mesa: Fix error returned by glCopyTexImage2D() upon an invalid internal format
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119 /**
120 * Return the simple base format for a given internal texture format.
121 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
122 *
123 * \param ctx GL context.
124 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
125 *
126 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
127 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
128 *
129 * This is the format which is used during texture application (i.e. the
130 * texture format and env mode determine the arithmetic used.
131 */
132 GLint
133 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
134 {
135 switch (internalFormat) {
136 case GL_ALPHA:
137 case GL_ALPHA4:
138 case GL_ALPHA8:
139 case GL_ALPHA12:
140 case GL_ALPHA16:
141 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
142 case 1:
143 case GL_LUMINANCE:
144 case GL_LUMINANCE4:
145 case GL_LUMINANCE8:
146 case GL_LUMINANCE12:
147 case GL_LUMINANCE16:
148 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
149 case 2:
150 case GL_LUMINANCE_ALPHA:
151 case GL_LUMINANCE4_ALPHA4:
152 case GL_LUMINANCE6_ALPHA2:
153 case GL_LUMINANCE8_ALPHA8:
154 case GL_LUMINANCE12_ALPHA4:
155 case GL_LUMINANCE12_ALPHA12:
156 case GL_LUMINANCE16_ALPHA16:
157 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
158 case GL_INTENSITY:
159 case GL_INTENSITY4:
160 case GL_INTENSITY8:
161 case GL_INTENSITY12:
162 case GL_INTENSITY16:
163 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
164 case 3:
165 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
166 case GL_RGB:
167 case GL_R3_G3_B2:
168 case GL_RGB4:
169 case GL_RGB5:
170 case GL_RGB8:
171 case GL_RGB10:
172 case GL_RGB12:
173 case GL_RGB16:
174 return GL_RGB;
175 case 4:
176 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
177 case GL_RGBA:
178 case GL_RGBA2:
179 case GL_RGBA4:
180 case GL_RGB5_A1:
181 case GL_RGBA8:
182 case GL_RGB10_A2:
183 case GL_RGBA12:
184 case GL_RGBA16:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189
190 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
191 */
192 if (_mesa_is_gles(ctx)) {
193 switch (internalFormat) {
194 case GL_BGRA:
195 return GL_RGBA;
196 default:
197 ; /* fallthrough */
198 }
199 }
200
201 if (ctx->Extensions.ARB_ES2_compatibility) {
202 switch (internalFormat) {
203 case GL_RGB565:
204 return GL_RGB;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.ARB_depth_texture) {
211 switch (internalFormat) {
212 case GL_DEPTH_COMPONENT:
213 case GL_DEPTH_COMPONENT16:
214 case GL_DEPTH_COMPONENT24:
215 case GL_DEPTH_COMPONENT32:
216 return GL_DEPTH_COMPONENT;
217 case GL_DEPTH_STENCIL:
218 case GL_DEPTH24_STENCIL8:
219 return GL_DEPTH_STENCIL;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.ARB_texture_stencil8) {
226 switch (internalFormat) {
227 case GL_STENCIL_INDEX:
228 case GL_STENCIL_INDEX1:
229 case GL_STENCIL_INDEX4:
230 case GL_STENCIL_INDEX8:
231 case GL_STENCIL_INDEX16:
232 return GL_STENCIL_INDEX;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 switch (internalFormat) {
239 case GL_COMPRESSED_ALPHA:
240 return GL_ALPHA;
241 case GL_COMPRESSED_LUMINANCE:
242 return GL_LUMINANCE;
243 case GL_COMPRESSED_LUMINANCE_ALPHA:
244 return GL_LUMINANCE_ALPHA;
245 case GL_COMPRESSED_INTENSITY:
246 return GL_INTENSITY;
247 case GL_COMPRESSED_RGB:
248 return GL_RGB;
249 case GL_COMPRESSED_RGBA:
250 return GL_RGBA;
251 default:
252 ; /* fallthrough */
253 }
254
255 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
256 switch (internalFormat) {
257 case GL_COMPRESSED_RGB_FXT1_3DFX:
258 return GL_RGB;
259 case GL_COMPRESSED_RGBA_FXT1_3DFX:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
267 */
268 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
269 switch (internalFormat) {
270 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
271 return GL_RGB;
272 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
273 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
274 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
275 return GL_RGBA;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (_mesa_is_desktop_gl(ctx)
282 && ctx->Extensions.ANGLE_texture_compression_dxt) {
283 switch (internalFormat) {
284 case GL_RGB_S3TC:
285 case GL_RGB4_S3TC:
286 return GL_RGB;
287 case GL_RGBA_S3TC:
288 case GL_RGBA4_S3TC:
289 return GL_RGBA;
290 default:
291 ; /* fallthrough */
292 }
293 }
294
295 if (ctx->Extensions.MESA_ycbcr_texture) {
296 if (internalFormat == GL_YCBCR_MESA)
297 return GL_YCBCR_MESA;
298 }
299
300 if (ctx->Extensions.ARB_texture_float) {
301 switch (internalFormat) {
302 case GL_ALPHA16F_ARB:
303 case GL_ALPHA32F_ARB:
304 return GL_ALPHA;
305 case GL_RGBA16F_ARB:
306 case GL_RGBA32F_ARB:
307 return GL_RGBA;
308 case GL_RGB16F_ARB:
309 case GL_RGB32F_ARB:
310 return GL_RGB;
311 case GL_INTENSITY16F_ARB:
312 case GL_INTENSITY32F_ARB:
313 return GL_INTENSITY;
314 case GL_LUMINANCE16F_ARB:
315 case GL_LUMINANCE32F_ARB:
316 return GL_LUMINANCE;
317 case GL_LUMINANCE_ALPHA16F_ARB:
318 case GL_LUMINANCE_ALPHA32F_ARB:
319 return GL_LUMINANCE_ALPHA;
320 default:
321 ; /* fallthrough */
322 }
323 }
324
325 if (ctx->Extensions.EXT_texture_snorm) {
326 switch (internalFormat) {
327 case GL_RED_SNORM:
328 case GL_R8_SNORM:
329 case GL_R16_SNORM:
330 return GL_RED;
331 case GL_RG_SNORM:
332 case GL_RG8_SNORM:
333 case GL_RG16_SNORM:
334 return GL_RG;
335 case GL_RGB_SNORM:
336 case GL_RGB8_SNORM:
337 case GL_RGB16_SNORM:
338 return GL_RGB;
339 case GL_RGBA_SNORM:
340 case GL_RGBA8_SNORM:
341 case GL_RGBA16_SNORM:
342 return GL_RGBA;
343 case GL_ALPHA_SNORM:
344 case GL_ALPHA8_SNORM:
345 case GL_ALPHA16_SNORM:
346 return GL_ALPHA;
347 case GL_LUMINANCE_SNORM:
348 case GL_LUMINANCE8_SNORM:
349 case GL_LUMINANCE16_SNORM:
350 return GL_LUMINANCE;
351 case GL_LUMINANCE_ALPHA_SNORM:
352 case GL_LUMINANCE8_ALPHA8_SNORM:
353 case GL_LUMINANCE16_ALPHA16_SNORM:
354 return GL_LUMINANCE_ALPHA;
355 case GL_INTENSITY_SNORM:
356 case GL_INTENSITY8_SNORM:
357 case GL_INTENSITY16_SNORM:
358 return GL_INTENSITY;
359 default:
360 ; /* fallthrough */
361 }
362 }
363
364 if (ctx->Extensions.EXT_texture_sRGB) {
365 switch (internalFormat) {
366 case GL_SRGB_EXT:
367 case GL_SRGB8_EXT:
368 case GL_COMPRESSED_SRGB_EXT:
369 return GL_RGB;
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
371 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
372 case GL_SRGB_ALPHA_EXT:
373 case GL_SRGB8_ALPHA8_EXT:
374 case GL_COMPRESSED_SRGB_ALPHA_EXT:
375 return GL_RGBA;
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
377 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
379 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
380 case GL_SLUMINANCE_ALPHA_EXT:
381 case GL_SLUMINANCE8_ALPHA8_EXT:
382 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
383 return GL_LUMINANCE_ALPHA;
384 case GL_SLUMINANCE_EXT:
385 case GL_SLUMINANCE8_EXT:
386 case GL_COMPRESSED_SLUMINANCE_EXT:
387 return GL_LUMINANCE;
388 default:
389 ; /* fallthrough */
390 }
391 }
392
393 if (ctx->Version >= 30 ||
394 ctx->Extensions.EXT_texture_integer) {
395 switch (internalFormat) {
396 case GL_RGBA8UI_EXT:
397 case GL_RGBA16UI_EXT:
398 case GL_RGBA32UI_EXT:
399 case GL_RGBA8I_EXT:
400 case GL_RGBA16I_EXT:
401 case GL_RGBA32I_EXT:
402 case GL_RGB10_A2UI:
403 return GL_RGBA;
404 case GL_RGB8UI_EXT:
405 case GL_RGB16UI_EXT:
406 case GL_RGB32UI_EXT:
407 case GL_RGB8I_EXT:
408 case GL_RGB16I_EXT:
409 case GL_RGB32I_EXT:
410 return GL_RGB;
411 }
412 }
413
414 if (ctx->Extensions.EXT_texture_integer) {
415 switch (internalFormat) {
416 case GL_ALPHA8UI_EXT:
417 case GL_ALPHA16UI_EXT:
418 case GL_ALPHA32UI_EXT:
419 case GL_ALPHA8I_EXT:
420 case GL_ALPHA16I_EXT:
421 case GL_ALPHA32I_EXT:
422 return GL_ALPHA;
423 case GL_INTENSITY8UI_EXT:
424 case GL_INTENSITY16UI_EXT:
425 case GL_INTENSITY32UI_EXT:
426 case GL_INTENSITY8I_EXT:
427 case GL_INTENSITY16I_EXT:
428 case GL_INTENSITY32I_EXT:
429 return GL_INTENSITY;
430 case GL_LUMINANCE8UI_EXT:
431 case GL_LUMINANCE16UI_EXT:
432 case GL_LUMINANCE32UI_EXT:
433 case GL_LUMINANCE8I_EXT:
434 case GL_LUMINANCE16I_EXT:
435 case GL_LUMINANCE32I_EXT:
436 return GL_LUMINANCE;
437 case GL_LUMINANCE_ALPHA8UI_EXT:
438 case GL_LUMINANCE_ALPHA16UI_EXT:
439 case GL_LUMINANCE_ALPHA32UI_EXT:
440 case GL_LUMINANCE_ALPHA8I_EXT:
441 case GL_LUMINANCE_ALPHA16I_EXT:
442 case GL_LUMINANCE_ALPHA32I_EXT:
443 return GL_LUMINANCE_ALPHA;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_texture_rg) {
450 switch (internalFormat) {
451 case GL_R16F:
452 case GL_R32F:
453 if (!ctx->Extensions.ARB_texture_float)
454 break;
455 return GL_RED;
456 case GL_R8I:
457 case GL_R8UI:
458 case GL_R16I:
459 case GL_R16UI:
460 case GL_R32I:
461 case GL_R32UI:
462 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
463 break;
464 /* FALLTHROUGH */
465 case GL_R8:
466 case GL_R16:
467 case GL_RED:
468 case GL_COMPRESSED_RED:
469 return GL_RED;
470
471 case GL_RG16F:
472 case GL_RG32F:
473 if (!ctx->Extensions.ARB_texture_float)
474 break;
475 return GL_RG;
476 case GL_RG8I:
477 case GL_RG8UI:
478 case GL_RG16I:
479 case GL_RG16UI:
480 case GL_RG32I:
481 case GL_RG32UI:
482 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
483 break;
484 /* FALLTHROUGH */
485 case GL_RG:
486 case GL_RG8:
487 case GL_RG16:
488 case GL_COMPRESSED_RG:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_shared_exponent) {
496 switch (internalFormat) {
497 case GL_RGB9_E5_EXT:
498 return GL_RGB;
499 default:
500 ; /* fallthrough */
501 }
502 }
503
504 if (ctx->Extensions.EXT_packed_float) {
505 switch (internalFormat) {
506 case GL_R11F_G11F_B10F_EXT:
507 return GL_RGB;
508 default:
509 ; /* fallthrough */
510 }
511 }
512
513 if (ctx->Extensions.ARB_depth_buffer_float) {
514 switch (internalFormat) {
515 case GL_DEPTH_COMPONENT32F:
516 return GL_DEPTH_COMPONENT;
517 case GL_DEPTH32F_STENCIL8:
518 return GL_DEPTH_STENCIL;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 if (ctx->Extensions.ARB_texture_compression_rgtc) {
525 switch (internalFormat) {
526 case GL_COMPRESSED_RED_RGTC1:
527 case GL_COMPRESSED_SIGNED_RED_RGTC1:
528 return GL_RED;
529 case GL_COMPRESSED_RG_RGTC2:
530 case GL_COMPRESSED_SIGNED_RG_RGTC2:
531 return GL_RG;
532 default:
533 ; /* fallthrough */
534 }
535 }
536
537 if (ctx->Extensions.EXT_texture_compression_latc) {
538 switch (internalFormat) {
539 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
540 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
541 return GL_LUMINANCE;
542 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
543 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
544 return GL_LUMINANCE_ALPHA;
545 default:
546 ; /* fallthrough */
547 }
548 }
549
550 if (ctx->Extensions.ATI_texture_compression_3dc) {
551 switch (internalFormat) {
552 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
553 return GL_LUMINANCE_ALPHA;
554 default:
555 ; /* fallthrough */
556 }
557 }
558
559 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
560 switch (internalFormat) {
561 case GL_ETC1_RGB8_OES:
562 return GL_RGB;
563 default:
564 ; /* fallthrough */
565 }
566 }
567
568 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
569 switch (internalFormat) {
570 case GL_COMPRESSED_RGB8_ETC2:
571 case GL_COMPRESSED_SRGB8_ETC2:
572 return GL_RGB;
573 case GL_COMPRESSED_RGBA8_ETC2_EAC:
574 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
575 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
576 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
577 return GL_RGBA;
578 case GL_COMPRESSED_R11_EAC:
579 case GL_COMPRESSED_SIGNED_R11_EAC:
580 return GL_RED;
581 case GL_COMPRESSED_RG11_EAC:
582 case GL_COMPRESSED_SIGNED_RG11_EAC:
583 return GL_RG;
584 default:
585 ; /* fallthrough */
586 }
587 }
588
589 if (_mesa_is_desktop_gl(ctx) &&
590 ctx->Extensions.ARB_texture_compression_bptc) {
591 switch (internalFormat) {
592 case GL_COMPRESSED_RGBA_BPTC_UNORM:
593 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
594 return GL_RGBA;
595 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
596 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
597 return GL_RGB;
598 default:
599 ; /* fallthrough */
600 }
601 }
602
603 if (ctx->API == API_OPENGLES) {
604 switch (internalFormat) {
605 case GL_PALETTE4_RGB8_OES:
606 case GL_PALETTE4_R5_G6_B5_OES:
607 case GL_PALETTE8_RGB8_OES:
608 case GL_PALETTE8_R5_G6_B5_OES:
609 return GL_RGB;
610 case GL_PALETTE4_RGBA8_OES:
611 case GL_PALETTE8_RGB5_A1_OES:
612 case GL_PALETTE4_RGBA4_OES:
613 case GL_PALETTE4_RGB5_A1_OES:
614 case GL_PALETTE8_RGBA8_OES:
615 case GL_PALETTE8_RGBA4_OES:
616 return GL_RGBA;
617 default:
618 ; /* fallthrough */
619 }
620 }
621
622 return -1; /* error */
623 }
624
625
626 /**
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
629 */
630 GLuint
631 _mesa_tex_target_to_face(GLenum target)
632 {
633 if (_mesa_is_cube_face(target))
634 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
635 else
636 return 0;
637 }
638
639
640
641 /**
642 * Install gl_texture_image in a gl_texture_object according to the target
643 * and level parameters.
644 *
645 * \param tObj texture object.
646 * \param target texture target.
647 * \param level image level.
648 * \param texImage texture image.
649 */
650 static void
651 set_tex_image(struct gl_texture_object *tObj,
652 GLenum target, GLint level,
653 struct gl_texture_image *texImage)
654 {
655 const GLuint face = _mesa_tex_target_to_face(target);
656
657 assert(tObj);
658 assert(texImage);
659 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
660 assert(level == 0);
661
662 tObj->Image[face][level] = texImage;
663
664 /* Set the 'back' pointer */
665 texImage->TexObject = tObj;
666 texImage->Level = level;
667 texImage->Face = face;
668 }
669
670
671 /**
672 * Allocate a texture image structure.
673 *
674 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
675 * driver.
676 *
677 * \return a pointer to gl_texture_image struct with all fields initialized to
678 * zero.
679 */
680 struct gl_texture_image *
681 _mesa_new_texture_image( struct gl_context *ctx )
682 {
683 (void) ctx;
684 return CALLOC_STRUCT(gl_texture_image);
685 }
686
687
688 /**
689 * Free a gl_texture_image and associated data.
690 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
691 *
692 * \param texImage texture image.
693 *
694 * Free the texture image structure and the associated image data.
695 */
696 void
697 _mesa_delete_texture_image(struct gl_context *ctx,
698 struct gl_texture_image *texImage)
699 {
700 /* Free texImage->Data and/or any other driver-specific texture
701 * image storage.
702 */
703 assert(ctx->Driver.FreeTextureImageBuffer);
704 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
705 free(texImage);
706 }
707
708
709 /**
710 * Test if a target is a proxy target.
711 *
712 * \param target texture target.
713 *
714 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
715 */
716 GLboolean
717 _mesa_is_proxy_texture(GLenum target)
718 {
719 unsigned i;
720 static const GLenum targets[] = {
721 GL_PROXY_TEXTURE_1D,
722 GL_PROXY_TEXTURE_2D,
723 GL_PROXY_TEXTURE_3D,
724 GL_PROXY_TEXTURE_CUBE_MAP,
725 GL_PROXY_TEXTURE_RECTANGLE,
726 GL_PROXY_TEXTURE_1D_ARRAY,
727 GL_PROXY_TEXTURE_2D_ARRAY,
728 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
729 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
730 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
731 };
732 /*
733 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
734 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
735 */
736 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
737
738 for (i = 0; i < ARRAY_SIZE(targets); ++i)
739 if (target == targets[i])
740 return GL_TRUE;
741 return GL_FALSE;
742 }
743
744
745 /**
746 * Test if a target is an array target.
747 *
748 * \param target texture target.
749 *
750 * \return true if the target is an array target, false otherwise.
751 */
752 bool
753 _mesa_is_array_texture(GLenum target)
754 {
755 switch (target) {
756 case GL_TEXTURE_1D_ARRAY:
757 case GL_TEXTURE_2D_ARRAY:
758 case GL_TEXTURE_CUBE_MAP_ARRAY:
759 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
760 return true;
761 default:
762 return false;
763 };
764 }
765
766
767 /**
768 * Return the proxy target which corresponds to the given texture target
769 */
770 static GLenum
771 proxy_target(GLenum target)
772 {
773 switch (target) {
774 case GL_TEXTURE_1D:
775 case GL_PROXY_TEXTURE_1D:
776 return GL_PROXY_TEXTURE_1D;
777 case GL_TEXTURE_2D:
778 case GL_PROXY_TEXTURE_2D:
779 return GL_PROXY_TEXTURE_2D;
780 case GL_TEXTURE_3D:
781 case GL_PROXY_TEXTURE_3D:
782 return GL_PROXY_TEXTURE_3D;
783 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
784 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
785 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
786 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
787 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
788 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
789 case GL_TEXTURE_CUBE_MAP_ARB:
790 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
791 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
792 case GL_TEXTURE_RECTANGLE_NV:
793 case GL_PROXY_TEXTURE_RECTANGLE_NV:
794 return GL_PROXY_TEXTURE_RECTANGLE_NV;
795 case GL_TEXTURE_1D_ARRAY_EXT:
796 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
797 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
798 case GL_TEXTURE_2D_ARRAY_EXT:
799 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
801 case GL_TEXTURE_CUBE_MAP_ARRAY:
802 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
803 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
804 case GL_TEXTURE_2D_MULTISAMPLE:
805 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
806 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
807 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
808 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
809 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
810 default:
811 _mesa_problem(NULL, "unexpected target in proxy_target()");
812 return 0;
813 }
814 }
815
816
817
818
819 /**
820 * Get a texture image pointer from a texture object, given a texture
821 * target and mipmap level. The target and level parameters should
822 * have already been error-checked.
823 *
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(const struct gl_texture_object *texObj,
832 GLenum target, GLint level)
833 {
834 const GLuint face = _mesa_tex_target_to_face(target);
835
836 assert(texObj);
837 assert(level >= 0);
838 assert(level < MAX_TEXTURE_LEVELS);
839
840 return texObj->Image[face][level];
841 }
842
843
844 /**
845 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
846 * it and install it. Only return NULL if passed a bad parameter or run
847 * out of memory.
848 */
849 struct gl_texture_image *
850 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
851 GLenum target, GLint level)
852 {
853 struct gl_texture_image *texImage;
854
855 if (!texObj)
856 return NULL;
857
858 texImage = _mesa_select_tex_image(texObj, target, level);
859 if (!texImage) {
860 texImage = ctx->Driver.NewTextureImage(ctx);
861 if (!texImage) {
862 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
863 return NULL;
864 }
865
866 set_tex_image(texObj, target, level, texImage);
867 }
868
869 return texImage;
870 }
871
872
873 /**
874 * Return pointer to the specified proxy texture image.
875 * Note that proxy textures are per-context, not per-texture unit.
876 * \return pointer to texture image or NULL if invalid target, invalid
877 * level, or out of memory.
878 */
879 static struct gl_texture_image *
880 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
881 {
882 struct gl_texture_image *texImage;
883 GLuint texIndex;
884
885 if (level < 0)
886 return NULL;
887
888 switch (target) {
889 case GL_PROXY_TEXTURE_1D:
890 if (level >= ctx->Const.MaxTextureLevels)
891 return NULL;
892 texIndex = TEXTURE_1D_INDEX;
893 break;
894 case GL_PROXY_TEXTURE_2D:
895 if (level >= ctx->Const.MaxTextureLevels)
896 return NULL;
897 texIndex = TEXTURE_2D_INDEX;
898 break;
899 case GL_PROXY_TEXTURE_3D:
900 if (level >= ctx->Const.Max3DTextureLevels)
901 return NULL;
902 texIndex = TEXTURE_3D_INDEX;
903 break;
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 if (level >= ctx->Const.MaxCubeTextureLevels)
906 return NULL;
907 texIndex = TEXTURE_CUBE_INDEX;
908 break;
909 case GL_PROXY_TEXTURE_RECTANGLE_NV:
910 if (level > 0)
911 return NULL;
912 texIndex = TEXTURE_RECT_INDEX;
913 break;
914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
915 if (level >= ctx->Const.MaxTextureLevels)
916 return NULL;
917 texIndex = TEXTURE_1D_ARRAY_INDEX;
918 break;
919 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
920 if (level >= ctx->Const.MaxTextureLevels)
921 return NULL;
922 texIndex = TEXTURE_2D_ARRAY_INDEX;
923 break;
924 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
925 if (level >= ctx->Const.MaxCubeTextureLevels)
926 return NULL;
927 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
928 break;
929 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
930 if (level > 0)
931 return 0;
932 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
933 break;
934 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
935 if (level > 0)
936 return 0;
937 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
938 break;
939 default:
940 return NULL;
941 }
942
943 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
944 if (!texImage) {
945 texImage = ctx->Driver.NewTextureImage(ctx);
946 if (!texImage) {
947 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
948 return NULL;
949 }
950 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
951 /* Set the 'back' pointer */
952 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
953 }
954 return texImage;
955 }
956
957
958 /**
959 * Get the maximum number of allowed mipmap levels.
960 *
961 * \param ctx GL context.
962 * \param target texture target.
963 *
964 * \return the maximum number of allowed mipmap levels for the given
965 * texture target, or zero if passed a bad target.
966 *
967 * \sa gl_constants.
968 */
969 GLint
970 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
971 {
972 switch (target) {
973 case GL_TEXTURE_1D:
974 case GL_PROXY_TEXTURE_1D:
975 case GL_TEXTURE_2D:
976 case GL_PROXY_TEXTURE_2D:
977 return ctx->Const.MaxTextureLevels;
978 case GL_TEXTURE_3D:
979 case GL_PROXY_TEXTURE_3D:
980 return ctx->Const.Max3DTextureLevels;
981 case GL_TEXTURE_CUBE_MAP:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
986 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
987 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
988 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
989 return ctx->Extensions.ARB_texture_cube_map
990 ? ctx->Const.MaxCubeTextureLevels : 0;
991 case GL_TEXTURE_RECTANGLE_NV:
992 case GL_PROXY_TEXTURE_RECTANGLE_NV:
993 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
994 case GL_TEXTURE_1D_ARRAY_EXT:
995 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
996 case GL_TEXTURE_2D_ARRAY_EXT:
997 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
998 return ctx->Extensions.EXT_texture_array
999 ? ctx->Const.MaxTextureLevels : 0;
1000 case GL_TEXTURE_CUBE_MAP_ARRAY:
1001 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1002 return ctx->Extensions.ARB_texture_cube_map_array
1003 ? ctx->Const.MaxCubeTextureLevels : 0;
1004 case GL_TEXTURE_BUFFER:
1005 return ctx->API == API_OPENGL_CORE &&
1006 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1007 case GL_TEXTURE_2D_MULTISAMPLE:
1008 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1009 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1010 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1011 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
1012 && ctx->Extensions.ARB_texture_multisample
1013 ? 1 : 0;
1014 case GL_TEXTURE_EXTERNAL_OES:
1015 /* fall-through */
1016 default:
1017 return 0; /* bad target */
1018 }
1019 }
1020
1021
1022 /**
1023 * Return number of dimensions per mipmap level for the given texture target.
1024 */
1025 GLint
1026 _mesa_get_texture_dimensions(GLenum target)
1027 {
1028 switch (target) {
1029 case GL_TEXTURE_1D:
1030 case GL_PROXY_TEXTURE_1D:
1031 return 1;
1032 case GL_TEXTURE_2D:
1033 case GL_TEXTURE_RECTANGLE:
1034 case GL_TEXTURE_CUBE_MAP:
1035 case GL_PROXY_TEXTURE_2D:
1036 case GL_PROXY_TEXTURE_RECTANGLE:
1037 case GL_PROXY_TEXTURE_CUBE_MAP:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1044 case GL_TEXTURE_1D_ARRAY:
1045 case GL_PROXY_TEXTURE_1D_ARRAY:
1046 case GL_TEXTURE_EXTERNAL_OES:
1047 case GL_TEXTURE_2D_MULTISAMPLE:
1048 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1049 return 2;
1050 case GL_TEXTURE_3D:
1051 case GL_PROXY_TEXTURE_3D:
1052 case GL_TEXTURE_2D_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_ARRAY:
1054 case GL_TEXTURE_CUBE_MAP_ARRAY:
1055 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 return 3;
1059 case GL_TEXTURE_BUFFER:
1060 /* fall-through */
1061 default:
1062 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1063 target);
1064 return 2;
1065 }
1066 }
1067
1068
1069 /**
1070 * Check if a texture target can have more than one layer.
1071 */
1072 GLboolean
1073 _mesa_tex_target_is_layered(GLenum target)
1074 {
1075 switch (target) {
1076 case GL_TEXTURE_1D:
1077 case GL_PROXY_TEXTURE_1D:
1078 case GL_TEXTURE_2D:
1079 case GL_PROXY_TEXTURE_2D:
1080 case GL_TEXTURE_RECTANGLE:
1081 case GL_PROXY_TEXTURE_RECTANGLE:
1082 case GL_TEXTURE_2D_MULTISAMPLE:
1083 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1084 case GL_TEXTURE_BUFFER:
1085 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1086 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1087 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1088 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1089 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1090 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1091 case GL_TEXTURE_EXTERNAL_OES:
1092 return GL_FALSE;
1093
1094 case GL_TEXTURE_3D:
1095 case GL_PROXY_TEXTURE_3D:
1096 case GL_TEXTURE_CUBE_MAP:
1097 case GL_PROXY_TEXTURE_CUBE_MAP:
1098 case GL_TEXTURE_1D_ARRAY:
1099 case GL_PROXY_TEXTURE_1D_ARRAY:
1100 case GL_TEXTURE_2D_ARRAY:
1101 case GL_PROXY_TEXTURE_2D_ARRAY:
1102 case GL_TEXTURE_CUBE_MAP_ARRAY:
1103 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1106 return GL_TRUE;
1107
1108 default:
1109 assert(!"Invalid texture target.");
1110 return GL_FALSE;
1111 }
1112 }
1113
1114
1115 /**
1116 * Return the number of layers present in the given level of an array,
1117 * cubemap or 3D texture. If the texture is not layered return zero.
1118 */
1119 GLuint
1120 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1121 {
1122 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1123
1124 switch (texObj->Target) {
1125 case GL_TEXTURE_1D:
1126 case GL_TEXTURE_2D:
1127 case GL_TEXTURE_RECTANGLE:
1128 case GL_TEXTURE_2D_MULTISAMPLE:
1129 case GL_TEXTURE_BUFFER:
1130 case GL_TEXTURE_EXTERNAL_OES:
1131 return 0;
1132
1133 case GL_TEXTURE_CUBE_MAP:
1134 return 6;
1135
1136 case GL_TEXTURE_1D_ARRAY: {
1137 struct gl_texture_image *img = texObj->Image[0][level];
1138 return img ? img->Height : 0;
1139 }
1140
1141 case GL_TEXTURE_3D:
1142 case GL_TEXTURE_2D_ARRAY:
1143 case GL_TEXTURE_CUBE_MAP_ARRAY:
1144 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1145 struct gl_texture_image *img = texObj->Image[0][level];
1146 return img ? img->Depth : 0;
1147 }
1148
1149 default:
1150 assert(!"Invalid texture target.");
1151 return 0;
1152 }
1153 }
1154
1155
1156 /**
1157 * Return the maximum number of mipmap levels for the given target
1158 * and the dimensions.
1159 * The dimensions are expected not to include the border.
1160 */
1161 GLsizei
1162 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1163 GLsizei depth)
1164 {
1165 GLsizei size;
1166
1167 switch (target) {
1168 case GL_TEXTURE_1D:
1169 case GL_TEXTURE_1D_ARRAY:
1170 case GL_PROXY_TEXTURE_1D:
1171 case GL_PROXY_TEXTURE_1D_ARRAY:
1172 size = width;
1173 break;
1174 case GL_TEXTURE_CUBE_MAP:
1175 case GL_TEXTURE_CUBE_MAP_ARRAY:
1176 case GL_PROXY_TEXTURE_CUBE_MAP:
1177 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1178 size = width;
1179 break;
1180 case GL_TEXTURE_2D:
1181 case GL_TEXTURE_2D_ARRAY:
1182 case GL_PROXY_TEXTURE_2D:
1183 case GL_PROXY_TEXTURE_2D_ARRAY:
1184 size = MAX2(width, height);
1185 break;
1186 case GL_TEXTURE_3D:
1187 case GL_PROXY_TEXTURE_3D:
1188 size = MAX3(width, height, depth);
1189 break;
1190 case GL_TEXTURE_RECTANGLE:
1191 case GL_TEXTURE_EXTERNAL_OES:
1192 case GL_TEXTURE_2D_MULTISAMPLE:
1193 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1194 case GL_PROXY_TEXTURE_RECTANGLE:
1195 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1196 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1197 return 1;
1198 default:
1199 assert(0);
1200 return 1;
1201 }
1202
1203 return _mesa_logbase2(size) + 1;
1204 }
1205
1206
1207 #if 000 /* not used anymore */
1208 /*
1209 * glTexImage[123]D can accept a NULL image pointer. In this case we
1210 * create a texture image with unspecified image contents per the OpenGL
1211 * spec.
1212 */
1213 static GLubyte *
1214 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1215 {
1216 const GLint components = _mesa_components_in_format(format);
1217 const GLint numPixels = width * height * depth;
1218 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1219
1220 #ifdef DEBUG
1221 /*
1222 * Let's see if anyone finds this. If glTexImage2D() is called with
1223 * a NULL image pointer then load the texture image with something
1224 * interesting instead of leaving it indeterminate.
1225 */
1226 if (data) {
1227 static const char message[8][32] = {
1228 " X X XXXXX XXX X ",
1229 " XX XX X X X X X ",
1230 " X X X X X X X ",
1231 " X X XXXX XXX XXXXX ",
1232 " X X X X X X ",
1233 " X X X X X X X ",
1234 " X X XXXXX XXX X X ",
1235 " "
1236 };
1237
1238 GLubyte *imgPtr = data;
1239 GLint h, i, j, k;
1240 for (h = 0; h < depth; h++) {
1241 for (i = 0; i < height; i++) {
1242 GLint srcRow = 7 - (i % 8);
1243 for (j = 0; j < width; j++) {
1244 GLint srcCol = j % 32;
1245 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1246 for (k = 0; k < components; k++) {
1247 *imgPtr++ = texel;
1248 }
1249 }
1250 }
1251 }
1252 }
1253 #endif
1254
1255 return data;
1256 }
1257 #endif
1258
1259
1260
1261 /**
1262 * Set the size and format-related fields of a gl_texture_image struct
1263 * to zero. This is used when a proxy texture test fails.
1264 */
1265 static void
1266 clear_teximage_fields(struct gl_texture_image *img)
1267 {
1268 assert(img);
1269 img->_BaseFormat = 0;
1270 img->InternalFormat = 0;
1271 img->Border = 0;
1272 img->Width = 0;
1273 img->Height = 0;
1274 img->Depth = 0;
1275 img->Width2 = 0;
1276 img->Height2 = 0;
1277 img->Depth2 = 0;
1278 img->WidthLog2 = 0;
1279 img->HeightLog2 = 0;
1280 img->DepthLog2 = 0;
1281 img->TexFormat = MESA_FORMAT_NONE;
1282 img->NumSamples = 0;
1283 img->FixedSampleLocations = GL_TRUE;
1284 }
1285
1286
1287 /**
1288 * Initialize basic fields of the gl_texture_image struct.
1289 *
1290 * \param ctx GL context.
1291 * \param img texture image structure to be initialized.
1292 * \param width image width.
1293 * \param height image height.
1294 * \param depth image depth.
1295 * \param border image border.
1296 * \param internalFormat internal format.
1297 * \param format the actual hardware format (one of MESA_FORMAT_*)
1298 * \param numSamples number of samples per texel, or zero for non-MS.
1299 * \param fixedSampleLocations are sample locations fixed?
1300 *
1301 * Fills in the fields of \p img with the given information.
1302 * Note: width, height and depth include the border.
1303 */
1304 static void
1305 init_teximage_fields_ms(struct gl_context *ctx,
1306 struct gl_texture_image *img,
1307 GLsizei width, GLsizei height, GLsizei depth,
1308 GLint border, GLenum internalFormat,
1309 mesa_format format,
1310 GLuint numSamples, GLboolean fixedSampleLocations)
1311 {
1312 GLenum target;
1313 assert(img);
1314 assert(width >= 0);
1315 assert(height >= 0);
1316 assert(depth >= 0);
1317
1318 target = img->TexObject->Target;
1319 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1320 assert(img->_BaseFormat != -1);
1321 img->InternalFormat = internalFormat;
1322 img->Border = border;
1323 img->Width = width;
1324 img->Height = height;
1325 img->Depth = depth;
1326
1327 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1328 img->WidthLog2 = _mesa_logbase2(img->Width2);
1329
1330 img->NumSamples = 0;
1331 img->FixedSampleLocations = GL_TRUE;
1332
1333 switch(target) {
1334 case GL_TEXTURE_1D:
1335 case GL_TEXTURE_BUFFER:
1336 case GL_PROXY_TEXTURE_1D:
1337 if (height == 0)
1338 img->Height2 = 0;
1339 else
1340 img->Height2 = 1;
1341 img->HeightLog2 = 0;
1342 if (depth == 0)
1343 img->Depth2 = 0;
1344 else
1345 img->Depth2 = 1;
1346 img->DepthLog2 = 0;
1347 break;
1348 case GL_TEXTURE_1D_ARRAY:
1349 case GL_PROXY_TEXTURE_1D_ARRAY:
1350 img->Height2 = height; /* no border */
1351 img->HeightLog2 = 0; /* not used */
1352 if (depth == 0)
1353 img->Depth2 = 0;
1354 else
1355 img->Depth2 = 1;
1356 img->DepthLog2 = 0;
1357 break;
1358 case GL_TEXTURE_2D:
1359 case GL_TEXTURE_RECTANGLE:
1360 case GL_TEXTURE_CUBE_MAP:
1361 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1365 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1366 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1367 case GL_TEXTURE_EXTERNAL_OES:
1368 case GL_PROXY_TEXTURE_2D:
1369 case GL_PROXY_TEXTURE_RECTANGLE:
1370 case GL_PROXY_TEXTURE_CUBE_MAP:
1371 case GL_TEXTURE_2D_MULTISAMPLE:
1372 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1373 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1374 img->HeightLog2 = _mesa_logbase2(img->Height2);
1375 if (depth == 0)
1376 img->Depth2 = 0;
1377 else
1378 img->Depth2 = 1;
1379 img->DepthLog2 = 0;
1380 break;
1381 case GL_TEXTURE_2D_ARRAY:
1382 case GL_PROXY_TEXTURE_2D_ARRAY:
1383 case GL_TEXTURE_CUBE_MAP_ARRAY:
1384 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1386 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1387 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1388 img->HeightLog2 = _mesa_logbase2(img->Height2);
1389 img->Depth2 = depth; /* no border */
1390 img->DepthLog2 = 0; /* not used */
1391 break;
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1395 img->HeightLog2 = _mesa_logbase2(img->Height2);
1396 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1397 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1398 break;
1399 default:
1400 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1401 target);
1402 }
1403
1404 img->MaxNumLevels =
1405 _mesa_get_tex_max_num_levels(target,
1406 img->Width2, img->Height2, img->Depth2);
1407 img->TexFormat = format;
1408 img->NumSamples = numSamples;
1409 img->FixedSampleLocations = fixedSampleLocations;
1410 }
1411
1412
1413 void
1414 _mesa_init_teximage_fields(struct gl_context *ctx,
1415 struct gl_texture_image *img,
1416 GLsizei width, GLsizei height, GLsizei depth,
1417 GLint border, GLenum internalFormat,
1418 mesa_format format)
1419 {
1420 init_teximage_fields_ms(ctx, img, width, height, depth, border,
1421 internalFormat, format, 0, GL_TRUE);
1422 }
1423
1424
1425 /**
1426 * Free and clear fields of the gl_texture_image struct.
1427 *
1428 * \param ctx GL context.
1429 * \param texImage texture image structure to be cleared.
1430 *
1431 * After the call, \p texImage will have no data associated with it. Its
1432 * fields are cleared so that its parent object will test incomplete.
1433 */
1434 void
1435 _mesa_clear_texture_image(struct gl_context *ctx,
1436 struct gl_texture_image *texImage)
1437 {
1438 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1439 clear_teximage_fields(texImage);
1440 }
1441
1442
1443 /**
1444 * Check the width, height, depth and border of a texture image are legal.
1445 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1446 * functions.
1447 * The target and level parameters will have already been validated.
1448 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1449 */
1450 GLboolean
1451 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1452 GLint level, GLint width, GLint height,
1453 GLint depth, GLint border)
1454 {
1455 GLint maxSize;
1456
1457 switch (target) {
1458 case GL_TEXTURE_1D:
1459 case GL_PROXY_TEXTURE_1D:
1460 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1461 maxSize >>= level; /* level size */
1462 if (width < 2 * border || width > 2 * border + maxSize)
1463 return GL_FALSE;
1464 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1465 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1466 return GL_FALSE;
1467 }
1468 return GL_TRUE;
1469
1470 case GL_TEXTURE_2D:
1471 case GL_PROXY_TEXTURE_2D:
1472 case GL_TEXTURE_2D_MULTISAMPLE:
1473 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1474 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1475 maxSize >>= level;
1476 if (width < 2 * border || width > 2 * border + maxSize)
1477 return GL_FALSE;
1478 if (height < 2 * border || height > 2 * border + maxSize)
1479 return GL_FALSE;
1480 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1481 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1482 return GL_FALSE;
1483 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1484 return GL_FALSE;
1485 }
1486 return GL_TRUE;
1487
1488 case GL_TEXTURE_3D:
1489 case GL_PROXY_TEXTURE_3D:
1490 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1491 maxSize >>= level;
1492 if (width < 2 * border || width > 2 * border + maxSize)
1493 return GL_FALSE;
1494 if (height < 2 * border || height > 2 * border + maxSize)
1495 return GL_FALSE;
1496 if (depth < 2 * border || depth > 2 * border + maxSize)
1497 return GL_FALSE;
1498 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1499 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1500 return GL_FALSE;
1501 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1502 return GL_FALSE;
1503 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1504 return GL_FALSE;
1505 }
1506 return GL_TRUE;
1507
1508 case GL_TEXTURE_RECTANGLE_NV:
1509 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1510 if (level != 0)
1511 return GL_FALSE;
1512 maxSize = ctx->Const.MaxTextureRectSize;
1513 if (width < 0 || width > maxSize)
1514 return GL_FALSE;
1515 if (height < 0 || height > maxSize)
1516 return GL_FALSE;
1517 return GL_TRUE;
1518
1519 case GL_TEXTURE_CUBE_MAP:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1524 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1526 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1527 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1528 maxSize >>= level;
1529 if (width != height)
1530 return GL_FALSE;
1531 if (width < 2 * border || width > 2 * border + maxSize)
1532 return GL_FALSE;
1533 if (height < 2 * border || height > 2 * border + maxSize)
1534 return GL_FALSE;
1535 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1536 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1537 return GL_FALSE;
1538 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1539 return GL_FALSE;
1540 }
1541 return GL_TRUE;
1542
1543 case GL_TEXTURE_1D_ARRAY_EXT:
1544 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1545 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1546 maxSize >>= level;
1547 if (width < 2 * border || width > 2 * border + maxSize)
1548 return GL_FALSE;
1549 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1550 return GL_FALSE;
1551 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1552 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1553 return GL_FALSE;
1554 }
1555 return GL_TRUE;
1556
1557 case GL_TEXTURE_2D_ARRAY_EXT:
1558 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1559 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1560 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1561 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1562 maxSize >>= level;
1563 if (width < 2 * border || width > 2 * border + maxSize)
1564 return GL_FALSE;
1565 if (height < 2 * border || height > 2 * border + maxSize)
1566 return GL_FALSE;
1567 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1568 return GL_FALSE;
1569 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1570 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1571 return GL_FALSE;
1572 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1573 return GL_FALSE;
1574 }
1575 return GL_TRUE;
1576
1577 case GL_TEXTURE_CUBE_MAP_ARRAY:
1578 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1579 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1580 if (width < 2 * border || width > 2 * border + maxSize)
1581 return GL_FALSE;
1582 if (height < 2 * border || height > 2 * border + maxSize)
1583 return GL_FALSE;
1584 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1585 return GL_FALSE;
1586 if (width != height)
1587 return GL_FALSE;
1588 if (level >= ctx->Const.MaxCubeTextureLevels)
1589 return GL_FALSE;
1590 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1591 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1592 return GL_FALSE;
1593 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1594 return GL_FALSE;
1595 }
1596 return GL_TRUE;
1597 default:
1598 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1599 return GL_FALSE;
1600 }
1601 }
1602
1603
1604 /**
1605 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1606 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1607 * \param destImage the destination texture image.
1608 * \return GL_TRUE if error found, GL_FALSE otherwise.
1609 */
1610 static GLboolean
1611 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1612 const struct gl_texture_image *destImage,
1613 GLint xoffset, GLint yoffset, GLint zoffset,
1614 GLsizei subWidth, GLsizei subHeight,
1615 GLsizei subDepth, const char *func)
1616 {
1617 const GLenum target = destImage->TexObject->Target;
1618 GLuint bw, bh;
1619
1620 /* Check size */
1621 if (subWidth < 0) {
1622 _mesa_error(ctx, GL_INVALID_VALUE,
1623 "%s(width=%d)", func, subWidth);
1624 return GL_TRUE;
1625 }
1626
1627 if (dims > 1 && subHeight < 0) {
1628 _mesa_error(ctx, GL_INVALID_VALUE,
1629 "%s(height=%d)", func, subHeight);
1630 return GL_TRUE;
1631 }
1632
1633 if (dims > 2 && subDepth < 0) {
1634 _mesa_error(ctx, GL_INVALID_VALUE,
1635 "%s(depth=%d)", func, subDepth);
1636 return GL_TRUE;
1637 }
1638
1639 /* check xoffset and width */
1640 if (xoffset < - (GLint) destImage->Border) {
1641 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1642 return GL_TRUE;
1643 }
1644
1645 if (xoffset + subWidth > (GLint) destImage->Width) {
1646 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1647 return GL_TRUE;
1648 }
1649
1650 /* check yoffset and height */
1651 if (dims > 1) {
1652 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1653 if (yoffset < -yBorder) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1655 return GL_TRUE;
1656 }
1657 if (yoffset + subHeight > (GLint) destImage->Height) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1659 return GL_TRUE;
1660 }
1661 }
1662
1663 /* check zoffset and depth */
1664 if (dims > 2) {
1665 GLint depth;
1666 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1667 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1668 0 : destImage->Border;
1669
1670 if (zoffset < -zBorder) {
1671 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1672 return GL_TRUE;
1673 }
1674
1675 depth = (GLint) destImage->Depth;
1676 if (target == GL_TEXTURE_CUBE_MAP)
1677 depth = 6;
1678 if (zoffset + subDepth > depth) {
1679 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1680 return GL_TRUE;
1681 }
1682 }
1683
1684 /*
1685 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1686 * compressed texture images can be updated. But, that restriction may be
1687 * relaxed for particular compressed formats. At this time, all the
1688 * compressed formats supported by Mesa allow sub-textures to be updated
1689 * along compressed block boundaries.
1690 */
1691 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1692
1693 if (bw != 1 || bh != 1) {
1694 /* offset must be multiple of block size */
1695 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1696 _mesa_error(ctx, GL_INVALID_OPERATION,
1697 "%s(xoffset = %d, yoffset = %d)",
1698 func, xoffset, yoffset);
1699 return GL_TRUE;
1700 }
1701
1702 /* The size must be a multiple of bw x bh, or we must be using a
1703 * offset+size that exactly hits the edge of the image. This
1704 * is important for small mipmap levels (1x1, 2x1, etc) and for
1705 * NPOT textures.
1706 */
1707 if ((subWidth % bw != 0) &&
1708 (xoffset + subWidth != (GLint) destImage->Width)) {
1709 _mesa_error(ctx, GL_INVALID_OPERATION,
1710 "%s(width = %d)", func, subWidth);
1711 return GL_TRUE;
1712 }
1713
1714 if ((subHeight % bh != 0) &&
1715 (yoffset + subHeight != (GLint) destImage->Height)) {
1716 _mesa_error(ctx, GL_INVALID_OPERATION,
1717 "%s(height = %d)", func, subHeight);
1718 return GL_TRUE;
1719 }
1720 }
1721
1722 return GL_FALSE;
1723 }
1724
1725
1726
1727
1728 /**
1729 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1730 * specific texture image size checks.
1731 *
1732 * A hardware driver might override this function if, for example, the
1733 * max 3D texture size is 512x512x64 (i.e. not a cube).
1734 *
1735 * Note that width, height, depth == 0 is not an error. However, a
1736 * texture with zero width/height/depth will be considered "incomplete"
1737 * and texturing will effectively be disabled.
1738 *
1739 * \param target any texture target/type
1740 * \param level as passed to glTexImage
1741 * \param format the MESA_FORMAT_x for the tex image
1742 * \param width as passed to glTexImage
1743 * \param height as passed to glTexImage
1744 * \param depth as passed to glTexImage
1745 * \param border as passed to glTexImage
1746 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1747 */
1748 GLboolean
1749 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1750 mesa_format format,
1751 GLint width, GLint height, GLint depth, GLint border)
1752 {
1753 /* We just check if the image size is less than MaxTextureMbytes.
1754 * Some drivers may do more specific checks.
1755 */
1756 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1757 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1758 mbytes *= _mesa_num_tex_faces(target);
1759 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1760 }
1761
1762
1763 /**
1764 * Return true if the format is only valid for glCompressedTexImage.
1765 */
1766 static GLboolean
1767 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1768 {
1769 switch (format) {
1770 case GL_ETC1_RGB8_OES:
1771 case GL_PALETTE4_RGB8_OES:
1772 case GL_PALETTE4_RGBA8_OES:
1773 case GL_PALETTE4_R5_G6_B5_OES:
1774 case GL_PALETTE4_RGBA4_OES:
1775 case GL_PALETTE4_RGB5_A1_OES:
1776 case GL_PALETTE8_RGB8_OES:
1777 case GL_PALETTE8_RGBA8_OES:
1778 case GL_PALETTE8_R5_G6_B5_OES:
1779 case GL_PALETTE8_RGBA4_OES:
1780 case GL_PALETTE8_RGB5_A1_OES:
1781 return GL_TRUE;
1782 default:
1783 return GL_FALSE;
1784 }
1785 }
1786
1787
1788 /**
1789 * Helper function to determine whether a target and specific compression
1790 * format are supported.
1791 */
1792 GLboolean
1793 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1794 GLenum intFormat)
1795 {
1796 switch (target) {
1797 case GL_TEXTURE_2D:
1798 case GL_PROXY_TEXTURE_2D:
1799 return GL_TRUE; /* true for any compressed format so far */
1800 case GL_PROXY_TEXTURE_CUBE_MAP:
1801 case GL_TEXTURE_CUBE_MAP:
1802 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1803 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1806 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1807 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1808 return ctx->Extensions.ARB_texture_cube_map;
1809 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1810 case GL_TEXTURE_2D_ARRAY_EXT:
1811 return ctx->Extensions.EXT_texture_array;
1812 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1813 case GL_TEXTURE_CUBE_MAP_ARRAY:
1814 return ctx->Extensions.ARB_texture_cube_map_array;
1815 case GL_TEXTURE_3D:
1816 switch (intFormat) {
1817 case GL_COMPRESSED_RGBA_BPTC_UNORM:
1818 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1819 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1820 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1821 return ctx->Extensions.ARB_texture_compression_bptc;
1822 default:
1823 return GL_FALSE;
1824 }
1825 default:
1826 return GL_FALSE;
1827 }
1828 }
1829
1830
1831 /**
1832 * Check if the given texture target value is legal for a
1833 * glTexImage1/2/3D call.
1834 */
1835 static GLboolean
1836 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1837 {
1838 switch (dims) {
1839 case 1:
1840 switch (target) {
1841 case GL_TEXTURE_1D:
1842 case GL_PROXY_TEXTURE_1D:
1843 return _mesa_is_desktop_gl(ctx);
1844 default:
1845 return GL_FALSE;
1846 }
1847 case 2:
1848 switch (target) {
1849 case GL_TEXTURE_2D:
1850 return GL_TRUE;
1851 case GL_PROXY_TEXTURE_2D:
1852 return _mesa_is_desktop_gl(ctx);
1853 case GL_PROXY_TEXTURE_CUBE_MAP:
1854 return _mesa_is_desktop_gl(ctx)
1855 && ctx->Extensions.ARB_texture_cube_map;
1856 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1857 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1858 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1859 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1860 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1861 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1862 return ctx->Extensions.ARB_texture_cube_map;
1863 case GL_TEXTURE_RECTANGLE_NV:
1864 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1865 return _mesa_is_desktop_gl(ctx)
1866 && ctx->Extensions.NV_texture_rectangle;
1867 case GL_TEXTURE_1D_ARRAY_EXT:
1868 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1869 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1870 default:
1871 return GL_FALSE;
1872 }
1873 case 3:
1874 switch (target) {
1875 case GL_TEXTURE_3D:
1876 return GL_TRUE;
1877 case GL_PROXY_TEXTURE_3D:
1878 return _mesa_is_desktop_gl(ctx);
1879 case GL_TEXTURE_2D_ARRAY_EXT:
1880 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1881 || _mesa_is_gles3(ctx);
1882 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1883 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1884 case GL_TEXTURE_CUBE_MAP_ARRAY:
1885 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1886 return ctx->Extensions.ARB_texture_cube_map_array;
1887 default:
1888 return GL_FALSE;
1889 }
1890 default:
1891 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1892 return GL_FALSE;
1893 }
1894 }
1895
1896
1897 /**
1898 * Check if the given texture target value is legal for a
1899 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1900 * The difference compared to legal_teximage_target() above is that
1901 * proxy targets are not supported.
1902 */
1903 static GLboolean
1904 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1905 bool dsa)
1906 {
1907 switch (dims) {
1908 case 1:
1909 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1910 case 2:
1911 switch (target) {
1912 case GL_TEXTURE_2D:
1913 return GL_TRUE;
1914 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1915 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1916 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1917 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1918 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1919 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1920 return ctx->Extensions.ARB_texture_cube_map;
1921 case GL_TEXTURE_RECTANGLE_NV:
1922 return _mesa_is_desktop_gl(ctx)
1923 && ctx->Extensions.NV_texture_rectangle;
1924 case GL_TEXTURE_1D_ARRAY_EXT:
1925 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1926 default:
1927 return GL_FALSE;
1928 }
1929 case 3:
1930 switch (target) {
1931 case GL_TEXTURE_3D:
1932 return GL_TRUE;
1933 case GL_TEXTURE_2D_ARRAY_EXT:
1934 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1935 || _mesa_is_gles3(ctx);
1936 case GL_TEXTURE_CUBE_MAP_ARRAY:
1937 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1938 return ctx->Extensions.ARB_texture_cube_map_array;
1939
1940 /* Table 8.15 of the OpenGL 4.5 core profile spec
1941 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1942 * and CopyTextureSubImage3D.
1943 */
1944 case GL_TEXTURE_CUBE_MAP:
1945 return dsa;
1946 default:
1947 return GL_FALSE;
1948 }
1949 default:
1950 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1951 dims);
1952 return GL_FALSE;
1953 }
1954 }
1955
1956
1957 /**
1958 * Helper function to determine if a texture object is mutable (in terms
1959 * of GL_ARB_texture_storage).
1960 */
1961 static GLboolean
1962 mutable_tex_object(struct gl_context *ctx, GLenum target)
1963 {
1964 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1965 if (!texObj)
1966 return GL_FALSE;
1967
1968 return !texObj->Immutable;
1969 }
1970
1971
1972 /**
1973 * Return expected size of a compressed texture.
1974 */
1975 static GLuint
1976 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1977 GLenum glformat)
1978 {
1979 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1980 return _mesa_format_image_size(mesaFormat, width, height, depth);
1981 }
1982
1983 /**
1984 * Verify that a texture format is valid with a particular target
1985 *
1986 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1987 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1988 * targets.
1989 *
1990 * \param ctx GL context
1991 * \param target Texture target
1992 * \param internalFormat Internal format of the texture image
1993 * \param dimensions Dimensionality at the caller. This is \b not used
1994 * in the validation. It is only used when logging
1995 * error messages.
1996 * \param caller Base name of the calling function (e.g.,
1997 * "glTexImage" or "glTexStorage").
1998 *
1999 * \returns true if the combination is legal, false otherwise.
2000 */
2001 bool
2002 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
2003 GLenum target, GLenum internalFormat,
2004 unsigned dimensions,
2005 const char *caller)
2006 {
2007 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2008 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
2009 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
2010 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
2011 * Profile spec says:
2012 *
2013 * "Textures with a base internal format of DEPTH_COMPONENT or
2014 * DEPTH_STENCIL are supported by texture image specification
2015 * commands only if target is TEXTURE_1D, TEXTURE_2D,
2016 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
2017 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
2018 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
2019 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
2020 * formats in conjunction with any other target will result in an
2021 * INVALID_OPERATION error."
2022 *
2023 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
2024 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
2025 */
2026 if (target != GL_TEXTURE_1D &&
2027 target != GL_PROXY_TEXTURE_1D &&
2028 target != GL_TEXTURE_2D &&
2029 target != GL_PROXY_TEXTURE_2D &&
2030 target != GL_TEXTURE_1D_ARRAY &&
2031 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2032 target != GL_TEXTURE_2D_ARRAY &&
2033 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2034 target != GL_TEXTURE_RECTANGLE_ARB &&
2035 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2036 !((_mesa_is_cube_face(target) ||
2037 target == GL_TEXTURE_CUBE_MAP ||
2038 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2039 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2040 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2041 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2042 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2043 ctx->Extensions.ARB_texture_cube_map_array)) {
2044 _mesa_error(ctx, GL_INVALID_OPERATION,
2045 "%s%dD(bad target for depth texture)",
2046 caller, dimensions);
2047 return false;
2048 }
2049 }
2050
2051 return true;
2052 }
2053
2054 static bool
2055 texture_formats_agree(GLenum internalFormat,
2056 GLenum format)
2057 {
2058 GLboolean colorFormat;
2059 GLboolean is_format_depth_or_depthstencil;
2060 GLboolean is_internalFormat_depth_or_depthstencil;
2061
2062 /* Even though there are no color-index textures, we still have to support
2063 * uploading color-index data and remapping it to RGB via the
2064 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2065 */
2066 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2067
2068 is_internalFormat_depth_or_depthstencil =
2069 _mesa_is_depth_format(internalFormat) ||
2070 _mesa_is_depthstencil_format(internalFormat);
2071
2072 is_format_depth_or_depthstencil =
2073 _mesa_is_depth_format(format) ||
2074 _mesa_is_depthstencil_format(format);
2075
2076 colorFormat = _mesa_is_color_format(format);
2077
2078 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
2079 return false;
2080
2081 if (is_internalFormat_depth_or_depthstencil !=
2082 is_format_depth_or_depthstencil)
2083 return false;
2084
2085 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
2086 return false;
2087
2088 return true;
2089 }
2090
2091 /**
2092 * Test the glTexImage[123]D() parameters for errors.
2093 *
2094 * \param ctx GL context.
2095 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2096 * \param target texture target given by the user (already validated).
2097 * \param level image level given by the user.
2098 * \param internalFormat internal format given by the user.
2099 * \param format pixel data format given by the user.
2100 * \param type pixel data type given by the user.
2101 * \param width image width given by the user.
2102 * \param height image height given by the user.
2103 * \param depth image depth given by the user.
2104 * \param border image border given by the user.
2105 *
2106 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2107 *
2108 * Verifies each of the parameters against the constants specified in
2109 * __struct gl_contextRec::Const and the supported extensions, and according
2110 * to the OpenGL specification.
2111 * Note that we don't fully error-check the width, height, depth values
2112 * here. That's done in _mesa_legal_texture_dimensions() which is used
2113 * by several other GL entrypoints. Plus, texture dims have a special
2114 * interaction with proxy textures.
2115 */
2116 static GLboolean
2117 texture_error_check( struct gl_context *ctx,
2118 GLuint dimensions, GLenum target,
2119 GLint level, GLint internalFormat,
2120 GLenum format, GLenum type,
2121 GLint width, GLint height,
2122 GLint depth, GLint border,
2123 const GLvoid *pixels )
2124 {
2125 GLenum err;
2126
2127 /* Note: for proxy textures, some error conditions immediately generate
2128 * a GL error in the usual way. But others do not generate a GL error.
2129 * Instead, they cause the width, height, depth, format fields of the
2130 * texture image to be zeroed-out. The GL spec seems to indicate that the
2131 * zero-out behaviour is only used in cases related to memory allocation.
2132 */
2133
2134 /* level check */
2135 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2136 _mesa_error(ctx, GL_INVALID_VALUE,
2137 "glTexImage%dD(level=%d)", dimensions, level);
2138 return GL_TRUE;
2139 }
2140
2141 /* Check border */
2142 if (border < 0 || border > 1 ||
2143 ((ctx->API != API_OPENGL_COMPAT ||
2144 target == GL_TEXTURE_RECTANGLE_NV ||
2145 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2146 _mesa_error(ctx, GL_INVALID_VALUE,
2147 "glTexImage%dD(border=%d)", dimensions, border);
2148 return GL_TRUE;
2149 }
2150
2151 if (width < 0 || height < 0 || depth < 0) {
2152 _mesa_error(ctx, GL_INVALID_VALUE,
2153 "glTexImage%dD(width, height or depth < 0)", dimensions);
2154 return GL_TRUE;
2155 }
2156
2157 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2158 * combinations of format, internalFormat, and type that can be used.
2159 * Formats and types that require additional extensions (e.g., GL_FLOAT
2160 * requires GL_OES_texture_float) are filtered elsewhere.
2161 */
2162
2163 if (_mesa_is_gles(ctx)) {
2164 if (_mesa_is_gles3(ctx)) {
2165 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
2166 internalFormat);
2167 } else {
2168 if (format != internalFormat) {
2169 _mesa_error(ctx, GL_INVALID_OPERATION,
2170 "glTexImage%dD(format = %s, internalFormat = %s)",
2171 dimensions,
2172 _mesa_enum_to_string(format),
2173 _mesa_enum_to_string(internalFormat));
2174 return GL_TRUE;
2175 }
2176
2177 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2178 }
2179 if (err != GL_NO_ERROR) {
2180 _mesa_error(ctx, err,
2181 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
2182 dimensions,
2183 _mesa_enum_to_string(format),
2184 _mesa_enum_to_string(type),
2185 _mesa_enum_to_string(internalFormat));
2186 return GL_TRUE;
2187 }
2188 }
2189
2190 /* Check internalFormat */
2191 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2192 _mesa_error(ctx, GL_INVALID_VALUE,
2193 "glTexImage%dD(internalFormat=%s)",
2194 dimensions, _mesa_enum_to_string(internalFormat));
2195 return GL_TRUE;
2196 }
2197
2198 /* Check incoming image format and type */
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "glTexImage%dD(incompatible format = %s, type = %s)",
2203 dimensions, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 /* validate the bound PBO, if any */
2209 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2210 width, height, depth, format, type,
2211 INT_MAX, pixels, "glTexImage")) {
2212 return GL_TRUE;
2213 }
2214
2215 /* make sure internal format and format basically agree */
2216 if (!texture_formats_agree(internalFormat, format)) {
2217 _mesa_error(ctx, GL_INVALID_OPERATION,
2218 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2219 dimensions, _mesa_enum_to_string(internalFormat),
2220 _mesa_enum_to_string(format));
2221 return GL_TRUE;
2222 }
2223
2224 /* additional checks for ycbcr textures */
2225 if (internalFormat == GL_YCBCR_MESA) {
2226 assert(ctx->Extensions.MESA_ycbcr_texture);
2227 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2228 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2229 char message[100];
2230 _mesa_snprintf(message, sizeof(message),
2231 "glTexImage%dD(format/type YCBCR mismatch)",
2232 dimensions);
2233 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2234 return GL_TRUE; /* error */
2235 }
2236 if (target != GL_TEXTURE_2D &&
2237 target != GL_PROXY_TEXTURE_2D &&
2238 target != GL_TEXTURE_RECTANGLE_NV &&
2239 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2240 _mesa_error(ctx, GL_INVALID_ENUM,
2241 "glTexImage%dD(bad target for YCbCr texture)",
2242 dimensions);
2243 return GL_TRUE;
2244 }
2245 if (border != 0) {
2246 char message[100];
2247 _mesa_snprintf(message, sizeof(message),
2248 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2249 dimensions, border);
2250 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2251 return GL_TRUE;
2252 }
2253 }
2254
2255 /* additional checks for depth textures */
2256 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
2257 dimensions, "glTexImage"))
2258 return GL_TRUE;
2259
2260 /* additional checks for compressed textures */
2261 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2262 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2263 _mesa_error(ctx, GL_INVALID_ENUM,
2264 "glTexImage%dD(target can't be compressed)", dimensions);
2265 return GL_TRUE;
2266 }
2267 if (compressedteximage_only_format(ctx, internalFormat)) {
2268 _mesa_error(ctx, GL_INVALID_OPERATION,
2269 "glTexImage%dD(no compression for format)", dimensions);
2270 return GL_TRUE;
2271 }
2272 if (border != 0) {
2273 _mesa_error(ctx, GL_INVALID_OPERATION,
2274 "glTexImage%dD(border!=0)", dimensions);
2275 return GL_TRUE;
2276 }
2277 }
2278
2279 /* additional checks for integer textures */
2280 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2281 (_mesa_is_enum_format_integer(format) !=
2282 _mesa_is_enum_format_integer(internalFormat))) {
2283 _mesa_error(ctx, GL_INVALID_OPERATION,
2284 "glTexImage%dD(integer/non-integer format mismatch)",
2285 dimensions);
2286 return GL_TRUE;
2287 }
2288
2289 if (!mutable_tex_object(ctx, target)) {
2290 _mesa_error(ctx, GL_INVALID_OPERATION,
2291 "glTexImage%dD(immutable texture)", dimensions);
2292 return GL_TRUE;
2293 }
2294
2295 /* if we get here, the parameters are OK */
2296 return GL_FALSE;
2297 }
2298
2299
2300 /**
2301 * Error checking for glCompressedTexImage[123]D().
2302 * Note that the width, height and depth values are not fully error checked
2303 * here.
2304 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2305 */
2306 static GLenum
2307 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2308 GLenum target, GLint level,
2309 GLenum internalFormat, GLsizei width,
2310 GLsizei height, GLsizei depth, GLint border,
2311 GLsizei imageSize, const GLvoid *data)
2312 {
2313 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2314 GLint expectedSize;
2315 GLenum error = GL_NO_ERROR;
2316 char *reason = ""; /* no error */
2317
2318 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2319 reason = "target";
2320 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
2321 *
2322 * "The ETC2/EAC texture compression algorithm supports only
2323 * two-dimensional images. If internalformat is an ETC2/EAC format,
2324 * CompressedTexImage3D will generate an INVALID_OPERATION error if
2325 * target is not TEXTURE_2D_ARRAY."
2326 */
2327 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
2328 goto error;
2329 }
2330
2331 /* This will detect any invalid internalFormat value */
2332 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2333 _mesa_error(ctx, GL_INVALID_ENUM,
2334 "glCompressedTexImage%dD(internalFormat=%s)",
2335 dimensions, _mesa_enum_to_string(internalFormat));
2336 return GL_TRUE;
2337 }
2338
2339 /* validate the bound PBO, if any */
2340 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2341 imageSize, data,
2342 "glCompressedTexImage")) {
2343 return GL_TRUE;
2344 }
2345
2346 switch (internalFormat) {
2347 case GL_PALETTE4_RGB8_OES:
2348 case GL_PALETTE4_RGBA8_OES:
2349 case GL_PALETTE4_R5_G6_B5_OES:
2350 case GL_PALETTE4_RGBA4_OES:
2351 case GL_PALETTE4_RGB5_A1_OES:
2352 case GL_PALETTE8_RGB8_OES:
2353 case GL_PALETTE8_RGBA8_OES:
2354 case GL_PALETTE8_R5_G6_B5_OES:
2355 case GL_PALETTE8_RGBA4_OES:
2356 case GL_PALETTE8_RGB5_A1_OES:
2357 /* check level (note that level should be zero or less!) */
2358 if (level > 0 || level < -maxLevels) {
2359 reason = "level";
2360 error = GL_INVALID_VALUE;
2361 goto error;
2362 }
2363
2364 if (dimensions != 2) {
2365 reason = "compressed paletted textures must be 2D";
2366 error = GL_INVALID_OPERATION;
2367 goto error;
2368 }
2369
2370 /* Figure out the expected texture size (in bytes). This will be
2371 * checked against the actual size later.
2372 */
2373 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2374 width, height);
2375
2376 /* This is for the benefit of the TestProxyTexImage below. It expects
2377 * level to be non-negative. OES_compressed_paletted_texture uses a
2378 * weird mechanism where the level specified to glCompressedTexImage2D
2379 * is -(n-1) number of levels in the texture, and the data specifies the
2380 * complete mipmap stack. This is done to ensure the palette is the
2381 * same for all levels.
2382 */
2383 level = -level;
2384 break;
2385
2386 default:
2387 /* check level */
2388 if (level < 0 || level >= maxLevels) {
2389 reason = "level";
2390 error = GL_INVALID_VALUE;
2391 goto error;
2392 }
2393
2394 /* Figure out the expected texture size (in bytes). This will be
2395 * checked against the actual size later.
2396 */
2397 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2398 break;
2399 }
2400
2401 /* This should really never fail */
2402 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2403 reason = "internalFormat";
2404 error = GL_INVALID_ENUM;
2405 goto error;
2406 }
2407
2408 /* No compressed formats support borders at this time */
2409 if (border != 0) {
2410 reason = "border != 0";
2411 error = GL_INVALID_VALUE;
2412 goto error;
2413 }
2414
2415 /* Check for invalid pixel storage modes */
2416 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2417 &ctx->Unpack,
2418 "glCompressedTexImage")) {
2419 return GL_FALSE;
2420 }
2421
2422 /* check image size in bytes */
2423 if (expectedSize != imageSize) {
2424 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2425 * if <imageSize> is not consistent with the format, dimensions, and
2426 * contents of the specified image.
2427 */
2428 reason = "imageSize inconsistant with width/height/format";
2429 error = GL_INVALID_VALUE;
2430 goto error;
2431 }
2432
2433 if (!mutable_tex_object(ctx, target)) {
2434 reason = "immutable texture";
2435 error = GL_INVALID_OPERATION;
2436 goto error;
2437 }
2438
2439 return GL_FALSE;
2440
2441 error:
2442 /* Note: not all error paths exit through here. */
2443 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2444 dimensions, reason);
2445 return GL_TRUE;
2446 }
2447
2448
2449
2450 /**
2451 * Test glTexSubImage[123]D() parameters for errors.
2452 *
2453 * \param ctx GL context.
2454 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2455 * \param target texture target given by the user (already validated)
2456 * \param level image level given by the user.
2457 * \param xoffset sub-image x offset given by the user.
2458 * \param yoffset sub-image y offset given by the user.
2459 * \param zoffset sub-image z offset given by the user.
2460 * \param format pixel data format given by the user.
2461 * \param type pixel data type given by the user.
2462 * \param width image width given by the user.
2463 * \param height image height given by the user.
2464 * \param depth image depth given by the user.
2465 *
2466 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2467 *
2468 * Verifies each of the parameters against the constants specified in
2469 * __struct gl_contextRec::Const and the supported extensions, and according
2470 * to the OpenGL specification.
2471 */
2472 static GLboolean
2473 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2474 struct gl_texture_object *texObj,
2475 GLenum target, GLint level,
2476 GLint xoffset, GLint yoffset, GLint zoffset,
2477 GLint width, GLint height, GLint depth,
2478 GLenum format, GLenum type, const GLvoid *pixels,
2479 bool dsa, const char *callerName)
2480 {
2481 struct gl_texture_image *texImage;
2482 GLenum err;
2483
2484 if (!texObj) {
2485 /* must be out of memory */
2486 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2487 return GL_TRUE;
2488 }
2489
2490 /* level check */
2491 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2492 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2493 return GL_TRUE;
2494 }
2495
2496 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2497 * combinations of format and type that can be used. Formats and types
2498 * that require additional extensions (e.g., GL_FLOAT requires
2499 * GL_OES_texture_float) are filtered elsewhere.
2500 */
2501 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2502 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2503 if (err != GL_NO_ERROR) {
2504 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
2505 callerName, _mesa_enum_to_string(format),
2506 _mesa_enum_to_string(type));
2507 return GL_TRUE;
2508 }
2509 }
2510
2511 err = _mesa_error_check_format_and_type(ctx, format, type);
2512 if (err != GL_NO_ERROR) {
2513 _mesa_error(ctx, err,
2514 "%s(incompatible format = %s, type = %s)",
2515 callerName, _mesa_enum_to_string(format),
2516 _mesa_enum_to_string(type));
2517 return GL_TRUE;
2518 }
2519
2520 /* validate the bound PBO, if any */
2521 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2522 width, height, depth, format, type,
2523 INT_MAX, pixels, callerName)) {
2524 return GL_TRUE;
2525 }
2526
2527 texImage = _mesa_select_tex_image(texObj, target, level);
2528 if (!texImage) {
2529 /* non-existant texture level */
2530 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2531 callerName);
2532 return GL_TRUE;
2533 }
2534
2535 if (error_check_subtexture_dimensions(ctx, dimensions,
2536 texImage, xoffset, yoffset, zoffset,
2537 width, height, depth, callerName)) {
2538 return GL_TRUE;
2539 }
2540
2541 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2542 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2543 _mesa_error(ctx, GL_INVALID_OPERATION,
2544 "%s(no compression for format)", callerName);
2545 return GL_TRUE;
2546 }
2547 }
2548
2549 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2550 /* both source and dest must be integer-valued, or neither */
2551 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2552 _mesa_is_enum_format_integer(format)) {
2553 _mesa_error(ctx, GL_INVALID_OPERATION,
2554 "%s(integer/non-integer format mismatch)", callerName);
2555 return GL_TRUE;
2556 }
2557 }
2558
2559 return GL_FALSE;
2560 }
2561
2562
2563 /**
2564 * Test glCopyTexImage[12]D() parameters for errors.
2565 *
2566 * \param ctx GL context.
2567 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2568 * \param target texture target given by the user.
2569 * \param level image level given by the user.
2570 * \param internalFormat internal format given by the user.
2571 * \param width image width given by the user.
2572 * \param height image height given by the user.
2573 * \param border texture border.
2574 *
2575 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2576 *
2577 * Verifies each of the parameters against the constants specified in
2578 * __struct gl_contextRec::Const and the supported extensions, and according
2579 * to the OpenGL specification.
2580 */
2581 static GLboolean
2582 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2583 GLenum target, GLint level, GLint internalFormat,
2584 GLint width, GLint height, GLint border )
2585 {
2586 GLint baseFormat;
2587 GLint rb_base_format;
2588 struct gl_renderbuffer *rb;
2589 GLenum rb_internal_format;
2590
2591 /* check target */
2592 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2593 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2594 dimensions, _mesa_enum_to_string(target));
2595 return GL_TRUE;
2596 }
2597
2598 /* level check */
2599 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2600 _mesa_error(ctx, GL_INVALID_VALUE,
2601 "glCopyTexImage%dD(level=%d)", dimensions, level);
2602 return GL_TRUE;
2603 }
2604
2605 /* Check that the source buffer is complete */
2606 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2607 if (ctx->ReadBuffer->_Status == 0) {
2608 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2609 }
2610 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2611 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2612 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2613 return GL_TRUE;
2614 }
2615
2616 if (ctx->ReadBuffer->Visual.samples > 0) {
2617 _mesa_error(ctx, GL_INVALID_OPERATION,
2618 "glCopyTexImage%dD(multisample FBO)", dimensions);
2619 return GL_TRUE;
2620 }
2621 }
2622
2623 /* Check border */
2624 if (border < 0 || border > 1 ||
2625 ((ctx->API != API_OPENGL_COMPAT ||
2626 target == GL_TEXTURE_RECTANGLE_NV ||
2627 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2628 _mesa_error(ctx, GL_INVALID_VALUE,
2629 "glCopyTexImage%dD(border=%d)", dimensions, border);
2630 return GL_TRUE;
2631 }
2632
2633 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2634 * internalFormat.
2635 */
2636 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2637 switch (internalFormat) {
2638 case GL_ALPHA:
2639 case GL_RGB:
2640 case GL_RGBA:
2641 case GL_LUMINANCE:
2642 case GL_LUMINANCE_ALPHA:
2643 break;
2644 default:
2645 _mesa_error(ctx, GL_INVALID_ENUM,
2646 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2647 _mesa_enum_to_string(internalFormat));
2648 return GL_TRUE;
2649 }
2650 }
2651
2652 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2653 if (baseFormat < 0) {
2654 _mesa_error(ctx, GL_INVALID_ENUM,
2655 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2656 _mesa_enum_to_string(internalFormat));
2657 return GL_TRUE;
2658 }
2659
2660 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2661 if (rb == NULL) {
2662 _mesa_error(ctx, GL_INVALID_OPERATION,
2663 "glCopyTexImage%dD(read buffer)", dimensions);
2664 return GL_TRUE;
2665 }
2666
2667 rb_internal_format = rb->InternalFormat;
2668 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2669 if (_mesa_is_color_format(internalFormat)) {
2670 if (rb_base_format < 0) {
2671 _mesa_error(ctx, GL_INVALID_VALUE,
2672 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2673 _mesa_enum_to_string(internalFormat));
2674 return GL_TRUE;
2675 }
2676 }
2677
2678 if (_mesa_is_gles(ctx)) {
2679 bool valid = true;
2680 if (_mesa_base_format_component_count(baseFormat) >
2681 _mesa_base_format_component_count(rb_base_format)) {
2682 valid = false;
2683 }
2684 if (baseFormat == GL_DEPTH_COMPONENT ||
2685 baseFormat == GL_DEPTH_STENCIL ||
2686 rb_base_format == GL_DEPTH_COMPONENT ||
2687 rb_base_format == GL_DEPTH_STENCIL ||
2688 ((baseFormat == GL_LUMINANCE_ALPHA ||
2689 baseFormat == GL_ALPHA) &&
2690 rb_base_format != GL_RGBA) ||
2691 internalFormat == GL_RGB9_E5) {
2692 valid = false;
2693 }
2694 if (internalFormat == GL_RGB9_E5) {
2695 valid = false;
2696 }
2697 if (!valid) {
2698 _mesa_error(ctx, GL_INVALID_OPERATION,
2699 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2700 _mesa_enum_to_string(internalFormat));
2701 return GL_TRUE;
2702 }
2703 }
2704
2705 if (_mesa_is_gles3(ctx)) {
2706 bool rb_is_srgb = false;
2707 bool dst_is_srgb = false;
2708
2709 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2710 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2711 rb_is_srgb = true;
2712 }
2713
2714 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2715 dst_is_srgb = true;
2716 }
2717
2718 if (rb_is_srgb != dst_is_srgb) {
2719 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2720 * OpenGLES 3.0.0 spec says:
2721 *
2722 * "The error INVALID_OPERATION is also generated if the
2723 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2724 * framebuffer attachment corresponding to the read buffer
2725 * is LINEAR (see section 6.1.13) and internalformat is
2726 * one of the sRGB formats described in section 3.8.16, or
2727 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2728 * SRGB and internalformat is not one of the sRGB formats."
2729 */
2730 _mesa_error(ctx, GL_INVALID_OPERATION,
2731 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2732 return GL_TRUE;
2733 }
2734
2735 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2736 * types for SNORM formats. Also, conversion to SNORM formats is not
2737 * allowed by Table 3.2 on Page 110.
2738 */
2739 if (_mesa_is_enum_format_snorm(internalFormat)) {
2740 _mesa_error(ctx, GL_INVALID_OPERATION,
2741 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2742 _mesa_enum_to_string(internalFormat));
2743 return GL_TRUE;
2744 }
2745 }
2746
2747 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2748 _mesa_error(ctx, GL_INVALID_OPERATION,
2749 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2750 return GL_TRUE;
2751 }
2752
2753 /* From the EXT_texture_integer spec:
2754 *
2755 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2756 * if the texture internalformat is an integer format and the read color
2757 * buffer is not an integer format, or if the internalformat is not an
2758 * integer format and the read color buffer is an integer format."
2759 */
2760 if (_mesa_is_color_format(internalFormat)) {
2761 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2762 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2763 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2764 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2765 if (is_int || is_rbint) {
2766 if (is_int != is_rbint) {
2767 _mesa_error(ctx, GL_INVALID_OPERATION,
2768 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2769 return GL_TRUE;
2770 } else if (_mesa_is_gles(ctx) &&
2771 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2772 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2773 _mesa_error(ctx, GL_INVALID_OPERATION,
2774 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2775 return GL_TRUE;
2776 }
2777 }
2778
2779 /* From page 138 of OpenGL ES 3.0 spec:
2780 * "The error INVALID_OPERATION is generated if floating-point RGBA
2781 * data is required; if signed integer RGBA data is required and the
2782 * format of the current color buffer is not signed integer; if
2783 * unsigned integer RGBA data is required and the format of the
2784 * current color buffer is not unsigned integer; or if fixed-point
2785 * RGBA data is required and the format of the current color buffer
2786 * is not fixed-point.
2787 */
2788 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2789 _mesa_error(ctx, GL_INVALID_OPERATION,
2790 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2791 }
2792
2793 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2794 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2795 _mesa_error(ctx, GL_INVALID_ENUM,
2796 "glCopyTexImage%dD(target)", dimensions);
2797 return GL_TRUE;
2798 }
2799 if (compressedteximage_only_format(ctx, internalFormat)) {
2800 _mesa_error(ctx, GL_INVALID_OPERATION,
2801 "glCopyTexImage%dD(no compression for format)", dimensions);
2802 return GL_TRUE;
2803 }
2804 if (border != 0) {
2805 _mesa_error(ctx, GL_INVALID_OPERATION,
2806 "glCopyTexImage%dD(border!=0)", dimensions);
2807 return GL_TRUE;
2808 }
2809 }
2810
2811 if (!mutable_tex_object(ctx, target)) {
2812 _mesa_error(ctx, GL_INVALID_OPERATION,
2813 "glCopyTexImage%dD(immutable texture)", dimensions);
2814 return GL_TRUE;
2815 }
2816
2817 /* if we get here, the parameters are OK */
2818 return GL_FALSE;
2819 }
2820
2821
2822 /**
2823 * Test glCopyTexSubImage[12]D() parameters for errors.
2824 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2825 */
2826 static GLboolean
2827 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2828 const struct gl_texture_object *texObj,
2829 GLenum target, GLint level,
2830 GLint xoffset, GLint yoffset, GLint zoffset,
2831 GLint width, GLint height, const char *caller)
2832 {
2833 struct gl_texture_image *texImage;
2834
2835 /* Check that the source buffer is complete */
2836 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2837 if (ctx->ReadBuffer->_Status == 0) {
2838 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2839 }
2840 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2841 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2842 "%s(invalid readbuffer)", caller);
2843 return GL_TRUE;
2844 }
2845
2846 if (ctx->ReadBuffer->Visual.samples > 0) {
2847 _mesa_error(ctx, GL_INVALID_OPERATION,
2848 "%s(multisample FBO)", caller);
2849 return GL_TRUE;
2850 }
2851 }
2852
2853 /* Check level */
2854 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2855 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2856 return GL_TRUE;
2857 }
2858
2859 /* Get dest image pointers */
2860 if (!texObj) {
2861 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2862 return GL_TRUE;
2863 }
2864
2865 texImage = _mesa_select_tex_image(texObj, target, level);
2866 if (!texImage) {
2867 /* destination image does not exist */
2868 _mesa_error(ctx, GL_INVALID_OPERATION,
2869 "%s(invalid texture image)", caller);
2870 return GL_TRUE;
2871 }
2872
2873 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2874 xoffset, yoffset, zoffset,
2875 width, height, 1, caller)) {
2876 return GL_TRUE;
2877 }
2878
2879 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2880 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2881 _mesa_error(ctx, GL_INVALID_OPERATION,
2882 "%s(no compression for format)", caller);
2883 return GL_TRUE;
2884 }
2885 }
2886
2887 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2888 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2889 return GL_TRUE;
2890 }
2891
2892 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2893 _mesa_error(ctx, GL_INVALID_OPERATION,
2894 "%s(missing readbuffer, format=0x%x)", caller,
2895 texImage->_BaseFormat);
2896 return GL_TRUE;
2897 }
2898
2899 /* From the EXT_texture_integer spec:
2900 *
2901 * "INVALID_OPERATION is generated by CopyTexImage* and
2902 * CopyTexSubImage* if the texture internalformat is an integer format
2903 * and the read color buffer is not an integer format, or if the
2904 * internalformat is not an integer format and the read color buffer
2905 * is an integer format."
2906 */
2907 if (_mesa_is_color_format(texImage->InternalFormat)) {
2908 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2909
2910 if (_mesa_is_format_integer_color(rb->Format) !=
2911 _mesa_is_format_integer_color(texImage->TexFormat)) {
2912 _mesa_error(ctx, GL_INVALID_OPERATION,
2913 "%s(integer vs non-integer)", caller);
2914 return GL_TRUE;
2915 }
2916 }
2917
2918 /* if we get here, the parameters are OK */
2919 return GL_FALSE;
2920 }
2921
2922
2923 /** Callback info for walking over FBO hash table */
2924 struct cb_info
2925 {
2926 struct gl_context *ctx;
2927 struct gl_texture_object *texObj;
2928 GLuint level, face;
2929 };
2930
2931
2932 /**
2933 * Check render to texture callback. Called from _mesa_HashWalk().
2934 */
2935 static void
2936 check_rtt_cb(GLuint key, void *data, void *userData)
2937 {
2938 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2939 const struct cb_info *info = (struct cb_info *) userData;
2940 struct gl_context *ctx = info->ctx;
2941 const struct gl_texture_object *texObj = info->texObj;
2942 const GLuint level = info->level, face = info->face;
2943
2944 /* If this is a user-created FBO */
2945 if (_mesa_is_user_fbo(fb)) {
2946 GLuint i;
2947 /* check if any of the FBO's attachments point to 'texObj' */
2948 for (i = 0; i < BUFFER_COUNT; i++) {
2949 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2950 if (att->Type == GL_TEXTURE &&
2951 att->Texture == texObj &&
2952 att->TextureLevel == level &&
2953 att->CubeMapFace == face) {
2954 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2955 assert(att->Renderbuffer->TexImage);
2956 /* Mark fb status as indeterminate to force re-validation */
2957 fb->_Status = 0;
2958 }
2959 }
2960 }
2961 }
2962
2963
2964 /**
2965 * When a texture image is specified we have to check if it's bound to
2966 * any framebuffer objects (render to texture) in order to detect changes
2967 * in size or format since that effects FBO completeness.
2968 * Any FBOs rendering into the texture must be re-validated.
2969 */
2970 void
2971 _mesa_update_fbo_texture(struct gl_context *ctx,
2972 struct gl_texture_object *texObj,
2973 GLuint face, GLuint level)
2974 {
2975 /* Only check this texture if it's been marked as RenderToTexture */
2976 if (texObj->_RenderToTexture) {
2977 struct cb_info info;
2978 info.ctx = ctx;
2979 info.texObj = texObj;
2980 info.level = level;
2981 info.face = face;
2982 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2983 }
2984 }
2985
2986
2987 /**
2988 * If the texture object's GenerateMipmap flag is set and we've
2989 * changed the texture base level image, regenerate the rest of the
2990 * mipmap levels now.
2991 */
2992 static inline void
2993 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2994 struct gl_texture_object *texObj, GLint level)
2995 {
2996 if (texObj->GenerateMipmap &&
2997 level == texObj->BaseLevel &&
2998 level < texObj->MaxLevel) {
2999 assert(ctx->Driver.GenerateMipmap);
3000 ctx->Driver.GenerateMipmap(ctx, target, texObj);
3001 }
3002 }
3003
3004
3005 /** Debug helper: override the user-requested internal format */
3006 static GLenum
3007 override_internal_format(GLenum internalFormat, GLint width, GLint height)
3008 {
3009 #if 0
3010 if (internalFormat == GL_RGBA16F_ARB ||
3011 internalFormat == GL_RGBA32F_ARB) {
3012 printf("Convert rgba float tex to int %d x %d\n", width, height);
3013 return GL_RGBA;
3014 }
3015 else if (internalFormat == GL_RGB16F_ARB ||
3016 internalFormat == GL_RGB32F_ARB) {
3017 printf("Convert rgb float tex to int %d x %d\n", width, height);
3018 return GL_RGB;
3019 }
3020 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
3021 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
3022 printf("Convert luminance float tex to int %d x %d\n", width, height);
3023 return GL_LUMINANCE_ALPHA;
3024 }
3025 else if (internalFormat == GL_LUMINANCE16F_ARB ||
3026 internalFormat == GL_LUMINANCE32F_ARB) {
3027 printf("Convert luminance float tex to int %d x %d\n", width, height);
3028 return GL_LUMINANCE;
3029 }
3030 else if (internalFormat == GL_ALPHA16F_ARB ||
3031 internalFormat == GL_ALPHA32F_ARB) {
3032 printf("Convert luminance float tex to int %d x %d\n", width, height);
3033 return GL_ALPHA;
3034 }
3035 /*
3036 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
3037 internalFormat = GL_RGBA;
3038 }
3039 */
3040 else {
3041 return internalFormat;
3042 }
3043 #else
3044 return internalFormat;
3045 #endif
3046 }
3047
3048
3049 /**
3050 * Choose the actual hardware format for a texture image.
3051 * Try to use the same format as the previous image level when possible.
3052 * Otherwise, ask the driver for the best format.
3053 * It's important to try to choose a consistant format for all levels
3054 * for efficient texture memory layout/allocation. In particular, this
3055 * comes up during automatic mipmap generation.
3056 */
3057 mesa_format
3058 _mesa_choose_texture_format(struct gl_context *ctx,
3059 struct gl_texture_object *texObj,
3060 GLenum target, GLint level,
3061 GLenum internalFormat, GLenum format, GLenum type)
3062 {
3063 mesa_format f;
3064
3065 /* see if we've already chosen a format for the previous level */
3066 if (level > 0) {
3067 struct gl_texture_image *prevImage =
3068 _mesa_select_tex_image(texObj, target, level - 1);
3069 /* See if the prev level is defined and has an internal format which
3070 * matches the new internal format.
3071 */
3072 if (prevImage &&
3073 prevImage->Width > 0 &&
3074 prevImage->InternalFormat == internalFormat) {
3075 /* use the same format */
3076 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
3077 return prevImage->TexFormat;
3078 }
3079 }
3080
3081 /* If the application requested compression to an S3TC format but we don't
3082 * have the DXTn library, force a generic compressed format instead.
3083 */
3084 if (internalFormat != format && format != GL_NONE) {
3085 const GLenum before = internalFormat;
3086
3087 switch (internalFormat) {
3088 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
3089 if (!ctx->Mesa_DXTn)
3090 internalFormat = GL_COMPRESSED_RGB;
3091 break;
3092 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
3093 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
3094 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
3095 if (!ctx->Mesa_DXTn)
3096 internalFormat = GL_COMPRESSED_RGBA;
3097 break;
3098 default:
3099 break;
3100 }
3101
3102 if (before != internalFormat) {
3103 _mesa_warning(ctx,
3104 "DXT compression requested (%s), "
3105 "but libtxc_dxtn library not installed. Using %s "
3106 "instead.",
3107 _mesa_enum_to_string(before),
3108 _mesa_enum_to_string(internalFormat));
3109 }
3110 }
3111
3112 /* choose format from scratch */
3113 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
3114 format, type);
3115 assert(f != MESA_FORMAT_NONE);
3116 return f;
3117 }
3118
3119
3120 /**
3121 * Adjust pixel unpack params and image dimensions to strip off the
3122 * one-pixel texture border.
3123 *
3124 * Gallium and intel don't support texture borders. They've seldem been used
3125 * and seldom been implemented correctly anyway.
3126 *
3127 * \param unpackNew returns the new pixel unpack parameters
3128 */
3129 static void
3130 strip_texture_border(GLenum target,
3131 GLint *width, GLint *height, GLint *depth,
3132 const struct gl_pixelstore_attrib *unpack,
3133 struct gl_pixelstore_attrib *unpackNew)
3134 {
3135 assert(width);
3136 assert(height);
3137 assert(depth);
3138
3139 *unpackNew = *unpack;
3140
3141 if (unpackNew->RowLength == 0)
3142 unpackNew->RowLength = *width;
3143
3144 if (unpackNew->ImageHeight == 0)
3145 unpackNew->ImageHeight = *height;
3146
3147 assert(*width >= 3);
3148 unpackNew->SkipPixels++; /* skip the border */
3149 *width = *width - 2; /* reduce the width by two border pixels */
3150
3151 /* The min height of a texture with a border is 3 */
3152 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3153 unpackNew->SkipRows++; /* skip the border */
3154 *height = *height - 2; /* reduce the height by two border pixels */
3155 }
3156
3157 if (*depth >= 3 &&
3158 target != GL_TEXTURE_2D_ARRAY &&
3159 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3160 unpackNew->SkipImages++; /* skip the border */
3161 *depth = *depth - 2; /* reduce the depth by two border pixels */
3162 }
3163 }
3164
3165
3166 /**
3167 * Common code to implement all the glTexImage1D/2D/3D functions
3168 * as well as glCompressedTexImage1D/2D/3D.
3169 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3170 * \param format the user's image format (only used if !compressed)
3171 * \param type the user's image type (only used if !compressed)
3172 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3173 */
3174 static void
3175 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3176 GLenum target, GLint level, GLint internalFormat,
3177 GLsizei width, GLsizei height, GLsizei depth,
3178 GLint border, GLenum format, GLenum type,
3179 GLsizei imageSize, const GLvoid *pixels)
3180 {
3181 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3182 struct gl_pixelstore_attrib unpack_no_border;
3183 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3184 struct gl_texture_object *texObj;
3185 mesa_format texFormat;
3186 GLboolean dimensionsOK, sizeOK;
3187
3188 FLUSH_VERTICES(ctx, 0);
3189
3190 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3191 if (compressed)
3192 _mesa_debug(ctx,
3193 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3194 dims,
3195 _mesa_enum_to_string(target), level,
3196 _mesa_enum_to_string(internalFormat),
3197 width, height, depth, border, pixels);
3198 else
3199 _mesa_debug(ctx,
3200 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3201 dims,
3202 _mesa_enum_to_string(target), level,
3203 _mesa_enum_to_string(internalFormat),
3204 width, height, depth, border,
3205 _mesa_enum_to_string(format),
3206 _mesa_enum_to_string(type), pixels);
3207 }
3208
3209 internalFormat = override_internal_format(internalFormat, width, height);
3210
3211 /* target error checking */
3212 if (!legal_teximage_target(ctx, dims, target)) {
3213 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3214 func, dims, _mesa_enum_to_string(target));
3215 return;
3216 }
3217
3218 /* general error checking */
3219 if (compressed) {
3220 if (compressed_texture_error_check(ctx, dims, target, level,
3221 internalFormat,
3222 width, height, depth,
3223 border, imageSize, pixels))
3224 return;
3225 }
3226 else {
3227 if (texture_error_check(ctx, dims, target, level, internalFormat,
3228 format, type, width, height, depth, border,
3229 pixels))
3230 return;
3231 }
3232
3233 /* Here we convert a cpal compressed image into a regular glTexImage2D
3234 * call by decompressing the texture. If we really want to support cpal
3235 * textures in any driver this would have to be changed.
3236 */
3237 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3238 switch (internalFormat) {
3239 case GL_PALETTE4_RGB8_OES:
3240 case GL_PALETTE4_RGBA8_OES:
3241 case GL_PALETTE4_R5_G6_B5_OES:
3242 case GL_PALETTE4_RGBA4_OES:
3243 case GL_PALETTE4_RGB5_A1_OES:
3244 case GL_PALETTE8_RGB8_OES:
3245 case GL_PALETTE8_RGBA8_OES:
3246 case GL_PALETTE8_R5_G6_B5_OES:
3247 case GL_PALETTE8_RGBA4_OES:
3248 case GL_PALETTE8_RGB5_A1_OES:
3249 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3250 width, height, imageSize, pixels);
3251 return;
3252 }
3253 }
3254
3255 texObj = _mesa_get_current_tex_object(ctx, target);
3256 assert(texObj);
3257
3258 if (compressed) {
3259 /* For glCompressedTexImage() the driver has no choice about the
3260 * texture format since we'll never transcode the user's compressed
3261 * image data. The internalFormat was error checked earlier.
3262 */
3263 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3264 }
3265 else {
3266 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3267 * internal floating point format for the given base format.
3268 */
3269 if (_mesa_is_gles(ctx) && format == internalFormat) {
3270 if (type == GL_FLOAT) {
3271 texObj->_IsFloat = GL_TRUE;
3272 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3273 texObj->_IsHalfFloat = GL_TRUE;
3274 }
3275
3276 internalFormat = adjust_for_oes_float_texture(format, type);
3277 }
3278
3279 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3280 internalFormat, format, type);
3281 }
3282
3283 assert(texFormat != MESA_FORMAT_NONE);
3284
3285 /* check that width, height, depth are legal for the mipmap level */
3286 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3287 height, depth, border);
3288
3289 /* check that the texture won't take too much memory, etc */
3290 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3291 level, texFormat,
3292 width, height, depth, border);
3293
3294 if (_mesa_is_proxy_texture(target)) {
3295 /* Proxy texture: just clear or set state depending on error checking */
3296 struct gl_texture_image *texImage =
3297 get_proxy_tex_image(ctx, target, level);
3298
3299 if (!texImage)
3300 return; /* GL_OUT_OF_MEMORY already recorded */
3301
3302 if (dimensionsOK && sizeOK) {
3303 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3304 border, internalFormat, texFormat);
3305 }
3306 else {
3307 clear_teximage_fields(texImage);
3308 }
3309 }
3310 else {
3311 /* non-proxy target */
3312 const GLuint face = _mesa_tex_target_to_face(target);
3313 struct gl_texture_image *texImage;
3314
3315 if (!dimensionsOK) {
3316 _mesa_error(ctx, GL_INVALID_VALUE,
3317 "glTexImage%uD(invalid width or height or depth)",
3318 dims);
3319 return;
3320 }
3321
3322 if (!sizeOK) {
3323 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3324 "glTexImage%uD(image too large: %d x %d x %d, %s format)",
3325 dims, width, height, depth,
3326 _mesa_enum_to_string(internalFormat));
3327 return;
3328 }
3329
3330 /* Allow a hardware driver to just strip out the border, to provide
3331 * reliable but slightly incorrect hardware rendering instead of
3332 * rarely-tested software fallback rendering.
3333 */
3334 if (border && ctx->Const.StripTextureBorder) {
3335 strip_texture_border(target, &width, &height, &depth, unpack,
3336 &unpack_no_border);
3337 border = 0;
3338 unpack = &unpack_no_border;
3339 }
3340
3341 if (ctx->NewState & _NEW_PIXEL)
3342 _mesa_update_state(ctx);
3343
3344 _mesa_lock_texture(ctx, texObj);
3345 {
3346 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3347
3348 if (!texImage) {
3349 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3350 }
3351 else {
3352 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3353
3354 _mesa_init_teximage_fields(ctx, texImage,
3355 width, height, depth,
3356 border, internalFormat, texFormat);
3357
3358 /* Give the texture to the driver. <pixels> may be null. */
3359 if (width > 0 && height > 0 && depth > 0) {
3360 if (compressed) {
3361 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3362 imageSize, pixels);
3363 }
3364 else {
3365 ctx->Driver.TexImage(ctx, dims, texImage, format,
3366 type, pixels, unpack);
3367 }
3368 }
3369
3370 check_gen_mipmap(ctx, target, texObj, level);
3371
3372 _mesa_update_fbo_texture(ctx, texObj, face, level);
3373
3374 _mesa_dirty_texobj(ctx, texObj);
3375 }
3376 }
3377 _mesa_unlock_texture(ctx, texObj);
3378 }
3379 }
3380
3381
3382
3383 /*
3384 * Called from the API. Note that width includes the border.
3385 */
3386 void GLAPIENTRY
3387 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3388 GLsizei width, GLint border, GLenum format,
3389 GLenum type, const GLvoid *pixels )
3390 {
3391 GET_CURRENT_CONTEXT(ctx);
3392 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3393 border, format, type, 0, pixels);
3394 }
3395
3396
3397 void GLAPIENTRY
3398 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3399 GLsizei width, GLsizei height, GLint border,
3400 GLenum format, GLenum type,
3401 const GLvoid *pixels )
3402 {
3403 GET_CURRENT_CONTEXT(ctx);
3404 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3405 border, format, type, 0, pixels);
3406 }
3407
3408
3409 /*
3410 * Called by the API or display list executor.
3411 * Note that width and height include the border.
3412 */
3413 void GLAPIENTRY
3414 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3415 GLsizei width, GLsizei height, GLsizei depth,
3416 GLint border, GLenum format, GLenum type,
3417 const GLvoid *pixels )
3418 {
3419 GET_CURRENT_CONTEXT(ctx);
3420 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3421 width, height, depth,
3422 border, format, type, 0, pixels);
3423 }
3424
3425
3426 void GLAPIENTRY
3427 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3428 GLsizei width, GLsizei height, GLsizei depth,
3429 GLint border, GLenum format, GLenum type,
3430 const GLvoid *pixels )
3431 {
3432 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3433 depth, border, format, type, pixels);
3434 }
3435
3436
3437 void GLAPIENTRY
3438 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3439 {
3440 struct gl_texture_object *texObj;
3441 struct gl_texture_image *texImage;
3442 bool valid_target;
3443 GET_CURRENT_CONTEXT(ctx);
3444 FLUSH_VERTICES(ctx, 0);
3445
3446 switch (target) {
3447 case GL_TEXTURE_2D:
3448 valid_target = ctx->Extensions.OES_EGL_image;
3449 break;
3450 case GL_TEXTURE_EXTERNAL_OES:
3451 valid_target =
3452 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3453 break;
3454 default:
3455 valid_target = false;
3456 break;
3457 }
3458
3459 if (!valid_target) {
3460 _mesa_error(ctx, GL_INVALID_ENUM,
3461 "glEGLImageTargetTexture2D(target=%d)", target);
3462 return;
3463 }
3464
3465 if (!image) {
3466 _mesa_error(ctx, GL_INVALID_OPERATION,
3467 "glEGLImageTargetTexture2D(image=%p)", image);
3468 return;
3469 }
3470
3471 if (ctx->NewState & _NEW_PIXEL)
3472 _mesa_update_state(ctx);
3473
3474 texObj = _mesa_get_current_tex_object(ctx, target);
3475 if (!texObj)
3476 return;
3477
3478 _mesa_lock_texture(ctx, texObj);
3479
3480 if (texObj->Immutable) {
3481 _mesa_error(ctx, GL_INVALID_OPERATION,
3482 "glEGLImageTargetTexture2D(texture is immutable)");
3483 _mesa_unlock_texture(ctx, texObj);
3484 return;
3485 }
3486
3487 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3488 if (!texImage) {
3489 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3490 } else {
3491 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3492
3493 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3494 texObj, texImage, image);
3495
3496 _mesa_dirty_texobj(ctx, texObj);
3497 }
3498 _mesa_unlock_texture(ctx, texObj);
3499 }
3500
3501
3502 /**
3503 * Helper that implements the glTexSubImage1/2/3D()
3504 * and glTextureSubImage1/2/3D() functions.
3505 */
3506 void
3507 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3508 struct gl_texture_object *texObj,
3509 struct gl_texture_image *texImage,
3510 GLenum target, GLint level,
3511 GLint xoffset, GLint yoffset, GLint zoffset,
3512 GLsizei width, GLsizei height, GLsizei depth,
3513 GLenum format, GLenum type, const GLvoid *pixels,
3514 bool dsa)
3515 {
3516 FLUSH_VERTICES(ctx, 0);
3517
3518 if (ctx->NewState & _NEW_PIXEL)
3519 _mesa_update_state(ctx);
3520
3521 _mesa_lock_texture(ctx, texObj);
3522 {
3523 if (width > 0 && height > 0 && depth > 0) {
3524 /* If we have a border, offset=-1 is legal. Bias by border width. */
3525 switch (dims) {
3526 case 3:
3527 if (target != GL_TEXTURE_2D_ARRAY)
3528 zoffset += texImage->Border;
3529 /* fall-through */
3530 case 2:
3531 if (target != GL_TEXTURE_1D_ARRAY)
3532 yoffset += texImage->Border;
3533 /* fall-through */
3534 case 1:
3535 xoffset += texImage->Border;
3536 }
3537
3538 ctx->Driver.TexSubImage(ctx, dims, texImage,
3539 xoffset, yoffset, zoffset,
3540 width, height, depth,
3541 format, type, pixels, &ctx->Unpack);
3542
3543 check_gen_mipmap(ctx, target, texObj, level);
3544
3545 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3546 * the texel data, not the texture format, size, etc.
3547 */
3548 }
3549 }
3550 _mesa_unlock_texture(ctx, texObj);
3551 }
3552
3553 /**
3554 * Implement all the glTexSubImage1/2/3D() functions.
3555 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3556 */
3557 static void
3558 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3559 GLint xoffset, GLint yoffset, GLint zoffset,
3560 GLsizei width, GLsizei height, GLsizei depth,
3561 GLenum format, GLenum type, const GLvoid *pixels,
3562 const char *callerName)
3563 {
3564 struct gl_texture_object *texObj;
3565 struct gl_texture_image *texImage;
3566
3567 /* check target (proxies not allowed) */
3568 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3569 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3570 dims, _mesa_enum_to_string(target));
3571 return;
3572 }
3573
3574 texObj = _mesa_get_current_tex_object(ctx, target);
3575 if (!texObj)
3576 return;
3577
3578 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3579 xoffset, yoffset, zoffset,
3580 width, height, depth, format, type,
3581 pixels, false, callerName)) {
3582 return; /* error was detected */
3583 }
3584
3585 texImage = _mesa_select_tex_image(texObj, target, level);
3586 /* texsubimage_error_check ensures that texImage is not NULL */
3587
3588 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3589 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3590 dims,
3591 _mesa_enum_to_string(target), level,
3592 xoffset, yoffset, zoffset, width, height, depth,
3593 _mesa_enum_to_string(format),
3594 _mesa_enum_to_string(type), pixels);
3595
3596 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3597 xoffset, yoffset, zoffset, width, height, depth,
3598 format, type, pixels, false);
3599 }
3600
3601
3602 /**
3603 * Implement all the glTextureSubImage1/2/3D() functions.
3604 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3605 */
3606 static void
3607 texturesubimage(struct gl_context *ctx, GLuint dims,
3608 GLuint texture, GLint level,
3609 GLint xoffset, GLint yoffset, GLint zoffset,
3610 GLsizei width, GLsizei height, GLsizei depth,
3611 GLenum format, GLenum type, const GLvoid *pixels,
3612 const char *callerName)
3613 {
3614 struct gl_texture_object *texObj;
3615 struct gl_texture_image *texImage;
3616 int i;
3617
3618 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3619 _mesa_debug(ctx,
3620 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3621 dims, texture, level,
3622 xoffset, yoffset, zoffset, width, height, depth,
3623 _mesa_enum_to_string(format),
3624 _mesa_enum_to_string(type), pixels);
3625
3626 /* Get the texture object by Name. */
3627 texObj = _mesa_lookup_texture(ctx, texture);
3628 if (!texObj) {
3629 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3630 dims);
3631 return;
3632 }
3633
3634 /* check target (proxies not allowed) */
3635 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3636 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3637 callerName, _mesa_enum_to_string(texObj->Target));
3638 return;
3639 }
3640
3641 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3642 xoffset, yoffset, zoffset,
3643 width, height, depth, format, type,
3644 pixels, true, callerName)) {
3645 return; /* error was detected */
3646 }
3647
3648
3649 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3650 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3651 GLint rowStride;
3652
3653 /*
3654 * What do we do if the user created a texture with the following code
3655 * and then called this function with its handle?
3656 *
3657 * GLuint tex;
3658 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3659 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3660 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3661 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3662 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3663 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3664 * // wrong format, or given the wrong size, etc.
3665 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3666 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3667 *
3668 * A bug has been filed against the spec for this case. In the
3669 * meantime, we will check for cube completeness.
3670 *
3671 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3672 * Core Profile spec (30.10.2014):
3673 * "[A] cube map texture is cube complete if the
3674 * following conditions all hold true: The [base level] texture
3675 * images of each of the six cube map faces have identical, positive,
3676 * and square dimensions. The [base level] images were each specified
3677 * with the same internal format."
3678 *
3679 * It seems reasonable to check for cube completeness of an arbitrary
3680 * level here so that the image data has a consistent format and size.
3681 */
3682 if (!_mesa_cube_level_complete(texObj, level)) {
3683 _mesa_error(ctx, GL_INVALID_OPERATION,
3684 "glTextureSubImage%uD(cube map incomplete)",
3685 dims);
3686 return;
3687 }
3688
3689 rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3690 format, type);
3691 /* Copy in each face. */
3692 for (i = 0; i < 6; ++i) {
3693 texImage = texObj->Image[i][level];
3694 assert(texImage);
3695
3696 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3697 level, xoffset, yoffset, zoffset,
3698 width, height, 1, format,
3699 type, pixels, true);
3700 pixels = (GLubyte *) pixels + rowStride;
3701 }
3702 }
3703 else {
3704 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3705 assert(texImage);
3706
3707 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3708 level, xoffset, yoffset, zoffset,
3709 width, height, depth, format,
3710 type, pixels, true);
3711 }
3712 }
3713
3714
3715 void GLAPIENTRY
3716 _mesa_TexSubImage1D( GLenum target, GLint level,
3717 GLint xoffset, GLsizei width,
3718 GLenum format, GLenum type,
3719 const GLvoid *pixels )
3720 {
3721 GET_CURRENT_CONTEXT(ctx);
3722 texsubimage(ctx, 1, target, level,
3723 xoffset, 0, 0,
3724 width, 1, 1,
3725 format, type, pixels, "glTexSubImage1D");
3726 }
3727
3728
3729 void GLAPIENTRY
3730 _mesa_TexSubImage2D( GLenum target, GLint level,
3731 GLint xoffset, GLint yoffset,
3732 GLsizei width, GLsizei height,
3733 GLenum format, GLenum type,
3734 const GLvoid *pixels )
3735 {
3736 GET_CURRENT_CONTEXT(ctx);
3737 texsubimage(ctx, 2, target, level,
3738 xoffset, yoffset, 0,
3739 width, height, 1,
3740 format, type, pixels, "glTexSubImage2D");
3741 }
3742
3743
3744
3745 void GLAPIENTRY
3746 _mesa_TexSubImage3D( GLenum target, GLint level,
3747 GLint xoffset, GLint yoffset, GLint zoffset,
3748 GLsizei width, GLsizei height, GLsizei depth,
3749 GLenum format, GLenum type,
3750 const GLvoid *pixels )
3751 {
3752 GET_CURRENT_CONTEXT(ctx);
3753 texsubimage(ctx, 3, target, level,
3754 xoffset, yoffset, zoffset,
3755 width, height, depth,
3756 format, type, pixels, "glTexSubImage3D");
3757 }
3758
3759 void GLAPIENTRY
3760 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3761 GLint xoffset, GLsizei width,
3762 GLenum format, GLenum type,
3763 const GLvoid *pixels)
3764 {
3765 GET_CURRENT_CONTEXT(ctx);
3766 texturesubimage(ctx, 1, texture, level,
3767 xoffset, 0, 0,
3768 width, 1, 1,
3769 format, type, pixels, "glTextureSubImage1D");
3770 }
3771
3772
3773 void GLAPIENTRY
3774 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3775 GLint xoffset, GLint yoffset,
3776 GLsizei width, GLsizei height,
3777 GLenum format, GLenum type,
3778 const GLvoid *pixels)
3779 {
3780 GET_CURRENT_CONTEXT(ctx);
3781 texturesubimage(ctx, 2, texture, level,
3782 xoffset, yoffset, 0,
3783 width, height, 1,
3784 format, type, pixels, "glTextureSubImage2D");
3785 }
3786
3787
3788 void GLAPIENTRY
3789 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3790 GLint xoffset, GLint yoffset, GLint zoffset,
3791 GLsizei width, GLsizei height, GLsizei depth,
3792 GLenum format, GLenum type,
3793 const GLvoid *pixels)
3794 {
3795 GET_CURRENT_CONTEXT(ctx);
3796 texturesubimage(ctx, 3, texture, level,
3797 xoffset, yoffset, zoffset,
3798 width, height, depth,
3799 format, type, pixels, "glTextureSubImage3D");
3800 }
3801
3802
3803 /**
3804 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3805 * from. This depends on whether the texture contains color or depth values.
3806 */
3807 static struct gl_renderbuffer *
3808 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3809 {
3810 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3811 /* reading from depth/stencil buffer */
3812 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3813 }
3814 else {
3815 /* copying from color buffer */
3816 return ctx->ReadBuffer->_ColorReadBuffer;
3817 }
3818 }
3819
3820 static void
3821 copytexsubimage_by_slice(struct gl_context *ctx,
3822 struct gl_texture_image *texImage,
3823 GLuint dims,
3824 GLint xoffset, GLint yoffset, GLint zoffset,
3825 struct gl_renderbuffer *rb,
3826 GLint x, GLint y,
3827 GLsizei width, GLsizei height)
3828 {
3829 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3830 int slice;
3831
3832 /* For 1D arrays, we copy each scanline of the source rectangle into the
3833 * next array slice.
3834 */
3835 assert(zoffset == 0);
3836
3837 for (slice = 0; slice < height; slice++) {
3838 assert(yoffset + slice < texImage->Height);
3839 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3840 xoffset, 0, yoffset + slice,
3841 rb, x, y + slice, width, 1);
3842 }
3843 } else {
3844 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3845 xoffset, yoffset, zoffset,
3846 rb, x, y, width, height);
3847 }
3848 }
3849
3850 static GLboolean
3851 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3852 {
3853 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3854 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3855 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3856 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3857
3858 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3859 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3860 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3861 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3862
3863 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3864 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3865 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3866 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3867 return GL_TRUE;
3868
3869 return GL_FALSE;
3870 }
3871
3872 /**
3873 * Implement the glCopyTexImage1/2D() functions.
3874 */
3875 static void
3876 copyteximage(struct gl_context *ctx, GLuint dims,
3877 GLenum target, GLint level, GLenum internalFormat,
3878 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3879 {
3880 struct gl_texture_object *texObj;
3881 struct gl_texture_image *texImage;
3882 const GLuint face = _mesa_tex_target_to_face(target);
3883 mesa_format texFormat;
3884 struct gl_renderbuffer *rb;
3885
3886 FLUSH_VERTICES(ctx, 0);
3887
3888 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3889 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3890 dims,
3891 _mesa_enum_to_string(target), level,
3892 _mesa_enum_to_string(internalFormat),
3893 x, y, width, height, border);
3894
3895 if (ctx->NewState & NEW_COPY_TEX_STATE)
3896 _mesa_update_state(ctx);
3897
3898 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3899 width, height, border))
3900 return;
3901
3902 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3903 1, border)) {
3904 _mesa_error(ctx, GL_INVALID_VALUE,
3905 "glCopyTexImage%uD(invalid width or height)", dims);
3906 return;
3907 }
3908
3909 texObj = _mesa_get_current_tex_object(ctx, target);
3910 assert(texObj);
3911
3912 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3913 internalFormat, GL_NONE, GL_NONE);
3914
3915 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3916
3917 if (_mesa_is_gles3(ctx)) {
3918 if (_mesa_is_enum_format_unsized(internalFormat)) {
3919 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3920 * OpenGL ES 3.0. Khronos bug# 9807.
3921 */
3922 if (rb->InternalFormat == GL_RGB10_A2) {
3923 _mesa_error(ctx, GL_INVALID_OPERATION,
3924 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3925 " and writing to unsized internal format)", dims);
3926 return;
3927 }
3928 }
3929 /* From Page 139 of OpenGL ES 3.0 spec:
3930 * "If internalformat is sized, the internal format of the new texel
3931 * array is internalformat, and this is also the new texel array’s
3932 * effective internal format. If the component sizes of internalformat
3933 * do not exactly match the corresponding component sizes of the source
3934 * buffer’s effective internal format, described below, an
3935 * INVALID_OPERATION error is generated. If internalformat is unsized,
3936 * the internal format of the new texel array is the effective internal
3937 * format of the source buffer, and this is also the new texel array’s
3938 * effective internal format.
3939 */
3940 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3941 _mesa_error(ctx, GL_INVALID_OPERATION,
3942 "glCopyTexImage%uD(componenet size changed in"
3943 " internal format)", dims);
3944 return;
3945 }
3946 }
3947
3948 assert(texFormat != MESA_FORMAT_NONE);
3949
3950 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3951 level, texFormat,
3952 width, height, 1, border)) {
3953 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3954 "glCopyTexImage%uD(image too large)", dims);
3955 return;
3956 }
3957
3958 if (border && ctx->Const.StripTextureBorder) {
3959 x += border;
3960 width -= border * 2;
3961 if (dims == 2) {
3962 y += border;
3963 height -= border * 2;
3964 }
3965 border = 0;
3966 }
3967
3968 _mesa_lock_texture(ctx, texObj);
3969 {
3970 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3971
3972 if (!texImage) {
3973 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3974 }
3975 else {
3976 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3977
3978 /* Free old texture image */
3979 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3980
3981 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3982 border, internalFormat, texFormat);
3983
3984 if (width && height) {
3985 /* Allocate texture memory (no pixel data yet) */
3986 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3987
3988 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3989 &width, &height)) {
3990 struct gl_renderbuffer *srcRb =
3991 get_copy_tex_image_source(ctx, texImage->TexFormat);
3992
3993 copytexsubimage_by_slice(ctx, texImage, dims,
3994 dstX, dstY, dstZ,
3995 srcRb, srcX, srcY, width, height);
3996 }
3997
3998 check_gen_mipmap(ctx, target, texObj, level);
3999 }
4000
4001 _mesa_update_fbo_texture(ctx, texObj, face, level);
4002
4003 _mesa_dirty_texobj(ctx, texObj);
4004 }
4005 }
4006 _mesa_unlock_texture(ctx, texObj);
4007 }
4008
4009
4010
4011 void GLAPIENTRY
4012 _mesa_CopyTexImage1D( GLenum target, GLint level,
4013 GLenum internalFormat,
4014 GLint x, GLint y,
4015 GLsizei width, GLint border )
4016 {
4017 GET_CURRENT_CONTEXT(ctx);
4018 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
4019 }
4020
4021
4022
4023 void GLAPIENTRY
4024 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4025 GLint x, GLint y, GLsizei width, GLsizei height,
4026 GLint border )
4027 {
4028 GET_CURRENT_CONTEXT(ctx);
4029 copyteximage(ctx, 2, target, level, internalFormat,
4030 x, y, width, height, border);
4031 }
4032
4033 /**
4034 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4035 */
4036 void
4037 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4038 struct gl_texture_object *texObj,
4039 GLenum target, GLint level,
4040 GLint xoffset, GLint yoffset, GLint zoffset,
4041 GLint x, GLint y,
4042 GLsizei width, GLsizei height,
4043 const char *caller)
4044 {
4045 struct gl_texture_image *texImage;
4046
4047 FLUSH_VERTICES(ctx, 0);
4048
4049 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4050 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4051 _mesa_enum_to_string(target),
4052 level, xoffset, yoffset, zoffset, x, y, width, height);
4053
4054 if (ctx->NewState & NEW_COPY_TEX_STATE)
4055 _mesa_update_state(ctx);
4056
4057 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4058 xoffset, yoffset, zoffset,
4059 width, height, caller)) {
4060 return;
4061 }
4062
4063 _mesa_lock_texture(ctx, texObj);
4064 {
4065 texImage = _mesa_select_tex_image(texObj, target, level);
4066
4067 /* If we have a border, offset=-1 is legal. Bias by border width. */
4068 switch (dims) {
4069 case 3:
4070 if (target != GL_TEXTURE_2D_ARRAY)
4071 zoffset += texImage->Border;
4072 /* fall-through */
4073 case 2:
4074 if (target != GL_TEXTURE_1D_ARRAY)
4075 yoffset += texImage->Border;
4076 /* fall-through */
4077 case 1:
4078 xoffset += texImage->Border;
4079 }
4080
4081 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4082 &width, &height)) {
4083 struct gl_renderbuffer *srcRb =
4084 get_copy_tex_image_source(ctx, texImage->TexFormat);
4085
4086 copytexsubimage_by_slice(ctx, texImage, dims,
4087 xoffset, yoffset, zoffset,
4088 srcRb, x, y, width, height);
4089
4090 check_gen_mipmap(ctx, target, texObj, level);
4091
4092 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4093 * the texel data, not the texture format, size, etc.
4094 */
4095 }
4096 }
4097 _mesa_unlock_texture(ctx, texObj);
4098 }
4099
4100 void GLAPIENTRY
4101 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
4102 GLint xoffset, GLint x, GLint y, GLsizei width )
4103 {
4104 struct gl_texture_object* texObj;
4105 const char *self = "glCopyTexSubImage1D";
4106 GET_CURRENT_CONTEXT(ctx);
4107
4108 /* Check target (proxies not allowed). Target must be checked prior to
4109 * calling _mesa_get_current_tex_object.
4110 */
4111 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4112 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4113 _mesa_enum_to_string(target));
4114 return;
4115 }
4116
4117 texObj = _mesa_get_current_tex_object(ctx, target);
4118 if (!texObj)
4119 return;
4120
4121 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
4122 x, y, width, 1, self);
4123 }
4124
4125
4126
4127 void GLAPIENTRY
4128 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
4129 GLint xoffset, GLint yoffset,
4130 GLint x, GLint y, GLsizei width, GLsizei height )
4131 {
4132 struct gl_texture_object* texObj;
4133 const char *self = "glCopyTexSubImage2D";
4134 GET_CURRENT_CONTEXT(ctx);
4135
4136 /* Check target (proxies not allowed). Target must be checked prior to
4137 * calling _mesa_get_current_tex_object.
4138 */
4139 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4140 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4141 _mesa_enum_to_string(target));
4142 return;
4143 }
4144
4145 texObj = _mesa_get_current_tex_object(ctx, target);
4146 if (!texObj)
4147 return;
4148
4149 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
4150 xoffset, yoffset, 0,
4151 x, y, width, height, self);
4152 }
4153
4154
4155
4156 void GLAPIENTRY
4157 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
4158 GLint xoffset, GLint yoffset, GLint zoffset,
4159 GLint x, GLint y, GLsizei width, GLsizei height )
4160 {
4161 struct gl_texture_object* texObj;
4162 const char *self = "glCopyTexSubImage3D";
4163 GET_CURRENT_CONTEXT(ctx);
4164
4165 /* Check target (proxies not allowed). Target must be checked prior to
4166 * calling _mesa_get_current_tex_object.
4167 */
4168 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4169 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4170 _mesa_enum_to_string(target));
4171 return;
4172 }
4173
4174 texObj = _mesa_get_current_tex_object(ctx, target);
4175 if (!texObj)
4176 return;
4177
4178 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
4179 xoffset, yoffset, zoffset,
4180 x, y, width, height, self);
4181 }
4182
4183 void GLAPIENTRY
4184 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4185 GLint xoffset, GLint x, GLint y, GLsizei width)
4186 {
4187 struct gl_texture_object* texObj;
4188 const char *self = "glCopyTextureSubImage1D";
4189 GET_CURRENT_CONTEXT(ctx);
4190
4191 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4192 if (!texObj)
4193 return;
4194
4195 /* Check target (proxies not allowed). */
4196 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4197 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4198 _mesa_enum_to_string(texObj->Target));
4199 return;
4200 }
4201
4202 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
4203 xoffset, 0, 0, x, y, width, 1, self);
4204 }
4205
4206 void GLAPIENTRY
4207 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4208 GLint xoffset, GLint yoffset,
4209 GLint x, GLint y, GLsizei width, GLsizei height)
4210 {
4211 struct gl_texture_object* texObj;
4212 const char *self = "glCopyTextureSubImage2D";
4213 GET_CURRENT_CONTEXT(ctx);
4214
4215 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4216 if (!texObj)
4217 return;
4218
4219 /* Check target (proxies not allowed). */
4220 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4221 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4222 _mesa_enum_to_string(texObj->Target));
4223 return;
4224 }
4225
4226 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
4227 xoffset, yoffset, 0,
4228 x, y, width, height, self);
4229 }
4230
4231
4232
4233 void GLAPIENTRY
4234 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4235 GLint xoffset, GLint yoffset, GLint zoffset,
4236 GLint x, GLint y, GLsizei width, GLsizei height)
4237 {
4238 struct gl_texture_object* texObj;
4239 const char *self = "glCopyTextureSubImage3D";
4240 GET_CURRENT_CONTEXT(ctx);
4241
4242 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4243 if (!texObj)
4244 return;
4245
4246 /* Check target (proxies not allowed). */
4247 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4248 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4249 _mesa_enum_to_string(texObj->Target));
4250 return;
4251 }
4252
4253 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4254 /* Act like CopyTexSubImage2D */
4255 _mesa_copy_texture_sub_image(ctx, 2, texObj,
4256 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4257 level, xoffset, yoffset, 0,
4258 x, y, width, height, self);
4259 }
4260 else
4261 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
4262 xoffset, yoffset, zoffset,
4263 x, y, width, height, self);
4264 }
4265
4266 static bool
4267 check_clear_tex_image(struct gl_context *ctx,
4268 const char *function,
4269 struct gl_texture_image *texImage,
4270 GLenum format, GLenum type,
4271 const void *data,
4272 GLubyte *clearValue)
4273 {
4274 struct gl_texture_object *texObj = texImage->TexObject;
4275 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4276 GLenum internalFormat = texImage->InternalFormat;
4277 GLenum err;
4278
4279 if (texObj->Target == GL_TEXTURE_BUFFER) {
4280 _mesa_error(ctx, GL_INVALID_OPERATION,
4281 "%s(buffer texture)", function);
4282 return false;
4283 }
4284
4285 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4286 _mesa_error(ctx, GL_INVALID_OPERATION,
4287 "%s(compressed texture)", function);
4288 return false;
4289 }
4290
4291 err = _mesa_error_check_format_and_type(ctx, format, type);
4292 if (err != GL_NO_ERROR) {
4293 _mesa_error(ctx, err,
4294 "%s(incompatible format = %s, type = %s)",
4295 function,
4296 _mesa_enum_to_string(format),
4297 _mesa_enum_to_string(type));
4298 return false;
4299 }
4300
4301 /* make sure internal format and format basically agree */
4302 if (!texture_formats_agree(internalFormat, format)) {
4303 _mesa_error(ctx, GL_INVALID_OPERATION,
4304 "%s(incompatible internalFormat = %s, format = %s)",
4305 function,
4306 _mesa_enum_to_string(internalFormat),
4307 _mesa_enum_to_string(format));
4308 return false;
4309 }
4310
4311 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4312 /* both source and dest must be integer-valued, or neither */
4313 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4314 _mesa_is_enum_format_integer(format)) {
4315 _mesa_error(ctx, GL_INVALID_OPERATION,
4316 "%s(integer/non-integer format mismatch)",
4317 function);
4318 return false;
4319 }
4320 }
4321
4322 if (!_mesa_texstore(ctx,
4323 1, /* dims */
4324 texImage->_BaseFormat,
4325 texImage->TexFormat,
4326 0, /* dstRowStride */
4327 &clearValue,
4328 1, 1, 1, /* srcWidth/Height/Depth */
4329 format, type,
4330 data ? data : zeroData,
4331 &ctx->DefaultPacking)) {
4332 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4333 return false;
4334 }
4335
4336 return true;
4337 }
4338
4339 static struct gl_texture_object *
4340 get_tex_obj_for_clear(struct gl_context *ctx,
4341 const char *function,
4342 GLuint texture)
4343 {
4344 struct gl_texture_object *texObj;
4345
4346 if (texture == 0) {
4347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
4348 return NULL;
4349 }
4350
4351 texObj = _mesa_lookup_texture(ctx, texture);
4352
4353 if (texObj == NULL) {
4354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4355 return NULL;
4356 }
4357
4358 if (texObj->Target == 0) {
4359 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4360 return NULL;
4361 }
4362
4363 return texObj;
4364 }
4365
4366 static int
4367 get_tex_images_for_clear(struct gl_context *ctx,
4368 const char *function,
4369 struct gl_texture_object *texObj,
4370 GLint level,
4371 struct gl_texture_image **texImages)
4372 {
4373 GLenum target;
4374 int i;
4375
4376 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4377 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4378 return 0;
4379 }
4380
4381 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4382 for (i = 0; i < MAX_FACES; i++) {
4383 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4384
4385 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4386 if (texImages[i] == NULL) {
4387 _mesa_error(ctx, GL_INVALID_OPERATION,
4388 "%s(invalid level)", function);
4389 return 0;
4390 }
4391 }
4392
4393 return MAX_FACES;
4394 }
4395
4396 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4397
4398 if (texImages[0] == NULL) {
4399 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4400 return 0;
4401 }
4402
4403 return 1;
4404 }
4405
4406 void GLAPIENTRY
4407 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4408 GLint xoffset, GLint yoffset, GLint zoffset,
4409 GLsizei width, GLsizei height, GLsizei depth,
4410 GLenum format, GLenum type, const void *data )
4411 {
4412 GET_CURRENT_CONTEXT(ctx);
4413 struct gl_texture_object *texObj;
4414 struct gl_texture_image *texImages[MAX_FACES];
4415 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4416 int i, numImages;
4417 int minDepth, maxDepth;
4418
4419 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4420
4421 if (texObj == NULL)
4422 return;
4423
4424 _mesa_lock_texture(ctx, texObj);
4425
4426 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4427 texObj, level, texImages);
4428 if (numImages == 0)
4429 goto out;
4430
4431 if (numImages == 1) {
4432 minDepth = -(int) texImages[0]->Border;
4433 maxDepth = texImages[0]->Depth;
4434 } else {
4435 minDepth = 0;
4436 maxDepth = numImages;
4437 }
4438
4439 if (xoffset < -(GLint) texImages[0]->Border ||
4440 yoffset < -(GLint) texImages[0]->Border ||
4441 zoffset < minDepth ||
4442 width < 0 ||
4443 height < 0 ||
4444 depth < 0 ||
4445 xoffset + width > texImages[0]->Width ||
4446 yoffset + height > texImages[0]->Height ||
4447 zoffset + depth > maxDepth) {
4448 _mesa_error(ctx, GL_INVALID_OPERATION,
4449 "glClearSubTexImage(invalid dimensions)");
4450 goto out;
4451 }
4452
4453 if (numImages == 1) {
4454 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4455 texImages[0],
4456 format, type, data, clearValue[0])) {
4457 ctx->Driver.ClearTexSubImage(ctx,
4458 texImages[0],
4459 xoffset, yoffset, zoffset,
4460 width, height, depth,
4461 data ? clearValue[0] : NULL);
4462 }
4463 } else {
4464 for (i = zoffset; i < zoffset + depth; i++) {
4465 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4466 texImages[i],
4467 format, type, data, clearValue[i]))
4468 goto out;
4469 }
4470 for (i = zoffset; i < zoffset + depth; i++) {
4471 ctx->Driver.ClearTexSubImage(ctx,
4472 texImages[i],
4473 xoffset, yoffset, 0,
4474 width, height, 1,
4475 data ? clearValue[i] : NULL);
4476 }
4477 }
4478
4479 out:
4480 _mesa_unlock_texture(ctx, texObj);
4481 }
4482
4483 void GLAPIENTRY
4484 _mesa_ClearTexImage( GLuint texture, GLint level,
4485 GLenum format, GLenum type, const void *data )
4486 {
4487 GET_CURRENT_CONTEXT(ctx);
4488 struct gl_texture_object *texObj;
4489 struct gl_texture_image *texImages[MAX_FACES];
4490 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4491 int i, numImages;
4492
4493 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4494
4495 if (texObj == NULL)
4496 return;
4497
4498 _mesa_lock_texture(ctx, texObj);
4499
4500 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4501 texObj, level, texImages);
4502
4503 for (i = 0; i < numImages; i++) {
4504 if (!check_clear_tex_image(ctx, "glClearTexImage",
4505 texImages[i],
4506 format, type, data,
4507 clearValue[i]))
4508 goto out;
4509 }
4510
4511 for (i = 0; i < numImages; i++) {
4512 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4513 -(GLint) texImages[i]->Border, /* xoffset */
4514 -(GLint) texImages[i]->Border, /* yoffset */
4515 -(GLint) texImages[i]->Border, /* zoffset */
4516 texImages[i]->Width,
4517 texImages[i]->Height,
4518 texImages[i]->Depth,
4519 data ? clearValue[i] : NULL);
4520 }
4521
4522 out:
4523 _mesa_unlock_texture(ctx, texObj);
4524 }
4525
4526
4527
4528
4529 /**********************************************************************/
4530 /****** Compressed Textures ******/
4531 /**********************************************************************/
4532
4533
4534 /**
4535 * Target checking for glCompressedTexSubImage[123]D().
4536 * \return GL_TRUE if error, GL_FALSE if no error
4537 * Must come before other error checking so that the texture object can
4538 * be correctly retrieved using _mesa_get_current_tex_object.
4539 */
4540 static GLboolean
4541 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4542 GLint dims, GLenum format, bool dsa,
4543 const char *caller)
4544 {
4545 GLboolean targetOK;
4546
4547 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4548 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4549 _mesa_enum_to_string(target));
4550 return GL_TRUE;
4551 }
4552
4553 switch (dims) {
4554 case 2:
4555 switch (target) {
4556 case GL_TEXTURE_2D:
4557 targetOK = GL_TRUE;
4558 break;
4559 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4560 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4561 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4562 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4563 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4564 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4565 targetOK = ctx->Extensions.ARB_texture_cube_map;
4566 break;
4567 default:
4568 targetOK = GL_FALSE;
4569 break;
4570 }
4571 break;
4572 case 3:
4573 switch (target) {
4574 case GL_TEXTURE_CUBE_MAP:
4575 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4576 break;
4577 case GL_TEXTURE_2D_ARRAY:
4578 targetOK = _mesa_is_gles3(ctx) ||
4579 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4580 break;
4581 case GL_TEXTURE_CUBE_MAP_ARRAY:
4582 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4583 break;
4584 case GL_TEXTURE_3D:
4585 targetOK = GL_TRUE;
4586 /*
4587 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4588 * Images:
4589 * "An INVALID_OPERATION error is generated by
4590 * CompressedTex*SubImage3D if the internal format of the texture
4591 * is one of the EAC, ETC2, or RGTC formats and either border is
4592 * non-zero, or the effective target for the texture is not
4593 * TEXTURE_2D_ARRAY."
4594 *
4595 * NOTE: that's probably a spec error. It should probably say
4596 * "... or the effective target for the texture is not
4597 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4598 * GL_TEXTURE_CUBE_MAP_ARRAY."
4599 * since those targets are 2D images and they support all compression
4600 * formats.
4601 *
4602 * Instead of listing all these, just list those which are allowed,
4603 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4604 * more) are valid here, which they are not, but of course not
4605 * mentioned by core spec.
4606 */
4607 switch (format) {
4608 /* These are the only 3D compression formats supported at this time */
4609 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4610 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4611 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4612 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4613 /* valid format */
4614 break;
4615 default:
4616 /* invalid format */
4617 _mesa_error(ctx, GL_INVALID_OPERATION,
4618 "%s(invalid target %s for format %s)", caller,
4619 _mesa_enum_to_string(target),
4620 _mesa_enum_to_string(format));
4621 return GL_TRUE;
4622 }
4623 break;
4624 default:
4625 targetOK = GL_FALSE;
4626 }
4627
4628 break;
4629 default:
4630 assert(dims == 1);
4631 /* no 1D compressed textures at this time */
4632 targetOK = GL_FALSE;
4633 break;
4634 }
4635
4636 if (!targetOK) {
4637 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4638 _mesa_enum_to_string(target));
4639 return GL_TRUE;
4640 }
4641
4642 return GL_FALSE;
4643 }
4644
4645 /**
4646 * Error checking for glCompressedTexSubImage[123]D().
4647 * \return GL_TRUE if error, GL_FALSE if no error
4648 */
4649 static GLboolean
4650 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4651 const struct gl_texture_object *texObj,
4652 GLenum target, GLint level,
4653 GLint xoffset, GLint yoffset, GLint zoffset,
4654 GLsizei width, GLsizei height, GLsizei depth,
4655 GLenum format, GLsizei imageSize,
4656 const GLvoid *data, const char *callerName)
4657 {
4658 struct gl_texture_image *texImage;
4659 GLint expectedSize;
4660
4661 /* this will catch any invalid compressed format token */
4662 if (!_mesa_is_compressed_format(ctx, format)) {
4663 _mesa_error(ctx, GL_INVALID_ENUM,
4664 "%s(format)", callerName);
4665 return GL_TRUE;
4666 }
4667
4668 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4669 _mesa_error(ctx, GL_INVALID_VALUE,
4670 "%s(level=%d)",
4671 callerName, level);
4672 return GL_TRUE;
4673 }
4674
4675 /* validate the bound PBO, if any */
4676 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4677 imageSize, data, callerName)) {
4678 return GL_TRUE;
4679 }
4680
4681 /* Check for invalid pixel storage modes */
4682 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4683 &ctx->Unpack, callerName)) {
4684 return GL_TRUE;
4685 }
4686
4687 expectedSize = compressed_tex_size(width, height, depth, format);
4688 if (expectedSize != imageSize) {
4689 _mesa_error(ctx, GL_INVALID_VALUE,
4690 "%s(size=%d)",
4691 callerName, imageSize);
4692 return GL_TRUE;
4693 }
4694
4695 texImage = _mesa_select_tex_image(texObj, target, level);
4696 if (!texImage) {
4697 _mesa_error(ctx, GL_INVALID_OPERATION,
4698 "%s(invalid texture image)",
4699 callerName);
4700 return GL_TRUE;
4701 }
4702
4703 if ((GLint) format != texImage->InternalFormat) {
4704 _mesa_error(ctx, GL_INVALID_OPERATION,
4705 "%s(format=0x%x)",
4706 callerName, format);
4707 return GL_TRUE;
4708 }
4709
4710 if (compressedteximage_only_format(ctx, format)) {
4711 _mesa_error(ctx, GL_INVALID_OPERATION,
4712 "%s(format=0x%x cannot be updated)",
4713 callerName, format);
4714 return GL_TRUE;
4715 }
4716
4717 if (error_check_subtexture_dimensions(ctx, dims,
4718 texImage, xoffset, yoffset, zoffset,
4719 width, height, depth,
4720 callerName)) {
4721 return GL_TRUE;
4722 }
4723
4724 return GL_FALSE;
4725 }
4726
4727
4728 void GLAPIENTRY
4729 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4730 GLenum internalFormat, GLsizei width,
4731 GLint border, GLsizei imageSize,
4732 const GLvoid *data)
4733 {
4734 GET_CURRENT_CONTEXT(ctx);
4735 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4736 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4737 }
4738
4739
4740 void GLAPIENTRY
4741 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4742 GLenum internalFormat, GLsizei width,
4743 GLsizei height, GLint border, GLsizei imageSize,
4744 const GLvoid *data)
4745 {
4746 GET_CURRENT_CONTEXT(ctx);
4747 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4748 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4749 }
4750
4751
4752 void GLAPIENTRY
4753 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4754 GLenum internalFormat, GLsizei width,
4755 GLsizei height, GLsizei depth, GLint border,
4756 GLsizei imageSize, const GLvoid *data)
4757 {
4758 GET_CURRENT_CONTEXT(ctx);
4759 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4760 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4761 }
4762
4763
4764 /**
4765 * Common helper for glCompressedTexSubImage1/2/3D() and
4766 * glCompressedTextureSubImage1/2/3D().
4767 */
4768 void
4769 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4770 struct gl_texture_object *texObj,
4771 struct gl_texture_image *texImage,
4772 GLenum target, GLint level,
4773 GLint xoffset, GLint yoffset,
4774 GLint zoffset,
4775 GLsizei width, GLsizei height,
4776 GLsizei depth,
4777 GLenum format, GLsizei imageSize,
4778 const GLvoid *data)
4779 {
4780 FLUSH_VERTICES(ctx, 0);
4781
4782 _mesa_lock_texture(ctx, texObj);
4783 {
4784 if (width > 0 && height > 0 && depth > 0) {
4785 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4786 xoffset, yoffset, zoffset,
4787 width, height, depth,
4788 format, imageSize, data);
4789
4790 check_gen_mipmap(ctx, target, texObj, level);
4791
4792 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4793 * the texel data, not the texture format, size, etc.
4794 */
4795 }
4796 }
4797 _mesa_unlock_texture(ctx, texObj);
4798 }
4799
4800
4801 void GLAPIENTRY
4802 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4803 GLsizei width, GLenum format,
4804 GLsizei imageSize, const GLvoid *data)
4805 {
4806 struct gl_texture_object *texObj;
4807 struct gl_texture_image *texImage;
4808
4809 GET_CURRENT_CONTEXT(ctx);
4810
4811 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4812 "glCompressedTexSubImage1D")) {
4813 return;
4814 }
4815
4816 texObj = _mesa_get_current_tex_object(ctx, target);
4817 if (!texObj)
4818 return;
4819
4820 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4821 level, xoffset, 0, 0,
4822 width, 1, 1,
4823 format, imageSize, data,
4824 "glCompressedTexSubImage1D")) {
4825 return;
4826 }
4827
4828 texImage = _mesa_select_tex_image(texObj, target, level);
4829 assert(texImage);
4830
4831 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4832 xoffset, 0, 0, width, 1, 1,
4833 format, imageSize, data);
4834 }
4835
4836 void GLAPIENTRY
4837 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4838 GLsizei width, GLenum format,
4839 GLsizei imageSize, const GLvoid *data)
4840 {
4841 struct gl_texture_object *texObj;
4842 struct gl_texture_image *texImage;
4843
4844 GET_CURRENT_CONTEXT(ctx);
4845
4846 texObj = _mesa_lookup_texture_err(ctx, texture,
4847 "glCompressedTextureSubImage1D");
4848 if (!texObj)
4849 return;
4850
4851 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4852 "glCompressedTextureSubImage1D")) {
4853 return;
4854 }
4855
4856 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4857 level, xoffset, 0, 0,
4858 width, 1, 1,
4859 format, imageSize, data,
4860 "glCompressedTextureSubImage1D")) {
4861 return;
4862 }
4863
4864 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4865 assert(texImage);
4866
4867 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4868 texObj->Target, level,
4869 xoffset, 0, 0, width, 1, 1,
4870 format, imageSize, data);
4871 }
4872
4873
4874 void GLAPIENTRY
4875 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4876 GLint yoffset, GLsizei width, GLsizei height,
4877 GLenum format, GLsizei imageSize,
4878 const GLvoid *data)
4879 {
4880 struct gl_texture_object *texObj;
4881 struct gl_texture_image *texImage;
4882
4883 GET_CURRENT_CONTEXT(ctx);
4884
4885 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4886 "glCompressedTexSubImage2D")) {
4887 return;
4888 }
4889
4890 texObj = _mesa_get_current_tex_object(ctx, target);
4891 if (!texObj)
4892 return;
4893
4894 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4895 level, xoffset, yoffset, 0,
4896 width, height, 1,
4897 format, imageSize, data,
4898 "glCompressedTexSubImage2D")) {
4899 return;
4900 }
4901
4902
4903 texImage = _mesa_select_tex_image(texObj, target, level);
4904 assert(texImage);
4905
4906 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4907 xoffset, yoffset, 0, width, height, 1,
4908 format, imageSize, data);
4909 }
4910
4911 void GLAPIENTRY
4912 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4913 GLint yoffset,
4914 GLsizei width, GLsizei height,
4915 GLenum format, GLsizei imageSize,
4916 const GLvoid *data)
4917 {
4918 struct gl_texture_object *texObj;
4919 struct gl_texture_image *texImage;
4920
4921 GET_CURRENT_CONTEXT(ctx);
4922
4923 texObj = _mesa_lookup_texture_err(ctx, texture,
4924 "glCompressedTextureSubImage2D");
4925 if (!texObj)
4926 return;
4927
4928 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4929 "glCompressedTextureSubImage2D")) {
4930 return;
4931 }
4932
4933 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4934 level, xoffset, yoffset, 0,
4935 width, height, 1,
4936 format, imageSize, data,
4937 "glCompressedTextureSubImage2D")) {
4938 return;
4939 }
4940
4941 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4942 assert(texImage);
4943
4944 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4945 texObj->Target, level,
4946 xoffset, yoffset, 0, width, height, 1,
4947 format, imageSize, data);
4948 }
4949
4950 void GLAPIENTRY
4951 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4952 GLint yoffset, GLint zoffset, GLsizei width,
4953 GLsizei height, GLsizei depth, GLenum format,
4954 GLsizei imageSize, const GLvoid *data)
4955 {
4956 struct gl_texture_object *texObj;
4957 struct gl_texture_image *texImage;
4958
4959 GET_CURRENT_CONTEXT(ctx);
4960
4961 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4962 "glCompressedTexSubImage3D")) {
4963 return;
4964 }
4965
4966 texObj = _mesa_get_current_tex_object(ctx, target);
4967 if (!texObj)
4968 return;
4969
4970 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4971 level, xoffset, yoffset, zoffset,
4972 width, height, depth,
4973 format, imageSize, data,
4974 "glCompressedTexSubImage3D")) {
4975 return;
4976 }
4977
4978
4979 texImage = _mesa_select_tex_image(texObj, target, level);
4980 assert(texImage);
4981
4982 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4983 xoffset, yoffset, zoffset,
4984 width, height, depth,
4985 format, imageSize, data);
4986 }
4987
4988 void GLAPIENTRY
4989 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4990 GLint yoffset, GLint zoffset, GLsizei width,
4991 GLsizei height, GLsizei depth,
4992 GLenum format, GLsizei imageSize,
4993 const GLvoid *data)
4994 {
4995 struct gl_texture_object *texObj;
4996 struct gl_texture_image *texImage;
4997
4998 GET_CURRENT_CONTEXT(ctx);
4999
5000 texObj = _mesa_lookup_texture_err(ctx, texture,
5001 "glCompressedTextureSubImage3D");
5002 if (!texObj)
5003 return;
5004
5005 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
5006 "glCompressedTextureSubImage3D")) {
5007 return;
5008 }
5009
5010 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
5011 level, xoffset, yoffset, zoffset,
5012 width, height, depth,
5013 format, imageSize, data,
5014 "glCompressedTextureSubImage3D")) {
5015 return;
5016 }
5017
5018 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5019 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5020 const char *pixels = data;
5021 int i;
5022 GLint image_stride;
5023
5024 /* Make sure the texture object is a proper cube.
5025 * (See texturesubimage in teximage.c for details on why this check is
5026 * performed.)
5027 */
5028 if (!_mesa_cube_level_complete(texObj, level)) {
5029 _mesa_error(ctx, GL_INVALID_OPERATION,
5030 "glCompressedTextureSubImage3D(cube map incomplete)");
5031 return;
5032 }
5033
5034 /* Copy in each face. */
5035 for (i = 0; i < 6; ++i) {
5036 texImage = texObj->Image[i][level];
5037 assert(texImage);
5038
5039 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5040 texObj->Target, level,
5041 xoffset, yoffset, zoffset,
5042 width, height, 1,
5043 format, imageSize, pixels);
5044
5045 /* Compressed images don't have a client format */
5046 image_stride = _mesa_format_image_size(texImage->TexFormat,
5047 texImage->Width,
5048 texImage->Height, 1);
5049
5050 pixels += image_stride;
5051 imageSize -= image_stride;
5052 }
5053 }
5054 else {
5055 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
5056 assert(texImage);
5057
5058 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5059 texObj->Target, level,
5060 xoffset, yoffset, zoffset,
5061 width, height, depth,
5062 format, imageSize, data);
5063 }
5064 }
5065
5066 static mesa_format
5067 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5068 {
5069 if (ctx->API != API_OPENGL_CORE) {
5070 switch (internalFormat) {
5071 case GL_ALPHA8:
5072 return MESA_FORMAT_A_UNORM8;
5073 case GL_ALPHA16:
5074 return MESA_FORMAT_A_UNORM16;
5075 case GL_ALPHA16F_ARB:
5076 return MESA_FORMAT_A_FLOAT16;
5077 case GL_ALPHA32F_ARB:
5078 return MESA_FORMAT_A_FLOAT32;
5079 case GL_ALPHA8I_EXT:
5080 return MESA_FORMAT_A_SINT8;
5081 case GL_ALPHA16I_EXT:
5082 return MESA_FORMAT_A_SINT16;
5083 case GL_ALPHA32I_EXT:
5084 return MESA_FORMAT_A_SINT32;
5085 case GL_ALPHA8UI_EXT:
5086 return MESA_FORMAT_A_UINT8;
5087 case GL_ALPHA16UI_EXT:
5088 return MESA_FORMAT_A_UINT16;
5089 case GL_ALPHA32UI_EXT:
5090 return MESA_FORMAT_A_UINT32;
5091 case GL_LUMINANCE8:
5092 return MESA_FORMAT_L_UNORM8;
5093 case GL_LUMINANCE16:
5094 return MESA_FORMAT_L_UNORM16;
5095 case GL_LUMINANCE16F_ARB:
5096 return MESA_FORMAT_L_FLOAT16;
5097 case GL_LUMINANCE32F_ARB:
5098 return MESA_FORMAT_L_FLOAT32;
5099 case GL_LUMINANCE8I_EXT:
5100 return MESA_FORMAT_L_SINT8;
5101 case GL_LUMINANCE16I_EXT:
5102 return MESA_FORMAT_L_SINT16;
5103 case GL_LUMINANCE32I_EXT:
5104 return MESA_FORMAT_L_SINT32;
5105 case GL_LUMINANCE8UI_EXT:
5106 return MESA_FORMAT_L_UINT8;
5107 case GL_LUMINANCE16UI_EXT:
5108 return MESA_FORMAT_L_UINT16;
5109 case GL_LUMINANCE32UI_EXT:
5110 return MESA_FORMAT_L_UINT32;
5111 case GL_LUMINANCE8_ALPHA8:
5112 return MESA_FORMAT_L8A8_UNORM;
5113 case GL_LUMINANCE16_ALPHA16:
5114 return MESA_FORMAT_L16A16_UNORM;
5115 case GL_LUMINANCE_ALPHA16F_ARB:
5116 return MESA_FORMAT_LA_FLOAT16;
5117 case GL_LUMINANCE_ALPHA32F_ARB:
5118 return MESA_FORMAT_LA_FLOAT32;
5119 case GL_LUMINANCE_ALPHA8I_EXT:
5120 return MESA_FORMAT_LA_SINT8;
5121 case GL_LUMINANCE_ALPHA16I_EXT:
5122 return MESA_FORMAT_LA_SINT16;
5123 case GL_LUMINANCE_ALPHA32I_EXT:
5124 return MESA_FORMAT_LA_SINT32;
5125 case GL_LUMINANCE_ALPHA8UI_EXT:
5126 return MESA_FORMAT_LA_UINT8;
5127 case GL_LUMINANCE_ALPHA16UI_EXT:
5128 return MESA_FORMAT_LA_UINT16;
5129 case GL_LUMINANCE_ALPHA32UI_EXT:
5130 return MESA_FORMAT_LA_UINT32;
5131 case GL_INTENSITY8:
5132 return MESA_FORMAT_I_UNORM8;
5133 case GL_INTENSITY16:
5134 return MESA_FORMAT_I_UNORM16;
5135 case GL_INTENSITY16F_ARB:
5136 return MESA_FORMAT_I_FLOAT16;
5137 case GL_INTENSITY32F_ARB:
5138 return MESA_FORMAT_I_FLOAT32;
5139 case GL_INTENSITY8I_EXT:
5140 return MESA_FORMAT_I_SINT8;
5141 case GL_INTENSITY16I_EXT:
5142 return MESA_FORMAT_I_SINT16;
5143 case GL_INTENSITY32I_EXT:
5144 return MESA_FORMAT_I_SINT32;
5145 case GL_INTENSITY8UI_EXT:
5146 return MESA_FORMAT_I_UINT8;
5147 case GL_INTENSITY16UI_EXT:
5148 return MESA_FORMAT_I_UINT16;
5149 case GL_INTENSITY32UI_EXT:
5150 return MESA_FORMAT_I_UINT32;
5151 default:
5152 break;
5153 }
5154 }
5155
5156 if (ctx->API == API_OPENGL_CORE &&
5157 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5158 switch (internalFormat) {
5159 case GL_RGB32F:
5160 return MESA_FORMAT_RGB_FLOAT32;
5161 case GL_RGB32UI:
5162 return MESA_FORMAT_RGB_UINT32;
5163 case GL_RGB32I:
5164 return MESA_FORMAT_RGB_SINT32;
5165 default:
5166 break;
5167 }
5168 }
5169
5170 switch (internalFormat) {
5171 case GL_RGBA8:
5172 return MESA_FORMAT_R8G8B8A8_UNORM;
5173 case GL_RGBA16:
5174 return MESA_FORMAT_RGBA_UNORM16;
5175 case GL_RGBA16F_ARB:
5176 return MESA_FORMAT_RGBA_FLOAT16;
5177 case GL_RGBA32F_ARB:
5178 return MESA_FORMAT_RGBA_FLOAT32;
5179 case GL_RGBA8I_EXT:
5180 return MESA_FORMAT_RGBA_SINT8;
5181 case GL_RGBA16I_EXT:
5182 return MESA_FORMAT_RGBA_SINT16;
5183 case GL_RGBA32I_EXT:
5184 return MESA_FORMAT_RGBA_SINT32;
5185 case GL_RGBA8UI_EXT:
5186 return MESA_FORMAT_RGBA_UINT8;
5187 case GL_RGBA16UI_EXT:
5188 return MESA_FORMAT_RGBA_UINT16;
5189 case GL_RGBA32UI_EXT:
5190 return MESA_FORMAT_RGBA_UINT32;
5191
5192 case GL_RG8:
5193 return MESA_FORMAT_R8G8_UNORM;
5194 case GL_RG16:
5195 return MESA_FORMAT_R16G16_UNORM;
5196 case GL_RG16F:
5197 return MESA_FORMAT_RG_FLOAT16;
5198 case GL_RG32F:
5199 return MESA_FORMAT_RG_FLOAT32;
5200 case GL_RG8I:
5201 return MESA_FORMAT_RG_SINT8;
5202 case GL_RG16I:
5203 return MESA_FORMAT_RG_SINT16;
5204 case GL_RG32I:
5205 return MESA_FORMAT_RG_SINT32;
5206 case GL_RG8UI:
5207 return MESA_FORMAT_RG_UINT8;
5208 case GL_RG16UI:
5209 return MESA_FORMAT_RG_UINT16;
5210 case GL_RG32UI:
5211 return MESA_FORMAT_RG_UINT32;
5212
5213 case GL_R8:
5214 return MESA_FORMAT_R_UNORM8;
5215 case GL_R16:
5216 return MESA_FORMAT_R_UNORM16;
5217 case GL_R16F:
5218 return MESA_FORMAT_R_FLOAT16;
5219 case GL_R32F:
5220 return MESA_FORMAT_R_FLOAT32;
5221 case GL_R8I:
5222 return MESA_FORMAT_R_SINT8;
5223 case GL_R16I:
5224 return MESA_FORMAT_R_SINT16;
5225 case GL_R32I:
5226 return MESA_FORMAT_R_SINT32;
5227 case GL_R8UI:
5228 return MESA_FORMAT_R_UINT8;
5229 case GL_R16UI:
5230 return MESA_FORMAT_R_UINT16;
5231 case GL_R32UI:
5232 return MESA_FORMAT_R_UINT32;
5233
5234 default:
5235 return MESA_FORMAT_NONE;
5236 }
5237 }
5238
5239
5240 mesa_format
5241 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5242 GLenum internalFormat)
5243 {
5244 mesa_format format = get_texbuffer_format(ctx, internalFormat);
5245 GLenum datatype;
5246
5247 if (format == MESA_FORMAT_NONE)
5248 return MESA_FORMAT_NONE;
5249
5250 datatype = _mesa_get_format_datatype(format);
5251
5252 /* The GL_ARB_texture_buffer_object spec says:
5253 *
5254 * "If ARB_texture_float is not supported, references to the
5255 * floating-point internal formats provided by that extension should be
5256 * removed, and such formats may not be passed to TexBufferARB."
5257 *
5258 * As a result, GL_HALF_FLOAT internal format depends on both
5259 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5260 */
5261 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5262 !ctx->Extensions.ARB_texture_float)
5263 return MESA_FORMAT_NONE;
5264
5265 if (!ctx->Extensions.ARB_texture_rg) {
5266 GLenum base_format = _mesa_get_format_base_format(format);
5267 if (base_format == GL_R || base_format == GL_RG)
5268 return MESA_FORMAT_NONE;
5269 }
5270
5271 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5272 GLenum base_format = _mesa_get_format_base_format(format);
5273 if (base_format == GL_RGB)
5274 return MESA_FORMAT_NONE;
5275 }
5276 return format;
5277 }
5278
5279
5280 void
5281 _mesa_texture_buffer_range(struct gl_context *ctx,
5282 struct gl_texture_object *texObj,
5283 GLenum internalFormat,
5284 struct gl_buffer_object *bufObj,
5285 GLintptr offset, GLsizeiptr size,
5286 const char *caller)
5287 {
5288 mesa_format format;
5289
5290 /* NOTE: ARB_texture_buffer_object has interactions with
5291 * the compatibility profile that are not implemented.
5292 */
5293 if (!(ctx->API == API_OPENGL_CORE &&
5294 ctx->Extensions.ARB_texture_buffer_object)) {
5295 _mesa_error(ctx, GL_INVALID_OPERATION,
5296 "%s(ARB_texture_buffer_object is not"
5297 " implemented for the compatibility profile)", caller);
5298 return;
5299 }
5300
5301 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5302 if (format == MESA_FORMAT_NONE) {
5303 _mesa_error(ctx, GL_INVALID_ENUM,
5304 "%s(internalFormat 0x%x)", caller, internalFormat);
5305 return;
5306 }
5307
5308 FLUSH_VERTICES(ctx, 0);
5309
5310 _mesa_lock_texture(ctx, texObj);
5311 {
5312 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5313 texObj->BufferObjectFormat = internalFormat;
5314 texObj->_BufferObjectFormat = format;
5315 texObj->BufferOffset = offset;
5316 texObj->BufferSize = size;
5317 }
5318 _mesa_unlock_texture(ctx, texObj);
5319
5320 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5321
5322 if (bufObj) {
5323 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5324 }
5325 }
5326
5327
5328 /**
5329 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5330 * Return true if it is, and return false if it is not
5331 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5332 * core spec, 02.02.2015, PDF page 245).
5333 */
5334 static bool
5335 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5336 const char *caller)
5337 {
5338 if (target != GL_TEXTURE_BUFFER_ARB) {
5339 _mesa_error(ctx, GL_INVALID_ENUM,
5340 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5341 return false;
5342 }
5343 else
5344 return true;
5345 }
5346
5347 /**
5348 * Check for errors related to the texture buffer range.
5349 * Return false if errors are found, true if none are found.
5350 */
5351 static bool
5352 check_texture_buffer_range(struct gl_context *ctx,
5353 struct gl_buffer_object *bufObj,
5354 GLintptr offset, GLsizeiptr size,
5355 const char *caller)
5356 {
5357 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5358 * Textures (PDF page 245):
5359 * "An INVALID_VALUE error is generated if offset is negative, if
5360 * size is less than or equal to zero, or if offset + size is greater
5361 * than the value of BUFFER_SIZE for the buffer bound to target."
5362 */
5363 if (offset < 0) {
5364 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5365 (int) offset);
5366 return false;
5367 }
5368
5369 if (size <= 0) {
5370 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5371 (int) size);
5372 return false;
5373 }
5374
5375 if (offset + size > bufObj->Size) {
5376 _mesa_error(ctx, GL_INVALID_VALUE,
5377 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5378 (int) offset, (int) size, (int) bufObj->Size);
5379 return false;
5380 }
5381
5382 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5383 * Textures (PDF page 245):
5384 * "An INVALID_VALUE error is generated if offset is not an integer
5385 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5386 */
5387 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5388 _mesa_error(ctx, GL_INVALID_VALUE,
5389 "%s(invalid offset alignment)", caller);
5390 return false;
5391 }
5392
5393 return true;
5394 }
5395
5396
5397 /** GL_ARB_texture_buffer_object */
5398 void GLAPIENTRY
5399 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5400 {
5401 struct gl_texture_object *texObj;
5402 struct gl_buffer_object *bufObj;
5403
5404 GET_CURRENT_CONTEXT(ctx);
5405
5406 /* Need to catch a bad target before it gets to
5407 * _mesa_get_current_tex_object.
5408 */
5409 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5410 return;
5411
5412 if (buffer) {
5413 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5414 if (!bufObj)
5415 return;
5416 } else
5417 bufObj = NULL;
5418
5419 texObj = _mesa_get_current_tex_object(ctx, target);
5420 if (!texObj)
5421 return;
5422
5423 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5424 buffer ? -1 : 0, "glTexBuffer");
5425 }
5426
5427
5428 /** GL_ARB_texture_buffer_range */
5429 void GLAPIENTRY
5430 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5431 GLintptr offset, GLsizeiptr size)
5432 {
5433 struct gl_texture_object *texObj;
5434 struct gl_buffer_object *bufObj;
5435
5436 GET_CURRENT_CONTEXT(ctx);
5437
5438 /* Need to catch a bad target before it gets to
5439 * _mesa_get_current_tex_object.
5440 */
5441 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5442 return;
5443
5444 if (buffer) {
5445 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5446 if (!bufObj)
5447 return;
5448
5449 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5450 "glTexBufferRange"))
5451 return;
5452
5453 } else {
5454 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5455 * Textures (PDF page 254):
5456 * "If buffer is zero, then any buffer object attached to the buffer
5457 * texture is detached, the values offset and size are ignored and
5458 * the state for offset and size for the buffer texture are reset to
5459 * zero."
5460 */
5461 offset = 0;
5462 size = 0;
5463 bufObj = NULL;
5464 }
5465
5466 texObj = _mesa_get_current_tex_object(ctx, target);
5467 if (!texObj)
5468 return;
5469
5470 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5471 offset, size, "glTexBufferRange");
5472 }
5473
5474 void GLAPIENTRY
5475 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5476 {
5477 struct gl_texture_object *texObj;
5478 struct gl_buffer_object *bufObj;
5479
5480 GET_CURRENT_CONTEXT(ctx);
5481
5482 if (buffer) {
5483 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5484 if (!bufObj)
5485 return;
5486 } else
5487 bufObj = NULL;
5488
5489 /* Get the texture object by Name. */
5490 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5491 if (!texObj)
5492 return;
5493
5494 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5495 return;
5496
5497 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5498 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5499 }
5500
5501 void GLAPIENTRY
5502 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5503 GLintptr offset, GLsizeiptr size)
5504 {
5505 struct gl_texture_object *texObj;
5506 struct gl_buffer_object *bufObj;
5507
5508 GET_CURRENT_CONTEXT(ctx);
5509
5510 if (buffer) {
5511 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5512 "glTextureBufferRange");
5513 if (!bufObj)
5514 return;
5515
5516 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5517 "glTextureBufferRange"))
5518 return;
5519
5520 } else {
5521 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5522 * Textures (PDF page 254):
5523 * "If buffer is zero, then any buffer object attached to the buffer
5524 * texture is detached, the values offset and size are ignored and
5525 * the state for offset and size for the buffer texture are reset to
5526 * zero."
5527 */
5528 offset = 0;
5529 size = 0;
5530 bufObj = NULL;
5531 }
5532
5533 /* Get the texture object by Name. */
5534 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5535 if (!texObj)
5536 return;
5537
5538 if (!check_texture_buffer_target(ctx, texObj->Target,
5539 "glTextureBufferRange"))
5540 return;
5541
5542 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5543 bufObj, offset, size, "glTextureBufferRange");
5544 }
5545
5546 static GLboolean
5547 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5548 {
5549 /* Everything that is allowed for renderbuffers,
5550 * except for a base format of GL_STENCIL_INDEX.
5551 */
5552 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5553 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5554 }
5555
5556
5557 /** GL_ARB_texture_multisample */
5558 static GLboolean
5559 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5560 {
5561 switch(target) {
5562 case GL_TEXTURE_2D_MULTISAMPLE:
5563 return dims == 2;
5564 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5565 return dims == 2 && !dsa;
5566 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5567 return dims == 3;
5568 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5569 return dims == 3 && !dsa;
5570 default:
5571 return GL_FALSE;
5572 }
5573 }
5574
5575
5576 void
5577 _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
5578 struct gl_texture_object *texObj,
5579 GLenum target, GLsizei samples,
5580 GLint internalformat, GLsizei width,
5581 GLsizei height, GLsizei depth,
5582 GLboolean fixedsamplelocations,
5583 GLboolean immutable, const char *func)
5584 {
5585 struct gl_texture_image *texImage;
5586 GLboolean sizeOK, dimensionsOK, samplesOK;
5587 mesa_format texFormat;
5588 GLenum sample_count_error;
5589 bool dsa = strstr(func, "ture") ? true : false;
5590
5591 if (!((ctx->Extensions.ARB_texture_multisample
5592 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5594 return;
5595 }
5596
5597 if (!check_multisample_target(dims, target, dsa)) {
5598 if (dsa) {
5599 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5600 return;
5601 }
5602 else {
5603 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5604 return;
5605 }
5606 }
5607
5608 /* check that the specified internalformat is color/depth/stencil-renderable;
5609 * refer GL3.1 spec 4.4.4
5610 */
5611
5612 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5613 _mesa_error(ctx, GL_INVALID_ENUM,
5614 "%s(internalformat=%s not legal for immutable-format)",
5615 func, _mesa_enum_to_string(internalformat));
5616 return;
5617 }
5618
5619 if (!is_renderable_texture_format(ctx, internalformat)) {
5620 _mesa_error(ctx, GL_INVALID_OPERATION,
5621 "%s(internalformat=%s)",
5622 func, _mesa_enum_to_string(internalformat));
5623 return;
5624 }
5625
5626 sample_count_error = _mesa_check_sample_count(ctx, target,
5627 internalformat, samples);
5628 samplesOK = sample_count_error == GL_NO_ERROR;
5629
5630 /* Page 254 of OpenGL 4.4 spec says:
5631 * "Proxy arrays for two-dimensional multisample and two-dimensional
5632 * multisample array textures are operated on in the same way when
5633 * TexImage2DMultisample is called with target specified as
5634 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5635 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5636 * However, if samples is not supported, then no error is generated.
5637 */
5638 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5639 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5640 return;
5641 }
5642
5643 if (immutable && (!texObj || (texObj->Name == 0))) {
5644 _mesa_error(ctx, GL_INVALID_OPERATION,
5645 "%s(texture object 0)",
5646 func);
5647 return;
5648 }
5649
5650 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5651
5652 if (texImage == NULL) {
5653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5654 return;
5655 }
5656
5657 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5658 internalformat, GL_NONE, GL_NONE);
5659 assert(texFormat != MESA_FORMAT_NONE);
5660
5661 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5662 width, height, depth, 0);
5663
5664 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5665 width, height, depth, 0);
5666
5667 if (_mesa_is_proxy_texture(target)) {
5668 if (samplesOK && dimensionsOK && sizeOK) {
5669 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5670 internalformat, texFormat,
5671 samples, fixedsamplelocations);
5672 }
5673 else {
5674 /* clear all image fields */
5675 clear_teximage_fields(texImage);
5676 }
5677 }
5678 else {
5679 if (!dimensionsOK) {
5680 _mesa_error(ctx, GL_INVALID_VALUE,
5681 "%s(invalid width or height)", func);
5682 return;
5683 }
5684
5685 if (!sizeOK) {
5686 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5687 return;
5688 }
5689
5690 /* Check if texObj->Immutable is set */
5691 if (texObj->Immutable) {
5692 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5693 return;
5694 }
5695
5696 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5697
5698 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5699 internalformat, texFormat,
5700 samples, fixedsamplelocations);
5701
5702 if (width > 0 && height > 0 && depth > 0) {
5703 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5704 width, height, depth)) {
5705 /* tidy up the texture image state. strictly speaking,
5706 * we're allowed to just leave this in whatever state we
5707 * like, but being tidy is good.
5708 */
5709 _mesa_init_teximage_fields(ctx, texImage,
5710 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5711 }
5712 }
5713
5714 texObj->Immutable |= immutable;
5715
5716 if (immutable) {
5717 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5718 }
5719
5720 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5721 }
5722 }
5723
5724
5725 void GLAPIENTRY
5726 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5727 GLenum internalformat, GLsizei width,
5728 GLsizei height, GLboolean fixedsamplelocations)
5729 {
5730 struct gl_texture_object *texObj;
5731 GET_CURRENT_CONTEXT(ctx);
5732
5733 texObj = _mesa_get_current_tex_object(ctx, target);
5734 if (!texObj)
5735 return;
5736
5737 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5738 internalformat, width, height, 1,
5739 fixedsamplelocations, GL_FALSE,
5740 "glTexImage2DMultisample");
5741 }
5742
5743
5744 void GLAPIENTRY
5745 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5746 GLenum internalformat, GLsizei width,
5747 GLsizei height, GLsizei depth,
5748 GLboolean fixedsamplelocations)
5749 {
5750 struct gl_texture_object *texObj;
5751 GET_CURRENT_CONTEXT(ctx);
5752
5753 texObj = _mesa_get_current_tex_object(ctx, target);
5754 if (!texObj)
5755 return;
5756
5757 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5758 internalformat, width, height, depth,
5759 fixedsamplelocations, GL_FALSE,
5760 "glTexImage3DMultisample");
5761 }
5762
5763
5764 void GLAPIENTRY
5765 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5766 GLenum internalformat, GLsizei width,
5767 GLsizei height, GLboolean fixedsamplelocations)
5768 {
5769 struct gl_texture_object *texObj;
5770 GET_CURRENT_CONTEXT(ctx);
5771
5772 texObj = _mesa_get_current_tex_object(ctx, target);
5773 if (!texObj)
5774 return;
5775
5776 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5777 internalformat, width, height, 1,
5778 fixedsamplelocations, GL_TRUE,
5779 "glTexStorage2DMultisample");
5780 }
5781
5782 void GLAPIENTRY
5783 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5784 GLenum internalformat, GLsizei width,
5785 GLsizei height, GLsizei depth,
5786 GLboolean fixedsamplelocations)
5787 {
5788 struct gl_texture_object *texObj;
5789 GET_CURRENT_CONTEXT(ctx);
5790
5791 texObj = _mesa_get_current_tex_object(ctx, target);
5792 if (!texObj)
5793 return;
5794
5795 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5796 internalformat, width, height, depth,
5797 fixedsamplelocations, GL_TRUE,
5798 "glTexStorage3DMultisample");
5799 }
5800
5801 void GLAPIENTRY
5802 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5803 GLenum internalformat, GLsizei width,
5804 GLsizei height,
5805 GLboolean fixedsamplelocations)
5806 {
5807 struct gl_texture_object *texObj;
5808 GET_CURRENT_CONTEXT(ctx);
5809
5810 texObj = _mesa_lookup_texture_err(ctx, texture,
5811 "glTextureStorage2DMultisample");
5812 if (!texObj)
5813 return;
5814
5815 _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5816 internalformat, width, height, 1,
5817 fixedsamplelocations, GL_TRUE,
5818 "glTextureStorage2DMultisample");
5819 }
5820
5821 void GLAPIENTRY
5822 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5823 GLenum internalformat, GLsizei width,
5824 GLsizei height, GLsizei depth,
5825 GLboolean fixedsamplelocations)
5826 {
5827 struct gl_texture_object *texObj;
5828 GET_CURRENT_CONTEXT(ctx);
5829
5830 /* Get the texture object by Name. */
5831 texObj = _mesa_lookup_texture_err(ctx, texture,
5832 "glTextureStorage3DMultisample");
5833 if (!texObj)
5834 return;
5835
5836 _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5837 internalformat, width, height, depth,
5838 fixedsamplelocations, GL_TRUE,
5839 "glTextureStorage3DMultisample");
5840 }