mesa: Apply StripTextureBorder to CopyTexImage as well.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (ctx->API != API_OPENGL) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_depth_texture) {
143 switch (internalFormat) {
144 case GL_DEPTH_COMPONENT:
145 case GL_DEPTH_COMPONENT16:
146 case GL_DEPTH_COMPONENT24:
147 case GL_DEPTH_COMPONENT32:
148 return GL_DEPTH_COMPONENT;
149 default:
150 ; /* fallthrough */
151 }
152 }
153
154 switch (internalFormat) {
155 case GL_COMPRESSED_ALPHA:
156 return GL_ALPHA;
157 case GL_COMPRESSED_LUMINANCE:
158 return GL_LUMINANCE;
159 case GL_COMPRESSED_LUMINANCE_ALPHA:
160 return GL_LUMINANCE_ALPHA;
161 case GL_COMPRESSED_INTENSITY:
162 return GL_INTENSITY;
163 case GL_COMPRESSED_RGB:
164 return GL_RGB;
165 case GL_COMPRESSED_RGBA:
166 return GL_RGBA;
167 default:
168 ; /* fallthrough */
169 }
170
171 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172 switch (internalFormat) {
173 case GL_COMPRESSED_RGB_FXT1_3DFX:
174 return GL_RGB;
175 case GL_COMPRESSED_RGBA_FXT1_3DFX:
176 return GL_RGBA;
177 default:
178 ; /* fallthrough */
179 }
180 }
181
182 if (ctx->Extensions.EXT_texture_compression_s3tc) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 if (ctx->Extensions.S3_s3tc) {
196 switch (internalFormat) {
197 case GL_RGB_S3TC:
198 case GL_RGB4_S3TC:
199 return GL_RGB;
200 case GL_RGBA_S3TC:
201 case GL_RGBA4_S3TC:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (ctx->Extensions.MESA_ycbcr_texture) {
209 if (internalFormat == GL_YCBCR_MESA)
210 return GL_YCBCR_MESA;
211 }
212
213 if (ctx->Extensions.ARB_texture_float) {
214 switch (internalFormat) {
215 case GL_ALPHA16F_ARB:
216 case GL_ALPHA32F_ARB:
217 return GL_ALPHA;
218 case GL_RGBA16F_ARB:
219 case GL_RGBA32F_ARB:
220 return GL_RGBA;
221 case GL_RGB16F_ARB:
222 case GL_RGB32F_ARB:
223 return GL_RGB;
224 case GL_INTENSITY16F_ARB:
225 case GL_INTENSITY32F_ARB:
226 return GL_INTENSITY;
227 case GL_LUMINANCE16F_ARB:
228 case GL_LUMINANCE32F_ARB:
229 return GL_LUMINANCE;
230 case GL_LUMINANCE_ALPHA16F_ARB:
231 case GL_LUMINANCE_ALPHA32F_ARB:
232 return GL_LUMINANCE_ALPHA;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 if (ctx->Extensions.ATI_envmap_bumpmap) {
239 switch (internalFormat) {
240 case GL_DUDV_ATI:
241 case GL_DU8DV8_ATI:
242 return GL_DUDV_ATI;
243 default:
244 ; /* fallthrough */
245 }
246 }
247
248 if (ctx->Extensions.EXT_texture_snorm) {
249 switch (internalFormat) {
250 case GL_RED_SNORM:
251 case GL_R8_SNORM:
252 case GL_R16_SNORM:
253 return GL_RED;
254 case GL_RG_SNORM:
255 case GL_RG8_SNORM:
256 case GL_RG16_SNORM:
257 return GL_RG;
258 case GL_RGB_SNORM:
259 case GL_RGB8_SNORM:
260 case GL_RGB16_SNORM:
261 return GL_RGB;
262 case GL_RGBA_SNORM:
263 case GL_RGBA8_SNORM:
264 case GL_RGBA16_SNORM:
265 return GL_RGBA;
266 case GL_ALPHA_SNORM:
267 case GL_ALPHA8_SNORM:
268 case GL_ALPHA16_SNORM:
269 return GL_ALPHA;
270 case GL_LUMINANCE_SNORM:
271 case GL_LUMINANCE8_SNORM:
272 case GL_LUMINANCE16_SNORM:
273 return GL_LUMINANCE;
274 case GL_LUMINANCE_ALPHA_SNORM:
275 case GL_LUMINANCE8_ALPHA8_SNORM:
276 case GL_LUMINANCE16_ALPHA16_SNORM:
277 return GL_LUMINANCE_ALPHA;
278 case GL_INTENSITY_SNORM:
279 case GL_INTENSITY8_SNORM:
280 case GL_INTENSITY16_SNORM:
281 return GL_INTENSITY;
282 default:
283 ; /* fallthrough */
284 }
285 }
286
287 if (ctx->Extensions.EXT_packed_depth_stencil) {
288 switch (internalFormat) {
289 case GL_DEPTH_STENCIL_EXT:
290 case GL_DEPTH24_STENCIL8_EXT:
291 return GL_DEPTH_STENCIL_EXT;
292 default:
293 ; /* fallthrough */
294 }
295 }
296
297 #if FEATURE_EXT_texture_sRGB
298 if (ctx->Extensions.EXT_texture_sRGB) {
299 switch (internalFormat) {
300 case GL_SRGB_EXT:
301 case GL_SRGB8_EXT:
302 case GL_COMPRESSED_SRGB_EXT:
303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304 return GL_RGB;
305 case GL_SRGB_ALPHA_EXT:
306 case GL_SRGB8_ALPHA8_EXT:
307 case GL_COMPRESSED_SRGB_ALPHA_EXT:
308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311 return GL_RGBA;
312 case GL_SLUMINANCE_ALPHA_EXT:
313 case GL_SLUMINANCE8_ALPHA8_EXT:
314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315 return GL_LUMINANCE_ALPHA;
316 case GL_SLUMINANCE_EXT:
317 case GL_SLUMINANCE8_EXT:
318 case GL_COMPRESSED_SLUMINANCE_EXT:
319 return GL_LUMINANCE;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif /* FEATURE_EXT_texture_sRGB */
325
326 if (ctx->Extensions.EXT_texture_integer) {
327 switch (internalFormat) {
328 case GL_RGBA8UI_EXT:
329 case GL_RGBA16UI_EXT:
330 case GL_RGBA32UI_EXT:
331 case GL_RGBA8I_EXT:
332 case GL_RGBA16I_EXT:
333 case GL_RGBA32I_EXT:
334 return GL_RGBA;
335 case GL_RGB8UI_EXT:
336 case GL_RGB16UI_EXT:
337 case GL_RGB32UI_EXT:
338 case GL_RGB8I_EXT:
339 case GL_RGB16I_EXT:
340 case GL_RGB32I_EXT:
341 return GL_RGB;
342 case GL_ALPHA8UI_EXT:
343 case GL_ALPHA16UI_EXT:
344 case GL_ALPHA32UI_EXT:
345 case GL_ALPHA8I_EXT:
346 case GL_ALPHA16I_EXT:
347 case GL_ALPHA32I_EXT:
348 return GL_ALPHA;
349 case GL_INTENSITY8UI_EXT:
350 case GL_INTENSITY16UI_EXT:
351 case GL_INTENSITY32UI_EXT:
352 case GL_INTENSITY8I_EXT:
353 case GL_INTENSITY16I_EXT:
354 case GL_INTENSITY32I_EXT:
355 return GL_INTENSITY;
356 case GL_LUMINANCE8UI_EXT:
357 case GL_LUMINANCE16UI_EXT:
358 case GL_LUMINANCE32UI_EXT:
359 case GL_LUMINANCE8I_EXT:
360 case GL_LUMINANCE16I_EXT:
361 case GL_LUMINANCE32I_EXT:
362 return GL_LUMINANCE;
363 case GL_LUMINANCE_ALPHA8UI_EXT:
364 case GL_LUMINANCE_ALPHA16UI_EXT:
365 case GL_LUMINANCE_ALPHA32UI_EXT:
366 case GL_LUMINANCE_ALPHA8I_EXT:
367 case GL_LUMINANCE_ALPHA16I_EXT:
368 case GL_LUMINANCE_ALPHA32I_EXT:
369 return GL_LUMINANCE_ALPHA;
370 default:
371 ; /* fallthrough */
372 }
373 }
374
375 if (ctx->Extensions.ARB_texture_rg) {
376 switch (internalFormat) {
377 case GL_R16F:
378 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
379 */
380 if (!ctx->Extensions.ARB_half_float_pixel)
381 break;
382 /* FALLTHROUGH */
383 case GL_R32F:
384 if (!ctx->Extensions.ARB_texture_float)
385 break;
386 return GL_RED;
387 case GL_R8I:
388 case GL_R8UI:
389 case GL_R16I:
390 case GL_R16UI:
391 case GL_R32I:
392 case GL_R32UI:
393 if (!ctx->Extensions.EXT_texture_integer)
394 break;
395 /* FALLTHROUGH */
396 case GL_R8:
397 case GL_R16:
398 case GL_RED:
399 case GL_COMPRESSED_RED:
400 return GL_RED;
401
402 case GL_RG16F:
403 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
404 */
405 if (!ctx->Extensions.ARB_half_float_pixel)
406 break;
407 /* FALLTHROUGH */
408 case GL_RG32F:
409 if (!ctx->Extensions.ARB_texture_float)
410 break;
411 return GL_RG;
412 case GL_RG8I:
413 case GL_RG8UI:
414 case GL_RG16I:
415 case GL_RG16UI:
416 case GL_RG32I:
417 case GL_RG32UI:
418 if (!ctx->Extensions.EXT_texture_integer)
419 break;
420 /* FALLTHROUGH */
421 case GL_RG:
422 case GL_RG8:
423 case GL_RG16:
424 case GL_COMPRESSED_RG:
425 return GL_RG;
426 default:
427 ; /* fallthrough */
428 }
429 }
430
431 if (ctx->Extensions.EXT_texture_shared_exponent) {
432 switch (internalFormat) {
433 case GL_RGB9_E5_EXT:
434 return GL_RGB;
435 default:
436 ; /* fallthrough */
437 }
438 }
439
440 if (ctx->Extensions.EXT_packed_float) {
441 switch (internalFormat) {
442 case GL_R11F_G11F_B10F_EXT:
443 return GL_RGB;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_depth_buffer_float) {
450 switch (internalFormat) {
451 case GL_DEPTH_COMPONENT32F:
452 return GL_DEPTH_COMPONENT;
453 case GL_DEPTH32F_STENCIL8:
454 return GL_DEPTH_STENCIL;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.ARB_texture_compression_rgtc) {
461 switch (internalFormat) {
462 case GL_COMPRESSED_RED_RGTC1:
463 case GL_COMPRESSED_SIGNED_RED_RGTC1:
464 return GL_RED;
465 case GL_COMPRESSED_RG_RGTC2:
466 case GL_COMPRESSED_SIGNED_RG_RGTC2:
467 return GL_RG;
468 default:
469 ; /* fallthrough */
470 }
471 }
472
473 if (ctx->Extensions.EXT_texture_compression_latc) {
474 switch (internalFormat) {
475 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
476 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
477 return GL_LUMINANCE;
478 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
479 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
480 return GL_LUMINANCE_ALPHA;
481 default:
482 ; /* fallthrough */
483 }
484 }
485
486 if (ctx->Extensions.ATI_texture_compression_3dc) {
487 switch (internalFormat) {
488 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
489 return GL_LUMINANCE_ALPHA;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->API == API_OPENGLES) {
496 switch (internalFormat) {
497 case GL_PALETTE4_RGB8_OES:
498 case GL_PALETTE4_R5_G6_B5_OES:
499 case GL_PALETTE8_RGB8_OES:
500 case GL_PALETTE8_R5_G6_B5_OES:
501 return GL_RGB;
502 case GL_PALETTE4_RGBA8_OES:
503 case GL_PALETTE8_RGB5_A1_OES:
504 case GL_PALETTE4_RGBA4_OES:
505 case GL_PALETTE4_RGB5_A1_OES:
506 case GL_PALETTE8_RGBA8_OES:
507 case GL_PALETTE8_RGBA4_OES:
508 return GL_RGBA;
509 default:
510 ; /* fallthrough */
511 }
512 }
513
514 return -1; /* error */
515 }
516
517
518 /**
519 * For cube map faces, return a face index in [0,5].
520 * For other targets return 0;
521 */
522 GLuint
523 _mesa_tex_target_to_face(GLenum target)
524 {
525 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
526 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
527 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
528 else
529 return 0;
530 }
531
532
533
534 /**
535 * Store a gl_texture_image pointer in a gl_texture_object structure
536 * according to the target and level parameters.
537 *
538 * \param tObj texture object.
539 * \param target texture target.
540 * \param level image level.
541 * \param texImage texture image.
542 */
543 void
544 _mesa_set_tex_image(struct gl_texture_object *tObj,
545 GLenum target, GLint level,
546 struct gl_texture_image *texImage)
547 {
548 const GLuint face = _mesa_tex_target_to_face(target);
549
550 ASSERT(tObj);
551 ASSERT(texImage);
552 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
553
554 tObj->Image[face][level] = texImage;
555
556 /* Set the 'back' pointer */
557 texImage->TexObject = tObj;
558 texImage->Level = level;
559 texImage->Face = face;
560 }
561
562
563 /**
564 * Allocate a texture image structure.
565 *
566 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
567 * driver.
568 *
569 * \return a pointer to gl_texture_image struct with all fields initialized to
570 * zero.
571 */
572 struct gl_texture_image *
573 _mesa_new_texture_image( struct gl_context *ctx )
574 {
575 (void) ctx;
576 return CALLOC_STRUCT(gl_texture_image);
577 }
578
579
580 /**
581 * Free a gl_texture_image and associated data.
582 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
583 *
584 * \param texImage texture image.
585 *
586 * Free the texture image structure and the associated image data.
587 */
588 void
589 _mesa_delete_texture_image(struct gl_context *ctx,
590 struct gl_texture_image *texImage)
591 {
592 /* Free texImage->Data and/or any other driver-specific texture
593 * image storage.
594 */
595 ASSERT(ctx->Driver.FreeTextureImageBuffer);
596 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
597 }
598
599
600 /**
601 * Test if a target is a proxy target.
602 *
603 * \param target texture target.
604 *
605 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
606 */
607 GLboolean
608 _mesa_is_proxy_texture(GLenum target)
609 {
610 /* NUM_TEXTURE_TARGETS should match number of terms below,
611 * except there's no proxy for GL_TEXTURE_BUFFER.
612 */
613 assert(NUM_TEXTURE_TARGETS == 8);
614
615 return (target == GL_PROXY_TEXTURE_1D ||
616 target == GL_PROXY_TEXTURE_2D ||
617 target == GL_PROXY_TEXTURE_3D ||
618 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
619 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
620 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
621 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
622 }
623
624
625 /**
626 * Return the proxy target which corresponds to the given texture target
627 */
628 static GLenum
629 get_proxy_target(GLenum target)
630 {
631 switch (target) {
632 case GL_TEXTURE_1D:
633 case GL_PROXY_TEXTURE_1D:
634 return GL_PROXY_TEXTURE_1D;
635 case GL_TEXTURE_2D:
636 case GL_PROXY_TEXTURE_2D:
637 return GL_PROXY_TEXTURE_2D;
638 case GL_TEXTURE_3D:
639 case GL_PROXY_TEXTURE_3D:
640 return GL_PROXY_TEXTURE_3D;
641 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
642 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
643 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
644 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
645 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
646 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
647 case GL_TEXTURE_CUBE_MAP_ARB:
648 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
649 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
650 case GL_TEXTURE_RECTANGLE_NV:
651 case GL_PROXY_TEXTURE_RECTANGLE_NV:
652 return GL_PROXY_TEXTURE_RECTANGLE_NV;
653 case GL_TEXTURE_1D_ARRAY_EXT:
654 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
655 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
656 case GL_TEXTURE_2D_ARRAY_EXT:
657 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
658 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
659 default:
660 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
661 return 0;
662 }
663 }
664
665
666 /**
667 * Get the texture object that corresponds to the target of the given
668 * texture unit. The target should have already been checked for validity.
669 *
670 * \param ctx GL context.
671 * \param texUnit texture unit.
672 * \param target texture target.
673 *
674 * \return pointer to the texture object on success, or NULL on failure.
675 */
676 struct gl_texture_object *
677 _mesa_select_tex_object(struct gl_context *ctx,
678 const struct gl_texture_unit *texUnit,
679 GLenum target)
680 {
681 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
682 ctx->Extensions.EXT_texture_array);
683
684 switch (target) {
685 case GL_TEXTURE_1D:
686 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
687 case GL_PROXY_TEXTURE_1D:
688 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
689 case GL_TEXTURE_2D:
690 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
691 case GL_PROXY_TEXTURE_2D:
692 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
693 case GL_TEXTURE_3D:
694 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
695 case GL_PROXY_TEXTURE_3D:
696 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
697 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
698 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
699 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
700 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
701 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
702 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
703 case GL_TEXTURE_CUBE_MAP_ARB:
704 return ctx->Extensions.ARB_texture_cube_map
705 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
706 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
707 return ctx->Extensions.ARB_texture_cube_map
708 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
709 case GL_TEXTURE_RECTANGLE_NV:
710 return ctx->Extensions.NV_texture_rectangle
711 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
712 case GL_PROXY_TEXTURE_RECTANGLE_NV:
713 return ctx->Extensions.NV_texture_rectangle
714 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
715 case GL_TEXTURE_1D_ARRAY_EXT:
716 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
717 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
718 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
719 case GL_TEXTURE_2D_ARRAY_EXT:
720 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
721 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
722 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
723 case GL_TEXTURE_BUFFER:
724 return ctx->Extensions.ARB_texture_buffer_object
725 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
726 default:
727 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
728 return NULL;
729 }
730 }
731
732
733 /**
734 * Return pointer to texture object for given target on current texture unit.
735 */
736 struct gl_texture_object *
737 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
738 {
739 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
740 return _mesa_select_tex_object(ctx, texUnit, target);
741 }
742
743
744 /**
745 * Get a texture image pointer from a texture object, given a texture
746 * target and mipmap level. The target and level parameters should
747 * have already been error-checked.
748 *
749 * \param ctx GL context.
750 * \param texObj texture unit.
751 * \param target texture target.
752 * \param level image level.
753 *
754 * \return pointer to the texture image structure, or NULL on failure.
755 */
756 struct gl_texture_image *
757 _mesa_select_tex_image(struct gl_context *ctx,
758 const struct gl_texture_object *texObj,
759 GLenum target, GLint level)
760 {
761 const GLuint face = _mesa_tex_target_to_face(target);
762
763 ASSERT(texObj);
764 ASSERT(level >= 0);
765 ASSERT(level < MAX_TEXTURE_LEVELS);
766
767 return texObj->Image[face][level];
768 }
769
770
771 /**
772 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
773 * it and install it. Only return NULL if passed a bad parameter or run
774 * out of memory.
775 */
776 struct gl_texture_image *
777 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
778 GLenum target, GLint level)
779 {
780 struct gl_texture_image *texImage;
781
782 if (!texObj)
783 return NULL;
784
785 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
786 if (!texImage) {
787 texImage = ctx->Driver.NewTextureImage(ctx);
788 if (!texImage) {
789 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
790 return NULL;
791 }
792
793 _mesa_set_tex_image(texObj, target, level, texImage);
794 }
795
796 return texImage;
797 }
798
799
800 /**
801 * Return pointer to the specified proxy texture image.
802 * Note that proxy textures are per-context, not per-texture unit.
803 * \return pointer to texture image or NULL if invalid target, invalid
804 * level, or out of memory.
805 */
806 struct gl_texture_image *
807 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
808 {
809 struct gl_texture_image *texImage;
810 GLuint texIndex;
811
812 if (level < 0 )
813 return NULL;
814
815 switch (target) {
816 case GL_PROXY_TEXTURE_1D:
817 if (level >= ctx->Const.MaxTextureLevels)
818 return NULL;
819 texIndex = TEXTURE_1D_INDEX;
820 break;
821 case GL_PROXY_TEXTURE_2D:
822 if (level >= ctx->Const.MaxTextureLevels)
823 return NULL;
824 texIndex = TEXTURE_2D_INDEX;
825 break;
826 case GL_PROXY_TEXTURE_3D:
827 if (level >= ctx->Const.Max3DTextureLevels)
828 return NULL;
829 texIndex = TEXTURE_3D_INDEX;
830 break;
831 case GL_PROXY_TEXTURE_CUBE_MAP:
832 if (level >= ctx->Const.MaxCubeTextureLevels)
833 return NULL;
834 texIndex = TEXTURE_CUBE_INDEX;
835 break;
836 case GL_PROXY_TEXTURE_RECTANGLE_NV:
837 if (level > 0)
838 return NULL;
839 texIndex = TEXTURE_RECT_INDEX;
840 break;
841 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
842 if (level >= ctx->Const.MaxTextureLevels)
843 return NULL;
844 texIndex = TEXTURE_1D_ARRAY_INDEX;
845 break;
846 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
847 if (level >= ctx->Const.MaxTextureLevels)
848 return NULL;
849 texIndex = TEXTURE_2D_ARRAY_INDEX;
850 break;
851 default:
852 return NULL;
853 }
854
855 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
856 if (!texImage) {
857 texImage = ctx->Driver.NewTextureImage(ctx);
858 if (!texImage) {
859 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
860 return NULL;
861 }
862 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
863 /* Set the 'back' pointer */
864 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
865 }
866 return texImage;
867 }
868
869
870 /**
871 * Get the maximum number of allowed mipmap levels.
872 *
873 * \param ctx GL context.
874 * \param target texture target.
875 *
876 * \return the maximum number of allowed mipmap levels for the given
877 * texture target, or zero if passed a bad target.
878 *
879 * \sa gl_constants.
880 */
881 GLint
882 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
883 {
884 switch (target) {
885 case GL_TEXTURE_1D:
886 case GL_PROXY_TEXTURE_1D:
887 case GL_TEXTURE_2D:
888 case GL_PROXY_TEXTURE_2D:
889 return ctx->Const.MaxTextureLevels;
890 case GL_TEXTURE_3D:
891 case GL_PROXY_TEXTURE_3D:
892 return ctx->Const.Max3DTextureLevels;
893 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
894 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
895 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
897 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
898 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
899 case GL_TEXTURE_CUBE_MAP_ARB:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
901 return ctx->Extensions.ARB_texture_cube_map
902 ? ctx->Const.MaxCubeTextureLevels : 0;
903 case GL_TEXTURE_RECTANGLE_NV:
904 case GL_PROXY_TEXTURE_RECTANGLE_NV:
905 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
906 case GL_TEXTURE_1D_ARRAY_EXT:
907 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
908 case GL_TEXTURE_2D_ARRAY_EXT:
909 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
910 return (ctx->Extensions.MESA_texture_array ||
911 ctx->Extensions.EXT_texture_array)
912 ? ctx->Const.MaxTextureLevels : 0;
913 case GL_TEXTURE_BUFFER:
914 /* fall-through */
915 default:
916 return 0; /* bad target */
917 }
918 }
919
920
921 /**
922 * Return number of dimensions per mipmap level for the given texture target.
923 */
924 GLint
925 _mesa_get_texture_dimensions(GLenum target)
926 {
927 switch (target) {
928 case GL_TEXTURE_1D:
929 case GL_PROXY_TEXTURE_1D:
930 return 1;
931 case GL_TEXTURE_2D:
932 case GL_TEXTURE_RECTANGLE:
933 case GL_TEXTURE_CUBE_MAP:
934 case GL_PROXY_TEXTURE_2D:
935 case GL_PROXY_TEXTURE_RECTANGLE:
936 case GL_PROXY_TEXTURE_CUBE_MAP:
937 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
938 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
939 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
940 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
941 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
942 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
943 case GL_TEXTURE_1D_ARRAY:
944 case GL_PROXY_TEXTURE_1D_ARRAY:
945 return 2;
946 case GL_TEXTURE_3D:
947 case GL_PROXY_TEXTURE_3D:
948 case GL_TEXTURE_2D_ARRAY:
949 case GL_PROXY_TEXTURE_2D_ARRAY:
950 return 3;
951 case GL_TEXTURE_BUFFER:
952 /* fall-through */
953 default:
954 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
955 target);
956 return 2;
957 }
958 }
959
960
961
962
963 #if 000 /* not used anymore */
964 /*
965 * glTexImage[123]D can accept a NULL image pointer. In this case we
966 * create a texture image with unspecified image contents per the OpenGL
967 * spec.
968 */
969 static GLubyte *
970 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
971 {
972 const GLint components = _mesa_components_in_format(format);
973 const GLint numPixels = width * height * depth;
974 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
975
976 #ifdef DEBUG
977 /*
978 * Let's see if anyone finds this. If glTexImage2D() is called with
979 * a NULL image pointer then load the texture image with something
980 * interesting instead of leaving it indeterminate.
981 */
982 if (data) {
983 static const char message[8][32] = {
984 " X X XXXXX XXX X ",
985 " XX XX X X X X X ",
986 " X X X X X X X ",
987 " X X XXXX XXX XXXXX ",
988 " X X X X X X ",
989 " X X X X X X X ",
990 " X X XXXXX XXX X X ",
991 " "
992 };
993
994 GLubyte *imgPtr = data;
995 GLint h, i, j, k;
996 for (h = 0; h < depth; h++) {
997 for (i = 0; i < height; i++) {
998 GLint srcRow = 7 - (i % 8);
999 for (j = 0; j < width; j++) {
1000 GLint srcCol = j % 32;
1001 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1002 for (k = 0; k < components; k++) {
1003 *imgPtr++ = texel;
1004 }
1005 }
1006 }
1007 }
1008 }
1009 #endif
1010
1011 return data;
1012 }
1013 #endif
1014
1015
1016
1017 /**
1018 * Reset the fields of a gl_texture_image struct to zero.
1019 *
1020 * \param img texture image structure.
1021 *
1022 * This is called when a proxy texture test fails, we set all the
1023 * image members (except DriverData) to zero.
1024 * It's also used in glTexImage[123]D as a safeguard to be sure all
1025 * required fields get initialized properly by the Driver.TexImage[123]D
1026 * functions.
1027 */
1028 static void
1029 clear_teximage_fields(struct gl_texture_image *img)
1030 {
1031 ASSERT(img);
1032 img->_BaseFormat = 0;
1033 img->InternalFormat = 0;
1034 img->Border = 0;
1035 img->Width = 0;
1036 img->Height = 0;
1037 img->Depth = 0;
1038 img->Width2 = 0;
1039 img->Height2 = 0;
1040 img->Depth2 = 0;
1041 img->WidthLog2 = 0;
1042 img->HeightLog2 = 0;
1043 img->DepthLog2 = 0;
1044 img->TexFormat = MESA_FORMAT_NONE;
1045 }
1046
1047
1048 /**
1049 * Initialize basic fields of the gl_texture_image struct.
1050 *
1051 * \param ctx GL context.
1052 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1053 * \param img texture image structure to be initialized.
1054 * \param width image width.
1055 * \param height image height.
1056 * \param depth image depth.
1057 * \param border image border.
1058 * \param internalFormat internal format.
1059 * \param format the actual hardware format (one of MESA_FORMAT_*)
1060 *
1061 * Fills in the fields of \p img with the given information.
1062 * Note: width, height and depth include the border.
1063 */
1064 void
1065 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1066 struct gl_texture_image *img,
1067 GLsizei width, GLsizei height, GLsizei depth,
1068 GLint border, GLenum internalFormat,
1069 gl_format format)
1070 {
1071 ASSERT(img);
1072 ASSERT(width >= 0);
1073 ASSERT(height >= 0);
1074 ASSERT(depth >= 0);
1075
1076 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1077 ASSERT(img->_BaseFormat > 0);
1078 img->InternalFormat = internalFormat;
1079 img->Border = border;
1080 img->Width = width;
1081 img->Height = height;
1082 img->Depth = depth;
1083
1084 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1085 img->WidthLog2 = _mesa_logbase2(img->Width2);
1086
1087 if (height == 1) { /* 1-D texture */
1088 img->Height2 = 1;
1089 img->HeightLog2 = 0;
1090 }
1091 else {
1092 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1093 img->HeightLog2 = _mesa_logbase2(img->Height2);
1094 }
1095
1096 if (depth == 1) { /* 2-D texture */
1097 img->Depth2 = 1;
1098 img->DepthLog2 = 0;
1099 }
1100 else {
1101 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1102 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1103 }
1104
1105 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1106
1107 img->TexFormat = format;
1108 }
1109
1110
1111 /**
1112 * Free and clear fields of the gl_texture_image struct.
1113 *
1114 * \param ctx GL context.
1115 * \param texImage texture image structure to be cleared.
1116 *
1117 * After the call, \p texImage will have no data associated with it. Its
1118 * fields are cleared so that its parent object will test incomplete.
1119 */
1120 void
1121 _mesa_clear_texture_image(struct gl_context *ctx,
1122 struct gl_texture_image *texImage)
1123 {
1124 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1125 clear_teximage_fields(texImage);
1126 }
1127
1128
1129 /**
1130 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1131 * level, width, height and depth against the ctx->Const limits for textures.
1132 *
1133 * A hardware driver might override this function if, for example, the
1134 * max 3D texture size is 512x512x64 (i.e. not a cube).
1135 *
1136 * Note that width, height, depth == 0 is not an error. However, a
1137 * texture with zero width/height/depth will be considered "incomplete"
1138 * and texturing will effectively be disabled.
1139 *
1140 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1141 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1142 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1143 * \param level as passed to glTexImage
1144 * \param internalFormat as passed to glTexImage
1145 * \param format as passed to glTexImage
1146 * \param type as passed to glTexImage
1147 * \param width as passed to glTexImage
1148 * \param height as passed to glTexImage
1149 * \param depth as passed to glTexImage
1150 * \param border as passed to glTexImage
1151 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1152 */
1153 GLboolean
1154 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1155 GLint internalFormat, GLenum format, GLenum type,
1156 GLint width, GLint height, GLint depth, GLint border)
1157 {
1158 GLint maxSize;
1159
1160 (void) internalFormat;
1161 (void) format;
1162 (void) type;
1163
1164 switch (target) {
1165 case GL_PROXY_TEXTURE_1D:
1166 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1167 if (width < 2 * border || width > 2 + maxSize)
1168 return GL_FALSE;
1169 if (level >= ctx->Const.MaxTextureLevels)
1170 return GL_FALSE;
1171 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1172 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1173 return GL_FALSE;
1174 }
1175 return GL_TRUE;
1176
1177 case GL_PROXY_TEXTURE_2D:
1178 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1179 if (width < 2 * border || width > 2 + maxSize)
1180 return GL_FALSE;
1181 if (height < 2 * border || height > 2 + maxSize)
1182 return GL_FALSE;
1183 if (level >= ctx->Const.MaxTextureLevels)
1184 return GL_FALSE;
1185 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1186 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1187 return GL_FALSE;
1188 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1189 return GL_FALSE;
1190 }
1191 return GL_TRUE;
1192
1193 case GL_PROXY_TEXTURE_3D:
1194 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1195 if (width < 2 * border || width > 2 + maxSize)
1196 return GL_FALSE;
1197 if (height < 2 * border || height > 2 + maxSize)
1198 return GL_FALSE;
1199 if (depth < 2 * border || depth > 2 + maxSize)
1200 return GL_FALSE;
1201 if (level >= ctx->Const.Max3DTextureLevels)
1202 return GL_FALSE;
1203 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1204 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1205 return GL_FALSE;
1206 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1207 return GL_FALSE;
1208 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1209 return GL_FALSE;
1210 }
1211 return GL_TRUE;
1212
1213 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1214 maxSize = ctx->Const.MaxTextureRectSize;
1215 if (width < 0 || width > maxSize)
1216 return GL_FALSE;
1217 if (height < 0 || height > maxSize)
1218 return GL_FALSE;
1219 if (level != 0)
1220 return GL_FALSE;
1221 return GL_TRUE;
1222
1223 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1224 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1225 if (width < 2 * border || width > 2 + maxSize)
1226 return GL_FALSE;
1227 if (height < 2 * border || height > 2 + maxSize)
1228 return GL_FALSE;
1229 if (level >= ctx->Const.MaxCubeTextureLevels)
1230 return GL_FALSE;
1231 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1232 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1233 return GL_FALSE;
1234 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1235 return GL_FALSE;
1236 }
1237 return GL_TRUE;
1238
1239 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1240 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1241 if (width < 2 * border || width > 2 + maxSize)
1242 return GL_FALSE;
1243 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1244 return GL_FALSE;
1245 if (level >= ctx->Const.MaxTextureLevels)
1246 return GL_FALSE;
1247 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1248 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1249 return GL_FALSE;
1250 }
1251 return GL_TRUE;
1252
1253 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1254 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1255 if (width < 2 * border || width > 2 + maxSize)
1256 return GL_FALSE;
1257 if (height < 2 * border || height > 2 + maxSize)
1258 return GL_FALSE;
1259 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1260 return GL_FALSE;
1261 if (level >= ctx->Const.MaxTextureLevels)
1262 return GL_FALSE;
1263 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1264 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1265 return GL_FALSE;
1266 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1267 return GL_FALSE;
1268 }
1269 return GL_TRUE;
1270
1271 default:
1272 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1273 return GL_FALSE;
1274 }
1275 }
1276
1277
1278 /**
1279 * Check if the memory used by the texture would exceed the driver's limit.
1280 * This lets us support a max 3D texture size of 8K (for example) but
1281 * prevents allocating a full 8K x 8K x 8K texture.
1282 * XXX this could be rolled into the proxy texture size test (above) but
1283 * we don't have the actual texture internal format at that point.
1284 */
1285 static GLboolean
1286 legal_texture_size(struct gl_context *ctx, gl_format format,
1287 GLint width, GLint height, GLint depth)
1288 {
1289 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1290 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1291 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1292 }
1293
1294
1295
1296 /**
1297 * Helper function to determine whether a target and specific compression
1298 * format are supported.
1299 */
1300 static GLboolean
1301 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1302 GLenum intFormat)
1303 {
1304 (void) intFormat; /* not used yet */
1305
1306 switch (target) {
1307 case GL_TEXTURE_2D:
1308 case GL_PROXY_TEXTURE_2D:
1309 return GL_TRUE; /* true for any compressed format so far */
1310 case GL_PROXY_TEXTURE_CUBE_MAP:
1311 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1312 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1313 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1314 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1315 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1316 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1317 return ctx->Extensions.ARB_texture_cube_map;
1318 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1319 case GL_TEXTURE_2D_ARRAY_EXT:
1320 return (ctx->Extensions.MESA_texture_array ||
1321 ctx->Extensions.EXT_texture_array);
1322 default:
1323 return GL_FALSE;
1324 }
1325 }
1326
1327
1328 /**
1329 * Check if the given texture target value is legal for a
1330 * glTexImage1/2/3D call.
1331 */
1332 static GLboolean
1333 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1334 {
1335 switch (dims) {
1336 case 1:
1337 switch (target) {
1338 case GL_TEXTURE_1D:
1339 case GL_PROXY_TEXTURE_1D:
1340 return GL_TRUE;
1341 default:
1342 return GL_FALSE;
1343 }
1344 case 2:
1345 switch (target) {
1346 case GL_TEXTURE_2D:
1347 case GL_PROXY_TEXTURE_2D:
1348 return GL_TRUE;
1349 case GL_PROXY_TEXTURE_CUBE_MAP:
1350 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1351 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1352 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1353 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1354 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1355 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1356 return ctx->Extensions.ARB_texture_cube_map;
1357 case GL_TEXTURE_RECTANGLE_NV:
1358 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1359 return ctx->Extensions.NV_texture_rectangle;
1360 case GL_TEXTURE_1D_ARRAY_EXT:
1361 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1362 return (ctx->Extensions.MESA_texture_array ||
1363 ctx->Extensions.EXT_texture_array);
1364 default:
1365 return GL_FALSE;
1366 }
1367 case 3:
1368 switch (target) {
1369 case GL_TEXTURE_3D:
1370 case GL_PROXY_TEXTURE_3D:
1371 return GL_TRUE;
1372 case GL_TEXTURE_2D_ARRAY_EXT:
1373 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1374 return (ctx->Extensions.MESA_texture_array ||
1375 ctx->Extensions.EXT_texture_array);
1376 default:
1377 return GL_FALSE;
1378 }
1379 default:
1380 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1381 return GL_FALSE;
1382 }
1383 }
1384
1385
1386 /**
1387 * Check if the given texture target value is legal for a
1388 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1389 * The difference compared to legal_teximage_target() above is that
1390 * proxy targets are not supported.
1391 */
1392 static GLboolean
1393 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1394 {
1395 switch (dims) {
1396 case 1:
1397 return target == GL_TEXTURE_1D;
1398 case 2:
1399 switch (target) {
1400 case GL_TEXTURE_2D:
1401 return GL_TRUE;
1402 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1406 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1407 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1408 return ctx->Extensions.ARB_texture_cube_map;
1409 case GL_TEXTURE_RECTANGLE_NV:
1410 return ctx->Extensions.NV_texture_rectangle;
1411 case GL_TEXTURE_1D_ARRAY_EXT:
1412 return (ctx->Extensions.MESA_texture_array ||
1413 ctx->Extensions.EXT_texture_array);
1414 default:
1415 return GL_FALSE;
1416 }
1417 case 3:
1418 switch (target) {
1419 case GL_TEXTURE_3D:
1420 return GL_TRUE;
1421 case GL_TEXTURE_2D_ARRAY_EXT:
1422 return (ctx->Extensions.MESA_texture_array ||
1423 ctx->Extensions.EXT_texture_array);
1424 default:
1425 return GL_FALSE;
1426 }
1427 default:
1428 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1429 dims);
1430 return GL_FALSE;
1431 }
1432 }
1433
1434
1435 /**
1436 * Test the glTexImage[123]D() parameters for errors.
1437 *
1438 * \param ctx GL context.
1439 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1440 * \param target texture target given by the user.
1441 * \param level image level given by the user.
1442 * \param internalFormat internal format given by the user.
1443 * \param format pixel data format given by the user.
1444 * \param type pixel data type given by the user.
1445 * \param width image width given by the user.
1446 * \param height image height given by the user.
1447 * \param depth image depth given by the user.
1448 * \param border image border given by the user.
1449 *
1450 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1451 *
1452 * Verifies each of the parameters against the constants specified in
1453 * __struct gl_contextRec::Const and the supported extensions, and according
1454 * to the OpenGL specification.
1455 */
1456 static GLboolean
1457 texture_error_check( struct gl_context *ctx,
1458 GLuint dimensions, GLenum target,
1459 GLint level, GLint internalFormat,
1460 GLenum format, GLenum type,
1461 GLint width, GLint height,
1462 GLint depth, GLint border )
1463 {
1464 const GLenum proxyTarget = get_proxy_target(target);
1465 const GLboolean isProxy = target == proxyTarget;
1466 GLboolean sizeOK = GL_TRUE;
1467 GLboolean colorFormat;
1468
1469 /* Even though there are no color-index textures, we still have to support
1470 * uploading color-index data and remapping it to RGB via the
1471 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1472 */
1473 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1474
1475 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1476 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1477 if (!isProxy) {
1478 _mesa_error(ctx, GL_INVALID_VALUE,
1479 "glTexImage%dD(level=%d)", dimensions, level);
1480 }
1481 return GL_TRUE;
1482 }
1483
1484 /* Check border */
1485 if (border < 0 || border > 1 ||
1486 ((target == GL_TEXTURE_RECTANGLE_NV ||
1487 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1488 if (!isProxy) {
1489 _mesa_error(ctx, GL_INVALID_VALUE,
1490 "glTexImage%dD(border=%d)", dimensions, border);
1491 }
1492 return GL_TRUE;
1493 }
1494
1495 if (width < 0 || height < 0 || depth < 0) {
1496 if (!isProxy) {
1497 _mesa_error(ctx, GL_INVALID_VALUE,
1498 "glTexImage%dD(width, height or depth < 0)", dimensions);
1499 }
1500 return GL_TRUE;
1501 }
1502
1503 /* Do this simple check before calling the TestProxyTexImage() function */
1504 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1505 sizeOK = (width == height);
1506 }
1507
1508 /*
1509 * Use the proxy texture driver hook to see if the size/level/etc are
1510 * legal.
1511 */
1512 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1513 internalFormat, format,
1514 type, width, height,
1515 depth, border);
1516 if (!sizeOK) {
1517 if (!isProxy) {
1518 _mesa_error(ctx, GL_INVALID_VALUE,
1519 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1520 dimensions, level, width, height, depth);
1521 }
1522 return GL_TRUE;
1523 }
1524
1525 /* Check internalFormat */
1526 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1527 if (!isProxy) {
1528 _mesa_error(ctx, GL_INVALID_VALUE,
1529 "glTexImage%dD(internalFormat=%s)",
1530 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1531 }
1532 return GL_TRUE;
1533 }
1534
1535 /* Check incoming image format and type */
1536 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1537 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1538 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1539 * GL_EXT_texture_integer extension, some combinations should generate
1540 * GL_INVALID_ENUM instead (grr!).
1541 */
1542 if (!isProxy) {
1543 GLenum error = _mesa_is_integer_format(format)
1544 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1545 _mesa_error(ctx, error,
1546 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1547 dimensions, format, type);
1548 }
1549 return GL_TRUE;
1550 }
1551
1552 /* make sure internal format and format basically agree */
1553 colorFormat = _mesa_is_color_format(format);
1554 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1555 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1556 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1557 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1558 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1559 if (!isProxy)
1560 _mesa_error(ctx, GL_INVALID_OPERATION,
1561 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1562 dimensions, internalFormat, format);
1563 return GL_TRUE;
1564 }
1565
1566 /* additional checks for ycbcr textures */
1567 if (internalFormat == GL_YCBCR_MESA) {
1568 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1569 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1570 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1571 char message[100];
1572 _mesa_snprintf(message, sizeof(message),
1573 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1574 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1575 return GL_TRUE; /* error */
1576 }
1577 if (target != GL_TEXTURE_2D &&
1578 target != GL_PROXY_TEXTURE_2D &&
1579 target != GL_TEXTURE_RECTANGLE_NV &&
1580 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1581 if (!isProxy)
1582 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1583 return GL_TRUE;
1584 }
1585 if (border != 0) {
1586 if (!isProxy) {
1587 char message[100];
1588 _mesa_snprintf(message, sizeof(message),
1589 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1590 dimensions, border);
1591 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1592 }
1593 return GL_TRUE;
1594 }
1595 }
1596
1597 /* additional checks for depth textures */
1598 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1599 /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
1600 if (target != GL_TEXTURE_1D &&
1601 target != GL_PROXY_TEXTURE_1D &&
1602 target != GL_TEXTURE_2D &&
1603 target != GL_PROXY_TEXTURE_2D &&
1604 target != GL_TEXTURE_1D_ARRAY &&
1605 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1606 target != GL_TEXTURE_2D_ARRAY &&
1607 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1608 target != GL_TEXTURE_RECTANGLE_ARB &&
1609 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1610 if (!isProxy)
1611 _mesa_error(ctx, GL_INVALID_ENUM,
1612 "glTexImage(target/internalFormat)");
1613 return GL_TRUE;
1614 }
1615 }
1616
1617 /* additional checks for compressed textures */
1618 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1619 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1620 if (!isProxy)
1621 _mesa_error(ctx, GL_INVALID_ENUM,
1622 "glTexImage%dD(target)", dimensions);
1623 return GL_TRUE;
1624 }
1625 if (border != 0) {
1626 if (!isProxy) {
1627 _mesa_error(ctx, GL_INVALID_OPERATION,
1628 "glTexImage%dD(border!=0)", dimensions);
1629 }
1630 return GL_TRUE;
1631 }
1632 }
1633
1634 /* additional checks for integer textures */
1635 if (ctx->Extensions.EXT_texture_integer &&
1636 (_mesa_is_integer_format(format) !=
1637 _mesa_is_integer_format(internalFormat))) {
1638 if (!isProxy) {
1639 _mesa_error(ctx, GL_INVALID_OPERATION,
1640 "glTexImage%dD(integer/non-integer format mismatch)",
1641 dimensions);
1642 }
1643 return GL_TRUE;
1644 }
1645
1646 /* if we get here, the parameters are OK */
1647 return GL_FALSE;
1648 }
1649
1650
1651 /**
1652 * Test glTexSubImage[123]D() parameters for errors.
1653 *
1654 * \param ctx GL context.
1655 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1656 * \param target texture target given by the user.
1657 * \param level image level given by the user.
1658 * \param xoffset sub-image x offset given by the user.
1659 * \param yoffset sub-image y offset given by the user.
1660 * \param zoffset sub-image z offset given by the user.
1661 * \param format pixel data format given by the user.
1662 * \param type pixel data type given by the user.
1663 * \param width image width given by the user.
1664 * \param height image height given by the user.
1665 * \param depth image depth given by the user.
1666 *
1667 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1668 *
1669 * Verifies each of the parameters against the constants specified in
1670 * __struct gl_contextRec::Const and the supported extensions, and according
1671 * to the OpenGL specification.
1672 */
1673 static GLboolean
1674 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1675 GLenum target, GLint level,
1676 GLint xoffset, GLint yoffset, GLint zoffset,
1677 GLint width, GLint height, GLint depth,
1678 GLenum format, GLenum type )
1679 {
1680 /* Basic level check */
1681 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1682 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1683 return GL_TRUE;
1684 }
1685
1686 /* Check for negative sizes */
1687 if (width < 0) {
1688 _mesa_error(ctx, GL_INVALID_VALUE,
1689 "glTexSubImage%dD(width=%d)", dimensions, width);
1690 return GL_TRUE;
1691 }
1692 if (height < 0 && dimensions > 1) {
1693 _mesa_error(ctx, GL_INVALID_VALUE,
1694 "glTexSubImage%dD(height=%d)", dimensions, height);
1695 return GL_TRUE;
1696 }
1697 if (depth < 0 && dimensions > 2) {
1698 _mesa_error(ctx, GL_INVALID_VALUE,
1699 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1700 return GL_TRUE;
1701 }
1702
1703 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1704 /* As with the glTexImage2D check above, the error code here
1705 * depends on texture integer.
1706 */
1707 GLenum error = _mesa_is_integer_format(format)
1708 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1709 _mesa_error(ctx, error,
1710 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1711 dimensions, format, type);
1712 return GL_TRUE;
1713 }
1714
1715 return GL_FALSE;
1716 }
1717
1718
1719 /**
1720 * Do second part of glTexSubImage which depends on the destination texture.
1721 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1722 */
1723 static GLboolean
1724 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1725 GLenum target, GLint level,
1726 GLint xoffset, GLint yoffset, GLint zoffset,
1727 GLint width, GLint height, GLint depth,
1728 GLenum format, GLenum type,
1729 const struct gl_texture_image *destTex )
1730 {
1731 if (!destTex) {
1732 /* undefined image level */
1733 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1734 return GL_TRUE;
1735 }
1736
1737 if (xoffset < -((GLint)destTex->Border)) {
1738 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1739 dimensions);
1740 return GL_TRUE;
1741 }
1742 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1743 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1744 dimensions);
1745 return GL_TRUE;
1746 }
1747 if (dimensions > 1) {
1748 if (yoffset < -((GLint)destTex->Border)) {
1749 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1750 dimensions);
1751 return GL_TRUE;
1752 }
1753 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1754 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1755 dimensions);
1756 return GL_TRUE;
1757 }
1758 }
1759 if (dimensions > 2) {
1760 if (zoffset < -((GLint)destTex->Border)) {
1761 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1762 return GL_TRUE;
1763 }
1764 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1765 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1766 return GL_TRUE;
1767 }
1768 }
1769
1770 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1771 GLuint bw, bh;
1772
1773 /* do tests which depend on compression block size */
1774 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1775
1776 /* offset must be multiple of block size */
1777 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1778 _mesa_error(ctx, GL_INVALID_OPERATION,
1779 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1780 dimensions, xoffset, yoffset);
1781 return GL_TRUE;
1782 }
1783 /* size must be multiple of bw by bh or equal to whole texture size */
1784 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1785 _mesa_error(ctx, GL_INVALID_OPERATION,
1786 "glTexSubImage%dD(width = %d)", dimensions, width);
1787 return GL_TRUE;
1788 }
1789 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1790 _mesa_error(ctx, GL_INVALID_OPERATION,
1791 "glTexSubImage%dD(height = %d)", dimensions, height);
1792 return GL_TRUE;
1793 }
1794 }
1795
1796 return GL_FALSE;
1797 }
1798
1799
1800 /**
1801 * Test glCopyTexImage[12]D() parameters for errors.
1802 *
1803 * \param ctx GL context.
1804 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1805 * \param target texture target given by the user.
1806 * \param level image level given by the user.
1807 * \param internalFormat internal format given by the user.
1808 * \param width image width given by the user.
1809 * \param height image height given by the user.
1810 * \param border texture border.
1811 *
1812 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1813 *
1814 * Verifies each of the parameters against the constants specified in
1815 * __struct gl_contextRec::Const and the supported extensions, and according
1816 * to the OpenGL specification.
1817 */
1818 static GLboolean
1819 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1820 GLenum target, GLint level, GLint internalFormat,
1821 GLint width, GLint height, GLint border )
1822 {
1823 const GLenum proxyTarget = get_proxy_target(target);
1824 const GLenum type = GL_FLOAT;
1825 GLboolean sizeOK;
1826 GLint baseFormat;
1827
1828 /* check target */
1829 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1830 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1831 dimensions, _mesa_lookup_enum_by_nr(target));
1832 return GL_TRUE;
1833 }
1834
1835 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1836 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1837 _mesa_error(ctx, GL_INVALID_VALUE,
1838 "glCopyTexImage%dD(level=%d)", dimensions, level);
1839 return GL_TRUE;
1840 }
1841
1842 /* Check that the source buffer is complete */
1843 if (ctx->ReadBuffer->Name) {
1844 if (ctx->ReadBuffer->_Status == 0) {
1845 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1846 }
1847 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1848 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1849 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1850 return GL_TRUE;
1851 }
1852 }
1853
1854 /* Check border */
1855 if (border < 0 || border > 1 ||
1856 ((target == GL_TEXTURE_RECTANGLE_NV ||
1857 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1858 return GL_TRUE;
1859 }
1860
1861 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1862 if (baseFormat < 0) {
1863 _mesa_error(ctx, GL_INVALID_VALUE,
1864 "glCopyTexImage%dD(internalFormat)", dimensions);
1865 return GL_TRUE;
1866 }
1867
1868 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1869 _mesa_error(ctx, GL_INVALID_OPERATION,
1870 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1871 return GL_TRUE;
1872 }
1873
1874 /* Do size, level checking */
1875 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1876 ? (width == height) : 1;
1877
1878 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1879 internalFormat, baseFormat,
1880 type, width, height,
1881 1, border);
1882
1883 if (!sizeOK) {
1884 if (dimensions == 1) {
1885 _mesa_error(ctx, GL_INVALID_VALUE,
1886 "glCopyTexImage1D(width=%d)", width);
1887 }
1888 else {
1889 ASSERT(dimensions == 2);
1890 _mesa_error(ctx, GL_INVALID_VALUE,
1891 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1892 }
1893 return GL_TRUE;
1894 }
1895
1896 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1897 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1898 _mesa_error(ctx, GL_INVALID_ENUM,
1899 "glCopyTexImage%dD(target)", dimensions);
1900 return GL_TRUE;
1901 }
1902 if (border != 0) {
1903 _mesa_error(ctx, GL_INVALID_OPERATION,
1904 "glCopyTexImage%dD(border!=0)", dimensions);
1905 return GL_TRUE;
1906 }
1907 }
1908
1909 /* if we get here, the parameters are OK */
1910 return GL_FALSE;
1911 }
1912
1913
1914 /**
1915 * Test glCopyTexSubImage[12]D() parameters for errors.
1916 * Note that this is the first part of error checking.
1917 * See also copytexsubimage_error_check2() below for the second part.
1918 *
1919 * \param ctx GL context.
1920 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1921 * \param target texture target given by the user.
1922 * \param level image level given by the user.
1923 *
1924 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1925 */
1926 static GLboolean
1927 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1928 GLenum target, GLint level)
1929 {
1930 /* Check that the source buffer is complete */
1931 if (ctx->ReadBuffer->Name) {
1932 if (ctx->ReadBuffer->_Status == 0) {
1933 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1934 }
1935 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1936 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1937 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1938 return GL_TRUE;
1939 }
1940 }
1941
1942 /* check target (proxies not allowed) */
1943 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1944 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
1945 dimensions, _mesa_lookup_enum_by_nr(target));
1946 return GL_TRUE;
1947 }
1948
1949 /* Check level */
1950 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1951 _mesa_error(ctx, GL_INVALID_VALUE,
1952 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1953 return GL_TRUE;
1954 }
1955
1956 return GL_FALSE;
1957 }
1958
1959
1960 /**
1961 * Second part of error checking for glCopyTexSubImage[12]D().
1962 * \param xoffset sub-image x offset given by the user.
1963 * \param yoffset sub-image y offset given by the user.
1964 * \param zoffset sub-image z offset given by the user.
1965 * \param width image width given by the user.
1966 * \param height image height given by the user.
1967 */
1968 static GLboolean
1969 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
1970 GLenum target, GLint level,
1971 GLint xoffset, GLint yoffset, GLint zoffset,
1972 GLsizei width, GLsizei height,
1973 const struct gl_texture_image *teximage )
1974 {
1975 /* check that dest tex image exists */
1976 if (!teximage) {
1977 _mesa_error(ctx, GL_INVALID_OPERATION,
1978 "glCopyTexSubImage%dD(undefined texture level: %d)",
1979 dimensions, level);
1980 return GL_TRUE;
1981 }
1982
1983 /* Check size */
1984 if (width < 0) {
1985 _mesa_error(ctx, GL_INVALID_VALUE,
1986 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
1987 return GL_TRUE;
1988 }
1989 if (dimensions > 1 && height < 0) {
1990 _mesa_error(ctx, GL_INVALID_VALUE,
1991 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
1992 return GL_TRUE;
1993 }
1994
1995 /* check x/y offsets */
1996 if (xoffset < -((GLint)teximage->Border)) {
1997 _mesa_error(ctx, GL_INVALID_VALUE,
1998 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
1999 return GL_TRUE;
2000 }
2001 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2002 _mesa_error(ctx, GL_INVALID_VALUE,
2003 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2004 return GL_TRUE;
2005 }
2006 if (dimensions > 1) {
2007 if (yoffset < -((GLint)teximage->Border)) {
2008 _mesa_error(ctx, GL_INVALID_VALUE,
2009 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2010 return GL_TRUE;
2011 }
2012 /* NOTE: we're adding the border here, not subtracting! */
2013 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2014 _mesa_error(ctx, GL_INVALID_VALUE,
2015 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2016 return GL_TRUE;
2017 }
2018 }
2019
2020 /* check z offset */
2021 if (dimensions > 2) {
2022 if (zoffset < -((GLint)teximage->Border)) {
2023 _mesa_error(ctx, GL_INVALID_VALUE,
2024 "glCopyTexSubImage%dD(zoffset)", dimensions);
2025 return GL_TRUE;
2026 }
2027 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2028 _mesa_error(ctx, GL_INVALID_VALUE,
2029 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2030 return GL_TRUE;
2031 }
2032 }
2033
2034 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2035 /* offset must be multiple of 4 */
2036 if ((xoffset & 3) || (yoffset & 3)) {
2037 _mesa_error(ctx, GL_INVALID_VALUE,
2038 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2039 return GL_TRUE;
2040 }
2041 /* size must be multiple of 4 */
2042 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2043 _mesa_error(ctx, GL_INVALID_VALUE,
2044 "glCopyTexSubImage%dD(width)", dimensions);
2045 return GL_TRUE;
2046 }
2047 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2048 _mesa_error(ctx, GL_INVALID_VALUE,
2049 "glCopyTexSubImage%dD(height)", dimensions);
2050 return GL_TRUE;
2051 }
2052 }
2053
2054 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2055 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2056 return GL_TRUE;
2057 }
2058
2059 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2060 _mesa_error(ctx, GL_INVALID_OPERATION,
2061 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2062 dimensions, teximage->_BaseFormat);
2063 return GL_TRUE;
2064 }
2065
2066 /* If copying into an integer texture, the source buffer must also be
2067 * integer-valued.
2068 */
2069 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2070 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2071 if (!_mesa_is_format_integer_color(rb->Format)) {
2072 _mesa_error(ctx, GL_INVALID_OPERATION,
2073 "glCopyTexSubImage%dD(source buffer is not integer format)",
2074 dimensions);
2075 return GL_TRUE;
2076 }
2077 }
2078
2079 /* if we get here, the parameters are OK */
2080 return GL_FALSE;
2081 }
2082
2083
2084 /** Callback info for walking over FBO hash table */
2085 struct cb_info
2086 {
2087 struct gl_context *ctx;
2088 struct gl_texture_object *texObj;
2089 GLuint level, face;
2090 };
2091
2092
2093 /**
2094 * Check render to texture callback. Called from _mesa_HashWalk().
2095 */
2096 static void
2097 check_rtt_cb(GLuint key, void *data, void *userData)
2098 {
2099 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2100 const struct cb_info *info = (struct cb_info *) userData;
2101 struct gl_context *ctx = info->ctx;
2102 const struct gl_texture_object *texObj = info->texObj;
2103 const GLuint level = info->level, face = info->face;
2104
2105 /* If this is a user-created FBO */
2106 if (fb->Name) {
2107 GLuint i;
2108 /* check if any of the FBO's attachments point to 'texObj' */
2109 for (i = 0; i < BUFFER_COUNT; i++) {
2110 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2111 if (att->Type == GL_TEXTURE &&
2112 att->Texture == texObj &&
2113 att->TextureLevel == level &&
2114 att->CubeMapFace == face) {
2115 ASSERT(_mesa_get_attachment_teximage(att));
2116 /* Tell driver about the new renderbuffer texture */
2117 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2118 /* Mark fb status as indeterminate to force re-validation */
2119 fb->_Status = 0;
2120 }
2121 }
2122 }
2123 }
2124
2125
2126 /**
2127 * When a texture image is specified we have to check if it's bound to
2128 * any framebuffer objects (render to texture) in order to detect changes
2129 * in size or format since that effects FBO completeness.
2130 * Any FBOs rendering into the texture must be re-validated.
2131 */
2132 static void
2133 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2134 GLuint face, GLuint level)
2135 {
2136 /* Only check this texture if it's been marked as RenderToTexture */
2137 if (texObj->_RenderToTexture) {
2138 struct cb_info info;
2139 info.ctx = ctx;
2140 info.texObj = texObj;
2141 info.level = level;
2142 info.face = face;
2143 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2144 }
2145 }
2146
2147
2148 /**
2149 * If the texture object's GenerateMipmap flag is set and we've
2150 * changed the texture base level image, regenerate the rest of the
2151 * mipmap levels now.
2152 */
2153 static inline void
2154 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2155 struct gl_texture_object *texObj, GLint level)
2156 {
2157 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2158 if (texObj->GenerateMipmap &&
2159 level == texObj->BaseLevel &&
2160 level < texObj->MaxLevel) {
2161 ASSERT(ctx->Driver.GenerateMipmap);
2162 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2163 }
2164 }
2165
2166
2167 /** Debug helper: override the user-requested internal format */
2168 static GLenum
2169 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2170 {
2171 #if 0
2172 if (internalFormat == GL_RGBA16F_ARB ||
2173 internalFormat == GL_RGBA32F_ARB) {
2174 printf("Convert rgba float tex to int %d x %d\n", width, height);
2175 return GL_RGBA;
2176 }
2177 else if (internalFormat == GL_RGB16F_ARB ||
2178 internalFormat == GL_RGB32F_ARB) {
2179 printf("Convert rgb float tex to int %d x %d\n", width, height);
2180 return GL_RGB;
2181 }
2182 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2183 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2184 printf("Convert luminance float tex to int %d x %d\n", width, height);
2185 return GL_LUMINANCE_ALPHA;
2186 }
2187 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2188 internalFormat == GL_LUMINANCE32F_ARB) {
2189 printf("Convert luminance float tex to int %d x %d\n", width, height);
2190 return GL_LUMINANCE;
2191 }
2192 else if (internalFormat == GL_ALPHA16F_ARB ||
2193 internalFormat == GL_ALPHA32F_ARB) {
2194 printf("Convert luminance float tex to int %d x %d\n", width, height);
2195 return GL_ALPHA;
2196 }
2197 /*
2198 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2199 internalFormat = GL_RGBA;
2200 }
2201 */
2202 else {
2203 return internalFormat;
2204 }
2205 #else
2206 return internalFormat;
2207 #endif
2208 }
2209
2210
2211 /**
2212 * Choose the actual hardware format for a texture image.
2213 * Try to use the same format as the previous image level when possible.
2214 * Otherwise, ask the driver for the best format.
2215 * It's important to try to choose a consistant format for all levels
2216 * for efficient texture memory layout/allocation. In particular, this
2217 * comes up during automatic mipmap generation.
2218 */
2219 gl_format
2220 _mesa_choose_texture_format(struct gl_context *ctx,
2221 struct gl_texture_object *texObj,
2222 GLenum target, GLint level,
2223 GLenum internalFormat, GLenum format, GLenum type)
2224 {
2225 gl_format f;
2226
2227 /* see if we've already chosen a format for the previous level */
2228 if (level > 0) {
2229 struct gl_texture_image *prevImage =
2230 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2231 /* See if the prev level is defined and has an internal format which
2232 * matches the new internal format.
2233 */
2234 if (prevImage &&
2235 prevImage->Width > 0 &&
2236 prevImage->InternalFormat == internalFormat) {
2237 /* use the same format */
2238 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2239 return prevImage->TexFormat;
2240 }
2241 }
2242
2243 /* choose format from scratch */
2244 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2245 ASSERT(f != MESA_FORMAT_NONE);
2246 return f;
2247 }
2248
2249 /**
2250 * Adjust pixel unpack params and image dimensions to strip off the
2251 * texture border.
2252 *
2253 * Gallium and intel don't support texture borders. They've seldem been used
2254 * and seldom been implemented correctly anyway.
2255 *
2256 * \param unpackNew returns the new pixel unpack parameters
2257 */
2258 static void
2259 strip_texture_border(GLint *border,
2260 GLint *width, GLint *height, GLint *depth,
2261 const struct gl_pixelstore_attrib *unpack,
2262 struct gl_pixelstore_attrib *unpackNew)
2263 {
2264 assert(*border > 0); /* sanity check */
2265
2266 *unpackNew = *unpack;
2267
2268 if (unpackNew->RowLength == 0)
2269 unpackNew->RowLength = *width;
2270
2271 if (depth && unpackNew->ImageHeight == 0)
2272 unpackNew->ImageHeight = *height;
2273
2274 unpackNew->SkipPixels += *border;
2275 if (height)
2276 unpackNew->SkipRows += *border;
2277 if (depth)
2278 unpackNew->SkipImages += *border;
2279
2280 assert(*width >= 3);
2281 *width = *width - 2 * *border;
2282 if (height && *height >= 3)
2283 *height = *height - 2 * *border;
2284 if (depth && *depth >= 3)
2285 *depth = *depth - 2 * *border;
2286 *border = 0;
2287 }
2288
2289 /**
2290 * Common code to implement all the glTexImage1D/2D/3D functions.
2291 */
2292 static void
2293 teximage(struct gl_context *ctx, GLuint dims,
2294 GLenum target, GLint level, GLint internalFormat,
2295 GLsizei width, GLsizei height, GLsizei depth,
2296 GLint border, GLenum format, GLenum type,
2297 const GLvoid *pixels)
2298 {
2299 GLboolean error;
2300 struct gl_pixelstore_attrib unpack_no_border;
2301 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2302
2303 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2304
2305 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2306 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2307 dims,
2308 _mesa_lookup_enum_by_nr(target), level,
2309 _mesa_lookup_enum_by_nr(internalFormat),
2310 width, height, depth, border,
2311 _mesa_lookup_enum_by_nr(format),
2312 _mesa_lookup_enum_by_nr(type), pixels);
2313
2314 internalFormat = override_internal_format(internalFormat, width, height);
2315
2316 /* target error checking */
2317 if (!legal_teximage_target(ctx, dims, target)) {
2318 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2319 dims, _mesa_lookup_enum_by_nr(target));
2320 return;
2321 }
2322
2323 /* general error checking */
2324 error = texture_error_check(ctx, dims, target, level, internalFormat,
2325 format, type, width, height, depth, border);
2326
2327 if (_mesa_is_proxy_texture(target)) {
2328 /* Proxy texture: just clear or set state depending on error checking */
2329 struct gl_texture_image *texImage =
2330 _mesa_get_proxy_tex_image(ctx, target, level);
2331
2332 if (error) {
2333 /* when error, clear all proxy texture image parameters */
2334 if (texImage)
2335 clear_teximage_fields(texImage);
2336 }
2337 else {
2338 /* no error, set the tex image parameters */
2339 struct gl_texture_object *texObj =
2340 _mesa_get_current_tex_object(ctx, target);
2341 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2342 target, level,
2343 internalFormat,
2344 format, type);
2345
2346 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2347 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2348 depth, border, internalFormat,
2349 texFormat);
2350 }
2351 else if (texImage) {
2352 clear_teximage_fields(texImage);
2353 }
2354 }
2355 }
2356 else {
2357 /* non-proxy target */
2358 const GLuint face = _mesa_tex_target_to_face(target);
2359 struct gl_texture_object *texObj;
2360 struct gl_texture_image *texImage;
2361
2362 if (error) {
2363 return; /* error was recorded */
2364 }
2365
2366 /* Allow a hardware driver to just strip out the border, to provide
2367 * reliable but slightly incorrect hardware rendering instead of
2368 * rarely-tested software fallback rendering.
2369 */
2370 if (border && ctx->Const.StripTextureBorder) {
2371 strip_texture_border(&border, &width, &height, &depth, unpack,
2372 &unpack_no_border);
2373 unpack = &unpack_no_border;
2374 }
2375
2376 if (ctx->NewState & _NEW_PIXEL)
2377 _mesa_update_state(ctx);
2378
2379 texObj = _mesa_get_current_tex_object(ctx, target);
2380
2381 _mesa_lock_texture(ctx, texObj);
2382 {
2383 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2384
2385 if (!texImage) {
2386 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2387 }
2388 else {
2389 gl_format texFormat;
2390
2391 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2392
2393 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2394 internalFormat, format,
2395 type);
2396
2397 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2398 _mesa_init_teximage_fields(ctx, target, texImage,
2399 width, height, depth,
2400 border, internalFormat, texFormat);
2401
2402 /* Give the texture to the driver. <pixels> may be null. */
2403 ASSERT(ctx->Driver.TexImage3D);
2404 switch (dims) {
2405 case 1:
2406 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2407 width, border, format,
2408 type, pixels, unpack, texObj,
2409 texImage);
2410 break;
2411 case 2:
2412 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2413 width, height, border, format,
2414 type, pixels, unpack, texObj,
2415 texImage);
2416 break;
2417 case 3:
2418 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2419 width, height, depth, border, format,
2420 type, pixels, unpack, texObj,
2421 texImage);
2422 break;
2423 default:
2424 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2425 }
2426
2427 check_gen_mipmap(ctx, target, texObj, level);
2428
2429 update_fbo_texture(ctx, texObj, face, level);
2430
2431 /* state update */
2432 texObj->_Complete = GL_FALSE;
2433 ctx->NewState |= _NEW_TEXTURE;
2434 }
2435 else {
2436 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2437 }
2438 }
2439 }
2440 _mesa_unlock_texture(ctx, texObj);
2441 }
2442 }
2443
2444
2445 /*
2446 * Called from the API. Note that width includes the border.
2447 */
2448 void GLAPIENTRY
2449 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2450 GLsizei width, GLint border, GLenum format,
2451 GLenum type, const GLvoid *pixels )
2452 {
2453 GET_CURRENT_CONTEXT(ctx);
2454 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2455 border, format, type, pixels);
2456 }
2457
2458
2459 void GLAPIENTRY
2460 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2461 GLsizei width, GLsizei height, GLint border,
2462 GLenum format, GLenum type,
2463 const GLvoid *pixels )
2464 {
2465 GET_CURRENT_CONTEXT(ctx);
2466 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2467 border, format, type, pixels);
2468 }
2469
2470
2471 /*
2472 * Called by the API or display list executor.
2473 * Note that width and height include the border.
2474 */
2475 void GLAPIENTRY
2476 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2477 GLsizei width, GLsizei height, GLsizei depth,
2478 GLint border, GLenum format, GLenum type,
2479 const GLvoid *pixels )
2480 {
2481 GET_CURRENT_CONTEXT(ctx);
2482 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2483 border, format, type, pixels);
2484 }
2485
2486
2487 void GLAPIENTRY
2488 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2489 GLsizei width, GLsizei height, GLsizei depth,
2490 GLint border, GLenum format, GLenum type,
2491 const GLvoid *pixels )
2492 {
2493 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2494 depth, border, format, type, pixels);
2495 }
2496
2497
2498 #if FEATURE_OES_EGL_image
2499 void GLAPIENTRY
2500 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2501 {
2502 struct gl_texture_object *texObj;
2503 struct gl_texture_image *texImage;
2504 GET_CURRENT_CONTEXT(ctx);
2505 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2506
2507 if (!ctx->Extensions.OES_EGL_image) {
2508 _mesa_error(ctx, GL_INVALID_OPERATION,
2509 "glEGLImageTargetTexture2DOES(unsupported)");
2510 return;
2511 }
2512
2513 if (target != GL_TEXTURE_2D) {
2514 _mesa_error(ctx, GL_INVALID_ENUM,
2515 "glEGLImageTargetTexture2D(target=%d)", target);
2516 return;
2517 }
2518
2519 if (ctx->NewState & _NEW_PIXEL)
2520 _mesa_update_state(ctx);
2521
2522 texObj = _mesa_get_current_tex_object(ctx, target);
2523 _mesa_lock_texture(ctx, texObj);
2524
2525 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2526 if (!texImage) {
2527 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2528 } else {
2529 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2530
2531 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2532 texObj, texImage, image);
2533
2534 /* state update */
2535 texObj->_Complete = GL_FALSE;
2536 ctx->NewState |= _NEW_TEXTURE;
2537 }
2538 _mesa_unlock_texture(ctx, texObj);
2539
2540 }
2541 #endif
2542
2543
2544
2545 /**
2546 * Implement all the glTexSubImage1/2/3D() functions.
2547 */
2548 static void
2549 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2550 GLint xoffset, GLint yoffset, GLint zoffset,
2551 GLsizei width, GLsizei height, GLsizei depth,
2552 GLenum format, GLenum type, const GLvoid *pixels )
2553 {
2554 struct gl_texture_object *texObj;
2555 struct gl_texture_image *texImage;
2556
2557 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2558
2559 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2560 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2561 dims,
2562 _mesa_lookup_enum_by_nr(target), level,
2563 xoffset, yoffset, zoffset, width, height, depth,
2564 _mesa_lookup_enum_by_nr(format),
2565 _mesa_lookup_enum_by_nr(type), pixels);
2566
2567 /* check target (proxies not allowed) */
2568 if (!legal_texsubimage_target(ctx, dims, target)) {
2569 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2570 dims, _mesa_lookup_enum_by_nr(target));
2571 return;
2572 }
2573
2574 if (ctx->NewState & _NEW_PIXEL)
2575 _mesa_update_state(ctx);
2576
2577 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2578 width, height, depth, format, type)) {
2579 return; /* error was detected */
2580 }
2581
2582 texObj = _mesa_get_current_tex_object(ctx, target);
2583
2584 _mesa_lock_texture(ctx, texObj);
2585 {
2586 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2587
2588 if (subtexture_error_check2(ctx, dims, target, level,
2589 xoffset, yoffset, zoffset,
2590 width, height, depth,
2591 format, type, texImage)) {
2592 /* error was recorded */
2593 }
2594 else if (width > 0 && height > 0 && depth > 0) {
2595 /* If we have a border, offset=-1 is legal. Bias by border width. */
2596 switch (dims) {
2597 case 3:
2598 zoffset += texImage->Border;
2599 /* fall-through */
2600 case 2:
2601 yoffset += texImage->Border;
2602 /* fall-through */
2603 case 1:
2604 xoffset += texImage->Border;
2605 }
2606
2607 switch (dims) {
2608 case 1:
2609 ctx->Driver.TexSubImage1D(ctx, target, level,
2610 xoffset, width,
2611 format, type, pixels,
2612 &ctx->Unpack, texObj, texImage );
2613 break;
2614 case 2:
2615 ctx->Driver.TexSubImage2D(ctx, target, level,
2616 xoffset, yoffset, width, height,
2617 format, type, pixels,
2618 &ctx->Unpack, texObj, texImage );
2619 break;
2620 case 3:
2621 ctx->Driver.TexSubImage3D(ctx, target, level,
2622 xoffset, yoffset, zoffset,
2623 width, height, depth,
2624 format, type, pixels,
2625 &ctx->Unpack, texObj, texImage );
2626 break;
2627 default:
2628 _mesa_problem(ctx, "unexpected dims in subteximage()");
2629 }
2630
2631 check_gen_mipmap(ctx, target, texObj, level);
2632
2633 ctx->NewState |= _NEW_TEXTURE;
2634 }
2635 }
2636 _mesa_unlock_texture(ctx, texObj);
2637 }
2638
2639
2640 void GLAPIENTRY
2641 _mesa_TexSubImage1D( GLenum target, GLint level,
2642 GLint xoffset, GLsizei width,
2643 GLenum format, GLenum type,
2644 const GLvoid *pixels )
2645 {
2646 GET_CURRENT_CONTEXT(ctx);
2647 texsubimage(ctx, 1, target, level,
2648 xoffset, 0, 0,
2649 width, 1, 1,
2650 format, type, pixels);
2651 }
2652
2653
2654 void GLAPIENTRY
2655 _mesa_TexSubImage2D( GLenum target, GLint level,
2656 GLint xoffset, GLint yoffset,
2657 GLsizei width, GLsizei height,
2658 GLenum format, GLenum type,
2659 const GLvoid *pixels )
2660 {
2661 GET_CURRENT_CONTEXT(ctx);
2662 texsubimage(ctx, 2, target, level,
2663 xoffset, yoffset, 0,
2664 width, height, 1,
2665 format, type, pixels);
2666 }
2667
2668
2669
2670 void GLAPIENTRY
2671 _mesa_TexSubImage3D( GLenum target, GLint level,
2672 GLint xoffset, GLint yoffset, GLint zoffset,
2673 GLsizei width, GLsizei height, GLsizei depth,
2674 GLenum format, GLenum type,
2675 const GLvoid *pixels )
2676 {
2677 GET_CURRENT_CONTEXT(ctx);
2678 texsubimage(ctx, 3, target, level,
2679 xoffset, yoffset, zoffset,
2680 width, height, depth,
2681 format, type, pixels);
2682 }
2683
2684
2685
2686 /**
2687 * Implement the glCopyTexImage1/2D() functions.
2688 */
2689 static void
2690 copyteximage(struct gl_context *ctx, GLuint dims,
2691 GLenum target, GLint level, GLenum internalFormat,
2692 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2693 {
2694 struct gl_texture_object *texObj;
2695 struct gl_texture_image *texImage;
2696 const GLuint face = _mesa_tex_target_to_face(target);
2697
2698 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2699
2700 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2701 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2702 dims,
2703 _mesa_lookup_enum_by_nr(target), level,
2704 _mesa_lookup_enum_by_nr(internalFormat),
2705 x, y, width, height, border);
2706
2707 if (ctx->NewState & NEW_COPY_TEX_STATE)
2708 _mesa_update_state(ctx);
2709
2710 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2711 width, height, border))
2712 return;
2713
2714 texObj = _mesa_get_current_tex_object(ctx, target);
2715
2716 if (border && ctx->Const.StripTextureBorder) {
2717 x += border;
2718 width -= border * 2;
2719 if (dims == 2) {
2720 y += border;
2721 height -= border * 2;
2722 }
2723 border = 0;
2724 }
2725
2726 _mesa_lock_texture(ctx, texObj);
2727 {
2728 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2729
2730 if (!texImage) {
2731 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2732 }
2733 else {
2734 /* choose actual hw format */
2735 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2736 target, level,
2737 internalFormat,
2738 GL_NONE, GL_NONE);
2739
2740 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2741 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2742
2743 /* Free old texture image */
2744 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2745
2746 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2747 border, internalFormat, texFormat);
2748
2749 /* Allocate texture memory (no pixel data yet) */
2750 if (dims == 1) {
2751 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2752 width, border, GL_NONE, GL_NONE, NULL,
2753 &ctx->Unpack, texObj, texImage);
2754 }
2755 else {
2756 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2757 width, height, border, GL_NONE, GL_NONE,
2758 NULL, &ctx->Unpack, texObj, texImage);
2759 }
2760
2761 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2762 &width, &height)) {
2763 if (dims == 1)
2764 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2765 srcX, srcY, width);
2766
2767 else
2768 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2769 srcX, srcY, width, height);
2770 }
2771
2772 check_gen_mipmap(ctx, target, texObj, level);
2773
2774 update_fbo_texture(ctx, texObj, face, level);
2775
2776 /* state update */
2777 texObj->_Complete = GL_FALSE;
2778 ctx->NewState |= _NEW_TEXTURE;
2779 }
2780 else {
2781 /* probably too large of image */
2782 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2783 }
2784 }
2785 }
2786 _mesa_unlock_texture(ctx, texObj);
2787 }
2788
2789
2790
2791 void GLAPIENTRY
2792 _mesa_CopyTexImage1D( GLenum target, GLint level,
2793 GLenum internalFormat,
2794 GLint x, GLint y,
2795 GLsizei width, GLint border )
2796 {
2797 GET_CURRENT_CONTEXT(ctx);
2798 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2799 }
2800
2801
2802
2803 void GLAPIENTRY
2804 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2805 GLint x, GLint y, GLsizei width, GLsizei height,
2806 GLint border )
2807 {
2808 GET_CURRENT_CONTEXT(ctx);
2809 copyteximage(ctx, 2, target, level, internalFormat,
2810 x, y, width, height, border);
2811 }
2812
2813
2814
2815 /**
2816 * Implementation for glCopyTexSubImage1/2/3D() functions.
2817 */
2818 static void
2819 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2820 GLint xoffset, GLint yoffset, GLint zoffset,
2821 GLint x, GLint y, GLsizei width, GLsizei height)
2822 {
2823 struct gl_texture_object *texObj;
2824 struct gl_texture_image *texImage;
2825
2826 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2827
2828 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2829 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2830 dims,
2831 _mesa_lookup_enum_by_nr(target),
2832 level, xoffset, yoffset, zoffset, x, y, width, height);
2833
2834 if (ctx->NewState & NEW_COPY_TEX_STATE)
2835 _mesa_update_state(ctx);
2836
2837 if (copytexsubimage_error_check1(ctx, dims, target, level))
2838 return;
2839
2840 texObj = _mesa_get_current_tex_object(ctx, target);
2841
2842 _mesa_lock_texture(ctx, texObj);
2843 {
2844 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2845
2846 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2847 zoffset, width, height, texImage)) {
2848 /* error was recored */
2849 }
2850 else {
2851 /* If we have a border, offset=-1 is legal. Bias by border width. */
2852 switch (dims) {
2853 case 3:
2854 zoffset += texImage->Border;
2855 /* fall-through */
2856 case 2:
2857 yoffset += texImage->Border;
2858 /* fall-through */
2859 case 1:
2860 xoffset += texImage->Border;
2861 }
2862
2863 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2864 &width, &height)) {
2865 switch (dims) {
2866 case 1:
2867 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2868 xoffset, x, y, width);
2869 break;
2870 case 2:
2871 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2872 xoffset, yoffset,
2873 x, y, width, height);
2874 break;
2875 case 3:
2876 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2877 xoffset, yoffset, zoffset,
2878 x, y, width, height);
2879 break;
2880 default:
2881 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2882 }
2883
2884 check_gen_mipmap(ctx, target, texObj, level);
2885
2886 ctx->NewState |= _NEW_TEXTURE;
2887 }
2888 }
2889 }
2890 _mesa_unlock_texture(ctx, texObj);
2891 }
2892
2893
2894 void GLAPIENTRY
2895 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2896 GLint xoffset, GLint x, GLint y, GLsizei width )
2897 {
2898 GET_CURRENT_CONTEXT(ctx);
2899 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2900 }
2901
2902
2903
2904 void GLAPIENTRY
2905 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2906 GLint xoffset, GLint yoffset,
2907 GLint x, GLint y, GLsizei width, GLsizei height )
2908 {
2909 GET_CURRENT_CONTEXT(ctx);
2910 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2911 width, height);
2912 }
2913
2914
2915
2916 void GLAPIENTRY
2917 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2918 GLint xoffset, GLint yoffset, GLint zoffset,
2919 GLint x, GLint y, GLsizei width, GLsizei height )
2920 {
2921 GET_CURRENT_CONTEXT(ctx);
2922 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2923 x, y, width, height);
2924 }
2925
2926
2927
2928
2929 /**********************************************************************/
2930 /****** Compressed Textures ******/
2931 /**********************************************************************/
2932
2933
2934 /**
2935 * Return expected size of a compressed texture.
2936 */
2937 static GLuint
2938 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2939 GLenum glformat)
2940 {
2941 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2942 return _mesa_format_image_size(mesaFormat, width, height, depth);
2943 }
2944
2945
2946 /*
2947 * Return compressed texture block size, in pixels.
2948 */
2949 static void
2950 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2951 {
2952 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2953 _mesa_get_format_block_size(mesaFormat, bw, bh);
2954 }
2955
2956
2957 /**
2958 * Error checking for glCompressedTexImage[123]D().
2959 * \param reason returns reason for error, if any
2960 * \return error code or GL_NO_ERROR.
2961 */
2962 static GLenum
2963 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2964 GLenum target, GLint level,
2965 GLenum internalFormat, GLsizei width,
2966 GLsizei height, GLsizei depth, GLint border,
2967 GLsizei imageSize, char **reason)
2968 {
2969 const GLenum proxyTarget = get_proxy_target(target);
2970 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2971 GLint expectedSize;
2972 GLenum choose_format;
2973 GLenum choose_type;
2974 GLenum proxy_format;
2975
2976 *reason = ""; /* no error */
2977
2978 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2979 *reason = "target";
2980 return GL_INVALID_ENUM;
2981 }
2982
2983 /* This will detect any invalid internalFormat value */
2984 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2985 *reason = "internalFormat";
2986 return GL_INVALID_ENUM;
2987 }
2988
2989 switch (internalFormat) {
2990 #if FEATURE_ES
2991 case GL_PALETTE4_RGB8_OES:
2992 case GL_PALETTE4_RGBA8_OES:
2993 case GL_PALETTE4_R5_G6_B5_OES:
2994 case GL_PALETTE4_RGBA4_OES:
2995 case GL_PALETTE4_RGB5_A1_OES:
2996 case GL_PALETTE8_RGB8_OES:
2997 case GL_PALETTE8_RGBA8_OES:
2998 case GL_PALETTE8_R5_G6_B5_OES:
2999 case GL_PALETTE8_RGBA4_OES:
3000 case GL_PALETTE8_RGB5_A1_OES:
3001 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3002 &choose_type);
3003 proxy_format = choose_format;
3004
3005 /* check level */
3006 if (level > 0 || level < -maxLevels) {
3007 *reason = "level";
3008 return GL_INVALID_VALUE;
3009 }
3010
3011 if (dimensions != 2) {
3012 *reason = "compressed paletted textures must be 2D";
3013 return GL_INVALID_OPERATION;
3014 }
3015
3016 /* Figure out the expected texture size (in bytes). This will be
3017 * checked against the actual size later.
3018 */
3019 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3020 width, height);
3021
3022 /* This is for the benefit of the TestProxyTexImage below. It expects
3023 * level to be non-negative. OES_compressed_paletted_texture uses a
3024 * weird mechanism where the level specified to glCompressedTexImage2D
3025 * is -(n-1) number of levels in the texture, and the data specifies the
3026 * complete mipmap stack. This is done to ensure the palette is the
3027 * same for all levels.
3028 */
3029 level = -level;
3030 break;
3031 #endif
3032
3033 default:
3034 choose_format = GL_NONE;
3035 choose_type = GL_NONE;
3036 proxy_format = internalFormat;
3037
3038 /* check level */
3039 if (level < 0 || level >= maxLevels) {
3040 *reason = "level";
3041 return GL_INVALID_VALUE;
3042 }
3043
3044 /* Figure out the expected texture size (in bytes). This will be
3045 * checked against the actual size later.
3046 */
3047 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3048 break;
3049 }
3050
3051 /* This should really never fail */
3052 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3053 *reason = "internalFormat";
3054 return GL_INVALID_ENUM;
3055 }
3056
3057 /* No compressed formats support borders at this time */
3058 if (border != 0) {
3059 *reason = "border != 0";
3060 return GL_INVALID_VALUE;
3061 }
3062
3063 /* For cube map, width must equal height */
3064 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3065 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
3066 *reason = "width != height";
3067 return GL_INVALID_VALUE;
3068 }
3069
3070 /* check image size against compression block size */
3071 {
3072 gl_format texFormat =
3073 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3074 choose_format, choose_type);
3075 GLuint bw, bh;
3076
3077 _mesa_get_format_block_size(texFormat, &bw, &bh);
3078 if ((width > bw && width % bw > 0) ||
3079 (height > bh && height % bh > 0)) {
3080 /*
3081 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3082 * generated [...] if any parameter combinations are not
3083 * supported by the specific compressed internal format.
3084 */
3085 *reason = "invalid width or height for compression format";
3086 return GL_INVALID_OPERATION;
3087 }
3088 }
3089
3090 /* check image sizes */
3091 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3092 proxy_format, choose_format,
3093 choose_type,
3094 width, height, depth, border)) {
3095 /* See error comment above */
3096 *reason = "invalid width, height or format";
3097 return GL_INVALID_OPERATION;
3098 }
3099
3100 /* check image size in bytes */
3101 if (expectedSize != imageSize) {
3102 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3103 * if <imageSize> is not consistent with the format, dimensions, and
3104 * contents of the specified image.
3105 */
3106 *reason = "imageSize inconsistant with width/height/format";
3107 return GL_INVALID_VALUE;
3108 }
3109
3110 return GL_NO_ERROR;
3111 }
3112
3113
3114 /**
3115 * Error checking for glCompressedTexSubImage[123]D().
3116 * \warning There are some bad assumptions here about the size of compressed
3117 * texture tiles (multiple of 4) used to test the validity of the
3118 * offset and size parameters.
3119 * \return error code or GL_NO_ERROR.
3120 */
3121 static GLenum
3122 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3123 GLenum target, GLint level,
3124 GLint xoffset, GLint yoffset, GLint zoffset,
3125 GLsizei width, GLsizei height, GLsizei depth,
3126 GLenum format, GLsizei imageSize)
3127 {
3128 GLint expectedSize, maxLevels = 0, maxTextureSize;
3129 GLuint bw, bh;
3130 (void) zoffset;
3131
3132 if (dimensions == 1) {
3133 /* 1D compressed textures not allowed */
3134 return GL_INVALID_ENUM;
3135 }
3136 else if (dimensions == 2) {
3137 if (target == GL_PROXY_TEXTURE_2D) {
3138 maxLevels = ctx->Const.MaxTextureLevels;
3139 }
3140 else if (target == GL_TEXTURE_2D) {
3141 maxLevels = ctx->Const.MaxTextureLevels;
3142 }
3143 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3144 if (!ctx->Extensions.ARB_texture_cube_map)
3145 return GL_INVALID_ENUM; /*target*/
3146 maxLevels = ctx->Const.MaxCubeTextureLevels;
3147 }
3148 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3149 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3150 if (!ctx->Extensions.ARB_texture_cube_map)
3151 return GL_INVALID_ENUM; /*target*/
3152 maxLevels = ctx->Const.MaxCubeTextureLevels;
3153 }
3154 else {
3155 return GL_INVALID_ENUM; /*target*/
3156 }
3157 }
3158 else if (dimensions == 3) {
3159 /* 3D compressed textures not allowed */
3160 return GL_INVALID_ENUM;
3161 }
3162
3163 maxTextureSize = 1 << (maxLevels - 1);
3164
3165 /* this will catch any invalid compressed format token */
3166 if (!_mesa_is_compressed_format(ctx, format))
3167 return GL_INVALID_ENUM;
3168
3169 if (width < 1 || width > maxTextureSize)
3170 return GL_INVALID_VALUE;
3171
3172 if ((height < 1 || height > maxTextureSize)
3173 && dimensions > 1)
3174 return GL_INVALID_VALUE;
3175
3176 if (level < 0 || level >= maxLevels)
3177 return GL_INVALID_VALUE;
3178
3179 /*
3180 * do checks which depend on compression block size
3181 */
3182 get_compressed_block_size(format, &bw, &bh);
3183
3184 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3185 return GL_INVALID_VALUE;
3186
3187 if ((width % bw != 0) && width != 2 && width != 1)
3188 return GL_INVALID_VALUE;
3189
3190 if ((height % bh != 0) && height != 2 && height != 1)
3191 return GL_INVALID_VALUE;
3192
3193 expectedSize = compressed_tex_size(width, height, depth, format);
3194 if (expectedSize != imageSize)
3195 return GL_INVALID_VALUE;
3196
3197 return GL_NO_ERROR;
3198 }
3199
3200
3201 /**
3202 * Do second part of glCompressedTexSubImage error checking.
3203 * \return GL_TRUE if error found, GL_FALSE otherwise.
3204 */
3205 static GLboolean
3206 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3207 GLsizei width, GLsizei height,
3208 GLsizei depth, GLenum format,
3209 struct gl_texture_image *texImage)
3210 {
3211
3212 if ((GLint) format != texImage->InternalFormat) {
3213 _mesa_error(ctx, GL_INVALID_OPERATION,
3214 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3215 return GL_TRUE;
3216 }
3217
3218 if (((width == 1 || width == 2) &&
3219 width != (GLsizei) texImage->Width) ||
3220 (width > (GLsizei) texImage->Width)) {
3221 _mesa_error(ctx, GL_INVALID_VALUE,
3222 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3223 return GL_TRUE;
3224 }
3225
3226 if (dims >= 2) {
3227 if (((height == 1 || height == 2) &&
3228 height != (GLsizei) texImage->Height) ||
3229 (height > (GLsizei) texImage->Height)) {
3230 _mesa_error(ctx, GL_INVALID_VALUE,
3231 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3232 return GL_TRUE;
3233 }
3234 }
3235
3236 if (dims >= 3) {
3237 if (((depth == 1 || depth == 2) &&
3238 depth != (GLsizei) texImage->Depth) ||
3239 (depth > (GLsizei) texImage->Depth)) {
3240 _mesa_error(ctx, GL_INVALID_VALUE,
3241 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3242 return GL_TRUE;
3243 }
3244 }
3245
3246 return GL_FALSE;
3247 }
3248
3249
3250 /**
3251 * Implementation of the glCompressedTexImage1/2/3D() functions.
3252 */
3253 static void
3254 compressedteximage(struct gl_context *ctx, GLuint dims,
3255 GLenum target, GLint level,
3256 GLenum internalFormat, GLsizei width,
3257 GLsizei height, GLsizei depth, GLint border,
3258 GLsizei imageSize, const GLvoid *data)
3259 {
3260 GLenum error;
3261 char *reason = "";
3262
3263 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3264
3265 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3266 _mesa_debug(ctx,
3267 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3268 dims,
3269 _mesa_lookup_enum_by_nr(target), level,
3270 _mesa_lookup_enum_by_nr(internalFormat),
3271 width, height, depth, border, imageSize, data);
3272
3273 /* check target */
3274 if (!legal_teximage_target(ctx, dims, target)) {
3275 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3276 dims, _mesa_lookup_enum_by_nr(target));
3277 return;
3278 }
3279
3280 error = compressed_texture_error_check(ctx, dims, target, level,
3281 internalFormat, width, height, depth,
3282 border, imageSize, &reason);
3283
3284 if (error) {
3285 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3286 return;
3287 }
3288
3289 #if FEATURE_ES
3290 /* XXX this is kind of a hack */
3291 if (dims == 2) {
3292 switch (internalFormat) {
3293 case GL_PALETTE4_RGB8_OES:
3294 case GL_PALETTE4_RGBA8_OES:
3295 case GL_PALETTE4_R5_G6_B5_OES:
3296 case GL_PALETTE4_RGBA4_OES:
3297 case GL_PALETTE4_RGB5_A1_OES:
3298 case GL_PALETTE8_RGB8_OES:
3299 case GL_PALETTE8_RGBA8_OES:
3300 case GL_PALETTE8_R5_G6_B5_OES:
3301 case GL_PALETTE8_RGBA4_OES:
3302 case GL_PALETTE8_RGB5_A1_OES:
3303 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3304 width, height, imageSize, data);
3305 return;
3306 }
3307 }
3308 #endif
3309
3310 if (_mesa_is_proxy_texture(target)) {
3311 /* Proxy texture: just check for errors and update proxy state */
3312 struct gl_texture_image *texImage;
3313
3314 if (!error) {
3315 struct gl_texture_object *texObj =
3316 _mesa_get_current_tex_object(ctx, target);
3317 gl_format texFormat =
3318 _mesa_choose_texture_format(ctx, texObj, target, level,
3319 internalFormat, GL_NONE, GL_NONE);
3320 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3321 error = GL_OUT_OF_MEMORY;
3322 }
3323 }
3324
3325 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3326 if (texImage) {
3327 if (error) {
3328 /* if error, clear all proxy texture image parameters */
3329 clear_teximage_fields(texImage);
3330 }
3331 else {
3332 /* no error: store the teximage parameters */
3333 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3334 depth, border, internalFormat,
3335 MESA_FORMAT_NONE);
3336 }
3337 }
3338 }
3339 else {
3340 /* non-proxy target */
3341 struct gl_texture_object *texObj;
3342 struct gl_texture_image *texImage;
3343
3344 if (error) {
3345 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3346 return;
3347 }
3348
3349 texObj = _mesa_get_current_tex_object(ctx, target);
3350
3351 _mesa_lock_texture(ctx, texObj);
3352 {
3353 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3354 if (!texImage) {
3355 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3356 "glCompressedTexImage%uD", dims);
3357 }
3358 else {
3359 gl_format texFormat;
3360
3361 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3362
3363 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3364 internalFormat, GL_NONE,
3365 GL_NONE);
3366
3367 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3368 _mesa_init_teximage_fields(ctx, target, texImage,
3369 width, height, depth,
3370 border, internalFormat, texFormat);
3371
3372 switch (dims) {
3373 case 1:
3374 ASSERT(ctx->Driver.CompressedTexImage1D);
3375 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3376 internalFormat,
3377 width,
3378 border, imageSize, data,
3379 texObj, texImage);
3380 break;
3381 case 2:
3382 ASSERT(ctx->Driver.CompressedTexImage2D);
3383 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3384 internalFormat,
3385 width, height,
3386 border, imageSize, data,
3387 texObj, texImage);
3388 break;
3389 case 3:
3390 ASSERT(ctx->Driver.CompressedTexImage3D);
3391 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3392 internalFormat,
3393 width, height, depth,
3394 border, imageSize, data,
3395 texObj, texImage);
3396 break;
3397 default:
3398 _mesa_problem(ctx, "bad dims in compressedteximage");
3399 }
3400
3401 check_gen_mipmap(ctx, target, texObj, level);
3402
3403 /* state update */
3404 texObj->_Complete = GL_FALSE;
3405 ctx->NewState |= _NEW_TEXTURE;
3406 }
3407 else {
3408 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3409 "glCompressedTexImage%uD", dims);
3410 }
3411 }
3412 }
3413 _mesa_unlock_texture(ctx, texObj);
3414 }
3415 }
3416
3417
3418 void GLAPIENTRY
3419 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3420 GLenum internalFormat, GLsizei width,
3421 GLint border, GLsizei imageSize,
3422 const GLvoid *data)
3423 {
3424 GET_CURRENT_CONTEXT(ctx);
3425 compressedteximage(ctx, 1, target, level, internalFormat,
3426 width, 1, 1, border, imageSize, data);
3427 }
3428
3429
3430 void GLAPIENTRY
3431 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3432 GLenum internalFormat, GLsizei width,
3433 GLsizei height, GLint border, GLsizei imageSize,
3434 const GLvoid *data)
3435 {
3436 GET_CURRENT_CONTEXT(ctx);
3437 compressedteximage(ctx, 2, target, level, internalFormat,
3438 width, height, 1, border, imageSize, data);
3439 }
3440
3441
3442 void GLAPIENTRY
3443 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3444 GLenum internalFormat, GLsizei width,
3445 GLsizei height, GLsizei depth, GLint border,
3446 GLsizei imageSize, const GLvoid *data)
3447 {
3448 GET_CURRENT_CONTEXT(ctx);
3449 compressedteximage(ctx, 3, target, level, internalFormat,
3450 width, height, depth, border, imageSize, data);
3451 }
3452
3453
3454 /**
3455 * Common helper for glCompressedTexSubImage1/2/3D().
3456 */
3457 static void
3458 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3459 GLint xoffset, GLint yoffset, GLint zoffset,
3460 GLsizei width, GLsizei height, GLsizei depth,
3461 GLenum format, GLsizei imageSize, const GLvoid *data)
3462 {
3463 struct gl_texture_object *texObj;
3464 struct gl_texture_image *texImage;
3465 GLenum error;
3466 GET_CURRENT_CONTEXT(ctx);
3467 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3468
3469 error = compressed_subtexture_error_check(ctx, dims, target, level,
3470 xoffset, 0, 0, /* pos */
3471 width, height, depth, /* size */
3472 format, imageSize);
3473 if (error) {
3474 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3475 return;
3476 }
3477
3478 texObj = _mesa_get_current_tex_object(ctx, target);
3479
3480 _mesa_lock_texture(ctx, texObj);
3481 {
3482 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3483 assert(texImage);
3484
3485 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3486 format, texImage)) {
3487 /* error was recorded */
3488 }
3489 else if (width > 0 && height > 0 && depth > 0) {
3490 switch (dims) {
3491 case 1:
3492 if (ctx->Driver.CompressedTexSubImage1D) {
3493 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3494 xoffset, width,
3495 format, imageSize, data,
3496 texObj, texImage);
3497 }
3498 break;
3499 case 2:
3500 if (ctx->Driver.CompressedTexSubImage2D) {
3501 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3502 xoffset, yoffset,
3503 width, height,
3504 format, imageSize, data,
3505 texObj, texImage);
3506 }
3507 break;
3508 case 3:
3509 if (ctx->Driver.CompressedTexSubImage3D) {
3510 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3511 xoffset, yoffset, zoffset,
3512 width, height, depth,
3513 format, imageSize, data,
3514 texObj, texImage);
3515 }
3516 break;
3517 default:
3518 ;
3519 }
3520
3521 check_gen_mipmap(ctx, target, texObj, level);
3522
3523 ctx->NewState |= _NEW_TEXTURE;
3524 }
3525 }
3526 _mesa_unlock_texture(ctx, texObj);
3527 }
3528
3529
3530 void GLAPIENTRY
3531 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3532 GLsizei width, GLenum format,
3533 GLsizei imageSize, const GLvoid *data)
3534 {
3535 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3536 format, imageSize, data);
3537 }
3538
3539
3540 void GLAPIENTRY
3541 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3542 GLint yoffset, GLsizei width, GLsizei height,
3543 GLenum format, GLsizei imageSize,
3544 const GLvoid *data)
3545 {
3546 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3547 width, height, 1, format, imageSize, data);
3548 }
3549
3550
3551 void GLAPIENTRY
3552 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3553 GLint yoffset, GLint zoffset, GLsizei width,
3554 GLsizei height, GLsizei depth, GLenum format,
3555 GLsizei imageSize, const GLvoid *data)
3556 {
3557 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3558 width, height, depth, format, imageSize, data);
3559 }
3560
3561
3562 /**
3563 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3564 * return the basic data type and number of components for the format.
3565 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3566 */
3567 static GLboolean
3568 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3569 GLenum *datatype, GLuint *components)
3570 {
3571 switch (internalFormat) {
3572 case GL_ALPHA8:
3573 *datatype = GL_UNSIGNED_BYTE;
3574 *components = 1;
3575 break;
3576 case GL_ALPHA16:
3577 *datatype = GL_UNSIGNED_SHORT;
3578 *components = 1;
3579 break;
3580 case GL_ALPHA16F_ARB:
3581 *datatype = GL_HALF_FLOAT;
3582 *components = 1;
3583 break;
3584 case GL_ALPHA32F_ARB:
3585 *datatype = GL_FLOAT;
3586 *components = 1;
3587 break;
3588 case GL_ALPHA8I_EXT:
3589 *datatype = GL_BYTE;
3590 *components = 1;
3591 break;
3592 case GL_ALPHA16I_EXT:
3593 *datatype = GL_SHORT;
3594 *components = 1;
3595 break;
3596 case GL_ALPHA32I_EXT:
3597 *datatype = GL_INT;
3598 *components = 1;
3599 break;
3600 case GL_ALPHA8UI_EXT:
3601 *datatype = GL_UNSIGNED_BYTE;
3602 *components = 1;
3603 break;
3604 case GL_ALPHA16UI_EXT:
3605 *datatype = GL_UNSIGNED_SHORT;
3606 *components = 1;
3607 break;
3608 case GL_ALPHA32UI_EXT:
3609 *datatype = GL_UNSIGNED_INT;
3610 *components = 1;
3611 break;
3612 case GL_LUMINANCE8:
3613 *datatype = GL_UNSIGNED_BYTE;
3614 *components = 1;
3615 break;
3616 case GL_LUMINANCE16:
3617 *datatype = GL_UNSIGNED_SHORT;
3618 *components = 1;
3619 break;
3620 case GL_LUMINANCE16F_ARB:
3621 *datatype = GL_HALF_FLOAT;
3622 *components = 1;
3623 break;
3624 case GL_LUMINANCE32F_ARB:
3625 *datatype = GL_FLOAT;
3626 *components = 1;
3627 break;
3628 case GL_LUMINANCE8I_EXT:
3629 *datatype = GL_BYTE;
3630 *components = 1;
3631 break;
3632 case GL_LUMINANCE16I_EXT:
3633 *datatype = GL_SHORT;
3634 *components = 1;
3635 break;
3636 case GL_LUMINANCE32I_EXT:
3637 *datatype = GL_INT;
3638 *components = 1;
3639 break;
3640 case GL_LUMINANCE8UI_EXT:
3641 *datatype = GL_UNSIGNED_BYTE;
3642 *components = 1;
3643 break;
3644 case GL_LUMINANCE16UI_EXT:
3645 *datatype = GL_UNSIGNED_SHORT;
3646 *components = 1;
3647 break;
3648 case GL_LUMINANCE32UI_EXT:
3649 *datatype = GL_UNSIGNED_INT;
3650 *components = 1;
3651 break;
3652 case GL_LUMINANCE8_ALPHA8:
3653 *datatype = GL_UNSIGNED_BYTE;
3654 *components = 2;
3655 break;
3656 case GL_LUMINANCE16_ALPHA16:
3657 *datatype = GL_UNSIGNED_SHORT;
3658 *components = 2;
3659 break;
3660 case GL_LUMINANCE_ALPHA16F_ARB:
3661 *datatype = GL_HALF_FLOAT;
3662 *components = 2;
3663 break;
3664 case GL_LUMINANCE_ALPHA32F_ARB:
3665 *datatype = GL_FLOAT;
3666 *components = 2;
3667 break;
3668 case GL_LUMINANCE_ALPHA8I_EXT:
3669 *datatype = GL_BYTE;
3670 *components = 2;
3671 break;
3672 case GL_LUMINANCE_ALPHA16I_EXT:
3673 *datatype = GL_SHORT;
3674 *components = 2;
3675 break;
3676 case GL_LUMINANCE_ALPHA32I_EXT:
3677 *datatype = GL_INT;
3678 *components = 2;
3679 break;
3680 case GL_LUMINANCE_ALPHA8UI_EXT:
3681 *datatype = GL_UNSIGNED_BYTE;
3682 *components = 2;
3683 break;
3684 case GL_LUMINANCE_ALPHA16UI_EXT:
3685 *datatype = GL_UNSIGNED_SHORT;
3686 *components = 2;
3687 break;
3688 case GL_LUMINANCE_ALPHA32UI_EXT:
3689 *datatype = GL_UNSIGNED_INT;
3690 *components = 2;
3691 break;
3692 case GL_INTENSITY8:
3693 *datatype = GL_UNSIGNED_BYTE;
3694 *components = 1;
3695 break;
3696 case GL_INTENSITY16:
3697 *datatype = GL_UNSIGNED_SHORT;
3698 *components = 1;
3699 break;
3700 case GL_INTENSITY16F_ARB:
3701 *datatype = GL_HALF_FLOAT;
3702 *components = 1;
3703 break;
3704 case GL_INTENSITY32F_ARB:
3705 *datatype = GL_FLOAT;
3706 *components = 1;
3707 break;
3708 case GL_INTENSITY8I_EXT:
3709 *datatype = GL_BYTE;
3710 *components = 1;
3711 break;
3712 case GL_INTENSITY16I_EXT:
3713 *datatype = GL_SHORT;
3714 *components = 1;
3715 break;
3716 case GL_INTENSITY32I_EXT:
3717 *datatype = GL_INT;
3718 *components = 1;
3719 break;
3720 case GL_INTENSITY8UI_EXT:
3721 *datatype = GL_UNSIGNED_BYTE;
3722 *components = 1;
3723 break;
3724 case GL_INTENSITY16UI_EXT:
3725 *datatype = GL_UNSIGNED_SHORT;
3726 *components = 1;
3727 break;
3728 case GL_INTENSITY32UI_EXT:
3729 *datatype = GL_UNSIGNED_INT;
3730 *components = 1;
3731 break;
3732 case GL_RGBA8:
3733 *datatype = GL_UNSIGNED_BYTE;
3734 *components = 4;
3735 break;
3736 case GL_RGBA16:
3737 *datatype = GL_UNSIGNED_SHORT;
3738 *components = 4;
3739 break;
3740 case GL_RGBA16F_ARB:
3741 *datatype = GL_HALF_FLOAT;
3742 *components = 4;
3743 break;
3744 case GL_RGBA32F_ARB:
3745 *datatype = GL_FLOAT;
3746 *components = 4;
3747 break;
3748 case GL_RGBA8I_EXT:
3749 *datatype = GL_BYTE;
3750 *components = 4;
3751 break;
3752 case GL_RGBA16I_EXT:
3753 *datatype = GL_SHORT;
3754 *components = 4;
3755 break;
3756 case GL_RGBA32I_EXT:
3757 *datatype = GL_INT;
3758 *components = 4;
3759 break;
3760 case GL_RGBA8UI_EXT:
3761 *datatype = GL_UNSIGNED_BYTE;
3762 *components = 4;
3763 break;
3764 case GL_RGBA16UI_EXT:
3765 *datatype = GL_UNSIGNED_SHORT;
3766 *components = 4;
3767 break;
3768 case GL_RGBA32UI_EXT:
3769 *datatype = GL_UNSIGNED_INT;
3770 *components = 4;
3771 break;
3772 default:
3773 return GL_FALSE;
3774 }
3775
3776 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3777 return GL_FALSE;
3778
3779 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3780 return GL_FALSE;
3781
3782 return GL_TRUE;
3783 }
3784
3785
3786 /** GL_ARB_texture_buffer_object */
3787 void GLAPIENTRY
3788 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3789 {
3790 struct gl_texture_object *texObj;
3791 struct gl_buffer_object *bufObj;
3792 GLenum dataType;
3793 GLuint comps;
3794
3795 GET_CURRENT_CONTEXT(ctx);
3796 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3797
3798 if (!ctx->Extensions.ARB_texture_buffer_object) {
3799 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3800 return;
3801 }
3802
3803 if (target != GL_TEXTURE_BUFFER_ARB) {
3804 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3805 return;
3806 }
3807
3808 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3809 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3810 internalFormat);
3811 return;
3812 }
3813
3814 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3815 if (buffer && !bufObj) {
3816 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3817 return;
3818 }
3819
3820 texObj = _mesa_get_current_tex_object(ctx, target);
3821
3822 _mesa_lock_texture(ctx, texObj);
3823 {
3824 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3825 texObj->BufferObjectFormat = internalFormat;
3826 }
3827 _mesa_unlock_texture(ctx, texObj);
3828 }