mesa: optimize out the realloc from glCopyTexImagexD()
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119
120 /**
121 * Install gl_texture_image in a gl_texture_object according to the target
122 * and level parameters.
123 *
124 * \param tObj texture object.
125 * \param target texture target.
126 * \param level image level.
127 * \param texImage texture image.
128 */
129 static void
130 set_tex_image(struct gl_texture_object *tObj,
131 GLenum target, GLint level,
132 struct gl_texture_image *texImage)
133 {
134 const GLuint face = _mesa_tex_target_to_face(target);
135
136 assert(tObj);
137 assert(texImage);
138 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
139 assert(level == 0);
140
141 tObj->Image[face][level] = texImage;
142
143 /* Set the 'back' pointer */
144 texImage->TexObject = tObj;
145 texImage->Level = level;
146 texImage->Face = face;
147 }
148
149
150 /**
151 * Allocate a texture image structure.
152 *
153 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
154 * driver.
155 *
156 * \return a pointer to gl_texture_image struct with all fields initialized to
157 * zero.
158 */
159 struct gl_texture_image *
160 _mesa_new_texture_image( struct gl_context *ctx )
161 {
162 (void) ctx;
163 return CALLOC_STRUCT(gl_texture_image);
164 }
165
166
167 /**
168 * Free a gl_texture_image and associated data.
169 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
170 *
171 * \param texImage texture image.
172 *
173 * Free the texture image structure and the associated image data.
174 */
175 void
176 _mesa_delete_texture_image(struct gl_context *ctx,
177 struct gl_texture_image *texImage)
178 {
179 /* Free texImage->Data and/or any other driver-specific texture
180 * image storage.
181 */
182 assert(ctx->Driver.FreeTextureImageBuffer);
183 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
184 free(texImage);
185 }
186
187
188 /**
189 * Test if a target is a proxy target.
190 *
191 * \param target texture target.
192 *
193 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
194 */
195 GLboolean
196 _mesa_is_proxy_texture(GLenum target)
197 {
198 unsigned i;
199 static const GLenum targets[] = {
200 GL_PROXY_TEXTURE_1D,
201 GL_PROXY_TEXTURE_2D,
202 GL_PROXY_TEXTURE_3D,
203 GL_PROXY_TEXTURE_CUBE_MAP,
204 GL_PROXY_TEXTURE_RECTANGLE,
205 GL_PROXY_TEXTURE_1D_ARRAY,
206 GL_PROXY_TEXTURE_2D_ARRAY,
207 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
208 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
209 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
210 };
211 /*
212 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
213 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
214 */
215 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
216
217 for (i = 0; i < ARRAY_SIZE(targets); ++i)
218 if (target == targets[i])
219 return GL_TRUE;
220 return GL_FALSE;
221 }
222
223
224 /**
225 * Test if a target is an array target.
226 *
227 * \param target texture target.
228 *
229 * \return true if the target is an array target, false otherwise.
230 */
231 bool
232 _mesa_is_array_texture(GLenum target)
233 {
234 switch (target) {
235 case GL_TEXTURE_1D_ARRAY:
236 case GL_TEXTURE_2D_ARRAY:
237 case GL_TEXTURE_CUBE_MAP_ARRAY:
238 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
239 return true;
240 default:
241 return false;
242 };
243 }
244
245 /**
246 * Test if a target is a cube map.
247 *
248 * \param target texture target.
249 *
250 * \return true if the target is a cube map, false otherwise.
251 */
252 bool
253 _mesa_is_cube_map_texture(GLenum target)
254 {
255 switch(target) {
256 case GL_TEXTURE_CUBE_MAP:
257 case GL_TEXTURE_CUBE_MAP_ARRAY:
258 return true;
259 default:
260 return false;
261 }
262 }
263
264 /**
265 * Return the proxy target which corresponds to the given texture target
266 */
267 static GLenum
268 proxy_target(GLenum target)
269 {
270 switch (target) {
271 case GL_TEXTURE_1D:
272 case GL_PROXY_TEXTURE_1D:
273 return GL_PROXY_TEXTURE_1D;
274 case GL_TEXTURE_2D:
275 case GL_PROXY_TEXTURE_2D:
276 return GL_PROXY_TEXTURE_2D;
277 case GL_TEXTURE_3D:
278 case GL_PROXY_TEXTURE_3D:
279 return GL_PROXY_TEXTURE_3D;
280 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
281 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
282 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
283 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
284 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
285 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
286 case GL_TEXTURE_CUBE_MAP:
287 case GL_PROXY_TEXTURE_CUBE_MAP:
288 return GL_PROXY_TEXTURE_CUBE_MAP;
289 case GL_TEXTURE_RECTANGLE_NV:
290 case GL_PROXY_TEXTURE_RECTANGLE_NV:
291 return GL_PROXY_TEXTURE_RECTANGLE_NV;
292 case GL_TEXTURE_1D_ARRAY_EXT:
293 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
294 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
295 case GL_TEXTURE_2D_ARRAY_EXT:
296 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
297 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
298 case GL_TEXTURE_CUBE_MAP_ARRAY:
299 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
300 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
301 case GL_TEXTURE_2D_MULTISAMPLE:
302 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
303 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
304 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
305 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
306 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
307 default:
308 _mesa_problem(NULL, "unexpected target in proxy_target()");
309 return 0;
310 }
311 }
312
313
314
315
316 /**
317 * Get a texture image pointer from a texture object, given a texture
318 * target and mipmap level. The target and level parameters should
319 * have already been error-checked.
320 *
321 * \param texObj texture unit.
322 * \param target texture target.
323 * \param level image level.
324 *
325 * \return pointer to the texture image structure, or NULL on failure.
326 */
327 struct gl_texture_image *
328 _mesa_select_tex_image(const struct gl_texture_object *texObj,
329 GLenum target, GLint level)
330 {
331 const GLuint face = _mesa_tex_target_to_face(target);
332
333 assert(texObj);
334 assert(level >= 0);
335 assert(level < MAX_TEXTURE_LEVELS);
336
337 return texObj->Image[face][level];
338 }
339
340
341 /**
342 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
343 * it and install it. Only return NULL if passed a bad parameter or run
344 * out of memory.
345 */
346 struct gl_texture_image *
347 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
348 GLenum target, GLint level)
349 {
350 struct gl_texture_image *texImage;
351
352 if (!texObj)
353 return NULL;
354
355 texImage = _mesa_select_tex_image(texObj, target, level);
356 if (!texImage) {
357 texImage = ctx->Driver.NewTextureImage(ctx);
358 if (!texImage) {
359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
360 return NULL;
361 }
362
363 set_tex_image(texObj, target, level, texImage);
364 }
365
366 return texImage;
367 }
368
369
370 /**
371 * Return pointer to the specified proxy texture image.
372 * Note that proxy textures are per-context, not per-texture unit.
373 * \return pointer to texture image or NULL if invalid target, invalid
374 * level, or out of memory.
375 */
376 static struct gl_texture_image *
377 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
378 {
379 struct gl_texture_image *texImage;
380 GLuint texIndex;
381
382 if (level < 0)
383 return NULL;
384
385 switch (target) {
386 case GL_PROXY_TEXTURE_1D:
387 if (level >= ctx->Const.MaxTextureLevels)
388 return NULL;
389 texIndex = TEXTURE_1D_INDEX;
390 break;
391 case GL_PROXY_TEXTURE_2D:
392 if (level >= ctx->Const.MaxTextureLevels)
393 return NULL;
394 texIndex = TEXTURE_2D_INDEX;
395 break;
396 case GL_PROXY_TEXTURE_3D:
397 if (level >= ctx->Const.Max3DTextureLevels)
398 return NULL;
399 texIndex = TEXTURE_3D_INDEX;
400 break;
401 case GL_PROXY_TEXTURE_CUBE_MAP:
402 if (level >= ctx->Const.MaxCubeTextureLevels)
403 return NULL;
404 texIndex = TEXTURE_CUBE_INDEX;
405 break;
406 case GL_PROXY_TEXTURE_RECTANGLE_NV:
407 if (level > 0)
408 return NULL;
409 texIndex = TEXTURE_RECT_INDEX;
410 break;
411 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
412 if (level >= ctx->Const.MaxTextureLevels)
413 return NULL;
414 texIndex = TEXTURE_1D_ARRAY_INDEX;
415 break;
416 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
417 if (level >= ctx->Const.MaxTextureLevels)
418 return NULL;
419 texIndex = TEXTURE_2D_ARRAY_INDEX;
420 break;
421 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
422 if (level >= ctx->Const.MaxCubeTextureLevels)
423 return NULL;
424 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
425 break;
426 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
427 if (level > 0)
428 return 0;
429 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
432 if (level > 0)
433 return 0;
434 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
435 break;
436 default:
437 return NULL;
438 }
439
440 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
441 if (!texImage) {
442 texImage = ctx->Driver.NewTextureImage(ctx);
443 if (!texImage) {
444 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
445 return NULL;
446 }
447 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
448 /* Set the 'back' pointer */
449 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
450 }
451 return texImage;
452 }
453
454
455 /**
456 * Get the maximum number of allowed mipmap levels.
457 *
458 * \param ctx GL context.
459 * \param target texture target.
460 *
461 * \return the maximum number of allowed mipmap levels for the given
462 * texture target, or zero if passed a bad target.
463 *
464 * \sa gl_constants.
465 */
466 GLint
467 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
468 {
469 switch (target) {
470 case GL_TEXTURE_1D:
471 case GL_PROXY_TEXTURE_1D:
472 case GL_TEXTURE_2D:
473 case GL_PROXY_TEXTURE_2D:
474 return ctx->Const.MaxTextureLevels;
475 case GL_TEXTURE_3D:
476 case GL_PROXY_TEXTURE_3D:
477 return ctx->Const.Max3DTextureLevels;
478 case GL_TEXTURE_CUBE_MAP:
479 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
481 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
482 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
483 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
484 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
485 case GL_PROXY_TEXTURE_CUBE_MAP:
486 return ctx->Extensions.ARB_texture_cube_map
487 ? ctx->Const.MaxCubeTextureLevels : 0;
488 case GL_TEXTURE_RECTANGLE_NV:
489 case GL_PROXY_TEXTURE_RECTANGLE_NV:
490 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
491 case GL_TEXTURE_1D_ARRAY_EXT:
492 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
493 case GL_TEXTURE_2D_ARRAY_EXT:
494 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
495 return ctx->Extensions.EXT_texture_array
496 ? ctx->Const.MaxTextureLevels : 0;
497 case GL_TEXTURE_CUBE_MAP_ARRAY:
498 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
499 return ctx->Extensions.ARB_texture_cube_map_array
500 ? ctx->Const.MaxCubeTextureLevels : 0;
501 case GL_TEXTURE_BUFFER:
502 return ctx->API == API_OPENGL_CORE &&
503 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
504 case GL_TEXTURE_2D_MULTISAMPLE:
505 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
506 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
507 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
508 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
509 && ctx->Extensions.ARB_texture_multisample
510 ? 1 : 0;
511 case GL_TEXTURE_EXTERNAL_OES:
512 /* fall-through */
513 default:
514 return 0; /* bad target */
515 }
516 }
517
518
519 /**
520 * Return number of dimensions per mipmap level for the given texture target.
521 */
522 GLint
523 _mesa_get_texture_dimensions(GLenum target)
524 {
525 switch (target) {
526 case GL_TEXTURE_1D:
527 case GL_PROXY_TEXTURE_1D:
528 return 1;
529 case GL_TEXTURE_2D:
530 case GL_TEXTURE_RECTANGLE:
531 case GL_TEXTURE_CUBE_MAP:
532 case GL_PROXY_TEXTURE_2D:
533 case GL_PROXY_TEXTURE_RECTANGLE:
534 case GL_PROXY_TEXTURE_CUBE_MAP:
535 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
536 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
537 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
539 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
540 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
541 case GL_TEXTURE_1D_ARRAY:
542 case GL_PROXY_TEXTURE_1D_ARRAY:
543 case GL_TEXTURE_EXTERNAL_OES:
544 case GL_TEXTURE_2D_MULTISAMPLE:
545 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
546 return 2;
547 case GL_TEXTURE_3D:
548 case GL_PROXY_TEXTURE_3D:
549 case GL_TEXTURE_2D_ARRAY:
550 case GL_PROXY_TEXTURE_2D_ARRAY:
551 case GL_TEXTURE_CUBE_MAP_ARRAY:
552 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
553 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
554 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
555 return 3;
556 case GL_TEXTURE_BUFFER:
557 /* fall-through */
558 default:
559 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
560 target);
561 return 2;
562 }
563 }
564
565
566 /**
567 * Check if a texture target can have more than one layer.
568 */
569 GLboolean
570 _mesa_tex_target_is_layered(GLenum target)
571 {
572 switch (target) {
573 case GL_TEXTURE_1D:
574 case GL_PROXY_TEXTURE_1D:
575 case GL_TEXTURE_2D:
576 case GL_PROXY_TEXTURE_2D:
577 case GL_TEXTURE_RECTANGLE:
578 case GL_PROXY_TEXTURE_RECTANGLE:
579 case GL_TEXTURE_2D_MULTISAMPLE:
580 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
581 case GL_TEXTURE_BUFFER:
582 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
583 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
584 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
585 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
586 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
588 case GL_TEXTURE_EXTERNAL_OES:
589 return GL_FALSE;
590
591 case GL_TEXTURE_3D:
592 case GL_PROXY_TEXTURE_3D:
593 case GL_TEXTURE_CUBE_MAP:
594 case GL_PROXY_TEXTURE_CUBE_MAP:
595 case GL_TEXTURE_1D_ARRAY:
596 case GL_PROXY_TEXTURE_1D_ARRAY:
597 case GL_TEXTURE_2D_ARRAY:
598 case GL_PROXY_TEXTURE_2D_ARRAY:
599 case GL_TEXTURE_CUBE_MAP_ARRAY:
600 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
601 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
602 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
603 return GL_TRUE;
604
605 default:
606 assert(!"Invalid texture target.");
607 return GL_FALSE;
608 }
609 }
610
611
612 /**
613 * Return the number of layers present in the given level of an array,
614 * cubemap or 3D texture. If the texture is not layered return zero.
615 */
616 GLuint
617 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
618 {
619 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
620
621 switch (texObj->Target) {
622 case GL_TEXTURE_1D:
623 case GL_TEXTURE_2D:
624 case GL_TEXTURE_RECTANGLE:
625 case GL_TEXTURE_2D_MULTISAMPLE:
626 case GL_TEXTURE_BUFFER:
627 case GL_TEXTURE_EXTERNAL_OES:
628 return 0;
629
630 case GL_TEXTURE_CUBE_MAP:
631 return 6;
632
633 case GL_TEXTURE_1D_ARRAY: {
634 struct gl_texture_image *img = texObj->Image[0][level];
635 return img ? img->Height : 0;
636 }
637
638 case GL_TEXTURE_3D:
639 case GL_TEXTURE_2D_ARRAY:
640 case GL_TEXTURE_CUBE_MAP_ARRAY:
641 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
642 struct gl_texture_image *img = texObj->Image[0][level];
643 return img ? img->Depth : 0;
644 }
645
646 default:
647 assert(!"Invalid texture target.");
648 return 0;
649 }
650 }
651
652
653 /**
654 * Return the maximum number of mipmap levels for the given target
655 * and the dimensions.
656 * The dimensions are expected not to include the border.
657 */
658 GLsizei
659 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
660 GLsizei depth)
661 {
662 GLsizei size;
663
664 switch (target) {
665 case GL_TEXTURE_1D:
666 case GL_TEXTURE_1D_ARRAY:
667 case GL_PROXY_TEXTURE_1D:
668 case GL_PROXY_TEXTURE_1D_ARRAY:
669 size = width;
670 break;
671 case GL_TEXTURE_CUBE_MAP:
672 case GL_TEXTURE_CUBE_MAP_ARRAY:
673 case GL_PROXY_TEXTURE_CUBE_MAP:
674 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
675 size = width;
676 break;
677 case GL_TEXTURE_2D:
678 case GL_TEXTURE_2D_ARRAY:
679 case GL_PROXY_TEXTURE_2D:
680 case GL_PROXY_TEXTURE_2D_ARRAY:
681 size = MAX2(width, height);
682 break;
683 case GL_TEXTURE_3D:
684 case GL_PROXY_TEXTURE_3D:
685 size = MAX3(width, height, depth);
686 break;
687 case GL_TEXTURE_RECTANGLE:
688 case GL_TEXTURE_EXTERNAL_OES:
689 case GL_TEXTURE_2D_MULTISAMPLE:
690 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
691 case GL_PROXY_TEXTURE_RECTANGLE:
692 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
693 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
694 return 1;
695 default:
696 assert(0);
697 return 1;
698 }
699
700 return _mesa_logbase2(size) + 1;
701 }
702
703
704 #if 000 /* not used anymore */
705 /*
706 * glTexImage[123]D can accept a NULL image pointer. In this case we
707 * create a texture image with unspecified image contents per the OpenGL
708 * spec.
709 */
710 static GLubyte *
711 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
712 {
713 const GLint components = _mesa_components_in_format(format);
714 const GLint numPixels = width * height * depth;
715 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
716
717 #ifdef DEBUG
718 /*
719 * Let's see if anyone finds this. If glTexImage2D() is called with
720 * a NULL image pointer then load the texture image with something
721 * interesting instead of leaving it indeterminate.
722 */
723 if (data) {
724 static const char message[8][32] = {
725 " X X XXXXX XXX X ",
726 " XX XX X X X X X ",
727 " X X X X X X X ",
728 " X X XXXX XXX XXXXX ",
729 " X X X X X X ",
730 " X X X X X X X ",
731 " X X XXXXX XXX X X ",
732 " "
733 };
734
735 GLubyte *imgPtr = data;
736 GLint h, i, j, k;
737 for (h = 0; h < depth; h++) {
738 for (i = 0; i < height; i++) {
739 GLint srcRow = 7 - (i % 8);
740 for (j = 0; j < width; j++) {
741 GLint srcCol = j % 32;
742 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
743 for (k = 0; k < components; k++) {
744 *imgPtr++ = texel;
745 }
746 }
747 }
748 }
749 }
750 #endif
751
752 return data;
753 }
754 #endif
755
756
757
758 /**
759 * Set the size and format-related fields of a gl_texture_image struct
760 * to zero. This is used when a proxy texture test fails.
761 */
762 static void
763 clear_teximage_fields(struct gl_texture_image *img)
764 {
765 assert(img);
766 img->_BaseFormat = 0;
767 img->InternalFormat = 0;
768 img->Border = 0;
769 img->Width = 0;
770 img->Height = 0;
771 img->Depth = 0;
772 img->Width2 = 0;
773 img->Height2 = 0;
774 img->Depth2 = 0;
775 img->WidthLog2 = 0;
776 img->HeightLog2 = 0;
777 img->DepthLog2 = 0;
778 img->TexFormat = MESA_FORMAT_NONE;
779 img->NumSamples = 0;
780 img->FixedSampleLocations = GL_TRUE;
781 }
782
783
784 /**
785 * Initialize basic fields of the gl_texture_image struct.
786 *
787 * \param ctx GL context.
788 * \param img texture image structure to be initialized.
789 * \param width image width.
790 * \param height image height.
791 * \param depth image depth.
792 * \param border image border.
793 * \param internalFormat internal format.
794 * \param format the actual hardware format (one of MESA_FORMAT_*)
795 * \param numSamples number of samples per texel, or zero for non-MS.
796 * \param fixedSampleLocations are sample locations fixed?
797 *
798 * Fills in the fields of \p img with the given information.
799 * Note: width, height and depth include the border.
800 */
801 static void
802 init_teximage_fields_ms(struct gl_context *ctx,
803 struct gl_texture_image *img,
804 GLsizei width, GLsizei height, GLsizei depth,
805 GLint border, GLenum internalFormat,
806 mesa_format format,
807 GLuint numSamples, GLboolean fixedSampleLocations)
808 {
809 GLenum target;
810 assert(img);
811 assert(width >= 0);
812 assert(height >= 0);
813 assert(depth >= 0);
814
815 target = img->TexObject->Target;
816 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
817 assert(img->_BaseFormat != -1);
818 img->InternalFormat = internalFormat;
819 img->Border = border;
820 img->Width = width;
821 img->Height = height;
822 img->Depth = depth;
823
824 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
825 img->WidthLog2 = _mesa_logbase2(img->Width2);
826
827 img->NumSamples = 0;
828 img->FixedSampleLocations = GL_TRUE;
829
830 switch(target) {
831 case GL_TEXTURE_1D:
832 case GL_TEXTURE_BUFFER:
833 case GL_PROXY_TEXTURE_1D:
834 if (height == 0)
835 img->Height2 = 0;
836 else
837 img->Height2 = 1;
838 img->HeightLog2 = 0;
839 if (depth == 0)
840 img->Depth2 = 0;
841 else
842 img->Depth2 = 1;
843 img->DepthLog2 = 0;
844 break;
845 case GL_TEXTURE_1D_ARRAY:
846 case GL_PROXY_TEXTURE_1D_ARRAY:
847 img->Height2 = height; /* no border */
848 img->HeightLog2 = 0; /* not used */
849 if (depth == 0)
850 img->Depth2 = 0;
851 else
852 img->Depth2 = 1;
853 img->DepthLog2 = 0;
854 break;
855 case GL_TEXTURE_2D:
856 case GL_TEXTURE_RECTANGLE:
857 case GL_TEXTURE_CUBE_MAP:
858 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
859 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
860 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
861 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
862 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
863 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
864 case GL_TEXTURE_EXTERNAL_OES:
865 case GL_PROXY_TEXTURE_2D:
866 case GL_PROXY_TEXTURE_RECTANGLE:
867 case GL_PROXY_TEXTURE_CUBE_MAP:
868 case GL_TEXTURE_2D_MULTISAMPLE:
869 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
870 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
871 img->HeightLog2 = _mesa_logbase2(img->Height2);
872 if (depth == 0)
873 img->Depth2 = 0;
874 else
875 img->Depth2 = 1;
876 img->DepthLog2 = 0;
877 break;
878 case GL_TEXTURE_2D_ARRAY:
879 case GL_PROXY_TEXTURE_2D_ARRAY:
880 case GL_TEXTURE_CUBE_MAP_ARRAY:
881 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
882 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
883 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
884 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
885 img->HeightLog2 = _mesa_logbase2(img->Height2);
886 img->Depth2 = depth; /* no border */
887 img->DepthLog2 = 0; /* not used */
888 break;
889 case GL_TEXTURE_3D:
890 case GL_PROXY_TEXTURE_3D:
891 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
892 img->HeightLog2 = _mesa_logbase2(img->Height2);
893 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
894 img->DepthLog2 = _mesa_logbase2(img->Depth2);
895 break;
896 default:
897 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
898 target);
899 }
900
901 img->MaxNumLevels =
902 _mesa_get_tex_max_num_levels(target,
903 img->Width2, img->Height2, img->Depth2);
904 img->TexFormat = format;
905 img->NumSamples = numSamples;
906 img->FixedSampleLocations = fixedSampleLocations;
907 }
908
909
910 void
911 _mesa_init_teximage_fields(struct gl_context *ctx,
912 struct gl_texture_image *img,
913 GLsizei width, GLsizei height, GLsizei depth,
914 GLint border, GLenum internalFormat,
915 mesa_format format)
916 {
917 init_teximage_fields_ms(ctx, img, width, height, depth, border,
918 internalFormat, format, 0, GL_TRUE);
919 }
920
921
922 /**
923 * Free and clear fields of the gl_texture_image struct.
924 *
925 * \param ctx GL context.
926 * \param texImage texture image structure to be cleared.
927 *
928 * After the call, \p texImage will have no data associated with it. Its
929 * fields are cleared so that its parent object will test incomplete.
930 */
931 void
932 _mesa_clear_texture_image(struct gl_context *ctx,
933 struct gl_texture_image *texImage)
934 {
935 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
936 clear_teximage_fields(texImage);
937 }
938
939
940 /**
941 * Check the width, height, depth and border of a texture image are legal.
942 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
943 * functions.
944 * The target and level parameters will have already been validated.
945 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
946 */
947 GLboolean
948 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
949 GLint level, GLint width, GLint height,
950 GLint depth, GLint border)
951 {
952 GLint maxSize;
953
954 switch (target) {
955 case GL_TEXTURE_1D:
956 case GL_PROXY_TEXTURE_1D:
957 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
958 maxSize >>= level; /* level size */
959 if (width < 2 * border || width > 2 * border + maxSize)
960 return GL_FALSE;
961 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
962 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
963 return GL_FALSE;
964 }
965 return GL_TRUE;
966
967 case GL_TEXTURE_2D:
968 case GL_PROXY_TEXTURE_2D:
969 case GL_TEXTURE_2D_MULTISAMPLE:
970 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
971 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
972 maxSize >>= level;
973 if (width < 2 * border || width > 2 * border + maxSize)
974 return GL_FALSE;
975 if (height < 2 * border || height > 2 * border + maxSize)
976 return GL_FALSE;
977 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
978 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
979 return GL_FALSE;
980 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_3D:
986 case GL_PROXY_TEXTURE_3D:
987 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
988 maxSize >>= level;
989 if (width < 2 * border || width > 2 * border + maxSize)
990 return GL_FALSE;
991 if (height < 2 * border || height > 2 * border + maxSize)
992 return GL_FALSE;
993 if (depth < 2 * border || depth > 2 * border + maxSize)
994 return GL_FALSE;
995 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
996 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
997 return GL_FALSE;
998 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
999 return GL_FALSE;
1000 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1001 return GL_FALSE;
1002 }
1003 return GL_TRUE;
1004
1005 case GL_TEXTURE_RECTANGLE_NV:
1006 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1007 if (level != 0)
1008 return GL_FALSE;
1009 maxSize = ctx->Const.MaxTextureRectSize;
1010 if (width < 0 || width > maxSize)
1011 return GL_FALSE;
1012 if (height < 0 || height > maxSize)
1013 return GL_FALSE;
1014 return GL_TRUE;
1015
1016 case GL_TEXTURE_CUBE_MAP:
1017 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1018 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1019 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1020 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1021 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1022 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1023 case GL_PROXY_TEXTURE_CUBE_MAP:
1024 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1025 maxSize >>= level;
1026 if (width != height)
1027 return GL_FALSE;
1028 if (width < 2 * border || width > 2 * border + maxSize)
1029 return GL_FALSE;
1030 if (height < 2 * border || height > 2 * border + maxSize)
1031 return GL_FALSE;
1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1034 return GL_FALSE;
1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1036 return GL_FALSE;
1037 }
1038 return GL_TRUE;
1039
1040 case GL_TEXTURE_1D_ARRAY_EXT:
1041 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1042 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1043 maxSize >>= level;
1044 if (width < 2 * border || width > 2 * border + maxSize)
1045 return GL_FALSE;
1046 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1047 return GL_FALSE;
1048 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1049 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1050 return GL_FALSE;
1051 }
1052 return GL_TRUE;
1053
1054 case GL_TEXTURE_2D_ARRAY_EXT:
1055 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1059 maxSize >>= level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 2 * border || height > 2 * border + maxSize)
1063 return GL_FALSE;
1064 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1065 return GL_FALSE;
1066 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1067 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1068 return GL_FALSE;
1069 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1070 return GL_FALSE;
1071 }
1072 return GL_TRUE;
1073
1074 case GL_TEXTURE_CUBE_MAP_ARRAY:
1075 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1076 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1077 if (width < 2 * border || width > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (height < 2 * border || height > 2 * border + maxSize)
1080 return GL_FALSE;
1081 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1082 return GL_FALSE;
1083 if (width != height)
1084 return GL_FALSE;
1085 if (level >= ctx->Const.MaxCubeTextureLevels)
1086 return GL_FALSE;
1087 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1088 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1089 return GL_FALSE;
1090 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1091 return GL_FALSE;
1092 }
1093 return GL_TRUE;
1094 default:
1095 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1096 return GL_FALSE;
1097 }
1098 }
1099
1100
1101 /**
1102 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1103 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1104 * \param destImage the destination texture image.
1105 * \return GL_TRUE if error found, GL_FALSE otherwise.
1106 */
1107 static GLboolean
1108 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1109 const struct gl_texture_image *destImage,
1110 GLint xoffset, GLint yoffset, GLint zoffset,
1111 GLsizei subWidth, GLsizei subHeight,
1112 GLsizei subDepth, const char *func)
1113 {
1114 const GLenum target = destImage->TexObject->Target;
1115 GLuint bw, bh;
1116
1117 /* Check size */
1118 if (subWidth < 0) {
1119 _mesa_error(ctx, GL_INVALID_VALUE,
1120 "%s(width=%d)", func, subWidth);
1121 return GL_TRUE;
1122 }
1123
1124 if (dims > 1 && subHeight < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE,
1126 "%s(height=%d)", func, subHeight);
1127 return GL_TRUE;
1128 }
1129
1130 if (dims > 2 && subDepth < 0) {
1131 _mesa_error(ctx, GL_INVALID_VALUE,
1132 "%s(depth=%d)", func, subDepth);
1133 return GL_TRUE;
1134 }
1135
1136 /* check xoffset and width */
1137 if (xoffset < - (GLint) destImage->Border) {
1138 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1139 return GL_TRUE;
1140 }
1141
1142 if (xoffset + subWidth > (GLint) destImage->Width) {
1143 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1144 return GL_TRUE;
1145 }
1146
1147 /* check yoffset and height */
1148 if (dims > 1) {
1149 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1150 if (yoffset < -yBorder) {
1151 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1152 return GL_TRUE;
1153 }
1154 if (yoffset + subHeight > (GLint) destImage->Height) {
1155 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1156 return GL_TRUE;
1157 }
1158 }
1159
1160 /* check zoffset and depth */
1161 if (dims > 2) {
1162 GLint depth;
1163 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1164 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1165 0 : destImage->Border;
1166
1167 if (zoffset < -zBorder) {
1168 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1169 return GL_TRUE;
1170 }
1171
1172 depth = (GLint) destImage->Depth;
1173 if (target == GL_TEXTURE_CUBE_MAP)
1174 depth = 6;
1175 if (zoffset + subDepth > depth) {
1176 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1177 return GL_TRUE;
1178 }
1179 }
1180
1181 /*
1182 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1183 * compressed texture images can be updated. But, that restriction may be
1184 * relaxed for particular compressed formats. At this time, all the
1185 * compressed formats supported by Mesa allow sub-textures to be updated
1186 * along compressed block boundaries.
1187 */
1188 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1189
1190 if (bw != 1 || bh != 1) {
1191 /* offset must be multiple of block size */
1192 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1193 _mesa_error(ctx, GL_INVALID_OPERATION,
1194 "%s(xoffset = %d, yoffset = %d)",
1195 func, xoffset, yoffset);
1196 return GL_TRUE;
1197 }
1198
1199 /* The size must be a multiple of bw x bh, or we must be using a
1200 * offset+size that exactly hits the edge of the image. This
1201 * is important for small mipmap levels (1x1, 2x1, etc) and for
1202 * NPOT textures.
1203 */
1204 if ((subWidth % bw != 0) &&
1205 (xoffset + subWidth != (GLint) destImage->Width)) {
1206 _mesa_error(ctx, GL_INVALID_OPERATION,
1207 "%s(width = %d)", func, subWidth);
1208 return GL_TRUE;
1209 }
1210
1211 if ((subHeight % bh != 0) &&
1212 (yoffset + subHeight != (GLint) destImage->Height)) {
1213 _mesa_error(ctx, GL_INVALID_OPERATION,
1214 "%s(height = %d)", func, subHeight);
1215 return GL_TRUE;
1216 }
1217 }
1218
1219 return GL_FALSE;
1220 }
1221
1222
1223
1224
1225 /**
1226 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1227 * specific texture image size checks.
1228 *
1229 * A hardware driver might override this function if, for example, the
1230 * max 3D texture size is 512x512x64 (i.e. not a cube).
1231 *
1232 * Note that width, height, depth == 0 is not an error. However, a
1233 * texture with zero width/height/depth will be considered "incomplete"
1234 * and texturing will effectively be disabled.
1235 *
1236 * \param target any texture target/type
1237 * \param level as passed to glTexImage
1238 * \param format the MESA_FORMAT_x for the tex image
1239 * \param width as passed to glTexImage
1240 * \param height as passed to glTexImage
1241 * \param depth as passed to glTexImage
1242 * \param border as passed to glTexImage
1243 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1244 */
1245 GLboolean
1246 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1247 mesa_format format,
1248 GLint width, GLint height, GLint depth, GLint border)
1249 {
1250 /* We just check if the image size is less than MaxTextureMbytes.
1251 * Some drivers may do more specific checks.
1252 */
1253 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1254 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1255 mbytes *= _mesa_num_tex_faces(target);
1256 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1257 }
1258
1259
1260 /**
1261 * Return true if the format is only valid for glCompressedTexImage.
1262 */
1263 static bool
1264 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1265 {
1266 switch (format) {
1267 case GL_ETC1_RGB8_OES:
1268 case GL_PALETTE4_RGB8_OES:
1269 case GL_PALETTE4_RGBA8_OES:
1270 case GL_PALETTE4_R5_G6_B5_OES:
1271 case GL_PALETTE4_RGBA4_OES:
1272 case GL_PALETTE4_RGB5_A1_OES:
1273 case GL_PALETTE8_RGB8_OES:
1274 case GL_PALETTE8_RGBA8_OES:
1275 case GL_PALETTE8_R5_G6_B5_OES:
1276 case GL_PALETTE8_RGBA4_OES:
1277 case GL_PALETTE8_RGB5_A1_OES:
1278 return true;
1279 default:
1280 return false;
1281 }
1282 }
1283
1284 /**
1285 * Return true if the format doesn't support online compression.
1286 */
1287 bool
1288 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1289 {
1290 return _mesa_is_astc_format(format) ||
1291 compressedteximage_only_format(ctx, format);
1292 }
1293
1294 /* Writes to an GL error pointer if non-null and returns whether or not the
1295 * error is GL_NO_ERROR */
1296 static bool
1297 write_error(GLenum *err_ptr, GLenum error)
1298 {
1299 if (err_ptr)
1300 *err_ptr = error;
1301
1302 return error == GL_NO_ERROR;
1303 }
1304
1305 /**
1306 * Helper function to determine whether a target and specific compression
1307 * format are supported. The error parameter returns GL_NO_ERROR if the
1308 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1309 * or GL_INVALID_ENUM, whichever is more appropriate.
1310 */
1311 GLboolean
1312 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1313 GLenum intFormat, GLenum *error)
1314 {
1315 GLboolean target_can_be_compresed = GL_FALSE;
1316 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1317 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1318
1319 switch (target) {
1320 case GL_TEXTURE_2D:
1321 case GL_PROXY_TEXTURE_2D:
1322 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1323 break;
1324 case GL_PROXY_TEXTURE_CUBE_MAP:
1325 case GL_TEXTURE_CUBE_MAP:
1326 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1327 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1328 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1329 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1330 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1331 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1332 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1333 break;
1334 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335 case GL_TEXTURE_2D_ARRAY_EXT:
1336 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1337 break;
1338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1339 case GL_TEXTURE_CUBE_MAP_ARRAY:
1340 /* From the KHR_texture_compression_astc_hdr spec:
1341 *
1342 * Add a second new column "3D Tex." which is empty for all non-ASTC
1343 * formats. If only the LDR profile is supported by the
1344 * implementation, this column is also empty for all ASTC formats. If
1345 * both the LDR and HDR profiles are supported only, this column is
1346 * checked for all ASTC formats.
1347 *
1348 * Add a third new column "Cube Map Array Tex." which is empty for all
1349 * non-ASTC formats, and checked for all ASTC formats.
1350 *
1351 * and,
1352 *
1353 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1354 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1355 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1356 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1357 * 8.19 is *not* checked'
1358 *
1359 * The instances of <internalformat> above should say <target>.
1360 *
1361 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1362 * have already been handled by normal ETC2/EAC behavior.
1363 */
1364
1365 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1366 *
1367 * "The ETC2/EAC texture compression algorithm supports only
1368 * two-dimensional images. If internalformat is an ETC2/EAC format,
1369 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1370 * target is not TEXTURE_2D_ARRAY."
1371 *
1372 * This should also be applicable for glTexStorage3D(). Other available
1373 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1374 */
1375 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
1376 return write_error(error, GL_INVALID_OPERATION);
1377 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
1378 break;
1379 case GL_TEXTURE_3D:
1380 switch (layout) {
1381 case MESA_FORMAT_LAYOUT_ETC2:
1382 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1383 if (_mesa_is_gles3(ctx))
1384 return write_error(error, GL_INVALID_OPERATION);
1385 break;
1386 case MESA_FORMAT_LAYOUT_BPTC:
1387 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1388 break;
1389 case MESA_FORMAT_LAYOUT_ASTC:
1390 target_can_be_compresed =
1391 ctx->Extensions.KHR_texture_compression_astc_hdr;
1392
1393 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1394 * and the hdr extension is not supported.
1395 * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1396 */
1397 if (!target_can_be_compresed)
1398 return write_error(error, GL_INVALID_OPERATION);
1399 break;
1400 default:
1401 break;
1402 }
1403 default:
1404 break;
1405 }
1406 return write_error(error,
1407 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1408 }
1409
1410
1411 /**
1412 * Check if the given texture target value is legal for a
1413 * glTexImage1/2/3D call.
1414 */
1415 static GLboolean
1416 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417 {
1418 switch (dims) {
1419 case 1:
1420 switch (target) {
1421 case GL_TEXTURE_1D:
1422 case GL_PROXY_TEXTURE_1D:
1423 return _mesa_is_desktop_gl(ctx);
1424 default:
1425 return GL_FALSE;
1426 }
1427 case 2:
1428 switch (target) {
1429 case GL_TEXTURE_2D:
1430 return GL_TRUE;
1431 case GL_PROXY_TEXTURE_2D:
1432 return _mesa_is_desktop_gl(ctx);
1433 case GL_PROXY_TEXTURE_CUBE_MAP:
1434 return _mesa_is_desktop_gl(ctx)
1435 && ctx->Extensions.ARB_texture_cube_map;
1436 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1437 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1438 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1439 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1440 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1441 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1442 return ctx->Extensions.ARB_texture_cube_map;
1443 case GL_TEXTURE_RECTANGLE_NV:
1444 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1445 return _mesa_is_desktop_gl(ctx)
1446 && ctx->Extensions.NV_texture_rectangle;
1447 case GL_TEXTURE_1D_ARRAY_EXT:
1448 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1449 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1450 default:
1451 return GL_FALSE;
1452 }
1453 case 3:
1454 switch (target) {
1455 case GL_TEXTURE_3D:
1456 return GL_TRUE;
1457 case GL_PROXY_TEXTURE_3D:
1458 return _mesa_is_desktop_gl(ctx);
1459 case GL_TEXTURE_2D_ARRAY_EXT:
1460 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1461 || _mesa_is_gles3(ctx);
1462 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1463 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1464 case GL_TEXTURE_CUBE_MAP_ARRAY:
1465 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1466 return ctx->Extensions.ARB_texture_cube_map_array;
1467 default:
1468 return GL_FALSE;
1469 }
1470 default:
1471 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1472 return GL_FALSE;
1473 }
1474 }
1475
1476
1477 /**
1478 * Check if the given texture target value is legal for a
1479 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1480 * The difference compared to legal_teximage_target() above is that
1481 * proxy targets are not supported.
1482 */
1483 static GLboolean
1484 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1485 bool dsa)
1486 {
1487 switch (dims) {
1488 case 1:
1489 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1490 case 2:
1491 switch (target) {
1492 case GL_TEXTURE_2D:
1493 return GL_TRUE;
1494 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1495 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1496 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1497 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1498 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1499 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1500 return ctx->Extensions.ARB_texture_cube_map;
1501 case GL_TEXTURE_RECTANGLE_NV:
1502 return _mesa_is_desktop_gl(ctx)
1503 && ctx->Extensions.NV_texture_rectangle;
1504 case GL_TEXTURE_1D_ARRAY_EXT:
1505 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1506 default:
1507 return GL_FALSE;
1508 }
1509 case 3:
1510 switch (target) {
1511 case GL_TEXTURE_3D:
1512 return GL_TRUE;
1513 case GL_TEXTURE_2D_ARRAY_EXT:
1514 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1515 || _mesa_is_gles3(ctx);
1516 case GL_TEXTURE_CUBE_MAP_ARRAY:
1517 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1518 return ctx->Extensions.ARB_texture_cube_map_array;
1519
1520 /* Table 8.15 of the OpenGL 4.5 core profile spec
1521 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1522 * and CopyTextureSubImage3D.
1523 */
1524 case GL_TEXTURE_CUBE_MAP:
1525 return dsa;
1526 default:
1527 return GL_FALSE;
1528 }
1529 default:
1530 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1531 dims);
1532 return GL_FALSE;
1533 }
1534 }
1535
1536
1537 /**
1538 * Helper function to determine if a texture object is mutable (in terms
1539 * of GL_ARB_texture_storage).
1540 */
1541 static GLboolean
1542 mutable_tex_object(struct gl_context *ctx, GLenum target)
1543 {
1544 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1545 if (!texObj)
1546 return GL_FALSE;
1547
1548 return !texObj->Immutable;
1549 }
1550
1551
1552 /**
1553 * Return expected size of a compressed texture.
1554 */
1555 static GLuint
1556 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1557 GLenum glformat)
1558 {
1559 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1560 return _mesa_format_image_size(mesaFormat, width, height, depth);
1561 }
1562
1563 /**
1564 * Verify that a texture format is valid with a particular target
1565 *
1566 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1567 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1568 * targets.
1569 *
1570 * \param ctx GL context
1571 * \param target Texture target
1572 * \param internalFormat Internal format of the texture image
1573 *
1574 * \returns true if the combination is legal, false otherwise.
1575 */
1576 bool
1577 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1578 GLenum target, GLenum internalFormat)
1579 {
1580 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1581 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1582 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1583 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1584 * Profile spec says:
1585 *
1586 * "Textures with a base internal format of DEPTH_COMPONENT or
1587 * DEPTH_STENCIL are supported by texture image specification
1588 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1589 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1590 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1591 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1592 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1593 * formats in conjunction with any other target will result in an
1594 * INVALID_OPERATION error."
1595 *
1596 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1597 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1598 */
1599 if (target != GL_TEXTURE_1D &&
1600 target != GL_PROXY_TEXTURE_1D &&
1601 target != GL_TEXTURE_2D &&
1602 target != GL_PROXY_TEXTURE_2D &&
1603 target != GL_TEXTURE_1D_ARRAY &&
1604 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1605 target != GL_TEXTURE_2D_ARRAY &&
1606 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1607 target != GL_TEXTURE_RECTANGLE_ARB &&
1608 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1609 !((_mesa_is_cube_face(target) ||
1610 target == GL_TEXTURE_CUBE_MAP ||
1611 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1612 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1613 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1614 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1615 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1616 ctx->Extensions.ARB_texture_cube_map_array)) {
1617 return false;
1618 }
1619 }
1620
1621 return true;
1622 }
1623
1624 static bool
1625 texture_formats_agree(GLenum internalFormat,
1626 GLenum format)
1627 {
1628 GLboolean colorFormat;
1629 GLboolean is_format_depth_or_depthstencil;
1630 GLboolean is_internalFormat_depth_or_depthstencil;
1631
1632 /* Even though there are no color-index textures, we still have to support
1633 * uploading color-index data and remapping it to RGB via the
1634 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1635 */
1636 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1637
1638 is_internalFormat_depth_or_depthstencil =
1639 _mesa_is_depth_format(internalFormat) ||
1640 _mesa_is_depthstencil_format(internalFormat);
1641
1642 is_format_depth_or_depthstencil =
1643 _mesa_is_depth_format(format) ||
1644 _mesa_is_depthstencil_format(format);
1645
1646 colorFormat = _mesa_is_color_format(format);
1647
1648 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1649 return false;
1650
1651 if (is_internalFormat_depth_or_depthstencil !=
1652 is_format_depth_or_depthstencil)
1653 return false;
1654
1655 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1656 return false;
1657
1658 return true;
1659 }
1660
1661 /**
1662 * Test the combination of format, type and internal format arguments of
1663 * different texture operations on GLES.
1664 *
1665 * \param ctx GL context.
1666 * \param format pixel data format given by the user.
1667 * \param type pixel data type given by the user.
1668 * \param internalFormat internal format given by the user.
1669 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1670 * \param callerName name of the caller function to print in the error message
1671 *
1672 * \return true if a error is found, false otherwise
1673 *
1674 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1675 */
1676 static bool
1677 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1678 GLenum type, GLenum internalFormat,
1679 GLuint dimensions, const char *callerName)
1680 {
1681 GLenum err;
1682
1683 if (_mesa_is_gles3(ctx)) {
1684 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1685 internalFormat);
1686 if (err != GL_NO_ERROR) {
1687 _mesa_error(ctx, err,
1688 "%s(format = %s, type = %s, internalformat = %s)",
1689 callerName, _mesa_enum_to_string(format),
1690 _mesa_enum_to_string(type),
1691 _mesa_enum_to_string(internalFormat));
1692 return true;
1693 }
1694 }
1695 else {
1696 err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions);
1697 if (err != GL_NO_ERROR) {
1698 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
1699 callerName, _mesa_enum_to_string(format),
1700 _mesa_enum_to_string(type));
1701 return true;
1702 }
1703 }
1704
1705 return false;
1706 }
1707
1708 /**
1709 * Test the glTexImage[123]D() parameters for errors.
1710 *
1711 * \param ctx GL context.
1712 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1713 * \param target texture target given by the user (already validated).
1714 * \param level image level given by the user.
1715 * \param internalFormat internal format given by the user.
1716 * \param format pixel data format given by the user.
1717 * \param type pixel data type given by the user.
1718 * \param width image width given by the user.
1719 * \param height image height given by the user.
1720 * \param depth image depth given by the user.
1721 * \param border image border given by the user.
1722 *
1723 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1724 *
1725 * Verifies each of the parameters against the constants specified in
1726 * __struct gl_contextRec::Const and the supported extensions, and according
1727 * to the OpenGL specification.
1728 * Note that we don't fully error-check the width, height, depth values
1729 * here. That's done in _mesa_legal_texture_dimensions() which is used
1730 * by several other GL entrypoints. Plus, texture dims have a special
1731 * interaction with proxy textures.
1732 */
1733 static GLboolean
1734 texture_error_check( struct gl_context *ctx,
1735 GLuint dimensions, GLenum target,
1736 GLint level, GLint internalFormat,
1737 GLenum format, GLenum type,
1738 GLint width, GLint height,
1739 GLint depth, GLint border,
1740 const GLvoid *pixels )
1741 {
1742 GLenum err;
1743
1744 /* Note: for proxy textures, some error conditions immediately generate
1745 * a GL error in the usual way. But others do not generate a GL error.
1746 * Instead, they cause the width, height, depth, format fields of the
1747 * texture image to be zeroed-out. The GL spec seems to indicate that the
1748 * zero-out behaviour is only used in cases related to memory allocation.
1749 */
1750
1751 /* level check */
1752 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1753 _mesa_error(ctx, GL_INVALID_VALUE,
1754 "glTexImage%dD(level=%d)", dimensions, level);
1755 return GL_TRUE;
1756 }
1757
1758 /* Check border */
1759 if (border < 0 || border > 1 ||
1760 ((ctx->API != API_OPENGL_COMPAT ||
1761 target == GL_TEXTURE_RECTANGLE_NV ||
1762 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1763 _mesa_error(ctx, GL_INVALID_VALUE,
1764 "glTexImage%dD(border=%d)", dimensions, border);
1765 return GL_TRUE;
1766 }
1767
1768 if (width < 0 || height < 0 || depth < 0) {
1769 _mesa_error(ctx, GL_INVALID_VALUE,
1770 "glTexImage%dD(width, height or depth < 0)", dimensions);
1771 return GL_TRUE;
1772 }
1773
1774 /* Check incoming image format and type */
1775 err = _mesa_error_check_format_and_type(ctx, format, type);
1776 if (err != GL_NO_ERROR) {
1777 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1778 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1779 *
1780 * "Specifying a value for internalformat that is not one of the
1781 * above (acceptable) values generates the error INVALID VALUE."
1782 */
1783 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1784 err = GL_INVALID_VALUE;
1785
1786 _mesa_error(ctx, err,
1787 "glTexImage%dD(incompatible format = %s, type = %s)",
1788 dimensions, _mesa_enum_to_string(format),
1789 _mesa_enum_to_string(type));
1790 return GL_TRUE;
1791 }
1792
1793 /* Check internalFormat */
1794 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1795 _mesa_error(ctx, GL_INVALID_VALUE,
1796 "glTexImage%dD(internalFormat=%s)",
1797 dimensions, _mesa_enum_to_string(internalFormat));
1798 return GL_TRUE;
1799 }
1800
1801 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1802 * combinations of format, internalFormat, and type that can be used.
1803 * Formats and types that require additional extensions (e.g., GL_FLOAT
1804 * requires GL_OES_texture_float) are filtered elsewhere.
1805 */
1806 if (_mesa_is_gles(ctx) &&
1807 texture_format_error_check_gles(ctx, format, type, internalFormat,
1808 dimensions, "glTexImage%dD")) {
1809 return GL_TRUE;
1810 }
1811
1812 /* validate the bound PBO, if any */
1813 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1814 width, height, depth, format, type,
1815 INT_MAX, pixels, "glTexImage")) {
1816 return GL_TRUE;
1817 }
1818
1819 /* make sure internal format and format basically agree */
1820 if (!texture_formats_agree(internalFormat, format)) {
1821 _mesa_error(ctx, GL_INVALID_OPERATION,
1822 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1823 dimensions, _mesa_enum_to_string(internalFormat),
1824 _mesa_enum_to_string(format));
1825 return GL_TRUE;
1826 }
1827
1828 /* additional checks for ycbcr textures */
1829 if (internalFormat == GL_YCBCR_MESA) {
1830 assert(ctx->Extensions.MESA_ycbcr_texture);
1831 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1832 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1833 char message[100];
1834 _mesa_snprintf(message, sizeof(message),
1835 "glTexImage%dD(format/type YCBCR mismatch)",
1836 dimensions);
1837 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1838 return GL_TRUE; /* error */
1839 }
1840 if (target != GL_TEXTURE_2D &&
1841 target != GL_PROXY_TEXTURE_2D &&
1842 target != GL_TEXTURE_RECTANGLE_NV &&
1843 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1844 _mesa_error(ctx, GL_INVALID_ENUM,
1845 "glTexImage%dD(bad target for YCbCr texture)",
1846 dimensions);
1847 return GL_TRUE;
1848 }
1849 if (border != 0) {
1850 char message[100];
1851 _mesa_snprintf(message, sizeof(message),
1852 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1853 dimensions, border);
1854 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1855 return GL_TRUE;
1856 }
1857 }
1858
1859 /* additional checks for depth textures */
1860 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1861 _mesa_error(ctx, GL_INVALID_OPERATION,
1862 "glTexImage%dD(bad target for texture)", dimensions);
1863 return GL_TRUE;
1864 }
1865
1866 /* additional checks for compressed textures */
1867 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1868 GLenum err;
1869 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1870 _mesa_error(ctx, err,
1871 "glTexImage%dD(target can't be compressed)", dimensions);
1872 return GL_TRUE;
1873 }
1874 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1875 _mesa_error(ctx, GL_INVALID_OPERATION,
1876 "glTexImage%dD(no compression for format)", dimensions);
1877 return GL_TRUE;
1878 }
1879 if (border != 0) {
1880 _mesa_error(ctx, GL_INVALID_OPERATION,
1881 "glTexImage%dD(border!=0)", dimensions);
1882 return GL_TRUE;
1883 }
1884 }
1885
1886 /* additional checks for integer textures */
1887 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1888 (_mesa_is_enum_format_integer(format) !=
1889 _mesa_is_enum_format_integer(internalFormat))) {
1890 _mesa_error(ctx, GL_INVALID_OPERATION,
1891 "glTexImage%dD(integer/non-integer format mismatch)",
1892 dimensions);
1893 return GL_TRUE;
1894 }
1895
1896 if (!mutable_tex_object(ctx, target)) {
1897 _mesa_error(ctx, GL_INVALID_OPERATION,
1898 "glTexImage%dD(immutable texture)", dimensions);
1899 return GL_TRUE;
1900 }
1901
1902 /* if we get here, the parameters are OK */
1903 return GL_FALSE;
1904 }
1905
1906
1907 /**
1908 * Error checking for glCompressedTexImage[123]D().
1909 * Note that the width, height and depth values are not fully error checked
1910 * here.
1911 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1912 */
1913 static GLenum
1914 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1915 GLenum target, GLint level,
1916 GLenum internalFormat, GLsizei width,
1917 GLsizei height, GLsizei depth, GLint border,
1918 GLsizei imageSize, const GLvoid *data)
1919 {
1920 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1921 GLint expectedSize;
1922 GLenum error = GL_NO_ERROR;
1923 char *reason = ""; /* no error */
1924
1925 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
1926 reason = "target";
1927 goto error;
1928 }
1929
1930 /* This will detect any invalid internalFormat value */
1931 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1932 _mesa_error(ctx, GL_INVALID_ENUM,
1933 "glCompressedTexImage%dD(internalFormat=%s)",
1934 dimensions, _mesa_enum_to_string(internalFormat));
1935 return GL_TRUE;
1936 }
1937
1938 /* validate the bound PBO, if any */
1939 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
1940 imageSize, data,
1941 "glCompressedTexImage")) {
1942 return GL_TRUE;
1943 }
1944
1945 switch (internalFormat) {
1946 case GL_PALETTE4_RGB8_OES:
1947 case GL_PALETTE4_RGBA8_OES:
1948 case GL_PALETTE4_R5_G6_B5_OES:
1949 case GL_PALETTE4_RGBA4_OES:
1950 case GL_PALETTE4_RGB5_A1_OES:
1951 case GL_PALETTE8_RGB8_OES:
1952 case GL_PALETTE8_RGBA8_OES:
1953 case GL_PALETTE8_R5_G6_B5_OES:
1954 case GL_PALETTE8_RGBA4_OES:
1955 case GL_PALETTE8_RGB5_A1_OES:
1956 /* check level (note that level should be zero or less!) */
1957 if (level > 0 || level < -maxLevels) {
1958 reason = "level";
1959 error = GL_INVALID_VALUE;
1960 goto error;
1961 }
1962
1963 if (dimensions != 2) {
1964 reason = "compressed paletted textures must be 2D";
1965 error = GL_INVALID_OPERATION;
1966 goto error;
1967 }
1968
1969 /* Figure out the expected texture size (in bytes). This will be
1970 * checked against the actual size later.
1971 */
1972 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1973 width, height);
1974
1975 /* This is for the benefit of the TestProxyTexImage below. It expects
1976 * level to be non-negative. OES_compressed_paletted_texture uses a
1977 * weird mechanism where the level specified to glCompressedTexImage2D
1978 * is -(n-1) number of levels in the texture, and the data specifies the
1979 * complete mipmap stack. This is done to ensure the palette is the
1980 * same for all levels.
1981 */
1982 level = -level;
1983 break;
1984
1985 default:
1986 /* check level */
1987 if (level < 0 || level >= maxLevels) {
1988 reason = "level";
1989 error = GL_INVALID_VALUE;
1990 goto error;
1991 }
1992
1993 /* Figure out the expected texture size (in bytes). This will be
1994 * checked against the actual size later.
1995 */
1996 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
1997 break;
1998 }
1999
2000 /* This should really never fail */
2001 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2002 reason = "internalFormat";
2003 error = GL_INVALID_ENUM;
2004 goto error;
2005 }
2006
2007 /* No compressed formats support borders at this time */
2008 if (border != 0) {
2009 reason = "border != 0";
2010 error = GL_INVALID_VALUE;
2011 goto error;
2012 }
2013
2014 /* Check for invalid pixel storage modes */
2015 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2016 &ctx->Unpack,
2017 "glCompressedTexImage")) {
2018 return GL_FALSE;
2019 }
2020
2021 /* check image size in bytes */
2022 if (expectedSize != imageSize) {
2023 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2024 * if <imageSize> is not consistent with the format, dimensions, and
2025 * contents of the specified image.
2026 */
2027 reason = "imageSize inconsistent with width/height/format";
2028 error = GL_INVALID_VALUE;
2029 goto error;
2030 }
2031
2032 if (!mutable_tex_object(ctx, target)) {
2033 reason = "immutable texture";
2034 error = GL_INVALID_OPERATION;
2035 goto error;
2036 }
2037
2038 return GL_FALSE;
2039
2040 error:
2041 /* Note: not all error paths exit through here. */
2042 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2043 dimensions, reason);
2044 return GL_TRUE;
2045 }
2046
2047
2048
2049 /**
2050 * Test glTexSubImage[123]D() parameters for errors.
2051 *
2052 * \param ctx GL context.
2053 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2054 * \param target texture target given by the user (already validated)
2055 * \param level image level given by the user.
2056 * \param xoffset sub-image x offset given by the user.
2057 * \param yoffset sub-image y offset given by the user.
2058 * \param zoffset sub-image z offset given by the user.
2059 * \param format pixel data format given by the user.
2060 * \param type pixel data type given by the user.
2061 * \param width image width given by the user.
2062 * \param height image height given by the user.
2063 * \param depth image depth given by the user.
2064 *
2065 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2066 *
2067 * Verifies each of the parameters against the constants specified in
2068 * __struct gl_contextRec::Const and the supported extensions, and according
2069 * to the OpenGL specification.
2070 */
2071 static GLboolean
2072 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2073 struct gl_texture_object *texObj,
2074 GLenum target, GLint level,
2075 GLint xoffset, GLint yoffset, GLint zoffset,
2076 GLint width, GLint height, GLint depth,
2077 GLenum format, GLenum type, const GLvoid *pixels,
2078 bool dsa, const char *callerName)
2079 {
2080 struct gl_texture_image *texImage;
2081 GLenum err;
2082
2083 if (!texObj) {
2084 /* must be out of memory */
2085 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2086 return GL_TRUE;
2087 }
2088
2089 /* level check */
2090 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2091 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2092 return GL_TRUE;
2093 }
2094
2095 texImage = _mesa_select_tex_image(texObj, target, level);
2096 if (!texImage) {
2097 /* non-existant texture level */
2098 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2099 callerName);
2100 return GL_TRUE;
2101 }
2102
2103 err = _mesa_error_check_format_and_type(ctx, format, type);
2104 if (err != GL_NO_ERROR) {
2105 _mesa_error(ctx, err,
2106 "%s(incompatible format = %s, type = %s)",
2107 callerName, _mesa_enum_to_string(format),
2108 _mesa_enum_to_string(type));
2109 return GL_TRUE;
2110 }
2111
2112 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2113 * combinations of format, internalFormat, and type that can be used.
2114 * Formats and types that require additional extensions (e.g., GL_FLOAT
2115 * requires GL_OES_texture_float) are filtered elsewhere.
2116 */
2117 if (_mesa_is_gles(ctx) &&
2118 texture_format_error_check_gles(ctx, format, type,
2119 texImage->InternalFormat,
2120 dimensions, callerName)) {
2121 return GL_TRUE;
2122 }
2123
2124 /* validate the bound PBO, if any */
2125 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2126 width, height, depth, format, type,
2127 INT_MAX, pixels, callerName)) {
2128 return GL_TRUE;
2129 }
2130
2131 if (error_check_subtexture_dimensions(ctx, dimensions,
2132 texImage, xoffset, yoffset, zoffset,
2133 width, height, depth, callerName)) {
2134 return GL_TRUE;
2135 }
2136
2137 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2138 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2139 _mesa_error(ctx, GL_INVALID_OPERATION,
2140 "%s(no compression for format)", callerName);
2141 return GL_TRUE;
2142 }
2143 }
2144
2145 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2146 /* both source and dest must be integer-valued, or neither */
2147 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2148 _mesa_is_enum_format_integer(format)) {
2149 _mesa_error(ctx, GL_INVALID_OPERATION,
2150 "%s(integer/non-integer format mismatch)", callerName);
2151 return GL_TRUE;
2152 }
2153 }
2154
2155 return GL_FALSE;
2156 }
2157
2158
2159 /**
2160 * Test glCopyTexImage[12]D() parameters for errors.
2161 *
2162 * \param ctx GL context.
2163 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2164 * \param target texture target given by the user.
2165 * \param level image level given by the user.
2166 * \param internalFormat internal format given by the user.
2167 * \param width image width given by the user.
2168 * \param height image height given by the user.
2169 * \param border texture border.
2170 *
2171 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2172 *
2173 * Verifies each of the parameters against the constants specified in
2174 * __struct gl_contextRec::Const and the supported extensions, and according
2175 * to the OpenGL specification.
2176 */
2177 static GLboolean
2178 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2179 GLenum target, GLint level, GLint internalFormat,
2180 GLint width, GLint height, GLint border )
2181 {
2182 GLint baseFormat;
2183 GLint rb_base_format;
2184 struct gl_renderbuffer *rb;
2185 GLenum rb_internal_format;
2186
2187 /* check target */
2188 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2189 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2190 dimensions, _mesa_enum_to_string(target));
2191 return GL_TRUE;
2192 }
2193
2194 /* level check */
2195 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2196 _mesa_error(ctx, GL_INVALID_VALUE,
2197 "glCopyTexImage%dD(level=%d)", dimensions, level);
2198 return GL_TRUE;
2199 }
2200
2201 /* Check that the source buffer is complete */
2202 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2203 if (ctx->ReadBuffer->_Status == 0) {
2204 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2205 }
2206 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2207 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2208 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2209 return GL_TRUE;
2210 }
2211
2212 if (ctx->ReadBuffer->Visual.samples > 0) {
2213 _mesa_error(ctx, GL_INVALID_OPERATION,
2214 "glCopyTexImage%dD(multisample FBO)", dimensions);
2215 return GL_TRUE;
2216 }
2217 }
2218
2219 /* Check border */
2220 if (border < 0 || border > 1 ||
2221 ((ctx->API != API_OPENGL_COMPAT ||
2222 target == GL_TEXTURE_RECTANGLE_NV ||
2223 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2224 _mesa_error(ctx, GL_INVALID_VALUE,
2225 "glCopyTexImage%dD(border=%d)", dimensions, border);
2226 return GL_TRUE;
2227 }
2228
2229 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2230 * internalFormat.
2231 */
2232 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2233 switch (internalFormat) {
2234 case GL_ALPHA:
2235 case GL_RGB:
2236 case GL_RGBA:
2237 case GL_LUMINANCE:
2238 case GL_LUMINANCE_ALPHA:
2239 break;
2240 default:
2241 _mesa_error(ctx, GL_INVALID_ENUM,
2242 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2243 _mesa_enum_to_string(internalFormat));
2244 return GL_TRUE;
2245 }
2246 } else {
2247 /*
2248 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2249 * OpenGL 4.5 (Compatibility Profile) spec says:
2250 *
2251 * "Parameters level, internalformat, and border are specified using
2252 * the same values, with the same meanings, as the corresponding
2253 * arguments of TexImage2D, except that internalformat may not be
2254 * specified as 1, 2, 3, or 4."
2255 */
2256 if (internalFormat >= 1 && internalFormat <= 4) {
2257 _mesa_error(ctx, GL_INVALID_ENUM,
2258 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2259 internalFormat);
2260 return GL_TRUE;
2261 }
2262 }
2263
2264 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2265 if (baseFormat < 0) {
2266 _mesa_error(ctx, GL_INVALID_ENUM,
2267 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2268 _mesa_enum_to_string(internalFormat));
2269 return GL_TRUE;
2270 }
2271
2272 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2273 if (rb == NULL) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION,
2275 "glCopyTexImage%dD(read buffer)", dimensions);
2276 return GL_TRUE;
2277 }
2278
2279 rb_internal_format = rb->InternalFormat;
2280 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2281 if (_mesa_is_color_format(internalFormat)) {
2282 if (rb_base_format < 0) {
2283 _mesa_error(ctx, GL_INVALID_VALUE,
2284 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2285 _mesa_enum_to_string(internalFormat));
2286 return GL_TRUE;
2287 }
2288 }
2289
2290 if (_mesa_is_gles(ctx)) {
2291 bool valid = true;
2292 if (_mesa_base_format_component_count(baseFormat) >
2293 _mesa_base_format_component_count(rb_base_format)) {
2294 valid = false;
2295 }
2296 if (baseFormat == GL_DEPTH_COMPONENT ||
2297 baseFormat == GL_DEPTH_STENCIL ||
2298 baseFormat == GL_STENCIL_INDEX ||
2299 rb_base_format == GL_DEPTH_COMPONENT ||
2300 rb_base_format == GL_DEPTH_STENCIL ||
2301 rb_base_format == GL_STENCIL_INDEX ||
2302 ((baseFormat == GL_LUMINANCE_ALPHA ||
2303 baseFormat == GL_ALPHA) &&
2304 rb_base_format != GL_RGBA) ||
2305 internalFormat == GL_RGB9_E5) {
2306 valid = false;
2307 }
2308 if (internalFormat == GL_RGB9_E5) {
2309 valid = false;
2310 }
2311 if (!valid) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION,
2313 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2314 _mesa_enum_to_string(internalFormat));
2315 return GL_TRUE;
2316 }
2317 }
2318
2319 if (_mesa_is_gles3(ctx)) {
2320 bool rb_is_srgb = false;
2321 bool dst_is_srgb = false;
2322
2323 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2324 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2325 rb_is_srgb = true;
2326 }
2327
2328 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2329 dst_is_srgb = true;
2330 }
2331
2332 if (rb_is_srgb != dst_is_srgb) {
2333 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2334 * OpenGLES 3.0.0 spec says:
2335 *
2336 * "The error INVALID_OPERATION is also generated if the
2337 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2338 * framebuffer attachment corresponding to the read buffer
2339 * is LINEAR (see section 6.1.13) and internalformat is
2340 * one of the sRGB formats described in section 3.8.16, or
2341 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2342 * SRGB and internalformat is not one of the sRGB formats."
2343 */
2344 _mesa_error(ctx, GL_INVALID_OPERATION,
2345 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2346 return GL_TRUE;
2347 }
2348
2349 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2350 * types for SNORM formats. Also, conversion to SNORM formats is not
2351 * allowed by Table 3.2 on Page 110.
2352 */
2353 if (_mesa_is_enum_format_snorm(internalFormat)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION,
2355 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2356 _mesa_enum_to_string(internalFormat));
2357 return GL_TRUE;
2358 }
2359 }
2360
2361 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION,
2363 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2364 return GL_TRUE;
2365 }
2366
2367 /* From the EXT_texture_integer spec:
2368 *
2369 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2370 * if the texture internalformat is an integer format and the read color
2371 * buffer is not an integer format, or if the internalformat is not an
2372 * integer format and the read color buffer is an integer format."
2373 */
2374 if (_mesa_is_color_format(internalFormat)) {
2375 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2376 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2377 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2378 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2379 if (is_int || is_rbint) {
2380 if (is_int != is_rbint) {
2381 _mesa_error(ctx, GL_INVALID_OPERATION,
2382 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2383 return GL_TRUE;
2384 } else if (_mesa_is_gles(ctx) &&
2385 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2386 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2387 _mesa_error(ctx, GL_INVALID_OPERATION,
2388 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2389 return GL_TRUE;
2390 }
2391 }
2392
2393 /* From page 138 of OpenGL ES 3.0 spec:
2394 * "The error INVALID_OPERATION is generated if floating-point RGBA
2395 * data is required; if signed integer RGBA data is required and the
2396 * format of the current color buffer is not signed integer; if
2397 * unsigned integer RGBA data is required and the format of the
2398 * current color buffer is not unsigned integer; or if fixed-point
2399 * RGBA data is required and the format of the current color buffer
2400 * is not fixed-point.
2401 */
2402 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2403 _mesa_error(ctx, GL_INVALID_OPERATION,
2404 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2405 }
2406
2407 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2408 GLenum err;
2409 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2410 _mesa_error(ctx, err,
2411 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2412 return GL_TRUE;
2413 }
2414 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2415 _mesa_error(ctx, GL_INVALID_OPERATION,
2416 "glCopyTexImage%dD(no compression for format)", dimensions);
2417 return GL_TRUE;
2418 }
2419 if (border != 0) {
2420 _mesa_error(ctx, GL_INVALID_OPERATION,
2421 "glCopyTexImage%dD(border!=0)", dimensions);
2422 return GL_TRUE;
2423 }
2424 }
2425
2426 if (!mutable_tex_object(ctx, target)) {
2427 _mesa_error(ctx, GL_INVALID_OPERATION,
2428 "glCopyTexImage%dD(immutable texture)", dimensions);
2429 return GL_TRUE;
2430 }
2431
2432 /* if we get here, the parameters are OK */
2433 return GL_FALSE;
2434 }
2435
2436
2437 /**
2438 * Test glCopyTexSubImage[12]D() parameters for errors.
2439 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2440 */
2441 static GLboolean
2442 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2443 const struct gl_texture_object *texObj,
2444 GLenum target, GLint level,
2445 GLint xoffset, GLint yoffset, GLint zoffset,
2446 GLint width, GLint height, const char *caller)
2447 {
2448 struct gl_texture_image *texImage;
2449
2450 /* Check that the source buffer is complete */
2451 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2452 if (ctx->ReadBuffer->_Status == 0) {
2453 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2454 }
2455 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2456 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2457 "%s(invalid readbuffer)", caller);
2458 return GL_TRUE;
2459 }
2460
2461 if (ctx->ReadBuffer->Visual.samples > 0) {
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "%s(multisample FBO)", caller);
2464 return GL_TRUE;
2465 }
2466 }
2467
2468 /* Check level */
2469 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2470 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2471 return GL_TRUE;
2472 }
2473
2474 /* Get dest image pointers */
2475 if (!texObj) {
2476 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2477 return GL_TRUE;
2478 }
2479
2480 texImage = _mesa_select_tex_image(texObj, target, level);
2481 if (!texImage) {
2482 /* destination image does not exist */
2483 _mesa_error(ctx, GL_INVALID_OPERATION,
2484 "%s(invalid texture image)", caller);
2485 return GL_TRUE;
2486 }
2487
2488 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2489 xoffset, yoffset, zoffset,
2490 width, height, 1, caller)) {
2491 return GL_TRUE;
2492 }
2493
2494 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2495 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2496 _mesa_error(ctx, GL_INVALID_OPERATION,
2497 "%s(no compression for format)", caller);
2498 return GL_TRUE;
2499 }
2500 }
2501
2502 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2504 return GL_TRUE;
2505 }
2506
2507 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2508 _mesa_error(ctx, GL_INVALID_OPERATION,
2509 "%s(missing readbuffer, format=%s)", caller,
2510 _mesa_enum_to_string(texImage->_BaseFormat));
2511 return GL_TRUE;
2512 }
2513
2514 /* From the EXT_texture_integer spec:
2515 *
2516 * "INVALID_OPERATION is generated by CopyTexImage* and
2517 * CopyTexSubImage* if the texture internalformat is an integer format
2518 * and the read color buffer is not an integer format, or if the
2519 * internalformat is not an integer format and the read color buffer
2520 * is an integer format."
2521 */
2522 if (_mesa_is_color_format(texImage->InternalFormat)) {
2523 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2524
2525 if (_mesa_is_format_integer_color(rb->Format) !=
2526 _mesa_is_format_integer_color(texImage->TexFormat)) {
2527 _mesa_error(ctx, GL_INVALID_OPERATION,
2528 "%s(integer vs non-integer)", caller);
2529 return GL_TRUE;
2530 }
2531 }
2532
2533 /* if we get here, the parameters are OK */
2534 return GL_FALSE;
2535 }
2536
2537
2538 /** Callback info for walking over FBO hash table */
2539 struct cb_info
2540 {
2541 struct gl_context *ctx;
2542 struct gl_texture_object *texObj;
2543 GLuint level, face;
2544 };
2545
2546
2547 /**
2548 * Check render to texture callback. Called from _mesa_HashWalk().
2549 */
2550 static void
2551 check_rtt_cb(GLuint key, void *data, void *userData)
2552 {
2553 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2554 const struct cb_info *info = (struct cb_info *) userData;
2555 struct gl_context *ctx = info->ctx;
2556 const struct gl_texture_object *texObj = info->texObj;
2557 const GLuint level = info->level, face = info->face;
2558
2559 /* If this is a user-created FBO */
2560 if (_mesa_is_user_fbo(fb)) {
2561 GLuint i;
2562 /* check if any of the FBO's attachments point to 'texObj' */
2563 for (i = 0; i < BUFFER_COUNT; i++) {
2564 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2565 if (att->Type == GL_TEXTURE &&
2566 att->Texture == texObj &&
2567 att->TextureLevel == level &&
2568 att->CubeMapFace == face) {
2569 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2570 assert(att->Renderbuffer->TexImage);
2571 /* Mark fb status as indeterminate to force re-validation */
2572 fb->_Status = 0;
2573 }
2574 }
2575 }
2576 }
2577
2578
2579 /**
2580 * When a texture image is specified we have to check if it's bound to
2581 * any framebuffer objects (render to texture) in order to detect changes
2582 * in size or format since that effects FBO completeness.
2583 * Any FBOs rendering into the texture must be re-validated.
2584 */
2585 void
2586 _mesa_update_fbo_texture(struct gl_context *ctx,
2587 struct gl_texture_object *texObj,
2588 GLuint face, GLuint level)
2589 {
2590 /* Only check this texture if it's been marked as RenderToTexture */
2591 if (texObj->_RenderToTexture) {
2592 struct cb_info info;
2593 info.ctx = ctx;
2594 info.texObj = texObj;
2595 info.level = level;
2596 info.face = face;
2597 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2598 }
2599 }
2600
2601
2602 /**
2603 * If the texture object's GenerateMipmap flag is set and we've
2604 * changed the texture base level image, regenerate the rest of the
2605 * mipmap levels now.
2606 */
2607 static inline void
2608 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2609 struct gl_texture_object *texObj, GLint level)
2610 {
2611 if (texObj->GenerateMipmap &&
2612 level == texObj->BaseLevel &&
2613 level < texObj->MaxLevel) {
2614 assert(ctx->Driver.GenerateMipmap);
2615 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2616 }
2617 }
2618
2619
2620 /** Debug helper: override the user-requested internal format */
2621 static GLenum
2622 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2623 {
2624 #if 0
2625 if (internalFormat == GL_RGBA16F_ARB ||
2626 internalFormat == GL_RGBA32F_ARB) {
2627 printf("Convert rgba float tex to int %d x %d\n", width, height);
2628 return GL_RGBA;
2629 }
2630 else if (internalFormat == GL_RGB16F_ARB ||
2631 internalFormat == GL_RGB32F_ARB) {
2632 printf("Convert rgb float tex to int %d x %d\n", width, height);
2633 return GL_RGB;
2634 }
2635 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2636 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2637 printf("Convert luminance float tex to int %d x %d\n", width, height);
2638 return GL_LUMINANCE_ALPHA;
2639 }
2640 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2641 internalFormat == GL_LUMINANCE32F_ARB) {
2642 printf("Convert luminance float tex to int %d x %d\n", width, height);
2643 return GL_LUMINANCE;
2644 }
2645 else if (internalFormat == GL_ALPHA16F_ARB ||
2646 internalFormat == GL_ALPHA32F_ARB) {
2647 printf("Convert luminance float tex to int %d x %d\n", width, height);
2648 return GL_ALPHA;
2649 }
2650 /*
2651 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2652 internalFormat = GL_RGBA;
2653 }
2654 */
2655 else {
2656 return internalFormat;
2657 }
2658 #else
2659 return internalFormat;
2660 #endif
2661 }
2662
2663
2664 /**
2665 * Choose the actual hardware format for a texture image.
2666 * Try to use the same format as the previous image level when possible.
2667 * Otherwise, ask the driver for the best format.
2668 * It's important to try to choose a consistant format for all levels
2669 * for efficient texture memory layout/allocation. In particular, this
2670 * comes up during automatic mipmap generation.
2671 */
2672 mesa_format
2673 _mesa_choose_texture_format(struct gl_context *ctx,
2674 struct gl_texture_object *texObj,
2675 GLenum target, GLint level,
2676 GLenum internalFormat, GLenum format, GLenum type)
2677 {
2678 mesa_format f;
2679
2680 /* see if we've already chosen a format for the previous level */
2681 if (level > 0) {
2682 struct gl_texture_image *prevImage =
2683 _mesa_select_tex_image(texObj, target, level - 1);
2684 /* See if the prev level is defined and has an internal format which
2685 * matches the new internal format.
2686 */
2687 if (prevImage &&
2688 prevImage->Width > 0 &&
2689 prevImage->InternalFormat == internalFormat) {
2690 /* use the same format */
2691 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2692 return prevImage->TexFormat;
2693 }
2694 }
2695
2696 /* If the application requested compression to an S3TC format but we don't
2697 * have the DXTn library, force a generic compressed format instead.
2698 */
2699 if (internalFormat != format && format != GL_NONE) {
2700 const GLenum before = internalFormat;
2701
2702 switch (internalFormat) {
2703 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2704 if (!ctx->Mesa_DXTn)
2705 internalFormat = GL_COMPRESSED_RGB;
2706 break;
2707 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2708 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2709 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2710 if (!ctx->Mesa_DXTn)
2711 internalFormat = GL_COMPRESSED_RGBA;
2712 break;
2713 default:
2714 break;
2715 }
2716
2717 if (before != internalFormat) {
2718 _mesa_warning(ctx,
2719 "DXT compression requested (%s), "
2720 "but libtxc_dxtn library not installed. Using %s "
2721 "instead.",
2722 _mesa_enum_to_string(before),
2723 _mesa_enum_to_string(internalFormat));
2724 }
2725 }
2726
2727 /* choose format from scratch */
2728 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2729 format, type);
2730 assert(f != MESA_FORMAT_NONE);
2731 return f;
2732 }
2733
2734
2735 /**
2736 * Adjust pixel unpack params and image dimensions to strip off the
2737 * one-pixel texture border.
2738 *
2739 * Gallium and intel don't support texture borders. They've seldem been used
2740 * and seldom been implemented correctly anyway.
2741 *
2742 * \param unpackNew returns the new pixel unpack parameters
2743 */
2744 static void
2745 strip_texture_border(GLenum target,
2746 GLint *width, GLint *height, GLint *depth,
2747 const struct gl_pixelstore_attrib *unpack,
2748 struct gl_pixelstore_attrib *unpackNew)
2749 {
2750 assert(width);
2751 assert(height);
2752 assert(depth);
2753
2754 *unpackNew = *unpack;
2755
2756 if (unpackNew->RowLength == 0)
2757 unpackNew->RowLength = *width;
2758
2759 if (unpackNew->ImageHeight == 0)
2760 unpackNew->ImageHeight = *height;
2761
2762 assert(*width >= 3);
2763 unpackNew->SkipPixels++; /* skip the border */
2764 *width = *width - 2; /* reduce the width by two border pixels */
2765
2766 /* The min height of a texture with a border is 3 */
2767 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2768 unpackNew->SkipRows++; /* skip the border */
2769 *height = *height - 2; /* reduce the height by two border pixels */
2770 }
2771
2772 if (*depth >= 3 &&
2773 target != GL_TEXTURE_2D_ARRAY &&
2774 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2775 unpackNew->SkipImages++; /* skip the border */
2776 *depth = *depth - 2; /* reduce the depth by two border pixels */
2777 }
2778 }
2779
2780
2781 /**
2782 * Common code to implement all the glTexImage1D/2D/3D functions
2783 * as well as glCompressedTexImage1D/2D/3D.
2784 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2785 * \param format the user's image format (only used if !compressed)
2786 * \param type the user's image type (only used if !compressed)
2787 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2788 */
2789 static void
2790 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2791 GLenum target, GLint level, GLint internalFormat,
2792 GLsizei width, GLsizei height, GLsizei depth,
2793 GLint border, GLenum format, GLenum type,
2794 GLsizei imageSize, const GLvoid *pixels)
2795 {
2796 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2797 struct gl_pixelstore_attrib unpack_no_border;
2798 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2799 struct gl_texture_object *texObj;
2800 mesa_format texFormat;
2801 GLboolean dimensionsOK, sizeOK;
2802
2803 FLUSH_VERTICES(ctx, 0);
2804
2805 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2806 if (compressed)
2807 _mesa_debug(ctx,
2808 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2809 dims,
2810 _mesa_enum_to_string(target), level,
2811 _mesa_enum_to_string(internalFormat),
2812 width, height, depth, border, pixels);
2813 else
2814 _mesa_debug(ctx,
2815 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2816 dims,
2817 _mesa_enum_to_string(target), level,
2818 _mesa_enum_to_string(internalFormat),
2819 width, height, depth, border,
2820 _mesa_enum_to_string(format),
2821 _mesa_enum_to_string(type), pixels);
2822 }
2823
2824 internalFormat = override_internal_format(internalFormat, width, height);
2825
2826 /* target error checking */
2827 if (!legal_teximage_target(ctx, dims, target)) {
2828 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2829 func, dims, _mesa_enum_to_string(target));
2830 return;
2831 }
2832
2833 /* general error checking */
2834 if (compressed) {
2835 if (compressed_texture_error_check(ctx, dims, target, level,
2836 internalFormat,
2837 width, height, depth,
2838 border, imageSize, pixels))
2839 return;
2840 }
2841 else {
2842 if (texture_error_check(ctx, dims, target, level, internalFormat,
2843 format, type, width, height, depth, border,
2844 pixels))
2845 return;
2846 }
2847
2848 /* Here we convert a cpal compressed image into a regular glTexImage2D
2849 * call by decompressing the texture. If we really want to support cpal
2850 * textures in any driver this would have to be changed.
2851 */
2852 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2853 switch (internalFormat) {
2854 case GL_PALETTE4_RGB8_OES:
2855 case GL_PALETTE4_RGBA8_OES:
2856 case GL_PALETTE4_R5_G6_B5_OES:
2857 case GL_PALETTE4_RGBA4_OES:
2858 case GL_PALETTE4_RGB5_A1_OES:
2859 case GL_PALETTE8_RGB8_OES:
2860 case GL_PALETTE8_RGBA8_OES:
2861 case GL_PALETTE8_R5_G6_B5_OES:
2862 case GL_PALETTE8_RGBA4_OES:
2863 case GL_PALETTE8_RGB5_A1_OES:
2864 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2865 width, height, imageSize, pixels);
2866 return;
2867 }
2868 }
2869
2870 texObj = _mesa_get_current_tex_object(ctx, target);
2871 assert(texObj);
2872
2873 if (compressed) {
2874 /* For glCompressedTexImage() the driver has no choice about the
2875 * texture format since we'll never transcode the user's compressed
2876 * image data. The internalFormat was error checked earlier.
2877 */
2878 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2879 }
2880 else {
2881 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2882 * internal floating point format for the given base format.
2883 */
2884 if (_mesa_is_gles(ctx) && format == internalFormat) {
2885 if (type == GL_FLOAT) {
2886 texObj->_IsFloat = GL_TRUE;
2887 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2888 texObj->_IsHalfFloat = GL_TRUE;
2889 }
2890
2891 internalFormat = adjust_for_oes_float_texture(format, type);
2892 }
2893
2894 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2895 internalFormat, format, type);
2896 }
2897
2898 assert(texFormat != MESA_FORMAT_NONE);
2899
2900 /* check that width, height, depth are legal for the mipmap level */
2901 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2902 height, depth, border);
2903
2904 /* check that the texture won't take too much memory, etc */
2905 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
2906 level, texFormat,
2907 width, height, depth, border);
2908
2909 if (_mesa_is_proxy_texture(target)) {
2910 /* Proxy texture: just clear or set state depending on error checking */
2911 struct gl_texture_image *texImage =
2912 get_proxy_tex_image(ctx, target, level);
2913
2914 if (!texImage)
2915 return; /* GL_OUT_OF_MEMORY already recorded */
2916
2917 if (dimensionsOK && sizeOK) {
2918 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2919 border, internalFormat, texFormat);
2920 }
2921 else {
2922 clear_teximage_fields(texImage);
2923 }
2924 }
2925 else {
2926 /* non-proxy target */
2927 const GLuint face = _mesa_tex_target_to_face(target);
2928 struct gl_texture_image *texImage;
2929
2930 if (!dimensionsOK) {
2931 _mesa_error(ctx, GL_INVALID_VALUE,
2932 "%s%uD(invalid width or height or depth)",
2933 func, dims);
2934 return;
2935 }
2936
2937 if (!sizeOK) {
2938 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2939 "%s%uD(image too large: %d x %d x %d, %s format)",
2940 func, dims, width, height, depth,
2941 _mesa_enum_to_string(internalFormat));
2942 return;
2943 }
2944
2945 /* Allow a hardware driver to just strip out the border, to provide
2946 * reliable but slightly incorrect hardware rendering instead of
2947 * rarely-tested software fallback rendering.
2948 */
2949 if (border && ctx->Const.StripTextureBorder) {
2950 strip_texture_border(target, &width, &height, &depth, unpack,
2951 &unpack_no_border);
2952 border = 0;
2953 unpack = &unpack_no_border;
2954 }
2955
2956 if (ctx->NewState & _NEW_PIXEL)
2957 _mesa_update_state(ctx);
2958
2959 _mesa_lock_texture(ctx, texObj);
2960 {
2961 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2962
2963 if (!texImage) {
2964 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2965 }
2966 else {
2967 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2968
2969 _mesa_init_teximage_fields(ctx, texImage,
2970 width, height, depth,
2971 border, internalFormat, texFormat);
2972
2973 /* Give the texture to the driver. <pixels> may be null. */
2974 if (width > 0 && height > 0 && depth > 0) {
2975 if (compressed) {
2976 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2977 imageSize, pixels);
2978 }
2979 else {
2980 ctx->Driver.TexImage(ctx, dims, texImage, format,
2981 type, pixels, unpack);
2982 }
2983 }
2984
2985 check_gen_mipmap(ctx, target, texObj, level);
2986
2987 _mesa_update_fbo_texture(ctx, texObj, face, level);
2988
2989 _mesa_dirty_texobj(ctx, texObj);
2990 }
2991 }
2992 _mesa_unlock_texture(ctx, texObj);
2993 }
2994 }
2995
2996
2997
2998 /*
2999 * Called from the API. Note that width includes the border.
3000 */
3001 void GLAPIENTRY
3002 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3003 GLsizei width, GLint border, GLenum format,
3004 GLenum type, const GLvoid *pixels )
3005 {
3006 GET_CURRENT_CONTEXT(ctx);
3007 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3008 border, format, type, 0, pixels);
3009 }
3010
3011
3012 void GLAPIENTRY
3013 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3014 GLsizei width, GLsizei height, GLint border,
3015 GLenum format, GLenum type,
3016 const GLvoid *pixels )
3017 {
3018 GET_CURRENT_CONTEXT(ctx);
3019 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3020 border, format, type, 0, pixels);
3021 }
3022
3023
3024 /*
3025 * Called by the API or display list executor.
3026 * Note that width and height include the border.
3027 */
3028 void GLAPIENTRY
3029 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3030 GLsizei width, GLsizei height, GLsizei depth,
3031 GLint border, GLenum format, GLenum type,
3032 const GLvoid *pixels )
3033 {
3034 GET_CURRENT_CONTEXT(ctx);
3035 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3036 width, height, depth,
3037 border, format, type, 0, pixels);
3038 }
3039
3040
3041 void GLAPIENTRY
3042 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3043 GLsizei width, GLsizei height, GLsizei depth,
3044 GLint border, GLenum format, GLenum type,
3045 const GLvoid *pixels )
3046 {
3047 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3048 depth, border, format, type, pixels);
3049 }
3050
3051
3052 void GLAPIENTRY
3053 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3054 {
3055 struct gl_texture_object *texObj;
3056 struct gl_texture_image *texImage;
3057 bool valid_target;
3058 GET_CURRENT_CONTEXT(ctx);
3059 FLUSH_VERTICES(ctx, 0);
3060
3061 switch (target) {
3062 case GL_TEXTURE_2D:
3063 valid_target = ctx->Extensions.OES_EGL_image;
3064 break;
3065 case GL_TEXTURE_EXTERNAL_OES:
3066 valid_target =
3067 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3068 break;
3069 default:
3070 valid_target = false;
3071 break;
3072 }
3073
3074 if (!valid_target) {
3075 _mesa_error(ctx, GL_INVALID_ENUM,
3076 "glEGLImageTargetTexture2D(target=%d)", target);
3077 return;
3078 }
3079
3080 if (!image) {
3081 _mesa_error(ctx, GL_INVALID_OPERATION,
3082 "glEGLImageTargetTexture2D(image=%p)", image);
3083 return;
3084 }
3085
3086 if (ctx->NewState & _NEW_PIXEL)
3087 _mesa_update_state(ctx);
3088
3089 texObj = _mesa_get_current_tex_object(ctx, target);
3090 if (!texObj)
3091 return;
3092
3093 _mesa_lock_texture(ctx, texObj);
3094
3095 if (texObj->Immutable) {
3096 _mesa_error(ctx, GL_INVALID_OPERATION,
3097 "glEGLImageTargetTexture2D(texture is immutable)");
3098 _mesa_unlock_texture(ctx, texObj);
3099 return;
3100 }
3101
3102 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3103 if (!texImage) {
3104 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3105 } else {
3106 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3107
3108 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3109 texObj, texImage, image);
3110
3111 _mesa_dirty_texobj(ctx, texObj);
3112 }
3113 _mesa_unlock_texture(ctx, texObj);
3114 }
3115
3116
3117 /**
3118 * Helper that implements the glTexSubImage1/2/3D()
3119 * and glTextureSubImage1/2/3D() functions.
3120 */
3121 void
3122 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3123 struct gl_texture_object *texObj,
3124 struct gl_texture_image *texImage,
3125 GLenum target, GLint level,
3126 GLint xoffset, GLint yoffset, GLint zoffset,
3127 GLsizei width, GLsizei height, GLsizei depth,
3128 GLenum format, GLenum type, const GLvoid *pixels,
3129 bool dsa)
3130 {
3131 FLUSH_VERTICES(ctx, 0);
3132
3133 if (ctx->NewState & _NEW_PIXEL)
3134 _mesa_update_state(ctx);
3135
3136 _mesa_lock_texture(ctx, texObj);
3137 {
3138 if (width > 0 && height > 0 && depth > 0) {
3139 /* If we have a border, offset=-1 is legal. Bias by border width. */
3140 switch (dims) {
3141 case 3:
3142 if (target != GL_TEXTURE_2D_ARRAY)
3143 zoffset += texImage->Border;
3144 /* fall-through */
3145 case 2:
3146 if (target != GL_TEXTURE_1D_ARRAY)
3147 yoffset += texImage->Border;
3148 /* fall-through */
3149 case 1:
3150 xoffset += texImage->Border;
3151 }
3152
3153 ctx->Driver.TexSubImage(ctx, dims, texImage,
3154 xoffset, yoffset, zoffset,
3155 width, height, depth,
3156 format, type, pixels, &ctx->Unpack);
3157
3158 check_gen_mipmap(ctx, target, texObj, level);
3159
3160 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3161 * the texel data, not the texture format, size, etc.
3162 */
3163 }
3164 }
3165 _mesa_unlock_texture(ctx, texObj);
3166 }
3167
3168 /**
3169 * Implement all the glTexSubImage1/2/3D() functions.
3170 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3171 */
3172 static void
3173 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3174 GLint xoffset, GLint yoffset, GLint zoffset,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLenum format, GLenum type, const GLvoid *pixels,
3177 const char *callerName)
3178 {
3179 struct gl_texture_object *texObj;
3180 struct gl_texture_image *texImage;
3181
3182 /* check target (proxies not allowed) */
3183 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3184 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3185 dims, _mesa_enum_to_string(target));
3186 return;
3187 }
3188
3189 texObj = _mesa_get_current_tex_object(ctx, target);
3190 if (!texObj)
3191 return;
3192
3193 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3194 xoffset, yoffset, zoffset,
3195 width, height, depth, format, type,
3196 pixels, false, callerName)) {
3197 return; /* error was detected */
3198 }
3199
3200 texImage = _mesa_select_tex_image(texObj, target, level);
3201 /* texsubimage_error_check ensures that texImage is not NULL */
3202
3203 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3204 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3205 dims,
3206 _mesa_enum_to_string(target), level,
3207 xoffset, yoffset, zoffset, width, height, depth,
3208 _mesa_enum_to_string(format),
3209 _mesa_enum_to_string(type), pixels);
3210
3211 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3212 xoffset, yoffset, zoffset, width, height, depth,
3213 format, type, pixels, false);
3214 }
3215
3216
3217 /**
3218 * Implement all the glTextureSubImage1/2/3D() functions.
3219 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3220 */
3221 static void
3222 texturesubimage(struct gl_context *ctx, GLuint dims,
3223 GLuint texture, GLint level,
3224 GLint xoffset, GLint yoffset, GLint zoffset,
3225 GLsizei width, GLsizei height, GLsizei depth,
3226 GLenum format, GLenum type, const GLvoid *pixels,
3227 const char *callerName)
3228 {
3229 struct gl_texture_object *texObj;
3230 struct gl_texture_image *texImage;
3231 int i;
3232
3233 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3234 _mesa_debug(ctx,
3235 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3236 dims, texture, level,
3237 xoffset, yoffset, zoffset, width, height, depth,
3238 _mesa_enum_to_string(format),
3239 _mesa_enum_to_string(type), pixels);
3240
3241 /* Get the texture object by Name. */
3242 texObj = _mesa_lookup_texture(ctx, texture);
3243 if (!texObj) {
3244 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3245 dims);
3246 return;
3247 }
3248
3249 /* check target (proxies not allowed) */
3250 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3251 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3252 callerName, _mesa_enum_to_string(texObj->Target));
3253 return;
3254 }
3255
3256 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3257 xoffset, yoffset, zoffset,
3258 width, height, depth, format, type,
3259 pixels, true, callerName)) {
3260 return; /* error was detected */
3261 }
3262
3263
3264 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3265 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3266 GLint imageStride;
3267
3268 /*
3269 * What do we do if the user created a texture with the following code
3270 * and then called this function with its handle?
3271 *
3272 * GLuint tex;
3273 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3274 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3275 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3276 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3277 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3278 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3279 * // wrong format, or given the wrong size, etc.
3280 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3281 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3282 *
3283 * A bug has been filed against the spec for this case. In the
3284 * meantime, we will check for cube completeness.
3285 *
3286 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3287 * Core Profile spec (30.10.2014):
3288 * "[A] cube map texture is cube complete if the
3289 * following conditions all hold true: The [base level] texture
3290 * images of each of the six cube map faces have identical, positive,
3291 * and square dimensions. The [base level] images were each specified
3292 * with the same internal format."
3293 *
3294 * It seems reasonable to check for cube completeness of an arbitrary
3295 * level here so that the image data has a consistent format and size.
3296 */
3297 if (!_mesa_cube_level_complete(texObj, level)) {
3298 _mesa_error(ctx, GL_INVALID_OPERATION,
3299 "glTextureSubImage%uD(cube map incomplete)",
3300 dims);
3301 return;
3302 }
3303
3304 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3305 format, type);
3306 /* Copy in each face. */
3307 for (i = zoffset; i < zoffset + depth; ++i) {
3308 texImage = texObj->Image[i][level];
3309 assert(texImage);
3310
3311 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3312 level, xoffset, yoffset, 0,
3313 width, height, 1, format,
3314 type, pixels, true);
3315 pixels = (GLubyte *) pixels + imageStride;
3316 }
3317 }
3318 else {
3319 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3320 assert(texImage);
3321
3322 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3323 level, xoffset, yoffset, zoffset,
3324 width, height, depth, format,
3325 type, pixels, true);
3326 }
3327 }
3328
3329
3330 void GLAPIENTRY
3331 _mesa_TexSubImage1D( GLenum target, GLint level,
3332 GLint xoffset, GLsizei width,
3333 GLenum format, GLenum type,
3334 const GLvoid *pixels )
3335 {
3336 GET_CURRENT_CONTEXT(ctx);
3337 texsubimage(ctx, 1, target, level,
3338 xoffset, 0, 0,
3339 width, 1, 1,
3340 format, type, pixels, "glTexSubImage1D");
3341 }
3342
3343
3344 void GLAPIENTRY
3345 _mesa_TexSubImage2D( GLenum target, GLint level,
3346 GLint xoffset, GLint yoffset,
3347 GLsizei width, GLsizei height,
3348 GLenum format, GLenum type,
3349 const GLvoid *pixels )
3350 {
3351 GET_CURRENT_CONTEXT(ctx);
3352 texsubimage(ctx, 2, target, level,
3353 xoffset, yoffset, 0,
3354 width, height, 1,
3355 format, type, pixels, "glTexSubImage2D");
3356 }
3357
3358
3359
3360 void GLAPIENTRY
3361 _mesa_TexSubImage3D( GLenum target, GLint level,
3362 GLint xoffset, GLint yoffset, GLint zoffset,
3363 GLsizei width, GLsizei height, GLsizei depth,
3364 GLenum format, GLenum type,
3365 const GLvoid *pixels )
3366 {
3367 GET_CURRENT_CONTEXT(ctx);
3368 texsubimage(ctx, 3, target, level,
3369 xoffset, yoffset, zoffset,
3370 width, height, depth,
3371 format, type, pixels, "glTexSubImage3D");
3372 }
3373
3374 void GLAPIENTRY
3375 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3376 GLint xoffset, GLsizei width,
3377 GLenum format, GLenum type,
3378 const GLvoid *pixels)
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 texturesubimage(ctx, 1, texture, level,
3382 xoffset, 0, 0,
3383 width, 1, 1,
3384 format, type, pixels, "glTextureSubImage1D");
3385 }
3386
3387
3388 void GLAPIENTRY
3389 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3390 GLint xoffset, GLint yoffset,
3391 GLsizei width, GLsizei height,
3392 GLenum format, GLenum type,
3393 const GLvoid *pixels)
3394 {
3395 GET_CURRENT_CONTEXT(ctx);
3396 texturesubimage(ctx, 2, texture, level,
3397 xoffset, yoffset, 0,
3398 width, height, 1,
3399 format, type, pixels, "glTextureSubImage2D");
3400 }
3401
3402
3403 void GLAPIENTRY
3404 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3405 GLint xoffset, GLint yoffset, GLint zoffset,
3406 GLsizei width, GLsizei height, GLsizei depth,
3407 GLenum format, GLenum type,
3408 const GLvoid *pixels)
3409 {
3410 GET_CURRENT_CONTEXT(ctx);
3411 texturesubimage(ctx, 3, texture, level,
3412 xoffset, yoffset, zoffset,
3413 width, height, depth,
3414 format, type, pixels, "glTextureSubImage3D");
3415 }
3416
3417
3418 /**
3419 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3420 * from. This depends on whether the texture contains color or depth values.
3421 */
3422 static struct gl_renderbuffer *
3423 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3424 {
3425 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3426 /* reading from depth/stencil buffer */
3427 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3428 }
3429 else {
3430 /* copying from color buffer */
3431 return ctx->ReadBuffer->_ColorReadBuffer;
3432 }
3433 }
3434
3435 static void
3436 copytexsubimage_by_slice(struct gl_context *ctx,
3437 struct gl_texture_image *texImage,
3438 GLuint dims,
3439 GLint xoffset, GLint yoffset, GLint zoffset,
3440 struct gl_renderbuffer *rb,
3441 GLint x, GLint y,
3442 GLsizei width, GLsizei height)
3443 {
3444 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3445 int slice;
3446
3447 /* For 1D arrays, we copy each scanline of the source rectangle into the
3448 * next array slice.
3449 */
3450 assert(zoffset == 0);
3451
3452 for (slice = 0; slice < height; slice++) {
3453 assert(yoffset + slice < texImage->Height);
3454 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3455 xoffset, 0, yoffset + slice,
3456 rb, x, y + slice, width, 1);
3457 }
3458 } else {
3459 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3460 xoffset, yoffset, zoffset,
3461 rb, x, y, width, height);
3462 }
3463 }
3464
3465 static GLboolean
3466 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3467 {
3468 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3469 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3470 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3471 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3472
3473 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3474 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3475 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3476 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3477
3478 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3479 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3480 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3481 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3482 return GL_TRUE;
3483
3484 return GL_FALSE;
3485 }
3486
3487 static bool
3488 can_avoid_reallocation(struct gl_texture_image *texImage, GLenum internalFormat,
3489 mesa_format texFormat, GLint x, GLint y, GLsizei width,
3490 GLsizei height, GLint border)
3491 {
3492 if (texImage->InternalFormat != internalFormat)
3493 return false;
3494 if (texImage->TexFormat != texFormat)
3495 return false;
3496 if (texImage->Border != border)
3497 return false;
3498 if (texImage->Width2 != width)
3499 return false;
3500 if (texImage->Height2 != height)
3501 return false;
3502 return true;
3503 }
3504
3505 /**
3506 * Implement the glCopyTexImage1/2D() functions.
3507 */
3508 static void
3509 copyteximage(struct gl_context *ctx, GLuint dims,
3510 GLenum target, GLint level, GLenum internalFormat,
3511 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3512 {
3513 struct gl_texture_object *texObj;
3514 struct gl_texture_image *texImage;
3515 const GLuint face = _mesa_tex_target_to_face(target);
3516 mesa_format texFormat;
3517 struct gl_renderbuffer *rb;
3518
3519 FLUSH_VERTICES(ctx, 0);
3520
3521 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3522 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3523 dims,
3524 _mesa_enum_to_string(target), level,
3525 _mesa_enum_to_string(internalFormat),
3526 x, y, width, height, border);
3527
3528 if (ctx->NewState & NEW_COPY_TEX_STATE)
3529 _mesa_update_state(ctx);
3530
3531 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3532 width, height, border))
3533 return;
3534
3535 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3536 1, border)) {
3537 _mesa_error(ctx, GL_INVALID_VALUE,
3538 "glCopyTexImage%uD(invalid width or height)", dims);
3539 return;
3540 }
3541
3542 texObj = _mesa_get_current_tex_object(ctx, target);
3543 assert(texObj);
3544
3545 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3546 internalFormat, GL_NONE, GL_NONE);
3547
3548 /* First check if reallocating the texture buffer can be avoided.
3549 * Without the realloc the copy can be 20x faster.
3550 */
3551 _mesa_lock_texture(ctx, texObj);
3552 {
3553 texImage = _mesa_select_tex_image(texObj, target, level);
3554 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3555 x, y, width, height, border)) {
3556 _mesa_unlock_texture(ctx, texObj);
3557 return _mesa_copy_texture_sub_image(ctx, dims, texObj, target, level,
3558 0, 0, 0, x, y, width, height,
3559 "CopyTexImage");
3560 }
3561 }
3562 _mesa_unlock_texture(ctx, texObj);
3563 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3564 "can't avoid reallocating texture storage\n");
3565
3566 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3567
3568 if (_mesa_is_gles3(ctx)) {
3569 if (_mesa_is_enum_format_unsized(internalFormat)) {
3570 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3571 * OpenGL ES 3.0. Khronos bug# 9807.
3572 */
3573 if (rb->InternalFormat == GL_RGB10_A2) {
3574 _mesa_error(ctx, GL_INVALID_OPERATION,
3575 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3576 " and writing to unsized internal format)", dims);
3577 return;
3578 }
3579 }
3580 /* From Page 139 of OpenGL ES 3.0 spec:
3581 * "If internalformat is sized, the internal format of the new texel
3582 * array is internalformat, and this is also the new texel array’s
3583 * effective internal format. If the component sizes of internalformat
3584 * do not exactly match the corresponding component sizes of the source
3585 * buffer’s effective internal format, described below, an
3586 * INVALID_OPERATION error is generated. If internalformat is unsized,
3587 * the internal format of the new texel array is the effective internal
3588 * format of the source buffer, and this is also the new texel array’s
3589 * effective internal format.
3590 */
3591 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3592 _mesa_error(ctx, GL_INVALID_OPERATION,
3593 "glCopyTexImage%uD(componenet size changed in"
3594 " internal format)", dims);
3595 return;
3596 }
3597 }
3598
3599 assert(texFormat != MESA_FORMAT_NONE);
3600
3601 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3602 level, texFormat,
3603 width, height, 1, border)) {
3604 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3605 "glCopyTexImage%uD(image too large)", dims);
3606 return;
3607 }
3608
3609 if (border && ctx->Const.StripTextureBorder) {
3610 x += border;
3611 width -= border * 2;
3612 if (dims == 2) {
3613 y += border;
3614 height -= border * 2;
3615 }
3616 border = 0;
3617 }
3618
3619 _mesa_lock_texture(ctx, texObj);
3620 {
3621 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3622
3623 if (!texImage) {
3624 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3625 }
3626 else {
3627 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3628
3629 /* Free old texture image */
3630 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3631
3632 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3633 border, internalFormat, texFormat);
3634
3635 if (width && height) {
3636 /* Allocate texture memory (no pixel data yet) */
3637 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3638
3639 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3640 &width, &height)) {
3641 struct gl_renderbuffer *srcRb =
3642 get_copy_tex_image_source(ctx, texImage->TexFormat);
3643
3644 copytexsubimage_by_slice(ctx, texImage, dims,
3645 dstX, dstY, dstZ,
3646 srcRb, srcX, srcY, width, height);
3647 }
3648
3649 check_gen_mipmap(ctx, target, texObj, level);
3650 }
3651
3652 _mesa_update_fbo_texture(ctx, texObj, face, level);
3653
3654 _mesa_dirty_texobj(ctx, texObj);
3655 }
3656 }
3657 _mesa_unlock_texture(ctx, texObj);
3658 }
3659
3660
3661
3662 void GLAPIENTRY
3663 _mesa_CopyTexImage1D( GLenum target, GLint level,
3664 GLenum internalFormat,
3665 GLint x, GLint y,
3666 GLsizei width, GLint border )
3667 {
3668 GET_CURRENT_CONTEXT(ctx);
3669 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3670 }
3671
3672
3673
3674 void GLAPIENTRY
3675 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3676 GLint x, GLint y, GLsizei width, GLsizei height,
3677 GLint border )
3678 {
3679 GET_CURRENT_CONTEXT(ctx);
3680 copyteximage(ctx, 2, target, level, internalFormat,
3681 x, y, width, height, border);
3682 }
3683
3684 /**
3685 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3686 */
3687 void
3688 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3689 struct gl_texture_object *texObj,
3690 GLenum target, GLint level,
3691 GLint xoffset, GLint yoffset, GLint zoffset,
3692 GLint x, GLint y,
3693 GLsizei width, GLsizei height,
3694 const char *caller)
3695 {
3696 struct gl_texture_image *texImage;
3697
3698 FLUSH_VERTICES(ctx, 0);
3699
3700 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3701 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3702 _mesa_enum_to_string(target),
3703 level, xoffset, yoffset, zoffset, x, y, width, height);
3704
3705 if (ctx->NewState & NEW_COPY_TEX_STATE)
3706 _mesa_update_state(ctx);
3707
3708 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3709 xoffset, yoffset, zoffset,
3710 width, height, caller)) {
3711 return;
3712 }
3713
3714 _mesa_lock_texture(ctx, texObj);
3715 {
3716 texImage = _mesa_select_tex_image(texObj, target, level);
3717
3718 /* If we have a border, offset=-1 is legal. Bias by border width. */
3719 switch (dims) {
3720 case 3:
3721 if (target != GL_TEXTURE_2D_ARRAY)
3722 zoffset += texImage->Border;
3723 /* fall-through */
3724 case 2:
3725 if (target != GL_TEXTURE_1D_ARRAY)
3726 yoffset += texImage->Border;
3727 /* fall-through */
3728 case 1:
3729 xoffset += texImage->Border;
3730 }
3731
3732 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3733 &width, &height)) {
3734 struct gl_renderbuffer *srcRb =
3735 get_copy_tex_image_source(ctx, texImage->TexFormat);
3736
3737 copytexsubimage_by_slice(ctx, texImage, dims,
3738 xoffset, yoffset, zoffset,
3739 srcRb, x, y, width, height);
3740
3741 check_gen_mipmap(ctx, target, texObj, level);
3742
3743 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3744 * the texel data, not the texture format, size, etc.
3745 */
3746 }
3747 }
3748 _mesa_unlock_texture(ctx, texObj);
3749 }
3750
3751 void GLAPIENTRY
3752 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3753 GLint xoffset, GLint x, GLint y, GLsizei width )
3754 {
3755 struct gl_texture_object* texObj;
3756 const char *self = "glCopyTexSubImage1D";
3757 GET_CURRENT_CONTEXT(ctx);
3758
3759 /* Check target (proxies not allowed). Target must be checked prior to
3760 * calling _mesa_get_current_tex_object.
3761 */
3762 if (!legal_texsubimage_target(ctx, 1, target, false)) {
3763 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3764 _mesa_enum_to_string(target));
3765 return;
3766 }
3767
3768 texObj = _mesa_get_current_tex_object(ctx, target);
3769 if (!texObj)
3770 return;
3771
3772 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
3773 x, y, width, 1, self);
3774 }
3775
3776
3777
3778 void GLAPIENTRY
3779 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3780 GLint xoffset, GLint yoffset,
3781 GLint x, GLint y, GLsizei width, GLsizei height )
3782 {
3783 struct gl_texture_object* texObj;
3784 const char *self = "glCopyTexSubImage2D";
3785 GET_CURRENT_CONTEXT(ctx);
3786
3787 /* Check target (proxies not allowed). Target must be checked prior to
3788 * calling _mesa_get_current_tex_object.
3789 */
3790 if (!legal_texsubimage_target(ctx, 2, target, false)) {
3791 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3792 _mesa_enum_to_string(target));
3793 return;
3794 }
3795
3796 texObj = _mesa_get_current_tex_object(ctx, target);
3797 if (!texObj)
3798 return;
3799
3800 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
3801 xoffset, yoffset, 0,
3802 x, y, width, height, self);
3803 }
3804
3805
3806
3807 void GLAPIENTRY
3808 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3809 GLint xoffset, GLint yoffset, GLint zoffset,
3810 GLint x, GLint y, GLsizei width, GLsizei height )
3811 {
3812 struct gl_texture_object* texObj;
3813 const char *self = "glCopyTexSubImage3D";
3814 GET_CURRENT_CONTEXT(ctx);
3815
3816 /* Check target (proxies not allowed). Target must be checked prior to
3817 * calling _mesa_get_current_tex_object.
3818 */
3819 if (!legal_texsubimage_target(ctx, 3, target, false)) {
3820 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3821 _mesa_enum_to_string(target));
3822 return;
3823 }
3824
3825 texObj = _mesa_get_current_tex_object(ctx, target);
3826 if (!texObj)
3827 return;
3828
3829 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
3830 xoffset, yoffset, zoffset,
3831 x, y, width, height, self);
3832 }
3833
3834 void GLAPIENTRY
3835 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
3836 GLint xoffset, GLint x, GLint y, GLsizei width)
3837 {
3838 struct gl_texture_object* texObj;
3839 const char *self = "glCopyTextureSubImage1D";
3840 GET_CURRENT_CONTEXT(ctx);
3841
3842 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3843 if (!texObj)
3844 return;
3845
3846 /* Check target (proxies not allowed). */
3847 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
3848 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3849 _mesa_enum_to_string(texObj->Target));
3850 return;
3851 }
3852
3853 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
3854 xoffset, 0, 0, x, y, width, 1, self);
3855 }
3856
3857 void GLAPIENTRY
3858 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
3859 GLint xoffset, GLint yoffset,
3860 GLint x, GLint y, GLsizei width, GLsizei height)
3861 {
3862 struct gl_texture_object* texObj;
3863 const char *self = "glCopyTextureSubImage2D";
3864 GET_CURRENT_CONTEXT(ctx);
3865
3866 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3867 if (!texObj)
3868 return;
3869
3870 /* Check target (proxies not allowed). */
3871 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
3872 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3873 _mesa_enum_to_string(texObj->Target));
3874 return;
3875 }
3876
3877 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
3878 xoffset, yoffset, 0,
3879 x, y, width, height, self);
3880 }
3881
3882
3883
3884 void GLAPIENTRY
3885 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
3886 GLint xoffset, GLint yoffset, GLint zoffset,
3887 GLint x, GLint y, GLsizei width, GLsizei height)
3888 {
3889 struct gl_texture_object* texObj;
3890 const char *self = "glCopyTextureSubImage3D";
3891 GET_CURRENT_CONTEXT(ctx);
3892
3893 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3894 if (!texObj)
3895 return;
3896
3897 /* Check target (proxies not allowed). */
3898 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
3899 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3900 _mesa_enum_to_string(texObj->Target));
3901 return;
3902 }
3903
3904 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3905 /* Act like CopyTexSubImage2D */
3906 _mesa_copy_texture_sub_image(ctx, 2, texObj,
3907 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
3908 level, xoffset, yoffset, 0,
3909 x, y, width, height, self);
3910 }
3911 else
3912 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
3913 xoffset, yoffset, zoffset,
3914 x, y, width, height, self);
3915 }
3916
3917 static bool
3918 check_clear_tex_image(struct gl_context *ctx,
3919 const char *function,
3920 struct gl_texture_image *texImage,
3921 GLenum format, GLenum type,
3922 const void *data,
3923 GLubyte *clearValue)
3924 {
3925 struct gl_texture_object *texObj = texImage->TexObject;
3926 static const GLubyte zeroData[MAX_PIXEL_BYTES];
3927 GLenum internalFormat = texImage->InternalFormat;
3928 GLenum err;
3929
3930 if (texObj->Target == GL_TEXTURE_BUFFER) {
3931 _mesa_error(ctx, GL_INVALID_OPERATION,
3932 "%s(buffer texture)", function);
3933 return false;
3934 }
3935
3936 if (_mesa_is_compressed_format(ctx, internalFormat)) {
3937 _mesa_error(ctx, GL_INVALID_OPERATION,
3938 "%s(compressed texture)", function);
3939 return false;
3940 }
3941
3942 err = _mesa_error_check_format_and_type(ctx, format, type);
3943 if (err != GL_NO_ERROR) {
3944 _mesa_error(ctx, err,
3945 "%s(incompatible format = %s, type = %s)",
3946 function,
3947 _mesa_enum_to_string(format),
3948 _mesa_enum_to_string(type));
3949 return false;
3950 }
3951
3952 /* make sure internal format and format basically agree */
3953 if (!texture_formats_agree(internalFormat, format)) {
3954 _mesa_error(ctx, GL_INVALID_OPERATION,
3955 "%s(incompatible internalFormat = %s, format = %s)",
3956 function,
3957 _mesa_enum_to_string(internalFormat),
3958 _mesa_enum_to_string(format));
3959 return false;
3960 }
3961
3962 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
3963 /* both source and dest must be integer-valued, or neither */
3964 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
3965 _mesa_is_enum_format_integer(format)) {
3966 _mesa_error(ctx, GL_INVALID_OPERATION,
3967 "%s(integer/non-integer format mismatch)",
3968 function);
3969 return false;
3970 }
3971 }
3972
3973 if (!_mesa_texstore(ctx,
3974 1, /* dims */
3975 texImage->_BaseFormat,
3976 texImage->TexFormat,
3977 0, /* dstRowStride */
3978 &clearValue,
3979 1, 1, 1, /* srcWidth/Height/Depth */
3980 format, type,
3981 data ? data : zeroData,
3982 &ctx->DefaultPacking)) {
3983 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
3984 return false;
3985 }
3986
3987 return true;
3988 }
3989
3990 static struct gl_texture_object *
3991 get_tex_obj_for_clear(struct gl_context *ctx,
3992 const char *function,
3993 GLuint texture)
3994 {
3995 struct gl_texture_object *texObj;
3996
3997 if (texture == 0) {
3998 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
3999 return NULL;
4000 }
4001
4002 texObj = _mesa_lookup_texture(ctx, texture);
4003
4004 if (texObj == NULL) {
4005 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4006 return NULL;
4007 }
4008
4009 if (texObj->Target == 0) {
4010 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4011 return NULL;
4012 }
4013
4014 return texObj;
4015 }
4016
4017 static int
4018 get_tex_images_for_clear(struct gl_context *ctx,
4019 const char *function,
4020 struct gl_texture_object *texObj,
4021 GLint level,
4022 struct gl_texture_image **texImages)
4023 {
4024 GLenum target;
4025 int i;
4026
4027 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4028 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4029 return 0;
4030 }
4031
4032 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4033 for (i = 0; i < MAX_FACES; i++) {
4034 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4035
4036 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4037 if (texImages[i] == NULL) {
4038 _mesa_error(ctx, GL_INVALID_OPERATION,
4039 "%s(invalid level)", function);
4040 return 0;
4041 }
4042 }
4043
4044 return MAX_FACES;
4045 }
4046
4047 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4048
4049 if (texImages[0] == NULL) {
4050 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4051 return 0;
4052 }
4053
4054 return 1;
4055 }
4056
4057 void GLAPIENTRY
4058 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4059 GLint xoffset, GLint yoffset, GLint zoffset,
4060 GLsizei width, GLsizei height, GLsizei depth,
4061 GLenum format, GLenum type, const void *data )
4062 {
4063 GET_CURRENT_CONTEXT(ctx);
4064 struct gl_texture_object *texObj;
4065 struct gl_texture_image *texImages[MAX_FACES];
4066 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4067 int i, numImages;
4068 int minDepth, maxDepth;
4069
4070 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4071
4072 if (texObj == NULL)
4073 return;
4074
4075 _mesa_lock_texture(ctx, texObj);
4076
4077 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4078 texObj, level, texImages);
4079 if (numImages == 0)
4080 goto out;
4081
4082 if (numImages == 1) {
4083 minDepth = -(int) texImages[0]->Border;
4084 maxDepth = texImages[0]->Depth;
4085 } else {
4086 minDepth = 0;
4087 maxDepth = numImages;
4088 }
4089
4090 if (xoffset < -(GLint) texImages[0]->Border ||
4091 yoffset < -(GLint) texImages[0]->Border ||
4092 zoffset < minDepth ||
4093 width < 0 ||
4094 height < 0 ||
4095 depth < 0 ||
4096 xoffset + width > texImages[0]->Width ||
4097 yoffset + height > texImages[0]->Height ||
4098 zoffset + depth > maxDepth) {
4099 _mesa_error(ctx, GL_INVALID_OPERATION,
4100 "glClearSubTexImage(invalid dimensions)");
4101 goto out;
4102 }
4103
4104 if (numImages == 1) {
4105 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4106 texImages[0],
4107 format, type, data, clearValue[0])) {
4108 ctx->Driver.ClearTexSubImage(ctx,
4109 texImages[0],
4110 xoffset, yoffset, zoffset,
4111 width, height, depth,
4112 data ? clearValue[0] : NULL);
4113 }
4114 } else {
4115 for (i = zoffset; i < zoffset + depth; i++) {
4116 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4117 texImages[i],
4118 format, type, data, clearValue[i]))
4119 goto out;
4120 }
4121 for (i = zoffset; i < zoffset + depth; i++) {
4122 ctx->Driver.ClearTexSubImage(ctx,
4123 texImages[i],
4124 xoffset, yoffset, 0,
4125 width, height, 1,
4126 data ? clearValue[i] : NULL);
4127 }
4128 }
4129
4130 out:
4131 _mesa_unlock_texture(ctx, texObj);
4132 }
4133
4134 void GLAPIENTRY
4135 _mesa_ClearTexImage( GLuint texture, GLint level,
4136 GLenum format, GLenum type, const void *data )
4137 {
4138 GET_CURRENT_CONTEXT(ctx);
4139 struct gl_texture_object *texObj;
4140 struct gl_texture_image *texImages[MAX_FACES];
4141 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4142 int i, numImages;
4143
4144 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4145
4146 if (texObj == NULL)
4147 return;
4148
4149 _mesa_lock_texture(ctx, texObj);
4150
4151 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4152 texObj, level, texImages);
4153
4154 for (i = 0; i < numImages; i++) {
4155 if (!check_clear_tex_image(ctx, "glClearTexImage",
4156 texImages[i],
4157 format, type, data,
4158 clearValue[i]))
4159 goto out;
4160 }
4161
4162 for (i = 0; i < numImages; i++) {
4163 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4164 -(GLint) texImages[i]->Border, /* xoffset */
4165 -(GLint) texImages[i]->Border, /* yoffset */
4166 -(GLint) texImages[i]->Border, /* zoffset */
4167 texImages[i]->Width,
4168 texImages[i]->Height,
4169 texImages[i]->Depth,
4170 data ? clearValue[i] : NULL);
4171 }
4172
4173 out:
4174 _mesa_unlock_texture(ctx, texObj);
4175 }
4176
4177
4178
4179
4180 /**********************************************************************/
4181 /****** Compressed Textures ******/
4182 /**********************************************************************/
4183
4184
4185 /**
4186 * Target checking for glCompressedTexSubImage[123]D().
4187 * \return GL_TRUE if error, GL_FALSE if no error
4188 * Must come before other error checking so that the texture object can
4189 * be correctly retrieved using _mesa_get_current_tex_object.
4190 */
4191 static GLboolean
4192 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4193 GLint dims, GLenum format, bool dsa,
4194 const char *caller)
4195 {
4196 GLboolean targetOK;
4197
4198 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4199 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4200 _mesa_enum_to_string(target));
4201 return GL_TRUE;
4202 }
4203
4204 switch (dims) {
4205 case 2:
4206 switch (target) {
4207 case GL_TEXTURE_2D:
4208 targetOK = GL_TRUE;
4209 break;
4210 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4211 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4212 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4213 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4214 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4215 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4216 targetOK = ctx->Extensions.ARB_texture_cube_map;
4217 break;
4218 default:
4219 targetOK = GL_FALSE;
4220 break;
4221 }
4222 break;
4223 case 3:
4224 switch (target) {
4225 case GL_TEXTURE_CUBE_MAP:
4226 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4227 break;
4228 case GL_TEXTURE_2D_ARRAY:
4229 targetOK = _mesa_is_gles3(ctx) ||
4230 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4231 break;
4232 case GL_TEXTURE_CUBE_MAP_ARRAY:
4233 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4234 break;
4235 case GL_TEXTURE_3D:
4236 targetOK = GL_TRUE;
4237 /*
4238 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4239 * Images:
4240 * "An INVALID_OPERATION error is generated by
4241 * CompressedTex*SubImage3D if the internal format of the texture
4242 * is one of the EAC, ETC2, or RGTC formats and either border is
4243 * non-zero, or the effective target for the texture is not
4244 * TEXTURE_2D_ARRAY."
4245 *
4246 * NOTE: that's probably a spec error. It should probably say
4247 * "... or the effective target for the texture is not
4248 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4249 * GL_TEXTURE_CUBE_MAP_ARRAY."
4250 * since those targets are 2D images and they support all compression
4251 * formats.
4252 *
4253 * Instead of listing all these, just list those which are allowed,
4254 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4255 * more) are valid here, which they are not, but of course not
4256 * mentioned by core spec.
4257 */
4258 switch (format) {
4259 /* These are the only 3D compression formats supported at this time */
4260 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4261 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4262 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4263 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4264 /* valid format */
4265 break;
4266 default:
4267 /* invalid format */
4268 _mesa_error(ctx, GL_INVALID_OPERATION,
4269 "%s(invalid target %s for format %s)", caller,
4270 _mesa_enum_to_string(target),
4271 _mesa_enum_to_string(format));
4272 return GL_TRUE;
4273 }
4274 break;
4275 default:
4276 targetOK = GL_FALSE;
4277 }
4278
4279 break;
4280 default:
4281 assert(dims == 1);
4282 /* no 1D compressed textures at this time */
4283 targetOK = GL_FALSE;
4284 break;
4285 }
4286
4287 if (!targetOK) {
4288 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4289 _mesa_enum_to_string(target));
4290 return GL_TRUE;
4291 }
4292
4293 return GL_FALSE;
4294 }
4295
4296 /**
4297 * Error checking for glCompressedTexSubImage[123]D().
4298 * \return GL_TRUE if error, GL_FALSE if no error
4299 */
4300 static GLboolean
4301 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4302 const struct gl_texture_object *texObj,
4303 GLenum target, GLint level,
4304 GLint xoffset, GLint yoffset, GLint zoffset,
4305 GLsizei width, GLsizei height, GLsizei depth,
4306 GLenum format, GLsizei imageSize,
4307 const GLvoid *data, const char *callerName)
4308 {
4309 struct gl_texture_image *texImage;
4310 GLint expectedSize;
4311
4312 /* this will catch any invalid compressed format token */
4313 if (!_mesa_is_compressed_format(ctx, format)) {
4314 _mesa_error(ctx, GL_INVALID_ENUM,
4315 "%s(format)", callerName);
4316 return GL_TRUE;
4317 }
4318
4319 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4320 _mesa_error(ctx, GL_INVALID_VALUE,
4321 "%s(level=%d)",
4322 callerName, level);
4323 return GL_TRUE;
4324 }
4325
4326 /* validate the bound PBO, if any */
4327 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4328 imageSize, data, callerName)) {
4329 return GL_TRUE;
4330 }
4331
4332 /* Check for invalid pixel storage modes */
4333 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4334 &ctx->Unpack, callerName)) {
4335 return GL_TRUE;
4336 }
4337
4338 expectedSize = compressed_tex_size(width, height, depth, format);
4339 if (expectedSize != imageSize) {
4340 _mesa_error(ctx, GL_INVALID_VALUE,
4341 "%s(size=%d)",
4342 callerName, imageSize);
4343 return GL_TRUE;
4344 }
4345
4346 texImage = _mesa_select_tex_image(texObj, target, level);
4347 if (!texImage) {
4348 _mesa_error(ctx, GL_INVALID_OPERATION,
4349 "%s(invalid texture image)",
4350 callerName);
4351 return GL_TRUE;
4352 }
4353
4354 if ((GLint) format != texImage->InternalFormat) {
4355 _mesa_error(ctx, GL_INVALID_OPERATION,
4356 "%s(format=%s)",
4357 callerName, _mesa_enum_to_string(format));
4358 return GL_TRUE;
4359 }
4360
4361 if (compressedteximage_only_format(ctx, format)) {
4362 _mesa_error(ctx, GL_INVALID_OPERATION,
4363 "%s(format=%s cannot be updated)",
4364 callerName, _mesa_enum_to_string(format));
4365 return GL_TRUE;
4366 }
4367
4368 if (error_check_subtexture_dimensions(ctx, dims,
4369 texImage, xoffset, yoffset, zoffset,
4370 width, height, depth,
4371 callerName)) {
4372 return GL_TRUE;
4373 }
4374
4375 return GL_FALSE;
4376 }
4377
4378
4379 void GLAPIENTRY
4380 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4381 GLenum internalFormat, GLsizei width,
4382 GLint border, GLsizei imageSize,
4383 const GLvoid *data)
4384 {
4385 GET_CURRENT_CONTEXT(ctx);
4386 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4387 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4388 }
4389
4390
4391 void GLAPIENTRY
4392 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4393 GLenum internalFormat, GLsizei width,
4394 GLsizei height, GLint border, GLsizei imageSize,
4395 const GLvoid *data)
4396 {
4397 GET_CURRENT_CONTEXT(ctx);
4398 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4399 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4400 }
4401
4402
4403 void GLAPIENTRY
4404 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4405 GLenum internalFormat, GLsizei width,
4406 GLsizei height, GLsizei depth, GLint border,
4407 GLsizei imageSize, const GLvoid *data)
4408 {
4409 GET_CURRENT_CONTEXT(ctx);
4410 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4411 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4412 }
4413
4414
4415 /**
4416 * Common helper for glCompressedTexSubImage1/2/3D() and
4417 * glCompressedTextureSubImage1/2/3D().
4418 */
4419 void
4420 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4421 struct gl_texture_object *texObj,
4422 struct gl_texture_image *texImage,
4423 GLenum target, GLint level,
4424 GLint xoffset, GLint yoffset,
4425 GLint zoffset,
4426 GLsizei width, GLsizei height,
4427 GLsizei depth,
4428 GLenum format, GLsizei imageSize,
4429 const GLvoid *data)
4430 {
4431 FLUSH_VERTICES(ctx, 0);
4432
4433 _mesa_lock_texture(ctx, texObj);
4434 {
4435 if (width > 0 && height > 0 && depth > 0) {
4436 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4437 xoffset, yoffset, zoffset,
4438 width, height, depth,
4439 format, imageSize, data);
4440
4441 check_gen_mipmap(ctx, target, texObj, level);
4442
4443 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4444 * the texel data, not the texture format, size, etc.
4445 */
4446 }
4447 }
4448 _mesa_unlock_texture(ctx, texObj);
4449 }
4450
4451
4452 void GLAPIENTRY
4453 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4454 GLsizei width, GLenum format,
4455 GLsizei imageSize, const GLvoid *data)
4456 {
4457 struct gl_texture_object *texObj;
4458 struct gl_texture_image *texImage;
4459
4460 GET_CURRENT_CONTEXT(ctx);
4461
4462 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4463 "glCompressedTexSubImage1D")) {
4464 return;
4465 }
4466
4467 texObj = _mesa_get_current_tex_object(ctx, target);
4468 if (!texObj)
4469 return;
4470
4471 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4472 level, xoffset, 0, 0,
4473 width, 1, 1,
4474 format, imageSize, data,
4475 "glCompressedTexSubImage1D")) {
4476 return;
4477 }
4478
4479 texImage = _mesa_select_tex_image(texObj, target, level);
4480 assert(texImage);
4481
4482 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4483 xoffset, 0, 0, width, 1, 1,
4484 format, imageSize, data);
4485 }
4486
4487 void GLAPIENTRY
4488 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4489 GLsizei width, GLenum format,
4490 GLsizei imageSize, const GLvoid *data)
4491 {
4492 struct gl_texture_object *texObj;
4493 struct gl_texture_image *texImage;
4494
4495 GET_CURRENT_CONTEXT(ctx);
4496
4497 texObj = _mesa_lookup_texture_err(ctx, texture,
4498 "glCompressedTextureSubImage1D");
4499 if (!texObj)
4500 return;
4501
4502 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4503 "glCompressedTextureSubImage1D")) {
4504 return;
4505 }
4506
4507 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4508 level, xoffset, 0, 0,
4509 width, 1, 1,
4510 format, imageSize, data,
4511 "glCompressedTextureSubImage1D")) {
4512 return;
4513 }
4514
4515 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4516 assert(texImage);
4517
4518 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4519 texObj->Target, level,
4520 xoffset, 0, 0, width, 1, 1,
4521 format, imageSize, data);
4522 }
4523
4524
4525 void GLAPIENTRY
4526 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4527 GLint yoffset, GLsizei width, GLsizei height,
4528 GLenum format, GLsizei imageSize,
4529 const GLvoid *data)
4530 {
4531 struct gl_texture_object *texObj;
4532 struct gl_texture_image *texImage;
4533
4534 GET_CURRENT_CONTEXT(ctx);
4535
4536 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4537 "glCompressedTexSubImage2D")) {
4538 return;
4539 }
4540
4541 texObj = _mesa_get_current_tex_object(ctx, target);
4542 if (!texObj)
4543 return;
4544
4545 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4546 level, xoffset, yoffset, 0,
4547 width, height, 1,
4548 format, imageSize, data,
4549 "glCompressedTexSubImage2D")) {
4550 return;
4551 }
4552
4553
4554 texImage = _mesa_select_tex_image(texObj, target, level);
4555 assert(texImage);
4556
4557 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4558 xoffset, yoffset, 0, width, height, 1,
4559 format, imageSize, data);
4560 }
4561
4562 void GLAPIENTRY
4563 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4564 GLint yoffset,
4565 GLsizei width, GLsizei height,
4566 GLenum format, GLsizei imageSize,
4567 const GLvoid *data)
4568 {
4569 struct gl_texture_object *texObj;
4570 struct gl_texture_image *texImage;
4571
4572 GET_CURRENT_CONTEXT(ctx);
4573
4574 texObj = _mesa_lookup_texture_err(ctx, texture,
4575 "glCompressedTextureSubImage2D");
4576 if (!texObj)
4577 return;
4578
4579 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4580 "glCompressedTextureSubImage2D")) {
4581 return;
4582 }
4583
4584 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4585 level, xoffset, yoffset, 0,
4586 width, height, 1,
4587 format, imageSize, data,
4588 "glCompressedTextureSubImage2D")) {
4589 return;
4590 }
4591
4592 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4593 assert(texImage);
4594
4595 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4596 texObj->Target, level,
4597 xoffset, yoffset, 0, width, height, 1,
4598 format, imageSize, data);
4599 }
4600
4601 void GLAPIENTRY
4602 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4603 GLint yoffset, GLint zoffset, GLsizei width,
4604 GLsizei height, GLsizei depth, GLenum format,
4605 GLsizei imageSize, const GLvoid *data)
4606 {
4607 struct gl_texture_object *texObj;
4608 struct gl_texture_image *texImage;
4609
4610 GET_CURRENT_CONTEXT(ctx);
4611
4612 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4613 "glCompressedTexSubImage3D")) {
4614 return;
4615 }
4616
4617 texObj = _mesa_get_current_tex_object(ctx, target);
4618 if (!texObj)
4619 return;
4620
4621 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4622 level, xoffset, yoffset, zoffset,
4623 width, height, depth,
4624 format, imageSize, data,
4625 "glCompressedTexSubImage3D")) {
4626 return;
4627 }
4628
4629
4630 texImage = _mesa_select_tex_image(texObj, target, level);
4631 assert(texImage);
4632
4633 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4634 xoffset, yoffset, zoffset,
4635 width, height, depth,
4636 format, imageSize, data);
4637 }
4638
4639 void GLAPIENTRY
4640 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4641 GLint yoffset, GLint zoffset, GLsizei width,
4642 GLsizei height, GLsizei depth,
4643 GLenum format, GLsizei imageSize,
4644 const GLvoid *data)
4645 {
4646 struct gl_texture_object *texObj;
4647 struct gl_texture_image *texImage;
4648
4649 GET_CURRENT_CONTEXT(ctx);
4650
4651 texObj = _mesa_lookup_texture_err(ctx, texture,
4652 "glCompressedTextureSubImage3D");
4653 if (!texObj)
4654 return;
4655
4656 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
4657 "glCompressedTextureSubImage3D")) {
4658 return;
4659 }
4660
4661 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
4662 level, xoffset, yoffset, zoffset,
4663 width, height, depth,
4664 format, imageSize, data,
4665 "glCompressedTextureSubImage3D")) {
4666 return;
4667 }
4668
4669 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4670 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4671 const char *pixels = data;
4672 int i;
4673 GLint image_stride;
4674
4675 /* Make sure the texture object is a proper cube.
4676 * (See texturesubimage in teximage.c for details on why this check is
4677 * performed.)
4678 */
4679 if (!_mesa_cube_level_complete(texObj, level)) {
4680 _mesa_error(ctx, GL_INVALID_OPERATION,
4681 "glCompressedTextureSubImage3D(cube map incomplete)");
4682 return;
4683 }
4684
4685 /* Copy in each face. */
4686 for (i = 0; i < 6; ++i) {
4687 texImage = texObj->Image[i][level];
4688 assert(texImage);
4689
4690 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4691 texObj->Target, level,
4692 xoffset, yoffset, zoffset,
4693 width, height, 1,
4694 format, imageSize, pixels);
4695
4696 /* Compressed images don't have a client format */
4697 image_stride = _mesa_format_image_size(texImage->TexFormat,
4698 texImage->Width,
4699 texImage->Height, 1);
4700
4701 pixels += image_stride;
4702 imageSize -= image_stride;
4703 }
4704 }
4705 else {
4706 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4707 assert(texImage);
4708
4709 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4710 texObj->Target, level,
4711 xoffset, yoffset, zoffset,
4712 width, height, depth,
4713 format, imageSize, data);
4714 }
4715 }
4716
4717 static mesa_format
4718 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4719 {
4720 if (ctx->API != API_OPENGL_CORE) {
4721 switch (internalFormat) {
4722 case GL_ALPHA8:
4723 return MESA_FORMAT_A_UNORM8;
4724 case GL_ALPHA16:
4725 return MESA_FORMAT_A_UNORM16;
4726 case GL_ALPHA16F_ARB:
4727 return MESA_FORMAT_A_FLOAT16;
4728 case GL_ALPHA32F_ARB:
4729 return MESA_FORMAT_A_FLOAT32;
4730 case GL_ALPHA8I_EXT:
4731 return MESA_FORMAT_A_SINT8;
4732 case GL_ALPHA16I_EXT:
4733 return MESA_FORMAT_A_SINT16;
4734 case GL_ALPHA32I_EXT:
4735 return MESA_FORMAT_A_SINT32;
4736 case GL_ALPHA8UI_EXT:
4737 return MESA_FORMAT_A_UINT8;
4738 case GL_ALPHA16UI_EXT:
4739 return MESA_FORMAT_A_UINT16;
4740 case GL_ALPHA32UI_EXT:
4741 return MESA_FORMAT_A_UINT32;
4742 case GL_LUMINANCE8:
4743 return MESA_FORMAT_L_UNORM8;
4744 case GL_LUMINANCE16:
4745 return MESA_FORMAT_L_UNORM16;
4746 case GL_LUMINANCE16F_ARB:
4747 return MESA_FORMAT_L_FLOAT16;
4748 case GL_LUMINANCE32F_ARB:
4749 return MESA_FORMAT_L_FLOAT32;
4750 case GL_LUMINANCE8I_EXT:
4751 return MESA_FORMAT_L_SINT8;
4752 case GL_LUMINANCE16I_EXT:
4753 return MESA_FORMAT_L_SINT16;
4754 case GL_LUMINANCE32I_EXT:
4755 return MESA_FORMAT_L_SINT32;
4756 case GL_LUMINANCE8UI_EXT:
4757 return MESA_FORMAT_L_UINT8;
4758 case GL_LUMINANCE16UI_EXT:
4759 return MESA_FORMAT_L_UINT16;
4760 case GL_LUMINANCE32UI_EXT:
4761 return MESA_FORMAT_L_UINT32;
4762 case GL_LUMINANCE8_ALPHA8:
4763 return MESA_FORMAT_L8A8_UNORM;
4764 case GL_LUMINANCE16_ALPHA16:
4765 return MESA_FORMAT_L16A16_UNORM;
4766 case GL_LUMINANCE_ALPHA16F_ARB:
4767 return MESA_FORMAT_LA_FLOAT16;
4768 case GL_LUMINANCE_ALPHA32F_ARB:
4769 return MESA_FORMAT_LA_FLOAT32;
4770 case GL_LUMINANCE_ALPHA8I_EXT:
4771 return MESA_FORMAT_LA_SINT8;
4772 case GL_LUMINANCE_ALPHA16I_EXT:
4773 return MESA_FORMAT_LA_SINT16;
4774 case GL_LUMINANCE_ALPHA32I_EXT:
4775 return MESA_FORMAT_LA_SINT32;
4776 case GL_LUMINANCE_ALPHA8UI_EXT:
4777 return MESA_FORMAT_LA_UINT8;
4778 case GL_LUMINANCE_ALPHA16UI_EXT:
4779 return MESA_FORMAT_LA_UINT16;
4780 case GL_LUMINANCE_ALPHA32UI_EXT:
4781 return MESA_FORMAT_LA_UINT32;
4782 case GL_INTENSITY8:
4783 return MESA_FORMAT_I_UNORM8;
4784 case GL_INTENSITY16:
4785 return MESA_FORMAT_I_UNORM16;
4786 case GL_INTENSITY16F_ARB:
4787 return MESA_FORMAT_I_FLOAT16;
4788 case GL_INTENSITY32F_ARB:
4789 return MESA_FORMAT_I_FLOAT32;
4790 case GL_INTENSITY8I_EXT:
4791 return MESA_FORMAT_I_SINT8;
4792 case GL_INTENSITY16I_EXT:
4793 return MESA_FORMAT_I_SINT16;
4794 case GL_INTENSITY32I_EXT:
4795 return MESA_FORMAT_I_SINT32;
4796 case GL_INTENSITY8UI_EXT:
4797 return MESA_FORMAT_I_UINT8;
4798 case GL_INTENSITY16UI_EXT:
4799 return MESA_FORMAT_I_UINT16;
4800 case GL_INTENSITY32UI_EXT:
4801 return MESA_FORMAT_I_UINT32;
4802 default:
4803 break;
4804 }
4805 }
4806
4807 if (ctx->API == API_OPENGL_CORE &&
4808 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4809 switch (internalFormat) {
4810 case GL_RGB32F:
4811 return MESA_FORMAT_RGB_FLOAT32;
4812 case GL_RGB32UI:
4813 return MESA_FORMAT_RGB_UINT32;
4814 case GL_RGB32I:
4815 return MESA_FORMAT_RGB_SINT32;
4816 default:
4817 break;
4818 }
4819 }
4820
4821 switch (internalFormat) {
4822 case GL_RGBA8:
4823 return MESA_FORMAT_R8G8B8A8_UNORM;
4824 case GL_RGBA16:
4825 return MESA_FORMAT_RGBA_UNORM16;
4826 case GL_RGBA16F_ARB:
4827 return MESA_FORMAT_RGBA_FLOAT16;
4828 case GL_RGBA32F_ARB:
4829 return MESA_FORMAT_RGBA_FLOAT32;
4830 case GL_RGBA8I_EXT:
4831 return MESA_FORMAT_RGBA_SINT8;
4832 case GL_RGBA16I_EXT:
4833 return MESA_FORMAT_RGBA_SINT16;
4834 case GL_RGBA32I_EXT:
4835 return MESA_FORMAT_RGBA_SINT32;
4836 case GL_RGBA8UI_EXT:
4837 return MESA_FORMAT_RGBA_UINT8;
4838 case GL_RGBA16UI_EXT:
4839 return MESA_FORMAT_RGBA_UINT16;
4840 case GL_RGBA32UI_EXT:
4841 return MESA_FORMAT_RGBA_UINT32;
4842
4843 case GL_RG8:
4844 return MESA_FORMAT_R8G8_UNORM;
4845 case GL_RG16:
4846 return MESA_FORMAT_R16G16_UNORM;
4847 case GL_RG16F:
4848 return MESA_FORMAT_RG_FLOAT16;
4849 case GL_RG32F:
4850 return MESA_FORMAT_RG_FLOAT32;
4851 case GL_RG8I:
4852 return MESA_FORMAT_RG_SINT8;
4853 case GL_RG16I:
4854 return MESA_FORMAT_RG_SINT16;
4855 case GL_RG32I:
4856 return MESA_FORMAT_RG_SINT32;
4857 case GL_RG8UI:
4858 return MESA_FORMAT_RG_UINT8;
4859 case GL_RG16UI:
4860 return MESA_FORMAT_RG_UINT16;
4861 case GL_RG32UI:
4862 return MESA_FORMAT_RG_UINT32;
4863
4864 case GL_R8:
4865 return MESA_FORMAT_R_UNORM8;
4866 case GL_R16:
4867 return MESA_FORMAT_R_UNORM16;
4868 case GL_R16F:
4869 return MESA_FORMAT_R_FLOAT16;
4870 case GL_R32F:
4871 return MESA_FORMAT_R_FLOAT32;
4872 case GL_R8I:
4873 return MESA_FORMAT_R_SINT8;
4874 case GL_R16I:
4875 return MESA_FORMAT_R_SINT16;
4876 case GL_R32I:
4877 return MESA_FORMAT_R_SINT32;
4878 case GL_R8UI:
4879 return MESA_FORMAT_R_UINT8;
4880 case GL_R16UI:
4881 return MESA_FORMAT_R_UINT16;
4882 case GL_R32UI:
4883 return MESA_FORMAT_R_UINT32;
4884
4885 default:
4886 return MESA_FORMAT_NONE;
4887 }
4888 }
4889
4890
4891 mesa_format
4892 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4893 GLenum internalFormat)
4894 {
4895 mesa_format format = get_texbuffer_format(ctx, internalFormat);
4896 GLenum datatype;
4897
4898 if (format == MESA_FORMAT_NONE)
4899 return MESA_FORMAT_NONE;
4900
4901 datatype = _mesa_get_format_datatype(format);
4902
4903 /* The GL_ARB_texture_buffer_object spec says:
4904 *
4905 * "If ARB_texture_float is not supported, references to the
4906 * floating-point internal formats provided by that extension should be
4907 * removed, and such formats may not be passed to TexBufferARB."
4908 *
4909 * As a result, GL_HALF_FLOAT internal format depends on both
4910 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
4911 */
4912 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
4913 !ctx->Extensions.ARB_texture_float)
4914 return MESA_FORMAT_NONE;
4915
4916 if (!ctx->Extensions.ARB_texture_rg) {
4917 GLenum base_format = _mesa_get_format_base_format(format);
4918 if (base_format == GL_R || base_format == GL_RG)
4919 return MESA_FORMAT_NONE;
4920 }
4921
4922 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4923 GLenum base_format = _mesa_get_format_base_format(format);
4924 if (base_format == GL_RGB)
4925 return MESA_FORMAT_NONE;
4926 }
4927 return format;
4928 }
4929
4930
4931 void
4932 _mesa_texture_buffer_range(struct gl_context *ctx,
4933 struct gl_texture_object *texObj,
4934 GLenum internalFormat,
4935 struct gl_buffer_object *bufObj,
4936 GLintptr offset, GLsizeiptr size,
4937 const char *caller)
4938 {
4939 mesa_format format;
4940
4941 /* NOTE: ARB_texture_buffer_object has interactions with
4942 * the compatibility profile that are not implemented.
4943 */
4944 if (!(ctx->API == API_OPENGL_CORE &&
4945 ctx->Extensions.ARB_texture_buffer_object)) {
4946 _mesa_error(ctx, GL_INVALID_OPERATION,
4947 "%s(ARB_texture_buffer_object is not"
4948 " implemented for the compatibility profile)", caller);
4949 return;
4950 }
4951
4952 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4953 if (format == MESA_FORMAT_NONE) {
4954 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
4955 caller, _mesa_enum_to_string(internalFormat));
4956 return;
4957 }
4958
4959 FLUSH_VERTICES(ctx, 0);
4960
4961 _mesa_lock_texture(ctx, texObj);
4962 {
4963 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4964 texObj->BufferObjectFormat = internalFormat;
4965 texObj->_BufferObjectFormat = format;
4966 texObj->BufferOffset = offset;
4967 texObj->BufferSize = size;
4968 }
4969 _mesa_unlock_texture(ctx, texObj);
4970
4971 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
4972
4973 if (bufObj) {
4974 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
4975 }
4976 }
4977
4978
4979 /**
4980 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
4981 * Return true if it is, and return false if it is not
4982 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
4983 * core spec, 02.02.2015, PDF page 245).
4984 */
4985 static bool
4986 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
4987 const char *caller)
4988 {
4989 if (target != GL_TEXTURE_BUFFER_ARB) {
4990 _mesa_error(ctx, GL_INVALID_ENUM,
4991 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
4992 return false;
4993 }
4994 else
4995 return true;
4996 }
4997
4998 /**
4999 * Check for errors related to the texture buffer range.
5000 * Return false if errors are found, true if none are found.
5001 */
5002 static bool
5003 check_texture_buffer_range(struct gl_context *ctx,
5004 struct gl_buffer_object *bufObj,
5005 GLintptr offset, GLsizeiptr size,
5006 const char *caller)
5007 {
5008 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5009 * Textures (PDF page 245):
5010 * "An INVALID_VALUE error is generated if offset is negative, if
5011 * size is less than or equal to zero, or if offset + size is greater
5012 * than the value of BUFFER_SIZE for the buffer bound to target."
5013 */
5014 if (offset < 0) {
5015 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5016 (int) offset);
5017 return false;
5018 }
5019
5020 if (size <= 0) {
5021 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5022 (int) size);
5023 return false;
5024 }
5025
5026 if (offset + size > bufObj->Size) {
5027 _mesa_error(ctx, GL_INVALID_VALUE,
5028 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5029 (int) offset, (int) size, (int) bufObj->Size);
5030 return false;
5031 }
5032
5033 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5034 * Textures (PDF page 245):
5035 * "An INVALID_VALUE error is generated if offset is not an integer
5036 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5037 */
5038 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5039 _mesa_error(ctx, GL_INVALID_VALUE,
5040 "%s(invalid offset alignment)", caller);
5041 return false;
5042 }
5043
5044 return true;
5045 }
5046
5047
5048 /** GL_ARB_texture_buffer_object */
5049 void GLAPIENTRY
5050 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5051 {
5052 struct gl_texture_object *texObj;
5053 struct gl_buffer_object *bufObj;
5054
5055 GET_CURRENT_CONTEXT(ctx);
5056
5057 /* Need to catch a bad target before it gets to
5058 * _mesa_get_current_tex_object.
5059 */
5060 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5061 return;
5062
5063 if (buffer) {
5064 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5065 if (!bufObj)
5066 return;
5067 } else
5068 bufObj = NULL;
5069
5070 texObj = _mesa_get_current_tex_object(ctx, target);
5071 if (!texObj)
5072 return;
5073
5074 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5075 buffer ? -1 : 0, "glTexBuffer");
5076 }
5077
5078
5079 /** GL_ARB_texture_buffer_range */
5080 void GLAPIENTRY
5081 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5082 GLintptr offset, GLsizeiptr size)
5083 {
5084 struct gl_texture_object *texObj;
5085 struct gl_buffer_object *bufObj;
5086
5087 GET_CURRENT_CONTEXT(ctx);
5088
5089 /* Need to catch a bad target before it gets to
5090 * _mesa_get_current_tex_object.
5091 */
5092 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5093 return;
5094
5095 if (buffer) {
5096 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5097 if (!bufObj)
5098 return;
5099
5100 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5101 "glTexBufferRange"))
5102 return;
5103
5104 } else {
5105 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5106 * Textures (PDF page 254):
5107 * "If buffer is zero, then any buffer object attached to the buffer
5108 * texture is detached, the values offset and size are ignored and
5109 * the state for offset and size for the buffer texture are reset to
5110 * zero."
5111 */
5112 offset = 0;
5113 size = 0;
5114 bufObj = NULL;
5115 }
5116
5117 texObj = _mesa_get_current_tex_object(ctx, target);
5118 if (!texObj)
5119 return;
5120
5121 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5122 offset, size, "glTexBufferRange");
5123 }
5124
5125 void GLAPIENTRY
5126 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5127 {
5128 struct gl_texture_object *texObj;
5129 struct gl_buffer_object *bufObj;
5130
5131 GET_CURRENT_CONTEXT(ctx);
5132
5133 if (buffer) {
5134 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5135 if (!bufObj)
5136 return;
5137 } else
5138 bufObj = NULL;
5139
5140 /* Get the texture object by Name. */
5141 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5142 if (!texObj)
5143 return;
5144
5145 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5146 return;
5147
5148 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5149 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5150 }
5151
5152 void GLAPIENTRY
5153 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5154 GLintptr offset, GLsizeiptr size)
5155 {
5156 struct gl_texture_object *texObj;
5157 struct gl_buffer_object *bufObj;
5158
5159 GET_CURRENT_CONTEXT(ctx);
5160
5161 if (buffer) {
5162 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5163 "glTextureBufferRange");
5164 if (!bufObj)
5165 return;
5166
5167 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5168 "glTextureBufferRange"))
5169 return;
5170
5171 } else {
5172 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5173 * Textures (PDF page 254):
5174 * "If buffer is zero, then any buffer object attached to the buffer
5175 * texture is detached, the values offset and size are ignored and
5176 * the state for offset and size for the buffer texture are reset to
5177 * zero."
5178 */
5179 offset = 0;
5180 size = 0;
5181 bufObj = NULL;
5182 }
5183
5184 /* Get the texture object by Name. */
5185 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5186 if (!texObj)
5187 return;
5188
5189 if (!check_texture_buffer_target(ctx, texObj->Target,
5190 "glTextureBufferRange"))
5191 return;
5192
5193 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5194 bufObj, offset, size, "glTextureBufferRange");
5195 }
5196
5197 GLboolean
5198 _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5199 {
5200 /* Everything that is allowed for renderbuffers,
5201 * except for a base format of GL_STENCIL_INDEX, unless supported.
5202 */
5203 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5204 if (ctx->Extensions.ARB_texture_stencil8)
5205 return baseFormat != 0;
5206 else
5207 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5208 }
5209
5210
5211 /** GL_ARB_texture_multisample */
5212 static GLboolean
5213 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5214 {
5215 switch(target) {
5216 case GL_TEXTURE_2D_MULTISAMPLE:
5217 return dims == 2;
5218 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5219 return dims == 2 && !dsa;
5220 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5221 return dims == 3;
5222 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5223 return dims == 3 && !dsa;
5224 default:
5225 return GL_FALSE;
5226 }
5227 }
5228
5229
5230 static void
5231 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5232 struct gl_texture_object *texObj,
5233 GLenum target, GLsizei samples,
5234 GLint internalformat, GLsizei width,
5235 GLsizei height, GLsizei depth,
5236 GLboolean fixedsamplelocations,
5237 GLboolean immutable, const char *func)
5238 {
5239 struct gl_texture_image *texImage;
5240 GLboolean sizeOK, dimensionsOK, samplesOK;
5241 mesa_format texFormat;
5242 GLenum sample_count_error;
5243 bool dsa = strstr(func, "ture") ? true : false;
5244
5245 if (!((ctx->Extensions.ARB_texture_multisample
5246 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5247 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5248 return;
5249 }
5250
5251 if (samples < 1) {
5252 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5253 return;
5254 }
5255
5256 if (!check_multisample_target(dims, target, dsa)) {
5257 if (dsa) {
5258 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5259 return;
5260 }
5261 else {
5262 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5263 return;
5264 }
5265 }
5266
5267 /* check that the specified internalformat is color/depth/stencil-renderable;
5268 * refer GL3.1 spec 4.4.4
5269 */
5270
5271 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5272 _mesa_error(ctx, GL_INVALID_ENUM,
5273 "%s(internalformat=%s not legal for immutable-format)",
5274 func, _mesa_enum_to_string(internalformat));
5275 return;
5276 }
5277
5278 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5279 /* Page 172 of OpenGL ES 3.1 spec says:
5280 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5281 * color-renderable, depth-renderable, or stencil-renderable (as
5282 * defined in section 9.4).
5283 *
5284 * (Same error is also defined for desktop OpenGL for multisample
5285 * teximage/texstorage functions.)
5286 */
5287 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5288 _mesa_enum_to_string(internalformat));
5289 return;
5290 }
5291
5292 sample_count_error = _mesa_check_sample_count(ctx, target,
5293 internalformat, samples);
5294 samplesOK = sample_count_error == GL_NO_ERROR;
5295
5296 /* Page 254 of OpenGL 4.4 spec says:
5297 * "Proxy arrays for two-dimensional multisample and two-dimensional
5298 * multisample array textures are operated on in the same way when
5299 * TexImage2DMultisample is called with target specified as
5300 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5301 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5302 * However, if samples is not supported, then no error is generated.
5303 */
5304 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5305 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5306 return;
5307 }
5308
5309 if (immutable && (!texObj || (texObj->Name == 0))) {
5310 _mesa_error(ctx, GL_INVALID_OPERATION,
5311 "%s(texture object 0)",
5312 func);
5313 return;
5314 }
5315
5316 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5317
5318 if (texImage == NULL) {
5319 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5320 return;
5321 }
5322
5323 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5324 internalformat, GL_NONE, GL_NONE);
5325 assert(texFormat != MESA_FORMAT_NONE);
5326
5327 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5328 width, height, depth, 0);
5329
5330 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5331 width, height, depth, 0);
5332
5333 if (_mesa_is_proxy_texture(target)) {
5334 if (samplesOK && dimensionsOK && sizeOK) {
5335 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5336 internalformat, texFormat,
5337 samples, fixedsamplelocations);
5338 }
5339 else {
5340 /* clear all image fields */
5341 clear_teximage_fields(texImage);
5342 }
5343 }
5344 else {
5345 if (!dimensionsOK) {
5346 _mesa_error(ctx, GL_INVALID_VALUE,
5347 "%s(invalid width or height)", func);
5348 return;
5349 }
5350
5351 if (!sizeOK) {
5352 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5353 return;
5354 }
5355
5356 /* Check if texObj->Immutable is set */
5357 if (texObj->Immutable) {
5358 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5359 return;
5360 }
5361
5362 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5363
5364 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5365 internalformat, texFormat,
5366 samples, fixedsamplelocations);
5367
5368 if (width > 0 && height > 0 && depth > 0) {
5369 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5370 width, height, depth)) {
5371 /* tidy up the texture image state. strictly speaking,
5372 * we're allowed to just leave this in whatever state we
5373 * like, but being tidy is good.
5374 */
5375 _mesa_init_teximage_fields(ctx, texImage,
5376 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5377 }
5378 }
5379
5380 texObj->Immutable |= immutable;
5381
5382 if (immutable) {
5383 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5384 }
5385
5386 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5387 }
5388 }
5389
5390
5391 void GLAPIENTRY
5392 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5393 GLenum internalformat, GLsizei width,
5394 GLsizei height, GLboolean fixedsamplelocations)
5395 {
5396 struct gl_texture_object *texObj;
5397 GET_CURRENT_CONTEXT(ctx);
5398
5399 texObj = _mesa_get_current_tex_object(ctx, target);
5400 if (!texObj)
5401 return;
5402
5403 texture_image_multisample(ctx, 2, texObj, target, samples,
5404 internalformat, width, height, 1,
5405 fixedsamplelocations, GL_FALSE,
5406 "glTexImage2DMultisample");
5407 }
5408
5409
5410 void GLAPIENTRY
5411 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5412 GLenum internalformat, GLsizei width,
5413 GLsizei height, GLsizei depth,
5414 GLboolean fixedsamplelocations)
5415 {
5416 struct gl_texture_object *texObj;
5417 GET_CURRENT_CONTEXT(ctx);
5418
5419 texObj = _mesa_get_current_tex_object(ctx, target);
5420 if (!texObj)
5421 return;
5422
5423 texture_image_multisample(ctx, 3, texObj, target, samples,
5424 internalformat, width, height, depth,
5425 fixedsamplelocations, GL_FALSE,
5426 "glTexImage3DMultisample");
5427 }
5428
5429 static bool
5430 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5431 GLsizei samples, unsigned dims)
5432 {
5433 GET_CURRENT_CONTEXT(ctx);
5434
5435 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5436 _mesa_error(ctx, GL_INVALID_VALUE,
5437 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5438 dims, width, height, depth);
5439 return false;
5440 }
5441 return true;
5442 }
5443
5444 void GLAPIENTRY
5445 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5446 GLenum internalformat, GLsizei width,
5447 GLsizei height, GLboolean fixedsamplelocations)
5448 {
5449 struct gl_texture_object *texObj;
5450 GET_CURRENT_CONTEXT(ctx);
5451
5452 texObj = _mesa_get_current_tex_object(ctx, target);
5453 if (!texObj)
5454 return;
5455
5456 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5457 return;
5458
5459 texture_image_multisample(ctx, 2, texObj, target, samples,
5460 internalformat, width, height, 1,
5461 fixedsamplelocations, GL_TRUE,
5462 "glTexStorage2DMultisample");
5463 }
5464
5465 void GLAPIENTRY
5466 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5467 GLenum internalformat, GLsizei width,
5468 GLsizei height, GLsizei depth,
5469 GLboolean fixedsamplelocations)
5470 {
5471 struct gl_texture_object *texObj;
5472 GET_CURRENT_CONTEXT(ctx);
5473
5474 texObj = _mesa_get_current_tex_object(ctx, target);
5475 if (!texObj)
5476 return;
5477
5478 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5479 return;
5480
5481 texture_image_multisample(ctx, 3, texObj, target, samples,
5482 internalformat, width, height, depth,
5483 fixedsamplelocations, GL_TRUE,
5484 "glTexStorage3DMultisample");
5485 }
5486
5487 void GLAPIENTRY
5488 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5489 GLenum internalformat, GLsizei width,
5490 GLsizei height,
5491 GLboolean fixedsamplelocations)
5492 {
5493 struct gl_texture_object *texObj;
5494 GET_CURRENT_CONTEXT(ctx);
5495
5496 texObj = _mesa_lookup_texture_err(ctx, texture,
5497 "glTextureStorage2DMultisample");
5498 if (!texObj)
5499 return;
5500
5501 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5502 return;
5503
5504 texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5505 internalformat, width, height, 1,
5506 fixedsamplelocations, GL_TRUE,
5507 "glTextureStorage2DMultisample");
5508 }
5509
5510 void GLAPIENTRY
5511 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5512 GLenum internalformat, GLsizei width,
5513 GLsizei height, GLsizei depth,
5514 GLboolean fixedsamplelocations)
5515 {
5516 struct gl_texture_object *texObj;
5517 GET_CURRENT_CONTEXT(ctx);
5518
5519 /* Get the texture object by Name. */
5520 texObj = _mesa_lookup_texture_err(ctx, texture,
5521 "glTextureStorage3DMultisample");
5522 if (!texObj)
5523 return;
5524
5525 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5526 return;
5527
5528 texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5529 internalformat, width, height, depth,
5530 fixedsamplelocations, GL_TRUE,
5531 "glTextureStorage3DMultisample");
5532 }