fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of poten...
[mesa.git] / src / mesa / main / teximage.c
1 /* $Id: teximage.c,v 1.83 2001/03/07 05:06:12 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "convolve.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mem.h"
37 #include "mmath.h"
38 #include "state.h"
39 #include "teximage.h"
40 #include "texstate.h"
41 #include "mtypes.h"
42 #include "swrast/s_span.h" /* XXX SWRAST hack */
43 #endif
44
45
46 /*
47 * NOTES:
48 *
49 * Mesa's native texture datatype is GLchan. Native formats are
50 * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
51 * and GL_COLOR_INDEX.
52 * Device drivers are free to implement any internal format they want.
53 */
54
55
56 #ifdef DEBUG
57 static void PrintTexture(const struct gl_texture_image *img)
58 {
59 GLuint i, j, c;
60 const GLchan *data = (const GLchan *) img->Data;
61
62 if (!data) {
63 printf("No texture data\n");
64 return;
65 }
66
67 switch (img->Format) {
68 case GL_ALPHA:
69 case GL_LUMINANCE:
70 case GL_INTENSITY:
71 case GL_COLOR_INDEX:
72 c = 1;
73 break;
74 case GL_LUMINANCE_ALPHA:
75 c = 2;
76 break;
77 case GL_RGB:
78 c = 3;
79 break;
80 case GL_RGBA:
81 c = 4;
82 break;
83 default:
84 _mesa_problem(NULL, "error in PrintTexture\n");
85 return;
86 }
87
88 for (i = 0; i < img->Height; i++) {
89 for (j = 0; j < img->Width; j++) {
90 if (c==1)
91 printf("%02x ", data[0]);
92 else if (c==2)
93 printf("%02x%02x ", data[0], data[1]);
94 else if (c==3)
95 printf("%02x%02x%02x ", data[0], data[1], data[2]);
96 else if (c==4)
97 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
98 data += c;
99 }
100 printf("\n");
101 }
102 }
103 #endif
104
105
106
107 /*
108 * Compute log base 2 of n.
109 * If n isn't an exact power of two return -1.
110 * If n<0 return -1.
111 */
112 static int
113 logbase2( int n )
114 {
115 GLint i = 1;
116 GLint log2 = 0;
117
118 if (n<0) {
119 return -1;
120 }
121
122 while ( n > i ) {
123 i *= 2;
124 log2++;
125 }
126 if (i != n) {
127 return -1;
128 }
129 else {
130 return log2;
131 }
132 }
133
134
135
136 /*
137 * Given an internal texture format enum or 1, 2, 3, 4 return the
138 * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
139 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
140 * Return -1 if invalid enum.
141 */
142 GLint
143 _mesa_base_tex_format( GLcontext *ctx, GLint format )
144 {
145 /*
146 * Ask the driver for the base format, if it doesn't
147 * know, it will return -1;
148 */
149 if (ctx->Driver.BaseCompressedTexFormat) {
150 GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
151 if (ifmt >= 0) {
152 return ifmt;
153 }
154 }
155 switch (format) {
156 case GL_ALPHA:
157 case GL_ALPHA4:
158 case GL_ALPHA8:
159 case GL_ALPHA12:
160 case GL_ALPHA16:
161 return GL_ALPHA;
162 case 1:
163 case GL_LUMINANCE:
164 case GL_LUMINANCE4:
165 case GL_LUMINANCE8:
166 case GL_LUMINANCE12:
167 case GL_LUMINANCE16:
168 return GL_LUMINANCE;
169 case 2:
170 case GL_LUMINANCE_ALPHA:
171 case GL_LUMINANCE4_ALPHA4:
172 case GL_LUMINANCE6_ALPHA2:
173 case GL_LUMINANCE8_ALPHA8:
174 case GL_LUMINANCE12_ALPHA4:
175 case GL_LUMINANCE12_ALPHA12:
176 case GL_LUMINANCE16_ALPHA16:
177 return GL_LUMINANCE_ALPHA;
178 case GL_INTENSITY:
179 case GL_INTENSITY4:
180 case GL_INTENSITY8:
181 case GL_INTENSITY12:
182 case GL_INTENSITY16:
183 return GL_INTENSITY;
184 case 3:
185 case GL_RGB:
186 case GL_R3_G3_B2:
187 case GL_RGB4:
188 case GL_RGB5:
189 case GL_RGB8:
190 case GL_RGB10:
191 case GL_RGB12:
192 case GL_RGB16:
193 return GL_RGB;
194 case 4:
195 case GL_RGBA:
196 case GL_RGBA2:
197 case GL_RGBA4:
198 case GL_RGB5_A1:
199 case GL_RGBA8:
200 case GL_RGB10_A2:
201 case GL_RGBA12:
202 case GL_RGBA16:
203 return GL_RGBA;
204 case GL_COLOR_INDEX:
205 case GL_COLOR_INDEX1_EXT:
206 case GL_COLOR_INDEX2_EXT:
207 case GL_COLOR_INDEX4_EXT:
208 case GL_COLOR_INDEX8_EXT:
209 case GL_COLOR_INDEX12_EXT:
210 case GL_COLOR_INDEX16_EXT:
211 return GL_COLOR_INDEX;
212 case GL_DEPTH_COMPONENT:
213 case GL_DEPTH_COMPONENT16_SGIX:
214 case GL_DEPTH_COMPONENT24_SGIX:
215 case GL_DEPTH_COMPONENT32_SGIX:
216 if (ctx->Extensions.SGIX_depth_texture)
217 return GL_DEPTH_COMPONENT;
218 else
219 return -1;
220 default:
221 return -1; /* error */
222 }
223 }
224
225
226 /*
227 * Test if the given image format is a color/rgba format. That is,
228 * not color index, depth, stencil, etc.
229 */
230 static GLboolean
231 is_color_format(GLenum format)
232 {
233 switch (format) {
234 case GL_ALPHA:
235 case GL_ALPHA4:
236 case GL_ALPHA8:
237 case GL_ALPHA12:
238 case GL_ALPHA16:
239 case 1:
240 case GL_LUMINANCE:
241 case GL_LUMINANCE4:
242 case GL_LUMINANCE8:
243 case GL_LUMINANCE12:
244 case GL_LUMINANCE16:
245 case 2:
246 case GL_LUMINANCE_ALPHA:
247 case GL_LUMINANCE4_ALPHA4:
248 case GL_LUMINANCE6_ALPHA2:
249 case GL_LUMINANCE8_ALPHA8:
250 case GL_LUMINANCE12_ALPHA4:
251 case GL_LUMINANCE12_ALPHA12:
252 case GL_LUMINANCE16_ALPHA16:
253 case GL_INTENSITY:
254 case GL_INTENSITY4:
255 case GL_INTENSITY8:
256 case GL_INTENSITY12:
257 case GL_INTENSITY16:
258 case 3:
259 case GL_RGB:
260 case GL_R3_G3_B2:
261 case GL_RGB4:
262 case GL_RGB5:
263 case GL_RGB8:
264 case GL_RGB10:
265 case GL_RGB12:
266 case GL_RGB16:
267 case 4:
268 case GL_RGBA:
269 case GL_RGBA2:
270 case GL_RGBA4:
271 case GL_RGB5_A1:
272 case GL_RGBA8:
273 case GL_RGB10_A2:
274 case GL_RGBA12:
275 case GL_RGBA16:
276 return GL_TRUE;
277 default:
278 return GL_FALSE;
279 }
280 }
281
282
283 static GLboolean
284 is_index_format(GLenum format)
285 {
286 switch (format) {
287 case GL_COLOR_INDEX:
288 case GL_COLOR_INDEX1_EXT:
289 case GL_COLOR_INDEX2_EXT:
290 case GL_COLOR_INDEX4_EXT:
291 case GL_COLOR_INDEX8_EXT:
292 case GL_COLOR_INDEX12_EXT:
293 case GL_COLOR_INDEX16_EXT:
294 return GL_TRUE;
295 default:
296 return GL_FALSE;
297 }
298 }
299
300
301 /*
302 * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
303 * otherwise.
304 */
305 static GLboolean
306 is_compressed_format(GLcontext *ctx, GLenum internalFormat)
307 {
308 if (ctx->Driver.IsCompressedFormat) {
309 return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
310 }
311 return GL_FALSE;
312 }
313
314
315
316 /*
317 * Store a gl_texture_image pointer in a gl_texture_object structure
318 * according to the target and level parameters.
319 * This was basically prompted by the introduction of cube maps.
320 */
321 static void
322 set_tex_image(struct gl_texture_object *tObj,
323 GLenum target, GLint level,
324 struct gl_texture_image *texImage)
325 {
326 ASSERT(tObj);
327 ASSERT(texImage);
328 switch (target) {
329 case GL_TEXTURE_2D:
330 tObj->Image[level] = texImage;
331 return;
332 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
333 tObj->Image[level] = texImage;
334 return;
335 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
336 tObj->NegX[level] = texImage;
337 return;
338 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
339 tObj->PosY[level] = texImage;
340 return;
341 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
342 tObj->NegY[level] = texImage;
343 return;
344 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
345 tObj->PosZ[level] = texImage;
346 return;
347 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
348 tObj->NegZ[level] = texImage;
349 return;
350 default:
351 _mesa_problem(NULL, "bad target in set_tex_image()");
352 return;
353 }
354 }
355
356
357
358 /*
359 * Return new gl_texture_image struct with all fields initialized to zero.
360 */
361 struct gl_texture_image *
362 _mesa_alloc_texture_image( void )
363 {
364 return CALLOC_STRUCT(gl_texture_image);
365 }
366
367
368
369 void
370 _mesa_free_texture_image( struct gl_texture_image *teximage )
371 {
372 if (teximage->Data) {
373 FREE( teximage->Data );
374 teximage->Data = NULL;
375 }
376 FREE( teximage );
377 }
378
379
380 /*
381 * Return GL_TRUE if the target is a proxy target.
382 */
383 static GLboolean
384 is_proxy_target(GLenum target)
385 {
386 return (target == GL_PROXY_TEXTURE_1D ||
387 target == GL_PROXY_TEXTURE_2D ||
388 target == GL_PROXY_TEXTURE_3D ||
389 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
390 }
391
392
393 /*
394 * Given a texture unit and a texture target, return the corresponding
395 * texture object.
396 */
397 struct gl_texture_object *
398 _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
399 GLenum target)
400 {
401 switch (target) {
402 case GL_TEXTURE_1D:
403 return texUnit->Current1D;
404 case GL_PROXY_TEXTURE_1D:
405 return ctx->Texture.Proxy1D;
406 case GL_TEXTURE_2D:
407 return texUnit->Current2D;
408 case GL_PROXY_TEXTURE_2D:
409 return ctx->Texture.Proxy2D;
410 case GL_TEXTURE_3D:
411 return texUnit->Current3D;
412 case GL_PROXY_TEXTURE_3D:
413 return ctx->Texture.Proxy3D;
414 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
415 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
416 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
417 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
418 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
420 return ctx->Extensions.ARB_texture_cube_map
421 ? texUnit->CurrentCubeMap : NULL;
422 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
423 return ctx->Extensions.ARB_texture_cube_map
424 ? ctx->Texture.ProxyCubeMap : NULL;
425 default:
426 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
427 return NULL;
428 }
429 }
430
431
432 /*
433 * Return the texture image struct which corresponds to target and level
434 * for the given texture unit.
435 */
436 struct gl_texture_image *
437 _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
438 GLenum target, GLint level)
439 {
440 ASSERT(texUnit);
441 switch (target) {
442 case GL_TEXTURE_1D:
443 return texUnit->Current1D->Image[level];
444 case GL_PROXY_TEXTURE_1D:
445 return ctx->Texture.Proxy1D->Image[level];
446 case GL_TEXTURE_2D:
447 return texUnit->Current2D->Image[level];
448 case GL_PROXY_TEXTURE_2D:
449 return ctx->Texture.Proxy2D->Image[level];
450 case GL_TEXTURE_3D:
451 return texUnit->Current3D->Image[level];
452 case GL_PROXY_TEXTURE_3D:
453 return ctx->Texture.Proxy3D->Image[level];
454 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
455 if (ctx->Extensions.ARB_texture_cube_map)
456 return texUnit->CurrentCubeMap->Image[level];
457 else
458 return NULL;
459 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
460 if (ctx->Extensions.ARB_texture_cube_map)
461 return texUnit->CurrentCubeMap->NegX[level];
462 else
463 return NULL;
464 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
465 if (ctx->Extensions.ARB_texture_cube_map)
466 return texUnit->CurrentCubeMap->PosY[level];
467 else
468 return NULL;
469 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
470 if (ctx->Extensions.ARB_texture_cube_map)
471 return texUnit->CurrentCubeMap->NegY[level];
472 else
473 return NULL;
474 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
475 if (ctx->Extensions.ARB_texture_cube_map)
476 return texUnit->CurrentCubeMap->PosZ[level];
477 else
478 return NULL;
479 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
480 if (ctx->Extensions.ARB_texture_cube_map)
481 return texUnit->CurrentCubeMap->NegZ[level];
482 else
483 return NULL;
484 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
485 if (ctx->Extensions.ARB_texture_cube_map)
486 return ctx->Texture.ProxyCubeMap->Image[level];
487 else
488 return NULL;
489 default:
490 _mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
491 return NULL;
492 }
493 }
494
495
496
497 /*
498 * glTexImage[123]D can accept a NULL image pointer. In this case we
499 * create a texture image with unspecified image contents per the OpenGL
500 * spec.
501 */
502 static GLubyte *
503 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
504 {
505 const GLint components = _mesa_components_in_format(format);
506 const GLint numPixels = width * height * depth;
507 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
508
509 /*
510 * Let's see if anyone finds this. If glTexImage2D() is called with
511 * a NULL image pointer then load the texture image with something
512 * interesting instead of leaving it indeterminate.
513 */
514 if (data) {
515 static const char message[8][32] = {
516 " X X XXXXX XXX X ",
517 " XX XX X X X X X ",
518 " X X X X X X X ",
519 " X X XXXX XXX XXXXX ",
520 " X X X X X X ",
521 " X X X X X X X ",
522 " X X XXXXX XXX X X ",
523 " "
524 };
525
526 GLubyte *imgPtr = data;
527 GLint h, i, j, k;
528 for (h = 0; h < depth; h++) {
529 for (i = 0; i < height; i++) {
530 GLint srcRow = 7 - (i % 8);
531 for (j = 0; j < width; j++) {
532 GLint srcCol = j % 32;
533 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
534 for (k = 0; k < components; k++) {
535 *imgPtr++ = texel;
536 }
537 }
538 }
539 }
540 }
541
542 return data;
543 }
544
545
546
547 /*
548 * Reset the fields of a gl_texture_image struct to zero.
549 * This is called when a proxy texture test fails, we set all the
550 * image members (except DriverData) to zero.
551 * It's also used in glTexImage[123]D as a safeguard to be sure all
552 * required fields get initialized properly by the Driver.TexImage[123]D
553 * functions.
554 */
555 static void
556 clear_teximage_fields(struct gl_texture_image *img)
557 {
558 ASSERT(img);
559 img->Format = 0;
560 img->Type = 0;
561 img->IntFormat = 0;
562 img->RedBits = 0;
563 img->GreenBits = 0;
564 img->BlueBits = 0;
565 img->AlphaBits = 0;
566 img->IntensityBits = 0;
567 img->LuminanceBits = 0;
568 img->IndexBits = 0;
569 img->Border = 0;
570 img->Width = 0;
571 img->Height = 0;
572 img->Depth = 0;
573 img->Width2 = 0;
574 img->Height2 = 0;
575 img->Depth2 = 0;
576 img->WidthLog2 = 0;
577 img->HeightLog2 = 0;
578 img->DepthLog2 = 0;
579 img->Data = NULL;
580 img->IsCompressed = 0;
581 img->CompressedSize = 0;
582 img->FetchTexel = NULL;
583 }
584
585
586 /*
587 * Initialize basic fields of the gl_texture_image struct.
588 */
589 static void
590 init_teximage_fields(GLcontext *ctx,
591 struct gl_texture_image *img,
592 GLsizei width, GLsizei height, GLsizei depth,
593 GLint border, GLenum internalFormat)
594 {
595 ASSERT(img);
596
597 img->IntFormat = internalFormat;
598 img->Border = border;
599 img->Width = width;
600 img->Height = height;
601 img->Depth = depth;
602 img->WidthLog2 = logbase2(width - 2 * border);
603 if (height == 1) /* 1-D texture */
604 img->HeightLog2 = 0;
605 else
606 img->HeightLog2 = logbase2(height - 2 * border);
607 if (depth == 1) /* 2-D texture */
608 img->DepthLog2 = 0;
609 else
610 img->DepthLog2 = logbase2(depth - 2 * border);
611 img->Width2 = 1 << img->WidthLog2;
612 img->Height2 = 1 << img->HeightLog2;
613 img->Depth2 = 1 << img->DepthLog2;
614 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
615 img->IsCompressed = is_compressed_format(ctx, internalFormat);
616 }
617
618
619
620 /*
621 * Test glTexImage[123]D() parameters for errors.
622 * Input:
623 * dimensions - must be 1 or 2 or 3
624 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
625 */
626 static GLboolean
627 texture_error_check( GLcontext *ctx, GLenum target,
628 GLint level, GLint internalFormat,
629 GLenum format, GLenum type,
630 GLuint dimensions,
631 GLint width, GLint height,
632 GLint depth, GLint border )
633 {
634 GLboolean isProxy;
635 GLint iformat;
636
637 if (dimensions == 1) {
638 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
639 if (target != GL_TEXTURE_1D && !isProxy) {
640 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
641 return GL_TRUE;
642 }
643 }
644 else if (dimensions == 2) {
645 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
646 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
647 if (target != GL_TEXTURE_2D && !isProxy &&
648 !(ctx->Extensions.ARB_texture_cube_map &&
649 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
650 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
651 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
652 return GL_TRUE;
653 }
654 }
655 else if (dimensions == 3) {
656 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
657 if (target != GL_TEXTURE_3D && !isProxy) {
658 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
659 return GL_TRUE;
660 }
661 }
662 else {
663 _mesa_problem( ctx, "bad dims in texture_error_check" );
664 return GL_TRUE;
665 }
666
667 /* Border */
668 if (border != 0 && border != 1) {
669 if (!isProxy) {
670 char message[100];
671 sprintf(message, "glTexImage%dD(border=%d)", dimensions, border);
672 _mesa_error(ctx, GL_INVALID_VALUE, message);
673 }
674 return GL_TRUE;
675 }
676
677 /* Width */
678 if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
679 || logbase2( width - 2 * border ) < 0) {
680 if (!isProxy) {
681 char message[100];
682 sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
683 _mesa_error(ctx, GL_INVALID_VALUE, message);
684 }
685 return GL_TRUE;
686 }
687
688 /* Height */
689 if (dimensions >= 2) {
690 if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
691 || logbase2( height - 2 * border ) < 0) {
692 if (!isProxy) {
693 char message[100];
694 sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
695 _mesa_error(ctx, GL_INVALID_VALUE, message);
696 }
697 return GL_TRUE;
698 }
699 }
700
701 /* For cube map, width must equal height */
702 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
703 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
704 if (width != height) {
705 if (!isProxy) {
706 _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
707 }
708 return GL_TRUE;
709 }
710 }
711
712 /* Depth */
713 if (dimensions >= 3) {
714 if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
715 || logbase2( depth - 2 * border ) < 0) {
716 if (!isProxy) {
717 char message[100];
718 sprintf(message, "glTexImage3D(depth=%d)", depth );
719 _mesa_error( ctx, GL_INVALID_VALUE, message );
720 }
721 return GL_TRUE;
722 }
723 }
724
725 /* Level */
726 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
727 if (!isProxy) {
728 char message[100];
729 sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
730 _mesa_error(ctx, GL_INVALID_VALUE, message);
731 }
732 return GL_TRUE;
733 }
734
735 /* For cube map, width must equal height */
736 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
737 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
738 if (width != height) {
739 _mesa_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
740 return GL_TRUE;
741 }
742 }
743
744 iformat = _mesa_base_tex_format( ctx, internalFormat );
745 if (iformat < 0) {
746 if (!isProxy) {
747 char message[100];
748 sprintf(message, "glTexImage%dD(internalFormat=0x%x)", dimensions,
749 internalFormat);
750 _mesa_error(ctx, GL_INVALID_VALUE, message);
751 }
752 return GL_TRUE;
753 }
754
755 if (!is_compressed_format(ctx, internalFormat)) {
756 if (!_mesa_is_legal_format_and_type( format, type )) {
757 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
758 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
759 */
760 if (!isProxy) {
761 char message[100];
762 sprintf(message, "glTexImage%dD(format or type)", dimensions);
763 _mesa_error(ctx, GL_INVALID_OPERATION, message);
764 }
765 return GL_TRUE;
766 }
767 }
768
769 /* if we get here, the parameters are OK */
770 return GL_FALSE;
771 }
772
773
774
775 /*
776 * Test glTexSubImage[123]D() parameters for errors.
777 * Input:
778 * dimensions - must be 1 or 2 or 3
779 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
780 */
781 static GLboolean
782 subtexture_error_check( GLcontext *ctx, GLuint dimensions,
783 GLenum target, GLint level,
784 GLint xoffset, GLint yoffset, GLint zoffset,
785 GLint width, GLint height, GLint depth,
786 GLenum format, GLenum type )
787 {
788 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
789 struct gl_texture_image *destTex;
790
791 if (dimensions == 1) {
792 if (target != GL_TEXTURE_1D) {
793 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
794 return GL_TRUE;
795 }
796 }
797 else if (dimensions == 2) {
798 if (ctx->Extensions.ARB_texture_cube_map) {
799 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
800 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
801 target != GL_TEXTURE_2D) {
802 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
803 return GL_TRUE;
804 }
805 }
806 else if (target != GL_TEXTURE_2D) {
807 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
808 return GL_TRUE;
809 }
810 }
811 else if (dimensions == 3) {
812 if (target != GL_TEXTURE_3D) {
813 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
814 return GL_TRUE;
815 }
816 }
817 else {
818 _mesa_problem( ctx, "bad dims in texture_error_check" );
819 return GL_TRUE;
820 }
821
822 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
823 char message[100];
824 sprintf(message, "glTexSubImage2D(level=%d)", level);
825 _mesa_error(ctx, GL_INVALID_ENUM, message);
826 return GL_TRUE;
827 }
828
829 if (width < 0) {
830 char message[100];
831 sprintf(message, "glTexSubImage%dD(width=%d)", dimensions, width);
832 _mesa_error(ctx, GL_INVALID_VALUE, message);
833 return GL_TRUE;
834 }
835 if (height < 0 && dimensions > 1) {
836 char message[100];
837 sprintf(message, "glTexSubImage%dD(height=%d)", dimensions, height);
838 _mesa_error(ctx, GL_INVALID_VALUE, message);
839 return GL_TRUE;
840 }
841 if (depth < 0 && dimensions > 2) {
842 char message[100];
843 sprintf(message, "glTexSubImage%dD(depth=%d)", dimensions, depth);
844 _mesa_error(ctx, GL_INVALID_VALUE, message);
845 return GL_TRUE;
846 }
847
848 destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
849
850 if (!destTex) {
851 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
852 return GL_TRUE;
853 }
854
855 if (xoffset < -((GLint)destTex->Border)) {
856 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
857 return GL_TRUE;
858 }
859 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
860 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
861 return GL_TRUE;
862 }
863 if (dimensions > 1) {
864 if (yoffset < -((GLint)destTex->Border)) {
865 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
866 return GL_TRUE;
867 }
868 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
869 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
870 return GL_TRUE;
871 }
872 }
873 if (dimensions > 2) {
874 if (zoffset < -((GLint)destTex->Border)) {
875 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
876 return GL_TRUE;
877 }
878 if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
879 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
880 return GL_TRUE;
881 }
882 }
883
884 if (!is_compressed_format(ctx, destTex->IntFormat)) {
885 if (!_mesa_is_legal_format_and_type(format, type)) {
886 char message[100];
887 sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
888 _mesa_error(ctx, GL_INVALID_ENUM, message);
889 return GL_TRUE;
890 }
891 }
892
893 return GL_FALSE;
894 }
895
896
897 /*
898 * Test glCopyTexImage[12]D() parameters for errors.
899 * Input: dimensions - must be 1 or 2 or 3
900 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
901 */
902 static GLboolean
903 copytexture_error_check( GLcontext *ctx, GLuint dimensions,
904 GLenum target, GLint level, GLint internalFormat,
905 GLint width, GLint height, GLint border )
906 {
907 GLint iformat;
908
909 if (dimensions == 1) {
910 if (target != GL_TEXTURE_1D) {
911 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
912 return GL_TRUE;
913 }
914 }
915 else if (dimensions == 2) {
916 if (ctx->Extensions.ARB_texture_cube_map) {
917 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
918 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
919 target != GL_TEXTURE_2D) {
920 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
921 return GL_TRUE;
922 }
923 }
924 else if (target != GL_TEXTURE_2D) {
925 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
926 return GL_TRUE;
927 }
928 }
929
930 /* Border */
931 if (border!=0 && border!=1) {
932 char message[100];
933 sprintf(message, "glCopyTexImage%dD(border)", dimensions);
934 _mesa_error(ctx, GL_INVALID_VALUE, message);
935 return GL_TRUE;
936 }
937
938 /* Width */
939 if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
940 || logbase2( width - 2 * border ) < 0) {
941 char message[100];
942 sprintf(message, "glCopyTexImage%dD(width=%d)", dimensions, width);
943 _mesa_error(ctx, GL_INVALID_VALUE, message);
944 return GL_TRUE;
945 }
946
947 /* Height */
948 if (dimensions >= 2) {
949 if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
950 || logbase2( height - 2 * border ) < 0) {
951 char message[100];
952 sprintf(message, "glCopyTexImage%dD(height=%d)", dimensions, height);
953 _mesa_error(ctx, GL_INVALID_VALUE, message);
954 return GL_TRUE;
955 }
956 }
957
958 /* For cube map, width must equal height */
959 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
960 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
961 if (width != height) {
962 _mesa_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
963 return GL_TRUE;
964 }
965 }
966
967 /* Level */
968 if (level<0 || level>=ctx->Const.MaxTextureLevels) {
969 char message[100];
970 sprintf(message, "glCopyTexImage%dD(level=%d)", dimensions, level);
971 _mesa_error(ctx, GL_INVALID_VALUE, message);
972 return GL_TRUE;
973 }
974
975 iformat = _mesa_base_tex_format( ctx, internalFormat );
976 if (iformat < 0) {
977 char message[100];
978 sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
979 _mesa_error(ctx, GL_INVALID_VALUE, message);
980 return GL_TRUE;
981 }
982
983 /* if we get here, the parameters are OK */
984 return GL_FALSE;
985 }
986
987
988 static GLboolean
989 copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
990 GLenum target, GLint level,
991 GLint xoffset, GLint yoffset, GLint zoffset,
992 GLsizei width, GLsizei height )
993 {
994 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
995 struct gl_texture_image *teximage;
996
997 if (dimensions == 1) {
998 if (target != GL_TEXTURE_1D) {
999 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
1000 return GL_TRUE;
1001 }
1002 }
1003 else if (dimensions == 2) {
1004 if (ctx->Extensions.ARB_texture_cube_map) {
1005 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
1006 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
1007 target != GL_TEXTURE_2D) {
1008 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1009 return GL_TRUE;
1010 }
1011 }
1012 else if (target != GL_TEXTURE_2D) {
1013 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1014 return GL_TRUE;
1015 }
1016 }
1017 else if (dimensions == 3) {
1018 if (target != GL_TEXTURE_3D) {
1019 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
1020 return GL_TRUE;
1021 }
1022 }
1023
1024 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
1025 char message[100];
1026 sprintf(message, "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1027 _mesa_error(ctx, GL_INVALID_VALUE, message);
1028 return GL_TRUE;
1029 }
1030
1031 if (width < 0) {
1032 char message[100];
1033 sprintf(message, "glCopyTexSubImage%dD(width=%d)", dimensions, width);
1034 _mesa_error(ctx, GL_INVALID_VALUE, message);
1035 return GL_TRUE;
1036 }
1037 if (dimensions > 1 && height < 0) {
1038 char message[100];
1039 sprintf(message, "glCopyTexSubImage%dD(height=%d)", dimensions, height);
1040 _mesa_error(ctx, GL_INVALID_VALUE, message);
1041 return GL_TRUE;
1042 }
1043
1044 teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
1045 if (!teximage) {
1046 char message[100];
1047 sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
1048 _mesa_error(ctx, GL_INVALID_OPERATION, message);
1049 return GL_TRUE;
1050 }
1051
1052 if (xoffset < -((GLint)teximage->Border)) {
1053 char message[100];
1054 sprintf(message, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
1055 _mesa_error(ctx, GL_INVALID_VALUE, message);
1056 return GL_TRUE;
1057 }
1058 if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
1059 char message[100];
1060 sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
1061 _mesa_error(ctx, GL_INVALID_VALUE, message);
1062 return GL_TRUE;
1063 }
1064 if (dimensions > 1) {
1065 if (yoffset < -((GLint)teximage->Border)) {
1066 char message[100];
1067 sprintf(message, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
1068 _mesa_error(ctx, GL_INVALID_VALUE, message);
1069 return GL_TRUE;
1070 }
1071 /* NOTE: we're adding the border here, not subtracting! */
1072 if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
1073 char message[100];
1074 sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
1075 _mesa_error(ctx, GL_INVALID_VALUE, message);
1076 return GL_TRUE;
1077 }
1078 }
1079
1080 if (dimensions > 2) {
1081 if (zoffset < -((GLint)teximage->Border)) {
1082 char message[100];
1083 sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
1084 _mesa_error(ctx, GL_INVALID_VALUE, message);
1085 return GL_TRUE;
1086 }
1087 if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
1088 char message[100];
1089 sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
1090 _mesa_error(ctx, GL_INVALID_VALUE, message);
1091 return GL_TRUE;
1092 }
1093 }
1094
1095 /* if we get here, the parameters are OK */
1096 return GL_FALSE;
1097 }
1098
1099
1100
1101 void
1102 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
1103 GLenum type, GLvoid *pixels )
1104 {
1105 GET_CURRENT_CONTEXT(ctx);
1106 const struct gl_texture_unit *texUnit;
1107 const struct gl_texture_object *texObj;
1108 struct gl_texture_image *texImage;
1109
1110 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1111
1112 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
1113 _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
1114 return;
1115 }
1116
1117 if (_mesa_sizeof_type(type) <= 0) {
1118 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
1119 return;
1120 }
1121
1122 if (_mesa_components_in_format(format) <= 0 ||
1123 format == GL_STENCIL_INDEX) {
1124 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
1125 return;
1126 }
1127
1128 if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
1129 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
1130 }
1131
1132 if (!ctx->Extensions.SGIX_depth_texture && format == GL_DEPTH_COMPONENT) {
1133 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
1134 }
1135
1136 /* XXX what if format/type doesn't match texture format/type? */
1137
1138 if (!pixels)
1139 return;
1140
1141 texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
1142 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1143 if (!texObj || is_proxy_target(target)) {
1144 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
1145 return;
1146 }
1147
1148 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1149 if (!texImage) {
1150 /* invalid mipmap level, not an error */
1151 return;
1152 }
1153
1154 if (!texImage->Data) {
1155 /* no image data, not an error */
1156 return;
1157 }
1158
1159 if (ctx->NewState & _NEW_PIXEL)
1160 _mesa_update_state(ctx);
1161
1162 if (is_color_format(format) &&
1163 ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
1164 /* convert texture image to GL_RGBA, GL_FLOAT */
1165 GLint width = texImage->Width;
1166 GLint height = texImage->Height;
1167 GLint depth = texImage->Depth;
1168 GLint img, row;
1169 GLfloat *tmpImage, *convImage;
1170 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
1171 if (!tmpImage) {
1172 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
1173 return;
1174 }
1175 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
1176 if (!convImage) {
1177 FREE(tmpImage);
1178 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
1179 return;
1180 }
1181
1182 for (img = 0; img < depth; img++) {
1183 GLint convWidth, convHeight;
1184
1185 /* convert texture data to GLfloat/GL_RGBA */
1186 for (row = 0; row < height; row++) {
1187 GLchan texels[1 << MAX_TEXTURE_LEVELS][4];
1188 GLint col;
1189 GLfloat *dst = tmpImage + row * width * 4;
1190 for (col = 0; col < width; col++) {
1191 (*texImage->FetchTexel)(texImage, col, row, img,
1192 texels[col]);
1193 }
1194 _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
1195 GL_RGBA, CHAN_TYPE, texels,
1196 &_mesa_native_packing,
1197 ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
1198 GL_FALSE);
1199 }
1200
1201 convWidth = width;
1202 convHeight = height;
1203
1204 /* convolve */
1205 if (target == GL_TEXTURE_1D) {
1206 if (ctx->Pixel.Convolution1DEnabled) {
1207 _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
1208 }
1209 }
1210 else {
1211 if (ctx->Pixel.Convolution2DEnabled) {
1212 _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
1213 tmpImage, convImage);
1214 }
1215 else if (ctx->Pixel.Separable2DEnabled) {
1216 _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
1217 tmpImage, convImage);
1218 }
1219 }
1220
1221 /* pack convolved image */
1222 for (row = 0; row < convHeight; row++) {
1223 const GLfloat *src = convImage + row * convWidth * 4;
1224 GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
1225 convWidth, convHeight,
1226 format, type, img, row, 0);
1227 _mesa_pack_float_rgba_span(ctx, convWidth,
1228 (const GLfloat(*)[4]) src,
1229 format, type, dest, &ctx->Pack,
1230 ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
1231 }
1232 }
1233
1234 FREE(tmpImage);
1235 FREE(convImage);
1236 }
1237 else {
1238 /* no convolution, or non-rgba image */
1239 GLint width = texImage->Width;
1240 GLint height = texImage->Height;
1241 GLint depth = texImage->Depth;
1242 GLint img, row;
1243 for (img = 0; img < depth; img++) {
1244 for (row = 0; row < height; row++) {
1245 /* compute destination address in client memory */
1246 GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
1247 width, height, format, type,
1248 img, row, 0);
1249 assert(dest);
1250
1251 if (format == GL_COLOR_INDEX) {
1252 GLuint indexRow[MAX_WIDTH];
1253 GLint col;
1254 for (col = 0; col < width; col++) {
1255 (*texImage->FetchTexel)(texImage, col, row, img,
1256 (GLvoid *) &indexRow[col]);
1257 }
1258 _mesa_pack_index_span(ctx, width, type, dest,
1259 indexRow, &ctx->Pack,
1260 ctx->_ImageTransferState);
1261 }
1262 else if (format == GL_DEPTH_COMPONENT) {
1263 GLfloat depthRow[MAX_WIDTH];
1264 GLint col;
1265 for (col = 0; col < width; col++) {
1266 (*texImage->FetchTexel)(texImage, col, row, img,
1267 (GLvoid *) &depthRow[col]);
1268 }
1269 _mesa_pack_depth_span(ctx, width, dest, type,
1270 depthRow, &ctx->Pack);
1271 }
1272 else {
1273 /* general case: convert row to RGBA format */
1274 GLchan rgba[MAX_WIDTH][4];
1275 GLint col;
1276 for (col = 0; col < width; col++) {
1277 (*texImage->FetchTexel)(texImage, col, row, img,
1278 (GLvoid *) rgba[col]);
1279 }
1280 _mesa_pack_rgba_span(ctx, width, (const GLchan (*)[4])rgba,
1281 format, type, dest, &ctx->Pack,
1282 ctx->_ImageTransferState);
1283 } /* format */
1284 } /* row */
1285 } /* img */
1286 } /* convolution */
1287 }
1288
1289
1290
1291 /*
1292 * Called from the API. Note that width includes the border.
1293 */
1294 void
1295 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
1296 GLsizei width, GLint border, GLenum format,
1297 GLenum type, const GLvoid *pixels )
1298 {
1299 GLsizei postConvWidth = width;
1300 GET_CURRENT_CONTEXT(ctx);
1301 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1302
1303 if (is_color_format(internalFormat)) {
1304 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1305 }
1306
1307 if (target == GL_TEXTURE_1D) {
1308 struct gl_texture_unit *texUnit;
1309 struct gl_texture_object *texObj;
1310 struct gl_texture_image *texImage;
1311
1312 if (texture_error_check(ctx, target, level, internalFormat,
1313 format, type, 1, postConvWidth, 1, 1, border)) {
1314 return; /* error was recorded */
1315 }
1316
1317 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1318 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1319 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1320
1321 if (!texImage) {
1322 texImage = _mesa_alloc_texture_image();
1323 texObj->Image[level] = texImage;
1324 if (!texImage) {
1325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
1326 return;
1327 }
1328 }
1329 else if (texImage->Data) {
1330 /* free the old texture data */
1331 FREE(texImage->Data);
1332 texImage->Data = NULL;
1333 }
1334 clear_teximage_fields(texImage); /* not really needed, but helpful */
1335 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1336 border, internalFormat);
1337
1338 if (ctx->NewState & _NEW_PIXEL)
1339 _mesa_update_state(ctx);
1340
1341 ASSERT(ctx->Driver.TexImage1D);
1342 if (pixels) {
1343 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
1344 width, border, format, type, pixels,
1345 &ctx->Unpack, texObj, texImage);
1346 }
1347 else {
1348 GLubyte *dummy = make_null_texture(width, 1, 1, format);
1349 if (dummy) {
1350 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
1351 width, border,
1352 format, GL_UNSIGNED_BYTE, dummy,
1353 &_mesa_native_packing, texObj, texImage);
1354 FREE(dummy);
1355 }
1356 }
1357
1358 /* one of these has to be non-zero! */
1359 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1360 texImage->LuminanceBits || texImage->IntensityBits ||
1361 texImage->DepthBits);
1362 ASSERT(texImage->FetchTexel);
1363
1364 /* state update */
1365 texObj->Complete = GL_FALSE;
1366 ctx->NewState |= _NEW_TEXTURE;
1367 }
1368 else if (target == GL_PROXY_TEXTURE_1D) {
1369 /* Proxy texture: check for errors and update proxy state */
1370 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1371 format, type, 1,
1372 postConvWidth, 1, 1, border);
1373 if (!error) {
1374 struct gl_texture_unit *texUnit;
1375 struct gl_texture_image *texImage;
1376 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1377 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1378 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1379 border, internalFormat);
1380 ASSERT(ctx->Driver.TestProxyTexImage);
1381 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1382 internalFormat, format, type,
1383 postConvWidth, 1, 1, border);
1384 }
1385 if (error) {
1386 /* if error, clear all proxy texture image parameters */
1387 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1388 clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
1389 }
1390 }
1391 }
1392 else {
1393 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1394 return;
1395 }
1396 }
1397
1398
1399 void
1400 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
1401 GLsizei width, GLsizei height, GLint border,
1402 GLenum format, GLenum type,
1403 const GLvoid *pixels )
1404 {
1405 GLsizei postConvWidth = width, postConvHeight = height;
1406 GET_CURRENT_CONTEXT(ctx);
1407 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1408
1409 if (is_color_format(internalFormat)) {
1410 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1411 &postConvHeight);
1412 }
1413
1414 if (target == GL_TEXTURE_2D ||
1415 (ctx->Extensions.ARB_texture_cube_map &&
1416 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1417 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1418 /* non-proxy target */
1419 struct gl_texture_unit *texUnit;
1420 struct gl_texture_object *texObj;
1421 struct gl_texture_image *texImage;
1422
1423 if (texture_error_check(ctx, target, level, internalFormat,
1424 format, type, 2, postConvWidth, postConvHeight,
1425 1, border)) {
1426 return; /* error was recorded */
1427 }
1428
1429 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1430 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1431 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1432
1433 if (!texImage) {
1434 texImage = _mesa_alloc_texture_image();
1435 set_tex_image(texObj, target, level, texImage);
1436 if (!texImage) {
1437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
1438 return;
1439 }
1440 }
1441 else if (texImage->Data) {
1442 /* free the old texture data */
1443 FREE(texImage->Data);
1444 texImage->Data = NULL;
1445 }
1446 clear_teximage_fields(texImage); /* not really needed, but helpful */
1447 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1448 border, internalFormat);
1449
1450 if (ctx->NewState & _NEW_PIXEL)
1451 _mesa_update_state(ctx);
1452
1453 ASSERT(ctx->Driver.TexImage2D);
1454 if (pixels) {
1455 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
1456 width, height, border, format, type, pixels,
1457 &ctx->Unpack, texObj, texImage);
1458 }
1459 else {
1460 GLubyte *dummy = make_null_texture(width, height, 1, format);
1461 if (dummy) {
1462 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
1463 width, height, border,
1464 format, GL_UNSIGNED_BYTE, dummy,
1465 &_mesa_native_packing, texObj, texImage);
1466 FREE(dummy);
1467 }
1468 }
1469
1470 /* one of these has to be non-zero! */
1471 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1472 texImage->LuminanceBits || texImage->IntensityBits ||
1473 texImage->DepthBits);
1474 ASSERT(texImage->FetchTexel);
1475
1476 /* state update */
1477 texObj->Complete = GL_FALSE;
1478 ctx->NewState |= _NEW_TEXTURE;
1479 }
1480 else if (target == GL_PROXY_TEXTURE_2D) {
1481 /* Proxy texture: check for errors and update proxy state */
1482 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1483 format, type, 2,
1484 postConvWidth, postConvHeight, 1, border);
1485 if (!error) {
1486 struct gl_texture_unit *texUnit;
1487 struct gl_texture_image *texImage;
1488 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1489 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1490 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1491 border, internalFormat);
1492 ASSERT(ctx->Driver.TestProxyTexImage);
1493 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1494 internalFormat, format, type,
1495 postConvWidth, postConvHeight, 1, border);
1496 }
1497 if (error) {
1498 /* if error, clear all proxy texture image parameters */
1499 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1500 clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
1501 }
1502 }
1503 }
1504 else {
1505 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
1506 return;
1507 }
1508 }
1509
1510
1511 /*
1512 * Called by the API or display list executor.
1513 * Note that width and height include the border.
1514 */
1515 void
1516 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
1517 GLsizei width, GLsizei height, GLsizei depth,
1518 GLint border, GLenum format, GLenum type,
1519 const GLvoid *pixels )
1520 {
1521 GET_CURRENT_CONTEXT(ctx);
1522 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1523
1524 if (target == GL_TEXTURE_3D) {
1525 struct gl_texture_unit *texUnit;
1526 struct gl_texture_object *texObj;
1527 struct gl_texture_image *texImage;
1528
1529 if (texture_error_check(ctx, target, level, internalFormat,
1530 format, type, 3, width, height, depth, border)) {
1531 return; /* error was recorded */
1532 }
1533
1534 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1535 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1536 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1537
1538 if (!texImage) {
1539 texImage = _mesa_alloc_texture_image();
1540 texObj->Image[level] = texImage;
1541 if (!texImage) {
1542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
1543 return;
1544 }
1545 }
1546 else if (texImage->Data) {
1547 FREE(texImage->Data);
1548 texImage->Data = NULL;
1549 }
1550 clear_teximage_fields(texImage); /* not really needed, but helpful */
1551 init_teximage_fields(ctx, texImage, width, height, depth, border,
1552 internalFormat);
1553
1554 if (ctx->NewState & _NEW_PIXEL)
1555 _mesa_update_state(ctx);
1556
1557 ASSERT(ctx->Driver.TexImage3D);
1558 if (pixels) {
1559 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
1560 width, height, depth, border,
1561 format, type, pixels,
1562 &ctx->Unpack, texObj, texImage);
1563 }
1564 else {
1565 GLubyte *dummy = make_null_texture(width, height, depth, format);
1566 if (dummy) {
1567 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
1568 width, height, depth, border,
1569 format, GL_UNSIGNED_BYTE, dummy,
1570 &_mesa_native_packing, texObj, texImage);
1571 FREE(dummy);
1572 }
1573 }
1574
1575 /* one of these has to be non-zero! */
1576 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1577 texImage->LuminanceBits || texImage->IntensityBits ||
1578 texImage->DepthBits);
1579 ASSERT(texImage->FetchTexel);
1580
1581 /* state update */
1582 texObj->Complete = GL_FALSE;
1583 ctx->NewState |= _NEW_TEXTURE;
1584 }
1585 else if (target == GL_PROXY_TEXTURE_3D) {
1586 /* Proxy texture: check for errors and update proxy state */
1587 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1588 format, type, 3, width, height, depth, border);
1589 if (!error) {
1590 struct gl_texture_unit *texUnit;
1591 struct gl_texture_image *texImage;
1592 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1593 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1594 init_teximage_fields(ctx, texImage, width, height, 1,
1595 border, internalFormat);
1596 ASSERT(ctx->Driver.TestProxyTexImage);
1597 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1598 internalFormat, format, type,
1599 width, height, depth, border);
1600 }
1601 if (error) {
1602 /* if error, clear all proxy texture image parameters */
1603 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1604 clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
1605 }
1606 }
1607 }
1608 else {
1609 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1610 return;
1611 }
1612 }
1613
1614
1615 void
1616 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
1617 GLsizei width, GLsizei height, GLsizei depth,
1618 GLint border, GLenum format, GLenum type,
1619 const GLvoid *pixels )
1620 {
1621 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
1622 depth, border, format, type, pixels);
1623 }
1624
1625
1626
1627 void
1628 _mesa_TexSubImage1D( GLenum target, GLint level,
1629 GLint xoffset, GLsizei width,
1630 GLenum format, GLenum type,
1631 const GLvoid *pixels )
1632 {
1633 GLsizei postConvWidth = width;
1634 GET_CURRENT_CONTEXT(ctx);
1635 struct gl_texture_unit *texUnit;
1636 struct gl_texture_object *texObj;
1637 struct gl_texture_image *texImage;
1638
1639 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1640
1641 if (ctx->NewState & _NEW_PIXEL)
1642 _mesa_update_state(ctx);
1643
1644 /* XXX should test internal format */
1645 if (is_color_format(format)) {
1646 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1647 }
1648
1649 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
1650 postConvWidth, 1, 1, format, type)) {
1651 return; /* error was detected */
1652 }
1653
1654 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1655 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1656 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1657 assert(texImage);
1658
1659 if (width == 0 || !pixels)
1660 return; /* no-op, not an error */
1661
1662 ASSERT(ctx->Driver.TexSubImage1D);
1663 (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
1664 format, type, pixels, &ctx->Unpack,
1665 texObj, texImage);
1666 ctx->NewState |= _NEW_TEXTURE;
1667 }
1668
1669
1670 void
1671 _mesa_TexSubImage2D( GLenum target, GLint level,
1672 GLint xoffset, GLint yoffset,
1673 GLsizei width, GLsizei height,
1674 GLenum format, GLenum type,
1675 const GLvoid *pixels )
1676 {
1677 GLsizei postConvWidth = width, postConvHeight = height;
1678 GET_CURRENT_CONTEXT(ctx);
1679 struct gl_texture_unit *texUnit;
1680 struct gl_texture_object *texObj;
1681 struct gl_texture_image *texImage;
1682
1683 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1684
1685 if (ctx->NewState & _NEW_PIXEL)
1686 _mesa_update_state(ctx);
1687
1688 /* XXX should test internal format */
1689 if (is_color_format(format)) {
1690 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1691 &postConvHeight);
1692 }
1693
1694 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
1695 postConvWidth, postConvHeight, 1, format, type)) {
1696 return; /* error was detected */
1697 }
1698
1699 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1700 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1701 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1702 assert(texImage);
1703
1704 if (width == 0 || height == 0 || !pixels)
1705 return; /* no-op, not an error */
1706
1707 ASSERT(ctx->Driver.TexSubImage2D);
1708 (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
1709 width, height, format, type, pixels,
1710 &ctx->Unpack, texObj, texImage);
1711 ctx->NewState |= _NEW_TEXTURE;
1712 }
1713
1714
1715
1716 void
1717 _mesa_TexSubImage3D( GLenum target, GLint level,
1718 GLint xoffset, GLint yoffset, GLint zoffset,
1719 GLsizei width, GLsizei height, GLsizei depth,
1720 GLenum format, GLenum type,
1721 const GLvoid *pixels )
1722 {
1723 GET_CURRENT_CONTEXT(ctx);
1724 struct gl_texture_unit *texUnit;
1725 struct gl_texture_object *texObj;
1726 struct gl_texture_image *texImage;
1727
1728 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1729
1730 if (ctx->NewState & _NEW_PIXEL)
1731 _mesa_update_state(ctx);
1732
1733 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
1734 width, height, depth, format, type)) {
1735 return; /* error was detected */
1736 }
1737
1738 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1739 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1740 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1741 assert(texImage);
1742
1743 if (width == 0 || height == 0 || height == 0 || !pixels)
1744 return; /* no-op, not an error */
1745
1746 ASSERT(ctx->Driver.TexSubImage3D);
1747 (*ctx->Driver.TexSubImage3D)(ctx, target, level,
1748 xoffset, yoffset, zoffset,
1749 width, height, depth,
1750 format, type, pixels,
1751 &ctx->Unpack, texObj, texImage );
1752 ctx->NewState |= _NEW_TEXTURE;
1753 }
1754
1755
1756
1757 void
1758 _mesa_CopyTexImage1D( GLenum target, GLint level,
1759 GLenum internalFormat,
1760 GLint x, GLint y,
1761 GLsizei width, GLint border )
1762 {
1763 struct gl_texture_unit *texUnit;
1764 struct gl_texture_object *texObj;
1765 struct gl_texture_image *texImage;
1766 GLsizei postConvWidth = width;
1767 GET_CURRENT_CONTEXT(ctx);
1768 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1769
1770 if (ctx->NewState & _NEW_PIXEL)
1771 _mesa_update_state(ctx);
1772
1773 if (is_color_format(internalFormat)) {
1774 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1775 }
1776
1777 if (copytexture_error_check(ctx, 1, target, level, internalFormat,
1778 postConvWidth, 1, border))
1779 return;
1780
1781 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1782 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1783 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1784 if (!texImage) {
1785 texImage = _mesa_alloc_texture_image();
1786 set_tex_image(texObj, target, level, texImage);
1787 if (!texImage) {
1788 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
1789 return;
1790 }
1791 }
1792 else if (texImage->Data) {
1793 /* free the old texture data */
1794 FREE(texImage->Data);
1795 texImage->Data = NULL;
1796 }
1797
1798 clear_teximage_fields(texImage); /* not really needed, but helpful */
1799 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1800 border, internalFormat);
1801
1802
1803 ASSERT(ctx->Driver.CopyTexImage1D);
1804 (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
1805 x, y, width, border);
1806
1807 /* state update */
1808 texObj->Complete = GL_FALSE;
1809 ctx->NewState |= _NEW_TEXTURE;
1810 }
1811
1812
1813
1814 void
1815 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
1816 GLint x, GLint y, GLsizei width, GLsizei height,
1817 GLint border )
1818 {
1819 struct gl_texture_unit *texUnit;
1820 struct gl_texture_object *texObj;
1821 struct gl_texture_image *texImage;
1822 GLsizei postConvWidth = width, postConvHeight = height;
1823 GET_CURRENT_CONTEXT(ctx);
1824 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1825
1826 if (ctx->NewState & _NEW_PIXEL)
1827 _mesa_update_state(ctx);
1828
1829 if (is_color_format(internalFormat)) {
1830 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1831 &postConvHeight);
1832 }
1833
1834 if (copytexture_error_check(ctx, 2, target, level, internalFormat,
1835 postConvWidth, postConvHeight, border))
1836 return;
1837
1838 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1839 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1840 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1841 if (!texImage) {
1842 texImage = _mesa_alloc_texture_image();
1843 set_tex_image(texObj, target, level, texImage);
1844 if (!texImage) {
1845 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
1846 return;
1847 }
1848 }
1849 else if (texImage->Data) {
1850 /* free the old texture data */
1851 FREE(texImage->Data);
1852 texImage->Data = NULL;
1853 }
1854
1855 clear_teximage_fields(texImage); /* not really needed, but helpful */
1856 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1857 border, internalFormat);
1858
1859 ASSERT(ctx->Driver.CopyTexImage2D);
1860 (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
1861 x, y, width, height, border);
1862
1863 /* state update */
1864 texObj->Complete = GL_FALSE;
1865 ctx->NewState |= _NEW_TEXTURE;
1866 }
1867
1868
1869
1870 void
1871 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
1872 GLint xoffset, GLint x, GLint y, GLsizei width )
1873 {
1874 GLsizei postConvWidth = width;
1875 GET_CURRENT_CONTEXT(ctx);
1876 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1877
1878 if (ctx->NewState & _NEW_PIXEL)
1879 _mesa_update_state(ctx);
1880
1881 /* XXX should test internal format */
1882 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1883
1884 if (copytexsubimage_error_check(ctx, 1, target, level,
1885 xoffset, 0, 0, postConvWidth, 1))
1886 return;
1887
1888 ASSERT(ctx->Driver.CopyTexSubImage1D);
1889 (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
1890 ctx->NewState |= _NEW_TEXTURE;
1891 }
1892
1893
1894
1895 void
1896 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
1897 GLint xoffset, GLint yoffset,
1898 GLint x, GLint y, GLsizei width, GLsizei height )
1899 {
1900 GLsizei postConvWidth = width, postConvHeight = height;
1901 GET_CURRENT_CONTEXT(ctx);
1902 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1903
1904 if (ctx->NewState & _NEW_PIXEL)
1905 _mesa_update_state(ctx);
1906
1907 /* XXX should test internal format */
1908 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
1909
1910 if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
1911 postConvWidth, postConvHeight))
1912 return;
1913
1914 ASSERT(ctx->Driver.CopyTexSubImage2D);
1915 (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
1916 xoffset, yoffset, x, y, width, height);
1917 ctx->NewState |= _NEW_TEXTURE;
1918 }
1919
1920
1921
1922 void
1923 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
1924 GLint xoffset, GLint yoffset, GLint zoffset,
1925 GLint x, GLint y, GLsizei width, GLsizei height )
1926 {
1927 GLsizei postConvWidth = width, postConvHeight = height;
1928 GET_CURRENT_CONTEXT(ctx);
1929 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1930
1931 if (ctx->NewState & _NEW_PIXEL)
1932 _mesa_update_state(ctx);
1933
1934 /* XXX should test internal format */
1935 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
1936
1937 if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
1938 zoffset, postConvWidth, postConvHeight))
1939 return;
1940
1941 ASSERT(ctx->Driver.CopyTexSubImage3D);
1942 (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
1943 xoffset, yoffset, zoffset,
1944 x, y, width, height);
1945 ctx->NewState |= _NEW_TEXTURE;
1946 }
1947
1948
1949
1950 void
1951 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
1952 GLenum internalFormat, GLsizei width,
1953 GLint border, GLsizei imageSize,
1954 const GLvoid *data)
1955 {
1956 GET_CURRENT_CONTEXT(ctx);
1957 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1958
1959 switch (internalFormat) {
1960 case GL_COMPRESSED_ALPHA_ARB:
1961 case GL_COMPRESSED_LUMINANCE_ARB:
1962 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
1963 case GL_COMPRESSED_INTENSITY_ARB:
1964 case GL_COMPRESSED_RGB_ARB:
1965 case GL_COMPRESSED_RGBA_ARB:
1966 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
1967 return;
1968 default:
1969 /* silence compiler warning */
1970 ;
1971 }
1972
1973 if (target == GL_TEXTURE_1D) {
1974 struct gl_texture_unit *texUnit;
1975 struct gl_texture_object *texObj;
1976 struct gl_texture_image *texImage;
1977
1978 if (texture_error_check(ctx, target, level, internalFormat,
1979 GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
1980 return; /* error in texture image was detected */
1981 }
1982
1983 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1984 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1985 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1986
1987 if (!texImage) {
1988 texImage = _mesa_alloc_texture_image();
1989 texObj->Image[level] = texImage;
1990 if (!texImage) {
1991 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
1992 return;
1993 }
1994 }
1995 else if (texImage->Data) {
1996 FREE(texImage->Data);
1997 texImage->Data = NULL;
1998 }
1999
2000 init_teximage_fields(ctx, texImage, width, 1, 1, border, internalFormat);
2001
2002 if (ctx->Extensions.ARB_texture_compression) {
2003 ASSERT(ctx->Driver.CompressedTexImage1D);
2004 (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
2005 internalFormat, width, border,
2006 imageSize, data,
2007 texObj, texImage);
2008 ASSERT(texImage->CompressedSize > 0); /* sanity */
2009 }
2010
2011 /* state update */
2012 texObj->Complete = GL_FALSE;
2013 ctx->NewState |= _NEW_TEXTURE;
2014 }
2015 else if (target == GL_PROXY_TEXTURE_1D) {
2016 /* Proxy texture: check for errors and update proxy state */
2017 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2018 GL_NONE, GL_NONE, 1, width, 1, 1, border);
2019 if (!error) {
2020 struct gl_texture_unit *texUnit;
2021 struct gl_texture_image *texImage;
2022 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2023 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2024 init_teximage_fields(ctx, texImage, width, 1, 1,
2025 border, internalFormat);
2026 ASSERT(ctx->Driver.TestProxyTexImage);
2027 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2028 internalFormat, GL_NONE, GL_NONE,
2029 width, 1, 1, border);
2030 }
2031 if (error) {
2032 /* if error, clear all proxy texture image parameters */
2033 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2034 clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
2035 }
2036 }
2037 }
2038 else {
2039 _mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
2040 return;
2041 }
2042 }
2043
2044
2045 void
2046 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
2047 GLenum internalFormat, GLsizei width,
2048 GLsizei height, GLint border, GLsizei imageSize,
2049 const GLvoid *data)
2050 {
2051 GET_CURRENT_CONTEXT(ctx);
2052 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2053
2054 switch (internalFormat) {
2055 case GL_COMPRESSED_ALPHA_ARB:
2056 case GL_COMPRESSED_LUMINANCE_ARB:
2057 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
2058 case GL_COMPRESSED_INTENSITY_ARB:
2059 case GL_COMPRESSED_RGB_ARB:
2060 case GL_COMPRESSED_RGBA_ARB:
2061 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
2062 return;
2063 default:
2064 /* silence compiler warning */
2065 ;
2066 }
2067
2068 if (target == GL_TEXTURE_2D ||
2069 (ctx->Extensions.ARB_texture_cube_map &&
2070 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2071 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
2072 struct gl_texture_unit *texUnit;
2073 struct gl_texture_object *texObj;
2074 struct gl_texture_image *texImage;
2075
2076 if (texture_error_check(ctx, target, level, internalFormat,
2077 GL_NONE, GL_NONE, 1, width, height, 1, border)) {
2078 return; /* error in texture image was detected */
2079 }
2080
2081 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2082 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2083 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2084
2085 if (!texImage) {
2086 texImage = _mesa_alloc_texture_image();
2087 texObj->Image[level] = texImage;
2088 if (!texImage) {
2089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
2090 return;
2091 }
2092 }
2093 else if (texImage->Data) {
2094 FREE(texImage->Data);
2095 texImage->Data = NULL;
2096 }
2097
2098 init_teximage_fields(ctx, texImage, width, height, 1, border,
2099 internalFormat);
2100
2101 if (ctx->Extensions.ARB_texture_compression) {
2102 ASSERT(ctx->Driver.CompressedTexImage2D);
2103 (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
2104 internalFormat, width, height,
2105 border, imageSize, data,
2106 texObj, texImage);
2107 ASSERT(texImage->CompressedSize > 0); /* sanity */
2108 }
2109
2110 /* state update */
2111 texObj->Complete = GL_FALSE;
2112 ctx->NewState |= _NEW_TEXTURE;
2113 }
2114 else if (target == GL_PROXY_TEXTURE_2D) {
2115 /* Proxy texture: check for errors and update proxy state */
2116 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2117 GL_NONE, GL_NONE, 2, width, height, 1, border);
2118 if (!error) {
2119 struct gl_texture_unit *texUnit;
2120 struct gl_texture_image *texImage;
2121 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2122 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2123 init_teximage_fields(ctx, texImage, width, height, 1,
2124 border, internalFormat);
2125 ASSERT(ctx->Driver.TestProxyTexImage);
2126 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2127 internalFormat, GL_NONE, GL_NONE,
2128 width, height, 1, border);
2129 }
2130 if (error) {
2131 /* if error, clear all proxy texture image parameters */
2132 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2133 clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
2134 }
2135 }
2136 }
2137 else {
2138 _mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
2139 return;
2140 }
2141 }
2142
2143
2144 void
2145 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
2146 GLenum internalFormat, GLsizei width,
2147 GLsizei height, GLsizei depth, GLint border,
2148 GLsizei imageSize, const GLvoid *data)
2149 {
2150 GET_CURRENT_CONTEXT(ctx);
2151 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2152
2153 switch (internalFormat) {
2154 case GL_COMPRESSED_ALPHA_ARB:
2155 case GL_COMPRESSED_LUMINANCE_ARB:
2156 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
2157 case GL_COMPRESSED_INTENSITY_ARB:
2158 case GL_COMPRESSED_RGB_ARB:
2159 case GL_COMPRESSED_RGBA_ARB:
2160 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
2161 return;
2162 default:
2163 /* silence compiler warning */
2164 ;
2165 }
2166
2167 if (target == GL_TEXTURE_3D) {
2168 struct gl_texture_unit *texUnit;
2169 struct gl_texture_object *texObj;
2170 struct gl_texture_image *texImage;
2171
2172 if (texture_error_check(ctx, target, level, internalFormat,
2173 GL_NONE, GL_NONE, 1, width, height, depth, border)) {
2174 return; /* error in texture image was detected */
2175 }
2176
2177 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2178 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2179 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2180
2181 if (!texImage) {
2182 texImage = _mesa_alloc_texture_image();
2183 texObj->Image[level] = texImage;
2184 if (!texImage) {
2185 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
2186 return;
2187 }
2188 }
2189 else if (texImage->Data) {
2190 FREE(texImage->Data);
2191 texImage->Data = NULL;
2192 }
2193
2194 init_teximage_fields(ctx, texImage, width, height, depth, border,
2195 internalFormat);
2196
2197 if (ctx->Extensions.ARB_texture_compression) {
2198 ASSERT(ctx->Driver.CompressedTexImage3D);
2199 (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
2200 internalFormat,
2201 width, height, depth,
2202 border, imageSize, data,
2203 texObj, texImage);
2204 ASSERT(texImage->CompressedSize > 0); /* sanity */
2205 }
2206
2207 /* state update */
2208 texObj->Complete = GL_FALSE;
2209 ctx->NewState |= _NEW_TEXTURE;
2210 }
2211 else if (target == GL_PROXY_TEXTURE_3D) {
2212 /* Proxy texture: check for errors and update proxy state */
2213 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2214 GL_NONE, GL_NONE, 1, width, height, depth, border);
2215 if (!error) {
2216 struct gl_texture_unit *texUnit;
2217 struct gl_texture_image *texImage;
2218 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2219 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2220 init_teximage_fields(ctx, texImage, width, height, depth,
2221 border, internalFormat);
2222 ASSERT(ctx->Driver.TestProxyTexImage);
2223 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2224 internalFormat, GL_NONE, GL_NONE,
2225 width, height, depth, border);
2226 }
2227 if (error) {
2228 /* if error, clear all proxy texture image parameters */
2229 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2230 clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
2231 }
2232 }
2233 }
2234 else {
2235 _mesa_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
2236 return;
2237 }
2238 }
2239
2240
2241 void
2242 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
2243 GLsizei width, GLenum format,
2244 GLsizei imageSize, const GLvoid *data)
2245 {
2246 struct gl_texture_unit *texUnit;
2247 struct gl_texture_object *texObj;
2248 struct gl_texture_image *texImage;
2249 GET_CURRENT_CONTEXT(ctx);
2250
2251 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2252
2253 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2254 width, 1, 1, format, GL_NONE)) {
2255 return; /* error was detected */
2256 }
2257
2258 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2259 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2260 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2261 assert(texImage);
2262
2263 if (width == 0 || !data)
2264 return; /* no-op, not an error */
2265
2266 if (ctx->Driver.CompressedTexSubImage1D) {
2267 (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
2268 xoffset, width,
2269 format, imageSize, data,
2270 texObj, texImage);
2271 }
2272 ctx->NewState |= _NEW_TEXTURE;
2273 }
2274
2275
2276 void
2277 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
2278 GLint yoffset, GLsizei width, GLsizei height,
2279 GLenum format, GLsizei imageSize,
2280 const GLvoid *data)
2281 {
2282 struct gl_texture_unit *texUnit;
2283 struct gl_texture_object *texObj;
2284 struct gl_texture_image *texImage;
2285 GET_CURRENT_CONTEXT(ctx);
2286
2287 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2288
2289 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2290 width, height, 1, format, GL_NONE)) {
2291 return; /* error was detected */
2292 }
2293
2294 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2295 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2296 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2297 assert(texImage);
2298
2299 if (width == 0 || height == 0 || !data)
2300 return; /* no-op, not an error */
2301
2302 if (ctx->Driver.CompressedTexSubImage2D) {
2303 (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
2304 xoffset, yoffset, width, height,
2305 format, imageSize, data,
2306 texObj, texImage);
2307 }
2308 ctx->NewState |= _NEW_TEXTURE;
2309 }
2310
2311
2312 void
2313 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
2314 GLint yoffset, GLint zoffset, GLsizei width,
2315 GLsizei height, GLsizei depth, GLenum format,
2316 GLsizei imageSize, const GLvoid *data)
2317 {
2318 struct gl_texture_unit *texUnit;
2319 struct gl_texture_object *texObj;
2320 struct gl_texture_image *texImage;
2321 GET_CURRENT_CONTEXT(ctx);
2322
2323 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2324
2325 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2326 width, height, depth, format, GL_NONE)) {
2327 return; /* error was detected */
2328 }
2329
2330 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2331 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2332 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2333 assert(texImage);
2334
2335 if (width == 0 || height == 0 || depth == 0 || !data)
2336 return; /* no-op, not an error */
2337
2338 if (ctx->Driver.CompressedTexSubImage3D) {
2339 (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
2340 xoffset, yoffset, zoffset,
2341 width, height, depth,
2342 format, imageSize, data,
2343 texObj, texImage);
2344 }
2345 ctx->NewState |= _NEW_TEXTURE;
2346 }
2347
2348
2349 void
2350 _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
2351 {
2352 const struct gl_texture_unit *texUnit;
2353 const struct gl_texture_object *texObj;
2354 struct gl_texture_image *texImage;
2355 GET_CURRENT_CONTEXT(ctx);
2356
2357 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2358
2359 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
2360 _mesa_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
2361 return;
2362 }
2363
2364 if (is_proxy_target(target)) {
2365 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
2366 return;
2367 }
2368
2369 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2370 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2371 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2372
2373 if (!texImage) {
2374 /* invalid mipmap level */
2375 _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
2376 return;
2377 }
2378
2379 if (!texImage->IsCompressed) {
2380 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
2381 return;
2382 }
2383
2384 if (!img)
2385 return;
2386
2387 if (ctx->Extensions.ARB_texture_compression) {
2388 ASSERT(ctx->Driver.GetCompressedTexImage);
2389 (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
2390 texImage);
2391 }
2392 }