7766904c91f20bd8db531fdf2abb1bf1afc3d801
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56
57
58 /**
59 * State changes which we care about for glCopyTex[Sub]Image() calls.
60 * In particular, we care about pixel transfer state and buffer state
61 * (such as glReadBuffer to make sure we read from the right renderbuffer).
62 */
63 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
64
65
66
67 /**
68 * Return the simple base format for a given internal texture format.
69 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
70 *
71 * \param ctx GL context.
72 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
73 *
74 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
75 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
76 *
77 * This is the format which is used during texture application (i.e. the
78 * texture format and env mode determine the arithmetic used.
79 */
80 GLint
81 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
82 {
83 switch (internalFormat) {
84 case GL_ALPHA:
85 case GL_ALPHA4:
86 case GL_ALPHA8:
87 case GL_ALPHA12:
88 case GL_ALPHA16:
89 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
90 case 1:
91 case GL_LUMINANCE:
92 case GL_LUMINANCE4:
93 case GL_LUMINANCE8:
94 case GL_LUMINANCE12:
95 case GL_LUMINANCE16:
96 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
97 case 2:
98 case GL_LUMINANCE_ALPHA:
99 case GL_LUMINANCE4_ALPHA4:
100 case GL_LUMINANCE6_ALPHA2:
101 case GL_LUMINANCE8_ALPHA8:
102 case GL_LUMINANCE12_ALPHA4:
103 case GL_LUMINANCE12_ALPHA12:
104 case GL_LUMINANCE16_ALPHA16:
105 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
106 case GL_INTENSITY:
107 case GL_INTENSITY4:
108 case GL_INTENSITY8:
109 case GL_INTENSITY12:
110 case GL_INTENSITY16:
111 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
112 case 3:
113 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
114 case GL_RGB:
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 case GL_RGB8:
119 case GL_RGB10:
120 case GL_RGB12:
121 case GL_RGB16:
122 return GL_RGB;
123 case 4:
124 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
125 case GL_RGBA:
126 case GL_RGBA2:
127 case GL_RGBA4:
128 case GL_RGB5_A1:
129 case GL_RGBA8:
130 case GL_RGB10_A2:
131 case GL_RGBA12:
132 case GL_RGBA16:
133 return GL_RGBA;
134 default:
135 ; /* fallthrough */
136 }
137
138 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
139 */
140 if (_mesa_is_gles(ctx)) {
141 switch (internalFormat) {
142 case GL_BGRA:
143 return GL_RGBA;
144 default:
145 ; /* fallthrough */
146 }
147 }
148
149 if (ctx->Extensions.ARB_ES2_compatibility) {
150 switch (internalFormat) {
151 case GL_RGB565:
152 return GL_RGB;
153 default:
154 ; /* fallthrough */
155 }
156 }
157
158 if (ctx->Extensions.ARB_depth_texture) {
159 switch (internalFormat) {
160 case GL_DEPTH_COMPONENT:
161 case GL_DEPTH_COMPONENT16:
162 case GL_DEPTH_COMPONENT24:
163 case GL_DEPTH_COMPONENT32:
164 return GL_DEPTH_COMPONENT;
165 case GL_DEPTH_STENCIL:
166 case GL_DEPTH24_STENCIL8:
167 return GL_DEPTH_STENCIL;
168 default:
169 ; /* fallthrough */
170 }
171 }
172
173 switch (internalFormat) {
174 case GL_COMPRESSED_ALPHA:
175 return GL_ALPHA;
176 case GL_COMPRESSED_LUMINANCE:
177 return GL_LUMINANCE;
178 case GL_COMPRESSED_LUMINANCE_ALPHA:
179 return GL_LUMINANCE_ALPHA;
180 case GL_COMPRESSED_INTENSITY:
181 return GL_INTENSITY;
182 case GL_COMPRESSED_RGB:
183 return GL_RGB;
184 case GL_COMPRESSED_RGBA:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189
190 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
191 switch (internalFormat) {
192 case GL_COMPRESSED_RGB_FXT1_3DFX:
193 return GL_RGB;
194 case GL_COMPRESSED_RGBA_FXT1_3DFX:
195 return GL_RGBA;
196 default:
197 ; /* fallthrough */
198 }
199 }
200
201 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
202 */
203 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
204 switch (internalFormat) {
205 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
206 return GL_RGB;
207 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
208 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
209 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
210 return GL_RGBA;
211 default:
212 ; /* fallthrough */
213 }
214 }
215
216 if (_mesa_is_desktop_gl(ctx)
217 && ctx->Extensions.ANGLE_texture_compression_dxt) {
218 switch (internalFormat) {
219 case GL_RGB_S3TC:
220 case GL_RGB4_S3TC:
221 return GL_RGB;
222 case GL_RGBA_S3TC:
223 case GL_RGBA4_S3TC:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228 }
229
230 if (ctx->Extensions.MESA_ycbcr_texture) {
231 if (internalFormat == GL_YCBCR_MESA)
232 return GL_YCBCR_MESA;
233 }
234
235 if (ctx->Extensions.ARB_texture_float) {
236 switch (internalFormat) {
237 case GL_ALPHA16F_ARB:
238 case GL_ALPHA32F_ARB:
239 return GL_ALPHA;
240 case GL_RGBA16F_ARB:
241 case GL_RGBA32F_ARB:
242 return GL_RGBA;
243 case GL_RGB16F_ARB:
244 case GL_RGB32F_ARB:
245 return GL_RGB;
246 case GL_INTENSITY16F_ARB:
247 case GL_INTENSITY32F_ARB:
248 return GL_INTENSITY;
249 case GL_LUMINANCE16F_ARB:
250 case GL_LUMINANCE32F_ARB:
251 return GL_LUMINANCE;
252 case GL_LUMINANCE_ALPHA16F_ARB:
253 case GL_LUMINANCE_ALPHA32F_ARB:
254 return GL_LUMINANCE_ALPHA;
255 default:
256 ; /* fallthrough */
257 }
258 }
259
260 if (ctx->Extensions.EXT_texture_snorm) {
261 switch (internalFormat) {
262 case GL_RED_SNORM:
263 case GL_R8_SNORM:
264 case GL_R16_SNORM:
265 return GL_RED;
266 case GL_RG_SNORM:
267 case GL_RG8_SNORM:
268 case GL_RG16_SNORM:
269 return GL_RG;
270 case GL_RGB_SNORM:
271 case GL_RGB8_SNORM:
272 case GL_RGB16_SNORM:
273 return GL_RGB;
274 case GL_RGBA_SNORM:
275 case GL_RGBA8_SNORM:
276 case GL_RGBA16_SNORM:
277 return GL_RGBA;
278 case GL_ALPHA_SNORM:
279 case GL_ALPHA8_SNORM:
280 case GL_ALPHA16_SNORM:
281 return GL_ALPHA;
282 case GL_LUMINANCE_SNORM:
283 case GL_LUMINANCE8_SNORM:
284 case GL_LUMINANCE16_SNORM:
285 return GL_LUMINANCE;
286 case GL_LUMINANCE_ALPHA_SNORM:
287 case GL_LUMINANCE8_ALPHA8_SNORM:
288 case GL_LUMINANCE16_ALPHA16_SNORM:
289 return GL_LUMINANCE_ALPHA;
290 case GL_INTENSITY_SNORM:
291 case GL_INTENSITY8_SNORM:
292 case GL_INTENSITY16_SNORM:
293 return GL_INTENSITY;
294 default:
295 ; /* fallthrough */
296 }
297 }
298
299 if (ctx->Extensions.EXT_texture_sRGB) {
300 switch (internalFormat) {
301 case GL_SRGB_EXT:
302 case GL_SRGB8_EXT:
303 case GL_COMPRESSED_SRGB_EXT:
304 return GL_RGB;
305 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
306 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
307 case GL_SRGB_ALPHA_EXT:
308 case GL_SRGB8_ALPHA8_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_EXT:
310 return GL_RGBA;
311 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
312 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
313 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
314 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
315 case GL_SLUMINANCE_ALPHA_EXT:
316 case GL_SLUMINANCE8_ALPHA8_EXT:
317 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
318 return GL_LUMINANCE_ALPHA;
319 case GL_SLUMINANCE_EXT:
320 case GL_SLUMINANCE8_EXT:
321 case GL_COMPRESSED_SLUMINANCE_EXT:
322 return GL_LUMINANCE;
323 default:
324 ; /* fallthrough */
325 }
326 }
327
328 if (ctx->Version >= 30 ||
329 ctx->Extensions.EXT_texture_integer) {
330 switch (internalFormat) {
331 case GL_RGBA8UI_EXT:
332 case GL_RGBA16UI_EXT:
333 case GL_RGBA32UI_EXT:
334 case GL_RGBA8I_EXT:
335 case GL_RGBA16I_EXT:
336 case GL_RGBA32I_EXT:
337 case GL_RGB10_A2UI:
338 return GL_RGBA;
339 case GL_RGB8UI_EXT:
340 case GL_RGB16UI_EXT:
341 case GL_RGB32UI_EXT:
342 case GL_RGB8I_EXT:
343 case GL_RGB16I_EXT:
344 case GL_RGB32I_EXT:
345 return GL_RGB;
346 }
347 }
348
349 if (ctx->Extensions.EXT_texture_integer) {
350 switch (internalFormat) {
351 case GL_ALPHA8UI_EXT:
352 case GL_ALPHA16UI_EXT:
353 case GL_ALPHA32UI_EXT:
354 case GL_ALPHA8I_EXT:
355 case GL_ALPHA16I_EXT:
356 case GL_ALPHA32I_EXT:
357 return GL_ALPHA;
358 case GL_INTENSITY8UI_EXT:
359 case GL_INTENSITY16UI_EXT:
360 case GL_INTENSITY32UI_EXT:
361 case GL_INTENSITY8I_EXT:
362 case GL_INTENSITY16I_EXT:
363 case GL_INTENSITY32I_EXT:
364 return GL_INTENSITY;
365 case GL_LUMINANCE8UI_EXT:
366 case GL_LUMINANCE16UI_EXT:
367 case GL_LUMINANCE32UI_EXT:
368 case GL_LUMINANCE8I_EXT:
369 case GL_LUMINANCE16I_EXT:
370 case GL_LUMINANCE32I_EXT:
371 return GL_LUMINANCE;
372 case GL_LUMINANCE_ALPHA8UI_EXT:
373 case GL_LUMINANCE_ALPHA16UI_EXT:
374 case GL_LUMINANCE_ALPHA32UI_EXT:
375 case GL_LUMINANCE_ALPHA8I_EXT:
376 case GL_LUMINANCE_ALPHA16I_EXT:
377 case GL_LUMINANCE_ALPHA32I_EXT:
378 return GL_LUMINANCE_ALPHA;
379 default:
380 ; /* fallthrough */
381 }
382 }
383
384 if (ctx->Extensions.ARB_texture_rg) {
385 switch (internalFormat) {
386 case GL_R16F:
387 case GL_R32F:
388 if (!ctx->Extensions.ARB_texture_float)
389 break;
390 return GL_RED;
391 case GL_R8I:
392 case GL_R8UI:
393 case GL_R16I:
394 case GL_R16UI:
395 case GL_R32I:
396 case GL_R32UI:
397 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
398 break;
399 /* FALLTHROUGH */
400 case GL_R8:
401 case GL_R16:
402 case GL_RED:
403 case GL_COMPRESSED_RED:
404 return GL_RED;
405
406 case GL_RG16F:
407 case GL_RG32F:
408 if (!ctx->Extensions.ARB_texture_float)
409 break;
410 return GL_RG;
411 case GL_RG8I:
412 case GL_RG8UI:
413 case GL_RG16I:
414 case GL_RG16UI:
415 case GL_RG32I:
416 case GL_RG32UI:
417 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
418 break;
419 /* FALLTHROUGH */
420 case GL_RG:
421 case GL_RG8:
422 case GL_RG16:
423 case GL_COMPRESSED_RG:
424 return GL_RG;
425 default:
426 ; /* fallthrough */
427 }
428 }
429
430 if (ctx->Extensions.EXT_texture_shared_exponent) {
431 switch (internalFormat) {
432 case GL_RGB9_E5_EXT:
433 return GL_RGB;
434 default:
435 ; /* fallthrough */
436 }
437 }
438
439 if (ctx->Extensions.EXT_packed_float) {
440 switch (internalFormat) {
441 case GL_R11F_G11F_B10F_EXT:
442 return GL_RGB;
443 default:
444 ; /* fallthrough */
445 }
446 }
447
448 if (ctx->Extensions.ARB_depth_buffer_float) {
449 switch (internalFormat) {
450 case GL_DEPTH_COMPONENT32F:
451 return GL_DEPTH_COMPONENT;
452 case GL_DEPTH32F_STENCIL8:
453 return GL_DEPTH_STENCIL;
454 default:
455 ; /* fallthrough */
456 }
457 }
458
459 if (ctx->Extensions.ARB_texture_compression_rgtc) {
460 switch (internalFormat) {
461 case GL_COMPRESSED_RED_RGTC1:
462 case GL_COMPRESSED_SIGNED_RED_RGTC1:
463 return GL_RED;
464 case GL_COMPRESSED_RG_RGTC2:
465 case GL_COMPRESSED_SIGNED_RG_RGTC2:
466 return GL_RG;
467 default:
468 ; /* fallthrough */
469 }
470 }
471
472 if (ctx->Extensions.EXT_texture_compression_latc) {
473 switch (internalFormat) {
474 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
475 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
476 return GL_LUMINANCE;
477 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
478 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
479 return GL_LUMINANCE_ALPHA;
480 default:
481 ; /* fallthrough */
482 }
483 }
484
485 if (ctx->Extensions.ATI_texture_compression_3dc) {
486 switch (internalFormat) {
487 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
488 return GL_LUMINANCE_ALPHA;
489 default:
490 ; /* fallthrough */
491 }
492 }
493
494 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
495 switch (internalFormat) {
496 case GL_ETC1_RGB8_OES:
497 return GL_RGB;
498 default:
499 ; /* fallthrough */
500 }
501 }
502
503 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
504 switch (internalFormat) {
505 case GL_COMPRESSED_RGB8_ETC2:
506 case GL_COMPRESSED_SRGB8_ETC2:
507 return GL_RGB;
508 case GL_COMPRESSED_RGBA8_ETC2_EAC:
509 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
510 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
511 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
512 return GL_RGBA;
513 case GL_COMPRESSED_R11_EAC:
514 case GL_COMPRESSED_SIGNED_R11_EAC:
515 return GL_RED;
516 case GL_COMPRESSED_RG11_EAC:
517 case GL_COMPRESSED_SIGNED_RG11_EAC:
518 return GL_RG;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 if (_mesa_is_desktop_gl(ctx) &&
525 ctx->Extensions.ARB_texture_compression_bptc) {
526 switch (internalFormat) {
527 case GL_COMPRESSED_RGBA_BPTC_UNORM:
528 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
529 return GL_RGBA;
530 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
531 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
532 return GL_RGB;
533 default:
534 ; /* fallthrough */
535 }
536 }
537
538 if (ctx->API == API_OPENGLES) {
539 switch (internalFormat) {
540 case GL_PALETTE4_RGB8_OES:
541 case GL_PALETTE4_R5_G6_B5_OES:
542 case GL_PALETTE8_RGB8_OES:
543 case GL_PALETTE8_R5_G6_B5_OES:
544 return GL_RGB;
545 case GL_PALETTE4_RGBA8_OES:
546 case GL_PALETTE8_RGB5_A1_OES:
547 case GL_PALETTE4_RGBA4_OES:
548 case GL_PALETTE4_RGB5_A1_OES:
549 case GL_PALETTE8_RGBA8_OES:
550 case GL_PALETTE8_RGBA4_OES:
551 return GL_RGBA;
552 default:
553 ; /* fallthrough */
554 }
555 }
556
557 return -1; /* error */
558 }
559
560
561 /**
562 * For cube map faces, return a face index in [0,5].
563 * For other targets return 0;
564 */
565 GLuint
566 _mesa_tex_target_to_face(GLenum target)
567 {
568 if (_mesa_is_cube_face(target))
569 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
570 else
571 return 0;
572 }
573
574
575
576 /**
577 * Install gl_texture_image in a gl_texture_object according to the target
578 * and level parameters.
579 *
580 * \param tObj texture object.
581 * \param target texture target.
582 * \param level image level.
583 * \param texImage texture image.
584 */
585 static void
586 set_tex_image(struct gl_texture_object *tObj,
587 GLenum target, GLint level,
588 struct gl_texture_image *texImage)
589 {
590 const GLuint face = _mesa_tex_target_to_face(target);
591
592 ASSERT(tObj);
593 ASSERT(texImage);
594 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
595 assert(level == 0);
596
597 tObj->Image[face][level] = texImage;
598
599 /* Set the 'back' pointer */
600 texImage->TexObject = tObj;
601 texImage->Level = level;
602 texImage->Face = face;
603 }
604
605
606 /**
607 * Allocate a texture image structure.
608 *
609 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
610 * driver.
611 *
612 * \return a pointer to gl_texture_image struct with all fields initialized to
613 * zero.
614 */
615 struct gl_texture_image *
616 _mesa_new_texture_image( struct gl_context *ctx )
617 {
618 (void) ctx;
619 return CALLOC_STRUCT(gl_texture_image);
620 }
621
622
623 /**
624 * Free a gl_texture_image and associated data.
625 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
626 *
627 * \param texImage texture image.
628 *
629 * Free the texture image structure and the associated image data.
630 */
631 void
632 _mesa_delete_texture_image(struct gl_context *ctx,
633 struct gl_texture_image *texImage)
634 {
635 /* Free texImage->Data and/or any other driver-specific texture
636 * image storage.
637 */
638 ASSERT(ctx->Driver.FreeTextureImageBuffer);
639 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
640 free(texImage);
641 }
642
643
644 /**
645 * Test if a target is a proxy target.
646 *
647 * \param target texture target.
648 *
649 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
650 */
651 GLboolean
652 _mesa_is_proxy_texture(GLenum target)
653 {
654 unsigned i;
655 static const GLenum targets[] = {
656 GL_PROXY_TEXTURE_1D,
657 GL_PROXY_TEXTURE_2D,
658 GL_PROXY_TEXTURE_3D,
659 GL_PROXY_TEXTURE_CUBE_MAP,
660 GL_PROXY_TEXTURE_RECTANGLE,
661 GL_PROXY_TEXTURE_1D_ARRAY,
662 GL_PROXY_TEXTURE_2D_ARRAY,
663 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
664 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
665 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
666 };
667 /*
668 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
669 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
670 */
671 STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
672
673 for (i = 0; i < Elements(targets); ++i)
674 if (target == targets[i])
675 return GL_TRUE;
676 return GL_FALSE;
677 }
678
679
680 /**
681 * Return the proxy target which corresponds to the given texture target
682 */
683 static GLenum
684 proxy_target(GLenum target)
685 {
686 switch (target) {
687 case GL_TEXTURE_1D:
688 case GL_PROXY_TEXTURE_1D:
689 return GL_PROXY_TEXTURE_1D;
690 case GL_TEXTURE_2D:
691 case GL_PROXY_TEXTURE_2D:
692 return GL_PROXY_TEXTURE_2D;
693 case GL_TEXTURE_3D:
694 case GL_PROXY_TEXTURE_3D:
695 return GL_PROXY_TEXTURE_3D;
696 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
697 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
698 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
699 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
700 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
701 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
702 case GL_TEXTURE_CUBE_MAP_ARB:
703 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
704 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
705 case GL_TEXTURE_RECTANGLE_NV:
706 case GL_PROXY_TEXTURE_RECTANGLE_NV:
707 return GL_PROXY_TEXTURE_RECTANGLE_NV;
708 case GL_TEXTURE_1D_ARRAY_EXT:
709 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
710 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
711 case GL_TEXTURE_2D_ARRAY_EXT:
712 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
713 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
714 case GL_TEXTURE_CUBE_MAP_ARRAY:
715 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
716 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
717 case GL_TEXTURE_2D_MULTISAMPLE:
718 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
719 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
720 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
721 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
722 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
723 default:
724 _mesa_problem(NULL, "unexpected target in proxy_target()");
725 return 0;
726 }
727 }
728
729
730 /**
731 * Return a pointer to the current texture object for the given target
732 * on the current texture unit.
733 * Note: all <target> error checking should have been done by this point.
734 */
735 struct gl_texture_object *
736 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
737 {
738 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
739 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
740
741 switch (target) {
742 case GL_TEXTURE_1D:
743 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
744 case GL_PROXY_TEXTURE_1D:
745 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
746 case GL_TEXTURE_2D:
747 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
748 case GL_PROXY_TEXTURE_2D:
749 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
750 case GL_TEXTURE_3D:
751 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
752 case GL_PROXY_TEXTURE_3D:
753 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
754 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
755 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
756 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
757 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
758 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
759 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
760 case GL_TEXTURE_CUBE_MAP_ARB:
761 return ctx->Extensions.ARB_texture_cube_map
762 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
763 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
764 return ctx->Extensions.ARB_texture_cube_map
765 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
766 case GL_TEXTURE_CUBE_MAP_ARRAY:
767 return ctx->Extensions.ARB_texture_cube_map_array
768 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
769 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
770 return ctx->Extensions.ARB_texture_cube_map_array
771 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
772 case GL_TEXTURE_RECTANGLE_NV:
773 return ctx->Extensions.NV_texture_rectangle
774 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
775 case GL_PROXY_TEXTURE_RECTANGLE_NV:
776 return ctx->Extensions.NV_texture_rectangle
777 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
778 case GL_TEXTURE_1D_ARRAY_EXT:
779 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
780 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
781 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
782 case GL_TEXTURE_2D_ARRAY_EXT:
783 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
784 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
785 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
786 case GL_TEXTURE_BUFFER:
787 return ctx->API == API_OPENGL_CORE &&
788 ctx->Extensions.ARB_texture_buffer_object ?
789 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
790 case GL_TEXTURE_EXTERNAL_OES:
791 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
792 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
793 case GL_TEXTURE_2D_MULTISAMPLE:
794 return ctx->Extensions.ARB_texture_multisample
795 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
796 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
797 return ctx->Extensions.ARB_texture_multisample
798 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
799 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
800 return ctx->Extensions.ARB_texture_multisample
801 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
802 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
803 return ctx->Extensions.ARB_texture_multisample
804 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
805 default:
806 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
807 return NULL;
808 }
809 }
810
811
812
813 /**
814 * Get a texture image pointer from a texture object, given a texture
815 * target and mipmap level. The target and level parameters should
816 * have already been error-checked.
817 *
818 * \param ctx GL context.
819 * \param texObj texture unit.
820 * \param target texture target.
821 * \param level image level.
822 *
823 * \return pointer to the texture image structure, or NULL on failure.
824 */
825 struct gl_texture_image *
826 _mesa_select_tex_image(struct gl_context *ctx,
827 const struct gl_texture_object *texObj,
828 GLenum target, GLint level)
829 {
830 const GLuint face = _mesa_tex_target_to_face(target);
831
832 ASSERT(texObj);
833 ASSERT(level >= 0);
834 ASSERT(level < MAX_TEXTURE_LEVELS);
835
836 return texObj->Image[face][level];
837 }
838
839
840 /**
841 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
842 * it and install it. Only return NULL if passed a bad parameter or run
843 * out of memory.
844 */
845 struct gl_texture_image *
846 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
847 GLenum target, GLint level)
848 {
849 struct gl_texture_image *texImage;
850
851 if (!texObj)
852 return NULL;
853
854 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
855 if (!texImage) {
856 texImage = ctx->Driver.NewTextureImage(ctx);
857 if (!texImage) {
858 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
859 return NULL;
860 }
861
862 set_tex_image(texObj, target, level, texImage);
863 }
864
865 return texImage;
866 }
867
868
869 /**
870 * Return pointer to the specified proxy texture image.
871 * Note that proxy textures are per-context, not per-texture unit.
872 * \return pointer to texture image or NULL if invalid target, invalid
873 * level, or out of memory.
874 */
875 static struct gl_texture_image *
876 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
877 {
878 struct gl_texture_image *texImage;
879 GLuint texIndex;
880
881 if (level < 0)
882 return NULL;
883
884 switch (target) {
885 case GL_PROXY_TEXTURE_1D:
886 if (level >= ctx->Const.MaxTextureLevels)
887 return NULL;
888 texIndex = TEXTURE_1D_INDEX;
889 break;
890 case GL_PROXY_TEXTURE_2D:
891 if (level >= ctx->Const.MaxTextureLevels)
892 return NULL;
893 texIndex = TEXTURE_2D_INDEX;
894 break;
895 case GL_PROXY_TEXTURE_3D:
896 if (level >= ctx->Const.Max3DTextureLevels)
897 return NULL;
898 texIndex = TEXTURE_3D_INDEX;
899 break;
900 case GL_PROXY_TEXTURE_CUBE_MAP:
901 if (level >= ctx->Const.MaxCubeTextureLevels)
902 return NULL;
903 texIndex = TEXTURE_CUBE_INDEX;
904 break;
905 case GL_PROXY_TEXTURE_RECTANGLE_NV:
906 if (level > 0)
907 return NULL;
908 texIndex = TEXTURE_RECT_INDEX;
909 break;
910 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
911 if (level >= ctx->Const.MaxTextureLevels)
912 return NULL;
913 texIndex = TEXTURE_1D_ARRAY_INDEX;
914 break;
915 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
916 if (level >= ctx->Const.MaxTextureLevels)
917 return NULL;
918 texIndex = TEXTURE_2D_ARRAY_INDEX;
919 break;
920 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
921 if (level >= ctx->Const.MaxCubeTextureLevels)
922 return NULL;
923 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
924 break;
925 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
926 if (level > 0)
927 return 0;
928 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
929 break;
930 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
931 if (level > 0)
932 return 0;
933 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
934 break;
935 default:
936 return NULL;
937 }
938
939 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
940 if (!texImage) {
941 texImage = ctx->Driver.NewTextureImage(ctx);
942 if (!texImage) {
943 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
944 return NULL;
945 }
946 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
947 /* Set the 'back' pointer */
948 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
949 }
950 return texImage;
951 }
952
953
954 /**
955 * Get the maximum number of allowed mipmap levels.
956 *
957 * \param ctx GL context.
958 * \param target texture target.
959 *
960 * \return the maximum number of allowed mipmap levels for the given
961 * texture target, or zero if passed a bad target.
962 *
963 * \sa gl_constants.
964 */
965 GLint
966 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
967 {
968 switch (target) {
969 case GL_TEXTURE_1D:
970 case GL_PROXY_TEXTURE_1D:
971 case GL_TEXTURE_2D:
972 case GL_PROXY_TEXTURE_2D:
973 return ctx->Const.MaxTextureLevels;
974 case GL_TEXTURE_3D:
975 case GL_PROXY_TEXTURE_3D:
976 return ctx->Const.Max3DTextureLevels;
977 case GL_TEXTURE_CUBE_MAP:
978 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
979 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
980 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
981 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
984 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
985 return ctx->Extensions.ARB_texture_cube_map
986 ? ctx->Const.MaxCubeTextureLevels : 0;
987 case GL_TEXTURE_RECTANGLE_NV:
988 case GL_PROXY_TEXTURE_RECTANGLE_NV:
989 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
990 case GL_TEXTURE_1D_ARRAY_EXT:
991 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
992 case GL_TEXTURE_2D_ARRAY_EXT:
993 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
994 return ctx->Extensions.EXT_texture_array
995 ? ctx->Const.MaxTextureLevels : 0;
996 case GL_TEXTURE_CUBE_MAP_ARRAY:
997 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
998 return ctx->Extensions.ARB_texture_cube_map_array
999 ? ctx->Const.MaxCubeTextureLevels : 0;
1000 case GL_TEXTURE_BUFFER:
1001 return ctx->API == API_OPENGL_CORE &&
1002 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1003 case GL_TEXTURE_2D_MULTISAMPLE:
1004 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1005 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1006 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1007 return _mesa_is_desktop_gl(ctx)
1008 && ctx->Extensions.ARB_texture_multisample
1009 ? 1 : 0;
1010 case GL_TEXTURE_EXTERNAL_OES:
1011 /* fall-through */
1012 default:
1013 return 0; /* bad target */
1014 }
1015 }
1016
1017
1018 /**
1019 * Return number of dimensions per mipmap level for the given texture target.
1020 */
1021 GLint
1022 _mesa_get_texture_dimensions(GLenum target)
1023 {
1024 switch (target) {
1025 case GL_TEXTURE_1D:
1026 case GL_PROXY_TEXTURE_1D:
1027 return 1;
1028 case GL_TEXTURE_2D:
1029 case GL_TEXTURE_RECTANGLE:
1030 case GL_TEXTURE_CUBE_MAP:
1031 case GL_PROXY_TEXTURE_2D:
1032 case GL_PROXY_TEXTURE_RECTANGLE:
1033 case GL_PROXY_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_TEXTURE_1D_ARRAY:
1041 case GL_PROXY_TEXTURE_1D_ARRAY:
1042 case GL_TEXTURE_EXTERNAL_OES:
1043 case GL_TEXTURE_2D_MULTISAMPLE:
1044 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1045 return 2;
1046 case GL_TEXTURE_3D:
1047 case GL_PROXY_TEXTURE_3D:
1048 case GL_TEXTURE_2D_ARRAY:
1049 case GL_PROXY_TEXTURE_2D_ARRAY:
1050 case GL_TEXTURE_CUBE_MAP_ARRAY:
1051 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1052 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1054 return 3;
1055 case GL_TEXTURE_BUFFER:
1056 /* fall-through */
1057 default:
1058 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1059 target);
1060 return 2;
1061 }
1062 }
1063
1064
1065 /**
1066 * Check if a texture target can have more than one layer.
1067 */
1068 GLboolean
1069 _mesa_tex_target_is_layered(GLenum target)
1070 {
1071 switch (target) {
1072 case GL_TEXTURE_1D:
1073 case GL_PROXY_TEXTURE_1D:
1074 case GL_TEXTURE_2D:
1075 case GL_PROXY_TEXTURE_2D:
1076 case GL_TEXTURE_RECTANGLE:
1077 case GL_PROXY_TEXTURE_RECTANGLE:
1078 case GL_TEXTURE_2D_MULTISAMPLE:
1079 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1080 case GL_TEXTURE_BUFFER:
1081 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1082 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1083 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1084 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1085 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1086 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1087 case GL_TEXTURE_EXTERNAL_OES:
1088 return GL_FALSE;
1089
1090 case GL_TEXTURE_3D:
1091 case GL_PROXY_TEXTURE_3D:
1092 case GL_TEXTURE_CUBE_MAP:
1093 case GL_PROXY_TEXTURE_CUBE_MAP:
1094 case GL_TEXTURE_1D_ARRAY:
1095 case GL_PROXY_TEXTURE_1D_ARRAY:
1096 case GL_TEXTURE_2D_ARRAY:
1097 case GL_PROXY_TEXTURE_2D_ARRAY:
1098 case GL_TEXTURE_CUBE_MAP_ARRAY:
1099 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1100 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1101 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1102 return GL_TRUE;
1103
1104 default:
1105 assert(!"Invalid texture target.");
1106 return GL_FALSE;
1107 }
1108 }
1109
1110
1111 /**
1112 * Return the number of layers present in the given level of an array,
1113 * cubemap or 3D texture. If the texture is not layered return zero.
1114 */
1115 GLuint
1116 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1117 {
1118 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1119
1120 switch (texObj->Target) {
1121 case GL_TEXTURE_1D:
1122 case GL_TEXTURE_2D:
1123 case GL_TEXTURE_RECTANGLE:
1124 case GL_TEXTURE_2D_MULTISAMPLE:
1125 case GL_TEXTURE_BUFFER:
1126 case GL_TEXTURE_EXTERNAL_OES:
1127 return 0;
1128
1129 case GL_TEXTURE_CUBE_MAP:
1130 return 6;
1131
1132 case GL_TEXTURE_1D_ARRAY: {
1133 struct gl_texture_image *img = texObj->Image[0][level];
1134 return img ? img->Height : 0;
1135 }
1136
1137 case GL_TEXTURE_3D:
1138 case GL_TEXTURE_2D_ARRAY:
1139 case GL_TEXTURE_CUBE_MAP_ARRAY:
1140 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1141 struct gl_texture_image *img = texObj->Image[0][level];
1142 return img ? img->Depth : 0;
1143 }
1144
1145 default:
1146 assert(!"Invalid texture target.");
1147 return 0;
1148 }
1149 }
1150
1151
1152 /**
1153 * Return the maximum number of mipmap levels for the given target
1154 * and the dimensions.
1155 * The dimensions are expected not to include the border.
1156 */
1157 GLsizei
1158 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1159 GLsizei depth)
1160 {
1161 GLsizei size;
1162
1163 switch (target) {
1164 case GL_TEXTURE_1D:
1165 case GL_TEXTURE_1D_ARRAY:
1166 case GL_PROXY_TEXTURE_1D:
1167 case GL_PROXY_TEXTURE_1D_ARRAY:
1168 size = width;
1169 break;
1170 case GL_TEXTURE_CUBE_MAP:
1171 case GL_TEXTURE_CUBE_MAP_ARRAY:
1172 case GL_PROXY_TEXTURE_CUBE_MAP:
1173 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1174 size = width;
1175 break;
1176 case GL_TEXTURE_2D:
1177 case GL_TEXTURE_2D_ARRAY:
1178 case GL_PROXY_TEXTURE_2D:
1179 case GL_PROXY_TEXTURE_2D_ARRAY:
1180 size = MAX2(width, height);
1181 break;
1182 case GL_TEXTURE_3D:
1183 case GL_PROXY_TEXTURE_3D:
1184 size = MAX3(width, height, depth);
1185 break;
1186 case GL_TEXTURE_RECTANGLE:
1187 case GL_TEXTURE_EXTERNAL_OES:
1188 case GL_TEXTURE_2D_MULTISAMPLE:
1189 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1190 case GL_PROXY_TEXTURE_RECTANGLE:
1191 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1192 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1193 return 1;
1194 default:
1195 assert(0);
1196 return 1;
1197 }
1198
1199 return _mesa_logbase2(size) + 1;
1200 }
1201
1202
1203 #if 000 /* not used anymore */
1204 /*
1205 * glTexImage[123]D can accept a NULL image pointer. In this case we
1206 * create a texture image with unspecified image contents per the OpenGL
1207 * spec.
1208 */
1209 static GLubyte *
1210 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1211 {
1212 const GLint components = _mesa_components_in_format(format);
1213 const GLint numPixels = width * height * depth;
1214 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1215
1216 #ifdef DEBUG
1217 /*
1218 * Let's see if anyone finds this. If glTexImage2D() is called with
1219 * a NULL image pointer then load the texture image with something
1220 * interesting instead of leaving it indeterminate.
1221 */
1222 if (data) {
1223 static const char message[8][32] = {
1224 " X X XXXXX XXX X ",
1225 " XX XX X X X X X ",
1226 " X X X X X X X ",
1227 " X X XXXX XXX XXXXX ",
1228 " X X X X X X ",
1229 " X X X X X X X ",
1230 " X X XXXXX XXX X X ",
1231 " "
1232 };
1233
1234 GLubyte *imgPtr = data;
1235 GLint h, i, j, k;
1236 for (h = 0; h < depth; h++) {
1237 for (i = 0; i < height; i++) {
1238 GLint srcRow = 7 - (i % 8);
1239 for (j = 0; j < width; j++) {
1240 GLint srcCol = j % 32;
1241 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1242 for (k = 0; k < components; k++) {
1243 *imgPtr++ = texel;
1244 }
1245 }
1246 }
1247 }
1248 }
1249 #endif
1250
1251 return data;
1252 }
1253 #endif
1254
1255
1256
1257 /**
1258 * Set the size and format-related fields of a gl_texture_image struct
1259 * to zero. This is used when a proxy texture test fails.
1260 */
1261 static void
1262 clear_teximage_fields(struct gl_texture_image *img)
1263 {
1264 ASSERT(img);
1265 img->_BaseFormat = 0;
1266 img->InternalFormat = 0;
1267 img->Border = 0;
1268 img->Width = 0;
1269 img->Height = 0;
1270 img->Depth = 0;
1271 img->Width2 = 0;
1272 img->Height2 = 0;
1273 img->Depth2 = 0;
1274 img->WidthLog2 = 0;
1275 img->HeightLog2 = 0;
1276 img->DepthLog2 = 0;
1277 img->TexFormat = MESA_FORMAT_NONE;
1278 img->NumSamples = 0;
1279 img->FixedSampleLocations = GL_TRUE;
1280 }
1281
1282
1283 /**
1284 * Initialize basic fields of the gl_texture_image struct.
1285 *
1286 * \param ctx GL context.
1287 * \param img texture image structure to be initialized.
1288 * \param width image width.
1289 * \param height image height.
1290 * \param depth image depth.
1291 * \param border image border.
1292 * \param internalFormat internal format.
1293 * \param format the actual hardware format (one of MESA_FORMAT_*)
1294 * \param numSamples number of samples per texel, or zero for non-MS.
1295 * \param fixedSampleLocations are sample locations fixed?
1296 *
1297 * Fills in the fields of \p img with the given information.
1298 * Note: width, height and depth include the border.
1299 */
1300 static void
1301 init_teximage_fields_ms(struct gl_context *ctx,
1302 struct gl_texture_image *img,
1303 GLsizei width, GLsizei height, GLsizei depth,
1304 GLint border, GLenum internalFormat,
1305 mesa_format format,
1306 GLuint numSamples, GLboolean fixedSampleLocations)
1307 {
1308 GLenum target;
1309 ASSERT(img);
1310 ASSERT(width >= 0);
1311 ASSERT(height >= 0);
1312 ASSERT(depth >= 0);
1313
1314 target = img->TexObject->Target;
1315 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1316 ASSERT(img->_BaseFormat > 0);
1317 img->InternalFormat = internalFormat;
1318 img->Border = border;
1319 img->Width = width;
1320 img->Height = height;
1321 img->Depth = depth;
1322
1323 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1324 img->WidthLog2 = _mesa_logbase2(img->Width2);
1325
1326 img->NumSamples = 0;
1327 img->FixedSampleLocations = GL_TRUE;
1328
1329 switch(target) {
1330 case GL_TEXTURE_1D:
1331 case GL_TEXTURE_BUFFER:
1332 case GL_PROXY_TEXTURE_1D:
1333 if (height == 0)
1334 img->Height2 = 0;
1335 else
1336 img->Height2 = 1;
1337 img->HeightLog2 = 0;
1338 if (depth == 0)
1339 img->Depth2 = 0;
1340 else
1341 img->Depth2 = 1;
1342 img->DepthLog2 = 0;
1343 break;
1344 case GL_TEXTURE_1D_ARRAY:
1345 case GL_PROXY_TEXTURE_1D_ARRAY:
1346 img->Height2 = height; /* no border */
1347 img->HeightLog2 = 0; /* not used */
1348 if (depth == 0)
1349 img->Depth2 = 0;
1350 else
1351 img->Depth2 = 1;
1352 img->DepthLog2 = 0;
1353 break;
1354 case GL_TEXTURE_2D:
1355 case GL_TEXTURE_RECTANGLE:
1356 case GL_TEXTURE_CUBE_MAP:
1357 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1358 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1359 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1360 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1361 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1363 case GL_TEXTURE_EXTERNAL_OES:
1364 case GL_PROXY_TEXTURE_2D:
1365 case GL_PROXY_TEXTURE_RECTANGLE:
1366 case GL_PROXY_TEXTURE_CUBE_MAP:
1367 case GL_TEXTURE_2D_MULTISAMPLE:
1368 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1369 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1370 img->HeightLog2 = _mesa_logbase2(img->Height2);
1371 if (depth == 0)
1372 img->Depth2 = 0;
1373 else
1374 img->Depth2 = 1;
1375 img->DepthLog2 = 0;
1376 break;
1377 case GL_TEXTURE_2D_ARRAY:
1378 case GL_PROXY_TEXTURE_2D_ARRAY:
1379 case GL_TEXTURE_CUBE_MAP_ARRAY:
1380 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1381 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1382 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1383 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1384 img->HeightLog2 = _mesa_logbase2(img->Height2);
1385 img->Depth2 = depth; /* no border */
1386 img->DepthLog2 = 0; /* not used */
1387 break;
1388 case GL_TEXTURE_3D:
1389 case GL_PROXY_TEXTURE_3D:
1390 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1391 img->HeightLog2 = _mesa_logbase2(img->Height2);
1392 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1393 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1394 break;
1395 default:
1396 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1397 target);
1398 }
1399
1400 img->MaxNumLevels =
1401 _mesa_get_tex_max_num_levels(target,
1402 img->Width2, img->Height2, img->Depth2);
1403 img->TexFormat = format;
1404 img->NumSamples = numSamples;
1405 img->FixedSampleLocations = fixedSampleLocations;
1406 }
1407
1408
1409 void
1410 _mesa_init_teximage_fields(struct gl_context *ctx,
1411 struct gl_texture_image *img,
1412 GLsizei width, GLsizei height, GLsizei depth,
1413 GLint border, GLenum internalFormat,
1414 mesa_format format)
1415 {
1416 init_teximage_fields_ms(ctx, img, width, height, depth, border,
1417 internalFormat, format, 0, GL_TRUE);
1418 }
1419
1420
1421 /**
1422 * Free and clear fields of the gl_texture_image struct.
1423 *
1424 * \param ctx GL context.
1425 * \param texImage texture image structure to be cleared.
1426 *
1427 * After the call, \p texImage will have no data associated with it. Its
1428 * fields are cleared so that its parent object will test incomplete.
1429 */
1430 void
1431 _mesa_clear_texture_image(struct gl_context *ctx,
1432 struct gl_texture_image *texImage)
1433 {
1434 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1435 clear_teximage_fields(texImage);
1436 }
1437
1438
1439 /**
1440 * Check the width, height, depth and border of a texture image are legal.
1441 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1442 * functions.
1443 * The target and level parameters will have already been validated.
1444 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1445 */
1446 GLboolean
1447 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1448 GLint level, GLint width, GLint height,
1449 GLint depth, GLint border)
1450 {
1451 GLint maxSize;
1452
1453 switch (target) {
1454 case GL_TEXTURE_1D:
1455 case GL_PROXY_TEXTURE_1D:
1456 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1457 maxSize >>= level; /* level size */
1458 if (width < 2 * border || width > 2 * border + maxSize)
1459 return GL_FALSE;
1460 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1461 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1462 return GL_FALSE;
1463 }
1464 return GL_TRUE;
1465
1466 case GL_TEXTURE_2D:
1467 case GL_PROXY_TEXTURE_2D:
1468 case GL_TEXTURE_2D_MULTISAMPLE:
1469 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1470 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1471 maxSize >>= level;
1472 if (width < 2 * border || width > 2 * border + maxSize)
1473 return GL_FALSE;
1474 if (height < 2 * border || height > 2 * border + maxSize)
1475 return GL_FALSE;
1476 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1477 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1478 return GL_FALSE;
1479 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1480 return GL_FALSE;
1481 }
1482 return GL_TRUE;
1483
1484 case GL_TEXTURE_3D:
1485 case GL_PROXY_TEXTURE_3D:
1486 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1487 maxSize >>= level;
1488 if (width < 2 * border || width > 2 * border + maxSize)
1489 return GL_FALSE;
1490 if (height < 2 * border || height > 2 * border + maxSize)
1491 return GL_FALSE;
1492 if (depth < 2 * border || depth > 2 * border + maxSize)
1493 return GL_FALSE;
1494 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1495 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1496 return GL_FALSE;
1497 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1498 return GL_FALSE;
1499 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1500 return GL_FALSE;
1501 }
1502 return GL_TRUE;
1503
1504 case GL_TEXTURE_RECTANGLE_NV:
1505 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1506 if (level != 0)
1507 return GL_FALSE;
1508 maxSize = ctx->Const.MaxTextureRectSize;
1509 if (width < 0 || width > maxSize)
1510 return GL_FALSE;
1511 if (height < 0 || height > maxSize)
1512 return GL_FALSE;
1513 return GL_TRUE;
1514
1515 case GL_TEXTURE_CUBE_MAP:
1516 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1517 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1518 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1522 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1523 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1524 maxSize >>= level;
1525 if (width != height)
1526 return GL_FALSE;
1527 if (width < 2 * border || width > 2 * border + maxSize)
1528 return GL_FALSE;
1529 if (height < 2 * border || height > 2 * border + maxSize)
1530 return GL_FALSE;
1531 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1532 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1533 return GL_FALSE;
1534 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1535 return GL_FALSE;
1536 }
1537 return GL_TRUE;
1538
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1542 maxSize >>= level;
1543 if (width < 2 * border || width > 2 * border + maxSize)
1544 return GL_FALSE;
1545 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1546 return GL_FALSE;
1547 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1548 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1549 return GL_FALSE;
1550 }
1551 return GL_TRUE;
1552
1553 case GL_TEXTURE_2D_ARRAY_EXT:
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1556 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1557 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1558 maxSize >>= level;
1559 if (width < 2 * border || width > 2 * border + maxSize)
1560 return GL_FALSE;
1561 if (height < 2 * border || height > 2 * border + maxSize)
1562 return GL_FALSE;
1563 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1564 return GL_FALSE;
1565 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1566 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1567 return GL_FALSE;
1568 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1569 return GL_FALSE;
1570 }
1571 return GL_TRUE;
1572
1573 case GL_TEXTURE_CUBE_MAP_ARRAY:
1574 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1575 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1576 if (width < 2 * border || width > 2 * border + maxSize)
1577 return GL_FALSE;
1578 if (height < 2 * border || height > 2 * border + maxSize)
1579 return GL_FALSE;
1580 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1581 return GL_FALSE;
1582 if (width != height)
1583 return GL_FALSE;
1584 if (level >= ctx->Const.MaxCubeTextureLevels)
1585 return GL_FALSE;
1586 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1587 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1588 return GL_FALSE;
1589 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1590 return GL_FALSE;
1591 }
1592 return GL_TRUE;
1593 default:
1594 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1595 return GL_FALSE;
1596 }
1597 }
1598
1599
1600 /**
1601 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1602 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1603 * \param destImage the destination texture image.
1604 * \return GL_TRUE if error found, GL_FALSE otherwise.
1605 */
1606 static GLboolean
1607 error_check_subtexture_dimensions(struct gl_context *ctx,
1608 const char *function, GLuint dims,
1609 const struct gl_texture_image *destImage,
1610 GLint xoffset, GLint yoffset, GLint zoffset,
1611 GLsizei subWidth, GLsizei subHeight,
1612 GLsizei subDepth)
1613 {
1614 const GLenum target = destImage->TexObject->Target;
1615 GLuint bw, bh;
1616
1617 /* Check size */
1618 if (subWidth < 0) {
1619 _mesa_error(ctx, GL_INVALID_VALUE,
1620 "%s%dD(width=%d)", function, dims, subWidth);
1621 return GL_TRUE;
1622 }
1623
1624 if (dims > 1 && subHeight < 0) {
1625 _mesa_error(ctx, GL_INVALID_VALUE,
1626 "%s%dD(height=%d)", function, dims, subHeight);
1627 return GL_TRUE;
1628 }
1629
1630 if (dims > 2 && subDepth < 0) {
1631 _mesa_error(ctx, GL_INVALID_VALUE,
1632 "%s%dD(depth=%d)", function, dims, subDepth);
1633 return GL_TRUE;
1634 }
1635
1636 /* check xoffset and width */
1637 if (xoffset < - (GLint) destImage->Border) {
1638 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1639 function, dims);
1640 return GL_TRUE;
1641 }
1642
1643 if (xoffset + subWidth > (GLint) destImage->Width) {
1644 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1645 function, dims);
1646 return GL_TRUE;
1647 }
1648
1649 /* check yoffset and height */
1650 if (dims > 1) {
1651 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1652 if (yoffset < -yBorder) {
1653 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1654 function, dims);
1655 return GL_TRUE;
1656 }
1657 if (yoffset + subHeight > (GLint) destImage->Height) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1659 function, dims);
1660 return GL_TRUE;
1661 }
1662 }
1663
1664 /* check zoffset and depth */
1665 if (dims > 2) {
1666 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1667 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1668 0 : destImage->Border;
1669
1670 if (zoffset < -zBorder) {
1671 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1672 return GL_TRUE;
1673 }
1674 if (zoffset + subDepth > (GLint) destImage->Depth) {
1675 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1676 return GL_TRUE;
1677 }
1678 }
1679
1680 /*
1681 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1682 * compressed texture images can be updated. But, that restriction may be
1683 * relaxed for particular compressed formats. At this time, all the
1684 * compressed formats supported by Mesa allow sub-textures to be updated
1685 * along compressed block boundaries.
1686 */
1687 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1688
1689 if (bw != 1 || bh != 1) {
1690 /* offset must be multiple of block size */
1691 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1692 _mesa_error(ctx, GL_INVALID_OPERATION,
1693 "%s%dD(xoffset = %d, yoffset = %d)",
1694 function, dims, xoffset, yoffset);
1695 return GL_TRUE;
1696 }
1697
1698 /* The size must be a multiple of bw x bh, or we must be using a
1699 * offset+size that exactly hits the edge of the image. This
1700 * is important for small mipmap levels (1x1, 2x1, etc) and for
1701 * NPOT textures.
1702 */
1703 if ((subWidth % bw != 0) &&
1704 (xoffset + subWidth != (GLint) destImage->Width)) {
1705 _mesa_error(ctx, GL_INVALID_OPERATION,
1706 "%s%dD(width = %d)", function, dims, subWidth);
1707 return GL_TRUE;
1708 }
1709
1710 if ((subHeight % bh != 0) &&
1711 (yoffset + subHeight != (GLint) destImage->Height)) {
1712 _mesa_error(ctx, GL_INVALID_OPERATION,
1713 "%s%dD(height = %d)", function, dims, subHeight);
1714 return GL_TRUE;
1715 }
1716 }
1717
1718 return GL_FALSE;
1719 }
1720
1721
1722
1723
1724 /**
1725 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1726 * specific texture image size checks.
1727 *
1728 * A hardware driver might override this function if, for example, the
1729 * max 3D texture size is 512x512x64 (i.e. not a cube).
1730 *
1731 * Note that width, height, depth == 0 is not an error. However, a
1732 * texture with zero width/height/depth will be considered "incomplete"
1733 * and texturing will effectively be disabled.
1734 *
1735 * \param target any texture target/type
1736 * \param level as passed to glTexImage
1737 * \param format the MESA_FORMAT_x for the tex image
1738 * \param width as passed to glTexImage
1739 * \param height as passed to glTexImage
1740 * \param depth as passed to glTexImage
1741 * \param border as passed to glTexImage
1742 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1743 */
1744 GLboolean
1745 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1746 mesa_format format,
1747 GLint width, GLint height, GLint depth, GLint border)
1748 {
1749 /* We just check if the image size is less than MaxTextureMbytes.
1750 * Some drivers may do more specific checks.
1751 */
1752 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1753 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1754 mbytes *= _mesa_num_tex_faces(target);
1755 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1756 }
1757
1758
1759 /**
1760 * Return true if the format is only valid for glCompressedTexImage.
1761 */
1762 static GLboolean
1763 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1764 {
1765 switch (format) {
1766 case GL_ETC1_RGB8_OES:
1767 case GL_PALETTE4_RGB8_OES:
1768 case GL_PALETTE4_RGBA8_OES:
1769 case GL_PALETTE4_R5_G6_B5_OES:
1770 case GL_PALETTE4_RGBA4_OES:
1771 case GL_PALETTE4_RGB5_A1_OES:
1772 case GL_PALETTE8_RGB8_OES:
1773 case GL_PALETTE8_RGBA8_OES:
1774 case GL_PALETTE8_R5_G6_B5_OES:
1775 case GL_PALETTE8_RGBA4_OES:
1776 case GL_PALETTE8_RGB5_A1_OES:
1777 return GL_TRUE;
1778 default:
1779 return GL_FALSE;
1780 }
1781 }
1782
1783
1784 /**
1785 * Helper function to determine whether a target and specific compression
1786 * format are supported.
1787 */
1788 GLboolean
1789 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1790 GLenum intFormat)
1791 {
1792 (void) intFormat; /* not used yet */
1793
1794 switch (target) {
1795 case GL_TEXTURE_2D:
1796 case GL_PROXY_TEXTURE_2D:
1797 return GL_TRUE; /* true for any compressed format so far */
1798 case GL_PROXY_TEXTURE_CUBE_MAP:
1799 case GL_TEXTURE_CUBE_MAP:
1800 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1801 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1802 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1803 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1806 return ctx->Extensions.ARB_texture_cube_map;
1807 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1808 case GL_TEXTURE_2D_ARRAY_EXT:
1809 return ctx->Extensions.EXT_texture_array;
1810 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1811 case GL_TEXTURE_CUBE_MAP_ARRAY:
1812 return ctx->Extensions.ARB_texture_cube_map_array;
1813 default:
1814 return GL_FALSE;
1815 }
1816 }
1817
1818
1819 /**
1820 * Check if the given texture target value is legal for a
1821 * glTexImage1/2/3D call.
1822 */
1823 static GLboolean
1824 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1825 {
1826 switch (dims) {
1827 case 1:
1828 switch (target) {
1829 case GL_TEXTURE_1D:
1830 case GL_PROXY_TEXTURE_1D:
1831 return _mesa_is_desktop_gl(ctx);
1832 default:
1833 return GL_FALSE;
1834 }
1835 case 2:
1836 switch (target) {
1837 case GL_TEXTURE_2D:
1838 return GL_TRUE;
1839 case GL_PROXY_TEXTURE_2D:
1840 return _mesa_is_desktop_gl(ctx);
1841 case GL_PROXY_TEXTURE_CUBE_MAP:
1842 return _mesa_is_desktop_gl(ctx)
1843 && ctx->Extensions.ARB_texture_cube_map;
1844 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1845 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1846 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1847 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1848 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1849 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1850 return ctx->Extensions.ARB_texture_cube_map;
1851 case GL_TEXTURE_RECTANGLE_NV:
1852 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1853 return _mesa_is_desktop_gl(ctx)
1854 && ctx->Extensions.NV_texture_rectangle;
1855 case GL_TEXTURE_1D_ARRAY_EXT:
1856 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1857 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1858 default:
1859 return GL_FALSE;
1860 }
1861 case 3:
1862 switch (target) {
1863 case GL_TEXTURE_3D:
1864 return GL_TRUE;
1865 case GL_PROXY_TEXTURE_3D:
1866 return _mesa_is_desktop_gl(ctx);
1867 case GL_TEXTURE_2D_ARRAY_EXT:
1868 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1869 || _mesa_is_gles3(ctx);
1870 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1871 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1872 case GL_TEXTURE_CUBE_MAP_ARRAY:
1873 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1874 return ctx->Extensions.ARB_texture_cube_map_array;
1875 default:
1876 return GL_FALSE;
1877 }
1878 default:
1879 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1880 return GL_FALSE;
1881 }
1882 }
1883
1884
1885 /**
1886 * Check if the given texture target value is legal for a
1887 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1888 * The difference compared to legal_teximage_target() above is that
1889 * proxy targets are not supported.
1890 */
1891 static GLboolean
1892 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1893 {
1894 switch (dims) {
1895 case 1:
1896 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1897 case 2:
1898 switch (target) {
1899 case GL_TEXTURE_2D:
1900 return GL_TRUE;
1901 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1902 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1903 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1904 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1905 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1906 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1907 return ctx->Extensions.ARB_texture_cube_map;
1908 case GL_TEXTURE_RECTANGLE_NV:
1909 return _mesa_is_desktop_gl(ctx)
1910 && ctx->Extensions.NV_texture_rectangle;
1911 case GL_TEXTURE_1D_ARRAY_EXT:
1912 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1913 default:
1914 return GL_FALSE;
1915 }
1916 case 3:
1917 switch (target) {
1918 case GL_TEXTURE_3D:
1919 return GL_TRUE;
1920 case GL_TEXTURE_2D_ARRAY_EXT:
1921 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1922 || _mesa_is_gles3(ctx);
1923 case GL_TEXTURE_CUBE_MAP_ARRAY:
1924 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1925 return ctx->Extensions.ARB_texture_cube_map_array;
1926 default:
1927 return GL_FALSE;
1928 }
1929 default:
1930 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1931 dims);
1932 return GL_FALSE;
1933 }
1934 }
1935
1936
1937 /**
1938 * Helper function to determine if a texture object is mutable (in terms
1939 * of GL_ARB_texture_storage).
1940 */
1941 static GLboolean
1942 mutable_tex_object(struct gl_context *ctx, GLenum target)
1943 {
1944 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1945 return !texObj->Immutable;
1946 }
1947
1948
1949 /**
1950 * Return expected size of a compressed texture.
1951 */
1952 static GLuint
1953 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1954 GLenum glformat)
1955 {
1956 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1957 return _mesa_format_image_size(mesaFormat, width, height, depth);
1958 }
1959
1960 /**
1961 * Verify that a texture format is valid with a particular target
1962 *
1963 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1964 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1965 * targets.
1966 *
1967 * \param ctx GL context
1968 * \param target Texture target
1969 * \param internalFormat Internal format of the texture image
1970 * \param dimensions Dimensionality at the caller. This is \b not used
1971 * in the validation. It is only used when logging
1972 * error messages.
1973 * \param caller Base name of the calling function (e.g.,
1974 * "glTexImage" or "glTexStorage").
1975 *
1976 * \returns true if the combination is legal, false otherwise.
1977 */
1978 bool
1979 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1980 GLenum target, GLenum internalFormat,
1981 unsigned dimensions,
1982 const char *caller)
1983 {
1984 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1985 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
1986 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1987 * Profile spec says:
1988 *
1989 * "Textures with a base internal format of DEPTH_COMPONENT or
1990 * DEPTH_STENCIL are supported by texture image specification
1991 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1992 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1993 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1994 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1995 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1996 * formats in conjunction with any other target will result in an
1997 * INVALID_OPERATION error."
1998 *
1999 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
2000 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
2001 */
2002 if (target != GL_TEXTURE_1D &&
2003 target != GL_PROXY_TEXTURE_1D &&
2004 target != GL_TEXTURE_2D &&
2005 target != GL_PROXY_TEXTURE_2D &&
2006 target != GL_TEXTURE_1D_ARRAY &&
2007 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2008 target != GL_TEXTURE_2D_ARRAY &&
2009 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2010 target != GL_TEXTURE_RECTANGLE_ARB &&
2011 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2012 !((_mesa_is_cube_face(target) ||
2013 target == GL_TEXTURE_CUBE_MAP ||
2014 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2015 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2016 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2017 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2018 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2019 ctx->Extensions.ARB_texture_cube_map_array)) {
2020 _mesa_error(ctx, GL_INVALID_OPERATION,
2021 "%s%dD(bad target for depth texture)",
2022 caller, dimensions);
2023 return false;
2024 }
2025 }
2026
2027 return true;
2028 }
2029
2030 static bool
2031 texture_formats_agree(GLenum internalFormat,
2032 GLenum format)
2033 {
2034 GLboolean colorFormat;
2035 GLboolean is_format_depth_or_depthstencil;
2036 GLboolean is_internalFormat_depth_or_depthstencil;
2037
2038 /* Even though there are no color-index textures, we still have to support
2039 * uploading color-index data and remapping it to RGB via the
2040 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2041 */
2042 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2043
2044 is_internalFormat_depth_or_depthstencil =
2045 _mesa_is_depth_format(internalFormat) ||
2046 _mesa_is_depthstencil_format(internalFormat);
2047
2048 is_format_depth_or_depthstencil =
2049 _mesa_is_depth_format(format) ||
2050 _mesa_is_depthstencil_format(format);
2051
2052 colorFormat = _mesa_is_color_format(format);
2053
2054 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
2055 return false;
2056
2057 if (is_internalFormat_depth_or_depthstencil !=
2058 is_format_depth_or_depthstencil)
2059 return false;
2060
2061 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
2062 return false;
2063
2064 return true;
2065 }
2066
2067 /**
2068 * Test the glTexImage[123]D() parameters for errors.
2069 *
2070 * \param ctx GL context.
2071 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2072 * \param target texture target given by the user (already validated).
2073 * \param level image level given by the user.
2074 * \param internalFormat internal format given by the user.
2075 * \param format pixel data format given by the user.
2076 * \param type pixel data type given by the user.
2077 * \param width image width given by the user.
2078 * \param height image height given by the user.
2079 * \param depth image depth given by the user.
2080 * \param border image border given by the user.
2081 *
2082 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2083 *
2084 * Verifies each of the parameters against the constants specified in
2085 * __struct gl_contextRec::Const and the supported extensions, and according
2086 * to the OpenGL specification.
2087 * Note that we don't fully error-check the width, height, depth values
2088 * here. That's done in _mesa_legal_texture_dimensions() which is used
2089 * by several other GL entrypoints. Plus, texture dims have a special
2090 * interaction with proxy textures.
2091 */
2092 static GLboolean
2093 texture_error_check( struct gl_context *ctx,
2094 GLuint dimensions, GLenum target,
2095 GLint level, GLint internalFormat,
2096 GLenum format, GLenum type,
2097 GLint width, GLint height,
2098 GLint depth, GLint border )
2099 {
2100 GLenum err;
2101
2102 /* Note: for proxy textures, some error conditions immediately generate
2103 * a GL error in the usual way. But others do not generate a GL error.
2104 * Instead, they cause the width, height, depth, format fields of the
2105 * texture image to be zeroed-out. The GL spec seems to indicate that the
2106 * zero-out behaviour is only used in cases related to memory allocation.
2107 */
2108
2109 /* level check */
2110 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2111 _mesa_error(ctx, GL_INVALID_VALUE,
2112 "glTexImage%dD(level=%d)", dimensions, level);
2113 return GL_TRUE;
2114 }
2115
2116 /* Check border */
2117 if (border < 0 || border > 1 ||
2118 ((ctx->API != API_OPENGL_COMPAT ||
2119 target == GL_TEXTURE_RECTANGLE_NV ||
2120 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2121 _mesa_error(ctx, GL_INVALID_VALUE,
2122 "glTexImage%dD(border=%d)", dimensions, border);
2123 return GL_TRUE;
2124 }
2125
2126 if (width < 0 || height < 0 || depth < 0) {
2127 _mesa_error(ctx, GL_INVALID_VALUE,
2128 "glTexImage%dD(width, height or depth < 0)", dimensions);
2129 return GL_TRUE;
2130 }
2131
2132 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2133 * combinations of format, internalFormat, and type that can be used.
2134 * Formats and types that require additional extensions (e.g., GL_FLOAT
2135 * requires GL_OES_texture_float) are filtered elsewhere.
2136 */
2137
2138 if (_mesa_is_gles(ctx)) {
2139 if (_mesa_is_gles3(ctx)) {
2140 err = _mesa_es3_error_check_format_and_type(format, type,
2141 internalFormat);
2142 } else {
2143 if (format != internalFormat) {
2144 _mesa_error(ctx, GL_INVALID_OPERATION,
2145 "glTexImage%dD(format = %s, internalFormat = %s)",
2146 dimensions,
2147 _mesa_lookup_enum_by_nr(format),
2148 _mesa_lookup_enum_by_nr(internalFormat));
2149 return GL_TRUE;
2150 }
2151
2152 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2153 }
2154 if (err != GL_NO_ERROR) {
2155 _mesa_error(ctx, err,
2156 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
2157 dimensions,
2158 _mesa_lookup_enum_by_nr(format),
2159 _mesa_lookup_enum_by_nr(type),
2160 _mesa_lookup_enum_by_nr(internalFormat));
2161 return GL_TRUE;
2162 }
2163 }
2164
2165 /* Check internalFormat */
2166 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2167 _mesa_error(ctx, GL_INVALID_VALUE,
2168 "glTexImage%dD(internalFormat=%s)",
2169 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2170 return GL_TRUE;
2171 }
2172
2173 /* Check incoming image format and type */
2174 err = _mesa_error_check_format_and_type(ctx, format, type);
2175 if (err != GL_NO_ERROR) {
2176 _mesa_error(ctx, err,
2177 "glTexImage%dD(incompatible format = %s, type = %s)",
2178 dimensions, _mesa_lookup_enum_by_nr(format),
2179 _mesa_lookup_enum_by_nr(type));
2180 return GL_TRUE;
2181 }
2182
2183 /* make sure internal format and format basically agree */
2184 if (!texture_formats_agree(internalFormat, format)) {
2185 _mesa_error(ctx, GL_INVALID_OPERATION,
2186 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2187 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2188 _mesa_lookup_enum_by_nr(format));
2189 return GL_TRUE;
2190 }
2191
2192 /* additional checks for ycbcr textures */
2193 if (internalFormat == GL_YCBCR_MESA) {
2194 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2195 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2196 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2197 char message[100];
2198 _mesa_snprintf(message, sizeof(message),
2199 "glTexImage%dD(format/type YCBCR mismatch)",
2200 dimensions);
2201 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2202 return GL_TRUE; /* error */
2203 }
2204 if (target != GL_TEXTURE_2D &&
2205 target != GL_PROXY_TEXTURE_2D &&
2206 target != GL_TEXTURE_RECTANGLE_NV &&
2207 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2208 _mesa_error(ctx, GL_INVALID_ENUM,
2209 "glTexImage%dD(bad target for YCbCr texture)",
2210 dimensions);
2211 return GL_TRUE;
2212 }
2213 if (border != 0) {
2214 char message[100];
2215 _mesa_snprintf(message, sizeof(message),
2216 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2217 dimensions, border);
2218 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2219 return GL_TRUE;
2220 }
2221 }
2222
2223 /* additional checks for depth textures */
2224 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
2225 dimensions, "glTexImage"))
2226 return GL_TRUE;
2227
2228 /* additional checks for compressed textures */
2229 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2230 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2231 _mesa_error(ctx, GL_INVALID_ENUM,
2232 "glTexImage%dD(target can't be compressed)", dimensions);
2233 return GL_TRUE;
2234 }
2235 if (compressedteximage_only_format(ctx, internalFormat)) {
2236 _mesa_error(ctx, GL_INVALID_OPERATION,
2237 "glTexImage%dD(no compression for format)", dimensions);
2238 return GL_TRUE;
2239 }
2240 if (border != 0) {
2241 _mesa_error(ctx, GL_INVALID_OPERATION,
2242 "glTexImage%dD(border!=0)", dimensions);
2243 return GL_TRUE;
2244 }
2245 }
2246
2247 /* additional checks for integer textures */
2248 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2249 (_mesa_is_enum_format_integer(format) !=
2250 _mesa_is_enum_format_integer(internalFormat))) {
2251 _mesa_error(ctx, GL_INVALID_OPERATION,
2252 "glTexImage%dD(integer/non-integer format mismatch)",
2253 dimensions);
2254 return GL_TRUE;
2255 }
2256
2257 if (!mutable_tex_object(ctx, target)) {
2258 _mesa_error(ctx, GL_INVALID_OPERATION,
2259 "glTexImage%dD(immutable texture)", dimensions);
2260 return GL_TRUE;
2261 }
2262
2263 /* if we get here, the parameters are OK */
2264 return GL_FALSE;
2265 }
2266
2267
2268 /**
2269 * Error checking for glCompressedTexImage[123]D().
2270 * Note that the width, height and depth values are not fully error checked
2271 * here.
2272 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2273 */
2274 static GLenum
2275 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2276 GLenum target, GLint level,
2277 GLenum internalFormat, GLsizei width,
2278 GLsizei height, GLsizei depth, GLint border,
2279 GLsizei imageSize)
2280 {
2281 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2282 GLint expectedSize;
2283 GLenum error = GL_NO_ERROR;
2284 char *reason = ""; /* no error */
2285
2286 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2287 reason = "target";
2288 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
2289 *
2290 * "The ETC2/EAC texture compression algorithm supports only
2291 * two-dimensional images. If internalformat is an ETC2/EAC format,
2292 * CompressedTexImage3D will generate an INVALID_OPERATION error if
2293 * target is not TEXTURE_2D_ARRAY."
2294 */
2295 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
2296 goto error;
2297 }
2298
2299 /* This will detect any invalid internalFormat value */
2300 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2301 _mesa_error(ctx, GL_INVALID_ENUM,
2302 "glCompressedTexImage%dD(internalFormat=%s)",
2303 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2304 return GL_TRUE;
2305 }
2306
2307 switch (internalFormat) {
2308 case GL_PALETTE4_RGB8_OES:
2309 case GL_PALETTE4_RGBA8_OES:
2310 case GL_PALETTE4_R5_G6_B5_OES:
2311 case GL_PALETTE4_RGBA4_OES:
2312 case GL_PALETTE4_RGB5_A1_OES:
2313 case GL_PALETTE8_RGB8_OES:
2314 case GL_PALETTE8_RGBA8_OES:
2315 case GL_PALETTE8_R5_G6_B5_OES:
2316 case GL_PALETTE8_RGBA4_OES:
2317 case GL_PALETTE8_RGB5_A1_OES:
2318 /* check level (note that level should be zero or less!) */
2319 if (level > 0 || level < -maxLevels) {
2320 reason = "level";
2321 error = GL_INVALID_VALUE;
2322 goto error;
2323 }
2324
2325 if (dimensions != 2) {
2326 reason = "compressed paletted textures must be 2D";
2327 error = GL_INVALID_OPERATION;
2328 goto error;
2329 }
2330
2331 /* Figure out the expected texture size (in bytes). This will be
2332 * checked against the actual size later.
2333 */
2334 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2335 width, height);
2336
2337 /* This is for the benefit of the TestProxyTexImage below. It expects
2338 * level to be non-negative. OES_compressed_paletted_texture uses a
2339 * weird mechanism where the level specified to glCompressedTexImage2D
2340 * is -(n-1) number of levels in the texture, and the data specifies the
2341 * complete mipmap stack. This is done to ensure the palette is the
2342 * same for all levels.
2343 */
2344 level = -level;
2345 break;
2346
2347 default:
2348 /* check level */
2349 if (level < 0 || level >= maxLevels) {
2350 reason = "level";
2351 error = GL_INVALID_VALUE;
2352 goto error;
2353 }
2354
2355 /* Figure out the expected texture size (in bytes). This will be
2356 * checked against the actual size later.
2357 */
2358 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2359 break;
2360 }
2361
2362 /* This should really never fail */
2363 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2364 reason = "internalFormat";
2365 error = GL_INVALID_ENUM;
2366 goto error;
2367 }
2368
2369 /* No compressed formats support borders at this time */
2370 if (border != 0) {
2371 reason = "border != 0";
2372 error = GL_INVALID_VALUE;
2373 goto error;
2374 }
2375
2376 /* Check for invalid pixel storage modes */
2377 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2378 &ctx->Unpack,
2379 "glCompressedTexImage")) {
2380 return GL_FALSE;
2381 }
2382
2383 /* check image size in bytes */
2384 if (expectedSize != imageSize) {
2385 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2386 * if <imageSize> is not consistent with the format, dimensions, and
2387 * contents of the specified image.
2388 */
2389 reason = "imageSize inconsistant with width/height/format";
2390 error = GL_INVALID_VALUE;
2391 goto error;
2392 }
2393
2394 if (!mutable_tex_object(ctx, target)) {
2395 reason = "immutable texture";
2396 error = GL_INVALID_OPERATION;
2397 goto error;
2398 }
2399
2400 return GL_FALSE;
2401
2402 error:
2403 /* Note: not all error paths exit through here. */
2404 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2405 return GL_TRUE;
2406 }
2407
2408
2409
2410 /**
2411 * Test glTexSubImage[123]D() parameters for errors.
2412 *
2413 * \param ctx GL context.
2414 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2415 * \param target texture target given by the user (already validated)
2416 * \param level image level given by the user.
2417 * \param xoffset sub-image x offset given by the user.
2418 * \param yoffset sub-image y offset given by the user.
2419 * \param zoffset sub-image z offset given by the user.
2420 * \param format pixel data format given by the user.
2421 * \param type pixel data type given by the user.
2422 * \param width image width given by the user.
2423 * \param height image height given by the user.
2424 * \param depth image depth given by the user.
2425 *
2426 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2427 *
2428 * Verifies each of the parameters against the constants specified in
2429 * __struct gl_contextRec::Const and the supported extensions, and according
2430 * to the OpenGL specification.
2431 */
2432 static GLboolean
2433 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2434 GLenum target, GLint level,
2435 GLint xoffset, GLint yoffset, GLint zoffset,
2436 GLint width, GLint height, GLint depth,
2437 GLenum format, GLenum type)
2438 {
2439 struct gl_texture_object *texObj;
2440 struct gl_texture_image *texImage;
2441 GLenum err;
2442
2443 /* check target (proxies not allowed) */
2444 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2445 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2446 dimensions, _mesa_lookup_enum_by_nr(target));
2447 return GL_TRUE;
2448 }
2449
2450 /* level check */
2451 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2452 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%uD(level=%d)",
2453 dimensions, level);
2454 return GL_TRUE;
2455 }
2456
2457 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2458 * combinations of format and type that can be used. Formats and types
2459 * that require additional extensions (e.g., GL_FLOAT requires
2460 * GL_OES_texture_float) are filtered elsewhere.
2461 */
2462 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2463 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2464 if (err != GL_NO_ERROR) {
2465 _mesa_error(ctx, err,
2466 "glTexSubImage%dD(format = %s, type = %s)",
2467 dimensions,
2468 _mesa_lookup_enum_by_nr(format),
2469 _mesa_lookup_enum_by_nr(type));
2470 return GL_TRUE;
2471 }
2472 }
2473
2474 err = _mesa_error_check_format_and_type(ctx, format, type);
2475 if (err != GL_NO_ERROR) {
2476 _mesa_error(ctx, err,
2477 "glTexSubImage%dD(incompatible format = %s, type = %s)",
2478 dimensions, _mesa_lookup_enum_by_nr(format),
2479 _mesa_lookup_enum_by_nr(type));
2480 return GL_TRUE;
2481 }
2482
2483 /* Get dest texture object / image pointers */
2484 texObj = _mesa_get_current_tex_object(ctx, target);
2485 if (!texObj) {
2486 /* must be out of memory */
2487 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2488 return GL_TRUE;
2489 }
2490
2491 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2492 if (!texImage) {
2493 /* non-existant texture level */
2494 _mesa_error(ctx, GL_INVALID_OPERATION,
2495 "glTexSubImage%dD(invalid texture image)", dimensions);
2496 return GL_TRUE;
2497 }
2498
2499 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2500 texImage, xoffset, yoffset, 0,
2501 width, height, 1)) {
2502 return GL_TRUE;
2503 }
2504
2505 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2506 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2507 _mesa_error(ctx, GL_INVALID_OPERATION,
2508 "glTexSubImage%dD(no compression for format)", dimensions);
2509 return GL_TRUE;
2510 }
2511 }
2512
2513 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2514 /* both source and dest must be integer-valued, or neither */
2515 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2516 _mesa_is_enum_format_integer(format)) {
2517 _mesa_error(ctx, GL_INVALID_OPERATION,
2518 "glTexSubImage%dD(integer/non-integer format mismatch)",
2519 dimensions);
2520 return GL_TRUE;
2521 }
2522 }
2523
2524 return GL_FALSE;
2525 }
2526
2527
2528 /**
2529 * Test glCopyTexImage[12]D() parameters for errors.
2530 *
2531 * \param ctx GL context.
2532 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2533 * \param target texture target given by the user.
2534 * \param level image level given by the user.
2535 * \param internalFormat internal format given by the user.
2536 * \param width image width given by the user.
2537 * \param height image height given by the user.
2538 * \param border texture border.
2539 *
2540 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2541 *
2542 * Verifies each of the parameters against the constants specified in
2543 * __struct gl_contextRec::Const and the supported extensions, and according
2544 * to the OpenGL specification.
2545 */
2546 static GLboolean
2547 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2548 GLenum target, GLint level, GLint internalFormat,
2549 GLint width, GLint height, GLint border )
2550 {
2551 GLint baseFormat;
2552 GLint rb_base_format;
2553 struct gl_renderbuffer *rb;
2554 GLenum rb_internal_format;
2555
2556 /* check target */
2557 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2558 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2559 dimensions, _mesa_lookup_enum_by_nr(target));
2560 return GL_TRUE;
2561 }
2562
2563 /* level check */
2564 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2565 _mesa_error(ctx, GL_INVALID_VALUE,
2566 "glCopyTexImage%dD(level=%d)", dimensions, level);
2567 return GL_TRUE;
2568 }
2569
2570 /* Check that the source buffer is complete */
2571 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2572 if (ctx->ReadBuffer->_Status == 0) {
2573 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2574 }
2575 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2576 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2577 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2578 return GL_TRUE;
2579 }
2580
2581 if (ctx->ReadBuffer->Visual.samples > 0) {
2582 _mesa_error(ctx, GL_INVALID_OPERATION,
2583 "glCopyTexImage%dD(multisample FBO)",
2584 dimensions);
2585 return GL_TRUE;
2586 }
2587 }
2588
2589 /* Check border */
2590 if (border < 0 || border > 1 ||
2591 ((ctx->API != API_OPENGL_COMPAT ||
2592 target == GL_TEXTURE_RECTANGLE_NV ||
2593 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2594 _mesa_error(ctx, GL_INVALID_VALUE,
2595 "glCopyTexImage%dD(border=%d)", dimensions, border);
2596 return GL_TRUE;
2597 }
2598
2599 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2600 if (rb == NULL) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION,
2602 "glCopyTexImage%dD(read buffer)", dimensions);
2603 return GL_TRUE;
2604 }
2605
2606 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2607 * internalFormat.
2608 */
2609 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2610 switch (internalFormat) {
2611 case GL_ALPHA:
2612 case GL_RGB:
2613 case GL_RGBA:
2614 case GL_LUMINANCE:
2615 case GL_LUMINANCE_ALPHA:
2616 break;
2617 default:
2618 _mesa_error(ctx, GL_INVALID_VALUE,
2619 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2620 _mesa_lookup_enum_by_nr(internalFormat));
2621 return GL_TRUE;
2622 }
2623 }
2624
2625 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2626 if (baseFormat < 0) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION,
2628 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2629 _mesa_lookup_enum_by_nr(internalFormat));
2630 return GL_TRUE;
2631 }
2632
2633 rb_internal_format = rb->InternalFormat;
2634 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2635 if (_mesa_is_color_format(internalFormat)) {
2636 if (rb_base_format < 0) {
2637 _mesa_error(ctx, GL_INVALID_VALUE,
2638 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2639 _mesa_lookup_enum_by_nr(internalFormat));
2640 return GL_TRUE;
2641 }
2642 }
2643
2644 if (_mesa_is_gles(ctx)) {
2645 bool valid = true;
2646 if (_mesa_base_format_component_count(baseFormat) >
2647 _mesa_base_format_component_count(rb_base_format)) {
2648 valid = false;
2649 }
2650 if (baseFormat == GL_DEPTH_COMPONENT ||
2651 baseFormat == GL_DEPTH_STENCIL ||
2652 rb_base_format == GL_DEPTH_COMPONENT ||
2653 rb_base_format == GL_DEPTH_STENCIL ||
2654 ((baseFormat == GL_LUMINANCE_ALPHA ||
2655 baseFormat == GL_ALPHA) &&
2656 rb_base_format != GL_RGBA) ||
2657 internalFormat == GL_RGB9_E5) {
2658 valid = false;
2659 }
2660 if (internalFormat == GL_RGB9_E5) {
2661 valid = false;
2662 }
2663 if (!valid) {
2664 _mesa_error(ctx, GL_INVALID_OPERATION,
2665 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2666 _mesa_lookup_enum_by_nr(internalFormat));
2667 return GL_TRUE;
2668 }
2669 }
2670
2671 if (_mesa_is_gles3(ctx)) {
2672 bool rb_is_srgb = false;
2673 bool dst_is_srgb = false;
2674
2675 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2676 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2677 rb_is_srgb = true;
2678 }
2679
2680 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2681 dst_is_srgb = true;
2682 }
2683
2684 if (rb_is_srgb != dst_is_srgb) {
2685 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2686 * OpenGLES 3.0.0 spec says:
2687 *
2688 * "The error INVALID_OPERATION is also generated if the
2689 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2690 * framebuffer attachment corresponding to the read buffer
2691 * is LINEAR (see section 6.1.13) and internalformat is
2692 * one of the sRGB formats described in section 3.8.16, or
2693 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2694 * SRGB and internalformat is not one of the sRGB formats."
2695 */
2696 _mesa_error(ctx, GL_INVALID_OPERATION,
2697 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2698 return GL_TRUE;
2699 }
2700
2701 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2702 * types for SNORM formats. Also, conversion to SNORM formats is not
2703 * allowed by Table 3.2 on Page 110.
2704 */
2705 if(_mesa_is_enum_format_snorm(internalFormat)) {
2706 _mesa_error(ctx, GL_INVALID_OPERATION,
2707 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2708 _mesa_lookup_enum_by_nr(internalFormat));
2709 return GL_TRUE;
2710 }
2711 }
2712
2713 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2714 _mesa_error(ctx, GL_INVALID_OPERATION,
2715 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2716 return GL_TRUE;
2717 }
2718
2719 /* From the EXT_texture_integer spec:
2720 *
2721 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2722 * if the texture internalformat is an integer format and the read color
2723 * buffer is not an integer format, or if the internalformat is not an
2724 * integer format and the read color buffer is an integer format."
2725 */
2726 if (_mesa_is_color_format(internalFormat)) {
2727 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2728 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2729 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2730 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2731 if (is_int || is_rbint) {
2732 if (is_int != is_rbint) {
2733 _mesa_error(ctx, GL_INVALID_OPERATION,
2734 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2735 return GL_TRUE;
2736 } else if (_mesa_is_gles(ctx) &&
2737 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2738 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2739 _mesa_error(ctx, GL_INVALID_OPERATION,
2740 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2741 return GL_TRUE;
2742 }
2743 }
2744
2745 /* From page 138 of OpenGL ES 3.0 spec:
2746 * "The error INVALID_OPERATION is generated if floating-point RGBA
2747 * data is required; if signed integer RGBA data is required and the
2748 * format of the current color buffer is not signed integer; if
2749 * unsigned integer RGBA data is required and the format of the
2750 * current color buffer is not unsigned integer; or if fixed-point
2751 * RGBA data is required and the format of the current color buffer
2752 * is not fixed-point.
2753 */
2754 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2755 _mesa_error(ctx, GL_INVALID_OPERATION,
2756 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2757 }
2758
2759 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2760 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2761 _mesa_error(ctx, GL_INVALID_ENUM,
2762 "glCopyTexImage%dD(target)", dimensions);
2763 return GL_TRUE;
2764 }
2765 if (compressedteximage_only_format(ctx, internalFormat)) {
2766 _mesa_error(ctx, GL_INVALID_OPERATION,
2767 "glCopyTexImage%dD(no compression for format)", dimensions);
2768 return GL_TRUE;
2769 }
2770 if (border != 0) {
2771 _mesa_error(ctx, GL_INVALID_OPERATION,
2772 "glCopyTexImage%dD(border!=0)", dimensions);
2773 return GL_TRUE;
2774 }
2775 }
2776
2777 if (!mutable_tex_object(ctx, target)) {
2778 _mesa_error(ctx, GL_INVALID_OPERATION,
2779 "glCopyTexImage%dD(immutable texture)", dimensions);
2780 return GL_TRUE;
2781 }
2782
2783 /* if we get here, the parameters are OK */
2784 return GL_FALSE;
2785 }
2786
2787
2788 /**
2789 * Test glCopyTexSubImage[12]D() parameters for errors.
2790 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2791 */
2792 static GLboolean
2793 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2794 GLenum target, GLint level,
2795 GLint xoffset, GLint yoffset, GLint zoffset,
2796 GLint width, GLint height)
2797 {
2798 struct gl_texture_object *texObj;
2799 struct gl_texture_image *texImage;
2800
2801 /* Check that the source buffer is complete */
2802 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2803 if (ctx->ReadBuffer->_Status == 0) {
2804 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2805 }
2806 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2807 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2808 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2809 return GL_TRUE;
2810 }
2811
2812 if (ctx->ReadBuffer->Visual.samples > 0) {
2813 _mesa_error(ctx, GL_INVALID_OPERATION,
2814 "glCopyTexSubImage%dD(multisample FBO)",
2815 dimensions);
2816 return GL_TRUE;
2817 }
2818 }
2819
2820 /* check target (proxies not allowed) */
2821 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2822 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2823 dimensions, _mesa_lookup_enum_by_nr(target));
2824 return GL_TRUE;
2825 }
2826
2827 /* Check level */
2828 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2829 _mesa_error(ctx, GL_INVALID_VALUE,
2830 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2831 return GL_TRUE;
2832 }
2833
2834 /* Get dest texture object / image pointers */
2835 texObj = _mesa_get_current_tex_object(ctx, target);
2836 if (!texObj) {
2837 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2838 return GL_TRUE;
2839 }
2840
2841 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2842 if (!texImage) {
2843 /* destination image does not exist */
2844 _mesa_error(ctx, GL_INVALID_OPERATION,
2845 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2846 return GL_TRUE;
2847 }
2848
2849 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2850 dimensions, texImage,
2851 xoffset, yoffset, zoffset,
2852 width, height, 1)) {
2853 return GL_TRUE;
2854 }
2855
2856 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2857 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2858 _mesa_error(ctx, GL_INVALID_OPERATION,
2859 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2860 return GL_TRUE;
2861 }
2862 }
2863
2864 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2865 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2866 return GL_TRUE;
2867 }
2868
2869 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2870 _mesa_error(ctx, GL_INVALID_OPERATION,
2871 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2872 dimensions, texImage->_BaseFormat);
2873 return GL_TRUE;
2874 }
2875
2876 /* From the EXT_texture_integer spec:
2877 *
2878 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2879 * if the texture internalformat is an integer format and the read color
2880 * buffer is not an integer format, or if the internalformat is not an
2881 * integer format and the read color buffer is an integer format."
2882 */
2883 if (_mesa_is_color_format(texImage->InternalFormat)) {
2884 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2885
2886 if (_mesa_is_format_integer_color(rb->Format) !=
2887 _mesa_is_format_integer_color(texImage->TexFormat)) {
2888 _mesa_error(ctx, GL_INVALID_OPERATION,
2889 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2890 return GL_TRUE;
2891 }
2892 }
2893
2894 /* if we get here, the parameters are OK */
2895 return GL_FALSE;
2896 }
2897
2898
2899 /** Callback info for walking over FBO hash table */
2900 struct cb_info
2901 {
2902 struct gl_context *ctx;
2903 struct gl_texture_object *texObj;
2904 GLuint level, face;
2905 };
2906
2907
2908 /**
2909 * Check render to texture callback. Called from _mesa_HashWalk().
2910 */
2911 static void
2912 check_rtt_cb(GLuint key, void *data, void *userData)
2913 {
2914 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2915 const struct cb_info *info = (struct cb_info *) userData;
2916 struct gl_context *ctx = info->ctx;
2917 const struct gl_texture_object *texObj = info->texObj;
2918 const GLuint level = info->level, face = info->face;
2919
2920 /* If this is a user-created FBO */
2921 if (_mesa_is_user_fbo(fb)) {
2922 GLuint i;
2923 /* check if any of the FBO's attachments point to 'texObj' */
2924 for (i = 0; i < BUFFER_COUNT; i++) {
2925 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2926 if (att->Type == GL_TEXTURE &&
2927 att->Texture == texObj &&
2928 att->TextureLevel == level &&
2929 att->CubeMapFace == face) {
2930 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2931 ASSERT(att->Renderbuffer->TexImage);
2932 /* Mark fb status as indeterminate to force re-validation */
2933 fb->_Status = 0;
2934 }
2935 }
2936 }
2937 }
2938
2939
2940 /**
2941 * When a texture image is specified we have to check if it's bound to
2942 * any framebuffer objects (render to texture) in order to detect changes
2943 * in size or format since that effects FBO completeness.
2944 * Any FBOs rendering into the texture must be re-validated.
2945 */
2946 void
2947 _mesa_update_fbo_texture(struct gl_context *ctx,
2948 struct gl_texture_object *texObj,
2949 GLuint face, GLuint level)
2950 {
2951 /* Only check this texture if it's been marked as RenderToTexture */
2952 if (texObj->_RenderToTexture) {
2953 struct cb_info info;
2954 info.ctx = ctx;
2955 info.texObj = texObj;
2956 info.level = level;
2957 info.face = face;
2958 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2959 }
2960 }
2961
2962
2963 /**
2964 * If the texture object's GenerateMipmap flag is set and we've
2965 * changed the texture base level image, regenerate the rest of the
2966 * mipmap levels now.
2967 */
2968 static inline void
2969 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2970 struct gl_texture_object *texObj, GLint level)
2971 {
2972 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2973 if (texObj->GenerateMipmap &&
2974 level == texObj->BaseLevel &&
2975 level < texObj->MaxLevel) {
2976 ASSERT(ctx->Driver.GenerateMipmap);
2977 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2978 }
2979 }
2980
2981
2982 /** Debug helper: override the user-requested internal format */
2983 static GLenum
2984 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2985 {
2986 #if 0
2987 if (internalFormat == GL_RGBA16F_ARB ||
2988 internalFormat == GL_RGBA32F_ARB) {
2989 printf("Convert rgba float tex to int %d x %d\n", width, height);
2990 return GL_RGBA;
2991 }
2992 else if (internalFormat == GL_RGB16F_ARB ||
2993 internalFormat == GL_RGB32F_ARB) {
2994 printf("Convert rgb float tex to int %d x %d\n", width, height);
2995 return GL_RGB;
2996 }
2997 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2998 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2999 printf("Convert luminance float tex to int %d x %d\n", width, height);
3000 return GL_LUMINANCE_ALPHA;
3001 }
3002 else if (internalFormat == GL_LUMINANCE16F_ARB ||
3003 internalFormat == GL_LUMINANCE32F_ARB) {
3004 printf("Convert luminance float tex to int %d x %d\n", width, height);
3005 return GL_LUMINANCE;
3006 }
3007 else if (internalFormat == GL_ALPHA16F_ARB ||
3008 internalFormat == GL_ALPHA32F_ARB) {
3009 printf("Convert luminance float tex to int %d x %d\n", width, height);
3010 return GL_ALPHA;
3011 }
3012 /*
3013 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
3014 internalFormat = GL_RGBA;
3015 }
3016 */
3017 else {
3018 return internalFormat;
3019 }
3020 #else
3021 return internalFormat;
3022 #endif
3023 }
3024
3025
3026 /**
3027 * Choose the actual hardware format for a texture image.
3028 * Try to use the same format as the previous image level when possible.
3029 * Otherwise, ask the driver for the best format.
3030 * It's important to try to choose a consistant format for all levels
3031 * for efficient texture memory layout/allocation. In particular, this
3032 * comes up during automatic mipmap generation.
3033 */
3034 mesa_format
3035 _mesa_choose_texture_format(struct gl_context *ctx,
3036 struct gl_texture_object *texObj,
3037 GLenum target, GLint level,
3038 GLenum internalFormat, GLenum format, GLenum type)
3039 {
3040 mesa_format f;
3041
3042 /* see if we've already chosen a format for the previous level */
3043 if (level > 0) {
3044 struct gl_texture_image *prevImage =
3045 _mesa_select_tex_image(ctx, texObj, target, level - 1);
3046 /* See if the prev level is defined and has an internal format which
3047 * matches the new internal format.
3048 */
3049 if (prevImage &&
3050 prevImage->Width > 0 &&
3051 prevImage->InternalFormat == internalFormat) {
3052 /* use the same format */
3053 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
3054 return prevImage->TexFormat;
3055 }
3056 }
3057
3058 /* If the application requested compression to an S3TC format but we don't
3059 * have the DXTn library, force a generic compressed format instead.
3060 */
3061 if (internalFormat != format && format != GL_NONE) {
3062 const GLenum before = internalFormat;
3063
3064 switch (internalFormat) {
3065 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
3066 if (!ctx->Mesa_DXTn)
3067 internalFormat = GL_COMPRESSED_RGB;
3068 break;
3069 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
3070 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
3071 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
3072 if (!ctx->Mesa_DXTn)
3073 internalFormat = GL_COMPRESSED_RGBA;
3074 break;
3075 default:
3076 break;
3077 }
3078
3079 if (before != internalFormat) {
3080 _mesa_warning(ctx,
3081 "DXT compression requested (%s), "
3082 "but libtxc_dxtn library not installed. Using %s "
3083 "instead.",
3084 _mesa_lookup_enum_by_nr(before),
3085 _mesa_lookup_enum_by_nr(internalFormat));
3086 }
3087 }
3088
3089 /* choose format from scratch */
3090 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
3091 format, type);
3092 ASSERT(f != MESA_FORMAT_NONE);
3093 return f;
3094 }
3095
3096
3097 /**
3098 * Adjust pixel unpack params and image dimensions to strip off the
3099 * one-pixel texture border.
3100 *
3101 * Gallium and intel don't support texture borders. They've seldem been used
3102 * and seldom been implemented correctly anyway.
3103 *
3104 * \param unpackNew returns the new pixel unpack parameters
3105 */
3106 static void
3107 strip_texture_border(GLenum target,
3108 GLint *width, GLint *height, GLint *depth,
3109 const struct gl_pixelstore_attrib *unpack,
3110 struct gl_pixelstore_attrib *unpackNew)
3111 {
3112 assert(width);
3113 assert(height);
3114 assert(depth);
3115
3116 *unpackNew = *unpack;
3117
3118 if (unpackNew->RowLength == 0)
3119 unpackNew->RowLength = *width;
3120
3121 if (unpackNew->ImageHeight == 0)
3122 unpackNew->ImageHeight = *height;
3123
3124 assert(*width >= 3);
3125 unpackNew->SkipPixels++; /* skip the border */
3126 *width = *width - 2; /* reduce the width by two border pixels */
3127
3128 /* The min height of a texture with a border is 3 */
3129 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3130 unpackNew->SkipRows++; /* skip the border */
3131 *height = *height - 2; /* reduce the height by two border pixels */
3132 }
3133
3134 if (*depth >= 3 &&
3135 target != GL_TEXTURE_2D_ARRAY &&
3136 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3137 unpackNew->SkipImages++; /* skip the border */
3138 *depth = *depth - 2; /* reduce the depth by two border pixels */
3139 }
3140 }
3141
3142
3143 /**
3144 * Common code to implement all the glTexImage1D/2D/3D functions
3145 * as well as glCompressedTexImage1D/2D/3D.
3146 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3147 * \param format the user's image format (only used if !compressed)
3148 * \param type the user's image type (only used if !compressed)
3149 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3150 */
3151 static void
3152 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3153 GLenum target, GLint level, GLint internalFormat,
3154 GLsizei width, GLsizei height, GLsizei depth,
3155 GLint border, GLenum format, GLenum type,
3156 GLsizei imageSize, const GLvoid *pixels)
3157 {
3158 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3159 struct gl_pixelstore_attrib unpack_no_border;
3160 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3161 struct gl_texture_object *texObj;
3162 mesa_format texFormat;
3163 GLboolean dimensionsOK, sizeOK;
3164
3165 FLUSH_VERTICES(ctx, 0);
3166
3167 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3168 if (compressed)
3169 _mesa_debug(ctx,
3170 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3171 dims,
3172 _mesa_lookup_enum_by_nr(target), level,
3173 _mesa_lookup_enum_by_nr(internalFormat),
3174 width, height, depth, border, pixels);
3175 else
3176 _mesa_debug(ctx,
3177 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3178 dims,
3179 _mesa_lookup_enum_by_nr(target), level,
3180 _mesa_lookup_enum_by_nr(internalFormat),
3181 width, height, depth, border,
3182 _mesa_lookup_enum_by_nr(format),
3183 _mesa_lookup_enum_by_nr(type), pixels);
3184 }
3185
3186 internalFormat = override_internal_format(internalFormat, width, height);
3187
3188 /* target error checking */
3189 if (!legal_teximage_target(ctx, dims, target)) {
3190 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3191 func, dims, _mesa_lookup_enum_by_nr(target));
3192 return;
3193 }
3194
3195 /* general error checking */
3196 if (compressed) {
3197 if (compressed_texture_error_check(ctx, dims, target, level,
3198 internalFormat,
3199 width, height, depth,
3200 border, imageSize))
3201 return;
3202 }
3203 else {
3204 if (texture_error_check(ctx, dims, target, level, internalFormat,
3205 format, type, width, height, depth, border))
3206 return;
3207 }
3208
3209 /* Here we convert a cpal compressed image into a regular glTexImage2D
3210 * call by decompressing the texture. If we really want to support cpal
3211 * textures in any driver this would have to be changed.
3212 */
3213 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3214 switch (internalFormat) {
3215 case GL_PALETTE4_RGB8_OES:
3216 case GL_PALETTE4_RGBA8_OES:
3217 case GL_PALETTE4_R5_G6_B5_OES:
3218 case GL_PALETTE4_RGBA4_OES:
3219 case GL_PALETTE4_RGB5_A1_OES:
3220 case GL_PALETTE8_RGB8_OES:
3221 case GL_PALETTE8_RGBA8_OES:
3222 case GL_PALETTE8_R5_G6_B5_OES:
3223 case GL_PALETTE8_RGBA4_OES:
3224 case GL_PALETTE8_RGB5_A1_OES:
3225 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3226 width, height, imageSize, pixels);
3227 return;
3228 }
3229 }
3230
3231 texObj = _mesa_get_current_tex_object(ctx, target);
3232 assert(texObj);
3233
3234 if (compressed) {
3235 /* For glCompressedTexImage() the driver has no choice about the
3236 * texture format since we'll never transcode the user's compressed
3237 * image data. The internalFormat was error checked earlier.
3238 */
3239 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3240 }
3241 else {
3242 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3243 internalFormat, format, type);
3244 }
3245
3246 assert(texFormat != MESA_FORMAT_NONE);
3247
3248 /* check that width, height, depth are legal for the mipmap level */
3249 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3250 height, depth, border);
3251
3252 /* check that the texture won't take too much memory, etc */
3253 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3254 level, texFormat,
3255 width, height, depth, border);
3256
3257 if (_mesa_is_proxy_texture(target)) {
3258 /* Proxy texture: just clear or set state depending on error checking */
3259 struct gl_texture_image *texImage =
3260 get_proxy_tex_image(ctx, target, level);
3261
3262 if (!texImage)
3263 return; /* GL_OUT_OF_MEMORY already recorded */
3264
3265 if (dimensionsOK && sizeOK) {
3266 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3267 border, internalFormat, texFormat);
3268 }
3269 else {
3270 clear_teximage_fields(texImage);
3271 }
3272 }
3273 else {
3274 /* non-proxy target */
3275 const GLuint face = _mesa_tex_target_to_face(target);
3276 struct gl_texture_image *texImage;
3277
3278 if (!dimensionsOK) {
3279 _mesa_error(ctx, GL_INVALID_VALUE,
3280 "glTexImage%uD(invalid width or height or depth)",
3281 dims);
3282 return;
3283 }
3284
3285 if (!sizeOK) {
3286 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3287 "glTexImage%uD(image too large)", dims);
3288 return;
3289 }
3290
3291 /* Allow a hardware driver to just strip out the border, to provide
3292 * reliable but slightly incorrect hardware rendering instead of
3293 * rarely-tested software fallback rendering.
3294 */
3295 if (border && ctx->Const.StripTextureBorder) {
3296 strip_texture_border(target, &width, &height, &depth, unpack,
3297 &unpack_no_border);
3298 border = 0;
3299 unpack = &unpack_no_border;
3300 }
3301
3302 if (ctx->NewState & _NEW_PIXEL)
3303 _mesa_update_state(ctx);
3304
3305 _mesa_lock_texture(ctx, texObj);
3306 {
3307 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3308
3309 if (!texImage) {
3310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3311 }
3312 else {
3313 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3314
3315 _mesa_init_teximage_fields(ctx, texImage,
3316 width, height, depth,
3317 border, internalFormat, texFormat);
3318
3319 /* Give the texture to the driver. <pixels> may be null. */
3320 if (width > 0 && height > 0 && depth > 0) {
3321 if (compressed) {
3322 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3323 imageSize, pixels);
3324 }
3325 else {
3326 ctx->Driver.TexImage(ctx, dims, texImage, format,
3327 type, pixels, unpack);
3328 }
3329 }
3330
3331 check_gen_mipmap(ctx, target, texObj, level);
3332
3333 _mesa_update_fbo_texture(ctx, texObj, face, level);
3334
3335 _mesa_dirty_texobj(ctx, texObj);
3336 }
3337 }
3338 _mesa_unlock_texture(ctx, texObj);
3339 }
3340 }
3341
3342
3343
3344 /*
3345 * Called from the API. Note that width includes the border.
3346 */
3347 void GLAPIENTRY
3348 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3349 GLsizei width, GLint border, GLenum format,
3350 GLenum type, const GLvoid *pixels )
3351 {
3352 GET_CURRENT_CONTEXT(ctx);
3353 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3354 border, format, type, 0, pixels);
3355 }
3356
3357
3358 void GLAPIENTRY
3359 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3360 GLsizei width, GLsizei height, GLint border,
3361 GLenum format, GLenum type,
3362 const GLvoid *pixels )
3363 {
3364 GET_CURRENT_CONTEXT(ctx);
3365 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3366 border, format, type, 0, pixels);
3367 }
3368
3369
3370 /*
3371 * Called by the API or display list executor.
3372 * Note that width and height include the border.
3373 */
3374 void GLAPIENTRY
3375 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3376 GLsizei width, GLsizei height, GLsizei depth,
3377 GLint border, GLenum format, GLenum type,
3378 const GLvoid *pixels )
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3382 width, height, depth,
3383 border, format, type, 0, pixels);
3384 }
3385
3386
3387 void GLAPIENTRY
3388 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3389 GLsizei width, GLsizei height, GLsizei depth,
3390 GLint border, GLenum format, GLenum type,
3391 const GLvoid *pixels )
3392 {
3393 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3394 depth, border, format, type, pixels);
3395 }
3396
3397
3398 void GLAPIENTRY
3399 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3400 {
3401 struct gl_texture_object *texObj;
3402 struct gl_texture_image *texImage;
3403 bool valid_target;
3404 GET_CURRENT_CONTEXT(ctx);
3405 FLUSH_VERTICES(ctx, 0);
3406
3407 switch (target) {
3408 case GL_TEXTURE_2D:
3409 valid_target = ctx->Extensions.OES_EGL_image;
3410 break;
3411 case GL_TEXTURE_EXTERNAL_OES:
3412 valid_target =
3413 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3414 break;
3415 default:
3416 valid_target = false;
3417 break;
3418 }
3419
3420 if (!valid_target) {
3421 _mesa_error(ctx, GL_INVALID_ENUM,
3422 "glEGLImageTargetTexture2D(target=%d)", target);
3423 return;
3424 }
3425
3426 if (!image) {
3427 _mesa_error(ctx, GL_INVALID_OPERATION,
3428 "glEGLImageTargetTexture2D(image=%p)", image);
3429 return;
3430 }
3431
3432 if (ctx->NewState & _NEW_PIXEL)
3433 _mesa_update_state(ctx);
3434
3435 texObj = _mesa_get_current_tex_object(ctx, target);
3436 _mesa_lock_texture(ctx, texObj);
3437
3438 if (texObj->Immutable) {
3439 _mesa_error(ctx, GL_INVALID_OPERATION,
3440 "glEGLImageTargetTexture2D(texture is immutable)");
3441 _mesa_unlock_texture(ctx, texObj);
3442 return;
3443 }
3444
3445 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3446 if (!texImage) {
3447 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3448 } else {
3449 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3450
3451 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3452 texObj, texImage, image);
3453
3454 _mesa_dirty_texobj(ctx, texObj);
3455 }
3456 _mesa_unlock_texture(ctx, texObj);
3457
3458 }
3459
3460
3461
3462 /**
3463 * Implement all the glTexSubImage1/2/3D() functions.
3464 */
3465 static void
3466 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3467 GLint xoffset, GLint yoffset, GLint zoffset,
3468 GLsizei width, GLsizei height, GLsizei depth,
3469 GLenum format, GLenum type, const GLvoid *pixels )
3470 {
3471 struct gl_texture_object *texObj;
3472 struct gl_texture_image *texImage;
3473
3474 FLUSH_VERTICES(ctx, 0);
3475
3476 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3477 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3478 dims,
3479 _mesa_lookup_enum_by_nr(target), level,
3480 xoffset, yoffset, zoffset, width, height, depth,
3481 _mesa_lookup_enum_by_nr(format),
3482 _mesa_lookup_enum_by_nr(type), pixels);
3483
3484 /* check target (proxies not allowed) */
3485 if (!legal_texsubimage_target(ctx, dims, target)) {
3486 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3487 dims, _mesa_lookup_enum_by_nr(target));
3488 return;
3489 }
3490
3491 if (ctx->NewState & _NEW_PIXEL)
3492 _mesa_update_state(ctx);
3493
3494 if (texsubimage_error_check(ctx, dims, target, level,
3495 xoffset, yoffset, zoffset,
3496 width, height, depth, format, type)) {
3497 return; /* error was detected */
3498 }
3499
3500 texObj = _mesa_get_current_tex_object(ctx, target);
3501
3502 _mesa_lock_texture(ctx, texObj);
3503 {
3504 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3505
3506 if (width > 0 && height > 0 && depth > 0) {
3507 /* If we have a border, offset=-1 is legal. Bias by border width. */
3508 switch (dims) {
3509 case 3:
3510 if (target != GL_TEXTURE_2D_ARRAY)
3511 zoffset += texImage->Border;
3512 /* fall-through */
3513 case 2:
3514 if (target != GL_TEXTURE_1D_ARRAY)
3515 yoffset += texImage->Border;
3516 /* fall-through */
3517 case 1:
3518 xoffset += texImage->Border;
3519 }
3520
3521 ctx->Driver.TexSubImage(ctx, dims, texImage,
3522 xoffset, yoffset, zoffset,
3523 width, height, depth,
3524 format, type, pixels, &ctx->Unpack);
3525
3526 check_gen_mipmap(ctx, target, texObj, level);
3527
3528 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3529 * the texel data, not the texture format, size, etc.
3530 */
3531 }
3532 }
3533 _mesa_unlock_texture(ctx, texObj);
3534 }
3535
3536
3537 void GLAPIENTRY
3538 _mesa_TexSubImage1D( GLenum target, GLint level,
3539 GLint xoffset, GLsizei width,
3540 GLenum format, GLenum type,
3541 const GLvoid *pixels )
3542 {
3543 GET_CURRENT_CONTEXT(ctx);
3544 texsubimage(ctx, 1, target, level,
3545 xoffset, 0, 0,
3546 width, 1, 1,
3547 format, type, pixels);
3548 }
3549
3550
3551 void GLAPIENTRY
3552 _mesa_TexSubImage2D( GLenum target, GLint level,
3553 GLint xoffset, GLint yoffset,
3554 GLsizei width, GLsizei height,
3555 GLenum format, GLenum type,
3556 const GLvoid *pixels )
3557 {
3558 GET_CURRENT_CONTEXT(ctx);
3559 texsubimage(ctx, 2, target, level,
3560 xoffset, yoffset, 0,
3561 width, height, 1,
3562 format, type, pixels);
3563 }
3564
3565
3566
3567 void GLAPIENTRY
3568 _mesa_TexSubImage3D( GLenum target, GLint level,
3569 GLint xoffset, GLint yoffset, GLint zoffset,
3570 GLsizei width, GLsizei height, GLsizei depth,
3571 GLenum format, GLenum type,
3572 const GLvoid *pixels )
3573 {
3574 GET_CURRENT_CONTEXT(ctx);
3575 texsubimage(ctx, 3, target, level,
3576 xoffset, yoffset, zoffset,
3577 width, height, depth,
3578 format, type, pixels);
3579 }
3580
3581
3582
3583 /**
3584 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3585 * from. This depends on whether the texture contains color or depth values.
3586 */
3587 static struct gl_renderbuffer *
3588 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3589 {
3590 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3591 /* reading from depth/stencil buffer */
3592 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3593 }
3594 else {
3595 /* copying from color buffer */
3596 return ctx->ReadBuffer->_ColorReadBuffer;
3597 }
3598 }
3599
3600 static void
3601 copytexsubimage_by_slice(struct gl_context *ctx,
3602 struct gl_texture_image *texImage,
3603 GLuint dims,
3604 GLint xoffset, GLint yoffset, GLint zoffset,
3605 struct gl_renderbuffer *rb,
3606 GLint x, GLint y,
3607 GLsizei width, GLsizei height)
3608 {
3609 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3610 int slice;
3611
3612 /* For 1D arrays, we copy each scanline of the source rectangle into the
3613 * next array slice.
3614 */
3615 assert(zoffset == 0);
3616
3617 for (slice = 0; slice < height; slice++) {
3618 assert(yoffset + slice < texImage->Height);
3619 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3620 xoffset, 0, yoffset + slice,
3621 rb, x, y + slice, width, 1);
3622 }
3623 } else {
3624 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3625 xoffset, yoffset, zoffset,
3626 rb, x, y, width, height);
3627 }
3628 }
3629
3630 static GLboolean
3631 formats_differ_in_component_sizes (mesa_format f1,
3632 mesa_format f2)
3633 {
3634 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3635 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3636 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3637 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3638
3639 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3640 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3641 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3642 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3643
3644 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3645 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3646 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3647 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3648 return GL_TRUE;
3649
3650 return GL_FALSE;
3651 }
3652
3653 /**
3654 * Implement the glCopyTexImage1/2D() functions.
3655 */
3656 static void
3657 copyteximage(struct gl_context *ctx, GLuint dims,
3658 GLenum target, GLint level, GLenum internalFormat,
3659 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3660 {
3661 struct gl_texture_object *texObj;
3662 struct gl_texture_image *texImage;
3663 const GLuint face = _mesa_tex_target_to_face(target);
3664 mesa_format texFormat;
3665 struct gl_renderbuffer *rb;
3666
3667 FLUSH_VERTICES(ctx, 0);
3668
3669 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3670 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3671 dims,
3672 _mesa_lookup_enum_by_nr(target), level,
3673 _mesa_lookup_enum_by_nr(internalFormat),
3674 x, y, width, height, border);
3675
3676 if (ctx->NewState & NEW_COPY_TEX_STATE)
3677 _mesa_update_state(ctx);
3678
3679 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3680 width, height, border))
3681 return;
3682
3683 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3684 1, border)) {
3685 _mesa_error(ctx, GL_INVALID_VALUE,
3686 "glCopyTexImage%uD(invalid width or height)", dims);
3687 return;
3688 }
3689
3690 texObj = _mesa_get_current_tex_object(ctx, target);
3691 assert(texObj);
3692
3693 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3694 internalFormat, GL_NONE, GL_NONE);
3695
3696 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3697
3698 if (_mesa_is_gles3(ctx)) {
3699 if (_mesa_is_enum_format_unsized(internalFormat)) {
3700 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3701 * OpenGL ES 3.0. Khronos bug# 9807.
3702 */
3703 if (rb->InternalFormat == GL_RGB10_A2) {
3704 _mesa_error(ctx, GL_INVALID_OPERATION,
3705 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
3706 " writing to unsized internal format)", dims);
3707 return;
3708 }
3709 }
3710 /* From Page 139 of OpenGL ES 3.0 spec:
3711 * "If internalformat is sized, the internal format of the new texel
3712 * array is internalformat, and this is also the new texel array’s
3713 * effective internal format. If the component sizes of internalformat
3714 * do not exactly match the corresponding component sizes of the source
3715 * buffer’s effective internal format, described below, an
3716 * INVALID_OPERATION error is generated. If internalformat is unsized,
3717 * the internal format of the new texel array is the effective internal
3718 * format of the source buffer, and this is also the new texel array’s
3719 * effective internal format.
3720 */
3721 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3722 _mesa_error(ctx, GL_INVALID_OPERATION,
3723 "glCopyTexImage%uD(componenet size changed in"
3724 " internal format)", dims);
3725 return;
3726 }
3727 }
3728
3729 assert(texFormat != MESA_FORMAT_NONE);
3730
3731 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3732 level, texFormat,
3733 width, height, 1, border)) {
3734 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3735 "glCopyTexImage%uD(image too large)", dims);
3736 return;
3737 }
3738
3739 if (border && ctx->Const.StripTextureBorder) {
3740 x += border;
3741 width -= border * 2;
3742 if (dims == 2) {
3743 y += border;
3744 height -= border * 2;
3745 }
3746 border = 0;
3747 }
3748
3749 _mesa_lock_texture(ctx, texObj);
3750 {
3751 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3752
3753 if (!texImage) {
3754 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3755 }
3756 else {
3757 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3758
3759 /* Free old texture image */
3760 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3761
3762 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3763 border, internalFormat, texFormat);
3764
3765 if (width && height) {
3766 /* Allocate texture memory (no pixel data yet) */
3767 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3768
3769 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3770 &width, &height)) {
3771 struct gl_renderbuffer *srcRb =
3772 get_copy_tex_image_source(ctx, texImage->TexFormat);
3773
3774 copytexsubimage_by_slice(ctx, texImage, dims,
3775 dstX, dstY, dstZ,
3776 srcRb, srcX, srcY, width, height);
3777 }
3778
3779 check_gen_mipmap(ctx, target, texObj, level);
3780 }
3781
3782 _mesa_update_fbo_texture(ctx, texObj, face, level);
3783
3784 _mesa_dirty_texobj(ctx, texObj);
3785 }
3786 }
3787 _mesa_unlock_texture(ctx, texObj);
3788 }
3789
3790
3791
3792 void GLAPIENTRY
3793 _mesa_CopyTexImage1D( GLenum target, GLint level,
3794 GLenum internalFormat,
3795 GLint x, GLint y,
3796 GLsizei width, GLint border )
3797 {
3798 GET_CURRENT_CONTEXT(ctx);
3799 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3800 }
3801
3802
3803
3804 void GLAPIENTRY
3805 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3806 GLint x, GLint y, GLsizei width, GLsizei height,
3807 GLint border )
3808 {
3809 GET_CURRENT_CONTEXT(ctx);
3810 copyteximage(ctx, 2, target, level, internalFormat,
3811 x, y, width, height, border);
3812 }
3813
3814
3815
3816 /**
3817 * Implementation for glCopyTexSubImage1/2/3D() functions.
3818 */
3819 static void
3820 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3821 GLint xoffset, GLint yoffset, GLint zoffset,
3822 GLint x, GLint y, GLsizei width, GLsizei height)
3823 {
3824 struct gl_texture_object *texObj;
3825 struct gl_texture_image *texImage;
3826
3827 FLUSH_VERTICES(ctx, 0);
3828
3829 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3830 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3831 dims,
3832 _mesa_lookup_enum_by_nr(target),
3833 level, xoffset, yoffset, zoffset, x, y, width, height);
3834
3835 if (ctx->NewState & NEW_COPY_TEX_STATE)
3836 _mesa_update_state(ctx);
3837
3838 if (copytexsubimage_error_check(ctx, dims, target, level,
3839 xoffset, yoffset, zoffset, width, height)) {
3840 return;
3841 }
3842
3843 texObj = _mesa_get_current_tex_object(ctx, target);
3844
3845 _mesa_lock_texture(ctx, texObj);
3846 {
3847 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3848
3849 /* If we have a border, offset=-1 is legal. Bias by border width. */
3850 switch (dims) {
3851 case 3:
3852 if (target != GL_TEXTURE_2D_ARRAY)
3853 zoffset += texImage->Border;
3854 /* fall-through */
3855 case 2:
3856 if (target != GL_TEXTURE_1D_ARRAY)
3857 yoffset += texImage->Border;
3858 /* fall-through */
3859 case 1:
3860 xoffset += texImage->Border;
3861 }
3862
3863 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3864 &width, &height)) {
3865 struct gl_renderbuffer *srcRb =
3866 get_copy_tex_image_source(ctx, texImage->TexFormat);
3867
3868 copytexsubimage_by_slice(ctx, texImage, dims,
3869 xoffset, yoffset, zoffset,
3870 srcRb, x, y, width, height);
3871
3872 check_gen_mipmap(ctx, target, texObj, level);
3873
3874 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3875 * the texel data, not the texture format, size, etc.
3876 */
3877 }
3878 }
3879 _mesa_unlock_texture(ctx, texObj);
3880 }
3881
3882
3883 void GLAPIENTRY
3884 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3885 GLint xoffset, GLint x, GLint y, GLsizei width )
3886 {
3887 GET_CURRENT_CONTEXT(ctx);
3888 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3889 }
3890
3891
3892
3893 void GLAPIENTRY
3894 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3895 GLint xoffset, GLint yoffset,
3896 GLint x, GLint y, GLsizei width, GLsizei height )
3897 {
3898 GET_CURRENT_CONTEXT(ctx);
3899 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3900 width, height);
3901 }
3902
3903
3904
3905 void GLAPIENTRY
3906 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3907 GLint xoffset, GLint yoffset, GLint zoffset,
3908 GLint x, GLint y, GLsizei width, GLsizei height )
3909 {
3910 GET_CURRENT_CONTEXT(ctx);
3911 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3912 x, y, width, height);
3913 }
3914
3915 static bool
3916 check_clear_tex_image(struct gl_context *ctx,
3917 const char *function,
3918 struct gl_texture_image *texImage,
3919 GLenum format, GLenum type,
3920 const void *data,
3921 GLubyte *clearValue)
3922 {
3923 struct gl_texture_object *texObj = texImage->TexObject;
3924 static const GLubyte zeroData[MAX_PIXEL_BYTES];
3925 GLenum internalFormat = texImage->InternalFormat;
3926 GLenum err;
3927
3928 if (texObj->Target == GL_TEXTURE_BUFFER) {
3929 _mesa_error(ctx, GL_INVALID_OPERATION,
3930 "%s(buffer texture)", function);
3931 return false;
3932 }
3933
3934 if (_mesa_is_compressed_format(ctx, internalFormat)) {
3935 _mesa_error(ctx, GL_INVALID_OPERATION,
3936 "%s(compressed texture)", function);
3937 return false;
3938 }
3939
3940 err = _mesa_error_check_format_and_type(ctx, format, type);
3941 if (err != GL_NO_ERROR) {
3942 _mesa_error(ctx, err,
3943 "%s(incompatible format = %s, type = %s)",
3944 function,
3945 _mesa_lookup_enum_by_nr(format),
3946 _mesa_lookup_enum_by_nr(type));
3947 return false;
3948 }
3949
3950 /* make sure internal format and format basically agree */
3951 if (!texture_formats_agree(internalFormat, format)) {
3952 _mesa_error(ctx, GL_INVALID_OPERATION,
3953 "%s(incompatible internalFormat = %s, format = %s)",
3954 function,
3955 _mesa_lookup_enum_by_nr(internalFormat),
3956 _mesa_lookup_enum_by_nr(format));
3957 return false;
3958 }
3959
3960 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
3961 /* both source and dest must be integer-valued, or neither */
3962 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
3963 _mesa_is_enum_format_integer(format)) {
3964 _mesa_error(ctx, GL_INVALID_OPERATION,
3965 "%s(integer/non-integer format mismatch)",
3966 function);
3967 return false;
3968 }
3969 }
3970
3971 if (!_mesa_texstore(ctx,
3972 1, /* dims */
3973 texImage->_BaseFormat,
3974 texImage->TexFormat,
3975 0, /* dstRowStride */
3976 &clearValue,
3977 1, 1, 1, /* srcWidth/Height/Depth */
3978 format, type,
3979 data ? data : zeroData,
3980 &ctx->DefaultPacking)) {
3981 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
3982 return false;
3983 }
3984
3985 return true;
3986 }
3987
3988 static struct gl_texture_object *
3989 get_tex_obj_for_clear(struct gl_context *ctx,
3990 const char *function,
3991 GLuint texture)
3992 {
3993 struct gl_texture_object *texObj;
3994
3995 if (texture == 0) {
3996 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
3997 return NULL;
3998 }
3999
4000 texObj = _mesa_lookup_texture(ctx, texture);
4001
4002 if (texObj == NULL) {
4003 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4004 return NULL;
4005 }
4006
4007 if (texObj->Target == 0) {
4008 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4009 return NULL;
4010 }
4011
4012 return texObj;
4013 }
4014
4015 static int
4016 get_tex_images_for_clear(struct gl_context *ctx,
4017 const char *function,
4018 struct gl_texture_object *texObj,
4019 GLint level,
4020 struct gl_texture_image **texImages)
4021 {
4022 GLenum target;
4023 int i;
4024
4025 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4026 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4027 return 0;
4028 }
4029
4030 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4031 for (i = 0; i < MAX_FACES; i++) {
4032 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4033
4034 texImages[i] = _mesa_select_tex_image(ctx, texObj, target, level);
4035 if (texImages[i] == NULL) {
4036 _mesa_error(ctx, GL_INVALID_OPERATION,
4037 "%s(invalid level)", function);
4038 return 0;
4039 }
4040 }
4041
4042 return MAX_FACES;
4043 }
4044
4045 texImages[0] = _mesa_select_tex_image(ctx, texObj, texObj->Target, level);
4046
4047 if (texImages[0] == NULL) {
4048 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4049 return 0;
4050 }
4051
4052 return 1;
4053 }
4054
4055 void GLAPIENTRY
4056 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4057 GLint xoffset, GLint yoffset, GLint zoffset,
4058 GLsizei width, GLsizei height, GLsizei depth,
4059 GLenum format, GLenum type, const void *data )
4060 {
4061 GET_CURRENT_CONTEXT(ctx);
4062 struct gl_texture_object *texObj;
4063 struct gl_texture_image *texImages[MAX_FACES];
4064 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4065 int i, numImages;
4066 int minDepth, maxDepth;
4067
4068 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4069
4070 if (texObj == NULL)
4071 return;
4072
4073 _mesa_lock_texture(ctx, texObj);
4074
4075 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4076 texObj, level, texImages);
4077 if (numImages == 0)
4078 goto out;
4079
4080 if (numImages == 1) {
4081 minDepth = -(int) texImages[0]->Border;
4082 maxDepth = texImages[0]->Depth;
4083 } else {
4084 minDepth = 0;
4085 maxDepth = numImages;
4086 }
4087
4088 if (xoffset < -(GLint) texImages[0]->Border ||
4089 yoffset < -(GLint) texImages[0]->Border ||
4090 zoffset < minDepth ||
4091 width < 0 ||
4092 height < 0 ||
4093 depth < 0 ||
4094 xoffset + width > texImages[0]->Width ||
4095 yoffset + height > texImages[0]->Height ||
4096 zoffset + depth > maxDepth) {
4097 _mesa_error(ctx, GL_INVALID_OPERATION,
4098 "glClearSubTexImage(invalid dimensions)");
4099 goto out;
4100 }
4101
4102 if (numImages == 1) {
4103 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4104 texImages[0],
4105 format, type, data, clearValue[0])) {
4106 ctx->Driver.ClearTexSubImage(ctx,
4107 texImages[0],
4108 xoffset, yoffset, zoffset,
4109 width, height, depth,
4110 data ? clearValue[0] : NULL);
4111 }
4112 } else {
4113 for (i = zoffset; i < zoffset + depth; i++) {
4114 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4115 texImages[i],
4116 format, type, data, clearValue[i]))
4117 goto out;
4118 }
4119 for (i = zoffset; i < zoffset + depth; i++) {
4120 ctx->Driver.ClearTexSubImage(ctx,
4121 texImages[i],
4122 xoffset, yoffset, 0,
4123 width, height, 1,
4124 data ? clearValue[i] : NULL);
4125 }
4126 }
4127
4128 out:
4129 _mesa_unlock_texture(ctx, texObj);
4130 }
4131
4132 void GLAPIENTRY
4133 _mesa_ClearTexImage( GLuint texture, GLint level,
4134 GLenum format, GLenum type, const void *data )
4135 {
4136 GET_CURRENT_CONTEXT(ctx);
4137 struct gl_texture_object *texObj;
4138 struct gl_texture_image *texImages[MAX_FACES];
4139 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4140 int i, numImages;
4141
4142 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4143
4144 if (texObj == NULL)
4145 return;
4146
4147 _mesa_lock_texture(ctx, texObj);
4148
4149 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4150 texObj, level, texImages);
4151
4152 for (i = 0; i < numImages; i++) {
4153 if (!check_clear_tex_image(ctx, "glClearTexImage",
4154 texImages[i],
4155 format, type, data,
4156 clearValue[i]))
4157 goto out;
4158 }
4159
4160 for (i = 0; i < numImages; i++) {
4161 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4162 -(GLint) texImages[i]->Border, /* xoffset */
4163 -(GLint) texImages[i]->Border, /* yoffset */
4164 -(GLint) texImages[i]->Border, /* zoffset */
4165 texImages[i]->Width,
4166 texImages[i]->Height,
4167 texImages[i]->Depth,
4168 data ? clearValue[i] : NULL);
4169 }
4170
4171 out:
4172 _mesa_unlock_texture(ctx, texObj);
4173 }
4174
4175
4176
4177
4178 /**********************************************************************/
4179 /****** Compressed Textures ******/
4180 /**********************************************************************/
4181
4182
4183 /**
4184 * Error checking for glCompressedTexSubImage[123]D().
4185 * \return GL_TRUE if error, GL_FALSE if no error
4186 */
4187 static GLboolean
4188 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4189 GLenum target, GLint level,
4190 GLint xoffset, GLint yoffset, GLint zoffset,
4191 GLsizei width, GLsizei height, GLsizei depth,
4192 GLenum format, GLsizei imageSize)
4193 {
4194 struct gl_texture_object *texObj;
4195 struct gl_texture_image *texImage;
4196 GLint expectedSize;
4197 GLboolean targetOK;
4198
4199 switch (dims) {
4200 case 2:
4201 switch (target) {
4202 case GL_TEXTURE_2D:
4203 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4204 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4205 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4206 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4207 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4208 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4209 targetOK = GL_TRUE;
4210 break;
4211 default:
4212 targetOK = GL_FALSE;
4213 break;
4214 }
4215 break;
4216 case 3:
4217 targetOK = (target == GL_TEXTURE_2D_ARRAY);
4218 break;
4219 default:
4220 assert(dims == 1);
4221 /* no 1D compressed textures at this time */
4222 targetOK = GL_FALSE;
4223 break;
4224 }
4225
4226 if (!targetOK) {
4227 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexSubImage%uD(target)",
4228 dims);
4229 return GL_TRUE;
4230 }
4231
4232 /* this will catch any invalid compressed format token */
4233 if (!_mesa_is_compressed_format(ctx, format)) {
4234 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
4235 dims);
4236 return GL_TRUE;
4237 }
4238
4239 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4240 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(level=%d)",
4241 dims, level);
4242 return GL_TRUE;
4243 }
4244
4245 /* Check for invalid pixel storage modes */
4246 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4247 &ctx->Unpack,
4248 "glCompressedTexSubImage")) {
4249 return GL_TRUE;
4250 }
4251
4252 expectedSize = compressed_tex_size(width, height, depth, format);
4253 if (expectedSize != imageSize) {
4254 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(size=%d)",
4255 dims, imageSize);
4256 return GL_TRUE;
4257 }
4258
4259 texObj = _mesa_get_current_tex_object(ctx, target);
4260 if (!texObj) {
4261 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4262 "glCompressedTexSubImage%uD()", dims);
4263 return GL_TRUE;
4264 }
4265
4266 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
4267 if (!texImage) {
4268 _mesa_error(ctx, GL_INVALID_OPERATION,
4269 "glCompressedTexSubImage%uD(invalid texture image)", dims);
4270 return GL_TRUE;
4271 }
4272
4273 if ((GLint) format != texImage->InternalFormat) {
4274 _mesa_error(ctx, GL_INVALID_OPERATION,
4275 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
4276 return GL_TRUE;
4277 }
4278
4279 if (compressedteximage_only_format(ctx, format)) {
4280 _mesa_error(ctx, GL_INVALID_OPERATION,
4281 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
4282 , dims, format);
4283 return GL_TRUE;
4284 }
4285
4286 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
4287 texImage, xoffset, yoffset, zoffset,
4288 width, height, depth)) {
4289 return GL_TRUE;
4290 }
4291
4292 return GL_FALSE;
4293 }
4294
4295
4296 void GLAPIENTRY
4297 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4298 GLenum internalFormat, GLsizei width,
4299 GLint border, GLsizei imageSize,
4300 const GLvoid *data)
4301 {
4302 GET_CURRENT_CONTEXT(ctx);
4303 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4304 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4305 }
4306
4307
4308 void GLAPIENTRY
4309 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4310 GLenum internalFormat, GLsizei width,
4311 GLsizei height, GLint border, GLsizei imageSize,
4312 const GLvoid *data)
4313 {
4314 GET_CURRENT_CONTEXT(ctx);
4315 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4316 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4317 }
4318
4319
4320 void GLAPIENTRY
4321 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4322 GLenum internalFormat, GLsizei width,
4323 GLsizei height, GLsizei depth, GLint border,
4324 GLsizei imageSize, const GLvoid *data)
4325 {
4326 GET_CURRENT_CONTEXT(ctx);
4327 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4328 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4329 }
4330
4331
4332 /**
4333 * Common helper for glCompressedTexSubImage1/2/3D().
4334 */
4335 static void
4336 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
4337 GLint xoffset, GLint yoffset, GLint zoffset,
4338 GLsizei width, GLsizei height, GLsizei depth,
4339 GLenum format, GLsizei imageSize, const GLvoid *data)
4340 {
4341 struct gl_texture_object *texObj;
4342 struct gl_texture_image *texImage;
4343 GET_CURRENT_CONTEXT(ctx);
4344 FLUSH_VERTICES(ctx, 0);
4345
4346 if (compressed_subtexture_error_check(ctx, dims, target, level,
4347 xoffset, yoffset, zoffset,
4348 width, height, depth,
4349 format, imageSize)) {
4350 return;
4351 }
4352
4353 texObj = _mesa_get_current_tex_object(ctx, target);
4354
4355 _mesa_lock_texture(ctx, texObj);
4356 {
4357 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
4358 assert(texImage);
4359
4360 if (width > 0 && height > 0 && depth > 0) {
4361 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4362 xoffset, yoffset, zoffset,
4363 width, height, depth,
4364 format, imageSize, data);
4365
4366 check_gen_mipmap(ctx, target, texObj, level);
4367
4368 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4369 * the texel data, not the texture format, size, etc.
4370 */
4371 }
4372 }
4373 _mesa_unlock_texture(ctx, texObj);
4374 }
4375
4376
4377 void GLAPIENTRY
4378 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4379 GLsizei width, GLenum format,
4380 GLsizei imageSize, const GLvoid *data)
4381 {
4382 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
4383 format, imageSize, data);
4384 }
4385
4386
4387 void GLAPIENTRY
4388 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4389 GLint yoffset, GLsizei width, GLsizei height,
4390 GLenum format, GLsizei imageSize,
4391 const GLvoid *data)
4392 {
4393 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
4394 width, height, 1, format, imageSize, data);
4395 }
4396
4397
4398 void GLAPIENTRY
4399 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4400 GLint yoffset, GLint zoffset, GLsizei width,
4401 GLsizei height, GLsizei depth, GLenum format,
4402 GLsizei imageSize, const GLvoid *data)
4403 {
4404 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
4405 width, height, depth, format, imageSize, data);
4406 }
4407
4408 static mesa_format
4409 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4410 {
4411 if (ctx->API != API_OPENGL_CORE) {
4412 switch (internalFormat) {
4413 case GL_ALPHA8:
4414 return MESA_FORMAT_A_UNORM8;
4415 case GL_ALPHA16:
4416 return MESA_FORMAT_A_UNORM16;
4417 case GL_ALPHA16F_ARB:
4418 return MESA_FORMAT_A_FLOAT16;
4419 case GL_ALPHA32F_ARB:
4420 return MESA_FORMAT_A_FLOAT32;
4421 case GL_ALPHA8I_EXT:
4422 return MESA_FORMAT_A_SINT8;
4423 case GL_ALPHA16I_EXT:
4424 return MESA_FORMAT_A_SINT16;
4425 case GL_ALPHA32I_EXT:
4426 return MESA_FORMAT_A_SINT32;
4427 case GL_ALPHA8UI_EXT:
4428 return MESA_FORMAT_A_UINT8;
4429 case GL_ALPHA16UI_EXT:
4430 return MESA_FORMAT_A_UINT16;
4431 case GL_ALPHA32UI_EXT:
4432 return MESA_FORMAT_A_UINT32;
4433 case GL_LUMINANCE8:
4434 return MESA_FORMAT_L_UNORM8;
4435 case GL_LUMINANCE16:
4436 return MESA_FORMAT_L_UNORM16;
4437 case GL_LUMINANCE16F_ARB:
4438 return MESA_FORMAT_L_FLOAT16;
4439 case GL_LUMINANCE32F_ARB:
4440 return MESA_FORMAT_L_FLOAT32;
4441 case GL_LUMINANCE8I_EXT:
4442 return MESA_FORMAT_L_SINT8;
4443 case GL_LUMINANCE16I_EXT:
4444 return MESA_FORMAT_L_SINT16;
4445 case GL_LUMINANCE32I_EXT:
4446 return MESA_FORMAT_L_SINT32;
4447 case GL_LUMINANCE8UI_EXT:
4448 return MESA_FORMAT_L_UINT8;
4449 case GL_LUMINANCE16UI_EXT:
4450 return MESA_FORMAT_L_UINT16;
4451 case GL_LUMINANCE32UI_EXT:
4452 return MESA_FORMAT_L_UINT32;
4453 case GL_LUMINANCE8_ALPHA8:
4454 return MESA_FORMAT_L8A8_UNORM;
4455 case GL_LUMINANCE16_ALPHA16:
4456 return MESA_FORMAT_L16A16_UNORM;
4457 case GL_LUMINANCE_ALPHA16F_ARB:
4458 return MESA_FORMAT_LA_FLOAT16;
4459 case GL_LUMINANCE_ALPHA32F_ARB:
4460 return MESA_FORMAT_LA_FLOAT32;
4461 case GL_LUMINANCE_ALPHA8I_EXT:
4462 return MESA_FORMAT_LA_SINT8;
4463 case GL_LUMINANCE_ALPHA16I_EXT:
4464 return MESA_FORMAT_LA_SINT8;
4465 case GL_LUMINANCE_ALPHA32I_EXT:
4466 return MESA_FORMAT_LA_SINT16;
4467 case GL_LUMINANCE_ALPHA8UI_EXT:
4468 return MESA_FORMAT_LA_UINT8;
4469 case GL_LUMINANCE_ALPHA16UI_EXT:
4470 return MESA_FORMAT_LA_UINT16;
4471 case GL_LUMINANCE_ALPHA32UI_EXT:
4472 return MESA_FORMAT_LA_UINT32;
4473 case GL_INTENSITY8:
4474 return MESA_FORMAT_I_UNORM8;
4475 case GL_INTENSITY16:
4476 return MESA_FORMAT_I_UNORM16;
4477 case GL_INTENSITY16F_ARB:
4478 return MESA_FORMAT_I_FLOAT16;
4479 case GL_INTENSITY32F_ARB:
4480 return MESA_FORMAT_I_FLOAT32;
4481 case GL_INTENSITY8I_EXT:
4482 return MESA_FORMAT_I_SINT8;
4483 case GL_INTENSITY16I_EXT:
4484 return MESA_FORMAT_I_SINT16;
4485 case GL_INTENSITY32I_EXT:
4486 return MESA_FORMAT_I_SINT32;
4487 case GL_INTENSITY8UI_EXT:
4488 return MESA_FORMAT_I_UINT8;
4489 case GL_INTENSITY16UI_EXT:
4490 return MESA_FORMAT_I_UINT16;
4491 case GL_INTENSITY32UI_EXT:
4492 return MESA_FORMAT_I_UINT32;
4493 default:
4494 break;
4495 }
4496 }
4497
4498 if (ctx->API == API_OPENGL_CORE &&
4499 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4500 switch (internalFormat) {
4501 case GL_RGB32F:
4502 return MESA_FORMAT_RGB_FLOAT32;
4503 case GL_RGB32UI:
4504 return MESA_FORMAT_RGB_UINT32;
4505 case GL_RGB32I:
4506 return MESA_FORMAT_RGB_SINT32;
4507 default:
4508 break;
4509 }
4510 }
4511
4512 switch (internalFormat) {
4513 case GL_RGBA8:
4514 return MESA_FORMAT_R8G8B8A8_UNORM;
4515 case GL_RGBA16:
4516 return MESA_FORMAT_RGBA_UNORM16;
4517 case GL_RGBA16F_ARB:
4518 return MESA_FORMAT_RGBA_FLOAT16;
4519 case GL_RGBA32F_ARB:
4520 return MESA_FORMAT_RGBA_FLOAT32;
4521 case GL_RGBA8I_EXT:
4522 return MESA_FORMAT_RGBA_SINT8;
4523 case GL_RGBA16I_EXT:
4524 return MESA_FORMAT_RGBA_SINT16;
4525 case GL_RGBA32I_EXT:
4526 return MESA_FORMAT_RGBA_SINT32;
4527 case GL_RGBA8UI_EXT:
4528 return MESA_FORMAT_RGBA_UINT8;
4529 case GL_RGBA16UI_EXT:
4530 return MESA_FORMAT_RGBA_UINT16;
4531 case GL_RGBA32UI_EXT:
4532 return MESA_FORMAT_RGBA_UINT32;
4533
4534 case GL_RG8:
4535 return MESA_FORMAT_R8G8_UNORM;
4536 case GL_RG16:
4537 return MESA_FORMAT_R16G16_UNORM;
4538 case GL_RG16F:
4539 return MESA_FORMAT_RG_FLOAT16;
4540 case GL_RG32F:
4541 return MESA_FORMAT_RG_FLOAT32;
4542 case GL_RG8I:
4543 return MESA_FORMAT_RG_SINT8;
4544 case GL_RG16I:
4545 return MESA_FORMAT_RG_SINT16;
4546 case GL_RG32I:
4547 return MESA_FORMAT_RG_SINT32;
4548 case GL_RG8UI:
4549 return MESA_FORMAT_RG_UINT8;
4550 case GL_RG16UI:
4551 return MESA_FORMAT_RG_UINT16;
4552 case GL_RG32UI:
4553 return MESA_FORMAT_RG_UINT32;
4554
4555 case GL_R8:
4556 return MESA_FORMAT_R_UNORM8;
4557 case GL_R16:
4558 return MESA_FORMAT_R_UNORM16;
4559 case GL_R16F:
4560 return MESA_FORMAT_R_FLOAT16;
4561 case GL_R32F:
4562 return MESA_FORMAT_R_FLOAT32;
4563 case GL_R8I:
4564 return MESA_FORMAT_R_SINT8;
4565 case GL_R16I:
4566 return MESA_FORMAT_R_SINT16;
4567 case GL_R32I:
4568 return MESA_FORMAT_R_SINT32;
4569 case GL_R8UI:
4570 return MESA_FORMAT_R_UINT8;
4571 case GL_R16UI:
4572 return MESA_FORMAT_R_UINT16;
4573 case GL_R32UI:
4574 return MESA_FORMAT_R_UINT32;
4575
4576 default:
4577 return MESA_FORMAT_NONE;
4578 }
4579 }
4580
4581
4582 mesa_format
4583 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4584 GLenum internalFormat)
4585 {
4586 mesa_format format = get_texbuffer_format(ctx, internalFormat);
4587 GLenum datatype;
4588
4589 if (format == MESA_FORMAT_NONE)
4590 return MESA_FORMAT_NONE;
4591
4592 datatype = _mesa_get_format_datatype(format);
4593
4594 /* The GL_ARB_texture_buffer_object spec says:
4595 *
4596 * "If ARB_texture_float is not supported, references to the
4597 * floating-point internal formats provided by that extension should be
4598 * removed, and such formats may not be passed to TexBufferARB."
4599 *
4600 * As a result, GL_HALF_FLOAT internal format depends on both
4601 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
4602 */
4603 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
4604 !ctx->Extensions.ARB_texture_float)
4605 return MESA_FORMAT_NONE;
4606
4607 if (!ctx->Extensions.ARB_texture_rg) {
4608 GLenum base_format = _mesa_get_format_base_format(format);
4609 if (base_format == GL_R || base_format == GL_RG)
4610 return MESA_FORMAT_NONE;
4611 }
4612
4613 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4614 GLenum base_format = _mesa_get_format_base_format(format);
4615 if (base_format == GL_RGB)
4616 return MESA_FORMAT_NONE;
4617 }
4618 return format;
4619 }
4620
4621
4622 static void
4623 texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
4624 struct gl_buffer_object *bufObj,
4625 GLintptr offset, GLsizeiptr size)
4626 {
4627 struct gl_texture_object *texObj;
4628 mesa_format format;
4629
4630 FLUSH_VERTICES(ctx, 0);
4631
4632 if (target != GL_TEXTURE_BUFFER_ARB) {
4633 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4634 return;
4635 }
4636
4637 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4638 if (format == MESA_FORMAT_NONE) {
4639 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4640 internalFormat);
4641 return;
4642 }
4643
4644 texObj = _mesa_get_current_tex_object(ctx, target);
4645
4646 _mesa_lock_texture(ctx, texObj);
4647 {
4648 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4649 texObj->BufferObjectFormat = internalFormat;
4650 texObj->_BufferObjectFormat = format;
4651 texObj->BufferOffset = offset;
4652 texObj->BufferSize = size;
4653 }
4654 _mesa_unlock_texture(ctx, texObj);
4655
4656 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
4657
4658 if (bufObj) {
4659 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
4660 }
4661 }
4662
4663
4664 /** GL_ARB_texture_buffer_object */
4665 void GLAPIENTRY
4666 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4667 {
4668 struct gl_buffer_object *bufObj;
4669
4670 GET_CURRENT_CONTEXT(ctx);
4671
4672 /* NOTE: ARB_texture_buffer_object has interactions with
4673 * the compatibility profile that are not implemented.
4674 */
4675 if (!(ctx->API == API_OPENGL_CORE &&
4676 ctx->Extensions.ARB_texture_buffer_object)) {
4677 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4678 return;
4679 }
4680
4681 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4682 if (!bufObj && buffer) {
4683 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4684 return;
4685 }
4686
4687 texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
4688 }
4689
4690
4691 /** GL_ARB_texture_buffer_range */
4692 void GLAPIENTRY
4693 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
4694 GLintptr offset, GLsizeiptr size)
4695 {
4696 struct gl_buffer_object *bufObj;
4697
4698 GET_CURRENT_CONTEXT(ctx);
4699
4700 if (!(ctx->API == API_OPENGL_CORE &&
4701 ctx->Extensions.ARB_texture_buffer_range)) {
4702 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
4703 return;
4704 }
4705
4706 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4707 if (bufObj) {
4708 if (offset < 0 ||
4709 size <= 0 ||
4710 (offset + size) > bufObj->Size) {
4711 _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
4712 return;
4713 }
4714 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4715 _mesa_error(ctx, GL_INVALID_VALUE,
4716 "glTexBufferRange(invalid offset alignment)");
4717 return;
4718 }
4719 } else if (buffer) {
4720 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
4721 buffer);
4722 return;
4723 } else {
4724 offset = 0;
4725 size = 0;
4726 }
4727
4728 texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
4729 }
4730
4731
4732 static GLboolean
4733 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
4734 {
4735 /* Everything that is allowed for renderbuffers,
4736 * except for a base format of GL_STENCIL_INDEX.
4737 */
4738 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
4739 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
4740 }
4741
4742
4743 /** GL_ARB_texture_multisample */
4744 static GLboolean
4745 check_multisample_target(GLuint dims, GLenum target)
4746 {
4747 switch(target) {
4748 case GL_TEXTURE_2D_MULTISAMPLE:
4749 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
4750 return dims == 2;
4751
4752 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4753 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
4754 return dims == 3;
4755
4756 default:
4757 return GL_FALSE;
4758 }
4759 }
4760
4761
4762 static void
4763 teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
4764 GLint internalformat, GLsizei width, GLsizei height,
4765 GLsizei depth, GLboolean fixedsamplelocations,
4766 GLboolean immutable, const char *func)
4767 {
4768 struct gl_texture_object *texObj;
4769 struct gl_texture_image *texImage;
4770 GLboolean sizeOK, dimensionsOK, samplesOK;
4771 mesa_format texFormat;
4772 GLenum sample_count_error;
4773
4774 GET_CURRENT_CONTEXT(ctx);
4775
4776 if (!(ctx->Extensions.ARB_texture_multisample
4777 && _mesa_is_desktop_gl(ctx))) {
4778 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
4779 return;
4780 }
4781
4782 if (!check_multisample_target(dims, target)) {
4783 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
4784 return;
4785 }
4786
4787 /* check that the specified internalformat is color/depth/stencil-renderable;
4788 * refer GL3.1 spec 4.4.4
4789 */
4790
4791 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
4792 _mesa_error(ctx, GL_INVALID_ENUM,
4793 "%s(internalformat=%s not legal for immutable-format)",
4794 func, _mesa_lookup_enum_by_nr(internalformat));
4795 return;
4796 }
4797
4798 if (!is_renderable_texture_format(ctx, internalformat)) {
4799 _mesa_error(ctx, GL_INVALID_OPERATION,
4800 "%s(internalformat=%s)",
4801 func, _mesa_lookup_enum_by_nr(internalformat));
4802 return;
4803 }
4804
4805 sample_count_error = _mesa_check_sample_count(ctx, target,
4806 internalformat, samples);
4807 samplesOK = sample_count_error == GL_NO_ERROR;
4808
4809 /* Page 254 of OpenGL 4.4 spec says:
4810 * "Proxy arrays for two-dimensional multisample and two-dimensional
4811 * multisample array textures are operated on in the same way when
4812 * TexImage2DMultisample is called with target specified as
4813 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
4814 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
4815 * However, if samples is not supported, then no error is generated.
4816 */
4817 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
4818 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
4819 return;
4820 }
4821
4822 texObj = _mesa_get_current_tex_object(ctx, target);
4823
4824 if (immutable && (!texObj || (texObj->Name == 0))) {
4825 _mesa_error(ctx, GL_INVALID_OPERATION,
4826 "%s(texture object 0)",
4827 func);
4828 return;
4829 }
4830
4831 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
4832
4833 if (texImage == NULL) {
4834 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
4835 return;
4836 }
4837
4838 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
4839 internalformat, GL_NONE, GL_NONE);
4840 assert(texFormat != MESA_FORMAT_NONE);
4841
4842 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
4843 width, height, depth, 0);
4844
4845 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
4846 width, height, depth, 0);
4847
4848 if (_mesa_is_proxy_texture(target)) {
4849 if (samplesOK && dimensionsOK && sizeOK) {
4850 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
4851 internalformat, texFormat,
4852 samples, fixedsamplelocations);
4853 }
4854 else {
4855 /* clear all image fields */
4856 clear_teximage_fields(texImage);
4857 }
4858 }
4859 else {
4860 if (!dimensionsOK) {
4861 _mesa_error(ctx, GL_INVALID_VALUE,
4862 "%s(invalid width or height)", func);
4863 return;
4864 }
4865
4866 if (!sizeOK) {
4867 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4868 "%s(texture too large)", func);
4869 return;
4870 }
4871
4872 /* Check if texObj->Immutable is set */
4873 if (texObj->Immutable) {
4874 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
4875 return;
4876 }
4877
4878 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4879
4880 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
4881 internalformat, texFormat,
4882 samples, fixedsamplelocations);
4883
4884 if (width > 0 && height > 0 && depth > 0) {
4885 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
4886 width, height, depth)) {
4887 /* tidy up the texture image state. strictly speaking,
4888 * we're allowed to just leave this in whatever state we
4889 * like, but being tidy is good.
4890 */
4891 _mesa_init_teximage_fields(ctx, texImage,
4892 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4893 }
4894 }
4895
4896 texObj->Immutable = immutable;
4897
4898 if (immutable) {
4899 _mesa_set_texture_view_state(ctx, texObj, target, 1);
4900 }
4901
4902 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
4903 }
4904 }
4905
4906
4907 void GLAPIENTRY
4908 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
4909 GLenum internalformat, GLsizei width,
4910 GLsizei height, GLboolean fixedsamplelocations)
4911 {
4912 teximagemultisample(2, target, samples, internalformat,
4913 width, height, 1, fixedsamplelocations, GL_FALSE,
4914 "glTexImage2DMultisample");
4915 }
4916
4917
4918 void GLAPIENTRY
4919 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
4920 GLenum internalformat, GLsizei width,
4921 GLsizei height, GLsizei depth,
4922 GLboolean fixedsamplelocations)
4923 {
4924 teximagemultisample(3, target, samples, internalformat,
4925 width, height, depth, fixedsamplelocations, GL_FALSE,
4926 "glTexImage3DMultisample");
4927 }
4928
4929
4930 void GLAPIENTRY
4931 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
4932 GLenum internalformat, GLsizei width,
4933 GLsizei height, GLboolean fixedsamplelocations)
4934 {
4935 teximagemultisample(2, target, samples, internalformat,
4936 width, height, 1, fixedsamplelocations, GL_TRUE,
4937 "glTexStorage2DMultisample");
4938 }
4939
4940 void GLAPIENTRY
4941 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
4942 GLenum internalformat, GLsizei width,
4943 GLsizei height, GLsizei depth,
4944 GLboolean fixedsamplelocations)
4945 {
4946 teximagemultisample(3, target, samples, internalformat,
4947 width, height, depth, fixedsamplelocations, GL_TRUE,
4948 "glTexStorage3DMultisample");
4949 }