9d4a17052d593bb90f8d6430e794a7f8e304f162
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31 #include <stdbool.h>
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texcompress_cpal.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstate.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62 /**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
107 case 3:
108 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
109 case GL_RGB:
110 case GL_R3_G3_B2:
111 case GL_RGB4:
112 case GL_RGB5:
113 case GL_RGB8:
114 case GL_RGB10:
115 case GL_RGB12:
116 case GL_RGB16:
117 return GL_RGB;
118 case 4:
119 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
120 case GL_RGBA:
121 case GL_RGBA2:
122 case GL_RGBA4:
123 case GL_RGB5_A1:
124 case GL_RGBA8:
125 case GL_RGB10_A2:
126 case GL_RGBA12:
127 case GL_RGBA16:
128 return GL_RGBA;
129 default:
130 ; /* fallthrough */
131 }
132
133 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
134 */
135 if (_mesa_is_gles(ctx)) {
136 switch (internalFormat) {
137 case GL_BGRA:
138 return GL_RGBA;
139 default:
140 ; /* fallthrough */
141 }
142 }
143
144 if (ctx->Extensions.ARB_ES2_compatibility) {
145 switch (internalFormat) {
146 case GL_RGB565:
147 return GL_RGB;
148 default:
149 ; /* fallthrough */
150 }
151 }
152
153 if (ctx->Extensions.ARB_depth_texture) {
154 switch (internalFormat) {
155 case GL_DEPTH_COMPONENT:
156 case GL_DEPTH_COMPONENT16:
157 case GL_DEPTH_COMPONENT24:
158 case GL_DEPTH_COMPONENT32:
159 return GL_DEPTH_COMPONENT;
160 default:
161 ; /* fallthrough */
162 }
163 }
164
165 switch (internalFormat) {
166 case GL_COMPRESSED_ALPHA:
167 return GL_ALPHA;
168 case GL_COMPRESSED_LUMINANCE:
169 return GL_LUMINANCE;
170 case GL_COMPRESSED_LUMINANCE_ALPHA:
171 return GL_LUMINANCE_ALPHA;
172 case GL_COMPRESSED_INTENSITY:
173 return GL_INTENSITY;
174 case GL_COMPRESSED_RGB:
175 return GL_RGB;
176 case GL_COMPRESSED_RGBA:
177 return GL_RGBA;
178 default:
179 ; /* fallthrough */
180 }
181
182 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_FXT1_3DFX:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_FXT1_3DFX:
187 return GL_RGBA;
188 default:
189 ; /* fallthrough */
190 }
191 }
192
193 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
194 */
195 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
196 switch (internalFormat) {
197 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
198 return GL_RGB;
199 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
200 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
201 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (_mesa_is_desktop_gl(ctx)
209 && ctx->Extensions.ANGLE_texture_compression_dxt) {
210 switch (internalFormat) {
211 case GL_RGB_S3TC:
212 case GL_RGB4_S3TC:
213 return GL_RGB;
214 case GL_RGBA_S3TC:
215 case GL_RGBA4_S3TC:
216 return GL_RGBA;
217 default:
218 ; /* fallthrough */
219 }
220 }
221
222 if (ctx->Extensions.MESA_ycbcr_texture) {
223 if (internalFormat == GL_YCBCR_MESA)
224 return GL_YCBCR_MESA;
225 }
226
227 if (ctx->Extensions.ARB_texture_float) {
228 switch (internalFormat) {
229 case GL_ALPHA16F_ARB:
230 case GL_ALPHA32F_ARB:
231 return GL_ALPHA;
232 case GL_RGBA16F_ARB:
233 case GL_RGBA32F_ARB:
234 return GL_RGBA;
235 case GL_RGB16F_ARB:
236 case GL_RGB32F_ARB:
237 return GL_RGB;
238 case GL_INTENSITY16F_ARB:
239 case GL_INTENSITY32F_ARB:
240 return GL_INTENSITY;
241 case GL_LUMINANCE16F_ARB:
242 case GL_LUMINANCE32F_ARB:
243 return GL_LUMINANCE;
244 case GL_LUMINANCE_ALPHA16F_ARB:
245 case GL_LUMINANCE_ALPHA32F_ARB:
246 return GL_LUMINANCE_ALPHA;
247 default:
248 ; /* fallthrough */
249 }
250 }
251
252 if (ctx->Extensions.ATI_envmap_bumpmap) {
253 switch (internalFormat) {
254 case GL_DUDV_ATI:
255 case GL_DU8DV8_ATI:
256 return GL_DUDV_ATI;
257 default:
258 ; /* fallthrough */
259 }
260 }
261
262 if (ctx->Extensions.EXT_texture_snorm) {
263 switch (internalFormat) {
264 case GL_RED_SNORM:
265 case GL_R8_SNORM:
266 case GL_R16_SNORM:
267 return GL_RED;
268 case GL_RG_SNORM:
269 case GL_RG8_SNORM:
270 case GL_RG16_SNORM:
271 return GL_RG;
272 case GL_RGB_SNORM:
273 case GL_RGB8_SNORM:
274 case GL_RGB16_SNORM:
275 return GL_RGB;
276 case GL_RGBA_SNORM:
277 case GL_RGBA8_SNORM:
278 case GL_RGBA16_SNORM:
279 return GL_RGBA;
280 case GL_ALPHA_SNORM:
281 case GL_ALPHA8_SNORM:
282 case GL_ALPHA16_SNORM:
283 return GL_ALPHA;
284 case GL_LUMINANCE_SNORM:
285 case GL_LUMINANCE8_SNORM:
286 case GL_LUMINANCE16_SNORM:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA_SNORM:
289 case GL_LUMINANCE8_ALPHA8_SNORM:
290 case GL_LUMINANCE16_ALPHA16_SNORM:
291 return GL_LUMINANCE_ALPHA;
292 case GL_INTENSITY_SNORM:
293 case GL_INTENSITY8_SNORM:
294 case GL_INTENSITY16_SNORM:
295 return GL_INTENSITY;
296 default:
297 ; /* fallthrough */
298 }
299 }
300
301 if (ctx->Extensions.EXT_packed_depth_stencil) {
302 switch (internalFormat) {
303 case GL_DEPTH_STENCIL_EXT:
304 case GL_DEPTH24_STENCIL8_EXT:
305 return GL_DEPTH_STENCIL_EXT;
306 default:
307 ; /* fallthrough */
308 }
309 }
310
311 if (ctx->Extensions.EXT_texture_sRGB) {
312 switch (internalFormat) {
313 case GL_SRGB_EXT:
314 case GL_SRGB8_EXT:
315 case GL_COMPRESSED_SRGB_EXT:
316 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
317 return GL_RGB;
318 case GL_SRGB_ALPHA_EXT:
319 case GL_SRGB8_ALPHA8_EXT:
320 case GL_COMPRESSED_SRGB_ALPHA_EXT:
321 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
322 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
323 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
324 return GL_RGBA;
325 case GL_SLUMINANCE_ALPHA_EXT:
326 case GL_SLUMINANCE8_ALPHA8_EXT:
327 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
328 return GL_LUMINANCE_ALPHA;
329 case GL_SLUMINANCE_EXT:
330 case GL_SLUMINANCE8_EXT:
331 case GL_COMPRESSED_SLUMINANCE_EXT:
332 return GL_LUMINANCE;
333 default:
334 ; /* fallthrough */
335 }
336 }
337
338 if (ctx->Version >= 30 ||
339 ctx->Extensions.EXT_texture_integer) {
340 switch (internalFormat) {
341 case GL_RGBA8UI_EXT:
342 case GL_RGBA16UI_EXT:
343 case GL_RGBA32UI_EXT:
344 case GL_RGBA8I_EXT:
345 case GL_RGBA16I_EXT:
346 case GL_RGBA32I_EXT:
347 case GL_RGB10_A2UI:
348 return GL_RGBA;
349 case GL_RGB8UI_EXT:
350 case GL_RGB16UI_EXT:
351 case GL_RGB32UI_EXT:
352 case GL_RGB8I_EXT:
353 case GL_RGB16I_EXT:
354 case GL_RGB32I_EXT:
355 return GL_RGB;
356 }
357 }
358
359 if (ctx->Extensions.EXT_texture_integer) {
360 switch (internalFormat) {
361 case GL_ALPHA8UI_EXT:
362 case GL_ALPHA16UI_EXT:
363 case GL_ALPHA32UI_EXT:
364 case GL_ALPHA8I_EXT:
365 case GL_ALPHA16I_EXT:
366 case GL_ALPHA32I_EXT:
367 return GL_ALPHA;
368 case GL_INTENSITY8UI_EXT:
369 case GL_INTENSITY16UI_EXT:
370 case GL_INTENSITY32UI_EXT:
371 case GL_INTENSITY8I_EXT:
372 case GL_INTENSITY16I_EXT:
373 case GL_INTENSITY32I_EXT:
374 return GL_INTENSITY;
375 case GL_LUMINANCE8UI_EXT:
376 case GL_LUMINANCE16UI_EXT:
377 case GL_LUMINANCE32UI_EXT:
378 case GL_LUMINANCE8I_EXT:
379 case GL_LUMINANCE16I_EXT:
380 case GL_LUMINANCE32I_EXT:
381 return GL_LUMINANCE;
382 case GL_LUMINANCE_ALPHA8UI_EXT:
383 case GL_LUMINANCE_ALPHA16UI_EXT:
384 case GL_LUMINANCE_ALPHA32UI_EXT:
385 case GL_LUMINANCE_ALPHA8I_EXT:
386 case GL_LUMINANCE_ALPHA16I_EXT:
387 case GL_LUMINANCE_ALPHA32I_EXT:
388 return GL_LUMINANCE_ALPHA;
389 default:
390 ; /* fallthrough */
391 }
392 }
393
394 if (ctx->Extensions.ARB_texture_rg) {
395 switch (internalFormat) {
396 case GL_R16F:
397 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
398 */
399 if (!ctx->Extensions.ARB_half_float_pixel)
400 break;
401 /* FALLTHROUGH */
402 case GL_R32F:
403 if (!ctx->Extensions.ARB_texture_float)
404 break;
405 return GL_RED;
406 case GL_R8I:
407 case GL_R8UI:
408 case GL_R16I:
409 case GL_R16UI:
410 case GL_R32I:
411 case GL_R32UI:
412 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
413 break;
414 /* FALLTHROUGH */
415 case GL_R8:
416 case GL_R16:
417 case GL_RED:
418 case GL_COMPRESSED_RED:
419 return GL_RED;
420
421 case GL_RG16F:
422 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
423 */
424 if (!ctx->Extensions.ARB_half_float_pixel)
425 break;
426 /* FALLTHROUGH */
427 case GL_RG32F:
428 if (!ctx->Extensions.ARB_texture_float)
429 break;
430 return GL_RG;
431 case GL_RG8I:
432 case GL_RG8UI:
433 case GL_RG16I:
434 case GL_RG16UI:
435 case GL_RG32I:
436 case GL_RG32UI:
437 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
438 break;
439 /* FALLTHROUGH */
440 case GL_RG:
441 case GL_RG8:
442 case GL_RG16:
443 case GL_COMPRESSED_RG:
444 return GL_RG;
445 default:
446 ; /* fallthrough */
447 }
448 }
449
450 if (ctx->Extensions.EXT_texture_shared_exponent) {
451 switch (internalFormat) {
452 case GL_RGB9_E5_EXT:
453 return GL_RGB;
454 default:
455 ; /* fallthrough */
456 }
457 }
458
459 if (ctx->Extensions.EXT_packed_float) {
460 switch (internalFormat) {
461 case GL_R11F_G11F_B10F_EXT:
462 return GL_RGB;
463 default:
464 ; /* fallthrough */
465 }
466 }
467
468 if (ctx->Extensions.ARB_depth_buffer_float) {
469 switch (internalFormat) {
470 case GL_DEPTH_COMPONENT32F:
471 return GL_DEPTH_COMPONENT;
472 case GL_DEPTH32F_STENCIL8:
473 return GL_DEPTH_STENCIL;
474 default:
475 ; /* fallthrough */
476 }
477 }
478
479 if (ctx->Extensions.ARB_texture_compression_rgtc) {
480 switch (internalFormat) {
481 case GL_COMPRESSED_RED_RGTC1:
482 case GL_COMPRESSED_SIGNED_RED_RGTC1:
483 return GL_RED;
484 case GL_COMPRESSED_RG_RGTC2:
485 case GL_COMPRESSED_SIGNED_RG_RGTC2:
486 return GL_RG;
487 default:
488 ; /* fallthrough */
489 }
490 }
491
492 if (ctx->Extensions.EXT_texture_compression_latc) {
493 switch (internalFormat) {
494 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
495 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
496 return GL_LUMINANCE;
497 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
498 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
499 return GL_LUMINANCE_ALPHA;
500 default:
501 ; /* fallthrough */
502 }
503 }
504
505 if (ctx->Extensions.ATI_texture_compression_3dc) {
506 switch (internalFormat) {
507 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
508 return GL_LUMINANCE_ALPHA;
509 default:
510 ; /* fallthrough */
511 }
512 }
513
514 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
515 switch (internalFormat) {
516 case GL_ETC1_RGB8_OES:
517 return GL_RGB;
518 default:
519 ; /* fallthrough */
520 }
521 }
522
523 if (_mesa_is_gles3(ctx)) {
524 switch (internalFormat) {
525 case GL_COMPRESSED_RGB8_ETC2:
526 case GL_COMPRESSED_SRGB8_ETC2:
527 return GL_RGB;
528 case GL_COMPRESSED_RGBA8_ETC2_EAC:
529 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
530 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
531 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
532 return GL_RGBA;
533 case GL_COMPRESSED_R11_EAC:
534 case GL_COMPRESSED_SIGNED_R11_EAC:
535 return GL_RED;
536 case GL_COMPRESSED_RG11_EAC:
537 case GL_COMPRESSED_SIGNED_RG11_EAC:
538 return GL_RG;
539 default:
540 ; /* fallthrough */
541 }
542 }
543
544 if (ctx->API == API_OPENGLES) {
545 switch (internalFormat) {
546 case GL_PALETTE4_RGB8_OES:
547 case GL_PALETTE4_R5_G6_B5_OES:
548 case GL_PALETTE8_RGB8_OES:
549 case GL_PALETTE8_R5_G6_B5_OES:
550 return GL_RGB;
551 case GL_PALETTE4_RGBA8_OES:
552 case GL_PALETTE8_RGB5_A1_OES:
553 case GL_PALETTE4_RGBA4_OES:
554 case GL_PALETTE4_RGB5_A1_OES:
555 case GL_PALETTE8_RGBA8_OES:
556 case GL_PALETTE8_RGBA4_OES:
557 return GL_RGBA;
558 default:
559 ; /* fallthrough */
560 }
561 }
562
563 return -1; /* error */
564 }
565
566
567 /**
568 * For cube map faces, return a face index in [0,5].
569 * For other targets return 0;
570 */
571 GLuint
572 _mesa_tex_target_to_face(GLenum target)
573 {
574 if (_mesa_is_cube_face(target))
575 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
576 else
577 return 0;
578 }
579
580
581
582 /**
583 * Install gl_texture_image in a gl_texture_object according to the target
584 * and level parameters.
585 *
586 * \param tObj texture object.
587 * \param target texture target.
588 * \param level image level.
589 * \param texImage texture image.
590 */
591 static void
592 set_tex_image(struct gl_texture_object *tObj,
593 GLenum target, GLint level,
594 struct gl_texture_image *texImage)
595 {
596 const GLuint face = _mesa_tex_target_to_face(target);
597
598 ASSERT(tObj);
599 ASSERT(texImage);
600 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
601 assert(level == 0);
602
603 tObj->Image[face][level] = texImage;
604
605 /* Set the 'back' pointer */
606 texImage->TexObject = tObj;
607 texImage->Level = level;
608 texImage->Face = face;
609 }
610
611
612 /**
613 * Allocate a texture image structure.
614 *
615 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
616 * driver.
617 *
618 * \return a pointer to gl_texture_image struct with all fields initialized to
619 * zero.
620 */
621 struct gl_texture_image *
622 _mesa_new_texture_image( struct gl_context *ctx )
623 {
624 (void) ctx;
625 return CALLOC_STRUCT(gl_texture_image);
626 }
627
628
629 /**
630 * Free a gl_texture_image and associated data.
631 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
632 *
633 * \param texImage texture image.
634 *
635 * Free the texture image structure and the associated image data.
636 */
637 void
638 _mesa_delete_texture_image(struct gl_context *ctx,
639 struct gl_texture_image *texImage)
640 {
641 /* Free texImage->Data and/or any other driver-specific texture
642 * image storage.
643 */
644 ASSERT(ctx->Driver.FreeTextureImageBuffer);
645 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
646 free(texImage);
647 }
648
649
650 /**
651 * Test if a target is a proxy target.
652 *
653 * \param target texture target.
654 *
655 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
656 */
657 GLboolean
658 _mesa_is_proxy_texture(GLenum target)
659 {
660 /*
661 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
662 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
663 */
664 assert(NUM_TEXTURE_TARGETS == 10 + 2);
665
666 return (target == GL_PROXY_TEXTURE_1D ||
667 target == GL_PROXY_TEXTURE_2D ||
668 target == GL_PROXY_TEXTURE_3D ||
669 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
670 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
671 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
672 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
673 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
674 target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
675 target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
676 }
677
678
679 /**
680 * Return the proxy target which corresponds to the given texture target
681 */
682 GLenum
683 _mesa_get_proxy_target(GLenum target)
684 {
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_PROXY_TEXTURE_1D:
688 return GL_PROXY_TEXTURE_1D;
689 case GL_TEXTURE_2D:
690 case GL_PROXY_TEXTURE_2D:
691 return GL_PROXY_TEXTURE_2D;
692 case GL_TEXTURE_3D:
693 case GL_PROXY_TEXTURE_3D:
694 return GL_PROXY_TEXTURE_3D;
695 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
696 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
697 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
698 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
699 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
700 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
701 case GL_TEXTURE_CUBE_MAP_ARB:
702 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
703 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
704 case GL_TEXTURE_RECTANGLE_NV:
705 case GL_PROXY_TEXTURE_RECTANGLE_NV:
706 return GL_PROXY_TEXTURE_RECTANGLE_NV;
707 case GL_TEXTURE_1D_ARRAY_EXT:
708 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
709 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
710 case GL_TEXTURE_2D_ARRAY_EXT:
711 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
712 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
713 case GL_TEXTURE_CUBE_MAP_ARRAY:
714 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
715 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
716 case GL_TEXTURE_2D_MULTISAMPLE:
717 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
718 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
719 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
720 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
721 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
722 default:
723 _mesa_problem(NULL, "unexpected target in _mesa_get_proxy_target()");
724 return 0;
725 }
726 }
727
728
729 /**
730 * Get the texture object that corresponds to the target of the given
731 * texture unit. The target should have already been checked for validity.
732 *
733 * \param ctx GL context.
734 * \param texUnit texture unit.
735 * \param target texture target.
736 *
737 * \return pointer to the texture object on success, or NULL on failure.
738 */
739 struct gl_texture_object *
740 _mesa_select_tex_object(struct gl_context *ctx,
741 const struct gl_texture_unit *texUnit,
742 GLenum target)
743 {
744 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
745 ctx->Extensions.EXT_texture_array);
746
747 switch (target) {
748 case GL_TEXTURE_1D:
749 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
750 case GL_PROXY_TEXTURE_1D:
751 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
752 case GL_TEXTURE_2D:
753 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
754 case GL_PROXY_TEXTURE_2D:
755 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
756 case GL_TEXTURE_3D:
757 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
758 case GL_PROXY_TEXTURE_3D:
759 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
760 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
761 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
762 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
763 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
764 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
765 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
766 case GL_TEXTURE_CUBE_MAP_ARB:
767 return ctx->Extensions.ARB_texture_cube_map
768 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
769 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
770 return ctx->Extensions.ARB_texture_cube_map
771 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
772 case GL_TEXTURE_CUBE_MAP_ARRAY:
773 return ctx->Extensions.ARB_texture_cube_map_array
774 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
775 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
776 return ctx->Extensions.ARB_texture_cube_map_array
777 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
778 case GL_TEXTURE_RECTANGLE_NV:
779 return ctx->Extensions.NV_texture_rectangle
780 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
781 case GL_PROXY_TEXTURE_RECTANGLE_NV:
782 return ctx->Extensions.NV_texture_rectangle
783 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
784 case GL_TEXTURE_1D_ARRAY_EXT:
785 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
786 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
787 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
788 case GL_TEXTURE_2D_ARRAY_EXT:
789 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
790 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
791 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
792 case GL_TEXTURE_BUFFER:
793 return ctx->API == API_OPENGL_CORE &&
794 ctx->Extensions.ARB_texture_buffer_object ?
795 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
796 case GL_TEXTURE_EXTERNAL_OES:
797 return ctx->Extensions.OES_EGL_image_external
798 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
799 case GL_TEXTURE_2D_MULTISAMPLE:
800 return ctx->Extensions.ARB_texture_multisample
801 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
802 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
803 return ctx->Extensions.ARB_texture_multisample
804 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
805 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
806 return ctx->Extensions.ARB_texture_multisample
807 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
808 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
809 return ctx->Extensions.ARB_texture_multisample
810 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
811 default:
812 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
813 return NULL;
814 }
815 }
816
817
818 /**
819 * Return pointer to texture object for given target on current texture unit.
820 */
821 struct gl_texture_object *
822 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
823 {
824 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
825 return _mesa_select_tex_object(ctx, texUnit, target);
826 }
827
828
829 /**
830 * Get a texture image pointer from a texture object, given a texture
831 * target and mipmap level. The target and level parameters should
832 * have already been error-checked.
833 *
834 * \param ctx GL context.
835 * \param texObj texture unit.
836 * \param target texture target.
837 * \param level image level.
838 *
839 * \return pointer to the texture image structure, or NULL on failure.
840 */
841 struct gl_texture_image *
842 _mesa_select_tex_image(struct gl_context *ctx,
843 const struct gl_texture_object *texObj,
844 GLenum target, GLint level)
845 {
846 const GLuint face = _mesa_tex_target_to_face(target);
847
848 ASSERT(texObj);
849 ASSERT(level >= 0);
850 ASSERT(level < MAX_TEXTURE_LEVELS);
851
852 return texObj->Image[face][level];
853 }
854
855
856 /**
857 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
858 * it and install it. Only return NULL if passed a bad parameter or run
859 * out of memory.
860 */
861 struct gl_texture_image *
862 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
863 GLenum target, GLint level)
864 {
865 struct gl_texture_image *texImage;
866
867 if (!texObj)
868 return NULL;
869
870 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
871 if (!texImage) {
872 texImage = ctx->Driver.NewTextureImage(ctx);
873 if (!texImage) {
874 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
875 return NULL;
876 }
877
878 set_tex_image(texObj, target, level, texImage);
879 }
880
881 return texImage;
882 }
883
884
885 /**
886 * Return pointer to the specified proxy texture image.
887 * Note that proxy textures are per-context, not per-texture unit.
888 * \return pointer to texture image or NULL if invalid target, invalid
889 * level, or out of memory.
890 */
891 static struct gl_texture_image *
892 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
893 {
894 struct gl_texture_image *texImage;
895 GLuint texIndex;
896
897 if (level < 0)
898 return NULL;
899
900 switch (target) {
901 case GL_PROXY_TEXTURE_1D:
902 if (level >= ctx->Const.MaxTextureLevels)
903 return NULL;
904 texIndex = TEXTURE_1D_INDEX;
905 break;
906 case GL_PROXY_TEXTURE_2D:
907 if (level >= ctx->Const.MaxTextureLevels)
908 return NULL;
909 texIndex = TEXTURE_2D_INDEX;
910 break;
911 case GL_PROXY_TEXTURE_3D:
912 if (level >= ctx->Const.Max3DTextureLevels)
913 return NULL;
914 texIndex = TEXTURE_3D_INDEX;
915 break;
916 case GL_PROXY_TEXTURE_CUBE_MAP:
917 if (level >= ctx->Const.MaxCubeTextureLevels)
918 return NULL;
919 texIndex = TEXTURE_CUBE_INDEX;
920 break;
921 case GL_PROXY_TEXTURE_RECTANGLE_NV:
922 if (level > 0)
923 return NULL;
924 texIndex = TEXTURE_RECT_INDEX;
925 break;
926 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
927 if (level >= ctx->Const.MaxTextureLevels)
928 return NULL;
929 texIndex = TEXTURE_1D_ARRAY_INDEX;
930 break;
931 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
932 if (level >= ctx->Const.MaxTextureLevels)
933 return NULL;
934 texIndex = TEXTURE_2D_ARRAY_INDEX;
935 break;
936 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
937 if (level >= ctx->Const.MaxCubeTextureLevels)
938 return NULL;
939 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
940 break;
941 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
942 if (level > 0)
943 return 0;
944 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
945 break;
946 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
947 if (level > 0)
948 return 0;
949 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
950 break;
951 default:
952 return NULL;
953 }
954
955 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
956 if (!texImage) {
957 texImage = ctx->Driver.NewTextureImage(ctx);
958 if (!texImage) {
959 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
960 return NULL;
961 }
962 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
963 /* Set the 'back' pointer */
964 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
965 }
966 return texImage;
967 }
968
969
970 /**
971 * Get the maximum number of allowed mipmap levels.
972 *
973 * \param ctx GL context.
974 * \param target texture target.
975 *
976 * \return the maximum number of allowed mipmap levels for the given
977 * texture target, or zero if passed a bad target.
978 *
979 * \sa gl_constants.
980 */
981 GLint
982 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
983 {
984 switch (target) {
985 case GL_TEXTURE_1D:
986 case GL_PROXY_TEXTURE_1D:
987 case GL_TEXTURE_2D:
988 case GL_PROXY_TEXTURE_2D:
989 return ctx->Const.MaxTextureLevels;
990 case GL_TEXTURE_3D:
991 case GL_PROXY_TEXTURE_3D:
992 return ctx->Const.Max3DTextureLevels;
993 case GL_TEXTURE_CUBE_MAP:
994 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
995 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
996 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
997 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
998 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
999 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
1000 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1001 return ctx->Extensions.ARB_texture_cube_map
1002 ? ctx->Const.MaxCubeTextureLevels : 0;
1003 case GL_TEXTURE_RECTANGLE_NV:
1004 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1005 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
1006 case GL_TEXTURE_1D_ARRAY_EXT:
1007 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1008 case GL_TEXTURE_2D_ARRAY_EXT:
1009 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1010 return (ctx->Extensions.MESA_texture_array ||
1011 ctx->Extensions.EXT_texture_array)
1012 ? ctx->Const.MaxTextureLevels : 0;
1013 case GL_TEXTURE_CUBE_MAP_ARRAY:
1014 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1015 return ctx->Extensions.ARB_texture_cube_map_array
1016 ? ctx->Const.MaxCubeTextureLevels : 0;
1017 case GL_TEXTURE_BUFFER:
1018 return ctx->API == API_OPENGL_CORE &&
1019 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1020 case GL_TEXTURE_2D_MULTISAMPLE:
1021 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1022 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1023 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1024 return _mesa_is_desktop_gl(ctx)
1025 && ctx->Extensions.ARB_texture_multisample
1026 ? 1 : 0;
1027 case GL_TEXTURE_EXTERNAL_OES:
1028 /* fall-through */
1029 default:
1030 return 0; /* bad target */
1031 }
1032 }
1033
1034
1035 /**
1036 * Return number of dimensions per mipmap level for the given texture target.
1037 */
1038 GLint
1039 _mesa_get_texture_dimensions(GLenum target)
1040 {
1041 switch (target) {
1042 case GL_TEXTURE_1D:
1043 case GL_PROXY_TEXTURE_1D:
1044 return 1;
1045 case GL_TEXTURE_2D:
1046 case GL_TEXTURE_RECTANGLE:
1047 case GL_TEXTURE_CUBE_MAP:
1048 case GL_PROXY_TEXTURE_2D:
1049 case GL_PROXY_TEXTURE_RECTANGLE:
1050 case GL_PROXY_TEXTURE_CUBE_MAP:
1051 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1052 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1053 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1054 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1055 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1056 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1057 case GL_TEXTURE_1D_ARRAY:
1058 case GL_PROXY_TEXTURE_1D_ARRAY:
1059 case GL_TEXTURE_EXTERNAL_OES:
1060 case GL_TEXTURE_2D_MULTISAMPLE:
1061 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1062 return 2;
1063 case GL_TEXTURE_3D:
1064 case GL_PROXY_TEXTURE_3D:
1065 case GL_TEXTURE_2D_ARRAY:
1066 case GL_PROXY_TEXTURE_2D_ARRAY:
1067 case GL_TEXTURE_CUBE_MAP_ARRAY:
1068 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1069 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1070 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1071 return 3;
1072 case GL_TEXTURE_BUFFER:
1073 /* fall-through */
1074 default:
1075 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1076 target);
1077 return 2;
1078 }
1079 }
1080
1081
1082 /**
1083 * Return the maximum number of mipmap levels for the given target
1084 * and the dimensions.
1085 * The dimensions are expected not to include the border.
1086 */
1087 GLsizei
1088 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1089 GLsizei depth)
1090 {
1091 GLsizei size;
1092
1093 switch (target) {
1094 case GL_TEXTURE_1D:
1095 case GL_TEXTURE_1D_ARRAY:
1096 size = width;
1097 break;
1098 case GL_TEXTURE_CUBE_MAP:
1099 case GL_TEXTURE_CUBE_MAP_ARRAY:
1100 ASSERT(width == height);
1101 size = width;
1102 break;
1103 case GL_TEXTURE_2D:
1104 case GL_TEXTURE_2D_ARRAY:
1105 size = MAX2(width, height);
1106 break;
1107 case GL_TEXTURE_3D:
1108 size = MAX3(width, height, depth);
1109 break;
1110 case GL_TEXTURE_RECTANGLE:
1111 case GL_TEXTURE_EXTERNAL_OES:
1112 case GL_TEXTURE_2D_MULTISAMPLE:
1113 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1114 return 1;
1115 default:
1116 assert(0);
1117 return 1;
1118 }
1119
1120 return _mesa_logbase2(size) + 1;
1121 }
1122
1123
1124 #if 000 /* not used anymore */
1125 /*
1126 * glTexImage[123]D can accept a NULL image pointer. In this case we
1127 * create a texture image with unspecified image contents per the OpenGL
1128 * spec.
1129 */
1130 static GLubyte *
1131 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1132 {
1133 const GLint components = _mesa_components_in_format(format);
1134 const GLint numPixels = width * height * depth;
1135 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1136
1137 #ifdef DEBUG
1138 /*
1139 * Let's see if anyone finds this. If glTexImage2D() is called with
1140 * a NULL image pointer then load the texture image with something
1141 * interesting instead of leaving it indeterminate.
1142 */
1143 if (data) {
1144 static const char message[8][32] = {
1145 " X X XXXXX XXX X ",
1146 " XX XX X X X X X ",
1147 " X X X X X X X ",
1148 " X X XXXX XXX XXXXX ",
1149 " X X X X X X ",
1150 " X X X X X X X ",
1151 " X X XXXXX XXX X X ",
1152 " "
1153 };
1154
1155 GLubyte *imgPtr = data;
1156 GLint h, i, j, k;
1157 for (h = 0; h < depth; h++) {
1158 for (i = 0; i < height; i++) {
1159 GLint srcRow = 7 - (i % 8);
1160 for (j = 0; j < width; j++) {
1161 GLint srcCol = j % 32;
1162 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1163 for (k = 0; k < components; k++) {
1164 *imgPtr++ = texel;
1165 }
1166 }
1167 }
1168 }
1169 }
1170 #endif
1171
1172 return data;
1173 }
1174 #endif
1175
1176
1177
1178 /**
1179 * Set the size and format-related fields of a gl_texture_image struct
1180 * to zero. This is used when a proxy texture test fails.
1181 */
1182 static void
1183 clear_teximage_fields(struct gl_texture_image *img)
1184 {
1185 ASSERT(img);
1186 img->_BaseFormat = 0;
1187 img->InternalFormat = 0;
1188 img->Border = 0;
1189 img->Width = 0;
1190 img->Height = 0;
1191 img->Depth = 0;
1192 img->Width2 = 0;
1193 img->Height2 = 0;
1194 img->Depth2 = 0;
1195 img->WidthLog2 = 0;
1196 img->HeightLog2 = 0;
1197 img->DepthLog2 = 0;
1198 img->TexFormat = MESA_FORMAT_NONE;
1199 img->NumSamples = 0;
1200 img->FixedSampleLocations = GL_TRUE;
1201 }
1202
1203
1204 /**
1205 * Initialize basic fields of the gl_texture_image struct.
1206 *
1207 * \param ctx GL context.
1208 * \param img texture image structure to be initialized.
1209 * \param width image width.
1210 * \param height image height.
1211 * \param depth image depth.
1212 * \param border image border.
1213 * \param internalFormat internal format.
1214 * \param format the actual hardware format (one of MESA_FORMAT_*)
1215 *
1216 * Fills in the fields of \p img with the given information.
1217 * Note: width, height and depth include the border.
1218 */
1219 void
1220 _mesa_init_teximage_fields(struct gl_context *ctx,
1221 struct gl_texture_image *img,
1222 GLsizei width, GLsizei height, GLsizei depth,
1223 GLint border, GLenum internalFormat,
1224 gl_format format)
1225 {
1226 GLenum target;
1227 ASSERT(img);
1228 ASSERT(width >= 0);
1229 ASSERT(height >= 0);
1230 ASSERT(depth >= 0);
1231
1232 target = img->TexObject->Target;
1233 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1234 ASSERT(img->_BaseFormat > 0);
1235 img->InternalFormat = internalFormat;
1236 img->Border = border;
1237 img->Width = width;
1238 img->Height = height;
1239 img->Depth = depth;
1240
1241 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1242 img->WidthLog2 = _mesa_logbase2(img->Width2);
1243
1244 img->NumSamples = 0;
1245 img->FixedSampleLocations = GL_TRUE;
1246
1247 switch(target) {
1248 case GL_TEXTURE_1D:
1249 case GL_TEXTURE_BUFFER:
1250 case GL_PROXY_TEXTURE_1D:
1251 if (height == 0)
1252 img->Height2 = 0;
1253 else
1254 img->Height2 = 1;
1255 img->HeightLog2 = 0;
1256 if (depth == 0)
1257 img->Depth2 = 0;
1258 else
1259 img->Depth2 = 1;
1260 img->DepthLog2 = 0;
1261 break;
1262 case GL_TEXTURE_1D_ARRAY:
1263 case GL_PROXY_TEXTURE_1D_ARRAY:
1264 img->Height2 = height; /* no border */
1265 img->HeightLog2 = 0; /* not used */
1266 if (depth == 0)
1267 img->Depth2 = 0;
1268 else
1269 img->Depth2 = 1;
1270 img->DepthLog2 = 0;
1271 break;
1272 case GL_TEXTURE_2D:
1273 case GL_TEXTURE_RECTANGLE:
1274 case GL_TEXTURE_CUBE_MAP:
1275 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1276 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1277 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1278 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1279 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1280 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1281 case GL_TEXTURE_EXTERNAL_OES:
1282 case GL_PROXY_TEXTURE_2D:
1283 case GL_PROXY_TEXTURE_RECTANGLE:
1284 case GL_PROXY_TEXTURE_CUBE_MAP:
1285 case GL_TEXTURE_2D_MULTISAMPLE:
1286 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1287 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1288 img->HeightLog2 = _mesa_logbase2(img->Height2);
1289 if (depth == 0)
1290 img->Depth2 = 0;
1291 else
1292 img->Depth2 = 1;
1293 img->DepthLog2 = 0;
1294 break;
1295 case GL_TEXTURE_2D_ARRAY:
1296 case GL_PROXY_TEXTURE_2D_ARRAY:
1297 case GL_TEXTURE_CUBE_MAP_ARRAY:
1298 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1299 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1300 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1301 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1302 img->HeightLog2 = _mesa_logbase2(img->Height2);
1303 img->Depth2 = depth; /* no border */
1304 img->DepthLog2 = 0; /* not used */
1305 break;
1306 case GL_TEXTURE_3D:
1307 case GL_PROXY_TEXTURE_3D:
1308 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1309 img->HeightLog2 = _mesa_logbase2(img->Height2);
1310 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1311 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1312 break;
1313 default:
1314 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1315 target);
1316 }
1317
1318 img->MaxNumLevels =
1319 _mesa_get_tex_max_num_levels(target,
1320 img->Width2, img->Height2, img->Depth2);
1321 img->TexFormat = format;
1322 }
1323
1324
1325 /**
1326 * Free and clear fields of the gl_texture_image struct.
1327 *
1328 * \param ctx GL context.
1329 * \param texImage texture image structure to be cleared.
1330 *
1331 * After the call, \p texImage will have no data associated with it. Its
1332 * fields are cleared so that its parent object will test incomplete.
1333 */
1334 void
1335 _mesa_clear_texture_image(struct gl_context *ctx,
1336 struct gl_texture_image *texImage)
1337 {
1338 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1339 clear_teximage_fields(texImage);
1340 }
1341
1342
1343 /**
1344 * Check the width, height, depth and border of a texture image are legal.
1345 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1346 * functions.
1347 * The target and level parameters will have already been validated.
1348 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1349 */
1350 GLboolean
1351 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1352 GLint level, GLint width, GLint height,
1353 GLint depth, GLint border)
1354 {
1355 GLint maxSize;
1356
1357 switch (target) {
1358 case GL_TEXTURE_1D:
1359 case GL_PROXY_TEXTURE_1D:
1360 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1361 maxSize >>= level; /* level size */
1362 if (width < 2 * border || width > 2 * border + maxSize)
1363 return GL_FALSE;
1364 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1365 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1366 return GL_FALSE;
1367 }
1368 return GL_TRUE;
1369
1370 case GL_TEXTURE_2D:
1371 case GL_PROXY_TEXTURE_2D:
1372 case GL_TEXTURE_2D_MULTISAMPLE:
1373 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1374 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1375 maxSize >>= level;
1376 if (width < 2 * border || width > 2 * border + maxSize)
1377 return GL_FALSE;
1378 if (height < 2 * border || height > 2 * border + maxSize)
1379 return GL_FALSE;
1380 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1381 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1382 return GL_FALSE;
1383 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1384 return GL_FALSE;
1385 }
1386 return GL_TRUE;
1387
1388 case GL_TEXTURE_3D:
1389 case GL_PROXY_TEXTURE_3D:
1390 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1391 maxSize >>= level;
1392 if (width < 2 * border || width > 2 * border + maxSize)
1393 return GL_FALSE;
1394 if (height < 2 * border || height > 2 * border + maxSize)
1395 return GL_FALSE;
1396 if (depth < 2 * border || depth > 2 * border + maxSize)
1397 return GL_FALSE;
1398 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1399 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1400 return GL_FALSE;
1401 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1402 return GL_FALSE;
1403 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1404 return GL_FALSE;
1405 }
1406 return GL_TRUE;
1407
1408 case GL_TEXTURE_RECTANGLE_NV:
1409 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1410 if (level != 0)
1411 return GL_FALSE;
1412 maxSize = ctx->Const.MaxTextureRectSize;
1413 if (width < 0 || width > maxSize)
1414 return GL_FALSE;
1415 if (height < 0 || height > maxSize)
1416 return GL_FALSE;
1417 return GL_TRUE;
1418
1419 case GL_TEXTURE_CUBE_MAP:
1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1422 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1423 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1424 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1425 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1426 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1427 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1428 maxSize >>= level;
1429 if (width < 2 * border || width > 2 * border + maxSize)
1430 return GL_FALSE;
1431 if (height < 2 * border || height > 2 * border + maxSize)
1432 return GL_FALSE;
1433 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1434 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1435 return GL_FALSE;
1436 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1437 return GL_FALSE;
1438 }
1439 return GL_TRUE;
1440
1441 case GL_TEXTURE_1D_ARRAY_EXT:
1442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1443 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1444 maxSize >>= level;
1445 if (width < 2 * border || width > 2 * border + maxSize)
1446 return GL_FALSE;
1447 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1448 return GL_FALSE;
1449 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1450 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1451 return GL_FALSE;
1452 }
1453 return GL_TRUE;
1454
1455 case GL_TEXTURE_2D_ARRAY_EXT:
1456 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1457 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1458 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1459 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1460 maxSize >>= level;
1461 if (width < 2 * border || width > 2 * border + maxSize)
1462 return GL_FALSE;
1463 if (height < 2 * border || height > 2 * border + maxSize)
1464 return GL_FALSE;
1465 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1466 return GL_FALSE;
1467 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1468 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1469 return GL_FALSE;
1470 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1471 return GL_FALSE;
1472 }
1473 return GL_TRUE;
1474
1475 case GL_TEXTURE_CUBE_MAP_ARRAY:
1476 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1477 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1478 if (width < 2 * border || width > 2 * border + maxSize)
1479 return GL_FALSE;
1480 if (height < 2 * border || height > 2 * border + maxSize)
1481 return GL_FALSE;
1482 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1483 return GL_FALSE;
1484 if (level >= ctx->Const.MaxCubeTextureLevels)
1485 return GL_FALSE;
1486 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1487 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1488 return GL_FALSE;
1489 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1490 return GL_FALSE;
1491 }
1492 return GL_TRUE;
1493 default:
1494 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1495 return GL_FALSE;
1496 }
1497 }
1498
1499
1500 /**
1501 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1502 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1503 * \param destImage the destination texture image.
1504 * \return GL_TRUE if error found, GL_FALSE otherwise.
1505 */
1506 static GLboolean
1507 error_check_subtexture_dimensions(struct gl_context *ctx,
1508 const char *function, GLuint dims,
1509 const struct gl_texture_image *destImage,
1510 GLint xoffset, GLint yoffset, GLint zoffset,
1511 GLsizei subWidth, GLsizei subHeight,
1512 GLsizei subDepth)
1513 {
1514 const GLenum target = destImage->TexObject->Target;
1515 GLuint bw, bh;
1516
1517 /* Check size */
1518 if (subWidth < 0) {
1519 _mesa_error(ctx, GL_INVALID_VALUE,
1520 "%s%dD(width=%d)", function, dims, subWidth);
1521 return GL_TRUE;
1522 }
1523
1524 if (dims > 1 && subHeight < 0) {
1525 _mesa_error(ctx, GL_INVALID_VALUE,
1526 "%s%dD(height=%d)", function, dims, subHeight);
1527 return GL_TRUE;
1528 }
1529
1530 if (dims > 2 && subDepth < 0) {
1531 _mesa_error(ctx, GL_INVALID_VALUE,
1532 "%s%dD(depth=%d)", function, dims, subDepth);
1533 return GL_TRUE;
1534 }
1535
1536 /* check xoffset and width */
1537 if (xoffset < -destImage->Border) {
1538 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
1539 function, dims);
1540 return GL_TRUE;
1541 }
1542
1543 if (xoffset + subWidth > destImage->Width) {
1544 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
1545 function, dims);
1546 return GL_TRUE;
1547 }
1548
1549 /* check yoffset and height */
1550 if (dims > 1) {
1551 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1552 if (yoffset < -yBorder) {
1553 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
1554 function, dims);
1555 return GL_TRUE;
1556 }
1557 if (yoffset + subHeight > destImage->Height) {
1558 _mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
1559 function, dims);
1560 return GL_TRUE;
1561 }
1562 }
1563
1564 /* check zoffset and depth */
1565 if (dims > 2) {
1566 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
1567 if (zoffset < -zBorder) {
1568 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
1569 return GL_TRUE;
1570 }
1571 if (zoffset + subDepth > (GLint) destImage->Depth) {
1572 _mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
1573 return GL_TRUE;
1574 }
1575 }
1576
1577 /*
1578 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1579 * compressed texture images can be updated. But, that restriction may be
1580 * relaxed for particular compressed formats. At this time, all the
1581 * compressed formats supported by Mesa allow sub-textures to be updated
1582 * along compressed block boundaries.
1583 */
1584 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1585
1586 if (bw != 1 || bh != 1) {
1587 /* offset must be multiple of block size */
1588 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1589 _mesa_error(ctx, GL_INVALID_OPERATION,
1590 "%s%dD(xoffset = %d, yoffset = %d)",
1591 function, dims, xoffset, yoffset);
1592 return GL_TRUE;
1593 }
1594
1595 /* size must be multiple of bw by bh or equal to whole texture size */
1596 if ((subWidth % bw != 0) && subWidth != destImage->Width) {
1597 _mesa_error(ctx, GL_INVALID_OPERATION,
1598 "%s%dD(width = %d)", function, dims, subWidth);
1599 return GL_TRUE;
1600 }
1601
1602 if ((subHeight % bh != 0) && subHeight != destImage->Height) {
1603 _mesa_error(ctx, GL_INVALID_OPERATION,
1604 "%s%dD(height = %d)", function, dims, subHeight);
1605 return GL_TRUE;
1606 }
1607 }
1608
1609 return GL_FALSE;
1610 }
1611
1612
1613
1614
1615 /**
1616 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1617 * specific texture image size checks.
1618 *
1619 * A hardware driver might override this function if, for example, the
1620 * max 3D texture size is 512x512x64 (i.e. not a cube).
1621 *
1622 * Note that width, height, depth == 0 is not an error. However, a
1623 * texture with zero width/height/depth will be considered "incomplete"
1624 * and texturing will effectively be disabled.
1625 *
1626 * \param target any texture target/type
1627 * \param level as passed to glTexImage
1628 * \param format the MESA_FORMAT_x for the tex image
1629 * \param width as passed to glTexImage
1630 * \param height as passed to glTexImage
1631 * \param depth as passed to glTexImage
1632 * \param border as passed to glTexImage
1633 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1634 */
1635 GLboolean
1636 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1637 gl_format format,
1638 GLint width, GLint height, GLint depth, GLint border)
1639 {
1640 /* We just check if the image size is less than MaxTextureMbytes.
1641 * Some drivers may do more specific checks.
1642 */
1643 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1644 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1645 mbytes *= _mesa_num_tex_faces(target);
1646 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1647 }
1648
1649
1650 /**
1651 * Return true if the format is only valid for glCompressedTexImage.
1652 */
1653 static GLboolean
1654 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1655 {
1656 switch (format) {
1657 case GL_ETC1_RGB8_OES:
1658 case GL_PALETTE4_RGB8_OES:
1659 case GL_PALETTE4_RGBA8_OES:
1660 case GL_PALETTE4_R5_G6_B5_OES:
1661 case GL_PALETTE4_RGBA4_OES:
1662 case GL_PALETTE4_RGB5_A1_OES:
1663 case GL_PALETTE8_RGB8_OES:
1664 case GL_PALETTE8_RGBA8_OES:
1665 case GL_PALETTE8_R5_G6_B5_OES:
1666 case GL_PALETTE8_RGBA4_OES:
1667 case GL_PALETTE8_RGB5_A1_OES:
1668 return GL_TRUE;
1669 default:
1670 return GL_FALSE;
1671 }
1672 }
1673
1674
1675 /**
1676 * Helper function to determine whether a target and specific compression
1677 * format are supported.
1678 */
1679 static GLboolean
1680 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1681 GLenum intFormat)
1682 {
1683 (void) intFormat; /* not used yet */
1684
1685 switch (target) {
1686 case GL_TEXTURE_2D:
1687 case GL_PROXY_TEXTURE_2D:
1688 return GL_TRUE; /* true for any compressed format so far */
1689 case GL_PROXY_TEXTURE_CUBE_MAP:
1690 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1691 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1692 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1693 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1694 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1695 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1696 return ctx->Extensions.ARB_texture_cube_map;
1697 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1698 case GL_TEXTURE_2D_ARRAY_EXT:
1699 return (ctx->Extensions.MESA_texture_array ||
1700 ctx->Extensions.EXT_texture_array);
1701 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1702 case GL_TEXTURE_CUBE_MAP_ARRAY:
1703 return ctx->Extensions.ARB_texture_cube_map_array;
1704 default:
1705 return GL_FALSE;
1706 }
1707 }
1708
1709
1710 /**
1711 * Check if the given texture target value is legal for a
1712 * glTexImage1/2/3D call.
1713 */
1714 static GLboolean
1715 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1716 {
1717 switch (dims) {
1718 case 1:
1719 switch (target) {
1720 case GL_TEXTURE_1D:
1721 case GL_PROXY_TEXTURE_1D:
1722 return _mesa_is_desktop_gl(ctx);
1723 default:
1724 return GL_FALSE;
1725 }
1726 case 2:
1727 switch (target) {
1728 case GL_TEXTURE_2D:
1729 return GL_TRUE;
1730 case GL_PROXY_TEXTURE_2D:
1731 return _mesa_is_desktop_gl(ctx);
1732 case GL_PROXY_TEXTURE_CUBE_MAP:
1733 return _mesa_is_desktop_gl(ctx)
1734 && ctx->Extensions.ARB_texture_cube_map;
1735 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1736 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1737 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1738 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1739 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1740 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1741 return ctx->Extensions.ARB_texture_cube_map;
1742 case GL_TEXTURE_RECTANGLE_NV:
1743 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1744 return _mesa_is_desktop_gl(ctx)
1745 && ctx->Extensions.NV_texture_rectangle;
1746 case GL_TEXTURE_1D_ARRAY_EXT:
1747 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1748 return _mesa_is_desktop_gl(ctx)
1749 && (ctx->Extensions.MESA_texture_array ||
1750 ctx->Extensions.EXT_texture_array);
1751 default:
1752 return GL_FALSE;
1753 }
1754 case 3:
1755 switch (target) {
1756 case GL_TEXTURE_3D:
1757 return GL_TRUE;
1758 case GL_PROXY_TEXTURE_3D:
1759 return _mesa_is_desktop_gl(ctx);
1760 case GL_TEXTURE_2D_ARRAY_EXT:
1761 return (_mesa_is_desktop_gl(ctx)
1762 && (ctx->Extensions.MESA_texture_array ||
1763 ctx->Extensions.EXT_texture_array))
1764 || _mesa_is_gles3(ctx);
1765 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1766 return _mesa_is_desktop_gl(ctx)
1767 && (ctx->Extensions.MESA_texture_array ||
1768 ctx->Extensions.EXT_texture_array);
1769 case GL_TEXTURE_CUBE_MAP_ARRAY:
1770 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1771 return ctx->Extensions.ARB_texture_cube_map_array;
1772 default:
1773 return GL_FALSE;
1774 }
1775 default:
1776 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1777 return GL_FALSE;
1778 }
1779 }
1780
1781
1782 /**
1783 * Check if the given texture target value is legal for a
1784 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1785 * The difference compared to legal_teximage_target() above is that
1786 * proxy targets are not supported.
1787 */
1788 static GLboolean
1789 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1790 {
1791 switch (dims) {
1792 case 1:
1793 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1794 case 2:
1795 switch (target) {
1796 case GL_TEXTURE_2D:
1797 return GL_TRUE;
1798 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1799 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1800 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1801 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1802 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1803 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1804 return ctx->Extensions.ARB_texture_cube_map;
1805 case GL_TEXTURE_RECTANGLE_NV:
1806 return _mesa_is_desktop_gl(ctx)
1807 && ctx->Extensions.NV_texture_rectangle;
1808 case GL_TEXTURE_1D_ARRAY_EXT:
1809 return _mesa_is_desktop_gl(ctx)
1810 && (ctx->Extensions.MESA_texture_array ||
1811 ctx->Extensions.EXT_texture_array);
1812 default:
1813 return GL_FALSE;
1814 }
1815 case 3:
1816 switch (target) {
1817 case GL_TEXTURE_3D:
1818 return GL_TRUE;
1819 case GL_TEXTURE_2D_ARRAY_EXT:
1820 return (_mesa_is_desktop_gl(ctx)
1821 && (ctx->Extensions.MESA_texture_array ||
1822 ctx->Extensions.EXT_texture_array))
1823 || _mesa_is_gles3(ctx);
1824 case GL_TEXTURE_CUBE_MAP_ARRAY:
1825 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1826 return ctx->Extensions.ARB_texture_cube_map_array;
1827 default:
1828 return GL_FALSE;
1829 }
1830 default:
1831 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1832 dims);
1833 return GL_FALSE;
1834 }
1835 }
1836
1837
1838 /**
1839 * Helper function to determine if a texture object is mutable (in terms
1840 * of GL_ARB_texture_storage).
1841 */
1842 static GLboolean
1843 mutable_tex_object(struct gl_context *ctx, GLenum target)
1844 {
1845 if (ctx->Extensions.ARB_texture_storage) {
1846 struct gl_texture_object *texObj =
1847 _mesa_get_current_tex_object(ctx, target);
1848 return !texObj->Immutable;
1849 }
1850 return GL_TRUE;
1851 }
1852
1853
1854 /**
1855 * Return expected size of a compressed texture.
1856 */
1857 static GLuint
1858 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1859 GLenum glformat)
1860 {
1861 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1862 return _mesa_format_image_size(mesaFormat, width, height, depth);
1863 }
1864
1865
1866 /**
1867 * Test the glTexImage[123]D() parameters for errors.
1868 *
1869 * \param ctx GL context.
1870 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1871 * \param target texture target given by the user (already validated).
1872 * \param level image level given by the user.
1873 * \param internalFormat internal format given by the user.
1874 * \param format pixel data format given by the user.
1875 * \param type pixel data type given by the user.
1876 * \param width image width given by the user.
1877 * \param height image height given by the user.
1878 * \param depth image depth given by the user.
1879 * \param border image border given by the user.
1880 *
1881 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1882 *
1883 * Verifies each of the parameters against the constants specified in
1884 * __struct gl_contextRec::Const and the supported extensions, and according
1885 * to the OpenGL specification.
1886 * Note that we don't fully error-check the width, height, depth values
1887 * here. That's done in _mesa_legal_texture_dimensions() which is used
1888 * by several other GL entrypoints. Plus, texture dims have a special
1889 * interaction with proxy textures.
1890 */
1891 static GLboolean
1892 texture_error_check( struct gl_context *ctx,
1893 GLuint dimensions, GLenum target,
1894 GLint level, GLint internalFormat,
1895 GLenum format, GLenum type,
1896 GLint width, GLint height,
1897 GLint depth, GLint border )
1898 {
1899 GLboolean colorFormat;
1900 GLenum err;
1901
1902 /* Even though there are no color-index textures, we still have to support
1903 * uploading color-index data and remapping it to RGB via the
1904 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1905 */
1906 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1907
1908 /* Note: for proxy textures, some error conditions immediately generate
1909 * a GL error in the usual way. But others do not generate a GL error.
1910 * Instead, they cause the width, height, depth, format fields of the
1911 * texture image to be zeroed-out. The GL spec seems to indicate that the
1912 * zero-out behaviour is only used in cases related to memory allocation.
1913 */
1914
1915 /* level check */
1916 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1917 _mesa_error(ctx, GL_INVALID_VALUE,
1918 "glTexImage%dD(level=%d)", dimensions, level);
1919 return GL_TRUE;
1920 }
1921
1922 /* Check border */
1923 if (border < 0 || border > 1 ||
1924 ((ctx->API != API_OPENGL_COMPAT ||
1925 target == GL_TEXTURE_RECTANGLE_NV ||
1926 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1927 _mesa_error(ctx, GL_INVALID_VALUE,
1928 "glTexImage%dD(border=%d)", dimensions, border);
1929 return GL_TRUE;
1930 }
1931
1932 if (width < 0 || height < 0 || depth < 0) {
1933 _mesa_error(ctx, GL_INVALID_VALUE,
1934 "glTexImage%dD(width, height or depth < 0)", dimensions);
1935 return GL_TRUE;
1936 }
1937
1938 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1939 * combinations of format, internalFormat, and type that can be used.
1940 * Formats and types that require additional extensions (e.g., GL_FLOAT
1941 * requires GL_OES_texture_float) are filtered elsewhere.
1942 */
1943
1944 if (_mesa_is_gles(ctx)) {
1945 if (_mesa_is_gles3(ctx)) {
1946 err = _mesa_es3_error_check_format_and_type(format, type,
1947 internalFormat);
1948 } else {
1949 if (format != internalFormat) {
1950 _mesa_error(ctx, GL_INVALID_OPERATION,
1951 "glTexImage%dD(format = %s, internalFormat = %s)",
1952 dimensions,
1953 _mesa_lookup_enum_by_nr(format),
1954 _mesa_lookup_enum_by_nr(internalFormat));
1955 return GL_TRUE;
1956 }
1957
1958 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
1959 }
1960 if (err != GL_NO_ERROR) {
1961 _mesa_error(ctx, err,
1962 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
1963 dimensions,
1964 _mesa_lookup_enum_by_nr(format),
1965 _mesa_lookup_enum_by_nr(type),
1966 _mesa_lookup_enum_by_nr(internalFormat));
1967 return GL_TRUE;
1968 }
1969 }
1970
1971 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1972 _mesa_is_cube_face(target)) && width != height) {
1973 _mesa_error(ctx, GL_INVALID_VALUE,
1974 "glTexImage2D(cube width != height)");
1975 return GL_TRUE;
1976 }
1977
1978 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1979 target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
1980 _mesa_error(ctx, GL_INVALID_VALUE,
1981 "glTexImage3D(cube array width != height)");
1982 return GL_TRUE;
1983 }
1984
1985 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
1986 target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
1987 _mesa_error(ctx, GL_INVALID_VALUE,
1988 "glTexImage3D(cube array depth not multiple of 6)");
1989 return GL_TRUE;
1990 }
1991
1992 /* Check internalFormat */
1993 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1994 _mesa_error(ctx, GL_INVALID_VALUE,
1995 "glTexImage%dD(internalFormat=%s)",
1996 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1997 return GL_TRUE;
1998 }
1999
2000 /* Check incoming image format and type */
2001 err = _mesa_error_check_format_and_type(ctx, format, type);
2002 if (err != GL_NO_ERROR) {
2003 _mesa_error(ctx, err,
2004 "glTexImage%dD(incompatible format = %s, type = %s)",
2005 dimensions, _mesa_lookup_enum_by_nr(format),
2006 _mesa_lookup_enum_by_nr(type));
2007 return GL_TRUE;
2008 }
2009
2010 /* make sure internal format and format basically agree */
2011 colorFormat = _mesa_is_color_format(format);
2012 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
2013 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
2014 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
2015 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
2016 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
2017 _mesa_error(ctx, GL_INVALID_OPERATION,
2018 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2019 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2020 _mesa_lookup_enum_by_nr(format));
2021 return GL_TRUE;
2022 }
2023
2024 /* additional checks for ycbcr textures */
2025 if (internalFormat == GL_YCBCR_MESA) {
2026 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
2027 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2028 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2029 char message[100];
2030 _mesa_snprintf(message, sizeof(message),
2031 "glTexImage%dD(format/type YCBCR mismatch)",
2032 dimensions);
2033 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2034 return GL_TRUE; /* error */
2035 }
2036 if (target != GL_TEXTURE_2D &&
2037 target != GL_PROXY_TEXTURE_2D &&
2038 target != GL_TEXTURE_RECTANGLE_NV &&
2039 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2040 _mesa_error(ctx, GL_INVALID_ENUM,
2041 "glTexImage%dD(bad target for YCbCr texture)",
2042 dimensions);
2043 return GL_TRUE;
2044 }
2045 if (border != 0) {
2046 char message[100];
2047 _mesa_snprintf(message, sizeof(message),
2048 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2049 dimensions, border);
2050 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2051 return GL_TRUE;
2052 }
2053 }
2054
2055 /* additional checks for depth textures */
2056 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2057 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
2058 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
2059 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
2060 if (target != GL_TEXTURE_1D &&
2061 target != GL_PROXY_TEXTURE_1D &&
2062 target != GL_TEXTURE_2D &&
2063 target != GL_PROXY_TEXTURE_2D &&
2064 target != GL_TEXTURE_1D_ARRAY &&
2065 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2066 target != GL_TEXTURE_2D_ARRAY &&
2067 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2068 target != GL_TEXTURE_RECTANGLE_ARB &&
2069 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2070 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2071 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2072 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2073 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2074 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2075 ctx->Extensions.ARB_texture_cube_map_array)) {
2076 _mesa_error(ctx, GL_INVALID_ENUM,
2077 "glTexImage%dD(bad target for depth texture)",
2078 dimensions);
2079 return GL_TRUE;
2080 }
2081 }
2082
2083 /* additional checks for compressed textures */
2084 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2085 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2086 _mesa_error(ctx, GL_INVALID_ENUM,
2087 "glTexImage%dD(target can't be compressed)", dimensions);
2088 return GL_TRUE;
2089 }
2090 if (compressedteximage_only_format(ctx, internalFormat)) {
2091 _mesa_error(ctx, GL_INVALID_OPERATION,
2092 "glTexImage%dD(no compression for format)", dimensions);
2093 return GL_TRUE;
2094 }
2095 if (border != 0) {
2096 _mesa_error(ctx, GL_INVALID_OPERATION,
2097 "glTexImage%dD(border!=0)", dimensions);
2098 return GL_TRUE;
2099 }
2100 }
2101
2102 /* additional checks for integer textures */
2103 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2104 (_mesa_is_enum_format_integer(format) !=
2105 _mesa_is_enum_format_integer(internalFormat))) {
2106 _mesa_error(ctx, GL_INVALID_OPERATION,
2107 "glTexImage%dD(integer/non-integer format mismatch)",
2108 dimensions);
2109 return GL_TRUE;
2110 }
2111
2112 if (!mutable_tex_object(ctx, target)) {
2113 _mesa_error(ctx, GL_INVALID_OPERATION,
2114 "glTexImage%dD(immutable texture)", dimensions);
2115 return GL_TRUE;
2116 }
2117
2118 /* if we get here, the parameters are OK */
2119 return GL_FALSE;
2120 }
2121
2122
2123 /**
2124 * Error checking for glCompressedTexImage[123]D().
2125 * Note that the width, height and depth values are not fully error checked
2126 * here.
2127 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2128 */
2129 static GLenum
2130 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2131 GLenum target, GLint level,
2132 GLenum internalFormat, GLsizei width,
2133 GLsizei height, GLsizei depth, GLint border,
2134 GLsizei imageSize)
2135 {
2136 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2137 GLint expectedSize;
2138 GLenum error = GL_NO_ERROR;
2139 char *reason = ""; /* no error */
2140
2141 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2142 reason = "target";
2143 error = GL_INVALID_ENUM;
2144 goto error;
2145 }
2146
2147 /* This will detect any invalid internalFormat value */
2148 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2149 reason = "internalFormat";
2150 error = GL_INVALID_ENUM;
2151 goto error;
2152 }
2153
2154 switch (internalFormat) {
2155 case GL_PALETTE4_RGB8_OES:
2156 case GL_PALETTE4_RGBA8_OES:
2157 case GL_PALETTE4_R5_G6_B5_OES:
2158 case GL_PALETTE4_RGBA4_OES:
2159 case GL_PALETTE4_RGB5_A1_OES:
2160 case GL_PALETTE8_RGB8_OES:
2161 case GL_PALETTE8_RGBA8_OES:
2162 case GL_PALETTE8_R5_G6_B5_OES:
2163 case GL_PALETTE8_RGBA4_OES:
2164 case GL_PALETTE8_RGB5_A1_OES:
2165 /* check level (note that level should be zero or less!) */
2166 if (level > 0 || level < -maxLevels) {
2167 reason = "level";
2168 error = GL_INVALID_VALUE;
2169 goto error;
2170 }
2171
2172 if (dimensions != 2) {
2173 reason = "compressed paletted textures must be 2D";
2174 error = GL_INVALID_OPERATION;
2175 goto error;
2176 }
2177
2178 /* Figure out the expected texture size (in bytes). This will be
2179 * checked against the actual size later.
2180 */
2181 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2182 width, height);
2183
2184 /* This is for the benefit of the TestProxyTexImage below. It expects
2185 * level to be non-negative. OES_compressed_paletted_texture uses a
2186 * weird mechanism where the level specified to glCompressedTexImage2D
2187 * is -(n-1) number of levels in the texture, and the data specifies the
2188 * complete mipmap stack. This is done to ensure the palette is the
2189 * same for all levels.
2190 */
2191 level = -level;
2192 break;
2193
2194 default:
2195 /* check level */
2196 if (level < 0 || level >= maxLevels) {
2197 reason = "level";
2198 error = GL_INVALID_VALUE;
2199 goto error;
2200 }
2201
2202 /* Figure out the expected texture size (in bytes). This will be
2203 * checked against the actual size later.
2204 */
2205 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2206 break;
2207 }
2208
2209 /* This should really never fail */
2210 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2211 reason = "internalFormat";
2212 error = GL_INVALID_ENUM;
2213 goto error;
2214 }
2215
2216 /* No compressed formats support borders at this time */
2217 if (border != 0) {
2218 reason = "border != 0";
2219 error = GL_INVALID_VALUE;
2220 goto error;
2221 }
2222
2223 /* For cube map, width must equal height */
2224 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2225 _mesa_is_cube_face(target)) && width != height) {
2226 reason = "width != height";
2227 error = GL_INVALID_VALUE;
2228 goto error;
2229 }
2230
2231 /* check image size in bytes */
2232 if (expectedSize != imageSize) {
2233 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2234 * if <imageSize> is not consistent with the format, dimensions, and
2235 * contents of the specified image.
2236 */
2237 reason = "imageSize inconsistant with width/height/format";
2238 error = GL_INVALID_VALUE;
2239 goto error;
2240 }
2241
2242 if (!mutable_tex_object(ctx, target)) {
2243 reason = "immutable texture";
2244 error = GL_INVALID_OPERATION;
2245 goto error;
2246 }
2247
2248 return GL_FALSE;
2249
2250 error:
2251 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
2252 return GL_TRUE;
2253 }
2254
2255
2256
2257 /**
2258 * Test glTexSubImage[123]D() parameters for errors.
2259 *
2260 * \param ctx GL context.
2261 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2262 * \param target texture target given by the user (already validated)
2263 * \param level image level given by the user.
2264 * \param xoffset sub-image x offset given by the user.
2265 * \param yoffset sub-image y offset given by the user.
2266 * \param zoffset sub-image z offset given by the user.
2267 * \param format pixel data format given by the user.
2268 * \param type pixel data type given by the user.
2269 * \param width image width given by the user.
2270 * \param height image height given by the user.
2271 * \param depth image depth given by the user.
2272 *
2273 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2274 *
2275 * Verifies each of the parameters against the constants specified in
2276 * __struct gl_contextRec::Const and the supported extensions, and according
2277 * to the OpenGL specification.
2278 */
2279 static GLboolean
2280 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2281 GLenum target, GLint level,
2282 GLint xoffset, GLint yoffset, GLint zoffset,
2283 GLint width, GLint height, GLint depth,
2284 GLenum format, GLenum type)
2285 {
2286 struct gl_texture_object *texObj;
2287 struct gl_texture_image *texImage;
2288 GLenum err;
2289
2290 /* check target (proxies not allowed) */
2291 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2292 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2293 dimensions, _mesa_lookup_enum_by_nr(target));
2294 return GL_TRUE;
2295 }
2296
2297 /* level check */
2298 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2299 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(level=%d)",
2300 dimensions, level);
2301 return GL_TRUE;
2302 }
2303
2304 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2305 * combinations of format and type that can be used. Formats and types
2306 * that require additional extensions (e.g., GL_FLOAT requires
2307 * GL_OES_texture_float) are filtered elsewhere.
2308 */
2309 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2310 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2311 if (err != GL_NO_ERROR) {
2312 _mesa_error(ctx, err,
2313 "glTexSubImage%dD(format = %s, type = %s)",
2314 dimensions,
2315 _mesa_lookup_enum_by_nr(format),
2316 _mesa_lookup_enum_by_nr(type));
2317 return GL_TRUE;
2318 }
2319 }
2320
2321 err = _mesa_error_check_format_and_type(ctx, format, type);
2322 if (err != GL_NO_ERROR) {
2323 _mesa_error(ctx, err,
2324 "glTexSubImage%dD(incompatible format = %s, type = %s)",
2325 dimensions, _mesa_lookup_enum_by_nr(format),
2326 _mesa_lookup_enum_by_nr(type));
2327 return GL_TRUE;
2328 }
2329
2330 /* Get dest texture object / image pointers */
2331 texObj = _mesa_get_current_tex_object(ctx, target);
2332 if (!texObj) {
2333 /* must be out of memory */
2334 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage%dD()", dimensions);
2335 return GL_TRUE;
2336 }
2337
2338 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2339 if (!texImage) {
2340 /* non-existant texture level */
2341 _mesa_error(ctx, GL_INVALID_OPERATION,
2342 "glTexSubImage%dD(invalid texture image)", dimensions);
2343 return GL_TRUE;
2344 }
2345
2346 if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
2347 texImage, xoffset, yoffset, 0,
2348 width, height, 1)) {
2349 return GL_TRUE;
2350 }
2351
2352 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2353 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION,
2355 "glTexSubImage%dD(no compression for format)", dimensions);
2356 return GL_TRUE;
2357 }
2358 }
2359
2360 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2361 /* both source and dest must be integer-valued, or neither */
2362 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2363 _mesa_is_enum_format_integer(format)) {
2364 _mesa_error(ctx, GL_INVALID_OPERATION,
2365 "glTexSubImage%dD(integer/non-integer format mismatch)",
2366 dimensions);
2367 return GL_TRUE;
2368 }
2369 }
2370
2371 return GL_FALSE;
2372 }
2373
2374
2375 /**
2376 * Test glCopyTexImage[12]D() parameters for errors.
2377 *
2378 * \param ctx GL context.
2379 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2380 * \param target texture target given by the user.
2381 * \param level image level given by the user.
2382 * \param internalFormat internal format given by the user.
2383 * \param width image width given by the user.
2384 * \param height image height given by the user.
2385 * \param border texture border.
2386 *
2387 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2388 *
2389 * Verifies each of the parameters against the constants specified in
2390 * __struct gl_contextRec::Const and the supported extensions, and according
2391 * to the OpenGL specification.
2392 */
2393 static GLboolean
2394 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2395 GLenum target, GLint level, GLint internalFormat,
2396 GLint width, GLint height, GLint border )
2397 {
2398 GLint baseFormat;
2399 GLint rb_base_format;
2400 struct gl_renderbuffer *rb;
2401 GLenum rb_internal_format;
2402
2403 /* check target */
2404 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2405 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2406 dimensions, _mesa_lookup_enum_by_nr(target));
2407 return GL_TRUE;
2408 }
2409
2410 /* level check */
2411 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2412 _mesa_error(ctx, GL_INVALID_VALUE,
2413 "glCopyTexImage%dD(level=%d)", dimensions, level);
2414 return GL_TRUE;
2415 }
2416
2417 /* Check that the source buffer is complete */
2418 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2419 if (ctx->ReadBuffer->_Status == 0) {
2420 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2421 }
2422 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2423 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2424 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2425 return GL_TRUE;
2426 }
2427
2428 if (ctx->ReadBuffer->Visual.samples > 0) {
2429 _mesa_error(ctx, GL_INVALID_OPERATION,
2430 "glCopyTexImage%dD(multisample FBO)",
2431 dimensions);
2432 return GL_TRUE;
2433 }
2434 }
2435
2436 /* Check border */
2437 if (border < 0 || border > 1 ||
2438 ((ctx->API != API_OPENGL_COMPAT ||
2439 target == GL_TEXTURE_RECTANGLE_NV ||
2440 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2441 _mesa_error(ctx, GL_INVALID_VALUE,
2442 "glCopyTexImage%dD(border=%d)", dimensions, border);
2443 return GL_TRUE;
2444 }
2445
2446 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2447 if (rb == NULL) {
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "glCopyTexImage%dD(read buffer)", dimensions);
2450 return GL_TRUE;
2451 }
2452
2453 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2454 * internalFormat.
2455 */
2456 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2457 switch (internalFormat) {
2458 case GL_ALPHA:
2459 case GL_RGB:
2460 case GL_RGBA:
2461 case GL_LUMINANCE:
2462 case GL_LUMINANCE_ALPHA:
2463 break;
2464 default:
2465 _mesa_error(ctx, GL_INVALID_VALUE,
2466 "glCopyTexImage%dD(internalFormat)", dimensions);
2467 return GL_TRUE;
2468 }
2469 }
2470
2471 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2472 if (baseFormat < 0) {
2473 _mesa_error(ctx, GL_INVALID_OPERATION,
2474 "glCopyTexImage%dD(internalFormat)", dimensions);
2475 return GL_TRUE;
2476 }
2477
2478 rb_internal_format = rb->InternalFormat;
2479 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2480 if (_mesa_is_color_format(internalFormat)) {
2481 if (rb_base_format < 0) {
2482 _mesa_error(ctx, GL_INVALID_VALUE,
2483 "glCopyTexImage%dD(internalFormat)", dimensions);
2484 return GL_TRUE;
2485 }
2486 }
2487
2488 if (_mesa_is_gles(ctx)) {
2489 bool valid = true;
2490 if (_mesa_base_format_component_count(baseFormat) >
2491 _mesa_base_format_component_count(rb_base_format)) {
2492 valid = false;
2493 }
2494 if (baseFormat == GL_DEPTH_COMPONENT ||
2495 baseFormat == GL_DEPTH_STENCIL ||
2496 rb_base_format == GL_DEPTH_COMPONENT ||
2497 rb_base_format == GL_DEPTH_STENCIL ||
2498 ((baseFormat == GL_LUMINANCE_ALPHA ||
2499 baseFormat == GL_ALPHA) &&
2500 rb_base_format != GL_RGBA) ||
2501 internalFormat == GL_RGB9_E5) {
2502 valid = false;
2503 }
2504 if (internalFormat == GL_RGB9_E5) {
2505 valid = false;
2506 }
2507 if (!valid) {
2508 _mesa_error(ctx, GL_INVALID_OPERATION,
2509 "glCopyTexImage%dD(internalFormat)", dimensions);
2510 return GL_TRUE;
2511 }
2512 }
2513
2514 if (_mesa_is_gles3(ctx)) {
2515 bool rb_is_srgb = false;
2516 bool dst_is_srgb = false;
2517
2518 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2519 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2520 rb_is_srgb = true;
2521 }
2522
2523 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2524 dst_is_srgb = true;
2525 }
2526
2527 if (rb_is_srgb != dst_is_srgb) {
2528 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2529 * OpenGLES 3.0.0 spec says:
2530 *
2531 * "The error INVALID_OPERATION is also generated if the
2532 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2533 * framebuffer attachment corresponding to the read buffer
2534 * is LINEAR (see section 6.1.13) and internalformat is
2535 * one of the sRGB formats described in section 3.8.16, or
2536 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2537 * SRGB and internalformat is not one of the sRGB formats."
2538 */
2539 _mesa_error(ctx, GL_INVALID_OPERATION,
2540 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2541 return GL_TRUE;
2542 }
2543 }
2544
2545 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2546 _mesa_error(ctx, GL_INVALID_OPERATION,
2547 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2548 return GL_TRUE;
2549 }
2550
2551 /* From the EXT_texture_integer spec:
2552 *
2553 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2554 * if the texture internalformat is an integer format and the read color
2555 * buffer is not an integer format, or if the internalformat is not an
2556 * integer format and the read color buffer is an integer format."
2557 */
2558 if (_mesa_is_color_format(internalFormat)) {
2559 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2560 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2561 if (is_int || is_rbint) {
2562 if (is_int != is_rbint) {
2563 _mesa_error(ctx, GL_INVALID_OPERATION,
2564 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2565 return GL_TRUE;
2566 } else if (_mesa_is_gles(ctx) &&
2567 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2568 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2569 _mesa_error(ctx, GL_INVALID_OPERATION,
2570 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2571 return GL_TRUE;
2572 }
2573 }
2574 }
2575
2576 if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
2577 _mesa_is_cube_face(target)) && width != height) {
2578 _mesa_error(ctx, GL_INVALID_VALUE,
2579 "glTexImage2D(cube width != height)");
2580 return GL_TRUE;
2581 }
2582
2583 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2584 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2585 _mesa_error(ctx, GL_INVALID_ENUM,
2586 "glCopyTexImage%dD(target)", dimensions);
2587 return GL_TRUE;
2588 }
2589 if (compressedteximage_only_format(ctx, internalFormat)) {
2590 _mesa_error(ctx, GL_INVALID_OPERATION,
2591 "glCopyTexImage%dD(no compression for format)", dimensions);
2592 return GL_TRUE;
2593 }
2594 if (border != 0) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION,
2596 "glCopyTexImage%dD(border!=0)", dimensions);
2597 return GL_TRUE;
2598 }
2599 }
2600
2601 if (!mutable_tex_object(ctx, target)) {
2602 _mesa_error(ctx, GL_INVALID_OPERATION,
2603 "glCopyTexImage%dD(immutable texture)", dimensions);
2604 return GL_TRUE;
2605 }
2606
2607 /* if we get here, the parameters are OK */
2608 return GL_FALSE;
2609 }
2610
2611
2612 /**
2613 * Test glCopyTexSubImage[12]D() parameters for errors.
2614 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2615 */
2616 static GLboolean
2617 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2618 GLenum target, GLint level,
2619 GLint xoffset, GLint yoffset, GLint zoffset,
2620 GLint width, GLint height)
2621 {
2622 struct gl_texture_object *texObj;
2623 struct gl_texture_image *texImage;
2624
2625 /* Check that the source buffer is complete */
2626 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2627 if (ctx->ReadBuffer->_Status == 0) {
2628 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2629 }
2630 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2631 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2632 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2633 return GL_TRUE;
2634 }
2635
2636 if (ctx->ReadBuffer->Visual.samples > 0) {
2637 _mesa_error(ctx, GL_INVALID_OPERATION,
2638 "glCopyTexSubImage%dD(multisample FBO)",
2639 dimensions);
2640 return GL_TRUE;
2641 }
2642 }
2643
2644 /* check target (proxies not allowed) */
2645 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2646 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2647 dimensions, _mesa_lookup_enum_by_nr(target));
2648 return GL_TRUE;
2649 }
2650
2651 /* Check level */
2652 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2653 _mesa_error(ctx, GL_INVALID_VALUE,
2654 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2655 return GL_TRUE;
2656 }
2657
2658 /* Get dest texture object / image pointers */
2659 texObj = _mesa_get_current_tex_object(ctx, target);
2660 if (!texObj) {
2661 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%dD()", dimensions);
2662 return GL_TRUE;
2663 }
2664
2665 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2666 if (!texImage) {
2667 /* destination image does not exist */
2668 _mesa_error(ctx, GL_INVALID_OPERATION,
2669 "glCopyTexSubImage%dD(invalid texture image)", dimensions);
2670 return GL_TRUE;
2671 }
2672
2673 if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
2674 dimensions, texImage,
2675 xoffset, yoffset, zoffset,
2676 width, height, 1)) {
2677 return GL_TRUE;
2678 }
2679
2680 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2681 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2682 _mesa_error(ctx, GL_INVALID_OPERATION,
2683 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2684 return GL_TRUE;
2685 }
2686 }
2687
2688 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2689 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2690 return GL_TRUE;
2691 }
2692
2693 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2694 _mesa_error(ctx, GL_INVALID_OPERATION,
2695 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2696 dimensions, texImage->_BaseFormat);
2697 return GL_TRUE;
2698 }
2699
2700 /* From the EXT_texture_integer spec:
2701 *
2702 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2703 * if the texture internalformat is an integer format and the read color
2704 * buffer is not an integer format, or if the internalformat is not an
2705 * integer format and the read color buffer is an integer format."
2706 */
2707 if (_mesa_is_color_format(texImage->InternalFormat)) {
2708 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2709
2710 if (_mesa_is_format_integer_color(rb->Format) !=
2711 _mesa_is_format_integer_color(texImage->TexFormat)) {
2712 _mesa_error(ctx, GL_INVALID_OPERATION,
2713 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2714 return GL_TRUE;
2715 }
2716 }
2717
2718 /* if we get here, the parameters are OK */
2719 return GL_FALSE;
2720 }
2721
2722
2723 /** Callback info for walking over FBO hash table */
2724 struct cb_info
2725 {
2726 struct gl_context *ctx;
2727 struct gl_texture_object *texObj;
2728 GLuint level, face;
2729 };
2730
2731
2732 /**
2733 * Check render to texture callback. Called from _mesa_HashWalk().
2734 */
2735 static void
2736 check_rtt_cb(GLuint key, void *data, void *userData)
2737 {
2738 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2739 const struct cb_info *info = (struct cb_info *) userData;
2740 struct gl_context *ctx = info->ctx;
2741 const struct gl_texture_object *texObj = info->texObj;
2742 const GLuint level = info->level, face = info->face;
2743
2744 /* If this is a user-created FBO */
2745 if (_mesa_is_user_fbo(fb)) {
2746 GLuint i;
2747 /* check if any of the FBO's attachments point to 'texObj' */
2748 for (i = 0; i < BUFFER_COUNT; i++) {
2749 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2750 if (att->Type == GL_TEXTURE &&
2751 att->Texture == texObj &&
2752 att->TextureLevel == level &&
2753 att->CubeMapFace == face) {
2754 ASSERT(_mesa_get_attachment_teximage(att));
2755 /* Tell driver about the new renderbuffer texture */
2756 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2757 /* Mark fb status as indeterminate to force re-validation */
2758 fb->_Status = 0;
2759 }
2760 }
2761 }
2762 }
2763
2764
2765 /**
2766 * When a texture image is specified we have to check if it's bound to
2767 * any framebuffer objects (render to texture) in order to detect changes
2768 * in size or format since that effects FBO completeness.
2769 * Any FBOs rendering into the texture must be re-validated.
2770 */
2771 void
2772 _mesa_update_fbo_texture(struct gl_context *ctx,
2773 struct gl_texture_object *texObj,
2774 GLuint face, GLuint level)
2775 {
2776 /* Only check this texture if it's been marked as RenderToTexture */
2777 if (texObj->_RenderToTexture) {
2778 struct cb_info info;
2779 info.ctx = ctx;
2780 info.texObj = texObj;
2781 info.level = level;
2782 info.face = face;
2783 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2784 }
2785 }
2786
2787
2788 /**
2789 * If the texture object's GenerateMipmap flag is set and we've
2790 * changed the texture base level image, regenerate the rest of the
2791 * mipmap levels now.
2792 */
2793 static inline void
2794 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2795 struct gl_texture_object *texObj, GLint level)
2796 {
2797 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2798 if (texObj->GenerateMipmap &&
2799 level == texObj->BaseLevel &&
2800 level < texObj->MaxLevel) {
2801 ASSERT(ctx->Driver.GenerateMipmap);
2802 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2803 }
2804 }
2805
2806
2807 /** Debug helper: override the user-requested internal format */
2808 static GLenum
2809 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2810 {
2811 #if 0
2812 if (internalFormat == GL_RGBA16F_ARB ||
2813 internalFormat == GL_RGBA32F_ARB) {
2814 printf("Convert rgba float tex to int %d x %d\n", width, height);
2815 return GL_RGBA;
2816 }
2817 else if (internalFormat == GL_RGB16F_ARB ||
2818 internalFormat == GL_RGB32F_ARB) {
2819 printf("Convert rgb float tex to int %d x %d\n", width, height);
2820 return GL_RGB;
2821 }
2822 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2823 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2824 printf("Convert luminance float tex to int %d x %d\n", width, height);
2825 return GL_LUMINANCE_ALPHA;
2826 }
2827 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2828 internalFormat == GL_LUMINANCE32F_ARB) {
2829 printf("Convert luminance float tex to int %d x %d\n", width, height);
2830 return GL_LUMINANCE;
2831 }
2832 else if (internalFormat == GL_ALPHA16F_ARB ||
2833 internalFormat == GL_ALPHA32F_ARB) {
2834 printf("Convert luminance float tex to int %d x %d\n", width, height);
2835 return GL_ALPHA;
2836 }
2837 /*
2838 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2839 internalFormat = GL_RGBA;
2840 }
2841 */
2842 else {
2843 return internalFormat;
2844 }
2845 #else
2846 return internalFormat;
2847 #endif
2848 }
2849
2850
2851 /**
2852 * Choose the actual hardware format for a texture image.
2853 * Try to use the same format as the previous image level when possible.
2854 * Otherwise, ask the driver for the best format.
2855 * It's important to try to choose a consistant format for all levels
2856 * for efficient texture memory layout/allocation. In particular, this
2857 * comes up during automatic mipmap generation.
2858 */
2859 gl_format
2860 _mesa_choose_texture_format(struct gl_context *ctx,
2861 struct gl_texture_object *texObj,
2862 GLenum target, GLint level,
2863 GLenum internalFormat, GLenum format, GLenum type)
2864 {
2865 gl_format f;
2866
2867 /* see if we've already chosen a format for the previous level */
2868 if (level > 0) {
2869 struct gl_texture_image *prevImage =
2870 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2871 /* See if the prev level is defined and has an internal format which
2872 * matches the new internal format.
2873 */
2874 if (prevImage &&
2875 prevImage->Width > 0 &&
2876 prevImage->InternalFormat == internalFormat) {
2877 /* use the same format */
2878 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2879 return prevImage->TexFormat;
2880 }
2881 }
2882
2883 /* If the application requested compression to an S3TC format but we don't
2884 * have the DTXn library, force a generic compressed format instead.
2885 */
2886 if (internalFormat != format && format != GL_NONE) {
2887 const GLenum before = internalFormat;
2888
2889 switch (internalFormat) {
2890 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2891 if (!ctx->Mesa_DXTn)
2892 internalFormat = GL_COMPRESSED_RGB;
2893 break;
2894 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2895 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2896 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2897 if (!ctx->Mesa_DXTn)
2898 internalFormat = GL_COMPRESSED_RGBA;
2899 break;
2900 default:
2901 break;
2902 }
2903
2904 if (before != internalFormat) {
2905 _mesa_warning(ctx,
2906 "DXT compression requested (%s), "
2907 "but libtxc_dxtn library not installed. Using %s "
2908 "instead.",
2909 _mesa_lookup_enum_by_nr(before),
2910 _mesa_lookup_enum_by_nr(internalFormat));
2911 }
2912 }
2913
2914 /* choose format from scratch */
2915 f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
2916 format, type);
2917 ASSERT(f != MESA_FORMAT_NONE);
2918 return f;
2919 }
2920
2921 /**
2922 * Adjust pixel unpack params and image dimensions to strip off the
2923 * one-pixel texture border.
2924 *
2925 * Gallium and intel don't support texture borders. They've seldem been used
2926 * and seldom been implemented correctly anyway.
2927 *
2928 * \param unpackNew returns the new pixel unpack parameters
2929 */
2930 static void
2931 strip_texture_border(GLenum target,
2932 GLint *width, GLint *height, GLint *depth,
2933 const struct gl_pixelstore_attrib *unpack,
2934 struct gl_pixelstore_attrib *unpackNew)
2935 {
2936 assert(width);
2937 assert(height);
2938 assert(depth);
2939
2940 *unpackNew = *unpack;
2941
2942 if (unpackNew->RowLength == 0)
2943 unpackNew->RowLength = *width;
2944
2945 if (unpackNew->ImageHeight == 0)
2946 unpackNew->ImageHeight = *height;
2947
2948 assert(*width >= 3);
2949 unpackNew->SkipPixels++; /* skip the border */
2950 *width = *width - 2; /* reduce the width by two border pixels */
2951
2952 /* The min height of a texture with a border is 3 */
2953 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2954 unpackNew->SkipRows++; /* skip the border */
2955 *height = *height - 2; /* reduce the height by two border pixels */
2956 }
2957
2958 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2959 unpackNew->SkipImages++; /* skip the border */
2960 *depth = *depth - 2; /* reduce the depth by two border pixels */
2961 }
2962 }
2963
2964
2965 /**
2966 * Common code to implement all the glTexImage1D/2D/3D functions
2967 * as well as glCompressedTexImage1D/2D/3D.
2968 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2969 * \param format the user's image format (only used if !compressed)
2970 * \param type the user's image type (only used if !compressed)
2971 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2972 */
2973 static void
2974 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2975 GLenum target, GLint level, GLint internalFormat,
2976 GLsizei width, GLsizei height, GLsizei depth,
2977 GLint border, GLenum format, GLenum type,
2978 GLsizei imageSize, const GLvoid *pixels)
2979 {
2980 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2981 struct gl_pixelstore_attrib unpack_no_border;
2982 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2983 struct gl_texture_object *texObj;
2984 gl_format texFormat;
2985 GLboolean dimensionsOK, sizeOK;
2986
2987 FLUSH_VERTICES(ctx, 0);
2988
2989 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2990 if (compressed)
2991 _mesa_debug(ctx,
2992 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2993 dims,
2994 _mesa_lookup_enum_by_nr(target), level,
2995 _mesa_lookup_enum_by_nr(internalFormat),
2996 width, height, depth, border, pixels);
2997 else
2998 _mesa_debug(ctx,
2999 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3000 dims,
3001 _mesa_lookup_enum_by_nr(target), level,
3002 _mesa_lookup_enum_by_nr(internalFormat),
3003 width, height, depth, border,
3004 _mesa_lookup_enum_by_nr(format),
3005 _mesa_lookup_enum_by_nr(type), pixels);
3006 }
3007
3008 internalFormat = override_internal_format(internalFormat, width, height);
3009
3010 /* target error checking */
3011 if (!legal_teximage_target(ctx, dims, target)) {
3012 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3013 func, dims, _mesa_lookup_enum_by_nr(target));
3014 return;
3015 }
3016
3017 /* general error checking */
3018 if (compressed) {
3019 if (compressed_texture_error_check(ctx, dims, target, level,
3020 internalFormat,
3021 width, height, depth,
3022 border, imageSize))
3023 return;
3024 }
3025 else {
3026 if (texture_error_check(ctx, dims, target, level, internalFormat,
3027 format, type, width, height, depth, border))
3028 return;
3029 }
3030
3031 /* Here we convert a cpal compressed image into a regular glTexImage2D
3032 * call by decompressing the texture. If we really want to support cpal
3033 * textures in any driver this would have to be changed.
3034 */
3035 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3036 switch (internalFormat) {
3037 case GL_PALETTE4_RGB8_OES:
3038 case GL_PALETTE4_RGBA8_OES:
3039 case GL_PALETTE4_R5_G6_B5_OES:
3040 case GL_PALETTE4_RGBA4_OES:
3041 case GL_PALETTE4_RGB5_A1_OES:
3042 case GL_PALETTE8_RGB8_OES:
3043 case GL_PALETTE8_RGBA8_OES:
3044 case GL_PALETTE8_R5_G6_B5_OES:
3045 case GL_PALETTE8_RGBA4_OES:
3046 case GL_PALETTE8_RGB5_A1_OES:
3047 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3048 width, height, imageSize, pixels);
3049 return;
3050 }
3051 }
3052
3053 texObj = _mesa_get_current_tex_object(ctx, target);
3054 assert(texObj);
3055
3056 if (compressed) {
3057 /* For glCompressedTexImage() the driver has no choice about the
3058 * texture format since we'll never transcode the user's compressed
3059 * image data. The internalFormat was error checked earlier.
3060 */
3061 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3062 }
3063 else {
3064 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3065 internalFormat, format, type);
3066 }
3067
3068 assert(texFormat != MESA_FORMAT_NONE);
3069
3070 /* check that width, height, depth are legal for the mipmap level */
3071 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3072 height, depth, border);
3073
3074 /* check that the texture won't take too much memory, etc */
3075 sizeOK = ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3076 level, texFormat,
3077 width, height, depth, border);
3078
3079 if (_mesa_is_proxy_texture(target)) {
3080 /* Proxy texture: just clear or set state depending on error checking */
3081 struct gl_texture_image *texImage =
3082 get_proxy_tex_image(ctx, target, level);
3083
3084 if (!texImage)
3085 return; /* GL_OUT_OF_MEMORY already recorded */
3086
3087 if (dimensionsOK && sizeOK) {
3088 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3089 border, internalFormat, texFormat);
3090 }
3091 else {
3092 clear_teximage_fields(texImage);
3093 }
3094 }
3095 else {
3096 /* non-proxy target */
3097 const GLuint face = _mesa_tex_target_to_face(target);
3098 struct gl_texture_image *texImage;
3099
3100 if (!dimensionsOK) {
3101 _mesa_error(ctx, GL_INVALID_VALUE,
3102 "glTexImage%uD(invalid width or height or depth)",
3103 dims);
3104 return;
3105 }
3106
3107 if (!sizeOK) {
3108 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3109 "glTexImage%uD(image too large)", dims);
3110 return;
3111 }
3112
3113 /* Allow a hardware driver to just strip out the border, to provide
3114 * reliable but slightly incorrect hardware rendering instead of
3115 * rarely-tested software fallback rendering.
3116 */
3117 if (border && ctx->Const.StripTextureBorder) {
3118 strip_texture_border(target, &width, &height, &depth, unpack,
3119 &unpack_no_border);
3120 border = 0;
3121 unpack = &unpack_no_border;
3122 }
3123
3124 if (ctx->NewState & _NEW_PIXEL)
3125 _mesa_update_state(ctx);
3126
3127 _mesa_lock_texture(ctx, texObj);
3128 {
3129 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3130
3131 if (!texImage) {
3132 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3133 }
3134 else {
3135 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3136
3137 _mesa_init_teximage_fields(ctx, texImage,
3138 width, height, depth,
3139 border, internalFormat, texFormat);
3140
3141 /* Give the texture to the driver. <pixels> may be null. */
3142 if (width > 0 && height > 0 && depth > 0) {
3143 if (compressed) {
3144 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3145 imageSize, pixels);
3146 }
3147 else {
3148 ctx->Driver.TexImage(ctx, dims, texImage, format,
3149 type, pixels, unpack);
3150 }
3151 }
3152
3153 check_gen_mipmap(ctx, target, texObj, level);
3154
3155 _mesa_update_fbo_texture(ctx, texObj, face, level);
3156
3157 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3158 }
3159 }
3160 _mesa_unlock_texture(ctx, texObj);
3161 }
3162 }
3163
3164
3165
3166 /*
3167 * Called from the API. Note that width includes the border.
3168 */
3169 void GLAPIENTRY
3170 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3171 GLsizei width, GLint border, GLenum format,
3172 GLenum type, const GLvoid *pixels )
3173 {
3174 GET_CURRENT_CONTEXT(ctx);
3175 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3176 border, format, type, 0, pixels);
3177 }
3178
3179
3180 void GLAPIENTRY
3181 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3182 GLsizei width, GLsizei height, GLint border,
3183 GLenum format, GLenum type,
3184 const GLvoid *pixels )
3185 {
3186 GET_CURRENT_CONTEXT(ctx);
3187 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3188 border, format, type, 0, pixels);
3189 }
3190
3191
3192 /*
3193 * Called by the API or display list executor.
3194 * Note that width and height include the border.
3195 */
3196 void GLAPIENTRY
3197 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3198 GLsizei width, GLsizei height, GLsizei depth,
3199 GLint border, GLenum format, GLenum type,
3200 const GLvoid *pixels )
3201 {
3202 GET_CURRENT_CONTEXT(ctx);
3203 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3204 width, height, depth,
3205 border, format, type, 0, pixels);
3206 }
3207
3208
3209 void GLAPIENTRY
3210 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3211 GLsizei width, GLsizei height, GLsizei depth,
3212 GLint border, GLenum format, GLenum type,
3213 const GLvoid *pixels )
3214 {
3215 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3216 depth, border, format, type, pixels);
3217 }
3218
3219
3220 void GLAPIENTRY
3221 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3222 {
3223 struct gl_texture_object *texObj;
3224 struct gl_texture_image *texImage;
3225 bool valid_target;
3226 GET_CURRENT_CONTEXT(ctx);
3227 FLUSH_VERTICES(ctx, 0);
3228
3229 switch (target) {
3230 case GL_TEXTURE_2D:
3231 valid_target = ctx->Extensions.OES_EGL_image;
3232 break;
3233 case GL_TEXTURE_EXTERNAL_OES:
3234 valid_target = ctx->Extensions.OES_EGL_image_external;
3235 break;
3236 default:
3237 valid_target = false;
3238 break;
3239 }
3240
3241 if (!valid_target) {
3242 _mesa_error(ctx, GL_INVALID_ENUM,
3243 "glEGLImageTargetTexture2D(target=%d)", target);
3244 return;
3245 }
3246
3247 if (!image) {
3248 _mesa_error(ctx, GL_INVALID_OPERATION,
3249 "glEGLImageTargetTexture2D(image=%p)", image);
3250 return;
3251 }
3252
3253 if (ctx->NewState & _NEW_PIXEL)
3254 _mesa_update_state(ctx);
3255
3256 texObj = _mesa_get_current_tex_object(ctx, target);
3257 _mesa_lock_texture(ctx, texObj);
3258
3259 if (texObj->Immutable) {
3260 _mesa_error(ctx, GL_INVALID_OPERATION,
3261 "glEGLImageTargetTexture2D(texture is immutable)");
3262 _mesa_unlock_texture(ctx, texObj);
3263 return;
3264 }
3265
3266 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3267 if (!texImage) {
3268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3269 } else {
3270 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3271
3272 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3273 texObj, texImage, image);
3274
3275 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3276 }
3277 _mesa_unlock_texture(ctx, texObj);
3278
3279 }
3280
3281
3282
3283 /**
3284 * Implement all the glTexSubImage1/2/3D() functions.
3285 */
3286 static void
3287 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3288 GLint xoffset, GLint yoffset, GLint zoffset,
3289 GLsizei width, GLsizei height, GLsizei depth,
3290 GLenum format, GLenum type, const GLvoid *pixels )
3291 {
3292 struct gl_texture_object *texObj;
3293 struct gl_texture_image *texImage;
3294
3295 FLUSH_VERTICES(ctx, 0);
3296
3297 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3298 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3299 dims,
3300 _mesa_lookup_enum_by_nr(target), level,
3301 xoffset, yoffset, zoffset, width, height, depth,
3302 _mesa_lookup_enum_by_nr(format),
3303 _mesa_lookup_enum_by_nr(type), pixels);
3304
3305 /* check target (proxies not allowed) */
3306 if (!legal_texsubimage_target(ctx, dims, target)) {
3307 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3308 dims, _mesa_lookup_enum_by_nr(target));
3309 return;
3310 }
3311
3312 if (ctx->NewState & _NEW_PIXEL)
3313 _mesa_update_state(ctx);
3314
3315 if (texsubimage_error_check(ctx, dims, target, level,
3316 xoffset, yoffset, zoffset,
3317 width, height, depth, format, type)) {
3318 return; /* error was detected */
3319 }
3320
3321 texObj = _mesa_get_current_tex_object(ctx, target);
3322
3323 _mesa_lock_texture(ctx, texObj);
3324 {
3325 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3326
3327 if (width > 0 && height > 0 && depth > 0) {
3328 /* If we have a border, offset=-1 is legal. Bias by border width. */
3329 switch (dims) {
3330 case 3:
3331 if (target != GL_TEXTURE_2D_ARRAY)
3332 zoffset += texImage->Border;
3333 /* fall-through */
3334 case 2:
3335 if (target != GL_TEXTURE_1D_ARRAY)
3336 yoffset += texImage->Border;
3337 /* fall-through */
3338 case 1:
3339 xoffset += texImage->Border;
3340 }
3341
3342 ctx->Driver.TexSubImage(ctx, dims, texImage,
3343 xoffset, yoffset, zoffset,
3344 width, height, depth,
3345 format, type, pixels, &ctx->Unpack);
3346
3347 check_gen_mipmap(ctx, target, texObj, level);
3348
3349 ctx->NewState |= _NEW_TEXTURE;
3350 }
3351 }
3352 _mesa_unlock_texture(ctx, texObj);
3353 }
3354
3355
3356 void GLAPIENTRY
3357 _mesa_TexSubImage1D( GLenum target, GLint level,
3358 GLint xoffset, GLsizei width,
3359 GLenum format, GLenum type,
3360 const GLvoid *pixels )
3361 {
3362 GET_CURRENT_CONTEXT(ctx);
3363 texsubimage(ctx, 1, target, level,
3364 xoffset, 0, 0,
3365 width, 1, 1,
3366 format, type, pixels);
3367 }
3368
3369
3370 void GLAPIENTRY
3371 _mesa_TexSubImage2D( GLenum target, GLint level,
3372 GLint xoffset, GLint yoffset,
3373 GLsizei width, GLsizei height,
3374 GLenum format, GLenum type,
3375 const GLvoid *pixels )
3376 {
3377 GET_CURRENT_CONTEXT(ctx);
3378 texsubimage(ctx, 2, target, level,
3379 xoffset, yoffset, 0,
3380 width, height, 1,
3381 format, type, pixels);
3382 }
3383
3384
3385
3386 void GLAPIENTRY
3387 _mesa_TexSubImage3D( GLenum target, GLint level,
3388 GLint xoffset, GLint yoffset, GLint zoffset,
3389 GLsizei width, GLsizei height, GLsizei depth,
3390 GLenum format, GLenum type,
3391 const GLvoid *pixels )
3392 {
3393 GET_CURRENT_CONTEXT(ctx);
3394 texsubimage(ctx, 3, target, level,
3395 xoffset, yoffset, zoffset,
3396 width, height, depth,
3397 format, type, pixels);
3398 }
3399
3400
3401
3402 /**
3403 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3404 * from. This depends on whether the texture contains color or depth values.
3405 */
3406 static struct gl_renderbuffer *
3407 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
3408 {
3409 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3410 /* reading from depth/stencil buffer */
3411 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3412 }
3413 else {
3414 /* copying from color buffer */
3415 return ctx->ReadBuffer->_ColorReadBuffer;
3416 }
3417 }
3418
3419
3420
3421 /**
3422 * Implement the glCopyTexImage1/2D() functions.
3423 */
3424 static void
3425 copyteximage(struct gl_context *ctx, GLuint dims,
3426 GLenum target, GLint level, GLenum internalFormat,
3427 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3428 {
3429 struct gl_texture_object *texObj;
3430 struct gl_texture_image *texImage;
3431 const GLuint face = _mesa_tex_target_to_face(target);
3432 gl_format texFormat;
3433
3434 FLUSH_VERTICES(ctx, 0);
3435
3436 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3437 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3438 dims,
3439 _mesa_lookup_enum_by_nr(target), level,
3440 _mesa_lookup_enum_by_nr(internalFormat),
3441 x, y, width, height, border);
3442
3443 if (ctx->NewState & NEW_COPY_TEX_STATE)
3444 _mesa_update_state(ctx);
3445
3446 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3447 width, height, border))
3448 return;
3449
3450 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3451 1, border)) {
3452 _mesa_error(ctx, GL_INVALID_VALUE,
3453 "glCopyTexImage%uD(invalid width or height)", dims);
3454 return;
3455 }
3456
3457 texObj = _mesa_get_current_tex_object(ctx, target);
3458 assert(texObj);
3459
3460 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3461 internalFormat, GL_NONE, GL_NONE);
3462 assert(texFormat != MESA_FORMAT_NONE);
3463
3464 if (!ctx->Driver.TestProxyTexImage(ctx, _mesa_get_proxy_target(target),
3465 level, texFormat,
3466 width, height, 1, border)) {
3467 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3468 "glCopyTexImage%uD(image too large)", dims);
3469 return;
3470 }
3471
3472 if (border && ctx->Const.StripTextureBorder) {
3473 x += border;
3474 width -= border * 2;
3475 if (dims == 2) {
3476 y += border;
3477 height -= border * 2;
3478 }
3479 border = 0;
3480 }
3481
3482 _mesa_lock_texture(ctx, texObj);
3483 {
3484 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3485
3486 if (!texImage) {
3487 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3488 }
3489 else {
3490 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3491
3492 /* Free old texture image */
3493 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3494
3495 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3496 border, internalFormat, texFormat);
3497
3498 /* Allocate texture memory (no pixel data yet) */
3499 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3500
3501 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3502 &width, &height)) {
3503 struct gl_renderbuffer *srcRb =
3504 get_copy_tex_image_source(ctx, texImage->TexFormat);
3505
3506 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
3507 srcRb, srcX, srcY, width, height);
3508 }
3509
3510 check_gen_mipmap(ctx, target, texObj, level);
3511
3512 _mesa_update_fbo_texture(ctx, texObj, face, level);
3513
3514 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3515 }
3516 }
3517 _mesa_unlock_texture(ctx, texObj);
3518 }
3519
3520
3521
3522 void GLAPIENTRY
3523 _mesa_CopyTexImage1D( GLenum target, GLint level,
3524 GLenum internalFormat,
3525 GLint x, GLint y,
3526 GLsizei width, GLint border )
3527 {
3528 GET_CURRENT_CONTEXT(ctx);
3529 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3530 }
3531
3532
3533
3534 void GLAPIENTRY
3535 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3536 GLint x, GLint y, GLsizei width, GLsizei height,
3537 GLint border )
3538 {
3539 GET_CURRENT_CONTEXT(ctx);
3540 copyteximage(ctx, 2, target, level, internalFormat,
3541 x, y, width, height, border);
3542 }
3543
3544
3545
3546 /**
3547 * Implementation for glCopyTexSubImage1/2/3D() functions.
3548 */
3549 static void
3550 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3551 GLint xoffset, GLint yoffset, GLint zoffset,
3552 GLint x, GLint y, GLsizei width, GLsizei height)
3553 {
3554 struct gl_texture_object *texObj;
3555 struct gl_texture_image *texImage;
3556
3557 FLUSH_VERTICES(ctx, 0);
3558
3559 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3560 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3561 dims,
3562 _mesa_lookup_enum_by_nr(target),
3563 level, xoffset, yoffset, zoffset, x, y, width, height);
3564
3565 if (ctx->NewState & NEW_COPY_TEX_STATE)
3566 _mesa_update_state(ctx);
3567
3568 if (copytexsubimage_error_check(ctx, dims, target, level,
3569 xoffset, yoffset, zoffset, width, height)) {
3570 return;
3571 }
3572
3573 texObj = _mesa_get_current_tex_object(ctx, target);
3574
3575 _mesa_lock_texture(ctx, texObj);
3576 {
3577 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3578
3579 /* If we have a border, offset=-1 is legal. Bias by border width. */
3580 switch (dims) {
3581 case 3:
3582 if (target != GL_TEXTURE_2D_ARRAY)
3583 zoffset += texImage->Border;
3584 /* fall-through */
3585 case 2:
3586 if (target != GL_TEXTURE_1D_ARRAY)
3587 yoffset += texImage->Border;
3588 /* fall-through */
3589 case 1:
3590 xoffset += texImage->Border;
3591 }
3592
3593 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3594 &width, &height)) {
3595 struct gl_renderbuffer *srcRb =
3596 get_copy_tex_image_source(ctx, texImage->TexFormat);
3597
3598 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3599 xoffset, yoffset, zoffset,
3600 srcRb, x, y, width, height);
3601
3602 check_gen_mipmap(ctx, target, texObj, level);
3603
3604 ctx->NewState |= _NEW_TEXTURE;
3605 }
3606 }
3607 _mesa_unlock_texture(ctx, texObj);
3608 }
3609
3610
3611 void GLAPIENTRY
3612 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3613 GLint xoffset, GLint x, GLint y, GLsizei width )
3614 {
3615 GET_CURRENT_CONTEXT(ctx);
3616 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3617 }
3618
3619
3620
3621 void GLAPIENTRY
3622 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3623 GLint xoffset, GLint yoffset,
3624 GLint x, GLint y, GLsizei width, GLsizei height )
3625 {
3626 GET_CURRENT_CONTEXT(ctx);
3627 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3628 width, height);
3629 }
3630
3631
3632
3633 void GLAPIENTRY
3634 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3635 GLint xoffset, GLint yoffset, GLint zoffset,
3636 GLint x, GLint y, GLsizei width, GLsizei height )
3637 {
3638 GET_CURRENT_CONTEXT(ctx);
3639 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3640 x, y, width, height);
3641 }
3642
3643
3644
3645
3646 /**********************************************************************/
3647 /****** Compressed Textures ******/
3648 /**********************************************************************/
3649
3650
3651 /**
3652 * Error checking for glCompressedTexSubImage[123]D().
3653 * \return error code or GL_NO_ERROR.
3654 */
3655 static GLenum
3656 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
3657 GLenum target, GLint level,
3658 GLint xoffset, GLint yoffset, GLint zoffset,
3659 GLsizei width, GLsizei height, GLsizei depth,
3660 GLenum format, GLsizei imageSize)
3661 {
3662 struct gl_texture_object *texObj;
3663 struct gl_texture_image *texImage;
3664 GLint expectedSize;
3665 GLboolean targetOK;
3666
3667 switch (dims) {
3668 case 2:
3669 switch (target) {
3670 case GL_TEXTURE_2D:
3671 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3672 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3673 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3674 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3675 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3676 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3677 targetOK = GL_TRUE;
3678 break;
3679 default:
3680 targetOK = GL_FALSE;
3681 break;
3682 }
3683 break;
3684 case 3:
3685 targetOK = (target == GL_TEXTURE_2D_ARRAY);
3686 break;
3687 default:
3688 assert(dims == 1);
3689 /* no 1D compressed textures at this time */
3690 targetOK = GL_FALSE;
3691 break;
3692 }
3693
3694 if (!targetOK) {
3695 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target)",
3696 dims);
3697 return GL_TRUE;
3698 }
3699
3700 /* this will catch any invalid compressed format token */
3701 if (!_mesa_is_compressed_format(ctx, format)) {
3702 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
3703 dims);
3704 return GL_TRUE;
3705 }
3706
3707 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
3708 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(level=%d)",
3709 dims, level);
3710 return GL_TRUE;
3711 }
3712
3713 expectedSize = compressed_tex_size(width, height, depth, format);
3714 if (expectedSize != imageSize) {
3715 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage%uD(size=%d)",
3716 dims, imageSize);
3717 return GL_TRUE;
3718 }
3719
3720 texObj = _mesa_get_current_tex_object(ctx, target);
3721 if (!texObj) {
3722 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3723 "glCompressedTexSubImage%uD()", dims);
3724 return GL_TRUE;
3725 }
3726
3727 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3728 if (!texImage) {
3729 _mesa_error(ctx, GL_INVALID_OPERATION,
3730 "glCompressedTexSubImage%uD(invalid texture image)", dims);
3731 return GL_TRUE;
3732 }
3733
3734 if ((GLint) format != texImage->InternalFormat) {
3735 _mesa_error(ctx, GL_INVALID_OPERATION,
3736 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3737 return GL_TRUE;
3738 }
3739
3740 if (compressedteximage_only_format(ctx, format)) {
3741 _mesa_error(ctx, GL_INVALID_OPERATION,
3742 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3743 , dims, format);
3744 return GL_TRUE;
3745 }
3746
3747 if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
3748 texImage, xoffset, yoffset, zoffset,
3749 width, height, depth)) {
3750 return GL_TRUE;
3751 }
3752
3753 return GL_FALSE;
3754 }
3755
3756
3757 void GLAPIENTRY
3758 _mesa_CompressedTexImage1D(GLenum target, GLint level,
3759 GLenum internalFormat, GLsizei width,
3760 GLint border, GLsizei imageSize,
3761 const GLvoid *data)
3762 {
3763 GET_CURRENT_CONTEXT(ctx);
3764 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
3765 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
3766 }
3767
3768
3769 void GLAPIENTRY
3770 _mesa_CompressedTexImage2D(GLenum target, GLint level,
3771 GLenum internalFormat, GLsizei width,
3772 GLsizei height, GLint border, GLsizei imageSize,
3773 const GLvoid *data)
3774 {
3775 GET_CURRENT_CONTEXT(ctx);
3776 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
3777 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
3778 }
3779
3780
3781 void GLAPIENTRY
3782 _mesa_CompressedTexImage3D(GLenum target, GLint level,
3783 GLenum internalFormat, GLsizei width,
3784 GLsizei height, GLsizei depth, GLint border,
3785 GLsizei imageSize, const GLvoid *data)
3786 {
3787 GET_CURRENT_CONTEXT(ctx);
3788 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
3789 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
3790 }
3791
3792
3793 /**
3794 * Common helper for glCompressedTexSubImage1/2/3D().
3795 */
3796 static void
3797 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3798 GLint xoffset, GLint yoffset, GLint zoffset,
3799 GLsizei width, GLsizei height, GLsizei depth,
3800 GLenum format, GLsizei imageSize, const GLvoid *data)
3801 {
3802 struct gl_texture_object *texObj;
3803 struct gl_texture_image *texImage;
3804 GET_CURRENT_CONTEXT(ctx);
3805 FLUSH_VERTICES(ctx, 0);
3806
3807 if (compressed_subtexture_error_check(ctx, dims, target, level,
3808 xoffset, yoffset, zoffset,
3809 width, height, depth,
3810 format, imageSize)) {
3811 return;
3812 }
3813
3814 texObj = _mesa_get_current_tex_object(ctx, target);
3815
3816 _mesa_lock_texture(ctx, texObj);
3817 {
3818 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3819 assert(texImage);
3820
3821 if (width > 0 && height > 0 && depth > 0) {
3822 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3823 xoffset, yoffset, zoffset,
3824 width, height, depth,
3825 format, imageSize, data);
3826
3827 check_gen_mipmap(ctx, target, texObj, level);
3828
3829 ctx->NewState |= _NEW_TEXTURE;
3830 }
3831 }
3832 _mesa_unlock_texture(ctx, texObj);
3833 }
3834
3835
3836 void GLAPIENTRY
3837 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
3838 GLsizei width, GLenum format,
3839 GLsizei imageSize, const GLvoid *data)
3840 {
3841 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3842 format, imageSize, data);
3843 }
3844
3845
3846 void GLAPIENTRY
3847 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
3848 GLint yoffset, GLsizei width, GLsizei height,
3849 GLenum format, GLsizei imageSize,
3850 const GLvoid *data)
3851 {
3852 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3853 width, height, 1, format, imageSize, data);
3854 }
3855
3856
3857 void GLAPIENTRY
3858 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
3859 GLint yoffset, GLint zoffset, GLsizei width,
3860 GLsizei height, GLsizei depth, GLenum format,
3861 GLsizei imageSize, const GLvoid *data)
3862 {
3863 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3864 width, height, depth, format, imageSize, data);
3865 }
3866
3867 static gl_format
3868 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3869 {
3870 switch (internalFormat) {
3871 case GL_ALPHA8:
3872 return MESA_FORMAT_A8;
3873 case GL_ALPHA16:
3874 return MESA_FORMAT_A16;
3875 case GL_ALPHA16F_ARB:
3876 return MESA_FORMAT_ALPHA_FLOAT16;
3877 case GL_ALPHA32F_ARB:
3878 return MESA_FORMAT_ALPHA_FLOAT32;
3879 case GL_ALPHA8I_EXT:
3880 return MESA_FORMAT_ALPHA_INT8;
3881 case GL_ALPHA16I_EXT:
3882 return MESA_FORMAT_ALPHA_INT16;
3883 case GL_ALPHA32I_EXT:
3884 return MESA_FORMAT_ALPHA_INT32;
3885 case GL_ALPHA8UI_EXT:
3886 return MESA_FORMAT_ALPHA_UINT8;
3887 case GL_ALPHA16UI_EXT:
3888 return MESA_FORMAT_ALPHA_UINT16;
3889 case GL_ALPHA32UI_EXT:
3890 return MESA_FORMAT_ALPHA_UINT32;
3891 case GL_LUMINANCE8:
3892 return MESA_FORMAT_L8;
3893 case GL_LUMINANCE16:
3894 return MESA_FORMAT_L16;
3895 case GL_LUMINANCE16F_ARB:
3896 return MESA_FORMAT_LUMINANCE_FLOAT16;
3897 case GL_LUMINANCE32F_ARB:
3898 return MESA_FORMAT_LUMINANCE_FLOAT32;
3899 case GL_LUMINANCE8I_EXT:
3900 return MESA_FORMAT_LUMINANCE_INT8;
3901 case GL_LUMINANCE16I_EXT:
3902 return MESA_FORMAT_LUMINANCE_INT16;
3903 case GL_LUMINANCE32I_EXT:
3904 return MESA_FORMAT_LUMINANCE_INT32;
3905 case GL_LUMINANCE8UI_EXT:
3906 return MESA_FORMAT_LUMINANCE_UINT8;
3907 case GL_LUMINANCE16UI_EXT:
3908 return MESA_FORMAT_LUMINANCE_UINT16;
3909 case GL_LUMINANCE32UI_EXT:
3910 return MESA_FORMAT_LUMINANCE_UINT32;
3911 case GL_LUMINANCE8_ALPHA8:
3912 return MESA_FORMAT_AL88;
3913 case GL_LUMINANCE16_ALPHA16:
3914 return MESA_FORMAT_AL1616;
3915 case GL_LUMINANCE_ALPHA16F_ARB:
3916 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3917 case GL_LUMINANCE_ALPHA32F_ARB:
3918 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3919 case GL_LUMINANCE_ALPHA8I_EXT:
3920 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3921 case GL_LUMINANCE_ALPHA16I_EXT:
3922 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3923 case GL_LUMINANCE_ALPHA32I_EXT:
3924 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3925 case GL_LUMINANCE_ALPHA8UI_EXT:
3926 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3927 case GL_LUMINANCE_ALPHA16UI_EXT:
3928 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3929 case GL_LUMINANCE_ALPHA32UI_EXT:
3930 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3931 case GL_INTENSITY8:
3932 return MESA_FORMAT_I8;
3933 case GL_INTENSITY16:
3934 return MESA_FORMAT_I16;
3935 case GL_INTENSITY16F_ARB:
3936 return MESA_FORMAT_INTENSITY_FLOAT16;
3937 case GL_INTENSITY32F_ARB:
3938 return MESA_FORMAT_INTENSITY_FLOAT32;
3939 case GL_INTENSITY8I_EXT:
3940 return MESA_FORMAT_INTENSITY_INT8;
3941 case GL_INTENSITY16I_EXT:
3942 return MESA_FORMAT_INTENSITY_INT16;
3943 case GL_INTENSITY32I_EXT:
3944 return MESA_FORMAT_INTENSITY_INT32;
3945 case GL_INTENSITY8UI_EXT:
3946 return MESA_FORMAT_INTENSITY_UINT8;
3947 case GL_INTENSITY16UI_EXT:
3948 return MESA_FORMAT_INTENSITY_UINT16;
3949 case GL_INTENSITY32UI_EXT:
3950 return MESA_FORMAT_INTENSITY_UINT32;
3951 case GL_RGBA8:
3952 return MESA_FORMAT_RGBA8888_REV;
3953 case GL_RGBA16:
3954 return MESA_FORMAT_RGBA_16;
3955 case GL_RGBA16F_ARB:
3956 return MESA_FORMAT_RGBA_FLOAT16;
3957 case GL_RGBA32F_ARB:
3958 return MESA_FORMAT_RGBA_FLOAT32;
3959 case GL_RGBA8I_EXT:
3960 return MESA_FORMAT_RGBA_INT8;
3961 case GL_RGBA16I_EXT:
3962 return MESA_FORMAT_RGBA_INT16;
3963 case GL_RGBA32I_EXT:
3964 return MESA_FORMAT_RGBA_INT32;
3965 case GL_RGBA8UI_EXT:
3966 return MESA_FORMAT_RGBA_UINT8;
3967 case GL_RGBA16UI_EXT:
3968 return MESA_FORMAT_RGBA_UINT16;
3969 case GL_RGBA32UI_EXT:
3970 return MESA_FORMAT_RGBA_UINT32;
3971
3972 case GL_RG8:
3973 return MESA_FORMAT_GR88;
3974 case GL_RG16:
3975 return MESA_FORMAT_GR1616;
3976 case GL_RG16F:
3977 return MESA_FORMAT_RG_FLOAT16;
3978 case GL_RG32F:
3979 return MESA_FORMAT_RG_FLOAT32;
3980 case GL_RG8I:
3981 return MESA_FORMAT_RG_INT8;
3982 case GL_RG16I:
3983 return MESA_FORMAT_RG_INT16;
3984 case GL_RG32I:
3985 return MESA_FORMAT_RG_INT32;
3986 case GL_RG8UI:
3987 return MESA_FORMAT_RG_UINT8;
3988 case GL_RG16UI:
3989 return MESA_FORMAT_RG_UINT16;
3990 case GL_RG32UI:
3991 return MESA_FORMAT_RG_UINT32;
3992
3993 case GL_R8:
3994 return MESA_FORMAT_R8;
3995 case GL_R16:
3996 return MESA_FORMAT_R16;
3997 case GL_R16F:
3998 return MESA_FORMAT_R_FLOAT16;
3999 case GL_R32F:
4000 return MESA_FORMAT_R_FLOAT32;
4001 case GL_R8I:
4002 return MESA_FORMAT_R_INT8;
4003 case GL_R16I:
4004 return MESA_FORMAT_R_INT16;
4005 case GL_R32I:
4006 return MESA_FORMAT_R_INT32;
4007 case GL_R8UI:
4008 return MESA_FORMAT_R_UINT8;
4009 case GL_R16UI:
4010 return MESA_FORMAT_R_UINT16;
4011 case GL_R32UI:
4012 return MESA_FORMAT_R_UINT32;
4013
4014 case GL_RGB32F:
4015 return MESA_FORMAT_RGB_FLOAT32;
4016 case GL_RGB32UI:
4017 return MESA_FORMAT_RGB_UINT32;
4018 case GL_RGB32I:
4019 return MESA_FORMAT_RGB_INT32;
4020
4021 default:
4022 return MESA_FORMAT_NONE;
4023 }
4024 }
4025
4026 static gl_format
4027 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4028 {
4029 gl_format format = get_texbuffer_format(ctx, internalFormat);
4030 GLenum datatype;
4031
4032 if (format == MESA_FORMAT_NONE)
4033 return MESA_FORMAT_NONE;
4034
4035 datatype = _mesa_get_format_datatype(format);
4036 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
4037 return MESA_FORMAT_NONE;
4038
4039 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
4040 return MESA_FORMAT_NONE;
4041
4042 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
4043 * any mention of R/RG formats, but they appear in the GL 3.1 core
4044 * specification.
4045 */
4046 if (ctx->Version <= 30) {
4047 GLenum base_format = _mesa_get_format_base_format(format);
4048
4049 if (base_format == GL_R || base_format == GL_RG)
4050 return MESA_FORMAT_NONE;
4051 }
4052
4053 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4054 GLenum base_format = _mesa_get_format_base_format(format);
4055 if (base_format == GL_RGB)
4056 return MESA_FORMAT_NONE;
4057 }
4058 return format;
4059 }
4060
4061
4062 static void
4063 texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
4064 struct gl_buffer_object *bufObj,
4065 GLintptr offset, GLsizeiptr size)
4066 {
4067 struct gl_texture_object *texObj;
4068 gl_format format;
4069
4070 FLUSH_VERTICES(ctx, 0);
4071
4072 if (target != GL_TEXTURE_BUFFER_ARB) {
4073 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
4074 return;
4075 }
4076
4077 format = validate_texbuffer_format(ctx, internalFormat);
4078 if (format == MESA_FORMAT_NONE) {
4079 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
4080 internalFormat);
4081 return;
4082 }
4083
4084 texObj = _mesa_get_current_tex_object(ctx, target);
4085
4086 _mesa_lock_texture(ctx, texObj);
4087 {
4088 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4089 texObj->BufferObjectFormat = internalFormat;
4090 texObj->_BufferObjectFormat = format;
4091 texObj->BufferOffset = offset;
4092 texObj->BufferSize = size;
4093 }
4094 _mesa_unlock_texture(ctx, texObj);
4095 }
4096
4097 /** GL_ARB_texture_buffer_object */
4098 void GLAPIENTRY
4099 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
4100 {
4101 struct gl_buffer_object *bufObj;
4102
4103 GET_CURRENT_CONTEXT(ctx);
4104
4105 /* NOTE: ARB_texture_buffer_object has interactions with
4106 * the compatibility profile that are not implemented.
4107 */
4108 if (!(ctx->API == API_OPENGL_CORE &&
4109 ctx->Extensions.ARB_texture_buffer_object)) {
4110 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
4111 return;
4112 }
4113
4114 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4115 if (!bufObj && buffer) {
4116 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
4117 return;
4118 }
4119
4120 texbufferrange(ctx, target, internalFormat, bufObj, 0, buffer ? -1 : 0);
4121 }
4122
4123 /** GL_ARB_texture_buffer_range */
4124 void GLAPIENTRY
4125 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
4126 GLintptr offset, GLsizeiptr size)
4127 {
4128 struct gl_buffer_object *bufObj;
4129
4130 GET_CURRENT_CONTEXT(ctx);
4131
4132 if (!(ctx->API == API_OPENGL_CORE &&
4133 ctx->Extensions.ARB_texture_buffer_range)) {
4134 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange");
4135 return;
4136 }
4137
4138 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
4139 if (bufObj) {
4140 if (offset < 0 ||
4141 size <= 0 ||
4142 (offset + size) > bufObj->Size) {
4143 _mesa_error(ctx, GL_INVALID_VALUE, "glTexBufferRange");
4144 return;
4145 }
4146 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
4147 _mesa_error(ctx, GL_INVALID_VALUE,
4148 "glTexBufferRange(invalid offset alignment)");
4149 return;
4150 }
4151 } else if (buffer) {
4152 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBufferRange(buffer %u)",
4153 buffer);
4154 return;
4155 } else {
4156 offset = 0;
4157 size = 0;
4158 }
4159
4160 texbufferrange(ctx, target, internalFormat, bufObj, offset, size);
4161 }
4162
4163 static GLboolean
4164 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
4165 {
4166 /* Everything that is allowed for renderbuffers,
4167 * except for a base format of GL_STENCIL_INDEX.
4168 */
4169 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
4170 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
4171 }
4172
4173 /** GL_ARB_texture_multisample */
4174 static GLboolean
4175 check_multisample_target(GLuint dims, GLenum target)
4176 {
4177 switch(target) {
4178 case GL_TEXTURE_2D_MULTISAMPLE:
4179 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
4180 return dims == 2;
4181
4182 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
4183 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
4184 return dims == 3;
4185
4186 default:
4187 return GL_FALSE;
4188 }
4189 }
4190
4191 static void
4192 teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
4193 GLint internalformat, GLsizei width, GLsizei height,
4194 GLsizei depth, GLboolean fixedsamplelocations)
4195 {
4196 struct gl_texture_object *texObj;
4197 struct gl_texture_image *texImage;
4198 GLboolean sizeOK, dimensionsOK;
4199 gl_format texFormat;
4200
4201 GET_CURRENT_CONTEXT(ctx);
4202
4203 if (!(ctx->Extensions.ARB_texture_multisample
4204 && _mesa_is_desktop_gl(ctx))) {
4205 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexImage%uDMultisample", dims);
4206 return;
4207 }
4208
4209 if (!check_multisample_target(dims, target)) {
4210 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uDMultisample(target)", dims);
4211 return;
4212 }
4213
4214 /* check that the specified internalformat is color/depth/stencil-renderable;
4215 * refer GL3.1 spec 4.4.4
4216 */
4217
4218 if (!is_renderable_texture_format(ctx, internalformat)) {
4219 _mesa_error(ctx, GL_INVALID_OPERATION,
4220 "glTexImage%uDMultisample(internalformat=%s)",
4221 dims,
4222 _mesa_lookup_enum_by_nr(internalformat));
4223 return;
4224 }
4225
4226 if (_mesa_is_enum_format_integer(internalformat)) {
4227 if (samples > ctx->Const.MaxIntegerSamples) {
4228 _mesa_error(ctx, GL_INVALID_OPERATION,
4229 "glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
4230 dims);
4231 return;
4232 }
4233 }
4234 else if (_mesa_is_depth_or_stencil_format(internalformat)) {
4235 if (samples > ctx->Const.MaxDepthTextureSamples) {
4236 _mesa_error(ctx, GL_INVALID_OPERATION,
4237 "glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
4238 dims);
4239 return;
4240 }
4241 }
4242 else {
4243 if (samples > ctx->Const.MaxColorTextureSamples) {
4244 _mesa_error(ctx, GL_INVALID_OPERATION,
4245 "glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
4246 dims);
4247 return;
4248 }
4249 }
4250
4251 /* TODO: should ask the driver for the exact limit for this internalformat
4252 * once IDR's internalformat_query bits land
4253 */
4254
4255 texObj = _mesa_get_current_tex_object(ctx, target);
4256 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
4257
4258 if (texImage == NULL) {
4259 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uDMultisample()", dims);
4260 return;
4261 }
4262
4263 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
4264 internalformat, GL_NONE, GL_NONE);
4265 assert(texFormat != MESA_FORMAT_NONE);
4266
4267 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
4268 width, height, depth, 0);
4269
4270 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
4271 width, height, depth, 0);
4272
4273 if (_mesa_is_proxy_texture(target)) {
4274 if (dimensionsOK && sizeOK) {
4275 _mesa_init_teximage_fields(ctx, texImage,
4276 width, height, depth, 0, internalformat, texFormat);
4277 texImage->NumSamples = samples;
4278 texImage->FixedSampleLocations = fixedsamplelocations;
4279 }
4280 else {
4281 /* clear all image fields */
4282 _mesa_init_teximage_fields(ctx, texImage,
4283 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4284 }
4285 }
4286 else {
4287 if (!dimensionsOK) {
4288 _mesa_error(ctx, GL_INVALID_VALUE,
4289 "glTexImage%uDMultisample(invalid width or height)", dims);
4290 return;
4291 }
4292
4293 if (!sizeOK) {
4294 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4295 "glTexImage%uDMultisample(texture too large)", dims);
4296 return;
4297 }
4298
4299 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4300
4301 _mesa_init_teximage_fields(ctx, texImage,
4302 width, height, depth, 0, internalformat, texFormat);
4303
4304 texImage->NumSamples = samples;
4305 texImage->FixedSampleLocations = fixedsamplelocations;
4306
4307 if (width > 0 && height > 0 && depth > 0) {
4308
4309 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
4310 width, height, depth)) {
4311 /* tidy up the texture image state. strictly speaking,
4312 * we're allowed to just leave this in whatever state we
4313 * like, but being tidy is good.
4314 */
4315 _mesa_init_teximage_fields(ctx, texImage,
4316 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
4317 }
4318 }
4319
4320 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
4321 }
4322 }
4323
4324 void GLAPIENTRY
4325 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
4326 GLint internalformat, GLsizei width,
4327 GLsizei height, GLboolean fixedsamplelocations)
4328 {
4329 teximagemultisample(2, target, samples, internalformat,
4330 width, height, 1, fixedsamplelocations);
4331 }
4332
4333 void GLAPIENTRY
4334 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
4335 GLint internalformat, GLsizei width,
4336 GLsizei height, GLsizei depth,
4337 GLboolean fixedsamplelocations)
4338 {
4339 teximagemultisample(3, target, samples, internalformat,
4340 width, height, depth, fixedsamplelocations);
4341 }