2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Texture image-related functions.
34 #include "bufferobj.h"
40 #include "framebuffer.h"
46 #include "texcompress.h"
47 #include "texformat.h"
55 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
59 _mesa_alloc_texmemory(GLsizei bytes
)
61 return _mesa_align_malloc(bytes
, 512);
66 * Free texture memory allocated with _mesa_alloc_texmemory()
69 _mesa_free_texmemory(void *m
)
78 static void PrintTexture(GLcontext
*ctx
, const struct gl_texture_image
*img
)
80 #if CHAN_TYPE != GL_UNSIGNED_BYTE
81 _mesa_problem(NULL
, "PrintTexture not supported");
84 const GLubyte
*data
= (const GLubyte
*) img
->Data
;
87 _mesa_printf("No texture data\n");
91 switch (img
->Format
) {
98 case GL_LUMINANCE_ALPHA
:
108 _mesa_problem(NULL
, "error in PrintTexture\n");
112 for (i
= 0; i
< img
->Height
; i
++) {
113 for (j
= 0; j
< img
->Width
; j
++) {
115 _mesa_printf("%02x ", data
[0]);
117 _mesa_printf("%02x%02x ", data
[0], data
[1]);
119 _mesa_printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
121 _mesa_printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
122 data
+= (img
->RowStride
- img
->Width
) * c
;
124 /* XXX use img->ImageStride here */
133 * Compute floor(log_base_2(n)).
134 * If n < 0 return -1.
163 * Return the simple base format for a given internal texture format.
164 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
166 * \param ctx GL context.
167 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
169 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
170 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
172 * This is the format which is used during texture application (i.e. the
173 * texture format and env mode determine the arithmetic used.
176 _mesa_base_tex_format( GLcontext
*ctx
, GLint internalFormat
)
178 switch (internalFormat
) {
193 case GL_LUMINANCE_ALPHA
:
194 case GL_LUMINANCE4_ALPHA4
:
195 case GL_LUMINANCE6_ALPHA2
:
196 case GL_LUMINANCE8_ALPHA8
:
197 case GL_LUMINANCE12_ALPHA4
:
198 case GL_LUMINANCE12_ALPHA12
:
199 case GL_LUMINANCE16_ALPHA16
:
200 return GL_LUMINANCE_ALPHA
;
231 if (ctx
->Extensions
.EXT_paletted_texture
) {
232 switch (internalFormat
) {
234 case GL_COLOR_INDEX1_EXT
:
235 case GL_COLOR_INDEX2_EXT
:
236 case GL_COLOR_INDEX4_EXT
:
237 case GL_COLOR_INDEX8_EXT
:
238 case GL_COLOR_INDEX12_EXT
:
239 case GL_COLOR_INDEX16_EXT
:
240 return GL_COLOR_INDEX
;
246 if (ctx
->Extensions
.ARB_depth_texture
) {
247 switch (internalFormat
) {
248 case GL_DEPTH_COMPONENT
:
249 case GL_DEPTH_COMPONENT16
:
250 case GL_DEPTH_COMPONENT24
:
251 case GL_DEPTH_COMPONENT32
:
252 return GL_DEPTH_COMPONENT
;
258 switch (internalFormat
) {
259 case GL_COMPRESSED_ALPHA
:
261 case GL_COMPRESSED_LUMINANCE
:
263 case GL_COMPRESSED_LUMINANCE_ALPHA
:
264 return GL_LUMINANCE_ALPHA
;
265 case GL_COMPRESSED_INTENSITY
:
267 case GL_COMPRESSED_RGB
:
269 case GL_COMPRESSED_RGBA
:
275 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
276 switch (internalFormat
) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX
:
279 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
286 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
287 switch (internalFormat
) {
288 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
290 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
291 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
292 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
299 if (ctx
->Extensions
.S3_s3tc
) {
300 switch (internalFormat
) {
312 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
313 if (internalFormat
== GL_YCBCR_MESA
)
314 return GL_YCBCR_MESA
;
317 if (ctx
->Extensions
.ARB_texture_float
) {
318 switch (internalFormat
) {
319 case GL_ALPHA16F_ARB
:
320 case GL_ALPHA32F_ARB
:
328 case GL_INTENSITY16F_ARB
:
329 case GL_INTENSITY32F_ARB
:
331 case GL_LUMINANCE16F_ARB
:
332 case GL_LUMINANCE32F_ARB
:
334 case GL_LUMINANCE_ALPHA16F_ARB
:
335 case GL_LUMINANCE_ALPHA32F_ARB
:
336 return GL_LUMINANCE_ALPHA
;
342 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
343 switch (internalFormat
) {
353 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
354 switch (internalFormat
) {
355 case GL_DEPTH_STENCIL_EXT
:
356 case GL_DEPTH24_STENCIL8_EXT
:
357 return GL_DEPTH_STENCIL_EXT
;
363 #if FEATURE_EXT_texture_sRGB
364 if (ctx
->Extensions
.EXT_texture_sRGB
) {
365 switch (internalFormat
) {
368 case GL_COMPRESSED_SRGB_EXT
:
369 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
371 case GL_SRGB_ALPHA_EXT
:
372 case GL_SRGB8_ALPHA8_EXT
:
373 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
375 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
378 case GL_SLUMINANCE_ALPHA_EXT
:
379 case GL_SLUMINANCE8_ALPHA8_EXT
:
380 case GL_COMPRESSED_SLUMINANCE_EXT
:
381 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
382 return GL_LUMINANCE_ALPHA
;
383 case GL_SLUMINANCE_EXT
:
384 case GL_SLUMINANCE8_EXT
:
391 #endif /* FEATURE_EXT_texture_sRGB */
393 return -1; /* error */
398 * Test if the given image format is a color/RGBA format (i.e., not color
399 * index, depth, stencil, etc).
400 * \param format the image format value (may by an internal texture format)
401 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
402 * XXX maybe move this func to image.c
405 _mesa_is_color_format(GLenum format
)
423 case GL_LUMINANCE_ALPHA
:
424 case GL_LUMINANCE4_ALPHA4
:
425 case GL_LUMINANCE6_ALPHA2
:
426 case GL_LUMINANCE8_ALPHA8
:
427 case GL_LUMINANCE12_ALPHA4
:
428 case GL_LUMINANCE12_ALPHA12
:
429 case GL_LUMINANCE16_ALPHA16
:
456 /* float texture formats */
457 case GL_ALPHA16F_ARB
:
458 case GL_ALPHA32F_ARB
:
459 case GL_LUMINANCE16F_ARB
:
460 case GL_LUMINANCE32F_ARB
:
461 case GL_LUMINANCE_ALPHA16F_ARB
:
462 case GL_LUMINANCE_ALPHA32F_ARB
:
463 case GL_INTENSITY16F_ARB
:
464 case GL_INTENSITY32F_ARB
:
469 /* compressed formats */
470 case GL_COMPRESSED_ALPHA
:
471 case GL_COMPRESSED_LUMINANCE
:
472 case GL_COMPRESSED_LUMINANCE_ALPHA
:
473 case GL_COMPRESSED_INTENSITY
:
474 case GL_COMPRESSED_RGB
:
475 case GL_COMPRESSED_RGBA
:
480 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
481 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
482 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
483 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
484 case GL_COMPRESSED_RGB_FXT1_3DFX
:
485 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
486 #if FEATURE_EXT_texture_sRGB
489 case GL_SRGB_ALPHA_EXT
:
490 case GL_SRGB8_ALPHA8_EXT
:
491 case GL_SLUMINANCE_ALPHA_EXT
:
492 case GL_SLUMINANCE8_ALPHA8_EXT
:
493 case GL_SLUMINANCE_EXT
:
494 case GL_SLUMINANCE8_EXT
:
495 case GL_COMPRESSED_SRGB_EXT
:
496 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
497 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
498 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
499 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
500 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
501 case GL_COMPRESSED_SLUMINANCE_EXT
:
502 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
503 #endif /* FEATURE_EXT_texture_sRGB */
505 case GL_YCBCR_MESA
: /* not considered to be RGB */
514 * Test if the given image format is a color index format.
517 is_index_format(GLenum format
)
521 case GL_COLOR_INDEX1_EXT
:
522 case GL_COLOR_INDEX2_EXT
:
523 case GL_COLOR_INDEX4_EXT
:
524 case GL_COLOR_INDEX8_EXT
:
525 case GL_COLOR_INDEX12_EXT
:
526 case GL_COLOR_INDEX16_EXT
:
535 * Test if the given image format is a depth component format.
538 is_depth_format(GLenum format
)
541 case GL_DEPTH_COMPONENT16
:
542 case GL_DEPTH_COMPONENT24
:
543 case GL_DEPTH_COMPONENT32
:
544 case GL_DEPTH_COMPONENT
:
553 * Test if the given image format is a YCbCr format.
556 is_ycbcr_format(GLenum format
)
568 * Test if the given image format is a Depth/Stencil format.
571 is_depthstencil_format(GLenum format
)
574 case GL_DEPTH24_STENCIL8_EXT
:
575 case GL_DEPTH_STENCIL_EXT
:
583 * Test if the given image format is a dudv format.
586 is_dudv_format(GLenum format
)
599 * Test if it is a supported compressed format.
601 * \param internalFormat the internal format token provided by the user.
603 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
604 * GL_FALSE otherwise.
606 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
610 is_compressed_format(GLcontext
*ctx
, GLenum internalFormat
)
612 GLint supported
[100]; /* 100 should be plenty */
615 n
= _mesa_get_compressed_formats(ctx
, supported
, GL_TRUE
);
617 for (i
= 0; i
< n
; i
++) {
618 if ((GLint
) internalFormat
== supported
[i
]) {
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
631 _mesa_tex_target_to_face(GLenum target
)
633 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
634 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)
635 return (GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
643 * Store a gl_texture_image pointer in a gl_texture_object structure
644 * according to the target and level parameters.
646 * \param tObj texture object.
647 * \param target texture target.
648 * \param level image level.
649 * \param texImage texture image.
651 * This was basically prompted by the introduction of cube maps.
654 _mesa_set_tex_image(struct gl_texture_object
*tObj
,
655 GLenum target
, GLint level
,
656 struct gl_texture_image
*texImage
)
660 /* XXX simplify this with _mesa_tex_target_to_face() */
665 case GL_TEXTURE_1D_ARRAY_EXT
:
666 case GL_TEXTURE_2D_ARRAY_EXT
:
667 tObj
->Image
[0][level
] = texImage
;
669 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
670 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
671 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
672 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
673 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
674 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
676 GLuint face
= ((GLuint
) target
-
677 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
678 tObj
->Image
[face
][level
] = texImage
;
681 case GL_TEXTURE_RECTANGLE_NV
:
683 tObj
->Image
[0][level
] = texImage
;
686 _mesa_problem(NULL
, "bad target in _mesa_set_tex_image()");
689 /* Set the 'back' pointer */
690 texImage
->TexObject
= tObj
;
695 * Allocate a texture image structure.
697 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
700 * \return a pointer to gl_texture_image struct with all fields initialized to
703 struct gl_texture_image
*
704 _mesa_new_texture_image( GLcontext
*ctx
)
707 return CALLOC_STRUCT(gl_texture_image
);
712 * Free texture image data.
713 * This function is a fallback called via ctx->Driver.FreeTexImageData().
715 * \param texImage texture image.
717 * Free the texture image data if it's not marked as client data.
720 _mesa_free_texture_image_data(GLcontext
*ctx
,
721 struct gl_texture_image
*texImage
)
725 if (texImage
->Data
&& !texImage
->IsClientData
) {
726 /* free the old texture data */
727 _mesa_free_texmemory(texImage
->Data
);
730 texImage
->Data
= NULL
;
735 * Free texture image.
737 * \param texImage texture image.
739 * Free the texture image structure and the associated image data.
742 _mesa_delete_texture_image( GLcontext
*ctx
, struct gl_texture_image
*texImage
)
744 /* Free texImage->Data and/or any other driver-specific texture
747 ASSERT(ctx
->Driver
.FreeTexImageData
);
748 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
750 ASSERT(texImage
->Data
== NULL
);
751 if (texImage
->ImageOffsets
)
752 _mesa_free(texImage
->ImageOffsets
);
753 _mesa_free(texImage
);
758 * Test if a target is a proxy target.
760 * \param target texture target.
762 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
765 _mesa_is_proxy_texture(GLenum target
)
767 return (target
== GL_PROXY_TEXTURE_1D
||
768 target
== GL_PROXY_TEXTURE_2D
||
769 target
== GL_PROXY_TEXTURE_3D
||
770 target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
771 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
772 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
773 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
);
778 * Get the texture object that corresponds to the target of the given texture unit.
780 * \param ctx GL context.
781 * \param texUnit texture unit.
782 * \param target texture target.
784 * \return pointer to the texture object on success, or NULL on failure.
786 * \sa gl_texture_unit.
788 struct gl_texture_object
*
789 _mesa_select_tex_object(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
794 return texUnit
->CurrentTex
[TEXTURE_1D_INDEX
];
795 case GL_PROXY_TEXTURE_1D
:
796 return ctx
->Texture
.ProxyTex
[TEXTURE_1D_INDEX
];
798 return texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
799 case GL_PROXY_TEXTURE_2D
:
800 return ctx
->Texture
.ProxyTex
[TEXTURE_2D_INDEX
];
802 return texUnit
->CurrentTex
[TEXTURE_3D_INDEX
];
803 case GL_PROXY_TEXTURE_3D
:
804 return ctx
->Texture
.ProxyTex
[TEXTURE_3D_INDEX
];
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
811 case GL_TEXTURE_CUBE_MAP_ARB
:
812 return ctx
->Extensions
.ARB_texture_cube_map
813 ? texUnit
->CurrentTex
[TEXTURE_CUBE_INDEX
] : NULL
;
814 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
815 return ctx
->Extensions
.ARB_texture_cube_map
816 ? ctx
->Texture
.ProxyTex
[TEXTURE_CUBE_INDEX
] : NULL
;
817 case GL_TEXTURE_RECTANGLE_NV
:
818 return ctx
->Extensions
.NV_texture_rectangle
819 ? texUnit
->CurrentTex
[TEXTURE_RECT_INDEX
] : NULL
;
820 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
821 return ctx
->Extensions
.NV_texture_rectangle
822 ? ctx
->Texture
.ProxyTex
[TEXTURE_RECT_INDEX
] : NULL
;
823 case GL_TEXTURE_1D_ARRAY_EXT
:
824 return ctx
->Extensions
.MESA_texture_array
825 ? texUnit
->CurrentTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
826 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
827 return ctx
->Extensions
.MESA_texture_array
828 ? ctx
->Texture
.ProxyTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
829 case GL_TEXTURE_2D_ARRAY_EXT
:
830 return ctx
->Extensions
.MESA_texture_array
831 ? texUnit
->CurrentTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
832 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
833 return ctx
->Extensions
.MESA_texture_array
834 ? ctx
->Texture
.ProxyTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
836 _mesa_problem(NULL
, "bad target in _mesa_select_tex_object()");
843 * Get the texture image struct which corresponds to target and level
844 * of the given texture unit.
846 * \param ctx GL context.
847 * \param texObj texture unit.
848 * \param target texture target.
849 * \param level image level.
851 * \return pointer to the texture image structure on success, or NULL on failure.
853 * \sa gl_texture_unit.
855 struct gl_texture_image
*
856 _mesa_select_tex_image(GLcontext
*ctx
, const struct gl_texture_object
*texObj
,
857 GLenum target
, GLint level
)
861 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
)
864 /* XXX simplify this with _mesa_tex_target_to_face() */
867 case GL_PROXY_TEXTURE_1D
:
869 case GL_PROXY_TEXTURE_2D
:
871 case GL_PROXY_TEXTURE_3D
:
872 return texObj
->Image
[0][level
];
874 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
875 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
880 if (ctx
->Extensions
.ARB_texture_cube_map
) {
881 GLuint face
= ((GLuint
) target
-
882 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
883 return texObj
->Image
[face
][level
];
888 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
889 if (ctx
->Extensions
.ARB_texture_cube_map
)
890 return texObj
->Image
[0][level
];
894 case GL_TEXTURE_RECTANGLE_NV
:
895 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
896 if (ctx
->Extensions
.NV_texture_rectangle
&& level
== 0)
897 return texObj
->Image
[0][level
];
901 case GL_TEXTURE_1D_ARRAY_EXT
:
902 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
903 case GL_TEXTURE_2D_ARRAY_EXT
:
904 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
905 return (ctx
->Extensions
.MESA_texture_array
)
906 ? texObj
->Image
[0][level
] : NULL
;
915 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
916 * it and install it. Only return NULL if passed a bad parameter or run
919 struct gl_texture_image
*
920 _mesa_get_tex_image(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
921 GLenum target
, GLint level
)
923 struct gl_texture_image
*texImage
;
928 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
930 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
932 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "texture image allocation");
936 _mesa_set_tex_image(texObj
, target
, level
, texImage
);
944 * Return pointer to the specified proxy texture image.
945 * Note that proxy textures are per-context, not per-texture unit.
946 * \return pointer to texture image or NULL if invalid target, invalid
947 * level, or out of memory.
949 struct gl_texture_image
*
950 _mesa_get_proxy_tex_image(GLcontext
*ctx
, GLenum target
, GLint level
)
952 struct gl_texture_image
*texImage
;
959 case GL_PROXY_TEXTURE_1D
:
960 if (level
>= ctx
->Const
.MaxTextureLevels
)
962 texIndex
= TEXTURE_1D_INDEX
;
964 case GL_PROXY_TEXTURE_2D
:
965 if (level
>= ctx
->Const
.MaxTextureLevels
)
967 texIndex
= TEXTURE_2D_INDEX
;
969 case GL_PROXY_TEXTURE_3D
:
970 if (level
>= ctx
->Const
.Max3DTextureLevels
)
972 texIndex
= TEXTURE_3D_INDEX
;
974 case GL_PROXY_TEXTURE_CUBE_MAP
:
975 if (level
>= ctx
->Const
.MaxCubeTextureLevels
)
977 texIndex
= TEXTURE_CUBE_INDEX
;
979 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
982 texIndex
= TEXTURE_RECT_INDEX
;
984 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
985 if (level
>= ctx
->Const
.MaxTextureLevels
)
987 texIndex
= TEXTURE_1D_ARRAY_INDEX
;
989 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
990 if (level
>= ctx
->Const
.MaxTextureLevels
)
992 texIndex
= TEXTURE_2D_ARRAY_INDEX
;
998 texImage
= ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
];
1000 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
1002 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
1005 ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
] = texImage
;
1006 /* Set the 'back' pointer */
1007 texImage
->TexObject
= ctx
->Texture
.ProxyTex
[texIndex
];
1014 * Get the maximum number of allowed mipmap levels.
1016 * \param ctx GL context.
1017 * \param target texture target.
1019 * \return the maximum number of allowed mipmap levels for the given
1020 * texture target, or zero if passed a bad target.
1025 _mesa_max_texture_levels(GLcontext
*ctx
, GLenum target
)
1029 case GL_PROXY_TEXTURE_1D
:
1031 case GL_PROXY_TEXTURE_2D
:
1032 case GL_TEXTURE_1D_ARRAY_EXT
:
1033 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1034 case GL_TEXTURE_2D_ARRAY_EXT
:
1035 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1036 return ctx
->Const
.MaxTextureLevels
;
1038 case GL_PROXY_TEXTURE_3D
:
1039 return ctx
->Const
.Max3DTextureLevels
;
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
1044 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
1045 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
1046 case GL_TEXTURE_CUBE_MAP_ARB
:
1047 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1048 return ctx
->Const
.MaxCubeTextureLevels
;
1049 case GL_TEXTURE_RECTANGLE_NV
:
1050 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1053 return 0; /* bad target */
1059 #if 000 /* not used anymore */
1061 * glTexImage[123]D can accept a NULL image pointer. In this case we
1062 * create a texture image with unspecified image contents per the OpenGL
1066 make_null_texture(GLint width
, GLint height
, GLint depth
, GLenum format
)
1068 const GLint components
= _mesa_components_in_format(format
);
1069 const GLint numPixels
= width
* height
* depth
;
1070 GLubyte
*data
= (GLubyte
*) MALLOC(numPixels
* components
* sizeof(GLubyte
));
1074 * Let's see if anyone finds this. If glTexImage2D() is called with
1075 * a NULL image pointer then load the texture image with something
1076 * interesting instead of leaving it indeterminate.
1079 static const char message
[8][32] = {
1080 " X X XXXXX XXX X ",
1081 " XX XX X X X X X ",
1083 " X X XXXX XXX XXXXX ",
1086 " X X XXXXX XXX X X ",
1090 GLubyte
*imgPtr
= data
;
1092 for (h
= 0; h
< depth
; h
++) {
1093 for (i
= 0; i
< height
; i
++) {
1094 GLint srcRow
= 7 - (i
% 8);
1095 for (j
= 0; j
< width
; j
++) {
1096 GLint srcCol
= j
% 32;
1097 GLubyte texel
= (message
[srcRow
][srcCol
]=='X') ? 255 : 70;
1098 for (k
= 0; k
< components
; k
++) {
1114 * Reset the fields of a gl_texture_image struct to zero.
1116 * \param img texture image structure.
1118 * This is called when a proxy texture test fails, we set all the
1119 * image members (except DriverData) to zero.
1120 * It's also used in glTexImage[123]D as a safeguard to be sure all
1121 * required fields get initialized properly by the Driver.TexImage[123]D
1125 clear_teximage_fields(struct gl_texture_image
*img
)
1128 img
->_BaseFormat
= 0;
1129 img
->InternalFormat
= 0;
1135 if (img
->ImageOffsets
) {
1136 _mesa_free(img
->ImageOffsets
);
1137 img
->ImageOffsets
= NULL
;
1143 img
->HeightLog2
= 0;
1146 img
->TexFormat
= &_mesa_null_texformat
;
1147 img
->FetchTexelc
= NULL
;
1148 img
->FetchTexelf
= NULL
;
1149 img
->IsCompressed
= 0;
1150 img
->CompressedSize
= 0;
1155 * Initialize basic fields of the gl_texture_image struct.
1157 * \param ctx GL context.
1158 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1159 * \param img texture image structure to be initialized.
1160 * \param width image width.
1161 * \param height image height.
1162 * \param depth image depth.
1163 * \param border image border.
1164 * \param internalFormat internal format.
1166 * Fills in the fields of \p img with the given information.
1167 * Note: width, height and depth include the border.
1170 _mesa_init_teximage_fields(GLcontext
*ctx
, GLenum target
,
1171 struct gl_texture_image
*img
,
1172 GLsizei width
, GLsizei height
, GLsizei depth
,
1173 GLint border
, GLenum internalFormat
)
1179 ASSERT(height
>= 0);
1182 img
->_BaseFormat
= _mesa_base_tex_format( ctx
, internalFormat
);
1183 ASSERT(img
->_BaseFormat
> 0);
1184 img
->InternalFormat
= internalFormat
;
1185 img
->Border
= border
;
1187 img
->Height
= height
;
1190 img
->Width2
= width
- 2 * border
; /* == 1 << img->WidthLog2; */
1191 img
->WidthLog2
= logbase2(img
->Width2
);
1193 if (height
== 1) { /* 1-D texture */
1195 img
->HeightLog2
= 0;
1198 img
->Height2
= height
- 2 * border
; /* == 1 << img->HeightLog2; */
1199 img
->HeightLog2
= logbase2(img
->Height2
);
1202 if (depth
== 1) { /* 2-D texture */
1207 img
->Depth2
= depth
- 2 * border
; /* == 1 << img->DepthLog2; */
1208 img
->DepthLog2
= logbase2(img
->Depth2
);
1211 img
->MaxLog2
= MAX2(img
->WidthLog2
, img
->HeightLog2
);
1213 img
->IsCompressed
= GL_FALSE
;
1214 img
->CompressedSize
= 0;
1216 if ((width
== 1 || _mesa_is_pow_two(img
->Width2
)) &&
1217 (height
== 1 || _mesa_is_pow_two(img
->Height2
)) &&
1218 (depth
== 1 || _mesa_is_pow_two(img
->Depth2
)))
1219 img
->_IsPowerOfTwo
= GL_TRUE
;
1221 img
->_IsPowerOfTwo
= GL_FALSE
;
1223 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1224 img
->RowStride
= width
;
1225 /* Allocate the ImageOffsets array and initialize to typical values.
1226 * We allocate the array for 1D/2D textures too in order to avoid special-
1227 * case code in the texstore routines.
1229 img
->ImageOffsets
= (GLuint
*) _mesa_malloc(depth
* sizeof(GLuint
));
1230 for (i
= 0; i
< depth
; i
++) {
1231 img
->ImageOffsets
[i
] = i
* width
* height
;
1234 /* Compute Width/Height/DepthScale for mipmap lod computation */
1235 if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1236 /* scale = 1.0 since texture coords directly map to texels */
1237 img
->WidthScale
= 1.0;
1238 img
->HeightScale
= 1.0;
1239 img
->DepthScale
= 1.0;
1242 img
->WidthScale
= (GLfloat
) img
->Width
;
1243 img
->HeightScale
= (GLfloat
) img
->Height
;
1244 img
->DepthScale
= (GLfloat
) img
->Depth
;
1250 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1251 * level, width, height and depth against the ctx->Const limits for textures.
1253 * A hardware driver might override this function if, for example, the
1254 * max 3D texture size is 512x512x64 (i.e. not a cube).
1256 * Note that width, height, depth == 0 is not an error. However, a
1257 * texture with zero width/height/depth will be considered "incomplete"
1258 * and texturing will effectively be disabled.
1260 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1261 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1262 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1263 * \param level as passed to glTexImage
1264 * \param internalFormat as passed to glTexImage
1265 * \param format as passed to glTexImage
1266 * \param type as passed to glTexImage
1267 * \param width as passed to glTexImage
1268 * \param height as passed to glTexImage
1269 * \param depth as passed to glTexImage
1270 * \param border as passed to glTexImage
1271 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1274 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
1275 GLint internalFormat
, GLenum format
, GLenum type
,
1276 GLint width
, GLint height
, GLint depth
, GLint border
)
1280 (void) internalFormat
;
1285 case GL_PROXY_TEXTURE_1D
:
1286 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1287 if (width
< 2 * border
|| width
> 2 + maxSize
||
1288 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1289 width
>0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1290 level
>= ctx
->Const
.MaxTextureLevels
) {
1291 /* bad width or level */
1295 case GL_PROXY_TEXTURE_2D
:
1296 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1297 if (width
< 2 * border
|| width
> 2 + maxSize
||
1298 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1299 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1300 height
< 2 * border
|| height
> 2 + maxSize
||
1301 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1302 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1303 level
>= ctx
->Const
.MaxTextureLevels
) {
1304 /* bad width or height or level */
1308 case GL_PROXY_TEXTURE_3D
:
1309 maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1310 if (width
< 2 * border
|| width
> 2 + maxSize
||
1311 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1312 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1313 height
< 2 * border
|| height
> 2 + maxSize
||
1314 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1315 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1316 depth
< 2 * border
|| depth
> 2 + maxSize
||
1317 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1318 depth
> 0 && !_mesa_is_pow_two(depth
- 2 * border
)) ||
1319 level
>= ctx
->Const
.Max3DTextureLevels
) {
1320 /* bad width or height or depth or level */
1324 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1325 if (width
< 0 || width
> ctx
->Const
.MaxTextureRectSize
||
1326 height
< 0 || height
> ctx
->Const
.MaxTextureRectSize
||
1328 /* bad width or height or level */
1332 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1333 maxSize
= 1 << (ctx
->Const
.MaxCubeTextureLevels
- 1);
1334 if (width
< 2 * border
|| width
> 2 + maxSize
||
1335 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1336 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1337 height
< 2 * border
|| height
> 2 + maxSize
||
1338 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1339 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1340 level
>= ctx
->Const
.MaxCubeTextureLevels
) {
1341 /* bad width or height */
1345 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1346 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1347 if (width
< 2 * border
|| width
> 2 + maxSize
||
1348 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1349 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1350 level
>= ctx
->Const
.MaxTextureLevels
) {
1351 /* bad width or level */
1355 if (height
< 1 || height
> ctx
->Const
.MaxArrayTextureLayers
) {
1359 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1360 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1361 if (width
< 2 * border
|| width
> 2 + maxSize
||
1362 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1363 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1364 height
< 2 * border
|| height
> 2 + maxSize
||
1365 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1366 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1367 level
>= ctx
->Const
.MaxTextureLevels
) {
1368 /* bad width or height or level */
1371 if (depth
< 1 || depth
> ctx
->Const
.MaxArrayTextureLayers
) {
1376 _mesa_problem(ctx
, "Invalid target in _mesa_test_proxy_teximage");
1383 * Helper function to determine whether a target supports compressed textures
1386 target_can_be_compressed(GLcontext
*ctx
, GLenum target
)
1388 return (((target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
))
1389 || ((ctx
->Extensions
.ARB_texture_cube_map
&&
1390 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1391 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1392 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))))
1393 || ((ctx
->Extensions
.MESA_texture_array
&&
1394 ((target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
) ||
1395 (target
== GL_TEXTURE_2D_ARRAY_EXT
)))));
1400 * Test the glTexImage[123]D() parameters for errors.
1402 * \param ctx GL context.
1403 * \param target texture target given by the user.
1404 * \param level image level given by the user.
1405 * \param internalFormat internal format given by the user.
1406 * \param format pixel data format given by the user.
1407 * \param type pixel data type given by the user.
1408 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1409 * \param width image width given by the user.
1410 * \param height image height given by the user.
1411 * \param depth image depth given by the user.
1412 * \param border image border given by the user.
1414 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1416 * Verifies each of the parameters against the constants specified in
1417 * __GLcontextRec::Const and the supported extensions, and according to the
1418 * OpenGL specification.
1421 texture_error_check( GLcontext
*ctx
, GLenum target
,
1422 GLint level
, GLint internalFormat
,
1423 GLenum format
, GLenum type
,
1425 GLint width
, GLint height
,
1426 GLint depth
, GLint border
)
1428 const GLboolean isProxy
= _mesa_is_proxy_texture(target
);
1429 GLboolean sizeOK
= GL_TRUE
;
1430 GLboolean colorFormat
, indexFormat
;
1431 GLenum proxy_target
;
1433 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1434 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1436 _mesa_error(ctx
, GL_INVALID_VALUE
,
1437 "glTexImage%dD(level=%d)", dimensions
, level
);
1443 if (border
< 0 || border
> 1 ||
1444 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1445 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1447 _mesa_error(ctx
, GL_INVALID_VALUE
,
1448 "glTexImage%dD(border=%d)", dimensions
, border
);
1453 if (width
< 0 || height
< 0 || depth
< 0) {
1455 _mesa_error(ctx
, GL_INVALID_VALUE
,
1456 "glTexImage%dD(width, height or depth < 0)", dimensions
);
1461 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1462 * level, width, height and depth.
1464 if (dimensions
== 1) {
1465 if (target
== GL_PROXY_TEXTURE_1D
|| target
== GL_TEXTURE_1D
) {
1466 proxy_target
= GL_PROXY_TEXTURE_1D
;
1471 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1475 else if (dimensions
== 2) {
1477 if (target
== GL_PROXY_TEXTURE_2D
|| target
== GL_TEXTURE_2D
) {
1478 proxy_target
= GL_PROXY_TEXTURE_2D
;
1480 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
1481 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1482 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
1483 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1484 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1487 proxy_target
= GL_PROXY_TEXTURE_CUBE_MAP_ARB
;
1488 sizeOK
= (width
== height
);
1490 else if (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
1491 target
== GL_TEXTURE_RECTANGLE_NV
) {
1492 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1493 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1496 proxy_target
= GL_PROXY_TEXTURE_RECTANGLE_NV
;
1498 else if (target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
1499 target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1500 proxy_target
= GL_PROXY_TEXTURE_1D_ARRAY_EXT
;
1503 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1507 else if (dimensions
== 3) {
1508 if (target
== GL_PROXY_TEXTURE_3D
|| target
== GL_TEXTURE_3D
) {
1509 proxy_target
= GL_PROXY_TEXTURE_3D
;
1511 else if (target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
||
1512 target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1513 proxy_target
= GL_PROXY_TEXTURE_2D_ARRAY_EXT
;
1516 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
1521 _mesa_problem( ctx
, "bad dims in texture_error_check" );
1525 sizeOK
= sizeOK
&& ctx
->Driver
.TestProxyTexImage(ctx
, proxy_target
, level
,
1526 internalFormat
, format
,
1527 type
, width
, height
,
1531 _mesa_error(ctx
, GL_INVALID_VALUE
,
1532 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1533 dimensions
, level
, width
, height
, depth
);
1538 /* Check internalFormat */
1539 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1541 _mesa_error(ctx
, GL_INVALID_VALUE
,
1542 "glTexImage%dD(internalFormat=0x%x)",
1543 dimensions
, internalFormat
);
1548 /* Check incoming image format and type */
1549 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1550 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1551 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1554 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1555 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1556 dimensions
, format
, type
);
1561 /* make sure internal format and format basically agree */
1562 colorFormat
= _mesa_is_color_format(format
);
1563 indexFormat
= is_index_format(format
);
1564 if ((_mesa_is_color_format(internalFormat
) && !colorFormat
&& !indexFormat
) ||
1565 (is_index_format(internalFormat
) && !indexFormat
) ||
1566 (is_depth_format(internalFormat
) != is_depth_format(format
)) ||
1567 (is_ycbcr_format(internalFormat
) != is_ycbcr_format(format
)) ||
1568 (is_depthstencil_format(internalFormat
) != is_depthstencil_format(format
)) ||
1569 (is_dudv_format(internalFormat
) != is_dudv_format(format
))) {
1571 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1572 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1573 dimensions
, internalFormat
, format
);
1577 /* additional checks for ycbcr textures */
1578 if (internalFormat
== GL_YCBCR_MESA
) {
1579 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1580 if (type
!= GL_UNSIGNED_SHORT_8_8_MESA
&&
1581 type
!= GL_UNSIGNED_SHORT_8_8_REV_MESA
) {
1583 _mesa_sprintf(message
,
1584 "glTexImage%d(format/type YCBCR mismatch", dimensions
);
1585 _mesa_error(ctx
, GL_INVALID_ENUM
, message
);
1586 return GL_TRUE
; /* error */
1588 if (target
!= GL_TEXTURE_2D
&&
1589 target
!= GL_PROXY_TEXTURE_2D
&&
1590 target
!= GL_TEXTURE_RECTANGLE_NV
&&
1591 target
!= GL_PROXY_TEXTURE_RECTANGLE_NV
) {
1593 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage(target)");
1599 _mesa_sprintf(message
,
1600 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1601 dimensions
, border
);
1602 _mesa_error(ctx
, GL_INVALID_VALUE
, message
);
1608 /* additional checks for depth textures */
1609 if (_mesa_base_tex_format(ctx
, internalFormat
) == GL_DEPTH_COMPONENT
) {
1610 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1611 if (target
!= GL_TEXTURE_1D
&&
1612 target
!= GL_PROXY_TEXTURE_1D
&&
1613 target
!= GL_TEXTURE_2D
&&
1614 target
!= GL_PROXY_TEXTURE_2D
&&
1615 target
!= GL_TEXTURE_RECTANGLE_ARB
&&
1616 target
!= GL_PROXY_TEXTURE_RECTANGLE_ARB
) {
1618 _mesa_error(ctx
, GL_INVALID_ENUM
,
1619 "glTexImage(target/internalFormat)");
1624 /* additional checks for compressed textures */
1625 if (is_compressed_format(ctx
, internalFormat
)) {
1626 if (!target_can_be_compressed(ctx
, target
) && !isProxy
) {
1627 _mesa_error(ctx
, GL_INVALID_ENUM
,
1628 "glTexImage%d(target)", dimensions
);
1633 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1634 "glTexImage%D(border!=0)", dimensions
);
1640 /* if we get here, the parameters are OK */
1646 * Test glTexSubImage[123]D() parameters for errors.
1648 * \param ctx GL context.
1649 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1650 * \param target texture target given by the user.
1651 * \param level image level given by the user.
1652 * \param xoffset sub-image x offset given by the user.
1653 * \param yoffset sub-image y offset given by the user.
1654 * \param zoffset sub-image z offset given by the user.
1655 * \param format pixel data format given by the user.
1656 * \param type pixel data type given by the user.
1657 * \param width image width given by the user.
1658 * \param height image height given by the user.
1659 * \param depth image depth given by the user.
1661 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1663 * Verifies each of the parameters against the constants specified in
1664 * __GLcontextRec::Const and the supported extensions, and according to the
1665 * OpenGL specification.
1668 subtexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1669 GLenum target
, GLint level
,
1670 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1671 GLint width
, GLint height
, GLint depth
,
1672 GLenum format
, GLenum type
)
1675 if (dimensions
== 1) {
1676 if (target
!= GL_TEXTURE_1D
) {
1677 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage1D(target)" );
1681 else if (dimensions
== 2) {
1682 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1683 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1684 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1685 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1689 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1690 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1691 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1695 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1696 if (!ctx
->Extensions
.MESA_texture_array
) {
1697 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1701 else if (target
!= GL_TEXTURE_2D
) {
1702 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1706 else if (dimensions
== 3) {
1707 if (target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1708 if (!ctx
->Extensions
.MESA_texture_array
) {
1709 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1713 else if (target
!= GL_TEXTURE_3D
) {
1714 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1719 _mesa_problem( ctx
, "invalid dims in texture_error_check" );
1723 /* Basic level check */
1724 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1725 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(level=%d)", level
);
1730 _mesa_error(ctx
, GL_INVALID_VALUE
,
1731 "glTexSubImage%dD(width=%d)", dimensions
, width
);
1734 if (height
< 0 && dimensions
> 1) {
1735 _mesa_error(ctx
, GL_INVALID_VALUE
,
1736 "glTexSubImage%dD(height=%d)", dimensions
, height
);
1739 if (depth
< 0 && dimensions
> 2) {
1740 _mesa_error(ctx
, GL_INVALID_VALUE
,
1741 "glTexSubImage%dD(depth=%d)", dimensions
, depth
);
1745 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1746 _mesa_error(ctx
, GL_INVALID_ENUM
,
1747 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1748 dimensions
, format
, type
);
1756 subtexture_error_check2( GLcontext
*ctx
, GLuint dimensions
,
1757 GLenum target
, GLint level
,
1758 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1759 GLint width
, GLint height
, GLint depth
,
1760 GLenum format
, GLenum type
,
1761 const struct gl_texture_image
*destTex
)
1764 /* undefined image level */
1765 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexSubImage%dD", dimensions
);
1769 if (xoffset
< -((GLint
)destTex
->Border
)) {
1770 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset)",
1774 if (xoffset
+ width
> (GLint
) (destTex
->Width
+ destTex
->Border
)) {
1775 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset+width)",
1779 if (dimensions
> 1) {
1780 if (yoffset
< -((GLint
)destTex
->Border
)) {
1781 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset)",
1785 if (yoffset
+ height
> (GLint
) (destTex
->Height
+ destTex
->Border
)) {
1786 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset+height)",
1791 if (dimensions
> 2) {
1792 if (zoffset
< -((GLint
)destTex
->Border
)) {
1793 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset)");
1796 if (zoffset
+ depth
> (GLint
) (destTex
->Depth
+ destTex
->Border
)) {
1797 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset+depth)");
1802 #if FEATURE_EXT_texture_sRGB
1803 if (destTex
->InternalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
1804 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
1805 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
1806 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
) {
1807 if ((width
& 0x3) || (height
& 0x3) ||
1808 (xoffset
& 0x3) || (yoffset
& 0x3))
1809 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1810 "glTexSubImage%dD(size or offset not multiple of 4)",
1816 if (destTex
->IsCompressed
) {
1817 if (!target_can_be_compressed(ctx
, target
)) {
1818 _mesa_error(ctx
, GL_INVALID_ENUM
,
1819 "glTexSubImage%D(target)", dimensions
);
1822 /* offset must be multiple of 4 */
1823 if ((xoffset
& 3) || (yoffset
& 3)) {
1824 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1825 "glTexSubImage%D(xoffset or yoffset)", dimensions
);
1828 /* size must be multiple of 4 or equal to whole texture size */
1829 if ((width
& 3) && (GLuint
) width
!= destTex
->Width
) {
1830 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1831 "glTexSubImage%D(width)", dimensions
);
1834 if ((height
& 3) && (GLuint
) height
!= destTex
->Height
) {
1835 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1836 "glTexSubImage%D(width)", dimensions
);
1846 * Test glCopyTexImage[12]D() parameters for errors.
1848 * \param ctx GL context.
1849 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1850 * \param target texture target given by the user.
1851 * \param level image level given by the user.
1852 * \param internalFormat internal format given by the user.
1853 * \param width image width given by the user.
1854 * \param height image height given by the user.
1855 * \param border texture border.
1857 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1859 * Verifies each of the parameters against the constants specified in
1860 * __GLcontextRec::Const and the supported extensions, and according to the
1861 * OpenGL specification.
1864 copytexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1865 GLenum target
, GLint level
, GLint internalFormat
,
1866 GLint width
, GLint height
, GLint border
)
1872 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1873 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1874 _mesa_error(ctx
, GL_INVALID_VALUE
,
1875 "glCopyTexImage%dD(level=%d)", dimensions
, level
);
1879 /* Check that the source buffer is complete */
1880 if (ctx
->ReadBuffer
->Name
) {
1881 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
1882 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1883 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1884 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
1890 if (border
< 0 || border
> 1 ||
1891 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1892 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1896 format
= _mesa_base_tex_format(ctx
, internalFormat
);
1898 _mesa_error(ctx
, GL_INVALID_VALUE
,
1899 "glCopyTexImage%dD(internalFormat)", dimensions
);
1903 /* NOTE: the format and type aren't really significant for
1904 * TestProxyTexImage(). Only the internalformat really matters.
1905 if (!_mesa_source_buffer_exists(ctx, format)) {
1906 _mesa_error(ctx, GL_INVALID_OPERATION,
1907 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1914 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1915 * level, width, height and depth.
1917 if (dimensions
== 1) {
1918 if (target
== GL_TEXTURE_1D
) {
1919 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1920 level
, internalFormat
,
1922 width
, 1, 1, border
);
1925 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage1D(target)" );
1929 else if (dimensions
== 2) {
1930 if (target
== GL_TEXTURE_2D
) {
1931 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1932 level
, internalFormat
,
1934 width
, height
, 1, border
);
1936 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1937 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1938 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1939 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1942 sizeOK
= (width
== height
) &&
1943 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1944 level
, internalFormat
, format
, type
,
1945 width
, height
, 1, border
);
1947 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1948 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1949 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1952 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1953 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1954 level
, internalFormat
,
1956 width
, height
, 1, border
);
1958 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1959 if (!ctx
->Extensions
.MESA_texture_array
) {
1960 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)");
1963 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1964 GL_PROXY_TEXTURE_1D_ARRAY_EXT
,
1965 level
, internalFormat
,
1967 width
, height
, 1, border
);
1970 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1975 _mesa_problem(ctx
, "invalid dimensions in copytexture_error_check");
1980 if (dimensions
== 1) {
1981 _mesa_error(ctx
, GL_INVALID_VALUE
,
1982 "glCopyTexImage1D(width=%d)", width
);
1985 ASSERT(dimensions
== 2);
1986 _mesa_error(ctx
, GL_INVALID_VALUE
,
1987 "glCopyTexImage2D(width=%d, height=%d)", width
, height
);
1992 if (is_compressed_format(ctx
, internalFormat
)) {
1993 if (!target_can_be_compressed(ctx
, target
)) {
1994 _mesa_error(ctx
, GL_INVALID_ENUM
,
1995 "glCopyTexImage%d(target)", dimensions
);
1999 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2000 "glCopyTexImage%D(border!=0)", dimensions
);
2004 else if (is_depth_format(internalFormat
)) {
2005 /* make sure we have depth/stencil buffers */
2006 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2007 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2008 "glCopyTexImage%D(no depth)", dimensions
);
2012 else if (is_depthstencil_format(internalFormat
)) {
2013 /* make sure we have depth/stencil buffers */
2014 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2015 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2016 "glCopyTexImage%D(no depth/stencil buffer)", dimensions
);
2021 /* if we get here, the parameters are OK */
2027 * Test glCopyTexSubImage[12]D() parameters for errors.
2028 * Note that this is the first part of error checking.
2029 * See also copytexsubimage_error_check2() below for the second part.
2031 * \param ctx GL context.
2032 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2033 * \param target texture target given by the user.
2034 * \param level image level given by the user.
2036 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2039 copytexsubimage_error_check1( GLcontext
*ctx
, GLuint dimensions
,
2040 GLenum target
, GLint level
)
2042 /* Check that the source buffer is complete */
2043 if (ctx
->ReadBuffer
->Name
) {
2044 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
2045 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2046 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2047 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
2053 if (dimensions
== 1) {
2054 if (target
!= GL_TEXTURE_1D
) {
2055 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage1D(target)" );
2059 else if (dimensions
== 2) {
2060 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2061 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2062 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
2063 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2067 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
2068 if (!ctx
->Extensions
.NV_texture_rectangle
) {
2069 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2073 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
2074 if (!ctx
->Extensions
.MESA_texture_array
) {
2075 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2079 else if (target
!= GL_TEXTURE_2D
) {
2080 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2084 else if (dimensions
== 3) {
2085 if (((target
!= GL_TEXTURE_2D_ARRAY_EXT
) ||
2086 (!ctx
->Extensions
.MESA_texture_array
))
2087 && (target
!= GL_TEXTURE_3D
)) {
2088 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage3D(target)" );
2094 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
2095 _mesa_error(ctx
, GL_INVALID_VALUE
,
2096 "glCopyTexSubImage%dD(level=%d)", dimensions
, level
);
2105 * Second part of error checking for glCopyTexSubImage[12]D().
2106 * \param xoffset sub-image x offset given by the user.
2107 * \param yoffset sub-image y offset given by the user.
2108 * \param zoffset sub-image z offset given by the user.
2109 * \param width image width given by the user.
2110 * \param height image height given by the user.
2113 copytexsubimage_error_check2( GLcontext
*ctx
, GLuint dimensions
,
2114 GLenum target
, GLint level
,
2115 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2116 GLsizei width
, GLsizei height
,
2117 const struct gl_texture_image
*teximage
)
2119 /* check that dest tex image exists */
2121 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2122 "glCopyTexSubImage%dD(undefined texture level: %d)",
2129 _mesa_error(ctx
, GL_INVALID_VALUE
,
2130 "glCopyTexSubImage%dD(width=%d)", dimensions
, width
);
2133 if (dimensions
> 1 && height
< 0) {
2134 _mesa_error(ctx
, GL_INVALID_VALUE
,
2135 "glCopyTexSubImage%dD(height=%d)", dimensions
, height
);
2139 /* check x/y offsets */
2140 if (xoffset
< -((GLint
)teximage
->Border
)) {
2141 _mesa_error(ctx
, GL_INVALID_VALUE
,
2142 "glCopyTexSubImage%dD(xoffset=%d)", dimensions
, xoffset
);
2145 if (xoffset
+ width
> (GLint
) (teximage
->Width
+ teximage
->Border
)) {
2146 _mesa_error(ctx
, GL_INVALID_VALUE
,
2147 "glCopyTexSubImage%dD(xoffset+width)", dimensions
);
2150 if (dimensions
> 1) {
2151 if (yoffset
< -((GLint
)teximage
->Border
)) {
2152 _mesa_error(ctx
, GL_INVALID_VALUE
,
2153 "glCopyTexSubImage%dD(yoffset=%d)", dimensions
, yoffset
);
2156 /* NOTE: we're adding the border here, not subtracting! */
2157 if (yoffset
+ height
> (GLint
) (teximage
->Height
+ teximage
->Border
)) {
2158 _mesa_error(ctx
, GL_INVALID_VALUE
,
2159 "glCopyTexSubImage%dD(yoffset+height)", dimensions
);
2164 /* check z offset */
2165 if (dimensions
> 2) {
2166 if (zoffset
< -((GLint
)teximage
->Border
)) {
2167 _mesa_error(ctx
, GL_INVALID_VALUE
,
2168 "glCopyTexSubImage%dD(zoffset)", dimensions
);
2171 if (zoffset
> (GLint
) (teximage
->Depth
+ teximage
->Border
)) {
2172 _mesa_error(ctx
, GL_INVALID_VALUE
,
2173 "glCopyTexSubImage%dD(zoffset+depth)", dimensions
);
2178 if (teximage
->IsCompressed
) {
2179 if (!target_can_be_compressed(ctx
, target
)) {
2180 _mesa_error(ctx
, GL_INVALID_ENUM
,
2181 "glCopyTexSubImage%d(target)", dimensions
);
2184 /* offset must be multiple of 4 */
2185 if ((xoffset
& 3) || (yoffset
& 3)) {
2186 _mesa_error(ctx
, GL_INVALID_VALUE
,
2187 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions
);
2190 /* size must be multiple of 4 */
2191 if ((width
& 3) != 0 && (GLuint
) width
!= teximage
->Width
) {
2192 _mesa_error(ctx
, GL_INVALID_VALUE
,
2193 "glCopyTexSubImage%D(width)", dimensions
);
2196 if ((height
& 3) != 0 && (GLuint
) height
!= teximage
->Height
) {
2197 _mesa_error(ctx
, GL_INVALID_VALUE
,
2198 "glCopyTexSubImage%D(height)", dimensions
);
2203 if (teximage
->InternalFormat
== GL_YCBCR_MESA
) {
2204 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glCopyTexSubImage2D");
2208 if (!_mesa_source_buffer_exists(ctx
, teximage
->_BaseFormat
)) {
2209 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2210 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2211 dimensions
, teximage
->_BaseFormat
);
2215 if (teximage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
2216 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2217 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2218 "glCopyTexSubImage%D(no depth buffer)",
2223 else if (teximage
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
2224 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2225 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2226 "glCopyTexSubImage%D(no depth/stencil buffer)",
2232 /* if we get here, the parameters are OK */
2238 * Get texture image. Called by glGetTexImage.
2240 * \param target texture target.
2241 * \param level image level.
2242 * \param format pixel data format for returned image.
2243 * \param type pixel data type for returned image.
2244 * \param pixels returned pixel data.
2247 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
2248 GLenum type
, GLvoid
*pixels
)
2250 const struct gl_texture_unit
*texUnit
;
2251 struct gl_texture_object
*texObj
;
2252 struct gl_texture_image
*texImage
;
2253 GLint maxLevels
= 0;
2254 GET_CURRENT_CONTEXT(ctx
);
2255 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2257 texUnit
= &(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]);
2258 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2259 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
2260 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
2264 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
2265 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
2267 if (level
< 0 || level
>= maxLevels
) {
2268 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
2272 if (_mesa_sizeof_packed_type(type
) <= 0) {
2273 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
2277 if (_mesa_components_in_format(format
) <= 0 ||
2278 format
== GL_STENCIL_INDEX
) {
2279 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
2283 if (!ctx
->Extensions
.EXT_paletted_texture
&& is_index_format(format
)) {
2284 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2288 if (!ctx
->Extensions
.ARB_depth_texture
&& is_depth_format(format
)) {
2289 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2293 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& is_ycbcr_format(format
)) {
2294 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2298 if (!ctx
->Extensions
.EXT_packed_depth_stencil
2299 && is_depthstencil_format(format
)) {
2300 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2304 if (!ctx
->Extensions
.ATI_envmap_bumpmap
2305 && is_dudv_format(format
)) {
2306 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2310 _mesa_lock_texture(ctx
, texObj
);
2312 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2314 /* invalid mipmap level, not an error */
2319 /* Make sure the requested image format is compatible with the
2320 * texture's format. Note that a color index texture can be converted
2321 * to RGBA so that combo is allowed.
2323 if (_mesa_is_color_format(format
)
2324 && !_mesa_is_color_format(texImage
->TexFormat
->BaseFormat
)
2325 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2326 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2329 else if (is_index_format(format
)
2330 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2331 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2334 else if (is_depth_format(format
)
2335 && !is_depth_format(texImage
->TexFormat
->BaseFormat
)
2336 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2337 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2340 else if (is_ycbcr_format(format
)
2341 && !is_ycbcr_format(texImage
->TexFormat
->BaseFormat
)) {
2342 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2345 else if (is_depthstencil_format(format
)
2346 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2347 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2350 else if (is_dudv_format(format
)
2351 && !is_dudv_format(texImage
->TexFormat
->BaseFormat
)) {
2352 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2356 if (ctx
->Pack
.BufferObj
->Name
) {
2357 /* packing texture image into a PBO */
2358 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
2359 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
2360 texImage
->Height
, texImage
->Depth
,
2361 format
, type
, pixels
)) {
2362 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2363 "glGetTexImage(invalid PBO access)");
2368 /* typically, this will call _mesa_get_teximage() */
2369 ctx
->Driver
.GetTexImage(ctx
, target
, level
, format
, type
, pixels
,
2374 _mesa_unlock_texture(ctx
, texObj
);
2378 /** Callback info for walking over FBO hash table */
2382 struct gl_texture_object
*texObj
;
2388 * Check render to texture callback. Called from _mesa_HashWalk().
2391 check_rtt_cb(GLuint key
, void *data
, void *userData
)
2393 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
2394 const struct cb_info
*info
= (struct cb_info
*) userData
;
2395 GLcontext
*ctx
= info
->ctx
;
2396 const struct gl_texture_object
*texObj
= info
->texObj
;
2397 const GLuint level
= info
->level
, face
= info
->face
;
2399 /* If this is a user-created FBO */
2402 /* check if any of the FBO's attachments point to 'texObj' */
2403 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
2404 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
2405 if (att
->Type
== GL_TEXTURE
&&
2406 att
->Texture
== texObj
&&
2407 att
->TextureLevel
== level
&&
2408 att
->CubeMapFace
== face
) {
2409 ASSERT(att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]);
2410 /* Tell driver about the new renderbuffer texture */
2411 ctx
->Driver
.RenderTexture(ctx
, ctx
->DrawBuffer
, att
);
2412 /* Mark fb status as indeterminate to force re-validation */
2421 * When a texture image is specified we have to check if it's bound to
2422 * any framebuffer objects (render to texture) in order to detect changes
2423 * in size or format since that effects FBO completeness.
2424 * Any FBOs rendering into the texture must be re-validated.
2427 update_fbo_texture(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
2428 GLuint face
, GLuint level
)
2430 /* Only check this texture if it's been marked as RenderToTexture */
2431 if (texObj
->_RenderToTexture
) {
2432 struct cb_info info
;
2434 info
.texObj
= texObj
;
2437 _mesa_HashWalk(ctx
->Shared
->FrameBuffers
, check_rtt_cb
, &info
);
2442 /** Debug helper: override the user-requested internal format */
2444 override_internal_format(GLenum internalFormat
, GLint width
, GLint height
)
2447 if (internalFormat
== GL_RGBA16F_ARB
||
2448 internalFormat
== GL_RGBA32F_ARB
) {
2449 printf("Convert rgba float tex to int %d x %d\n", width
, height
);
2452 else if (internalFormat
== GL_RGB16F_ARB
||
2453 internalFormat
== GL_RGB32F_ARB
) {
2454 printf("Convert rgb float tex to int %d x %d\n", width
, height
);
2457 else if (internalFormat
== GL_LUMINANCE_ALPHA16F_ARB
||
2458 internalFormat
== GL_LUMINANCE_ALPHA32F_ARB
) {
2459 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2460 return GL_LUMINANCE_ALPHA
;
2462 else if (internalFormat
== GL_LUMINANCE16F_ARB
||
2463 internalFormat
== GL_LUMINANCE32F_ARB
) {
2464 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2465 return GL_LUMINANCE
;
2467 else if (internalFormat
== GL_ALPHA16F_ARB
||
2468 internalFormat
== GL_ALPHA32F_ARB
) {
2469 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2473 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2474 internalFormat = GL_RGBA;
2478 return internalFormat
;
2481 return internalFormat
;
2487 * Called from the API. Note that width includes the border.
2490 _mesa_TexImage1D( GLenum target
, GLint level
, GLint internalFormat
,
2491 GLsizei width
, GLint border
, GLenum format
,
2492 GLenum type
, const GLvoid
*pixels
)
2494 GLsizei postConvWidth
= width
;
2495 GET_CURRENT_CONTEXT(ctx
);
2496 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2498 internalFormat
= override_internal_format(internalFormat
, width
, 1);
2500 #if FEATURE_convolve
2501 if (_mesa_is_color_format(internalFormat
)) {
2502 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2506 if (target
== GL_TEXTURE_1D
) {
2507 /* non-proxy target */
2508 struct gl_texture_unit
*texUnit
;
2509 struct gl_texture_object
*texObj
;
2510 struct gl_texture_image
*texImage
;
2511 const GLuint face
= _mesa_tex_target_to_face(target
);
2513 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2514 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2515 return; /* error was recorded */
2518 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2519 _mesa_update_state(ctx
);
2521 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2522 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2523 _mesa_lock_texture(ctx
, texObj
);
2525 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2527 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
2531 if (texImage
->Data
) {
2532 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2535 ASSERT(texImage
->Data
== NULL
);
2537 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2538 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2539 postConvWidth
, 1, 1,
2540 border
, internalFormat
);
2542 ASSERT(ctx
->Driver
.TexImage1D
);
2544 /* Give the texture to the driver! <pixels> may be null! */
2545 (*ctx
->Driver
.TexImage1D
)(ctx
, target
, level
, internalFormat
,
2546 width
, border
, format
, type
, pixels
,
2547 &ctx
->Unpack
, texObj
, texImage
);
2549 ASSERT(texImage
->TexFormat
);
2551 update_fbo_texture(ctx
, texObj
, face
, level
);
2554 texObj
->_Complete
= GL_FALSE
;
2555 ctx
->NewState
|= _NEW_TEXTURE
;
2558 _mesa_unlock_texture(ctx
, texObj
);
2560 else if (target
== GL_PROXY_TEXTURE_1D
) {
2561 /* Proxy texture: check for errors and update proxy state */
2562 struct gl_texture_image
*texImage
;
2563 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2564 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2565 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2566 /* when error, clear all proxy texture image parameters */
2568 clear_teximage_fields(texImage
);
2571 /* no error, set the tex image parameters */
2573 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2574 postConvWidth
, 1, 1,
2575 border
, internalFormat
);
2576 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2577 internalFormat
, format
, type
);
2581 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
2588 _mesa_TexImage2D( GLenum target
, GLint level
, GLint internalFormat
,
2589 GLsizei width
, GLsizei height
, GLint border
,
2590 GLenum format
, GLenum type
,
2591 const GLvoid
*pixels
)
2593 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2594 GET_CURRENT_CONTEXT(ctx
);
2595 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2597 internalFormat
= override_internal_format(internalFormat
, width
, height
);
2599 #if FEATURE_convolve
2600 if (_mesa_is_color_format(internalFormat
)) {
2601 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2606 if (target
== GL_TEXTURE_2D
||
2607 (ctx
->Extensions
.ARB_texture_cube_map
&&
2608 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2609 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) ||
2610 (ctx
->Extensions
.NV_texture_rectangle
&&
2611 target
== GL_TEXTURE_RECTANGLE_NV
) ||
2612 (ctx
->Extensions
.MESA_texture_array
&&
2613 target
== GL_TEXTURE_1D_ARRAY_EXT
)) {
2614 /* non-proxy target */
2615 struct gl_texture_unit
*texUnit
;
2616 struct gl_texture_object
*texObj
;
2617 struct gl_texture_image
*texImage
;
2618 const GLuint face
= _mesa_tex_target_to_face(target
);
2620 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2621 format
, type
, 2, postConvWidth
, postConvHeight
,
2623 return; /* error was recorded */
2626 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2627 _mesa_update_state(ctx
);
2629 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2630 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2631 _mesa_lock_texture(ctx
, texObj
);
2633 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2635 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2639 if (texImage
->Data
) {
2640 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2643 ASSERT(texImage
->Data
== NULL
);
2644 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2645 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2646 postConvWidth
, postConvHeight
, 1,
2647 border
, internalFormat
);
2649 ASSERT(ctx
->Driver
.TexImage2D
);
2651 /* Give the texture to the driver! <pixels> may be null! */
2652 (*ctx
->Driver
.TexImage2D
)(ctx
, target
, level
, internalFormat
,
2653 width
, height
, border
, format
, type
, pixels
,
2654 &ctx
->Unpack
, texObj
, texImage
);
2656 ASSERT(texImage
->TexFormat
);
2658 update_fbo_texture(ctx
, texObj
, face
, level
);
2661 texObj
->_Complete
= GL_FALSE
;
2662 ctx
->NewState
|= _NEW_TEXTURE
;
2665 _mesa_unlock_texture(ctx
, texObj
);
2667 else if (target
== GL_PROXY_TEXTURE_2D
||
2668 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2669 ctx
->Extensions
.ARB_texture_cube_map
) ||
2670 (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
&&
2671 ctx
->Extensions
.NV_texture_rectangle
) ||
2672 (ctx
->Extensions
.MESA_texture_array
&&
2673 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
)) {
2674 /* Proxy texture: check for errors and update proxy state */
2675 struct gl_texture_image
*texImage
;
2676 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2677 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2678 format
, type
, 2, postConvWidth
, postConvHeight
,
2680 /* when error, clear all proxy texture image parameters */
2682 clear_teximage_fields(texImage
);
2685 /* no error, set the tex image parameters */
2686 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2687 postConvWidth
, postConvHeight
, 1,
2688 border
, internalFormat
);
2689 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2690 internalFormat
, format
, type
);
2694 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)" );
2701 * Called by the API or display list executor.
2702 * Note that width and height include the border.
2705 _mesa_TexImage3D( GLenum target
, GLint level
, GLint internalFormat
,
2706 GLsizei width
, GLsizei height
, GLsizei depth
,
2707 GLint border
, GLenum format
, GLenum type
,
2708 const GLvoid
*pixels
)
2710 GET_CURRENT_CONTEXT(ctx
);
2711 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2713 internalFormat
= override_internal_format(internalFormat
, width
, height
);
2715 if (target
== GL_TEXTURE_3D
||
2716 (ctx
->Extensions
.MESA_texture_array
&&
2717 target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
2718 /* non-proxy target */
2719 struct gl_texture_unit
*texUnit
;
2720 struct gl_texture_object
*texObj
;
2721 struct gl_texture_image
*texImage
;
2722 const GLuint face
= _mesa_tex_target_to_face(target
);
2724 if (texture_error_check(ctx
, target
, level
, (GLint
) internalFormat
,
2725 format
, type
, 3, width
, height
, depth
, border
)) {
2726 return; /* error was recorded */
2729 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2730 _mesa_update_state(ctx
);
2732 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2733 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2734 _mesa_lock_texture(ctx
, texObj
);
2736 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2738 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2742 if (texImage
->Data
) {
2743 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2746 ASSERT(texImage
->Data
== NULL
);
2747 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2748 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2749 width
, height
, depth
,
2750 border
, internalFormat
);
2752 ASSERT(ctx
->Driver
.TexImage3D
);
2754 /* Give the texture to the driver! <pixels> may be null! */
2755 (*ctx
->Driver
.TexImage3D
)(ctx
, target
, level
, internalFormat
,
2756 width
, height
, depth
, border
, format
, type
,
2757 pixels
, &ctx
->Unpack
, texObj
, texImage
);
2759 ASSERT(texImage
->TexFormat
);
2761 update_fbo_texture(ctx
, texObj
, face
, level
);
2764 texObj
->_Complete
= GL_FALSE
;
2765 ctx
->NewState
|= _NEW_TEXTURE
;
2768 _mesa_unlock_texture(ctx
, texObj
);
2770 else if (target
== GL_PROXY_TEXTURE_3D
||
2771 (ctx
->Extensions
.MESA_texture_array
&&
2772 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
)) {
2773 /* Proxy texture: check for errors and update proxy state */
2774 struct gl_texture_image
*texImage
;
2775 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2776 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2777 format
, type
, 3, width
, height
, depth
, border
)) {
2778 /* when error, clear all proxy texture image parameters */
2780 clear_teximage_fields(texImage
);
2783 /* no error, set the tex image parameters */
2784 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
2785 depth
, border
, internalFormat
);
2786 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2787 internalFormat
, format
, type
);
2791 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
2798 _mesa_TexImage3DEXT( GLenum target
, GLint level
, GLenum internalFormat
,
2799 GLsizei width
, GLsizei height
, GLsizei depth
,
2800 GLint border
, GLenum format
, GLenum type
,
2801 const GLvoid
*pixels
)
2803 _mesa_TexImage3D(target
, level
, (GLint
) internalFormat
, width
, height
,
2804 depth
, border
, format
, type
, pixels
);
2810 _mesa_TexSubImage1D( GLenum target
, GLint level
,
2811 GLint xoffset
, GLsizei width
,
2812 GLenum format
, GLenum type
,
2813 const GLvoid
*pixels
)
2815 GLsizei postConvWidth
= width
;
2816 struct gl_texture_unit
*texUnit
;
2817 struct gl_texture_object
*texObj
;
2818 struct gl_texture_image
*texImage
= NULL
;
2819 GET_CURRENT_CONTEXT(ctx
);
2820 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2822 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2823 _mesa_update_state(ctx
);
2825 #if FEATURE_convolve
2826 /* XXX should test internal format */
2827 if (_mesa_is_color_format(format
)) {
2828 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2832 if (subtexture_error_check(ctx
, 1, target
, level
, xoffset
, 0, 0,
2833 postConvWidth
, 1, 1, format
, type
)) {
2834 return; /* error was detected */
2838 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2839 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2842 _mesa_lock_texture(ctx
, texObj
);
2844 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2846 if (subtexture_error_check2(ctx
, 1, target
, level
, xoffset
, 0, 0,
2847 postConvWidth
, 1, 1, format
, type
, texImage
)) {
2848 goto out
; /* error was detected */
2852 goto out
; /* no-op, not an error */
2854 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2855 xoffset
+= texImage
->Border
;
2857 ASSERT(ctx
->Driver
.TexSubImage1D
);
2858 (*ctx
->Driver
.TexSubImage1D
)(ctx
, target
, level
, xoffset
, width
,
2859 format
, type
, pixels
, &ctx
->Unpack
,
2861 ctx
->NewState
|= _NEW_TEXTURE
;
2864 _mesa_unlock_texture(ctx
, texObj
);
2869 _mesa_TexSubImage2D( GLenum target
, GLint level
,
2870 GLint xoffset
, GLint yoffset
,
2871 GLsizei width
, GLsizei height
,
2872 GLenum format
, GLenum type
,
2873 const GLvoid
*pixels
)
2875 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2876 struct gl_texture_unit
*texUnit
;
2877 struct gl_texture_object
*texObj
;
2878 struct gl_texture_image
*texImage
;
2879 GET_CURRENT_CONTEXT(ctx
);
2880 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2882 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2883 _mesa_update_state(ctx
);
2885 #if FEATURE_convolve
2886 /* XXX should test internal format */
2887 if (_mesa_is_color_format(format
)) {
2888 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2893 if (subtexture_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2894 postConvWidth
, postConvHeight
, 1, format
, type
)) {
2895 return; /* error was detected */
2898 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2899 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2900 _mesa_lock_texture(ctx
, texObj
);
2902 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2904 if (subtexture_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2905 postConvWidth
, postConvHeight
, 1, format
, type
,
2907 goto out
; /* error was detected */
2910 if (width
== 0 || height
== 0)
2911 goto out
; /* no-op, not an error */
2913 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2914 xoffset
+= texImage
->Border
;
2915 yoffset
+= texImage
->Border
;
2917 ASSERT(ctx
->Driver
.TexSubImage2D
);
2918 (*ctx
->Driver
.TexSubImage2D
)(ctx
, target
, level
, xoffset
, yoffset
,
2919 width
, height
, format
, type
, pixels
,
2920 &ctx
->Unpack
, texObj
, texImage
);
2921 ctx
->NewState
|= _NEW_TEXTURE
;
2924 _mesa_unlock_texture(ctx
, texObj
);
2930 _mesa_TexSubImage3D( GLenum target
, GLint level
,
2931 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2932 GLsizei width
, GLsizei height
, GLsizei depth
,
2933 GLenum format
, GLenum type
,
2934 const GLvoid
*pixels
)
2936 struct gl_texture_unit
*texUnit
;
2937 struct gl_texture_object
*texObj
;
2938 struct gl_texture_image
*texImage
;
2939 GET_CURRENT_CONTEXT(ctx
);
2940 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2942 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2943 _mesa_update_state(ctx
);
2945 if (subtexture_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2946 width
, height
, depth
, format
, type
)) {
2947 return; /* error was detected */
2950 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2951 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2953 _mesa_lock_texture(ctx
, texObj
);
2955 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2957 if (subtexture_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2958 width
, height
, depth
, format
, type
, texImage
)) {
2959 goto out
; /* error was detected */
2962 if (width
== 0 || height
== 0 || height
== 0)
2963 goto out
; /* no-op, not an error */
2965 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2966 xoffset
+= texImage
->Border
;
2967 yoffset
+= texImage
->Border
;
2968 zoffset
+= texImage
->Border
;
2970 ASSERT(ctx
->Driver
.TexSubImage3D
);
2971 (*ctx
->Driver
.TexSubImage3D
)(ctx
, target
, level
,
2972 xoffset
, yoffset
, zoffset
,
2973 width
, height
, depth
,
2974 format
, type
, pixels
,
2975 &ctx
->Unpack
, texObj
, texImage
);
2976 ctx
->NewState
|= _NEW_TEXTURE
;
2979 _mesa_unlock_texture(ctx
, texObj
);
2985 _mesa_CopyTexImage1D( GLenum target
, GLint level
,
2986 GLenum internalFormat
,
2988 GLsizei width
, GLint border
)
2990 struct gl_texture_unit
*texUnit
;
2991 struct gl_texture_object
*texObj
;
2992 struct gl_texture_image
*texImage
;
2993 GLsizei postConvWidth
= width
;
2994 const GLuint face
= _mesa_tex_target_to_face(target
);
2995 GET_CURRENT_CONTEXT(ctx
);
2996 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2998 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2999 _mesa_update_state(ctx
);
3001 #if FEATURE_convolve
3002 if (_mesa_is_color_format(internalFormat
)) {
3003 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
3007 if (copytexture_error_check(ctx
, 1, target
, level
, internalFormat
,
3008 postConvWidth
, 1, border
))
3011 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3012 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3013 _mesa_lock_texture(ctx
, texObj
);
3015 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3017 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage1D");
3021 if (texImage
->Data
) {
3022 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3025 ASSERT(texImage
->Data
== NULL
);
3027 clear_teximage_fields(texImage
); /* not really needed, but helpful */
3028 _mesa_init_teximage_fields(ctx
, target
, texImage
, postConvWidth
, 1, 1,
3029 border
, internalFormat
);
3032 ASSERT(ctx
->Driver
.CopyTexImage1D
);
3033 (*ctx
->Driver
.CopyTexImage1D
)(ctx
, target
, level
, internalFormat
,
3034 x
, y
, width
, border
);
3036 ASSERT(texImage
->TexFormat
);
3038 update_fbo_texture(ctx
, texObj
, face
, level
);
3041 texObj
->_Complete
= GL_FALSE
;
3042 ctx
->NewState
|= _NEW_TEXTURE
;
3045 _mesa_unlock_texture(ctx
, texObj
);
3051 _mesa_CopyTexImage2D( GLenum target
, GLint level
, GLenum internalFormat
,
3052 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
3055 struct gl_texture_unit
*texUnit
;
3056 struct gl_texture_object
*texObj
;
3057 struct gl_texture_image
*texImage
;
3058 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3059 const GLuint face
= _mesa_tex_target_to_face(target
);
3060 GET_CURRENT_CONTEXT(ctx
);
3061 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3063 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3064 _mesa_update_state(ctx
);
3066 #if FEATURE_convolve
3067 if (_mesa_is_color_format(internalFormat
)) {
3068 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
3073 if (copytexture_error_check(ctx
, 2, target
, level
, internalFormat
,
3074 postConvWidth
, postConvHeight
, border
))
3077 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3078 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3080 _mesa_lock_texture(ctx
, texObj
);
3082 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3085 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage2D");
3089 if (texImage
->Data
) {
3090 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3093 ASSERT(texImage
->Data
== NULL
);
3095 clear_teximage_fields(texImage
); /* not really needed, but helpful */
3096 _mesa_init_teximage_fields(ctx
, target
, texImage
,
3097 postConvWidth
, postConvHeight
, 1,
3098 border
, internalFormat
);
3100 ASSERT(ctx
->Driver
.CopyTexImage2D
);
3101 (*ctx
->Driver
.CopyTexImage2D
)(ctx
, target
, level
, internalFormat
,
3102 x
, y
, width
, height
, border
);
3104 ASSERT(texImage
->TexFormat
);
3106 update_fbo_texture(ctx
, texObj
, face
, level
);
3109 texObj
->_Complete
= GL_FALSE
;
3110 ctx
->NewState
|= _NEW_TEXTURE
;
3113 _mesa_unlock_texture(ctx
, texObj
);
3118 _mesa_CopyTexSubImage1D( GLenum target
, GLint level
,
3119 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
3121 struct gl_texture_unit
*texUnit
;
3122 struct gl_texture_object
*texObj
;
3123 struct gl_texture_image
*texImage
;
3124 GLsizei postConvWidth
= width
;
3128 GET_CURRENT_CONTEXT(ctx
);
3129 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3131 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3132 _mesa_update_state(ctx
);
3134 if (copytexsubimage_error_check1(ctx
, 1, target
, level
))
3137 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3138 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3140 _mesa_lock_texture(ctx
, texObj
);
3142 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3144 #if FEATURE_convolve
3145 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3146 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
3150 if (copytexsubimage_error_check2(ctx
, 1, target
, level
,
3151 xoffset
, 0, 0, postConvWidth
, 1,
3156 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3157 xoffset
+= texImage
->Border
;
3159 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3161 ASSERT(ctx
->Driver
.CopyTexSubImage1D
);
3162 ctx
->Driver
.CopyTexSubImage1D(ctx
, target
, level
,
3163 xoffset
, x
, y
, width
);
3166 ctx
->NewState
|= _NEW_TEXTURE
;
3169 _mesa_unlock_texture(ctx
, texObj
);
3175 _mesa_CopyTexSubImage2D( GLenum target
, GLint level
,
3176 GLint xoffset
, GLint yoffset
,
3177 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3179 struct gl_texture_unit
*texUnit
;
3180 struct gl_texture_object
*texObj
;
3181 struct gl_texture_image
*texImage
;
3182 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3183 GET_CURRENT_CONTEXT(ctx
);
3184 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3186 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3187 _mesa_update_state(ctx
);
3189 if (copytexsubimage_error_check1(ctx
, 2, target
, level
))
3192 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3193 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3195 _mesa_lock_texture(ctx
, texObj
);
3197 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3199 #if FEATURE_convolve
3200 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3201 _mesa_adjust_image_for_convolution(ctx
, 2,
3202 &postConvWidth
, &postConvHeight
);
3206 if (copytexsubimage_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
3207 postConvWidth
, postConvHeight
, texImage
))
3210 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3211 xoffset
+= texImage
->Border
;
3212 yoffset
+= texImage
->Border
;
3214 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3216 ASSERT(ctx
->Driver
.CopyTexSubImage2D
);
3217 ctx
->Driver
.CopyTexSubImage2D(ctx
, target
, level
,
3218 xoffset
, yoffset
, x
, y
, width
, height
);
3221 ctx
->NewState
|= _NEW_TEXTURE
;
3224 _mesa_unlock_texture(ctx
, texObj
);
3230 _mesa_CopyTexSubImage3D( GLenum target
, GLint level
,
3231 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3232 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3234 struct gl_texture_unit
*texUnit
;
3235 struct gl_texture_object
*texObj
;
3236 struct gl_texture_image
*texImage
;
3237 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3238 GET_CURRENT_CONTEXT(ctx
);
3239 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3241 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3242 _mesa_update_state(ctx
);
3244 if (copytexsubimage_error_check1(ctx
, 3, target
, level
))
3247 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3248 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3250 _mesa_lock_texture(ctx
, texObj
);
3252 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3254 #if FEATURE_convolve
3255 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3256 _mesa_adjust_image_for_convolution(ctx
, 2,
3257 &postConvWidth
, &postConvHeight
);
3261 if (copytexsubimage_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
,
3262 zoffset
, postConvWidth
, postConvHeight
,
3266 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3267 xoffset
+= texImage
->Border
;
3268 yoffset
+= texImage
->Border
;
3269 zoffset
+= texImage
->Border
;
3271 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3273 ASSERT(ctx
->Driver
.CopyTexSubImage3D
);
3274 ctx
->Driver
.CopyTexSubImage3D(ctx
, target
, level
,
3275 xoffset
, yoffset
, zoffset
,
3276 x
, y
, width
, height
);
3279 ctx
->NewState
|= _NEW_TEXTURE
;
3282 _mesa_unlock_texture(ctx
, texObj
);
3288 /**********************************************************************/
3289 /****** Compressed Textures ******/
3290 /**********************************************************************/
3294 * Error checking for glCompressedTexImage[123]D().
3295 * \return error code or GL_NO_ERROR.
3298 compressed_texture_error_check(GLcontext
*ctx
, GLint dimensions
,
3299 GLenum target
, GLint level
,
3300 GLenum internalFormat
, GLsizei width
,
3301 GLsizei height
, GLsizei depth
, GLint border
,
3304 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3306 if (dimensions
== 1) {
3307 /* 1D compressed textures not allowed */
3308 return GL_INVALID_ENUM
;
3310 else if (dimensions
== 2) {
3311 if (target
== GL_PROXY_TEXTURE_2D
) {
3312 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3314 else if (target
== GL_TEXTURE_2D
) {
3315 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3317 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3318 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3319 return GL_INVALID_ENUM
; /*target*/
3320 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3322 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3323 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3324 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3325 return GL_INVALID_ENUM
; /*target*/
3326 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3329 return GL_INVALID_ENUM
; /*target*/
3332 else if (dimensions
== 3) {
3333 /* 3D compressed textures not allowed */
3334 return GL_INVALID_ENUM
;
3337 maxTextureSize
= 1 << (maxLevels
- 1);
3339 /* This will detect any invalid internalFormat value */
3340 if (!is_compressed_format(ctx
, internalFormat
))
3341 return GL_INVALID_ENUM
;
3343 /* This should really never fail */
3344 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0)
3345 return GL_INVALID_ENUM
;
3348 return GL_INVALID_VALUE
;
3351 * XXX We should probably use the proxy texture error check function here.
3353 if (width
< 1 || width
> maxTextureSize
||
3354 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(width
)))
3355 return GL_INVALID_VALUE
;
3357 if ((height
< 1 || height
> maxTextureSize
||
3358 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(height
)))
3360 return GL_INVALID_VALUE
;
3362 if ((depth
< 1 || depth
> maxTextureSize
||
3363 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(depth
)))
3365 return GL_INVALID_VALUE
;
3367 /* For cube map, width must equal height */
3368 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3369 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
&& width
!= height
)
3370 return GL_INVALID_VALUE
;
3372 if (level
< 0 || level
>= maxLevels
)
3373 return GL_INVALID_VALUE
;
3375 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3376 depth
, internalFormat
);
3377 if (expectedSize
!= imageSize
)
3378 return GL_INVALID_VALUE
;
3380 #if FEATURE_EXT_texture_sRGB
3381 if ((internalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
3382 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
3383 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
3384 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
)
3386 return GL_INVALID_OPERATION
;
3395 * Error checking for glCompressedTexSubImage[123]D().
3396 * \warning There are some bad assumptions here about the size of compressed
3397 * texture tiles (multiple of 4) used to test the validity of the
3398 * offset and size parameters.
3399 * \return error code or GL_NO_ERROR.
3402 compressed_subtexture_error_check(GLcontext
*ctx
, GLint dimensions
,
3403 GLenum target
, GLint level
,
3404 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3405 GLsizei width
, GLsizei height
, GLsizei depth
,
3406 GLenum format
, GLsizei imageSize
)
3408 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3411 if (dimensions
== 1) {
3412 /* 1D compressed textures not allowed */
3413 return GL_INVALID_ENUM
;
3415 else if (dimensions
== 2) {
3416 if (target
== GL_PROXY_TEXTURE_2D
) {
3417 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3419 else if (target
== GL_TEXTURE_2D
) {
3420 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3422 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3423 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3424 return GL_INVALID_ENUM
; /*target*/
3425 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3427 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3428 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3429 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3430 return GL_INVALID_ENUM
; /*target*/
3431 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3434 return GL_INVALID_ENUM
; /*target*/
3437 else if (dimensions
== 3) {
3438 /* 3D compressed textures not allowed */
3439 return GL_INVALID_ENUM
;
3442 maxTextureSize
= 1 << (maxLevels
- 1);
3444 /* this will catch any invalid compressed format token */
3445 if (!is_compressed_format(ctx
, format
))
3446 return GL_INVALID_ENUM
;
3448 if (width
< 1 || width
> maxTextureSize
)
3449 return GL_INVALID_VALUE
;
3451 if ((height
< 1 || height
> maxTextureSize
)
3453 return GL_INVALID_VALUE
;
3455 if (level
< 0 || level
>= maxLevels
)
3456 return GL_INVALID_VALUE
;
3458 /* XXX these tests are specific to the compressed format.
3459 * this code should be generalized in some way.
3461 if ((xoffset
& 3) != 0 || (yoffset
& 3) != 0)
3462 return GL_INVALID_VALUE
;
3464 if ((width
& 3) != 0 && width
!= 2 && width
!= 1)
3465 return GL_INVALID_VALUE
;
3467 if ((height
& 3) != 0 && height
!= 2 && height
!= 1)
3468 return GL_INVALID_VALUE
;
3470 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3472 if (expectedSize
!= imageSize
)
3473 return GL_INVALID_VALUE
;
3481 _mesa_CompressedTexImage1DARB(GLenum target
, GLint level
,
3482 GLenum internalFormat
, GLsizei width
,
3483 GLint border
, GLsizei imageSize
,
3486 GET_CURRENT_CONTEXT(ctx
);
3487 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3489 if (target
== GL_TEXTURE_1D
) {
3490 /* non-proxy target */
3491 struct gl_texture_unit
*texUnit
;
3492 struct gl_texture_object
*texObj
;
3493 struct gl_texture_image
*texImage
;
3494 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3495 internalFormat
, width
, 1, 1, border
, imageSize
);
3497 _mesa_error(ctx
, error
, "glCompressedTexImage1D");
3501 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3502 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3504 _mesa_lock_texture(ctx
, texObj
);
3506 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3508 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage1D");
3512 if (texImage
->Data
) {
3513 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3515 ASSERT(texImage
->Data
== NULL
);
3517 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3518 border
, internalFormat
);
3520 ASSERT(ctx
->Driver
.CompressedTexImage1D
);
3521 (*ctx
->Driver
.CompressedTexImage1D
)(ctx
, target
, level
,
3522 internalFormat
, width
, border
,
3527 texObj
->_Complete
= GL_FALSE
;
3528 ctx
->NewState
|= _NEW_TEXTURE
;
3531 _mesa_unlock_texture(ctx
, texObj
);
3533 else if (target
== GL_PROXY_TEXTURE_1D
) {
3534 /* Proxy texture: check for errors and update proxy state */
3535 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3536 internalFormat
, width
, 1, 1, border
, imageSize
);
3538 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3539 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3540 internalFormat
, GL_NONE
, GL_NONE
,
3541 width
, 1, 1, border
);
3544 /* if error, clear all proxy texture image parameters */
3545 struct gl_texture_image
*texImage
;
3546 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3548 clear_teximage_fields(texImage
);
3551 /* store the teximage parameters */
3552 struct gl_texture_unit
*texUnit
;
3553 struct gl_texture_object
*texObj
;
3554 struct gl_texture_image
*texImage
;
3555 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3556 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3558 _mesa_lock_texture(ctx
, texObj
);
3560 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3561 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3562 border
, internalFormat
);
3564 _mesa_unlock_texture(ctx
, texObj
);
3568 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage1D(target)");
3575 _mesa_CompressedTexImage2DARB(GLenum target
, GLint level
,
3576 GLenum internalFormat
, GLsizei width
,
3577 GLsizei height
, GLint border
, GLsizei imageSize
,
3580 GET_CURRENT_CONTEXT(ctx
);
3581 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3583 if (target
== GL_TEXTURE_2D
||
3584 (ctx
->Extensions
.ARB_texture_cube_map
&&
3585 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3586 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
3587 /* non-proxy target */
3588 struct gl_texture_unit
*texUnit
;
3589 struct gl_texture_object
*texObj
;
3590 struct gl_texture_image
*texImage
;
3591 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3592 internalFormat
, width
, height
, 1, border
, imageSize
);
3594 _mesa_error(ctx
, error
, "glCompressedTexImage2D");
3598 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3599 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3601 _mesa_lock_texture(ctx
, texObj
);
3603 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3605 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
3609 if (texImage
->Data
) {
3610 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3612 ASSERT(texImage
->Data
== NULL
);
3614 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3615 border
, internalFormat
);
3617 ASSERT(ctx
->Driver
.CompressedTexImage2D
);
3618 (*ctx
->Driver
.CompressedTexImage2D
)(ctx
, target
, level
,
3619 internalFormat
, width
, height
,
3620 border
, imageSize
, data
,
3624 texObj
->_Complete
= GL_FALSE
;
3625 ctx
->NewState
|= _NEW_TEXTURE
;
3628 _mesa_unlock_texture(ctx
, texObj
);
3630 else if (target
== GL_PROXY_TEXTURE_2D
||
3631 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
3632 ctx
->Extensions
.ARB_texture_cube_map
)) {
3633 /* Proxy texture: check for errors and update proxy state */
3634 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3635 internalFormat
, width
, height
, 1, border
, imageSize
);
3637 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3638 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3639 internalFormat
, GL_NONE
, GL_NONE
,
3640 width
, height
, 1, border
);
3643 /* if error, clear all proxy texture image parameters */
3644 struct gl_texture_image
*texImage
;
3645 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3647 clear_teximage_fields(texImage
);
3650 /* store the teximage parameters */
3651 struct gl_texture_unit
*texUnit
;
3652 struct gl_texture_object
*texObj
;
3653 struct gl_texture_image
*texImage
;
3654 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3655 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3657 _mesa_lock_texture(ctx
, texObj
);
3659 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3660 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3661 border
, internalFormat
);
3663 _mesa_unlock_texture(ctx
, texObj
);
3667 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage2D(target)");
3674 _mesa_CompressedTexImage3DARB(GLenum target
, GLint level
,
3675 GLenum internalFormat
, GLsizei width
,
3676 GLsizei height
, GLsizei depth
, GLint border
,
3677 GLsizei imageSize
, const GLvoid
*data
)
3679 GET_CURRENT_CONTEXT(ctx
);
3680 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3682 if (target
== GL_TEXTURE_3D
) {
3683 /* non-proxy target */
3684 struct gl_texture_unit
*texUnit
;
3685 struct gl_texture_object
*texObj
;
3686 struct gl_texture_image
*texImage
;
3687 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3688 internalFormat
, width
, height
, depth
, border
, imageSize
);
3690 _mesa_error(ctx
, error
, "glCompressedTexImage3D");
3694 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3695 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3696 _mesa_lock_texture(ctx
, texObj
);
3698 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3700 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage3D");
3704 if (texImage
->Data
) {
3705 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3707 ASSERT(texImage
->Data
== NULL
);
3709 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, depth
,
3710 border
, internalFormat
);
3712 ASSERT(ctx
->Driver
.CompressedTexImage3D
);
3713 (*ctx
->Driver
.CompressedTexImage3D
)(ctx
, target
, level
,
3715 width
, height
, depth
,
3716 border
, imageSize
, data
,
3720 texObj
->_Complete
= GL_FALSE
;
3721 ctx
->NewState
|= _NEW_TEXTURE
;
3724 _mesa_unlock_texture(ctx
, texObj
);
3726 else if (target
== GL_PROXY_TEXTURE_3D
) {
3727 /* Proxy texture: check for errors and update proxy state */
3728 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3729 internalFormat
, width
, height
, depth
, border
, imageSize
);
3731 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3732 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3733 internalFormat
, GL_NONE
, GL_NONE
,
3734 width
, height
, depth
, border
);
3737 /* if error, clear all proxy texture image parameters */
3738 struct gl_texture_image
*texImage
;
3739 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3741 clear_teximage_fields(texImage
);
3744 /* store the teximage parameters */
3745 struct gl_texture_unit
*texUnit
;
3746 struct gl_texture_object
*texObj
;
3747 struct gl_texture_image
*texImage
;
3748 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3749 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3750 _mesa_lock_texture(ctx
, texObj
);
3752 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3753 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
3754 depth
, border
, internalFormat
);
3756 _mesa_unlock_texture(ctx
, texObj
);
3760 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage3D(target)");
3767 _mesa_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
3768 GLsizei width
, GLenum format
,
3769 GLsizei imageSize
, const GLvoid
*data
)
3771 struct gl_texture_unit
*texUnit
;
3772 struct gl_texture_object
*texObj
;
3773 struct gl_texture_image
*texImage
;
3775 GET_CURRENT_CONTEXT(ctx
);
3776 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3778 error
= compressed_subtexture_error_check(ctx
, 1, target
, level
,
3779 xoffset
, 0, 0, /* pos */
3780 width
, 1, 1, /* size */
3783 _mesa_error(ctx
, error
, "glCompressedTexSubImage1D");
3787 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3788 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3789 _mesa_lock_texture(ctx
, texObj
);
3791 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3794 if ((GLint
) format
!= texImage
->InternalFormat
) {
3795 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3796 "glCompressedTexSubImage1D(format)");
3800 if ((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) {
3801 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage1D(width)");
3806 goto out
; /* no-op, not an error */
3808 if (ctx
->Driver
.CompressedTexSubImage1D
) {
3809 (*ctx
->Driver
.CompressedTexSubImage1D
)(ctx
, target
, level
,
3811 format
, imageSize
, data
,
3814 ctx
->NewState
|= _NEW_TEXTURE
;
3817 _mesa_unlock_texture(ctx
, texObj
);
3822 _mesa_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
3823 GLint yoffset
, GLsizei width
, GLsizei height
,
3824 GLenum format
, GLsizei imageSize
,
3827 struct gl_texture_unit
*texUnit
;
3828 struct gl_texture_object
*texObj
;
3829 struct gl_texture_image
*texImage
;
3831 GET_CURRENT_CONTEXT(ctx
);
3832 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3834 error
= compressed_subtexture_error_check(ctx
, 2, target
, level
,
3835 xoffset
, yoffset
, 0, /* pos */
3836 width
, height
, 1, /* size */
3839 /* XXX proxy target? */
3840 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
3844 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3845 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3846 _mesa_lock_texture(ctx
, texObj
);
3848 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3851 if ((GLint
) format
!= texImage
->InternalFormat
) {
3852 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3853 "glCompressedTexSubImage2D(format)");
3857 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3858 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
)) {
3859 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage2D(size)");
3863 if (width
== 0 || height
== 0)
3864 goto out
; /* no-op, not an error */
3866 if (ctx
->Driver
.CompressedTexSubImage2D
) {
3867 (*ctx
->Driver
.CompressedTexSubImage2D
)(ctx
, target
, level
,
3868 xoffset
, yoffset
, width
, height
,
3869 format
, imageSize
, data
,
3872 ctx
->NewState
|= _NEW_TEXTURE
;
3875 _mesa_unlock_texture(ctx
, texObj
);
3880 _mesa_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
3881 GLint yoffset
, GLint zoffset
, GLsizei width
,
3882 GLsizei height
, GLsizei depth
, GLenum format
,
3883 GLsizei imageSize
, const GLvoid
*data
)
3885 struct gl_texture_unit
*texUnit
;
3886 struct gl_texture_object
*texObj
;
3887 struct gl_texture_image
*texImage
;
3889 GET_CURRENT_CONTEXT(ctx
);
3890 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3892 error
= compressed_subtexture_error_check(ctx
, 3, target
, level
,
3893 xoffset
, yoffset
, zoffset
,/*pos*/
3894 width
, height
, depth
, /*size*/
3897 _mesa_error(ctx
, error
, "glCompressedTexSubImage3D");
3901 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3902 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3903 _mesa_lock_texture(ctx
, texObj
);
3905 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3908 if ((GLint
) format
!= texImage
->InternalFormat
) {
3909 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3910 "glCompressedTexSubImage3D(format)");
3914 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3915 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
) ||
3916 ((depth
== 1 || depth
== 2) && (GLuint
) depth
!= texImage
->Depth
)) {
3917 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage3D(size)");
3921 if (width
== 0 || height
== 0 || depth
== 0)
3922 goto out
; /* no-op, not an error */
3924 if (ctx
->Driver
.CompressedTexSubImage3D
) {
3925 (*ctx
->Driver
.CompressedTexSubImage3D
)(ctx
, target
, level
,
3926 xoffset
, yoffset
, zoffset
,
3927 width
, height
, depth
,
3928 format
, imageSize
, data
,
3931 ctx
->NewState
|= _NEW_TEXTURE
;
3934 _mesa_unlock_texture(ctx
, texObj
);
3939 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
3941 const struct gl_texture_unit
*texUnit
;
3942 struct gl_texture_object
*texObj
;
3943 struct gl_texture_image
*texImage
;
3945 GET_CURRENT_CONTEXT(ctx
);
3946 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3948 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3949 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3951 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB");
3955 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
3956 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
3958 if (level
< 0 || level
>= maxLevels
) {
3959 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3963 if (_mesa_is_proxy_texture(target
)) {
3964 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
3968 _mesa_lock_texture(ctx
, texObj
);
3970 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3972 if (texImage
->IsCompressed
) {
3973 /* this typically calls _mesa_get_compressed_teximage() */
3974 ctx
->Driver
.GetCompressedTexImage(ctx
, target
, level
, img
,
3978 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3979 "glGetCompressedTexImageARB");
3983 /* probably invalid mipmap level */
3984 _mesa_error(ctx
, GL_INVALID_VALUE
,
3985 "glGetCompressedTexImageARB(level)");
3988 _mesa_unlock_texture(ctx
, texObj
);