mesa: Add ARB_shader_image_load_store to the extension table.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "state.h"
45 #include "texcompress.h"
46 #include "texcompress_cpal.h"
47 #include "teximage.h"
48 #include "texobj.h"
49 #include "texstate.h"
50 #include "texstorage.h"
51 #include "textureview.h"
52 #include "mtypes.h"
53 #include "glformats.h"
54
55
56 /**
57 * State changes which we care about for glCopyTex[Sub]Image() calls.
58 * In particular, we care about pixel transfer state and buffer state
59 * (such as glReadBuffer to make sure we read from the right renderbuffer).
60 */
61 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
62
63
64
65 /**
66 * Return the simple base format for a given internal texture format.
67 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
68 *
69 * \param ctx GL context.
70 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
71 *
72 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
73 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
74 *
75 * This is the format which is used during texture application (i.e. the
76 * texture format and env mode determine the arithmetic used.
77 */
78 GLint
79 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
80 {
81 switch (internalFormat) {
82 case GL_ALPHA:
83 case GL_ALPHA4:
84 case GL_ALPHA8:
85 case GL_ALPHA12:
86 case GL_ALPHA16:
87 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
88 case 1:
89 case GL_LUMINANCE:
90 case GL_LUMINANCE4:
91 case GL_LUMINANCE8:
92 case GL_LUMINANCE12:
93 case GL_LUMINANCE16:
94 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
95 case 2:
96 case GL_LUMINANCE_ALPHA:
97 case GL_LUMINANCE4_ALPHA4:
98 case GL_LUMINANCE6_ALPHA2:
99 case GL_LUMINANCE8_ALPHA8:
100 case GL_LUMINANCE12_ALPHA4:
101 case GL_LUMINANCE12_ALPHA12:
102 case GL_LUMINANCE16_ALPHA16:
103 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
104 case GL_INTENSITY:
105 case GL_INTENSITY4:
106 case GL_INTENSITY8:
107 case GL_INTENSITY12:
108 case GL_INTENSITY16:
109 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
110 case 3:
111 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
112 case GL_RGB:
113 case GL_R3_G3_B2:
114 case GL_RGB4:
115 case GL_RGB5:
116 case GL_RGB8:
117 case GL_RGB10:
118 case GL_RGB12:
119 case GL_RGB16:
120 return GL_RGB;
121 case 4:
122 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
123 case GL_RGBA:
124 case GL_RGBA2:
125 case GL_RGBA4:
126 case GL_RGB5_A1:
127 case GL_RGBA8:
128 case GL_RGB10_A2:
129 case GL_RGBA12:
130 case GL_RGBA16:
131 return GL_RGBA;
132 default:
133 ; /* fallthrough */
134 }
135
136 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
137 */
138 if (_mesa_is_gles(ctx)) {
139 switch (internalFormat) {
140 case GL_BGRA:
141 return GL_RGBA;
142 default:
143 ; /* fallthrough */
144 }
145 }
146
147 if (ctx->Extensions.ARB_ES2_compatibility) {
148 switch (internalFormat) {
149 case GL_RGB565:
150 return GL_RGB;
151 default:
152 ; /* fallthrough */
153 }
154 }
155
156 if (ctx->Extensions.ARB_depth_texture) {
157 switch (internalFormat) {
158 case GL_DEPTH_COMPONENT:
159 case GL_DEPTH_COMPONENT16:
160 case GL_DEPTH_COMPONENT24:
161 case GL_DEPTH_COMPONENT32:
162 return GL_DEPTH_COMPONENT;
163 default:
164 ; /* fallthrough */
165 }
166 }
167
168 switch (internalFormat) {
169 case GL_COMPRESSED_ALPHA:
170 return GL_ALPHA;
171 case GL_COMPRESSED_LUMINANCE:
172 return GL_LUMINANCE;
173 case GL_COMPRESSED_LUMINANCE_ALPHA:
174 return GL_LUMINANCE_ALPHA;
175 case GL_COMPRESSED_INTENSITY:
176 return GL_INTENSITY;
177 case GL_COMPRESSED_RGB:
178 return GL_RGB;
179 case GL_COMPRESSED_RGBA:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
186 switch (internalFormat) {
187 case GL_COMPRESSED_RGB_FXT1_3DFX:
188 return GL_RGB;
189 case GL_COMPRESSED_RGBA_FXT1_3DFX:
190 return GL_RGBA;
191 default:
192 ; /* fallthrough */
193 }
194 }
195
196 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
197 */
198 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
199 switch (internalFormat) {
200 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
201 return GL_RGB;
202 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
203 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
204 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
205 return GL_RGBA;
206 default:
207 ; /* fallthrough */
208 }
209 }
210
211 if (_mesa_is_desktop_gl(ctx)
212 && ctx->Extensions.ANGLE_texture_compression_dxt) {
213 switch (internalFormat) {
214 case GL_RGB_S3TC:
215 case GL_RGB4_S3TC:
216 return GL_RGB;
217 case GL_RGBA_S3TC:
218 case GL_RGBA4_S3TC:
219 return GL_RGBA;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.MESA_ycbcr_texture) {
226 if (internalFormat == GL_YCBCR_MESA)
227 return GL_YCBCR_MESA;
228 }
229
230 if (ctx->Extensions.ARB_texture_float) {
231 switch (internalFormat) {
232 case GL_ALPHA16F_ARB:
233 case GL_ALPHA32F_ARB:
234 return GL_ALPHA;
235 case GL_RGBA16F_ARB:
236 case GL_RGBA32F_ARB:
237 return GL_RGBA;
238 case GL_RGB16F_ARB:
239 case GL_RGB32F_ARB:
240 return GL_RGB;
241 case GL_INTENSITY16F_ARB:
242 case GL_INTENSITY32F_ARB:
243 return GL_INTENSITY;
244 case GL_LUMINANCE16F_ARB:
245 case GL_LUMINANCE32F_ARB:
246 return GL_LUMINANCE;
247 case GL_LUMINANCE_ALPHA16F_ARB:
248 case GL_LUMINANCE_ALPHA32F_ARB:
249 return GL_LUMINANCE_ALPHA;
250 default:
251 ; /* fallthrough */
252 }
253 }
254
255 if (ctx->Extensions.ATI_envmap_bumpmap) {
256 switch (internalFormat) {
257 case GL_DUDV_ATI:
258 case GL_DU8DV8_ATI:
259 return GL_DUDV_ATI;
260 default:
261 ; /* fallthrough */
262 }
263 }
264
265 if (ctx->Extensions.EXT_texture_snorm) {
266 switch (internalFormat) {
267 case GL_RED_SNORM:
268 case GL_R8_SNORM:
269 case GL_R16_SNORM:
270 return GL_RED;
271 case GL_RG_SNORM:
272 case GL_RG8_SNORM:
273 case GL_RG16_SNORM:
274 return GL_RG;
275 case GL_RGB_SNORM:
276 case GL_RGB8_SNORM:
277 case GL_RGB16_SNORM:
278 return GL_RGB;
279 case GL_RGBA_SNORM:
280 case GL_RGBA8_SNORM:
281 case GL_RGBA16_SNORM:
282 return GL_RGBA;
283 case GL_ALPHA_SNORM:
284 case GL_ALPHA8_SNORM:
285 case GL_ALPHA16_SNORM:
286 return GL_ALPHA;
287 case GL_LUMINANCE_SNORM:
288 case GL_LUMINANCE8_SNORM:
289 case GL_LUMINANCE16_SNORM:
290 return GL_LUMINANCE;
291 case GL_LUMINANCE_ALPHA_SNORM:
292 case GL_LUMINANCE8_ALPHA8_SNORM:
293 case GL_LUMINANCE16_ALPHA16_SNORM:
294 return GL_LUMINANCE_ALPHA;
295 case GL_INTENSITY_SNORM:
296 case GL_INTENSITY8_SNORM:
297 case GL_INTENSITY16_SNORM:
298 return GL_INTENSITY;
299 default:
300 ; /* fallthrough */
301 }
302 }
303
304 switch (internalFormat) {
305 case GL_DEPTH_STENCIL:
306 case GL_DEPTH24_STENCIL8:
307 return GL_DEPTH_STENCIL;
308 default:
309 ; /* fallthrough */
310 }
311
312 if (ctx->Extensions.EXT_texture_sRGB) {
313 switch (internalFormat) {
314 case GL_SRGB_EXT:
315 case GL_SRGB8_EXT:
316 case GL_COMPRESSED_SRGB_EXT:
317 return GL_RGB;
318 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
319 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
320 case GL_SRGB_ALPHA_EXT:
321 case GL_SRGB8_ALPHA8_EXT:
322 case GL_COMPRESSED_SRGB_ALPHA_EXT:
323 return GL_RGBA;
324 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
325 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
326 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
327 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
328 case GL_SLUMINANCE_ALPHA_EXT:
329 case GL_SLUMINANCE8_ALPHA8_EXT:
330 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
331 return GL_LUMINANCE_ALPHA;
332 case GL_SLUMINANCE_EXT:
333 case GL_SLUMINANCE8_EXT:
334 case GL_COMPRESSED_SLUMINANCE_EXT:
335 return GL_LUMINANCE;
336 default:
337 ; /* fallthrough */
338 }
339 }
340
341 if (ctx->Version >= 30 ||
342 ctx->Extensions.EXT_texture_integer) {
343 switch (internalFormat) {
344 case GL_RGBA8UI_EXT:
345 case GL_RGBA16UI_EXT:
346 case GL_RGBA32UI_EXT:
347 case GL_RGBA8I_EXT:
348 case GL_RGBA16I_EXT:
349 case GL_RGBA32I_EXT:
350 case GL_RGB10_A2UI:
351 return GL_RGBA;
352 case GL_RGB8UI_EXT:
353 case GL_RGB16UI_EXT:
354 case GL_RGB32UI_EXT:
355 case GL_RGB8I_EXT:
356 case GL_RGB16I_EXT:
357 case GL_RGB32I_EXT:
358 return GL_RGB;
359 }
360 }
361
362 if (ctx->Extensions.EXT_texture_integer) {
363 switch (internalFormat) {
364 case GL_ALPHA8UI_EXT:
365 case GL_ALPHA16UI_EXT:
366 case GL_ALPHA32UI_EXT:
367 case GL_ALPHA8I_EXT:
368 case GL_ALPHA16I_EXT:
369 case GL_ALPHA32I_EXT:
370 return GL_ALPHA;
371 case GL_INTENSITY8UI_EXT:
372 case GL_INTENSITY16UI_EXT:
373 case GL_INTENSITY32UI_EXT:
374 case GL_INTENSITY8I_EXT:
375 case GL_INTENSITY16I_EXT:
376 case GL_INTENSITY32I_EXT:
377 return GL_INTENSITY;
378 case GL_LUMINANCE8UI_EXT:
379 case GL_LUMINANCE16UI_EXT:
380 case GL_LUMINANCE32UI_EXT:
381 case GL_LUMINANCE8I_EXT:
382 case GL_LUMINANCE16I_EXT:
383 case GL_LUMINANCE32I_EXT:
384 return GL_LUMINANCE;
385 case GL_LUMINANCE_ALPHA8UI_EXT:
386 case GL_LUMINANCE_ALPHA16UI_EXT:
387 case GL_LUMINANCE_ALPHA32UI_EXT:
388 case GL_LUMINANCE_ALPHA8I_EXT:
389 case GL_LUMINANCE_ALPHA16I_EXT:
390 case GL_LUMINANCE_ALPHA32I_EXT:
391 return GL_LUMINANCE_ALPHA;
392 default:
393 ; /* fallthrough */
394 }
395 }
396
397 if (ctx->Extensions.ARB_texture_rg) {
398 switch (internalFormat) {
399 case GL_R16F:
400 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
401 */
402 if (!ctx->Extensions.ARB_half_float_pixel)
403 break;
404 /* FALLTHROUGH */
405 case GL_R32F:
406 if (!ctx->Extensions.ARB_texture_float)
407 break;
408 return GL_RED;
409 case GL_R8I:
410 case GL_R8UI:
411 case GL_R16I:
412 case GL_R16UI:
413 case GL_R32I:
414 case GL_R32UI:
415 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
416 break;
417 /* FALLTHROUGH */
418 case GL_R8:
419 case GL_R16:
420 case GL_RED:
421 case GL_COMPRESSED_RED:
422 return GL_RED;
423
424 case GL_RG16F:
425 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
426 */
427 if (!ctx->Extensions.ARB_half_float_pixel)
428 break;
429 /* FALLTHROUGH */
430 case GL_RG32F:
431 if (!ctx->Extensions.ARB_texture_float)
432 break;
433 return GL_RG;
434 case GL_RG8I:
435 case GL_RG8UI:
436 case GL_RG16I:
437 case GL_RG16UI:
438 case GL_RG32I:
439 case GL_RG32UI:
440 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
441 break;
442 /* FALLTHROUGH */
443 case GL_RG:
444 case GL_RG8:
445 case GL_RG16:
446 case GL_COMPRESSED_RG:
447 return GL_RG;
448 default:
449 ; /* fallthrough */
450 }
451 }
452
453 if (ctx->Extensions.EXT_texture_shared_exponent) {
454 switch (internalFormat) {
455 case GL_RGB9_E5_EXT:
456 return GL_RGB;
457 default:
458 ; /* fallthrough */
459 }
460 }
461
462 if (ctx->Extensions.EXT_packed_float) {
463 switch (internalFormat) {
464 case GL_R11F_G11F_B10F_EXT:
465 return GL_RGB;
466 default:
467 ; /* fallthrough */
468 }
469 }
470
471 if (ctx->Extensions.ARB_depth_buffer_float) {
472 switch (internalFormat) {
473 case GL_DEPTH_COMPONENT32F:
474 return GL_DEPTH_COMPONENT;
475 case GL_DEPTH32F_STENCIL8:
476 return GL_DEPTH_STENCIL;
477 default:
478 ; /* fallthrough */
479 }
480 }
481
482 if (ctx->Extensions.ARB_texture_compression_rgtc) {
483 switch (internalFormat) {
484 case GL_COMPRESSED_RED_RGTC1:
485 case GL_COMPRESSED_SIGNED_RED_RGTC1:
486 return GL_RED;
487 case GL_COMPRESSED_RG_RGTC2:
488 case GL_COMPRESSED_SIGNED_RG_RGTC2:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_compression_latc) {
496 switch (internalFormat) {
497 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
498 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
499 return GL_LUMINANCE;
500 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
501 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
502 return GL_LUMINANCE_ALPHA;
503 default:
504 ; /* fallthrough */
505 }
506 }
507
508 if (ctx->Extensions.ATI_texture_compression_3dc) {
509 switch (internalFormat) {
510 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
511 return GL_LUMINANCE_ALPHA;
512 default:
513 ; /* fallthrough */
514 }
515 }
516
517 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
518 switch (internalFormat) {
519 case GL_ETC1_RGB8_OES:
520 return GL_RGB;
521 default:
522 ; /* fallthrough */
523 }
524 }
525
526 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
527 switch (internalFormat) {
528 case GL_COMPRESSED_RGB8_ETC2:
529 case GL_COMPRESSED_SRGB8_ETC2:
530 return GL_RGB;
531 case GL_COMPRESSED_RGBA8_ETC2_EAC:
532 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
533 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
534 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
535 return GL_RGBA;
536 case GL_COMPRESSED_R11_EAC:
537 case GL_COMPRESSED_SIGNED_R11_EAC:
538 return GL_RED;
539 case GL_COMPRESSED_RG11_EAC:
540 case GL_COMPRESSED_SIGNED_RG11_EAC:
541 return GL_RG;
542 default:
543 ; /* fallthrough */
544 }
545 }
546
547 if (ctx->API == API_OPENGLES) {
548 switch (internalFormat) {
549 case GL_PALETTE4_RGB8_OES:
550 case GL_PALETTE4_R5_G6_B5_OES:
551 case GL_PALETTE8_RGB8_OES:
552 case GL_PALETTE8_R5_G6_B5_OES:
553 return GL_RGB;
554 case GL_PALETTE4_RGBA8_OES:
555 case GL_PALETTE8_RGB5_A1_OES:
556 case GL_PALETTE4_RGBA4_OES:
557 case GL_PALETTE4_RGB5_A1_OES:
558 case GL_PALETTE8_RGBA8_OES:
559 case GL_PALETTE8_RGBA4_OES:
560 return GL_RGBA;
561 default:
562 ; /* fallthrough */
563 }
564 }
565
566 return -1; /* error */
567 }
568
569
570 /**
571 * For cube map faces, return a face index in [0,5].
572 * For other targets return 0;
573 */
574 GLuint
575 _mesa_tex_target_to_face(GLenum target)
576 {
577 if (_mesa_is_cube_face(target))
578 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
579 else
580 return 0;
581 }
582
583
584
585 /**
586 * Install gl_texture_image in a gl_texture_object according to the target
587 * and level parameters.
588 *
589 * \param tObj texture object.
590 * \param target texture target.
591 * \param level image level.
592 * \param texImage texture image.
593 */
594 static void
595 set_tex_image(struct gl_texture_object *tObj,
596 GLenum target, GLint level,
597 struct gl_texture_image *texImage)
598 {
599 const GLuint face = _mesa_tex_target_to_face(target);
600
601 ASSERT(tObj);
602 ASSERT(texImage);
603 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
604 assert(level == 0);
605
606 tObj->Image[face][level] = texImage;
607
608 /* Set the 'back' pointer */
609 texImage->TexObject = tObj;
610 texImage->Level = level;
611 texImage->Face = face;
612 }
613
614
615 /**
616 * Allocate a texture image structure.
617 *
618 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
619 * driver.
620 *
621 * \return a pointer to gl_texture_image struct with all fields initialized to
622 * zero.
623 */
624 struct gl_texture_image *
625 _mesa_new_texture_image( struct gl_context *ctx )
626 {
627 (void) ctx;
628 return CALLOC_STRUCT(gl_texture_image);
629 }
630
631
632 /**
633 * Free a gl_texture_image and associated data.
634 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
635 *
636 * \param texImage texture image.
637 *
638 * Free the texture image structure and the associated image data.
639 */
640 void
641 _mesa_delete_texture_image(struct gl_context *ctx,
642 struct gl_texture_image *texImage)
643 {
644 /* Free texImage->Data and/or any other driver-specific texture
645 * image storage.
646 */
647 ASSERT(ctx->Driver.FreeTextureImageBuffer);
648 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
649 free(texImage);
650 }
651
652
653 /**
654 * Test if a target is a proxy target.
655 *
656 * \param target texture target.
657 *
658 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
659 */
660 GLboolean
661 _mesa_is_proxy_texture(GLenum target)
662 {
663 unsigned i;
664 static const GLenum targets[] = {
665 GL_PROXY_TEXTURE_1D,
666 GL_PROXY_TEXTURE_2D,
667 GL_PROXY_TEXTURE_3D,
668 GL_PROXY_TEXTURE_CUBE_MAP,
669 GL_PROXY_TEXTURE_RECTANGLE,
670 GL_PROXY_TEXTURE_1D_ARRAY,
671 GL_PROXY_TEXTURE_2D_ARRAY,
672 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
673 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
674 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
675 };
676 /*
677 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
678 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
679 */
680 STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
681
682 for (i = 0; i < Elements(targets); ++i)
683 if (target == targets[i])
684 return GL_TRUE;
685 return GL_FALSE;
686 }
687
688
689 /**
690 * Return the proxy target which corresponds to the given texture target
691 */
692 GLenum
693 _mesa_get_proxy_target(GLenum target)
694 {
695 switch (target) {
696 case GL_TEXTURE_1D:
697 case GL_PROXY_TEXTURE_1D:
698 return GL_PROXY_TEXTURE_1D;
699 case GL_TEXTURE_2D:
700 case GL_PROXY_TEXTURE_2D:
701 return GL_PROXY_TEXTURE_2D;
702 case GL_TEXTURE_3D:
703 case GL_PROXY_TEXTURE_3D:
704 return GL_PROXY_TEXTURE_3D;
705 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
706 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
707 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
708 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
711 case GL_TEXTURE_CUBE_MAP_ARB:
712 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
713 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
714 case GL_TEXTURE_RECTANGLE_NV:
715 case GL_PROXY_TEXTURE_RECTANGLE_NV:
716 return GL_PROXY_TEXTURE_RECTANGLE_NV;
717 case GL_TEXTURE_1D_ARRAY_EXT:
718 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
719 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
720 case GL_TEXTURE_2D_ARRAY_EXT:
721 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
722 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
723 case GL_TEXTURE_CUBE_MAP_ARRAY:
724 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
725 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
726 case GL_TEXTURE_2D_MULTISAMPLE:
727 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
728 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
731 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
732 default:
733 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
734 return 0;
735 }
736 }
737
738
739 /**
740 * Get the texture object that corresponds to the target of the given
741 * texture unit. The target should have already been checked for validity.
742 *
743 * \param ctx GL context.
744 * \param texUnit texture unit.
745 * \param target texture target.
746 *
747 * \return pointer to the texture object on success, or NULL on failure.
748 */
749 struct gl_texture_object *
750 _mesa_select_tex_object(struct gl_context *ctx,
751 const struct gl_texture_unit *texUnit,
752 GLenum target)
753 {
754 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
755
756 switch (target) {
757 case GL_TEXTURE_1D:
758 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
759 case GL_PROXY_TEXTURE_1D:
760 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
761 case GL_TEXTURE_2D:
762 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
763 case GL_PROXY_TEXTURE_2D:
764 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
765 case GL_TEXTURE_3D:
766 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
767 case GL_PROXY_TEXTURE_3D:
768 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
769 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
770 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
771 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
772 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
773 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
774 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
775 case GL_TEXTURE_CUBE_MAP_ARB:
776 return ctx->Extensions.ARB_texture_cube_map
777 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
778 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
779 return ctx->Extensions.ARB_texture_cube_map
780 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
781 case GL_TEXTURE_CUBE_MAP_ARRAY:
782 return ctx->Extensions.ARB_texture_cube_map_array
783 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
784 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
785 return ctx->Extensions.ARB_texture_cube_map_array
786 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
787 case GL_TEXTURE_RECTANGLE_NV:
788 return ctx->Extensions.NV_texture_rectangle
789 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
790 case GL_PROXY_TEXTURE_RECTANGLE_NV:
791 return ctx->Extensions.NV_texture_rectangle
792 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
793 case GL_TEXTURE_1D_ARRAY_EXT:
794 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
795 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
796 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
797 case GL_TEXTURE_2D_ARRAY_EXT:
798 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
799 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
801 case GL_TEXTURE_BUFFER:
802 return ctx->API == API_OPENGL_CORE &&
803 ctx->Extensions.ARB_texture_buffer_object ?
804 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
805 case GL_TEXTURE_EXTERNAL_OES:
806 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
807 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
808 case GL_TEXTURE_2D_MULTISAMPLE:
809 return ctx->Extensions.ARB_texture_multisample
810 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
811 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
812 return ctx->Extensions.ARB_texture_multisample
813 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
814 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
815 return ctx->Extensions.ARB_texture_multisample
816 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
817 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
818 return ctx->Extensions.ARB_texture_multisample
819 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
820 default:
821 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
822 return NULL;
823 }
824 }
825
826
827 /**
828 * Return pointer to texture object for given target on current texture unit.
829 */
830 struct gl_texture_object *
831 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
832 {
833 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
834 return _mesa_select_tex_object(ctx, texUnit, target);
835 }
836
837
838 /**
839 * Get a texture image pointer from a texture object, given a texture
840 * target and mipmap level. The target and level parameters should
841 * have already been error-checked.
842 *
843 * \param ctx GL context.
844 * \param texObj texture unit.
845 * \param target texture target.
846 * \param level image level.
847 *
848 * \return pointer to the texture image structure, or NULL on failure.
849 */
850 struct gl_texture_image *
851 _mesa_select_tex_image(struct gl_context *ctx,
852 const struct gl_texture_object *texObj,
853 GLenum target, GLint level)
854 {
855 const GLuint face = _mesa_tex_target_to_face(target);
856
857 ASSERT(texObj);
858 ASSERT(level >= 0);
859 ASSERT(level < MAX_TEXTURE_LEVELS);
860
861 return texObj->Image[face][level];
862 }
863
864
865 /**
866 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
867 * it and install it. Only return NULL if passed a bad parameter or run
868 * out of memory.
869 */
870 struct gl_texture_image *
871 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
872 GLenum target, GLint level)
873 {
874 struct gl_texture_image *texImage;
875
876 if (!texObj)
877 return NULL;
878
879 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
880 if (!texImage) {
881 texImage = ctx->Driver.NewTextureImage(ctx);
882 if (!texImage) {
883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
884 return NULL;
885 }
886
887 set_tex_image(texObj, target, level, texImage);
888 }
889
890 return texImage;
891 }
892
893
894 /**
895 * Return pointer to the specified proxy texture image.
896 * Note that proxy textures are per-context, not per-texture unit.
897 * \return pointer to texture image or NULL if invalid target, invalid
898 * level, or out of memory.
899 */
900 static struct gl_texture_image *
901 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
902 {
903 struct gl_texture_image *texImage;
904 GLuint texIndex;
905
906 if (level < 0)
907 return NULL;
908
909 switch (target) {
910 case GL_PROXY_TEXTURE_1D:
911 if (level >= ctx->Const.MaxTextureLevels)
912 return NULL;
913 texIndex = TEXTURE_1D_INDEX;
914 break;
915 case GL_PROXY_TEXTURE_2D:
916 if (level >= ctx->Const.MaxTextureLevels)
917 return NULL;
918 texIndex = TEXTURE_2D_INDEX;
919 break;
920 case GL_PROXY_TEXTURE_3D:
921 if (level >= ctx->Const.Max3DTextureLevels)
922 return NULL;
923 texIndex = TEXTURE_3D_INDEX;
924 break;
925 case GL_PROXY_TEXTURE_CUBE_MAP:
926 if (level >= ctx->Const.MaxCubeTextureLevels)
927 return NULL;
928 texIndex = TEXTURE_CUBE_INDEX;
929 break;
930 case GL_PROXY_TEXTURE_RECTANGLE_NV:
931 if (level > 0)
932 return NULL;
933 texIndex = TEXTURE_RECT_INDEX;
934 break;
935 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
936 if (level >= ctx->Const.MaxTextureLevels)
937 return NULL;
938 texIndex = TEXTURE_1D_ARRAY_INDEX;
939 break;
940 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
941 if (level >= ctx->Const.MaxTextureLevels)
942 return NULL;
943 texIndex = TEXTURE_2D_ARRAY_INDEX;
944 break;
945 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
946 if (level >= ctx->Const.MaxCubeTextureLevels)
947 return NULL;
948 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
949 break;
950 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
951 if (level > 0)
952 return 0;
953 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
954 break;
955 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
956 if (level > 0)
957 return 0;
958 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
959 break;
960 default:
961 return NULL;
962 }
963
964 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
965 if (!texImage) {
966 texImage = ctx->Driver.NewTextureImage(ctx);
967 if (!texImage) {
968 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
969 return NULL;
970 }
971 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
972 /* Set the 'back' pointer */
973 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
974 }
975 return texImage;
976 }
977
978
979 /**
980 * Get the maximum number of allowed mipmap levels.
981 *
982 * \param ctx GL context.
983 * \param target texture target.
984 *
985 * \return the maximum number of allowed mipmap levels for the given
986 * texture target, or zero if passed a bad target.
987 *
988 * \sa gl_constants.
989 */
990 GLint
991 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
992 {
993 switch (target) {
994 case GL_TEXTURE_1D:
995 case GL_PROXY_TEXTURE_1D:
996 case GL_TEXTURE_2D:
997 case GL_PROXY_TEXTURE_2D:
998 return ctx->Const.MaxTextureLevels;
999 case GL_TEXTURE_3D:
1000 case GL_PROXY_TEXTURE_3D:
1001 return ctx->Const.Max3DTextureLevels;
1002 case GL_TEXTURE_CUBE_MAP:
1003 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
1004 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
1005 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
1006 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
1007 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
1008 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
1009 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1010 return ctx->Extensions.ARB_texture_cube_map
1011 ? ctx->Const.MaxCubeTextureLevels : 0;
1012 case GL_TEXTURE_RECTANGLE_NV:
1013 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1014 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
1015 case GL_TEXTURE_1D_ARRAY_EXT:
1016 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1017 case GL_TEXTURE_2D_ARRAY_EXT:
1018 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1019 return ctx->Extensions.EXT_texture_array
1020 ? ctx->Const.MaxTextureLevels : 0;
1021 case GL_TEXTURE_CUBE_MAP_ARRAY:
1022 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1023 return ctx->Extensions.ARB_texture_cube_map_array
1024 ? ctx->Const.MaxCubeTextureLevels : 0;
1025 case GL_TEXTURE_BUFFER:
1026 return ctx->API == API_OPENGL_CORE &&
1027 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1028 case GL_TEXTURE_2D_MULTISAMPLE:
1029 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1030 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1031 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1032 return _mesa_is_desktop_gl(ctx)
1033 && ctx->Extensions.ARB_texture_multisample
1034 ? 1 : 0;
1035 case GL_TEXTURE_EXTERNAL_OES:
1036 /* fall-through */
1037 default:
1038 return 0; /* bad target */
1039 }
1040 }
1041
1042
1043 /**
1044 * Return number of dimensions per mipmap level for the given texture target.
1045 */
1046 GLint
1047 _mesa_get_texture_dimensions(GLenum target)
1048 {
1049 switch (target) {
1050 case GL_TEXTURE_1D:
1051 case GL_PROXY_TEXTURE_1D:
1052 return 1;
1053 case GL_TEXTURE_2D:
1054 case GL_TEXTURE_RECTANGLE:
1055 case GL_TEXTURE_CUBE_MAP:
1056 case GL_PROXY_TEXTURE_2D:
1057 case GL_PROXY_TEXTURE_RECTANGLE:
1058 case GL_PROXY_TEXTURE_CUBE_MAP:
1059 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1060 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1061 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1062 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1063 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1064 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1065 case GL_TEXTURE_1D_ARRAY:
1066 case GL_PROXY_TEXTURE_1D_ARRAY:
1067 case GL_TEXTURE_EXTERNAL_OES:
1068 case GL_TEXTURE_2D_MULTISAMPLE:
1069 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1070 return 2;
1071 case GL_TEXTURE_3D:
1072 case GL_PROXY_TEXTURE_3D:
1073 case GL_TEXTURE_2D_ARRAY:
1074 case GL_PROXY_TEXTURE_2D_ARRAY:
1075 case GL_TEXTURE_CUBE_MAP_ARRAY:
1076 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1077 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1078 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1079 return 3;
1080 case GL_TEXTURE_BUFFER:
1081 /* fall-through */
1082 default:
1083 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1084 target);
1085 return 2;
1086 }
1087 }
1088
1089
1090 /**
1091 * Check if a texture target can have more than one layer.
1092 */
1093 GLboolean
1094 _mesa_tex_target_is_layered(GLenum target)
1095 {
1096 switch (target) {
1097 case GL_TEXTURE_1D:
1098 case GL_PROXY_TEXTURE_1D:
1099 case GL_TEXTURE_2D:
1100 case GL_PROXY_TEXTURE_2D:
1101 case GL_TEXTURE_RECTANGLE:
1102 case GL_PROXY_TEXTURE_RECTANGLE:
1103 case GL_TEXTURE_2D_MULTISAMPLE:
1104 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1105 case GL_TEXTURE_BUFFER:
1106 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1107 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1108 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1109 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1110 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1111 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1112 case GL_TEXTURE_EXTERNAL_OES:
1113 return GL_FALSE;
1114
1115 case GL_TEXTURE_3D:
1116 case GL_PROXY_TEXTURE_3D:
1117 case GL_TEXTURE_CUBE_MAP:
1118 case GL_PROXY_TEXTURE_CUBE_MAP:
1119 case GL_TEXTURE_1D_ARRAY:
1120 case GL_PROXY_TEXTURE_1D_ARRAY:
1121 case GL_TEXTURE_2D_ARRAY:
1122 case GL_PROXY_TEXTURE_2D_ARRAY:
1123 case GL_TEXTURE_CUBE_MAP_ARRAY:
1124 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1125 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1126 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1127 return GL_TRUE;
1128
1129 default:
1130 assert(!"Invalid texture target.");
1131 return GL_FALSE;
1132 }
1133 }
1134
1135
1136 /**
1137 * Return the number of layers present in the given level of an array,
1138 * cubemap or 3D texture. If the texture is not layered return zero.
1139 */
1140 GLuint
1141 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1142 {
1143 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1144
1145 switch (texObj->Target) {
1146 case GL_TEXTURE_1D:
1147 case GL_TEXTURE_2D:
1148 case GL_TEXTURE_RECTANGLE:
1149 case GL_TEXTURE_2D_MULTISAMPLE:
1150 case GL_TEXTURE_BUFFER:
1151 case GL_TEXTURE_EXTERNAL_OES:
1152 return 0;
1153
1154 case GL_TEXTURE_CUBE_MAP:
1155 return 6;
1156
1157 case GL_TEXTURE_1D_ARRAY: {
1158 struct gl_texture_image *img = texObj->Image[0][level];
1159 return img ? img->Height : 0;
1160 }
1161
1162 case GL_TEXTURE_3D:
1163 case GL_TEXTURE_2D_ARRAY:
1164 case GL_TEXTURE_CUBE_MAP_ARRAY:
1165 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1166 struct gl_texture_image *img = texObj->Image[0][level];
1167 return img ? img->Depth : 0;
1168 }
1169
1170 default:
1171 assert(!"Invalid texture target.");
1172 return 0;
1173 }
1174 }
1175
1176
1177 /**
1178 * Return the maximum number of mipmap levels for the given target
1179 * and the dimensions.
1180 * The dimensions are expected not to include the border.
1181 */
1182 GLsizei
1183 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1184 GLsizei depth)
1185 {
1186 GLsizei size;
1187
1188 switch (target) {
1189 case GL_TEXTURE_1D:
1190 case GL_TEXTURE_1D_ARRAY:
1191 case GL_PROXY_TEXTURE_1D:
1192 case GL_PROXY_TEXTURE_1D_ARRAY:
1193 size = width;
1194 break;
1195 case GL_TEXTURE_CUBE_MAP:
1196 case GL_TEXTURE_CUBE_MAP_ARRAY:
1197 case GL_PROXY_TEXTURE_CUBE_MAP:
1198 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1199 size = width;
1200 break;
1201 case GL_TEXTURE_2D:
1202 case GL_TEXTURE_2D_ARRAY:
1203 case GL_PROXY_TEXTURE_2D:
1204 case GL_PROXY_TEXTURE_2D_ARRAY:
1205 size = MAX2(width, height);
1206 break;
1207 case GL_TEXTURE_3D:
1208 case GL_PROXY_TEXTURE_3D:
1209 size = MAX3(width, height, depth);
1210 break;
1211 case GL_TEXTURE_RECTANGLE:
1212 case GL_TEXTURE_EXTERNAL_OES:
1213 case GL_TEXTURE_2D_MULTISAMPLE:
1214 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1215 case GL_PROXY_TEXTURE_RECTANGLE:
1216 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1217 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1218 return 1;
1219 default:
1220 assert(0);
1221 return 1;
1222 }
1223
1224 return _mesa_logbase2(size) + 1;
1225 }
1226
1227
1228 #if 000 /* not used anymore */
1229 /*
1230 * glTexImage[123]D can accept a NULL image pointer. In this case we
1231 * create a texture image with unspecified image contents per the OpenGL
1232 * spec.
1233 */
1234 static GLubyte *
1235 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1236 {
1237 const GLint components = _mesa_components_in_format(format);
1238 const GLint numPixels = width * height * depth;
1239 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1240
1241 #ifdef DEBUG
1242 /*
1243 * Let's see if anyone finds this. If glTexImage2D() is called with
1244 * a NULL image pointer then load the texture image with something
1245 * interesting instead of leaving it indeterminate.
1246 */
1247 if (data) {
1248 static const char message[8][32] = {
1249 " X X XXXXX XXX X ",
1250 " XX XX X X X X X ",
1251 " X X X X X X X ",
1252 " X X XXXX XXX XXXXX ",
1253 " X X X X X X ",
1254 " X X X X X X X ",
1255 " X X XXXXX XXX X X ",
1256 " "
1257 };
1258
1259 GLubyte *imgPtr = data;
1260 GLint h, i, j, k;
1261 for (h = 0; h < depth; h++) {
1262 for (i = 0; i < height; i++) {
1263 GLint srcRow = 7 - (i % 8);
1264 for (j = 0; j < width; j++) {
1265 GLint srcCol = j % 32;
1266 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1267 for (k = 0; k < components; k++) {
1268 *imgPtr++ = texel;
1269 }
1270 }
1271 }
1272 }
1273 }
1274 #endif
1275
1276 return data;
1277 }
1278 #endif
1279
1280
1281
1282 /**
1283 * Set the size and format-related fields of a gl_texture_image struct
1284 * to zero. This is used when a proxy texture test fails.
1285 */
1286 static void
1287 clear_teximage_fields(struct gl_texture_image *img)
1288 {
1289 ASSERT(img);
1290 img->_BaseFormat = 0;
1291 img->InternalFormat = 0;
1292 img->Border = 0;
1293 img->Width = 0;
1294 img->Height = 0;
1295 img->Depth = 0;
1296 img->Width2 = 0;
1297 img->Height2 = 0;
1298 img->Depth2 = 0;
1299 img->WidthLog2 = 0;
1300 img->HeightLog2 = 0;
1301 img->DepthLog2 = 0;
1302 img->TexFormat = MESA_FORMAT_NONE;
1303 img->NumSamples = 0;
1304 img->FixedSampleLocations = GL_TRUE;
1305 }
1306
1307
1308 /**
1309 * Initialize basic fields of the gl_texture_image struct.
1310 *
1311 * \param ctx GL context.
1312 * \param img texture image structure to be initialized.
1313 * \param width image width.
1314 * \param height image height.
1315 * \param depth image depth.
1316 * \param border image border.
1317 * \param internalFormat internal format.
1318 * \param format the actual hardware format (one of MESA_FORMAT_*)
1319 *
1320 * Fills in the fields of \p img with the given information.
1321 * Note: width, height and depth include the border.
1322 */
1323 void
1324 _mesa_init_teximage_fields(struct gl_context *ctx,
1325 struct gl_texture_image *img,
1326 GLsizei width, GLsizei height, GLsizei depth,
1327 GLint border, GLenum internalFormat,
1328 gl_format format)
1329 {
1330 GLenum target;
1331 ASSERT(img);
1332 ASSERT(width >= 0);
1333 ASSERT(height >= 0);
1334 ASSERT(depth >= 0);
1335
1336 target = img->TexObject->Target;
1337 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1338 ASSERT(img->_BaseFormat > 0);
1339 img->InternalFormat = internalFormat;
1340 img->Border = border;
1341 img->Width = width;
1342 img->Height = height;
1343 img->Depth = depth;
1344
1345 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1346 img->WidthLog2 = _mesa_logbase2(img->Width2);
1347
1348 img->NumSamples = 0;
1349 img->FixedSampleLocations = GL_TRUE;
1350
1351 switch(target) {
1352 case GL_TEXTURE_1D:
1353 case GL_TEXTURE_BUFFER:
1354 case GL_PROXY_TEXTURE_1D:
1355 if (height == 0)
1356 img->Height2 = 0;
1357 else
1358 img->Height2 = 1;
1359 img->HeightLog2 = 0;
1360 if (depth == 0)
1361 img->Depth2 = 0;
1362 else
1363 img->Depth2 = 1;
1364 img->DepthLog2 = 0;
1365 break;
1366 case GL_TEXTURE_1D_ARRAY:
1367 case GL_PROXY_TEXTURE_1D_ARRAY:
1368 img->Height2 = height; /* no border */
1369 img->HeightLog2 = 0; /* not used */
1370 if (depth == 0)
1371 img->Depth2 = 0;
1372 else
1373 img->Depth2 = 1;
1374 img->DepthLog2 = 0;
1375 break;
1376 case GL_TEXTURE_2D:
1377 case GL_TEXTURE_RECTANGLE:
1378 case GL_TEXTURE_CUBE_MAP:
1379 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1380 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1381 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1382 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1383 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1384 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1385 case GL_TEXTURE_EXTERNAL_OES:
1386 case GL_PROXY_TEXTURE_2D:
1387 case GL_PROXY_TEXTURE_RECTANGLE:
1388 case GL_PROXY_TEXTURE_CUBE_MAP:
1389 case GL_TEXTURE_2D_MULTISAMPLE:
1390 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1391 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1392 img->HeightLog2 = _mesa_logbase2(img->Height2);
1393 if (depth == 0)
1394 img->Depth2 = 0;
1395 else
1396 img->Depth2 = 1;
1397 img->DepthLog2 = 0;
1398 break;
1399 case GL_TEXTURE_2D_ARRAY:
1400 case GL_PROXY_TEXTURE_2D_ARRAY:
1401 case GL_TEXTURE_CUBE_MAP_ARRAY:
1402 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1403 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1404 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1405 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1406 img->HeightLog2 = _mesa_logbase2(img->Height2);
1407 img->Depth2 = depth; /* no border */
1408 img->DepthLog2 = 0; /* not used */
1409 break;
1410 case GL_TEXTURE_3D:
1411 case GL_PROXY_TEXTURE_3D:
1412 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1413 img->HeightLog2 = _mesa_logbase2(img->Height2);
1414 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1415 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1416 break;
1417 default:
1418 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1419 target);
1420 }
1421
1422 img->MaxNumLevels =
1423 _mesa_get_tex_max_num_levels(target,
1424 img->Width2, img->Height2, img->Depth2);
1425 img->TexFormat = format;
1426 }
1427
1428
1429 /**
1430 * Free and clear fields of the gl_texture_image struct.
1431 *
1432 * \param ctx GL context.
1433 * \param texImage texture image structure to be cleared.
1434 *
1435 * After the call, \p texImage will have no data associated with it. Its
1436 * fields are cleared so that its parent object will test incomplete.
1437 */
1438 void
1439 _mesa_clear_texture_image(struct gl_context *ctx,
1440 struct gl_texture_image *texImage)
1441 {
1442 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1443 clear_teximage_fields(texImage);
1444 }
1445
1446
1447 /**
1448 * Check the width, height, depth and border of a texture image are legal.
1449 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1450 * functions.
1451 * The target and level parameters will have already been validated.
1452 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1453 */
1454 GLboolean
1455 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1456 GLint level, GLint width, GLint height,
1457 GLint depth, GLint border)
1458 {
1459 GLint maxSize;
1460
1461 switch (target) {
1462 case GL_TEXTURE_1D:
1463 case GL_PROXY_TEXTURE_1D:
1464 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1465 maxSize >>= level; /* level size */
1466 if (width < 2 * border || width > 2 * border + maxSize)
1467 return GL_FALSE;
1468 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1469 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1470 return GL_FALSE;
1471 }
1472 return GL_TRUE;
1473
1474 case GL_TEXTURE_2D:
1475 case GL_PROXY_TEXTURE_2D:
1476 case GL_TEXTURE_2D_MULTISAMPLE:
1477 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1478 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1479 maxSize >>= level;
1480 if (width < 2 * border || width > 2 * border + maxSize)
1481 return GL_FALSE;
1482 if (height < 2 * border || height > 2 * border + maxSize)
1483 return GL_FALSE;
1484 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1485 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1486 return GL_FALSE;
1487 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1488 return GL_FALSE;
1489 }
1490 return GL_TRUE;
1491
1492 case GL_TEXTURE_3D:
1493 case GL_PROXY_TEXTURE_3D:
1494 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1495 maxSize >>= level;
1496 if (width < 2 * border || width > 2 * border + maxSize)
1497 return GL_FALSE;
1498 if (height < 2 * border || height > 2 * border + maxSize)
1499 return GL_FALSE;
1500 if (depth < 2 * border || depth > 2 * border + maxSize)
1501 return GL_FALSE;
1502 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1503 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1504 return GL_FALSE;
1505 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1506 return GL_FALSE;
1507 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1508 return GL_FALSE;
1509 }
1510 return GL_TRUE;
1511
1512 case GL_TEXTURE_RECTANGLE_NV:
1513 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1514 if (level != 0)
1515 return GL_FALSE;
1516 maxSize = ctx->Const.MaxTextureRectSize;
1517 if (width < 0 || width > maxSize)
1518 return GL_FALSE;
1519 if (height < 0 || height > maxSize)
1520 return GL_FALSE;
1521 return GL_TRUE;
1522
1523 case GL_TEXTURE_CUBE_MAP:
1524 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1526 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1527 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1530 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1531 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1532 maxSize >>= level;
1533 if (width != height)
1534 return GL_FALSE;
1535 if (width < 2 * border || width > 2 * border + maxSize)
1536 return GL_FALSE;
1537 if (height < 2 * border || height > 2 * border + maxSize)
1538 return GL_FALSE;
1539 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1540 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1541 return GL_FALSE;
1542 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1543 return GL_FALSE;
1544 }
1545 return GL_TRUE;
1546
1547 case GL_TEXTURE_1D_ARRAY_EXT:
1548 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1549 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1550 maxSize >>= level;
1551 if (width < 2 * border || width > 2 * border + maxSize)
1552 return GL_FALSE;
1553 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1554 return GL_FALSE;
1555 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1556 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1557 return GL_FALSE;
1558 }
1559 return GL_TRUE;
1560
1561 case GL_TEXTURE_2D_ARRAY_EXT:
1562 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1563 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1564 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1565 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1566 maxSize >>= level;
1567 if (width < 2 * border || width > 2 * border + maxSize)
1568 return GL_FALSE;
1569 if (height < 2 * border || height > 2 * border + maxSize)
1570 return GL_FALSE;
1571 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1572 return GL_FALSE;
1573 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1574 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1575 return GL_FALSE;
1576 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1577 return GL_FALSE;
1578 }
1579 return GL_TRUE;
1580
1581 case GL_TEXTURE_CUBE_MAP_ARRAY:
1582 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1583 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1584 if (width < 2 * border || width > 2 * border + maxSize)
1585 return GL_FALSE;
1586 if (height < 2 * border || height > 2 * border + maxSize)
1587 return GL_FALSE;
1588 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1589 return GL_FALSE;
1590 if (width != height)
1591 return GL_FALSE;
1592 if (level >= ctx->Const.MaxCubeTextureLevels)
1593 return GL_FALSE;
1594 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1595 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1596 return GL_FALSE;
1597 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1598 return GL_FALSE;
1599 }
1600 return GL_TRUE;
1601 default:
1602 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1603 return GL_FALSE;
1604 }
1605 }
1606
1607
1608 /**
1609 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1610 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1611 * \param destImage the destination texture image.
1612 * \return GL_TRUE if error found, GL_FALSE otherwise.
1613 */
1614 static GLboolean
1615 error_check_subtexture_dimensions(struct gl_context *ctx,
1616 const char *function, GLuint dims,
1617 const struct gl_texture_image *destImage,
1618 GLint xoffset, GLint yoffset, GLint zoffset,
1619 GLsizei subWidth, GLsizei subHeight,
1620 GLsizei subDepth)
1621 {
1622 const GLenum target = destImage->TexObject->Target;
1623 GLuint bw, bh;
1624
1625 /* Check size */
1626 if (subWidth < 0) {
1627 _mesa_error(ctx, GL_INVALID_VALUE,
1628 "%s%dD(width=%d)", function, dims, subWidth);
1629 return GL_TRUE;
1630 }
1631
1632 if (dims > 1 && subHeight < 0) {
1633 _mesa_error(ctx, GL_INVALID_VALUE,
1634 "%s%dD(height=%d)", function, dims, subHeight);
1635 return GL_TRUE;
1636 }
1637
1638 if (dims > 2 && subDepth < 0) {
1639 _mesa_error(ctx, GL_INVALID_VALUE,
1640 "%s%dD(depth=%d)", function, dims, subDepth);
1641 return GL_TRUE;
1642 }
1643
1644 /* check xoffset and width */
1645 if (xoffset < - (GLint) destImage->Border) {
1646 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1647 function, dims);
1648 return GL_TRUE;
1649 }
1650
1651 if (xoffset + subWidth > (GLint) destImage->Width) {
1652 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1653 function, dims);
1654 return GL_TRUE;
1655 }
1656
1657 /* check yoffset and height */
1658 if (dims > 1) {
1659 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1660 if (yoffset < -yBorder) {
1661 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1662 function, dims);
1663 return GL_TRUE;
1664 }
1665 if (yoffset + subHeight > (GLint) destImage->Height) {
1666 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1667 function, dims);
1668 return GL_TRUE;
1669 }
1670 }
1671
1672 /* check zoffset and depth */
1673 if (dims > 2) {
1674 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
1675 if (zoffset < -zBorder) {
1676 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1677 return GL_TRUE;
1678 }
1679 if (zoffset + subDepth > (GLint) destImage->Depth) {
1680 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1681 return GL_TRUE;
1682 }
1683 }
1684
1685 /*
1686 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1687 * compressed texture images can be updated. But, that restriction may be
1688 * relaxed for particular compressed formats. At this time, all the
1689 * compressed formats supported by Mesa allow sub-textures to be updated
1690 * along compressed block boundaries.
1691 */
1692 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1693
1694 if (bw != 1 || bh != 1) {
1695 /* offset must be multiple of block size */
1696 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1697 _mesa_error(ctx, GL_INVALID_OPERATION,
1698 "%s%dD(xoffset = %d, yoffset = %d)",
1699 function, dims, xoffset, yoffset);
1700 return GL_TRUE;
1701 }
1702
1703 /* The size must be a multiple of bw x bh, or we must be using a
1704 * offset+size that exactly hits the edge of the image. This
1705 * is important for small mipmap levels (1x1, 2x1, etc) and for
1706 * NPOT textures.
1707 */
1708 if ((subWidth % bw != 0) &&
1709 (xoffset + subWidth != (GLint) destImage->Width)) {
1710 _mesa_error(ctx, GL_INVALID_OPERATION,
1711 "%s%dD(width = %d)", function, dims, subWidth);
1712 return GL_TRUE;
1713 }
1714
1715 if ((subHeight % bh != 0) &&
1716 (yoffset + subHeight != (GLint) destImage->Height)) {
1717 _mesa_error(ctx, GL_INVALID_OPERATION,
1718 "%s%dD(height = %d)", function, dims, subHeight);
1719 return GL_TRUE;
1720 }
1721 }
1722
1723 return GL_FALSE;
1724 }
1725
1726
1727
1728
1729 /**
1730 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1731 * specific texture image size checks.
1732 *
1733 * A hardware driver might override this function if, for example, the
1734 * max 3D texture size is 512x512x64 (i.e. not a cube).
1735 *
1736 * Note that width, height, depth == 0 is not an error. However, a
1737 * texture with zero width/height/depth will be considered "incomplete"
1738 * and texturing will effectively be disabled.
1739 *
1740 * \param target any texture target/type
1741 * \param level as passed to glTexImage
1742 * \param format the MESA_FORMAT_x for the tex image
1743 * \param width as passed to glTexImage
1744 * \param height as passed to glTexImage
1745 * \param depth as passed to glTexImage
1746 * \param border as passed to glTexImage
1747 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1748 */
1749 GLboolean
1750 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1751 gl_format format,
1752 GLint width, GLint height, GLint depth, GLint border)
1753 {
1754 /* We just check if the image size is less than MaxTextureMbytes.
1755 * Some drivers may do more specific checks.
1756 */
1757 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1758 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1759 mbytes *= _mesa_num_tex_faces(target);
1760 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1761 }
1762
1763
1764 /**
1765 * Return true if the format is only valid for glCompressedTexImage.
1766 */
1767 static GLboolean
1768 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1769 {
1770 switch (format) {
1771 case GL_ETC1_RGB8_OES:
1772 case GL_PALETTE4_RGB8_OES:
1773 case GL_PALETTE4_RGBA8_OES:
1774 case GL_PALETTE4_R5_G6_B5_OES:
1775 case GL_PALETTE4_RGBA4_OES:
1776 case GL_PALETTE4_RGB5_A1_OES:
1777 case GL_PALETTE8_RGB8_OES:
1778 case GL_PALETTE8_RGBA8_OES:
1779 case GL_PALETTE8_R5_G6_B5_OES:
1780 case GL_PALETTE8_RGBA4_OES:
1781 case GL_PALETTE8_RGB5_A1_OES:
1782 return GL_TRUE;
1783 default:
1784 return GL_FALSE;
1785 }
1786 }
1787
1788
1789 /**
1790 * Helper function to determine whether a target and specific compression
1791 * format are supported.
1792 */
1793 static GLboolean
1794 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1795 GLenum intFormat)
1796 {
1797 (void) intFormat; /* not used yet */
1798
1799 switch (target) {
1800 case GL_TEXTURE_2D:
1801 case GL_PROXY_TEXTURE_2D:
1802 return GL_TRUE; /* true for any compressed format so far */
1803 case GL_PROXY_TEXTURE_CUBE_MAP:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1806 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1807 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1808 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1809 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1810 return ctx->Extensions.ARB_texture_cube_map;
1811 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1812 case GL_TEXTURE_2D_ARRAY_EXT:
1813 return ctx->Extensions.EXT_texture_array;
1814 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1815 case GL_TEXTURE_CUBE_MAP_ARRAY:
1816 return ctx->Extensions.ARB_texture_cube_map_array;
1817 default:
1818 return GL_FALSE;
1819 }
1820 }
1821
1822
1823 /**
1824 * Check if the given texture target value is legal for a
1825 * glTexImage1/2/3D call.
1826 */
1827 static GLboolean
1828 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1829 {
1830 switch (dims) {
1831 case 1:
1832 switch (target) {
1833 case GL_TEXTURE_1D:
1834 case GL_PROXY_TEXTURE_1D:
1835 return _mesa_is_desktop_gl(ctx);
1836 default:
1837 return GL_FALSE;
1838 }
1839 case 2:
1840 switch (target) {
1841 case GL_TEXTURE_2D:
1842 return GL_TRUE;
1843 case GL_PROXY_TEXTURE_2D:
1844 return _mesa_is_desktop_gl(ctx);
1845 case GL_PROXY_TEXTURE_CUBE_MAP:
1846 return _mesa_is_desktop_gl(ctx)
1847 && ctx->Extensions.ARB_texture_cube_map;
1848 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1849 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1850 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1851 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1852 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1853 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1854 return ctx->Extensions.ARB_texture_cube_map;
1855 case GL_TEXTURE_RECTANGLE_NV:
1856 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1857 return _mesa_is_desktop_gl(ctx)
1858 && ctx->Extensions.NV_texture_rectangle;
1859 case GL_TEXTURE_1D_ARRAY_EXT:
1860 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1861 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1862 default:
1863 return GL_FALSE;
1864 }
1865 case 3:
1866 switch (target) {
1867 case GL_TEXTURE_3D:
1868 return GL_TRUE;
1869 case GL_PROXY_TEXTURE_3D:
1870 return _mesa_is_desktop_gl(ctx);
1871 case GL_TEXTURE_2D_ARRAY_EXT:
1872 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1873 || _mesa_is_gles3(ctx);
1874 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1875 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1876 case GL_TEXTURE_CUBE_MAP_ARRAY:
1877 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1878 return ctx->Extensions.ARB_texture_cube_map_array;
1879 default:
1880 return GL_FALSE;
1881 }
1882 default:
1883 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1884 return GL_FALSE;
1885 }
1886 }
1887
1888
1889 /**
1890 * Check if the given texture target value is legal for a
1891 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1892 * The difference compared to legal_teximage_target() above is that
1893 * proxy targets are not supported.
1894 */
1895 static GLboolean
1896 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1897 {
1898 switch (dims) {
1899 case 1:
1900 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1901 case 2:
1902 switch (target) {
1903 case GL_TEXTURE_2D:
1904 return GL_TRUE;
1905 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1906 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1907 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1908 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1909 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1910 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1911 return ctx->Extensions.ARB_texture_cube_map;
1912 case GL_TEXTURE_RECTANGLE_NV:
1913 return _mesa_is_desktop_gl(ctx)
1914 && ctx->Extensions.NV_texture_rectangle;
1915 case GL_TEXTURE_1D_ARRAY_EXT:
1916 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1917 default:
1918 return GL_FALSE;
1919 }
1920 case 3:
1921 switch (target) {
1922 case GL_TEXTURE_3D:
1923 return GL_TRUE;
1924 case GL_TEXTURE_2D_ARRAY_EXT:
1925 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1926 || _mesa_is_gles3(ctx);
1927 case GL_TEXTURE_CUBE_MAP_ARRAY:
1928 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1929 return ctx->Extensions.ARB_texture_cube_map_array;
1930 default:
1931 return GL_FALSE;
1932 }
1933 default:
1934 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1935 dims);
1936 return GL_FALSE;
1937 }
1938 }
1939
1940
1941 /**
1942 * Helper function to determine if a texture object is mutable (in terms
1943 * of GL_ARB_texture_storage).
1944 */
1945 static GLboolean
1946 mutable_tex_object(struct gl_context *ctx, GLenum target)
1947 {
1948 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1949 return !texObj->Immutable;
1950 }
1951
1952
1953 /**
1954 * Return expected size of a compressed texture.
1955 */
1956 static GLuint
1957 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1958 GLenum glformat)
1959 {
1960 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1961 return _mesa_format_image_size(mesaFormat, width, height, depth);
1962 }
1963
1964
1965 /**
1966 * Test the glTexImage[123]D() parameters for errors.
1967 *
1968 * \param ctx GL context.
1969 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1970 * \param target texture target given by the user (already validated).
1971 * \param level image level given by the user.
1972 * \param internalFormat internal format given by the user.
1973 * \param format pixel data format given by the user.
1974 * \param type pixel data type given by the user.
1975 * \param width image width given by the user.
1976 * \param height image height given by the user.
1977 * \param depth image depth given by the user.
1978 * \param border image border given by the user.
1979 *
1980 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1981 *
1982 * Verifies each of the parameters against the constants specified in
1983 * __struct gl_contextRec::Const and the supported extensions, and according
1984 * to the OpenGL specification.
1985 * Note that we don't fully error-check the width, height, depth values
1986 * here. That's done in _mesa_legal_texture_dimensions() which is used
1987 * by several other GL entrypoints. Plus, texture dims have a special
1988 * interaction with proxy textures.
1989 */
1990 static GLboolean
1991 texture_error_check( struct gl_context *ctx,
1992 GLuint dimensions, GLenum target,
1993 GLint level, GLint internalFormat,
1994 GLenum format, GLenum type,
1995 GLint width, GLint height,
1996 GLint depth, GLint border )
1997 {
1998 GLboolean colorFormat;
1999 GLenum err;
2000
2001 /* Even though there are no color-index textures, we still have to support
2002 * uploading color-index data and remapping it to RGB via the
2003 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2004 */
2005 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2006
2007 /* Note: for proxy textures, some error conditions immediately generate
2008 * a GL error in the usual way. But others do not generate a GL error.
2009 * Instead, they cause the width, height, depth, format fields of the
2010 * texture image to be zeroed-out. The GL spec seems to indicate that the
2011 * zero-out behaviour is only used in cases related to memory allocation.
2012 */
2013
2014 /* level check */
2015 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2016 _mesa_error(ctx, GL_INVALID_VALUE,
2017 "glTexImage%dD(level=%d)", dimensions, level);
2018 return GL_TRUE;
2019 }
2020
2021 /* Check border */
2022 if (border < 0 || border > 1 ||
2023 ((ctx->API != API_OPENGL_COMPAT ||
2024 target == GL_TEXTURE_RECTANGLE_NV ||
2025 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2026 _mesa_error(ctx, GL_INVALID_VALUE,
2027 "glTexImage%dD(border=%d)", dimensions, border);
2028 return GL_TRUE;
2029 }
2030
2031 if (width < 0 || height < 0 || depth < 0) {
2032 _mesa_error(ctx, GL_INVALID_VALUE,
2033 "glTexImage%dD(width, height or depth < 0)", dimensions);
2034 return GL_TRUE;
2035 }
2036
2037 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2038 * combinations of format, internalFormat, and type that can be used.
2039 * Formats and types that require additional extensions (e.g., GL_FLOAT
2040 * requires GL_OES_texture_float) are filtered elsewhere.
2041 */
2042
2043 if (_mesa_is_gles(ctx)) {
2044 if (_mesa_is_gles3(ctx)) {
2045 err = _mesa_es3_error_check_format_and_type(format, type,
2046 internalFormat);
2047 } else {
2048 if (format != internalFormat) {
2049 _mesa_error(ctx, GL_INVALID_OPERATION,
2050 "glTexImage%dD(format = %s, internalFormat = %s)",
2051 dimensions,
2052 _mesa_lookup_enum_by_nr(format),
2053 _mesa_lookup_enum_by_nr(internalFormat));
2054 return GL_TRUE;
2055 }
2056
2057 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2058 }
2059 if (err != GL_NO_ERROR) {
2060 _mesa_error(ctx, err,
2061 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
2062 dimensions,
2063 _mesa_lookup_enum_by_nr(format),
2064 _mesa_lookup_enum_by_nr(type),
2065 _mesa_lookup_enum_by_nr(internalFormat));
2066 return GL_TRUE;
2067 }
2068 }
2069
2070 /* Check internalFormat */
2071 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2072 _mesa_error(ctx, GL_INVALID_VALUE,
2073 "glTexImage%dD(internalFormat=%s)",
2074 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2075 return GL_TRUE;
2076 }
2077
2078 /* Check incoming image format and type */
2079 err = _mesa_error_check_format_and_type(ctx, format, type);
2080 if (err != GL_NO_ERROR) {
2081 _mesa_error(ctx, err,
2082 "glTexImage%dD(incompatible format = %s, type = %s)",
2083 dimensions, _mesa_lookup_enum_by_nr(format),
2084 _mesa_lookup_enum_by_nr(type));
2085 return GL_TRUE;
2086 }
2087
2088 /* make sure internal format and format basically agree */
2089 colorFormat = _mesa_is_color_format(format);
2090 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
2091 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
2092 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
2093 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
2094 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
2095 _mesa_error(ctx, GL_INVALID_OPERATION,
2096 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2097 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2098 _mesa_lookup_enum_by_nr(format));
2099 return GL_TRUE;
2100 }
2101
2102 /* additional checks for ycbcr textures */
2103 if (internalFormat == GL_YCBCR_MESA) {
2104 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2105 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2106 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2107 char message[100];
2108 _mesa_snprintf(message, sizeof(message),
2109 "glTexImage%dD(format/type YCBCR mismatch)",
2110 dimensions);
2111 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2112 return GL_TRUE; /* error */
2113 }
2114 if (target != GL_TEXTURE_2D &&
2115 target != GL_PROXY_TEXTURE_2D &&
2116 target != GL_TEXTURE_RECTANGLE_NV &&
2117 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2118 _mesa_error(ctx, GL_INVALID_ENUM,
2119 "glTexImage%dD(bad target for YCbCr texture)",
2120 dimensions);
2121 return GL_TRUE;
2122 }
2123 if (border != 0) {
2124 char message[100];
2125 _mesa_snprintf(message, sizeof(message),
2126 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2127 dimensions, border);
2128 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2129 return GL_TRUE;
2130 }
2131 }
2132
2133 /* additional checks for depth textures */
2134 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2135 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
2136 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
2137 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
2138 if (target != GL_TEXTURE_1D &&
2139 target != GL_PROXY_TEXTURE_1D &&
2140 target != GL_TEXTURE_2D &&
2141 target != GL_PROXY_TEXTURE_2D &&
2142 target != GL_TEXTURE_1D_ARRAY &&
2143 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2144 target != GL_TEXTURE_2D_ARRAY &&
2145 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2146 target != GL_TEXTURE_RECTANGLE_ARB &&
2147 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2148 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2149 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2150 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2151 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2152 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2153 ctx->Extensions.ARB_texture_cube_map_array)) {
2154 _mesa_error(ctx, GL_INVALID_ENUM,
2155 "glTexImage%dD(bad target for depth texture)",
2156 dimensions);
2157 return GL_TRUE;
2158 }
2159 }
2160
2161 /* additional checks for compressed textures */
2162 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2163 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2164 _mesa_error(ctx, GL_INVALID_ENUM,
2165 "glTexImage%dD(target can't be compressed)", dimensions);
2166 return GL_TRUE;
2167 }
2168 if (compressedteximage_only_format(ctx, internalFormat)) {
2169 _mesa_error(ctx, GL_INVALID_OPERATION,
2170 "glTexImage%dD(no compression for format)", dimensions);
2171 return GL_TRUE;
2172 }
2173 if (border != 0) {
2174 _mesa_error(ctx, GL_INVALID_OPERATION,
2175 "glTexImage%dD(border!=0)", dimensions);
2176 return GL_TRUE;
2177 }
2178 }
2179
2180 /* additional checks for integer textures */
2181 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2182 (_mesa_is_enum_format_integer(format) !=
2183 _mesa_is_enum_format_integer(internalFormat))) {
2184 _mesa_error(ctx, GL_INVALID_OPERATION,
2185 "glTexImage%dD(integer/non-integer format mismatch)",
2186 dimensions);
2187 return GL_TRUE;
2188 }
2189
2190 if (!mutable_tex_object(ctx, target)) {
2191 _mesa_error(ctx, GL_INVALID_OPERATION,
2192 "glTexImage%dD(immutable texture)", dimensions);
2193 return GL_TRUE;
2194 }
2195
2196 /* if we get here, the parameters are OK */
2197 return GL_FALSE;
2198 }
2199
2200
2201 /**
2202 * Error checking for glCompressedTexImage[123]D().
2203 * Note that the width, height and depth values are not fully error checked
2204 * here.
2205 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2206 */
2207 static GLenum
2208 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2209 GLenum target, GLint level,
2210 GLenum internalFormat, GLsizei width,
2211 GLsizei height, GLsizei depth, GLint border,
2212 GLsizei imageSize)
2213 {
2214 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2215 GLint expectedSize;
2216 GLenum error = GL_NO_ERROR;
2217 char *reason = ""; /* no error */
2218
2219 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2220 reason = "target";
2221 error = GL_INVALID_ENUM;
2222 goto error;
2223 }
2224
2225 /* This will detect any invalid internalFormat value */
2226 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2227 reason = "internalFormat";
2228 error = GL_INVALID_ENUM;
2229 goto error;
2230 }
2231
2232 switch (internalFormat) {
2233 case GL_PALETTE4_RGB8_OES:
2234 case GL_PALETTE4_RGBA8_OES:
2235 case GL_PALETTE4_R5_G6_B5_OES:
2236 case GL_PALETTE4_RGBA4_OES:
2237 case GL_PALETTE4_RGB5_A1_OES:
2238 case GL_PALETTE8_RGB8_OES:
2239 case GL_PALETTE8_RGBA8_OES:
2240 case GL_PALETTE8_R5_G6_B5_OES:
2241 case GL_PALETTE8_RGBA4_OES:
2242 case GL_PALETTE8_RGB5_A1_OES:
2243 /* check level (note that level should be zero or less!) */
2244 if (level > 0 || level < -maxLevels) {
2245 reason = "level";
2246 error = GL_INVALID_VALUE;
2247 goto error;
2248 }
2249
2250 if (dimensions != 2) {
2251 reason = "compressed paletted textures must be 2D";
2252 error = GL_INVALID_OPERATION;
2253 goto error;
2254 }
2255
2256 /* Figure out the expected texture size (in bytes). This will be
2257 * checked against the actual size later.
2258 */
2259 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2260 width, height);
2261
2262 /* This is for the benefit of the TestProxyTexImage below. It expects
2263 * level to be non-negative. OES_compressed_paletted_texture uses a
2264 * weird mechanism where the level specified to glCompressedTexImage2D
2265 * is -(n-1) number of levels in the texture, and the data specifies the
2266 * complete mipmap stack. This is done to ensure the palette is the
2267 * same for all levels.
2268 */
2269 level = -level;
2270 break;
2271
2272 default:
2273 /* check level */
2274 if (level < 0 || level >= maxLevels) {
2275 reason = "level";
2276 error = GL_INVALID_VALUE;
2277 goto error;
2278 }
2279
2280 /* Figure out the expected texture size (in bytes). This will be
2281 * checked against the actual size later.
2282 */
2283 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2284 break;
2285 }
2286
2287 /* This should really never fail */
2288 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2289 reason = "internalFormat";
2290 error = GL_INVALID_ENUM;
2291 goto error;
2292 }
2293
2294 /* No compressed formats support borders at this time */
2295 if (border != 0) {
2296 reason = "border != 0";
2297 error = GL_INVALID_VALUE;
2298 goto error;
2299 }
2300
2301 /* check image size in bytes */
2302 if (expectedSize != imageSize) {
2303 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2304 * if <imageSize> is not consistent with the format, dimensions, and
2305 * contents of the specified image.
2306 */
2307 reason = "imageSize inconsistant with width/height/format";
2308 error = GL_INVALID_VALUE;
2309 goto error;
2310 }
2311
2312 if (!mutable_tex_object(ctx, target)) {
2313 reason = "immutable texture";
2314 error = GL_INVALID_OPERATION;
2315 goto error;
2316 }
2317
2318 return GL_FALSE;
2319
2320 error:
2321 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2322 return GL_TRUE;
2323 }
2324
2325
2326
2327 /**
2328 * Test glTexSubImage[123]D() parameters for errors.
2329 *
2330 * \param ctx GL context.
2331 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2332 * \param target texture target given by the user (already validated)
2333 * \param level image level given by the user.
2334 * \param xoffset sub-image x offset given by the user.
2335 * \param yoffset sub-image y offset given by the user.
2336 * \param zoffset sub-image z offset given by the user.
2337 * \param format pixel data format given by the user.
2338 * \param type pixel data type given by the user.
2339 * \param width image width given by the user.
2340 * \param height image height given by the user.
2341 * \param depth image depth given by the user.
2342 *
2343 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2344 *
2345 * Verifies each of the parameters against the constants specified in
2346 * __struct gl_contextRec::Const and the supported extensions, and according
2347 * to the OpenGL specification.
2348 */
2349 static GLboolean
2350 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2351 GLenum target, GLint level,
2352 GLint xoffset, GLint yoffset, GLint zoffset,
2353 GLint width, GLint height, GLint depth,
2354 GLenum format, GLenum type)
2355 {
2356 struct gl_texture_object *texObj;
2357 struct gl_texture_image *texImage;
2358 GLenum err;
2359
2360 /* check target (proxies not allowed) */
2361 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2362 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2363 dimensions, _mesa_lookup_enum_by_nr(target));
2364 return GL_TRUE;
2365 }
2366
2367 /* level check */
2368 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2369 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
2370 dimensions, level);
2371 return GL_TRUE;
2372 }
2373
2374 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2375 * combinations of format and type that can be used. Formats and types
2376 * that require additional extensions (e.g., GL_FLOAT requires
2377 * GL_OES_texture_float) are filtered elsewhere.
2378 */
2379 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2380 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2381 if (err != GL_NO_ERROR) {
2382 _mesa_error(ctx, err,
2383 "glTexSubImage%dD(format = %s, type = %s)",
2384 dimensions,
2385 _mesa_lookup_enum_by_nr(format),
2386 _mesa_lookup_enum_by_nr(type));
2387 return GL_TRUE;
2388 }
2389 }
2390
2391 err = _mesa_error_check_format_and_type(ctx, format, type);
2392 if (err != GL_NO_ERROR) {
2393 _mesa_error(ctx, err,
2394 "glTexSubImage%dD(incompatible format = %s, type = %s)",
2395 dimensions, _mesa_lookup_enum_by_nr(format),
2396 _mesa_lookup_enum_by_nr(type));
2397 return GL_TRUE;
2398 }
2399
2400 /* Get dest texture object / image pointers */
2401 texObj = _mesa_get_current_tex_object(ctx, target);
2402 if (!texObj) {
2403 /* must be out of memory */
2404 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2405 return GL_TRUE;
2406 }
2407
2408 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2409 if (!texImage) {
2410 /* non-existant texture level */
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "glTexSubImage%dD(invalid texture image)", dimensions);
2413 return GL_TRUE;
2414 }
2415
2416 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2417 texImage, xoffset, yoffset, 0,
2418 width, height, 1)) {
2419 return GL_TRUE;
2420 }
2421
2422 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2423 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2424 _mesa_error(ctx, GL_INVALID_OPERATION,
2425 "glTexSubImage%dD(no compression for format)", dimensions);
2426 return GL_TRUE;
2427 }
2428 }
2429
2430 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2431 /* both source and dest must be integer-valued, or neither */
2432 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2433 _mesa_is_enum_format_integer(format)) {
2434 _mesa_error(ctx, GL_INVALID_OPERATION,
2435 "glTexSubImage%dD(integer/non-integer format mismatch)",
2436 dimensions);
2437 return GL_TRUE;
2438 }
2439 }
2440
2441 return GL_FALSE;
2442 }
2443
2444
2445 /**
2446 * Test glCopyTexImage[12]D() parameters for errors.
2447 *
2448 * \param ctx GL context.
2449 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2450 * \param target texture target given by the user.
2451 * \param level image level given by the user.
2452 * \param internalFormat internal format given by the user.
2453 * \param width image width given by the user.
2454 * \param height image height given by the user.
2455 * \param border texture border.
2456 *
2457 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2458 *
2459 * Verifies each of the parameters against the constants specified in
2460 * __struct gl_contextRec::Const and the supported extensions, and according
2461 * to the OpenGL specification.
2462 */
2463 static GLboolean
2464 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2465 GLenum target, GLint level, GLint internalFormat,
2466 GLint width, GLint height, GLint border )
2467 {
2468 GLint baseFormat;
2469 GLint rb_base_format;
2470 struct gl_renderbuffer *rb;
2471 GLenum rb_internal_format;
2472
2473 /* check target */
2474 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2475 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2476 dimensions, _mesa_lookup_enum_by_nr(target));
2477 return GL_TRUE;
2478 }
2479
2480 /* level check */
2481 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2482 _mesa_error(ctx, GL_INVALID_VALUE,
2483 "glCopyTexImage%dD(level=%d)", dimensions, level);
2484 return GL_TRUE;
2485 }
2486
2487 /* Check that the source buffer is complete */
2488 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2489 if (ctx->ReadBuffer->_Status == 0) {
2490 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2491 }
2492 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2493 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2494 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2495 return GL_TRUE;
2496 }
2497
2498 if (ctx->ReadBuffer->Visual.samples > 0) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION,
2500 "glCopyTexImage%dD(multisample FBO)",
2501 dimensions);
2502 return GL_TRUE;
2503 }
2504 }
2505
2506 /* Check border */
2507 if (border < 0 || border > 1 ||
2508 ((ctx->API != API_OPENGL_COMPAT ||
2509 target == GL_TEXTURE_RECTANGLE_NV ||
2510 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2511 _mesa_error(ctx, GL_INVALID_VALUE,
2512 "glCopyTexImage%dD(border=%d)", dimensions, border);
2513 return GL_TRUE;
2514 }
2515
2516 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2517 if (rb == NULL) {
2518 _mesa_error(ctx, GL_INVALID_OPERATION,
2519 "glCopyTexImage%dD(read buffer)", dimensions);
2520 return GL_TRUE;
2521 }
2522
2523 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2524 * internalFormat.
2525 */
2526 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2527 switch (internalFormat) {
2528 case GL_ALPHA:
2529 case GL_RGB:
2530 case GL_RGBA:
2531 case GL_LUMINANCE:
2532 case GL_LUMINANCE_ALPHA:
2533 break;
2534 default:
2535 _mesa_error(ctx, GL_INVALID_VALUE,
2536 "glCopyTexImage%dD(internalFormat)", dimensions);
2537 return GL_TRUE;
2538 }
2539 }
2540
2541 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2542 if (baseFormat < 0) {
2543 _mesa_error(ctx, GL_INVALID_OPERATION,
2544 "glCopyTexImage%dD(internalFormat)", dimensions);
2545 return GL_TRUE;
2546 }
2547
2548 rb_internal_format = rb->InternalFormat;
2549 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2550 if (_mesa_is_color_format(internalFormat)) {
2551 if (rb_base_format < 0) {
2552 _mesa_error(ctx, GL_INVALID_VALUE,
2553 "glCopyTexImage%dD(internalFormat)", dimensions);
2554 return GL_TRUE;
2555 }
2556 }
2557
2558 if (_mesa_is_gles(ctx)) {
2559 bool valid = true;
2560 if (_mesa_base_format_component_count(baseFormat) >
2561 _mesa_base_format_component_count(rb_base_format)) {
2562 valid = false;
2563 }
2564 if (baseFormat == GL_DEPTH_COMPONENT ||
2565 baseFormat == GL_DEPTH_STENCIL ||
2566 rb_base_format == GL_DEPTH_COMPONENT ||
2567 rb_base_format == GL_DEPTH_STENCIL ||
2568 ((baseFormat == GL_LUMINANCE_ALPHA ||
2569 baseFormat == GL_ALPHA) &&
2570 rb_base_format != GL_RGBA) ||
2571 internalFormat == GL_RGB9_E5) {
2572 valid = false;
2573 }
2574 if (internalFormat == GL_RGB9_E5) {
2575 valid = false;
2576 }
2577 if (!valid) {
2578 _mesa_error(ctx, GL_INVALID_OPERATION,
2579 "glCopyTexImage%dD(internalFormat)", dimensions);
2580 return GL_TRUE;
2581 }
2582 }
2583
2584 if (_mesa_is_gles3(ctx)) {
2585 bool rb_is_srgb = false;
2586 bool dst_is_srgb = false;
2587
2588 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2589 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2590 rb_is_srgb = true;
2591 }
2592
2593 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2594 dst_is_srgb = true;
2595 }
2596
2597 if (rb_is_srgb != dst_is_srgb) {
2598 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2599 * OpenGLES 3.0.0 spec says:
2600 *
2601 * "The error INVALID_OPERATION is also generated if the
2602 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2603 * framebuffer attachment corresponding to the read buffer
2604 * is LINEAR (see section 6.1.13) and internalformat is
2605 * one of the sRGB formats described in section 3.8.16, or
2606 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2607 * SRGB and internalformat is not one of the sRGB formats."
2608 */
2609 _mesa_error(ctx, GL_INVALID_OPERATION,
2610 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2611 return GL_TRUE;
2612 }
2613 }
2614
2615 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2618 return GL_TRUE;
2619 }
2620
2621 /* From the EXT_texture_integer spec:
2622 *
2623 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2624 * if the texture internalformat is an integer format and the read color
2625 * buffer is not an integer format, or if the internalformat is not an
2626 * integer format and the read color buffer is an integer format."
2627 */
2628 if (_mesa_is_color_format(internalFormat)) {
2629 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2630 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2631 if (is_int || is_rbint) {
2632 if (is_int != is_rbint) {
2633 _mesa_error(ctx, GL_INVALID_OPERATION,
2634 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2635 return GL_TRUE;
2636 } else if (_mesa_is_gles(ctx) &&
2637 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2638 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2641 return GL_TRUE;
2642 }
2643 }
2644 }
2645
2646 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2647 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2648 _mesa_error(ctx, GL_INVALID_ENUM,
2649 "glCopyTexImage%dD(target)", dimensions);
2650 return GL_TRUE;
2651 }
2652 if (compressedteximage_only_format(ctx, internalFormat)) {
2653 _mesa_error(ctx, GL_INVALID_OPERATION,
2654 "glCopyTexImage%dD(no compression for format)", dimensions);
2655 return GL_TRUE;
2656 }
2657 if (border != 0) {
2658 _mesa_error(ctx, GL_INVALID_OPERATION,
2659 "glCopyTexImage%dD(border!=0)", dimensions);
2660 return GL_TRUE;
2661 }
2662 }
2663
2664 if (!mutable_tex_object(ctx, target)) {
2665 _mesa_error(ctx, GL_INVALID_OPERATION,
2666 "glCopyTexImage%dD(immutable texture)", dimensions);
2667 return GL_TRUE;
2668 }
2669
2670 /* if we get here, the parameters are OK */
2671 return GL_FALSE;
2672 }
2673
2674
2675 /**
2676 * Test glCopyTexSubImage[12]D() parameters for errors.
2677 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2678 */
2679 static GLboolean
2680 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2681 GLenum target, GLint level,
2682 GLint xoffset, GLint yoffset, GLint zoffset,
2683 GLint width, GLint height)
2684 {
2685 struct gl_texture_object *texObj;
2686 struct gl_texture_image *texImage;
2687
2688 /* Check that the source buffer is complete */
2689 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2690 if (ctx->ReadBuffer->_Status == 0) {
2691 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2692 }
2693 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2694 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2695 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2696 return GL_TRUE;
2697 }
2698
2699 if (ctx->ReadBuffer->Visual.samples > 0) {
2700 _mesa_error(ctx, GL_INVALID_OPERATION,
2701 "glCopyTexSubImage%dD(multisample FBO)",
2702 dimensions);
2703 return GL_TRUE;
2704 }
2705 }
2706
2707 /* check target (proxies not allowed) */
2708 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2709 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2710 dimensions, _mesa_lookup_enum_by_nr(target));
2711 return GL_TRUE;
2712 }
2713
2714 /* Check level */
2715 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2716 _mesa_error(ctx, GL_INVALID_VALUE,
2717 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2718 return GL_TRUE;
2719 }
2720
2721 /* Get dest texture object / image pointers */
2722 texObj = _mesa_get_current_tex_object(ctx, target);
2723 if (!texObj) {
2724 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2725 return GL_TRUE;
2726 }
2727
2728 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2729 if (!texImage) {
2730 /* destination image does not exist */
2731 _mesa_error(ctx, GL_INVALID_OPERATION,
2732 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2733 return GL_TRUE;
2734 }
2735
2736 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2737 dimensions, texImage,
2738 xoffset, yoffset, zoffset,
2739 width, height, 1)) {
2740 return GL_TRUE;
2741 }
2742
2743 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2744 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2745 _mesa_error(ctx, GL_INVALID_OPERATION,
2746 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2747 return GL_TRUE;
2748 }
2749 }
2750
2751 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2752 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2753 return GL_TRUE;
2754 }
2755
2756 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2757 _mesa_error(ctx, GL_INVALID_OPERATION,
2758 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2759 dimensions, texImage->_BaseFormat);
2760 return GL_TRUE;
2761 }
2762
2763 /* From the EXT_texture_integer spec:
2764 *
2765 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2766 * if the texture internalformat is an integer format and the read color
2767 * buffer is not an integer format, or if the internalformat is not an
2768 * integer format and the read color buffer is an integer format."
2769 */
2770 if (_mesa_is_color_format(texImage->InternalFormat)) {
2771 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2772
2773 if (_mesa_is_format_integer_color(rb->Format) !=
2774 _mesa_is_format_integer_color(texImage->TexFormat)) {
2775 _mesa_error(ctx, GL_INVALID_OPERATION,
2776 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2777 return GL_TRUE;
2778 }
2779 }
2780
2781 /* if we get here, the parameters are OK */
2782 return GL_FALSE;
2783 }
2784
2785
2786 /** Callback info for walking over FBO hash table */
2787 struct cb_info
2788 {
2789 struct gl_context *ctx;
2790 struct gl_texture_object *texObj;
2791 GLuint level, face;
2792 };
2793
2794
2795 /**
2796 * Check render to texture callback. Called from _mesa_HashWalk().
2797 */
2798 static void
2799 check_rtt_cb(GLuint key, void *data, void *userData)
2800 {
2801 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2802 const struct cb_info *info = (struct cb_info *) userData;
2803 struct gl_context *ctx = info->ctx;
2804 const struct gl_texture_object *texObj = info->texObj;
2805 const GLuint level = info->level, face = info->face;
2806
2807 /* If this is a user-created FBO */
2808 if (_mesa_is_user_fbo(fb)) {
2809 GLuint i;
2810 /* check if any of the FBO's attachments point to 'texObj' */
2811 for (i = 0; i < BUFFER_COUNT; i++) {
2812 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2813 if (att->Type == GL_TEXTURE &&
2814 att->Texture == texObj &&
2815 att->TextureLevel == level &&
2816 att->CubeMapFace == face) {
2817 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2818 ASSERT(att->Renderbuffer->TexImage);
2819 /* Mark fb status as indeterminate to force re-validation */
2820 fb->_Status = 0;
2821 }
2822 }
2823 }
2824 }
2825
2826
2827 /**
2828 * When a texture image is specified we have to check if it's bound to
2829 * any framebuffer objects (render to texture) in order to detect changes
2830 * in size or format since that effects FBO completeness.
2831 * Any FBOs rendering into the texture must be re-validated.
2832 */
2833 void
2834 _mesa_update_fbo_texture(struct gl_context *ctx,
2835 struct gl_texture_object *texObj,
2836 GLuint face, GLuint level)
2837 {
2838 /* Only check this texture if it's been marked as RenderToTexture */
2839 if (texObj->_RenderToTexture) {
2840 struct cb_info info;
2841 info.ctx = ctx;
2842 info.texObj = texObj;
2843 info.level = level;
2844 info.face = face;
2845 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2846 }
2847 }
2848
2849
2850 /**
2851 * If the texture object's GenerateMipmap flag is set and we've
2852 * changed the texture base level image, regenerate the rest of the
2853 * mipmap levels now.
2854 */
2855 static inline void
2856 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2857 struct gl_texture_object *texObj, GLint level)
2858 {
2859 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2860 if (texObj->GenerateMipmap &&
2861 level == texObj->BaseLevel &&
2862 level < texObj->MaxLevel) {
2863 ASSERT(ctx->Driver.GenerateMipmap);
2864 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2865 }
2866 }
2867
2868
2869 /** Debug helper: override the user-requested internal format */
2870 static GLenum
2871 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2872 {
2873 #if 0
2874 if (internalFormat == GL_RGBA16F_ARB ||
2875 internalFormat == GL_RGBA32F_ARB) {
2876 printf("Convert rgba float tex to int %d x %d\n", width, height);
2877 return GL_RGBA;
2878 }
2879 else if (internalFormat == GL_RGB16F_ARB ||
2880 internalFormat == GL_RGB32F_ARB) {
2881 printf("Convert rgb float tex to int %d x %d\n", width, height);
2882 return GL_RGB;
2883 }
2884 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2885 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2886 printf("Convert luminance float tex to int %d x %d\n", width, height);
2887 return GL_LUMINANCE_ALPHA;
2888 }
2889 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2890 internalFormat == GL_LUMINANCE32F_ARB) {
2891 printf("Convert luminance float tex to int %d x %d\n", width, height);
2892 return GL_LUMINANCE;
2893 }
2894 else if (internalFormat == GL_ALPHA16F_ARB ||
2895 internalFormat == GL_ALPHA32F_ARB) {
2896 printf("Convert luminance float tex to int %d x %d\n", width, height);
2897 return GL_ALPHA;
2898 }
2899 /*
2900 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2901 internalFormat = GL_RGBA;
2902 }
2903 */
2904 else {
2905 return internalFormat;
2906 }
2907 #else
2908 return internalFormat;
2909 #endif
2910 }
2911
2912
2913 /**
2914 * Choose the actual hardware format for a texture image.
2915 * Try to use the same format as the previous image level when possible.
2916 * Otherwise, ask the driver for the best format.
2917 * It's important to try to choose a consistant format for all levels
2918 * for efficient texture memory layout/allocation. In particular, this
2919 * comes up during automatic mipmap generation.
2920 */
2921 gl_format
2922 _mesa_choose_texture_format(struct gl_context *ctx,
2923 struct gl_texture_object *texObj,
2924 GLenum target, GLint level,
2925 GLenum internalFormat, GLenum format, GLenum type)
2926 {
2927 gl_format f;
2928
2929 /* see if we've already chosen a format for the previous level */
2930 if (level > 0) {
2931 struct gl_texture_image *prevImage =
2932 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2933 /* See if the prev level is defined and has an internal format which
2934 * matches the new internal format.
2935 */
2936 if (prevImage &&
2937 prevImage->Width > 0 &&
2938 prevImage->InternalFormat == internalFormat) {
2939 /* use the same format */
2940 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2941 return prevImage->TexFormat;
2942 }
2943 }
2944
2945 /* If the application requested compression to an S3TC format but we don't
2946 * have the DXTn library, force a generic compressed format instead.
2947 */
2948 if (internalFormat != format && format != GL_NONE) {
2949 const GLenum before = internalFormat;
2950
2951 switch (internalFormat) {
2952 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2953 if (!ctx->Mesa_DXTn)
2954 internalFormat = GL_COMPRESSED_RGB;
2955 break;
2956 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2957 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2958 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2959 if (!ctx->Mesa_DXTn)
2960 internalFormat = GL_COMPRESSED_RGBA;
2961 break;
2962 default:
2963 break;
2964 }
2965
2966 if (before != internalFormat) {
2967 _mesa_warning(ctx,
2968 "DXT compression requested (%s), "
2969 "but libtxc_dxtn library not installed. Using %s "
2970 "instead.",
2971 _mesa_lookup_enum_by_nr(before),
2972 _mesa_lookup_enum_by_nr(internalFormat));
2973 }
2974 }
2975
2976 /* choose format from scratch */
2977 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2978 format, type);
2979 ASSERT(f != MESA_FORMAT_NONE);
2980 return f;
2981 }
2982
2983
2984 /**
2985 * Adjust pixel unpack params and image dimensions to strip off the
2986 * one-pixel texture border.
2987 *
2988 * Gallium and intel don't support texture borders. They've seldem been used
2989 * and seldom been implemented correctly anyway.
2990 *
2991 * \param unpackNew returns the new pixel unpack parameters
2992 */
2993 static void
2994 strip_texture_border(GLenum target,
2995 GLint *width, GLint *height, GLint *depth,
2996 const struct gl_pixelstore_attrib *unpack,
2997 struct gl_pixelstore_attrib *unpackNew)
2998 {
2999 assert(width);
3000 assert(height);
3001 assert(depth);
3002
3003 *unpackNew = *unpack;
3004
3005 if (unpackNew->RowLength == 0)
3006 unpackNew->RowLength = *width;
3007
3008 if (unpackNew->ImageHeight == 0)
3009 unpackNew->ImageHeight = *height;
3010
3011 assert(*width >= 3);
3012 unpackNew->SkipPixels++; /* skip the border */
3013 *width = *width - 2; /* reduce the width by two border pixels */
3014
3015 /* The min height of a texture with a border is 3 */
3016 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3017 unpackNew->SkipRows++; /* skip the border */
3018 *height = *height - 2; /* reduce the height by two border pixels */
3019 }
3020
3021 if (*depth >= 3 &&
3022 target != GL_TEXTURE_2D_ARRAY &&
3023 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3024 unpackNew->SkipImages++; /* skip the border */
3025 *depth = *depth - 2; /* reduce the depth by two border pixels */
3026 }
3027 }
3028
3029
3030 /**
3031 * Common code to implement all the glTexImage1D/2D/3D functions
3032 * as well as glCompressedTexImage1D/2D/3D.
3033 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3034 * \param format the user's image format (only used if !compressed)
3035 * \param type the user's image type (only used if !compressed)
3036 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3037 */
3038 static void
3039 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3040 GLenum target, GLint level, GLint internalFormat,
3041 GLsizei width, GLsizei height, GLsizei depth,
3042 GLint border, GLenum format, GLenum type,
3043 GLsizei imageSize, const GLvoid *pixels)
3044 {
3045 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3046 struct gl_pixelstore_attrib unpack_no_border;
3047 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3048 struct gl_texture_object *texObj;
3049 gl_format texFormat;
3050 GLboolean dimensionsOK, sizeOK;
3051
3052 FLUSH_VERTICES(ctx, 0);
3053
3054 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3055 if (compressed)
3056 _mesa_debug(ctx,
3057 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3058 dims,
3059 _mesa_lookup_enum_by_nr(target), level,
3060 _mesa_lookup_enum_by_nr(internalFormat),
3061 width, height, depth, border, pixels);
3062 else
3063 _mesa_debug(ctx,
3064 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3065 dims,
3066 _mesa_lookup_enum_by_nr(target), level,
3067 _mesa_lookup_enum_by_nr(internalFormat),
3068 width, height, depth, border,
3069 _mesa_lookup_enum_by_nr(format),
3070 _mesa_lookup_enum_by_nr(type), pixels);
3071 }
3072
3073 internalFormat = override_internal_format(internalFormat, width, height);
3074
3075 /* target error checking */
3076 if (!legal_teximage_target(ctx, dims, target)) {
3077 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3078 func, dims, _mesa_lookup_enum_by_nr(target));
3079 return;
3080 }
3081
3082 /* general error checking */
3083 if (compressed) {
3084 if (compressed_texture_error_check(ctx, dims, target, level,
3085 internalFormat,
3086 width, height, depth,
3087 border, imageSize))
3088 return;
3089 }
3090 else {
3091 if (texture_error_check(ctx, dims, target, level, internalFormat,
3092 format, type, width, height, depth, border))
3093 return;
3094 }
3095
3096 /* Here we convert a cpal compressed image into a regular glTexImage2D
3097 * call by decompressing the texture. If we really want to support cpal
3098 * textures in any driver this would have to be changed.
3099 */
3100 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3101 switch (internalFormat) {
3102 case GL_PALETTE4_RGB8_OES:
3103 case GL_PALETTE4_RGBA8_OES:
3104 case GL_PALETTE4_R5_G6_B5_OES:
3105 case GL_PALETTE4_RGBA4_OES:
3106 case GL_PALETTE4_RGB5_A1_OES:
3107 case GL_PALETTE8_RGB8_OES:
3108 case GL_PALETTE8_RGBA8_OES:
3109 case GL_PALETTE8_R5_G6_B5_OES:
3110 case GL_PALETTE8_RGBA4_OES:
3111 case GL_PALETTE8_RGB5_A1_OES:
3112 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3113 width, height, imageSize, pixels);
3114 return;
3115 }
3116 }
3117
3118 texObj = _mesa_get_current_tex_object(ctx, target);
3119 assert(texObj);
3120
3121 if (compressed) {
3122 /* For glCompressedTexImage() the driver has no choice about the
3123 * texture format since we'll never transcode the user's compressed
3124 * image data. The internalFormat was error checked earlier.
3125 */
3126 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3127 }
3128 else {
3129 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3130 internalFormat, format, type);
3131 }
3132
3133 assert(texFormat != MESA_FORMAT_NONE);
3134
3135 /* check that width, height, depth are legal for the mipmap level */
3136 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3137 height, depth, border);
3138
3139 /* check that the texture won't take too much memory, etc */
3140 sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3141 level, texFormat,
3142 width, height, depth, border);
3143
3144 if (_mesa_is_proxy_texture(target)) {
3145 /* Proxy texture: just clear or set state depending on error checking */
3146 struct gl_texture_image *texImage =
3147 get_proxy_tex_image(ctx, target, level);
3148
3149 if (!texImage)
3150 return; /* GL_OUT_OF_MEMORY already recorded */
3151
3152 if (dimensionsOK && sizeOK) {
3153 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3154 border, internalFormat, texFormat);
3155 }
3156 else {
3157 clear_teximage_fields(texImage);
3158 }
3159 }
3160 else {
3161 /* non-proxy target */
3162 const GLuint face = _mesa_tex_target_to_face(target);
3163 struct gl_texture_image *texImage;
3164
3165 if (!dimensionsOK) {
3166 _mesa_error(ctx, GL_INVALID_VALUE,
3167 "glTexImage%uD(invalid width or height or depth)",
3168 dims);
3169 return;
3170 }
3171
3172 if (!sizeOK) {
3173 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3174 "glTexImage%uD(image too large)", dims);
3175 return;
3176 }
3177
3178 /* Allow a hardware driver to just strip out the border, to provide
3179 * reliable but slightly incorrect hardware rendering instead of
3180 * rarely-tested software fallback rendering.
3181 */
3182 if (border && ctx->Const.StripTextureBorder) {
3183 strip_texture_border(target, &width, &height, &depth, unpack,
3184 &unpack_no_border);
3185 border = 0;
3186 unpack = &unpack_no_border;
3187 }
3188
3189 if (ctx->NewState & _NEW_PIXEL)
3190 _mesa_update_state(ctx);
3191
3192 _mesa_lock_texture(ctx, texObj);
3193 {
3194 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3195
3196 if (!texImage) {
3197 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3198 }
3199 else {
3200 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3201
3202 _mesa_init_teximage_fields(ctx, texImage,
3203 width, height, depth,
3204 border, internalFormat, texFormat);
3205
3206 /* Give the texture to the driver. <pixels> may be null. */
3207 if (width > 0 && height > 0 && depth > 0) {
3208 if (compressed) {
3209 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3210 imageSize, pixels);
3211 }
3212 else {
3213 ctx->Driver.TexImage(ctx, dims, texImage, format,
3214 type, pixels, unpack);
3215 }
3216 }
3217
3218 check_gen_mipmap(ctx, target, texObj, level);
3219
3220 _mesa_update_fbo_texture(ctx, texObj, face, level);
3221
3222 _mesa_dirty_texobj(ctx, texObj);
3223 }
3224 }
3225 _mesa_unlock_texture(ctx, texObj);
3226 }
3227 }
3228
3229
3230
3231 /*
3232 * Called from the API. Note that width includes the border.
3233 */
3234 void GLAPIENTRY
3235 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3236 GLsizei width, GLint border, GLenum format,
3237 GLenum type, const GLvoid *pixels )
3238 {
3239 GET_CURRENT_CONTEXT(ctx);
3240 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3241 border, format, type, 0, pixels);
3242 }
3243
3244
3245 void GLAPIENTRY
3246 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3247 GLsizei width, GLsizei height, GLint border,
3248 GLenum format, GLenum type,
3249 const GLvoid *pixels )
3250 {
3251 GET_CURRENT_CONTEXT(ctx);
3252 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3253 border, format, type, 0, pixels);
3254 }
3255
3256
3257 /*
3258 * Called by the API or display list executor.
3259 * Note that width and height include the border.
3260 */
3261 void GLAPIENTRY
3262 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3263 GLsizei width, GLsizei height, GLsizei depth,
3264 GLint border, GLenum format, GLenum type,
3265 const GLvoid *pixels )
3266 {
3267 GET_CURRENT_CONTEXT(ctx);
3268 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3269 width, height, depth,
3270 border, format, type, 0, pixels);
3271 }
3272
3273
3274 void GLAPIENTRY
3275 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3276 GLsizei width, GLsizei height, GLsizei depth,
3277 GLint border, GLenum format, GLenum type,
3278 const GLvoid *pixels )
3279 {
3280 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3281 depth, border, format, type, pixels);
3282 }
3283
3284
3285 void GLAPIENTRY
3286 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3287 {
3288 struct gl_texture_object *texObj;
3289 struct gl_texture_image *texImage;
3290 bool valid_target;
3291 GET_CURRENT_CONTEXT(ctx);
3292 FLUSH_VERTICES(ctx, 0);
3293
3294 switch (target) {
3295 case GL_TEXTURE_2D:
3296 valid_target = ctx->Extensions.OES_EGL_image;
3297 break;
3298 case GL_TEXTURE_EXTERNAL_OES:
3299 valid_target =
3300 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3301 break;
3302 default:
3303 valid_target = false;
3304 break;
3305 }
3306
3307 if (!valid_target) {
3308 _mesa_error(ctx, GL_INVALID_ENUM,
3309 "glEGLImageTargetTexture2D(target=%d)", target);
3310 return;
3311 }
3312
3313 if (!image) {
3314 _mesa_error(ctx, GL_INVALID_OPERATION,
3315 "glEGLImageTargetTexture2D(image=%p)", image);
3316 return;
3317 }
3318
3319 if (ctx->NewState & _NEW_PIXEL)
3320 _mesa_update_state(ctx);
3321
3322 texObj = _mesa_get_current_tex_object(ctx, target);
3323 _mesa_lock_texture(ctx, texObj);
3324
3325 if (texObj->Immutable) {
3326 _mesa_error(ctx, GL_INVALID_OPERATION,
3327 "glEGLImageTargetTexture2D(texture is immutable)");
3328 _mesa_unlock_texture(ctx, texObj);
3329 return;
3330 }
3331
3332 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3333 if (!texImage) {
3334 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3335 } else {
3336 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3337
3338 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3339 texObj, texImage, image);
3340
3341 _mesa_dirty_texobj(ctx, texObj);
3342 }
3343 _mesa_unlock_texture(ctx, texObj);
3344
3345 }
3346
3347
3348
3349 /**
3350 * Implement all the glTexSubImage1/2/3D() functions.
3351 */
3352 static void
3353 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3354 GLint xoffset, GLint yoffset, GLint zoffset,
3355 GLsizei width, GLsizei height, GLsizei depth,
3356 GLenum format, GLenum type, const GLvoid *pixels )
3357 {
3358 struct gl_texture_object *texObj;
3359 struct gl_texture_image *texImage;
3360
3361 FLUSH_VERTICES(ctx, 0);
3362
3363 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3364 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3365 dims,
3366 _mesa_lookup_enum_by_nr(target), level,
3367 xoffset, yoffset, zoffset, width, height, depth,
3368 _mesa_lookup_enum_by_nr(format),
3369 _mesa_lookup_enum_by_nr(type), pixels);
3370
3371 /* check target (proxies not allowed) */
3372 if (!legal_texsubimage_target(ctx, dims, target)) {
3373 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3374 dims, _mesa_lookup_enum_by_nr(target));
3375 return;
3376 }
3377
3378 if (ctx->NewState & _NEW_PIXEL)
3379 _mesa_update_state(ctx);
3380
3381 if (texsubimage_error_check(ctx, dims, target, level,
3382 xoffset, yoffset, zoffset,
3383 width, height, depth, format, type)) {
3384 return; /* error was detected */
3385 }
3386
3387 texObj = _mesa_get_current_tex_object(ctx, target);
3388
3389 _mesa_lock_texture(ctx, texObj);
3390 {
3391 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3392
3393 if (width > 0 && height > 0 && depth > 0) {
3394 /* If we have a border, offset=-1 is legal. Bias by border width. */
3395 switch (dims) {
3396 case 3:
3397 if (target != GL_TEXTURE_2D_ARRAY)
3398 zoffset += texImage->Border;
3399 /* fall-through */
3400 case 2:
3401 if (target != GL_TEXTURE_1D_ARRAY)
3402 yoffset += texImage->Border;
3403 /* fall-through */
3404 case 1:
3405 xoffset += texImage->Border;
3406 }
3407
3408 ctx->Driver.TexSubImage(ctx, dims, texImage,
3409 xoffset, yoffset, zoffset,
3410 width, height, depth,
3411 format, type, pixels, &ctx->Unpack);
3412
3413 check_gen_mipmap(ctx, target, texObj, level);
3414
3415 ctx->NewState |= _NEW_TEXTURE;
3416 }
3417 }
3418 _mesa_unlock_texture(ctx, texObj);
3419 }
3420
3421
3422 void GLAPIENTRY
3423 _mesa_TexSubImage1D( GLenum target, GLint level,
3424 GLint xoffset, GLsizei width,
3425 GLenum format, GLenum type,
3426 const GLvoid *pixels )
3427 {
3428 GET_CURRENT_CONTEXT(ctx);
3429 texsubimage(ctx, 1, target, level,
3430 xoffset, 0, 0,
3431 width, 1, 1,
3432 format, type, pixels);
3433 }
3434
3435
3436 void GLAPIENTRY
3437 _mesa_TexSubImage2D( GLenum target, GLint level,
3438 GLint xoffset, GLint yoffset,
3439 GLsizei width, GLsizei height,
3440 GLenum format, GLenum type,
3441 const GLvoid *pixels )
3442 {
3443 GET_CURRENT_CONTEXT(ctx);
3444 texsubimage(ctx, 2, target, level,
3445 xoffset, yoffset, 0,
3446 width, height, 1,
3447 format, type, pixels);
3448 }
3449
3450
3451
3452 void GLAPIENTRY
3453 _mesa_TexSubImage3D( GLenum target, GLint level,
3454 GLint xoffset, GLint yoffset, GLint zoffset,
3455 GLsizei width, GLsizei height, GLsizei depth,
3456 GLenum format, GLenum type,
3457 const GLvoid *pixels )
3458 {
3459 GET_CURRENT_CONTEXT(ctx);
3460 texsubimage(ctx, 3, target, level,
3461 xoffset, yoffset, zoffset,
3462 width, height, depth,
3463 format, type, pixels);
3464 }
3465
3466
3467
3468 /**
3469 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3470 * from. This depends on whether the texture contains color or depth values.
3471 */
3472 static struct gl_renderbuffer *
3473 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3474 {
3475 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3476 /* reading from depth/stencil buffer */
3477 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3478 }
3479 else {
3480 /* copying from color buffer */
3481 return ctx->ReadBuffer->_ColorReadBuffer;
3482 }
3483 }
3484
3485 static void
3486 copytexsubimage_by_slice(struct gl_context *ctx,
3487 struct gl_texture_image *texImage,
3488 GLuint dims,
3489 GLint xoffset, GLint yoffset, GLint zoffset,
3490 struct gl_renderbuffer *rb,
3491 GLint x, GLint y,
3492 GLsizei width, GLsizei height)
3493 {
3494 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3495 int slice;
3496
3497 /* For 1D arrays, we copy each scanline of the source rectangle into the
3498 * next array slice.
3499 */
3500 assert(zoffset == 0);
3501
3502 for (slice = 0; slice < height; slice++) {
3503 assert(yoffset + slice < texImage->Height);
3504 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3505 xoffset, 0, yoffset + slice,
3506 rb, x, y + slice, width, 1);
3507 }
3508 } else {
3509 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3510 xoffset, yoffset, zoffset,
3511 rb, x, y, width, height);
3512 }
3513 }
3514
3515
3516 /**
3517 * Implement the glCopyTexImage1/2D() functions.
3518 */
3519 static void
3520 copyteximage(struct gl_context *ctx, GLuint dims,
3521 GLenum target, GLint level, GLenum internalFormat,
3522 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3523 {
3524 struct gl_texture_object *texObj;
3525 struct gl_texture_image *texImage;
3526 const GLuint face = _mesa_tex_target_to_face(target);
3527 gl_format texFormat;
3528
3529 FLUSH_VERTICES(ctx, 0);
3530
3531 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3532 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3533 dims,
3534 _mesa_lookup_enum_by_nr(target), level,
3535 _mesa_lookup_enum_by_nr(internalFormat),
3536 x, y, width, height, border);
3537
3538 if (ctx->NewState & NEW_COPY_TEX_STATE)
3539 _mesa_update_state(ctx);
3540
3541 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3542 width, height, border))
3543 return;
3544
3545 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3546 1, border)) {
3547 _mesa_error(ctx, GL_INVALID_VALUE,
3548 "glCopyTexImage%uD(invalid width or height)", dims);
3549 return;
3550 }
3551
3552 texObj = _mesa_get_current_tex_object(ctx, target);
3553 assert(texObj);
3554
3555 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3556 internalFormat, GL_NONE, GL_NONE);
3557 assert(texFormat != MESA_FORMAT_NONE);
3558
3559 if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3560 level, texFormat,
3561 width, height, 1, border)) {
3562 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3563 "glCopyTexImage%uD(image too large)", dims);
3564 return;
3565 }
3566
3567 if (border && ctx->Const.StripTextureBorder) {
3568 x += border;
3569 width -= border * 2;
3570 if (dims == 2) {
3571 y += border;
3572 height -= border * 2;
3573 }
3574 border = 0;
3575 }
3576
3577 _mesa_lock_texture(ctx, texObj);
3578 {
3579 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3580
3581 if (!texImage) {
3582 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3583 }
3584 else {
3585 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3586
3587 /* Free old texture image */
3588 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3589
3590 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3591 border, internalFormat, texFormat);
3592
3593 if (width && height) {
3594 /* Allocate texture memory (no pixel data yet) */
3595 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3596
3597 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3598 &width, &height)) {
3599 struct gl_renderbuffer *srcRb =
3600 get_copy_tex_image_source(ctx, texImage->TexFormat);
3601
3602 copytexsubimage_by_slice(ctx, texImage, dims,
3603 dstX, dstY, dstZ,
3604 srcRb, srcX, srcY, width, height);
3605 }
3606
3607 check_gen_mipmap(ctx, target, texObj, level);
3608 }
3609
3610 _mesa_update_fbo_texture(ctx, texObj, face, level);
3611
3612 _mesa_dirty_texobj(ctx, texObj);
3613 }
3614 }
3615 _mesa_unlock_texture(ctx, texObj);
3616 }
3617
3618
3619
3620 void GLAPIENTRY
3621 _mesa_CopyTexImage1D( GLenum target, GLint level,
3622 GLenum internalFormat,
3623 GLint x, GLint y,
3624 GLsizei width, GLint border )
3625 {
3626 GET_CURRENT_CONTEXT(ctx);
3627 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3628 }
3629
3630
3631
3632 void GLAPIENTRY
3633 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3634 GLint x, GLint y, GLsizei width, GLsizei height,
3635 GLint border )
3636 {
3637 GET_CURRENT_CONTEXT(ctx);
3638 copyteximage(ctx, 2, target, level, internalFormat,
3639 x, y, width, height, border);
3640 }
3641
3642
3643
3644 /**
3645 * Implementation for glCopyTexSubImage1/2/3D() functions.
3646 */
3647 static void
3648 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3649 GLint xoffset, GLint yoffset, GLint zoffset,
3650 GLint x, GLint y, GLsizei width, GLsizei height)
3651 {
3652 struct gl_texture_object *texObj;
3653 struct gl_texture_image *texImage;
3654
3655 FLUSH_VERTICES(ctx, 0);
3656
3657 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3658 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3659 dims,
3660 _mesa_lookup_enum_by_nr(target),
3661 level, xoffset, yoffset, zoffset, x, y, width, height);
3662
3663 if (ctx->NewState & NEW_COPY_TEX_STATE)
3664 _mesa_update_state(ctx);
3665
3666 if (copytexsubimage_error_check(ctx, dims, target, level,
3667 xoffset, yoffset, zoffset, width, height)) {
3668 return;
3669 }
3670
3671 texObj = _mesa_get_current_tex_object(ctx, target);
3672
3673 _mesa_lock_texture(ctx, texObj);
3674 {
3675 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3676
3677 /* If we have a border, offset=-1 is legal. Bias by border width. */
3678 switch (dims) {
3679 case 3:
3680 if (target != GL_TEXTURE_2D_ARRAY)
3681 zoffset += texImage->Border;
3682 /* fall-through */
3683 case 2:
3684 if (target != GL_TEXTURE_1D_ARRAY)
3685 yoffset += texImage->Border;
3686 /* fall-through */
3687 case 1:
3688 xoffset += texImage->Border;
3689 }
3690
3691 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3692 &width, &height)) {
3693 struct gl_renderbuffer *srcRb =
3694 get_copy_tex_image_source(ctx, texImage->TexFormat);
3695
3696 copytexsubimage_by_slice(ctx, texImage, dims,
3697 xoffset, yoffset, zoffset,
3698 srcRb, x, y, width, height);
3699
3700 check_gen_mipmap(ctx, target, texObj, level);
3701
3702 ctx->NewState |= _NEW_TEXTURE;
3703 }
3704 }
3705 _mesa_unlock_texture(ctx, texObj);
3706 }
3707
3708
3709 void GLAPIENTRY
3710 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3711 GLint xoffset, GLint x, GLint y, GLsizei width )
3712 {
3713 GET_CURRENT_CONTEXT(ctx);
3714 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3715 }
3716
3717
3718
3719 void GLAPIENTRY
3720 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3721 GLint xoffset, GLint yoffset,
3722 GLint x, GLint y, GLsizei width, GLsizei height )
3723 {
3724 GET_CURRENT_CONTEXT(ctx);
3725 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3726 width, height);
3727 }
3728
3729
3730
3731 void GLAPIENTRY
3732 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3733 GLint xoffset, GLint yoffset, GLint zoffset,
3734 GLint x, GLint y, GLsizei width, GLsizei height )
3735 {
3736 GET_CURRENT_CONTEXT(ctx);
3737 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3738 x, y, width, height);
3739 }
3740
3741
3742
3743
3744 /**********************************************************************/
3745 /****** Compressed Textures ******/
3746 /**********************************************************************/
3747
3748
3749 /**
3750 * Error checking for glCompressedTexSubImage[123]D().
3751 * \return error code or GL_NO_ERROR.
3752 */
3753 static GLenum
3754 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
3755 GLenum target, GLint level,
3756 GLint xoffset, GLint yoffset, GLint zoffset,
3757 GLsizei width, GLsizei height, GLsizei depth,
3758 GLenum format, GLsizei imageSize)
3759 {
3760 struct gl_texture_object *texObj;
3761 struct gl_texture_image *texImage;
3762 GLint expectedSize;
3763 GLboolean targetOK;
3764
3765 switch (dims) {
3766 case 2:
3767 switch (target) {
3768 case GL_TEXTURE_2D:
3769 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3770 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3771 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3772 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3773 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3774 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3775 targetOK = GL_TRUE;
3776 break;
3777 default:
3778 targetOK = GL_FALSE;
3779 break;
3780 }
3781 break;
3782 case 3:
3783 targetOK = (target == GL_TEXTURE_2D_ARRAY);
3784 break;
3785 default:
3786 assert(dims == 1);
3787 /* no 1D compressed textures at this time */
3788 targetOK = GL_FALSE;
3789 break;
3790 }
3791
3792 if (!targetOK) {
3793 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
3794 dims);
3795 return GL_TRUE;
3796 }
3797
3798 /* this will catch any invalid compressed format token */
3799 if (!_mesa_is_compressed_format(ctx, format)) {
3800 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
3801 dims);
3802 return GL_TRUE;
3803 }
3804
3805 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
3806 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
3807 dims, level);
3808 return GL_TRUE;
3809 }
3810
3811 expectedSize = compressed_tex_size(width, height, depth, format);
3812 if (expectedSize != imageSize) {
3813 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
3814 dims, imageSize);
3815 return GL_TRUE;
3816 }
3817
3818 texObj = _mesa_get_current_tex_object(ctx, target);
3819 if (!texObj) {
3820 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3821 "glCompressedTexSubImage%uD()", dims);
3822 return GL_TRUE;
3823 }
3824
3825 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3826 if (!texImage) {
3827 _mesa_error(ctx, GL_INVALID_OPERATION,
3828 "glCompressedTexSubImage%uD(invalid texture image)", dims);
3829 return GL_TRUE;
3830 }
3831
3832 if ((GLint) format != texImage->InternalFormat) {
3833 _mesa_error(ctx, GL_INVALID_OPERATION,
3834 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3835 return GL_TRUE;
3836 }
3837
3838 if (compressedteximage_only_format(ctx, format)) {
3839 _mesa_error(ctx, GL_INVALID_OPERATION,
3840 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3841 , dims, format);
3842 return GL_TRUE;
3843 }
3844
3845 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
3846 texImage, xoffset, yoffset, zoffset,
3847 width, height, depth)) {
3848 return GL_TRUE;
3849 }
3850
3851 return GL_FALSE;
3852 }
3853
3854
3855 void GLAPIENTRY
3856 _mesa_CompressedTexImage1D(GLenum target, GLint level,
3857 GLenum internalFormat, GLsizei width,
3858 GLint border, GLsizei imageSize,
3859 const GLvoid *data)
3860 {
3861 GET_CURRENT_CONTEXT(ctx);
3862 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3863 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3864 }
3865
3866
3867 void GLAPIENTRY
3868 _mesa_CompressedTexImage2D(GLenum target, GLint level,
3869 GLenum internalFormat, GLsizei width,
3870 GLsizei height, GLint border, GLsizei imageSize,
3871 const GLvoid *data)
3872 {
3873 GET_CURRENT_CONTEXT(ctx);
3874 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3875 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3876 }
3877
3878
3879 void GLAPIENTRY
3880 _mesa_CompressedTexImage3D(GLenum target, GLint level,
3881 GLenum internalFormat, GLsizei width,
3882 GLsizei height, GLsizei depth, GLint border,
3883 GLsizei imageSize, const GLvoid *data)
3884 {
3885 GET_CURRENT_CONTEXT(ctx);
3886 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3887 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3888 }
3889
3890
3891 /**
3892 * Common helper for glCompressedTexSubImage1/2/3D().
3893 */
3894 static void
3895 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3896 GLint xoffset, GLint yoffset, GLint zoffset,
3897 GLsizei width, GLsizei height, GLsizei depth,
3898 GLenum format, GLsizei imageSize, const GLvoid *data)
3899 {
3900 struct gl_texture_object *texObj;
3901 struct gl_texture_image *texImage;
3902 GET_CURRENT_CONTEXT(ctx);
3903 FLUSH_VERTICES(ctx, 0);
3904
3905 if (compressed_subtexture_error_check(ctx, dims, target, level,
3906 xoffset, yoffset, zoffset,
3907 width, height, depth,
3908 format, imageSize)) {
3909 return;
3910 }
3911
3912 texObj = _mesa_get_current_tex_object(ctx, target);
3913
3914 _mesa_lock_texture(ctx, texObj);
3915 {
3916 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3917 assert(texImage);
3918
3919 if (width > 0 && height > 0 && depth > 0) {
3920 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3921 xoffset, yoffset, zoffset,
3922 width, height, depth,
3923 format, imageSize, data);
3924
3925 check_gen_mipmap(ctx, target, texObj, level);
3926
3927 ctx->NewState |= _NEW_TEXTURE;
3928 }
3929 }
3930 _mesa_unlock_texture(ctx, texObj);
3931 }
3932
3933
3934 void GLAPIENTRY
3935 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
3936 GLsizei width, GLenum format,
3937 GLsizei imageSize, const GLvoid *data)
3938 {
3939 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3940 format, imageSize, data);
3941 }
3942
3943
3944 void GLAPIENTRY
3945 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
3946 GLint yoffset, GLsizei width, GLsizei height,
3947 GLenum format, GLsizei imageSize,
3948 const GLvoid *data)
3949 {
3950 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3951 width, height, 1, format, imageSize, data);
3952 }
3953
3954
3955 void GLAPIENTRY
3956 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
3957 GLint yoffset, GLint zoffset, GLsizei width,
3958 GLsizei height, GLsizei depth, GLenum format,
3959 GLsizei imageSize, const GLvoid *data)
3960 {
3961 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3962 width, height, depth, format, imageSize, data);
3963 }
3964
3965 static gl_format
3966 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3967 {
3968 if (ctx->API != API_OPENGL_CORE) {
3969 switch (internalFormat) {
3970 case GL_ALPHA8:
3971 return MESA_FORMAT_A8;
3972 case GL_ALPHA16:
3973 return MESA_FORMAT_A16;
3974 case GL_ALPHA16F_ARB:
3975 return MESA_FORMAT_ALPHA_FLOAT16;
3976 case GL_ALPHA32F_ARB:
3977 return MESA_FORMAT_ALPHA_FLOAT32;
3978 case GL_ALPHA8I_EXT:
3979 return MESA_FORMAT_ALPHA_INT8;
3980 case GL_ALPHA16I_EXT:
3981 return MESA_FORMAT_ALPHA_INT16;
3982 case GL_ALPHA32I_EXT:
3983 return MESA_FORMAT_ALPHA_INT32;
3984 case GL_ALPHA8UI_EXT:
3985 return MESA_FORMAT_ALPHA_UINT8;
3986 case GL_ALPHA16UI_EXT:
3987 return MESA_FORMAT_ALPHA_UINT16;
3988 case GL_ALPHA32UI_EXT:
3989 return MESA_FORMAT_ALPHA_UINT32;
3990 case GL_LUMINANCE8:
3991 return MESA_FORMAT_L8;
3992 case GL_LUMINANCE16:
3993 return MESA_FORMAT_L16;
3994 case GL_LUMINANCE16F_ARB:
3995 return MESA_FORMAT_LUMINANCE_FLOAT16;
3996 case GL_LUMINANCE32F_ARB:
3997 return MESA_FORMAT_LUMINANCE_FLOAT32;
3998 case GL_LUMINANCE8I_EXT:
3999 return MESA_FORMAT_LUMINANCE_INT8;
4000 case GL_LUMINANCE16I_EXT:
4001 return MESA_FORMAT_LUMINANCE_INT16;
4002 case GL_LUMINANCE32I_EXT:
4003 return MESA_FORMAT_LUMINANCE_INT32;
4004 case GL_LUMINANCE8UI_EXT:
4005 return MESA_FORMAT_LUMINANCE_UINT8;
4006 case GL_LUMINANCE16UI_EXT:
4007 return MESA_FORMAT_LUMINANCE_UINT16;
4008 case GL_LUMINANCE32UI_EXT:
4009 return MESA_FORMAT_LUMINANCE_UINT32;
4010 case GL_LUMINANCE8_ALPHA8:
4011 return MESA_FORMAT_AL88;
4012 case GL_LUMINANCE16_ALPHA16:
4013 return MESA_FORMAT_AL1616;
4014 case GL_LUMINANCE_ALPHA16F_ARB:
4015 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
4016 case GL_LUMINANCE_ALPHA32F_ARB:
4017 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
4018 case GL_LUMINANCE_ALPHA8I_EXT:
4019 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
4020 case GL_LUMINANCE_ALPHA16I_EXT:
4021 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
4022 case GL_LUMINANCE_ALPHA32I_EXT:
4023 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
4024 case GL_LUMINANCE_ALPHA8UI_EXT:
4025 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
4026 case GL_LUMINANCE_ALPHA16UI_EXT:
4027 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
4028 case GL_LUMINANCE_ALPHA32UI_EXT:
4029 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
4030 case GL_INTENSITY8:
4031 return MESA_FORMAT_I8;
4032 case GL_INTENSITY16:
4033 return MESA_FORMAT_I16;
4034 case GL_INTENSITY16F_ARB:
4035 return MESA_FORMAT_INTENSITY_FLOAT16;
4036 case GL_INTENSITY32F_ARB:
4037 return MESA_FORMAT_INTENSITY_FLOAT32;
4038 case GL_INTENSITY8I_EXT:
4039 return MESA_FORMAT_INTENSITY_INT8;
4040 case GL_INTENSITY16I_EXT:
4041 return MESA_FORMAT_INTENSITY_INT16;
4042 case GL_INTENSITY32I_EXT:
4043 return MESA_FORMAT_INTENSITY_INT32;
4044 case GL_INTENSITY8UI_EXT:
4045 return MESA_FORMAT_INTENSITY_UINT8;
4046 case GL_INTENSITY16UI_EXT:
4047 return MESA_FORMAT_INTENSITY_UINT16;
4048 case GL_INTENSITY32UI_EXT:
4049 return MESA_FORMAT_INTENSITY_UINT32;
4050 default:
4051 break;
4052 }
4053 }
4054
4055 if (ctx->API == API_OPENGL_CORE &&
4056 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4057 switch (internalFormat) {
4058 case GL_RGB32F:
4059 return MESA_FORMAT_RGB_FLOAT32;
4060 case GL_RGB32UI:
4061 return MESA_FORMAT_RGB_UINT32;
4062 case GL_RGB32I:
4063 return MESA_FORMAT_RGB_INT32;
4064 default:
4065 break;
4066 }
4067 }
4068
4069 switch (internalFormat) {
4070 case GL_RGBA8:
4071 return MESA_FORMAT_RGBA8888_REV;
4072 case GL_RGBA16:
4073 return MESA_FORMAT_RGBA_16;
4074 case GL_RGBA16F_ARB:
4075 return MESA_FORMAT_RGBA_FLOAT16;
4076 case GL_RGBA32F_ARB:
4077 return MESA_FORMAT_RGBA_FLOAT32;
4078 case GL_RGBA8I_EXT:
4079 return MESA_FORMAT_RGBA_INT8;
4080 case GL_RGBA16I_EXT:
4081 return MESA_FORMAT_RGBA_INT16;
4082 case GL_RGBA32I_EXT:
4083 return MESA_FORMAT_RGBA_INT32;
4084 case GL_RGBA8UI_EXT:
4085 return MESA_FORMAT_RGBA_UINT8;
4086 case GL_RGBA16UI_EXT:
4087 return MESA_FORMAT_RGBA_UINT16;
4088 case GL_RGBA32UI_EXT:
4089 return MESA_FORMAT_RGBA_UINT32;
4090
4091 case GL_RG8:
4092 return MESA_FORMAT_GR88;
4093 case GL_RG16:
4094 return MESA_FORMAT_GR1616;
4095 case GL_RG16F:
4096 return MESA_FORMAT_RG_FLOAT16;
4097 case GL_RG32F:
4098 return MESA_FORMAT_RG_FLOAT32;
4099 case GL_RG8I:
4100 return MESA_FORMAT_RG_INT8;
4101 case GL_RG16I:
4102 return MESA_FORMAT_RG_INT16;
4103 case GL_RG32I:
4104 return MESA_FORMAT_RG_INT32;
4105 case GL_RG8UI:
4106 return MESA_FORMAT_RG_UINT8;
4107 case GL_RG16UI:
4108 return MESA_FORMAT_RG_UINT16;
4109 case GL_RG32UI:
4110 return MESA_FORMAT_RG_UINT32;
4111
4112 case GL_R8:
4113 return MESA_FORMAT_R8;
4114 case GL_R16:
4115 return MESA_FORMAT_R16;
4116 case GL_R16F:
4117 return MESA_FORMAT_R_FLOAT16;
4118 case GL_R32F:
4119 return MESA_FORMAT_R_FLOAT32;
4120 case GL_R8I:
4121 return MESA_FORMAT_R_INT8;
4122 case GL_R16I:
4123 return MESA_FORMAT_R_INT16;
4124 case GL_R32I:
4125 return MESA_FORMAT_R_INT32;
4126 case GL_R8UI:
4127 return MESA_FORMAT_R_UINT8;
4128 case GL_R16UI:
4129 return MESA_FORMAT_R_UINT16;
4130 case GL_R32UI:
4131 return MESA_FORMAT_R_UINT32;
4132
4133 default:
4134 return MESA_FORMAT_NONE;
4135 }
4136 }
4137
4138
4139 gl_format
4140 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4141 GLenum internalFormat)
4142 {
4143 gl_format format = get_texbuffer_format(ctx, internalFormat);
4144 GLenum datatype;
4145
4146 if (format == MESA_FORMAT_NONE)
4147 return MESA_FORMAT_NONE;
4148
4149 datatype = _mesa_get_format_datatype(format);
4150 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
4151 return MESA_FORMAT_NONE;
4152
4153 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
4154 return MESA_FORMAT_NONE;
4155
4156 if (!ctx->Extensions.ARB_texture_rg) {
4157 GLenum base_format = _mesa_get_format_base_format(format);
4158 if (base_format == GL_R || base_format == GL_RG)
4159 return MESA_FORMAT_NONE;
4160 }
4161
4162 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4163 GLenum base_format = _mesa_get_format_base_format(format);
4164 if (base_format == GL_RGB)
4165 return MESA_FORMAT_NONE;
4166 }
4167 return format;
4168 }
4169
4170
4171 static void
4172 texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
4173 struct gl_buffer_object *bufObj,
4174 GLintptr offset, GLsizeiptr size)
4175 {
4176 struct gl_texture_object *texObj;
4177 gl_format format;
4178
4179 FLUSH_VERTICES(ctx, 0);
4180
4181 if (target != GL_TEXTURE_BUFFER_ARB) {
4182 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4183 return;
4184 }
4185
4186 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4187 if (format == MESA_FORMAT_NONE) {
4188 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4189 internalFormat);
4190 return;
4191 }
4192
4193 texObj = _mesa_get_current_tex_object(ctx, target);
4194
4195 _mesa_lock_texture(ctx, texObj);
4196 {
4197 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4198 texObj->BufferObjectFormat = internalFormat;
4199 texObj->_BufferObjectFormat = format;
4200 texObj->BufferOffset = offset;
4201 texObj->BufferSize = size;
4202 }
4203 _mesa_unlock_texture(ctx, texObj);
4204 }
4205
4206
4207 /** GL_ARB_texture_buffer_object */
4208 void GLAPIENTRY
4209 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4210 {
4211 struct gl_buffer_object *bufObj;
4212
4213 GET_CURRENT_CONTEXT(ctx);
4214
4215 /* NOTE: ARB_texture_buffer_object has interactions with
4216 * the compatibility profile that are not implemented.
4217 */
4218 if (!(ctx->API == API_OPENGL_CORE &&
4219 ctx->Extensions.ARB_texture_buffer_object)) {
4220 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4221 return;
4222 }
4223
4224 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4225 if (!bufObj && buffer) {
4226 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4227 return;
4228 }
4229
4230 texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
4231 }
4232
4233
4234 /** GL_ARB_texture_buffer_range */
4235 void GLAPIENTRY
4236 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
4237 GLintptr offset, GLsizeiptr size)
4238 {
4239 struct gl_buffer_object *bufObj;
4240
4241 GET_CURRENT_CONTEXT(ctx);
4242
4243 if (!(ctx->API == API_OPENGL_CORE &&
4244 ctx->Extensions.ARB_texture_buffer_range)) {
4245 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
4246 return;
4247 }
4248
4249 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4250 if (bufObj) {
4251 if (offset < 0 ||
4252 size <= 0 ||
4253 (offset + size) > bufObj->Size) {
4254 _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
4255 return;
4256 }
4257 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4258 _mesa_error(ctx, GL_INVALID_VALUE,
4259 "glTexBufferRange(invalid offset alignment)");
4260 return;
4261 }
4262 } else if (buffer) {
4263 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
4264 buffer);
4265 return;
4266 } else {
4267 offset = 0;
4268 size = 0;
4269 }
4270
4271 texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
4272 }
4273
4274
4275 static GLboolean
4276 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
4277 {
4278 /* Everything that is allowed for renderbuffers,
4279 * except for a base format of GL_STENCIL_INDEX.
4280 */
4281 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
4282 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
4283 }
4284
4285
4286 /** GL_ARB_texture_multisample */
4287 static GLboolean
4288 check_multisample_target(GLuint dims, GLenum target)
4289 {
4290 switch(target) {
4291 case GL_TEXTURE_2D_MULTISAMPLE:
4292 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
4293 return dims == 2;
4294
4295 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4296 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
4297 return dims == 3;
4298
4299 default:
4300 return GL_FALSE;
4301 }
4302 }
4303
4304
4305 static void
4306 teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
4307 GLint internalformat, GLsizei width, GLsizei height,
4308 GLsizei depth, GLboolean fixedsamplelocations,
4309 GLboolean immutable, const char *func)
4310 {
4311 struct gl_texture_object *texObj;
4312 struct gl_texture_image *texImage;
4313 GLboolean sizeOK, dimensionsOK;
4314 gl_format texFormat;
4315 GLenum sample_count_error;
4316
4317 GET_CURRENT_CONTEXT(ctx);
4318
4319 if (!(ctx->Extensions.ARB_texture_multisample
4320 && _mesa_is_desktop_gl(ctx))) {
4321 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
4322 return;
4323 }
4324
4325 if (!check_multisample_target(dims, target)) {
4326 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
4327 return;
4328 }
4329
4330 /* check that the specified internalformat is color/depth/stencil-renderable;
4331 * refer GL3.1 spec 4.4.4
4332 */
4333
4334 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
4335 _mesa_error(ctx, GL_INVALID_ENUM,
4336 "%s(internalformat=%s not legal for immutable-format)",
4337 func, _mesa_lookup_enum_by_nr(internalformat));
4338 return;
4339 }
4340
4341 if (!is_renderable_texture_format(ctx, internalformat)) {
4342 _mesa_error(ctx, GL_INVALID_OPERATION,
4343 "%s(internalformat=%s)",
4344 func, _mesa_lookup_enum_by_nr(internalformat));
4345 return;
4346 }
4347
4348 sample_count_error = _mesa_check_sample_count(ctx, target,
4349 internalformat, samples);
4350 if (sample_count_error != GL_NO_ERROR) {
4351 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
4352 return;
4353 }
4354
4355 texObj = _mesa_get_current_tex_object(ctx, target);
4356
4357 if (immutable && (!texObj || (texObj->Name == 0))) {
4358 _mesa_error(ctx, GL_INVALID_OPERATION,
4359 "%s(texture object 0)",
4360 func);
4361 return;
4362 }
4363
4364 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
4365
4366 if (texImage == NULL) {
4367 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
4368 return;
4369 }
4370
4371 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
4372 internalformat, GL_NONE, GL_NONE);
4373 assert(texFormat != MESA_FORMAT_NONE);
4374
4375 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
4376 width, height, depth, 0);
4377
4378 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
4379 width, height, depth, 0);
4380
4381 if (_mesa_is_proxy_texture(target)) {
4382 if (dimensionsOK && sizeOK) {
4383 _mesa_init_teximage_fields(ctx, texImage,
4384 width, height, depth, 0, internalformat, texFormat);
4385 texImage->NumSamples = samples;
4386 texImage->FixedSampleLocations = fixedsamplelocations;
4387 }
4388 else {
4389 /* clear all image fields */
4390 _mesa_init_teximage_fields(ctx, texImage,
4391 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4392 }
4393 }
4394 else {
4395 if (!dimensionsOK) {
4396 _mesa_error(ctx, GL_INVALID_VALUE,
4397 "%s(invalid width or height)", func);
4398 return;
4399 }
4400
4401 if (!sizeOK) {
4402 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4403 "%s(texture too large)", func);
4404 return;
4405 }
4406
4407 /* Check if texObj->Immutable is set */
4408 if (texObj->Immutable) {
4409 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
4410 return;
4411 }
4412
4413 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4414
4415 _mesa_init_teximage_fields(ctx, texImage,
4416 width, height, depth, 0, internalformat, texFormat);
4417
4418 texImage->NumSamples = samples;
4419 texImage->FixedSampleLocations = fixedsamplelocations;
4420
4421 if (width > 0 && height > 0 && depth > 0) {
4422 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
4423 width, height, depth)) {
4424 /* tidy up the texture image state. strictly speaking,
4425 * we're allowed to just leave this in whatever state we
4426 * like, but being tidy is good.
4427 */
4428 _mesa_init_teximage_fields(ctx, texImage,
4429 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4430 }
4431 }
4432
4433 texObj->Immutable = immutable;
4434
4435 if (immutable) {
4436 _mesa_set_texture_view_state(ctx, texObj, target, 1);
4437 }
4438
4439 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
4440 }
4441 }
4442
4443
4444 void GLAPIENTRY
4445 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
4446 GLenum internalformat, GLsizei width,
4447 GLsizei height, GLboolean fixedsamplelocations)
4448 {
4449 teximagemultisample(2, target, samples, internalformat,
4450 width, height, 1, fixedsamplelocations, GL_FALSE,
4451 "glTexImage2DMultisample");
4452 }
4453
4454
4455 void GLAPIENTRY
4456 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
4457 GLenum internalformat, GLsizei width,
4458 GLsizei height, GLsizei depth,
4459 GLboolean fixedsamplelocations)
4460 {
4461 teximagemultisample(3, target, samples, internalformat,
4462 width, height, depth, fixedsamplelocations, GL_FALSE,
4463 "glTexImage3DMultisample");
4464 }
4465
4466
4467 void GLAPIENTRY
4468 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
4469 GLenum internalformat, GLsizei width,
4470 GLsizei height, GLboolean fixedsamplelocations)
4471 {
4472 teximagemultisample(2, target, samples, internalformat,
4473 width, height, 1, fixedsamplelocations, GL_TRUE,
4474 "glTexStorage2DMultisample");
4475 }
4476
4477
4478 void GLAPIENTRY
4479 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
4480 GLenum internalformat, GLsizei width,
4481 GLsizei height, GLsizei depth,
4482 GLboolean fixedsamplelocations)
4483 {
4484 teximagemultisample(3, target, samples, internalformat,
4485 width, height, depth, fixedsamplelocations, GL_TRUE,
4486 "glTexStorage3DMultisample");
4487 }