2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
53 * Can the given type represent negative values?
55 static inline GLboolean
56 type_needs_clamping(GLenum type
)
63 case GL_HALF_FLOAT_ARB
:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
65 case GL_UNSIGNED_INT_5_9_9_9_REV
:
74 * glGetTexImage for depth/Z pixels.
77 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
78 GLint xoffset
, GLint yoffset
, GLint zoffset
,
79 GLsizei width
, GLsizei height
, GLint depth
,
80 GLenum format
, GLenum type
, GLvoid
*pixels
,
81 struct gl_texture_image
*texImage
)
84 GLfloat
*depthRow
= malloc(width
* sizeof(GLfloat
));
87 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
91 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
96 assert(zoffset
+ depth
<= texImage
->Depth
);
97 for (img
= 0; img
< depth
; img
++) {
101 /* map src texture buffer */
102 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
103 xoffset
, yoffset
, width
, height
,
104 GL_MAP_READ_BIT
, &srcMap
, &srcRowStride
);
107 for (row
= 0; row
< height
; row
++) {
108 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
109 width
, height
, format
, type
,
111 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
112 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
113 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
116 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
119 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
129 * glGetTexImage for depth/stencil pixels.
132 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
133 GLint xoffset
, GLint yoffset
, GLint zoffset
,
134 GLsizei width
, GLsizei height
, GLint depth
,
135 GLenum format
, GLenum type
, GLvoid
*pixels
,
136 struct gl_texture_image
*texImage
)
140 assert(format
== GL_DEPTH_STENCIL
);
141 assert(type
== GL_UNSIGNED_INT_24_8
||
142 type
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
);
144 assert(zoffset
+ depth
<= texImage
->Depth
);
145 for (img
= 0; img
< depth
; img
++) {
149 /* map src texture buffer */
150 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
151 xoffset
, yoffset
, width
, height
,
152 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
155 for (row
= 0; row
< height
; row
++) {
156 const GLubyte
*src
= srcMap
+ row
* rowstride
;
157 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
158 width
, height
, format
, type
,
160 _mesa_unpack_depth_stencil_row(texImage
->TexFormat
,
162 (const GLuint
*) src
,
164 if (ctx
->Pack
.SwapBytes
) {
165 _mesa_swap4((GLuint
*) dest
, width
);
169 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
172 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
179 * glGetTexImage for stencil pixels.
182 get_tex_stencil(struct gl_context
*ctx
, GLuint dimensions
,
183 GLint xoffset
, GLint yoffset
, GLint zoffset
,
184 GLsizei width
, GLsizei height
, GLint depth
,
185 GLenum format
, GLenum type
, GLvoid
*pixels
,
186 struct gl_texture_image
*texImage
)
190 assert(format
== GL_STENCIL_INDEX
);
192 for (img
= 0; img
< depth
; img
++) {
196 /* map src texture buffer */
197 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
198 xoffset
, yoffset
, width
, height
,
200 &srcMap
, &rowstride
);
203 for (row
= 0; row
< height
; row
++) {
204 const GLubyte
*src
= srcMap
+ row
* rowstride
;
205 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
206 width
, height
, format
, type
,
208 _mesa_unpack_ubyte_stencil_row(texImage
->TexFormat
,
210 (const GLuint
*) src
,
214 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
217 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
225 * glGetTexImage for YCbCr pixels.
228 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
229 GLint xoffset
, GLint yoffset
, GLint zoffset
,
230 GLsizei width
, GLsizei height
, GLint depth
,
231 GLenum format
, GLenum type
, GLvoid
*pixels
,
232 struct gl_texture_image
*texImage
)
236 assert(zoffset
+ depth
<= texImage
->Depth
);
237 for (img
= 0; img
< depth
; img
++) {
241 /* map src texture buffer */
242 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
243 xoffset
, yoffset
, width
, height
,
244 GL_MAP_READ_BIT
, &srcMap
, &rowstride
);
247 for (row
= 0; row
< height
; row
++) {
248 const GLubyte
*src
= srcMap
+ row
* rowstride
;
249 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
250 width
, height
, format
, type
,
252 memcpy(dest
, src
, width
* sizeof(GLushort
));
254 /* check for byte swapping */
255 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
256 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
257 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
258 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
259 if (!ctx
->Pack
.SwapBytes
)
260 _mesa_swap2((GLushort
*) dest
, width
);
262 else if (ctx
->Pack
.SwapBytes
) {
263 _mesa_swap2((GLushort
*) dest
, width
);
267 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
270 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
278 * Get a color texture image with decompression.
281 get_tex_rgba_compressed(struct gl_context
*ctx
, GLuint dimensions
,
282 GLint xoffset
, GLint yoffset
, GLint zoffset
,
283 GLsizei width
, GLsizei height
, GLint depth
,
284 GLenum format
, GLenum type
, GLvoid
*pixels
,
285 struct gl_texture_image
*texImage
,
286 GLbitfield transferOps
)
288 /* don't want to apply sRGB -> RGB conversion here so override the format */
289 const mesa_format texFormat
=
290 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
291 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
292 GLfloat
*tempImage
, *tempSlice
;
294 int srcStride
, dstStride
;
297 uint8_t rebaseSwizzle
[4];
299 /* Decompress into temp float buffer, then pack into user buffer */
300 tempImage
= malloc(width
* height
* depth
301 * 4 * sizeof(GLfloat
));
303 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
307 /* Decompress the texture image slices - results in 'tempImage' */
308 for (slice
= 0; slice
< depth
; slice
++) {
312 tempSlice
= tempImage
+ slice
* 4 * width
* height
;
314 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
315 xoffset
, yoffset
, width
, height
,
317 &srcMap
, &srcRowStride
);
319 _mesa_decompress_image(texFormat
, width
, height
,
320 srcMap
, srcRowStride
, tempSlice
);
322 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
325 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
331 /* Depending on the base format involved we may need to apply a rebase
332 * transform (for example: if we download to a Luminance format we want
335 if (baseFormat
== GL_LUMINANCE
||
336 baseFormat
== GL_INTENSITY
) {
338 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
339 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
340 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
341 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_ONE
;
342 } else if (baseFormat
== GL_LUMINANCE_ALPHA
) {
344 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
345 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
346 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
347 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_W
;
352 srcStride
= 4 * width
* sizeof(GLfloat
);
353 dstStride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
354 dstFormat
= _mesa_format_from_format_and_type(format
, type
);
355 tempSlice
= tempImage
;
356 for (slice
= 0; slice
< depth
; slice
++) {
357 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
358 width
, height
, format
, type
,
360 _mesa_format_convert(dest
, dstFormat
, dstStride
,
361 tempSlice
, RGBA32_FLOAT
, srcStride
,
363 needsRebase
? rebaseSwizzle
: NULL
);
364 tempSlice
+= 4 * width
* height
;
372 * Return a base GL format given the user-requested format
373 * for glGetTexImage().
376 _mesa_base_pack_format(GLenum format
)
381 case GL_BGRA_INTEGER
:
382 case GL_RGBA_INTEGER
:
390 case GL_GREEN_INTEGER
:
392 case GL_BLUE_INTEGER
:
394 case GL_ALPHA_INTEGER
:
396 case GL_LUMINANCE_INTEGER_EXT
:
398 case GL_LUMINANCE_ALPHA_INTEGER_EXT
:
399 return GL_LUMINANCE_ALPHA
;
407 * Get an uncompressed color texture image.
410 get_tex_rgba_uncompressed(struct gl_context
*ctx
, GLuint dimensions
,
411 GLint xoffset
, GLint yoffset
, GLint zoffset
,
412 GLsizei width
, GLsizei height
, GLint depth
,
413 GLenum format
, GLenum type
, GLvoid
*pixels
,
414 struct gl_texture_image
*texImage
,
415 GLbitfield transferOps
)
417 /* don't want to apply sRGB -> RGB conversion here so override the format */
418 const mesa_format texFormat
=
419 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
421 GLboolean dst_is_integer
;
424 uint8_t rebaseSwizzle
[4];
428 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
435 /* Depending on the base format involved we may need to apply a rebase
436 * transform (for example: if we download to a Luminance format we want
439 if (texImage
->_BaseFormat
== GL_LUMINANCE
||
440 texImage
->_BaseFormat
== GL_INTENSITY
) {
442 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
443 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
444 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
445 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_ONE
;
446 } else if (texImage
->_BaseFormat
== GL_LUMINANCE_ALPHA
) {
448 rebaseSwizzle
[0] = MESA_FORMAT_SWIZZLE_X
;
449 rebaseSwizzle
[1] = MESA_FORMAT_SWIZZLE_ZERO
;
450 rebaseSwizzle
[2] = MESA_FORMAT_SWIZZLE_ZERO
;
451 rebaseSwizzle
[3] = MESA_FORMAT_SWIZZLE_W
;
452 } else if (texImage
->_BaseFormat
!=
453 _mesa_get_format_base_format(texFormat
)) {
455 _mesa_compute_rgba2base2rgba_component_mapping(texImage
->_BaseFormat
,
461 /* Describe the dst format */
462 dst_is_integer
= _mesa_is_enum_format_integer(format
);
463 dst_format
= _mesa_format_from_format_and_type(format
, type
);
464 dst_stride
= _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
466 /* Since _mesa_format_convert does not handle transferOps we need to handle
467 * them before we call the function. This requires to convert to RGBA float
468 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
469 * integer then transferOps do not apply.
471 assert(!transferOps
|| (transferOps
&& !dst_is_integer
));
472 (void) dst_is_integer
; /* silence unused var warning */
474 for (img
= 0; img
< depth
; img
++) {
483 /* map src texture buffer */
484 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ img
,
485 xoffset
, yoffset
, width
, height
,
487 &srcMap
, &rowstride
);
489 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
494 dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
495 width
, height
, format
, type
,
499 uint32_t rgba_format
;
501 bool need_convert
= false;
503 /* We will convert to RGBA float */
504 rgba_format
= RGBA32_FLOAT
;
505 rgba_stride
= width
* 4 * sizeof(GLfloat
);
507 /* If we are lucky and the dst format matches the RGBA format we need
508 * to convert to, then we can convert directly into the dst buffer
509 * and avoid the final conversion/copy from the rgba buffer to the dst
512 if (format
== rgba_format
) {
514 } else if (rgba
== NULL
) { /* Allocate the RGBA buffer only once */
516 rgba
= malloc(height
* rgba_stride
);
518 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
519 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
524 _mesa_format_convert(rgba
, rgba_format
, rgba_stride
,
525 img_src
, texFormat
, rowstride
,
527 needsRebase
? rebaseSwizzle
: NULL
);
529 /* Handle transfer ops now */
530 _mesa_apply_rgba_transfer_ops(ctx
, transferOps
, width
* height
, rgba
);
532 /* If we had to rebase, we have already handled that */
535 /* If we were lucky and our RGBA conversion matches the dst format,
541 /* Otherwise, we need to convert from RGBA to dst next */
543 src_format
= rgba_format
;
544 src_stride
= rgba_stride
;
546 /* No RGBA conversion needed, convert directly to dst */
548 src_format
= texFormat
;
549 src_stride
= rowstride
;
552 /* Do the conversion to destination format */
553 _mesa_format_convert(dest
, dst_format
, dst_stride
,
554 src
, src_format
, src_stride
,
556 needsRebase
? rebaseSwizzle
: NULL
);
559 /* Handle byte swapping if required */
560 if (ctx
->Pack
.SwapBytes
) {
561 GLint swapSize
= _mesa_sizeof_packed_type(type
);
562 if (swapSize
== 2 || swapSize
== 4) {
563 int swapsPerPixel
= _mesa_bytes_per_pixel(format
, type
) / swapSize
;
564 assert(_mesa_bytes_per_pixel(format
, type
) % swapSize
== 0);
566 _mesa_swap2((GLushort
*) dest
, width
* height
* swapsPerPixel
);
567 else if (swapSize
== 4)
568 _mesa_swap4((GLuint
*) dest
, width
* height
* swapsPerPixel
);
572 /* Unmap the src texture buffer */
573 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ img
);
583 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
584 * Compressed textures are handled here as well.
587 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
588 GLint xoffset
, GLint yoffset
, GLint zoffset
,
589 GLsizei width
, GLsizei height
, GLint depth
,
590 GLenum format
, GLenum type
, GLvoid
*pixels
,
591 struct gl_texture_image
*texImage
)
593 const GLenum dataType
= _mesa_get_format_datatype(texImage
->TexFormat
);
594 GLbitfield transferOps
= 0x0;
596 /* In general, clamping does not apply to glGetTexImage, except when
597 * the returned type of the image can't hold negative values.
599 if (type_needs_clamping(type
)) {
600 /* the returned image type can't have negative values */
601 if (dataType
== GL_FLOAT
||
602 dataType
== GL_HALF_FLOAT
||
603 dataType
== GL_SIGNED_NORMALIZED
||
604 format
== GL_LUMINANCE
||
605 format
== GL_LUMINANCE_ALPHA
) {
606 transferOps
|= IMAGE_CLAMP_BIT
;
610 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
611 get_tex_rgba_compressed(ctx
, dimensions
,
612 xoffset
, yoffset
, zoffset
,
613 width
, height
, depth
,
615 pixels
, texImage
, transferOps
);
618 get_tex_rgba_uncompressed(ctx
, dimensions
,
619 xoffset
, yoffset
, zoffset
,
620 width
, height
, depth
,
622 pixels
, texImage
, transferOps
);
628 * Try to do glGetTexImage() with simple memcpy().
629 * \return GL_TRUE if done, GL_FALSE otherwise
632 get_tex_memcpy(struct gl_context
*ctx
,
633 GLint xoffset
, GLint yoffset
, GLint zoffset
,
634 GLsizei width
, GLsizei height
, GLint depth
,
635 GLenum format
, GLenum type
, GLvoid
*pixels
,
636 struct gl_texture_image
*texImage
)
638 const GLenum target
= texImage
->TexObject
->Target
;
639 GLboolean memCopy
= GL_FALSE
;
640 GLenum texBaseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
643 * Check if we can use memcpy to copy from the hardware texture
644 * format to the user's format/type.
645 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
647 if ((target
== GL_TEXTURE_1D
||
648 target
== GL_TEXTURE_2D
||
649 target
== GL_TEXTURE_RECTANGLE
||
650 _mesa_is_cube_face(target
)) &&
651 texBaseFormat
== texImage
->_BaseFormat
) {
652 memCopy
= _mesa_format_matches_format_and_type(texImage
->TexFormat
,
654 ctx
->Pack
.SwapBytes
);
658 /* only a single slice is supported at this time */
663 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
664 const GLint bytesPerRow
= width
* bpp
;
666 _mesa_image_address2d(&ctx
->Pack
, pixels
, width
, height
,
668 const GLint dstRowStride
=
669 _mesa_image_row_stride(&ctx
->Pack
, width
, format
, type
);
673 /* map src texture buffer */
674 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
,
675 xoffset
, yoffset
, width
, height
,
676 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
679 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
680 memcpy(dst
, src
, bytesPerRow
* texImage
->Height
);
684 for (row
= 0; row
< height
; row
++) {
685 memcpy(dst
, src
, bytesPerRow
);
691 /* unmap src texture buffer */
692 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
);
695 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
704 * This is the software fallback for Driver.GetTexSubImage().
705 * All error checking will have been done before this routine is called.
706 * We'll call ctx->Driver.MapTextureImage() to access the data, then
707 * unmap with ctx->Driver.UnmapTextureImage().
710 _mesa_GetTexSubImage_sw(struct gl_context
*ctx
,
711 GLint xoffset
, GLint yoffset
, GLint zoffset
,
712 GLsizei width
, GLsizei height
, GLint depth
,
713 GLenum format
, GLenum type
, GLvoid
*pixels
,
714 struct gl_texture_image
*texImage
)
716 const GLuint dimensions
=
717 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
719 /* map dest buffer, if PBO */
720 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
721 /* Packing texture image into a PBO.
722 * Map the (potentially) VRAM-based buffer into our process space so
723 * we can write into it with the code below.
724 * A hardware driver might use a sophisticated blit to move the
725 * texture data to the PBO if the PBO is in VRAM along with the texture.
727 GLubyte
*buf
= (GLubyte
*)
728 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
729 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
732 /* out of memory or other unexpected error */
733 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
736 /* <pixels> was an offset into the PBO.
737 * Now make it a real, client-side pointer inside the mapped region.
739 pixels
= ADD_POINTERS(buf
, pixels
);
742 if (get_tex_memcpy(ctx
, xoffset
, yoffset
, zoffset
, width
, height
, depth
,
743 format
, type
, pixels
, texImage
)) {
746 else if (format
== GL_DEPTH_COMPONENT
) {
747 get_tex_depth(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
748 width
, height
, depth
, format
, type
, pixels
, texImage
);
750 else if (format
== GL_DEPTH_STENCIL_EXT
) {
751 get_tex_depth_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
752 width
, height
, depth
, format
, type
, pixels
,
755 else if (format
== GL_STENCIL_INDEX
) {
756 get_tex_stencil(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
757 width
, height
, depth
, format
, type
, pixels
, texImage
);
759 else if (format
== GL_YCBCR_MESA
) {
760 get_tex_ycbcr(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
761 width
, height
, depth
, format
, type
, pixels
, texImage
);
764 get_tex_rgba(ctx
, dimensions
, xoffset
, yoffset
, zoffset
,
765 width
, height
, depth
, format
, type
, pixels
, texImage
);
768 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
769 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
776 * This is the software fallback for Driver.GetCompressedTexSubImage().
777 * All error checking will have been done before this routine is called.
780 _mesa_GetCompressedTexSubImage_sw(struct gl_context
*ctx
,
781 struct gl_texture_image
*texImage
,
782 GLint xoffset
, GLint yoffset
,
783 GLint zoffset
, GLsizei width
,
784 GLint height
, GLint depth
,
787 const GLuint dimensions
=
788 _mesa_get_texture_dimensions(texImage
->TexObject
->Target
);
789 struct compressed_pixelstore store
;
793 _mesa_compute_compressed_pixelstore(dimensions
, texImage
->TexFormat
,
794 width
, height
, depth
,
797 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
798 /* pack texture image into a PBO */
800 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
801 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
,
804 /* out of memory or other unexpected error */
805 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
806 "glGetCompresssedTexImage(map PBO failed)");
809 dest
= ADD_POINTERS(dest
, img
);
814 dest
+= store
.SkipBytes
;
816 for (slice
= 0; slice
< store
.CopySlices
; slice
++) {
820 /* map src texture buffer */
821 ctx
->Driver
.MapTextureImage(ctx
, texImage
, zoffset
+ slice
,
822 xoffset
, yoffset
, width
, height
,
823 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
827 for (i
= 0; i
< store
.CopyRowsPerSlice
; i
++) {
828 memcpy(dest
, src
, store
.CopyBytesPerRow
);
829 dest
+= store
.TotalBytesPerRow
;
833 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, zoffset
+ slice
);
835 /* Advance to next slice */
836 dest
+= store
.TotalBytesPerRow
* (store
.TotalRowsPerSlice
-
837 store
.CopyRowsPerSlice
);
840 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetCompresssedTexImage");
844 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
845 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
, MAP_INTERNAL
);
851 * Validate the texture target enum supplied to glGetTex(ture)Image or
852 * glGetCompressedTex(ture)Image.
855 legal_getteximage_target(struct gl_context
*ctx
, GLenum target
, bool dsa
)
862 case GL_TEXTURE_RECTANGLE_NV
:
863 return ctx
->Extensions
.NV_texture_rectangle
;
864 case GL_TEXTURE_1D_ARRAY_EXT
:
865 case GL_TEXTURE_2D_ARRAY_EXT
:
866 return ctx
->Extensions
.EXT_texture_array
;
867 case GL_TEXTURE_CUBE_MAP_ARRAY
:
868 return ctx
->Extensions
.ARB_texture_cube_map_array
;
870 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
872 * "An INVALID_ENUM error is generated if the effective target is not
873 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
874 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
875 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
876 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
882 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
883 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
884 return dsa
? GL_FALSE
: ctx
->Extensions
.ARB_texture_cube_map
;
885 case GL_TEXTURE_CUBE_MAP
:
886 return dsa
? GL_TRUE
: GL_FALSE
;
894 * Wrapper for _mesa_select_tex_image() which can handle target being
895 * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face.
896 * This can happen for glGetTextureImage (DSA function).
898 static struct gl_texture_image
*
899 select_tex_image(const struct gl_texture_object
*texObj
, GLenum target
,
900 GLint level
, GLint zoffset
)
903 assert(level
< MAX_TEXTURE_LEVELS
);
904 if (target
== GL_TEXTURE_CUBE_MAP
) {
905 assert(zoffset
>= 0);
907 target
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
;
909 return _mesa_select_tex_image(texObj
, target
, level
);
914 * Error-check the offset and size arguments to
915 * glGet[Compressed]TextureSubImage(). Also checks if the specified
916 * texture image is missing.
917 * \return true if error, false if no error.
920 dimensions_error_check(struct gl_context
*ctx
,
921 struct gl_texture_object
*texObj
,
922 GLenum target
, GLint level
,
923 GLint xoffset
, GLint yoffset
, GLint zoffset
,
924 GLsizei width
, GLsizei height
, GLsizei depth
,
927 const struct gl_texture_image
*texImage
;
931 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(xoffset = %d)", caller
, xoffset
);
936 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(yoffset = %d)", caller
, yoffset
);
941 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(zoffset = %d)", caller
, zoffset
);
946 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width = %d)", caller
, width
);
951 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height = %d)", caller
, height
);
956 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(depth = %d)", caller
, depth
);
960 /* do special per-target checks */
964 _mesa_error(ctx
, GL_INVALID_VALUE
,
965 "%s(1D, yoffset = %d)", caller
, yoffset
);
969 _mesa_error(ctx
, GL_INVALID_VALUE
,
970 "%s(1D, height = %d)", caller
, height
);
974 case GL_TEXTURE_1D_ARRAY
:
976 case GL_TEXTURE_RECTANGLE
:
978 _mesa_error(ctx
, GL_INVALID_VALUE
,
979 "%s(zoffset = %d)", caller
, zoffset
);
983 _mesa_error(ctx
, GL_INVALID_VALUE
,
984 "%s(depth = %d)", caller
, depth
);
988 case GL_TEXTURE_CUBE_MAP
:
989 /* Non-array cube maps are special because we have a gl_texture_image
992 if (zoffset
+ depth
> 6) {
993 _mesa_error(ctx
, GL_INVALID_VALUE
,
994 "%s(zoffset + depth = %d)", caller
, zoffset
+ depth
);
997 /* check that the range of faces exist */
998 for (i
= 0; i
< depth
; i
++) {
999 GLenum face
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ zoffset
+ i
;
1000 if (!_mesa_select_tex_image(texObj
, face
, level
)) {
1001 /* non-existant face */
1002 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1003 "%s(missing cube face)", caller
);
1012 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1014 /* missing texture image */
1015 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1016 "%s(zoffset = %d)", caller
, zoffset
);
1020 if (xoffset
+ width
> texImage
->Width
) {
1021 _mesa_error(ctx
, GL_INVALID_VALUE
,
1022 "%s(xoffset %d + width %d > %u)",
1023 caller
, xoffset
, width
, texImage
->Width
);
1027 if (yoffset
+ height
> texImage
->Height
) {
1028 _mesa_error(ctx
, GL_INVALID_VALUE
,
1029 "%s(yoffset %d + height %d > %u)",
1030 caller
, yoffset
, height
, texImage
->Height
);
1034 if (target
!= GL_TEXTURE_CUBE_MAP
) {
1035 /* Cube map error checking was done above */
1036 if (zoffset
+ depth
> texImage
->Depth
) {
1037 _mesa_error(ctx
, GL_INVALID_VALUE
,
1038 "%s(zoffset %d + depth %d > %u)",
1039 caller
, zoffset
, depth
, texImage
->Depth
);
1044 /* Extra checks for compressed textures */
1047 _mesa_get_format_block_size(texImage
->TexFormat
, &bw
, &bh
);
1048 if (bw
> 1 || bh
> 1) {
1049 /* offset must be multiple of block size */
1050 if (xoffset
% bw
!= 0) {
1051 _mesa_error(ctx
, GL_INVALID_VALUE
,
1052 "%s(xoffset = %d)", caller
, xoffset
);
1055 if (target
!= GL_TEXTURE_1D
&& target
!= GL_TEXTURE_1D_ARRAY
) {
1056 if (yoffset
% bh
!= 0) {
1057 _mesa_error(ctx
, GL_INVALID_VALUE
,
1058 "%s(yoffset = %d)", caller
, yoffset
);
1063 /* The size must be a multiple of bw x bh, or we must be using a
1064 * offset+size that exactly hits the edge of the image.
1066 if ((width
% bw
!= 0) &&
1067 (xoffset
+ width
!= (GLint
) texImage
->Width
)) {
1068 _mesa_error(ctx
, GL_INVALID_VALUE
,
1069 "%s(width = %d)", caller
, width
);
1073 if ((height
% bh
!= 0) &&
1074 (yoffset
+ height
!= (GLint
) texImage
->Height
)) {
1075 _mesa_error(ctx
, GL_INVALID_VALUE
,
1076 "%s(height = %d)", caller
, height
);
1082 if (width
== 0 || height
== 0 || depth
== 0) {
1083 /* Not an error, but nothing to do. Return 'true' so that the
1084 * caller simply returns.
1094 * Do PBO-related error checking for getting uncompressed images.
1095 * \return true if there was an error (or the GetTexImage is to be a no-op)
1098 pbo_error_check(struct gl_context
*ctx
, GLenum target
,
1099 GLsizei width
, GLsizei height
, GLsizei depth
,
1100 GLenum format
, GLenum type
, GLsizei clientMemSize
,
1104 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
1106 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, width
, height
, depth
,
1107 format
, type
, clientMemSize
, pixels
)) {
1108 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1109 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1110 "%s(out of bounds PBO access)", caller
);
1112 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1113 "%s(out of bounds access: bufSize (%d) is too small)",
1114 caller
, clientMemSize
);
1119 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1120 /* PBO should not be mapped */
1121 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1122 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1123 "%s(PBO is mapped)", caller
);
1128 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1129 /* not an error, do nothing */
1138 * Do error checking for all (non-compressed) get-texture-image functions.
1139 * \return true if any error, false if no errors.
1142 getteximage_error_check(struct gl_context
*ctx
,
1143 struct gl_texture_object
*texObj
,
1144 GLenum target
, GLint level
,
1145 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1146 GLsizei width
, GLsizei height
, GLsizei depth
,
1147 GLenum format
, GLenum type
, GLsizei bufSize
,
1148 GLvoid
*pixels
, const char *caller
)
1150 struct gl_texture_image
*texImage
;
1151 GLenum baseFormat
, err
;
1156 if (texObj
->Target
== 0) {
1157 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1161 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1162 if (level
< 0 || level
>= maxLevels
) {
1163 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(level = %d)", caller
, level
);
1167 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1168 xoffset
, yoffset
, zoffset
,
1169 width
, height
, depth
, caller
)) {
1173 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
1174 if (err
!= GL_NO_ERROR
) {
1175 _mesa_error(ctx
, err
, "%s(format/type)", caller
);
1179 if (pbo_error_check(ctx
, target
, width
, height
, depth
,
1180 format
, type
, bufSize
, pixels
, caller
)) {
1184 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1188 * Format and type checking has been moved up to GetnTexImage and
1189 * GetTextureImage so that it happens before getting the texImage object.
1192 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
1194 /* Make sure the requested image format is compatible with the
1197 if (_mesa_is_color_format(format
)
1198 && !_mesa_is_color_format(baseFormat
)) {
1199 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1200 "%s(format mismatch)", caller
);
1203 else if (_mesa_is_depth_format(format
)
1204 && !_mesa_is_depth_format(baseFormat
)
1205 && !_mesa_is_depthstencil_format(baseFormat
)) {
1206 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1207 "%s(format mismatch)", caller
);
1210 else if (_mesa_is_stencil_format(format
)
1211 && !ctx
->Extensions
.ARB_texture_stencil8
) {
1212 _mesa_error(ctx
, GL_INVALID_ENUM
,
1213 "%s(format=GL_STENCIL_INDEX)", caller
);
1216 else if (_mesa_is_ycbcr_format(format
)
1217 && !_mesa_is_ycbcr_format(baseFormat
)) {
1218 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1219 "%s(format mismatch)", caller
);
1222 else if (_mesa_is_depthstencil_format(format
)
1223 && !_mesa_is_depthstencil_format(baseFormat
)) {
1224 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1225 "%s(format mismatch)", caller
);
1228 else if (!_mesa_is_stencil_format(format
) &&
1229 _mesa_is_enum_format_integer(format
) !=
1230 _mesa_is_format_integer(texImage
->TexFormat
)) {
1231 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1232 "%s(format mismatch)", caller
);
1241 * Return the width, height and depth of a texture image.
1242 * This function must be resilient to bad parameter values since
1243 * this is called before full error checking.
1246 get_texture_image_dims(const struct gl_texture_object
*texObj
,
1247 GLenum target
, GLint level
,
1248 GLsizei
*width
, GLsizei
*height
, GLsizei
*depth
)
1250 const struct gl_texture_image
*texImage
= NULL
;
1252 if (level
>= 0 && level
< MAX_TEXTURE_LEVELS
) {
1253 texImage
= _mesa_select_tex_image(texObj
, target
, level
);
1257 *width
= texImage
->Width
;
1258 *height
= texImage
->Height
;
1259 if (target
== GL_TEXTURE_CUBE_MAP
) {
1263 *depth
= texImage
->Depth
;
1267 *width
= *height
= *depth
= 0;
1273 * Common code for all (uncompressed) get-texture-image functions.
1274 * \param texObj the texture object (should not be null)
1275 * \param target user-provided target, or 0 for DSA
1276 * \param level image level.
1277 * \param format pixel data format for returned image.
1278 * \param type pixel data type for returned image.
1279 * \param bufSize size of the pixels data buffer.
1280 * \param pixels returned pixel data.
1281 * \param caller name of calling function
1284 get_texture_image(struct gl_context
*ctx
,
1285 struct gl_texture_object
*texObj
,
1286 GLenum target
, GLint level
,
1287 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1288 GLsizei width
, GLsizei height
, GLint depth
,
1289 GLenum format
, GLenum type
,
1290 GLvoid
*pixels
, const char *caller
)
1292 struct gl_texture_image
*texImage
;
1293 unsigned firstFace
, numFaces
, i
;
1296 FLUSH_VERTICES(ctx
, 0);
1298 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1299 assert(texImage
); /* should have been error checked already */
1301 if (_mesa_is_zero_size_texture(texImage
)) {
1302 /* no image data to return */
1306 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1307 _mesa_debug(ctx
, "%s(tex %u) format = %s, w=%d, h=%d,"
1308 " dstFmt=0x%x, dstType=0x%x\n",
1309 caller
, texObj
->Name
,
1310 _mesa_get_format_name(texImage
->TexFormat
),
1311 texImage
->Width
, texImage
->Height
,
1315 if (target
== GL_TEXTURE_CUBE_MAP
) {
1316 /* Compute stride between cube faces */
1317 imageStride
= _mesa_image_image_stride(&ctx
->Pack
, width
, height
,
1319 firstFace
= zoffset
;
1326 firstFace
= _mesa_tex_target_to_face(target
);
1330 _mesa_lock_texture(ctx
, texObj
);
1332 for (i
= 0; i
< numFaces
; i
++) {
1333 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1336 ctx
->Driver
.GetTexSubImage(ctx
, xoffset
, yoffset
, zoffset
,
1337 width
, height
, depth
,
1338 format
, type
, pixels
, texImage
);
1340 /* next cube face */
1341 pixels
= (GLubyte
*) pixels
+ imageStride
;
1344 _mesa_unlock_texture(ctx
, texObj
);
1349 _mesa_GetnTexImageARB(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1350 GLsizei bufSize
, GLvoid
*pixels
)
1352 GET_CURRENT_CONTEXT(ctx
);
1353 static const char *caller
= "glGetnTexImageARB";
1354 GLsizei width
, height
, depth
;
1355 struct gl_texture_object
*texObj
;
1357 if (!legal_getteximage_target(ctx
, target
, false)) {
1358 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1362 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1365 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1367 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1368 0, 0, 0, width
, height
, depth
,
1369 format
, type
, bufSize
, pixels
, caller
)) {
1373 get_texture_image(ctx
, texObj
, target
, level
,
1374 0, 0, 0, width
, height
, depth
,
1375 format
, type
, pixels
, caller
);
1380 _mesa_GetTexImage(GLenum target
, GLint level
, GLenum format
, GLenum type
,
1383 GET_CURRENT_CONTEXT(ctx
);
1384 static const char *caller
= "glGetTextImage";
1385 GLsizei width
, height
, depth
;
1386 struct gl_texture_object
*texObj
;
1388 if (!legal_getteximage_target(ctx
, target
, false)) {
1389 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1393 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1396 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1398 if (getteximage_error_check(ctx
, texObj
, target
, level
,
1399 0, 0, 0, width
, height
, depth
,
1400 format
, type
, INT_MAX
, pixels
, caller
)) {
1404 get_texture_image(ctx
, texObj
, target
, level
,
1405 0, 0, 0, width
, height
, depth
,
1406 format
, type
, pixels
, caller
);
1411 _mesa_GetTextureImage(GLuint texture
, GLint level
, GLenum format
, GLenum type
,
1412 GLsizei bufSize
, GLvoid
*pixels
)
1414 GET_CURRENT_CONTEXT(ctx
);
1415 GLsizei width
, height
, depth
;
1416 static const char *caller
= "glGetTextureImage";
1417 struct gl_texture_object
*texObj
=
1418 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1424 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1425 &width
, &height
, &depth
);
1427 if (getteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1428 0, 0, 0, width
, height
, depth
,
1429 format
, type
, bufSize
, pixels
, caller
)) {
1433 get_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1434 0, 0, 0, width
, height
, depth
,
1435 format
, type
, pixels
, caller
);
1440 * Compute the number of bytes which will be written when retrieving
1441 * a sub-region of a compressed texture.
1444 packed_compressed_size(GLuint dimensions
, mesa_format format
,
1445 GLsizei width
, GLsizei height
, GLsizei depth
,
1446 const struct gl_pixelstore_attrib
*packing
)
1448 struct compressed_pixelstore st
;
1451 _mesa_compute_compressed_pixelstore(dimensions
, format
,
1452 width
, height
, depth
,
1455 (st
.CopySlices
- 1) * st
.TotalRowsPerSlice
* st
.TotalBytesPerRow
+
1457 (st
.CopyRowsPerSlice
- 1) * st
.TotalBytesPerRow
+
1465 * Do error checking for getting compressed texture images.
1466 * \return true if any error, false if no errors.
1469 getcompressedteximage_error_check(struct gl_context
*ctx
,
1470 struct gl_texture_object
*texObj
,
1471 GLenum target
, GLint level
,
1472 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1473 GLsizei width
, GLsizei height
, GLsizei depth
,
1474 GLsizei bufSize
, GLvoid
*pixels
,
1477 struct gl_texture_image
*texImage
;
1484 if (texObj
->Target
== 0) {
1485 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(invalid texture)", caller
);
1489 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1490 if (level
< 0 || level
>= maxLevels
) {
1491 _mesa_error(ctx
, GL_INVALID_VALUE
,
1492 "%s(bad level = %d)", caller
, level
);
1496 if (dimensions_error_check(ctx
, texObj
, target
, level
,
1497 xoffset
, yoffset
, zoffset
,
1498 width
, height
, depth
, caller
)) {
1502 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1505 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
1506 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1507 "%s(texture is not compressed)", caller
);
1511 /* Check for invalid pixel storage modes */
1512 dimensions
= _mesa_get_texture_dimensions(texObj
->Target
);
1513 if (!_mesa_compressed_pixel_storage_error_check(ctx
, dimensions
,
1519 /* Compute number of bytes that may be touched in the dest buffer */
1520 totalBytes
= packed_compressed_size(dimensions
, texImage
->TexFormat
,
1521 width
, height
, depth
,
1524 /* Do dest buffer bounds checking */
1525 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
1526 /* do bounds checking on PBO write */
1527 if ((GLubyte
*) pixels
+ totalBytes
>
1528 (GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
1529 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1530 "%s(out of bounds PBO access)", caller
);
1534 /* make sure PBO is not mapped */
1535 if (_mesa_check_disallowed_mapping(ctx
->Pack
.BufferObj
)) {
1536 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(PBO is mapped)", caller
);
1541 /* do bounds checking on writing to client memory */
1542 if (totalBytes
> bufSize
) {
1543 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1544 "%s(out of bounds access: bufSize (%d) is too small)",
1550 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
1551 /* not an error, but do nothing */
1560 * Common helper for all glGetCompressed-teximage functions.
1563 get_compressed_texture_image(struct gl_context
*ctx
,
1564 struct gl_texture_object
*texObj
,
1565 GLenum target
, GLint level
,
1566 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1567 GLsizei width
, GLsizei height
, GLint depth
,
1571 struct gl_texture_image
*texImage
;
1572 unsigned firstFace
, numFaces
, i
, imageStride
;
1574 FLUSH_VERTICES(ctx
, 0);
1576 texImage
= select_tex_image(texObj
, target
, level
, zoffset
);
1577 assert(texImage
); /* should have been error checked already */
1579 if (_mesa_is_zero_size_texture(texImage
))
1582 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
1584 "%s(tex %u) format = %s, w=%d, h=%d\n",
1585 caller
, texObj
->Name
,
1586 _mesa_get_format_name(texImage
->TexFormat
),
1587 texImage
->Width
, texImage
->Height
);
1590 if (target
== GL_TEXTURE_CUBE_MAP
) {
1591 struct compressed_pixelstore store
;
1593 /* Compute image stride between cube faces */
1594 _mesa_compute_compressed_pixelstore(2, texImage
->TexFormat
,
1595 width
, height
, depth
,
1596 &ctx
->Pack
, &store
);
1597 imageStride
= store
.TotalBytesPerRow
* store
.TotalRowsPerSlice
;
1599 firstFace
= zoffset
;
1606 firstFace
= _mesa_tex_target_to_face(target
);
1610 _mesa_lock_texture(ctx
, texObj
);
1612 for (i
= 0; i
< numFaces
; i
++) {
1613 texImage
= texObj
->Image
[firstFace
+ i
][level
];
1616 ctx
->Driver
.GetCompressedTexSubImage(ctx
, texImage
,
1617 xoffset
, yoffset
, zoffset
,
1618 width
, height
, depth
, pixels
);
1620 /* next cube face */
1621 pixels
= (GLubyte
*) pixels
+ imageStride
;
1624 _mesa_unlock_texture(ctx
, texObj
);
1629 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
1632 GET_CURRENT_CONTEXT(ctx
);
1633 static const char *caller
= "glGetnCompressedTexImageARB";
1634 GLsizei width
, height
, depth
;
1635 struct gl_texture_object
*texObj
;
1637 if (!legal_getteximage_target(ctx
, target
, false)) {
1638 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1642 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1645 get_texture_image_dims(texObj
, target
, level
, &width
, &height
, &depth
);
1647 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1648 0, 0, 0, width
, height
, depth
,
1649 INT_MAX
, pixels
, caller
)) {
1653 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1654 0, 0, 0, width
, height
, depth
,
1660 _mesa_GetCompressedTexImage(GLenum target
, GLint level
, GLvoid
*pixels
)
1662 GET_CURRENT_CONTEXT(ctx
);
1663 static const char *caller
= "glGetCompressedTexImage";
1664 GLsizei width
, height
, depth
;
1665 struct gl_texture_object
*texObj
;
1667 if (!legal_getteximage_target(ctx
, target
, false)) {
1668 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", caller
);
1672 texObj
= _mesa_get_current_tex_object(ctx
, target
);
1675 get_texture_image_dims(texObj
, target
, level
,
1676 &width
, &height
, &depth
);
1678 if (getcompressedteximage_error_check(ctx
, texObj
, target
, level
,
1679 0, 0, 0, width
, height
, depth
,
1680 INT_MAX
, pixels
, caller
)) {
1684 get_compressed_texture_image(ctx
, texObj
, target
, level
,
1685 0, 0, 0, width
, height
, depth
,
1691 _mesa_GetCompressedTextureImage(GLuint texture
, GLint level
,
1692 GLsizei bufSize
, GLvoid
*pixels
)
1694 GET_CURRENT_CONTEXT(ctx
);
1695 static const char *caller
= "glGetCompressedTextureImage";
1696 GLsizei width
, height
, depth
;
1697 struct gl_texture_object
*texObj
=
1698 _mesa_lookup_texture_err(ctx
, texture
, caller
);
1704 get_texture_image_dims(texObj
, texObj
->Target
, level
,
1705 &width
, &height
, &depth
);
1707 if (getcompressedteximage_error_check(ctx
, texObj
, texObj
->Target
, level
,
1708 0, 0, 0, width
, height
, depth
,
1709 bufSize
, pixels
, caller
)) {
1713 get_compressed_texture_image(ctx
, texObj
, texObj
->Target
, level
,
1714 0, 0, 0, width
, height
, depth
,