614f0014dab6f8ff674de75391672d29e102a580
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_EXT:
344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
345 return GL_LUMINANCE_ALPHA;
346 case GL_SLUMINANCE_EXT:
347 case GL_SLUMINANCE8_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R8:
407 case GL_R16:
408 case GL_R16F:
409 case GL_R32F:
410 case GL_R8I:
411 case GL_R8UI:
412 case GL_R16I:
413 case GL_R16UI:
414 case GL_R32I:
415 case GL_R32UI:
416 return GL_R;
417 case GL_RG:
418 case GL_RG_INTEGER:
419 case GL_RG8:
420 case GL_RG16:
421 case GL_RG16F:
422 case GL_RG32F:
423 case GL_RG8I:
424 case GL_RG8UI:
425 case GL_RG16I:
426 case GL_RG16UI:
427 case GL_RG32I:
428 case GL_RG32UI:
429 return GL_RG;
430 default:
431 ; /* fallthrough */
432 }
433 }
434
435 if (ctx->Extensions.EXT_texture_shared_exponent) {
436 switch (internalFormat) {
437 case GL_RGB9_E5_EXT:
438 return GL_RGB;
439 default:
440 ; /* fallthrough */
441 }
442 }
443
444 if (ctx->Extensions.EXT_packed_float) {
445 switch (internalFormat) {
446 case GL_R11F_G11F_B10F_EXT:
447 return GL_RGB;
448 default:
449 ; /* fallthrough */
450 }
451 }
452
453 if (ctx->Extensions.ARB_depth_buffer_float) {
454 switch (internalFormat) {
455 case GL_DEPTH_COMPONENT32F:
456 return GL_DEPTH_COMPONENT;
457 case GL_DEPTH32F_STENCIL8:
458 return GL_DEPTH_STENCIL;
459 default:
460 ; /* fallthrough */
461 }
462 }
463
464 if (ctx->Extensions.EXT_texture_compression_rgtc) {
465 switch (internalFormat) {
466 case GL_COMPRESSED_RED:
467 case GL_COMPRESSED_RED_RGTC1_EXT:
468 case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
469 return GL_RED;
470 case GL_COMPRESSED_RG:
471 case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
472 case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
473 return GL_RG;
474 default:
475 ; /* fallthrough */
476 }
477 }
478
479 return -1; /* error */
480 }
481
482
483 /**
484 * For cube map faces, return a face index in [0,5].
485 * For other targets return 0;
486 */
487 GLuint
488 _mesa_tex_target_to_face(GLenum target)
489 {
490 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
491 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
492 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
493 else
494 return 0;
495 }
496
497
498
499 /**
500 * Store a gl_texture_image pointer in a gl_texture_object structure
501 * according to the target and level parameters.
502 *
503 * \param tObj texture object.
504 * \param target texture target.
505 * \param level image level.
506 * \param texImage texture image.
507 *
508 * This was basically prompted by the introduction of cube maps.
509 */
510 void
511 _mesa_set_tex_image(struct gl_texture_object *tObj,
512 GLenum target, GLint level,
513 struct gl_texture_image *texImage)
514 {
515 const GLuint face = _mesa_tex_target_to_face(target);
516
517 ASSERT(tObj);
518 ASSERT(texImage);
519 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
520
521 tObj->Image[face][level] = texImage;
522
523 /* Set the 'back' pointer */
524 texImage->TexObject = tObj;
525 }
526
527
528 /**
529 * Allocate a texture image structure.
530 *
531 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
532 * driver.
533 *
534 * \return a pointer to gl_texture_image struct with all fields initialized to
535 * zero.
536 */
537 struct gl_texture_image *
538 _mesa_new_texture_image( GLcontext *ctx )
539 {
540 (void) ctx;
541 return CALLOC_STRUCT(gl_texture_image);
542 }
543
544
545 /**
546 * Free texture image data.
547 * This function is a fallback called via ctx->Driver.FreeTexImageData().
548 *
549 * \param texImage texture image.
550 *
551 * Free the texture image data if it's not marked as client data.
552 */
553 void
554 _mesa_free_texture_image_data(GLcontext *ctx,
555 struct gl_texture_image *texImage)
556 {
557 (void) ctx;
558
559 if (texImage->Data && !texImage->IsClientData) {
560 /* free the old texture data */
561 _mesa_free_texmemory(texImage->Data);
562 }
563
564 texImage->Data = NULL;
565 }
566
567
568 /**
569 * Free texture image.
570 *
571 * \param texImage texture image.
572 *
573 * Free the texture image structure and the associated image data.
574 */
575 void
576 _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
577 {
578 /* Free texImage->Data and/or any other driver-specific texture
579 * image storage.
580 */
581 ASSERT(ctx->Driver.FreeTexImageData);
582 ctx->Driver.FreeTexImageData( ctx, texImage );
583
584 ASSERT(texImage->Data == NULL);
585 if (texImage->ImageOffsets)
586 free(texImage->ImageOffsets);
587 free(texImage);
588 }
589
590
591 /**
592 * Test if a target is a proxy target.
593 *
594 * \param target texture target.
595 *
596 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
597 */
598 GLboolean
599 _mesa_is_proxy_texture(GLenum target)
600 {
601 /* NUM_TEXTURE_TARGETS should match number of terms below */
602 assert(NUM_TEXTURE_TARGETS == 7);
603
604 return (target == GL_PROXY_TEXTURE_1D ||
605 target == GL_PROXY_TEXTURE_2D ||
606 target == GL_PROXY_TEXTURE_3D ||
607 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
608 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
609 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
610 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
611 }
612
613
614 /**
615 * Get the texture object that corresponds to the target of the given texture unit.
616 *
617 * \param ctx GL context.
618 * \param texUnit texture unit.
619 * \param target texture target.
620 *
621 * \return pointer to the texture object on success, or NULL on failure.
622 *
623 * \sa gl_texture_unit.
624 */
625 struct gl_texture_object *
626 _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
627 GLenum target)
628 {
629 switch (target) {
630 case GL_TEXTURE_1D:
631 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
632 case GL_PROXY_TEXTURE_1D:
633 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
634 case GL_TEXTURE_2D:
635 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
636 case GL_PROXY_TEXTURE_2D:
637 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
638 case GL_TEXTURE_3D:
639 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
640 case GL_PROXY_TEXTURE_3D:
641 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
642 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
643 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
644 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
645 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
646 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
647 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
648 case GL_TEXTURE_CUBE_MAP_ARB:
649 return ctx->Extensions.ARB_texture_cube_map
650 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
651 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
652 return ctx->Extensions.ARB_texture_cube_map
653 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
654 case GL_TEXTURE_RECTANGLE_NV:
655 return ctx->Extensions.NV_texture_rectangle
656 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
657 case GL_PROXY_TEXTURE_RECTANGLE_NV:
658 return ctx->Extensions.NV_texture_rectangle
659 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
660 case GL_TEXTURE_1D_ARRAY_EXT:
661 return ctx->Extensions.MESA_texture_array
662 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
663 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
664 return ctx->Extensions.MESA_texture_array
665 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
666 case GL_TEXTURE_2D_ARRAY_EXT:
667 return ctx->Extensions.MESA_texture_array
668 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
669 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
670 return ctx->Extensions.MESA_texture_array
671 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
672 default:
673 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
674 return NULL;
675 }
676 }
677
678
679 /**
680 * Return pointer to texture object for given target on current texture unit.
681 */
682 struct gl_texture_object *
683 _mesa_get_current_tex_object(GLcontext *ctx, GLenum target)
684 {
685 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
686 return _mesa_select_tex_object(ctx, texUnit, target);
687 }
688
689
690 /**
691 * Get a texture image pointer from a texture object, given a texture
692 * target and mipmap level. The target and level parameters should
693 * have already been error-checked.
694 *
695 * \param ctx GL context.
696 * \param texObj texture unit.
697 * \param target texture target.
698 * \param level image level.
699 *
700 * \return pointer to the texture image structure, or NULL on failure.
701 */
702 struct gl_texture_image *
703 _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
704 GLenum target, GLint level)
705 {
706 const GLuint face = _mesa_tex_target_to_face(target);
707
708 ASSERT(texObj);
709 ASSERT(level >= 0);
710 ASSERT(level < MAX_TEXTURE_LEVELS);
711
712 return texObj->Image[face][level];
713 }
714
715
716 /**
717 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
718 * it and install it. Only return NULL if passed a bad parameter or run
719 * out of memory.
720 */
721 struct gl_texture_image *
722 _mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
723 GLenum target, GLint level)
724 {
725 struct gl_texture_image *texImage;
726
727 if (!texObj)
728 return NULL;
729
730 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
731 if (!texImage) {
732 texImage = ctx->Driver.NewTextureImage(ctx);
733 if (!texImage) {
734 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
735 return NULL;
736 }
737
738 _mesa_set_tex_image(texObj, target, level, texImage);
739 }
740
741 return texImage;
742 }
743
744
745 /**
746 * Return pointer to the specified proxy texture image.
747 * Note that proxy textures are per-context, not per-texture unit.
748 * \return pointer to texture image or NULL if invalid target, invalid
749 * level, or out of memory.
750 */
751 struct gl_texture_image *
752 _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
753 {
754 struct gl_texture_image *texImage;
755 GLuint texIndex;
756
757 if (level < 0 )
758 return NULL;
759
760 switch (target) {
761 case GL_PROXY_TEXTURE_1D:
762 if (level >= ctx->Const.MaxTextureLevels)
763 return NULL;
764 texIndex = TEXTURE_1D_INDEX;
765 break;
766 case GL_PROXY_TEXTURE_2D:
767 if (level >= ctx->Const.MaxTextureLevels)
768 return NULL;
769 texIndex = TEXTURE_2D_INDEX;
770 break;
771 case GL_PROXY_TEXTURE_3D:
772 if (level >= ctx->Const.Max3DTextureLevels)
773 return NULL;
774 texIndex = TEXTURE_3D_INDEX;
775 break;
776 case GL_PROXY_TEXTURE_CUBE_MAP:
777 if (level >= ctx->Const.MaxCubeTextureLevels)
778 return NULL;
779 texIndex = TEXTURE_CUBE_INDEX;
780 break;
781 case GL_PROXY_TEXTURE_RECTANGLE_NV:
782 if (level > 0)
783 return NULL;
784 texIndex = TEXTURE_RECT_INDEX;
785 break;
786 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
787 if (level >= ctx->Const.MaxTextureLevels)
788 return NULL;
789 texIndex = TEXTURE_1D_ARRAY_INDEX;
790 break;
791 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
792 if (level >= ctx->Const.MaxTextureLevels)
793 return NULL;
794 texIndex = TEXTURE_2D_ARRAY_INDEX;
795 break;
796 default:
797 return NULL;
798 }
799
800 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
801 if (!texImage) {
802 texImage = ctx->Driver.NewTextureImage(ctx);
803 if (!texImage) {
804 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
805 return NULL;
806 }
807 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
808 /* Set the 'back' pointer */
809 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
810 }
811 return texImage;
812 }
813
814
815 /**
816 * Get the maximum number of allowed mipmap levels.
817 *
818 * \param ctx GL context.
819 * \param target texture target.
820 *
821 * \return the maximum number of allowed mipmap levels for the given
822 * texture target, or zero if passed a bad target.
823 *
824 * \sa gl_constants.
825 */
826 GLint
827 _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
828 {
829 switch (target) {
830 case GL_TEXTURE_1D:
831 case GL_PROXY_TEXTURE_1D:
832 case GL_TEXTURE_2D:
833 case GL_PROXY_TEXTURE_2D:
834 return ctx->Const.MaxTextureLevels;
835 case GL_TEXTURE_3D:
836 case GL_PROXY_TEXTURE_3D:
837 return ctx->Const.Max3DTextureLevels;
838 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
839 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
840 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
841 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
842 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
843 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
844 case GL_TEXTURE_CUBE_MAP_ARB:
845 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
846 return ctx->Extensions.ARB_texture_cube_map
847 ? ctx->Const.MaxCubeTextureLevels : 0;
848 case GL_TEXTURE_RECTANGLE_NV:
849 case GL_PROXY_TEXTURE_RECTANGLE_NV:
850 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
851 case GL_TEXTURE_1D_ARRAY_EXT:
852 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
853 case GL_TEXTURE_2D_ARRAY_EXT:
854 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
855 return ctx->Extensions.MESA_texture_array
856 ? ctx->Const.MaxTextureLevels : 0;
857 default:
858 return 0; /* bad target */
859 }
860 }
861
862
863
864 #if 000 /* not used anymore */
865 /*
866 * glTexImage[123]D can accept a NULL image pointer. In this case we
867 * create a texture image with unspecified image contents per the OpenGL
868 * spec.
869 */
870 static GLubyte *
871 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
872 {
873 const GLint components = _mesa_components_in_format(format);
874 const GLint numPixels = width * height * depth;
875 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
876
877 #ifdef DEBUG
878 /*
879 * Let's see if anyone finds this. If glTexImage2D() is called with
880 * a NULL image pointer then load the texture image with something
881 * interesting instead of leaving it indeterminate.
882 */
883 if (data) {
884 static const char message[8][32] = {
885 " X X XXXXX XXX X ",
886 " XX XX X X X X X ",
887 " X X X X X X X ",
888 " X X XXXX XXX XXXXX ",
889 " X X X X X X ",
890 " X X X X X X X ",
891 " X X XXXXX XXX X X ",
892 " "
893 };
894
895 GLubyte *imgPtr = data;
896 GLint h, i, j, k;
897 for (h = 0; h < depth; h++) {
898 for (i = 0; i < height; i++) {
899 GLint srcRow = 7 - (i % 8);
900 for (j = 0; j < width; j++) {
901 GLint srcCol = j % 32;
902 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
903 for (k = 0; k < components; k++) {
904 *imgPtr++ = texel;
905 }
906 }
907 }
908 }
909 }
910 #endif
911
912 return data;
913 }
914 #endif
915
916
917
918 /**
919 * Reset the fields of a gl_texture_image struct to zero.
920 *
921 * \param img texture image structure.
922 *
923 * This is called when a proxy texture test fails, we set all the
924 * image members (except DriverData) to zero.
925 * It's also used in glTexImage[123]D as a safeguard to be sure all
926 * required fields get initialized properly by the Driver.TexImage[123]D
927 * functions.
928 */
929 static void
930 clear_teximage_fields(struct gl_texture_image *img)
931 {
932 ASSERT(img);
933 img->_BaseFormat = 0;
934 img->InternalFormat = 0;
935 img->Border = 0;
936 img->Width = 0;
937 img->Height = 0;
938 img->Depth = 0;
939 img->RowStride = 0;
940 if (img->ImageOffsets) {
941 free(img->ImageOffsets);
942 img->ImageOffsets = NULL;
943 }
944 img->Width2 = 0;
945 img->Height2 = 0;
946 img->Depth2 = 0;
947 img->WidthLog2 = 0;
948 img->HeightLog2 = 0;
949 img->DepthLog2 = 0;
950 img->Data = NULL;
951 img->TexFormat = MESA_FORMAT_NONE;
952 img->FetchTexelc = NULL;
953 img->FetchTexelf = NULL;
954 }
955
956
957 /**
958 * Initialize basic fields of the gl_texture_image struct.
959 *
960 * \param ctx GL context.
961 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
962 * \param img texture image structure to be initialized.
963 * \param width image width.
964 * \param height image height.
965 * \param depth image depth.
966 * \param border image border.
967 * \param internalFormat internal format.
968 *
969 * Fills in the fields of \p img with the given information.
970 * Note: width, height and depth include the border.
971 */
972 void
973 _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
974 struct gl_texture_image *img,
975 GLsizei width, GLsizei height, GLsizei depth,
976 GLint border, GLenum internalFormat)
977 {
978 GLint i;
979
980 ASSERT(img);
981 ASSERT(width >= 0);
982 ASSERT(height >= 0);
983 ASSERT(depth >= 0);
984
985 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
986 ASSERT(img->_BaseFormat > 0);
987 img->InternalFormat = internalFormat;
988 img->Border = border;
989 img->Width = width;
990 img->Height = height;
991 img->Depth = depth;
992
993 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
994 img->WidthLog2 = logbase2(img->Width2);
995
996 if (height == 1) { /* 1-D texture */
997 img->Height2 = 1;
998 img->HeightLog2 = 0;
999 }
1000 else {
1001 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1002 img->HeightLog2 = logbase2(img->Height2);
1003 }
1004
1005 if (depth == 1) { /* 2-D texture */
1006 img->Depth2 = 1;
1007 img->DepthLog2 = 0;
1008 }
1009 else {
1010 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1011 img->DepthLog2 = logbase2(img->Depth2);
1012 }
1013
1014 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1015
1016 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1017 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1018 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1019 img->_IsPowerOfTwo = GL_TRUE;
1020 else
1021 img->_IsPowerOfTwo = GL_FALSE;
1022
1023 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1024 img->RowStride = width;
1025 /* Allocate the ImageOffsets array and initialize to typical values.
1026 * We allocate the array for 1D/2D textures too in order to avoid special-
1027 * case code in the texstore routines.
1028 */
1029 if (img->ImageOffsets)
1030 free(img->ImageOffsets);
1031 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1032 for (i = 0; i < depth; i++) {
1033 img->ImageOffsets[i] = i * width * height;
1034 }
1035
1036 /* Compute Width/Height/DepthScale for mipmap lod computation */
1037 if (target == GL_TEXTURE_RECTANGLE_NV) {
1038 /* scale = 1.0 since texture coords directly map to texels */
1039 img->WidthScale = 1.0;
1040 img->HeightScale = 1.0;
1041 img->DepthScale = 1.0;
1042 }
1043 else {
1044 img->WidthScale = (GLfloat) img->Width;
1045 img->HeightScale = (GLfloat) img->Height;
1046 img->DepthScale = (GLfloat) img->Depth;
1047 }
1048
1049 img->FetchTexelc = NULL;
1050 img->FetchTexelf = NULL;
1051 }
1052
1053
1054 /**
1055 * Free and clear fields of the gl_texture_image struct.
1056 *
1057 * \param ctx GL context.
1058 * \param texImage texture image structure to be cleared.
1059 *
1060 * After the call, \p texImage will have no data associated with it. Its
1061 * fields are cleared so that its parent object will test incomplete.
1062 */
1063 void
1064 _mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
1065 {
1066 ctx->Driver.FreeTexImageData(ctx, texImage);
1067 clear_teximage_fields(texImage);
1068 }
1069
1070
1071 /**
1072 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1073 * level, width, height and depth against the ctx->Const limits for textures.
1074 *
1075 * A hardware driver might override this function if, for example, the
1076 * max 3D texture size is 512x512x64 (i.e. not a cube).
1077 *
1078 * Note that width, height, depth == 0 is not an error. However, a
1079 * texture with zero width/height/depth will be considered "incomplete"
1080 * and texturing will effectively be disabled.
1081 *
1082 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1083 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1084 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1085 * \param level as passed to glTexImage
1086 * \param internalFormat as passed to glTexImage
1087 * \param format as passed to glTexImage
1088 * \param type as passed to glTexImage
1089 * \param width as passed to glTexImage
1090 * \param height as passed to glTexImage
1091 * \param depth as passed to glTexImage
1092 * \param border as passed to glTexImage
1093 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1094 */
1095 GLboolean
1096 _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1097 GLint internalFormat, GLenum format, GLenum type,
1098 GLint width, GLint height, GLint depth, GLint border)
1099 {
1100 GLint maxSize;
1101
1102 (void) internalFormat;
1103 (void) format;
1104 (void) type;
1105
1106 switch (target) {
1107 case GL_PROXY_TEXTURE_1D:
1108 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1109 if (width < 2 * border || width > 2 + maxSize ||
1110 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1111 width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
1112 level >= ctx->Const.MaxTextureLevels) {
1113 /* bad width or level */
1114 return GL_FALSE;
1115 }
1116 return GL_TRUE;
1117 case GL_PROXY_TEXTURE_2D:
1118 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1119 if (width < 2 * border || width > 2 + maxSize ||
1120 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1121 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1122 height < 2 * border || height > 2 + maxSize ||
1123 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1124 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1125 level >= ctx->Const.MaxTextureLevels) {
1126 /* bad width or height or level */
1127 return GL_FALSE;
1128 }
1129 return GL_TRUE;
1130 case GL_PROXY_TEXTURE_3D:
1131 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1132 if (width < 2 * border || width > 2 + maxSize ||
1133 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1134 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1135 height < 2 * border || height > 2 + maxSize ||
1136 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1137 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1138 depth < 2 * border || depth > 2 + maxSize ||
1139 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1140 depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
1141 level >= ctx->Const.Max3DTextureLevels) {
1142 /* bad width or height or depth or level */
1143 return GL_FALSE;
1144 }
1145 return GL_TRUE;
1146 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1147 if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
1148 height < 0 || height > ctx->Const.MaxTextureRectSize ||
1149 level != 0) {
1150 /* bad width or height or level */
1151 return GL_FALSE;
1152 }
1153 return GL_TRUE;
1154 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1155 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1156 if (width < 2 * border || width > 2 + maxSize ||
1157 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1158 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1159 height < 2 * border || height > 2 + maxSize ||
1160 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1161 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1162 level >= ctx->Const.MaxCubeTextureLevels) {
1163 /* bad width or height */
1164 return GL_FALSE;
1165 }
1166 return GL_TRUE;
1167 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1168 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1169 if (width < 2 * border || width > 2 + maxSize ||
1170 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1171 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1172 level >= ctx->Const.MaxTextureLevels) {
1173 /* bad width or level */
1174 return GL_FALSE;
1175 }
1176
1177 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
1178 return GL_FALSE;
1179 }
1180 return GL_TRUE;
1181 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1182 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1183 if (width < 2 * border || width > 2 + maxSize ||
1184 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1185 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1186 height < 2 * border || height > 2 + maxSize ||
1187 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1188 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1189 level >= ctx->Const.MaxTextureLevels) {
1190 /* bad width or height or level */
1191 return GL_FALSE;
1192 }
1193 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
1194 return GL_FALSE;
1195 }
1196 return GL_TRUE;
1197 default:
1198 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1199 return GL_FALSE;
1200 }
1201 }
1202
1203
1204 /**
1205 * Helper function to determine whether a target supports compressed textures
1206 */
1207 static GLboolean
1208 target_can_be_compressed(GLcontext *ctx, GLenum target)
1209 {
1210 return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
1211 || ((ctx->Extensions.ARB_texture_cube_map &&
1212 (target == GL_PROXY_TEXTURE_CUBE_MAP ||
1213 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
1214 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
1215 || ((ctx->Extensions.MESA_texture_array &&
1216 ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
1217 (target == GL_TEXTURE_2D_ARRAY_EXT)))));
1218 }
1219
1220
1221 /**
1222 * Test the glTexImage[123]D() parameters for errors.
1223 *
1224 * \param ctx GL context.
1225 * \param target texture target given by the user.
1226 * \param level image level given by the user.
1227 * \param internalFormat internal format given by the user.
1228 * \param format pixel data format given by the user.
1229 * \param type pixel data type given by the user.
1230 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1231 * \param width image width given by the user.
1232 * \param height image height given by the user.
1233 * \param depth image depth given by the user.
1234 * \param border image border given by the user.
1235 *
1236 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1237 *
1238 * Verifies each of the parameters against the constants specified in
1239 * __GLcontextRec::Const and the supported extensions, and according to the
1240 * OpenGL specification.
1241 */
1242 static GLboolean
1243 texture_error_check( GLcontext *ctx, GLenum target,
1244 GLint level, GLint internalFormat,
1245 GLenum format, GLenum type,
1246 GLuint dimensions,
1247 GLint width, GLint height,
1248 GLint depth, GLint border )
1249 {
1250 const GLboolean isProxy = _mesa_is_proxy_texture(target);
1251 GLboolean sizeOK = GL_TRUE;
1252 GLboolean colorFormat, indexFormat;
1253 GLenum proxy_target;
1254
1255 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1256 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1257 if (!isProxy) {
1258 _mesa_error(ctx, GL_INVALID_VALUE,
1259 "glTexImage%dD(level=%d)", dimensions, level);
1260 }
1261 return GL_TRUE;
1262 }
1263
1264 /* Check border */
1265 if (border < 0 || border > 1 ||
1266 ((target == GL_TEXTURE_RECTANGLE_NV ||
1267 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1268 if (!isProxy) {
1269 _mesa_error(ctx, GL_INVALID_VALUE,
1270 "glTexImage%dD(border=%d)", dimensions, border);
1271 }
1272 return GL_TRUE;
1273 }
1274
1275 if (width < 0 || height < 0 || depth < 0) {
1276 if (!isProxy) {
1277 _mesa_error(ctx, GL_INVALID_VALUE,
1278 "glTexImage%dD(width, height or depth < 0)", dimensions);
1279 }
1280 return GL_TRUE;
1281 }
1282
1283 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1284 * level, width, height and depth.
1285 */
1286 if (dimensions == 1) {
1287 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
1288 proxy_target = GL_PROXY_TEXTURE_1D;
1289 height = 1;
1290 depth = 1;
1291 }
1292 else {
1293 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1294 return GL_TRUE;
1295 }
1296 }
1297 else if (dimensions == 2) {
1298 depth = 1;
1299 if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
1300 proxy_target = GL_PROXY_TEXTURE_2D;
1301 }
1302 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1303 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1304 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1305 if (!ctx->Extensions.ARB_texture_cube_map) {
1306 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1307 return GL_TRUE;
1308 }
1309 proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
1310 sizeOK = (width == height);
1311 }
1312 else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
1313 target == GL_TEXTURE_RECTANGLE_NV) {
1314 if (!ctx->Extensions.NV_texture_rectangle) {
1315 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1316 return GL_TRUE;
1317 }
1318 proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
1319 }
1320 else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
1321 target == GL_TEXTURE_1D_ARRAY_EXT) {
1322 proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
1323 }
1324 else {
1325 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1326 return GL_TRUE;
1327 }
1328 }
1329 else if (dimensions == 3) {
1330 if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
1331 proxy_target = GL_PROXY_TEXTURE_3D;
1332 }
1333 else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
1334 target == GL_TEXTURE_2D_ARRAY_EXT) {
1335 proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
1336 }
1337 else {
1338 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1339 return GL_TRUE;
1340 }
1341 }
1342 else {
1343 _mesa_problem( ctx, "bad dims in texture_error_check" );
1344 return GL_TRUE;
1345 }
1346
1347 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
1348 internalFormat, format,
1349 type, width, height,
1350 depth, border);
1351 if (!sizeOK) {
1352 if (!isProxy) {
1353 _mesa_error(ctx, GL_INVALID_VALUE,
1354 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1355 dimensions, level, width, height, depth);
1356 }
1357 return GL_TRUE;
1358 }
1359
1360 /* Check internalFormat */
1361 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1362 if (!isProxy) {
1363 _mesa_error(ctx, GL_INVALID_VALUE,
1364 "glTexImage%dD(internalFormat=%s)",
1365 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1366 }
1367 return GL_TRUE;
1368 }
1369
1370 /* Check incoming image format and type */
1371 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1372 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1373 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1374 */
1375 if (!isProxy) {
1376 _mesa_error(ctx, GL_INVALID_OPERATION,
1377 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1378 dimensions, format, type);
1379 }
1380 return GL_TRUE;
1381 }
1382
1383 /* make sure internal format and format basically agree */
1384 colorFormat = _mesa_is_color_format(format);
1385 indexFormat = _mesa_is_index_format(format);
1386 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1387 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1388 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1389 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1390 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1391 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1392 if (!isProxy)
1393 _mesa_error(ctx, GL_INVALID_OPERATION,
1394 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1395 dimensions, internalFormat, format);
1396 return GL_TRUE;
1397 }
1398
1399 /* additional checks for ycbcr textures */
1400 if (internalFormat == GL_YCBCR_MESA) {
1401 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1402 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1403 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1404 char message[100];
1405 _mesa_snprintf(message, sizeof(message),
1406 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1407 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1408 return GL_TRUE; /* error */
1409 }
1410 if (target != GL_TEXTURE_2D &&
1411 target != GL_PROXY_TEXTURE_2D &&
1412 target != GL_TEXTURE_RECTANGLE_NV &&
1413 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1414 if (!isProxy)
1415 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1416 return GL_TRUE;
1417 }
1418 if (border != 0) {
1419 if (!isProxy) {
1420 char message[100];
1421 _mesa_snprintf(message, sizeof(message),
1422 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1423 dimensions, border);
1424 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1425 }
1426 return GL_TRUE;
1427 }
1428 }
1429
1430 /* additional checks for depth textures */
1431 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1432 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1433 if (target != GL_TEXTURE_1D &&
1434 target != GL_PROXY_TEXTURE_1D &&
1435 target != GL_TEXTURE_2D &&
1436 target != GL_PROXY_TEXTURE_2D &&
1437 target != GL_TEXTURE_RECTANGLE_ARB &&
1438 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1439 if (!isProxy)
1440 _mesa_error(ctx, GL_INVALID_ENUM,
1441 "glTexImage(target/internalFormat)");
1442 return GL_TRUE;
1443 }
1444 }
1445
1446 /* additional checks for compressed textures */
1447 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1448 if (!target_can_be_compressed(ctx, target) && !isProxy) {
1449 _mesa_error(ctx, GL_INVALID_ENUM,
1450 "glTexImage%dD(target)", dimensions);
1451 return GL_TRUE;
1452 }
1453 if (border != 0) {
1454 if (!isProxy) {
1455 _mesa_error(ctx, GL_INVALID_OPERATION,
1456 "glTexImage%dD(border!=0)", dimensions);
1457 }
1458 return GL_TRUE;
1459 }
1460 }
1461
1462 /* if we get here, the parameters are OK */
1463 return GL_FALSE;
1464 }
1465
1466
1467 /**
1468 * Test glTexSubImage[123]D() parameters for errors.
1469 *
1470 * \param ctx GL context.
1471 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1472 * \param target texture target given by the user.
1473 * \param level image level given by the user.
1474 * \param xoffset sub-image x offset given by the user.
1475 * \param yoffset sub-image y offset given by the user.
1476 * \param zoffset sub-image z offset given by the user.
1477 * \param format pixel data format given by the user.
1478 * \param type pixel data type given by the user.
1479 * \param width image width given by the user.
1480 * \param height image height given by the user.
1481 * \param depth image depth given by the user.
1482 *
1483 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1484 *
1485 * Verifies each of the parameters against the constants specified in
1486 * __GLcontextRec::Const and the supported extensions, and according to the
1487 * OpenGL specification.
1488 */
1489 static GLboolean
1490 subtexture_error_check( GLcontext *ctx, GLuint dimensions,
1491 GLenum target, GLint level,
1492 GLint xoffset, GLint yoffset, GLint zoffset,
1493 GLint width, GLint height, GLint depth,
1494 GLenum format, GLenum type )
1495 {
1496 /* Check target */
1497 if (dimensions == 1) {
1498 if (target != GL_TEXTURE_1D) {
1499 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
1500 return GL_TRUE;
1501 }
1502 }
1503 else if (dimensions == 2) {
1504 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1505 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1506 if (!ctx->Extensions.ARB_texture_cube_map) {
1507 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1508 return GL_TRUE;
1509 }
1510 }
1511 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1512 if (!ctx->Extensions.NV_texture_rectangle) {
1513 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1514 return GL_TRUE;
1515 }
1516 }
1517 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1518 if (!ctx->Extensions.MESA_texture_array) {
1519 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1520 return GL_TRUE;
1521 }
1522 }
1523 else if (target != GL_TEXTURE_2D) {
1524 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1525 return GL_TRUE;
1526 }
1527 }
1528 else if (dimensions == 3) {
1529 if (target == GL_TEXTURE_2D_ARRAY_EXT) {
1530 if (!ctx->Extensions.MESA_texture_array) {
1531 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1532 return GL_TRUE;
1533 }
1534 }
1535 else if (target != GL_TEXTURE_3D) {
1536 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1537 return GL_TRUE;
1538 }
1539 }
1540 else {
1541 _mesa_problem( ctx, "invalid dims in texture_error_check" );
1542 return GL_TRUE;
1543 }
1544
1545 /* Basic level check */
1546 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1547 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1548 return GL_TRUE;
1549 }
1550
1551 if (width < 0) {
1552 _mesa_error(ctx, GL_INVALID_VALUE,
1553 "glTexSubImage%dD(width=%d)", dimensions, width);
1554 return GL_TRUE;
1555 }
1556 if (height < 0 && dimensions > 1) {
1557 _mesa_error(ctx, GL_INVALID_VALUE,
1558 "glTexSubImage%dD(height=%d)", dimensions, height);
1559 return GL_TRUE;
1560 }
1561 if (depth < 0 && dimensions > 2) {
1562 _mesa_error(ctx, GL_INVALID_VALUE,
1563 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1564 return GL_TRUE;
1565 }
1566
1567 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1568 _mesa_error(ctx, GL_INVALID_ENUM,
1569 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1570 dimensions, format, type);
1571 return GL_TRUE;
1572 }
1573
1574 return GL_FALSE;
1575 }
1576
1577
1578 /**
1579 * Do second part of glTexSubImage which depends on the destination texture.
1580 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1581 */
1582 static GLboolean
1583 subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
1584 GLenum target, GLint level,
1585 GLint xoffset, GLint yoffset, GLint zoffset,
1586 GLint width, GLint height, GLint depth,
1587 GLenum format, GLenum type,
1588 const struct gl_texture_image *destTex )
1589 {
1590 if (!destTex) {
1591 /* undefined image level */
1592 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1593 return GL_TRUE;
1594 }
1595
1596 if (xoffset < -((GLint)destTex->Border)) {
1597 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1598 dimensions);
1599 return GL_TRUE;
1600 }
1601 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1602 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1603 dimensions);
1604 return GL_TRUE;
1605 }
1606 if (dimensions > 1) {
1607 if (yoffset < -((GLint)destTex->Border)) {
1608 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1609 dimensions);
1610 return GL_TRUE;
1611 }
1612 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1613 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1614 dimensions);
1615 return GL_TRUE;
1616 }
1617 }
1618 if (dimensions > 2) {
1619 if (zoffset < -((GLint)destTex->Border)) {
1620 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1621 return GL_TRUE;
1622 }
1623 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1624 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1625 return GL_TRUE;
1626 }
1627 }
1628
1629 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1630 GLuint bw, bh;
1631
1632 if (!target_can_be_compressed(ctx, target)) {
1633 _mesa_error(ctx, GL_INVALID_ENUM,
1634 "glTexSubImage%dD(target=%s)", dimensions,
1635 _mesa_lookup_enum_by_nr(target));
1636 return GL_TRUE;
1637 }
1638
1639 /* do tests which depend on compression block size */
1640 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1641
1642 /* offset must be multiple of block size */
1643 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1644 _mesa_error(ctx, GL_INVALID_OPERATION,
1645 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1646 dimensions, xoffset, yoffset);
1647 return GL_TRUE;
1648 }
1649 /* size must be multiple of bw by bh or equal to whole texture size */
1650 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1651 _mesa_error(ctx, GL_INVALID_OPERATION,
1652 "glTexSubImage%dD(width = %d)", dimensions, width);
1653 return GL_TRUE;
1654 }
1655 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1656 _mesa_error(ctx, GL_INVALID_OPERATION,
1657 "glTexSubImage%dD(height = %d)", dimensions, height);
1658 return GL_TRUE;
1659 }
1660 }
1661
1662 return GL_FALSE;
1663 }
1664
1665
1666 /**
1667 * Test glCopyTexImage[12]D() parameters for errors.
1668 *
1669 * \param ctx GL context.
1670 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1671 * \param target texture target given by the user.
1672 * \param level image level given by the user.
1673 * \param internalFormat internal format given by the user.
1674 * \param width image width given by the user.
1675 * \param height image height given by the user.
1676 * \param border texture border.
1677 *
1678 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1679 *
1680 * Verifies each of the parameters against the constants specified in
1681 * __GLcontextRec::Const and the supported extensions, and according to the
1682 * OpenGL specification.
1683 */
1684 static GLboolean
1685 copytexture_error_check( GLcontext *ctx, GLuint dimensions,
1686 GLenum target, GLint level, GLint internalFormat,
1687 GLint width, GLint height, GLint border )
1688 {
1689 GLenum type;
1690 GLboolean sizeOK;
1691 GLint format;
1692
1693 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1694 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1695 _mesa_error(ctx, GL_INVALID_VALUE,
1696 "glCopyTexImage%dD(level=%d)", dimensions, level);
1697 return GL_TRUE;
1698 }
1699
1700 /* Check that the source buffer is complete */
1701 if (ctx->ReadBuffer->Name) {
1702 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1703 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1704 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1705 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1706 return GL_TRUE;
1707 }
1708 }
1709
1710 /* Check border */
1711 if (border < 0 || border > 1 ||
1712 ((target == GL_TEXTURE_RECTANGLE_NV ||
1713 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1714 return GL_TRUE;
1715 }
1716
1717 format = _mesa_base_tex_format(ctx, internalFormat);
1718 if (format < 0) {
1719 _mesa_error(ctx, GL_INVALID_VALUE,
1720 "glCopyTexImage%dD(internalFormat)", dimensions);
1721 return GL_TRUE;
1722 }
1723
1724 if (!_mesa_source_buffer_exists(ctx, format)) {
1725 _mesa_error(ctx, GL_INVALID_OPERATION,
1726 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1727 return GL_TRUE;
1728 }
1729
1730 /* NOTE: the format and type aren't really significant for
1731 * TestProxyTexImage(). Only the internalformat really matters.
1732 */
1733 type = GL_FLOAT;
1734
1735 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1736 * level, width, height and depth.
1737 */
1738 if (dimensions == 1) {
1739 if (target == GL_TEXTURE_1D) {
1740 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
1741 level, internalFormat,
1742 format, type,
1743 width, 1, 1, border);
1744 }
1745 else {
1746 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
1747 return GL_TRUE;
1748 }
1749 }
1750 else if (dimensions == 2) {
1751 if (target == GL_TEXTURE_2D) {
1752 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
1753 level, internalFormat,
1754 format, type,
1755 width, height, 1, border);
1756 }
1757 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1758 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1759 if (!ctx->Extensions.ARB_texture_cube_map) {
1760 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1761 return GL_TRUE;
1762 }
1763 sizeOK = (width == height) &&
1764 ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
1765 level, internalFormat, format, type,
1766 width, height, 1, border);
1767 }
1768 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1769 if (!ctx->Extensions.NV_texture_rectangle) {
1770 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1771 return GL_TRUE;
1772 }
1773 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1774 GL_PROXY_TEXTURE_RECTANGLE_NV,
1775 level, internalFormat,
1776 format, type,
1777 width, height, 1, border);
1778 }
1779 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1780 if (!ctx->Extensions.MESA_texture_array) {
1781 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
1782 return GL_TRUE;
1783 }
1784 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1785 GL_PROXY_TEXTURE_1D_ARRAY_EXT,
1786 level, internalFormat,
1787 format, type,
1788 width, height, 1, border);
1789 }
1790 else {
1791 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1792 return GL_TRUE;
1793 }
1794 }
1795 else {
1796 _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
1797 return GL_TRUE;
1798 }
1799
1800 if (!sizeOK) {
1801 if (dimensions == 1) {
1802 _mesa_error(ctx, GL_INVALID_VALUE,
1803 "glCopyTexImage1D(width=%d)", width);
1804 }
1805 else {
1806 ASSERT(dimensions == 2);
1807 _mesa_error(ctx, GL_INVALID_VALUE,
1808 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1809 }
1810 return GL_TRUE;
1811 }
1812
1813 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1814 if (!target_can_be_compressed(ctx, target)) {
1815 _mesa_error(ctx, GL_INVALID_ENUM,
1816 "glCopyTexImage%dD(target)", dimensions);
1817 return GL_TRUE;
1818 }
1819 if (border != 0) {
1820 _mesa_error(ctx, GL_INVALID_OPERATION,
1821 "glCopyTexImage%dD(border!=0)", dimensions);
1822 return GL_TRUE;
1823 }
1824 }
1825 else if (_mesa_is_depth_format(internalFormat)) {
1826 /* make sure we have depth/stencil buffers */
1827 if (!ctx->ReadBuffer->_DepthBuffer) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glCopyTexImage%dD(no depth)", dimensions);
1830 return GL_TRUE;
1831 }
1832 }
1833 else if (_mesa_is_depthstencil_format(internalFormat)) {
1834 /* make sure we have depth/stencil buffers */
1835 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1836 _mesa_error(ctx, GL_INVALID_OPERATION,
1837 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1838 return GL_TRUE;
1839 }
1840 }
1841
1842 /* if we get here, the parameters are OK */
1843 return GL_FALSE;
1844 }
1845
1846
1847 /**
1848 * Test glCopyTexSubImage[12]D() parameters for errors.
1849 * Note that this is the first part of error checking.
1850 * See also copytexsubimage_error_check2() below for the second part.
1851 *
1852 * \param ctx GL context.
1853 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1854 * \param target texture target given by the user.
1855 * \param level image level given by the user.
1856 *
1857 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1858 */
1859 static GLboolean
1860 copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions,
1861 GLenum target, GLint level)
1862 {
1863 /* Check that the source buffer is complete */
1864 if (ctx->ReadBuffer->Name) {
1865 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1866 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1867 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1868 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1869 return GL_TRUE;
1870 }
1871 }
1872
1873 /* Check target */
1874 if (dimensions == 1) {
1875 if (target != GL_TEXTURE_1D) {
1876 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
1877 return GL_TRUE;
1878 }
1879 }
1880 else if (dimensions == 2) {
1881 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1882 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1883 if (!ctx->Extensions.ARB_texture_cube_map) {
1884 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1885 return GL_TRUE;
1886 }
1887 }
1888 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1889 if (!ctx->Extensions.NV_texture_rectangle) {
1890 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1891 return GL_TRUE;
1892 }
1893 }
1894 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1895 if (!ctx->Extensions.MESA_texture_array) {
1896 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1897 return GL_TRUE;
1898 }
1899 }
1900 else if (target != GL_TEXTURE_2D) {
1901 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1902 return GL_TRUE;
1903 }
1904 }
1905 else if (dimensions == 3) {
1906 if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
1907 (!ctx->Extensions.MESA_texture_array))
1908 && (target != GL_TEXTURE_3D)) {
1909 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
1910 return GL_TRUE;
1911 }
1912 }
1913
1914 /* Check level */
1915 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1916 _mesa_error(ctx, GL_INVALID_VALUE,
1917 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1918 return GL_TRUE;
1919 }
1920
1921 return GL_FALSE;
1922 }
1923
1924
1925 /**
1926 * Second part of error checking for glCopyTexSubImage[12]D().
1927 * \param xoffset sub-image x offset given by the user.
1928 * \param yoffset sub-image y offset given by the user.
1929 * \param zoffset sub-image z offset given by the user.
1930 * \param width image width given by the user.
1931 * \param height image height given by the user.
1932 */
1933 static GLboolean
1934 copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
1935 GLenum target, GLint level,
1936 GLint xoffset, GLint yoffset, GLint zoffset,
1937 GLsizei width, GLsizei height,
1938 const struct gl_texture_image *teximage )
1939 {
1940 /* check that dest tex image exists */
1941 if (!teximage) {
1942 _mesa_error(ctx, GL_INVALID_OPERATION,
1943 "glCopyTexSubImage%dD(undefined texture level: %d)",
1944 dimensions, level);
1945 return GL_TRUE;
1946 }
1947
1948 /* Check size */
1949 if (width < 0) {
1950 _mesa_error(ctx, GL_INVALID_VALUE,
1951 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
1952 return GL_TRUE;
1953 }
1954 if (dimensions > 1 && height < 0) {
1955 _mesa_error(ctx, GL_INVALID_VALUE,
1956 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
1957 return GL_TRUE;
1958 }
1959
1960 /* check x/y offsets */
1961 if (xoffset < -((GLint)teximage->Border)) {
1962 _mesa_error(ctx, GL_INVALID_VALUE,
1963 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
1964 return GL_TRUE;
1965 }
1966 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
1967 _mesa_error(ctx, GL_INVALID_VALUE,
1968 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
1969 return GL_TRUE;
1970 }
1971 if (dimensions > 1) {
1972 if (yoffset < -((GLint)teximage->Border)) {
1973 _mesa_error(ctx, GL_INVALID_VALUE,
1974 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
1975 return GL_TRUE;
1976 }
1977 /* NOTE: we're adding the border here, not subtracting! */
1978 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
1979 _mesa_error(ctx, GL_INVALID_VALUE,
1980 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
1981 return GL_TRUE;
1982 }
1983 }
1984
1985 /* check z offset */
1986 if (dimensions > 2) {
1987 if (zoffset < -((GLint)teximage->Border)) {
1988 _mesa_error(ctx, GL_INVALID_VALUE,
1989 "glCopyTexSubImage%dD(zoffset)", dimensions);
1990 return GL_TRUE;
1991 }
1992 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
1993 _mesa_error(ctx, GL_INVALID_VALUE,
1994 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
1995 return GL_TRUE;
1996 }
1997 }
1998
1999 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2000 if (!target_can_be_compressed(ctx, target)) {
2001 _mesa_error(ctx, GL_INVALID_ENUM,
2002 "glCopyTexSubImage%dD(target)", dimensions);
2003 return GL_TRUE;
2004 }
2005 /* offset must be multiple of 4 */
2006 if ((xoffset & 3) || (yoffset & 3)) {
2007 _mesa_error(ctx, GL_INVALID_VALUE,
2008 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2009 return GL_TRUE;
2010 }
2011 /* size must be multiple of 4 */
2012 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2013 _mesa_error(ctx, GL_INVALID_VALUE,
2014 "glCopyTexSubImage%dD(width)", dimensions);
2015 return GL_TRUE;
2016 }
2017 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2018 _mesa_error(ctx, GL_INVALID_VALUE,
2019 "glCopyTexSubImage%dD(height)", dimensions);
2020 return GL_TRUE;
2021 }
2022 }
2023
2024 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2025 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2026 return GL_TRUE;
2027 }
2028
2029 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2030 _mesa_error(ctx, GL_INVALID_OPERATION,
2031 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2032 dimensions, teximage->_BaseFormat);
2033 return GL_TRUE;
2034 }
2035
2036 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2037 if (!ctx->ReadBuffer->_DepthBuffer) {
2038 _mesa_error(ctx, GL_INVALID_OPERATION,
2039 "glCopyTexSubImage%dD(no depth buffer)",
2040 dimensions);
2041 return GL_TRUE;
2042 }
2043 }
2044 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2045 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2046 _mesa_error(ctx, GL_INVALID_OPERATION,
2047 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2048 dimensions);
2049 return GL_TRUE;
2050 }
2051 }
2052
2053 /* if we get here, the parameters are OK */
2054 return GL_FALSE;
2055 }
2056
2057
2058 /** Callback info for walking over FBO hash table */
2059 struct cb_info
2060 {
2061 GLcontext *ctx;
2062 struct gl_texture_object *texObj;
2063 GLuint level, face;
2064 };
2065
2066
2067 /**
2068 * Check render to texture callback. Called from _mesa_HashWalk().
2069 */
2070 static void
2071 check_rtt_cb(GLuint key, void *data, void *userData)
2072 {
2073 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2074 const struct cb_info *info = (struct cb_info *) userData;
2075 GLcontext *ctx = info->ctx;
2076 const struct gl_texture_object *texObj = info->texObj;
2077 const GLuint level = info->level, face = info->face;
2078
2079 /* If this is a user-created FBO */
2080 if (fb->Name) {
2081 GLuint i;
2082 /* check if any of the FBO's attachments point to 'texObj' */
2083 for (i = 0; i < BUFFER_COUNT; i++) {
2084 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2085 if (att->Type == GL_TEXTURE &&
2086 att->Texture == texObj &&
2087 att->TextureLevel == level &&
2088 att->CubeMapFace == face) {
2089 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2090 /* Tell driver about the new renderbuffer texture */
2091 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2092 /* Mark fb status as indeterminate to force re-validation */
2093 fb->_Status = 0;
2094 }
2095 }
2096 }
2097 }
2098
2099
2100 /**
2101 * When a texture image is specified we have to check if it's bound to
2102 * any framebuffer objects (render to texture) in order to detect changes
2103 * in size or format since that effects FBO completeness.
2104 * Any FBOs rendering into the texture must be re-validated.
2105 */
2106 static void
2107 update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
2108 GLuint face, GLuint level)
2109 {
2110 /* Only check this texture if it's been marked as RenderToTexture */
2111 if (texObj->_RenderToTexture) {
2112 struct cb_info info;
2113 info.ctx = ctx;
2114 info.texObj = texObj;
2115 info.level = level;
2116 info.face = face;
2117 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2118 }
2119 }
2120
2121
2122 /**
2123 * If the texture object's GenerateMipmap flag is set and we've
2124 * changed the texture base level image, regenerate the rest of the
2125 * mipmap levels now.
2126 */
2127 static INLINE void
2128 check_gen_mipmap(GLcontext *ctx, GLenum target,
2129 struct gl_texture_object *texObj, GLint level)
2130 {
2131 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2132 if (texObj->GenerateMipmap &&
2133 level == texObj->BaseLevel &&
2134 level < texObj->MaxLevel) {
2135 ASSERT(ctx->Driver.GenerateMipmap);
2136 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2137 }
2138 }
2139
2140
2141 /** Debug helper: override the user-requested internal format */
2142 static GLenum
2143 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2144 {
2145 #if 0
2146 if (internalFormat == GL_RGBA16F_ARB ||
2147 internalFormat == GL_RGBA32F_ARB) {
2148 printf("Convert rgba float tex to int %d x %d\n", width, height);
2149 return GL_RGBA;
2150 }
2151 else if (internalFormat == GL_RGB16F_ARB ||
2152 internalFormat == GL_RGB32F_ARB) {
2153 printf("Convert rgb float tex to int %d x %d\n", width, height);
2154 return GL_RGB;
2155 }
2156 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2157 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2158 printf("Convert luminance float tex to int %d x %d\n", width, height);
2159 return GL_LUMINANCE_ALPHA;
2160 }
2161 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2162 internalFormat == GL_LUMINANCE32F_ARB) {
2163 printf("Convert luminance float tex to int %d x %d\n", width, height);
2164 return GL_LUMINANCE;
2165 }
2166 else if (internalFormat == GL_ALPHA16F_ARB ||
2167 internalFormat == GL_ALPHA32F_ARB) {
2168 printf("Convert luminance float tex to int %d x %d\n", width, height);
2169 return GL_ALPHA;
2170 }
2171 /*
2172 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2173 internalFormat = GL_RGBA;
2174 }
2175 */
2176 else {
2177 return internalFormat;
2178 }
2179 #else
2180 return internalFormat;
2181 #endif
2182 }
2183
2184
2185 /**
2186 * Choose the actual hardware format for a texture image.
2187 * Try to use the same format as the previous image level when possible.
2188 * Otherwise, ask the driver for the best format.
2189 * It's important to try to choose a consistant format for all levels
2190 * for efficient texture memory layout/allocation. In particular, this
2191 * comes up during automatic mipmap generation.
2192 */
2193 void
2194 _mesa_choose_texture_format(GLcontext *ctx,
2195 struct gl_texture_object *texObj,
2196 struct gl_texture_image *texImage,
2197 GLenum target, GLint level,
2198 GLenum internalFormat, GLenum format, GLenum type)
2199 {
2200 /* see if we've already chosen a format for the previous level */
2201 if (level > 0) {
2202 struct gl_texture_image *prevImage =
2203 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2204 /* See if the prev level is defined and has an internal format which
2205 * matches the new internal format.
2206 */
2207 if (prevImage &&
2208 prevImage->Width > 0 &&
2209 prevImage->InternalFormat == internalFormat) {
2210 /* use the same format */
2211 texImage->TexFormat = prevImage->TexFormat;
2212 return;
2213 }
2214 }
2215
2216 /* choose format from scratch */
2217 texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
2218 format, type);
2219 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
2220 }
2221
2222
2223
2224 /*
2225 * Called from the API. Note that width includes the border.
2226 */
2227 void GLAPIENTRY
2228 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2229 GLsizei width, GLint border, GLenum format,
2230 GLenum type, const GLvoid *pixels )
2231 {
2232 GLsizei postConvWidth = width;
2233 GET_CURRENT_CONTEXT(ctx);
2234 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2235
2236 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2237 _mesa_debug(ctx, "glTexImage1D %s %d %s %d %d %s %s %p\n",
2238 _mesa_lookup_enum_by_nr(target), level,
2239 _mesa_lookup_enum_by_nr(internalFormat), width, border,
2240 _mesa_lookup_enum_by_nr(format),
2241 _mesa_lookup_enum_by_nr(type), pixels);
2242
2243 internalFormat = override_internal_format(internalFormat, width, 1);
2244
2245 if (target == GL_TEXTURE_1D) {
2246 /* non-proxy target */
2247 struct gl_texture_object *texObj;
2248 struct gl_texture_image *texImage;
2249 const GLuint face = _mesa_tex_target_to_face(target);
2250
2251 if (texture_error_check(ctx, target, level, internalFormat,
2252 format, type, 1, postConvWidth, 1, 1, border)) {
2253 return; /* error was recorded */
2254 }
2255
2256 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2257 _mesa_update_state(ctx);
2258
2259 texObj = _mesa_get_current_tex_object(ctx, target);
2260 _mesa_lock_texture(ctx, texObj);
2261 {
2262 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2263 if (!texImage) {
2264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
2265 }
2266 else {
2267 if (texImage->Data) {
2268 ctx->Driver.FreeTexImageData( ctx, texImage );
2269 }
2270
2271 ASSERT(texImage->Data == NULL);
2272
2273 clear_teximage_fields(texImage); /* not really needed, but helpful */
2274 _mesa_init_teximage_fields(ctx, target, texImage,
2275 postConvWidth, 1, 1,
2276 border, internalFormat);
2277
2278 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2279 internalFormat, format, type);
2280
2281 /* Give the texture to the driver. <pixels> may be null. */
2282 ASSERT(ctx->Driver.TexImage1D);
2283 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2284 width, border, format, type, pixels,
2285 &ctx->Unpack, texObj, texImage);
2286
2287 ASSERT(texImage->TexFormat);
2288
2289 _mesa_set_fetch_functions(texImage, 1);
2290
2291 check_gen_mipmap(ctx, target, texObj, level);
2292
2293 update_fbo_texture(ctx, texObj, face, level);
2294
2295 /* state update */
2296 texObj->_Complete = GL_FALSE;
2297 ctx->NewState |= _NEW_TEXTURE;
2298 }
2299 }
2300 _mesa_unlock_texture(ctx, texObj);
2301 }
2302 else if (target == GL_PROXY_TEXTURE_1D) {
2303 /* Proxy texture: check for errors and update proxy state */
2304 struct gl_texture_image *texImage;
2305 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2306 if (texture_error_check(ctx, target, level, internalFormat,
2307 format, type, 1, postConvWidth, 1, 1, border)) {
2308 /* when error, clear all proxy texture image parameters */
2309 if (texImage)
2310 clear_teximage_fields(texImage);
2311 }
2312 else {
2313 /* no error, set the tex image parameters */
2314 struct gl_texture_object *texObj =
2315 _mesa_get_current_tex_object(ctx, target);
2316 ASSERT(texImage);
2317 _mesa_init_teximage_fields(ctx, target, texImage,
2318 postConvWidth, 1, 1,
2319 border, internalFormat);
2320 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2321 internalFormat, format, type);
2322 }
2323 }
2324 else {
2325 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
2326 return;
2327 }
2328 }
2329
2330
2331 void GLAPIENTRY
2332 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2333 GLsizei width, GLsizei height, GLint border,
2334 GLenum format, GLenum type,
2335 const GLvoid *pixels )
2336 {
2337 GLsizei postConvWidth = width, postConvHeight = height;
2338 GET_CURRENT_CONTEXT(ctx);
2339 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2340
2341 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2342 _mesa_debug(ctx, "glTexImage2D %s %d %s %d %d %d %s %s %p\n",
2343 _mesa_lookup_enum_by_nr(target), level,
2344 _mesa_lookup_enum_by_nr(internalFormat), width, height,
2345 border, _mesa_lookup_enum_by_nr(format),
2346 _mesa_lookup_enum_by_nr(type), pixels);
2347
2348 internalFormat = override_internal_format(internalFormat, width, height);
2349
2350 if (target == GL_TEXTURE_2D ||
2351 (ctx->Extensions.ARB_texture_cube_map &&
2352 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2353 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
2354 (ctx->Extensions.NV_texture_rectangle &&
2355 target == GL_TEXTURE_RECTANGLE_NV) ||
2356 (ctx->Extensions.MESA_texture_array &&
2357 target == GL_TEXTURE_1D_ARRAY_EXT)) {
2358 /* non-proxy target */
2359 struct gl_texture_object *texObj;
2360 struct gl_texture_image *texImage;
2361 const GLuint face = _mesa_tex_target_to_face(target);
2362
2363 if (texture_error_check(ctx, target, level, internalFormat,
2364 format, type, 2, postConvWidth, postConvHeight,
2365 1, border)) {
2366 return; /* error was recorded */
2367 }
2368
2369 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2370 _mesa_update_state(ctx);
2371
2372 texObj = _mesa_get_current_tex_object(ctx, target);
2373 _mesa_lock_texture(ctx, texObj);
2374 {
2375 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2376 if (!texImage) {
2377 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
2378 }
2379 else {
2380 if (texImage->Data) {
2381 ctx->Driver.FreeTexImageData( ctx, texImage );
2382 }
2383
2384 ASSERT(texImage->Data == NULL);
2385 clear_teximage_fields(texImage); /* not really needed, but helpful */
2386 _mesa_init_teximage_fields(ctx, target, texImage,
2387 postConvWidth, postConvHeight, 1,
2388 border, internalFormat);
2389
2390 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2391 internalFormat, format, type);
2392
2393 /* Give the texture to the driver. <pixels> may be null. */
2394 ASSERT(ctx->Driver.TexImage2D);
2395 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2396 width, height, border, format, type,
2397 pixels, &ctx->Unpack, texObj, texImage);
2398
2399 ASSERT(texImage->TexFormat);
2400
2401 _mesa_set_fetch_functions(texImage, 2);
2402
2403 check_gen_mipmap(ctx, target, texObj, level);
2404
2405 update_fbo_texture(ctx, texObj, face, level);
2406
2407 /* state update */
2408 texObj->_Complete = GL_FALSE;
2409 ctx->NewState |= _NEW_TEXTURE;
2410 }
2411 }
2412 _mesa_unlock_texture(ctx, texObj);
2413 }
2414 else if (target == GL_PROXY_TEXTURE_2D ||
2415 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
2416 ctx->Extensions.ARB_texture_cube_map) ||
2417 (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
2418 ctx->Extensions.NV_texture_rectangle) ||
2419 (ctx->Extensions.MESA_texture_array &&
2420 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
2421 /* Proxy texture: check for errors and update proxy state */
2422 struct gl_texture_image *texImage;
2423 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2424 if (texture_error_check(ctx, target, level, internalFormat,
2425 format, type, 2, postConvWidth, postConvHeight,
2426 1, border)) {
2427 /* when error, clear all proxy texture image parameters */
2428 if (texImage)
2429 clear_teximage_fields(texImage);
2430 }
2431 else {
2432 /* no error, set the tex image parameters */
2433 struct gl_texture_object *texObj =
2434 _mesa_get_current_tex_object(ctx, target);
2435 _mesa_init_teximage_fields(ctx, target, texImage,
2436 postConvWidth, postConvHeight, 1,
2437 border, internalFormat);
2438 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2439 internalFormat, format, type);
2440 }
2441 }
2442 else {
2443 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
2444 return;
2445 }
2446 }
2447
2448
2449 /*
2450 * Called by the API or display list executor.
2451 * Note that width and height include the border.
2452 */
2453 void GLAPIENTRY
2454 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2455 GLsizei width, GLsizei height, GLsizei depth,
2456 GLint border, GLenum format, GLenum type,
2457 const GLvoid *pixels )
2458 {
2459 GET_CURRENT_CONTEXT(ctx);
2460 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2461
2462 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2463 _mesa_debug(ctx, "glTexImage3D %s %d %s %d %d %d %d %s %s %p\n",
2464 _mesa_lookup_enum_by_nr(target), level,
2465 _mesa_lookup_enum_by_nr(internalFormat), width, height,
2466 depth, border, _mesa_lookup_enum_by_nr(format),
2467 _mesa_lookup_enum_by_nr(type), pixels);
2468
2469 internalFormat = override_internal_format(internalFormat, width, height);
2470
2471 if (target == GL_TEXTURE_3D ||
2472 (ctx->Extensions.MESA_texture_array &&
2473 target == GL_TEXTURE_2D_ARRAY_EXT)) {
2474 /* non-proxy target */
2475 struct gl_texture_object *texObj;
2476 struct gl_texture_image *texImage;
2477 const GLuint face = _mesa_tex_target_to_face(target);
2478
2479 if (texture_error_check(ctx, target, level, (GLint) internalFormat,
2480 format, type, 3, width, height, depth, border)) {
2481 return; /* error was recorded */
2482 }
2483
2484 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2485 _mesa_update_state(ctx);
2486
2487 texObj = _mesa_get_current_tex_object(ctx, target);
2488 _mesa_lock_texture(ctx, texObj);
2489 {
2490 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2491 if (!texImage) {
2492 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
2493 }
2494 else {
2495 if (texImage->Data) {
2496 ctx->Driver.FreeTexImageData( ctx, texImage );
2497 }
2498
2499 ASSERT(texImage->Data == NULL);
2500 clear_teximage_fields(texImage); /* not really needed, but helpful */
2501 _mesa_init_teximage_fields(ctx, target, texImage,
2502 width, height, depth,
2503 border, internalFormat);
2504
2505 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2506 internalFormat, format, type);
2507
2508 /* Give the texture to the driver. <pixels> may be null. */
2509 ASSERT(ctx->Driver.TexImage3D);
2510 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2511 width, height, depth, border, format, type,
2512 pixels, &ctx->Unpack, texObj, texImage);
2513
2514 ASSERT(texImage->TexFormat);
2515
2516 _mesa_set_fetch_functions(texImage, 3);
2517
2518 check_gen_mipmap(ctx, target, texObj, level);
2519
2520 update_fbo_texture(ctx, texObj, face, level);
2521
2522 /* state update */
2523 texObj->_Complete = GL_FALSE;
2524 ctx->NewState |= _NEW_TEXTURE;
2525 }
2526 }
2527 _mesa_unlock_texture(ctx, texObj);
2528 }
2529 else if (target == GL_PROXY_TEXTURE_3D ||
2530 (ctx->Extensions.MESA_texture_array &&
2531 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
2532 /* Proxy texture: check for errors and update proxy state */
2533 struct gl_texture_image *texImage;
2534 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2535 if (texture_error_check(ctx, target, level, internalFormat,
2536 format, type, 3, width, height, depth, border)) {
2537 /* when error, clear all proxy texture image parameters */
2538 if (texImage)
2539 clear_teximage_fields(texImage);
2540 }
2541 else {
2542 /* no error, set the tex image parameters */
2543 struct gl_texture_object *texObj =
2544 _mesa_get_current_tex_object(ctx, target);
2545 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2546 depth, border, internalFormat);
2547 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2548 internalFormat, format, type);
2549 }
2550 }
2551 else {
2552 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
2553 return;
2554 }
2555 }
2556
2557
2558 void GLAPIENTRY
2559 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2560 GLsizei width, GLsizei height, GLsizei depth,
2561 GLint border, GLenum format, GLenum type,
2562 const GLvoid *pixels )
2563 {
2564 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2565 depth, border, format, type, pixels);
2566 }
2567
2568
2569 #if FEATURE_OES_EGL_image
2570 void GLAPIENTRY
2571 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2572 {
2573 struct gl_texture_object *texObj;
2574 struct gl_texture_image *texImage;
2575 GET_CURRENT_CONTEXT(ctx);
2576 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2577
2578 if (!ctx->Extensions.OES_EGL_image) {
2579 _mesa_error(ctx, GL_INVALID_OPERATION,
2580 "glEGLImageTargetTexture2DOES(unsupported)");
2581 return;
2582 }
2583
2584 if (target != GL_TEXTURE_2D) {
2585 _mesa_error(ctx, GL_INVALID_ENUM,
2586 "glEGLImageTargetTexture2D(target=%d)", target);
2587 return;
2588 }
2589
2590 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2591 _mesa_update_state(ctx);
2592
2593 texObj = _mesa_get_current_tex_object(ctx, target);
2594 _mesa_lock_texture(ctx, texObj);
2595
2596 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2597 if (!texImage) {
2598 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2599 } else {
2600 if (texImage->Data)
2601 ctx->Driver.FreeTexImageData( ctx, texImage );
2602
2603 ASSERT(texImage->Data == NULL);
2604 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2605 texObj, texImage, image);
2606
2607 /* state update */
2608 texObj->_Complete = GL_FALSE;
2609 ctx->NewState |= _NEW_TEXTURE;
2610 }
2611 _mesa_unlock_texture(ctx, texObj);
2612
2613 }
2614 #endif
2615
2616
2617 void GLAPIENTRY
2618 _mesa_TexSubImage1D( GLenum target, GLint level,
2619 GLint xoffset, GLsizei width,
2620 GLenum format, GLenum type,
2621 const GLvoid *pixels )
2622 {
2623 GLsizei postConvWidth = width;
2624 struct gl_texture_object *texObj;
2625 struct gl_texture_image *texImage;
2626 GET_CURRENT_CONTEXT(ctx);
2627 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2628
2629 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2630 _mesa_debug(ctx, "glTexSubImage1D %s %d %d %d %s %s %p\n",
2631 _mesa_lookup_enum_by_nr(target), level,
2632 xoffset, width, _mesa_lookup_enum_by_nr(format),
2633 _mesa_lookup_enum_by_nr(type), pixels);
2634
2635 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2636 _mesa_update_state(ctx);
2637
2638 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2639 postConvWidth, 1, 1, format, type)) {
2640 return; /* error was detected */
2641 }
2642
2643
2644 texObj = _mesa_get_current_tex_object(ctx, target);
2645 assert(texObj);
2646
2647 _mesa_lock_texture(ctx, texObj);
2648 {
2649 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2650
2651 if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
2652 postConvWidth, 1, 1,
2653 format, type, texImage)) {
2654 /* error was recorded */
2655 }
2656 else if (width > 0) {
2657 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2658 xoffset += texImage->Border;
2659
2660 ASSERT(ctx->Driver.TexSubImage1D);
2661 ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
2662 format, type, pixels, &ctx->Unpack,
2663 texObj, texImage);
2664
2665 check_gen_mipmap(ctx, target, texObj, level);
2666
2667 ctx->NewState |= _NEW_TEXTURE;
2668 }
2669 }
2670 _mesa_unlock_texture(ctx, texObj);
2671 }
2672
2673
2674 void GLAPIENTRY
2675 _mesa_TexSubImage2D( GLenum target, GLint level,
2676 GLint xoffset, GLint yoffset,
2677 GLsizei width, GLsizei height,
2678 GLenum format, GLenum type,
2679 const GLvoid *pixels )
2680 {
2681 GLsizei postConvWidth = width, postConvHeight = height;
2682 struct gl_texture_object *texObj;
2683 struct gl_texture_image *texImage;
2684 GET_CURRENT_CONTEXT(ctx);
2685 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2686
2687 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2688 _mesa_debug(ctx, "glTexSubImage2D %s %d %d %d %d %d %s %s %p\n",
2689 _mesa_lookup_enum_by_nr(target), level,
2690 xoffset, yoffset, width, height,
2691 _mesa_lookup_enum_by_nr(format),
2692 _mesa_lookup_enum_by_nr(type), pixels);
2693
2694 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2695 _mesa_update_state(ctx);
2696
2697 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2698 postConvWidth, postConvHeight, 1, format, type)) {
2699 return; /* error was detected */
2700 }
2701
2702 texObj = _mesa_get_current_tex_object(ctx, target);
2703
2704 _mesa_lock_texture(ctx, texObj);
2705 {
2706 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2707
2708 if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
2709 postConvWidth, postConvHeight, 1,
2710 format, type, texImage)) {
2711 /* error was recorded */
2712 }
2713 else if (width > 0 && height >= 0) {
2714 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2715 xoffset += texImage->Border;
2716 yoffset += texImage->Border;
2717
2718 ASSERT(ctx->Driver.TexSubImage2D);
2719 ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
2720 width, height, format, type, pixels,
2721 &ctx->Unpack, texObj, texImage);
2722
2723 check_gen_mipmap(ctx, target, texObj, level);
2724
2725 ctx->NewState |= _NEW_TEXTURE;
2726 }
2727 }
2728 _mesa_unlock_texture(ctx, texObj);
2729 }
2730
2731
2732
2733 void GLAPIENTRY
2734 _mesa_TexSubImage3D( GLenum target, GLint level,
2735 GLint xoffset, GLint yoffset, GLint zoffset,
2736 GLsizei width, GLsizei height, GLsizei depth,
2737 GLenum format, GLenum type,
2738 const GLvoid *pixels )
2739 {
2740 struct gl_texture_object *texObj;
2741 struct gl_texture_image *texImage;
2742 GET_CURRENT_CONTEXT(ctx);
2743 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2744
2745 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2746 _mesa_debug(ctx, "glTexSubImage3D %s %d %d %d %d %d %d %d %s %s %p\n",
2747 _mesa_lookup_enum_by_nr(target), level,
2748 xoffset, yoffset, zoffset, width, height, depth,
2749 _mesa_lookup_enum_by_nr(format),
2750 _mesa_lookup_enum_by_nr(type), pixels);
2751
2752 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2753 _mesa_update_state(ctx);
2754
2755 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2756 width, height, depth, format, type)) {
2757 return; /* error was detected */
2758 }
2759
2760 texObj = _mesa_get_current_tex_object(ctx, target);
2761
2762 _mesa_lock_texture(ctx, texObj);
2763 {
2764 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2765
2766 if (subtexture_error_check2(ctx, 3, target, level,
2767 xoffset, yoffset, zoffset,
2768 width, height, depth,
2769 format, type, texImage)) {
2770 /* error was recorded */
2771 }
2772 else if (width > 0 && height > 0 && height > 0) {
2773 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2774 xoffset += texImage->Border;
2775 yoffset += texImage->Border;
2776 zoffset += texImage->Border;
2777
2778 ASSERT(ctx->Driver.TexSubImage3D);
2779 ctx->Driver.TexSubImage3D(ctx, target, level,
2780 xoffset, yoffset, zoffset,
2781 width, height, depth,
2782 format, type, pixels,
2783 &ctx->Unpack, texObj, texImage );
2784
2785 check_gen_mipmap(ctx, target, texObj, level);
2786
2787 ctx->NewState |= _NEW_TEXTURE;
2788 }
2789 }
2790 _mesa_unlock_texture(ctx, texObj);
2791 }
2792
2793
2794
2795 void GLAPIENTRY
2796 _mesa_CopyTexImage1D( GLenum target, GLint level,
2797 GLenum internalFormat,
2798 GLint x, GLint y,
2799 GLsizei width, GLint border )
2800 {
2801 struct gl_texture_object *texObj;
2802 struct gl_texture_image *texImage;
2803 GLsizei postConvWidth = width;
2804 const GLuint face = _mesa_tex_target_to_face(target);
2805 GET_CURRENT_CONTEXT(ctx);
2806 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2807
2808 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2809 _mesa_debug(ctx, "glCopyTexImage1D %s %d %s %d %d %d %d\n",
2810 _mesa_lookup_enum_by_nr(target), level,
2811 _mesa_lookup_enum_by_nr(internalFormat),
2812 x, y, width, border);
2813
2814 if (ctx->NewState & NEW_COPY_TEX_STATE)
2815 _mesa_update_state(ctx);
2816
2817 if (copytexture_error_check(ctx, 1, target, level, internalFormat,
2818 postConvWidth, 1, border))
2819 return;
2820
2821 texObj = _mesa_get_current_tex_object(ctx, target);
2822
2823 _mesa_lock_texture(ctx, texObj);
2824 {
2825 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2826 if (!texImage) {
2827 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
2828 }
2829 else {
2830 if (texImage->Data) {
2831 ctx->Driver.FreeTexImageData( ctx, texImage );
2832 }
2833
2834 ASSERT(texImage->Data == NULL);
2835
2836 clear_teximage_fields(texImage); /* not really needed, but helpful */
2837 _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
2838 border, internalFormat);
2839
2840 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2841 internalFormat, GL_NONE, GL_NONE);
2842
2843 ASSERT(ctx->Driver.CopyTexImage1D);
2844 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2845 x, y, width, border);
2846
2847 ASSERT(texImage->TexFormat);
2848
2849 _mesa_set_fetch_functions(texImage, 1);
2850
2851 check_gen_mipmap(ctx, target, texObj, level);
2852
2853 update_fbo_texture(ctx, texObj, face, level);
2854
2855 /* state update */
2856 texObj->_Complete = GL_FALSE;
2857 ctx->NewState |= _NEW_TEXTURE;
2858 }
2859 }
2860 _mesa_unlock_texture(ctx, texObj);
2861 }
2862
2863
2864
2865 void GLAPIENTRY
2866 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2867 GLint x, GLint y, GLsizei width, GLsizei height,
2868 GLint border )
2869 {
2870 struct gl_texture_object *texObj;
2871 struct gl_texture_image *texImage;
2872 GLsizei postConvWidth = width, postConvHeight = height;
2873 const GLuint face = _mesa_tex_target_to_face(target);
2874 GET_CURRENT_CONTEXT(ctx);
2875 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2876
2877 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2878 _mesa_debug(ctx, "glCopyTexImage2D %s %d %s %d %d %d %d %d\n",
2879 _mesa_lookup_enum_by_nr(target), level,
2880 _mesa_lookup_enum_by_nr(internalFormat),
2881 x, y, width, height, border);
2882
2883 if (ctx->NewState & NEW_COPY_TEX_STATE)
2884 _mesa_update_state(ctx);
2885
2886 if (copytexture_error_check(ctx, 2, target, level, internalFormat,
2887 postConvWidth, postConvHeight, border))
2888 return;
2889
2890 texObj = _mesa_get_current_tex_object(ctx, target);
2891
2892 _mesa_lock_texture(ctx, texObj);
2893 {
2894 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2895
2896 if (!texImage) {
2897 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
2898 }
2899 else {
2900 if (texImage->Data) {
2901 ctx->Driver.FreeTexImageData( ctx, texImage );
2902 }
2903
2904 ASSERT(texImage->Data == NULL);
2905
2906 clear_teximage_fields(texImage); /* not really needed, but helpful */
2907 _mesa_init_teximage_fields(ctx, target, texImage,
2908 postConvWidth, postConvHeight, 1,
2909 border, internalFormat);
2910
2911 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
2912 internalFormat, GL_NONE, GL_NONE);
2913
2914 ASSERT(ctx->Driver.CopyTexImage2D);
2915 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
2916 x, y, width, height, border);
2917
2918 ASSERT(texImage->TexFormat);
2919
2920 _mesa_set_fetch_functions(texImage, 2);
2921
2922 check_gen_mipmap(ctx, target, texObj, level);
2923
2924 update_fbo_texture(ctx, texObj, face, level);
2925
2926 /* state update */
2927 texObj->_Complete = GL_FALSE;
2928 ctx->NewState |= _NEW_TEXTURE;
2929 }
2930 }
2931 _mesa_unlock_texture(ctx, texObj);
2932 }
2933
2934
2935 void GLAPIENTRY
2936 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2937 GLint xoffset, GLint x, GLint y, GLsizei width )
2938 {
2939 struct gl_texture_object *texObj;
2940 struct gl_texture_image *texImage;
2941 GLsizei postConvWidth = width;
2942 GLint yoffset = 0;
2943 GLsizei height = 1;
2944
2945 GET_CURRENT_CONTEXT(ctx);
2946 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2947
2948 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2949 _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n",
2950 _mesa_lookup_enum_by_nr(target),
2951 level, xoffset, x, y, width);
2952
2953 if (ctx->NewState & NEW_COPY_TEX_STATE)
2954 _mesa_update_state(ctx);
2955
2956 if (copytexsubimage_error_check1(ctx, 1, target, level))
2957 return;
2958
2959 texObj = _mesa_get_current_tex_object(ctx, target);
2960
2961 _mesa_lock_texture(ctx, texObj);
2962 {
2963 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2964
2965 if (copytexsubimage_error_check2(ctx, 1, target, level,
2966 xoffset, 0, 0, postConvWidth, 1,
2967 texImage)) {
2968 /* error was recorded */
2969 }
2970 else {
2971 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2972 xoffset += texImage->Border;
2973
2974 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2975 &width, &height)) {
2976 ASSERT(ctx->Driver.CopyTexSubImage1D);
2977 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2978 xoffset, x, y, width);
2979
2980 check_gen_mipmap(ctx, target, texObj, level);
2981
2982 ctx->NewState |= _NEW_TEXTURE;
2983 }
2984 }
2985 }
2986 _mesa_unlock_texture(ctx, texObj);
2987 }
2988
2989
2990
2991 void GLAPIENTRY
2992 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2993 GLint xoffset, GLint yoffset,
2994 GLint x, GLint y, GLsizei width, GLsizei height )
2995 {
2996 struct gl_texture_object *texObj;
2997 struct gl_texture_image *texImage;
2998 GLsizei postConvWidth = width, postConvHeight = height;
2999 GET_CURRENT_CONTEXT(ctx);
3000 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3001
3002 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3003 _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n",
3004 _mesa_lookup_enum_by_nr(target),
3005 level, xoffset, yoffset, x, y, width, height);
3006
3007 if (ctx->NewState & NEW_COPY_TEX_STATE)
3008 _mesa_update_state(ctx);
3009
3010 if (copytexsubimage_error_check1(ctx, 2, target, level))
3011 return;
3012
3013 texObj = _mesa_get_current_tex_object(ctx, target);
3014
3015 _mesa_lock_texture(ctx, texObj);
3016 {
3017 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3018
3019 if (copytexsubimage_error_check2(ctx, 2, target, level,
3020 xoffset, yoffset, 0,
3021 postConvWidth, postConvHeight,
3022 texImage)) {
3023 /* error was recorded */
3024 }
3025 else {
3026 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3027 xoffset += texImage->Border;
3028 yoffset += texImage->Border;
3029
3030 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3031 &width, &height)) {
3032 ASSERT(ctx->Driver.CopyTexSubImage2D);
3033 ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset,
3034 x, y, width, height);
3035
3036 check_gen_mipmap(ctx, target, texObj, level);
3037
3038 ctx->NewState |= _NEW_TEXTURE;
3039 }
3040 }
3041 }
3042 _mesa_unlock_texture(ctx, texObj);
3043 }
3044
3045
3046
3047 void GLAPIENTRY
3048 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3049 GLint xoffset, GLint yoffset, GLint zoffset,
3050 GLint x, GLint y, GLsizei width, GLsizei height )
3051 {
3052 struct gl_texture_object *texObj;
3053 struct gl_texture_image *texImage;
3054 GLsizei postConvWidth = width, postConvHeight = height;
3055 GET_CURRENT_CONTEXT(ctx);
3056 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3057
3058 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3059 _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n",
3060 _mesa_lookup_enum_by_nr(target),
3061 level, xoffset, yoffset, zoffset, x, y, width, height);
3062
3063 if (ctx->NewState & NEW_COPY_TEX_STATE)
3064 _mesa_update_state(ctx);
3065
3066 if (copytexsubimage_error_check1(ctx, 3, target, level))
3067 return;
3068
3069 texObj = _mesa_get_current_tex_object(ctx, target);
3070
3071 _mesa_lock_texture(ctx, texObj);
3072 {
3073 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3074
3075 if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
3076 zoffset, postConvWidth, postConvHeight,
3077 texImage)) {
3078 /* error was recored */
3079 }
3080 else {
3081 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3082 xoffset += texImage->Border;
3083 yoffset += texImage->Border;
3084 zoffset += texImage->Border;
3085
3086 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3087 &width, &height)) {
3088 ASSERT(ctx->Driver.CopyTexSubImage3D);
3089 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
3090 xoffset, yoffset, zoffset,
3091 x, y, width, height);
3092
3093 check_gen_mipmap(ctx, target, texObj, level);
3094
3095 ctx->NewState |= _NEW_TEXTURE;
3096 }
3097 }
3098 }
3099 _mesa_unlock_texture(ctx, texObj);
3100 }
3101
3102
3103
3104
3105 /**********************************************************************/
3106 /****** Compressed Textures ******/
3107 /**********************************************************************/
3108
3109
3110 /**
3111 * Return expected size of a compressed texture.
3112 */
3113 static GLuint
3114 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3115 GLenum glformat)
3116 {
3117 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3118 return _mesa_format_image_size(mesaFormat, width, height, depth);
3119 }
3120
3121
3122 /*
3123 * Return compressed texture block size, in pixels.
3124 */
3125 static void
3126 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3127 {
3128 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3129 _mesa_get_format_block_size(mesaFormat, bw, bh);
3130 }
3131
3132
3133 /**
3134 * Error checking for glCompressedTexImage[123]D().
3135 * \return error code or GL_NO_ERROR.
3136 */
3137 static GLenum
3138 compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
3139 GLenum target, GLint level,
3140 GLenum internalFormat, GLsizei width,
3141 GLsizei height, GLsizei depth, GLint border,
3142 GLsizei imageSize)
3143 {
3144 GLint expectedSize, maxLevels = 0, maxTextureSize;
3145
3146 if (dimensions == 1) {
3147 /* 1D compressed textures not allowed */
3148 return GL_INVALID_ENUM;
3149 }
3150 else if (dimensions == 2) {
3151 if (target == GL_PROXY_TEXTURE_2D) {
3152 maxLevels = ctx->Const.MaxTextureLevels;
3153 }
3154 else if (target == GL_TEXTURE_2D) {
3155 maxLevels = ctx->Const.MaxTextureLevels;
3156 }
3157 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3158 if (!ctx->Extensions.ARB_texture_cube_map)
3159 return GL_INVALID_ENUM; /*target*/
3160 maxLevels = ctx->Const.MaxCubeTextureLevels;
3161 }
3162 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3163 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3164 if (!ctx->Extensions.ARB_texture_cube_map)
3165 return GL_INVALID_ENUM; /*target*/
3166 maxLevels = ctx->Const.MaxCubeTextureLevels;
3167 }
3168 else {
3169 return GL_INVALID_ENUM; /*target*/
3170 }
3171 }
3172 else if (dimensions == 3) {
3173 /* 3D compressed textures not allowed */
3174 return GL_INVALID_ENUM;
3175 }
3176 else {
3177 assert(0);
3178 return GL_INVALID_ENUM;
3179 }
3180
3181 maxTextureSize = 1 << (maxLevels - 1);
3182
3183 /* This will detect any invalid internalFormat value */
3184 if (!_mesa_is_compressed_format(ctx, internalFormat))
3185 return GL_INVALID_ENUM;
3186
3187 /* This should really never fail */
3188 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3189 return GL_INVALID_ENUM;
3190
3191 if (border != 0)
3192 return GL_INVALID_VALUE;
3193
3194 /*
3195 * XXX We should probably use the proxy texture error check function here.
3196 */
3197 if (width < 1 || width > maxTextureSize ||
3198 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
3199 return GL_INVALID_VALUE;
3200
3201 if ((height < 1 || height > maxTextureSize ||
3202 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
3203 && dimensions > 1)
3204 return GL_INVALID_VALUE;
3205
3206 if ((depth < 1 || depth > maxTextureSize ||
3207 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
3208 && dimensions > 2)
3209 return GL_INVALID_VALUE;
3210
3211 /* For cube map, width must equal height */
3212 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3213 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3214 return GL_INVALID_VALUE;
3215
3216 if (level < 0 || level >= maxLevels)
3217 return GL_INVALID_VALUE;
3218
3219 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3220 if (expectedSize != imageSize)
3221 return GL_INVALID_VALUE;
3222
3223 #if FEATURE_EXT_texture_sRGB
3224 if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
3225 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
3226 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
3227 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3228 && border != 0) {
3229 return GL_INVALID_OPERATION;
3230 }
3231 #endif
3232
3233 return GL_NO_ERROR;
3234 }
3235
3236
3237 /**
3238 * Error checking for glCompressedTexSubImage[123]D().
3239 * \warning There are some bad assumptions here about the size of compressed
3240 * texture tiles (multiple of 4) used to test the validity of the
3241 * offset and size parameters.
3242 * \return error code or GL_NO_ERROR.
3243 */
3244 static GLenum
3245 compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
3246 GLenum target, GLint level,
3247 GLint xoffset, GLint yoffset, GLint zoffset,
3248 GLsizei width, GLsizei height, GLsizei depth,
3249 GLenum format, GLsizei imageSize)
3250 {
3251 GLint expectedSize, maxLevels = 0, maxTextureSize;
3252 GLuint bw, bh;
3253 (void) zoffset;
3254
3255 if (dimensions == 1) {
3256 /* 1D compressed textures not allowed */
3257 return GL_INVALID_ENUM;
3258 }
3259 else if (dimensions == 2) {
3260 if (target == GL_PROXY_TEXTURE_2D) {
3261 maxLevels = ctx->Const.MaxTextureLevels;
3262 }
3263 else if (target == GL_TEXTURE_2D) {
3264 maxLevels = ctx->Const.MaxTextureLevels;
3265 }
3266 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3267 if (!ctx->Extensions.ARB_texture_cube_map)
3268 return GL_INVALID_ENUM; /*target*/
3269 maxLevels = ctx->Const.MaxCubeTextureLevels;
3270 }
3271 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3272 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3273 if (!ctx->Extensions.ARB_texture_cube_map)
3274 return GL_INVALID_ENUM; /*target*/
3275 maxLevels = ctx->Const.MaxCubeTextureLevels;
3276 }
3277 else {
3278 return GL_INVALID_ENUM; /*target*/
3279 }
3280 }
3281 else if (dimensions == 3) {
3282 /* 3D compressed textures not allowed */
3283 return GL_INVALID_ENUM;
3284 }
3285
3286 maxTextureSize = 1 << (maxLevels - 1);
3287
3288 /* this will catch any invalid compressed format token */
3289 if (!_mesa_is_compressed_format(ctx, format))
3290 return GL_INVALID_ENUM;
3291
3292 if (width < 1 || width > maxTextureSize)
3293 return GL_INVALID_VALUE;
3294
3295 if ((height < 1 || height > maxTextureSize)
3296 && dimensions > 1)
3297 return GL_INVALID_VALUE;
3298
3299 if (level < 0 || level >= maxLevels)
3300 return GL_INVALID_VALUE;
3301
3302 /*
3303 * do checks which depend on compression block size
3304 */
3305 get_compressed_block_size(format, &bw, &bh);
3306
3307 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3308 return GL_INVALID_VALUE;
3309
3310 if ((width % bw != 0) && width != 2 && width != 1)
3311 return GL_INVALID_VALUE;
3312
3313 if ((height % bh != 0) && height != 2 && height != 1)
3314 return GL_INVALID_VALUE;
3315
3316 expectedSize = compressed_tex_size(width, height, depth, format);
3317 if (expectedSize != imageSize)
3318 return GL_INVALID_VALUE;
3319
3320 return GL_NO_ERROR;
3321 }
3322
3323
3324 /**
3325 * Do second part of glCompressedTexSubImage error checking.
3326 * \return GL_TRUE if error found, GL_FALSE otherwise.
3327 */
3328 static GLboolean
3329 compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
3330 GLsizei width, GLsizei height,
3331 GLsizei depth, GLenum format,
3332 struct gl_texture_image *texImage)
3333 {
3334
3335 if ((GLint) format != texImage->InternalFormat) {
3336 _mesa_error(ctx, GL_INVALID_OPERATION,
3337 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3338 return GL_TRUE;
3339 }
3340
3341 if (((width == 1 || width == 2) &&
3342 width != (GLsizei) texImage->Width) ||
3343 (width > (GLsizei) texImage->Width)) {
3344 _mesa_error(ctx, GL_INVALID_VALUE,
3345 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3346 return GL_TRUE;
3347 }
3348
3349 if (dims >= 2) {
3350 if (((height == 1 || height == 2) &&
3351 height != (GLsizei) texImage->Height) ||
3352 (height > (GLsizei) texImage->Height)) {
3353 _mesa_error(ctx, GL_INVALID_VALUE,
3354 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3355 return GL_TRUE;
3356 }
3357 }
3358
3359 if (dims >= 3) {
3360 if (((depth == 1 || depth == 2) &&
3361 depth != (GLsizei) texImage->Depth) ||
3362 (depth > (GLsizei) texImage->Depth)) {
3363 _mesa_error(ctx, GL_INVALID_VALUE,
3364 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3365 return GL_TRUE;
3366 }
3367 }
3368
3369 return GL_FALSE;
3370 }
3371
3372
3373
3374 void GLAPIENTRY
3375 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3376 GLenum internalFormat, GLsizei width,
3377 GLint border, GLsizei imageSize,
3378 const GLvoid *data)
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3382
3383 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3384 _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n",
3385 _mesa_lookup_enum_by_nr(target), level,
3386 _mesa_lookup_enum_by_nr(internalFormat),
3387 width, border, imageSize, data);
3388
3389 if (target == GL_TEXTURE_1D) {
3390 /* non-proxy target */
3391 struct gl_texture_object *texObj;
3392 struct gl_texture_image *texImage;
3393 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3394 internalFormat, width, 1, 1, border, imageSize);
3395 if (error) {
3396 _mesa_error(ctx, error, "glCompressedTexImage1D");
3397 return;
3398 }
3399
3400 texObj = _mesa_get_current_tex_object(ctx, target);
3401
3402 _mesa_lock_texture(ctx, texObj);
3403 {
3404 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3405 if (!texImage) {
3406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3407 }
3408 else {
3409 if (texImage->Data) {
3410 ctx->Driver.FreeTexImageData( ctx, texImage );
3411 }
3412 ASSERT(texImage->Data == NULL);
3413
3414 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3415 border, internalFormat);
3416
3417 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3418 internalFormat, GL_NONE, GL_NONE);
3419
3420 ASSERT(ctx->Driver.CompressedTexImage1D);
3421 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3422 internalFormat, width, border,
3423 imageSize, data,
3424 texObj, texImage);
3425
3426 _mesa_set_fetch_functions(texImage, 1);
3427
3428 check_gen_mipmap(ctx, target, texObj, level);
3429
3430 /* state update */
3431 texObj->_Complete = GL_FALSE;
3432 ctx->NewState |= _NEW_TEXTURE;
3433 }
3434 }
3435 _mesa_unlock_texture(ctx, texObj);
3436 }
3437 else if (target == GL_PROXY_TEXTURE_1D) {
3438 /* Proxy texture: check for errors and update proxy state */
3439 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3440 internalFormat, width, 1, 1, border, imageSize);
3441 if (!error) {
3442 ASSERT(ctx->Driver.TestProxyTexImage);
3443 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3444 internalFormat, GL_NONE, GL_NONE,
3445 width, 1, 1, border);
3446 }
3447 if (error) {
3448 /* if error, clear all proxy texture image parameters */
3449 struct gl_texture_image *texImage;
3450 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3451 if (texImage)
3452 clear_teximage_fields(texImage);
3453 }
3454 else {
3455 /* store the teximage parameters */
3456 struct gl_texture_object *texObj;
3457 struct gl_texture_image *texImage;
3458
3459 texObj = _mesa_get_current_tex_object(ctx, target);
3460
3461 _mesa_lock_texture(ctx, texObj);
3462 {
3463 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3464 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3465 border, internalFormat);
3466 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3467 internalFormat, GL_NONE, GL_NONE);
3468 }
3469 _mesa_unlock_texture(ctx, texObj);
3470 }
3471 }
3472 else {
3473 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
3474 return;
3475 }
3476 }
3477
3478 void GLAPIENTRY
3479 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3480 GLenum internalFormat, GLsizei width,
3481 GLsizei height, GLint border, GLsizei imageSize,
3482 const GLvoid *data)
3483 {
3484 GET_CURRENT_CONTEXT(ctx);
3485 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3486
3487 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3488 _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n",
3489 _mesa_lookup_enum_by_nr(target), level,
3490 _mesa_lookup_enum_by_nr(internalFormat),
3491 width, height, border, imageSize, data);
3492
3493 #if FEATURE_ES
3494 switch (internalFormat) {
3495 case GL_PALETTE4_RGB8_OES:
3496 case GL_PALETTE4_RGBA8_OES:
3497 case GL_PALETTE4_R5_G6_B5_OES:
3498 case GL_PALETTE4_RGBA4_OES:
3499 case GL_PALETTE4_RGB5_A1_OES:
3500 case GL_PALETTE8_RGB8_OES:
3501 case GL_PALETTE8_RGBA8_OES:
3502 case GL_PALETTE8_R5_G6_B5_OES:
3503 case GL_PALETTE8_RGBA4_OES:
3504 case GL_PALETTE8_RGB5_A1_OES:
3505 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3506 width, height, imageSize, data);
3507 return;
3508 }
3509 #endif
3510
3511 if (target == GL_TEXTURE_2D ||
3512 (ctx->Extensions.ARB_texture_cube_map &&
3513 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
3515 /* non-proxy target */
3516 struct gl_texture_object *texObj;
3517 struct gl_texture_image *texImage;
3518
3519 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3520 internalFormat, width, height, 1, border, imageSize);
3521 if (error) {
3522 _mesa_error(ctx, error, "glCompressedTexImage2D");
3523 return;
3524 }
3525
3526 texObj = _mesa_get_current_tex_object(ctx, target);
3527
3528 _mesa_lock_texture(ctx, texObj);
3529 {
3530 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3531 if (!texImage) {
3532 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3533 }
3534 else {
3535 if (texImage->Data) {
3536 ctx->Driver.FreeTexImageData( ctx, texImage );
3537 }
3538 ASSERT(texImage->Data == NULL);
3539
3540 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3541 border, internalFormat);
3542
3543 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3544 internalFormat, GL_NONE, GL_NONE);
3545
3546 ASSERT(ctx->Driver.CompressedTexImage2D);
3547 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3548 internalFormat, width, height,
3549 border, imageSize, data,
3550 texObj, texImage);
3551
3552 _mesa_set_fetch_functions(texImage, 2);
3553
3554 check_gen_mipmap(ctx, target, texObj, level);
3555
3556 /* state update */
3557 texObj->_Complete = GL_FALSE;
3558 ctx->NewState |= _NEW_TEXTURE;
3559 }
3560 }
3561 _mesa_unlock_texture(ctx, texObj);
3562 }
3563 else if (target == GL_PROXY_TEXTURE_2D ||
3564 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
3565 ctx->Extensions.ARB_texture_cube_map)) {
3566 /* Proxy texture: check for errors and update proxy state */
3567 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3568 internalFormat, width, height, 1, border, imageSize);
3569 if (!error) {
3570 ASSERT(ctx->Driver.TestProxyTexImage);
3571 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3572 internalFormat, GL_NONE, GL_NONE,
3573 width, height, 1, border);
3574 }
3575 if (error) {
3576 /* if error, clear all proxy texture image parameters */
3577 struct gl_texture_image *texImage;
3578 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3579 if (texImage)
3580 clear_teximage_fields(texImage);
3581 }
3582 else {
3583 /* store the teximage parameters */
3584 struct gl_texture_object *texObj;
3585 struct gl_texture_image *texImage;
3586
3587 texObj = _mesa_get_current_tex_object(ctx, target);
3588
3589 _mesa_lock_texture(ctx, texObj);
3590 {
3591 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3592 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3593 border, internalFormat);
3594 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3595 internalFormat, GL_NONE, GL_NONE);
3596 }
3597 _mesa_unlock_texture(ctx, texObj);
3598 }
3599 }
3600 else {
3601 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
3602 return;
3603 }
3604 }
3605
3606
3607 void GLAPIENTRY
3608 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3609 GLenum internalFormat, GLsizei width,
3610 GLsizei height, GLsizei depth, GLint border,
3611 GLsizei imageSize, const GLvoid *data)
3612 {
3613 GET_CURRENT_CONTEXT(ctx);
3614 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3615
3616 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3617 _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n",
3618 _mesa_lookup_enum_by_nr(target), level,
3619 _mesa_lookup_enum_by_nr(internalFormat),
3620 width, height, depth, border, imageSize, data);
3621
3622 if (target == GL_TEXTURE_3D) {
3623 /* non-proxy target */
3624 struct gl_texture_object *texObj;
3625 struct gl_texture_image *texImage;
3626 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3627 internalFormat, width, height, depth, border, imageSize);
3628 if (error) {
3629 _mesa_error(ctx, error, "glCompressedTexImage3D");
3630 return;
3631 }
3632
3633 texObj = _mesa_get_current_tex_object(ctx, target);
3634
3635 _mesa_lock_texture(ctx, texObj);
3636 {
3637 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3638 if (!texImage) {
3639 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3640 }
3641 else {
3642 if (texImage->Data) {
3643 ctx->Driver.FreeTexImageData( ctx, texImage );
3644 }
3645 ASSERT(texImage->Data == NULL);
3646
3647 _mesa_init_teximage_fields(ctx, target, texImage,
3648 width, height, depth,
3649 border, internalFormat);
3650
3651 /* Choose actual texture format */
3652 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3653 internalFormat, GL_NONE, GL_NONE);
3654
3655 ASSERT(ctx->Driver.CompressedTexImage3D);
3656 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3657 internalFormat,
3658 width, height, depth,
3659 border, imageSize, data,
3660 texObj, texImage);
3661
3662 _mesa_set_fetch_functions(texImage, 3);
3663
3664 check_gen_mipmap(ctx, target, texObj, level);
3665
3666 /* state update */
3667 texObj->_Complete = GL_FALSE;
3668 ctx->NewState |= _NEW_TEXTURE;
3669 }
3670 }
3671 _mesa_unlock_texture(ctx, texObj);
3672 }
3673 else if (target == GL_PROXY_TEXTURE_3D) {
3674 /* Proxy texture: check for errors and update proxy state */
3675 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3676 internalFormat, width, height, depth, border, imageSize);
3677 if (!error) {
3678 ASSERT(ctx->Driver.TestProxyTexImage);
3679 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3680 internalFormat, GL_NONE, GL_NONE,
3681 width, height, depth, border);
3682 }
3683 if (error) {
3684 /* if error, clear all proxy texture image parameters */
3685 struct gl_texture_image *texImage;
3686 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3687 if (texImage)
3688 clear_teximage_fields(texImage);
3689 }
3690 else {
3691 /* store the teximage parameters */
3692 struct gl_texture_object *texObj;
3693 struct gl_texture_image *texImage;
3694
3695 texObj = _mesa_get_current_tex_object(ctx, target);
3696
3697 _mesa_lock_texture(ctx, texObj);
3698 {
3699 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3700 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3701 depth, border, internalFormat);
3702 _mesa_choose_texture_format(ctx, texObj, texImage, target, level,
3703 internalFormat, GL_NONE, GL_NONE);
3704 }
3705 _mesa_unlock_texture(ctx, texObj);
3706 }
3707 }
3708 else {
3709 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
3710 return;
3711 }
3712 }
3713
3714
3715 /**
3716 * Common helper for glCompressedTexSubImage1/2/3D().
3717 */
3718 static void
3719 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3720 GLint xoffset, GLint yoffset, GLint zoffset,
3721 GLsizei width, GLsizei height, GLsizei depth,
3722 GLenum format, GLsizei imageSize, const GLvoid *data)
3723 {
3724 struct gl_texture_object *texObj;
3725 struct gl_texture_image *texImage;
3726 GLenum error;
3727 GET_CURRENT_CONTEXT(ctx);
3728 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3729
3730 error = compressed_subtexture_error_check(ctx, dims, target, level,
3731 xoffset, 0, 0, /* pos */
3732 width, height, depth, /* size */
3733 format, imageSize);
3734 if (error) {
3735 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3736 return;
3737 }
3738
3739 texObj = _mesa_get_current_tex_object(ctx, target);
3740
3741 _mesa_lock_texture(ctx, texObj);
3742 {
3743 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3744 assert(texImage);
3745
3746 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3747 format, texImage)) {
3748 /* error was recorded */
3749 }
3750 else if (width > 0 && height > 0 && depth > 0) {
3751 switch (dims) {
3752 case 1:
3753 if (ctx->Driver.CompressedTexSubImage1D) {
3754 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3755 xoffset, width,
3756 format, imageSize, data,
3757 texObj, texImage);
3758 }
3759 break;
3760 case 2:
3761 if (ctx->Driver.CompressedTexSubImage2D) {
3762 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3763 xoffset, yoffset,
3764 width, height,
3765 format, imageSize, data,
3766 texObj, texImage);
3767 }
3768 break;
3769 case 3:
3770 if (ctx->Driver.CompressedTexSubImage3D) {
3771 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3772 xoffset, yoffset, zoffset,
3773 width, height, depth,
3774 format, imageSize, data,
3775 texObj, texImage);
3776 }
3777 break;
3778 default:
3779 ;
3780 }
3781
3782 check_gen_mipmap(ctx, target, texObj, level);
3783
3784 ctx->NewState |= _NEW_TEXTURE;
3785 }
3786 }
3787 _mesa_unlock_texture(ctx, texObj);
3788 }
3789
3790
3791 void GLAPIENTRY
3792 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3793 GLsizei width, GLenum format,
3794 GLsizei imageSize, const GLvoid *data)
3795 {
3796 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3797 format, imageSize, data);
3798 }
3799
3800
3801 void GLAPIENTRY
3802 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3803 GLint yoffset, GLsizei width, GLsizei height,
3804 GLenum format, GLsizei imageSize,
3805 const GLvoid *data)
3806 {
3807 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3808 width, height, 1, format, imageSize, data);
3809 }
3810
3811
3812 void GLAPIENTRY
3813 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3814 GLint yoffset, GLint zoffset, GLsizei width,
3815 GLsizei height, GLsizei depth, GLenum format,
3816 GLsizei imageSize, const GLvoid *data)
3817 {
3818 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3819 width, height, depth, format, imageSize, data);
3820 }
3821
3822