2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
53 * Can the given type represent negative values?
55 static inline GLboolean
56 type_needs_clamping(GLenum type
)
63 case GL_HALF_FLOAT_ARB
:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
65 case GL_UNSIGNED_INT_5_9_9_9_REV
:
74 * glGetTexImage for depth/Z pixels.
77 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
78 GLint xoffset
, GLint yoffset
, GLint zoffset
,
79 GLsizei width
, GLsizei height
, GLint depth
,
80 GLenum format
, GLenum type
, GLvoid
*pixels
,
81 struct gl_texture_image
*texImage
)
84 GLfloat
*depthRow
= malloc(width
* sizeof(GLfloat
));
87 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
91 for (img
= 0; img
< depth
; img
++) {
95 /* map src texture buffer */
96 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
97 xoffset
, yoffset
, width
, height
,
98 GL_MAP_READ_BIT
, &srcMap
, &srcRowStride
);
101 for (row
= 0; row
< height
; row
++) {
102 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
103 width
, height
, format
, type
,
105 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
106 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
107 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
110 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
113 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
123 * glGetTexImage for depth/stencil pixels.
126 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
127 GLint xoffset
, GLint yoffset
, GLint zoffset
,
128 GLsizei width
, GLsizei height
, GLint depth
,
129 GLenum format
, GLenum type
, GLvoid
*pixels
,
130 struct gl_texture_image
*texImage
)
134 assert(format
== GL_DEPTH_STENCIL
);
135 assert(type
== GL_UNSIGNED_INT_24_8
||
136 type
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
);
138 for (img
= 0; img
< depth
; img
++) {
142 /* map src texture buffer */
143 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
144 xoffset
, yoffset
, width
, height
,
145 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
148 for (row
= 0; row
< height
; row
++) {
149 const GLubyte
*src
= srcMap
+ row
* rowstride
;
150 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
151 width
, height
, format
, type
,
153 _mesa_unpack_depth_stencil_row(texImage
->TexFormat
,
155 (const GLuint
*) src
,
157 if (ctx
->Pack
.SwapBytes
) {
158 _mesa_swap4((GLuint
*) dest
, width
);
162 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
165 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
172 * glGetTexImage for stencil pixels.
175 get_tex_stencil(struct gl_context
*ctx
, GLuint dimensions
,
176 GLint xoffset
, GLint yoffset
, GLint zoffset
,
177 GLsizei width
, GLsizei height
, GLint depth
,
178 GLenum format
, GLenum type
, GLvoid
*pixels
,
179 struct gl_texture_image
*texImage
)
183 assert(format
== GL_STENCIL_INDEX
);
185 for (img
= 0; img
< depth
; img
++) {
189 /* map src texture buffer */
190 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
191 xoffset
, yoffset
, width
, height
,
193 &srcMap
, &rowstride
);
196 for (row
= 0; row
< height
; row
++) {
197 const GLubyte
*src
= srcMap
+ row
* rowstride
;
198 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
199 width
, height
, format
, type
,
201 _mesa_unpack_ubyte_stencil_row(texImage
->TexFormat
,
203 (const GLuint
*) src
,
207 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
210 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
218 * glGetTexImage for YCbCr pixels.
221 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
222 GLint xoffset
, GLint yoffset
, GLint zoffset
,
223 GLsizei width
, GLsizei height
, GLint depth
,
224 GLenum format
, GLenum type
, GLvoid
*pixels
,
225 struct gl_texture_image
*texImage
)
229 for (img
= 0; img
< depth
; img
++) {
233 /* map src texture buffer */
234 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
235 xoffset
, yoffset
, width
, height
,
236 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
239 for (row
= 0; row
< height
; row
++) {
240 const GLubyte
*src
= srcMap
+ row
* rowstride
;
241 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
242 width
, height
, format
, type
,
244 memcpy(dest
, src
, width
* sizeof(GLushort
));
246 /* check for byte swapping */
247 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
248 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
249 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
250 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
251 if (!ctx
->Pack
.SwapBytes
)
252 _mesa_swap2((GLushort
*) dest
, width
);
254 else if (ctx
->Pack
.SwapBytes
) {
255 _mesa_swap2((GLushort
*) dest
, width
);
259 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
262 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
270 * Get a color texture image with decompression.
273 get_tex_rgba_compressed(struct gl_context
*ctx
, GLuint dimensions
,
274 GLint xoffset
, GLint yoffset
, GLint zoffset
,
275 GLsizei width
, GLsizei height
, GLint depth
,
276 GLenum format
, GLenum type
, GLvoid
*pixels
,
277 struct gl_texture_image
*texImage
,
278 GLbitfield transferOps
)
280 /* don't want to apply sRGB -> RGB conversion here so override the format */
281 const mesa_format texFormat
=
282 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
283 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
284 GLfloat
*tempImage
, *tempSlice
;
286 int srcStride
, dstStride
;
289 uint8_t rebaseSwizzle
[4];
291 /* Decompress into temp float buffer, then pack into user buffer */
292 tempImage
= malloc(width
* height
* depth
* 4 * sizeof(GLfloat
));
294 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
298 /* Decompress the texture image slices - results in 'tempImage' */
299 for (slice
= 0; slice
< depth
; slice
++) {
303 tempSlice
= tempImage
+ slice
* 4 * width
* height
;
305 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
306 xoffset
, yoffset
, width
, height
,
308 &srcMap
, &srcRowStride
);
310 _mesa_decompress_image(texFormat
, width
, height
,
311 srcMap
, srcRowStride
, tempSlice
);
313 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
316 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
322 /* Depending on the base format involved we may need to apply a rebase
323 * transform (for example: if we download to a Luminance format we want
326 if (baseFormat
== GL_LUMINANCE
||
327 baseFormat
== GL_INTENSITY
) {
329 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
330 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
331 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
332 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_ONE
;
333 } else if (baseFormat
== GL_LUMINANCE_ALPHA
) {
335 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
336 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
337 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
338 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_W
;
343 srcStride
= 4 * width
* sizeof(GLfloat
);
344 dstStride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
345 dstFormat
= _mesa_format_from_format_and_type(format
, type
);
346 tempSlice
= tempImage
;
347 for (slice
= 0; slice
< depth
; slice
++) {
348 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
349 width
, height
, format
, type
,
351 _mesa_format_convert(dest
, dstFormat
, dstStride
,
352 tempSlice
, RGBA32_FLOAT
, srcStride
,
354 needsRebase
? rebaseSwizzle
: NULL
);
356 /* Handle byte swapping if required */
357 if (ctx
->Pack
.SwapBytes
) {
358 _mesa_swap_bytes_2d_image(format
, type
, &ctx
->Pack
,
359 width
, height
, dest
, dest
);
362 tempSlice
+= 4 * width
* height
;
370 * Return a base GL format given the user-requested format
371 * for glGetTexImage().
374 _mesa_base_pack_format(GLenum format
)
379 case GL_BGRA_INTEGER
:
380 case GL_RGBA_INTEGER
:
388 case GL_GREEN_INTEGER
:
390 case GL_BLUE_INTEGER
:
392 case GL_ALPHA_INTEGER
:
394 case GL_LUMINANCE_INTEGER_EXT
:
396 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
397 return GL_LUMINANCE_ALPHA
;
405 * Get an uncompressed color texture image.
408 get_tex_rgba_uncompressed(struct gl_context
*ctx
, GLuint dimensions
,
409 GLint xoffset
, GLint yoffset
, GLint zoffset
,
410 GLsizei width
, GLsizei height
, GLint depth
,
411 GLenum format
, GLenum type
, GLvoid
*pixels
,
412 struct gl_texture_image
*texImage
,
413 GLbitfield transferOps
)
415 /* don't want to apply sRGB -> RGB conversion here so override the format */
416 const mesa_format texFormat
=
417 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
419 GLboolean dst_is_integer
;
422 uint8_t rebaseSwizzle
[4];
426 /* Depending on the base format involved we may need to apply a rebase
427 * transform (for example: if we download to a Luminance format we want
430 if (texImage
->_BaseFormat
== GL_LUMINANCE
||
431 texImage
->_BaseFormat
== GL_INTENSITY
) {
433 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
434 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
435 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
436 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_ONE
;
437 } else if (texImage
->_BaseFormat
== GL_LUMINANCE_ALPHA
) {
439 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
440 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
441 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
442 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_W
;
443 } else if (texImage
->_BaseFormat
!=
444 _mesa_get_format_base_format(texFormat
)) {
446 _mesa_compute_rgba2base2rgba_component_mapping(texImage
->_BaseFormat
,
452 /* Describe the dst format */
453 dst_is_integer
= _mesa_is_enum_format_integer(format
);
454 dst_format
= _mesa_format_from_format_and_type(format
, type
);
455 dst_stride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
457 /* Since _mesa_format_convert does not handle transferOps we need to handle
458 * them before we call the function. This requires to convert to RGBA float
459 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
460 * integer then transferOps do not apply.
462 assert(!transferOps
|| (transferOps
&& !dst_is_integer
));
463 (void) dst_is_integer
; /* silence unused var warning */
465 for (img
= 0; img
< depth
; img
++) {
474 /* map src texture buffer */
475 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
476 xoffset
, yoffset
, width
, height
,
478 &srcMap
, &rowstride
);
480 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
485 dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
486 width
, height
, format
, type
,
490 uint32_t rgba_format
;
492 bool need_convert
= false;
494 /* We will convert to RGBA float */
495 rgba_format
= RGBA32_FLOAT
;
496 rgba_stride
= width
* 4 * sizeof(GLfloat
);
498 /* If we are lucky and the dst format matches the RGBA format we need
499 * to convert to, then we can convert directly into the dst buffer
500 * and avoid the final conversion/copy from the rgba buffer to the dst
503 if (format
== rgba_format
) {
505 } else if (rgba
== NULL
) { /* Allocate the RGBA buffer only once */
507 rgba
= malloc(height
* rgba_stride
);
509 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
510 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
515 _mesa_format_convert(rgba
, rgba_format
, rgba_stride
,
516 img_src
, texFormat
, rowstride
,
518 needsRebase
? rebaseSwizzle
: NULL
);
520 /* Handle transfer ops now */
521 _mesa_apply_rgba_transfer_ops(ctx
, transferOps
, width
* height
, rgba
);
523 /* If we had to rebase, we have already handled that */
526 /* If we were lucky and our RGBA conversion matches the dst format,
532 /* Otherwise, we need to convert from RGBA to dst next */
534 src_format
= rgba_format
;
535 src_stride
= rgba_stride
;
537 /* No RGBA conversion needed, convert directly to dst */
539 src_format
= texFormat
;
540 src_stride
= rowstride
;
543 /* Do the conversion to destination format */
544 _mesa_format_convert(dest
, dst_format
, dst_stride
,
545 src
, src_format
, src_stride
,
547 needsRebase
? rebaseSwizzle
: NULL
);
550 /* Handle byte swapping if required */
551 if (ctx
->Pack
.SwapBytes
)
552 _mesa_swap_bytes_2d_image(format
, type
, &ctx
->Pack
,
553 width
, height
, dest
, dest
);
555 /* Unmap the src texture buffer */
556 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
565 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
566 * Compressed textures are handled here as well.
569 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
570 GLint xoffset
, GLint yoffset
, GLint zoffset
,
571 GLsizei width
, GLsizei height
, GLint depth
,
572 GLenum format
, GLenum type
, GLvoid
*pixels
,
573 struct gl_texture_image
*texImage
)
575 const GLenum dataType
= _mesa_get_format_datatype(texImage
->TexFormat
);
576 GLbitfield transferOps
= 0x0;
578 /* In general, clamping does not apply to glGetTexImage, except when
579 * the returned type of the image can't hold negative values.
581 if (type_needs_clamping(type
)) {
582 /* the returned image type can't have negative values */
583 if (dataType
== GL_FLOAT
||
584 dataType
== GL_HALF_FLOAT
||
585 dataType
== GL_SIGNED_NORMALIZED
||
586 format
== GL_LUMINANCE
||
587 format
== GL_LUMINANCE_ALPHA
) {
588 transferOps
|= IMAGE_CLAMP_BIT
;
592 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
593 get_tex_rgba_compressed(ctx
, dimensions
,
594 xoffset
, yoffset
, zoffset
,
595 width
, height
, depth
,
597 pixels
, texImage
, transferOps
);
600 get_tex_rgba_uncompressed(ctx
, dimensions
,
601 xoffset
, yoffset
, zoffset
,
602 width
, height
, depth
,
604 pixels
, texImage
, transferOps
);
610 * Try to do glGetTexImage() with simple memcpy().
611 * \return GL_TRUE if done, GL_FALSE otherwise
614 get_tex_memcpy(struct gl_context
*ctx
,
615 GLint xoffset
, GLint yoffset
, GLint zoffset
,
616 GLsizei width
, GLsizei height
, GLint depth
,
617 GLenum format
, GLenum type
, GLvoid
*pixels
,
618 struct gl_texture_image
*texImage
)
620 const GLenum target
= texImage
->TexObject
->Target
;
621 GLboolean memCopy
= GL_FALSE
;
622 GLenum texBaseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
625 * Check if we can use memcpy to copy from the hardware texture
626 * format to the user's format/type.
627 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
629 if ((target
== GL_TEXTURE_1D
||
630 target
== GL_TEXTURE_2D
||
631 target
== GL_TEXTURE_RECTANGLE
||
632 _mesa_is_cube_face(target
)) &&
633 texBaseFormat
== texImage
->_BaseFormat
) {
634 memCopy
= _mesa_format_matches_format_and_type(texImage
->TexFormat
,
636 ctx
->Pack
.SwapBytes
, NULL
);
640 /* only a single slice is supported at this time */
645 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
646 const GLint bytesPerRow
= width
* bpp
;
648 _mesa_image_address2d(&ctx
->Pack
, pixels
, width
, height
,
650 const GLint dstRowStride
=
651 _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
655 /* map src texture buffer */
656 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
,
657 xoffset
, yoffset
, width
, height
,
658 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
661 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
662 memcpy(dst
, src
, bytesPerRow
* texImage
->Height
);
666 for (row
= 0; row
< height
; row
++) {
667 memcpy(dst
, src
, bytesPerRow
);
673 /* unmap src texture buffer */
674 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
);
677 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
686 * This is the software fallback for Driver.GetTexSubImage().
687 * All error checking will have been done before this routine is called.
688 * We'll call ctx->Driver.MapTextureImage() to access the data, then
689 * unmap with ctx->Driver.UnmapTextureImage().
692 _mesa_GetTexSubImage_sw(struct gl_context
*ctx
,
693 GLint xoffset
, GLint yoffset
, GLint zoffset
,
694 GLsizei width
, GLsizei height
, GLint depth
,
695 GLenum format
, GLenum type
, GLvoid
*pixels
,
696 struct gl_texture_image
*texImage
)
698 const GLuint dimensions
=
699 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
701 /* map dest buffer, if PBO */
702 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
703 /* Packing texture image into a PBO.
704 * Map the (potentially) VRAM-based buffer into our process space so
705 * we can write into it with the code below.
706 * A hardware driver might use a sophisticated blit to move the
707 * texture data to the PBO if the PBO is in VRAM along with the texture.
709 GLubyte
*buf
= (GLubyte
*)
710 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
711 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
714 /* out of memory or other unexpected error */
715 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
718 /* <pixels> was an offset into the PBO.
719 * Now make it a real, client-side pointer inside the mapped region.
721 pixels
= ADD_POINTERS(buf
, pixels
);
724 /* for all array textures, the Z axis selects the layer */
725 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
730 assert(zoffset
+ depth
<= texImage
->Height
);
732 assert(zoffset
+ depth
<= texImage
->Depth
);
735 if (get_tex_memcpy(ctx
, xoffset
, yoffset
, zoffset
, width
, height
, depth
,
736 format
, type
, pixels
, texImage
)) {
739 else if (format
== GL_DEPTH_COMPONENT
) {
740 get_tex_depth(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
741 width
, height
, depth
, format
, type
, pixels
, texImage
);
743 else if (format
== GL_DEPTH_STENCIL_EXT
) {
744 get_tex_depth_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
745 width
, height
, depth
, format
, type
, pixels
,
748 else if (format
== GL_STENCIL_INDEX
) {
749 get_tex_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
750 width
, height
, depth
, format
, type
, pixels
, texImage
);
752 else if (format
== GL_YCBCR_MESA
) {
753 get_tex_ycbcr(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
754 width
, height
, depth
, format
, type
, pixels
, texImage
);
757 get_tex_rgba(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
758 width
, height
, depth
, format
, type
, pixels
, texImage
);
761 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
762 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
769 * This is the software fallback for Driver.GetCompressedTexSubImage().
770 * All error checking will have been done before this routine is called.
773 _mesa_GetCompressedTexSubImage_sw(struct gl_context
*ctx
,
774 struct gl_texture_image
*texImage
,
775 GLint xoffset
, GLint yoffset
,
776 GLint zoffset
, GLsizei width
,
777 GLint height
, GLint depth
,
780 const GLuint dimensions
=
781 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
782 struct compressed_pixelstore store
;
786 _mesa_compute_compressed_pixelstore(dimensions
, texImage
->TexFormat
,
787 width
, height
, depth
,
790 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
791 /* pack texture image into a PBO */
793 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
794 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
797 /* out of memory or other unexpected error */
798 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
799 "glGetCompresssedTexImage(map PBO failed)");
802 dest
= ADD_POINTERS(dest
, img
);
807 dest
+= store
.SkipBytes
;
809 for (slice
= 0; slice
< store
.CopySlices
; slice
++) {
813 /* map src texture buffer */
814 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
815 xoffset
, yoffset
, width
, height
,
816 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
820 for (i
= 0; i
< store
.CopyRowsPerSlice
; i
++) {
821 memcpy(dest
, src
, store
.CopyBytesPerRow
);
822 dest
+= store
.TotalBytesPerRow
;
826 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
828 /* Advance to next slice */
829 dest
+= store
.TotalBytesPerRow
* (store
.TotalRowsPerSlice
-
830 store
.CopyRowsPerSlice
);
833 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetCompresssedTexImage");
837 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
838 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
844 * Validate the texture target enum supplied to glGetTex(ture)Image or
845 * glGetCompressedTex(ture)Image.
848 legal_getteximage_target(struct gl_context
*ctx
, GLenum target
, bool dsa
)
855 case GL_TEXTURE_RECTANGLE_NV
:
856 return ctx
->Extensions
.NV_texture_rectangle
;
857 case GL_TEXTURE_1D_ARRAY_EXT
:
858 case GL_TEXTURE_2D_ARRAY_EXT
:
859 return ctx
->Extensions
.EXT_texture_array
;
860 case GL_TEXTURE_CUBE_MAP_ARRAY
:
861 return ctx
->Extensions
.ARB_texture_cube_map_array
;
863 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
865 * "An INVALID_ENUM error is generated if the effective target is not
866 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
867 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
868 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
869 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
871 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
872 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
873 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
874 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
875 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
876 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
877 return dsa
? GL_FALSE
: ctx
->Extensions
.ARB_texture_cube_map
;
878 case GL_TEXTURE_CUBE_MAP
:
879 return dsa
? GL_TRUE
: GL_FALSE
;
887 * Wrapper for _mesa_select_tex_image() which can handle target being
888 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
889 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
892 static struct gl_texture_image
*
893 select_tex_image(const struct gl_texture_object
*texObj
, GLenum target
,
894 GLint level
, GLint zoffset
)
897 assert(level
< MAX_TEXTURE_LEVELS
);
898 if (target
== GL_TEXTURE_CUBE_MAP
) {
899 assert(zoffset
>= 0);
901 target
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
;
903 return _mesa_select_tex_image(texObj
, target
, level
);
908 * Error-check the offset and size arguments to
909 * glGet[Compressed]TextureSubImage(). Also checks if the specified
910 * texture image is missing.
911 * \return true if error, false if no error.
914 dimensions_error_check(struct gl_context
*ctx
,
915 struct gl_texture_object
*texObj
,
916 GLenum target
, GLint level
,
917 GLint xoffset
, GLint yoffset
, GLint zoffset
,
918 GLsizei width
, GLsizei height
, GLsizei depth
,
921 const struct gl_texture_image
*texImage
;
925 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(xoffset = %d)", caller
, xoffset
);
930 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(yoffset = %d)", caller
, yoffset
);
935 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(zoffset = %d)", caller
, zoffset
);
940 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width = %d)", caller
, width
);
945 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height = %d)", caller
, height
);
950 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(depth = %d)", caller
, depth
);
954 /* do special per-target checks */
958 _mesa_error(ctx
, GL_INVALID_VALUE
,
959 "%s(1D, yoffset = %d)", caller
, yoffset
);
963 _mesa_error(ctx
, GL_INVALID_VALUE
,
964 "%s(1D, height = %d)", caller
, height
);
968 case GL_TEXTURE_1D_ARRAY
:
970 case GL_TEXTURE_RECTANGLE
:
972 _mesa_error(ctx
, GL_INVALID_VALUE
,
973 "%s(zoffset = %d)", caller
, zoffset
);
977 _mesa_error(ctx
, GL_INVALID_VALUE
,
978 "%s(depth = %d)", caller
, depth
);
982 case GL_TEXTURE_CUBE_MAP
:
983 /* Non-array cube maps are special because we have a gl_texture_image
986 if (zoffset
+ depth
> 6) {
987 _mesa_error(ctx
, GL_INVALID_VALUE
,
988 "%s(zoffset + depth = %d)", caller
, zoffset
+ depth
);
991 /* check that the range of faces exist */
992 for (i
= 0; i
< depth
; i
++) {
993 GLenum face
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
+ i
;
994 if (!_mesa_select_tex_image(texObj
, face
, level
)) {
995 /* non-existant face */
996 _mesa_error(ctx
, GL_INVALID_OPERATION
,
997 "%s(missing cube face)", caller
);
1006 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1008 /* missing texture image */
1009 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(missing image)", caller
);
1013 if (xoffset
+ width
> texImage
->Width
) {
1014 _mesa_error(ctx
, GL_INVALID_VALUE
,
1015 "%s(xoffset %d + width %d > %u)",
1016 caller
, xoffset
, width
, texImage
->Width
);
1020 if (yoffset
+ height
> texImage
->Height
) {
1021 _mesa_error(ctx
, GL_INVALID_VALUE
,
1022 "%s(yoffset %d + height %d > %u)",
1023 caller
, yoffset
, height
, texImage
->Height
);
1027 if (target
!= GL_TEXTURE_CUBE_MAP
) {
1028 /* Cube map error checking was done above */
1029 if (zoffset
+ depth
> texImage
->Depth
) {
1030 _mesa_error(ctx
, GL_INVALID_VALUE
,
1031 "%s(zoffset %d + depth %d > %u)",
1032 caller
, zoffset
, depth
, texImage
->Depth
);
1037 /* Extra checks for compressed textures */
1040 _mesa_get_format_block_size_3d(texImage
->TexFormat
, &bw
, &bh
, &bd
);
1041 if (bw
> 1 || bh
> 1 || bd
> 1) {
1042 /* offset must be multiple of block size */
1043 if (xoffset
% bw
!= 0) {
1044 _mesa_error(ctx
, GL_INVALID_VALUE
,
1045 "%s(xoffset = %d)", caller
, xoffset
);
1048 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
1049 if (yoffset
% bh
!= 0) {
1050 _mesa_error(ctx
, GL_INVALID_VALUE
,
1051 "%s(yoffset = %d)", caller
, yoffset
);
1056 if (zoffset
% bd
!= 0) {
1057 _mesa_error(ctx
, GL_INVALID_VALUE
,
1058 "%s(zoffset = %d)", caller
, zoffset
);
1062 /* The size must be a multiple of bw x bh x bd, or we must be using a
1063 * offset+size that exactly hits the edge of the image.
1065 if ((width
% bw
!= 0) &&
1066 (xoffset
+ width
!= (GLint
) texImage
->Width
)) {
1067 _mesa_error(ctx
, GL_INVALID_VALUE
,
1068 "%s(width = %d)", caller
, width
);
1072 if ((height
% bh
!= 0) &&
1073 (yoffset
+ height
!= (GLint
) texImage
->Height
)) {
1074 _mesa_error(ctx
, GL_INVALID_VALUE
,
1075 "%s(height = %d)", caller
, height
);
1079 if ((depth
% bd
!= 0) &&
1080 (zoffset
+ depth
!= (GLint
) texImage
->Depth
)) {
1081 _mesa_error(ctx
, GL_INVALID_VALUE
,
1082 "%s(depth = %d)", caller
, depth
);
1088 if (width
== 0 || height
== 0 || depth
== 0) {
1089 /* Not an error, but nothing to do. Return 'true' so that the
1090 * caller simply returns.
1100 * Do PBO-related error checking for getting uncompressed images.
1101 * \return true if there was an error (or the GetTexImage is to be a no-op)
1104 pbo_error_check(struct gl_context
*ctx
, GLenum target
,
1105 GLsizei width
, GLsizei height
, GLsizei depth
,
1106 GLenum format
, GLenum type
, GLsizei clientMemSize
,
1110 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
1112 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, width
, height
, depth
,
1113 format
, type
, clientMemSize
, pixels
)) {
1114 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1115 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1116 "%s(out of bounds PBO access)", caller
);
1118 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1119 "%s(out of bounds access: bufSize (%d) is too small)",
1120 caller
, clientMemSize
);
1125 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1126 /* PBO should not be mapped */
1127 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1128 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1129 "%s(PBO is mapped)", caller
);
1134 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1135 /* not an error, do nothing */
1144 * Do error checking for all (non-compressed) get-texture-image functions.
1145 * \return true if any error, false if no errors.
1148 getteximage_error_check(struct gl_context
*ctx
,
1149 struct gl_texture_object
*texObj
,
1150 GLenum target
, GLint level
,
1151 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1152 GLsizei width
, GLsizei height
, GLsizei depth
,
1153 GLenum format
, GLenum type
, GLsizei bufSize
,
1154 GLvoid
*pixels
, const char *caller
)
1156 struct gl_texture_image
*texImage
;
1157 GLenum baseFormat
, err
;
1162 if (texObj
->Target
== 0) {
1163 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1167 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1168 if (level
< 0 || level
>= maxLevels
) {
1169 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(level = %d)", caller
, level
);
1173 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
1174 if (err
!= GL_NO_ERROR
) {
1175 _mesa_error(ctx
, err
, "%s(format/type)", caller
);
1179 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1180 xoffset
, yoffset
, zoffset
,
1181 width
, height
, depth
, caller
)) {
1185 if (pbo_error_check(ctx
, target
, width
, height
, depth
,
1186 format
, type
, bufSize
, pixels
, caller
)) {
1190 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1194 * Format and type checking has been moved up to GetnTexImage and
1195 * GetTextureImage so that it happens before getting the texImage object.
1198 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
1200 /* Make sure the requested image format is compatible with the
1203 if (_mesa_is_color_format(format
)
1204 && !_mesa_is_color_format(baseFormat
)) {
1205 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1206 "%s(format mismatch)", caller
);
1209 else if (_mesa_is_depth_format(format
)
1210 && !_mesa_is_depth_format(baseFormat
)
1211 && !_mesa_is_depthstencil_format(baseFormat
)) {
1212 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1213 "%s(format mismatch)", caller
);
1216 else if (_mesa_is_stencil_format(format
)
1217 && !ctx
->Extensions
.ARB_texture_stencil8
) {
1218 _mesa_error(ctx
, GL_INVALID_ENUM
,
1219 "%s(format=GL_STENCIL_INDEX)", caller
);
1222 else if (_mesa_is_stencil_format(format
)
1223 && !_mesa_is_depthstencil_format(baseFormat
)
1224 && !_mesa_is_stencil_format(baseFormat
)) {
1225 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1226 "%s(format mismatch)", caller
);
1229 else if (_mesa_is_ycbcr_format(format
)
1230 && !_mesa_is_ycbcr_format(baseFormat
)) {
1231 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1232 "%s(format mismatch)", caller
);
1235 else if (_mesa_is_depthstencil_format(format
)
1236 && !_mesa_is_depthstencil_format(baseFormat
)) {
1237 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1238 "%s(format mismatch)", caller
);
1241 else if (!_mesa_is_stencil_format(format
) &&
1242 _mesa_is_enum_format_integer(format
) !=
1243 _mesa_is_format_integer(texImage
->TexFormat
)) {
1244 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1245 "%s(format mismatch)", caller
);
1254 * Return the width, height and depth of a texture image.
1255 * This function must be resilient to bad parameter values since
1256 * this is called before full error checking.
1259 get_texture_image_dims(const struct gl_texture_object
*texObj
,
1260 GLenum target
, GLint level
,
1261 GLsizei
*width
, GLsizei
*height
, GLsizei
*depth
)
1263 const struct gl_texture_image
*texImage
= NULL
;
1265 if (level
>= 0 && level
< MAX_TEXTURE_LEVELS
) {
1266 texImage
= _mesa_select_tex_image(texObj
, target
, level
);
1270 *width
= texImage
->Width
;
1271 *height
= texImage
->Height
;
1272 if (target
== GL_TEXTURE_CUBE_MAP
) {
1276 *depth
= texImage
->Depth
;
1280 *width
= *height
= *depth
= 0;
1286 * Common code for all (uncompressed) get-texture-image functions.
1287 * \param texObj the texture object (should not be null)
1288 * \param target user-provided target, or 0 for DSA
1289 * \param level image level.
1290 * \param format pixel data format for returned image.
1291 * \param type pixel data type for returned image.
1292 * \param bufSize size of the pixels data buffer.
1293 * \param pixels returned pixel data.
1294 * \param caller name of calling function
1297 get_texture_image(struct gl_context
*ctx
,
1298 struct gl_texture_object
*texObj
,
1299 GLenum target
, GLint level
,
1300 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1301 GLsizei width
, GLsizei height
, GLint depth
,
1302 GLenum format
, GLenum type
,
1303 GLvoid
*pixels
, const char *caller
)
1305 struct gl_texture_image
*texImage
;
1306 unsigned firstFace
, numFaces
, i
;
1309 FLUSH_VERTICES(ctx
, 0);
1311 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1312 assert(texImage
); /* should have been error checked already */
1314 if (_mesa_is_zero_size_texture(texImage
)) {
1315 /* no image data to return */
1319 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1320 _mesa_debug(ctx
, "%s(tex %u) format = %s, w=%d, h=%d,"
1321 " dstFmt=0x%x, dstType=0x%x\n",
1322 caller
, texObj
->Name
,
1323 _mesa_get_format_name(texImage
->TexFormat
),
1324 texImage
->Width
, texImage
->Height
,
1328 if (target
== GL_TEXTURE_CUBE_MAP
) {
1329 /* Compute stride between cube faces */
1330 imageStride
= _mesa_image_image_stride(&ctx
->Pack
, width
, height
,
1332 firstFace
= zoffset
;
1339 firstFace
= _mesa_tex_target_to_face(target
);
1343 _mesa_lock_texture(ctx
, texObj
);
1345 for (i
= 0; i
< numFaces
; i
++) {
1346 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1349 ctx
->Driver
.GetTexSubImage(ctx
, xoffset
, yoffset
, zoffset
,
1350 width
, height
, depth
,
1351 format
, type
, pixels
, texImage
);
1353 /* next cube face */
1354 pixels
= (GLubyte
*) pixels
+ imageStride
;
1357 _mesa_unlock_texture(ctx
, texObj
);
1362 _mesa_GetnTexImageARB(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1363 GLsizei bufSize
, GLvoid
*pixels
)
1365 GET_CURRENT_CONTEXT(ctx
);
1366 static const char *caller
= "glGetnTexImageARB";
1367 GLsizei width
, height
, depth
;
1368 struct gl_texture_object
*texObj
;
1370 if (!legal_getteximage_target(ctx
, target
, false)) {
1371 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1375 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1378 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1380 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1381 0, 0, 0, width
, height
, depth
,
1382 format
, type
, bufSize
, pixels
, caller
)) {
1386 get_texture_image(ctx
, texObj
, target
, level
,
1387 0, 0, 0, width
, height
, depth
,
1388 format
, type
, pixels
, caller
);
1393 _mesa_GetTexImage(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1396 GET_CURRENT_CONTEXT(ctx
);
1397 static const char *caller
= "glGetTexImage";
1398 GLsizei width
, height
, depth
;
1399 struct gl_texture_object
*texObj
;
1401 if (!legal_getteximage_target(ctx
, target
, false)) {
1402 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1406 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1409 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1411 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1412 0, 0, 0, width
, height
, depth
,
1413 format
, type
, INT_MAX
, pixels
, caller
)) {
1417 get_texture_image(ctx
, texObj
, target
, level
,
1418 0, 0, 0, width
, height
, depth
,
1419 format
, type
, pixels
, caller
);
1424 _mesa_GetTextureImage(GLuint texture
, GLint level
, GLenum format
, GLenum type
,
1425 GLsizei bufSize
, GLvoid
*pixels
)
1427 GET_CURRENT_CONTEXT(ctx
);
1428 GLsizei width
, height
, depth
;
1429 static const char *caller
= "glGetTextureImage";
1430 struct gl_texture_object
*texObj
=
1431 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1437 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1438 &width
, &height
, &depth
);
1440 if (getteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1441 0, 0, 0, width
, height
, depth
,
1442 format
, type
, bufSize
, pixels
, caller
)) {
1446 get_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1447 0, 0, 0, width
, height
, depth
,
1448 format
, type
, pixels
, caller
);
1453 _mesa_GetTextureSubImage(GLuint texture
, GLint level
,
1454 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1455 GLsizei width
, GLsizei height
, GLsizei depth
,
1456 GLenum format
, GLenum type
, GLsizei bufSize
,
1459 GET_CURRENT_CONTEXT(ctx
);
1460 static const char *caller
= "glGetTextureSubImage";
1461 struct gl_texture_object
*texObj
=
1462 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1468 if (getteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1469 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
1470 format
, type
, bufSize
, pixels
, caller
)) {
1474 get_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1475 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
1476 format
, type
, pixels
, caller
);
1482 * Compute the number of bytes which will be written when retrieving
1483 * a sub-region of a compressed texture.
1486 packed_compressed_size(GLuint dimensions
, mesa_format format
,
1487 GLsizei width
, GLsizei height
, GLsizei depth
,
1488 const struct gl_pixelstore_attrib
*packing
)
1490 struct compressed_pixelstore st
;
1493 _mesa_compute_compressed_pixelstore(dimensions
, format
,
1494 width
, height
, depth
,
1497 (st
.CopySlices
- 1) * st
.TotalRowsPerSlice
* st
.TotalBytesPerRow
+
1499 (st
.CopyRowsPerSlice
- 1) * st
.TotalBytesPerRow
+
1507 * Do error checking for getting compressed texture images.
1508 * \return true if any error, false if no errors.
1511 getcompressedteximage_error_check(struct gl_context
*ctx
,
1512 struct gl_texture_object
*texObj
,
1513 GLenum target
, GLint level
,
1514 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1515 GLsizei width
, GLsizei height
, GLsizei depth
,
1516 GLsizei bufSize
, GLvoid
*pixels
,
1519 struct gl_texture_image
*texImage
;
1526 if (texObj
->Target
== 0) {
1527 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1531 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1532 if (level
< 0 || level
>= maxLevels
) {
1533 _mesa_error(ctx
, GL_INVALID_VALUE
,
1534 "%s(bad level = %d)", caller
, level
);
1538 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1539 xoffset
, yoffset
, zoffset
,
1540 width
, height
, depth
, caller
)) {
1544 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1547 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
1548 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1549 "%s(texture is not compressed)", caller
);
1553 /* Check for invalid pixel storage modes */
1554 dimensions
= _mesa_get_texture_dimensions(texObj
->Target
);
1555 if (!_mesa_compressed_pixel_storage_error_check(ctx
, dimensions
,
1561 /* Compute number of bytes that may be touched in the dest buffer */
1562 totalBytes
= packed_compressed_size(dimensions
, texImage
->TexFormat
,
1563 width
, height
, depth
,
1566 /* Do dest buffer bounds checking */
1567 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1568 /* do bounds checking on PBO write */
1569 if ((GLubyte
*) pixels
+ totalBytes
>
1570 (GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
1571 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1572 "%s(out of bounds PBO access)", caller
);
1576 /* make sure PBO is not mapped */
1577 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1578 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(PBO is mapped)", caller
);
1583 /* do bounds checking on writing to client memory */
1584 if (totalBytes
> bufSize
) {
1585 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1586 "%s(out of bounds access: bufSize (%d) is too small)",
1592 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1593 /* not an error, but do nothing */
1602 * Common helper for all glGetCompressed-teximage functions.
1605 get_compressed_texture_image(struct gl_context
*ctx
,
1606 struct gl_texture_object
*texObj
,
1607 GLenum target
, GLint level
,
1608 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1609 GLsizei width
, GLsizei height
, GLint depth
,
1613 struct gl_texture_image
*texImage
;
1614 unsigned firstFace
, numFaces
, i
, imageStride
;
1616 FLUSH_VERTICES(ctx
, 0);
1618 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1619 assert(texImage
); /* should have been error checked already */
1621 if (_mesa_is_zero_size_texture(texImage
))
1624 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1626 "%s(tex %u) format = %s, w=%d, h=%d\n",
1627 caller
, texObj
->Name
,
1628 _mesa_get_format_name(texImage
->TexFormat
),
1629 texImage
->Width
, texImage
->Height
);
1632 if (target
== GL_TEXTURE_CUBE_MAP
) {
1633 struct compressed_pixelstore store
;
1635 /* Compute image stride between cube faces */
1636 _mesa_compute_compressed_pixelstore(2, texImage
->TexFormat
,
1637 width
, height
, depth
,
1638 &ctx
->Pack
, &store
);
1639 imageStride
= store
.TotalBytesPerRow
* store
.TotalRowsPerSlice
;
1641 firstFace
= zoffset
;
1648 firstFace
= _mesa_tex_target_to_face(target
);
1652 _mesa_lock_texture(ctx
, texObj
);
1654 for (i
= 0; i
< numFaces
; i
++) {
1655 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1658 ctx
->Driver
.GetCompressedTexSubImage(ctx
, texImage
,
1659 xoffset
, yoffset
, zoffset
,
1660 width
, height
, depth
, pixels
);
1662 /* next cube face */
1663 pixels
= (GLubyte
*) pixels
+ imageStride
;
1666 _mesa_unlock_texture(ctx
, texObj
);
1671 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
1674 GET_CURRENT_CONTEXT(ctx
);
1675 static const char *caller
= "glGetnCompressedTexImageARB";
1676 GLsizei width
, height
, depth
;
1677 struct gl_texture_object
*texObj
;
1679 if (!legal_getteximage_target(ctx
, target
, false)) {
1680 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1684 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1687 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1689 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1690 0, 0, 0, width
, height
, depth
,
1691 INT_MAX
, pixels
, caller
)) {
1695 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1696 0, 0, 0, width
, height
, depth
,
1702 _mesa_GetCompressedTexImage(GLenum target
, GLint level
, GLvoid
*pixels
)
1704 GET_CURRENT_CONTEXT(ctx
);
1705 static const char *caller
= "glGetCompressedTexImage";
1706 GLsizei width
, height
, depth
;
1707 struct gl_texture_object
*texObj
;
1709 if (!legal_getteximage_target(ctx
, target
, false)) {
1710 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1714 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1717 get_texture_image_dims(texObj
, target
, level
,
1718 &width
, &height
, &depth
);
1720 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1721 0, 0, 0, width
, height
, depth
,
1722 INT_MAX
, pixels
, caller
)) {
1726 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1727 0, 0, 0, width
, height
, depth
,
1733 _mesa_GetCompressedTextureImage(GLuint texture
, GLint level
,
1734 GLsizei bufSize
, GLvoid
*pixels
)
1736 GET_CURRENT_CONTEXT(ctx
);
1737 static const char *caller
= "glGetCompressedTextureImage";
1738 GLsizei width
, height
, depth
;
1739 struct gl_texture_object
*texObj
=
1740 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1746 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1747 &width
, &height
, &depth
);
1749 if (getcompressedteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1750 0, 0, 0, width
, height
, depth
,
1751 bufSize
, pixels
, caller
)) {
1755 get_compressed_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1756 0, 0, 0, width
, height
, depth
,
1762 _mesa_GetCompressedTextureSubImage(GLuint texture
, GLint level
,
1763 GLint xoffset
, GLint yoffset
,
1764 GLint zoffset
, GLsizei width
,
1765 GLsizei height
, GLsizei depth
,
1766 GLsizei bufSize
, void *pixels
)
1768 GET_CURRENT_CONTEXT(ctx
);
1769 static const char *caller
= "glGetCompressedTextureImage";
1770 struct gl_texture_object
*texObj
;
1772 texObj
= _mesa_lookup_texture_err(ctx
, texture
, caller
);
1777 if (getcompressedteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1778 xoffset
, yoffset
, zoffset
,
1779 width
, height
, depth
,
1780 bufSize
, pixels
, caller
)) {
1784 get_compressed_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1785 xoffset
, yoffset
, zoffset
,
1786 width
, height
, depth
,