2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Code for glGetTexImage() and glGetCompressedTexImage().
33 #include "bufferobj.h"
37 #include "format_unpack.h"
39 #include "mfeatures.h"
43 #include "texcompress.h"
44 #include "texgetimage.h"
50 * Can the given type represent negative values?
52 static inline GLboolean
53 type_needs_clamping(GLenum type
)
60 case GL_HALF_FLOAT_ARB
:
61 case GL_UNSIGNED_INT_10F_11F_11F_REV
:
62 case GL_UNSIGNED_INT_5_9_9_9_REV
:
71 * glGetTexImage for depth/Z pixels.
74 get_tex_depth(struct gl_context
*ctx
, GLuint dimensions
,
75 GLenum format
, GLenum type
, GLvoid
*pixels
,
76 struct gl_texture_image
*texImage
)
78 const GLint width
= texImage
->Width
;
79 const GLint height
= texImage
->Height
;
80 const GLint depth
= texImage
->Depth
;
82 GLfloat
*depthRow
= (GLfloat
*) malloc(width
* sizeof(GLfloat
));
85 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
89 for (img
= 0; img
< depth
; img
++) {
93 /* map src texture buffer */
94 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
95 0, 0, width
, height
, GL_MAP_READ_BIT
,
96 &srcMap
, &srcRowStride
);
99 for (row
= 0; row
< height
; row
++) {
100 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
101 width
, height
, format
, type
,
103 const GLubyte
*src
= srcMap
+ row
* srcRowStride
;
104 _mesa_unpack_float_z_row(texImage
->TexFormat
, width
, src
, depthRow
);
105 _mesa_pack_depth_span(ctx
, width
, dest
, type
, depthRow
, &ctx
->Pack
);
108 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
111 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
121 * glGetTexImage for depth/stencil pixels.
124 get_tex_depth_stencil(struct gl_context
*ctx
, GLuint dimensions
,
125 GLenum format
, GLenum type
, GLvoid
*pixels
,
126 struct gl_texture_image
*texImage
)
128 const GLint width
= texImage
->Width
;
129 const GLint height
= texImage
->Height
;
130 const GLint depth
= texImage
->Depth
;
133 for (img
= 0; img
< depth
; img
++) {
137 /* map src texture buffer */
138 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
139 0, 0, width
, height
, GL_MAP_READ_BIT
,
140 &srcMap
, &rowstride
);
143 for (row
= 0; row
< height
; row
++) {
144 const GLubyte
*src
= srcMap
+ row
* rowstride
;
145 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
146 width
, height
, format
, type
,
148 /* XXX Z24_S8 vs. S8_Z24??? */
149 memcpy(dest
, src
, width
* sizeof(GLuint
));
150 if (ctx
->Pack
.SwapBytes
) {
151 _mesa_swap4((GLuint
*) dest
, width
);
155 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
158 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
166 * glGetTexImage for YCbCr pixels.
169 get_tex_ycbcr(struct gl_context
*ctx
, GLuint dimensions
,
170 GLenum format
, GLenum type
, GLvoid
*pixels
,
171 struct gl_texture_image
*texImage
)
173 const GLint width
= texImage
->Width
;
174 const GLint height
= texImage
->Height
;
175 const GLint depth
= texImage
->Depth
;
178 for (img
= 0; img
< depth
; img
++) {
182 /* map src texture buffer */
183 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
184 0, 0, width
, height
, GL_MAP_READ_BIT
,
185 &srcMap
, &rowstride
);
188 for (row
= 0; row
< height
; row
++) {
189 const GLubyte
*src
= srcMap
+ row
* rowstride
;
190 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
191 width
, height
, format
, type
,
193 memcpy(dest
, src
, width
* sizeof(GLushort
));
195 /* check for byte swapping */
196 if ((texImage
->TexFormat
== MESA_FORMAT_YCBCR
197 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
198 (texImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
199 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
200 if (!ctx
->Pack
.SwapBytes
)
201 _mesa_swap2((GLushort
*) dest
, width
);
203 else if (ctx
->Pack
.SwapBytes
) {
204 _mesa_swap2((GLushort
*) dest
, width
);
208 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
211 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
219 * Get a color texture image with decompression.
222 get_tex_rgba_compressed(struct gl_context
*ctx
, GLuint dimensions
,
223 GLenum format
, GLenum type
, GLvoid
*pixels
,
224 struct gl_texture_image
*texImage
,
225 GLbitfield transferOps
)
227 /* don't want to apply sRGB -> RGB conversion here so override the format */
228 const gl_format texFormat
=
229 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
230 const GLenum baseFormat
= _mesa_get_format_base_format(texFormat
);
231 const GLuint width
= texImage
->Width
;
232 const GLuint height
= texImage
->Height
;
233 const GLuint depth
= texImage
->Depth
;
234 GLfloat
*tempImage
, *srcRow
;
237 /* Decompress into temp float buffer, then pack into user buffer */
238 tempImage
= (GLfloat
*) malloc(width
* height
* depth
239 * 4 * sizeof(GLfloat
));
241 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
245 /* Decompress the texture image - results in 'tempImage' */
250 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
253 &srcMap
, &srcRowStride
);
255 _mesa_decompress_image(texFormat
, width
, height
,
256 srcMap
, srcRowStride
, tempImage
);
258 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
261 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
267 if (baseFormat
== GL_LUMINANCE
||
268 baseFormat
== GL_LUMINANCE_ALPHA
) {
269 /* Set green and blue to zero since the pack function here will
273 for (i
= 0; i
< width
* height
; i
++) {
274 tempImage
[i
* 4 + GCOMP
] = tempImage
[i
* 4 + BCOMP
] = 0.0f
;
279 for (row
= 0; row
< height
; row
++) {
280 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
281 width
, height
, format
, type
,
284 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) srcRow
,
285 format
, type
, dest
, &ctx
->Pack
, transferOps
);
294 * Get an uncompressed color texture image.
297 get_tex_rgba_uncompressed(struct gl_context
*ctx
, GLuint dimensions
,
298 GLenum format
, GLenum type
, GLvoid
*pixels
,
299 struct gl_texture_image
*texImage
,
300 GLbitfield transferOps
)
302 /* don't want to apply sRGB -> RGB conversion here so override the format */
303 const gl_format texFormat
=
304 _mesa_get_srgb_format_linear(texImage
->TexFormat
);
305 const GLuint width
= texImage
->Width
;
306 GLuint height
= texImage
->Height
;
307 GLuint depth
= texImage
->Depth
;
310 GLuint (*rgba_uint
)[4];
311 GLboolean is_integer
= _mesa_is_format_integer_color(texImage
->TexFormat
);
313 /* Allocate buffer for one row of texels */
314 rgba
= (GLfloat (*)[4]) malloc(4 * width
* sizeof(GLfloat
));
315 rgba_uint
= (GLuint (*)[4]) rgba
;
317 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage()");
321 if (texImage
->TexObject
->Target
== GL_TEXTURE_1D_ARRAY
) {
326 for (img
= 0; img
< depth
; img
++) {
330 /* map src texture buffer */
331 ctx
->Driver
.MapTextureImage(ctx
, texImage
, img
,
332 0, 0, width
, height
, GL_MAP_READ_BIT
,
333 &srcMap
, &rowstride
);
335 for (row
= 0; row
< height
; row
++) {
336 const GLubyte
*src
= srcMap
+ row
* rowstride
;
337 void *dest
= _mesa_image_address(dimensions
, &ctx
->Pack
, pixels
,
338 width
, height
, format
, type
,
342 _mesa_unpack_uint_rgba_row(texFormat
, width
, src
, rgba_uint
);
344 if (texImage
->_BaseFormat
== GL_ALPHA
) {
346 for (col
= 0; col
< width
; col
++) {
347 rgba_uint
[col
][RCOMP
] = 0;
348 rgba_uint
[col
][GCOMP
] = 0;
349 rgba_uint
[col
][BCOMP
] = 0;
352 else if (texImage
->_BaseFormat
== GL_LUMINANCE
) {
354 for (col
= 0; col
< width
; col
++) {
355 rgba_uint
[col
][GCOMP
] = 0;
356 rgba_uint
[col
][BCOMP
] = 0;
357 rgba_uint
[col
][ACOMP
] = 1;
360 else if (texImage
->_BaseFormat
== GL_LUMINANCE_ALPHA
) {
362 for (col
= 0; col
< width
; col
++) {
363 rgba_uint
[col
][GCOMP
] = 0;
364 rgba_uint
[col
][BCOMP
] = 0;
367 else if (texImage
->_BaseFormat
== GL_INTENSITY
) {
369 for (col
= 0; col
< width
; col
++) {
370 rgba_uint
[col
][GCOMP
] = 0;
371 rgba_uint
[col
][BCOMP
] = 0;
372 rgba_uint
[col
][ACOMP
] = 1;
376 _mesa_pack_rgba_span_int(ctx
, width
, rgba_uint
,
379 _mesa_unpack_rgba_row(texFormat
, width
, src
, rgba
);
381 if (texImage
->_BaseFormat
== GL_ALPHA
) {
383 for (col
= 0; col
< width
; col
++) {
384 rgba
[col
][RCOMP
] = 0.0F
;
385 rgba
[col
][GCOMP
] = 0.0F
;
386 rgba
[col
][BCOMP
] = 0.0F
;
389 else if (texImage
->_BaseFormat
== GL_LUMINANCE
) {
391 for (col
= 0; col
< width
; col
++) {
392 rgba
[col
][GCOMP
] = 0.0F
;
393 rgba
[col
][BCOMP
] = 0.0F
;
394 rgba
[col
][ACOMP
] = 1.0F
;
397 else if (texImage
->_BaseFormat
== GL_LUMINANCE_ALPHA
) {
399 for (col
= 0; col
< width
; col
++) {
400 rgba
[col
][GCOMP
] = 0.0F
;
401 rgba
[col
][BCOMP
] = 0.0F
;
404 else if (texImage
->_BaseFormat
== GL_INTENSITY
) {
406 for (col
= 0; col
< width
; col
++) {
407 rgba
[col
][GCOMP
] = 0.0F
;
408 rgba
[col
][BCOMP
] = 0.0F
;
409 rgba
[col
][ACOMP
] = 1.0F
;
413 _mesa_pack_rgba_span_float(ctx
, width
, (GLfloat (*)[4]) rgba
,
415 &ctx
->Pack
, transferOps
);
419 /* Unmap the src texture buffer */
420 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, img
);
423 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
433 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
434 * Compressed textures are handled here as well.
437 get_tex_rgba(struct gl_context
*ctx
, GLuint dimensions
,
438 GLenum format
, GLenum type
, GLvoid
*pixels
,
439 struct gl_texture_image
*texImage
)
441 const GLenum dataType
= _mesa_get_format_datatype(texImage
->TexFormat
);
442 GLbitfield transferOps
= 0x0;
444 /* In general, clamping does not apply to glGetTexImage, except when
445 * the returned type of the image can't hold negative values.
447 if (type_needs_clamping(type
)) {
448 /* the returned image type can't have negative values */
449 if (dataType
== GL_FLOAT
||
450 dataType
== GL_SIGNED_NORMALIZED
||
451 format
== GL_LUMINANCE
||
452 format
== GL_LUMINANCE_ALPHA
) {
453 transferOps
|= IMAGE_CLAMP_BIT
;
456 /* This applies to RGB, RGBA textures. if the format is either LUMINANCE
457 * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to
458 * clamp the sum to [0,1].
460 else if ((format
== GL_LUMINANCE
||
461 format
== GL_LUMINANCE_ALPHA
) &&
462 dataType
== GL_UNSIGNED_NORMALIZED
) {
463 transferOps
|= IMAGE_CLAMP_BIT
;
466 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
467 get_tex_rgba_compressed(ctx
, dimensions
, format
, type
,
468 pixels
, texImage
, transferOps
);
471 get_tex_rgba_uncompressed(ctx
, dimensions
, format
, type
,
472 pixels
, texImage
, transferOps
);
478 * Try to do glGetTexImage() with simple memcpy().
479 * \return GL_TRUE if done, GL_FALSE otherwise
482 get_tex_memcpy(struct gl_context
*ctx
, GLenum format
, GLenum type
,
484 struct gl_texture_image
*texImage
)
486 const GLenum target
= texImage
->TexObject
->Target
;
487 GLboolean memCopy
= GL_FALSE
;
490 * Check if we can use memcpy to copy from the hardware texture
491 * format to the user's format/type.
492 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
494 if (target
== GL_TEXTURE_1D
||
495 target
== GL_TEXTURE_2D
||
496 target
== GL_TEXTURE_RECTANGLE
||
497 _mesa_is_cube_face(target
)) {
498 memCopy
= _mesa_format_matches_format_and_type(texImage
->TexFormat
,
500 ctx
->Pack
.SwapBytes
);
504 const GLuint bpp
= _mesa_get_format_bytes(texImage
->TexFormat
);
505 const GLuint bytesPerRow
= texImage
->Width
* bpp
;
507 _mesa_image_address2d(&ctx
->Pack
, pixels
, texImage
->Width
,
508 texImage
->Height
, format
, type
, 0, 0);
509 const GLint dstRowStride
=
510 _mesa_image_row_stride(&ctx
->Pack
, texImage
->Width
, format
, type
);
514 /* map src texture buffer */
515 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
516 0, 0, texImage
->Width
, texImage
->Height
,
517 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
520 if (bytesPerRow
== dstRowStride
&& bytesPerRow
== srcRowStride
) {
521 memcpy(dst
, src
, bytesPerRow
* texImage
->Height
);
525 for (row
= 0; row
< texImage
->Height
; row
++) {
526 memcpy(dst
, src
, bytesPerRow
);
532 /* unmap src texture buffer */
533 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
536 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage");
545 * This is the software fallback for Driver.GetTexImage().
546 * All error checking will have been done before this routine is called.
547 * We'll call ctx->Driver.MapTextureImage() to access the data, then
548 * unmap with ctx->Driver.UnmapTextureImage().
551 _mesa_get_teximage(struct gl_context
*ctx
,
552 GLenum format
, GLenum type
, GLvoid
*pixels
,
553 struct gl_texture_image
*texImage
)
557 switch (texImage
->TexObject
->Target
) {
568 /* map dest buffer, if PBO */
569 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
570 /* Packing texture image into a PBO.
571 * Map the (potentially) VRAM-based buffer into our process space so
572 * we can write into it with the code below.
573 * A hardware driver might use a sophisticated blit to move the
574 * texture data to the PBO if the PBO is in VRAM along with the texture.
576 GLubyte
*buf
= (GLubyte
*)
577 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
578 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
580 /* out of memory or other unexpected error */
581 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetTexImage(map PBO failed)");
584 /* <pixels> was an offset into the PBO.
585 * Now make it a real, client-side pointer inside the mapped region.
587 pixels
= ADD_POINTERS(buf
, pixels
);
590 if (get_tex_memcpy(ctx
, format
, type
, pixels
, texImage
)) {
593 else if (format
== GL_DEPTH_COMPONENT
) {
594 get_tex_depth(ctx
, dimensions
, format
, type
, pixels
, texImage
);
596 else if (format
== GL_DEPTH_STENCIL_EXT
) {
597 get_tex_depth_stencil(ctx
, dimensions
, format
, type
, pixels
, texImage
);
599 else if (format
== GL_YCBCR_MESA
) {
600 get_tex_ycbcr(ctx
, dimensions
, format
, type
, pixels
, texImage
);
603 get_tex_rgba(ctx
, dimensions
, format
, type
, pixels
, texImage
);
606 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
607 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
614 * This is the software fallback for Driver.GetCompressedTexImage().
615 * All error checking will have been done before this routine is called.
618 _mesa_get_compressed_teximage(struct gl_context
*ctx
,
619 struct gl_texture_image
*texImage
,
622 const GLuint row_stride
=
623 _mesa_format_row_stride(texImage
->TexFormat
, texImage
->Width
);
628 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
629 /* pack texture image into a PBO */
630 GLubyte
*buf
= (GLubyte
*)
631 ctx
->Driver
.MapBufferRange(ctx
, 0, ctx
->Pack
.BufferObj
->Size
,
632 GL_MAP_WRITE_BIT
, ctx
->Pack
.BufferObj
);
634 /* out of memory or other unexpected error */
635 _mesa_error(ctx
, GL_OUT_OF_MEMORY
,
636 "glGetCompresssedTexImage(map PBO failed)");
639 img
= ADD_POINTERS(buf
, img
);
642 /* map src texture buffer */
643 ctx
->Driver
.MapTextureImage(ctx
, texImage
, 0,
644 0, 0, texImage
->Width
, texImage
->Height
,
645 GL_MAP_READ_BIT
, &src
, &srcRowStride
);
648 /* no pixelstore or pixel transfer, but respect stride */
650 if (row_stride
== srcRowStride
) {
651 const GLuint size
= _mesa_format_image_size(texImage
->TexFormat
,
655 memcpy(img
, src
, size
);
659 _mesa_get_format_block_size(texImage
->TexFormat
, &bw
, &bh
);
660 for (i
= 0; i
< (texImage
->Height
+ bh
- 1) / bh
; i
++) {
661 memcpy((GLubyte
*)img
+ i
* row_stride
,
662 (GLubyte
*)src
+ i
* srcRowStride
,
667 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, 0);
670 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetCompresssedTexImage");
673 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
674 ctx
->Driver
.UnmapBuffer(ctx
, ctx
->Pack
.BufferObj
);
681 * Do error checking for a glGetTexImage() call.
682 * \return GL_TRUE if any error, GL_FALSE if no errors.
685 getteximage_error_check(struct gl_context
*ctx
, GLenum target
, GLint level
,
686 GLenum format
, GLenum type
, GLsizei clientMemSize
,
689 struct gl_texture_object
*texObj
;
690 struct gl_texture_image
*texImage
;
691 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
692 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
693 GLenum baseFormat
, err
;
695 if (maxLevels
== 0) {
696 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target=0x%x)", target
);
700 if (level
< 0 || level
>= maxLevels
) {
701 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
705 err
= _mesa_error_check_format_and_type(ctx
, format
, type
);
706 if (err
!= GL_NO_ERROR
) {
707 _mesa_error(ctx
, err
, "glGetTexImage(format/type)");
711 texObj
= _mesa_get_current_tex_object(ctx
, target
);
713 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
714 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
718 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
720 /* non-existant texture image */
724 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
726 /* Make sure the requested image format is compatible with the
729 if (_mesa_is_color_format(format
)
730 && !_mesa_is_color_format(baseFormat
)) {
731 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
734 else if (_mesa_is_depth_format(format
)
735 && !_mesa_is_depth_format(baseFormat
)
736 && !_mesa_is_depthstencil_format(baseFormat
)) {
737 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
740 else if (_mesa_is_ycbcr_format(format
)
741 && !_mesa_is_ycbcr_format(baseFormat
)) {
742 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
745 else if (_mesa_is_depthstencil_format(format
)
746 && !_mesa_is_depthstencil_format(baseFormat
)) {
747 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
750 else if (_mesa_is_dudv_format(format
)
751 && !_mesa_is_dudv_format(baseFormat
)) {
752 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
756 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
757 texImage
->Height
, texImage
->Depth
,
758 format
, type
, clientMemSize
, pixels
)) {
759 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
760 _mesa_error(ctx
, GL_INVALID_OPERATION
,
761 "glGetTexImage(out of bounds PBO access)");
763 _mesa_error(ctx
, GL_INVALID_OPERATION
,
764 "glGetnTexImageARB(out of bounds access:"
765 " bufSize (%d) is too small)", clientMemSize
);
770 if (_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
771 /* PBO should not be mapped */
772 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
773 _mesa_error(ctx
, GL_INVALID_OPERATION
,
774 "glGetTexImage(PBO is mapped)");
785 * Get texture image. Called by glGetTexImage.
787 * \param target texture target.
788 * \param level image level.
789 * \param format pixel data format for returned image.
790 * \param type pixel data type for returned image.
791 * \param bufSize size of the pixels data buffer.
792 * \param pixels returned pixel data.
795 _mesa_GetnTexImageARB( GLenum target
, GLint level
, GLenum format
,
796 GLenum type
, GLsizei bufSize
, GLvoid
*pixels
)
798 struct gl_texture_object
*texObj
;
799 struct gl_texture_image
*texImage
;
800 GET_CURRENT_CONTEXT(ctx
);
801 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
803 if (getteximage_error_check(ctx
, target
, level
, format
, type
,
808 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !pixels
) {
809 /* not an error, do nothing */
813 texObj
= _mesa_get_current_tex_object(ctx
, target
);
814 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
816 if (_mesa_is_zero_size_texture(texImage
))
819 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
820 _mesa_debug(ctx
, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
821 " dstFmt=0x%x, dstType=0x%x\n",
823 _mesa_get_format_name(texImage
->TexFormat
),
824 texImage
->Width
, texImage
->Height
,
828 _mesa_lock_texture(ctx
, texObj
);
830 ctx
->Driver
.GetTexImage(ctx
, format
, type
, pixels
, texImage
);
832 _mesa_unlock_texture(ctx
, texObj
);
837 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
838 GLenum type
, GLvoid
*pixels
)
840 _mesa_GetnTexImageARB(target
, level
, format
, type
, INT_MAX
, pixels
);
845 * Do error checking for a glGetCompressedTexImage() call.
846 * \return GL_TRUE if any error, GL_FALSE if no errors.
849 getcompressedteximage_error_check(struct gl_context
*ctx
, GLenum target
,
850 GLint level
, GLsizei clientMemSize
, GLvoid
*img
)
852 struct gl_texture_object
*texObj
;
853 struct gl_texture_image
*texImage
;
854 const GLint maxLevels
= _mesa_max_texture_levels(ctx
, target
);
855 GLuint compressedSize
;
857 if (maxLevels
== 0) {
858 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImage(target=0x%x)",
863 if (level
< 0 || level
>= maxLevels
) {
864 _mesa_error(ctx
, GL_INVALID_VALUE
,
865 "glGetCompressedTexImageARB(bad level = %d)", level
);
869 if (_mesa_is_proxy_texture(target
)) {
870 _mesa_error(ctx
, GL_INVALID_ENUM
,
871 "glGetCompressedTexImageARB(bad target = %s)",
872 _mesa_lookup_enum_by_nr(target
));
876 texObj
= _mesa_get_current_tex_object(ctx
, target
);
878 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
882 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
885 /* probably invalid mipmap level */
886 _mesa_error(ctx
, GL_INVALID_VALUE
,
887 "glGetCompressedTexImageARB(level)");
891 if (!_mesa_is_format_compressed(texImage
->TexFormat
)) {
892 _mesa_error(ctx
, GL_INVALID_OPERATION
,
893 "glGetCompressedTexImageARB(texture is not compressed)");
897 compressedSize
= _mesa_format_image_size(texImage
->TexFormat
,
902 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
)) {
903 /* do bounds checking on writing to client memory */
904 if (clientMemSize
< compressedSize
) {
905 _mesa_error(ctx
, GL_INVALID_OPERATION
,
906 "glGetnCompressedTexImageARB(out of bounds access:"
907 " bufSize (%d) is too small)", clientMemSize
);
911 /* do bounds checking on PBO write */
912 if ((const GLubyte
*) img
+ compressedSize
>
913 (const GLubyte
*) ctx
->Pack
.BufferObj
->Size
) {
914 _mesa_error(ctx
, GL_INVALID_OPERATION
,
915 "glGetCompressedTexImage(out of bounds PBO access)");
919 /* make sure PBO is not mapped */
920 if (_mesa_bufferobj_mapped(ctx
->Pack
.BufferObj
)) {
921 _mesa_error(ctx
, GL_INVALID_OPERATION
,
922 "glGetCompressedTexImage(PBO is mapped)");
932 _mesa_GetnCompressedTexImageARB(GLenum target
, GLint level
, GLsizei bufSize
,
935 struct gl_texture_object
*texObj
;
936 struct gl_texture_image
*texImage
;
937 GET_CURRENT_CONTEXT(ctx
);
938 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
940 if (getcompressedteximage_error_check(ctx
, target
, level
, bufSize
, img
)) {
944 if (!_mesa_is_bufferobj(ctx
->Pack
.BufferObj
) && !img
) {
945 /* not an error, do nothing */
949 texObj
= _mesa_get_current_tex_object(ctx
, target
);
950 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
952 if (_mesa_is_zero_size_texture(texImage
))
955 if (MESA_VERBOSE
& (VERBOSE_API
| VERBOSE_TEXTURE
)) {
957 "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
959 _mesa_get_format_name(texImage
->TexFormat
),
960 texImage
->Width
, texImage
->Height
);
963 _mesa_lock_texture(ctx
, texObj
);
965 ctx
->Driver
.GetCompressedTexImage(ctx
, texImage
, img
);
967 _mesa_unlock_texture(ctx
, texObj
);
971 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
973 _mesa_GetnCompressedTexImageARB(target
, level
, INT_MAX
, img
);