mesa: code movement in teximage.c
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
54 */
55 #ifndef GL_HALF_FLOAT_OES
56 #define GL_HALF_FLOAT_OES 0x8D61
57 #endif
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66
67
68 /**
69 * Return the simple base format for a given internal texture format.
70 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
71 *
72 * \param ctx GL context.
73 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
74 *
75 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
76 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
77 *
78 * This is the format which is used during texture application (i.e. the
79 * texture format and env mode determine the arithmetic used.
80 */
81 GLint
82 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
83 {
84 switch (internalFormat) {
85 case GL_ALPHA:
86 case GL_ALPHA4:
87 case GL_ALPHA8:
88 case GL_ALPHA12:
89 case GL_ALPHA16:
90 return GL_ALPHA;
91 case 1:
92 case GL_LUMINANCE:
93 case GL_LUMINANCE4:
94 case GL_LUMINANCE8:
95 case GL_LUMINANCE12:
96 case GL_LUMINANCE16:
97 return GL_LUMINANCE;
98 case 2:
99 case GL_LUMINANCE_ALPHA:
100 case GL_LUMINANCE4_ALPHA4:
101 case GL_LUMINANCE6_ALPHA2:
102 case GL_LUMINANCE8_ALPHA8:
103 case GL_LUMINANCE12_ALPHA4:
104 case GL_LUMINANCE12_ALPHA12:
105 case GL_LUMINANCE16_ALPHA16:
106 return GL_LUMINANCE_ALPHA;
107 case GL_INTENSITY:
108 case GL_INTENSITY4:
109 case GL_INTENSITY8:
110 case GL_INTENSITY12:
111 case GL_INTENSITY16:
112 return GL_INTENSITY;
113 case 3:
114 case GL_RGB:
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 case GL_RGB8:
119 case GL_RGB10:
120 case GL_RGB12:
121 case GL_RGB16:
122 return GL_RGB;
123 case 4:
124 case GL_RGBA:
125 case GL_RGBA2:
126 case GL_RGBA4:
127 case GL_RGB5_A1:
128 case GL_RGBA8:
129 case GL_RGB10_A2:
130 case GL_RGBA12:
131 case GL_RGBA16:
132 return GL_RGBA;
133 default:
134 ; /* fallthrough */
135 }
136
137 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
138 */
139 if (_mesa_is_gles(ctx)) {
140 switch (internalFormat) {
141 case GL_BGRA:
142 return GL_RGBA;
143 default:
144 ; /* fallthrough */
145 }
146 }
147
148 if (ctx->Extensions.ARB_ES2_compatibility) {
149 switch (internalFormat) {
150 case GL_RGB565:
151 return GL_RGB;
152 default:
153 ; /* fallthrough */
154 }
155 }
156
157 if (ctx->Extensions.ARB_depth_texture) {
158 switch (internalFormat) {
159 case GL_DEPTH_COMPONENT:
160 case GL_DEPTH_COMPONENT16:
161 case GL_DEPTH_COMPONENT24:
162 case GL_DEPTH_COMPONENT32:
163 return GL_DEPTH_COMPONENT;
164 default:
165 ; /* fallthrough */
166 }
167 }
168
169 switch (internalFormat) {
170 case GL_COMPRESSED_ALPHA:
171 return GL_ALPHA;
172 case GL_COMPRESSED_LUMINANCE:
173 return GL_LUMINANCE;
174 case GL_COMPRESSED_LUMINANCE_ALPHA:
175 return GL_LUMINANCE_ALPHA;
176 case GL_COMPRESSED_INTENSITY:
177 return GL_INTENSITY;
178 case GL_COMPRESSED_RGB:
179 return GL_RGB;
180 case GL_COMPRESSED_RGBA:
181 return GL_RGBA;
182 default:
183 ; /* fallthrough */
184 }
185
186 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
187 switch (internalFormat) {
188 case GL_COMPRESSED_RGB_FXT1_3DFX:
189 return GL_RGB;
190 case GL_COMPRESSED_RGBA_FXT1_3DFX:
191 return GL_RGBA;
192 default:
193 ; /* fallthrough */
194 }
195 }
196
197 if (ctx->Extensions.EXT_texture_compression_s3tc) {
198 switch (internalFormat) {
199 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
200 return GL_RGB;
201 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
202 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
203 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
204 return GL_RGBA;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.S3_s3tc) {
211 switch (internalFormat) {
212 case GL_RGB_S3TC:
213 case GL_RGB4_S3TC:
214 return GL_RGB;
215 case GL_RGBA_S3TC:
216 case GL_RGBA4_S3TC:
217 return GL_RGBA;
218 default:
219 ; /* fallthrough */
220 }
221 }
222
223 if (ctx->Extensions.MESA_ycbcr_texture) {
224 if (internalFormat == GL_YCBCR_MESA)
225 return GL_YCBCR_MESA;
226 }
227
228 if (ctx->Extensions.ARB_texture_float) {
229 switch (internalFormat) {
230 case GL_ALPHA16F_ARB:
231 case GL_ALPHA32F_ARB:
232 return GL_ALPHA;
233 case GL_RGBA16F_ARB:
234 case GL_RGBA32F_ARB:
235 return GL_RGBA;
236 case GL_RGB16F_ARB:
237 case GL_RGB32F_ARB:
238 return GL_RGB;
239 case GL_INTENSITY16F_ARB:
240 case GL_INTENSITY32F_ARB:
241 return GL_INTENSITY;
242 case GL_LUMINANCE16F_ARB:
243 case GL_LUMINANCE32F_ARB:
244 return GL_LUMINANCE;
245 case GL_LUMINANCE_ALPHA16F_ARB:
246 case GL_LUMINANCE_ALPHA32F_ARB:
247 return GL_LUMINANCE_ALPHA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.ATI_envmap_bumpmap) {
254 switch (internalFormat) {
255 case GL_DUDV_ATI:
256 case GL_DU8DV8_ATI:
257 return GL_DUDV_ATI;
258 default:
259 ; /* fallthrough */
260 }
261 }
262
263 if (ctx->Extensions.EXT_texture_snorm) {
264 switch (internalFormat) {
265 case GL_RED_SNORM:
266 case GL_R8_SNORM:
267 case GL_R16_SNORM:
268 return GL_RED;
269 case GL_RG_SNORM:
270 case GL_RG8_SNORM:
271 case GL_RG16_SNORM:
272 return GL_RG;
273 case GL_RGB_SNORM:
274 case GL_RGB8_SNORM:
275 case GL_RGB16_SNORM:
276 return GL_RGB;
277 case GL_RGBA_SNORM:
278 case GL_RGBA8_SNORM:
279 case GL_RGBA16_SNORM:
280 return GL_RGBA;
281 case GL_ALPHA_SNORM:
282 case GL_ALPHA8_SNORM:
283 case GL_ALPHA16_SNORM:
284 return GL_ALPHA;
285 case GL_LUMINANCE_SNORM:
286 case GL_LUMINANCE8_SNORM:
287 case GL_LUMINANCE16_SNORM:
288 return GL_LUMINANCE;
289 case GL_LUMINANCE_ALPHA_SNORM:
290 case GL_LUMINANCE8_ALPHA8_SNORM:
291 case GL_LUMINANCE16_ALPHA16_SNORM:
292 return GL_LUMINANCE_ALPHA;
293 case GL_INTENSITY_SNORM:
294 case GL_INTENSITY8_SNORM:
295 case GL_INTENSITY16_SNORM:
296 return GL_INTENSITY;
297 default:
298 ; /* fallthrough */
299 }
300 }
301
302 if (ctx->Extensions.EXT_packed_depth_stencil) {
303 switch (internalFormat) {
304 case GL_DEPTH_STENCIL_EXT:
305 case GL_DEPTH24_STENCIL8_EXT:
306 return GL_DEPTH_STENCIL_EXT;
307 default:
308 ; /* fallthrough */
309 }
310 }
311
312 #if FEATURE_EXT_texture_sRGB
313 if (ctx->Extensions.EXT_texture_sRGB) {
314 switch (internalFormat) {
315 case GL_SRGB_EXT:
316 case GL_SRGB8_EXT:
317 case GL_COMPRESSED_SRGB_EXT:
318 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
319 return GL_RGB;
320 case GL_SRGB_ALPHA_EXT:
321 case GL_SRGB8_ALPHA8_EXT:
322 case GL_COMPRESSED_SRGB_ALPHA_EXT:
323 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
324 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
326 return GL_RGBA;
327 case GL_SLUMINANCE_ALPHA_EXT:
328 case GL_SLUMINANCE8_ALPHA8_EXT:
329 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
330 return GL_LUMINANCE_ALPHA;
331 case GL_SLUMINANCE_EXT:
332 case GL_SLUMINANCE8_EXT:
333 case GL_COMPRESSED_SLUMINANCE_EXT:
334 return GL_LUMINANCE;
335 default:
336 ; /* fallthrough */
337 }
338 }
339 #endif /* FEATURE_EXT_texture_sRGB */
340
341 if (ctx->Version >= 30 ||
342 ctx->Extensions.EXT_texture_integer) {
343 switch (internalFormat) {
344 case GL_RGBA8UI_EXT:
345 case GL_RGBA16UI_EXT:
346 case GL_RGBA32UI_EXT:
347 case GL_RGBA8I_EXT:
348 case GL_RGBA16I_EXT:
349 case GL_RGBA32I_EXT:
350 case GL_RGB10_A2UI:
351 return GL_RGBA;
352 case GL_RGB8UI_EXT:
353 case GL_RGB16UI_EXT:
354 case GL_RGB32UI_EXT:
355 case GL_RGB8I_EXT:
356 case GL_RGB16I_EXT:
357 case GL_RGB32I_EXT:
358 return GL_RGB;
359 }
360 }
361
362 if (ctx->Extensions.EXT_texture_integer) {
363 switch (internalFormat) {
364 case GL_ALPHA8UI_EXT:
365 case GL_ALPHA16UI_EXT:
366 case GL_ALPHA32UI_EXT:
367 case GL_ALPHA8I_EXT:
368 case GL_ALPHA16I_EXT:
369 case GL_ALPHA32I_EXT:
370 return GL_ALPHA;
371 case GL_INTENSITY8UI_EXT:
372 case GL_INTENSITY16UI_EXT:
373 case GL_INTENSITY32UI_EXT:
374 case GL_INTENSITY8I_EXT:
375 case GL_INTENSITY16I_EXT:
376 case GL_INTENSITY32I_EXT:
377 return GL_INTENSITY;
378 case GL_LUMINANCE8UI_EXT:
379 case GL_LUMINANCE16UI_EXT:
380 case GL_LUMINANCE32UI_EXT:
381 case GL_LUMINANCE8I_EXT:
382 case GL_LUMINANCE16I_EXT:
383 case GL_LUMINANCE32I_EXT:
384 return GL_LUMINANCE;
385 case GL_LUMINANCE_ALPHA8UI_EXT:
386 case GL_LUMINANCE_ALPHA16UI_EXT:
387 case GL_LUMINANCE_ALPHA32UI_EXT:
388 case GL_LUMINANCE_ALPHA8I_EXT:
389 case GL_LUMINANCE_ALPHA16I_EXT:
390 case GL_LUMINANCE_ALPHA32I_EXT:
391 return GL_LUMINANCE_ALPHA;
392 default:
393 ; /* fallthrough */
394 }
395 }
396
397 if (ctx->Extensions.ARB_texture_rg) {
398 switch (internalFormat) {
399 case GL_R16F:
400 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
401 */
402 if (!ctx->Extensions.ARB_half_float_pixel)
403 break;
404 /* FALLTHROUGH */
405 case GL_R32F:
406 if (!ctx->Extensions.ARB_texture_float)
407 break;
408 return GL_RED;
409 case GL_R8I:
410 case GL_R8UI:
411 case GL_R16I:
412 case GL_R16UI:
413 case GL_R32I:
414 case GL_R32UI:
415 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
416 break;
417 /* FALLTHROUGH */
418 case GL_R8:
419 case GL_R16:
420 case GL_RED:
421 case GL_COMPRESSED_RED:
422 return GL_RED;
423
424 case GL_RG16F:
425 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
426 */
427 if (!ctx->Extensions.ARB_half_float_pixel)
428 break;
429 /* FALLTHROUGH */
430 case GL_RG32F:
431 if (!ctx->Extensions.ARB_texture_float)
432 break;
433 return GL_RG;
434 case GL_RG8I:
435 case GL_RG8UI:
436 case GL_RG16I:
437 case GL_RG16UI:
438 case GL_RG32I:
439 case GL_RG32UI:
440 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
441 break;
442 /* FALLTHROUGH */
443 case GL_RG:
444 case GL_RG8:
445 case GL_RG16:
446 case GL_COMPRESSED_RG:
447 return GL_RG;
448 default:
449 ; /* fallthrough */
450 }
451 }
452
453 if (ctx->Extensions.EXT_texture_shared_exponent) {
454 switch (internalFormat) {
455 case GL_RGB9_E5_EXT:
456 return GL_RGB;
457 default:
458 ; /* fallthrough */
459 }
460 }
461
462 if (ctx->Extensions.EXT_packed_float) {
463 switch (internalFormat) {
464 case GL_R11F_G11F_B10F_EXT:
465 return GL_RGB;
466 default:
467 ; /* fallthrough */
468 }
469 }
470
471 if (ctx->Extensions.ARB_depth_buffer_float) {
472 switch (internalFormat) {
473 case GL_DEPTH_COMPONENT32F:
474 return GL_DEPTH_COMPONENT;
475 case GL_DEPTH32F_STENCIL8:
476 return GL_DEPTH_STENCIL;
477 default:
478 ; /* fallthrough */
479 }
480 }
481
482 if (ctx->Extensions.ARB_texture_compression_rgtc) {
483 switch (internalFormat) {
484 case GL_COMPRESSED_RED_RGTC1:
485 case GL_COMPRESSED_SIGNED_RED_RGTC1:
486 return GL_RED;
487 case GL_COMPRESSED_RG_RGTC2:
488 case GL_COMPRESSED_SIGNED_RG_RGTC2:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_compression_latc) {
496 switch (internalFormat) {
497 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
498 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
499 return GL_LUMINANCE;
500 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
501 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
502 return GL_LUMINANCE_ALPHA;
503 default:
504 ; /* fallthrough */
505 }
506 }
507
508 if (ctx->Extensions.ATI_texture_compression_3dc) {
509 switch (internalFormat) {
510 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
511 return GL_LUMINANCE_ALPHA;
512 default:
513 ; /* fallthrough */
514 }
515 }
516
517 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
518 switch (internalFormat) {
519 case GL_ETC1_RGB8_OES:
520 return GL_RGB;
521 default:
522 ; /* fallthrough */
523 }
524 }
525
526 if (ctx->API == API_OPENGLES) {
527 switch (internalFormat) {
528 case GL_PALETTE4_RGB8_OES:
529 case GL_PALETTE4_R5_G6_B5_OES:
530 case GL_PALETTE8_RGB8_OES:
531 case GL_PALETTE8_R5_G6_B5_OES:
532 return GL_RGB;
533 case GL_PALETTE4_RGBA8_OES:
534 case GL_PALETTE8_RGB5_A1_OES:
535 case GL_PALETTE4_RGBA4_OES:
536 case GL_PALETTE4_RGB5_A1_OES:
537 case GL_PALETTE8_RGBA8_OES:
538 case GL_PALETTE8_RGBA4_OES:
539 return GL_RGBA;
540 default:
541 ; /* fallthrough */
542 }
543 }
544
545 return -1; /* error */
546 }
547
548
549 /**
550 * For cube map faces, return a face index in [0,5].
551 * For other targets return 0;
552 */
553 GLuint
554 _mesa_tex_target_to_face(GLenum target)
555 {
556 if (_mesa_is_cube_face(target))
557 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
558 else
559 return 0;
560 }
561
562
563
564 /**
565 * Install gl_texture_image in a gl_texture_object according to the target
566 * and level parameters.
567 *
568 * \param tObj texture object.
569 * \param target texture target.
570 * \param level image level.
571 * \param texImage texture image.
572 */
573 static void
574 set_tex_image(struct gl_texture_object *tObj,
575 GLenum target, GLint level,
576 struct gl_texture_image *texImage)
577 {
578 const GLuint face = _mesa_tex_target_to_face(target);
579
580 ASSERT(tObj);
581 ASSERT(texImage);
582 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
583 assert(level == 0);
584
585 tObj->Image[face][level] = texImage;
586
587 /* Set the 'back' pointer */
588 texImage->TexObject = tObj;
589 texImage->Level = level;
590 texImage->Face = face;
591 }
592
593
594 /**
595 * Allocate a texture image structure.
596 *
597 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
598 * driver.
599 *
600 * \return a pointer to gl_texture_image struct with all fields initialized to
601 * zero.
602 */
603 struct gl_texture_image *
604 _mesa_new_texture_image( struct gl_context *ctx )
605 {
606 (void) ctx;
607 return CALLOC_STRUCT(gl_texture_image);
608 }
609
610
611 /**
612 * Free a gl_texture_image and associated data.
613 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
614 *
615 * \param texImage texture image.
616 *
617 * Free the texture image structure and the associated image data.
618 */
619 void
620 _mesa_delete_texture_image(struct gl_context *ctx,
621 struct gl_texture_image *texImage)
622 {
623 /* Free texImage->Data and/or any other driver-specific texture
624 * image storage.
625 */
626 ASSERT(ctx->Driver.FreeTextureImageBuffer);
627 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
628 free(texImage);
629 }
630
631
632 /**
633 * Test if a target is a proxy target.
634 *
635 * \param target texture target.
636 *
637 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
638 */
639 GLboolean
640 _mesa_is_proxy_texture(GLenum target)
641 {
642 /*
643 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
644 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
645 */
646 assert(NUM_TEXTURE_TARGETS == 7 + 2);
647
648 return (target == GL_PROXY_TEXTURE_1D ||
649 target == GL_PROXY_TEXTURE_2D ||
650 target == GL_PROXY_TEXTURE_3D ||
651 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
652 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
653 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
654 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
655 }
656
657
658 /**
659 * Return the proxy target which corresponds to the given texture target
660 */
661 static GLenum
662 get_proxy_target(GLenum target)
663 {
664 switch (target) {
665 case GL_TEXTURE_1D:
666 case GL_PROXY_TEXTURE_1D:
667 return GL_PROXY_TEXTURE_1D;
668 case GL_TEXTURE_2D:
669 case GL_PROXY_TEXTURE_2D:
670 return GL_PROXY_TEXTURE_2D;
671 case GL_TEXTURE_3D:
672 case GL_PROXY_TEXTURE_3D:
673 return GL_PROXY_TEXTURE_3D;
674 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
675 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
676 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
678 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
679 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
680 case GL_TEXTURE_CUBE_MAP_ARB:
681 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
682 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
683 case GL_TEXTURE_RECTANGLE_NV:
684 case GL_PROXY_TEXTURE_RECTANGLE_NV:
685 return GL_PROXY_TEXTURE_RECTANGLE_NV;
686 case GL_TEXTURE_1D_ARRAY_EXT:
687 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
688 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
689 case GL_TEXTURE_2D_ARRAY_EXT:
690 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
691 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
692 default:
693 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
694 return 0;
695 }
696 }
697
698
699 /**
700 * Get the texture object that corresponds to the target of the given
701 * texture unit. The target should have already been checked for validity.
702 *
703 * \param ctx GL context.
704 * \param texUnit texture unit.
705 * \param target texture target.
706 *
707 * \return pointer to the texture object on success, or NULL on failure.
708 */
709 struct gl_texture_object *
710 _mesa_select_tex_object(struct gl_context *ctx,
711 const struct gl_texture_unit *texUnit,
712 GLenum target)
713 {
714 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
715 ctx->Extensions.EXT_texture_array);
716
717 switch (target) {
718 case GL_TEXTURE_1D:
719 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
720 case GL_PROXY_TEXTURE_1D:
721 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
722 case GL_TEXTURE_2D:
723 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
724 case GL_PROXY_TEXTURE_2D:
725 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
726 case GL_TEXTURE_3D:
727 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
728 case GL_PROXY_TEXTURE_3D:
729 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
730 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
731 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
732 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
733 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
734 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
735 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
736 case GL_TEXTURE_CUBE_MAP_ARB:
737 return ctx->Extensions.ARB_texture_cube_map
738 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
739 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
740 return ctx->Extensions.ARB_texture_cube_map
741 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
742 case GL_TEXTURE_RECTANGLE_NV:
743 return ctx->Extensions.NV_texture_rectangle
744 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
745 case GL_PROXY_TEXTURE_RECTANGLE_NV:
746 return ctx->Extensions.NV_texture_rectangle
747 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
748 case GL_TEXTURE_1D_ARRAY_EXT:
749 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
750 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
751 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
752 case GL_TEXTURE_2D_ARRAY_EXT:
753 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
754 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
755 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
756 case GL_TEXTURE_BUFFER:
757 return ctx->Extensions.ARB_texture_buffer_object
758 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
759 case GL_TEXTURE_EXTERNAL_OES:
760 return ctx->Extensions.OES_EGL_image_external
761 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
762 default:
763 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
764 return NULL;
765 }
766 }
767
768
769 /**
770 * Return pointer to texture object for given target on current texture unit.
771 */
772 struct gl_texture_object *
773 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
774 {
775 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
776 return _mesa_select_tex_object(ctx, texUnit, target);
777 }
778
779
780 /**
781 * Get a texture image pointer from a texture object, given a texture
782 * target and mipmap level. The target and level parameters should
783 * have already been error-checked.
784 *
785 * \param ctx GL context.
786 * \param texObj texture unit.
787 * \param target texture target.
788 * \param level image level.
789 *
790 * \return pointer to the texture image structure, or NULL on failure.
791 */
792 struct gl_texture_image *
793 _mesa_select_tex_image(struct gl_context *ctx,
794 const struct gl_texture_object *texObj,
795 GLenum target, GLint level)
796 {
797 const GLuint face = _mesa_tex_target_to_face(target);
798
799 ASSERT(texObj);
800 ASSERT(level >= 0);
801 ASSERT(level < MAX_TEXTURE_LEVELS);
802
803 return texObj->Image[face][level];
804 }
805
806
807 /**
808 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
809 * it and install it. Only return NULL if passed a bad parameter or run
810 * out of memory.
811 */
812 struct gl_texture_image *
813 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
814 GLenum target, GLint level)
815 {
816 struct gl_texture_image *texImage;
817
818 if (!texObj)
819 return NULL;
820
821 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
822 if (!texImage) {
823 texImage = ctx->Driver.NewTextureImage(ctx);
824 if (!texImage) {
825 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
826 return NULL;
827 }
828
829 set_tex_image(texObj, target, level, texImage);
830 }
831
832 return texImage;
833 }
834
835
836 /**
837 * Return pointer to the specified proxy texture image.
838 * Note that proxy textures are per-context, not per-texture unit.
839 * \return pointer to texture image or NULL if invalid target, invalid
840 * level, or out of memory.
841 */
842 static struct gl_texture_image *
843 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
844 {
845 struct gl_texture_image *texImage;
846 GLuint texIndex;
847
848 if (level < 0)
849 return NULL;
850
851 switch (target) {
852 case GL_PROXY_TEXTURE_1D:
853 if (level >= ctx->Const.MaxTextureLevels)
854 return NULL;
855 texIndex = TEXTURE_1D_INDEX;
856 break;
857 case GL_PROXY_TEXTURE_2D:
858 if (level >= ctx->Const.MaxTextureLevels)
859 return NULL;
860 texIndex = TEXTURE_2D_INDEX;
861 break;
862 case GL_PROXY_TEXTURE_3D:
863 if (level >= ctx->Const.Max3DTextureLevels)
864 return NULL;
865 texIndex = TEXTURE_3D_INDEX;
866 break;
867 case GL_PROXY_TEXTURE_CUBE_MAP:
868 if (level >= ctx->Const.MaxCubeTextureLevels)
869 return NULL;
870 texIndex = TEXTURE_CUBE_INDEX;
871 break;
872 case GL_PROXY_TEXTURE_RECTANGLE_NV:
873 if (level > 0)
874 return NULL;
875 texIndex = TEXTURE_RECT_INDEX;
876 break;
877 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
878 if (level >= ctx->Const.MaxTextureLevels)
879 return NULL;
880 texIndex = TEXTURE_1D_ARRAY_INDEX;
881 break;
882 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
883 if (level >= ctx->Const.MaxTextureLevels)
884 return NULL;
885 texIndex = TEXTURE_2D_ARRAY_INDEX;
886 break;
887 default:
888 return NULL;
889 }
890
891 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
892 if (!texImage) {
893 texImage = ctx->Driver.NewTextureImage(ctx);
894 if (!texImage) {
895 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
896 return NULL;
897 }
898 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
899 /* Set the 'back' pointer */
900 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
901 }
902 return texImage;
903 }
904
905
906 /**
907 * Get the maximum number of allowed mipmap levels.
908 *
909 * \param ctx GL context.
910 * \param target texture target.
911 *
912 * \return the maximum number of allowed mipmap levels for the given
913 * texture target, or zero if passed a bad target.
914 *
915 * \sa gl_constants.
916 */
917 GLint
918 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
919 {
920 switch (target) {
921 case GL_TEXTURE_1D:
922 case GL_PROXY_TEXTURE_1D:
923 case GL_TEXTURE_2D:
924 case GL_PROXY_TEXTURE_2D:
925 return ctx->Const.MaxTextureLevels;
926 case GL_TEXTURE_3D:
927 case GL_PROXY_TEXTURE_3D:
928 return ctx->Const.Max3DTextureLevels;
929 case GL_TEXTURE_CUBE_MAP:
930 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
931 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
932 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
933 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
934 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
935 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
936 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
937 return ctx->Extensions.ARB_texture_cube_map
938 ? ctx->Const.MaxCubeTextureLevels : 0;
939 case GL_TEXTURE_RECTANGLE_NV:
940 case GL_PROXY_TEXTURE_RECTANGLE_NV:
941 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
942 case GL_TEXTURE_1D_ARRAY_EXT:
943 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
944 case GL_TEXTURE_2D_ARRAY_EXT:
945 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
946 return (ctx->Extensions.MESA_texture_array ||
947 ctx->Extensions.EXT_texture_array)
948 ? ctx->Const.MaxTextureLevels : 0;
949 case GL_TEXTURE_BUFFER:
950 return _mesa_is_desktop_gl(ctx) &&
951 (ctx->Extensions.ARB_texture_buffer_object ||
952 (ctx->Version >= 31)) ? 1 : 0;
953 case GL_TEXTURE_EXTERNAL_OES:
954 /* fall-through */
955 default:
956 return 0; /* bad target */
957 }
958 }
959
960
961 /**
962 * Return number of dimensions per mipmap level for the given texture target.
963 */
964 GLint
965 _mesa_get_texture_dimensions(GLenum target)
966 {
967 switch (target) {
968 case GL_TEXTURE_1D:
969 case GL_PROXY_TEXTURE_1D:
970 return 1;
971 case GL_TEXTURE_2D:
972 case GL_TEXTURE_RECTANGLE:
973 case GL_TEXTURE_CUBE_MAP:
974 case GL_PROXY_TEXTURE_2D:
975 case GL_PROXY_TEXTURE_RECTANGLE:
976 case GL_PROXY_TEXTURE_CUBE_MAP:
977 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
978 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
979 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
980 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
981 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
982 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
983 case GL_TEXTURE_1D_ARRAY:
984 case GL_PROXY_TEXTURE_1D_ARRAY:
985 case GL_TEXTURE_EXTERNAL_OES:
986 return 2;
987 case GL_TEXTURE_3D:
988 case GL_PROXY_TEXTURE_3D:
989 case GL_TEXTURE_2D_ARRAY:
990 case GL_PROXY_TEXTURE_2D_ARRAY:
991 return 3;
992 case GL_TEXTURE_BUFFER:
993 /* fall-through */
994 default:
995 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
996 target);
997 return 2;
998 }
999 }
1000
1001
1002
1003
1004 #if 000 /* not used anymore */
1005 /*
1006 * glTexImage[123]D can accept a NULL image pointer. In this case we
1007 * create a texture image with unspecified image contents per the OpenGL
1008 * spec.
1009 */
1010 static GLubyte *
1011 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1012 {
1013 const GLint components = _mesa_components_in_format(format);
1014 const GLint numPixels = width * height * depth;
1015 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1016
1017 #ifdef DEBUG
1018 /*
1019 * Let's see if anyone finds this. If glTexImage2D() is called with
1020 * a NULL image pointer then load the texture image with something
1021 * interesting instead of leaving it indeterminate.
1022 */
1023 if (data) {
1024 static const char message[8][32] = {
1025 " X X XXXXX XXX X ",
1026 " XX XX X X X X X ",
1027 " X X X X X X X ",
1028 " X X XXXX XXX XXXXX ",
1029 " X X X X X X ",
1030 " X X X X X X X ",
1031 " X X XXXXX XXX X X ",
1032 " "
1033 };
1034
1035 GLubyte *imgPtr = data;
1036 GLint h, i, j, k;
1037 for (h = 0; h < depth; h++) {
1038 for (i = 0; i < height; i++) {
1039 GLint srcRow = 7 - (i % 8);
1040 for (j = 0; j < width; j++) {
1041 GLint srcCol = j % 32;
1042 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1043 for (k = 0; k < components; k++) {
1044 *imgPtr++ = texel;
1045 }
1046 }
1047 }
1048 }
1049 }
1050 #endif
1051
1052 return data;
1053 }
1054 #endif
1055
1056
1057
1058 /**
1059 * Set the size and format-related fields of a gl_texture_image struct
1060 * to zero. This is used when a proxy texture test fails.
1061 */
1062 static void
1063 clear_teximage_fields(struct gl_texture_image *img)
1064 {
1065 ASSERT(img);
1066 img->_BaseFormat = 0;
1067 img->InternalFormat = 0;
1068 img->Border = 0;
1069 img->Width = 0;
1070 img->Height = 0;
1071 img->Depth = 0;
1072 img->Width2 = 0;
1073 img->Height2 = 0;
1074 img->Depth2 = 0;
1075 img->WidthLog2 = 0;
1076 img->HeightLog2 = 0;
1077 img->DepthLog2 = 0;
1078 img->TexFormat = MESA_FORMAT_NONE;
1079 }
1080
1081
1082 /**
1083 * Initialize basic fields of the gl_texture_image struct.
1084 *
1085 * \param ctx GL context.
1086 * \param img texture image structure to be initialized.
1087 * \param width image width.
1088 * \param height image height.
1089 * \param depth image depth.
1090 * \param border image border.
1091 * \param internalFormat internal format.
1092 * \param format the actual hardware format (one of MESA_FORMAT_*)
1093 *
1094 * Fills in the fields of \p img with the given information.
1095 * Note: width, height and depth include the border.
1096 */
1097 void
1098 _mesa_init_teximage_fields(struct gl_context *ctx,
1099 struct gl_texture_image *img,
1100 GLsizei width, GLsizei height, GLsizei depth,
1101 GLint border, GLenum internalFormat,
1102 gl_format format)
1103 {
1104 GLenum target;
1105 ASSERT(img);
1106 ASSERT(width >= 0);
1107 ASSERT(height >= 0);
1108 ASSERT(depth >= 0);
1109
1110 target = img->TexObject->Target;
1111 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1112 ASSERT(img->_BaseFormat > 0);
1113 img->InternalFormat = internalFormat;
1114 img->Border = border;
1115 img->Width = width;
1116 img->Height = height;
1117 img->Depth = depth;
1118
1119 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1120 img->WidthLog2 = _mesa_logbase2(img->Width2);
1121
1122 switch(target) {
1123 case GL_TEXTURE_1D:
1124 case GL_TEXTURE_BUFFER:
1125 case GL_PROXY_TEXTURE_1D:
1126 if (height == 0)
1127 img->Height2 = 0;
1128 else
1129 img->Height2 = 1;
1130 img->HeightLog2 = 0;
1131 if (depth == 0)
1132 img->Depth2 = 0;
1133 else
1134 img->Depth2 = 1;
1135 img->DepthLog2 = 0;
1136 break;
1137 case GL_TEXTURE_1D_ARRAY:
1138 case GL_PROXY_TEXTURE_1D_ARRAY:
1139 img->Height2 = height; /* no border */
1140 img->HeightLog2 = 0; /* not used */
1141 if (depth == 0)
1142 img->Depth2 = 0;
1143 else
1144 img->Depth2 = 1;
1145 img->DepthLog2 = 0;
1146 break;
1147 case GL_TEXTURE_2D:
1148 case GL_TEXTURE_RECTANGLE:
1149 case GL_TEXTURE_CUBE_MAP:
1150 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1151 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1152 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1153 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1154 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1156 case GL_TEXTURE_EXTERNAL_OES:
1157 case GL_PROXY_TEXTURE_2D:
1158 case GL_PROXY_TEXTURE_RECTANGLE:
1159 case GL_PROXY_TEXTURE_CUBE_MAP:
1160 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1161 img->HeightLog2 = _mesa_logbase2(img->Height2);
1162 if (depth == 0)
1163 img->Depth2 = 0;
1164 else
1165 img->Depth2 = 1;
1166 img->DepthLog2 = 0;
1167 break;
1168 case GL_TEXTURE_2D_ARRAY:
1169 case GL_PROXY_TEXTURE_2D_ARRAY:
1170 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1171 img->HeightLog2 = _mesa_logbase2(img->Height2);
1172 img->Depth2 = depth; /* no border */
1173 img->DepthLog2 = 0; /* not used */
1174 break;
1175 case GL_TEXTURE_3D:
1176 case GL_PROXY_TEXTURE_3D:
1177 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178 img->HeightLog2 = _mesa_logbase2(img->Height2);
1179 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1180 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1181 break;
1182 default:
1183 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1184 target);
1185 }
1186
1187 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1188 img->TexFormat = format;
1189 }
1190
1191
1192 /**
1193 * Free and clear fields of the gl_texture_image struct.
1194 *
1195 * \param ctx GL context.
1196 * \param texImage texture image structure to be cleared.
1197 *
1198 * After the call, \p texImage will have no data associated with it. Its
1199 * fields are cleared so that its parent object will test incomplete.
1200 */
1201 void
1202 _mesa_clear_texture_image(struct gl_context *ctx,
1203 struct gl_texture_image *texImage)
1204 {
1205 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1206 clear_teximage_fields(texImage);
1207 }
1208
1209
1210 /**
1211 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1212 * level, width, height and depth against the ctx->Const limits for textures.
1213 *
1214 * A hardware driver might override this function if, for example, the
1215 * max 3D texture size is 512x512x64 (i.e. not a cube).
1216 *
1217 * Note that width, height, depth == 0 is not an error. However, a
1218 * texture with zero width/height/depth will be considered "incomplete"
1219 * and texturing will effectively be disabled.
1220 *
1221 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1222 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1223 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1224 * \param level as passed to glTexImage
1225 * \param internalFormat as passed to glTexImage
1226 * \param format as passed to glTexImage
1227 * \param type as passed to glTexImage
1228 * \param width as passed to glTexImage
1229 * \param height as passed to glTexImage
1230 * \param depth as passed to glTexImage
1231 * \param border as passed to glTexImage
1232 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1233 */
1234 GLboolean
1235 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1236 GLint internalFormat, GLenum format, GLenum type,
1237 GLint width, GLint height, GLint depth, GLint border)
1238 {
1239 GLint maxSize;
1240
1241 (void) internalFormat;
1242 (void) format;
1243 (void) type;
1244
1245 switch (target) {
1246 case GL_PROXY_TEXTURE_1D:
1247 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1248 if (width < 2 * border || width > 2 * border + maxSize)
1249 return GL_FALSE;
1250 if (level >= ctx->Const.MaxTextureLevels)
1251 return GL_FALSE;
1252 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1253 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1254 return GL_FALSE;
1255 }
1256 return GL_TRUE;
1257
1258 case GL_PROXY_TEXTURE_2D:
1259 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1260 if (width < 2 * border || width > 2 * border + maxSize)
1261 return GL_FALSE;
1262 if (height < 2 * border || height > 2 * border + maxSize)
1263 return GL_FALSE;
1264 if (level >= ctx->Const.MaxTextureLevels)
1265 return GL_FALSE;
1266 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1267 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1268 return GL_FALSE;
1269 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1270 return GL_FALSE;
1271 }
1272 return GL_TRUE;
1273
1274 case GL_PROXY_TEXTURE_3D:
1275 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1276 if (width < 2 * border || width > 2 * border + maxSize)
1277 return GL_FALSE;
1278 if (height < 2 * border || height > 2 * border + maxSize)
1279 return GL_FALSE;
1280 if (depth < 2 * border || depth > 2 * border + maxSize)
1281 return GL_FALSE;
1282 if (level >= ctx->Const.Max3DTextureLevels)
1283 return GL_FALSE;
1284 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1285 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1286 return GL_FALSE;
1287 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1288 return GL_FALSE;
1289 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1290 return GL_FALSE;
1291 }
1292 return GL_TRUE;
1293
1294 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1295 maxSize = ctx->Const.MaxTextureRectSize;
1296 if (width < 0 || width > maxSize)
1297 return GL_FALSE;
1298 if (height < 0 || height > maxSize)
1299 return GL_FALSE;
1300 if (level != 0)
1301 return GL_FALSE;
1302 return GL_TRUE;
1303
1304 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1305 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1306 if (width < 2 * border || width > 2 * border + maxSize)
1307 return GL_FALSE;
1308 if (height < 2 * border || height > 2 * border + maxSize)
1309 return GL_FALSE;
1310 if (level >= ctx->Const.MaxCubeTextureLevels)
1311 return GL_FALSE;
1312 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1313 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1314 return GL_FALSE;
1315 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1316 return GL_FALSE;
1317 }
1318 return GL_TRUE;
1319
1320 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1321 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1322 if (width < 2 * border || width > 2 * border + maxSize)
1323 return GL_FALSE;
1324 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1325 return GL_FALSE;
1326 if (level >= ctx->Const.MaxTextureLevels)
1327 return GL_FALSE;
1328 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1329 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1330 return GL_FALSE;
1331 }
1332 return GL_TRUE;
1333
1334 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1336 if (width < 2 * border || width > 2 * border + maxSize)
1337 return GL_FALSE;
1338 if (height < 2 * border || height > 2 * border + maxSize)
1339 return GL_FALSE;
1340 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1341 return GL_FALSE;
1342 if (level >= ctx->Const.MaxTextureLevels)
1343 return GL_FALSE;
1344 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1345 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1346 return GL_FALSE;
1347 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1348 return GL_FALSE;
1349 }
1350 return GL_TRUE;
1351
1352 default:
1353 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1354 return GL_FALSE;
1355 }
1356 }
1357
1358
1359 /**
1360 * Check if the memory used by the texture would exceed the driver's limit.
1361 * This lets us support a max 3D texture size of 8K (for example) but
1362 * prevents allocating a full 8K x 8K x 8K texture.
1363 * XXX this could be rolled into the proxy texture size test (above) but
1364 * we don't have the actual texture internal format at that point.
1365 */
1366 static GLboolean
1367 legal_texture_size(struct gl_context *ctx, gl_format format,
1368 GLint width, GLint height, GLint depth)
1369 {
1370 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1371 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1372 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1373 }
1374
1375
1376 /**
1377 * Return true if the format is only valid for glCompressedTexImage.
1378 */
1379 static GLboolean
1380 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1381 {
1382 switch (format) {
1383 case GL_ETC1_RGB8_OES:
1384 case GL_PALETTE4_RGB8_OES:
1385 case GL_PALETTE4_RGBA8_OES:
1386 case GL_PALETTE4_R5_G6_B5_OES:
1387 case GL_PALETTE4_RGBA4_OES:
1388 case GL_PALETTE4_RGB5_A1_OES:
1389 case GL_PALETTE8_RGB8_OES:
1390 case GL_PALETTE8_RGBA8_OES:
1391 case GL_PALETTE8_R5_G6_B5_OES:
1392 case GL_PALETTE8_RGBA4_OES:
1393 case GL_PALETTE8_RGB5_A1_OES:
1394 return GL_TRUE;
1395 default:
1396 return GL_FALSE;
1397 }
1398 }
1399
1400
1401 /**
1402 * Helper function to determine whether a target and specific compression
1403 * format are supported.
1404 */
1405 static GLboolean
1406 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1407 GLenum intFormat)
1408 {
1409 (void) intFormat; /* not used yet */
1410
1411 switch (target) {
1412 case GL_TEXTURE_2D:
1413 case GL_PROXY_TEXTURE_2D:
1414 return GL_TRUE; /* true for any compressed format so far */
1415 case GL_PROXY_TEXTURE_CUBE_MAP:
1416 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1417 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1418 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1422 return ctx->Extensions.ARB_texture_cube_map;
1423 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1424 case GL_TEXTURE_2D_ARRAY_EXT:
1425 return (ctx->Extensions.MESA_texture_array ||
1426 ctx->Extensions.EXT_texture_array);
1427 default:
1428 return GL_FALSE;
1429 }
1430 }
1431
1432
1433 /**
1434 * Check if the given texture target value is legal for a
1435 * glTexImage1/2/3D call.
1436 */
1437 static GLboolean
1438 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1439 {
1440 switch (dims) {
1441 case 1:
1442 switch (target) {
1443 case GL_TEXTURE_1D:
1444 case GL_PROXY_TEXTURE_1D:
1445 return _mesa_is_desktop_gl(ctx);
1446 default:
1447 return GL_FALSE;
1448 }
1449 case 2:
1450 switch (target) {
1451 case GL_TEXTURE_2D:
1452 return GL_TRUE;
1453 case GL_PROXY_TEXTURE_2D:
1454 return _mesa_is_desktop_gl(ctx);
1455 case GL_PROXY_TEXTURE_CUBE_MAP:
1456 return _mesa_is_desktop_gl(ctx)
1457 && ctx->Extensions.ARB_texture_cube_map;
1458 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1459 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1460 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1461 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1462 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1463 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1464 return ctx->Extensions.ARB_texture_cube_map;
1465 case GL_TEXTURE_RECTANGLE_NV:
1466 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1467 return _mesa_is_desktop_gl(ctx)
1468 && ctx->Extensions.NV_texture_rectangle;
1469 case GL_TEXTURE_1D_ARRAY_EXT:
1470 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1471 return _mesa_is_desktop_gl(ctx)
1472 && (ctx->Extensions.MESA_texture_array ||
1473 ctx->Extensions.EXT_texture_array);
1474 default:
1475 return GL_FALSE;
1476 }
1477 case 3:
1478 switch (target) {
1479 case GL_TEXTURE_3D:
1480 return GL_TRUE;
1481 case GL_PROXY_TEXTURE_3D:
1482 return _mesa_is_desktop_gl(ctx);
1483 case GL_TEXTURE_2D_ARRAY_EXT:
1484 return (_mesa_is_desktop_gl(ctx)
1485 && (ctx->Extensions.MESA_texture_array ||
1486 ctx->Extensions.EXT_texture_array))
1487 || _mesa_is_gles3(ctx);
1488 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1489 return _mesa_is_desktop_gl(ctx)
1490 && (ctx->Extensions.MESA_texture_array ||
1491 ctx->Extensions.EXT_texture_array);
1492 default:
1493 return GL_FALSE;
1494 }
1495 default:
1496 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1497 return GL_FALSE;
1498 }
1499 }
1500
1501
1502 /**
1503 * Check if the given texture target value is legal for a
1504 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1505 * The difference compared to legal_teximage_target() above is that
1506 * proxy targets are not supported.
1507 */
1508 static GLboolean
1509 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1510 {
1511 switch (dims) {
1512 case 1:
1513 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1514 case 2:
1515 switch (target) {
1516 case GL_TEXTURE_2D:
1517 return GL_TRUE;
1518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1524 return ctx->Extensions.ARB_texture_cube_map;
1525 case GL_TEXTURE_RECTANGLE_NV:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.NV_texture_rectangle;
1528 case GL_TEXTURE_1D_ARRAY_EXT:
1529 return _mesa_is_desktop_gl(ctx)
1530 && (ctx->Extensions.MESA_texture_array ||
1531 ctx->Extensions.EXT_texture_array);
1532 default:
1533 return GL_FALSE;
1534 }
1535 case 3:
1536 switch (target) {
1537 case GL_TEXTURE_3D:
1538 return GL_TRUE;
1539 case GL_TEXTURE_2D_ARRAY_EXT:
1540 return (_mesa_is_desktop_gl(ctx)
1541 && (ctx->Extensions.MESA_texture_array ||
1542 ctx->Extensions.EXT_texture_array))
1543 || _mesa_is_gles3(ctx);
1544 default:
1545 return GL_FALSE;
1546 }
1547 default:
1548 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1549 dims);
1550 return GL_FALSE;
1551 }
1552 }
1553
1554
1555 /**
1556 * Helper function to determine if a texture object is mutable (in terms
1557 * of GL_ARB_texture_storage).
1558 */
1559 static GLboolean
1560 mutable_tex_object(struct gl_context *ctx, GLenum target)
1561 {
1562 if (ctx->Extensions.ARB_texture_storage) {
1563 struct gl_texture_object *texObj =
1564 _mesa_get_current_tex_object(ctx, target);
1565 return !texObj->Immutable;
1566 }
1567 return GL_TRUE;
1568 }
1569
1570
1571 GLenum
1572 _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
1573 unsigned dimensions)
1574 {
1575 bool type_valid = true;
1576
1577 switch (format) {
1578 case GL_ALPHA:
1579 case GL_LUMINANCE:
1580 case GL_LUMINANCE_ALPHA:
1581 type_valid = (type == GL_UNSIGNED_BYTE
1582 || type == GL_FLOAT
1583 || type == GL_HALF_FLOAT_OES);
1584 break;
1585
1586 case GL_RGB:
1587 type_valid = (type == GL_UNSIGNED_BYTE
1588 || type == GL_UNSIGNED_SHORT_5_6_5
1589 || type == GL_FLOAT
1590 || type == GL_HALF_FLOAT_OES);
1591 break;
1592
1593 case GL_RGBA:
1594 type_valid = (type == GL_UNSIGNED_BYTE
1595 || type == GL_UNSIGNED_SHORT_4_4_4_4
1596 || type == GL_UNSIGNED_SHORT_5_5_5_1
1597 || type == GL_FLOAT
1598 || type == GL_HALF_FLOAT_OES
1599 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
1600 break;
1601
1602 case GL_DEPTH_COMPONENT:
1603 /* This format is filtered against invalid dimensionalities elsewhere.
1604 */
1605 type_valid = (type == GL_UNSIGNED_SHORT
1606 || type == GL_UNSIGNED_INT);
1607 break;
1608
1609 case GL_DEPTH_STENCIL:
1610 /* This format is filtered against invalid dimensionalities elsewhere.
1611 */
1612 type_valid = (type == GL_UNSIGNED_INT_24_8);
1613 break;
1614
1615 case GL_BGRA_EXT:
1616 type_valid = (type == GL_UNSIGNED_BYTE);
1617
1618 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
1619 * the format does not appear to be allowed for 3D textures in OpenGL
1620 * ES.
1621 */
1622 if (dimensions != 2)
1623 return GL_INVALID_VALUE;
1624
1625 break;
1626
1627 default:
1628 return GL_INVALID_VALUE;
1629 }
1630
1631 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
1632 }
1633
1634
1635
1636 /**
1637 * Return expected size of a compressed texture.
1638 */
1639 static GLuint
1640 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1641 GLenum glformat)
1642 {
1643 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1644 return _mesa_format_image_size(mesaFormat, width, height, depth);
1645 }
1646
1647
1648 /*
1649 * Return compressed texture block size, in pixels.
1650 */
1651 static void
1652 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
1653 {
1654 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1655 _mesa_get_format_block_size(mesaFormat, bw, bh);
1656 }
1657
1658
1659 /**
1660 * Special value returned by error some texture error checking functions when
1661 * an error is detected and the proxy texture image's width/height/depth/format
1662 * fields should be zeroed-out.
1663 */
1664 #define PROXY_ERROR 2
1665
1666
1667 /**
1668 * Test the glTexImage[123]D() parameters for errors.
1669 *
1670 * \param ctx GL context.
1671 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1672 * \param target texture target given by the user.
1673 * \param level image level given by the user.
1674 * \param internalFormat internal format given by the user.
1675 * \param format pixel data format given by the user.
1676 * \param type pixel data type given by the user.
1677 * \param width image width given by the user.
1678 * \param height image height given by the user.
1679 * \param depth image depth given by the user.
1680 * \param border image border given by the user.
1681 *
1682 * \return PROXY_ERROR if there's an error that should zero-out the proxy image,
1683 * GL_TRUE if a regular GL error is found, or GL_FALSE if no error,
1684 *
1685 * Verifies each of the parameters against the constants specified in
1686 * __struct gl_contextRec::Const and the supported extensions, and according
1687 * to the OpenGL specification.
1688 */
1689 static GLenum
1690 texture_error_check( struct gl_context *ctx,
1691 GLuint dimensions, GLenum target,
1692 GLint level, GLint internalFormat,
1693 GLenum format, GLenum type,
1694 GLint width, GLint height,
1695 GLint depth, GLint border )
1696 {
1697 const GLenum proxyTarget = get_proxy_target(target);
1698 const GLboolean isProxy = target == proxyTarget;
1699 GLboolean sizeOK = GL_TRUE;
1700 GLboolean colorFormat;
1701 GLenum err;
1702
1703 /* Even though there are no color-index textures, we still have to support
1704 * uploading color-index data and remapping it to RGB via the
1705 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1706 */
1707 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1708
1709 /* Note: for proxy textures, some error conditions immediately generate
1710 * a GL error in the usual way. But others do not generate a GL error.
1711 * Instead, they cause the width, height, depth, format fields of the
1712 * texture image to be zeroed-out. The GL spec seems to indicate that the
1713 * zero-out behaviour is only used in cases related to memory allocation.
1714 */
1715
1716 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1717 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1718 _mesa_error(ctx, GL_INVALID_VALUE,
1719 "glTexImage%dD(level=%d)", dimensions, level);
1720 return GL_TRUE;
1721 }
1722
1723 /* Check border */
1724 if (border < 0 || border > 1 ||
1725 ((ctx->API != API_OPENGL ||
1726 target == GL_TEXTURE_RECTANGLE_NV ||
1727 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1728 _mesa_error(ctx, GL_INVALID_VALUE,
1729 "glTexImage%dD(border=%d)", dimensions, border);
1730 return GL_TRUE;
1731 }
1732
1733 if (width < 0 || height < 0 || depth < 0) {
1734 _mesa_error(ctx, GL_INVALID_VALUE,
1735 "glTexImage%dD(width, height or depth < 0)", dimensions);
1736 return GL_TRUE;
1737 }
1738
1739 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1740 * combinations of format, internalFormat, and type that can be used.
1741 * Formats and types that require additional extensions (e.g., GL_FLOAT
1742 * requires GL_OES_texture_float) are filtered elsewhere.
1743 */
1744 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1745 if (format != internalFormat) {
1746 _mesa_error(ctx, GL_INVALID_OPERATION,
1747 "glTexImage%dD(format = %s, internalFormat = %s)",
1748 dimensions,
1749 _mesa_lookup_enum_by_nr(format),
1750 _mesa_lookup_enum_by_nr(internalFormat));
1751 return GL_TRUE;
1752 }
1753
1754 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1755 if (err != GL_NO_ERROR) {
1756 _mesa_error(ctx, err,
1757 "glTexImage%dD(format = %s, type = %s)",
1758 dimensions,
1759 _mesa_lookup_enum_by_nr(format),
1760 _mesa_lookup_enum_by_nr(type));
1761 return GL_TRUE;
1762 }
1763 }
1764
1765 /* Do this simple check before calling the TestProxyTexImage() function */
1766 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1767 sizeOK = (width == height);
1768 }
1769
1770 /*
1771 * Use the proxy texture driver hook to see if the size/level/etc are
1772 * legal.
1773 */
1774 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1775 internalFormat, format,
1776 type, width, height,
1777 depth, border);
1778 if (!sizeOK) {
1779 if (isProxy) {
1780 /* No GL error is recorded, but we need to zero-out the image dims */
1781 return PROXY_ERROR;
1782 }
1783 else {
1784 _mesa_error(ctx, GL_INVALID_VALUE,
1785 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1786 dimensions, level, width, height, depth);
1787 return GL_TRUE;
1788 }
1789 }
1790
1791 /* Check internalFormat */
1792 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1793 _mesa_error(ctx, GL_INVALID_VALUE,
1794 "glTexImage%dD(internalFormat=%s)",
1795 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1796 return GL_TRUE;
1797 }
1798
1799 /* Check incoming image format and type */
1800 err = _mesa_error_check_format_and_type(ctx, format, type);
1801 if (err != GL_NO_ERROR) {
1802 _mesa_error(ctx, err,
1803 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1804 dimensions, format, type);
1805 return GL_TRUE;
1806 }
1807
1808 /* make sure internal format and format basically agree */
1809 colorFormat = _mesa_is_color_format(format);
1810 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1811 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1812 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1813 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1814 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1815 _mesa_error(ctx, GL_INVALID_OPERATION,
1816 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1817 dimensions, internalFormat, format);
1818 return GL_TRUE;
1819 }
1820
1821 /* additional checks for ycbcr textures */
1822 if (internalFormat == GL_YCBCR_MESA) {
1823 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1824 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1825 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1826 char message[100];
1827 _mesa_snprintf(message, sizeof(message),
1828 "glTexImage%dD(format/type YCBCR mismatch)",
1829 dimensions);
1830 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1831 return GL_TRUE; /* error */
1832 }
1833 if (target != GL_TEXTURE_2D &&
1834 target != GL_PROXY_TEXTURE_2D &&
1835 target != GL_TEXTURE_RECTANGLE_NV &&
1836 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1837 _mesa_error(ctx, GL_INVALID_ENUM,
1838 "glTexImage%dD(bad target for YCbCr texture)",
1839 dimensions);
1840 return GL_TRUE;
1841 }
1842 if (border != 0) {
1843 char message[100];
1844 _mesa_snprintf(message, sizeof(message),
1845 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1846 dimensions, border);
1847 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1848 return GL_TRUE;
1849 }
1850 }
1851
1852 /* additional checks for depth textures */
1853 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1854 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1855 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1856 if (target != GL_TEXTURE_1D &&
1857 target != GL_PROXY_TEXTURE_1D &&
1858 target != GL_TEXTURE_2D &&
1859 target != GL_PROXY_TEXTURE_2D &&
1860 target != GL_TEXTURE_1D_ARRAY &&
1861 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1862 target != GL_TEXTURE_2D_ARRAY &&
1863 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1864 target != GL_TEXTURE_RECTANGLE_ARB &&
1865 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1866 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1867 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1868 _mesa_error(ctx, GL_INVALID_ENUM,
1869 "glTexImage%dD(bad target for depth texture)",
1870 dimensions);
1871 return GL_TRUE;
1872 }
1873 }
1874
1875 /* additional checks for compressed textures */
1876 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1877 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1878 _mesa_error(ctx, GL_INVALID_ENUM,
1879 "glTexImage%dD(target can't be compressed)", dimensions);
1880 return GL_TRUE;
1881 }
1882 if (compressedteximage_only_format(ctx, internalFormat)) {
1883 _mesa_error(ctx, GL_INVALID_OPERATION,
1884 "glTexImage%dD(no compression for format)", dimensions);
1885 return GL_TRUE;
1886 }
1887 if (border != 0) {
1888 _mesa_error(ctx, GL_INVALID_OPERATION,
1889 "glTexImage%dD(border!=0)", dimensions);
1890 return GL_TRUE;
1891 }
1892 }
1893
1894 /* additional checks for integer textures */
1895 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1896 (_mesa_is_enum_format_integer(format) !=
1897 _mesa_is_enum_format_integer(internalFormat))) {
1898 _mesa_error(ctx, GL_INVALID_OPERATION,
1899 "glTexImage%dD(integer/non-integer format mismatch)",
1900 dimensions);
1901 return GL_TRUE;
1902 }
1903
1904 if (!mutable_tex_object(ctx, target)) {
1905 _mesa_error(ctx, GL_INVALID_OPERATION,
1906 "glTexImage%dD(immutable texture)", dimensions);
1907 return GL_TRUE;
1908 }
1909
1910 /* if we get here, the parameters are OK */
1911 return GL_FALSE;
1912 }
1913
1914
1915 /**
1916 * Error checking for glCompressedTexImage[123]D().
1917 * \param reason returns reason for error, if any
1918 * \return error code or GL_NO_ERROR or PROXY_ERROR.
1919 */
1920 static GLenum
1921 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1922 GLenum target, GLint level,
1923 GLenum internalFormat, GLsizei width,
1924 GLsizei height, GLsizei depth, GLint border,
1925 GLsizei imageSize)
1926 {
1927 const GLenum proxyTarget = get_proxy_target(target);
1928 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1929 GLint expectedSize;
1930 GLenum choose_format;
1931 GLenum choose_type;
1932 GLenum proxy_format;
1933 GLenum error = GL_NO_ERROR;
1934 char *reason = ""; /* no error */
1935
1936 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1937 reason = "target";
1938 error = GL_INVALID_ENUM;
1939 goto error;
1940 }
1941
1942 /* This will detect any invalid internalFormat value */
1943 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1944 reason = "internalFormat";
1945 error = GL_INVALID_ENUM;
1946 goto error;
1947 }
1948
1949 switch (internalFormat) {
1950 #if FEATURE_ES
1951 case GL_PALETTE4_RGB8_OES:
1952 case GL_PALETTE4_RGBA8_OES:
1953 case GL_PALETTE4_R5_G6_B5_OES:
1954 case GL_PALETTE4_RGBA4_OES:
1955 case GL_PALETTE4_RGB5_A1_OES:
1956 case GL_PALETTE8_RGB8_OES:
1957 case GL_PALETTE8_RGBA8_OES:
1958 case GL_PALETTE8_R5_G6_B5_OES:
1959 case GL_PALETTE8_RGBA4_OES:
1960 case GL_PALETTE8_RGB5_A1_OES:
1961 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
1962 &choose_type);
1963 proxy_format = choose_format;
1964
1965 /* check level (note that level should be zero or less!) */
1966 if (level > 0 || level < -maxLevels) {
1967 reason = "level";
1968 error = GL_INVALID_VALUE;
1969 goto error;
1970 }
1971
1972 if (dimensions != 2) {
1973 reason = "compressed paletted textures must be 2D";
1974 error = GL_INVALID_OPERATION;
1975 goto error;
1976 }
1977
1978 /* Figure out the expected texture size (in bytes). This will be
1979 * checked against the actual size later.
1980 */
1981 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1982 width, height);
1983
1984 /* This is for the benefit of the TestProxyTexImage below. It expects
1985 * level to be non-negative. OES_compressed_paletted_texture uses a
1986 * weird mechanism where the level specified to glCompressedTexImage2D
1987 * is -(n-1) number of levels in the texture, and the data specifies the
1988 * complete mipmap stack. This is done to ensure the palette is the
1989 * same for all levels.
1990 */
1991 level = -level;
1992 break;
1993 #endif
1994
1995 default:
1996 choose_format = GL_NONE;
1997 choose_type = GL_NONE;
1998 proxy_format = internalFormat;
1999
2000 /* check level */
2001 if (level < 0 || level >= maxLevels) {
2002 reason = "level";
2003 error = GL_INVALID_VALUE;
2004 goto error;
2005 }
2006
2007 /* Figure out the expected texture size (in bytes). This will be
2008 * checked against the actual size later.
2009 */
2010 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2011 break;
2012 }
2013
2014 /* This should really never fail */
2015 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2016 reason = "internalFormat";
2017 error = GL_INVALID_ENUM;
2018 goto error;
2019 }
2020
2021 /* No compressed formats support borders at this time */
2022 if (border != 0) {
2023 reason = "border != 0";
2024 error = GL_INVALID_VALUE;
2025 goto error;
2026 }
2027
2028 /* For cube map, width must equal height */
2029 if (_mesa_is_cube_face(target) && width != height) {
2030 reason = "width != height";
2031 error = GL_INVALID_VALUE;
2032 goto error;
2033 }
2034
2035 /* check image size against compression block size */
2036 {
2037 gl_format texFormat =
2038 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
2039 choose_format, choose_type);
2040 GLuint bw, bh;
2041
2042 _mesa_get_format_block_size(texFormat, &bw, &bh);
2043 if ((width > bw && width % bw > 0) ||
2044 (height > bh && height % bh > 0)) {
2045 /*
2046 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
2047 * generated [...] if any parameter combinations are not
2048 * supported by the specific compressed internal format.
2049 */
2050 reason = "invalid width or height for compression format";
2051 error = GL_INVALID_OPERATION;
2052 goto error;
2053 }
2054 }
2055
2056 /* check image sizes */
2057 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2058 proxy_format, choose_format,
2059 choose_type,
2060 width, height, depth, border)) {
2061 /* See error comment above */
2062 if (target == proxyTarget) {
2063 return PROXY_ERROR;
2064 }
2065 reason = "invalid width, height or format";
2066 error = GL_INVALID_OPERATION;
2067 goto error;
2068 }
2069
2070 /* check image size in bytes */
2071 if (expectedSize != imageSize) {
2072 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2073 * if <imageSize> is not consistent with the format, dimensions, and
2074 * contents of the specified image.
2075 */
2076 reason = "imageSize inconsistant with width/height/format";
2077 error = GL_INVALID_VALUE;
2078 goto error;
2079 }
2080
2081 if (!mutable_tex_object(ctx, target)) {
2082 reason = "immutable texture";
2083 error = GL_INVALID_OPERATION;
2084 goto error;
2085 }
2086
2087 return GL_NO_ERROR;
2088
2089 error:
2090 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2091 return error;
2092 }
2093
2094
2095
2096 /**
2097 * Test glTexSubImage[123]D() parameters for errors.
2098 *
2099 * \param ctx GL context.
2100 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2101 * \param target texture target given by the user.
2102 * \param level image level given by the user.
2103 * \param xoffset sub-image x offset given by the user.
2104 * \param yoffset sub-image y offset given by the user.
2105 * \param zoffset sub-image z offset given by the user.
2106 * \param format pixel data format given by the user.
2107 * \param type pixel data type given by the user.
2108 * \param width image width given by the user.
2109 * \param height image height given by the user.
2110 * \param depth image depth given by the user.
2111 *
2112 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2113 *
2114 * Verifies each of the parameters against the constants specified in
2115 * __struct gl_contextRec::Const and the supported extensions, and according
2116 * to the OpenGL specification.
2117 */
2118 static GLboolean
2119 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
2120 GLenum target, GLint level,
2121 GLint xoffset, GLint yoffset, GLint zoffset,
2122 GLint width, GLint height, GLint depth,
2123 GLenum format, GLenum type )
2124 {
2125 GLenum err;
2126
2127 /* Basic level check */
2128 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2129 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
2130 return GL_TRUE;
2131 }
2132
2133 /* Check for negative sizes */
2134 if (width < 0) {
2135 _mesa_error(ctx, GL_INVALID_VALUE,
2136 "glTexSubImage%dD(width=%d)", dimensions, width);
2137 return GL_TRUE;
2138 }
2139 if (height < 0 && dimensions > 1) {
2140 _mesa_error(ctx, GL_INVALID_VALUE,
2141 "glTexSubImage%dD(height=%d)", dimensions, height);
2142 return GL_TRUE;
2143 }
2144 if (depth < 0 && dimensions > 2) {
2145 _mesa_error(ctx, GL_INVALID_VALUE,
2146 "glTexSubImage%dD(depth=%d)", dimensions, depth);
2147 return GL_TRUE;
2148 }
2149
2150 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2151 * combinations of format and type that can be used. Formats and types
2152 * that require additional extensions (e.g., GL_FLOAT requires
2153 * GL_OES_texture_float) are filtered elsewhere.
2154 */
2155 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2156 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2157 if (err != GL_NO_ERROR) {
2158 _mesa_error(ctx, err,
2159 "glTexSubImage%dD(format = %s, type = %s)",
2160 dimensions,
2161 _mesa_lookup_enum_by_nr(format),
2162 _mesa_lookup_enum_by_nr(type));
2163 return GL_TRUE;
2164 }
2165 }
2166
2167 err = _mesa_error_check_format_and_type(ctx, format, type);
2168 if (err != GL_NO_ERROR) {
2169 _mesa_error(ctx, err,
2170 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
2171 dimensions, format, type);
2172 return GL_TRUE;
2173 }
2174
2175 return GL_FALSE;
2176 }
2177
2178
2179 /**
2180 * Do second part of glTexSubImage which depends on the destination texture.
2181 * \return GL_TRUE if error recorded, GL_FALSE otherwise
2182 */
2183 static GLboolean
2184 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
2185 GLenum target, GLint level,
2186 GLint xoffset, GLint yoffset, GLint zoffset,
2187 GLint width, GLint height, GLint depth,
2188 GLenum format, GLenum type,
2189 const struct gl_texture_image *destTex )
2190 {
2191 if (!destTex) {
2192 /* undefined image level */
2193 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
2194 return GL_TRUE;
2195 }
2196
2197 if (xoffset < -((GLint)destTex->Border)) {
2198 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
2199 dimensions);
2200 return GL_TRUE;
2201 }
2202 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
2203 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
2204 dimensions);
2205 return GL_TRUE;
2206 }
2207 if (dimensions > 1) {
2208 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
2209 if (yoffset < -yBorder) {
2210 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
2211 dimensions);
2212 return GL_TRUE;
2213 }
2214 if (yoffset + height > (GLint) destTex->Height + yBorder) {
2215 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
2216 dimensions);
2217 return GL_TRUE;
2218 }
2219 }
2220 if (dimensions > 2) {
2221 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
2222 if (zoffset < -zBorder) {
2223 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
2224 return GL_TRUE;
2225 }
2226 if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
2227 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
2228 return GL_TRUE;
2229 }
2230 }
2231
2232 if (_mesa_is_format_compressed(destTex->TexFormat)) {
2233 GLuint bw, bh;
2234
2235 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
2236 _mesa_error(ctx, GL_INVALID_OPERATION,
2237 "glTexSubImage%dD(no compression for format)", dimensions);
2238 return GL_TRUE;
2239 }
2240
2241 /* do tests which depend on compression block size */
2242 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
2243
2244 /* offset must be multiple of block size */
2245 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
2246 _mesa_error(ctx, GL_INVALID_OPERATION,
2247 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
2248 dimensions, xoffset, yoffset);
2249 return GL_TRUE;
2250 }
2251 /* size must be multiple of bw by bh or equal to whole texture size */
2252 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
2253 _mesa_error(ctx, GL_INVALID_OPERATION,
2254 "glTexSubImage%dD(width = %d)", dimensions, width);
2255 return GL_TRUE;
2256 }
2257 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
2258 _mesa_error(ctx, GL_INVALID_OPERATION,
2259 "glTexSubImage%dD(height = %d)", dimensions, height);
2260 return GL_TRUE;
2261 }
2262 }
2263
2264 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2265 /* both source and dest must be integer-valued, or neither */
2266 if (_mesa_is_format_integer_color(destTex->TexFormat) !=
2267 _mesa_is_enum_format_integer(format)) {
2268 _mesa_error(ctx, GL_INVALID_OPERATION,
2269 "glTexSubImage%dD(integer/non-integer format mismatch)",
2270 dimensions);
2271 return GL_TRUE;
2272 }
2273 }
2274
2275 return GL_FALSE;
2276 }
2277
2278
2279 /**
2280 * Test glCopyTexImage[12]D() parameters for errors.
2281 *
2282 * \param ctx GL context.
2283 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2284 * \param target texture target given by the user.
2285 * \param level image level given by the user.
2286 * \param internalFormat internal format given by the user.
2287 * \param width image width given by the user.
2288 * \param height image height given by the user.
2289 * \param border texture border.
2290 *
2291 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2292 *
2293 * Verifies each of the parameters against the constants specified in
2294 * __struct gl_contextRec::Const and the supported extensions, and according
2295 * to the OpenGL specification.
2296 */
2297 static GLboolean
2298 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2299 GLenum target, GLint level, GLint internalFormat,
2300 GLint width, GLint height, GLint border )
2301 {
2302 const GLenum proxyTarget = get_proxy_target(target);
2303 const GLenum type = GL_FLOAT;
2304 GLboolean sizeOK;
2305 GLint baseFormat;
2306
2307 /* check target */
2308 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2309 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2310 dimensions, _mesa_lookup_enum_by_nr(target));
2311 return GL_TRUE;
2312 }
2313
2314 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
2315 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2316 _mesa_error(ctx, GL_INVALID_VALUE,
2317 "glCopyTexImage%dD(level=%d)", dimensions, level);
2318 return GL_TRUE;
2319 }
2320
2321 /* Check that the source buffer is complete */
2322 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2323 if (ctx->ReadBuffer->_Status == 0) {
2324 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2325 }
2326 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2327 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2328 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2329 return GL_TRUE;
2330 }
2331
2332 if (ctx->ReadBuffer->Visual.samples > 0) {
2333 _mesa_error(ctx, GL_INVALID_OPERATION,
2334 "glCopyTexImage%dD(multisample FBO)",
2335 dimensions);
2336 return GL_TRUE;
2337 }
2338 }
2339
2340 /* Check border */
2341 if (border < 0 || border > 1 ||
2342 ((ctx->API != API_OPENGL ||
2343 target == GL_TEXTURE_RECTANGLE_NV ||
2344 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2345 _mesa_error(ctx, GL_INVALID_VALUE,
2346 "glCopyTexImage%dD(border=%d)", dimensions, border);
2347 return GL_TRUE;
2348 }
2349
2350 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2351 * internalFormat.
2352 */
2353 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2354 switch (internalFormat) {
2355 case GL_ALPHA:
2356 case GL_RGB:
2357 case GL_RGBA:
2358 case GL_LUMINANCE:
2359 case GL_LUMINANCE_ALPHA:
2360 break;
2361 default:
2362 _mesa_error(ctx, GL_INVALID_VALUE,
2363 "glCopyTexImage%dD(internalFormat)", dimensions);
2364 return GL_TRUE;
2365 }
2366 }
2367
2368 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2369 if (baseFormat < 0) {
2370 _mesa_error(ctx, GL_INVALID_VALUE,
2371 "glCopyTexImage%dD(internalFormat)", dimensions);
2372 return GL_TRUE;
2373 }
2374
2375 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2376 _mesa_error(ctx, GL_INVALID_OPERATION,
2377 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2378 return GL_TRUE;
2379 }
2380
2381 /* From the EXT_texture_integer spec:
2382 *
2383 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2384 * if the texture internalformat is an integer format and the read color
2385 * buffer is not an integer format, or if the internalformat is not an
2386 * integer format and the read color buffer is an integer format."
2387 */
2388 if (_mesa_is_color_format(internalFormat)) {
2389 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2390
2391 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2392 _mesa_is_enum_format_integer(internalFormat)) {
2393 _mesa_error(ctx, GL_INVALID_OPERATION,
2394 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2395 return GL_TRUE;
2396 }
2397 }
2398
2399 /* Do size, level checking */
2400 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2401 ? (width == height) : 1;
2402
2403 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2404 internalFormat, baseFormat,
2405 type, width, height,
2406 1, border);
2407
2408 if (!sizeOK) {
2409 if (dimensions == 1) {
2410 _mesa_error(ctx, GL_INVALID_VALUE,
2411 "glCopyTexImage1D(width=%d)", width);
2412 }
2413 else {
2414 ASSERT(dimensions == 2);
2415 _mesa_error(ctx, GL_INVALID_VALUE,
2416 "glCopyTexImage2D(width=%d, height=%d)", width, height);
2417 }
2418 return GL_TRUE;
2419 }
2420
2421 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2422 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2423 _mesa_error(ctx, GL_INVALID_ENUM,
2424 "glCopyTexImage%dD(target)", dimensions);
2425 return GL_TRUE;
2426 }
2427 if (compressedteximage_only_format(ctx, internalFormat)) {
2428 _mesa_error(ctx, GL_INVALID_OPERATION,
2429 "glCopyTexImage%dD(no compression for format)", dimensions);
2430 return GL_TRUE;
2431 }
2432 if (border != 0) {
2433 _mesa_error(ctx, GL_INVALID_OPERATION,
2434 "glCopyTexImage%dD(border!=0)", dimensions);
2435 return GL_TRUE;
2436 }
2437 }
2438
2439 if (!mutable_tex_object(ctx, target)) {
2440 _mesa_error(ctx, GL_INVALID_OPERATION,
2441 "glCopyTexImage%dD(immutable texture)", dimensions);
2442 return GL_TRUE;
2443 }
2444
2445 /* if we get here, the parameters are OK */
2446 return GL_FALSE;
2447 }
2448
2449
2450 /**
2451 * Test glCopyTexSubImage[12]D() parameters for errors.
2452 * Note that this is the first part of error checking.
2453 * See also copytexsubimage_error_check2() below for the second part.
2454 *
2455 * \param ctx GL context.
2456 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2457 * \param target texture target given by the user.
2458 * \param level image level given by the user.
2459 *
2460 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2461 */
2462 static GLboolean
2463 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2464 GLenum target, GLint level)
2465 {
2466 /* Check that the source buffer is complete */
2467 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2468 if (ctx->ReadBuffer->_Status == 0) {
2469 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2470 }
2471 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2472 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2473 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2474 return GL_TRUE;
2475 }
2476
2477 if (ctx->ReadBuffer->Visual.samples > 0) {
2478 _mesa_error(ctx, GL_INVALID_OPERATION,
2479 "glCopyTexSubImage%dD(multisample FBO)",
2480 dimensions);
2481 return GL_TRUE;
2482 }
2483 }
2484
2485 /* check target (proxies not allowed) */
2486 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2487 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2488 dimensions, _mesa_lookup_enum_by_nr(target));
2489 return GL_TRUE;
2490 }
2491
2492 /* Check level */
2493 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2494 _mesa_error(ctx, GL_INVALID_VALUE,
2495 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2496 return GL_TRUE;
2497 }
2498
2499 return GL_FALSE;
2500 }
2501
2502
2503 /**
2504 * Second part of error checking for glCopyTexSubImage[12]D().
2505 * \param xoffset sub-image x offset given by the user.
2506 * \param yoffset sub-image y offset given by the user.
2507 * \param zoffset sub-image z offset given by the user.
2508 * \param width image width given by the user.
2509 * \param height image height given by the user.
2510 */
2511 static GLboolean
2512 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2513 GLenum target, GLint level,
2514 GLint xoffset, GLint yoffset, GLint zoffset,
2515 GLsizei width, GLsizei height,
2516 const struct gl_texture_image *teximage )
2517 {
2518 /* check that dest tex image exists */
2519 if (!teximage) {
2520 _mesa_error(ctx, GL_INVALID_OPERATION,
2521 "glCopyTexSubImage%dD(undefined texture level: %d)",
2522 dimensions, level);
2523 return GL_TRUE;
2524 }
2525
2526 /* Check size */
2527 if (width < 0) {
2528 _mesa_error(ctx, GL_INVALID_VALUE,
2529 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2530 return GL_TRUE;
2531 }
2532 if (dimensions > 1 && height < 0) {
2533 _mesa_error(ctx, GL_INVALID_VALUE,
2534 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2535 return GL_TRUE;
2536 }
2537
2538 /* check x/y offsets */
2539 if (xoffset < -((GLint)teximage->Border)) {
2540 _mesa_error(ctx, GL_INVALID_VALUE,
2541 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2542 return GL_TRUE;
2543 }
2544 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2545 _mesa_error(ctx, GL_INVALID_VALUE,
2546 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2547 return GL_TRUE;
2548 }
2549 if (dimensions > 1) {
2550 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2551 if (yoffset < -yBorder) {
2552 _mesa_error(ctx, GL_INVALID_VALUE,
2553 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2554 return GL_TRUE;
2555 }
2556 /* NOTE: we're adding the border here, not subtracting! */
2557 if (yoffset + height > (GLint) teximage->Height + yBorder) {
2558 _mesa_error(ctx, GL_INVALID_VALUE,
2559 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2560 return GL_TRUE;
2561 }
2562 }
2563
2564 /* check z offset */
2565 if (dimensions > 2) {
2566 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2567 if (zoffset < -zBorder) {
2568 _mesa_error(ctx, GL_INVALID_VALUE,
2569 "glCopyTexSubImage%dD(zoffset)", dimensions);
2570 return GL_TRUE;
2571 }
2572 if (zoffset > (GLint) teximage->Depth + zBorder) {
2573 _mesa_error(ctx, GL_INVALID_VALUE,
2574 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2575 return GL_TRUE;
2576 }
2577 }
2578
2579 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2580 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2581 _mesa_error(ctx, GL_INVALID_OPERATION,
2582 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2583 return GL_TRUE;
2584 }
2585 /* offset must be multiple of 4 */
2586 if ((xoffset & 3) || (yoffset & 3)) {
2587 _mesa_error(ctx, GL_INVALID_VALUE,
2588 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2589 return GL_TRUE;
2590 }
2591 /* size must be multiple of 4 */
2592 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2593 _mesa_error(ctx, GL_INVALID_VALUE,
2594 "glCopyTexSubImage%dD(width)", dimensions);
2595 return GL_TRUE;
2596 }
2597 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2598 _mesa_error(ctx, GL_INVALID_VALUE,
2599 "glCopyTexSubImage%dD(height)", dimensions);
2600 return GL_TRUE;
2601 }
2602 }
2603
2604 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2606 return GL_TRUE;
2607 }
2608
2609 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2610 _mesa_error(ctx, GL_INVALID_OPERATION,
2611 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2612 dimensions, teximage->_BaseFormat);
2613 return GL_TRUE;
2614 }
2615
2616 /* From the EXT_texture_integer spec:
2617 *
2618 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2619 * if the texture internalformat is an integer format and the read color
2620 * buffer is not an integer format, or if the internalformat is not an
2621 * integer format and the read color buffer is an integer format."
2622 */
2623 if (_mesa_is_color_format(teximage->InternalFormat)) {
2624 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2625
2626 if (_mesa_is_format_integer_color(rb->Format) !=
2627 _mesa_is_format_integer_color(teximage->TexFormat)) {
2628 _mesa_error(ctx, GL_INVALID_OPERATION,
2629 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2630 return GL_TRUE;
2631 }
2632 }
2633
2634 /* if we get here, the parameters are OK */
2635 return GL_FALSE;
2636 }
2637
2638
2639 /** Callback info for walking over FBO hash table */
2640 struct cb_info
2641 {
2642 struct gl_context *ctx;
2643 struct gl_texture_object *texObj;
2644 GLuint level, face;
2645 };
2646
2647
2648 /**
2649 * Check render to texture callback. Called from _mesa_HashWalk().
2650 */
2651 static void
2652 check_rtt_cb(GLuint key, void *data, void *userData)
2653 {
2654 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2655 const struct cb_info *info = (struct cb_info *) userData;
2656 struct gl_context *ctx = info->ctx;
2657 const struct gl_texture_object *texObj = info->texObj;
2658 const GLuint level = info->level, face = info->face;
2659
2660 /* If this is a user-created FBO */
2661 if (_mesa_is_user_fbo(fb)) {
2662 GLuint i;
2663 /* check if any of the FBO's attachments point to 'texObj' */
2664 for (i = 0; i < BUFFER_COUNT; i++) {
2665 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2666 if (att->Type == GL_TEXTURE &&
2667 att->Texture == texObj &&
2668 att->TextureLevel == level &&
2669 att->CubeMapFace == face) {
2670 ASSERT(_mesa_get_attachment_teximage(att));
2671 /* Tell driver about the new renderbuffer texture */
2672 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2673 /* Mark fb status as indeterminate to force re-validation */
2674 fb->_Status = 0;
2675 }
2676 }
2677 }
2678 }
2679
2680
2681 /**
2682 * When a texture image is specified we have to check if it's bound to
2683 * any framebuffer objects (render to texture) in order to detect changes
2684 * in size or format since that effects FBO completeness.
2685 * Any FBOs rendering into the texture must be re-validated.
2686 */
2687 void
2688 _mesa_update_fbo_texture(struct gl_context *ctx,
2689 struct gl_texture_object *texObj,
2690 GLuint face, GLuint level)
2691 {
2692 /* Only check this texture if it's been marked as RenderToTexture */
2693 if (texObj->_RenderToTexture) {
2694 struct cb_info info;
2695 info.ctx = ctx;
2696 info.texObj = texObj;
2697 info.level = level;
2698 info.face = face;
2699 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2700 }
2701 }
2702
2703
2704 /**
2705 * If the texture object's GenerateMipmap flag is set and we've
2706 * changed the texture base level image, regenerate the rest of the
2707 * mipmap levels now.
2708 */
2709 static inline void
2710 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2711 struct gl_texture_object *texObj, GLint level)
2712 {
2713 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2714 if (texObj->GenerateMipmap &&
2715 level == texObj->BaseLevel &&
2716 level < texObj->MaxLevel) {
2717 ASSERT(ctx->Driver.GenerateMipmap);
2718 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2719 }
2720 }
2721
2722
2723 /** Debug helper: override the user-requested internal format */
2724 static GLenum
2725 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2726 {
2727 #if 0
2728 if (internalFormat == GL_RGBA16F_ARB ||
2729 internalFormat == GL_RGBA32F_ARB) {
2730 printf("Convert rgba float tex to int %d x %d\n", width, height);
2731 return GL_RGBA;
2732 }
2733 else if (internalFormat == GL_RGB16F_ARB ||
2734 internalFormat == GL_RGB32F_ARB) {
2735 printf("Convert rgb float tex to int %d x %d\n", width, height);
2736 return GL_RGB;
2737 }
2738 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2739 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2740 printf("Convert luminance float tex to int %d x %d\n", width, height);
2741 return GL_LUMINANCE_ALPHA;
2742 }
2743 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2744 internalFormat == GL_LUMINANCE32F_ARB) {
2745 printf("Convert luminance float tex to int %d x %d\n", width, height);
2746 return GL_LUMINANCE;
2747 }
2748 else if (internalFormat == GL_ALPHA16F_ARB ||
2749 internalFormat == GL_ALPHA32F_ARB) {
2750 printf("Convert luminance float tex to int %d x %d\n", width, height);
2751 return GL_ALPHA;
2752 }
2753 /*
2754 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2755 internalFormat = GL_RGBA;
2756 }
2757 */
2758 else {
2759 return internalFormat;
2760 }
2761 #else
2762 return internalFormat;
2763 #endif
2764 }
2765
2766
2767 /**
2768 * Choose the actual hardware format for a texture image.
2769 * Try to use the same format as the previous image level when possible.
2770 * Otherwise, ask the driver for the best format.
2771 * It's important to try to choose a consistant format for all levels
2772 * for efficient texture memory layout/allocation. In particular, this
2773 * comes up during automatic mipmap generation.
2774 */
2775 gl_format
2776 _mesa_choose_texture_format(struct gl_context *ctx,
2777 struct gl_texture_object *texObj,
2778 GLenum target, GLint level,
2779 GLenum internalFormat, GLenum format, GLenum type)
2780 {
2781 gl_format f;
2782
2783 /* see if we've already chosen a format for the previous level */
2784 if (level > 0) {
2785 struct gl_texture_image *prevImage =
2786 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2787 /* See if the prev level is defined and has an internal format which
2788 * matches the new internal format.
2789 */
2790 if (prevImage &&
2791 prevImage->Width > 0 &&
2792 prevImage->InternalFormat == internalFormat) {
2793 /* use the same format */
2794 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2795 return prevImage->TexFormat;
2796 }
2797 }
2798
2799 /* choose format from scratch */
2800 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2801 ASSERT(f != MESA_FORMAT_NONE);
2802 return f;
2803 }
2804
2805 /**
2806 * Adjust pixel unpack params and image dimensions to strip off the
2807 * one-pixel texture border.
2808 *
2809 * Gallium and intel don't support texture borders. They've seldem been used
2810 * and seldom been implemented correctly anyway.
2811 *
2812 * \param unpackNew returns the new pixel unpack parameters
2813 */
2814 static void
2815 strip_texture_border(GLenum target,
2816 GLint *width, GLint *height, GLint *depth,
2817 const struct gl_pixelstore_attrib *unpack,
2818 struct gl_pixelstore_attrib *unpackNew)
2819 {
2820 assert(width);
2821 assert(height);
2822 assert(depth);
2823
2824 *unpackNew = *unpack;
2825
2826 if (unpackNew->RowLength == 0)
2827 unpackNew->RowLength = *width;
2828
2829 if (unpackNew->ImageHeight == 0)
2830 unpackNew->ImageHeight = *height;
2831
2832 assert(*width >= 3);
2833 unpackNew->SkipPixels++; /* skip the border */
2834 *width = *width - 2; /* reduce the width by two border pixels */
2835
2836 /* The min height of a texture with a border is 3 */
2837 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2838 unpackNew->SkipRows++; /* skip the border */
2839 *height = *height - 2; /* reduce the height by two border pixels */
2840 }
2841
2842 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2843 unpackNew->SkipImages++; /* skip the border */
2844 *depth = *depth - 2; /* reduce the depth by two border pixels */
2845 }
2846 }
2847
2848
2849 /**
2850 * Common code to implement all the glTexImage1D/2D/3D functions
2851 * as well as glCompressedTexImage1D/2D/3D.
2852 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2853 * \param format the user's image format (only used if !compressed)
2854 * \param type the user's image type (only used if !compressed)
2855 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2856 */
2857 static void
2858 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2859 GLenum target, GLint level, GLint internalFormat,
2860 GLsizei width, GLsizei height, GLsizei depth,
2861 GLint border, GLenum format, GLenum type,
2862 GLsizei imageSize, const GLvoid *pixels)
2863 {
2864 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2865 GLenum error;
2866 struct gl_pixelstore_attrib unpack_no_border;
2867 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2868
2869 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2870
2871 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2872 if (compressed)
2873 _mesa_debug(ctx,
2874 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2875 dims,
2876 _mesa_lookup_enum_by_nr(target), level,
2877 _mesa_lookup_enum_by_nr(internalFormat),
2878 width, height, depth, border, pixels);
2879 else
2880 _mesa_debug(ctx,
2881 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2882 dims,
2883 _mesa_lookup_enum_by_nr(target), level,
2884 _mesa_lookup_enum_by_nr(internalFormat),
2885 width, height, depth, border,
2886 _mesa_lookup_enum_by_nr(format),
2887 _mesa_lookup_enum_by_nr(type), pixels);
2888 }
2889
2890 internalFormat = override_internal_format(internalFormat, width, height);
2891
2892 /* target error checking */
2893 if (!legal_teximage_target(ctx, dims, target)) {
2894 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2895 func, dims, _mesa_lookup_enum_by_nr(target));
2896 return;
2897 }
2898
2899 /* general error checking */
2900 if (compressed) {
2901 error = compressed_texture_error_check(ctx, dims, target, level,
2902 internalFormat,
2903 width, height, depth,
2904 border, imageSize);
2905 }
2906 else {
2907 error = texture_error_check(ctx, dims, target, level, internalFormat,
2908 format, type, width, height, depth, border);
2909 }
2910
2911 #if FEATURE_ES
2912 /* Here we convert a cpal compressed image into a regular glTexImage2D
2913 * call by decompressing the texture. If we really want to support cpal
2914 * textures in any driver this would have to be changed.
2915 */
2916 if (compressed && !error && dims == 2) {
2917 switch (internalFormat) {
2918 case GL_PALETTE4_RGB8_OES:
2919 case GL_PALETTE4_RGBA8_OES:
2920 case GL_PALETTE4_R5_G6_B5_OES:
2921 case GL_PALETTE4_RGBA4_OES:
2922 case GL_PALETTE4_RGB5_A1_OES:
2923 case GL_PALETTE8_RGB8_OES:
2924 case GL_PALETTE8_RGBA8_OES:
2925 case GL_PALETTE8_R5_G6_B5_OES:
2926 case GL_PALETTE8_RGBA4_OES:
2927 case GL_PALETTE8_RGB5_A1_OES:
2928 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2929 width, height, imageSize, data);
2930 return;
2931 }
2932 }
2933 #endif
2934
2935 if (_mesa_is_proxy_texture(target)) {
2936 /* Proxy texture: just clear or set state depending on error checking */
2937 struct gl_texture_image *texImage =
2938 get_proxy_tex_image(ctx, target, level);
2939 gl_format texFormat = MESA_FORMAT_NONE;
2940
2941 if (!error) {
2942 /* No parameter errors. Choose a texture format and see if we
2943 * can really allocate the texture.
2944 */
2945 struct gl_texture_object *texObj =
2946 _mesa_get_current_tex_object(ctx, target);
2947 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2948 internalFormat, format, type);
2949 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
2950 error = PROXY_ERROR;
2951 }
2952 }
2953
2954 if (error == PROXY_ERROR) {
2955 /* image too large, etc. Clear all proxy texture image parameters. */
2956 if (texImage)
2957 clear_teximage_fields(texImage);
2958 }
2959 else if (error == GL_FALSE) {
2960 /* no error: store the teximage parameters */
2961 if (texImage)
2962 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2963 border, internalFormat, texFormat);
2964 }
2965 else {
2966 /* other, regular error (was already recorded) */
2967 }
2968 }
2969 else {
2970 /* non-proxy target */
2971 const GLuint face = _mesa_tex_target_to_face(target);
2972 struct gl_texture_object *texObj;
2973 struct gl_texture_image *texImage;
2974
2975 if (error) {
2976 return; /* error was recorded */
2977 }
2978
2979 /* Allow a hardware driver to just strip out the border, to provide
2980 * reliable but slightly incorrect hardware rendering instead of
2981 * rarely-tested software fallback rendering.
2982 */
2983 if (border && ctx->Const.StripTextureBorder) {
2984 strip_texture_border(target, &width, &height, &depth, unpack,
2985 &unpack_no_border);
2986 border = 0;
2987 unpack = &unpack_no_border;
2988 }
2989
2990 if (ctx->NewState & _NEW_PIXEL)
2991 _mesa_update_state(ctx);
2992
2993 texObj = _mesa_get_current_tex_object(ctx, target);
2994
2995 _mesa_lock_texture(ctx, texObj);
2996 {
2997 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2998
2999 if (!texImage) {
3000 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3001 }
3002 else {
3003 gl_format texFormat;
3004
3005 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3006
3007 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3008 internalFormat, format,
3009 type);
3010
3011 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3012 _mesa_init_teximage_fields(ctx, texImage,
3013 width, height, depth,
3014 border, internalFormat, texFormat);
3015
3016 /* Give the texture to the driver. <pixels> may be null. */
3017 if (compressed) {
3018 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3019 imageSize, pixels);
3020 }
3021 else {
3022 ctx->Driver.TexImage(ctx, dims, texImage, format,
3023 type, pixels, unpack);
3024 }
3025
3026 check_gen_mipmap(ctx, target, texObj, level);
3027
3028 _mesa_update_fbo_texture(ctx, texObj, face, level);
3029
3030 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3031 }
3032 else {
3033 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3034 }
3035 }
3036 }
3037 _mesa_unlock_texture(ctx, texObj);
3038 }
3039 }
3040
3041
3042 /*
3043 * Called from the API. Note that width includes the border.
3044 */
3045 void GLAPIENTRY
3046 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3047 GLsizei width, GLint border, GLenum format,
3048 GLenum type, const GLvoid *pixels )
3049 {
3050 GET_CURRENT_CONTEXT(ctx);
3051 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3052 border, format, type, 0, pixels);
3053 }
3054
3055
3056 void GLAPIENTRY
3057 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3058 GLsizei width, GLsizei height, GLint border,
3059 GLenum format, GLenum type,
3060 const GLvoid *pixels )
3061 {
3062 GET_CURRENT_CONTEXT(ctx);
3063 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3064 border, format, type, 0, pixels);
3065 }
3066
3067
3068 /*
3069 * Called by the API or display list executor.
3070 * Note that width and height include the border.
3071 */
3072 void GLAPIENTRY
3073 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3074 GLsizei width, GLsizei height, GLsizei depth,
3075 GLint border, GLenum format, GLenum type,
3076 const GLvoid *pixels )
3077 {
3078 GET_CURRENT_CONTEXT(ctx);
3079 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3080 width, height, depth,
3081 border, format, type, 0, pixels);
3082 }
3083
3084
3085 void GLAPIENTRY
3086 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3087 GLsizei width, GLsizei height, GLsizei depth,
3088 GLint border, GLenum format, GLenum type,
3089 const GLvoid *pixels )
3090 {
3091 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3092 depth, border, format, type, pixels);
3093 }
3094
3095
3096 #if FEATURE_OES_EGL_image
3097 void GLAPIENTRY
3098 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3099 {
3100 struct gl_texture_object *texObj;
3101 struct gl_texture_image *texImage;
3102 bool valid_target;
3103 GET_CURRENT_CONTEXT(ctx);
3104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3105
3106 switch (target) {
3107 case GL_TEXTURE_2D:
3108 valid_target = ctx->Extensions.OES_EGL_image;
3109 break;
3110 case GL_TEXTURE_EXTERNAL_OES:
3111 valid_target = ctx->Extensions.OES_EGL_image_external;
3112 break;
3113 default:
3114 valid_target = false;
3115 break;
3116 }
3117
3118 if (!valid_target) {
3119 _mesa_error(ctx, GL_INVALID_ENUM,
3120 "glEGLImageTargetTexture2D(target=%d)", target);
3121 return;
3122 }
3123
3124 if (ctx->NewState & _NEW_PIXEL)
3125 _mesa_update_state(ctx);
3126
3127 texObj = _mesa_get_current_tex_object(ctx, target);
3128 _mesa_lock_texture(ctx, texObj);
3129
3130 if (texObj->Immutable) {
3131 _mesa_error(ctx, GL_INVALID_OPERATION,
3132 "glEGLImageTargetTexture2D(texture is immutable)");
3133 _mesa_unlock_texture(ctx, texObj);
3134 return;
3135 }
3136
3137 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3138 if (!texImage) {
3139 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3140 } else {
3141 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3142
3143 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3144 texObj, texImage, image);
3145
3146 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3147 }
3148 _mesa_unlock_texture(ctx, texObj);
3149
3150 }
3151 #endif
3152
3153
3154
3155 /**
3156 * Implement all the glTexSubImage1/2/3D() functions.
3157 */
3158 static void
3159 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3160 GLint xoffset, GLint yoffset, GLint zoffset,
3161 GLsizei width, GLsizei height, GLsizei depth,
3162 GLenum format, GLenum type, const GLvoid *pixels )
3163 {
3164 struct gl_texture_object *texObj;
3165 struct gl_texture_image *texImage;
3166
3167 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3168
3169 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3170 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3171 dims,
3172 _mesa_lookup_enum_by_nr(target), level,
3173 xoffset, yoffset, zoffset, width, height, depth,
3174 _mesa_lookup_enum_by_nr(format),
3175 _mesa_lookup_enum_by_nr(type), pixels);
3176
3177 /* check target (proxies not allowed) */
3178 if (!legal_texsubimage_target(ctx, dims, target)) {
3179 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3180 dims, _mesa_lookup_enum_by_nr(target));
3181 return;
3182 }
3183
3184 if (ctx->NewState & _NEW_PIXEL)
3185 _mesa_update_state(ctx);
3186
3187 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
3188 width, height, depth, format, type)) {
3189 return; /* error was detected */
3190 }
3191
3192 texObj = _mesa_get_current_tex_object(ctx, target);
3193
3194 _mesa_lock_texture(ctx, texObj);
3195 {
3196 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3197
3198 if (subtexture_error_check2(ctx, dims, target, level,
3199 xoffset, yoffset, zoffset,
3200 width, height, depth,
3201 format, type, texImage)) {
3202 /* error was recorded */
3203 }
3204 else if (width > 0 && height > 0 && depth > 0) {
3205 /* If we have a border, offset=-1 is legal. Bias by border width. */
3206 switch (dims) {
3207 case 3:
3208 if (target != GL_TEXTURE_2D_ARRAY)
3209 zoffset += texImage->Border;
3210 /* fall-through */
3211 case 2:
3212 if (target != GL_TEXTURE_1D_ARRAY)
3213 yoffset += texImage->Border;
3214 /* fall-through */
3215 case 1:
3216 xoffset += texImage->Border;
3217 }
3218
3219 ctx->Driver.TexSubImage(ctx, dims, texImage,
3220 xoffset, yoffset, zoffset,
3221 width, height, depth,
3222 format, type, pixels, &ctx->Unpack);
3223
3224 check_gen_mipmap(ctx, target, texObj, level);
3225
3226 ctx->NewState |= _NEW_TEXTURE;
3227 }
3228 }
3229 _mesa_unlock_texture(ctx, texObj);
3230 }
3231
3232
3233 void GLAPIENTRY
3234 _mesa_TexSubImage1D( GLenum target, GLint level,
3235 GLint xoffset, GLsizei width,
3236 GLenum format, GLenum type,
3237 const GLvoid *pixels )
3238 {
3239 GET_CURRENT_CONTEXT(ctx);
3240 texsubimage(ctx, 1, target, level,
3241 xoffset, 0, 0,
3242 width, 1, 1,
3243 format, type, pixels);
3244 }
3245
3246
3247 void GLAPIENTRY
3248 _mesa_TexSubImage2D( GLenum target, GLint level,
3249 GLint xoffset, GLint yoffset,
3250 GLsizei width, GLsizei height,
3251 GLenum format, GLenum type,
3252 const GLvoid *pixels )
3253 {
3254 GET_CURRENT_CONTEXT(ctx);
3255 texsubimage(ctx, 2, target, level,
3256 xoffset, yoffset, 0,
3257 width, height, 1,
3258 format, type, pixels);
3259 }
3260
3261
3262
3263 void GLAPIENTRY
3264 _mesa_TexSubImage3D( GLenum target, GLint level,
3265 GLint xoffset, GLint yoffset, GLint zoffset,
3266 GLsizei width, GLsizei height, GLsizei depth,
3267 GLenum format, GLenum type,
3268 const GLvoid *pixels )
3269 {
3270 GET_CURRENT_CONTEXT(ctx);
3271 texsubimage(ctx, 3, target, level,
3272 xoffset, yoffset, zoffset,
3273 width, height, depth,
3274 format, type, pixels);
3275 }
3276
3277
3278
3279 /**
3280 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3281 * from. This depends on whether the texture contains color or depth values.
3282 */
3283 static struct gl_renderbuffer *
3284 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3285 {
3286 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3287 /* reading from depth/stencil buffer */
3288 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3289 }
3290 else {
3291 /* copying from color buffer */
3292 return ctx->ReadBuffer->_ColorReadBuffer;
3293 }
3294 }
3295
3296
3297
3298 /**
3299 * Implement the glCopyTexImage1/2D() functions.
3300 */
3301 static void
3302 copyteximage(struct gl_context *ctx, GLuint dims,
3303 GLenum target, GLint level, GLenum internalFormat,
3304 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3305 {
3306 struct gl_texture_object *texObj;
3307 struct gl_texture_image *texImage;
3308 const GLuint face = _mesa_tex_target_to_face(target);
3309
3310 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3311
3312 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3313 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3314 dims,
3315 _mesa_lookup_enum_by_nr(target), level,
3316 _mesa_lookup_enum_by_nr(internalFormat),
3317 x, y, width, height, border);
3318
3319 if (ctx->NewState & NEW_COPY_TEX_STATE)
3320 _mesa_update_state(ctx);
3321
3322 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3323 width, height, border))
3324 return;
3325
3326 texObj = _mesa_get_current_tex_object(ctx, target);
3327
3328 if (border && ctx->Const.StripTextureBorder) {
3329 x += border;
3330 width -= border * 2;
3331 if (dims == 2) {
3332 y += border;
3333 height -= border * 2;
3334 }
3335 border = 0;
3336 }
3337
3338 _mesa_lock_texture(ctx, texObj);
3339 {
3340 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3341
3342 if (!texImage) {
3343 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3344 }
3345 else {
3346 /* choose actual hw format */
3347 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
3348 target, level,
3349 internalFormat,
3350 GL_NONE, GL_NONE);
3351
3352 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3353 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3354
3355 /* Free old texture image */
3356 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3357
3358 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3359 border, internalFormat, texFormat);
3360
3361 /* Allocate texture memory (no pixel data yet) */
3362 ctx->Driver.TexImage(ctx, dims, texImage,
3363 GL_NONE, GL_NONE,
3364 NULL, &ctx->Unpack);
3365
3366 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3367 &width, &height)) {
3368 struct gl_renderbuffer *srcRb =
3369 get_copy_tex_image_source(ctx, texImage->TexFormat);
3370
3371 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3372 srcRb, srcX, srcY, width, height);
3373 }
3374
3375 check_gen_mipmap(ctx, target, texObj, level);
3376
3377 _mesa_update_fbo_texture(ctx, texObj, face, level);
3378
3379 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3380 }
3381 else {
3382 /* probably too large of image */
3383 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3384 }
3385 }
3386 }
3387 _mesa_unlock_texture(ctx, texObj);
3388 }
3389
3390
3391
3392 void GLAPIENTRY
3393 _mesa_CopyTexImage1D( GLenum target, GLint level,
3394 GLenum internalFormat,
3395 GLint x, GLint y,
3396 GLsizei width, GLint border )
3397 {
3398 GET_CURRENT_CONTEXT(ctx);
3399 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3400 }
3401
3402
3403
3404 void GLAPIENTRY
3405 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3406 GLint x, GLint y, GLsizei width, GLsizei height,
3407 GLint border )
3408 {
3409 GET_CURRENT_CONTEXT(ctx);
3410 copyteximage(ctx, 2, target, level, internalFormat,
3411 x, y, width, height, border);
3412 }
3413
3414
3415
3416 /**
3417 * Implementation for glCopyTexSubImage1/2/3D() functions.
3418 */
3419 static void
3420 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3421 GLint xoffset, GLint yoffset, GLint zoffset,
3422 GLint x, GLint y, GLsizei width, GLsizei height)
3423 {
3424 struct gl_texture_object *texObj;
3425 struct gl_texture_image *texImage;
3426
3427 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3428
3429 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3430 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3431 dims,
3432 _mesa_lookup_enum_by_nr(target),
3433 level, xoffset, yoffset, zoffset, x, y, width, height);
3434
3435 if (ctx->NewState & NEW_COPY_TEX_STATE)
3436 _mesa_update_state(ctx);
3437
3438 if (copytexsubimage_error_check1(ctx, dims, target, level))
3439 return;
3440
3441 texObj = _mesa_get_current_tex_object(ctx, target);
3442
3443 _mesa_lock_texture(ctx, texObj);
3444 {
3445 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3446
3447 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3448 zoffset, width, height, texImage)) {
3449 /* error was recored */
3450 }
3451 else {
3452 /* If we have a border, offset=-1 is legal. Bias by border width. */
3453 switch (dims) {
3454 case 3:
3455 if (target != GL_TEXTURE_2D_ARRAY)
3456 zoffset += texImage->Border;
3457 /* fall-through */
3458 case 2:
3459 if (target != GL_TEXTURE_1D_ARRAY)
3460 yoffset += texImage->Border;
3461 /* fall-through */
3462 case 1:
3463 xoffset += texImage->Border;
3464 }
3465
3466 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3467 &width, &height)) {
3468 struct gl_renderbuffer *srcRb =
3469 get_copy_tex_image_source(ctx, texImage->TexFormat);
3470
3471 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3472 xoffset, yoffset, zoffset,
3473 srcRb, x, y, width, height);
3474
3475 check_gen_mipmap(ctx, target, texObj, level);
3476
3477 ctx->NewState |= _NEW_TEXTURE;
3478 }
3479 }
3480 }
3481 _mesa_unlock_texture(ctx, texObj);
3482 }
3483
3484
3485 void GLAPIENTRY
3486 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3487 GLint xoffset, GLint x, GLint y, GLsizei width )
3488 {
3489 GET_CURRENT_CONTEXT(ctx);
3490 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3491 }
3492
3493
3494
3495 void GLAPIENTRY
3496 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3497 GLint xoffset, GLint yoffset,
3498 GLint x, GLint y, GLsizei width, GLsizei height )
3499 {
3500 GET_CURRENT_CONTEXT(ctx);
3501 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3502 width, height);
3503 }
3504
3505
3506
3507 void GLAPIENTRY
3508 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3509 GLint xoffset, GLint yoffset, GLint zoffset,
3510 GLint x, GLint y, GLsizei width, GLsizei height )
3511 {
3512 GET_CURRENT_CONTEXT(ctx);
3513 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3514 x, y, width, height);
3515 }
3516
3517
3518
3519
3520 /**********************************************************************/
3521 /****** Compressed Textures ******/
3522 /**********************************************************************/
3523
3524
3525 /**
3526 * Error checking for glCompressedTexSubImage[123]D().
3527 * \warning There are some bad assumptions here about the size of compressed
3528 * texture tiles (multiple of 4) used to test the validity of the
3529 * offset and size parameters.
3530 * \return error code or GL_NO_ERROR.
3531 */
3532 static GLenum
3533 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3534 GLenum target, GLint level,
3535 GLint xoffset, GLint yoffset, GLint zoffset,
3536 GLsizei width, GLsizei height, GLsizei depth,
3537 GLenum format, GLsizei imageSize)
3538 {
3539 GLint expectedSize, maxLevels = 0, maxTextureSize;
3540 GLuint bw, bh;
3541 (void) zoffset;
3542
3543 if (dimensions == 1) {
3544 /* 1D compressed textures not allowed */
3545 return GL_INVALID_ENUM;
3546 }
3547 else if (dimensions == 2) {
3548 if (target == GL_PROXY_TEXTURE_2D) {
3549 maxLevels = ctx->Const.MaxTextureLevels;
3550 }
3551 else if (target == GL_TEXTURE_2D) {
3552 maxLevels = ctx->Const.MaxTextureLevels;
3553 }
3554 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3555 if (!ctx->Extensions.ARB_texture_cube_map)
3556 return GL_INVALID_ENUM; /*target*/
3557 maxLevels = ctx->Const.MaxCubeTextureLevels;
3558 }
3559 else if (_mesa_is_cube_face(target)) {
3560 if (!ctx->Extensions.ARB_texture_cube_map)
3561 return GL_INVALID_ENUM; /*target*/
3562 maxLevels = ctx->Const.MaxCubeTextureLevels;
3563 }
3564 else {
3565 return GL_INVALID_ENUM; /*target*/
3566 }
3567 }
3568 else if (dimensions == 3) {
3569 /* 3D compressed textures not allowed */
3570 return GL_INVALID_ENUM;
3571 }
3572
3573 maxTextureSize = 1 << (maxLevels - 1);
3574
3575 /* this will catch any invalid compressed format token */
3576 if (!_mesa_is_compressed_format(ctx, format))
3577 return GL_INVALID_ENUM;
3578
3579 if (width < 1 || width > maxTextureSize)
3580 return GL_INVALID_VALUE;
3581
3582 if ((height < 1 || height > maxTextureSize)
3583 && dimensions > 1)
3584 return GL_INVALID_VALUE;
3585
3586 if (level < 0 || level >= maxLevels)
3587 return GL_INVALID_VALUE;
3588
3589 /*
3590 * do checks which depend on compression block size
3591 */
3592 get_compressed_block_size(format, &bw, &bh);
3593
3594 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3595 return GL_INVALID_VALUE;
3596
3597 if ((width % bw != 0) && width != 2 && width != 1)
3598 return GL_INVALID_VALUE;
3599
3600 if ((height % bh != 0) && height != 2 && height != 1)
3601 return GL_INVALID_VALUE;
3602
3603 expectedSize = compressed_tex_size(width, height, depth, format);
3604 if (expectedSize != imageSize)
3605 return GL_INVALID_VALUE;
3606
3607 return GL_NO_ERROR;
3608 }
3609
3610
3611 /**
3612 * Do second part of glCompressedTexSubImage error checking.
3613 * \return GL_TRUE if error found, GL_FALSE otherwise.
3614 */
3615 static GLboolean
3616 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3617 GLsizei width, GLsizei height,
3618 GLsizei depth, GLenum format,
3619 struct gl_texture_image *texImage)
3620 {
3621
3622 if ((GLint) format != texImage->InternalFormat) {
3623 _mesa_error(ctx, GL_INVALID_OPERATION,
3624 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3625 return GL_TRUE;
3626 }
3627
3628 if (compressedteximage_only_format(ctx, format)) {
3629 _mesa_error(ctx, GL_INVALID_OPERATION,
3630 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3631 , dims, format);
3632 return GL_TRUE;
3633 }
3634
3635 if (((width == 1 || width == 2) &&
3636 width != (GLsizei) texImage->Width) ||
3637 (width > (GLsizei) texImage->Width)) {
3638 _mesa_error(ctx, GL_INVALID_VALUE,
3639 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3640 return GL_TRUE;
3641 }
3642
3643 if (dims >= 2) {
3644 if (((height == 1 || height == 2) &&
3645 height != (GLsizei) texImage->Height) ||
3646 (height > (GLsizei) texImage->Height)) {
3647 _mesa_error(ctx, GL_INVALID_VALUE,
3648 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3649 return GL_TRUE;
3650 }
3651 }
3652
3653 if (dims >= 3) {
3654 if (((depth == 1 || depth == 2) &&
3655 depth != (GLsizei) texImage->Depth) ||
3656 (depth > (GLsizei) texImage->Depth)) {
3657 _mesa_error(ctx, GL_INVALID_VALUE,
3658 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3659 return GL_TRUE;
3660 }
3661 }
3662
3663 return GL_FALSE;
3664 }
3665
3666
3667 void GLAPIENTRY
3668 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3669 GLenum internalFormat, GLsizei width,
3670 GLint border, GLsizei imageSize,
3671 const GLvoid *data)
3672 {
3673 GET_CURRENT_CONTEXT(ctx);
3674 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3675 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3676 }
3677
3678
3679 void GLAPIENTRY
3680 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3681 GLenum internalFormat, GLsizei width,
3682 GLsizei height, GLint border, GLsizei imageSize,
3683 const GLvoid *data)
3684 {
3685 GET_CURRENT_CONTEXT(ctx);
3686 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3687 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3688 }
3689
3690
3691 void GLAPIENTRY
3692 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3693 GLenum internalFormat, GLsizei width,
3694 GLsizei height, GLsizei depth, GLint border,
3695 GLsizei imageSize, const GLvoid *data)
3696 {
3697 GET_CURRENT_CONTEXT(ctx);
3698 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3699 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3700 }
3701
3702
3703 /**
3704 * Common helper for glCompressedTexSubImage1/2/3D().
3705 */
3706 static void
3707 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3708 GLint xoffset, GLint yoffset, GLint zoffset,
3709 GLsizei width, GLsizei height, GLsizei depth,
3710 GLenum format, GLsizei imageSize, const GLvoid *data)
3711 {
3712 struct gl_texture_object *texObj;
3713 struct gl_texture_image *texImage;
3714 GLenum error;
3715 GET_CURRENT_CONTEXT(ctx);
3716 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3717
3718 error = compressed_subtexture_error_check(ctx, dims, target, level,
3719 xoffset, 0, 0, /* pos */
3720 width, height, depth, /* size */
3721 format, imageSize);
3722 if (error) {
3723 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3724 return;
3725 }
3726
3727 texObj = _mesa_get_current_tex_object(ctx, target);
3728
3729 _mesa_lock_texture(ctx, texObj);
3730 {
3731 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3732 assert(texImage);
3733
3734 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3735 format, texImage)) {
3736 /* error was recorded */
3737 }
3738 else if (width > 0 && height > 0 && depth > 0) {
3739 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3740 xoffset, yoffset, zoffset,
3741 width, height, depth,
3742 format, imageSize, data);
3743
3744 check_gen_mipmap(ctx, target, texObj, level);
3745
3746 ctx->NewState |= _NEW_TEXTURE;
3747 }
3748 }
3749 _mesa_unlock_texture(ctx, texObj);
3750 }
3751
3752
3753 void GLAPIENTRY
3754 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3755 GLsizei width, GLenum format,
3756 GLsizei imageSize, const GLvoid *data)
3757 {
3758 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3759 format, imageSize, data);
3760 }
3761
3762
3763 void GLAPIENTRY
3764 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3765 GLint yoffset, GLsizei width, GLsizei height,
3766 GLenum format, GLsizei imageSize,
3767 const GLvoid *data)
3768 {
3769 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3770 width, height, 1, format, imageSize, data);
3771 }
3772
3773
3774 void GLAPIENTRY
3775 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3776 GLint yoffset, GLint zoffset, GLsizei width,
3777 GLsizei height, GLsizei depth, GLenum format,
3778 GLsizei imageSize, const GLvoid *data)
3779 {
3780 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3781 width, height, depth, format, imageSize, data);
3782 }
3783
3784 static gl_format
3785 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3786 {
3787 switch (internalFormat) {
3788 case GL_ALPHA8:
3789 return MESA_FORMAT_A8;
3790 case GL_ALPHA16:
3791 return MESA_FORMAT_A16;
3792 case GL_ALPHA16F_ARB:
3793 return MESA_FORMAT_ALPHA_FLOAT16;
3794 case GL_ALPHA32F_ARB:
3795 return MESA_FORMAT_ALPHA_FLOAT32;
3796 case GL_ALPHA8I_EXT:
3797 return MESA_FORMAT_ALPHA_INT8;
3798 case GL_ALPHA16I_EXT:
3799 return MESA_FORMAT_ALPHA_INT16;
3800 case GL_ALPHA32I_EXT:
3801 return MESA_FORMAT_ALPHA_INT32;
3802 case GL_ALPHA8UI_EXT:
3803 return MESA_FORMAT_ALPHA_UINT8;
3804 case GL_ALPHA16UI_EXT:
3805 return MESA_FORMAT_ALPHA_UINT16;
3806 case GL_ALPHA32UI_EXT:
3807 return MESA_FORMAT_ALPHA_UINT32;
3808 case GL_LUMINANCE8:
3809 return MESA_FORMAT_L8;
3810 case GL_LUMINANCE16:
3811 return MESA_FORMAT_L16;
3812 case GL_LUMINANCE16F_ARB:
3813 return MESA_FORMAT_LUMINANCE_FLOAT16;
3814 case GL_LUMINANCE32F_ARB:
3815 return MESA_FORMAT_LUMINANCE_FLOAT32;
3816 case GL_LUMINANCE8I_EXT:
3817 return MESA_FORMAT_LUMINANCE_INT8;
3818 case GL_LUMINANCE16I_EXT:
3819 return MESA_FORMAT_LUMINANCE_INT16;
3820 case GL_LUMINANCE32I_EXT:
3821 return MESA_FORMAT_LUMINANCE_INT32;
3822 case GL_LUMINANCE8UI_EXT:
3823 return MESA_FORMAT_LUMINANCE_UINT8;
3824 case GL_LUMINANCE16UI_EXT:
3825 return MESA_FORMAT_LUMINANCE_UINT16;
3826 case GL_LUMINANCE32UI_EXT:
3827 return MESA_FORMAT_LUMINANCE_UINT32;
3828 case GL_LUMINANCE8_ALPHA8:
3829 return MESA_FORMAT_AL88;
3830 case GL_LUMINANCE16_ALPHA16:
3831 return MESA_FORMAT_AL1616;
3832 case GL_LUMINANCE_ALPHA16F_ARB:
3833 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3834 case GL_LUMINANCE_ALPHA32F_ARB:
3835 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3836 case GL_LUMINANCE_ALPHA8I_EXT:
3837 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3838 case GL_LUMINANCE_ALPHA16I_EXT:
3839 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3840 case GL_LUMINANCE_ALPHA32I_EXT:
3841 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3842 case GL_LUMINANCE_ALPHA8UI_EXT:
3843 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3844 case GL_LUMINANCE_ALPHA16UI_EXT:
3845 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3846 case GL_LUMINANCE_ALPHA32UI_EXT:
3847 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3848 case GL_INTENSITY8:
3849 return MESA_FORMAT_I8;
3850 case GL_INTENSITY16:
3851 return MESA_FORMAT_I16;
3852 case GL_INTENSITY16F_ARB:
3853 return MESA_FORMAT_INTENSITY_FLOAT16;
3854 case GL_INTENSITY32F_ARB:
3855 return MESA_FORMAT_INTENSITY_FLOAT32;
3856 case GL_INTENSITY8I_EXT:
3857 return MESA_FORMAT_INTENSITY_INT8;
3858 case GL_INTENSITY16I_EXT:
3859 return MESA_FORMAT_INTENSITY_INT16;
3860 case GL_INTENSITY32I_EXT:
3861 return MESA_FORMAT_INTENSITY_INT32;
3862 case GL_INTENSITY8UI_EXT:
3863 return MESA_FORMAT_INTENSITY_UINT8;
3864 case GL_INTENSITY16UI_EXT:
3865 return MESA_FORMAT_INTENSITY_UINT16;
3866 case GL_INTENSITY32UI_EXT:
3867 return MESA_FORMAT_INTENSITY_UINT32;
3868 case GL_RGBA8:
3869 return MESA_FORMAT_RGBA8888_REV;
3870 case GL_RGBA16:
3871 return MESA_FORMAT_RGBA_16;
3872 case GL_RGBA16F_ARB:
3873 return MESA_FORMAT_RGBA_FLOAT16;
3874 case GL_RGBA32F_ARB:
3875 return MESA_FORMAT_RGBA_FLOAT32;
3876 case GL_RGBA8I_EXT:
3877 return MESA_FORMAT_RGBA_INT8;
3878 case GL_RGBA16I_EXT:
3879 return MESA_FORMAT_RGBA_INT16;
3880 case GL_RGBA32I_EXT:
3881 return MESA_FORMAT_RGBA_INT32;
3882 case GL_RGBA8UI_EXT:
3883 return MESA_FORMAT_RGBA_UINT8;
3884 case GL_RGBA16UI_EXT:
3885 return MESA_FORMAT_RGBA_UINT16;
3886 case GL_RGBA32UI_EXT:
3887 return MESA_FORMAT_RGBA_UINT32;
3888
3889 case GL_RG8:
3890 return MESA_FORMAT_GR88;
3891 case GL_RG16:
3892 return MESA_FORMAT_RG1616;
3893 case GL_RG16F:
3894 return MESA_FORMAT_RG_FLOAT16;
3895 case GL_RG32F:
3896 return MESA_FORMAT_RG_FLOAT32;
3897 case GL_RG8I:
3898 return MESA_FORMAT_RG_INT8;
3899 case GL_RG16I:
3900 return MESA_FORMAT_RG_INT16;
3901 case GL_RG32I:
3902 return MESA_FORMAT_RG_INT32;
3903 case GL_RG8UI:
3904 return MESA_FORMAT_RG_UINT8;
3905 case GL_RG16UI:
3906 return MESA_FORMAT_RG_UINT16;
3907 case GL_RG32UI:
3908 return MESA_FORMAT_RG_UINT32;
3909
3910 case GL_R8:
3911 return MESA_FORMAT_R8;
3912 case GL_R16:
3913 return MESA_FORMAT_R16;
3914 case GL_R16F:
3915 return MESA_FORMAT_R_FLOAT16;
3916 case GL_R32F:
3917 return MESA_FORMAT_R_FLOAT32;
3918 case GL_R8I:
3919 return MESA_FORMAT_R_INT8;
3920 case GL_R16I:
3921 return MESA_FORMAT_R_INT16;
3922 case GL_R32I:
3923 return MESA_FORMAT_R_INT32;
3924 case GL_R8UI:
3925 return MESA_FORMAT_R_UINT8;
3926 case GL_R16UI:
3927 return MESA_FORMAT_R_UINT16;
3928 case GL_R32UI:
3929 return MESA_FORMAT_R_UINT32;
3930
3931 default:
3932 return MESA_FORMAT_NONE;
3933 }
3934 }
3935
3936 static gl_format
3937 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3938 {
3939 gl_format format = get_texbuffer_format(ctx, internalFormat);
3940 GLenum datatype;
3941
3942 if (format == MESA_FORMAT_NONE)
3943 return MESA_FORMAT_NONE;
3944
3945 datatype = _mesa_get_format_datatype(format);
3946 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3947 return MESA_FORMAT_NONE;
3948
3949 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3950 return MESA_FORMAT_NONE;
3951
3952 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3953 * any mention of R/RG formats, but they appear in the GL 3.1 core
3954 * specification.
3955 */
3956 if (ctx->Version <= 30) {
3957 GLenum base_format = _mesa_get_format_base_format(format);
3958
3959 if (base_format == GL_R || base_format == GL_RG)
3960 return MESA_FORMAT_NONE;
3961 }
3962 return format;
3963 }
3964
3965
3966 /** GL_ARB_texture_buffer_object */
3967 void GLAPIENTRY
3968 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3969 {
3970 struct gl_texture_object *texObj;
3971 struct gl_buffer_object *bufObj;
3972 gl_format format;
3973
3974 GET_CURRENT_CONTEXT(ctx);
3975 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3976
3977 if (!ctx->Extensions.ARB_texture_buffer_object) {
3978 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3979 return;
3980 }
3981
3982 if (target != GL_TEXTURE_BUFFER_ARB) {
3983 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3984 return;
3985 }
3986
3987 format = validate_texbuffer_format(ctx, internalFormat);
3988 if (format == MESA_FORMAT_NONE) {
3989 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3990 internalFormat);
3991 return;
3992 }
3993
3994 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3995 if (buffer && !bufObj) {
3996 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3997 return;
3998 }
3999
4000 texObj = _mesa_get_current_tex_object(ctx, target);
4001
4002 _mesa_lock_texture(ctx, texObj);
4003 {
4004 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4005 texObj->BufferObjectFormat = internalFormat;
4006 texObj->_BufferObjectFormat = format;
4007 }
4008 _mesa_unlock_texture(ctx, texObj);
4009 }