main: Simplify debug messages for CopyTex*SubImage*D.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119 /**
120 * Return the simple base format for a given internal texture format.
121 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
122 *
123 * \param ctx GL context.
124 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
125 *
126 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
127 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
128 *
129 * This is the format which is used during texture application (i.e. the
130 * texture format and env mode determine the arithmetic used.
131 */
132 GLint
133 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
134 {
135 switch (internalFormat) {
136 case GL_ALPHA:
137 case GL_ALPHA4:
138 case GL_ALPHA8:
139 case GL_ALPHA12:
140 case GL_ALPHA16:
141 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
142 case 1:
143 case GL_LUMINANCE:
144 case GL_LUMINANCE4:
145 case GL_LUMINANCE8:
146 case GL_LUMINANCE12:
147 case GL_LUMINANCE16:
148 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
149 case 2:
150 case GL_LUMINANCE_ALPHA:
151 case GL_LUMINANCE4_ALPHA4:
152 case GL_LUMINANCE6_ALPHA2:
153 case GL_LUMINANCE8_ALPHA8:
154 case GL_LUMINANCE12_ALPHA4:
155 case GL_LUMINANCE12_ALPHA12:
156 case GL_LUMINANCE16_ALPHA16:
157 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
158 case GL_INTENSITY:
159 case GL_INTENSITY4:
160 case GL_INTENSITY8:
161 case GL_INTENSITY12:
162 case GL_INTENSITY16:
163 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
164 case 3:
165 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
166 case GL_RGB:
167 case GL_R3_G3_B2:
168 case GL_RGB4:
169 case GL_RGB5:
170 case GL_RGB8:
171 case GL_RGB10:
172 case GL_RGB12:
173 case GL_RGB16:
174 return GL_RGB;
175 case 4:
176 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
177 case GL_RGBA:
178 case GL_RGBA2:
179 case GL_RGBA4:
180 case GL_RGB5_A1:
181 case GL_RGBA8:
182 case GL_RGB10_A2:
183 case GL_RGBA12:
184 case GL_RGBA16:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189
190 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
191 */
192 if (_mesa_is_gles(ctx)) {
193 switch (internalFormat) {
194 case GL_BGRA:
195 return GL_RGBA;
196 default:
197 ; /* fallthrough */
198 }
199 }
200
201 if (ctx->Extensions.ARB_ES2_compatibility) {
202 switch (internalFormat) {
203 case GL_RGB565:
204 return GL_RGB;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.ARB_depth_texture) {
211 switch (internalFormat) {
212 case GL_DEPTH_COMPONENT:
213 case GL_DEPTH_COMPONENT16:
214 case GL_DEPTH_COMPONENT24:
215 case GL_DEPTH_COMPONENT32:
216 return GL_DEPTH_COMPONENT;
217 case GL_DEPTH_STENCIL:
218 case GL_DEPTH24_STENCIL8:
219 return GL_DEPTH_STENCIL;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.ARB_stencil_texturing) {
226 switch (internalFormat) {
227 case GL_STENCIL_INDEX:
228 case GL_STENCIL_INDEX1:
229 case GL_STENCIL_INDEX4:
230 case GL_STENCIL_INDEX8:
231 case GL_STENCIL_INDEX16:
232 return GL_STENCIL_INDEX;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 switch (internalFormat) {
239 case GL_COMPRESSED_ALPHA:
240 return GL_ALPHA;
241 case GL_COMPRESSED_LUMINANCE:
242 return GL_LUMINANCE;
243 case GL_COMPRESSED_LUMINANCE_ALPHA:
244 return GL_LUMINANCE_ALPHA;
245 case GL_COMPRESSED_INTENSITY:
246 return GL_INTENSITY;
247 case GL_COMPRESSED_RGB:
248 return GL_RGB;
249 case GL_COMPRESSED_RGBA:
250 return GL_RGBA;
251 default:
252 ; /* fallthrough */
253 }
254
255 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
256 switch (internalFormat) {
257 case GL_COMPRESSED_RGB_FXT1_3DFX:
258 return GL_RGB;
259 case GL_COMPRESSED_RGBA_FXT1_3DFX:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
267 */
268 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
269 switch (internalFormat) {
270 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
271 return GL_RGB;
272 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
273 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
274 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
275 return GL_RGBA;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (_mesa_is_desktop_gl(ctx)
282 && ctx->Extensions.ANGLE_texture_compression_dxt) {
283 switch (internalFormat) {
284 case GL_RGB_S3TC:
285 case GL_RGB4_S3TC:
286 return GL_RGB;
287 case GL_RGBA_S3TC:
288 case GL_RGBA4_S3TC:
289 return GL_RGBA;
290 default:
291 ; /* fallthrough */
292 }
293 }
294
295 if (ctx->Extensions.MESA_ycbcr_texture) {
296 if (internalFormat == GL_YCBCR_MESA)
297 return GL_YCBCR_MESA;
298 }
299
300 if (ctx->Extensions.ARB_texture_float) {
301 switch (internalFormat) {
302 case GL_ALPHA16F_ARB:
303 case GL_ALPHA32F_ARB:
304 return GL_ALPHA;
305 case GL_RGBA16F_ARB:
306 case GL_RGBA32F_ARB:
307 return GL_RGBA;
308 case GL_RGB16F_ARB:
309 case GL_RGB32F_ARB:
310 return GL_RGB;
311 case GL_INTENSITY16F_ARB:
312 case GL_INTENSITY32F_ARB:
313 return GL_INTENSITY;
314 case GL_LUMINANCE16F_ARB:
315 case GL_LUMINANCE32F_ARB:
316 return GL_LUMINANCE;
317 case GL_LUMINANCE_ALPHA16F_ARB:
318 case GL_LUMINANCE_ALPHA32F_ARB:
319 return GL_LUMINANCE_ALPHA;
320 default:
321 ; /* fallthrough */
322 }
323 }
324
325 if (ctx->Extensions.EXT_texture_snorm) {
326 switch (internalFormat) {
327 case GL_RED_SNORM:
328 case GL_R8_SNORM:
329 case GL_R16_SNORM:
330 return GL_RED;
331 case GL_RG_SNORM:
332 case GL_RG8_SNORM:
333 case GL_RG16_SNORM:
334 return GL_RG;
335 case GL_RGB_SNORM:
336 case GL_RGB8_SNORM:
337 case GL_RGB16_SNORM:
338 return GL_RGB;
339 case GL_RGBA_SNORM:
340 case GL_RGBA8_SNORM:
341 case GL_RGBA16_SNORM:
342 return GL_RGBA;
343 case GL_ALPHA_SNORM:
344 case GL_ALPHA8_SNORM:
345 case GL_ALPHA16_SNORM:
346 return GL_ALPHA;
347 case GL_LUMINANCE_SNORM:
348 case GL_LUMINANCE8_SNORM:
349 case GL_LUMINANCE16_SNORM:
350 return GL_LUMINANCE;
351 case GL_LUMINANCE_ALPHA_SNORM:
352 case GL_LUMINANCE8_ALPHA8_SNORM:
353 case GL_LUMINANCE16_ALPHA16_SNORM:
354 return GL_LUMINANCE_ALPHA;
355 case GL_INTENSITY_SNORM:
356 case GL_INTENSITY8_SNORM:
357 case GL_INTENSITY16_SNORM:
358 return GL_INTENSITY;
359 default:
360 ; /* fallthrough */
361 }
362 }
363
364 if (ctx->Extensions.EXT_texture_sRGB) {
365 switch (internalFormat) {
366 case GL_SRGB_EXT:
367 case GL_SRGB8_EXT:
368 case GL_COMPRESSED_SRGB_EXT:
369 return GL_RGB;
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
371 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
372 case GL_SRGB_ALPHA_EXT:
373 case GL_SRGB8_ALPHA8_EXT:
374 case GL_COMPRESSED_SRGB_ALPHA_EXT:
375 return GL_RGBA;
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
377 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
379 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
380 case GL_SLUMINANCE_ALPHA_EXT:
381 case GL_SLUMINANCE8_ALPHA8_EXT:
382 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
383 return GL_LUMINANCE_ALPHA;
384 case GL_SLUMINANCE_EXT:
385 case GL_SLUMINANCE8_EXT:
386 case GL_COMPRESSED_SLUMINANCE_EXT:
387 return GL_LUMINANCE;
388 default:
389 ; /* fallthrough */
390 }
391 }
392
393 if (ctx->Version >= 30 ||
394 ctx->Extensions.EXT_texture_integer) {
395 switch (internalFormat) {
396 case GL_RGBA8UI_EXT:
397 case GL_RGBA16UI_EXT:
398 case GL_RGBA32UI_EXT:
399 case GL_RGBA8I_EXT:
400 case GL_RGBA16I_EXT:
401 case GL_RGBA32I_EXT:
402 case GL_RGB10_A2UI:
403 return GL_RGBA;
404 case GL_RGB8UI_EXT:
405 case GL_RGB16UI_EXT:
406 case GL_RGB32UI_EXT:
407 case GL_RGB8I_EXT:
408 case GL_RGB16I_EXT:
409 case GL_RGB32I_EXT:
410 return GL_RGB;
411 }
412 }
413
414 if (ctx->Extensions.EXT_texture_integer) {
415 switch (internalFormat) {
416 case GL_ALPHA8UI_EXT:
417 case GL_ALPHA16UI_EXT:
418 case GL_ALPHA32UI_EXT:
419 case GL_ALPHA8I_EXT:
420 case GL_ALPHA16I_EXT:
421 case GL_ALPHA32I_EXT:
422 return GL_ALPHA;
423 case GL_INTENSITY8UI_EXT:
424 case GL_INTENSITY16UI_EXT:
425 case GL_INTENSITY32UI_EXT:
426 case GL_INTENSITY8I_EXT:
427 case GL_INTENSITY16I_EXT:
428 case GL_INTENSITY32I_EXT:
429 return GL_INTENSITY;
430 case GL_LUMINANCE8UI_EXT:
431 case GL_LUMINANCE16UI_EXT:
432 case GL_LUMINANCE32UI_EXT:
433 case GL_LUMINANCE8I_EXT:
434 case GL_LUMINANCE16I_EXT:
435 case GL_LUMINANCE32I_EXT:
436 return GL_LUMINANCE;
437 case GL_LUMINANCE_ALPHA8UI_EXT:
438 case GL_LUMINANCE_ALPHA16UI_EXT:
439 case GL_LUMINANCE_ALPHA32UI_EXT:
440 case GL_LUMINANCE_ALPHA8I_EXT:
441 case GL_LUMINANCE_ALPHA16I_EXT:
442 case GL_LUMINANCE_ALPHA32I_EXT:
443 return GL_LUMINANCE_ALPHA;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_texture_rg) {
450 switch (internalFormat) {
451 case GL_R16F:
452 case GL_R32F:
453 if (!ctx->Extensions.ARB_texture_float)
454 break;
455 return GL_RED;
456 case GL_R8I:
457 case GL_R8UI:
458 case GL_R16I:
459 case GL_R16UI:
460 case GL_R32I:
461 case GL_R32UI:
462 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
463 break;
464 /* FALLTHROUGH */
465 case GL_R8:
466 case GL_R16:
467 case GL_RED:
468 case GL_COMPRESSED_RED:
469 return GL_RED;
470
471 case GL_RG16F:
472 case GL_RG32F:
473 if (!ctx->Extensions.ARB_texture_float)
474 break;
475 return GL_RG;
476 case GL_RG8I:
477 case GL_RG8UI:
478 case GL_RG16I:
479 case GL_RG16UI:
480 case GL_RG32I:
481 case GL_RG32UI:
482 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
483 break;
484 /* FALLTHROUGH */
485 case GL_RG:
486 case GL_RG8:
487 case GL_RG16:
488 case GL_COMPRESSED_RG:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_shared_exponent) {
496 switch (internalFormat) {
497 case GL_RGB9_E5_EXT:
498 return GL_RGB;
499 default:
500 ; /* fallthrough */
501 }
502 }
503
504 if (ctx->Extensions.EXT_packed_float) {
505 switch (internalFormat) {
506 case GL_R11F_G11F_B10F_EXT:
507 return GL_RGB;
508 default:
509 ; /* fallthrough */
510 }
511 }
512
513 if (ctx->Extensions.ARB_depth_buffer_float) {
514 switch (internalFormat) {
515 case GL_DEPTH_COMPONENT32F:
516 return GL_DEPTH_COMPONENT;
517 case GL_DEPTH32F_STENCIL8:
518 return GL_DEPTH_STENCIL;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 if (ctx->Extensions.ARB_texture_compression_rgtc) {
525 switch (internalFormat) {
526 case GL_COMPRESSED_RED_RGTC1:
527 case GL_COMPRESSED_SIGNED_RED_RGTC1:
528 return GL_RED;
529 case GL_COMPRESSED_RG_RGTC2:
530 case GL_COMPRESSED_SIGNED_RG_RGTC2:
531 return GL_RG;
532 default:
533 ; /* fallthrough */
534 }
535 }
536
537 if (ctx->Extensions.EXT_texture_compression_latc) {
538 switch (internalFormat) {
539 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
540 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
541 return GL_LUMINANCE;
542 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
543 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
544 return GL_LUMINANCE_ALPHA;
545 default:
546 ; /* fallthrough */
547 }
548 }
549
550 if (ctx->Extensions.ATI_texture_compression_3dc) {
551 switch (internalFormat) {
552 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
553 return GL_LUMINANCE_ALPHA;
554 default:
555 ; /* fallthrough */
556 }
557 }
558
559 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
560 switch (internalFormat) {
561 case GL_ETC1_RGB8_OES:
562 return GL_RGB;
563 default:
564 ; /* fallthrough */
565 }
566 }
567
568 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
569 switch (internalFormat) {
570 case GL_COMPRESSED_RGB8_ETC2:
571 case GL_COMPRESSED_SRGB8_ETC2:
572 return GL_RGB;
573 case GL_COMPRESSED_RGBA8_ETC2_EAC:
574 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
575 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
576 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
577 return GL_RGBA;
578 case GL_COMPRESSED_R11_EAC:
579 case GL_COMPRESSED_SIGNED_R11_EAC:
580 return GL_RED;
581 case GL_COMPRESSED_RG11_EAC:
582 case GL_COMPRESSED_SIGNED_RG11_EAC:
583 return GL_RG;
584 default:
585 ; /* fallthrough */
586 }
587 }
588
589 if (_mesa_is_desktop_gl(ctx) &&
590 ctx->Extensions.ARB_texture_compression_bptc) {
591 switch (internalFormat) {
592 case GL_COMPRESSED_RGBA_BPTC_UNORM:
593 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
594 return GL_RGBA;
595 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
596 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
597 return GL_RGB;
598 default:
599 ; /* fallthrough */
600 }
601 }
602
603 if (ctx->API == API_OPENGLES) {
604 switch (internalFormat) {
605 case GL_PALETTE4_RGB8_OES:
606 case GL_PALETTE4_R5_G6_B5_OES:
607 case GL_PALETTE8_RGB8_OES:
608 case GL_PALETTE8_R5_G6_B5_OES:
609 return GL_RGB;
610 case GL_PALETTE4_RGBA8_OES:
611 case GL_PALETTE8_RGB5_A1_OES:
612 case GL_PALETTE4_RGBA4_OES:
613 case GL_PALETTE4_RGB5_A1_OES:
614 case GL_PALETTE8_RGBA8_OES:
615 case GL_PALETTE8_RGBA4_OES:
616 return GL_RGBA;
617 default:
618 ; /* fallthrough */
619 }
620 }
621
622 return -1; /* error */
623 }
624
625
626 /**
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
629 */
630 GLuint
631 _mesa_tex_target_to_face(GLenum target)
632 {
633 if (_mesa_is_cube_face(target))
634 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
635 else
636 return 0;
637 }
638
639
640
641 /**
642 * Install gl_texture_image in a gl_texture_object according to the target
643 * and level parameters.
644 *
645 * \param tObj texture object.
646 * \param target texture target.
647 * \param level image level.
648 * \param texImage texture image.
649 */
650 static void
651 set_tex_image(struct gl_texture_object *tObj,
652 GLenum target, GLint level,
653 struct gl_texture_image *texImage)
654 {
655 const GLuint face = _mesa_tex_target_to_face(target);
656
657 assert(tObj);
658 assert(texImage);
659 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
660 assert(level == 0);
661
662 tObj->Image[face][level] = texImage;
663
664 /* Set the 'back' pointer */
665 texImage->TexObject = tObj;
666 texImage->Level = level;
667 texImage->Face = face;
668 }
669
670
671 /**
672 * Allocate a texture image structure.
673 *
674 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
675 * driver.
676 *
677 * \return a pointer to gl_texture_image struct with all fields initialized to
678 * zero.
679 */
680 struct gl_texture_image *
681 _mesa_new_texture_image( struct gl_context *ctx )
682 {
683 (void) ctx;
684 return CALLOC_STRUCT(gl_texture_image);
685 }
686
687
688 /**
689 * Free a gl_texture_image and associated data.
690 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
691 *
692 * \param texImage texture image.
693 *
694 * Free the texture image structure and the associated image data.
695 */
696 void
697 _mesa_delete_texture_image(struct gl_context *ctx,
698 struct gl_texture_image *texImage)
699 {
700 /* Free texImage->Data and/or any other driver-specific texture
701 * image storage.
702 */
703 assert(ctx->Driver.FreeTextureImageBuffer);
704 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
705 free(texImage);
706 }
707
708
709 /**
710 * Test if a target is a proxy target.
711 *
712 * \param target texture target.
713 *
714 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
715 */
716 GLboolean
717 _mesa_is_proxy_texture(GLenum target)
718 {
719 unsigned i;
720 static const GLenum targets[] = {
721 GL_PROXY_TEXTURE_1D,
722 GL_PROXY_TEXTURE_2D,
723 GL_PROXY_TEXTURE_3D,
724 GL_PROXY_TEXTURE_CUBE_MAP,
725 GL_PROXY_TEXTURE_RECTANGLE,
726 GL_PROXY_TEXTURE_1D_ARRAY,
727 GL_PROXY_TEXTURE_2D_ARRAY,
728 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
729 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
730 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
731 };
732 /*
733 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
734 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
735 */
736 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
737
738 for (i = 0; i < ARRAY_SIZE(targets); ++i)
739 if (target == targets[i])
740 return GL_TRUE;
741 return GL_FALSE;
742 }
743
744
745 /**
746 * Test if a target is an array target.
747 *
748 * \param target texture target.
749 *
750 * \return true if the target is an array target, false otherwise.
751 */
752 bool
753 _mesa_is_array_texture(GLenum target)
754 {
755 switch (target) {
756 case GL_TEXTURE_1D_ARRAY:
757 case GL_TEXTURE_2D_ARRAY:
758 case GL_TEXTURE_CUBE_MAP_ARRAY:
759 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
760 return true;
761 default:
762 return false;
763 };
764 }
765
766
767 /**
768 * Return the proxy target which corresponds to the given texture target
769 */
770 static GLenum
771 proxy_target(GLenum target)
772 {
773 switch (target) {
774 case GL_TEXTURE_1D:
775 case GL_PROXY_TEXTURE_1D:
776 return GL_PROXY_TEXTURE_1D;
777 case GL_TEXTURE_2D:
778 case GL_PROXY_TEXTURE_2D:
779 return GL_PROXY_TEXTURE_2D;
780 case GL_TEXTURE_3D:
781 case GL_PROXY_TEXTURE_3D:
782 return GL_PROXY_TEXTURE_3D;
783 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
784 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
785 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
786 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
787 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
788 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
789 case GL_TEXTURE_CUBE_MAP_ARB:
790 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
791 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
792 case GL_TEXTURE_RECTANGLE_NV:
793 case GL_PROXY_TEXTURE_RECTANGLE_NV:
794 return GL_PROXY_TEXTURE_RECTANGLE_NV;
795 case GL_TEXTURE_1D_ARRAY_EXT:
796 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
797 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
798 case GL_TEXTURE_2D_ARRAY_EXT:
799 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
801 case GL_TEXTURE_CUBE_MAP_ARRAY:
802 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
803 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
804 case GL_TEXTURE_2D_MULTISAMPLE:
805 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
806 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
807 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
808 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
809 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
810 default:
811 _mesa_problem(NULL, "unexpected target in proxy_target()");
812 return 0;
813 }
814 }
815
816
817
818
819 /**
820 * Get a texture image pointer from a texture object, given a texture
821 * target and mipmap level. The target and level parameters should
822 * have already been error-checked.
823 *
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(const struct gl_texture_object *texObj,
832 GLenum target, GLint level)
833 {
834 const GLuint face = _mesa_tex_target_to_face(target);
835
836 assert(texObj);
837 assert(level >= 0);
838 assert(level < MAX_TEXTURE_LEVELS);
839
840 return texObj->Image[face][level];
841 }
842
843
844 /**
845 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
846 * it and install it. Only return NULL if passed a bad parameter or run
847 * out of memory.
848 */
849 struct gl_texture_image *
850 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
851 GLenum target, GLint level)
852 {
853 struct gl_texture_image *texImage;
854
855 if (!texObj)
856 return NULL;
857
858 texImage = _mesa_select_tex_image(texObj, target, level);
859 if (!texImage) {
860 texImage = ctx->Driver.NewTextureImage(ctx);
861 if (!texImage) {
862 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
863 return NULL;
864 }
865
866 set_tex_image(texObj, target, level, texImage);
867 }
868
869 return texImage;
870 }
871
872
873 /**
874 * Return pointer to the specified proxy texture image.
875 * Note that proxy textures are per-context, not per-texture unit.
876 * \return pointer to texture image or NULL if invalid target, invalid
877 * level, or out of memory.
878 */
879 static struct gl_texture_image *
880 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
881 {
882 struct gl_texture_image *texImage;
883 GLuint texIndex;
884
885 if (level < 0)
886 return NULL;
887
888 switch (target) {
889 case GL_PROXY_TEXTURE_1D:
890 if (level >= ctx->Const.MaxTextureLevels)
891 return NULL;
892 texIndex = TEXTURE_1D_INDEX;
893 break;
894 case GL_PROXY_TEXTURE_2D:
895 if (level >= ctx->Const.MaxTextureLevels)
896 return NULL;
897 texIndex = TEXTURE_2D_INDEX;
898 break;
899 case GL_PROXY_TEXTURE_3D:
900 if (level >= ctx->Const.Max3DTextureLevels)
901 return NULL;
902 texIndex = TEXTURE_3D_INDEX;
903 break;
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 if (level >= ctx->Const.MaxCubeTextureLevels)
906 return NULL;
907 texIndex = TEXTURE_CUBE_INDEX;
908 break;
909 case GL_PROXY_TEXTURE_RECTANGLE_NV:
910 if (level > 0)
911 return NULL;
912 texIndex = TEXTURE_RECT_INDEX;
913 break;
914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
915 if (level >= ctx->Const.MaxTextureLevels)
916 return NULL;
917 texIndex = TEXTURE_1D_ARRAY_INDEX;
918 break;
919 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
920 if (level >= ctx->Const.MaxTextureLevels)
921 return NULL;
922 texIndex = TEXTURE_2D_ARRAY_INDEX;
923 break;
924 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
925 if (level >= ctx->Const.MaxCubeTextureLevels)
926 return NULL;
927 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
928 break;
929 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
930 if (level > 0)
931 return 0;
932 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
933 break;
934 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
935 if (level > 0)
936 return 0;
937 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
938 break;
939 default:
940 return NULL;
941 }
942
943 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
944 if (!texImage) {
945 texImage = ctx->Driver.NewTextureImage(ctx);
946 if (!texImage) {
947 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
948 return NULL;
949 }
950 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
951 /* Set the 'back' pointer */
952 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
953 }
954 return texImage;
955 }
956
957
958 /**
959 * Get the maximum number of allowed mipmap levels.
960 *
961 * \param ctx GL context.
962 * \param target texture target.
963 *
964 * \return the maximum number of allowed mipmap levels for the given
965 * texture target, or zero if passed a bad target.
966 *
967 * \sa gl_constants.
968 */
969 GLint
970 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
971 {
972 switch (target) {
973 case GL_TEXTURE_1D:
974 case GL_PROXY_TEXTURE_1D:
975 case GL_TEXTURE_2D:
976 case GL_PROXY_TEXTURE_2D:
977 return ctx->Const.MaxTextureLevels;
978 case GL_TEXTURE_3D:
979 case GL_PROXY_TEXTURE_3D:
980 return ctx->Const.Max3DTextureLevels;
981 case GL_TEXTURE_CUBE_MAP:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
986 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
987 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
988 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
989 return ctx->Extensions.ARB_texture_cube_map
990 ? ctx->Const.MaxCubeTextureLevels : 0;
991 case GL_TEXTURE_RECTANGLE_NV:
992 case GL_PROXY_TEXTURE_RECTANGLE_NV:
993 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
994 case GL_TEXTURE_1D_ARRAY_EXT:
995 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
996 case GL_TEXTURE_2D_ARRAY_EXT:
997 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
998 return ctx->Extensions.EXT_texture_array
999 ? ctx->Const.MaxTextureLevels : 0;
1000 case GL_TEXTURE_CUBE_MAP_ARRAY:
1001 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1002 return ctx->Extensions.ARB_texture_cube_map_array
1003 ? ctx->Const.MaxCubeTextureLevels : 0;
1004 case GL_TEXTURE_BUFFER:
1005 return ctx->API == API_OPENGL_CORE &&
1006 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1007 case GL_TEXTURE_2D_MULTISAMPLE:
1008 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1009 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1010 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1011 return _mesa_is_desktop_gl(ctx)
1012 && ctx->Extensions.ARB_texture_multisample
1013 ? 1 : 0;
1014 case GL_TEXTURE_EXTERNAL_OES:
1015 /* fall-through */
1016 default:
1017 return 0; /* bad target */
1018 }
1019 }
1020
1021
1022 /**
1023 * Return number of dimensions per mipmap level for the given texture target.
1024 */
1025 GLint
1026 _mesa_get_texture_dimensions(GLenum target)
1027 {
1028 switch (target) {
1029 case GL_TEXTURE_1D:
1030 case GL_PROXY_TEXTURE_1D:
1031 return 1;
1032 case GL_TEXTURE_2D:
1033 case GL_TEXTURE_RECTANGLE:
1034 case GL_TEXTURE_CUBE_MAP:
1035 case GL_PROXY_TEXTURE_2D:
1036 case GL_PROXY_TEXTURE_RECTANGLE:
1037 case GL_PROXY_TEXTURE_CUBE_MAP:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1044 case GL_TEXTURE_1D_ARRAY:
1045 case GL_PROXY_TEXTURE_1D_ARRAY:
1046 case GL_TEXTURE_EXTERNAL_OES:
1047 case GL_TEXTURE_2D_MULTISAMPLE:
1048 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1049 return 2;
1050 case GL_TEXTURE_3D:
1051 case GL_PROXY_TEXTURE_3D:
1052 case GL_TEXTURE_2D_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_ARRAY:
1054 case GL_TEXTURE_CUBE_MAP_ARRAY:
1055 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 return 3;
1059 case GL_TEXTURE_BUFFER:
1060 /* fall-through */
1061 default:
1062 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1063 target);
1064 return 2;
1065 }
1066 }
1067
1068
1069 /**
1070 * Check if a texture target can have more than one layer.
1071 */
1072 GLboolean
1073 _mesa_tex_target_is_layered(GLenum target)
1074 {
1075 switch (target) {
1076 case GL_TEXTURE_1D:
1077 case GL_PROXY_TEXTURE_1D:
1078 case GL_TEXTURE_2D:
1079 case GL_PROXY_TEXTURE_2D:
1080 case GL_TEXTURE_RECTANGLE:
1081 case GL_PROXY_TEXTURE_RECTANGLE:
1082 case GL_TEXTURE_2D_MULTISAMPLE:
1083 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1084 case GL_TEXTURE_BUFFER:
1085 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1086 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1087 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1088 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1089 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1090 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1091 case GL_TEXTURE_EXTERNAL_OES:
1092 return GL_FALSE;
1093
1094 case GL_TEXTURE_3D:
1095 case GL_PROXY_TEXTURE_3D:
1096 case GL_TEXTURE_CUBE_MAP:
1097 case GL_PROXY_TEXTURE_CUBE_MAP:
1098 case GL_TEXTURE_1D_ARRAY:
1099 case GL_PROXY_TEXTURE_1D_ARRAY:
1100 case GL_TEXTURE_2D_ARRAY:
1101 case GL_PROXY_TEXTURE_2D_ARRAY:
1102 case GL_TEXTURE_CUBE_MAP_ARRAY:
1103 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1106 return GL_TRUE;
1107
1108 default:
1109 assert(!"Invalid texture target.");
1110 return GL_FALSE;
1111 }
1112 }
1113
1114
1115 /**
1116 * Return the number of layers present in the given level of an array,
1117 * cubemap or 3D texture. If the texture is not layered return zero.
1118 */
1119 GLuint
1120 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1121 {
1122 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1123
1124 switch (texObj->Target) {
1125 case GL_TEXTURE_1D:
1126 case GL_TEXTURE_2D:
1127 case GL_TEXTURE_RECTANGLE:
1128 case GL_TEXTURE_2D_MULTISAMPLE:
1129 case GL_TEXTURE_BUFFER:
1130 case GL_TEXTURE_EXTERNAL_OES:
1131 return 0;
1132
1133 case GL_TEXTURE_CUBE_MAP:
1134 return 6;
1135
1136 case GL_TEXTURE_1D_ARRAY: {
1137 struct gl_texture_image *img = texObj->Image[0][level];
1138 return img ? img->Height : 0;
1139 }
1140
1141 case GL_TEXTURE_3D:
1142 case GL_TEXTURE_2D_ARRAY:
1143 case GL_TEXTURE_CUBE_MAP_ARRAY:
1144 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1145 struct gl_texture_image *img = texObj->Image[0][level];
1146 return img ? img->Depth : 0;
1147 }
1148
1149 default:
1150 assert(!"Invalid texture target.");
1151 return 0;
1152 }
1153 }
1154
1155
1156 /**
1157 * Return the maximum number of mipmap levels for the given target
1158 * and the dimensions.
1159 * The dimensions are expected not to include the border.
1160 */
1161 GLsizei
1162 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1163 GLsizei depth)
1164 {
1165 GLsizei size;
1166
1167 switch (target) {
1168 case GL_TEXTURE_1D:
1169 case GL_TEXTURE_1D_ARRAY:
1170 case GL_PROXY_TEXTURE_1D:
1171 case GL_PROXY_TEXTURE_1D_ARRAY:
1172 size = width;
1173 break;
1174 case GL_TEXTURE_CUBE_MAP:
1175 case GL_TEXTURE_CUBE_MAP_ARRAY:
1176 case GL_PROXY_TEXTURE_CUBE_MAP:
1177 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1178 size = width;
1179 break;
1180 case GL_TEXTURE_2D:
1181 case GL_TEXTURE_2D_ARRAY:
1182 case GL_PROXY_TEXTURE_2D:
1183 case GL_PROXY_TEXTURE_2D_ARRAY:
1184 size = MAX2(width, height);
1185 break;
1186 case GL_TEXTURE_3D:
1187 case GL_PROXY_TEXTURE_3D:
1188 size = MAX3(width, height, depth);
1189 break;
1190 case GL_TEXTURE_RECTANGLE:
1191 case GL_TEXTURE_EXTERNAL_OES:
1192 case GL_TEXTURE_2D_MULTISAMPLE:
1193 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1194 case GL_PROXY_TEXTURE_RECTANGLE:
1195 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1196 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1197 return 1;
1198 default:
1199 assert(0);
1200 return 1;
1201 }
1202
1203 return _mesa_logbase2(size) + 1;
1204 }
1205
1206
1207 #if 000 /* not used anymore */
1208 /*
1209 * glTexImage[123]D can accept a NULL image pointer. In this case we
1210 * create a texture image with unspecified image contents per the OpenGL
1211 * spec.
1212 */
1213 static GLubyte *
1214 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1215 {
1216 const GLint components = _mesa_components_in_format(format);
1217 const GLint numPixels = width * height * depth;
1218 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1219
1220 #ifdef DEBUG
1221 /*
1222 * Let's see if anyone finds this. If glTexImage2D() is called with
1223 * a NULL image pointer then load the texture image with something
1224 * interesting instead of leaving it indeterminate.
1225 */
1226 if (data) {
1227 static const char message[8][32] = {
1228 " X X XXXXX XXX X ",
1229 " XX XX X X X X X ",
1230 " X X X X X X X ",
1231 " X X XXXX XXX XXXXX ",
1232 " X X X X X X ",
1233 " X X X X X X X ",
1234 " X X XXXXX XXX X X ",
1235 " "
1236 };
1237
1238 GLubyte *imgPtr = data;
1239 GLint h, i, j, k;
1240 for (h = 0; h < depth; h++) {
1241 for (i = 0; i < height; i++) {
1242 GLint srcRow = 7 - (i % 8);
1243 for (j = 0; j < width; j++) {
1244 GLint srcCol = j % 32;
1245 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1246 for (k = 0; k < components; k++) {
1247 *imgPtr++ = texel;
1248 }
1249 }
1250 }
1251 }
1252 }
1253 #endif
1254
1255 return data;
1256 }
1257 #endif
1258
1259
1260
1261 /**
1262 * Set the size and format-related fields of a gl_texture_image struct
1263 * to zero. This is used when a proxy texture test fails.
1264 */
1265 static void
1266 clear_teximage_fields(struct gl_texture_image *img)
1267 {
1268 assert(img);
1269 img->_BaseFormat = 0;
1270 img->InternalFormat = 0;
1271 img->Border = 0;
1272 img->Width = 0;
1273 img->Height = 0;
1274 img->Depth = 0;
1275 img->Width2 = 0;
1276 img->Height2 = 0;
1277 img->Depth2 = 0;
1278 img->WidthLog2 = 0;
1279 img->HeightLog2 = 0;
1280 img->DepthLog2 = 0;
1281 img->TexFormat = MESA_FORMAT_NONE;
1282 img->NumSamples = 0;
1283 img->FixedSampleLocations = GL_TRUE;
1284 }
1285
1286
1287 /**
1288 * Initialize basic fields of the gl_texture_image struct.
1289 *
1290 * \param ctx GL context.
1291 * \param img texture image structure to be initialized.
1292 * \param width image width.
1293 * \param height image height.
1294 * \param depth image depth.
1295 * \param border image border.
1296 * \param internalFormat internal format.
1297 * \param format the actual hardware format (one of MESA_FORMAT_*)
1298 * \param numSamples number of samples per texel, or zero for non-MS.
1299 * \param fixedSampleLocations are sample locations fixed?
1300 *
1301 * Fills in the fields of \p img with the given information.
1302 * Note: width, height and depth include the border.
1303 */
1304 static void
1305 init_teximage_fields_ms(struct gl_context *ctx,
1306 struct gl_texture_image *img,
1307 GLsizei width, GLsizei height, GLsizei depth,
1308 GLint border, GLenum internalFormat,
1309 mesa_format format,
1310 GLuint numSamples, GLboolean fixedSampleLocations)
1311 {
1312 GLenum target;
1313 assert(img);
1314 assert(width >= 0);
1315 assert(height >= 0);
1316 assert(depth >= 0);
1317
1318 target = img->TexObject->Target;
1319 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1320 assert(img->_BaseFormat != -1);
1321 img->InternalFormat = internalFormat;
1322 img->Border = border;
1323 img->Width = width;
1324 img->Height = height;
1325 img->Depth = depth;
1326
1327 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1328 img->WidthLog2 = _mesa_logbase2(img->Width2);
1329
1330 img->NumSamples = 0;
1331 img->FixedSampleLocations = GL_TRUE;
1332
1333 switch(target) {
1334 case GL_TEXTURE_1D:
1335 case GL_TEXTURE_BUFFER:
1336 case GL_PROXY_TEXTURE_1D:
1337 if (height == 0)
1338 img->Height2 = 0;
1339 else
1340 img->Height2 = 1;
1341 img->HeightLog2 = 0;
1342 if (depth == 0)
1343 img->Depth2 = 0;
1344 else
1345 img->Depth2 = 1;
1346 img->DepthLog2 = 0;
1347 break;
1348 case GL_TEXTURE_1D_ARRAY:
1349 case GL_PROXY_TEXTURE_1D_ARRAY:
1350 img->Height2 = height; /* no border */
1351 img->HeightLog2 = 0; /* not used */
1352 if (depth == 0)
1353 img->Depth2 = 0;
1354 else
1355 img->Depth2 = 1;
1356 img->DepthLog2 = 0;
1357 break;
1358 case GL_TEXTURE_2D:
1359 case GL_TEXTURE_RECTANGLE:
1360 case GL_TEXTURE_CUBE_MAP:
1361 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1365 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1366 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1367 case GL_TEXTURE_EXTERNAL_OES:
1368 case GL_PROXY_TEXTURE_2D:
1369 case GL_PROXY_TEXTURE_RECTANGLE:
1370 case GL_PROXY_TEXTURE_CUBE_MAP:
1371 case GL_TEXTURE_2D_MULTISAMPLE:
1372 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1373 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1374 img->HeightLog2 = _mesa_logbase2(img->Height2);
1375 if (depth == 0)
1376 img->Depth2 = 0;
1377 else
1378 img->Depth2 = 1;
1379 img->DepthLog2 = 0;
1380 break;
1381 case GL_TEXTURE_2D_ARRAY:
1382 case GL_PROXY_TEXTURE_2D_ARRAY:
1383 case GL_TEXTURE_CUBE_MAP_ARRAY:
1384 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1386 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1387 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1388 img->HeightLog2 = _mesa_logbase2(img->Height2);
1389 img->Depth2 = depth; /* no border */
1390 img->DepthLog2 = 0; /* not used */
1391 break;
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1395 img->HeightLog2 = _mesa_logbase2(img->Height2);
1396 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1397 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1398 break;
1399 default:
1400 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1401 target);
1402 }
1403
1404 img->MaxNumLevels =
1405 _mesa_get_tex_max_num_levels(target,
1406 img->Width2, img->Height2, img->Depth2);
1407 img->TexFormat = format;
1408 img->NumSamples = numSamples;
1409 img->FixedSampleLocations = fixedSampleLocations;
1410 }
1411
1412
1413 void
1414 _mesa_init_teximage_fields(struct gl_context *ctx,
1415 struct gl_texture_image *img,
1416 GLsizei width, GLsizei height, GLsizei depth,
1417 GLint border, GLenum internalFormat,
1418 mesa_format format)
1419 {
1420 init_teximage_fields_ms(ctx, img, width, height, depth, border,
1421 internalFormat, format, 0, GL_TRUE);
1422 }
1423
1424
1425 /**
1426 * Free and clear fields of the gl_texture_image struct.
1427 *
1428 * \param ctx GL context.
1429 * \param texImage texture image structure to be cleared.
1430 *
1431 * After the call, \p texImage will have no data associated with it. Its
1432 * fields are cleared so that its parent object will test incomplete.
1433 */
1434 void
1435 _mesa_clear_texture_image(struct gl_context *ctx,
1436 struct gl_texture_image *texImage)
1437 {
1438 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1439 clear_teximage_fields(texImage);
1440 }
1441
1442
1443 /**
1444 * Check the width, height, depth and border of a texture image are legal.
1445 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1446 * functions.
1447 * The target and level parameters will have already been validated.
1448 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1449 */
1450 GLboolean
1451 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1452 GLint level, GLint width, GLint height,
1453 GLint depth, GLint border)
1454 {
1455 GLint maxSize;
1456
1457 switch (target) {
1458 case GL_TEXTURE_1D:
1459 case GL_PROXY_TEXTURE_1D:
1460 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1461 maxSize >>= level; /* level size */
1462 if (width < 2 * border || width > 2 * border + maxSize)
1463 return GL_FALSE;
1464 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1465 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1466 return GL_FALSE;
1467 }
1468 return GL_TRUE;
1469
1470 case GL_TEXTURE_2D:
1471 case GL_PROXY_TEXTURE_2D:
1472 case GL_TEXTURE_2D_MULTISAMPLE:
1473 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1474 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1475 maxSize >>= level;
1476 if (width < 2 * border || width > 2 * border + maxSize)
1477 return GL_FALSE;
1478 if (height < 2 * border || height > 2 * border + maxSize)
1479 return GL_FALSE;
1480 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1481 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1482 return GL_FALSE;
1483 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1484 return GL_FALSE;
1485 }
1486 return GL_TRUE;
1487
1488 case GL_TEXTURE_3D:
1489 case GL_PROXY_TEXTURE_3D:
1490 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1491 maxSize >>= level;
1492 if (width < 2 * border || width > 2 * border + maxSize)
1493 return GL_FALSE;
1494 if (height < 2 * border || height > 2 * border + maxSize)
1495 return GL_FALSE;
1496 if (depth < 2 * border || depth > 2 * border + maxSize)
1497 return GL_FALSE;
1498 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1499 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1500 return GL_FALSE;
1501 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1502 return GL_FALSE;
1503 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1504 return GL_FALSE;
1505 }
1506 return GL_TRUE;
1507
1508 case GL_TEXTURE_RECTANGLE_NV:
1509 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1510 if (level != 0)
1511 return GL_FALSE;
1512 maxSize = ctx->Const.MaxTextureRectSize;
1513 if (width < 0 || width > maxSize)
1514 return GL_FALSE;
1515 if (height < 0 || height > maxSize)
1516 return GL_FALSE;
1517 return GL_TRUE;
1518
1519 case GL_TEXTURE_CUBE_MAP:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1524 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1526 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1527 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1528 maxSize >>= level;
1529 if (width != height)
1530 return GL_FALSE;
1531 if (width < 2 * border || width > 2 * border + maxSize)
1532 return GL_FALSE;
1533 if (height < 2 * border || height > 2 * border + maxSize)
1534 return GL_FALSE;
1535 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1536 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1537 return GL_FALSE;
1538 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1539 return GL_FALSE;
1540 }
1541 return GL_TRUE;
1542
1543 case GL_TEXTURE_1D_ARRAY_EXT:
1544 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1545 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1546 maxSize >>= level;
1547 if (width < 2 * border || width > 2 * border + maxSize)
1548 return GL_FALSE;
1549 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1550 return GL_FALSE;
1551 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1552 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1553 return GL_FALSE;
1554 }
1555 return GL_TRUE;
1556
1557 case GL_TEXTURE_2D_ARRAY_EXT:
1558 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1559 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1560 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1561 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1562 maxSize >>= level;
1563 if (width < 2 * border || width > 2 * border + maxSize)
1564 return GL_FALSE;
1565 if (height < 2 * border || height > 2 * border + maxSize)
1566 return GL_FALSE;
1567 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1568 return GL_FALSE;
1569 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1570 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1571 return GL_FALSE;
1572 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1573 return GL_FALSE;
1574 }
1575 return GL_TRUE;
1576
1577 case GL_TEXTURE_CUBE_MAP_ARRAY:
1578 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1579 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1580 if (width < 2 * border || width > 2 * border + maxSize)
1581 return GL_FALSE;
1582 if (height < 2 * border || height > 2 * border + maxSize)
1583 return GL_FALSE;
1584 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1585 return GL_FALSE;
1586 if (width != height)
1587 return GL_FALSE;
1588 if (level >= ctx->Const.MaxCubeTextureLevels)
1589 return GL_FALSE;
1590 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1591 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1592 return GL_FALSE;
1593 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1594 return GL_FALSE;
1595 }
1596 return GL_TRUE;
1597 default:
1598 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1599 return GL_FALSE;
1600 }
1601 }
1602
1603
1604 /**
1605 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1606 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1607 * \param destImage the destination texture image.
1608 * \return GL_TRUE if error found, GL_FALSE otherwise.
1609 */
1610 static GLboolean
1611 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1612 const struct gl_texture_image *destImage,
1613 GLint xoffset, GLint yoffset, GLint zoffset,
1614 GLsizei subWidth, GLsizei subHeight,
1615 GLsizei subDepth, const char *func)
1616 {
1617 const GLenum target = destImage->TexObject->Target;
1618 GLuint bw, bh;
1619
1620 /* Check size */
1621 if (subWidth < 0) {
1622 _mesa_error(ctx, GL_INVALID_VALUE,
1623 "%s(width=%d)", func, subWidth);
1624 return GL_TRUE;
1625 }
1626
1627 if (dims > 1 && subHeight < 0) {
1628 _mesa_error(ctx, GL_INVALID_VALUE,
1629 "%s(height=%d)", func, subHeight);
1630 return GL_TRUE;
1631 }
1632
1633 if (dims > 2 && subDepth < 0) {
1634 _mesa_error(ctx, GL_INVALID_VALUE,
1635 "%s(depth=%d)", func, subDepth);
1636 return GL_TRUE;
1637 }
1638
1639 /* check xoffset and width */
1640 if (xoffset < - (GLint) destImage->Border) {
1641 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1642 return GL_TRUE;
1643 }
1644
1645 if (xoffset + subWidth > (GLint) destImage->Width) {
1646 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1647 return GL_TRUE;
1648 }
1649
1650 /* check yoffset and height */
1651 if (dims > 1) {
1652 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1653 if (yoffset < -yBorder) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1655 return GL_TRUE;
1656 }
1657 if (yoffset + subHeight > (GLint) destImage->Height) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1659 return GL_TRUE;
1660 }
1661 }
1662
1663 /* check zoffset and depth */
1664 if (dims > 2) {
1665 GLint depth;
1666 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1667 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1668 0 : destImage->Border;
1669
1670 if (zoffset < -zBorder) {
1671 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1672 return GL_TRUE;
1673 }
1674
1675 depth = (GLint) destImage->Depth;
1676 if (target == GL_TEXTURE_CUBE_MAP)
1677 depth = 6;
1678 if (zoffset + subDepth > depth) {
1679 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1680 return GL_TRUE;
1681 }
1682 }
1683
1684 /*
1685 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1686 * compressed texture images can be updated. But, that restriction may be
1687 * relaxed for particular compressed formats. At this time, all the
1688 * compressed formats supported by Mesa allow sub-textures to be updated
1689 * along compressed block boundaries.
1690 */
1691 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1692
1693 if (bw != 1 || bh != 1) {
1694 /* offset must be multiple of block size */
1695 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1696 _mesa_error(ctx, GL_INVALID_OPERATION,
1697 "%s(xoffset = %d, yoffset = %d)",
1698 func, xoffset, yoffset);
1699 return GL_TRUE;
1700 }
1701
1702 /* The size must be a multiple of bw x bh, or we must be using a
1703 * offset+size that exactly hits the edge of the image. This
1704 * is important for small mipmap levels (1x1, 2x1, etc) and for
1705 * NPOT textures.
1706 */
1707 if ((subWidth % bw != 0) &&
1708 (xoffset + subWidth != (GLint) destImage->Width)) {
1709 _mesa_error(ctx, GL_INVALID_OPERATION,
1710 "%s(width = %d)", func, subWidth);
1711 return GL_TRUE;
1712 }
1713
1714 if ((subHeight % bh != 0) &&
1715 (yoffset + subHeight != (GLint) destImage->Height)) {
1716 _mesa_error(ctx, GL_INVALID_OPERATION,
1717 "%s(height = %d)", func, subHeight);
1718 return GL_TRUE;
1719 }
1720 }
1721
1722 return GL_FALSE;
1723 }
1724
1725
1726
1727
1728 /**
1729 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1730 * specific texture image size checks.
1731 *
1732 * A hardware driver might override this function if, for example, the
1733 * max 3D texture size is 512x512x64 (i.e. not a cube).
1734 *
1735 * Note that width, height, depth == 0 is not an error. However, a
1736 * texture with zero width/height/depth will be considered "incomplete"
1737 * and texturing will effectively be disabled.
1738 *
1739 * \param target any texture target/type
1740 * \param level as passed to glTexImage
1741 * \param format the MESA_FORMAT_x for the tex image
1742 * \param width as passed to glTexImage
1743 * \param height as passed to glTexImage
1744 * \param depth as passed to glTexImage
1745 * \param border as passed to glTexImage
1746 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1747 */
1748 GLboolean
1749 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1750 mesa_format format,
1751 GLint width, GLint height, GLint depth, GLint border)
1752 {
1753 /* We just check if the image size is less than MaxTextureMbytes.
1754 * Some drivers may do more specific checks.
1755 */
1756 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1757 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1758 mbytes *= _mesa_num_tex_faces(target);
1759 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1760 }
1761
1762
1763 /**
1764 * Return true if the format is only valid for glCompressedTexImage.
1765 */
1766 static GLboolean
1767 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1768 {
1769 switch (format) {
1770 case GL_ETC1_RGB8_OES:
1771 case GL_PALETTE4_RGB8_OES:
1772 case GL_PALETTE4_RGBA8_OES:
1773 case GL_PALETTE4_R5_G6_B5_OES:
1774 case GL_PALETTE4_RGBA4_OES:
1775 case GL_PALETTE4_RGB5_A1_OES:
1776 case GL_PALETTE8_RGB8_OES:
1777 case GL_PALETTE8_RGBA8_OES:
1778 case GL_PALETTE8_R5_G6_B5_OES:
1779 case GL_PALETTE8_RGBA4_OES:
1780 case GL_PALETTE8_RGB5_A1_OES:
1781 return GL_TRUE;
1782 default:
1783 return GL_FALSE;
1784 }
1785 }
1786
1787
1788 /**
1789 * Helper function to determine whether a target and specific compression
1790 * format are supported.
1791 */
1792 GLboolean
1793 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1794 GLenum intFormat)
1795 {
1796 (void) intFormat; /* not used yet */
1797
1798 switch (target) {
1799 case GL_TEXTURE_2D:
1800 case GL_PROXY_TEXTURE_2D:
1801 return GL_TRUE; /* true for any compressed format so far */
1802 case GL_PROXY_TEXTURE_CUBE_MAP:
1803 case GL_TEXTURE_CUBE_MAP:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1806 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1807 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1808 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1809 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1810 return ctx->Extensions.ARB_texture_cube_map;
1811 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1812 case GL_TEXTURE_2D_ARRAY_EXT:
1813 return ctx->Extensions.EXT_texture_array;
1814 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1815 case GL_TEXTURE_CUBE_MAP_ARRAY:
1816 return ctx->Extensions.ARB_texture_cube_map_array;
1817 default:
1818 return GL_FALSE;
1819 }
1820 }
1821
1822
1823 /**
1824 * Check if the given texture target value is legal for a
1825 * glTexImage1/2/3D call.
1826 */
1827 static GLboolean
1828 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1829 {
1830 switch (dims) {
1831 case 1:
1832 switch (target) {
1833 case GL_TEXTURE_1D:
1834 case GL_PROXY_TEXTURE_1D:
1835 return _mesa_is_desktop_gl(ctx);
1836 default:
1837 return GL_FALSE;
1838 }
1839 case 2:
1840 switch (target) {
1841 case GL_TEXTURE_2D:
1842 return GL_TRUE;
1843 case GL_PROXY_TEXTURE_2D:
1844 return _mesa_is_desktop_gl(ctx);
1845 case GL_PROXY_TEXTURE_CUBE_MAP:
1846 return _mesa_is_desktop_gl(ctx)
1847 && ctx->Extensions.ARB_texture_cube_map;
1848 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1849 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1850 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1851 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1852 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1853 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1854 return ctx->Extensions.ARB_texture_cube_map;
1855 case GL_TEXTURE_RECTANGLE_NV:
1856 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1857 return _mesa_is_desktop_gl(ctx)
1858 && ctx->Extensions.NV_texture_rectangle;
1859 case GL_TEXTURE_1D_ARRAY_EXT:
1860 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1861 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1862 default:
1863 return GL_FALSE;
1864 }
1865 case 3:
1866 switch (target) {
1867 case GL_TEXTURE_3D:
1868 return GL_TRUE;
1869 case GL_PROXY_TEXTURE_3D:
1870 return _mesa_is_desktop_gl(ctx);
1871 case GL_TEXTURE_2D_ARRAY_EXT:
1872 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1873 || _mesa_is_gles3(ctx);
1874 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1875 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1876 case GL_TEXTURE_CUBE_MAP_ARRAY:
1877 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1878 return ctx->Extensions.ARB_texture_cube_map_array;
1879 default:
1880 return GL_FALSE;
1881 }
1882 default:
1883 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1884 return GL_FALSE;
1885 }
1886 }
1887
1888
1889 /**
1890 * Check if the given texture target value is legal for a
1891 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1892 * The difference compared to legal_teximage_target() above is that
1893 * proxy targets are not supported.
1894 */
1895 static GLboolean
1896 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1897 bool dsa)
1898 {
1899 switch (dims) {
1900 case 1:
1901 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1902 case 2:
1903 switch (target) {
1904 case GL_TEXTURE_2D:
1905 return GL_TRUE;
1906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1912 return ctx->Extensions.ARB_texture_cube_map;
1913 case GL_TEXTURE_RECTANGLE_NV:
1914 return _mesa_is_desktop_gl(ctx)
1915 && ctx->Extensions.NV_texture_rectangle;
1916 case GL_TEXTURE_1D_ARRAY_EXT:
1917 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1918 default:
1919 return GL_FALSE;
1920 }
1921 case 3:
1922 switch (target) {
1923 case GL_TEXTURE_3D:
1924 return GL_TRUE;
1925 case GL_TEXTURE_2D_ARRAY_EXT:
1926 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1927 || _mesa_is_gles3(ctx);
1928 case GL_TEXTURE_CUBE_MAP_ARRAY:
1929 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1930 return ctx->Extensions.ARB_texture_cube_map_array;
1931
1932 /* Table 8.15 of the OpenGL 4.5 core profile spec
1933 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1934 * and CopyTextureSubImage3D.
1935 */
1936 case GL_TEXTURE_CUBE_MAP:
1937 return dsa;
1938 default:
1939 return GL_FALSE;
1940 }
1941 default:
1942 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1943 dims);
1944 return GL_FALSE;
1945 }
1946 }
1947
1948
1949 /**
1950 * Helper function to determine if a texture object is mutable (in terms
1951 * of GL_ARB_texture_storage).
1952 */
1953 static GLboolean
1954 mutable_tex_object(struct gl_context *ctx, GLenum target)
1955 {
1956 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1957 if (!texObj)
1958 return GL_FALSE;
1959
1960 return !texObj->Immutable;
1961 }
1962
1963
1964 /**
1965 * Return expected size of a compressed texture.
1966 */
1967 static GLuint
1968 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1969 GLenum glformat)
1970 {
1971 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1972 return _mesa_format_image_size(mesaFormat, width, height, depth);
1973 }
1974
1975 /**
1976 * Verify that a texture format is valid with a particular target
1977 *
1978 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1979 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1980 * targets.
1981 *
1982 * \param ctx GL context
1983 * \param target Texture target
1984 * \param internalFormat Internal format of the texture image
1985 * \param dimensions Dimensionality at the caller. This is \b not used
1986 * in the validation. It is only used when logging
1987 * error messages.
1988 * \param caller Base name of the calling function (e.g.,
1989 * "glTexImage" or "glTexStorage").
1990 *
1991 * \returns true if the combination is legal, false otherwise.
1992 */
1993 bool
1994 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1995 GLenum target, GLenum internalFormat,
1996 unsigned dimensions,
1997 const char *caller)
1998 {
1999 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2000 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) {
2001 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
2002 * Profile spec says:
2003 *
2004 * "Textures with a base internal format of DEPTH_COMPONENT or
2005 * DEPTH_STENCIL are supported by texture image specification
2006 * commands only if target is TEXTURE_1D, TEXTURE_2D,
2007 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
2008 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
2009 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
2010 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
2011 * formats in conjunction with any other target will result in an
2012 * INVALID_OPERATION error."
2013 *
2014 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
2015 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
2016 */
2017 if (target != GL_TEXTURE_1D &&
2018 target != GL_PROXY_TEXTURE_1D &&
2019 target != GL_TEXTURE_2D &&
2020 target != GL_PROXY_TEXTURE_2D &&
2021 target != GL_TEXTURE_1D_ARRAY &&
2022 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2023 target != GL_TEXTURE_2D_ARRAY &&
2024 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2025 target != GL_TEXTURE_RECTANGLE_ARB &&
2026 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2027 !((_mesa_is_cube_face(target) ||
2028 target == GL_TEXTURE_CUBE_MAP ||
2029 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2030 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2031 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2032 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2033 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2034 ctx->Extensions.ARB_texture_cube_map_array)) {
2035 _mesa_error(ctx, GL_INVALID_OPERATION,
2036 "%s%dD(bad target for depth texture)",
2037 caller, dimensions);
2038 return false;
2039 }
2040 }
2041
2042 return true;
2043 }
2044
2045 static bool
2046 texture_formats_agree(GLenum internalFormat,
2047 GLenum format)
2048 {
2049 GLboolean colorFormat;
2050 GLboolean is_format_depth_or_depthstencil;
2051 GLboolean is_internalFormat_depth_or_depthstencil;
2052
2053 /* Even though there are no color-index textures, we still have to support
2054 * uploading color-index data and remapping it to RGB via the
2055 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2056 */
2057 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2058
2059 is_internalFormat_depth_or_depthstencil =
2060 _mesa_is_depth_format(internalFormat) ||
2061 _mesa_is_depthstencil_format(internalFormat);
2062
2063 is_format_depth_or_depthstencil =
2064 _mesa_is_depth_format(format) ||
2065 _mesa_is_depthstencil_format(format);
2066
2067 colorFormat = _mesa_is_color_format(format);
2068
2069 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
2070 return false;
2071
2072 if (is_internalFormat_depth_or_depthstencil !=
2073 is_format_depth_or_depthstencil)
2074 return false;
2075
2076 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
2077 return false;
2078
2079 return true;
2080 }
2081
2082 /**
2083 * Test the glTexImage[123]D() parameters for errors.
2084 *
2085 * \param ctx GL context.
2086 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2087 * \param target texture target given by the user (already validated).
2088 * \param level image level given by the user.
2089 * \param internalFormat internal format given by the user.
2090 * \param format pixel data format given by the user.
2091 * \param type pixel data type given by the user.
2092 * \param width image width given by the user.
2093 * \param height image height given by the user.
2094 * \param depth image depth given by the user.
2095 * \param border image border given by the user.
2096 *
2097 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2098 *
2099 * Verifies each of the parameters against the constants specified in
2100 * __struct gl_contextRec::Const and the supported extensions, and according
2101 * to the OpenGL specification.
2102 * Note that we don't fully error-check the width, height, depth values
2103 * here. That's done in _mesa_legal_texture_dimensions() which is used
2104 * by several other GL entrypoints. Plus, texture dims have a special
2105 * interaction with proxy textures.
2106 */
2107 static GLboolean
2108 texture_error_check( struct gl_context *ctx,
2109 GLuint dimensions, GLenum target,
2110 GLint level, GLint internalFormat,
2111 GLenum format, GLenum type,
2112 GLint width, GLint height,
2113 GLint depth, GLint border,
2114 const GLvoid *pixels )
2115 {
2116 GLenum err;
2117
2118 /* Note: for proxy textures, some error conditions immediately generate
2119 * a GL error in the usual way. But others do not generate a GL error.
2120 * Instead, they cause the width, height, depth, format fields of the
2121 * texture image to be zeroed-out. The GL spec seems to indicate that the
2122 * zero-out behaviour is only used in cases related to memory allocation.
2123 */
2124
2125 /* level check */
2126 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2127 _mesa_error(ctx, GL_INVALID_VALUE,
2128 "glTexImage%dD(level=%d)", dimensions, level);
2129 return GL_TRUE;
2130 }
2131
2132 /* Check border */
2133 if (border < 0 || border > 1 ||
2134 ((ctx->API != API_OPENGL_COMPAT ||
2135 target == GL_TEXTURE_RECTANGLE_NV ||
2136 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2137 _mesa_error(ctx, GL_INVALID_VALUE,
2138 "glTexImage%dD(border=%d)", dimensions, border);
2139 return GL_TRUE;
2140 }
2141
2142 if (width < 0 || height < 0 || depth < 0) {
2143 _mesa_error(ctx, GL_INVALID_VALUE,
2144 "glTexImage%dD(width, height or depth < 0)", dimensions);
2145 return GL_TRUE;
2146 }
2147
2148 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2149 * combinations of format, internalFormat, and type that can be used.
2150 * Formats and types that require additional extensions (e.g., GL_FLOAT
2151 * requires GL_OES_texture_float) are filtered elsewhere.
2152 */
2153
2154 if (_mesa_is_gles(ctx)) {
2155 if (_mesa_is_gles3(ctx)) {
2156 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
2157 internalFormat);
2158 } else {
2159 if (format != internalFormat) {
2160 _mesa_error(ctx, GL_INVALID_OPERATION,
2161 "glTexImage%dD(format = %s, internalFormat = %s)",
2162 dimensions,
2163 _mesa_lookup_enum_by_nr(format),
2164 _mesa_lookup_enum_by_nr(internalFormat));
2165 return GL_TRUE;
2166 }
2167
2168 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2169 }
2170 if (err != GL_NO_ERROR) {
2171 _mesa_error(ctx, err,
2172 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
2173 dimensions,
2174 _mesa_lookup_enum_by_nr(format),
2175 _mesa_lookup_enum_by_nr(type),
2176 _mesa_lookup_enum_by_nr(internalFormat));
2177 return GL_TRUE;
2178 }
2179 }
2180
2181 /* Check internalFormat */
2182 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2183 _mesa_error(ctx, GL_INVALID_VALUE,
2184 "glTexImage%dD(internalFormat=%s)",
2185 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2186 return GL_TRUE;
2187 }
2188
2189 /* Check incoming image format and type */
2190 err = _mesa_error_check_format_and_type(ctx, format, type);
2191 if (err != GL_NO_ERROR) {
2192 _mesa_error(ctx, err,
2193 "glTexImage%dD(incompatible format = %s, type = %s)",
2194 dimensions, _mesa_lookup_enum_by_nr(format),
2195 _mesa_lookup_enum_by_nr(type));
2196 return GL_TRUE;
2197 }
2198
2199 /* validate the bound PBO, if any */
2200 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2201 width, height, depth, format, type,
2202 INT_MAX, pixels, "glTexImage")) {
2203 return GL_TRUE;
2204 }
2205
2206 /* make sure internal format and format basically agree */
2207 if (!texture_formats_agree(internalFormat, format)) {
2208 _mesa_error(ctx, GL_INVALID_OPERATION,
2209 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2210 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2211 _mesa_lookup_enum_by_nr(format));
2212 return GL_TRUE;
2213 }
2214
2215 /* additional checks for ycbcr textures */
2216 if (internalFormat == GL_YCBCR_MESA) {
2217 assert(ctx->Extensions.MESA_ycbcr_texture);
2218 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2219 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2220 char message[100];
2221 _mesa_snprintf(message, sizeof(message),
2222 "glTexImage%dD(format/type YCBCR mismatch)",
2223 dimensions);
2224 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2225 return GL_TRUE; /* error */
2226 }
2227 if (target != GL_TEXTURE_2D &&
2228 target != GL_PROXY_TEXTURE_2D &&
2229 target != GL_TEXTURE_RECTANGLE_NV &&
2230 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2231 _mesa_error(ctx, GL_INVALID_ENUM,
2232 "glTexImage%dD(bad target for YCbCr texture)",
2233 dimensions);
2234 return GL_TRUE;
2235 }
2236 if (border != 0) {
2237 char message[100];
2238 _mesa_snprintf(message, sizeof(message),
2239 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2240 dimensions, border);
2241 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2242 return GL_TRUE;
2243 }
2244 }
2245
2246 /* additional checks for depth textures */
2247 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
2248 dimensions, "glTexImage"))
2249 return GL_TRUE;
2250
2251 /* additional checks for compressed textures */
2252 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2253 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2254 _mesa_error(ctx, GL_INVALID_ENUM,
2255 "glTexImage%dD(target can't be compressed)", dimensions);
2256 return GL_TRUE;
2257 }
2258 if (compressedteximage_only_format(ctx, internalFormat)) {
2259 _mesa_error(ctx, GL_INVALID_OPERATION,
2260 "glTexImage%dD(no compression for format)", dimensions);
2261 return GL_TRUE;
2262 }
2263 if (border != 0) {
2264 _mesa_error(ctx, GL_INVALID_OPERATION,
2265 "glTexImage%dD(border!=0)", dimensions);
2266 return GL_TRUE;
2267 }
2268 }
2269
2270 /* additional checks for integer textures */
2271 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2272 (_mesa_is_enum_format_integer(format) !=
2273 _mesa_is_enum_format_integer(internalFormat))) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION,
2275 "glTexImage%dD(integer/non-integer format mismatch)",
2276 dimensions);
2277 return GL_TRUE;
2278 }
2279
2280 if (!mutable_tex_object(ctx, target)) {
2281 _mesa_error(ctx, GL_INVALID_OPERATION,
2282 "glTexImage%dD(immutable texture)", dimensions);
2283 return GL_TRUE;
2284 }
2285
2286 /* if we get here, the parameters are OK */
2287 return GL_FALSE;
2288 }
2289
2290
2291 /**
2292 * Error checking for glCompressedTexImage[123]D().
2293 * Note that the width, height and depth values are not fully error checked
2294 * here.
2295 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2296 */
2297 static GLenum
2298 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2299 GLenum target, GLint level,
2300 GLenum internalFormat, GLsizei width,
2301 GLsizei height, GLsizei depth, GLint border,
2302 GLsizei imageSize, const GLvoid *data)
2303 {
2304 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2305 GLint expectedSize;
2306 GLenum error = GL_NO_ERROR;
2307 char *reason = ""; /* no error */
2308
2309 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2310 reason = "target";
2311 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
2312 *
2313 * "The ETC2/EAC texture compression algorithm supports only
2314 * two-dimensional images. If internalformat is an ETC2/EAC format,
2315 * CompressedTexImage3D will generate an INVALID_OPERATION error if
2316 * target is not TEXTURE_2D_ARRAY."
2317 */
2318 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
2319 goto error;
2320 }
2321
2322 /* This will detect any invalid internalFormat value */
2323 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2324 _mesa_error(ctx, GL_INVALID_ENUM,
2325 "glCompressedTexImage%dD(internalFormat=%s)",
2326 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2327 return GL_TRUE;
2328 }
2329
2330 /* validate the bound PBO, if any */
2331 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2332 imageSize, data,
2333 "glCompressedTexImage")) {
2334 return GL_TRUE;
2335 }
2336
2337 switch (internalFormat) {
2338 case GL_PALETTE4_RGB8_OES:
2339 case GL_PALETTE4_RGBA8_OES:
2340 case GL_PALETTE4_R5_G6_B5_OES:
2341 case GL_PALETTE4_RGBA4_OES:
2342 case GL_PALETTE4_RGB5_A1_OES:
2343 case GL_PALETTE8_RGB8_OES:
2344 case GL_PALETTE8_RGBA8_OES:
2345 case GL_PALETTE8_R5_G6_B5_OES:
2346 case GL_PALETTE8_RGBA4_OES:
2347 case GL_PALETTE8_RGB5_A1_OES:
2348 /* check level (note that level should be zero or less!) */
2349 if (level > 0 || level < -maxLevels) {
2350 reason = "level";
2351 error = GL_INVALID_VALUE;
2352 goto error;
2353 }
2354
2355 if (dimensions != 2) {
2356 reason = "compressed paletted textures must be 2D";
2357 error = GL_INVALID_OPERATION;
2358 goto error;
2359 }
2360
2361 /* Figure out the expected texture size (in bytes). This will be
2362 * checked against the actual size later.
2363 */
2364 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2365 width, height);
2366
2367 /* This is for the benefit of the TestProxyTexImage below. It expects
2368 * level to be non-negative. OES_compressed_paletted_texture uses a
2369 * weird mechanism where the level specified to glCompressedTexImage2D
2370 * is -(n-1) number of levels in the texture, and the data specifies the
2371 * complete mipmap stack. This is done to ensure the palette is the
2372 * same for all levels.
2373 */
2374 level = -level;
2375 break;
2376
2377 default:
2378 /* check level */
2379 if (level < 0 || level >= maxLevels) {
2380 reason = "level";
2381 error = GL_INVALID_VALUE;
2382 goto error;
2383 }
2384
2385 /* Figure out the expected texture size (in bytes). This will be
2386 * checked against the actual size later.
2387 */
2388 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2389 break;
2390 }
2391
2392 /* This should really never fail */
2393 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2394 reason = "internalFormat";
2395 error = GL_INVALID_ENUM;
2396 goto error;
2397 }
2398
2399 /* No compressed formats support borders at this time */
2400 if (border != 0) {
2401 reason = "border != 0";
2402 error = GL_INVALID_VALUE;
2403 goto error;
2404 }
2405
2406 /* Check for invalid pixel storage modes */
2407 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2408 &ctx->Unpack,
2409 "glCompressedTexImage")) {
2410 return GL_FALSE;
2411 }
2412
2413 /* check image size in bytes */
2414 if (expectedSize != imageSize) {
2415 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2416 * if <imageSize> is not consistent with the format, dimensions, and
2417 * contents of the specified image.
2418 */
2419 reason = "imageSize inconsistant with width/height/format";
2420 error = GL_INVALID_VALUE;
2421 goto error;
2422 }
2423
2424 if (!mutable_tex_object(ctx, target)) {
2425 reason = "immutable texture";
2426 error = GL_INVALID_OPERATION;
2427 goto error;
2428 }
2429
2430 return GL_FALSE;
2431
2432 error:
2433 /* Note: not all error paths exit through here. */
2434 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2435 dimensions, reason);
2436 return GL_TRUE;
2437 }
2438
2439
2440
2441 /**
2442 * Test glTexSubImage[123]D() parameters for errors.
2443 *
2444 * \param ctx GL context.
2445 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2446 * \param target texture target given by the user (already validated)
2447 * \param level image level given by the user.
2448 * \param xoffset sub-image x offset given by the user.
2449 * \param yoffset sub-image y offset given by the user.
2450 * \param zoffset sub-image z offset given by the user.
2451 * \param format pixel data format given by the user.
2452 * \param type pixel data type given by the user.
2453 * \param width image width given by the user.
2454 * \param height image height given by the user.
2455 * \param depth image depth given by the user.
2456 *
2457 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2458 *
2459 * Verifies each of the parameters against the constants specified in
2460 * __struct gl_contextRec::Const and the supported extensions, and according
2461 * to the OpenGL specification.
2462 */
2463 static GLboolean
2464 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2465 struct gl_texture_object *texObj,
2466 GLenum target, GLint level,
2467 GLint xoffset, GLint yoffset, GLint zoffset,
2468 GLint width, GLint height, GLint depth,
2469 GLenum format, GLenum type, const GLvoid *pixels,
2470 bool dsa, const char *callerName)
2471 {
2472 struct gl_texture_image *texImage;
2473 GLenum err;
2474
2475 if (!texObj) {
2476 /* must be out of memory */
2477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2478 return GL_TRUE;
2479 }
2480
2481 /* check target (proxies not allowed) */
2482 if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) {
2483 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
2484 callerName, _mesa_lookup_enum_by_nr(target));
2485 return GL_TRUE;
2486 }
2487
2488 /* level check */
2489 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2490 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2491 return GL_TRUE;
2492 }
2493
2494 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2495 * combinations of format and type that can be used. Formats and types
2496 * that require additional extensions (e.g., GL_FLOAT requires
2497 * GL_OES_texture_float) are filtered elsewhere.
2498 */
2499 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2500 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2501 if (err != GL_NO_ERROR) {
2502 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
2503 callerName, _mesa_lookup_enum_by_nr(format),
2504 _mesa_lookup_enum_by_nr(type));
2505 return GL_TRUE;
2506 }
2507 }
2508
2509 err = _mesa_error_check_format_and_type(ctx, format, type);
2510 if (err != GL_NO_ERROR) {
2511 _mesa_error(ctx, err,
2512 "%s(incompatible format = %s, type = %s)",
2513 callerName, _mesa_lookup_enum_by_nr(format),
2514 _mesa_lookup_enum_by_nr(type));
2515 return GL_TRUE;
2516 }
2517
2518 /* validate the bound PBO, if any */
2519 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2520 width, height, depth, format, type,
2521 INT_MAX, pixels, callerName)) {
2522 return GL_TRUE;
2523 }
2524
2525 texImage = _mesa_select_tex_image(texObj, target, level);
2526 if (!texImage) {
2527 /* non-existant texture level */
2528 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2529 callerName);
2530 return GL_TRUE;
2531 }
2532
2533 if (error_check_subtexture_dimensions(ctx, dimensions,
2534 texImage, xoffset, yoffset, zoffset,
2535 width, height, depth, callerName)) {
2536 return GL_TRUE;
2537 }
2538
2539 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2540 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2541 _mesa_error(ctx, GL_INVALID_OPERATION,
2542 "%s(no compression for format)", callerName);
2543 return GL_TRUE;
2544 }
2545 }
2546
2547 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2548 /* both source and dest must be integer-valued, or neither */
2549 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2550 _mesa_is_enum_format_integer(format)) {
2551 _mesa_error(ctx, GL_INVALID_OPERATION,
2552 "%s(integer/non-integer format mismatch)", callerName);
2553 return GL_TRUE;
2554 }
2555 }
2556
2557 return GL_FALSE;
2558 }
2559
2560
2561 /**
2562 * Test glCopyTexImage[12]D() parameters for errors.
2563 *
2564 * \param ctx GL context.
2565 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2566 * \param target texture target given by the user.
2567 * \param level image level given by the user.
2568 * \param internalFormat internal format given by the user.
2569 * \param width image width given by the user.
2570 * \param height image height given by the user.
2571 * \param border texture border.
2572 *
2573 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2574 *
2575 * Verifies each of the parameters against the constants specified in
2576 * __struct gl_contextRec::Const and the supported extensions, and according
2577 * to the OpenGL specification.
2578 */
2579 static GLboolean
2580 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2581 GLenum target, GLint level, GLint internalFormat,
2582 GLint width, GLint height, GLint border )
2583 {
2584 GLint baseFormat;
2585 GLint rb_base_format;
2586 struct gl_renderbuffer *rb;
2587 GLenum rb_internal_format;
2588
2589 /* check target */
2590 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2591 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2592 dimensions, _mesa_lookup_enum_by_nr(target));
2593 return GL_TRUE;
2594 }
2595
2596 /* level check */
2597 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2598 _mesa_error(ctx, GL_INVALID_VALUE,
2599 "glCopyTexImage%dD(level=%d)", dimensions, level);
2600 return GL_TRUE;
2601 }
2602
2603 /* Check that the source buffer is complete */
2604 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2605 if (ctx->ReadBuffer->_Status == 0) {
2606 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2607 }
2608 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2609 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2610 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2611 return GL_TRUE;
2612 }
2613
2614 if (ctx->ReadBuffer->Visual.samples > 0) {
2615 _mesa_error(ctx, GL_INVALID_OPERATION,
2616 "glCopyTexImage%dD(multisample FBO)", dimensions);
2617 return GL_TRUE;
2618 }
2619 }
2620
2621 /* Check border */
2622 if (border < 0 || border > 1 ||
2623 ((ctx->API != API_OPENGL_COMPAT ||
2624 target == GL_TEXTURE_RECTANGLE_NV ||
2625 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2626 _mesa_error(ctx, GL_INVALID_VALUE,
2627 "glCopyTexImage%dD(border=%d)", dimensions, border);
2628 return GL_TRUE;
2629 }
2630
2631 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2632 if (rb == NULL) {
2633 _mesa_error(ctx, GL_INVALID_OPERATION,
2634 "glCopyTexImage%dD(read buffer)", dimensions);
2635 return GL_TRUE;
2636 }
2637
2638 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2639 * internalFormat.
2640 */
2641 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2642 switch (internalFormat) {
2643 case GL_ALPHA:
2644 case GL_RGB:
2645 case GL_RGBA:
2646 case GL_LUMINANCE:
2647 case GL_LUMINANCE_ALPHA:
2648 break;
2649 default:
2650 _mesa_error(ctx, GL_INVALID_VALUE,
2651 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2652 _mesa_lookup_enum_by_nr(internalFormat));
2653 return GL_TRUE;
2654 }
2655 }
2656
2657 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2658 if (baseFormat < 0) {
2659 _mesa_error(ctx, GL_INVALID_OPERATION,
2660 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2661 _mesa_lookup_enum_by_nr(internalFormat));
2662 return GL_TRUE;
2663 }
2664
2665 rb_internal_format = rb->InternalFormat;
2666 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2667 if (_mesa_is_color_format(internalFormat)) {
2668 if (rb_base_format < 0) {
2669 _mesa_error(ctx, GL_INVALID_VALUE,
2670 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2671 _mesa_lookup_enum_by_nr(internalFormat));
2672 return GL_TRUE;
2673 }
2674 }
2675
2676 if (_mesa_is_gles(ctx)) {
2677 bool valid = true;
2678 if (_mesa_base_format_component_count(baseFormat) >
2679 _mesa_base_format_component_count(rb_base_format)) {
2680 valid = false;
2681 }
2682 if (baseFormat == GL_DEPTH_COMPONENT ||
2683 baseFormat == GL_DEPTH_STENCIL ||
2684 rb_base_format == GL_DEPTH_COMPONENT ||
2685 rb_base_format == GL_DEPTH_STENCIL ||
2686 ((baseFormat == GL_LUMINANCE_ALPHA ||
2687 baseFormat == GL_ALPHA) &&
2688 rb_base_format != GL_RGBA) ||
2689 internalFormat == GL_RGB9_E5) {
2690 valid = false;
2691 }
2692 if (internalFormat == GL_RGB9_E5) {
2693 valid = false;
2694 }
2695 if (!valid) {
2696 _mesa_error(ctx, GL_INVALID_OPERATION,
2697 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2698 _mesa_lookup_enum_by_nr(internalFormat));
2699 return GL_TRUE;
2700 }
2701 }
2702
2703 if (_mesa_is_gles3(ctx)) {
2704 bool rb_is_srgb = false;
2705 bool dst_is_srgb = false;
2706
2707 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2708 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2709 rb_is_srgb = true;
2710 }
2711
2712 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2713 dst_is_srgb = true;
2714 }
2715
2716 if (rb_is_srgb != dst_is_srgb) {
2717 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2718 * OpenGLES 3.0.0 spec says:
2719 *
2720 * "The error INVALID_OPERATION is also generated if the
2721 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2722 * framebuffer attachment corresponding to the read buffer
2723 * is LINEAR (see section 6.1.13) and internalformat is
2724 * one of the sRGB formats described in section 3.8.16, or
2725 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2726 * SRGB and internalformat is not one of the sRGB formats."
2727 */
2728 _mesa_error(ctx, GL_INVALID_OPERATION,
2729 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2730 return GL_TRUE;
2731 }
2732
2733 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2734 * types for SNORM formats. Also, conversion to SNORM formats is not
2735 * allowed by Table 3.2 on Page 110.
2736 */
2737 if(_mesa_is_enum_format_snorm(internalFormat)) {
2738 _mesa_error(ctx, GL_INVALID_OPERATION,
2739 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2740 _mesa_lookup_enum_by_nr(internalFormat));
2741 return GL_TRUE;
2742 }
2743 }
2744
2745 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2746 _mesa_error(ctx, GL_INVALID_OPERATION,
2747 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2748 return GL_TRUE;
2749 }
2750
2751 /* From the EXT_texture_integer spec:
2752 *
2753 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2754 * if the texture internalformat is an integer format and the read color
2755 * buffer is not an integer format, or if the internalformat is not an
2756 * integer format and the read color buffer is an integer format."
2757 */
2758 if (_mesa_is_color_format(internalFormat)) {
2759 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2760 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2761 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2762 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2763 if (is_int || is_rbint) {
2764 if (is_int != is_rbint) {
2765 _mesa_error(ctx, GL_INVALID_OPERATION,
2766 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2767 return GL_TRUE;
2768 } else if (_mesa_is_gles(ctx) &&
2769 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2770 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2771 _mesa_error(ctx, GL_INVALID_OPERATION,
2772 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2773 return GL_TRUE;
2774 }
2775 }
2776
2777 /* From page 138 of OpenGL ES 3.0 spec:
2778 * "The error INVALID_OPERATION is generated if floating-point RGBA
2779 * data is required; if signed integer RGBA data is required and the
2780 * format of the current color buffer is not signed integer; if
2781 * unsigned integer RGBA data is required and the format of the
2782 * current color buffer is not unsigned integer; or if fixed-point
2783 * RGBA data is required and the format of the current color buffer
2784 * is not fixed-point.
2785 */
2786 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2787 _mesa_error(ctx, GL_INVALID_OPERATION,
2788 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2789 }
2790
2791 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2792 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2793 _mesa_error(ctx, GL_INVALID_ENUM,
2794 "glCopyTexImage%dD(target)", dimensions);
2795 return GL_TRUE;
2796 }
2797 if (compressedteximage_only_format(ctx, internalFormat)) {
2798 _mesa_error(ctx, GL_INVALID_OPERATION,
2799 "glCopyTexImage%dD(no compression for format)", dimensions);
2800 return GL_TRUE;
2801 }
2802 if (border != 0) {
2803 _mesa_error(ctx, GL_INVALID_OPERATION,
2804 "glCopyTexImage%dD(border!=0)", dimensions);
2805 return GL_TRUE;
2806 }
2807 }
2808
2809 if (!mutable_tex_object(ctx, target)) {
2810 _mesa_error(ctx, GL_INVALID_OPERATION,
2811 "glCopyTexImage%dD(immutable texture)", dimensions);
2812 return GL_TRUE;
2813 }
2814
2815 /* if we get here, the parameters are OK */
2816 return GL_FALSE;
2817 }
2818
2819
2820 /**
2821 * Test glCopyTexSubImage[12]D() parameters for errors.
2822 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2823 */
2824 static GLboolean
2825 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2826 const struct gl_texture_object *texObj,
2827 GLenum target, GLint level,
2828 GLint xoffset, GLint yoffset, GLint zoffset,
2829 GLint width, GLint height, const char *caller)
2830 {
2831 struct gl_texture_image *texImage;
2832
2833 /* Check that the source buffer is complete */
2834 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2835 if (ctx->ReadBuffer->_Status == 0) {
2836 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2837 }
2838 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2839 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2840 "%s(invalid readbuffer)", caller);
2841 return GL_TRUE;
2842 }
2843
2844 if (ctx->ReadBuffer->Visual.samples > 0) {
2845 _mesa_error(ctx, GL_INVALID_OPERATION,
2846 "%s(multisample FBO)", caller);
2847 return GL_TRUE;
2848 }
2849 }
2850
2851 /* Check level */
2852 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2853 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2854 return GL_TRUE;
2855 }
2856
2857 /* Get dest image pointers */
2858 if (!texObj) {
2859 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2860 return GL_TRUE;
2861 }
2862
2863 texImage = _mesa_select_tex_image(texObj, target, level);
2864 if (!texImage) {
2865 /* destination image does not exist */
2866 _mesa_error(ctx, GL_INVALID_OPERATION,
2867 "%s(invalid texture image)", caller);
2868 return GL_TRUE;
2869 }
2870
2871 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2872 xoffset, yoffset, zoffset,
2873 width, height, 1, caller)) {
2874 return GL_TRUE;
2875 }
2876
2877 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2878 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2879 _mesa_error(ctx, GL_INVALID_OPERATION,
2880 "%s(no compression for format)", caller);
2881 return GL_TRUE;
2882 }
2883 }
2884
2885 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2886 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2887 return GL_TRUE;
2888 }
2889
2890 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2891 _mesa_error(ctx, GL_INVALID_OPERATION,
2892 "%s(missing readbuffer, format=0x%x)", caller,
2893 texImage->_BaseFormat);
2894 return GL_TRUE;
2895 }
2896
2897 /* From the EXT_texture_integer spec:
2898 *
2899 * "INVALID_OPERATION is generated by CopyTexImage* and
2900 * CopyTexSubImage* if the texture internalformat is an integer format
2901 * and the read color buffer is not an integer format, or if the
2902 * internalformat is not an integer format and the read color buffer
2903 * is an integer format."
2904 */
2905 if (_mesa_is_color_format(texImage->InternalFormat)) {
2906 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2907
2908 if (_mesa_is_format_integer_color(rb->Format) !=
2909 _mesa_is_format_integer_color(texImage->TexFormat)) {
2910 _mesa_error(ctx, GL_INVALID_OPERATION,
2911 "%s(integer vs non-integer)", caller);
2912 return GL_TRUE;
2913 }
2914 }
2915
2916 /* if we get here, the parameters are OK */
2917 return GL_FALSE;
2918 }
2919
2920
2921 /** Callback info for walking over FBO hash table */
2922 struct cb_info
2923 {
2924 struct gl_context *ctx;
2925 struct gl_texture_object *texObj;
2926 GLuint level, face;
2927 };
2928
2929
2930 /**
2931 * Check render to texture callback. Called from _mesa_HashWalk().
2932 */
2933 static void
2934 check_rtt_cb(GLuint key, void *data, void *userData)
2935 {
2936 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2937 const struct cb_info *info = (struct cb_info *) userData;
2938 struct gl_context *ctx = info->ctx;
2939 const struct gl_texture_object *texObj = info->texObj;
2940 const GLuint level = info->level, face = info->face;
2941
2942 /* If this is a user-created FBO */
2943 if (_mesa_is_user_fbo(fb)) {
2944 GLuint i;
2945 /* check if any of the FBO's attachments point to 'texObj' */
2946 for (i = 0; i < BUFFER_COUNT; i++) {
2947 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2948 if (att->Type == GL_TEXTURE &&
2949 att->Texture == texObj &&
2950 att->TextureLevel == level &&
2951 att->CubeMapFace == face) {
2952 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2953 assert(att->Renderbuffer->TexImage);
2954 /* Mark fb status as indeterminate to force re-validation */
2955 fb->_Status = 0;
2956 }
2957 }
2958 }
2959 }
2960
2961
2962 /**
2963 * When a texture image is specified we have to check if it's bound to
2964 * any framebuffer objects (render to texture) in order to detect changes
2965 * in size or format since that effects FBO completeness.
2966 * Any FBOs rendering into the texture must be re-validated.
2967 */
2968 void
2969 _mesa_update_fbo_texture(struct gl_context *ctx,
2970 struct gl_texture_object *texObj,
2971 GLuint face, GLuint level)
2972 {
2973 /* Only check this texture if it's been marked as RenderToTexture */
2974 if (texObj->_RenderToTexture) {
2975 struct cb_info info;
2976 info.ctx = ctx;
2977 info.texObj = texObj;
2978 info.level = level;
2979 info.face = face;
2980 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2981 }
2982 }
2983
2984
2985 /**
2986 * If the texture object's GenerateMipmap flag is set and we've
2987 * changed the texture base level image, regenerate the rest of the
2988 * mipmap levels now.
2989 */
2990 static inline void
2991 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2992 struct gl_texture_object *texObj, GLint level)
2993 {
2994 if (texObj->GenerateMipmap &&
2995 level == texObj->BaseLevel &&
2996 level < texObj->MaxLevel) {
2997 assert(ctx->Driver.GenerateMipmap);
2998 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2999 }
3000 }
3001
3002
3003 /** Debug helper: override the user-requested internal format */
3004 static GLenum
3005 override_internal_format(GLenum internalFormat, GLint width, GLint height)
3006 {
3007 #if 0
3008 if (internalFormat == GL_RGBA16F_ARB ||
3009 internalFormat == GL_RGBA32F_ARB) {
3010 printf("Convert rgba float tex to int %d x %d\n", width, height);
3011 return GL_RGBA;
3012 }
3013 else if (internalFormat == GL_RGB16F_ARB ||
3014 internalFormat == GL_RGB32F_ARB) {
3015 printf("Convert rgb float tex to int %d x %d\n", width, height);
3016 return GL_RGB;
3017 }
3018 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
3019 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
3020 printf("Convert luminance float tex to int %d x %d\n", width, height);
3021 return GL_LUMINANCE_ALPHA;
3022 }
3023 else if (internalFormat == GL_LUMINANCE16F_ARB ||
3024 internalFormat == GL_LUMINANCE32F_ARB) {
3025 printf("Convert luminance float tex to int %d x %d\n", width, height);
3026 return GL_LUMINANCE;
3027 }
3028 else if (internalFormat == GL_ALPHA16F_ARB ||
3029 internalFormat == GL_ALPHA32F_ARB) {
3030 printf("Convert luminance float tex to int %d x %d\n", width, height);
3031 return GL_ALPHA;
3032 }
3033 /*
3034 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
3035 internalFormat = GL_RGBA;
3036 }
3037 */
3038 else {
3039 return internalFormat;
3040 }
3041 #else
3042 return internalFormat;
3043 #endif
3044 }
3045
3046
3047 /**
3048 * Choose the actual hardware format for a texture image.
3049 * Try to use the same format as the previous image level when possible.
3050 * Otherwise, ask the driver for the best format.
3051 * It's important to try to choose a consistant format for all levels
3052 * for efficient texture memory layout/allocation. In particular, this
3053 * comes up during automatic mipmap generation.
3054 */
3055 mesa_format
3056 _mesa_choose_texture_format(struct gl_context *ctx,
3057 struct gl_texture_object *texObj,
3058 GLenum target, GLint level,
3059 GLenum internalFormat, GLenum format, GLenum type)
3060 {
3061 mesa_format f;
3062
3063 /* see if we've already chosen a format for the previous level */
3064 if (level > 0) {
3065 struct gl_texture_image *prevImage =
3066 _mesa_select_tex_image(texObj, target, level - 1);
3067 /* See if the prev level is defined and has an internal format which
3068 * matches the new internal format.
3069 */
3070 if (prevImage &&
3071 prevImage->Width > 0 &&
3072 prevImage->InternalFormat == internalFormat) {
3073 /* use the same format */
3074 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
3075 return prevImage->TexFormat;
3076 }
3077 }
3078
3079 /* If the application requested compression to an S3TC format but we don't
3080 * have the DXTn library, force a generic compressed format instead.
3081 */
3082 if (internalFormat != format && format != GL_NONE) {
3083 const GLenum before = internalFormat;
3084
3085 switch (internalFormat) {
3086 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
3087 if (!ctx->Mesa_DXTn)
3088 internalFormat = GL_COMPRESSED_RGB;
3089 break;
3090 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
3091 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
3092 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
3093 if (!ctx->Mesa_DXTn)
3094 internalFormat = GL_COMPRESSED_RGBA;
3095 break;
3096 default:
3097 break;
3098 }
3099
3100 if (before != internalFormat) {
3101 _mesa_warning(ctx,
3102 "DXT compression requested (%s), "
3103 "but libtxc_dxtn library not installed. Using %s "
3104 "instead.",
3105 _mesa_lookup_enum_by_nr(before),
3106 _mesa_lookup_enum_by_nr(internalFormat));
3107 }
3108 }
3109
3110 /* choose format from scratch */
3111 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
3112 format, type);
3113 assert(f != MESA_FORMAT_NONE);
3114 return f;
3115 }
3116
3117
3118 /**
3119 * Adjust pixel unpack params and image dimensions to strip off the
3120 * one-pixel texture border.
3121 *
3122 * Gallium and intel don't support texture borders. They've seldem been used
3123 * and seldom been implemented correctly anyway.
3124 *
3125 * \param unpackNew returns the new pixel unpack parameters
3126 */
3127 static void
3128 strip_texture_border(GLenum target,
3129 GLint *width, GLint *height, GLint *depth,
3130 const struct gl_pixelstore_attrib *unpack,
3131 struct gl_pixelstore_attrib *unpackNew)
3132 {
3133 assert(width);
3134 assert(height);
3135 assert(depth);
3136
3137 *unpackNew = *unpack;
3138
3139 if (unpackNew->RowLength == 0)
3140 unpackNew->RowLength = *width;
3141
3142 if (unpackNew->ImageHeight == 0)
3143 unpackNew->ImageHeight = *height;
3144
3145 assert(*width >= 3);
3146 unpackNew->SkipPixels++; /* skip the border */
3147 *width = *width - 2; /* reduce the width by two border pixels */
3148
3149 /* The min height of a texture with a border is 3 */
3150 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3151 unpackNew->SkipRows++; /* skip the border */
3152 *height = *height - 2; /* reduce the height by two border pixels */
3153 }
3154
3155 if (*depth >= 3 &&
3156 target != GL_TEXTURE_2D_ARRAY &&
3157 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3158 unpackNew->SkipImages++; /* skip the border */
3159 *depth = *depth - 2; /* reduce the depth by two border pixels */
3160 }
3161 }
3162
3163
3164 /**
3165 * Common code to implement all the glTexImage1D/2D/3D functions
3166 * as well as glCompressedTexImage1D/2D/3D.
3167 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3168 * \param format the user's image format (only used if !compressed)
3169 * \param type the user's image type (only used if !compressed)
3170 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3171 */
3172 static void
3173 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3174 GLenum target, GLint level, GLint internalFormat,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLint border, GLenum format, GLenum type,
3177 GLsizei imageSize, const GLvoid *pixels)
3178 {
3179 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3180 struct gl_pixelstore_attrib unpack_no_border;
3181 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3182 struct gl_texture_object *texObj;
3183 mesa_format texFormat;
3184 GLboolean dimensionsOK, sizeOK;
3185
3186 FLUSH_VERTICES(ctx, 0);
3187
3188 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3189 if (compressed)
3190 _mesa_debug(ctx,
3191 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3192 dims,
3193 _mesa_lookup_enum_by_nr(target), level,
3194 _mesa_lookup_enum_by_nr(internalFormat),
3195 width, height, depth, border, pixels);
3196 else
3197 _mesa_debug(ctx,
3198 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3199 dims,
3200 _mesa_lookup_enum_by_nr(target), level,
3201 _mesa_lookup_enum_by_nr(internalFormat),
3202 width, height, depth, border,
3203 _mesa_lookup_enum_by_nr(format),
3204 _mesa_lookup_enum_by_nr(type), pixels);
3205 }
3206
3207 internalFormat = override_internal_format(internalFormat, width, height);
3208
3209 /* target error checking */
3210 if (!legal_teximage_target(ctx, dims, target)) {
3211 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3212 func, dims, _mesa_lookup_enum_by_nr(target));
3213 return;
3214 }
3215
3216 /* general error checking */
3217 if (compressed) {
3218 if (compressed_texture_error_check(ctx, dims, target, level,
3219 internalFormat,
3220 width, height, depth,
3221 border, imageSize, pixels))
3222 return;
3223 }
3224 else {
3225 if (texture_error_check(ctx, dims, target, level, internalFormat,
3226 format, type, width, height, depth, border,
3227 pixels))
3228 return;
3229 }
3230
3231 /* Here we convert a cpal compressed image into a regular glTexImage2D
3232 * call by decompressing the texture. If we really want to support cpal
3233 * textures in any driver this would have to be changed.
3234 */
3235 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3236 switch (internalFormat) {
3237 case GL_PALETTE4_RGB8_OES:
3238 case GL_PALETTE4_RGBA8_OES:
3239 case GL_PALETTE4_R5_G6_B5_OES:
3240 case GL_PALETTE4_RGBA4_OES:
3241 case GL_PALETTE4_RGB5_A1_OES:
3242 case GL_PALETTE8_RGB8_OES:
3243 case GL_PALETTE8_RGBA8_OES:
3244 case GL_PALETTE8_R5_G6_B5_OES:
3245 case GL_PALETTE8_RGBA4_OES:
3246 case GL_PALETTE8_RGB5_A1_OES:
3247 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3248 width, height, imageSize, pixels);
3249 return;
3250 }
3251 }
3252
3253 texObj = _mesa_get_current_tex_object(ctx, target);
3254 assert(texObj);
3255
3256 if (compressed) {
3257 /* For glCompressedTexImage() the driver has no choice about the
3258 * texture format since we'll never transcode the user's compressed
3259 * image data. The internalFormat was error checked earlier.
3260 */
3261 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3262 }
3263 else {
3264 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3265 * internal floating point format for the given base format.
3266 */
3267 if (_mesa_is_gles(ctx) && format == internalFormat) {
3268 if (type == GL_FLOAT) {
3269 texObj->_IsFloat = GL_TRUE;
3270 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3271 texObj->_IsHalfFloat = GL_TRUE;
3272 }
3273
3274 internalFormat = adjust_for_oes_float_texture(format, type);
3275 }
3276
3277 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3278 internalFormat, format, type);
3279 }
3280
3281 assert(texFormat != MESA_FORMAT_NONE);
3282
3283 /* check that width, height, depth are legal for the mipmap level */
3284 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3285 height, depth, border);
3286
3287 /* check that the texture won't take too much memory, etc */
3288 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3289 level, texFormat,
3290 width, height, depth, border);
3291
3292 if (_mesa_is_proxy_texture(target)) {
3293 /* Proxy texture: just clear or set state depending on error checking */
3294 struct gl_texture_image *texImage =
3295 get_proxy_tex_image(ctx, target, level);
3296
3297 if (!texImage)
3298 return; /* GL_OUT_OF_MEMORY already recorded */
3299
3300 if (dimensionsOK && sizeOK) {
3301 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3302 border, internalFormat, texFormat);
3303 }
3304 else {
3305 clear_teximage_fields(texImage);
3306 }
3307 }
3308 else {
3309 /* non-proxy target */
3310 const GLuint face = _mesa_tex_target_to_face(target);
3311 struct gl_texture_image *texImage;
3312
3313 if (!dimensionsOK) {
3314 _mesa_error(ctx, GL_INVALID_VALUE,
3315 "glTexImage%uD(invalid width or height or depth)",
3316 dims);
3317 return;
3318 }
3319
3320 if (!sizeOK) {
3321 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3322 "glTexImage%uD(image too large)", dims);
3323 return;
3324 }
3325
3326 /* Allow a hardware driver to just strip out the border, to provide
3327 * reliable but slightly incorrect hardware rendering instead of
3328 * rarely-tested software fallback rendering.
3329 */
3330 if (border && ctx->Const.StripTextureBorder) {
3331 strip_texture_border(target, &width, &height, &depth, unpack,
3332 &unpack_no_border);
3333 border = 0;
3334 unpack = &unpack_no_border;
3335 }
3336
3337 if (ctx->NewState & _NEW_PIXEL)
3338 _mesa_update_state(ctx);
3339
3340 _mesa_lock_texture(ctx, texObj);
3341 {
3342 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3343
3344 if (!texImage) {
3345 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3346 }
3347 else {
3348 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3349
3350 _mesa_init_teximage_fields(ctx, texImage,
3351 width, height, depth,
3352 border, internalFormat, texFormat);
3353
3354 /* Give the texture to the driver. <pixels> may be null. */
3355 if (width > 0 && height > 0 && depth > 0) {
3356 if (compressed) {
3357 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3358 imageSize, pixels);
3359 }
3360 else {
3361 ctx->Driver.TexImage(ctx, dims, texImage, format,
3362 type, pixels, unpack);
3363 }
3364 }
3365
3366 check_gen_mipmap(ctx, target, texObj, level);
3367
3368 _mesa_update_fbo_texture(ctx, texObj, face, level);
3369
3370 _mesa_dirty_texobj(ctx, texObj);
3371 }
3372 }
3373 _mesa_unlock_texture(ctx, texObj);
3374 }
3375 }
3376
3377
3378
3379 /*
3380 * Called from the API. Note that width includes the border.
3381 */
3382 void GLAPIENTRY
3383 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3384 GLsizei width, GLint border, GLenum format,
3385 GLenum type, const GLvoid *pixels )
3386 {
3387 GET_CURRENT_CONTEXT(ctx);
3388 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3389 border, format, type, 0, pixels);
3390 }
3391
3392
3393 void GLAPIENTRY
3394 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3395 GLsizei width, GLsizei height, GLint border,
3396 GLenum format, GLenum type,
3397 const GLvoid *pixels )
3398 {
3399 GET_CURRENT_CONTEXT(ctx);
3400 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3401 border, format, type, 0, pixels);
3402 }
3403
3404
3405 /*
3406 * Called by the API or display list executor.
3407 * Note that width and height include the border.
3408 */
3409 void GLAPIENTRY
3410 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3411 GLsizei width, GLsizei height, GLsizei depth,
3412 GLint border, GLenum format, GLenum type,
3413 const GLvoid *pixels )
3414 {
3415 GET_CURRENT_CONTEXT(ctx);
3416 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3417 width, height, depth,
3418 border, format, type, 0, pixels);
3419 }
3420
3421
3422 void GLAPIENTRY
3423 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3424 GLsizei width, GLsizei height, GLsizei depth,
3425 GLint border, GLenum format, GLenum type,
3426 const GLvoid *pixels )
3427 {
3428 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3429 depth, border, format, type, pixels);
3430 }
3431
3432
3433 void GLAPIENTRY
3434 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3435 {
3436 struct gl_texture_object *texObj;
3437 struct gl_texture_image *texImage;
3438 bool valid_target;
3439 GET_CURRENT_CONTEXT(ctx);
3440 FLUSH_VERTICES(ctx, 0);
3441
3442 switch (target) {
3443 case GL_TEXTURE_2D:
3444 valid_target = ctx->Extensions.OES_EGL_image;
3445 break;
3446 case GL_TEXTURE_EXTERNAL_OES:
3447 valid_target =
3448 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3449 break;
3450 default:
3451 valid_target = false;
3452 break;
3453 }
3454
3455 if (!valid_target) {
3456 _mesa_error(ctx, GL_INVALID_ENUM,
3457 "glEGLImageTargetTexture2D(target=%d)", target);
3458 return;
3459 }
3460
3461 if (!image) {
3462 _mesa_error(ctx, GL_INVALID_OPERATION,
3463 "glEGLImageTargetTexture2D(image=%p)", image);
3464 return;
3465 }
3466
3467 if (ctx->NewState & _NEW_PIXEL)
3468 _mesa_update_state(ctx);
3469
3470 texObj = _mesa_get_current_tex_object(ctx, target);
3471 if (!texObj)
3472 return;
3473
3474 _mesa_lock_texture(ctx, texObj);
3475
3476 if (texObj->Immutable) {
3477 _mesa_error(ctx, GL_INVALID_OPERATION,
3478 "glEGLImageTargetTexture2D(texture is immutable)");
3479 _mesa_unlock_texture(ctx, texObj);
3480 return;
3481 }
3482
3483 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3484 if (!texImage) {
3485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3486 } else {
3487 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3488
3489 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3490 texObj, texImage, image);
3491
3492 _mesa_dirty_texobj(ctx, texObj);
3493 }
3494 _mesa_unlock_texture(ctx, texObj);
3495
3496 }
3497
3498
3499 /**
3500 * Helper that implements the glTexSubImage1/2/3D()
3501 * and glTextureSubImage1/2/3D() functions.
3502 */
3503 void
3504 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3505 struct gl_texture_object *texObj,
3506 struct gl_texture_image *texImage,
3507 GLenum target, GLint level,
3508 GLint xoffset, GLint yoffset, GLint zoffset,
3509 GLsizei width, GLsizei height, GLsizei depth,
3510 GLenum format, GLenum type, const GLvoid *pixels,
3511 bool dsa)
3512 {
3513 FLUSH_VERTICES(ctx, 0);
3514
3515 /* check target (proxies not allowed) */
3516 if (!legal_texsubimage_target(ctx, dims, target, dsa)) {
3517 _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
3518 dsa ? "ture" : "",
3519 dims, _mesa_lookup_enum_by_nr(target));
3520 return;
3521 }
3522
3523 if (ctx->NewState & _NEW_PIXEL)
3524 _mesa_update_state(ctx);
3525
3526 _mesa_lock_texture(ctx, texObj);
3527 {
3528 if (width > 0 && height > 0 && depth > 0) {
3529 /* If we have a border, offset=-1 is legal. Bias by border width. */
3530 switch (dims) {
3531 case 3:
3532 if (target != GL_TEXTURE_2D_ARRAY)
3533 zoffset += texImage->Border;
3534 /* fall-through */
3535 case 2:
3536 if (target != GL_TEXTURE_1D_ARRAY)
3537 yoffset += texImage->Border;
3538 /* fall-through */
3539 case 1:
3540 xoffset += texImage->Border;
3541 }
3542
3543 ctx->Driver.TexSubImage(ctx, dims, texImage,
3544 xoffset, yoffset, zoffset,
3545 width, height, depth,
3546 format, type, pixels, &ctx->Unpack);
3547
3548 check_gen_mipmap(ctx, target, texObj, level);
3549
3550 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3551 * the texel data, not the texture format, size, etc.
3552 */
3553 }
3554 }
3555 _mesa_unlock_texture(ctx, texObj);
3556 }
3557
3558 /**
3559 * Implement all the glTexSubImage1/2/3D() functions.
3560 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3561 */
3562 static void
3563 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3564 GLint xoffset, GLint yoffset, GLint zoffset,
3565 GLsizei width, GLsizei height, GLsizei depth,
3566 GLenum format, GLenum type, const GLvoid *pixels,
3567 const char *callerName)
3568 {
3569 struct gl_texture_object *texObj;
3570 struct gl_texture_image *texImage;
3571
3572 texObj = _mesa_get_current_tex_object(ctx, target);
3573 if (!texObj)
3574 return;
3575
3576 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3577 xoffset, yoffset, zoffset,
3578 width, height, depth, format, type,
3579 pixels, false, callerName)) {
3580 return; /* error was detected */
3581 }
3582
3583 texImage = _mesa_select_tex_image(texObj, target, level);
3584 /* texsubimage_error_check ensures that texImage is not NULL */
3585
3586 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3587 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3588 dims,
3589 _mesa_lookup_enum_by_nr(target), level,
3590 xoffset, yoffset, zoffset, width, height, depth,
3591 _mesa_lookup_enum_by_nr(format),
3592 _mesa_lookup_enum_by_nr(type), pixels);
3593
3594 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3595 xoffset, yoffset, zoffset, width, height, depth,
3596 format, type, pixels, false);
3597 }
3598
3599
3600 /**
3601 * Implement all the glTextureSubImage1/2/3D() functions.
3602 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3603 */
3604 static void
3605 texturesubimage(struct gl_context *ctx, GLuint dims,
3606 GLuint texture, GLint level,
3607 GLint xoffset, GLint yoffset, GLint zoffset,
3608 GLsizei width, GLsizei height, GLsizei depth,
3609 GLenum format, GLenum type, const GLvoid *pixels,
3610 const char *callerName)
3611 {
3612 struct gl_texture_object *texObj;
3613 struct gl_texture_image *texImage;
3614 int i;
3615
3616 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3617 _mesa_debug(ctx,
3618 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3619 dims, texture, level,
3620 xoffset, yoffset, zoffset, width, height, depth,
3621 _mesa_lookup_enum_by_nr(format),
3622 _mesa_lookup_enum_by_nr(type), pixels);
3623
3624 /* Get the texture object by Name. */
3625 texObj = _mesa_lookup_texture(ctx, texture);
3626 if (!texObj) {
3627 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3628 dims);
3629 return;
3630 }
3631
3632 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3633 xoffset, yoffset, zoffset,
3634 width, height, depth, format, type,
3635 pixels, true, callerName)) {
3636 return; /* error was detected */
3637 }
3638
3639
3640 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3641 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3642 GLint rowStride;
3643
3644 /*
3645 * What do we do if the user created a texture with the following code
3646 * and then called this function with its handle?
3647 *
3648 * GLuint tex;
3649 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3650 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3651 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3652 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3653 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3654 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3655 * // wrong format, or given the wrong size, etc.
3656 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3657 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3658 *
3659 * A bug has been filed against the spec for this case. In the
3660 * meantime, we will check for cube completeness.
3661 *
3662 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3663 * Core Profile spec (30.10.2014):
3664 * "[A] cube map texture is cube complete if the
3665 * following conditions all hold true: The [base level] texture
3666 * images of each of the six cube map faces have identical, positive,
3667 * and square dimensions. The [base level] images were each specified
3668 * with the same internal format."
3669 *
3670 * It seems reasonable to check for cube completeness of an arbitrary
3671 * level here so that the image data has a consistent format and size.
3672 */
3673 if (!_mesa_cube_level_complete(texObj, level)) {
3674 _mesa_error(ctx, GL_INVALID_OPERATION,
3675 "glTextureSubImage%uD(cube map incomplete)",
3676 dims);
3677 return;
3678 }
3679
3680 rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3681 format, type);
3682 /* Copy in each face. */
3683 for (i = 0; i < 6; ++i) {
3684 texImage = texObj->Image[i][level];
3685 assert(texImage);
3686
3687 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3688 level, xoffset, yoffset, zoffset,
3689 width, height, 1, format,
3690 type, pixels, true);
3691 pixels = (GLubyte *) pixels + rowStride;
3692 }
3693 }
3694 else {
3695 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3696 assert(texImage);
3697
3698 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3699 level, xoffset, yoffset, zoffset,
3700 width, height, depth, format,
3701 type, pixels, true);
3702 }
3703 }
3704
3705
3706 void GLAPIENTRY
3707 _mesa_TexSubImage1D( GLenum target, GLint level,
3708 GLint xoffset, GLsizei width,
3709 GLenum format, GLenum type,
3710 const GLvoid *pixels )
3711 {
3712 GET_CURRENT_CONTEXT(ctx);
3713 texsubimage(ctx, 1, target, level,
3714 xoffset, 0, 0,
3715 width, 1, 1,
3716 format, type, pixels, "glTexSubImage1D");
3717 }
3718
3719
3720 void GLAPIENTRY
3721 _mesa_TexSubImage2D( GLenum target, GLint level,
3722 GLint xoffset, GLint yoffset,
3723 GLsizei width, GLsizei height,
3724 GLenum format, GLenum type,
3725 const GLvoid *pixels )
3726 {
3727 GET_CURRENT_CONTEXT(ctx);
3728 texsubimage(ctx, 2, target, level,
3729 xoffset, yoffset, 0,
3730 width, height, 1,
3731 format, type, pixels, "glTexSubImage2D");
3732 }
3733
3734
3735
3736 void GLAPIENTRY
3737 _mesa_TexSubImage3D( GLenum target, GLint level,
3738 GLint xoffset, GLint yoffset, GLint zoffset,
3739 GLsizei width, GLsizei height, GLsizei depth,
3740 GLenum format, GLenum type,
3741 const GLvoid *pixels )
3742 {
3743 GET_CURRENT_CONTEXT(ctx);
3744 texsubimage(ctx, 3, target, level,
3745 xoffset, yoffset, zoffset,
3746 width, height, depth,
3747 format, type, pixels, "glTexSubImage3D");
3748 }
3749
3750 void GLAPIENTRY
3751 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3752 GLint xoffset, GLsizei width,
3753 GLenum format, GLenum type,
3754 const GLvoid *pixels)
3755 {
3756 GET_CURRENT_CONTEXT(ctx);
3757 texturesubimage(ctx, 1, texture, level,
3758 xoffset, 0, 0,
3759 width, 1, 1,
3760 format, type, pixels, "glTextureSubImage1D");
3761 }
3762
3763
3764 void GLAPIENTRY
3765 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3766 GLint xoffset, GLint yoffset,
3767 GLsizei width, GLsizei height,
3768 GLenum format, GLenum type,
3769 const GLvoid *pixels)
3770 {
3771 GET_CURRENT_CONTEXT(ctx);
3772 texturesubimage(ctx, 2, texture, level,
3773 xoffset, yoffset, 0,
3774 width, height, 1,
3775 format, type, pixels, "glTextureSubImage2D");
3776 }
3777
3778
3779 void GLAPIENTRY
3780 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3781 GLint xoffset, GLint yoffset, GLint zoffset,
3782 GLsizei width, GLsizei height, GLsizei depth,
3783 GLenum format, GLenum type,
3784 const GLvoid *pixels)
3785 {
3786 GET_CURRENT_CONTEXT(ctx);
3787 texturesubimage(ctx, 3, texture, level,
3788 xoffset, yoffset, zoffset,
3789 width, height, depth,
3790 format, type, pixels, "glTextureSubImage3D");
3791 }
3792
3793
3794 /**
3795 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3796 * from. This depends on whether the texture contains color or depth values.
3797 */
3798 static struct gl_renderbuffer *
3799 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3800 {
3801 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3802 /* reading from depth/stencil buffer */
3803 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3804 }
3805 else {
3806 /* copying from color buffer */
3807 return ctx->ReadBuffer->_ColorReadBuffer;
3808 }
3809 }
3810
3811 static void
3812 copytexsubimage_by_slice(struct gl_context *ctx,
3813 struct gl_texture_image *texImage,
3814 GLuint dims,
3815 GLint xoffset, GLint yoffset, GLint zoffset,
3816 struct gl_renderbuffer *rb,
3817 GLint x, GLint y,
3818 GLsizei width, GLsizei height)
3819 {
3820 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3821 int slice;
3822
3823 /* For 1D arrays, we copy each scanline of the source rectangle into the
3824 * next array slice.
3825 */
3826 assert(zoffset == 0);
3827
3828 for (slice = 0; slice < height; slice++) {
3829 assert(yoffset + slice < texImage->Height);
3830 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3831 xoffset, 0, yoffset + slice,
3832 rb, x, y + slice, width, 1);
3833 }
3834 } else {
3835 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3836 xoffset, yoffset, zoffset,
3837 rb, x, y, width, height);
3838 }
3839 }
3840
3841 static GLboolean
3842 formats_differ_in_component_sizes (mesa_format f1,
3843 mesa_format f2)
3844 {
3845 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3846 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3847 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3848 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3849
3850 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3851 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3852 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3853 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3854
3855 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3856 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3857 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3858 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3859 return GL_TRUE;
3860
3861 return GL_FALSE;
3862 }
3863
3864 /**
3865 * Implement the glCopyTexImage1/2D() functions.
3866 */
3867 static void
3868 copyteximage(struct gl_context *ctx, GLuint dims,
3869 GLenum target, GLint level, GLenum internalFormat,
3870 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3871 {
3872 struct gl_texture_object *texObj;
3873 struct gl_texture_image *texImage;
3874 const GLuint face = _mesa_tex_target_to_face(target);
3875 mesa_format texFormat;
3876 struct gl_renderbuffer *rb;
3877
3878 FLUSH_VERTICES(ctx, 0);
3879
3880 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3881 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3882 dims,
3883 _mesa_lookup_enum_by_nr(target), level,
3884 _mesa_lookup_enum_by_nr(internalFormat),
3885 x, y, width, height, border);
3886
3887 if (ctx->NewState & NEW_COPY_TEX_STATE)
3888 _mesa_update_state(ctx);
3889
3890 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3891 width, height, border))
3892 return;
3893
3894 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3895 1, border)) {
3896 _mesa_error(ctx, GL_INVALID_VALUE,
3897 "glCopyTexImage%uD(invalid width or height)", dims);
3898 return;
3899 }
3900
3901 texObj = _mesa_get_current_tex_object(ctx, target);
3902 assert(texObj);
3903
3904 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3905 internalFormat, GL_NONE, GL_NONE);
3906
3907 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3908
3909 if (_mesa_is_gles3(ctx)) {
3910 if (_mesa_is_enum_format_unsized(internalFormat)) {
3911 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3912 * OpenGL ES 3.0. Khronos bug# 9807.
3913 */
3914 if (rb->InternalFormat == GL_RGB10_A2) {
3915 _mesa_error(ctx, GL_INVALID_OPERATION,
3916 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
3917 " writing to unsized internal format)", dims);
3918 return;
3919 }
3920 }
3921 /* From Page 139 of OpenGL ES 3.0 spec:
3922 * "If internalformat is sized, the internal format of the new texel
3923 * array is internalformat, and this is also the new texel array’s
3924 * effective internal format. If the component sizes of internalformat
3925 * do not exactly match the corresponding component sizes of the source
3926 * buffer’s effective internal format, described below, an
3927 * INVALID_OPERATION error is generated. If internalformat is unsized,
3928 * the internal format of the new texel array is the effective internal
3929 * format of the source buffer, and this is also the new texel array’s
3930 * effective internal format.
3931 */
3932 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3933 _mesa_error(ctx, GL_INVALID_OPERATION,
3934 "glCopyTexImage%uD(componenet size changed in"
3935 " internal format)", dims);
3936 return;
3937 }
3938 }
3939
3940 assert(texFormat != MESA_FORMAT_NONE);
3941
3942 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3943 level, texFormat,
3944 width, height, 1, border)) {
3945 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3946 "glCopyTexImage%uD(image too large)", dims);
3947 return;
3948 }
3949
3950 if (border && ctx->Const.StripTextureBorder) {
3951 x += border;
3952 width -= border * 2;
3953 if (dims == 2) {
3954 y += border;
3955 height -= border * 2;
3956 }
3957 border = 0;
3958 }
3959
3960 _mesa_lock_texture(ctx, texObj);
3961 {
3962 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3963
3964 if (!texImage) {
3965 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3966 }
3967 else {
3968 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3969
3970 /* Free old texture image */
3971 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3972
3973 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3974 border, internalFormat, texFormat);
3975
3976 if (width && height) {
3977 /* Allocate texture memory (no pixel data yet) */
3978 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3979
3980 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3981 &width, &height)) {
3982 struct gl_renderbuffer *srcRb =
3983 get_copy_tex_image_source(ctx, texImage->TexFormat);
3984
3985 copytexsubimage_by_slice(ctx, texImage, dims,
3986 dstX, dstY, dstZ,
3987 srcRb, srcX, srcY, width, height);
3988 }
3989
3990 check_gen_mipmap(ctx, target, texObj, level);
3991 }
3992
3993 _mesa_update_fbo_texture(ctx, texObj, face, level);
3994
3995 _mesa_dirty_texobj(ctx, texObj);
3996 }
3997 }
3998 _mesa_unlock_texture(ctx, texObj);
3999 }
4000
4001
4002
4003 void GLAPIENTRY
4004 _mesa_CopyTexImage1D( GLenum target, GLint level,
4005 GLenum internalFormat,
4006 GLint x, GLint y,
4007 GLsizei width, GLint border )
4008 {
4009 GET_CURRENT_CONTEXT(ctx);
4010 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
4011 }
4012
4013
4014
4015 void GLAPIENTRY
4016 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4017 GLint x, GLint y, GLsizei width, GLsizei height,
4018 GLint border )
4019 {
4020 GET_CURRENT_CONTEXT(ctx);
4021 copyteximage(ctx, 2, target, level, internalFormat,
4022 x, y, width, height, border);
4023 }
4024
4025 /**
4026 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4027 */
4028 void
4029 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4030 struct gl_texture_object *texObj,
4031 GLenum target, GLint level,
4032 GLint xoffset, GLint yoffset, GLint zoffset,
4033 GLint x, GLint y,
4034 GLsizei width, GLsizei height,
4035 const char *caller)
4036 {
4037 struct gl_texture_image *texImage;
4038
4039 FLUSH_VERTICES(ctx, 0);
4040
4041 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4042 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4043 _mesa_lookup_enum_by_nr(target),
4044 level, xoffset, yoffset, zoffset, x, y, width, height);
4045
4046 if (ctx->NewState & NEW_COPY_TEX_STATE)
4047 _mesa_update_state(ctx);
4048
4049 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4050 xoffset, yoffset, zoffset,
4051 width, height, caller)) {
4052 return;
4053 }
4054
4055 _mesa_lock_texture(ctx, texObj);
4056 {
4057 texImage = _mesa_select_tex_image(texObj, target, level);
4058
4059 /* If we have a border, offset=-1 is legal. Bias by border width. */
4060 switch (dims) {
4061 case 3:
4062 if (target != GL_TEXTURE_2D_ARRAY)
4063 zoffset += texImage->Border;
4064 /* fall-through */
4065 case 2:
4066 if (target != GL_TEXTURE_1D_ARRAY)
4067 yoffset += texImage->Border;
4068 /* fall-through */
4069 case 1:
4070 xoffset += texImage->Border;
4071 }
4072
4073 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4074 &width, &height)) {
4075 struct gl_renderbuffer *srcRb =
4076 get_copy_tex_image_source(ctx, texImage->TexFormat);
4077
4078 copytexsubimage_by_slice(ctx, texImage, dims,
4079 xoffset, yoffset, zoffset,
4080 srcRb, x, y, width, height);
4081
4082 check_gen_mipmap(ctx, target, texObj, level);
4083
4084 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4085 * the texel data, not the texture format, size, etc.
4086 */
4087 }
4088 }
4089 _mesa_unlock_texture(ctx, texObj);
4090 }
4091
4092 void GLAPIENTRY
4093 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
4094 GLint xoffset, GLint x, GLint y, GLsizei width )
4095 {
4096 struct gl_texture_object* texObj;
4097 const char *self = "glCopyTexSubImage1D";
4098 GET_CURRENT_CONTEXT(ctx);
4099
4100 /* Check target (proxies not allowed). Target must be checked prior to
4101 * calling _mesa_get_current_tex_object.
4102 */
4103 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4104 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4105 _mesa_lookup_enum_by_nr(target));
4106 return;
4107 }
4108
4109 texObj = _mesa_get_current_tex_object(ctx, target);
4110 if (!texObj)
4111 return;
4112
4113 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
4114 x, y, width, 1, self);
4115 }
4116
4117
4118
4119 void GLAPIENTRY
4120 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
4121 GLint xoffset, GLint yoffset,
4122 GLint x, GLint y, GLsizei width, GLsizei height )
4123 {
4124 struct gl_texture_object* texObj;
4125 const char *self = "glCopyTexSubImage2D";
4126 GET_CURRENT_CONTEXT(ctx);
4127
4128 /* Check target (proxies not allowed). Target must be checked prior to
4129 * calling _mesa_get_current_tex_object.
4130 */
4131 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4132 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4133 _mesa_lookup_enum_by_nr(target));
4134 return;
4135 }
4136
4137 texObj = _mesa_get_current_tex_object(ctx, target);
4138 if (!texObj)
4139 return;
4140
4141 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
4142 xoffset, yoffset, 0,
4143 x, y, width, height, self);
4144 }
4145
4146
4147
4148 void GLAPIENTRY
4149 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
4150 GLint xoffset, GLint yoffset, GLint zoffset,
4151 GLint x, GLint y, GLsizei width, GLsizei height )
4152 {
4153 struct gl_texture_object* texObj;
4154 const char *self = "glCopyTexSubImage3D";
4155 GET_CURRENT_CONTEXT(ctx);
4156
4157 /* Check target (proxies not allowed). Target must be checked prior to
4158 * calling _mesa_get_current_tex_object.
4159 */
4160 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4161 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4162 _mesa_lookup_enum_by_nr(target));
4163 return;
4164 }
4165
4166 texObj = _mesa_get_current_tex_object(ctx, target);
4167 if (!texObj)
4168 return;
4169
4170 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
4171 xoffset, yoffset, zoffset,
4172 x, y, width, height, self);
4173 }
4174
4175 void GLAPIENTRY
4176 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4177 GLint xoffset, GLint x, GLint y, GLsizei width)
4178 {
4179 struct gl_texture_object* texObj;
4180 const char *self = "glCopyTextureSubImage1D";
4181 GET_CURRENT_CONTEXT(ctx);
4182
4183 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4184 if (!texObj)
4185 return;
4186
4187 /* Check target (proxies not allowed). */
4188 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4189 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4190 _mesa_lookup_enum_by_nr(texObj->Target));
4191 return;
4192 }
4193
4194 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
4195 xoffset, 0, 0, x, y, width, 1, self);
4196 }
4197
4198 void GLAPIENTRY
4199 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4200 GLint xoffset, GLint yoffset,
4201 GLint x, GLint y, GLsizei width, GLsizei height)
4202 {
4203 struct gl_texture_object* texObj;
4204 const char *self = "glCopyTextureSubImage2D";
4205 GET_CURRENT_CONTEXT(ctx);
4206
4207 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4208 if (!texObj)
4209 return;
4210
4211 /* Check target (proxies not allowed). */
4212 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4213 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4214 _mesa_lookup_enum_by_nr(texObj->Target));
4215 return;
4216 }
4217
4218 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
4219 xoffset, yoffset, 0,
4220 x, y, width, height, self);
4221 }
4222
4223
4224
4225 void GLAPIENTRY
4226 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4227 GLint xoffset, GLint yoffset, GLint zoffset,
4228 GLint x, GLint y, GLsizei width, GLsizei height)
4229 {
4230 struct gl_texture_object* texObj;
4231 const char *self = "glCopyTextureSubImage3D";
4232 GET_CURRENT_CONTEXT(ctx);
4233
4234 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4235 if (!texObj)
4236 return;
4237
4238 /* Check target (proxies not allowed). */
4239 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4240 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4241 _mesa_lookup_enum_by_nr(texObj->Target));
4242 return;
4243 }
4244
4245 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
4246 xoffset, yoffset, zoffset,
4247 x, y, width, height, self);
4248 }
4249
4250 static bool
4251 check_clear_tex_image(struct gl_context *ctx,
4252 const char *function,
4253 struct gl_texture_image *texImage,
4254 GLenum format, GLenum type,
4255 const void *data,
4256 GLubyte *clearValue)
4257 {
4258 struct gl_texture_object *texObj = texImage->TexObject;
4259 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4260 GLenum internalFormat = texImage->InternalFormat;
4261 GLenum err;
4262
4263 if (texObj->Target == GL_TEXTURE_BUFFER) {
4264 _mesa_error(ctx, GL_INVALID_OPERATION,
4265 "%s(buffer texture)", function);
4266 return false;
4267 }
4268
4269 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4270 _mesa_error(ctx, GL_INVALID_OPERATION,
4271 "%s(compressed texture)", function);
4272 return false;
4273 }
4274
4275 err = _mesa_error_check_format_and_type(ctx, format, type);
4276 if (err != GL_NO_ERROR) {
4277 _mesa_error(ctx, err,
4278 "%s(incompatible format = %s, type = %s)",
4279 function,
4280 _mesa_lookup_enum_by_nr(format),
4281 _mesa_lookup_enum_by_nr(type));
4282 return false;
4283 }
4284
4285 /* make sure internal format and format basically agree */
4286 if (!texture_formats_agree(internalFormat, format)) {
4287 _mesa_error(ctx, GL_INVALID_OPERATION,
4288 "%s(incompatible internalFormat = %s, format = %s)",
4289 function,
4290 _mesa_lookup_enum_by_nr(internalFormat),
4291 _mesa_lookup_enum_by_nr(format));
4292 return false;
4293 }
4294
4295 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4296 /* both source and dest must be integer-valued, or neither */
4297 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4298 _mesa_is_enum_format_integer(format)) {
4299 _mesa_error(ctx, GL_INVALID_OPERATION,
4300 "%s(integer/non-integer format mismatch)",
4301 function);
4302 return false;
4303 }
4304 }
4305
4306 if (!_mesa_texstore(ctx,
4307 1, /* dims */
4308 texImage->_BaseFormat,
4309 texImage->TexFormat,
4310 0, /* dstRowStride */
4311 &clearValue,
4312 1, 1, 1, /* srcWidth/Height/Depth */
4313 format, type,
4314 data ? data : zeroData,
4315 &ctx->DefaultPacking)) {
4316 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4317 return false;
4318 }
4319
4320 return true;
4321 }
4322
4323 static struct gl_texture_object *
4324 get_tex_obj_for_clear(struct gl_context *ctx,
4325 const char *function,
4326 GLuint texture)
4327 {
4328 struct gl_texture_object *texObj;
4329
4330 if (texture == 0) {
4331 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
4332 return NULL;
4333 }
4334
4335 texObj = _mesa_lookup_texture(ctx, texture);
4336
4337 if (texObj == NULL) {
4338 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4339 return NULL;
4340 }
4341
4342 if (texObj->Target == 0) {
4343 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4344 return NULL;
4345 }
4346
4347 return texObj;
4348 }
4349
4350 static int
4351 get_tex_images_for_clear(struct gl_context *ctx,
4352 const char *function,
4353 struct gl_texture_object *texObj,
4354 GLint level,
4355 struct gl_texture_image **texImages)
4356 {
4357 GLenum target;
4358 int i;
4359
4360 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4361 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4362 return 0;
4363 }
4364
4365 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4366 for (i = 0; i < MAX_FACES; i++) {
4367 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4368
4369 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4370 if (texImages[i] == NULL) {
4371 _mesa_error(ctx, GL_INVALID_OPERATION,
4372 "%s(invalid level)", function);
4373 return 0;
4374 }
4375 }
4376
4377 return MAX_FACES;
4378 }
4379
4380 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4381
4382 if (texImages[0] == NULL) {
4383 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4384 return 0;
4385 }
4386
4387 return 1;
4388 }
4389
4390 void GLAPIENTRY
4391 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4392 GLint xoffset, GLint yoffset, GLint zoffset,
4393 GLsizei width, GLsizei height, GLsizei depth,
4394 GLenum format, GLenum type, const void *data )
4395 {
4396 GET_CURRENT_CONTEXT(ctx);
4397 struct gl_texture_object *texObj;
4398 struct gl_texture_image *texImages[MAX_FACES];
4399 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4400 int i, numImages;
4401 int minDepth, maxDepth;
4402
4403 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4404
4405 if (texObj == NULL)
4406 return;
4407
4408 _mesa_lock_texture(ctx, texObj);
4409
4410 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4411 texObj, level, texImages);
4412 if (numImages == 0)
4413 goto out;
4414
4415 if (numImages == 1) {
4416 minDepth = -(int) texImages[0]->Border;
4417 maxDepth = texImages[0]->Depth;
4418 } else {
4419 minDepth = 0;
4420 maxDepth = numImages;
4421 }
4422
4423 if (xoffset < -(GLint) texImages[0]->Border ||
4424 yoffset < -(GLint) texImages[0]->Border ||
4425 zoffset < minDepth ||
4426 width < 0 ||
4427 height < 0 ||
4428 depth < 0 ||
4429 xoffset + width > texImages[0]->Width ||
4430 yoffset + height > texImages[0]->Height ||
4431 zoffset + depth > maxDepth) {
4432 _mesa_error(ctx, GL_INVALID_OPERATION,
4433 "glClearSubTexImage(invalid dimensions)");
4434 goto out;
4435 }
4436
4437 if (numImages == 1) {
4438 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4439 texImages[0],
4440 format, type, data, clearValue[0])) {
4441 ctx->Driver.ClearTexSubImage(ctx,
4442 texImages[0],
4443 xoffset, yoffset, zoffset,
4444 width, height, depth,
4445 data ? clearValue[0] : NULL);
4446 }
4447 } else {
4448 for (i = zoffset; i < zoffset + depth; i++) {
4449 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4450 texImages[i],
4451 format, type, data, clearValue[i]))
4452 goto out;
4453 }
4454 for (i = zoffset; i < zoffset + depth; i++) {
4455 ctx->Driver.ClearTexSubImage(ctx,
4456 texImages[i],
4457 xoffset, yoffset, 0,
4458 width, height, 1,
4459 data ? clearValue[i] : NULL);
4460 }
4461 }
4462
4463 out:
4464 _mesa_unlock_texture(ctx, texObj);
4465 }
4466
4467 void GLAPIENTRY
4468 _mesa_ClearTexImage( GLuint texture, GLint level,
4469 GLenum format, GLenum type, const void *data )
4470 {
4471 GET_CURRENT_CONTEXT(ctx);
4472 struct gl_texture_object *texObj;
4473 struct gl_texture_image *texImages[MAX_FACES];
4474 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4475 int i, numImages;
4476
4477 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4478
4479 if (texObj == NULL)
4480 return;
4481
4482 _mesa_lock_texture(ctx, texObj);
4483
4484 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4485 texObj, level, texImages);
4486
4487 for (i = 0; i < numImages; i++) {
4488 if (!check_clear_tex_image(ctx, "glClearTexImage",
4489 texImages[i],
4490 format, type, data,
4491 clearValue[i]))
4492 goto out;
4493 }
4494
4495 for (i = 0; i < numImages; i++) {
4496 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4497 -(GLint) texImages[i]->Border, /* xoffset */
4498 -(GLint) texImages[i]->Border, /* yoffset */
4499 -(GLint) texImages[i]->Border, /* zoffset */
4500 texImages[i]->Width,
4501 texImages[i]->Height,
4502 texImages[i]->Depth,
4503 data ? clearValue[i] : NULL);
4504 }
4505
4506 out:
4507 _mesa_unlock_texture(ctx, texObj);
4508 }
4509
4510
4511
4512
4513 /**********************************************************************/
4514 /****** Compressed Textures ******/
4515 /**********************************************************************/
4516
4517
4518 /**
4519 * Target checking for glCompressedTexSubImage[123]D().
4520 * \return GL_TRUE if error, GL_FALSE if no error
4521 * Must come before other error checking so that the texture object can
4522 * be correctly retrieved using _mesa_get_current_tex_object.
4523 */
4524 static GLboolean
4525 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4526 GLint dims, GLenum format, bool dsa,
4527 const char *caller)
4528 {
4529 GLboolean targetOK;
4530
4531 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4532 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4533 _mesa_lookup_enum_by_nr(target));
4534 return GL_TRUE;
4535 }
4536
4537 switch (dims) {
4538 case 2:
4539 switch (target) {
4540 case GL_TEXTURE_2D:
4541 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4542 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4543 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4544 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4545 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4546 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4547 targetOK = GL_TRUE;
4548 break;
4549 default:
4550 targetOK = GL_FALSE;
4551 break;
4552 }
4553 break;
4554 case 3:
4555 targetOK = (target == GL_TEXTURE_3D) ||
4556 (target == GL_TEXTURE_2D_ARRAY) ||
4557 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
4558 (target == GL_TEXTURE_CUBE_MAP && dsa);
4559
4560 /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4561 * Images:
4562 * "An INVALID_OPERATION error is generated by
4563 * CompressedTex*SubImage3D if the internal format of the texture is
4564 * one of the EAC, ETC2, or RGTC formats and either border is
4565 * non-zero, or the effective target for the texture is not
4566 * TEXTURE_2D_ARRAY."
4567 */
4568 if (target != GL_TEXTURE_2D_ARRAY) {
4569 bool invalidformat;
4570 switch (format) {
4571 /* These came from _mesa_is_compressed_format in glformats.c. */
4572 /* EAC formats */
4573 case GL_COMPRESSED_RGBA8_ETC2_EAC:
4574 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
4575 case GL_COMPRESSED_R11_EAC:
4576 case GL_COMPRESSED_RG11_EAC:
4577 case GL_COMPRESSED_SIGNED_R11_EAC:
4578 case GL_COMPRESSED_SIGNED_RG11_EAC:
4579 /* ETC2 formats */
4580 case GL_COMPRESSED_RGB8_ETC2:
4581 case GL_COMPRESSED_SRGB8_ETC2:
4582 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
4583 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
4584 /* RGTC formats */
4585 case GL_COMPRESSED_RED_RGTC1:
4586 case GL_COMPRESSED_SIGNED_RED_RGTC1:
4587 case GL_COMPRESSED_RG_RGTC2:
4588 case GL_COMPRESSED_SIGNED_RG_RGTC2:
4589 invalidformat = true;
4590 break;
4591 default:
4592 invalidformat = false;
4593 }
4594 if (invalidformat) {
4595 _mesa_error(ctx, GL_INVALID_OPERATION,
4596 "%s(invalid target %s for format %s)", caller,
4597 _mesa_lookup_enum_by_nr(target),
4598 _mesa_lookup_enum_by_nr(format));
4599 return GL_TRUE;
4600 }
4601 }
4602
4603 break;
4604 default:
4605 assert(dims == 1);
4606 /* no 1D compressed textures at this time */
4607 targetOK = GL_FALSE;
4608 break;
4609 }
4610
4611 if (!targetOK) {
4612 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4613 _mesa_lookup_enum_by_nr(target));
4614 return GL_TRUE;
4615 }
4616
4617 return GL_FALSE;
4618 }
4619
4620 /**
4621 * Error checking for glCompressedTexSubImage[123]D().
4622 * \return GL_TRUE if error, GL_FALSE if no error
4623 */
4624 static GLboolean
4625 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4626 const struct gl_texture_object *texObj,
4627 GLenum target, GLint level,
4628 GLint xoffset, GLint yoffset, GLint zoffset,
4629 GLsizei width, GLsizei height, GLsizei depth,
4630 GLenum format, GLsizei imageSize,
4631 const GLvoid *data, const char *callerName)
4632 {
4633 struct gl_texture_image *texImage;
4634 GLint expectedSize;
4635
4636 /* this will catch any invalid compressed format token */
4637 if (!_mesa_is_compressed_format(ctx, format)) {
4638 _mesa_error(ctx, GL_INVALID_ENUM,
4639 "%s(format)", callerName);
4640 return GL_TRUE;
4641 }
4642
4643 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4644 _mesa_error(ctx, GL_INVALID_VALUE,
4645 "%s(level=%d)",
4646 callerName, level);
4647 return GL_TRUE;
4648 }
4649
4650 /* validate the bound PBO, if any */
4651 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4652 imageSize, data, callerName)) {
4653 return GL_TRUE;
4654 }
4655
4656 /* Check for invalid pixel storage modes */
4657 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4658 &ctx->Unpack, callerName)) {
4659 return GL_TRUE;
4660 }
4661
4662 expectedSize = compressed_tex_size(width, height, depth, format);
4663 if (expectedSize != imageSize) {
4664 _mesa_error(ctx, GL_INVALID_VALUE,
4665 "%s(size=%d)",
4666 callerName, imageSize);
4667 return GL_TRUE;
4668 }
4669
4670 texImage = _mesa_select_tex_image(texObj, target, level);
4671 if (!texImage) {
4672 _mesa_error(ctx, GL_INVALID_OPERATION,
4673 "%s(invalid texture image)",
4674 callerName);
4675 return GL_TRUE;
4676 }
4677
4678 if ((GLint) format != texImage->InternalFormat) {
4679 _mesa_error(ctx, GL_INVALID_OPERATION,
4680 "%s(format=0x%x)",
4681 callerName, format);
4682 return GL_TRUE;
4683 }
4684
4685 if (compressedteximage_only_format(ctx, format)) {
4686 _mesa_error(ctx, GL_INVALID_OPERATION,
4687 "%s(format=0x%x cannot be updated)",
4688 callerName, format);
4689 return GL_TRUE;
4690 }
4691
4692 if (error_check_subtexture_dimensions(ctx, dims,
4693 texImage, xoffset, yoffset, zoffset,
4694 width, height, depth,
4695 callerName)) {
4696 return GL_TRUE;
4697 }
4698
4699 return GL_FALSE;
4700 }
4701
4702
4703 void GLAPIENTRY
4704 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4705 GLenum internalFormat, GLsizei width,
4706 GLint border, GLsizei imageSize,
4707 const GLvoid *data)
4708 {
4709 GET_CURRENT_CONTEXT(ctx);
4710 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4711 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4712 }
4713
4714
4715 void GLAPIENTRY
4716 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4717 GLenum internalFormat, GLsizei width,
4718 GLsizei height, GLint border, GLsizei imageSize,
4719 const GLvoid *data)
4720 {
4721 GET_CURRENT_CONTEXT(ctx);
4722 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4723 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4724 }
4725
4726
4727 void GLAPIENTRY
4728 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4729 GLenum internalFormat, GLsizei width,
4730 GLsizei height, GLsizei depth, GLint border,
4731 GLsizei imageSize, const GLvoid *data)
4732 {
4733 GET_CURRENT_CONTEXT(ctx);
4734 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4735 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4736 }
4737
4738
4739 /**
4740 * Common helper for glCompressedTexSubImage1/2/3D() and
4741 * glCompressedTextureSubImage1/2/3D().
4742 */
4743 void
4744 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4745 struct gl_texture_object *texObj,
4746 struct gl_texture_image *texImage,
4747 GLenum target, GLint level,
4748 GLint xoffset, GLint yoffset,
4749 GLint zoffset,
4750 GLsizei width, GLsizei height,
4751 GLsizei depth,
4752 GLenum format, GLsizei imageSize,
4753 const GLvoid *data)
4754 {
4755 FLUSH_VERTICES(ctx, 0);
4756
4757 _mesa_lock_texture(ctx, texObj);
4758 {
4759 if (width > 0 && height > 0 && depth > 0) {
4760 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4761 xoffset, yoffset, zoffset,
4762 width, height, depth,
4763 format, imageSize, data);
4764
4765 check_gen_mipmap(ctx, target, texObj, level);
4766
4767 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4768 * the texel data, not the texture format, size, etc.
4769 */
4770 }
4771 }
4772 _mesa_unlock_texture(ctx, texObj);
4773 }
4774
4775
4776 void GLAPIENTRY
4777 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4778 GLsizei width, GLenum format,
4779 GLsizei imageSize, const GLvoid *data)
4780 {
4781 struct gl_texture_object *texObj;
4782 struct gl_texture_image *texImage;
4783
4784 GET_CURRENT_CONTEXT(ctx);
4785
4786 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4787 "glCompressedTexSubImage1D")) {
4788 return;
4789 }
4790
4791 texObj = _mesa_get_current_tex_object(ctx, target);
4792 if (!texObj)
4793 return;
4794
4795 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4796 level, xoffset, 0, 0,
4797 width, 1, 1,
4798 format, imageSize, data,
4799 "glCompressedTexSubImage1D")) {
4800 return;
4801 }
4802
4803 texImage = _mesa_select_tex_image(texObj, target, level);
4804 assert(texImage);
4805
4806 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4807 xoffset, 0, 0, width, 1, 1,
4808 format, imageSize, data);
4809 }
4810
4811 void GLAPIENTRY
4812 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4813 GLsizei width, GLenum format,
4814 GLsizei imageSize, const GLvoid *data)
4815 {
4816 struct gl_texture_object *texObj;
4817 struct gl_texture_image *texImage;
4818
4819 GET_CURRENT_CONTEXT(ctx);
4820
4821 texObj = _mesa_lookup_texture_err(ctx, texture,
4822 "glCompressedTextureSubImage1D");
4823 if (!texObj)
4824 return;
4825
4826 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format,
4827 true,
4828 "glCompressedTextureSubImage1D")) {
4829 return;
4830 }
4831
4832 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4833 level, xoffset, 0, 0,
4834 width, 1, 1,
4835 format, imageSize, data,
4836 "glCompressedTextureSubImage1D")) {
4837 return;
4838 }
4839
4840 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4841 assert(texImage);
4842
4843 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4844 texObj->Target, level,
4845 xoffset, 0, 0, width, 1, 1,
4846 format, imageSize, data);
4847 }
4848
4849
4850 void GLAPIENTRY
4851 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4852 GLint yoffset, GLsizei width, GLsizei height,
4853 GLenum format, GLsizei imageSize,
4854 const GLvoid *data)
4855 {
4856 struct gl_texture_object *texObj;
4857 struct gl_texture_image *texImage;
4858
4859 GET_CURRENT_CONTEXT(ctx);
4860
4861 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4862 "glCompressedTexSubImage2D")) {
4863 return;
4864 }
4865
4866 texObj = _mesa_get_current_tex_object(ctx, target);
4867 if (!texObj)
4868 return;
4869
4870 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4871 level, xoffset, yoffset, 0,
4872 width, height, 1,
4873 format, imageSize, data,
4874 "glCompressedTexSubImage2D")) {
4875 return;
4876 }
4877
4878
4879 texImage = _mesa_select_tex_image(texObj, target, level);
4880 assert(texImage);
4881
4882 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4883 xoffset, yoffset, 0, width, height, 1,
4884 format, imageSize, data);
4885 }
4886
4887 void GLAPIENTRY
4888 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4889 GLint yoffset,
4890 GLsizei width, GLsizei height,
4891 GLenum format, GLsizei imageSize,
4892 const GLvoid *data)
4893 {
4894 struct gl_texture_object *texObj;
4895 struct gl_texture_image *texImage;
4896
4897 GET_CURRENT_CONTEXT(ctx);
4898
4899 texObj = _mesa_lookup_texture_err(ctx, texture,
4900 "glCompressedTextureSubImage2D");
4901 if (!texObj)
4902 return;
4903
4904 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format,
4905 true,
4906 "glCompressedTextureSubImage2D")) {
4907 return;
4908 }
4909
4910 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4911 level, xoffset, yoffset, 0,
4912 width, height, 1,
4913 format, imageSize, data,
4914 "glCompressedTextureSubImage2D")) {
4915 return;
4916 }
4917
4918 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4919 assert(texImage);
4920
4921 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4922 texObj->Target, level,
4923 xoffset, yoffset, 0, width, height, 1,
4924 format, imageSize, data);
4925 }
4926
4927 void GLAPIENTRY
4928 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4929 GLint yoffset, GLint zoffset, GLsizei width,
4930 GLsizei height, GLsizei depth, GLenum format,
4931 GLsizei imageSize, const GLvoid *data)
4932 {
4933 struct gl_texture_object *texObj;
4934 struct gl_texture_image *texImage;
4935
4936 GET_CURRENT_CONTEXT(ctx);
4937
4938 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4939 "glCompressedTexSubImage3D")) {
4940 return;
4941 }
4942
4943 texObj = _mesa_get_current_tex_object(ctx, target);
4944 if (!texObj)
4945 return;
4946
4947 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4948 level, xoffset, yoffset, zoffset,
4949 width, height, depth,
4950 format, imageSize, data,
4951 "glCompressedTexSubImage3D")) {
4952 return;
4953 }
4954
4955
4956 texImage = _mesa_select_tex_image(texObj, target, level);
4957 assert(texImage);
4958
4959 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4960 xoffset, yoffset, zoffset,
4961 width, height, depth,
4962 format, imageSize, data);
4963 }
4964
4965 void GLAPIENTRY
4966 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4967 GLint yoffset, GLint zoffset, GLsizei width,
4968 GLsizei height, GLsizei depth,
4969 GLenum format, GLsizei imageSize,
4970 const GLvoid *data)
4971 {
4972 struct gl_texture_object *texObj;
4973 struct gl_texture_image *texImage;
4974
4975 GET_CURRENT_CONTEXT(ctx);
4976
4977 texObj = _mesa_lookup_texture_err(ctx, texture,
4978 "glCompressedTextureSubImage3D");
4979 if (!texObj)
4980 return;
4981
4982 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format,
4983 true,
4984 "glCompressedTextureSubImage3D")) {
4985 return;
4986 }
4987
4988 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
4989 level, xoffset, yoffset, zoffset,
4990 width, height, depth,
4991 format, imageSize, data,
4992 "glCompressedTextureSubImage3D")) {
4993 return;
4994 }
4995
4996 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4997 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4998 const char *pixels = data;
4999 int i;
5000 GLint image_stride;
5001
5002 /* Make sure the texture object is a proper cube.
5003 * (See texturesubimage in teximage.c for details on why this check is
5004 * performed.)
5005 */
5006 if (!_mesa_cube_level_complete(texObj, level)) {
5007 _mesa_error(ctx, GL_INVALID_OPERATION,
5008 "glCompressedTextureSubImage3D(cube map incomplete)");
5009 return;
5010 }
5011
5012 /* Copy in each face. */
5013 for (i = 0; i < 6; ++i) {
5014 texImage = texObj->Image[i][level];
5015 assert(texImage);
5016
5017 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5018 texObj->Target, level,
5019 xoffset, yoffset, zoffset,
5020 width, height, 1,
5021 format, imageSize, pixels);
5022
5023 /* Compressed images don't have a client format */
5024 image_stride = _mesa_format_image_size(texImage->TexFormat,
5025 texImage->Width,
5026 texImage->Height, 1);
5027
5028 pixels += image_stride;
5029 imageSize -= image_stride;
5030 }
5031 }
5032 else {
5033 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
5034 assert(texImage);
5035
5036 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5037 texObj->Target, level,
5038 xoffset, yoffset, zoffset,
5039 width, height, depth,
5040 format, imageSize, data);
5041 }
5042 }
5043
5044 static mesa_format
5045 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5046 {
5047 if (ctx->API != API_OPENGL_CORE) {
5048 switch (internalFormat) {
5049 case GL_ALPHA8:
5050 return MESA_FORMAT_A_UNORM8;
5051 case GL_ALPHA16:
5052 return MESA_FORMAT_A_UNORM16;
5053 case GL_ALPHA16F_ARB:
5054 return MESA_FORMAT_A_FLOAT16;
5055 case GL_ALPHA32F_ARB:
5056 return MESA_FORMAT_A_FLOAT32;
5057 case GL_ALPHA8I_EXT:
5058 return MESA_FORMAT_A_SINT8;
5059 case GL_ALPHA16I_EXT:
5060 return MESA_FORMAT_A_SINT16;
5061 case GL_ALPHA32I_EXT:
5062 return MESA_FORMAT_A_SINT32;
5063 case GL_ALPHA8UI_EXT:
5064 return MESA_FORMAT_A_UINT8;
5065 case GL_ALPHA16UI_EXT:
5066 return MESA_FORMAT_A_UINT16;
5067 case GL_ALPHA32UI_EXT:
5068 return MESA_FORMAT_A_UINT32;
5069 case GL_LUMINANCE8:
5070 return MESA_FORMAT_L_UNORM8;
5071 case GL_LUMINANCE16:
5072 return MESA_FORMAT_L_UNORM16;
5073 case GL_LUMINANCE16F_ARB:
5074 return MESA_FORMAT_L_FLOAT16;
5075 case GL_LUMINANCE32F_ARB:
5076 return MESA_FORMAT_L_FLOAT32;
5077 case GL_LUMINANCE8I_EXT:
5078 return MESA_FORMAT_L_SINT8;
5079 case GL_LUMINANCE16I_EXT:
5080 return MESA_FORMAT_L_SINT16;
5081 case GL_LUMINANCE32I_EXT:
5082 return MESA_FORMAT_L_SINT32;
5083 case GL_LUMINANCE8UI_EXT:
5084 return MESA_FORMAT_L_UINT8;
5085 case GL_LUMINANCE16UI_EXT:
5086 return MESA_FORMAT_L_UINT16;
5087 case GL_LUMINANCE32UI_EXT:
5088 return MESA_FORMAT_L_UINT32;
5089 case GL_LUMINANCE8_ALPHA8:
5090 return MESA_FORMAT_L8A8_UNORM;
5091 case GL_LUMINANCE16_ALPHA16:
5092 return MESA_FORMAT_L16A16_UNORM;
5093 case GL_LUMINANCE_ALPHA16F_ARB:
5094 return MESA_FORMAT_LA_FLOAT16;
5095 case GL_LUMINANCE_ALPHA32F_ARB:
5096 return MESA_FORMAT_LA_FLOAT32;
5097 case GL_LUMINANCE_ALPHA8I_EXT:
5098 return MESA_FORMAT_LA_SINT8;
5099 case GL_LUMINANCE_ALPHA16I_EXT:
5100 return MESA_FORMAT_LA_SINT16;
5101 case GL_LUMINANCE_ALPHA32I_EXT:
5102 return MESA_FORMAT_LA_SINT32;
5103 case GL_LUMINANCE_ALPHA8UI_EXT:
5104 return MESA_FORMAT_LA_UINT8;
5105 case GL_LUMINANCE_ALPHA16UI_EXT:
5106 return MESA_FORMAT_LA_UINT16;
5107 case GL_LUMINANCE_ALPHA32UI_EXT:
5108 return MESA_FORMAT_LA_UINT32;
5109 case GL_INTENSITY8:
5110 return MESA_FORMAT_I_UNORM8;
5111 case GL_INTENSITY16:
5112 return MESA_FORMAT_I_UNORM16;
5113 case GL_INTENSITY16F_ARB:
5114 return MESA_FORMAT_I_FLOAT16;
5115 case GL_INTENSITY32F_ARB:
5116 return MESA_FORMAT_I_FLOAT32;
5117 case GL_INTENSITY8I_EXT:
5118 return MESA_FORMAT_I_SINT8;
5119 case GL_INTENSITY16I_EXT:
5120 return MESA_FORMAT_I_SINT16;
5121 case GL_INTENSITY32I_EXT:
5122 return MESA_FORMAT_I_SINT32;
5123 case GL_INTENSITY8UI_EXT:
5124 return MESA_FORMAT_I_UINT8;
5125 case GL_INTENSITY16UI_EXT:
5126 return MESA_FORMAT_I_UINT16;
5127 case GL_INTENSITY32UI_EXT:
5128 return MESA_FORMAT_I_UINT32;
5129 default:
5130 break;
5131 }
5132 }
5133
5134 if (ctx->API == API_OPENGL_CORE &&
5135 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5136 switch (internalFormat) {
5137 case GL_RGB32F:
5138 return MESA_FORMAT_RGB_FLOAT32;
5139 case GL_RGB32UI:
5140 return MESA_FORMAT_RGB_UINT32;
5141 case GL_RGB32I:
5142 return MESA_FORMAT_RGB_SINT32;
5143 default:
5144 break;
5145 }
5146 }
5147
5148 switch (internalFormat) {
5149 case GL_RGBA8:
5150 return MESA_FORMAT_R8G8B8A8_UNORM;
5151 case GL_RGBA16:
5152 return MESA_FORMAT_RGBA_UNORM16;
5153 case GL_RGBA16F_ARB:
5154 return MESA_FORMAT_RGBA_FLOAT16;
5155 case GL_RGBA32F_ARB:
5156 return MESA_FORMAT_RGBA_FLOAT32;
5157 case GL_RGBA8I_EXT:
5158 return MESA_FORMAT_RGBA_SINT8;
5159 case GL_RGBA16I_EXT:
5160 return MESA_FORMAT_RGBA_SINT16;
5161 case GL_RGBA32I_EXT:
5162 return MESA_FORMAT_RGBA_SINT32;
5163 case GL_RGBA8UI_EXT:
5164 return MESA_FORMAT_RGBA_UINT8;
5165 case GL_RGBA16UI_EXT:
5166 return MESA_FORMAT_RGBA_UINT16;
5167 case GL_RGBA32UI_EXT:
5168 return MESA_FORMAT_RGBA_UINT32;
5169
5170 case GL_RG8:
5171 return MESA_FORMAT_R8G8_UNORM;
5172 case GL_RG16:
5173 return MESA_FORMAT_R16G16_UNORM;
5174 case GL_RG16F:
5175 return MESA_FORMAT_RG_FLOAT16;
5176 case GL_RG32F:
5177 return MESA_FORMAT_RG_FLOAT32;
5178 case GL_RG8I:
5179 return MESA_FORMAT_RG_SINT8;
5180 case GL_RG16I:
5181 return MESA_FORMAT_RG_SINT16;
5182 case GL_RG32I:
5183 return MESA_FORMAT_RG_SINT32;
5184 case GL_RG8UI:
5185 return MESA_FORMAT_RG_UINT8;
5186 case GL_RG16UI:
5187 return MESA_FORMAT_RG_UINT16;
5188 case GL_RG32UI:
5189 return MESA_FORMAT_RG_UINT32;
5190
5191 case GL_R8:
5192 return MESA_FORMAT_R_UNORM8;
5193 case GL_R16:
5194 return MESA_FORMAT_R_UNORM16;
5195 case GL_R16F:
5196 return MESA_FORMAT_R_FLOAT16;
5197 case GL_R32F:
5198 return MESA_FORMAT_R_FLOAT32;
5199 case GL_R8I:
5200 return MESA_FORMAT_R_SINT8;
5201 case GL_R16I:
5202 return MESA_FORMAT_R_SINT16;
5203 case GL_R32I:
5204 return MESA_FORMAT_R_SINT32;
5205 case GL_R8UI:
5206 return MESA_FORMAT_R_UINT8;
5207 case GL_R16UI:
5208 return MESA_FORMAT_R_UINT16;
5209 case GL_R32UI:
5210 return MESA_FORMAT_R_UINT32;
5211
5212 default:
5213 return MESA_FORMAT_NONE;
5214 }
5215 }
5216
5217
5218 mesa_format
5219 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5220 GLenum internalFormat)
5221 {
5222 mesa_format format = get_texbuffer_format(ctx, internalFormat);
5223 GLenum datatype;
5224
5225 if (format == MESA_FORMAT_NONE)
5226 return MESA_FORMAT_NONE;
5227
5228 datatype = _mesa_get_format_datatype(format);
5229
5230 /* The GL_ARB_texture_buffer_object spec says:
5231 *
5232 * "If ARB_texture_float is not supported, references to the
5233 * floating-point internal formats provided by that extension should be
5234 * removed, and such formats may not be passed to TexBufferARB."
5235 *
5236 * As a result, GL_HALF_FLOAT internal format depends on both
5237 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5238 */
5239 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5240 !ctx->Extensions.ARB_texture_float)
5241 return MESA_FORMAT_NONE;
5242
5243 if (!ctx->Extensions.ARB_texture_rg) {
5244 GLenum base_format = _mesa_get_format_base_format(format);
5245 if (base_format == GL_R || base_format == GL_RG)
5246 return MESA_FORMAT_NONE;
5247 }
5248
5249 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5250 GLenum base_format = _mesa_get_format_base_format(format);
5251 if (base_format == GL_RGB)
5252 return MESA_FORMAT_NONE;
5253 }
5254 return format;
5255 }
5256
5257
5258 void
5259 _mesa_texture_buffer_range(struct gl_context *ctx,
5260 struct gl_texture_object *texObj,
5261 GLenum internalFormat,
5262 struct gl_buffer_object *bufObj,
5263 GLintptr offset, GLsizeiptr size,
5264 const char *caller)
5265 {
5266 mesa_format format;
5267
5268 /* NOTE: ARB_texture_buffer_object has interactions with
5269 * the compatibility profile that are not implemented.
5270 */
5271 if (!(ctx->API == API_OPENGL_CORE &&
5272 ctx->Extensions.ARB_texture_buffer_object)) {
5273 _mesa_error(ctx, GL_INVALID_OPERATION,
5274 "%s(ARB_texture_buffer_object is not"
5275 " implemented for the compatibility profile)", caller);
5276 return;
5277 }
5278
5279 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5280 if (format == MESA_FORMAT_NONE) {
5281 _mesa_error(ctx, GL_INVALID_ENUM,
5282 "%s(internalFormat 0x%x)", caller, internalFormat);
5283 return;
5284 }
5285
5286 FLUSH_VERTICES(ctx, 0);
5287
5288 _mesa_lock_texture(ctx, texObj);
5289 {
5290 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5291 texObj->BufferObjectFormat = internalFormat;
5292 texObj->_BufferObjectFormat = format;
5293 texObj->BufferOffset = offset;
5294 texObj->BufferSize = size;
5295 }
5296 _mesa_unlock_texture(ctx, texObj);
5297
5298 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5299
5300 if (bufObj) {
5301 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5302 }
5303 }
5304
5305
5306 /**
5307 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5308 * Return true if it is, and return false if it is not
5309 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5310 * core spec, 02.02.2015, PDF page 245).
5311 */
5312 static bool
5313 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5314 const char *caller)
5315 {
5316 if (target != GL_TEXTURE_BUFFER_ARB) {
5317 _mesa_error(ctx, GL_INVALID_ENUM,
5318 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5319 return false;
5320 }
5321 else
5322 return true;
5323 }
5324
5325 /**
5326 * Check for errors related to the texture buffer range.
5327 * Return false if errors are found, true if none are found.
5328 */
5329 static bool
5330 check_texture_buffer_range(struct gl_context *ctx,
5331 struct gl_buffer_object *bufObj,
5332 GLintptr offset, GLsizeiptr size,
5333 const char *caller)
5334 {
5335 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5336 * Textures (PDF page 245):
5337 * "An INVALID_VALUE error is generated if offset is negative, if
5338 * size is less than or equal to zero, or if offset + size is greater
5339 * than the value of BUFFER_SIZE for the buffer bound to target."
5340 */
5341 if (offset < 0) {
5342 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5343 (int) offset);
5344 return false;
5345 }
5346
5347 if (size <= 0) {
5348 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5349 (int) size);
5350 return false;
5351 }
5352
5353 if (offset + size > bufObj->Size) {
5354 _mesa_error(ctx, GL_INVALID_VALUE,
5355 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5356 (int) offset, (int) size, (int) bufObj->Size);
5357 return false;
5358 }
5359
5360 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5361 * Textures (PDF page 245):
5362 * "An INVALID_VALUE error is generated if offset is not an integer
5363 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5364 */
5365 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5366 _mesa_error(ctx, GL_INVALID_VALUE,
5367 "%s(invalid offset alignment)", caller);
5368 return false;
5369 }
5370
5371 return true;
5372 }
5373
5374
5375 /** GL_ARB_texture_buffer_object */
5376 void GLAPIENTRY
5377 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5378 {
5379 struct gl_texture_object *texObj;
5380 struct gl_buffer_object *bufObj;
5381
5382 GET_CURRENT_CONTEXT(ctx);
5383
5384 /* Need to catch a bad target before it gets to
5385 * _mesa_get_current_tex_object.
5386 */
5387 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5388 return;
5389
5390 if (buffer) {
5391 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5392 if (!bufObj)
5393 return;
5394 } else
5395 bufObj = NULL;
5396
5397 texObj = _mesa_get_current_tex_object(ctx, target);
5398 if (!texObj)
5399 return;
5400
5401 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5402 buffer ? -1 : 0, "glTexBuffer");
5403 }
5404
5405
5406 /** GL_ARB_texture_buffer_range */
5407 void GLAPIENTRY
5408 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5409 GLintptr offset, GLsizeiptr size)
5410 {
5411 struct gl_texture_object *texObj;
5412 struct gl_buffer_object *bufObj;
5413
5414 GET_CURRENT_CONTEXT(ctx);
5415
5416 /* Need to catch a bad target before it gets to
5417 * _mesa_get_current_tex_object.
5418 */
5419 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5420 return;
5421
5422 if (buffer) {
5423 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5424 if (!bufObj)
5425 return;
5426
5427 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5428 "glTexBufferRange"))
5429 return;
5430
5431 } else {
5432
5433 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5434 * Textures (PDF page 254):
5435 * "If buffer is zero, then any buffer object attached to the buffer
5436 * texture is detached, the values offset and size are ignored and
5437 * the state for offset and size for the buffer texture are reset to
5438 * zero."
5439 */
5440 offset = 0;
5441 size = 0;
5442 bufObj = NULL;
5443 }
5444
5445 texObj = _mesa_get_current_tex_object(ctx, target);
5446 if (!texObj)
5447 return;
5448
5449 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5450 offset, size, "glTexBufferRange");
5451 }
5452
5453 void GLAPIENTRY
5454 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5455 {
5456 struct gl_texture_object *texObj;
5457 struct gl_buffer_object *bufObj;
5458
5459 GET_CURRENT_CONTEXT(ctx);
5460
5461 if (buffer) {
5462 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5463 if (!bufObj)
5464 return;
5465 } else
5466 bufObj = NULL;
5467
5468 /* Get the texture object by Name. */
5469 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5470 if (!texObj)
5471 return;
5472
5473 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5474 return;
5475
5476 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5477 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5478 }
5479
5480 void GLAPIENTRY
5481 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5482 GLintptr offset, GLsizeiptr size)
5483 {
5484 struct gl_texture_object *texObj;
5485 struct gl_buffer_object *bufObj;
5486
5487 GET_CURRENT_CONTEXT(ctx);
5488
5489 if (buffer) {
5490 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5491 "glTextureBufferRange");
5492 if (!bufObj)
5493 return;
5494
5495 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5496 "glTextureBufferRange"))
5497 return;
5498
5499 } else {
5500
5501 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5502 * Textures (PDF page 254):
5503 * "If buffer is zero, then any buffer object attached to the buffer
5504 * texture is detached, the values offset and size are ignored and
5505 * the state for offset and size for the buffer texture are reset to
5506 * zero."
5507 */
5508 offset = 0;
5509 size = 0;
5510 bufObj = NULL;
5511 }
5512
5513 /* Get the texture object by Name. */
5514 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5515 if (!texObj)
5516 return;
5517
5518 if (!check_texture_buffer_target(ctx, texObj->Target,
5519 "glTextureBufferRange"))
5520 return;
5521
5522 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5523 bufObj, offset, size, "glTextureBufferRange");
5524 }
5525
5526 static GLboolean
5527 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5528 {
5529 /* Everything that is allowed for renderbuffers,
5530 * except for a base format of GL_STENCIL_INDEX.
5531 */
5532 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5533 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5534 }
5535
5536
5537 /** GL_ARB_texture_multisample */
5538 static GLboolean
5539 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5540 {
5541 switch(target) {
5542 case GL_TEXTURE_2D_MULTISAMPLE:
5543 return dims == 2;
5544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5545 return dims == 2 && !dsa;
5546
5547 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5548 return dims == 3;
5549 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5550 return dims == 3 && !dsa;
5551
5552 default:
5553 return GL_FALSE;
5554 }
5555 }
5556
5557
5558 void
5559 _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
5560 struct gl_texture_object *texObj,
5561 GLenum target, GLsizei samples,
5562 GLint internalformat, GLsizei width,
5563 GLsizei height, GLsizei depth,
5564 GLboolean fixedsamplelocations,
5565 GLboolean immutable, const char *func)
5566 {
5567 struct gl_texture_image *texImage;
5568 GLboolean sizeOK, dimensionsOK, samplesOK;
5569 mesa_format texFormat;
5570 GLenum sample_count_error;
5571 bool dsa = strstr(func, "ture") ? true : false;
5572
5573 if (!(ctx->Extensions.ARB_texture_multisample
5574 && _mesa_is_desktop_gl(ctx))) {
5575 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5576 return;
5577 }
5578
5579 if (!check_multisample_target(dims, target, dsa)) {
5580 if (dsa) {
5581 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5582 return;
5583 }
5584 else {
5585 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5586 return;
5587 }
5588 }
5589
5590 /* check that the specified internalformat is color/depth/stencil-renderable;
5591 * refer GL3.1 spec 4.4.4
5592 */
5593
5594 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5595 _mesa_error(ctx, GL_INVALID_ENUM,
5596 "%s(internalformat=%s not legal for immutable-format)",
5597 func, _mesa_lookup_enum_by_nr(internalformat));
5598 return;
5599 }
5600
5601 if (!is_renderable_texture_format(ctx, internalformat)) {
5602 _mesa_error(ctx, GL_INVALID_OPERATION,
5603 "%s(internalformat=%s)",
5604 func, _mesa_lookup_enum_by_nr(internalformat));
5605 return;
5606 }
5607
5608 sample_count_error = _mesa_check_sample_count(ctx, target,
5609 internalformat, samples);
5610 samplesOK = sample_count_error == GL_NO_ERROR;
5611
5612 /* Page 254 of OpenGL 4.4 spec says:
5613 * "Proxy arrays for two-dimensional multisample and two-dimensional
5614 * multisample array textures are operated on in the same way when
5615 * TexImage2DMultisample is called with target specified as
5616 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5617 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5618 * However, if samples is not supported, then no error is generated.
5619 */
5620 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5621 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5622 return;
5623 }
5624
5625 if (immutable && (!texObj || (texObj->Name == 0))) {
5626 _mesa_error(ctx, GL_INVALID_OPERATION,
5627 "%s(texture object 0)",
5628 func);
5629 return;
5630 }
5631
5632 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5633
5634 if (texImage == NULL) {
5635 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5636 return;
5637 }
5638
5639 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5640 internalformat, GL_NONE, GL_NONE);
5641 assert(texFormat != MESA_FORMAT_NONE);
5642
5643 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5644 width, height, depth, 0);
5645
5646 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5647 width, height, depth, 0);
5648
5649 if (_mesa_is_proxy_texture(target)) {
5650 if (samplesOK && dimensionsOK && sizeOK) {
5651 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5652 internalformat, texFormat,
5653 samples, fixedsamplelocations);
5654 }
5655 else {
5656 /* clear all image fields */
5657 clear_teximage_fields(texImage);
5658 }
5659 }
5660 else {
5661 if (!dimensionsOK) {
5662 _mesa_error(ctx, GL_INVALID_VALUE,
5663 "%s(invalid width or height)", func);
5664 return;
5665 }
5666
5667 if (!sizeOK) {
5668 _mesa_error(ctx, GL_OUT_OF_MEMORY,
5669 "%s(texture too large)", func);
5670 return;
5671 }
5672
5673 /* Check if texObj->Immutable is set */
5674 if (texObj->Immutable) {
5675 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5676 return;
5677 }
5678
5679 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5680
5681 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5682 internalformat, texFormat,
5683 samples, fixedsamplelocations);
5684
5685 if (width > 0 && height > 0 && depth > 0) {
5686 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5687 width, height, depth)) {
5688 /* tidy up the texture image state. strictly speaking,
5689 * we're allowed to just leave this in whatever state we
5690 * like, but being tidy is good.
5691 */
5692 _mesa_init_teximage_fields(ctx, texImage,
5693 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5694 }
5695 }
5696
5697 texObj->Immutable |= immutable;
5698
5699 if (immutable) {
5700 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5701 }
5702
5703 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5704 }
5705 }
5706
5707
5708 void GLAPIENTRY
5709 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5710 GLenum internalformat, GLsizei width,
5711 GLsizei height, GLboolean fixedsamplelocations)
5712 {
5713 struct gl_texture_object *texObj;
5714 GET_CURRENT_CONTEXT(ctx);
5715
5716 texObj = _mesa_get_current_tex_object(ctx, target);
5717 if (!texObj)
5718 return;
5719
5720 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5721 internalformat, width, height, 1,
5722 fixedsamplelocations, GL_FALSE,
5723 "glTexImage2DMultisample");
5724 }
5725
5726
5727 void GLAPIENTRY
5728 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5729 GLenum internalformat, GLsizei width,
5730 GLsizei height, GLsizei depth,
5731 GLboolean fixedsamplelocations)
5732 {
5733 struct gl_texture_object *texObj;
5734 GET_CURRENT_CONTEXT(ctx);
5735
5736 texObj = _mesa_get_current_tex_object(ctx, target);
5737 if (!texObj)
5738 return;
5739
5740 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5741 internalformat, width, height, depth,
5742 fixedsamplelocations, GL_FALSE,
5743 "glTexImage3DMultisample");
5744 }
5745
5746
5747 void GLAPIENTRY
5748 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5749 GLenum internalformat, GLsizei width,
5750 GLsizei height, GLboolean fixedsamplelocations)
5751 {
5752 struct gl_texture_object *texObj;
5753 GET_CURRENT_CONTEXT(ctx);
5754
5755 texObj = _mesa_get_current_tex_object(ctx, target);
5756 if (!texObj)
5757 return;
5758
5759 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5760 internalformat, width, height, 1,
5761 fixedsamplelocations, GL_TRUE,
5762 "glTexStorage2DMultisample");
5763 }
5764
5765 void GLAPIENTRY
5766 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5767 GLenum internalformat, GLsizei width,
5768 GLsizei height, GLsizei depth,
5769 GLboolean fixedsamplelocations)
5770 {
5771 struct gl_texture_object *texObj;
5772 GET_CURRENT_CONTEXT(ctx);
5773
5774 texObj = _mesa_get_current_tex_object(ctx, target);
5775 if (!texObj)
5776 return;
5777
5778 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5779 internalformat, width, height, depth,
5780 fixedsamplelocations, GL_TRUE,
5781 "glTexStorage3DMultisample");
5782 }
5783
5784 void GLAPIENTRY
5785 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5786 GLenum internalformat, GLsizei width,
5787 GLsizei height,
5788 GLboolean fixedsamplelocations)
5789 {
5790 struct gl_texture_object *texObj;
5791 GET_CURRENT_CONTEXT(ctx);
5792
5793 texObj = _mesa_lookup_texture_err(ctx, texture,
5794 "glTextureStorage2DMultisample");
5795 if (!texObj)
5796 return;
5797
5798 _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5799 internalformat, width, height, 1,
5800 fixedsamplelocations, GL_TRUE,
5801 "glTextureStorage2DMultisample");
5802 }
5803
5804 void GLAPIENTRY
5805 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5806 GLenum internalformat, GLsizei width,
5807 GLsizei height, GLsizei depth,
5808 GLboolean fixedsamplelocations)
5809 {
5810 struct gl_texture_object *texObj;
5811 GET_CURRENT_CONTEXT(ctx);
5812
5813 /* Get the texture object by Name. */
5814 texObj = _mesa_lookup_texture_err(ctx, texture,
5815 "glTextureStorage3DMultisample");
5816 if (!texObj)
5817 return;
5818
5819 _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5820 internalformat, width, height, depth,
5821 fixedsamplelocations, GL_TRUE,
5822 "glTextureStorage3DMultisample");
5823 }