mesa/texgetimage: fix missing stencil check
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51
52 /**
53 * Can the given type represent negative values?
54 */
55 static inline GLboolean
56 type_needs_clamping(GLenum type)
57 {
58 switch (type) {
59 case GL_BYTE:
60 case GL_SHORT:
61 case GL_INT:
62 case GL_FLOAT:
63 case GL_HALF_FLOAT_ARB:
64 case GL_UNSIGNED_INT_10F_11F_11F_REV:
65 case GL_UNSIGNED_INT_5_9_9_9_REV:
66 return GL_FALSE;
67 default:
68 return GL_TRUE;
69 }
70 }
71
72
73 /**
74 * glGetTexImage for depth/Z pixels.
75 */
76 static void
77 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78 GLint xoffset, GLint yoffset, GLint zoffset,
79 GLsizei width, GLsizei height, GLint depth,
80 GLenum format, GLenum type, GLvoid *pixels,
81 struct gl_texture_image *texImage)
82 {
83 GLint img, row;
84 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86 if (!depthRow) {
87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88 return;
89 }
90
91 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
92 depth = height;
93 height = 1;
94 }
95
96 assert(zoffset + depth <= texImage->Depth);
97 for (img = 0; img < depth; img++) {
98 GLubyte *srcMap;
99 GLint srcRowStride;
100
101 /* map src texture buffer */
102 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
103 xoffset, yoffset, width, height,
104 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
105
106 if (srcMap) {
107 for (row = 0; row < height; row++) {
108 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
109 width, height, format, type,
110 img, row, 0);
111 const GLubyte *src = srcMap + row * srcRowStride;
112 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
113 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
114 }
115
116 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
117 }
118 else {
119 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
120 break;
121 }
122 }
123
124 free(depthRow);
125 }
126
127
128 /**
129 * glGetTexImage for depth/stencil pixels.
130 */
131 static void
132 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
133 GLint xoffset, GLint yoffset, GLint zoffset,
134 GLsizei width, GLsizei height, GLint depth,
135 GLenum format, GLenum type, GLvoid *pixels,
136 struct gl_texture_image *texImage)
137 {
138 GLint img, row;
139
140 assert(format == GL_DEPTH_STENCIL);
141 assert(type == GL_UNSIGNED_INT_24_8 ||
142 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
143
144 assert(zoffset + depth <= texImage->Depth);
145 for (img = 0; img < depth; img++) {
146 GLubyte *srcMap;
147 GLint rowstride;
148
149 /* map src texture buffer */
150 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
151 xoffset, yoffset, width, height,
152 GL_MAP_READ_BIT, &srcMap, &rowstride);
153
154 if (srcMap) {
155 for (row = 0; row < height; row++) {
156 const GLubyte *src = srcMap + row * rowstride;
157 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
158 width, height, format, type,
159 img, row, 0);
160 _mesa_unpack_depth_stencil_row(texImage->TexFormat,
161 width,
162 (const GLuint *) src,
163 type, dest);
164 if (ctx->Pack.SwapBytes) {
165 _mesa_swap4((GLuint *) dest, width);
166 }
167 }
168
169 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
170 }
171 else {
172 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
173 break;
174 }
175 }
176 }
177
178 /**
179 * glGetTexImage for stencil pixels.
180 */
181 static void
182 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
183 GLint xoffset, GLint yoffset, GLint zoffset,
184 GLsizei width, GLsizei height, GLint depth,
185 GLenum format, GLenum type, GLvoid *pixels,
186 struct gl_texture_image *texImage)
187 {
188 GLint img, row;
189
190 assert(format == GL_STENCIL_INDEX);
191
192 for (img = 0; img < depth; img++) {
193 GLubyte *srcMap;
194 GLint rowstride;
195
196 /* map src texture buffer */
197 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
198 xoffset, yoffset, width, height,
199 GL_MAP_READ_BIT,
200 &srcMap, &rowstride);
201
202 if (srcMap) {
203 for (row = 0; row < height; row++) {
204 const GLubyte *src = srcMap + row * rowstride;
205 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
206 width, height, format, type,
207 img, row, 0);
208 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
209 width,
210 (const GLuint *) src,
211 dest);
212 }
213
214 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
215 }
216 else {
217 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
218 break;
219 }
220 }
221 }
222
223
224 /**
225 * glGetTexImage for YCbCr pixels.
226 */
227 static void
228 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
229 GLint xoffset, GLint yoffset, GLint zoffset,
230 GLsizei width, GLsizei height, GLint depth,
231 GLenum format, GLenum type, GLvoid *pixels,
232 struct gl_texture_image *texImage)
233 {
234 GLint img, row;
235
236 assert(zoffset + depth <= texImage->Depth);
237 for (img = 0; img < depth; img++) {
238 GLubyte *srcMap;
239 GLint rowstride;
240
241 /* map src texture buffer */
242 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
243 xoffset, yoffset, width, height,
244 GL_MAP_READ_BIT, &srcMap, &rowstride);
245
246 if (srcMap) {
247 for (row = 0; row < height; row++) {
248 const GLubyte *src = srcMap + row * rowstride;
249 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
250 width, height, format, type,
251 img, row, 0);
252 memcpy(dest, src, width * sizeof(GLushort));
253
254 /* check for byte swapping */
255 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
256 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
257 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
258 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
259 if (!ctx->Pack.SwapBytes)
260 _mesa_swap2((GLushort *) dest, width);
261 }
262 else if (ctx->Pack.SwapBytes) {
263 _mesa_swap2((GLushort *) dest, width);
264 }
265 }
266
267 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
268 }
269 else {
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
271 break;
272 }
273 }
274 }
275
276
277 /**
278 * Get a color texture image with decompression.
279 */
280 static void
281 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
282 GLint xoffset, GLint yoffset, GLint zoffset,
283 GLsizei width, GLsizei height, GLint depth,
284 GLenum format, GLenum type, GLvoid *pixels,
285 struct gl_texture_image *texImage,
286 GLbitfield transferOps)
287 {
288 /* don't want to apply sRGB -> RGB conversion here so override the format */
289 const mesa_format texFormat =
290 _mesa_get_srgb_format_linear(texImage->TexFormat);
291 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
292 GLfloat *tempImage, *tempSlice;
293 GLuint slice;
294 int srcStride, dstStride;
295 uint32_t dstFormat;
296 bool needsRebase;
297 uint8_t rebaseSwizzle[4];
298
299 /* Decompress into temp float buffer, then pack into user buffer */
300 tempImage = malloc(width * height * depth
301 * 4 * sizeof(GLfloat));
302 if (!tempImage) {
303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
304 return;
305 }
306
307 /* Decompress the texture image slices - results in 'tempImage' */
308 for (slice = 0; slice < depth; slice++) {
309 GLubyte *srcMap;
310 GLint srcRowStride;
311
312 tempSlice = tempImage + slice * 4 * width * height;
313
314 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
315 xoffset, yoffset, width, height,
316 GL_MAP_READ_BIT,
317 &srcMap, &srcRowStride);
318 if (srcMap) {
319 _mesa_decompress_image(texFormat, width, height,
320 srcMap, srcRowStride, tempSlice);
321
322 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
323 }
324 else {
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
326 free(tempImage);
327 return;
328 }
329 }
330
331 /* Depending on the base format involved we may need to apply a rebase
332 * transform (for example: if we download to a Luminance format we want
333 * G=0 and B=0).
334 */
335 if (baseFormat == GL_LUMINANCE ||
336 baseFormat == GL_INTENSITY) {
337 needsRebase = true;
338 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
339 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
340 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
341 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
342 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
343 needsRebase = true;
344 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
345 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
346 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
347 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
348 } else {
349 needsRebase = false;
350 }
351
352 srcStride = 4 * width * sizeof(GLfloat);
353 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
354 dstFormat = _mesa_format_from_format_and_type(format, type);
355 tempSlice = tempImage;
356 for (slice = 0; slice < depth; slice++) {
357 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
358 width, height, format, type,
359 slice, 0, 0);
360 _mesa_format_convert(dest, dstFormat, dstStride,
361 tempSlice, RGBA32_FLOAT, srcStride,
362 width, height,
363 needsRebase ? rebaseSwizzle : NULL);
364 tempSlice += 4 * width * height;
365 }
366
367 free(tempImage);
368 }
369
370
371 /**
372 * Return a base GL format given the user-requested format
373 * for glGetTexImage().
374 */
375 GLenum
376 _mesa_base_pack_format(GLenum format)
377 {
378 switch (format) {
379 case GL_ABGR_EXT:
380 case GL_BGRA:
381 case GL_BGRA_INTEGER:
382 case GL_RGBA_INTEGER:
383 return GL_RGBA;
384 case GL_BGR:
385 case GL_BGR_INTEGER:
386 case GL_RGB_INTEGER:
387 return GL_RGB;
388 case GL_RED_INTEGER:
389 return GL_RED;
390 case GL_GREEN_INTEGER:
391 return GL_GREEN;
392 case GL_BLUE_INTEGER:
393 return GL_BLUE;
394 case GL_ALPHA_INTEGER:
395 return GL_ALPHA;
396 case GL_LUMINANCE_INTEGER_EXT:
397 return GL_LUMINANCE;
398 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
399 return GL_LUMINANCE_ALPHA;
400 default:
401 return format;
402 }
403 }
404
405
406 /**
407 * Get an uncompressed color texture image.
408 */
409 static void
410 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
411 GLint xoffset, GLint yoffset, GLint zoffset,
412 GLsizei width, GLsizei height, GLint depth,
413 GLenum format, GLenum type, GLvoid *pixels,
414 struct gl_texture_image *texImage,
415 GLbitfield transferOps)
416 {
417 /* don't want to apply sRGB -> RGB conversion here so override the format */
418 const mesa_format texFormat =
419 _mesa_get_srgb_format_linear(texImage->TexFormat);
420 GLuint img;
421 GLboolean dst_is_integer;
422 uint32_t dst_format;
423 int dst_stride;
424 uint8_t rebaseSwizzle[4];
425 bool needsRebase;
426 void *rgba = NULL;
427
428 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
429 depth = height;
430 height = 1;
431 zoffset = yoffset;
432 yoffset = 0;
433 }
434
435 /* Depending on the base format involved we may need to apply a rebase
436 * transform (for example: if we download to a Luminance format we want
437 * G=0 and B=0).
438 */
439 if (texImage->_BaseFormat == GL_LUMINANCE ||
440 texImage->_BaseFormat == GL_INTENSITY) {
441 needsRebase = true;
442 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
443 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
444 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
445 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
446 } else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
447 needsRebase = true;
448 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
449 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
450 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
451 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
452 } else if (texImage->_BaseFormat !=
453 _mesa_get_format_base_format(texFormat)) {
454 needsRebase =
455 _mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat,
456 rebaseSwizzle);
457 } else {
458 needsRebase = false;
459 }
460
461 /* Describe the dst format */
462 dst_is_integer = _mesa_is_enum_format_integer(format);
463 dst_format = _mesa_format_from_format_and_type(format, type);
464 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
465
466 /* Since _mesa_format_convert does not handle transferOps we need to handle
467 * them before we call the function. This requires to convert to RGBA float
468 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
469 * integer then transferOps do not apply.
470 */
471 assert(!transferOps || (transferOps && !dst_is_integer));
472 (void) dst_is_integer; /* silence unused var warning */
473
474 for (img = 0; img < depth; img++) {
475 GLubyte *srcMap;
476 GLint rowstride;
477 GLubyte *img_src;
478 void *dest;
479 void *src;
480 int src_stride;
481 uint32_t src_format;
482
483 /* map src texture buffer */
484 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
485 xoffset, yoffset, width, height,
486 GL_MAP_READ_BIT,
487 &srcMap, &rowstride);
488 if (!srcMap) {
489 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
490 goto done;
491 }
492
493 img_src = srcMap;
494 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
495 width, height, format, type,
496 img, 0, 0);
497
498 if (transferOps) {
499 uint32_t rgba_format;
500 int rgba_stride;
501 bool need_convert = false;
502
503 /* We will convert to RGBA float */
504 rgba_format = RGBA32_FLOAT;
505 rgba_stride = width * 4 * sizeof(GLfloat);
506
507 /* If we are lucky and the dst format matches the RGBA format we need
508 * to convert to, then we can convert directly into the dst buffer
509 * and avoid the final conversion/copy from the rgba buffer to the dst
510 * buffer.
511 */
512 if (format == rgba_format) {
513 rgba = dest;
514 } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
515 need_convert = true;
516 rgba = malloc(height * rgba_stride);
517 if (!rgba) {
518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
519 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
520 return;
521 }
522 }
523
524 _mesa_format_convert(rgba, rgba_format, rgba_stride,
525 img_src, texFormat, rowstride,
526 width, height,
527 needsRebase ? rebaseSwizzle : NULL);
528
529 /* Handle transfer ops now */
530 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
531
532 /* If we had to rebase, we have already handled that */
533 needsRebase = false;
534
535 /* If we were lucky and our RGBA conversion matches the dst format,
536 * then we are done.
537 */
538 if (!need_convert)
539 goto do_swap;
540
541 /* Otherwise, we need to convert from RGBA to dst next */
542 src = rgba;
543 src_format = rgba_format;
544 src_stride = rgba_stride;
545 } else {
546 /* No RGBA conversion needed, convert directly to dst */
547 src = img_src;
548 src_format = texFormat;
549 src_stride = rowstride;
550 }
551
552 /* Do the conversion to destination format */
553 _mesa_format_convert(dest, dst_format, dst_stride,
554 src, src_format, src_stride,
555 width, height,
556 needsRebase ? rebaseSwizzle : NULL);
557
558 do_swap:
559 /* Handle byte swapping if required */
560 if (ctx->Pack.SwapBytes) {
561 GLint swapSize = _mesa_sizeof_packed_type(type);
562 if (swapSize == 2 || swapSize == 4) {
563 int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
564 assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
565 if (swapSize == 2)
566 _mesa_swap2((GLushort *) dest, width * height * swapsPerPixel);
567 else if (swapSize == 4)
568 _mesa_swap4((GLuint *) dest, width * height * swapsPerPixel);
569 }
570 }
571
572 /* Unmap the src texture buffer */
573 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
574 }
575
576 done:
577 if (rgba)
578 free(rgba);
579 }
580
581
582 /**
583 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
584 * Compressed textures are handled here as well.
585 */
586 static void
587 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
588 GLint xoffset, GLint yoffset, GLint zoffset,
589 GLsizei width, GLsizei height, GLint depth,
590 GLenum format, GLenum type, GLvoid *pixels,
591 struct gl_texture_image *texImage)
592 {
593 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
594 GLbitfield transferOps = 0x0;
595
596 /* In general, clamping does not apply to glGetTexImage, except when
597 * the returned type of the image can't hold negative values.
598 */
599 if (type_needs_clamping(type)) {
600 /* the returned image type can't have negative values */
601 if (dataType == GL_FLOAT ||
602 dataType == GL_HALF_FLOAT ||
603 dataType == GL_SIGNED_NORMALIZED ||
604 format == GL_LUMINANCE ||
605 format == GL_LUMINANCE_ALPHA) {
606 transferOps |= IMAGE_CLAMP_BIT;
607 }
608 }
609
610 if (_mesa_is_format_compressed(texImage->TexFormat)) {
611 get_tex_rgba_compressed(ctx, dimensions,
612 xoffset, yoffset, zoffset,
613 width, height, depth,
614 format, type,
615 pixels, texImage, transferOps);
616 }
617 else {
618 get_tex_rgba_uncompressed(ctx, dimensions,
619 xoffset, yoffset, zoffset,
620 width, height, depth,
621 format, type,
622 pixels, texImage, transferOps);
623 }
624 }
625
626
627 /**
628 * Try to do glGetTexImage() with simple memcpy().
629 * \return GL_TRUE if done, GL_FALSE otherwise
630 */
631 static GLboolean
632 get_tex_memcpy(struct gl_context *ctx,
633 GLint xoffset, GLint yoffset, GLint zoffset,
634 GLsizei width, GLsizei height, GLint depth,
635 GLenum format, GLenum type, GLvoid *pixels,
636 struct gl_texture_image *texImage)
637 {
638 const GLenum target = texImage->TexObject->Target;
639 GLboolean memCopy = GL_FALSE;
640 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
641
642 /*
643 * Check if we can use memcpy to copy from the hardware texture
644 * format to the user's format/type.
645 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
646 */
647 if ((target == GL_TEXTURE_1D ||
648 target == GL_TEXTURE_2D ||
649 target == GL_TEXTURE_RECTANGLE ||
650 _mesa_is_cube_face(target)) &&
651 texBaseFormat == texImage->_BaseFormat) {
652 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
653 format, type,
654 ctx->Pack.SwapBytes, NULL);
655 }
656
657 if (depth > 1) {
658 /* only a single slice is supported at this time */
659 memCopy = FALSE;
660 }
661
662 if (memCopy) {
663 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
664 const GLint bytesPerRow = width * bpp;
665 GLubyte *dst =
666 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
667 format, type, 0, 0);
668 const GLint dstRowStride =
669 _mesa_image_row_stride(&ctx->Pack, width, format, type);
670 GLubyte *src;
671 GLint srcRowStride;
672
673 /* map src texture buffer */
674 ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
675 xoffset, yoffset, width, height,
676 GL_MAP_READ_BIT, &src, &srcRowStride);
677
678 if (src) {
679 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
680 memcpy(dst, src, bytesPerRow * texImage->Height);
681 }
682 else {
683 GLuint row;
684 for (row = 0; row < height; row++) {
685 memcpy(dst, src, bytesPerRow);
686 dst += dstRowStride;
687 src += srcRowStride;
688 }
689 }
690
691 /* unmap src texture buffer */
692 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
693 }
694 else {
695 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
696 }
697 }
698
699 return memCopy;
700 }
701
702
703 /**
704 * This is the software fallback for Driver.GetTexSubImage().
705 * All error checking will have been done before this routine is called.
706 * We'll call ctx->Driver.MapTextureImage() to access the data, then
707 * unmap with ctx->Driver.UnmapTextureImage().
708 */
709 void
710 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
711 GLint xoffset, GLint yoffset, GLint zoffset,
712 GLsizei width, GLsizei height, GLint depth,
713 GLenum format, GLenum type, GLvoid *pixels,
714 struct gl_texture_image *texImage)
715 {
716 const GLuint dimensions =
717 _mesa_get_texture_dimensions(texImage->TexObject->Target);
718
719 /* map dest buffer, if PBO */
720 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
721 /* Packing texture image into a PBO.
722 * Map the (potentially) VRAM-based buffer into our process space so
723 * we can write into it with the code below.
724 * A hardware driver might use a sophisticated blit to move the
725 * texture data to the PBO if the PBO is in VRAM along with the texture.
726 */
727 GLubyte *buf = (GLubyte *)
728 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
729 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
730 MAP_INTERNAL);
731 if (!buf) {
732 /* out of memory or other unexpected error */
733 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
734 return;
735 }
736 /* <pixels> was an offset into the PBO.
737 * Now make it a real, client-side pointer inside the mapped region.
738 */
739 pixels = ADD_POINTERS(buf, pixels);
740 }
741
742 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
743 format, type, pixels, texImage)) {
744 /* all done */
745 }
746 else if (format == GL_DEPTH_COMPONENT) {
747 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
748 width, height, depth, format, type, pixels, texImage);
749 }
750 else if (format == GL_DEPTH_STENCIL_EXT) {
751 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
752 width, height, depth, format, type, pixels,
753 texImage);
754 }
755 else if (format == GL_STENCIL_INDEX) {
756 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
757 width, height, depth, format, type, pixels, texImage);
758 }
759 else if (format == GL_YCBCR_MESA) {
760 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
761 width, height, depth, format, type, pixels, texImage);
762 }
763 else {
764 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
765 width, height, depth, format, type, pixels, texImage);
766 }
767
768 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
769 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
770 }
771 }
772
773
774
775 /**
776 * This is the software fallback for Driver.GetCompressedTexSubImage().
777 * All error checking will have been done before this routine is called.
778 */
779 void
780 _mesa_GetCompressedTexSubImage_sw(struct gl_context *ctx,
781 struct gl_texture_image *texImage,
782 GLint xoffset, GLint yoffset,
783 GLint zoffset, GLsizei width,
784 GLint height, GLint depth,
785 GLvoid *img)
786 {
787 const GLuint dimensions =
788 _mesa_get_texture_dimensions(texImage->TexObject->Target);
789 struct compressed_pixelstore store;
790 GLint slice;
791 GLubyte *dest;
792
793 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
794 width, height, depth,
795 &ctx->Pack, &store);
796
797 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
798 /* pack texture image into a PBO */
799 dest = (GLubyte *)
800 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
801 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
802 MAP_INTERNAL);
803 if (!dest) {
804 /* out of memory or other unexpected error */
805 _mesa_error(ctx, GL_OUT_OF_MEMORY,
806 "glGetCompresssedTexImage(map PBO failed)");
807 return;
808 }
809 dest = ADD_POINTERS(dest, img);
810 } else {
811 dest = img;
812 }
813
814 dest += store.SkipBytes;
815
816 for (slice = 0; slice < store.CopySlices; slice++) {
817 GLint srcRowStride;
818 GLubyte *src;
819
820 /* map src texture buffer */
821 ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
822 xoffset, yoffset, width, height,
823 GL_MAP_READ_BIT, &src, &srcRowStride);
824
825 if (src) {
826 GLint i;
827 for (i = 0; i < store.CopyRowsPerSlice; i++) {
828 memcpy(dest, src, store.CopyBytesPerRow);
829 dest += store.TotalBytesPerRow;
830 src += srcRowStride;
831 }
832
833 ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
834
835 /* Advance to next slice */
836 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
837 store.CopyRowsPerSlice);
838
839 } else {
840 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
841 }
842 }
843
844 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
845 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
846 }
847 }
848
849
850 /**
851 * Validate the texture target enum supplied to glGetTex(ture)Image or
852 * glGetCompressedTex(ture)Image.
853 */
854 static GLboolean
855 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
856 {
857 switch (target) {
858 case GL_TEXTURE_1D:
859 case GL_TEXTURE_2D:
860 case GL_TEXTURE_3D:
861 return GL_TRUE;
862 case GL_TEXTURE_RECTANGLE_NV:
863 return ctx->Extensions.NV_texture_rectangle;
864 case GL_TEXTURE_1D_ARRAY_EXT:
865 case GL_TEXTURE_2D_ARRAY_EXT:
866 return ctx->Extensions.EXT_texture_array;
867 case GL_TEXTURE_CUBE_MAP_ARRAY:
868 return ctx->Extensions.ARB_texture_cube_map_array;
869
870 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
871 * (30.10.2014) says:
872 * "An INVALID_ENUM error is generated if the effective target is not
873 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
874 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
875 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
876 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
877 */
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
882 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
883 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
884 return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
885 case GL_TEXTURE_CUBE_MAP:
886 return dsa ? GL_TRUE : GL_FALSE;
887 default:
888 return GL_FALSE;
889 }
890 }
891
892
893 /**
894 * Wrapper for _mesa_select_tex_image() which can handle target being
895 * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face.
896 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
897 * functions).
898 */
899 static struct gl_texture_image *
900 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
901 GLint level, GLint zoffset)
902 {
903 assert(level >= 0);
904 assert(level < MAX_TEXTURE_LEVELS);
905 if (target == GL_TEXTURE_CUBE_MAP) {
906 assert(zoffset >= 0);
907 assert(zoffset < 6);
908 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
909 }
910 return _mesa_select_tex_image(texObj, target, level);
911 }
912
913
914 /**
915 * Error-check the offset and size arguments to
916 * glGet[Compressed]TextureSubImage(). Also checks if the specified
917 * texture image is missing.
918 * \return true if error, false if no error.
919 */
920 static bool
921 dimensions_error_check(struct gl_context *ctx,
922 struct gl_texture_object *texObj,
923 GLenum target, GLint level,
924 GLint xoffset, GLint yoffset, GLint zoffset,
925 GLsizei width, GLsizei height, GLsizei depth,
926 const char *caller)
927 {
928 const struct gl_texture_image *texImage;
929 int i;
930
931 if (xoffset < 0) {
932 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
933 return true;
934 }
935
936 if (yoffset < 0) {
937 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
938 return true;
939 }
940
941 if (zoffset < 0) {
942 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
943 return true;
944 }
945
946 if (width < 0) {
947 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
948 return true;
949 }
950
951 if (height < 0) {
952 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
953 return true;
954 }
955
956 if (depth < 0) {
957 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
958 return true;
959 }
960
961 /* do special per-target checks */
962 switch (target) {
963 case GL_TEXTURE_1D:
964 if (yoffset != 0) {
965 _mesa_error(ctx, GL_INVALID_VALUE,
966 "%s(1D, yoffset = %d)", caller, yoffset);
967 return true;
968 }
969 if (height > 1) {
970 _mesa_error(ctx, GL_INVALID_VALUE,
971 "%s(1D, height = %d)", caller, height);
972 return true;
973 }
974 /* fall-through */
975 case GL_TEXTURE_1D_ARRAY:
976 case GL_TEXTURE_2D:
977 case GL_TEXTURE_RECTANGLE:
978 if (zoffset != 0) {
979 _mesa_error(ctx, GL_INVALID_VALUE,
980 "%s(zoffset = %d)", caller, zoffset);
981 return true;
982 }
983 if (depth > 1) {
984 _mesa_error(ctx, GL_INVALID_VALUE,
985 "%s(depth = %d)", caller, depth);
986 return true;
987 }
988 break;
989 case GL_TEXTURE_CUBE_MAP:
990 /* Non-array cube maps are special because we have a gl_texture_image
991 * per face.
992 */
993 if (zoffset + depth > 6) {
994 _mesa_error(ctx, GL_INVALID_VALUE,
995 "%s(zoffset + depth = %d)", caller, zoffset + depth);
996 return true;
997 }
998 /* check that the range of faces exist */
999 for (i = 0; i < depth; i++) {
1000 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i;
1001 if (!_mesa_select_tex_image(texObj, face, level)) {
1002 /* non-existant face */
1003 _mesa_error(ctx, GL_INVALID_OPERATION,
1004 "%s(missing cube face)", caller);
1005 return true;
1006 }
1007 }
1008 break;
1009 default:
1010 ; /* nothing */
1011 }
1012
1013 texImage = select_tex_image(texObj, target, level, zoffset);
1014 if (!texImage) {
1015 /* missing texture image */
1016 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(missing image)", caller);
1017 return true;
1018 }
1019
1020 if (xoffset + width > texImage->Width) {
1021 _mesa_error(ctx, GL_INVALID_VALUE,
1022 "%s(xoffset %d + width %d > %u)",
1023 caller, xoffset, width, texImage->Width);
1024 return true;
1025 }
1026
1027 if (yoffset + height > texImage->Height) {
1028 _mesa_error(ctx, GL_INVALID_VALUE,
1029 "%s(yoffset %d + height %d > %u)",
1030 caller, yoffset, height, texImage->Height);
1031 return true;
1032 }
1033
1034 if (target != GL_TEXTURE_CUBE_MAP) {
1035 /* Cube map error checking was done above */
1036 if (zoffset + depth > texImage->Depth) {
1037 _mesa_error(ctx, GL_INVALID_VALUE,
1038 "%s(zoffset %d + depth %d > %u)",
1039 caller, zoffset, depth, texImage->Depth);
1040 return true;
1041 }
1042 }
1043
1044 /* Extra checks for compressed textures */
1045 {
1046 GLuint bw, bh;
1047 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
1048 if (bw > 1 || bh > 1) {
1049 /* offset must be multiple of block size */
1050 if (xoffset % bw != 0) {
1051 _mesa_error(ctx, GL_INVALID_VALUE,
1052 "%s(xoffset = %d)", caller, xoffset);
1053 return true;
1054 }
1055 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1056 if (yoffset % bh != 0) {
1057 _mesa_error(ctx, GL_INVALID_VALUE,
1058 "%s(yoffset = %d)", caller, yoffset);
1059 return true;
1060 }
1061 }
1062
1063 /* The size must be a multiple of bw x bh, or we must be using a
1064 * offset+size that exactly hits the edge of the image.
1065 */
1066 if ((width % bw != 0) &&
1067 (xoffset + width != (GLint) texImage->Width)) {
1068 _mesa_error(ctx, GL_INVALID_VALUE,
1069 "%s(width = %d)", caller, width);
1070 return true;
1071 }
1072
1073 if ((height % bh != 0) &&
1074 (yoffset + height != (GLint) texImage->Height)) {
1075 _mesa_error(ctx, GL_INVALID_VALUE,
1076 "%s(height = %d)", caller, height);
1077 return true;
1078 }
1079 }
1080 }
1081
1082 if (width == 0 || height == 0 || depth == 0) {
1083 /* Not an error, but nothing to do. Return 'true' so that the
1084 * caller simply returns.
1085 */
1086 return true;
1087 }
1088
1089 return false;
1090 }
1091
1092
1093 /**
1094 * Do PBO-related error checking for getting uncompressed images.
1095 * \return true if there was an error (or the GetTexImage is to be a no-op)
1096 */
1097 static bool
1098 pbo_error_check(struct gl_context *ctx, GLenum target,
1099 GLsizei width, GLsizei height, GLsizei depth,
1100 GLenum format, GLenum type, GLsizei clientMemSize,
1101 GLvoid *pixels,
1102 const char *caller)
1103 {
1104 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1105
1106 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1107 format, type, clientMemSize, pixels)) {
1108 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1109 _mesa_error(ctx, GL_INVALID_OPERATION,
1110 "%s(out of bounds PBO access)", caller);
1111 } else {
1112 _mesa_error(ctx, GL_INVALID_OPERATION,
1113 "%s(out of bounds access: bufSize (%d) is too small)",
1114 caller, clientMemSize);
1115 }
1116 return true;
1117 }
1118
1119 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1120 /* PBO should not be mapped */
1121 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1122 _mesa_error(ctx, GL_INVALID_OPERATION,
1123 "%s(PBO is mapped)", caller);
1124 return true;
1125 }
1126 }
1127
1128 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1129 /* not an error, do nothing */
1130 return true;
1131 }
1132
1133 return false;
1134 }
1135
1136
1137 /**
1138 * Do error checking for all (non-compressed) get-texture-image functions.
1139 * \return true if any error, false if no errors.
1140 */
1141 static bool
1142 getteximage_error_check(struct gl_context *ctx,
1143 struct gl_texture_object *texObj,
1144 GLenum target, GLint level,
1145 GLint xoffset, GLint yoffset, GLint zoffset,
1146 GLsizei width, GLsizei height, GLsizei depth,
1147 GLenum format, GLenum type, GLsizei bufSize,
1148 GLvoid *pixels, const char *caller)
1149 {
1150 struct gl_texture_image *texImage;
1151 GLenum baseFormat, err;
1152 GLint maxLevels;
1153
1154 assert(texObj);
1155
1156 if (texObj->Target == 0) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1158 return true;
1159 }
1160
1161 maxLevels = _mesa_max_texture_levels(ctx, target);
1162 if (level < 0 || level >= maxLevels) {
1163 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1164 return true;
1165 }
1166
1167 err = _mesa_error_check_format_and_type(ctx, format, type);
1168 if (err != GL_NO_ERROR) {
1169 _mesa_error(ctx, err, "%s(format/type)", caller);
1170 return true;
1171 }
1172
1173 if (dimensions_error_check(ctx, texObj, target, level,
1174 xoffset, yoffset, zoffset,
1175 width, height, depth, caller)) {
1176 return true;
1177 }
1178
1179 if (pbo_error_check(ctx, target, width, height, depth,
1180 format, type, bufSize, pixels, caller)) {
1181 return true;
1182 }
1183
1184 texImage = select_tex_image(texObj, target, level, zoffset);
1185 assert(texImage);
1186
1187 /*
1188 * Format and type checking has been moved up to GetnTexImage and
1189 * GetTextureImage so that it happens before getting the texImage object.
1190 */
1191
1192 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1193
1194 /* Make sure the requested image format is compatible with the
1195 * texture's format.
1196 */
1197 if (_mesa_is_color_format(format)
1198 && !_mesa_is_color_format(baseFormat)) {
1199 _mesa_error(ctx, GL_INVALID_OPERATION,
1200 "%s(format mismatch)", caller);
1201 return true;
1202 }
1203 else if (_mesa_is_depth_format(format)
1204 && !_mesa_is_depth_format(baseFormat)
1205 && !_mesa_is_depthstencil_format(baseFormat)) {
1206 _mesa_error(ctx, GL_INVALID_OPERATION,
1207 "%s(format mismatch)", caller);
1208 return true;
1209 }
1210 else if (_mesa_is_stencil_format(format)
1211 && !ctx->Extensions.ARB_texture_stencil8) {
1212 _mesa_error(ctx, GL_INVALID_ENUM,
1213 "%s(format=GL_STENCIL_INDEX)", caller);
1214 return true;
1215 }
1216 else if (_mesa_is_stencil_format(format)
1217 && !_mesa_is_depthstencil_format(baseFormat)
1218 && !_mesa_is_stencil_format(baseFormat)) {
1219 _mesa_error(ctx, GL_INVALID_OPERATION,
1220 "%s(format mismatch)", caller);
1221 return true;
1222 }
1223 else if (_mesa_is_ycbcr_format(format)
1224 && !_mesa_is_ycbcr_format(baseFormat)) {
1225 _mesa_error(ctx, GL_INVALID_OPERATION,
1226 "%s(format mismatch)", caller);
1227 return true;
1228 }
1229 else if (_mesa_is_depthstencil_format(format)
1230 && !_mesa_is_depthstencil_format(baseFormat)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(format mismatch)", caller);
1233 return true;
1234 }
1235 else if (!_mesa_is_stencil_format(format) &&
1236 _mesa_is_enum_format_integer(format) !=
1237 _mesa_is_format_integer(texImage->TexFormat)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(format mismatch)", caller);
1240 return true;
1241 }
1242
1243 return false;
1244 }
1245
1246
1247 /**
1248 * Return the width, height and depth of a texture image.
1249 * This function must be resilient to bad parameter values since
1250 * this is called before full error checking.
1251 */
1252 static void
1253 get_texture_image_dims(const struct gl_texture_object *texObj,
1254 GLenum target, GLint level,
1255 GLsizei *width, GLsizei *height, GLsizei *depth)
1256 {
1257 const struct gl_texture_image *texImage = NULL;
1258
1259 if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1260 texImage = _mesa_select_tex_image(texObj, target, level);
1261 }
1262
1263 if (texImage) {
1264 *width = texImage->Width;
1265 *height = texImage->Height;
1266 if (target == GL_TEXTURE_CUBE_MAP) {
1267 *depth = 6;
1268 }
1269 else {
1270 *depth = texImage->Depth;
1271 }
1272 }
1273 else {
1274 *width = *height = *depth = 0;
1275 }
1276 }
1277
1278
1279 /**
1280 * Common code for all (uncompressed) get-texture-image functions.
1281 * \param texObj the texture object (should not be null)
1282 * \param target user-provided target, or 0 for DSA
1283 * \param level image level.
1284 * \param format pixel data format for returned image.
1285 * \param type pixel data type for returned image.
1286 * \param bufSize size of the pixels data buffer.
1287 * \param pixels returned pixel data.
1288 * \param caller name of calling function
1289 */
1290 static void
1291 get_texture_image(struct gl_context *ctx,
1292 struct gl_texture_object *texObj,
1293 GLenum target, GLint level,
1294 GLint xoffset, GLint yoffset, GLint zoffset,
1295 GLsizei width, GLsizei height, GLint depth,
1296 GLenum format, GLenum type,
1297 GLvoid *pixels, const char *caller)
1298 {
1299 struct gl_texture_image *texImage;
1300 unsigned firstFace, numFaces, i;
1301 GLint imageStride;
1302
1303 FLUSH_VERTICES(ctx, 0);
1304
1305 texImage = select_tex_image(texObj, target, level, zoffset);
1306 assert(texImage); /* should have been error checked already */
1307
1308 if (_mesa_is_zero_size_texture(texImage)) {
1309 /* no image data to return */
1310 return;
1311 }
1312
1313 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1314 _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1315 " dstFmt=0x%x, dstType=0x%x\n",
1316 caller, texObj->Name,
1317 _mesa_get_format_name(texImage->TexFormat),
1318 texImage->Width, texImage->Height,
1319 format, type);
1320 }
1321
1322 if (target == GL_TEXTURE_CUBE_MAP) {
1323 /* Compute stride between cube faces */
1324 imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1325 format, type);
1326 firstFace = zoffset;
1327 numFaces = depth;
1328 zoffset = 0;
1329 depth = 1;
1330 }
1331 else {
1332 imageStride = 0;
1333 firstFace = _mesa_tex_target_to_face(target);
1334 numFaces = 1;
1335 }
1336
1337 _mesa_lock_texture(ctx, texObj);
1338
1339 for (i = 0; i < numFaces; i++) {
1340 texImage = texObj->Image[firstFace + i][level];
1341 assert(texImage);
1342
1343 ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1344 width, height, depth,
1345 format, type, pixels, texImage);
1346
1347 /* next cube face */
1348 pixels = (GLubyte *) pixels + imageStride;
1349 }
1350
1351 _mesa_unlock_texture(ctx, texObj);
1352 }
1353
1354
1355 void GLAPIENTRY
1356 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1357 GLsizei bufSize, GLvoid *pixels)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360 static const char *caller = "glGetnTexImageARB";
1361 GLsizei width, height, depth;
1362 struct gl_texture_object *texObj;
1363
1364 if (!legal_getteximage_target(ctx, target, false)) {
1365 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1366 return;
1367 }
1368
1369 texObj = _mesa_get_current_tex_object(ctx, target);
1370 assert(texObj);
1371
1372 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1373
1374 if (getteximage_error_check(ctx, texObj, target, level,
1375 0, 0, 0, width, height, depth,
1376 format, type, bufSize, pixels, caller)) {
1377 return;
1378 }
1379
1380 get_texture_image(ctx, texObj, target, level,
1381 0, 0, 0, width, height, depth,
1382 format, type, pixels, caller);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1388 GLvoid *pixels )
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 static const char *caller = "glGetTexImage";
1392 GLsizei width, height, depth;
1393 struct gl_texture_object *texObj;
1394
1395 if (!legal_getteximage_target(ctx, target, false)) {
1396 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1397 return;
1398 }
1399
1400 texObj = _mesa_get_current_tex_object(ctx, target);
1401 assert(texObj);
1402
1403 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1404
1405 if (getteximage_error_check(ctx, texObj, target, level,
1406 0, 0, 0, width, height, depth,
1407 format, type, INT_MAX, pixels, caller)) {
1408 return;
1409 }
1410
1411 get_texture_image(ctx, texObj, target, level,
1412 0, 0, 0, width, height, depth,
1413 format, type, pixels, caller);
1414 }
1415
1416
1417 void GLAPIENTRY
1418 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1419 GLsizei bufSize, GLvoid *pixels)
1420 {
1421 GET_CURRENT_CONTEXT(ctx);
1422 GLsizei width, height, depth;
1423 static const char *caller = "glGetTextureImage";
1424 struct gl_texture_object *texObj =
1425 _mesa_lookup_texture_err(ctx, texture, caller);
1426
1427 if (!texObj) {
1428 return;
1429 }
1430
1431 get_texture_image_dims(texObj, texObj->Target, level,
1432 &width, &height, &depth);
1433
1434 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1435 0, 0, 0, width, height, depth,
1436 format, type, bufSize, pixels, caller)) {
1437 return;
1438 }
1439
1440 get_texture_image(ctx, texObj, texObj->Target, level,
1441 0, 0, 0, width, height, depth,
1442 format, type, pixels, caller);
1443 }
1444
1445
1446 void GLAPIENTRY
1447 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1448 GLint xoffset, GLint yoffset, GLint zoffset,
1449 GLsizei width, GLsizei height, GLsizei depth,
1450 GLenum format, GLenum type, GLsizei bufSize,
1451 void *pixels)
1452 {
1453 GET_CURRENT_CONTEXT(ctx);
1454 static const char *caller = "glGetTextureSubImage";
1455 struct gl_texture_object *texObj =
1456 _mesa_lookup_texture_err(ctx, texture, caller);
1457
1458 if (!texObj) {
1459 return;
1460 }
1461
1462 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1463 xoffset, yoffset, zoffset, width, height, depth,
1464 format, type, bufSize, pixels, caller)) {
1465 return;
1466 }
1467
1468 get_texture_image(ctx, texObj, texObj->Target, level,
1469 xoffset, yoffset, zoffset, width, height, depth,
1470 format, type, pixels, caller);
1471 }
1472
1473
1474
1475 /**
1476 * Compute the number of bytes which will be written when retrieving
1477 * a sub-region of a compressed texture.
1478 */
1479 static GLsizei
1480 packed_compressed_size(GLuint dimensions, mesa_format format,
1481 GLsizei width, GLsizei height, GLsizei depth,
1482 const struct gl_pixelstore_attrib *packing)
1483 {
1484 struct compressed_pixelstore st;
1485 GLsizei totalBytes;
1486
1487 _mesa_compute_compressed_pixelstore(dimensions, format,
1488 width, height, depth,
1489 packing, &st);
1490 totalBytes =
1491 (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1492 st.SkipBytes +
1493 (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1494 st.CopyBytesPerRow;
1495
1496 return totalBytes;
1497 }
1498
1499
1500 /**
1501 * Do error checking for getting compressed texture images.
1502 * \return true if any error, false if no errors.
1503 */
1504 static bool
1505 getcompressedteximage_error_check(struct gl_context *ctx,
1506 struct gl_texture_object *texObj,
1507 GLenum target, GLint level,
1508 GLint xoffset, GLint yoffset, GLint zoffset,
1509 GLsizei width, GLsizei height, GLsizei depth,
1510 GLsizei bufSize, GLvoid *pixels,
1511 const char *caller)
1512 {
1513 struct gl_texture_image *texImage;
1514 GLint maxLevels;
1515 GLsizei totalBytes;
1516 GLuint dimensions;
1517
1518 assert(texObj);
1519
1520 if (texObj->Target == 0) {
1521 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1522 return true;
1523 }
1524
1525 maxLevels = _mesa_max_texture_levels(ctx, target);
1526 if (level < 0 || level >= maxLevels) {
1527 _mesa_error(ctx, GL_INVALID_VALUE,
1528 "%s(bad level = %d)", caller, level);
1529 return true;
1530 }
1531
1532 if (dimensions_error_check(ctx, texObj, target, level,
1533 xoffset, yoffset, zoffset,
1534 width, height, depth, caller)) {
1535 return true;
1536 }
1537
1538 texImage = select_tex_image(texObj, target, level, zoffset);
1539 assert(texImage);
1540
1541 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1542 _mesa_error(ctx, GL_INVALID_OPERATION,
1543 "%s(texture is not compressed)", caller);
1544 return true;
1545 }
1546
1547 /* Check for invalid pixel storage modes */
1548 dimensions = _mesa_get_texture_dimensions(texObj->Target);
1549 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1550 &ctx->Pack,
1551 caller)) {
1552 return true;
1553 }
1554
1555 /* Compute number of bytes that may be touched in the dest buffer */
1556 totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1557 width, height, depth,
1558 &ctx->Pack);
1559
1560 /* Do dest buffer bounds checking */
1561 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1562 /* do bounds checking on PBO write */
1563 if ((GLubyte *) pixels + totalBytes >
1564 (GLubyte *) ctx->Pack.BufferObj->Size) {
1565 _mesa_error(ctx, GL_INVALID_OPERATION,
1566 "%s(out of bounds PBO access)", caller);
1567 return true;
1568 }
1569
1570 /* make sure PBO is not mapped */
1571 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1572 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1573 return true;
1574 }
1575 }
1576 else {
1577 /* do bounds checking on writing to client memory */
1578 if (totalBytes > bufSize) {
1579 _mesa_error(ctx, GL_INVALID_OPERATION,
1580 "%s(out of bounds access: bufSize (%d) is too small)",
1581 caller, bufSize);
1582 return true;
1583 }
1584 }
1585
1586 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
1587 /* not an error, but do nothing */
1588 return true;
1589 }
1590
1591 return false;
1592 }
1593
1594
1595 /**
1596 * Common helper for all glGetCompressed-teximage functions.
1597 */
1598 static void
1599 get_compressed_texture_image(struct gl_context *ctx,
1600 struct gl_texture_object *texObj,
1601 GLenum target, GLint level,
1602 GLint xoffset, GLint yoffset, GLint zoffset,
1603 GLsizei width, GLsizei height, GLint depth,
1604 GLvoid *pixels,
1605 const char *caller)
1606 {
1607 struct gl_texture_image *texImage;
1608 unsigned firstFace, numFaces, i, imageStride;
1609
1610 FLUSH_VERTICES(ctx, 0);
1611
1612 texImage = select_tex_image(texObj, target, level, zoffset);
1613 assert(texImage); /* should have been error checked already */
1614
1615 if (_mesa_is_zero_size_texture(texImage))
1616 return;
1617
1618 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1619 _mesa_debug(ctx,
1620 "%s(tex %u) format = %s, w=%d, h=%d\n",
1621 caller, texObj->Name,
1622 _mesa_get_format_name(texImage->TexFormat),
1623 texImage->Width, texImage->Height);
1624 }
1625
1626 if (target == GL_TEXTURE_CUBE_MAP) {
1627 struct compressed_pixelstore store;
1628
1629 /* Compute image stride between cube faces */
1630 _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1631 width, height, depth,
1632 &ctx->Pack, &store);
1633 imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1634
1635 firstFace = zoffset;
1636 numFaces = depth;
1637 zoffset = 0;
1638 depth = 1;
1639 }
1640 else {
1641 imageStride = 0;
1642 firstFace = _mesa_tex_target_to_face(target);
1643 numFaces = 1;
1644 }
1645
1646 _mesa_lock_texture(ctx, texObj);
1647
1648 for (i = 0; i < numFaces; i++) {
1649 texImage = texObj->Image[firstFace + i][level];
1650 assert(texImage);
1651
1652 ctx->Driver.GetCompressedTexSubImage(ctx, texImage,
1653 xoffset, yoffset, zoffset,
1654 width, height, depth, pixels);
1655
1656 /* next cube face */
1657 pixels = (GLubyte *) pixels + imageStride;
1658 }
1659
1660 _mesa_unlock_texture(ctx, texObj);
1661 }
1662
1663
1664 void GLAPIENTRY
1665 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1666 GLvoid *pixels)
1667 {
1668 GET_CURRENT_CONTEXT(ctx);
1669 static const char *caller = "glGetnCompressedTexImageARB";
1670 GLsizei width, height, depth;
1671 struct gl_texture_object *texObj;
1672
1673 if (!legal_getteximage_target(ctx, target, false)) {
1674 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1675 return;
1676 }
1677
1678 texObj = _mesa_get_current_tex_object(ctx, target);
1679 assert(texObj);
1680
1681 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1682
1683 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1684 0, 0, 0, width, height, depth,
1685 INT_MAX, pixels, caller)) {
1686 return;
1687 }
1688
1689 get_compressed_texture_image(ctx, texObj, target, level,
1690 0, 0, 0, width, height, depth,
1691 pixels, caller);
1692 }
1693
1694
1695 void GLAPIENTRY
1696 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1697 {
1698 GET_CURRENT_CONTEXT(ctx);
1699 static const char *caller = "glGetCompressedTexImage";
1700 GLsizei width, height, depth;
1701 struct gl_texture_object *texObj;
1702
1703 if (!legal_getteximage_target(ctx, target, false)) {
1704 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1705 return;
1706 }
1707
1708 texObj = _mesa_get_current_tex_object(ctx, target);
1709 assert(texObj);
1710
1711 get_texture_image_dims(texObj, target, level,
1712 &width, &height, &depth);
1713
1714 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1715 0, 0, 0, width, height, depth,
1716 INT_MAX, pixels, caller)) {
1717 return;
1718 }
1719
1720 get_compressed_texture_image(ctx, texObj, target, level,
1721 0, 0, 0, width, height, depth,
1722 pixels, caller);
1723 }
1724
1725
1726 void GLAPIENTRY
1727 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1728 GLsizei bufSize, GLvoid *pixels)
1729 {
1730 GET_CURRENT_CONTEXT(ctx);
1731 static const char *caller = "glGetCompressedTextureImage";
1732 GLsizei width, height, depth;
1733 struct gl_texture_object *texObj =
1734 _mesa_lookup_texture_err(ctx, texture, caller);
1735
1736 if (!texObj) {
1737 return;
1738 }
1739
1740 get_texture_image_dims(texObj, texObj->Target, level,
1741 &width, &height, &depth);
1742
1743 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1744 0, 0, 0, width, height, depth,
1745 bufSize, pixels, caller)) {
1746 return;
1747 }
1748
1749 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1750 0, 0, 0, width, height, depth,
1751 pixels, caller);
1752 }
1753
1754
1755 void APIENTRY
1756 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1757 GLint xoffset, GLint yoffset,
1758 GLint zoffset, GLsizei width,
1759 GLsizei height, GLsizei depth,
1760 GLsizei bufSize, void *pixels)
1761 {
1762 GET_CURRENT_CONTEXT(ctx);
1763 static const char *caller = "glGetCompressedTextureImage";
1764 struct gl_texture_object *texObj;
1765
1766 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1767 if (!texObj) {
1768 return;
1769 }
1770
1771 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1772 xoffset, yoffset, zoffset,
1773 width, height, depth,
1774 bufSize, pixels, caller)) {
1775 return;
1776 }
1777
1778 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1779 xoffset, yoffset, zoffset,
1780 width, height, depth,
1781 pixels, caller);
1782 }