2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Texture image-related functions.
34 #include "bufferobj.h"
40 #include "framebuffer.h"
46 #include "texcompress.h"
47 #include "texformat.h"
55 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
59 _mesa_alloc_texmemory(GLsizei bytes
)
61 return _mesa_align_malloc(bytes
, 512);
66 * Free texture memory allocated with _mesa_alloc_texmemory()
69 _mesa_free_texmemory(void *m
)
78 static void PrintTexture(GLcontext
*ctx
, const struct gl_texture_image
*img
)
80 #if CHAN_TYPE != GL_UNSIGNED_BYTE
81 _mesa_problem(NULL
, "PrintTexture not supported");
84 const GLubyte
*data
= (const GLubyte
*) img
->Data
;
87 _mesa_printf("No texture data\n");
91 switch (img
->Format
) {
98 case GL_LUMINANCE_ALPHA
:
108 _mesa_problem(NULL
, "error in PrintTexture\n");
112 for (i
= 0; i
< img
->Height
; i
++) {
113 for (j
= 0; j
< img
->Width
; j
++) {
115 _mesa_printf("%02x ", data
[0]);
117 _mesa_printf("%02x%02x ", data
[0], data
[1]);
119 _mesa_printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
121 _mesa_printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
122 data
+= (img
->RowStride
- img
->Width
) * c
;
124 /* XXX use img->ImageStride here */
133 * Compute floor(log_base_2(n)).
134 * If n < 0 return -1.
163 * Return the simple base format for a given internal texture format.
164 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
166 * \param ctx GL context.
167 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
169 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
170 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
172 * This is the format which is used during texture application (i.e. the
173 * texture format and env mode determine the arithmetic used.
176 _mesa_base_tex_format( GLcontext
*ctx
, GLint internalFormat
)
178 switch (internalFormat
) {
193 case GL_LUMINANCE_ALPHA
:
194 case GL_LUMINANCE4_ALPHA4
:
195 case GL_LUMINANCE6_ALPHA2
:
196 case GL_LUMINANCE8_ALPHA8
:
197 case GL_LUMINANCE12_ALPHA4
:
198 case GL_LUMINANCE12_ALPHA12
:
199 case GL_LUMINANCE16_ALPHA16
:
200 return GL_LUMINANCE_ALPHA
;
231 if (ctx
->Extensions
.EXT_paletted_texture
) {
232 switch (internalFormat
) {
234 case GL_COLOR_INDEX1_EXT
:
235 case GL_COLOR_INDEX2_EXT
:
236 case GL_COLOR_INDEX4_EXT
:
237 case GL_COLOR_INDEX8_EXT
:
238 case GL_COLOR_INDEX12_EXT
:
239 case GL_COLOR_INDEX16_EXT
:
240 return GL_COLOR_INDEX
;
246 if (ctx
->Extensions
.ARB_depth_texture
) {
247 switch (internalFormat
) {
248 case GL_DEPTH_COMPONENT
:
249 case GL_DEPTH_COMPONENT16
:
250 case GL_DEPTH_COMPONENT24
:
251 case GL_DEPTH_COMPONENT32
:
252 return GL_DEPTH_COMPONENT
;
258 switch (internalFormat
) {
259 case GL_COMPRESSED_ALPHA
:
261 case GL_COMPRESSED_LUMINANCE
:
263 case GL_COMPRESSED_LUMINANCE_ALPHA
:
264 return GL_LUMINANCE_ALPHA
;
265 case GL_COMPRESSED_INTENSITY
:
267 case GL_COMPRESSED_RGB
:
269 case GL_COMPRESSED_RGBA
:
275 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
276 switch (internalFormat
) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX
:
279 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
286 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
287 switch (internalFormat
) {
288 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
290 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
291 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
292 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
299 if (ctx
->Extensions
.S3_s3tc
) {
300 switch (internalFormat
) {
312 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
313 if (internalFormat
== GL_YCBCR_MESA
)
314 return GL_YCBCR_MESA
;
317 if (ctx
->Extensions
.ARB_texture_float
) {
318 switch (internalFormat
) {
319 case GL_ALPHA16F_ARB
:
320 case GL_ALPHA32F_ARB
:
328 case GL_INTENSITY16F_ARB
:
329 case GL_INTENSITY32F_ARB
:
331 case GL_LUMINANCE16F_ARB
:
332 case GL_LUMINANCE32F_ARB
:
334 case GL_LUMINANCE_ALPHA16F_ARB
:
335 case GL_LUMINANCE_ALPHA32F_ARB
:
336 return GL_LUMINANCE_ALPHA
;
342 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
343 switch (internalFormat
) {
353 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
354 switch (internalFormat
) {
355 case GL_DEPTH_STENCIL_EXT
:
356 case GL_DEPTH24_STENCIL8_EXT
:
357 return GL_DEPTH_STENCIL_EXT
;
363 #if FEATURE_EXT_texture_sRGB
364 if (ctx
->Extensions
.EXT_texture_sRGB
) {
365 switch (internalFormat
) {
368 case GL_COMPRESSED_SRGB_EXT
:
369 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
371 case GL_SRGB_ALPHA_EXT
:
372 case GL_SRGB8_ALPHA8_EXT
:
373 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
375 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
378 case GL_SLUMINANCE_ALPHA_EXT
:
379 case GL_SLUMINANCE8_ALPHA8_EXT
:
380 case GL_COMPRESSED_SLUMINANCE_EXT
:
381 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
382 return GL_LUMINANCE_ALPHA
;
383 case GL_SLUMINANCE_EXT
:
384 case GL_SLUMINANCE8_EXT
:
391 #endif /* FEATURE_EXT_texture_sRGB */
393 return -1; /* error */
398 * Test if the given image format is a color/RGBA format (i.e., not color
399 * index, depth, stencil, etc).
400 * \param format the image format value (may by an internal texture format)
401 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
402 * XXX maybe move this func to image.c
405 _mesa_is_color_format(GLenum format
)
423 case GL_LUMINANCE_ALPHA
:
424 case GL_LUMINANCE4_ALPHA4
:
425 case GL_LUMINANCE6_ALPHA2
:
426 case GL_LUMINANCE8_ALPHA8
:
427 case GL_LUMINANCE12_ALPHA4
:
428 case GL_LUMINANCE12_ALPHA12
:
429 case GL_LUMINANCE16_ALPHA16
:
456 /* float texture formats */
457 case GL_ALPHA16F_ARB
:
458 case GL_ALPHA32F_ARB
:
459 case GL_LUMINANCE16F_ARB
:
460 case GL_LUMINANCE32F_ARB
:
461 case GL_LUMINANCE_ALPHA16F_ARB
:
462 case GL_LUMINANCE_ALPHA32F_ARB
:
463 case GL_INTENSITY16F_ARB
:
464 case GL_INTENSITY32F_ARB
:
469 /* compressed formats */
470 case GL_COMPRESSED_ALPHA
:
471 case GL_COMPRESSED_LUMINANCE
:
472 case GL_COMPRESSED_LUMINANCE_ALPHA
:
473 case GL_COMPRESSED_INTENSITY
:
474 case GL_COMPRESSED_RGB
:
475 case GL_COMPRESSED_RGBA
:
480 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
481 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
482 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
483 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
484 case GL_COMPRESSED_RGB_FXT1_3DFX
:
485 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
486 #if FEATURE_EXT_texture_sRGB
489 case GL_SRGB_ALPHA_EXT
:
490 case GL_SRGB8_ALPHA8_EXT
:
491 case GL_SLUMINANCE_ALPHA_EXT
:
492 case GL_SLUMINANCE8_ALPHA8_EXT
:
493 case GL_SLUMINANCE_EXT
:
494 case GL_SLUMINANCE8_EXT
:
495 case GL_COMPRESSED_SRGB_EXT
:
496 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
497 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
498 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
499 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
500 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
501 case GL_COMPRESSED_SLUMINANCE_EXT
:
502 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
503 #endif /* FEATURE_EXT_texture_sRGB */
505 case GL_YCBCR_MESA
: /* not considered to be RGB */
514 * Test if the given image format is a color index format.
517 is_index_format(GLenum format
)
521 case GL_COLOR_INDEX1_EXT
:
522 case GL_COLOR_INDEX2_EXT
:
523 case GL_COLOR_INDEX4_EXT
:
524 case GL_COLOR_INDEX8_EXT
:
525 case GL_COLOR_INDEX12_EXT
:
526 case GL_COLOR_INDEX16_EXT
:
535 * Test if the given image format is a depth component format.
538 is_depth_format(GLenum format
)
541 case GL_DEPTH_COMPONENT16
:
542 case GL_DEPTH_COMPONENT24
:
543 case GL_DEPTH_COMPONENT32
:
544 case GL_DEPTH_COMPONENT
:
553 * Test if the given image format is a YCbCr format.
556 is_ycbcr_format(GLenum format
)
568 * Test if the given image format is a Depth/Stencil format.
571 is_depthstencil_format(GLenum format
)
574 case GL_DEPTH24_STENCIL8_EXT
:
575 case GL_DEPTH_STENCIL_EXT
:
583 * Test if the given image format is a dudv format.
586 is_dudv_format(GLenum format
)
599 * Test if it is a supported compressed format.
601 * \param internalFormat the internal format token provided by the user.
603 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
604 * GL_FALSE otherwise.
606 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
610 is_compressed_format(GLcontext
*ctx
, GLenum internalFormat
)
612 GLint supported
[100]; /* 100 should be plenty */
615 n
= _mesa_get_compressed_formats(ctx
, supported
, GL_TRUE
);
617 for (i
= 0; i
< n
; i
++) {
618 if ((GLint
) internalFormat
== supported
[i
]) {
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
631 _mesa_tex_target_to_face(GLenum target
)
633 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
634 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)
635 return (GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
643 * Store a gl_texture_image pointer in a gl_texture_object structure
644 * according to the target and level parameters.
646 * \param tObj texture object.
647 * \param target texture target.
648 * \param level image level.
649 * \param texImage texture image.
651 * This was basically prompted by the introduction of cube maps.
654 _mesa_set_tex_image(struct gl_texture_object
*tObj
,
655 GLenum target
, GLint level
,
656 struct gl_texture_image
*texImage
)
660 /* XXX simplify this with _mesa_tex_target_to_face() */
665 case GL_TEXTURE_1D_ARRAY_EXT
:
666 case GL_TEXTURE_2D_ARRAY_EXT
:
667 tObj
->Image
[0][level
] = texImage
;
669 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
670 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
671 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
672 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
673 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
674 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
676 GLuint face
= ((GLuint
) target
-
677 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
678 tObj
->Image
[face
][level
] = texImage
;
681 case GL_TEXTURE_RECTANGLE_NV
:
683 tObj
->Image
[0][level
] = texImage
;
686 _mesa_problem(NULL
, "bad target in _mesa_set_tex_image()");
689 /* Set the 'back' pointer */
690 texImage
->TexObject
= tObj
;
695 * Allocate a texture image structure.
697 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
700 * \return a pointer to gl_texture_image struct with all fields initialized to
703 struct gl_texture_image
*
704 _mesa_new_texture_image( GLcontext
*ctx
)
707 return CALLOC_STRUCT(gl_texture_image
);
712 * Free texture image data.
713 * This function is a fallback called via ctx->Driver.FreeTexImageData().
715 * \param teximage texture image.
717 * Free the texture image data if it's not marked as client data.
720 _mesa_free_texture_image_data(GLcontext
*ctx
,
721 struct gl_texture_image
*texImage
)
725 if (texImage
->Data
&& !texImage
->IsClientData
) {
726 /* free the old texture data */
727 _mesa_free_texmemory(texImage
->Data
);
730 texImage
->Data
= NULL
;
735 * Free texture image.
737 * \param teximage texture image.
739 * Free the texture image structure and the associated image data.
742 _mesa_delete_texture_image( GLcontext
*ctx
, struct gl_texture_image
*texImage
)
744 /* Free texImage->Data and/or any other driver-specific texture
747 ASSERT(ctx
->Driver
.FreeTexImageData
);
748 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
750 ASSERT(texImage
->Data
== NULL
);
751 if (texImage
->ImageOffsets
)
752 _mesa_free(texImage
->ImageOffsets
);
753 _mesa_free(texImage
);
758 * Test if a target is a proxy target.
760 * \param target texture target.
762 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
765 _mesa_is_proxy_texture(GLenum target
)
767 return (target
== GL_PROXY_TEXTURE_1D
||
768 target
== GL_PROXY_TEXTURE_2D
||
769 target
== GL_PROXY_TEXTURE_3D
||
770 target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
771 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
772 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
773 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
);
778 * Get the texture object that corresponds to the target of the given texture unit.
780 * \param ctx GL context.
781 * \param texUnit texture unit.
782 * \param target texture target.
784 * \return pointer to the texture object on success, or NULL on failure.
786 * \sa gl_texture_unit.
788 struct gl_texture_object
*
789 _mesa_select_tex_object(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
794 return texUnit
->CurrentTex
[TEXTURE_1D_INDEX
];
795 case GL_PROXY_TEXTURE_1D
:
796 return ctx
->Texture
.ProxyTex
[TEXTURE_1D_INDEX
];
798 return texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
799 case GL_PROXY_TEXTURE_2D
:
800 return ctx
->Texture
.ProxyTex
[TEXTURE_2D_INDEX
];
802 return texUnit
->CurrentTex
[TEXTURE_3D_INDEX
];
803 case GL_PROXY_TEXTURE_3D
:
804 return ctx
->Texture
.ProxyTex
[TEXTURE_3D_INDEX
];
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
811 case GL_TEXTURE_CUBE_MAP_ARB
:
812 return ctx
->Extensions
.ARB_texture_cube_map
813 ? texUnit
->CurrentTex
[TEXTURE_CUBE_INDEX
] : NULL
;
814 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
815 return ctx
->Extensions
.ARB_texture_cube_map
816 ? ctx
->Texture
.ProxyTex
[TEXTURE_CUBE_INDEX
] : NULL
;
817 case GL_TEXTURE_RECTANGLE_NV
:
818 return ctx
->Extensions
.NV_texture_rectangle
819 ? texUnit
->CurrentTex
[TEXTURE_RECT_INDEX
] : NULL
;
820 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
821 return ctx
->Extensions
.NV_texture_rectangle
822 ? ctx
->Texture
.ProxyTex
[TEXTURE_RECT_INDEX
] : NULL
;
823 case GL_TEXTURE_1D_ARRAY_EXT
:
824 return ctx
->Extensions
.MESA_texture_array
825 ? texUnit
->CurrentTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
826 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
827 return ctx
->Extensions
.MESA_texture_array
828 ? ctx
->Texture
.ProxyTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
829 case GL_TEXTURE_2D_ARRAY_EXT
:
830 return ctx
->Extensions
.MESA_texture_array
831 ? texUnit
->CurrentTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
832 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
833 return ctx
->Extensions
.MESA_texture_array
834 ? ctx
->Texture
.ProxyTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
836 _mesa_problem(NULL
, "bad target in _mesa_select_tex_object()");
843 * Get the texture image struct which corresponds to target and level
844 * of the given texture unit.
846 * \param ctx GL context.
847 * \param texUnit texture unit.
848 * \param target texture target.
849 * \param level image level.
851 * \return pointer to the texture image structure on success, or NULL on failure.
853 * \sa gl_texture_unit.
855 struct gl_texture_image
*
856 _mesa_select_tex_image(GLcontext
*ctx
, const struct gl_texture_object
*texObj
,
857 GLenum target
, GLint level
)
861 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
)
864 /* XXX simplify this with _mesa_tex_target_to_face() */
867 case GL_PROXY_TEXTURE_1D
:
869 case GL_PROXY_TEXTURE_2D
:
871 case GL_PROXY_TEXTURE_3D
:
872 return texObj
->Image
[0][level
];
874 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
875 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
880 if (ctx
->Extensions
.ARB_texture_cube_map
) {
881 GLuint face
= ((GLuint
) target
-
882 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
883 return texObj
->Image
[face
][level
];
888 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
889 if (ctx
->Extensions
.ARB_texture_cube_map
)
890 return texObj
->Image
[0][level
];
894 case GL_TEXTURE_RECTANGLE_NV
:
895 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
896 if (ctx
->Extensions
.NV_texture_rectangle
&& level
== 0)
897 return texObj
->Image
[0][level
];
901 case GL_TEXTURE_1D_ARRAY_EXT
:
902 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
903 case GL_TEXTURE_2D_ARRAY_EXT
:
904 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
905 return (ctx
->Extensions
.MESA_texture_array
)
906 ? texObj
->Image
[0][level
] : NULL
;
915 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
916 * it and install it. Only return NULL if passed a bad parameter or run
919 struct gl_texture_image
*
920 _mesa_get_tex_image(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
921 GLenum target
, GLint level
)
923 struct gl_texture_image
*texImage
;
928 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
930 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
932 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "texture image allocation");
936 _mesa_set_tex_image(texObj
, target
, level
, texImage
);
944 * Return pointer to the specified proxy texture image.
945 * Note that proxy textures are per-context, not per-texture unit.
946 * \return pointer to texture image or NULL if invalid target, invalid
947 * level, or out of memory.
949 struct gl_texture_image
*
950 _mesa_get_proxy_tex_image(GLcontext
*ctx
, GLenum target
, GLint level
)
952 struct gl_texture_image
*texImage
;
959 case GL_PROXY_TEXTURE_1D
:
960 if (level
>= ctx
->Const
.MaxTextureLevels
)
962 texIndex
= TEXTURE_1D_INDEX
;
964 case GL_PROXY_TEXTURE_2D
:
965 if (level
>= ctx
->Const
.MaxTextureLevels
)
967 texIndex
= TEXTURE_2D_INDEX
;
969 case GL_PROXY_TEXTURE_3D
:
970 if (level
>= ctx
->Const
.Max3DTextureLevels
)
972 texIndex
= TEXTURE_3D_INDEX
;
974 case GL_PROXY_TEXTURE_CUBE_MAP
:
975 if (level
>= ctx
->Const
.MaxCubeTextureLevels
)
977 texIndex
= TEXTURE_CUBE_INDEX
;
979 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
982 texIndex
= TEXTURE_RECT_INDEX
;
984 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
985 if (level
>= ctx
->Const
.MaxTextureLevels
)
987 texIndex
= TEXTURE_1D_ARRAY_INDEX
;
989 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
990 if (level
>= ctx
->Const
.MaxTextureLevels
)
992 texIndex
= TEXTURE_2D_ARRAY_INDEX
;
998 texImage
= ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
];
1000 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
1002 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
1005 ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
] = texImage
;
1006 /* Set the 'back' pointer */
1007 texImage
->TexObject
= ctx
->Texture
.ProxyTex
[texIndex
];
1014 * Get the maximum number of allowed mipmap levels.
1016 * \param ctx GL context.
1017 * \param target texture target.
1019 * \return the maximum number of allowed mipmap levels for the given
1020 * texture target, or zero if passed a bad target.
1025 _mesa_max_texture_levels(GLcontext
*ctx
, GLenum target
)
1029 case GL_PROXY_TEXTURE_1D
:
1031 case GL_PROXY_TEXTURE_2D
:
1032 case GL_TEXTURE_1D_ARRAY_EXT
:
1033 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1034 case GL_TEXTURE_2D_ARRAY_EXT
:
1035 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1036 return ctx
->Const
.MaxTextureLevels
;
1038 case GL_PROXY_TEXTURE_3D
:
1039 return ctx
->Const
.Max3DTextureLevels
;
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
1044 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
1045 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
1046 case GL_TEXTURE_CUBE_MAP_ARB
:
1047 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1048 return ctx
->Const
.MaxCubeTextureLevels
;
1049 case GL_TEXTURE_RECTANGLE_NV
:
1050 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1053 return 0; /* bad target */
1059 #if 000 /* not used anymore */
1061 * glTexImage[123]D can accept a NULL image pointer. In this case we
1062 * create a texture image with unspecified image contents per the OpenGL
1066 make_null_texture(GLint width
, GLint height
, GLint depth
, GLenum format
)
1068 const GLint components
= _mesa_components_in_format(format
);
1069 const GLint numPixels
= width
* height
* depth
;
1070 GLubyte
*data
= (GLubyte
*) MALLOC(numPixels
* components
* sizeof(GLubyte
));
1074 * Let's see if anyone finds this. If glTexImage2D() is called with
1075 * a NULL image pointer then load the texture image with something
1076 * interesting instead of leaving it indeterminate.
1079 static const char message
[8][32] = {
1080 " X X XXXXX XXX X ",
1081 " XX XX X X X X X ",
1083 " X X XXXX XXX XXXXX ",
1086 " X X XXXXX XXX X X ",
1090 GLubyte
*imgPtr
= data
;
1092 for (h
= 0; h
< depth
; h
++) {
1093 for (i
= 0; i
< height
; i
++) {
1094 GLint srcRow
= 7 - (i
% 8);
1095 for (j
= 0; j
< width
; j
++) {
1096 GLint srcCol
= j
% 32;
1097 GLubyte texel
= (message
[srcRow
][srcCol
]=='X') ? 255 : 70;
1098 for (k
= 0; k
< components
; k
++) {
1114 * Reset the fields of a gl_texture_image struct to zero.
1116 * \param img texture image structure.
1118 * This is called when a proxy texture test fails, we set all the
1119 * image members (except DriverData) to zero.
1120 * It's also used in glTexImage[123]D as a safeguard to be sure all
1121 * required fields get initialized properly by the Driver.TexImage[123]D
1125 clear_teximage_fields(struct gl_texture_image
*img
)
1128 img
->_BaseFormat
= 0;
1129 img
->InternalFormat
= 0;
1135 if (img
->ImageOffsets
) {
1136 _mesa_free(img
->ImageOffsets
);
1137 img
->ImageOffsets
= NULL
;
1143 img
->HeightLog2
= 0;
1146 img
->TexFormat
= &_mesa_null_texformat
;
1147 img
->FetchTexelc
= NULL
;
1148 img
->FetchTexelf
= NULL
;
1149 img
->IsCompressed
= 0;
1150 img
->CompressedSize
= 0;
1155 * Initialize basic fields of the gl_texture_image struct.
1157 * \param ctx GL context.
1158 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1159 * \param img texture image structure to be initialized.
1160 * \param width image width.
1161 * \param height image height.
1162 * \param depth image depth.
1163 * \param border image border.
1164 * \param internalFormat internal format.
1166 * Fills in the fields of \p img with the given information.
1167 * Note: width, height and depth include the border.
1170 _mesa_init_teximage_fields(GLcontext
*ctx
, GLenum target
,
1171 struct gl_texture_image
*img
,
1172 GLsizei width
, GLsizei height
, GLsizei depth
,
1173 GLint border
, GLenum internalFormat
)
1179 ASSERT(height
>= 0);
1182 img
->_BaseFormat
= _mesa_base_tex_format( ctx
, internalFormat
);
1183 ASSERT(img
->_BaseFormat
> 0);
1184 img
->InternalFormat
= internalFormat
;
1185 img
->Border
= border
;
1187 img
->Height
= height
;
1190 img
->Width2
= width
- 2 * border
; /* == 1 << img->WidthLog2; */
1191 img
->WidthLog2
= logbase2(img
->Width2
);
1193 if (height
== 1) { /* 1-D texture */
1195 img
->HeightLog2
= 0;
1198 img
->Height2
= height
- 2 * border
; /* == 1 << img->HeightLog2; */
1199 img
->HeightLog2
= logbase2(img
->Height2
);
1202 if (depth
== 1) { /* 2-D texture */
1207 img
->Depth2
= depth
- 2 * border
; /* == 1 << img->DepthLog2; */
1208 img
->DepthLog2
= logbase2(img
->Depth2
);
1211 img
->MaxLog2
= MAX2(img
->WidthLog2
, img
->HeightLog2
);
1213 img
->IsCompressed
= GL_FALSE
;
1214 img
->CompressedSize
= 0;
1216 if ((width
== 1 || _mesa_is_pow_two(img
->Width2
)) &&
1217 (height
== 1 || _mesa_is_pow_two(img
->Height2
)) &&
1218 (depth
== 1 || _mesa_is_pow_two(img
->Depth2
)))
1219 img
->_IsPowerOfTwo
= GL_TRUE
;
1221 img
->_IsPowerOfTwo
= GL_FALSE
;
1223 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1224 img
->RowStride
= width
;
1225 /* Allocate the ImageOffsets array and initialize to typical values.
1226 * We allocate the array for 1D/2D textures too in order to avoid special-
1227 * case code in the texstore routines.
1229 img
->ImageOffsets
= (GLuint
*) _mesa_malloc(depth
* sizeof(GLuint
));
1230 for (i
= 0; i
< depth
; i
++) {
1231 img
->ImageOffsets
[i
] = i
* width
* height
;
1234 /* Compute Width/Height/DepthScale for mipmap lod computation */
1235 if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1236 /* scale = 1.0 since texture coords directly map to texels */
1237 img
->WidthScale
= 1.0;
1238 img
->HeightScale
= 1.0;
1239 img
->DepthScale
= 1.0;
1242 img
->WidthScale
= (GLfloat
) img
->Width
;
1243 img
->HeightScale
= (GLfloat
) img
->Height
;
1244 img
->DepthScale
= (GLfloat
) img
->Depth
;
1250 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1251 * level, width, height and depth against the ctx->Const limits for textures.
1253 * A hardware driver might override this function if, for example, the
1254 * max 3D texture size is 512x512x64 (i.e. not a cube).
1256 * Note that width, height, depth == 0 is not an error. However, a
1257 * texture with zero width/height/depth will be considered "incomplete"
1258 * and texturing will effectively be disabled.
1260 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1261 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1262 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1263 * \param level as passed to glTexImage
1264 * \param internalFormat as passed to glTexImage
1265 * \param format as passed to glTexImage
1266 * \param type as passed to glTexImage
1267 * \param width as passed to glTexImage
1268 * \param height as passed to glTexImage
1269 * \param depth as passed to glTexImage
1270 * \param border as passed to glTexImage
1271 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1274 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
1275 GLint internalFormat
, GLenum format
, GLenum type
,
1276 GLint width
, GLint height
, GLint depth
, GLint border
)
1280 (void) internalFormat
;
1285 case GL_PROXY_TEXTURE_1D
:
1286 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1287 if (width
< 2 * border
|| width
> 2 + maxSize
||
1288 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1289 width
>0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1290 level
>= ctx
->Const
.MaxTextureLevels
) {
1291 /* bad width or level */
1295 case GL_PROXY_TEXTURE_2D
:
1296 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1297 if (width
< 2 * border
|| width
> 2 + maxSize
||
1298 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1299 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1300 height
< 2 * border
|| height
> 2 + maxSize
||
1301 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1302 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1303 level
>= ctx
->Const
.MaxTextureLevels
) {
1304 /* bad width or height or level */
1308 case GL_PROXY_TEXTURE_3D
:
1309 maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1310 if (width
< 2 * border
|| width
> 2 + maxSize
||
1311 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1312 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1313 height
< 2 * border
|| height
> 2 + maxSize
||
1314 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1315 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1316 depth
< 2 * border
|| depth
> 2 + maxSize
||
1317 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1318 depth
> 0 && !_mesa_is_pow_two(depth
- 2 * border
)) ||
1319 level
>= ctx
->Const
.Max3DTextureLevels
) {
1320 /* bad width or height or depth or level */
1324 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1325 if (width
< 0 || width
> ctx
->Const
.MaxTextureRectSize
||
1326 height
< 0 || height
> ctx
->Const
.MaxTextureRectSize
||
1328 /* bad width or height or level */
1332 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1333 maxSize
= 1 << (ctx
->Const
.MaxCubeTextureLevels
- 1);
1334 if (width
< 2 * border
|| width
> 2 + maxSize
||
1335 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1336 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1337 height
< 2 * border
|| height
> 2 + maxSize
||
1338 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1339 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1340 level
>= ctx
->Const
.MaxCubeTextureLevels
) {
1341 /* bad width or height */
1345 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1346 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1347 if (width
< 2 * border
|| width
> 2 + maxSize
||
1348 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1349 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1350 level
>= ctx
->Const
.MaxTextureLevels
) {
1351 /* bad width or level */
1355 if (height
< 1 || height
> ctx
->Const
.MaxArrayTextureLayers
) {
1359 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1360 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1361 if (width
< 2 * border
|| width
> 2 + maxSize
||
1362 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1363 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1364 height
< 2 * border
|| height
> 2 + maxSize
||
1365 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1366 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1367 level
>= ctx
->Const
.MaxTextureLevels
) {
1368 /* bad width or height or level */
1371 if (depth
< 1 || depth
> ctx
->Const
.MaxArrayTextureLayers
) {
1376 _mesa_problem(ctx
, "Invalid target in _mesa_test_proxy_teximage");
1383 * Helper function to determine whether a target supports compressed textures
1386 target_can_be_compressed(GLcontext
*ctx
, GLenum target
)
1388 return (((target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
))
1389 || ((ctx
->Extensions
.ARB_texture_cube_map
&&
1390 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1391 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1392 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))))
1393 || ((ctx
->Extensions
.MESA_texture_array
&&
1394 ((target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
) ||
1395 (target
== GL_TEXTURE_2D_ARRAY_EXT
)))));
1400 * Test the glTexImage[123]D() parameters for errors.
1402 * \param ctx GL context.
1403 * \param target texture target given by the user.
1404 * \param level image level given by the user.
1405 * \param internalFormat internal format given by the user.
1406 * \param format pixel data format given by the user.
1407 * \param type pixel data type given by the user.
1408 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1409 * \param width image width given by the user.
1410 * \param height image height given by the user.
1411 * \param depth image depth given by the user.
1412 * \param border image border given by the user.
1414 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1416 * Verifies each of the parameters against the constants specified in
1417 * __GLcontextRec::Const and the supported extensions, and according to the
1418 * OpenGL specification.
1421 texture_error_check( GLcontext
*ctx
, GLenum target
,
1422 GLint level
, GLint internalFormat
,
1423 GLenum format
, GLenum type
,
1425 GLint width
, GLint height
,
1426 GLint depth
, GLint border
)
1428 const GLboolean isProxy
= _mesa_is_proxy_texture(target
);
1429 GLboolean sizeOK
= GL_TRUE
;
1430 GLboolean colorFormat
, indexFormat
;
1431 GLenum proxy_target
;
1433 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1434 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1436 _mesa_error(ctx
, GL_INVALID_VALUE
,
1437 "glTexImage%dD(level=%d)", dimensions
, level
);
1443 if (border
< 0 || border
> 1 ||
1444 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1445 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1447 _mesa_error(ctx
, GL_INVALID_VALUE
,
1448 "glTexImage%dD(border=%d)", dimensions
, border
);
1453 if (width
< 0 || height
< 0 || depth
< 0) {
1455 _mesa_error(ctx
, GL_INVALID_VALUE
,
1456 "glTexImage%dD(width, height or depth < 0)", dimensions
);
1461 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1462 * level, width, height and depth.
1464 if (dimensions
== 1) {
1465 if (target
== GL_PROXY_TEXTURE_1D
|| target
== GL_TEXTURE_1D
) {
1466 proxy_target
= GL_PROXY_TEXTURE_1D
;
1471 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1475 else if (dimensions
== 2) {
1477 if (target
== GL_PROXY_TEXTURE_2D
|| target
== GL_TEXTURE_2D
) {
1478 proxy_target
= GL_PROXY_TEXTURE_2D
;
1480 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
1481 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1482 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
1483 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1484 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1487 proxy_target
= GL_PROXY_TEXTURE_CUBE_MAP_ARB
;
1488 sizeOK
= (width
== height
);
1490 else if (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
1491 target
== GL_TEXTURE_RECTANGLE_NV
) {
1492 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1493 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1496 proxy_target
= GL_PROXY_TEXTURE_RECTANGLE_NV
;
1498 else if (target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
1499 target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1500 proxy_target
= GL_PROXY_TEXTURE_1D_ARRAY_EXT
;
1503 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1507 else if (dimensions
== 3) {
1508 if (target
== GL_PROXY_TEXTURE_3D
|| target
== GL_TEXTURE_3D
) {
1509 proxy_target
= GL_PROXY_TEXTURE_3D
;
1511 else if (target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
||
1512 target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1513 proxy_target
= GL_PROXY_TEXTURE_2D_ARRAY_EXT
;
1516 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
1521 _mesa_problem( ctx
, "bad dims in texture_error_check" );
1525 sizeOK
= sizeOK
&& ctx
->Driver
.TestProxyTexImage(ctx
, proxy_target
, level
,
1526 internalFormat
, format
,
1527 type
, width
, height
,
1531 _mesa_error(ctx
, GL_INVALID_VALUE
,
1532 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1533 dimensions
, level
, width
, height
, depth
);
1538 /* Check internalFormat */
1539 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1541 _mesa_error(ctx
, GL_INVALID_VALUE
,
1542 "glTexImage%dD(internalFormat=0x%x)",
1543 dimensions
, internalFormat
);
1548 /* Check incoming image format and type */
1549 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1550 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1551 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1554 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1555 "glTexImage%dD(format or type)", dimensions
);
1560 /* make sure internal format and format basically agree */
1561 colorFormat
= _mesa_is_color_format(format
);
1562 indexFormat
= is_index_format(format
);
1563 if ((_mesa_is_color_format(internalFormat
) && !colorFormat
&& !indexFormat
) ||
1564 (is_index_format(internalFormat
) && !indexFormat
) ||
1565 (is_depth_format(internalFormat
) != is_depth_format(format
)) ||
1566 (is_ycbcr_format(internalFormat
) != is_ycbcr_format(format
)) ||
1567 (is_depthstencil_format(internalFormat
) != is_depthstencil_format(format
)) ||
1568 (is_dudv_format(internalFormat
) != is_dudv_format(format
))) {
1570 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1571 "glTexImage(internalFormat/format)");
1575 /* additional checks for ycbcr textures */
1576 if (internalFormat
== GL_YCBCR_MESA
) {
1577 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1578 if (type
!= GL_UNSIGNED_SHORT_8_8_MESA
&&
1579 type
!= GL_UNSIGNED_SHORT_8_8_REV_MESA
) {
1581 _mesa_sprintf(message
,
1582 "glTexImage%d(format/type YCBCR mismatch", dimensions
);
1583 _mesa_error(ctx
, GL_INVALID_ENUM
, message
);
1584 return GL_TRUE
; /* error */
1586 if (target
!= GL_TEXTURE_2D
&&
1587 target
!= GL_PROXY_TEXTURE_2D
&&
1588 target
!= GL_TEXTURE_RECTANGLE_NV
&&
1589 target
!= GL_PROXY_TEXTURE_RECTANGLE_NV
) {
1591 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage(target)");
1597 _mesa_sprintf(message
,
1598 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1599 dimensions
, border
);
1600 _mesa_error(ctx
, GL_INVALID_VALUE
, message
);
1606 /* additional checks for depth textures */
1607 if (_mesa_base_tex_format(ctx
, internalFormat
) == GL_DEPTH_COMPONENT
) {
1608 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1609 if (target
!= GL_TEXTURE_1D
&&
1610 target
!= GL_PROXY_TEXTURE_1D
&&
1611 target
!= GL_TEXTURE_2D
&&
1612 target
!= GL_PROXY_TEXTURE_2D
&&
1613 target
!= GL_TEXTURE_RECTANGLE_ARB
&&
1614 target
!= GL_PROXY_TEXTURE_RECTANGLE_ARB
) {
1616 _mesa_error(ctx
, GL_INVALID_ENUM
,
1617 "glTexImage(target/internalFormat)");
1622 /* additional checks for compressed textures */
1623 if (is_compressed_format(ctx
, internalFormat
)) {
1624 if (!target_can_be_compressed(ctx
, target
) && !isProxy
) {
1625 _mesa_error(ctx
, GL_INVALID_ENUM
,
1626 "glTexImage%d(target)", dimensions
);
1631 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1632 "glTexImage%D(border!=0)", dimensions
);
1638 /* if we get here, the parameters are OK */
1644 * Test glTexSubImage[123]D() parameters for errors.
1646 * \param ctx GL context.
1647 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1648 * \param target texture target given by the user.
1649 * \param level image level given by the user.
1650 * \param xoffset sub-image x offset given by the user.
1651 * \param yoffset sub-image y offset given by the user.
1652 * \param zoffset sub-image z offset given by the user.
1653 * \param format pixel data format given by the user.
1654 * \param type pixel data type given by the user.
1655 * \param width image width given by the user.
1656 * \param height image height given by the user.
1657 * \param depth image depth given by the user.
1659 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1661 * Verifies each of the parameters against the constants specified in
1662 * __GLcontextRec::Const and the supported extensions, and according to the
1663 * OpenGL specification.
1666 subtexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1667 GLenum target
, GLint level
,
1668 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1669 GLint width
, GLint height
, GLint depth
,
1670 GLenum format
, GLenum type
)
1673 if (dimensions
== 1) {
1674 if (target
!= GL_TEXTURE_1D
) {
1675 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage1D(target)" );
1679 else if (dimensions
== 2) {
1680 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1681 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1682 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1683 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1687 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1688 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1689 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1693 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1694 if (!ctx
->Extensions
.MESA_texture_array
) {
1695 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1699 else if (target
!= GL_TEXTURE_2D
) {
1700 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1704 else if (dimensions
== 3) {
1705 if (target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1706 if (!ctx
->Extensions
.MESA_texture_array
) {
1707 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1711 else if (target
!= GL_TEXTURE_3D
) {
1712 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1717 _mesa_problem( ctx
, "invalid dims in texture_error_check" );
1721 /* Basic level check */
1722 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1723 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(level=%d)", level
);
1728 _mesa_error(ctx
, GL_INVALID_VALUE
,
1729 "glTexSubImage%dD(width=%d)", dimensions
, width
);
1732 if (height
< 0 && dimensions
> 1) {
1733 _mesa_error(ctx
, GL_INVALID_VALUE
,
1734 "glTexSubImage%dD(height=%d)", dimensions
, height
);
1737 if (depth
< 0 && dimensions
> 2) {
1738 _mesa_error(ctx
, GL_INVALID_VALUE
,
1739 "glTexSubImage%dD(depth=%d)", dimensions
, depth
);
1743 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1744 _mesa_error(ctx
, GL_INVALID_ENUM
,
1745 "glTexSubImage%dD(format or type)", dimensions
);
1753 subtexture_error_check2( GLcontext
*ctx
, GLuint dimensions
,
1754 GLenum target
, GLint level
,
1755 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1756 GLint width
, GLint height
, GLint depth
,
1757 GLenum format
, GLenum type
,
1758 const struct gl_texture_image
*destTex
)
1761 /* undefined image level */
1762 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexSubImage%dD", dimensions
);
1766 if (xoffset
< -((GLint
)destTex
->Border
)) {
1767 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset)",
1771 if (xoffset
+ width
> (GLint
) (destTex
->Width
+ destTex
->Border
)) {
1772 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset+width)",
1776 if (dimensions
> 1) {
1777 if (yoffset
< -((GLint
)destTex
->Border
)) {
1778 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset)",
1782 if (yoffset
+ height
> (GLint
) (destTex
->Height
+ destTex
->Border
)) {
1783 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset+height)",
1788 if (dimensions
> 2) {
1789 if (zoffset
< -((GLint
)destTex
->Border
)) {
1790 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset)");
1793 if (zoffset
+ depth
> (GLint
) (destTex
->Depth
+ destTex
->Border
)) {
1794 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset+depth)");
1799 #if FEATURE_EXT_texture_sRGB
1800 if (destTex
->InternalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
1801 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
1802 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
1803 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
) {
1804 if ((width
& 0x3) || (height
& 0x3) ||
1805 (xoffset
& 0x3) || (yoffset
& 0x3))
1806 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1807 "glTexSubImage%dD(size or offset not multiple of 4)",
1813 if (destTex
->IsCompressed
) {
1814 if (!target_can_be_compressed(ctx
, target
)) {
1815 _mesa_error(ctx
, GL_INVALID_ENUM
,
1816 "glTexSubImage%D(target)", dimensions
);
1819 /* offset must be multiple of 4 */
1820 if ((xoffset
& 3) || (yoffset
& 3)) {
1821 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1822 "glTexSubImage%D(xoffset or yoffset)", dimensions
);
1825 /* size must be multiple of 4 or equal to whole texture size */
1826 if ((width
& 3) && (GLuint
) width
!= destTex
->Width
) {
1827 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1828 "glTexSubImage%D(width)", dimensions
);
1831 if ((height
& 3) && (GLuint
) height
!= destTex
->Height
) {
1832 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1833 "glTexSubImage%D(width)", dimensions
);
1843 * Test glCopyTexImage[12]D() parameters for errors.
1845 * \param ctx GL context.
1846 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1847 * \param target texture target given by the user.
1848 * \param level image level given by the user.
1849 * \param internalFormat internal format given by the user.
1850 * \param width image width given by the user.
1851 * \param height image height given by the user.
1852 * \param depth image depth given by the user.
1853 * \param border texture border.
1855 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1857 * Verifies each of the parameters against the constants specified in
1858 * __GLcontextRec::Const and the supported extensions, and according to the
1859 * OpenGL specification.
1862 copytexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1863 GLenum target
, GLint level
, GLint internalFormat
,
1864 GLint width
, GLint height
, GLint border
)
1870 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1871 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1872 _mesa_error(ctx
, GL_INVALID_VALUE
,
1873 "glCopyTexImage%dD(level=%d)", dimensions
, level
);
1877 /* Check that the source buffer is complete */
1878 if (ctx
->ReadBuffer
->Name
) {
1879 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
1880 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1881 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1882 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
1888 if (border
< 0 || border
> 1 ||
1889 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1890 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1894 format
= _mesa_base_tex_format(ctx
, internalFormat
);
1896 _mesa_error(ctx
, GL_INVALID_VALUE
,
1897 "glCopyTexImage%dD(internalFormat)", dimensions
);
1901 /* NOTE: the format and type aren't really significant for
1902 * TestProxyTexImage(). Only the internalformat really matters.
1903 if (!_mesa_source_buffer_exists(ctx, format)) {
1904 _mesa_error(ctx, GL_INVALID_OPERATION,
1905 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1912 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1913 * level, width, height and depth.
1915 if (dimensions
== 1) {
1916 if (target
== GL_TEXTURE_1D
) {
1917 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1918 level
, internalFormat
,
1920 width
, 1, 1, border
);
1923 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage1D(target)" );
1927 else if (dimensions
== 2) {
1928 if (target
== GL_TEXTURE_2D
) {
1929 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1930 level
, internalFormat
,
1932 width
, height
, 1, border
);
1934 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1935 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1936 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1937 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1940 sizeOK
= (width
== height
) &&
1941 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1942 level
, internalFormat
, format
, type
,
1943 width
, height
, 1, border
);
1945 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1946 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1947 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1950 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1951 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1952 level
, internalFormat
,
1954 width
, height
, 1, border
);
1956 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1957 if (!ctx
->Extensions
.MESA_texture_array
) {
1958 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)");
1961 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1962 GL_PROXY_TEXTURE_1D_ARRAY_EXT
,
1963 level
, internalFormat
,
1965 width
, height
, 1, border
);
1968 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1973 _mesa_problem(ctx
, "invalid dimensions in copytexture_error_check");
1978 if (dimensions
== 1) {
1979 _mesa_error(ctx
, GL_INVALID_VALUE
,
1980 "glCopyTexImage1D(width=%d)", width
);
1983 ASSERT(dimensions
== 2);
1984 _mesa_error(ctx
, GL_INVALID_VALUE
,
1985 "glCopyTexImage2D(width=%d, height=%d)", width
, height
);
1990 if (is_compressed_format(ctx
, internalFormat
)) {
1991 if (!target_can_be_compressed(ctx
, target
)) {
1992 _mesa_error(ctx
, GL_INVALID_ENUM
,
1993 "glCopyTexImage%d(target)", dimensions
);
1997 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1998 "glCopyTexImage%D(border!=0)", dimensions
);
2002 else if (is_depth_format(internalFormat
)) {
2003 /* make sure we have depth/stencil buffers */
2004 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2005 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2006 "glCopyTexImage%D(no depth)", dimensions
);
2010 else if (is_depthstencil_format(internalFormat
)) {
2011 /* make sure we have depth/stencil buffers */
2012 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2013 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2014 "glCopyTexImage%D(no depth/stencil buffer)", dimensions
);
2019 /* if we get here, the parameters are OK */
2025 * Test glCopyTexSubImage[12]D() parameters for errors.
2026 * Note that this is the first part of error checking.
2027 * See also copytexsubimage_error_check2() below for the second part.
2029 * \param ctx GL context.
2030 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2031 * \param target texture target given by the user.
2032 * \param level image level given by the user.
2034 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2037 copytexsubimage_error_check1( GLcontext
*ctx
, GLuint dimensions
,
2038 GLenum target
, GLint level
)
2040 /* Check that the source buffer is complete */
2041 if (ctx
->ReadBuffer
->Name
) {
2042 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
2043 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2044 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2045 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
2051 if (dimensions
== 1) {
2052 if (target
!= GL_TEXTURE_1D
) {
2053 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage1D(target)" );
2057 else if (dimensions
== 2) {
2058 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2059 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2060 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
2061 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2065 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
2066 if (!ctx
->Extensions
.NV_texture_rectangle
) {
2067 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2071 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
2072 if (!ctx
->Extensions
.MESA_texture_array
) {
2073 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2077 else if (target
!= GL_TEXTURE_2D
) {
2078 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2082 else if (dimensions
== 3) {
2083 if (((target
!= GL_TEXTURE_2D_ARRAY_EXT
) ||
2084 (!ctx
->Extensions
.MESA_texture_array
))
2085 && (target
!= GL_TEXTURE_3D
)) {
2086 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage3D(target)" );
2092 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
2093 _mesa_error(ctx
, GL_INVALID_VALUE
,
2094 "glCopyTexSubImage%dD(level=%d)", dimensions
, level
);
2103 * Second part of error checking for glCopyTexSubImage[12]D().
2104 * \param xoffset sub-image x offset given by the user.
2105 * \param yoffset sub-image y offset given by the user.
2106 * \param zoffset sub-image z offset given by the user.
2107 * \param width image width given by the user.
2108 * \param height image height given by the user.
2111 copytexsubimage_error_check2( GLcontext
*ctx
, GLuint dimensions
,
2112 GLenum target
, GLint level
,
2113 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2114 GLsizei width
, GLsizei height
,
2115 const struct gl_texture_image
*teximage
)
2117 /* check that dest tex image exists */
2119 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2120 "glCopyTexSubImage%dD(undefined texture level: %d)",
2127 _mesa_error(ctx
, GL_INVALID_VALUE
,
2128 "glCopyTexSubImage%dD(width=%d)", dimensions
, width
);
2131 if (dimensions
> 1 && height
< 0) {
2132 _mesa_error(ctx
, GL_INVALID_VALUE
,
2133 "glCopyTexSubImage%dD(height=%d)", dimensions
, height
);
2137 /* check x/y offsets */
2138 if (xoffset
< -((GLint
)teximage
->Border
)) {
2139 _mesa_error(ctx
, GL_INVALID_VALUE
,
2140 "glCopyTexSubImage%dD(xoffset=%d)", dimensions
, xoffset
);
2143 if (xoffset
+ width
> (GLint
) (teximage
->Width
+ teximage
->Border
)) {
2144 _mesa_error(ctx
, GL_INVALID_VALUE
,
2145 "glCopyTexSubImage%dD(xoffset+width)", dimensions
);
2148 if (dimensions
> 1) {
2149 if (yoffset
< -((GLint
)teximage
->Border
)) {
2150 _mesa_error(ctx
, GL_INVALID_VALUE
,
2151 "glCopyTexSubImage%dD(yoffset=%d)", dimensions
, yoffset
);
2154 /* NOTE: we're adding the border here, not subtracting! */
2155 if (yoffset
+ height
> (GLint
) (teximage
->Height
+ teximage
->Border
)) {
2156 _mesa_error(ctx
, GL_INVALID_VALUE
,
2157 "glCopyTexSubImage%dD(yoffset+height)", dimensions
);
2162 /* check z offset */
2163 if (dimensions
> 2) {
2164 if (zoffset
< -((GLint
)teximage
->Border
)) {
2165 _mesa_error(ctx
, GL_INVALID_VALUE
,
2166 "glCopyTexSubImage%dD(zoffset)", dimensions
);
2169 if (zoffset
> (GLint
) (teximage
->Depth
+ teximage
->Border
)) {
2170 _mesa_error(ctx
, GL_INVALID_VALUE
,
2171 "glCopyTexSubImage%dD(zoffset+depth)", dimensions
);
2176 if (teximage
->IsCompressed
) {
2177 if (!target_can_be_compressed(ctx
, target
)) {
2178 _mesa_error(ctx
, GL_INVALID_ENUM
,
2179 "glCopyTexSubImage%d(target)", dimensions
);
2182 /* offset must be multiple of 4 */
2183 if ((xoffset
& 3) || (yoffset
& 3)) {
2184 _mesa_error(ctx
, GL_INVALID_VALUE
,
2185 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions
);
2188 /* size must be multiple of 4 */
2189 if ((width
& 3) != 0 && (GLuint
) width
!= teximage
->Width
) {
2190 _mesa_error(ctx
, GL_INVALID_VALUE
,
2191 "glCopyTexSubImage%D(width)", dimensions
);
2194 if ((height
& 3) != 0 && (GLuint
) height
!= teximage
->Height
) {
2195 _mesa_error(ctx
, GL_INVALID_VALUE
,
2196 "glCopyTexSubImage%D(height)", dimensions
);
2201 if (teximage
->InternalFormat
== GL_YCBCR_MESA
) {
2202 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glCopyTexSubImage2D");
2206 if (!_mesa_source_buffer_exists(ctx
, teximage
->_BaseFormat
)) {
2207 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2208 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2209 dimensions
, teximage
->_BaseFormat
);
2213 if (teximage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
2214 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2215 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2216 "glCopyTexSubImage%D(no depth buffer)",
2221 else if (teximage
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
2222 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2223 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2224 "glCopyTexSubImage%D(no depth/stencil buffer)",
2230 /* if we get here, the parameters are OK */
2236 * Get texture image. Called by glGetTexImage.
2238 * \param target texture target.
2239 * \param level image level.
2240 * \param format pixel data format for returned image.
2241 * \param type pixel data type for returned image.
2242 * \param pixels returned pixel data.
2245 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
2246 GLenum type
, GLvoid
*pixels
)
2248 const struct gl_texture_unit
*texUnit
;
2249 struct gl_texture_object
*texObj
;
2250 struct gl_texture_image
*texImage
;
2251 GLint maxLevels
= 0;
2252 GET_CURRENT_CONTEXT(ctx
);
2253 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2255 texUnit
= &(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]);
2256 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2257 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
2258 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
2262 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
2263 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
2265 if (level
< 0 || level
>= maxLevels
) {
2266 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
2270 if (_mesa_sizeof_packed_type(type
) <= 0) {
2271 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
2275 if (_mesa_components_in_format(format
) <= 0 ||
2276 format
== GL_STENCIL_INDEX
) {
2277 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
2281 if (!ctx
->Extensions
.EXT_paletted_texture
&& is_index_format(format
)) {
2282 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2286 if (!ctx
->Extensions
.ARB_depth_texture
&& is_depth_format(format
)) {
2287 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2291 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& is_ycbcr_format(format
)) {
2292 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2296 if (!ctx
->Extensions
.EXT_packed_depth_stencil
2297 && is_depthstencil_format(format
)) {
2298 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2302 if (!ctx
->Extensions
.ATI_envmap_bumpmap
2303 && is_dudv_format(format
)) {
2304 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2308 _mesa_lock_texture(ctx
, texObj
);
2310 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2312 /* invalid mipmap level, not an error */
2317 /* Make sure the requested image format is compatible with the
2318 * texture's format. Note that a color index texture can be converted
2319 * to RGBA so that combo is allowed.
2321 if (_mesa_is_color_format(format
)
2322 && !_mesa_is_color_format(texImage
->TexFormat
->BaseFormat
)
2323 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2324 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2327 else if (is_index_format(format
)
2328 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2329 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2332 else if (is_depth_format(format
)
2333 && !is_depth_format(texImage
->TexFormat
->BaseFormat
)
2334 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2335 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2338 else if (is_ycbcr_format(format
)
2339 && !is_ycbcr_format(texImage
->TexFormat
->BaseFormat
)) {
2340 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2343 else if (is_depthstencil_format(format
)
2344 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2345 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2348 else if (is_dudv_format(format
)
2349 && !is_dudv_format(texImage
->TexFormat
->BaseFormat
)) {
2350 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2354 if (ctx
->Pack
.BufferObj
->Name
) {
2355 /* packing texture image into a PBO */
2356 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
2357 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
2358 texImage
->Height
, texImage
->Depth
,
2359 format
, type
, pixels
)) {
2360 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2361 "glGetTexImage(invalid PBO access)");
2366 /* typically, this will call _mesa_get_teximage() */
2367 ctx
->Driver
.GetTexImage(ctx
, target
, level
, format
, type
, pixels
,
2372 _mesa_unlock_texture(ctx
, texObj
);
2376 /** Callback info for walking over FBO hash table */
2380 struct gl_texture_object
*texObj
;
2386 * Check render to texture callback. Called from _mesa_HashWalk().
2389 check_rtt_cb(GLuint key
, void *data
, void *userData
)
2391 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
2392 const struct cb_info
*info
= (struct cb_info
*) userData
;
2393 GLcontext
*ctx
= info
->ctx
;
2394 const struct gl_texture_object
*texObj
= info
->texObj
;
2395 const GLuint level
= info
->level
, face
= info
->face
;
2397 /* If this is a user-created FBO */
2400 /* check if any of the FBO's attachments point to 'texObj' */
2401 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
2402 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
2403 if (att
->Type
== GL_TEXTURE
&&
2404 att
->Texture
== texObj
&&
2405 att
->TextureLevel
== level
&&
2406 att
->CubeMapFace
== face
) {
2407 ASSERT(att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]);
2408 /* Tell driver about the new renderbuffer texture */
2409 ctx
->Driver
.RenderTexture(ctx
, ctx
->DrawBuffer
, att
);
2410 /* Mark fb status as indeterminate to force re-validation */
2419 * When a texture image is specified we have to check if it's bound to
2420 * any framebuffer objects (render to texture) in order to detect changes
2421 * in size or format since that effects FBO completeness.
2422 * Any FBOs rendering into the texture must be re-validated.
2425 update_fbo_texture(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
2426 GLuint face
, GLuint level
)
2428 /* Only check this texture if it's been marked as RenderToTexture */
2429 if (texObj
->_RenderToTexture
) {
2430 struct cb_info info
;
2432 info
.texObj
= texObj
;
2435 _mesa_HashWalk(ctx
->Shared
->FrameBuffers
, check_rtt_cb
, &info
);
2442 * Called from the API. Note that width includes the border.
2445 _mesa_TexImage1D( GLenum target
, GLint level
, GLint internalFormat
,
2446 GLsizei width
, GLint border
, GLenum format
,
2447 GLenum type
, const GLvoid
*pixels
)
2449 GLsizei postConvWidth
= width
;
2450 GET_CURRENT_CONTEXT(ctx
);
2451 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2453 #if FEATURE_convolve
2454 if (_mesa_is_color_format(internalFormat
)) {
2455 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2459 if (target
== GL_TEXTURE_1D
) {
2460 /* non-proxy target */
2461 struct gl_texture_unit
*texUnit
;
2462 struct gl_texture_object
*texObj
;
2463 struct gl_texture_image
*texImage
;
2464 const GLuint face
= _mesa_tex_target_to_face(target
);
2466 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2467 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2468 return; /* error was recorded */
2471 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2472 _mesa_update_state(ctx
);
2474 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2475 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2476 _mesa_lock_texture(ctx
, texObj
);
2478 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2480 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
2484 if (texImage
->Data
) {
2485 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2488 ASSERT(texImage
->Data
== NULL
);
2490 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2491 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2492 postConvWidth
, 1, 1,
2493 border
, internalFormat
);
2495 ASSERT(ctx
->Driver
.TexImage1D
);
2497 /* Give the texture to the driver! <pixels> may be null! */
2498 (*ctx
->Driver
.TexImage1D
)(ctx
, target
, level
, internalFormat
,
2499 width
, border
, format
, type
, pixels
,
2500 &ctx
->Unpack
, texObj
, texImage
);
2502 ASSERT(texImage
->TexFormat
);
2504 update_fbo_texture(ctx
, texObj
, face
, level
);
2507 texObj
->_Complete
= GL_FALSE
;
2508 ctx
->NewState
|= _NEW_TEXTURE
;
2511 _mesa_unlock_texture(ctx
, texObj
);
2513 else if (target
== GL_PROXY_TEXTURE_1D
) {
2514 /* Proxy texture: check for errors and update proxy state */
2515 struct gl_texture_image
*texImage
;
2516 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2517 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2518 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2519 /* when error, clear all proxy texture image parameters */
2521 clear_teximage_fields(texImage
);
2524 /* no error, set the tex image parameters */
2526 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2527 postConvWidth
, 1, 1,
2528 border
, internalFormat
);
2529 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2530 internalFormat
, format
, type
);
2534 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
2541 _mesa_TexImage2D( GLenum target
, GLint level
, GLint internalFormat
,
2542 GLsizei width
, GLsizei height
, GLint border
,
2543 GLenum format
, GLenum type
,
2544 const GLvoid
*pixels
)
2546 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2547 GET_CURRENT_CONTEXT(ctx
);
2548 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2550 #if FEATURE_convolve
2551 if (_mesa_is_color_format(internalFormat
)) {
2552 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2557 if (target
== GL_TEXTURE_2D
||
2558 (ctx
->Extensions
.ARB_texture_cube_map
&&
2559 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2560 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) ||
2561 (ctx
->Extensions
.NV_texture_rectangle
&&
2562 target
== GL_TEXTURE_RECTANGLE_NV
) ||
2563 (ctx
->Extensions
.MESA_texture_array
&&
2564 target
== GL_TEXTURE_1D_ARRAY_EXT
)) {
2565 /* non-proxy target */
2566 struct gl_texture_unit
*texUnit
;
2567 struct gl_texture_object
*texObj
;
2568 struct gl_texture_image
*texImage
;
2569 const GLuint face
= _mesa_tex_target_to_face(target
);
2571 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2572 format
, type
, 2, postConvWidth
, postConvHeight
,
2574 return; /* error was recorded */
2577 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2578 _mesa_update_state(ctx
);
2580 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2581 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2582 _mesa_lock_texture(ctx
, texObj
);
2584 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2586 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2590 if (texImage
->Data
) {
2591 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2594 ASSERT(texImage
->Data
== NULL
);
2595 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2596 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2597 postConvWidth
, postConvHeight
, 1,
2598 border
, internalFormat
);
2600 ASSERT(ctx
->Driver
.TexImage2D
);
2602 /* Give the texture to the driver! <pixels> may be null! */
2603 (*ctx
->Driver
.TexImage2D
)(ctx
, target
, level
, internalFormat
,
2604 width
, height
, border
, format
, type
, pixels
,
2605 &ctx
->Unpack
, texObj
, texImage
);
2607 ASSERT(texImage
->TexFormat
);
2609 update_fbo_texture(ctx
, texObj
, face
, level
);
2612 texObj
->_Complete
= GL_FALSE
;
2613 ctx
->NewState
|= _NEW_TEXTURE
;
2616 _mesa_unlock_texture(ctx
, texObj
);
2618 else if (target
== GL_PROXY_TEXTURE_2D
||
2619 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2620 ctx
->Extensions
.ARB_texture_cube_map
) ||
2621 (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
&&
2622 ctx
->Extensions
.NV_texture_rectangle
) ||
2623 (ctx
->Extensions
.MESA_texture_array
&&
2624 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
)) {
2625 /* Proxy texture: check for errors and update proxy state */
2626 struct gl_texture_image
*texImage
;
2627 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2628 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2629 format
, type
, 2, postConvWidth
, postConvHeight
,
2631 /* when error, clear all proxy texture image parameters */
2633 clear_teximage_fields(texImage
);
2636 /* no error, set the tex image parameters */
2637 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2638 postConvWidth
, postConvHeight
, 1,
2639 border
, internalFormat
);
2640 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2641 internalFormat
, format
, type
);
2645 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)" );
2652 * Called by the API or display list executor.
2653 * Note that width and height include the border.
2656 _mesa_TexImage3D( GLenum target
, GLint level
, GLint internalFormat
,
2657 GLsizei width
, GLsizei height
, GLsizei depth
,
2658 GLint border
, GLenum format
, GLenum type
,
2659 const GLvoid
*pixels
)
2661 GET_CURRENT_CONTEXT(ctx
);
2662 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2664 if (target
== GL_TEXTURE_3D
||
2665 (ctx
->Extensions
.MESA_texture_array
&&
2666 target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
2667 /* non-proxy target */
2668 struct gl_texture_unit
*texUnit
;
2669 struct gl_texture_object
*texObj
;
2670 struct gl_texture_image
*texImage
;
2671 const GLuint face
= _mesa_tex_target_to_face(target
);
2673 if (texture_error_check(ctx
, target
, level
, (GLint
) internalFormat
,
2674 format
, type
, 3, width
, height
, depth
, border
)) {
2675 return; /* error was recorded */
2678 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2679 _mesa_update_state(ctx
);
2681 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2682 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2683 _mesa_lock_texture(ctx
, texObj
);
2685 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2687 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2691 if (texImage
->Data
) {
2692 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2695 ASSERT(texImage
->Data
== NULL
);
2696 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2697 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2698 width
, height
, depth
,
2699 border
, internalFormat
);
2701 ASSERT(ctx
->Driver
.TexImage3D
);
2703 /* Give the texture to the driver! <pixels> may be null! */
2704 (*ctx
->Driver
.TexImage3D
)(ctx
, target
, level
, internalFormat
,
2705 width
, height
, depth
, border
, format
, type
,
2706 pixels
, &ctx
->Unpack
, texObj
, texImage
);
2708 ASSERT(texImage
->TexFormat
);
2710 update_fbo_texture(ctx
, texObj
, face
, level
);
2713 texObj
->_Complete
= GL_FALSE
;
2714 ctx
->NewState
|= _NEW_TEXTURE
;
2717 _mesa_unlock_texture(ctx
, texObj
);
2719 else if (target
== GL_PROXY_TEXTURE_3D
||
2720 (ctx
->Extensions
.MESA_texture_array
&&
2721 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
)) {
2722 /* Proxy texture: check for errors and update proxy state */
2723 struct gl_texture_image
*texImage
;
2724 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2725 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2726 format
, type
, 3, width
, height
, depth
, border
)) {
2727 /* when error, clear all proxy texture image parameters */
2729 clear_teximage_fields(texImage
);
2732 /* no error, set the tex image parameters */
2733 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
2734 depth
, border
, internalFormat
);
2735 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2736 internalFormat
, format
, type
);
2740 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
2747 _mesa_TexImage3DEXT( GLenum target
, GLint level
, GLenum internalFormat
,
2748 GLsizei width
, GLsizei height
, GLsizei depth
,
2749 GLint border
, GLenum format
, GLenum type
,
2750 const GLvoid
*pixels
)
2752 _mesa_TexImage3D(target
, level
, (GLint
) internalFormat
, width
, height
,
2753 depth
, border
, format
, type
, pixels
);
2759 _mesa_TexSubImage1D( GLenum target
, GLint level
,
2760 GLint xoffset
, GLsizei width
,
2761 GLenum format
, GLenum type
,
2762 const GLvoid
*pixels
)
2764 GLsizei postConvWidth
= width
;
2765 struct gl_texture_unit
*texUnit
;
2766 struct gl_texture_object
*texObj
;
2767 struct gl_texture_image
*texImage
= NULL
;
2768 GET_CURRENT_CONTEXT(ctx
);
2769 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2771 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2772 _mesa_update_state(ctx
);
2774 #if FEATURE_convolve
2775 /* XXX should test internal format */
2776 if (_mesa_is_color_format(format
)) {
2777 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2781 if (subtexture_error_check(ctx
, 1, target
, level
, xoffset
, 0, 0,
2782 postConvWidth
, 1, 1, format
, type
)) {
2783 return; /* error was detected */
2787 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2788 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2791 _mesa_lock_texture(ctx
, texObj
);
2793 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2795 if (subtexture_error_check2(ctx
, 1, target
, level
, xoffset
, 0, 0,
2796 postConvWidth
, 1, 1, format
, type
, texImage
)) {
2797 goto out
; /* error was detected */
2801 goto out
; /* no-op, not an error */
2803 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2804 xoffset
+= texImage
->Border
;
2806 ASSERT(ctx
->Driver
.TexSubImage1D
);
2807 (*ctx
->Driver
.TexSubImage1D
)(ctx
, target
, level
, xoffset
, width
,
2808 format
, type
, pixels
, &ctx
->Unpack
,
2810 ctx
->NewState
|= _NEW_TEXTURE
;
2813 _mesa_unlock_texture(ctx
, texObj
);
2818 _mesa_TexSubImage2D( GLenum target
, GLint level
,
2819 GLint xoffset
, GLint yoffset
,
2820 GLsizei width
, GLsizei height
,
2821 GLenum format
, GLenum type
,
2822 const GLvoid
*pixels
)
2824 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2825 struct gl_texture_unit
*texUnit
;
2826 struct gl_texture_object
*texObj
;
2827 struct gl_texture_image
*texImage
;
2828 GET_CURRENT_CONTEXT(ctx
);
2829 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2831 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2832 _mesa_update_state(ctx
);
2834 #if FEATURE_convolve
2835 /* XXX should test internal format */
2836 if (_mesa_is_color_format(format
)) {
2837 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2842 if (subtexture_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2843 postConvWidth
, postConvHeight
, 1, format
, type
)) {
2844 return; /* error was detected */
2847 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2848 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2849 _mesa_lock_texture(ctx
, texObj
);
2851 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2853 if (subtexture_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2854 postConvWidth
, postConvHeight
, 1, format
, type
,
2856 goto out
; /* error was detected */
2859 if (width
== 0 || height
== 0)
2860 goto out
; /* no-op, not an error */
2862 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2863 xoffset
+= texImage
->Border
;
2864 yoffset
+= texImage
->Border
;
2866 ASSERT(ctx
->Driver
.TexSubImage2D
);
2867 (*ctx
->Driver
.TexSubImage2D
)(ctx
, target
, level
, xoffset
, yoffset
,
2868 width
, height
, format
, type
, pixels
,
2869 &ctx
->Unpack
, texObj
, texImage
);
2870 ctx
->NewState
|= _NEW_TEXTURE
;
2873 _mesa_unlock_texture(ctx
, texObj
);
2879 _mesa_TexSubImage3D( GLenum target
, GLint level
,
2880 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2881 GLsizei width
, GLsizei height
, GLsizei depth
,
2882 GLenum format
, GLenum type
,
2883 const GLvoid
*pixels
)
2885 struct gl_texture_unit
*texUnit
;
2886 struct gl_texture_object
*texObj
;
2887 struct gl_texture_image
*texImage
;
2888 GET_CURRENT_CONTEXT(ctx
);
2889 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2891 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2892 _mesa_update_state(ctx
);
2894 if (subtexture_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2895 width
, height
, depth
, format
, type
)) {
2896 return; /* error was detected */
2899 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2900 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2902 _mesa_lock_texture(ctx
, texObj
);
2904 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2906 if (subtexture_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2907 width
, height
, depth
, format
, type
, texImage
)) {
2908 goto out
; /* error was detected */
2911 if (width
== 0 || height
== 0 || height
== 0)
2912 goto out
; /* no-op, not an error */
2914 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2915 xoffset
+= texImage
->Border
;
2916 yoffset
+= texImage
->Border
;
2917 zoffset
+= texImage
->Border
;
2919 ASSERT(ctx
->Driver
.TexSubImage3D
);
2920 (*ctx
->Driver
.TexSubImage3D
)(ctx
, target
, level
,
2921 xoffset
, yoffset
, zoffset
,
2922 width
, height
, depth
,
2923 format
, type
, pixels
,
2924 &ctx
->Unpack
, texObj
, texImage
);
2925 ctx
->NewState
|= _NEW_TEXTURE
;
2928 _mesa_unlock_texture(ctx
, texObj
);
2934 _mesa_CopyTexImage1D( GLenum target
, GLint level
,
2935 GLenum internalFormat
,
2937 GLsizei width
, GLint border
)
2939 struct gl_texture_unit
*texUnit
;
2940 struct gl_texture_object
*texObj
;
2941 struct gl_texture_image
*texImage
;
2942 GLsizei postConvWidth
= width
;
2943 const GLuint face
= _mesa_tex_target_to_face(target
);
2944 GET_CURRENT_CONTEXT(ctx
);
2945 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2947 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2948 _mesa_update_state(ctx
);
2950 #if FEATURE_convolve
2951 if (_mesa_is_color_format(internalFormat
)) {
2952 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2956 if (copytexture_error_check(ctx
, 1, target
, level
, internalFormat
,
2957 postConvWidth
, 1, border
))
2960 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2961 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2962 _mesa_lock_texture(ctx
, texObj
);
2964 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2966 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage1D");
2970 if (texImage
->Data
) {
2971 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2974 ASSERT(texImage
->Data
== NULL
);
2976 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2977 _mesa_init_teximage_fields(ctx
, target
, texImage
, postConvWidth
, 1, 1,
2978 border
, internalFormat
);
2981 ASSERT(ctx
->Driver
.CopyTexImage1D
);
2982 (*ctx
->Driver
.CopyTexImage1D
)(ctx
, target
, level
, internalFormat
,
2983 x
, y
, width
, border
);
2985 ASSERT(texImage
->TexFormat
);
2987 update_fbo_texture(ctx
, texObj
, face
, level
);
2990 texObj
->_Complete
= GL_FALSE
;
2991 ctx
->NewState
|= _NEW_TEXTURE
;
2994 _mesa_unlock_texture(ctx
, texObj
);
3000 _mesa_CopyTexImage2D( GLenum target
, GLint level
, GLenum internalFormat
,
3001 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
3004 struct gl_texture_unit
*texUnit
;
3005 struct gl_texture_object
*texObj
;
3006 struct gl_texture_image
*texImage
;
3007 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3008 const GLuint face
= _mesa_tex_target_to_face(target
);
3009 GET_CURRENT_CONTEXT(ctx
);
3010 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3012 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3013 _mesa_update_state(ctx
);
3015 #if FEATURE_convolve
3016 if (_mesa_is_color_format(internalFormat
)) {
3017 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
3022 if (copytexture_error_check(ctx
, 2, target
, level
, internalFormat
,
3023 postConvWidth
, postConvHeight
, border
))
3026 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3027 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3029 _mesa_lock_texture(ctx
, texObj
);
3031 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3034 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage2D");
3038 if (texImage
->Data
) {
3039 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3042 ASSERT(texImage
->Data
== NULL
);
3044 clear_teximage_fields(texImage
); /* not really needed, but helpful */
3045 _mesa_init_teximage_fields(ctx
, target
, texImage
,
3046 postConvWidth
, postConvHeight
, 1,
3047 border
, internalFormat
);
3049 ASSERT(ctx
->Driver
.CopyTexImage2D
);
3050 (*ctx
->Driver
.CopyTexImage2D
)(ctx
, target
, level
, internalFormat
,
3051 x
, y
, width
, height
, border
);
3053 ASSERT(texImage
->TexFormat
);
3055 update_fbo_texture(ctx
, texObj
, face
, level
);
3058 texObj
->_Complete
= GL_FALSE
;
3059 ctx
->NewState
|= _NEW_TEXTURE
;
3062 _mesa_unlock_texture(ctx
, texObj
);
3067 _mesa_CopyTexSubImage1D( GLenum target
, GLint level
,
3068 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
3070 struct gl_texture_unit
*texUnit
;
3071 struct gl_texture_object
*texObj
;
3072 struct gl_texture_image
*texImage
;
3073 GLsizei postConvWidth
= width
;
3077 GET_CURRENT_CONTEXT(ctx
);
3078 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3080 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3081 _mesa_update_state(ctx
);
3083 if (copytexsubimage_error_check1(ctx
, 1, target
, level
))
3086 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3087 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3089 _mesa_lock_texture(ctx
, texObj
);
3091 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3093 #if FEATURE_convolve
3094 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3095 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
3099 if (copytexsubimage_error_check2(ctx
, 1, target
, level
,
3100 xoffset
, 0, 0, postConvWidth
, 1,
3105 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3106 xoffset
+= texImage
->Border
;
3108 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3110 ASSERT(ctx
->Driver
.CopyTexSubImage1D
);
3111 ctx
->Driver
.CopyTexSubImage1D(ctx
, target
, level
,
3112 xoffset
, x
, y
, width
);
3115 ctx
->NewState
|= _NEW_TEXTURE
;
3118 _mesa_unlock_texture(ctx
, texObj
);
3124 _mesa_CopyTexSubImage2D( GLenum target
, GLint level
,
3125 GLint xoffset
, GLint yoffset
,
3126 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3128 struct gl_texture_unit
*texUnit
;
3129 struct gl_texture_object
*texObj
;
3130 struct gl_texture_image
*texImage
;
3131 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3132 GET_CURRENT_CONTEXT(ctx
);
3133 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3135 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3136 _mesa_update_state(ctx
);
3138 if (copytexsubimage_error_check1(ctx
, 2, target
, level
))
3141 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3142 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3144 _mesa_lock_texture(ctx
, texObj
);
3146 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3148 #if FEATURE_convolve
3149 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3150 _mesa_adjust_image_for_convolution(ctx
, 2,
3151 &postConvWidth
, &postConvHeight
);
3155 if (copytexsubimage_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
3156 postConvWidth
, postConvHeight
, texImage
))
3159 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3160 xoffset
+= texImage
->Border
;
3161 yoffset
+= texImage
->Border
;
3163 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3165 ASSERT(ctx
->Driver
.CopyTexSubImage2D
);
3166 ctx
->Driver
.CopyTexSubImage2D(ctx
, target
, level
,
3167 xoffset
, yoffset
, x
, y
, width
, height
);
3170 ctx
->NewState
|= _NEW_TEXTURE
;
3173 _mesa_unlock_texture(ctx
, texObj
);
3179 _mesa_CopyTexSubImage3D( GLenum target
, GLint level
,
3180 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3181 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3183 struct gl_texture_unit
*texUnit
;
3184 struct gl_texture_object
*texObj
;
3185 struct gl_texture_image
*texImage
;
3186 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3187 GET_CURRENT_CONTEXT(ctx
);
3188 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3190 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3191 _mesa_update_state(ctx
);
3193 if (copytexsubimage_error_check1(ctx
, 3, target
, level
))
3196 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3197 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3199 _mesa_lock_texture(ctx
, texObj
);
3201 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3203 #if FEATURE_convolve
3204 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3205 _mesa_adjust_image_for_convolution(ctx
, 2,
3206 &postConvWidth
, &postConvHeight
);
3210 if (copytexsubimage_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
,
3211 zoffset
, postConvWidth
, postConvHeight
,
3215 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3216 xoffset
+= texImage
->Border
;
3217 yoffset
+= texImage
->Border
;
3218 zoffset
+= texImage
->Border
;
3220 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3222 ASSERT(ctx
->Driver
.CopyTexSubImage3D
);
3223 ctx
->Driver
.CopyTexSubImage3D(ctx
, target
, level
,
3224 xoffset
, yoffset
, zoffset
,
3225 x
, y
, width
, height
);
3228 ctx
->NewState
|= _NEW_TEXTURE
;
3231 _mesa_unlock_texture(ctx
, texObj
);
3237 /**********************************************************************/
3238 /****** Compressed Textures ******/
3239 /**********************************************************************/
3243 * Error checking for glCompressedTexImage[123]D().
3244 * \return error code or GL_NO_ERROR.
3247 compressed_texture_error_check(GLcontext
*ctx
, GLint dimensions
,
3248 GLenum target
, GLint level
,
3249 GLenum internalFormat
, GLsizei width
,
3250 GLsizei height
, GLsizei depth
, GLint border
,
3253 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3255 if (dimensions
== 1) {
3256 /* 1D compressed textures not allowed */
3257 return GL_INVALID_ENUM
;
3259 else if (dimensions
== 2) {
3260 if (target
== GL_PROXY_TEXTURE_2D
) {
3261 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3263 else if (target
== GL_TEXTURE_2D
) {
3264 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3266 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3267 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3268 return GL_INVALID_ENUM
; /*target*/
3269 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3271 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3272 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3273 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3274 return GL_INVALID_ENUM
; /*target*/
3275 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3278 return GL_INVALID_ENUM
; /*target*/
3281 else if (dimensions
== 3) {
3282 /* 3D compressed textures not allowed */
3283 return GL_INVALID_ENUM
;
3286 maxTextureSize
= 1 << (maxLevels
- 1);
3288 /* This will detect any invalid internalFormat value */
3289 if (!is_compressed_format(ctx
, internalFormat
))
3290 return GL_INVALID_ENUM
;
3292 /* This should really never fail */
3293 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0)
3294 return GL_INVALID_ENUM
;
3297 return GL_INVALID_VALUE
;
3300 * XXX We should probably use the proxy texture error check function here.
3302 if (width
< 1 || width
> maxTextureSize
||
3303 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(width
)))
3304 return GL_INVALID_VALUE
;
3306 if ((height
< 1 || height
> maxTextureSize
||
3307 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(height
)))
3309 return GL_INVALID_VALUE
;
3311 if ((depth
< 1 || depth
> maxTextureSize
||
3312 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(depth
)))
3314 return GL_INVALID_VALUE
;
3316 /* For cube map, width must equal height */
3317 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3318 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
&& width
!= height
)
3319 return GL_INVALID_VALUE
;
3321 if (level
< 0 || level
>= maxLevels
)
3322 return GL_INVALID_VALUE
;
3324 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3325 depth
, internalFormat
);
3326 if (expectedSize
!= imageSize
)
3327 return GL_INVALID_VALUE
;
3329 #if FEATURE_EXT_texture_sRGB
3330 if ((internalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
3331 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
3332 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
3333 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
)
3335 return GL_INVALID_OPERATION
;
3344 * Error checking for glCompressedTexSubImage[123]D().
3345 * \warning There are some bad assumptions here about the size of compressed
3346 * texture tiles (multiple of 4) used to test the validity of the
3347 * offset and size parameters.
3348 * \return error code or GL_NO_ERROR.
3351 compressed_subtexture_error_check(GLcontext
*ctx
, GLint dimensions
,
3352 GLenum target
, GLint level
,
3353 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3354 GLsizei width
, GLsizei height
, GLsizei depth
,
3355 GLenum format
, GLsizei imageSize
)
3357 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3360 if (dimensions
== 1) {
3361 /* 1D compressed textures not allowed */
3362 return GL_INVALID_ENUM
;
3364 else if (dimensions
== 2) {
3365 if (target
== GL_PROXY_TEXTURE_2D
) {
3366 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3368 else if (target
== GL_TEXTURE_2D
) {
3369 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3371 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3372 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3373 return GL_INVALID_ENUM
; /*target*/
3374 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3376 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3377 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3378 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3379 return GL_INVALID_ENUM
; /*target*/
3380 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3383 return GL_INVALID_ENUM
; /*target*/
3386 else if (dimensions
== 3) {
3387 /* 3D compressed textures not allowed */
3388 return GL_INVALID_ENUM
;
3391 maxTextureSize
= 1 << (maxLevels
- 1);
3393 /* this will catch any invalid compressed format token */
3394 if (!is_compressed_format(ctx
, format
))
3395 return GL_INVALID_ENUM
;
3397 if (width
< 1 || width
> maxTextureSize
)
3398 return GL_INVALID_VALUE
;
3400 if ((height
< 1 || height
> maxTextureSize
)
3402 return GL_INVALID_VALUE
;
3404 if (level
< 0 || level
>= maxLevels
)
3405 return GL_INVALID_VALUE
;
3407 /* XXX these tests are specific to the compressed format.
3408 * this code should be generalized in some way.
3410 if ((xoffset
& 3) != 0 || (yoffset
& 3) != 0)
3411 return GL_INVALID_VALUE
;
3413 if ((width
& 3) != 0 && width
!= 2 && width
!= 1)
3414 return GL_INVALID_VALUE
;
3416 if ((height
& 3) != 0 && height
!= 2 && height
!= 1)
3417 return GL_INVALID_VALUE
;
3419 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3421 if (expectedSize
!= imageSize
)
3422 return GL_INVALID_VALUE
;
3430 _mesa_CompressedTexImage1DARB(GLenum target
, GLint level
,
3431 GLenum internalFormat
, GLsizei width
,
3432 GLint border
, GLsizei imageSize
,
3435 GET_CURRENT_CONTEXT(ctx
);
3436 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3438 if (target
== GL_TEXTURE_1D
) {
3439 /* non-proxy target */
3440 struct gl_texture_unit
*texUnit
;
3441 struct gl_texture_object
*texObj
;
3442 struct gl_texture_image
*texImage
;
3443 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3444 internalFormat
, width
, 1, 1, border
, imageSize
);
3446 _mesa_error(ctx
, error
, "glCompressedTexImage1D");
3450 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3451 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3453 _mesa_lock_texture(ctx
, texObj
);
3455 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3457 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage1D");
3461 if (texImage
->Data
) {
3462 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3464 ASSERT(texImage
->Data
== NULL
);
3466 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3467 border
, internalFormat
);
3469 ASSERT(ctx
->Driver
.CompressedTexImage1D
);
3470 (*ctx
->Driver
.CompressedTexImage1D
)(ctx
, target
, level
,
3471 internalFormat
, width
, border
,
3476 texObj
->_Complete
= GL_FALSE
;
3477 ctx
->NewState
|= _NEW_TEXTURE
;
3480 _mesa_unlock_texture(ctx
, texObj
);
3482 else if (target
== GL_PROXY_TEXTURE_1D
) {
3483 /* Proxy texture: check for errors and update proxy state */
3484 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3485 internalFormat
, width
, 1, 1, border
, imageSize
);
3487 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3488 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3489 internalFormat
, GL_NONE
, GL_NONE
,
3490 width
, 1, 1, border
);
3493 /* if error, clear all proxy texture image parameters */
3494 struct gl_texture_image
*texImage
;
3495 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3497 clear_teximage_fields(texImage
);
3500 /* store the teximage parameters */
3501 struct gl_texture_unit
*texUnit
;
3502 struct gl_texture_object
*texObj
;
3503 struct gl_texture_image
*texImage
;
3504 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3505 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3507 _mesa_lock_texture(ctx
, texObj
);
3509 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3510 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3511 border
, internalFormat
);
3513 _mesa_unlock_texture(ctx
, texObj
);
3517 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage1D(target)");
3524 _mesa_CompressedTexImage2DARB(GLenum target
, GLint level
,
3525 GLenum internalFormat
, GLsizei width
,
3526 GLsizei height
, GLint border
, GLsizei imageSize
,
3529 GET_CURRENT_CONTEXT(ctx
);
3530 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3532 if (target
== GL_TEXTURE_2D
||
3533 (ctx
->Extensions
.ARB_texture_cube_map
&&
3534 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3535 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
3536 /* non-proxy target */
3537 struct gl_texture_unit
*texUnit
;
3538 struct gl_texture_object
*texObj
;
3539 struct gl_texture_image
*texImage
;
3540 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3541 internalFormat
, width
, height
, 1, border
, imageSize
);
3543 _mesa_error(ctx
, error
, "glCompressedTexImage2D");
3547 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3548 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3550 _mesa_lock_texture(ctx
, texObj
);
3552 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3554 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
3558 if (texImage
->Data
) {
3559 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3561 ASSERT(texImage
->Data
== NULL
);
3563 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3564 border
, internalFormat
);
3566 ASSERT(ctx
->Driver
.CompressedTexImage2D
);
3567 (*ctx
->Driver
.CompressedTexImage2D
)(ctx
, target
, level
,
3568 internalFormat
, width
, height
,
3569 border
, imageSize
, data
,
3573 texObj
->_Complete
= GL_FALSE
;
3574 ctx
->NewState
|= _NEW_TEXTURE
;
3577 _mesa_unlock_texture(ctx
, texObj
);
3579 else if (target
== GL_PROXY_TEXTURE_2D
||
3580 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
3581 ctx
->Extensions
.ARB_texture_cube_map
)) {
3582 /* Proxy texture: check for errors and update proxy state */
3583 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3584 internalFormat
, width
, height
, 1, border
, imageSize
);
3586 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3587 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3588 internalFormat
, GL_NONE
, GL_NONE
,
3589 width
, height
, 1, border
);
3592 /* if error, clear all proxy texture image parameters */
3593 struct gl_texture_image
*texImage
;
3594 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3596 clear_teximage_fields(texImage
);
3599 /* store the teximage parameters */
3600 struct gl_texture_unit
*texUnit
;
3601 struct gl_texture_object
*texObj
;
3602 struct gl_texture_image
*texImage
;
3603 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3604 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3606 _mesa_lock_texture(ctx
, texObj
);
3608 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3609 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3610 border
, internalFormat
);
3612 _mesa_unlock_texture(ctx
, texObj
);
3616 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage2D(target)");
3623 _mesa_CompressedTexImage3DARB(GLenum target
, GLint level
,
3624 GLenum internalFormat
, GLsizei width
,
3625 GLsizei height
, GLsizei depth
, GLint border
,
3626 GLsizei imageSize
, const GLvoid
*data
)
3628 GET_CURRENT_CONTEXT(ctx
);
3629 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3631 if (target
== GL_TEXTURE_3D
) {
3632 /* non-proxy target */
3633 struct gl_texture_unit
*texUnit
;
3634 struct gl_texture_object
*texObj
;
3635 struct gl_texture_image
*texImage
;
3636 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3637 internalFormat
, width
, height
, depth
, border
, imageSize
);
3639 _mesa_error(ctx
, error
, "glCompressedTexImage3D");
3643 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3644 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3645 _mesa_lock_texture(ctx
, texObj
);
3647 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3649 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage3D");
3653 if (texImage
->Data
) {
3654 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3656 ASSERT(texImage
->Data
== NULL
);
3658 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, depth
,
3659 border
, internalFormat
);
3661 ASSERT(ctx
->Driver
.CompressedTexImage3D
);
3662 (*ctx
->Driver
.CompressedTexImage3D
)(ctx
, target
, level
,
3664 width
, height
, depth
,
3665 border
, imageSize
, data
,
3669 texObj
->_Complete
= GL_FALSE
;
3670 ctx
->NewState
|= _NEW_TEXTURE
;
3673 _mesa_unlock_texture(ctx
, texObj
);
3675 else if (target
== GL_PROXY_TEXTURE_3D
) {
3676 /* Proxy texture: check for errors and update proxy state */
3677 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3678 internalFormat
, width
, height
, depth
, border
, imageSize
);
3680 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3681 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3682 internalFormat
, GL_NONE
, GL_NONE
,
3683 width
, height
, depth
, border
);
3686 /* if error, clear all proxy texture image parameters */
3687 struct gl_texture_image
*texImage
;
3688 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3690 clear_teximage_fields(texImage
);
3693 /* store the teximage parameters */
3694 struct gl_texture_unit
*texUnit
;
3695 struct gl_texture_object
*texObj
;
3696 struct gl_texture_image
*texImage
;
3697 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3698 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3699 _mesa_lock_texture(ctx
, texObj
);
3701 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3702 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
3703 depth
, border
, internalFormat
);
3705 _mesa_unlock_texture(ctx
, texObj
);
3709 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage3D(target)");
3716 _mesa_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
3717 GLsizei width
, GLenum format
,
3718 GLsizei imageSize
, const GLvoid
*data
)
3720 struct gl_texture_unit
*texUnit
;
3721 struct gl_texture_object
*texObj
;
3722 struct gl_texture_image
*texImage
;
3724 GET_CURRENT_CONTEXT(ctx
);
3725 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3727 error
= compressed_subtexture_error_check(ctx
, 1, target
, level
,
3728 xoffset
, 0, 0, /* pos */
3729 width
, 1, 1, /* size */
3732 _mesa_error(ctx
, error
, "glCompressedTexSubImage1D");
3736 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3737 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3738 _mesa_lock_texture(ctx
, texObj
);
3740 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3743 if ((GLint
) format
!= texImage
->InternalFormat
) {
3744 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3745 "glCompressedTexSubImage1D(format)");
3749 if ((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) {
3750 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage1D(width)");
3755 goto out
; /* no-op, not an error */
3757 if (ctx
->Driver
.CompressedTexSubImage1D
) {
3758 (*ctx
->Driver
.CompressedTexSubImage1D
)(ctx
, target
, level
,
3760 format
, imageSize
, data
,
3763 ctx
->NewState
|= _NEW_TEXTURE
;
3766 _mesa_unlock_texture(ctx
, texObj
);
3771 _mesa_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
3772 GLint yoffset
, GLsizei width
, GLsizei height
,
3773 GLenum format
, GLsizei imageSize
,
3776 struct gl_texture_unit
*texUnit
;
3777 struct gl_texture_object
*texObj
;
3778 struct gl_texture_image
*texImage
;
3780 GET_CURRENT_CONTEXT(ctx
);
3781 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3783 error
= compressed_subtexture_error_check(ctx
, 2, target
, level
,
3784 xoffset
, yoffset
, 0, /* pos */
3785 width
, height
, 1, /* size */
3788 /* XXX proxy target? */
3789 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
3793 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3794 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3795 _mesa_lock_texture(ctx
, texObj
);
3797 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3800 if ((GLint
) format
!= texImage
->InternalFormat
) {
3801 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3802 "glCompressedTexSubImage2D(format)");
3806 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3807 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
)) {
3808 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage2D(size)");
3812 if (width
== 0 || height
== 0)
3813 goto out
; /* no-op, not an error */
3815 if (ctx
->Driver
.CompressedTexSubImage2D
) {
3816 (*ctx
->Driver
.CompressedTexSubImage2D
)(ctx
, target
, level
,
3817 xoffset
, yoffset
, width
, height
,
3818 format
, imageSize
, data
,
3821 ctx
->NewState
|= _NEW_TEXTURE
;
3824 _mesa_unlock_texture(ctx
, texObj
);
3829 _mesa_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
3830 GLint yoffset
, GLint zoffset
, GLsizei width
,
3831 GLsizei height
, GLsizei depth
, GLenum format
,
3832 GLsizei imageSize
, const GLvoid
*data
)
3834 struct gl_texture_unit
*texUnit
;
3835 struct gl_texture_object
*texObj
;
3836 struct gl_texture_image
*texImage
;
3838 GET_CURRENT_CONTEXT(ctx
);
3839 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3841 error
= compressed_subtexture_error_check(ctx
, 3, target
, level
,
3842 xoffset
, yoffset
, zoffset
,/*pos*/
3843 width
, height
, depth
, /*size*/
3846 _mesa_error(ctx
, error
, "glCompressedTexSubImage3D");
3850 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3851 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3852 _mesa_lock_texture(ctx
, texObj
);
3854 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3857 if ((GLint
) format
!= texImage
->InternalFormat
) {
3858 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3859 "glCompressedTexSubImage3D(format)");
3863 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3864 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
) ||
3865 ((depth
== 1 || depth
== 2) && (GLuint
) depth
!= texImage
->Depth
)) {
3866 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage3D(size)");
3870 if (width
== 0 || height
== 0 || depth
== 0)
3871 goto out
; /* no-op, not an error */
3873 if (ctx
->Driver
.CompressedTexSubImage3D
) {
3874 (*ctx
->Driver
.CompressedTexSubImage3D
)(ctx
, target
, level
,
3875 xoffset
, yoffset
, zoffset
,
3876 width
, height
, depth
,
3877 format
, imageSize
, data
,
3880 ctx
->NewState
|= _NEW_TEXTURE
;
3883 _mesa_unlock_texture(ctx
, texObj
);
3888 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
3890 const struct gl_texture_unit
*texUnit
;
3891 struct gl_texture_object
*texObj
;
3892 struct gl_texture_image
*texImage
;
3894 GET_CURRENT_CONTEXT(ctx
);
3895 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3897 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3898 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3900 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB");
3904 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
3905 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
3907 if (level
< 0 || level
>= maxLevels
) {
3908 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3912 if (_mesa_is_proxy_texture(target
)) {
3913 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
3917 _mesa_lock_texture(ctx
, texObj
);
3919 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3921 if (texImage
->IsCompressed
) {
3922 /* this typically calls _mesa_get_compressed_teximage() */
3923 ctx
->Driver
.GetCompressedTexImage(ctx
, target
, level
, img
,
3927 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3928 "glGetCompressedTexImageARB");
3932 /* probably invalid mipmap level */
3933 _mesa_error(ctx
, GL_INVALID_VALUE
,
3934 "glGetCompressedTexImageARB(level)");
3937 _mesa_unlock_texture(ctx
, texObj
);