2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Texture image-related functions.
34 #include "bufferobj.h"
40 #include "framebuffer.h"
46 #include "texcompress.h"
47 #include "texformat.h"
55 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
59 _mesa_alloc_texmemory(GLsizei bytes
)
61 return _mesa_align_malloc(bytes
, 512);
66 * Free texture memory allocated with _mesa_alloc_texmemory()
69 _mesa_free_texmemory(void *m
)
78 static void PrintTexture(GLcontext
*ctx
, const struct gl_texture_image
*img
)
80 #if CHAN_TYPE != GL_UNSIGNED_BYTE
81 _mesa_problem(NULL
, "PrintTexture not supported");
84 const GLubyte
*data
= (const GLubyte
*) img
->Data
;
87 _mesa_printf("No texture data\n");
91 switch (img
->Format
) {
98 case GL_LUMINANCE_ALPHA
:
108 _mesa_problem(NULL
, "error in PrintTexture\n");
112 for (i
= 0; i
< img
->Height
; i
++) {
113 for (j
= 0; j
< img
->Width
; j
++) {
115 _mesa_printf("%02x ", data
[0]);
117 _mesa_printf("%02x%02x ", data
[0], data
[1]);
119 _mesa_printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
121 _mesa_printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
122 data
+= (img
->RowStride
- img
->Width
) * c
;
124 /* XXX use img->ImageStride here */
133 * Compute floor(log_base_2(n)).
134 * If n < 0 return -1.
163 * Return the simple base format for a given internal texture format.
164 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
166 * \param ctx GL context.
167 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
169 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
170 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
172 * This is the format which is used during texture application (i.e. the
173 * texture format and env mode determine the arithmetic used.
176 _mesa_base_tex_format( GLcontext
*ctx
, GLint internalFormat
)
178 switch (internalFormat
) {
193 case GL_LUMINANCE_ALPHA
:
194 case GL_LUMINANCE4_ALPHA4
:
195 case GL_LUMINANCE6_ALPHA2
:
196 case GL_LUMINANCE8_ALPHA8
:
197 case GL_LUMINANCE12_ALPHA4
:
198 case GL_LUMINANCE12_ALPHA12
:
199 case GL_LUMINANCE16_ALPHA16
:
200 return GL_LUMINANCE_ALPHA
;
231 if (ctx
->Extensions
.EXT_paletted_texture
) {
232 switch (internalFormat
) {
234 case GL_COLOR_INDEX1_EXT
:
235 case GL_COLOR_INDEX2_EXT
:
236 case GL_COLOR_INDEX4_EXT
:
237 case GL_COLOR_INDEX8_EXT
:
238 case GL_COLOR_INDEX12_EXT
:
239 case GL_COLOR_INDEX16_EXT
:
240 return GL_COLOR_INDEX
;
246 if (ctx
->Extensions
.ARB_depth_texture
) {
247 switch (internalFormat
) {
248 case GL_DEPTH_COMPONENT
:
249 case GL_DEPTH_COMPONENT16
:
250 case GL_DEPTH_COMPONENT24
:
251 case GL_DEPTH_COMPONENT32
:
252 return GL_DEPTH_COMPONENT
;
258 switch (internalFormat
) {
259 case GL_COMPRESSED_ALPHA
:
261 case GL_COMPRESSED_LUMINANCE
:
263 case GL_COMPRESSED_LUMINANCE_ALPHA
:
264 return GL_LUMINANCE_ALPHA
;
265 case GL_COMPRESSED_INTENSITY
:
267 case GL_COMPRESSED_RGB
:
269 case GL_COMPRESSED_RGBA
:
275 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
) {
276 switch (internalFormat
) {
277 case GL_COMPRESSED_RGB_FXT1_3DFX
:
279 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
286 if (ctx
->Extensions
.EXT_texture_compression_s3tc
) {
287 switch (internalFormat
) {
288 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
290 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
291 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
292 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
299 if (ctx
->Extensions
.S3_s3tc
) {
300 switch (internalFormat
) {
312 if (ctx
->Extensions
.MESA_ycbcr_texture
) {
313 if (internalFormat
== GL_YCBCR_MESA
)
314 return GL_YCBCR_MESA
;
317 if (ctx
->Extensions
.ARB_texture_float
) {
318 switch (internalFormat
) {
319 case GL_ALPHA16F_ARB
:
320 case GL_ALPHA32F_ARB
:
328 case GL_INTENSITY16F_ARB
:
329 case GL_INTENSITY32F_ARB
:
331 case GL_LUMINANCE16F_ARB
:
332 case GL_LUMINANCE32F_ARB
:
334 case GL_LUMINANCE_ALPHA16F_ARB
:
335 case GL_LUMINANCE_ALPHA32F_ARB
:
336 return GL_LUMINANCE_ALPHA
;
342 if (ctx
->Extensions
.ATI_envmap_bumpmap
) {
343 switch (internalFormat
) {
353 if (ctx
->Extensions
.EXT_packed_depth_stencil
) {
354 switch (internalFormat
) {
355 case GL_DEPTH_STENCIL_EXT
:
356 case GL_DEPTH24_STENCIL8_EXT
:
357 return GL_DEPTH_STENCIL_EXT
;
363 #if FEATURE_EXT_texture_sRGB
364 if (ctx
->Extensions
.EXT_texture_sRGB
) {
365 switch (internalFormat
) {
368 case GL_COMPRESSED_SRGB_EXT
:
369 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
371 case GL_SRGB_ALPHA_EXT
:
372 case GL_SRGB8_ALPHA8_EXT
:
373 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
374 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
375 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
378 case GL_SLUMINANCE_ALPHA_EXT
:
379 case GL_SLUMINANCE8_ALPHA8_EXT
:
380 case GL_COMPRESSED_SLUMINANCE_EXT
:
381 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
382 return GL_LUMINANCE_ALPHA
;
383 case GL_SLUMINANCE_EXT
:
384 case GL_SLUMINANCE8_EXT
:
391 #endif /* FEATURE_EXT_texture_sRGB */
393 return -1; /* error */
398 * Test if the given image format is a color/RGBA format (i.e., not color
399 * index, depth, stencil, etc).
400 * \param format the image format value (may by an internal texture format)
401 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
402 * XXX maybe move this func to image.c
405 _mesa_is_color_format(GLenum format
)
423 case GL_LUMINANCE_ALPHA
:
424 case GL_LUMINANCE4_ALPHA4
:
425 case GL_LUMINANCE6_ALPHA2
:
426 case GL_LUMINANCE8_ALPHA8
:
427 case GL_LUMINANCE12_ALPHA4
:
428 case GL_LUMINANCE12_ALPHA12
:
429 case GL_LUMINANCE16_ALPHA16
:
456 /* float texture formats */
457 case GL_ALPHA16F_ARB
:
458 case GL_ALPHA32F_ARB
:
459 case GL_LUMINANCE16F_ARB
:
460 case GL_LUMINANCE32F_ARB
:
461 case GL_LUMINANCE_ALPHA16F_ARB
:
462 case GL_LUMINANCE_ALPHA32F_ARB
:
463 case GL_INTENSITY16F_ARB
:
464 case GL_INTENSITY32F_ARB
:
469 /* compressed formats */
470 case GL_COMPRESSED_ALPHA
:
471 case GL_COMPRESSED_LUMINANCE
:
472 case GL_COMPRESSED_LUMINANCE_ALPHA
:
473 case GL_COMPRESSED_INTENSITY
:
474 case GL_COMPRESSED_RGB
:
475 case GL_COMPRESSED_RGBA
:
480 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
481 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
482 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
483 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
484 case GL_COMPRESSED_RGB_FXT1_3DFX
:
485 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
486 #if FEATURE_EXT_texture_sRGB
489 case GL_SRGB_ALPHA_EXT
:
490 case GL_SRGB8_ALPHA8_EXT
:
491 case GL_SLUMINANCE_ALPHA_EXT
:
492 case GL_SLUMINANCE8_ALPHA8_EXT
:
493 case GL_SLUMINANCE_EXT
:
494 case GL_SLUMINANCE8_EXT
:
495 case GL_COMPRESSED_SRGB_EXT
:
496 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
497 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
498 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
499 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
500 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
501 case GL_COMPRESSED_SLUMINANCE_EXT
:
502 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
503 #endif /* FEATURE_EXT_texture_sRGB */
505 case GL_YCBCR_MESA
: /* not considered to be RGB */
514 * Test if the given image format is a color index format.
517 is_index_format(GLenum format
)
521 case GL_COLOR_INDEX1_EXT
:
522 case GL_COLOR_INDEX2_EXT
:
523 case GL_COLOR_INDEX4_EXT
:
524 case GL_COLOR_INDEX8_EXT
:
525 case GL_COLOR_INDEX12_EXT
:
526 case GL_COLOR_INDEX16_EXT
:
535 * Test if the given image format is a depth component format.
538 is_depth_format(GLenum format
)
541 case GL_DEPTH_COMPONENT16
:
542 case GL_DEPTH_COMPONENT24
:
543 case GL_DEPTH_COMPONENT32
:
544 case GL_DEPTH_COMPONENT
:
553 * Test if the given image format is a YCbCr format.
556 is_ycbcr_format(GLenum format
)
568 * Test if the given image format is a Depth/Stencil format.
571 is_depthstencil_format(GLenum format
)
574 case GL_DEPTH24_STENCIL8_EXT
:
575 case GL_DEPTH_STENCIL_EXT
:
583 * Test if the given image format is a dudv format.
586 is_dudv_format(GLenum format
)
599 * Test if it is a supported compressed format.
601 * \param internalFormat the internal format token provided by the user.
603 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or
604 * GL_FALSE otherwise.
606 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX
610 is_compressed_format(GLcontext
*ctx
, GLenum internalFormat
)
612 GLint supported
[100]; /* 100 should be plenty */
615 n
= _mesa_get_compressed_formats(ctx
, supported
, GL_TRUE
);
617 for (i
= 0; i
< n
; i
++) {
618 if ((GLint
) internalFormat
== supported
[i
]) {
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
631 _mesa_tex_target_to_face(GLenum target
)
633 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
634 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)
635 return (GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
643 * Store a gl_texture_image pointer in a gl_texture_object structure
644 * according to the target and level parameters.
646 * \param tObj texture object.
647 * \param target texture target.
648 * \param level image level.
649 * \param texImage texture image.
651 * This was basically prompted by the introduction of cube maps.
654 _mesa_set_tex_image(struct gl_texture_object
*tObj
,
655 GLenum target
, GLint level
,
656 struct gl_texture_image
*texImage
)
660 /* XXX simplify this with _mesa_tex_target_to_face() */
665 case GL_TEXTURE_1D_ARRAY_EXT
:
666 case GL_TEXTURE_2D_ARRAY_EXT
:
667 tObj
->Image
[0][level
] = texImage
;
669 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
670 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
671 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
672 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
673 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
674 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
676 GLuint face
= ((GLuint
) target
-
677 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
678 tObj
->Image
[face
][level
] = texImage
;
681 case GL_TEXTURE_RECTANGLE_NV
:
683 tObj
->Image
[0][level
] = texImage
;
686 _mesa_problem(NULL
, "bad target in _mesa_set_tex_image()");
689 /* Set the 'back' pointer */
690 texImage
->TexObject
= tObj
;
695 * Allocate a texture image structure.
697 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
700 * \return a pointer to gl_texture_image struct with all fields initialized to
703 struct gl_texture_image
*
704 _mesa_new_texture_image( GLcontext
*ctx
)
707 return CALLOC_STRUCT(gl_texture_image
);
712 * Free texture image data.
713 * This function is a fallback called via ctx->Driver.FreeTexImageData().
715 * \param teximage texture image.
717 * Free the texture image data if it's not marked as client data.
720 _mesa_free_texture_image_data(GLcontext
*ctx
,
721 struct gl_texture_image
*texImage
)
725 if (texImage
->Data
&& !texImage
->IsClientData
) {
726 /* free the old texture data */
727 _mesa_free_texmemory(texImage
->Data
);
730 texImage
->Data
= NULL
;
735 * Free texture image.
737 * \param teximage texture image.
739 * Free the texture image structure and the associated image data.
742 _mesa_delete_texture_image( GLcontext
*ctx
, struct gl_texture_image
*texImage
)
744 /* Free texImage->Data and/or any other driver-specific texture
747 ASSERT(ctx
->Driver
.FreeTexImageData
);
748 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
750 ASSERT(texImage
->Data
== NULL
);
751 if (texImage
->ImageOffsets
)
752 _mesa_free(texImage
->ImageOffsets
);
753 _mesa_free(texImage
);
758 * Test if a target is a proxy target.
760 * \param target texture target.
762 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
765 _mesa_is_proxy_texture(GLenum target
)
767 return (target
== GL_PROXY_TEXTURE_1D
||
768 target
== GL_PROXY_TEXTURE_2D
||
769 target
== GL_PROXY_TEXTURE_3D
||
770 target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
771 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
772 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
773 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
);
778 * Get the texture object that corresponds to the target of the given texture unit.
780 * \param ctx GL context.
781 * \param texUnit texture unit.
782 * \param target texture target.
784 * \return pointer to the texture object on success, or NULL on failure.
786 * \sa gl_texture_unit.
788 struct gl_texture_object
*
789 _mesa_select_tex_object(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
794 return texUnit
->CurrentTex
[TEXTURE_1D_INDEX
];
795 case GL_PROXY_TEXTURE_1D
:
796 return ctx
->Texture
.ProxyTex
[TEXTURE_1D_INDEX
];
798 return texUnit
->CurrentTex
[TEXTURE_2D_INDEX
];
799 case GL_PROXY_TEXTURE_2D
:
800 return ctx
->Texture
.ProxyTex
[TEXTURE_2D_INDEX
];
802 return texUnit
->CurrentTex
[TEXTURE_3D_INDEX
];
803 case GL_PROXY_TEXTURE_3D
:
804 return ctx
->Texture
.ProxyTex
[TEXTURE_3D_INDEX
];
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
811 case GL_TEXTURE_CUBE_MAP_ARB
:
812 return ctx
->Extensions
.ARB_texture_cube_map
813 ? texUnit
->CurrentTex
[TEXTURE_CUBE_INDEX
] : NULL
;
814 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
815 return ctx
->Extensions
.ARB_texture_cube_map
816 ? ctx
->Texture
.ProxyTex
[TEXTURE_CUBE_INDEX
] : NULL
;
817 case GL_TEXTURE_RECTANGLE_NV
:
818 return ctx
->Extensions
.NV_texture_rectangle
819 ? texUnit
->CurrentTex
[TEXTURE_RECT_INDEX
] : NULL
;
820 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
821 return ctx
->Extensions
.NV_texture_rectangle
822 ? ctx
->Texture
.ProxyTex
[TEXTURE_RECT_INDEX
] : NULL
;
823 case GL_TEXTURE_1D_ARRAY_EXT
:
824 return ctx
->Extensions
.MESA_texture_array
825 ? texUnit
->CurrentTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
826 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
827 return ctx
->Extensions
.MESA_texture_array
828 ? ctx
->Texture
.ProxyTex
[TEXTURE_1D_ARRAY_INDEX
] : NULL
;
829 case GL_TEXTURE_2D_ARRAY_EXT
:
830 return ctx
->Extensions
.MESA_texture_array
831 ? texUnit
->CurrentTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
832 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
833 return ctx
->Extensions
.MESA_texture_array
834 ? ctx
->Texture
.ProxyTex
[TEXTURE_2D_ARRAY_INDEX
] : NULL
;
836 _mesa_problem(NULL
, "bad target in _mesa_select_tex_object()");
843 * Get the texture image struct which corresponds to target and level
844 * of the given texture unit.
846 * \param ctx GL context.
847 * \param texUnit texture unit.
848 * \param target texture target.
849 * \param level image level.
851 * \return pointer to the texture image structure on success, or NULL on failure.
853 * \sa gl_texture_unit.
855 struct gl_texture_image
*
856 _mesa_select_tex_image(GLcontext
*ctx
, const struct gl_texture_object
*texObj
,
857 GLenum target
, GLint level
)
861 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
)
864 /* XXX simplify this with _mesa_tex_target_to_face() */
867 case GL_PROXY_TEXTURE_1D
:
869 case GL_PROXY_TEXTURE_2D
:
871 case GL_PROXY_TEXTURE_3D
:
872 return texObj
->Image
[0][level
];
874 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
875 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
880 if (ctx
->Extensions
.ARB_texture_cube_map
) {
881 GLuint face
= ((GLuint
) target
-
882 (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
883 return texObj
->Image
[face
][level
];
888 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
889 if (ctx
->Extensions
.ARB_texture_cube_map
)
890 return texObj
->Image
[0][level
];
894 case GL_TEXTURE_RECTANGLE_NV
:
895 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
896 if (ctx
->Extensions
.NV_texture_rectangle
&& level
== 0)
897 return texObj
->Image
[0][level
];
901 case GL_TEXTURE_1D_ARRAY_EXT
:
902 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
903 case GL_TEXTURE_2D_ARRAY_EXT
:
904 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
905 return (ctx
->Extensions
.MESA_texture_array
)
906 ? texObj
->Image
[0][level
] : NULL
;
915 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
916 * it and install it. Only return NULL if passed a bad parameter or run
919 struct gl_texture_image
*
920 _mesa_get_tex_image(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
921 GLenum target
, GLint level
)
923 struct gl_texture_image
*texImage
;
928 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
930 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
932 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "texture image allocation");
936 _mesa_set_tex_image(texObj
, target
, level
, texImage
);
944 * Return pointer to the specified proxy texture image.
945 * Note that proxy textures are per-context, not per-texture unit.
946 * \return pointer to texture image or NULL if invalid target, invalid
947 * level, or out of memory.
949 struct gl_texture_image
*
950 _mesa_get_proxy_tex_image(GLcontext
*ctx
, GLenum target
, GLint level
)
952 struct gl_texture_image
*texImage
;
959 case GL_PROXY_TEXTURE_1D
:
960 if (level
>= ctx
->Const
.MaxTextureLevels
)
962 texIndex
= TEXTURE_1D_INDEX
;
964 case GL_PROXY_TEXTURE_2D
:
965 if (level
>= ctx
->Const
.MaxTextureLevels
)
967 texIndex
= TEXTURE_2D_INDEX
;
969 case GL_PROXY_TEXTURE_3D
:
970 if (level
>= ctx
->Const
.Max3DTextureLevels
)
972 texIndex
= TEXTURE_3D_INDEX
;
974 case GL_PROXY_TEXTURE_CUBE_MAP
:
975 if (level
>= ctx
->Const
.MaxCubeTextureLevels
)
977 texIndex
= TEXTURE_CUBE_INDEX
;
979 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
982 texIndex
= TEXTURE_RECT_INDEX
;
984 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
985 if (level
>= ctx
->Const
.MaxTextureLevels
)
987 texIndex
= TEXTURE_1D_ARRAY_INDEX
;
989 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
990 if (level
>= ctx
->Const
.MaxTextureLevels
)
992 texIndex
= TEXTURE_2D_ARRAY_INDEX
;
998 texImage
= ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
];
1000 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
1002 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
1005 ctx
->Texture
.ProxyTex
[texIndex
]->Image
[0][level
] = texImage
;
1006 /* Set the 'back' pointer */
1007 texImage
->TexObject
= ctx
->Texture
.ProxyTex
[texIndex
];
1014 * Get the maximum number of allowed mipmap levels.
1016 * \param ctx GL context.
1017 * \param target texture target.
1019 * \return the maximum number of allowed mipmap levels for the given
1020 * texture target, or zero if passed a bad target.
1025 _mesa_max_texture_levels(GLcontext
*ctx
, GLenum target
)
1029 case GL_PROXY_TEXTURE_1D
:
1031 case GL_PROXY_TEXTURE_2D
:
1032 case GL_TEXTURE_1D_ARRAY_EXT
:
1033 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1034 case GL_TEXTURE_2D_ARRAY_EXT
:
1035 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1036 return ctx
->Const
.MaxTextureLevels
;
1038 case GL_PROXY_TEXTURE_3D
:
1039 return ctx
->Const
.Max3DTextureLevels
;
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
1044 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
1045 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
1046 case GL_TEXTURE_CUBE_MAP_ARB
:
1047 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1048 return ctx
->Const
.MaxCubeTextureLevels
;
1049 case GL_TEXTURE_RECTANGLE_NV
:
1050 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1053 return 0; /* bad target */
1059 #if 000 /* not used anymore */
1061 * glTexImage[123]D can accept a NULL image pointer. In this case we
1062 * create a texture image with unspecified image contents per the OpenGL
1066 make_null_texture(GLint width
, GLint height
, GLint depth
, GLenum format
)
1068 const GLint components
= _mesa_components_in_format(format
);
1069 const GLint numPixels
= width
* height
* depth
;
1070 GLubyte
*data
= (GLubyte
*) MALLOC(numPixels
* components
* sizeof(GLubyte
));
1074 * Let's see if anyone finds this. If glTexImage2D() is called with
1075 * a NULL image pointer then load the texture image with something
1076 * interesting instead of leaving it indeterminate.
1079 static const char message
[8][32] = {
1080 " X X XXXXX XXX X ",
1081 " XX XX X X X X X ",
1083 " X X XXXX XXX XXXXX ",
1086 " X X XXXXX XXX X X ",
1090 GLubyte
*imgPtr
= data
;
1092 for (h
= 0; h
< depth
; h
++) {
1093 for (i
= 0; i
< height
; i
++) {
1094 GLint srcRow
= 7 - (i
% 8);
1095 for (j
= 0; j
< width
; j
++) {
1096 GLint srcCol
= j
% 32;
1097 GLubyte texel
= (message
[srcRow
][srcCol
]=='X') ? 255 : 70;
1098 for (k
= 0; k
< components
; k
++) {
1114 * Reset the fields of a gl_texture_image struct to zero.
1116 * \param img texture image structure.
1118 * This is called when a proxy texture test fails, we set all the
1119 * image members (except DriverData) to zero.
1120 * It's also used in glTexImage[123]D as a safeguard to be sure all
1121 * required fields get initialized properly by the Driver.TexImage[123]D
1125 clear_teximage_fields(struct gl_texture_image
*img
)
1128 img
->_BaseFormat
= 0;
1129 img
->InternalFormat
= 0;
1135 if (img
->ImageOffsets
) {
1136 _mesa_free(img
->ImageOffsets
);
1137 img
->ImageOffsets
= NULL
;
1143 img
->HeightLog2
= 0;
1146 img
->TexFormat
= &_mesa_null_texformat
;
1147 img
->FetchTexelc
= NULL
;
1148 img
->FetchTexelf
= NULL
;
1149 img
->IsCompressed
= 0;
1150 img
->CompressedSize
= 0;
1155 * Initialize basic fields of the gl_texture_image struct.
1157 * \param ctx GL context.
1158 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1159 * \param img texture image structure to be initialized.
1160 * \param width image width.
1161 * \param height image height.
1162 * \param depth image depth.
1163 * \param border image border.
1164 * \param internalFormat internal format.
1166 * Fills in the fields of \p img with the given information.
1167 * Note: width, height and depth include the border.
1170 _mesa_init_teximage_fields(GLcontext
*ctx
, GLenum target
,
1171 struct gl_texture_image
*img
,
1172 GLsizei width
, GLsizei height
, GLsizei depth
,
1173 GLint border
, GLenum internalFormat
)
1179 ASSERT(height
>= 0);
1182 img
->_BaseFormat
= _mesa_base_tex_format( ctx
, internalFormat
);
1183 ASSERT(img
->_BaseFormat
> 0);
1184 img
->InternalFormat
= internalFormat
;
1185 img
->Border
= border
;
1187 img
->Height
= height
;
1190 img
->Width2
= width
- 2 * border
; /* == 1 << img->WidthLog2; */
1191 img
->WidthLog2
= logbase2(img
->Width2
);
1193 if (height
== 1) { /* 1-D texture */
1195 img
->HeightLog2
= 0;
1198 img
->Height2
= height
- 2 * border
; /* == 1 << img->HeightLog2; */
1199 img
->HeightLog2
= logbase2(img
->Height2
);
1202 if (depth
== 1) { /* 2-D texture */
1207 img
->Depth2
= depth
- 2 * border
; /* == 1 << img->DepthLog2; */
1208 img
->DepthLog2
= logbase2(img
->Depth2
);
1211 img
->MaxLog2
= MAX2(img
->WidthLog2
, img
->HeightLog2
);
1213 img
->IsCompressed
= GL_FALSE
;
1214 img
->CompressedSize
= 0;
1216 if ((width
== 1 || _mesa_is_pow_two(img
->Width2
)) &&
1217 (height
== 1 || _mesa_is_pow_two(img
->Height2
)) &&
1218 (depth
== 1 || _mesa_is_pow_two(img
->Depth2
)))
1219 img
->_IsPowerOfTwo
= GL_TRUE
;
1221 img
->_IsPowerOfTwo
= GL_FALSE
;
1223 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1224 img
->RowStride
= width
;
1225 /* Allocate the ImageOffsets array and initialize to typical values.
1226 * We allocate the array for 1D/2D textures too in order to avoid special-
1227 * case code in the texstore routines.
1229 img
->ImageOffsets
= (GLuint
*) _mesa_malloc(depth
* sizeof(GLuint
));
1230 for (i
= 0; i
< depth
; i
++) {
1231 img
->ImageOffsets
[i
] = i
* width
* height
;
1234 /* Compute Width/Height/DepthScale for mipmap lod computation */
1235 if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1236 /* scale = 1.0 since texture coords directly map to texels */
1237 img
->WidthScale
= 1.0;
1238 img
->HeightScale
= 1.0;
1239 img
->DepthScale
= 1.0;
1242 img
->WidthScale
= (GLfloat
) img
->Width
;
1243 img
->HeightScale
= (GLfloat
) img
->Height
;
1244 img
->DepthScale
= (GLfloat
) img
->Depth
;
1250 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1251 * level, width, height and depth against the ctx->Const limits for textures.
1253 * A hardware driver might override this function if, for example, the
1254 * max 3D texture size is 512x512x64 (i.e. not a cube).
1256 * Note that width, height, depth == 0 is not an error. However, a
1257 * texture with zero width/height/depth will be considered "incomplete"
1258 * and texturing will effectively be disabled.
1260 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1261 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1262 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1263 * \param level as passed to glTexImage
1264 * \param internalFormat as passed to glTexImage
1265 * \param format as passed to glTexImage
1266 * \param type as passed to glTexImage
1267 * \param width as passed to glTexImage
1268 * \param height as passed to glTexImage
1269 * \param depth as passed to glTexImage
1270 * \param border as passed to glTexImage
1271 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1274 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
1275 GLint internalFormat
, GLenum format
, GLenum type
,
1276 GLint width
, GLint height
, GLint depth
, GLint border
)
1280 (void) internalFormat
;
1285 case GL_PROXY_TEXTURE_1D
:
1286 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1287 if (width
< 2 * border
|| width
> 2 + maxSize
||
1288 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1289 width
>0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1290 level
>= ctx
->Const
.MaxTextureLevels
) {
1291 /* bad width or level */
1295 case GL_PROXY_TEXTURE_2D
:
1296 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1297 if (width
< 2 * border
|| width
> 2 + maxSize
||
1298 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1299 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1300 height
< 2 * border
|| height
> 2 + maxSize
||
1301 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1302 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1303 level
>= ctx
->Const
.MaxTextureLevels
) {
1304 /* bad width or height or level */
1308 case GL_PROXY_TEXTURE_3D
:
1309 maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1310 if (width
< 2 * border
|| width
> 2 + maxSize
||
1311 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1312 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1313 height
< 2 * border
|| height
> 2 + maxSize
||
1314 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1315 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1316 depth
< 2 * border
|| depth
> 2 + maxSize
||
1317 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1318 depth
> 0 && !_mesa_is_pow_two(depth
- 2 * border
)) ||
1319 level
>= ctx
->Const
.Max3DTextureLevels
) {
1320 /* bad width or height or depth or level */
1324 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
1325 if (width
< 0 || width
> ctx
->Const
.MaxTextureRectSize
||
1326 height
< 0 || height
> ctx
->Const
.MaxTextureRectSize
||
1328 /* bad width or height or level */
1332 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
1333 maxSize
= 1 << (ctx
->Const
.MaxCubeTextureLevels
- 1);
1334 if (width
< 2 * border
|| width
> 2 + maxSize
||
1335 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1336 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1337 height
< 2 * border
|| height
> 2 + maxSize
||
1338 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1339 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1340 level
>= ctx
->Const
.MaxCubeTextureLevels
) {
1341 /* bad width or height */
1345 case GL_PROXY_TEXTURE_1D_ARRAY_EXT
:
1346 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1347 if (width
< 2 * border
|| width
> 2 + maxSize
||
1348 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1349 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1350 level
>= ctx
->Const
.MaxTextureLevels
) {
1351 /* bad width or level */
1355 if (height
< 1 || height
> ctx
->Const
.MaxArrayTextureLayers
) {
1359 case GL_PROXY_TEXTURE_2D_ARRAY_EXT
:
1360 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
1361 if (width
< 2 * border
|| width
> 2 + maxSize
||
1362 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1363 width
> 0 && !_mesa_is_pow_two(width
- 2 * border
)) ||
1364 height
< 2 * border
|| height
> 2 + maxSize
||
1365 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
1366 height
> 0 && !_mesa_is_pow_two(height
- 2 * border
)) ||
1367 level
>= ctx
->Const
.MaxTextureLevels
) {
1368 /* bad width or height or level */
1371 if (depth
< 1 || depth
> ctx
->Const
.MaxArrayTextureLayers
) {
1376 _mesa_problem(ctx
, "Invalid target in _mesa_test_proxy_teximage");
1383 * Helper function to determine whether a target supports compressed textures
1386 target_can_be_compressed(GLcontext
*ctx
, GLenum target
)
1388 return (((target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
))
1389 || ((ctx
->Extensions
.ARB_texture_cube_map
&&
1390 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1391 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1392 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))))
1393 || ((ctx
->Extensions
.MESA_texture_array
&&
1394 ((target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
) ||
1395 (target
== GL_TEXTURE_2D_ARRAY_EXT
)))));
1400 * Test the glTexImage[123]D() parameters for errors.
1402 * \param ctx GL context.
1403 * \param target texture target given by the user.
1404 * \param level image level given by the user.
1405 * \param internalFormat internal format given by the user.
1406 * \param format pixel data format given by the user.
1407 * \param type pixel data type given by the user.
1408 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1409 * \param width image width given by the user.
1410 * \param height image height given by the user.
1411 * \param depth image depth given by the user.
1412 * \param border image border given by the user.
1414 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1416 * Verifies each of the parameters against the constants specified in
1417 * __GLcontextRec::Const and the supported extensions, and according to the
1418 * OpenGL specification.
1421 texture_error_check( GLcontext
*ctx
, GLenum target
,
1422 GLint level
, GLint internalFormat
,
1423 GLenum format
, GLenum type
,
1425 GLint width
, GLint height
,
1426 GLint depth
, GLint border
)
1428 const GLboolean isProxy
= _mesa_is_proxy_texture(target
);
1429 GLboolean sizeOK
= GL_TRUE
;
1430 GLboolean colorFormat
, indexFormat
;
1431 GLenum proxy_target
;
1433 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1434 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1436 _mesa_error(ctx
, GL_INVALID_VALUE
,
1437 "glTexImage%dD(level=%d)", dimensions
, level
);
1443 if (border
< 0 || border
> 1 ||
1444 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1445 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1447 _mesa_error(ctx
, GL_INVALID_VALUE
,
1448 "glTexImage%dD(border=%d)", dimensions
, border
);
1453 if (width
< 0 || height
< 0 || depth
< 0) {
1455 _mesa_error(ctx
, GL_INVALID_VALUE
,
1456 "glTexImage%dD(width, height or depth < 0)", dimensions
);
1461 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1462 * level, width, height and depth.
1464 if (dimensions
== 1) {
1465 if (target
== GL_PROXY_TEXTURE_1D
|| target
== GL_TEXTURE_1D
) {
1466 proxy_target
= GL_PROXY_TEXTURE_1D
;
1471 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1475 else if (dimensions
== 2) {
1477 if (target
== GL_PROXY_TEXTURE_2D
|| target
== GL_TEXTURE_2D
) {
1478 proxy_target
= GL_PROXY_TEXTURE_2D
;
1480 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
1481 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1482 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
1483 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1484 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1487 proxy_target
= GL_PROXY_TEXTURE_CUBE_MAP_ARB
;
1488 sizeOK
= (width
== height
);
1490 else if (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
1491 target
== GL_TEXTURE_RECTANGLE_NV
) {
1492 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1493 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1496 proxy_target
= GL_PROXY_TEXTURE_RECTANGLE_NV
;
1498 else if (target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
||
1499 target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1500 proxy_target
= GL_PROXY_TEXTURE_1D_ARRAY_EXT
;
1503 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1507 else if (dimensions
== 3) {
1508 if (target
== GL_PROXY_TEXTURE_3D
|| target
== GL_TEXTURE_3D
) {
1509 proxy_target
= GL_PROXY_TEXTURE_3D
;
1511 else if (target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
||
1512 target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1513 proxy_target
= GL_PROXY_TEXTURE_2D_ARRAY_EXT
;
1516 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
1521 _mesa_problem( ctx
, "bad dims in texture_error_check" );
1525 sizeOK
= sizeOK
&& ctx
->Driver
.TestProxyTexImage(ctx
, proxy_target
, level
,
1526 internalFormat
, format
,
1527 type
, width
, height
,
1531 _mesa_error(ctx
, GL_INVALID_VALUE
,
1532 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1533 dimensions
, level
, width
, height
, depth
);
1538 /* Check internalFormat */
1539 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1541 _mesa_error(ctx
, GL_INVALID_VALUE
,
1542 "glTexImage%dD(internalFormat=0x%x)",
1543 dimensions
, internalFormat
);
1548 /* Check incoming image format and type */
1549 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1550 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1551 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1554 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1555 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1556 dimensions
, format
, type
);
1561 /* make sure internal format and format basically agree */
1562 colorFormat
= _mesa_is_color_format(format
);
1563 indexFormat
= is_index_format(format
);
1564 if ((_mesa_is_color_format(internalFormat
) && !colorFormat
&& !indexFormat
) ||
1565 (is_index_format(internalFormat
) && !indexFormat
) ||
1566 (is_depth_format(internalFormat
) != is_depth_format(format
)) ||
1567 (is_ycbcr_format(internalFormat
) != is_ycbcr_format(format
)) ||
1568 (is_depthstencil_format(internalFormat
) != is_depthstencil_format(format
)) ||
1569 (is_dudv_format(internalFormat
) != is_dudv_format(format
))) {
1571 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1572 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1573 dimensions
, internalFormat
, format
);
1577 /* additional checks for ycbcr textures */
1578 if (internalFormat
== GL_YCBCR_MESA
) {
1579 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1580 if (type
!= GL_UNSIGNED_SHORT_8_8_MESA
&&
1581 type
!= GL_UNSIGNED_SHORT_8_8_REV_MESA
) {
1583 _mesa_sprintf(message
,
1584 "glTexImage%d(format/type YCBCR mismatch", dimensions
);
1585 _mesa_error(ctx
, GL_INVALID_ENUM
, message
);
1586 return GL_TRUE
; /* error */
1588 if (target
!= GL_TEXTURE_2D
&&
1589 target
!= GL_PROXY_TEXTURE_2D
&&
1590 target
!= GL_TEXTURE_RECTANGLE_NV
&&
1591 target
!= GL_PROXY_TEXTURE_RECTANGLE_NV
) {
1593 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage(target)");
1599 _mesa_sprintf(message
,
1600 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1601 dimensions
, border
);
1602 _mesa_error(ctx
, GL_INVALID_VALUE
, message
);
1608 /* additional checks for depth textures */
1609 if (_mesa_base_tex_format(ctx
, internalFormat
) == GL_DEPTH_COMPONENT
) {
1610 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1611 if (target
!= GL_TEXTURE_1D
&&
1612 target
!= GL_PROXY_TEXTURE_1D
&&
1613 target
!= GL_TEXTURE_2D
&&
1614 target
!= GL_PROXY_TEXTURE_2D
&&
1615 target
!= GL_TEXTURE_RECTANGLE_ARB
&&
1616 target
!= GL_PROXY_TEXTURE_RECTANGLE_ARB
) {
1618 _mesa_error(ctx
, GL_INVALID_ENUM
,
1619 "glTexImage(target/internalFormat)");
1624 /* additional checks for compressed textures */
1625 if (is_compressed_format(ctx
, internalFormat
)) {
1626 if (!target_can_be_compressed(ctx
, target
) && !isProxy
) {
1627 _mesa_error(ctx
, GL_INVALID_ENUM
,
1628 "glTexImage%d(target)", dimensions
);
1633 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1634 "glTexImage%D(border!=0)", dimensions
);
1640 /* if we get here, the parameters are OK */
1646 * Test glTexSubImage[123]D() parameters for errors.
1648 * \param ctx GL context.
1649 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1650 * \param target texture target given by the user.
1651 * \param level image level given by the user.
1652 * \param xoffset sub-image x offset given by the user.
1653 * \param yoffset sub-image y offset given by the user.
1654 * \param zoffset sub-image z offset given by the user.
1655 * \param format pixel data format given by the user.
1656 * \param type pixel data type given by the user.
1657 * \param width image width given by the user.
1658 * \param height image height given by the user.
1659 * \param depth image depth given by the user.
1661 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1663 * Verifies each of the parameters against the constants specified in
1664 * __GLcontextRec::Const and the supported extensions, and according to the
1665 * OpenGL specification.
1668 subtexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1669 GLenum target
, GLint level
,
1670 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1671 GLint width
, GLint height
, GLint depth
,
1672 GLenum format
, GLenum type
)
1675 if (dimensions
== 1) {
1676 if (target
!= GL_TEXTURE_1D
) {
1677 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage1D(target)" );
1681 else if (dimensions
== 2) {
1682 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1683 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1684 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1685 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1689 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1690 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1691 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1695 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1696 if (!ctx
->Extensions
.MESA_texture_array
) {
1697 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1701 else if (target
!= GL_TEXTURE_2D
) {
1702 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1706 else if (dimensions
== 3) {
1707 if (target
== GL_TEXTURE_2D_ARRAY_EXT
) {
1708 if (!ctx
->Extensions
.MESA_texture_array
) {
1709 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1713 else if (target
!= GL_TEXTURE_3D
) {
1714 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1719 _mesa_problem( ctx
, "invalid dims in texture_error_check" );
1723 /* Basic level check */
1724 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1725 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(level=%d)", level
);
1730 _mesa_error(ctx
, GL_INVALID_VALUE
,
1731 "glTexSubImage%dD(width=%d)", dimensions
, width
);
1734 if (height
< 0 && dimensions
> 1) {
1735 _mesa_error(ctx
, GL_INVALID_VALUE
,
1736 "glTexSubImage%dD(height=%d)", dimensions
, height
);
1739 if (depth
< 0 && dimensions
> 2) {
1740 _mesa_error(ctx
, GL_INVALID_VALUE
,
1741 "glTexSubImage%dD(depth=%d)", dimensions
, depth
);
1745 if (!_mesa_is_legal_format_and_type(ctx
, format
, type
)) {
1746 _mesa_error(ctx
, GL_INVALID_ENUM
,
1747 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1748 dimensions
, format
, type
);
1756 subtexture_error_check2( GLcontext
*ctx
, GLuint dimensions
,
1757 GLenum target
, GLint level
,
1758 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1759 GLint width
, GLint height
, GLint depth
,
1760 GLenum format
, GLenum type
,
1761 const struct gl_texture_image
*destTex
)
1764 /* undefined image level */
1765 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexSubImage%dD", dimensions
);
1769 if (xoffset
< -((GLint
)destTex
->Border
)) {
1770 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset)",
1774 if (xoffset
+ width
> (GLint
) (destTex
->Width
+ destTex
->Border
)) {
1775 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset+width)",
1779 if (dimensions
> 1) {
1780 if (yoffset
< -((GLint
)destTex
->Border
)) {
1781 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset)",
1785 if (yoffset
+ height
> (GLint
) (destTex
->Height
+ destTex
->Border
)) {
1786 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset+height)",
1791 if (dimensions
> 2) {
1792 if (zoffset
< -((GLint
)destTex
->Border
)) {
1793 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset)");
1796 if (zoffset
+ depth
> (GLint
) (destTex
->Depth
+ destTex
->Border
)) {
1797 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset+depth)");
1802 #if FEATURE_EXT_texture_sRGB
1803 if (destTex
->InternalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
1804 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
1805 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
1806 destTex
->InternalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
) {
1807 if ((width
& 0x3) || (height
& 0x3) ||
1808 (xoffset
& 0x3) || (yoffset
& 0x3))
1809 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1810 "glTexSubImage%dD(size or offset not multiple of 4)",
1816 if (destTex
->IsCompressed
) {
1817 if (!target_can_be_compressed(ctx
, target
)) {
1818 _mesa_error(ctx
, GL_INVALID_ENUM
,
1819 "glTexSubImage%D(target)", dimensions
);
1822 /* offset must be multiple of 4 */
1823 if ((xoffset
& 3) || (yoffset
& 3)) {
1824 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1825 "glTexSubImage%D(xoffset or yoffset)", dimensions
);
1828 /* size must be multiple of 4 or equal to whole texture size */
1829 if ((width
& 3) && (GLuint
) width
!= destTex
->Width
) {
1830 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1831 "glTexSubImage%D(width)", dimensions
);
1834 if ((height
& 3) && (GLuint
) height
!= destTex
->Height
) {
1835 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1836 "glTexSubImage%D(width)", dimensions
);
1846 * Test glCopyTexImage[12]D() parameters for errors.
1848 * \param ctx GL context.
1849 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1850 * \param target texture target given by the user.
1851 * \param level image level given by the user.
1852 * \param internalFormat internal format given by the user.
1853 * \param width image width given by the user.
1854 * \param height image height given by the user.
1855 * \param depth image depth given by the user.
1856 * \param border texture border.
1858 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1860 * Verifies each of the parameters against the constants specified in
1861 * __GLcontextRec::Const and the supported extensions, and according to the
1862 * OpenGL specification.
1865 copytexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1866 GLenum target
, GLint level
, GLint internalFormat
,
1867 GLint width
, GLint height
, GLint border
)
1873 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1874 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1875 _mesa_error(ctx
, GL_INVALID_VALUE
,
1876 "glCopyTexImage%dD(level=%d)", dimensions
, level
);
1880 /* Check that the source buffer is complete */
1881 if (ctx
->ReadBuffer
->Name
) {
1882 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
1883 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1884 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1885 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
1891 if (border
< 0 || border
> 1 ||
1892 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1893 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1897 format
= _mesa_base_tex_format(ctx
, internalFormat
);
1899 _mesa_error(ctx
, GL_INVALID_VALUE
,
1900 "glCopyTexImage%dD(internalFormat)", dimensions
);
1904 /* NOTE: the format and type aren't really significant for
1905 * TestProxyTexImage(). Only the internalformat really matters.
1906 if (!_mesa_source_buffer_exists(ctx, format)) {
1907 _mesa_error(ctx, GL_INVALID_OPERATION,
1908 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1915 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1916 * level, width, height and depth.
1918 if (dimensions
== 1) {
1919 if (target
== GL_TEXTURE_1D
) {
1920 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1921 level
, internalFormat
,
1923 width
, 1, 1, border
);
1926 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage1D(target)" );
1930 else if (dimensions
== 2) {
1931 if (target
== GL_TEXTURE_2D
) {
1932 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1933 level
, internalFormat
,
1935 width
, height
, 1, border
);
1937 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1938 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1939 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1940 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1943 sizeOK
= (width
== height
) &&
1944 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1945 level
, internalFormat
, format
, type
,
1946 width
, height
, 1, border
);
1948 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1949 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1950 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1953 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1954 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1955 level
, internalFormat
,
1957 width
, height
, 1, border
);
1959 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
1960 if (!ctx
->Extensions
.MESA_texture_array
) {
1961 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)");
1964 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1965 GL_PROXY_TEXTURE_1D_ARRAY_EXT
,
1966 level
, internalFormat
,
1968 width
, height
, 1, border
);
1971 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1976 _mesa_problem(ctx
, "invalid dimensions in copytexture_error_check");
1981 if (dimensions
== 1) {
1982 _mesa_error(ctx
, GL_INVALID_VALUE
,
1983 "glCopyTexImage1D(width=%d)", width
);
1986 ASSERT(dimensions
== 2);
1987 _mesa_error(ctx
, GL_INVALID_VALUE
,
1988 "glCopyTexImage2D(width=%d, height=%d)", width
, height
);
1993 if (is_compressed_format(ctx
, internalFormat
)) {
1994 if (!target_can_be_compressed(ctx
, target
)) {
1995 _mesa_error(ctx
, GL_INVALID_ENUM
,
1996 "glCopyTexImage%d(target)", dimensions
);
2000 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2001 "glCopyTexImage%D(border!=0)", dimensions
);
2005 else if (is_depth_format(internalFormat
)) {
2006 /* make sure we have depth/stencil buffers */
2007 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2008 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2009 "glCopyTexImage%D(no depth)", dimensions
);
2013 else if (is_depthstencil_format(internalFormat
)) {
2014 /* make sure we have depth/stencil buffers */
2015 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2016 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2017 "glCopyTexImage%D(no depth/stencil buffer)", dimensions
);
2022 /* if we get here, the parameters are OK */
2028 * Test glCopyTexSubImage[12]D() parameters for errors.
2029 * Note that this is the first part of error checking.
2030 * See also copytexsubimage_error_check2() below for the second part.
2032 * \param ctx GL context.
2033 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2034 * \param target texture target given by the user.
2035 * \param level image level given by the user.
2037 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2040 copytexsubimage_error_check1( GLcontext
*ctx
, GLuint dimensions
,
2041 GLenum target
, GLint level
)
2043 /* Check that the source buffer is complete */
2044 if (ctx
->ReadBuffer
->Name
) {
2045 _mesa_test_framebuffer_completeness(ctx
, ctx
->ReadBuffer
);
2046 if (ctx
->ReadBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2047 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2048 "glCopyTexImage%dD(invalid readbuffer)", dimensions
);
2054 if (dimensions
== 1) {
2055 if (target
!= GL_TEXTURE_1D
) {
2056 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage1D(target)" );
2060 else if (dimensions
== 2) {
2061 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2062 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2063 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
2064 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2068 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
2069 if (!ctx
->Extensions
.NV_texture_rectangle
) {
2070 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2074 else if (target
== GL_TEXTURE_1D_ARRAY_EXT
) {
2075 if (!ctx
->Extensions
.MESA_texture_array
) {
2076 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2080 else if (target
!= GL_TEXTURE_2D
) {
2081 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
2085 else if (dimensions
== 3) {
2086 if (((target
!= GL_TEXTURE_2D_ARRAY_EXT
) ||
2087 (!ctx
->Extensions
.MESA_texture_array
))
2088 && (target
!= GL_TEXTURE_3D
)) {
2089 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage3D(target)" );
2095 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
2096 _mesa_error(ctx
, GL_INVALID_VALUE
,
2097 "glCopyTexSubImage%dD(level=%d)", dimensions
, level
);
2106 * Second part of error checking for glCopyTexSubImage[12]D().
2107 * \param xoffset sub-image x offset given by the user.
2108 * \param yoffset sub-image y offset given by the user.
2109 * \param zoffset sub-image z offset given by the user.
2110 * \param width image width given by the user.
2111 * \param height image height given by the user.
2114 copytexsubimage_error_check2( GLcontext
*ctx
, GLuint dimensions
,
2115 GLenum target
, GLint level
,
2116 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2117 GLsizei width
, GLsizei height
,
2118 const struct gl_texture_image
*teximage
)
2120 /* check that dest tex image exists */
2122 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2123 "glCopyTexSubImage%dD(undefined texture level: %d)",
2130 _mesa_error(ctx
, GL_INVALID_VALUE
,
2131 "glCopyTexSubImage%dD(width=%d)", dimensions
, width
);
2134 if (dimensions
> 1 && height
< 0) {
2135 _mesa_error(ctx
, GL_INVALID_VALUE
,
2136 "glCopyTexSubImage%dD(height=%d)", dimensions
, height
);
2140 /* check x/y offsets */
2141 if (xoffset
< -((GLint
)teximage
->Border
)) {
2142 _mesa_error(ctx
, GL_INVALID_VALUE
,
2143 "glCopyTexSubImage%dD(xoffset=%d)", dimensions
, xoffset
);
2146 if (xoffset
+ width
> (GLint
) (teximage
->Width
+ teximage
->Border
)) {
2147 _mesa_error(ctx
, GL_INVALID_VALUE
,
2148 "glCopyTexSubImage%dD(xoffset+width)", dimensions
);
2151 if (dimensions
> 1) {
2152 if (yoffset
< -((GLint
)teximage
->Border
)) {
2153 _mesa_error(ctx
, GL_INVALID_VALUE
,
2154 "glCopyTexSubImage%dD(yoffset=%d)", dimensions
, yoffset
);
2157 /* NOTE: we're adding the border here, not subtracting! */
2158 if (yoffset
+ height
> (GLint
) (teximage
->Height
+ teximage
->Border
)) {
2159 _mesa_error(ctx
, GL_INVALID_VALUE
,
2160 "glCopyTexSubImage%dD(yoffset+height)", dimensions
);
2165 /* check z offset */
2166 if (dimensions
> 2) {
2167 if (zoffset
< -((GLint
)teximage
->Border
)) {
2168 _mesa_error(ctx
, GL_INVALID_VALUE
,
2169 "glCopyTexSubImage%dD(zoffset)", dimensions
);
2172 if (zoffset
> (GLint
) (teximage
->Depth
+ teximage
->Border
)) {
2173 _mesa_error(ctx
, GL_INVALID_VALUE
,
2174 "glCopyTexSubImage%dD(zoffset+depth)", dimensions
);
2179 if (teximage
->IsCompressed
) {
2180 if (!target_can_be_compressed(ctx
, target
)) {
2181 _mesa_error(ctx
, GL_INVALID_ENUM
,
2182 "glCopyTexSubImage%d(target)", dimensions
);
2185 /* offset must be multiple of 4 */
2186 if ((xoffset
& 3) || (yoffset
& 3)) {
2187 _mesa_error(ctx
, GL_INVALID_VALUE
,
2188 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions
);
2191 /* size must be multiple of 4 */
2192 if ((width
& 3) != 0 && (GLuint
) width
!= teximage
->Width
) {
2193 _mesa_error(ctx
, GL_INVALID_VALUE
,
2194 "glCopyTexSubImage%D(width)", dimensions
);
2197 if ((height
& 3) != 0 && (GLuint
) height
!= teximage
->Height
) {
2198 _mesa_error(ctx
, GL_INVALID_VALUE
,
2199 "glCopyTexSubImage%D(height)", dimensions
);
2204 if (teximage
->InternalFormat
== GL_YCBCR_MESA
) {
2205 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glCopyTexSubImage2D");
2209 if (!_mesa_source_buffer_exists(ctx
, teximage
->_BaseFormat
)) {
2210 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2211 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2212 dimensions
, teximage
->_BaseFormat
);
2216 if (teximage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
2217 if (!ctx
->ReadBuffer
->_DepthBuffer
) {
2218 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2219 "glCopyTexSubImage%D(no depth buffer)",
2224 else if (teximage
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
2225 if (!ctx
->ReadBuffer
->_DepthBuffer
|| !ctx
->ReadBuffer
->_StencilBuffer
) {
2226 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2227 "glCopyTexSubImage%D(no depth/stencil buffer)",
2233 /* if we get here, the parameters are OK */
2239 * Get texture image. Called by glGetTexImage.
2241 * \param target texture target.
2242 * \param level image level.
2243 * \param format pixel data format for returned image.
2244 * \param type pixel data type for returned image.
2245 * \param pixels returned pixel data.
2248 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
2249 GLenum type
, GLvoid
*pixels
)
2251 const struct gl_texture_unit
*texUnit
;
2252 struct gl_texture_object
*texObj
;
2253 struct gl_texture_image
*texImage
;
2254 GLint maxLevels
= 0;
2255 GET_CURRENT_CONTEXT(ctx
);
2256 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2258 texUnit
= &(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]);
2259 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2260 if (!texObj
|| _mesa_is_proxy_texture(target
)) {
2261 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
2265 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
2266 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
2268 if (level
< 0 || level
>= maxLevels
) {
2269 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
2273 if (_mesa_sizeof_packed_type(type
) <= 0) {
2274 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
2278 if (_mesa_components_in_format(format
) <= 0 ||
2279 format
== GL_STENCIL_INDEX
) {
2280 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
2284 if (!ctx
->Extensions
.EXT_paletted_texture
&& is_index_format(format
)) {
2285 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2289 if (!ctx
->Extensions
.ARB_depth_texture
&& is_depth_format(format
)) {
2290 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2294 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& is_ycbcr_format(format
)) {
2295 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2299 if (!ctx
->Extensions
.EXT_packed_depth_stencil
2300 && is_depthstencil_format(format
)) {
2301 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2305 if (!ctx
->Extensions
.ATI_envmap_bumpmap
2306 && is_dudv_format(format
)) {
2307 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
2311 _mesa_lock_texture(ctx
, texObj
);
2313 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2315 /* invalid mipmap level, not an error */
2320 /* Make sure the requested image format is compatible with the
2321 * texture's format. Note that a color index texture can be converted
2322 * to RGBA so that combo is allowed.
2324 if (_mesa_is_color_format(format
)
2325 && !_mesa_is_color_format(texImage
->TexFormat
->BaseFormat
)
2326 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2327 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2330 else if (is_index_format(format
)
2331 && !is_index_format(texImage
->TexFormat
->BaseFormat
)) {
2332 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2335 else if (is_depth_format(format
)
2336 && !is_depth_format(texImage
->TexFormat
->BaseFormat
)
2337 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2338 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2341 else if (is_ycbcr_format(format
)
2342 && !is_ycbcr_format(texImage
->TexFormat
->BaseFormat
)) {
2343 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2346 else if (is_depthstencil_format(format
)
2347 && !is_depthstencil_format(texImage
->TexFormat
->BaseFormat
)) {
2348 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2351 else if (is_dudv_format(format
)
2352 && !is_dudv_format(texImage
->TexFormat
->BaseFormat
)) {
2353 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetTexImage(format mismatch)");
2357 if (ctx
->Pack
.BufferObj
->Name
) {
2358 /* packing texture image into a PBO */
2359 const GLuint dimensions
= (target
== GL_TEXTURE_3D
) ? 3 : 2;
2360 if (!_mesa_validate_pbo_access(dimensions
, &ctx
->Pack
, texImage
->Width
,
2361 texImage
->Height
, texImage
->Depth
,
2362 format
, type
, pixels
)) {
2363 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2364 "glGetTexImage(invalid PBO access)");
2369 /* typically, this will call _mesa_get_teximage() */
2370 ctx
->Driver
.GetTexImage(ctx
, target
, level
, format
, type
, pixels
,
2375 _mesa_unlock_texture(ctx
, texObj
);
2379 /** Callback info for walking over FBO hash table */
2383 struct gl_texture_object
*texObj
;
2389 * Check render to texture callback. Called from _mesa_HashWalk().
2392 check_rtt_cb(GLuint key
, void *data
, void *userData
)
2394 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
2395 const struct cb_info
*info
= (struct cb_info
*) userData
;
2396 GLcontext
*ctx
= info
->ctx
;
2397 const struct gl_texture_object
*texObj
= info
->texObj
;
2398 const GLuint level
= info
->level
, face
= info
->face
;
2400 /* If this is a user-created FBO */
2403 /* check if any of the FBO's attachments point to 'texObj' */
2404 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
2405 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
2406 if (att
->Type
== GL_TEXTURE
&&
2407 att
->Texture
== texObj
&&
2408 att
->TextureLevel
== level
&&
2409 att
->CubeMapFace
== face
) {
2410 ASSERT(att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]);
2411 /* Tell driver about the new renderbuffer texture */
2412 ctx
->Driver
.RenderTexture(ctx
, ctx
->DrawBuffer
, att
);
2413 /* Mark fb status as indeterminate to force re-validation */
2422 * When a texture image is specified we have to check if it's bound to
2423 * any framebuffer objects (render to texture) in order to detect changes
2424 * in size or format since that effects FBO completeness.
2425 * Any FBOs rendering into the texture must be re-validated.
2428 update_fbo_texture(GLcontext
*ctx
, struct gl_texture_object
*texObj
,
2429 GLuint face
, GLuint level
)
2431 /* Only check this texture if it's been marked as RenderToTexture */
2432 if (texObj
->_RenderToTexture
) {
2433 struct cb_info info
;
2435 info
.texObj
= texObj
;
2438 _mesa_HashWalk(ctx
->Shared
->FrameBuffers
, check_rtt_cb
, &info
);
2443 /** Debug helper: override the user-requested internal format */
2445 override_internal_format(GLenum internalFormat
, GLint width
, GLint height
)
2448 if (internalFormat
== GL_RGBA16F_ARB
||
2449 internalFormat
== GL_RGBA32F_ARB
) {
2450 printf("Convert rgba float tex to int %d x %d\n", width
, height
);
2453 else if (internalFormat
== GL_RGB16F_ARB
||
2454 internalFormat
== GL_RGB32F_ARB
) {
2455 printf("Convert rgb float tex to int %d x %d\n", width
, height
);
2458 else if (internalFormat
== GL_LUMINANCE_ALPHA16F_ARB
||
2459 internalFormat
== GL_LUMINANCE_ALPHA32F_ARB
) {
2460 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2461 return GL_LUMINANCE_ALPHA
;
2463 else if (internalFormat
== GL_LUMINANCE16F_ARB
||
2464 internalFormat
== GL_LUMINANCE32F_ARB
) {
2465 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2466 return GL_LUMINANCE
;
2468 else if (internalFormat
== GL_ALPHA16F_ARB
||
2469 internalFormat
== GL_ALPHA32F_ARB
) {
2470 printf("Convert luminance float tex to int %d x %d\n", width
, height
);
2474 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2475 internalFormat = GL_RGBA;
2479 return internalFormat
;
2482 return internalFormat
;
2488 * Called from the API. Note that width includes the border.
2491 _mesa_TexImage1D( GLenum target
, GLint level
, GLint internalFormat
,
2492 GLsizei width
, GLint border
, GLenum format
,
2493 GLenum type
, const GLvoid
*pixels
)
2495 GLsizei postConvWidth
= width
;
2496 GET_CURRENT_CONTEXT(ctx
);
2497 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2499 internalFormat
= override_internal_format(internalFormat
, width
, 1);
2501 #if FEATURE_convolve
2502 if (_mesa_is_color_format(internalFormat
)) {
2503 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2507 if (target
== GL_TEXTURE_1D
) {
2508 /* non-proxy target */
2509 struct gl_texture_unit
*texUnit
;
2510 struct gl_texture_object
*texObj
;
2511 struct gl_texture_image
*texImage
;
2512 const GLuint face
= _mesa_tex_target_to_face(target
);
2514 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2515 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2516 return; /* error was recorded */
2519 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2520 _mesa_update_state(ctx
);
2522 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2523 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2524 _mesa_lock_texture(ctx
, texObj
);
2526 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2528 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
2532 if (texImage
->Data
) {
2533 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2536 ASSERT(texImage
->Data
== NULL
);
2538 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2539 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2540 postConvWidth
, 1, 1,
2541 border
, internalFormat
);
2543 ASSERT(ctx
->Driver
.TexImage1D
);
2545 /* Give the texture to the driver! <pixels> may be null! */
2546 (*ctx
->Driver
.TexImage1D
)(ctx
, target
, level
, internalFormat
,
2547 width
, border
, format
, type
, pixels
,
2548 &ctx
->Unpack
, texObj
, texImage
);
2550 ASSERT(texImage
->TexFormat
);
2552 update_fbo_texture(ctx
, texObj
, face
, level
);
2555 texObj
->_Complete
= GL_FALSE
;
2556 ctx
->NewState
|= _NEW_TEXTURE
;
2559 _mesa_unlock_texture(ctx
, texObj
);
2561 else if (target
== GL_PROXY_TEXTURE_1D
) {
2562 /* Proxy texture: check for errors and update proxy state */
2563 struct gl_texture_image
*texImage
;
2564 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2565 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2566 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
2567 /* when error, clear all proxy texture image parameters */
2569 clear_teximage_fields(texImage
);
2572 /* no error, set the tex image parameters */
2574 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2575 postConvWidth
, 1, 1,
2576 border
, internalFormat
);
2577 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2578 internalFormat
, format
, type
);
2582 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
2589 _mesa_TexImage2D( GLenum target
, GLint level
, GLint internalFormat
,
2590 GLsizei width
, GLsizei height
, GLint border
,
2591 GLenum format
, GLenum type
,
2592 const GLvoid
*pixels
)
2594 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2595 GET_CURRENT_CONTEXT(ctx
);
2596 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2598 internalFormat
= override_internal_format(internalFormat
, width
, height
);
2600 #if FEATURE_convolve
2601 if (_mesa_is_color_format(internalFormat
)) {
2602 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2607 if (target
== GL_TEXTURE_2D
||
2608 (ctx
->Extensions
.ARB_texture_cube_map
&&
2609 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2610 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) ||
2611 (ctx
->Extensions
.NV_texture_rectangle
&&
2612 target
== GL_TEXTURE_RECTANGLE_NV
) ||
2613 (ctx
->Extensions
.MESA_texture_array
&&
2614 target
== GL_TEXTURE_1D_ARRAY_EXT
)) {
2615 /* non-proxy target */
2616 struct gl_texture_unit
*texUnit
;
2617 struct gl_texture_object
*texObj
;
2618 struct gl_texture_image
*texImage
;
2619 const GLuint face
= _mesa_tex_target_to_face(target
);
2621 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2622 format
, type
, 2, postConvWidth
, postConvHeight
,
2624 return; /* error was recorded */
2627 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2628 _mesa_update_state(ctx
);
2630 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2631 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2632 _mesa_lock_texture(ctx
, texObj
);
2634 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2636 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
2640 if (texImage
->Data
) {
2641 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2644 ASSERT(texImage
->Data
== NULL
);
2645 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2646 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2647 postConvWidth
, postConvHeight
, 1,
2648 border
, internalFormat
);
2650 ASSERT(ctx
->Driver
.TexImage2D
);
2652 /* Give the texture to the driver! <pixels> may be null! */
2653 (*ctx
->Driver
.TexImage2D
)(ctx
, target
, level
, internalFormat
,
2654 width
, height
, border
, format
, type
, pixels
,
2655 &ctx
->Unpack
, texObj
, texImage
);
2657 ASSERT(texImage
->TexFormat
);
2659 update_fbo_texture(ctx
, texObj
, face
, level
);
2662 texObj
->_Complete
= GL_FALSE
;
2663 ctx
->NewState
|= _NEW_TEXTURE
;
2666 _mesa_unlock_texture(ctx
, texObj
);
2668 else if (target
== GL_PROXY_TEXTURE_2D
||
2669 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2670 ctx
->Extensions
.ARB_texture_cube_map
) ||
2671 (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
&&
2672 ctx
->Extensions
.NV_texture_rectangle
) ||
2673 (ctx
->Extensions
.MESA_texture_array
&&
2674 target
== GL_PROXY_TEXTURE_1D_ARRAY_EXT
)) {
2675 /* Proxy texture: check for errors and update proxy state */
2676 struct gl_texture_image
*texImage
;
2677 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2678 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2679 format
, type
, 2, postConvWidth
, postConvHeight
,
2681 /* when error, clear all proxy texture image parameters */
2683 clear_teximage_fields(texImage
);
2686 /* no error, set the tex image parameters */
2687 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2688 postConvWidth
, postConvHeight
, 1,
2689 border
, internalFormat
);
2690 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2691 internalFormat
, format
, type
);
2695 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)" );
2702 * Called by the API or display list executor.
2703 * Note that width and height include the border.
2706 _mesa_TexImage3D( GLenum target
, GLint level
, GLint internalFormat
,
2707 GLsizei width
, GLsizei height
, GLsizei depth
,
2708 GLint border
, GLenum format
, GLenum type
,
2709 const GLvoid
*pixels
)
2711 GET_CURRENT_CONTEXT(ctx
);
2712 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2714 internalFormat
= override_internal_format(internalFormat
, width
, height
);
2716 if (target
== GL_TEXTURE_3D
||
2717 (ctx
->Extensions
.MESA_texture_array
&&
2718 target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
2719 /* non-proxy target */
2720 struct gl_texture_unit
*texUnit
;
2721 struct gl_texture_object
*texObj
;
2722 struct gl_texture_image
*texImage
;
2723 const GLuint face
= _mesa_tex_target_to_face(target
);
2725 if (texture_error_check(ctx
, target
, level
, (GLint
) internalFormat
,
2726 format
, type
, 3, width
, height
, depth
, border
)) {
2727 return; /* error was recorded */
2730 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2731 _mesa_update_state(ctx
);
2733 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2734 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2735 _mesa_lock_texture(ctx
, texObj
);
2737 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
2739 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
2743 if (texImage
->Data
) {
2744 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
2747 ASSERT(texImage
->Data
== NULL
);
2748 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2749 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2750 width
, height
, depth
,
2751 border
, internalFormat
);
2753 ASSERT(ctx
->Driver
.TexImage3D
);
2755 /* Give the texture to the driver! <pixels> may be null! */
2756 (*ctx
->Driver
.TexImage3D
)(ctx
, target
, level
, internalFormat
,
2757 width
, height
, depth
, border
, format
, type
,
2758 pixels
, &ctx
->Unpack
, texObj
, texImage
);
2760 ASSERT(texImage
->TexFormat
);
2762 update_fbo_texture(ctx
, texObj
, face
, level
);
2765 texObj
->_Complete
= GL_FALSE
;
2766 ctx
->NewState
|= _NEW_TEXTURE
;
2769 _mesa_unlock_texture(ctx
, texObj
);
2771 else if (target
== GL_PROXY_TEXTURE_3D
||
2772 (ctx
->Extensions
.MESA_texture_array
&&
2773 target
== GL_PROXY_TEXTURE_2D_ARRAY_EXT
)) {
2774 /* Proxy texture: check for errors and update proxy state */
2775 struct gl_texture_image
*texImage
;
2776 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2777 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2778 format
, type
, 3, width
, height
, depth
, border
)) {
2779 /* when error, clear all proxy texture image parameters */
2781 clear_teximage_fields(texImage
);
2784 /* no error, set the tex image parameters */
2785 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
2786 depth
, border
, internalFormat
);
2787 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2788 internalFormat
, format
, type
);
2792 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
2799 _mesa_TexImage3DEXT( GLenum target
, GLint level
, GLenum internalFormat
,
2800 GLsizei width
, GLsizei height
, GLsizei depth
,
2801 GLint border
, GLenum format
, GLenum type
,
2802 const GLvoid
*pixels
)
2804 _mesa_TexImage3D(target
, level
, (GLint
) internalFormat
, width
, height
,
2805 depth
, border
, format
, type
, pixels
);
2811 _mesa_TexSubImage1D( GLenum target
, GLint level
,
2812 GLint xoffset
, GLsizei width
,
2813 GLenum format
, GLenum type
,
2814 const GLvoid
*pixels
)
2816 GLsizei postConvWidth
= width
;
2817 struct gl_texture_unit
*texUnit
;
2818 struct gl_texture_object
*texObj
;
2819 struct gl_texture_image
*texImage
= NULL
;
2820 GET_CURRENT_CONTEXT(ctx
);
2821 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2823 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2824 _mesa_update_state(ctx
);
2826 #if FEATURE_convolve
2827 /* XXX should test internal format */
2828 if (_mesa_is_color_format(format
)) {
2829 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2833 if (subtexture_error_check(ctx
, 1, target
, level
, xoffset
, 0, 0,
2834 postConvWidth
, 1, 1, format
, type
)) {
2835 return; /* error was detected */
2839 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2840 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2843 _mesa_lock_texture(ctx
, texObj
);
2845 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2847 if (subtexture_error_check2(ctx
, 1, target
, level
, xoffset
, 0, 0,
2848 postConvWidth
, 1, 1, format
, type
, texImage
)) {
2849 goto out
; /* error was detected */
2853 goto out
; /* no-op, not an error */
2855 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2856 xoffset
+= texImage
->Border
;
2858 ASSERT(ctx
->Driver
.TexSubImage1D
);
2859 (*ctx
->Driver
.TexSubImage1D
)(ctx
, target
, level
, xoffset
, width
,
2860 format
, type
, pixels
, &ctx
->Unpack
,
2862 ctx
->NewState
|= _NEW_TEXTURE
;
2865 _mesa_unlock_texture(ctx
, texObj
);
2870 _mesa_TexSubImage2D( GLenum target
, GLint level
,
2871 GLint xoffset
, GLint yoffset
,
2872 GLsizei width
, GLsizei height
,
2873 GLenum format
, GLenum type
,
2874 const GLvoid
*pixels
)
2876 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2877 struct gl_texture_unit
*texUnit
;
2878 struct gl_texture_object
*texObj
;
2879 struct gl_texture_image
*texImage
;
2880 GET_CURRENT_CONTEXT(ctx
);
2881 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2883 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2884 _mesa_update_state(ctx
);
2886 #if FEATURE_convolve
2887 /* XXX should test internal format */
2888 if (_mesa_is_color_format(format
)) {
2889 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2894 if (subtexture_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2895 postConvWidth
, postConvHeight
, 1, format
, type
)) {
2896 return; /* error was detected */
2899 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2900 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2901 _mesa_lock_texture(ctx
, texObj
);
2903 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2905 if (subtexture_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2906 postConvWidth
, postConvHeight
, 1, format
, type
,
2908 goto out
; /* error was detected */
2911 if (width
== 0 || height
== 0)
2912 goto out
; /* no-op, not an error */
2914 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2915 xoffset
+= texImage
->Border
;
2916 yoffset
+= texImage
->Border
;
2918 ASSERT(ctx
->Driver
.TexSubImage2D
);
2919 (*ctx
->Driver
.TexSubImage2D
)(ctx
, target
, level
, xoffset
, yoffset
,
2920 width
, height
, format
, type
, pixels
,
2921 &ctx
->Unpack
, texObj
, texImage
);
2922 ctx
->NewState
|= _NEW_TEXTURE
;
2925 _mesa_unlock_texture(ctx
, texObj
);
2931 _mesa_TexSubImage3D( GLenum target
, GLint level
,
2932 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2933 GLsizei width
, GLsizei height
, GLsizei depth
,
2934 GLenum format
, GLenum type
,
2935 const GLvoid
*pixels
)
2937 struct gl_texture_unit
*texUnit
;
2938 struct gl_texture_object
*texObj
;
2939 struct gl_texture_image
*texImage
;
2940 GET_CURRENT_CONTEXT(ctx
);
2941 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2943 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
2944 _mesa_update_state(ctx
);
2946 if (subtexture_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2947 width
, height
, depth
, format
, type
)) {
2948 return; /* error was detected */
2951 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2952 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2954 _mesa_lock_texture(ctx
, texObj
);
2956 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
2958 if (subtexture_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2959 width
, height
, depth
, format
, type
, texImage
)) {
2960 goto out
; /* error was detected */
2963 if (width
== 0 || height
== 0 || height
== 0)
2964 goto out
; /* no-op, not an error */
2966 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2967 xoffset
+= texImage
->Border
;
2968 yoffset
+= texImage
->Border
;
2969 zoffset
+= texImage
->Border
;
2971 ASSERT(ctx
->Driver
.TexSubImage3D
);
2972 (*ctx
->Driver
.TexSubImage3D
)(ctx
, target
, level
,
2973 xoffset
, yoffset
, zoffset
,
2974 width
, height
, depth
,
2975 format
, type
, pixels
,
2976 &ctx
->Unpack
, texObj
, texImage
);
2977 ctx
->NewState
|= _NEW_TEXTURE
;
2980 _mesa_unlock_texture(ctx
, texObj
);
2986 _mesa_CopyTexImage1D( GLenum target
, GLint level
,
2987 GLenum internalFormat
,
2989 GLsizei width
, GLint border
)
2991 struct gl_texture_unit
*texUnit
;
2992 struct gl_texture_object
*texObj
;
2993 struct gl_texture_image
*texImage
;
2994 GLsizei postConvWidth
= width
;
2995 const GLuint face
= _mesa_tex_target_to_face(target
);
2996 GET_CURRENT_CONTEXT(ctx
);
2997 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2999 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3000 _mesa_update_state(ctx
);
3002 #if FEATURE_convolve
3003 if (_mesa_is_color_format(internalFormat
)) {
3004 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
3008 if (copytexture_error_check(ctx
, 1, target
, level
, internalFormat
,
3009 postConvWidth
, 1, border
))
3012 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3013 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3014 _mesa_lock_texture(ctx
, texObj
);
3016 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3018 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage1D");
3022 if (texImage
->Data
) {
3023 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3026 ASSERT(texImage
->Data
== NULL
);
3028 clear_teximage_fields(texImage
); /* not really needed, but helpful */
3029 _mesa_init_teximage_fields(ctx
, target
, texImage
, postConvWidth
, 1, 1,
3030 border
, internalFormat
);
3033 ASSERT(ctx
->Driver
.CopyTexImage1D
);
3034 (*ctx
->Driver
.CopyTexImage1D
)(ctx
, target
, level
, internalFormat
,
3035 x
, y
, width
, border
);
3037 ASSERT(texImage
->TexFormat
);
3039 update_fbo_texture(ctx
, texObj
, face
, level
);
3042 texObj
->_Complete
= GL_FALSE
;
3043 ctx
->NewState
|= _NEW_TEXTURE
;
3046 _mesa_unlock_texture(ctx
, texObj
);
3052 _mesa_CopyTexImage2D( GLenum target
, GLint level
, GLenum internalFormat
,
3053 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
3056 struct gl_texture_unit
*texUnit
;
3057 struct gl_texture_object
*texObj
;
3058 struct gl_texture_image
*texImage
;
3059 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3060 const GLuint face
= _mesa_tex_target_to_face(target
);
3061 GET_CURRENT_CONTEXT(ctx
);
3062 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3064 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3065 _mesa_update_state(ctx
);
3067 #if FEATURE_convolve
3068 if (_mesa_is_color_format(internalFormat
)) {
3069 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
3074 if (copytexture_error_check(ctx
, 2, target
, level
, internalFormat
,
3075 postConvWidth
, postConvHeight
, border
))
3078 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3079 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3081 _mesa_lock_texture(ctx
, texObj
);
3083 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3086 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage2D");
3090 if (texImage
->Data
) {
3091 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3094 ASSERT(texImage
->Data
== NULL
);
3096 clear_teximage_fields(texImage
); /* not really needed, but helpful */
3097 _mesa_init_teximage_fields(ctx
, target
, texImage
,
3098 postConvWidth
, postConvHeight
, 1,
3099 border
, internalFormat
);
3101 ASSERT(ctx
->Driver
.CopyTexImage2D
);
3102 (*ctx
->Driver
.CopyTexImage2D
)(ctx
, target
, level
, internalFormat
,
3103 x
, y
, width
, height
, border
);
3105 ASSERT(texImage
->TexFormat
);
3107 update_fbo_texture(ctx
, texObj
, face
, level
);
3110 texObj
->_Complete
= GL_FALSE
;
3111 ctx
->NewState
|= _NEW_TEXTURE
;
3114 _mesa_unlock_texture(ctx
, texObj
);
3119 _mesa_CopyTexSubImage1D( GLenum target
, GLint level
,
3120 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
3122 struct gl_texture_unit
*texUnit
;
3123 struct gl_texture_object
*texObj
;
3124 struct gl_texture_image
*texImage
;
3125 GLsizei postConvWidth
= width
;
3129 GET_CURRENT_CONTEXT(ctx
);
3130 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3132 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3133 _mesa_update_state(ctx
);
3135 if (copytexsubimage_error_check1(ctx
, 1, target
, level
))
3138 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3139 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3141 _mesa_lock_texture(ctx
, texObj
);
3143 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3145 #if FEATURE_convolve
3146 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3147 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
3151 if (copytexsubimage_error_check2(ctx
, 1, target
, level
,
3152 xoffset
, 0, 0, postConvWidth
, 1,
3157 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3158 xoffset
+= texImage
->Border
;
3160 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3162 ASSERT(ctx
->Driver
.CopyTexSubImage1D
);
3163 ctx
->Driver
.CopyTexSubImage1D(ctx
, target
, level
,
3164 xoffset
, x
, y
, width
);
3167 ctx
->NewState
|= _NEW_TEXTURE
;
3170 _mesa_unlock_texture(ctx
, texObj
);
3176 _mesa_CopyTexSubImage2D( GLenum target
, GLint level
,
3177 GLint xoffset
, GLint yoffset
,
3178 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3180 struct gl_texture_unit
*texUnit
;
3181 struct gl_texture_object
*texObj
;
3182 struct gl_texture_image
*texImage
;
3183 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3184 GET_CURRENT_CONTEXT(ctx
);
3185 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3187 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3188 _mesa_update_state(ctx
);
3190 if (copytexsubimage_error_check1(ctx
, 2, target
, level
))
3193 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3194 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3196 _mesa_lock_texture(ctx
, texObj
);
3198 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3200 #if FEATURE_convolve
3201 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3202 _mesa_adjust_image_for_convolution(ctx
, 2,
3203 &postConvWidth
, &postConvHeight
);
3207 if (copytexsubimage_error_check2(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
3208 postConvWidth
, postConvHeight
, texImage
))
3211 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3212 xoffset
+= texImage
->Border
;
3213 yoffset
+= texImage
->Border
;
3215 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3217 ASSERT(ctx
->Driver
.CopyTexSubImage2D
);
3218 ctx
->Driver
.CopyTexSubImage2D(ctx
, target
, level
,
3219 xoffset
, yoffset
, x
, y
, width
, height
);
3222 ctx
->NewState
|= _NEW_TEXTURE
;
3225 _mesa_unlock_texture(ctx
, texObj
);
3231 _mesa_CopyTexSubImage3D( GLenum target
, GLint level
,
3232 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3233 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
3235 struct gl_texture_unit
*texUnit
;
3236 struct gl_texture_object
*texObj
;
3237 struct gl_texture_image
*texImage
;
3238 GLsizei postConvWidth
= width
, postConvHeight
= height
;
3239 GET_CURRENT_CONTEXT(ctx
);
3240 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3242 if (ctx
->NewState
& _MESA_NEW_TRANSFER_STATE
)
3243 _mesa_update_state(ctx
);
3245 if (copytexsubimage_error_check1(ctx
, 3, target
, level
))
3248 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3249 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3251 _mesa_lock_texture(ctx
, texObj
);
3253 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3255 #if FEATURE_convolve
3256 if (texImage
&& _mesa_is_color_format(texImage
->InternalFormat
)) {
3257 _mesa_adjust_image_for_convolution(ctx
, 2,
3258 &postConvWidth
, &postConvHeight
);
3262 if (copytexsubimage_error_check2(ctx
, 3, target
, level
, xoffset
, yoffset
,
3263 zoffset
, postConvWidth
, postConvHeight
,
3267 /* If we have a border, xoffset=-1 is legal. Bias by border width */
3268 xoffset
+= texImage
->Border
;
3269 yoffset
+= texImage
->Border
;
3270 zoffset
+= texImage
->Border
;
3272 if (_mesa_clip_copytexsubimage(ctx
, &xoffset
, &yoffset
, &x
, &y
,
3274 ASSERT(ctx
->Driver
.CopyTexSubImage3D
);
3275 ctx
->Driver
.CopyTexSubImage3D(ctx
, target
, level
,
3276 xoffset
, yoffset
, zoffset
,
3277 x
, y
, width
, height
);
3280 ctx
->NewState
|= _NEW_TEXTURE
;
3283 _mesa_unlock_texture(ctx
, texObj
);
3289 /**********************************************************************/
3290 /****** Compressed Textures ******/
3291 /**********************************************************************/
3295 * Error checking for glCompressedTexImage[123]D().
3296 * \return error code or GL_NO_ERROR.
3299 compressed_texture_error_check(GLcontext
*ctx
, GLint dimensions
,
3300 GLenum target
, GLint level
,
3301 GLenum internalFormat
, GLsizei width
,
3302 GLsizei height
, GLsizei depth
, GLint border
,
3305 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3307 if (dimensions
== 1) {
3308 /* 1D compressed textures not allowed */
3309 return GL_INVALID_ENUM
;
3311 else if (dimensions
== 2) {
3312 if (target
== GL_PROXY_TEXTURE_2D
) {
3313 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3315 else if (target
== GL_TEXTURE_2D
) {
3316 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3318 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3319 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3320 return GL_INVALID_ENUM
; /*target*/
3321 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3323 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3324 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3325 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3326 return GL_INVALID_ENUM
; /*target*/
3327 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3330 return GL_INVALID_ENUM
; /*target*/
3333 else if (dimensions
== 3) {
3334 /* 3D compressed textures not allowed */
3335 return GL_INVALID_ENUM
;
3338 maxTextureSize
= 1 << (maxLevels
- 1);
3340 /* This will detect any invalid internalFormat value */
3341 if (!is_compressed_format(ctx
, internalFormat
))
3342 return GL_INVALID_ENUM
;
3344 /* This should really never fail */
3345 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0)
3346 return GL_INVALID_ENUM
;
3349 return GL_INVALID_VALUE
;
3352 * XXX We should probably use the proxy texture error check function here.
3354 if (width
< 1 || width
> maxTextureSize
||
3355 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(width
)))
3356 return GL_INVALID_VALUE
;
3358 if ((height
< 1 || height
> maxTextureSize
||
3359 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(height
)))
3361 return GL_INVALID_VALUE
;
3363 if ((depth
< 1 || depth
> maxTextureSize
||
3364 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& !_mesa_is_pow_two(depth
)))
3366 return GL_INVALID_VALUE
;
3368 /* For cube map, width must equal height */
3369 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3370 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
&& width
!= height
)
3371 return GL_INVALID_VALUE
;
3373 if (level
< 0 || level
>= maxLevels
)
3374 return GL_INVALID_VALUE
;
3376 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3377 depth
, internalFormat
);
3378 if (expectedSize
!= imageSize
)
3379 return GL_INVALID_VALUE
;
3381 #if FEATURE_EXT_texture_sRGB
3382 if ((internalFormat
== GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
||
3383 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
||
3384 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
||
3385 internalFormat
== GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
)
3387 return GL_INVALID_OPERATION
;
3396 * Error checking for glCompressedTexSubImage[123]D().
3397 * \warning There are some bad assumptions here about the size of compressed
3398 * texture tiles (multiple of 4) used to test the validity of the
3399 * offset and size parameters.
3400 * \return error code or GL_NO_ERROR.
3403 compressed_subtexture_error_check(GLcontext
*ctx
, GLint dimensions
,
3404 GLenum target
, GLint level
,
3405 GLint xoffset
, GLint yoffset
, GLint zoffset
,
3406 GLsizei width
, GLsizei height
, GLsizei depth
,
3407 GLenum format
, GLsizei imageSize
)
3409 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
3412 if (dimensions
== 1) {
3413 /* 1D compressed textures not allowed */
3414 return GL_INVALID_ENUM
;
3416 else if (dimensions
== 2) {
3417 if (target
== GL_PROXY_TEXTURE_2D
) {
3418 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3420 else if (target
== GL_TEXTURE_2D
) {
3421 maxLevels
= ctx
->Const
.MaxTextureLevels
;
3423 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
3424 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3425 return GL_INVALID_ENUM
; /*target*/
3426 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3428 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3429 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
3430 if (!ctx
->Extensions
.ARB_texture_cube_map
)
3431 return GL_INVALID_ENUM
; /*target*/
3432 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
3435 return GL_INVALID_ENUM
; /*target*/
3438 else if (dimensions
== 3) {
3439 /* 3D compressed textures not allowed */
3440 return GL_INVALID_ENUM
;
3443 maxTextureSize
= 1 << (maxLevels
- 1);
3445 /* this will catch any invalid compressed format token */
3446 if (!is_compressed_format(ctx
, format
))
3447 return GL_INVALID_ENUM
;
3449 if (width
< 1 || width
> maxTextureSize
)
3450 return GL_INVALID_VALUE
;
3452 if ((height
< 1 || height
> maxTextureSize
)
3454 return GL_INVALID_VALUE
;
3456 if (level
< 0 || level
>= maxLevels
)
3457 return GL_INVALID_VALUE
;
3459 /* XXX these tests are specific to the compressed format.
3460 * this code should be generalized in some way.
3462 if ((xoffset
& 3) != 0 || (yoffset
& 3) != 0)
3463 return GL_INVALID_VALUE
;
3465 if ((width
& 3) != 0 && width
!= 2 && width
!= 1)
3466 return GL_INVALID_VALUE
;
3468 if ((height
& 3) != 0 && height
!= 2 && height
!= 1)
3469 return GL_INVALID_VALUE
;
3471 expectedSize
= _mesa_compressed_texture_size_glenum(ctx
, width
, height
,
3473 if (expectedSize
!= imageSize
)
3474 return GL_INVALID_VALUE
;
3482 _mesa_CompressedTexImage1DARB(GLenum target
, GLint level
,
3483 GLenum internalFormat
, GLsizei width
,
3484 GLint border
, GLsizei imageSize
,
3487 GET_CURRENT_CONTEXT(ctx
);
3488 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3490 if (target
== GL_TEXTURE_1D
) {
3491 /* non-proxy target */
3492 struct gl_texture_unit
*texUnit
;
3493 struct gl_texture_object
*texObj
;
3494 struct gl_texture_image
*texImage
;
3495 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3496 internalFormat
, width
, 1, 1, border
, imageSize
);
3498 _mesa_error(ctx
, error
, "glCompressedTexImage1D");
3502 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3503 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3505 _mesa_lock_texture(ctx
, texObj
);
3507 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3509 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage1D");
3513 if (texImage
->Data
) {
3514 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3516 ASSERT(texImage
->Data
== NULL
);
3518 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3519 border
, internalFormat
);
3521 ASSERT(ctx
->Driver
.CompressedTexImage1D
);
3522 (*ctx
->Driver
.CompressedTexImage1D
)(ctx
, target
, level
,
3523 internalFormat
, width
, border
,
3528 texObj
->_Complete
= GL_FALSE
;
3529 ctx
->NewState
|= _NEW_TEXTURE
;
3532 _mesa_unlock_texture(ctx
, texObj
);
3534 else if (target
== GL_PROXY_TEXTURE_1D
) {
3535 /* Proxy texture: check for errors and update proxy state */
3536 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
3537 internalFormat
, width
, 1, 1, border
, imageSize
);
3539 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3540 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3541 internalFormat
, GL_NONE
, GL_NONE
,
3542 width
, 1, 1, border
);
3545 /* if error, clear all proxy texture image parameters */
3546 struct gl_texture_image
*texImage
;
3547 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3549 clear_teximage_fields(texImage
);
3552 /* store the teximage parameters */
3553 struct gl_texture_unit
*texUnit
;
3554 struct gl_texture_object
*texObj
;
3555 struct gl_texture_image
*texImage
;
3556 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3557 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3559 _mesa_lock_texture(ctx
, texObj
);
3561 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3562 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
3563 border
, internalFormat
);
3565 _mesa_unlock_texture(ctx
, texObj
);
3569 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage1D(target)");
3576 _mesa_CompressedTexImage2DARB(GLenum target
, GLint level
,
3577 GLenum internalFormat
, GLsizei width
,
3578 GLsizei height
, GLint border
, GLsizei imageSize
,
3581 GET_CURRENT_CONTEXT(ctx
);
3582 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3584 if (target
== GL_TEXTURE_2D
||
3585 (ctx
->Extensions
.ARB_texture_cube_map
&&
3586 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
3587 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
3588 /* non-proxy target */
3589 struct gl_texture_unit
*texUnit
;
3590 struct gl_texture_object
*texObj
;
3591 struct gl_texture_image
*texImage
;
3592 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3593 internalFormat
, width
, height
, 1, border
, imageSize
);
3595 _mesa_error(ctx
, error
, "glCompressedTexImage2D");
3599 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3600 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3602 _mesa_lock_texture(ctx
, texObj
);
3604 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3606 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
3610 if (texImage
->Data
) {
3611 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3613 ASSERT(texImage
->Data
== NULL
);
3615 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3616 border
, internalFormat
);
3618 ASSERT(ctx
->Driver
.CompressedTexImage2D
);
3619 (*ctx
->Driver
.CompressedTexImage2D
)(ctx
, target
, level
,
3620 internalFormat
, width
, height
,
3621 border
, imageSize
, data
,
3625 texObj
->_Complete
= GL_FALSE
;
3626 ctx
->NewState
|= _NEW_TEXTURE
;
3629 _mesa_unlock_texture(ctx
, texObj
);
3631 else if (target
== GL_PROXY_TEXTURE_2D
||
3632 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
3633 ctx
->Extensions
.ARB_texture_cube_map
)) {
3634 /* Proxy texture: check for errors and update proxy state */
3635 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
3636 internalFormat
, width
, height
, 1, border
, imageSize
);
3638 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3639 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3640 internalFormat
, GL_NONE
, GL_NONE
,
3641 width
, height
, 1, border
);
3644 /* if error, clear all proxy texture image parameters */
3645 struct gl_texture_image
*texImage
;
3646 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3648 clear_teximage_fields(texImage
);
3651 /* store the teximage parameters */
3652 struct gl_texture_unit
*texUnit
;
3653 struct gl_texture_object
*texObj
;
3654 struct gl_texture_image
*texImage
;
3655 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3656 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3658 _mesa_lock_texture(ctx
, texObj
);
3660 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3661 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
3662 border
, internalFormat
);
3664 _mesa_unlock_texture(ctx
, texObj
);
3668 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage2D(target)");
3675 _mesa_CompressedTexImage3DARB(GLenum target
, GLint level
,
3676 GLenum internalFormat
, GLsizei width
,
3677 GLsizei height
, GLsizei depth
, GLint border
,
3678 GLsizei imageSize
, const GLvoid
*data
)
3680 GET_CURRENT_CONTEXT(ctx
);
3681 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3683 if (target
== GL_TEXTURE_3D
) {
3684 /* non-proxy target */
3685 struct gl_texture_unit
*texUnit
;
3686 struct gl_texture_object
*texObj
;
3687 struct gl_texture_image
*texImage
;
3688 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3689 internalFormat
, width
, height
, depth
, border
, imageSize
);
3691 _mesa_error(ctx
, error
, "glCompressedTexImage3D");
3695 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3696 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3697 _mesa_lock_texture(ctx
, texObj
);
3699 texImage
= _mesa_get_tex_image(ctx
, texObj
, target
, level
);
3701 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage3D");
3705 if (texImage
->Data
) {
3706 ctx
->Driver
.FreeTexImageData( ctx
, texImage
);
3708 ASSERT(texImage
->Data
== NULL
);
3710 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, depth
,
3711 border
, internalFormat
);
3713 ASSERT(ctx
->Driver
.CompressedTexImage3D
);
3714 (*ctx
->Driver
.CompressedTexImage3D
)(ctx
, target
, level
,
3716 width
, height
, depth
,
3717 border
, imageSize
, data
,
3721 texObj
->_Complete
= GL_FALSE
;
3722 ctx
->NewState
|= _NEW_TEXTURE
;
3725 _mesa_unlock_texture(ctx
, texObj
);
3727 else if (target
== GL_PROXY_TEXTURE_3D
) {
3728 /* Proxy texture: check for errors and update proxy state */
3729 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
3730 internalFormat
, width
, height
, depth
, border
, imageSize
);
3732 ASSERT(ctx
->Driver
.TestProxyTexImage
);
3733 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
3734 internalFormat
, GL_NONE
, GL_NONE
,
3735 width
, height
, depth
, border
);
3738 /* if error, clear all proxy texture image parameters */
3739 struct gl_texture_image
*texImage
;
3740 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
3742 clear_teximage_fields(texImage
);
3745 /* store the teximage parameters */
3746 struct gl_texture_unit
*texUnit
;
3747 struct gl_texture_object
*texObj
;
3748 struct gl_texture_image
*texImage
;
3749 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3750 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3751 _mesa_lock_texture(ctx
, texObj
);
3753 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3754 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
3755 depth
, border
, internalFormat
);
3757 _mesa_unlock_texture(ctx
, texObj
);
3761 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage3D(target)");
3768 _mesa_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
3769 GLsizei width
, GLenum format
,
3770 GLsizei imageSize
, const GLvoid
*data
)
3772 struct gl_texture_unit
*texUnit
;
3773 struct gl_texture_object
*texObj
;
3774 struct gl_texture_image
*texImage
;
3776 GET_CURRENT_CONTEXT(ctx
);
3777 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3779 error
= compressed_subtexture_error_check(ctx
, 1, target
, level
,
3780 xoffset
, 0, 0, /* pos */
3781 width
, 1, 1, /* size */
3784 _mesa_error(ctx
, error
, "glCompressedTexSubImage1D");
3788 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3789 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3790 _mesa_lock_texture(ctx
, texObj
);
3792 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3795 if ((GLint
) format
!= texImage
->InternalFormat
) {
3796 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3797 "glCompressedTexSubImage1D(format)");
3801 if ((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) {
3802 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage1D(width)");
3807 goto out
; /* no-op, not an error */
3809 if (ctx
->Driver
.CompressedTexSubImage1D
) {
3810 (*ctx
->Driver
.CompressedTexSubImage1D
)(ctx
, target
, level
,
3812 format
, imageSize
, data
,
3815 ctx
->NewState
|= _NEW_TEXTURE
;
3818 _mesa_unlock_texture(ctx
, texObj
);
3823 _mesa_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
3824 GLint yoffset
, GLsizei width
, GLsizei height
,
3825 GLenum format
, GLsizei imageSize
,
3828 struct gl_texture_unit
*texUnit
;
3829 struct gl_texture_object
*texObj
;
3830 struct gl_texture_image
*texImage
;
3832 GET_CURRENT_CONTEXT(ctx
);
3833 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3835 error
= compressed_subtexture_error_check(ctx
, 2, target
, level
,
3836 xoffset
, yoffset
, 0, /* pos */
3837 width
, height
, 1, /* size */
3840 /* XXX proxy target? */
3841 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
3845 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3846 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3847 _mesa_lock_texture(ctx
, texObj
);
3849 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3852 if ((GLint
) format
!= texImage
->InternalFormat
) {
3853 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3854 "glCompressedTexSubImage2D(format)");
3858 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3859 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
)) {
3860 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage2D(size)");
3864 if (width
== 0 || height
== 0)
3865 goto out
; /* no-op, not an error */
3867 if (ctx
->Driver
.CompressedTexSubImage2D
) {
3868 (*ctx
->Driver
.CompressedTexSubImage2D
)(ctx
, target
, level
,
3869 xoffset
, yoffset
, width
, height
,
3870 format
, imageSize
, data
,
3873 ctx
->NewState
|= _NEW_TEXTURE
;
3876 _mesa_unlock_texture(ctx
, texObj
);
3881 _mesa_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
3882 GLint yoffset
, GLint zoffset
, GLsizei width
,
3883 GLsizei height
, GLsizei depth
, GLenum format
,
3884 GLsizei imageSize
, const GLvoid
*data
)
3886 struct gl_texture_unit
*texUnit
;
3887 struct gl_texture_object
*texObj
;
3888 struct gl_texture_image
*texImage
;
3890 GET_CURRENT_CONTEXT(ctx
);
3891 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3893 error
= compressed_subtexture_error_check(ctx
, 3, target
, level
,
3894 xoffset
, yoffset
, zoffset
,/*pos*/
3895 width
, height
, depth
, /*size*/
3898 _mesa_error(ctx
, error
, "glCompressedTexSubImage3D");
3902 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3903 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3904 _mesa_lock_texture(ctx
, texObj
);
3906 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3909 if ((GLint
) format
!= texImage
->InternalFormat
) {
3910 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3911 "glCompressedTexSubImage3D(format)");
3915 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
3916 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
) ||
3917 ((depth
== 1 || depth
== 2) && (GLuint
) depth
!= texImage
->Depth
)) {
3918 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage3D(size)");
3922 if (width
== 0 || height
== 0 || depth
== 0)
3923 goto out
; /* no-op, not an error */
3925 if (ctx
->Driver
.CompressedTexSubImage3D
) {
3926 (*ctx
->Driver
.CompressedTexSubImage3D
)(ctx
, target
, level
,
3927 xoffset
, yoffset
, zoffset
,
3928 width
, height
, depth
,
3929 format
, imageSize
, data
,
3932 ctx
->NewState
|= _NEW_TEXTURE
;
3935 _mesa_unlock_texture(ctx
, texObj
);
3940 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
3942 const struct gl_texture_unit
*texUnit
;
3943 struct gl_texture_object
*texObj
;
3944 struct gl_texture_image
*texImage
;
3946 GET_CURRENT_CONTEXT(ctx
);
3947 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
3949 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
3950 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
3952 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB");
3956 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
3957 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
3959 if (level
< 0 || level
>= maxLevels
) {
3960 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3964 if (_mesa_is_proxy_texture(target
)) {
3965 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
3969 _mesa_lock_texture(ctx
, texObj
);
3971 texImage
= _mesa_select_tex_image(ctx
, texObj
, target
, level
);
3973 if (texImage
->IsCompressed
) {
3974 /* this typically calls _mesa_get_compressed_teximage() */
3975 ctx
->Driver
.GetCompressedTexImage(ctx
, target
, level
, img
,
3979 _mesa_error(ctx
, GL_INVALID_OPERATION
,
3980 "glGetCompressedTexImageARB");
3984 /* probably invalid mipmap level */
3985 _mesa_error(ctx
, GL_INVALID_VALUE
,
3986 "glGetCompressedTexImageARB(level)");
3989 _mesa_unlock_texture(ctx
, texObj
);