
570 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
571 GLbitfield transferOps = 0x0;
572
573 /* In general, clamping does not apply to glGetTexImage, except when
574 * the returned type of the image can't hold negative values.
575 */
576 if (type_needs_clamping(type)) {
577 /* the returned image type can't have negative values */
578 if (dataType == GL_FLOAT ||
579 dataType == GL_HALF_FLOAT ||
580 dataType == GL_SIGNED_NORMALIZED ||
581 format == GL_LUMINANCE ||
582 format == GL_LUMINANCE_ALPHA) {
583 transferOps |= IMAGE_CLAMP_BIT;
584 }
585 }
586
587 if (_mesa_is_format_compressed(texImage->TexFormat)) {
588 get_tex_rgba_compressed(ctx, dimensions,
589 xoffset, yoffset, zoffset,
590 width, height, depth,
591 format, type,
592 pixels, texImage, transferOps);
593 }
594 else {
595 get_tex_rgba_uncompressed(ctx, dimensions,
596 xoffset, yoffset, zoffset,
597 width, height, depth,
598 format, type,
599 pixels, texImage, transferOps);
600 }
601 }
602
603
604 /**
605 * Try to do glGetTexImage() with simple memcpy().
606 * \return GL_TRUE if done, GL_FALSE otherwise
607 */
608 static GLboolean
609 get_tex_memcpy(struct gl_context *ctx,
610 GLint xoffset, GLint yoffset, GLint zoffset,
611 GLsizei width, GLsizei height, GLint depth,
612 GLenum format, GLenum type, GLvoid *pixels,
613 struct gl_texture_image *texImage)
614 {
615 const GLenum target = texImage->TexObject->Target;
616 GLboolean memCopy = GL_FALSE;
617 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
618
619 /*
620 * Check if we can use memcpy to copy from the hardware texture
621 * format to the user's format/type.
622 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
623 */
624 if ((target == GL_TEXTURE_1D ||
625 target == GL_TEXTURE_2D ||
626 target == GL_TEXTURE_RECTANGLE ||
627 _mesa_is_cube_face(target)) &&
628 texBaseFormat == texImage->_BaseFormat) {
629 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
630 format, type,
631 ctx->Pack.SwapBytes, NULL);
632 }
633
634 if (depth > 1) {
635 /* only a single slice is supported at this time */
636 memCopy = FALSE;
637 }
638
639 if (memCopy) {
640 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
641 const GLint bytesPerRow = width * bpp;
642 GLubyte *dst =
643 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
644 format, type, 0, 0);
645 const GLint dstRowStride =
646 _mesa_image_row_stride(&ctx->Pack, width, format, type);
647 GLubyte *src;
648 GLint srcRowStride;
649
650 /* map src texture buffer */
651 ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
652 xoffset, yoffset, width, height,
653 GL_MAP_READ_BIT, &src, &srcRowStride);
654
655 if (src) {
656 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
657 memcpy(dst, src, bytesPerRow * height);
658 }
659 else {
660 GLuint row;
661 for (row = 0; row < height; row++) {
662 memcpy(dst, src, bytesPerRow);
663 dst += dstRowStride;
664 src += srcRowStride;
665 }
666 }
667
668 /* unmap src texture buffer */
669 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
670 }
671 else {
672 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
673 }
674 }
675
676 return memCopy;
677 }
678
679
680 /**
681 * This is the software fallback for Driver.GetTexSubImage().
682 * All error checking will have been done before this routine is called.
683 * We'll call ctx->Driver.MapTextureImage() to access the data, then
684 * unmap with ctx->Driver.UnmapTextureImage().
685 */
686 void
687 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
688 GLint xoffset, GLint yoffset, GLint zoffset,
689 GLsizei width, GLsizei height, GLint depth,
690 GLenum format, GLenum type, GLvoid *pixels,
691 struct gl_texture_image *texImage)
692 {
693 const GLuint dimensions =
694 _mesa_get_texture_dimensions(texImage->TexObject->Target);
695
696 /* map dest buffer, if PBO */
697 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
698 /* Packing texture image into a PBO.
699 * Map the (potentially) VRAM-based buffer into our process space so
700 * we can write into it with the code below.
701 * A hardware driver might use a sophisticated blit to move the
702 * texture data to the PBO if the PBO is in VRAM along with the texture.
703 */
704 GLubyte *buf = (GLubyte *)
705 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
706 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
707 MAP_INTERNAL);
708 if (!buf) {
709 /* out of memory or other unexpected error */
710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
711 return;
712 }
713 /* <pixels> was an offset into the PBO.
714 * Now make it a real, client-side pointer inside the mapped region.
715 */
716 pixels = ADD_POINTERS(buf, pixels);
717 }
718
719 /* for all array textures, the Z axis selects the layer */
720 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
721 depth = height;
722 height = 1;
723 zoffset = yoffset;
724 yoffset = 0;
725 assert(zoffset + depth <= texImage->Height);
726 } else {
727 assert(zoffset + depth <= texImage->Depth);
728 }
729
730 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
731 format, type, pixels, texImage)) {
732 /* all done */
733 }
734 else if (format == GL_DEPTH_COMPONENT) {
735 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
736 width, height, depth, format, type, pixels, texImage);
737 }
738 else if (format == GL_DEPTH_STENCIL_EXT) {
739 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
740 width, height, depth, format, type, pixels,
741 texImage);
742 }
743 else if (format == GL_STENCIL_INDEX) {
744 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
745 width, height, depth, format, type, pixels, texImage);
746 }
747 else if (format == GL_YCBCR_MESA) {
748 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
749 width, height, depth, format, type, pixels, texImage);
750 }
751 else {
752 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
753 width, height, depth, format, type, pixels, texImage);
754 }
755
756 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
757 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
758 }
759 }
760
761
762
763 /**
764 * This function assumes that all error checking has been done.
765 */
766 static void
767 get_compressed_texsubimage_sw(struct gl_context *ctx,
768 struct gl_texture_image *texImage,
769 GLint xoffset, GLint yoffset,
770 GLint zoffset, GLsizei width,
771 GLint height, GLint depth,
772 GLvoid *img)
773 {
774 const GLuint dimensions =
775 _mesa_get_texture_dimensions(texImage->TexObject->Target);
776 struct compressed_pixelstore store;
777 GLint slice;
778 GLubyte *dest;
779
780 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
781 width, height, depth,
782 &ctx->Pack, &store);
783
784 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
785 /* pack texture image into a PBO */
786 dest = (GLubyte *)
787 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
788 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
789 MAP_INTERNAL);
790 if (!dest) {
791 /* out of memory or other unexpected error */
792 _mesa_error(ctx, GL_OUT_OF_MEMORY,
793 "glGetCompresssedTexImage(map PBO failed)");
794 return;
795 }
796 dest = ADD_POINTERS(dest, img);
797 } else {
798 dest = img;
799 }
800
801 dest += store.SkipBytes;
802
803 for (slice = 0; slice < store.CopySlices; slice++) {
804 GLint srcRowStride;
805 GLubyte *src;
806
807 /* map src texture buffer */
808 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
809 xoffset, yoffset, width, height,
810 GL_MAP_READ_BIT, &src, &srcRowStride);
811
812 if (src) {
813 GLint i;
814 for (i = 0; i < store.CopyRowsPerSlice; i++) {
815 memcpy(dest, src, store.CopyBytesPerRow);
816 dest += store.TotalBytesPerRow;
817 src += srcRowStride;
818 }
819
820 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
821
822 /* Advance to next slice */
823 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
824 store.CopyRowsPerSlice);
825
826 } else {
827 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
828 }
829 }
830
831 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
832 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
833 }
834 }
835
836
837 /**
838 * Validate the texture target enum supplied to glGetTex(ture)Image or
839 * glGetCompressedTex(ture)Image.
840 */
841 static GLboolean
842 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
843 {
844 switch (target) {
845 case GL_TEXTURE_1D:
846 case GL_TEXTURE_2D:
847 case GL_TEXTURE_3D:
848 return GL_TRUE;
849 case GL_TEXTURE_RECTANGLE_NV:
850 return ctx->Extensions.NV_texture_rectangle;
851 case GL_TEXTURE_1D_ARRAY_EXT:
852 case GL_TEXTURE_2D_ARRAY_EXT:
853 return ctx->Extensions.EXT_texture_array;
854 case GL_TEXTURE_CUBE_MAP_ARRAY:
855 return ctx->Extensions.ARB_texture_cube_map_array;
856
857 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
858 * (30.10.2014) says:
859 * "An INVALID_ENUM error is generated if the effective target is not
860 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
861 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
862 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
863 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
864 */
865 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
866 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
867 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
868 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
869 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
870 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
871 return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
872 case GL_TEXTURE_CUBE_MAP:
873 return dsa ? GL_TRUE : GL_FALSE;
874 default:
875 return GL_FALSE;
876 }
877 }
878
879
880 /**
881 * Wrapper for _mesa_select_tex_image() which can handle target being
882 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
883 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
884 * functions).
885 */
886 static struct gl_texture_image *
887 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
888 GLint level, GLint zoffset)
889 {
890 assert(level >= 0);
891 assert(level < MAX_TEXTURE_LEVELS);
892 if (target == GL_TEXTURE_CUBE_MAP) {
893 assert(zoffset >= 0);
894 assert(zoffset < 6);
895 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
896 }
897 return _mesa_select_tex_image(texObj, target, level);
898 }
899
900
901 /**
902 * Error-check the offset and size arguments to
903 * glGet[Compressed]TextureSubImage(). Also checks if the specified
904 * texture image is missing.
905 * \return true if error, false if no error.
906 */
907 static bool
908 dimensions_error_check(struct gl_context *ctx,
909 struct gl_texture_object *texObj,
910 GLenum target, GLint level,
911 GLint xoffset, GLint yoffset, GLint zoffset,
912 GLsizei width, GLsizei height, GLsizei depth,
913 const char *caller)
914 {
915 const struct gl_texture_image *texImage;
916 int i;
917
918 if (xoffset < 0) {
919 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
920 return true;
921 }
922
923 if (yoffset < 0) {
924 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
925 return true;
926 }
927
928 if (zoffset < 0) {
929 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
930 return true;
931 }
932
933 if (width < 0) {
934 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
935 return true;
936 }
937
938 if (height < 0) {
939 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
940 return true;
941 }
942
943 if (depth < 0) {
944 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
945 return true;
946 }
947
948 /* do special per-target checks */
949 switch (target) {
950 case GL_TEXTURE_1D:
951 if (yoffset != 0) {
952 _mesa_error(ctx, GL_INVALID_VALUE,
953 "%s(1D, yoffset = %d)", caller, yoffset);
954 return true;
955 }
956 if (height > 1) {
957 _mesa_error(ctx, GL_INVALID_VALUE,
958 "%s(1D, height = %d)", caller, height);
959 return true;
960 }
961 /* fall-through */
962 case GL_TEXTURE_1D_ARRAY:
963 case GL_TEXTURE_2D:
964 case GL_TEXTURE_RECTANGLE:
965 if (zoffset != 0) {
966 _mesa_error(ctx, GL_INVALID_VALUE,
967 "%s(zoffset = %d)", caller, zoffset);
968 return true;
969 }
970 if (depth > 1) {
971 _mesa_error(ctx, GL_INVALID_VALUE,
972 "%s(depth = %d)", caller, depth);
973 return true;
974 }
975 break;
976 case GL_TEXTURE_CUBE_MAP:
977 /* Non-array cube maps are special because we have a gl_texture_image
978 * per face.
979 */
980 if (zoffset + depth > 6) {
981 _mesa_error(ctx, GL_INVALID_VALUE,
982 "%s(zoffset + depth = %d)", caller, zoffset + depth);
983 return true;
984 }
985 /* check that the range of faces exist */
986 for (i = 0; i < depth; i++) {
987 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i;
988 if (!_mesa_select_tex_image(texObj, face, level)) {
989 /* non-existant face */
990 _mesa_error(ctx, GL_INVALID_OPERATION,
991 "%s(missing cube face)", caller);
992 return true;
993 }
994 }
995 break;
996 default:
997 ; /* nothing */
998 }
999
1000 texImage = select_tex_image(texObj, target, level, zoffset);
1001 if (!texImage) {
1002 /* missing texture image */
1003 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing image)", caller);
1004 return true;
1005 }
1006
1007 if (xoffset + width > texImage->Width) {
1008 _mesa_error(ctx, GL_INVALID_VALUE,
1009 "%s(xoffset %d + width %d > %u)",
1010 caller, xoffset, width, texImage->Width);
1011 return true;
1012 }
1013
1014 if (yoffset + height > texImage->Height) {
1015 _mesa_error(ctx, GL_INVALID_VALUE,
1016 "%s(yoffset %d + height %d > %u)",
1017 caller, yoffset, height, texImage->Height);
1018 return true;
1019 }
1020
1021 if (target != GL_TEXTURE_CUBE_MAP) {
1022 /* Cube map error checking was done above */
1023 if (zoffset + depth > texImage->Depth) {
1024 _mesa_error(ctx, GL_INVALID_VALUE,
1025 "%s(zoffset %d + depth %d > %u)",
1026 caller, zoffset, depth, texImage->Depth);
1027 return true;
1028 }
1029 }
1030
1031 /* Extra checks for compressed textures */
1032 {
1033 GLuint bw, bh, bd;
1034 _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1035 if (bw > 1 || bh > 1 || bd > 1) {
1036 /* offset must be multiple of block size */
1037 if (xoffset % bw != 0) {
1038 _mesa_error(ctx, GL_INVALID_VALUE,
1039 "%s(xoffset = %d)", caller, xoffset);
1040 return true;
1041 }
1042 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1043 if (yoffset % bh != 0) {
1044 _mesa_error(ctx, GL_INVALID_VALUE,
1045 "%s(yoffset = %d)", caller, yoffset);
1046 return true;
1047 }
1048 }
1049
1050 if (zoffset % bd != 0) {
1051 _mesa_error(ctx, GL_INVALID_VALUE,
1052 "%s(zoffset = %d)", caller, zoffset);
1053 return true;
1054 }
1055
1056 /* The size must be a multiple of bw x bh x bd, or we must be using a
1057 * offset+size that exactly hits the edge of the image.
1058 */
1059 if ((width % bw != 0) &&
1060 (xoffset + width != (GLint) texImage->Width)) {
1061 _mesa_error(ctx, GL_INVALID_VALUE,
1062 "%s(width = %d)", caller, width);
1063 return true;
1064 }
1065
1066 if ((height % bh != 0) &&
1067 (yoffset + height != (GLint) texImage->Height)) {
1068 _mesa_error(ctx, GL_INVALID_VALUE,
1069 "%s(height = %d)", caller, height);
1070 return true;
1071 }
1072
1073 if ((depth % bd != 0) &&
1074 (zoffset + depth != (GLint) texImage->Depth)) {
1075 _mesa_error(ctx, GL_INVALID_VALUE,
1076 "%s(depth = %d)", caller, depth);
1077 return true;
1078 }
1079 }
1080 }
1081
1082 if (width == 0 || height == 0 || depth == 0) {
1083 /* Not an error, but nothing to do. Return 'true' so that the
1084 * caller simply returns.
1085 */
1086 return true;
1087 }
1088
1089 return false;
1090 }
1091
1092
1093 /**
1094 * Do PBO-related error checking for getting uncompressed images.
1095 * \return true if there was an error (or the GetTexImage is to be a no-op)
1096 */
1097 static bool
1098 pbo_error_check(struct gl_context *ctx, GLenum target,
1099 GLsizei width, GLsizei height, GLsizei depth,
1100 GLenum format, GLenum type, GLsizei clientMemSize,
1101 GLvoid *pixels,
1102 const char *caller)
1103 {
1104 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1105
1106 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1107 format, type, clientMemSize, pixels)) {
1108 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1109 _mesa_error(ctx, GL_INVALID_OPERATION,
1110 "%s(out of bounds PBO access)", caller);
1111 } else {
1112 _mesa_error(ctx, GL_INVALID_OPERATION,
1113 "%s(out of bounds access: bufSize (%d) is too small)",
1114 caller, clientMemSize);
1115 }
1116 return true;
1117 }
1118
1119 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1120 /* PBO should not be mapped */
1121 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1122 _mesa_error(ctx, GL_INVALID_OPERATION,
1123 "%s(PBO is mapped)", caller);
1124 return true;
1125 }
1126 }
1127
1128 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1129 /* not an error, do nothing */
1130 return true;
1131 }
1132
1133 return false;
1134 }
1135
1136
1137 /**
1138 * Do error checking for all (non-compressed) get-texture-image functions.
1139 * \return true if any error, false if no errors.
1140 */
1141 static bool
1142 getteximage_error_check(struct gl_context *ctx,
1143 struct gl_texture_object *texObj,
1144 GLenum target, GLint level,
1145 GLint xoffset, GLint yoffset, GLint zoffset,
1146 GLsizei width, GLsizei height, GLsizei depth,
1147 GLenum format, GLenum type, GLsizei bufSize,
1148 GLvoid *pixels, const char *caller)
1149 {
1150 struct gl_texture_image *texImage;
1151 GLenum baseFormat, err;
1152 GLint maxLevels;
1153
1154 assert(texObj);
1155
1156 if (texObj->Target == 0) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1158 return true;
1159 }
1160
1161 maxLevels = _mesa_max_texture_levels(ctx, target);
1162 if (level < 0 || level >= maxLevels) {
1163 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1164 return true;
1165 }
1166
1167 err = _mesa_error_check_format_and_type(ctx, format, type);
1168 if (err != GL_NO_ERROR) {
1169 _mesa_error(ctx, err, "%s(format/type)", caller);
1170 return true;
1171 }
1172
1173 if (dimensions_error_check(ctx, texObj, target, level,
1174 xoffset, yoffset, zoffset,
1175 width, height, depth, caller)) {
1176 return true;
1177 }
1178
1179 if (pbo_error_check(ctx, target, width, height, depth,
1180 format, type, bufSize, pixels, caller)) {
1181 return true;
1182 }
1183
1184 texImage = select_tex_image(texObj, target, level, zoffset);
1185 assert(texImage);
1186
1187 /*
1188 * Format and type checking has been moved up to GetnTexImage and
1189 * GetTextureImage so that it happens before getting the texImage object.
1190 */
1191
1192 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1193
1194 /* Make sure the requested image format is compatible with the
1195 * texture's format.
1196 */
1197 if (_mesa_is_color_format(format)
1198 && !_mesa_is_color_format(baseFormat)) {
1199 _mesa_error(ctx, GL_INVALID_OPERATION,
1200 "%s(format mismatch)", caller);
1201 return true;
1202 }
1203 else if (_mesa_is_depth_format(format)
1204 && !_mesa_is_depth_format(baseFormat)
1205 && !_mesa_is_depthstencil_format(baseFormat)) {
1206 _mesa_error(ctx, GL_INVALID_OPERATION,
1207 "%s(format mismatch)", caller);
1208 return true;
1209 }
1210 else if (_mesa_is_stencil_format(format)
1211 && !ctx->Extensions.ARB_texture_stencil8) {
1212 _mesa_error(ctx, GL_INVALID_ENUM,
1213 "%s(format=GL_STENCIL_INDEX)", caller);
1214 return true;
1215 }
1216 else if (_mesa_is_stencil_format(format)
1217 && !_mesa_is_depthstencil_format(baseFormat)
1218 && !_mesa_is_stencil_format(baseFormat)) {
1219 _mesa_error(ctx, GL_INVALID_OPERATION,
1220 "%s(format mismatch)", caller);
1221 return true;
1222 }
1223 else if (_mesa_is_ycbcr_format(format)
1224 && !_mesa_is_ycbcr_format(baseFormat)) {
1225 _mesa_error(ctx, GL_INVALID_OPERATION,
1226 "%s(format mismatch)", caller);
1227 return true;
1228 }
1229 else if (_mesa_is_depthstencil_format(format)
1230 && !_mesa_is_depthstencil_format(baseFormat)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(format mismatch)", caller);
1233 return true;
1234 }
1235 else if (!_mesa_is_stencil_format(format) &&
1236 _mesa_is_enum_format_integer(format) !=
1237 _mesa_is_format_integer(texImage->TexFormat)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(format mismatch)", caller);
1240 return true;
1241 }
1242
1243 return false;
1244 }
1245
1246
1247 /**
1248 * Return the width, height and depth of a texture image.
1249 * This function must be resilient to bad parameter values since
1250 * this is called before full error checking.
1251 */
1252 static void
1253 get_texture_image_dims(const struct gl_texture_object *texObj,
1254 GLenum target, GLint level,
1255 GLsizei *width, GLsizei *height, GLsizei *depth)
1256 {
1257 const struct gl_texture_image *texImage = NULL;
1258
1259 if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1260 texImage = _mesa_select_tex_image(texObj, target, level);
1261 }
1262
1263 if (texImage) {
1264 *width = texImage->Width;
1265 *height = texImage->Height;
1266 if (target == GL_TEXTURE_CUBE_MAP) {
1267 *depth = 6;
1268 }
1269 else {
1270 *depth = texImage->Depth;
1271 }
1272 }
1273 else {
1274 *width = *height = *depth = 0;
1275 }
1276 }
1277
1278
1279 /**
1280 * Common code for all (uncompressed) get-texture-image functions.
1281 * \param texObj the texture object (should not be null)
1282 * \param target user-provided target, or 0 for DSA
1283 * \param level image level.
1284 * \param format pixel data format for returned image.
1285 * \param type pixel data type for returned image.
1286 * \param bufSize size of the pixels data buffer.
1287 * \param pixels returned pixel data.
1288 * \param caller name of calling function
1289 */
1290 static void
1291 get_texture_image(struct gl_context *ctx,
1292 struct gl_texture_object *texObj,
1293 GLenum target, GLint level,
1294 GLint xoffset, GLint yoffset, GLint zoffset,
1295 GLsizei width, GLsizei height, GLint depth,
1296 GLenum format, GLenum type,
1297 GLvoid *pixels, const char *caller)
1298 {
1299 struct gl_texture_image *texImage;
1300 unsigned firstFace, numFaces, i;
1301 GLint imageStride;
1302
1303 FLUSH_VERTICES(ctx, 0);
1304
1305 texImage = select_tex_image(texObj, target, level, zoffset);
1306 assert(texImage); /* should have been error checked already */
1307
1308 if (_mesa_is_zero_size_texture(texImage)) {
1309 /* no image data to return */
1310 return;
1311 }
1312
1313 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1314 _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1315 " dstFmt=0x%x, dstType=0x%x\n",
1316 caller, texObj->Name,
1317 _mesa_get_format_name(texImage->TexFormat),
1318 texImage->Width, texImage->Height,
1319 format, type);
1320 }
1321
1322 if (target == GL_TEXTURE_CUBE_MAP) {
1323 /* Compute stride between cube faces */
1324 imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1325 format, type);
1326 firstFace = zoffset;
1327 numFaces = depth;
1328 zoffset = 0;
1329 depth = 1;
1330 }
1331 else {
1332 imageStride = 0;
1333 firstFace = _mesa_tex_target_to_face(target);
1334 numFaces = 1;
1335 }
1336
1337 _mesa_lock_texture(ctx, texObj);
1338
1339 for (i = 0; i < numFaces; i++) {
1340 texImage = texObj->Image[firstFace + i][level];
1341 assert(texImage);
1342
1343 ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1344 width, height, depth,
1345 format, type, pixels, texImage);
1346
1347 /* next cube face */
1348 pixels = (GLubyte *) pixels + imageStride;
1349 }
1350
1351 _mesa_unlock_texture(ctx, texObj);
1352 }
1353
1354
1355 void GLAPIENTRY
1356 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1357 GLsizei bufSize, GLvoid *pixels)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360 static const char *caller = "glGetnTexImageARB";
1361 GLsizei width, height, depth;
1362 struct gl_texture_object *texObj;
1363
1364 if (!legal_getteximage_target(ctx, target, false)) {
1365 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1366 return;
1367 }
1368
1369 texObj = _mesa_get_current_tex_object(ctx, target);
1370 assert(texObj);
1371
1372 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1373
1374 if (getteximage_error_check(ctx, texObj, target, level,
1375 0, 0, 0, width, height, depth,
1376 format, type, bufSize, pixels, caller)) {
1377 return;
1378 }
1379
1380 get_texture_image(ctx, texObj, target, level,
1381 0, 0, 0, width, height, depth,
1382 format, type, pixels, caller);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1388 GLvoid *pixels )
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 static const char *caller = "glGetTexImage";
1392 GLsizei width, height, depth;
1393 struct gl_texture_object *texObj;
1394
1395 if (!legal_getteximage_target(ctx, target, false)) {
1396 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1397 return;
1398 }
1399
1400 texObj = _mesa_get_current_tex_object(ctx, target);
1401 assert(texObj);
1402
1403 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1404
1405 if (getteximage_error_check(ctx, texObj, target, level,
1406 0, 0, 0, width, height, depth,
1407 format, type, INT_MAX, pixels, caller)) {
1408 return;
1409 }
1410
1411 get_texture_image(ctx, texObj, target, level,
1412 0, 0, 0, width, height, depth,
1413 format, type, pixels, caller);
1414 }
1415
1416
1417 void GLAPIENTRY
1418 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1419 GLsizei bufSize, GLvoid *pixels)
1420 {
1421 GET_CURRENT_CONTEXT(ctx);
1422 GLsizei width, height, depth;
1423 static const char *caller = "glGetTextureImage";
1424 struct gl_texture_object *texObj =
1425 _mesa_lookup_texture_err(ctx, texture, caller);
1426
1427 if (!texObj) {
1428 return;
1429 }
1430
1431 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1432 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1433 return;
1434 }
1435
1436 get_texture_image_dims(texObj, texObj->Target, level,
1437 &width, &height, &depth);
1438
1439 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1440 0, 0, 0, width, height, depth,
1441 format, type, bufSize, pixels, caller)) {
1442 return;
1443 }
1444
1445 get_texture_image(ctx, texObj, texObj->Target, level,
1446 0, 0, 0, width, height, depth,
1447 format, type, pixels, caller);
1448 }
1449
1450
1451 void GLAPIENTRY
1452 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1453 GLint xoffset, GLint yoffset, GLint zoffset,
1454 GLsizei width, GLsizei height, GLsizei depth,
1455 GLenum format, GLenum type, GLsizei bufSize,
1456 void *pixels)
1457 {
1458 GET_CURRENT_CONTEXT(ctx);
1459 static const char *caller = "glGetTextureSubImage";
1460 struct gl_texture_object *texObj =
1461 _mesa_lookup_texture_err(ctx, texture, caller);
1462
1463 if (!texObj) {
1464 return;
1465 }
1466
1467 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1468 _mesa_error(ctx, GL_INVALID_OPERATION,
1469 "%s(buffer/multisample texture)", caller);
1470 return;
1471 }
1472
1473 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1474 xoffset, yoffset, zoffset, width, height, depth,
1475 format, type, bufSize, pixels, caller)) {
1476 return;
1477 }
1478
1479 get_texture_image(ctx, texObj, texObj->Target, level,
1480 xoffset, yoffset, zoffset, width, height, depth,
1481 format, type, pixels, caller);
1482 }
1483
1484
1485
1486 /**
1487 * Compute the number of bytes which will be written when retrieving
1488 * a sub-region of a compressed texture.
1489 */
1490 static GLsizei
1491 packed_compressed_size(GLuint dimensions, mesa_format format,
1492 GLsizei width, GLsizei height, GLsizei depth,
1493 const struct gl_pixelstore_attrib *packing)
1494 {
1495 struct compressed_pixelstore st;
1496 GLsizei totalBytes;
1497
1498 _mesa_compute_compressed_pixelstore(dimensions, format,
1499 width, height, depth,
1500 packing, &st);
1501 totalBytes =
1502 (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1503 st.SkipBytes +
1504 (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1505 st.CopyBytesPerRow;
1506
1507 return totalBytes;
1508 }
1509
1510
1511 /**
1512 * Do error checking for getting compressed texture images.
1513 * \return true if any error, false if no errors.
1514 */
1515 static bool
1516 getcompressedteximage_error_check(struct gl_context *ctx,
1517 struct gl_texture_object *texObj,
1518 GLenum target, GLint level,
1519 GLint xoffset, GLint yoffset, GLint zoffset,
1520 GLsizei width, GLsizei height, GLsizei depth,
1521 GLsizei bufSize, GLvoid *pixels,
1522 const char *caller)
1523 {
1524 struct gl_texture_image *texImage;
1525 GLint maxLevels;
1526 GLsizei totalBytes;
1527 GLuint dimensions;
1528
1529 assert(texObj);
1530
1531 if (texObj->Target == 0) {
1532 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1533 return true;
1534 }
1535
1536 maxLevels = _mesa_max_texture_levels(ctx, target);
1537 if (level < 0 || level >= maxLevels) {
1538 _mesa_error(ctx, GL_INVALID_VALUE,
1539 "%s(bad level = %d)", caller, level);
1540 return true;
1541 }
1542
1543 if (dimensions_error_check(ctx, texObj, target, level,
1544 xoffset, yoffset, zoffset,
1545 width, height, depth, caller)) {
1546 return true;
1547 }
1548
1549 texImage = select_tex_image(texObj, target, level, zoffset);
1550 assert(texImage);
1551
1552 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1553 _mesa_error(ctx, GL_INVALID_OPERATION,
1554 "%s(texture is not compressed)", caller);
1555 return true;
1556 }
1557
1558 /* Check for invalid pixel storage modes */
1559 dimensions = _mesa_get_texture_dimensions(texObj->Target);
1560 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1561 &ctx->Pack,
1562 caller)) {
1563 return true;
1564 }
1565
1566 /* Compute number of bytes that may be touched in the dest buffer */
1567 totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1568 width, height, depth,
1569 &ctx->Pack);
1570
1571 /* Do dest buffer bounds checking */
1572 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1573 /* do bounds checking on PBO write */
1574 if ((GLubyte *) pixels + totalBytes >
1575 (GLubyte *) ctx->Pack.BufferObj->Size) {
1576 _mesa_error(ctx, GL_INVALID_OPERATION,
1577 "%s(out of bounds PBO access)", caller);
1578 return true;
1579 }
1580
1581 /* make sure PBO is not mapped */
1582 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1583 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1584 return true;
1585 }
1586 }
1587 else {
1588 /* do bounds checking on writing to client memory */
1589 if (totalBytes > bufSize) {
1590 _mesa_error(ctx, GL_INVALID_OPERATION,
1591 "%s(out of bounds access: bufSize (%d) is too small)",
1592 caller, bufSize);
1593 return true;
1594 }
1595 }
1596
1597 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1598 /* not an error, but do nothing */
1599 return true;
1600 }
1601
1602 return false;
1603 }
1604
1605
1606 /**
1607 * Common helper for all glGetCompressed-teximage functions.
1608 */
1609 static void
1610 get_compressed_texture_image(struct gl_context *ctx,
1611 struct gl_texture_object *texObj,
1612 GLenum target, GLint level,
1613 GLint xoffset, GLint yoffset, GLint zoffset,
1614 GLsizei width, GLsizei height, GLint depth,
1615 GLvoid *pixels,
1616 const char *caller)
1617 {
1618 struct gl_texture_image *texImage;
1619 unsigned firstFace, numFaces, i, imageStride;
1620
1621 FLUSH_VERTICES(ctx, 0);
1622
1623 texImage = select_tex_image(texObj, target, level, zoffset);
1624 assert(texImage); /* should have been error checked already */
1625
1626 if (_mesa_is_zero_size_texture(texImage))
1627 return;
1628
1629 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1630 _mesa_debug(ctx,
1631 "%s(tex %u) format = %s, w=%d, h=%d\n",
1632 caller, texObj->Name,
1633 _mesa_get_format_name(texImage->TexFormat),
1634 texImage->Width, texImage->Height);
1635 }
1636
1637 if (target == GL_TEXTURE_CUBE_MAP) {
1638 struct compressed_pixelstore store;
1639
1640 /* Compute image stride between cube faces */
1641 _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1642 width, height, depth,
1643 &ctx->Pack, &store);
1644 imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1645
1646 firstFace = zoffset;
1647 numFaces = depth;
1648 zoffset = 0;
1649 depth = 1;
1650 }
1651 else {
1652 imageStride = 0;
1653 firstFace = _mesa_tex_target_to_face(target);
1654 numFaces = 1;
1655 }
1656
1657 _mesa_lock_texture(ctx, texObj);
1658
1659 for (i = 0; i < numFaces; i++) {
1660 texImage = texObj->Image[firstFace + i][level];
1661 assert(texImage);
1662
1663 get_compressed_texsubimage_sw(ctx, texImage,
1664 xoffset, yoffset, zoffset,
1665 width, height, depth, pixels);
1666
1667 /* next cube face */
1668 pixels = (GLubyte *) pixels + imageStride;
1669 }
1670
1671 _mesa_unlock_texture(ctx, texObj);
1672 }
1673
1674
1675 void GLAPIENTRY
1676 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1677 GLvoid *pixels)
1678 {
1679 GET_CURRENT_CONTEXT(ctx);
1680 static const char *caller = "glGetnCompressedTexImageARB";
1681 GLsizei width, height, depth;
1682 struct gl_texture_object *texObj;
1683
1684 if (!legal_getteximage_target(ctx, target, false)) {
1685 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1686 return;
1687 }
1688
1689 texObj = _mesa_get_current_tex_object(ctx, target);
1690 assert(texObj);
1691
1692 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1693
1694 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1695 0, 0, 0, width, height, depth,
1696 INT_MAX, pixels, caller)) {
1697 return;
1698 }
1699
1700 get_compressed_texture_image(ctx, texObj, target, level,
1701 0, 0, 0, width, height, depth,
1702 pixels, caller);
1703 }
1704
1705
1706 void GLAPIENTRY
1707 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1708 {
1709 GET_CURRENT_CONTEXT(ctx);
1710 static const char *caller = "glGetCompressedTexImage";
1711 GLsizei width, height, depth;
1712 struct gl_texture_object *texObj;
1713
1714 if (!legal_getteximage_target(ctx, target, false)) {
1715 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1716 return;
1717 }
1718
1719 texObj = _mesa_get_current_tex_object(ctx, target);
1720 assert(texObj);
1721
1722 get_texture_image_dims(texObj, target, level,
1723 &width, &height, &depth);
1724
1725 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1726 0, 0, 0, width, height, depth,
1727 INT_MAX, pixels, caller)) {
1728 return;
1729 }
1730
1731 get_compressed_texture_image(ctx, texObj, target, level,
1732 0, 0, 0, width, height, depth,
1733 pixels, caller);
1734 }
1735
1736
1737 void GLAPIENTRY
1738 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1739 GLsizei bufSize, GLvoid *pixels)
1740 {
1741 GET_CURRENT_CONTEXT(ctx);
1742 static const char *caller = "glGetCompressedTextureImage";
1743 GLsizei width, height, depth;
1744 struct gl_texture_object *texObj =
1745 _mesa_lookup_texture_err(ctx, texture, caller);
1746
1747 if (!texObj) {
1748 return;
1749 }
1750
1751 get_texture_image_dims(texObj, texObj->Target, level,
1752 &width, &height, &depth);
1753
1754 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1755 0, 0, 0, width, height, depth,
1756 bufSize, pixels, caller)) {
1757 return;
1758 }
1759
1760 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1761 0, 0, 0, width, height, depth,
1762 pixels, caller);
1763 }
1764
1765
1766 void APIENTRY
1767 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1768 GLint xoffset, GLint yoffset,
1769 GLint zoffset, GLsizei width,
1770 GLsizei height, GLsizei depth,
1771 GLsizei bufSize, void *pixels)
1772 {
1773 GET_CURRENT_CONTEXT(ctx);
1774 static const char *caller = "glGetCompressedTextureImage";
1775 struct gl_texture_object *texObj = NULL;
1776
1777 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1778 if (!texObj) {
1779 return;
1780 }
1781
1782 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1783 xoffset, yoffset, zoffset,
1784 width, height, depth,
1785 bufSize, pixels, caller)) {
1786 return;
1787 }
1788
1789 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1790 xoffset, yoffset, zoffset,
1791 width, height, depth,
1792 pixels, caller);
1793 }