8a002b6755c6c1d742ea22e5d2e3d86ca8b3a868
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (ctx->API != API_OPENGL) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_depth_texture) {
143 switch (internalFormat) {
144 case GL_DEPTH_COMPONENT:
145 case GL_DEPTH_COMPONENT16:
146 case GL_DEPTH_COMPONENT24:
147 case GL_DEPTH_COMPONENT32:
148 return GL_DEPTH_COMPONENT;
149 default:
150 ; /* fallthrough */
151 }
152 }
153
154 switch (internalFormat) {
155 case GL_COMPRESSED_ALPHA:
156 return GL_ALPHA;
157 case GL_COMPRESSED_LUMINANCE:
158 return GL_LUMINANCE;
159 case GL_COMPRESSED_LUMINANCE_ALPHA:
160 return GL_LUMINANCE_ALPHA;
161 case GL_COMPRESSED_INTENSITY:
162 return GL_INTENSITY;
163 case GL_COMPRESSED_RGB:
164 return GL_RGB;
165 case GL_COMPRESSED_RGBA:
166 return GL_RGBA;
167 default:
168 ; /* fallthrough */
169 }
170
171 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172 switch (internalFormat) {
173 case GL_COMPRESSED_RGB_FXT1_3DFX:
174 return GL_RGB;
175 case GL_COMPRESSED_RGBA_FXT1_3DFX:
176 return GL_RGBA;
177 default:
178 ; /* fallthrough */
179 }
180 }
181
182 if (ctx->Extensions.EXT_texture_compression_s3tc) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 if (ctx->Extensions.S3_s3tc) {
196 switch (internalFormat) {
197 case GL_RGB_S3TC:
198 case GL_RGB4_S3TC:
199 return GL_RGB;
200 case GL_RGBA_S3TC:
201 case GL_RGBA4_S3TC:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (ctx->Extensions.MESA_ycbcr_texture) {
209 if (internalFormat == GL_YCBCR_MESA)
210 return GL_YCBCR_MESA;
211 }
212
213 if (ctx->Extensions.ARB_texture_float) {
214 switch (internalFormat) {
215 case GL_ALPHA16F_ARB:
216 case GL_ALPHA32F_ARB:
217 return GL_ALPHA;
218 case GL_RGBA16F_ARB:
219 case GL_RGBA32F_ARB:
220 return GL_RGBA;
221 case GL_RGB16F_ARB:
222 case GL_RGB32F_ARB:
223 return GL_RGB;
224 case GL_INTENSITY16F_ARB:
225 case GL_INTENSITY32F_ARB:
226 return GL_INTENSITY;
227 case GL_LUMINANCE16F_ARB:
228 case GL_LUMINANCE32F_ARB:
229 return GL_LUMINANCE;
230 case GL_LUMINANCE_ALPHA16F_ARB:
231 case GL_LUMINANCE_ALPHA32F_ARB:
232 return GL_LUMINANCE_ALPHA;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 if (ctx->Extensions.ATI_envmap_bumpmap) {
239 switch (internalFormat) {
240 case GL_DUDV_ATI:
241 case GL_DU8DV8_ATI:
242 return GL_DUDV_ATI;
243 default:
244 ; /* fallthrough */
245 }
246 }
247
248 if (ctx->Extensions.EXT_texture_snorm) {
249 switch (internalFormat) {
250 case GL_RED_SNORM:
251 case GL_R8_SNORM:
252 case GL_R16_SNORM:
253 return GL_RED;
254 case GL_RG_SNORM:
255 case GL_RG8_SNORM:
256 case GL_RG16_SNORM:
257 return GL_RG;
258 case GL_RGB_SNORM:
259 case GL_RGB8_SNORM:
260 case GL_RGB16_SNORM:
261 return GL_RGB;
262 case GL_RGBA_SNORM:
263 case GL_RGBA8_SNORM:
264 case GL_RGBA16_SNORM:
265 return GL_RGBA;
266 case GL_ALPHA_SNORM:
267 case GL_ALPHA8_SNORM:
268 case GL_ALPHA16_SNORM:
269 return GL_ALPHA;
270 case GL_LUMINANCE_SNORM:
271 case GL_LUMINANCE8_SNORM:
272 case GL_LUMINANCE16_SNORM:
273 return GL_LUMINANCE;
274 case GL_LUMINANCE_ALPHA_SNORM:
275 case GL_LUMINANCE8_ALPHA8_SNORM:
276 case GL_LUMINANCE16_ALPHA16_SNORM:
277 return GL_LUMINANCE_ALPHA;
278 case GL_INTENSITY_SNORM:
279 case GL_INTENSITY8_SNORM:
280 case GL_INTENSITY16_SNORM:
281 return GL_INTENSITY;
282 default:
283 ; /* fallthrough */
284 }
285 }
286
287 if (ctx->Extensions.EXT_packed_depth_stencil) {
288 switch (internalFormat) {
289 case GL_DEPTH_STENCIL_EXT:
290 case GL_DEPTH24_STENCIL8_EXT:
291 return GL_DEPTH_STENCIL_EXT;
292 default:
293 ; /* fallthrough */
294 }
295 }
296
297 #if FEATURE_EXT_texture_sRGB
298 if (ctx->Extensions.EXT_texture_sRGB) {
299 switch (internalFormat) {
300 case GL_SRGB_EXT:
301 case GL_SRGB8_EXT:
302 case GL_COMPRESSED_SRGB_EXT:
303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304 return GL_RGB;
305 case GL_SRGB_ALPHA_EXT:
306 case GL_SRGB8_ALPHA8_EXT:
307 case GL_COMPRESSED_SRGB_ALPHA_EXT:
308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311 return GL_RGBA;
312 case GL_SLUMINANCE_ALPHA_EXT:
313 case GL_SLUMINANCE8_ALPHA8_EXT:
314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315 return GL_LUMINANCE_ALPHA;
316 case GL_SLUMINANCE_EXT:
317 case GL_SLUMINANCE8_EXT:
318 case GL_COMPRESSED_SLUMINANCE_EXT:
319 return GL_LUMINANCE;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif /* FEATURE_EXT_texture_sRGB */
325
326 if (ctx->Extensions.EXT_texture_integer) {
327 switch (internalFormat) {
328 case GL_RGBA8UI_EXT:
329 case GL_RGBA16UI_EXT:
330 case GL_RGBA32UI_EXT:
331 case GL_RGBA8I_EXT:
332 case GL_RGBA16I_EXT:
333 case GL_RGBA32I_EXT:
334 case GL_RGB10_A2UI:
335 return GL_RGBA;
336 case GL_RGB8UI_EXT:
337 case GL_RGB16UI_EXT:
338 case GL_RGB32UI_EXT:
339 case GL_RGB8I_EXT:
340 case GL_RGB16I_EXT:
341 case GL_RGB32I_EXT:
342 return GL_RGB;
343 case GL_ALPHA8UI_EXT:
344 case GL_ALPHA16UI_EXT:
345 case GL_ALPHA32UI_EXT:
346 case GL_ALPHA8I_EXT:
347 case GL_ALPHA16I_EXT:
348 case GL_ALPHA32I_EXT:
349 return GL_ALPHA;
350 case GL_INTENSITY8UI_EXT:
351 case GL_INTENSITY16UI_EXT:
352 case GL_INTENSITY32UI_EXT:
353 case GL_INTENSITY8I_EXT:
354 case GL_INTENSITY16I_EXT:
355 case GL_INTENSITY32I_EXT:
356 return GL_INTENSITY;
357 case GL_LUMINANCE8UI_EXT:
358 case GL_LUMINANCE16UI_EXT:
359 case GL_LUMINANCE32UI_EXT:
360 case GL_LUMINANCE8I_EXT:
361 case GL_LUMINANCE16I_EXT:
362 case GL_LUMINANCE32I_EXT:
363 return GL_LUMINANCE;
364 case GL_LUMINANCE_ALPHA8UI_EXT:
365 case GL_LUMINANCE_ALPHA16UI_EXT:
366 case GL_LUMINANCE_ALPHA32UI_EXT:
367 case GL_LUMINANCE_ALPHA8I_EXT:
368 case GL_LUMINANCE_ALPHA16I_EXT:
369 case GL_LUMINANCE_ALPHA32I_EXT:
370 return GL_LUMINANCE_ALPHA;
371 default:
372 ; /* fallthrough */
373 }
374 }
375
376 if (ctx->Extensions.ARB_texture_rg) {
377 switch (internalFormat) {
378 case GL_R16F:
379 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
380 */
381 if (!ctx->Extensions.ARB_half_float_pixel)
382 break;
383 /* FALLTHROUGH */
384 case GL_R32F:
385 if (!ctx->Extensions.ARB_texture_float)
386 break;
387 return GL_RED;
388 case GL_R8I:
389 case GL_R8UI:
390 case GL_R16I:
391 case GL_R16UI:
392 case GL_R32I:
393 case GL_R32UI:
394 if (!ctx->Extensions.EXT_texture_integer)
395 break;
396 /* FALLTHROUGH */
397 case GL_R8:
398 case GL_R16:
399 case GL_RED:
400 case GL_COMPRESSED_RED:
401 return GL_RED;
402
403 case GL_RG16F:
404 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
405 */
406 if (!ctx->Extensions.ARB_half_float_pixel)
407 break;
408 /* FALLTHROUGH */
409 case GL_RG32F:
410 if (!ctx->Extensions.ARB_texture_float)
411 break;
412 return GL_RG;
413 case GL_RG8I:
414 case GL_RG8UI:
415 case GL_RG16I:
416 case GL_RG16UI:
417 case GL_RG32I:
418 case GL_RG32UI:
419 if (!ctx->Extensions.EXT_texture_integer)
420 break;
421 /* FALLTHROUGH */
422 case GL_RG:
423 case GL_RG8:
424 case GL_RG16:
425 case GL_COMPRESSED_RG:
426 return GL_RG;
427 default:
428 ; /* fallthrough */
429 }
430 }
431
432 if (ctx->Extensions.EXT_texture_shared_exponent) {
433 switch (internalFormat) {
434 case GL_RGB9_E5_EXT:
435 return GL_RGB;
436 default:
437 ; /* fallthrough */
438 }
439 }
440
441 if (ctx->Extensions.EXT_packed_float) {
442 switch (internalFormat) {
443 case GL_R11F_G11F_B10F_EXT:
444 return GL_RGB;
445 default:
446 ; /* fallthrough */
447 }
448 }
449
450 if (ctx->Extensions.ARB_depth_buffer_float) {
451 switch (internalFormat) {
452 case GL_DEPTH_COMPONENT32F:
453 return GL_DEPTH_COMPONENT;
454 case GL_DEPTH32F_STENCIL8:
455 return GL_DEPTH_STENCIL;
456 default:
457 ; /* fallthrough */
458 }
459 }
460
461 if (ctx->Extensions.ARB_texture_compression_rgtc) {
462 switch (internalFormat) {
463 case GL_COMPRESSED_RED_RGTC1:
464 case GL_COMPRESSED_SIGNED_RED_RGTC1:
465 return GL_RED;
466 case GL_COMPRESSED_RG_RGTC2:
467 case GL_COMPRESSED_SIGNED_RG_RGTC2:
468 return GL_RG;
469 default:
470 ; /* fallthrough */
471 }
472 }
473
474 if (ctx->Extensions.EXT_texture_compression_latc) {
475 switch (internalFormat) {
476 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
477 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
478 return GL_LUMINANCE;
479 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
480 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
481 return GL_LUMINANCE_ALPHA;
482 default:
483 ; /* fallthrough */
484 }
485 }
486
487 if (ctx->Extensions.ATI_texture_compression_3dc) {
488 switch (internalFormat) {
489 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
490 return GL_LUMINANCE_ALPHA;
491 default:
492 ; /* fallthrough */
493 }
494 }
495
496 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
497 switch (internalFormat) {
498 case GL_ETC1_RGB8_OES:
499 return GL_RGB;
500 default:
501 ; /* fallthrough */
502 }
503 }
504
505 if (ctx->API == API_OPENGLES) {
506 switch (internalFormat) {
507 case GL_PALETTE4_RGB8_OES:
508 case GL_PALETTE4_R5_G6_B5_OES:
509 case GL_PALETTE8_RGB8_OES:
510 case GL_PALETTE8_R5_G6_B5_OES:
511 return GL_RGB;
512 case GL_PALETTE4_RGBA8_OES:
513 case GL_PALETTE8_RGB5_A1_OES:
514 case GL_PALETTE4_RGBA4_OES:
515 case GL_PALETTE4_RGB5_A1_OES:
516 case GL_PALETTE8_RGBA8_OES:
517 case GL_PALETTE8_RGBA4_OES:
518 return GL_RGBA;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 return -1; /* error */
525 }
526
527
528 /**
529 * For cube map faces, return a face index in [0,5].
530 * For other targets return 0;
531 */
532 GLuint
533 _mesa_tex_target_to_face(GLenum target)
534 {
535 if (_mesa_is_cube_face(target))
536 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
537 else
538 return 0;
539 }
540
541
542
543 /**
544 * Store a gl_texture_image pointer in a gl_texture_object structure
545 * according to the target and level parameters.
546 *
547 * \param tObj texture object.
548 * \param target texture target.
549 * \param level image level.
550 * \param texImage texture image.
551 */
552 void
553 _mesa_set_tex_image(struct gl_texture_object *tObj,
554 GLenum target, GLint level,
555 struct gl_texture_image *texImage)
556 {
557 const GLuint face = _mesa_tex_target_to_face(target);
558
559 ASSERT(tObj);
560 ASSERT(texImage);
561 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
562 assert(level == 0);
563
564 tObj->Image[face][level] = texImage;
565
566 /* Set the 'back' pointer */
567 texImage->TexObject = tObj;
568 texImage->Level = level;
569 texImage->Face = face;
570 }
571
572
573 /**
574 * Allocate a texture image structure.
575 *
576 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
577 * driver.
578 *
579 * \return a pointer to gl_texture_image struct with all fields initialized to
580 * zero.
581 */
582 struct gl_texture_image *
583 _mesa_new_texture_image( struct gl_context *ctx )
584 {
585 (void) ctx;
586 return CALLOC_STRUCT(gl_texture_image);
587 }
588
589
590 /**
591 * Free a gl_texture_image and associated data.
592 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTextureImageBuffer);
606 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
607 }
608
609
610 /**
611 * Test if a target is a proxy target.
612 *
613 * \param target texture target.
614 *
615 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
616 */
617 GLboolean
618 _mesa_is_proxy_texture(GLenum target)
619 {
620 /*
621 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
622 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
623 */
624 assert(NUM_TEXTURE_TARGETS == 7 + 2);
625
626 return (target == GL_PROXY_TEXTURE_1D ||
627 target == GL_PROXY_TEXTURE_2D ||
628 target == GL_PROXY_TEXTURE_3D ||
629 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
630 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
631 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
632 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
633 }
634
635
636 /**
637 * Return the proxy target which corresponds to the given texture target
638 */
639 static GLenum
640 get_proxy_target(GLenum target)
641 {
642 switch (target) {
643 case GL_TEXTURE_1D:
644 case GL_PROXY_TEXTURE_1D:
645 return GL_PROXY_TEXTURE_1D;
646 case GL_TEXTURE_2D:
647 case GL_PROXY_TEXTURE_2D:
648 return GL_PROXY_TEXTURE_2D;
649 case GL_TEXTURE_3D:
650 case GL_PROXY_TEXTURE_3D:
651 return GL_PROXY_TEXTURE_3D;
652 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
658 case GL_TEXTURE_CUBE_MAP_ARB:
659 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
660 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
661 case GL_TEXTURE_RECTANGLE_NV:
662 case GL_PROXY_TEXTURE_RECTANGLE_NV:
663 return GL_PROXY_TEXTURE_RECTANGLE_NV;
664 case GL_TEXTURE_1D_ARRAY_EXT:
665 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
666 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
667 case GL_TEXTURE_2D_ARRAY_EXT:
668 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
669 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
670 default:
671 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
672 return 0;
673 }
674 }
675
676
677 /**
678 * Get the texture object that corresponds to the target of the given
679 * texture unit. The target should have already been checked for validity.
680 *
681 * \param ctx GL context.
682 * \param texUnit texture unit.
683 * \param target texture target.
684 *
685 * \return pointer to the texture object on success, or NULL on failure.
686 */
687 struct gl_texture_object *
688 _mesa_select_tex_object(struct gl_context *ctx,
689 const struct gl_texture_unit *texUnit,
690 GLenum target)
691 {
692 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
693 ctx->Extensions.EXT_texture_array);
694
695 switch (target) {
696 case GL_TEXTURE_1D:
697 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
698 case GL_PROXY_TEXTURE_1D:
699 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
700 case GL_TEXTURE_2D:
701 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
702 case GL_PROXY_TEXTURE_2D:
703 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
704 case GL_TEXTURE_3D:
705 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
706 case GL_PROXY_TEXTURE_3D:
707 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
708 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
709 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
711 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
713 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_ARB:
715 return ctx->Extensions.ARB_texture_cube_map
716 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
717 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
718 return ctx->Extensions.ARB_texture_cube_map
719 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
720 case GL_TEXTURE_RECTANGLE_NV:
721 return ctx->Extensions.NV_texture_rectangle
722 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
723 case GL_PROXY_TEXTURE_RECTANGLE_NV:
724 return ctx->Extensions.NV_texture_rectangle
725 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
726 case GL_TEXTURE_1D_ARRAY_EXT:
727 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
728 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
729 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_TEXTURE_2D_ARRAY_EXT:
731 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
732 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
733 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
734 case GL_TEXTURE_BUFFER:
735 return ctx->Extensions.ARB_texture_buffer_object
736 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
737 case GL_TEXTURE_EXTERNAL_OES:
738 return ctx->Extensions.OES_EGL_image_external
739 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
740 default:
741 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
742 return NULL;
743 }
744 }
745
746
747 /**
748 * Return pointer to texture object for given target on current texture unit.
749 */
750 struct gl_texture_object *
751 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
752 {
753 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
754 return _mesa_select_tex_object(ctx, texUnit, target);
755 }
756
757
758 /**
759 * Get a texture image pointer from a texture object, given a texture
760 * target and mipmap level. The target and level parameters should
761 * have already been error-checked.
762 *
763 * \param ctx GL context.
764 * \param texObj texture unit.
765 * \param target texture target.
766 * \param level image level.
767 *
768 * \return pointer to the texture image structure, or NULL on failure.
769 */
770 struct gl_texture_image *
771 _mesa_select_tex_image(struct gl_context *ctx,
772 const struct gl_texture_object *texObj,
773 GLenum target, GLint level)
774 {
775 const GLuint face = _mesa_tex_target_to_face(target);
776
777 ASSERT(texObj);
778 ASSERT(level >= 0);
779 ASSERT(level < MAX_TEXTURE_LEVELS);
780
781 return texObj->Image[face][level];
782 }
783
784
785 /**
786 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
787 * it and install it. Only return NULL if passed a bad parameter or run
788 * out of memory.
789 */
790 struct gl_texture_image *
791 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
792 GLenum target, GLint level)
793 {
794 struct gl_texture_image *texImage;
795
796 if (!texObj)
797 return NULL;
798
799 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
800 if (!texImage) {
801 texImage = ctx->Driver.NewTextureImage(ctx);
802 if (!texImage) {
803 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
804 return NULL;
805 }
806
807 _mesa_set_tex_image(texObj, target, level, texImage);
808 }
809
810 return texImage;
811 }
812
813
814 /**
815 * Return pointer to the specified proxy texture image.
816 * Note that proxy textures are per-context, not per-texture unit.
817 * \return pointer to texture image or NULL if invalid target, invalid
818 * level, or out of memory.
819 */
820 struct gl_texture_image *
821 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
822 {
823 struct gl_texture_image *texImage;
824 GLuint texIndex;
825
826 if (level < 0 )
827 return NULL;
828
829 switch (target) {
830 case GL_PROXY_TEXTURE_1D:
831 if (level >= ctx->Const.MaxTextureLevels)
832 return NULL;
833 texIndex = TEXTURE_1D_INDEX;
834 break;
835 case GL_PROXY_TEXTURE_2D:
836 if (level >= ctx->Const.MaxTextureLevels)
837 return NULL;
838 texIndex = TEXTURE_2D_INDEX;
839 break;
840 case GL_PROXY_TEXTURE_3D:
841 if (level >= ctx->Const.Max3DTextureLevels)
842 return NULL;
843 texIndex = TEXTURE_3D_INDEX;
844 break;
845 case GL_PROXY_TEXTURE_CUBE_MAP:
846 if (level >= ctx->Const.MaxCubeTextureLevels)
847 return NULL;
848 texIndex = TEXTURE_CUBE_INDEX;
849 break;
850 case GL_PROXY_TEXTURE_RECTANGLE_NV:
851 if (level > 0)
852 return NULL;
853 texIndex = TEXTURE_RECT_INDEX;
854 break;
855 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
856 if (level >= ctx->Const.MaxTextureLevels)
857 return NULL;
858 texIndex = TEXTURE_1D_ARRAY_INDEX;
859 break;
860 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
861 if (level >= ctx->Const.MaxTextureLevels)
862 return NULL;
863 texIndex = TEXTURE_2D_ARRAY_INDEX;
864 break;
865 default:
866 return NULL;
867 }
868
869 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
870 if (!texImage) {
871 texImage = ctx->Driver.NewTextureImage(ctx);
872 if (!texImage) {
873 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
874 return NULL;
875 }
876 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
877 /* Set the 'back' pointer */
878 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
879 }
880 return texImage;
881 }
882
883
884 /**
885 * Get the maximum number of allowed mipmap levels.
886 *
887 * \param ctx GL context.
888 * \param target texture target.
889 *
890 * \return the maximum number of allowed mipmap levels for the given
891 * texture target, or zero if passed a bad target.
892 *
893 * \sa gl_constants.
894 */
895 GLint
896 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
897 {
898 switch (target) {
899 case GL_TEXTURE_1D:
900 case GL_PROXY_TEXTURE_1D:
901 case GL_TEXTURE_2D:
902 case GL_PROXY_TEXTURE_2D:
903 return ctx->Const.MaxTextureLevels;
904 case GL_TEXTURE_3D:
905 case GL_PROXY_TEXTURE_3D:
906 return ctx->Const.Max3DTextureLevels;
907 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
909 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
911 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
913 case GL_TEXTURE_CUBE_MAP_ARB:
914 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
915 return ctx->Extensions.ARB_texture_cube_map
916 ? ctx->Const.MaxCubeTextureLevels : 0;
917 case GL_TEXTURE_RECTANGLE_NV:
918 case GL_PROXY_TEXTURE_RECTANGLE_NV:
919 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
920 case GL_TEXTURE_1D_ARRAY_EXT:
921 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
922 case GL_TEXTURE_2D_ARRAY_EXT:
923 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
924 return (ctx->Extensions.MESA_texture_array ||
925 ctx->Extensions.EXT_texture_array)
926 ? ctx->Const.MaxTextureLevels : 0;
927 case GL_TEXTURE_BUFFER:
928 case GL_TEXTURE_EXTERNAL_OES:
929 /* fall-through */
930 default:
931 return 0; /* bad target */
932 }
933 }
934
935
936 /**
937 * Return number of dimensions per mipmap level for the given texture target.
938 */
939 GLint
940 _mesa_get_texture_dimensions(GLenum target)
941 {
942 switch (target) {
943 case GL_TEXTURE_1D:
944 case GL_PROXY_TEXTURE_1D:
945 return 1;
946 case GL_TEXTURE_2D:
947 case GL_TEXTURE_RECTANGLE:
948 case GL_TEXTURE_CUBE_MAP:
949 case GL_PROXY_TEXTURE_2D:
950 case GL_PROXY_TEXTURE_RECTANGLE:
951 case GL_PROXY_TEXTURE_CUBE_MAP:
952 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
953 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
954 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
955 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
956 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
957 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
958 case GL_TEXTURE_1D_ARRAY:
959 case GL_PROXY_TEXTURE_1D_ARRAY:
960 case GL_TEXTURE_EXTERNAL_OES:
961 return 2;
962 case GL_TEXTURE_3D:
963 case GL_PROXY_TEXTURE_3D:
964 case GL_TEXTURE_2D_ARRAY:
965 case GL_PROXY_TEXTURE_2D_ARRAY:
966 return 3;
967 case GL_TEXTURE_BUFFER:
968 /* fall-through */
969 default:
970 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
971 target);
972 return 2;
973 }
974 }
975
976
977
978
979 #if 000 /* not used anymore */
980 /*
981 * glTexImage[123]D can accept a NULL image pointer. In this case we
982 * create a texture image with unspecified image contents per the OpenGL
983 * spec.
984 */
985 static GLubyte *
986 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
987 {
988 const GLint components = _mesa_components_in_format(format);
989 const GLint numPixels = width * height * depth;
990 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
991
992 #ifdef DEBUG
993 /*
994 * Let's see if anyone finds this. If glTexImage2D() is called with
995 * a NULL image pointer then load the texture image with something
996 * interesting instead of leaving it indeterminate.
997 */
998 if (data) {
999 static const char message[8][32] = {
1000 " X X XXXXX XXX X ",
1001 " XX XX X X X X X ",
1002 " X X X X X X X ",
1003 " X X XXXX XXX XXXXX ",
1004 " X X X X X X ",
1005 " X X X X X X X ",
1006 " X X XXXXX XXX X X ",
1007 " "
1008 };
1009
1010 GLubyte *imgPtr = data;
1011 GLint h, i, j, k;
1012 for (h = 0; h < depth; h++) {
1013 for (i = 0; i < height; i++) {
1014 GLint srcRow = 7 - (i % 8);
1015 for (j = 0; j < width; j++) {
1016 GLint srcCol = j % 32;
1017 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1018 for (k = 0; k < components; k++) {
1019 *imgPtr++ = texel;
1020 }
1021 }
1022 }
1023 }
1024 }
1025 #endif
1026
1027 return data;
1028 }
1029 #endif
1030
1031
1032
1033 /**
1034 * Set the size and format-related fields of a gl_texture_image struct
1035 * to zero. This is used when a proxy texture test fails.
1036 */
1037 static void
1038 clear_teximage_fields(struct gl_texture_image *img)
1039 {
1040 ASSERT(img);
1041 img->_BaseFormat = 0;
1042 img->InternalFormat = 0;
1043 img->Border = 0;
1044 img->Width = 0;
1045 img->Height = 0;
1046 img->Depth = 0;
1047 img->Width2 = 0;
1048 img->Height2 = 0;
1049 img->Depth2 = 0;
1050 img->WidthLog2 = 0;
1051 img->HeightLog2 = 0;
1052 img->DepthLog2 = 0;
1053 img->TexFormat = MESA_FORMAT_NONE;
1054 }
1055
1056
1057 /**
1058 * Initialize basic fields of the gl_texture_image struct.
1059 *
1060 * \param ctx GL context.
1061 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1062 * \param img texture image structure to be initialized.
1063 * \param width image width.
1064 * \param height image height.
1065 * \param depth image depth.
1066 * \param border image border.
1067 * \param internalFormat internal format.
1068 * \param format the actual hardware format (one of MESA_FORMAT_*)
1069 *
1070 * Fills in the fields of \p img with the given information.
1071 * Note: width, height and depth include the border.
1072 */
1073 void
1074 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1075 struct gl_texture_image *img,
1076 GLsizei width, GLsizei height, GLsizei depth,
1077 GLint border, GLenum internalFormat,
1078 gl_format format)
1079 {
1080 ASSERT(img);
1081 ASSERT(width >= 0);
1082 ASSERT(height >= 0);
1083 ASSERT(depth >= 0);
1084
1085 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1086 ASSERT(img->_BaseFormat > 0);
1087 img->InternalFormat = internalFormat;
1088 img->Border = border;
1089 img->Width = width;
1090 img->Height = height;
1091 img->Depth = depth;
1092
1093 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1094 img->WidthLog2 = _mesa_logbase2(img->Width2);
1095
1096 if (height == 1) { /* 1-D texture */
1097 img->Height2 = 1;
1098 img->HeightLog2 = 0;
1099 }
1100 else {
1101 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1102 img->HeightLog2 = _mesa_logbase2(img->Height2);
1103 }
1104
1105 if (depth == 1) { /* 2-D texture */
1106 img->Depth2 = 1;
1107 img->DepthLog2 = 0;
1108 }
1109 else {
1110 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1111 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1112 }
1113
1114 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1115
1116 img->TexFormat = format;
1117 }
1118
1119
1120 /**
1121 * Free and clear fields of the gl_texture_image struct.
1122 *
1123 * \param ctx GL context.
1124 * \param texImage texture image structure to be cleared.
1125 *
1126 * After the call, \p texImage will have no data associated with it. Its
1127 * fields are cleared so that its parent object will test incomplete.
1128 */
1129 void
1130 _mesa_clear_texture_image(struct gl_context *ctx,
1131 struct gl_texture_image *texImage)
1132 {
1133 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1134 clear_teximage_fields(texImage);
1135 }
1136
1137
1138 /**
1139 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1140 * level, width, height and depth against the ctx->Const limits for textures.
1141 *
1142 * A hardware driver might override this function if, for example, the
1143 * max 3D texture size is 512x512x64 (i.e. not a cube).
1144 *
1145 * Note that width, height, depth == 0 is not an error. However, a
1146 * texture with zero width/height/depth will be considered "incomplete"
1147 * and texturing will effectively be disabled.
1148 *
1149 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1150 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1151 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1152 * \param level as passed to glTexImage
1153 * \param internalFormat as passed to glTexImage
1154 * \param format as passed to glTexImage
1155 * \param type as passed to glTexImage
1156 * \param width as passed to glTexImage
1157 * \param height as passed to glTexImage
1158 * \param depth as passed to glTexImage
1159 * \param border as passed to glTexImage
1160 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1161 */
1162 GLboolean
1163 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1164 GLint internalFormat, GLenum format, GLenum type,
1165 GLint width, GLint height, GLint depth, GLint border)
1166 {
1167 GLint maxSize;
1168
1169 (void) internalFormat;
1170 (void) format;
1171 (void) type;
1172
1173 switch (target) {
1174 case GL_PROXY_TEXTURE_1D:
1175 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1176 if (width < 2 * border || width > 2 + maxSize)
1177 return GL_FALSE;
1178 if (level >= ctx->Const.MaxTextureLevels)
1179 return GL_FALSE;
1180 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1181 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1182 return GL_FALSE;
1183 }
1184 return GL_TRUE;
1185
1186 case GL_PROXY_TEXTURE_2D:
1187 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1188 if (width < 2 * border || width > 2 + maxSize)
1189 return GL_FALSE;
1190 if (height < 2 * border || height > 2 + maxSize)
1191 return GL_FALSE;
1192 if (level >= ctx->Const.MaxTextureLevels)
1193 return GL_FALSE;
1194 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1195 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1196 return GL_FALSE;
1197 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1198 return GL_FALSE;
1199 }
1200 return GL_TRUE;
1201
1202 case GL_PROXY_TEXTURE_3D:
1203 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1204 if (width < 2 * border || width > 2 + maxSize)
1205 return GL_FALSE;
1206 if (height < 2 * border || height > 2 + maxSize)
1207 return GL_FALSE;
1208 if (depth < 2 * border || depth > 2 + maxSize)
1209 return GL_FALSE;
1210 if (level >= ctx->Const.Max3DTextureLevels)
1211 return GL_FALSE;
1212 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1213 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1214 return GL_FALSE;
1215 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1216 return GL_FALSE;
1217 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1218 return GL_FALSE;
1219 }
1220 return GL_TRUE;
1221
1222 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1223 maxSize = ctx->Const.MaxTextureRectSize;
1224 if (width < 0 || width > maxSize)
1225 return GL_FALSE;
1226 if (height < 0 || height > maxSize)
1227 return GL_FALSE;
1228 if (level != 0)
1229 return GL_FALSE;
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1233 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxCubeTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1249 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1253 return GL_FALSE;
1254 if (level >= ctx->Const.MaxTextureLevels)
1255 return GL_FALSE;
1256 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1257 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1258 return GL_FALSE;
1259 }
1260 return GL_TRUE;
1261
1262 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1263 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1264 if (width < 2 * border || width > 2 + maxSize)
1265 return GL_FALSE;
1266 if (height < 2 * border || height > 2 + maxSize)
1267 return GL_FALSE;
1268 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1269 return GL_FALSE;
1270 if (level >= ctx->Const.MaxTextureLevels)
1271 return GL_FALSE;
1272 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1273 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1274 return GL_FALSE;
1275 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1276 return GL_FALSE;
1277 }
1278 return GL_TRUE;
1279
1280 default:
1281 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1282 return GL_FALSE;
1283 }
1284 }
1285
1286
1287 /**
1288 * Check if the memory used by the texture would exceed the driver's limit.
1289 * This lets us support a max 3D texture size of 8K (for example) but
1290 * prevents allocating a full 8K x 8K x 8K texture.
1291 * XXX this could be rolled into the proxy texture size test (above) but
1292 * we don't have the actual texture internal format at that point.
1293 */
1294 static GLboolean
1295 legal_texture_size(struct gl_context *ctx, gl_format format,
1296 GLint width, GLint height, GLint depth)
1297 {
1298 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1299 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1300 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1301 }
1302
1303
1304 /**
1305 * Return true if the format is only valid for glCompressedTexImage.
1306 */
1307 static GLboolean
1308 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1309 {
1310 switch (format) {
1311 case GL_ETC1_RGB8_OES:
1312 return GL_TRUE;
1313 default:
1314 return GL_FALSE;
1315 }
1316 }
1317
1318
1319 /**
1320 * Helper function to determine whether a target and specific compression
1321 * format are supported.
1322 */
1323 static GLboolean
1324 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1325 GLenum intFormat)
1326 {
1327 (void) intFormat; /* not used yet */
1328
1329 switch (target) {
1330 case GL_TEXTURE_2D:
1331 case GL_PROXY_TEXTURE_2D:
1332 return GL_TRUE; /* true for any compressed format so far */
1333 case GL_PROXY_TEXTURE_CUBE_MAP:
1334 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1335 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1336 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1337 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1338 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1339 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1340 return ctx->Extensions.ARB_texture_cube_map;
1341 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1342 case GL_TEXTURE_2D_ARRAY_EXT:
1343 return (ctx->Extensions.MESA_texture_array ||
1344 ctx->Extensions.EXT_texture_array);
1345 default:
1346 return GL_FALSE;
1347 }
1348 }
1349
1350
1351 /**
1352 * Check if the given texture target value is legal for a
1353 * glTexImage1/2/3D call.
1354 */
1355 static GLboolean
1356 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1357 {
1358 switch (dims) {
1359 case 1:
1360 switch (target) {
1361 case GL_TEXTURE_1D:
1362 case GL_PROXY_TEXTURE_1D:
1363 return GL_TRUE;
1364 default:
1365 return GL_FALSE;
1366 }
1367 case 2:
1368 switch (target) {
1369 case GL_TEXTURE_2D:
1370 case GL_PROXY_TEXTURE_2D:
1371 return GL_TRUE;
1372 case GL_PROXY_TEXTURE_CUBE_MAP:
1373 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1374 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1375 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1376 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1377 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1378 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1379 return ctx->Extensions.ARB_texture_cube_map;
1380 case GL_TEXTURE_RECTANGLE_NV:
1381 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1382 return ctx->Extensions.NV_texture_rectangle;
1383 case GL_TEXTURE_1D_ARRAY_EXT:
1384 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1385 return (ctx->Extensions.MESA_texture_array ||
1386 ctx->Extensions.EXT_texture_array);
1387 default:
1388 return GL_FALSE;
1389 }
1390 case 3:
1391 switch (target) {
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 return GL_TRUE;
1395 case GL_TEXTURE_2D_ARRAY_EXT:
1396 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1397 return (ctx->Extensions.MESA_texture_array ||
1398 ctx->Extensions.EXT_texture_array);
1399 default:
1400 return GL_FALSE;
1401 }
1402 default:
1403 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1404 return GL_FALSE;
1405 }
1406 }
1407
1408
1409 /**
1410 * Check if the given texture target value is legal for a
1411 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1412 * The difference compared to legal_teximage_target() above is that
1413 * proxy targets are not supported.
1414 */
1415 static GLboolean
1416 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417 {
1418 switch (dims) {
1419 case 1:
1420 return target == GL_TEXTURE_1D;
1421 case 2:
1422 switch (target) {
1423 case GL_TEXTURE_2D:
1424 return GL_TRUE;
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431 return ctx->Extensions.ARB_texture_cube_map;
1432 case GL_TEXTURE_RECTANGLE_NV:
1433 return ctx->Extensions.NV_texture_rectangle;
1434 case GL_TEXTURE_1D_ARRAY_EXT:
1435 return (ctx->Extensions.MESA_texture_array ||
1436 ctx->Extensions.EXT_texture_array);
1437 default:
1438 return GL_FALSE;
1439 }
1440 case 3:
1441 switch (target) {
1442 case GL_TEXTURE_3D:
1443 return GL_TRUE;
1444 case GL_TEXTURE_2D_ARRAY_EXT:
1445 return (ctx->Extensions.MESA_texture_array ||
1446 ctx->Extensions.EXT_texture_array);
1447 default:
1448 return GL_FALSE;
1449 }
1450 default:
1451 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1452 dims);
1453 return GL_FALSE;
1454 }
1455 }
1456
1457
1458 /**
1459 * Helper function to determine if a texture object is mutable (in terms
1460 * of GL_ARB_texture_storage).
1461 */
1462 static GLboolean
1463 mutable_tex_object(struct gl_context *ctx, GLenum target)
1464 {
1465 if (ctx->Extensions.ARB_texture_storage) {
1466 struct gl_texture_object *texObj =
1467 _mesa_get_current_tex_object(ctx, target);
1468 return !texObj->Immutable;
1469 }
1470 return GL_TRUE;
1471 }
1472
1473
1474
1475 /**
1476 * Test the glTexImage[123]D() parameters for errors.
1477 *
1478 * \param ctx GL context.
1479 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1480 * \param target texture target given by the user.
1481 * \param level image level given by the user.
1482 * \param internalFormat internal format given by the user.
1483 * \param format pixel data format given by the user.
1484 * \param type pixel data type given by the user.
1485 * \param width image width given by the user.
1486 * \param height image height given by the user.
1487 * \param depth image depth given by the user.
1488 * \param border image border given by the user.
1489 *
1490 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1491 *
1492 * Verifies each of the parameters against the constants specified in
1493 * __struct gl_contextRec::Const and the supported extensions, and according
1494 * to the OpenGL specification.
1495 */
1496 static GLboolean
1497 texture_error_check( struct gl_context *ctx,
1498 GLuint dimensions, GLenum target,
1499 GLint level, GLint internalFormat,
1500 GLenum format, GLenum type,
1501 GLint width, GLint height,
1502 GLint depth, GLint border )
1503 {
1504 const GLenum proxyTarget = get_proxy_target(target);
1505 const GLboolean isProxy = target == proxyTarget;
1506 GLboolean sizeOK = GL_TRUE;
1507 GLboolean colorFormat;
1508
1509 /* Even though there are no color-index textures, we still have to support
1510 * uploading color-index data and remapping it to RGB via the
1511 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1512 */
1513 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1514
1515 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1516 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1517 if (!isProxy) {
1518 _mesa_error(ctx, GL_INVALID_VALUE,
1519 "glTexImage%dD(level=%d)", dimensions, level);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524 /* Check border */
1525 if (border < 0 || border > 1 ||
1526 ((target == GL_TEXTURE_RECTANGLE_NV ||
1527 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1528 if (!isProxy) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glTexImage%dD(border=%d)", dimensions, border);
1531 }
1532 return GL_TRUE;
1533 }
1534
1535 if (width < 0 || height < 0 || depth < 0) {
1536 if (!isProxy) {
1537 _mesa_error(ctx, GL_INVALID_VALUE,
1538 "glTexImage%dD(width, height or depth < 0)", dimensions);
1539 }
1540 return GL_TRUE;
1541 }
1542
1543 /* Do this simple check before calling the TestProxyTexImage() function */
1544 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1545 sizeOK = (width == height);
1546 }
1547
1548 /*
1549 * Use the proxy texture driver hook to see if the size/level/etc are
1550 * legal.
1551 */
1552 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1553 internalFormat, format,
1554 type, width, height,
1555 depth, border);
1556 if (!sizeOK) {
1557 if (!isProxy) {
1558 _mesa_error(ctx, GL_INVALID_VALUE,
1559 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1560 dimensions, level, width, height, depth);
1561 }
1562 return GL_TRUE;
1563 }
1564
1565 /* Check internalFormat */
1566 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1567 if (!isProxy) {
1568 _mesa_error(ctx, GL_INVALID_VALUE,
1569 "glTexImage%dD(internalFormat=%s)",
1570 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1571 }
1572 return GL_TRUE;
1573 }
1574
1575 /* Check incoming image format and type */
1576 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1577 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1578 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1579 * GL_EXT_texture_integer extension, some combinations should generate
1580 * GL_INVALID_ENUM instead (grr!).
1581 */
1582 if (!isProxy) {
1583 GLenum error = _mesa_is_integer_format(format)
1584 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1585 _mesa_error(ctx, error,
1586 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1587 dimensions, format, type);
1588 }
1589 return GL_TRUE;
1590 }
1591
1592 /* make sure internal format and format basically agree */
1593 colorFormat = _mesa_is_color_format(format);
1594 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1595 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1596 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1597 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1598 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1599 if (!isProxy)
1600 _mesa_error(ctx, GL_INVALID_OPERATION,
1601 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1602 dimensions, internalFormat, format);
1603 return GL_TRUE;
1604 }
1605
1606 /* additional checks for ycbcr textures */
1607 if (internalFormat == GL_YCBCR_MESA) {
1608 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1609 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1610 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1611 char message[100];
1612 _mesa_snprintf(message, sizeof(message),
1613 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1614 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1615 return GL_TRUE; /* error */
1616 }
1617 if (target != GL_TEXTURE_2D &&
1618 target != GL_PROXY_TEXTURE_2D &&
1619 target != GL_TEXTURE_RECTANGLE_NV &&
1620 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1621 if (!isProxy)
1622 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1623 return GL_TRUE;
1624 }
1625 if (border != 0) {
1626 if (!isProxy) {
1627 char message[100];
1628 _mesa_snprintf(message, sizeof(message),
1629 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1630 dimensions, border);
1631 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1632 }
1633 return GL_TRUE;
1634 }
1635 }
1636
1637 /* additional checks for depth textures */
1638 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1639 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1640 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1641 if (target != GL_TEXTURE_1D &&
1642 target != GL_PROXY_TEXTURE_1D &&
1643 target != GL_TEXTURE_2D &&
1644 target != GL_PROXY_TEXTURE_2D &&
1645 target != GL_TEXTURE_1D_ARRAY &&
1646 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1647 target != GL_TEXTURE_2D_ARRAY &&
1648 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1649 target != GL_TEXTURE_RECTANGLE_ARB &&
1650 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1651 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1652 (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_gpu_shader4))) {
1653 if (!isProxy)
1654 _mesa_error(ctx, GL_INVALID_ENUM,
1655 "glTexImage(target/internalFormat)");
1656 return GL_TRUE;
1657 }
1658 }
1659
1660 /* additional checks for compressed textures */
1661 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1662 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1663 if (!isProxy)
1664 _mesa_error(ctx, GL_INVALID_ENUM,
1665 "glTexImage%dD(target)", dimensions);
1666 return GL_TRUE;
1667 }
1668 if (compressedteximage_only_format(ctx, internalFormat)) {
1669 _mesa_error(ctx, GL_INVALID_OPERATION,
1670 "glTexImage%dD(no compression for format)", dimensions);
1671 return GL_TRUE;
1672 }
1673 if (border != 0) {
1674 if (!isProxy) {
1675 _mesa_error(ctx, GL_INVALID_OPERATION,
1676 "glTexImage%dD(border!=0)", dimensions);
1677 }
1678 return GL_TRUE;
1679 }
1680 }
1681
1682 /* additional checks for integer textures */
1683 if (ctx->Extensions.EXT_texture_integer &&
1684 (_mesa_is_integer_format(format) !=
1685 _mesa_is_integer_format(internalFormat))) {
1686 if (!isProxy) {
1687 _mesa_error(ctx, GL_INVALID_OPERATION,
1688 "glTexImage%dD(integer/non-integer format mismatch)",
1689 dimensions);
1690 }
1691 return GL_TRUE;
1692 }
1693
1694 if (!mutable_tex_object(ctx, target)) {
1695 _mesa_error(ctx, GL_INVALID_OPERATION,
1696 "glTexImage%dD(immutable texture)", dimensions);
1697 return GL_TRUE;
1698 }
1699
1700 /* if we get here, the parameters are OK */
1701 return GL_FALSE;
1702 }
1703
1704
1705 /**
1706 * Test glTexSubImage[123]D() parameters for errors.
1707 *
1708 * \param ctx GL context.
1709 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1710 * \param target texture target given by the user.
1711 * \param level image level given by the user.
1712 * \param xoffset sub-image x offset given by the user.
1713 * \param yoffset sub-image y offset given by the user.
1714 * \param zoffset sub-image z offset given by the user.
1715 * \param format pixel data format given by the user.
1716 * \param type pixel data type given by the user.
1717 * \param width image width given by the user.
1718 * \param height image height given by the user.
1719 * \param depth image depth given by the user.
1720 *
1721 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1722 *
1723 * Verifies each of the parameters against the constants specified in
1724 * __struct gl_contextRec::Const and the supported extensions, and according
1725 * to the OpenGL specification.
1726 */
1727 static GLboolean
1728 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1729 GLenum target, GLint level,
1730 GLint xoffset, GLint yoffset, GLint zoffset,
1731 GLint width, GLint height, GLint depth,
1732 GLenum format, GLenum type )
1733 {
1734 /* Basic level check */
1735 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1736 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1737 return GL_TRUE;
1738 }
1739
1740 /* Check for negative sizes */
1741 if (width < 0) {
1742 _mesa_error(ctx, GL_INVALID_VALUE,
1743 "glTexSubImage%dD(width=%d)", dimensions, width);
1744 return GL_TRUE;
1745 }
1746 if (height < 0 && dimensions > 1) {
1747 _mesa_error(ctx, GL_INVALID_VALUE,
1748 "glTexSubImage%dD(height=%d)", dimensions, height);
1749 return GL_TRUE;
1750 }
1751 if (depth < 0 && dimensions > 2) {
1752 _mesa_error(ctx, GL_INVALID_VALUE,
1753 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1754 return GL_TRUE;
1755 }
1756
1757 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1758 /* As with the glTexImage2D check above, the error code here
1759 * depends on texture integer.
1760 */
1761 GLenum error = _mesa_is_integer_format(format)
1762 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1763 _mesa_error(ctx, error,
1764 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1765 dimensions, format, type);
1766 return GL_TRUE;
1767 }
1768
1769 return GL_FALSE;
1770 }
1771
1772
1773 /**
1774 * Do second part of glTexSubImage which depends on the destination texture.
1775 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1776 */
1777 static GLboolean
1778 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1779 GLenum target, GLint level,
1780 GLint xoffset, GLint yoffset, GLint zoffset,
1781 GLint width, GLint height, GLint depth,
1782 GLenum format, GLenum type,
1783 const struct gl_texture_image *destTex )
1784 {
1785 if (!destTex) {
1786 /* undefined image level */
1787 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1788 return GL_TRUE;
1789 }
1790
1791 if (xoffset < -((GLint)destTex->Border)) {
1792 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1793 dimensions);
1794 return GL_TRUE;
1795 }
1796 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1797 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1798 dimensions);
1799 return GL_TRUE;
1800 }
1801 if (dimensions > 1) {
1802 if (yoffset < -((GLint)destTex->Border)) {
1803 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1804 dimensions);
1805 return GL_TRUE;
1806 }
1807 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1808 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1809 dimensions);
1810 return GL_TRUE;
1811 }
1812 }
1813 if (dimensions > 2) {
1814 if (zoffset < -((GLint)destTex->Border)) {
1815 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1816 return GL_TRUE;
1817 }
1818 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1819 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1820 return GL_TRUE;
1821 }
1822 }
1823
1824 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1825 GLuint bw, bh;
1826
1827 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glTexSubImage%dD(no compression for format)", dimensions);
1830 return GL_TRUE;
1831 }
1832
1833 /* do tests which depend on compression block size */
1834 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1835
1836 /* offset must be multiple of block size */
1837 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1838 _mesa_error(ctx, GL_INVALID_OPERATION,
1839 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1840 dimensions, xoffset, yoffset);
1841 return GL_TRUE;
1842 }
1843 /* size must be multiple of bw by bh or equal to whole texture size */
1844 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1845 _mesa_error(ctx, GL_INVALID_OPERATION,
1846 "glTexSubImage%dD(width = %d)", dimensions, width);
1847 return GL_TRUE;
1848 }
1849 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1850 _mesa_error(ctx, GL_INVALID_OPERATION,
1851 "glTexSubImage%dD(height = %d)", dimensions, height);
1852 return GL_TRUE;
1853 }
1854 }
1855
1856 return GL_FALSE;
1857 }
1858
1859
1860 /**
1861 * Test glCopyTexImage[12]D() parameters for errors.
1862 *
1863 * \param ctx GL context.
1864 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1865 * \param target texture target given by the user.
1866 * \param level image level given by the user.
1867 * \param internalFormat internal format given by the user.
1868 * \param width image width given by the user.
1869 * \param height image height given by the user.
1870 * \param border texture border.
1871 *
1872 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1873 *
1874 * Verifies each of the parameters against the constants specified in
1875 * __struct gl_contextRec::Const and the supported extensions, and according
1876 * to the OpenGL specification.
1877 */
1878 static GLboolean
1879 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1880 GLenum target, GLint level, GLint internalFormat,
1881 GLint width, GLint height, GLint border )
1882 {
1883 const GLenum proxyTarget = get_proxy_target(target);
1884 const GLenum type = GL_FLOAT;
1885 GLboolean sizeOK;
1886 GLint baseFormat;
1887
1888 /* check target */
1889 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1890 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1891 dimensions, _mesa_lookup_enum_by_nr(target));
1892 return GL_TRUE;
1893 }
1894
1895 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1896 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1897 _mesa_error(ctx, GL_INVALID_VALUE,
1898 "glCopyTexImage%dD(level=%d)", dimensions, level);
1899 return GL_TRUE;
1900 }
1901
1902 /* Check that the source buffer is complete */
1903 if (ctx->ReadBuffer->Name) {
1904 if (ctx->ReadBuffer->_Status == 0) {
1905 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1906 }
1907 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1908 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1909 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1910 return GL_TRUE;
1911 }
1912 }
1913
1914 /* Check border */
1915 if (border < 0 || border > 1 ||
1916 ((target == GL_TEXTURE_RECTANGLE_NV ||
1917 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1918 return GL_TRUE;
1919 }
1920
1921 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1922 if (baseFormat < 0) {
1923 _mesa_error(ctx, GL_INVALID_VALUE,
1924 "glCopyTexImage%dD(internalFormat)", dimensions);
1925 return GL_TRUE;
1926 }
1927
1928 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1929 _mesa_error(ctx, GL_INVALID_OPERATION,
1930 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1931 return GL_TRUE;
1932 }
1933
1934 /* Do size, level checking */
1935 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1936 ? (width == height) : 1;
1937
1938 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1939 internalFormat, baseFormat,
1940 type, width, height,
1941 1, border);
1942
1943 if (!sizeOK) {
1944 if (dimensions == 1) {
1945 _mesa_error(ctx, GL_INVALID_VALUE,
1946 "glCopyTexImage1D(width=%d)", width);
1947 }
1948 else {
1949 ASSERT(dimensions == 2);
1950 _mesa_error(ctx, GL_INVALID_VALUE,
1951 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1952 }
1953 return GL_TRUE;
1954 }
1955
1956 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1957 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1958 _mesa_error(ctx, GL_INVALID_ENUM,
1959 "glCopyTexImage%dD(target)", dimensions);
1960 return GL_TRUE;
1961 }
1962 if (compressedteximage_only_format(ctx, internalFormat)) {
1963 _mesa_error(ctx, GL_INVALID_OPERATION,
1964 "glCopyTexImage%dD(no compression for format)", dimensions);
1965 return GL_TRUE;
1966 }
1967 if (border != 0) {
1968 _mesa_error(ctx, GL_INVALID_OPERATION,
1969 "glCopyTexImage%dD(border!=0)", dimensions);
1970 return GL_TRUE;
1971 }
1972 }
1973
1974 if (!mutable_tex_object(ctx, target)) {
1975 _mesa_error(ctx, GL_INVALID_OPERATION,
1976 "glCopyTexImage%dD(immutable texture)", dimensions);
1977 return GL_TRUE;
1978 }
1979
1980 /* if we get here, the parameters are OK */
1981 return GL_FALSE;
1982 }
1983
1984
1985 /**
1986 * Test glCopyTexSubImage[12]D() parameters for errors.
1987 * Note that this is the first part of error checking.
1988 * See also copytexsubimage_error_check2() below for the second part.
1989 *
1990 * \param ctx GL context.
1991 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1992 * \param target texture target given by the user.
1993 * \param level image level given by the user.
1994 *
1995 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1996 */
1997 static GLboolean
1998 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1999 GLenum target, GLint level)
2000 {
2001 /* Check that the source buffer is complete */
2002 if (ctx->ReadBuffer->Name) {
2003 if (ctx->ReadBuffer->_Status == 0) {
2004 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2005 }
2006 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2007 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2008 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2009 return GL_TRUE;
2010 }
2011 }
2012
2013 /* check target (proxies not allowed) */
2014 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2015 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2016 dimensions, _mesa_lookup_enum_by_nr(target));
2017 return GL_TRUE;
2018 }
2019
2020 /* Check level */
2021 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2022 _mesa_error(ctx, GL_INVALID_VALUE,
2023 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2024 return GL_TRUE;
2025 }
2026
2027 return GL_FALSE;
2028 }
2029
2030
2031 /**
2032 * Second part of error checking for glCopyTexSubImage[12]D().
2033 * \param xoffset sub-image x offset given by the user.
2034 * \param yoffset sub-image y offset given by the user.
2035 * \param zoffset sub-image z offset given by the user.
2036 * \param width image width given by the user.
2037 * \param height image height given by the user.
2038 */
2039 static GLboolean
2040 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2041 GLenum target, GLint level,
2042 GLint xoffset, GLint yoffset, GLint zoffset,
2043 GLsizei width, GLsizei height,
2044 const struct gl_texture_image *teximage )
2045 {
2046 /* check that dest tex image exists */
2047 if (!teximage) {
2048 _mesa_error(ctx, GL_INVALID_OPERATION,
2049 "glCopyTexSubImage%dD(undefined texture level: %d)",
2050 dimensions, level);
2051 return GL_TRUE;
2052 }
2053
2054 /* Check size */
2055 if (width < 0) {
2056 _mesa_error(ctx, GL_INVALID_VALUE,
2057 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2058 return GL_TRUE;
2059 }
2060 if (dimensions > 1 && height < 0) {
2061 _mesa_error(ctx, GL_INVALID_VALUE,
2062 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2063 return GL_TRUE;
2064 }
2065
2066 /* check x/y offsets */
2067 if (xoffset < -((GLint)teximage->Border)) {
2068 _mesa_error(ctx, GL_INVALID_VALUE,
2069 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2070 return GL_TRUE;
2071 }
2072 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2073 _mesa_error(ctx, GL_INVALID_VALUE,
2074 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2075 return GL_TRUE;
2076 }
2077 if (dimensions > 1) {
2078 if (yoffset < -((GLint)teximage->Border)) {
2079 _mesa_error(ctx, GL_INVALID_VALUE,
2080 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2081 return GL_TRUE;
2082 }
2083 /* NOTE: we're adding the border here, not subtracting! */
2084 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2085 _mesa_error(ctx, GL_INVALID_VALUE,
2086 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2087 return GL_TRUE;
2088 }
2089 }
2090
2091 /* check z offset */
2092 if (dimensions > 2) {
2093 if (zoffset < -((GLint)teximage->Border)) {
2094 _mesa_error(ctx, GL_INVALID_VALUE,
2095 "glCopyTexSubImage%dD(zoffset)", dimensions);
2096 return GL_TRUE;
2097 }
2098 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2099 _mesa_error(ctx, GL_INVALID_VALUE,
2100 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2101 return GL_TRUE;
2102 }
2103 }
2104
2105 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2106 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2107 _mesa_error(ctx, GL_INVALID_OPERATION,
2108 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2109 return GL_TRUE;
2110 }
2111 /* offset must be multiple of 4 */
2112 if ((xoffset & 3) || (yoffset & 3)) {
2113 _mesa_error(ctx, GL_INVALID_VALUE,
2114 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2115 return GL_TRUE;
2116 }
2117 /* size must be multiple of 4 */
2118 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2119 _mesa_error(ctx, GL_INVALID_VALUE,
2120 "glCopyTexSubImage%dD(width)", dimensions);
2121 return GL_TRUE;
2122 }
2123 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2124 _mesa_error(ctx, GL_INVALID_VALUE,
2125 "glCopyTexSubImage%dD(height)", dimensions);
2126 return GL_TRUE;
2127 }
2128 }
2129
2130 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2131 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2132 return GL_TRUE;
2133 }
2134
2135 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2136 _mesa_error(ctx, GL_INVALID_OPERATION,
2137 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2138 dimensions, teximage->_BaseFormat);
2139 return GL_TRUE;
2140 }
2141
2142 /* If copying into an integer texture, the source buffer must also be
2143 * integer-valued.
2144 */
2145 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2146 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2147 if (!_mesa_is_format_integer_color(rb->Format)) {
2148 _mesa_error(ctx, GL_INVALID_OPERATION,
2149 "glCopyTexSubImage%dD(source buffer is not integer format)",
2150 dimensions);
2151 return GL_TRUE;
2152 }
2153 }
2154
2155 /* if we get here, the parameters are OK */
2156 return GL_FALSE;
2157 }
2158
2159
2160 /** Callback info for walking over FBO hash table */
2161 struct cb_info
2162 {
2163 struct gl_context *ctx;
2164 struct gl_texture_object *texObj;
2165 GLuint level, face;
2166 };
2167
2168
2169 /**
2170 * Check render to texture callback. Called from _mesa_HashWalk().
2171 */
2172 static void
2173 check_rtt_cb(GLuint key, void *data, void *userData)
2174 {
2175 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2176 const struct cb_info *info = (struct cb_info *) userData;
2177 struct gl_context *ctx = info->ctx;
2178 const struct gl_texture_object *texObj = info->texObj;
2179 const GLuint level = info->level, face = info->face;
2180
2181 /* If this is a user-created FBO */
2182 if (fb->Name) {
2183 GLuint i;
2184 /* check if any of the FBO's attachments point to 'texObj' */
2185 for (i = 0; i < BUFFER_COUNT; i++) {
2186 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2187 if (att->Type == GL_TEXTURE &&
2188 att->Texture == texObj &&
2189 att->TextureLevel == level &&
2190 att->CubeMapFace == face) {
2191 ASSERT(_mesa_get_attachment_teximage(att));
2192 /* Tell driver about the new renderbuffer texture */
2193 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2194 /* Mark fb status as indeterminate to force re-validation */
2195 fb->_Status = 0;
2196 }
2197 }
2198 }
2199 }
2200
2201
2202 /**
2203 * When a texture image is specified we have to check if it's bound to
2204 * any framebuffer objects (render to texture) in order to detect changes
2205 * in size or format since that effects FBO completeness.
2206 * Any FBOs rendering into the texture must be re-validated.
2207 */
2208 static void
2209 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2210 GLuint face, GLuint level)
2211 {
2212 /* Only check this texture if it's been marked as RenderToTexture */
2213 if (texObj->_RenderToTexture) {
2214 struct cb_info info;
2215 info.ctx = ctx;
2216 info.texObj = texObj;
2217 info.level = level;
2218 info.face = face;
2219 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2220 }
2221 }
2222
2223
2224 /**
2225 * If the texture object's GenerateMipmap flag is set and we've
2226 * changed the texture base level image, regenerate the rest of the
2227 * mipmap levels now.
2228 */
2229 static inline void
2230 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2231 struct gl_texture_object *texObj, GLint level)
2232 {
2233 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2234 if (texObj->GenerateMipmap &&
2235 level == texObj->BaseLevel &&
2236 level < texObj->MaxLevel) {
2237 ASSERT(ctx->Driver.GenerateMipmap);
2238 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2239 }
2240 }
2241
2242
2243 /** Debug helper: override the user-requested internal format */
2244 static GLenum
2245 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2246 {
2247 #if 0
2248 if (internalFormat == GL_RGBA16F_ARB ||
2249 internalFormat == GL_RGBA32F_ARB) {
2250 printf("Convert rgba float tex to int %d x %d\n", width, height);
2251 return GL_RGBA;
2252 }
2253 else if (internalFormat == GL_RGB16F_ARB ||
2254 internalFormat == GL_RGB32F_ARB) {
2255 printf("Convert rgb float tex to int %d x %d\n", width, height);
2256 return GL_RGB;
2257 }
2258 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2259 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2260 printf("Convert luminance float tex to int %d x %d\n", width, height);
2261 return GL_LUMINANCE_ALPHA;
2262 }
2263 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2264 internalFormat == GL_LUMINANCE32F_ARB) {
2265 printf("Convert luminance float tex to int %d x %d\n", width, height);
2266 return GL_LUMINANCE;
2267 }
2268 else if (internalFormat == GL_ALPHA16F_ARB ||
2269 internalFormat == GL_ALPHA32F_ARB) {
2270 printf("Convert luminance float tex to int %d x %d\n", width, height);
2271 return GL_ALPHA;
2272 }
2273 /*
2274 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2275 internalFormat = GL_RGBA;
2276 }
2277 */
2278 else {
2279 return internalFormat;
2280 }
2281 #else
2282 return internalFormat;
2283 #endif
2284 }
2285
2286
2287 /**
2288 * Choose the actual hardware format for a texture image.
2289 * Try to use the same format as the previous image level when possible.
2290 * Otherwise, ask the driver for the best format.
2291 * It's important to try to choose a consistant format for all levels
2292 * for efficient texture memory layout/allocation. In particular, this
2293 * comes up during automatic mipmap generation.
2294 */
2295 gl_format
2296 _mesa_choose_texture_format(struct gl_context *ctx,
2297 struct gl_texture_object *texObj,
2298 GLenum target, GLint level,
2299 GLenum internalFormat, GLenum format, GLenum type)
2300 {
2301 gl_format f;
2302
2303 /* see if we've already chosen a format for the previous level */
2304 if (level > 0) {
2305 struct gl_texture_image *prevImage =
2306 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2307 /* See if the prev level is defined and has an internal format which
2308 * matches the new internal format.
2309 */
2310 if (prevImage &&
2311 prevImage->Width > 0 &&
2312 prevImage->InternalFormat == internalFormat) {
2313 /* use the same format */
2314 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2315 return prevImage->TexFormat;
2316 }
2317 }
2318
2319 /* choose format from scratch */
2320 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2321 ASSERT(f != MESA_FORMAT_NONE);
2322 return f;
2323 }
2324
2325 /**
2326 * Adjust pixel unpack params and image dimensions to strip off the
2327 * texture border.
2328 *
2329 * Gallium and intel don't support texture borders. They've seldem been used
2330 * and seldom been implemented correctly anyway.
2331 *
2332 * \param unpackNew returns the new pixel unpack parameters
2333 */
2334 static void
2335 strip_texture_border(GLint *border,
2336 GLint *width, GLint *height, GLint *depth,
2337 const struct gl_pixelstore_attrib *unpack,
2338 struct gl_pixelstore_attrib *unpackNew)
2339 {
2340 assert(*border > 0); /* sanity check */
2341
2342 *unpackNew = *unpack;
2343
2344 if (unpackNew->RowLength == 0)
2345 unpackNew->RowLength = *width;
2346
2347 if (depth && unpackNew->ImageHeight == 0)
2348 unpackNew->ImageHeight = *height;
2349
2350 unpackNew->SkipPixels += *border;
2351 if (height)
2352 unpackNew->SkipRows += *border;
2353 if (depth)
2354 unpackNew->SkipImages += *border;
2355
2356 assert(*width >= 3);
2357 *width = *width - 2 * *border;
2358 if (height && *height >= 3)
2359 *height = *height - 2 * *border;
2360 if (depth && *depth >= 3)
2361 *depth = *depth - 2 * *border;
2362 *border = 0;
2363 }
2364
2365 /**
2366 * Common code to implement all the glTexImage1D/2D/3D functions.
2367 */
2368 static void
2369 teximage(struct gl_context *ctx, GLuint dims,
2370 GLenum target, GLint level, GLint internalFormat,
2371 GLsizei width, GLsizei height, GLsizei depth,
2372 GLint border, GLenum format, GLenum type,
2373 const GLvoid *pixels)
2374 {
2375 GLboolean error;
2376 struct gl_pixelstore_attrib unpack_no_border;
2377 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2378
2379 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2380
2381 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2382 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2383 dims,
2384 _mesa_lookup_enum_by_nr(target), level,
2385 _mesa_lookup_enum_by_nr(internalFormat),
2386 width, height, depth, border,
2387 _mesa_lookup_enum_by_nr(format),
2388 _mesa_lookup_enum_by_nr(type), pixels);
2389
2390 internalFormat = override_internal_format(internalFormat, width, height);
2391
2392 /* target error checking */
2393 if (!legal_teximage_target(ctx, dims, target)) {
2394 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2395 dims, _mesa_lookup_enum_by_nr(target));
2396 return;
2397 }
2398
2399 /* general error checking */
2400 error = texture_error_check(ctx, dims, target, level, internalFormat,
2401 format, type, width, height, depth, border);
2402
2403 if (_mesa_is_proxy_texture(target)) {
2404 /* Proxy texture: just clear or set state depending on error checking */
2405 struct gl_texture_image *texImage =
2406 _mesa_get_proxy_tex_image(ctx, target, level);
2407
2408 if (error) {
2409 /* when error, clear all proxy texture image parameters */
2410 if (texImage)
2411 clear_teximage_fields(texImage);
2412 }
2413 else {
2414 /* no error, set the tex image parameters */
2415 struct gl_texture_object *texObj =
2416 _mesa_get_current_tex_object(ctx, target);
2417 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2418 target, level,
2419 internalFormat,
2420 format, type);
2421
2422 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2423 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2424 depth, border, internalFormat,
2425 texFormat);
2426 }
2427 else if (texImage) {
2428 clear_teximage_fields(texImage);
2429 }
2430 }
2431 }
2432 else {
2433 /* non-proxy target */
2434 const GLuint face = _mesa_tex_target_to_face(target);
2435 struct gl_texture_object *texObj;
2436 struct gl_texture_image *texImage;
2437
2438 if (error) {
2439 return; /* error was recorded */
2440 }
2441
2442 /* Allow a hardware driver to just strip out the border, to provide
2443 * reliable but slightly incorrect hardware rendering instead of
2444 * rarely-tested software fallback rendering.
2445 */
2446 if (border && ctx->Const.StripTextureBorder) {
2447 strip_texture_border(&border, &width, &height, &depth, unpack,
2448 &unpack_no_border);
2449 unpack = &unpack_no_border;
2450 }
2451
2452 if (ctx->NewState & _NEW_PIXEL)
2453 _mesa_update_state(ctx);
2454
2455 texObj = _mesa_get_current_tex_object(ctx, target);
2456
2457 _mesa_lock_texture(ctx, texObj);
2458 {
2459 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2460
2461 if (!texImage) {
2462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2463 }
2464 else {
2465 gl_format texFormat;
2466
2467 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2468
2469 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2470 internalFormat, format,
2471 type);
2472
2473 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2474 _mesa_init_teximage_fields(ctx, target, texImage,
2475 width, height, depth,
2476 border, internalFormat, texFormat);
2477
2478 /* Give the texture to the driver. <pixels> may be null. */
2479 ASSERT(ctx->Driver.TexImage3D);
2480 switch (dims) {
2481 case 1:
2482 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2483 width, border, format,
2484 type, pixels, unpack, texObj,
2485 texImage);
2486 break;
2487 case 2:
2488 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2489 width, height, border, format,
2490 type, pixels, unpack, texObj,
2491 texImage);
2492 break;
2493 case 3:
2494 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2495 width, height, depth, border, format,
2496 type, pixels, unpack, texObj,
2497 texImage);
2498 break;
2499 default:
2500 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2501 }
2502
2503 check_gen_mipmap(ctx, target, texObj, level);
2504
2505 update_fbo_texture(ctx, texObj, face, level);
2506
2507 /* state update */
2508 texObj->_Complete = GL_FALSE;
2509 ctx->NewState |= _NEW_TEXTURE;
2510 }
2511 else {
2512 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2513 }
2514 }
2515 }
2516 _mesa_unlock_texture(ctx, texObj);
2517 }
2518 }
2519
2520
2521 /*
2522 * Called from the API. Note that width includes the border.
2523 */
2524 void GLAPIENTRY
2525 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2526 GLsizei width, GLint border, GLenum format,
2527 GLenum type, const GLvoid *pixels )
2528 {
2529 GET_CURRENT_CONTEXT(ctx);
2530 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2531 border, format, type, pixels);
2532 }
2533
2534
2535 void GLAPIENTRY
2536 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2537 GLsizei width, GLsizei height, GLint border,
2538 GLenum format, GLenum type,
2539 const GLvoid *pixels )
2540 {
2541 GET_CURRENT_CONTEXT(ctx);
2542 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2543 border, format, type, pixels);
2544 }
2545
2546
2547 /*
2548 * Called by the API or display list executor.
2549 * Note that width and height include the border.
2550 */
2551 void GLAPIENTRY
2552 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2553 GLsizei width, GLsizei height, GLsizei depth,
2554 GLint border, GLenum format, GLenum type,
2555 const GLvoid *pixels )
2556 {
2557 GET_CURRENT_CONTEXT(ctx);
2558 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2559 border, format, type, pixels);
2560 }
2561
2562
2563 void GLAPIENTRY
2564 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2565 GLsizei width, GLsizei height, GLsizei depth,
2566 GLint border, GLenum format, GLenum type,
2567 const GLvoid *pixels )
2568 {
2569 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2570 depth, border, format, type, pixels);
2571 }
2572
2573
2574 #if FEATURE_OES_EGL_image
2575 void GLAPIENTRY
2576 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2577 {
2578 struct gl_texture_object *texObj;
2579 struct gl_texture_image *texImage;
2580 GET_CURRENT_CONTEXT(ctx);
2581 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2582
2583 if ((target == GL_TEXTURE_2D &&
2584 !ctx->Extensions.OES_EGL_image) ||
2585 (target == GL_TEXTURE_EXTERNAL_OES &&
2586 !ctx->Extensions.OES_EGL_image_external)) {
2587 _mesa_error(ctx, GL_INVALID_ENUM,
2588 "glEGLImageTargetTexture2D(target=%d)", target);
2589 return;
2590 }
2591
2592 if (ctx->NewState & _NEW_PIXEL)
2593 _mesa_update_state(ctx);
2594
2595 texObj = _mesa_get_current_tex_object(ctx, target);
2596 _mesa_lock_texture(ctx, texObj);
2597
2598 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2599 if (!texImage) {
2600 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2601 } else {
2602 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2603
2604 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2605 texObj, texImage, image);
2606
2607 /* state update */
2608 texObj->_Complete = GL_FALSE;
2609 ctx->NewState |= _NEW_TEXTURE;
2610 }
2611 _mesa_unlock_texture(ctx, texObj);
2612
2613 }
2614 #endif
2615
2616
2617
2618 /**
2619 * Implement all the glTexSubImage1/2/3D() functions.
2620 */
2621 static void
2622 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2623 GLint xoffset, GLint yoffset, GLint zoffset,
2624 GLsizei width, GLsizei height, GLsizei depth,
2625 GLenum format, GLenum type, const GLvoid *pixels )
2626 {
2627 struct gl_texture_object *texObj;
2628 struct gl_texture_image *texImage;
2629
2630 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2631
2632 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2633 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2634 dims,
2635 _mesa_lookup_enum_by_nr(target), level,
2636 xoffset, yoffset, zoffset, width, height, depth,
2637 _mesa_lookup_enum_by_nr(format),
2638 _mesa_lookup_enum_by_nr(type), pixels);
2639
2640 /* check target (proxies not allowed) */
2641 if (!legal_texsubimage_target(ctx, dims, target)) {
2642 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2643 dims, _mesa_lookup_enum_by_nr(target));
2644 return;
2645 }
2646
2647 if (ctx->NewState & _NEW_PIXEL)
2648 _mesa_update_state(ctx);
2649
2650 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2651 width, height, depth, format, type)) {
2652 return; /* error was detected */
2653 }
2654
2655 texObj = _mesa_get_current_tex_object(ctx, target);
2656
2657 _mesa_lock_texture(ctx, texObj);
2658 {
2659 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2660
2661 if (subtexture_error_check2(ctx, dims, target, level,
2662 xoffset, yoffset, zoffset,
2663 width, height, depth,
2664 format, type, texImage)) {
2665 /* error was recorded */
2666 }
2667 else if (width > 0 && height > 0 && depth > 0) {
2668 /* If we have a border, offset=-1 is legal. Bias by border width. */
2669 switch (dims) {
2670 case 3:
2671 zoffset += texImage->Border;
2672 /* fall-through */
2673 case 2:
2674 yoffset += texImage->Border;
2675 /* fall-through */
2676 case 1:
2677 xoffset += texImage->Border;
2678 }
2679
2680 switch (dims) {
2681 case 1:
2682 ctx->Driver.TexSubImage1D(ctx, target, level,
2683 xoffset, width,
2684 format, type, pixels,
2685 &ctx->Unpack, texObj, texImage );
2686 break;
2687 case 2:
2688 ctx->Driver.TexSubImage2D(ctx, target, level,
2689 xoffset, yoffset, width, height,
2690 format, type, pixels,
2691 &ctx->Unpack, texObj, texImage );
2692 break;
2693 case 3:
2694 ctx->Driver.TexSubImage3D(ctx, target, level,
2695 xoffset, yoffset, zoffset,
2696 width, height, depth,
2697 format, type, pixels,
2698 &ctx->Unpack, texObj, texImage );
2699 break;
2700 default:
2701 _mesa_problem(ctx, "unexpected dims in subteximage()");
2702 }
2703
2704 check_gen_mipmap(ctx, target, texObj, level);
2705
2706 ctx->NewState |= _NEW_TEXTURE;
2707 }
2708 }
2709 _mesa_unlock_texture(ctx, texObj);
2710 }
2711
2712
2713 void GLAPIENTRY
2714 _mesa_TexSubImage1D( GLenum target, GLint level,
2715 GLint xoffset, GLsizei width,
2716 GLenum format, GLenum type,
2717 const GLvoid *pixels )
2718 {
2719 GET_CURRENT_CONTEXT(ctx);
2720 texsubimage(ctx, 1, target, level,
2721 xoffset, 0, 0,
2722 width, 1, 1,
2723 format, type, pixels);
2724 }
2725
2726
2727 void GLAPIENTRY
2728 _mesa_TexSubImage2D( GLenum target, GLint level,
2729 GLint xoffset, GLint yoffset,
2730 GLsizei width, GLsizei height,
2731 GLenum format, GLenum type,
2732 const GLvoid *pixels )
2733 {
2734 GET_CURRENT_CONTEXT(ctx);
2735 texsubimage(ctx, 2, target, level,
2736 xoffset, yoffset, 0,
2737 width, height, 1,
2738 format, type, pixels);
2739 }
2740
2741
2742
2743 void GLAPIENTRY
2744 _mesa_TexSubImage3D( GLenum target, GLint level,
2745 GLint xoffset, GLint yoffset, GLint zoffset,
2746 GLsizei width, GLsizei height, GLsizei depth,
2747 GLenum format, GLenum type,
2748 const GLvoid *pixels )
2749 {
2750 GET_CURRENT_CONTEXT(ctx);
2751 texsubimage(ctx, 3, target, level,
2752 xoffset, yoffset, zoffset,
2753 width, height, depth,
2754 format, type, pixels);
2755 }
2756
2757
2758
2759 /**
2760 * Implement the glCopyTexImage1/2D() functions.
2761 */
2762 static void
2763 copyteximage(struct gl_context *ctx, GLuint dims,
2764 GLenum target, GLint level, GLenum internalFormat,
2765 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2766 {
2767 struct gl_texture_object *texObj;
2768 struct gl_texture_image *texImage;
2769 const GLuint face = _mesa_tex_target_to_face(target);
2770
2771 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2772
2773 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2774 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2775 dims,
2776 _mesa_lookup_enum_by_nr(target), level,
2777 _mesa_lookup_enum_by_nr(internalFormat),
2778 x, y, width, height, border);
2779
2780 if (ctx->NewState & NEW_COPY_TEX_STATE)
2781 _mesa_update_state(ctx);
2782
2783 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2784 width, height, border))
2785 return;
2786
2787 texObj = _mesa_get_current_tex_object(ctx, target);
2788
2789 if (border && ctx->Const.StripTextureBorder) {
2790 x += border;
2791 width -= border * 2;
2792 if (dims == 2) {
2793 y += border;
2794 height -= border * 2;
2795 }
2796 border = 0;
2797 }
2798
2799 _mesa_lock_texture(ctx, texObj);
2800 {
2801 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2802
2803 if (!texImage) {
2804 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2805 }
2806 else {
2807 /* choose actual hw format */
2808 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2809 target, level,
2810 internalFormat,
2811 GL_NONE, GL_NONE);
2812
2813 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2814 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2815
2816 /* Free old texture image */
2817 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2818
2819 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2820 border, internalFormat, texFormat);
2821
2822 /* Allocate texture memory (no pixel data yet) */
2823 if (dims == 1) {
2824 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2825 width, border, GL_NONE, GL_NONE, NULL,
2826 &ctx->Unpack, texObj, texImage);
2827 }
2828 else {
2829 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2830 width, height, border, GL_NONE, GL_NONE,
2831 NULL, &ctx->Unpack, texObj, texImage);
2832 }
2833
2834 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2835 &width, &height)) {
2836 if (dims == 1)
2837 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2838 srcX, srcY, width);
2839
2840 else
2841 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2842 srcX, srcY, width, height);
2843 }
2844
2845 check_gen_mipmap(ctx, target, texObj, level);
2846
2847 update_fbo_texture(ctx, texObj, face, level);
2848
2849 /* state update */
2850 texObj->_Complete = GL_FALSE;
2851 ctx->NewState |= _NEW_TEXTURE;
2852 }
2853 else {
2854 /* probably too large of image */
2855 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2856 }
2857 }
2858 }
2859 _mesa_unlock_texture(ctx, texObj);
2860 }
2861
2862
2863
2864 void GLAPIENTRY
2865 _mesa_CopyTexImage1D( GLenum target, GLint level,
2866 GLenum internalFormat,
2867 GLint x, GLint y,
2868 GLsizei width, GLint border )
2869 {
2870 GET_CURRENT_CONTEXT(ctx);
2871 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2872 }
2873
2874
2875
2876 void GLAPIENTRY
2877 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2878 GLint x, GLint y, GLsizei width, GLsizei height,
2879 GLint border )
2880 {
2881 GET_CURRENT_CONTEXT(ctx);
2882 copyteximage(ctx, 2, target, level, internalFormat,
2883 x, y, width, height, border);
2884 }
2885
2886
2887
2888 /**
2889 * Implementation for glCopyTexSubImage1/2/3D() functions.
2890 */
2891 static void
2892 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2893 GLint xoffset, GLint yoffset, GLint zoffset,
2894 GLint x, GLint y, GLsizei width, GLsizei height)
2895 {
2896 struct gl_texture_object *texObj;
2897 struct gl_texture_image *texImage;
2898
2899 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2900
2901 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2902 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2903 dims,
2904 _mesa_lookup_enum_by_nr(target),
2905 level, xoffset, yoffset, zoffset, x, y, width, height);
2906
2907 if (ctx->NewState & NEW_COPY_TEX_STATE)
2908 _mesa_update_state(ctx);
2909
2910 if (copytexsubimage_error_check1(ctx, dims, target, level))
2911 return;
2912
2913 texObj = _mesa_get_current_tex_object(ctx, target);
2914
2915 _mesa_lock_texture(ctx, texObj);
2916 {
2917 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2918
2919 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2920 zoffset, width, height, texImage)) {
2921 /* error was recored */
2922 }
2923 else {
2924 /* If we have a border, offset=-1 is legal. Bias by border width. */
2925 switch (dims) {
2926 case 3:
2927 zoffset += texImage->Border;
2928 /* fall-through */
2929 case 2:
2930 yoffset += texImage->Border;
2931 /* fall-through */
2932 case 1:
2933 xoffset += texImage->Border;
2934 }
2935
2936 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2937 &width, &height)) {
2938 switch (dims) {
2939 case 1:
2940 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2941 xoffset, x, y, width);
2942 break;
2943 case 2:
2944 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2945 xoffset, yoffset,
2946 x, y, width, height);
2947 break;
2948 case 3:
2949 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2950 xoffset, yoffset, zoffset,
2951 x, y, width, height);
2952 break;
2953 default:
2954 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2955 }
2956
2957 check_gen_mipmap(ctx, target, texObj, level);
2958
2959 ctx->NewState |= _NEW_TEXTURE;
2960 }
2961 }
2962 }
2963 _mesa_unlock_texture(ctx, texObj);
2964 }
2965
2966
2967 void GLAPIENTRY
2968 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2969 GLint xoffset, GLint x, GLint y, GLsizei width )
2970 {
2971 GET_CURRENT_CONTEXT(ctx);
2972 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2973 }
2974
2975
2976
2977 void GLAPIENTRY
2978 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2979 GLint xoffset, GLint yoffset,
2980 GLint x, GLint y, GLsizei width, GLsizei height )
2981 {
2982 GET_CURRENT_CONTEXT(ctx);
2983 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2984 width, height);
2985 }
2986
2987
2988
2989 void GLAPIENTRY
2990 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2991 GLint xoffset, GLint yoffset, GLint zoffset,
2992 GLint x, GLint y, GLsizei width, GLsizei height )
2993 {
2994 GET_CURRENT_CONTEXT(ctx);
2995 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2996 x, y, width, height);
2997 }
2998
2999
3000
3001
3002 /**********************************************************************/
3003 /****** Compressed Textures ******/
3004 /**********************************************************************/
3005
3006
3007 /**
3008 * Return expected size of a compressed texture.
3009 */
3010 static GLuint
3011 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3012 GLenum glformat)
3013 {
3014 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3015 return _mesa_format_image_size(mesaFormat, width, height, depth);
3016 }
3017
3018
3019 /*
3020 * Return compressed texture block size, in pixels.
3021 */
3022 static void
3023 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3024 {
3025 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3026 _mesa_get_format_block_size(mesaFormat, bw, bh);
3027 }
3028
3029
3030 /**
3031 * Error checking for glCompressedTexImage[123]D().
3032 * \param reason returns reason for error, if any
3033 * \return error code or GL_NO_ERROR.
3034 */
3035 static GLenum
3036 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3037 GLenum target, GLint level,
3038 GLenum internalFormat, GLsizei width,
3039 GLsizei height, GLsizei depth, GLint border,
3040 GLsizei imageSize, char **reason)
3041 {
3042 const GLenum proxyTarget = get_proxy_target(target);
3043 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3044 GLint expectedSize;
3045 GLenum choose_format;
3046 GLenum choose_type;
3047 GLenum proxy_format;
3048
3049 *reason = ""; /* no error */
3050
3051 if (!target_can_be_compressed(ctx, target, internalFormat)) {
3052 *reason = "target";
3053 return GL_INVALID_ENUM;
3054 }
3055
3056 /* This will detect any invalid internalFormat value */
3057 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3058 *reason = "internalFormat";
3059 return GL_INVALID_ENUM;
3060 }
3061
3062 switch (internalFormat) {
3063 #if FEATURE_ES
3064 case GL_PALETTE4_RGB8_OES:
3065 case GL_PALETTE4_RGBA8_OES:
3066 case GL_PALETTE4_R5_G6_B5_OES:
3067 case GL_PALETTE4_RGBA4_OES:
3068 case GL_PALETTE4_RGB5_A1_OES:
3069 case GL_PALETTE8_RGB8_OES:
3070 case GL_PALETTE8_RGBA8_OES:
3071 case GL_PALETTE8_R5_G6_B5_OES:
3072 case GL_PALETTE8_RGBA4_OES:
3073 case GL_PALETTE8_RGB5_A1_OES:
3074 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3075 &choose_type);
3076 proxy_format = choose_format;
3077
3078 /* check level */
3079 if (level > 0 || level < -maxLevels) {
3080 *reason = "level";
3081 return GL_INVALID_VALUE;
3082 }
3083
3084 if (dimensions != 2) {
3085 *reason = "compressed paletted textures must be 2D";
3086 return GL_INVALID_OPERATION;
3087 }
3088
3089 /* Figure out the expected texture size (in bytes). This will be
3090 * checked against the actual size later.
3091 */
3092 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3093 width, height);
3094
3095 /* This is for the benefit of the TestProxyTexImage below. It expects
3096 * level to be non-negative. OES_compressed_paletted_texture uses a
3097 * weird mechanism where the level specified to glCompressedTexImage2D
3098 * is -(n-1) number of levels in the texture, and the data specifies the
3099 * complete mipmap stack. This is done to ensure the palette is the
3100 * same for all levels.
3101 */
3102 level = -level;
3103 break;
3104 #endif
3105
3106 default:
3107 choose_format = GL_NONE;
3108 choose_type = GL_NONE;
3109 proxy_format = internalFormat;
3110
3111 /* check level */
3112 if (level < 0 || level >= maxLevels) {
3113 *reason = "level";
3114 return GL_INVALID_VALUE;
3115 }
3116
3117 /* Figure out the expected texture size (in bytes). This will be
3118 * checked against the actual size later.
3119 */
3120 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3121 break;
3122 }
3123
3124 /* This should really never fail */
3125 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3126 *reason = "internalFormat";
3127 return GL_INVALID_ENUM;
3128 }
3129
3130 /* No compressed formats support borders at this time */
3131 if (border != 0) {
3132 *reason = "border != 0";
3133 return GL_INVALID_VALUE;
3134 }
3135
3136 /* For cube map, width must equal height */
3137 if (_mesa_is_cube_face(target) && width != height) {
3138 *reason = "width != height";
3139 return GL_INVALID_VALUE;
3140 }
3141
3142 /* check image size against compression block size */
3143 {
3144 gl_format texFormat =
3145 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3146 choose_format, choose_type);
3147 GLuint bw, bh;
3148
3149 _mesa_get_format_block_size(texFormat, &bw, &bh);
3150 if ((width > bw && width % bw > 0) ||
3151 (height > bh && height % bh > 0)) {
3152 /*
3153 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3154 * generated [...] if any parameter combinations are not
3155 * supported by the specific compressed internal format.
3156 */
3157 *reason = "invalid width or height for compression format";
3158 return GL_INVALID_OPERATION;
3159 }
3160 }
3161
3162 /* check image sizes */
3163 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3164 proxy_format, choose_format,
3165 choose_type,
3166 width, height, depth, border)) {
3167 /* See error comment above */
3168 *reason = "invalid width, height or format";
3169 return GL_INVALID_OPERATION;
3170 }
3171
3172 /* check image size in bytes */
3173 if (expectedSize != imageSize) {
3174 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3175 * if <imageSize> is not consistent with the format, dimensions, and
3176 * contents of the specified image.
3177 */
3178 *reason = "imageSize inconsistant with width/height/format";
3179 return GL_INVALID_VALUE;
3180 }
3181
3182 if (!mutable_tex_object(ctx, target)) {
3183 *reason = "immutable texture";
3184 return GL_INVALID_OPERATION;
3185 }
3186
3187 return GL_NO_ERROR;
3188 }
3189
3190
3191 /**
3192 * Error checking for glCompressedTexSubImage[123]D().
3193 * \warning There are some bad assumptions here about the size of compressed
3194 * texture tiles (multiple of 4) used to test the validity of the
3195 * offset and size parameters.
3196 * \return error code or GL_NO_ERROR.
3197 */
3198 static GLenum
3199 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3200 GLenum target, GLint level,
3201 GLint xoffset, GLint yoffset, GLint zoffset,
3202 GLsizei width, GLsizei height, GLsizei depth,
3203 GLenum format, GLsizei imageSize)
3204 {
3205 GLint expectedSize, maxLevels = 0, maxTextureSize;
3206 GLuint bw, bh;
3207 (void) zoffset;
3208
3209 if (dimensions == 1) {
3210 /* 1D compressed textures not allowed */
3211 return GL_INVALID_ENUM;
3212 }
3213 else if (dimensions == 2) {
3214 if (target == GL_PROXY_TEXTURE_2D) {
3215 maxLevels = ctx->Const.MaxTextureLevels;
3216 }
3217 else if (target == GL_TEXTURE_2D) {
3218 maxLevels = ctx->Const.MaxTextureLevels;
3219 }
3220 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3221 if (!ctx->Extensions.ARB_texture_cube_map)
3222 return GL_INVALID_ENUM; /*target*/
3223 maxLevels = ctx->Const.MaxCubeTextureLevels;
3224 }
3225 else if (_mesa_is_cube_face(target)) {
3226 if (!ctx->Extensions.ARB_texture_cube_map)
3227 return GL_INVALID_ENUM; /*target*/
3228 maxLevels = ctx->Const.MaxCubeTextureLevels;
3229 }
3230 else {
3231 return GL_INVALID_ENUM; /*target*/
3232 }
3233 }
3234 else if (dimensions == 3) {
3235 /* 3D compressed textures not allowed */
3236 return GL_INVALID_ENUM;
3237 }
3238
3239 maxTextureSize = 1 << (maxLevels - 1);
3240
3241 /* this will catch any invalid compressed format token */
3242 if (!_mesa_is_compressed_format(ctx, format))
3243 return GL_INVALID_ENUM;
3244
3245 if (width < 1 || width > maxTextureSize)
3246 return GL_INVALID_VALUE;
3247
3248 if ((height < 1 || height > maxTextureSize)
3249 && dimensions > 1)
3250 return GL_INVALID_VALUE;
3251
3252 if (level < 0 || level >= maxLevels)
3253 return GL_INVALID_VALUE;
3254
3255 /*
3256 * do checks which depend on compression block size
3257 */
3258 get_compressed_block_size(format, &bw, &bh);
3259
3260 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3261 return GL_INVALID_VALUE;
3262
3263 if ((width % bw != 0) && width != 2 && width != 1)
3264 return GL_INVALID_VALUE;
3265
3266 if ((height % bh != 0) && height != 2 && height != 1)
3267 return GL_INVALID_VALUE;
3268
3269 expectedSize = compressed_tex_size(width, height, depth, format);
3270 if (expectedSize != imageSize)
3271 return GL_INVALID_VALUE;
3272
3273 return GL_NO_ERROR;
3274 }
3275
3276
3277 /**
3278 * Do second part of glCompressedTexSubImage error checking.
3279 * \return GL_TRUE if error found, GL_FALSE otherwise.
3280 */
3281 static GLboolean
3282 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3283 GLsizei width, GLsizei height,
3284 GLsizei depth, GLenum format,
3285 struct gl_texture_image *texImage)
3286 {
3287
3288 if ((GLint) format != texImage->InternalFormat) {
3289 _mesa_error(ctx, GL_INVALID_OPERATION,
3290 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3291 return GL_TRUE;
3292 }
3293
3294 if (compressedteximage_only_format(ctx, format)) {
3295 _mesa_error(ctx, GL_INVALID_OPERATION,
3296 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3297 , dims, format);
3298 return GL_TRUE;
3299 }
3300
3301 if (((width == 1 || width == 2) &&
3302 width != (GLsizei) texImage->Width) ||
3303 (width > (GLsizei) texImage->Width)) {
3304 _mesa_error(ctx, GL_INVALID_VALUE,
3305 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3306 return GL_TRUE;
3307 }
3308
3309 if (dims >= 2) {
3310 if (((height == 1 || height == 2) &&
3311 height != (GLsizei) texImage->Height) ||
3312 (height > (GLsizei) texImage->Height)) {
3313 _mesa_error(ctx, GL_INVALID_VALUE,
3314 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3315 return GL_TRUE;
3316 }
3317 }
3318
3319 if (dims >= 3) {
3320 if (((depth == 1 || depth == 2) &&
3321 depth != (GLsizei) texImage->Depth) ||
3322 (depth > (GLsizei) texImage->Depth)) {
3323 _mesa_error(ctx, GL_INVALID_VALUE,
3324 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3325 return GL_TRUE;
3326 }
3327 }
3328
3329 return GL_FALSE;
3330 }
3331
3332
3333 /**
3334 * Implementation of the glCompressedTexImage1/2/3D() functions.
3335 */
3336 static void
3337 compressedteximage(struct gl_context *ctx, GLuint dims,
3338 GLenum target, GLint level,
3339 GLenum internalFormat, GLsizei width,
3340 GLsizei height, GLsizei depth, GLint border,
3341 GLsizei imageSize, const GLvoid *data)
3342 {
3343 GLenum error;
3344 char *reason = "";
3345
3346 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3347
3348 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3349 _mesa_debug(ctx,
3350 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3351 dims,
3352 _mesa_lookup_enum_by_nr(target), level,
3353 _mesa_lookup_enum_by_nr(internalFormat),
3354 width, height, depth, border, imageSize, data);
3355
3356 /* check target */
3357 if (!legal_teximage_target(ctx, dims, target)) {
3358 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3359 dims, _mesa_lookup_enum_by_nr(target));
3360 return;
3361 }
3362
3363 error = compressed_texture_error_check(ctx, dims, target, level,
3364 internalFormat, width, height, depth,
3365 border, imageSize, &reason);
3366
3367 #if FEATURE_ES
3368 /* XXX this is kind of a hack */
3369 if (!error && dims == 2) {
3370 switch (internalFormat) {
3371 case GL_PALETTE4_RGB8_OES:
3372 case GL_PALETTE4_RGBA8_OES:
3373 case GL_PALETTE4_R5_G6_B5_OES:
3374 case GL_PALETTE4_RGBA4_OES:
3375 case GL_PALETTE4_RGB5_A1_OES:
3376 case GL_PALETTE8_RGB8_OES:
3377 case GL_PALETTE8_RGBA8_OES:
3378 case GL_PALETTE8_R5_G6_B5_OES:
3379 case GL_PALETTE8_RGBA4_OES:
3380 case GL_PALETTE8_RGB5_A1_OES:
3381 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3382 width, height, imageSize, data);
3383 return;
3384 }
3385 }
3386 #endif
3387
3388 if (_mesa_is_proxy_texture(target)) {
3389 /* Proxy texture: just check for errors and update proxy state */
3390 struct gl_texture_image *texImage;
3391
3392 if (!error) {
3393 struct gl_texture_object *texObj =
3394 _mesa_get_current_tex_object(ctx, target);
3395 gl_format texFormat =
3396 _mesa_choose_texture_format(ctx, texObj, target, level,
3397 internalFormat, GL_NONE, GL_NONE);
3398 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3399 error = GL_OUT_OF_MEMORY;
3400 }
3401 }
3402
3403 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3404 if (texImage) {
3405 if (error) {
3406 /* if error, clear all proxy texture image parameters */
3407 clear_teximage_fields(texImage);
3408 }
3409 else {
3410 /* no error: store the teximage parameters */
3411 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3412 depth, border, internalFormat,
3413 MESA_FORMAT_NONE);
3414 }
3415 }
3416 }
3417 else {
3418 /* non-proxy target */
3419 struct gl_texture_object *texObj;
3420 struct gl_texture_image *texImage;
3421
3422 if (error) {
3423 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3424 return;
3425 }
3426
3427 texObj = _mesa_get_current_tex_object(ctx, target);
3428
3429 _mesa_lock_texture(ctx, texObj);
3430 {
3431 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3432 if (!texImage) {
3433 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3434 "glCompressedTexImage%uD", dims);
3435 }
3436 else {
3437 gl_format texFormat;
3438
3439 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3440
3441 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3442 internalFormat, GL_NONE,
3443 GL_NONE);
3444
3445 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3446 _mesa_init_teximage_fields(ctx, target, texImage,
3447 width, height, depth,
3448 border, internalFormat, texFormat);
3449
3450 switch (dims) {
3451 case 1:
3452 ASSERT(ctx->Driver.CompressedTexImage1D);
3453 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3454 internalFormat,
3455 width,
3456 border, imageSize, data,
3457 texObj, texImage);
3458 break;
3459 case 2:
3460 ASSERT(ctx->Driver.CompressedTexImage2D);
3461 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3462 internalFormat,
3463 width, height,
3464 border, imageSize, data,
3465 texObj, texImage);
3466 break;
3467 case 3:
3468 ASSERT(ctx->Driver.CompressedTexImage3D);
3469 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3470 internalFormat,
3471 width, height, depth,
3472 border, imageSize, data,
3473 texObj, texImage);
3474 break;
3475 default:
3476 _mesa_problem(ctx, "bad dims in compressedteximage");
3477 }
3478
3479 check_gen_mipmap(ctx, target, texObj, level);
3480
3481 /* state update */
3482 texObj->_Complete = GL_FALSE;
3483 ctx->NewState |= _NEW_TEXTURE;
3484 }
3485 else {
3486 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3487 "glCompressedTexImage%uD", dims);
3488 }
3489 }
3490 }
3491 _mesa_unlock_texture(ctx, texObj);
3492 }
3493 }
3494
3495
3496 void GLAPIENTRY
3497 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3498 GLenum internalFormat, GLsizei width,
3499 GLint border, GLsizei imageSize,
3500 const GLvoid *data)
3501 {
3502 GET_CURRENT_CONTEXT(ctx);
3503 compressedteximage(ctx, 1, target, level, internalFormat,
3504 width, 1, 1, border, imageSize, data);
3505 }
3506
3507
3508 void GLAPIENTRY
3509 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3510 GLenum internalFormat, GLsizei width,
3511 GLsizei height, GLint border, GLsizei imageSize,
3512 const GLvoid *data)
3513 {
3514 GET_CURRENT_CONTEXT(ctx);
3515 compressedteximage(ctx, 2, target, level, internalFormat,
3516 width, height, 1, border, imageSize, data);
3517 }
3518
3519
3520 void GLAPIENTRY
3521 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3522 GLenum internalFormat, GLsizei width,
3523 GLsizei height, GLsizei depth, GLint border,
3524 GLsizei imageSize, const GLvoid *data)
3525 {
3526 GET_CURRENT_CONTEXT(ctx);
3527 compressedteximage(ctx, 3, target, level, internalFormat,
3528 width, height, depth, border, imageSize, data);
3529 }
3530
3531
3532 /**
3533 * Common helper for glCompressedTexSubImage1/2/3D().
3534 */
3535 static void
3536 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3537 GLint xoffset, GLint yoffset, GLint zoffset,
3538 GLsizei width, GLsizei height, GLsizei depth,
3539 GLenum format, GLsizei imageSize, const GLvoid *data)
3540 {
3541 struct gl_texture_object *texObj;
3542 struct gl_texture_image *texImage;
3543 GLenum error;
3544 GET_CURRENT_CONTEXT(ctx);
3545 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3546
3547 error = compressed_subtexture_error_check(ctx, dims, target, level,
3548 xoffset, 0, 0, /* pos */
3549 width, height, depth, /* size */
3550 format, imageSize);
3551 if (error) {
3552 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3553 return;
3554 }
3555
3556 texObj = _mesa_get_current_tex_object(ctx, target);
3557
3558 _mesa_lock_texture(ctx, texObj);
3559 {
3560 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3561 assert(texImage);
3562
3563 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3564 format, texImage)) {
3565 /* error was recorded */
3566 }
3567 else if (width > 0 && height > 0 && depth > 0) {
3568 switch (dims) {
3569 case 1:
3570 if (ctx->Driver.CompressedTexSubImage1D) {
3571 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3572 xoffset, width,
3573 format, imageSize, data,
3574 texObj, texImage);
3575 }
3576 break;
3577 case 2:
3578 if (ctx->Driver.CompressedTexSubImage2D) {
3579 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3580 xoffset, yoffset,
3581 width, height,
3582 format, imageSize, data,
3583 texObj, texImage);
3584 }
3585 break;
3586 case 3:
3587 if (ctx->Driver.CompressedTexSubImage3D) {
3588 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3589 xoffset, yoffset, zoffset,
3590 width, height, depth,
3591 format, imageSize, data,
3592 texObj, texImage);
3593 }
3594 break;
3595 default:
3596 ;
3597 }
3598
3599 check_gen_mipmap(ctx, target, texObj, level);
3600
3601 ctx->NewState |= _NEW_TEXTURE;
3602 }
3603 }
3604 _mesa_unlock_texture(ctx, texObj);
3605 }
3606
3607
3608 void GLAPIENTRY
3609 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3610 GLsizei width, GLenum format,
3611 GLsizei imageSize, const GLvoid *data)
3612 {
3613 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3614 format, imageSize, data);
3615 }
3616
3617
3618 void GLAPIENTRY
3619 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3620 GLint yoffset, GLsizei width, GLsizei height,
3621 GLenum format, GLsizei imageSize,
3622 const GLvoid *data)
3623 {
3624 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3625 width, height, 1, format, imageSize, data);
3626 }
3627
3628
3629 void GLAPIENTRY
3630 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3631 GLint yoffset, GLint zoffset, GLsizei width,
3632 GLsizei height, GLsizei depth, GLenum format,
3633 GLsizei imageSize, const GLvoid *data)
3634 {
3635 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3636 width, height, depth, format, imageSize, data);
3637 }
3638
3639
3640 /**
3641 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3642 * return the basic data type and number of components for the format.
3643 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3644 */
3645 static GLboolean
3646 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3647 GLenum *datatype, GLuint *components)
3648 {
3649 switch (internalFormat) {
3650 case GL_ALPHA8:
3651 *datatype = GL_UNSIGNED_BYTE;
3652 *components = 1;
3653 break;
3654 case GL_ALPHA16:
3655 *datatype = GL_UNSIGNED_SHORT;
3656 *components = 1;
3657 break;
3658 case GL_ALPHA16F_ARB:
3659 *datatype = GL_HALF_FLOAT;
3660 *components = 1;
3661 break;
3662 case GL_ALPHA32F_ARB:
3663 *datatype = GL_FLOAT;
3664 *components = 1;
3665 break;
3666 case GL_ALPHA8I_EXT:
3667 *datatype = GL_BYTE;
3668 *components = 1;
3669 break;
3670 case GL_ALPHA16I_EXT:
3671 *datatype = GL_SHORT;
3672 *components = 1;
3673 break;
3674 case GL_ALPHA32I_EXT:
3675 *datatype = GL_INT;
3676 *components = 1;
3677 break;
3678 case GL_ALPHA8UI_EXT:
3679 *datatype = GL_UNSIGNED_BYTE;
3680 *components = 1;
3681 break;
3682 case GL_ALPHA16UI_EXT:
3683 *datatype = GL_UNSIGNED_SHORT;
3684 *components = 1;
3685 break;
3686 case GL_ALPHA32UI_EXT:
3687 *datatype = GL_UNSIGNED_INT;
3688 *components = 1;
3689 break;
3690 case GL_LUMINANCE8:
3691 *datatype = GL_UNSIGNED_BYTE;
3692 *components = 1;
3693 break;
3694 case GL_LUMINANCE16:
3695 *datatype = GL_UNSIGNED_SHORT;
3696 *components = 1;
3697 break;
3698 case GL_LUMINANCE16F_ARB:
3699 *datatype = GL_HALF_FLOAT;
3700 *components = 1;
3701 break;
3702 case GL_LUMINANCE32F_ARB:
3703 *datatype = GL_FLOAT;
3704 *components = 1;
3705 break;
3706 case GL_LUMINANCE8I_EXT:
3707 *datatype = GL_BYTE;
3708 *components = 1;
3709 break;
3710 case GL_LUMINANCE16I_EXT:
3711 *datatype = GL_SHORT;
3712 *components = 1;
3713 break;
3714 case GL_LUMINANCE32I_EXT:
3715 *datatype = GL_INT;
3716 *components = 1;
3717 break;
3718 case GL_LUMINANCE8UI_EXT:
3719 *datatype = GL_UNSIGNED_BYTE;
3720 *components = 1;
3721 break;
3722 case GL_LUMINANCE16UI_EXT:
3723 *datatype = GL_UNSIGNED_SHORT;
3724 *components = 1;
3725 break;
3726 case GL_LUMINANCE32UI_EXT:
3727 *datatype = GL_UNSIGNED_INT;
3728 *components = 1;
3729 break;
3730 case GL_LUMINANCE8_ALPHA8:
3731 *datatype = GL_UNSIGNED_BYTE;
3732 *components = 2;
3733 break;
3734 case GL_LUMINANCE16_ALPHA16:
3735 *datatype = GL_UNSIGNED_SHORT;
3736 *components = 2;
3737 break;
3738 case GL_LUMINANCE_ALPHA16F_ARB:
3739 *datatype = GL_HALF_FLOAT;
3740 *components = 2;
3741 break;
3742 case GL_LUMINANCE_ALPHA32F_ARB:
3743 *datatype = GL_FLOAT;
3744 *components = 2;
3745 break;
3746 case GL_LUMINANCE_ALPHA8I_EXT:
3747 *datatype = GL_BYTE;
3748 *components = 2;
3749 break;
3750 case GL_LUMINANCE_ALPHA16I_EXT:
3751 *datatype = GL_SHORT;
3752 *components = 2;
3753 break;
3754 case GL_LUMINANCE_ALPHA32I_EXT:
3755 *datatype = GL_INT;
3756 *components = 2;
3757 break;
3758 case GL_LUMINANCE_ALPHA8UI_EXT:
3759 *datatype = GL_UNSIGNED_BYTE;
3760 *components = 2;
3761 break;
3762 case GL_LUMINANCE_ALPHA16UI_EXT:
3763 *datatype = GL_UNSIGNED_SHORT;
3764 *components = 2;
3765 break;
3766 case GL_LUMINANCE_ALPHA32UI_EXT:
3767 *datatype = GL_UNSIGNED_INT;
3768 *components = 2;
3769 break;
3770 case GL_INTENSITY8:
3771 *datatype = GL_UNSIGNED_BYTE;
3772 *components = 1;
3773 break;
3774 case GL_INTENSITY16:
3775 *datatype = GL_UNSIGNED_SHORT;
3776 *components = 1;
3777 break;
3778 case GL_INTENSITY16F_ARB:
3779 *datatype = GL_HALF_FLOAT;
3780 *components = 1;
3781 break;
3782 case GL_INTENSITY32F_ARB:
3783 *datatype = GL_FLOAT;
3784 *components = 1;
3785 break;
3786 case GL_INTENSITY8I_EXT:
3787 *datatype = GL_BYTE;
3788 *components = 1;
3789 break;
3790 case GL_INTENSITY16I_EXT:
3791 *datatype = GL_SHORT;
3792 *components = 1;
3793 break;
3794 case GL_INTENSITY32I_EXT:
3795 *datatype = GL_INT;
3796 *components = 1;
3797 break;
3798 case GL_INTENSITY8UI_EXT:
3799 *datatype = GL_UNSIGNED_BYTE;
3800 *components = 1;
3801 break;
3802 case GL_INTENSITY16UI_EXT:
3803 *datatype = GL_UNSIGNED_SHORT;
3804 *components = 1;
3805 break;
3806 case GL_INTENSITY32UI_EXT:
3807 *datatype = GL_UNSIGNED_INT;
3808 *components = 1;
3809 break;
3810 case GL_RGBA8:
3811 *datatype = GL_UNSIGNED_BYTE;
3812 *components = 4;
3813 break;
3814 case GL_RGBA16:
3815 *datatype = GL_UNSIGNED_SHORT;
3816 *components = 4;
3817 break;
3818 case GL_RGBA16F_ARB:
3819 *datatype = GL_HALF_FLOAT;
3820 *components = 4;
3821 break;
3822 case GL_RGBA32F_ARB:
3823 *datatype = GL_FLOAT;
3824 *components = 4;
3825 break;
3826 case GL_RGBA8I_EXT:
3827 *datatype = GL_BYTE;
3828 *components = 4;
3829 break;
3830 case GL_RGBA16I_EXT:
3831 *datatype = GL_SHORT;
3832 *components = 4;
3833 break;
3834 case GL_RGBA32I_EXT:
3835 *datatype = GL_INT;
3836 *components = 4;
3837 break;
3838 case GL_RGBA8UI_EXT:
3839 *datatype = GL_UNSIGNED_BYTE;
3840 *components = 4;
3841 break;
3842 case GL_RGBA16UI_EXT:
3843 *datatype = GL_UNSIGNED_SHORT;
3844 *components = 4;
3845 break;
3846 case GL_RGBA32UI_EXT:
3847 *datatype = GL_UNSIGNED_INT;
3848 *components = 4;
3849 break;
3850 default:
3851 return GL_FALSE;
3852 }
3853
3854 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3855 return GL_FALSE;
3856
3857 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3858 return GL_FALSE;
3859
3860 return GL_TRUE;
3861 }
3862
3863
3864 /** GL_ARB_texture_buffer_object */
3865 void GLAPIENTRY
3866 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3867 {
3868 struct gl_texture_object *texObj;
3869 struct gl_buffer_object *bufObj;
3870 GLenum dataType;
3871 GLuint comps;
3872
3873 GET_CURRENT_CONTEXT(ctx);
3874 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3875
3876 if (!ctx->Extensions.ARB_texture_buffer_object) {
3877 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3878 return;
3879 }
3880
3881 if (target != GL_TEXTURE_BUFFER_ARB) {
3882 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3883 return;
3884 }
3885
3886 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3887 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3888 internalFormat);
3889 return;
3890 }
3891
3892 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3893 if (buffer && !bufObj) {
3894 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3895 return;
3896 }
3897
3898 texObj = _mesa_get_current_tex_object(ctx, target);
3899
3900 _mesa_lock_texture(ctx, texObj);
3901 {
3902 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3903 texObj->BufferObjectFormat = internalFormat;
3904 }
3905 _mesa_unlock_texture(ctx, texObj);
3906 }