mesa: consolidate glCopyTexImage1/2D() code
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_EXT:
344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
345 return GL_LUMINANCE_ALPHA;
346 case GL_SLUMINANCE_EXT:
347 case GL_SLUMINANCE8_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R16F:
407 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
408 */
409 if (!ctx->Extensions.ARB_half_float_pixel)
410 break;
411 /* FALLTHROUGH */
412 case GL_R32F:
413 if (!ctx->Extensions.ARB_texture_float)
414 break;
415 return GL_RED;
416 case GL_R8I:
417 case GL_R8UI:
418 case GL_R16I:
419 case GL_R16UI:
420 case GL_R32I:
421 case GL_R32UI:
422 if (!ctx->Extensions.EXT_texture_integer)
423 break;
424 /* FALLTHROUGH */
425 case GL_R8:
426 case GL_R16:
427 case GL_RED:
428 case GL_COMPRESSED_RED:
429 return GL_RED;
430
431 case GL_RG16F:
432 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
433 */
434 if (!ctx->Extensions.ARB_half_float_pixel)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG32F:
438 if (!ctx->Extensions.ARB_texture_float)
439 break;
440 return GL_RG;
441 case GL_RG8I:
442 case GL_RG8UI:
443 case GL_RG16I:
444 case GL_RG16UI:
445 case GL_RG32I:
446 case GL_RG32UI:
447 if (!ctx->Extensions.EXT_texture_integer)
448 break;
449 /* FALLTHROUGH */
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case GL_COMPRESSED_RG:
454 return GL_RG;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.EXT_texture_shared_exponent) {
461 switch (internalFormat) {
462 case GL_RGB9_E5_EXT:
463 return GL_RGB;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_float) {
470 switch (internalFormat) {
471 case GL_R11F_G11F_B10F_EXT:
472 return GL_RGB;
473 default:
474 ; /* fallthrough */
475 }
476 }
477
478 if (ctx->Extensions.ARB_depth_buffer_float) {
479 switch (internalFormat) {
480 case GL_DEPTH_COMPONENT32F:
481 return GL_DEPTH_COMPONENT;
482 case GL_DEPTH32F_STENCIL8:
483 return GL_DEPTH_STENCIL;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.ARB_texture_compression_rgtc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_RED_RGTC1:
492 case GL_COMPRESSED_SIGNED_RED_RGTC1:
493 return GL_RED;
494 case GL_COMPRESSED_RG_RGTC2:
495 case GL_COMPRESSED_SIGNED_RG_RGTC2:
496 return GL_RG;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 return -1; /* error */
503 }
504
505
506 /**
507 * For cube map faces, return a face index in [0,5].
508 * For other targets return 0;
509 */
510 GLuint
511 _mesa_tex_target_to_face(GLenum target)
512 {
513 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
515 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
516 else
517 return 0;
518 }
519
520
521
522 /**
523 * Store a gl_texture_image pointer in a gl_texture_object structure
524 * according to the target and level parameters.
525 *
526 * \param tObj texture object.
527 * \param target texture target.
528 * \param level image level.
529 * \param texImage texture image.
530 *
531 * This was basically prompted by the introduction of cube maps.
532 */
533 void
534 _mesa_set_tex_image(struct gl_texture_object *tObj,
535 GLenum target, GLint level,
536 struct gl_texture_image *texImage)
537 {
538 const GLuint face = _mesa_tex_target_to_face(target);
539
540 ASSERT(tObj);
541 ASSERT(texImage);
542 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
543
544 tObj->Image[face][level] = texImage;
545
546 /* Set the 'back' pointer */
547 texImage->TexObject = tObj;
548 }
549
550
551 /**
552 * Allocate a texture image structure.
553 *
554 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
555 * driver.
556 *
557 * \return a pointer to gl_texture_image struct with all fields initialized to
558 * zero.
559 */
560 struct gl_texture_image *
561 _mesa_new_texture_image( struct gl_context *ctx )
562 {
563 (void) ctx;
564 return CALLOC_STRUCT(gl_texture_image);
565 }
566
567
568 /**
569 * Free texture image data.
570 * This function is a fallback called via ctx->Driver.FreeTexImageData().
571 *
572 * \param texImage texture image.
573 *
574 * Free the texture image data if it's not marked as client data.
575 */
576 void
577 _mesa_free_texture_image_data(struct gl_context *ctx,
578 struct gl_texture_image *texImage)
579 {
580 (void) ctx;
581
582 if (texImage->Data && !texImage->IsClientData) {
583 /* free the old texture data */
584 _mesa_free_texmemory(texImage->Data);
585 }
586
587 texImage->Data = NULL;
588 }
589
590
591 /**
592 * Free texture image.
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTexImageData);
606 ctx->Driver.FreeTexImageData( ctx, texImage );
607
608 ASSERT(texImage->Data == NULL);
609 if (texImage->ImageOffsets)
610 free(texImage->ImageOffsets);
611 free(texImage);
612 }
613
614
615 /**
616 * Test if a target is a proxy target.
617 *
618 * \param target texture target.
619 *
620 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
621 */
622 GLboolean
623 _mesa_is_proxy_texture(GLenum target)
624 {
625 /* NUM_TEXTURE_TARGETS should match number of terms below */
626 assert(NUM_TEXTURE_TARGETS == 7);
627
628 return (target == GL_PROXY_TEXTURE_1D ||
629 target == GL_PROXY_TEXTURE_2D ||
630 target == GL_PROXY_TEXTURE_3D ||
631 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
632 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
633 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
634 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
635 }
636
637
638 /**
639 * Return the proxy target which corresponds to the given texture target
640 */
641 static GLenum
642 get_proxy_target(GLenum target)
643 {
644 switch (target) {
645 case GL_TEXTURE_1D:
646 case GL_PROXY_TEXTURE_1D:
647 return GL_PROXY_TEXTURE_1D;
648 case GL_TEXTURE_2D:
649 case GL_PROXY_TEXTURE_2D:
650 return GL_PROXY_TEXTURE_2D;
651 case GL_TEXTURE_3D:
652 case GL_PROXY_TEXTURE_3D:
653 return GL_PROXY_TEXTURE_3D;
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
658 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
659 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
660 case GL_TEXTURE_CUBE_MAP_ARB:
661 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
662 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
663 case GL_TEXTURE_RECTANGLE_NV:
664 case GL_PROXY_TEXTURE_RECTANGLE_NV:
665 return GL_PROXY_TEXTURE_RECTANGLE_NV;
666 case GL_TEXTURE_1D_ARRAY_EXT:
667 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
668 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
669 case GL_TEXTURE_2D_ARRAY_EXT:
670 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
671 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
672 default:
673 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
674 return 0;
675 }
676 }
677
678
679 /**
680 * Get the texture object that corresponds to the target of the given
681 * texture unit.
682 *
683 * \param ctx GL context.
684 * \param texUnit texture unit.
685 * \param target texture target.
686 *
687 * \return pointer to the texture object on success, or NULL on failure.
688 *
689 * \sa gl_texture_unit.
690 */
691 struct gl_texture_object *
692 _mesa_select_tex_object(struct gl_context *ctx,
693 const struct gl_texture_unit *texUnit,
694 GLenum target)
695 {
696 switch (target) {
697 case GL_TEXTURE_1D:
698 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699 case GL_PROXY_TEXTURE_1D:
700 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701 case GL_TEXTURE_2D:
702 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703 case GL_PROXY_TEXTURE_2D:
704 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705 case GL_TEXTURE_3D:
706 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707 case GL_PROXY_TEXTURE_3D:
708 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715 case GL_TEXTURE_CUBE_MAP_ARB:
716 return ctx->Extensions.ARB_texture_cube_map
717 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719 return ctx->Extensions.ARB_texture_cube_map
720 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721 case GL_TEXTURE_RECTANGLE_NV:
722 return ctx->Extensions.NV_texture_rectangle
723 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV:
725 return ctx->Extensions.NV_texture_rectangle
726 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727 case GL_TEXTURE_1D_ARRAY_EXT:
728 return ctx->Extensions.MESA_texture_array
729 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
731 return ctx->Extensions.MESA_texture_array
732 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
733 case GL_TEXTURE_2D_ARRAY_EXT:
734 return ctx->Extensions.MESA_texture_array
735 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
736 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
737 return ctx->Extensions.MESA_texture_array
738 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
739 default:
740 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
741 return NULL;
742 }
743 }
744
745
746 /**
747 * Return pointer to texture object for given target on current texture unit.
748 */
749 struct gl_texture_object *
750 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
751 {
752 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
753 return _mesa_select_tex_object(ctx, texUnit, target);
754 }
755
756
757 /**
758 * Get a texture image pointer from a texture object, given a texture
759 * target and mipmap level. The target and level parameters should
760 * have already been error-checked.
761 *
762 * \param ctx GL context.
763 * \param texObj texture unit.
764 * \param target texture target.
765 * \param level image level.
766 *
767 * \return pointer to the texture image structure, or NULL on failure.
768 */
769 struct gl_texture_image *
770 _mesa_select_tex_image(struct gl_context *ctx,
771 const struct gl_texture_object *texObj,
772 GLenum target, GLint level)
773 {
774 const GLuint face = _mesa_tex_target_to_face(target);
775
776 ASSERT(texObj);
777 ASSERT(level >= 0);
778 ASSERT(level < MAX_TEXTURE_LEVELS);
779
780 return texObj->Image[face][level];
781 }
782
783
784 /**
785 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
786 * it and install it. Only return NULL if passed a bad parameter or run
787 * out of memory.
788 */
789 struct gl_texture_image *
790 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
791 GLenum target, GLint level)
792 {
793 struct gl_texture_image *texImage;
794
795 if (!texObj)
796 return NULL;
797
798 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
799 if (!texImage) {
800 texImage = ctx->Driver.NewTextureImage(ctx);
801 if (!texImage) {
802 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
803 return NULL;
804 }
805
806 _mesa_set_tex_image(texObj, target, level, texImage);
807 }
808
809 return texImage;
810 }
811
812
813 /**
814 * Return pointer to the specified proxy texture image.
815 * Note that proxy textures are per-context, not per-texture unit.
816 * \return pointer to texture image or NULL if invalid target, invalid
817 * level, or out of memory.
818 */
819 struct gl_texture_image *
820 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
821 {
822 struct gl_texture_image *texImage;
823 GLuint texIndex;
824
825 if (level < 0 )
826 return NULL;
827
828 switch (target) {
829 case GL_PROXY_TEXTURE_1D:
830 if (level >= ctx->Const.MaxTextureLevels)
831 return NULL;
832 texIndex = TEXTURE_1D_INDEX;
833 break;
834 case GL_PROXY_TEXTURE_2D:
835 if (level >= ctx->Const.MaxTextureLevels)
836 return NULL;
837 texIndex = TEXTURE_2D_INDEX;
838 break;
839 case GL_PROXY_TEXTURE_3D:
840 if (level >= ctx->Const.Max3DTextureLevels)
841 return NULL;
842 texIndex = TEXTURE_3D_INDEX;
843 break;
844 case GL_PROXY_TEXTURE_CUBE_MAP:
845 if (level >= ctx->Const.MaxCubeTextureLevels)
846 return NULL;
847 texIndex = TEXTURE_CUBE_INDEX;
848 break;
849 case GL_PROXY_TEXTURE_RECTANGLE_NV:
850 if (level > 0)
851 return NULL;
852 texIndex = TEXTURE_RECT_INDEX;
853 break;
854 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
855 if (level >= ctx->Const.MaxTextureLevels)
856 return NULL;
857 texIndex = TEXTURE_1D_ARRAY_INDEX;
858 break;
859 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
860 if (level >= ctx->Const.MaxTextureLevels)
861 return NULL;
862 texIndex = TEXTURE_2D_ARRAY_INDEX;
863 break;
864 default:
865 return NULL;
866 }
867
868 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
869 if (!texImage) {
870 texImage = ctx->Driver.NewTextureImage(ctx);
871 if (!texImage) {
872 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
873 return NULL;
874 }
875 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
876 /* Set the 'back' pointer */
877 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
878 }
879 return texImage;
880 }
881
882
883 /**
884 * Get the maximum number of allowed mipmap levels.
885 *
886 * \param ctx GL context.
887 * \param target texture target.
888 *
889 * \return the maximum number of allowed mipmap levels for the given
890 * texture target, or zero if passed a bad target.
891 *
892 * \sa gl_constants.
893 */
894 GLint
895 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
896 {
897 switch (target) {
898 case GL_TEXTURE_1D:
899 case GL_PROXY_TEXTURE_1D:
900 case GL_TEXTURE_2D:
901 case GL_PROXY_TEXTURE_2D:
902 return ctx->Const.MaxTextureLevels;
903 case GL_TEXTURE_3D:
904 case GL_PROXY_TEXTURE_3D:
905 return ctx->Const.Max3DTextureLevels;
906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_ARB:
913 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
914 return ctx->Extensions.ARB_texture_cube_map
915 ? ctx->Const.MaxCubeTextureLevels : 0;
916 case GL_TEXTURE_RECTANGLE_NV:
917 case GL_PROXY_TEXTURE_RECTANGLE_NV:
918 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
919 case GL_TEXTURE_1D_ARRAY_EXT:
920 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
921 case GL_TEXTURE_2D_ARRAY_EXT:
922 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
923 return ctx->Extensions.MESA_texture_array
924 ? ctx->Const.MaxTextureLevels : 0;
925 default:
926 return 0; /* bad target */
927 }
928 }
929
930
931 /**
932 * Return number of dimensions per mipmap level for the given texture target.
933 */
934 static GLint
935 get_texture_dimensions(GLenum target)
936 {
937 switch (target) {
938 case GL_TEXTURE_1D:
939 case GL_PROXY_TEXTURE_1D:
940 return 1;
941 case GL_TEXTURE_2D:
942 case GL_TEXTURE_RECTANGLE:
943 case GL_TEXTURE_CUBE_MAP:
944 case GL_PROXY_TEXTURE_2D:
945 case GL_PROXY_TEXTURE_RECTANGLE:
946 case GL_PROXY_TEXTURE_CUBE_MAP:
947 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
948 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
949 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
950 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
951 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
952 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
953 case GL_TEXTURE_1D_ARRAY:
954 case GL_PROXY_TEXTURE_1D_ARRAY:
955 return 2;
956 case GL_TEXTURE_3D:
957 case GL_PROXY_TEXTURE_3D:
958 case GL_TEXTURE_2D_ARRAY:
959 case GL_PROXY_TEXTURE_2D_ARRAY:
960 return 3;
961 default:
962 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
963 target);
964 return 2;
965 }
966 }
967
968
969
970
971 #if 000 /* not used anymore */
972 /*
973 * glTexImage[123]D can accept a NULL image pointer. In this case we
974 * create a texture image with unspecified image contents per the OpenGL
975 * spec.
976 */
977 static GLubyte *
978 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
979 {
980 const GLint components = _mesa_components_in_format(format);
981 const GLint numPixels = width * height * depth;
982 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
983
984 #ifdef DEBUG
985 /*
986 * Let's see if anyone finds this. If glTexImage2D() is called with
987 * a NULL image pointer then load the texture image with something
988 * interesting instead of leaving it indeterminate.
989 */
990 if (data) {
991 static const char message[8][32] = {
992 " X X XXXXX XXX X ",
993 " XX XX X X X X X ",
994 " X X X X X X X ",
995 " X X XXXX XXX XXXXX ",
996 " X X X X X X ",
997 " X X X X X X X ",
998 " X X XXXXX XXX X X ",
999 " "
1000 };
1001
1002 GLubyte *imgPtr = data;
1003 GLint h, i, j, k;
1004 for (h = 0; h < depth; h++) {
1005 for (i = 0; i < height; i++) {
1006 GLint srcRow = 7 - (i % 8);
1007 for (j = 0; j < width; j++) {
1008 GLint srcCol = j % 32;
1009 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1010 for (k = 0; k < components; k++) {
1011 *imgPtr++ = texel;
1012 }
1013 }
1014 }
1015 }
1016 }
1017 #endif
1018
1019 return data;
1020 }
1021 #endif
1022
1023
1024
1025 /**
1026 * Reset the fields of a gl_texture_image struct to zero.
1027 *
1028 * \param img texture image structure.
1029 *
1030 * This is called when a proxy texture test fails, we set all the
1031 * image members (except DriverData) to zero.
1032 * It's also used in glTexImage[123]D as a safeguard to be sure all
1033 * required fields get initialized properly by the Driver.TexImage[123]D
1034 * functions.
1035 */
1036 static void
1037 clear_teximage_fields(struct gl_texture_image *img)
1038 {
1039 ASSERT(img);
1040 img->_BaseFormat = 0;
1041 img->InternalFormat = 0;
1042 img->Border = 0;
1043 img->Width = 0;
1044 img->Height = 0;
1045 img->Depth = 0;
1046 img->RowStride = 0;
1047 if (img->ImageOffsets) {
1048 free(img->ImageOffsets);
1049 img->ImageOffsets = NULL;
1050 }
1051 img->Width2 = 0;
1052 img->Height2 = 0;
1053 img->Depth2 = 0;
1054 img->WidthLog2 = 0;
1055 img->HeightLog2 = 0;
1056 img->DepthLog2 = 0;
1057 img->Data = NULL;
1058 img->TexFormat = MESA_FORMAT_NONE;
1059 img->FetchTexelc = NULL;
1060 img->FetchTexelf = NULL;
1061 }
1062
1063
1064 /**
1065 * Initialize basic fields of the gl_texture_image struct.
1066 *
1067 * \param ctx GL context.
1068 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1069 * \param img texture image structure to be initialized.
1070 * \param width image width.
1071 * \param height image height.
1072 * \param depth image depth.
1073 * \param border image border.
1074 * \param internalFormat internal format.
1075 * \param format the actual hardware format (one of MESA_FORMAT_*)
1076 *
1077 * Fills in the fields of \p img with the given information.
1078 * Note: width, height and depth include the border.
1079 */
1080 void
1081 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1082 struct gl_texture_image *img,
1083 GLsizei width, GLsizei height, GLsizei depth,
1084 GLint border, GLenum internalFormat,
1085 gl_format format)
1086 {
1087 GLint i, dims;
1088
1089 ASSERT(img);
1090 ASSERT(width >= 0);
1091 ASSERT(height >= 0);
1092 ASSERT(depth >= 0);
1093
1094 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1095 ASSERT(img->_BaseFormat > 0);
1096 img->InternalFormat = internalFormat;
1097 img->Border = border;
1098 img->Width = width;
1099 img->Height = height;
1100 img->Depth = depth;
1101
1102 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1103 img->WidthLog2 = logbase2(img->Width2);
1104
1105 if (height == 1) { /* 1-D texture */
1106 img->Height2 = 1;
1107 img->HeightLog2 = 0;
1108 }
1109 else {
1110 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1111 img->HeightLog2 = logbase2(img->Height2);
1112 }
1113
1114 if (depth == 1) { /* 2-D texture */
1115 img->Depth2 = 1;
1116 img->DepthLog2 = 0;
1117 }
1118 else {
1119 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1120 img->DepthLog2 = logbase2(img->Depth2);
1121 }
1122
1123 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1124
1125 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1126 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1127 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1128 img->_IsPowerOfTwo = GL_TRUE;
1129 else
1130 img->_IsPowerOfTwo = GL_FALSE;
1131
1132 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1133 img->RowStride = width;
1134 /* Allocate the ImageOffsets array and initialize to typical values.
1135 * We allocate the array for 1D/2D textures too in order to avoid special-
1136 * case code in the texstore routines.
1137 */
1138 if (img->ImageOffsets)
1139 free(img->ImageOffsets);
1140 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1141 for (i = 0; i < depth; i++) {
1142 img->ImageOffsets[i] = i * width * height;
1143 }
1144
1145 /* Compute Width/Height/DepthScale for mipmap lod computation */
1146 if (target == GL_TEXTURE_RECTANGLE_NV) {
1147 /* scale = 1.0 since texture coords directly map to texels */
1148 img->WidthScale = 1.0;
1149 img->HeightScale = 1.0;
1150 img->DepthScale = 1.0;
1151 }
1152 else {
1153 img->WidthScale = (GLfloat) img->Width;
1154 img->HeightScale = (GLfloat) img->Height;
1155 img->DepthScale = (GLfloat) img->Depth;
1156 }
1157
1158 img->TexFormat = format;
1159
1160 dims = get_texture_dimensions(target);
1161
1162 _mesa_set_fetch_functions(img, dims);
1163 }
1164
1165
1166 /**
1167 * Free and clear fields of the gl_texture_image struct.
1168 *
1169 * \param ctx GL context.
1170 * \param texImage texture image structure to be cleared.
1171 *
1172 * After the call, \p texImage will have no data associated with it. Its
1173 * fields are cleared so that its parent object will test incomplete.
1174 */
1175 void
1176 _mesa_clear_texture_image(struct gl_context *ctx,
1177 struct gl_texture_image *texImage)
1178 {
1179 ctx->Driver.FreeTexImageData(ctx, texImage);
1180 clear_teximage_fields(texImage);
1181 }
1182
1183
1184 /**
1185 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1186 * level, width, height and depth against the ctx->Const limits for textures.
1187 *
1188 * A hardware driver might override this function if, for example, the
1189 * max 3D texture size is 512x512x64 (i.e. not a cube).
1190 *
1191 * Note that width, height, depth == 0 is not an error. However, a
1192 * texture with zero width/height/depth will be considered "incomplete"
1193 * and texturing will effectively be disabled.
1194 *
1195 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1196 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1197 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1198 * \param level as passed to glTexImage
1199 * \param internalFormat as passed to glTexImage
1200 * \param format as passed to glTexImage
1201 * \param type as passed to glTexImage
1202 * \param width as passed to glTexImage
1203 * \param height as passed to glTexImage
1204 * \param depth as passed to glTexImage
1205 * \param border as passed to glTexImage
1206 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1207 */
1208 GLboolean
1209 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1210 GLint internalFormat, GLenum format, GLenum type,
1211 GLint width, GLint height, GLint depth, GLint border)
1212 {
1213 GLint maxSize;
1214
1215 (void) internalFormat;
1216 (void) format;
1217 (void) type;
1218
1219 switch (target) {
1220 case GL_PROXY_TEXTURE_1D:
1221 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1222 if (width < 2 * border || width > 2 + maxSize ||
1223 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1224 width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
1225 level >= ctx->Const.MaxTextureLevels) {
1226 /* bad width or level */
1227 return GL_FALSE;
1228 }
1229 return GL_TRUE;
1230 case GL_PROXY_TEXTURE_2D:
1231 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1232 if (width < 2 * border || width > 2 + maxSize ||
1233 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1234 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1235 height < 2 * border || height > 2 + maxSize ||
1236 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1237 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1238 level >= ctx->Const.MaxTextureLevels) {
1239 /* bad width or height or level */
1240 return GL_FALSE;
1241 }
1242 return GL_TRUE;
1243 case GL_PROXY_TEXTURE_3D:
1244 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1245 if (width < 2 * border || width > 2 + maxSize ||
1246 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1247 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1248 height < 2 * border || height > 2 + maxSize ||
1249 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1250 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1251 depth < 2 * border || depth > 2 + maxSize ||
1252 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1253 depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
1254 level >= ctx->Const.Max3DTextureLevels) {
1255 /* bad width or height or depth or level */
1256 return GL_FALSE;
1257 }
1258 return GL_TRUE;
1259 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1260 if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
1261 height < 0 || height > ctx->Const.MaxTextureRectSize ||
1262 level != 0) {
1263 /* bad width or height or level */
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1268 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1269 if (width < 2 * border || width > 2 + maxSize ||
1270 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1271 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1272 height < 2 * border || height > 2 + maxSize ||
1273 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1274 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1275 level >= ctx->Const.MaxCubeTextureLevels) {
1276 /* bad width or height */
1277 return GL_FALSE;
1278 }
1279 return GL_TRUE;
1280 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1281 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1282 if (width < 2 * border || width > 2 + maxSize ||
1283 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1284 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1285 level >= ctx->Const.MaxTextureLevels) {
1286 /* bad width or level */
1287 return GL_FALSE;
1288 }
1289
1290 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
1291 return GL_FALSE;
1292 }
1293 return GL_TRUE;
1294 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1295 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1296 if (width < 2 * border || width > 2 + maxSize ||
1297 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1298 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1299 height < 2 * border || height > 2 + maxSize ||
1300 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1301 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1302 level >= ctx->Const.MaxTextureLevels) {
1303 /* bad width or height or level */
1304 return GL_FALSE;
1305 }
1306 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
1307 return GL_FALSE;
1308 }
1309 return GL_TRUE;
1310 default:
1311 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1312 return GL_FALSE;
1313 }
1314 }
1315
1316
1317 /**
1318 * Check if the memory used by the texture would exceed the driver's limit.
1319 * This lets us support a max 3D texture size of 8K (for example) but
1320 * prevents allocating a full 8K x 8K x 8K texture.
1321 * XXX this could be rolled into the proxy texture size test (above) but
1322 * we don't have the actual texture internal format at that point.
1323 */
1324 static GLboolean
1325 legal_texture_size(struct gl_context *ctx, gl_format format,
1326 GLint width, GLint height, GLint depth)
1327 {
1328 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1329 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1330 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1331 }
1332
1333
1334
1335 /**
1336 * Helper function to determine whether a target supports compressed textures
1337 */
1338 static GLboolean
1339 target_can_be_compressed(struct gl_context *ctx, GLenum target)
1340 {
1341 switch (target) {
1342 case GL_TEXTURE_2D:
1343 case GL_PROXY_TEXTURE_2D:
1344 return GL_TRUE;
1345 case GL_PROXY_TEXTURE_CUBE_MAP:
1346 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1347 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1348 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1349 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1350 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1351 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1352 return ctx->Extensions.ARB_texture_cube_map;
1353 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1354 case GL_TEXTURE_2D_ARRAY_EXT:
1355 return ctx->Extensions.MESA_texture_array;
1356 default:
1357 return GL_FALSE;
1358 }
1359 }
1360
1361
1362 /**
1363 * Check if the given texture target value is legal for a
1364 * glTexImage1/2/3D call.
1365 */
1366 static GLboolean
1367 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1368 {
1369 switch (dims) {
1370 case 1:
1371 switch (target) {
1372 case GL_TEXTURE_1D:
1373 case GL_PROXY_TEXTURE_1D:
1374 return GL_TRUE;
1375 default:
1376 return GL_FALSE;
1377 }
1378 case 2:
1379 switch (target) {
1380 case GL_TEXTURE_2D:
1381 case GL_PROXY_TEXTURE_2D:
1382 return GL_TRUE;
1383 case GL_PROXY_TEXTURE_CUBE_MAP:
1384 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1385 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1386 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1387 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1388 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1389 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1390 return ctx->Extensions.ARB_texture_cube_map;
1391 case GL_TEXTURE_RECTANGLE_NV:
1392 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1393 return ctx->Extensions.NV_texture_rectangle;
1394 case GL_TEXTURE_1D_ARRAY_EXT:
1395 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1396 return ctx->Extensions.MESA_texture_array;
1397 default:
1398 return GL_FALSE;
1399 }
1400 case 3:
1401 switch (target) {
1402 case GL_TEXTURE_3D:
1403 case GL_PROXY_TEXTURE_3D:
1404 return GL_TRUE;
1405 case GL_TEXTURE_2D_ARRAY_EXT:
1406 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1407 return ctx->Extensions.MESA_texture_array;
1408 default:
1409 return GL_FALSE;
1410 }
1411 default:
1412 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1413 return GL_FALSE;
1414 }
1415 }
1416
1417
1418 /**
1419 * Check if the given texture target value is legal for a
1420 * glCopyTexImage1/2D call.
1421 */
1422 static GLboolean
1423 legal_copyteximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1424 {
1425 switch (dims) {
1426 case 1:
1427 return target == GL_TEXTURE_1D;
1428 case 2:
1429 switch (target) {
1430 case GL_TEXTURE_2D:
1431 return GL_TRUE;
1432 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1433 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1434 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1435 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1436 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1437 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1438 return ctx->Extensions.ARB_texture_cube_map;
1439 case GL_TEXTURE_RECTANGLE_NV:
1440 return ctx->Extensions.NV_texture_rectangle;
1441 case GL_TEXTURE_1D_ARRAY_EXT:
1442 return ctx->Extensions.MESA_texture_array;
1443 default:
1444 return GL_FALSE;
1445 }
1446 default:
1447 _mesa_problem(ctx, "invalid dims=%u in legal_copyteximage_target()", dims);
1448 return GL_FALSE;
1449 }
1450 }
1451
1452
1453 /**
1454 * Test the glTexImage[123]D() parameters for errors.
1455 *
1456 * \param ctx GL context.
1457 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1458 * \param target texture target given by the user.
1459 * \param level image level given by the user.
1460 * \param internalFormat internal format given by the user.
1461 * \param format pixel data format given by the user.
1462 * \param type pixel data type given by the user.
1463 * \param width image width given by the user.
1464 * \param height image height given by the user.
1465 * \param depth image depth given by the user.
1466 * \param border image border given by the user.
1467 *
1468 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1469 *
1470 * Verifies each of the parameters against the constants specified in
1471 * __struct gl_contextRec::Const and the supported extensions, and according
1472 * to the OpenGL specification.
1473 */
1474 static GLboolean
1475 texture_error_check( struct gl_context *ctx,
1476 GLuint dimensions, GLenum target,
1477 GLint level, GLint internalFormat,
1478 GLenum format, GLenum type,
1479 GLint width, GLint height,
1480 GLint depth, GLint border )
1481 {
1482 const GLenum proxyTarget = get_proxy_target(target);
1483 const GLboolean isProxy = target == proxyTarget;
1484 GLboolean sizeOK = GL_TRUE;
1485 GLboolean colorFormat, indexFormat;
1486
1487 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1488 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1489 if (!isProxy) {
1490 _mesa_error(ctx, GL_INVALID_VALUE,
1491 "glTexImage%dD(level=%d)", dimensions, level);
1492 }
1493 return GL_TRUE;
1494 }
1495
1496 /* Check border */
1497 if (border < 0 || border > 1 ||
1498 ((target == GL_TEXTURE_RECTANGLE_NV ||
1499 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1500 if (!isProxy) {
1501 _mesa_error(ctx, GL_INVALID_VALUE,
1502 "glTexImage%dD(border=%d)", dimensions, border);
1503 }
1504 return GL_TRUE;
1505 }
1506
1507 if (width < 0 || height < 0 || depth < 0) {
1508 if (!isProxy) {
1509 _mesa_error(ctx, GL_INVALID_VALUE,
1510 "glTexImage%dD(width, height or depth < 0)", dimensions);
1511 }
1512 return GL_TRUE;
1513 }
1514
1515 /* Do this simple check before calling the TestProxyTexImage() function */
1516 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1517 sizeOK = (width == height);
1518 }
1519
1520 /*
1521 * Use the proxy texture driver hook to see if the size/level/etc are
1522 * legal.
1523 */
1524 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1525 internalFormat, format,
1526 type, width, height,
1527 depth, border);
1528 if (!sizeOK) {
1529 if (!isProxy) {
1530 _mesa_error(ctx, GL_INVALID_VALUE,
1531 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1532 dimensions, level, width, height, depth);
1533 }
1534 return GL_TRUE;
1535 }
1536
1537 /* Check internalFormat */
1538 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1539 if (!isProxy) {
1540 _mesa_error(ctx, GL_INVALID_VALUE,
1541 "glTexImage%dD(internalFormat=%s)",
1542 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1543 }
1544 return GL_TRUE;
1545 }
1546
1547 /* Check incoming image format and type */
1548 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1549 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1550 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1551 * GL_EXT_texture_integer extension, some combinations should generate
1552 * GL_INVALID_ENUM instead (grr!).
1553 */
1554 if (!isProxy) {
1555 GLenum error = _mesa_is_integer_format(format)
1556 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1557 _mesa_error(ctx, error,
1558 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1559 dimensions, format, type);
1560 }
1561 return GL_TRUE;
1562 }
1563
1564 /* make sure internal format and format basically agree */
1565 colorFormat = _mesa_is_color_format(format);
1566 indexFormat = _mesa_is_index_format(format);
1567 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1568 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1569 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1570 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1571 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1572 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1573 if (!isProxy)
1574 _mesa_error(ctx, GL_INVALID_OPERATION,
1575 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1576 dimensions, internalFormat, format);
1577 return GL_TRUE;
1578 }
1579
1580 /* additional checks for ycbcr textures */
1581 if (internalFormat == GL_YCBCR_MESA) {
1582 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1583 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1584 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1585 char message[100];
1586 _mesa_snprintf(message, sizeof(message),
1587 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1588 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1589 return GL_TRUE; /* error */
1590 }
1591 if (target != GL_TEXTURE_2D &&
1592 target != GL_PROXY_TEXTURE_2D &&
1593 target != GL_TEXTURE_RECTANGLE_NV &&
1594 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1595 if (!isProxy)
1596 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1597 return GL_TRUE;
1598 }
1599 if (border != 0) {
1600 if (!isProxy) {
1601 char message[100];
1602 _mesa_snprintf(message, sizeof(message),
1603 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1604 dimensions, border);
1605 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1606 }
1607 return GL_TRUE;
1608 }
1609 }
1610
1611 /* additional checks for depth textures */
1612 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1613 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1614 if (target != GL_TEXTURE_1D &&
1615 target != GL_PROXY_TEXTURE_1D &&
1616 target != GL_TEXTURE_2D &&
1617 target != GL_PROXY_TEXTURE_2D &&
1618 target != GL_TEXTURE_RECTANGLE_ARB &&
1619 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1620 if (!isProxy)
1621 _mesa_error(ctx, GL_INVALID_ENUM,
1622 "glTexImage(target/internalFormat)");
1623 return GL_TRUE;
1624 }
1625 }
1626
1627 /* additional checks for compressed textures */
1628 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1629 if (!target_can_be_compressed(ctx, target) && !isProxy) {
1630 _mesa_error(ctx, GL_INVALID_ENUM,
1631 "glTexImage%dD(target)", dimensions);
1632 return GL_TRUE;
1633 }
1634 if (border != 0) {
1635 if (!isProxy) {
1636 _mesa_error(ctx, GL_INVALID_OPERATION,
1637 "glTexImage%dD(border!=0)", dimensions);
1638 }
1639 return GL_TRUE;
1640 }
1641 }
1642
1643 /* additional checks for integer textures */
1644 if (ctx->Extensions.EXT_texture_integer &&
1645 (_mesa_is_integer_format(format) !=
1646 _mesa_is_integer_format(internalFormat))) {
1647 if (!isProxy) {
1648 _mesa_error(ctx, GL_INVALID_OPERATION,
1649 "glTexImage%dD(integer/non-integer format mismatch)",
1650 dimensions);
1651 }
1652 return GL_TRUE;
1653 }
1654
1655 /* if we get here, the parameters are OK */
1656 return GL_FALSE;
1657 }
1658
1659
1660 /**
1661 * Test glTexSubImage[123]D() parameters for errors.
1662 *
1663 * \param ctx GL context.
1664 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1665 * \param target texture target given by the user.
1666 * \param level image level given by the user.
1667 * \param xoffset sub-image x offset given by the user.
1668 * \param yoffset sub-image y offset given by the user.
1669 * \param zoffset sub-image z offset given by the user.
1670 * \param format pixel data format given by the user.
1671 * \param type pixel data type given by the user.
1672 * \param width image width given by the user.
1673 * \param height image height given by the user.
1674 * \param depth image depth given by the user.
1675 *
1676 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1677 *
1678 * Verifies each of the parameters against the constants specified in
1679 * __struct gl_contextRec::Const and the supported extensions, and according
1680 * to the OpenGL specification.
1681 */
1682 static GLboolean
1683 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1684 GLenum target, GLint level,
1685 GLint xoffset, GLint yoffset, GLint zoffset,
1686 GLint width, GLint height, GLint depth,
1687 GLenum format, GLenum type )
1688 {
1689 /* Basic level check */
1690 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1691 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1692 return GL_TRUE;
1693 }
1694
1695 /* Check for negative sizes */
1696 if (width < 0) {
1697 _mesa_error(ctx, GL_INVALID_VALUE,
1698 "glTexSubImage%dD(width=%d)", dimensions, width);
1699 return GL_TRUE;
1700 }
1701 if (height < 0 && dimensions > 1) {
1702 _mesa_error(ctx, GL_INVALID_VALUE,
1703 "glTexSubImage%dD(height=%d)", dimensions, height);
1704 return GL_TRUE;
1705 }
1706 if (depth < 0 && dimensions > 2) {
1707 _mesa_error(ctx, GL_INVALID_VALUE,
1708 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1709 return GL_TRUE;
1710 }
1711
1712 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1713 /* As with the glTexImage2D check above, the error code here
1714 * depends on texture integer.
1715 */
1716 GLenum error = _mesa_is_integer_format(format)
1717 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1718 _mesa_error(ctx, error,
1719 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1720 dimensions, format, type);
1721 return GL_TRUE;
1722 }
1723
1724 return GL_FALSE;
1725 }
1726
1727
1728 /**
1729 * Do second part of glTexSubImage which depends on the destination texture.
1730 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1731 */
1732 static GLboolean
1733 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1734 GLenum target, GLint level,
1735 GLint xoffset, GLint yoffset, GLint zoffset,
1736 GLint width, GLint height, GLint depth,
1737 GLenum format, GLenum type,
1738 const struct gl_texture_image *destTex )
1739 {
1740 if (!destTex) {
1741 /* undefined image level */
1742 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1743 return GL_TRUE;
1744 }
1745
1746 if (xoffset < -((GLint)destTex->Border)) {
1747 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1748 dimensions);
1749 return GL_TRUE;
1750 }
1751 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1752 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1753 dimensions);
1754 return GL_TRUE;
1755 }
1756 if (dimensions > 1) {
1757 if (yoffset < -((GLint)destTex->Border)) {
1758 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1759 dimensions);
1760 return GL_TRUE;
1761 }
1762 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1763 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1764 dimensions);
1765 return GL_TRUE;
1766 }
1767 }
1768 if (dimensions > 2) {
1769 if (zoffset < -((GLint)destTex->Border)) {
1770 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1771 return GL_TRUE;
1772 }
1773 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1774 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1775 return GL_TRUE;
1776 }
1777 }
1778
1779 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1780 GLuint bw, bh;
1781
1782 if (!target_can_be_compressed(ctx, target)) {
1783 _mesa_error(ctx, GL_INVALID_ENUM,
1784 "glTexSubImage%dD(target=%s)", dimensions,
1785 _mesa_lookup_enum_by_nr(target));
1786 return GL_TRUE;
1787 }
1788
1789 /* do tests which depend on compression block size */
1790 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1791
1792 /* offset must be multiple of block size */
1793 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1794 _mesa_error(ctx, GL_INVALID_OPERATION,
1795 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1796 dimensions, xoffset, yoffset);
1797 return GL_TRUE;
1798 }
1799 /* size must be multiple of bw by bh or equal to whole texture size */
1800 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1801 _mesa_error(ctx, GL_INVALID_OPERATION,
1802 "glTexSubImage%dD(width = %d)", dimensions, width);
1803 return GL_TRUE;
1804 }
1805 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1806 _mesa_error(ctx, GL_INVALID_OPERATION,
1807 "glTexSubImage%dD(height = %d)", dimensions, height);
1808 return GL_TRUE;
1809 }
1810 }
1811
1812 return GL_FALSE;
1813 }
1814
1815
1816 /**
1817 * Test glCopyTexImage[12]D() parameters for errors.
1818 *
1819 * \param ctx GL context.
1820 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1821 * \param target texture target given by the user.
1822 * \param level image level given by the user.
1823 * \param internalFormat internal format given by the user.
1824 * \param width image width given by the user.
1825 * \param height image height given by the user.
1826 * \param border texture border.
1827 *
1828 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1829 *
1830 * Verifies each of the parameters against the constants specified in
1831 * __struct gl_contextRec::Const and the supported extensions, and according
1832 * to the OpenGL specification.
1833 */
1834 static GLboolean
1835 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1836 GLenum target, GLint level, GLint internalFormat,
1837 GLint width, GLint height, GLint border )
1838 {
1839 const GLenum proxyTarget = get_proxy_target(target);
1840 const GLenum type = GL_FLOAT;
1841 GLboolean sizeOK;
1842 GLint format;
1843
1844 /* check target */
1845 if (!legal_copyteximage_target(ctx, dimensions, target)) {
1846 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1847 dimensions, _mesa_lookup_enum_by_nr(target));
1848 return GL_TRUE;
1849 }
1850
1851 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1852 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1853 _mesa_error(ctx, GL_INVALID_VALUE,
1854 "glCopyTexImage%dD(level=%d)", dimensions, level);
1855 return GL_TRUE;
1856 }
1857
1858 /* Check that the source buffer is complete */
1859 if (ctx->ReadBuffer->Name) {
1860 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1861 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1862 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1863 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1864 return GL_TRUE;
1865 }
1866 }
1867
1868 /* Check border */
1869 if (border < 0 || border > 1 ||
1870 ((target == GL_TEXTURE_RECTANGLE_NV ||
1871 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1872 return GL_TRUE;
1873 }
1874
1875 format = _mesa_base_tex_format(ctx, internalFormat);
1876 if (format < 0) {
1877 _mesa_error(ctx, GL_INVALID_VALUE,
1878 "glCopyTexImage%dD(internalFormat)", dimensions);
1879 return GL_TRUE;
1880 }
1881
1882 if (!_mesa_source_buffer_exists(ctx, format)) {
1883 _mesa_error(ctx, GL_INVALID_OPERATION,
1884 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1885 return GL_TRUE;
1886 }
1887
1888 /* Do size, level checking */
1889 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1890 ? (width == height) : 1;
1891
1892 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1893 internalFormat, format,
1894 type, width, height,
1895 1, border);
1896
1897 if (!sizeOK) {
1898 if (dimensions == 1) {
1899 _mesa_error(ctx, GL_INVALID_VALUE,
1900 "glCopyTexImage1D(width=%d)", width);
1901 }
1902 else {
1903 ASSERT(dimensions == 2);
1904 _mesa_error(ctx, GL_INVALID_VALUE,
1905 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1906 }
1907 return GL_TRUE;
1908 }
1909
1910 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1911 if (!target_can_be_compressed(ctx, target)) {
1912 _mesa_error(ctx, GL_INVALID_ENUM,
1913 "glCopyTexImage%dD(target)", dimensions);
1914 return GL_TRUE;
1915 }
1916 if (border != 0) {
1917 _mesa_error(ctx, GL_INVALID_OPERATION,
1918 "glCopyTexImage%dD(border!=0)", dimensions);
1919 return GL_TRUE;
1920 }
1921 }
1922 else if (_mesa_is_depth_format(internalFormat)) {
1923 /* make sure we have depth/stencil buffers */
1924 if (!ctx->ReadBuffer->_DepthBuffer) {
1925 _mesa_error(ctx, GL_INVALID_OPERATION,
1926 "glCopyTexImage%dD(no depth)", dimensions);
1927 return GL_TRUE;
1928 }
1929 }
1930 else if (_mesa_is_depthstencil_format(internalFormat)) {
1931 /* make sure we have depth/stencil buffers */
1932 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1933 _mesa_error(ctx, GL_INVALID_OPERATION,
1934 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1935 return GL_TRUE;
1936 }
1937 }
1938
1939 /* if we get here, the parameters are OK */
1940 return GL_FALSE;
1941 }
1942
1943
1944 /**
1945 * Test glCopyTexSubImage[12]D() parameters for errors.
1946 * Note that this is the first part of error checking.
1947 * See also copytexsubimage_error_check2() below for the second part.
1948 *
1949 * \param ctx GL context.
1950 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1951 * \param target texture target given by the user.
1952 * \param level image level given by the user.
1953 *
1954 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1955 */
1956 static GLboolean
1957 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1958 GLenum target, GLint level)
1959 {
1960 /* Check that the source buffer is complete */
1961 if (ctx->ReadBuffer->Name) {
1962 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1963 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1964 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1965 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1966 return GL_TRUE;
1967 }
1968 }
1969
1970 /* Check target */
1971 if (dimensions == 1) {
1972 if (target != GL_TEXTURE_1D) {
1973 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
1974 return GL_TRUE;
1975 }
1976 }
1977 else if (dimensions == 2) {
1978 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1979 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1980 if (!ctx->Extensions.ARB_texture_cube_map) {
1981 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1982 return GL_TRUE;
1983 }
1984 }
1985 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1986 if (!ctx->Extensions.NV_texture_rectangle) {
1987 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1988 return GL_TRUE;
1989 }
1990 }
1991 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1992 if (!ctx->Extensions.MESA_texture_array) {
1993 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1994 return GL_TRUE;
1995 }
1996 }
1997 else if (target != GL_TEXTURE_2D) {
1998 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
1999 return GL_TRUE;
2000 }
2001 }
2002 else if (dimensions == 3) {
2003 if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
2004 (!ctx->Extensions.MESA_texture_array))
2005 && (target != GL_TEXTURE_3D)) {
2006 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
2007 return GL_TRUE;
2008 }
2009 }
2010
2011 /* Check level */
2012 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2013 _mesa_error(ctx, GL_INVALID_VALUE,
2014 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2015 return GL_TRUE;
2016 }
2017
2018 return GL_FALSE;
2019 }
2020
2021
2022 /**
2023 * Second part of error checking for glCopyTexSubImage[12]D().
2024 * \param xoffset sub-image x offset given by the user.
2025 * \param yoffset sub-image y offset given by the user.
2026 * \param zoffset sub-image z offset given by the user.
2027 * \param width image width given by the user.
2028 * \param height image height given by the user.
2029 */
2030 static GLboolean
2031 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2032 GLenum target, GLint level,
2033 GLint xoffset, GLint yoffset, GLint zoffset,
2034 GLsizei width, GLsizei height,
2035 const struct gl_texture_image *teximage )
2036 {
2037 /* check that dest tex image exists */
2038 if (!teximage) {
2039 _mesa_error(ctx, GL_INVALID_OPERATION,
2040 "glCopyTexSubImage%dD(undefined texture level: %d)",
2041 dimensions, level);
2042 return GL_TRUE;
2043 }
2044
2045 /* Check size */
2046 if (width < 0) {
2047 _mesa_error(ctx, GL_INVALID_VALUE,
2048 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2049 return GL_TRUE;
2050 }
2051 if (dimensions > 1 && height < 0) {
2052 _mesa_error(ctx, GL_INVALID_VALUE,
2053 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2054 return GL_TRUE;
2055 }
2056
2057 /* check x/y offsets */
2058 if (xoffset < -((GLint)teximage->Border)) {
2059 _mesa_error(ctx, GL_INVALID_VALUE,
2060 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2061 return GL_TRUE;
2062 }
2063 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2064 _mesa_error(ctx, GL_INVALID_VALUE,
2065 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2066 return GL_TRUE;
2067 }
2068 if (dimensions > 1) {
2069 if (yoffset < -((GLint)teximage->Border)) {
2070 _mesa_error(ctx, GL_INVALID_VALUE,
2071 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2072 return GL_TRUE;
2073 }
2074 /* NOTE: we're adding the border here, not subtracting! */
2075 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2076 _mesa_error(ctx, GL_INVALID_VALUE,
2077 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2078 return GL_TRUE;
2079 }
2080 }
2081
2082 /* check z offset */
2083 if (dimensions > 2) {
2084 if (zoffset < -((GLint)teximage->Border)) {
2085 _mesa_error(ctx, GL_INVALID_VALUE,
2086 "glCopyTexSubImage%dD(zoffset)", dimensions);
2087 return GL_TRUE;
2088 }
2089 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2090 _mesa_error(ctx, GL_INVALID_VALUE,
2091 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2092 return GL_TRUE;
2093 }
2094 }
2095
2096 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2097 if (!target_can_be_compressed(ctx, target)) {
2098 _mesa_error(ctx, GL_INVALID_ENUM,
2099 "glCopyTexSubImage%dD(target)", dimensions);
2100 return GL_TRUE;
2101 }
2102 /* offset must be multiple of 4 */
2103 if ((xoffset & 3) || (yoffset & 3)) {
2104 _mesa_error(ctx, GL_INVALID_VALUE,
2105 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2106 return GL_TRUE;
2107 }
2108 /* size must be multiple of 4 */
2109 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2110 _mesa_error(ctx, GL_INVALID_VALUE,
2111 "glCopyTexSubImage%dD(width)", dimensions);
2112 return GL_TRUE;
2113 }
2114 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2115 _mesa_error(ctx, GL_INVALID_VALUE,
2116 "glCopyTexSubImage%dD(height)", dimensions);
2117 return GL_TRUE;
2118 }
2119 }
2120
2121 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2122 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2123 return GL_TRUE;
2124 }
2125
2126 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2127 _mesa_error(ctx, GL_INVALID_OPERATION,
2128 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2129 dimensions, teximage->_BaseFormat);
2130 return GL_TRUE;
2131 }
2132
2133 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2134 if (!ctx->ReadBuffer->_DepthBuffer) {
2135 _mesa_error(ctx, GL_INVALID_OPERATION,
2136 "glCopyTexSubImage%dD(no depth buffer)",
2137 dimensions);
2138 return GL_TRUE;
2139 }
2140 }
2141 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2142 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2143 _mesa_error(ctx, GL_INVALID_OPERATION,
2144 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2145 dimensions);
2146 return GL_TRUE;
2147 }
2148 }
2149
2150 /* If copying into an integer texture, the source buffer must also be
2151 * integer-valued.
2152 */
2153 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2154 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2155 if (!_mesa_is_format_integer_color(rb->Format)) {
2156 _mesa_error(ctx, GL_INVALID_OPERATION,
2157 "glCopyTexSubImage%dD(source buffer is not integer format)",
2158 dimensions);
2159 return GL_TRUE;
2160 }
2161 }
2162
2163 /* if we get here, the parameters are OK */
2164 return GL_FALSE;
2165 }
2166
2167
2168 /** Callback info for walking over FBO hash table */
2169 struct cb_info
2170 {
2171 struct gl_context *ctx;
2172 struct gl_texture_object *texObj;
2173 GLuint level, face;
2174 };
2175
2176
2177 /**
2178 * Check render to texture callback. Called from _mesa_HashWalk().
2179 */
2180 static void
2181 check_rtt_cb(GLuint key, void *data, void *userData)
2182 {
2183 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2184 const struct cb_info *info = (struct cb_info *) userData;
2185 struct gl_context *ctx = info->ctx;
2186 const struct gl_texture_object *texObj = info->texObj;
2187 const GLuint level = info->level, face = info->face;
2188
2189 /* If this is a user-created FBO */
2190 if (fb->Name) {
2191 GLuint i;
2192 /* check if any of the FBO's attachments point to 'texObj' */
2193 for (i = 0; i < BUFFER_COUNT; i++) {
2194 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2195 if (att->Type == GL_TEXTURE &&
2196 att->Texture == texObj &&
2197 att->TextureLevel == level &&
2198 att->CubeMapFace == face) {
2199 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2200 /* Tell driver about the new renderbuffer texture */
2201 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2202 /* Mark fb status as indeterminate to force re-validation */
2203 fb->_Status = 0;
2204 }
2205 }
2206 }
2207 }
2208
2209
2210 /**
2211 * When a texture image is specified we have to check if it's bound to
2212 * any framebuffer objects (render to texture) in order to detect changes
2213 * in size or format since that effects FBO completeness.
2214 * Any FBOs rendering into the texture must be re-validated.
2215 */
2216 static void
2217 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2218 GLuint face, GLuint level)
2219 {
2220 /* Only check this texture if it's been marked as RenderToTexture */
2221 if (texObj->_RenderToTexture) {
2222 struct cb_info info;
2223 info.ctx = ctx;
2224 info.texObj = texObj;
2225 info.level = level;
2226 info.face = face;
2227 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2228 }
2229 }
2230
2231
2232 /**
2233 * If the texture object's GenerateMipmap flag is set and we've
2234 * changed the texture base level image, regenerate the rest of the
2235 * mipmap levels now.
2236 */
2237 static INLINE void
2238 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2239 struct gl_texture_object *texObj, GLint level)
2240 {
2241 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2242 if (texObj->GenerateMipmap &&
2243 level == texObj->BaseLevel &&
2244 level < texObj->MaxLevel) {
2245 ASSERT(ctx->Driver.GenerateMipmap);
2246 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2247 }
2248 }
2249
2250
2251 /** Debug helper: override the user-requested internal format */
2252 static GLenum
2253 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2254 {
2255 #if 0
2256 if (internalFormat == GL_RGBA16F_ARB ||
2257 internalFormat == GL_RGBA32F_ARB) {
2258 printf("Convert rgba float tex to int %d x %d\n", width, height);
2259 return GL_RGBA;
2260 }
2261 else if (internalFormat == GL_RGB16F_ARB ||
2262 internalFormat == GL_RGB32F_ARB) {
2263 printf("Convert rgb float tex to int %d x %d\n", width, height);
2264 return GL_RGB;
2265 }
2266 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2267 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2268 printf("Convert luminance float tex to int %d x %d\n", width, height);
2269 return GL_LUMINANCE_ALPHA;
2270 }
2271 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2272 internalFormat == GL_LUMINANCE32F_ARB) {
2273 printf("Convert luminance float tex to int %d x %d\n", width, height);
2274 return GL_LUMINANCE;
2275 }
2276 else if (internalFormat == GL_ALPHA16F_ARB ||
2277 internalFormat == GL_ALPHA32F_ARB) {
2278 printf("Convert luminance float tex to int %d x %d\n", width, height);
2279 return GL_ALPHA;
2280 }
2281 /*
2282 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2283 internalFormat = GL_RGBA;
2284 }
2285 */
2286 else {
2287 return internalFormat;
2288 }
2289 #else
2290 return internalFormat;
2291 #endif
2292 }
2293
2294
2295 /**
2296 * Choose the actual hardware format for a texture image.
2297 * Try to use the same format as the previous image level when possible.
2298 * Otherwise, ask the driver for the best format.
2299 * It's important to try to choose a consistant format for all levels
2300 * for efficient texture memory layout/allocation. In particular, this
2301 * comes up during automatic mipmap generation.
2302 */
2303 gl_format
2304 _mesa_choose_texture_format(struct gl_context *ctx,
2305 struct gl_texture_object *texObj,
2306 GLenum target, GLint level,
2307 GLenum internalFormat, GLenum format, GLenum type)
2308 {
2309 gl_format f;
2310
2311 /* see if we've already chosen a format for the previous level */
2312 if (level > 0) {
2313 struct gl_texture_image *prevImage =
2314 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2315 /* See if the prev level is defined and has an internal format which
2316 * matches the new internal format.
2317 */
2318 if (prevImage &&
2319 prevImage->Width > 0 &&
2320 prevImage->InternalFormat == internalFormat) {
2321 /* use the same format */
2322 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2323 return prevImage->TexFormat;
2324 }
2325 }
2326
2327 /* choose format from scratch */
2328 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2329 ASSERT(f != MESA_FORMAT_NONE);
2330 return f;
2331 }
2332
2333
2334 /**
2335 * Common code to implement all the glTexImage1D/2D/3D functions.
2336 */
2337 static void
2338 teximage(struct gl_context *ctx, GLuint dims,
2339 GLenum target, GLint level, GLint internalFormat,
2340 GLsizei width, GLsizei height, GLsizei depth,
2341 GLint border, GLenum format, GLenum type,
2342 const GLvoid *pixels)
2343 {
2344 GLboolean error;
2345
2346 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2347
2348 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2349 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2350 dims,
2351 _mesa_lookup_enum_by_nr(target), level,
2352 _mesa_lookup_enum_by_nr(internalFormat),
2353 width, height, depth, border,
2354 _mesa_lookup_enum_by_nr(format),
2355 _mesa_lookup_enum_by_nr(type), pixels);
2356
2357 internalFormat = override_internal_format(internalFormat, width, height);
2358
2359 /* target error checking */
2360 if (!legal_teximage_target(ctx, dims, target)) {
2361 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2362 dims, _mesa_lookup_enum_by_nr(target));
2363 return;
2364 }
2365
2366 /* general error checking */
2367 error = texture_error_check(ctx, dims, target, level, internalFormat,
2368 format, type, width, height, depth, border);
2369
2370 if (_mesa_is_proxy_texture(target)) {
2371 /* Proxy texture: just clear or set state depending on error checking */
2372 struct gl_texture_image *texImage =
2373 _mesa_get_proxy_tex_image(ctx, target, level);
2374
2375 if (error) {
2376 /* when error, clear all proxy texture image parameters */
2377 if (texImage)
2378 clear_teximage_fields(texImage);
2379 }
2380 else {
2381 /* no error, set the tex image parameters */
2382 struct gl_texture_object *texObj =
2383 _mesa_get_current_tex_object(ctx, target);
2384 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2385 target, level,
2386 internalFormat,
2387 format, type);
2388
2389 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2390 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2391 depth, border, internalFormat,
2392 texFormat);
2393 }
2394 else if (texImage) {
2395 clear_teximage_fields(texImage);
2396 }
2397 }
2398 }
2399 else {
2400 /* non-proxy target */
2401 const GLuint face = _mesa_tex_target_to_face(target);
2402 struct gl_texture_object *texObj;
2403 struct gl_texture_image *texImage;
2404
2405 if (error) {
2406 return; /* error was recorded */
2407 }
2408
2409 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2410 _mesa_update_state(ctx);
2411
2412 texObj = _mesa_get_current_tex_object(ctx, target);
2413
2414 _mesa_lock_texture(ctx, texObj);
2415 {
2416 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2417
2418 if (!texImage) {
2419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2420 }
2421 else {
2422 gl_format texFormat;
2423
2424 if (texImage->Data) {
2425 ctx->Driver.FreeTexImageData( ctx, texImage );
2426 }
2427
2428 ASSERT(texImage->Data == NULL);
2429 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2430 internalFormat, format,
2431 type);
2432
2433 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2434 _mesa_init_teximage_fields(ctx, target, texImage,
2435 width, height, depth,
2436 border, internalFormat, texFormat);
2437
2438 /* Give the texture to the driver. <pixels> may be null. */
2439 ASSERT(ctx->Driver.TexImage3D);
2440 switch (dims) {
2441 case 1:
2442 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2443 width, border, format,
2444 type, pixels, &ctx->Unpack, texObj,
2445 texImage);
2446 break;
2447 case 2:
2448 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2449 width, height, border, format,
2450 type, pixels, &ctx->Unpack, texObj,
2451 texImage);
2452 break;
2453 case 3:
2454 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2455 width, height, depth, border, format,
2456 type, pixels, &ctx->Unpack, texObj,
2457 texImage);
2458 break;
2459 default:
2460 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2461 }
2462
2463 check_gen_mipmap(ctx, target, texObj, level);
2464
2465 update_fbo_texture(ctx, texObj, face, level);
2466
2467 /* state update */
2468 texObj->_Complete = GL_FALSE;
2469 ctx->NewState |= _NEW_TEXTURE;
2470 }
2471 else {
2472 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2473 }
2474 }
2475 }
2476 _mesa_unlock_texture(ctx, texObj);
2477 }
2478 }
2479
2480
2481 /*
2482 * Called from the API. Note that width includes the border.
2483 */
2484 void GLAPIENTRY
2485 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2486 GLsizei width, GLint border, GLenum format,
2487 GLenum type, const GLvoid *pixels )
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2491 border, format, type, pixels);
2492 }
2493
2494
2495 void GLAPIENTRY
2496 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2497 GLsizei width, GLsizei height, GLint border,
2498 GLenum format, GLenum type,
2499 const GLvoid *pixels )
2500 {
2501 GET_CURRENT_CONTEXT(ctx);
2502 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2503 border, format, type, pixels);
2504 }
2505
2506
2507 /*
2508 * Called by the API or display list executor.
2509 * Note that width and height include the border.
2510 */
2511 void GLAPIENTRY
2512 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2513 GLsizei width, GLsizei height, GLsizei depth,
2514 GLint border, GLenum format, GLenum type,
2515 const GLvoid *pixels )
2516 {
2517 GET_CURRENT_CONTEXT(ctx);
2518 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2519 border, format, type, pixels);
2520 }
2521
2522
2523 void GLAPIENTRY
2524 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2525 GLsizei width, GLsizei height, GLsizei depth,
2526 GLint border, GLenum format, GLenum type,
2527 const GLvoid *pixels )
2528 {
2529 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2530 depth, border, format, type, pixels);
2531 }
2532
2533
2534 #if FEATURE_OES_EGL_image
2535 void GLAPIENTRY
2536 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2537 {
2538 struct gl_texture_object *texObj;
2539 struct gl_texture_image *texImage;
2540 GET_CURRENT_CONTEXT(ctx);
2541 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2542
2543 if (!ctx->Extensions.OES_EGL_image) {
2544 _mesa_error(ctx, GL_INVALID_OPERATION,
2545 "glEGLImageTargetTexture2DOES(unsupported)");
2546 return;
2547 }
2548
2549 if (target != GL_TEXTURE_2D) {
2550 _mesa_error(ctx, GL_INVALID_ENUM,
2551 "glEGLImageTargetTexture2D(target=%d)", target);
2552 return;
2553 }
2554
2555 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2556 _mesa_update_state(ctx);
2557
2558 texObj = _mesa_get_current_tex_object(ctx, target);
2559 _mesa_lock_texture(ctx, texObj);
2560
2561 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2562 if (!texImage) {
2563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2564 } else {
2565 if (texImage->Data)
2566 ctx->Driver.FreeTexImageData( ctx, texImage );
2567
2568 ASSERT(texImage->Data == NULL);
2569 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2570 texObj, texImage, image);
2571
2572 /* state update */
2573 texObj->_Complete = GL_FALSE;
2574 ctx->NewState |= _NEW_TEXTURE;
2575 }
2576 _mesa_unlock_texture(ctx, texObj);
2577
2578 }
2579 #endif
2580
2581
2582
2583 /**
2584 * Implement all the glTexSubImage1/2/3D() functions.
2585 */
2586 static void
2587 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2588 GLint xoffset, GLint yoffset, GLint zoffset,
2589 GLsizei width, GLsizei height, GLsizei depth,
2590 GLenum format, GLenum type, const GLvoid *pixels )
2591 {
2592 struct gl_texture_object *texObj;
2593 struct gl_texture_image *texImage;
2594
2595 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2596
2597 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2598 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2599 dims,
2600 _mesa_lookup_enum_by_nr(target), level,
2601 xoffset, yoffset, zoffset, width, height, depth,
2602 _mesa_lookup_enum_by_nr(format),
2603 _mesa_lookup_enum_by_nr(type), pixels);
2604
2605 /* check target (proxies not allowed) */
2606 if (!legal_teximage_target(ctx, dims, target) ||
2607 _mesa_is_proxy_texture(target)) {
2608 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2609 dims, _mesa_lookup_enum_by_nr(target));
2610 return;
2611 }
2612
2613 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2614 _mesa_update_state(ctx);
2615
2616 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2617 width, height, depth, format, type)) {
2618 return; /* error was detected */
2619 }
2620
2621 texObj = _mesa_get_current_tex_object(ctx, target);
2622
2623 _mesa_lock_texture(ctx, texObj);
2624 {
2625 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2626
2627 if (subtexture_error_check2(ctx, dims, target, level,
2628 xoffset, yoffset, zoffset,
2629 width, height, depth,
2630 format, type, texImage)) {
2631 /* error was recorded */
2632 }
2633 else if (width > 0 && height > 0 && height > 0) {
2634 /* If we have a border, offset=-1 is legal. Bias by border width. */
2635 switch (dims) {
2636 case 3:
2637 zoffset += texImage->Border;
2638 /* fall-through */
2639 case 2:
2640 yoffset += texImage->Border;
2641 /* fall-through */
2642 case 1:
2643 xoffset += texImage->Border;
2644 }
2645
2646 switch (dims) {
2647 case 1:
2648 ctx->Driver.TexSubImage1D(ctx, target, level,
2649 xoffset, width,
2650 format, type, pixels,
2651 &ctx->Unpack, texObj, texImage );
2652 break;
2653 case 2:
2654 ctx->Driver.TexSubImage2D(ctx, target, level,
2655 xoffset, yoffset, width, height,
2656 format, type, pixels,
2657 &ctx->Unpack, texObj, texImage );
2658 break;
2659 case 3:
2660 ctx->Driver.TexSubImage3D(ctx, target, level,
2661 xoffset, yoffset, zoffset,
2662 width, height, depth,
2663 format, type, pixels,
2664 &ctx->Unpack, texObj, texImage );
2665 break;
2666 default:
2667 _mesa_problem(ctx, "unexpected dims in subteximage()");
2668 }
2669
2670 check_gen_mipmap(ctx, target, texObj, level);
2671
2672 ctx->NewState |= _NEW_TEXTURE;
2673 }
2674 }
2675 _mesa_unlock_texture(ctx, texObj);
2676 }
2677
2678
2679 void GLAPIENTRY
2680 _mesa_TexSubImage1D( GLenum target, GLint level,
2681 GLint xoffset, GLsizei width,
2682 GLenum format, GLenum type,
2683 const GLvoid *pixels )
2684 {
2685 GET_CURRENT_CONTEXT(ctx);
2686 texsubimage(ctx, 1, target, level,
2687 xoffset, 0, 0,
2688 width, 1, 1,
2689 format, type, pixels);
2690 }
2691
2692
2693 void GLAPIENTRY
2694 _mesa_TexSubImage2D( GLenum target, GLint level,
2695 GLint xoffset, GLint yoffset,
2696 GLsizei width, GLsizei height,
2697 GLenum format, GLenum type,
2698 const GLvoid *pixels )
2699 {
2700 GET_CURRENT_CONTEXT(ctx);
2701 texsubimage(ctx, 2, target, level,
2702 xoffset, yoffset, 0,
2703 width, height, 1,
2704 format, type, pixels);
2705 }
2706
2707
2708
2709 void GLAPIENTRY
2710 _mesa_TexSubImage3D( GLenum target, GLint level,
2711 GLint xoffset, GLint yoffset, GLint zoffset,
2712 GLsizei width, GLsizei height, GLsizei depth,
2713 GLenum format, GLenum type,
2714 const GLvoid *pixels )
2715 {
2716 GET_CURRENT_CONTEXT(ctx);
2717 texsubimage(ctx, 3, target, level,
2718 xoffset, yoffset, zoffset,
2719 width, height, depth,
2720 format, type, pixels);
2721 }
2722
2723
2724
2725 /**
2726 * Implement the glCopyTexImage1/2D() functions.
2727 */
2728 static void
2729 copyteximage(struct gl_context *ctx, GLuint dims,
2730 GLenum target, GLint level, GLenum internalFormat,
2731 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2732 {
2733 struct gl_texture_object *texObj;
2734 struct gl_texture_image *texImage;
2735 const GLuint face = _mesa_tex_target_to_face(target);
2736
2737 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2738
2739 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2740 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2741 dims,
2742 _mesa_lookup_enum_by_nr(target), level,
2743 _mesa_lookup_enum_by_nr(internalFormat),
2744 x, y, width, height, border);
2745
2746 if (ctx->NewState & NEW_COPY_TEX_STATE)
2747 _mesa_update_state(ctx);
2748
2749 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2750 width, height, border))
2751 return;
2752
2753 texObj = _mesa_get_current_tex_object(ctx, target);
2754
2755 _mesa_lock_texture(ctx, texObj);
2756 {
2757 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2758
2759 if (!texImage) {
2760 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2761 }
2762 else {
2763 gl_format texFormat;
2764
2765 if (texImage->Data) {
2766 ctx->Driver.FreeTexImageData( ctx, texImage );
2767 }
2768
2769 ASSERT(texImage->Data == NULL);
2770
2771 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2772 internalFormat, GL_NONE,
2773 GL_NONE);
2774
2775 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2776 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2777 border, internalFormat, texFormat);
2778
2779 ASSERT(ctx->Driver.CopyTexImage2D);
2780 if (dims == 1)
2781 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2782 x, y, width, border);
2783 else
2784 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
2785 x, y, width, height, border);
2786
2787 check_gen_mipmap(ctx, target, texObj, level);
2788
2789 update_fbo_texture(ctx, texObj, face, level);
2790
2791 /* state update */
2792 texObj->_Complete = GL_FALSE;
2793 ctx->NewState |= _NEW_TEXTURE;
2794 }
2795 else {
2796 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2797 }
2798 }
2799 }
2800 _mesa_unlock_texture(ctx, texObj);
2801 }
2802
2803
2804
2805 void GLAPIENTRY
2806 _mesa_CopyTexImage1D( GLenum target, GLint level,
2807 GLenum internalFormat,
2808 GLint x, GLint y,
2809 GLsizei width, GLint border )
2810 {
2811 GET_CURRENT_CONTEXT(ctx);
2812 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2813 }
2814
2815
2816
2817 void GLAPIENTRY
2818 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2819 GLint x, GLint y, GLsizei width, GLsizei height,
2820 GLint border )
2821 {
2822 GET_CURRENT_CONTEXT(ctx);
2823 copyteximage(ctx, 2, target, level, internalFormat,
2824 x, y, width, height, border);
2825 }
2826
2827
2828 void GLAPIENTRY
2829 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2830 GLint xoffset, GLint x, GLint y, GLsizei width )
2831 {
2832 struct gl_texture_object *texObj;
2833 struct gl_texture_image *texImage;
2834 GLint yoffset = 0;
2835 GLsizei height = 1;
2836
2837 GET_CURRENT_CONTEXT(ctx);
2838 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2839
2840 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2841 _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n",
2842 _mesa_lookup_enum_by_nr(target),
2843 level, xoffset, x, y, width);
2844
2845 if (ctx->NewState & NEW_COPY_TEX_STATE)
2846 _mesa_update_state(ctx);
2847
2848 if (copytexsubimage_error_check1(ctx, 1, target, level))
2849 return;
2850
2851 texObj = _mesa_get_current_tex_object(ctx, target);
2852
2853 _mesa_lock_texture(ctx, texObj);
2854 {
2855 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2856
2857 if (copytexsubimage_error_check2(ctx, 1, target, level,
2858 xoffset, 0, 0, width, 1, texImage)) {
2859 /* error was recorded */
2860 }
2861 else {
2862 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2863 xoffset += texImage->Border;
2864
2865 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2866 &width, &height)) {
2867 ASSERT(ctx->Driver.CopyTexSubImage1D);
2868 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2869 xoffset, x, y, width);
2870
2871 check_gen_mipmap(ctx, target, texObj, level);
2872
2873 ctx->NewState |= _NEW_TEXTURE;
2874 }
2875 }
2876 }
2877 _mesa_unlock_texture(ctx, texObj);
2878 }
2879
2880
2881
2882 void GLAPIENTRY
2883 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2884 GLint xoffset, GLint yoffset,
2885 GLint x, GLint y, GLsizei width, GLsizei height )
2886 {
2887 struct gl_texture_object *texObj;
2888 struct gl_texture_image *texImage;
2889 GET_CURRENT_CONTEXT(ctx);
2890 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2891
2892 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2893 _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n",
2894 _mesa_lookup_enum_by_nr(target),
2895 level, xoffset, yoffset, x, y, width, height);
2896
2897 if (ctx->NewState & NEW_COPY_TEX_STATE)
2898 _mesa_update_state(ctx);
2899
2900 if (copytexsubimage_error_check1(ctx, 2, target, level))
2901 return;
2902
2903 texObj = _mesa_get_current_tex_object(ctx, target);
2904
2905 _mesa_lock_texture(ctx, texObj);
2906 {
2907 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2908
2909 if (copytexsubimage_error_check2(ctx, 2, target, level,
2910 xoffset, yoffset, 0,
2911 width, height, texImage)) {
2912 /* error was recorded */
2913 }
2914 else {
2915 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2916 xoffset += texImage->Border;
2917 yoffset += texImage->Border;
2918
2919 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2920 &width, &height)) {
2921 ASSERT(ctx->Driver.CopyTexSubImage2D);
2922 ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset,
2923 x, y, width, height);
2924
2925 check_gen_mipmap(ctx, target, texObj, level);
2926
2927 ctx->NewState |= _NEW_TEXTURE;
2928 }
2929 }
2930 }
2931 _mesa_unlock_texture(ctx, texObj);
2932 }
2933
2934
2935
2936 void GLAPIENTRY
2937 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2938 GLint xoffset, GLint yoffset, GLint zoffset,
2939 GLint x, GLint y, GLsizei width, GLsizei height )
2940 {
2941 struct gl_texture_object *texObj;
2942 struct gl_texture_image *texImage;
2943 GET_CURRENT_CONTEXT(ctx);
2944 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2945
2946 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2947 _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n",
2948 _mesa_lookup_enum_by_nr(target),
2949 level, xoffset, yoffset, zoffset, x, y, width, height);
2950
2951 if (ctx->NewState & NEW_COPY_TEX_STATE)
2952 _mesa_update_state(ctx);
2953
2954 if (copytexsubimage_error_check1(ctx, 3, target, level))
2955 return;
2956
2957 texObj = _mesa_get_current_tex_object(ctx, target);
2958
2959 _mesa_lock_texture(ctx, texObj);
2960 {
2961 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2962
2963 if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
2964 zoffset, width, height, texImage)) {
2965 /* error was recored */
2966 }
2967 else {
2968 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2969 xoffset += texImage->Border;
2970 yoffset += texImage->Border;
2971 zoffset += texImage->Border;
2972
2973 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2974 &width, &height)) {
2975 ASSERT(ctx->Driver.CopyTexSubImage3D);
2976 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2977 xoffset, yoffset, zoffset,
2978 x, y, width, height);
2979
2980 check_gen_mipmap(ctx, target, texObj, level);
2981
2982 ctx->NewState |= _NEW_TEXTURE;
2983 }
2984 }
2985 }
2986 _mesa_unlock_texture(ctx, texObj);
2987 }
2988
2989
2990
2991
2992 /**********************************************************************/
2993 /****** Compressed Textures ******/
2994 /**********************************************************************/
2995
2996
2997 /**
2998 * Return expected size of a compressed texture.
2999 */
3000 static GLuint
3001 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3002 GLenum glformat)
3003 {
3004 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3005 return _mesa_format_image_size(mesaFormat, width, height, depth);
3006 }
3007
3008
3009 /*
3010 * Return compressed texture block size, in pixels.
3011 */
3012 static void
3013 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3014 {
3015 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3016 _mesa_get_format_block_size(mesaFormat, bw, bh);
3017 }
3018
3019
3020 /**
3021 * Error checking for glCompressedTexImage[123]D().
3022 * \return error code or GL_NO_ERROR.
3023 */
3024 static GLenum
3025 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3026 GLenum target, GLint level,
3027 GLenum internalFormat, GLsizei width,
3028 GLsizei height, GLsizei depth, GLint border,
3029 GLsizei imageSize)
3030 {
3031 GLint expectedSize, maxLevels = 0, maxTextureSize;
3032
3033 if (dimensions == 1) {
3034 /* 1D compressed textures not allowed */
3035 return GL_INVALID_ENUM;
3036 }
3037 else if (dimensions == 2) {
3038 if (target == GL_PROXY_TEXTURE_2D) {
3039 maxLevels = ctx->Const.MaxTextureLevels;
3040 }
3041 else if (target == GL_TEXTURE_2D) {
3042 maxLevels = ctx->Const.MaxTextureLevels;
3043 }
3044 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3045 if (!ctx->Extensions.ARB_texture_cube_map)
3046 return GL_INVALID_ENUM; /*target*/
3047 maxLevels = ctx->Const.MaxCubeTextureLevels;
3048 }
3049 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3050 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3051 if (!ctx->Extensions.ARB_texture_cube_map)
3052 return GL_INVALID_ENUM; /*target*/
3053 maxLevels = ctx->Const.MaxCubeTextureLevels;
3054 }
3055 else {
3056 return GL_INVALID_ENUM; /*target*/
3057 }
3058 }
3059 else if (dimensions == 3) {
3060 /* 3D compressed textures not allowed */
3061 return GL_INVALID_ENUM;
3062 }
3063 else {
3064 assert(0);
3065 return GL_INVALID_ENUM;
3066 }
3067
3068 maxTextureSize = 1 << (maxLevels - 1);
3069
3070 /* This will detect any invalid internalFormat value */
3071 if (!_mesa_is_compressed_format(ctx, internalFormat))
3072 return GL_INVALID_ENUM;
3073
3074 /* This should really never fail */
3075 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3076 return GL_INVALID_ENUM;
3077
3078 if (border != 0)
3079 return GL_INVALID_VALUE;
3080
3081 /*
3082 * XXX We should probably use the proxy texture error check function here.
3083 */
3084 if (width < 1 || width > maxTextureSize ||
3085 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
3086 return GL_INVALID_VALUE;
3087
3088 if ((height < 1 || height > maxTextureSize ||
3089 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
3090 && dimensions > 1)
3091 return GL_INVALID_VALUE;
3092
3093 if ((depth < 1 || depth > maxTextureSize ||
3094 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
3095 && dimensions > 2)
3096 return GL_INVALID_VALUE;
3097
3098 /* For cube map, width must equal height */
3099 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3100 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3101 return GL_INVALID_VALUE;
3102
3103 if (level < 0 || level >= maxLevels)
3104 return GL_INVALID_VALUE;
3105
3106 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3107 if (expectedSize != imageSize)
3108 return GL_INVALID_VALUE;
3109
3110 #if FEATURE_EXT_texture_sRGB
3111 if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
3112 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
3113 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
3114 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3115 && border != 0) {
3116 return GL_INVALID_OPERATION;
3117 }
3118 #endif
3119
3120 return GL_NO_ERROR;
3121 }
3122
3123
3124 /**
3125 * Error checking for glCompressedTexSubImage[123]D().
3126 * \warning There are some bad assumptions here about the size of compressed
3127 * texture tiles (multiple of 4) used to test the validity of the
3128 * offset and size parameters.
3129 * \return error code or GL_NO_ERROR.
3130 */
3131 static GLenum
3132 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3133 GLenum target, GLint level,
3134 GLint xoffset, GLint yoffset, GLint zoffset,
3135 GLsizei width, GLsizei height, GLsizei depth,
3136 GLenum format, GLsizei imageSize)
3137 {
3138 GLint expectedSize, maxLevels = 0, maxTextureSize;
3139 GLuint bw, bh;
3140 (void) zoffset;
3141
3142 if (dimensions == 1) {
3143 /* 1D compressed textures not allowed */
3144 return GL_INVALID_ENUM;
3145 }
3146 else if (dimensions == 2) {
3147 if (target == GL_PROXY_TEXTURE_2D) {
3148 maxLevels = ctx->Const.MaxTextureLevels;
3149 }
3150 else if (target == GL_TEXTURE_2D) {
3151 maxLevels = ctx->Const.MaxTextureLevels;
3152 }
3153 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3154 if (!ctx->Extensions.ARB_texture_cube_map)
3155 return GL_INVALID_ENUM; /*target*/
3156 maxLevels = ctx->Const.MaxCubeTextureLevels;
3157 }
3158 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3159 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3160 if (!ctx->Extensions.ARB_texture_cube_map)
3161 return GL_INVALID_ENUM; /*target*/
3162 maxLevels = ctx->Const.MaxCubeTextureLevels;
3163 }
3164 else {
3165 return GL_INVALID_ENUM; /*target*/
3166 }
3167 }
3168 else if (dimensions == 3) {
3169 /* 3D compressed textures not allowed */
3170 return GL_INVALID_ENUM;
3171 }
3172
3173 maxTextureSize = 1 << (maxLevels - 1);
3174
3175 /* this will catch any invalid compressed format token */
3176 if (!_mesa_is_compressed_format(ctx, format))
3177 return GL_INVALID_ENUM;
3178
3179 if (width < 1 || width > maxTextureSize)
3180 return GL_INVALID_VALUE;
3181
3182 if ((height < 1 || height > maxTextureSize)
3183 && dimensions > 1)
3184 return GL_INVALID_VALUE;
3185
3186 if (level < 0 || level >= maxLevels)
3187 return GL_INVALID_VALUE;
3188
3189 /*
3190 * do checks which depend on compression block size
3191 */
3192 get_compressed_block_size(format, &bw, &bh);
3193
3194 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3195 return GL_INVALID_VALUE;
3196
3197 if ((width % bw != 0) && width != 2 && width != 1)
3198 return GL_INVALID_VALUE;
3199
3200 if ((height % bh != 0) && height != 2 && height != 1)
3201 return GL_INVALID_VALUE;
3202
3203 expectedSize = compressed_tex_size(width, height, depth, format);
3204 if (expectedSize != imageSize)
3205 return GL_INVALID_VALUE;
3206
3207 return GL_NO_ERROR;
3208 }
3209
3210
3211 /**
3212 * Do second part of glCompressedTexSubImage error checking.
3213 * \return GL_TRUE if error found, GL_FALSE otherwise.
3214 */
3215 static GLboolean
3216 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3217 GLsizei width, GLsizei height,
3218 GLsizei depth, GLenum format,
3219 struct gl_texture_image *texImage)
3220 {
3221
3222 if ((GLint) format != texImage->InternalFormat) {
3223 _mesa_error(ctx, GL_INVALID_OPERATION,
3224 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3225 return GL_TRUE;
3226 }
3227
3228 if (((width == 1 || width == 2) &&
3229 width != (GLsizei) texImage->Width) ||
3230 (width > (GLsizei) texImage->Width)) {
3231 _mesa_error(ctx, GL_INVALID_VALUE,
3232 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3233 return GL_TRUE;
3234 }
3235
3236 if (dims >= 2) {
3237 if (((height == 1 || height == 2) &&
3238 height != (GLsizei) texImage->Height) ||
3239 (height > (GLsizei) texImage->Height)) {
3240 _mesa_error(ctx, GL_INVALID_VALUE,
3241 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3242 return GL_TRUE;
3243 }
3244 }
3245
3246 if (dims >= 3) {
3247 if (((depth == 1 || depth == 2) &&
3248 depth != (GLsizei) texImage->Depth) ||
3249 (depth > (GLsizei) texImage->Depth)) {
3250 _mesa_error(ctx, GL_INVALID_VALUE,
3251 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3252 return GL_TRUE;
3253 }
3254 }
3255
3256 return GL_FALSE;
3257 }
3258
3259
3260
3261 void GLAPIENTRY
3262 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3263 GLenum internalFormat, GLsizei width,
3264 GLint border, GLsizei imageSize,
3265 const GLvoid *data)
3266 {
3267 GET_CURRENT_CONTEXT(ctx);
3268 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3269
3270 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3271 _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n",
3272 _mesa_lookup_enum_by_nr(target), level,
3273 _mesa_lookup_enum_by_nr(internalFormat),
3274 width, border, imageSize, data);
3275
3276 if (target == GL_TEXTURE_1D) {
3277 /* non-proxy target */
3278 struct gl_texture_object *texObj;
3279 struct gl_texture_image *texImage;
3280 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3281 internalFormat, width, 1, 1, border, imageSize);
3282 if (error) {
3283 _mesa_error(ctx, error, "glCompressedTexImage1D");
3284 return;
3285 }
3286
3287 texObj = _mesa_get_current_tex_object(ctx, target);
3288
3289 _mesa_lock_texture(ctx, texObj);
3290 {
3291 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3292 if (!texImage) {
3293 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3294 }
3295 else {
3296 gl_format texFormat;
3297
3298 if (texImage->Data) {
3299 ctx->Driver.FreeTexImageData( ctx, texImage );
3300 }
3301 ASSERT(texImage->Data == NULL);
3302
3303 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3304 internalFormat, GL_NONE,
3305 GL_NONE);
3306
3307 if (legal_texture_size(ctx, texFormat, width, 1, 1)) {
3308 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3309 border, internalFormat, texFormat);
3310
3311 ASSERT(ctx->Driver.CompressedTexImage1D);
3312 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3313 internalFormat, width, border,
3314 imageSize, data,
3315 texObj, texImage);
3316
3317 check_gen_mipmap(ctx, target, texObj, level);
3318
3319 /* state update */
3320 texObj->_Complete = GL_FALSE;
3321 ctx->NewState |= _NEW_TEXTURE;
3322 }
3323 else {
3324 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3325 }
3326 }
3327 }
3328 _mesa_unlock_texture(ctx, texObj);
3329 }
3330 else if (target == GL_PROXY_TEXTURE_1D) {
3331 /* Proxy texture: check for errors and update proxy state */
3332 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3333 internalFormat, width, 1, 1, border, imageSize);
3334 if (!error) {
3335 ASSERT(ctx->Driver.TestProxyTexImage);
3336 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3337 internalFormat, GL_NONE, GL_NONE,
3338 width, 1, 1, border);
3339 }
3340 if (error) {
3341 /* if error, clear all proxy texture image parameters */
3342 struct gl_texture_image *texImage;
3343 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3344 if (texImage)
3345 clear_teximage_fields(texImage);
3346 }
3347 else {
3348 /* store the teximage parameters */
3349 struct gl_texture_object *texObj;
3350 struct gl_texture_image *texImage;
3351 gl_format texFormat;
3352
3353 texObj = _mesa_get_current_tex_object(ctx, target);
3354
3355 _mesa_lock_texture(ctx, texObj);
3356 {
3357 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3358 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3359 internalFormat, GL_NONE,
3360 GL_NONE);
3361 if (legal_texture_size(ctx, texFormat, width, 1, 1)) {
3362 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3363 border, internalFormat, texFormat);
3364 }
3365 else if (texImage) {
3366 clear_teximage_fields(texImage);
3367 }
3368 }
3369 _mesa_unlock_texture(ctx, texObj);
3370 }
3371 }
3372 else {
3373 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
3374 return;
3375 }
3376 }
3377
3378 void GLAPIENTRY
3379 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3380 GLenum internalFormat, GLsizei width,
3381 GLsizei height, GLint border, GLsizei imageSize,
3382 const GLvoid *data)
3383 {
3384 GET_CURRENT_CONTEXT(ctx);
3385 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3386
3387 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3388 _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n",
3389 _mesa_lookup_enum_by_nr(target), level,
3390 _mesa_lookup_enum_by_nr(internalFormat),
3391 width, height, border, imageSize, data);
3392
3393 #if FEATURE_ES
3394 switch (internalFormat) {
3395 case GL_PALETTE4_RGB8_OES:
3396 case GL_PALETTE4_RGBA8_OES:
3397 case GL_PALETTE4_R5_G6_B5_OES:
3398 case GL_PALETTE4_RGBA4_OES:
3399 case GL_PALETTE4_RGB5_A1_OES:
3400 case GL_PALETTE8_RGB8_OES:
3401 case GL_PALETTE8_RGBA8_OES:
3402 case GL_PALETTE8_R5_G6_B5_OES:
3403 case GL_PALETTE8_RGBA4_OES:
3404 case GL_PALETTE8_RGB5_A1_OES:
3405 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3406 width, height, imageSize, data);
3407 return;
3408 }
3409 #endif
3410
3411 if (target == GL_TEXTURE_2D ||
3412 (ctx->Extensions.ARB_texture_cube_map &&
3413 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3414 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
3415 /* non-proxy target */
3416 struct gl_texture_object *texObj;
3417 struct gl_texture_image *texImage;
3418
3419 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3420 internalFormat, width, height, 1, border, imageSize);
3421 if (error) {
3422 _mesa_error(ctx, error, "glCompressedTexImage2D");
3423 return;
3424 }
3425
3426 texObj = _mesa_get_current_tex_object(ctx, target);
3427
3428 _mesa_lock_texture(ctx, texObj);
3429 {
3430 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3431 if (!texImage) {
3432 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3433 }
3434 else {
3435 gl_format texFormat;
3436
3437 if (texImage->Data) {
3438 ctx->Driver.FreeTexImageData( ctx, texImage );
3439 }
3440 ASSERT(texImage->Data == NULL);
3441
3442 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3443 internalFormat, GL_NONE,
3444 GL_NONE);
3445
3446 if (legal_texture_size(ctx, texFormat, width, 1, 1)) {
3447 _mesa_init_teximage_fields(ctx, target, texImage, width,
3448 height, 1, border, internalFormat,
3449 texFormat);
3450
3451 ASSERT(ctx->Driver.CompressedTexImage2D);
3452 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3453 internalFormat, width, height,
3454 border, imageSize, data,
3455 texObj, texImage);
3456
3457 check_gen_mipmap(ctx, target, texObj, level);
3458
3459 /* state update */
3460 texObj->_Complete = GL_FALSE;
3461 ctx->NewState |= _NEW_TEXTURE;
3462 }
3463 else {
3464 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3465 }
3466 }
3467 }
3468 _mesa_unlock_texture(ctx, texObj);
3469 }
3470 else if (target == GL_PROXY_TEXTURE_2D ||
3471 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
3472 ctx->Extensions.ARB_texture_cube_map)) {
3473 /* Proxy texture: check for errors and update proxy state */
3474 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3475 internalFormat, width, height, 1, border, imageSize);
3476 if (!error) {
3477 ASSERT(ctx->Driver.TestProxyTexImage);
3478 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3479 internalFormat, GL_NONE, GL_NONE,
3480 width, height, 1, border);
3481 }
3482 if (error) {
3483 /* if error, clear all proxy texture image parameters */
3484 struct gl_texture_image *texImage;
3485 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3486 if (texImage)
3487 clear_teximage_fields(texImage);
3488 }
3489 else {
3490 /* store the teximage parameters */
3491 struct gl_texture_object *texObj;
3492 struct gl_texture_image *texImage;
3493 gl_format texFormat;
3494
3495 texObj = _mesa_get_current_tex_object(ctx, target);
3496
3497 _mesa_lock_texture(ctx, texObj);
3498 {
3499 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3500 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3501 internalFormat, GL_NONE,
3502 GL_NONE);
3503 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
3504 _mesa_init_teximage_fields(ctx, target, texImage, width,
3505 height, 1, border, internalFormat,
3506 texFormat);
3507 }
3508 else {
3509 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3510 }
3511 }
3512 _mesa_unlock_texture(ctx, texObj);
3513 }
3514 }
3515 else {
3516 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
3517 return;
3518 }
3519 }
3520
3521
3522 void GLAPIENTRY
3523 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3524 GLenum internalFormat, GLsizei width,
3525 GLsizei height, GLsizei depth, GLint border,
3526 GLsizei imageSize, const GLvoid *data)
3527 {
3528 GET_CURRENT_CONTEXT(ctx);
3529 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3530
3531 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3532 _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n",
3533 _mesa_lookup_enum_by_nr(target), level,
3534 _mesa_lookup_enum_by_nr(internalFormat),
3535 width, height, depth, border, imageSize, data);
3536
3537 if (target == GL_TEXTURE_3D) {
3538 /* non-proxy target */
3539 struct gl_texture_object *texObj;
3540 struct gl_texture_image *texImage;
3541 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3542 internalFormat, width, height, depth, border, imageSize);
3543 if (error) {
3544 _mesa_error(ctx, error, "glCompressedTexImage3D");
3545 return;
3546 }
3547
3548 texObj = _mesa_get_current_tex_object(ctx, target);
3549
3550 _mesa_lock_texture(ctx, texObj);
3551 {
3552 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3553 if (!texImage) {
3554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3555 }
3556 else {
3557 gl_format texFormat;
3558
3559 if (texImage->Data) {
3560 ctx->Driver.FreeTexImageData( ctx, texImage );
3561 }
3562 ASSERT(texImage->Data == NULL);
3563
3564 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3565 internalFormat, GL_NONE,
3566 GL_NONE);
3567
3568 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3569 _mesa_init_teximage_fields(ctx, target, texImage,
3570 width, height, depth,
3571 border, internalFormat, texFormat);
3572
3573 ASSERT(ctx->Driver.CompressedTexImage3D);
3574 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3575 internalFormat,
3576 width, height, depth,
3577 border, imageSize, data,
3578 texObj, texImage);
3579
3580 check_gen_mipmap(ctx, target, texObj, level);
3581
3582 /* state update */
3583 texObj->_Complete = GL_FALSE;
3584 ctx->NewState |= _NEW_TEXTURE;
3585 }
3586 else {
3587 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3588 }
3589 }
3590 }
3591 _mesa_unlock_texture(ctx, texObj);
3592 }
3593 else if (target == GL_PROXY_TEXTURE_3D) {
3594 /* Proxy texture: check for errors and update proxy state */
3595 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3596 internalFormat, width, height, depth, border, imageSize);
3597 if (!error) {
3598 ASSERT(ctx->Driver.TestProxyTexImage);
3599 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3600 internalFormat, GL_NONE, GL_NONE,
3601 width, height, depth, border);
3602 }
3603 if (error) {
3604 /* if error, clear all proxy texture image parameters */
3605 struct gl_texture_image *texImage;
3606 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3607 if (texImage)
3608 clear_teximage_fields(texImage);
3609 }
3610 else {
3611 /* store the teximage parameters */
3612 struct gl_texture_object *texObj;
3613 struct gl_texture_image *texImage;
3614 gl_format texFormat;
3615
3616 texObj = _mesa_get_current_tex_object(ctx, target);
3617
3618 _mesa_lock_texture(ctx, texObj);
3619 {
3620 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3621 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3622 internalFormat, GL_NONE,
3623 GL_NONE);
3624 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3625 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3626 depth, border, internalFormat,
3627 texFormat);
3628 }
3629 else if (texImage) {
3630 clear_teximage_fields(texImage);
3631 }
3632 }
3633 _mesa_unlock_texture(ctx, texObj);
3634 }
3635 }
3636 else {
3637 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
3638 return;
3639 }
3640 }
3641
3642
3643 /**
3644 * Common helper for glCompressedTexSubImage1/2/3D().
3645 */
3646 static void
3647 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3648 GLint xoffset, GLint yoffset, GLint zoffset,
3649 GLsizei width, GLsizei height, GLsizei depth,
3650 GLenum format, GLsizei imageSize, const GLvoid *data)
3651 {
3652 struct gl_texture_object *texObj;
3653 struct gl_texture_image *texImage;
3654 GLenum error;
3655 GET_CURRENT_CONTEXT(ctx);
3656 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3657
3658 error = compressed_subtexture_error_check(ctx, dims, target, level,
3659 xoffset, 0, 0, /* pos */
3660 width, height, depth, /* size */
3661 format, imageSize);
3662 if (error) {
3663 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3664 return;
3665 }
3666
3667 texObj = _mesa_get_current_tex_object(ctx, target);
3668
3669 _mesa_lock_texture(ctx, texObj);
3670 {
3671 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3672 assert(texImage);
3673
3674 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3675 format, texImage)) {
3676 /* error was recorded */
3677 }
3678 else if (width > 0 && height > 0 && depth > 0) {
3679 switch (dims) {
3680 case 1:
3681 if (ctx->Driver.CompressedTexSubImage1D) {
3682 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3683 xoffset, width,
3684 format, imageSize, data,
3685 texObj, texImage);
3686 }
3687 break;
3688 case 2:
3689 if (ctx->Driver.CompressedTexSubImage2D) {
3690 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3691 xoffset, yoffset,
3692 width, height,
3693 format, imageSize, data,
3694 texObj, texImage);
3695 }
3696 break;
3697 case 3:
3698 if (ctx->Driver.CompressedTexSubImage3D) {
3699 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3700 xoffset, yoffset, zoffset,
3701 width, height, depth,
3702 format, imageSize, data,
3703 texObj, texImage);
3704 }
3705 break;
3706 default:
3707 ;
3708 }
3709
3710 check_gen_mipmap(ctx, target, texObj, level);
3711
3712 ctx->NewState |= _NEW_TEXTURE;
3713 }
3714 }
3715 _mesa_unlock_texture(ctx, texObj);
3716 }
3717
3718
3719 void GLAPIENTRY
3720 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3721 GLsizei width, GLenum format,
3722 GLsizei imageSize, const GLvoid *data)
3723 {
3724 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3725 format, imageSize, data);
3726 }
3727
3728
3729 void GLAPIENTRY
3730 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3731 GLint yoffset, GLsizei width, GLsizei height,
3732 GLenum format, GLsizei imageSize,
3733 const GLvoid *data)
3734 {
3735 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3736 width, height, 1, format, imageSize, data);
3737 }
3738
3739
3740 void GLAPIENTRY
3741 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3742 GLint yoffset, GLint zoffset, GLsizei width,
3743 GLsizei height, GLsizei depth, GLenum format,
3744 GLsizei imageSize, const GLvoid *data)
3745 {
3746 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3747 width, height, depth, format, imageSize, data);
3748 }