mesa: Add new MESA_FORMATs for ETC2 compressed textures
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62 /**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
107 case 3:
108 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
109 case GL_RGB:
110 case GL_R3_G3_B2:
111 case GL_RGB4:
112 case GL_RGB5:
113 case GL_RGB8:
114 case GL_RGB10:
115 case GL_RGB12:
116 case GL_RGB16:
117 return GL_RGB;
118 case 4:
119 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
120 case GL_RGBA:
121 case GL_RGBA2:
122 case GL_RGBA4:
123 case GL_RGB5_A1:
124 case GL_RGBA8:
125 case GL_RGB10_A2:
126 case GL_RGBA12:
127 case GL_RGBA16:
128 return GL_RGBA;
129 default:
130 ; /* fallthrough */
131 }
132
133 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
134 */
135 if (_mesa_is_gles(ctx)) {
136 switch (internalFormat) {
137 case GL_BGRA:
138 return GL_RGBA;
139 default:
140 ; /* fallthrough */
141 }
142 }
143
144 if (ctx->Extensions.ARB_ES2_compatibility) {
145 switch (internalFormat) {
146 case GL_RGB565:
147 return GL_RGB;
148 default:
149 ; /* fallthrough */
150 }
151 }
152
153 if (ctx->Extensions.ARB_depth_texture) {
154 switch (internalFormat) {
155 case GL_DEPTH_COMPONENT:
156 case GL_DEPTH_COMPONENT16:
157 case GL_DEPTH_COMPONENT24:
158 case GL_DEPTH_COMPONENT32:
159 return GL_DEPTH_COMPONENT;
160 default:
161 ; /* fallthrough */
162 }
163 }
164
165 switch (internalFormat) {
166 case GL_COMPRESSED_ALPHA:
167 return GL_ALPHA;
168 case GL_COMPRESSED_LUMINANCE:
169 return GL_LUMINANCE;
170 case GL_COMPRESSED_LUMINANCE_ALPHA:
171 return GL_LUMINANCE_ALPHA;
172 case GL_COMPRESSED_INTENSITY:
173 return GL_INTENSITY;
174 case GL_COMPRESSED_RGB:
175 return GL_RGB;
176 case GL_COMPRESSED_RGBA:
177 return GL_RGBA;
178 default:
179 ; /* fallthrough */
180 }
181
182 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_FXT1_3DFX:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_FXT1_3DFX:
187 return GL_RGBA;
188 default:
189 ; /* fallthrough */
190 }
191 }
192
193 if (ctx->Extensions.EXT_texture_compression_s3tc) {
194 switch (internalFormat) {
195 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
196 return GL_RGB;
197 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
198 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
199 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
200 return GL_RGBA;
201 default:
202 ; /* fallthrough */
203 }
204 }
205
206 /* GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE && GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE */
207 if (ctx->API == API_OPENGLES2 &&
208 ctx->Extensions.ANGLE_texture_compression_dxt) {
209 switch (internalFormat) {
210 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
211 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
212 return GL_RGBA;
213 default:
214 ; /* fallthrough */
215 }
216 }
217
218 if (ctx->Extensions.S3_s3tc) {
219 switch (internalFormat) {
220 case GL_RGB_S3TC:
221 case GL_RGB4_S3TC:
222 return GL_RGB;
223 case GL_RGBA_S3TC:
224 case GL_RGBA4_S3TC:
225 return GL_RGBA;
226 default:
227 ; /* fallthrough */
228 }
229 }
230
231 if (ctx->Extensions.MESA_ycbcr_texture) {
232 if (internalFormat == GL_YCBCR_MESA)
233 return GL_YCBCR_MESA;
234 }
235
236 if (ctx->Extensions.ARB_texture_float) {
237 switch (internalFormat) {
238 case GL_ALPHA16F_ARB:
239 case GL_ALPHA32F_ARB:
240 return GL_ALPHA;
241 case GL_RGBA16F_ARB:
242 case GL_RGBA32F_ARB:
243 return GL_RGBA;
244 case GL_RGB16F_ARB:
245 case GL_RGB32F_ARB:
246 return GL_RGB;
247 case GL_INTENSITY16F_ARB:
248 case GL_INTENSITY32F_ARB:
249 return GL_INTENSITY;
250 case GL_LUMINANCE16F_ARB:
251 case GL_LUMINANCE32F_ARB:
252 return GL_LUMINANCE;
253 case GL_LUMINANCE_ALPHA16F_ARB:
254 case GL_LUMINANCE_ALPHA32F_ARB:
255 return GL_LUMINANCE_ALPHA;
256 default:
257 ; /* fallthrough */
258 }
259 }
260
261 if (ctx->Extensions.ATI_envmap_bumpmap) {
262 switch (internalFormat) {
263 case GL_DUDV_ATI:
264 case GL_DU8DV8_ATI:
265 return GL_DUDV_ATI;
266 default:
267 ; /* fallthrough */
268 }
269 }
270
271 if (ctx->Extensions.EXT_texture_snorm) {
272 switch (internalFormat) {
273 case GL_RED_SNORM:
274 case GL_R8_SNORM:
275 case GL_R16_SNORM:
276 return GL_RED;
277 case GL_RG_SNORM:
278 case GL_RG8_SNORM:
279 case GL_RG16_SNORM:
280 return GL_RG;
281 case GL_RGB_SNORM:
282 case GL_RGB8_SNORM:
283 case GL_RGB16_SNORM:
284 return GL_RGB;
285 case GL_RGBA_SNORM:
286 case GL_RGBA8_SNORM:
287 case GL_RGBA16_SNORM:
288 return GL_RGBA;
289 case GL_ALPHA_SNORM:
290 case GL_ALPHA8_SNORM:
291 case GL_ALPHA16_SNORM:
292 return GL_ALPHA;
293 case GL_LUMINANCE_SNORM:
294 case GL_LUMINANCE8_SNORM:
295 case GL_LUMINANCE16_SNORM:
296 return GL_LUMINANCE;
297 case GL_LUMINANCE_ALPHA_SNORM:
298 case GL_LUMINANCE8_ALPHA8_SNORM:
299 case GL_LUMINANCE16_ALPHA16_SNORM:
300 return GL_LUMINANCE_ALPHA;
301 case GL_INTENSITY_SNORM:
302 case GL_INTENSITY8_SNORM:
303 case GL_INTENSITY16_SNORM:
304 return GL_INTENSITY;
305 default:
306 ; /* fallthrough */
307 }
308 }
309
310 if (ctx->Extensions.EXT_packed_depth_stencil) {
311 switch (internalFormat) {
312 case GL_DEPTH_STENCIL_EXT:
313 case GL_DEPTH24_STENCIL8_EXT:
314 return GL_DEPTH_STENCIL_EXT;
315 default:
316 ; /* fallthrough */
317 }
318 }
319
320 if (ctx->Extensions.EXT_texture_sRGB) {
321 switch (internalFormat) {
322 case GL_SRGB_EXT:
323 case GL_SRGB8_EXT:
324 case GL_COMPRESSED_SRGB_EXT:
325 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
326 return GL_RGB;
327 case GL_SRGB_ALPHA_EXT:
328 case GL_SRGB8_ALPHA8_EXT:
329 case GL_COMPRESSED_SRGB_ALPHA_EXT:
330 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
331 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
332 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
333 return GL_RGBA;
334 case GL_SLUMINANCE_ALPHA_EXT:
335 case GL_SLUMINANCE8_ALPHA8_EXT:
336 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
337 return GL_LUMINANCE_ALPHA;
338 case GL_SLUMINANCE_EXT:
339 case GL_SLUMINANCE8_EXT:
340 case GL_COMPRESSED_SLUMINANCE_EXT:
341 return GL_LUMINANCE;
342 default:
343 ; /* fallthrough */
344 }
345 }
346
347 if (ctx->Version >= 30 ||
348 ctx->Extensions.EXT_texture_integer) {
349 switch (internalFormat) {
350 case GL_RGBA8UI_EXT:
351 case GL_RGBA16UI_EXT:
352 case GL_RGBA32UI_EXT:
353 case GL_RGBA8I_EXT:
354 case GL_RGBA16I_EXT:
355 case GL_RGBA32I_EXT:
356 case GL_RGB10_A2UI:
357 return GL_RGBA;
358 case GL_RGB8UI_EXT:
359 case GL_RGB16UI_EXT:
360 case GL_RGB32UI_EXT:
361 case GL_RGB8I_EXT:
362 case GL_RGB16I_EXT:
363 case GL_RGB32I_EXT:
364 return GL_RGB;
365 }
366 }
367
368 if (ctx->Extensions.EXT_texture_integer) {
369 switch (internalFormat) {
370 case GL_ALPHA8UI_EXT:
371 case GL_ALPHA16UI_EXT:
372 case GL_ALPHA32UI_EXT:
373 case GL_ALPHA8I_EXT:
374 case GL_ALPHA16I_EXT:
375 case GL_ALPHA32I_EXT:
376 return GL_ALPHA;
377 case GL_INTENSITY8UI_EXT:
378 case GL_INTENSITY16UI_EXT:
379 case GL_INTENSITY32UI_EXT:
380 case GL_INTENSITY8I_EXT:
381 case GL_INTENSITY16I_EXT:
382 case GL_INTENSITY32I_EXT:
383 return GL_INTENSITY;
384 case GL_LUMINANCE8UI_EXT:
385 case GL_LUMINANCE16UI_EXT:
386 case GL_LUMINANCE32UI_EXT:
387 case GL_LUMINANCE8I_EXT:
388 case GL_LUMINANCE16I_EXT:
389 case GL_LUMINANCE32I_EXT:
390 return GL_LUMINANCE;
391 case GL_LUMINANCE_ALPHA8UI_EXT:
392 case GL_LUMINANCE_ALPHA16UI_EXT:
393 case GL_LUMINANCE_ALPHA32UI_EXT:
394 case GL_LUMINANCE_ALPHA8I_EXT:
395 case GL_LUMINANCE_ALPHA16I_EXT:
396 case GL_LUMINANCE_ALPHA32I_EXT:
397 return GL_LUMINANCE_ALPHA;
398 default:
399 ; /* fallthrough */
400 }
401 }
402
403 if (ctx->Extensions.ARB_texture_rg) {
404 switch (internalFormat) {
405 case GL_R16F:
406 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
407 */
408 if (!ctx->Extensions.ARB_half_float_pixel)
409 break;
410 /* FALLTHROUGH */
411 case GL_R32F:
412 if (!ctx->Extensions.ARB_texture_float)
413 break;
414 return GL_RED;
415 case GL_R8I:
416 case GL_R8UI:
417 case GL_R16I:
418 case GL_R16UI:
419 case GL_R32I:
420 case GL_R32UI:
421 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
422 break;
423 /* FALLTHROUGH */
424 case GL_R8:
425 case GL_R16:
426 case GL_RED:
427 case GL_COMPRESSED_RED:
428 return GL_RED;
429
430 case GL_RG16F:
431 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
432 */
433 if (!ctx->Extensions.ARB_half_float_pixel)
434 break;
435 /* FALLTHROUGH */
436 case GL_RG32F:
437 if (!ctx->Extensions.ARB_texture_float)
438 break;
439 return GL_RG;
440 case GL_RG8I:
441 case GL_RG8UI:
442 case GL_RG16I:
443 case GL_RG16UI:
444 case GL_RG32I:
445 case GL_RG32UI:
446 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
447 break;
448 /* FALLTHROUGH */
449 case GL_RG:
450 case GL_RG8:
451 case GL_RG16:
452 case GL_COMPRESSED_RG:
453 return GL_RG;
454 default:
455 ; /* fallthrough */
456 }
457 }
458
459 if (ctx->Extensions.EXT_texture_shared_exponent) {
460 switch (internalFormat) {
461 case GL_RGB9_E5_EXT:
462 return GL_RGB;
463 default:
464 ; /* fallthrough */
465 }
466 }
467
468 if (ctx->Extensions.EXT_packed_float) {
469 switch (internalFormat) {
470 case GL_R11F_G11F_B10F_EXT:
471 return GL_RGB;
472 default:
473 ; /* fallthrough */
474 }
475 }
476
477 if (ctx->Extensions.ARB_depth_buffer_float) {
478 switch (internalFormat) {
479 case GL_DEPTH_COMPONENT32F:
480 return GL_DEPTH_COMPONENT;
481 case GL_DEPTH32F_STENCIL8:
482 return GL_DEPTH_STENCIL;
483 default:
484 ; /* fallthrough */
485 }
486 }
487
488 if (ctx->Extensions.ARB_texture_compression_rgtc) {
489 switch (internalFormat) {
490 case GL_COMPRESSED_RED_RGTC1:
491 case GL_COMPRESSED_SIGNED_RED_RGTC1:
492 return GL_RED;
493 case GL_COMPRESSED_RG_RGTC2:
494 case GL_COMPRESSED_SIGNED_RG_RGTC2:
495 return GL_RG;
496 default:
497 ; /* fallthrough */
498 }
499 }
500
501 if (ctx->Extensions.EXT_texture_compression_latc) {
502 switch (internalFormat) {
503 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
504 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
505 return GL_LUMINANCE;
506 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
507 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
508 return GL_LUMINANCE_ALPHA;
509 default:
510 ; /* fallthrough */
511 }
512 }
513
514 if (ctx->Extensions.ATI_texture_compression_3dc) {
515 switch (internalFormat) {
516 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
517 return GL_LUMINANCE_ALPHA;
518 default:
519 ; /* fallthrough */
520 }
521 }
522
523 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
524 switch (internalFormat) {
525 case GL_ETC1_RGB8_OES:
526 return GL_RGB;
527 default:
528 ; /* fallthrough */
529 }
530 }
531
532 if (_mesa_is_gles3(ctx)) {
533 switch (internalFormat) {
534 case GL_COMPRESSED_RGB8_ETC2:
535 case GL_COMPRESSED_SRGB8_ETC2:
536 return GL_RGB;
537 case GL_COMPRESSED_RGBA8_ETC2_EAC:
538 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
539 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
540 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
541 return GL_RGBA;
542 case GL_COMPRESSED_R11_EAC:
543 case GL_COMPRESSED_SIGNED_R11_EAC:
544 return GL_RED;
545 case GL_COMPRESSED_RG11_EAC:
546 case GL_COMPRESSED_SIGNED_RG11_EAC:
547 return GL_RG;
548 default:
549 ; /* fallthrough */
550 }
551 }
552
553 if (ctx->API == API_OPENGLES) {
554 switch (internalFormat) {
555 case GL_PALETTE4_RGB8_OES:
556 case GL_PALETTE4_R5_G6_B5_OES:
557 case GL_PALETTE8_RGB8_OES:
558 case GL_PALETTE8_R5_G6_B5_OES:
559 return GL_RGB;
560 case GL_PALETTE4_RGBA8_OES:
561 case GL_PALETTE8_RGB5_A1_OES:
562 case GL_PALETTE4_RGBA4_OES:
563 case GL_PALETTE4_RGB5_A1_OES:
564 case GL_PALETTE8_RGBA8_OES:
565 case GL_PALETTE8_RGBA4_OES:
566 return GL_RGBA;
567 default:
568 ; /* fallthrough */
569 }
570 }
571
572 return -1; /* error */
573 }
574
575
576 /**
577 * For cube map faces, return a face index in [0,5].
578 * For other targets return 0;
579 */
580 GLuint
581 _mesa_tex_target_to_face(GLenum target)
582 {
583 if (_mesa_is_cube_face(target))
584 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
585 else
586 return 0;
587 }
588
589
590
591 /**
592 * Install gl_texture_image in a gl_texture_object according to the target
593 * and level parameters.
594 *
595 * \param tObj texture object.
596 * \param target texture target.
597 * \param level image level.
598 * \param texImage texture image.
599 */
600 static void
601 set_tex_image(struct gl_texture_object *tObj,
602 GLenum target, GLint level,
603 struct gl_texture_image *texImage)
604 {
605 const GLuint face = _mesa_tex_target_to_face(target);
606
607 ASSERT(tObj);
608 ASSERT(texImage);
609 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
610 assert(level == 0);
611
612 tObj->Image[face][level] = texImage;
613
614 /* Set the 'back' pointer */
615 texImage->TexObject = tObj;
616 texImage->Level = level;
617 texImage->Face = face;
618 }
619
620
621 /**
622 * Allocate a texture image structure.
623 *
624 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
625 * driver.
626 *
627 * \return a pointer to gl_texture_image struct with all fields initialized to
628 * zero.
629 */
630 struct gl_texture_image *
631 _mesa_new_texture_image( struct gl_context *ctx )
632 {
633 (void) ctx;
634 return CALLOC_STRUCT(gl_texture_image);
635 }
636
637
638 /**
639 * Free a gl_texture_image and associated data.
640 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
641 *
642 * \param texImage texture image.
643 *
644 * Free the texture image structure and the associated image data.
645 */
646 void
647 _mesa_delete_texture_image(struct gl_context *ctx,
648 struct gl_texture_image *texImage)
649 {
650 /* Free texImage->Data and/or any other driver-specific texture
651 * image storage.
652 */
653 ASSERT(ctx->Driver.FreeTextureImageBuffer);
654 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
655 free(texImage);
656 }
657
658
659 /**
660 * Test if a target is a proxy target.
661 *
662 * \param target texture target.
663 *
664 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
665 */
666 GLboolean
667 _mesa_is_proxy_texture(GLenum target)
668 {
669 /*
670 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
671 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
672 */
673 assert(NUM_TEXTURE_TARGETS == 8 + 2);
674
675 return (target == GL_PROXY_TEXTURE_1D ||
676 target == GL_PROXY_TEXTURE_2D ||
677 target == GL_PROXY_TEXTURE_3D ||
678 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
679 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
680 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
681 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
682 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY);
683 }
684
685
686 /**
687 * Return the proxy target which corresponds to the given texture target
688 */
689 GLenum
690 _mesa_get_proxy_target(GLenum target)
691 {
692 switch (target) {
693 case GL_TEXTURE_1D:
694 case GL_PROXY_TEXTURE_1D:
695 return GL_PROXY_TEXTURE_1D;
696 case GL_TEXTURE_2D:
697 case GL_PROXY_TEXTURE_2D:
698 return GL_PROXY_TEXTURE_2D;
699 case GL_TEXTURE_3D:
700 case GL_PROXY_TEXTURE_3D:
701 return GL_PROXY_TEXTURE_3D;
702 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
703 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
704 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
705 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
706 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
707 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
708 case GL_TEXTURE_CUBE_MAP_ARB:
709 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
710 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
711 case GL_TEXTURE_RECTANGLE_NV:
712 case GL_PROXY_TEXTURE_RECTANGLE_NV:
713 return GL_PROXY_TEXTURE_RECTANGLE_NV;
714 case GL_TEXTURE_1D_ARRAY_EXT:
715 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
716 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
717 case GL_TEXTURE_2D_ARRAY_EXT:
718 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
719 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
720 case GL_TEXTURE_CUBE_MAP_ARRAY:
721 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
722 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
723 default:
724 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
725 return 0;
726 }
727 }
728
729
730 /**
731 * Get the texture object that corresponds to the target of the given
732 * texture unit. The target should have already been checked for validity.
733 *
734 * \param ctx GL context.
735 * \param texUnit texture unit.
736 * \param target texture target.
737 *
738 * \return pointer to the texture object on success, or NULL on failure.
739 */
740 struct gl_texture_object *
741 _mesa_select_tex_object(struct gl_context *ctx,
742 const struct gl_texture_unit *texUnit,
743 GLenum target)
744 {
745 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
746 ctx->Extensions.EXT_texture_array);
747
748 switch (target) {
749 case GL_TEXTURE_1D:
750 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
751 case GL_PROXY_TEXTURE_1D:
752 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
753 case GL_TEXTURE_2D:
754 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
755 case GL_PROXY_TEXTURE_2D:
756 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
757 case GL_TEXTURE_3D:
758 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
759 case GL_PROXY_TEXTURE_3D:
760 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
761 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
762 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
763 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
764 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
765 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
766 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
767 case GL_TEXTURE_CUBE_MAP_ARB:
768 return ctx->Extensions.ARB_texture_cube_map
769 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
770 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
771 return ctx->Extensions.ARB_texture_cube_map
772 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
773 case GL_TEXTURE_CUBE_MAP_ARRAY:
774 return ctx->Extensions.ARB_texture_cube_map_array
775 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
776 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
777 return ctx->Extensions.ARB_texture_cube_map_array
778 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
779 case GL_TEXTURE_RECTANGLE_NV:
780 return ctx->Extensions.NV_texture_rectangle
781 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
782 case GL_PROXY_TEXTURE_RECTANGLE_NV:
783 return ctx->Extensions.NV_texture_rectangle
784 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
785 case GL_TEXTURE_1D_ARRAY_EXT:
786 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
787 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
788 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
789 case GL_TEXTURE_2D_ARRAY_EXT:
790 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
791 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
792 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
793 case GL_TEXTURE_BUFFER:
794 return _mesa_is_desktop_gl(ctx)
795 && ctx->Extensions.ARB_texture_buffer_object
796 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
797 case GL_TEXTURE_EXTERNAL_OES:
798 return ctx->Extensions.OES_EGL_image_external
799 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
800 default:
801 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
802 return NULL;
803 }
804 }
805
806
807 /**
808 * Return pointer to texture object for given target on current texture unit.
809 */
810 struct gl_texture_object *
811 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
812 {
813 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
814 return _mesa_select_tex_object(ctx, texUnit, target);
815 }
816
817
818 /**
819 * Get a texture image pointer from a texture object, given a texture
820 * target and mipmap level. The target and level parameters should
821 * have already been error-checked.
822 *
823 * \param ctx GL context.
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(struct gl_context *ctx,
832 const struct gl_texture_object *texObj,
833 GLenum target, GLint level)
834 {
835 const GLuint face = _mesa_tex_target_to_face(target);
836
837 ASSERT(texObj);
838 ASSERT(level >= 0);
839 ASSERT(level < MAX_TEXTURE_LEVELS);
840
841 return texObj->Image[face][level];
842 }
843
844
845 /**
846 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
847 * it and install it. Only return NULL if passed a bad parameter or run
848 * out of memory.
849 */
850 struct gl_texture_image *
851 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
852 GLenum target, GLint level)
853 {
854 struct gl_texture_image *texImage;
855
856 if (!texObj)
857 return NULL;
858
859 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
860 if (!texImage) {
861 texImage = ctx->Driver.NewTextureImage(ctx);
862 if (!texImage) {
863 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
864 return NULL;
865 }
866
867 set_tex_image(texObj, target, level, texImage);
868 }
869
870 return texImage;
871 }
872
873
874 /**
875 * Return pointer to the specified proxy texture image.
876 * Note that proxy textures are per-context, not per-texture unit.
877 * \return pointer to texture image or NULL if invalid target, invalid
878 * level, or out of memory.
879 */
880 static struct gl_texture_image *
881 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
882 {
883 struct gl_texture_image *texImage;
884 GLuint texIndex;
885
886 if (level < 0)
887 return NULL;
888
889 switch (target) {
890 case GL_PROXY_TEXTURE_1D:
891 if (level >= ctx->Const.MaxTextureLevels)
892 return NULL;
893 texIndex = TEXTURE_1D_INDEX;
894 break;
895 case GL_PROXY_TEXTURE_2D:
896 if (level >= ctx->Const.MaxTextureLevels)
897 return NULL;
898 texIndex = TEXTURE_2D_INDEX;
899 break;
900 case GL_PROXY_TEXTURE_3D:
901 if (level >= ctx->Const.Max3DTextureLevels)
902 return NULL;
903 texIndex = TEXTURE_3D_INDEX;
904 break;
905 case GL_PROXY_TEXTURE_CUBE_MAP:
906 if (level >= ctx->Const.MaxCubeTextureLevels)
907 return NULL;
908 texIndex = TEXTURE_CUBE_INDEX;
909 break;
910 case GL_PROXY_TEXTURE_RECTANGLE_NV:
911 if (level > 0)
912 return NULL;
913 texIndex = TEXTURE_RECT_INDEX;
914 break;
915 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
916 if (level >= ctx->Const.MaxTextureLevels)
917 return NULL;
918 texIndex = TEXTURE_1D_ARRAY_INDEX;
919 break;
920 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
921 if (level >= ctx->Const.MaxTextureLevels)
922 return NULL;
923 texIndex = TEXTURE_2D_ARRAY_INDEX;
924 break;
925 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
926 if (level >= ctx->Const.MaxCubeTextureLevels)
927 return NULL;
928 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
929 break;
930 default:
931 return NULL;
932 }
933
934 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
935 if (!texImage) {
936 texImage = ctx->Driver.NewTextureImage(ctx);
937 if (!texImage) {
938 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
939 return NULL;
940 }
941 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
942 /* Set the 'back' pointer */
943 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
944 }
945 return texImage;
946 }
947
948
949 /**
950 * Get the maximum number of allowed mipmap levels.
951 *
952 * \param ctx GL context.
953 * \param target texture target.
954 *
955 * \return the maximum number of allowed mipmap levels for the given
956 * texture target, or zero if passed a bad target.
957 *
958 * \sa gl_constants.
959 */
960 GLint
961 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
962 {
963 switch (target) {
964 case GL_TEXTURE_1D:
965 case GL_PROXY_TEXTURE_1D:
966 case GL_TEXTURE_2D:
967 case GL_PROXY_TEXTURE_2D:
968 return ctx->Const.MaxTextureLevels;
969 case GL_TEXTURE_3D:
970 case GL_PROXY_TEXTURE_3D:
971 return ctx->Const.Max3DTextureLevels;
972 case GL_TEXTURE_CUBE_MAP:
973 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
974 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
975 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
976 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
977 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
978 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
979 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
980 return ctx->Extensions.ARB_texture_cube_map
981 ? ctx->Const.MaxCubeTextureLevels : 0;
982 case GL_TEXTURE_RECTANGLE_NV:
983 case GL_PROXY_TEXTURE_RECTANGLE_NV:
984 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
985 case GL_TEXTURE_1D_ARRAY_EXT:
986 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
987 case GL_TEXTURE_2D_ARRAY_EXT:
988 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
989 return (ctx->Extensions.MESA_texture_array ||
990 ctx->Extensions.EXT_texture_array)
991 ? ctx->Const.MaxTextureLevels : 0;
992 case GL_TEXTURE_CUBE_MAP_ARRAY:
993 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
994 return ctx->Extensions.ARB_texture_cube_map_array
995 ? ctx->Const.MaxCubeTextureLevels : 0;
996 case GL_TEXTURE_BUFFER:
997 return _mesa_is_desktop_gl(ctx)
998 && ctx->Extensions.ARB_texture_buffer_object
999 ? 1 : 0;
1000 case GL_TEXTURE_EXTERNAL_OES:
1001 /* fall-through */
1002 default:
1003 return 0; /* bad target */
1004 }
1005 }
1006
1007
1008 /**
1009 * Return number of dimensions per mipmap level for the given texture target.
1010 */
1011 GLint
1012 _mesa_get_texture_dimensions(GLenum target)
1013 {
1014 switch (target) {
1015 case GL_TEXTURE_1D:
1016 case GL_PROXY_TEXTURE_1D:
1017 return 1;
1018 case GL_TEXTURE_2D:
1019 case GL_TEXTURE_RECTANGLE:
1020 case GL_TEXTURE_CUBE_MAP:
1021 case GL_PROXY_TEXTURE_2D:
1022 case GL_PROXY_TEXTURE_RECTANGLE:
1023 case GL_PROXY_TEXTURE_CUBE_MAP:
1024 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1025 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1026 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1027 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1028 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1029 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1030 case GL_TEXTURE_1D_ARRAY:
1031 case GL_PROXY_TEXTURE_1D_ARRAY:
1032 case GL_TEXTURE_EXTERNAL_OES:
1033 return 2;
1034 case GL_TEXTURE_3D:
1035 case GL_PROXY_TEXTURE_3D:
1036 case GL_TEXTURE_2D_ARRAY:
1037 case GL_PROXY_TEXTURE_2D_ARRAY:
1038 case GL_TEXTURE_CUBE_MAP_ARRAY:
1039 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1040 return 3;
1041 case GL_TEXTURE_BUFFER:
1042 /* fall-through */
1043 default:
1044 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1045 target);
1046 return 2;
1047 }
1048 }
1049
1050
1051 /**
1052 * Return the maximum number of mipmap levels for the given target
1053 * and the dimensions.
1054 * The dimensions are expected not to include the border.
1055 */
1056 GLsizei
1057 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1058 GLsizei depth)
1059 {
1060 GLsizei size;
1061
1062 switch (target) {
1063 case GL_TEXTURE_1D:
1064 case GL_TEXTURE_1D_ARRAY:
1065 size = width;
1066 break;
1067 case GL_TEXTURE_CUBE_MAP:
1068 case GL_TEXTURE_CUBE_MAP_ARRAY:
1069 ASSERT(width == height);
1070 size = width;
1071 break;
1072 case GL_TEXTURE_2D:
1073 case GL_TEXTURE_2D_ARRAY:
1074 size = MAX2(width, height);
1075 break;
1076 case GL_TEXTURE_3D:
1077 size = MAX3(width, height, depth);
1078 break;
1079 case GL_TEXTURE_RECTANGLE:
1080 case GL_TEXTURE_EXTERNAL_OES:
1081 return 1;
1082 default:
1083 assert(0);
1084 return 1;
1085 }
1086
1087 return _mesa_logbase2(size) + 1;
1088 }
1089
1090
1091 #if 000 /* not used anymore */
1092 /*
1093 * glTexImage[123]D can accept a NULL image pointer. In this case we
1094 * create a texture image with unspecified image contents per the OpenGL
1095 * spec.
1096 */
1097 static GLubyte *
1098 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1099 {
1100 const GLint components = _mesa_components_in_format(format);
1101 const GLint numPixels = width * height * depth;
1102 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1103
1104 #ifdef DEBUG
1105 /*
1106 * Let's see if anyone finds this. If glTexImage2D() is called with
1107 * a NULL image pointer then load the texture image with something
1108 * interesting instead of leaving it indeterminate.
1109 */
1110 if (data) {
1111 static const char message[8][32] = {
1112 " X X XXXXX XXX X ",
1113 " XX XX X X X X X ",
1114 " X X X X X X X ",
1115 " X X XXXX XXX XXXXX ",
1116 " X X X X X X ",
1117 " X X X X X X X ",
1118 " X X XXXXX XXX X X ",
1119 " "
1120 };
1121
1122 GLubyte *imgPtr = data;
1123 GLint h, i, j, k;
1124 for (h = 0; h < depth; h++) {
1125 for (i = 0; i < height; i++) {
1126 GLint srcRow = 7 - (i % 8);
1127 for (j = 0; j < width; j++) {
1128 GLint srcCol = j % 32;
1129 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1130 for (k = 0; k < components; k++) {
1131 *imgPtr++ = texel;
1132 }
1133 }
1134 }
1135 }
1136 }
1137 #endif
1138
1139 return data;
1140 }
1141 #endif
1142
1143
1144
1145 /**
1146 * Set the size and format-related fields of a gl_texture_image struct
1147 * to zero. This is used when a proxy texture test fails.
1148 */
1149 static void
1150 clear_teximage_fields(struct gl_texture_image *img)
1151 {
1152 ASSERT(img);
1153 img->_BaseFormat = 0;
1154 img->InternalFormat = 0;
1155 img->Border = 0;
1156 img->Width = 0;
1157 img->Height = 0;
1158 img->Depth = 0;
1159 img->Width2 = 0;
1160 img->Height2 = 0;
1161 img->Depth2 = 0;
1162 img->WidthLog2 = 0;
1163 img->HeightLog2 = 0;
1164 img->DepthLog2 = 0;
1165 img->TexFormat = MESA_FORMAT_NONE;
1166 }
1167
1168
1169 /**
1170 * Initialize basic fields of the gl_texture_image struct.
1171 *
1172 * \param ctx GL context.
1173 * \param img texture image structure to be initialized.
1174 * \param width image width.
1175 * \param height image height.
1176 * \param depth image depth.
1177 * \param border image border.
1178 * \param internalFormat internal format.
1179 * \param format the actual hardware format (one of MESA_FORMAT_*)
1180 *
1181 * Fills in the fields of \p img with the given information.
1182 * Note: width, height and depth include the border.
1183 */
1184 void
1185 _mesa_init_teximage_fields(struct gl_context *ctx,
1186 struct gl_texture_image *img,
1187 GLsizei width, GLsizei height, GLsizei depth,
1188 GLint border, GLenum internalFormat,
1189 gl_format format)
1190 {
1191 GLenum target;
1192 ASSERT(img);
1193 ASSERT(width >= 0);
1194 ASSERT(height >= 0);
1195 ASSERT(depth >= 0);
1196
1197 target = img->TexObject->Target;
1198 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1199 ASSERT(img->_BaseFormat > 0);
1200 img->InternalFormat = internalFormat;
1201 img->Border = border;
1202 img->Width = width;
1203 img->Height = height;
1204 img->Depth = depth;
1205
1206 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1207 img->WidthLog2 = _mesa_logbase2(img->Width2);
1208
1209 switch(target) {
1210 case GL_TEXTURE_1D:
1211 case GL_TEXTURE_BUFFER:
1212 case GL_PROXY_TEXTURE_1D:
1213 if (height == 0)
1214 img->Height2 = 0;
1215 else
1216 img->Height2 = 1;
1217 img->HeightLog2 = 0;
1218 if (depth == 0)
1219 img->Depth2 = 0;
1220 else
1221 img->Depth2 = 1;
1222 img->DepthLog2 = 0;
1223 break;
1224 case GL_TEXTURE_1D_ARRAY:
1225 case GL_PROXY_TEXTURE_1D_ARRAY:
1226 img->Height2 = height; /* no border */
1227 img->HeightLog2 = 0; /* not used */
1228 if (depth == 0)
1229 img->Depth2 = 0;
1230 else
1231 img->Depth2 = 1;
1232 img->DepthLog2 = 0;
1233 break;
1234 case GL_TEXTURE_2D:
1235 case GL_TEXTURE_RECTANGLE:
1236 case GL_TEXTURE_CUBE_MAP:
1237 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1238 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1239 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1240 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1241 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1242 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1243 case GL_TEXTURE_EXTERNAL_OES:
1244 case GL_PROXY_TEXTURE_2D:
1245 case GL_PROXY_TEXTURE_RECTANGLE:
1246 case GL_PROXY_TEXTURE_CUBE_MAP:
1247 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1248 img->HeightLog2 = _mesa_logbase2(img->Height2);
1249 if (depth == 0)
1250 img->Depth2 = 0;
1251 else
1252 img->Depth2 = 1;
1253 img->DepthLog2 = 0;
1254 break;
1255 case GL_TEXTURE_2D_ARRAY:
1256 case GL_PROXY_TEXTURE_2D_ARRAY:
1257 case GL_TEXTURE_CUBE_MAP_ARRAY:
1258 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1259 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1260 img->HeightLog2 = _mesa_logbase2(img->Height2);
1261 img->Depth2 = depth; /* no border */
1262 img->DepthLog2 = 0; /* not used */
1263 break;
1264 case GL_TEXTURE_3D:
1265 case GL_PROXY_TEXTURE_3D:
1266 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1267 img->HeightLog2 = _mesa_logbase2(img->Height2);
1268 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1269 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1270 break;
1271 default:
1272 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1273 target);
1274 }
1275
1276 img->MaxNumLevels =
1277 _mesa_get_tex_max_num_levels(target,
1278 img->Width2, img->Height2, img->Depth2);
1279 img->TexFormat = format;
1280 }
1281
1282
1283 /**
1284 * Free and clear fields of the gl_texture_image struct.
1285 *
1286 * \param ctx GL context.
1287 * \param texImage texture image structure to be cleared.
1288 *
1289 * After the call, \p texImage will have no data associated with it. Its
1290 * fields are cleared so that its parent object will test incomplete.
1291 */
1292 void
1293 _mesa_clear_texture_image(struct gl_context *ctx,
1294 struct gl_texture_image *texImage)
1295 {
1296 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1297 clear_teximage_fields(texImage);
1298 }
1299
1300
1301 /**
1302 * Check the width, height, depth and border of a texture image are legal.
1303 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1304 * functions.
1305 * The target and level parameters will have already been validated.
1306 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1307 */
1308 GLboolean
1309 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1310 GLint level, GLint width, GLint height,
1311 GLint depth, GLint border)
1312 {
1313 GLint maxSize;
1314
1315 switch (target) {
1316 case GL_TEXTURE_1D:
1317 case GL_PROXY_TEXTURE_1D:
1318 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1319 maxSize >>= level; /* level size */
1320 if (width < 2 * border || width > 2 * border + maxSize)
1321 return GL_FALSE;
1322 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1323 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1324 return GL_FALSE;
1325 }
1326 return GL_TRUE;
1327
1328 case GL_TEXTURE_2D:
1329 case GL_PROXY_TEXTURE_2D:
1330 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1331 maxSize >>= level;
1332 if (width < 2 * border || width > 2 * border + maxSize)
1333 return GL_FALSE;
1334 if (height < 2 * border || height > 2 * border + maxSize)
1335 return GL_FALSE;
1336 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1337 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1338 return GL_FALSE;
1339 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1340 return GL_FALSE;
1341 }
1342 return GL_TRUE;
1343
1344 case GL_TEXTURE_3D:
1345 case GL_PROXY_TEXTURE_3D:
1346 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1347 maxSize >>= level;
1348 if (width < 2 * border || width > 2 * border + maxSize)
1349 return GL_FALSE;
1350 if (height < 2 * border || height > 2 * border + maxSize)
1351 return GL_FALSE;
1352 if (depth < 2 * border || depth > 2 * border + maxSize)
1353 return GL_FALSE;
1354 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1355 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1356 return GL_FALSE;
1357 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1358 return GL_FALSE;
1359 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1360 return GL_FALSE;
1361 }
1362 return GL_TRUE;
1363
1364 case GL_TEXTURE_RECTANGLE_NV:
1365 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1366 if (level != 0)
1367 return GL_FALSE;
1368 maxSize = ctx->Const.MaxTextureRectSize;
1369 if (width < 0 || width > maxSize)
1370 return GL_FALSE;
1371 if (height < 0 || height > maxSize)
1372 return GL_FALSE;
1373 return GL_TRUE;
1374
1375 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1376 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1377 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1378 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1379 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1380 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1381 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1382 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1383 maxSize >>= level;
1384 if (width < 2 * border || width > 2 * border + maxSize)
1385 return GL_FALSE;
1386 if (height < 2 * border || height > 2 * border + maxSize)
1387 return GL_FALSE;
1388 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1389 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1390 return GL_FALSE;
1391 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1392 return GL_FALSE;
1393 }
1394 return GL_TRUE;
1395
1396 case GL_TEXTURE_1D_ARRAY_EXT:
1397 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1398 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1399 maxSize >>= level;
1400 if (width < 2 * border || width > 2 * border + maxSize)
1401 return GL_FALSE;
1402 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1403 return GL_FALSE;
1404 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1405 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1406 return GL_FALSE;
1407 }
1408 return GL_TRUE;
1409
1410 case GL_TEXTURE_2D_ARRAY_EXT:
1411 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1412 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1413 maxSize >>= level;
1414 if (width < 2 * border || width > 2 * border + maxSize)
1415 return GL_FALSE;
1416 if (height < 2 * border || height > 2 * border + maxSize)
1417 return GL_FALSE;
1418 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1419 return GL_FALSE;
1420 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1421 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1422 return GL_FALSE;
1423 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1424 return GL_FALSE;
1425 }
1426 return GL_TRUE;
1427
1428 case GL_TEXTURE_CUBE_MAP_ARRAY:
1429 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1430 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1431 if (width < 2 * border || width > 2 * border + maxSize)
1432 return GL_FALSE;
1433 if (height < 2 * border || height > 2 * border + maxSize)
1434 return GL_FALSE;
1435 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1436 return GL_FALSE;
1437 if (level >= ctx->Const.MaxCubeTextureLevels)
1438 return GL_FALSE;
1439 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1440 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1441 return GL_FALSE;
1442 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1443 return GL_FALSE;
1444 }
1445 return GL_TRUE;
1446 default:
1447 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1448 return GL_FALSE;
1449 }
1450 }
1451
1452
1453 /**
1454 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1455 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1456 * \param destImage the destination texture image.
1457 * \return GL_TRUE if error found, GL_FALSE otherwise.
1458 */
1459 static GLboolean
1460 error_check_subtexture_dimensions(struct gl_context *ctx,
1461 const char *function, GLuint dims,
1462 const struct gl_texture_image *destImage,
1463 GLint xoffset, GLint yoffset, GLint zoffset,
1464 GLsizei subWidth, GLsizei subHeight,
1465 GLsizei subDepth)
1466 {
1467 const GLenum target = destImage->TexObject->Target;
1468 GLuint bw, bh;
1469
1470 /* Check size */
1471 if (subWidth < 0) {
1472 _mesa_error(ctx, GL_INVALID_VALUE,
1473 "%s%dD(width=%d)", function, dims, subWidth);
1474 return GL_TRUE;
1475 }
1476
1477 if (dims > 1 && subHeight < 0) {
1478 _mesa_error(ctx, GL_INVALID_VALUE,
1479 "%s%dD(height=%d)", function, dims, subHeight);
1480 return GL_TRUE;
1481 }
1482
1483 if (dims > 2 && subDepth < 0) {
1484 _mesa_error(ctx, GL_INVALID_VALUE,
1485 "%s%dD(depth=%d)", function, dims, subDepth);
1486 return GL_TRUE;
1487 }
1488
1489 /* check xoffset and width */
1490 if (xoffset < -destImage->Border) {
1491 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1492 function, dims);
1493 return GL_TRUE;
1494 }
1495
1496 if (xoffset + subWidth > destImage->Width) {
1497 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1498 function, dims);
1499 return GL_TRUE;
1500 }
1501
1502 /* check yoffset and height */
1503 if (dims > 1) {
1504 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1505 if (yoffset < -yBorder) {
1506 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1507 function, dims);
1508 return GL_TRUE;
1509 }
1510 if (yoffset + subHeight > destImage->Height) {
1511 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1512 function, dims);
1513 return GL_TRUE;
1514 }
1515 }
1516
1517 /* check zoffset and depth */
1518 if (dims > 2) {
1519 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
1520 if (zoffset < -zBorder) {
1521 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1522 return GL_TRUE;
1523 }
1524 if (zoffset + subDepth > (GLint) destImage->Depth) {
1525 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1526 return GL_TRUE;
1527 }
1528 }
1529
1530 /*
1531 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1532 * compressed texture images can be updated. But, that restriction may be
1533 * relaxed for particular compressed formats. At this time, all the
1534 * compressed formats supported by Mesa allow sub-textures to be updated
1535 * along compressed block boundaries.
1536 */
1537 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1538
1539 if (bw != 1 || bh != 1) {
1540 /* offset must be multiple of block size */
1541 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1542 _mesa_error(ctx, GL_INVALID_OPERATION,
1543 "%s%dD(xoffset = %d, yoffset = %d)",
1544 function, dims, xoffset, yoffset);
1545 return GL_TRUE;
1546 }
1547
1548 /* size must be multiple of bw by bh or equal to whole texture size */
1549 if ((subWidth % bw != 0) && subWidth != destImage->Width) {
1550 _mesa_error(ctx, GL_INVALID_OPERATION,
1551 "%s%dD(width = %d)", function, dims, subWidth);
1552 return GL_TRUE;
1553 }
1554
1555 if ((subHeight % bh != 0) && subHeight != destImage->Height) {
1556 _mesa_error(ctx, GL_INVALID_OPERATION,
1557 "%s%dD(height = %d)", function, dims, subHeight);
1558 return GL_TRUE;
1559 }
1560 }
1561
1562 return GL_FALSE;
1563 }
1564
1565
1566
1567
1568 /**
1569 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1570 * specific texture image size checks.
1571 *
1572 * A hardware driver might override this function if, for example, the
1573 * max 3D texture size is 512x512x64 (i.e. not a cube).
1574 *
1575 * Note that width, height, depth == 0 is not an error. However, a
1576 * texture with zero width/height/depth will be considered "incomplete"
1577 * and texturing will effectively be disabled.
1578 *
1579 * \param target any texture target/type
1580 * \param level as passed to glTexImage
1581 * \param format the MESA_FORMAT_x for the tex image
1582 * \param width as passed to glTexImage
1583 * \param height as passed to glTexImage
1584 * \param depth as passed to glTexImage
1585 * \param border as passed to glTexImage
1586 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1587 */
1588 GLboolean
1589 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1590 gl_format format,
1591 GLint width, GLint height, GLint depth, GLint border)
1592 {
1593 /* We just check if the image size is less than MaxTextureMbytes.
1594 * Some drivers may do more specific checks.
1595 */
1596 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1597 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1598 mbytes *= _mesa_num_tex_faces(target);
1599 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1600 }
1601
1602
1603 /**
1604 * Return true if the format is only valid for glCompressedTexImage.
1605 */
1606 static GLboolean
1607 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1608 {
1609 switch (format) {
1610 case GL_ETC1_RGB8_OES:
1611 case GL_PALETTE4_RGB8_OES:
1612 case GL_PALETTE4_RGBA8_OES:
1613 case GL_PALETTE4_R5_G6_B5_OES:
1614 case GL_PALETTE4_RGBA4_OES:
1615 case GL_PALETTE4_RGB5_A1_OES:
1616 case GL_PALETTE8_RGB8_OES:
1617 case GL_PALETTE8_RGBA8_OES:
1618 case GL_PALETTE8_R5_G6_B5_OES:
1619 case GL_PALETTE8_RGBA4_OES:
1620 case GL_PALETTE8_RGB5_A1_OES:
1621 return GL_TRUE;
1622 default:
1623 return GL_FALSE;
1624 }
1625 }
1626
1627
1628 /**
1629 * Helper function to determine whether a target and specific compression
1630 * format are supported.
1631 */
1632 static GLboolean
1633 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1634 GLenum intFormat)
1635 {
1636 (void) intFormat; /* not used yet */
1637
1638 switch (target) {
1639 case GL_TEXTURE_2D:
1640 case GL_PROXY_TEXTURE_2D:
1641 return GL_TRUE; /* true for any compressed format so far */
1642 case GL_PROXY_TEXTURE_CUBE_MAP:
1643 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1644 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1645 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1646 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1647 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1648 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1649 return ctx->Extensions.ARB_texture_cube_map;
1650 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1651 case GL_TEXTURE_2D_ARRAY_EXT:
1652 return (ctx->Extensions.MESA_texture_array ||
1653 ctx->Extensions.EXT_texture_array);
1654 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1655 case GL_TEXTURE_CUBE_MAP_ARRAY:
1656 return ctx->Extensions.ARB_texture_cube_map_array;
1657 default:
1658 return GL_FALSE;
1659 }
1660 }
1661
1662
1663 /**
1664 * Check if the given texture target value is legal for a
1665 * glTexImage1/2/3D call.
1666 */
1667 static GLboolean
1668 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1669 {
1670 switch (dims) {
1671 case 1:
1672 switch (target) {
1673 case GL_TEXTURE_1D:
1674 case GL_PROXY_TEXTURE_1D:
1675 return _mesa_is_desktop_gl(ctx);
1676 default:
1677 return GL_FALSE;
1678 }
1679 case 2:
1680 switch (target) {
1681 case GL_TEXTURE_2D:
1682 return GL_TRUE;
1683 case GL_PROXY_TEXTURE_2D:
1684 return _mesa_is_desktop_gl(ctx);
1685 case GL_PROXY_TEXTURE_CUBE_MAP:
1686 return _mesa_is_desktop_gl(ctx)
1687 && ctx->Extensions.ARB_texture_cube_map;
1688 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1689 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1690 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1691 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1692 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1693 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1694 return ctx->Extensions.ARB_texture_cube_map;
1695 case GL_TEXTURE_RECTANGLE_NV:
1696 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1697 return _mesa_is_desktop_gl(ctx)
1698 && ctx->Extensions.NV_texture_rectangle;
1699 case GL_TEXTURE_1D_ARRAY_EXT:
1700 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1701 return _mesa_is_desktop_gl(ctx)
1702 && (ctx->Extensions.MESA_texture_array ||
1703 ctx->Extensions.EXT_texture_array);
1704 default:
1705 return GL_FALSE;
1706 }
1707 case 3:
1708 switch (target) {
1709 case GL_TEXTURE_3D:
1710 return GL_TRUE;
1711 case GL_PROXY_TEXTURE_3D:
1712 return _mesa_is_desktop_gl(ctx);
1713 case GL_TEXTURE_2D_ARRAY_EXT:
1714 return (_mesa_is_desktop_gl(ctx)
1715 && (ctx->Extensions.MESA_texture_array ||
1716 ctx->Extensions.EXT_texture_array))
1717 || _mesa_is_gles3(ctx);
1718 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1719 return _mesa_is_desktop_gl(ctx)
1720 && (ctx->Extensions.MESA_texture_array ||
1721 ctx->Extensions.EXT_texture_array);
1722 case GL_TEXTURE_CUBE_MAP_ARRAY:
1723 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1724 return ctx->Extensions.ARB_texture_cube_map_array;
1725 default:
1726 return GL_FALSE;
1727 }
1728 default:
1729 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1730 return GL_FALSE;
1731 }
1732 }
1733
1734
1735 /**
1736 * Check if the given texture target value is legal for a
1737 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1738 * The difference compared to legal_teximage_target() above is that
1739 * proxy targets are not supported.
1740 */
1741 static GLboolean
1742 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1743 {
1744 switch (dims) {
1745 case 1:
1746 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1747 case 2:
1748 switch (target) {
1749 case GL_TEXTURE_2D:
1750 return GL_TRUE;
1751 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1752 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1753 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1754 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1755 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1756 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1757 return ctx->Extensions.ARB_texture_cube_map;
1758 case GL_TEXTURE_RECTANGLE_NV:
1759 return _mesa_is_desktop_gl(ctx)
1760 && ctx->Extensions.NV_texture_rectangle;
1761 case GL_TEXTURE_1D_ARRAY_EXT:
1762 return _mesa_is_desktop_gl(ctx)
1763 && (ctx->Extensions.MESA_texture_array ||
1764 ctx->Extensions.EXT_texture_array);
1765 default:
1766 return GL_FALSE;
1767 }
1768 case 3:
1769 switch (target) {
1770 case GL_TEXTURE_3D:
1771 return GL_TRUE;
1772 case GL_TEXTURE_2D_ARRAY_EXT:
1773 return (_mesa_is_desktop_gl(ctx)
1774 && (ctx->Extensions.MESA_texture_array ||
1775 ctx->Extensions.EXT_texture_array))
1776 || _mesa_is_gles3(ctx);
1777 case GL_TEXTURE_CUBE_MAP_ARRAY:
1778 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1779 return ctx->Extensions.ARB_texture_cube_map_array;
1780 default:
1781 return GL_FALSE;
1782 }
1783 default:
1784 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1785 dims);
1786 return GL_FALSE;
1787 }
1788 }
1789
1790
1791 /**
1792 * Helper function to determine if a texture object is mutable (in terms
1793 * of GL_ARB_texture_storage).
1794 */
1795 static GLboolean
1796 mutable_tex_object(struct gl_context *ctx, GLenum target)
1797 {
1798 if (ctx->Extensions.ARB_texture_storage) {
1799 struct gl_texture_object *texObj =
1800 _mesa_get_current_tex_object(ctx, target);
1801 return !texObj->Immutable;
1802 }
1803 return GL_TRUE;
1804 }
1805
1806
1807 /**
1808 * Return expected size of a compressed texture.
1809 */
1810 static GLuint
1811 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1812 GLenum glformat)
1813 {
1814 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1815 return _mesa_format_image_size(mesaFormat, width, height, depth);
1816 }
1817
1818
1819 /**
1820 * Test the glTexImage[123]D() parameters for errors.
1821 *
1822 * \param ctx GL context.
1823 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1824 * \param target texture target given by the user (already validated).
1825 * \param level image level given by the user.
1826 * \param internalFormat internal format given by the user.
1827 * \param format pixel data format given by the user.
1828 * \param type pixel data type given by the user.
1829 * \param width image width given by the user.
1830 * \param height image height given by the user.
1831 * \param depth image depth given by the user.
1832 * \param border image border given by the user.
1833 *
1834 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1835 *
1836 * Verifies each of the parameters against the constants specified in
1837 * __struct gl_contextRec::Const and the supported extensions, and according
1838 * to the OpenGL specification.
1839 * Note that we don't fully error-check the width, height, depth values
1840 * here. That's done in _mesa_legal_texture_dimensions() which is used
1841 * by several other GL entrypoints. Plus, texture dims have a special
1842 * interaction with proxy textures.
1843 */
1844 static GLboolean
1845 texture_error_check( struct gl_context *ctx,
1846 GLuint dimensions, GLenum target,
1847 GLint level, GLint internalFormat,
1848 GLenum format, GLenum type,
1849 GLint width, GLint height,
1850 GLint depth, GLint border )
1851 {
1852 GLboolean colorFormat;
1853 GLenum err;
1854
1855 /* Even though there are no color-index textures, we still have to support
1856 * uploading color-index data and remapping it to RGB via the
1857 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1858 */
1859 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1860
1861 /* Note: for proxy textures, some error conditions immediately generate
1862 * a GL error in the usual way. But others do not generate a GL error.
1863 * Instead, they cause the width, height, depth, format fields of the
1864 * texture image to be zeroed-out. The GL spec seems to indicate that the
1865 * zero-out behaviour is only used in cases related to memory allocation.
1866 */
1867
1868 /* level check */
1869 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1870 _mesa_error(ctx, GL_INVALID_VALUE,
1871 "glTexImage%dD(level=%d)", dimensions, level);
1872 return GL_TRUE;
1873 }
1874
1875 /* Check border */
1876 if (border < 0 || border > 1 ||
1877 ((ctx->API != API_OPENGL_COMPAT ||
1878 target == GL_TEXTURE_RECTANGLE_NV ||
1879 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1880 _mesa_error(ctx, GL_INVALID_VALUE,
1881 "glTexImage%dD(border=%d)", dimensions, border);
1882 return GL_TRUE;
1883 }
1884
1885 if (width < 0 || height < 0 || depth < 0) {
1886 _mesa_error(ctx, GL_INVALID_VALUE,
1887 "glTexImage%dD(width, height or depth < 0)", dimensions);
1888 return GL_TRUE;
1889 }
1890
1891 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1892 * combinations of format, internalFormat, and type that can be used.
1893 * Formats and types that require additional extensions (e.g., GL_FLOAT
1894 * requires GL_OES_texture_float) are filtered elsewhere.
1895 */
1896
1897 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
1898 if (format != internalFormat) {
1899 _mesa_error(ctx, GL_INVALID_OPERATION,
1900 "glTexImage%dD(format = %s, internalFormat = %s)",
1901 dimensions,
1902 _mesa_lookup_enum_by_nr(format),
1903 _mesa_lookup_enum_by_nr(internalFormat));
1904 return GL_TRUE;
1905 }
1906
1907 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1908 if (err != GL_NO_ERROR) {
1909 _mesa_error(ctx, err,
1910 "glTexImage%dD(format = %s, type = %s)",
1911 dimensions,
1912 _mesa_lookup_enum_by_nr(format),
1913 _mesa_lookup_enum_by_nr(type));
1914 return GL_TRUE;
1915 }
1916 }
1917
1918 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1919 _mesa_is_cube_face(target)) && width != height) {
1920 _mesa_error(ctx, GL_INVALID_VALUE,
1921 "glTexImage2D(cube width != height)");
1922 return GL_TRUE;
1923 }
1924
1925 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1926 target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
1927 _mesa_error(ctx, GL_INVALID_VALUE,
1928 "glTexImage3D(cube array width != height)");
1929 return GL_TRUE;
1930 }
1931
1932 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1933 target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
1934 _mesa_error(ctx, GL_INVALID_VALUE,
1935 "glTexImage3D(cube array depth not multiple of 6)");
1936 return GL_TRUE;
1937 }
1938
1939 /* Check internalFormat */
1940 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1941 _mesa_error(ctx, GL_INVALID_VALUE,
1942 "glTexImage%dD(internalFormat=%s)",
1943 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1944 return GL_TRUE;
1945 }
1946
1947 /* Check incoming image format and type */
1948 err = _mesa_error_check_format_and_type(ctx, format, type);
1949 if (err != GL_NO_ERROR) {
1950 _mesa_error(ctx, err,
1951 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1952 dimensions, format, type);
1953 return GL_TRUE;
1954 }
1955
1956 /* make sure internal format and format basically agree */
1957 colorFormat = _mesa_is_color_format(format);
1958 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1959 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1960 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1961 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1962 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1963 _mesa_error(ctx, GL_INVALID_OPERATION,
1964 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1965 dimensions, internalFormat, format);
1966 return GL_TRUE;
1967 }
1968
1969 /* additional checks for ycbcr textures */
1970 if (internalFormat == GL_YCBCR_MESA) {
1971 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1972 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1973 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1974 char message[100];
1975 _mesa_snprintf(message, sizeof(message),
1976 "glTexImage%dD(format/type YCBCR mismatch)",
1977 dimensions);
1978 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1979 return GL_TRUE; /* error */
1980 }
1981 if (target != GL_TEXTURE_2D &&
1982 target != GL_PROXY_TEXTURE_2D &&
1983 target != GL_TEXTURE_RECTANGLE_NV &&
1984 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1985 _mesa_error(ctx, GL_INVALID_ENUM,
1986 "glTexImage%dD(bad target for YCbCr texture)",
1987 dimensions);
1988 return GL_TRUE;
1989 }
1990 if (border != 0) {
1991 char message[100];
1992 _mesa_snprintf(message, sizeof(message),
1993 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1994 dimensions, border);
1995 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1996 return GL_TRUE;
1997 }
1998 }
1999
2000 /* additional checks for depth textures */
2001 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
2002 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
2003 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
2004 if (target != GL_TEXTURE_1D &&
2005 target != GL_PROXY_TEXTURE_1D &&
2006 target != GL_TEXTURE_2D &&
2007 target != GL_PROXY_TEXTURE_2D &&
2008 target != GL_TEXTURE_1D_ARRAY &&
2009 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2010 target != GL_TEXTURE_2D_ARRAY &&
2011 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2012 target != GL_TEXTURE_RECTANGLE_ARB &&
2013 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2014 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2015 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4)) &&
2016 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2017 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2018 ctx->Extensions.ARB_texture_cube_map_array)) {
2019 _mesa_error(ctx, GL_INVALID_ENUM,
2020 "glTexImage%dD(bad target for depth texture)",
2021 dimensions);
2022 return GL_TRUE;
2023 }
2024 }
2025
2026 /* additional checks for compressed textures */
2027 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2028 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2029 _mesa_error(ctx, GL_INVALID_ENUM,
2030 "glTexImage%dD(target can't be compressed)", dimensions);
2031 return GL_TRUE;
2032 }
2033 if (compressedteximage_only_format(ctx, internalFormat)) {
2034 _mesa_error(ctx, GL_INVALID_OPERATION,
2035 "glTexImage%dD(no compression for format)", dimensions);
2036 return GL_TRUE;
2037 }
2038 if (border != 0) {
2039 _mesa_error(ctx, GL_INVALID_OPERATION,
2040 "glTexImage%dD(border!=0)", dimensions);
2041 return GL_TRUE;
2042 }
2043 }
2044
2045 /* additional checks for integer textures */
2046 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2047 (_mesa_is_enum_format_integer(format) !=
2048 _mesa_is_enum_format_integer(internalFormat))) {
2049 _mesa_error(ctx, GL_INVALID_OPERATION,
2050 "glTexImage%dD(integer/non-integer format mismatch)",
2051 dimensions);
2052 return GL_TRUE;
2053 }
2054
2055 if (!mutable_tex_object(ctx, target)) {
2056 _mesa_error(ctx, GL_INVALID_OPERATION,
2057 "glTexImage%dD(immutable texture)", dimensions);
2058 return GL_TRUE;
2059 }
2060
2061 /* if we get here, the parameters are OK */
2062 return GL_FALSE;
2063 }
2064
2065
2066 /**
2067 * Error checking for glCompressedTexImage[123]D().
2068 * Note that the width, height and depth values are not fully error checked
2069 * here.
2070 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2071 */
2072 static GLenum
2073 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2074 GLenum target, GLint level,
2075 GLenum internalFormat, GLsizei width,
2076 GLsizei height, GLsizei depth, GLint border,
2077 GLsizei imageSize)
2078 {
2079 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2080 GLint expectedSize;
2081 GLenum error = GL_NO_ERROR;
2082 char *reason = ""; /* no error */
2083
2084 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2085 reason = "target";
2086 error = GL_INVALID_ENUM;
2087 goto error;
2088 }
2089
2090 /* This will detect any invalid internalFormat value */
2091 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 switch (internalFormat) {
2098 case GL_PALETTE4_RGB8_OES:
2099 case GL_PALETTE4_RGBA8_OES:
2100 case GL_PALETTE4_R5_G6_B5_OES:
2101 case GL_PALETTE4_RGBA4_OES:
2102 case GL_PALETTE4_RGB5_A1_OES:
2103 case GL_PALETTE8_RGB8_OES:
2104 case GL_PALETTE8_RGBA8_OES:
2105 case GL_PALETTE8_R5_G6_B5_OES:
2106 case GL_PALETTE8_RGBA4_OES:
2107 case GL_PALETTE8_RGB5_A1_OES:
2108 /* check level (note that level should be zero or less!) */
2109 if (level > 0 || level < -maxLevels) {
2110 reason = "level";
2111 error = GL_INVALID_VALUE;
2112 goto error;
2113 }
2114
2115 if (dimensions != 2) {
2116 reason = "compressed paletted textures must be 2D";
2117 error = GL_INVALID_OPERATION;
2118 goto error;
2119 }
2120
2121 /* Figure out the expected texture size (in bytes). This will be
2122 * checked against the actual size later.
2123 */
2124 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2125 width, height);
2126
2127 /* This is for the benefit of the TestProxyTexImage below. It expects
2128 * level to be non-negative. OES_compressed_paletted_texture uses a
2129 * weird mechanism where the level specified to glCompressedTexImage2D
2130 * is -(n-1) number of levels in the texture, and the data specifies the
2131 * complete mipmap stack. This is done to ensure the palette is the
2132 * same for all levels.
2133 */
2134 level = -level;
2135 break;
2136
2137 default:
2138 /* check level */
2139 if (level < 0 || level >= maxLevels) {
2140 reason = "level";
2141 error = GL_INVALID_VALUE;
2142 goto error;
2143 }
2144
2145 /* Figure out the expected texture size (in bytes). This will be
2146 * checked against the actual size later.
2147 */
2148 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2149 break;
2150 }
2151
2152 /* This should really never fail */
2153 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2154 reason = "internalFormat";
2155 error = GL_INVALID_ENUM;
2156 goto error;
2157 }
2158
2159 /* No compressed formats support borders at this time */
2160 if (border != 0) {
2161 reason = "border != 0";
2162 error = GL_INVALID_VALUE;
2163 goto error;
2164 }
2165
2166 /* For cube map, width must equal height */
2167 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2168 _mesa_is_cube_face(target)) && width != height) {
2169 reason = "width != height";
2170 error = GL_INVALID_VALUE;
2171 goto error;
2172 }
2173
2174 /* check image size in bytes */
2175 if (expectedSize != imageSize) {
2176 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2177 * if <imageSize> is not consistent with the format, dimensions, and
2178 * contents of the specified image.
2179 */
2180 reason = "imageSize inconsistant with width/height/format";
2181 error = GL_INVALID_VALUE;
2182 goto error;
2183 }
2184
2185 if (!mutable_tex_object(ctx, target)) {
2186 reason = "immutable texture";
2187 error = GL_INVALID_OPERATION;
2188 goto error;
2189 }
2190
2191 return GL_FALSE;
2192
2193 error:
2194 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2195 return GL_TRUE;
2196 }
2197
2198
2199
2200 /**
2201 * Test glTexSubImage[123]D() parameters for errors.
2202 *
2203 * \param ctx GL context.
2204 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2205 * \param target texture target given by the user (already validated)
2206 * \param level image level given by the user.
2207 * \param xoffset sub-image x offset given by the user.
2208 * \param yoffset sub-image y offset given by the user.
2209 * \param zoffset sub-image z offset given by the user.
2210 * \param format pixel data format given by the user.
2211 * \param type pixel data type given by the user.
2212 * \param width image width given by the user.
2213 * \param height image height given by the user.
2214 * \param depth image depth given by the user.
2215 *
2216 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2217 *
2218 * Verifies each of the parameters against the constants specified in
2219 * __struct gl_contextRec::Const and the supported extensions, and according
2220 * to the OpenGL specification.
2221 */
2222 static GLboolean
2223 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2224 GLenum target, GLint level,
2225 GLint xoffset, GLint yoffset, GLint zoffset,
2226 GLint width, GLint height, GLint depth,
2227 GLenum format, GLenum type)
2228 {
2229 struct gl_texture_object *texObj;
2230 struct gl_texture_image *texImage;
2231 GLenum err;
2232
2233 /* check target (proxies not allowed) */
2234 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2235 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2236 dimensions, _mesa_lookup_enum_by_nr(target));
2237 return GL_TRUE;
2238 }
2239
2240 /* level check */
2241 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2242 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
2243 dimensions, level);
2244 return GL_TRUE;
2245 }
2246
2247 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2248 * combinations of format and type that can be used. Formats and types
2249 * that require additional extensions (e.g., GL_FLOAT requires
2250 * GL_OES_texture_float) are filtered elsewhere.
2251 */
2252 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2253 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2254 if (err != GL_NO_ERROR) {
2255 _mesa_error(ctx, err,
2256 "glTexSubImage%dD(format = %s, type = %s)",
2257 dimensions,
2258 _mesa_lookup_enum_by_nr(format),
2259 _mesa_lookup_enum_by_nr(type));
2260 return GL_TRUE;
2261 }
2262 }
2263
2264 err = _mesa_error_check_format_and_type(ctx, format, type);
2265 if (err != GL_NO_ERROR) {
2266 _mesa_error(ctx, err,
2267 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
2268 dimensions, format, type);
2269 return GL_TRUE;
2270 }
2271
2272 /* Get dest texture object / image pointers */
2273 texObj = _mesa_get_current_tex_object(ctx, target);
2274 if (!texObj) {
2275 /* must be out of memory */
2276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2277 return GL_TRUE;
2278 }
2279
2280 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2281 if (!texImage) {
2282 /* non-existant texture level */
2283 _mesa_error(ctx, GL_INVALID_OPERATION,
2284 "glTexSubImage%dD(invalid texture image)", dimensions);
2285 return GL_TRUE;
2286 }
2287
2288 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2289 texImage, xoffset, yoffset, 0,
2290 width, height, 1)) {
2291 return GL_TRUE;
2292 }
2293
2294 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2295 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2296 _mesa_error(ctx, GL_INVALID_OPERATION,
2297 "glTexSubImage%dD(no compression for format)", dimensions);
2298 return GL_TRUE;
2299 }
2300 }
2301
2302 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2303 /* both source and dest must be integer-valued, or neither */
2304 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2305 _mesa_is_enum_format_integer(format)) {
2306 _mesa_error(ctx, GL_INVALID_OPERATION,
2307 "glTexSubImage%dD(integer/non-integer format mismatch)",
2308 dimensions);
2309 return GL_TRUE;
2310 }
2311 }
2312
2313 return GL_FALSE;
2314 }
2315
2316
2317 /**
2318 * Test glCopyTexImage[12]D() parameters for errors.
2319 *
2320 * \param ctx GL context.
2321 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2322 * \param target texture target given by the user.
2323 * \param level image level given by the user.
2324 * \param internalFormat internal format given by the user.
2325 * \param width image width given by the user.
2326 * \param height image height given by the user.
2327 * \param border texture border.
2328 *
2329 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2330 *
2331 * Verifies each of the parameters against the constants specified in
2332 * __struct gl_contextRec::Const and the supported extensions, and according
2333 * to the OpenGL specification.
2334 */
2335 static GLboolean
2336 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2337 GLenum target, GLint level, GLint internalFormat,
2338 GLint width, GLint height, GLint border )
2339 {
2340 GLint baseFormat;
2341
2342 /* check target */
2343 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2344 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2345 dimensions, _mesa_lookup_enum_by_nr(target));
2346 return GL_TRUE;
2347 }
2348
2349 /* level check */
2350 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2351 _mesa_error(ctx, GL_INVALID_VALUE,
2352 "glCopyTexImage%dD(level=%d)", dimensions, level);
2353 return GL_TRUE;
2354 }
2355
2356 /* Check that the source buffer is complete */
2357 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2358 if (ctx->ReadBuffer->_Status == 0) {
2359 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2360 }
2361 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2362 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2363 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2364 return GL_TRUE;
2365 }
2366
2367 if (ctx->ReadBuffer->Visual.samples > 0) {
2368 _mesa_error(ctx, GL_INVALID_OPERATION,
2369 "glCopyTexImage%dD(multisample FBO)",
2370 dimensions);
2371 return GL_TRUE;
2372 }
2373 }
2374
2375 /* Check border */
2376 if (border < 0 || border > 1 ||
2377 ((ctx->API != API_OPENGL_COMPAT ||
2378 target == GL_TEXTURE_RECTANGLE_NV ||
2379 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2380 _mesa_error(ctx, GL_INVALID_VALUE,
2381 "glCopyTexImage%dD(border=%d)", dimensions, border);
2382 return GL_TRUE;
2383 }
2384
2385 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2386 * internalFormat.
2387 */
2388 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2389 switch (internalFormat) {
2390 case GL_ALPHA:
2391 case GL_RGB:
2392 case GL_RGBA:
2393 case GL_LUMINANCE:
2394 case GL_LUMINANCE_ALPHA:
2395 break;
2396 default:
2397 _mesa_error(ctx, GL_INVALID_VALUE,
2398 "glCopyTexImage%dD(internalFormat)", dimensions);
2399 return GL_TRUE;
2400 }
2401 }
2402
2403 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2404 if (baseFormat < 0) {
2405 _mesa_error(ctx, GL_INVALID_VALUE,
2406 "glCopyTexImage%dD(internalFormat)", dimensions);
2407 return GL_TRUE;
2408 }
2409
2410 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2413 return GL_TRUE;
2414 }
2415
2416 /* From the EXT_texture_integer spec:
2417 *
2418 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2419 * if the texture internalformat is an integer format and the read color
2420 * buffer is not an integer format, or if the internalformat is not an
2421 * integer format and the read color buffer is an integer format."
2422 */
2423 if (_mesa_is_color_format(internalFormat)) {
2424 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2425
2426 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2427 _mesa_is_enum_format_integer(internalFormat)) {
2428 _mesa_error(ctx, GL_INVALID_OPERATION,
2429 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2430 return GL_TRUE;
2431 }
2432 }
2433
2434 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2435 _mesa_is_cube_face(target)) && width != height) {
2436 _mesa_error(ctx, GL_INVALID_VALUE,
2437 "glTexImage2D(cube width != height)");
2438 return GL_TRUE;
2439 }
2440
2441 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2442 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2443 _mesa_error(ctx, GL_INVALID_ENUM,
2444 "glCopyTexImage%dD(target)", dimensions);
2445 return GL_TRUE;
2446 }
2447 if (compressedteximage_only_format(ctx, internalFormat)) {
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "glCopyTexImage%dD(no compression for format)", dimensions);
2450 return GL_TRUE;
2451 }
2452 if (border != 0) {
2453 _mesa_error(ctx, GL_INVALID_OPERATION,
2454 "glCopyTexImage%dD(border!=0)", dimensions);
2455 return GL_TRUE;
2456 }
2457 }
2458
2459 if (!mutable_tex_object(ctx, target)) {
2460 _mesa_error(ctx, GL_INVALID_OPERATION,
2461 "glCopyTexImage%dD(immutable texture)", dimensions);
2462 return GL_TRUE;
2463 }
2464
2465 /* if we get here, the parameters are OK */
2466 return GL_FALSE;
2467 }
2468
2469
2470 /**
2471 * Test glCopyTexSubImage[12]D() parameters for errors.
2472 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2473 */
2474 static GLboolean
2475 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2476 GLenum target, GLint level,
2477 GLint xoffset, GLint yoffset, GLint zoffset,
2478 GLint width, GLint height)
2479 {
2480 struct gl_texture_object *texObj;
2481 struct gl_texture_image *texImage;
2482
2483 /* Check that the source buffer is complete */
2484 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2485 if (ctx->ReadBuffer->_Status == 0) {
2486 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2487 }
2488 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2489 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2490 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2491 return GL_TRUE;
2492 }
2493
2494 if (ctx->ReadBuffer->Visual.samples > 0) {
2495 _mesa_error(ctx, GL_INVALID_OPERATION,
2496 "glCopyTexSubImage%dD(multisample FBO)",
2497 dimensions);
2498 return GL_TRUE;
2499 }
2500 }
2501
2502 /* check target (proxies not allowed) */
2503 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2504 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2505 dimensions, _mesa_lookup_enum_by_nr(target));
2506 return GL_TRUE;
2507 }
2508
2509 /* Check level */
2510 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2511 _mesa_error(ctx, GL_INVALID_VALUE,
2512 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2513 return GL_TRUE;
2514 }
2515
2516 /* Get dest texture object / image pointers */
2517 texObj = _mesa_get_current_tex_object(ctx, target);
2518 if (!texObj) {
2519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2520 return GL_TRUE;
2521 }
2522
2523 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2524 if (!texImage) {
2525 /* destination image does not exist */
2526 _mesa_error(ctx, GL_INVALID_OPERATION,
2527 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2528 return GL_TRUE;
2529 }
2530
2531 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2532 dimensions, texImage,
2533 xoffset, yoffset, zoffset,
2534 width, height, 1)) {
2535 return GL_TRUE;
2536 }
2537
2538 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2539 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2540 _mesa_error(ctx, GL_INVALID_OPERATION,
2541 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2542 return GL_TRUE;
2543 }
2544 }
2545
2546 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2547 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2548 return GL_TRUE;
2549 }
2550
2551 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION,
2553 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2554 dimensions, texImage->_BaseFormat);
2555 return GL_TRUE;
2556 }
2557
2558 /* From the EXT_texture_integer spec:
2559 *
2560 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2561 * if the texture internalformat is an integer format and the read color
2562 * buffer is not an integer format, or if the internalformat is not an
2563 * integer format and the read color buffer is an integer format."
2564 */
2565 if (_mesa_is_color_format(texImage->InternalFormat)) {
2566 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2567
2568 if (_mesa_is_format_integer_color(rb->Format) !=
2569 _mesa_is_format_integer_color(texImage->TexFormat)) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION,
2571 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2572 return GL_TRUE;
2573 }
2574 }
2575
2576 /* if we get here, the parameters are OK */
2577 return GL_FALSE;
2578 }
2579
2580
2581 /** Callback info for walking over FBO hash table */
2582 struct cb_info
2583 {
2584 struct gl_context *ctx;
2585 struct gl_texture_object *texObj;
2586 GLuint level, face;
2587 };
2588
2589
2590 /**
2591 * Check render to texture callback. Called from _mesa_HashWalk().
2592 */
2593 static void
2594 check_rtt_cb(GLuint key, void *data, void *userData)
2595 {
2596 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2597 const struct cb_info *info = (struct cb_info *) userData;
2598 struct gl_context *ctx = info->ctx;
2599 const struct gl_texture_object *texObj = info->texObj;
2600 const GLuint level = info->level, face = info->face;
2601
2602 /* If this is a user-created FBO */
2603 if (_mesa_is_user_fbo(fb)) {
2604 GLuint i;
2605 /* check if any of the FBO's attachments point to 'texObj' */
2606 for (i = 0; i < BUFFER_COUNT; i++) {
2607 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2608 if (att->Type == GL_TEXTURE &&
2609 att->Texture == texObj &&
2610 att->TextureLevel == level &&
2611 att->CubeMapFace == face) {
2612 ASSERT(_mesa_get_attachment_teximage(att));
2613 /* Tell driver about the new renderbuffer texture */
2614 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2615 /* Mark fb status as indeterminate to force re-validation */
2616 fb->_Status = 0;
2617 }
2618 }
2619 }
2620 }
2621
2622
2623 /**
2624 * When a texture image is specified we have to check if it's bound to
2625 * any framebuffer objects (render to texture) in order to detect changes
2626 * in size or format since that effects FBO completeness.
2627 * Any FBOs rendering into the texture must be re-validated.
2628 */
2629 void
2630 _mesa_update_fbo_texture(struct gl_context *ctx,
2631 struct gl_texture_object *texObj,
2632 GLuint face, GLuint level)
2633 {
2634 /* Only check this texture if it's been marked as RenderToTexture */
2635 if (texObj->_RenderToTexture) {
2636 struct cb_info info;
2637 info.ctx = ctx;
2638 info.texObj = texObj;
2639 info.level = level;
2640 info.face = face;
2641 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2642 }
2643 }
2644
2645
2646 /**
2647 * If the texture object's GenerateMipmap flag is set and we've
2648 * changed the texture base level image, regenerate the rest of the
2649 * mipmap levels now.
2650 */
2651 static inline void
2652 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2653 struct gl_texture_object *texObj, GLint level)
2654 {
2655 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2656 if (texObj->GenerateMipmap &&
2657 level == texObj->BaseLevel &&
2658 level < texObj->MaxLevel) {
2659 ASSERT(ctx->Driver.GenerateMipmap);
2660 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2661 }
2662 }
2663
2664
2665 /** Debug helper: override the user-requested internal format */
2666 static GLenum
2667 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2668 {
2669 #if 0
2670 if (internalFormat == GL_RGBA16F_ARB ||
2671 internalFormat == GL_RGBA32F_ARB) {
2672 printf("Convert rgba float tex to int %d x %d\n", width, height);
2673 return GL_RGBA;
2674 }
2675 else if (internalFormat == GL_RGB16F_ARB ||
2676 internalFormat == GL_RGB32F_ARB) {
2677 printf("Convert rgb float tex to int %d x %d\n", width, height);
2678 return GL_RGB;
2679 }
2680 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2681 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2682 printf("Convert luminance float tex to int %d x %d\n", width, height);
2683 return GL_LUMINANCE_ALPHA;
2684 }
2685 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2686 internalFormat == GL_LUMINANCE32F_ARB) {
2687 printf("Convert luminance float tex to int %d x %d\n", width, height);
2688 return GL_LUMINANCE;
2689 }
2690 else if (internalFormat == GL_ALPHA16F_ARB ||
2691 internalFormat == GL_ALPHA32F_ARB) {
2692 printf("Convert luminance float tex to int %d x %d\n", width, height);
2693 return GL_ALPHA;
2694 }
2695 /*
2696 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2697 internalFormat = GL_RGBA;
2698 }
2699 */
2700 else {
2701 return internalFormat;
2702 }
2703 #else
2704 return internalFormat;
2705 #endif
2706 }
2707
2708
2709 /**
2710 * Choose the actual hardware format for a texture image.
2711 * Try to use the same format as the previous image level when possible.
2712 * Otherwise, ask the driver for the best format.
2713 * It's important to try to choose a consistant format for all levels
2714 * for efficient texture memory layout/allocation. In particular, this
2715 * comes up during automatic mipmap generation.
2716 */
2717 gl_format
2718 _mesa_choose_texture_format(struct gl_context *ctx,
2719 struct gl_texture_object *texObj,
2720 GLenum target, GLint level,
2721 GLenum internalFormat, GLenum format, GLenum type)
2722 {
2723 gl_format f;
2724
2725 /* see if we've already chosen a format for the previous level */
2726 if (level > 0) {
2727 struct gl_texture_image *prevImage =
2728 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2729 /* See if the prev level is defined and has an internal format which
2730 * matches the new internal format.
2731 */
2732 if (prevImage &&
2733 prevImage->Width > 0 &&
2734 prevImage->InternalFormat == internalFormat) {
2735 /* use the same format */
2736 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2737 return prevImage->TexFormat;
2738 }
2739 }
2740
2741 /* If the application requested compression to an S3TC format but we don't
2742 * have the DTXn library, force a generic compressed format instead.
2743 */
2744 if (internalFormat != format && format != GL_NONE) {
2745 const GLenum before = internalFormat;
2746
2747 switch (internalFormat) {
2748 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2749 if (!ctx->Mesa_DXTn)
2750 internalFormat = GL_COMPRESSED_RGB;
2751 break;
2752 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2753 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2754 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2755 if (!ctx->Mesa_DXTn)
2756 internalFormat = GL_COMPRESSED_RGBA;
2757 break;
2758 default:
2759 break;
2760 }
2761
2762 if (before != internalFormat) {
2763 _mesa_warning(ctx,
2764 "DXT compression requested (%s), "
2765 "but libtxc_dxtn library not installed. Using %s "
2766 "instead.",
2767 _mesa_lookup_enum_by_nr(before),
2768 _mesa_lookup_enum_by_nr(internalFormat));
2769 }
2770 }
2771
2772 /* choose format from scratch */
2773 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2774 format, type);
2775 ASSERT(f != MESA_FORMAT_NONE);
2776 return f;
2777 }
2778
2779 /**
2780 * Adjust pixel unpack params and image dimensions to strip off the
2781 * one-pixel texture border.
2782 *
2783 * Gallium and intel don't support texture borders. They've seldem been used
2784 * and seldom been implemented correctly anyway.
2785 *
2786 * \param unpackNew returns the new pixel unpack parameters
2787 */
2788 static void
2789 strip_texture_border(GLenum target,
2790 GLint *width, GLint *height, GLint *depth,
2791 const struct gl_pixelstore_attrib *unpack,
2792 struct gl_pixelstore_attrib *unpackNew)
2793 {
2794 assert(width);
2795 assert(height);
2796 assert(depth);
2797
2798 *unpackNew = *unpack;
2799
2800 if (unpackNew->RowLength == 0)
2801 unpackNew->RowLength = *width;
2802
2803 if (unpackNew->ImageHeight == 0)
2804 unpackNew->ImageHeight = *height;
2805
2806 assert(*width >= 3);
2807 unpackNew->SkipPixels++; /* skip the border */
2808 *width = *width - 2; /* reduce the width by two border pixels */
2809
2810 /* The min height of a texture with a border is 3 */
2811 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2812 unpackNew->SkipRows++; /* skip the border */
2813 *height = *height - 2; /* reduce the height by two border pixels */
2814 }
2815
2816 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2817 unpackNew->SkipImages++; /* skip the border */
2818 *depth = *depth - 2; /* reduce the depth by two border pixels */
2819 }
2820 }
2821
2822
2823 /**
2824 * Common code to implement all the glTexImage1D/2D/3D functions
2825 * as well as glCompressedTexImage1D/2D/3D.
2826 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2827 * \param format the user's image format (only used if !compressed)
2828 * \param type the user's image type (only used if !compressed)
2829 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2830 */
2831 static void
2832 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2833 GLenum target, GLint level, GLint internalFormat,
2834 GLsizei width, GLsizei height, GLsizei depth,
2835 GLint border, GLenum format, GLenum type,
2836 GLsizei imageSize, const GLvoid *pixels)
2837 {
2838 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2839 struct gl_pixelstore_attrib unpack_no_border;
2840 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2841 struct gl_texture_object *texObj;
2842 gl_format texFormat;
2843 GLboolean dimensionsOK, sizeOK;
2844
2845 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2846
2847 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2848 if (compressed)
2849 _mesa_debug(ctx,
2850 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2851 dims,
2852 _mesa_lookup_enum_by_nr(target), level,
2853 _mesa_lookup_enum_by_nr(internalFormat),
2854 width, height, depth, border, pixels);
2855 else
2856 _mesa_debug(ctx,
2857 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2858 dims,
2859 _mesa_lookup_enum_by_nr(target), level,
2860 _mesa_lookup_enum_by_nr(internalFormat),
2861 width, height, depth, border,
2862 _mesa_lookup_enum_by_nr(format),
2863 _mesa_lookup_enum_by_nr(type), pixels);
2864 }
2865
2866 internalFormat = override_internal_format(internalFormat, width, height);
2867
2868 /* target error checking */
2869 if (!legal_teximage_target(ctx, dims, target)) {
2870 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2871 func, dims, _mesa_lookup_enum_by_nr(target));
2872 return;
2873 }
2874
2875 /* general error checking */
2876 if (compressed) {
2877 if (compressed_texture_error_check(ctx, dims, target, level,
2878 internalFormat,
2879 width, height, depth,
2880 border, imageSize))
2881 return;
2882 }
2883 else {
2884 if (texture_error_check(ctx, dims, target, level, internalFormat,
2885 format, type, width, height, depth, border))
2886 return;
2887 }
2888
2889 /* Here we convert a cpal compressed image into a regular glTexImage2D
2890 * call by decompressing the texture. If we really want to support cpal
2891 * textures in any driver this would have to be changed.
2892 */
2893 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2894 switch (internalFormat) {
2895 case GL_PALETTE4_RGB8_OES:
2896 case GL_PALETTE4_RGBA8_OES:
2897 case GL_PALETTE4_R5_G6_B5_OES:
2898 case GL_PALETTE4_RGBA4_OES:
2899 case GL_PALETTE4_RGB5_A1_OES:
2900 case GL_PALETTE8_RGB8_OES:
2901 case GL_PALETTE8_RGBA8_OES:
2902 case GL_PALETTE8_R5_G6_B5_OES:
2903 case GL_PALETTE8_RGBA4_OES:
2904 case GL_PALETTE8_RGB5_A1_OES:
2905 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2906 width, height, imageSize, pixels);
2907 return;
2908 }
2909 }
2910
2911 texObj = _mesa_get_current_tex_object(ctx, target);
2912 assert(texObj);
2913
2914 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2915 internalFormat, format, type);
2916 assert(texFormat != MESA_FORMAT_NONE);
2917
2918 /* check that width, height, depth are legal for the mipmap level */
2919 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2920 height, depth, border);
2921
2922 /* check that the texture won't take too much memory, etc */
2923 sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
2924 level, texFormat,
2925 width, height, depth, border);
2926
2927 if (_mesa_is_proxy_texture(target)) {
2928 /* Proxy texture: just clear or set state depending on error checking */
2929 struct gl_texture_image *texImage =
2930 get_proxy_tex_image(ctx, target, level);
2931
2932 if (!texImage)
2933 return; /* GL_OUT_OF_MEMORY already recorded */
2934
2935 if (dimensionsOK && sizeOK) {
2936 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2937 border, internalFormat, texFormat);
2938 }
2939 else {
2940 clear_teximage_fields(texImage);
2941 }
2942 }
2943 else {
2944 /* non-proxy target */
2945 const GLuint face = _mesa_tex_target_to_face(target);
2946 struct gl_texture_image *texImage;
2947
2948 if (!dimensionsOK) {
2949 _mesa_error(ctx, GL_INVALID_VALUE,
2950 "glTexImage%uD(invalid width or height or depth)",
2951 dims);
2952 return;
2953 }
2954
2955 if (!sizeOK) {
2956 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2957 "glTexImage%uD(image too large)", dims);
2958 return;
2959 }
2960
2961 /* Allow a hardware driver to just strip out the border, to provide
2962 * reliable but slightly incorrect hardware rendering instead of
2963 * rarely-tested software fallback rendering.
2964 */
2965 if (border && ctx->Const.StripTextureBorder) {
2966 strip_texture_border(target, &width, &height, &depth, unpack,
2967 &unpack_no_border);
2968 border = 0;
2969 unpack = &unpack_no_border;
2970 }
2971
2972 if (ctx->NewState & _NEW_PIXEL)
2973 _mesa_update_state(ctx);
2974
2975 _mesa_lock_texture(ctx, texObj);
2976 {
2977 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2978
2979 if (!texImage) {
2980 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2981 }
2982 else {
2983 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2984
2985 _mesa_init_teximage_fields(ctx, texImage,
2986 width, height, depth,
2987 border, internalFormat, texFormat);
2988
2989 /* Give the texture to the driver. <pixels> may be null. */
2990 if (width > 0 && height > 0 && depth > 0) {
2991 if (compressed) {
2992 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2993 imageSize, pixels);
2994 }
2995 else {
2996 ctx->Driver.TexImage(ctx, dims, texImage, format,
2997 type, pixels, unpack);
2998 }
2999 }
3000
3001 check_gen_mipmap(ctx, target, texObj, level);
3002
3003 _mesa_update_fbo_texture(ctx, texObj, face, level);
3004
3005 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3006 }
3007 }
3008 _mesa_unlock_texture(ctx, texObj);
3009 }
3010 }
3011
3012
3013
3014 /*
3015 * Called from the API. Note that width includes the border.
3016 */
3017 void GLAPIENTRY
3018 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3019 GLsizei width, GLint border, GLenum format,
3020 GLenum type, const GLvoid *pixels )
3021 {
3022 GET_CURRENT_CONTEXT(ctx);
3023 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3024 border, format, type, 0, pixels);
3025 }
3026
3027
3028 void GLAPIENTRY
3029 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3030 GLsizei width, GLsizei height, GLint border,
3031 GLenum format, GLenum type,
3032 const GLvoid *pixels )
3033 {
3034 GET_CURRENT_CONTEXT(ctx);
3035 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3036 border, format, type, 0, pixels);
3037 }
3038
3039
3040 /*
3041 * Called by the API or display list executor.
3042 * Note that width and height include the border.
3043 */
3044 void GLAPIENTRY
3045 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3046 GLsizei width, GLsizei height, GLsizei depth,
3047 GLint border, GLenum format, GLenum type,
3048 const GLvoid *pixels )
3049 {
3050 GET_CURRENT_CONTEXT(ctx);
3051 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3052 width, height, depth,
3053 border, format, type, 0, pixels);
3054 }
3055
3056
3057 void GLAPIENTRY
3058 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3059 GLsizei width, GLsizei height, GLsizei depth,
3060 GLint border, GLenum format, GLenum type,
3061 const GLvoid *pixels )
3062 {
3063 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3064 depth, border, format, type, pixels);
3065 }
3066
3067
3068 void GLAPIENTRY
3069 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3070 {
3071 struct gl_texture_object *texObj;
3072 struct gl_texture_image *texImage;
3073 bool valid_target;
3074 GET_CURRENT_CONTEXT(ctx);
3075 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3076
3077 switch (target) {
3078 case GL_TEXTURE_2D:
3079 valid_target = ctx->Extensions.OES_EGL_image;
3080 break;
3081 case GL_TEXTURE_EXTERNAL_OES:
3082 valid_target = ctx->Extensions.OES_EGL_image_external;
3083 break;
3084 default:
3085 valid_target = false;
3086 break;
3087 }
3088
3089 if (!valid_target) {
3090 _mesa_error(ctx, GL_INVALID_ENUM,
3091 "glEGLImageTargetTexture2D(target=%d)", target);
3092 return;
3093 }
3094
3095 if (ctx->NewState & _NEW_PIXEL)
3096 _mesa_update_state(ctx);
3097
3098 texObj = _mesa_get_current_tex_object(ctx, target);
3099 _mesa_lock_texture(ctx, texObj);
3100
3101 if (texObj->Immutable) {
3102 _mesa_error(ctx, GL_INVALID_OPERATION,
3103 "glEGLImageTargetTexture2D(texture is immutable)");
3104 _mesa_unlock_texture(ctx, texObj);
3105 return;
3106 }
3107
3108 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3109 if (!texImage) {
3110 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3111 } else {
3112 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3113
3114 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3115 texObj, texImage, image);
3116
3117 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3118 }
3119 _mesa_unlock_texture(ctx, texObj);
3120
3121 }
3122
3123
3124
3125 /**
3126 * Implement all the glTexSubImage1/2/3D() functions.
3127 */
3128 static void
3129 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3130 GLint xoffset, GLint yoffset, GLint zoffset,
3131 GLsizei width, GLsizei height, GLsizei depth,
3132 GLenum format, GLenum type, const GLvoid *pixels )
3133 {
3134 struct gl_texture_object *texObj;
3135 struct gl_texture_image *texImage;
3136
3137 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3138
3139 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3140 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3141 dims,
3142 _mesa_lookup_enum_by_nr(target), level,
3143 xoffset, yoffset, zoffset, width, height, depth,
3144 _mesa_lookup_enum_by_nr(format),
3145 _mesa_lookup_enum_by_nr(type), pixels);
3146
3147 /* check target (proxies not allowed) */
3148 if (!legal_texsubimage_target(ctx, dims, target)) {
3149 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3150 dims, _mesa_lookup_enum_by_nr(target));
3151 return;
3152 }
3153
3154 if (ctx->NewState & _NEW_PIXEL)
3155 _mesa_update_state(ctx);
3156
3157 if (texsubimage_error_check(ctx, dims, target, level,
3158 xoffset, yoffset, zoffset,
3159 width, height, depth, format, type)) {
3160 return; /* error was detected */
3161 }
3162
3163 texObj = _mesa_get_current_tex_object(ctx, target);
3164
3165 _mesa_lock_texture(ctx, texObj);
3166 {
3167 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3168
3169 if (width > 0 && height > 0 && depth > 0) {
3170 /* If we have a border, offset=-1 is legal. Bias by border width. */
3171 switch (dims) {
3172 case 3:
3173 if (target != GL_TEXTURE_2D_ARRAY)
3174 zoffset += texImage->Border;
3175 /* fall-through */
3176 case 2:
3177 if (target != GL_TEXTURE_1D_ARRAY)
3178 yoffset += texImage->Border;
3179 /* fall-through */
3180 case 1:
3181 xoffset += texImage->Border;
3182 }
3183
3184 ctx->Driver.TexSubImage(ctx, dims, texImage,
3185 xoffset, yoffset, zoffset,
3186 width, height, depth,
3187 format, type, pixels, &ctx->Unpack);
3188
3189 check_gen_mipmap(ctx, target, texObj, level);
3190
3191 ctx->NewState |= _NEW_TEXTURE;
3192 }
3193 }
3194 _mesa_unlock_texture(ctx, texObj);
3195 }
3196
3197
3198 void GLAPIENTRY
3199 _mesa_TexSubImage1D( GLenum target, GLint level,
3200 GLint xoffset, GLsizei width,
3201 GLenum format, GLenum type,
3202 const GLvoid *pixels )
3203 {
3204 GET_CURRENT_CONTEXT(ctx);
3205 texsubimage(ctx, 1, target, level,
3206 xoffset, 0, 0,
3207 width, 1, 1,
3208 format, type, pixels);
3209 }
3210
3211
3212 void GLAPIENTRY
3213 _mesa_TexSubImage2D( GLenum target, GLint level,
3214 GLint xoffset, GLint yoffset,
3215 GLsizei width, GLsizei height,
3216 GLenum format, GLenum type,
3217 const GLvoid *pixels )
3218 {
3219 GET_CURRENT_CONTEXT(ctx);
3220 texsubimage(ctx, 2, target, level,
3221 xoffset, yoffset, 0,
3222 width, height, 1,
3223 format, type, pixels);
3224 }
3225
3226
3227
3228 void GLAPIENTRY
3229 _mesa_TexSubImage3D( GLenum target, GLint level,
3230 GLint xoffset, GLint yoffset, GLint zoffset,
3231 GLsizei width, GLsizei height, GLsizei depth,
3232 GLenum format, GLenum type,
3233 const GLvoid *pixels )
3234 {
3235 GET_CURRENT_CONTEXT(ctx);
3236 texsubimage(ctx, 3, target, level,
3237 xoffset, yoffset, zoffset,
3238 width, height, depth,
3239 format, type, pixels);
3240 }
3241
3242
3243
3244 /**
3245 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3246 * from. This depends on whether the texture contains color or depth values.
3247 */
3248 static struct gl_renderbuffer *
3249 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3250 {
3251 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3252 /* reading from depth/stencil buffer */
3253 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3254 }
3255 else {
3256 /* copying from color buffer */
3257 return ctx->ReadBuffer->_ColorReadBuffer;
3258 }
3259 }
3260
3261
3262
3263 /**
3264 * Implement the glCopyTexImage1/2D() functions.
3265 */
3266 static void
3267 copyteximage(struct gl_context *ctx, GLuint dims,
3268 GLenum target, GLint level, GLenum internalFormat,
3269 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3270 {
3271 struct gl_texture_object *texObj;
3272 struct gl_texture_image *texImage;
3273 const GLuint face = _mesa_tex_target_to_face(target);
3274 gl_format texFormat;
3275
3276 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3277
3278 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3279 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3280 dims,
3281 _mesa_lookup_enum_by_nr(target), level,
3282 _mesa_lookup_enum_by_nr(internalFormat),
3283 x, y, width, height, border);
3284
3285 if (ctx->NewState & NEW_COPY_TEX_STATE)
3286 _mesa_update_state(ctx);
3287
3288 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3289 width, height, border))
3290 return;
3291
3292 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3293 1, border)) {
3294 _mesa_error(ctx, GL_INVALID_VALUE,
3295 "glCopyTexImage%uD(invalid width or height)", dims);
3296 return;
3297 }
3298
3299 texObj = _mesa_get_current_tex_object(ctx, target);
3300 assert(texObj);
3301
3302 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3303 internalFormat, GL_NONE, GL_NONE);
3304 assert(texFormat != MESA_FORMAT_NONE);
3305
3306 if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3307 level, texFormat,
3308 width, height, 1, border)) {
3309 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3310 "glCopyTexImage%uD(image too large)", dims);
3311 return;
3312 }
3313
3314 if (border && ctx->Const.StripTextureBorder) {
3315 x += border;
3316 width -= border * 2;
3317 if (dims == 2) {
3318 y += border;
3319 height -= border * 2;
3320 }
3321 border = 0;
3322 }
3323
3324 _mesa_lock_texture(ctx, texObj);
3325 {
3326 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3327
3328 if (!texImage) {
3329 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3330 }
3331 else {
3332 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3333
3334 /* Free old texture image */
3335 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3336
3337 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3338 border, internalFormat, texFormat);
3339
3340 /* Allocate texture memory (no pixel data yet) */
3341 ctx->Driver.TexImage(ctx, dims, texImage,
3342 GL_NONE, GL_NONE,
3343 NULL, &ctx->Unpack);
3344
3345 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3346 &width, &height)) {
3347 struct gl_renderbuffer *srcRb =
3348 get_copy_tex_image_source(ctx, texImage->TexFormat);
3349
3350 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3351 srcRb, srcX, srcY, width, height);
3352 }
3353
3354 check_gen_mipmap(ctx, target, texObj, level);
3355
3356 _mesa_update_fbo_texture(ctx, texObj, face, level);
3357
3358 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3359 }
3360 }
3361 _mesa_unlock_texture(ctx, texObj);
3362 }
3363
3364
3365
3366 void GLAPIENTRY
3367 _mesa_CopyTexImage1D( GLenum target, GLint level,
3368 GLenum internalFormat,
3369 GLint x, GLint y,
3370 GLsizei width, GLint border )
3371 {
3372 GET_CURRENT_CONTEXT(ctx);
3373 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3374 }
3375
3376
3377
3378 void GLAPIENTRY
3379 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3380 GLint x, GLint y, GLsizei width, GLsizei height,
3381 GLint border )
3382 {
3383 GET_CURRENT_CONTEXT(ctx);
3384 copyteximage(ctx, 2, target, level, internalFormat,
3385 x, y, width, height, border);
3386 }
3387
3388
3389
3390 /**
3391 * Implementation for glCopyTexSubImage1/2/3D() functions.
3392 */
3393 static void
3394 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3395 GLint xoffset, GLint yoffset, GLint zoffset,
3396 GLint x, GLint y, GLsizei width, GLsizei height)
3397 {
3398 struct gl_texture_object *texObj;
3399 struct gl_texture_image *texImage;
3400
3401 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3402
3403 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3404 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3405 dims,
3406 _mesa_lookup_enum_by_nr(target),
3407 level, xoffset, yoffset, zoffset, x, y, width, height);
3408
3409 if (ctx->NewState & NEW_COPY_TEX_STATE)
3410 _mesa_update_state(ctx);
3411
3412 if (copytexsubimage_error_check(ctx, dims, target, level,
3413 xoffset, yoffset, zoffset, width, height)) {
3414 return;
3415 }
3416
3417 texObj = _mesa_get_current_tex_object(ctx, target);
3418
3419 _mesa_lock_texture(ctx, texObj);
3420 {
3421 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3422
3423 /* If we have a border, offset=-1 is legal. Bias by border width. */
3424 switch (dims) {
3425 case 3:
3426 if (target != GL_TEXTURE_2D_ARRAY)
3427 zoffset += texImage->Border;
3428 /* fall-through */
3429 case 2:
3430 if (target != GL_TEXTURE_1D_ARRAY)
3431 yoffset += texImage->Border;
3432 /* fall-through */
3433 case 1:
3434 xoffset += texImage->Border;
3435 }
3436
3437 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3438 &width, &height)) {
3439 struct gl_renderbuffer *srcRb =
3440 get_copy_tex_image_source(ctx, texImage->TexFormat);
3441
3442 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3443 xoffset, yoffset, zoffset,
3444 srcRb, x, y, width, height);
3445
3446 check_gen_mipmap(ctx, target, texObj, level);
3447
3448 ctx->NewState |= _NEW_TEXTURE;
3449 }
3450 }
3451 _mesa_unlock_texture(ctx, texObj);
3452 }
3453
3454
3455 void GLAPIENTRY
3456 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3457 GLint xoffset, GLint x, GLint y, GLsizei width )
3458 {
3459 GET_CURRENT_CONTEXT(ctx);
3460 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3461 }
3462
3463
3464
3465 void GLAPIENTRY
3466 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3467 GLint xoffset, GLint yoffset,
3468 GLint x, GLint y, GLsizei width, GLsizei height )
3469 {
3470 GET_CURRENT_CONTEXT(ctx);
3471 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3472 width, height);
3473 }
3474
3475
3476
3477 void GLAPIENTRY
3478 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3479 GLint xoffset, GLint yoffset, GLint zoffset,
3480 GLint x, GLint y, GLsizei width, GLsizei height )
3481 {
3482 GET_CURRENT_CONTEXT(ctx);
3483 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3484 x, y, width, height);
3485 }
3486
3487
3488
3489
3490 /**********************************************************************/
3491 /****** Compressed Textures ******/
3492 /**********************************************************************/
3493
3494
3495 /**
3496 * Error checking for glCompressedTexSubImage[123]D().
3497 * \return error code or GL_NO_ERROR.
3498 */
3499 static GLenum
3500 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
3501 GLenum target, GLint level,
3502 GLint xoffset, GLint yoffset, GLint zoffset,
3503 GLsizei width, GLsizei height, GLsizei depth,
3504 GLenum format, GLsizei imageSize)
3505 {
3506 struct gl_texture_object *texObj;
3507 struct gl_texture_image *texImage;
3508 GLint expectedSize;
3509 GLboolean targetOK;
3510
3511 if (dims == 2) {
3512 switch (target) {
3513 case GL_TEXTURE_2D:
3514 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3515 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3516 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3517 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3518 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3520 targetOK = GL_TRUE;
3521 break;
3522 default:
3523 targetOK = GL_FALSE;
3524 }
3525 }
3526 else {
3527 assert(dims == 1 || dims == 3);
3528 /* no 1D or 3D compressed textures at this time */
3529 targetOK = GL_FALSE;
3530 }
3531
3532 if (!targetOK) {
3533 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
3534 dims);
3535 return GL_TRUE;
3536 }
3537
3538 /* this will catch any invalid compressed format token */
3539 if (!_mesa_is_compressed_format(ctx, format)) {
3540 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
3541 dims);
3542 return GL_TRUE;
3543 }
3544
3545 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
3546 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
3547 dims, level);
3548 return GL_TRUE;
3549 }
3550
3551 expectedSize = compressed_tex_size(width, height, depth, format);
3552 if (expectedSize != imageSize) {
3553 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
3554 dims, imageSize);
3555 return GL_TRUE;
3556 }
3557
3558 texObj = _mesa_get_current_tex_object(ctx, target);
3559 if (!texObj) {
3560 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3561 "glCompressedTexSubImage%uD()", dims);
3562 return GL_TRUE;
3563 }
3564
3565 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3566 if (!texImage) {
3567 _mesa_error(ctx, GL_INVALID_OPERATION,
3568 "glCompressedTexSubImage%uD(invalid texture image)", dims);
3569 return GL_TRUE;
3570 }
3571
3572 if ((GLint) format != texImage->InternalFormat) {
3573 _mesa_error(ctx, GL_INVALID_OPERATION,
3574 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3575 return GL_TRUE;
3576 }
3577
3578 if (compressedteximage_only_format(ctx, format)) {
3579 _mesa_error(ctx, GL_INVALID_OPERATION,
3580 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3581 , dims, format);
3582 return GL_TRUE;
3583 }
3584
3585 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
3586 texImage, xoffset, yoffset, zoffset,
3587 width, height, depth)) {
3588 return GL_TRUE;
3589 }
3590
3591 return GL_FALSE;
3592 }
3593
3594
3595 void GLAPIENTRY
3596 _mesa_CompressedTexImage1D(GLenum target, GLint level,
3597 GLenum internalFormat, GLsizei width,
3598 GLint border, GLsizei imageSize,
3599 const GLvoid *data)
3600 {
3601 GET_CURRENT_CONTEXT(ctx);
3602 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3603 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3604 }
3605
3606
3607 void GLAPIENTRY
3608 _mesa_CompressedTexImage2D(GLenum target, GLint level,
3609 GLenum internalFormat, GLsizei width,
3610 GLsizei height, GLint border, GLsizei imageSize,
3611 const GLvoid *data)
3612 {
3613 GET_CURRENT_CONTEXT(ctx);
3614 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3615 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3616 }
3617
3618
3619 void GLAPIENTRY
3620 _mesa_CompressedTexImage3D(GLenum target, GLint level,
3621 GLenum internalFormat, GLsizei width,
3622 GLsizei height, GLsizei depth, GLint border,
3623 GLsizei imageSize, const GLvoid *data)
3624 {
3625 GET_CURRENT_CONTEXT(ctx);
3626 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3627 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3628 }
3629
3630
3631 /**
3632 * Common helper for glCompressedTexSubImage1/2/3D().
3633 */
3634 static void
3635 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3636 GLint xoffset, GLint yoffset, GLint zoffset,
3637 GLsizei width, GLsizei height, GLsizei depth,
3638 GLenum format, GLsizei imageSize, const GLvoid *data)
3639 {
3640 struct gl_texture_object *texObj;
3641 struct gl_texture_image *texImage;
3642 GET_CURRENT_CONTEXT(ctx);
3643 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3644
3645 if (compressed_subtexture_error_check(ctx, dims, target, level,
3646 xoffset, yoffset, zoffset,
3647 width, height, depth,
3648 format, imageSize)) {
3649 return;
3650 }
3651
3652 texObj = _mesa_get_current_tex_object(ctx, target);
3653
3654 _mesa_lock_texture(ctx, texObj);
3655 {
3656 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3657 assert(texImage);
3658
3659 if (width > 0 && height > 0 && depth > 0) {
3660 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3661 xoffset, yoffset, zoffset,
3662 width, height, depth,
3663 format, imageSize, data);
3664
3665 check_gen_mipmap(ctx, target, texObj, level);
3666
3667 ctx->NewState |= _NEW_TEXTURE;
3668 }
3669 }
3670 _mesa_unlock_texture(ctx, texObj);
3671 }
3672
3673
3674 void GLAPIENTRY
3675 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
3676 GLsizei width, GLenum format,
3677 GLsizei imageSize, const GLvoid *data)
3678 {
3679 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3680 format, imageSize, data);
3681 }
3682
3683
3684 void GLAPIENTRY
3685 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
3686 GLint yoffset, GLsizei width, GLsizei height,
3687 GLenum format, GLsizei imageSize,
3688 const GLvoid *data)
3689 {
3690 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3691 width, height, 1, format, imageSize, data);
3692 }
3693
3694
3695 void GLAPIENTRY
3696 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
3697 GLint yoffset, GLint zoffset, GLsizei width,
3698 GLsizei height, GLsizei depth, GLenum format,
3699 GLsizei imageSize, const GLvoid *data)
3700 {
3701 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3702 width, height, depth, format, imageSize, data);
3703 }
3704
3705 static gl_format
3706 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3707 {
3708 switch (internalFormat) {
3709 case GL_ALPHA8:
3710 return MESA_FORMAT_A8;
3711 case GL_ALPHA16:
3712 return MESA_FORMAT_A16;
3713 case GL_ALPHA16F_ARB:
3714 return MESA_FORMAT_ALPHA_FLOAT16;
3715 case GL_ALPHA32F_ARB:
3716 return MESA_FORMAT_ALPHA_FLOAT32;
3717 case GL_ALPHA8I_EXT:
3718 return MESA_FORMAT_ALPHA_INT8;
3719 case GL_ALPHA16I_EXT:
3720 return MESA_FORMAT_ALPHA_INT16;
3721 case GL_ALPHA32I_EXT:
3722 return MESA_FORMAT_ALPHA_INT32;
3723 case GL_ALPHA8UI_EXT:
3724 return MESA_FORMAT_ALPHA_UINT8;
3725 case GL_ALPHA16UI_EXT:
3726 return MESA_FORMAT_ALPHA_UINT16;
3727 case GL_ALPHA32UI_EXT:
3728 return MESA_FORMAT_ALPHA_UINT32;
3729 case GL_LUMINANCE8:
3730 return MESA_FORMAT_L8;
3731 case GL_LUMINANCE16:
3732 return MESA_FORMAT_L16;
3733 case GL_LUMINANCE16F_ARB:
3734 return MESA_FORMAT_LUMINANCE_FLOAT16;
3735 case GL_LUMINANCE32F_ARB:
3736 return MESA_FORMAT_LUMINANCE_FLOAT32;
3737 case GL_LUMINANCE8I_EXT:
3738 return MESA_FORMAT_LUMINANCE_INT8;
3739 case GL_LUMINANCE16I_EXT:
3740 return MESA_FORMAT_LUMINANCE_INT16;
3741 case GL_LUMINANCE32I_EXT:
3742 return MESA_FORMAT_LUMINANCE_INT32;
3743 case GL_LUMINANCE8UI_EXT:
3744 return MESA_FORMAT_LUMINANCE_UINT8;
3745 case GL_LUMINANCE16UI_EXT:
3746 return MESA_FORMAT_LUMINANCE_UINT16;
3747 case GL_LUMINANCE32UI_EXT:
3748 return MESA_FORMAT_LUMINANCE_UINT32;
3749 case GL_LUMINANCE8_ALPHA8:
3750 return MESA_FORMAT_AL88;
3751 case GL_LUMINANCE16_ALPHA16:
3752 return MESA_FORMAT_AL1616;
3753 case GL_LUMINANCE_ALPHA16F_ARB:
3754 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3755 case GL_LUMINANCE_ALPHA32F_ARB:
3756 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3757 case GL_LUMINANCE_ALPHA8I_EXT:
3758 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3759 case GL_LUMINANCE_ALPHA16I_EXT:
3760 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3761 case GL_LUMINANCE_ALPHA32I_EXT:
3762 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3763 case GL_LUMINANCE_ALPHA8UI_EXT:
3764 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3765 case GL_LUMINANCE_ALPHA16UI_EXT:
3766 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3767 case GL_LUMINANCE_ALPHA32UI_EXT:
3768 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3769 case GL_INTENSITY8:
3770 return MESA_FORMAT_I8;
3771 case GL_INTENSITY16:
3772 return MESA_FORMAT_I16;
3773 case GL_INTENSITY16F_ARB:
3774 return MESA_FORMAT_INTENSITY_FLOAT16;
3775 case GL_INTENSITY32F_ARB:
3776 return MESA_FORMAT_INTENSITY_FLOAT32;
3777 case GL_INTENSITY8I_EXT:
3778 return MESA_FORMAT_INTENSITY_INT8;
3779 case GL_INTENSITY16I_EXT:
3780 return MESA_FORMAT_INTENSITY_INT16;
3781 case GL_INTENSITY32I_EXT:
3782 return MESA_FORMAT_INTENSITY_INT32;
3783 case GL_INTENSITY8UI_EXT:
3784 return MESA_FORMAT_INTENSITY_UINT8;
3785 case GL_INTENSITY16UI_EXT:
3786 return MESA_FORMAT_INTENSITY_UINT16;
3787 case GL_INTENSITY32UI_EXT:
3788 return MESA_FORMAT_INTENSITY_UINT32;
3789 case GL_RGBA8:
3790 return MESA_FORMAT_RGBA8888_REV;
3791 case GL_RGBA16:
3792 return MESA_FORMAT_RGBA_16;
3793 case GL_RGBA16F_ARB:
3794 return MESA_FORMAT_RGBA_FLOAT16;
3795 case GL_RGBA32F_ARB:
3796 return MESA_FORMAT_RGBA_FLOAT32;
3797 case GL_RGBA8I_EXT:
3798 return MESA_FORMAT_RGBA_INT8;
3799 case GL_RGBA16I_EXT:
3800 return MESA_FORMAT_RGBA_INT16;
3801 case GL_RGBA32I_EXT:
3802 return MESA_FORMAT_RGBA_INT32;
3803 case GL_RGBA8UI_EXT:
3804 return MESA_FORMAT_RGBA_UINT8;
3805 case GL_RGBA16UI_EXT:
3806 return MESA_FORMAT_RGBA_UINT16;
3807 case GL_RGBA32UI_EXT:
3808 return MESA_FORMAT_RGBA_UINT32;
3809
3810 case GL_RG8:
3811 return MESA_FORMAT_GR88;
3812 case GL_RG16:
3813 return MESA_FORMAT_RG1616;
3814 case GL_RG16F:
3815 return MESA_FORMAT_RG_FLOAT16;
3816 case GL_RG32F:
3817 return MESA_FORMAT_RG_FLOAT32;
3818 case GL_RG8I:
3819 return MESA_FORMAT_RG_INT8;
3820 case GL_RG16I:
3821 return MESA_FORMAT_RG_INT16;
3822 case GL_RG32I:
3823 return MESA_FORMAT_RG_INT32;
3824 case GL_RG8UI:
3825 return MESA_FORMAT_RG_UINT8;
3826 case GL_RG16UI:
3827 return MESA_FORMAT_RG_UINT16;
3828 case GL_RG32UI:
3829 return MESA_FORMAT_RG_UINT32;
3830
3831 case GL_R8:
3832 return MESA_FORMAT_R8;
3833 case GL_R16:
3834 return MESA_FORMAT_R16;
3835 case GL_R16F:
3836 return MESA_FORMAT_R_FLOAT16;
3837 case GL_R32F:
3838 return MESA_FORMAT_R_FLOAT32;
3839 case GL_R8I:
3840 return MESA_FORMAT_R_INT8;
3841 case GL_R16I:
3842 return MESA_FORMAT_R_INT16;
3843 case GL_R32I:
3844 return MESA_FORMAT_R_INT32;
3845 case GL_R8UI:
3846 return MESA_FORMAT_R_UINT8;
3847 case GL_R16UI:
3848 return MESA_FORMAT_R_UINT16;
3849 case GL_R32UI:
3850 return MESA_FORMAT_R_UINT32;
3851
3852 default:
3853 return MESA_FORMAT_NONE;
3854 }
3855 }
3856
3857 static gl_format
3858 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3859 {
3860 gl_format format = get_texbuffer_format(ctx, internalFormat);
3861 GLenum datatype;
3862
3863 if (format == MESA_FORMAT_NONE)
3864 return MESA_FORMAT_NONE;
3865
3866 datatype = _mesa_get_format_datatype(format);
3867 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3868 return MESA_FORMAT_NONE;
3869
3870 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3871 return MESA_FORMAT_NONE;
3872
3873 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3874 * any mention of R/RG formats, but they appear in the GL 3.1 core
3875 * specification.
3876 */
3877 if (ctx->Version <= 30) {
3878 GLenum base_format = _mesa_get_format_base_format(format);
3879
3880 if (base_format == GL_R || base_format == GL_RG)
3881 return MESA_FORMAT_NONE;
3882 }
3883 return format;
3884 }
3885
3886
3887 /** GL_ARB_texture_buffer_object */
3888 void GLAPIENTRY
3889 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3890 {
3891 struct gl_texture_object *texObj;
3892 struct gl_buffer_object *bufObj;
3893 gl_format format;
3894
3895 GET_CURRENT_CONTEXT(ctx);
3896 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3897
3898 if (!(ctx->Extensions.ARB_texture_buffer_object
3899 && _mesa_is_desktop_gl(ctx))) {
3900 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3901 return;
3902 }
3903
3904 if (target != GL_TEXTURE_BUFFER_ARB) {
3905 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3906 return;
3907 }
3908
3909 format = validate_texbuffer_format(ctx, internalFormat);
3910 if (format == MESA_FORMAT_NONE) {
3911 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3912 internalFormat);
3913 return;
3914 }
3915
3916 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3917 if (buffer && !bufObj) {
3918 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3919 return;
3920 }
3921
3922 texObj = _mesa_get_current_tex_object(ctx, target);
3923
3924 _mesa_lock_texture(ctx, texObj);
3925 {
3926 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3927 texObj->BufferObjectFormat = internalFormat;
3928 texObj->_BufferObjectFormat = format;
3929 }
3930 _mesa_unlock_texture(ctx, texObj);
3931 }