74dc273121ae1a3a84693801c9aa19e6c230cc64
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_EXT:
344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
345 return GL_LUMINANCE_ALPHA;
346 case GL_SLUMINANCE_EXT:
347 case GL_SLUMINANCE8_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R16F:
407 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
408 */
409 if (!ctx->Extensions.ARB_half_float_pixel)
410 break;
411 /* FALLTHROUGH */
412 case GL_R32F:
413 if (!ctx->Extensions.ARB_texture_float)
414 break;
415 return GL_RED;
416 case GL_R8I:
417 case GL_R8UI:
418 case GL_R16I:
419 case GL_R16UI:
420 case GL_R32I:
421 case GL_R32UI:
422 if (!ctx->Extensions.EXT_texture_integer)
423 break;
424 /* FALLTHROUGH */
425 case GL_R8:
426 case GL_R16:
427 case GL_RED:
428 case GL_COMPRESSED_RED:
429 return GL_RED;
430
431 case GL_RG16F:
432 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
433 */
434 if (!ctx->Extensions.ARB_half_float_pixel)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG32F:
438 if (!ctx->Extensions.ARB_texture_float)
439 break;
440 return GL_RG;
441 case GL_RG8I:
442 case GL_RG8UI:
443 case GL_RG16I:
444 case GL_RG16UI:
445 case GL_RG32I:
446 case GL_RG32UI:
447 if (!ctx->Extensions.EXT_texture_integer)
448 break;
449 /* FALLTHROUGH */
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case GL_COMPRESSED_RG:
454 return GL_RG;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.EXT_texture_shared_exponent) {
461 switch (internalFormat) {
462 case GL_RGB9_E5_EXT:
463 return GL_RGB;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_float) {
470 switch (internalFormat) {
471 case GL_R11F_G11F_B10F_EXT:
472 return GL_RGB;
473 default:
474 ; /* fallthrough */
475 }
476 }
477
478 if (ctx->Extensions.ARB_depth_buffer_float) {
479 switch (internalFormat) {
480 case GL_DEPTH_COMPONENT32F:
481 return GL_DEPTH_COMPONENT;
482 case GL_DEPTH32F_STENCIL8:
483 return GL_DEPTH_STENCIL;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.ARB_texture_compression_rgtc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_RED_RGTC1:
492 case GL_COMPRESSED_SIGNED_RED_RGTC1:
493 return GL_RED;
494 case GL_COMPRESSED_RG_RGTC2:
495 case GL_COMPRESSED_SIGNED_RG_RGTC2:
496 return GL_RG;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 return -1; /* error */
503 }
504
505
506 /**
507 * For cube map faces, return a face index in [0,5].
508 * For other targets return 0;
509 */
510 GLuint
511 _mesa_tex_target_to_face(GLenum target)
512 {
513 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
515 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
516 else
517 return 0;
518 }
519
520
521
522 /**
523 * Store a gl_texture_image pointer in a gl_texture_object structure
524 * according to the target and level parameters.
525 *
526 * \param tObj texture object.
527 * \param target texture target.
528 * \param level image level.
529 * \param texImage texture image.
530 *
531 * This was basically prompted by the introduction of cube maps.
532 */
533 void
534 _mesa_set_tex_image(struct gl_texture_object *tObj,
535 GLenum target, GLint level,
536 struct gl_texture_image *texImage)
537 {
538 const GLuint face = _mesa_tex_target_to_face(target);
539
540 ASSERT(tObj);
541 ASSERT(texImage);
542 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
543
544 tObj->Image[face][level] = texImage;
545
546 /* Set the 'back' pointer */
547 texImage->TexObject = tObj;
548 }
549
550
551 /**
552 * Allocate a texture image structure.
553 *
554 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
555 * driver.
556 *
557 * \return a pointer to gl_texture_image struct with all fields initialized to
558 * zero.
559 */
560 struct gl_texture_image *
561 _mesa_new_texture_image( struct gl_context *ctx )
562 {
563 (void) ctx;
564 return CALLOC_STRUCT(gl_texture_image);
565 }
566
567
568 /**
569 * Free texture image data.
570 * This function is a fallback called via ctx->Driver.FreeTexImageData().
571 *
572 * \param texImage texture image.
573 *
574 * Free the texture image data if it's not marked as client data.
575 */
576 void
577 _mesa_free_texture_image_data(struct gl_context *ctx,
578 struct gl_texture_image *texImage)
579 {
580 (void) ctx;
581
582 if (texImage->Data && !texImage->IsClientData) {
583 /* free the old texture data */
584 _mesa_free_texmemory(texImage->Data);
585 }
586
587 texImage->Data = NULL;
588 }
589
590
591 /**
592 * Free texture image.
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTexImageData);
606 ctx->Driver.FreeTexImageData( ctx, texImage );
607
608 ASSERT(texImage->Data == NULL);
609 if (texImage->ImageOffsets)
610 free(texImage->ImageOffsets);
611 free(texImage);
612 }
613
614
615 /**
616 * Test if a target is a proxy target.
617 *
618 * \param target texture target.
619 *
620 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
621 */
622 GLboolean
623 _mesa_is_proxy_texture(GLenum target)
624 {
625 /* NUM_TEXTURE_TARGETS should match number of terms below */
626 assert(NUM_TEXTURE_TARGETS == 7);
627
628 return (target == GL_PROXY_TEXTURE_1D ||
629 target == GL_PROXY_TEXTURE_2D ||
630 target == GL_PROXY_TEXTURE_3D ||
631 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
632 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
633 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
634 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
635 }
636
637
638 /**
639 * Return the proxy target which corresponds to the given texture target
640 */
641 static GLenum
642 get_proxy_target(GLenum target)
643 {
644 switch (target) {
645 case GL_TEXTURE_1D:
646 case GL_PROXY_TEXTURE_1D:
647 return GL_PROXY_TEXTURE_1D;
648 case GL_TEXTURE_2D:
649 case GL_PROXY_TEXTURE_2D:
650 return GL_PROXY_TEXTURE_2D;
651 case GL_TEXTURE_3D:
652 case GL_PROXY_TEXTURE_3D:
653 return GL_PROXY_TEXTURE_3D;
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
658 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
659 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
660 case GL_TEXTURE_CUBE_MAP_ARB:
661 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
662 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
663 case GL_TEXTURE_RECTANGLE_NV:
664 case GL_PROXY_TEXTURE_RECTANGLE_NV:
665 return GL_PROXY_TEXTURE_RECTANGLE_NV;
666 case GL_TEXTURE_1D_ARRAY_EXT:
667 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
668 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
669 case GL_TEXTURE_2D_ARRAY_EXT:
670 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
671 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
672 default:
673 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
674 return 0;
675 }
676 }
677
678
679 /**
680 * Get the texture object that corresponds to the target of the given
681 * texture unit.
682 *
683 * \param ctx GL context.
684 * \param texUnit texture unit.
685 * \param target texture target.
686 *
687 * \return pointer to the texture object on success, or NULL on failure.
688 *
689 * \sa gl_texture_unit.
690 */
691 struct gl_texture_object *
692 _mesa_select_tex_object(struct gl_context *ctx,
693 const struct gl_texture_unit *texUnit,
694 GLenum target)
695 {
696 switch (target) {
697 case GL_TEXTURE_1D:
698 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699 case GL_PROXY_TEXTURE_1D:
700 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701 case GL_TEXTURE_2D:
702 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703 case GL_PROXY_TEXTURE_2D:
704 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705 case GL_TEXTURE_3D:
706 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707 case GL_PROXY_TEXTURE_3D:
708 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715 case GL_TEXTURE_CUBE_MAP_ARB:
716 return ctx->Extensions.ARB_texture_cube_map
717 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719 return ctx->Extensions.ARB_texture_cube_map
720 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721 case GL_TEXTURE_RECTANGLE_NV:
722 return ctx->Extensions.NV_texture_rectangle
723 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV:
725 return ctx->Extensions.NV_texture_rectangle
726 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727 case GL_TEXTURE_1D_ARRAY_EXT:
728 return ctx->Extensions.MESA_texture_array
729 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
731 return ctx->Extensions.MESA_texture_array
732 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
733 case GL_TEXTURE_2D_ARRAY_EXT:
734 return ctx->Extensions.MESA_texture_array
735 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
736 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
737 return ctx->Extensions.MESA_texture_array
738 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
739 default:
740 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
741 return NULL;
742 }
743 }
744
745
746 /**
747 * Return pointer to texture object for given target on current texture unit.
748 */
749 struct gl_texture_object *
750 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
751 {
752 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
753 return _mesa_select_tex_object(ctx, texUnit, target);
754 }
755
756
757 /**
758 * Get a texture image pointer from a texture object, given a texture
759 * target and mipmap level. The target and level parameters should
760 * have already been error-checked.
761 *
762 * \param ctx GL context.
763 * \param texObj texture unit.
764 * \param target texture target.
765 * \param level image level.
766 *
767 * \return pointer to the texture image structure, or NULL on failure.
768 */
769 struct gl_texture_image *
770 _mesa_select_tex_image(struct gl_context *ctx,
771 const struct gl_texture_object *texObj,
772 GLenum target, GLint level)
773 {
774 const GLuint face = _mesa_tex_target_to_face(target);
775
776 ASSERT(texObj);
777 ASSERT(level >= 0);
778 ASSERT(level < MAX_TEXTURE_LEVELS);
779
780 return texObj->Image[face][level];
781 }
782
783
784 /**
785 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
786 * it and install it. Only return NULL if passed a bad parameter or run
787 * out of memory.
788 */
789 struct gl_texture_image *
790 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
791 GLenum target, GLint level)
792 {
793 struct gl_texture_image *texImage;
794
795 if (!texObj)
796 return NULL;
797
798 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
799 if (!texImage) {
800 texImage = ctx->Driver.NewTextureImage(ctx);
801 if (!texImage) {
802 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
803 return NULL;
804 }
805
806 _mesa_set_tex_image(texObj, target, level, texImage);
807 }
808
809 return texImage;
810 }
811
812
813 /**
814 * Return pointer to the specified proxy texture image.
815 * Note that proxy textures are per-context, not per-texture unit.
816 * \return pointer to texture image or NULL if invalid target, invalid
817 * level, or out of memory.
818 */
819 struct gl_texture_image *
820 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
821 {
822 struct gl_texture_image *texImage;
823 GLuint texIndex;
824
825 if (level < 0 )
826 return NULL;
827
828 switch (target) {
829 case GL_PROXY_TEXTURE_1D:
830 if (level >= ctx->Const.MaxTextureLevels)
831 return NULL;
832 texIndex = TEXTURE_1D_INDEX;
833 break;
834 case GL_PROXY_TEXTURE_2D:
835 if (level >= ctx->Const.MaxTextureLevels)
836 return NULL;
837 texIndex = TEXTURE_2D_INDEX;
838 break;
839 case GL_PROXY_TEXTURE_3D:
840 if (level >= ctx->Const.Max3DTextureLevels)
841 return NULL;
842 texIndex = TEXTURE_3D_INDEX;
843 break;
844 case GL_PROXY_TEXTURE_CUBE_MAP:
845 if (level >= ctx->Const.MaxCubeTextureLevels)
846 return NULL;
847 texIndex = TEXTURE_CUBE_INDEX;
848 break;
849 case GL_PROXY_TEXTURE_RECTANGLE_NV:
850 if (level > 0)
851 return NULL;
852 texIndex = TEXTURE_RECT_INDEX;
853 break;
854 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
855 if (level >= ctx->Const.MaxTextureLevels)
856 return NULL;
857 texIndex = TEXTURE_1D_ARRAY_INDEX;
858 break;
859 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
860 if (level >= ctx->Const.MaxTextureLevels)
861 return NULL;
862 texIndex = TEXTURE_2D_ARRAY_INDEX;
863 break;
864 default:
865 return NULL;
866 }
867
868 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
869 if (!texImage) {
870 texImage = ctx->Driver.NewTextureImage(ctx);
871 if (!texImage) {
872 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
873 return NULL;
874 }
875 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
876 /* Set the 'back' pointer */
877 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
878 }
879 return texImage;
880 }
881
882
883 /**
884 * Get the maximum number of allowed mipmap levels.
885 *
886 * \param ctx GL context.
887 * \param target texture target.
888 *
889 * \return the maximum number of allowed mipmap levels for the given
890 * texture target, or zero if passed a bad target.
891 *
892 * \sa gl_constants.
893 */
894 GLint
895 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
896 {
897 switch (target) {
898 case GL_TEXTURE_1D:
899 case GL_PROXY_TEXTURE_1D:
900 case GL_TEXTURE_2D:
901 case GL_PROXY_TEXTURE_2D:
902 return ctx->Const.MaxTextureLevels;
903 case GL_TEXTURE_3D:
904 case GL_PROXY_TEXTURE_3D:
905 return ctx->Const.Max3DTextureLevels;
906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_ARB:
913 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
914 return ctx->Extensions.ARB_texture_cube_map
915 ? ctx->Const.MaxCubeTextureLevels : 0;
916 case GL_TEXTURE_RECTANGLE_NV:
917 case GL_PROXY_TEXTURE_RECTANGLE_NV:
918 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
919 case GL_TEXTURE_1D_ARRAY_EXT:
920 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
921 case GL_TEXTURE_2D_ARRAY_EXT:
922 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
923 return ctx->Extensions.MESA_texture_array
924 ? ctx->Const.MaxTextureLevels : 0;
925 default:
926 return 0; /* bad target */
927 }
928 }
929
930
931 /**
932 * Return number of dimensions per mipmap level for the given texture target.
933 */
934 static GLint
935 get_texture_dimensions(GLenum target)
936 {
937 switch (target) {
938 case GL_TEXTURE_1D:
939 case GL_PROXY_TEXTURE_1D:
940 return 1;
941 case GL_TEXTURE_2D:
942 case GL_TEXTURE_RECTANGLE:
943 case GL_TEXTURE_CUBE_MAP:
944 case GL_PROXY_TEXTURE_2D:
945 case GL_PROXY_TEXTURE_RECTANGLE:
946 case GL_PROXY_TEXTURE_CUBE_MAP:
947 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
948 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
949 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
950 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
951 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
952 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
953 case GL_TEXTURE_1D_ARRAY:
954 case GL_PROXY_TEXTURE_1D_ARRAY:
955 return 2;
956 case GL_TEXTURE_3D:
957 case GL_PROXY_TEXTURE_3D:
958 case GL_TEXTURE_2D_ARRAY:
959 case GL_PROXY_TEXTURE_2D_ARRAY:
960 return 3;
961 default:
962 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
963 target);
964 return 2;
965 }
966 }
967
968
969
970
971 #if 000 /* not used anymore */
972 /*
973 * glTexImage[123]D can accept a NULL image pointer. In this case we
974 * create a texture image with unspecified image contents per the OpenGL
975 * spec.
976 */
977 static GLubyte *
978 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
979 {
980 const GLint components = _mesa_components_in_format(format);
981 const GLint numPixels = width * height * depth;
982 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
983
984 #ifdef DEBUG
985 /*
986 * Let's see if anyone finds this. If glTexImage2D() is called with
987 * a NULL image pointer then load the texture image with something
988 * interesting instead of leaving it indeterminate.
989 */
990 if (data) {
991 static const char message[8][32] = {
992 " X X XXXXX XXX X ",
993 " XX XX X X X X X ",
994 " X X X X X X X ",
995 " X X XXXX XXX XXXXX ",
996 " X X X X X X ",
997 " X X X X X X X ",
998 " X X XXXXX XXX X X ",
999 " "
1000 };
1001
1002 GLubyte *imgPtr = data;
1003 GLint h, i, j, k;
1004 for (h = 0; h < depth; h++) {
1005 for (i = 0; i < height; i++) {
1006 GLint srcRow = 7 - (i % 8);
1007 for (j = 0; j < width; j++) {
1008 GLint srcCol = j % 32;
1009 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1010 for (k = 0; k < components; k++) {
1011 *imgPtr++ = texel;
1012 }
1013 }
1014 }
1015 }
1016 }
1017 #endif
1018
1019 return data;
1020 }
1021 #endif
1022
1023
1024
1025 /**
1026 * Reset the fields of a gl_texture_image struct to zero.
1027 *
1028 * \param img texture image structure.
1029 *
1030 * This is called when a proxy texture test fails, we set all the
1031 * image members (except DriverData) to zero.
1032 * It's also used in glTexImage[123]D as a safeguard to be sure all
1033 * required fields get initialized properly by the Driver.TexImage[123]D
1034 * functions.
1035 */
1036 static void
1037 clear_teximage_fields(struct gl_texture_image *img)
1038 {
1039 ASSERT(img);
1040 img->_BaseFormat = 0;
1041 img->InternalFormat = 0;
1042 img->Border = 0;
1043 img->Width = 0;
1044 img->Height = 0;
1045 img->Depth = 0;
1046 img->RowStride = 0;
1047 if (img->ImageOffsets) {
1048 free(img->ImageOffsets);
1049 img->ImageOffsets = NULL;
1050 }
1051 img->Width2 = 0;
1052 img->Height2 = 0;
1053 img->Depth2 = 0;
1054 img->WidthLog2 = 0;
1055 img->HeightLog2 = 0;
1056 img->DepthLog2 = 0;
1057 img->Data = NULL;
1058 img->TexFormat = MESA_FORMAT_NONE;
1059 img->FetchTexelc = NULL;
1060 img->FetchTexelf = NULL;
1061 }
1062
1063
1064 /**
1065 * Initialize basic fields of the gl_texture_image struct.
1066 *
1067 * \param ctx GL context.
1068 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1069 * \param img texture image structure to be initialized.
1070 * \param width image width.
1071 * \param height image height.
1072 * \param depth image depth.
1073 * \param border image border.
1074 * \param internalFormat internal format.
1075 * \param format the actual hardware format (one of MESA_FORMAT_*)
1076 *
1077 * Fills in the fields of \p img with the given information.
1078 * Note: width, height and depth include the border.
1079 */
1080 void
1081 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1082 struct gl_texture_image *img,
1083 GLsizei width, GLsizei height, GLsizei depth,
1084 GLint border, GLenum internalFormat,
1085 gl_format format)
1086 {
1087 GLint i, dims;
1088
1089 ASSERT(img);
1090 ASSERT(width >= 0);
1091 ASSERT(height >= 0);
1092 ASSERT(depth >= 0);
1093
1094 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1095 ASSERT(img->_BaseFormat > 0);
1096 img->InternalFormat = internalFormat;
1097 img->Border = border;
1098 img->Width = width;
1099 img->Height = height;
1100 img->Depth = depth;
1101
1102 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1103 img->WidthLog2 = logbase2(img->Width2);
1104
1105 if (height == 1) { /* 1-D texture */
1106 img->Height2 = 1;
1107 img->HeightLog2 = 0;
1108 }
1109 else {
1110 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1111 img->HeightLog2 = logbase2(img->Height2);
1112 }
1113
1114 if (depth == 1) { /* 2-D texture */
1115 img->Depth2 = 1;
1116 img->DepthLog2 = 0;
1117 }
1118 else {
1119 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1120 img->DepthLog2 = logbase2(img->Depth2);
1121 }
1122
1123 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1124
1125 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1126 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1127 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1128 img->_IsPowerOfTwo = GL_TRUE;
1129 else
1130 img->_IsPowerOfTwo = GL_FALSE;
1131
1132 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1133 img->RowStride = width;
1134 /* Allocate the ImageOffsets array and initialize to typical values.
1135 * We allocate the array for 1D/2D textures too in order to avoid special-
1136 * case code in the texstore routines.
1137 */
1138 if (img->ImageOffsets)
1139 free(img->ImageOffsets);
1140 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1141 for (i = 0; i < depth; i++) {
1142 img->ImageOffsets[i] = i * width * height;
1143 }
1144
1145 /* Compute Width/Height/DepthScale for mipmap lod computation */
1146 if (target == GL_TEXTURE_RECTANGLE_NV) {
1147 /* scale = 1.0 since texture coords directly map to texels */
1148 img->WidthScale = 1.0;
1149 img->HeightScale = 1.0;
1150 img->DepthScale = 1.0;
1151 }
1152 else {
1153 img->WidthScale = (GLfloat) img->Width;
1154 img->HeightScale = (GLfloat) img->Height;
1155 img->DepthScale = (GLfloat) img->Depth;
1156 }
1157
1158 img->TexFormat = format;
1159
1160 dims = get_texture_dimensions(target);
1161
1162 _mesa_set_fetch_functions(img, dims);
1163 }
1164
1165
1166 /**
1167 * Free and clear fields of the gl_texture_image struct.
1168 *
1169 * \param ctx GL context.
1170 * \param texImage texture image structure to be cleared.
1171 *
1172 * After the call, \p texImage will have no data associated with it. Its
1173 * fields are cleared so that its parent object will test incomplete.
1174 */
1175 void
1176 _mesa_clear_texture_image(struct gl_context *ctx,
1177 struct gl_texture_image *texImage)
1178 {
1179 ctx->Driver.FreeTexImageData(ctx, texImage);
1180 clear_teximage_fields(texImage);
1181 }
1182
1183
1184 /**
1185 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1186 * level, width, height and depth against the ctx->Const limits for textures.
1187 *
1188 * A hardware driver might override this function if, for example, the
1189 * max 3D texture size is 512x512x64 (i.e. not a cube).
1190 *
1191 * Note that width, height, depth == 0 is not an error. However, a
1192 * texture with zero width/height/depth will be considered "incomplete"
1193 * and texturing will effectively be disabled.
1194 *
1195 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1196 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1197 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1198 * \param level as passed to glTexImage
1199 * \param internalFormat as passed to glTexImage
1200 * \param format as passed to glTexImage
1201 * \param type as passed to glTexImage
1202 * \param width as passed to glTexImage
1203 * \param height as passed to glTexImage
1204 * \param depth as passed to glTexImage
1205 * \param border as passed to glTexImage
1206 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1207 */
1208 GLboolean
1209 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1210 GLint internalFormat, GLenum format, GLenum type,
1211 GLint width, GLint height, GLint depth, GLint border)
1212 {
1213 GLint maxSize;
1214
1215 (void) internalFormat;
1216 (void) format;
1217 (void) type;
1218
1219 switch (target) {
1220 case GL_PROXY_TEXTURE_1D:
1221 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1222 if (width < 2 * border || width > 2 + maxSize)
1223 return GL_FALSE;
1224 if (level >= ctx->Const.MaxTextureLevels)
1225 return GL_FALSE;
1226 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1227 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1228 return GL_FALSE;
1229 }
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_2D:
1233 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_3D:
1249 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 2 * border || height > 2 + maxSize)
1253 return GL_FALSE;
1254 if (depth < 2 * border || depth > 2 + maxSize)
1255 return GL_FALSE;
1256 if (level >= ctx->Const.Max3DTextureLevels)
1257 return GL_FALSE;
1258 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1259 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1260 return GL_FALSE;
1261 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1262 return GL_FALSE;
1263 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267
1268 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1269 maxSize = ctx->Const.MaxTextureRectSize;
1270 if (width < 0 || width > maxSize)
1271 return GL_FALSE;
1272 if (height < 0 || height > maxSize)
1273 return GL_FALSE;
1274 if (level != 0)
1275 return GL_FALSE;
1276 return GL_TRUE;
1277
1278 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1279 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1280 if (width < 2 * border || width > 2 + maxSize)
1281 return GL_FALSE;
1282 if (height < 2 * border || height > 2 + maxSize)
1283 return GL_FALSE;
1284 if (level >= ctx->Const.MaxCubeTextureLevels)
1285 return GL_FALSE;
1286 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1287 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1288 return GL_FALSE;
1289 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1290 return GL_FALSE;
1291 }
1292 return GL_TRUE;
1293
1294 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1295 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1296 if (width < 2 * border || width > 2 + maxSize)
1297 return GL_FALSE;
1298 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1299 return GL_FALSE;
1300 if (level >= ctx->Const.MaxTextureLevels)
1301 return GL_FALSE;
1302 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1303 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1304 return GL_FALSE;
1305 }
1306 return GL_TRUE;
1307
1308 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1309 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1310 if (width < 2 * border || width > 2 + maxSize)
1311 return GL_FALSE;
1312 if (height < 2 * border || height > 2 + maxSize)
1313 return GL_FALSE;
1314 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1315 return GL_FALSE;
1316 if (level >= ctx->Const.MaxTextureLevels)
1317 return GL_FALSE;
1318 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1319 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1320 return GL_FALSE;
1321 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1322 return GL_FALSE;
1323 }
1324 return GL_TRUE;
1325
1326 default:
1327 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1328 return GL_FALSE;
1329 }
1330 }
1331
1332
1333 /**
1334 * Check if the memory used by the texture would exceed the driver's limit.
1335 * This lets us support a max 3D texture size of 8K (for example) but
1336 * prevents allocating a full 8K x 8K x 8K texture.
1337 * XXX this could be rolled into the proxy texture size test (above) but
1338 * we don't have the actual texture internal format at that point.
1339 */
1340 static GLboolean
1341 legal_texture_size(struct gl_context *ctx, gl_format format,
1342 GLint width, GLint height, GLint depth)
1343 {
1344 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1345 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1346 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1347 }
1348
1349
1350
1351 /**
1352 * Helper function to determine whether a target and specific compression
1353 * format are supported.
1354 */
1355 static GLboolean
1356 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1357 GLenum intFormat)
1358 {
1359 (void) intFormat; /* not used yet */
1360
1361 switch (target) {
1362 case GL_TEXTURE_2D:
1363 case GL_PROXY_TEXTURE_2D:
1364 return GL_TRUE; /* true for any compressed format so far */
1365 case GL_PROXY_TEXTURE_CUBE_MAP:
1366 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1367 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1368 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1369 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1370 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1371 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1372 return ctx->Extensions.ARB_texture_cube_map;
1373 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1374 case GL_TEXTURE_2D_ARRAY_EXT:
1375 return ctx->Extensions.MESA_texture_array;
1376 default:
1377 return GL_FALSE;
1378 }
1379 }
1380
1381
1382 /**
1383 * Check if the given texture target value is legal for a
1384 * glTexImage1/2/3D call.
1385 */
1386 static GLboolean
1387 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1388 {
1389 switch (dims) {
1390 case 1:
1391 switch (target) {
1392 case GL_TEXTURE_1D:
1393 case GL_PROXY_TEXTURE_1D:
1394 return GL_TRUE;
1395 default:
1396 return GL_FALSE;
1397 }
1398 case 2:
1399 switch (target) {
1400 case GL_TEXTURE_2D:
1401 case GL_PROXY_TEXTURE_2D:
1402 return GL_TRUE;
1403 case GL_PROXY_TEXTURE_CUBE_MAP:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1406 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1407 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1408 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1409 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1410 return ctx->Extensions.ARB_texture_cube_map;
1411 case GL_TEXTURE_RECTANGLE_NV:
1412 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1413 return ctx->Extensions.NV_texture_rectangle;
1414 case GL_TEXTURE_1D_ARRAY_EXT:
1415 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1416 return ctx->Extensions.MESA_texture_array;
1417 default:
1418 return GL_FALSE;
1419 }
1420 case 3:
1421 switch (target) {
1422 case GL_TEXTURE_3D:
1423 case GL_PROXY_TEXTURE_3D:
1424 return GL_TRUE;
1425 case GL_TEXTURE_2D_ARRAY_EXT:
1426 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1427 return ctx->Extensions.MESA_texture_array;
1428 default:
1429 return GL_FALSE;
1430 }
1431 default:
1432 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1433 return GL_FALSE;
1434 }
1435 }
1436
1437
1438 /**
1439 * Check if the given texture target value is legal for a
1440 * glCopyTexImage1/2D call.
1441 */
1442 static GLboolean
1443 legal_copyteximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1444 {
1445 switch (dims) {
1446 case 1:
1447 return target == GL_TEXTURE_1D;
1448 case 2:
1449 switch (target) {
1450 case GL_TEXTURE_2D:
1451 return GL_TRUE;
1452 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1453 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1454 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1455 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1456 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1457 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1458 return ctx->Extensions.ARB_texture_cube_map;
1459 case GL_TEXTURE_RECTANGLE_NV:
1460 return ctx->Extensions.NV_texture_rectangle;
1461 case GL_TEXTURE_1D_ARRAY_EXT:
1462 return ctx->Extensions.MESA_texture_array;
1463 default:
1464 return GL_FALSE;
1465 }
1466 default:
1467 _mesa_problem(ctx, "invalid dims=%u in legal_copyteximage_target()", dims);
1468 return GL_FALSE;
1469 }
1470 }
1471
1472
1473 /**
1474 * Test the glTexImage[123]D() parameters for errors.
1475 *
1476 * \param ctx GL context.
1477 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1478 * \param target texture target given by the user.
1479 * \param level image level given by the user.
1480 * \param internalFormat internal format given by the user.
1481 * \param format pixel data format given by the user.
1482 * \param type pixel data type given by the user.
1483 * \param width image width given by the user.
1484 * \param height image height given by the user.
1485 * \param depth image depth given by the user.
1486 * \param border image border given by the user.
1487 *
1488 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1489 *
1490 * Verifies each of the parameters against the constants specified in
1491 * __struct gl_contextRec::Const and the supported extensions, and according
1492 * to the OpenGL specification.
1493 */
1494 static GLboolean
1495 texture_error_check( struct gl_context *ctx,
1496 GLuint dimensions, GLenum target,
1497 GLint level, GLint internalFormat,
1498 GLenum format, GLenum type,
1499 GLint width, GLint height,
1500 GLint depth, GLint border )
1501 {
1502 const GLenum proxyTarget = get_proxy_target(target);
1503 const GLboolean isProxy = target == proxyTarget;
1504 GLboolean sizeOK = GL_TRUE;
1505 GLboolean colorFormat, indexFormat;
1506
1507 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1508 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1509 if (!isProxy) {
1510 _mesa_error(ctx, GL_INVALID_VALUE,
1511 "glTexImage%dD(level=%d)", dimensions, level);
1512 }
1513 return GL_TRUE;
1514 }
1515
1516 /* Check border */
1517 if (border < 0 || border > 1 ||
1518 ((target == GL_TEXTURE_RECTANGLE_NV ||
1519 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1520 if (!isProxy) {
1521 _mesa_error(ctx, GL_INVALID_VALUE,
1522 "glTexImage%dD(border=%d)", dimensions, border);
1523 }
1524 return GL_TRUE;
1525 }
1526
1527 if (width < 0 || height < 0 || depth < 0) {
1528 if (!isProxy) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glTexImage%dD(width, height or depth < 0)", dimensions);
1531 }
1532 return GL_TRUE;
1533 }
1534
1535 /* Do this simple check before calling the TestProxyTexImage() function */
1536 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1537 sizeOK = (width == height);
1538 }
1539
1540 /*
1541 * Use the proxy texture driver hook to see if the size/level/etc are
1542 * legal.
1543 */
1544 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1545 internalFormat, format,
1546 type, width, height,
1547 depth, border);
1548 if (!sizeOK) {
1549 if (!isProxy) {
1550 _mesa_error(ctx, GL_INVALID_VALUE,
1551 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1552 dimensions, level, width, height, depth);
1553 }
1554 return GL_TRUE;
1555 }
1556
1557 /* Check internalFormat */
1558 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1559 if (!isProxy) {
1560 _mesa_error(ctx, GL_INVALID_VALUE,
1561 "glTexImage%dD(internalFormat=%s)",
1562 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1563 }
1564 return GL_TRUE;
1565 }
1566
1567 /* Check incoming image format and type */
1568 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1569 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1570 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1571 * GL_EXT_texture_integer extension, some combinations should generate
1572 * GL_INVALID_ENUM instead (grr!).
1573 */
1574 if (!isProxy) {
1575 GLenum error = _mesa_is_integer_format(format)
1576 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1577 _mesa_error(ctx, error,
1578 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1579 dimensions, format, type);
1580 }
1581 return GL_TRUE;
1582 }
1583
1584 /* make sure internal format and format basically agree */
1585 colorFormat = _mesa_is_color_format(format);
1586 indexFormat = _mesa_is_index_format(format);
1587 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1588 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1589 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1590 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1591 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1592 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1593 if (!isProxy)
1594 _mesa_error(ctx, GL_INVALID_OPERATION,
1595 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1596 dimensions, internalFormat, format);
1597 return GL_TRUE;
1598 }
1599
1600 /* additional checks for ycbcr textures */
1601 if (internalFormat == GL_YCBCR_MESA) {
1602 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1603 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1604 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1605 char message[100];
1606 _mesa_snprintf(message, sizeof(message),
1607 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1608 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1609 return GL_TRUE; /* error */
1610 }
1611 if (target != GL_TEXTURE_2D &&
1612 target != GL_PROXY_TEXTURE_2D &&
1613 target != GL_TEXTURE_RECTANGLE_NV &&
1614 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1615 if (!isProxy)
1616 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1617 return GL_TRUE;
1618 }
1619 if (border != 0) {
1620 if (!isProxy) {
1621 char message[100];
1622 _mesa_snprintf(message, sizeof(message),
1623 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1624 dimensions, border);
1625 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1626 }
1627 return GL_TRUE;
1628 }
1629 }
1630
1631 /* additional checks for depth textures */
1632 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1633 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1634 if (target != GL_TEXTURE_1D &&
1635 target != GL_PROXY_TEXTURE_1D &&
1636 target != GL_TEXTURE_2D &&
1637 target != GL_PROXY_TEXTURE_2D &&
1638 target != GL_TEXTURE_RECTANGLE_ARB &&
1639 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1640 if (!isProxy)
1641 _mesa_error(ctx, GL_INVALID_ENUM,
1642 "glTexImage(target/internalFormat)");
1643 return GL_TRUE;
1644 }
1645 }
1646
1647 /* additional checks for compressed textures */
1648 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1649 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1650 if (!isProxy)
1651 _mesa_error(ctx, GL_INVALID_ENUM,
1652 "glTexImage%dD(target)", dimensions);
1653 return GL_TRUE;
1654 }
1655 if (border != 0) {
1656 if (!isProxy) {
1657 _mesa_error(ctx, GL_INVALID_OPERATION,
1658 "glTexImage%dD(border!=0)", dimensions);
1659 }
1660 return GL_TRUE;
1661 }
1662 }
1663
1664 /* additional checks for integer textures */
1665 if (ctx->Extensions.EXT_texture_integer &&
1666 (_mesa_is_integer_format(format) !=
1667 _mesa_is_integer_format(internalFormat))) {
1668 if (!isProxy) {
1669 _mesa_error(ctx, GL_INVALID_OPERATION,
1670 "glTexImage%dD(integer/non-integer format mismatch)",
1671 dimensions);
1672 }
1673 return GL_TRUE;
1674 }
1675
1676 /* if we get here, the parameters are OK */
1677 return GL_FALSE;
1678 }
1679
1680
1681 /**
1682 * Test glTexSubImage[123]D() parameters for errors.
1683 *
1684 * \param ctx GL context.
1685 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1686 * \param target texture target given by the user.
1687 * \param level image level given by the user.
1688 * \param xoffset sub-image x offset given by the user.
1689 * \param yoffset sub-image y offset given by the user.
1690 * \param zoffset sub-image z offset given by the user.
1691 * \param format pixel data format given by the user.
1692 * \param type pixel data type given by the user.
1693 * \param width image width given by the user.
1694 * \param height image height given by the user.
1695 * \param depth image depth given by the user.
1696 *
1697 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1698 *
1699 * Verifies each of the parameters against the constants specified in
1700 * __struct gl_contextRec::Const and the supported extensions, and according
1701 * to the OpenGL specification.
1702 */
1703 static GLboolean
1704 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1705 GLenum target, GLint level,
1706 GLint xoffset, GLint yoffset, GLint zoffset,
1707 GLint width, GLint height, GLint depth,
1708 GLenum format, GLenum type )
1709 {
1710 /* Basic level check */
1711 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1712 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1713 return GL_TRUE;
1714 }
1715
1716 /* Check for negative sizes */
1717 if (width < 0) {
1718 _mesa_error(ctx, GL_INVALID_VALUE,
1719 "glTexSubImage%dD(width=%d)", dimensions, width);
1720 return GL_TRUE;
1721 }
1722 if (height < 0 && dimensions > 1) {
1723 _mesa_error(ctx, GL_INVALID_VALUE,
1724 "glTexSubImage%dD(height=%d)", dimensions, height);
1725 return GL_TRUE;
1726 }
1727 if (depth < 0 && dimensions > 2) {
1728 _mesa_error(ctx, GL_INVALID_VALUE,
1729 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1730 return GL_TRUE;
1731 }
1732
1733 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1734 /* As with the glTexImage2D check above, the error code here
1735 * depends on texture integer.
1736 */
1737 GLenum error = _mesa_is_integer_format(format)
1738 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1739 _mesa_error(ctx, error,
1740 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1741 dimensions, format, type);
1742 return GL_TRUE;
1743 }
1744
1745 return GL_FALSE;
1746 }
1747
1748
1749 /**
1750 * Do second part of glTexSubImage which depends on the destination texture.
1751 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1752 */
1753 static GLboolean
1754 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1755 GLenum target, GLint level,
1756 GLint xoffset, GLint yoffset, GLint zoffset,
1757 GLint width, GLint height, GLint depth,
1758 GLenum format, GLenum type,
1759 const struct gl_texture_image *destTex )
1760 {
1761 if (!destTex) {
1762 /* undefined image level */
1763 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1764 return GL_TRUE;
1765 }
1766
1767 if (xoffset < -((GLint)destTex->Border)) {
1768 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1769 dimensions);
1770 return GL_TRUE;
1771 }
1772 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1773 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1774 dimensions);
1775 return GL_TRUE;
1776 }
1777 if (dimensions > 1) {
1778 if (yoffset < -((GLint)destTex->Border)) {
1779 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1780 dimensions);
1781 return GL_TRUE;
1782 }
1783 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1784 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1785 dimensions);
1786 return GL_TRUE;
1787 }
1788 }
1789 if (dimensions > 2) {
1790 if (zoffset < -((GLint)destTex->Border)) {
1791 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1792 return GL_TRUE;
1793 }
1794 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1795 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1796 return GL_TRUE;
1797 }
1798 }
1799
1800 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1801 GLuint bw, bh;
1802
1803 /* do tests which depend on compression block size */
1804 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1805
1806 /* offset must be multiple of block size */
1807 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1808 _mesa_error(ctx, GL_INVALID_OPERATION,
1809 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1810 dimensions, xoffset, yoffset);
1811 return GL_TRUE;
1812 }
1813 /* size must be multiple of bw by bh or equal to whole texture size */
1814 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1815 _mesa_error(ctx, GL_INVALID_OPERATION,
1816 "glTexSubImage%dD(width = %d)", dimensions, width);
1817 return GL_TRUE;
1818 }
1819 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1820 _mesa_error(ctx, GL_INVALID_OPERATION,
1821 "glTexSubImage%dD(height = %d)", dimensions, height);
1822 return GL_TRUE;
1823 }
1824 }
1825
1826 return GL_FALSE;
1827 }
1828
1829
1830 /**
1831 * Test glCopyTexImage[12]D() parameters for errors.
1832 *
1833 * \param ctx GL context.
1834 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1835 * \param target texture target given by the user.
1836 * \param level image level given by the user.
1837 * \param internalFormat internal format given by the user.
1838 * \param width image width given by the user.
1839 * \param height image height given by the user.
1840 * \param border texture border.
1841 *
1842 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1843 *
1844 * Verifies each of the parameters against the constants specified in
1845 * __struct gl_contextRec::Const and the supported extensions, and according
1846 * to the OpenGL specification.
1847 */
1848 static GLboolean
1849 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1850 GLenum target, GLint level, GLint internalFormat,
1851 GLint width, GLint height, GLint border )
1852 {
1853 const GLenum proxyTarget = get_proxy_target(target);
1854 const GLenum type = GL_FLOAT;
1855 GLboolean sizeOK;
1856 GLint format;
1857
1858 /* check target */
1859 if (!legal_copyteximage_target(ctx, dimensions, target)) {
1860 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1861 dimensions, _mesa_lookup_enum_by_nr(target));
1862 return GL_TRUE;
1863 }
1864
1865 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1866 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1867 _mesa_error(ctx, GL_INVALID_VALUE,
1868 "glCopyTexImage%dD(level=%d)", dimensions, level);
1869 return GL_TRUE;
1870 }
1871
1872 /* Check that the source buffer is complete */
1873 if (ctx->ReadBuffer->Name) {
1874 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1875 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1876 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1877 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1878 return GL_TRUE;
1879 }
1880 }
1881
1882 /* Check border */
1883 if (border < 0 || border > 1 ||
1884 ((target == GL_TEXTURE_RECTANGLE_NV ||
1885 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1886 return GL_TRUE;
1887 }
1888
1889 format = _mesa_base_tex_format(ctx, internalFormat);
1890 if (format < 0) {
1891 _mesa_error(ctx, GL_INVALID_VALUE,
1892 "glCopyTexImage%dD(internalFormat)", dimensions);
1893 return GL_TRUE;
1894 }
1895
1896 if (!_mesa_source_buffer_exists(ctx, format)) {
1897 _mesa_error(ctx, GL_INVALID_OPERATION,
1898 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1899 return GL_TRUE;
1900 }
1901
1902 /* Do size, level checking */
1903 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1904 ? (width == height) : 1;
1905
1906 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1907 internalFormat, format,
1908 type, width, height,
1909 1, border);
1910
1911 if (!sizeOK) {
1912 if (dimensions == 1) {
1913 _mesa_error(ctx, GL_INVALID_VALUE,
1914 "glCopyTexImage1D(width=%d)", width);
1915 }
1916 else {
1917 ASSERT(dimensions == 2);
1918 _mesa_error(ctx, GL_INVALID_VALUE,
1919 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1920 }
1921 return GL_TRUE;
1922 }
1923
1924 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1925 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1926 _mesa_error(ctx, GL_INVALID_ENUM,
1927 "glCopyTexImage%dD(target)", dimensions);
1928 return GL_TRUE;
1929 }
1930 if (border != 0) {
1931 _mesa_error(ctx, GL_INVALID_OPERATION,
1932 "glCopyTexImage%dD(border!=0)", dimensions);
1933 return GL_TRUE;
1934 }
1935 }
1936 else if (_mesa_is_depth_format(internalFormat)) {
1937 /* make sure we have depth/stencil buffers */
1938 if (!ctx->ReadBuffer->_DepthBuffer) {
1939 _mesa_error(ctx, GL_INVALID_OPERATION,
1940 "glCopyTexImage%dD(no depth)", dimensions);
1941 return GL_TRUE;
1942 }
1943 }
1944 else if (_mesa_is_depthstencil_format(internalFormat)) {
1945 /* make sure we have depth/stencil buffers */
1946 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1947 _mesa_error(ctx, GL_INVALID_OPERATION,
1948 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1949 return GL_TRUE;
1950 }
1951 }
1952
1953 /* if we get here, the parameters are OK */
1954 return GL_FALSE;
1955 }
1956
1957
1958 /**
1959 * Test glCopyTexSubImage[12]D() parameters for errors.
1960 * Note that this is the first part of error checking.
1961 * See also copytexsubimage_error_check2() below for the second part.
1962 *
1963 * \param ctx GL context.
1964 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1965 * \param target texture target given by the user.
1966 * \param level image level given by the user.
1967 *
1968 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1969 */
1970 static GLboolean
1971 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1972 GLenum target, GLint level)
1973 {
1974 /* Check that the source buffer is complete */
1975 if (ctx->ReadBuffer->Name) {
1976 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1977 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1978 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1979 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1980 return GL_TRUE;
1981 }
1982 }
1983
1984 /* check target (proxies not allowed) */
1985 if (!legal_teximage_target(ctx, dimensions, target) ||
1986 _mesa_is_proxy_texture(target)) {
1987 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
1988 dimensions, _mesa_lookup_enum_by_nr(target));
1989 return GL_TRUE;
1990 }
1991
1992 /* Check level */
1993 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1994 _mesa_error(ctx, GL_INVALID_VALUE,
1995 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1996 return GL_TRUE;
1997 }
1998
1999 return GL_FALSE;
2000 }
2001
2002
2003 /**
2004 * Second part of error checking for glCopyTexSubImage[12]D().
2005 * \param xoffset sub-image x offset given by the user.
2006 * \param yoffset sub-image y offset given by the user.
2007 * \param zoffset sub-image z offset given by the user.
2008 * \param width image width given by the user.
2009 * \param height image height given by the user.
2010 */
2011 static GLboolean
2012 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2013 GLenum target, GLint level,
2014 GLint xoffset, GLint yoffset, GLint zoffset,
2015 GLsizei width, GLsizei height,
2016 const struct gl_texture_image *teximage )
2017 {
2018 /* check that dest tex image exists */
2019 if (!teximage) {
2020 _mesa_error(ctx, GL_INVALID_OPERATION,
2021 "glCopyTexSubImage%dD(undefined texture level: %d)",
2022 dimensions, level);
2023 return GL_TRUE;
2024 }
2025
2026 /* Check size */
2027 if (width < 0) {
2028 _mesa_error(ctx, GL_INVALID_VALUE,
2029 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2030 return GL_TRUE;
2031 }
2032 if (dimensions > 1 && height < 0) {
2033 _mesa_error(ctx, GL_INVALID_VALUE,
2034 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2035 return GL_TRUE;
2036 }
2037
2038 /* check x/y offsets */
2039 if (xoffset < -((GLint)teximage->Border)) {
2040 _mesa_error(ctx, GL_INVALID_VALUE,
2041 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2042 return GL_TRUE;
2043 }
2044 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2045 _mesa_error(ctx, GL_INVALID_VALUE,
2046 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2047 return GL_TRUE;
2048 }
2049 if (dimensions > 1) {
2050 if (yoffset < -((GLint)teximage->Border)) {
2051 _mesa_error(ctx, GL_INVALID_VALUE,
2052 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2053 return GL_TRUE;
2054 }
2055 /* NOTE: we're adding the border here, not subtracting! */
2056 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2057 _mesa_error(ctx, GL_INVALID_VALUE,
2058 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2059 return GL_TRUE;
2060 }
2061 }
2062
2063 /* check z offset */
2064 if (dimensions > 2) {
2065 if (zoffset < -((GLint)teximage->Border)) {
2066 _mesa_error(ctx, GL_INVALID_VALUE,
2067 "glCopyTexSubImage%dD(zoffset)", dimensions);
2068 return GL_TRUE;
2069 }
2070 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2071 _mesa_error(ctx, GL_INVALID_VALUE,
2072 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2073 return GL_TRUE;
2074 }
2075 }
2076
2077 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2078 /* offset must be multiple of 4 */
2079 if ((xoffset & 3) || (yoffset & 3)) {
2080 _mesa_error(ctx, GL_INVALID_VALUE,
2081 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2082 return GL_TRUE;
2083 }
2084 /* size must be multiple of 4 */
2085 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2086 _mesa_error(ctx, GL_INVALID_VALUE,
2087 "glCopyTexSubImage%dD(width)", dimensions);
2088 return GL_TRUE;
2089 }
2090 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2091 _mesa_error(ctx, GL_INVALID_VALUE,
2092 "glCopyTexSubImage%dD(height)", dimensions);
2093 return GL_TRUE;
2094 }
2095 }
2096
2097 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2098 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2099 return GL_TRUE;
2100 }
2101
2102 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2103 _mesa_error(ctx, GL_INVALID_OPERATION,
2104 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2105 dimensions, teximage->_BaseFormat);
2106 return GL_TRUE;
2107 }
2108
2109 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2110 if (!ctx->ReadBuffer->_DepthBuffer) {
2111 _mesa_error(ctx, GL_INVALID_OPERATION,
2112 "glCopyTexSubImage%dD(no depth buffer)",
2113 dimensions);
2114 return GL_TRUE;
2115 }
2116 }
2117 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2118 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2119 _mesa_error(ctx, GL_INVALID_OPERATION,
2120 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2121 dimensions);
2122 return GL_TRUE;
2123 }
2124 }
2125
2126 /* If copying into an integer texture, the source buffer must also be
2127 * integer-valued.
2128 */
2129 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2130 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2131 if (!_mesa_is_format_integer_color(rb->Format)) {
2132 _mesa_error(ctx, GL_INVALID_OPERATION,
2133 "glCopyTexSubImage%dD(source buffer is not integer format)",
2134 dimensions);
2135 return GL_TRUE;
2136 }
2137 }
2138
2139 /* if we get here, the parameters are OK */
2140 return GL_FALSE;
2141 }
2142
2143
2144 /** Callback info for walking over FBO hash table */
2145 struct cb_info
2146 {
2147 struct gl_context *ctx;
2148 struct gl_texture_object *texObj;
2149 GLuint level, face;
2150 };
2151
2152
2153 /**
2154 * Check render to texture callback. Called from _mesa_HashWalk().
2155 */
2156 static void
2157 check_rtt_cb(GLuint key, void *data, void *userData)
2158 {
2159 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2160 const struct cb_info *info = (struct cb_info *) userData;
2161 struct gl_context *ctx = info->ctx;
2162 const struct gl_texture_object *texObj = info->texObj;
2163 const GLuint level = info->level, face = info->face;
2164
2165 /* If this is a user-created FBO */
2166 if (fb->Name) {
2167 GLuint i;
2168 /* check if any of the FBO's attachments point to 'texObj' */
2169 for (i = 0; i < BUFFER_COUNT; i++) {
2170 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2171 if (att->Type == GL_TEXTURE &&
2172 att->Texture == texObj &&
2173 att->TextureLevel == level &&
2174 att->CubeMapFace == face) {
2175 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2176 /* Tell driver about the new renderbuffer texture */
2177 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2178 /* Mark fb status as indeterminate to force re-validation */
2179 fb->_Status = 0;
2180 }
2181 }
2182 }
2183 }
2184
2185
2186 /**
2187 * When a texture image is specified we have to check if it's bound to
2188 * any framebuffer objects (render to texture) in order to detect changes
2189 * in size or format since that effects FBO completeness.
2190 * Any FBOs rendering into the texture must be re-validated.
2191 */
2192 static void
2193 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2194 GLuint face, GLuint level)
2195 {
2196 /* Only check this texture if it's been marked as RenderToTexture */
2197 if (texObj->_RenderToTexture) {
2198 struct cb_info info;
2199 info.ctx = ctx;
2200 info.texObj = texObj;
2201 info.level = level;
2202 info.face = face;
2203 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2204 }
2205 }
2206
2207
2208 /**
2209 * If the texture object's GenerateMipmap flag is set and we've
2210 * changed the texture base level image, regenerate the rest of the
2211 * mipmap levels now.
2212 */
2213 static INLINE void
2214 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2215 struct gl_texture_object *texObj, GLint level)
2216 {
2217 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2218 if (texObj->GenerateMipmap &&
2219 level == texObj->BaseLevel &&
2220 level < texObj->MaxLevel) {
2221 ASSERT(ctx->Driver.GenerateMipmap);
2222 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2223 }
2224 }
2225
2226
2227 /** Debug helper: override the user-requested internal format */
2228 static GLenum
2229 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2230 {
2231 #if 0
2232 if (internalFormat == GL_RGBA16F_ARB ||
2233 internalFormat == GL_RGBA32F_ARB) {
2234 printf("Convert rgba float tex to int %d x %d\n", width, height);
2235 return GL_RGBA;
2236 }
2237 else if (internalFormat == GL_RGB16F_ARB ||
2238 internalFormat == GL_RGB32F_ARB) {
2239 printf("Convert rgb float tex to int %d x %d\n", width, height);
2240 return GL_RGB;
2241 }
2242 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2243 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2244 printf("Convert luminance float tex to int %d x %d\n", width, height);
2245 return GL_LUMINANCE_ALPHA;
2246 }
2247 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2248 internalFormat == GL_LUMINANCE32F_ARB) {
2249 printf("Convert luminance float tex to int %d x %d\n", width, height);
2250 return GL_LUMINANCE;
2251 }
2252 else if (internalFormat == GL_ALPHA16F_ARB ||
2253 internalFormat == GL_ALPHA32F_ARB) {
2254 printf("Convert luminance float tex to int %d x %d\n", width, height);
2255 return GL_ALPHA;
2256 }
2257 /*
2258 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2259 internalFormat = GL_RGBA;
2260 }
2261 */
2262 else {
2263 return internalFormat;
2264 }
2265 #else
2266 return internalFormat;
2267 #endif
2268 }
2269
2270
2271 /**
2272 * Choose the actual hardware format for a texture image.
2273 * Try to use the same format as the previous image level when possible.
2274 * Otherwise, ask the driver for the best format.
2275 * It's important to try to choose a consistant format for all levels
2276 * for efficient texture memory layout/allocation. In particular, this
2277 * comes up during automatic mipmap generation.
2278 */
2279 gl_format
2280 _mesa_choose_texture_format(struct gl_context *ctx,
2281 struct gl_texture_object *texObj,
2282 GLenum target, GLint level,
2283 GLenum internalFormat, GLenum format, GLenum type)
2284 {
2285 gl_format f;
2286
2287 /* see if we've already chosen a format for the previous level */
2288 if (level > 0) {
2289 struct gl_texture_image *prevImage =
2290 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2291 /* See if the prev level is defined and has an internal format which
2292 * matches the new internal format.
2293 */
2294 if (prevImage &&
2295 prevImage->Width > 0 &&
2296 prevImage->InternalFormat == internalFormat) {
2297 /* use the same format */
2298 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2299 return prevImage->TexFormat;
2300 }
2301 }
2302
2303 /* choose format from scratch */
2304 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2305 ASSERT(f != MESA_FORMAT_NONE);
2306 return f;
2307 }
2308
2309
2310 /**
2311 * Common code to implement all the glTexImage1D/2D/3D functions.
2312 */
2313 static void
2314 teximage(struct gl_context *ctx, GLuint dims,
2315 GLenum target, GLint level, GLint internalFormat,
2316 GLsizei width, GLsizei height, GLsizei depth,
2317 GLint border, GLenum format, GLenum type,
2318 const GLvoid *pixels)
2319 {
2320 GLboolean error;
2321
2322 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2323
2324 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2325 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2326 dims,
2327 _mesa_lookup_enum_by_nr(target), level,
2328 _mesa_lookup_enum_by_nr(internalFormat),
2329 width, height, depth, border,
2330 _mesa_lookup_enum_by_nr(format),
2331 _mesa_lookup_enum_by_nr(type), pixels);
2332
2333 internalFormat = override_internal_format(internalFormat, width, height);
2334
2335 /* target error checking */
2336 if (!legal_teximage_target(ctx, dims, target)) {
2337 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2338 dims, _mesa_lookup_enum_by_nr(target));
2339 return;
2340 }
2341
2342 /* general error checking */
2343 error = texture_error_check(ctx, dims, target, level, internalFormat,
2344 format, type, width, height, depth, border);
2345
2346 if (_mesa_is_proxy_texture(target)) {
2347 /* Proxy texture: just clear or set state depending on error checking */
2348 struct gl_texture_image *texImage =
2349 _mesa_get_proxy_tex_image(ctx, target, level);
2350
2351 if (error) {
2352 /* when error, clear all proxy texture image parameters */
2353 if (texImage)
2354 clear_teximage_fields(texImage);
2355 }
2356 else {
2357 /* no error, set the tex image parameters */
2358 struct gl_texture_object *texObj =
2359 _mesa_get_current_tex_object(ctx, target);
2360 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2361 target, level,
2362 internalFormat,
2363 format, type);
2364
2365 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2366 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2367 depth, border, internalFormat,
2368 texFormat);
2369 }
2370 else if (texImage) {
2371 clear_teximage_fields(texImage);
2372 }
2373 }
2374 }
2375 else {
2376 /* non-proxy target */
2377 const GLuint face = _mesa_tex_target_to_face(target);
2378 struct gl_texture_object *texObj;
2379 struct gl_texture_image *texImage;
2380
2381 if (error) {
2382 return; /* error was recorded */
2383 }
2384
2385 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2386 _mesa_update_state(ctx);
2387
2388 texObj = _mesa_get_current_tex_object(ctx, target);
2389
2390 _mesa_lock_texture(ctx, texObj);
2391 {
2392 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2393
2394 if (!texImage) {
2395 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2396 }
2397 else {
2398 gl_format texFormat;
2399
2400 if (texImage->Data) {
2401 ctx->Driver.FreeTexImageData( ctx, texImage );
2402 }
2403
2404 ASSERT(texImage->Data == NULL);
2405 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2406 internalFormat, format,
2407 type);
2408
2409 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2410 _mesa_init_teximage_fields(ctx, target, texImage,
2411 width, height, depth,
2412 border, internalFormat, texFormat);
2413
2414 /* Give the texture to the driver. <pixels> may be null. */
2415 ASSERT(ctx->Driver.TexImage3D);
2416 switch (dims) {
2417 case 1:
2418 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2419 width, border, format,
2420 type, pixels, &ctx->Unpack, texObj,
2421 texImage);
2422 break;
2423 case 2:
2424 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2425 width, height, border, format,
2426 type, pixels, &ctx->Unpack, texObj,
2427 texImage);
2428 break;
2429 case 3:
2430 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2431 width, height, depth, border, format,
2432 type, pixels, &ctx->Unpack, texObj,
2433 texImage);
2434 break;
2435 default:
2436 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2437 }
2438
2439 check_gen_mipmap(ctx, target, texObj, level);
2440
2441 update_fbo_texture(ctx, texObj, face, level);
2442
2443 /* state update */
2444 texObj->_Complete = GL_FALSE;
2445 ctx->NewState |= _NEW_TEXTURE;
2446 }
2447 else {
2448 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2449 }
2450 }
2451 }
2452 _mesa_unlock_texture(ctx, texObj);
2453 }
2454 }
2455
2456
2457 /*
2458 * Called from the API. Note that width includes the border.
2459 */
2460 void GLAPIENTRY
2461 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2462 GLsizei width, GLint border, GLenum format,
2463 GLenum type, const GLvoid *pixels )
2464 {
2465 GET_CURRENT_CONTEXT(ctx);
2466 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2467 border, format, type, pixels);
2468 }
2469
2470
2471 void GLAPIENTRY
2472 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2473 GLsizei width, GLsizei height, GLint border,
2474 GLenum format, GLenum type,
2475 const GLvoid *pixels )
2476 {
2477 GET_CURRENT_CONTEXT(ctx);
2478 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2479 border, format, type, pixels);
2480 }
2481
2482
2483 /*
2484 * Called by the API or display list executor.
2485 * Note that width and height include the border.
2486 */
2487 void GLAPIENTRY
2488 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2489 GLsizei width, GLsizei height, GLsizei depth,
2490 GLint border, GLenum format, GLenum type,
2491 const GLvoid *pixels )
2492 {
2493 GET_CURRENT_CONTEXT(ctx);
2494 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2495 border, format, type, pixels);
2496 }
2497
2498
2499 void GLAPIENTRY
2500 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2501 GLsizei width, GLsizei height, GLsizei depth,
2502 GLint border, GLenum format, GLenum type,
2503 const GLvoid *pixels )
2504 {
2505 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2506 depth, border, format, type, pixels);
2507 }
2508
2509
2510 #if FEATURE_OES_EGL_image
2511 void GLAPIENTRY
2512 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2513 {
2514 struct gl_texture_object *texObj;
2515 struct gl_texture_image *texImage;
2516 GET_CURRENT_CONTEXT(ctx);
2517 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2518
2519 if (!ctx->Extensions.OES_EGL_image) {
2520 _mesa_error(ctx, GL_INVALID_OPERATION,
2521 "glEGLImageTargetTexture2DOES(unsupported)");
2522 return;
2523 }
2524
2525 if (target != GL_TEXTURE_2D) {
2526 _mesa_error(ctx, GL_INVALID_ENUM,
2527 "glEGLImageTargetTexture2D(target=%d)", target);
2528 return;
2529 }
2530
2531 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2532 _mesa_update_state(ctx);
2533
2534 texObj = _mesa_get_current_tex_object(ctx, target);
2535 _mesa_lock_texture(ctx, texObj);
2536
2537 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2538 if (!texImage) {
2539 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2540 } else {
2541 if (texImage->Data)
2542 ctx->Driver.FreeTexImageData( ctx, texImage );
2543
2544 ASSERT(texImage->Data == NULL);
2545 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2546 texObj, texImage, image);
2547
2548 /* state update */
2549 texObj->_Complete = GL_FALSE;
2550 ctx->NewState |= _NEW_TEXTURE;
2551 }
2552 _mesa_unlock_texture(ctx, texObj);
2553
2554 }
2555 #endif
2556
2557
2558
2559 /**
2560 * Implement all the glTexSubImage1/2/3D() functions.
2561 */
2562 static void
2563 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2564 GLint xoffset, GLint yoffset, GLint zoffset,
2565 GLsizei width, GLsizei height, GLsizei depth,
2566 GLenum format, GLenum type, const GLvoid *pixels )
2567 {
2568 struct gl_texture_object *texObj;
2569 struct gl_texture_image *texImage;
2570
2571 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2572
2573 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2574 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2575 dims,
2576 _mesa_lookup_enum_by_nr(target), level,
2577 xoffset, yoffset, zoffset, width, height, depth,
2578 _mesa_lookup_enum_by_nr(format),
2579 _mesa_lookup_enum_by_nr(type), pixels);
2580
2581 /* check target (proxies not allowed) */
2582 if (!legal_teximage_target(ctx, dims, target) ||
2583 _mesa_is_proxy_texture(target)) {
2584 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2585 dims, _mesa_lookup_enum_by_nr(target));
2586 return;
2587 }
2588
2589 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2590 _mesa_update_state(ctx);
2591
2592 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2593 width, height, depth, format, type)) {
2594 return; /* error was detected */
2595 }
2596
2597 texObj = _mesa_get_current_tex_object(ctx, target);
2598
2599 _mesa_lock_texture(ctx, texObj);
2600 {
2601 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2602
2603 if (subtexture_error_check2(ctx, dims, target, level,
2604 xoffset, yoffset, zoffset,
2605 width, height, depth,
2606 format, type, texImage)) {
2607 /* error was recorded */
2608 }
2609 else if (width > 0 && height > 0 && height > 0) {
2610 /* If we have a border, offset=-1 is legal. Bias by border width. */
2611 switch (dims) {
2612 case 3:
2613 zoffset += texImage->Border;
2614 /* fall-through */
2615 case 2:
2616 yoffset += texImage->Border;
2617 /* fall-through */
2618 case 1:
2619 xoffset += texImage->Border;
2620 }
2621
2622 switch (dims) {
2623 case 1:
2624 ctx->Driver.TexSubImage1D(ctx, target, level,
2625 xoffset, width,
2626 format, type, pixels,
2627 &ctx->Unpack, texObj, texImage );
2628 break;
2629 case 2:
2630 ctx->Driver.TexSubImage2D(ctx, target, level,
2631 xoffset, yoffset, width, height,
2632 format, type, pixels,
2633 &ctx->Unpack, texObj, texImage );
2634 break;
2635 case 3:
2636 ctx->Driver.TexSubImage3D(ctx, target, level,
2637 xoffset, yoffset, zoffset,
2638 width, height, depth,
2639 format, type, pixels,
2640 &ctx->Unpack, texObj, texImage );
2641 break;
2642 default:
2643 _mesa_problem(ctx, "unexpected dims in subteximage()");
2644 }
2645
2646 check_gen_mipmap(ctx, target, texObj, level);
2647
2648 ctx->NewState |= _NEW_TEXTURE;
2649 }
2650 }
2651 _mesa_unlock_texture(ctx, texObj);
2652 }
2653
2654
2655 void GLAPIENTRY
2656 _mesa_TexSubImage1D( GLenum target, GLint level,
2657 GLint xoffset, GLsizei width,
2658 GLenum format, GLenum type,
2659 const GLvoid *pixels )
2660 {
2661 GET_CURRENT_CONTEXT(ctx);
2662 texsubimage(ctx, 1, target, level,
2663 xoffset, 0, 0,
2664 width, 1, 1,
2665 format, type, pixels);
2666 }
2667
2668
2669 void GLAPIENTRY
2670 _mesa_TexSubImage2D( GLenum target, GLint level,
2671 GLint xoffset, GLint yoffset,
2672 GLsizei width, GLsizei height,
2673 GLenum format, GLenum type,
2674 const GLvoid *pixels )
2675 {
2676 GET_CURRENT_CONTEXT(ctx);
2677 texsubimage(ctx, 2, target, level,
2678 xoffset, yoffset, 0,
2679 width, height, 1,
2680 format, type, pixels);
2681 }
2682
2683
2684
2685 void GLAPIENTRY
2686 _mesa_TexSubImage3D( GLenum target, GLint level,
2687 GLint xoffset, GLint yoffset, GLint zoffset,
2688 GLsizei width, GLsizei height, GLsizei depth,
2689 GLenum format, GLenum type,
2690 const GLvoid *pixels )
2691 {
2692 GET_CURRENT_CONTEXT(ctx);
2693 texsubimage(ctx, 3, target, level,
2694 xoffset, yoffset, zoffset,
2695 width, height, depth,
2696 format, type, pixels);
2697 }
2698
2699
2700
2701 /**
2702 * Implement the glCopyTexImage1/2D() functions.
2703 */
2704 static void
2705 copyteximage(struct gl_context *ctx, GLuint dims,
2706 GLenum target, GLint level, GLenum internalFormat,
2707 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2708 {
2709 struct gl_texture_object *texObj;
2710 struct gl_texture_image *texImage;
2711 const GLuint face = _mesa_tex_target_to_face(target);
2712
2713 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2714
2715 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2716 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2717 dims,
2718 _mesa_lookup_enum_by_nr(target), level,
2719 _mesa_lookup_enum_by_nr(internalFormat),
2720 x, y, width, height, border);
2721
2722 if (ctx->NewState & NEW_COPY_TEX_STATE)
2723 _mesa_update_state(ctx);
2724
2725 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2726 width, height, border))
2727 return;
2728
2729 texObj = _mesa_get_current_tex_object(ctx, target);
2730
2731 _mesa_lock_texture(ctx, texObj);
2732 {
2733 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2734
2735 if (!texImage) {
2736 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2737 }
2738 else {
2739 gl_format texFormat;
2740
2741 if (texImage->Data) {
2742 ctx->Driver.FreeTexImageData( ctx, texImage );
2743 }
2744
2745 ASSERT(texImage->Data == NULL);
2746
2747 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2748 internalFormat, GL_NONE,
2749 GL_NONE);
2750
2751 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2752 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2753 border, internalFormat, texFormat);
2754
2755 ASSERT(ctx->Driver.CopyTexImage2D);
2756 if (dims == 1)
2757 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2758 x, y, width, border);
2759 else
2760 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
2761 x, y, width, height, border);
2762
2763 check_gen_mipmap(ctx, target, texObj, level);
2764
2765 update_fbo_texture(ctx, texObj, face, level);
2766
2767 /* state update */
2768 texObj->_Complete = GL_FALSE;
2769 ctx->NewState |= _NEW_TEXTURE;
2770 }
2771 else {
2772 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2773 }
2774 }
2775 }
2776 _mesa_unlock_texture(ctx, texObj);
2777 }
2778
2779
2780
2781 void GLAPIENTRY
2782 _mesa_CopyTexImage1D( GLenum target, GLint level,
2783 GLenum internalFormat,
2784 GLint x, GLint y,
2785 GLsizei width, GLint border )
2786 {
2787 GET_CURRENT_CONTEXT(ctx);
2788 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2789 }
2790
2791
2792
2793 void GLAPIENTRY
2794 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2795 GLint x, GLint y, GLsizei width, GLsizei height,
2796 GLint border )
2797 {
2798 GET_CURRENT_CONTEXT(ctx);
2799 copyteximage(ctx, 2, target, level, internalFormat,
2800 x, y, width, height, border);
2801 }
2802
2803
2804
2805 /**
2806 * Implementation for glCopyTexSubImage1/2/3D() functions.
2807 */
2808 static void
2809 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2810 GLint xoffset, GLint yoffset, GLint zoffset,
2811 GLint x, GLint y, GLsizei width, GLsizei height)
2812 {
2813 struct gl_texture_object *texObj;
2814 struct gl_texture_image *texImage;
2815
2816 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2817
2818 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2819 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2820 dims,
2821 _mesa_lookup_enum_by_nr(target),
2822 level, xoffset, yoffset, zoffset, x, y, width, height);
2823
2824 if (ctx->NewState & NEW_COPY_TEX_STATE)
2825 _mesa_update_state(ctx);
2826
2827 if (copytexsubimage_error_check1(ctx, dims, target, level))
2828 return;
2829
2830 texObj = _mesa_get_current_tex_object(ctx, target);
2831
2832 _mesa_lock_texture(ctx, texObj);
2833 {
2834 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2835
2836 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2837 zoffset, width, height, texImage)) {
2838 /* error was recored */
2839 }
2840 else {
2841 /* If we have a border, offset=-1 is legal. Bias by border width. */
2842 switch (dims) {
2843 case 3:
2844 zoffset += texImage->Border;
2845 /* fall-through */
2846 case 2:
2847 yoffset += texImage->Border;
2848 /* fall-through */
2849 case 1:
2850 xoffset += texImage->Border;
2851 }
2852
2853 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2854 &width, &height)) {
2855 switch (dims) {
2856 case 1:
2857 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2858 xoffset, x, y, width);
2859 break;
2860 case 2:
2861 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2862 xoffset, yoffset,
2863 x, y, width, height);
2864 break;
2865 case 3:
2866 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2867 xoffset, yoffset, zoffset,
2868 x, y, width, height);
2869 break;
2870 default:
2871 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2872 }
2873
2874 check_gen_mipmap(ctx, target, texObj, level);
2875
2876 ctx->NewState |= _NEW_TEXTURE;
2877 }
2878 }
2879 }
2880 _mesa_unlock_texture(ctx, texObj);
2881 }
2882
2883
2884 void GLAPIENTRY
2885 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2886 GLint xoffset, GLint x, GLint y, GLsizei width )
2887 {
2888 GET_CURRENT_CONTEXT(ctx);
2889 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2890 }
2891
2892
2893
2894 void GLAPIENTRY
2895 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2896 GLint xoffset, GLint yoffset,
2897 GLint x, GLint y, GLsizei width, GLsizei height )
2898 {
2899 GET_CURRENT_CONTEXT(ctx);
2900 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2901 width, height);
2902 }
2903
2904
2905
2906 void GLAPIENTRY
2907 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2908 GLint xoffset, GLint yoffset, GLint zoffset,
2909 GLint x, GLint y, GLsizei width, GLsizei height )
2910 {
2911 GET_CURRENT_CONTEXT(ctx);
2912 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2913 x, y, width, height);
2914 }
2915
2916
2917
2918
2919 /**********************************************************************/
2920 /****** Compressed Textures ******/
2921 /**********************************************************************/
2922
2923
2924 /**
2925 * Return expected size of a compressed texture.
2926 */
2927 static GLuint
2928 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2929 GLenum glformat)
2930 {
2931 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2932 return _mesa_format_image_size(mesaFormat, width, height, depth);
2933 }
2934
2935
2936 /*
2937 * Return compressed texture block size, in pixels.
2938 */
2939 static void
2940 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2941 {
2942 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2943 _mesa_get_format_block_size(mesaFormat, bw, bh);
2944 }
2945
2946
2947 /**
2948 * Error checking for glCompressedTexImage[123]D().
2949 * \return error code or GL_NO_ERROR.
2950 */
2951 static GLenum
2952 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2953 GLenum target, GLint level,
2954 GLenum internalFormat, GLsizei width,
2955 GLsizei height, GLsizei depth, GLint border,
2956 GLsizei imageSize)
2957 {
2958 const GLenum proxyTarget = get_proxy_target(target);
2959 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2960 GLint expectedSize;
2961
2962 /* check level */
2963 if (level < 0 || level >= maxLevels)
2964 return GL_INVALID_VALUE;
2965
2966 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2967 return GL_INVALID_ENUM;
2968 }
2969
2970 /* This will detect any invalid internalFormat value */
2971 if (!_mesa_is_compressed_format(ctx, internalFormat))
2972 return GL_INVALID_ENUM;
2973
2974 /* This should really never fail */
2975 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
2976 return GL_INVALID_ENUM;
2977
2978 /* No compressed formats support borders at this time */
2979 if (border != 0)
2980 return GL_INVALID_VALUE;
2981
2982 /* For cube map, width must equal height */
2983 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2984 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
2985 return GL_INVALID_VALUE;
2986
2987 /* check image size against compression block size */
2988 {
2989 gl_format texFormat =
2990 ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
2991 GL_NONE, GL_NONE);
2992 GLuint bw, bh;
2993
2994 _mesa_get_format_block_size(texFormat, &bw, &bh);
2995 if ((width > bw && width % bw > 0) ||
2996 (height > bh && height % bh > 0)) {
2997 /*
2998 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
2999 * generated [...] if any parameter combinations are not
3000 * supported by the specific compressed internal format.
3001 */
3002 return GL_INVALID_OPERATION;
3003 }
3004 }
3005
3006 /* check image sizes */
3007 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3008 internalFormat, GL_NONE, GL_NONE,
3009 width, height, depth, border)) {
3010 /* See error comment above */
3011 return GL_INVALID_OPERATION;
3012 }
3013
3014 /* check image size in bytes */
3015 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3016 if (expectedSize != imageSize) {
3017 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3018 * if <imageSize> is not consistent with the format, dimensions, and
3019 * contents of the specified image.
3020 */
3021 return GL_INVALID_VALUE;
3022 }
3023
3024 return GL_NO_ERROR;
3025 }
3026
3027
3028 /**
3029 * Error checking for glCompressedTexSubImage[123]D().
3030 * \warning There are some bad assumptions here about the size of compressed
3031 * texture tiles (multiple of 4) used to test the validity of the
3032 * offset and size parameters.
3033 * \return error code or GL_NO_ERROR.
3034 */
3035 static GLenum
3036 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3037 GLenum target, GLint level,
3038 GLint xoffset, GLint yoffset, GLint zoffset,
3039 GLsizei width, GLsizei height, GLsizei depth,
3040 GLenum format, GLsizei imageSize)
3041 {
3042 GLint expectedSize, maxLevels = 0, maxTextureSize;
3043 GLuint bw, bh;
3044 (void) zoffset;
3045
3046 if (dimensions == 1) {
3047 /* 1D compressed textures not allowed */
3048 return GL_INVALID_ENUM;
3049 }
3050 else if (dimensions == 2) {
3051 if (target == GL_PROXY_TEXTURE_2D) {
3052 maxLevels = ctx->Const.MaxTextureLevels;
3053 }
3054 else if (target == GL_TEXTURE_2D) {
3055 maxLevels = ctx->Const.MaxTextureLevels;
3056 }
3057 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3058 if (!ctx->Extensions.ARB_texture_cube_map)
3059 return GL_INVALID_ENUM; /*target*/
3060 maxLevels = ctx->Const.MaxCubeTextureLevels;
3061 }
3062 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3063 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3064 if (!ctx->Extensions.ARB_texture_cube_map)
3065 return GL_INVALID_ENUM; /*target*/
3066 maxLevels = ctx->Const.MaxCubeTextureLevels;
3067 }
3068 else {
3069 return GL_INVALID_ENUM; /*target*/
3070 }
3071 }
3072 else if (dimensions == 3) {
3073 /* 3D compressed textures not allowed */
3074 return GL_INVALID_ENUM;
3075 }
3076
3077 maxTextureSize = 1 << (maxLevels - 1);
3078
3079 /* this will catch any invalid compressed format token */
3080 if (!_mesa_is_compressed_format(ctx, format))
3081 return GL_INVALID_ENUM;
3082
3083 if (width < 1 || width > maxTextureSize)
3084 return GL_INVALID_VALUE;
3085
3086 if ((height < 1 || height > maxTextureSize)
3087 && dimensions > 1)
3088 return GL_INVALID_VALUE;
3089
3090 if (level < 0 || level >= maxLevels)
3091 return GL_INVALID_VALUE;
3092
3093 /*
3094 * do checks which depend on compression block size
3095 */
3096 get_compressed_block_size(format, &bw, &bh);
3097
3098 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3099 return GL_INVALID_VALUE;
3100
3101 if ((width % bw != 0) && width != 2 && width != 1)
3102 return GL_INVALID_VALUE;
3103
3104 if ((height % bh != 0) && height != 2 && height != 1)
3105 return GL_INVALID_VALUE;
3106
3107 expectedSize = compressed_tex_size(width, height, depth, format);
3108 if (expectedSize != imageSize)
3109 return GL_INVALID_VALUE;
3110
3111 return GL_NO_ERROR;
3112 }
3113
3114
3115 /**
3116 * Do second part of glCompressedTexSubImage error checking.
3117 * \return GL_TRUE if error found, GL_FALSE otherwise.
3118 */
3119 static GLboolean
3120 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3121 GLsizei width, GLsizei height,
3122 GLsizei depth, GLenum format,
3123 struct gl_texture_image *texImage)
3124 {
3125
3126 if ((GLint) format != texImage->InternalFormat) {
3127 _mesa_error(ctx, GL_INVALID_OPERATION,
3128 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3129 return GL_TRUE;
3130 }
3131
3132 if (((width == 1 || width == 2) &&
3133 width != (GLsizei) texImage->Width) ||
3134 (width > (GLsizei) texImage->Width)) {
3135 _mesa_error(ctx, GL_INVALID_VALUE,
3136 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3137 return GL_TRUE;
3138 }
3139
3140 if (dims >= 2) {
3141 if (((height == 1 || height == 2) &&
3142 height != (GLsizei) texImage->Height) ||
3143 (height > (GLsizei) texImage->Height)) {
3144 _mesa_error(ctx, GL_INVALID_VALUE,
3145 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3146 return GL_TRUE;
3147 }
3148 }
3149
3150 if (dims >= 3) {
3151 if (((depth == 1 || depth == 2) &&
3152 depth != (GLsizei) texImage->Depth) ||
3153 (depth > (GLsizei) texImage->Depth)) {
3154 _mesa_error(ctx, GL_INVALID_VALUE,
3155 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3156 return GL_TRUE;
3157 }
3158 }
3159
3160 return GL_FALSE;
3161 }
3162
3163
3164 /**
3165 * Implementation of the glCompressedTexImage1/2/3D() functions.
3166 */
3167 static void
3168 compressedteximage(struct gl_context *ctx, GLuint dims,
3169 GLenum target, GLint level,
3170 GLenum internalFormat, GLsizei width,
3171 GLsizei height, GLsizei depth, GLint border,
3172 GLsizei imageSize, const GLvoid *data)
3173 {
3174 GLenum error;
3175
3176 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3177
3178 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3179 _mesa_debug(ctx,
3180 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3181 dims,
3182 _mesa_lookup_enum_by_nr(target), level,
3183 _mesa_lookup_enum_by_nr(internalFormat),
3184 width, height, depth, border, imageSize, data);
3185
3186 /* check target */
3187 if (!legal_teximage_target(ctx, dims, target)) {
3188 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3189 dims, _mesa_lookup_enum_by_nr(target));
3190 return;
3191 }
3192
3193 error = compressed_texture_error_check(ctx, dims, target, level,
3194 internalFormat, width, height, depth,
3195 border, imageSize);
3196
3197 #if FEATURE_ES
3198 /* XXX this is kind of a hack */
3199 if (error) {
3200 _mesa_error(ctx, error, "glTexImage2D");
3201 return;
3202 }
3203
3204 if (dims == 2) {
3205 switch (internalFormat) {
3206 case GL_PALETTE4_RGB8_OES:
3207 case GL_PALETTE4_RGBA8_OES:
3208 case GL_PALETTE4_R5_G6_B5_OES:
3209 case GL_PALETTE4_RGBA4_OES:
3210 case GL_PALETTE4_RGB5_A1_OES:
3211 case GL_PALETTE8_RGB8_OES:
3212 case GL_PALETTE8_RGBA8_OES:
3213 case GL_PALETTE8_R5_G6_B5_OES:
3214 case GL_PALETTE8_RGBA4_OES:
3215 case GL_PALETTE8_RGB5_A1_OES:
3216 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3217 width, height, imageSize, data);
3218 return;
3219 }
3220 }
3221 #endif
3222
3223 if (_mesa_is_proxy_texture(target)) {
3224 /* Proxy texture: just check for errors and update proxy state */
3225 struct gl_texture_image *texImage;
3226
3227 if (!error) {
3228 struct gl_texture_object *texObj =
3229 _mesa_get_current_tex_object(ctx, target);
3230 gl_format texFormat =
3231 _mesa_choose_texture_format(ctx, texObj, target, level,
3232 internalFormat, GL_NONE, GL_NONE);
3233 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3234 error = GL_OUT_OF_MEMORY;
3235 }
3236 }
3237
3238 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3239 if (texImage) {
3240 if (error) {
3241 /* if error, clear all proxy texture image parameters */
3242 clear_teximage_fields(texImage);
3243 }
3244 else {
3245 /* no error: store the teximage parameters */
3246 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3247 depth, border, internalFormat,
3248 MESA_FORMAT_NONE);
3249 }
3250 }
3251 }
3252 else {
3253 /* non-proxy target */
3254 struct gl_texture_object *texObj;
3255 struct gl_texture_image *texImage;
3256
3257 if (error) {
3258 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3259 return;
3260 }
3261
3262 texObj = _mesa_get_current_tex_object(ctx, target);
3263
3264 _mesa_lock_texture(ctx, texObj);
3265 {
3266 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3267 if (!texImage) {
3268 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3269 "glCompressedTexImage%uD", dims);
3270 }
3271 else {
3272 gl_format texFormat;
3273
3274 if (texImage->Data) {
3275 ctx->Driver.FreeTexImageData( ctx, texImage );
3276 }
3277 ASSERT(texImage->Data == NULL);
3278
3279 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3280 internalFormat, GL_NONE,
3281 GL_NONE);
3282
3283 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3284 _mesa_init_teximage_fields(ctx, target, texImage,
3285 width, height, depth,
3286 border, internalFormat, texFormat);
3287
3288 switch (dims) {
3289 case 1:
3290 ASSERT(ctx->Driver.CompressedTexImage1D);
3291 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3292 internalFormat,
3293 width,
3294 border, imageSize, data,
3295 texObj, texImage);
3296 break;
3297 case 2:
3298 ASSERT(ctx->Driver.CompressedTexImage2D);
3299 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3300 internalFormat,
3301 width, height,
3302 border, imageSize, data,
3303 texObj, texImage);
3304 break;
3305 case 3:
3306 ASSERT(ctx->Driver.CompressedTexImage3D);
3307 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3308 internalFormat,
3309 width, height, depth,
3310 border, imageSize, data,
3311 texObj, texImage);
3312 break;
3313 default:
3314 _mesa_problem(ctx, "bad dims in compressedteximage");
3315 }
3316
3317 check_gen_mipmap(ctx, target, texObj, level);
3318
3319 /* state update */
3320 texObj->_Complete = GL_FALSE;
3321 ctx->NewState |= _NEW_TEXTURE;
3322 }
3323 else {
3324 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3325 "glCompressedTexImage%uD", dims);
3326 }
3327 }
3328 }
3329 _mesa_unlock_texture(ctx, texObj);
3330 }
3331 }
3332
3333
3334 void GLAPIENTRY
3335 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3336 GLenum internalFormat, GLsizei width,
3337 GLint border, GLsizei imageSize,
3338 const GLvoid *data)
3339 {
3340 GET_CURRENT_CONTEXT(ctx);
3341 compressedteximage(ctx, 1, target, level, internalFormat,
3342 width, 1, 1, border, imageSize, data);
3343 }
3344
3345
3346 void GLAPIENTRY
3347 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3348 GLenum internalFormat, GLsizei width,
3349 GLsizei height, GLint border, GLsizei imageSize,
3350 const GLvoid *data)
3351 {
3352 GET_CURRENT_CONTEXT(ctx);
3353 compressedteximage(ctx, 2, target, level, internalFormat,
3354 width, height, 1, border, imageSize, data);
3355 }
3356
3357
3358 void GLAPIENTRY
3359 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3360 GLenum internalFormat, GLsizei width,
3361 GLsizei height, GLsizei depth, GLint border,
3362 GLsizei imageSize, const GLvoid *data)
3363 {
3364 GET_CURRENT_CONTEXT(ctx);
3365 compressedteximage(ctx, 3, target, level, internalFormat,
3366 width, height, depth, border, imageSize, data);
3367 }
3368
3369
3370 /**
3371 * Common helper for glCompressedTexSubImage1/2/3D().
3372 */
3373 static void
3374 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3375 GLint xoffset, GLint yoffset, GLint zoffset,
3376 GLsizei width, GLsizei height, GLsizei depth,
3377 GLenum format, GLsizei imageSize, const GLvoid *data)
3378 {
3379 struct gl_texture_object *texObj;
3380 struct gl_texture_image *texImage;
3381 GLenum error;
3382 GET_CURRENT_CONTEXT(ctx);
3383 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3384
3385 error = compressed_subtexture_error_check(ctx, dims, target, level,
3386 xoffset, 0, 0, /* pos */
3387 width, height, depth, /* size */
3388 format, imageSize);
3389 if (error) {
3390 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3391 return;
3392 }
3393
3394 texObj = _mesa_get_current_tex_object(ctx, target);
3395
3396 _mesa_lock_texture(ctx, texObj);
3397 {
3398 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3399 assert(texImage);
3400
3401 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3402 format, texImage)) {
3403 /* error was recorded */
3404 }
3405 else if (width > 0 && height > 0 && depth > 0) {
3406 switch (dims) {
3407 case 1:
3408 if (ctx->Driver.CompressedTexSubImage1D) {
3409 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3410 xoffset, width,
3411 format, imageSize, data,
3412 texObj, texImage);
3413 }
3414 break;
3415 case 2:
3416 if (ctx->Driver.CompressedTexSubImage2D) {
3417 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3418 xoffset, yoffset,
3419 width, height,
3420 format, imageSize, data,
3421 texObj, texImage);
3422 }
3423 break;
3424 case 3:
3425 if (ctx->Driver.CompressedTexSubImage3D) {
3426 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3427 xoffset, yoffset, zoffset,
3428 width, height, depth,
3429 format, imageSize, data,
3430 texObj, texImage);
3431 }
3432 break;
3433 default:
3434 ;
3435 }
3436
3437 check_gen_mipmap(ctx, target, texObj, level);
3438
3439 ctx->NewState |= _NEW_TEXTURE;
3440 }
3441 }
3442 _mesa_unlock_texture(ctx, texObj);
3443 }
3444
3445
3446 void GLAPIENTRY
3447 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3448 GLsizei width, GLenum format,
3449 GLsizei imageSize, const GLvoid *data)
3450 {
3451 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3452 format, imageSize, data);
3453 }
3454
3455
3456 void GLAPIENTRY
3457 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3458 GLint yoffset, GLsizei width, GLsizei height,
3459 GLenum format, GLsizei imageSize,
3460 const GLvoid *data)
3461 {
3462 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3463 width, height, 1, format, imageSize, data);
3464 }
3465
3466
3467 void GLAPIENTRY
3468 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3469 GLint yoffset, GLint zoffset, GLsizei width,
3470 GLsizei height, GLsizei depth, GLenum format,
3471 GLsizei imageSize, const GLvoid *data)
3472 {
3473 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3474 width, height, depth, format, imageSize, data);
3475 }