2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
39 #include "mfeatures.h"
43 #include "texcompress.h"
44 #include "texgetimage.h"
50 * Can the given type represent negative values?
52 static inline GLboolean
53 type_needs_clamping(GLenum type
)
60 case GL_HALF_FLOAT_ARB
:
61 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
62 case GL_UNSIGNED_INT_5_9_9_9_REV
:
71 * glGetTexImage for depth/Z pixels.
74 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
75 GLenum format
, GLenum type
, GLvoid
*pixels
,
76 struct gl_texture_image
*texImage
)
78 const GLint width
= texImage
->Width
;
79 const GLint height
= texImage
->Height
;
80 const GLint depth
= texImage
->Depth
;
82 GLfloat
*depthRow
= (GLfloat
*) malloc(width
* sizeof(GLfloat
));
85 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
89 for (img
= 0; img
< depth
; img
++) {
93 /* map src texture buffer */
94 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
95 0, 0, width
, height
, GL_MAP_READ_BIT
,
96 &srcMap
, &srcRowStride
);
99 for (row
= 0; row
< height
; row
++) {
100 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
101 width
, height
, format
, type
,
103 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
104 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
105 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
108 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
111 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
121 * glGetTexImage for depth/stencil pixels.
124 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
125 GLenum format
, GLenum type
, GLvoid
*pixels
,
126 struct gl_texture_image
*texImage
)
128 const GLint width
= texImage
->Width
;
129 const GLint height
= texImage
->Height
;
130 const GLint depth
= texImage
->Depth
;
133 for (img
= 0; img
< depth
; img
++) {
137 /* map src texture buffer */
138 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
139 0, 0, width
, height
, GL_MAP_READ_BIT
,
140 &srcMap
, &rowstride
);
143 for (row
= 0; row
< height
; row
++) {
144 const GLubyte
*src
= srcMap
+ row
* rowstride
;
145 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
146 width
, height
, format
, type
,
148 /* XXX Z24_S8 vs. S8_Z24??? */
149 memcpy(dest
, src
, width
* sizeof(GLuint
));
150 if (ctx
->Pack
.SwapBytes
) {
151 _mesa_swap4((GLuint
*) dest
, width
);
155 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
158 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
166 * glGetTexImage for YCbCr pixels.
169 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
170 GLenum format
, GLenum type
, GLvoid
*pixels
,
171 struct gl_texture_image
*texImage
)
173 const GLint width
= texImage
->Width
;
174 const GLint height
= texImage
->Height
;
175 const GLint depth
= texImage
->Depth
;
178 for (img
= 0; img
< depth
; img
++) {
182 /* map src texture buffer */
183 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
184 0, 0, width
, height
, GL_MAP_READ_BIT
,
185 &srcMap
, &rowstride
);
188 for (row
= 0; row
< height
; row
++) {
189 const GLubyte
*src
= srcMap
+ row
* rowstride
;
190 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
191 width
, height
, format
, type
,
193 memcpy(dest
, src
, width
* sizeof(GLushort
));
195 /* check for byte swapping */
196 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
197 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
198 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
199 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
200 if (!ctx
->Pack
.SwapBytes
)
201 _mesa_swap2((GLushort
*) dest
, width
);
203 else if (ctx
->Pack
.SwapBytes
) {
204 _mesa_swap2((GLushort
*) dest
, width
);
208 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
211 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
219 * Get a color texture image with decompression.
222 get_tex_rgba_compressed(struct gl_context
*ctx
, GLuint dimensions
,
223 GLenum format
, GLenum type
, GLvoid
*pixels
,
224 struct gl_texture_image
*texImage
,
225 GLbitfield transferOps
)
227 /* don't want to apply sRGB -> RGB conversion here so override the format */
228 const gl_format texFormat
=
229 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
230 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
231 const GLuint width
= texImage
->Width
;
232 const GLuint height
= texImage
->Height
;
233 const GLuint depth
= texImage
->Depth
;
234 GLfloat
*tempImage
, *srcRow
;
237 /* Decompress into temp float buffer, then pack into user buffer */
238 tempImage
= (GLfloat
*) malloc(width
* height
* depth
239 * 4 * sizeof(GLfloat
));
241 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
245 /* Decompress the texture image - results in 'tempImage' */
250 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
253 &srcMap
, &srcRowStride
);
255 _mesa_decompress_image(texFormat
, width
, height
,
256 srcMap
, srcRowStride
, tempImage
);
258 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
261 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
267 if (baseFormat
== GL_LUMINANCE
||
268 baseFormat
== GL_LUMINANCE_ALPHA
) {
269 _mesa_rebase_rgba_float(width
* height
, (GLfloat (*)[4]) tempImage
,
274 for (row
= 0; row
< height
; row
++) {
275 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
276 width
, height
, format
, type
,
279 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) srcRow
,
280 format
, type
, dest
, &ctx
->Pack
, transferOps
);
289 * Get an uncompressed color texture image.
292 get_tex_rgba_uncompressed(struct gl_context
*ctx
, GLuint dimensions
,
293 GLenum format
, GLenum type
, GLvoid
*pixels
,
294 struct gl_texture_image
*texImage
,
295 GLbitfield transferOps
)
297 /* don't want to apply sRGB -> RGB conversion here so override the format */
298 const gl_format texFormat
=
299 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
300 const GLuint width
= texImage
->Width
;
301 GLuint height
= texImage
->Height
;
302 GLuint depth
= texImage
->Depth
;
305 GLuint (*rgba_uint
)[4];
306 GLboolean is_integer
= _mesa_is_format_integer_color(texImage
->TexFormat
);
308 /* Allocate buffer for one row of texels */
309 rgba
= (GLfloat (*)[4]) malloc(4 * width
* sizeof(GLfloat
));
310 rgba_uint
= (GLuint (*)[4]) rgba
;
312 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
316 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
321 for (img
= 0; img
< depth
; img
++) {
325 /* map src texture buffer */
326 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
327 0, 0, width
, height
, GL_MAP_READ_BIT
,
328 &srcMap
, &rowstride
);
330 for (row
= 0; row
< height
; row
++) {
331 const GLubyte
*src
= srcMap
+ row
* rowstride
;
332 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
333 width
, height
, format
, type
,
337 _mesa_unpack_uint_rgba_row(texFormat
, width
, src
, rgba_uint
);
338 _mesa_rebase_rgba_uint(width
, rgba_uint
, texImage
->_BaseFormat
);
339 _mesa_pack_rgba_span_int(ctx
, width
, rgba_uint
,
342 _mesa_unpack_rgba_row(texFormat
, width
, src
, rgba
);
343 _mesa_rebase_rgba_float(width
, rgba
, texImage
->_BaseFormat
);
344 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
,
346 &ctx
->Pack
, transferOps
);
350 /* Unmap the src texture buffer */
351 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
354 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
364 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
365 * Compressed textures are handled here as well.
368 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
369 GLenum format
, GLenum type
, GLvoid
*pixels
,
370 struct gl_texture_image
*texImage
)
372 const GLenum dataType
= _mesa_get_format_datatype(texImage
->TexFormat
);
373 GLbitfield transferOps
= 0x0;
375 /* In general, clamping does not apply to glGetTexImage, except when
376 * the returned type of the image can't hold negative values.
378 if (type_needs_clamping(type
)) {
379 /* the returned image type can't have negative values */
380 if (dataType
== GL_FLOAT
||
381 dataType
== GL_SIGNED_NORMALIZED
||
382 format
== GL_LUMINANCE
||
383 format
== GL_LUMINANCE_ALPHA
) {
384 transferOps
|= IMAGE_CLAMP_BIT
;
387 /* This applies to RGB, RGBA textures. if the format is either LUMINANCE
388 * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to
389 * clamp the sum to [0,1].
391 else if ((format
== GL_LUMINANCE
||
392 format
== GL_LUMINANCE_ALPHA
) &&
393 dataType
== GL_UNSIGNED_NORMALIZED
) {
394 transferOps
|= IMAGE_CLAMP_BIT
;
397 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
398 get_tex_rgba_compressed(ctx
, dimensions
, format
, type
,
399 pixels
, texImage
, transferOps
);
402 get_tex_rgba_uncompressed(ctx
, dimensions
, format
, type
,
403 pixels
, texImage
, transferOps
);
409 * Try to do glGetTexImage() with simple memcpy().
410 * \return GL_TRUE if done, GL_FALSE otherwise
413 get_tex_memcpy(struct gl_context
*ctx
, GLenum format
, GLenum type
,
415 struct gl_texture_image
*texImage
)
417 const GLenum target
= texImage
->TexObject
->Target
;
418 GLboolean memCopy
= GL_FALSE
;
421 * Check if we can use memcpy to copy from the hardware texture
422 * format to the user's format/type.
423 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
425 if (target
== GL_TEXTURE_1D
||
426 target
== GL_TEXTURE_2D
||
427 target
== GL_TEXTURE_RECTANGLE
||
428 _mesa_is_cube_face(target
)) {
429 memCopy
= _mesa_format_matches_format_and_type(texImage
->TexFormat
,
431 ctx
->Pack
.SwapBytes
);
435 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
436 const GLuint bytesPerRow
= texImage
->Width
* bpp
;
438 _mesa_image_address2d(&ctx
->Pack
, pixels
, texImage
->Width
,
439 texImage
->Height
, format
, type
, 0, 0);
440 const GLint dstRowStride
=
441 _mesa_image_row_stride(&ctx
->Pack
, texImage
->Width
, format
, type
);
445 /* map src texture buffer */
446 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
447 0, 0, texImage
->Width
, texImage
->Height
,
448 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
451 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
452 memcpy(dst
, src
, bytesPerRow
* texImage
->Height
);
456 for (row
= 0; row
< texImage
->Height
; row
++) {
457 memcpy(dst
, src
, bytesPerRow
);
463 /* unmap src texture buffer */
464 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
467 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
476 * This is the software fallback for Driver.GetTexImage().
477 * All error checking will have been done before this routine is called.
478 * We'll call ctx->Driver.MapTextureImage() to access the data, then
479 * unmap with ctx->Driver.UnmapTextureImage().
482 _mesa_get_teximage(struct gl_context
*ctx
,
483 GLenum format
, GLenum type
, GLvoid
*pixels
,
484 struct gl_texture_image
*texImage
)
488 switch (texImage
->TexObject
->Target
) {
499 /* map dest buffer, if PBO */
500 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
501 /* Packing texture image into a PBO.
502 * Map the (potentially) VRAM-based buffer into our process space so
503 * we can write into it with the code below.
504 * A hardware driver might use a sophisticated blit to move the
505 * texture data to the PBO if the PBO is in VRAM along with the texture.
507 GLubyte
*buf
= (GLubyte
*)
508 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
509 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
511 /* out of memory or other unexpected error */
512 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
515 /* <pixels> was an offset into the PBO.
516 * Now make it a real, client-side pointer inside the mapped region.
518 pixels
= ADD_POINTERS(buf
, pixels
);
521 if (get_tex_memcpy(ctx
, format
, type
, pixels
, texImage
)) {
524 else if (format
== GL_DEPTH_COMPONENT
) {
525 get_tex_depth(ctx
, dimensions
, format
, type
, pixels
, texImage
);
527 else if (format
== GL_DEPTH_STENCIL_EXT
) {
528 get_tex_depth_stencil(ctx
, dimensions
, format
, type
, pixels
, texImage
);
530 else if (format
== GL_YCBCR_MESA
) {
531 get_tex_ycbcr(ctx
, dimensions
, format
, type
, pixels
, texImage
);
534 get_tex_rgba(ctx
, dimensions
, format
, type
, pixels
, texImage
);
537 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
538 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
545 * This is the software fallback for Driver.GetCompressedTexImage().
546 * All error checking will have been done before this routine is called.
549 _mesa_get_compressed_teximage(struct gl_context
*ctx
,
550 struct gl_texture_image
*texImage
,
553 const GLuint row_stride
=
554 _mesa_format_row_stride(texImage
->TexFormat
, texImage
->Width
);
559 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
560 /* pack texture image into a PBO */
561 GLubyte
*buf
= (GLubyte
*)
562 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
563 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
565 /* out of memory or other unexpected error */
566 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
567 "glGetCompresssedTexImage(map PBO failed)");
570 img
= ADD_POINTERS(buf
, img
);
573 /* map src texture buffer */
574 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
575 0, 0, texImage
->Width
, texImage
->Height
,
576 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
579 /* no pixelstore or pixel transfer, but respect stride */
581 if (row_stride
== srcRowStride
) {
582 const GLuint size
= _mesa_format_image_size(texImage
->TexFormat
,
586 memcpy(img
, src
, size
);
590 _mesa_get_format_block_size(texImage
->TexFormat
, &bw
, &bh
);
591 for (i
= 0; i
< (texImage
->Height
+ bh
- 1) / bh
; i
++) {
592 memcpy((GLubyte
*)img
+ i
* row_stride
,
593 (GLubyte
*)src
+ i
* srcRowStride
,
598 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
601 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetCompresssedTexImage");
604 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
605 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
612 * Do error checking for a glGetTexImage() call.
613 * \return GL_TRUE if any error, GL_FALSE if no errors.
616 getteximage_error_check(struct gl_context
*ctx
, GLenum target
, GLint level
,
617 GLenum format
, GLenum type
, GLsizei clientMemSize
,
620 struct gl_texture_object
*texObj
;
621 struct gl_texture_image
*texImage
;
622 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
623 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
624 GLenum baseFormat
, err
;
626 if (maxLevels
== 0) {
627 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target=0x%x)", target
);
631 if (level
< 0 || level
>= maxLevels
) {
632 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
636 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
637 if (err
!= GL_NO_ERROR
) {
638 _mesa_error(ctx
, err
, "glGetTexImage(format/type)");
642 texObj
= _mesa_get_current_tex_object(ctx
, target
);
644 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
645 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
649 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
651 /* non-existant texture image */
655 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
657 /* Make sure the requested image format is compatible with the
660 if (_mesa_is_color_format(format
)
661 && !_mesa_is_color_format(baseFormat
)) {
662 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
665 else if (_mesa_is_depth_format(format
)
666 && !_mesa_is_depth_format(baseFormat
)
667 && !_mesa_is_depthstencil_format(baseFormat
)) {
668 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
671 else if (_mesa_is_ycbcr_format(format
)
672 && !_mesa_is_ycbcr_format(baseFormat
)) {
673 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
676 else if (_mesa_is_depthstencil_format(format
)
677 && !_mesa_is_depthstencil_format(baseFormat
)) {
678 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
681 else if (_mesa_is_dudv_format(format
)
682 && !_mesa_is_dudv_format(baseFormat
)) {
683 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
687 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
688 texImage
->Height
, texImage
->Depth
,
689 format
, type
, clientMemSize
, pixels
)) {
690 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
691 _mesa_error(ctx
, GL_INVALID_OPERATION
,
692 "glGetTexImage(out of bounds PBO access)");
694 _mesa_error(ctx
, GL_INVALID_OPERATION
,
695 "glGetnTexImageARB(out of bounds access:"
696 " bufSize (%d) is too small)", clientMemSize
);
701 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
702 /* PBO should not be mapped */
703 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
704 _mesa_error(ctx
, GL_INVALID_OPERATION
,
705 "glGetTexImage(PBO is mapped)");
716 * Get texture image. Called by glGetTexImage.
718 * \param target texture target.
719 * \param level image level.
720 * \param format pixel data format for returned image.
721 * \param type pixel data type for returned image.
722 * \param bufSize size of the pixels data buffer.
723 * \param pixels returned pixel data.
726 _mesa_GetnTexImageARB( GLenum target
, GLint level
, GLenum format
,
727 GLenum type
, GLsizei bufSize
, GLvoid
*pixels
)
729 struct gl_texture_object
*texObj
;
730 struct gl_texture_image
*texImage
;
731 GET_CURRENT_CONTEXT(ctx
);
732 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
734 if (getteximage_error_check(ctx
, target
, level
, format
, type
,
739 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
740 /* not an error, do nothing */
744 texObj
= _mesa_get_current_tex_object(ctx
, target
);
745 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
747 if (_mesa_is_zero_size_texture(texImage
))
750 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
751 _mesa_debug(ctx
, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
752 " dstFmt=0x%x, dstType=0x%x\n",
754 _mesa_get_format_name(texImage
->TexFormat
),
755 texImage
->Width
, texImage
->Height
,
759 _mesa_lock_texture(ctx
, texObj
);
761 ctx
->Driver
.GetTexImage(ctx
, format
, type
, pixels
, texImage
);
763 _mesa_unlock_texture(ctx
, texObj
);
768 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
769 GLenum type
, GLvoid
*pixels
)
771 _mesa_GetnTexImageARB(target
, level
, format
, type
, INT_MAX
, pixels
);
776 * Do error checking for a glGetCompressedTexImage() call.
777 * \return GL_TRUE if any error, GL_FALSE if no errors.
780 getcompressedteximage_error_check(struct gl_context
*ctx
, GLenum target
,
781 GLint level
, GLsizei clientMemSize
, GLvoid
*img
)
783 struct gl_texture_object
*texObj
;
784 struct gl_texture_image
*texImage
;
785 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
786 GLuint compressedSize
;
788 if (maxLevels
== 0) {
789 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImage(target=0x%x)",
794 if (level
< 0 || level
>= maxLevels
) {
795 _mesa_error(ctx
, GL_INVALID_VALUE
,
796 "glGetCompressedTexImageARB(bad level = %d)", level
);
800 if (_mesa_is_proxy_texture(target
)) {
801 _mesa_error(ctx
, GL_INVALID_ENUM
,
802 "glGetCompressedTexImageARB(bad target = %s)",
803 _mesa_lookup_enum_by_nr(target
));
807 texObj
= _mesa_get_current_tex_object(ctx
, target
);
809 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
813 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
816 /* probably invalid mipmap level */
817 _mesa_error(ctx
, GL_INVALID_VALUE
,
818 "glGetCompressedTexImageARB(level)");
822 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
823 _mesa_error(ctx
, GL_INVALID_OPERATION
,
824 "glGetCompressedTexImageARB(texture is not compressed)");
828 compressedSize
= _mesa_format_image_size(texImage
->TexFormat
,
833 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
834 /* do bounds checking on writing to client memory */
835 if (clientMemSize
< compressedSize
) {
836 _mesa_error(ctx
, GL_INVALID_OPERATION
,
837 "glGetnCompressedTexImageARB(out of bounds access:"
838 " bufSize (%d) is too small)", clientMemSize
);
842 /* do bounds checking on PBO write */
843 if ((const GLubyte
*) img
+ compressedSize
>
844 (const GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
845 _mesa_error(ctx
, GL_INVALID_OPERATION
,
846 "glGetCompressedTexImage(out of bounds PBO access)");
850 /* make sure PBO is not mapped */
851 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
852 _mesa_error(ctx
, GL_INVALID_OPERATION
,
853 "glGetCompressedTexImage(PBO is mapped)");
863 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
866 struct gl_texture_object
*texObj
;
867 struct gl_texture_image
*texImage
;
868 GET_CURRENT_CONTEXT(ctx
);
869 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
871 if (getcompressedteximage_error_check(ctx
, target
, level
, bufSize
, img
)) {
875 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !img
) {
876 /* not an error, do nothing */
880 texObj
= _mesa_get_current_tex_object(ctx
, target
);
881 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
883 if (_mesa_is_zero_size_texture(texImage
))
886 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
888 "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
890 _mesa_get_format_name(texImage
->TexFormat
),
891 texImage
->Width
, texImage
->Height
);
894 _mesa_lock_texture(ctx
, texObj
);
896 ctx
->Driver
.GetCompressedTexImage(ctx
, texImage
, img
);
898 _mesa_unlock_texture(ctx
, texObj
);
902 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
904 _mesa_GetnCompressedTexImageARB(target
, level
, INT_MAX
, img
);