mesa: 80-column wrapping in texgetimage.c
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51
52 /**
53 * Can the given type represent negative values?
54 */
55 static inline GLboolean
56 type_needs_clamping(GLenum type)
57 {
58 switch (type) {
59 case GL_BYTE:
60 case GL_SHORT:
61 case GL_INT:
62 case GL_FLOAT:
63 case GL_HALF_FLOAT_ARB:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV:
65 case GL_UNSIGNED_INT_5_9_9_9_REV:
66 return GL_FALSE;
67 default:
68 return GL_TRUE;
69 }
70 }
71
72
73 /**
74 * glGetTexImage for depth/Z pixels.
75 */
76 static void
77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78 GLint xoffset, GLint yoffset, GLint zoffset,
79 GLsizei width, GLsizei height, GLint depth,
80 GLenum format, GLenum type, GLvoid *pixels,
81 struct gl_texture_image *texImage)
82 {
83 GLint img, row;
84 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86 if (!depthRow) {
87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88 return;
89 }
90
91 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
92 depth = height;
93 height = 1;
94 }
95
96 assert(zoffset + depth <= texImage->Depth);
97 for (img = 0; img < depth; img++) {
98 GLubyte *srcMap;
99 GLint srcRowStride;
100
101 /* map src texture buffer */
102 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
103 xoffset, yoffset, width, height,
104 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
105
106 if (srcMap) {
107 for (row = 0; row < height; row++) {
108 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
109 width, height, format, type,
110 img, row, 0);
111 const GLubyte *src = srcMap + row * srcRowStride;
112 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
113 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
114 }
115
116 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
117 }
118 else {
119 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
120 break;
121 }
122 }
123
124 free(depthRow);
125 }
126
127
128 /**
129 * glGetTexImage for depth/stencil pixels.
130 */
131 static void
132 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
133 GLint xoffset, GLint yoffset, GLint zoffset,
134 GLsizei width, GLsizei height, GLint depth,
135 GLenum format, GLenum type, GLvoid *pixels,
136 struct gl_texture_image *texImage)
137 {
138 GLint img, row;
139
140 assert(format == GL_DEPTH_STENCIL);
141 assert(type == GL_UNSIGNED_INT_24_8 ||
142 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
143
144 assert(zoffset + depth <= texImage->Depth);
145 for (img = 0; img < depth; img++) {
146 GLubyte *srcMap;
147 GLint rowstride;
148
149 /* map src texture buffer */
150 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
151 xoffset, yoffset, width, height,
152 GL_MAP_READ_BIT, &srcMap, &rowstride);
153
154 if (srcMap) {
155 for (row = 0; row < height; row++) {
156 const GLubyte *src = srcMap + row * rowstride;
157 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
158 width, height, format, type,
159 img, row, 0);
160 _mesa_unpack_depth_stencil_row(texImage->TexFormat,
161 width,
162 (const GLuint *) src,
163 type, dest);
164 if (ctx->Pack.SwapBytes) {
165 _mesa_swap4((GLuint *) dest, width);
166 }
167 }
168
169 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
170 }
171 else {
172 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
173 break;
174 }
175 }
176 }
177
178 /**
179 * glGetTexImage for stencil pixels.
180 */
181 static void
182 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
183 GLint xoffset, GLint yoffset, GLint zoffset,
184 GLsizei width, GLsizei height, GLint depth,
185 GLenum format, GLenum type, GLvoid *pixels,
186 struct gl_texture_image *texImage)
187 {
188 GLint img, row;
189
190 assert(format == GL_STENCIL_INDEX);
191
192 for (img = 0; img < depth; img++) {
193 GLubyte *srcMap;
194 GLint rowstride;
195
196 /* map src texture buffer */
197 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
198 xoffset, yoffset, width, height,
199 GL_MAP_READ_BIT,
200 &srcMap, &rowstride);
201
202 if (srcMap) {
203 for (row = 0; row < height; row++) {
204 const GLubyte *src = srcMap + row * rowstride;
205 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
206 width, height, format, type,
207 img, row, 0);
208 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
209 width,
210 (const GLuint *) src,
211 dest);
212 }
213
214 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
215 }
216 else {
217 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
218 break;
219 }
220 }
221 }
222
223
224 /**
225 * glGetTexImage for YCbCr pixels.
226 */
227 static void
228 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
229 GLint xoffset, GLint yoffset, GLint zoffset,
230 GLsizei width, GLsizei height, GLint depth,
231 GLenum format, GLenum type, GLvoid *pixels,
232 struct gl_texture_image *texImage)
233 {
234 GLint img, row;
235
236 assert(zoffset + depth <= texImage->Depth);
237 for (img = 0; img < depth; img++) {
238 GLubyte *srcMap;
239 GLint rowstride;
240
241 /* map src texture buffer */
242 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
243 xoffset, yoffset, width, height,
244 GL_MAP_READ_BIT, &srcMap, &rowstride);
245
246 if (srcMap) {
247 for (row = 0; row < height; row++) {
248 const GLubyte *src = srcMap + row * rowstride;
249 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
250 width, height, format, type,
251 img, row, 0);
252 memcpy(dest, src, width * sizeof(GLushort));
253
254 /* check for byte swapping */
255 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
256 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
257 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
258 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
259 if (!ctx->Pack.SwapBytes)
260 _mesa_swap2((GLushort *) dest, width);
261 }
262 else if (ctx->Pack.SwapBytes) {
263 _mesa_swap2((GLushort *) dest, width);
264 }
265 }
266
267 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
268 }
269 else {
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
271 break;
272 }
273 }
274 }
275
276
277 /**
278 * Get a color texture image with decompression.
279 */
280 static void
281 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
282 GLint xoffset, GLint yoffset, GLint zoffset,
283 GLsizei width, GLsizei height, GLint depth,
284 GLenum format, GLenum type, GLvoid *pixels,
285 struct gl_texture_image *texImage,
286 GLbitfield transferOps)
287 {
288 /* don't want to apply sRGB -> RGB conversion here so override the format */
289 const mesa_format texFormat =
290 _mesa_get_srgb_format_linear(texImage->TexFormat);
291 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
292 GLfloat *tempImage, *tempSlice;
293 GLuint slice;
294 int srcStride, dstStride;
295 uint32_t dstFormat;
296 bool needsRebase;
297 uint8_t rebaseSwizzle[4];
298
299 /* Decompress into temp float buffer, then pack into user buffer */
300 tempImage = malloc(width * height * depth
301 * 4 * sizeof(GLfloat));
302 if (!tempImage) {
303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
304 return;
305 }
306
307 /* Decompress the texture image slices - results in 'tempImage' */
308 for (slice = 0; slice < depth; slice++) {
309 GLubyte *srcMap;
310 GLint srcRowStride;
311
312 tempSlice = tempImage + slice * 4 * width * height;
313
314 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
315 xoffset, yoffset, width, height,
316 GL_MAP_READ_BIT,
317 &srcMap, &srcRowStride);
318 if (srcMap) {
319 _mesa_decompress_image(texFormat, width, height,
320 srcMap, srcRowStride, tempSlice);
321
322 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
323 }
324 else {
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
326 free(tempImage);
327 return;
328 }
329 }
330
331 /* Depending on the base format involved we may need to apply a rebase
332 * transform (for example: if we download to a Luminance format we want
333 * G=0 and B=0).
334 */
335 if (baseFormat == GL_LUMINANCE ||
336 baseFormat == GL_INTENSITY) {
337 needsRebase = true;
338 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
339 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
340 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
341 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
342 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
343 needsRebase = true;
344 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
345 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
346 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
347 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
348 } else {
349 needsRebase = false;
350 }
351
352 srcStride = 4 * width * sizeof(GLfloat);
353 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
354 dstFormat = _mesa_format_from_format_and_type(format, type);
355 tempSlice = tempImage;
356 for (slice = 0; slice < depth; slice++) {
357 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
358 width, height, format, type,
359 slice, 0, 0);
360 _mesa_format_convert(dest, dstFormat, dstStride,
361 tempSlice, RGBA32_FLOAT, srcStride,
362 width, height,
363 needsRebase ? rebaseSwizzle : NULL);
364 tempSlice += 4 * width * height;
365 }
366
367 free(tempImage);
368 }
369
370
371 /**
372 * Return a base GL format given the user-requested format
373 * for glGetTexImage().
374 */
375 GLenum
376 _mesa_base_pack_format(GLenum format)
377 {
378 switch (format) {
379 case GL_ABGR_EXT:
380 case GL_BGRA:
381 case GL_BGRA_INTEGER:
382 case GL_RGBA_INTEGER:
383 return GL_RGBA;
384 case GL_BGR:
385 case GL_BGR_INTEGER:
386 case GL_RGB_INTEGER:
387 return GL_RGB;
388 case GL_RED_INTEGER:
389 return GL_RED;
390 case GL_GREEN_INTEGER:
391 return GL_GREEN;
392 case GL_BLUE_INTEGER:
393 return GL_BLUE;
394 case GL_ALPHA_INTEGER:
395 return GL_ALPHA;
396 case GL_LUMINANCE_INTEGER_EXT:
397 return GL_LUMINANCE;
398 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
399 return GL_LUMINANCE_ALPHA;
400 default:
401 return format;
402 }
403 }
404
405
406 /**
407 * Get an uncompressed color texture image.
408 */
409 static void
410 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
411 GLint xoffset, GLint yoffset, GLint zoffset,
412 GLsizei width, GLsizei height, GLint depth,
413 GLenum format, GLenum type, GLvoid *pixels,
414 struct gl_texture_image *texImage,
415 GLbitfield transferOps)
416 {
417 /* don't want to apply sRGB -> RGB conversion here so override the format */
418 const mesa_format texFormat =
419 _mesa_get_srgb_format_linear(texImage->TexFormat);
420 GLuint img;
421 GLboolean dst_is_integer;
422 uint32_t dst_format;
423 int dst_stride;
424 uint8_t rebaseSwizzle[4];
425 bool needsRebase;
426 void *rgba = NULL;
427
428 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
429 depth = height;
430 height = 1;
431 zoffset = yoffset;
432 yoffset = 0;
433 }
434
435 /* Depending on the base format involved we may need to apply a rebase
436 * transform (for example: if we download to a Luminance format we want
437 * G=0 and B=0).
438 */
439 if (texImage->_BaseFormat == GL_LUMINANCE ||
440 texImage->_BaseFormat == GL_INTENSITY) {
441 needsRebase = true;
442 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
443 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
444 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
445 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
446 } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
447 needsRebase = true;
448 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
449 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
450 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
451 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
452 } else if (texImage->_BaseFormat !=
453 _mesa_get_format_base_format(texFormat)) {
454 needsRebase =
455 _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat,
456 rebaseSwizzle);
457 } else {
458 needsRebase = false;
459 }
460
461 /* Describe the dst format */
462 dst_is_integer = _mesa_is_enum_format_integer(format);
463 dst_format = _mesa_format_from_format_and_type(format, type);
464 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
465
466 /* Since _mesa_format_convert does not handle transferOps we need to handle
467 * them before we call the function. This requires to convert to RGBA float
468 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
469 * integer then transferOps do not apply.
470 */
471 assert(!transferOps || (transferOps && !dst_is_integer));
472 (void) dst_is_integer; /* silence unused var warning */
473
474 for (img = 0; img < depth; img++) {
475 GLubyte *srcMap;
476 GLint rowstride;
477 GLubyte *img_src;
478 void *dest;
479 void *src;
480 int src_stride;
481 uint32_t src_format;
482
483 /* map src texture buffer */
484 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
485 xoffset, yoffset, width, height,
486 GL_MAP_READ_BIT,
487 &srcMap, &rowstride);
488 if (!srcMap) {
489 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
490 goto done;
491 }
492
493 img_src = srcMap;
494 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
495 width, height, format, type,
496 img, 0, 0);
497
498 if (transferOps) {
499 uint32_t rgba_format;
500 int rgba_stride;
501 bool need_convert = false;
502
503 /* We will convert to RGBA float */
504 rgba_format = RGBA32_FLOAT;
505 rgba_stride = width * 4 * sizeof(GLfloat);
506
507 /* If we are lucky and the dst format matches the RGBA format we need
508 * to convert to, then we can convert directly into the dst buffer
509 * and avoid the final conversion/copy from the rgba buffer to the dst
510 * buffer.
511 */
512 if (format == rgba_format) {
513 rgba = dest;
514 } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
515 need_convert = true;
516 rgba = malloc(height * rgba_stride);
517 if (!rgba) {
518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
519 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
520 return;
521 }
522 }
523
524 _mesa_format_convert(rgba, rgba_format, rgba_stride,
525 img_src, texFormat, rowstride,
526 width, height,
527 needsRebase ? rebaseSwizzle : NULL);
528
529 /* Handle transfer ops now */
530 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
531
532 /* If we had to rebase, we have already handled that */
533 needsRebase = false;
534
535 /* If we were lucky and our RGBA conversion matches the dst format,
536 * then we are done.
537 */
538 if (!need_convert)
539 goto do_swap;
540
541 /* Otherwise, we need to convert from RGBA to dst next */
542 src = rgba;
543 src_format = rgba_format;
544 src_stride = rgba_stride;
545 } else {
546 /* No RGBA conversion needed, convert directly to dst */
547 src = img_src;
548 src_format = texFormat;
549 src_stride = rowstride;
550 }
551
552 /* Do the conversion to destination format */
553 _mesa_format_convert(dest, dst_format, dst_stride,
554 src, src_format, src_stride,
555 width, height,
556 needsRebase ? rebaseSwizzle : NULL);
557
558 do_swap:
559 /* Handle byte swapping if required */
560 if (ctx->Pack.SwapBytes) {
561 GLint swapSize = _mesa_sizeof_packed_type(type);
562 if (swapSize == 2 || swapSize == 4) {
563 int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
564 assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
565 if (swapSize == 2)
566 _mesa_swap2((GLushort *) dest, width * height * swapsPerPixel);
567 else if (swapSize == 4)
568 _mesa_swap4((GLuint *) dest, width * height * swapsPerPixel);
569 }
570 }
571
572 /* Unmap the src texture buffer */
573 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
574 }
575
576 done:
577 if (rgba)
578 free(rgba);
579 }
580
581
582 /**
583 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
584 * Compressed textures are handled here as well.
585 */
586 static void
587 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
588 GLint xoffset, GLint yoffset, GLint zoffset,
589 GLsizei width, GLsizei height, GLint depth,
590 GLenum format, GLenum type, GLvoid *pixels,
591 struct gl_texture_image *texImage)
592 {
593 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
594 GLbitfield transferOps = 0x0;
595
596 /* In general, clamping does not apply to glGetTexImage, except when
597 * the returned type of the image can't hold negative values.
598 */
599 if (type_needs_clamping(type)) {
600 /* the returned image type can't have negative values */
601 if (dataType == GL_FLOAT ||
602 dataType == GL_HALF_FLOAT ||
603 dataType == GL_SIGNED_NORMALIZED ||
604 format == GL_LUMINANCE ||
605 format == GL_LUMINANCE_ALPHA) {
606 transferOps |= IMAGE_CLAMP_BIT;
607 }
608 }
609
610 if (_mesa_is_format_compressed(texImage->TexFormat)) {
611 get_tex_rgba_compressed(ctx, dimensions,
612 xoffset, yoffset, zoffset,
613 width, height, depth,
614 format, type,
615 pixels, texImage, transferOps);
616 }
617 else {
618 get_tex_rgba_uncompressed(ctx, dimensions,
619 xoffset, yoffset, zoffset,
620 width, height, depth,
621 format, type,
622 pixels, texImage, transferOps);
623 }
624 }
625
626
627 /**
628 * Try to do glGetTexImage() with simple memcpy().
629 * \return GL_TRUE if done, GL_FALSE otherwise
630 */
631 static GLboolean
632 get_tex_memcpy(struct gl_context *ctx,
633 GLint xoffset, GLint yoffset, GLint zoffset,
634 GLsizei width, GLsizei height, GLint depth,
635 GLenum format, GLenum type, GLvoid *pixels,
636 struct gl_texture_image *texImage)
637 {
638 const GLenum target = texImage->TexObject->Target;
639 GLboolean memCopy = GL_FALSE;
640 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
641
642 /*
643 * Check if we can use memcpy to copy from the hardware texture
644 * format to the user's format/type.
645 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
646 */
647 if ((target == GL_TEXTURE_1D ||
648 target == GL_TEXTURE_2D ||
649 target == GL_TEXTURE_RECTANGLE ||
650 _mesa_is_cube_face(target)) &&
651 texBaseFormat == texImage->_BaseFormat) {
652 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
653 format, type,
654 ctx->Pack.SwapBytes);
655 }
656
657 if (depth > 1) {
658 /* only a single slice is supported at this time */
659 memCopy = FALSE;
660 }
661
662 if (memCopy) {
663 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
664 const GLint bytesPerRow = width * bpp;
665 GLubyte *dst =
666 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
667 format, type, 0, 0);
668 const GLint dstRowStride =
669 _mesa_image_row_stride(&ctx->Pack, width, format, type);
670 GLubyte *src;
671 GLint srcRowStride;
672
673 /* map src texture buffer */
674 ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
675 xoffset, yoffset, width, height,
676 GL_MAP_READ_BIT, &src, &srcRowStride);
677
678 if (src) {
679 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
680 memcpy(dst, src, bytesPerRow * texImage->Height);
681 }
682 else {
683 GLuint row;
684 for (row = 0; row < height; row++) {
685 memcpy(dst, src, bytesPerRow);
686 dst += dstRowStride;
687 src += srcRowStride;
688 }
689 }
690
691 /* unmap src texture buffer */
692 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
693 }
694 else {
695 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
696 }
697 }
698
699 return memCopy;
700 }
701
702
703 /**
704 * This is the software fallback for Driver.GetTexSubImage().
705 * All error checking will have been done before this routine is called.
706 * We'll call ctx->Driver.MapTextureImage() to access the data, then
707 * unmap with ctx->Driver.UnmapTextureImage().
708 */
709 void
710 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
711 GLint xoffset, GLint yoffset, GLint zoffset,
712 GLsizei width, GLsizei height, GLint depth,
713 GLenum format, GLenum type, GLvoid *pixels,
714 struct gl_texture_image *texImage)
715 {
716 const GLuint dimensions =
717 _mesa_get_texture_dimensions(texImage->TexObject->Target);
718
719 /* map dest buffer, if PBO */
720 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
721 /* Packing texture image into a PBO.
722 * Map the (potentially) VRAM-based buffer into our process space so
723 * we can write into it with the code below.
724 * A hardware driver might use a sophisticated blit to move the
725 * texture data to the PBO if the PBO is in VRAM along with the texture.
726 */
727 GLubyte *buf = (GLubyte *)
728 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
729 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
730 MAP_INTERNAL);
731 if (!buf) {
732 /* out of memory or other unexpected error */
733 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
734 return;
735 }
736 /* <pixels> was an offset into the PBO.
737 * Now make it a real, client-side pointer inside the mapped region.
738 */
739 pixels = ADD_POINTERS(buf, pixels);
740 }
741
742 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
743 format, type, pixels, texImage)) {
744 /* all done */
745 }
746 else if (format == GL_DEPTH_COMPONENT) {
747 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
748 width, height, depth, format, type, pixels, texImage);
749 }
750 else if (format == GL_DEPTH_STENCIL_EXT) {
751 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
752 width, height, depth, format, type, pixels,
753 texImage);
754 }
755 else if (format == GL_STENCIL_INDEX) {
756 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
757 width, height, depth, format, type, pixels, texImage);
758 }
759 else if (format == GL_YCBCR_MESA) {
760 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
761 width, height, depth, format, type, pixels, texImage);
762 }
763 else {
764 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
765 width, height, depth, format, type, pixels, texImage);
766 }
767
768 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
769 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
770 }
771 }
772
773
774
775 /**
776 * This is the software fallback for Driver.GetCompressedTexSubImage().
777 * All error checking will have been done before this routine is called.
778 */
779 void
780 _mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
781 struct gl_texture_image *texImage,
782 GLint xoffset, GLint yoffset,
783 GLint zoffset, GLsizei width,
784 GLint height, GLint depth,
785 GLvoid *img)
786 {
787 const GLuint dimensions =
788 _mesa_get_texture_dimensions(texImage->TexObject->Target);
789 struct compressed_pixelstore store;
790 GLint slice;
791 GLubyte *dest;
792
793 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
794 width, height, depth,
795 &ctx->Pack, &store);
796
797 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
798 /* pack texture image into a PBO */
799 dest = (GLubyte *)
800 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
801 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
802 MAP_INTERNAL);
803 if (!dest) {
804 /* out of memory or other unexpected error */
805 _mesa_error(ctx, GL_OUT_OF_MEMORY,
806 "glGetCompresssedTexImage(map PBO failed)");
807 return;
808 }
809 dest = ADD_POINTERS(dest, img);
810 } else {
811 dest = img;
812 }
813
814 dest += store.SkipBytes;
815
816 for (slice = 0; slice < store.CopySlices; slice++) {
817 GLint srcRowStride;
818 GLubyte *src;
819
820 /* map src texture buffer */
821 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
822 xoffset, yoffset, width, height,
823 GL_MAP_READ_BIT, &src, &srcRowStride);
824
825 if (src) {
826 GLint i;
827 for (i = 0; i < store.CopyRowsPerSlice; i++) {
828 memcpy(dest, src, store.CopyBytesPerRow);
829 dest += store.TotalBytesPerRow;
830 src += srcRowStride;
831 }
832
833 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
834
835 /* Advance to next slice */
836 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
837 store.CopyRowsPerSlice);
838
839 } else {
840 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
841 }
842 }
843
844 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
845 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
846 }
847 }
848
849
850 /**
851 * Validate the texture target enum supplied to glGetTex(ture)Image or
852 * glGetCompressedTex(ture)Image.
853 */
854 static GLboolean
855 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
856 {
857 switch (target) {
858 case GL_TEXTURE_1D:
859 case GL_TEXTURE_2D:
860 case GL_TEXTURE_3D:
861 return GL_TRUE;
862 case GL_TEXTURE_RECTANGLE_NV:
863 return ctx->Extensions.NV_texture_rectangle;
864 case GL_TEXTURE_1D_ARRAY_EXT:
865 case GL_TEXTURE_2D_ARRAY_EXT:
866 return ctx->Extensions.EXT_texture_array;
867 case GL_TEXTURE_CUBE_MAP_ARRAY:
868 return ctx->Extensions.ARB_texture_cube_map_array;
869
870 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
871 * (30.10.2014) says:
872 * "An INVALID_ENUM error is generated if the effective target is not
873 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
874 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
875 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
876 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
877 */
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
882 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
883 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
884 return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
885 case GL_TEXTURE_CUBE_MAP:
886 return dsa ? GL_TRUE : GL_FALSE;
887 default:
888 return GL_FALSE;
889 }
890 }
891
892
893 /**
894 * Do error checking for a glGetTex(ture)Image() call.
895 * \return GL_TRUE if any error, GL_FALSE if no errors.
896 */
897 static GLboolean
898 getteximage_error_check(struct gl_context *ctx,
899 struct gl_texture_image *texImage,
900 GLenum target, GLint level,
901 GLenum format, GLenum type, GLsizei clientMemSize,
902 GLvoid *pixels, bool dsa)
903 {
904 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
905 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
906 GLenum baseFormat;
907 const char *suffix = dsa ? "ture" : "";
908
909 assert(texImage);
910 assert(maxLevels != 0);
911 if (level < 0 || level >= maxLevels) {
912 _mesa_error(ctx, GL_INVALID_VALUE,
913 "glGetTex%sImage(level out of range)", suffix);
914 return GL_TRUE;
915 }
916
917 /*
918 * Format and type checking has been moved up to GetnTexImage and
919 * GetTextureImage so that it happens before getting the texImage object.
920 */
921
922 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
923
924 /* Make sure the requested image format is compatible with the
925 * texture's format.
926 */
927 if (_mesa_is_color_format(format)
928 && !_mesa_is_color_format(baseFormat)) {
929 _mesa_error(ctx, GL_INVALID_OPERATION,
930 "glGetTex%sImage(format mismatch)", suffix);
931 return GL_TRUE;
932 }
933 else if (_mesa_is_depth_format(format)
934 && !_mesa_is_depth_format(baseFormat)
935 && !_mesa_is_depthstencil_format(baseFormat)) {
936 _mesa_error(ctx, GL_INVALID_OPERATION,
937 "glGetTex%sImage(format mismatch)", suffix);
938 return GL_TRUE;
939 }
940 else if (_mesa_is_stencil_format(format)
941 && !ctx->Extensions.ARB_texture_stencil8) {
942 _mesa_error(ctx, GL_INVALID_ENUM,
943 "glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix);
944 return GL_TRUE;
945 }
946 else if (_mesa_is_ycbcr_format(format)
947 && !_mesa_is_ycbcr_format(baseFormat)) {
948 _mesa_error(ctx, GL_INVALID_OPERATION,
949 "glGetTex%sImage(format mismatch)", suffix);
950 return GL_TRUE;
951 }
952 else if (_mesa_is_depthstencil_format(format)
953 && !_mesa_is_depthstencil_format(baseFormat)) {
954 _mesa_error(ctx, GL_INVALID_OPERATION,
955 "glGetTex%sImage(format mismatch)", suffix);
956 return GL_TRUE;
957 }
958 else if (!_mesa_is_stencil_format(format) &&
959 _mesa_is_enum_format_integer(format) !=
960 _mesa_is_format_integer(texImage->TexFormat)) {
961 _mesa_error(ctx, GL_INVALID_OPERATION,
962 "glGetTex%sImage(format mismatch)", suffix);
963 return GL_TRUE;
964 }
965
966 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
967 texImage->Height, texImage->Depth,
968 format, type, clientMemSize, pixels)) {
969 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
970 _mesa_error(ctx, GL_INVALID_OPERATION,
971 "glGetTex%sImage(out of bounds PBO access)", suffix);
972 } else {
973 _mesa_error(ctx, GL_INVALID_OPERATION,
974 "%s(out of bounds access:"
975 " bufSize (%d) is too small)",
976 dsa ? "glGetTextureImage" : "glGetnTexImageARB",
977 clientMemSize);
978 }
979 return GL_TRUE;
980 }
981
982 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
983 /* PBO should not be mapped */
984 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
985 _mesa_error(ctx, GL_INVALID_OPERATION,
986 "glGetTex%sImage(PBO is mapped)", suffix);
987 return GL_TRUE;
988 }
989 }
990
991 return GL_FALSE;
992 }
993
994
995 /**
996 * This is the implementation for glGetnTexImageARB, glGetTextureImage,
997 * and glGetTexImage.
998 *
999 * Requires caller to pass in texImage object because _mesa_GetTextureImage
1000 * must handle the GL_TEXTURE_CUBE_MAP target.
1001 *
1002 * \param target texture target.
1003 * \param level image level.
1004 * \param format pixel data format for returned image.
1005 * \param type pixel data type for returned image.
1006 * \param bufSize size of the pixels data buffer.
1007 * \param pixels returned pixel data.
1008 * \param dsa True when the caller is an ARB_direct_state_access function,
1009 * false otherwise
1010 */
1011 static void
1012 get_texture_image(struct gl_context *ctx,
1013 struct gl_texture_object *texObj,
1014 struct gl_texture_image *texImage, GLenum target,
1015 GLint level, GLenum format, GLenum type,
1016 GLsizei bufSize, GLvoid *pixels, bool dsa)
1017 {
1018 assert(texObj);
1019 assert(texImage);
1020
1021 FLUSH_VERTICES(ctx, 0);
1022
1023 /*
1024 * Legal target checking has been moved up to GetnTexImage and
1025 * GetTextureImage so that it can be caught before receiving a NULL
1026 * texImage object and exiting.
1027 */
1028
1029 if (getteximage_error_check(ctx, texImage, target, level, format,
1030 type, bufSize, pixels, dsa)) {
1031 return;
1032 }
1033
1034 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1035 /* not an error, do nothing */
1036 return;
1037 }
1038
1039 if (_mesa_is_zero_size_texture(texImage))
1040 return;
1041
1042 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1043 _mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d,"
1044 " dstFmt=0x%x, dstType=0x%x\n",
1045 dsa ? "ture": "",
1046 texObj->Name,
1047 _mesa_get_format_name(texImage->TexFormat),
1048 texImage->Width, texImage->Height,
1049 format, type);
1050 }
1051
1052 _mesa_lock_texture(ctx, texObj);
1053 {
1054 ctx->Driver.GetTexSubImage(ctx, 0, 0, 0,
1055 texImage->Width, texImage->Height,
1056 texImage->Depth,
1057 format, type, pixels, texImage);
1058 }
1059 _mesa_unlock_texture(ctx, texObj);
1060 }
1061
1062 /**
1063 * Get texture image. Called by glGetTexImage.
1064 *
1065 * \param target texture target.
1066 * \param level image level.
1067 * \param format pixel data format for returned image.
1068 * \param type pixel data type for returned image.
1069 * \param bufSize size of the pixels data buffer.
1070 * \param pixels returned pixel data.
1071 */
1072 void GLAPIENTRY
1073 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format,
1074 GLenum type, GLsizei bufSize, GLvoid *pixels)
1075 {
1076 struct gl_texture_object *texObj;
1077 struct gl_texture_image *texImage;
1078 GLenum err;
1079 GET_CURRENT_CONTEXT(ctx);
1080
1081 /*
1082 * This has been moved here because a format/type mismatch can cause a NULL
1083 * texImage object, which in turn causes the mismatch error to be
1084 * ignored.
1085 */
1086 err = _mesa_error_check_format_and_type(ctx, format, type);
1087 if (err != GL_NO_ERROR) {
1088 _mesa_error(ctx, err, "glGetnTexImage(format/type)");
1089 return;
1090 }
1091
1092 /*
1093 * Legal target checking has been moved here to prevent exiting with a NULL
1094 * texImage object.
1095 */
1096 if (!legal_getteximage_target(ctx, target, false)) {
1097 _mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)",
1098 target);
1099 return;
1100 }
1101
1102 texObj = _mesa_get_current_tex_object(ctx, target);
1103 if (!texObj)
1104 return;
1105
1106 texImage = _mesa_select_tex_image(texObj, target, level);
1107 if (!texImage)
1108 return;
1109
1110 get_texture_image(ctx, texObj, texImage, target, level, format, type,
1111 bufSize, pixels, false);
1112 }
1113
1114
1115 void GLAPIENTRY
1116 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
1117 GLenum type, GLvoid *pixels )
1118 {
1119 _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
1120 }
1121
1122 /**
1123 * Get texture image.
1124 *
1125 * \param texture texture name.
1126 * \param level image level.
1127 * \param format pixel data format for returned image.
1128 * \param type pixel data type for returned image.
1129 * \param bufSize size of the pixels data buffer.
1130 * \param pixels returned pixel data.
1131 */
1132 void GLAPIENTRY
1133 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
1134 GLenum type, GLsizei bufSize, GLvoid *pixels)
1135 {
1136 struct gl_texture_object *texObj;
1137 struct gl_texture_image *texImage;
1138 int i;
1139 GLint image_stride;
1140 GLenum err;
1141 GET_CURRENT_CONTEXT(ctx);
1142
1143 /*
1144 * This has been moved here because a format/type mismatch can cause a NULL
1145 * texImage object, which in turn causes the mismatch error to be
1146 * ignored.
1147 */
1148 err = _mesa_error_check_format_and_type(ctx, format, type);
1149 if (err != GL_NO_ERROR) {
1150 _mesa_error(ctx, err, "glGetTextureImage(format/type)");
1151 return;
1152 }
1153
1154 texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage");
1155 if (!texObj)
1156 return;
1157
1158 /*
1159 * Legal target checking has been moved here to prevent exiting with a NULL
1160 * texImage object.
1161 */
1162 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1163 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)",
1164 _mesa_enum_to_string(texObj->Target));
1165 return;
1166 }
1167
1168 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
1169 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
1170
1171 /* Make sure the texture object is a proper cube.
1172 * (See texturesubimage in teximage.c for details on why this check is
1173 * performed.)
1174 */
1175 if (!_mesa_cube_level_complete(texObj, level)) {
1176 _mesa_error(ctx, GL_INVALID_OPERATION,
1177 "glGetTextureImage(cube map incomplete)");
1178 return;
1179 }
1180
1181 /* Copy each face. */
1182 for (i = 0; i < 6; ++i) {
1183 texImage = texObj->Image[i][level];
1184 assert(texImage);
1185
1186 get_texture_image(ctx, texObj, texImage, texObj->Target, level,
1187 format, type, bufSize, pixels, true);
1188
1189 image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
1190 texImage->Height, format,
1191 type);
1192 pixels = (GLubyte *) pixels + image_stride;
1193 bufSize -= image_stride;
1194 }
1195 }
1196 else {
1197 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
1198 if (!texImage)
1199 return;
1200
1201 get_texture_image(ctx, texObj, texImage, texObj->Target, level,
1202 format, type, bufSize, pixels, true);
1203 }
1204 }
1205
1206 /**
1207 * Do error checking for a glGetCompressedTexImage() call.
1208 * \return GL_TRUE if any error, GL_FALSE if no errors.
1209 */
1210 static GLboolean
1211 getcompressedteximage_error_check(struct gl_context *ctx,
1212 struct gl_texture_image *texImage,
1213 GLenum target,
1214 GLint level, GLsizei clientMemSize,
1215 GLvoid *img, bool dsa)
1216 {
1217 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1218 GLuint compressedSize, dimensions;
1219 const char *suffix = dsa ? "ture" : "";
1220
1221 assert(texImage);
1222
1223 if (!legal_getteximage_target(ctx, target, dsa)) {
1224 _mesa_error(ctx, GL_INVALID_ENUM,
1225 "glGetCompressedTex%sImage(target=%s)", suffix,
1226 _mesa_enum_to_string(target));
1227 return GL_TRUE;
1228 }
1229
1230 assert(maxLevels != 0);
1231 if (level < 0 || level >= maxLevels) {
1232 _mesa_error(ctx, GL_INVALID_VALUE,
1233 "glGetCompressedTex%sImage(bad level = %d)", suffix, level);
1234 return GL_TRUE;
1235 }
1236
1237 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "glGetCompressedTex%sImage(texture is not compressed)",
1240 suffix);
1241 return GL_TRUE;
1242 }
1243
1244 compressedSize = _mesa_format_image_size(texImage->TexFormat,
1245 texImage->Width,
1246 texImage->Height,
1247 texImage->Depth);
1248
1249 /* Check for invalid pixel storage modes */
1250 dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target);
1251 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1252 &ctx->Pack, dsa ?
1253 "glGetCompressedTextureImage":
1254 "glGetCompressedTexImage")) {
1255 return GL_TRUE;
1256 }
1257
1258 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1259 /* do bounds checking on writing to client memory */
1260 if (clientMemSize < (GLsizei) compressedSize) {
1261 _mesa_error(ctx, GL_INVALID_OPERATION,
1262 "%s(out of bounds access: bufSize (%d) is too small)",
1263 dsa ? "glGetCompressedTextureImage" :
1264 "glGetnCompressedTexImageARB", clientMemSize);
1265 return GL_TRUE;
1266 }
1267 } else {
1268 /* do bounds checking on PBO write */
1269 if ((const GLubyte *) img + compressedSize >
1270 (const GLubyte *) ctx->Pack.BufferObj->Size) {
1271 _mesa_error(ctx, GL_INVALID_OPERATION,
1272 "glGetCompressedTex%sImage(out of bounds PBO access)",
1273 suffix);
1274 return GL_TRUE;
1275 }
1276
1277 /* make sure PBO is not mapped */
1278 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1279 _mesa_error(ctx, GL_INVALID_OPERATION,
1280 "glGetCompressedTex%sImage(PBO is mapped)", suffix);
1281 return GL_TRUE;
1282 }
1283 }
1284
1285 return GL_FALSE;
1286 }
1287
1288 /** Implements glGetnCompressedTexImageARB, glGetCompressedTexImage, and
1289 * glGetCompressedTextureImage.
1290 *
1291 * texImage must be passed in because glGetCompressedTexImage must handle the
1292 * target GL_TEXTURE_CUBE_MAP.
1293 */
1294 void
1295 _mesa_get_compressed_texture_image(struct gl_context *ctx,
1296 struct gl_texture_object *texObj,
1297 struct gl_texture_image *texImage,
1298 GLenum target, GLint level,
1299 GLsizei bufSize, GLvoid *pixels,
1300 bool dsa)
1301 {
1302 assert(texObj);
1303 assert(texImage);
1304
1305 FLUSH_VERTICES(ctx, 0);
1306
1307 if (getcompressedteximage_error_check(ctx, texImage, target, level,
1308 bufSize, pixels, dsa)) {
1309 return;
1310 }
1311
1312 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1313 /* not an error, do nothing */
1314 return;
1315 }
1316
1317 if (_mesa_is_zero_size_texture(texImage))
1318 return;
1319
1320 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1321 _mesa_debug(ctx,
1322 "glGetCompressedTex%sImage(tex %u) format = %s, w=%d, h=%d\n",
1323 dsa ? "ture" : "", texObj->Name,
1324 _mesa_get_format_name(texImage->TexFormat),
1325 texImage->Width, texImage->Height);
1326 }
1327
1328 _mesa_lock_texture(ctx, texObj);
1329 {
1330 ctx->Driver.GetCompressedTexSubImage(ctx, texImage,
1331 0, 0, 0,
1332 texImage->Width, texImage->Height,
1333 texImage->Depth, pixels);
1334 }
1335 _mesa_unlock_texture(ctx, texObj);
1336 }
1337
1338 void GLAPIENTRY
1339 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1340 GLvoid *img)
1341 {
1342 struct gl_texture_object *texObj;
1343 struct gl_texture_image *texImage;
1344 GET_CURRENT_CONTEXT(ctx);
1345
1346 texObj = _mesa_get_current_tex_object(ctx, target);
1347 if (!texObj)
1348 return;
1349
1350 texImage = _mesa_select_tex_image(texObj, target, level);
1351 if (!texImage)
1352 return;
1353
1354 _mesa_get_compressed_texture_image(ctx, texObj, texImage, target, level,
1355 bufSize, img, false);
1356 }
1357
1358 void GLAPIENTRY
1359 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1360 {
1361 _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
1362 }
1363
1364 /**
1365 * Get compressed texture image.
1366 *
1367 * \param texture texture name.
1368 * \param level image level.
1369 * \param bufSize size of the pixels data buffer.
1370 * \param pixels returned pixel data.
1371 */
1372 void GLAPIENTRY
1373 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1374 GLsizei bufSize, GLvoid *pixels)
1375 {
1376 struct gl_texture_object *texObj;
1377 struct gl_texture_image *texImage;
1378 int i;
1379 GLint image_stride;
1380 GET_CURRENT_CONTEXT(ctx);
1381
1382 texObj = _mesa_lookup_texture_err(ctx, texture,
1383 "glGetCompressedTextureImage");
1384 if (!texObj)
1385 return;
1386
1387 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
1388 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
1389
1390 /* Make sure the texture object is a proper cube.
1391 * (See texturesubimage in teximage.c for details on why this check is
1392 * performed.)
1393 */
1394 if (!_mesa_cube_level_complete(texObj, level)) {
1395 _mesa_error(ctx, GL_INVALID_OPERATION,
1396 "glGetCompressedTextureImage(cube map incomplete)");
1397 return;
1398 }
1399
1400 /* Copy each face. */
1401 for (i = 0; i < 6; ++i) {
1402 texImage = texObj->Image[i][level];
1403 assert(texImage);
1404
1405 _mesa_get_compressed_texture_image(ctx, texObj, texImage,
1406 texObj->Target, level,
1407 bufSize, pixels, true);
1408
1409 /* Compressed images don't have a client format */
1410 image_stride = _mesa_format_image_size(texImage->TexFormat,
1411 texImage->Width,
1412 texImage->Height, 1);
1413
1414 pixels = (GLubyte *) pixels + image_stride;
1415 bufSize -= image_stride;
1416 }
1417 }
1418 else {
1419 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
1420 if (!texImage)
1421 return;
1422
1423 _mesa_get_compressed_texture_image(ctx, texObj, texImage,
1424 texObj->Target, level, bufSize,
1425 pixels, true);
1426 }
1427 }