mesa: Don't resurrect deleted ARB VAOs in glPopClientAttrib
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (ctx->API != API_OPENGL) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_depth_texture) {
143 switch (internalFormat) {
144 case GL_DEPTH_COMPONENT:
145 case GL_DEPTH_COMPONENT16:
146 case GL_DEPTH_COMPONENT24:
147 case GL_DEPTH_COMPONENT32:
148 return GL_DEPTH_COMPONENT;
149 default:
150 ; /* fallthrough */
151 }
152 }
153
154 switch (internalFormat) {
155 case GL_COMPRESSED_ALPHA:
156 return GL_ALPHA;
157 case GL_COMPRESSED_LUMINANCE:
158 return GL_LUMINANCE;
159 case GL_COMPRESSED_LUMINANCE_ALPHA:
160 return GL_LUMINANCE_ALPHA;
161 case GL_COMPRESSED_INTENSITY:
162 return GL_INTENSITY;
163 case GL_COMPRESSED_RGB:
164 return GL_RGB;
165 case GL_COMPRESSED_RGBA:
166 return GL_RGBA;
167 default:
168 ; /* fallthrough */
169 }
170
171 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172 switch (internalFormat) {
173 case GL_COMPRESSED_RGB_FXT1_3DFX:
174 return GL_RGB;
175 case GL_COMPRESSED_RGBA_FXT1_3DFX:
176 return GL_RGBA;
177 default:
178 ; /* fallthrough */
179 }
180 }
181
182 if (ctx->Extensions.EXT_texture_compression_s3tc) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 if (ctx->Extensions.S3_s3tc) {
196 switch (internalFormat) {
197 case GL_RGB_S3TC:
198 case GL_RGB4_S3TC:
199 return GL_RGB;
200 case GL_RGBA_S3TC:
201 case GL_RGBA4_S3TC:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (ctx->Extensions.MESA_ycbcr_texture) {
209 if (internalFormat == GL_YCBCR_MESA)
210 return GL_YCBCR_MESA;
211 }
212
213 if (ctx->Extensions.ARB_texture_float) {
214 switch (internalFormat) {
215 case GL_ALPHA16F_ARB:
216 case GL_ALPHA32F_ARB:
217 return GL_ALPHA;
218 case GL_RGBA16F_ARB:
219 case GL_RGBA32F_ARB:
220 return GL_RGBA;
221 case GL_RGB16F_ARB:
222 case GL_RGB32F_ARB:
223 return GL_RGB;
224 case GL_INTENSITY16F_ARB:
225 case GL_INTENSITY32F_ARB:
226 return GL_INTENSITY;
227 case GL_LUMINANCE16F_ARB:
228 case GL_LUMINANCE32F_ARB:
229 return GL_LUMINANCE;
230 case GL_LUMINANCE_ALPHA16F_ARB:
231 case GL_LUMINANCE_ALPHA32F_ARB:
232 return GL_LUMINANCE_ALPHA;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 if (ctx->Extensions.ATI_envmap_bumpmap) {
239 switch (internalFormat) {
240 case GL_DUDV_ATI:
241 case GL_DU8DV8_ATI:
242 return GL_DUDV_ATI;
243 default:
244 ; /* fallthrough */
245 }
246 }
247
248 if (ctx->Extensions.EXT_texture_snorm) {
249 switch (internalFormat) {
250 case GL_RED_SNORM:
251 case GL_R8_SNORM:
252 case GL_R16_SNORM:
253 return GL_RED;
254 case GL_RG_SNORM:
255 case GL_RG8_SNORM:
256 case GL_RG16_SNORM:
257 return GL_RG;
258 case GL_RGB_SNORM:
259 case GL_RGB8_SNORM:
260 case GL_RGB16_SNORM:
261 return GL_RGB;
262 case GL_RGBA_SNORM:
263 case GL_RGBA8_SNORM:
264 case GL_RGBA16_SNORM:
265 return GL_RGBA;
266 case GL_ALPHA_SNORM:
267 case GL_ALPHA8_SNORM:
268 case GL_ALPHA16_SNORM:
269 return GL_ALPHA;
270 case GL_LUMINANCE_SNORM:
271 case GL_LUMINANCE8_SNORM:
272 case GL_LUMINANCE16_SNORM:
273 return GL_LUMINANCE;
274 case GL_LUMINANCE_ALPHA_SNORM:
275 case GL_LUMINANCE8_ALPHA8_SNORM:
276 case GL_LUMINANCE16_ALPHA16_SNORM:
277 return GL_LUMINANCE_ALPHA;
278 case GL_INTENSITY_SNORM:
279 case GL_INTENSITY8_SNORM:
280 case GL_INTENSITY16_SNORM:
281 return GL_INTENSITY;
282 default:
283 ; /* fallthrough */
284 }
285 }
286
287 if (ctx->Extensions.EXT_packed_depth_stencil) {
288 switch (internalFormat) {
289 case GL_DEPTH_STENCIL_EXT:
290 case GL_DEPTH24_STENCIL8_EXT:
291 return GL_DEPTH_STENCIL_EXT;
292 default:
293 ; /* fallthrough */
294 }
295 }
296
297 #if FEATURE_EXT_texture_sRGB
298 if (ctx->Extensions.EXT_texture_sRGB) {
299 switch (internalFormat) {
300 case GL_SRGB_EXT:
301 case GL_SRGB8_EXT:
302 case GL_COMPRESSED_SRGB_EXT:
303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304 return GL_RGB;
305 case GL_SRGB_ALPHA_EXT:
306 case GL_SRGB8_ALPHA8_EXT:
307 case GL_COMPRESSED_SRGB_ALPHA_EXT:
308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311 return GL_RGBA;
312 case GL_SLUMINANCE_ALPHA_EXT:
313 case GL_SLUMINANCE8_ALPHA8_EXT:
314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315 return GL_LUMINANCE_ALPHA;
316 case GL_SLUMINANCE_EXT:
317 case GL_SLUMINANCE8_EXT:
318 case GL_COMPRESSED_SLUMINANCE_EXT:
319 return GL_LUMINANCE;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif /* FEATURE_EXT_texture_sRGB */
325
326 if (ctx->Extensions.EXT_texture_integer) {
327 switch (internalFormat) {
328 case GL_RGBA8UI_EXT:
329 case GL_RGBA16UI_EXT:
330 case GL_RGBA32UI_EXT:
331 case GL_RGBA8I_EXT:
332 case GL_RGBA16I_EXT:
333 case GL_RGBA32I_EXT:
334 case GL_RGB10_A2UI:
335 return GL_RGBA;
336 case GL_RGB8UI_EXT:
337 case GL_RGB16UI_EXT:
338 case GL_RGB32UI_EXT:
339 case GL_RGB8I_EXT:
340 case GL_RGB16I_EXT:
341 case GL_RGB32I_EXT:
342 return GL_RGB;
343 case GL_ALPHA8UI_EXT:
344 case GL_ALPHA16UI_EXT:
345 case GL_ALPHA32UI_EXT:
346 case GL_ALPHA8I_EXT:
347 case GL_ALPHA16I_EXT:
348 case GL_ALPHA32I_EXT:
349 return GL_ALPHA;
350 case GL_INTENSITY8UI_EXT:
351 case GL_INTENSITY16UI_EXT:
352 case GL_INTENSITY32UI_EXT:
353 case GL_INTENSITY8I_EXT:
354 case GL_INTENSITY16I_EXT:
355 case GL_INTENSITY32I_EXT:
356 return GL_INTENSITY;
357 case GL_LUMINANCE8UI_EXT:
358 case GL_LUMINANCE16UI_EXT:
359 case GL_LUMINANCE32UI_EXT:
360 case GL_LUMINANCE8I_EXT:
361 case GL_LUMINANCE16I_EXT:
362 case GL_LUMINANCE32I_EXT:
363 return GL_LUMINANCE;
364 case GL_LUMINANCE_ALPHA8UI_EXT:
365 case GL_LUMINANCE_ALPHA16UI_EXT:
366 case GL_LUMINANCE_ALPHA32UI_EXT:
367 case GL_LUMINANCE_ALPHA8I_EXT:
368 case GL_LUMINANCE_ALPHA16I_EXT:
369 case GL_LUMINANCE_ALPHA32I_EXT:
370 return GL_LUMINANCE_ALPHA;
371 default:
372 ; /* fallthrough */
373 }
374 }
375
376 if (ctx->Extensions.ARB_texture_rg) {
377 switch (internalFormat) {
378 case GL_R16F:
379 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
380 */
381 if (!ctx->Extensions.ARB_half_float_pixel)
382 break;
383 /* FALLTHROUGH */
384 case GL_R32F:
385 if (!ctx->Extensions.ARB_texture_float)
386 break;
387 return GL_RED;
388 case GL_R8I:
389 case GL_R8UI:
390 case GL_R16I:
391 case GL_R16UI:
392 case GL_R32I:
393 case GL_R32UI:
394 if (!ctx->Extensions.EXT_texture_integer)
395 break;
396 /* FALLTHROUGH */
397 case GL_R8:
398 case GL_R16:
399 case GL_RED:
400 case GL_COMPRESSED_RED:
401 return GL_RED;
402
403 case GL_RG16F:
404 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
405 */
406 if (!ctx->Extensions.ARB_half_float_pixel)
407 break;
408 /* FALLTHROUGH */
409 case GL_RG32F:
410 if (!ctx->Extensions.ARB_texture_float)
411 break;
412 return GL_RG;
413 case GL_RG8I:
414 case GL_RG8UI:
415 case GL_RG16I:
416 case GL_RG16UI:
417 case GL_RG32I:
418 case GL_RG32UI:
419 if (!ctx->Extensions.EXT_texture_integer)
420 break;
421 /* FALLTHROUGH */
422 case GL_RG:
423 case GL_RG8:
424 case GL_RG16:
425 case GL_COMPRESSED_RG:
426 return GL_RG;
427 default:
428 ; /* fallthrough */
429 }
430 }
431
432 if (ctx->Extensions.EXT_texture_shared_exponent) {
433 switch (internalFormat) {
434 case GL_RGB9_E5_EXT:
435 return GL_RGB;
436 default:
437 ; /* fallthrough */
438 }
439 }
440
441 if (ctx->Extensions.EXT_packed_float) {
442 switch (internalFormat) {
443 case GL_R11F_G11F_B10F_EXT:
444 return GL_RGB;
445 default:
446 ; /* fallthrough */
447 }
448 }
449
450 if (ctx->Extensions.ARB_depth_buffer_float) {
451 switch (internalFormat) {
452 case GL_DEPTH_COMPONENT32F:
453 return GL_DEPTH_COMPONENT;
454 case GL_DEPTH32F_STENCIL8:
455 return GL_DEPTH_STENCIL;
456 default:
457 ; /* fallthrough */
458 }
459 }
460
461 if (ctx->Extensions.ARB_texture_compression_rgtc) {
462 switch (internalFormat) {
463 case GL_COMPRESSED_RED_RGTC1:
464 case GL_COMPRESSED_SIGNED_RED_RGTC1:
465 return GL_RED;
466 case GL_COMPRESSED_RG_RGTC2:
467 case GL_COMPRESSED_SIGNED_RG_RGTC2:
468 return GL_RG;
469 default:
470 ; /* fallthrough */
471 }
472 }
473
474 if (ctx->Extensions.EXT_texture_compression_latc) {
475 switch (internalFormat) {
476 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
477 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
478 return GL_LUMINANCE;
479 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
480 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
481 return GL_LUMINANCE_ALPHA;
482 default:
483 ; /* fallthrough */
484 }
485 }
486
487 if (ctx->Extensions.ATI_texture_compression_3dc) {
488 switch (internalFormat) {
489 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
490 return GL_LUMINANCE_ALPHA;
491 default:
492 ; /* fallthrough */
493 }
494 }
495
496 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
497 switch (internalFormat) {
498 case GL_ETC1_RGB8_OES:
499 return GL_RGB;
500 default:
501 ; /* fallthrough */
502 }
503 }
504
505 if (ctx->API == API_OPENGLES) {
506 switch (internalFormat) {
507 case GL_PALETTE4_RGB8_OES:
508 case GL_PALETTE4_R5_G6_B5_OES:
509 case GL_PALETTE8_RGB8_OES:
510 case GL_PALETTE8_R5_G6_B5_OES:
511 return GL_RGB;
512 case GL_PALETTE4_RGBA8_OES:
513 case GL_PALETTE8_RGB5_A1_OES:
514 case GL_PALETTE4_RGBA4_OES:
515 case GL_PALETTE4_RGB5_A1_OES:
516 case GL_PALETTE8_RGBA8_OES:
517 case GL_PALETTE8_RGBA4_OES:
518 return GL_RGBA;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 return -1; /* error */
525 }
526
527
528 /**
529 * For cube map faces, return a face index in [0,5].
530 * For other targets return 0;
531 */
532 GLuint
533 _mesa_tex_target_to_face(GLenum target)
534 {
535 if (_mesa_is_cube_face(target))
536 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
537 else
538 return 0;
539 }
540
541
542
543 /**
544 * Install gl_texture_image in a gl_texture_object according to the target
545 * and level parameters.
546 *
547 * \param tObj texture object.
548 * \param target texture target.
549 * \param level image level.
550 * \param texImage texture image.
551 */
552 static void
553 set_tex_image(struct gl_texture_object *tObj,
554 GLenum target, GLint level,
555 struct gl_texture_image *texImage)
556 {
557 const GLuint face = _mesa_tex_target_to_face(target);
558
559 ASSERT(tObj);
560 ASSERT(texImage);
561 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
562 assert(level == 0);
563
564 tObj->Image[face][level] = texImage;
565
566 /* Set the 'back' pointer */
567 texImage->TexObject = tObj;
568 texImage->Level = level;
569 texImage->Face = face;
570 }
571
572
573 /**
574 * Allocate a texture image structure.
575 *
576 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
577 * driver.
578 *
579 * \return a pointer to gl_texture_image struct with all fields initialized to
580 * zero.
581 */
582 struct gl_texture_image *
583 _mesa_new_texture_image( struct gl_context *ctx )
584 {
585 (void) ctx;
586 return CALLOC_STRUCT(gl_texture_image);
587 }
588
589
590 /**
591 * Free a gl_texture_image and associated data.
592 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTextureImageBuffer);
606 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
607 free(texImage);
608 }
609
610
611 /**
612 * Test if a target is a proxy target.
613 *
614 * \param target texture target.
615 *
616 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
617 */
618 GLboolean
619 _mesa_is_proxy_texture(GLenum target)
620 {
621 /*
622 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
623 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
624 */
625 assert(NUM_TEXTURE_TARGETS == 7 + 2);
626
627 return (target == GL_PROXY_TEXTURE_1D ||
628 target == GL_PROXY_TEXTURE_2D ||
629 target == GL_PROXY_TEXTURE_3D ||
630 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
631 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
632 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
633 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
634 }
635
636
637 /**
638 * Return the proxy target which corresponds to the given texture target
639 */
640 static GLenum
641 get_proxy_target(GLenum target)
642 {
643 switch (target) {
644 case GL_TEXTURE_1D:
645 case GL_PROXY_TEXTURE_1D:
646 return GL_PROXY_TEXTURE_1D;
647 case GL_TEXTURE_2D:
648 case GL_PROXY_TEXTURE_2D:
649 return GL_PROXY_TEXTURE_2D;
650 case GL_TEXTURE_3D:
651 case GL_PROXY_TEXTURE_3D:
652 return GL_PROXY_TEXTURE_3D;
653 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
654 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
655 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
656 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
657 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
658 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
659 case GL_TEXTURE_CUBE_MAP_ARB:
660 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
661 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
662 case GL_TEXTURE_RECTANGLE_NV:
663 case GL_PROXY_TEXTURE_RECTANGLE_NV:
664 return GL_PROXY_TEXTURE_RECTANGLE_NV;
665 case GL_TEXTURE_1D_ARRAY_EXT:
666 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
667 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
668 case GL_TEXTURE_2D_ARRAY_EXT:
669 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
670 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
671 default:
672 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
673 return 0;
674 }
675 }
676
677
678 /**
679 * Get the texture object that corresponds to the target of the given
680 * texture unit. The target should have already been checked for validity.
681 *
682 * \param ctx GL context.
683 * \param texUnit texture unit.
684 * \param target texture target.
685 *
686 * \return pointer to the texture object on success, or NULL on failure.
687 */
688 struct gl_texture_object *
689 _mesa_select_tex_object(struct gl_context *ctx,
690 const struct gl_texture_unit *texUnit,
691 GLenum target)
692 {
693 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
694 ctx->Extensions.EXT_texture_array);
695
696 switch (target) {
697 case GL_TEXTURE_1D:
698 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699 case GL_PROXY_TEXTURE_1D:
700 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701 case GL_TEXTURE_2D:
702 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703 case GL_PROXY_TEXTURE_2D:
704 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705 case GL_TEXTURE_3D:
706 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707 case GL_PROXY_TEXTURE_3D:
708 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715 case GL_TEXTURE_CUBE_MAP_ARB:
716 return ctx->Extensions.ARB_texture_cube_map
717 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719 return ctx->Extensions.ARB_texture_cube_map
720 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721 case GL_TEXTURE_RECTANGLE_NV:
722 return ctx->Extensions.NV_texture_rectangle
723 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV:
725 return ctx->Extensions.NV_texture_rectangle
726 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727 case GL_TEXTURE_1D_ARRAY_EXT:
728 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
729 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
730 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
731 case GL_TEXTURE_2D_ARRAY_EXT:
732 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
733 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
734 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
735 case GL_TEXTURE_BUFFER:
736 return ctx->Extensions.ARB_texture_buffer_object
737 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
738 case GL_TEXTURE_EXTERNAL_OES:
739 return ctx->Extensions.OES_EGL_image_external
740 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
741 default:
742 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
743 return NULL;
744 }
745 }
746
747
748 /**
749 * Return pointer to texture object for given target on current texture unit.
750 */
751 struct gl_texture_object *
752 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
753 {
754 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
755 return _mesa_select_tex_object(ctx, texUnit, target);
756 }
757
758
759 /**
760 * Get a texture image pointer from a texture object, given a texture
761 * target and mipmap level. The target and level parameters should
762 * have already been error-checked.
763 *
764 * \param ctx GL context.
765 * \param texObj texture unit.
766 * \param target texture target.
767 * \param level image level.
768 *
769 * \return pointer to the texture image structure, or NULL on failure.
770 */
771 struct gl_texture_image *
772 _mesa_select_tex_image(struct gl_context *ctx,
773 const struct gl_texture_object *texObj,
774 GLenum target, GLint level)
775 {
776 const GLuint face = _mesa_tex_target_to_face(target);
777
778 ASSERT(texObj);
779 ASSERT(level >= 0);
780 ASSERT(level < MAX_TEXTURE_LEVELS);
781
782 return texObj->Image[face][level];
783 }
784
785
786 /**
787 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
788 * it and install it. Only return NULL if passed a bad parameter or run
789 * out of memory.
790 */
791 struct gl_texture_image *
792 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
793 GLenum target, GLint level)
794 {
795 struct gl_texture_image *texImage;
796
797 if (!texObj)
798 return NULL;
799
800 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
801 if (!texImage) {
802 texImage = ctx->Driver.NewTextureImage(ctx);
803 if (!texImage) {
804 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
805 return NULL;
806 }
807
808 set_tex_image(texObj, target, level, texImage);
809 }
810
811 return texImage;
812 }
813
814
815 /**
816 * Return pointer to the specified proxy texture image.
817 * Note that proxy textures are per-context, not per-texture unit.
818 * \return pointer to texture image or NULL if invalid target, invalid
819 * level, or out of memory.
820 */
821 struct gl_texture_image *
822 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
823 {
824 struct gl_texture_image *texImage;
825 GLuint texIndex;
826
827 if (level < 0 )
828 return NULL;
829
830 switch (target) {
831 case GL_PROXY_TEXTURE_1D:
832 if (level >= ctx->Const.MaxTextureLevels)
833 return NULL;
834 texIndex = TEXTURE_1D_INDEX;
835 break;
836 case GL_PROXY_TEXTURE_2D:
837 if (level >= ctx->Const.MaxTextureLevels)
838 return NULL;
839 texIndex = TEXTURE_2D_INDEX;
840 break;
841 case GL_PROXY_TEXTURE_3D:
842 if (level >= ctx->Const.Max3DTextureLevels)
843 return NULL;
844 texIndex = TEXTURE_3D_INDEX;
845 break;
846 case GL_PROXY_TEXTURE_CUBE_MAP:
847 if (level >= ctx->Const.MaxCubeTextureLevels)
848 return NULL;
849 texIndex = TEXTURE_CUBE_INDEX;
850 break;
851 case GL_PROXY_TEXTURE_RECTANGLE_NV:
852 if (level > 0)
853 return NULL;
854 texIndex = TEXTURE_RECT_INDEX;
855 break;
856 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
857 if (level >= ctx->Const.MaxTextureLevels)
858 return NULL;
859 texIndex = TEXTURE_1D_ARRAY_INDEX;
860 break;
861 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
862 if (level >= ctx->Const.MaxTextureLevels)
863 return NULL;
864 texIndex = TEXTURE_2D_ARRAY_INDEX;
865 break;
866 default:
867 return NULL;
868 }
869
870 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
871 if (!texImage) {
872 texImage = ctx->Driver.NewTextureImage(ctx);
873 if (!texImage) {
874 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
875 return NULL;
876 }
877 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
878 /* Set the 'back' pointer */
879 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
880 }
881 return texImage;
882 }
883
884
885 /**
886 * Get the maximum number of allowed mipmap levels.
887 *
888 * \param ctx GL context.
889 * \param target texture target.
890 *
891 * \return the maximum number of allowed mipmap levels for the given
892 * texture target, or zero if passed a bad target.
893 *
894 * \sa gl_constants.
895 */
896 GLint
897 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
898 {
899 switch (target) {
900 case GL_TEXTURE_1D:
901 case GL_PROXY_TEXTURE_1D:
902 case GL_TEXTURE_2D:
903 case GL_PROXY_TEXTURE_2D:
904 return ctx->Const.MaxTextureLevels;
905 case GL_TEXTURE_3D:
906 case GL_PROXY_TEXTURE_3D:
907 return ctx->Const.Max3DTextureLevels;
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
912 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
913 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
914 case GL_TEXTURE_CUBE_MAP_ARB:
915 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
916 return ctx->Extensions.ARB_texture_cube_map
917 ? ctx->Const.MaxCubeTextureLevels : 0;
918 case GL_TEXTURE_RECTANGLE_NV:
919 case GL_PROXY_TEXTURE_RECTANGLE_NV:
920 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
921 case GL_TEXTURE_1D_ARRAY_EXT:
922 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
923 case GL_TEXTURE_2D_ARRAY_EXT:
924 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
925 return (ctx->Extensions.MESA_texture_array ||
926 ctx->Extensions.EXT_texture_array)
927 ? ctx->Const.MaxTextureLevels : 0;
928 case GL_TEXTURE_BUFFER:
929 case GL_TEXTURE_EXTERNAL_OES:
930 /* fall-through */
931 default:
932 return 0; /* bad target */
933 }
934 }
935
936
937 /**
938 * Return number of dimensions per mipmap level for the given texture target.
939 */
940 GLint
941 _mesa_get_texture_dimensions(GLenum target)
942 {
943 switch (target) {
944 case GL_TEXTURE_1D:
945 case GL_PROXY_TEXTURE_1D:
946 return 1;
947 case GL_TEXTURE_2D:
948 case GL_TEXTURE_RECTANGLE:
949 case GL_TEXTURE_CUBE_MAP:
950 case GL_PROXY_TEXTURE_2D:
951 case GL_PROXY_TEXTURE_RECTANGLE:
952 case GL_PROXY_TEXTURE_CUBE_MAP:
953 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
954 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
955 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
956 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
957 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
958 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
959 case GL_TEXTURE_1D_ARRAY:
960 case GL_PROXY_TEXTURE_1D_ARRAY:
961 case GL_TEXTURE_EXTERNAL_OES:
962 return 2;
963 case GL_TEXTURE_3D:
964 case GL_PROXY_TEXTURE_3D:
965 case GL_TEXTURE_2D_ARRAY:
966 case GL_PROXY_TEXTURE_2D_ARRAY:
967 return 3;
968 case GL_TEXTURE_BUFFER:
969 /* fall-through */
970 default:
971 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
972 target);
973 return 2;
974 }
975 }
976
977
978
979
980 #if 000 /* not used anymore */
981 /*
982 * glTexImage[123]D can accept a NULL image pointer. In this case we
983 * create a texture image with unspecified image contents per the OpenGL
984 * spec.
985 */
986 static GLubyte *
987 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
988 {
989 const GLint components = _mesa_components_in_format(format);
990 const GLint numPixels = width * height * depth;
991 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
992
993 #ifdef DEBUG
994 /*
995 * Let's see if anyone finds this. If glTexImage2D() is called with
996 * a NULL image pointer then load the texture image with something
997 * interesting instead of leaving it indeterminate.
998 */
999 if (data) {
1000 static const char message[8][32] = {
1001 " X X XXXXX XXX X ",
1002 " XX XX X X X X X ",
1003 " X X X X X X X ",
1004 " X X XXXX XXX XXXXX ",
1005 " X X X X X X ",
1006 " X X X X X X X ",
1007 " X X XXXXX XXX X X ",
1008 " "
1009 };
1010
1011 GLubyte *imgPtr = data;
1012 GLint h, i, j, k;
1013 for (h = 0; h < depth; h++) {
1014 for (i = 0; i < height; i++) {
1015 GLint srcRow = 7 - (i % 8);
1016 for (j = 0; j < width; j++) {
1017 GLint srcCol = j % 32;
1018 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1019 for (k = 0; k < components; k++) {
1020 *imgPtr++ = texel;
1021 }
1022 }
1023 }
1024 }
1025 }
1026 #endif
1027
1028 return data;
1029 }
1030 #endif
1031
1032
1033
1034 /**
1035 * Set the size and format-related fields of a gl_texture_image struct
1036 * to zero. This is used when a proxy texture test fails.
1037 */
1038 static void
1039 clear_teximage_fields(struct gl_texture_image *img)
1040 {
1041 ASSERT(img);
1042 img->_BaseFormat = 0;
1043 img->InternalFormat = 0;
1044 img->Border = 0;
1045 img->Width = 0;
1046 img->Height = 0;
1047 img->Depth = 0;
1048 img->Width2 = 0;
1049 img->Height2 = 0;
1050 img->Depth2 = 0;
1051 img->WidthLog2 = 0;
1052 img->HeightLog2 = 0;
1053 img->DepthLog2 = 0;
1054 img->TexFormat = MESA_FORMAT_NONE;
1055 }
1056
1057
1058 /**
1059 * Initialize basic fields of the gl_texture_image struct.
1060 *
1061 * \param ctx GL context.
1062 * \param img texture image structure to be initialized.
1063 * \param width image width.
1064 * \param height image height.
1065 * \param depth image depth.
1066 * \param border image border.
1067 * \param internalFormat internal format.
1068 * \param format the actual hardware format (one of MESA_FORMAT_*)
1069 *
1070 * Fills in the fields of \p img with the given information.
1071 * Note: width, height and depth include the border.
1072 */
1073 void
1074 _mesa_init_teximage_fields(struct gl_context *ctx,
1075 struct gl_texture_image *img,
1076 GLsizei width, GLsizei height, GLsizei depth,
1077 GLint border, GLenum internalFormat,
1078 gl_format format)
1079 {
1080 ASSERT(img);
1081 ASSERT(width >= 0);
1082 ASSERT(height >= 0);
1083 ASSERT(depth >= 0);
1084
1085 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1086 ASSERT(img->_BaseFormat > 0);
1087 img->InternalFormat = internalFormat;
1088 img->Border = border;
1089 img->Width = width;
1090 img->Height = height;
1091 img->Depth = depth;
1092
1093 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1094 img->WidthLog2 = _mesa_logbase2(img->Width2);
1095
1096 if (height == 1) { /* 1-D texture */
1097 img->Height2 = 1;
1098 img->HeightLog2 = 0;
1099 }
1100 else {
1101 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1102 img->HeightLog2 = _mesa_logbase2(img->Height2);
1103 }
1104
1105 if (depth == 1) { /* 2-D texture */
1106 img->Depth2 = 1;
1107 img->DepthLog2 = 0;
1108 }
1109 else {
1110 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1111 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1112 }
1113
1114 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1115
1116 img->TexFormat = format;
1117 }
1118
1119
1120 /**
1121 * Free and clear fields of the gl_texture_image struct.
1122 *
1123 * \param ctx GL context.
1124 * \param texImage texture image structure to be cleared.
1125 *
1126 * After the call, \p texImage will have no data associated with it. Its
1127 * fields are cleared so that its parent object will test incomplete.
1128 */
1129 void
1130 _mesa_clear_texture_image(struct gl_context *ctx,
1131 struct gl_texture_image *texImage)
1132 {
1133 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1134 clear_teximage_fields(texImage);
1135 }
1136
1137
1138 /**
1139 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1140 * level, width, height and depth against the ctx->Const limits for textures.
1141 *
1142 * A hardware driver might override this function if, for example, the
1143 * max 3D texture size is 512x512x64 (i.e. not a cube).
1144 *
1145 * Note that width, height, depth == 0 is not an error. However, a
1146 * texture with zero width/height/depth will be considered "incomplete"
1147 * and texturing will effectively be disabled.
1148 *
1149 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1150 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1151 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1152 * \param level as passed to glTexImage
1153 * \param internalFormat as passed to glTexImage
1154 * \param format as passed to glTexImage
1155 * \param type as passed to glTexImage
1156 * \param width as passed to glTexImage
1157 * \param height as passed to glTexImage
1158 * \param depth as passed to glTexImage
1159 * \param border as passed to glTexImage
1160 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1161 */
1162 GLboolean
1163 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1164 GLint internalFormat, GLenum format, GLenum type,
1165 GLint width, GLint height, GLint depth, GLint border)
1166 {
1167 GLint maxSize;
1168
1169 (void) internalFormat;
1170 (void) format;
1171 (void) type;
1172
1173 switch (target) {
1174 case GL_PROXY_TEXTURE_1D:
1175 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1176 if (width < 2 * border || width > 2 + maxSize)
1177 return GL_FALSE;
1178 if (level >= ctx->Const.MaxTextureLevels)
1179 return GL_FALSE;
1180 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1181 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1182 return GL_FALSE;
1183 }
1184 return GL_TRUE;
1185
1186 case GL_PROXY_TEXTURE_2D:
1187 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1188 if (width < 2 * border || width > 2 + maxSize)
1189 return GL_FALSE;
1190 if (height < 2 * border || height > 2 + maxSize)
1191 return GL_FALSE;
1192 if (level >= ctx->Const.MaxTextureLevels)
1193 return GL_FALSE;
1194 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1195 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1196 return GL_FALSE;
1197 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1198 return GL_FALSE;
1199 }
1200 return GL_TRUE;
1201
1202 case GL_PROXY_TEXTURE_3D:
1203 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1204 if (width < 2 * border || width > 2 + maxSize)
1205 return GL_FALSE;
1206 if (height < 2 * border || height > 2 + maxSize)
1207 return GL_FALSE;
1208 if (depth < 2 * border || depth > 2 + maxSize)
1209 return GL_FALSE;
1210 if (level >= ctx->Const.Max3DTextureLevels)
1211 return GL_FALSE;
1212 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1213 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1214 return GL_FALSE;
1215 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1216 return GL_FALSE;
1217 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1218 return GL_FALSE;
1219 }
1220 return GL_TRUE;
1221
1222 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1223 maxSize = ctx->Const.MaxTextureRectSize;
1224 if (width < 0 || width > maxSize)
1225 return GL_FALSE;
1226 if (height < 0 || height > maxSize)
1227 return GL_FALSE;
1228 if (level != 0)
1229 return GL_FALSE;
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1233 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxCubeTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1249 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1253 return GL_FALSE;
1254 if (level >= ctx->Const.MaxTextureLevels)
1255 return GL_FALSE;
1256 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1257 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1258 return GL_FALSE;
1259 }
1260 return GL_TRUE;
1261
1262 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1263 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1264 if (width < 2 * border || width > 2 + maxSize)
1265 return GL_FALSE;
1266 if (height < 2 * border || height > 2 + maxSize)
1267 return GL_FALSE;
1268 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1269 return GL_FALSE;
1270 if (level >= ctx->Const.MaxTextureLevels)
1271 return GL_FALSE;
1272 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1273 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1274 return GL_FALSE;
1275 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1276 return GL_FALSE;
1277 }
1278 return GL_TRUE;
1279
1280 default:
1281 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1282 return GL_FALSE;
1283 }
1284 }
1285
1286
1287 /**
1288 * Check if the memory used by the texture would exceed the driver's limit.
1289 * This lets us support a max 3D texture size of 8K (for example) but
1290 * prevents allocating a full 8K x 8K x 8K texture.
1291 * XXX this could be rolled into the proxy texture size test (above) but
1292 * we don't have the actual texture internal format at that point.
1293 */
1294 static GLboolean
1295 legal_texture_size(struct gl_context *ctx, gl_format format,
1296 GLint width, GLint height, GLint depth)
1297 {
1298 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1299 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1300 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1301 }
1302
1303
1304 /**
1305 * Return true if the format is only valid for glCompressedTexImage.
1306 */
1307 static GLboolean
1308 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1309 {
1310 switch (format) {
1311 case GL_ETC1_RGB8_OES:
1312 return GL_TRUE;
1313 default:
1314 return GL_FALSE;
1315 }
1316 }
1317
1318
1319 /**
1320 * Helper function to determine whether a target and specific compression
1321 * format are supported.
1322 */
1323 static GLboolean
1324 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1325 GLenum intFormat)
1326 {
1327 (void) intFormat; /* not used yet */
1328
1329 switch (target) {
1330 case GL_TEXTURE_2D:
1331 case GL_PROXY_TEXTURE_2D:
1332 return GL_TRUE; /* true for any compressed format so far */
1333 case GL_PROXY_TEXTURE_CUBE_MAP:
1334 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1335 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1336 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1337 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1338 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1339 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1340 return ctx->Extensions.ARB_texture_cube_map;
1341 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1342 case GL_TEXTURE_2D_ARRAY_EXT:
1343 return (ctx->Extensions.MESA_texture_array ||
1344 ctx->Extensions.EXT_texture_array);
1345 default:
1346 return GL_FALSE;
1347 }
1348 }
1349
1350
1351 /**
1352 * Check if the given texture target value is legal for a
1353 * glTexImage1/2/3D call.
1354 */
1355 static GLboolean
1356 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1357 {
1358 switch (dims) {
1359 case 1:
1360 switch (target) {
1361 case GL_TEXTURE_1D:
1362 case GL_PROXY_TEXTURE_1D:
1363 return GL_TRUE;
1364 default:
1365 return GL_FALSE;
1366 }
1367 case 2:
1368 switch (target) {
1369 case GL_TEXTURE_2D:
1370 case GL_PROXY_TEXTURE_2D:
1371 return GL_TRUE;
1372 case GL_PROXY_TEXTURE_CUBE_MAP:
1373 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1374 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1375 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1376 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1377 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1378 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1379 return ctx->Extensions.ARB_texture_cube_map;
1380 case GL_TEXTURE_RECTANGLE_NV:
1381 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1382 return ctx->Extensions.NV_texture_rectangle;
1383 case GL_TEXTURE_1D_ARRAY_EXT:
1384 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1385 return (ctx->Extensions.MESA_texture_array ||
1386 ctx->Extensions.EXT_texture_array);
1387 default:
1388 return GL_FALSE;
1389 }
1390 case 3:
1391 switch (target) {
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 return GL_TRUE;
1395 case GL_TEXTURE_2D_ARRAY_EXT:
1396 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1397 return (ctx->Extensions.MESA_texture_array ||
1398 ctx->Extensions.EXT_texture_array);
1399 default:
1400 return GL_FALSE;
1401 }
1402 default:
1403 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1404 return GL_FALSE;
1405 }
1406 }
1407
1408
1409 /**
1410 * Check if the given texture target value is legal for a
1411 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1412 * The difference compared to legal_teximage_target() above is that
1413 * proxy targets are not supported.
1414 */
1415 static GLboolean
1416 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417 {
1418 switch (dims) {
1419 case 1:
1420 return target == GL_TEXTURE_1D;
1421 case 2:
1422 switch (target) {
1423 case GL_TEXTURE_2D:
1424 return GL_TRUE;
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431 return ctx->Extensions.ARB_texture_cube_map;
1432 case GL_TEXTURE_RECTANGLE_NV:
1433 return ctx->Extensions.NV_texture_rectangle;
1434 case GL_TEXTURE_1D_ARRAY_EXT:
1435 return (ctx->Extensions.MESA_texture_array ||
1436 ctx->Extensions.EXT_texture_array);
1437 default:
1438 return GL_FALSE;
1439 }
1440 case 3:
1441 switch (target) {
1442 case GL_TEXTURE_3D:
1443 return GL_TRUE;
1444 case GL_TEXTURE_2D_ARRAY_EXT:
1445 return (ctx->Extensions.MESA_texture_array ||
1446 ctx->Extensions.EXT_texture_array);
1447 default:
1448 return GL_FALSE;
1449 }
1450 default:
1451 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1452 dims);
1453 return GL_FALSE;
1454 }
1455 }
1456
1457
1458 /**
1459 * Helper function to determine if a texture object is mutable (in terms
1460 * of GL_ARB_texture_storage).
1461 */
1462 static GLboolean
1463 mutable_tex_object(struct gl_context *ctx, GLenum target)
1464 {
1465 if (ctx->Extensions.ARB_texture_storage) {
1466 struct gl_texture_object *texObj =
1467 _mesa_get_current_tex_object(ctx, target);
1468 return !texObj->Immutable;
1469 }
1470 return GL_TRUE;
1471 }
1472
1473
1474
1475 /**
1476 * Test the glTexImage[123]D() parameters for errors.
1477 *
1478 * \param ctx GL context.
1479 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1480 * \param target texture target given by the user.
1481 * \param level image level given by the user.
1482 * \param internalFormat internal format given by the user.
1483 * \param format pixel data format given by the user.
1484 * \param type pixel data type given by the user.
1485 * \param width image width given by the user.
1486 * \param height image height given by the user.
1487 * \param depth image depth given by the user.
1488 * \param border image border given by the user.
1489 *
1490 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1491 *
1492 * Verifies each of the parameters against the constants specified in
1493 * __struct gl_contextRec::Const and the supported extensions, and according
1494 * to the OpenGL specification.
1495 */
1496 static GLboolean
1497 texture_error_check( struct gl_context *ctx,
1498 GLuint dimensions, GLenum target,
1499 GLint level, GLint internalFormat,
1500 GLenum format, GLenum type,
1501 GLint width, GLint height,
1502 GLint depth, GLint border )
1503 {
1504 const GLenum proxyTarget = get_proxy_target(target);
1505 const GLboolean isProxy = target == proxyTarget;
1506 GLboolean sizeOK = GL_TRUE;
1507 GLboolean colorFormat;
1508
1509 /* Even though there are no color-index textures, we still have to support
1510 * uploading color-index data and remapping it to RGB via the
1511 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1512 */
1513 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1514
1515 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1516 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1517 if (!isProxy) {
1518 _mesa_error(ctx, GL_INVALID_VALUE,
1519 "glTexImage%dD(level=%d)", dimensions, level);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524 /* Check border */
1525 if (border < 0 || border > 1 ||
1526 ((target == GL_TEXTURE_RECTANGLE_NV ||
1527 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1528 if (!isProxy) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glTexImage%dD(border=%d)", dimensions, border);
1531 }
1532 return GL_TRUE;
1533 }
1534
1535 if (width < 0 || height < 0 || depth < 0) {
1536 if (!isProxy) {
1537 _mesa_error(ctx, GL_INVALID_VALUE,
1538 "glTexImage%dD(width, height or depth < 0)", dimensions);
1539 }
1540 return GL_TRUE;
1541 }
1542
1543 /* Do this simple check before calling the TestProxyTexImage() function */
1544 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1545 sizeOK = (width == height);
1546 }
1547
1548 /*
1549 * Use the proxy texture driver hook to see if the size/level/etc are
1550 * legal.
1551 */
1552 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1553 internalFormat, format,
1554 type, width, height,
1555 depth, border);
1556 if (!sizeOK) {
1557 if (!isProxy) {
1558 _mesa_error(ctx, GL_INVALID_VALUE,
1559 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1560 dimensions, level, width, height, depth);
1561 }
1562 return GL_TRUE;
1563 }
1564
1565 /* Check internalFormat */
1566 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1567 if (!isProxy) {
1568 _mesa_error(ctx, GL_INVALID_VALUE,
1569 "glTexImage%dD(internalFormat=%s)",
1570 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1571 }
1572 return GL_TRUE;
1573 }
1574
1575 /* Check incoming image format and type */
1576 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1577 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1578 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1579 * GL_EXT_texture_integer extension, some combinations should generate
1580 * GL_INVALID_ENUM instead (grr!).
1581 */
1582 if (!isProxy) {
1583 GLenum error = _mesa_is_integer_format(format)
1584 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1585 _mesa_error(ctx, error,
1586 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1587 dimensions, format, type);
1588 }
1589 return GL_TRUE;
1590 }
1591
1592 /* make sure internal format and format basically agree */
1593 colorFormat = _mesa_is_color_format(format);
1594 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1595 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1596 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1597 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1598 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1599 if (!isProxy)
1600 _mesa_error(ctx, GL_INVALID_OPERATION,
1601 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1602 dimensions, internalFormat, format);
1603 return GL_TRUE;
1604 }
1605
1606 /* additional checks for ycbcr textures */
1607 if (internalFormat == GL_YCBCR_MESA) {
1608 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1609 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1610 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1611 char message[100];
1612 _mesa_snprintf(message, sizeof(message),
1613 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1614 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1615 return GL_TRUE; /* error */
1616 }
1617 if (target != GL_TEXTURE_2D &&
1618 target != GL_PROXY_TEXTURE_2D &&
1619 target != GL_TEXTURE_RECTANGLE_NV &&
1620 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1621 if (!isProxy)
1622 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1623 return GL_TRUE;
1624 }
1625 if (border != 0) {
1626 if (!isProxy) {
1627 char message[100];
1628 _mesa_snprintf(message, sizeof(message),
1629 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1630 dimensions, border);
1631 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1632 }
1633 return GL_TRUE;
1634 }
1635 }
1636
1637 /* additional checks for depth textures */
1638 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1639 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1640 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1641 if (target != GL_TEXTURE_1D &&
1642 target != GL_PROXY_TEXTURE_1D &&
1643 target != GL_TEXTURE_2D &&
1644 target != GL_PROXY_TEXTURE_2D &&
1645 target != GL_TEXTURE_1D_ARRAY &&
1646 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1647 target != GL_TEXTURE_2D_ARRAY &&
1648 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1649 target != GL_TEXTURE_RECTANGLE_ARB &&
1650 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1651 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1652 (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_gpu_shader4))) {
1653 if (!isProxy)
1654 _mesa_error(ctx, GL_INVALID_ENUM,
1655 "glTexImage(target/internalFormat)");
1656 return GL_TRUE;
1657 }
1658 }
1659
1660 /* additional checks for compressed textures */
1661 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1662 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1663 if (!isProxy)
1664 _mesa_error(ctx, GL_INVALID_ENUM,
1665 "glTexImage%dD(target)", dimensions);
1666 return GL_TRUE;
1667 }
1668 if (compressedteximage_only_format(ctx, internalFormat)) {
1669 _mesa_error(ctx, GL_INVALID_OPERATION,
1670 "glTexImage%dD(no compression for format)", dimensions);
1671 return GL_TRUE;
1672 }
1673 if (border != 0) {
1674 if (!isProxy) {
1675 _mesa_error(ctx, GL_INVALID_OPERATION,
1676 "glTexImage%dD(border!=0)", dimensions);
1677 }
1678 return GL_TRUE;
1679 }
1680 }
1681
1682 /* additional checks for integer textures */
1683 if (ctx->Extensions.EXT_texture_integer &&
1684 (_mesa_is_integer_format(format) !=
1685 _mesa_is_integer_format(internalFormat))) {
1686 if (!isProxy) {
1687 _mesa_error(ctx, GL_INVALID_OPERATION,
1688 "glTexImage%dD(integer/non-integer format mismatch)",
1689 dimensions);
1690 }
1691 return GL_TRUE;
1692 }
1693
1694 if (!mutable_tex_object(ctx, target)) {
1695 _mesa_error(ctx, GL_INVALID_OPERATION,
1696 "glTexImage%dD(immutable texture)", dimensions);
1697 return GL_TRUE;
1698 }
1699
1700 /* if we get here, the parameters are OK */
1701 return GL_FALSE;
1702 }
1703
1704
1705 /**
1706 * Test glTexSubImage[123]D() parameters for errors.
1707 *
1708 * \param ctx GL context.
1709 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1710 * \param target texture target given by the user.
1711 * \param level image level given by the user.
1712 * \param xoffset sub-image x offset given by the user.
1713 * \param yoffset sub-image y offset given by the user.
1714 * \param zoffset sub-image z offset given by the user.
1715 * \param format pixel data format given by the user.
1716 * \param type pixel data type given by the user.
1717 * \param width image width given by the user.
1718 * \param height image height given by the user.
1719 * \param depth image depth given by the user.
1720 *
1721 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1722 *
1723 * Verifies each of the parameters against the constants specified in
1724 * __struct gl_contextRec::Const and the supported extensions, and according
1725 * to the OpenGL specification.
1726 */
1727 static GLboolean
1728 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1729 GLenum target, GLint level,
1730 GLint xoffset, GLint yoffset, GLint zoffset,
1731 GLint width, GLint height, GLint depth,
1732 GLenum format, GLenum type )
1733 {
1734 /* Basic level check */
1735 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1736 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1737 return GL_TRUE;
1738 }
1739
1740 /* Check for negative sizes */
1741 if (width < 0) {
1742 _mesa_error(ctx, GL_INVALID_VALUE,
1743 "glTexSubImage%dD(width=%d)", dimensions, width);
1744 return GL_TRUE;
1745 }
1746 if (height < 0 && dimensions > 1) {
1747 _mesa_error(ctx, GL_INVALID_VALUE,
1748 "glTexSubImage%dD(height=%d)", dimensions, height);
1749 return GL_TRUE;
1750 }
1751 if (depth < 0 && dimensions > 2) {
1752 _mesa_error(ctx, GL_INVALID_VALUE,
1753 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1754 return GL_TRUE;
1755 }
1756
1757 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1758 /* As with the glTexImage2D check above, the error code here
1759 * depends on texture integer.
1760 */
1761 GLenum error = _mesa_is_integer_format(format)
1762 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1763 _mesa_error(ctx, error,
1764 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1765 dimensions, format, type);
1766 return GL_TRUE;
1767 }
1768
1769 return GL_FALSE;
1770 }
1771
1772
1773 /**
1774 * Do second part of glTexSubImage which depends on the destination texture.
1775 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1776 */
1777 static GLboolean
1778 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1779 GLenum target, GLint level,
1780 GLint xoffset, GLint yoffset, GLint zoffset,
1781 GLint width, GLint height, GLint depth,
1782 GLenum format, GLenum type,
1783 const struct gl_texture_image *destTex )
1784 {
1785 if (!destTex) {
1786 /* undefined image level */
1787 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1788 return GL_TRUE;
1789 }
1790
1791 if (xoffset < -((GLint)destTex->Border)) {
1792 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1793 dimensions);
1794 return GL_TRUE;
1795 }
1796 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1797 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1798 dimensions);
1799 return GL_TRUE;
1800 }
1801 if (dimensions > 1) {
1802 if (yoffset < -((GLint)destTex->Border)) {
1803 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1804 dimensions);
1805 return GL_TRUE;
1806 }
1807 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1808 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1809 dimensions);
1810 return GL_TRUE;
1811 }
1812 }
1813 if (dimensions > 2) {
1814 if (zoffset < -((GLint)destTex->Border)) {
1815 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1816 return GL_TRUE;
1817 }
1818 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1819 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1820 return GL_TRUE;
1821 }
1822 }
1823
1824 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1825 GLuint bw, bh;
1826
1827 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glTexSubImage%dD(no compression for format)", dimensions);
1830 return GL_TRUE;
1831 }
1832
1833 /* do tests which depend on compression block size */
1834 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1835
1836 /* offset must be multiple of block size */
1837 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1838 _mesa_error(ctx, GL_INVALID_OPERATION,
1839 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1840 dimensions, xoffset, yoffset);
1841 return GL_TRUE;
1842 }
1843 /* size must be multiple of bw by bh or equal to whole texture size */
1844 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1845 _mesa_error(ctx, GL_INVALID_OPERATION,
1846 "glTexSubImage%dD(width = %d)", dimensions, width);
1847 return GL_TRUE;
1848 }
1849 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1850 _mesa_error(ctx, GL_INVALID_OPERATION,
1851 "glTexSubImage%dD(height = %d)", dimensions, height);
1852 return GL_TRUE;
1853 }
1854 }
1855
1856 return GL_FALSE;
1857 }
1858
1859
1860 /**
1861 * Test glCopyTexImage[12]D() parameters for errors.
1862 *
1863 * \param ctx GL context.
1864 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1865 * \param target texture target given by the user.
1866 * \param level image level given by the user.
1867 * \param internalFormat internal format given by the user.
1868 * \param width image width given by the user.
1869 * \param height image height given by the user.
1870 * \param border texture border.
1871 *
1872 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1873 *
1874 * Verifies each of the parameters against the constants specified in
1875 * __struct gl_contextRec::Const and the supported extensions, and according
1876 * to the OpenGL specification.
1877 */
1878 static GLboolean
1879 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1880 GLenum target, GLint level, GLint internalFormat,
1881 GLint width, GLint height, GLint border )
1882 {
1883 const GLenum proxyTarget = get_proxy_target(target);
1884 const GLenum type = GL_FLOAT;
1885 GLboolean sizeOK;
1886 GLint baseFormat;
1887
1888 /* check target */
1889 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1890 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1891 dimensions, _mesa_lookup_enum_by_nr(target));
1892 return GL_TRUE;
1893 }
1894
1895 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1896 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1897 _mesa_error(ctx, GL_INVALID_VALUE,
1898 "glCopyTexImage%dD(level=%d)", dimensions, level);
1899 return GL_TRUE;
1900 }
1901
1902 /* Check that the source buffer is complete */
1903 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
1904 if (ctx->ReadBuffer->_Status == 0) {
1905 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1906 }
1907 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1908 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1909 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1910 return GL_TRUE;
1911 }
1912
1913 if (ctx->ReadBuffer->Visual.samples > 0) {
1914 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
1915 "glCopyTexImage%dD(multisample FBO)",
1916 dimensions);
1917 return GL_TRUE;
1918 }
1919 }
1920
1921 /* Check border */
1922 if (border < 0 || border > 1 ||
1923 ((target == GL_TEXTURE_RECTANGLE_NV ||
1924 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1925 return GL_TRUE;
1926 }
1927
1928 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1929 if (baseFormat < 0) {
1930 _mesa_error(ctx, GL_INVALID_VALUE,
1931 "glCopyTexImage%dD(internalFormat)", dimensions);
1932 return GL_TRUE;
1933 }
1934
1935 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1936 _mesa_error(ctx, GL_INVALID_OPERATION,
1937 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1938 return GL_TRUE;
1939 }
1940
1941 /* Do size, level checking */
1942 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1943 ? (width == height) : 1;
1944
1945 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1946 internalFormat, baseFormat,
1947 type, width, height,
1948 1, border);
1949
1950 if (!sizeOK) {
1951 if (dimensions == 1) {
1952 _mesa_error(ctx, GL_INVALID_VALUE,
1953 "glCopyTexImage1D(width=%d)", width);
1954 }
1955 else {
1956 ASSERT(dimensions == 2);
1957 _mesa_error(ctx, GL_INVALID_VALUE,
1958 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1959 }
1960 return GL_TRUE;
1961 }
1962
1963 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1964 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_ENUM,
1966 "glCopyTexImage%dD(target)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (compressedteximage_only_format(ctx, internalFormat)) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glCopyTexImage%dD(no compression for format)", dimensions);
1972 return GL_TRUE;
1973 }
1974 if (border != 0) {
1975 _mesa_error(ctx, GL_INVALID_OPERATION,
1976 "glCopyTexImage%dD(border!=0)", dimensions);
1977 return GL_TRUE;
1978 }
1979 }
1980
1981 if (!mutable_tex_object(ctx, target)) {
1982 _mesa_error(ctx, GL_INVALID_OPERATION,
1983 "glCopyTexImage%dD(immutable texture)", dimensions);
1984 return GL_TRUE;
1985 }
1986
1987 /* if we get here, the parameters are OK */
1988 return GL_FALSE;
1989 }
1990
1991
1992 /**
1993 * Test glCopyTexSubImage[12]D() parameters for errors.
1994 * Note that this is the first part of error checking.
1995 * See also copytexsubimage_error_check2() below for the second part.
1996 *
1997 * \param ctx GL context.
1998 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1999 * \param target texture target given by the user.
2000 * \param level image level given by the user.
2001 *
2002 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2003 */
2004 static GLboolean
2005 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2006 GLenum target, GLint level)
2007 {
2008 /* Check that the source buffer is complete */
2009 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2010 if (ctx->ReadBuffer->_Status == 0) {
2011 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2012 }
2013 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2014 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2015 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2016 return GL_TRUE;
2017 }
2018
2019 if (ctx->ReadBuffer->Visual.samples > 0) {
2020 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION,
2021 "glCopyTexSubImage%dD(multisample FBO)",
2022 dimensions);
2023 return GL_TRUE;
2024 }
2025 }
2026
2027 /* check target (proxies not allowed) */
2028 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2029 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2030 dimensions, _mesa_lookup_enum_by_nr(target));
2031 return GL_TRUE;
2032 }
2033
2034 /* Check level */
2035 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2036 _mesa_error(ctx, GL_INVALID_VALUE,
2037 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2038 return GL_TRUE;
2039 }
2040
2041 return GL_FALSE;
2042 }
2043
2044
2045 /**
2046 * Second part of error checking for glCopyTexSubImage[12]D().
2047 * \param xoffset sub-image x offset given by the user.
2048 * \param yoffset sub-image y offset given by the user.
2049 * \param zoffset sub-image z offset given by the user.
2050 * \param width image width given by the user.
2051 * \param height image height given by the user.
2052 */
2053 static GLboolean
2054 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2055 GLenum target, GLint level,
2056 GLint xoffset, GLint yoffset, GLint zoffset,
2057 GLsizei width, GLsizei height,
2058 const struct gl_texture_image *teximage )
2059 {
2060 /* check that dest tex image exists */
2061 if (!teximage) {
2062 _mesa_error(ctx, GL_INVALID_OPERATION,
2063 "glCopyTexSubImage%dD(undefined texture level: %d)",
2064 dimensions, level);
2065 return GL_TRUE;
2066 }
2067
2068 /* Check size */
2069 if (width < 0) {
2070 _mesa_error(ctx, GL_INVALID_VALUE,
2071 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2072 return GL_TRUE;
2073 }
2074 if (dimensions > 1 && height < 0) {
2075 _mesa_error(ctx, GL_INVALID_VALUE,
2076 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2077 return GL_TRUE;
2078 }
2079
2080 /* check x/y offsets */
2081 if (xoffset < -((GLint)teximage->Border)) {
2082 _mesa_error(ctx, GL_INVALID_VALUE,
2083 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2084 return GL_TRUE;
2085 }
2086 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2087 _mesa_error(ctx, GL_INVALID_VALUE,
2088 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2089 return GL_TRUE;
2090 }
2091 if (dimensions > 1) {
2092 if (yoffset < -((GLint)teximage->Border)) {
2093 _mesa_error(ctx, GL_INVALID_VALUE,
2094 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2095 return GL_TRUE;
2096 }
2097 /* NOTE: we're adding the border here, not subtracting! */
2098 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2099 _mesa_error(ctx, GL_INVALID_VALUE,
2100 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2101 return GL_TRUE;
2102 }
2103 }
2104
2105 /* check z offset */
2106 if (dimensions > 2) {
2107 if (zoffset < -((GLint)teximage->Border)) {
2108 _mesa_error(ctx, GL_INVALID_VALUE,
2109 "glCopyTexSubImage%dD(zoffset)", dimensions);
2110 return GL_TRUE;
2111 }
2112 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2113 _mesa_error(ctx, GL_INVALID_VALUE,
2114 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2115 return GL_TRUE;
2116 }
2117 }
2118
2119 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2120 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2121 _mesa_error(ctx, GL_INVALID_OPERATION,
2122 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2123 return GL_TRUE;
2124 }
2125 /* offset must be multiple of 4 */
2126 if ((xoffset & 3) || (yoffset & 3)) {
2127 _mesa_error(ctx, GL_INVALID_VALUE,
2128 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2129 return GL_TRUE;
2130 }
2131 /* size must be multiple of 4 */
2132 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2133 _mesa_error(ctx, GL_INVALID_VALUE,
2134 "glCopyTexSubImage%dD(width)", dimensions);
2135 return GL_TRUE;
2136 }
2137 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2138 _mesa_error(ctx, GL_INVALID_VALUE,
2139 "glCopyTexSubImage%dD(height)", dimensions);
2140 return GL_TRUE;
2141 }
2142 }
2143
2144 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2145 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2146 return GL_TRUE;
2147 }
2148
2149 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2150 _mesa_error(ctx, GL_INVALID_OPERATION,
2151 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2152 dimensions, teximage->_BaseFormat);
2153 return GL_TRUE;
2154 }
2155
2156 /* If copying into an integer texture, the source buffer must also be
2157 * integer-valued.
2158 */
2159 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2160 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2161 if (!_mesa_is_format_integer_color(rb->Format)) {
2162 _mesa_error(ctx, GL_INVALID_OPERATION,
2163 "glCopyTexSubImage%dD(source buffer is not integer format)",
2164 dimensions);
2165 return GL_TRUE;
2166 }
2167 }
2168
2169 /* if we get here, the parameters are OK */
2170 return GL_FALSE;
2171 }
2172
2173
2174 /** Callback info for walking over FBO hash table */
2175 struct cb_info
2176 {
2177 struct gl_context *ctx;
2178 struct gl_texture_object *texObj;
2179 GLuint level, face;
2180 };
2181
2182
2183 /**
2184 * Check render to texture callback. Called from _mesa_HashWalk().
2185 */
2186 static void
2187 check_rtt_cb(GLuint key, void *data, void *userData)
2188 {
2189 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2190 const struct cb_info *info = (struct cb_info *) userData;
2191 struct gl_context *ctx = info->ctx;
2192 const struct gl_texture_object *texObj = info->texObj;
2193 const GLuint level = info->level, face = info->face;
2194
2195 /* If this is a user-created FBO */
2196 if (_mesa_is_user_fbo(fb)) {
2197 GLuint i;
2198 /* check if any of the FBO's attachments point to 'texObj' */
2199 for (i = 0; i < BUFFER_COUNT; i++) {
2200 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2201 if (att->Type == GL_TEXTURE &&
2202 att->Texture == texObj &&
2203 att->TextureLevel == level &&
2204 att->CubeMapFace == face) {
2205 ASSERT(_mesa_get_attachment_teximage(att));
2206 /* Tell driver about the new renderbuffer texture */
2207 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2208 /* Mark fb status as indeterminate to force re-validation */
2209 fb->_Status = 0;
2210 }
2211 }
2212 }
2213 }
2214
2215
2216 /**
2217 * When a texture image is specified we have to check if it's bound to
2218 * any framebuffer objects (render to texture) in order to detect changes
2219 * in size or format since that effects FBO completeness.
2220 * Any FBOs rendering into the texture must be re-validated.
2221 */
2222 void
2223 _mesa_update_fbo_texture(struct gl_context *ctx,
2224 struct gl_texture_object *texObj,
2225 GLuint face, GLuint level)
2226 {
2227 /* Only check this texture if it's been marked as RenderToTexture */
2228 if (texObj->_RenderToTexture) {
2229 struct cb_info info;
2230 info.ctx = ctx;
2231 info.texObj = texObj;
2232 info.level = level;
2233 info.face = face;
2234 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2235 }
2236 }
2237
2238
2239 /**
2240 * If the texture object's GenerateMipmap flag is set and we've
2241 * changed the texture base level image, regenerate the rest of the
2242 * mipmap levels now.
2243 */
2244 static inline void
2245 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2246 struct gl_texture_object *texObj, GLint level)
2247 {
2248 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2249 if (texObj->GenerateMipmap &&
2250 level == texObj->BaseLevel &&
2251 level < texObj->MaxLevel) {
2252 ASSERT(ctx->Driver.GenerateMipmap);
2253 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2254 }
2255 }
2256
2257
2258 /** Debug helper: override the user-requested internal format */
2259 static GLenum
2260 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2261 {
2262 #if 0
2263 if (internalFormat == GL_RGBA16F_ARB ||
2264 internalFormat == GL_RGBA32F_ARB) {
2265 printf("Convert rgba float tex to int %d x %d\n", width, height);
2266 return GL_RGBA;
2267 }
2268 else if (internalFormat == GL_RGB16F_ARB ||
2269 internalFormat == GL_RGB32F_ARB) {
2270 printf("Convert rgb float tex to int %d x %d\n", width, height);
2271 return GL_RGB;
2272 }
2273 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2274 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2275 printf("Convert luminance float tex to int %d x %d\n", width, height);
2276 return GL_LUMINANCE_ALPHA;
2277 }
2278 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2279 internalFormat == GL_LUMINANCE32F_ARB) {
2280 printf("Convert luminance float tex to int %d x %d\n", width, height);
2281 return GL_LUMINANCE;
2282 }
2283 else if (internalFormat == GL_ALPHA16F_ARB ||
2284 internalFormat == GL_ALPHA32F_ARB) {
2285 printf("Convert luminance float tex to int %d x %d\n", width, height);
2286 return GL_ALPHA;
2287 }
2288 /*
2289 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2290 internalFormat = GL_RGBA;
2291 }
2292 */
2293 else {
2294 return internalFormat;
2295 }
2296 #else
2297 return internalFormat;
2298 #endif
2299 }
2300
2301
2302 /**
2303 * Choose the actual hardware format for a texture image.
2304 * Try to use the same format as the previous image level when possible.
2305 * Otherwise, ask the driver for the best format.
2306 * It's important to try to choose a consistant format for all levels
2307 * for efficient texture memory layout/allocation. In particular, this
2308 * comes up during automatic mipmap generation.
2309 */
2310 gl_format
2311 _mesa_choose_texture_format(struct gl_context *ctx,
2312 struct gl_texture_object *texObj,
2313 GLenum target, GLint level,
2314 GLenum internalFormat, GLenum format, GLenum type)
2315 {
2316 gl_format f;
2317
2318 /* see if we've already chosen a format for the previous level */
2319 if (level > 0) {
2320 struct gl_texture_image *prevImage =
2321 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2322 /* See if the prev level is defined and has an internal format which
2323 * matches the new internal format.
2324 */
2325 if (prevImage &&
2326 prevImage->Width > 0 &&
2327 prevImage->InternalFormat == internalFormat) {
2328 /* use the same format */
2329 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2330 return prevImage->TexFormat;
2331 }
2332 }
2333
2334 /* choose format from scratch */
2335 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2336 ASSERT(f != MESA_FORMAT_NONE);
2337 return f;
2338 }
2339
2340 /**
2341 * Adjust pixel unpack params and image dimensions to strip off the
2342 * texture border.
2343 *
2344 * Gallium and intel don't support texture borders. They've seldem been used
2345 * and seldom been implemented correctly anyway.
2346 *
2347 * \param unpackNew returns the new pixel unpack parameters
2348 */
2349 static void
2350 strip_texture_border(GLint *border,
2351 GLint *width, GLint *height, GLint *depth,
2352 const struct gl_pixelstore_attrib *unpack,
2353 struct gl_pixelstore_attrib *unpackNew)
2354 {
2355 assert(*border > 0); /* sanity check */
2356
2357 *unpackNew = *unpack;
2358
2359 if (unpackNew->RowLength == 0)
2360 unpackNew->RowLength = *width;
2361
2362 if (depth && unpackNew->ImageHeight == 0)
2363 unpackNew->ImageHeight = *height;
2364
2365 unpackNew->SkipPixels += *border;
2366 if (height)
2367 unpackNew->SkipRows += *border;
2368 if (depth)
2369 unpackNew->SkipImages += *border;
2370
2371 assert(*width >= 3);
2372 *width = *width - 2 * *border;
2373 if (height && *height >= 3)
2374 *height = *height - 2 * *border;
2375 if (depth && *depth >= 3)
2376 *depth = *depth - 2 * *border;
2377 *border = 0;
2378 }
2379
2380 /**
2381 * Common code to implement all the glTexImage1D/2D/3D functions.
2382 */
2383 static void
2384 teximage(struct gl_context *ctx, GLuint dims,
2385 GLenum target, GLint level, GLint internalFormat,
2386 GLsizei width, GLsizei height, GLsizei depth,
2387 GLint border, GLenum format, GLenum type,
2388 const GLvoid *pixels)
2389 {
2390 GLboolean error;
2391 struct gl_pixelstore_attrib unpack_no_border;
2392 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2393
2394 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2395
2396 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2397 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2398 dims,
2399 _mesa_lookup_enum_by_nr(target), level,
2400 _mesa_lookup_enum_by_nr(internalFormat),
2401 width, height, depth, border,
2402 _mesa_lookup_enum_by_nr(format),
2403 _mesa_lookup_enum_by_nr(type), pixels);
2404
2405 internalFormat = override_internal_format(internalFormat, width, height);
2406
2407 /* target error checking */
2408 if (!legal_teximage_target(ctx, dims, target)) {
2409 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2410 dims, _mesa_lookup_enum_by_nr(target));
2411 return;
2412 }
2413
2414 /* general error checking */
2415 error = texture_error_check(ctx, dims, target, level, internalFormat,
2416 format, type, width, height, depth, border);
2417
2418 if (_mesa_is_proxy_texture(target)) {
2419 /* Proxy texture: just clear or set state depending on error checking */
2420 struct gl_texture_image *texImage =
2421 _mesa_get_proxy_tex_image(ctx, target, level);
2422
2423 if (error) {
2424 /* when error, clear all proxy texture image parameters */
2425 if (texImage)
2426 clear_teximage_fields(texImage);
2427 }
2428 else {
2429 /* no error, set the tex image parameters */
2430 struct gl_texture_object *texObj =
2431 _mesa_get_current_tex_object(ctx, target);
2432 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2433 target, level,
2434 internalFormat,
2435 format, type);
2436
2437 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2438 _mesa_init_teximage_fields(ctx, texImage, width, height,
2439 depth, border, internalFormat,
2440 texFormat);
2441 }
2442 else if (texImage) {
2443 clear_teximage_fields(texImage);
2444 }
2445 }
2446 }
2447 else {
2448 /* non-proxy target */
2449 const GLuint face = _mesa_tex_target_to_face(target);
2450 struct gl_texture_object *texObj;
2451 struct gl_texture_image *texImage;
2452
2453 if (error) {
2454 return; /* error was recorded */
2455 }
2456
2457 /* Allow a hardware driver to just strip out the border, to provide
2458 * reliable but slightly incorrect hardware rendering instead of
2459 * rarely-tested software fallback rendering.
2460 */
2461 if (border && ctx->Const.StripTextureBorder) {
2462 strip_texture_border(&border, &width, &height, &depth, unpack,
2463 &unpack_no_border);
2464 unpack = &unpack_no_border;
2465 }
2466
2467 if (ctx->NewState & _NEW_PIXEL)
2468 _mesa_update_state(ctx);
2469
2470 texObj = _mesa_get_current_tex_object(ctx, target);
2471
2472 _mesa_lock_texture(ctx, texObj);
2473 {
2474 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2475
2476 if (!texImage) {
2477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2478 }
2479 else {
2480 gl_format texFormat;
2481
2482 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2483
2484 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2485 internalFormat, format,
2486 type);
2487
2488 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2489 _mesa_init_teximage_fields(ctx, texImage,
2490 width, height, depth,
2491 border, internalFormat, texFormat);
2492
2493 /* Give the texture to the driver. <pixels> may be null. */
2494 ASSERT(ctx->Driver.TexImage3D);
2495 switch (dims) {
2496 case 1:
2497 ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
2498 width, border, format,
2499 type, pixels, unpack);
2500 break;
2501 case 2:
2502 ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
2503 width, height, border, format,
2504 type, pixels, unpack);
2505 break;
2506 case 3:
2507 ctx->Driver.TexImage3D(ctx, texImage, internalFormat,
2508 width, height, depth, border, format,
2509 type, pixels, unpack);
2510 break;
2511 default:
2512 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2513 }
2514
2515 check_gen_mipmap(ctx, target, texObj, level);
2516
2517 _mesa_update_fbo_texture(ctx, texObj, face, level);
2518
2519 /* state update */
2520 texObj->_Complete = GL_FALSE;
2521 ctx->NewState |= _NEW_TEXTURE;
2522 }
2523 else {
2524 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2525 }
2526 }
2527 }
2528 _mesa_unlock_texture(ctx, texObj);
2529 }
2530 }
2531
2532
2533 /*
2534 * Called from the API. Note that width includes the border.
2535 */
2536 void GLAPIENTRY
2537 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2538 GLsizei width, GLint border, GLenum format,
2539 GLenum type, const GLvoid *pixels )
2540 {
2541 GET_CURRENT_CONTEXT(ctx);
2542 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2543 border, format, type, pixels);
2544 }
2545
2546
2547 void GLAPIENTRY
2548 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2549 GLsizei width, GLsizei height, GLint border,
2550 GLenum format, GLenum type,
2551 const GLvoid *pixels )
2552 {
2553 GET_CURRENT_CONTEXT(ctx);
2554 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2555 border, format, type, pixels);
2556 }
2557
2558
2559 /*
2560 * Called by the API or display list executor.
2561 * Note that width and height include the border.
2562 */
2563 void GLAPIENTRY
2564 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2565 GLsizei width, GLsizei height, GLsizei depth,
2566 GLint border, GLenum format, GLenum type,
2567 const GLvoid *pixels )
2568 {
2569 GET_CURRENT_CONTEXT(ctx);
2570 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2571 border, format, type, pixels);
2572 }
2573
2574
2575 void GLAPIENTRY
2576 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2577 GLsizei width, GLsizei height, GLsizei depth,
2578 GLint border, GLenum format, GLenum type,
2579 const GLvoid *pixels )
2580 {
2581 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2582 depth, border, format, type, pixels);
2583 }
2584
2585
2586 #if FEATURE_OES_EGL_image
2587 void GLAPIENTRY
2588 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2589 {
2590 struct gl_texture_object *texObj;
2591 struct gl_texture_image *texImage;
2592 GET_CURRENT_CONTEXT(ctx);
2593 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2594
2595 if ((target == GL_TEXTURE_2D &&
2596 !ctx->Extensions.OES_EGL_image) ||
2597 (target == GL_TEXTURE_EXTERNAL_OES &&
2598 !ctx->Extensions.OES_EGL_image_external)) {
2599 _mesa_error(ctx, GL_INVALID_ENUM,
2600 "glEGLImageTargetTexture2D(target=%d)", target);
2601 return;
2602 }
2603
2604 if (ctx->NewState & _NEW_PIXEL)
2605 _mesa_update_state(ctx);
2606
2607 texObj = _mesa_get_current_tex_object(ctx, target);
2608 _mesa_lock_texture(ctx, texObj);
2609
2610 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2611 if (!texImage) {
2612 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2613 } else {
2614 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2615
2616 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2617 texObj, texImage, image);
2618
2619 /* state update */
2620 texObj->_Complete = GL_FALSE;
2621 ctx->NewState |= _NEW_TEXTURE;
2622 }
2623 _mesa_unlock_texture(ctx, texObj);
2624
2625 }
2626 #endif
2627
2628
2629
2630 /**
2631 * Implement all the glTexSubImage1/2/3D() functions.
2632 */
2633 static void
2634 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2635 GLint xoffset, GLint yoffset, GLint zoffset,
2636 GLsizei width, GLsizei height, GLsizei depth,
2637 GLenum format, GLenum type, const GLvoid *pixels )
2638 {
2639 struct gl_texture_object *texObj;
2640 struct gl_texture_image *texImage;
2641
2642 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2643
2644 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2645 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2646 dims,
2647 _mesa_lookup_enum_by_nr(target), level,
2648 xoffset, yoffset, zoffset, width, height, depth,
2649 _mesa_lookup_enum_by_nr(format),
2650 _mesa_lookup_enum_by_nr(type), pixels);
2651
2652 /* check target (proxies not allowed) */
2653 if (!legal_texsubimage_target(ctx, dims, target)) {
2654 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2655 dims, _mesa_lookup_enum_by_nr(target));
2656 return;
2657 }
2658
2659 if (ctx->NewState & _NEW_PIXEL)
2660 _mesa_update_state(ctx);
2661
2662 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2663 width, height, depth, format, type)) {
2664 return; /* error was detected */
2665 }
2666
2667 texObj = _mesa_get_current_tex_object(ctx, target);
2668
2669 _mesa_lock_texture(ctx, texObj);
2670 {
2671 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2672
2673 if (subtexture_error_check2(ctx, dims, target, level,
2674 xoffset, yoffset, zoffset,
2675 width, height, depth,
2676 format, type, texImage)) {
2677 /* error was recorded */
2678 }
2679 else if (width > 0 && height > 0 && depth > 0) {
2680 /* If we have a border, offset=-1 is legal. Bias by border width. */
2681 switch (dims) {
2682 case 3:
2683 zoffset += texImage->Border;
2684 /* fall-through */
2685 case 2:
2686 yoffset += texImage->Border;
2687 /* fall-through */
2688 case 1:
2689 xoffset += texImage->Border;
2690 }
2691
2692 switch (dims) {
2693 case 1:
2694 ctx->Driver.TexSubImage1D(ctx, texImage,
2695 xoffset, width,
2696 format, type, pixels, &ctx->Unpack);
2697 break;
2698 case 2:
2699 ctx->Driver.TexSubImage2D(ctx, texImage,
2700 xoffset, yoffset, width, height,
2701 format, type, pixels, &ctx->Unpack);
2702 break;
2703 case 3:
2704 ctx->Driver.TexSubImage3D(ctx, texImage,
2705 xoffset, yoffset, zoffset,
2706 width, height, depth,
2707 format, type, pixels, &ctx->Unpack);
2708 break;
2709 default:
2710 _mesa_problem(ctx, "unexpected dims in subteximage()");
2711 }
2712
2713 check_gen_mipmap(ctx, target, texObj, level);
2714
2715 ctx->NewState |= _NEW_TEXTURE;
2716 }
2717 }
2718 _mesa_unlock_texture(ctx, texObj);
2719 }
2720
2721
2722 void GLAPIENTRY
2723 _mesa_TexSubImage1D( GLenum target, GLint level,
2724 GLint xoffset, GLsizei width,
2725 GLenum format, GLenum type,
2726 const GLvoid *pixels )
2727 {
2728 GET_CURRENT_CONTEXT(ctx);
2729 texsubimage(ctx, 1, target, level,
2730 xoffset, 0, 0,
2731 width, 1, 1,
2732 format, type, pixels);
2733 }
2734
2735
2736 void GLAPIENTRY
2737 _mesa_TexSubImage2D( GLenum target, GLint level,
2738 GLint xoffset, GLint yoffset,
2739 GLsizei width, GLsizei height,
2740 GLenum format, GLenum type,
2741 const GLvoid *pixels )
2742 {
2743 GET_CURRENT_CONTEXT(ctx);
2744 texsubimage(ctx, 2, target, level,
2745 xoffset, yoffset, 0,
2746 width, height, 1,
2747 format, type, pixels);
2748 }
2749
2750
2751
2752 void GLAPIENTRY
2753 _mesa_TexSubImage3D( GLenum target, GLint level,
2754 GLint xoffset, GLint yoffset, GLint zoffset,
2755 GLsizei width, GLsizei height, GLsizei depth,
2756 GLenum format, GLenum type,
2757 const GLvoid *pixels )
2758 {
2759 GET_CURRENT_CONTEXT(ctx);
2760 texsubimage(ctx, 3, target, level,
2761 xoffset, yoffset, zoffset,
2762 width, height, depth,
2763 format, type, pixels);
2764 }
2765
2766
2767
2768 /**
2769 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2770 * from. This depends on whether the texture contains color or depth values.
2771 */
2772 static struct gl_renderbuffer *
2773 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2774 {
2775 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2776 /* reading from depth/stencil buffer */
2777 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2778 }
2779 else {
2780 /* copying from color buffer */
2781 return ctx->ReadBuffer->_ColorReadBuffer;
2782 }
2783 }
2784
2785
2786
2787 /**
2788 * Implement the glCopyTexImage1/2D() functions.
2789 */
2790 static void
2791 copyteximage(struct gl_context *ctx, GLuint dims,
2792 GLenum target, GLint level, GLenum internalFormat,
2793 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2794 {
2795 struct gl_texture_object *texObj;
2796 struct gl_texture_image *texImage;
2797 const GLuint face = _mesa_tex_target_to_face(target);
2798
2799 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2800
2801 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2802 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2803 dims,
2804 _mesa_lookup_enum_by_nr(target), level,
2805 _mesa_lookup_enum_by_nr(internalFormat),
2806 x, y, width, height, border);
2807
2808 if (ctx->NewState & NEW_COPY_TEX_STATE)
2809 _mesa_update_state(ctx);
2810
2811 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2812 width, height, border))
2813 return;
2814
2815 texObj = _mesa_get_current_tex_object(ctx, target);
2816
2817 if (border && ctx->Const.StripTextureBorder) {
2818 x += border;
2819 width -= border * 2;
2820 if (dims == 2) {
2821 y += border;
2822 height -= border * 2;
2823 }
2824 border = 0;
2825 }
2826
2827 _mesa_lock_texture(ctx, texObj);
2828 {
2829 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2830
2831 if (!texImage) {
2832 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2833 }
2834 else {
2835 /* choose actual hw format */
2836 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2837 target, level,
2838 internalFormat,
2839 GL_NONE, GL_NONE);
2840
2841 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2842 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2843
2844 /* Free old texture image */
2845 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2846
2847 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2848 border, internalFormat, texFormat);
2849
2850 /* Allocate texture memory (no pixel data yet) */
2851 if (dims == 1) {
2852 ctx->Driver.TexImage1D(ctx, texImage, internalFormat,
2853 width, border, GL_NONE, GL_NONE, NULL,
2854 &ctx->Unpack);
2855 }
2856 else {
2857 ctx->Driver.TexImage2D(ctx, texImage, internalFormat,
2858 width, height, border, GL_NONE, GL_NONE,
2859 NULL, &ctx->Unpack);
2860 }
2861
2862 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2863 &width, &height)) {
2864 struct gl_renderbuffer *srcRb =
2865 get_copy_tex_image_source(ctx, texImage->TexFormat);
2866
2867 if (dims == 1)
2868 ctx->Driver.CopyTexSubImage1D(ctx, texImage, dstX,
2869 srcRb, srcX, srcY, width);
2870
2871 else
2872 ctx->Driver.CopyTexSubImage2D(ctx, texImage, dstX, dstY,
2873 srcRb, srcX, srcY, width, height);
2874 }
2875
2876 check_gen_mipmap(ctx, target, texObj, level);
2877
2878 _mesa_update_fbo_texture(ctx, texObj, face, level);
2879
2880 /* state update */
2881 texObj->_Complete = GL_FALSE;
2882 ctx->NewState |= _NEW_TEXTURE;
2883 }
2884 else {
2885 /* probably too large of image */
2886 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2887 }
2888 }
2889 }
2890 _mesa_unlock_texture(ctx, texObj);
2891 }
2892
2893
2894
2895 void GLAPIENTRY
2896 _mesa_CopyTexImage1D( GLenum target, GLint level,
2897 GLenum internalFormat,
2898 GLint x, GLint y,
2899 GLsizei width, GLint border )
2900 {
2901 GET_CURRENT_CONTEXT(ctx);
2902 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2903 }
2904
2905
2906
2907 void GLAPIENTRY
2908 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2909 GLint x, GLint y, GLsizei width, GLsizei height,
2910 GLint border )
2911 {
2912 GET_CURRENT_CONTEXT(ctx);
2913 copyteximage(ctx, 2, target, level, internalFormat,
2914 x, y, width, height, border);
2915 }
2916
2917
2918
2919 /**
2920 * Implementation for glCopyTexSubImage1/2/3D() functions.
2921 */
2922 static void
2923 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2924 GLint xoffset, GLint yoffset, GLint zoffset,
2925 GLint x, GLint y, GLsizei width, GLsizei height)
2926 {
2927 struct gl_texture_object *texObj;
2928 struct gl_texture_image *texImage;
2929
2930 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2931
2932 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2933 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2934 dims,
2935 _mesa_lookup_enum_by_nr(target),
2936 level, xoffset, yoffset, zoffset, x, y, width, height);
2937
2938 if (ctx->NewState & NEW_COPY_TEX_STATE)
2939 _mesa_update_state(ctx);
2940
2941 if (copytexsubimage_error_check1(ctx, dims, target, level))
2942 return;
2943
2944 texObj = _mesa_get_current_tex_object(ctx, target);
2945
2946 _mesa_lock_texture(ctx, texObj);
2947 {
2948 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2949
2950 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2951 zoffset, width, height, texImage)) {
2952 /* error was recored */
2953 }
2954 else {
2955 /* If we have a border, offset=-1 is legal. Bias by border width. */
2956 switch (dims) {
2957 case 3:
2958 zoffset += texImage->Border;
2959 /* fall-through */
2960 case 2:
2961 yoffset += texImage->Border;
2962 /* fall-through */
2963 case 1:
2964 xoffset += texImage->Border;
2965 }
2966
2967 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2968 &width, &height)) {
2969 struct gl_renderbuffer *srcRb =
2970 get_copy_tex_image_source(ctx, texImage->TexFormat);
2971
2972 switch (dims) {
2973 case 1:
2974 ctx->Driver.CopyTexSubImage1D(ctx, texImage, xoffset,
2975 srcRb, x, y, width);
2976 break;
2977 case 2:
2978 ctx->Driver.CopyTexSubImage2D(ctx, texImage, xoffset, yoffset,
2979 srcRb, x, y, width, height);
2980 break;
2981 case 3:
2982 ctx->Driver.CopyTexSubImage3D(ctx, texImage,
2983 xoffset, yoffset, zoffset,
2984 srcRb, x, y, width, height);
2985 break;
2986 default:
2987 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2988 }
2989
2990 check_gen_mipmap(ctx, target, texObj, level);
2991
2992 ctx->NewState |= _NEW_TEXTURE;
2993 }
2994 }
2995 }
2996 _mesa_unlock_texture(ctx, texObj);
2997 }
2998
2999
3000 void GLAPIENTRY
3001 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3002 GLint xoffset, GLint x, GLint y, GLsizei width )
3003 {
3004 GET_CURRENT_CONTEXT(ctx);
3005 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3006 }
3007
3008
3009
3010 void GLAPIENTRY
3011 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3012 GLint xoffset, GLint yoffset,
3013 GLint x, GLint y, GLsizei width, GLsizei height )
3014 {
3015 GET_CURRENT_CONTEXT(ctx);
3016 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3017 width, height);
3018 }
3019
3020
3021
3022 void GLAPIENTRY
3023 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3024 GLint xoffset, GLint yoffset, GLint zoffset,
3025 GLint x, GLint y, GLsizei width, GLsizei height )
3026 {
3027 GET_CURRENT_CONTEXT(ctx);
3028 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3029 x, y, width, height);
3030 }
3031
3032
3033
3034
3035 /**********************************************************************/
3036 /****** Compressed Textures ******/
3037 /**********************************************************************/
3038
3039
3040 /**
3041 * Return expected size of a compressed texture.
3042 */
3043 static GLuint
3044 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3045 GLenum glformat)
3046 {
3047 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3048 return _mesa_format_image_size(mesaFormat, width, height, depth);
3049 }
3050
3051
3052 /*
3053 * Return compressed texture block size, in pixels.
3054 */
3055 static void
3056 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3057 {
3058 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3059 _mesa_get_format_block_size(mesaFormat, bw, bh);
3060 }
3061
3062
3063 /**
3064 * Error checking for glCompressedTexImage[123]D().
3065 * \param reason returns reason for error, if any
3066 * \return error code or GL_NO_ERROR.
3067 */
3068 static GLenum
3069 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3070 GLenum target, GLint level,
3071 GLenum internalFormat, GLsizei width,
3072 GLsizei height, GLsizei depth, GLint border,
3073 GLsizei imageSize, char **reason)
3074 {
3075 const GLenum proxyTarget = get_proxy_target(target);
3076 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3077 GLint expectedSize;
3078 GLenum choose_format;
3079 GLenum choose_type;
3080 GLenum proxy_format;
3081
3082 *reason = ""; /* no error */
3083
3084 if (!target_can_be_compressed(ctx, target, internalFormat)) {
3085 *reason = "target";
3086 return GL_INVALID_ENUM;
3087 }
3088
3089 /* This will detect any invalid internalFormat value */
3090 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3091 *reason = "internalFormat";
3092 return GL_INVALID_ENUM;
3093 }
3094
3095 switch (internalFormat) {
3096 #if FEATURE_ES
3097 case GL_PALETTE4_RGB8_OES:
3098 case GL_PALETTE4_RGBA8_OES:
3099 case GL_PALETTE4_R5_G6_B5_OES:
3100 case GL_PALETTE4_RGBA4_OES:
3101 case GL_PALETTE4_RGB5_A1_OES:
3102 case GL_PALETTE8_RGB8_OES:
3103 case GL_PALETTE8_RGBA8_OES:
3104 case GL_PALETTE8_R5_G6_B5_OES:
3105 case GL_PALETTE8_RGBA4_OES:
3106 case GL_PALETTE8_RGB5_A1_OES:
3107 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3108 &choose_type);
3109 proxy_format = choose_format;
3110
3111 /* check level */
3112 if (level > 0 || level < -maxLevels) {
3113 *reason = "level";
3114 return GL_INVALID_VALUE;
3115 }
3116
3117 if (dimensions != 2) {
3118 *reason = "compressed paletted textures must be 2D";
3119 return GL_INVALID_OPERATION;
3120 }
3121
3122 /* Figure out the expected texture size (in bytes). This will be
3123 * checked against the actual size later.
3124 */
3125 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3126 width, height);
3127
3128 /* This is for the benefit of the TestProxyTexImage below. It expects
3129 * level to be non-negative. OES_compressed_paletted_texture uses a
3130 * weird mechanism where the level specified to glCompressedTexImage2D
3131 * is -(n-1) number of levels in the texture, and the data specifies the
3132 * complete mipmap stack. This is done to ensure the palette is the
3133 * same for all levels.
3134 */
3135 level = -level;
3136 break;
3137 #endif
3138
3139 default:
3140 choose_format = GL_NONE;
3141 choose_type = GL_NONE;
3142 proxy_format = internalFormat;
3143
3144 /* check level */
3145 if (level < 0 || level >= maxLevels) {
3146 *reason = "level";
3147 return GL_INVALID_VALUE;
3148 }
3149
3150 /* Figure out the expected texture size (in bytes). This will be
3151 * checked against the actual size later.
3152 */
3153 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3154 break;
3155 }
3156
3157 /* This should really never fail */
3158 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3159 *reason = "internalFormat";
3160 return GL_INVALID_ENUM;
3161 }
3162
3163 /* No compressed formats support borders at this time */
3164 if (border != 0) {
3165 *reason = "border != 0";
3166 return GL_INVALID_VALUE;
3167 }
3168
3169 /* For cube map, width must equal height */
3170 if (_mesa_is_cube_face(target) && width != height) {
3171 *reason = "width != height";
3172 return GL_INVALID_VALUE;
3173 }
3174
3175 /* check image size against compression block size */
3176 {
3177 gl_format texFormat =
3178 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3179 choose_format, choose_type);
3180 GLuint bw, bh;
3181
3182 _mesa_get_format_block_size(texFormat, &bw, &bh);
3183 if ((width > bw && width % bw > 0) ||
3184 (height > bh && height % bh > 0)) {
3185 /*
3186 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3187 * generated [...] if any parameter combinations are not
3188 * supported by the specific compressed internal format.
3189 */
3190 *reason = "invalid width or height for compression format";
3191 return GL_INVALID_OPERATION;
3192 }
3193 }
3194
3195 /* check image sizes */
3196 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3197 proxy_format, choose_format,
3198 choose_type,
3199 width, height, depth, border)) {
3200 /* See error comment above */
3201 *reason = "invalid width, height or format";
3202 return GL_INVALID_OPERATION;
3203 }
3204
3205 /* check image size in bytes */
3206 if (expectedSize != imageSize) {
3207 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3208 * if <imageSize> is not consistent with the format, dimensions, and
3209 * contents of the specified image.
3210 */
3211 *reason = "imageSize inconsistant with width/height/format";
3212 return GL_INVALID_VALUE;
3213 }
3214
3215 if (!mutable_tex_object(ctx, target)) {
3216 *reason = "immutable texture";
3217 return GL_INVALID_OPERATION;
3218 }
3219
3220 return GL_NO_ERROR;
3221 }
3222
3223
3224 /**
3225 * Error checking for glCompressedTexSubImage[123]D().
3226 * \warning There are some bad assumptions here about the size of compressed
3227 * texture tiles (multiple of 4) used to test the validity of the
3228 * offset and size parameters.
3229 * \return error code or GL_NO_ERROR.
3230 */
3231 static GLenum
3232 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3233 GLenum target, GLint level,
3234 GLint xoffset, GLint yoffset, GLint zoffset,
3235 GLsizei width, GLsizei height, GLsizei depth,
3236 GLenum format, GLsizei imageSize)
3237 {
3238 GLint expectedSize, maxLevels = 0, maxTextureSize;
3239 GLuint bw, bh;
3240 (void) zoffset;
3241
3242 if (dimensions == 1) {
3243 /* 1D compressed textures not allowed */
3244 return GL_INVALID_ENUM;
3245 }
3246 else if (dimensions == 2) {
3247 if (target == GL_PROXY_TEXTURE_2D) {
3248 maxLevels = ctx->Const.MaxTextureLevels;
3249 }
3250 else if (target == GL_TEXTURE_2D) {
3251 maxLevels = ctx->Const.MaxTextureLevels;
3252 }
3253 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3254 if (!ctx->Extensions.ARB_texture_cube_map)
3255 return GL_INVALID_ENUM; /*target*/
3256 maxLevels = ctx->Const.MaxCubeTextureLevels;
3257 }
3258 else if (_mesa_is_cube_face(target)) {
3259 if (!ctx->Extensions.ARB_texture_cube_map)
3260 return GL_INVALID_ENUM; /*target*/
3261 maxLevels = ctx->Const.MaxCubeTextureLevels;
3262 }
3263 else {
3264 return GL_INVALID_ENUM; /*target*/
3265 }
3266 }
3267 else if (dimensions == 3) {
3268 /* 3D compressed textures not allowed */
3269 return GL_INVALID_ENUM;
3270 }
3271
3272 maxTextureSize = 1 << (maxLevels - 1);
3273
3274 /* this will catch any invalid compressed format token */
3275 if (!_mesa_is_compressed_format(ctx, format))
3276 return GL_INVALID_ENUM;
3277
3278 if (width < 1 || width > maxTextureSize)
3279 return GL_INVALID_VALUE;
3280
3281 if ((height < 1 || height > maxTextureSize)
3282 && dimensions > 1)
3283 return GL_INVALID_VALUE;
3284
3285 if (level < 0 || level >= maxLevels)
3286 return GL_INVALID_VALUE;
3287
3288 /*
3289 * do checks which depend on compression block size
3290 */
3291 get_compressed_block_size(format, &bw, &bh);
3292
3293 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3294 return GL_INVALID_VALUE;
3295
3296 if ((width % bw != 0) && width != 2 && width != 1)
3297 return GL_INVALID_VALUE;
3298
3299 if ((height % bh != 0) && height != 2 && height != 1)
3300 return GL_INVALID_VALUE;
3301
3302 expectedSize = compressed_tex_size(width, height, depth, format);
3303 if (expectedSize != imageSize)
3304 return GL_INVALID_VALUE;
3305
3306 return GL_NO_ERROR;
3307 }
3308
3309
3310 /**
3311 * Do second part of glCompressedTexSubImage error checking.
3312 * \return GL_TRUE if error found, GL_FALSE otherwise.
3313 */
3314 static GLboolean
3315 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3316 GLsizei width, GLsizei height,
3317 GLsizei depth, GLenum format,
3318 struct gl_texture_image *texImage)
3319 {
3320
3321 if ((GLint) format != texImage->InternalFormat) {
3322 _mesa_error(ctx, GL_INVALID_OPERATION,
3323 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3324 return GL_TRUE;
3325 }
3326
3327 if (compressedteximage_only_format(ctx, format)) {
3328 _mesa_error(ctx, GL_INVALID_OPERATION,
3329 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3330 , dims, format);
3331 return GL_TRUE;
3332 }
3333
3334 if (((width == 1 || width == 2) &&
3335 width != (GLsizei) texImage->Width) ||
3336 (width > (GLsizei) texImage->Width)) {
3337 _mesa_error(ctx, GL_INVALID_VALUE,
3338 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3339 return GL_TRUE;
3340 }
3341
3342 if (dims >= 2) {
3343 if (((height == 1 || height == 2) &&
3344 height != (GLsizei) texImage->Height) ||
3345 (height > (GLsizei) texImage->Height)) {
3346 _mesa_error(ctx, GL_INVALID_VALUE,
3347 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3348 return GL_TRUE;
3349 }
3350 }
3351
3352 if (dims >= 3) {
3353 if (((depth == 1 || depth == 2) &&
3354 depth != (GLsizei) texImage->Depth) ||
3355 (depth > (GLsizei) texImage->Depth)) {
3356 _mesa_error(ctx, GL_INVALID_VALUE,
3357 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3358 return GL_TRUE;
3359 }
3360 }
3361
3362 return GL_FALSE;
3363 }
3364
3365
3366 /**
3367 * Implementation of the glCompressedTexImage1/2/3D() functions.
3368 */
3369 static void
3370 compressedteximage(struct gl_context *ctx, GLuint dims,
3371 GLenum target, GLint level,
3372 GLenum internalFormat, GLsizei width,
3373 GLsizei height, GLsizei depth, GLint border,
3374 GLsizei imageSize, const GLvoid *data)
3375 {
3376 GLenum error;
3377 char *reason = "";
3378
3379 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3380
3381 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3382 _mesa_debug(ctx,
3383 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3384 dims,
3385 _mesa_lookup_enum_by_nr(target), level,
3386 _mesa_lookup_enum_by_nr(internalFormat),
3387 width, height, depth, border, imageSize, data);
3388
3389 /* check target */
3390 if (!legal_teximage_target(ctx, dims, target)) {
3391 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3392 dims, _mesa_lookup_enum_by_nr(target));
3393 return;
3394 }
3395
3396 error = compressed_texture_error_check(ctx, dims, target, level,
3397 internalFormat, width, height, depth,
3398 border, imageSize, &reason);
3399
3400 #if FEATURE_ES
3401 /* XXX this is kind of a hack */
3402 if (!error && dims == 2) {
3403 switch (internalFormat) {
3404 case GL_PALETTE4_RGB8_OES:
3405 case GL_PALETTE4_RGBA8_OES:
3406 case GL_PALETTE4_R5_G6_B5_OES:
3407 case GL_PALETTE4_RGBA4_OES:
3408 case GL_PALETTE4_RGB5_A1_OES:
3409 case GL_PALETTE8_RGB8_OES:
3410 case GL_PALETTE8_RGBA8_OES:
3411 case GL_PALETTE8_R5_G6_B5_OES:
3412 case GL_PALETTE8_RGBA4_OES:
3413 case GL_PALETTE8_RGB5_A1_OES:
3414 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3415 width, height, imageSize, data);
3416 return;
3417 }
3418 }
3419 #endif
3420
3421 if (_mesa_is_proxy_texture(target)) {
3422 /* Proxy texture: just check for errors and update proxy state */
3423 struct gl_texture_image *texImage;
3424
3425 if (!error) {
3426 struct gl_texture_object *texObj =
3427 _mesa_get_current_tex_object(ctx, target);
3428 gl_format texFormat =
3429 _mesa_choose_texture_format(ctx, texObj, target, level,
3430 internalFormat, GL_NONE, GL_NONE);
3431 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3432 error = GL_OUT_OF_MEMORY;
3433 }
3434 }
3435
3436 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3437 if (texImage) {
3438 if (error) {
3439 /* if error, clear all proxy texture image parameters */
3440 clear_teximage_fields(texImage);
3441 }
3442 else {
3443 /* no error: store the teximage parameters */
3444 _mesa_init_teximage_fields(ctx, texImage, width, height,
3445 depth, border, internalFormat,
3446 MESA_FORMAT_NONE);
3447 }
3448 }
3449 }
3450 else {
3451 /* non-proxy target */
3452 struct gl_texture_object *texObj;
3453 struct gl_texture_image *texImage;
3454
3455 if (error) {
3456 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3457 return;
3458 }
3459
3460 texObj = _mesa_get_current_tex_object(ctx, target);
3461
3462 _mesa_lock_texture(ctx, texObj);
3463 {
3464 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3465 if (!texImage) {
3466 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3467 "glCompressedTexImage%uD", dims);
3468 }
3469 else {
3470 gl_format texFormat;
3471
3472 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3473
3474 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3475 internalFormat, GL_NONE,
3476 GL_NONE);
3477
3478 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3479 _mesa_init_teximage_fields(ctx, texImage,
3480 width, height, depth,
3481 border, internalFormat, texFormat);
3482
3483 switch (dims) {
3484 case 1:
3485 ASSERT(ctx->Driver.CompressedTexImage1D);
3486 ctx->Driver.CompressedTexImage1D(ctx, texImage,
3487 internalFormat,
3488 width,
3489 border, imageSize, data);
3490 break;
3491 case 2:
3492 ASSERT(ctx->Driver.CompressedTexImage2D);
3493 ctx->Driver.CompressedTexImage2D(ctx, texImage,
3494 internalFormat,
3495 width, height,
3496 border, imageSize, data);
3497 break;
3498 case 3:
3499 ASSERT(ctx->Driver.CompressedTexImage3D);
3500 ctx->Driver.CompressedTexImage3D(ctx, texImage,
3501 internalFormat,
3502 width, height, depth,
3503 border, imageSize, data);
3504 break;
3505 default:
3506 _mesa_problem(ctx, "bad dims in compressedteximage");
3507 }
3508
3509 check_gen_mipmap(ctx, target, texObj, level);
3510
3511 /* state update */
3512 texObj->_Complete = GL_FALSE;
3513 ctx->NewState |= _NEW_TEXTURE;
3514 }
3515 else {
3516 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3517 "glCompressedTexImage%uD", dims);
3518 }
3519 }
3520 }
3521 _mesa_unlock_texture(ctx, texObj);
3522 }
3523 }
3524
3525
3526 void GLAPIENTRY
3527 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3528 GLenum internalFormat, GLsizei width,
3529 GLint border, GLsizei imageSize,
3530 const GLvoid *data)
3531 {
3532 GET_CURRENT_CONTEXT(ctx);
3533 compressedteximage(ctx, 1, target, level, internalFormat,
3534 width, 1, 1, border, imageSize, data);
3535 }
3536
3537
3538 void GLAPIENTRY
3539 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3540 GLenum internalFormat, GLsizei width,
3541 GLsizei height, GLint border, GLsizei imageSize,
3542 const GLvoid *data)
3543 {
3544 GET_CURRENT_CONTEXT(ctx);
3545 compressedteximage(ctx, 2, target, level, internalFormat,
3546 width, height, 1, border, imageSize, data);
3547 }
3548
3549
3550 void GLAPIENTRY
3551 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3552 GLenum internalFormat, GLsizei width,
3553 GLsizei height, GLsizei depth, GLint border,
3554 GLsizei imageSize, const GLvoid *data)
3555 {
3556 GET_CURRENT_CONTEXT(ctx);
3557 compressedteximage(ctx, 3, target, level, internalFormat,
3558 width, height, depth, border, imageSize, data);
3559 }
3560
3561
3562 /**
3563 * Common helper for glCompressedTexSubImage1/2/3D().
3564 */
3565 static void
3566 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3567 GLint xoffset, GLint yoffset, GLint zoffset,
3568 GLsizei width, GLsizei height, GLsizei depth,
3569 GLenum format, GLsizei imageSize, const GLvoid *data)
3570 {
3571 struct gl_texture_object *texObj;
3572 struct gl_texture_image *texImage;
3573 GLenum error;
3574 GET_CURRENT_CONTEXT(ctx);
3575 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3576
3577 error = compressed_subtexture_error_check(ctx, dims, target, level,
3578 xoffset, 0, 0, /* pos */
3579 width, height, depth, /* size */
3580 format, imageSize);
3581 if (error) {
3582 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3583 return;
3584 }
3585
3586 texObj = _mesa_get_current_tex_object(ctx, target);
3587
3588 _mesa_lock_texture(ctx, texObj);
3589 {
3590 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3591 assert(texImage);
3592
3593 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3594 format, texImage)) {
3595 /* error was recorded */
3596 }
3597 else if (width > 0 && height > 0 && depth > 0) {
3598 switch (dims) {
3599 case 1:
3600 if (ctx->Driver.CompressedTexSubImage1D) {
3601 ctx->Driver.CompressedTexSubImage1D(ctx, texImage,
3602 xoffset, width,
3603 format, imageSize, data);
3604 }
3605 break;
3606 case 2:
3607 if (ctx->Driver.CompressedTexSubImage2D) {
3608 ctx->Driver.CompressedTexSubImage2D(ctx, texImage,
3609 xoffset, yoffset,
3610 width, height,
3611 format, imageSize, data);
3612 }
3613 break;
3614 case 3:
3615 if (ctx->Driver.CompressedTexSubImage3D) {
3616 ctx->Driver.CompressedTexSubImage3D(ctx, texImage,
3617 xoffset, yoffset, zoffset,
3618 width, height, depth,
3619 format, imageSize, data);
3620 }
3621 break;
3622 default:
3623 ;
3624 }
3625
3626 check_gen_mipmap(ctx, target, texObj, level);
3627
3628 ctx->NewState |= _NEW_TEXTURE;
3629 }
3630 }
3631 _mesa_unlock_texture(ctx, texObj);
3632 }
3633
3634
3635 void GLAPIENTRY
3636 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3637 GLsizei width, GLenum format,
3638 GLsizei imageSize, const GLvoid *data)
3639 {
3640 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3641 format, imageSize, data);
3642 }
3643
3644
3645 void GLAPIENTRY
3646 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3647 GLint yoffset, GLsizei width, GLsizei height,
3648 GLenum format, GLsizei imageSize,
3649 const GLvoid *data)
3650 {
3651 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3652 width, height, 1, format, imageSize, data);
3653 }
3654
3655
3656 void GLAPIENTRY
3657 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3658 GLint yoffset, GLint zoffset, GLsizei width,
3659 GLsizei height, GLsizei depth, GLenum format,
3660 GLsizei imageSize, const GLvoid *data)
3661 {
3662 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3663 width, height, depth, format, imageSize, data);
3664 }
3665
3666
3667 /**
3668 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3669 * return the basic data type and number of components for the format.
3670 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3671 */
3672 static GLboolean
3673 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3674 GLenum *datatype, GLuint *components)
3675 {
3676 switch (internalFormat) {
3677 case GL_ALPHA8:
3678 *datatype = GL_UNSIGNED_BYTE;
3679 *components = 1;
3680 break;
3681 case GL_ALPHA16:
3682 *datatype = GL_UNSIGNED_SHORT;
3683 *components = 1;
3684 break;
3685 case GL_ALPHA16F_ARB:
3686 *datatype = GL_HALF_FLOAT;
3687 *components = 1;
3688 break;
3689 case GL_ALPHA32F_ARB:
3690 *datatype = GL_FLOAT;
3691 *components = 1;
3692 break;
3693 case GL_ALPHA8I_EXT:
3694 *datatype = GL_BYTE;
3695 *components = 1;
3696 break;
3697 case GL_ALPHA16I_EXT:
3698 *datatype = GL_SHORT;
3699 *components = 1;
3700 break;
3701 case GL_ALPHA32I_EXT:
3702 *datatype = GL_INT;
3703 *components = 1;
3704 break;
3705 case GL_ALPHA8UI_EXT:
3706 *datatype = GL_UNSIGNED_BYTE;
3707 *components = 1;
3708 break;
3709 case GL_ALPHA16UI_EXT:
3710 *datatype = GL_UNSIGNED_SHORT;
3711 *components = 1;
3712 break;
3713 case GL_ALPHA32UI_EXT:
3714 *datatype = GL_UNSIGNED_INT;
3715 *components = 1;
3716 break;
3717 case GL_LUMINANCE8:
3718 *datatype = GL_UNSIGNED_BYTE;
3719 *components = 1;
3720 break;
3721 case GL_LUMINANCE16:
3722 *datatype = GL_UNSIGNED_SHORT;
3723 *components = 1;
3724 break;
3725 case GL_LUMINANCE16F_ARB:
3726 *datatype = GL_HALF_FLOAT;
3727 *components = 1;
3728 break;
3729 case GL_LUMINANCE32F_ARB:
3730 *datatype = GL_FLOAT;
3731 *components = 1;
3732 break;
3733 case GL_LUMINANCE8I_EXT:
3734 *datatype = GL_BYTE;
3735 *components = 1;
3736 break;
3737 case GL_LUMINANCE16I_EXT:
3738 *datatype = GL_SHORT;
3739 *components = 1;
3740 break;
3741 case GL_LUMINANCE32I_EXT:
3742 *datatype = GL_INT;
3743 *components = 1;
3744 break;
3745 case GL_LUMINANCE8UI_EXT:
3746 *datatype = GL_UNSIGNED_BYTE;
3747 *components = 1;
3748 break;
3749 case GL_LUMINANCE16UI_EXT:
3750 *datatype = GL_UNSIGNED_SHORT;
3751 *components = 1;
3752 break;
3753 case GL_LUMINANCE32UI_EXT:
3754 *datatype = GL_UNSIGNED_INT;
3755 *components = 1;
3756 break;
3757 case GL_LUMINANCE8_ALPHA8:
3758 *datatype = GL_UNSIGNED_BYTE;
3759 *components = 2;
3760 break;
3761 case GL_LUMINANCE16_ALPHA16:
3762 *datatype = GL_UNSIGNED_SHORT;
3763 *components = 2;
3764 break;
3765 case GL_LUMINANCE_ALPHA16F_ARB:
3766 *datatype = GL_HALF_FLOAT;
3767 *components = 2;
3768 break;
3769 case GL_LUMINANCE_ALPHA32F_ARB:
3770 *datatype = GL_FLOAT;
3771 *components = 2;
3772 break;
3773 case GL_LUMINANCE_ALPHA8I_EXT:
3774 *datatype = GL_BYTE;
3775 *components = 2;
3776 break;
3777 case GL_LUMINANCE_ALPHA16I_EXT:
3778 *datatype = GL_SHORT;
3779 *components = 2;
3780 break;
3781 case GL_LUMINANCE_ALPHA32I_EXT:
3782 *datatype = GL_INT;
3783 *components = 2;
3784 break;
3785 case GL_LUMINANCE_ALPHA8UI_EXT:
3786 *datatype = GL_UNSIGNED_BYTE;
3787 *components = 2;
3788 break;
3789 case GL_LUMINANCE_ALPHA16UI_EXT:
3790 *datatype = GL_UNSIGNED_SHORT;
3791 *components = 2;
3792 break;
3793 case GL_LUMINANCE_ALPHA32UI_EXT:
3794 *datatype = GL_UNSIGNED_INT;
3795 *components = 2;
3796 break;
3797 case GL_INTENSITY8:
3798 *datatype = GL_UNSIGNED_BYTE;
3799 *components = 1;
3800 break;
3801 case GL_INTENSITY16:
3802 *datatype = GL_UNSIGNED_SHORT;
3803 *components = 1;
3804 break;
3805 case GL_INTENSITY16F_ARB:
3806 *datatype = GL_HALF_FLOAT;
3807 *components = 1;
3808 break;
3809 case GL_INTENSITY32F_ARB:
3810 *datatype = GL_FLOAT;
3811 *components = 1;
3812 break;
3813 case GL_INTENSITY8I_EXT:
3814 *datatype = GL_BYTE;
3815 *components = 1;
3816 break;
3817 case GL_INTENSITY16I_EXT:
3818 *datatype = GL_SHORT;
3819 *components = 1;
3820 break;
3821 case GL_INTENSITY32I_EXT:
3822 *datatype = GL_INT;
3823 *components = 1;
3824 break;
3825 case GL_INTENSITY8UI_EXT:
3826 *datatype = GL_UNSIGNED_BYTE;
3827 *components = 1;
3828 break;
3829 case GL_INTENSITY16UI_EXT:
3830 *datatype = GL_UNSIGNED_SHORT;
3831 *components = 1;
3832 break;
3833 case GL_INTENSITY32UI_EXT:
3834 *datatype = GL_UNSIGNED_INT;
3835 *components = 1;
3836 break;
3837 case GL_RGBA8:
3838 *datatype = GL_UNSIGNED_BYTE;
3839 *components = 4;
3840 break;
3841 case GL_RGBA16:
3842 *datatype = GL_UNSIGNED_SHORT;
3843 *components = 4;
3844 break;
3845 case GL_RGBA16F_ARB:
3846 *datatype = GL_HALF_FLOAT;
3847 *components = 4;
3848 break;
3849 case GL_RGBA32F_ARB:
3850 *datatype = GL_FLOAT;
3851 *components = 4;
3852 break;
3853 case GL_RGBA8I_EXT:
3854 *datatype = GL_BYTE;
3855 *components = 4;
3856 break;
3857 case GL_RGBA16I_EXT:
3858 *datatype = GL_SHORT;
3859 *components = 4;
3860 break;
3861 case GL_RGBA32I_EXT:
3862 *datatype = GL_INT;
3863 *components = 4;
3864 break;
3865 case GL_RGBA8UI_EXT:
3866 *datatype = GL_UNSIGNED_BYTE;
3867 *components = 4;
3868 break;
3869 case GL_RGBA16UI_EXT:
3870 *datatype = GL_UNSIGNED_SHORT;
3871 *components = 4;
3872 break;
3873 case GL_RGBA32UI_EXT:
3874 *datatype = GL_UNSIGNED_INT;
3875 *components = 4;
3876 break;
3877 default:
3878 return GL_FALSE;
3879 }
3880
3881 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3882 return GL_FALSE;
3883
3884 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3885 return GL_FALSE;
3886
3887 return GL_TRUE;
3888 }
3889
3890
3891 /** GL_ARB_texture_buffer_object */
3892 void GLAPIENTRY
3893 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3894 {
3895 struct gl_texture_object *texObj;
3896 struct gl_buffer_object *bufObj;
3897 GLenum dataType;
3898 GLuint comps;
3899
3900 GET_CURRENT_CONTEXT(ctx);
3901 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3902
3903 if (!ctx->Extensions.ARB_texture_buffer_object) {
3904 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3905 return;
3906 }
3907
3908 if (target != GL_TEXTURE_BUFFER_ARB) {
3909 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3910 return;
3911 }
3912
3913 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3914 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3915 internalFormat);
3916 return;
3917 }
3918
3919 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3920 if (buffer && !bufObj) {
3921 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3922 return;
3923 }
3924
3925 texObj = _mesa_get_current_tex_object(ctx, target);
3926
3927 _mesa_lock_texture(ctx, texObj);
3928 {
3929 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3930 texObj->BufferObjectFormat = internalFormat;
3931 }
3932 _mesa_unlock_texture(ctx, texObj);
3933 }