fixed extension checking in _mesa_BlendEquation()
[mesa.git] / src / mesa / main / teximage.c
1 /* $Id: teximage.c,v 1.79 2001/02/26 18:24:55 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifdef PC_HEADER
29 #include "all.h"
30 #else
31 #include "glheader.h"
32 #include "context.h"
33 #include "convolve.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mem.h"
37 #include "mmath.h"
38 #include "state.h"
39 #include "teximage.h"
40 #include "texstate.h"
41 #include "mtypes.h"
42 #include "swrast/s_span.h" /* XXX SWRAST hack */
43 #endif
44
45
46 /*
47 * NOTES:
48 *
49 * Mesa's native texture datatype is GLchan. Native formats are
50 * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
51 * and GL_COLOR_INDEX.
52 * Device drivers are free to implement any internal format they want.
53 */
54
55
56 #ifdef DEBUG
57 static void PrintTexture(const struct gl_texture_image *img)
58 {
59 int i, j, c;
60 GLchan *data = img->Data;
61
62 if (!data) {
63 printf("No texture data\n");
64 return;
65 }
66
67 switch (img->Format) {
68 case GL_ALPHA:
69 case GL_LUMINANCE:
70 case GL_INTENSITY:
71 case GL_COLOR_INDEX:
72 c = 1;
73 break;
74 case GL_LUMINANCE_ALPHA:
75 c = 2;
76 break;
77 case GL_RGB:
78 c = 3;
79 break;
80 case GL_RGBA:
81 c = 4;
82 break;
83 default:
84 gl_problem(NULL, "error in PrintTexture\n");
85 return;
86 }
87
88
89 for (i = 0; i < img->Height; i++) {
90 for (j = 0; j < img->Width; j++) {
91 if (c==1)
92 printf("%02x ", data[0]);
93 else if (c==2)
94 printf("%02x%02x ", data[0], data[1]);
95 else if (c==3)
96 printf("%02x%02x%02x ", data[0], data[1], data[2]);
97 else if (c==4)
98 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
99 data += c;
100 }
101 printf("\n");
102 }
103 }
104 #endif
105
106
107
108 /*
109 * Compute log base 2 of n.
110 * If n isn't an exact power of two return -1.
111 * If n<0 return -1.
112 */
113 static int
114 logbase2( int n )
115 {
116 GLint i = 1;
117 GLint log2 = 0;
118
119 if (n<0) {
120 return -1;
121 }
122
123 while ( n > i ) {
124 i *= 2;
125 log2++;
126 }
127 if (i != n) {
128 return -1;
129 }
130 else {
131 return log2;
132 }
133 }
134
135
136
137 /*
138 * Given an internal texture format enum or 1, 2, 3, 4 return the
139 * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
140 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
141 * Return -1 if invalid enum.
142 */
143 GLint
144 _mesa_base_tex_format( GLcontext *ctx, GLint format )
145 {
146 /*
147 * Ask the driver for the base format, if it doesn't
148 * know, it will return -1;
149 */
150 if (ctx->Driver.BaseCompressedTexFormat) {
151 GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
152 if (ifmt >= 0) {
153 return ifmt;
154 }
155 }
156 switch (format) {
157 case GL_ALPHA:
158 case GL_ALPHA4:
159 case GL_ALPHA8:
160 case GL_ALPHA12:
161 case GL_ALPHA16:
162 return GL_ALPHA;
163 case 1:
164 case GL_LUMINANCE:
165 case GL_LUMINANCE4:
166 case GL_LUMINANCE8:
167 case GL_LUMINANCE12:
168 case GL_LUMINANCE16:
169 return GL_LUMINANCE;
170 case 2:
171 case GL_LUMINANCE_ALPHA:
172 case GL_LUMINANCE4_ALPHA4:
173 case GL_LUMINANCE6_ALPHA2:
174 case GL_LUMINANCE8_ALPHA8:
175 case GL_LUMINANCE12_ALPHA4:
176 case GL_LUMINANCE12_ALPHA12:
177 case GL_LUMINANCE16_ALPHA16:
178 return GL_LUMINANCE_ALPHA;
179 case GL_INTENSITY:
180 case GL_INTENSITY4:
181 case GL_INTENSITY8:
182 case GL_INTENSITY12:
183 case GL_INTENSITY16:
184 return GL_INTENSITY;
185 case 3:
186 case GL_RGB:
187 case GL_R3_G3_B2:
188 case GL_RGB4:
189 case GL_RGB5:
190 case GL_RGB8:
191 case GL_RGB10:
192 case GL_RGB12:
193 case GL_RGB16:
194 return GL_RGB;
195 case 4:
196 case GL_RGBA:
197 case GL_RGBA2:
198 case GL_RGBA4:
199 case GL_RGB5_A1:
200 case GL_RGBA8:
201 case GL_RGB10_A2:
202 case GL_RGBA12:
203 case GL_RGBA16:
204 return GL_RGBA;
205 case GL_COLOR_INDEX:
206 case GL_COLOR_INDEX1_EXT:
207 case GL_COLOR_INDEX2_EXT:
208 case GL_COLOR_INDEX4_EXT:
209 case GL_COLOR_INDEX8_EXT:
210 case GL_COLOR_INDEX12_EXT:
211 case GL_COLOR_INDEX16_EXT:
212 return GL_COLOR_INDEX;
213 case GL_DEPTH_COMPONENT:
214 case GL_DEPTH_COMPONENT16_SGIX:
215 case GL_DEPTH_COMPONENT24_SGIX:
216 case GL_DEPTH_COMPONENT32_SGIX:
217 if (ctx->Extensions.SGIX_depth_texture)
218 return GL_DEPTH_COMPONENT;
219 else
220 return -1;
221 default:
222 return -1; /* error */
223 }
224 }
225
226
227 /*
228 * Test if the given image format is a color/rgba format. That is,
229 * not color index, depth, stencil, etc.
230 */
231 static GLboolean
232 is_color_format(GLenum format)
233 {
234 switch (format) {
235 case GL_ALPHA:
236 case GL_ALPHA4:
237 case GL_ALPHA8:
238 case GL_ALPHA12:
239 case GL_ALPHA16:
240 case 1:
241 case GL_LUMINANCE:
242 case GL_LUMINANCE4:
243 case GL_LUMINANCE8:
244 case GL_LUMINANCE12:
245 case GL_LUMINANCE16:
246 case 2:
247 case GL_LUMINANCE_ALPHA:
248 case GL_LUMINANCE4_ALPHA4:
249 case GL_LUMINANCE6_ALPHA2:
250 case GL_LUMINANCE8_ALPHA8:
251 case GL_LUMINANCE12_ALPHA4:
252 case GL_LUMINANCE12_ALPHA12:
253 case GL_LUMINANCE16_ALPHA16:
254 case GL_INTENSITY:
255 case GL_INTENSITY4:
256 case GL_INTENSITY8:
257 case GL_INTENSITY12:
258 case GL_INTENSITY16:
259 case 3:
260 case GL_RGB:
261 case GL_R3_G3_B2:
262 case GL_RGB4:
263 case GL_RGB5:
264 case GL_RGB8:
265 case GL_RGB10:
266 case GL_RGB12:
267 case GL_RGB16:
268 case 4:
269 case GL_RGBA:
270 case GL_RGBA2:
271 case GL_RGBA4:
272 case GL_RGB5_A1:
273 case GL_RGBA8:
274 case GL_RGB10_A2:
275 case GL_RGBA12:
276 case GL_RGBA16:
277 return GL_TRUE;
278 default:
279 return GL_FALSE;
280 }
281 }
282
283
284 static GLboolean
285 is_index_format(GLenum format)
286 {
287 switch (format) {
288 case GL_COLOR_INDEX:
289 case GL_COLOR_INDEX1_EXT:
290 case GL_COLOR_INDEX2_EXT:
291 case GL_COLOR_INDEX4_EXT:
292 case GL_COLOR_INDEX8_EXT:
293 case GL_COLOR_INDEX12_EXT:
294 case GL_COLOR_INDEX16_EXT:
295 return GL_TRUE;
296 default:
297 return GL_FALSE;
298 }
299 }
300
301
302 /*
303 * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
304 * otherwise.
305 */
306 static GLboolean
307 is_compressed_format(GLcontext *ctx, GLenum internalFormat)
308 {
309 if (ctx->Driver.IsCompressedFormat) {
310 return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
311 }
312 return GL_FALSE;
313 }
314
315
316
317 /*
318 * Store a gl_texture_image pointer in a gl_texture_object structure
319 * according to the target and level parameters.
320 * This was basically prompted by the introduction of cube maps.
321 */
322 static void
323 set_tex_image(struct gl_texture_object *tObj,
324 GLenum target, GLint level,
325 struct gl_texture_image *texImage)
326 {
327 ASSERT(tObj);
328 ASSERT(texImage);
329 switch (target) {
330 case GL_TEXTURE_2D:
331 tObj->Image[level] = texImage;
332 return;
333 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
334 tObj->Image[level] = texImage;
335 return;
336 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
337 tObj->NegX[level] = texImage;
338 return;
339 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
340 tObj->PosY[level] = texImage;
341 return;
342 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
343 tObj->NegY[level] = texImage;
344 return;
345 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
346 tObj->PosZ[level] = texImage;
347 return;
348 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
349 tObj->NegZ[level] = texImage;
350 return;
351 default:
352 gl_problem(NULL, "bad target in set_tex_image()");
353 return;
354 }
355 }
356
357
358
359 /*
360 * Return new gl_texture_image struct with all fields initialized to zero.
361 */
362 struct gl_texture_image *
363 _mesa_alloc_texture_image( void )
364 {
365 return CALLOC_STRUCT(gl_texture_image);
366 }
367
368
369
370 void
371 _mesa_free_texture_image( struct gl_texture_image *teximage )
372 {
373 if (teximage->Data) {
374 FREE( teximage->Data );
375 teximage->Data = NULL;
376 }
377 FREE( teximage );
378 }
379
380
381 /*
382 * Return GL_TRUE if the target is a proxy target.
383 */
384 static GLboolean
385 is_proxy_target(GLenum target)
386 {
387 return (target == GL_PROXY_TEXTURE_1D ||
388 target == GL_PROXY_TEXTURE_2D ||
389 target == GL_PROXY_TEXTURE_3D ||
390 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
391 }
392
393
394 /*
395 * Given a texture unit and a texture target, return the corresponding
396 * texture object.
397 */
398 struct gl_texture_object *
399 _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
400 GLenum target)
401 {
402 switch (target) {
403 case GL_TEXTURE_1D:
404 return texUnit->Current1D;
405 case GL_PROXY_TEXTURE_1D:
406 return ctx->Texture.Proxy1D;
407 case GL_TEXTURE_2D:
408 return texUnit->Current2D;
409 case GL_PROXY_TEXTURE_2D:
410 return ctx->Texture.Proxy2D;
411 case GL_TEXTURE_3D:
412 return texUnit->Current3D;
413 case GL_PROXY_TEXTURE_3D:
414 return ctx->Texture.Proxy3D;
415 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
416 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
417 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
418 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
419 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
420 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
421 return ctx->Extensions.ARB_texture_cube_map
422 ? texUnit->CurrentCubeMap : NULL;
423 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
424 return ctx->Extensions.ARB_texture_cube_map
425 ? ctx->Texture.ProxyCubeMap : NULL;
426 default:
427 gl_problem(NULL, "bad target in _mesa_select_tex_object()");
428 return NULL;
429 }
430 }
431
432
433 /*
434 * Return the texture image struct which corresponds to target and level
435 * for the given texture unit.
436 */
437 struct gl_texture_image *
438 _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
439 GLenum target, GLint level)
440 {
441 ASSERT(texUnit);
442 switch (target) {
443 case GL_TEXTURE_1D:
444 return texUnit->Current1D->Image[level];
445 case GL_PROXY_TEXTURE_1D:
446 return ctx->Texture.Proxy1D->Image[level];
447 case GL_TEXTURE_2D:
448 return texUnit->Current2D->Image[level];
449 case GL_PROXY_TEXTURE_2D:
450 return ctx->Texture.Proxy2D->Image[level];
451 case GL_TEXTURE_3D:
452 return texUnit->Current3D->Image[level];
453 case GL_PROXY_TEXTURE_3D:
454 return ctx->Texture.Proxy3D->Image[level];
455 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
456 if (ctx->Extensions.ARB_texture_cube_map)
457 return texUnit->CurrentCubeMap->Image[level];
458 else
459 return NULL;
460 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
461 if (ctx->Extensions.ARB_texture_cube_map)
462 return texUnit->CurrentCubeMap->NegX[level];
463 else
464 return NULL;
465 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
466 if (ctx->Extensions.ARB_texture_cube_map)
467 return texUnit->CurrentCubeMap->PosY[level];
468 else
469 return NULL;
470 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
471 if (ctx->Extensions.ARB_texture_cube_map)
472 return texUnit->CurrentCubeMap->NegY[level];
473 else
474 return NULL;
475 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
476 if (ctx->Extensions.ARB_texture_cube_map)
477 return texUnit->CurrentCubeMap->PosZ[level];
478 else
479 return NULL;
480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
481 if (ctx->Extensions.ARB_texture_cube_map)
482 return texUnit->CurrentCubeMap->NegZ[level];
483 else
484 return NULL;
485 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
486 if (ctx->Extensions.ARB_texture_cube_map)
487 return ctx->Texture.ProxyCubeMap->Image[level];
488 else
489 return NULL;
490 default:
491 gl_problem(ctx, "bad target in _mesa_select_tex_image()");
492 return NULL;
493 }
494 }
495
496
497
498 /*
499 * glTexImage[123]D can accept a NULL image pointer. In this case we
500 * create a texture image with unspecified image contents per the OpenGL
501 * spec.
502 */
503 static GLubyte *
504 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
505 {
506 const GLint components = _mesa_components_in_format(format);
507 const GLint numPixels = width * height * depth;
508 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
509
510 /*
511 * Let's see if anyone finds this. If glTexImage2D() is called with
512 * a NULL image pointer then load the texture image with something
513 * interesting instead of leaving it indeterminate.
514 */
515 if (data) {
516 static const char message[8][32] = {
517 " X X XXXXX XXX X ",
518 " XX XX X X X X X ",
519 " X X X X X X X ",
520 " X X XXXX XXX XXXXX ",
521 " X X X X X X ",
522 " X X X X X X X ",
523 " X X XXXXX XXX X X ",
524 " "
525 };
526
527 GLubyte *imgPtr = data;
528 GLint h, i, j, k;
529 for (h = 0; h < depth; h++) {
530 for (i = 0; i < height; i++) {
531 GLint srcRow = 7 - (i % 8);
532 for (j = 0; j < width; j++) {
533 GLint srcCol = j % 32;
534 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
535 for (k = 0; k < components; k++) {
536 *imgPtr++ = texel;
537 }
538 }
539 }
540 }
541 }
542
543 return data;
544 }
545
546
547
548 /*
549 * Reset the fields of a gl_texture_image struct to zero.
550 * This is called when a proxy texture test fails, we set all the
551 * image members (except DriverData) to zero.
552 * It's also used in glTexImage[123]D as a safeguard to be sure all
553 * required fields get initialized properly by the Driver.TexImage[123]D
554 * functions.
555 */
556 static void
557 clear_teximage_fields(struct gl_texture_image *img)
558 {
559 ASSERT(img);
560 img->Format = 0;
561 img->Type = 0;
562 img->IntFormat = 0;
563 img->RedBits = 0;
564 img->GreenBits = 0;
565 img->BlueBits = 0;
566 img->AlphaBits = 0;
567 img->IntensityBits = 0;
568 img->LuminanceBits = 0;
569 img->IndexBits = 0;
570 img->Border = 0;
571 img->Width = 0;
572 img->Height = 0;
573 img->Depth = 0;
574 img->Width2 = 0;
575 img->Height2 = 0;
576 img->Depth2 = 0;
577 img->WidthLog2 = 0;
578 img->HeightLog2 = 0;
579 img->DepthLog2 = 0;
580 img->Data = NULL;
581 img->IsCompressed = 0;
582 img->CompressedSize = 0;
583 img->FetchTexel = NULL;
584 }
585
586
587 /*
588 * Initialize basic fields of the gl_texture_image struct.
589 */
590 static void
591 init_teximage_fields(GLcontext *ctx,
592 struct gl_texture_image *img,
593 GLsizei width, GLsizei height, GLsizei depth,
594 GLint border, GLenum internalFormat)
595 {
596 ASSERT(img);
597
598 img->IntFormat = internalFormat;
599 img->Border = border;
600 img->Width = width;
601 img->Height = height;
602 img->Depth = depth;
603 img->WidthLog2 = logbase2(width - 2 * border);
604 if (height == 1) /* 1-D texture */
605 img->HeightLog2 = 0;
606 else
607 img->HeightLog2 = logbase2(height - 2 * border);
608 if (depth == 1) /* 2-D texture */
609 img->DepthLog2 = 0;
610 else
611 img->DepthLog2 = logbase2(depth - 2 * border);
612 img->Width2 = 1 << img->WidthLog2;
613 img->Height2 = 1 << img->HeightLog2;
614 img->Depth2 = 1 << img->DepthLog2;
615 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
616 img->IsCompressed = is_compressed_format(ctx, internalFormat);
617 }
618
619
620
621 /*
622 * Test glTexImage[123]D() parameters for errors.
623 * Input:
624 * dimensions - must be 1 or 2 or 3
625 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
626 */
627 static GLboolean
628 texture_error_check( GLcontext *ctx, GLenum target,
629 GLint level, GLint internalFormat,
630 GLenum format, GLenum type,
631 GLuint dimensions,
632 GLint width, GLint height,
633 GLint depth, GLint border )
634 {
635 GLboolean isProxy;
636 GLint iformat;
637
638 if (dimensions == 1) {
639 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
640 if (target != GL_TEXTURE_1D && !isProxy) {
641 gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
642 return GL_TRUE;
643 }
644 }
645 else if (dimensions == 2) {
646 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D ||
647 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
648 if (target != GL_TEXTURE_2D && !isProxy &&
649 !(ctx->Extensions.ARB_texture_cube_map &&
650 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
651 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
652 gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
653 return GL_TRUE;
654 }
655 }
656 else if (dimensions == 3) {
657 isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
658 if (target != GL_TEXTURE_3D && !isProxy) {
659 gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
660 return GL_TRUE;
661 }
662 }
663 else {
664 gl_problem( ctx, "bad dims in texture_error_check" );
665 return GL_TRUE;
666 }
667
668 /* Border */
669 if (border != 0 && border != 1) {
670 if (!isProxy) {
671 char message[100];
672 sprintf(message, "glTexImage%dD(border=%d)", dimensions, border);
673 gl_error(ctx, GL_INVALID_VALUE, message);
674 }
675 return GL_TRUE;
676 }
677
678 /* Width */
679 if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
680 || logbase2( width - 2 * border ) < 0) {
681 if (!isProxy) {
682 char message[100];
683 sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
684 gl_error(ctx, GL_INVALID_VALUE, message);
685 }
686 return GL_TRUE;
687 }
688
689 /* Height */
690 if (dimensions >= 2) {
691 if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
692 || logbase2( height - 2 * border ) < 0) {
693 if (!isProxy) {
694 char message[100];
695 sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
696 gl_error(ctx, GL_INVALID_VALUE, message);
697 }
698 return GL_TRUE;
699 }
700 }
701
702 /* For cube map, width must equal height */
703 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
704 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
705 if (width != height) {
706 if (!isProxy) {
707 gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
708 }
709 return GL_TRUE;
710 }
711 }
712
713 /* Depth */
714 if (dimensions >= 3) {
715 if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
716 || logbase2( depth - 2 * border ) < 0) {
717 if (!isProxy) {
718 char message[100];
719 sprintf(message, "glTexImage3D(depth=%d)", depth );
720 gl_error( ctx, GL_INVALID_VALUE, message );
721 }
722 return GL_TRUE;
723 }
724 }
725
726 /* Level */
727 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
728 if (!isProxy) {
729 char message[100];
730 sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
731 gl_error(ctx, GL_INVALID_VALUE, message);
732 }
733 return GL_TRUE;
734 }
735
736 /* For cube map, width must equal height */
737 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
738 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
739 if (width != height) {
740 gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
741 return GL_TRUE;
742 }
743 }
744
745 iformat = _mesa_base_tex_format( ctx, internalFormat );
746 if (iformat < 0) {
747 if (!isProxy) {
748 char message[100];
749 sprintf(message, "glTexImage%dD(internalFormat=0x%x)", dimensions,
750 internalFormat);
751 gl_error(ctx, GL_INVALID_VALUE, message);
752 }
753 return GL_TRUE;
754 }
755
756 if (!is_compressed_format(ctx, internalFormat)) {
757 if (!_mesa_is_legal_format_and_type( format, type )) {
758 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
759 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
760 */
761 if (!isProxy) {
762 char message[100];
763 sprintf(message, "glTexImage%dD(format or type)", dimensions);
764 gl_error(ctx, GL_INVALID_OPERATION, message);
765 }
766 return GL_TRUE;
767 }
768 }
769
770 /* if we get here, the parameters are OK */
771 return GL_FALSE;
772 }
773
774
775
776 /*
777 * Test glTexSubImage[123]D() parameters for errors.
778 * Input:
779 * dimensions - must be 1 or 2 or 3
780 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
781 */
782 static GLboolean
783 subtexture_error_check( GLcontext *ctx, GLuint dimensions,
784 GLenum target, GLint level,
785 GLint xoffset, GLint yoffset, GLint zoffset,
786 GLint width, GLint height, GLint depth,
787 GLenum format, GLenum type )
788 {
789 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
790 struct gl_texture_image *destTex;
791
792 if (dimensions == 1) {
793 if (target != GL_TEXTURE_1D) {
794 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
795 return GL_TRUE;
796 }
797 }
798 else if (dimensions == 2) {
799 if (ctx->Extensions.ARB_texture_cube_map) {
800 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
801 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
802 target != GL_TEXTURE_2D) {
803 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
804 return GL_TRUE;
805 }
806 }
807 else if (target != GL_TEXTURE_2D) {
808 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
809 return GL_TRUE;
810 }
811 }
812 else if (dimensions == 3) {
813 if (target != GL_TEXTURE_3D) {
814 gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
815 return GL_TRUE;
816 }
817 }
818 else {
819 gl_problem( ctx, "bad dims in texture_error_check" );
820 return GL_TRUE;
821 }
822
823 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
824 char message[100];
825 sprintf(message, "glTexSubImage2D(level=%d)", level);
826 gl_error(ctx, GL_INVALID_ENUM, message);
827 return GL_TRUE;
828 }
829
830 if (width < 0) {
831 char message[100];
832 sprintf(message, "glTexSubImage%dD(width=%d)", dimensions, width);
833 gl_error(ctx, GL_INVALID_VALUE, message);
834 return GL_TRUE;
835 }
836 if (height < 0 && dimensions > 1) {
837 char message[100];
838 sprintf(message, "glTexSubImage%dD(height=%d)", dimensions, height);
839 gl_error(ctx, GL_INVALID_VALUE, message);
840 return GL_TRUE;
841 }
842 if (depth < 0 && dimensions > 2) {
843 char message[100];
844 sprintf(message, "glTexSubImage%dD(depth=%d)", dimensions, depth);
845 gl_error(ctx, GL_INVALID_VALUE, message);
846 return GL_TRUE;
847 }
848
849 destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
850
851 if (!destTex) {
852 gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
853 return GL_TRUE;
854 }
855
856 if (xoffset < -((GLint)destTex->Border)) {
857 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
858 return GL_TRUE;
859 }
860 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
861 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
862 return GL_TRUE;
863 }
864 if (dimensions > 1) {
865 if (yoffset < -((GLint)destTex->Border)) {
866 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
867 return GL_TRUE;
868 }
869 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
870 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
871 return GL_TRUE;
872 }
873 }
874 if (dimensions > 2) {
875 if (zoffset < -((GLint)destTex->Border)) {
876 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
877 return GL_TRUE;
878 }
879 if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
880 gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
881 return GL_TRUE;
882 }
883 }
884
885 if (!is_compressed_format(ctx, destTex->IntFormat)) {
886 if (!_mesa_is_legal_format_and_type(format, type)) {
887 char message[100];
888 sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
889 gl_error(ctx, GL_INVALID_ENUM, message);
890 return GL_TRUE;
891 }
892 }
893
894 return GL_FALSE;
895 }
896
897
898 /*
899 * Test glCopyTexImage[12]D() parameters for errors.
900 * Input: dimensions - must be 1 or 2 or 3
901 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
902 */
903 static GLboolean
904 copytexture_error_check( GLcontext *ctx, GLuint dimensions,
905 GLenum target, GLint level, GLint internalFormat,
906 GLint width, GLint height, GLint border )
907 {
908 GLint iformat;
909
910 if (dimensions == 1) {
911 if (target != GL_TEXTURE_1D) {
912 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
913 return GL_TRUE;
914 }
915 }
916 else if (dimensions == 2) {
917 if (ctx->Extensions.ARB_texture_cube_map) {
918 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
919 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
920 target != GL_TEXTURE_2D) {
921 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
922 return GL_TRUE;
923 }
924 }
925 else if (target != GL_TEXTURE_2D) {
926 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
927 return GL_TRUE;
928 }
929 }
930
931 /* Border */
932 if (border!=0 && border!=1) {
933 char message[100];
934 sprintf(message, "glCopyTexImage%dD(border)", dimensions);
935 gl_error(ctx, GL_INVALID_VALUE, message);
936 return GL_TRUE;
937 }
938
939 /* Width */
940 if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
941 || logbase2( width - 2 * border ) < 0) {
942 char message[100];
943 sprintf(message, "glCopyTexImage%dD(width=%d)", dimensions, width);
944 gl_error(ctx, GL_INVALID_VALUE, message);
945 return GL_TRUE;
946 }
947
948 /* Height */
949 if (dimensions >= 2) {
950 if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
951 || logbase2( height - 2 * border ) < 0) {
952 char message[100];
953 sprintf(message, "glCopyTexImage%dD(height=%d)", dimensions, height);
954 gl_error(ctx, GL_INVALID_VALUE, message);
955 return GL_TRUE;
956 }
957 }
958
959 /* For cube map, width must equal height */
960 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
961 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
962 if (width != height) {
963 gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
964 return GL_TRUE;
965 }
966 }
967
968 /* Level */
969 if (level<0 || level>=ctx->Const.MaxTextureLevels) {
970 char message[100];
971 sprintf(message, "glCopyTexImage%dD(level=%d)", dimensions, level);
972 gl_error(ctx, GL_INVALID_VALUE, message);
973 return GL_TRUE;
974 }
975
976 iformat = _mesa_base_tex_format( ctx, internalFormat );
977 if (iformat < 0) {
978 char message[100];
979 sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
980 gl_error(ctx, GL_INVALID_VALUE, message);
981 return GL_TRUE;
982 }
983
984 /* if we get here, the parameters are OK */
985 return GL_FALSE;
986 }
987
988
989 static GLboolean
990 copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
991 GLenum target, GLint level,
992 GLint xoffset, GLint yoffset, GLint zoffset,
993 GLsizei width, GLsizei height )
994 {
995 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
996 struct gl_texture_image *teximage;
997
998 if (dimensions == 1) {
999 if (target != GL_TEXTURE_1D) {
1000 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
1001 return GL_TRUE;
1002 }
1003 }
1004 else if (dimensions == 2) {
1005 if (ctx->Extensions.ARB_texture_cube_map) {
1006 if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
1007 target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
1008 target != GL_TEXTURE_2D) {
1009 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1010 return GL_TRUE;
1011 }
1012 }
1013 else if (target != GL_TEXTURE_2D) {
1014 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1015 return GL_TRUE;
1016 }
1017 }
1018 else if (dimensions == 3) {
1019 if (target != GL_TEXTURE_3D) {
1020 gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
1021 return GL_TRUE;
1022 }
1023 }
1024
1025 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
1026 char message[100];
1027 sprintf(message, "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1028 gl_error(ctx, GL_INVALID_VALUE, message);
1029 return GL_TRUE;
1030 }
1031
1032 if (width < 0) {
1033 char message[100];
1034 sprintf(message, "glCopyTexSubImage%dD(width=%d)", dimensions, width);
1035 gl_error(ctx, GL_INVALID_VALUE, message);
1036 return GL_TRUE;
1037 }
1038 if (dimensions > 1 && height < 0) {
1039 char message[100];
1040 sprintf(message, "glCopyTexSubImage%dD(height=%d)", dimensions, height);
1041 gl_error(ctx, GL_INVALID_VALUE, message);
1042 return GL_TRUE;
1043 }
1044
1045 teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
1046 if (!teximage) {
1047 char message[100];
1048 sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
1049 gl_error(ctx, GL_INVALID_OPERATION, message);
1050 return GL_TRUE;
1051 }
1052
1053 if (xoffset < -((GLint)teximage->Border)) {
1054 char message[100];
1055 sprintf(message, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
1056 gl_error(ctx, GL_INVALID_VALUE, message);
1057 return GL_TRUE;
1058 }
1059 if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
1060 char message[100];
1061 sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
1062 gl_error(ctx, GL_INVALID_VALUE, message);
1063 return GL_TRUE;
1064 }
1065 if (dimensions > 1) {
1066 if (yoffset < -((GLint)teximage->Border)) {
1067 char message[100];
1068 sprintf(message, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
1069 gl_error(ctx, GL_INVALID_VALUE, message);
1070 return GL_TRUE;
1071 }
1072 /* NOTE: we're adding the border here, not subtracting! */
1073 if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
1074 char message[100];
1075 sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
1076 gl_error(ctx, GL_INVALID_VALUE, message);
1077 return GL_TRUE;
1078 }
1079 }
1080
1081 if (dimensions > 2) {
1082 if (zoffset < -((GLint)teximage->Border)) {
1083 char message[100];
1084 sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
1085 gl_error(ctx, GL_INVALID_VALUE, message);
1086 return GL_TRUE;
1087 }
1088 if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
1089 char message[100];
1090 sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
1091 gl_error(ctx, GL_INVALID_VALUE, message);
1092 return GL_TRUE;
1093 }
1094 }
1095
1096 /* if we get here, the parameters are OK */
1097 return GL_FALSE;
1098 }
1099
1100
1101
1102 void
1103 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
1104 GLenum type, GLvoid *pixels )
1105 {
1106 GET_CURRENT_CONTEXT(ctx);
1107 const struct gl_texture_unit *texUnit;
1108 const struct gl_texture_object *texObj;
1109 struct gl_texture_image *texImage;
1110
1111 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1112
1113 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
1114 gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
1115 return;
1116 }
1117
1118 if (_mesa_sizeof_type(type) <= 0) {
1119 gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
1120 return;
1121 }
1122
1123 if (_mesa_components_in_format(format) <= 0 ||
1124 format == GL_STENCIL_INDEX) {
1125 gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
1126 return;
1127 }
1128
1129 if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
1130 gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
1131 }
1132
1133 if (!ctx->Extensions.SGIX_depth_texture && format == GL_DEPTH_COMPONENT) {
1134 gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
1135 }
1136
1137 /* XXX what if format/type doesn't match texture format/type? */
1138
1139 if (!pixels)
1140 return;
1141
1142 texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
1143 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1144 if (!texObj || is_proxy_target(target)) {
1145 gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
1146 return;
1147 }
1148
1149 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1150 if (!texImage) {
1151 /* invalid mipmap level, not an error */
1152 return;
1153 }
1154
1155 if (!texImage->Data) {
1156 /* no image data, not an error */
1157 return;
1158 }
1159
1160 if (ctx->NewState & _NEW_PIXEL)
1161 gl_update_state(ctx);
1162
1163 if (is_color_format(format) &&
1164 ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
1165 /* convert texture image to GL_RGBA, GL_FLOAT */
1166 GLint width = texImage->Width;
1167 GLint height = texImage->Height;
1168 GLint depth = texImage->Depth;
1169 GLint img, row;
1170 GLfloat *tmpImage, *convImage;
1171 tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
1172 if (!tmpImage) {
1173 gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
1174 return;
1175 }
1176 convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
1177 if (!convImage) {
1178 FREE(tmpImage);
1179 gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
1180 return;
1181 }
1182
1183 for (img = 0; img < depth; img++) {
1184 GLint convWidth, convHeight;
1185
1186 /* convert texture data to GLfloat/GL_RGBA */
1187 for (row = 0; row < height; row++) {
1188 GLchan texels[1 << MAX_TEXTURE_LEVELS][4];
1189 GLint col;
1190 GLfloat *dst = tmpImage + row * width * 4;
1191 for (col = 0; col < width; col++) {
1192 (*texImage->FetchTexel)(texImage, col, row, img,
1193 texels[col]);
1194 }
1195 _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
1196 GL_RGBA, CHAN_TYPE, texels,
1197 &_mesa_native_packing,
1198 ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
1199 GL_FALSE);
1200 }
1201
1202 convWidth = width;
1203 convHeight = height;
1204
1205 /* convolve */
1206 if (target == GL_TEXTURE_1D) {
1207 if (ctx->Pixel.Convolution1DEnabled) {
1208 _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
1209 }
1210 }
1211 else {
1212 if (ctx->Pixel.Convolution2DEnabled) {
1213 _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
1214 tmpImage, convImage);
1215 }
1216 else if (ctx->Pixel.Separable2DEnabled) {
1217 _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
1218 tmpImage, convImage);
1219 }
1220 }
1221
1222 /* pack convolved image */
1223 for (row = 0; row < convHeight; row++) {
1224 const GLfloat *src = convImage + row * convWidth * 4;
1225 GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
1226 convWidth, convHeight,
1227 format, type, img, row, 0);
1228 _mesa_pack_float_rgba_span(ctx, convWidth,
1229 (const GLfloat(*)[4]) src,
1230 format, type, dest, &ctx->Pack,
1231 ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
1232 }
1233 }
1234
1235 FREE(tmpImage);
1236 FREE(convImage);
1237 }
1238 else {
1239 /* no convolution, or non-rgba image */
1240 GLint width = texImage->Width;
1241 GLint height = texImage->Height;
1242 GLint depth = texImage->Depth;
1243 GLint img, row;
1244 for (img = 0; img < depth; img++) {
1245 for (row = 0; row < height; row++) {
1246 /* compute destination address in client memory */
1247 GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
1248 width, height, format, type,
1249 img, row, 0);
1250 assert(dest);
1251
1252 if (format == GL_COLOR_INDEX) {
1253 GLuint indexRow[MAX_WIDTH];
1254 GLint col;
1255 for (col = 0; col < width; col++) {
1256 (*texImage->FetchTexel)(texImage, col, row, img,
1257 (GLvoid *) &indexRow[col]);
1258 }
1259 _mesa_pack_index_span(ctx, width, type, dest,
1260 indexRow, &ctx->Pack,
1261 ctx->_ImageTransferState);
1262 }
1263 else if (format == GL_DEPTH_COMPONENT) {
1264 GLfloat depthRow[MAX_WIDTH];
1265 GLint col;
1266 for (col = 0; col < width; col++) {
1267 (*texImage->FetchTexel)(texImage, col, row, img,
1268 (GLvoid *) &depthRow[col]);
1269 }
1270 _mesa_pack_depth_span(ctx, width, dest, type,
1271 depthRow, &ctx->Pack);
1272 }
1273 else {
1274 /* general case: convert row to RGBA format */
1275 GLchan rgba[MAX_WIDTH][4];
1276 GLint col;
1277 for (col = 0; col < width; col++) {
1278 (*texImage->FetchTexel)(texImage, col, row, img,
1279 (GLvoid *) rgba[col]);
1280 }
1281 _mesa_pack_rgba_span(ctx, width, (const GLchan (*)[4])rgba,
1282 format, type, dest, &ctx->Pack,
1283 ctx->_ImageTransferState);
1284 } /* format */
1285 } /* row */
1286 } /* img */
1287 } /* convolution */
1288 }
1289
1290
1291
1292 /*
1293 * Called from the API. Note that width includes the border.
1294 */
1295 void
1296 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
1297 GLsizei width, GLint border, GLenum format,
1298 GLenum type, const GLvoid *pixels )
1299 {
1300 GLsizei postConvWidth = width;
1301 GET_CURRENT_CONTEXT(ctx);
1302 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1303
1304 if (is_color_format(internalFormat)) {
1305 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1306 }
1307
1308 if (target == GL_TEXTURE_1D) {
1309 struct gl_texture_unit *texUnit;
1310 struct gl_texture_object *texObj;
1311 struct gl_texture_image *texImage;
1312
1313 if (texture_error_check(ctx, target, level, internalFormat,
1314 format, type, 1, postConvWidth, 1, 1, border)) {
1315 return; /* error was recorded */
1316 }
1317
1318 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1319 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1320 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1321
1322 if (!texImage) {
1323 texImage = _mesa_alloc_texture_image();
1324 texObj->Image[level] = texImage;
1325 if (!texImage) {
1326 gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
1327 return;
1328 }
1329 }
1330 else if (texImage->Data) {
1331 /* free the old texture data */
1332 FREE(texImage->Data);
1333 texImage->Data = NULL;
1334 }
1335 clear_teximage_fields(texImage); /* not really needed, but helpful */
1336 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1337 border, internalFormat);
1338
1339 if (ctx->NewState & _NEW_PIXEL)
1340 gl_update_state(ctx);
1341
1342 ASSERT(ctx->Driver.TexImage1D);
1343 if (pixels) {
1344 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
1345 width, border, format, type, pixels,
1346 &ctx->Unpack, texObj, texImage);
1347 }
1348 else {
1349 GLubyte *dummy = make_null_texture(width, 1, 1, format);
1350 if (dummy) {
1351 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
1352 width, border,
1353 format, GL_UNSIGNED_BYTE, dummy,
1354 &_mesa_native_packing, texObj, texImage);
1355 FREE(dummy);
1356 }
1357 }
1358
1359 /* one of these has to be non-zero! */
1360 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1361 texImage->LuminanceBits || texImage->IntensityBits ||
1362 texImage->DepthBits);
1363 ASSERT(texImage->FetchTexel);
1364
1365 /* state update */
1366 texObj->Complete = GL_FALSE;
1367 ctx->NewState |= _NEW_TEXTURE;
1368 }
1369 else if (target == GL_PROXY_TEXTURE_1D) {
1370 /* Proxy texture: check for errors and update proxy state */
1371 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1372 format, type, 1,
1373 postConvWidth, 1, 1, border);
1374 if (!error) {
1375 struct gl_texture_unit *texUnit;
1376 struct gl_texture_image *texImage;
1377 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1378 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1379 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1380 border, internalFormat);
1381 ASSERT(ctx->Driver.TestProxyTexImage);
1382 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1383 internalFormat, format, type,
1384 postConvWidth, 1, 1, border);
1385 }
1386 if (error) {
1387 /* if error, clear all proxy texture image parameters */
1388 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1389 clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
1390 }
1391 }
1392 }
1393 else {
1394 gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1395 return;
1396 }
1397 }
1398
1399
1400 void
1401 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
1402 GLsizei width, GLsizei height, GLint border,
1403 GLenum format, GLenum type,
1404 const GLvoid *pixels )
1405 {
1406 GLsizei postConvWidth = width, postConvHeight = height;
1407 GET_CURRENT_CONTEXT(ctx);
1408 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1409
1410 if (is_color_format(internalFormat)) {
1411 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1412 &postConvHeight);
1413 }
1414
1415 if (target == GL_TEXTURE_2D ||
1416 (ctx->Extensions.ARB_texture_cube_map &&
1417 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1418 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1419 /* non-proxy target */
1420 struct gl_texture_unit *texUnit;
1421 struct gl_texture_object *texObj;
1422 struct gl_texture_image *texImage;
1423
1424 if (texture_error_check(ctx, target, level, internalFormat,
1425 format, type, 2, postConvWidth, postConvHeight,
1426 1, border)) {
1427 return; /* error was recorded */
1428 }
1429
1430 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1431 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1432 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1433
1434 if (!texImage) {
1435 texImage = _mesa_alloc_texture_image();
1436 set_tex_image(texObj, target, level, texImage);
1437 if (!texImage) {
1438 gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
1439 return;
1440 }
1441 }
1442 else if (texImage->Data) {
1443 /* free the old texture data */
1444 FREE(texImage->Data);
1445 texImage->Data = NULL;
1446 }
1447 clear_teximage_fields(texImage); /* not really needed, but helpful */
1448 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1449 border, internalFormat);
1450
1451 if (ctx->NewState & _NEW_PIXEL)
1452 gl_update_state(ctx);
1453
1454 ASSERT(ctx->Driver.TexImage2D);
1455 if (pixels) {
1456 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
1457 width, height, border, format, type, pixels,
1458 &ctx->Unpack, texObj, texImage);
1459 }
1460 else {
1461 GLubyte *dummy = make_null_texture(width, height, 1, format);
1462 if (dummy) {
1463 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
1464 width, height, border,
1465 format, GL_UNSIGNED_BYTE, dummy,
1466 &_mesa_native_packing, texObj, texImage);
1467 FREE(dummy);
1468 }
1469 }
1470
1471 /* one of these has to be non-zero! */
1472 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1473 texImage->LuminanceBits || texImage->IntensityBits ||
1474 texImage->DepthBits);
1475 ASSERT(texImage->FetchTexel);
1476
1477 /* state update */
1478 texObj->Complete = GL_FALSE;
1479 ctx->NewState |= _NEW_TEXTURE;
1480 }
1481 else if (target == GL_PROXY_TEXTURE_2D) {
1482 /* Proxy texture: check for errors and update proxy state */
1483 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1484 format, type, 2,
1485 postConvWidth, postConvHeight, 1, border);
1486 if (!error) {
1487 struct gl_texture_unit *texUnit;
1488 struct gl_texture_image *texImage;
1489 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1490 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1491 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1492 border, internalFormat);
1493 ASSERT(ctx->Driver.TestProxyTexImage);
1494 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1495 internalFormat, format, type,
1496 postConvWidth, postConvHeight, 1, border);
1497 }
1498 if (error) {
1499 /* if error, clear all proxy texture image parameters */
1500 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1501 clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
1502 }
1503 }
1504 }
1505 else {
1506 gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
1507 return;
1508 }
1509 }
1510
1511
1512 /*
1513 * Called by the API or display list executor.
1514 * Note that width and height include the border.
1515 */
1516 void
1517 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
1518 GLsizei width, GLsizei height, GLsizei depth,
1519 GLint border, GLenum format, GLenum type,
1520 const GLvoid *pixels )
1521 {
1522 GET_CURRENT_CONTEXT(ctx);
1523 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1524
1525 if (target == GL_TEXTURE_3D) {
1526 struct gl_texture_unit *texUnit;
1527 struct gl_texture_object *texObj;
1528 struct gl_texture_image *texImage;
1529
1530 if (texture_error_check(ctx, target, level, internalFormat,
1531 format, type, 3, width, height, depth, border)) {
1532 return; /* error was recorded */
1533 }
1534
1535 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1536 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1537 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1538
1539 if (!texImage) {
1540 texImage = _mesa_alloc_texture_image();
1541 texObj->Image[level] = texImage;
1542 if (!texImage) {
1543 gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
1544 return;
1545 }
1546 }
1547 else if (texImage->Data) {
1548 FREE(texImage->Data);
1549 texImage->Data = NULL;
1550 }
1551 clear_teximage_fields(texImage); /* not really needed, but helpful */
1552 init_teximage_fields(ctx, texImage, width, height, depth, border,
1553 internalFormat);
1554
1555 if (ctx->NewState & _NEW_PIXEL)
1556 gl_update_state(ctx);
1557
1558 ASSERT(ctx->Driver.TexImage3D);
1559 if (pixels) {
1560 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
1561 width, height, depth, border,
1562 format, type, pixels,
1563 &ctx->Unpack, texObj, texImage);
1564 }
1565 else {
1566 GLubyte *dummy = make_null_texture(width, height, depth, format);
1567 if (dummy) {
1568 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
1569 width, height, depth, border,
1570 format, GL_UNSIGNED_BYTE, dummy,
1571 &_mesa_native_packing, texObj, texImage);
1572 FREE(dummy);
1573 }
1574 }
1575
1576 /* one of these has to be non-zero! */
1577 ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
1578 texImage->LuminanceBits || texImage->IntensityBits ||
1579 texImage->DepthBits);
1580 ASSERT(texImage->FetchTexel);
1581
1582 /* state update */
1583 texObj->Complete = GL_FALSE;
1584 ctx->NewState |= _NEW_TEXTURE;
1585 }
1586 else if (target == GL_PROXY_TEXTURE_3D) {
1587 /* Proxy texture: check for errors and update proxy state */
1588 GLenum error = texture_error_check(ctx, target, level, internalFormat,
1589 format, type, 3, width, height, depth, border);
1590 if (!error) {
1591 struct gl_texture_unit *texUnit;
1592 struct gl_texture_image *texImage;
1593 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1594 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1595 init_teximage_fields(ctx, texImage, width, height, 1,
1596 border, internalFormat);
1597 ASSERT(ctx->Driver.TestProxyTexImage);
1598 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
1599 internalFormat, format, type,
1600 width, height, depth, border);
1601 }
1602 if (error) {
1603 /* if error, clear all proxy texture image parameters */
1604 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
1605 clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
1606 }
1607 }
1608 }
1609 else {
1610 gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1611 return;
1612 }
1613 }
1614
1615
1616 void
1617 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
1618 GLsizei width, GLsizei height, GLsizei depth,
1619 GLint border, GLenum format, GLenum type,
1620 const GLvoid *pixels )
1621 {
1622 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
1623 depth, border, format, type, pixels);
1624 }
1625
1626
1627
1628 void
1629 _mesa_TexSubImage1D( GLenum target, GLint level,
1630 GLint xoffset, GLsizei width,
1631 GLenum format, GLenum type,
1632 const GLvoid *pixels )
1633 {
1634 GLsizei postConvWidth = width;
1635 GET_CURRENT_CONTEXT(ctx);
1636 struct gl_texture_unit *texUnit;
1637 struct gl_texture_object *texObj;
1638 struct gl_texture_image *texImage;
1639
1640 if (ctx->NewState & _NEW_PIXEL)
1641 gl_update_state(ctx);
1642
1643 /* XXX should test internal format */
1644 if (is_color_format(format)) {
1645 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1646 }
1647
1648 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
1649 postConvWidth, 1, 1, format, type)) {
1650 return; /* error was detected */
1651 }
1652
1653 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1654 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1655 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1656 assert(texImage);
1657
1658 if (width == 0 || !pixels)
1659 return; /* no-op, not an error */
1660
1661 ASSERT(ctx->Driver.TexSubImage1D);
1662 (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
1663 format, type, pixels, &ctx->Unpack,
1664 texObj, texImage);
1665 }
1666
1667
1668 void
1669 _mesa_TexSubImage2D( GLenum target, GLint level,
1670 GLint xoffset, GLint yoffset,
1671 GLsizei width, GLsizei height,
1672 GLenum format, GLenum type,
1673 const GLvoid *pixels )
1674 {
1675 GLsizei postConvWidth = width, postConvHeight = height;
1676 GET_CURRENT_CONTEXT(ctx);
1677 struct gl_texture_unit *texUnit;
1678 struct gl_texture_object *texObj;
1679 struct gl_texture_image *texImage;
1680
1681 if (ctx->NewState & _NEW_PIXEL)
1682 gl_update_state(ctx);
1683
1684 /* XXX should test internal format */
1685 if (is_color_format(format)) {
1686 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1687 &postConvHeight);
1688 }
1689
1690 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
1691 postConvWidth, postConvHeight, 1, format, type)) {
1692 return; /* error was detected */
1693 }
1694
1695 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1696 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1697 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1698 assert(texImage);
1699
1700 if (width == 0 || height == 0 || !pixels)
1701 return; /* no-op, not an error */
1702
1703 ASSERT(ctx->Driver.TexSubImage2D);
1704 (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
1705 width, height, format, type, pixels,
1706 &ctx->Unpack, texObj, texImage);
1707 }
1708
1709
1710
1711 void
1712 _mesa_TexSubImage3D( GLenum target, GLint level,
1713 GLint xoffset, GLint yoffset, GLint zoffset,
1714 GLsizei width, GLsizei height, GLsizei depth,
1715 GLenum format, GLenum type,
1716 const GLvoid *pixels )
1717 {
1718 GET_CURRENT_CONTEXT(ctx);
1719 struct gl_texture_unit *texUnit;
1720 struct gl_texture_object *texObj;
1721 struct gl_texture_image *texImage;
1722
1723 if (ctx->NewState & _NEW_PIXEL)
1724 gl_update_state(ctx);
1725
1726 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
1727 width, height, depth, format, type)) {
1728 return; /* error was detected */
1729 }
1730
1731 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1732 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1733 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1734 assert(texImage);
1735
1736 if (width == 0 || height == 0 || height == 0 || !pixels)
1737 return; /* no-op, not an error */
1738
1739 ASSERT(ctx->Driver.TexSubImage3D);
1740 (*ctx->Driver.TexSubImage3D)(ctx, target, level,
1741 xoffset, yoffset, zoffset,
1742 width, height, depth,
1743 format, type, pixels,
1744 &ctx->Unpack, texObj, texImage );
1745 }
1746
1747
1748
1749 void
1750 _mesa_CopyTexImage1D( GLenum target, GLint level,
1751 GLenum internalFormat,
1752 GLint x, GLint y,
1753 GLsizei width, GLint border )
1754 {
1755 struct gl_texture_unit *texUnit;
1756 struct gl_texture_object *texObj;
1757 struct gl_texture_image *texImage;
1758 GLsizei postConvWidth = width;
1759 GET_CURRENT_CONTEXT(ctx);
1760 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1761
1762 if (ctx->NewState & _NEW_PIXEL)
1763 gl_update_state(ctx);
1764
1765 if (is_color_format(internalFormat)) {
1766 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1767 }
1768
1769 if (copytexture_error_check(ctx, 1, target, level, internalFormat,
1770 postConvWidth, 1, border))
1771 return;
1772
1773 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1774 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1775 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1776 if (!texImage) {
1777 texImage = _mesa_alloc_texture_image();
1778 set_tex_image(texObj, target, level, texImage);
1779 if (!texImage) {
1780 gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
1781 return;
1782 }
1783 }
1784 else if (texImage->Data) {
1785 /* free the old texture data */
1786 FREE(texImage->Data);
1787 texImage->Data = NULL;
1788 }
1789
1790 clear_teximage_fields(texImage); /* not really needed, but helpful */
1791 init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
1792 border, internalFormat);
1793
1794
1795 ASSERT(ctx->Driver.CopyTexImage1D);
1796 (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
1797 x, y, width, border);
1798
1799 /* state update */
1800 texObj->Complete = GL_FALSE;
1801 ctx->NewState |= _NEW_TEXTURE;
1802 }
1803
1804
1805
1806 void
1807 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
1808 GLint x, GLint y, GLsizei width, GLsizei height,
1809 GLint border )
1810 {
1811 struct gl_texture_unit *texUnit;
1812 struct gl_texture_object *texObj;
1813 struct gl_texture_image *texImage;
1814 GLsizei postConvWidth = width, postConvHeight = height;
1815 GET_CURRENT_CONTEXT(ctx);
1816 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1817
1818 if (ctx->NewState & _NEW_PIXEL)
1819 gl_update_state(ctx);
1820
1821 if (is_color_format(internalFormat)) {
1822 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
1823 &postConvHeight);
1824 }
1825
1826 if (copytexture_error_check(ctx, 2, target, level, internalFormat,
1827 postConvWidth, postConvHeight, border))
1828 return;
1829
1830 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1831 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1832 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1833 if (!texImage) {
1834 texImage = _mesa_alloc_texture_image();
1835 set_tex_image(texObj, target, level, texImage);
1836 if (!texImage) {
1837 gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
1838 return;
1839 }
1840 }
1841 else if (texImage->Data) {
1842 /* free the old texture data */
1843 FREE(texImage->Data);
1844 texImage->Data = NULL;
1845 }
1846
1847 clear_teximage_fields(texImage); /* not really needed, but helpful */
1848 init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
1849 border, internalFormat);
1850
1851 ASSERT(ctx->Driver.CopyTexImage2D);
1852 (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
1853 x, y, width, height, border);
1854
1855 /* state update */
1856 texObj->Complete = GL_FALSE;
1857 ctx->NewState |= _NEW_TEXTURE;
1858 }
1859
1860
1861
1862 void
1863 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
1864 GLint xoffset, GLint x, GLint y, GLsizei width )
1865 {
1866 GLsizei postConvWidth = width;
1867 GET_CURRENT_CONTEXT(ctx);
1868 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1869
1870 if (ctx->NewState & _NEW_PIXEL)
1871 gl_update_state(ctx);
1872
1873 /* XXX should test internal format */
1874 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
1875
1876 if (copytexsubimage_error_check(ctx, 1, target, level,
1877 xoffset, 0, 0, postConvWidth, 1))
1878 return;
1879
1880 ASSERT(ctx->Driver.CopyTexSubImage1D);
1881 (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
1882 }
1883
1884
1885
1886 void
1887 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
1888 GLint xoffset, GLint yoffset,
1889 GLint x, GLint y, GLsizei width, GLsizei height )
1890 {
1891 GLsizei postConvWidth = width, postConvHeight = height;
1892 GET_CURRENT_CONTEXT(ctx);
1893 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1894
1895 if (ctx->NewState & _NEW_PIXEL)
1896 gl_update_state(ctx);
1897
1898 /* XXX should test internal format */
1899 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
1900
1901 if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
1902 postConvWidth, postConvHeight))
1903 return;
1904
1905 ASSERT(ctx->Driver.CopyTexSubImage2D);
1906 (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
1907 xoffset, yoffset, x, y, width, height);
1908 }
1909
1910
1911
1912 void
1913 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
1914 GLint xoffset, GLint yoffset, GLint zoffset,
1915 GLint x, GLint y, GLsizei width, GLsizei height )
1916 {
1917 GLsizei postConvWidth = width, postConvHeight = height;
1918 GET_CURRENT_CONTEXT(ctx);
1919 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1920
1921 if (ctx->NewState & _NEW_PIXEL)
1922 gl_update_state(ctx);
1923
1924 /* XXX should test internal format */
1925 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
1926
1927 if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
1928 zoffset, postConvWidth, postConvHeight))
1929 return;
1930
1931 ASSERT(ctx->Driver.CopyTexSubImage3D);
1932 (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
1933 xoffset, yoffset, zoffset,
1934 x, y, width, height);
1935 }
1936
1937
1938
1939 void
1940 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
1941 GLenum internalFormat, GLsizei width,
1942 GLint border, GLsizei imageSize,
1943 const GLvoid *data)
1944 {
1945 GET_CURRENT_CONTEXT(ctx);
1946 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1947
1948 switch (internalFormat) {
1949 case GL_COMPRESSED_ALPHA_ARB:
1950 case GL_COMPRESSED_LUMINANCE_ARB:
1951 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
1952 case GL_COMPRESSED_INTENSITY_ARB:
1953 case GL_COMPRESSED_RGB_ARB:
1954 case GL_COMPRESSED_RGBA_ARB:
1955 gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
1956 return;
1957 default:
1958 /* silence compiler warning */
1959 ;
1960 }
1961
1962 if (target == GL_TEXTURE_1D) {
1963 struct gl_texture_unit *texUnit;
1964 struct gl_texture_object *texObj;
1965 struct gl_texture_image *texImage;
1966
1967 if (texture_error_check(ctx, target, level, internalFormat,
1968 GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
1969 return; /* error in texture image was detected */
1970 }
1971
1972 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1973 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1974 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
1975
1976 if (!texImage) {
1977 texImage = _mesa_alloc_texture_image();
1978 texObj->Image[level] = texImage;
1979 if (!texImage) {
1980 gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
1981 return;
1982 }
1983 }
1984 else if (texImage->Data) {
1985 FREE(texImage->Data);
1986 texImage->Data = NULL;
1987 }
1988
1989 init_teximage_fields(ctx, texImage, width, 1, 1, border, internalFormat);
1990
1991 if (ctx->Extensions.ARB_texture_compression) {
1992 ASSERT(ctx->Driver.CompressedTexImage1D);
1993 (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
1994 internalFormat, width, border,
1995 imageSize, data,
1996 texObj, texImage);
1997 ASSERT(texImage->CompressedSize > 0); /* sanity */
1998 }
1999
2000 /* state update */
2001 texObj->Complete = GL_FALSE;
2002 ctx->NewState |= _NEW_TEXTURE;
2003 }
2004 else if (target == GL_PROXY_TEXTURE_1D) {
2005 /* Proxy texture: check for errors and update proxy state */
2006 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2007 GL_NONE, GL_NONE, 1, width, 1, 1, border);
2008 if (!error) {
2009 struct gl_texture_unit *texUnit;
2010 struct gl_texture_image *texImage;
2011 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2012 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2013 init_teximage_fields(ctx, texImage, width, 1, 1,
2014 border, internalFormat);
2015 ASSERT(ctx->Driver.TestProxyTexImage);
2016 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2017 internalFormat, GL_NONE, GL_NONE,
2018 width, 1, 1, border);
2019 }
2020 if (error) {
2021 /* if error, clear all proxy texture image parameters */
2022 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2023 clear_teximage_fields(ctx->Texture.Proxy1D->Image[level]);
2024 }
2025 }
2026 }
2027 else {
2028 gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
2029 return;
2030 }
2031 }
2032
2033
2034 void
2035 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
2036 GLenum internalFormat, GLsizei width,
2037 GLsizei height, GLint border, GLsizei imageSize,
2038 const GLvoid *data)
2039 {
2040 GET_CURRENT_CONTEXT(ctx);
2041 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2042
2043 switch (internalFormat) {
2044 case GL_COMPRESSED_ALPHA_ARB:
2045 case GL_COMPRESSED_LUMINANCE_ARB:
2046 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
2047 case GL_COMPRESSED_INTENSITY_ARB:
2048 case GL_COMPRESSED_RGB_ARB:
2049 case GL_COMPRESSED_RGBA_ARB:
2050 gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
2051 return;
2052 default:
2053 /* silence compiler warning */
2054 ;
2055 }
2056
2057 if (target == GL_TEXTURE_2D ||
2058 (ctx->Extensions.ARB_texture_cube_map &&
2059 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2060 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
2061 struct gl_texture_unit *texUnit;
2062 struct gl_texture_object *texObj;
2063 struct gl_texture_image *texImage;
2064
2065 if (texture_error_check(ctx, target, level, internalFormat,
2066 GL_NONE, GL_NONE, 1, width, height, 1, border)) {
2067 return; /* error in texture image was detected */
2068 }
2069
2070 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2071 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2072 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2073
2074 if (!texImage) {
2075 texImage = _mesa_alloc_texture_image();
2076 texObj->Image[level] = texImage;
2077 if (!texImage) {
2078 gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
2079 return;
2080 }
2081 }
2082 else if (texImage->Data) {
2083 FREE(texImage->Data);
2084 texImage->Data = NULL;
2085 }
2086
2087 init_teximage_fields(ctx, texImage, width, height, 1, border,
2088 internalFormat);
2089
2090 if (ctx->Extensions.ARB_texture_compression) {
2091 ASSERT(ctx->Driver.CompressedTexImage2D);
2092 (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
2093 internalFormat, width, height,
2094 border, imageSize, data,
2095 texObj, texImage);
2096 ASSERT(texImage->CompressedSize > 0); /* sanity */
2097 }
2098
2099 /* state update */
2100 texObj->Complete = GL_FALSE;
2101 ctx->NewState |= _NEW_TEXTURE;
2102 }
2103 else if (target == GL_PROXY_TEXTURE_2D) {
2104 /* Proxy texture: check for errors and update proxy state */
2105 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2106 GL_NONE, GL_NONE, 2, width, height, 1, border);
2107 if (!error) {
2108 struct gl_texture_unit *texUnit;
2109 struct gl_texture_image *texImage;
2110 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2111 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2112 init_teximage_fields(ctx, texImage, width, height, 1,
2113 border, internalFormat);
2114 ASSERT(ctx->Driver.TestProxyTexImage);
2115 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2116 internalFormat, GL_NONE, GL_NONE,
2117 width, height, 1, border);
2118 }
2119 if (error) {
2120 /* if error, clear all proxy texture image parameters */
2121 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2122 clear_teximage_fields(ctx->Texture.Proxy2D->Image[level]);
2123 }
2124 }
2125 }
2126 else {
2127 gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
2128 return;
2129 }
2130 }
2131
2132
2133 void
2134 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
2135 GLenum internalFormat, GLsizei width,
2136 GLsizei height, GLsizei depth, GLint border,
2137 GLsizei imageSize, const GLvoid *data)
2138 {
2139 GET_CURRENT_CONTEXT(ctx);
2140 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2141
2142 switch (internalFormat) {
2143 case GL_COMPRESSED_ALPHA_ARB:
2144 case GL_COMPRESSED_LUMINANCE_ARB:
2145 case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
2146 case GL_COMPRESSED_INTENSITY_ARB:
2147 case GL_COMPRESSED_RGB_ARB:
2148 case GL_COMPRESSED_RGBA_ARB:
2149 gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
2150 return;
2151 default:
2152 /* silence compiler warning */
2153 ;
2154 }
2155
2156 if (target == GL_TEXTURE_3D) {
2157 struct gl_texture_unit *texUnit;
2158 struct gl_texture_object *texObj;
2159 struct gl_texture_image *texImage;
2160
2161 if (texture_error_check(ctx, target, level, internalFormat,
2162 GL_NONE, GL_NONE, 1, width, height, depth, border)) {
2163 return; /* error in texture image was detected */
2164 }
2165
2166 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2167 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2168 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2169
2170 if (!texImage) {
2171 texImage = _mesa_alloc_texture_image();
2172 texObj->Image[level] = texImage;
2173 if (!texImage) {
2174 gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
2175 return;
2176 }
2177 }
2178 else if (texImage->Data) {
2179 FREE(texImage->Data);
2180 texImage->Data = NULL;
2181 }
2182
2183 init_teximage_fields(ctx, texImage, width, height, depth, border,
2184 internalFormat);
2185
2186 if (ctx->Extensions.ARB_texture_compression) {
2187 ASSERT(ctx->Driver.CompressedTexImage3D);
2188 (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
2189 internalFormat,
2190 width, height, depth,
2191 border, imageSize, data,
2192 texObj, texImage);
2193 ASSERT(texImage->CompressedSize > 0); /* sanity */
2194 }
2195
2196 /* state update */
2197 texObj->Complete = GL_FALSE;
2198 ctx->NewState |= _NEW_TEXTURE;
2199 }
2200 else if (target == GL_PROXY_TEXTURE_3D) {
2201 /* Proxy texture: check for errors and update proxy state */
2202 GLenum error = texture_error_check(ctx, target, level, internalFormat,
2203 GL_NONE, GL_NONE, 1, width, height, depth, border);
2204 if (!error) {
2205 struct gl_texture_unit *texUnit;
2206 struct gl_texture_image *texImage;
2207 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2208 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2209 init_teximage_fields(ctx, texImage, width, height, depth,
2210 border, internalFormat);
2211 ASSERT(ctx->Driver.TestProxyTexImage);
2212 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
2213 internalFormat, GL_NONE, GL_NONE,
2214 width, height, depth, border);
2215 }
2216 if (error) {
2217 /* if error, clear all proxy texture image parameters */
2218 if (level >= 0 && level < ctx->Const.MaxTextureLevels) {
2219 clear_teximage_fields(ctx->Texture.Proxy3D->Image[level]);
2220 }
2221 }
2222 }
2223 else {
2224 gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
2225 return;
2226 }
2227 }
2228
2229
2230 void
2231 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
2232 GLsizei width, GLenum format,
2233 GLsizei imageSize, const GLvoid *data)
2234 {
2235 struct gl_texture_unit *texUnit;
2236 struct gl_texture_object *texObj;
2237 struct gl_texture_image *texImage;
2238 GET_CURRENT_CONTEXT(ctx);
2239
2240 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2241 width, 1, 1, format, GL_NONE)) {
2242 return; /* error was detected */
2243 }
2244
2245 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2246 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2247 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2248 assert(texImage);
2249
2250 if (width == 0 || !data)
2251 return; /* no-op, not an error */
2252
2253 if (ctx->Driver.CompressedTexSubImage1D) {
2254 (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
2255 xoffset, width,
2256 format, imageSize, data,
2257 texObj, texImage);
2258 }
2259 }
2260
2261
2262 void
2263 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
2264 GLint yoffset, GLsizei width, GLsizei height,
2265 GLenum format, GLsizei imageSize,
2266 const GLvoid *data)
2267 {
2268 struct gl_texture_unit *texUnit;
2269 struct gl_texture_object *texObj;
2270 struct gl_texture_image *texImage;
2271 GET_CURRENT_CONTEXT(ctx);
2272
2273 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2274 width, height, 1, format, GL_NONE)) {
2275 return; /* error was detected */
2276 }
2277
2278 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2279 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2280 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2281 assert(texImage);
2282
2283 if (width == 0 || height == 0 || !data)
2284 return; /* no-op, not an error */
2285
2286 if (ctx->Driver.CompressedTexSubImage2D) {
2287 (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
2288 xoffset, yoffset, width, height,
2289 format, imageSize, data,
2290 texObj, texImage);
2291 }
2292 }
2293
2294
2295 void
2296 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
2297 GLint yoffset, GLint zoffset, GLsizei width,
2298 GLsizei height, GLsizei depth, GLenum format,
2299 GLsizei imageSize, const GLvoid *data)
2300 {
2301 struct gl_texture_unit *texUnit;
2302 struct gl_texture_object *texObj;
2303 struct gl_texture_image *texImage;
2304 GET_CURRENT_CONTEXT(ctx);
2305
2306 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2307 width, height, depth, format, GL_NONE)) {
2308 return; /* error was detected */
2309 }
2310
2311 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2312 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2313 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2314 assert(texImage);
2315
2316 if (width == 0 || height == 0 || depth == 0 || !data)
2317 return; /* no-op, not an error */
2318
2319 if (ctx->Driver.CompressedTexSubImage3D) {
2320 (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
2321 xoffset, yoffset, zoffset,
2322 width, height, depth,
2323 format, imageSize, data,
2324 texObj, texImage);
2325 }
2326 }
2327
2328
2329 void
2330 _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
2331 {
2332 const struct gl_texture_unit *texUnit;
2333 const struct gl_texture_object *texObj;
2334 struct gl_texture_image *texImage;
2335 GET_CURRENT_CONTEXT(ctx);
2336
2337 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2338
2339 if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
2340 gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
2341 return;
2342 }
2343
2344 if (is_proxy_target(target)) {
2345 gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
2346 return;
2347 }
2348
2349 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2350 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2351 texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
2352
2353 if (!texImage) {
2354 /* invalid mipmap level */
2355 gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
2356 return;
2357 }
2358
2359 if (!texImage->IsCompressed) {
2360 gl_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
2361 return;
2362 }
2363
2364 if (!img)
2365 return;
2366
2367 if (ctx->Extensions.ARB_texture_compression) {
2368 ASSERT(ctx->Driver.GetCompressedTexImage);
2369 (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
2370 texImage);
2371 }
2372 }