2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
53 * Can the given type represent negative values?
55 static inline GLboolean
56 type_needs_clamping(GLenum type
)
63 case GL_HALF_FLOAT_ARB
:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
65 case GL_UNSIGNED_INT_5_9_9_9_REV
:
74 * glGetTexImage for depth/Z pixels.
77 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
78 GLint xoffset
, GLint yoffset
, GLint zoffset
,
79 GLsizei width
, GLsizei height
, GLint depth
,
80 GLenum format
, GLenum type
, GLvoid
*pixels
,
81 struct gl_texture_image
*texImage
)
84 GLfloat
*depthRow
= malloc(width
* sizeof(GLfloat
));
87 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
91 for (img
= 0; img
< depth
; img
++) {
95 /* map src texture buffer */
96 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
97 xoffset
, yoffset
, width
, height
,
98 GL_MAP_READ_BIT
, &srcMap
, &srcRowStride
);
101 for (row
= 0; row
< height
; row
++) {
102 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
103 width
, height
, format
, type
,
105 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
106 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
107 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
110 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
113 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
123 * glGetTexImage for depth/stencil pixels.
126 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
127 GLint xoffset
, GLint yoffset
, GLint zoffset
,
128 GLsizei width
, GLsizei height
, GLint depth
,
129 GLenum format
, GLenum type
, GLvoid
*pixels
,
130 struct gl_texture_image
*texImage
)
134 assert(format
== GL_DEPTH_STENCIL
);
135 assert(type
== GL_UNSIGNED_INT_24_8
||
136 type
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
);
138 for (img
= 0; img
< depth
; img
++) {
142 /* map src texture buffer */
143 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
144 xoffset
, yoffset
, width
, height
,
145 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
148 for (row
= 0; row
< height
; row
++) {
149 const GLubyte
*src
= srcMap
+ row
* rowstride
;
150 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
151 width
, height
, format
, type
,
153 _mesa_unpack_depth_stencil_row(texImage
->TexFormat
,
155 (const GLuint
*) src
,
157 if (ctx
->Pack
.SwapBytes
) {
158 _mesa_swap4((GLuint
*) dest
, width
);
162 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
165 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
172 * glGetTexImage for stencil pixels.
175 get_tex_stencil(struct gl_context
*ctx
, GLuint dimensions
,
176 GLint xoffset
, GLint yoffset
, GLint zoffset
,
177 GLsizei width
, GLsizei height
, GLint depth
,
178 GLenum format
, GLenum type
, GLvoid
*pixels
,
179 struct gl_texture_image
*texImage
)
183 assert(format
== GL_STENCIL_INDEX
);
185 for (img
= 0; img
< depth
; img
++) {
189 /* map src texture buffer */
190 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
191 xoffset
, yoffset
, width
, height
,
193 &srcMap
, &rowstride
);
196 for (row
= 0; row
< height
; row
++) {
197 const GLubyte
*src
= srcMap
+ row
* rowstride
;
198 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
199 width
, height
, format
, type
,
201 _mesa_unpack_ubyte_stencil_row(texImage
->TexFormat
,
203 (const GLuint
*) src
,
207 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
210 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
218 * glGetTexImage for YCbCr pixels.
221 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
222 GLint xoffset
, GLint yoffset
, GLint zoffset
,
223 GLsizei width
, GLsizei height
, GLint depth
,
224 GLenum format
, GLenum type
, GLvoid
*pixels
,
225 struct gl_texture_image
*texImage
)
229 for (img
= 0; img
< depth
; img
++) {
233 /* map src texture buffer */
234 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
235 xoffset
, yoffset
, width
, height
,
236 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
239 for (row
= 0; row
< height
; row
++) {
240 const GLubyte
*src
= srcMap
+ row
* rowstride
;
241 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
242 width
, height
, format
, type
,
244 memcpy(dest
, src
, width
* sizeof(GLushort
));
246 /* check for byte swapping */
247 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
248 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
249 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
250 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
251 if (!ctx
->Pack
.SwapBytes
)
252 _mesa_swap2((GLushort
*) dest
, width
);
254 else if (ctx
->Pack
.SwapBytes
) {
255 _mesa_swap2((GLushort
*) dest
, width
);
259 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
262 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
269 * Depending on the base format involved we may need to apply a rebase
270 * transform (for example: if we download to a Luminance format we want
274 teximage_needs_rebase(mesa_format texFormat
, GLenum baseFormat
,
275 bool is_compressed
, uint8_t *rebaseSwizzle
)
277 bool needsRebase
= false;
279 if (baseFormat
== GL_LUMINANCE
||
280 baseFormat
== GL_INTENSITY
) {
282 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
283 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
284 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
285 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_ONE
;
286 } else if (baseFormat
== GL_LUMINANCE_ALPHA
) {
288 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
289 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
290 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
291 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_W
;
292 } else if (!is_compressed
&&
293 (baseFormat
!= _mesa_get_format_base_format(texFormat
))) {
295 _mesa_compute_rgba2base2rgba_component_mapping(baseFormat
,
304 * Get a color texture image with decompression.
307 get_tex_rgba_compressed(struct gl_context
*ctx
, GLuint dimensions
,
308 GLint xoffset
, GLint yoffset
, GLint zoffset
,
309 GLsizei width
, GLsizei height
, GLint depth
,
310 GLenum format
, GLenum type
, GLvoid
*pixels
,
311 struct gl_texture_image
*texImage
,
312 GLbitfield transferOps
)
314 /* don't want to apply sRGB -> RGB conversion here so override the format */
315 const mesa_format texFormat
=
316 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
317 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
318 GLfloat
*tempImage
, *tempSlice
;
320 int srcStride
, dstStride
;
323 uint8_t rebaseSwizzle
[4];
325 /* Decompress into temp float buffer, then pack into user buffer */
326 tempImage
= malloc(width
* height
* depth
* 4 * sizeof(GLfloat
));
328 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
332 /* Decompress the texture image slices - results in 'tempImage' */
333 for (slice
= 0; slice
< depth
; slice
++) {
337 tempSlice
= tempImage
+ slice
* 4 * width
* height
;
339 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
340 xoffset
, yoffset
, width
, height
,
342 &srcMap
, &srcRowStride
);
344 _mesa_decompress_image(texFormat
, width
, height
,
345 srcMap
, srcRowStride
, tempSlice
);
347 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
350 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
356 needsRebase
= teximage_needs_rebase(texFormat
, baseFormat
, true,
359 srcStride
= 4 * width
* sizeof(GLfloat
);
360 dstStride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
361 dstFormat
= _mesa_format_from_format_and_type(format
, type
);
362 tempSlice
= tempImage
;
363 for (slice
= 0; slice
< depth
; slice
++) {
364 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
365 width
, height
, format
, type
,
367 _mesa_format_convert(dest
, dstFormat
, dstStride
,
368 tempSlice
, RGBA32_FLOAT
, srcStride
,
370 needsRebase
? rebaseSwizzle
: NULL
);
372 /* Handle byte swapping if required */
373 if (ctx
->Pack
.SwapBytes
) {
374 _mesa_swap_bytes_2d_image(format
, type
, &ctx
->Pack
,
375 width
, height
, dest
, dest
);
378 tempSlice
+= 4 * width
* height
;
386 * Return a base GL format given the user-requested format
387 * for glGetTexImage().
390 _mesa_base_pack_format(GLenum format
)
395 case GL_BGRA_INTEGER
:
396 case GL_RGBA_INTEGER
:
404 case GL_GREEN_INTEGER
:
406 case GL_BLUE_INTEGER
:
408 case GL_ALPHA_INTEGER
:
410 case GL_LUMINANCE_INTEGER_EXT
:
412 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
413 return GL_LUMINANCE_ALPHA
;
421 * Get an uncompressed color texture image.
424 get_tex_rgba_uncompressed(struct gl_context
*ctx
, GLuint dimensions
,
425 GLint xoffset
, GLint yoffset
, GLint zoffset
,
426 GLsizei width
, GLsizei height
, GLint depth
,
427 GLenum format
, GLenum type
, GLvoid
*pixels
,
428 struct gl_texture_image
*texImage
,
429 GLbitfield transferOps
)
431 /* don't want to apply sRGB -> RGB conversion here so override the format */
432 const mesa_format texFormat
=
433 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
435 GLboolean dst_is_integer
;
438 uint8_t rebaseSwizzle
[4];
442 needsRebase
= teximage_needs_rebase(texFormat
, texImage
->_BaseFormat
, false,
445 /* Describe the dst format */
446 dst_is_integer
= _mesa_is_enum_format_integer(format
);
447 dst_format
= _mesa_format_from_format_and_type(format
, type
);
448 dst_stride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
450 /* Since _mesa_format_convert does not handle transferOps we need to handle
451 * them before we call the function. This requires to convert to RGBA float
452 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
453 * integer then transferOps do not apply.
455 assert(!transferOps
|| (transferOps
&& !dst_is_integer
));
456 (void) dst_is_integer
; /* silence unused var warning */
458 for (img
= 0; img
< depth
; img
++) {
467 /* map src texture buffer */
468 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
469 xoffset
, yoffset
, width
, height
,
471 &srcMap
, &rowstride
);
473 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
478 dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
479 width
, height
, format
, type
,
483 uint32_t rgba_format
;
485 bool need_convert
= false;
487 /* We will convert to RGBA float */
488 rgba_format
= RGBA32_FLOAT
;
489 rgba_stride
= width
* 4 * sizeof(GLfloat
);
491 /* If we are lucky and the dst format matches the RGBA format we need
492 * to convert to, then we can convert directly into the dst buffer
493 * and avoid the final conversion/copy from the rgba buffer to the dst
496 if (format
== rgba_format
) {
500 if (rgba
== NULL
) { /* Allocate the RGBA buffer only once */
501 rgba
= malloc(height
* rgba_stride
);
503 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
504 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
510 _mesa_format_convert(rgba
, rgba_format
, rgba_stride
,
511 img_src
, texFormat
, rowstride
,
513 needsRebase
? rebaseSwizzle
: NULL
);
515 /* Handle transfer ops now */
516 _mesa_apply_rgba_transfer_ops(ctx
, transferOps
, width
* height
, rgba
);
518 /* If we had to rebase, we have already handled that */
521 /* If we were lucky and our RGBA conversion matches the dst format,
527 /* Otherwise, we need to convert from RGBA to dst next */
529 src_format
= rgba_format
;
530 src_stride
= rgba_stride
;
532 /* No RGBA conversion needed, convert directly to dst */
534 src_format
= texFormat
;
535 src_stride
= rowstride
;
538 /* Do the conversion to destination format */
539 _mesa_format_convert(dest
, dst_format
, dst_stride
,
540 src
, src_format
, src_stride
,
542 needsRebase
? rebaseSwizzle
: NULL
);
545 /* Handle byte swapping if required */
546 if (ctx
->Pack
.SwapBytes
)
547 _mesa_swap_bytes_2d_image(format
, type
, &ctx
->Pack
,
548 width
, height
, dest
, dest
);
550 /* Unmap the src texture buffer */
551 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
560 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
561 * Compressed textures are handled here as well.
564 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
565 GLint xoffset
, GLint yoffset
, GLint zoffset
,
566 GLsizei width
, GLsizei height
, GLint depth
,
567 GLenum format
, GLenum type
, GLvoid
*pixels
,
568 struct gl_texture_image
*texImage
)
570 const GLenum dataType
= _mesa_get_format_datatype(texImage
->TexFormat
);
571 GLbitfield transferOps
= 0x0;
573 /* In general, clamping does not apply to glGetTexImage, except when
574 * the returned type of the image can't hold negative values.
576 if (type_needs_clamping(type
)) {
577 /* the returned image type can't have negative values */
578 if (dataType
== GL_FLOAT
||
579 dataType
== GL_HALF_FLOAT
||
580 dataType
== GL_SIGNED_NORMALIZED
||
581 format
== GL_LUMINANCE
||
582 format
== GL_LUMINANCE_ALPHA
) {
583 transferOps
|= IMAGE_CLAMP_BIT
;
587 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
588 get_tex_rgba_compressed(ctx
, dimensions
,
589 xoffset
, yoffset
, zoffset
,
590 width
, height
, depth
,
592 pixels
, texImage
, transferOps
);
595 get_tex_rgba_uncompressed(ctx
, dimensions
,
596 xoffset
, yoffset
, zoffset
,
597 width
, height
, depth
,
599 pixels
, texImage
, transferOps
);
605 * Try to do glGetTexImage() with simple memcpy().
606 * \return GL_TRUE if done, GL_FALSE otherwise
609 get_tex_memcpy(struct gl_context
*ctx
,
610 GLint xoffset
, GLint yoffset
, GLint zoffset
,
611 GLsizei width
, GLsizei height
, GLint depth
,
612 GLenum format
, GLenum type
, GLvoid
*pixels
,
613 struct gl_texture_image
*texImage
)
615 const GLenum target
= texImage
->TexObject
->Target
;
616 GLboolean memCopy
= GL_FALSE
;
617 GLenum texBaseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
620 * Check if we can use memcpy to copy from the hardware texture
621 * format to the user's format/type.
622 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
624 if ((target
== GL_TEXTURE_1D
||
625 target
== GL_TEXTURE_2D
||
626 target
== GL_TEXTURE_RECTANGLE
||
627 _mesa_is_cube_face(target
)) &&
628 texBaseFormat
== texImage
->_BaseFormat
) {
629 memCopy
= _mesa_format_matches_format_and_type(texImage
->TexFormat
,
631 ctx
->Pack
.SwapBytes
, NULL
);
635 /* only a single slice is supported at this time */
640 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
641 const GLint bytesPerRow
= width
* bpp
;
643 _mesa_image_address2d(&ctx
->Pack
, pixels
, width
, height
,
645 const GLint dstRowStride
=
646 _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
650 /* map src texture buffer */
651 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
,
652 xoffset
, yoffset
, width
, height
,
653 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
656 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
657 memcpy(dst
, src
, bytesPerRow
* height
);
661 for (row
= 0; row
< height
; row
++) {
662 memcpy(dst
, src
, bytesPerRow
);
668 /* unmap src texture buffer */
669 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
);
672 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
681 * This is the software fallback for Driver.GetTexSubImage().
682 * All error checking will have been done before this routine is called.
683 * We'll call ctx->Driver.MapTextureImage() to access the data, then
684 * unmap with ctx->Driver.UnmapTextureImage().
687 _mesa_GetTexSubImage_sw(struct gl_context
*ctx
,
688 GLint xoffset
, GLint yoffset
, GLint zoffset
,
689 GLsizei width
, GLsizei height
, GLint depth
,
690 GLenum format
, GLenum type
, GLvoid
*pixels
,
691 struct gl_texture_image
*texImage
)
693 const GLuint dimensions
=
694 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
696 /* map dest buffer, if PBO */
697 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
698 /* Packing texture image into a PBO.
699 * Map the (potentially) VRAM-based buffer into our process space so
700 * we can write into it with the code below.
701 * A hardware driver might use a sophisticated blit to move the
702 * texture data to the PBO if the PBO is in VRAM along with the texture.
704 GLubyte
*buf
= (GLubyte
*)
705 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
706 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
709 /* out of memory or other unexpected error */
710 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
713 /* <pixels> was an offset into the PBO.
714 * Now make it a real, client-side pointer inside the mapped region.
716 pixels
= ADD_POINTERS(buf
, pixels
);
719 /* for all array textures, the Z axis selects the layer */
720 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
725 assert(zoffset
+ depth
<= texImage
->Height
);
727 assert(zoffset
+ depth
<= texImage
->Depth
);
730 if (get_tex_memcpy(ctx
, xoffset
, yoffset
, zoffset
, width
, height
, depth
,
731 format
, type
, pixels
, texImage
)) {
734 else if (format
== GL_DEPTH_COMPONENT
) {
735 get_tex_depth(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
736 width
, height
, depth
, format
, type
, pixels
, texImage
);
738 else if (format
== GL_DEPTH_STENCIL_EXT
) {
739 get_tex_depth_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
740 width
, height
, depth
, format
, type
, pixels
,
743 else if (format
== GL_STENCIL_INDEX
) {
744 get_tex_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
745 width
, height
, depth
, format
, type
, pixels
, texImage
);
747 else if (format
== GL_YCBCR_MESA
) {
748 get_tex_ycbcr(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
749 width
, height
, depth
, format
, type
, pixels
, texImage
);
752 get_tex_rgba(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
753 width
, height
, depth
, format
, type
, pixels
, texImage
);
756 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
757 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
764 * This is the software fallback for Driver.GetCompressedTexSubImage().
765 * All error checking will have been done before this routine is called.
768 _mesa_GetCompressedTexSubImage_sw(struct gl_context
*ctx
,
769 struct gl_texture_image
*texImage
,
770 GLint xoffset
, GLint yoffset
,
771 GLint zoffset
, GLsizei width
,
772 GLint height
, GLint depth
,
775 const GLuint dimensions
=
776 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
777 struct compressed_pixelstore store
;
781 _mesa_compute_compressed_pixelstore(dimensions
, texImage
->TexFormat
,
782 width
, height
, depth
,
785 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
786 /* pack texture image into a PBO */
788 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
789 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
792 /* out of memory or other unexpected error */
793 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
794 "glGetCompresssedTexImage(map PBO failed)");
797 dest
= ADD_POINTERS(dest
, img
);
802 dest
+= store
.SkipBytes
;
804 for (slice
= 0; slice
< store
.CopySlices
; slice
++) {
808 /* map src texture buffer */
809 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
810 xoffset
, yoffset
, width
, height
,
811 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
815 for (i
= 0; i
< store
.CopyRowsPerSlice
; i
++) {
816 memcpy(dest
, src
, store
.CopyBytesPerRow
);
817 dest
+= store
.TotalBytesPerRow
;
821 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
823 /* Advance to next slice */
824 dest
+= store
.TotalBytesPerRow
* (store
.TotalRowsPerSlice
-
825 store
.CopyRowsPerSlice
);
828 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetCompresssedTexImage");
832 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
833 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
839 * Validate the texture target enum supplied to glGetTex(ture)Image or
840 * glGetCompressedTex(ture)Image.
843 legal_getteximage_target(struct gl_context
*ctx
, GLenum target
, bool dsa
)
850 case GL_TEXTURE_RECTANGLE_NV
:
851 return ctx
->Extensions
.NV_texture_rectangle
;
852 case GL_TEXTURE_1D_ARRAY_EXT
:
853 case GL_TEXTURE_2D_ARRAY_EXT
:
854 return ctx
->Extensions
.EXT_texture_array
;
855 case GL_TEXTURE_CUBE_MAP_ARRAY
:
856 return ctx
->Extensions
.ARB_texture_cube_map_array
;
858 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
860 * "An INVALID_ENUM error is generated if the effective target is not
861 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
862 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
863 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
864 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
866 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
867 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
868 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
869 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
870 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
871 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
872 return dsa
? GL_FALSE
: ctx
->Extensions
.ARB_texture_cube_map
;
873 case GL_TEXTURE_CUBE_MAP
:
874 return dsa
? GL_TRUE
: GL_FALSE
;
882 * Wrapper for _mesa_select_tex_image() which can handle target being
883 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
884 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
887 static struct gl_texture_image
*
888 select_tex_image(const struct gl_texture_object
*texObj
, GLenum target
,
889 GLint level
, GLint zoffset
)
892 assert(level
< MAX_TEXTURE_LEVELS
);
893 if (target
== GL_TEXTURE_CUBE_MAP
) {
894 assert(zoffset
>= 0);
896 target
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
;
898 return _mesa_select_tex_image(texObj
, target
, level
);
903 * Error-check the offset and size arguments to
904 * glGet[Compressed]TextureSubImage(). Also checks if the specified
905 * texture image is missing.
906 * \return true if error, false if no error.
909 dimensions_error_check(struct gl_context
*ctx
,
910 struct gl_texture_object
*texObj
,
911 GLenum target
, GLint level
,
912 GLint xoffset
, GLint yoffset
, GLint zoffset
,
913 GLsizei width
, GLsizei height
, GLsizei depth
,
916 const struct gl_texture_image
*texImage
;
920 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(xoffset = %d)", caller
, xoffset
);
925 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(yoffset = %d)", caller
, yoffset
);
930 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(zoffset = %d)", caller
, zoffset
);
935 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width = %d)", caller
, width
);
940 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height = %d)", caller
, height
);
945 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(depth = %d)", caller
, depth
);
949 /* do special per-target checks */
953 _mesa_error(ctx
, GL_INVALID_VALUE
,
954 "%s(1D, yoffset = %d)", caller
, yoffset
);
958 _mesa_error(ctx
, GL_INVALID_VALUE
,
959 "%s(1D, height = %d)", caller
, height
);
963 case GL_TEXTURE_1D_ARRAY
:
965 case GL_TEXTURE_RECTANGLE
:
967 _mesa_error(ctx
, GL_INVALID_VALUE
,
968 "%s(zoffset = %d)", caller
, zoffset
);
972 _mesa_error(ctx
, GL_INVALID_VALUE
,
973 "%s(depth = %d)", caller
, depth
);
977 case GL_TEXTURE_CUBE_MAP
:
978 /* Non-array cube maps are special because we have a gl_texture_image
981 if (zoffset
+ depth
> 6) {
982 _mesa_error(ctx
, GL_INVALID_VALUE
,
983 "%s(zoffset + depth = %d)", caller
, zoffset
+ depth
);
986 /* check that the range of faces exist */
987 for (i
= 0; i
< depth
; i
++) {
988 GLenum face
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
+ i
;
989 if (!_mesa_select_tex_image(texObj
, face
, level
)) {
990 /* non-existant face */
991 _mesa_error(ctx
, GL_INVALID_OPERATION
,
992 "%s(missing cube face)", caller
);
1001 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1003 /* missing texture image */
1004 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(missing image)", caller
);
1008 if (xoffset
+ width
> texImage
->Width
) {
1009 _mesa_error(ctx
, GL_INVALID_VALUE
,
1010 "%s(xoffset %d + width %d > %u)",
1011 caller
, xoffset
, width
, texImage
->Width
);
1015 if (yoffset
+ height
> texImage
->Height
) {
1016 _mesa_error(ctx
, GL_INVALID_VALUE
,
1017 "%s(yoffset %d + height %d > %u)",
1018 caller
, yoffset
, height
, texImage
->Height
);
1022 if (target
!= GL_TEXTURE_CUBE_MAP
) {
1023 /* Cube map error checking was done above */
1024 if (zoffset
+ depth
> texImage
->Depth
) {
1025 _mesa_error(ctx
, GL_INVALID_VALUE
,
1026 "%s(zoffset %d + depth %d > %u)",
1027 caller
, zoffset
, depth
, texImage
->Depth
);
1032 /* Extra checks for compressed textures */
1035 _mesa_get_format_block_size_3d(texImage
->TexFormat
, &bw
, &bh
, &bd
);
1036 if (bw
> 1 || bh
> 1 || bd
> 1) {
1037 /* offset must be multiple of block size */
1038 if (xoffset
% bw
!= 0) {
1039 _mesa_error(ctx
, GL_INVALID_VALUE
,
1040 "%s(xoffset = %d)", caller
, xoffset
);
1043 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
1044 if (yoffset
% bh
!= 0) {
1045 _mesa_error(ctx
, GL_INVALID_VALUE
,
1046 "%s(yoffset = %d)", caller
, yoffset
);
1051 if (zoffset
% bd
!= 0) {
1052 _mesa_error(ctx
, GL_INVALID_VALUE
,
1053 "%s(zoffset = %d)", caller
, zoffset
);
1057 /* The size must be a multiple of bw x bh x bd, or we must be using a
1058 * offset+size that exactly hits the edge of the image.
1060 if ((width
% bw
!= 0) &&
1061 (xoffset
+ width
!= (GLint
) texImage
->Width
)) {
1062 _mesa_error(ctx
, GL_INVALID_VALUE
,
1063 "%s(width = %d)", caller
, width
);
1067 if ((height
% bh
!= 0) &&
1068 (yoffset
+ height
!= (GLint
) texImage
->Height
)) {
1069 _mesa_error(ctx
, GL_INVALID_VALUE
,
1070 "%s(height = %d)", caller
, height
);
1074 if ((depth
% bd
!= 0) &&
1075 (zoffset
+ depth
!= (GLint
) texImage
->Depth
)) {
1076 _mesa_error(ctx
, GL_INVALID_VALUE
,
1077 "%s(depth = %d)", caller
, depth
);
1083 if (width
== 0 || height
== 0 || depth
== 0) {
1084 /* Not an error, but nothing to do. Return 'true' so that the
1085 * caller simply returns.
1095 * Do PBO-related error checking for getting uncompressed images.
1096 * \return true if there was an error (or the GetTexImage is to be a no-op)
1099 pbo_error_check(struct gl_context
*ctx
, GLenum target
,
1100 GLsizei width
, GLsizei height
, GLsizei depth
,
1101 GLenum format
, GLenum type
, GLsizei clientMemSize
,
1105 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
1107 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, width
, height
, depth
,
1108 format
, type
, clientMemSize
, pixels
)) {
1109 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1110 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1111 "%s(out of bounds PBO access)", caller
);
1113 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1114 "%s(out of bounds access: bufSize (%d) is too small)",
1115 caller
, clientMemSize
);
1120 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1121 /* PBO should not be mapped */
1122 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1123 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1124 "%s(PBO is mapped)", caller
);
1129 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1130 /* not an error, do nothing */
1139 * Do error checking for all (non-compressed) get-texture-image functions.
1140 * \return true if any error, false if no errors.
1143 getteximage_error_check(struct gl_context
*ctx
,
1144 struct gl_texture_object
*texObj
,
1145 GLenum target
, GLint level
,
1146 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1147 GLsizei width
, GLsizei height
, GLsizei depth
,
1148 GLenum format
, GLenum type
, GLsizei bufSize
,
1149 GLvoid
*pixels
, const char *caller
)
1151 struct gl_texture_image
*texImage
;
1152 GLenum baseFormat
, err
;
1157 if (texObj
->Target
== 0) {
1158 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1162 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1163 if (level
< 0 || level
>= maxLevels
) {
1164 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(level = %d)", caller
, level
);
1168 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
1169 if (err
!= GL_NO_ERROR
) {
1170 _mesa_error(ctx
, err
, "%s(format/type)", caller
);
1174 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1175 xoffset
, yoffset
, zoffset
,
1176 width
, height
, depth
, caller
)) {
1180 if (pbo_error_check(ctx
, target
, width
, height
, depth
,
1181 format
, type
, bufSize
, pixels
, caller
)) {
1185 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1189 * Format and type checking has been moved up to GetnTexImage and
1190 * GetTextureImage so that it happens before getting the texImage object.
1193 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
1195 /* Make sure the requested image format is compatible with the
1198 if (_mesa_is_color_format(format
)
1199 && !_mesa_is_color_format(baseFormat
)) {
1200 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1201 "%s(format mismatch)", caller
);
1204 else if (_mesa_is_depth_format(format
)
1205 && !_mesa_is_depth_format(baseFormat
)
1206 && !_mesa_is_depthstencil_format(baseFormat
)) {
1207 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1208 "%s(format mismatch)", caller
);
1211 else if (_mesa_is_stencil_format(format
)
1212 && !ctx
->Extensions
.ARB_texture_stencil8
) {
1213 _mesa_error(ctx
, GL_INVALID_ENUM
,
1214 "%s(format=GL_STENCIL_INDEX)", caller
);
1217 else if (_mesa_is_stencil_format(format
)
1218 && !_mesa_is_depthstencil_format(baseFormat
)
1219 && !_mesa_is_stencil_format(baseFormat
)) {
1220 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1221 "%s(format mismatch)", caller
);
1224 else if (_mesa_is_ycbcr_format(format
)
1225 && !_mesa_is_ycbcr_format(baseFormat
)) {
1226 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1227 "%s(format mismatch)", caller
);
1230 else if (_mesa_is_depthstencil_format(format
)
1231 && !_mesa_is_depthstencil_format(baseFormat
)) {
1232 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1233 "%s(format mismatch)", caller
);
1236 else if (!_mesa_is_stencil_format(format
) &&
1237 _mesa_is_enum_format_integer(format
) !=
1238 _mesa_is_format_integer(texImage
->TexFormat
)) {
1239 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1240 "%s(format mismatch)", caller
);
1249 * Return the width, height and depth of a texture image.
1250 * This function must be resilient to bad parameter values since
1251 * this is called before full error checking.
1254 get_texture_image_dims(const struct gl_texture_object
*texObj
,
1255 GLenum target
, GLint level
,
1256 GLsizei
*width
, GLsizei
*height
, GLsizei
*depth
)
1258 const struct gl_texture_image
*texImage
= NULL
;
1260 if (level
>= 0 && level
< MAX_TEXTURE_LEVELS
) {
1261 texImage
= _mesa_select_tex_image(texObj
, target
, level
);
1265 *width
= texImage
->Width
;
1266 *height
= texImage
->Height
;
1267 if (target
== GL_TEXTURE_CUBE_MAP
) {
1271 *depth
= texImage
->Depth
;
1275 *width
= *height
= *depth
= 0;
1281 * Common code for all (uncompressed) get-texture-image functions.
1282 * \param texObj the texture object (should not be null)
1283 * \param target user-provided target, or 0 for DSA
1284 * \param level image level.
1285 * \param format pixel data format for returned image.
1286 * \param type pixel data type for returned image.
1287 * \param bufSize size of the pixels data buffer.
1288 * \param pixels returned pixel data.
1289 * \param caller name of calling function
1292 get_texture_image(struct gl_context
*ctx
,
1293 struct gl_texture_object
*texObj
,
1294 GLenum target
, GLint level
,
1295 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1296 GLsizei width
, GLsizei height
, GLint depth
,
1297 GLenum format
, GLenum type
,
1298 GLvoid
*pixels
, const char *caller
)
1300 struct gl_texture_image
*texImage
;
1301 unsigned firstFace
, numFaces
, i
;
1304 FLUSH_VERTICES(ctx
, 0);
1306 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1307 assert(texImage
); /* should have been error checked already */
1309 if (_mesa_is_zero_size_texture(texImage
)) {
1310 /* no image data to return */
1314 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1315 _mesa_debug(ctx
, "%s(tex %u) format = %s, w=%d, h=%d,"
1316 " dstFmt=0x%x, dstType=0x%x\n",
1317 caller
, texObj
->Name
,
1318 _mesa_get_format_name(texImage
->TexFormat
),
1319 texImage
->Width
, texImage
->Height
,
1323 if (target
== GL_TEXTURE_CUBE_MAP
) {
1324 /* Compute stride between cube faces */
1325 imageStride
= _mesa_image_image_stride(&ctx
->Pack
, width
, height
,
1327 firstFace
= zoffset
;
1334 firstFace
= _mesa_tex_target_to_face(target
);
1338 _mesa_lock_texture(ctx
, texObj
);
1340 for (i
= 0; i
< numFaces
; i
++) {
1341 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1344 ctx
->Driver
.GetTexSubImage(ctx
, xoffset
, yoffset
, zoffset
,
1345 width
, height
, depth
,
1346 format
, type
, pixels
, texImage
);
1348 /* next cube face */
1349 pixels
= (GLubyte
*) pixels
+ imageStride
;
1352 _mesa_unlock_texture(ctx
, texObj
);
1357 _mesa_GetnTexImageARB(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1358 GLsizei bufSize
, GLvoid
*pixels
)
1360 GET_CURRENT_CONTEXT(ctx
);
1361 static const char *caller
= "glGetnTexImageARB";
1362 GLsizei width
, height
, depth
;
1363 struct gl_texture_object
*texObj
;
1365 if (!legal_getteximage_target(ctx
, target
, false)) {
1366 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1370 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1373 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1375 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1376 0, 0, 0, width
, height
, depth
,
1377 format
, type
, bufSize
, pixels
, caller
)) {
1381 get_texture_image(ctx
, texObj
, target
, level
,
1382 0, 0, 0, width
, height
, depth
,
1383 format
, type
, pixels
, caller
);
1388 _mesa_GetTexImage(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1391 GET_CURRENT_CONTEXT(ctx
);
1392 static const char *caller
= "glGetTexImage";
1393 GLsizei width
, height
, depth
;
1394 struct gl_texture_object
*texObj
;
1396 if (!legal_getteximage_target(ctx
, target
, false)) {
1397 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1401 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1404 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1406 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1407 0, 0, 0, width
, height
, depth
,
1408 format
, type
, INT_MAX
, pixels
, caller
)) {
1412 get_texture_image(ctx
, texObj
, target
, level
,
1413 0, 0, 0, width
, height
, depth
,
1414 format
, type
, pixels
, caller
);
1419 _mesa_GetTextureImage(GLuint texture
, GLint level
, GLenum format
, GLenum type
,
1420 GLsizei bufSize
, GLvoid
*pixels
)
1422 GET_CURRENT_CONTEXT(ctx
);
1423 GLsizei width
, height
, depth
;
1424 static const char *caller
= "glGetTextureImage";
1425 struct gl_texture_object
*texObj
=
1426 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1432 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1433 &width
, &height
, &depth
);
1435 if (getteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1436 0, 0, 0, width
, height
, depth
,
1437 format
, type
, bufSize
, pixels
, caller
)) {
1441 get_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1442 0, 0, 0, width
, height
, depth
,
1443 format
, type
, pixels
, caller
);
1448 _mesa_GetTextureSubImage(GLuint texture
, GLint level
,
1449 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1450 GLsizei width
, GLsizei height
, GLsizei depth
,
1451 GLenum format
, GLenum type
, GLsizei bufSize
,
1454 GET_CURRENT_CONTEXT(ctx
);
1455 static const char *caller
= "glGetTextureSubImage";
1456 struct gl_texture_object
*texObj
=
1457 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1463 if (getteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1464 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
1465 format
, type
, bufSize
, pixels
, caller
)) {
1469 get_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1470 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
1471 format
, type
, pixels
, caller
);
1477 * Compute the number of bytes which will be written when retrieving
1478 * a sub-region of a compressed texture.
1481 packed_compressed_size(GLuint dimensions
, mesa_format format
,
1482 GLsizei width
, GLsizei height
, GLsizei depth
,
1483 const struct gl_pixelstore_attrib
*packing
)
1485 struct compressed_pixelstore st
;
1488 _mesa_compute_compressed_pixelstore(dimensions
, format
,
1489 width
, height
, depth
,
1492 (st
.CopySlices
- 1) * st
.TotalRowsPerSlice
* st
.TotalBytesPerRow
+
1494 (st
.CopyRowsPerSlice
- 1) * st
.TotalBytesPerRow
+
1502 * Do error checking for getting compressed texture images.
1503 * \return true if any error, false if no errors.
1506 getcompressedteximage_error_check(struct gl_context
*ctx
,
1507 struct gl_texture_object
*texObj
,
1508 GLenum target
, GLint level
,
1509 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1510 GLsizei width
, GLsizei height
, GLsizei depth
,
1511 GLsizei bufSize
, GLvoid
*pixels
,
1514 struct gl_texture_image
*texImage
;
1521 if (texObj
->Target
== 0) {
1522 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1526 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1527 if (level
< 0 || level
>= maxLevels
) {
1528 _mesa_error(ctx
, GL_INVALID_VALUE
,
1529 "%s(bad level = %d)", caller
, level
);
1533 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1534 xoffset
, yoffset
, zoffset
,
1535 width
, height
, depth
, caller
)) {
1539 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1542 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
1543 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1544 "%s(texture is not compressed)", caller
);
1548 /* Check for invalid pixel storage modes */
1549 dimensions
= _mesa_get_texture_dimensions(texObj
->Target
);
1550 if (!_mesa_compressed_pixel_storage_error_check(ctx
, dimensions
,
1556 /* Compute number of bytes that may be touched in the dest buffer */
1557 totalBytes
= packed_compressed_size(dimensions
, texImage
->TexFormat
,
1558 width
, height
, depth
,
1561 /* Do dest buffer bounds checking */
1562 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1563 /* do bounds checking on PBO write */
1564 if ((GLubyte
*) pixels
+ totalBytes
>
1565 (GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
1566 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1567 "%s(out of bounds PBO access)", caller
);
1571 /* make sure PBO is not mapped */
1572 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1573 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(PBO is mapped)", caller
);
1578 /* do bounds checking on writing to client memory */
1579 if (totalBytes
> bufSize
) {
1580 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1581 "%s(out of bounds access: bufSize (%d) is too small)",
1587 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1588 /* not an error, but do nothing */
1597 * Common helper for all glGetCompressed-teximage functions.
1600 get_compressed_texture_image(struct gl_context
*ctx
,
1601 struct gl_texture_object
*texObj
,
1602 GLenum target
, GLint level
,
1603 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1604 GLsizei width
, GLsizei height
, GLint depth
,
1608 struct gl_texture_image
*texImage
;
1609 unsigned firstFace
, numFaces
, i
, imageStride
;
1611 FLUSH_VERTICES(ctx
, 0);
1613 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1614 assert(texImage
); /* should have been error checked already */
1616 if (_mesa_is_zero_size_texture(texImage
))
1619 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1621 "%s(tex %u) format = %s, w=%d, h=%d\n",
1622 caller
, texObj
->Name
,
1623 _mesa_get_format_name(texImage
->TexFormat
),
1624 texImage
->Width
, texImage
->Height
);
1627 if (target
== GL_TEXTURE_CUBE_MAP
) {
1628 struct compressed_pixelstore store
;
1630 /* Compute image stride between cube faces */
1631 _mesa_compute_compressed_pixelstore(2, texImage
->TexFormat
,
1632 width
, height
, depth
,
1633 &ctx
->Pack
, &store
);
1634 imageStride
= store
.TotalBytesPerRow
* store
.TotalRowsPerSlice
;
1636 firstFace
= zoffset
;
1643 firstFace
= _mesa_tex_target_to_face(target
);
1647 _mesa_lock_texture(ctx
, texObj
);
1649 for (i
= 0; i
< numFaces
; i
++) {
1650 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1653 ctx
->Driver
.GetCompressedTexSubImage(ctx
, texImage
,
1654 xoffset
, yoffset
, zoffset
,
1655 width
, height
, depth
, pixels
);
1657 /* next cube face */
1658 pixels
= (GLubyte
*) pixels
+ imageStride
;
1661 _mesa_unlock_texture(ctx
, texObj
);
1666 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
1669 GET_CURRENT_CONTEXT(ctx
);
1670 static const char *caller
= "glGetnCompressedTexImageARB";
1671 GLsizei width
, height
, depth
;
1672 struct gl_texture_object
*texObj
;
1674 if (!legal_getteximage_target(ctx
, target
, false)) {
1675 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1679 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1682 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1684 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1685 0, 0, 0, width
, height
, depth
,
1686 INT_MAX
, pixels
, caller
)) {
1690 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1691 0, 0, 0, width
, height
, depth
,
1697 _mesa_GetCompressedTexImage(GLenum target
, GLint level
, GLvoid
*pixels
)
1699 GET_CURRENT_CONTEXT(ctx
);
1700 static const char *caller
= "glGetCompressedTexImage";
1701 GLsizei width
, height
, depth
;
1702 struct gl_texture_object
*texObj
;
1704 if (!legal_getteximage_target(ctx
, target
, false)) {
1705 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1709 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1712 get_texture_image_dims(texObj
, target
, level
,
1713 &width
, &height
, &depth
);
1715 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1716 0, 0, 0, width
, height
, depth
,
1717 INT_MAX
, pixels
, caller
)) {
1721 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1722 0, 0, 0, width
, height
, depth
,
1728 _mesa_GetCompressedTextureImage(GLuint texture
, GLint level
,
1729 GLsizei bufSize
, GLvoid
*pixels
)
1731 GET_CURRENT_CONTEXT(ctx
);
1732 static const char *caller
= "glGetCompressedTextureImage";
1733 GLsizei width
, height
, depth
;
1734 struct gl_texture_object
*texObj
=
1735 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1741 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1742 &width
, &height
, &depth
);
1744 if (getcompressedteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1745 0, 0, 0, width
, height
, depth
,
1746 bufSize
, pixels
, caller
)) {
1750 get_compressed_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1751 0, 0, 0, width
, height
, depth
,
1757 _mesa_GetCompressedTextureSubImage(GLuint texture
, GLint level
,
1758 GLint xoffset
, GLint yoffset
,
1759 GLint zoffset
, GLsizei width
,
1760 GLsizei height
, GLsizei depth
,
1761 GLsizei bufSize
, void *pixels
)
1763 GET_CURRENT_CONTEXT(ctx
);
1764 static const char *caller
= "glGetCompressedTextureImage";
1765 struct gl_texture_object
*texObj
;
1767 texObj
= _mesa_lookup_texture_err(ctx
, texture
, caller
);
1772 if (getcompressedteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1773 xoffset
, yoffset
, zoffset
,
1774 width
, height
, depth
,
1775 bufSize
, pixels
, caller
)) {
1779 get_compressed_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1780 xoffset
, yoffset
, zoffset
,
1781 width
, height
, depth
,