mesa: Add GL_TEXTURE_CUBE_MAP to _mesa_max_texture_levels(). [v2]
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texobj.h"
47 #include "texstate.h"
48 #include "texpal.h"
49 #include "mtypes.h"
50 #include "glformats.h"
51
52
53 /**
54 * State changes which we care about for glCopyTex[Sub]Image() calls.
55 * In particular, we care about pixel transfer state and buffer state
56 * (such as glReadBuffer to make sure we read from the right renderbuffer).
57 */
58 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
59
60
61
62 /**
63 * Return the simple base format for a given internal texture format.
64 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
65 *
66 * \param ctx GL context.
67 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
68 *
69 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
70 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
71 *
72 * This is the format which is used during texture application (i.e. the
73 * texture format and env mode determine the arithmetic used.
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (_mesa_is_gles(ctx)) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_ES2_compatibility) {
143 switch (internalFormat) {
144 case GL_RGB565:
145 return GL_RGB;
146 default:
147 ; /* fallthrough */
148 }
149 }
150
151 if (ctx->Extensions.ARB_depth_texture) {
152 switch (internalFormat) {
153 case GL_DEPTH_COMPONENT:
154 case GL_DEPTH_COMPONENT16:
155 case GL_DEPTH_COMPONENT24:
156 case GL_DEPTH_COMPONENT32:
157 return GL_DEPTH_COMPONENT;
158 default:
159 ; /* fallthrough */
160 }
161 }
162
163 switch (internalFormat) {
164 case GL_COMPRESSED_ALPHA:
165 return GL_ALPHA;
166 case GL_COMPRESSED_LUMINANCE:
167 return GL_LUMINANCE;
168 case GL_COMPRESSED_LUMINANCE_ALPHA:
169 return GL_LUMINANCE_ALPHA;
170 case GL_COMPRESSED_INTENSITY:
171 return GL_INTENSITY;
172 case GL_COMPRESSED_RGB:
173 return GL_RGB;
174 case GL_COMPRESSED_RGBA:
175 return GL_RGBA;
176 default:
177 ; /* fallthrough */
178 }
179
180 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
181 switch (internalFormat) {
182 case GL_COMPRESSED_RGB_FXT1_3DFX:
183 return GL_RGB;
184 case GL_COMPRESSED_RGBA_FXT1_3DFX:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189 }
190
191 if (ctx->Extensions.EXT_texture_compression_s3tc) {
192 switch (internalFormat) {
193 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
194 return GL_RGB;
195 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
196 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
197 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
198 return GL_RGBA;
199 default:
200 ; /* fallthrough */
201 }
202 }
203
204 if (ctx->Extensions.S3_s3tc) {
205 switch (internalFormat) {
206 case GL_RGB_S3TC:
207 case GL_RGB4_S3TC:
208 return GL_RGB;
209 case GL_RGBA_S3TC:
210 case GL_RGBA4_S3TC:
211 return GL_RGBA;
212 default:
213 ; /* fallthrough */
214 }
215 }
216
217 if (ctx->Extensions.MESA_ycbcr_texture) {
218 if (internalFormat == GL_YCBCR_MESA)
219 return GL_YCBCR_MESA;
220 }
221
222 if (ctx->Extensions.ARB_texture_float) {
223 switch (internalFormat) {
224 case GL_ALPHA16F_ARB:
225 case GL_ALPHA32F_ARB:
226 return GL_ALPHA;
227 case GL_RGBA16F_ARB:
228 case GL_RGBA32F_ARB:
229 return GL_RGBA;
230 case GL_RGB16F_ARB:
231 case GL_RGB32F_ARB:
232 return GL_RGB;
233 case GL_INTENSITY16F_ARB:
234 case GL_INTENSITY32F_ARB:
235 return GL_INTENSITY;
236 case GL_LUMINANCE16F_ARB:
237 case GL_LUMINANCE32F_ARB:
238 return GL_LUMINANCE;
239 case GL_LUMINANCE_ALPHA16F_ARB:
240 case GL_LUMINANCE_ALPHA32F_ARB:
241 return GL_LUMINANCE_ALPHA;
242 default:
243 ; /* fallthrough */
244 }
245 }
246
247 if (ctx->Extensions.ATI_envmap_bumpmap) {
248 switch (internalFormat) {
249 case GL_DUDV_ATI:
250 case GL_DU8DV8_ATI:
251 return GL_DUDV_ATI;
252 default:
253 ; /* fallthrough */
254 }
255 }
256
257 if (ctx->Extensions.EXT_texture_snorm) {
258 switch (internalFormat) {
259 case GL_RED_SNORM:
260 case GL_R8_SNORM:
261 case GL_R16_SNORM:
262 return GL_RED;
263 case GL_RG_SNORM:
264 case GL_RG8_SNORM:
265 case GL_RG16_SNORM:
266 return GL_RG;
267 case GL_RGB_SNORM:
268 case GL_RGB8_SNORM:
269 case GL_RGB16_SNORM:
270 return GL_RGB;
271 case GL_RGBA_SNORM:
272 case GL_RGBA8_SNORM:
273 case GL_RGBA16_SNORM:
274 return GL_RGBA;
275 case GL_ALPHA_SNORM:
276 case GL_ALPHA8_SNORM:
277 case GL_ALPHA16_SNORM:
278 return GL_ALPHA;
279 case GL_LUMINANCE_SNORM:
280 case GL_LUMINANCE8_SNORM:
281 case GL_LUMINANCE16_SNORM:
282 return GL_LUMINANCE;
283 case GL_LUMINANCE_ALPHA_SNORM:
284 case GL_LUMINANCE8_ALPHA8_SNORM:
285 case GL_LUMINANCE16_ALPHA16_SNORM:
286 return GL_LUMINANCE_ALPHA;
287 case GL_INTENSITY_SNORM:
288 case GL_INTENSITY8_SNORM:
289 case GL_INTENSITY16_SNORM:
290 return GL_INTENSITY;
291 default:
292 ; /* fallthrough */
293 }
294 }
295
296 if (ctx->Extensions.EXT_packed_depth_stencil) {
297 switch (internalFormat) {
298 case GL_DEPTH_STENCIL_EXT:
299 case GL_DEPTH24_STENCIL8_EXT:
300 return GL_DEPTH_STENCIL_EXT;
301 default:
302 ; /* fallthrough */
303 }
304 }
305
306 #if FEATURE_EXT_texture_sRGB
307 if (ctx->Extensions.EXT_texture_sRGB) {
308 switch (internalFormat) {
309 case GL_SRGB_EXT:
310 case GL_SRGB8_EXT:
311 case GL_COMPRESSED_SRGB_EXT:
312 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
313 return GL_RGB;
314 case GL_SRGB_ALPHA_EXT:
315 case GL_SRGB8_ALPHA8_EXT:
316 case GL_COMPRESSED_SRGB_ALPHA_EXT:
317 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
318 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
319 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
320 return GL_RGBA;
321 case GL_SLUMINANCE_ALPHA_EXT:
322 case GL_SLUMINANCE8_ALPHA8_EXT:
323 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
324 return GL_LUMINANCE_ALPHA;
325 case GL_SLUMINANCE_EXT:
326 case GL_SLUMINANCE8_EXT:
327 case GL_COMPRESSED_SLUMINANCE_EXT:
328 return GL_LUMINANCE;
329 default:
330 ; /* fallthrough */
331 }
332 }
333 #endif /* FEATURE_EXT_texture_sRGB */
334
335 if (ctx->Version >= 30 ||
336 ctx->Extensions.EXT_texture_integer) {
337 switch (internalFormat) {
338 case GL_RGBA8UI_EXT:
339 case GL_RGBA16UI_EXT:
340 case GL_RGBA32UI_EXT:
341 case GL_RGBA8I_EXT:
342 case GL_RGBA16I_EXT:
343 case GL_RGBA32I_EXT:
344 case GL_RGB10_A2UI:
345 return GL_RGBA;
346 case GL_RGB8UI_EXT:
347 case GL_RGB16UI_EXT:
348 case GL_RGB32UI_EXT:
349 case GL_RGB8I_EXT:
350 case GL_RGB16I_EXT:
351 case GL_RGB32I_EXT:
352 return GL_RGB;
353 }
354 }
355
356 if (ctx->Extensions.EXT_texture_integer) {
357 switch (internalFormat) {
358 case GL_ALPHA8UI_EXT:
359 case GL_ALPHA16UI_EXT:
360 case GL_ALPHA32UI_EXT:
361 case GL_ALPHA8I_EXT:
362 case GL_ALPHA16I_EXT:
363 case GL_ALPHA32I_EXT:
364 return GL_ALPHA;
365 case GL_INTENSITY8UI_EXT:
366 case GL_INTENSITY16UI_EXT:
367 case GL_INTENSITY32UI_EXT:
368 case GL_INTENSITY8I_EXT:
369 case GL_INTENSITY16I_EXT:
370 case GL_INTENSITY32I_EXT:
371 return GL_INTENSITY;
372 case GL_LUMINANCE8UI_EXT:
373 case GL_LUMINANCE16UI_EXT:
374 case GL_LUMINANCE32UI_EXT:
375 case GL_LUMINANCE8I_EXT:
376 case GL_LUMINANCE16I_EXT:
377 case GL_LUMINANCE32I_EXT:
378 return GL_LUMINANCE;
379 case GL_LUMINANCE_ALPHA8UI_EXT:
380 case GL_LUMINANCE_ALPHA16UI_EXT:
381 case GL_LUMINANCE_ALPHA32UI_EXT:
382 case GL_LUMINANCE_ALPHA8I_EXT:
383 case GL_LUMINANCE_ALPHA16I_EXT:
384 case GL_LUMINANCE_ALPHA32I_EXT:
385 return GL_LUMINANCE_ALPHA;
386 default:
387 ; /* fallthrough */
388 }
389 }
390
391 if (ctx->Extensions.ARB_texture_rg) {
392 switch (internalFormat) {
393 case GL_R16F:
394 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
395 */
396 if (!ctx->Extensions.ARB_half_float_pixel)
397 break;
398 /* FALLTHROUGH */
399 case GL_R32F:
400 if (!ctx->Extensions.ARB_texture_float)
401 break;
402 return GL_RED;
403 case GL_R8I:
404 case GL_R8UI:
405 case GL_R16I:
406 case GL_R16UI:
407 case GL_R32I:
408 case GL_R32UI:
409 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
410 break;
411 /* FALLTHROUGH */
412 case GL_R8:
413 case GL_R16:
414 case GL_RED:
415 case GL_COMPRESSED_RED:
416 return GL_RED;
417
418 case GL_RG16F:
419 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
420 */
421 if (!ctx->Extensions.ARB_half_float_pixel)
422 break;
423 /* FALLTHROUGH */
424 case GL_RG32F:
425 if (!ctx->Extensions.ARB_texture_float)
426 break;
427 return GL_RG;
428 case GL_RG8I:
429 case GL_RG8UI:
430 case GL_RG16I:
431 case GL_RG16UI:
432 case GL_RG32I:
433 case GL_RG32UI:
434 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
435 break;
436 /* FALLTHROUGH */
437 case GL_RG:
438 case GL_RG8:
439 case GL_RG16:
440 case GL_COMPRESSED_RG:
441 return GL_RG;
442 default:
443 ; /* fallthrough */
444 }
445 }
446
447 if (ctx->Extensions.EXT_texture_shared_exponent) {
448 switch (internalFormat) {
449 case GL_RGB9_E5_EXT:
450 return GL_RGB;
451 default:
452 ; /* fallthrough */
453 }
454 }
455
456 if (ctx->Extensions.EXT_packed_float) {
457 switch (internalFormat) {
458 case GL_R11F_G11F_B10F_EXT:
459 return GL_RGB;
460 default:
461 ; /* fallthrough */
462 }
463 }
464
465 if (ctx->Extensions.ARB_depth_buffer_float) {
466 switch (internalFormat) {
467 case GL_DEPTH_COMPONENT32F:
468 return GL_DEPTH_COMPONENT;
469 case GL_DEPTH32F_STENCIL8:
470 return GL_DEPTH_STENCIL;
471 default:
472 ; /* fallthrough */
473 }
474 }
475
476 if (ctx->Extensions.ARB_texture_compression_rgtc) {
477 switch (internalFormat) {
478 case GL_COMPRESSED_RED_RGTC1:
479 case GL_COMPRESSED_SIGNED_RED_RGTC1:
480 return GL_RED;
481 case GL_COMPRESSED_RG_RGTC2:
482 case GL_COMPRESSED_SIGNED_RG_RGTC2:
483 return GL_RG;
484 default:
485 ; /* fallthrough */
486 }
487 }
488
489 if (ctx->Extensions.EXT_texture_compression_latc) {
490 switch (internalFormat) {
491 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
492 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
493 return GL_LUMINANCE;
494 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
495 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
496 return GL_LUMINANCE_ALPHA;
497 default:
498 ; /* fallthrough */
499 }
500 }
501
502 if (ctx->Extensions.ATI_texture_compression_3dc) {
503 switch (internalFormat) {
504 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
505 return GL_LUMINANCE_ALPHA;
506 default:
507 ; /* fallthrough */
508 }
509 }
510
511 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
512 switch (internalFormat) {
513 case GL_ETC1_RGB8_OES:
514 return GL_RGB;
515 default:
516 ; /* fallthrough */
517 }
518 }
519
520 if (ctx->API == API_OPENGLES) {
521 switch (internalFormat) {
522 case GL_PALETTE4_RGB8_OES:
523 case GL_PALETTE4_R5_G6_B5_OES:
524 case GL_PALETTE8_RGB8_OES:
525 case GL_PALETTE8_R5_G6_B5_OES:
526 return GL_RGB;
527 case GL_PALETTE4_RGBA8_OES:
528 case GL_PALETTE8_RGB5_A1_OES:
529 case GL_PALETTE4_RGBA4_OES:
530 case GL_PALETTE4_RGB5_A1_OES:
531 case GL_PALETTE8_RGBA8_OES:
532 case GL_PALETTE8_RGBA4_OES:
533 return GL_RGBA;
534 default:
535 ; /* fallthrough */
536 }
537 }
538
539 return -1; /* error */
540 }
541
542
543 /**
544 * Is the given texture format a generic compressed format?
545 */
546 static GLboolean
547 is_generic_compressed_format(GLenum format)
548 {
549 switch (format) {
550 case GL_COMPRESSED_RED:
551 case GL_COMPRESSED_RG:
552 case GL_COMPRESSED_RGB:
553 case GL_COMPRESSED_RGBA:
554 case GL_COMPRESSED_ALPHA:
555 case GL_COMPRESSED_LUMINANCE:
556 case GL_COMPRESSED_LUMINANCE_ALPHA:
557 case GL_COMPRESSED_INTENSITY:
558 case GL_COMPRESSED_SRGB:
559 case GL_COMPRESSED_SRGB_ALPHA:
560 case GL_COMPRESSED_SLUMINANCE:
561 case GL_COMPRESSED_SLUMINANCE_ALPHA:
562 return GL_TRUE;
563 default:
564 return GL_FALSE;
565 }
566 }
567
568
569 /**
570 * For cube map faces, return a face index in [0,5].
571 * For other targets return 0;
572 */
573 GLuint
574 _mesa_tex_target_to_face(GLenum target)
575 {
576 if (_mesa_is_cube_face(target))
577 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
578 else
579 return 0;
580 }
581
582
583
584 /**
585 * Install gl_texture_image in a gl_texture_object according to the target
586 * and level parameters.
587 *
588 * \param tObj texture object.
589 * \param target texture target.
590 * \param level image level.
591 * \param texImage texture image.
592 */
593 static void
594 set_tex_image(struct gl_texture_object *tObj,
595 GLenum target, GLint level,
596 struct gl_texture_image *texImage)
597 {
598 const GLuint face = _mesa_tex_target_to_face(target);
599
600 ASSERT(tObj);
601 ASSERT(texImage);
602 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
603 assert(level == 0);
604
605 tObj->Image[face][level] = texImage;
606
607 /* Set the 'back' pointer */
608 texImage->TexObject = tObj;
609 texImage->Level = level;
610 texImage->Face = face;
611 }
612
613
614 /**
615 * Allocate a texture image structure.
616 *
617 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
618 * driver.
619 *
620 * \return a pointer to gl_texture_image struct with all fields initialized to
621 * zero.
622 */
623 struct gl_texture_image *
624 _mesa_new_texture_image( struct gl_context *ctx )
625 {
626 (void) ctx;
627 return CALLOC_STRUCT(gl_texture_image);
628 }
629
630
631 /**
632 * Free a gl_texture_image and associated data.
633 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
634 *
635 * \param texImage texture image.
636 *
637 * Free the texture image structure and the associated image data.
638 */
639 void
640 _mesa_delete_texture_image(struct gl_context *ctx,
641 struct gl_texture_image *texImage)
642 {
643 /* Free texImage->Data and/or any other driver-specific texture
644 * image storage.
645 */
646 ASSERT(ctx->Driver.FreeTextureImageBuffer);
647 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
648 free(texImage);
649 }
650
651
652 /**
653 * Test if a target is a proxy target.
654 *
655 * \param target texture target.
656 *
657 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
658 */
659 GLboolean
660 _mesa_is_proxy_texture(GLenum target)
661 {
662 /*
663 * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
664 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
665 */
666 assert(NUM_TEXTURE_TARGETS == 7 + 2);
667
668 return (target == GL_PROXY_TEXTURE_1D ||
669 target == GL_PROXY_TEXTURE_2D ||
670 target == GL_PROXY_TEXTURE_3D ||
671 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
672 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
673 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
674 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
675 }
676
677
678 /**
679 * Return the proxy target which corresponds to the given texture target
680 */
681 static GLenum
682 get_proxy_target(GLenum target)
683 {
684 switch (target) {
685 case GL_TEXTURE_1D:
686 case GL_PROXY_TEXTURE_1D:
687 return GL_PROXY_TEXTURE_1D;
688 case GL_TEXTURE_2D:
689 case GL_PROXY_TEXTURE_2D:
690 return GL_PROXY_TEXTURE_2D;
691 case GL_TEXTURE_3D:
692 case GL_PROXY_TEXTURE_3D:
693 return GL_PROXY_TEXTURE_3D;
694 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
695 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
696 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
697 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
698 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
699 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
700 case GL_TEXTURE_CUBE_MAP_ARB:
701 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
702 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
703 case GL_TEXTURE_RECTANGLE_NV:
704 case GL_PROXY_TEXTURE_RECTANGLE_NV:
705 return GL_PROXY_TEXTURE_RECTANGLE_NV;
706 case GL_TEXTURE_1D_ARRAY_EXT:
707 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
708 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
709 case GL_TEXTURE_2D_ARRAY_EXT:
710 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
711 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
712 default:
713 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
714 return 0;
715 }
716 }
717
718
719 /**
720 * Get the texture object that corresponds to the target of the given
721 * texture unit. The target should have already been checked for validity.
722 *
723 * \param ctx GL context.
724 * \param texUnit texture unit.
725 * \param target texture target.
726 *
727 * \return pointer to the texture object on success, or NULL on failure.
728 */
729 struct gl_texture_object *
730 _mesa_select_tex_object(struct gl_context *ctx,
731 const struct gl_texture_unit *texUnit,
732 GLenum target)
733 {
734 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
735 ctx->Extensions.EXT_texture_array);
736
737 switch (target) {
738 case GL_TEXTURE_1D:
739 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
740 case GL_PROXY_TEXTURE_1D:
741 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
742 case GL_TEXTURE_2D:
743 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
744 case GL_PROXY_TEXTURE_2D:
745 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
746 case GL_TEXTURE_3D:
747 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
748 case GL_PROXY_TEXTURE_3D:
749 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
750 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
751 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
752 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
753 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
754 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
755 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
756 case GL_TEXTURE_CUBE_MAP_ARB:
757 return ctx->Extensions.ARB_texture_cube_map
758 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
759 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
760 return ctx->Extensions.ARB_texture_cube_map
761 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
762 case GL_TEXTURE_RECTANGLE_NV:
763 return ctx->Extensions.NV_texture_rectangle
764 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
765 case GL_PROXY_TEXTURE_RECTANGLE_NV:
766 return ctx->Extensions.NV_texture_rectangle
767 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
768 case GL_TEXTURE_1D_ARRAY_EXT:
769 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
770 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
771 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
772 case GL_TEXTURE_2D_ARRAY_EXT:
773 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
774 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
775 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
776 case GL_TEXTURE_BUFFER:
777 return ctx->Extensions.ARB_texture_buffer_object
778 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
779 case GL_TEXTURE_EXTERNAL_OES:
780 return ctx->Extensions.OES_EGL_image_external
781 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
782 default:
783 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
784 return NULL;
785 }
786 }
787
788
789 /**
790 * Return pointer to texture object for given target on current texture unit.
791 */
792 struct gl_texture_object *
793 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
794 {
795 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
796 return _mesa_select_tex_object(ctx, texUnit, target);
797 }
798
799
800 /**
801 * Get a texture image pointer from a texture object, given a texture
802 * target and mipmap level. The target and level parameters should
803 * have already been error-checked.
804 *
805 * \param ctx GL context.
806 * \param texObj texture unit.
807 * \param target texture target.
808 * \param level image level.
809 *
810 * \return pointer to the texture image structure, or NULL on failure.
811 */
812 struct gl_texture_image *
813 _mesa_select_tex_image(struct gl_context *ctx,
814 const struct gl_texture_object *texObj,
815 GLenum target, GLint level)
816 {
817 const GLuint face = _mesa_tex_target_to_face(target);
818
819 ASSERT(texObj);
820 ASSERT(level >= 0);
821 ASSERT(level < MAX_TEXTURE_LEVELS);
822
823 return texObj->Image[face][level];
824 }
825
826
827 /**
828 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
829 * it and install it. Only return NULL if passed a bad parameter or run
830 * out of memory.
831 */
832 struct gl_texture_image *
833 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
834 GLenum target, GLint level)
835 {
836 struct gl_texture_image *texImage;
837
838 if (!texObj)
839 return NULL;
840
841 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
842 if (!texImage) {
843 texImage = ctx->Driver.NewTextureImage(ctx);
844 if (!texImage) {
845 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
846 return NULL;
847 }
848
849 set_tex_image(texObj, target, level, texImage);
850 }
851
852 return texImage;
853 }
854
855
856 /**
857 * Return pointer to the specified proxy texture image.
858 * Note that proxy textures are per-context, not per-texture unit.
859 * \return pointer to texture image or NULL if invalid target, invalid
860 * level, or out of memory.
861 */
862 struct gl_texture_image *
863 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
864 {
865 struct gl_texture_image *texImage;
866 GLuint texIndex;
867
868 if (level < 0)
869 return NULL;
870
871 switch (target) {
872 case GL_PROXY_TEXTURE_1D:
873 if (level >= ctx->Const.MaxTextureLevels)
874 return NULL;
875 texIndex = TEXTURE_1D_INDEX;
876 break;
877 case GL_PROXY_TEXTURE_2D:
878 if (level >= ctx->Const.MaxTextureLevels)
879 return NULL;
880 texIndex = TEXTURE_2D_INDEX;
881 break;
882 case GL_PROXY_TEXTURE_3D:
883 if (level >= ctx->Const.Max3DTextureLevels)
884 return NULL;
885 texIndex = TEXTURE_3D_INDEX;
886 break;
887 case GL_PROXY_TEXTURE_CUBE_MAP:
888 if (level >= ctx->Const.MaxCubeTextureLevels)
889 return NULL;
890 texIndex = TEXTURE_CUBE_INDEX;
891 break;
892 case GL_PROXY_TEXTURE_RECTANGLE_NV:
893 if (level > 0)
894 return NULL;
895 texIndex = TEXTURE_RECT_INDEX;
896 break;
897 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
898 if (level >= ctx->Const.MaxTextureLevels)
899 return NULL;
900 texIndex = TEXTURE_1D_ARRAY_INDEX;
901 break;
902 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
903 if (level >= ctx->Const.MaxTextureLevels)
904 return NULL;
905 texIndex = TEXTURE_2D_ARRAY_INDEX;
906 break;
907 default:
908 return NULL;
909 }
910
911 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
912 if (!texImage) {
913 texImage = ctx->Driver.NewTextureImage(ctx);
914 if (!texImage) {
915 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
916 return NULL;
917 }
918 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
919 /* Set the 'back' pointer */
920 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
921 }
922 return texImage;
923 }
924
925
926 /**
927 * Get the maximum number of allowed mipmap levels.
928 *
929 * \param ctx GL context.
930 * \param target texture target.
931 *
932 * \return the maximum number of allowed mipmap levels for the given
933 * texture target, or zero if passed a bad target.
934 *
935 * \sa gl_constants.
936 */
937 GLint
938 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
939 {
940 switch (target) {
941 case GL_TEXTURE_1D:
942 case GL_PROXY_TEXTURE_1D:
943 case GL_TEXTURE_2D:
944 case GL_PROXY_TEXTURE_2D:
945 return ctx->Const.MaxTextureLevels;
946 case GL_TEXTURE_3D:
947 case GL_PROXY_TEXTURE_3D:
948 return ctx->Const.Max3DTextureLevels;
949 case GL_TEXTURE_CUBE_MAP:
950 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
951 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
952 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
953 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
954 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
955 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
956 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
957 return ctx->Extensions.ARB_texture_cube_map
958 ? ctx->Const.MaxCubeTextureLevels : 0;
959 case GL_TEXTURE_RECTANGLE_NV:
960 case GL_PROXY_TEXTURE_RECTANGLE_NV:
961 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
962 case GL_TEXTURE_1D_ARRAY_EXT:
963 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
964 case GL_TEXTURE_2D_ARRAY_EXT:
965 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
966 return (ctx->Extensions.MESA_texture_array ||
967 ctx->Extensions.EXT_texture_array)
968 ? ctx->Const.MaxTextureLevels : 0;
969 case GL_TEXTURE_BUFFER:
970 case GL_TEXTURE_EXTERNAL_OES:
971 /* fall-through */
972 default:
973 return 0; /* bad target */
974 }
975 }
976
977
978 /**
979 * Return number of dimensions per mipmap level for the given texture target.
980 */
981 GLint
982 _mesa_get_texture_dimensions(GLenum target)
983 {
984 switch (target) {
985 case GL_TEXTURE_1D:
986 case GL_PROXY_TEXTURE_1D:
987 return 1;
988 case GL_TEXTURE_2D:
989 case GL_TEXTURE_RECTANGLE:
990 case GL_TEXTURE_CUBE_MAP:
991 case GL_PROXY_TEXTURE_2D:
992 case GL_PROXY_TEXTURE_RECTANGLE:
993 case GL_PROXY_TEXTURE_CUBE_MAP:
994 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
995 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
996 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
997 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
998 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
999 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1000 case GL_TEXTURE_1D_ARRAY:
1001 case GL_PROXY_TEXTURE_1D_ARRAY:
1002 case GL_TEXTURE_EXTERNAL_OES:
1003 return 2;
1004 case GL_TEXTURE_3D:
1005 case GL_PROXY_TEXTURE_3D:
1006 case GL_TEXTURE_2D_ARRAY:
1007 case GL_PROXY_TEXTURE_2D_ARRAY:
1008 return 3;
1009 case GL_TEXTURE_BUFFER:
1010 /* fall-through */
1011 default:
1012 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1013 target);
1014 return 2;
1015 }
1016 }
1017
1018
1019
1020
1021 #if 000 /* not used anymore */
1022 /*
1023 * glTexImage[123]D can accept a NULL image pointer. In this case we
1024 * create a texture image with unspecified image contents per the OpenGL
1025 * spec.
1026 */
1027 static GLubyte *
1028 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1029 {
1030 const GLint components = _mesa_components_in_format(format);
1031 const GLint numPixels = width * height * depth;
1032 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1033
1034 #ifdef DEBUG
1035 /*
1036 * Let's see if anyone finds this. If glTexImage2D() is called with
1037 * a NULL image pointer then load the texture image with something
1038 * interesting instead of leaving it indeterminate.
1039 */
1040 if (data) {
1041 static const char message[8][32] = {
1042 " X X XXXXX XXX X ",
1043 " XX XX X X X X X ",
1044 " X X X X X X X ",
1045 " X X XXXX XXX XXXXX ",
1046 " X X X X X X ",
1047 " X X X X X X X ",
1048 " X X XXXXX XXX X X ",
1049 " "
1050 };
1051
1052 GLubyte *imgPtr = data;
1053 GLint h, i, j, k;
1054 for (h = 0; h < depth; h++) {
1055 for (i = 0; i < height; i++) {
1056 GLint srcRow = 7 - (i % 8);
1057 for (j = 0; j < width; j++) {
1058 GLint srcCol = j % 32;
1059 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1060 for (k = 0; k < components; k++) {
1061 *imgPtr++ = texel;
1062 }
1063 }
1064 }
1065 }
1066 }
1067 #endif
1068
1069 return data;
1070 }
1071 #endif
1072
1073
1074
1075 /**
1076 * Set the size and format-related fields of a gl_texture_image struct
1077 * to zero. This is used when a proxy texture test fails.
1078 */
1079 static void
1080 clear_teximage_fields(struct gl_texture_image *img)
1081 {
1082 ASSERT(img);
1083 img->_BaseFormat = 0;
1084 img->InternalFormat = 0;
1085 img->Border = 0;
1086 img->Width = 0;
1087 img->Height = 0;
1088 img->Depth = 0;
1089 img->Width2 = 0;
1090 img->Height2 = 0;
1091 img->Depth2 = 0;
1092 img->WidthLog2 = 0;
1093 img->HeightLog2 = 0;
1094 img->DepthLog2 = 0;
1095 img->TexFormat = MESA_FORMAT_NONE;
1096 }
1097
1098
1099 /**
1100 * Initialize basic fields of the gl_texture_image struct.
1101 *
1102 * \param ctx GL context.
1103 * \param img texture image structure to be initialized.
1104 * \param width image width.
1105 * \param height image height.
1106 * \param depth image depth.
1107 * \param border image border.
1108 * \param internalFormat internal format.
1109 * \param format the actual hardware format (one of MESA_FORMAT_*)
1110 *
1111 * Fills in the fields of \p img with the given information.
1112 * Note: width, height and depth include the border.
1113 */
1114 void
1115 _mesa_init_teximage_fields(struct gl_context *ctx,
1116 struct gl_texture_image *img,
1117 GLsizei width, GLsizei height, GLsizei depth,
1118 GLint border, GLenum internalFormat,
1119 gl_format format)
1120 {
1121 GLenum target;
1122 ASSERT(img);
1123 ASSERT(width >= 0);
1124 ASSERT(height >= 0);
1125 ASSERT(depth >= 0);
1126
1127 target = img->TexObject->Target;
1128 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1129 ASSERT(img->_BaseFormat > 0);
1130 img->InternalFormat = internalFormat;
1131 img->Border = border;
1132 img->Width = width;
1133 img->Height = height;
1134 img->Depth = depth;
1135
1136 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1137 img->WidthLog2 = _mesa_logbase2(img->Width2);
1138
1139 switch(target) {
1140 case GL_TEXTURE_1D:
1141 case GL_TEXTURE_BUFFER:
1142 case GL_PROXY_TEXTURE_1D:
1143 if (height == 0)
1144 img->Height2 = 0;
1145 else
1146 img->Height2 = 1;
1147 img->HeightLog2 = 0;
1148 if (depth == 0)
1149 img->Depth2 = 0;
1150 else
1151 img->Depth2 = 1;
1152 img->DepthLog2 = 0;
1153 break;
1154 case GL_TEXTURE_1D_ARRAY:
1155 case GL_PROXY_TEXTURE_1D_ARRAY:
1156 img->Height2 = height; /* no border */
1157 img->HeightLog2 = 0; /* not used */
1158 if (depth == 0)
1159 img->Depth2 = 0;
1160 else
1161 img->Depth2 = 1;
1162 img->DepthLog2 = 0;
1163 break;
1164 case GL_TEXTURE_2D:
1165 case GL_TEXTURE_RECTANGLE:
1166 case GL_TEXTURE_CUBE_MAP:
1167 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1168 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1169 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1170 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1171 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1172 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1173 case GL_TEXTURE_EXTERNAL_OES:
1174 case GL_PROXY_TEXTURE_2D:
1175 case GL_PROXY_TEXTURE_RECTANGLE:
1176 case GL_PROXY_TEXTURE_CUBE_MAP:
1177 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1178 img->HeightLog2 = _mesa_logbase2(img->Height2);
1179 if (depth == 0)
1180 img->Depth2 = 0;
1181 else
1182 img->Depth2 = 1;
1183 img->DepthLog2 = 0;
1184 break;
1185 case GL_TEXTURE_2D_ARRAY:
1186 case GL_PROXY_TEXTURE_2D_ARRAY:
1187 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1188 img->HeightLog2 = _mesa_logbase2(img->Height2);
1189 img->Depth2 = depth; /* no border */
1190 img->DepthLog2 = 0; /* not used */
1191 break;
1192 case GL_TEXTURE_3D:
1193 case GL_PROXY_TEXTURE_3D:
1194 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1195 img->HeightLog2 = _mesa_logbase2(img->Height2);
1196 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1197 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1198 break;
1199 default:
1200 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1201 target);
1202 }
1203
1204 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1205 img->TexFormat = format;
1206 }
1207
1208
1209 /**
1210 * Free and clear fields of the gl_texture_image struct.
1211 *
1212 * \param ctx GL context.
1213 * \param texImage texture image structure to be cleared.
1214 *
1215 * After the call, \p texImage will have no data associated with it. Its
1216 * fields are cleared so that its parent object will test incomplete.
1217 */
1218 void
1219 _mesa_clear_texture_image(struct gl_context *ctx,
1220 struct gl_texture_image *texImage)
1221 {
1222 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1223 clear_teximage_fields(texImage);
1224 }
1225
1226
1227 /**
1228 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1229 * level, width, height and depth against the ctx->Const limits for textures.
1230 *
1231 * A hardware driver might override this function if, for example, the
1232 * max 3D texture size is 512x512x64 (i.e. not a cube).
1233 *
1234 * Note that width, height, depth == 0 is not an error. However, a
1235 * texture with zero width/height/depth will be considered "incomplete"
1236 * and texturing will effectively be disabled.
1237 *
1238 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1239 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1240 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1241 * \param level as passed to glTexImage
1242 * \param internalFormat as passed to glTexImage
1243 * \param format as passed to glTexImage
1244 * \param type as passed to glTexImage
1245 * \param width as passed to glTexImage
1246 * \param height as passed to glTexImage
1247 * \param depth as passed to glTexImage
1248 * \param border as passed to glTexImage
1249 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1250 */
1251 GLboolean
1252 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1253 GLint internalFormat, GLenum format, GLenum type,
1254 GLint width, GLint height, GLint depth, GLint border)
1255 {
1256 GLint maxSize;
1257
1258 (void) internalFormat;
1259 (void) format;
1260 (void) type;
1261
1262 switch (target) {
1263 case GL_PROXY_TEXTURE_1D:
1264 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1265 if (width < 2 * border || width > 2 * border + maxSize)
1266 return GL_FALSE;
1267 if (level >= ctx->Const.MaxTextureLevels)
1268 return GL_FALSE;
1269 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1270 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1271 return GL_FALSE;
1272 }
1273 return GL_TRUE;
1274
1275 case GL_PROXY_TEXTURE_2D:
1276 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1277 if (width < 2 * border || width > 2 * border + maxSize)
1278 return GL_FALSE;
1279 if (height < 2 * border || height > 2 * border + maxSize)
1280 return GL_FALSE;
1281 if (level >= ctx->Const.MaxTextureLevels)
1282 return GL_FALSE;
1283 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1284 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1285 return GL_FALSE;
1286 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1287 return GL_FALSE;
1288 }
1289 return GL_TRUE;
1290
1291 case GL_PROXY_TEXTURE_3D:
1292 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1293 if (width < 2 * border || width > 2 * border + maxSize)
1294 return GL_FALSE;
1295 if (height < 2 * border || height > 2 * border + maxSize)
1296 return GL_FALSE;
1297 if (depth < 2 * border || depth > 2 * border + maxSize)
1298 return GL_FALSE;
1299 if (level >= ctx->Const.Max3DTextureLevels)
1300 return GL_FALSE;
1301 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1302 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1303 return GL_FALSE;
1304 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1305 return GL_FALSE;
1306 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1307 return GL_FALSE;
1308 }
1309 return GL_TRUE;
1310
1311 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1312 maxSize = ctx->Const.MaxTextureRectSize;
1313 if (width < 0 || width > maxSize)
1314 return GL_FALSE;
1315 if (height < 0 || height > maxSize)
1316 return GL_FALSE;
1317 if (level != 0)
1318 return GL_FALSE;
1319 return GL_TRUE;
1320
1321 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1322 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1323 if (width < 2 * border || width > 2 * border + maxSize)
1324 return GL_FALSE;
1325 if (height < 2 * border || height > 2 * border + maxSize)
1326 return GL_FALSE;
1327 if (level >= ctx->Const.MaxCubeTextureLevels)
1328 return GL_FALSE;
1329 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1330 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1331 return GL_FALSE;
1332 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1333 return GL_FALSE;
1334 }
1335 return GL_TRUE;
1336
1337 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1338 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1339 if (width < 2 * border || width > 2 * border + maxSize)
1340 return GL_FALSE;
1341 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1342 return GL_FALSE;
1343 if (level >= ctx->Const.MaxTextureLevels)
1344 return GL_FALSE;
1345 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1346 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1347 return GL_FALSE;
1348 }
1349 return GL_TRUE;
1350
1351 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1352 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1353 if (width < 2 * border || width > 2 * border + maxSize)
1354 return GL_FALSE;
1355 if (height < 2 * border || height > 2 * border + maxSize)
1356 return GL_FALSE;
1357 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1358 return GL_FALSE;
1359 if (level >= ctx->Const.MaxTextureLevels)
1360 return GL_FALSE;
1361 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1362 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1363 return GL_FALSE;
1364 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1365 return GL_FALSE;
1366 }
1367 return GL_TRUE;
1368
1369 default:
1370 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1371 return GL_FALSE;
1372 }
1373 }
1374
1375
1376 /**
1377 * Check if the memory used by the texture would exceed the driver's limit.
1378 * This lets us support a max 3D texture size of 8K (for example) but
1379 * prevents allocating a full 8K x 8K x 8K texture.
1380 * XXX this could be rolled into the proxy texture size test (above) but
1381 * we don't have the actual texture internal format at that point.
1382 */
1383 static GLboolean
1384 legal_texture_size(struct gl_context *ctx, gl_format format,
1385 GLint width, GLint height, GLint depth)
1386 {
1387 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1388 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1389 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1390 }
1391
1392
1393 /**
1394 * Return true if the format is only valid for glCompressedTexImage.
1395 */
1396 static GLboolean
1397 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1398 {
1399 switch (format) {
1400 case GL_ETC1_RGB8_OES:
1401 return GL_TRUE;
1402 default:
1403 return GL_FALSE;
1404 }
1405 }
1406
1407
1408 /**
1409 * Helper function to determine whether a target and specific compression
1410 * format are supported.
1411 */
1412 static GLboolean
1413 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1414 GLenum intFormat)
1415 {
1416 (void) intFormat; /* not used yet */
1417
1418 switch (target) {
1419 case GL_TEXTURE_2D:
1420 case GL_PROXY_TEXTURE_2D:
1421 return GL_TRUE; /* true for any compressed format so far */
1422 case GL_PROXY_TEXTURE_CUBE_MAP:
1423 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1424 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1429 return ctx->Extensions.ARB_texture_cube_map;
1430 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1431 case GL_TEXTURE_2D_ARRAY_EXT:
1432 return (ctx->Extensions.MESA_texture_array ||
1433 ctx->Extensions.EXT_texture_array);
1434 default:
1435 return GL_FALSE;
1436 }
1437 }
1438
1439
1440 /**
1441 * Check if the given texture target value is legal for a
1442 * glTexImage1/2/3D call.
1443 */
1444 static GLboolean
1445 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1446 {
1447 switch (dims) {
1448 case 1:
1449 switch (target) {
1450 case GL_TEXTURE_1D:
1451 case GL_PROXY_TEXTURE_1D:
1452 return GL_TRUE;
1453 default:
1454 return GL_FALSE;
1455 }
1456 case 2:
1457 switch (target) {
1458 case GL_TEXTURE_2D:
1459 case GL_PROXY_TEXTURE_2D:
1460 return GL_TRUE;
1461 case GL_PROXY_TEXTURE_CUBE_MAP:
1462 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1463 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1464 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1465 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1466 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1467 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1468 return ctx->Extensions.ARB_texture_cube_map;
1469 case GL_TEXTURE_RECTANGLE_NV:
1470 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1471 return ctx->Extensions.NV_texture_rectangle;
1472 case GL_TEXTURE_1D_ARRAY_EXT:
1473 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1474 return (ctx->Extensions.MESA_texture_array ||
1475 ctx->Extensions.EXT_texture_array);
1476 default:
1477 return GL_FALSE;
1478 }
1479 case 3:
1480 switch (target) {
1481 case GL_TEXTURE_3D:
1482 case GL_PROXY_TEXTURE_3D:
1483 return GL_TRUE;
1484 case GL_TEXTURE_2D_ARRAY_EXT:
1485 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1486 return (ctx->Extensions.MESA_texture_array ||
1487 ctx->Extensions.EXT_texture_array);
1488 default:
1489 return GL_FALSE;
1490 }
1491 default:
1492 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1493 return GL_FALSE;
1494 }
1495 }
1496
1497
1498 /**
1499 * Check if the given texture target value is legal for a
1500 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1501 * The difference compared to legal_teximage_target() above is that
1502 * proxy targets are not supported.
1503 */
1504 static GLboolean
1505 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1506 {
1507 switch (dims) {
1508 case 1:
1509 return target == GL_TEXTURE_1D;
1510 case 2:
1511 switch (target) {
1512 case GL_TEXTURE_2D:
1513 return GL_TRUE;
1514 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1515 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1516 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1517 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1518 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1520 return ctx->Extensions.ARB_texture_cube_map;
1521 case GL_TEXTURE_RECTANGLE_NV:
1522 return ctx->Extensions.NV_texture_rectangle;
1523 case GL_TEXTURE_1D_ARRAY_EXT:
1524 return (ctx->Extensions.MESA_texture_array ||
1525 ctx->Extensions.EXT_texture_array);
1526 default:
1527 return GL_FALSE;
1528 }
1529 case 3:
1530 switch (target) {
1531 case GL_TEXTURE_3D:
1532 return GL_TRUE;
1533 case GL_TEXTURE_2D_ARRAY_EXT:
1534 return (ctx->Extensions.MESA_texture_array ||
1535 ctx->Extensions.EXT_texture_array);
1536 default:
1537 return GL_FALSE;
1538 }
1539 default:
1540 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1541 dims);
1542 return GL_FALSE;
1543 }
1544 }
1545
1546
1547 /**
1548 * Helper function to determine if a texture object is mutable (in terms
1549 * of GL_ARB_texture_storage).
1550 */
1551 static GLboolean
1552 mutable_tex_object(struct gl_context *ctx, GLenum target)
1553 {
1554 if (ctx->Extensions.ARB_texture_storage) {
1555 struct gl_texture_object *texObj =
1556 _mesa_get_current_tex_object(ctx, target);
1557 return !texObj->Immutable;
1558 }
1559 return GL_TRUE;
1560 }
1561
1562
1563
1564 /**
1565 * Test the glTexImage[123]D() parameters for errors.
1566 *
1567 * \param ctx GL context.
1568 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1569 * \param target texture target given by the user.
1570 * \param level image level given by the user.
1571 * \param internalFormat internal format given by the user.
1572 * \param format pixel data format given by the user.
1573 * \param type pixel data type given by the user.
1574 * \param width image width given by the user.
1575 * \param height image height given by the user.
1576 * \param depth image depth given by the user.
1577 * \param border image border given by the user.
1578 *
1579 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1580 *
1581 * Verifies each of the parameters against the constants specified in
1582 * __struct gl_contextRec::Const and the supported extensions, and according
1583 * to the OpenGL specification.
1584 */
1585 static GLboolean
1586 texture_error_check( struct gl_context *ctx,
1587 GLuint dimensions, GLenum target,
1588 GLint level, GLint internalFormat,
1589 GLenum format, GLenum type,
1590 GLint width, GLint height,
1591 GLint depth, GLint border )
1592 {
1593 const GLenum proxyTarget = get_proxy_target(target);
1594 const GLboolean isProxy = target == proxyTarget;
1595 GLboolean sizeOK = GL_TRUE;
1596 GLboolean colorFormat;
1597 GLenum err;
1598
1599 /* Even though there are no color-index textures, we still have to support
1600 * uploading color-index data and remapping it to RGB via the
1601 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1602 */
1603 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1604
1605 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1606 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1607 if (!isProxy) {
1608 _mesa_error(ctx, GL_INVALID_VALUE,
1609 "glTexImage%dD(level=%d)", dimensions, level);
1610 }
1611 return GL_TRUE;
1612 }
1613
1614 /* Check border */
1615 if (border < 0 || border > 1 ||
1616 ((target == GL_TEXTURE_RECTANGLE_NV ||
1617 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1618 if (!isProxy) {
1619 _mesa_error(ctx, GL_INVALID_VALUE,
1620 "glTexImage%dD(border=%d)", dimensions, border);
1621 }
1622 return GL_TRUE;
1623 }
1624
1625 if (width < 0 || height < 0 || depth < 0) {
1626 if (!isProxy) {
1627 _mesa_error(ctx, GL_INVALID_VALUE,
1628 "glTexImage%dD(width, height or depth < 0)", dimensions);
1629 }
1630 return GL_TRUE;
1631 }
1632
1633 /* Do this simple check before calling the TestProxyTexImage() function */
1634 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1635 sizeOK = (width == height);
1636 }
1637
1638 /*
1639 * Use the proxy texture driver hook to see if the size/level/etc are
1640 * legal.
1641 */
1642 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1643 internalFormat, format,
1644 type, width, height,
1645 depth, border);
1646 if (!sizeOK) {
1647 if (!isProxy) {
1648 _mesa_error(ctx, GL_INVALID_VALUE,
1649 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1650 dimensions, level, width, height, depth);
1651 }
1652 return GL_TRUE;
1653 }
1654
1655 /* Check internalFormat */
1656 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1657 if (!isProxy) {
1658 _mesa_error(ctx, GL_INVALID_VALUE,
1659 "glTexImage%dD(internalFormat=%s)",
1660 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1661 }
1662 return GL_TRUE;
1663 }
1664
1665 /* Check incoming image format and type */
1666 err = _mesa_error_check_format_and_type(ctx, format, type);
1667 if (err != GL_NO_ERROR) {
1668 if (!isProxy) {
1669 _mesa_error(ctx, err,
1670 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1671 dimensions, format, type);
1672 }
1673 return GL_TRUE;
1674 }
1675
1676 /* make sure internal format and format basically agree */
1677 colorFormat = _mesa_is_color_format(format);
1678 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1679 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1680 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1681 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1682 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1683 if (!isProxy)
1684 _mesa_error(ctx, GL_INVALID_OPERATION,
1685 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1686 dimensions, internalFormat, format);
1687 return GL_TRUE;
1688 }
1689
1690 /* additional checks for ycbcr textures */
1691 if (internalFormat == GL_YCBCR_MESA) {
1692 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1693 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1694 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1695 char message[100];
1696 _mesa_snprintf(message, sizeof(message),
1697 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1698 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1699 return GL_TRUE; /* error */
1700 }
1701 if (target != GL_TEXTURE_2D &&
1702 target != GL_PROXY_TEXTURE_2D &&
1703 target != GL_TEXTURE_RECTANGLE_NV &&
1704 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1705 if (!isProxy)
1706 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1707 return GL_TRUE;
1708 }
1709 if (border != 0) {
1710 if (!isProxy) {
1711 char message[100];
1712 _mesa_snprintf(message, sizeof(message),
1713 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1714 dimensions, border);
1715 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1716 }
1717 return GL_TRUE;
1718 }
1719 }
1720
1721 /* additional checks for depth textures */
1722 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1723 /* Only 1D, 2D, rect, array and cube textures supported, not 3D
1724 * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
1725 if (target != GL_TEXTURE_1D &&
1726 target != GL_PROXY_TEXTURE_1D &&
1727 target != GL_TEXTURE_2D &&
1728 target != GL_PROXY_TEXTURE_2D &&
1729 target != GL_TEXTURE_1D_ARRAY &&
1730 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1731 target != GL_TEXTURE_2D_ARRAY &&
1732 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1733 target != GL_TEXTURE_RECTANGLE_ARB &&
1734 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1735 !((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1736 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))) {
1737 if (!isProxy)
1738 _mesa_error(ctx, GL_INVALID_ENUM,
1739 "glTexImage(target/internalFormat)");
1740 return GL_TRUE;
1741 }
1742 }
1743
1744 /* additional checks for compressed textures */
1745 if (_mesa_is_compressed_format(ctx, internalFormat) ||
1746 is_generic_compressed_format(internalFormat)) {
1747 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1748 if (!isProxy)
1749 _mesa_error(ctx, GL_INVALID_ENUM,
1750 "glTexImage%dD(target)", dimensions);
1751 return GL_TRUE;
1752 }
1753 if (compressedteximage_only_format(ctx, internalFormat)) {
1754 _mesa_error(ctx, GL_INVALID_OPERATION,
1755 "glTexImage%dD(no compression for format)", dimensions);
1756 return GL_TRUE;
1757 }
1758 if (border != 0) {
1759 if (!isProxy) {
1760 _mesa_error(ctx, GL_INVALID_OPERATION,
1761 "glTexImage%dD(border!=0)", dimensions);
1762 }
1763 return GL_TRUE;
1764 }
1765 }
1766
1767 /* additional checks for integer textures */
1768 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1769 (_mesa_is_enum_format_integer(format) !=
1770 _mesa_is_enum_format_integer(internalFormat))) {
1771 if (!isProxy) {
1772 _mesa_error(ctx, GL_INVALID_OPERATION,
1773 "glTexImage%dD(integer/non-integer format mismatch)",
1774 dimensions);
1775 }
1776 return GL_TRUE;
1777 }
1778
1779 if (!mutable_tex_object(ctx, target)) {
1780 _mesa_error(ctx, GL_INVALID_OPERATION,
1781 "glTexImage%dD(immutable texture)", dimensions);
1782 return GL_TRUE;
1783 }
1784
1785 /* if we get here, the parameters are OK */
1786 return GL_FALSE;
1787 }
1788
1789
1790 /**
1791 * Test glTexSubImage[123]D() parameters for errors.
1792 *
1793 * \param ctx GL context.
1794 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1795 * \param target texture target given by the user.
1796 * \param level image level given by the user.
1797 * \param xoffset sub-image x offset given by the user.
1798 * \param yoffset sub-image y offset given by the user.
1799 * \param zoffset sub-image z offset given by the user.
1800 * \param format pixel data format given by the user.
1801 * \param type pixel data type given by the user.
1802 * \param width image width given by the user.
1803 * \param height image height given by the user.
1804 * \param depth image depth given by the user.
1805 *
1806 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1807 *
1808 * Verifies each of the parameters against the constants specified in
1809 * __struct gl_contextRec::Const and the supported extensions, and according
1810 * to the OpenGL specification.
1811 */
1812 static GLboolean
1813 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1814 GLenum target, GLint level,
1815 GLint xoffset, GLint yoffset, GLint zoffset,
1816 GLint width, GLint height, GLint depth,
1817 GLenum format, GLenum type )
1818 {
1819 GLenum err;
1820
1821 /* Basic level check */
1822 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1823 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1824 return GL_TRUE;
1825 }
1826
1827 /* Check for negative sizes */
1828 if (width < 0) {
1829 _mesa_error(ctx, GL_INVALID_VALUE,
1830 "glTexSubImage%dD(width=%d)", dimensions, width);
1831 return GL_TRUE;
1832 }
1833 if (height < 0 && dimensions > 1) {
1834 _mesa_error(ctx, GL_INVALID_VALUE,
1835 "glTexSubImage%dD(height=%d)", dimensions, height);
1836 return GL_TRUE;
1837 }
1838 if (depth < 0 && dimensions > 2) {
1839 _mesa_error(ctx, GL_INVALID_VALUE,
1840 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1841 return GL_TRUE;
1842 }
1843
1844 err = _mesa_error_check_format_and_type(ctx, format, type);
1845 if (err != GL_NO_ERROR) {
1846 _mesa_error(ctx, err,
1847 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1848 dimensions, format, type);
1849 return GL_TRUE;
1850 }
1851
1852 return GL_FALSE;
1853 }
1854
1855
1856 /**
1857 * Do second part of glTexSubImage which depends on the destination texture.
1858 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1859 */
1860 static GLboolean
1861 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1862 GLenum target, GLint level,
1863 GLint xoffset, GLint yoffset, GLint zoffset,
1864 GLint width, GLint height, GLint depth,
1865 GLenum format, GLenum type,
1866 const struct gl_texture_image *destTex )
1867 {
1868 if (!destTex) {
1869 /* undefined image level */
1870 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1871 return GL_TRUE;
1872 }
1873
1874 if (xoffset < -((GLint)destTex->Border)) {
1875 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1876 dimensions);
1877 return GL_TRUE;
1878 }
1879 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1880 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1881 dimensions);
1882 return GL_TRUE;
1883 }
1884 if (dimensions > 1) {
1885 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destTex->Border;
1886 if (yoffset < -yBorder) {
1887 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1888 dimensions);
1889 return GL_TRUE;
1890 }
1891 if (yoffset + height > (GLint) destTex->Height + yBorder) {
1892 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1893 dimensions);
1894 return GL_TRUE;
1895 }
1896 }
1897 if (dimensions > 2) {
1898 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destTex->Border;
1899 if (zoffset < -zBorder) {
1900 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1901 return GL_TRUE;
1902 }
1903 if (zoffset + depth > (GLint) destTex->Depth + zBorder) {
1904 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1905 return GL_TRUE;
1906 }
1907 }
1908
1909 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1910 GLuint bw, bh;
1911
1912 if (compressedteximage_only_format(ctx, destTex->InternalFormat)) {
1913 _mesa_error(ctx, GL_INVALID_OPERATION,
1914 "glTexSubImage%dD(no compression for format)", dimensions);
1915 return GL_TRUE;
1916 }
1917
1918 /* do tests which depend on compression block size */
1919 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1920
1921 /* offset must be multiple of block size */
1922 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1923 _mesa_error(ctx, GL_INVALID_OPERATION,
1924 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1925 dimensions, xoffset, yoffset);
1926 return GL_TRUE;
1927 }
1928 /* size must be multiple of bw by bh or equal to whole texture size */
1929 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1930 _mesa_error(ctx, GL_INVALID_OPERATION,
1931 "glTexSubImage%dD(width = %d)", dimensions, width);
1932 return GL_TRUE;
1933 }
1934 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1935 _mesa_error(ctx, GL_INVALID_OPERATION,
1936 "glTexSubImage%dD(height = %d)", dimensions, height);
1937 return GL_TRUE;
1938 }
1939 }
1940
1941 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
1942 /* both source and dest must be integer-valued, or neither */
1943 if (_mesa_is_format_integer_color(destTex->TexFormat) !=
1944 _mesa_is_enum_format_integer(format)) {
1945 _mesa_error(ctx, GL_INVALID_OPERATION,
1946 "glTexSubImage%dD(integer/non-integer format mismatch)",
1947 dimensions);
1948 return GL_TRUE;
1949 }
1950 }
1951
1952 return GL_FALSE;
1953 }
1954
1955
1956 /**
1957 * Test glCopyTexImage[12]D() parameters for errors.
1958 *
1959 * \param ctx GL context.
1960 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1961 * \param target texture target given by the user.
1962 * \param level image level given by the user.
1963 * \param internalFormat internal format given by the user.
1964 * \param width image width given by the user.
1965 * \param height image height given by the user.
1966 * \param border texture border.
1967 *
1968 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1969 *
1970 * Verifies each of the parameters against the constants specified in
1971 * __struct gl_contextRec::Const and the supported extensions, and according
1972 * to the OpenGL specification.
1973 */
1974 static GLboolean
1975 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1976 GLenum target, GLint level, GLint internalFormat,
1977 GLint width, GLint height, GLint border )
1978 {
1979 const GLenum proxyTarget = get_proxy_target(target);
1980 const GLenum type = GL_FLOAT;
1981 GLboolean sizeOK;
1982 GLint baseFormat;
1983
1984 /* check target */
1985 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1986 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1987 dimensions, _mesa_lookup_enum_by_nr(target));
1988 return GL_TRUE;
1989 }
1990
1991 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1992 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1993 _mesa_error(ctx, GL_INVALID_VALUE,
1994 "glCopyTexImage%dD(level=%d)", dimensions, level);
1995 return GL_TRUE;
1996 }
1997
1998 /* Check that the source buffer is complete */
1999 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2000 if (ctx->ReadBuffer->_Status == 0) {
2001 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2002 }
2003 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2004 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2005 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2006 return GL_TRUE;
2007 }
2008
2009 if (ctx->ReadBuffer->Visual.samples > 0) {
2010 _mesa_error(ctx, GL_INVALID_OPERATION,
2011 "glCopyTexImage%dD(multisample FBO)",
2012 dimensions);
2013 return GL_TRUE;
2014 }
2015 }
2016
2017 /* Check border */
2018 if (border < 0 || border > 1 ||
2019 ((target == GL_TEXTURE_RECTANGLE_NV ||
2020 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2021 return GL_TRUE;
2022 }
2023
2024 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2025 if (baseFormat < 0) {
2026 _mesa_error(ctx, GL_INVALID_VALUE,
2027 "glCopyTexImage%dD(internalFormat)", dimensions);
2028 return GL_TRUE;
2029 }
2030
2031 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2032 _mesa_error(ctx, GL_INVALID_OPERATION,
2033 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2034 return GL_TRUE;
2035 }
2036
2037 /* From the EXT_texture_integer spec:
2038 *
2039 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2040 * if the texture internalformat is an integer format and the read color
2041 * buffer is not an integer format, or if the internalformat is not an
2042 * integer format and the read color buffer is an integer format."
2043 */
2044 if (_mesa_is_color_format(internalFormat)) {
2045 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2046
2047 if (_mesa_is_enum_format_integer(rb->InternalFormat) !=
2048 _mesa_is_enum_format_integer(internalFormat)) {
2049 _mesa_error(ctx, GL_INVALID_OPERATION,
2050 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2051 return GL_TRUE;
2052 }
2053 }
2054
2055 /* Do size, level checking */
2056 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
2057 ? (width == height) : 1;
2058
2059 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
2060 internalFormat, baseFormat,
2061 type, width, height,
2062 1, border);
2063
2064 if (!sizeOK) {
2065 if (dimensions == 1) {
2066 _mesa_error(ctx, GL_INVALID_VALUE,
2067 "glCopyTexImage1D(width=%d)", width);
2068 }
2069 else {
2070 ASSERT(dimensions == 2);
2071 _mesa_error(ctx, GL_INVALID_VALUE,
2072 "glCopyTexImage2D(width=%d, height=%d)", width, height);
2073 }
2074 return GL_TRUE;
2075 }
2076
2077 if (_mesa_is_compressed_format(ctx, internalFormat) ||
2078 is_generic_compressed_format(internalFormat)) {
2079 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2080 _mesa_error(ctx, GL_INVALID_ENUM,
2081 "glCopyTexImage%dD(target)", dimensions);
2082 return GL_TRUE;
2083 }
2084 if (compressedteximage_only_format(ctx, internalFormat)) {
2085 _mesa_error(ctx, GL_INVALID_OPERATION,
2086 "glCopyTexImage%dD(no compression for format)", dimensions);
2087 return GL_TRUE;
2088 }
2089 if (border != 0) {
2090 _mesa_error(ctx, GL_INVALID_OPERATION,
2091 "glCopyTexImage%dD(border!=0)", dimensions);
2092 return GL_TRUE;
2093 }
2094 }
2095
2096 if (!mutable_tex_object(ctx, target)) {
2097 _mesa_error(ctx, GL_INVALID_OPERATION,
2098 "glCopyTexImage%dD(immutable texture)", dimensions);
2099 return GL_TRUE;
2100 }
2101
2102 /* if we get here, the parameters are OK */
2103 return GL_FALSE;
2104 }
2105
2106
2107 /**
2108 * Test glCopyTexSubImage[12]D() parameters for errors.
2109 * Note that this is the first part of error checking.
2110 * See also copytexsubimage_error_check2() below for the second part.
2111 *
2112 * \param ctx GL context.
2113 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2114 * \param target texture target given by the user.
2115 * \param level image level given by the user.
2116 *
2117 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2118 */
2119 static GLboolean
2120 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2121 GLenum target, GLint level)
2122 {
2123 /* Check that the source buffer is complete */
2124 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2125 if (ctx->ReadBuffer->_Status == 0) {
2126 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2127 }
2128 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2129 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2130 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2131 return GL_TRUE;
2132 }
2133
2134 if (ctx->ReadBuffer->Visual.samples > 0) {
2135 _mesa_error(ctx, GL_INVALID_OPERATION,
2136 "glCopyTexSubImage%dD(multisample FBO)",
2137 dimensions);
2138 return GL_TRUE;
2139 }
2140 }
2141
2142 /* check target (proxies not allowed) */
2143 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2144 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2145 dimensions, _mesa_lookup_enum_by_nr(target));
2146 return GL_TRUE;
2147 }
2148
2149 /* Check level */
2150 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2151 _mesa_error(ctx, GL_INVALID_VALUE,
2152 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2153 return GL_TRUE;
2154 }
2155
2156 return GL_FALSE;
2157 }
2158
2159
2160 /**
2161 * Second part of error checking for glCopyTexSubImage[12]D().
2162 * \param xoffset sub-image x offset given by the user.
2163 * \param yoffset sub-image y offset given by the user.
2164 * \param zoffset sub-image z offset given by the user.
2165 * \param width image width given by the user.
2166 * \param height image height given by the user.
2167 */
2168 static GLboolean
2169 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2170 GLenum target, GLint level,
2171 GLint xoffset, GLint yoffset, GLint zoffset,
2172 GLsizei width, GLsizei height,
2173 const struct gl_texture_image *teximage )
2174 {
2175 /* check that dest tex image exists */
2176 if (!teximage) {
2177 _mesa_error(ctx, GL_INVALID_OPERATION,
2178 "glCopyTexSubImage%dD(undefined texture level: %d)",
2179 dimensions, level);
2180 return GL_TRUE;
2181 }
2182
2183 /* Check size */
2184 if (width < 0) {
2185 _mesa_error(ctx, GL_INVALID_VALUE,
2186 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2187 return GL_TRUE;
2188 }
2189 if (dimensions > 1 && height < 0) {
2190 _mesa_error(ctx, GL_INVALID_VALUE,
2191 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2192 return GL_TRUE;
2193 }
2194
2195 /* check x/y offsets */
2196 if (xoffset < -((GLint)teximage->Border)) {
2197 _mesa_error(ctx, GL_INVALID_VALUE,
2198 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2199 return GL_TRUE;
2200 }
2201 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2202 _mesa_error(ctx, GL_INVALID_VALUE,
2203 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2204 return GL_TRUE;
2205 }
2206 if (dimensions > 1) {
2207 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : teximage->Border;
2208 if (yoffset < -yBorder) {
2209 _mesa_error(ctx, GL_INVALID_VALUE,
2210 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2211 return GL_TRUE;
2212 }
2213 /* NOTE: we're adding the border here, not subtracting! */
2214 if (yoffset + height > (GLint) teximage->Height + yBorder) {
2215 _mesa_error(ctx, GL_INVALID_VALUE,
2216 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2217 return GL_TRUE;
2218 }
2219 }
2220
2221 /* check z offset */
2222 if (dimensions > 2) {
2223 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : teximage->Border;
2224 if (zoffset < -zBorder) {
2225 _mesa_error(ctx, GL_INVALID_VALUE,
2226 "glCopyTexSubImage%dD(zoffset)", dimensions);
2227 return GL_TRUE;
2228 }
2229 if (zoffset > (GLint) teximage->Depth + zBorder) {
2230 _mesa_error(ctx, GL_INVALID_VALUE,
2231 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2232 return GL_TRUE;
2233 }
2234 }
2235
2236 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2237 if (compressedteximage_only_format(ctx, teximage->InternalFormat)) {
2238 _mesa_error(ctx, GL_INVALID_OPERATION,
2239 "glCopyTexSubImage%dD(no compression for format)", dimensions);
2240 return GL_TRUE;
2241 }
2242 /* offset must be multiple of 4 */
2243 if ((xoffset & 3) || (yoffset & 3)) {
2244 _mesa_error(ctx, GL_INVALID_VALUE,
2245 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2246 return GL_TRUE;
2247 }
2248 /* size must be multiple of 4 */
2249 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2250 _mesa_error(ctx, GL_INVALID_VALUE,
2251 "glCopyTexSubImage%dD(width)", dimensions);
2252 return GL_TRUE;
2253 }
2254 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2255 _mesa_error(ctx, GL_INVALID_VALUE,
2256 "glCopyTexSubImage%dD(height)", dimensions);
2257 return GL_TRUE;
2258 }
2259 }
2260
2261 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2262 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2263 return GL_TRUE;
2264 }
2265
2266 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2267 _mesa_error(ctx, GL_INVALID_OPERATION,
2268 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2269 dimensions, teximage->_BaseFormat);
2270 return GL_TRUE;
2271 }
2272
2273 /* From the EXT_texture_integer spec:
2274 *
2275 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2276 * if the texture internalformat is an integer format and the read color
2277 * buffer is not an integer format, or if the internalformat is not an
2278 * integer format and the read color buffer is an integer format."
2279 */
2280 if (_mesa_is_color_format(teximage->InternalFormat)) {
2281 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2282
2283 if (_mesa_is_format_integer_color(rb->Format) !=
2284 _mesa_is_format_integer_color(teximage->TexFormat)) {
2285 _mesa_error(ctx, GL_INVALID_OPERATION,
2286 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2287 return GL_TRUE;
2288 }
2289 }
2290
2291 /* if we get here, the parameters are OK */
2292 return GL_FALSE;
2293 }
2294
2295
2296 /** Callback info for walking over FBO hash table */
2297 struct cb_info
2298 {
2299 struct gl_context *ctx;
2300 struct gl_texture_object *texObj;
2301 GLuint level, face;
2302 };
2303
2304
2305 /**
2306 * Check render to texture callback. Called from _mesa_HashWalk().
2307 */
2308 static void
2309 check_rtt_cb(GLuint key, void *data, void *userData)
2310 {
2311 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2312 const struct cb_info *info = (struct cb_info *) userData;
2313 struct gl_context *ctx = info->ctx;
2314 const struct gl_texture_object *texObj = info->texObj;
2315 const GLuint level = info->level, face = info->face;
2316
2317 /* If this is a user-created FBO */
2318 if (_mesa_is_user_fbo(fb)) {
2319 GLuint i;
2320 /* check if any of the FBO's attachments point to 'texObj' */
2321 for (i = 0; i < BUFFER_COUNT; i++) {
2322 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2323 if (att->Type == GL_TEXTURE &&
2324 att->Texture == texObj &&
2325 att->TextureLevel == level &&
2326 att->CubeMapFace == face) {
2327 ASSERT(_mesa_get_attachment_teximage(att));
2328 /* Tell driver about the new renderbuffer texture */
2329 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2330 /* Mark fb status as indeterminate to force re-validation */
2331 fb->_Status = 0;
2332 }
2333 }
2334 }
2335 }
2336
2337
2338 /**
2339 * When a texture image is specified we have to check if it's bound to
2340 * any framebuffer objects (render to texture) in order to detect changes
2341 * in size or format since that effects FBO completeness.
2342 * Any FBOs rendering into the texture must be re-validated.
2343 */
2344 void
2345 _mesa_update_fbo_texture(struct gl_context *ctx,
2346 struct gl_texture_object *texObj,
2347 GLuint face, GLuint level)
2348 {
2349 /* Only check this texture if it's been marked as RenderToTexture */
2350 if (texObj->_RenderToTexture) {
2351 struct cb_info info;
2352 info.ctx = ctx;
2353 info.texObj = texObj;
2354 info.level = level;
2355 info.face = face;
2356 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2357 }
2358 }
2359
2360
2361 /**
2362 * If the texture object's GenerateMipmap flag is set and we've
2363 * changed the texture base level image, regenerate the rest of the
2364 * mipmap levels now.
2365 */
2366 static inline void
2367 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2368 struct gl_texture_object *texObj, GLint level)
2369 {
2370 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2371 if (texObj->GenerateMipmap &&
2372 level == texObj->BaseLevel &&
2373 level < texObj->MaxLevel) {
2374 ASSERT(ctx->Driver.GenerateMipmap);
2375 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2376 }
2377 }
2378
2379
2380 /** Debug helper: override the user-requested internal format */
2381 static GLenum
2382 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2383 {
2384 #if 0
2385 if (internalFormat == GL_RGBA16F_ARB ||
2386 internalFormat == GL_RGBA32F_ARB) {
2387 printf("Convert rgba float tex to int %d x %d\n", width, height);
2388 return GL_RGBA;
2389 }
2390 else if (internalFormat == GL_RGB16F_ARB ||
2391 internalFormat == GL_RGB32F_ARB) {
2392 printf("Convert rgb float tex to int %d x %d\n", width, height);
2393 return GL_RGB;
2394 }
2395 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2396 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2397 printf("Convert luminance float tex to int %d x %d\n", width, height);
2398 return GL_LUMINANCE_ALPHA;
2399 }
2400 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2401 internalFormat == GL_LUMINANCE32F_ARB) {
2402 printf("Convert luminance float tex to int %d x %d\n", width, height);
2403 return GL_LUMINANCE;
2404 }
2405 else if (internalFormat == GL_ALPHA16F_ARB ||
2406 internalFormat == GL_ALPHA32F_ARB) {
2407 printf("Convert luminance float tex to int %d x %d\n", width, height);
2408 return GL_ALPHA;
2409 }
2410 /*
2411 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2412 internalFormat = GL_RGBA;
2413 }
2414 */
2415 else {
2416 return internalFormat;
2417 }
2418 #else
2419 return internalFormat;
2420 #endif
2421 }
2422
2423
2424 /**
2425 * Choose the actual hardware format for a texture image.
2426 * Try to use the same format as the previous image level when possible.
2427 * Otherwise, ask the driver for the best format.
2428 * It's important to try to choose a consistant format for all levels
2429 * for efficient texture memory layout/allocation. In particular, this
2430 * comes up during automatic mipmap generation.
2431 */
2432 gl_format
2433 _mesa_choose_texture_format(struct gl_context *ctx,
2434 struct gl_texture_object *texObj,
2435 GLenum target, GLint level,
2436 GLenum internalFormat, GLenum format, GLenum type)
2437 {
2438 gl_format f;
2439
2440 /* see if we've already chosen a format for the previous level */
2441 if (level > 0) {
2442 struct gl_texture_image *prevImage =
2443 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2444 /* See if the prev level is defined and has an internal format which
2445 * matches the new internal format.
2446 */
2447 if (prevImage &&
2448 prevImage->Width > 0 &&
2449 prevImage->InternalFormat == internalFormat) {
2450 /* use the same format */
2451 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2452 return prevImage->TexFormat;
2453 }
2454 }
2455
2456 /* choose format from scratch */
2457 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2458 ASSERT(f != MESA_FORMAT_NONE);
2459 return f;
2460 }
2461
2462 /**
2463 * Adjust pixel unpack params and image dimensions to strip off the
2464 * one-pixel texture border.
2465 *
2466 * Gallium and intel don't support texture borders. They've seldem been used
2467 * and seldom been implemented correctly anyway.
2468 *
2469 * \param unpackNew returns the new pixel unpack parameters
2470 */
2471 static void
2472 strip_texture_border(GLenum target,
2473 GLint *width, GLint *height, GLint *depth,
2474 const struct gl_pixelstore_attrib *unpack,
2475 struct gl_pixelstore_attrib *unpackNew)
2476 {
2477 assert(width);
2478 assert(height);
2479 assert(depth);
2480
2481 *unpackNew = *unpack;
2482
2483 if (unpackNew->RowLength == 0)
2484 unpackNew->RowLength = *width;
2485
2486 if (unpackNew->ImageHeight == 0)
2487 unpackNew->ImageHeight = *height;
2488
2489 assert(*width >= 3);
2490 unpackNew->SkipPixels++; /* skip the border */
2491 *width = *width - 2; /* reduce the width by two border pixels */
2492
2493 /* The min height of a texture with a border is 3 */
2494 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2495 unpackNew->SkipRows++; /* skip the border */
2496 *height = *height - 2; /* reduce the height by two border pixels */
2497 }
2498
2499 if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
2500 unpackNew->SkipImages++; /* skip the border */
2501 *depth = *depth - 2; /* reduce the depth by two border pixels */
2502 }
2503 }
2504
2505 /**
2506 * Common code to implement all the glTexImage1D/2D/3D functions.
2507 */
2508 static void
2509 teximage(struct gl_context *ctx, GLuint dims,
2510 GLenum target, GLint level, GLint internalFormat,
2511 GLsizei width, GLsizei height, GLsizei depth,
2512 GLint border, GLenum format, GLenum type,
2513 const GLvoid *pixels)
2514 {
2515 GLboolean error;
2516 struct gl_pixelstore_attrib unpack_no_border;
2517 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2518
2519 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2520
2521 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2522 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2523 dims,
2524 _mesa_lookup_enum_by_nr(target), level,
2525 _mesa_lookup_enum_by_nr(internalFormat),
2526 width, height, depth, border,
2527 _mesa_lookup_enum_by_nr(format),
2528 _mesa_lookup_enum_by_nr(type), pixels);
2529
2530 internalFormat = override_internal_format(internalFormat, width, height);
2531
2532 /* target error checking */
2533 if (!legal_teximage_target(ctx, dims, target)) {
2534 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2535 dims, _mesa_lookup_enum_by_nr(target));
2536 return;
2537 }
2538
2539 /* general error checking */
2540 error = texture_error_check(ctx, dims, target, level, internalFormat,
2541 format, type, width, height, depth, border);
2542
2543 if (_mesa_is_proxy_texture(target)) {
2544 /* Proxy texture: just clear or set state depending on error checking */
2545 struct gl_texture_image *texImage =
2546 _mesa_get_proxy_tex_image(ctx, target, level);
2547
2548 if (error) {
2549 /* when error, clear all proxy texture image parameters */
2550 if (texImage)
2551 clear_teximage_fields(texImage);
2552 }
2553 else {
2554 /* no error, set the tex image parameters */
2555 struct gl_texture_object *texObj =
2556 _mesa_get_current_tex_object(ctx, target);
2557 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2558 target, level,
2559 internalFormat,
2560 format, type);
2561
2562 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2563 _mesa_init_teximage_fields(ctx, texImage, width, height,
2564 depth, border, internalFormat,
2565 texFormat);
2566 }
2567 else if (texImage) {
2568 clear_teximage_fields(texImage);
2569 }
2570 }
2571 }
2572 else {
2573 /* non-proxy target */
2574 const GLuint face = _mesa_tex_target_to_face(target);
2575 struct gl_texture_object *texObj;
2576 struct gl_texture_image *texImage;
2577
2578 if (error) {
2579 return; /* error was recorded */
2580 }
2581
2582 /* Allow a hardware driver to just strip out the border, to provide
2583 * reliable but slightly incorrect hardware rendering instead of
2584 * rarely-tested software fallback rendering.
2585 */
2586 if (border && ctx->Const.StripTextureBorder) {
2587 strip_texture_border(target, &width, &height, &depth, unpack,
2588 &unpack_no_border);
2589 border = 0;
2590 unpack = &unpack_no_border;
2591 }
2592
2593 if (ctx->NewState & _NEW_PIXEL)
2594 _mesa_update_state(ctx);
2595
2596 texObj = _mesa_get_current_tex_object(ctx, target);
2597
2598 _mesa_lock_texture(ctx, texObj);
2599 {
2600 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2601
2602 if (!texImage) {
2603 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2604 }
2605 else {
2606 gl_format texFormat;
2607
2608 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2609
2610 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2611 internalFormat, format,
2612 type);
2613
2614 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2615 _mesa_init_teximage_fields(ctx, texImage,
2616 width, height, depth,
2617 border, internalFormat, texFormat);
2618
2619 /* Give the texture to the driver. <pixels> may be null. */
2620 ctx->Driver.TexImage(ctx, dims, texImage, format,
2621 type, pixels, unpack);
2622
2623 check_gen_mipmap(ctx, target, texObj, level);
2624
2625 _mesa_update_fbo_texture(ctx, texObj, face, level);
2626
2627 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2628 }
2629 else {
2630 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2631 }
2632 }
2633 }
2634 _mesa_unlock_texture(ctx, texObj);
2635 }
2636 }
2637
2638
2639 /*
2640 * Called from the API. Note that width includes the border.
2641 */
2642 void GLAPIENTRY
2643 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2644 GLsizei width, GLint border, GLenum format,
2645 GLenum type, const GLvoid *pixels )
2646 {
2647 GET_CURRENT_CONTEXT(ctx);
2648 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2649 border, format, type, pixels);
2650 }
2651
2652
2653 void GLAPIENTRY
2654 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2655 GLsizei width, GLsizei height, GLint border,
2656 GLenum format, GLenum type,
2657 const GLvoid *pixels )
2658 {
2659 GET_CURRENT_CONTEXT(ctx);
2660 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2661 border, format, type, pixels);
2662 }
2663
2664
2665 /*
2666 * Called by the API or display list executor.
2667 * Note that width and height include the border.
2668 */
2669 void GLAPIENTRY
2670 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2671 GLsizei width, GLsizei height, GLsizei depth,
2672 GLint border, GLenum format, GLenum type,
2673 const GLvoid *pixels )
2674 {
2675 GET_CURRENT_CONTEXT(ctx);
2676 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2677 border, format, type, pixels);
2678 }
2679
2680
2681 void GLAPIENTRY
2682 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2683 GLsizei width, GLsizei height, GLsizei depth,
2684 GLint border, GLenum format, GLenum type,
2685 const GLvoid *pixels )
2686 {
2687 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2688 depth, border, format, type, pixels);
2689 }
2690
2691
2692 #if FEATURE_OES_EGL_image
2693 void GLAPIENTRY
2694 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2695 {
2696 struct gl_texture_object *texObj;
2697 struct gl_texture_image *texImage;
2698 GET_CURRENT_CONTEXT(ctx);
2699 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2700
2701 if ((target == GL_TEXTURE_2D &&
2702 !ctx->Extensions.OES_EGL_image) ||
2703 (target == GL_TEXTURE_EXTERNAL_OES &&
2704 !ctx->Extensions.OES_EGL_image_external)) {
2705 _mesa_error(ctx, GL_INVALID_ENUM,
2706 "glEGLImageTargetTexture2D(target=%d)", target);
2707 return;
2708 }
2709
2710 if (ctx->NewState & _NEW_PIXEL)
2711 _mesa_update_state(ctx);
2712
2713 texObj = _mesa_get_current_tex_object(ctx, target);
2714 _mesa_lock_texture(ctx, texObj);
2715
2716 if (texObj->Immutable) {
2717 _mesa_error(ctx, GL_INVALID_OPERATION,
2718 "glEGLImageTargetTexture2D(texture is immutable)");
2719 _mesa_unlock_texture(ctx, texObj);
2720 return;
2721 }
2722
2723 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2724 if (!texImage) {
2725 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2726 } else {
2727 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2728
2729 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2730 texObj, texImage, image);
2731
2732 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2733 }
2734 _mesa_unlock_texture(ctx, texObj);
2735
2736 }
2737 #endif
2738
2739
2740
2741 /**
2742 * Implement all the glTexSubImage1/2/3D() functions.
2743 */
2744 static void
2745 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2746 GLint xoffset, GLint yoffset, GLint zoffset,
2747 GLsizei width, GLsizei height, GLsizei depth,
2748 GLenum format, GLenum type, const GLvoid *pixels )
2749 {
2750 struct gl_texture_object *texObj;
2751 struct gl_texture_image *texImage;
2752
2753 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2754
2755 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2756 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2757 dims,
2758 _mesa_lookup_enum_by_nr(target), level,
2759 xoffset, yoffset, zoffset, width, height, depth,
2760 _mesa_lookup_enum_by_nr(format),
2761 _mesa_lookup_enum_by_nr(type), pixels);
2762
2763 /* check target (proxies not allowed) */
2764 if (!legal_texsubimage_target(ctx, dims, target)) {
2765 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2766 dims, _mesa_lookup_enum_by_nr(target));
2767 return;
2768 }
2769
2770 if (ctx->NewState & _NEW_PIXEL)
2771 _mesa_update_state(ctx);
2772
2773 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2774 width, height, depth, format, type)) {
2775 return; /* error was detected */
2776 }
2777
2778 texObj = _mesa_get_current_tex_object(ctx, target);
2779
2780 _mesa_lock_texture(ctx, texObj);
2781 {
2782 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2783
2784 if (subtexture_error_check2(ctx, dims, target, level,
2785 xoffset, yoffset, zoffset,
2786 width, height, depth,
2787 format, type, texImage)) {
2788 /* error was recorded */
2789 }
2790 else if (width > 0 && height > 0 && depth > 0) {
2791 /* If we have a border, offset=-1 is legal. Bias by border width. */
2792 switch (dims) {
2793 case 3:
2794 if (target != GL_TEXTURE_2D_ARRAY)
2795 zoffset += texImage->Border;
2796 /* fall-through */
2797 case 2:
2798 if (target != GL_TEXTURE_1D_ARRAY)
2799 yoffset += texImage->Border;
2800 /* fall-through */
2801 case 1:
2802 xoffset += texImage->Border;
2803 }
2804
2805 ctx->Driver.TexSubImage(ctx, dims, texImage,
2806 xoffset, yoffset, zoffset,
2807 width, height, depth,
2808 format, type, pixels, &ctx->Unpack);
2809
2810 check_gen_mipmap(ctx, target, texObj, level);
2811
2812 ctx->NewState |= _NEW_TEXTURE;
2813 }
2814 }
2815 _mesa_unlock_texture(ctx, texObj);
2816 }
2817
2818
2819 void GLAPIENTRY
2820 _mesa_TexSubImage1D( GLenum target, GLint level,
2821 GLint xoffset, GLsizei width,
2822 GLenum format, GLenum type,
2823 const GLvoid *pixels )
2824 {
2825 GET_CURRENT_CONTEXT(ctx);
2826 texsubimage(ctx, 1, target, level,
2827 xoffset, 0, 0,
2828 width, 1, 1,
2829 format, type, pixels);
2830 }
2831
2832
2833 void GLAPIENTRY
2834 _mesa_TexSubImage2D( GLenum target, GLint level,
2835 GLint xoffset, GLint yoffset,
2836 GLsizei width, GLsizei height,
2837 GLenum format, GLenum type,
2838 const GLvoid *pixels )
2839 {
2840 GET_CURRENT_CONTEXT(ctx);
2841 texsubimage(ctx, 2, target, level,
2842 xoffset, yoffset, 0,
2843 width, height, 1,
2844 format, type, pixels);
2845 }
2846
2847
2848
2849 void GLAPIENTRY
2850 _mesa_TexSubImage3D( GLenum target, GLint level,
2851 GLint xoffset, GLint yoffset, GLint zoffset,
2852 GLsizei width, GLsizei height, GLsizei depth,
2853 GLenum format, GLenum type,
2854 const GLvoid *pixels )
2855 {
2856 GET_CURRENT_CONTEXT(ctx);
2857 texsubimage(ctx, 3, target, level,
2858 xoffset, yoffset, zoffset,
2859 width, height, depth,
2860 format, type, pixels);
2861 }
2862
2863
2864
2865 /**
2866 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
2867 * from. This depends on whether the texture contains color or depth values.
2868 */
2869 static struct gl_renderbuffer *
2870 get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
2871 {
2872 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
2873 /* reading from depth/stencil buffer */
2874 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
2875 }
2876 else {
2877 /* copying from color buffer */
2878 return ctx->ReadBuffer->_ColorReadBuffer;
2879 }
2880 }
2881
2882
2883
2884 /**
2885 * Implement the glCopyTexImage1/2D() functions.
2886 */
2887 static void
2888 copyteximage(struct gl_context *ctx, GLuint dims,
2889 GLenum target, GLint level, GLenum internalFormat,
2890 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2891 {
2892 struct gl_texture_object *texObj;
2893 struct gl_texture_image *texImage;
2894 const GLuint face = _mesa_tex_target_to_face(target);
2895
2896 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2897
2898 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2899 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2900 dims,
2901 _mesa_lookup_enum_by_nr(target), level,
2902 _mesa_lookup_enum_by_nr(internalFormat),
2903 x, y, width, height, border);
2904
2905 if (ctx->NewState & NEW_COPY_TEX_STATE)
2906 _mesa_update_state(ctx);
2907
2908 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2909 width, height, border))
2910 return;
2911
2912 texObj = _mesa_get_current_tex_object(ctx, target);
2913
2914 if (border && ctx->Const.StripTextureBorder) {
2915 x += border;
2916 width -= border * 2;
2917 if (dims == 2) {
2918 y += border;
2919 height -= border * 2;
2920 }
2921 border = 0;
2922 }
2923
2924 _mesa_lock_texture(ctx, texObj);
2925 {
2926 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2927
2928 if (!texImage) {
2929 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2930 }
2931 else {
2932 /* choose actual hw format */
2933 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2934 target, level,
2935 internalFormat,
2936 GL_NONE, GL_NONE);
2937
2938 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2939 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
2940
2941 /* Free old texture image */
2942 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2943
2944 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
2945 border, internalFormat, texFormat);
2946
2947 /* Allocate texture memory (no pixel data yet) */
2948 ctx->Driver.TexImage(ctx, dims, texImage,
2949 GL_NONE, GL_NONE,
2950 NULL, &ctx->Unpack);
2951
2952 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2953 &width, &height)) {
2954 struct gl_renderbuffer *srcRb =
2955 get_copy_tex_image_source(ctx, texImage->TexFormat);
2956
2957 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
2958 srcRb, srcX, srcY, width, height);
2959 }
2960
2961 check_gen_mipmap(ctx, target, texObj, level);
2962
2963 _mesa_update_fbo_texture(ctx, texObj, face, level);
2964
2965 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
2966 }
2967 else {
2968 /* probably too large of image */
2969 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2970 }
2971 }
2972 }
2973 _mesa_unlock_texture(ctx, texObj);
2974 }
2975
2976
2977
2978 void GLAPIENTRY
2979 _mesa_CopyTexImage1D( GLenum target, GLint level,
2980 GLenum internalFormat,
2981 GLint x, GLint y,
2982 GLsizei width, GLint border )
2983 {
2984 GET_CURRENT_CONTEXT(ctx);
2985 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2986 }
2987
2988
2989
2990 void GLAPIENTRY
2991 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2992 GLint x, GLint y, GLsizei width, GLsizei height,
2993 GLint border )
2994 {
2995 GET_CURRENT_CONTEXT(ctx);
2996 copyteximage(ctx, 2, target, level, internalFormat,
2997 x, y, width, height, border);
2998 }
2999
3000
3001
3002 /**
3003 * Implementation for glCopyTexSubImage1/2/3D() functions.
3004 */
3005 static void
3006 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3007 GLint xoffset, GLint yoffset, GLint zoffset,
3008 GLint x, GLint y, GLsizei width, GLsizei height)
3009 {
3010 struct gl_texture_object *texObj;
3011 struct gl_texture_image *texImage;
3012
3013 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3014
3015 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3016 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
3017 dims,
3018 _mesa_lookup_enum_by_nr(target),
3019 level, xoffset, yoffset, zoffset, x, y, width, height);
3020
3021 if (ctx->NewState & NEW_COPY_TEX_STATE)
3022 _mesa_update_state(ctx);
3023
3024 if (copytexsubimage_error_check1(ctx, dims, target, level))
3025 return;
3026
3027 texObj = _mesa_get_current_tex_object(ctx, target);
3028
3029 _mesa_lock_texture(ctx, texObj);
3030 {
3031 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3032
3033 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
3034 zoffset, width, height, texImage)) {
3035 /* error was recored */
3036 }
3037 else {
3038 /* If we have a border, offset=-1 is legal. Bias by border width. */
3039 switch (dims) {
3040 case 3:
3041 if (target != GL_TEXTURE_2D_ARRAY)
3042 zoffset += texImage->Border;
3043 /* fall-through */
3044 case 2:
3045 if (target != GL_TEXTURE_1D_ARRAY)
3046 yoffset += texImage->Border;
3047 /* fall-through */
3048 case 1:
3049 xoffset += texImage->Border;
3050 }
3051
3052 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3053 &width, &height)) {
3054 struct gl_renderbuffer *srcRb =
3055 get_copy_tex_image_source(ctx, texImage->TexFormat);
3056
3057 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3058 xoffset, yoffset, zoffset,
3059 srcRb, x, y, width, height);
3060
3061 check_gen_mipmap(ctx, target, texObj, level);
3062
3063 ctx->NewState |= _NEW_TEXTURE;
3064 }
3065 }
3066 }
3067 _mesa_unlock_texture(ctx, texObj);
3068 }
3069
3070
3071 void GLAPIENTRY
3072 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3073 GLint xoffset, GLint x, GLint y, GLsizei width )
3074 {
3075 GET_CURRENT_CONTEXT(ctx);
3076 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
3077 }
3078
3079
3080
3081 void GLAPIENTRY
3082 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3083 GLint xoffset, GLint yoffset,
3084 GLint x, GLint y, GLsizei width, GLsizei height )
3085 {
3086 GET_CURRENT_CONTEXT(ctx);
3087 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
3088 width, height);
3089 }
3090
3091
3092
3093 void GLAPIENTRY
3094 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3095 GLint xoffset, GLint yoffset, GLint zoffset,
3096 GLint x, GLint y, GLsizei width, GLsizei height )
3097 {
3098 GET_CURRENT_CONTEXT(ctx);
3099 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
3100 x, y, width, height);
3101 }
3102
3103
3104
3105
3106 /**********************************************************************/
3107 /****** Compressed Textures ******/
3108 /**********************************************************************/
3109
3110
3111 /**
3112 * Return expected size of a compressed texture.
3113 */
3114 static GLuint
3115 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
3116 GLenum glformat)
3117 {
3118 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3119 return _mesa_format_image_size(mesaFormat, width, height, depth);
3120 }
3121
3122
3123 /*
3124 * Return compressed texture block size, in pixels.
3125 */
3126 static void
3127 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
3128 {
3129 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
3130 _mesa_get_format_block_size(mesaFormat, bw, bh);
3131 }
3132
3133
3134 /**
3135 * Error checking for glCompressedTexImage[123]D().
3136 * \param reason returns reason for error, if any
3137 * \return error code or GL_NO_ERROR.
3138 */
3139 static GLenum
3140 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
3141 GLenum target, GLint level,
3142 GLenum internalFormat, GLsizei width,
3143 GLsizei height, GLsizei depth, GLint border,
3144 GLsizei imageSize, char **reason)
3145 {
3146 const GLenum proxyTarget = get_proxy_target(target);
3147 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
3148 GLint expectedSize;
3149 GLenum choose_format;
3150 GLenum choose_type;
3151 GLenum proxy_format;
3152
3153 *reason = ""; /* no error */
3154
3155 if (!target_can_be_compressed(ctx, target, internalFormat)) {
3156 *reason = "target";
3157 return GL_INVALID_ENUM;
3158 }
3159
3160 /* This will detect any invalid internalFormat value */
3161 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
3162 *reason = "internalFormat";
3163 return GL_INVALID_ENUM;
3164 }
3165
3166 switch (internalFormat) {
3167 #if FEATURE_ES
3168 case GL_PALETTE4_RGB8_OES:
3169 case GL_PALETTE4_RGBA8_OES:
3170 case GL_PALETTE4_R5_G6_B5_OES:
3171 case GL_PALETTE4_RGBA4_OES:
3172 case GL_PALETTE4_RGB5_A1_OES:
3173 case GL_PALETTE8_RGB8_OES:
3174 case GL_PALETTE8_RGBA8_OES:
3175 case GL_PALETTE8_R5_G6_B5_OES:
3176 case GL_PALETTE8_RGBA4_OES:
3177 case GL_PALETTE8_RGB5_A1_OES:
3178 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3179 &choose_type);
3180 proxy_format = choose_format;
3181
3182 /* check level */
3183 if (level > 0 || level < -maxLevels) {
3184 *reason = "level";
3185 return GL_INVALID_VALUE;
3186 }
3187
3188 if (dimensions != 2) {
3189 *reason = "compressed paletted textures must be 2D";
3190 return GL_INVALID_OPERATION;
3191 }
3192
3193 /* Figure out the expected texture size (in bytes). This will be
3194 * checked against the actual size later.
3195 */
3196 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3197 width, height);
3198
3199 /* This is for the benefit of the TestProxyTexImage below. It expects
3200 * level to be non-negative. OES_compressed_paletted_texture uses a
3201 * weird mechanism where the level specified to glCompressedTexImage2D
3202 * is -(n-1) number of levels in the texture, and the data specifies the
3203 * complete mipmap stack. This is done to ensure the palette is the
3204 * same for all levels.
3205 */
3206 level = -level;
3207 break;
3208 #endif
3209
3210 default:
3211 choose_format = GL_NONE;
3212 choose_type = GL_NONE;
3213 proxy_format = internalFormat;
3214
3215 /* check level */
3216 if (level < 0 || level >= maxLevels) {
3217 *reason = "level";
3218 return GL_INVALID_VALUE;
3219 }
3220
3221 /* Figure out the expected texture size (in bytes). This will be
3222 * checked against the actual size later.
3223 */
3224 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3225 break;
3226 }
3227
3228 /* This should really never fail */
3229 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3230 *reason = "internalFormat";
3231 return GL_INVALID_ENUM;
3232 }
3233
3234 /* No compressed formats support borders at this time */
3235 if (border != 0) {
3236 *reason = "border != 0";
3237 return GL_INVALID_VALUE;
3238 }
3239
3240 /* For cube map, width must equal height */
3241 if (_mesa_is_cube_face(target) && width != height) {
3242 *reason = "width != height";
3243 return GL_INVALID_VALUE;
3244 }
3245
3246 /* check image size against compression block size */
3247 {
3248 gl_format texFormat =
3249 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3250 choose_format, choose_type);
3251 GLuint bw, bh;
3252
3253 _mesa_get_format_block_size(texFormat, &bw, &bh);
3254 if ((width > bw && width % bw > 0) ||
3255 (height > bh && height % bh > 0)) {
3256 /*
3257 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3258 * generated [...] if any parameter combinations are not
3259 * supported by the specific compressed internal format.
3260 */
3261 *reason = "invalid width or height for compression format";
3262 return GL_INVALID_OPERATION;
3263 }
3264 }
3265
3266 /* check image sizes */
3267 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3268 proxy_format, choose_format,
3269 choose_type,
3270 width, height, depth, border)) {
3271 /* See error comment above */
3272 *reason = "invalid width, height or format";
3273 return GL_INVALID_OPERATION;
3274 }
3275
3276 /* check image size in bytes */
3277 if (expectedSize != imageSize) {
3278 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3279 * if <imageSize> is not consistent with the format, dimensions, and
3280 * contents of the specified image.
3281 */
3282 *reason = "imageSize inconsistant with width/height/format";
3283 return GL_INVALID_VALUE;
3284 }
3285
3286 if (!mutable_tex_object(ctx, target)) {
3287 *reason = "immutable texture";
3288 return GL_INVALID_OPERATION;
3289 }
3290
3291 return GL_NO_ERROR;
3292 }
3293
3294
3295 /**
3296 * Error checking for glCompressedTexSubImage[123]D().
3297 * \warning There are some bad assumptions here about the size of compressed
3298 * texture tiles (multiple of 4) used to test the validity of the
3299 * offset and size parameters.
3300 * \return error code or GL_NO_ERROR.
3301 */
3302 static GLenum
3303 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3304 GLenum target, GLint level,
3305 GLint xoffset, GLint yoffset, GLint zoffset,
3306 GLsizei width, GLsizei height, GLsizei depth,
3307 GLenum format, GLsizei imageSize)
3308 {
3309 GLint expectedSize, maxLevels = 0, maxTextureSize;
3310 GLuint bw, bh;
3311 (void) zoffset;
3312
3313 if (dimensions == 1) {
3314 /* 1D compressed textures not allowed */
3315 return GL_INVALID_ENUM;
3316 }
3317 else if (dimensions == 2) {
3318 if (target == GL_PROXY_TEXTURE_2D) {
3319 maxLevels = ctx->Const.MaxTextureLevels;
3320 }
3321 else if (target == GL_TEXTURE_2D) {
3322 maxLevels = ctx->Const.MaxTextureLevels;
3323 }
3324 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3325 if (!ctx->Extensions.ARB_texture_cube_map)
3326 return GL_INVALID_ENUM; /*target*/
3327 maxLevels = ctx->Const.MaxCubeTextureLevels;
3328 }
3329 else if (_mesa_is_cube_face(target)) {
3330 if (!ctx->Extensions.ARB_texture_cube_map)
3331 return GL_INVALID_ENUM; /*target*/
3332 maxLevels = ctx->Const.MaxCubeTextureLevels;
3333 }
3334 else {
3335 return GL_INVALID_ENUM; /*target*/
3336 }
3337 }
3338 else if (dimensions == 3) {
3339 /* 3D compressed textures not allowed */
3340 return GL_INVALID_ENUM;
3341 }
3342
3343 maxTextureSize = 1 << (maxLevels - 1);
3344
3345 /* this will catch any invalid compressed format token */
3346 if (!_mesa_is_compressed_format(ctx, format))
3347 return GL_INVALID_ENUM;
3348
3349 if (width < 1 || width > maxTextureSize)
3350 return GL_INVALID_VALUE;
3351
3352 if ((height < 1 || height > maxTextureSize)
3353 && dimensions > 1)
3354 return GL_INVALID_VALUE;
3355
3356 if (level < 0 || level >= maxLevels)
3357 return GL_INVALID_VALUE;
3358
3359 /*
3360 * do checks which depend on compression block size
3361 */
3362 get_compressed_block_size(format, &bw, &bh);
3363
3364 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3365 return GL_INVALID_VALUE;
3366
3367 if ((width % bw != 0) && width != 2 && width != 1)
3368 return GL_INVALID_VALUE;
3369
3370 if ((height % bh != 0) && height != 2 && height != 1)
3371 return GL_INVALID_VALUE;
3372
3373 expectedSize = compressed_tex_size(width, height, depth, format);
3374 if (expectedSize != imageSize)
3375 return GL_INVALID_VALUE;
3376
3377 return GL_NO_ERROR;
3378 }
3379
3380
3381 /**
3382 * Do second part of glCompressedTexSubImage error checking.
3383 * \return GL_TRUE if error found, GL_FALSE otherwise.
3384 */
3385 static GLboolean
3386 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3387 GLsizei width, GLsizei height,
3388 GLsizei depth, GLenum format,
3389 struct gl_texture_image *texImage)
3390 {
3391
3392 if ((GLint) format != texImage->InternalFormat) {
3393 _mesa_error(ctx, GL_INVALID_OPERATION,
3394 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3395 return GL_TRUE;
3396 }
3397
3398 if (compressedteximage_only_format(ctx, format)) {
3399 _mesa_error(ctx, GL_INVALID_OPERATION,
3400 "glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
3401 , dims, format);
3402 return GL_TRUE;
3403 }
3404
3405 if (((width == 1 || width == 2) &&
3406 width != (GLsizei) texImage->Width) ||
3407 (width > (GLsizei) texImage->Width)) {
3408 _mesa_error(ctx, GL_INVALID_VALUE,
3409 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3410 return GL_TRUE;
3411 }
3412
3413 if (dims >= 2) {
3414 if (((height == 1 || height == 2) &&
3415 height != (GLsizei) texImage->Height) ||
3416 (height > (GLsizei) texImage->Height)) {
3417 _mesa_error(ctx, GL_INVALID_VALUE,
3418 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3419 return GL_TRUE;
3420 }
3421 }
3422
3423 if (dims >= 3) {
3424 if (((depth == 1 || depth == 2) &&
3425 depth != (GLsizei) texImage->Depth) ||
3426 (depth > (GLsizei) texImage->Depth)) {
3427 _mesa_error(ctx, GL_INVALID_VALUE,
3428 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3429 return GL_TRUE;
3430 }
3431 }
3432
3433 return GL_FALSE;
3434 }
3435
3436
3437 /**
3438 * Implementation of the glCompressedTexImage1/2/3D() functions.
3439 */
3440 static void
3441 compressedteximage(struct gl_context *ctx, GLuint dims,
3442 GLenum target, GLint level,
3443 GLenum internalFormat, GLsizei width,
3444 GLsizei height, GLsizei depth, GLint border,
3445 GLsizei imageSize, const GLvoid *data)
3446 {
3447 GLenum error;
3448 char *reason = "";
3449
3450 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3451
3452 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3453 _mesa_debug(ctx,
3454 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3455 dims,
3456 _mesa_lookup_enum_by_nr(target), level,
3457 _mesa_lookup_enum_by_nr(internalFormat),
3458 width, height, depth, border, imageSize, data);
3459
3460 /* check target */
3461 if (!legal_teximage_target(ctx, dims, target)) {
3462 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3463 dims, _mesa_lookup_enum_by_nr(target));
3464 return;
3465 }
3466
3467 error = compressed_texture_error_check(ctx, dims, target, level,
3468 internalFormat, width, height, depth,
3469 border, imageSize, &reason);
3470
3471 #if FEATURE_ES
3472 /* XXX this is kind of a hack */
3473 if (!error && dims == 2) {
3474 switch (internalFormat) {
3475 case GL_PALETTE4_RGB8_OES:
3476 case GL_PALETTE4_RGBA8_OES:
3477 case GL_PALETTE4_R5_G6_B5_OES:
3478 case GL_PALETTE4_RGBA4_OES:
3479 case GL_PALETTE4_RGB5_A1_OES:
3480 case GL_PALETTE8_RGB8_OES:
3481 case GL_PALETTE8_RGBA8_OES:
3482 case GL_PALETTE8_R5_G6_B5_OES:
3483 case GL_PALETTE8_RGBA4_OES:
3484 case GL_PALETTE8_RGB5_A1_OES:
3485 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3486 width, height, imageSize, data);
3487 return;
3488 }
3489 }
3490 #endif
3491
3492 if (_mesa_is_proxy_texture(target)) {
3493 /* Proxy texture: just check for errors and update proxy state */
3494 struct gl_texture_image *texImage;
3495
3496 if (!error) {
3497 struct gl_texture_object *texObj =
3498 _mesa_get_current_tex_object(ctx, target);
3499 gl_format texFormat =
3500 _mesa_choose_texture_format(ctx, texObj, target, level,
3501 internalFormat, GL_NONE, GL_NONE);
3502 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3503 error = GL_OUT_OF_MEMORY;
3504 }
3505 }
3506
3507 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3508 if (texImage) {
3509 if (error) {
3510 /* if error, clear all proxy texture image parameters */
3511 clear_teximage_fields(texImage);
3512 }
3513 else {
3514 /* no error: store the teximage parameters */
3515 _mesa_init_teximage_fields(ctx, texImage, width, height,
3516 depth, border, internalFormat,
3517 MESA_FORMAT_NONE);
3518 }
3519 }
3520 }
3521 else {
3522 /* non-proxy target */
3523 struct gl_texture_object *texObj;
3524 struct gl_texture_image *texImage;
3525
3526 if (error) {
3527 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3528 return;
3529 }
3530
3531 texObj = _mesa_get_current_tex_object(ctx, target);
3532
3533 _mesa_lock_texture(ctx, texObj);
3534 {
3535 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3536 if (!texImage) {
3537 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3538 "glCompressedTexImage%uD", dims);
3539 }
3540 else {
3541 gl_format texFormat;
3542
3543 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3544
3545 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3546 internalFormat, GL_NONE,
3547 GL_NONE);
3548
3549 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3550 _mesa_init_teximage_fields(ctx, texImage,
3551 width, height, depth,
3552 border, internalFormat, texFormat);
3553
3554 ctx->Driver.CompressedTexImage(ctx, dims, texImage, imageSize,
3555 data);
3556
3557 check_gen_mipmap(ctx, target, texObj, level);
3558
3559 _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
3560 }
3561 else {
3562 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3563 "glCompressedTexImage%uD", dims);
3564 }
3565 }
3566 }
3567 _mesa_unlock_texture(ctx, texObj);
3568 }
3569 }
3570
3571
3572 void GLAPIENTRY
3573 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3574 GLenum internalFormat, GLsizei width,
3575 GLint border, GLsizei imageSize,
3576 const GLvoid *data)
3577 {
3578 GET_CURRENT_CONTEXT(ctx);
3579 compressedteximage(ctx, 1, target, level, internalFormat,
3580 width, 1, 1, border, imageSize, data);
3581 }
3582
3583
3584 void GLAPIENTRY
3585 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3586 GLenum internalFormat, GLsizei width,
3587 GLsizei height, GLint border, GLsizei imageSize,
3588 const GLvoid *data)
3589 {
3590 GET_CURRENT_CONTEXT(ctx);
3591 compressedteximage(ctx, 2, target, level, internalFormat,
3592 width, height, 1, border, imageSize, data);
3593 }
3594
3595
3596 void GLAPIENTRY
3597 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3598 GLenum internalFormat, GLsizei width,
3599 GLsizei height, GLsizei depth, GLint border,
3600 GLsizei imageSize, const GLvoid *data)
3601 {
3602 GET_CURRENT_CONTEXT(ctx);
3603 compressedteximage(ctx, 3, target, level, internalFormat,
3604 width, height, depth, border, imageSize, data);
3605 }
3606
3607
3608 /**
3609 * Common helper for glCompressedTexSubImage1/2/3D().
3610 */
3611 static void
3612 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3613 GLint xoffset, GLint yoffset, GLint zoffset,
3614 GLsizei width, GLsizei height, GLsizei depth,
3615 GLenum format, GLsizei imageSize, const GLvoid *data)
3616 {
3617 struct gl_texture_object *texObj;
3618 struct gl_texture_image *texImage;
3619 GLenum error;
3620 GET_CURRENT_CONTEXT(ctx);
3621 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3622
3623 error = compressed_subtexture_error_check(ctx, dims, target, level,
3624 xoffset, 0, 0, /* pos */
3625 width, height, depth, /* size */
3626 format, imageSize);
3627 if (error) {
3628 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3629 return;
3630 }
3631
3632 texObj = _mesa_get_current_tex_object(ctx, target);
3633
3634 _mesa_lock_texture(ctx, texObj);
3635 {
3636 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3637 assert(texImage);
3638
3639 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3640 format, texImage)) {
3641 /* error was recorded */
3642 }
3643 else if (width > 0 && height > 0 && depth > 0) {
3644 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
3645 xoffset, yoffset, zoffset,
3646 width, height, depth,
3647 format, imageSize, data);
3648
3649 check_gen_mipmap(ctx, target, texObj, level);
3650
3651 ctx->NewState |= _NEW_TEXTURE;
3652 }
3653 }
3654 _mesa_unlock_texture(ctx, texObj);
3655 }
3656
3657
3658 void GLAPIENTRY
3659 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3660 GLsizei width, GLenum format,
3661 GLsizei imageSize, const GLvoid *data)
3662 {
3663 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3664 format, imageSize, data);
3665 }
3666
3667
3668 void GLAPIENTRY
3669 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3670 GLint yoffset, GLsizei width, GLsizei height,
3671 GLenum format, GLsizei imageSize,
3672 const GLvoid *data)
3673 {
3674 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3675 width, height, 1, format, imageSize, data);
3676 }
3677
3678
3679 void GLAPIENTRY
3680 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3681 GLint yoffset, GLint zoffset, GLsizei width,
3682 GLsizei height, GLsizei depth, GLenum format,
3683 GLsizei imageSize, const GLvoid *data)
3684 {
3685 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3686 width, height, depth, format, imageSize, data);
3687 }
3688
3689 static gl_format
3690 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3691 {
3692 switch (internalFormat) {
3693 case GL_ALPHA8:
3694 return MESA_FORMAT_A8;
3695 case GL_ALPHA16:
3696 return MESA_FORMAT_A16;
3697 case GL_ALPHA16F_ARB:
3698 return MESA_FORMAT_ALPHA_FLOAT16;
3699 case GL_ALPHA32F_ARB:
3700 return MESA_FORMAT_ALPHA_FLOAT32;
3701 case GL_ALPHA8I_EXT:
3702 return MESA_FORMAT_ALPHA_INT8;
3703 case GL_ALPHA16I_EXT:
3704 return MESA_FORMAT_ALPHA_INT16;
3705 case GL_ALPHA32I_EXT:
3706 return MESA_FORMAT_ALPHA_INT32;
3707 case GL_ALPHA8UI_EXT:
3708 return MESA_FORMAT_ALPHA_UINT8;
3709 case GL_ALPHA16UI_EXT:
3710 return MESA_FORMAT_ALPHA_UINT16;
3711 case GL_ALPHA32UI_EXT:
3712 return MESA_FORMAT_ALPHA_UINT32;
3713 case GL_LUMINANCE8:
3714 return MESA_FORMAT_L8;
3715 case GL_LUMINANCE16:
3716 return MESA_FORMAT_L16;
3717 case GL_LUMINANCE16F_ARB:
3718 return MESA_FORMAT_LUMINANCE_FLOAT16;
3719 case GL_LUMINANCE32F_ARB:
3720 return MESA_FORMAT_LUMINANCE_FLOAT32;
3721 case GL_LUMINANCE8I_EXT:
3722 return MESA_FORMAT_LUMINANCE_INT8;
3723 case GL_LUMINANCE16I_EXT:
3724 return MESA_FORMAT_LUMINANCE_INT16;
3725 case GL_LUMINANCE32I_EXT:
3726 return MESA_FORMAT_LUMINANCE_INT32;
3727 case GL_LUMINANCE8UI_EXT:
3728 return MESA_FORMAT_LUMINANCE_UINT8;
3729 case GL_LUMINANCE16UI_EXT:
3730 return MESA_FORMAT_LUMINANCE_UINT16;
3731 case GL_LUMINANCE32UI_EXT:
3732 return MESA_FORMAT_LUMINANCE_UINT32;
3733 case GL_LUMINANCE8_ALPHA8:
3734 return MESA_FORMAT_AL88;
3735 case GL_LUMINANCE16_ALPHA16:
3736 return MESA_FORMAT_AL1616;
3737 case GL_LUMINANCE_ALPHA16F_ARB:
3738 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
3739 case GL_LUMINANCE_ALPHA32F_ARB:
3740 return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
3741 case GL_LUMINANCE_ALPHA8I_EXT:
3742 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3743 case GL_LUMINANCE_ALPHA16I_EXT:
3744 return MESA_FORMAT_LUMINANCE_ALPHA_INT8;
3745 case GL_LUMINANCE_ALPHA32I_EXT:
3746 return MESA_FORMAT_LUMINANCE_ALPHA_INT16;
3747 case GL_LUMINANCE_ALPHA8UI_EXT:
3748 return MESA_FORMAT_LUMINANCE_ALPHA_UINT8;
3749 case GL_LUMINANCE_ALPHA16UI_EXT:
3750 return MESA_FORMAT_LUMINANCE_ALPHA_UINT16;
3751 case GL_LUMINANCE_ALPHA32UI_EXT:
3752 return MESA_FORMAT_LUMINANCE_ALPHA_UINT32;
3753 case GL_INTENSITY8:
3754 return MESA_FORMAT_I8;
3755 case GL_INTENSITY16:
3756 return MESA_FORMAT_I16;
3757 case GL_INTENSITY16F_ARB:
3758 return MESA_FORMAT_INTENSITY_FLOAT16;
3759 case GL_INTENSITY32F_ARB:
3760 return MESA_FORMAT_INTENSITY_FLOAT32;
3761 case GL_INTENSITY8I_EXT:
3762 return MESA_FORMAT_INTENSITY_INT8;
3763 case GL_INTENSITY16I_EXT:
3764 return MESA_FORMAT_INTENSITY_INT16;
3765 case GL_INTENSITY32I_EXT:
3766 return MESA_FORMAT_INTENSITY_INT32;
3767 case GL_INTENSITY8UI_EXT:
3768 return MESA_FORMAT_INTENSITY_UINT8;
3769 case GL_INTENSITY16UI_EXT:
3770 return MESA_FORMAT_INTENSITY_UINT16;
3771 case GL_INTENSITY32UI_EXT:
3772 return MESA_FORMAT_INTENSITY_UINT32;
3773 case GL_RGBA8:
3774 return MESA_FORMAT_RGBA8888_REV;
3775 case GL_RGBA16:
3776 return MESA_FORMAT_RGBA_16;
3777 case GL_RGBA16F_ARB:
3778 return MESA_FORMAT_RGBA_FLOAT16;
3779 case GL_RGBA32F_ARB:
3780 return MESA_FORMAT_RGBA_FLOAT32;
3781 case GL_RGBA8I_EXT:
3782 return MESA_FORMAT_RGBA_INT8;
3783 case GL_RGBA16I_EXT:
3784 return MESA_FORMAT_RGBA_INT16;
3785 case GL_RGBA32I_EXT:
3786 return MESA_FORMAT_RGBA_INT32;
3787 case GL_RGBA8UI_EXT:
3788 return MESA_FORMAT_RGBA_UINT8;
3789 case GL_RGBA16UI_EXT:
3790 return MESA_FORMAT_RGBA_UINT16;
3791 case GL_RGBA32UI_EXT:
3792 return MESA_FORMAT_RGBA_UINT32;
3793
3794 case GL_RG8:
3795 return MESA_FORMAT_GR88;
3796 case GL_RG16:
3797 return MESA_FORMAT_RG1616;
3798 case GL_RG16F:
3799 return MESA_FORMAT_RG_FLOAT16;
3800 case GL_RG32F:
3801 return MESA_FORMAT_RG_FLOAT32;
3802 case GL_RG8I:
3803 return MESA_FORMAT_RG_INT8;
3804 case GL_RG16I:
3805 return MESA_FORMAT_RG_INT16;
3806 case GL_RG32I:
3807 return MESA_FORMAT_RG_INT32;
3808 case GL_RG8UI:
3809 return MESA_FORMAT_RG_UINT8;
3810 case GL_RG16UI:
3811 return MESA_FORMAT_RG_UINT16;
3812 case GL_RG32UI:
3813 return MESA_FORMAT_RG_UINT32;
3814
3815 case GL_R8:
3816 return MESA_FORMAT_R8;
3817 case GL_R16:
3818 return MESA_FORMAT_R16;
3819 case GL_R16F:
3820 return MESA_FORMAT_R_FLOAT16;
3821 case GL_R32F:
3822 return MESA_FORMAT_R_FLOAT32;
3823 case GL_R8I:
3824 return MESA_FORMAT_R_INT8;
3825 case GL_R16I:
3826 return MESA_FORMAT_R_INT16;
3827 case GL_R32I:
3828 return MESA_FORMAT_R_INT32;
3829 case GL_R8UI:
3830 return MESA_FORMAT_R_UINT8;
3831 case GL_R16UI:
3832 return MESA_FORMAT_R_UINT16;
3833 case GL_R32UI:
3834 return MESA_FORMAT_R_UINT32;
3835
3836 default:
3837 return MESA_FORMAT_NONE;
3838 }
3839 }
3840
3841 static gl_format
3842 validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
3843 {
3844 gl_format format = get_texbuffer_format(ctx, internalFormat);
3845 GLenum datatype;
3846
3847 if (format == MESA_FORMAT_NONE)
3848 return MESA_FORMAT_NONE;
3849
3850 datatype = _mesa_get_format_datatype(format);
3851 if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3852 return MESA_FORMAT_NONE;
3853
3854 if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3855 return MESA_FORMAT_NONE;
3856
3857 /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make
3858 * any mention of R/RG formats, but they appear in the GL 3.1 core
3859 * specification.
3860 */
3861 if (ctx->Version <= 30) {
3862 GLenum base_format = _mesa_get_format_base_format(format);
3863
3864 if (base_format == GL_R || base_format == GL_RG)
3865 return MESA_FORMAT_NONE;
3866 }
3867 return format;
3868 }
3869
3870
3871 /** GL_ARB_texture_buffer_object */
3872 void GLAPIENTRY
3873 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3874 {
3875 struct gl_texture_object *texObj;
3876 struct gl_buffer_object *bufObj;
3877 gl_format format;
3878
3879 GET_CURRENT_CONTEXT(ctx);
3880 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3881
3882 if (!ctx->Extensions.ARB_texture_buffer_object) {
3883 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3884 return;
3885 }
3886
3887 if (target != GL_TEXTURE_BUFFER_ARB) {
3888 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3889 return;
3890 }
3891
3892 format = validate_texbuffer_format(ctx, internalFormat);
3893 if (format == MESA_FORMAT_NONE) {
3894 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3895 internalFormat);
3896 return;
3897 }
3898
3899 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3900 if (buffer && !bufObj) {
3901 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3902 return;
3903 }
3904
3905 texObj = _mesa_get_current_tex_object(ctx, target);
3906
3907 _mesa_lock_texture(ctx, texObj);
3908 {
3909 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3910 texObj->BufferObjectFormat = internalFormat;
3911 texObj->_BufferObjectFormat = format;
3912 }
3913 _mesa_unlock_texture(ctx, texObj);
3914 }