mesa: override_internal_format() function for debug/test purposes (disabled)
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #if FEATURE_convolve
37 #include "convolve.h"
38 #endif
39 #include "fbobject.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "image.h"
43 #include "imports.h"
44 #include "macros.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texformat.h"
48 #include "teximage.h"
49 #include "texstate.h"
50 #include "texstore.h"
51 #include "mtypes.h"
52
53
54 /**
55 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
56 * elsewhere.
57 */
58 void *
59 _mesa_alloc_texmemory(GLsizei bytes)
60 {
61 return _mesa_align_malloc(bytes, 512);
62 }
63
64
65 /**
66 * Free texture memory allocated with _mesa_alloc_texmemory()
67 */
68 void
69 _mesa_free_texmemory(void *m)
70 {
71 _mesa_align_free(m);
72 }
73
74
75
76
77 #if 0
78 static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
79 {
80 #if CHAN_TYPE != GL_UNSIGNED_BYTE
81 _mesa_problem(NULL, "PrintTexture not supported");
82 #else
83 GLuint i, j, c;
84 const GLubyte *data = (const GLubyte *) img->Data;
85
86 if (!data) {
87 _mesa_printf("No texture data\n");
88 return;
89 }
90
91 switch (img->Format) {
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_INTENSITY:
95 case GL_COLOR_INDEX:
96 c = 1;
97 break;
98 case GL_LUMINANCE_ALPHA:
99 c = 2;
100 break;
101 case GL_RGB:
102 c = 3;
103 break;
104 case GL_RGBA:
105 c = 4;
106 break;
107 default:
108 _mesa_problem(NULL, "error in PrintTexture\n");
109 return;
110 }
111
112 for (i = 0; i < img->Height; i++) {
113 for (j = 0; j < img->Width; j++) {
114 if (c==1)
115 _mesa_printf("%02x ", data[0]);
116 else if (c==2)
117 _mesa_printf("%02x%02x ", data[0], data[1]);
118 else if (c==3)
119 _mesa_printf("%02x%02x%02x ", data[0], data[1], data[2]);
120 else if (c==4)
121 _mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
122 data += (img->RowStride - img->Width) * c;
123 }
124 /* XXX use img->ImageStride here */
125 _mesa_printf("\n");
126 }
127 #endif
128 }
129 #endif
130
131
132 /*
133 * Compute floor(log_base_2(n)).
134 * If n < 0 return -1.
135 */
136 static int
137 logbase2( int n )
138 {
139 GLint i = 1;
140 GLint log2 = 0;
141
142 if (n < 0)
143 return -1;
144
145 if (n == 0)
146 return 0;
147
148 while ( n > i ) {
149 i *= 2;
150 log2++;
151 }
152 if (i != n) {
153 return log2 - 1;
154 }
155 else {
156 return log2;
157 }
158 }
159
160
161
162 /**
163 * Return the simple base format for a given internal texture format.
164 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
165 *
166 * \param ctx GL context.
167 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
168 *
169 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
170 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
171 *
172 * This is the format which is used during texture application (i.e. the
173 * texture format and env mode determine the arithmetic used.
174 */
175 GLint
176 _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
177 {
178 switch (internalFormat) {
179 case GL_ALPHA:
180 case GL_ALPHA4:
181 case GL_ALPHA8:
182 case GL_ALPHA12:
183 case GL_ALPHA16:
184 return GL_ALPHA;
185 case 1:
186 case GL_LUMINANCE:
187 case GL_LUMINANCE4:
188 case GL_LUMINANCE8:
189 case GL_LUMINANCE12:
190 case GL_LUMINANCE16:
191 return GL_LUMINANCE;
192 case 2:
193 case GL_LUMINANCE_ALPHA:
194 case GL_LUMINANCE4_ALPHA4:
195 case GL_LUMINANCE6_ALPHA2:
196 case GL_LUMINANCE8_ALPHA8:
197 case GL_LUMINANCE12_ALPHA4:
198 case GL_LUMINANCE12_ALPHA12:
199 case GL_LUMINANCE16_ALPHA16:
200 return GL_LUMINANCE_ALPHA;
201 case GL_INTENSITY:
202 case GL_INTENSITY4:
203 case GL_INTENSITY8:
204 case GL_INTENSITY12:
205 case GL_INTENSITY16:
206 return GL_INTENSITY;
207 case 3:
208 case GL_RGB:
209 case GL_R3_G3_B2:
210 case GL_RGB4:
211 case GL_RGB5:
212 case GL_RGB8:
213 case GL_RGB10:
214 case GL_RGB12:
215 case GL_RGB16:
216 return GL_RGB;
217 case 4:
218 case GL_RGBA:
219 case GL_RGBA2:
220 case GL_RGBA4:
221 case GL_RGB5_A1:
222 case GL_RGBA8:
223 case GL_RGB10_A2:
224 case GL_RGBA12:
225 case GL_RGBA16:
226 return GL_RGBA;
227 default:
228 ; /* fallthrough */
229 }
230
231 if (ctx->Extensions.EXT_paletted_texture) {
232 switch (internalFormat) {
233 case GL_COLOR_INDEX:
234 case GL_COLOR_INDEX1_EXT:
235 case GL_COLOR_INDEX2_EXT:
236 case GL_COLOR_INDEX4_EXT:
237 case GL_COLOR_INDEX8_EXT:
238 case GL_COLOR_INDEX12_EXT:
239 case GL_COLOR_INDEX16_EXT:
240 return GL_COLOR_INDEX;
241 default:
242 ; /* fallthrough */
243 }
244 }
245
246 if (ctx->Extensions.ARB_depth_texture) {
247 switch (internalFormat) {
248 case GL_DEPTH_COMPONENT:
249 case GL_DEPTH_COMPONENT16:
250 case GL_DEPTH_COMPONENT24:
251 case GL_DEPTH_COMPONENT32:
252 return GL_DEPTH_COMPONENT;
253 default:
254 ; /* fallthrough */
255 }
256 }
257
258 switch (internalFormat) {
259 case GL_COMPRESSED_ALPHA:
260 return GL_ALPHA;
261 case GL_COMPRESSED_LUMINANCE:
262 return GL_LUMINANCE;
263 case GL_COMPRESSED_LUMINANCE_ALPHA:
264 return GL_LUMINANCE_ALPHA;
265 case GL_COMPRESSED_INTENSITY:
266 return GL_INTENSITY;
267 case GL_COMPRESSED_RGB:
268 return GL_RGB;
269 case GL_COMPRESSED_RGBA:
270 return GL_RGBA;
271 default:
272 ; /* fallthrough */
273 }
274
275 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
276 switch (internalFormat) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX:
278 return GL_RGB;
279 case GL_COMPRESSED_RGBA_FXT1_3DFX:
280 return GL_RGBA;
281 default:
282 ; /* fallthrough */
283 }
284 }
285
286 if (ctx->Extensions.EXT_texture_compression_s3tc) {
287 switch (internalFormat) {
288 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
289 return GL_RGB;
290 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
291 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
292 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
293 return GL_RGBA;
294 default:
295 ; /* fallthrough */
296 }
297 }
298
299 if (ctx->Extensions.S3_s3tc) {
300 switch (internalFormat) {
301 case GL_RGB_S3TC:
302 case GL_RGB4_S3TC:
303 return GL_RGB;
304 case GL_RGBA_S3TC:
305 case GL_RGBA4_S3TC:
306 return GL_RGBA;
307 default:
308 ; /* fallthrough */
309 }
310 }
311
312 if (ctx->Extensions.MESA_ycbcr_texture) {
313 if (internalFormat == GL_YCBCR_MESA)
314 return GL_YCBCR_MESA;
315 }
316
317 if (ctx->Extensions.ARB_texture_float) {
318 switch (internalFormat) {
319 case GL_ALPHA16F_ARB:
320 case GL_ALPHA32F_ARB:
321 return GL_ALPHA;
322 case GL_RGBA16F_ARB:
323 case GL_RGBA32F_ARB:
324 return GL_RGBA;
325 case GL_RGB16F_ARB:
326 case GL_RGB32F_ARB:
327 return GL_RGB;
328 case GL_INTENSITY16F_ARB:
329 case GL_INTENSITY32F_ARB:
330 return GL_INTENSITY;
331 case GL_LUMINANCE16F_ARB:
332 case GL_LUMINANCE32F_ARB:
333 return GL_LUMINANCE;
334 case GL_LUMINANCE_ALPHA16F_ARB:
335 case GL_LUMINANCE_ALPHA32F_ARB:
336 return GL_LUMINANCE_ALPHA;
337 default:
338 ; /* fallthrough */
339 }
340 }
341
342 if (ctx->Extensions.ATI_envmap_bumpmap) {
343 switch (internalFormat) {
344 case GL_DUDV_ATI:
345 case GL_DU8DV8_ATI:
346 return GL_DUDV_ATI;
347 default:
348 ; /* fallthrough */
349 }
350 }
351
352
353 if (ctx->Extensions.EXT_packed_depth_stencil) {
354 switch (internalFormat) {
355 case GL_DEPTH_STENCIL_EXT:
356 case GL_DEPTH24_STENCIL8_EXT:
357 return GL_DEPTH_STENCIL_EXT;
358 default:
359 ; /* fallthrough */
360 }
361 }
362
363 #if FEATURE_EXT_texture_sRGB
364 if (ctx->Extensions.EXT_texture_sRGB) {
365 switch (internalFormat) {
366 case GL_SRGB_EXT:
367 case GL_SRGB8_EXT:
368 case GL_COMPRESSED_SRGB_EXT:
369 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
370 return GL_RGB;
371 case GL_SRGB_ALPHA_EXT:
372 case GL_SRGB8_ALPHA8_EXT:
373 case GL_COMPRESSED_SRGB_ALPHA_EXT:
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
375 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
377 return GL_RGBA;
378 case GL_SLUMINANCE_ALPHA_EXT:
379 case GL_SLUMINANCE8_ALPHA8_EXT:
380 case GL_COMPRESSED_SLUMINANCE_EXT:
381 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
382 return GL_LUMINANCE_ALPHA;
383 case GL_SLUMINANCE_EXT:
384 case GL_SLUMINANCE8_EXT:
385 return GL_LUMINANCE;
386 default:
387 ; /* fallthrough */
388 }
389 }
390
391 #endif /* FEATURE_EXT_texture_sRGB */
392
393 return -1; /* error */
394 }
395
396
397 /**
398 * Test if the given image format is a color/RGBA format (i.e., not color
399 * index, depth, stencil, etc).
400 * \param format the image format value (may by an internal texture format)
401 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
402 * XXX maybe move this func to image.c
403 */
404 GLboolean
405 _mesa_is_color_format(GLenum format)
406 {
407 switch (format) {
408 case GL_RED:
409 case GL_GREEN:
410 case GL_BLUE:
411 case GL_ALPHA:
412 case GL_ALPHA4:
413 case GL_ALPHA8:
414 case GL_ALPHA12:
415 case GL_ALPHA16:
416 case 1:
417 case GL_LUMINANCE:
418 case GL_LUMINANCE4:
419 case GL_LUMINANCE8:
420 case GL_LUMINANCE12:
421 case GL_LUMINANCE16:
422 case 2:
423 case GL_LUMINANCE_ALPHA:
424 case GL_LUMINANCE4_ALPHA4:
425 case GL_LUMINANCE6_ALPHA2:
426 case GL_LUMINANCE8_ALPHA8:
427 case GL_LUMINANCE12_ALPHA4:
428 case GL_LUMINANCE12_ALPHA12:
429 case GL_LUMINANCE16_ALPHA16:
430 case GL_INTENSITY:
431 case GL_INTENSITY4:
432 case GL_INTENSITY8:
433 case GL_INTENSITY12:
434 case GL_INTENSITY16:
435 case 3:
436 case GL_RGB:
437 case GL_BGR:
438 case GL_R3_G3_B2:
439 case GL_RGB4:
440 case GL_RGB5:
441 case GL_RGB8:
442 case GL_RGB10:
443 case GL_RGB12:
444 case GL_RGB16:
445 case 4:
446 case GL_ABGR_EXT:
447 case GL_RGBA:
448 case GL_BGRA:
449 case GL_RGBA2:
450 case GL_RGBA4:
451 case GL_RGB5_A1:
452 case GL_RGBA8:
453 case GL_RGB10_A2:
454 case GL_RGBA12:
455 case GL_RGBA16:
456 /* float texture formats */
457 case GL_ALPHA16F_ARB:
458 case GL_ALPHA32F_ARB:
459 case GL_LUMINANCE16F_ARB:
460 case GL_LUMINANCE32F_ARB:
461 case GL_LUMINANCE_ALPHA16F_ARB:
462 case GL_LUMINANCE_ALPHA32F_ARB:
463 case GL_INTENSITY16F_ARB:
464 case GL_INTENSITY32F_ARB:
465 case GL_RGB16F_ARB:
466 case GL_RGB32F_ARB:
467 case GL_RGBA16F_ARB:
468 case GL_RGBA32F_ARB:
469 /* compressed formats */
470 case GL_COMPRESSED_ALPHA:
471 case GL_COMPRESSED_LUMINANCE:
472 case GL_COMPRESSED_LUMINANCE_ALPHA:
473 case GL_COMPRESSED_INTENSITY:
474 case GL_COMPRESSED_RGB:
475 case GL_COMPRESSED_RGBA:
476 case GL_RGB_S3TC:
477 case GL_RGB4_S3TC:
478 case GL_RGBA_S3TC:
479 case GL_RGBA4_S3TC:
480 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
481 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
482 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
483 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
484 case GL_COMPRESSED_RGB_FXT1_3DFX:
485 case GL_COMPRESSED_RGBA_FXT1_3DFX:
486 #if FEATURE_EXT_texture_sRGB
487 case GL_SRGB_EXT:
488 case GL_SRGB8_EXT:
489 case GL_SRGB_ALPHA_EXT:
490 case GL_SRGB8_ALPHA8_EXT:
491 case GL_SLUMINANCE_ALPHA_EXT:
492 case GL_SLUMINANCE8_ALPHA8_EXT:
493 case GL_SLUMINANCE_EXT:
494 case GL_SLUMINANCE8_EXT:
495 case GL_COMPRESSED_SRGB_EXT:
496 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
497 case GL_COMPRESSED_SRGB_ALPHA_EXT:
498 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
499 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
500 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
501 case GL_COMPRESSED_SLUMINANCE_EXT:
502 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
503 #endif /* FEATURE_EXT_texture_sRGB */
504 return GL_TRUE;
505 case GL_YCBCR_MESA: /* not considered to be RGB */
506 /* fall-through */
507 default:
508 return GL_FALSE;
509 }
510 }
511
512
513 /**
514 * Test if the given image format is a color index format.
515 */
516 static GLboolean
517 is_index_format(GLenum format)
518 {
519 switch (format) {
520 case GL_COLOR_INDEX:
521 case GL_COLOR_INDEX1_EXT:
522 case GL_COLOR_INDEX2_EXT:
523 case GL_COLOR_INDEX4_EXT:
524 case GL_COLOR_INDEX8_EXT:
525 case GL_COLOR_INDEX12_EXT:
526 case GL_COLOR_INDEX16_EXT:
527 return GL_TRUE;
528 default:
529 return GL_FALSE;
530 }
531 }
532
533
534 /**
535 * Test if the given image format is a depth component format.
536 */
537 static GLboolean
538 is_depth_format(GLenum format)
539 {
540 switch (format) {
541 case GL_DEPTH_COMPONENT16:
542 case GL_DEPTH_COMPONENT24:
543 case GL_DEPTH_COMPONENT32:
544 case GL_DEPTH_COMPONENT:
545 return GL_TRUE;
546 default:
547 return GL_FALSE;
548 }
549 }
550
551
552 /**
553 * Test if the given image format is a YCbCr format.
554 */
555 static GLboolean
556 is_ycbcr_format(GLenum format)
557 {
558 switch (format) {
559 case GL_YCBCR_MESA:
560 return GL_TRUE;
561 default:
562 return GL_FALSE;
563 }
564 }
565
566
567 /**
568 * Test if the given image format is a Depth/Stencil format.
569 */
570 static GLboolean
571 is_depthstencil_format(GLenum format)
572 {
573 switch (format) {
574 case GL_DEPTH24_STENCIL8_EXT:
575 case GL_DEPTH_STENCIL_EXT:
576 return GL_TRUE;
577 default:
578 return GL_FALSE;
579 }
580 }
581
582 /**
583 * Test if the given image format is a dudv format.
584 */
585 static GLboolean
586 is_dudv_format(GLenum format)
587 {
588 switch (format) {
589 case GL_DUDV_ATI:
590 case GL_DU8DV8_ATI:
591 return GL_TRUE;
592 default:
593 return GL_FALSE;
594 }
595 }
596
597
598 /**
599 * Test if it is a supported compressed format.
600 *
601 * \param internalFormat the internal format token provided by the user.
602 *
603 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
604 * GL_FALSE otherwise.
605 *
606 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
607 * are supported.
608 */
609 static GLboolean
610 is_compressed_format(GLcontext *ctx, GLenum internalFormat)
611 {
612 GLint supported[100]; /* 100 should be plenty */
613 GLuint i, n;
614
615 n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE);
616 ASSERT(n < 100);
617 for (i = 0; i < n; i++) {
618 if ((GLint) internalFormat == supported[i]) {
619 return GL_TRUE;
620 }
621 }
622 return GL_FALSE;
623 }
624
625
626 /**
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
629 */
630 GLuint
631 _mesa_tex_target_to_face(GLenum target)
632 {
633 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
634 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
635 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
636 else
637 return 0;
638 }
639
640
641
642 /**
643 * Store a gl_texture_image pointer in a gl_texture_object structure
644 * according to the target and level parameters.
645 *
646 * \param tObj texture object.
647 * \param target texture target.
648 * \param level image level.
649 * \param texImage texture image.
650 *
651 * This was basically prompted by the introduction of cube maps.
652 */
653 void
654 _mesa_set_tex_image(struct gl_texture_object *tObj,
655 GLenum target, GLint level,
656 struct gl_texture_image *texImage)
657 {
658 ASSERT(tObj);
659 ASSERT(texImage);
660 /* XXX simplify this with _mesa_tex_target_to_face() */
661 switch (target) {
662 case GL_TEXTURE_1D:
663 case GL_TEXTURE_2D:
664 case GL_TEXTURE_3D:
665 case GL_TEXTURE_1D_ARRAY_EXT:
666 case GL_TEXTURE_2D_ARRAY_EXT:
667 tObj->Image[0][level] = texImage;
668 break;
669 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
670 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
671 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
672 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
673 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
674 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
675 {
676 GLuint face = ((GLuint) target -
677 (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
678 tObj->Image[face][level] = texImage;
679 }
680 break;
681 case GL_TEXTURE_RECTANGLE_NV:
682 ASSERT(level == 0);
683 tObj->Image[0][level] = texImage;
684 break;
685 default:
686 _mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
687 return;
688 }
689 /* Set the 'back' pointer */
690 texImage->TexObject = tObj;
691 }
692
693
694 /**
695 * Allocate a texture image structure.
696 *
697 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
698 * driver.
699 *
700 * \return a pointer to gl_texture_image struct with all fields initialized to
701 * zero.
702 */
703 struct gl_texture_image *
704 _mesa_new_texture_image( GLcontext *ctx )
705 {
706 (void) ctx;
707 return CALLOC_STRUCT(gl_texture_image);
708 }
709
710
711 /**
712 * Free texture image data.
713 * This function is a fallback called via ctx->Driver.FreeTexImageData().
714 *
715 * \param teximage texture image.
716 *
717 * Free the texture image data if it's not marked as client data.
718 */
719 void
720 _mesa_free_texture_image_data(GLcontext *ctx,
721 struct gl_texture_image *texImage)
722 {
723 (void) ctx;
724
725 if (texImage->Data && !texImage->IsClientData) {
726 /* free the old texture data */
727 _mesa_free_texmemory(texImage->Data);
728 }
729
730 texImage->Data = NULL;
731 }
732
733
734 /**
735 * Free texture image.
736 *
737 * \param teximage texture image.
738 *
739 * Free the texture image structure and the associated image data.
740 */
741 void
742 _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
743 {
744 /* Free texImage->Data and/or any other driver-specific texture
745 * image storage.
746 */
747 ASSERT(ctx->Driver.FreeTexImageData);
748 ctx->Driver.FreeTexImageData( ctx, texImage );
749
750 ASSERT(texImage->Data == NULL);
751 if (texImage->ImageOffsets)
752 _mesa_free(texImage->ImageOffsets);
753 _mesa_free(texImage);
754 }
755
756
757 /**
758 * Test if a target is a proxy target.
759 *
760 * \param target texture target.
761 *
762 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
763 */
764 GLboolean
765 _mesa_is_proxy_texture(GLenum target)
766 {
767 return (target == GL_PROXY_TEXTURE_1D ||
768 target == GL_PROXY_TEXTURE_2D ||
769 target == GL_PROXY_TEXTURE_3D ||
770 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
771 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
772 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
773 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
774 }
775
776
777 /**
778 * Get the texture object that corresponds to the target of the given texture unit.
779 *
780 * \param ctx GL context.
781 * \param texUnit texture unit.
782 * \param target texture target.
783 *
784 * \return pointer to the texture object on success, or NULL on failure.
785 *
786 * \sa gl_texture_unit.
787 */
788 struct gl_texture_object *
789 _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
790 GLenum target)
791 {
792 switch (target) {
793 case GL_TEXTURE_1D:
794 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
795 case GL_PROXY_TEXTURE_1D:
796 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
797 case GL_TEXTURE_2D:
798 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
799 case GL_PROXY_TEXTURE_2D:
800 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
801 case GL_TEXTURE_3D:
802 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
803 case GL_PROXY_TEXTURE_3D:
804 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
811 case GL_TEXTURE_CUBE_MAP_ARB:
812 return ctx->Extensions.ARB_texture_cube_map
813 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
814 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
815 return ctx->Extensions.ARB_texture_cube_map
816 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
817 case GL_TEXTURE_RECTANGLE_NV:
818 return ctx->Extensions.NV_texture_rectangle
819 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
820 case GL_PROXY_TEXTURE_RECTANGLE_NV:
821 return ctx->Extensions.NV_texture_rectangle
822 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
823 case GL_TEXTURE_1D_ARRAY_EXT:
824 return ctx->Extensions.MESA_texture_array
825 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
826 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
827 return ctx->Extensions.MESA_texture_array
828 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
829 case GL_TEXTURE_2D_ARRAY_EXT:
830 return ctx->Extensions.MESA_texture_array
831 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
832 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
833 return ctx->Extensions.MESA_texture_array
834 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
835 default:
836 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
837 return NULL;
838 }
839 }
840
841
842 /**
843 * Get the texture image struct which corresponds to target and level
844 * of the given texture unit.
845 *
846 * \param ctx GL context.
847 * \param texUnit texture unit.
848 * \param target texture target.
849 * \param level image level.
850 *
851 * \return pointer to the texture image structure on success, or NULL on failure.
852 *
853 * \sa gl_texture_unit.
854 */
855 struct gl_texture_image *
856 _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
857 GLenum target, GLint level)
858 {
859 ASSERT(texObj);
860
861 if (level < 0 || level >= MAX_TEXTURE_LEVELS)
862 return NULL;
863
864 /* XXX simplify this with _mesa_tex_target_to_face() */
865 switch (target) {
866 case GL_TEXTURE_1D:
867 case GL_PROXY_TEXTURE_1D:
868 case GL_TEXTURE_2D:
869 case GL_PROXY_TEXTURE_2D:
870 case GL_TEXTURE_3D:
871 case GL_PROXY_TEXTURE_3D:
872 return texObj->Image[0][level];
873
874 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
875 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
880 if (ctx->Extensions.ARB_texture_cube_map) {
881 GLuint face = ((GLuint) target -
882 (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
883 return texObj->Image[face][level];
884 }
885 else
886 return NULL;
887
888 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
889 if (ctx->Extensions.ARB_texture_cube_map)
890 return texObj->Image[0][level];
891 else
892 return NULL;
893
894 case GL_TEXTURE_RECTANGLE_NV:
895 case GL_PROXY_TEXTURE_RECTANGLE_NV:
896 if (ctx->Extensions.NV_texture_rectangle && level == 0)
897 return texObj->Image[0][level];
898 else
899 return NULL;
900
901 case GL_TEXTURE_1D_ARRAY_EXT:
902 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
903 case GL_TEXTURE_2D_ARRAY_EXT:
904 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
905 return (ctx->Extensions.MESA_texture_array)
906 ? texObj->Image[0][level] : NULL;
907
908 default:
909 return NULL;
910 }
911 }
912
913
914 /**
915 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
916 * it and install it. Only return NULL if passed a bad parameter or run
917 * out of memory.
918 */
919 struct gl_texture_image *
920 _mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
921 GLenum target, GLint level)
922 {
923 struct gl_texture_image *texImage;
924
925 if (!texObj)
926 return NULL;
927
928 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
929 if (!texImage) {
930 texImage = ctx->Driver.NewTextureImage(ctx);
931 if (!texImage) {
932 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
933 return NULL;
934 }
935
936 _mesa_set_tex_image(texObj, target, level, texImage);
937 }
938
939 return texImage;
940 }
941
942
943 /**
944 * Return pointer to the specified proxy texture image.
945 * Note that proxy textures are per-context, not per-texture unit.
946 * \return pointer to texture image or NULL if invalid target, invalid
947 * level, or out of memory.
948 */
949 struct gl_texture_image *
950 _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
951 {
952 struct gl_texture_image *texImage;
953 GLuint texIndex;
954
955 if (level < 0 )
956 return NULL;
957
958 switch (target) {
959 case GL_PROXY_TEXTURE_1D:
960 if (level >= ctx->Const.MaxTextureLevels)
961 return NULL;
962 texIndex = TEXTURE_1D_INDEX;
963 break;
964 case GL_PROXY_TEXTURE_2D:
965 if (level >= ctx->Const.MaxTextureLevels)
966 return NULL;
967 texIndex = TEXTURE_2D_INDEX;
968 break;
969 case GL_PROXY_TEXTURE_3D:
970 if (level >= ctx->Const.Max3DTextureLevels)
971 return NULL;
972 texIndex = TEXTURE_3D_INDEX;
973 break;
974 case GL_PROXY_TEXTURE_CUBE_MAP:
975 if (level >= ctx->Const.MaxCubeTextureLevels)
976 return NULL;
977 texIndex = TEXTURE_CUBE_INDEX;
978 break;
979 case GL_PROXY_TEXTURE_RECTANGLE_NV:
980 if (level > 0)
981 return NULL;
982 texIndex = TEXTURE_RECT_INDEX;
983 break;
984 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
985 if (level >= ctx->Const.MaxTextureLevels)
986 return NULL;
987 texIndex = TEXTURE_1D_ARRAY_INDEX;
988 break;
989 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
990 if (level >= ctx->Const.MaxTextureLevels)
991 return NULL;
992 texIndex = TEXTURE_2D_ARRAY_INDEX;
993 break;
994 default:
995 return NULL;
996 }
997
998 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
999 if (!texImage) {
1000 texImage = ctx->Driver.NewTextureImage(ctx);
1001 if (!texImage) {
1002 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
1003 return NULL;
1004 }
1005 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
1006 /* Set the 'back' pointer */
1007 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
1008 }
1009 return texImage;
1010 }
1011
1012
1013 /**
1014 * Get the maximum number of allowed mipmap levels.
1015 *
1016 * \param ctx GL context.
1017 * \param target texture target.
1018 *
1019 * \return the maximum number of allowed mipmap levels for the given
1020 * texture target, or zero if passed a bad target.
1021 *
1022 * \sa gl_constants.
1023 */
1024 GLint
1025 _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
1026 {
1027 switch (target) {
1028 case GL_TEXTURE_1D:
1029 case GL_PROXY_TEXTURE_1D:
1030 case GL_TEXTURE_2D:
1031 case GL_PROXY_TEXTURE_2D:
1032 case GL_TEXTURE_1D_ARRAY_EXT:
1033 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1034 case GL_TEXTURE_2D_ARRAY_EXT:
1035 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1036 return ctx->Const.MaxTextureLevels;
1037 case GL_TEXTURE_3D:
1038 case GL_PROXY_TEXTURE_3D:
1039 return ctx->Const.Max3DTextureLevels;
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
1044 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
1045 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
1046 case GL_TEXTURE_CUBE_MAP_ARB:
1047 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1048 return ctx->Const.MaxCubeTextureLevels;
1049 case GL_TEXTURE_RECTANGLE_NV:
1050 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1051 return 1;
1052 default:
1053 return 0; /* bad target */
1054 }
1055 }
1056
1057
1058
1059 #if 000 /* not used anymore */
1060 /*
1061 * glTexImage[123]D can accept a NULL image pointer. In this case we
1062 * create a texture image with unspecified image contents per the OpenGL
1063 * spec.
1064 */
1065 static GLubyte *
1066 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1067 {
1068 const GLint components = _mesa_components_in_format(format);
1069 const GLint numPixels = width * height * depth;
1070 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1071
1072 #ifdef DEBUG
1073 /*
1074 * Let's see if anyone finds this. If glTexImage2D() is called with
1075 * a NULL image pointer then load the texture image with something
1076 * interesting instead of leaving it indeterminate.
1077 */
1078 if (data) {
1079 static const char message[8][32] = {
1080 " X X XXXXX XXX X ",
1081 " XX XX X X X X X ",
1082 " X X X X X X X ",
1083 " X X XXXX XXX XXXXX ",
1084 " X X X X X X ",
1085 " X X X X X X X ",
1086 " X X XXXXX XXX X X ",
1087 " "
1088 };
1089
1090 GLubyte *imgPtr = data;
1091 GLint h, i, j, k;
1092 for (h = 0; h < depth; h++) {
1093 for (i = 0; i < height; i++) {
1094 GLint srcRow = 7 - (i % 8);
1095 for (j = 0; j < width; j++) {
1096 GLint srcCol = j % 32;
1097 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1098 for (k = 0; k < components; k++) {
1099 *imgPtr++ = texel;
1100 }
1101 }
1102 }
1103 }
1104 }
1105 #endif
1106
1107 return data;
1108 }
1109 #endif
1110
1111
1112
1113 /**
1114 * Reset the fields of a gl_texture_image struct to zero.
1115 *
1116 * \param img texture image structure.
1117 *
1118 * This is called when a proxy texture test fails, we set all the
1119 * image members (except DriverData) to zero.
1120 * It's also used in glTexImage[123]D as a safeguard to be sure all
1121 * required fields get initialized properly by the Driver.TexImage[123]D
1122 * functions.
1123 */
1124 static void
1125 clear_teximage_fields(struct gl_texture_image *img)
1126 {
1127 ASSERT(img);
1128 img->_BaseFormat = 0;
1129 img->InternalFormat = 0;
1130 img->Border = 0;
1131 img->Width = 0;
1132 img->Height = 0;
1133 img->Depth = 0;
1134 img->RowStride = 0;
1135 if (img->ImageOffsets) {
1136 _mesa_free(img->ImageOffsets);
1137 img->ImageOffsets = NULL;
1138 }
1139 img->Width2 = 0;
1140 img->Height2 = 0;
1141 img->Depth2 = 0;
1142 img->WidthLog2 = 0;
1143 img->HeightLog2 = 0;
1144 img->DepthLog2 = 0;
1145 img->Data = NULL;
1146 img->TexFormat = &_mesa_null_texformat;
1147 img->FetchTexelc = NULL;
1148 img->FetchTexelf = NULL;
1149 img->IsCompressed = 0;
1150 img->CompressedSize = 0;
1151 }
1152
1153
1154 /**
1155 * Initialize basic fields of the gl_texture_image struct.
1156 *
1157 * \param ctx GL context.
1158 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1159 * \param img texture image structure to be initialized.
1160 * \param width image width.
1161 * \param height image height.
1162 * \param depth image depth.
1163 * \param border image border.
1164 * \param internalFormat internal format.
1165 *
1166 * Fills in the fields of \p img with the given information.
1167 * Note: width, height and depth include the border.
1168 */
1169 void
1170 _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
1171 struct gl_texture_image *img,
1172 GLsizei width, GLsizei height, GLsizei depth,
1173 GLint border, GLenum internalFormat)
1174 {
1175 GLint i;
1176
1177 ASSERT(img);
1178 ASSERT(width >= 0);
1179 ASSERT(height >= 0);
1180 ASSERT(depth >= 0);
1181
1182 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1183 ASSERT(img->_BaseFormat > 0);
1184 img->InternalFormat = internalFormat;
1185 img->Border = border;
1186 img->Width = width;
1187 img->Height = height;
1188 img->Depth = depth;
1189
1190 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1191 img->WidthLog2 = logbase2(img->Width2);
1192
1193 if (height == 1) { /* 1-D texture */
1194 img->Height2 = 1;
1195 img->HeightLog2 = 0;
1196 }
1197 else {
1198 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1199 img->HeightLog2 = logbase2(img->Height2);
1200 }
1201
1202 if (depth == 1) { /* 2-D texture */
1203 img->Depth2 = 1;
1204 img->DepthLog2 = 0;
1205 }
1206 else {
1207 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1208 img->DepthLog2 = logbase2(img->Depth2);
1209 }
1210
1211 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1212
1213 img->IsCompressed = GL_FALSE;
1214 img->CompressedSize = 0;
1215
1216 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1217 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1218 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1219 img->_IsPowerOfTwo = GL_TRUE;
1220 else
1221 img->_IsPowerOfTwo = GL_FALSE;
1222
1223 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1224 img->RowStride = width;
1225 /* Allocate the ImageOffsets array and initialize to typical values.
1226 * We allocate the array for 1D/2D textures too in order to avoid special-
1227 * case code in the texstore routines.
1228 */
1229 img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint));
1230 for (i = 0; i < depth; i++) {
1231 img->ImageOffsets[i] = i * width * height;
1232 }
1233
1234 /* Compute Width/Height/DepthScale for mipmap lod computation */
1235 if (target == GL_TEXTURE_RECTANGLE_NV) {
1236 /* scale = 1.0 since texture coords directly map to texels */
1237 img->WidthScale = 1.0;
1238 img->HeightScale = 1.0;
1239 img->DepthScale = 1.0;
1240 }
1241 else {
1242 img->WidthScale = (GLfloat) img->Width;
1243 img->HeightScale = (GLfloat) img->Height;
1244 img->DepthScale = (GLfloat) img->Depth;
1245 }
1246 }
1247
1248
1249 /**
1250 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1251 * level, width, height and depth against the ctx->Const limits for textures.
1252 *
1253 * A hardware driver might override this function if, for example, the
1254 * max 3D texture size is 512x512x64 (i.e. not a cube).
1255 *
1256 * Note that width, height, depth == 0 is not an error. However, a
1257 * texture with zero width/height/depth will be considered "incomplete"
1258 * and texturing will effectively be disabled.
1259 *
1260 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1261 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1262 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1263 * \param level as passed to glTexImage
1264 * \param internalFormat as passed to glTexImage
1265 * \param format as passed to glTexImage
1266 * \param type as passed to glTexImage
1267 * \param width as passed to glTexImage
1268 * \param height as passed to glTexImage
1269 * \param depth as passed to glTexImage
1270 * \param border as passed to glTexImage
1271 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1272 */
1273 GLboolean
1274 _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
1275 GLint internalFormat, GLenum format, GLenum type,
1276 GLint width, GLint height, GLint depth, GLint border)
1277 {
1278 GLint maxSize;
1279
1280 (void) internalFormat;
1281 (void) format;
1282 (void) type;
1283
1284 switch (target) {
1285 case GL_PROXY_TEXTURE_1D:
1286 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1287 if (width < 2 * border || width > 2 + maxSize ||
1288 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1289 width >0 && !_mesa_is_pow_two(width - 2 * border)) ||
1290 level >= ctx->Const.MaxTextureLevels) {
1291 /* bad width or level */
1292 return GL_FALSE;
1293 }
1294 return GL_TRUE;
1295 case GL_PROXY_TEXTURE_2D:
1296 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1297 if (width < 2 * border || width > 2 + maxSize ||
1298 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1299 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1300 height < 2 * border || height > 2 + maxSize ||
1301 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1302 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1303 level >= ctx->Const.MaxTextureLevels) {
1304 /* bad width or height or level */
1305 return GL_FALSE;
1306 }
1307 return GL_TRUE;
1308 case GL_PROXY_TEXTURE_3D:
1309 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1310 if (width < 2 * border || width > 2 + maxSize ||
1311 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1312 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1313 height < 2 * border || height > 2 + maxSize ||
1314 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1315 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1316 depth < 2 * border || depth > 2 + maxSize ||
1317 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1318 depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) ||
1319 level >= ctx->Const.Max3DTextureLevels) {
1320 /* bad width or height or depth or level */
1321 return GL_FALSE;
1322 }
1323 return GL_TRUE;
1324 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1325 if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
1326 height < 0 || height > ctx->Const.MaxTextureRectSize ||
1327 level != 0) {
1328 /* bad width or height or level */
1329 return GL_FALSE;
1330 }
1331 return GL_TRUE;
1332 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1333 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1334 if (width < 2 * border || width > 2 + maxSize ||
1335 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1336 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1337 height < 2 * border || height > 2 + maxSize ||
1338 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1339 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1340 level >= ctx->Const.MaxCubeTextureLevels) {
1341 /* bad width or height */
1342 return GL_FALSE;
1343 }
1344 return GL_TRUE;
1345 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1346 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1347 if (width < 2 * border || width > 2 + maxSize ||
1348 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1349 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1350 level >= ctx->Const.MaxTextureLevels) {
1351 /* bad width or level */
1352 return GL_FALSE;
1353 }
1354
1355 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
1356 return GL_FALSE;
1357 }
1358 return GL_TRUE;
1359 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1360 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1361 if (width < 2 * border || width > 2 + maxSize ||
1362 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1363 width > 0 && !_mesa_is_pow_two(width - 2 * border)) ||
1364 height < 2 * border || height > 2 + maxSize ||
1365 (!ctx->Extensions.ARB_texture_non_power_of_two &&
1366 height > 0 && !_mesa_is_pow_two(height - 2 * border)) ||
1367 level >= ctx->Const.MaxTextureLevels) {
1368 /* bad width or height or level */
1369 return GL_FALSE;
1370 }
1371 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
1372 return GL_FALSE;
1373 }
1374 return GL_TRUE;
1375 default:
1376 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1377 return GL_FALSE;
1378 }
1379 }
1380
1381
1382 /**
1383 * Helper function to determine whether a target supports compressed textures
1384 */
1385 static GLboolean
1386 target_can_be_compressed(GLcontext *ctx, GLenum target)
1387 {
1388 return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
1389 || ((ctx->Extensions.ARB_texture_cube_map &&
1390 (target == GL_PROXY_TEXTURE_CUBE_MAP ||
1391 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
1392 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
1393 || ((ctx->Extensions.MESA_texture_array &&
1394 ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
1395 (target == GL_TEXTURE_2D_ARRAY_EXT)))));
1396 }
1397
1398
1399 /**
1400 * Test the glTexImage[123]D() parameters for errors.
1401 *
1402 * \param ctx GL context.
1403 * \param target texture target given by the user.
1404 * \param level image level given by the user.
1405 * \param internalFormat internal format given by the user.
1406 * \param format pixel data format given by the user.
1407 * \param type pixel data type given by the user.
1408 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1409 * \param width image width given by the user.
1410 * \param height image height given by the user.
1411 * \param depth image depth given by the user.
1412 * \param border image border given by the user.
1413 *
1414 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1415 *
1416 * Verifies each of the parameters against the constants specified in
1417 * __GLcontextRec::Const and the supported extensions, and according to the
1418 * OpenGL specification.
1419 */
1420 static GLboolean
1421 texture_error_check( GLcontext *ctx, GLenum target,
1422 GLint level, GLint internalFormat,
1423 GLenum format, GLenum type,
1424 GLuint dimensions,
1425 GLint width, GLint height,
1426 GLint depth, GLint border )
1427 {
1428 const GLboolean isProxy = _mesa_is_proxy_texture(target);
1429 GLboolean sizeOK = GL_TRUE;
1430 GLboolean colorFormat, indexFormat;
1431 GLenum proxy_target;
1432
1433 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1434 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1435 if (!isProxy) {
1436 _mesa_error(ctx, GL_INVALID_VALUE,
1437 "glTexImage%dD(level=%d)", dimensions, level);
1438 }
1439 return GL_TRUE;
1440 }
1441
1442 /* Check border */
1443 if (border < 0 || border > 1 ||
1444 ((target == GL_TEXTURE_RECTANGLE_NV ||
1445 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1446 if (!isProxy) {
1447 _mesa_error(ctx, GL_INVALID_VALUE,
1448 "glTexImage%dD(border=%d)", dimensions, border);
1449 }
1450 return GL_TRUE;
1451 }
1452
1453 if (width < 0 || height < 0 || depth < 0) {
1454 if (!isProxy) {
1455 _mesa_error(ctx, GL_INVALID_VALUE,
1456 "glTexImage%dD(width, height or depth < 0)", dimensions);
1457 }
1458 return GL_TRUE;
1459 }
1460
1461 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1462 * level, width, height and depth.
1463 */
1464 if (dimensions == 1) {
1465 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
1466 proxy_target = GL_PROXY_TEXTURE_1D;
1467 height = 1;
1468 depth = 1;
1469 }
1470 else {
1471 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
1472 return GL_TRUE;
1473 }
1474 }
1475 else if (dimensions == 2) {
1476 depth = 1;
1477 if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
1478 proxy_target = GL_PROXY_TEXTURE_2D;
1479 }
1480 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
1481 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1482 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
1483 if (!ctx->Extensions.ARB_texture_cube_map) {
1484 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1485 return GL_TRUE;
1486 }
1487 proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
1488 sizeOK = (width == height);
1489 }
1490 else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
1491 target == GL_TEXTURE_RECTANGLE_NV) {
1492 if (!ctx->Extensions.NV_texture_rectangle) {
1493 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1494 return GL_TRUE;
1495 }
1496 proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
1497 }
1498 else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
1499 target == GL_TEXTURE_1D_ARRAY_EXT) {
1500 proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
1501 }
1502 else {
1503 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
1504 return GL_TRUE;
1505 }
1506 }
1507 else if (dimensions == 3) {
1508 if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
1509 proxy_target = GL_PROXY_TEXTURE_3D;
1510 }
1511 else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
1512 target == GL_TEXTURE_2D_ARRAY_EXT) {
1513 proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
1514 }
1515 else {
1516 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
1517 return GL_TRUE;
1518 }
1519 }
1520 else {
1521 _mesa_problem( ctx, "bad dims in texture_error_check" );
1522 return GL_TRUE;
1523 }
1524
1525 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
1526 internalFormat, format,
1527 type, width, height,
1528 depth, border);
1529 if (!sizeOK) {
1530 if (!isProxy) {
1531 _mesa_error(ctx, GL_INVALID_VALUE,
1532 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1533 dimensions, level, width, height, depth);
1534 }
1535 return GL_TRUE;
1536 }
1537
1538 /* Check internalFormat */
1539 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1540 if (!isProxy) {
1541 _mesa_error(ctx, GL_INVALID_VALUE,
1542 "glTexImage%dD(internalFormat=0x%x)",
1543 dimensions, internalFormat);
1544 }
1545 return GL_TRUE;
1546 }
1547
1548 /* Check incoming image format and type */
1549 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1550 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1551 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1552 */
1553 if (!isProxy) {
1554 _mesa_error(ctx, GL_INVALID_OPERATION,
1555 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1556 dimensions, format, type);
1557 }
1558 return GL_TRUE;
1559 }
1560
1561 /* make sure internal format and format basically agree */
1562 colorFormat = _mesa_is_color_format(format);
1563 indexFormat = is_index_format(format);
1564 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1565 (is_index_format(internalFormat) && !indexFormat) ||
1566 (is_depth_format(internalFormat) != is_depth_format(format)) ||
1567 (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
1568 (is_depthstencil_format(internalFormat) != is_depthstencil_format(format)) ||
1569 (is_dudv_format(internalFormat) != is_dudv_format(format))) {
1570 if (!isProxy)
1571 _mesa_error(ctx, GL_INVALID_OPERATION,
1572 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1573 dimensions, internalFormat, format);
1574 return GL_TRUE;
1575 }
1576
1577 /* additional checks for ycbcr textures */
1578 if (internalFormat == GL_YCBCR_MESA) {
1579 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1580 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1581 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1582 char message[100];
1583 _mesa_sprintf(message,
1584 "glTexImage%d(format/type YCBCR mismatch", dimensions);
1585 _mesa_error(ctx, GL_INVALID_ENUM, message);
1586 return GL_TRUE; /* error */
1587 }
1588 if (target != GL_TEXTURE_2D &&
1589 target != GL_PROXY_TEXTURE_2D &&
1590 target != GL_TEXTURE_RECTANGLE_NV &&
1591 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1592 if (!isProxy)
1593 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1594 return GL_TRUE;
1595 }
1596 if (border != 0) {
1597 if (!isProxy) {
1598 char message[100];
1599 _mesa_sprintf(message,
1600 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1601 dimensions, border);
1602 _mesa_error(ctx, GL_INVALID_VALUE, message);
1603 }
1604 return GL_TRUE;
1605 }
1606 }
1607
1608 /* additional checks for depth textures */
1609 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1610 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1611 if (target != GL_TEXTURE_1D &&
1612 target != GL_PROXY_TEXTURE_1D &&
1613 target != GL_TEXTURE_2D &&
1614 target != GL_PROXY_TEXTURE_2D &&
1615 target != GL_TEXTURE_RECTANGLE_ARB &&
1616 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1617 if (!isProxy)
1618 _mesa_error(ctx, GL_INVALID_ENUM,
1619 "glTexImage(target/internalFormat)");
1620 return GL_TRUE;
1621 }
1622 }
1623
1624 /* additional checks for compressed textures */
1625 if (is_compressed_format(ctx, internalFormat)) {
1626 if (!target_can_be_compressed(ctx, target) && !isProxy) {
1627 _mesa_error(ctx, GL_INVALID_ENUM,
1628 "glTexImage%d(target)", dimensions);
1629 return GL_TRUE;
1630 }
1631 if (border != 0) {
1632 if (!isProxy) {
1633 _mesa_error(ctx, GL_INVALID_OPERATION,
1634 "glTexImage%D(border!=0)", dimensions);
1635 }
1636 return GL_TRUE;
1637 }
1638 }
1639
1640 /* if we get here, the parameters are OK */
1641 return GL_FALSE;
1642 }
1643
1644
1645 /**
1646 * Test glTexSubImage[123]D() parameters for errors.
1647 *
1648 * \param ctx GL context.
1649 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1650 * \param target texture target given by the user.
1651 * \param level image level given by the user.
1652 * \param xoffset sub-image x offset given by the user.
1653 * \param yoffset sub-image y offset given by the user.
1654 * \param zoffset sub-image z offset given by the user.
1655 * \param format pixel data format given by the user.
1656 * \param type pixel data type given by the user.
1657 * \param width image width given by the user.
1658 * \param height image height given by the user.
1659 * \param depth image depth given by the user.
1660 *
1661 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1662 *
1663 * Verifies each of the parameters against the constants specified in
1664 * __GLcontextRec::Const and the supported extensions, and according to the
1665 * OpenGL specification.
1666 */
1667 static GLboolean
1668 subtexture_error_check( GLcontext *ctx, GLuint dimensions,
1669 GLenum target, GLint level,
1670 GLint xoffset, GLint yoffset, GLint zoffset,
1671 GLint width, GLint height, GLint depth,
1672 GLenum format, GLenum type )
1673 {
1674 /* Check target */
1675 if (dimensions == 1) {
1676 if (target != GL_TEXTURE_1D) {
1677 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
1678 return GL_TRUE;
1679 }
1680 }
1681 else if (dimensions == 2) {
1682 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1683 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1684 if (!ctx->Extensions.ARB_texture_cube_map) {
1685 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1686 return GL_TRUE;
1687 }
1688 }
1689 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1690 if (!ctx->Extensions.NV_texture_rectangle) {
1691 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1692 return GL_TRUE;
1693 }
1694 }
1695 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1696 if (!ctx->Extensions.MESA_texture_array) {
1697 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1698 return GL_TRUE;
1699 }
1700 }
1701 else if (target != GL_TEXTURE_2D) {
1702 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
1703 return GL_TRUE;
1704 }
1705 }
1706 else if (dimensions == 3) {
1707 if (target == GL_TEXTURE_2D_ARRAY_EXT) {
1708 if (!ctx->Extensions.MESA_texture_array) {
1709 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1710 return GL_TRUE;
1711 }
1712 }
1713 else if (target != GL_TEXTURE_3D) {
1714 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
1715 return GL_TRUE;
1716 }
1717 }
1718 else {
1719 _mesa_problem( ctx, "invalid dims in texture_error_check" );
1720 return GL_TRUE;
1721 }
1722
1723 /* Basic level check */
1724 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1725 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1726 return GL_TRUE;
1727 }
1728
1729 if (width < 0) {
1730 _mesa_error(ctx, GL_INVALID_VALUE,
1731 "glTexSubImage%dD(width=%d)", dimensions, width);
1732 return GL_TRUE;
1733 }
1734 if (height < 0 && dimensions > 1) {
1735 _mesa_error(ctx, GL_INVALID_VALUE,
1736 "glTexSubImage%dD(height=%d)", dimensions, height);
1737 return GL_TRUE;
1738 }
1739 if (depth < 0 && dimensions > 2) {
1740 _mesa_error(ctx, GL_INVALID_VALUE,
1741 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1742 return GL_TRUE;
1743 }
1744
1745 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1746 _mesa_error(ctx, GL_INVALID_ENUM,
1747 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1748 dimensions, format, type);
1749 return GL_TRUE;
1750 }
1751
1752 return GL_FALSE;
1753 }
1754
1755 static GLboolean
1756 subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
1757 GLenum target, GLint level,
1758 GLint xoffset, GLint yoffset, GLint zoffset,
1759 GLint width, GLint height, GLint depth,
1760 GLenum format, GLenum type,
1761 const struct gl_texture_image *destTex )
1762 {
1763 if (!destTex) {
1764 /* undefined image level */
1765 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1766 return GL_TRUE;
1767 }
1768
1769 if (xoffset < -((GLint)destTex->Border)) {
1770 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1771 dimensions);
1772 return GL_TRUE;
1773 }
1774 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1775 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1776 dimensions);
1777 return GL_TRUE;
1778 }
1779 if (dimensions > 1) {
1780 if (yoffset < -((GLint)destTex->Border)) {
1781 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1782 dimensions);
1783 return GL_TRUE;
1784 }
1785 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1786 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1787 dimensions);
1788 return GL_TRUE;
1789 }
1790 }
1791 if (dimensions > 2) {
1792 if (zoffset < -((GLint)destTex->Border)) {
1793 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1794 return GL_TRUE;
1795 }
1796 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1797 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1798 return GL_TRUE;
1799 }
1800 }
1801
1802 #if FEATURE_EXT_texture_sRGB
1803 if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
1804 destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
1805 destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
1806 destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
1807 if ((width & 0x3) || (height & 0x3) ||
1808 (xoffset & 0x3) || (yoffset & 0x3))
1809 _mesa_error(ctx, GL_INVALID_OPERATION,
1810 "glTexSubImage%dD(size or offset not multiple of 4)",
1811 dimensions);
1812 return GL_TRUE;
1813 }
1814 #endif
1815
1816 if (destTex->IsCompressed) {
1817 if (!target_can_be_compressed(ctx, target)) {
1818 _mesa_error(ctx, GL_INVALID_ENUM,
1819 "glTexSubImage%D(target)", dimensions);
1820 return GL_TRUE;
1821 }
1822 /* offset must be multiple of 4 */
1823 if ((xoffset & 3) || (yoffset & 3)) {
1824 _mesa_error(ctx, GL_INVALID_OPERATION,
1825 "glTexSubImage%D(xoffset or yoffset)", dimensions);
1826 return GL_TRUE;
1827 }
1828 /* size must be multiple of 4 or equal to whole texture size */
1829 if ((width & 3) && (GLuint) width != destTex->Width) {
1830 _mesa_error(ctx, GL_INVALID_OPERATION,
1831 "glTexSubImage%D(width)", dimensions);
1832 return GL_TRUE;
1833 }
1834 if ((height & 3) && (GLuint) height != destTex->Height) {
1835 _mesa_error(ctx, GL_INVALID_OPERATION,
1836 "glTexSubImage%D(width)", dimensions);
1837 return GL_TRUE;
1838 }
1839 }
1840
1841 return GL_FALSE;
1842 }
1843
1844
1845 /**
1846 * Test glCopyTexImage[12]D() parameters for errors.
1847 *
1848 * \param ctx GL context.
1849 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1850 * \param target texture target given by the user.
1851 * \param level image level given by the user.
1852 * \param internalFormat internal format given by the user.
1853 * \param width image width given by the user.
1854 * \param height image height given by the user.
1855 * \param depth image depth given by the user.
1856 * \param border texture border.
1857 *
1858 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1859 *
1860 * Verifies each of the parameters against the constants specified in
1861 * __GLcontextRec::Const and the supported extensions, and according to the
1862 * OpenGL specification.
1863 */
1864 static GLboolean
1865 copytexture_error_check( GLcontext *ctx, GLuint dimensions,
1866 GLenum target, GLint level, GLint internalFormat,
1867 GLint width, GLint height, GLint border )
1868 {
1869 GLenum type;
1870 GLboolean sizeOK;
1871 GLint format;
1872
1873 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1874 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1875 _mesa_error(ctx, GL_INVALID_VALUE,
1876 "glCopyTexImage%dD(level=%d)", dimensions, level);
1877 return GL_TRUE;
1878 }
1879
1880 /* Check that the source buffer is complete */
1881 if (ctx->ReadBuffer->Name) {
1882 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1883 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1884 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1885 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1886 return GL_TRUE;
1887 }
1888 }
1889
1890 /* Check border */
1891 if (border < 0 || border > 1 ||
1892 ((target == GL_TEXTURE_RECTANGLE_NV ||
1893 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1894 return GL_TRUE;
1895 }
1896
1897 format = _mesa_base_tex_format(ctx, internalFormat);
1898 if (format < 0) {
1899 _mesa_error(ctx, GL_INVALID_VALUE,
1900 "glCopyTexImage%dD(internalFormat)", dimensions);
1901 return GL_TRUE;
1902 }
1903
1904 /* NOTE: the format and type aren't really significant for
1905 * TestProxyTexImage(). Only the internalformat really matters.
1906 if (!_mesa_source_buffer_exists(ctx, format)) {
1907 _mesa_error(ctx, GL_INVALID_OPERATION,
1908 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1909 return GL_TRUE;
1910 }
1911
1912 */
1913 type = GL_FLOAT;
1914
1915 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1916 * level, width, height and depth.
1917 */
1918 if (dimensions == 1) {
1919 if (target == GL_TEXTURE_1D) {
1920 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
1921 level, internalFormat,
1922 format, type,
1923 width, 1, 1, border);
1924 }
1925 else {
1926 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
1927 return GL_TRUE;
1928 }
1929 }
1930 else if (dimensions == 2) {
1931 if (target == GL_TEXTURE_2D) {
1932 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
1933 level, internalFormat,
1934 format, type,
1935 width, height, 1, border);
1936 }
1937 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
1938 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
1939 if (!ctx->Extensions.ARB_texture_cube_map) {
1940 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1941 return GL_TRUE;
1942 }
1943 sizeOK = (width == height) &&
1944 ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
1945 level, internalFormat, format, type,
1946 width, height, 1, border);
1947 }
1948 else if (target == GL_TEXTURE_RECTANGLE_NV) {
1949 if (!ctx->Extensions.NV_texture_rectangle) {
1950 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1951 return GL_TRUE;
1952 }
1953 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1954 GL_PROXY_TEXTURE_RECTANGLE_NV,
1955 level, internalFormat,
1956 format, type,
1957 width, height, 1, border);
1958 }
1959 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
1960 if (!ctx->Extensions.MESA_texture_array) {
1961 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
1962 return GL_TRUE;
1963 }
1964 sizeOK = ctx->Driver.TestProxyTexImage(ctx,
1965 GL_PROXY_TEXTURE_1D_ARRAY_EXT,
1966 level, internalFormat,
1967 format, type,
1968 width, height, 1, border);
1969 }
1970 else {
1971 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
1972 return GL_TRUE;
1973 }
1974 }
1975 else {
1976 _mesa_problem(ctx, "invalid dimensions in copytexture_error_check");
1977 return GL_TRUE;
1978 }
1979
1980 if (!sizeOK) {
1981 if (dimensions == 1) {
1982 _mesa_error(ctx, GL_INVALID_VALUE,
1983 "glCopyTexImage1D(width=%d)", width);
1984 }
1985 else {
1986 ASSERT(dimensions == 2);
1987 _mesa_error(ctx, GL_INVALID_VALUE,
1988 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1989 }
1990 return GL_TRUE;
1991 }
1992
1993 if (is_compressed_format(ctx, internalFormat)) {
1994 if (!target_can_be_compressed(ctx, target)) {
1995 _mesa_error(ctx, GL_INVALID_ENUM,
1996 "glCopyTexImage%d(target)", dimensions);
1997 return GL_TRUE;
1998 }
1999 if (border != 0) {
2000 _mesa_error(ctx, GL_INVALID_OPERATION,
2001 "glCopyTexImage%D(border!=0)", dimensions);
2002 return GL_TRUE;
2003 }
2004 }
2005 else if (is_depth_format(internalFormat)) {
2006 /* make sure we have depth/stencil buffers */
2007 if (!ctx->ReadBuffer->_DepthBuffer) {
2008 _mesa_error(ctx, GL_INVALID_OPERATION,
2009 "glCopyTexImage%D(no depth)", dimensions);
2010 return GL_TRUE;
2011 }
2012 }
2013 else if (is_depthstencil_format(internalFormat)) {
2014 /* make sure we have depth/stencil buffers */
2015 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2016 _mesa_error(ctx, GL_INVALID_OPERATION,
2017 "glCopyTexImage%D(no depth/stencil buffer)", dimensions);
2018 return GL_TRUE;
2019 }
2020 }
2021
2022 /* if we get here, the parameters are OK */
2023 return GL_FALSE;
2024 }
2025
2026
2027 /**
2028 * Test glCopyTexSubImage[12]D() parameters for errors.
2029 * Note that this is the first part of error checking.
2030 * See also copytexsubimage_error_check2() below for the second part.
2031 *
2032 * \param ctx GL context.
2033 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2034 * \param target texture target given by the user.
2035 * \param level image level given by the user.
2036 *
2037 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2038 */
2039 static GLboolean
2040 copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions,
2041 GLenum target, GLint level)
2042 {
2043 /* Check that the source buffer is complete */
2044 if (ctx->ReadBuffer->Name) {
2045 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2046 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2047 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2048 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2049 return GL_TRUE;
2050 }
2051 }
2052
2053 /* Check target */
2054 if (dimensions == 1) {
2055 if (target != GL_TEXTURE_1D) {
2056 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
2057 return GL_TRUE;
2058 }
2059 }
2060 else if (dimensions == 2) {
2061 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2062 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
2063 if (!ctx->Extensions.ARB_texture_cube_map) {
2064 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2065 return GL_TRUE;
2066 }
2067 }
2068 else if (target == GL_TEXTURE_RECTANGLE_NV) {
2069 if (!ctx->Extensions.NV_texture_rectangle) {
2070 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2071 return GL_TRUE;
2072 }
2073 }
2074 else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
2075 if (!ctx->Extensions.MESA_texture_array) {
2076 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2077 return GL_TRUE;
2078 }
2079 }
2080 else if (target != GL_TEXTURE_2D) {
2081 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
2082 return GL_TRUE;
2083 }
2084 }
2085 else if (dimensions == 3) {
2086 if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
2087 (!ctx->Extensions.MESA_texture_array))
2088 && (target != GL_TEXTURE_3D)) {
2089 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
2090 return GL_TRUE;
2091 }
2092 }
2093
2094 /* Check level */
2095 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2096 _mesa_error(ctx, GL_INVALID_VALUE,
2097 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2098 return GL_TRUE;
2099 }
2100
2101 return GL_FALSE;
2102 }
2103
2104
2105 /**
2106 * Second part of error checking for glCopyTexSubImage[12]D().
2107 * \param xoffset sub-image x offset given by the user.
2108 * \param yoffset sub-image y offset given by the user.
2109 * \param zoffset sub-image z offset given by the user.
2110 * \param width image width given by the user.
2111 * \param height image height given by the user.
2112 */
2113 static GLboolean
2114 copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
2115 GLenum target, GLint level,
2116 GLint xoffset, GLint yoffset, GLint zoffset,
2117 GLsizei width, GLsizei height,
2118 const struct gl_texture_image *teximage )
2119 {
2120 /* check that dest tex image exists */
2121 if (!teximage) {
2122 _mesa_error(ctx, GL_INVALID_OPERATION,
2123 "glCopyTexSubImage%dD(undefined texture level: %d)",
2124 dimensions, level);
2125 return GL_TRUE;
2126 }
2127
2128 /* Check size */
2129 if (width < 0) {
2130 _mesa_error(ctx, GL_INVALID_VALUE,
2131 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2132 return GL_TRUE;
2133 }
2134 if (dimensions > 1 && height < 0) {
2135 _mesa_error(ctx, GL_INVALID_VALUE,
2136 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2137 return GL_TRUE;
2138 }
2139
2140 /* check x/y offsets */
2141 if (xoffset < -((GLint)teximage->Border)) {
2142 _mesa_error(ctx, GL_INVALID_VALUE,
2143 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2144 return GL_TRUE;
2145 }
2146 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2147 _mesa_error(ctx, GL_INVALID_VALUE,
2148 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2149 return GL_TRUE;
2150 }
2151 if (dimensions > 1) {
2152 if (yoffset < -((GLint)teximage->Border)) {
2153 _mesa_error(ctx, GL_INVALID_VALUE,
2154 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2155 return GL_TRUE;
2156 }
2157 /* NOTE: we're adding the border here, not subtracting! */
2158 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2159 _mesa_error(ctx, GL_INVALID_VALUE,
2160 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2161 return GL_TRUE;
2162 }
2163 }
2164
2165 /* check z offset */
2166 if (dimensions > 2) {
2167 if (zoffset < -((GLint)teximage->Border)) {
2168 _mesa_error(ctx, GL_INVALID_VALUE,
2169 "glCopyTexSubImage%dD(zoffset)", dimensions);
2170 return GL_TRUE;
2171 }
2172 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2173 _mesa_error(ctx, GL_INVALID_VALUE,
2174 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2175 return GL_TRUE;
2176 }
2177 }
2178
2179 if (teximage->IsCompressed) {
2180 if (!target_can_be_compressed(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_ENUM,
2182 "glCopyTexSubImage%d(target)", dimensions);
2183 return GL_TRUE;
2184 }
2185 /* offset must be multiple of 4 */
2186 if ((xoffset & 3) || (yoffset & 3)) {
2187 _mesa_error(ctx, GL_INVALID_VALUE,
2188 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
2189 return GL_TRUE;
2190 }
2191 /* size must be multiple of 4 */
2192 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2193 _mesa_error(ctx, GL_INVALID_VALUE,
2194 "glCopyTexSubImage%D(width)", dimensions);
2195 return GL_TRUE;
2196 }
2197 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2198 _mesa_error(ctx, GL_INVALID_VALUE,
2199 "glCopyTexSubImage%D(height)", dimensions);
2200 return GL_TRUE;
2201 }
2202 }
2203
2204 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2205 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2206 return GL_TRUE;
2207 }
2208
2209 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2210 _mesa_error(ctx, GL_INVALID_OPERATION,
2211 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2212 dimensions, teximage->_BaseFormat);
2213 return GL_TRUE;
2214 }
2215
2216 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2217 if (!ctx->ReadBuffer->_DepthBuffer) {
2218 _mesa_error(ctx, GL_INVALID_OPERATION,
2219 "glCopyTexSubImage%D(no depth buffer)",
2220 dimensions);
2221 return GL_TRUE;
2222 }
2223 }
2224 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2225 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2226 _mesa_error(ctx, GL_INVALID_OPERATION,
2227 "glCopyTexSubImage%D(no depth/stencil buffer)",
2228 dimensions);
2229 return GL_TRUE;
2230 }
2231 }
2232
2233 /* if we get here, the parameters are OK */
2234 return GL_FALSE;
2235 }
2236
2237
2238 /**
2239 * Get texture image. Called by glGetTexImage.
2240 *
2241 * \param target texture target.
2242 * \param level image level.
2243 * \param format pixel data format for returned image.
2244 * \param type pixel data type for returned image.
2245 * \param pixels returned pixel data.
2246 */
2247 void GLAPIENTRY
2248 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
2249 GLenum type, GLvoid *pixels )
2250 {
2251 const struct gl_texture_unit *texUnit;
2252 struct gl_texture_object *texObj;
2253 struct gl_texture_image *texImage;
2254 GLint maxLevels = 0;
2255 GET_CURRENT_CONTEXT(ctx);
2256 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2257
2258 texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
2259 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2260 if (!texObj || _mesa_is_proxy_texture(target)) {
2261 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
2262 return;
2263 }
2264
2265 maxLevels = _mesa_max_texture_levels(ctx, target);
2266 ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
2267
2268 if (level < 0 || level >= maxLevels) {
2269 _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
2270 return;
2271 }
2272
2273 if (_mesa_sizeof_packed_type(type) <= 0) {
2274 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
2275 return;
2276 }
2277
2278 if (_mesa_components_in_format(format) <= 0 ||
2279 format == GL_STENCIL_INDEX) {
2280 _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
2281 return;
2282 }
2283
2284 if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
2285 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2286 return;
2287 }
2288
2289 if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
2290 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2291 return;
2292 }
2293
2294 if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
2295 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2296 return;
2297 }
2298
2299 if (!ctx->Extensions.EXT_packed_depth_stencil
2300 && is_depthstencil_format(format)) {
2301 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2302 return;
2303 }
2304
2305 if (!ctx->Extensions.ATI_envmap_bumpmap
2306 && is_dudv_format(format)) {
2307 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
2308 return;
2309 }
2310
2311 _mesa_lock_texture(ctx, texObj);
2312 {
2313 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2314 if (!texImage) {
2315 /* invalid mipmap level, not an error */
2316 goto out;
2317 }
2318
2319
2320 /* Make sure the requested image format is compatible with the
2321 * texture's format. Note that a color index texture can be converted
2322 * to RGBA so that combo is allowed.
2323 */
2324 if (_mesa_is_color_format(format)
2325 && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
2326 && !is_index_format(texImage->TexFormat->BaseFormat)) {
2327 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2328 goto out;
2329 }
2330 else if (is_index_format(format)
2331 && !is_index_format(texImage->TexFormat->BaseFormat)) {
2332 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2333 goto out;
2334 }
2335 else if (is_depth_format(format)
2336 && !is_depth_format(texImage->TexFormat->BaseFormat)
2337 && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
2338 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2339 goto out;
2340 }
2341 else if (is_ycbcr_format(format)
2342 && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
2343 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2344 goto out;
2345 }
2346 else if (is_depthstencil_format(format)
2347 && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
2348 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2349 goto out;
2350 }
2351 else if (is_dudv_format(format)
2352 && !is_dudv_format(texImage->TexFormat->BaseFormat)) {
2353 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
2354 goto out;
2355 }
2356
2357 if (ctx->Pack.BufferObj->Name) {
2358 /* packing texture image into a PBO */
2359 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
2360 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
2361 texImage->Height, texImage->Depth,
2362 format, type, pixels)) {
2363 _mesa_error(ctx, GL_INVALID_OPERATION,
2364 "glGetTexImage(invalid PBO access)");
2365 goto out;
2366 }
2367 }
2368
2369 /* typically, this will call _mesa_get_teximage() */
2370 ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
2371 texObj, texImage);
2372
2373 }
2374 out:
2375 _mesa_unlock_texture(ctx, texObj);
2376 }
2377
2378
2379 /** Callback info for walking over FBO hash table */
2380 struct cb_info
2381 {
2382 GLcontext *ctx;
2383 struct gl_texture_object *texObj;
2384 GLuint level, face;
2385 };
2386
2387
2388 /**
2389 * Check render to texture callback. Called from _mesa_HashWalk().
2390 */
2391 static void
2392 check_rtt_cb(GLuint key, void *data, void *userData)
2393 {
2394 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2395 const struct cb_info *info = (struct cb_info *) userData;
2396 GLcontext *ctx = info->ctx;
2397 const struct gl_texture_object *texObj = info->texObj;
2398 const GLuint level = info->level, face = info->face;
2399
2400 /* If this is a user-created FBO */
2401 if (fb->Name) {
2402 GLuint i;
2403 /* check if any of the FBO's attachments point to 'texObj' */
2404 for (i = 0; i < BUFFER_COUNT; i++) {
2405 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2406 if (att->Type == GL_TEXTURE &&
2407 att->Texture == texObj &&
2408 att->TextureLevel == level &&
2409 att->CubeMapFace == face) {
2410 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2411 /* Tell driver about the new renderbuffer texture */
2412 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2413 /* Mark fb status as indeterminate to force re-validation */
2414 fb->_Status = 0;
2415 }
2416 }
2417 }
2418 }
2419
2420
2421 /**
2422 * When a texture image is specified we have to check if it's bound to
2423 * any framebuffer objects (render to texture) in order to detect changes
2424 * in size or format since that effects FBO completeness.
2425 * Any FBOs rendering into the texture must be re-validated.
2426 */
2427 static void
2428 update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj,
2429 GLuint face, GLuint level)
2430 {
2431 /* Only check this texture if it's been marked as RenderToTexture */
2432 if (texObj->_RenderToTexture) {
2433 struct cb_info info;
2434 info.ctx = ctx;
2435 info.texObj = texObj;
2436 info.level = level;
2437 info.face = face;
2438 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2439 }
2440 }
2441
2442
2443 /** Debug helper: override the user-requested internal format */
2444 static GLenum
2445 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2446 {
2447 #if 0
2448 if (internalFormat == GL_RGBA16F_ARB ||
2449 internalFormat == GL_RGBA32F_ARB) {
2450 printf("Convert rgba float tex to int %d x %d\n", width, height);
2451 return GL_RGBA;
2452 }
2453 else if (internalFormat == GL_RGB16F_ARB ||
2454 internalFormat == GL_RGB32F_ARB) {
2455 printf("Convert rgb float tex to int %d x %d\n", width, height);
2456 return GL_RGB;
2457 }
2458 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2459 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2460 printf("Convert luminance float tex to int %d x %d\n", width, height);
2461 return GL_LUMINANCE_ALPHA;
2462 }
2463 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2464 internalFormat == GL_LUMINANCE32F_ARB) {
2465 printf("Convert luminance float tex to int %d x %d\n", width, height);
2466 return GL_LUMINANCE;
2467 }
2468 else if (internalFormat == GL_ALPHA16F_ARB ||
2469 internalFormat == GL_ALPHA32F_ARB) {
2470 printf("Convert luminance float tex to int %d x %d\n", width, height);
2471 return GL_ALPHA;
2472 }
2473 /*
2474 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2475 internalFormat = GL_RGBA;
2476 }
2477 */
2478 else {
2479 return internalFormat;
2480 }
2481 #else
2482 return internalFormat;
2483 #endif
2484 }
2485
2486
2487 /*
2488 * Called from the API. Note that width includes the border.
2489 */
2490 void GLAPIENTRY
2491 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2492 GLsizei width, GLint border, GLenum format,
2493 GLenum type, const GLvoid *pixels )
2494 {
2495 GLsizei postConvWidth = width;
2496 GET_CURRENT_CONTEXT(ctx);
2497 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2498
2499 internalFormat = override_internal_format(internalFormat, width, 1);
2500
2501 #if FEATURE_convolve
2502 if (_mesa_is_color_format(internalFormat)) {
2503 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
2504 }
2505 #endif
2506
2507 if (target == GL_TEXTURE_1D) {
2508 /* non-proxy target */
2509 struct gl_texture_unit *texUnit;
2510 struct gl_texture_object *texObj;
2511 struct gl_texture_image *texImage;
2512 const GLuint face = _mesa_tex_target_to_face(target);
2513
2514 if (texture_error_check(ctx, target, level, internalFormat,
2515 format, type, 1, postConvWidth, 1, 1, border)) {
2516 return; /* error was recorded */
2517 }
2518
2519 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2520 _mesa_update_state(ctx);
2521
2522 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2523 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2524 _mesa_lock_texture(ctx, texObj);
2525 {
2526 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2527 if (!texImage) {
2528 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
2529 goto out;
2530 }
2531
2532 if (texImage->Data) {
2533 ctx->Driver.FreeTexImageData( ctx, texImage );
2534 }
2535
2536 ASSERT(texImage->Data == NULL);
2537
2538 clear_teximage_fields(texImage); /* not really needed, but helpful */
2539 _mesa_init_teximage_fields(ctx, target, texImage,
2540 postConvWidth, 1, 1,
2541 border, internalFormat);
2542
2543 ASSERT(ctx->Driver.TexImage1D);
2544
2545 /* Give the texture to the driver! <pixels> may be null! */
2546 (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
2547 width, border, format, type, pixels,
2548 &ctx->Unpack, texObj, texImage);
2549
2550 ASSERT(texImage->TexFormat);
2551
2552 update_fbo_texture(ctx, texObj, face, level);
2553
2554 /* state update */
2555 texObj->_Complete = GL_FALSE;
2556 ctx->NewState |= _NEW_TEXTURE;
2557 }
2558 out:
2559 _mesa_unlock_texture(ctx, texObj);
2560 }
2561 else if (target == GL_PROXY_TEXTURE_1D) {
2562 /* Proxy texture: check for errors and update proxy state */
2563 struct gl_texture_image *texImage;
2564 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2565 if (texture_error_check(ctx, target, level, internalFormat,
2566 format, type, 1, postConvWidth, 1, 1, border)) {
2567 /* when error, clear all proxy texture image parameters */
2568 if (texImage)
2569 clear_teximage_fields(texImage);
2570 }
2571 else {
2572 /* no error, set the tex image parameters */
2573 ASSERT(texImage);
2574 _mesa_init_teximage_fields(ctx, target, texImage,
2575 postConvWidth, 1, 1,
2576 border, internalFormat);
2577 texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2578 internalFormat, format, type);
2579 }
2580 }
2581 else {
2582 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
2583 return;
2584 }
2585 }
2586
2587
2588 void GLAPIENTRY
2589 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2590 GLsizei width, GLsizei height, GLint border,
2591 GLenum format, GLenum type,
2592 const GLvoid *pixels )
2593 {
2594 GLsizei postConvWidth = width, postConvHeight = height;
2595 GET_CURRENT_CONTEXT(ctx);
2596 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2597
2598 internalFormat = override_internal_format(internalFormat, width, height);
2599
2600 #if FEATURE_convolve
2601 if (_mesa_is_color_format(internalFormat)) {
2602 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
2603 &postConvHeight);
2604 }
2605 #endif
2606
2607 if (target == GL_TEXTURE_2D ||
2608 (ctx->Extensions.ARB_texture_cube_map &&
2609 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2610 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
2611 (ctx->Extensions.NV_texture_rectangle &&
2612 target == GL_TEXTURE_RECTANGLE_NV) ||
2613 (ctx->Extensions.MESA_texture_array &&
2614 target == GL_TEXTURE_1D_ARRAY_EXT)) {
2615 /* non-proxy target */
2616 struct gl_texture_unit *texUnit;
2617 struct gl_texture_object *texObj;
2618 struct gl_texture_image *texImage;
2619 const GLuint face = _mesa_tex_target_to_face(target);
2620
2621 if (texture_error_check(ctx, target, level, internalFormat,
2622 format, type, 2, postConvWidth, postConvHeight,
2623 1, border)) {
2624 return; /* error was recorded */
2625 }
2626
2627 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2628 _mesa_update_state(ctx);
2629
2630 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2631 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2632 _mesa_lock_texture(ctx, texObj);
2633 {
2634 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2635 if (!texImage) {
2636 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
2637 goto out;
2638 }
2639
2640 if (texImage->Data) {
2641 ctx->Driver.FreeTexImageData( ctx, texImage );
2642 }
2643
2644 ASSERT(texImage->Data == NULL);
2645 clear_teximage_fields(texImage); /* not really needed, but helpful */
2646 _mesa_init_teximage_fields(ctx, target, texImage,
2647 postConvWidth, postConvHeight, 1,
2648 border, internalFormat);
2649
2650 ASSERT(ctx->Driver.TexImage2D);
2651
2652 /* Give the texture to the driver! <pixels> may be null! */
2653 (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
2654 width, height, border, format, type, pixels,
2655 &ctx->Unpack, texObj, texImage);
2656
2657 ASSERT(texImage->TexFormat);
2658
2659 update_fbo_texture(ctx, texObj, face, level);
2660
2661 /* state update */
2662 texObj->_Complete = GL_FALSE;
2663 ctx->NewState |= _NEW_TEXTURE;
2664 }
2665 out:
2666 _mesa_unlock_texture(ctx, texObj);
2667 }
2668 else if (target == GL_PROXY_TEXTURE_2D ||
2669 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
2670 ctx->Extensions.ARB_texture_cube_map) ||
2671 (target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
2672 ctx->Extensions.NV_texture_rectangle) ||
2673 (ctx->Extensions.MESA_texture_array &&
2674 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
2675 /* Proxy texture: check for errors and update proxy state */
2676 struct gl_texture_image *texImage;
2677 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2678 if (texture_error_check(ctx, target, level, internalFormat,
2679 format, type, 2, postConvWidth, postConvHeight,
2680 1, border)) {
2681 /* when error, clear all proxy texture image parameters */
2682 if (texImage)
2683 clear_teximage_fields(texImage);
2684 }
2685 else {
2686 /* no error, set the tex image parameters */
2687 _mesa_init_teximage_fields(ctx, target, texImage,
2688 postConvWidth, postConvHeight, 1,
2689 border, internalFormat);
2690 texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2691 internalFormat, format, type);
2692 }
2693 }
2694 else {
2695 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
2696 return;
2697 }
2698 }
2699
2700
2701 /*
2702 * Called by the API or display list executor.
2703 * Note that width and height include the border.
2704 */
2705 void GLAPIENTRY
2706 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2707 GLsizei width, GLsizei height, GLsizei depth,
2708 GLint border, GLenum format, GLenum type,
2709 const GLvoid *pixels )
2710 {
2711 GET_CURRENT_CONTEXT(ctx);
2712 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2713
2714 internalFormat = override_internal_format(internalFormat, width, height);
2715
2716 if (target == GL_TEXTURE_3D ||
2717 (ctx->Extensions.MESA_texture_array &&
2718 target == GL_TEXTURE_2D_ARRAY_EXT)) {
2719 /* non-proxy target */
2720 struct gl_texture_unit *texUnit;
2721 struct gl_texture_object *texObj;
2722 struct gl_texture_image *texImage;
2723 const GLuint face = _mesa_tex_target_to_face(target);
2724
2725 if (texture_error_check(ctx, target, level, (GLint) internalFormat,
2726 format, type, 3, width, height, depth, border)) {
2727 return; /* error was recorded */
2728 }
2729
2730 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2731 _mesa_update_state(ctx);
2732
2733 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2734 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2735 _mesa_lock_texture(ctx, texObj);
2736 {
2737 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2738 if (!texImage) {
2739 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
2740 goto out;
2741 }
2742
2743 if (texImage->Data) {
2744 ctx->Driver.FreeTexImageData( ctx, texImage );
2745 }
2746
2747 ASSERT(texImage->Data == NULL);
2748 clear_teximage_fields(texImage); /* not really needed, but helpful */
2749 _mesa_init_teximage_fields(ctx, target, texImage,
2750 width, height, depth,
2751 border, internalFormat);
2752
2753 ASSERT(ctx->Driver.TexImage3D);
2754
2755 /* Give the texture to the driver! <pixels> may be null! */
2756 (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
2757 width, height, depth, border, format, type,
2758 pixels, &ctx->Unpack, texObj, texImage);
2759
2760 ASSERT(texImage->TexFormat);
2761
2762 update_fbo_texture(ctx, texObj, face, level);
2763
2764 /* state update */
2765 texObj->_Complete = GL_FALSE;
2766 ctx->NewState |= _NEW_TEXTURE;
2767 }
2768 out:
2769 _mesa_unlock_texture(ctx, texObj);
2770 }
2771 else if (target == GL_PROXY_TEXTURE_3D ||
2772 (ctx->Extensions.MESA_texture_array &&
2773 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
2774 /* Proxy texture: check for errors and update proxy state */
2775 struct gl_texture_image *texImage;
2776 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
2777 if (texture_error_check(ctx, target, level, internalFormat,
2778 format, type, 3, width, height, depth, border)) {
2779 /* when error, clear all proxy texture image parameters */
2780 if (texImage)
2781 clear_teximage_fields(texImage);
2782 }
2783 else {
2784 /* no error, set the tex image parameters */
2785 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2786 depth, border, internalFormat);
2787 texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
2788 internalFormat, format, type);
2789 }
2790 }
2791 else {
2792 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
2793 return;
2794 }
2795 }
2796
2797
2798 void GLAPIENTRY
2799 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2800 GLsizei width, GLsizei height, GLsizei depth,
2801 GLint border, GLenum format, GLenum type,
2802 const GLvoid *pixels )
2803 {
2804 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2805 depth, border, format, type, pixels);
2806 }
2807
2808
2809
2810 void GLAPIENTRY
2811 _mesa_TexSubImage1D( GLenum target, GLint level,
2812 GLint xoffset, GLsizei width,
2813 GLenum format, GLenum type,
2814 const GLvoid *pixels )
2815 {
2816 GLsizei postConvWidth = width;
2817 struct gl_texture_unit *texUnit;
2818 struct gl_texture_object *texObj;
2819 struct gl_texture_image *texImage = NULL;
2820 GET_CURRENT_CONTEXT(ctx);
2821 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2822
2823 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2824 _mesa_update_state(ctx);
2825
2826 #if FEATURE_convolve
2827 /* XXX should test internal format */
2828 if (_mesa_is_color_format(format)) {
2829 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
2830 }
2831 #endif
2832
2833 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
2834 postConvWidth, 1, 1, format, type)) {
2835 return; /* error was detected */
2836 }
2837
2838
2839 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2840 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2841 assert(texObj);
2842
2843 _mesa_lock_texture(ctx, texObj);
2844 {
2845 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2846
2847 if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
2848 postConvWidth, 1, 1, format, type, texImage)) {
2849 goto out; /* error was detected */
2850 }
2851
2852 if (width == 0)
2853 goto out; /* no-op, not an error */
2854
2855 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2856 xoffset += texImage->Border;
2857
2858 ASSERT(ctx->Driver.TexSubImage1D);
2859 (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
2860 format, type, pixels, &ctx->Unpack,
2861 texObj, texImage);
2862 ctx->NewState |= _NEW_TEXTURE;
2863 }
2864 out:
2865 _mesa_unlock_texture(ctx, texObj);
2866 }
2867
2868
2869 void GLAPIENTRY
2870 _mesa_TexSubImage2D( GLenum target, GLint level,
2871 GLint xoffset, GLint yoffset,
2872 GLsizei width, GLsizei height,
2873 GLenum format, GLenum type,
2874 const GLvoid *pixels )
2875 {
2876 GLsizei postConvWidth = width, postConvHeight = height;
2877 struct gl_texture_unit *texUnit;
2878 struct gl_texture_object *texObj;
2879 struct gl_texture_image *texImage;
2880 GET_CURRENT_CONTEXT(ctx);
2881 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2882
2883 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2884 _mesa_update_state(ctx);
2885
2886 #if FEATURE_convolve
2887 /* XXX should test internal format */
2888 if (_mesa_is_color_format(format)) {
2889 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
2890 &postConvHeight);
2891 }
2892 #endif
2893
2894 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
2895 postConvWidth, postConvHeight, 1, format, type)) {
2896 return; /* error was detected */
2897 }
2898
2899 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2900 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2901 _mesa_lock_texture(ctx, texObj);
2902 {
2903 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2904
2905 if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
2906 postConvWidth, postConvHeight, 1, format, type,
2907 texImage)) {
2908 goto out; /* error was detected */
2909 }
2910
2911 if (width == 0 || height == 0)
2912 goto out; /* no-op, not an error */
2913
2914 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2915 xoffset += texImage->Border;
2916 yoffset += texImage->Border;
2917
2918 ASSERT(ctx->Driver.TexSubImage2D);
2919 (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
2920 width, height, format, type, pixels,
2921 &ctx->Unpack, texObj, texImage);
2922 ctx->NewState |= _NEW_TEXTURE;
2923 }
2924 out:
2925 _mesa_unlock_texture(ctx, texObj);
2926 }
2927
2928
2929
2930 void GLAPIENTRY
2931 _mesa_TexSubImage3D( GLenum target, GLint level,
2932 GLint xoffset, GLint yoffset, GLint zoffset,
2933 GLsizei width, GLsizei height, GLsizei depth,
2934 GLenum format, GLenum type,
2935 const GLvoid *pixels )
2936 {
2937 struct gl_texture_unit *texUnit;
2938 struct gl_texture_object *texObj;
2939 struct gl_texture_image *texImage;
2940 GET_CURRENT_CONTEXT(ctx);
2941 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2942
2943 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2944 _mesa_update_state(ctx);
2945
2946 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
2947 width, height, depth, format, type)) {
2948 return; /* error was detected */
2949 }
2950
2951 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2952 texObj = _mesa_select_tex_object(ctx, texUnit, target);
2953
2954 _mesa_lock_texture(ctx, texObj);
2955 {
2956 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2957
2958 if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset,
2959 width, height, depth, format, type, texImage)) {
2960 goto out; /* error was detected */
2961 }
2962
2963 if (width == 0 || height == 0 || height == 0)
2964 goto out; /* no-op, not an error */
2965
2966 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2967 xoffset += texImage->Border;
2968 yoffset += texImage->Border;
2969 zoffset += texImage->Border;
2970
2971 ASSERT(ctx->Driver.TexSubImage3D);
2972 (*ctx->Driver.TexSubImage3D)(ctx, target, level,
2973 xoffset, yoffset, zoffset,
2974 width, height, depth,
2975 format, type, pixels,
2976 &ctx->Unpack, texObj, texImage );
2977 ctx->NewState |= _NEW_TEXTURE;
2978 }
2979 out:
2980 _mesa_unlock_texture(ctx, texObj);
2981 }
2982
2983
2984
2985 void GLAPIENTRY
2986 _mesa_CopyTexImage1D( GLenum target, GLint level,
2987 GLenum internalFormat,
2988 GLint x, GLint y,
2989 GLsizei width, GLint border )
2990 {
2991 struct gl_texture_unit *texUnit;
2992 struct gl_texture_object *texObj;
2993 struct gl_texture_image *texImage;
2994 GLsizei postConvWidth = width;
2995 const GLuint face = _mesa_tex_target_to_face(target);
2996 GET_CURRENT_CONTEXT(ctx);
2997 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2998
2999 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
3000 _mesa_update_state(ctx);
3001
3002 #if FEATURE_convolve
3003 if (_mesa_is_color_format(internalFormat)) {
3004 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
3005 }
3006 #endif
3007
3008 if (copytexture_error_check(ctx, 1, target, level, internalFormat,
3009 postConvWidth, 1, border))
3010 return;
3011
3012 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3013 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3014 _mesa_lock_texture(ctx, texObj);
3015 {
3016 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3017 if (!texImage) {
3018 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
3019 goto out;
3020 }
3021
3022 if (texImage->Data) {
3023 ctx->Driver.FreeTexImageData( ctx, texImage );
3024 }
3025
3026 ASSERT(texImage->Data == NULL);
3027
3028 clear_teximage_fields(texImage); /* not really needed, but helpful */
3029 _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
3030 border, internalFormat);
3031
3032
3033 ASSERT(ctx->Driver.CopyTexImage1D);
3034 (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
3035 x, y, width, border);
3036
3037 ASSERT(texImage->TexFormat);
3038
3039 update_fbo_texture(ctx, texObj, face, level);
3040
3041 /* state update */
3042 texObj->_Complete = GL_FALSE;
3043 ctx->NewState |= _NEW_TEXTURE;
3044 }
3045 out:
3046 _mesa_unlock_texture(ctx, texObj);
3047 }
3048
3049
3050
3051 void GLAPIENTRY
3052 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3053 GLint x, GLint y, GLsizei width, GLsizei height,
3054 GLint border )
3055 {
3056 struct gl_texture_unit *texUnit;
3057 struct gl_texture_object *texObj;
3058 struct gl_texture_image *texImage;
3059 GLsizei postConvWidth = width, postConvHeight = height;
3060 const GLuint face = _mesa_tex_target_to_face(target);
3061 GET_CURRENT_CONTEXT(ctx);
3062 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3063
3064 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
3065 _mesa_update_state(ctx);
3066
3067 #if FEATURE_convolve
3068 if (_mesa_is_color_format(internalFormat)) {
3069 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
3070 &postConvHeight);
3071 }
3072 #endif
3073
3074 if (copytexture_error_check(ctx, 2, target, level, internalFormat,
3075 postConvWidth, postConvHeight, border))
3076 return;
3077
3078 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3079 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3080
3081 _mesa_lock_texture(ctx, texObj);
3082 {
3083 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3084
3085 if (!texImage) {
3086 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
3087 goto out;
3088 }
3089
3090 if (texImage->Data) {
3091 ctx->Driver.FreeTexImageData( ctx, texImage );
3092 }
3093
3094 ASSERT(texImage->Data == NULL);
3095
3096 clear_teximage_fields(texImage); /* not really needed, but helpful */
3097 _mesa_init_teximage_fields(ctx, target, texImage,
3098 postConvWidth, postConvHeight, 1,
3099 border, internalFormat);
3100
3101 ASSERT(ctx->Driver.CopyTexImage2D);
3102 (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
3103 x, y, width, height, border);
3104
3105 ASSERT(texImage->TexFormat);
3106
3107 update_fbo_texture(ctx, texObj, face, level);
3108
3109 /* state update */
3110 texObj->_Complete = GL_FALSE;
3111 ctx->NewState |= _NEW_TEXTURE;
3112 }
3113 out:
3114 _mesa_unlock_texture(ctx, texObj);
3115 }
3116
3117
3118 void GLAPIENTRY
3119 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3120 GLint xoffset, GLint x, GLint y, GLsizei width )
3121 {
3122 struct gl_texture_unit *texUnit;
3123 struct gl_texture_object *texObj;
3124 struct gl_texture_image *texImage;
3125 GLsizei postConvWidth = width;
3126 GLint yoffset = 0;
3127 GLsizei height = 1;
3128
3129 GET_CURRENT_CONTEXT(ctx);
3130 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3131
3132 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
3133 _mesa_update_state(ctx);
3134
3135 if (copytexsubimage_error_check1(ctx, 1, target, level))
3136 return;
3137
3138 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3139 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3140
3141 _mesa_lock_texture(ctx, texObj);
3142 {
3143 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3144
3145 #if FEATURE_convolve
3146 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
3147 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
3148 }
3149 #endif
3150
3151 if (copytexsubimage_error_check2(ctx, 1, target, level,
3152 xoffset, 0, 0, postConvWidth, 1,
3153 texImage))
3154 goto out;
3155
3156
3157 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3158 xoffset += texImage->Border;
3159
3160 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3161 &width, &height)) {
3162 ASSERT(ctx->Driver.CopyTexSubImage1D);
3163 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
3164 xoffset, x, y, width);
3165 }
3166
3167 ctx->NewState |= _NEW_TEXTURE;
3168 }
3169 out:
3170 _mesa_unlock_texture(ctx, texObj);
3171 }
3172
3173
3174
3175 void GLAPIENTRY
3176 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3177 GLint xoffset, GLint yoffset,
3178 GLint x, GLint y, GLsizei width, GLsizei height )
3179 {
3180 struct gl_texture_unit *texUnit;
3181 struct gl_texture_object *texObj;
3182 struct gl_texture_image *texImage;
3183 GLsizei postConvWidth = width, postConvHeight = height;
3184 GET_CURRENT_CONTEXT(ctx);
3185 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3186
3187 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
3188 _mesa_update_state(ctx);
3189
3190 if (copytexsubimage_error_check1(ctx, 2, target, level))
3191 return;
3192
3193 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3194 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3195
3196 _mesa_lock_texture(ctx, texObj);
3197 {
3198 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3199
3200 #if FEATURE_convolve
3201 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
3202 _mesa_adjust_image_for_convolution(ctx, 2,
3203 &postConvWidth, &postConvHeight);
3204 }
3205 #endif
3206
3207 if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
3208 postConvWidth, postConvHeight, texImage))
3209 goto out;
3210
3211 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3212 xoffset += texImage->Border;
3213 yoffset += texImage->Border;
3214
3215 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3216 &width, &height)) {
3217 ASSERT(ctx->Driver.CopyTexSubImage2D);
3218 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
3219 xoffset, yoffset, x, y, width, height);
3220 }
3221
3222 ctx->NewState |= _NEW_TEXTURE;
3223 }
3224 out:
3225 _mesa_unlock_texture(ctx, texObj);
3226 }
3227
3228
3229
3230 void GLAPIENTRY
3231 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3232 GLint xoffset, GLint yoffset, GLint zoffset,
3233 GLint x, GLint y, GLsizei width, GLsizei height )
3234 {
3235 struct gl_texture_unit *texUnit;
3236 struct gl_texture_object *texObj;
3237 struct gl_texture_image *texImage;
3238 GLsizei postConvWidth = width, postConvHeight = height;
3239 GET_CURRENT_CONTEXT(ctx);
3240 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3241
3242 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
3243 _mesa_update_state(ctx);
3244
3245 if (copytexsubimage_error_check1(ctx, 3, target, level))
3246 return;
3247
3248 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3249 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3250
3251 _mesa_lock_texture(ctx, texObj);
3252 {
3253 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3254
3255 #if FEATURE_convolve
3256 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) {
3257 _mesa_adjust_image_for_convolution(ctx, 2,
3258 &postConvWidth, &postConvHeight);
3259 }
3260 #endif
3261
3262 if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
3263 zoffset, postConvWidth, postConvHeight,
3264 texImage))
3265 goto out;
3266
3267 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3268 xoffset += texImage->Border;
3269 yoffset += texImage->Border;
3270 zoffset += texImage->Border;
3271
3272 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3273 &width, &height)) {
3274 ASSERT(ctx->Driver.CopyTexSubImage3D);
3275 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
3276 xoffset, yoffset, zoffset,
3277 x, y, width, height);
3278 }
3279
3280 ctx->NewState |= _NEW_TEXTURE;
3281 }
3282 out:
3283 _mesa_unlock_texture(ctx, texObj);
3284 }
3285
3286
3287
3288
3289 /**********************************************************************/
3290 /****** Compressed Textures ******/
3291 /**********************************************************************/
3292
3293
3294 /**
3295 * Error checking for glCompressedTexImage[123]D().
3296 * \return error code or GL_NO_ERROR.
3297 */
3298 static GLenum
3299 compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
3300 GLenum target, GLint level,
3301 GLenum internalFormat, GLsizei width,
3302 GLsizei height, GLsizei depth, GLint border,
3303 GLsizei imageSize)
3304 {
3305 GLint expectedSize, maxLevels = 0, maxTextureSize;
3306
3307 if (dimensions == 1) {
3308 /* 1D compressed textures not allowed */
3309 return GL_INVALID_ENUM;
3310 }
3311 else if (dimensions == 2) {
3312 if (target == GL_PROXY_TEXTURE_2D) {
3313 maxLevels = ctx->Const.MaxTextureLevels;
3314 }
3315 else if (target == GL_TEXTURE_2D) {
3316 maxLevels = ctx->Const.MaxTextureLevels;
3317 }
3318 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3319 if (!ctx->Extensions.ARB_texture_cube_map)
3320 return GL_INVALID_ENUM; /*target*/
3321 maxLevels = ctx->Const.MaxCubeTextureLevels;
3322 }
3323 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3324 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3325 if (!ctx->Extensions.ARB_texture_cube_map)
3326 return GL_INVALID_ENUM; /*target*/
3327 maxLevels = ctx->Const.MaxCubeTextureLevels;
3328 }
3329 else {
3330 return GL_INVALID_ENUM; /*target*/
3331 }
3332 }
3333 else if (dimensions == 3) {
3334 /* 3D compressed textures not allowed */
3335 return GL_INVALID_ENUM;
3336 }
3337
3338 maxTextureSize = 1 << (maxLevels - 1);
3339
3340 /* This will detect any invalid internalFormat value */
3341 if (!is_compressed_format(ctx, internalFormat))
3342 return GL_INVALID_ENUM;
3343
3344 /* This should really never fail */
3345 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
3346 return GL_INVALID_ENUM;
3347
3348 if (border != 0)
3349 return GL_INVALID_VALUE;
3350
3351 /*
3352 * XXX We should probably use the proxy texture error check function here.
3353 */
3354 if (width < 1 || width > maxTextureSize ||
3355 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width)))
3356 return GL_INVALID_VALUE;
3357
3358 if ((height < 1 || height > maxTextureSize ||
3359 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height)))
3360 && dimensions > 1)
3361 return GL_INVALID_VALUE;
3362
3363 if ((depth < 1 || depth > maxTextureSize ||
3364 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth)))
3365 && dimensions > 2)
3366 return GL_INVALID_VALUE;
3367
3368 /* For cube map, width must equal height */
3369 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3370 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
3371 return GL_INVALID_VALUE;
3372
3373 if (level < 0 || level >= maxLevels)
3374 return GL_INVALID_VALUE;
3375
3376 expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
3377 depth, internalFormat);
3378 if (expectedSize != imageSize)
3379 return GL_INVALID_VALUE;
3380
3381 #if FEATURE_EXT_texture_sRGB
3382 if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
3383 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
3384 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ||
3385 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
3386 && border != 0) {
3387 return GL_INVALID_OPERATION;
3388 }
3389 #endif
3390
3391 return GL_NO_ERROR;
3392 }
3393
3394
3395 /**
3396 * Error checking for glCompressedTexSubImage[123]D().
3397 * \warning There are some bad assumptions here about the size of compressed
3398 * texture tiles (multiple of 4) used to test the validity of the
3399 * offset and size parameters.
3400 * \return error code or GL_NO_ERROR.
3401 */
3402 static GLenum
3403 compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
3404 GLenum target, GLint level,
3405 GLint xoffset, GLint yoffset, GLint zoffset,
3406 GLsizei width, GLsizei height, GLsizei depth,
3407 GLenum format, GLsizei imageSize)
3408 {
3409 GLint expectedSize, maxLevels = 0, maxTextureSize;
3410 (void) zoffset;
3411
3412 if (dimensions == 1) {
3413 /* 1D compressed textures not allowed */
3414 return GL_INVALID_ENUM;
3415 }
3416 else if (dimensions == 2) {
3417 if (target == GL_PROXY_TEXTURE_2D) {
3418 maxLevels = ctx->Const.MaxTextureLevels;
3419 }
3420 else if (target == GL_TEXTURE_2D) {
3421 maxLevels = ctx->Const.MaxTextureLevels;
3422 }
3423 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3424 if (!ctx->Extensions.ARB_texture_cube_map)
3425 return GL_INVALID_ENUM; /*target*/
3426 maxLevels = ctx->Const.MaxCubeTextureLevels;
3427 }
3428 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3429 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3430 if (!ctx->Extensions.ARB_texture_cube_map)
3431 return GL_INVALID_ENUM; /*target*/
3432 maxLevels = ctx->Const.MaxCubeTextureLevels;
3433 }
3434 else {
3435 return GL_INVALID_ENUM; /*target*/
3436 }
3437 }
3438 else if (dimensions == 3) {
3439 /* 3D compressed textures not allowed */
3440 return GL_INVALID_ENUM;
3441 }
3442
3443 maxTextureSize = 1 << (maxLevels - 1);
3444
3445 /* this will catch any invalid compressed format token */
3446 if (!is_compressed_format(ctx, format))
3447 return GL_INVALID_ENUM;
3448
3449 if (width < 1 || width > maxTextureSize)
3450 return GL_INVALID_VALUE;
3451
3452 if ((height < 1 || height > maxTextureSize)
3453 && dimensions > 1)
3454 return GL_INVALID_VALUE;
3455
3456 if (level < 0 || level >= maxLevels)
3457 return GL_INVALID_VALUE;
3458
3459 /* XXX these tests are specific to the compressed format.
3460 * this code should be generalized in some way.
3461 */
3462 if ((xoffset & 3) != 0 || (yoffset & 3) != 0)
3463 return GL_INVALID_VALUE;
3464
3465 if ((width & 3) != 0 && width != 2 && width != 1)
3466 return GL_INVALID_VALUE;
3467
3468 if ((height & 3) != 0 && height != 2 && height != 1)
3469 return GL_INVALID_VALUE;
3470
3471 expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height,
3472 depth, format);
3473 if (expectedSize != imageSize)
3474 return GL_INVALID_VALUE;
3475
3476 return GL_NO_ERROR;
3477 }
3478
3479
3480
3481 void GLAPIENTRY
3482 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3483 GLenum internalFormat, GLsizei width,
3484 GLint border, GLsizei imageSize,
3485 const GLvoid *data)
3486 {
3487 GET_CURRENT_CONTEXT(ctx);
3488 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3489
3490 if (target == GL_TEXTURE_1D) {
3491 /* non-proxy target */
3492 struct gl_texture_unit *texUnit;
3493 struct gl_texture_object *texObj;
3494 struct gl_texture_image *texImage;
3495 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3496 internalFormat, width, 1, 1, border, imageSize);
3497 if (error) {
3498 _mesa_error(ctx, error, "glCompressedTexImage1D");
3499 return;
3500 }
3501
3502 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3503 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3504
3505 _mesa_lock_texture(ctx, texObj);
3506 {
3507 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3508 if (!texImage) {
3509 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
3510 goto out;
3511 }
3512
3513 if (texImage->Data) {
3514 ctx->Driver.FreeTexImageData( ctx, texImage );
3515 }
3516 ASSERT(texImage->Data == NULL);
3517
3518 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3519 border, internalFormat);
3520
3521 ASSERT(ctx->Driver.CompressedTexImage1D);
3522 (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
3523 internalFormat, width, border,
3524 imageSize, data,
3525 texObj, texImage);
3526
3527 /* state update */
3528 texObj->_Complete = GL_FALSE;
3529 ctx->NewState |= _NEW_TEXTURE;
3530 }
3531 out:
3532 _mesa_unlock_texture(ctx, texObj);
3533 }
3534 else if (target == GL_PROXY_TEXTURE_1D) {
3535 /* Proxy texture: check for errors and update proxy state */
3536 GLenum error = compressed_texture_error_check(ctx, 1, target, level,
3537 internalFormat, width, 1, 1, border, imageSize);
3538 if (!error) {
3539 ASSERT(ctx->Driver.TestProxyTexImage);
3540 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3541 internalFormat, GL_NONE, GL_NONE,
3542 width, 1, 1, border);
3543 }
3544 if (error) {
3545 /* if error, clear all proxy texture image parameters */
3546 struct gl_texture_image *texImage;
3547 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3548 if (texImage)
3549 clear_teximage_fields(texImage);
3550 }
3551 else {
3552 /* store the teximage parameters */
3553 struct gl_texture_unit *texUnit;
3554 struct gl_texture_object *texObj;
3555 struct gl_texture_image *texImage;
3556 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3557 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3558
3559 _mesa_lock_texture(ctx, texObj);
3560 {
3561 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3562 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
3563 border, internalFormat);
3564 }
3565 _mesa_unlock_texture(ctx, texObj);
3566 }
3567 }
3568 else {
3569 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)");
3570 return;
3571 }
3572 }
3573
3574
3575 void GLAPIENTRY
3576 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3577 GLenum internalFormat, GLsizei width,
3578 GLsizei height, GLint border, GLsizei imageSize,
3579 const GLvoid *data)
3580 {
3581 GET_CURRENT_CONTEXT(ctx);
3582 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3583
3584 if (target == GL_TEXTURE_2D ||
3585 (ctx->Extensions.ARB_texture_cube_map &&
3586 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3587 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
3588 /* non-proxy target */
3589 struct gl_texture_unit *texUnit;
3590 struct gl_texture_object *texObj;
3591 struct gl_texture_image *texImage;
3592 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3593 internalFormat, width, height, 1, border, imageSize);
3594 if (error) {
3595 _mesa_error(ctx, error, "glCompressedTexImage2D");
3596 return;
3597 }
3598
3599 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3600 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3601
3602 _mesa_lock_texture(ctx, texObj);
3603 {
3604 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3605 if (!texImage) {
3606 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
3607 goto out;
3608 }
3609
3610 if (texImage->Data) {
3611 ctx->Driver.FreeTexImageData( ctx, texImage );
3612 }
3613 ASSERT(texImage->Data == NULL);
3614
3615 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3616 border, internalFormat);
3617
3618 ASSERT(ctx->Driver.CompressedTexImage2D);
3619 (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
3620 internalFormat, width, height,
3621 border, imageSize, data,
3622 texObj, texImage);
3623
3624 /* state update */
3625 texObj->_Complete = GL_FALSE;
3626 ctx->NewState |= _NEW_TEXTURE;
3627 }
3628 out:
3629 _mesa_unlock_texture(ctx, texObj);
3630 }
3631 else if (target == GL_PROXY_TEXTURE_2D ||
3632 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
3633 ctx->Extensions.ARB_texture_cube_map)) {
3634 /* Proxy texture: check for errors and update proxy state */
3635 GLenum error = compressed_texture_error_check(ctx, 2, target, level,
3636 internalFormat, width, height, 1, border, imageSize);
3637 if (!error) {
3638 ASSERT(ctx->Driver.TestProxyTexImage);
3639 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3640 internalFormat, GL_NONE, GL_NONE,
3641 width, height, 1, border);
3642 }
3643 if (error) {
3644 /* if error, clear all proxy texture image parameters */
3645 struct gl_texture_image *texImage;
3646 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3647 if (texImage)
3648 clear_teximage_fields(texImage);
3649 }
3650 else {
3651 /* store the teximage parameters */
3652 struct gl_texture_unit *texUnit;
3653 struct gl_texture_object *texObj;
3654 struct gl_texture_image *texImage;
3655 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3656 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3657
3658 _mesa_lock_texture(ctx, texObj);
3659 {
3660 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3661 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
3662 border, internalFormat);
3663 }
3664 _mesa_unlock_texture(ctx, texObj);
3665 }
3666 }
3667 else {
3668 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)");
3669 return;
3670 }
3671 }
3672
3673
3674 void GLAPIENTRY
3675 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3676 GLenum internalFormat, GLsizei width,
3677 GLsizei height, GLsizei depth, GLint border,
3678 GLsizei imageSize, const GLvoid *data)
3679 {
3680 GET_CURRENT_CONTEXT(ctx);
3681 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3682
3683 if (target == GL_TEXTURE_3D) {
3684 /* non-proxy target */
3685 struct gl_texture_unit *texUnit;
3686 struct gl_texture_object *texObj;
3687 struct gl_texture_image *texImage;
3688 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3689 internalFormat, width, height, depth, border, imageSize);
3690 if (error) {
3691 _mesa_error(ctx, error, "glCompressedTexImage3D");
3692 return;
3693 }
3694
3695 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3696 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3697 _mesa_lock_texture(ctx, texObj);
3698 {
3699 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3700 if (!texImage) {
3701 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
3702 goto out;
3703 }
3704
3705 if (texImage->Data) {
3706 ctx->Driver.FreeTexImageData( ctx, texImage );
3707 }
3708 ASSERT(texImage->Data == NULL);
3709
3710 _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
3711 border, internalFormat);
3712
3713 ASSERT(ctx->Driver.CompressedTexImage3D);
3714 (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
3715 internalFormat,
3716 width, height, depth,
3717 border, imageSize, data,
3718 texObj, texImage);
3719
3720 /* state update */
3721 texObj->_Complete = GL_FALSE;
3722 ctx->NewState |= _NEW_TEXTURE;
3723 }
3724 out:
3725 _mesa_unlock_texture(ctx, texObj);
3726 }
3727 else if (target == GL_PROXY_TEXTURE_3D) {
3728 /* Proxy texture: check for errors and update proxy state */
3729 GLenum error = compressed_texture_error_check(ctx, 3, target, level,
3730 internalFormat, width, height, depth, border, imageSize);
3731 if (!error) {
3732 ASSERT(ctx->Driver.TestProxyTexImage);
3733 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
3734 internalFormat, GL_NONE, GL_NONE,
3735 width, height, depth, border);
3736 }
3737 if (error) {
3738 /* if error, clear all proxy texture image parameters */
3739 struct gl_texture_image *texImage;
3740 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3741 if (texImage)
3742 clear_teximage_fields(texImage);
3743 }
3744 else {
3745 /* store the teximage parameters */
3746 struct gl_texture_unit *texUnit;
3747 struct gl_texture_object *texObj;
3748 struct gl_texture_image *texImage;
3749 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3750 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3751 _mesa_lock_texture(ctx, texObj);
3752 {
3753 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3754 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3755 depth, border, internalFormat);
3756 }
3757 _mesa_unlock_texture(ctx, texObj);
3758 }
3759 }
3760 else {
3761 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)");
3762 return;
3763 }
3764 }
3765
3766
3767 void GLAPIENTRY
3768 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3769 GLsizei width, GLenum format,
3770 GLsizei imageSize, const GLvoid *data)
3771 {
3772 struct gl_texture_unit *texUnit;
3773 struct gl_texture_object *texObj;
3774 struct gl_texture_image *texImage;
3775 GLenum error;
3776 GET_CURRENT_CONTEXT(ctx);
3777 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3778
3779 error = compressed_subtexture_error_check(ctx, 1, target, level,
3780 xoffset, 0, 0, /* pos */
3781 width, 1, 1, /* size */
3782 format, imageSize);
3783 if (error) {
3784 _mesa_error(ctx, error, "glCompressedTexSubImage1D");
3785 return;
3786 }
3787
3788 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3789 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3790 _mesa_lock_texture(ctx, texObj);
3791 {
3792 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3793 assert(texImage);
3794
3795 if ((GLint) format != texImage->InternalFormat) {
3796 _mesa_error(ctx, GL_INVALID_OPERATION,
3797 "glCompressedTexSubImage1D(format)");
3798 goto out;
3799 }
3800
3801 if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
3802 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
3803 goto out;
3804 }
3805
3806 if (width == 0)
3807 goto out; /* no-op, not an error */
3808
3809 if (ctx->Driver.CompressedTexSubImage1D) {
3810 (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
3811 xoffset, width,
3812 format, imageSize, data,
3813 texObj, texImage);
3814 }
3815 ctx->NewState |= _NEW_TEXTURE;
3816 }
3817 out:
3818 _mesa_unlock_texture(ctx, texObj);
3819 }
3820
3821
3822 void GLAPIENTRY
3823 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3824 GLint yoffset, GLsizei width, GLsizei height,
3825 GLenum format, GLsizei imageSize,
3826 const GLvoid *data)
3827 {
3828 struct gl_texture_unit *texUnit;
3829 struct gl_texture_object *texObj;
3830 struct gl_texture_image *texImage;
3831 GLenum error;
3832 GET_CURRENT_CONTEXT(ctx);
3833 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3834
3835 error = compressed_subtexture_error_check(ctx, 2, target, level,
3836 xoffset, yoffset, 0, /* pos */
3837 width, height, 1, /* size */
3838 format, imageSize);
3839 if (error) {
3840 /* XXX proxy target? */
3841 _mesa_error(ctx, error, "glCompressedTexSubImage2D");
3842 return;
3843 }
3844
3845 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3846 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3847 _mesa_lock_texture(ctx, texObj);
3848 {
3849 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3850 assert(texImage);
3851
3852 if ((GLint) format != texImage->InternalFormat) {
3853 _mesa_error(ctx, GL_INVALID_OPERATION,
3854 "glCompressedTexSubImage2D(format)");
3855 goto out;
3856 }
3857
3858 if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
3859 ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
3860 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
3861 goto out;
3862 }
3863
3864 if (width == 0 || height == 0)
3865 goto out; /* no-op, not an error */
3866
3867 if (ctx->Driver.CompressedTexSubImage2D) {
3868 (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
3869 xoffset, yoffset, width, height,
3870 format, imageSize, data,
3871 texObj, texImage);
3872 }
3873 ctx->NewState |= _NEW_TEXTURE;
3874 }
3875 out:
3876 _mesa_unlock_texture(ctx, texObj);
3877 }
3878
3879
3880 void GLAPIENTRY
3881 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3882 GLint yoffset, GLint zoffset, GLsizei width,
3883 GLsizei height, GLsizei depth, GLenum format,
3884 GLsizei imageSize, const GLvoid *data)
3885 {
3886 struct gl_texture_unit *texUnit;
3887 struct gl_texture_object *texObj;
3888 struct gl_texture_image *texImage;
3889 GLenum error;
3890 GET_CURRENT_CONTEXT(ctx);
3891 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3892
3893 error = compressed_subtexture_error_check(ctx, 3, target, level,
3894 xoffset, yoffset, zoffset,/*pos*/
3895 width, height, depth, /*size*/
3896 format, imageSize);
3897 if (error) {
3898 _mesa_error(ctx, error, "glCompressedTexSubImage3D");
3899 return;
3900 }
3901
3902 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3903 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3904 _mesa_lock_texture(ctx, texObj);
3905 {
3906 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3907 assert(texImage);
3908
3909 if ((GLint) format != texImage->InternalFormat) {
3910 _mesa_error(ctx, GL_INVALID_OPERATION,
3911 "glCompressedTexSubImage3D(format)");
3912 goto out;
3913 }
3914
3915 if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
3916 ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
3917 ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
3918 _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
3919 goto out;
3920 }
3921
3922 if (width == 0 || height == 0 || depth == 0)
3923 goto out; /* no-op, not an error */
3924
3925 if (ctx->Driver.CompressedTexSubImage3D) {
3926 (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
3927 xoffset, yoffset, zoffset,
3928 width, height, depth,
3929 format, imageSize, data,
3930 texObj, texImage);
3931 }
3932 ctx->NewState |= _NEW_TEXTURE;
3933 }
3934 out:
3935 _mesa_unlock_texture(ctx, texObj);
3936 }
3937
3938
3939 void GLAPIENTRY
3940 _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
3941 {
3942 const struct gl_texture_unit *texUnit;
3943 struct gl_texture_object *texObj;
3944 struct gl_texture_image *texImage;
3945 GLint maxLevels;
3946 GET_CURRENT_CONTEXT(ctx);
3947 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3948
3949 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
3950 texObj = _mesa_select_tex_object(ctx, texUnit, target);
3951 if (!texObj) {
3952 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
3953 return;
3954 }
3955
3956 maxLevels = _mesa_max_texture_levels(ctx, target);
3957 ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
3958
3959 if (level < 0 || level >= maxLevels) {
3960 _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
3961 return;
3962 }
3963
3964 if (_mesa_is_proxy_texture(target)) {
3965 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
3966 return;
3967 }
3968
3969 _mesa_lock_texture(ctx, texObj);
3970 {
3971 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3972 if (texImage) {
3973 if (texImage->IsCompressed) {
3974 /* this typically calls _mesa_get_compressed_teximage() */
3975 ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
3976 texObj, texImage);
3977 }
3978 else {
3979 _mesa_error(ctx, GL_INVALID_OPERATION,
3980 "glGetCompressedTexImageARB");
3981 }
3982 }
3983 else {
3984 /* probably invalid mipmap level */
3985 _mesa_error(ctx, GL_INVALID_VALUE,
3986 "glGetCompressedTexImageARB(level)");
3987 }
3988 }
3989 _mesa_unlock_texture(ctx, texObj);
3990 }