mesa: Fix the baseFormat for GL_COMPRESSED_SLUMINANCE_EXT.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "texfetch.h"
46 #include "teximage.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50
51
52 /**
53 * State changes which we care about for glCopyTex[Sub]Image() calls.
54 * In particular, we care about pixel transfer state and buffer state
55 * (such as glReadBuffer to make sure we read from the right renderbuffer).
56 */
57 #define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
58 _NEW_BUFFERS | \
59 _NEW_PIXEL)
60
61
62
63 /**
64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
65 * elsewhere.
66 */
67 void *
68 _mesa_alloc_texmemory(GLsizei bytes)
69 {
70 return _mesa_align_malloc(bytes, 512);
71 }
72
73
74 /**
75 * Free texture memory allocated with _mesa_alloc_texmemory()
76 */
77 void
78 _mesa_free_texmemory(void *m)
79 {
80 _mesa_align_free(m);
81 }
82
83
84 /*
85 * Compute floor(log_base_2(n)).
86 * If n < 0 return -1.
87 */
88 static int
89 logbase2( int n )
90 {
91 GLint i = 1;
92 GLint log2 = 0;
93
94 if (n < 0)
95 return -1;
96
97 if (n == 0)
98 return 0;
99
100 while ( n > i ) {
101 i *= 2;
102 log2++;
103 }
104 if (i != n) {
105 return log2 - 1;
106 }
107 else {
108 return log2;
109 }
110 }
111
112
113
114 /**
115 * Return the simple base format for a given internal texture format.
116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
117 *
118 * \param ctx GL context.
119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
120 *
121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
123 *
124 * This is the format which is used during texture application (i.e. the
125 * texture format and env mode determine the arithmetic used.
126 *
127 * XXX this could be static
128 */
129 GLint
130 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
131 {
132 switch (internalFormat) {
133 case GL_ALPHA:
134 case GL_ALPHA4:
135 case GL_ALPHA8:
136 case GL_ALPHA12:
137 case GL_ALPHA16:
138 return GL_ALPHA;
139 case 1:
140 case GL_LUMINANCE:
141 case GL_LUMINANCE4:
142 case GL_LUMINANCE8:
143 case GL_LUMINANCE12:
144 case GL_LUMINANCE16:
145 return GL_LUMINANCE;
146 case 2:
147 case GL_LUMINANCE_ALPHA:
148 case GL_LUMINANCE4_ALPHA4:
149 case GL_LUMINANCE6_ALPHA2:
150 case GL_LUMINANCE8_ALPHA8:
151 case GL_LUMINANCE12_ALPHA4:
152 case GL_LUMINANCE12_ALPHA12:
153 case GL_LUMINANCE16_ALPHA16:
154 return GL_LUMINANCE_ALPHA;
155 case GL_INTENSITY:
156 case GL_INTENSITY4:
157 case GL_INTENSITY8:
158 case GL_INTENSITY12:
159 case GL_INTENSITY16:
160 return GL_INTENSITY;
161 case 3:
162 case GL_RGB:
163 case GL_R3_G3_B2:
164 case GL_RGB4:
165 case GL_RGB5:
166 case GL_RGB8:
167 case GL_RGB10:
168 case GL_RGB12:
169 case GL_RGB16:
170 return GL_RGB;
171 case 4:
172 case GL_RGBA:
173 case GL_RGBA2:
174 case GL_RGBA4:
175 case GL_RGB5_A1:
176 case GL_RGBA8:
177 case GL_RGB10_A2:
178 case GL_RGBA12:
179 case GL_RGBA16:
180 return GL_RGBA;
181 default:
182 ; /* fallthrough */
183 }
184
185 if (ctx->Extensions.EXT_paletted_texture) {
186 switch (internalFormat) {
187 case GL_COLOR_INDEX:
188 case GL_COLOR_INDEX1_EXT:
189 case GL_COLOR_INDEX2_EXT:
190 case GL_COLOR_INDEX4_EXT:
191 case GL_COLOR_INDEX8_EXT:
192 case GL_COLOR_INDEX12_EXT:
193 case GL_COLOR_INDEX16_EXT:
194 return GL_COLOR_INDEX;
195 default:
196 ; /* fallthrough */
197 }
198 }
199
200 if (ctx->Extensions.ARB_depth_texture) {
201 switch (internalFormat) {
202 case GL_DEPTH_COMPONENT:
203 case GL_DEPTH_COMPONENT16:
204 case GL_DEPTH_COMPONENT24:
205 case GL_DEPTH_COMPONENT32:
206 return GL_DEPTH_COMPONENT;
207 default:
208 ; /* fallthrough */
209 }
210 }
211
212 switch (internalFormat) {
213 case GL_COMPRESSED_ALPHA:
214 return GL_ALPHA;
215 case GL_COMPRESSED_LUMINANCE:
216 return GL_LUMINANCE;
217 case GL_COMPRESSED_LUMINANCE_ALPHA:
218 return GL_LUMINANCE_ALPHA;
219 case GL_COMPRESSED_INTENSITY:
220 return GL_INTENSITY;
221 case GL_COMPRESSED_RGB:
222 return GL_RGB;
223 case GL_COMPRESSED_RGBA:
224 return GL_RGBA;
225 default:
226 ; /* fallthrough */
227 }
228
229 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
230 switch (internalFormat) {
231 case GL_COMPRESSED_RGB_FXT1_3DFX:
232 return GL_RGB;
233 case GL_COMPRESSED_RGBA_FXT1_3DFX:
234 return GL_RGBA;
235 default:
236 ; /* fallthrough */
237 }
238 }
239
240 if (ctx->Extensions.EXT_texture_compression_s3tc) {
241 switch (internalFormat) {
242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
243 return GL_RGB;
244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
247 return GL_RGBA;
248 default:
249 ; /* fallthrough */
250 }
251 }
252
253 if (ctx->Extensions.S3_s3tc) {
254 switch (internalFormat) {
255 case GL_RGB_S3TC:
256 case GL_RGB4_S3TC:
257 return GL_RGB;
258 case GL_RGBA_S3TC:
259 case GL_RGBA4_S3TC:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 if (ctx->Extensions.MESA_ycbcr_texture) {
267 if (internalFormat == GL_YCBCR_MESA)
268 return GL_YCBCR_MESA;
269 }
270
271 if (ctx->Extensions.ARB_texture_float) {
272 switch (internalFormat) {
273 case GL_ALPHA16F_ARB:
274 case GL_ALPHA32F_ARB:
275 return GL_ALPHA;
276 case GL_RGBA16F_ARB:
277 case GL_RGBA32F_ARB:
278 return GL_RGBA;
279 case GL_RGB16F_ARB:
280 case GL_RGB32F_ARB:
281 return GL_RGB;
282 case GL_INTENSITY16F_ARB:
283 case GL_INTENSITY32F_ARB:
284 return GL_INTENSITY;
285 case GL_LUMINANCE16F_ARB:
286 case GL_LUMINANCE32F_ARB:
287 return GL_LUMINANCE;
288 case GL_LUMINANCE_ALPHA16F_ARB:
289 case GL_LUMINANCE_ALPHA32F_ARB:
290 return GL_LUMINANCE_ALPHA;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.ATI_envmap_bumpmap) {
297 switch (internalFormat) {
298 case GL_DUDV_ATI:
299 case GL_DU8DV8_ATI:
300 return GL_DUDV_ATI;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 if (ctx->Extensions.MESA_texture_signed_rgba) {
307 switch (internalFormat) {
308 case GL_RGBA_SNORM:
309 case GL_RGBA8_SNORM:
310 return GL_RGBA;
311 default:
312 ; /* fallthrough */
313 }
314 }
315
316 if (ctx->Extensions.EXT_packed_depth_stencil) {
317 switch (internalFormat) {
318 case GL_DEPTH_STENCIL_EXT:
319 case GL_DEPTH24_STENCIL8_EXT:
320 return GL_DEPTH_STENCIL_EXT;
321 default:
322 ; /* fallthrough */
323 }
324 }
325
326 #if FEATURE_EXT_texture_sRGB
327 if (ctx->Extensions.EXT_texture_sRGB) {
328 switch (internalFormat) {
329 case GL_SRGB_EXT:
330 case GL_SRGB8_EXT:
331 case GL_COMPRESSED_SRGB_EXT:
332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
333 return GL_RGB;
334 case GL_SRGB_ALPHA_EXT:
335 case GL_SRGB8_ALPHA8_EXT:
336 case GL_COMPRESSED_SRGB_ALPHA_EXT:
337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
340 return GL_RGBA;
341 case GL_SLUMINANCE_ALPHA_EXT:
342 case GL_SLUMINANCE8_ALPHA8_EXT:
343 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
344 return GL_LUMINANCE_ALPHA;
345 case GL_SLUMINANCE_EXT:
346 case GL_SLUMINANCE8_EXT:
347 case GL_COMPRESSED_SLUMINANCE_EXT:
348 return GL_LUMINANCE;
349 default:
350 ; /* fallthrough */
351 }
352 }
353 #endif /* FEATURE_EXT_texture_sRGB */
354
355 if (ctx->Extensions.EXT_texture_integer) {
356 switch (internalFormat) {
357 case GL_RGBA8UI_EXT:
358 case GL_RGBA16UI_EXT:
359 case GL_RGBA32UI_EXT:
360 case GL_RGBA8I_EXT:
361 case GL_RGBA16I_EXT:
362 case GL_RGBA32I_EXT:
363 return GL_RGBA;
364 case GL_RGB8UI_EXT:
365 case GL_RGB16UI_EXT:
366 case GL_RGB32UI_EXT:
367 case GL_RGB8I_EXT:
368 case GL_RGB16I_EXT:
369 case GL_RGB32I_EXT:
370 return GL_RGB;
371 case GL_ALPHA8UI_EXT:
372 case GL_ALPHA16UI_EXT:
373 case GL_ALPHA32UI_EXT:
374 case GL_ALPHA8I_EXT:
375 case GL_ALPHA16I_EXT:
376 case GL_ALPHA32I_EXT:
377 return GL_ALPHA;
378 case GL_INTENSITY8UI_EXT:
379 case GL_INTENSITY16UI_EXT:
380 case GL_INTENSITY32UI_EXT:
381 case GL_INTENSITY8I_EXT:
382 case GL_INTENSITY16I_EXT:
383 case GL_INTENSITY32I_EXT:
384 return GL_INTENSITY;
385 case GL_LUMINANCE8UI_EXT:
386 case GL_LUMINANCE16UI_EXT:
387 case GL_LUMINANCE32UI_EXT:
388 case GL_LUMINANCE8I_EXT:
389 case GL_LUMINANCE16I_EXT:
390 case GL_LUMINANCE32I_EXT:
391 return GL_LUMINANCE;
392 case GL_LUMINANCE_ALPHA8UI_EXT:
393 case GL_LUMINANCE_ALPHA16UI_EXT:
394 case GL_LUMINANCE_ALPHA32UI_EXT:
395 case GL_LUMINANCE_ALPHA8I_EXT:
396 case GL_LUMINANCE_ALPHA16I_EXT:
397 case GL_LUMINANCE_ALPHA32I_EXT:
398 return GL_LUMINANCE_ALPHA;
399 default:
400 ; /* fallthrough */
401 }
402 }
403
404 if (ctx->Extensions.ARB_texture_rg) {
405 switch (internalFormat) {
406 case GL_R16F:
407 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
408 */
409 if (!ctx->Extensions.ARB_half_float_pixel)
410 break;
411 /* FALLTHROUGH */
412 case GL_R32F:
413 if (!ctx->Extensions.ARB_texture_float)
414 break;
415 return GL_RED;
416 case GL_R8I:
417 case GL_R8UI:
418 case GL_R16I:
419 case GL_R16UI:
420 case GL_R32I:
421 case GL_R32UI:
422 if (!ctx->Extensions.EXT_texture_integer)
423 break;
424 /* FALLTHROUGH */
425 case GL_R8:
426 case GL_R16:
427 case GL_RED:
428 case GL_COMPRESSED_RED:
429 return GL_RED;
430
431 case GL_RG16F:
432 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
433 */
434 if (!ctx->Extensions.ARB_half_float_pixel)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG32F:
438 if (!ctx->Extensions.ARB_texture_float)
439 break;
440 return GL_RG;
441 case GL_RG8I:
442 case GL_RG8UI:
443 case GL_RG16I:
444 case GL_RG16UI:
445 case GL_RG32I:
446 case GL_RG32UI:
447 if (!ctx->Extensions.EXT_texture_integer)
448 break;
449 /* FALLTHROUGH */
450 case GL_RG:
451 case GL_RG8:
452 case GL_RG16:
453 case GL_COMPRESSED_RG:
454 return GL_RG;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.EXT_texture_shared_exponent) {
461 switch (internalFormat) {
462 case GL_RGB9_E5_EXT:
463 return GL_RGB;
464 default:
465 ; /* fallthrough */
466 }
467 }
468
469 if (ctx->Extensions.EXT_packed_float) {
470 switch (internalFormat) {
471 case GL_R11F_G11F_B10F_EXT:
472 return GL_RGB;
473 default:
474 ; /* fallthrough */
475 }
476 }
477
478 if (ctx->Extensions.ARB_depth_buffer_float) {
479 switch (internalFormat) {
480 case GL_DEPTH_COMPONENT32F:
481 return GL_DEPTH_COMPONENT;
482 case GL_DEPTH32F_STENCIL8:
483 return GL_DEPTH_STENCIL;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.ARB_texture_compression_rgtc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_RED_RGTC1:
492 case GL_COMPRESSED_SIGNED_RED_RGTC1:
493 return GL_RED;
494 case GL_COMPRESSED_RG_RGTC2:
495 case GL_COMPRESSED_SIGNED_RG_RGTC2:
496 return GL_RG;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 return -1; /* error */
503 }
504
505
506 /**
507 * For cube map faces, return a face index in [0,5].
508 * For other targets return 0;
509 */
510 GLuint
511 _mesa_tex_target_to_face(GLenum target)
512 {
513 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
514 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
515 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
516 else
517 return 0;
518 }
519
520
521
522 /**
523 * Store a gl_texture_image pointer in a gl_texture_object structure
524 * according to the target and level parameters.
525 *
526 * \param tObj texture object.
527 * \param target texture target.
528 * \param level image level.
529 * \param texImage texture image.
530 *
531 * This was basically prompted by the introduction of cube maps.
532 */
533 void
534 _mesa_set_tex_image(struct gl_texture_object *tObj,
535 GLenum target, GLint level,
536 struct gl_texture_image *texImage)
537 {
538 const GLuint face = _mesa_tex_target_to_face(target);
539
540 ASSERT(tObj);
541 ASSERT(texImage);
542 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
543
544 tObj->Image[face][level] = texImage;
545
546 /* Set the 'back' pointer */
547 texImage->TexObject = tObj;
548 }
549
550
551 /**
552 * Allocate a texture image structure.
553 *
554 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
555 * driver.
556 *
557 * \return a pointer to gl_texture_image struct with all fields initialized to
558 * zero.
559 */
560 struct gl_texture_image *
561 _mesa_new_texture_image( struct gl_context *ctx )
562 {
563 (void) ctx;
564 return CALLOC_STRUCT(gl_texture_image);
565 }
566
567
568 /**
569 * Free texture image data.
570 * This function is a fallback called via ctx->Driver.FreeTexImageData().
571 *
572 * \param texImage texture image.
573 *
574 * Free the texture image data if it's not marked as client data.
575 */
576 void
577 _mesa_free_texture_image_data(struct gl_context *ctx,
578 struct gl_texture_image *texImage)
579 {
580 (void) ctx;
581
582 if (texImage->Data && !texImage->IsClientData) {
583 /* free the old texture data */
584 _mesa_free_texmemory(texImage->Data);
585 }
586
587 texImage->Data = NULL;
588 }
589
590
591 /**
592 * Free texture image.
593 *
594 * \param texImage texture image.
595 *
596 * Free the texture image structure and the associated image data.
597 */
598 void
599 _mesa_delete_texture_image(struct gl_context *ctx,
600 struct gl_texture_image *texImage)
601 {
602 /* Free texImage->Data and/or any other driver-specific texture
603 * image storage.
604 */
605 ASSERT(ctx->Driver.FreeTexImageData);
606 ctx->Driver.FreeTexImageData( ctx, texImage );
607
608 ASSERT(texImage->Data == NULL);
609 if (texImage->ImageOffsets)
610 free(texImage->ImageOffsets);
611 free(texImage);
612 }
613
614
615 /**
616 * Test if a target is a proxy target.
617 *
618 * \param target texture target.
619 *
620 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
621 */
622 GLboolean
623 _mesa_is_proxy_texture(GLenum target)
624 {
625 /* NUM_TEXTURE_TARGETS should match number of terms below */
626 assert(NUM_TEXTURE_TARGETS == 7);
627
628 return (target == GL_PROXY_TEXTURE_1D ||
629 target == GL_PROXY_TEXTURE_2D ||
630 target == GL_PROXY_TEXTURE_3D ||
631 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
632 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
633 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
634 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
635 }
636
637
638 /**
639 * Return the proxy target which corresponds to the given texture target
640 */
641 static GLenum
642 get_proxy_target(GLenum target)
643 {
644 switch (target) {
645 case GL_TEXTURE_1D:
646 case GL_PROXY_TEXTURE_1D:
647 return GL_PROXY_TEXTURE_1D;
648 case GL_TEXTURE_2D:
649 case GL_PROXY_TEXTURE_2D:
650 return GL_PROXY_TEXTURE_2D;
651 case GL_TEXTURE_3D:
652 case GL_PROXY_TEXTURE_3D:
653 return GL_PROXY_TEXTURE_3D;
654 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
655 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
656 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
657 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
658 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
659 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
660 case GL_TEXTURE_CUBE_MAP_ARB:
661 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
662 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
663 case GL_TEXTURE_RECTANGLE_NV:
664 case GL_PROXY_TEXTURE_RECTANGLE_NV:
665 return GL_PROXY_TEXTURE_RECTANGLE_NV;
666 case GL_TEXTURE_1D_ARRAY_EXT:
667 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
668 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
669 case GL_TEXTURE_2D_ARRAY_EXT:
670 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
671 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
672 default:
673 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
674 return 0;
675 }
676 }
677
678
679 /**
680 * Get the texture object that corresponds to the target of the given
681 * texture unit.
682 *
683 * \param ctx GL context.
684 * \param texUnit texture unit.
685 * \param target texture target.
686 *
687 * \return pointer to the texture object on success, or NULL on failure.
688 *
689 * \sa gl_texture_unit.
690 */
691 struct gl_texture_object *
692 _mesa_select_tex_object(struct gl_context *ctx,
693 const struct gl_texture_unit *texUnit,
694 GLenum target)
695 {
696 switch (target) {
697 case GL_TEXTURE_1D:
698 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
699 case GL_PROXY_TEXTURE_1D:
700 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
701 case GL_TEXTURE_2D:
702 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
703 case GL_PROXY_TEXTURE_2D:
704 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
705 case GL_TEXTURE_3D:
706 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
707 case GL_PROXY_TEXTURE_3D:
708 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
709 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
710 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
711 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
712 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
715 case GL_TEXTURE_CUBE_MAP_ARB:
716 return ctx->Extensions.ARB_texture_cube_map
717 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
718 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
719 return ctx->Extensions.ARB_texture_cube_map
720 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
721 case GL_TEXTURE_RECTANGLE_NV:
722 return ctx->Extensions.NV_texture_rectangle
723 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_RECTANGLE_NV:
725 return ctx->Extensions.NV_texture_rectangle
726 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
727 case GL_TEXTURE_1D_ARRAY_EXT:
728 return ctx->Extensions.MESA_texture_array
729 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
730 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
731 return ctx->Extensions.MESA_texture_array
732 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
733 case GL_TEXTURE_2D_ARRAY_EXT:
734 return ctx->Extensions.MESA_texture_array
735 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
736 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
737 return ctx->Extensions.MESA_texture_array
738 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
739 default:
740 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
741 return NULL;
742 }
743 }
744
745
746 /**
747 * Return pointer to texture object for given target on current texture unit.
748 */
749 struct gl_texture_object *
750 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
751 {
752 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
753 return _mesa_select_tex_object(ctx, texUnit, target);
754 }
755
756
757 /**
758 * Get a texture image pointer from a texture object, given a texture
759 * target and mipmap level. The target and level parameters should
760 * have already been error-checked.
761 *
762 * \param ctx GL context.
763 * \param texObj texture unit.
764 * \param target texture target.
765 * \param level image level.
766 *
767 * \return pointer to the texture image structure, or NULL on failure.
768 */
769 struct gl_texture_image *
770 _mesa_select_tex_image(struct gl_context *ctx,
771 const struct gl_texture_object *texObj,
772 GLenum target, GLint level)
773 {
774 const GLuint face = _mesa_tex_target_to_face(target);
775
776 ASSERT(texObj);
777 ASSERT(level >= 0);
778 ASSERT(level < MAX_TEXTURE_LEVELS);
779
780 return texObj->Image[face][level];
781 }
782
783
784 /**
785 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
786 * it and install it. Only return NULL if passed a bad parameter or run
787 * out of memory.
788 */
789 struct gl_texture_image *
790 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
791 GLenum target, GLint level)
792 {
793 struct gl_texture_image *texImage;
794
795 if (!texObj)
796 return NULL;
797
798 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
799 if (!texImage) {
800 texImage = ctx->Driver.NewTextureImage(ctx);
801 if (!texImage) {
802 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
803 return NULL;
804 }
805
806 _mesa_set_tex_image(texObj, target, level, texImage);
807 }
808
809 return texImage;
810 }
811
812
813 /**
814 * Return pointer to the specified proxy texture image.
815 * Note that proxy textures are per-context, not per-texture unit.
816 * \return pointer to texture image or NULL if invalid target, invalid
817 * level, or out of memory.
818 */
819 struct gl_texture_image *
820 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
821 {
822 struct gl_texture_image *texImage;
823 GLuint texIndex;
824
825 if (level < 0 )
826 return NULL;
827
828 switch (target) {
829 case GL_PROXY_TEXTURE_1D:
830 if (level >= ctx->Const.MaxTextureLevels)
831 return NULL;
832 texIndex = TEXTURE_1D_INDEX;
833 break;
834 case GL_PROXY_TEXTURE_2D:
835 if (level >= ctx->Const.MaxTextureLevels)
836 return NULL;
837 texIndex = TEXTURE_2D_INDEX;
838 break;
839 case GL_PROXY_TEXTURE_3D:
840 if (level >= ctx->Const.Max3DTextureLevels)
841 return NULL;
842 texIndex = TEXTURE_3D_INDEX;
843 break;
844 case GL_PROXY_TEXTURE_CUBE_MAP:
845 if (level >= ctx->Const.MaxCubeTextureLevels)
846 return NULL;
847 texIndex = TEXTURE_CUBE_INDEX;
848 break;
849 case GL_PROXY_TEXTURE_RECTANGLE_NV:
850 if (level > 0)
851 return NULL;
852 texIndex = TEXTURE_RECT_INDEX;
853 break;
854 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
855 if (level >= ctx->Const.MaxTextureLevels)
856 return NULL;
857 texIndex = TEXTURE_1D_ARRAY_INDEX;
858 break;
859 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
860 if (level >= ctx->Const.MaxTextureLevels)
861 return NULL;
862 texIndex = TEXTURE_2D_ARRAY_INDEX;
863 break;
864 default:
865 return NULL;
866 }
867
868 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
869 if (!texImage) {
870 texImage = ctx->Driver.NewTextureImage(ctx);
871 if (!texImage) {
872 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
873 return NULL;
874 }
875 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
876 /* Set the 'back' pointer */
877 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
878 }
879 return texImage;
880 }
881
882
883 /**
884 * Get the maximum number of allowed mipmap levels.
885 *
886 * \param ctx GL context.
887 * \param target texture target.
888 *
889 * \return the maximum number of allowed mipmap levels for the given
890 * texture target, or zero if passed a bad target.
891 *
892 * \sa gl_constants.
893 */
894 GLint
895 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
896 {
897 switch (target) {
898 case GL_TEXTURE_1D:
899 case GL_PROXY_TEXTURE_1D:
900 case GL_TEXTURE_2D:
901 case GL_PROXY_TEXTURE_2D:
902 return ctx->Const.MaxTextureLevels;
903 case GL_TEXTURE_3D:
904 case GL_PROXY_TEXTURE_3D:
905 return ctx->Const.Max3DTextureLevels;
906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
912 case GL_TEXTURE_CUBE_MAP_ARB:
913 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
914 return ctx->Extensions.ARB_texture_cube_map
915 ? ctx->Const.MaxCubeTextureLevels : 0;
916 case GL_TEXTURE_RECTANGLE_NV:
917 case GL_PROXY_TEXTURE_RECTANGLE_NV:
918 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
919 case GL_TEXTURE_1D_ARRAY_EXT:
920 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
921 case GL_TEXTURE_2D_ARRAY_EXT:
922 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
923 return ctx->Extensions.MESA_texture_array
924 ? ctx->Const.MaxTextureLevels : 0;
925 default:
926 return 0; /* bad target */
927 }
928 }
929
930
931 /**
932 * Return number of dimensions per mipmap level for the given texture target.
933 */
934 static GLint
935 get_texture_dimensions(GLenum target)
936 {
937 switch (target) {
938 case GL_TEXTURE_1D:
939 case GL_PROXY_TEXTURE_1D:
940 return 1;
941 case GL_TEXTURE_2D:
942 case GL_TEXTURE_RECTANGLE:
943 case GL_TEXTURE_CUBE_MAP:
944 case GL_PROXY_TEXTURE_2D:
945 case GL_PROXY_TEXTURE_RECTANGLE:
946 case GL_PROXY_TEXTURE_CUBE_MAP:
947 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
948 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
949 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
950 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
951 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
952 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
953 case GL_TEXTURE_1D_ARRAY:
954 case GL_PROXY_TEXTURE_1D_ARRAY:
955 return 2;
956 case GL_TEXTURE_3D:
957 case GL_PROXY_TEXTURE_3D:
958 case GL_TEXTURE_2D_ARRAY:
959 case GL_PROXY_TEXTURE_2D_ARRAY:
960 return 3;
961 default:
962 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
963 target);
964 return 2;
965 }
966 }
967
968
969
970
971 #if 000 /* not used anymore */
972 /*
973 * glTexImage[123]D can accept a NULL image pointer. In this case we
974 * create a texture image with unspecified image contents per the OpenGL
975 * spec.
976 */
977 static GLubyte *
978 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
979 {
980 const GLint components = _mesa_components_in_format(format);
981 const GLint numPixels = width * height * depth;
982 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
983
984 #ifdef DEBUG
985 /*
986 * Let's see if anyone finds this. If glTexImage2D() is called with
987 * a NULL image pointer then load the texture image with something
988 * interesting instead of leaving it indeterminate.
989 */
990 if (data) {
991 static const char message[8][32] = {
992 " X X XXXXX XXX X ",
993 " XX XX X X X X X ",
994 " X X X X X X X ",
995 " X X XXXX XXX XXXXX ",
996 " X X X X X X ",
997 " X X X X X X X ",
998 " X X XXXXX XXX X X ",
999 " "
1000 };
1001
1002 GLubyte *imgPtr = data;
1003 GLint h, i, j, k;
1004 for (h = 0; h < depth; h++) {
1005 for (i = 0; i < height; i++) {
1006 GLint srcRow = 7 - (i % 8);
1007 for (j = 0; j < width; j++) {
1008 GLint srcCol = j % 32;
1009 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1010 for (k = 0; k < components; k++) {
1011 *imgPtr++ = texel;
1012 }
1013 }
1014 }
1015 }
1016 }
1017 #endif
1018
1019 return data;
1020 }
1021 #endif
1022
1023
1024
1025 /**
1026 * Reset the fields of a gl_texture_image struct to zero.
1027 *
1028 * \param img texture image structure.
1029 *
1030 * This is called when a proxy texture test fails, we set all the
1031 * image members (except DriverData) to zero.
1032 * It's also used in glTexImage[123]D as a safeguard to be sure all
1033 * required fields get initialized properly by the Driver.TexImage[123]D
1034 * functions.
1035 */
1036 static void
1037 clear_teximage_fields(struct gl_texture_image *img)
1038 {
1039 ASSERT(img);
1040 img->_BaseFormat = 0;
1041 img->InternalFormat = 0;
1042 img->Border = 0;
1043 img->Width = 0;
1044 img->Height = 0;
1045 img->Depth = 0;
1046 img->RowStride = 0;
1047 if (img->ImageOffsets) {
1048 free(img->ImageOffsets);
1049 img->ImageOffsets = NULL;
1050 }
1051 img->Width2 = 0;
1052 img->Height2 = 0;
1053 img->Depth2 = 0;
1054 img->WidthLog2 = 0;
1055 img->HeightLog2 = 0;
1056 img->DepthLog2 = 0;
1057 img->Data = NULL;
1058 img->TexFormat = MESA_FORMAT_NONE;
1059 img->FetchTexelc = NULL;
1060 img->FetchTexelf = NULL;
1061 }
1062
1063
1064 /**
1065 * Initialize basic fields of the gl_texture_image struct.
1066 *
1067 * \param ctx GL context.
1068 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1069 * \param img texture image structure to be initialized.
1070 * \param width image width.
1071 * \param height image height.
1072 * \param depth image depth.
1073 * \param border image border.
1074 * \param internalFormat internal format.
1075 * \param format the actual hardware format (one of MESA_FORMAT_*)
1076 *
1077 * Fills in the fields of \p img with the given information.
1078 * Note: width, height and depth include the border.
1079 */
1080 void
1081 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1082 struct gl_texture_image *img,
1083 GLsizei width, GLsizei height, GLsizei depth,
1084 GLint border, GLenum internalFormat,
1085 gl_format format)
1086 {
1087 GLint i, dims;
1088
1089 ASSERT(img);
1090 ASSERT(width >= 0);
1091 ASSERT(height >= 0);
1092 ASSERT(depth >= 0);
1093
1094 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1095 ASSERT(img->_BaseFormat > 0);
1096 img->InternalFormat = internalFormat;
1097 img->Border = border;
1098 img->Width = width;
1099 img->Height = height;
1100 img->Depth = depth;
1101
1102 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1103 img->WidthLog2 = logbase2(img->Width2);
1104
1105 if (height == 1) { /* 1-D texture */
1106 img->Height2 = 1;
1107 img->HeightLog2 = 0;
1108 }
1109 else {
1110 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1111 img->HeightLog2 = logbase2(img->Height2);
1112 }
1113
1114 if (depth == 1) { /* 2-D texture */
1115 img->Depth2 = 1;
1116 img->DepthLog2 = 0;
1117 }
1118 else {
1119 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1120 img->DepthLog2 = logbase2(img->Depth2);
1121 }
1122
1123 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1124
1125 if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
1126 (height == 1 || _mesa_is_pow_two(img->Height2)) &&
1127 (depth == 1 || _mesa_is_pow_two(img->Depth2)))
1128 img->_IsPowerOfTwo = GL_TRUE;
1129 else
1130 img->_IsPowerOfTwo = GL_FALSE;
1131
1132 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1133 img->RowStride = width;
1134 /* Allocate the ImageOffsets array and initialize to typical values.
1135 * We allocate the array for 1D/2D textures too in order to avoid special-
1136 * case code in the texstore routines.
1137 */
1138 if (img->ImageOffsets)
1139 free(img->ImageOffsets);
1140 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1141 for (i = 0; i < depth; i++) {
1142 img->ImageOffsets[i] = i * width * height;
1143 }
1144
1145 /* Compute Width/Height/DepthScale for mipmap lod computation */
1146 if (target == GL_TEXTURE_RECTANGLE_NV) {
1147 /* scale = 1.0 since texture coords directly map to texels */
1148 img->WidthScale = 1.0;
1149 img->HeightScale = 1.0;
1150 img->DepthScale = 1.0;
1151 }
1152 else {
1153 img->WidthScale = (GLfloat) img->Width;
1154 img->HeightScale = (GLfloat) img->Height;
1155 img->DepthScale = (GLfloat) img->Depth;
1156 }
1157
1158 img->TexFormat = format;
1159
1160 dims = get_texture_dimensions(target);
1161
1162 _mesa_set_fetch_functions(img, dims);
1163 }
1164
1165
1166 /**
1167 * Free and clear fields of the gl_texture_image struct.
1168 *
1169 * \param ctx GL context.
1170 * \param texImage texture image structure to be cleared.
1171 *
1172 * After the call, \p texImage will have no data associated with it. Its
1173 * fields are cleared so that its parent object will test incomplete.
1174 */
1175 void
1176 _mesa_clear_texture_image(struct gl_context *ctx,
1177 struct gl_texture_image *texImage)
1178 {
1179 ctx->Driver.FreeTexImageData(ctx, texImage);
1180 clear_teximage_fields(texImage);
1181 }
1182
1183
1184 /**
1185 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1186 * level, width, height and depth against the ctx->Const limits for textures.
1187 *
1188 * A hardware driver might override this function if, for example, the
1189 * max 3D texture size is 512x512x64 (i.e. not a cube).
1190 *
1191 * Note that width, height, depth == 0 is not an error. However, a
1192 * texture with zero width/height/depth will be considered "incomplete"
1193 * and texturing will effectively be disabled.
1194 *
1195 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1196 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1197 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1198 * \param level as passed to glTexImage
1199 * \param internalFormat as passed to glTexImage
1200 * \param format as passed to glTexImage
1201 * \param type as passed to glTexImage
1202 * \param width as passed to glTexImage
1203 * \param height as passed to glTexImage
1204 * \param depth as passed to glTexImage
1205 * \param border as passed to glTexImage
1206 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1207 */
1208 GLboolean
1209 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1210 GLint internalFormat, GLenum format, GLenum type,
1211 GLint width, GLint height, GLint depth, GLint border)
1212 {
1213 GLint maxSize;
1214
1215 (void) internalFormat;
1216 (void) format;
1217 (void) type;
1218
1219 switch (target) {
1220 case GL_PROXY_TEXTURE_1D:
1221 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1222 if (width < 2 * border || width > 2 + maxSize)
1223 return GL_FALSE;
1224 if (level >= ctx->Const.MaxTextureLevels)
1225 return GL_FALSE;
1226 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1227 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1228 return GL_FALSE;
1229 }
1230 return GL_TRUE;
1231
1232 case GL_PROXY_TEXTURE_2D:
1233 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1234 if (width < 2 * border || width > 2 + maxSize)
1235 return GL_FALSE;
1236 if (height < 2 * border || height > 2 + maxSize)
1237 return GL_FALSE;
1238 if (level >= ctx->Const.MaxTextureLevels)
1239 return GL_FALSE;
1240 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1241 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1242 return GL_FALSE;
1243 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1244 return GL_FALSE;
1245 }
1246 return GL_TRUE;
1247
1248 case GL_PROXY_TEXTURE_3D:
1249 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1250 if (width < 2 * border || width > 2 + maxSize)
1251 return GL_FALSE;
1252 if (height < 2 * border || height > 2 + maxSize)
1253 return GL_FALSE;
1254 if (depth < 2 * border || depth > 2 + maxSize)
1255 return GL_FALSE;
1256 if (level >= ctx->Const.Max3DTextureLevels)
1257 return GL_FALSE;
1258 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1259 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1260 return GL_FALSE;
1261 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1262 return GL_FALSE;
1263 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267
1268 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1269 maxSize = ctx->Const.MaxTextureRectSize;
1270 if (width < 0 || width > maxSize)
1271 return GL_FALSE;
1272 if (height < 0 || height > maxSize)
1273 return GL_FALSE;
1274 if (level != 0)
1275 return GL_FALSE;
1276 return GL_TRUE;
1277
1278 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1279 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1280 if (width < 2 * border || width > 2 + maxSize)
1281 return GL_FALSE;
1282 if (height < 2 * border || height > 2 + maxSize)
1283 return GL_FALSE;
1284 if (level >= ctx->Const.MaxCubeTextureLevels)
1285 return GL_FALSE;
1286 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1287 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1288 return GL_FALSE;
1289 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1290 return GL_FALSE;
1291 }
1292 return GL_TRUE;
1293
1294 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1295 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1296 if (width < 2 * border || width > 2 + maxSize)
1297 return GL_FALSE;
1298 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1299 return GL_FALSE;
1300 if (level >= ctx->Const.MaxTextureLevels)
1301 return GL_FALSE;
1302 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1303 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1304 return GL_FALSE;
1305 }
1306 return GL_TRUE;
1307
1308 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1309 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1310 if (width < 2 * border || width > 2 + maxSize)
1311 return GL_FALSE;
1312 if (height < 2 * border || height > 2 + maxSize)
1313 return GL_FALSE;
1314 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1315 return GL_FALSE;
1316 if (level >= ctx->Const.MaxTextureLevels)
1317 return GL_FALSE;
1318 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1319 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1320 return GL_FALSE;
1321 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1322 return GL_FALSE;
1323 }
1324 return GL_TRUE;
1325
1326 default:
1327 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1328 return GL_FALSE;
1329 }
1330 }
1331
1332
1333 /**
1334 * Check if the memory used by the texture would exceed the driver's limit.
1335 * This lets us support a max 3D texture size of 8K (for example) but
1336 * prevents allocating a full 8K x 8K x 8K texture.
1337 * XXX this could be rolled into the proxy texture size test (above) but
1338 * we don't have the actual texture internal format at that point.
1339 */
1340 static GLboolean
1341 legal_texture_size(struct gl_context *ctx, gl_format format,
1342 GLint width, GLint height, GLint depth)
1343 {
1344 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1345 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1346 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1347 }
1348
1349
1350
1351 /**
1352 * Helper function to determine whether a target and specific compression
1353 * format are supported.
1354 */
1355 static GLboolean
1356 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1357 GLenum intFormat)
1358 {
1359 (void) intFormat; /* not used yet */
1360
1361 switch (target) {
1362 case GL_TEXTURE_2D:
1363 case GL_PROXY_TEXTURE_2D:
1364 return GL_TRUE; /* true for any compressed format so far */
1365 case GL_PROXY_TEXTURE_CUBE_MAP:
1366 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1367 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1368 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1369 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1370 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1371 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1372 return ctx->Extensions.ARB_texture_cube_map;
1373 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1374 case GL_TEXTURE_2D_ARRAY_EXT:
1375 return ctx->Extensions.MESA_texture_array;
1376 default:
1377 return GL_FALSE;
1378 }
1379 }
1380
1381
1382 /**
1383 * Check if the given texture target value is legal for a
1384 * glTexImage1/2/3D call.
1385 */
1386 static GLboolean
1387 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1388 {
1389 switch (dims) {
1390 case 1:
1391 switch (target) {
1392 case GL_TEXTURE_1D:
1393 case GL_PROXY_TEXTURE_1D:
1394 return GL_TRUE;
1395 default:
1396 return GL_FALSE;
1397 }
1398 case 2:
1399 switch (target) {
1400 case GL_TEXTURE_2D:
1401 case GL_PROXY_TEXTURE_2D:
1402 return GL_TRUE;
1403 case GL_PROXY_TEXTURE_CUBE_MAP:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1406 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1407 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1408 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1409 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1410 return ctx->Extensions.ARB_texture_cube_map;
1411 case GL_TEXTURE_RECTANGLE_NV:
1412 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1413 return ctx->Extensions.NV_texture_rectangle;
1414 case GL_TEXTURE_1D_ARRAY_EXT:
1415 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1416 return ctx->Extensions.MESA_texture_array;
1417 default:
1418 return GL_FALSE;
1419 }
1420 case 3:
1421 switch (target) {
1422 case GL_TEXTURE_3D:
1423 case GL_PROXY_TEXTURE_3D:
1424 return GL_TRUE;
1425 case GL_TEXTURE_2D_ARRAY_EXT:
1426 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1427 return ctx->Extensions.MESA_texture_array;
1428 default:
1429 return GL_FALSE;
1430 }
1431 default:
1432 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1433 return GL_FALSE;
1434 }
1435 }
1436
1437
1438 /**
1439 * Check if the given texture target value is legal for a
1440 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1441 * The difference compared to legal_teximage_target() above is that
1442 * proxy targets are not supported.
1443 */
1444 static GLboolean
1445 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1446 {
1447 switch (dims) {
1448 case 1:
1449 return target == GL_TEXTURE_1D;
1450 case 2:
1451 switch (target) {
1452 case GL_TEXTURE_2D:
1453 return GL_TRUE;
1454 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1455 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1456 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1457 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1458 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1459 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1460 return ctx->Extensions.ARB_texture_cube_map;
1461 case GL_TEXTURE_RECTANGLE_NV:
1462 return ctx->Extensions.NV_texture_rectangle;
1463 case GL_TEXTURE_1D_ARRAY_EXT:
1464 return ctx->Extensions.MESA_texture_array;
1465 default:
1466 return GL_FALSE;
1467 }
1468 case 3:
1469 switch (target) {
1470 case GL_TEXTURE_3D:
1471 return GL_TRUE;
1472 case GL_TEXTURE_2D_ARRAY_EXT:
1473 return ctx->Extensions.MESA_texture_array;
1474 default:
1475 return GL_FALSE;
1476 }
1477 default:
1478 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1479 dims);
1480 return GL_FALSE;
1481 }
1482 }
1483
1484
1485 /**
1486 * Test the glTexImage[123]D() parameters for errors.
1487 *
1488 * \param ctx GL context.
1489 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1490 * \param target texture target given by the user.
1491 * \param level image level given by the user.
1492 * \param internalFormat internal format given by the user.
1493 * \param format pixel data format given by the user.
1494 * \param type pixel data type given by the user.
1495 * \param width image width given by the user.
1496 * \param height image height given by the user.
1497 * \param depth image depth given by the user.
1498 * \param border image border given by the user.
1499 *
1500 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1501 *
1502 * Verifies each of the parameters against the constants specified in
1503 * __struct gl_contextRec::Const and the supported extensions, and according
1504 * to the OpenGL specification.
1505 */
1506 static GLboolean
1507 texture_error_check( struct gl_context *ctx,
1508 GLuint dimensions, GLenum target,
1509 GLint level, GLint internalFormat,
1510 GLenum format, GLenum type,
1511 GLint width, GLint height,
1512 GLint depth, GLint border )
1513 {
1514 const GLenum proxyTarget = get_proxy_target(target);
1515 const GLboolean isProxy = target == proxyTarget;
1516 GLboolean sizeOK = GL_TRUE;
1517 GLboolean colorFormat, indexFormat;
1518
1519 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1520 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1521 if (!isProxy) {
1522 _mesa_error(ctx, GL_INVALID_VALUE,
1523 "glTexImage%dD(level=%d)", dimensions, level);
1524 }
1525 return GL_TRUE;
1526 }
1527
1528 /* Check border */
1529 if (border < 0 || border > 1 ||
1530 ((target == GL_TEXTURE_RECTANGLE_NV ||
1531 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1532 if (!isProxy) {
1533 _mesa_error(ctx, GL_INVALID_VALUE,
1534 "glTexImage%dD(border=%d)", dimensions, border);
1535 }
1536 return GL_TRUE;
1537 }
1538
1539 if (width < 0 || height < 0 || depth < 0) {
1540 if (!isProxy) {
1541 _mesa_error(ctx, GL_INVALID_VALUE,
1542 "glTexImage%dD(width, height or depth < 0)", dimensions);
1543 }
1544 return GL_TRUE;
1545 }
1546
1547 /* Do this simple check before calling the TestProxyTexImage() function */
1548 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1549 sizeOK = (width == height);
1550 }
1551
1552 /*
1553 * Use the proxy texture driver hook to see if the size/level/etc are
1554 * legal.
1555 */
1556 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1557 internalFormat, format,
1558 type, width, height,
1559 depth, border);
1560 if (!sizeOK) {
1561 if (!isProxy) {
1562 _mesa_error(ctx, GL_INVALID_VALUE,
1563 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1564 dimensions, level, width, height, depth);
1565 }
1566 return GL_TRUE;
1567 }
1568
1569 /* Check internalFormat */
1570 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1571 if (!isProxy) {
1572 _mesa_error(ctx, GL_INVALID_VALUE,
1573 "glTexImage%dD(internalFormat=%s)",
1574 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1575 }
1576 return GL_TRUE;
1577 }
1578
1579 /* Check incoming image format and type */
1580 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1581 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1582 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1583 * GL_EXT_texture_integer extension, some combinations should generate
1584 * GL_INVALID_ENUM instead (grr!).
1585 */
1586 if (!isProxy) {
1587 GLenum error = _mesa_is_integer_format(format)
1588 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1589 _mesa_error(ctx, error,
1590 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1591 dimensions, format, type);
1592 }
1593 return GL_TRUE;
1594 }
1595
1596 /* make sure internal format and format basically agree */
1597 colorFormat = _mesa_is_color_format(format);
1598 indexFormat = _mesa_is_index_format(format);
1599 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1600 (_mesa_is_index_format(internalFormat) && !indexFormat) ||
1601 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1602 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1603 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1604 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1605 if (!isProxy)
1606 _mesa_error(ctx, GL_INVALID_OPERATION,
1607 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1608 dimensions, internalFormat, format);
1609 return GL_TRUE;
1610 }
1611
1612 /* additional checks for ycbcr textures */
1613 if (internalFormat == GL_YCBCR_MESA) {
1614 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1615 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1616 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1617 char message[100];
1618 _mesa_snprintf(message, sizeof(message),
1619 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1620 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1621 return GL_TRUE; /* error */
1622 }
1623 if (target != GL_TEXTURE_2D &&
1624 target != GL_PROXY_TEXTURE_2D &&
1625 target != GL_TEXTURE_RECTANGLE_NV &&
1626 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1627 if (!isProxy)
1628 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1629 return GL_TRUE;
1630 }
1631 if (border != 0) {
1632 if (!isProxy) {
1633 char message[100];
1634 _mesa_snprintf(message, sizeof(message),
1635 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1636 dimensions, border);
1637 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1638 }
1639 return GL_TRUE;
1640 }
1641 }
1642
1643 /* additional checks for depth textures */
1644 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1645 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
1646 if (target != GL_TEXTURE_1D &&
1647 target != GL_PROXY_TEXTURE_1D &&
1648 target != GL_TEXTURE_2D &&
1649 target != GL_PROXY_TEXTURE_2D &&
1650 target != GL_TEXTURE_RECTANGLE_ARB &&
1651 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1652 if (!isProxy)
1653 _mesa_error(ctx, GL_INVALID_ENUM,
1654 "glTexImage(target/internalFormat)");
1655 return GL_TRUE;
1656 }
1657 }
1658
1659 /* additional checks for compressed textures */
1660 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1661 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1662 if (!isProxy)
1663 _mesa_error(ctx, GL_INVALID_ENUM,
1664 "glTexImage%dD(target)", dimensions);
1665 return GL_TRUE;
1666 }
1667 if (border != 0) {
1668 if (!isProxy) {
1669 _mesa_error(ctx, GL_INVALID_OPERATION,
1670 "glTexImage%dD(border!=0)", dimensions);
1671 }
1672 return GL_TRUE;
1673 }
1674 }
1675
1676 /* additional checks for integer textures */
1677 if (ctx->Extensions.EXT_texture_integer &&
1678 (_mesa_is_integer_format(format) !=
1679 _mesa_is_integer_format(internalFormat))) {
1680 if (!isProxy) {
1681 _mesa_error(ctx, GL_INVALID_OPERATION,
1682 "glTexImage%dD(integer/non-integer format mismatch)",
1683 dimensions);
1684 }
1685 return GL_TRUE;
1686 }
1687
1688 /* if we get here, the parameters are OK */
1689 return GL_FALSE;
1690 }
1691
1692
1693 /**
1694 * Test glTexSubImage[123]D() parameters for errors.
1695 *
1696 * \param ctx GL context.
1697 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1698 * \param target texture target given by the user.
1699 * \param level image level given by the user.
1700 * \param xoffset sub-image x offset given by the user.
1701 * \param yoffset sub-image y offset given by the user.
1702 * \param zoffset sub-image z offset given by the user.
1703 * \param format pixel data format given by the user.
1704 * \param type pixel data type given by the user.
1705 * \param width image width given by the user.
1706 * \param height image height given by the user.
1707 * \param depth image depth given by the user.
1708 *
1709 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1710 *
1711 * Verifies each of the parameters against the constants specified in
1712 * __struct gl_contextRec::Const and the supported extensions, and according
1713 * to the OpenGL specification.
1714 */
1715 static GLboolean
1716 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1717 GLenum target, GLint level,
1718 GLint xoffset, GLint yoffset, GLint zoffset,
1719 GLint width, GLint height, GLint depth,
1720 GLenum format, GLenum type )
1721 {
1722 /* Basic level check */
1723 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1724 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1725 return GL_TRUE;
1726 }
1727
1728 /* Check for negative sizes */
1729 if (width < 0) {
1730 _mesa_error(ctx, GL_INVALID_VALUE,
1731 "glTexSubImage%dD(width=%d)", dimensions, width);
1732 return GL_TRUE;
1733 }
1734 if (height < 0 && dimensions > 1) {
1735 _mesa_error(ctx, GL_INVALID_VALUE,
1736 "glTexSubImage%dD(height=%d)", dimensions, height);
1737 return GL_TRUE;
1738 }
1739 if (depth < 0 && dimensions > 2) {
1740 _mesa_error(ctx, GL_INVALID_VALUE,
1741 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1742 return GL_TRUE;
1743 }
1744
1745 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1746 /* As with the glTexImage2D check above, the error code here
1747 * depends on texture integer.
1748 */
1749 GLenum error = _mesa_is_integer_format(format)
1750 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1751 _mesa_error(ctx, error,
1752 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1753 dimensions, format, type);
1754 return GL_TRUE;
1755 }
1756
1757 return GL_FALSE;
1758 }
1759
1760
1761 /**
1762 * Do second part of glTexSubImage which depends on the destination texture.
1763 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1764 */
1765 static GLboolean
1766 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1767 GLenum target, GLint level,
1768 GLint xoffset, GLint yoffset, GLint zoffset,
1769 GLint width, GLint height, GLint depth,
1770 GLenum format, GLenum type,
1771 const struct gl_texture_image *destTex )
1772 {
1773 if (!destTex) {
1774 /* undefined image level */
1775 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1776 return GL_TRUE;
1777 }
1778
1779 if (xoffset < -((GLint)destTex->Border)) {
1780 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1781 dimensions);
1782 return GL_TRUE;
1783 }
1784 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1785 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1786 dimensions);
1787 return GL_TRUE;
1788 }
1789 if (dimensions > 1) {
1790 if (yoffset < -((GLint)destTex->Border)) {
1791 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1792 dimensions);
1793 return GL_TRUE;
1794 }
1795 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1796 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1797 dimensions);
1798 return GL_TRUE;
1799 }
1800 }
1801 if (dimensions > 2) {
1802 if (zoffset < -((GLint)destTex->Border)) {
1803 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1804 return GL_TRUE;
1805 }
1806 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1807 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1808 return GL_TRUE;
1809 }
1810 }
1811
1812 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1813 GLuint bw, bh;
1814
1815 /* do tests which depend on compression block size */
1816 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1817
1818 /* offset must be multiple of block size */
1819 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1820 _mesa_error(ctx, GL_INVALID_OPERATION,
1821 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1822 dimensions, xoffset, yoffset);
1823 return GL_TRUE;
1824 }
1825 /* size must be multiple of bw by bh or equal to whole texture size */
1826 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1827 _mesa_error(ctx, GL_INVALID_OPERATION,
1828 "glTexSubImage%dD(width = %d)", dimensions, width);
1829 return GL_TRUE;
1830 }
1831 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1832 _mesa_error(ctx, GL_INVALID_OPERATION,
1833 "glTexSubImage%dD(height = %d)", dimensions, height);
1834 return GL_TRUE;
1835 }
1836 }
1837
1838 return GL_FALSE;
1839 }
1840
1841
1842 /**
1843 * Test glCopyTexImage[12]D() parameters for errors.
1844 *
1845 * \param ctx GL context.
1846 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1847 * \param target texture target given by the user.
1848 * \param level image level given by the user.
1849 * \param internalFormat internal format given by the user.
1850 * \param width image width given by the user.
1851 * \param height image height given by the user.
1852 * \param border texture border.
1853 *
1854 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1855 *
1856 * Verifies each of the parameters against the constants specified in
1857 * __struct gl_contextRec::Const and the supported extensions, and according
1858 * to the OpenGL specification.
1859 */
1860 static GLboolean
1861 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1862 GLenum target, GLint level, GLint internalFormat,
1863 GLint width, GLint height, GLint border )
1864 {
1865 const GLenum proxyTarget = get_proxy_target(target);
1866 const GLenum type = GL_FLOAT;
1867 GLboolean sizeOK;
1868 GLint format;
1869
1870 /* check target */
1871 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1872 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1873 dimensions, _mesa_lookup_enum_by_nr(target));
1874 return GL_TRUE;
1875 }
1876
1877 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1878 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1879 _mesa_error(ctx, GL_INVALID_VALUE,
1880 "glCopyTexImage%dD(level=%d)", dimensions, level);
1881 return GL_TRUE;
1882 }
1883
1884 /* Check that the source buffer is complete */
1885 if (ctx->ReadBuffer->Name) {
1886 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1887 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1888 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1889 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1890 return GL_TRUE;
1891 }
1892 }
1893
1894 /* Check border */
1895 if (border < 0 || border > 1 ||
1896 ((target == GL_TEXTURE_RECTANGLE_NV ||
1897 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1898 return GL_TRUE;
1899 }
1900
1901 format = _mesa_base_tex_format(ctx, internalFormat);
1902 if (format < 0) {
1903 _mesa_error(ctx, GL_INVALID_VALUE,
1904 "glCopyTexImage%dD(internalFormat)", dimensions);
1905 return GL_TRUE;
1906 }
1907
1908 if (!_mesa_source_buffer_exists(ctx, format)) {
1909 _mesa_error(ctx, GL_INVALID_OPERATION,
1910 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1911 return GL_TRUE;
1912 }
1913
1914 /* Do size, level checking */
1915 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1916 ? (width == height) : 1;
1917
1918 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1919 internalFormat, format,
1920 type, width, height,
1921 1, border);
1922
1923 if (!sizeOK) {
1924 if (dimensions == 1) {
1925 _mesa_error(ctx, GL_INVALID_VALUE,
1926 "glCopyTexImage1D(width=%d)", width);
1927 }
1928 else {
1929 ASSERT(dimensions == 2);
1930 _mesa_error(ctx, GL_INVALID_VALUE,
1931 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1932 }
1933 return GL_TRUE;
1934 }
1935
1936 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1937 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1938 _mesa_error(ctx, GL_INVALID_ENUM,
1939 "glCopyTexImage%dD(target)", dimensions);
1940 return GL_TRUE;
1941 }
1942 if (border != 0) {
1943 _mesa_error(ctx, GL_INVALID_OPERATION,
1944 "glCopyTexImage%dD(border!=0)", dimensions);
1945 return GL_TRUE;
1946 }
1947 }
1948 else if (_mesa_is_depth_format(internalFormat)) {
1949 /* make sure we have depth/stencil buffers */
1950 if (!ctx->ReadBuffer->_DepthBuffer) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glCopyTexImage%dD(no depth)", dimensions);
1953 return GL_TRUE;
1954 }
1955 }
1956 else if (_mesa_is_depthstencil_format(internalFormat)) {
1957 /* make sure we have depth/stencil buffers */
1958 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
1959 _mesa_error(ctx, GL_INVALID_OPERATION,
1960 "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
1961 return GL_TRUE;
1962 }
1963 }
1964
1965 /* if we get here, the parameters are OK */
1966 return GL_FALSE;
1967 }
1968
1969
1970 /**
1971 * Test glCopyTexSubImage[12]D() parameters for errors.
1972 * Note that this is the first part of error checking.
1973 * See also copytexsubimage_error_check2() below for the second part.
1974 *
1975 * \param ctx GL context.
1976 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1977 * \param target texture target given by the user.
1978 * \param level image level given by the user.
1979 *
1980 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1981 */
1982 static GLboolean
1983 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1984 GLenum target, GLint level)
1985 {
1986 /* Check that the source buffer is complete */
1987 if (ctx->ReadBuffer->Name) {
1988 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1989 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1990 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1991 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1992 return GL_TRUE;
1993 }
1994 }
1995
1996 /* check target (proxies not allowed) */
1997 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1998 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
1999 dimensions, _mesa_lookup_enum_by_nr(target));
2000 return GL_TRUE;
2001 }
2002
2003 /* Check level */
2004 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2005 _mesa_error(ctx, GL_INVALID_VALUE,
2006 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2007 return GL_TRUE;
2008 }
2009
2010 return GL_FALSE;
2011 }
2012
2013
2014 /**
2015 * Second part of error checking for glCopyTexSubImage[12]D().
2016 * \param xoffset sub-image x offset given by the user.
2017 * \param yoffset sub-image y offset given by the user.
2018 * \param zoffset sub-image z offset given by the user.
2019 * \param width image width given by the user.
2020 * \param height image height given by the user.
2021 */
2022 static GLboolean
2023 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2024 GLenum target, GLint level,
2025 GLint xoffset, GLint yoffset, GLint zoffset,
2026 GLsizei width, GLsizei height,
2027 const struct gl_texture_image *teximage )
2028 {
2029 /* check that dest tex image exists */
2030 if (!teximage) {
2031 _mesa_error(ctx, GL_INVALID_OPERATION,
2032 "glCopyTexSubImage%dD(undefined texture level: %d)",
2033 dimensions, level);
2034 return GL_TRUE;
2035 }
2036
2037 /* Check size */
2038 if (width < 0) {
2039 _mesa_error(ctx, GL_INVALID_VALUE,
2040 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2041 return GL_TRUE;
2042 }
2043 if (dimensions > 1 && height < 0) {
2044 _mesa_error(ctx, GL_INVALID_VALUE,
2045 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2046 return GL_TRUE;
2047 }
2048
2049 /* check x/y offsets */
2050 if (xoffset < -((GLint)teximage->Border)) {
2051 _mesa_error(ctx, GL_INVALID_VALUE,
2052 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2053 return GL_TRUE;
2054 }
2055 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2056 _mesa_error(ctx, GL_INVALID_VALUE,
2057 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2058 return GL_TRUE;
2059 }
2060 if (dimensions > 1) {
2061 if (yoffset < -((GLint)teximage->Border)) {
2062 _mesa_error(ctx, GL_INVALID_VALUE,
2063 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2064 return GL_TRUE;
2065 }
2066 /* NOTE: we're adding the border here, not subtracting! */
2067 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2068 _mesa_error(ctx, GL_INVALID_VALUE,
2069 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2070 return GL_TRUE;
2071 }
2072 }
2073
2074 /* check z offset */
2075 if (dimensions > 2) {
2076 if (zoffset < -((GLint)teximage->Border)) {
2077 _mesa_error(ctx, GL_INVALID_VALUE,
2078 "glCopyTexSubImage%dD(zoffset)", dimensions);
2079 return GL_TRUE;
2080 }
2081 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2082 _mesa_error(ctx, GL_INVALID_VALUE,
2083 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2084 return GL_TRUE;
2085 }
2086 }
2087
2088 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2089 /* offset must be multiple of 4 */
2090 if ((xoffset & 3) || (yoffset & 3)) {
2091 _mesa_error(ctx, GL_INVALID_VALUE,
2092 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2093 return GL_TRUE;
2094 }
2095 /* size must be multiple of 4 */
2096 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2097 _mesa_error(ctx, GL_INVALID_VALUE,
2098 "glCopyTexSubImage%dD(width)", dimensions);
2099 return GL_TRUE;
2100 }
2101 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2102 _mesa_error(ctx, GL_INVALID_VALUE,
2103 "glCopyTexSubImage%dD(height)", dimensions);
2104 return GL_TRUE;
2105 }
2106 }
2107
2108 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2109 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2110 return GL_TRUE;
2111 }
2112
2113 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2114 _mesa_error(ctx, GL_INVALID_OPERATION,
2115 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2116 dimensions, teximage->_BaseFormat);
2117 return GL_TRUE;
2118 }
2119
2120 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
2121 if (!ctx->ReadBuffer->_DepthBuffer) {
2122 _mesa_error(ctx, GL_INVALID_OPERATION,
2123 "glCopyTexSubImage%dD(no depth buffer)",
2124 dimensions);
2125 return GL_TRUE;
2126 }
2127 }
2128 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
2129 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
2130 _mesa_error(ctx, GL_INVALID_OPERATION,
2131 "glCopyTexSubImage%dD(no depth/stencil buffer)",
2132 dimensions);
2133 return GL_TRUE;
2134 }
2135 }
2136
2137 /* If copying into an integer texture, the source buffer must also be
2138 * integer-valued.
2139 */
2140 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2141 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2142 if (!_mesa_is_format_integer_color(rb->Format)) {
2143 _mesa_error(ctx, GL_INVALID_OPERATION,
2144 "glCopyTexSubImage%dD(source buffer is not integer format)",
2145 dimensions);
2146 return GL_TRUE;
2147 }
2148 }
2149
2150 /* if we get here, the parameters are OK */
2151 return GL_FALSE;
2152 }
2153
2154
2155 /** Callback info for walking over FBO hash table */
2156 struct cb_info
2157 {
2158 struct gl_context *ctx;
2159 struct gl_texture_object *texObj;
2160 GLuint level, face;
2161 };
2162
2163
2164 /**
2165 * Check render to texture callback. Called from _mesa_HashWalk().
2166 */
2167 static void
2168 check_rtt_cb(GLuint key, void *data, void *userData)
2169 {
2170 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2171 const struct cb_info *info = (struct cb_info *) userData;
2172 struct gl_context *ctx = info->ctx;
2173 const struct gl_texture_object *texObj = info->texObj;
2174 const GLuint level = info->level, face = info->face;
2175
2176 /* If this is a user-created FBO */
2177 if (fb->Name) {
2178 GLuint i;
2179 /* check if any of the FBO's attachments point to 'texObj' */
2180 for (i = 0; i < BUFFER_COUNT; i++) {
2181 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2182 if (att->Type == GL_TEXTURE &&
2183 att->Texture == texObj &&
2184 att->TextureLevel == level &&
2185 att->CubeMapFace == face) {
2186 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
2187 /* Tell driver about the new renderbuffer texture */
2188 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2189 /* Mark fb status as indeterminate to force re-validation */
2190 fb->_Status = 0;
2191 }
2192 }
2193 }
2194 }
2195
2196
2197 /**
2198 * When a texture image is specified we have to check if it's bound to
2199 * any framebuffer objects (render to texture) in order to detect changes
2200 * in size or format since that effects FBO completeness.
2201 * Any FBOs rendering into the texture must be re-validated.
2202 */
2203 static void
2204 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2205 GLuint face, GLuint level)
2206 {
2207 /* Only check this texture if it's been marked as RenderToTexture */
2208 if (texObj->_RenderToTexture) {
2209 struct cb_info info;
2210 info.ctx = ctx;
2211 info.texObj = texObj;
2212 info.level = level;
2213 info.face = face;
2214 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2215 }
2216 }
2217
2218
2219 /**
2220 * If the texture object's GenerateMipmap flag is set and we've
2221 * changed the texture base level image, regenerate the rest of the
2222 * mipmap levels now.
2223 */
2224 static INLINE void
2225 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2226 struct gl_texture_object *texObj, GLint level)
2227 {
2228 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2229 if (texObj->GenerateMipmap &&
2230 level == texObj->BaseLevel &&
2231 level < texObj->MaxLevel) {
2232 ASSERT(ctx->Driver.GenerateMipmap);
2233 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2234 }
2235 }
2236
2237
2238 /** Debug helper: override the user-requested internal format */
2239 static GLenum
2240 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2241 {
2242 #if 0
2243 if (internalFormat == GL_RGBA16F_ARB ||
2244 internalFormat == GL_RGBA32F_ARB) {
2245 printf("Convert rgba float tex to int %d x %d\n", width, height);
2246 return GL_RGBA;
2247 }
2248 else if (internalFormat == GL_RGB16F_ARB ||
2249 internalFormat == GL_RGB32F_ARB) {
2250 printf("Convert rgb float tex to int %d x %d\n", width, height);
2251 return GL_RGB;
2252 }
2253 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2254 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2255 printf("Convert luminance float tex to int %d x %d\n", width, height);
2256 return GL_LUMINANCE_ALPHA;
2257 }
2258 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2259 internalFormat == GL_LUMINANCE32F_ARB) {
2260 printf("Convert luminance float tex to int %d x %d\n", width, height);
2261 return GL_LUMINANCE;
2262 }
2263 else if (internalFormat == GL_ALPHA16F_ARB ||
2264 internalFormat == GL_ALPHA32F_ARB) {
2265 printf("Convert luminance float tex to int %d x %d\n", width, height);
2266 return GL_ALPHA;
2267 }
2268 /*
2269 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2270 internalFormat = GL_RGBA;
2271 }
2272 */
2273 else {
2274 return internalFormat;
2275 }
2276 #else
2277 return internalFormat;
2278 #endif
2279 }
2280
2281
2282 /**
2283 * Choose the actual hardware format for a texture image.
2284 * Try to use the same format as the previous image level when possible.
2285 * Otherwise, ask the driver for the best format.
2286 * It's important to try to choose a consistant format for all levels
2287 * for efficient texture memory layout/allocation. In particular, this
2288 * comes up during automatic mipmap generation.
2289 */
2290 gl_format
2291 _mesa_choose_texture_format(struct gl_context *ctx,
2292 struct gl_texture_object *texObj,
2293 GLenum target, GLint level,
2294 GLenum internalFormat, GLenum format, GLenum type)
2295 {
2296 gl_format f;
2297
2298 /* see if we've already chosen a format for the previous level */
2299 if (level > 0) {
2300 struct gl_texture_image *prevImage =
2301 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2302 /* See if the prev level is defined and has an internal format which
2303 * matches the new internal format.
2304 */
2305 if (prevImage &&
2306 prevImage->Width > 0 &&
2307 prevImage->InternalFormat == internalFormat) {
2308 /* use the same format */
2309 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2310 return prevImage->TexFormat;
2311 }
2312 }
2313
2314 /* choose format from scratch */
2315 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2316 ASSERT(f != MESA_FORMAT_NONE);
2317 return f;
2318 }
2319
2320
2321 /**
2322 * Common code to implement all the glTexImage1D/2D/3D functions.
2323 */
2324 static void
2325 teximage(struct gl_context *ctx, GLuint dims,
2326 GLenum target, GLint level, GLint internalFormat,
2327 GLsizei width, GLsizei height, GLsizei depth,
2328 GLint border, GLenum format, GLenum type,
2329 const GLvoid *pixels)
2330 {
2331 GLboolean error;
2332
2333 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2334
2335 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2336 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2337 dims,
2338 _mesa_lookup_enum_by_nr(target), level,
2339 _mesa_lookup_enum_by_nr(internalFormat),
2340 width, height, depth, border,
2341 _mesa_lookup_enum_by_nr(format),
2342 _mesa_lookup_enum_by_nr(type), pixels);
2343
2344 internalFormat = override_internal_format(internalFormat, width, height);
2345
2346 /* target error checking */
2347 if (!legal_teximage_target(ctx, dims, target)) {
2348 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2349 dims, _mesa_lookup_enum_by_nr(target));
2350 return;
2351 }
2352
2353 /* general error checking */
2354 error = texture_error_check(ctx, dims, target, level, internalFormat,
2355 format, type, width, height, depth, border);
2356
2357 if (_mesa_is_proxy_texture(target)) {
2358 /* Proxy texture: just clear or set state depending on error checking */
2359 struct gl_texture_image *texImage =
2360 _mesa_get_proxy_tex_image(ctx, target, level);
2361
2362 if (error) {
2363 /* when error, clear all proxy texture image parameters */
2364 if (texImage)
2365 clear_teximage_fields(texImage);
2366 }
2367 else {
2368 /* no error, set the tex image parameters */
2369 struct gl_texture_object *texObj =
2370 _mesa_get_current_tex_object(ctx, target);
2371 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2372 target, level,
2373 internalFormat,
2374 format, type);
2375
2376 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2377 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2378 depth, border, internalFormat,
2379 texFormat);
2380 }
2381 else if (texImage) {
2382 clear_teximage_fields(texImage);
2383 }
2384 }
2385 }
2386 else {
2387 /* non-proxy target */
2388 const GLuint face = _mesa_tex_target_to_face(target);
2389 struct gl_texture_object *texObj;
2390 struct gl_texture_image *texImage;
2391
2392 if (error) {
2393 return; /* error was recorded */
2394 }
2395
2396 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2397 _mesa_update_state(ctx);
2398
2399 texObj = _mesa_get_current_tex_object(ctx, target);
2400
2401 _mesa_lock_texture(ctx, texObj);
2402 {
2403 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2404
2405 if (!texImage) {
2406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2407 }
2408 else {
2409 gl_format texFormat;
2410
2411 if (texImage->Data) {
2412 ctx->Driver.FreeTexImageData( ctx, texImage );
2413 }
2414
2415 ASSERT(texImage->Data == NULL);
2416 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2417 internalFormat, format,
2418 type);
2419
2420 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2421 _mesa_init_teximage_fields(ctx, target, texImage,
2422 width, height, depth,
2423 border, internalFormat, texFormat);
2424
2425 /* Give the texture to the driver. <pixels> may be null. */
2426 ASSERT(ctx->Driver.TexImage3D);
2427 switch (dims) {
2428 case 1:
2429 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2430 width, border, format,
2431 type, pixels, &ctx->Unpack, texObj,
2432 texImage);
2433 break;
2434 case 2:
2435 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2436 width, height, border, format,
2437 type, pixels, &ctx->Unpack, texObj,
2438 texImage);
2439 break;
2440 case 3:
2441 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2442 width, height, depth, border, format,
2443 type, pixels, &ctx->Unpack, texObj,
2444 texImage);
2445 break;
2446 default:
2447 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2448 }
2449
2450 check_gen_mipmap(ctx, target, texObj, level);
2451
2452 update_fbo_texture(ctx, texObj, face, level);
2453
2454 /* state update */
2455 texObj->_Complete = GL_FALSE;
2456 ctx->NewState |= _NEW_TEXTURE;
2457 }
2458 else {
2459 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2460 }
2461 }
2462 }
2463 _mesa_unlock_texture(ctx, texObj);
2464 }
2465 }
2466
2467
2468 /*
2469 * Called from the API. Note that width includes the border.
2470 */
2471 void GLAPIENTRY
2472 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2473 GLsizei width, GLint border, GLenum format,
2474 GLenum type, const GLvoid *pixels )
2475 {
2476 GET_CURRENT_CONTEXT(ctx);
2477 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2478 border, format, type, pixels);
2479 }
2480
2481
2482 void GLAPIENTRY
2483 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2484 GLsizei width, GLsizei height, GLint border,
2485 GLenum format, GLenum type,
2486 const GLvoid *pixels )
2487 {
2488 GET_CURRENT_CONTEXT(ctx);
2489 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2490 border, format, type, pixels);
2491 }
2492
2493
2494 /*
2495 * Called by the API or display list executor.
2496 * Note that width and height include the border.
2497 */
2498 void GLAPIENTRY
2499 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2500 GLsizei width, GLsizei height, GLsizei depth,
2501 GLint border, GLenum format, GLenum type,
2502 const GLvoid *pixels )
2503 {
2504 GET_CURRENT_CONTEXT(ctx);
2505 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2506 border, format, type, pixels);
2507 }
2508
2509
2510 void GLAPIENTRY
2511 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2512 GLsizei width, GLsizei height, GLsizei depth,
2513 GLint border, GLenum format, GLenum type,
2514 const GLvoid *pixels )
2515 {
2516 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2517 depth, border, format, type, pixels);
2518 }
2519
2520
2521 #if FEATURE_OES_EGL_image
2522 void GLAPIENTRY
2523 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2524 {
2525 struct gl_texture_object *texObj;
2526 struct gl_texture_image *texImage;
2527 GET_CURRENT_CONTEXT(ctx);
2528 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2529
2530 if (!ctx->Extensions.OES_EGL_image) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION,
2532 "glEGLImageTargetTexture2DOES(unsupported)");
2533 return;
2534 }
2535
2536 if (target != GL_TEXTURE_2D) {
2537 _mesa_error(ctx, GL_INVALID_ENUM,
2538 "glEGLImageTargetTexture2D(target=%d)", target);
2539 return;
2540 }
2541
2542 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2543 _mesa_update_state(ctx);
2544
2545 texObj = _mesa_get_current_tex_object(ctx, target);
2546 _mesa_lock_texture(ctx, texObj);
2547
2548 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2549 if (!texImage) {
2550 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2551 } else {
2552 if (texImage->Data)
2553 ctx->Driver.FreeTexImageData( ctx, texImage );
2554
2555 ASSERT(texImage->Data == NULL);
2556 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2557 texObj, texImage, image);
2558
2559 /* state update */
2560 texObj->_Complete = GL_FALSE;
2561 ctx->NewState |= _NEW_TEXTURE;
2562 }
2563 _mesa_unlock_texture(ctx, texObj);
2564
2565 }
2566 #endif
2567
2568
2569
2570 /**
2571 * Implement all the glTexSubImage1/2/3D() functions.
2572 */
2573 static void
2574 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2575 GLint xoffset, GLint yoffset, GLint zoffset,
2576 GLsizei width, GLsizei height, GLsizei depth,
2577 GLenum format, GLenum type, const GLvoid *pixels )
2578 {
2579 struct gl_texture_object *texObj;
2580 struct gl_texture_image *texImage;
2581
2582 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2583
2584 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2585 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2586 dims,
2587 _mesa_lookup_enum_by_nr(target), level,
2588 xoffset, yoffset, zoffset, width, height, depth,
2589 _mesa_lookup_enum_by_nr(format),
2590 _mesa_lookup_enum_by_nr(type), pixels);
2591
2592 /* check target (proxies not allowed) */
2593 if (!legal_texsubimage_target(ctx, dims, target)) {
2594 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2595 dims, _mesa_lookup_enum_by_nr(target));
2596 return;
2597 }
2598
2599 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
2600 _mesa_update_state(ctx);
2601
2602 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2603 width, height, depth, format, type)) {
2604 return; /* error was detected */
2605 }
2606
2607 texObj = _mesa_get_current_tex_object(ctx, target);
2608
2609 _mesa_lock_texture(ctx, texObj);
2610 {
2611 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2612
2613 if (subtexture_error_check2(ctx, dims, target, level,
2614 xoffset, yoffset, zoffset,
2615 width, height, depth,
2616 format, type, texImage)) {
2617 /* error was recorded */
2618 }
2619 else if (width > 0 && height > 0 && height > 0) {
2620 /* If we have a border, offset=-1 is legal. Bias by border width. */
2621 switch (dims) {
2622 case 3:
2623 zoffset += texImage->Border;
2624 /* fall-through */
2625 case 2:
2626 yoffset += texImage->Border;
2627 /* fall-through */
2628 case 1:
2629 xoffset += texImage->Border;
2630 }
2631
2632 switch (dims) {
2633 case 1:
2634 ctx->Driver.TexSubImage1D(ctx, target, level,
2635 xoffset, width,
2636 format, type, pixels,
2637 &ctx->Unpack, texObj, texImage );
2638 break;
2639 case 2:
2640 ctx->Driver.TexSubImage2D(ctx, target, level,
2641 xoffset, yoffset, width, height,
2642 format, type, pixels,
2643 &ctx->Unpack, texObj, texImage );
2644 break;
2645 case 3:
2646 ctx->Driver.TexSubImage3D(ctx, target, level,
2647 xoffset, yoffset, zoffset,
2648 width, height, depth,
2649 format, type, pixels,
2650 &ctx->Unpack, texObj, texImage );
2651 break;
2652 default:
2653 _mesa_problem(ctx, "unexpected dims in subteximage()");
2654 }
2655
2656 check_gen_mipmap(ctx, target, texObj, level);
2657
2658 ctx->NewState |= _NEW_TEXTURE;
2659 }
2660 }
2661 _mesa_unlock_texture(ctx, texObj);
2662 }
2663
2664
2665 void GLAPIENTRY
2666 _mesa_TexSubImage1D( GLenum target, GLint level,
2667 GLint xoffset, GLsizei width,
2668 GLenum format, GLenum type,
2669 const GLvoid *pixels )
2670 {
2671 GET_CURRENT_CONTEXT(ctx);
2672 texsubimage(ctx, 1, target, level,
2673 xoffset, 0, 0,
2674 width, 1, 1,
2675 format, type, pixels);
2676 }
2677
2678
2679 void GLAPIENTRY
2680 _mesa_TexSubImage2D( GLenum target, GLint level,
2681 GLint xoffset, GLint yoffset,
2682 GLsizei width, GLsizei height,
2683 GLenum format, GLenum type,
2684 const GLvoid *pixels )
2685 {
2686 GET_CURRENT_CONTEXT(ctx);
2687 texsubimage(ctx, 2, target, level,
2688 xoffset, yoffset, 0,
2689 width, height, 1,
2690 format, type, pixels);
2691 }
2692
2693
2694
2695 void GLAPIENTRY
2696 _mesa_TexSubImage3D( GLenum target, GLint level,
2697 GLint xoffset, GLint yoffset, GLint zoffset,
2698 GLsizei width, GLsizei height, GLsizei depth,
2699 GLenum format, GLenum type,
2700 const GLvoid *pixels )
2701 {
2702 GET_CURRENT_CONTEXT(ctx);
2703 texsubimage(ctx, 3, target, level,
2704 xoffset, yoffset, zoffset,
2705 width, height, depth,
2706 format, type, pixels);
2707 }
2708
2709
2710
2711 /**
2712 * Implement the glCopyTexImage1/2D() functions.
2713 */
2714 static void
2715 copyteximage(struct gl_context *ctx, GLuint dims,
2716 GLenum target, GLint level, GLenum internalFormat,
2717 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2718 {
2719 struct gl_texture_object *texObj;
2720 struct gl_texture_image *texImage;
2721 const GLuint face = _mesa_tex_target_to_face(target);
2722
2723 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2724
2725 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2726 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2727 dims,
2728 _mesa_lookup_enum_by_nr(target), level,
2729 _mesa_lookup_enum_by_nr(internalFormat),
2730 x, y, width, height, border);
2731
2732 if (ctx->NewState & NEW_COPY_TEX_STATE)
2733 _mesa_update_state(ctx);
2734
2735 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2736 width, height, border))
2737 return;
2738
2739 texObj = _mesa_get_current_tex_object(ctx, target);
2740
2741 _mesa_lock_texture(ctx, texObj);
2742 {
2743 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2744
2745 if (!texImage) {
2746 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2747 }
2748 else {
2749 gl_format texFormat;
2750
2751 if (texImage->Data) {
2752 ctx->Driver.FreeTexImageData( ctx, texImage );
2753 }
2754
2755 ASSERT(texImage->Data == NULL);
2756
2757 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2758 internalFormat, GL_NONE,
2759 GL_NONE);
2760
2761 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2762 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2763 border, internalFormat, texFormat);
2764
2765 ASSERT(ctx->Driver.CopyTexImage2D);
2766 if (dims == 1)
2767 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat,
2768 x, y, width, border);
2769 else
2770 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat,
2771 x, y, width, height, border);
2772
2773 check_gen_mipmap(ctx, target, texObj, level);
2774
2775 update_fbo_texture(ctx, texObj, face, level);
2776
2777 /* state update */
2778 texObj->_Complete = GL_FALSE;
2779 ctx->NewState |= _NEW_TEXTURE;
2780 }
2781 else {
2782 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2783 }
2784 }
2785 }
2786 _mesa_unlock_texture(ctx, texObj);
2787 }
2788
2789
2790
2791 void GLAPIENTRY
2792 _mesa_CopyTexImage1D( GLenum target, GLint level,
2793 GLenum internalFormat,
2794 GLint x, GLint y,
2795 GLsizei width, GLint border )
2796 {
2797 GET_CURRENT_CONTEXT(ctx);
2798 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2799 }
2800
2801
2802
2803 void GLAPIENTRY
2804 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2805 GLint x, GLint y, GLsizei width, GLsizei height,
2806 GLint border )
2807 {
2808 GET_CURRENT_CONTEXT(ctx);
2809 copyteximage(ctx, 2, target, level, internalFormat,
2810 x, y, width, height, border);
2811 }
2812
2813
2814
2815 /**
2816 * Implementation for glCopyTexSubImage1/2/3D() functions.
2817 */
2818 static void
2819 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2820 GLint xoffset, GLint yoffset, GLint zoffset,
2821 GLint x, GLint y, GLsizei width, GLsizei height)
2822 {
2823 struct gl_texture_object *texObj;
2824 struct gl_texture_image *texImage;
2825
2826 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2827
2828 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2829 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2830 dims,
2831 _mesa_lookup_enum_by_nr(target),
2832 level, xoffset, yoffset, zoffset, x, y, width, height);
2833
2834 if (ctx->NewState & NEW_COPY_TEX_STATE)
2835 _mesa_update_state(ctx);
2836
2837 if (copytexsubimage_error_check1(ctx, dims, target, level))
2838 return;
2839
2840 texObj = _mesa_get_current_tex_object(ctx, target);
2841
2842 _mesa_lock_texture(ctx, texObj);
2843 {
2844 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2845
2846 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2847 zoffset, width, height, texImage)) {
2848 /* error was recored */
2849 }
2850 else {
2851 /* If we have a border, offset=-1 is legal. Bias by border width. */
2852 switch (dims) {
2853 case 3:
2854 zoffset += texImage->Border;
2855 /* fall-through */
2856 case 2:
2857 yoffset += texImage->Border;
2858 /* fall-through */
2859 case 1:
2860 xoffset += texImage->Border;
2861 }
2862
2863 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2864 &width, &height)) {
2865 switch (dims) {
2866 case 1:
2867 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2868 xoffset, x, y, width);
2869 break;
2870 case 2:
2871 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2872 xoffset, yoffset,
2873 x, y, width, height);
2874 break;
2875 case 3:
2876 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2877 xoffset, yoffset, zoffset,
2878 x, y, width, height);
2879 break;
2880 default:
2881 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2882 }
2883
2884 check_gen_mipmap(ctx, target, texObj, level);
2885
2886 ctx->NewState |= _NEW_TEXTURE;
2887 }
2888 }
2889 }
2890 _mesa_unlock_texture(ctx, texObj);
2891 }
2892
2893
2894 void GLAPIENTRY
2895 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2896 GLint xoffset, GLint x, GLint y, GLsizei width )
2897 {
2898 GET_CURRENT_CONTEXT(ctx);
2899 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2900 }
2901
2902
2903
2904 void GLAPIENTRY
2905 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2906 GLint xoffset, GLint yoffset,
2907 GLint x, GLint y, GLsizei width, GLsizei height )
2908 {
2909 GET_CURRENT_CONTEXT(ctx);
2910 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2911 width, height);
2912 }
2913
2914
2915
2916 void GLAPIENTRY
2917 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2918 GLint xoffset, GLint yoffset, GLint zoffset,
2919 GLint x, GLint y, GLsizei width, GLsizei height )
2920 {
2921 GET_CURRENT_CONTEXT(ctx);
2922 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2923 x, y, width, height);
2924 }
2925
2926
2927
2928
2929 /**********************************************************************/
2930 /****** Compressed Textures ******/
2931 /**********************************************************************/
2932
2933
2934 /**
2935 * Return expected size of a compressed texture.
2936 */
2937 static GLuint
2938 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2939 GLenum glformat)
2940 {
2941 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2942 return _mesa_format_image_size(mesaFormat, width, height, depth);
2943 }
2944
2945
2946 /*
2947 * Return compressed texture block size, in pixels.
2948 */
2949 static void
2950 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2951 {
2952 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2953 _mesa_get_format_block_size(mesaFormat, bw, bh);
2954 }
2955
2956
2957 /**
2958 * Error checking for glCompressedTexImage[123]D().
2959 * \return error code or GL_NO_ERROR.
2960 */
2961 static GLenum
2962 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2963 GLenum target, GLint level,
2964 GLenum internalFormat, GLsizei width,
2965 GLsizei height, GLsizei depth, GLint border,
2966 GLsizei imageSize)
2967 {
2968 const GLenum proxyTarget = get_proxy_target(target);
2969 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2970 GLint expectedSize;
2971
2972 /* check level */
2973 if (level < 0 || level >= maxLevels)
2974 return GL_INVALID_VALUE;
2975
2976 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2977 return GL_INVALID_ENUM;
2978 }
2979
2980 /* This will detect any invalid internalFormat value */
2981 if (!_mesa_is_compressed_format(ctx, internalFormat))
2982 return GL_INVALID_ENUM;
2983
2984 /* This should really never fail */
2985 if (_mesa_base_tex_format(ctx, internalFormat) < 0)
2986 return GL_INVALID_ENUM;
2987
2988 /* No compressed formats support borders at this time */
2989 if (border != 0)
2990 return GL_INVALID_VALUE;
2991
2992 /* For cube map, width must equal height */
2993 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
2994 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height)
2995 return GL_INVALID_VALUE;
2996
2997 /* check image size against compression block size */
2998 {
2999 gl_format texFormat =
3000 ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
3001 GL_NONE, GL_NONE);
3002 GLuint bw, bh;
3003
3004 _mesa_get_format_block_size(texFormat, &bw, &bh);
3005 if ((width > bw && width % bw > 0) ||
3006 (height > bh && height % bh > 0)) {
3007 /*
3008 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3009 * generated [...] if any parameter combinations are not
3010 * supported by the specific compressed internal format.
3011 */
3012 return GL_INVALID_OPERATION;
3013 }
3014 }
3015
3016 /* check image sizes */
3017 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3018 internalFormat, GL_NONE, GL_NONE,
3019 width, height, depth, border)) {
3020 /* See error comment above */
3021 return GL_INVALID_OPERATION;
3022 }
3023
3024 /* check image size in bytes */
3025 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3026 if (expectedSize != imageSize) {
3027 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3028 * if <imageSize> is not consistent with the format, dimensions, and
3029 * contents of the specified image.
3030 */
3031 return GL_INVALID_VALUE;
3032 }
3033
3034 return GL_NO_ERROR;
3035 }
3036
3037
3038 /**
3039 * Error checking for glCompressedTexSubImage[123]D().
3040 * \warning There are some bad assumptions here about the size of compressed
3041 * texture tiles (multiple of 4) used to test the validity of the
3042 * offset and size parameters.
3043 * \return error code or GL_NO_ERROR.
3044 */
3045 static GLenum
3046 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3047 GLenum target, GLint level,
3048 GLint xoffset, GLint yoffset, GLint zoffset,
3049 GLsizei width, GLsizei height, GLsizei depth,
3050 GLenum format, GLsizei imageSize)
3051 {
3052 GLint expectedSize, maxLevels = 0, maxTextureSize;
3053 GLuint bw, bh;
3054 (void) zoffset;
3055
3056 if (dimensions == 1) {
3057 /* 1D compressed textures not allowed */
3058 return GL_INVALID_ENUM;
3059 }
3060 else if (dimensions == 2) {
3061 if (target == GL_PROXY_TEXTURE_2D) {
3062 maxLevels = ctx->Const.MaxTextureLevels;
3063 }
3064 else if (target == GL_TEXTURE_2D) {
3065 maxLevels = ctx->Const.MaxTextureLevels;
3066 }
3067 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3068 if (!ctx->Extensions.ARB_texture_cube_map)
3069 return GL_INVALID_ENUM; /*target*/
3070 maxLevels = ctx->Const.MaxCubeTextureLevels;
3071 }
3072 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3073 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3074 if (!ctx->Extensions.ARB_texture_cube_map)
3075 return GL_INVALID_ENUM; /*target*/
3076 maxLevels = ctx->Const.MaxCubeTextureLevels;
3077 }
3078 else {
3079 return GL_INVALID_ENUM; /*target*/
3080 }
3081 }
3082 else if (dimensions == 3) {
3083 /* 3D compressed textures not allowed */
3084 return GL_INVALID_ENUM;
3085 }
3086
3087 maxTextureSize = 1 << (maxLevels - 1);
3088
3089 /* this will catch any invalid compressed format token */
3090 if (!_mesa_is_compressed_format(ctx, format))
3091 return GL_INVALID_ENUM;
3092
3093 if (width < 1 || width > maxTextureSize)
3094 return GL_INVALID_VALUE;
3095
3096 if ((height < 1 || height > maxTextureSize)
3097 && dimensions > 1)
3098 return GL_INVALID_VALUE;
3099
3100 if (level < 0 || level >= maxLevels)
3101 return GL_INVALID_VALUE;
3102
3103 /*
3104 * do checks which depend on compression block size
3105 */
3106 get_compressed_block_size(format, &bw, &bh);
3107
3108 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3109 return GL_INVALID_VALUE;
3110
3111 if ((width % bw != 0) && width != 2 && width != 1)
3112 return GL_INVALID_VALUE;
3113
3114 if ((height % bh != 0) && height != 2 && height != 1)
3115 return GL_INVALID_VALUE;
3116
3117 expectedSize = compressed_tex_size(width, height, depth, format);
3118 if (expectedSize != imageSize)
3119 return GL_INVALID_VALUE;
3120
3121 return GL_NO_ERROR;
3122 }
3123
3124
3125 /**
3126 * Do second part of glCompressedTexSubImage error checking.
3127 * \return GL_TRUE if error found, GL_FALSE otherwise.
3128 */
3129 static GLboolean
3130 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3131 GLsizei width, GLsizei height,
3132 GLsizei depth, GLenum format,
3133 struct gl_texture_image *texImage)
3134 {
3135
3136 if ((GLint) format != texImage->InternalFormat) {
3137 _mesa_error(ctx, GL_INVALID_OPERATION,
3138 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3139 return GL_TRUE;
3140 }
3141
3142 if (((width == 1 || width == 2) &&
3143 width != (GLsizei) texImage->Width) ||
3144 (width > (GLsizei) texImage->Width)) {
3145 _mesa_error(ctx, GL_INVALID_VALUE,
3146 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3147 return GL_TRUE;
3148 }
3149
3150 if (dims >= 2) {
3151 if (((height == 1 || height == 2) &&
3152 height != (GLsizei) texImage->Height) ||
3153 (height > (GLsizei) texImage->Height)) {
3154 _mesa_error(ctx, GL_INVALID_VALUE,
3155 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3156 return GL_TRUE;
3157 }
3158 }
3159
3160 if (dims >= 3) {
3161 if (((depth == 1 || depth == 2) &&
3162 depth != (GLsizei) texImage->Depth) ||
3163 (depth > (GLsizei) texImage->Depth)) {
3164 _mesa_error(ctx, GL_INVALID_VALUE,
3165 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3166 return GL_TRUE;
3167 }
3168 }
3169
3170 return GL_FALSE;
3171 }
3172
3173
3174 /**
3175 * Implementation of the glCompressedTexImage1/2/3D() functions.
3176 */
3177 static void
3178 compressedteximage(struct gl_context *ctx, GLuint dims,
3179 GLenum target, GLint level,
3180 GLenum internalFormat, GLsizei width,
3181 GLsizei height, GLsizei depth, GLint border,
3182 GLsizei imageSize, const GLvoid *data)
3183 {
3184 GLenum error;
3185
3186 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3187
3188 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3189 _mesa_debug(ctx,
3190 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3191 dims,
3192 _mesa_lookup_enum_by_nr(target), level,
3193 _mesa_lookup_enum_by_nr(internalFormat),
3194 width, height, depth, border, imageSize, data);
3195
3196 /* check target */
3197 if (!legal_teximage_target(ctx, dims, target)) {
3198 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3199 dims, _mesa_lookup_enum_by_nr(target));
3200 return;
3201 }
3202
3203 error = compressed_texture_error_check(ctx, dims, target, level,
3204 internalFormat, width, height, depth,
3205 border, imageSize);
3206
3207 #if FEATURE_ES
3208 /* XXX this is kind of a hack */
3209 if (error) {
3210 _mesa_error(ctx, error, "glTexImage2D");
3211 return;
3212 }
3213
3214 if (dims == 2) {
3215 switch (internalFormat) {
3216 case GL_PALETTE4_RGB8_OES:
3217 case GL_PALETTE4_RGBA8_OES:
3218 case GL_PALETTE4_R5_G6_B5_OES:
3219 case GL_PALETTE4_RGBA4_OES:
3220 case GL_PALETTE4_RGB5_A1_OES:
3221 case GL_PALETTE8_RGB8_OES:
3222 case GL_PALETTE8_RGBA8_OES:
3223 case GL_PALETTE8_R5_G6_B5_OES:
3224 case GL_PALETTE8_RGBA4_OES:
3225 case GL_PALETTE8_RGB5_A1_OES:
3226 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3227 width, height, imageSize, data);
3228 return;
3229 }
3230 }
3231 #endif
3232
3233 if (_mesa_is_proxy_texture(target)) {
3234 /* Proxy texture: just check for errors and update proxy state */
3235 struct gl_texture_image *texImage;
3236
3237 if (!error) {
3238 struct gl_texture_object *texObj =
3239 _mesa_get_current_tex_object(ctx, target);
3240 gl_format texFormat =
3241 _mesa_choose_texture_format(ctx, texObj, target, level,
3242 internalFormat, GL_NONE, GL_NONE);
3243 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3244 error = GL_OUT_OF_MEMORY;
3245 }
3246 }
3247
3248 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3249 if (texImage) {
3250 if (error) {
3251 /* if error, clear all proxy texture image parameters */
3252 clear_teximage_fields(texImage);
3253 }
3254 else {
3255 /* no error: store the teximage parameters */
3256 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3257 depth, border, internalFormat,
3258 MESA_FORMAT_NONE);
3259 }
3260 }
3261 }
3262 else {
3263 /* non-proxy target */
3264 struct gl_texture_object *texObj;
3265 struct gl_texture_image *texImage;
3266
3267 if (error) {
3268 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3269 return;
3270 }
3271
3272 texObj = _mesa_get_current_tex_object(ctx, target);
3273
3274 _mesa_lock_texture(ctx, texObj);
3275 {
3276 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3277 if (!texImage) {
3278 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3279 "glCompressedTexImage%uD", dims);
3280 }
3281 else {
3282 gl_format texFormat;
3283
3284 if (texImage->Data) {
3285 ctx->Driver.FreeTexImageData( ctx, texImage );
3286 }
3287 ASSERT(texImage->Data == NULL);
3288
3289 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3290 internalFormat, GL_NONE,
3291 GL_NONE);
3292
3293 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3294 _mesa_init_teximage_fields(ctx, target, texImage,
3295 width, height, depth,
3296 border, internalFormat, texFormat);
3297
3298 switch (dims) {
3299 case 1:
3300 ASSERT(ctx->Driver.CompressedTexImage1D);
3301 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3302 internalFormat,
3303 width,
3304 border, imageSize, data,
3305 texObj, texImage);
3306 break;
3307 case 2:
3308 ASSERT(ctx->Driver.CompressedTexImage2D);
3309 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3310 internalFormat,
3311 width, height,
3312 border, imageSize, data,
3313 texObj, texImage);
3314 break;
3315 case 3:
3316 ASSERT(ctx->Driver.CompressedTexImage3D);
3317 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3318 internalFormat,
3319 width, height, depth,
3320 border, imageSize, data,
3321 texObj, texImage);
3322 break;
3323 default:
3324 _mesa_problem(ctx, "bad dims in compressedteximage");
3325 }
3326
3327 check_gen_mipmap(ctx, target, texObj, level);
3328
3329 /* state update */
3330 texObj->_Complete = GL_FALSE;
3331 ctx->NewState |= _NEW_TEXTURE;
3332 }
3333 else {
3334 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3335 "glCompressedTexImage%uD", dims);
3336 }
3337 }
3338 }
3339 _mesa_unlock_texture(ctx, texObj);
3340 }
3341 }
3342
3343
3344 void GLAPIENTRY
3345 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3346 GLenum internalFormat, GLsizei width,
3347 GLint border, GLsizei imageSize,
3348 const GLvoid *data)
3349 {
3350 GET_CURRENT_CONTEXT(ctx);
3351 compressedteximage(ctx, 1, target, level, internalFormat,
3352 width, 1, 1, border, imageSize, data);
3353 }
3354
3355
3356 void GLAPIENTRY
3357 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3358 GLenum internalFormat, GLsizei width,
3359 GLsizei height, GLint border, GLsizei imageSize,
3360 const GLvoid *data)
3361 {
3362 GET_CURRENT_CONTEXT(ctx);
3363 compressedteximage(ctx, 2, target, level, internalFormat,
3364 width, height, 1, border, imageSize, data);
3365 }
3366
3367
3368 void GLAPIENTRY
3369 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3370 GLenum internalFormat, GLsizei width,
3371 GLsizei height, GLsizei depth, GLint border,
3372 GLsizei imageSize, const GLvoid *data)
3373 {
3374 GET_CURRENT_CONTEXT(ctx);
3375 compressedteximage(ctx, 3, target, level, internalFormat,
3376 width, height, depth, border, imageSize, data);
3377 }
3378
3379
3380 /**
3381 * Common helper for glCompressedTexSubImage1/2/3D().
3382 */
3383 static void
3384 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3385 GLint xoffset, GLint yoffset, GLint zoffset,
3386 GLsizei width, GLsizei height, GLsizei depth,
3387 GLenum format, GLsizei imageSize, const GLvoid *data)
3388 {
3389 struct gl_texture_object *texObj;
3390 struct gl_texture_image *texImage;
3391 GLenum error;
3392 GET_CURRENT_CONTEXT(ctx);
3393 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3394
3395 error = compressed_subtexture_error_check(ctx, dims, target, level,
3396 xoffset, 0, 0, /* pos */
3397 width, height, depth, /* size */
3398 format, imageSize);
3399 if (error) {
3400 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3401 return;
3402 }
3403
3404 texObj = _mesa_get_current_tex_object(ctx, target);
3405
3406 _mesa_lock_texture(ctx, texObj);
3407 {
3408 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3409 assert(texImage);
3410
3411 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3412 format, texImage)) {
3413 /* error was recorded */
3414 }
3415 else if (width > 0 && height > 0 && depth > 0) {
3416 switch (dims) {
3417 case 1:
3418 if (ctx->Driver.CompressedTexSubImage1D) {
3419 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3420 xoffset, width,
3421 format, imageSize, data,
3422 texObj, texImage);
3423 }
3424 break;
3425 case 2:
3426 if (ctx->Driver.CompressedTexSubImage2D) {
3427 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3428 xoffset, yoffset,
3429 width, height,
3430 format, imageSize, data,
3431 texObj, texImage);
3432 }
3433 break;
3434 case 3:
3435 if (ctx->Driver.CompressedTexSubImage3D) {
3436 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3437 xoffset, yoffset, zoffset,
3438 width, height, depth,
3439 format, imageSize, data,
3440 texObj, texImage);
3441 }
3442 break;
3443 default:
3444 ;
3445 }
3446
3447 check_gen_mipmap(ctx, target, texObj, level);
3448
3449 ctx->NewState |= _NEW_TEXTURE;
3450 }
3451 }
3452 _mesa_unlock_texture(ctx, texObj);
3453 }
3454
3455
3456 void GLAPIENTRY
3457 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3458 GLsizei width, GLenum format,
3459 GLsizei imageSize, const GLvoid *data)
3460 {
3461 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3462 format, imageSize, data);
3463 }
3464
3465
3466 void GLAPIENTRY
3467 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3468 GLint yoffset, GLsizei width, GLsizei height,
3469 GLenum format, GLsizei imageSize,
3470 const GLvoid *data)
3471 {
3472 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3473 width, height, 1, format, imageSize, data);
3474 }
3475
3476
3477 void GLAPIENTRY
3478 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3479 GLint yoffset, GLint zoffset, GLsizei width,
3480 GLsizei height, GLsizei depth, GLenum format,
3481 GLsizei imageSize, const GLvoid *data)
3482 {
3483 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3484 width, height, depth, format, imageSize, data);
3485 }