mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (ctx->API != API_OPENGL) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_depth_texture) {
143 switch (internalFormat) {
144 case GL_DEPTH_COMPONENT:
145 case GL_DEPTH_COMPONENT16:
146 case GL_DEPTH_COMPONENT24:
147 case GL_DEPTH_COMPONENT32:
148 return GL_DEPTH_COMPONENT;
149 default:
150 ; /* fallthrough */
151 }
152 }
153
154 switch (internalFormat) {
155 case GL_COMPRESSED_ALPHA:
156 return GL_ALPHA;
157 case GL_COMPRESSED_LUMINANCE:
158 return GL_LUMINANCE;
159 case GL_COMPRESSED_LUMINANCE_ALPHA:
160 return GL_LUMINANCE_ALPHA;
161 case GL_COMPRESSED_INTENSITY:
162 return GL_INTENSITY;
163 case GL_COMPRESSED_RGB:
164 return GL_RGB;
165 case GL_COMPRESSED_RGBA:
166 return GL_RGBA;
167 default:
168 ; /* fallthrough */
169 }
170
171 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172 switch (internalFormat) {
173 case GL_COMPRESSED_RGB_FXT1_3DFX:
174 return GL_RGB;
175 case GL_COMPRESSED_RGBA_FXT1_3DFX:
176 return GL_RGBA;
177 default:
178 ; /* fallthrough */
179 }
180 }
181
182 if (ctx->Extensions.EXT_texture_compression_s3tc) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 if (ctx->Extensions.S3_s3tc) {
196 switch (internalFormat) {
197 case GL_RGB_S3TC:
198 case GL_RGB4_S3TC:
199 return GL_RGB;
200 case GL_RGBA_S3TC:
201 case GL_RGBA4_S3TC:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (ctx->Extensions.MESA_ycbcr_texture) {
209 if (internalFormat == GL_YCBCR_MESA)
210 return GL_YCBCR_MESA;
211 }
212
213 if (ctx->Extensions.ARB_texture_float) {
214 switch (internalFormat) {
215 case GL_ALPHA16F_ARB:
216 case GL_ALPHA32F_ARB:
217 return GL_ALPHA;
218 case GL_RGBA16F_ARB:
219 case GL_RGBA32F_ARB:
220 return GL_RGBA;
221 case GL_RGB16F_ARB:
222 case GL_RGB32F_ARB:
223 return GL_RGB;
224 case GL_INTENSITY16F_ARB:
225 case GL_INTENSITY32F_ARB:
226 return GL_INTENSITY;
227 case GL_LUMINANCE16F_ARB:
228 case GL_LUMINANCE32F_ARB:
229 return GL_LUMINANCE;
230 case GL_LUMINANCE_ALPHA16F_ARB:
231 case GL_LUMINANCE_ALPHA32F_ARB:
232 return GL_LUMINANCE_ALPHA;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 if (ctx->Extensions.ATI_envmap_bumpmap) {
239 switch (internalFormat) {
240 case GL_DUDV_ATI:
241 case GL_DU8DV8_ATI:
242 return GL_DUDV_ATI;
243 default:
244 ; /* fallthrough */
245 }
246 }
247
248 if (ctx->Extensions.EXT_texture_snorm) {
249 switch (internalFormat) {
250 case GL_RED_SNORM:
251 case GL_R8_SNORM:
252 case GL_R16_SNORM:
253 return GL_RED;
254 case GL_RG_SNORM:
255 case GL_RG8_SNORM:
256 case GL_RG16_SNORM:
257 return GL_RG;
258 case GL_RGB_SNORM:
259 case GL_RGB8_SNORM:
260 case GL_RGB16_SNORM:
261 return GL_RGB;
262 case GL_RGBA_SNORM:
263 case GL_RGBA8_SNORM:
264 case GL_RGBA16_SNORM:
265 return GL_RGBA;
266 case GL_ALPHA_SNORM:
267 case GL_ALPHA8_SNORM:
268 case GL_ALPHA16_SNORM:
269 return GL_ALPHA;
270 case GL_LUMINANCE_SNORM:
271 case GL_LUMINANCE8_SNORM:
272 case GL_LUMINANCE16_SNORM:
273 return GL_LUMINANCE;
274 case GL_LUMINANCE_ALPHA_SNORM:
275 case GL_LUMINANCE8_ALPHA8_SNORM:
276 case GL_LUMINANCE16_ALPHA16_SNORM:
277 return GL_LUMINANCE_ALPHA;
278 case GL_INTENSITY_SNORM:
279 case GL_INTENSITY8_SNORM:
280 case GL_INTENSITY16_SNORM:
281 return GL_INTENSITY;
282 default:
283 ; /* fallthrough */
284 }
285 }
286
287 if (ctx->Extensions.EXT_packed_depth_stencil) {
288 switch (internalFormat) {
289 case GL_DEPTH_STENCIL_EXT:
290 case GL_DEPTH24_STENCIL8_EXT:
291 return GL_DEPTH_STENCIL_EXT;
292 default:
293 ; /* fallthrough */
294 }
295 }
296
297 #if FEATURE_EXT_texture_sRGB
298 if (ctx->Extensions.EXT_texture_sRGB) {
299 switch (internalFormat) {
300 case GL_SRGB_EXT:
301 case GL_SRGB8_EXT:
302 case GL_COMPRESSED_SRGB_EXT:
303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304 return GL_RGB;
305 case GL_SRGB_ALPHA_EXT:
306 case GL_SRGB8_ALPHA8_EXT:
307 case GL_COMPRESSED_SRGB_ALPHA_EXT:
308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311 return GL_RGBA;
312 case GL_SLUMINANCE_ALPHA_EXT:
313 case GL_SLUMINANCE8_ALPHA8_EXT:
314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315 return GL_LUMINANCE_ALPHA;
316 case GL_SLUMINANCE_EXT:
317 case GL_SLUMINANCE8_EXT:
318 case GL_COMPRESSED_SLUMINANCE_EXT:
319 return GL_LUMINANCE;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif /* FEATURE_EXT_texture_sRGB */
325
326 if (ctx->Extensions.EXT_texture_integer) {
327 switch (internalFormat) {
328 case GL_RGBA8UI_EXT:
329 case GL_RGBA16UI_EXT:
330 case GL_RGBA32UI_EXT:
331 case GL_RGBA8I_EXT:
332 case GL_RGBA16I_EXT:
333 case GL_RGBA32I_EXT:
334 case GL_RGB10_A2UI:
335 return GL_RGBA;
336 case GL_RGB8UI_EXT:
337 case GL_RGB16UI_EXT:
338 case GL_RGB32UI_EXT:
339 case GL_RGB8I_EXT:
340 case GL_RGB16I_EXT:
341 case GL_RGB32I_EXT:
342 return GL_RGB;
343 case GL_ALPHA8UI_EXT:
344 case GL_ALPHA16UI_EXT:
345 case GL_ALPHA32UI_EXT:
346 case GL_ALPHA8I_EXT:
347 case GL_ALPHA16I_EXT:
348 case GL_ALPHA32I_EXT:
349 return GL_ALPHA;
350 case GL_INTENSITY8UI_EXT:
351 case GL_INTENSITY16UI_EXT:
352 case GL_INTENSITY32UI_EXT:
353 case GL_INTENSITY8I_EXT:
354 case GL_INTENSITY16I_EXT:
355 case GL_INTENSITY32I_EXT:
356 return GL_INTENSITY;
357 case GL_LUMINANCE8UI_EXT:
358 case GL_LUMINANCE16UI_EXT:
359 case GL_LUMINANCE32UI_EXT:
360 case GL_LUMINANCE8I_EXT:
361 case GL_LUMINANCE16I_EXT:
362 case GL_LUMINANCE32I_EXT:
363 return GL_LUMINANCE;
364 case GL_LUMINANCE_ALPHA8UI_EXT:
365 case GL_LUMINANCE_ALPHA16UI_EXT:
366 case GL_LUMINANCE_ALPHA32UI_EXT:
367 case GL_LUMINANCE_ALPHA8I_EXT:
368 case GL_LUMINANCE_ALPHA16I_EXT:
369 case GL_LUMINANCE_ALPHA32I_EXT:
370 return GL_LUMINANCE_ALPHA;
371 default:
372 ; /* fallthrough */
373 }
374 }
375
376 if (ctx->Extensions.ARB_texture_rg) {
377 switch (internalFormat) {
378 case GL_R16F:
379 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
380 */
381 if (!ctx->Extensions.ARB_half_float_pixel)
382 break;
383 /* FALLTHROUGH */
384 case GL_R32F:
385 if (!ctx->Extensions.ARB_texture_float)
386 break;
387 return GL_RED;
388 case GL_R8I:
389 case GL_R8UI:
390 case GL_R16I:
391 case GL_R16UI:
392 case GL_R32I:
393 case GL_R32UI:
394 if (!ctx->Extensions.EXT_texture_integer)
395 break;
396 /* FALLTHROUGH */
397 case GL_R8:
398 case GL_R16:
399 case GL_RED:
400 case GL_COMPRESSED_RED:
401 return GL_RED;
402
403 case GL_RG16F:
404 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
405 */
406 if (!ctx->Extensions.ARB_half_float_pixel)
407 break;
408 /* FALLTHROUGH */
409 case GL_RG32F:
410 if (!ctx->Extensions.ARB_texture_float)
411 break;
412 return GL_RG;
413 case GL_RG8I:
414 case GL_RG8UI:
415 case GL_RG16I:
416 case GL_RG16UI:
417 case GL_RG32I:
418 case GL_RG32UI:
419 if (!ctx->Extensions.EXT_texture_integer)
420 break;
421 /* FALLTHROUGH */
422 case GL_RG:
423 case GL_RG8:
424 case GL_RG16:
425 case GL_COMPRESSED_RG:
426 return GL_RG;
427 default:
428 ; /* fallthrough */
429 }
430 }
431
432 if (ctx->Extensions.EXT_texture_shared_exponent) {
433 switch (internalFormat) {
434 case GL_RGB9_E5_EXT:
435 return GL_RGB;
436 default:
437 ; /* fallthrough */
438 }
439 }
440
441 if (ctx->Extensions.EXT_packed_float) {
442 switch (internalFormat) {
443 case GL_R11F_G11F_B10F_EXT:
444 return GL_RGB;
445 default:
446 ; /* fallthrough */
447 }
448 }
449
450 if (ctx->Extensions.ARB_depth_buffer_float) {
451 switch (internalFormat) {
452 case GL_DEPTH_COMPONENT32F:
453 return GL_DEPTH_COMPONENT;
454 case GL_DEPTH32F_STENCIL8:
455 return GL_DEPTH_STENCIL;
456 default:
457 ; /* fallthrough */
458 }
459 }
460
461 if (ctx->Extensions.ARB_texture_compression_rgtc) {
462 switch (internalFormat) {
463 case GL_COMPRESSED_RED_RGTC1:
464 case GL_COMPRESSED_SIGNED_RED_RGTC1:
465 return GL_RED;
466 case GL_COMPRESSED_RG_RGTC2:
467 case GL_COMPRESSED_SIGNED_RG_RGTC2:
468 return GL_RG;
469 default:
470 ; /* fallthrough */
471 }
472 }
473
474 if (ctx->Extensions.EXT_texture_compression_latc) {
475 switch (internalFormat) {
476 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
477 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
478 return GL_LUMINANCE;
479 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
480 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
481 return GL_LUMINANCE_ALPHA;
482 default:
483 ; /* fallthrough */
484 }
485 }
486
487 if (ctx->Extensions.ATI_texture_compression_3dc) {
488 switch (internalFormat) {
489 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
490 return GL_LUMINANCE_ALPHA;
491 default:
492 ; /* fallthrough */
493 }
494 }
495
496 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
497 switch (internalFormat) {
498 case GL_ETC1_RGB8_OES:
499 return GL_RGB;
500 default:
501 ; /* fallthrough */
502 }
503 }
504
505 if (ctx->API == API_OPENGLES) {
506 switch (internalFormat) {
507 case GL_PALETTE4_RGB8_OES:
508 case GL_PALETTE4_R5_G6_B5_OES:
509 case GL_PALETTE8_RGB8_OES:
510 case GL_PALETTE8_R5_G6_B5_OES:
511 return GL_RGB;
512 case GL_PALETTE4_RGBA8_OES:
513 case GL_PALETTE8_RGB5_A1_OES:
514 case GL_PALETTE4_RGBA4_OES:
515 case GL_PALETTE4_RGB5_A1_OES:
516 case GL_PALETTE8_RGBA8_OES:
517 case GL_PALETTE8_RGBA4_OES:
518 return GL_RGBA;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 return -1; /* error */
525 }
526
527
528 /**
529 * For cube map faces, return a face index in [0,5].
530 * For other targets return 0;
531 */
532 GLuint
533 _mesa_tex_target_to_face(GLenum target)
534 {
535 if (_mesa_is_cube_face(target))
536 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
537 else
538 return 0;
539 }
540
541
542
543 /**
544 * Store a gl_texture_image pointer in a gl_texture_object structure
545 * according to the target and level parameters.
546 *
547 * \param tObj texture object.
548 * \param target texture target.
549 * \param level image level.
550 * \param texImage texture image.
551 */
552 void
553 _mesa_set_tex_image(struct gl_texture_object *tObj,
554 GLenum target, GLint level,
555 struct gl_texture_image *texImage)
556 {
557 const GLuint face = _mesa_tex_target_to_face(target);
558
559 ASSERT(tObj);
560 ASSERT(texImage);
561 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
562 assert(level == 0);
563
564 tObj->Image[face][level] = texImage;
565
566 /* Set the 'back' pointer */
567 texImage->TexObject = tObj;
568 texImage->Level = level;
569 texImage->Face = face;
570 }
571
572
573 /**
574 * Allocate a texture image structure.
575 *
576 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
577 * driver.
578 *
579 * \return a pointer to gl_texture_image struct with all fields initialized to
580 * zero.
581 */
582 struct gl_texture_image *
583 _mesa_new_texture_image( struct gl_context *ctx )
584 {
585 (void) ctx;
586 return CALLOC_STRUCT(gl_texture_image);
587 }
588
589
590 /**
591 * Free a gl_texture_image and associated data.
592 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTextureImageBuffer);
606 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
607 }
608
609
610 /**
611 * Test if a target is a proxy target.
612 *
613 * \param target texture target.
614 *
615 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
616 */
617 GLboolean
618 _mesa_is_proxy_texture(GLenum target)
619 {
620 /*
621 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
622 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
623 */
624 assert(NUM_TEXTURE_TARGETS == 7 + 2);
625
626 return (target == GL_PROXY_TEXTURE_1D ||
627 target == GL_PROXY_TEXTURE_2D ||
628 target == GL_PROXY_TEXTURE_3D ||
629 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
630 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
631 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
632 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
633 }
634
635
636 /**
637 * Return the proxy target which corresponds to the given texture target
638 */
639 static GLenum
640 get_proxy_target(GLenum target)
641 {
642 switch (target) {
643 case GL_TEXTURE_1D:
644 case GL_PROXY_TEXTURE_1D:
645 return GL_PROXY_TEXTURE_1D;
646 case GL_TEXTURE_2D:
647 case GL_PROXY_TEXTURE_2D:
648 return GL_PROXY_TEXTURE_2D;
649 case GL_TEXTURE_3D:
650 case GL_PROXY_TEXTURE_3D:
651 return GL_PROXY_TEXTURE_3D;
652 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
658 case GL_TEXTURE_CUBE_MAP_ARB:
659 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
660 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
661 case GL_TEXTURE_RECTANGLE_NV:
662 case GL_PROXY_TEXTURE_RECTANGLE_NV:
663 return GL_PROXY_TEXTURE_RECTANGLE_NV;
664 case GL_TEXTURE_1D_ARRAY_EXT:
665 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
666 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
667 case GL_TEXTURE_2D_ARRAY_EXT:
668 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
669 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
670 default:
671 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
672 return 0;
673 }
674 }
675
676
677 /**
678 * Get the texture object that corresponds to the target of the given
679 * texture unit. The target should have already been checked for validity.
680 *
681 * \param ctx GL context.
682 * \param texUnit texture unit.
683 * \param target texture target.
684 *
685 * \return pointer to the texture object on success, or NULL on failure.
686 */
687 struct gl_texture_object *
688 _mesa_select_tex_object(struct gl_context *ctx,
689 const struct gl_texture_unit *texUnit,
690 GLenum target)
691 {
692 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
693 ctx->Extensions.EXT_texture_array);
694
695 switch (target) {
696 case GL_TEXTURE_1D:
697 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
698 case GL_PROXY_TEXTURE_1D:
699 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
700 case GL_TEXTURE_2D:
701 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
702 case GL_PROXY_TEXTURE_2D:
703 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
704 case GL_TEXTURE_3D:
705 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
706 case GL_PROXY_TEXTURE_3D:
707 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
708 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
709 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
711 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
713 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_ARB:
715 return ctx->Extensions.ARB_texture_cube_map
716 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
717 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
718 return ctx->Extensions.ARB_texture_cube_map
719 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
720 case GL_TEXTURE_RECTANGLE_NV:
721 return ctx->Extensions.NV_texture_rectangle
722 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
723 case GL_PROXY_TEXTURE_RECTANGLE_NV:
724 return ctx->Extensions.NV_texture_rectangle
725 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
726 case GL_TEXTURE_1D_ARRAY_EXT:
727 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
728 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
729 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_TEXTURE_2D_ARRAY_EXT:
731 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
732 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
733 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
734 case GL_TEXTURE_BUFFER:
735 return ctx->Extensions.ARB_texture_buffer_object
736 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
737 case GL_TEXTURE_EXTERNAL_OES:
738 return ctx->Extensions.OES_EGL_image_external
739 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
740 default:
741 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
742 return NULL;
743 }
744 }
745
746
747 /**
748 * Return pointer to texture object for given target on current texture unit.
749 */
750 struct gl_texture_object *
751 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
752 {
753 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
754 return _mesa_select_tex_object(ctx, texUnit, target);
755 }
756
757
758 /**
759 * Get a texture image pointer from a texture object, given a texture
760 * target and mipmap level. The target and level parameters should
761 * have already been error-checked.
762 *
763 * \param ctx GL context.
764 * \param texObj texture unit.
765 * \param target texture target.
766 * \param level image level.
767 *
768 * \return pointer to the texture image structure, or NULL on failure.
769 */
770 struct gl_texture_image *
771 _mesa_select_tex_image(struct gl_context *ctx,
772 const struct gl_texture_object *texObj,
773 GLenum target, GLint level)
774 {
775 const GLuint face = _mesa_tex_target_to_face(target);
776
777 ASSERT(texObj);
778 ASSERT(level >= 0);
779 ASSERT(level < MAX_TEXTURE_LEVELS);
780
781 return texObj->Image[face][level];
782 }
783
784
785 /**
786 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
787 * it and install it. Only return NULL if passed a bad parameter or run
788 * out of memory.
789 */
790 struct gl_texture_image *
791 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
792 GLenum target, GLint level)
793 {
794 struct gl_texture_image *texImage;
795
796 if (!texObj)
797 return NULL;
798
799 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
800 if (!texImage) {
801 texImage = ctx->Driver.NewTextureImage(ctx);
802 if (!texImage) {
803 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
804 return NULL;
805 }
806
807 _mesa_set_tex_image(texObj, target, level, texImage);
808 }
809
810 return texImage;
811 }
812
813
814 /**
815 * Return pointer to the specified proxy texture image.
816 * Note that proxy textures are per-context, not per-texture unit.
817 * \return pointer to texture image or NULL if invalid target, invalid
818 * level, or out of memory.
819 */
820 struct gl_texture_image *
821 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
822 {
823 struct gl_texture_image *texImage;
824 GLuint texIndex;
825
826 if (level < 0 )
827 return NULL;
828
829 switch (target) {
830 case GL_PROXY_TEXTURE_1D:
831 if (level >= ctx->Const.MaxTextureLevels)
832 return NULL;
833 texIndex = TEXTURE_1D_INDEX;
834 break;
835 case GL_PROXY_TEXTURE_2D:
836 if (level >= ctx->Const.MaxTextureLevels)
837 return NULL;
838 texIndex = TEXTURE_2D_INDEX;
839 break;
840 case GL_PROXY_TEXTURE_3D:
841 if (level >= ctx->Const.Max3DTextureLevels)
842 return NULL;
843 texIndex = TEXTURE_3D_INDEX;
844 break;
845 case GL_PROXY_TEXTURE_CUBE_MAP:
846 if (level >= ctx->Const.MaxCubeTextureLevels)
847 return NULL;
848 texIndex = TEXTURE_CUBE_INDEX;
849 break;
850 case GL_PROXY_TEXTURE_RECTANGLE_NV:
851 if (level > 0)
852 return NULL;
853 texIndex = TEXTURE_RECT_INDEX;
854 break;
855 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
856 if (level >= ctx->Const.MaxTextureLevels)
857 return NULL;
858 texIndex = TEXTURE_1D_ARRAY_INDEX;
859 break;
860 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
861 if (level >= ctx->Const.MaxTextureLevels)
862 return NULL;
863 texIndex = TEXTURE_2D_ARRAY_INDEX;
864 break;
865 default:
866 return NULL;
867 }
868
869 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
870 if (!texImage) {
871 texImage = ctx->Driver.NewTextureImage(ctx);
872 if (!texImage) {
873 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
874 return NULL;
875 }
876 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
877 /* Set the 'back' pointer */
878 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
879 }
880 return texImage;
881 }
882
883
884 /**
885 * Get the maximum number of allowed mipmap levels.
886 *
887 * \param ctx GL context.
888 * \param target texture target.
889 *
890 * \return the maximum number of allowed mipmap levels for the given
891 * texture target, or zero if passed a bad target.
892 *
893 * \sa gl_constants.
894 */
895 GLint
896 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
897 {
898 switch (target) {
899 case GL_TEXTURE_1D:
900 case GL_PROXY_TEXTURE_1D:
901 case GL_TEXTURE_2D:
902 case GL_PROXY_TEXTURE_2D:
903 return ctx->Const.MaxTextureLevels;
904 case GL_TEXTURE_3D:
905 case GL_PROXY_TEXTURE_3D:
906 return ctx->Const.Max3DTextureLevels;
907 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
909 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
911 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
913 case GL_TEXTURE_CUBE_MAP_ARB:
914 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
915 return ctx->Extensions.ARB_texture_cube_map
916 ? ctx->Const.MaxCubeTextureLevels : 0;
917 case GL_TEXTURE_RECTANGLE_NV:
918 case GL_PROXY_TEXTURE_RECTANGLE_NV:
919 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
920 case GL_TEXTURE_1D_ARRAY_EXT:
921 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
922 case GL_TEXTURE_2D_ARRAY_EXT:
923 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
924 return (ctx->Extensions.MESA_texture_array ||
925 ctx->Extensions.EXT_texture_array)
926 ? ctx->Const.MaxTextureLevels : 0;
927 case GL_TEXTURE_BUFFER:
928 case GL_TEXTURE_EXTERNAL_OES:
929 /* fall-through */
930 default:
931 return 0; /* bad target */
932 }
933 }
934
935
936 /**
937 * Return number of dimensions per mipmap level for the given texture target.
938 */
939 GLint
940 _mesa_get_texture_dimensions(GLenum target)
941 {
942 switch (target) {
943 case GL_TEXTURE_1D:
944 case GL_PROXY_TEXTURE_1D:
945 return 1;
946 case GL_TEXTURE_2D:
947 case GL_TEXTURE_RECTANGLE:
948 case GL_TEXTURE_CUBE_MAP:
949 case GL_PROXY_TEXTURE_2D:
950 case GL_PROXY_TEXTURE_RECTANGLE:
951 case GL_PROXY_TEXTURE_CUBE_MAP:
952 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
953 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
954 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
955 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
956 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
957 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
958 case GL_TEXTURE_1D_ARRAY:
959 case GL_PROXY_TEXTURE_1D_ARRAY:
960 case GL_TEXTURE_EXTERNAL_OES:
961 return 2;
962 case GL_TEXTURE_3D:
963 case GL_PROXY_TEXTURE_3D:
964 case GL_TEXTURE_2D_ARRAY:
965 case GL_PROXY_TEXTURE_2D_ARRAY:
966 return 3;
967 case GL_TEXTURE_BUFFER:
968 /* fall-through */
969 default:
970 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
971 target);
972 return 2;
973 }
974 }
975
976
977
978
979 #if 000 /* not used anymore */
980 /*
981 * glTexImage[123]D can accept a NULL image pointer. In this case we
982 * create a texture image with unspecified image contents per the OpenGL
983 * spec.
984 */
985 static GLubyte *
986 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
987 {
988 const GLint components = _mesa_components_in_format(format);
989 const GLint numPixels = width * height * depth;
990 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
991
992 #ifdef DEBUG
993 /*
994 * Let's see if anyone finds this. If glTexImage2D() is called with
995 * a NULL image pointer then load the texture image with something
996 * interesting instead of leaving it indeterminate.
997 */
998 if (data) {
999 static const char message[8][32] = {
1000 " X X XXXXX XXX X ",
1001 " XX XX X X X X X ",
1002 " X X X X X X X ",
1003 " X X XXXX XXX XXXXX ",
1004 " X X X X X X ",
1005 " X X X X X X X ",
1006 " X X XXXXX XXX X X ",
1007 " "
1008 };
1009
1010 GLubyte *imgPtr = data;
1011 GLint h, i, j, k;
1012 for (h = 0; h < depth; h++) {
1013 for (i = 0; i < height; i++) {
1014 GLint srcRow = 7 - (i % 8);
1015 for (j = 0; j < width; j++) {
1016 GLint srcCol = j % 32;
1017 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1018 for (k = 0; k < components; k++) {
1019 *imgPtr++ = texel;
1020 }
1021 }
1022 }
1023 }
1024 }
1025 #endif
1026
1027 return data;
1028 }
1029 #endif
1030
1031
1032
1033 /**
1034 * Set the size and format-related fields of a gl_texture_image struct
1035 * to zero. This is used when a proxy texture test fails.
1036 */
1037 static void
1038 clear_teximage_fields(struct gl_texture_image *img)
1039 {
1040 ASSERT(img);
1041 img->_BaseFormat = 0;
1042 img->InternalFormat = 0;
1043 img->Border = 0;
1044 img->Width = 0;
1045 img->Height = 0;
1046 img->Depth = 0;
1047 img->Width2 = 0;
1048 img->Height2 = 0;
1049 img->Depth2 = 0;
1050 img->WidthLog2 = 0;
1051 img->HeightLog2 = 0;
1052 img->DepthLog2 = 0;
1053 img->TexFormat = MESA_FORMAT_NONE;
1054 }
1055
1056
1057 /**
1058 * Initialize basic fields of the gl_texture_image struct.
1059 *
1060 * \param ctx GL context.
1061 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1062 * \param img texture image structure to be initialized.
1063 * \param width image width.
1064 * \param height image height.
1065 * \param depth image depth.
1066 * \param border image border.
1067 * \param internalFormat internal format.
1068 * \param format the actual hardware format (one of MESA_FORMAT_*)
1069 *
1070 * Fills in the fields of \p img with the given information.
1071 * Note: width, height and depth include the border.
1072 */
1073 void
1074 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1075 struct gl_texture_image *img,
1076 GLsizei width, GLsizei height, GLsizei depth,
1077 GLint border, GLenum internalFormat,
1078 gl_format format)
1079 {
1080 ASSERT(img);
1081 ASSERT(width >= 0);
1082 ASSERT(height >= 0);
1083 ASSERT(depth >= 0);
1084
1085 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1086 ASSERT(img->_BaseFormat > 0);
1087 img->InternalFormat = internalFormat;
1088 img->Border = border;
1089 img->Width = width;
1090 img->Height = height;
1091 img->Depth = depth;
1092
1093 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1094 img->WidthLog2 = _mesa_logbase2(img->Width2);
1095
1096 if (height == 1) { /* 1-D texture */
1097 img->Height2 = 1;
1098 img->HeightLog2 = 0;
1099 }
1100 else {
1101 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1102 img->HeightLog2 = _mesa_logbase2(img->Height2);
1103 }
1104
1105 if (depth == 1) { /* 2-D texture */
1106 img->Depth2 = 1;
1107 img->DepthLog2 = 0;
1108 }
1109 else {
1110 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1111 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1112 }
1113
1114 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1115
1116 img->TexFormat = format;
1117 }
1118
1119
1120 /**
1121 * Free and clear fields of the gl_texture_image struct.
1122 *
1123 * \param ctx GL context.
1124 * \param texImage texture image structure to be cleared.
1125 *
1126 * After the call, \p texImage will have no data associated with it. Its
1127 * fields are cleared so that its parent object will test incomplete.
1128 */
1129 void
1130 _mesa_clear_texture_image(struct gl_context *ctx,
1131 struct gl_texture_image *texImage)
1132 {
1133 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1134 clear_teximage_fields(texImage);
1135 }
1136
1137
1138 /**
1139 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1140 * level, width, height and depth against the ctx->Const limits for textures.
1141 *
1142 * A hardware driver might override this function if, for example, the
1143 * max 3D texture size is 512x512x64 (i.e. not a cube).
1144 *
1145 * Note that width, height, depth == 0 is not an error. However, a
1146 * texture with zero width/height/depth will be considered "incomplete"
1147 * and texturing will effectively be disabled.
1148 *
1149 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1150 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1151 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1152 * \param level as passed to glTexImage
1153 * \param internalFormat as passed to glTexImage
1154 * \param format as passed to glTexImage
1155 * \param type as passed to glTexImage
1156 * \param width as passed to glTexImage
1157 * \param height as passed to glTexImage
1158 * \param depth as passed to glTexImage
1159 * \param border as passed to glTexImage
1160 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1161 */
1162 GLboolean
1163 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1164 GLint internalFormat, GLenum format, GLenum type,
1165 GLint width, GLint height, GLint depth, GLint border)
1166 {
1167 GLint maxSize;
1168
1169 (void) internalFormat;
1170 (void) format;
1171 (void) type;
1172
1173 switch (target) {
1174 case GL_PROXY_TEXTURE_1D:
1175 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1176 if (width < 2 * border || width > 2 + maxSize)
1177 return GL_FALSE;
1178 if (level >= ctx->Const.MaxTextureLevels)
1179 return GL_FALSE;
1180 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1181 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1182 return GL_FALSE;
1183 }
1184 return GL_TRUE;
1185
1186 case GL_PROXY_TEXTURE_2D:
1187 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1188 if (width < 2 * border || width > 2 + maxSize)
1189 return GL_FALSE;
1190 if (height < 2 * border || height > 2 + maxSize)
1191 return GL_FALSE;
1192 if (level >= ctx->Const.MaxTextureLevels)
1193 return GL_FALSE;
1194 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1195 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1196 return GL_FALSE;
1197 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1198 return GL_FALSE;
1199 }
1200 return GL_TRUE;
1201
1202 case GL_PROXY_TEXTURE_3D:
1203 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1204 if (width < 2 * border || width > 2 + maxSize)
1205 return GL_FALSE;
1206 if (height < 2 * border || height > 2 + maxSize)
1207 return GL_FALSE;
1208 if (depth < 2 * border || depth > 2 + maxSize)
1209 return GL_FALSE;
1210 if (level >= ctx->Const.Max3DTextureLevels)
1211 return GL_FALSE;
1212 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1213 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1214 return GL_FALSE;
1215 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1216 return GL_FALSE;
1217 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1218 return GL_FALSE;
1219 }
1220 return GL_TRUE;
1221
1222 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1223 maxSize = ctx->Const.MaxTextureRectSize;
1224 if (width < 0 || width > maxSize)
1225 return GL_FALSE;
1226 if (height < 0 || height > maxSize)
1227 return GL_FALSE;
1228 if (level != 0)
1229 return GL_FALSE;
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1233 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxCubeTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1249 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1253 return GL_FALSE;
1254 if (level >= ctx->Const.MaxTextureLevels)
1255 return GL_FALSE;
1256 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1257 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1258 return GL_FALSE;
1259 }
1260 return GL_TRUE;
1261
1262 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1263 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1264 if (width < 2 * border || width > 2 + maxSize)
1265 return GL_FALSE;
1266 if (height < 2 * border || height > 2 + maxSize)
1267 return GL_FALSE;
1268 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1269 return GL_FALSE;
1270 if (level >= ctx->Const.MaxTextureLevels)
1271 return GL_FALSE;
1272 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1273 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1274 return GL_FALSE;
1275 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1276 return GL_FALSE;
1277 }
1278 return GL_TRUE;
1279
1280 default:
1281 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1282 return GL_FALSE;
1283 }
1284 }
1285
1286
1287 /**
1288 * Check if the memory used by the texture would exceed the driver's limit.
1289 * This lets us support a max 3D texture size of 8K (for example) but
1290 * prevents allocating a full 8K x 8K x 8K texture.
1291 * XXX this could be rolled into the proxy texture size test (above) but
1292 * we don't have the actual texture internal format at that point.
1293 */
1294 static GLboolean
1295 legal_texture_size(struct gl_context *ctx, gl_format format,
1296 GLint width, GLint height, GLint depth)
1297 {
1298 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1299 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1300 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1301 }
1302
1303
1304 /**
1305 * Return true if the format is only valid for glCompressedTexImage.
1306 */
1307 static GLboolean
1308 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1309 {
1310 switch (format) {
1311 case GL_ETC1_RGB8_OES:
1312 return GL_TRUE;
1313 default:
1314 return GL_FALSE;
1315 }
1316 }
1317
1318
1319 /**
1320 * Helper function to determine whether a target and specific compression
1321 * format are supported.
1322 */
1323 static GLboolean
1324 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1325 GLenum intFormat)
1326 {
1327 (void) intFormat; /* not used yet */
1328
1329 switch (target) {
1330 case GL_TEXTURE_2D:
1331 case GL_PROXY_TEXTURE_2D:
1332 return GL_TRUE; /* true for any compressed format so far */
1333 case GL_PROXY_TEXTURE_CUBE_MAP:
1334 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1335 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1336 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1337 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1338 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1339 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1340 return ctx->Extensions.ARB_texture_cube_map;
1341 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1342 case GL_TEXTURE_2D_ARRAY_EXT:
1343 return (ctx->Extensions.MESA_texture_array ||
1344 ctx->Extensions.EXT_texture_array);
1345 default:
1346 return GL_FALSE;
1347 }
1348 }
1349
1350
1351 /**
1352 * Check if the given texture target value is legal for a
1353 * glTexImage1/2/3D call.
1354 */
1355 static GLboolean
1356 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1357 {
1358 switch (dims) {
1359 case 1:
1360 switch (target) {
1361 case GL_TEXTURE_1D:
1362 case GL_PROXY_TEXTURE_1D:
1363 return GL_TRUE;
1364 default:
1365 return GL_FALSE;
1366 }
1367 case 2:
1368 switch (target) {
1369 case GL_TEXTURE_2D:
1370 case GL_PROXY_TEXTURE_2D:
1371 return GL_TRUE;
1372 case GL_PROXY_TEXTURE_CUBE_MAP:
1373 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1374 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1375 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1376 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1377 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1378 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1379 return ctx->Extensions.ARB_texture_cube_map;
1380 case GL_TEXTURE_RECTANGLE_NV:
1381 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1382 return ctx->Extensions.NV_texture_rectangle;
1383 case GL_TEXTURE_1D_ARRAY_EXT:
1384 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1385 return (ctx->Extensions.MESA_texture_array ||
1386 ctx->Extensions.EXT_texture_array);
1387 default:
1388 return GL_FALSE;
1389 }
1390 case 3:
1391 switch (target) {
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 return GL_TRUE;
1395 case GL_TEXTURE_2D_ARRAY_EXT:
1396 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1397 return (ctx->Extensions.MESA_texture_array ||
1398 ctx->Extensions.EXT_texture_array);
1399 default:
1400 return GL_FALSE;
1401 }
1402 default:
1403 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1404 return GL_FALSE;
1405 }
1406 }
1407
1408
1409 /**
1410 * Check if the given texture target value is legal for a
1411 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1412 * The difference compared to legal_teximage_target() above is that
1413 * proxy targets are not supported.
1414 */
1415 static GLboolean
1416 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417 {
1418 switch (dims) {
1419 case 1:
1420 return target == GL_TEXTURE_1D;
1421 case 2:
1422 switch (target) {
1423 case GL_TEXTURE_2D:
1424 return GL_TRUE;
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431 return ctx->Extensions.ARB_texture_cube_map;
1432 case GL_TEXTURE_RECTANGLE_NV:
1433 return ctx->Extensions.NV_texture_rectangle;
1434 case GL_TEXTURE_1D_ARRAY_EXT:
1435 return (ctx->Extensions.MESA_texture_array ||
1436 ctx->Extensions.EXT_texture_array);
1437 default:
1438 return GL_FALSE;
1439 }
1440 case 3:
1441 switch (target) {
1442 case GL_TEXTURE_3D:
1443 return GL_TRUE;
1444 case GL_TEXTURE_2D_ARRAY_EXT:
1445 return (ctx->Extensions.MESA_texture_array ||
1446 ctx->Extensions.EXT_texture_array);
1447 default:
1448 return GL_FALSE;
1449 }
1450 default:
1451 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1452 dims);
1453 return GL_FALSE;
1454 }
1455 }
1456
1457
1458 /**
1459 * Helper function to determine if a texture object is mutable (in terms
1460 * of GL_ARB_texture_storage).
1461 */
1462 static GLboolean
1463 mutable_tex_object(struct gl_context *ctx, GLenum target)
1464 {
1465 if (ctx->Extensions.ARB_texture_storage) {
1466 struct gl_texture_object *texObj =
1467 _mesa_get_current_tex_object(ctx, target);
1468 return !texObj->Immutable;
1469 }
1470 return GL_TRUE;
1471 }
1472
1473
1474
1475 /**
1476 * Test the glTexImage[123]D() parameters for errors.
1477 *
1478 * \param ctx GL context.
1479 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1480 * \param target texture target given by the user.
1481 * \param level image level given by the user.
1482 * \param internalFormat internal format given by the user.
1483 * \param format pixel data format given by the user.
1484 * \param type pixel data type given by the user.
1485 * \param width image width given by the user.
1486 * \param height image height given by the user.
1487 * \param depth image depth given by the user.
1488 * \param border image border given by the user.
1489 *
1490 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1491 *
1492 * Verifies each of the parameters against the constants specified in
1493 * __struct gl_contextRec::Const and the supported extensions, and according
1494 * to the OpenGL specification.
1495 */
1496 static GLboolean
1497 texture_error_check( struct gl_context *ctx,
1498 GLuint dimensions, GLenum target,
1499 GLint level, GLint internalFormat,
1500 GLenum format, GLenum type,
1501 GLint width, GLint height,
1502 GLint depth, GLint border )
1503 {
1504 const GLenum proxyTarget = get_proxy_target(target);
1505 const GLboolean isProxy = target == proxyTarget;
1506 GLboolean sizeOK = GL_TRUE;
1507 GLboolean colorFormat;
1508
1509 /* Even though there are no color-index textures, we still have to support
1510 * uploading color-index data and remapping it to RGB via the
1511 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1512 */
1513 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1514
1515 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1516 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1517 if (!isProxy) {
1518 _mesa_error(ctx, GL_INVALID_VALUE,
1519 "glTexImage%dD(level=%d)", dimensions, level);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524 /* Check border */
1525 if (border < 0 || border > 1 ||
1526 ((target == GL_TEXTURE_RECTANGLE_NV ||
1527 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1528 if (!isProxy) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glTexImage%dD(border=%d)", dimensions, border);
1531 }
1532 return GL_TRUE;
1533 }
1534
1535 if (width < 0 || height < 0 || depth < 0) {
1536 if (!isProxy) {
1537 _mesa_error(ctx, GL_INVALID_VALUE,
1538 "glTexImage%dD(width, height or depth < 0)", dimensions);
1539 }
1540 return GL_TRUE;
1541 }
1542
1543 /* Do this simple check before calling the TestProxyTexImage() function */
1544 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1545 sizeOK = (width == height);
1546 }
1547
1548 /*
1549 * Use the proxy texture driver hook to see if the size/level/etc are
1550 * legal.
1551 */
1552 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1553 internalFormat, format,
1554 type, width, height,
1555 depth, border);
1556 if (!sizeOK) {
1557 if (!isProxy) {
1558 _mesa_error(ctx, GL_INVALID_VALUE,
1559 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1560 dimensions, level, width, height, depth);
1561 }
1562 return GL_TRUE;
1563 }
1564
1565 /* Check internalFormat */
1566 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1567 if (!isProxy) {
1568 _mesa_error(ctx, GL_INVALID_VALUE,
1569 "glTexImage%dD(internalFormat=%s)",
1570 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1571 }
1572 return GL_TRUE;
1573 }
1574
1575 /* Check incoming image format and type */
1576 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1577 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1578 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1579 * GL_EXT_texture_integer extension, some combinations should generate
1580 * GL_INVALID_ENUM instead (grr!).
1581 */
1582 if (!isProxy) {
1583 GLenum error = _mesa_is_integer_format(format)
1584 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1585 _mesa_error(ctx, error,
1586 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1587 dimensions, format, type);
1588 }
1589 return GL_TRUE;
1590 }
1591
1592 /* make sure internal format and format basically agree */
1593 colorFormat = _mesa_is_color_format(format);
1594 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1595 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1596 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1597 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1598 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1599 if (!isProxy)
1600 _mesa_error(ctx, GL_INVALID_OPERATION,
1601 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1602 dimensions, internalFormat, format);
1603 return GL_TRUE;
1604 }
1605
1606 /* additional checks for ycbcr textures */
1607 if (internalFormat == GL_YCBCR_MESA) {
1608 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1609 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1610 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1611 char message[100];
1612 _mesa_snprintf(message, sizeof(message),
1613 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1614 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1615 return GL_TRUE; /* error */
1616 }
1617 if (target != GL_TEXTURE_2D &&
1618 target != GL_PROXY_TEXTURE_2D &&
1619 target != GL_TEXTURE_RECTANGLE_NV &&
1620 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1621 if (!isProxy)
1622 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1623 return GL_TRUE;
1624 }
1625 if (border != 0) {
1626 if (!isProxy) {
1627 char message[100];
1628 _mesa_snprintf(message, sizeof(message),
1629 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1630 dimensions, border);
1631 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1632 }
1633 return GL_TRUE;
1634 }
1635 }
1636
1637 /* additional checks for depth textures */
1638 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1639 /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
1640 if (target != GL_TEXTURE_1D &&
1641 target != GL_PROXY_TEXTURE_1D &&
1642 target != GL_TEXTURE_2D &&
1643 target != GL_PROXY_TEXTURE_2D &&
1644 target != GL_TEXTURE_1D_ARRAY &&
1645 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1646 target != GL_TEXTURE_2D_ARRAY &&
1647 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1648 target != GL_TEXTURE_RECTANGLE_ARB &&
1649 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1650 if (!isProxy)
1651 _mesa_error(ctx, GL_INVALID_ENUM,
1652 "glTexImage(target/internalFormat)");
1653 return GL_TRUE;
1654 }
1655 }
1656
1657 /* additional checks for compressed textures */
1658 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1659 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1660 if (!isProxy)
1661 _mesa_error(ctx, GL_INVALID_ENUM,
1662 "glTexImage%dD(target)", dimensions);
1663 return GL_TRUE;
1664 }
1665 if (compressedteximage_only_format(ctx, internalFormat)) {
1666 _mesa_error(ctx, GL_INVALID_OPERATION,
1667 "glTexImage%dD(no compression for format)", dimensions);
1668 return GL_TRUE;
1669 }
1670 if (border != 0) {
1671 if (!isProxy) {
1672 _mesa_error(ctx, GL_INVALID_OPERATION,
1673 "glTexImage%dD(border!=0)", dimensions);
1674 }
1675 return GL_TRUE;
1676 }
1677 }
1678
1679 /* additional checks for integer textures */
1680 if (ctx->Extensions.EXT_texture_integer &&
1681 (_mesa_is_integer_format(format) !=
1682 _mesa_is_integer_format(internalFormat))) {
1683 if (!isProxy) {
1684 _mesa_error(ctx, GL_INVALID_OPERATION,
1685 "glTexImage%dD(integer/non-integer format mismatch)",
1686 dimensions);
1687 }
1688 return GL_TRUE;
1689 }
1690
1691 if (!mutable_tex_object(ctx, target)) {
1692 _mesa_error(ctx, GL_INVALID_OPERATION,
1693 "glTexImage%dD(immutable texture)", dimensions);
1694 return GL_TRUE;
1695 }
1696
1697 /* if we get here, the parameters are OK */
1698 return GL_FALSE;
1699 }
1700
1701
1702 /**
1703 * Test glTexSubImage[123]D() parameters for errors.
1704 *
1705 * \param ctx GL context.
1706 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1707 * \param target texture target given by the user.
1708 * \param level image level given by the user.
1709 * \param xoffset sub-image x offset given by the user.
1710 * \param yoffset sub-image y offset given by the user.
1711 * \param zoffset sub-image z offset given by the user.
1712 * \param format pixel data format given by the user.
1713 * \param type pixel data type given by the user.
1714 * \param width image width given by the user.
1715 * \param height image height given by the user.
1716 * \param depth image depth given by the user.
1717 *
1718 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1719 *
1720 * Verifies each of the parameters against the constants specified in
1721 * __struct gl_contextRec::Const and the supported extensions, and according
1722 * to the OpenGL specification.
1723 */
1724 static GLboolean
1725 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1726 GLenum target, GLint level,
1727 GLint xoffset, GLint yoffset, GLint zoffset,
1728 GLint width, GLint height, GLint depth,
1729 GLenum format, GLenum type )
1730 {
1731 /* Basic level check */
1732 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1733 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1734 return GL_TRUE;
1735 }
1736
1737 /* Check for negative sizes */
1738 if (width < 0) {
1739 _mesa_error(ctx, GL_INVALID_VALUE,
1740 "glTexSubImage%dD(width=%d)", dimensions, width);
1741 return GL_TRUE;
1742 }
1743 if (height < 0 && dimensions > 1) {
1744 _mesa_error(ctx, GL_INVALID_VALUE,
1745 "glTexSubImage%dD(height=%d)", dimensions, height);
1746 return GL_TRUE;
1747 }
1748 if (depth < 0 && dimensions > 2) {
1749 _mesa_error(ctx, GL_INVALID_VALUE,
1750 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1751 return GL_TRUE;
1752 }
1753
1754 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1755 /* As with the glTexImage2D check above, the error code here
1756 * depends on texture integer.
1757 */
1758 GLenum error = _mesa_is_integer_format(format)
1759 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1760 _mesa_error(ctx, error,
1761 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1762 dimensions, format, type);
1763 return GL_TRUE;
1764 }
1765
1766 return GL_FALSE;
1767 }
1768
1769
1770 /**
1771 * Do second part of glTexSubImage which depends on the destination texture.
1772 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1773 */
1774 static GLboolean
1775 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1776 GLenum target, GLint level,
1777 GLint xoffset, GLint yoffset, GLint zoffset,
1778 GLint width, GLint height, GLint depth,
1779 GLenum format, GLenum type,
1780 const struct gl_texture_image *destTex )
1781 {
1782 if (!destTex) {
1783 /* undefined image level */
1784 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1785 return GL_TRUE;
1786 }
1787
1788 if (xoffset < -((GLint)destTex->Border)) {
1789 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1790 dimensions);
1791 return GL_TRUE;
1792 }
1793 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1794 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1795 dimensions);
1796 return GL_TRUE;
1797 }
1798 if (dimensions > 1) {
1799 if (yoffset < -((GLint)destTex->Border)) {
1800 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1801 dimensions);
1802 return GL_TRUE;
1803 }
1804 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1805 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1806 dimensions);
1807 return GL_TRUE;
1808 }
1809 }
1810 if (dimensions > 2) {
1811 if (zoffset < -((GLint)destTex->Border)) {
1812 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1813 return GL_TRUE;
1814 }
1815 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1816 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1817 return GL_TRUE;
1818 }
1819 }
1820
1821 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1822 GLuint bw, bh;
1823
1824 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1825 _mesa_error(ctx, GL_INVALID_OPERATION,
1826 "glTexSubImage%dD(no compression for format)", dimensions);
1827 return GL_TRUE;
1828 }
1829
1830 /* do tests which depend on compression block size */
1831 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1832
1833 /* offset must be multiple of block size */
1834 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1835 _mesa_error(ctx, GL_INVALID_OPERATION,
1836 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1837 dimensions, xoffset, yoffset);
1838 return GL_TRUE;
1839 }
1840 /* size must be multiple of bw by bh or equal to whole texture size */
1841 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1842 _mesa_error(ctx, GL_INVALID_OPERATION,
1843 "glTexSubImage%dD(width = %d)", dimensions, width);
1844 return GL_TRUE;
1845 }
1846 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1847 _mesa_error(ctx, GL_INVALID_OPERATION,
1848 "glTexSubImage%dD(height = %d)", dimensions, height);
1849 return GL_TRUE;
1850 }
1851 }
1852
1853 return GL_FALSE;
1854 }
1855
1856
1857 /**
1858 * Test glCopyTexImage[12]D() parameters for errors.
1859 *
1860 * \param ctx GL context.
1861 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1862 * \param target texture target given by the user.
1863 * \param level image level given by the user.
1864 * \param internalFormat internal format given by the user.
1865 * \param width image width given by the user.
1866 * \param height image height given by the user.
1867 * \param border texture border.
1868 *
1869 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1870 *
1871 * Verifies each of the parameters against the constants specified in
1872 * __struct gl_contextRec::Const and the supported extensions, and according
1873 * to the OpenGL specification.
1874 */
1875 static GLboolean
1876 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1877 GLenum target, GLint level, GLint internalFormat,
1878 GLint width, GLint height, GLint border )
1879 {
1880 const GLenum proxyTarget = get_proxy_target(target);
1881 const GLenum type = GL_FLOAT;
1882 GLboolean sizeOK;
1883 GLint baseFormat;
1884
1885 /* check target */
1886 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1887 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1888 dimensions, _mesa_lookup_enum_by_nr(target));
1889 return GL_TRUE;
1890 }
1891
1892 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1893 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1894 _mesa_error(ctx, GL_INVALID_VALUE,
1895 "glCopyTexImage%dD(level=%d)", dimensions, level);
1896 return GL_TRUE;
1897 }
1898
1899 /* Check that the source buffer is complete */
1900 if (ctx->ReadBuffer->Name) {
1901 if (ctx->ReadBuffer->_Status == 0) {
1902 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1903 }
1904 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1905 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1906 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1907 return GL_TRUE;
1908 }
1909 }
1910
1911 /* Check border */
1912 if (border < 0 || border > 1 ||
1913 ((target == GL_TEXTURE_RECTANGLE_NV ||
1914 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1915 return GL_TRUE;
1916 }
1917
1918 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1919 if (baseFormat < 0) {
1920 _mesa_error(ctx, GL_INVALID_VALUE,
1921 "glCopyTexImage%dD(internalFormat)", dimensions);
1922 return GL_TRUE;
1923 }
1924
1925 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1926 _mesa_error(ctx, GL_INVALID_OPERATION,
1927 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1928 return GL_TRUE;
1929 }
1930
1931 /* Do size, level checking */
1932 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1933 ? (width == height) : 1;
1934
1935 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1936 internalFormat, baseFormat,
1937 type, width, height,
1938 1, border);
1939
1940 if (!sizeOK) {
1941 if (dimensions == 1) {
1942 _mesa_error(ctx, GL_INVALID_VALUE,
1943 "glCopyTexImage1D(width=%d)", width);
1944 }
1945 else {
1946 ASSERT(dimensions == 2);
1947 _mesa_error(ctx, GL_INVALID_VALUE,
1948 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1949 }
1950 return GL_TRUE;
1951 }
1952
1953 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1954 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1955 _mesa_error(ctx, GL_INVALID_ENUM,
1956 "glCopyTexImage%dD(target)", dimensions);
1957 return GL_TRUE;
1958 }
1959 if (compressedteximage_only_format(ctx, internalFormat)) {
1960 _mesa_error(ctx, GL_INVALID_OPERATION,
1961 "glCopyTexImage%dD(no compression for format)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (border != 0) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glCopyTexImage%dD(border!=0)", dimensions);
1967 return GL_TRUE;
1968 }
1969 }
1970
1971 if (!mutable_tex_object(ctx, target)) {
1972 _mesa_error(ctx, GL_INVALID_OPERATION,
1973 "glCopyTexImage%dD(immutable texture)", dimensions);
1974 return GL_TRUE;
1975 }
1976
1977 /* if we get here, the parameters are OK */
1978 return GL_FALSE;
1979 }
1980
1981
1982 /**
1983 * Test glCopyTexSubImage[12]D() parameters for errors.
1984 * Note that this is the first part of error checking.
1985 * See also copytexsubimage_error_check2() below for the second part.
1986 *
1987 * \param ctx GL context.
1988 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1989 * \param target texture target given by the user.
1990 * \param level image level given by the user.
1991 *
1992 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1993 */
1994 static GLboolean
1995 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1996 GLenum target, GLint level)
1997 {
1998 /* Check that the source buffer is complete */
1999 if (ctx->ReadBuffer->Name) {
2000 if (ctx->ReadBuffer->_Status == 0) {
2001 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2002 }
2003 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2004 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2005 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2006 return GL_TRUE;
2007 }
2008 }
2009
2010 /* check target (proxies not allowed) */
2011 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2012 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2013 dimensions, _mesa_lookup_enum_by_nr(target));
2014 return GL_TRUE;
2015 }
2016
2017 /* Check level */
2018 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2019 _mesa_error(ctx, GL_INVALID_VALUE,
2020 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2021 return GL_TRUE;
2022 }
2023
2024 return GL_FALSE;
2025 }
2026
2027
2028 /**
2029 * Second part of error checking for glCopyTexSubImage[12]D().
2030 * \param xoffset sub-image x offset given by the user.
2031 * \param yoffset sub-image y offset given by the user.
2032 * \param zoffset sub-image z offset given by the user.
2033 * \param width image width given by the user.
2034 * \param height image height given by the user.
2035 */
2036 static GLboolean
2037 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2038 GLenum target, GLint level,
2039 GLint xoffset, GLint yoffset, GLint zoffset,
2040 GLsizei width, GLsizei height,
2041 const struct gl_texture_image *teximage )
2042 {
2043 /* check that dest tex image exists */
2044 if (!teximage) {
2045 _mesa_error(ctx, GL_INVALID_OPERATION,
2046 "glCopyTexSubImage%dD(undefined texture level: %d)",
2047 dimensions, level);
2048 return GL_TRUE;
2049 }
2050
2051 /* Check size */
2052 if (width < 0) {
2053 _mesa_error(ctx, GL_INVALID_VALUE,
2054 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2055 return GL_TRUE;
2056 }
2057 if (dimensions > 1 && height < 0) {
2058 _mesa_error(ctx, GL_INVALID_VALUE,
2059 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2060 return GL_TRUE;
2061 }
2062
2063 /* check x/y offsets */
2064 if (xoffset < -((GLint)teximage->Border)) {
2065 _mesa_error(ctx, GL_INVALID_VALUE,
2066 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2067 return GL_TRUE;
2068 }
2069 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2070 _mesa_error(ctx, GL_INVALID_VALUE,
2071 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2072 return GL_TRUE;
2073 }
2074 if (dimensions > 1) {
2075 if (yoffset < -((GLint)teximage->Border)) {
2076 _mesa_error(ctx, GL_INVALID_VALUE,
2077 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2078 return GL_TRUE;
2079 }
2080 /* NOTE: we're adding the border here, not subtracting! */
2081 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2082 _mesa_error(ctx, GL_INVALID_VALUE,
2083 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2084 return GL_TRUE;
2085 }
2086 }
2087
2088 /* check z offset */
2089 if (dimensions > 2) {
2090 if (zoffset < -((GLint)teximage->Border)) {
2091 _mesa_error(ctx, GL_INVALID_VALUE,
2092 "glCopyTexSubImage%dD(zoffset)", dimensions);
2093 return GL_TRUE;
2094 }
2095 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2096 _mesa_error(ctx, GL_INVALID_VALUE,
2097 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2098 return GL_TRUE;
2099 }
2100 }
2101
2102 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2103 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2104 _mesa_error(ctx, GL_INVALID_OPERATION,
2105 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2106 return GL_TRUE;
2107 }
2108 /* offset must be multiple of 4 */
2109 if ((xoffset & 3) || (yoffset & 3)) {
2110 _mesa_error(ctx, GL_INVALID_VALUE,
2111 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2112 return GL_TRUE;
2113 }
2114 /* size must be multiple of 4 */
2115 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2116 _mesa_error(ctx, GL_INVALID_VALUE,
2117 "glCopyTexSubImage%dD(width)", dimensions);
2118 return GL_TRUE;
2119 }
2120 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2121 _mesa_error(ctx, GL_INVALID_VALUE,
2122 "glCopyTexSubImage%dD(height)", dimensions);
2123 return GL_TRUE;
2124 }
2125 }
2126
2127 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2128 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2129 return GL_TRUE;
2130 }
2131
2132 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2133 _mesa_error(ctx, GL_INVALID_OPERATION,
2134 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2135 dimensions, teximage->_BaseFormat);
2136 return GL_TRUE;
2137 }
2138
2139 /* If copying into an integer texture, the source buffer must also be
2140 * integer-valued.
2141 */
2142 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2143 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2144 if (!_mesa_is_format_integer_color(rb->Format)) {
2145 _mesa_error(ctx, GL_INVALID_OPERATION,
2146 "glCopyTexSubImage%dD(source buffer is not integer format)",
2147 dimensions);
2148 return GL_TRUE;
2149 }
2150 }
2151
2152 /* if we get here, the parameters are OK */
2153 return GL_FALSE;
2154 }
2155
2156
2157 /** Callback info for walking over FBO hash table */
2158 struct cb_info
2159 {
2160 struct gl_context *ctx;
2161 struct gl_texture_object *texObj;
2162 GLuint level, face;
2163 };
2164
2165
2166 /**
2167 * Check render to texture callback. Called from _mesa_HashWalk().
2168 */
2169 static void
2170 check_rtt_cb(GLuint key, void *data, void *userData)
2171 {
2172 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2173 const struct cb_info *info = (struct cb_info *) userData;
2174 struct gl_context *ctx = info->ctx;
2175 const struct gl_texture_object *texObj = info->texObj;
2176 const GLuint level = info->level, face = info->face;
2177
2178 /* If this is a user-created FBO */
2179 if (fb->Name) {
2180 GLuint i;
2181 /* check if any of the FBO's attachments point to 'texObj' */
2182 for (i = 0; i < BUFFER_COUNT; i++) {
2183 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2184 if (att->Type == GL_TEXTURE &&
2185 att->Texture == texObj &&
2186 att->TextureLevel == level &&
2187 att->CubeMapFace == face) {
2188 ASSERT(_mesa_get_attachment_teximage(att));
2189 /* Tell driver about the new renderbuffer texture */
2190 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2191 /* Mark fb status as indeterminate to force re-validation */
2192 fb->_Status = 0;
2193 }
2194 }
2195 }
2196 }
2197
2198
2199 /**
2200 * When a texture image is specified we have to check if it's bound to
2201 * any framebuffer objects (render to texture) in order to detect changes
2202 * in size or format since that effects FBO completeness.
2203 * Any FBOs rendering into the texture must be re-validated.
2204 */
2205 static void
2206 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2207 GLuint face, GLuint level)
2208 {
2209 /* Only check this texture if it's been marked as RenderToTexture */
2210 if (texObj->_RenderToTexture) {
2211 struct cb_info info;
2212 info.ctx = ctx;
2213 info.texObj = texObj;
2214 info.level = level;
2215 info.face = face;
2216 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2217 }
2218 }
2219
2220
2221 /**
2222 * If the texture object's GenerateMipmap flag is set and we've
2223 * changed the texture base level image, regenerate the rest of the
2224 * mipmap levels now.
2225 */
2226 static inline void
2227 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2228 struct gl_texture_object *texObj, GLint level)
2229 {
2230 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2231 if (texObj->GenerateMipmap &&
2232 level == texObj->BaseLevel &&
2233 level < texObj->MaxLevel) {
2234 ASSERT(ctx->Driver.GenerateMipmap);
2235 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2236 }
2237 }
2238
2239
2240 /** Debug helper: override the user-requested internal format */
2241 static GLenum
2242 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2243 {
2244 #if 0
2245 if (internalFormat == GL_RGBA16F_ARB ||
2246 internalFormat == GL_RGBA32F_ARB) {
2247 printf("Convert rgba float tex to int %d x %d\n", width, height);
2248 return GL_RGBA;
2249 }
2250 else if (internalFormat == GL_RGB16F_ARB ||
2251 internalFormat == GL_RGB32F_ARB) {
2252 printf("Convert rgb float tex to int %d x %d\n", width, height);
2253 return GL_RGB;
2254 }
2255 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2256 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2257 printf("Convert luminance float tex to int %d x %d\n", width, height);
2258 return GL_LUMINANCE_ALPHA;
2259 }
2260 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2261 internalFormat == GL_LUMINANCE32F_ARB) {
2262 printf("Convert luminance float tex to int %d x %d\n", width, height);
2263 return GL_LUMINANCE;
2264 }
2265 else if (internalFormat == GL_ALPHA16F_ARB ||
2266 internalFormat == GL_ALPHA32F_ARB) {
2267 printf("Convert luminance float tex to int %d x %d\n", width, height);
2268 return GL_ALPHA;
2269 }
2270 /*
2271 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2272 internalFormat = GL_RGBA;
2273 }
2274 */
2275 else {
2276 return internalFormat;
2277 }
2278 #else
2279 return internalFormat;
2280 #endif
2281 }
2282
2283
2284 /**
2285 * Choose the actual hardware format for a texture image.
2286 * Try to use the same format as the previous image level when possible.
2287 * Otherwise, ask the driver for the best format.
2288 * It's important to try to choose a consistant format for all levels
2289 * for efficient texture memory layout/allocation. In particular, this
2290 * comes up during automatic mipmap generation.
2291 */
2292 gl_format
2293 _mesa_choose_texture_format(struct gl_context *ctx,
2294 struct gl_texture_object *texObj,
2295 GLenum target, GLint level,
2296 GLenum internalFormat, GLenum format, GLenum type)
2297 {
2298 gl_format f;
2299
2300 /* see if we've already chosen a format for the previous level */
2301 if (level > 0) {
2302 struct gl_texture_image *prevImage =
2303 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2304 /* See if the prev level is defined and has an internal format which
2305 * matches the new internal format.
2306 */
2307 if (prevImage &&
2308 prevImage->Width > 0 &&
2309 prevImage->InternalFormat == internalFormat) {
2310 /* use the same format */
2311 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2312 return prevImage->TexFormat;
2313 }
2314 }
2315
2316 /* choose format from scratch */
2317 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2318 ASSERT(f != MESA_FORMAT_NONE);
2319 return f;
2320 }
2321
2322 /**
2323 * Adjust pixel unpack params and image dimensions to strip off the
2324 * texture border.
2325 *
2326 * Gallium and intel don't support texture borders. They've seldem been used
2327 * and seldom been implemented correctly anyway.
2328 *
2329 * \param unpackNew returns the new pixel unpack parameters
2330 */
2331 static void
2332 strip_texture_border(GLint *border,
2333 GLint *width, GLint *height, GLint *depth,
2334 const struct gl_pixelstore_attrib *unpack,
2335 struct gl_pixelstore_attrib *unpackNew)
2336 {
2337 assert(*border > 0); /* sanity check */
2338
2339 *unpackNew = *unpack;
2340
2341 if (unpackNew->RowLength == 0)
2342 unpackNew->RowLength = *width;
2343
2344 if (depth && unpackNew->ImageHeight == 0)
2345 unpackNew->ImageHeight = *height;
2346
2347 unpackNew->SkipPixels += *border;
2348 if (height)
2349 unpackNew->SkipRows += *border;
2350 if (depth)
2351 unpackNew->SkipImages += *border;
2352
2353 assert(*width >= 3);
2354 *width = *width - 2 * *border;
2355 if (height && *height >= 3)
2356 *height = *height - 2 * *border;
2357 if (depth && *depth >= 3)
2358 *depth = *depth - 2 * *border;
2359 *border = 0;
2360 }
2361
2362 /**
2363 * Common code to implement all the glTexImage1D/2D/3D functions.
2364 */
2365 static void
2366 teximage(struct gl_context *ctx, GLuint dims,
2367 GLenum target, GLint level, GLint internalFormat,
2368 GLsizei width, GLsizei height, GLsizei depth,
2369 GLint border, GLenum format, GLenum type,
2370 const GLvoid *pixels)
2371 {
2372 GLboolean error;
2373 struct gl_pixelstore_attrib unpack_no_border;
2374 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2375
2376 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2377
2378 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2379 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2380 dims,
2381 _mesa_lookup_enum_by_nr(target), level,
2382 _mesa_lookup_enum_by_nr(internalFormat),
2383 width, height, depth, border,
2384 _mesa_lookup_enum_by_nr(format),
2385 _mesa_lookup_enum_by_nr(type), pixels);
2386
2387 internalFormat = override_internal_format(internalFormat, width, height);
2388
2389 /* target error checking */
2390 if (!legal_teximage_target(ctx, dims, target)) {
2391 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2392 dims, _mesa_lookup_enum_by_nr(target));
2393 return;
2394 }
2395
2396 /* general error checking */
2397 error = texture_error_check(ctx, dims, target, level, internalFormat,
2398 format, type, width, height, depth, border);
2399
2400 if (_mesa_is_proxy_texture(target)) {
2401 /* Proxy texture: just clear or set state depending on error checking */
2402 struct gl_texture_image *texImage =
2403 _mesa_get_proxy_tex_image(ctx, target, level);
2404
2405 if (error) {
2406 /* when error, clear all proxy texture image parameters */
2407 if (texImage)
2408 clear_teximage_fields(texImage);
2409 }
2410 else {
2411 /* no error, set the tex image parameters */
2412 struct gl_texture_object *texObj =
2413 _mesa_get_current_tex_object(ctx, target);
2414 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2415 target, level,
2416 internalFormat,
2417 format, type);
2418
2419 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2420 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2421 depth, border, internalFormat,
2422 texFormat);
2423 }
2424 else if (texImage) {
2425 clear_teximage_fields(texImage);
2426 }
2427 }
2428 }
2429 else {
2430 /* non-proxy target */
2431 const GLuint face = _mesa_tex_target_to_face(target);
2432 struct gl_texture_object *texObj;
2433 struct gl_texture_image *texImage;
2434
2435 if (error) {
2436 return; /* error was recorded */
2437 }
2438
2439 /* Allow a hardware driver to just strip out the border, to provide
2440 * reliable but slightly incorrect hardware rendering instead of
2441 * rarely-tested software fallback rendering.
2442 */
2443 if (border && ctx->Const.StripTextureBorder) {
2444 strip_texture_border(&border, &width, &height, &depth, unpack,
2445 &unpack_no_border);
2446 unpack = &unpack_no_border;
2447 }
2448
2449 if (ctx->NewState & _NEW_PIXEL)
2450 _mesa_update_state(ctx);
2451
2452 texObj = _mesa_get_current_tex_object(ctx, target);
2453
2454 _mesa_lock_texture(ctx, texObj);
2455 {
2456 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2457
2458 if (!texImage) {
2459 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2460 }
2461 else {
2462 gl_format texFormat;
2463
2464 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2465
2466 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2467 internalFormat, format,
2468 type);
2469
2470 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2471 _mesa_init_teximage_fields(ctx, target, texImage,
2472 width, height, depth,
2473 border, internalFormat, texFormat);
2474
2475 /* Give the texture to the driver. <pixels> may be null. */
2476 ASSERT(ctx->Driver.TexImage3D);
2477 switch (dims) {
2478 case 1:
2479 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2480 width, border, format,
2481 type, pixels, unpack, texObj,
2482 texImage);
2483 break;
2484 case 2:
2485 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2486 width, height, border, format,
2487 type, pixels, unpack, texObj,
2488 texImage);
2489 break;
2490 case 3:
2491 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2492 width, height, depth, border, format,
2493 type, pixels, unpack, texObj,
2494 texImage);
2495 break;
2496 default:
2497 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2498 }
2499
2500 check_gen_mipmap(ctx, target, texObj, level);
2501
2502 update_fbo_texture(ctx, texObj, face, level);
2503
2504 /* state update */
2505 texObj->_Complete = GL_FALSE;
2506 ctx->NewState |= _NEW_TEXTURE;
2507 }
2508 else {
2509 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2510 }
2511 }
2512 }
2513 _mesa_unlock_texture(ctx, texObj);
2514 }
2515 }
2516
2517
2518 /*
2519 * Called from the API. Note that width includes the border.
2520 */
2521 void GLAPIENTRY
2522 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2523 GLsizei width, GLint border, GLenum format,
2524 GLenum type, const GLvoid *pixels )
2525 {
2526 GET_CURRENT_CONTEXT(ctx);
2527 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2528 border, format, type, pixels);
2529 }
2530
2531
2532 void GLAPIENTRY
2533 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2534 GLsizei width, GLsizei height, GLint border,
2535 GLenum format, GLenum type,
2536 const GLvoid *pixels )
2537 {
2538 GET_CURRENT_CONTEXT(ctx);
2539 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2540 border, format, type, pixels);
2541 }
2542
2543
2544 /*
2545 * Called by the API or display list executor.
2546 * Note that width and height include the border.
2547 */
2548 void GLAPIENTRY
2549 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2550 GLsizei width, GLsizei height, GLsizei depth,
2551 GLint border, GLenum format, GLenum type,
2552 const GLvoid *pixels )
2553 {
2554 GET_CURRENT_CONTEXT(ctx);
2555 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2556 border, format, type, pixels);
2557 }
2558
2559
2560 void GLAPIENTRY
2561 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2562 GLsizei width, GLsizei height, GLsizei depth,
2563 GLint border, GLenum format, GLenum type,
2564 const GLvoid *pixels )
2565 {
2566 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2567 depth, border, format, type, pixels);
2568 }
2569
2570
2571 #if FEATURE_OES_EGL_image
2572 void GLAPIENTRY
2573 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2574 {
2575 struct gl_texture_object *texObj;
2576 struct gl_texture_image *texImage;
2577 GET_CURRENT_CONTEXT(ctx);
2578 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2579
2580 if ((target == GL_TEXTURE_2D &&
2581 !ctx->Extensions.OES_EGL_image) ||
2582 (target == GL_TEXTURE_EXTERNAL_OES &&
2583 !ctx->Extensions.OES_EGL_image_external)) {
2584 _mesa_error(ctx, GL_INVALID_ENUM,
2585 "glEGLImageTargetTexture2D(target=%d)", target);
2586 return;
2587 }
2588
2589 if (ctx->NewState & _NEW_PIXEL)
2590 _mesa_update_state(ctx);
2591
2592 texObj = _mesa_get_current_tex_object(ctx, target);
2593 _mesa_lock_texture(ctx, texObj);
2594
2595 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2596 if (!texImage) {
2597 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2598 } else {
2599 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2600
2601 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2602 texObj, texImage, image);
2603
2604 /* state update */
2605 texObj->_Complete = GL_FALSE;
2606 ctx->NewState |= _NEW_TEXTURE;
2607 }
2608 _mesa_unlock_texture(ctx, texObj);
2609
2610 }
2611 #endif
2612
2613
2614
2615 /**
2616 * Implement all the glTexSubImage1/2/3D() functions.
2617 */
2618 static void
2619 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2620 GLint xoffset, GLint yoffset, GLint zoffset,
2621 GLsizei width, GLsizei height, GLsizei depth,
2622 GLenum format, GLenum type, const GLvoid *pixels )
2623 {
2624 struct gl_texture_object *texObj;
2625 struct gl_texture_image *texImage;
2626
2627 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2628
2629 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2630 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2631 dims,
2632 _mesa_lookup_enum_by_nr(target), level,
2633 xoffset, yoffset, zoffset, width, height, depth,
2634 _mesa_lookup_enum_by_nr(format),
2635 _mesa_lookup_enum_by_nr(type), pixels);
2636
2637 /* check target (proxies not allowed) */
2638 if (!legal_texsubimage_target(ctx, dims, target)) {
2639 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2640 dims, _mesa_lookup_enum_by_nr(target));
2641 return;
2642 }
2643
2644 if (ctx->NewState & _NEW_PIXEL)
2645 _mesa_update_state(ctx);
2646
2647 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2648 width, height, depth, format, type)) {
2649 return; /* error was detected */
2650 }
2651
2652 texObj = _mesa_get_current_tex_object(ctx, target);
2653
2654 _mesa_lock_texture(ctx, texObj);
2655 {
2656 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2657
2658 if (subtexture_error_check2(ctx, dims, target, level,
2659 xoffset, yoffset, zoffset,
2660 width, height, depth,
2661 format, type, texImage)) {
2662 /* error was recorded */
2663 }
2664 else if (width > 0 && height > 0 && depth > 0) {
2665 /* If we have a border, offset=-1 is legal. Bias by border width. */
2666 switch (dims) {
2667 case 3:
2668 zoffset += texImage->Border;
2669 /* fall-through */
2670 case 2:
2671 yoffset += texImage->Border;
2672 /* fall-through */
2673 case 1:
2674 xoffset += texImage->Border;
2675 }
2676
2677 switch (dims) {
2678 case 1:
2679 ctx->Driver.TexSubImage1D(ctx, target, level,
2680 xoffset, width,
2681 format, type, pixels,
2682 &ctx->Unpack, texObj, texImage );
2683 break;
2684 case 2:
2685 ctx->Driver.TexSubImage2D(ctx, target, level,
2686 xoffset, yoffset, width, height,
2687 format, type, pixels,
2688 &ctx->Unpack, texObj, texImage );
2689 break;
2690 case 3:
2691 ctx->Driver.TexSubImage3D(ctx, target, level,
2692 xoffset, yoffset, zoffset,
2693 width, height, depth,
2694 format, type, pixels,
2695 &ctx->Unpack, texObj, texImage );
2696 break;
2697 default:
2698 _mesa_problem(ctx, "unexpected dims in subteximage()");
2699 }
2700
2701 check_gen_mipmap(ctx, target, texObj, level);
2702
2703 ctx->NewState |= _NEW_TEXTURE;
2704 }
2705 }
2706 _mesa_unlock_texture(ctx, texObj);
2707 }
2708
2709
2710 void GLAPIENTRY
2711 _mesa_TexSubImage1D( GLenum target, GLint level,
2712 GLint xoffset, GLsizei width,
2713 GLenum format, GLenum type,
2714 const GLvoid *pixels )
2715 {
2716 GET_CURRENT_CONTEXT(ctx);
2717 texsubimage(ctx, 1, target, level,
2718 xoffset, 0, 0,
2719 width, 1, 1,
2720 format, type, pixels);
2721 }
2722
2723
2724 void GLAPIENTRY
2725 _mesa_TexSubImage2D( GLenum target, GLint level,
2726 GLint xoffset, GLint yoffset,
2727 GLsizei width, GLsizei height,
2728 GLenum format, GLenum type,
2729 const GLvoid *pixels )
2730 {
2731 GET_CURRENT_CONTEXT(ctx);
2732 texsubimage(ctx, 2, target, level,
2733 xoffset, yoffset, 0,
2734 width, height, 1,
2735 format, type, pixels);
2736 }
2737
2738
2739
2740 void GLAPIENTRY
2741 _mesa_TexSubImage3D( GLenum target, GLint level,
2742 GLint xoffset, GLint yoffset, GLint zoffset,
2743 GLsizei width, GLsizei height, GLsizei depth,
2744 GLenum format, GLenum type,
2745 const GLvoid *pixels )
2746 {
2747 GET_CURRENT_CONTEXT(ctx);
2748 texsubimage(ctx, 3, target, level,
2749 xoffset, yoffset, zoffset,
2750 width, height, depth,
2751 format, type, pixels);
2752 }
2753
2754
2755
2756 /**
2757 * Implement the glCopyTexImage1/2D() functions.
2758 */
2759 static void
2760 copyteximage(struct gl_context *ctx, GLuint dims,
2761 GLenum target, GLint level, GLenum internalFormat,
2762 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2763 {
2764 struct gl_texture_object *texObj;
2765 struct gl_texture_image *texImage;
2766 const GLuint face = _mesa_tex_target_to_face(target);
2767
2768 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2769
2770 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2771 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2772 dims,
2773 _mesa_lookup_enum_by_nr(target), level,
2774 _mesa_lookup_enum_by_nr(internalFormat),
2775 x, y, width, height, border);
2776
2777 if (ctx->NewState & NEW_COPY_TEX_STATE)
2778 _mesa_update_state(ctx);
2779
2780 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2781 width, height, border))
2782 return;
2783
2784 texObj = _mesa_get_current_tex_object(ctx, target);
2785
2786 if (border && ctx->Const.StripTextureBorder) {
2787 x += border;
2788 width -= border * 2;
2789 if (dims == 2) {
2790 y += border;
2791 height -= border * 2;
2792 }
2793 border = 0;
2794 }
2795
2796 _mesa_lock_texture(ctx, texObj);
2797 {
2798 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2799
2800 if (!texImage) {
2801 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2802 }
2803 else {
2804 /* choose actual hw format */
2805 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2806 target, level,
2807 internalFormat,
2808 GL_NONE, GL_NONE);
2809
2810 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2811 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2812
2813 /* Free old texture image */
2814 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2815
2816 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2817 border, internalFormat, texFormat);
2818
2819 /* Allocate texture memory (no pixel data yet) */
2820 if (dims == 1) {
2821 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2822 width, border, GL_NONE, GL_NONE, NULL,
2823 &ctx->Unpack, texObj, texImage);
2824 }
2825 else {
2826 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2827 width, height, border, GL_NONE, GL_NONE,
2828 NULL, &ctx->Unpack, texObj, texImage);
2829 }
2830
2831 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2832 &width, &height)) {
2833 if (dims == 1)
2834 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2835 srcX, srcY, width);
2836
2837 else
2838 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2839 srcX, srcY, width, height);
2840 }
2841
2842 check_gen_mipmap(ctx, target, texObj, level);
2843
2844 update_fbo_texture(ctx, texObj, face, level);
2845
2846 /* state update */
2847 texObj->_Complete = GL_FALSE;
2848 ctx->NewState |= _NEW_TEXTURE;
2849 }
2850 else {
2851 /* probably too large of image */
2852 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2853 }
2854 }
2855 }
2856 _mesa_unlock_texture(ctx, texObj);
2857 }
2858
2859
2860
2861 void GLAPIENTRY
2862 _mesa_CopyTexImage1D( GLenum target, GLint level,
2863 GLenum internalFormat,
2864 GLint x, GLint y,
2865 GLsizei width, GLint border )
2866 {
2867 GET_CURRENT_CONTEXT(ctx);
2868 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2869 }
2870
2871
2872
2873 void GLAPIENTRY
2874 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2875 GLint x, GLint y, GLsizei width, GLsizei height,
2876 GLint border )
2877 {
2878 GET_CURRENT_CONTEXT(ctx);
2879 copyteximage(ctx, 2, target, level, internalFormat,
2880 x, y, width, height, border);
2881 }
2882
2883
2884
2885 /**
2886 * Implementation for glCopyTexSubImage1/2/3D() functions.
2887 */
2888 static void
2889 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2890 GLint xoffset, GLint yoffset, GLint zoffset,
2891 GLint x, GLint y, GLsizei width, GLsizei height)
2892 {
2893 struct gl_texture_object *texObj;
2894 struct gl_texture_image *texImage;
2895
2896 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2897
2898 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2899 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2900 dims,
2901 _mesa_lookup_enum_by_nr(target),
2902 level, xoffset, yoffset, zoffset, x, y, width, height);
2903
2904 if (ctx->NewState & NEW_COPY_TEX_STATE)
2905 _mesa_update_state(ctx);
2906
2907 if (copytexsubimage_error_check1(ctx, dims, target, level))
2908 return;
2909
2910 texObj = _mesa_get_current_tex_object(ctx, target);
2911
2912 _mesa_lock_texture(ctx, texObj);
2913 {
2914 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2915
2916 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2917 zoffset, width, height, texImage)) {
2918 /* error was recored */
2919 }
2920 else {
2921 /* If we have a border, offset=-1 is legal. Bias by border width. */
2922 switch (dims) {
2923 case 3:
2924 zoffset += texImage->Border;
2925 /* fall-through */
2926 case 2:
2927 yoffset += texImage->Border;
2928 /* fall-through */
2929 case 1:
2930 xoffset += texImage->Border;
2931 }
2932
2933 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2934 &width, &height)) {
2935 switch (dims) {
2936 case 1:
2937 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2938 xoffset, x, y, width);
2939 break;
2940 case 2:
2941 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2942 xoffset, yoffset,
2943 x, y, width, height);
2944 break;
2945 case 3:
2946 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2947 xoffset, yoffset, zoffset,
2948 x, y, width, height);
2949 break;
2950 default:
2951 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2952 }
2953
2954 check_gen_mipmap(ctx, target, texObj, level);
2955
2956 ctx->NewState |= _NEW_TEXTURE;
2957 }
2958 }
2959 }
2960 _mesa_unlock_texture(ctx, texObj);
2961 }
2962
2963
2964 void GLAPIENTRY
2965 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2966 GLint xoffset, GLint x, GLint y, GLsizei width )
2967 {
2968 GET_CURRENT_CONTEXT(ctx);
2969 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2970 }
2971
2972
2973
2974 void GLAPIENTRY
2975 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2976 GLint xoffset, GLint yoffset,
2977 GLint x, GLint y, GLsizei width, GLsizei height )
2978 {
2979 GET_CURRENT_CONTEXT(ctx);
2980 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2981 width, height);
2982 }
2983
2984
2985
2986 void GLAPIENTRY
2987 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2988 GLint xoffset, GLint yoffset, GLint zoffset,
2989 GLint x, GLint y, GLsizei width, GLsizei height )
2990 {
2991 GET_CURRENT_CONTEXT(ctx);
2992 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2993 x, y, width, height);
2994 }
2995
2996
2997
2998
2999 /**********************************************************************/
3000 /****** Compressed Textures ******/
3001 /**********************************************************************/
3002
3003
3004 /**
3005 * Return expected size of a compressed texture.
3006 */
3007 static GLuint
3008 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3009 GLenum glformat)
3010 {
3011 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3012 return _mesa_format_image_size(mesaFormat, width, height, depth);
3013 }
3014
3015
3016 /*
3017 * Return compressed texture block size, in pixels.
3018 */
3019 static void
3020 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3021 {
3022 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3023 _mesa_get_format_block_size(mesaFormat, bw, bh);
3024 }
3025
3026
3027 /**
3028 * Error checking for glCompressedTexImage[123]D().
3029 * \param reason returns reason for error, if any
3030 * \return error code or GL_NO_ERROR.
3031 */
3032 static GLenum
3033 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3034 GLenum target, GLint level,
3035 GLenum internalFormat, GLsizei width,
3036 GLsizei height, GLsizei depth, GLint border,
3037 GLsizei imageSize, char **reason)
3038 {
3039 const GLenum proxyTarget = get_proxy_target(target);
3040 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3041 GLint expectedSize;
3042 GLenum choose_format;
3043 GLenum choose_type;
3044 GLenum proxy_format;
3045
3046 *reason = ""; /* no error */
3047
3048 if (!target_can_be_compressed(ctx, target, internalFormat)) {
3049 *reason = "target";
3050 return GL_INVALID_ENUM;
3051 }
3052
3053 /* This will detect any invalid internalFormat value */
3054 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3055 *reason = "internalFormat";
3056 return GL_INVALID_ENUM;
3057 }
3058
3059 switch (internalFormat) {
3060 #if FEATURE_ES
3061 case GL_PALETTE4_RGB8_OES:
3062 case GL_PALETTE4_RGBA8_OES:
3063 case GL_PALETTE4_R5_G6_B5_OES:
3064 case GL_PALETTE4_RGBA4_OES:
3065 case GL_PALETTE4_RGB5_A1_OES:
3066 case GL_PALETTE8_RGB8_OES:
3067 case GL_PALETTE8_RGBA8_OES:
3068 case GL_PALETTE8_R5_G6_B5_OES:
3069 case GL_PALETTE8_RGBA4_OES:
3070 case GL_PALETTE8_RGB5_A1_OES:
3071 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3072 &choose_type);
3073 proxy_format = choose_format;
3074
3075 /* check level */
3076 if (level > 0 || level < -maxLevels) {
3077 *reason = "level";
3078 return GL_INVALID_VALUE;
3079 }
3080
3081 if (dimensions != 2) {
3082 *reason = "compressed paletted textures must be 2D";
3083 return GL_INVALID_OPERATION;
3084 }
3085
3086 /* Figure out the expected texture size (in bytes). This will be
3087 * checked against the actual size later.
3088 */
3089 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3090 width, height);
3091
3092 /* This is for the benefit of the TestProxyTexImage below. It expects
3093 * level to be non-negative. OES_compressed_paletted_texture uses a
3094 * weird mechanism where the level specified to glCompressedTexImage2D
3095 * is -(n-1) number of levels in the texture, and the data specifies the
3096 * complete mipmap stack. This is done to ensure the palette is the
3097 * same for all levels.
3098 */
3099 level = -level;
3100 break;
3101 #endif
3102
3103 default:
3104 choose_format = GL_NONE;
3105 choose_type = GL_NONE;
3106 proxy_format = internalFormat;
3107
3108 /* check level */
3109 if (level < 0 || level >= maxLevels) {
3110 *reason = "level";
3111 return GL_INVALID_VALUE;
3112 }
3113
3114 /* Figure out the expected texture size (in bytes). This will be
3115 * checked against the actual size later.
3116 */
3117 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3118 break;
3119 }
3120
3121 /* This should really never fail */
3122 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3123 *reason = "internalFormat";
3124 return GL_INVALID_ENUM;
3125 }
3126
3127 /* No compressed formats support borders at this time */
3128 if (border != 0) {
3129 *reason = "border != 0";
3130 return GL_INVALID_VALUE;
3131 }
3132
3133 /* For cube map, width must equal height */
3134 if (_mesa_is_cube_face(target) && width != height) {
3135 *reason = "width != height";
3136 return GL_INVALID_VALUE;
3137 }
3138
3139 /* check image size against compression block size */
3140 {
3141 gl_format texFormat =
3142 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3143 choose_format, choose_type);
3144 GLuint bw, bh;
3145
3146 _mesa_get_format_block_size(texFormat, &bw, &bh);
3147 if ((width > bw && width % bw > 0) ||
3148 (height > bh && height % bh > 0)) {
3149 /*
3150 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3151 * generated [...] if any parameter combinations are not
3152 * supported by the specific compressed internal format.
3153 */
3154 *reason = "invalid width or height for compression format";
3155 return GL_INVALID_OPERATION;
3156 }
3157 }
3158
3159 /* check image sizes */
3160 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3161 proxy_format, choose_format,
3162 choose_type,
3163 width, height, depth, border)) {
3164 /* See error comment above */
3165 *reason = "invalid width, height or format";
3166 return GL_INVALID_OPERATION;
3167 }
3168
3169 /* check image size in bytes */
3170 if (expectedSize != imageSize) {
3171 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3172 * if <imageSize> is not consistent with the format, dimensions, and
3173 * contents of the specified image.
3174 */
3175 *reason = "imageSize inconsistant with width/height/format";
3176 return GL_INVALID_VALUE;
3177 }
3178
3179 if (!mutable_tex_object(ctx, target)) {
3180 *reason = "immutable texture";
3181 return GL_INVALID_OPERATION;
3182 }
3183
3184 return GL_NO_ERROR;
3185 }
3186
3187
3188 /**
3189 * Error checking for glCompressedTexSubImage[123]D().
3190 * \warning There are some bad assumptions here about the size of compressed
3191 * texture tiles (multiple of 4) used to test the validity of the
3192 * offset and size parameters.
3193 * \return error code or GL_NO_ERROR.
3194 */
3195 static GLenum
3196 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3197 GLenum target, GLint level,
3198 GLint xoffset, GLint yoffset, GLint zoffset,
3199 GLsizei width, GLsizei height, GLsizei depth,
3200 GLenum format, GLsizei imageSize)
3201 {
3202 GLint expectedSize, maxLevels = 0, maxTextureSize;
3203 GLuint bw, bh;
3204 (void) zoffset;
3205
3206 if (dimensions == 1) {
3207 /* 1D compressed textures not allowed */
3208 return GL_INVALID_ENUM;
3209 }
3210 else if (dimensions == 2) {
3211 if (target == GL_PROXY_TEXTURE_2D) {
3212 maxLevels = ctx->Const.MaxTextureLevels;
3213 }
3214 else if (target == GL_TEXTURE_2D) {
3215 maxLevels = ctx->Const.MaxTextureLevels;
3216 }
3217 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3218 if (!ctx->Extensions.ARB_texture_cube_map)
3219 return GL_INVALID_ENUM; /*target*/
3220 maxLevels = ctx->Const.MaxCubeTextureLevels;
3221 }
3222 else if (_mesa_is_cube_face(target)) {
3223 if (!ctx->Extensions.ARB_texture_cube_map)
3224 return GL_INVALID_ENUM; /*target*/
3225 maxLevels = ctx->Const.MaxCubeTextureLevels;
3226 }
3227 else {
3228 return GL_INVALID_ENUM; /*target*/
3229 }
3230 }
3231 else if (dimensions == 3) {
3232 /* 3D compressed textures not allowed */
3233 return GL_INVALID_ENUM;
3234 }
3235
3236 maxTextureSize = 1 << (maxLevels - 1);
3237
3238 /* this will catch any invalid compressed format token */
3239 if (!_mesa_is_compressed_format(ctx, format))
3240 return GL_INVALID_ENUM;
3241
3242 if (width < 1 || width > maxTextureSize)
3243 return GL_INVALID_VALUE;
3244
3245 if ((height < 1 || height > maxTextureSize)
3246 && dimensions > 1)
3247 return GL_INVALID_VALUE;
3248
3249 if (level < 0 || level >= maxLevels)
3250 return GL_INVALID_VALUE;
3251
3252 /*
3253 * do checks which depend on compression block size
3254 */
3255 get_compressed_block_size(format, &bw, &bh);
3256
3257 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3258 return GL_INVALID_VALUE;
3259
3260 if ((width % bw != 0) && width != 2 && width != 1)
3261 return GL_INVALID_VALUE;
3262
3263 if ((height % bh != 0) && height != 2 && height != 1)
3264 return GL_INVALID_VALUE;
3265
3266 expectedSize = compressed_tex_size(width, height, depth, format);
3267 if (expectedSize != imageSize)
3268 return GL_INVALID_VALUE;
3269
3270 return GL_NO_ERROR;
3271 }
3272
3273
3274 /**
3275 * Do second part of glCompressedTexSubImage error checking.
3276 * \return GL_TRUE if error found, GL_FALSE otherwise.
3277 */
3278 static GLboolean
3279 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3280 GLsizei width, GLsizei height,
3281 GLsizei depth, GLenum format,
3282 struct gl_texture_image *texImage)
3283 {
3284
3285 if ((GLint) format != texImage->InternalFormat) {
3286 _mesa_error(ctx, GL_INVALID_OPERATION,
3287 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3288 return GL_TRUE;
3289 }
3290
3291 if (compressedteximage_only_format(ctx, format)) {
3292 _mesa_error(ctx, GL_INVALID_OPERATION,
3293 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3294 , dims, format);
3295 return GL_TRUE;
3296 }
3297
3298 if (((width == 1 || width == 2) &&
3299 width != (GLsizei) texImage->Width) ||
3300 (width > (GLsizei) texImage->Width)) {
3301 _mesa_error(ctx, GL_INVALID_VALUE,
3302 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3303 return GL_TRUE;
3304 }
3305
3306 if (dims >= 2) {
3307 if (((height == 1 || height == 2) &&
3308 height != (GLsizei) texImage->Height) ||
3309 (height > (GLsizei) texImage->Height)) {
3310 _mesa_error(ctx, GL_INVALID_VALUE,
3311 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3312 return GL_TRUE;
3313 }
3314 }
3315
3316 if (dims >= 3) {
3317 if (((depth == 1 || depth == 2) &&
3318 depth != (GLsizei) texImage->Depth) ||
3319 (depth > (GLsizei) texImage->Depth)) {
3320 _mesa_error(ctx, GL_INVALID_VALUE,
3321 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3322 return GL_TRUE;
3323 }
3324 }
3325
3326 return GL_FALSE;
3327 }
3328
3329
3330 /**
3331 * Implementation of the glCompressedTexImage1/2/3D() functions.
3332 */
3333 static void
3334 compressedteximage(struct gl_context *ctx, GLuint dims,
3335 GLenum target, GLint level,
3336 GLenum internalFormat, GLsizei width,
3337 GLsizei height, GLsizei depth, GLint border,
3338 GLsizei imageSize, const GLvoid *data)
3339 {
3340 GLenum error;
3341 char *reason = "";
3342
3343 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3344
3345 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3346 _mesa_debug(ctx,
3347 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3348 dims,
3349 _mesa_lookup_enum_by_nr(target), level,
3350 _mesa_lookup_enum_by_nr(internalFormat),
3351 width, height, depth, border, imageSize, data);
3352
3353 /* check target */
3354 if (!legal_teximage_target(ctx, dims, target)) {
3355 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3356 dims, _mesa_lookup_enum_by_nr(target));
3357 return;
3358 }
3359
3360 error = compressed_texture_error_check(ctx, dims, target, level,
3361 internalFormat, width, height, depth,
3362 border, imageSize, &reason);
3363
3364 if (error) {
3365 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3366 return;
3367 }
3368
3369 #if FEATURE_ES
3370 /* XXX this is kind of a hack */
3371 if (dims == 2) {
3372 switch (internalFormat) {
3373 case GL_PALETTE4_RGB8_OES:
3374 case GL_PALETTE4_RGBA8_OES:
3375 case GL_PALETTE4_R5_G6_B5_OES:
3376 case GL_PALETTE4_RGBA4_OES:
3377 case GL_PALETTE4_RGB5_A1_OES:
3378 case GL_PALETTE8_RGB8_OES:
3379 case GL_PALETTE8_RGBA8_OES:
3380 case GL_PALETTE8_R5_G6_B5_OES:
3381 case GL_PALETTE8_RGBA4_OES:
3382 case GL_PALETTE8_RGB5_A1_OES:
3383 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3384 width, height, imageSize, data);
3385 return;
3386 }
3387 }
3388 #endif
3389
3390 if (_mesa_is_proxy_texture(target)) {
3391 /* Proxy texture: just check for errors and update proxy state */
3392 struct gl_texture_image *texImage;
3393
3394 if (!error) {
3395 struct gl_texture_object *texObj =
3396 _mesa_get_current_tex_object(ctx, target);
3397 gl_format texFormat =
3398 _mesa_choose_texture_format(ctx, texObj, target, level,
3399 internalFormat, GL_NONE, GL_NONE);
3400 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3401 error = GL_OUT_OF_MEMORY;
3402 }
3403 }
3404
3405 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3406 if (texImage) {
3407 if (error) {
3408 /* if error, clear all proxy texture image parameters */
3409 clear_teximage_fields(texImage);
3410 }
3411 else {
3412 /* no error: store the teximage parameters */
3413 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3414 depth, border, internalFormat,
3415 MESA_FORMAT_NONE);
3416 }
3417 }
3418 }
3419 else {
3420 /* non-proxy target */
3421 struct gl_texture_object *texObj;
3422 struct gl_texture_image *texImage;
3423
3424 if (error) {
3425 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3426 return;
3427 }
3428
3429 texObj = _mesa_get_current_tex_object(ctx, target);
3430
3431 _mesa_lock_texture(ctx, texObj);
3432 {
3433 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3434 if (!texImage) {
3435 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3436 "glCompressedTexImage%uD", dims);
3437 }
3438 else {
3439 gl_format texFormat;
3440
3441 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3442
3443 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3444 internalFormat, GL_NONE,
3445 GL_NONE);
3446
3447 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3448 _mesa_init_teximage_fields(ctx, target, texImage,
3449 width, height, depth,
3450 border, internalFormat, texFormat);
3451
3452 switch (dims) {
3453 case 1:
3454 ASSERT(ctx->Driver.CompressedTexImage1D);
3455 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3456 internalFormat,
3457 width,
3458 border, imageSize, data,
3459 texObj, texImage);
3460 break;
3461 case 2:
3462 ASSERT(ctx->Driver.CompressedTexImage2D);
3463 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3464 internalFormat,
3465 width, height,
3466 border, imageSize, data,
3467 texObj, texImage);
3468 break;
3469 case 3:
3470 ASSERT(ctx->Driver.CompressedTexImage3D);
3471 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3472 internalFormat,
3473 width, height, depth,
3474 border, imageSize, data,
3475 texObj, texImage);
3476 break;
3477 default:
3478 _mesa_problem(ctx, "bad dims in compressedteximage");
3479 }
3480
3481 check_gen_mipmap(ctx, target, texObj, level);
3482
3483 /* state update */
3484 texObj->_Complete = GL_FALSE;
3485 ctx->NewState |= _NEW_TEXTURE;
3486 }
3487 else {
3488 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3489 "glCompressedTexImage%uD", dims);
3490 }
3491 }
3492 }
3493 _mesa_unlock_texture(ctx, texObj);
3494 }
3495 }
3496
3497
3498 void GLAPIENTRY
3499 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3500 GLenum internalFormat, GLsizei width,
3501 GLint border, GLsizei imageSize,
3502 const GLvoid *data)
3503 {
3504 GET_CURRENT_CONTEXT(ctx);
3505 compressedteximage(ctx, 1, target, level, internalFormat,
3506 width, 1, 1, border, imageSize, data);
3507 }
3508
3509
3510 void GLAPIENTRY
3511 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3512 GLenum internalFormat, GLsizei width,
3513 GLsizei height, GLint border, GLsizei imageSize,
3514 const GLvoid *data)
3515 {
3516 GET_CURRENT_CONTEXT(ctx);
3517 compressedteximage(ctx, 2, target, level, internalFormat,
3518 width, height, 1, border, imageSize, data);
3519 }
3520
3521
3522 void GLAPIENTRY
3523 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3524 GLenum internalFormat, GLsizei width,
3525 GLsizei height, GLsizei depth, GLint border,
3526 GLsizei imageSize, const GLvoid *data)
3527 {
3528 GET_CURRENT_CONTEXT(ctx);
3529 compressedteximage(ctx, 3, target, level, internalFormat,
3530 width, height, depth, border, imageSize, data);
3531 }
3532
3533
3534 /**
3535 * Common helper for glCompressedTexSubImage1/2/3D().
3536 */
3537 static void
3538 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3539 GLint xoffset, GLint yoffset, GLint zoffset,
3540 GLsizei width, GLsizei height, GLsizei depth,
3541 GLenum format, GLsizei imageSize, const GLvoid *data)
3542 {
3543 struct gl_texture_object *texObj;
3544 struct gl_texture_image *texImage;
3545 GLenum error;
3546 GET_CURRENT_CONTEXT(ctx);
3547 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3548
3549 error = compressed_subtexture_error_check(ctx, dims, target, level,
3550 xoffset, 0, 0, /* pos */
3551 width, height, depth, /* size */
3552 format, imageSize);
3553 if (error) {
3554 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3555 return;
3556 }
3557
3558 texObj = _mesa_get_current_tex_object(ctx, target);
3559
3560 _mesa_lock_texture(ctx, texObj);
3561 {
3562 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3563 assert(texImage);
3564
3565 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3566 format, texImage)) {
3567 /* error was recorded */
3568 }
3569 else if (width > 0 && height > 0 && depth > 0) {
3570 switch (dims) {
3571 case 1:
3572 if (ctx->Driver.CompressedTexSubImage1D) {
3573 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3574 xoffset, width,
3575 format, imageSize, data,
3576 texObj, texImage);
3577 }
3578 break;
3579 case 2:
3580 if (ctx->Driver.CompressedTexSubImage2D) {
3581 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3582 xoffset, yoffset,
3583 width, height,
3584 format, imageSize, data,
3585 texObj, texImage);
3586 }
3587 break;
3588 case 3:
3589 if (ctx->Driver.CompressedTexSubImage3D) {
3590 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3591 xoffset, yoffset, zoffset,
3592 width, height, depth,
3593 format, imageSize, data,
3594 texObj, texImage);
3595 }
3596 break;
3597 default:
3598 ;
3599 }
3600
3601 check_gen_mipmap(ctx, target, texObj, level);
3602
3603 ctx->NewState |= _NEW_TEXTURE;
3604 }
3605 }
3606 _mesa_unlock_texture(ctx, texObj);
3607 }
3608
3609
3610 void GLAPIENTRY
3611 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3612 GLsizei width, GLenum format,
3613 GLsizei imageSize, const GLvoid *data)
3614 {
3615 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3616 format, imageSize, data);
3617 }
3618
3619
3620 void GLAPIENTRY
3621 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3622 GLint yoffset, GLsizei width, GLsizei height,
3623 GLenum format, GLsizei imageSize,
3624 const GLvoid *data)
3625 {
3626 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3627 width, height, 1, format, imageSize, data);
3628 }
3629
3630
3631 void GLAPIENTRY
3632 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3633 GLint yoffset, GLint zoffset, GLsizei width,
3634 GLsizei height, GLsizei depth, GLenum format,
3635 GLsizei imageSize, const GLvoid *data)
3636 {
3637 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3638 width, height, depth, format, imageSize, data);
3639 }
3640
3641
3642 /**
3643 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3644 * return the basic data type and number of components for the format.
3645 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3646 */
3647 static GLboolean
3648 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3649 GLenum *datatype, GLuint *components)
3650 {
3651 switch (internalFormat) {
3652 case GL_ALPHA8:
3653 *datatype = GL_UNSIGNED_BYTE;
3654 *components = 1;
3655 break;
3656 case GL_ALPHA16:
3657 *datatype = GL_UNSIGNED_SHORT;
3658 *components = 1;
3659 break;
3660 case GL_ALPHA16F_ARB:
3661 *datatype = GL_HALF_FLOAT;
3662 *components = 1;
3663 break;
3664 case GL_ALPHA32F_ARB:
3665 *datatype = GL_FLOAT;
3666 *components = 1;
3667 break;
3668 case GL_ALPHA8I_EXT:
3669 *datatype = GL_BYTE;
3670 *components = 1;
3671 break;
3672 case GL_ALPHA16I_EXT:
3673 *datatype = GL_SHORT;
3674 *components = 1;
3675 break;
3676 case GL_ALPHA32I_EXT:
3677 *datatype = GL_INT;
3678 *components = 1;
3679 break;
3680 case GL_ALPHA8UI_EXT:
3681 *datatype = GL_UNSIGNED_BYTE;
3682 *components = 1;
3683 break;
3684 case GL_ALPHA16UI_EXT:
3685 *datatype = GL_UNSIGNED_SHORT;
3686 *components = 1;
3687 break;
3688 case GL_ALPHA32UI_EXT:
3689 *datatype = GL_UNSIGNED_INT;
3690 *components = 1;
3691 break;
3692 case GL_LUMINANCE8:
3693 *datatype = GL_UNSIGNED_BYTE;
3694 *components = 1;
3695 break;
3696 case GL_LUMINANCE16:
3697 *datatype = GL_UNSIGNED_SHORT;
3698 *components = 1;
3699 break;
3700 case GL_LUMINANCE16F_ARB:
3701 *datatype = GL_HALF_FLOAT;
3702 *components = 1;
3703 break;
3704 case GL_LUMINANCE32F_ARB:
3705 *datatype = GL_FLOAT;
3706 *components = 1;
3707 break;
3708 case GL_LUMINANCE8I_EXT:
3709 *datatype = GL_BYTE;
3710 *components = 1;
3711 break;
3712 case GL_LUMINANCE16I_EXT:
3713 *datatype = GL_SHORT;
3714 *components = 1;
3715 break;
3716 case GL_LUMINANCE32I_EXT:
3717 *datatype = GL_INT;
3718 *components = 1;
3719 break;
3720 case GL_LUMINANCE8UI_EXT:
3721 *datatype = GL_UNSIGNED_BYTE;
3722 *components = 1;
3723 break;
3724 case GL_LUMINANCE16UI_EXT:
3725 *datatype = GL_UNSIGNED_SHORT;
3726 *components = 1;
3727 break;
3728 case GL_LUMINANCE32UI_EXT:
3729 *datatype = GL_UNSIGNED_INT;
3730 *components = 1;
3731 break;
3732 case GL_LUMINANCE8_ALPHA8:
3733 *datatype = GL_UNSIGNED_BYTE;
3734 *components = 2;
3735 break;
3736 case GL_LUMINANCE16_ALPHA16:
3737 *datatype = GL_UNSIGNED_SHORT;
3738 *components = 2;
3739 break;
3740 case GL_LUMINANCE_ALPHA16F_ARB:
3741 *datatype = GL_HALF_FLOAT;
3742 *components = 2;
3743 break;
3744 case GL_LUMINANCE_ALPHA32F_ARB:
3745 *datatype = GL_FLOAT;
3746 *components = 2;
3747 break;
3748 case GL_LUMINANCE_ALPHA8I_EXT:
3749 *datatype = GL_BYTE;
3750 *components = 2;
3751 break;
3752 case GL_LUMINANCE_ALPHA16I_EXT:
3753 *datatype = GL_SHORT;
3754 *components = 2;
3755 break;
3756 case GL_LUMINANCE_ALPHA32I_EXT:
3757 *datatype = GL_INT;
3758 *components = 2;
3759 break;
3760 case GL_LUMINANCE_ALPHA8UI_EXT:
3761 *datatype = GL_UNSIGNED_BYTE;
3762 *components = 2;
3763 break;
3764 case GL_LUMINANCE_ALPHA16UI_EXT:
3765 *datatype = GL_UNSIGNED_SHORT;
3766 *components = 2;
3767 break;
3768 case GL_LUMINANCE_ALPHA32UI_EXT:
3769 *datatype = GL_UNSIGNED_INT;
3770 *components = 2;
3771 break;
3772 case GL_INTENSITY8:
3773 *datatype = GL_UNSIGNED_BYTE;
3774 *components = 1;
3775 break;
3776 case GL_INTENSITY16:
3777 *datatype = GL_UNSIGNED_SHORT;
3778 *components = 1;
3779 break;
3780 case GL_INTENSITY16F_ARB:
3781 *datatype = GL_HALF_FLOAT;
3782 *components = 1;
3783 break;
3784 case GL_INTENSITY32F_ARB:
3785 *datatype = GL_FLOAT;
3786 *components = 1;
3787 break;
3788 case GL_INTENSITY8I_EXT:
3789 *datatype = GL_BYTE;
3790 *components = 1;
3791 break;
3792 case GL_INTENSITY16I_EXT:
3793 *datatype = GL_SHORT;
3794 *components = 1;
3795 break;
3796 case GL_INTENSITY32I_EXT:
3797 *datatype = GL_INT;
3798 *components = 1;
3799 break;
3800 case GL_INTENSITY8UI_EXT:
3801 *datatype = GL_UNSIGNED_BYTE;
3802 *components = 1;
3803 break;
3804 case GL_INTENSITY16UI_EXT:
3805 *datatype = GL_UNSIGNED_SHORT;
3806 *components = 1;
3807 break;
3808 case GL_INTENSITY32UI_EXT:
3809 *datatype = GL_UNSIGNED_INT;
3810 *components = 1;
3811 break;
3812 case GL_RGBA8:
3813 *datatype = GL_UNSIGNED_BYTE;
3814 *components = 4;
3815 break;
3816 case GL_RGBA16:
3817 *datatype = GL_UNSIGNED_SHORT;
3818 *components = 4;
3819 break;
3820 case GL_RGBA16F_ARB:
3821 *datatype = GL_HALF_FLOAT;
3822 *components = 4;
3823 break;
3824 case GL_RGBA32F_ARB:
3825 *datatype = GL_FLOAT;
3826 *components = 4;
3827 break;
3828 case GL_RGBA8I_EXT:
3829 *datatype = GL_BYTE;
3830 *components = 4;
3831 break;
3832 case GL_RGBA16I_EXT:
3833 *datatype = GL_SHORT;
3834 *components = 4;
3835 break;
3836 case GL_RGBA32I_EXT:
3837 *datatype = GL_INT;
3838 *components = 4;
3839 break;
3840 case GL_RGBA8UI_EXT:
3841 *datatype = GL_UNSIGNED_BYTE;
3842 *components = 4;
3843 break;
3844 case GL_RGBA16UI_EXT:
3845 *datatype = GL_UNSIGNED_SHORT;
3846 *components = 4;
3847 break;
3848 case GL_RGBA32UI_EXT:
3849 *datatype = GL_UNSIGNED_INT;
3850 *components = 4;
3851 break;
3852 default:
3853 return GL_FALSE;
3854 }
3855
3856 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3857 return GL_FALSE;
3858
3859 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3860 return GL_FALSE;
3861
3862 return GL_TRUE;
3863 }
3864
3865
3866 /** GL_ARB_texture_buffer_object */
3867 void GLAPIENTRY
3868 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3869 {
3870 struct gl_texture_object *texObj;
3871 struct gl_buffer_object *bufObj;
3872 GLenum dataType;
3873 GLuint comps;
3874
3875 GET_CURRENT_CONTEXT(ctx);
3876 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3877
3878 if (!ctx->Extensions.ARB_texture_buffer_object) {
3879 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3880 return;
3881 }
3882
3883 if (target != GL_TEXTURE_BUFFER_ARB) {
3884 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3885 return;
3886 }
3887
3888 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3889 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3890 internalFormat);
3891 return;
3892 }
3893
3894 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3895 if (buffer && !bufObj) {
3896 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3897 return;
3898 }
3899
3900 texObj = _mesa_get_current_tex_object(ctx, target);
3901
3902 _mesa_lock_texture(ctx, texObj);
3903 {
3904 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3905 texObj->BufferObjectFormat = internalFormat;
3906 }
3907 _mesa_unlock_texture(ctx, texObj);
3908 }