mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * Return the simple base format for a given internal texture format.
62 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
63 *
64 * \param ctx GL context.
65 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
66 *
67 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
68 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
69 *
70 * This is the format which is used during texture application (i.e. the
71 * texture format and env mode determine the arithmetic used.
72 *
73 * XXX this could be static
74 */
75 GLint
76 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
77 {
78 switch (internalFormat) {
79 case GL_ALPHA:
80 case GL_ALPHA4:
81 case GL_ALPHA8:
82 case GL_ALPHA12:
83 case GL_ALPHA16:
84 return GL_ALPHA;
85 case 1:
86 case GL_LUMINANCE:
87 case GL_LUMINANCE4:
88 case GL_LUMINANCE8:
89 case GL_LUMINANCE12:
90 case GL_LUMINANCE16:
91 return GL_LUMINANCE;
92 case 2:
93 case GL_LUMINANCE_ALPHA:
94 case GL_LUMINANCE4_ALPHA4:
95 case GL_LUMINANCE6_ALPHA2:
96 case GL_LUMINANCE8_ALPHA8:
97 case GL_LUMINANCE12_ALPHA4:
98 case GL_LUMINANCE12_ALPHA12:
99 case GL_LUMINANCE16_ALPHA16:
100 return GL_LUMINANCE_ALPHA;
101 case GL_INTENSITY:
102 case GL_INTENSITY4:
103 case GL_INTENSITY8:
104 case GL_INTENSITY12:
105 case GL_INTENSITY16:
106 return GL_INTENSITY;
107 case 3:
108 case GL_RGB:
109 case GL_R3_G3_B2:
110 case GL_RGB4:
111 case GL_RGB5:
112 case GL_RGB8:
113 case GL_RGB10:
114 case GL_RGB12:
115 case GL_RGB16:
116 return GL_RGB;
117 case 4:
118 case GL_RGBA:
119 case GL_RGBA2:
120 case GL_RGBA4:
121 case GL_RGB5_A1:
122 case GL_RGBA8:
123 case GL_RGB10_A2:
124 case GL_RGBA12:
125 case GL_RGBA16:
126 return GL_RGBA;
127 default:
128 ; /* fallthrough */
129 }
130
131 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
132 */
133 if (ctx->API != API_OPENGL) {
134 switch (internalFormat) {
135 case GL_BGRA:
136 return GL_RGBA;
137 default:
138 ; /* fallthrough */
139 }
140 }
141
142 if (ctx->Extensions.ARB_depth_texture) {
143 switch (internalFormat) {
144 case GL_DEPTH_COMPONENT:
145 case GL_DEPTH_COMPONENT16:
146 case GL_DEPTH_COMPONENT24:
147 case GL_DEPTH_COMPONENT32:
148 return GL_DEPTH_COMPONENT;
149 default:
150 ; /* fallthrough */
151 }
152 }
153
154 switch (internalFormat) {
155 case GL_COMPRESSED_ALPHA:
156 return GL_ALPHA;
157 case GL_COMPRESSED_LUMINANCE:
158 return GL_LUMINANCE;
159 case GL_COMPRESSED_LUMINANCE_ALPHA:
160 return GL_LUMINANCE_ALPHA;
161 case GL_COMPRESSED_INTENSITY:
162 return GL_INTENSITY;
163 case GL_COMPRESSED_RGB:
164 return GL_RGB;
165 case GL_COMPRESSED_RGBA:
166 return GL_RGBA;
167 default:
168 ; /* fallthrough */
169 }
170
171 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
172 switch (internalFormat) {
173 case GL_COMPRESSED_RGB_FXT1_3DFX:
174 return GL_RGB;
175 case GL_COMPRESSED_RGBA_FXT1_3DFX:
176 return GL_RGBA;
177 default:
178 ; /* fallthrough */
179 }
180 }
181
182 if (ctx->Extensions.EXT_texture_compression_s3tc) {
183 switch (internalFormat) {
184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
187 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
188 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
189 return GL_RGBA;
190 default:
191 ; /* fallthrough */
192 }
193 }
194
195 if (ctx->Extensions.S3_s3tc) {
196 switch (internalFormat) {
197 case GL_RGB_S3TC:
198 case GL_RGB4_S3TC:
199 return GL_RGB;
200 case GL_RGBA_S3TC:
201 case GL_RGBA4_S3TC:
202 return GL_RGBA;
203 default:
204 ; /* fallthrough */
205 }
206 }
207
208 if (ctx->Extensions.MESA_ycbcr_texture) {
209 if (internalFormat == GL_YCBCR_MESA)
210 return GL_YCBCR_MESA;
211 }
212
213 if (ctx->Extensions.ARB_texture_float) {
214 switch (internalFormat) {
215 case GL_ALPHA16F_ARB:
216 case GL_ALPHA32F_ARB:
217 return GL_ALPHA;
218 case GL_RGBA16F_ARB:
219 case GL_RGBA32F_ARB:
220 return GL_RGBA;
221 case GL_RGB16F_ARB:
222 case GL_RGB32F_ARB:
223 return GL_RGB;
224 case GL_INTENSITY16F_ARB:
225 case GL_INTENSITY32F_ARB:
226 return GL_INTENSITY;
227 case GL_LUMINANCE16F_ARB:
228 case GL_LUMINANCE32F_ARB:
229 return GL_LUMINANCE;
230 case GL_LUMINANCE_ALPHA16F_ARB:
231 case GL_LUMINANCE_ALPHA32F_ARB:
232 return GL_LUMINANCE_ALPHA;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 if (ctx->Extensions.ATI_envmap_bumpmap) {
239 switch (internalFormat) {
240 case GL_DUDV_ATI:
241 case GL_DU8DV8_ATI:
242 return GL_DUDV_ATI;
243 default:
244 ; /* fallthrough */
245 }
246 }
247
248 if (ctx->Extensions.EXT_texture_snorm) {
249 switch (internalFormat) {
250 case GL_RED_SNORM:
251 case GL_R8_SNORM:
252 case GL_R16_SNORM:
253 return GL_RED;
254 case GL_RG_SNORM:
255 case GL_RG8_SNORM:
256 case GL_RG16_SNORM:
257 return GL_RG;
258 case GL_RGB_SNORM:
259 case GL_RGB8_SNORM:
260 case GL_RGB16_SNORM:
261 return GL_RGB;
262 case GL_RGBA_SNORM:
263 case GL_RGBA8_SNORM:
264 case GL_RGBA16_SNORM:
265 return GL_RGBA;
266 case GL_ALPHA_SNORM:
267 case GL_ALPHA8_SNORM:
268 case GL_ALPHA16_SNORM:
269 return GL_ALPHA;
270 case GL_LUMINANCE_SNORM:
271 case GL_LUMINANCE8_SNORM:
272 case GL_LUMINANCE16_SNORM:
273 return GL_LUMINANCE;
274 case GL_LUMINANCE_ALPHA_SNORM:
275 case GL_LUMINANCE8_ALPHA8_SNORM:
276 case GL_LUMINANCE16_ALPHA16_SNORM:
277 return GL_LUMINANCE_ALPHA;
278 case GL_INTENSITY_SNORM:
279 case GL_INTENSITY8_SNORM:
280 case GL_INTENSITY16_SNORM:
281 return GL_INTENSITY;
282 default:
283 ; /* fallthrough */
284 }
285 }
286
287 if (ctx->Extensions.EXT_packed_depth_stencil) {
288 switch (internalFormat) {
289 case GL_DEPTH_STENCIL_EXT:
290 case GL_DEPTH24_STENCIL8_EXT:
291 return GL_DEPTH_STENCIL_EXT;
292 default:
293 ; /* fallthrough */
294 }
295 }
296
297 #if FEATURE_EXT_texture_sRGB
298 if (ctx->Extensions.EXT_texture_sRGB) {
299 switch (internalFormat) {
300 case GL_SRGB_EXT:
301 case GL_SRGB8_EXT:
302 case GL_COMPRESSED_SRGB_EXT:
303 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
304 return GL_RGB;
305 case GL_SRGB_ALPHA_EXT:
306 case GL_SRGB8_ALPHA8_EXT:
307 case GL_COMPRESSED_SRGB_ALPHA_EXT:
308 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
309 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
310 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
311 return GL_RGBA;
312 case GL_SLUMINANCE_ALPHA_EXT:
313 case GL_SLUMINANCE8_ALPHA8_EXT:
314 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
315 return GL_LUMINANCE_ALPHA;
316 case GL_SLUMINANCE_EXT:
317 case GL_SLUMINANCE8_EXT:
318 case GL_COMPRESSED_SLUMINANCE_EXT:
319 return GL_LUMINANCE;
320 default:
321 ; /* fallthrough */
322 }
323 }
324 #endif /* FEATURE_EXT_texture_sRGB */
325
326 if (ctx->Extensions.EXT_texture_integer) {
327 switch (internalFormat) {
328 case GL_RGBA8UI_EXT:
329 case GL_RGBA16UI_EXT:
330 case GL_RGBA32UI_EXT:
331 case GL_RGBA8I_EXT:
332 case GL_RGBA16I_EXT:
333 case GL_RGBA32I_EXT:
334 return GL_RGBA;
335 case GL_RGB8UI_EXT:
336 case GL_RGB16UI_EXT:
337 case GL_RGB32UI_EXT:
338 case GL_RGB8I_EXT:
339 case GL_RGB16I_EXT:
340 case GL_RGB32I_EXT:
341 return GL_RGB;
342 case GL_ALPHA8UI_EXT:
343 case GL_ALPHA16UI_EXT:
344 case GL_ALPHA32UI_EXT:
345 case GL_ALPHA8I_EXT:
346 case GL_ALPHA16I_EXT:
347 case GL_ALPHA32I_EXT:
348 return GL_ALPHA;
349 case GL_INTENSITY8UI_EXT:
350 case GL_INTENSITY16UI_EXT:
351 case GL_INTENSITY32UI_EXT:
352 case GL_INTENSITY8I_EXT:
353 case GL_INTENSITY16I_EXT:
354 case GL_INTENSITY32I_EXT:
355 return GL_INTENSITY;
356 case GL_LUMINANCE8UI_EXT:
357 case GL_LUMINANCE16UI_EXT:
358 case GL_LUMINANCE32UI_EXT:
359 case GL_LUMINANCE8I_EXT:
360 case GL_LUMINANCE16I_EXT:
361 case GL_LUMINANCE32I_EXT:
362 return GL_LUMINANCE;
363 case GL_LUMINANCE_ALPHA8UI_EXT:
364 case GL_LUMINANCE_ALPHA16UI_EXT:
365 case GL_LUMINANCE_ALPHA32UI_EXT:
366 case GL_LUMINANCE_ALPHA8I_EXT:
367 case GL_LUMINANCE_ALPHA16I_EXT:
368 case GL_LUMINANCE_ALPHA32I_EXT:
369 return GL_LUMINANCE_ALPHA;
370 default:
371 ; /* fallthrough */
372 }
373 }
374
375 if (ctx->Extensions.ARB_texture_rg) {
376 switch (internalFormat) {
377 case GL_R16F:
378 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
379 */
380 if (!ctx->Extensions.ARB_half_float_pixel)
381 break;
382 /* FALLTHROUGH */
383 case GL_R32F:
384 if (!ctx->Extensions.ARB_texture_float)
385 break;
386 return GL_RED;
387 case GL_R8I:
388 case GL_R8UI:
389 case GL_R16I:
390 case GL_R16UI:
391 case GL_R32I:
392 case GL_R32UI:
393 if (!ctx->Extensions.EXT_texture_integer)
394 break;
395 /* FALLTHROUGH */
396 case GL_R8:
397 case GL_R16:
398 case GL_RED:
399 case GL_COMPRESSED_RED:
400 return GL_RED;
401
402 case GL_RG16F:
403 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
404 */
405 if (!ctx->Extensions.ARB_half_float_pixel)
406 break;
407 /* FALLTHROUGH */
408 case GL_RG32F:
409 if (!ctx->Extensions.ARB_texture_float)
410 break;
411 return GL_RG;
412 case GL_RG8I:
413 case GL_RG8UI:
414 case GL_RG16I:
415 case GL_RG16UI:
416 case GL_RG32I:
417 case GL_RG32UI:
418 if (!ctx->Extensions.EXT_texture_integer)
419 break;
420 /* FALLTHROUGH */
421 case GL_RG:
422 case GL_RG8:
423 case GL_RG16:
424 case GL_COMPRESSED_RG:
425 return GL_RG;
426 default:
427 ; /* fallthrough */
428 }
429 }
430
431 if (ctx->Extensions.EXT_texture_shared_exponent) {
432 switch (internalFormat) {
433 case GL_RGB9_E5_EXT:
434 return GL_RGB;
435 default:
436 ; /* fallthrough */
437 }
438 }
439
440 if (ctx->Extensions.EXT_packed_float) {
441 switch (internalFormat) {
442 case GL_R11F_G11F_B10F_EXT:
443 return GL_RGB;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_depth_buffer_float) {
450 switch (internalFormat) {
451 case GL_DEPTH_COMPONENT32F:
452 return GL_DEPTH_COMPONENT;
453 case GL_DEPTH32F_STENCIL8:
454 return GL_DEPTH_STENCIL;
455 default:
456 ; /* fallthrough */
457 }
458 }
459
460 if (ctx->Extensions.ARB_texture_compression_rgtc) {
461 switch (internalFormat) {
462 case GL_COMPRESSED_RED_RGTC1:
463 case GL_COMPRESSED_SIGNED_RED_RGTC1:
464 return GL_RED;
465 case GL_COMPRESSED_RG_RGTC2:
466 case GL_COMPRESSED_SIGNED_RG_RGTC2:
467 return GL_RG;
468 default:
469 ; /* fallthrough */
470 }
471 }
472
473 if (ctx->Extensions.EXT_texture_compression_latc) {
474 switch (internalFormat) {
475 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
476 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
477 return GL_LUMINANCE;
478 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
479 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
480 return GL_LUMINANCE_ALPHA;
481 default:
482 ; /* fallthrough */
483 }
484 }
485
486 if (ctx->Extensions.ATI_texture_compression_3dc) {
487 switch (internalFormat) {
488 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
489 return GL_LUMINANCE_ALPHA;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->API == API_OPENGLES) {
496 switch (internalFormat) {
497 case GL_PALETTE4_RGB8_OES:
498 case GL_PALETTE4_R5_G6_B5_OES:
499 case GL_PALETTE8_RGB8_OES:
500 case GL_PALETTE8_R5_G6_B5_OES:
501 return GL_RGB;
502 case GL_PALETTE4_RGBA8_OES:
503 case GL_PALETTE8_RGB5_A1_OES:
504 case GL_PALETTE4_RGBA4_OES:
505 case GL_PALETTE4_RGB5_A1_OES:
506 case GL_PALETTE8_RGBA8_OES:
507 case GL_PALETTE8_RGBA4_OES:
508 return GL_RGBA;
509 default:
510 ; /* fallthrough */
511 }
512 }
513
514 return -1; /* error */
515 }
516
517
518 /**
519 * For cube map faces, return a face index in [0,5].
520 * For other targets return 0;
521 */
522 GLuint
523 _mesa_tex_target_to_face(GLenum target)
524 {
525 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
526 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
527 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
528 else
529 return 0;
530 }
531
532
533
534 /**
535 * Store a gl_texture_image pointer in a gl_texture_object structure
536 * according to the target and level parameters.
537 *
538 * \param tObj texture object.
539 * \param target texture target.
540 * \param level image level.
541 * \param texImage texture image.
542 */
543 void
544 _mesa_set_tex_image(struct gl_texture_object *tObj,
545 GLenum target, GLint level,
546 struct gl_texture_image *texImage)
547 {
548 const GLuint face = _mesa_tex_target_to_face(target);
549
550 ASSERT(tObj);
551 ASSERT(texImage);
552 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
553
554 tObj->Image[face][level] = texImage;
555
556 /* Set the 'back' pointer */
557 texImage->TexObject = tObj;
558 texImage->Level = level;
559 texImage->Face = face;
560 }
561
562
563 /**
564 * Allocate a texture image structure.
565 *
566 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
567 * driver.
568 *
569 * \return a pointer to gl_texture_image struct with all fields initialized to
570 * zero.
571 */
572 struct gl_texture_image *
573 _mesa_new_texture_image( struct gl_context *ctx )
574 {
575 (void) ctx;
576 return CALLOC_STRUCT(gl_texture_image);
577 }
578
579
580 /**
581 * Free a gl_texture_image and associated data.
582 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
583 *
584 * \param texImage texture image.
585 *
586 * Free the texture image structure and the associated image data.
587 */
588 void
589 _mesa_delete_texture_image(struct gl_context *ctx,
590 struct gl_texture_image *texImage)
591 {
592 /* Free texImage->Data and/or any other driver-specific texture
593 * image storage.
594 */
595 ASSERT(ctx->Driver.FreeTextureImageBuffer);
596 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
597
598 #if 0
599 ASSERT(texImage->Data == NULL);
600 if (texImage->ImageOffsets)
601 free(texImage->ImageOffsets);
602 free(texImage);
603 #endif
604 }
605
606
607 /**
608 * Test if a target is a proxy target.
609 *
610 * \param target texture target.
611 *
612 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
613 */
614 GLboolean
615 _mesa_is_proxy_texture(GLenum target)
616 {
617 /* NUM_TEXTURE_TARGETS should match number of terms below,
618 * except there's no proxy for GL_TEXTURE_BUFFER.
619 */
620 assert(NUM_TEXTURE_TARGETS == 8);
621
622 return (target == GL_PROXY_TEXTURE_1D ||
623 target == GL_PROXY_TEXTURE_2D ||
624 target == GL_PROXY_TEXTURE_3D ||
625 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
626 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
627 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
628 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
629 }
630
631
632 /**
633 * Return the proxy target which corresponds to the given texture target
634 */
635 static GLenum
636 get_proxy_target(GLenum target)
637 {
638 switch (target) {
639 case GL_TEXTURE_1D:
640 case GL_PROXY_TEXTURE_1D:
641 return GL_PROXY_TEXTURE_1D;
642 case GL_TEXTURE_2D:
643 case GL_PROXY_TEXTURE_2D:
644 return GL_PROXY_TEXTURE_2D;
645 case GL_TEXTURE_3D:
646 case GL_PROXY_TEXTURE_3D:
647 return GL_PROXY_TEXTURE_3D;
648 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
649 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
650 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
651 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
652 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
654 case GL_TEXTURE_CUBE_MAP_ARB:
655 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
656 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
657 case GL_TEXTURE_RECTANGLE_NV:
658 case GL_PROXY_TEXTURE_RECTANGLE_NV:
659 return GL_PROXY_TEXTURE_RECTANGLE_NV;
660 case GL_TEXTURE_1D_ARRAY_EXT:
661 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
662 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
663 case GL_TEXTURE_2D_ARRAY_EXT:
664 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
665 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
666 default:
667 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
668 return 0;
669 }
670 }
671
672
673 /**
674 * Get the texture object that corresponds to the target of the given
675 * texture unit. The target should have already been checked for validity.
676 *
677 * \param ctx GL context.
678 * \param texUnit texture unit.
679 * \param target texture target.
680 *
681 * \return pointer to the texture object on success, or NULL on failure.
682 */
683 struct gl_texture_object *
684 _mesa_select_tex_object(struct gl_context *ctx,
685 const struct gl_texture_unit *texUnit,
686 GLenum target)
687 {
688 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
689 ctx->Extensions.EXT_texture_array);
690
691 switch (target) {
692 case GL_TEXTURE_1D:
693 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
694 case GL_PROXY_TEXTURE_1D:
695 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
696 case GL_TEXTURE_2D:
697 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
698 case GL_PROXY_TEXTURE_2D:
699 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
700 case GL_TEXTURE_3D:
701 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
702 case GL_PROXY_TEXTURE_3D:
703 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
704 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
705 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
706 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
707 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
708 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
709 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
710 case GL_TEXTURE_CUBE_MAP_ARB:
711 return ctx->Extensions.ARB_texture_cube_map
712 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
713 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
714 return ctx->Extensions.ARB_texture_cube_map
715 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
716 case GL_TEXTURE_RECTANGLE_NV:
717 return ctx->Extensions.NV_texture_rectangle
718 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
719 case GL_PROXY_TEXTURE_RECTANGLE_NV:
720 return ctx->Extensions.NV_texture_rectangle
721 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
722 case GL_TEXTURE_1D_ARRAY_EXT:
723 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
724 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
725 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
726 case GL_TEXTURE_2D_ARRAY_EXT:
727 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
728 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
729 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
730 case GL_TEXTURE_BUFFER:
731 return ctx->Extensions.ARB_texture_buffer_object
732 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
733 default:
734 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
735 return NULL;
736 }
737 }
738
739
740 /**
741 * Return pointer to texture object for given target on current texture unit.
742 */
743 struct gl_texture_object *
744 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
745 {
746 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
747 return _mesa_select_tex_object(ctx, texUnit, target);
748 }
749
750
751 /**
752 * Get a texture image pointer from a texture object, given a texture
753 * target and mipmap level. The target and level parameters should
754 * have already been error-checked.
755 *
756 * \param ctx GL context.
757 * \param texObj texture unit.
758 * \param target texture target.
759 * \param level image level.
760 *
761 * \return pointer to the texture image structure, or NULL on failure.
762 */
763 struct gl_texture_image *
764 _mesa_select_tex_image(struct gl_context *ctx,
765 const struct gl_texture_object *texObj,
766 GLenum target, GLint level)
767 {
768 const GLuint face = _mesa_tex_target_to_face(target);
769
770 ASSERT(texObj);
771 ASSERT(level >= 0);
772 ASSERT(level < MAX_TEXTURE_LEVELS);
773
774 return texObj->Image[face][level];
775 }
776
777
778 /**
779 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
780 * it and install it. Only return NULL if passed a bad parameter or run
781 * out of memory.
782 */
783 struct gl_texture_image *
784 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
785 GLenum target, GLint level)
786 {
787 struct gl_texture_image *texImage;
788
789 if (!texObj)
790 return NULL;
791
792 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
793 if (!texImage) {
794 texImage = ctx->Driver.NewTextureImage(ctx);
795 if (!texImage) {
796 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
797 return NULL;
798 }
799
800 _mesa_set_tex_image(texObj, target, level, texImage);
801 }
802
803 return texImage;
804 }
805
806
807 /**
808 * Return pointer to the specified proxy texture image.
809 * Note that proxy textures are per-context, not per-texture unit.
810 * \return pointer to texture image or NULL if invalid target, invalid
811 * level, or out of memory.
812 */
813 struct gl_texture_image *
814 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
815 {
816 struct gl_texture_image *texImage;
817 GLuint texIndex;
818
819 if (level < 0 )
820 return NULL;
821
822 switch (target) {
823 case GL_PROXY_TEXTURE_1D:
824 if (level >= ctx->Const.MaxTextureLevels)
825 return NULL;
826 texIndex = TEXTURE_1D_INDEX;
827 break;
828 case GL_PROXY_TEXTURE_2D:
829 if (level >= ctx->Const.MaxTextureLevels)
830 return NULL;
831 texIndex = TEXTURE_2D_INDEX;
832 break;
833 case GL_PROXY_TEXTURE_3D:
834 if (level >= ctx->Const.Max3DTextureLevels)
835 return NULL;
836 texIndex = TEXTURE_3D_INDEX;
837 break;
838 case GL_PROXY_TEXTURE_CUBE_MAP:
839 if (level >= ctx->Const.MaxCubeTextureLevels)
840 return NULL;
841 texIndex = TEXTURE_CUBE_INDEX;
842 break;
843 case GL_PROXY_TEXTURE_RECTANGLE_NV:
844 if (level > 0)
845 return NULL;
846 texIndex = TEXTURE_RECT_INDEX;
847 break;
848 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
849 if (level >= ctx->Const.MaxTextureLevels)
850 return NULL;
851 texIndex = TEXTURE_1D_ARRAY_INDEX;
852 break;
853 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
854 if (level >= ctx->Const.MaxTextureLevels)
855 return NULL;
856 texIndex = TEXTURE_2D_ARRAY_INDEX;
857 break;
858 default:
859 return NULL;
860 }
861
862 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
863 if (!texImage) {
864 texImage = ctx->Driver.NewTextureImage(ctx);
865 if (!texImage) {
866 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
867 return NULL;
868 }
869 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
870 /* Set the 'back' pointer */
871 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
872 }
873 return texImage;
874 }
875
876
877 /**
878 * Get the maximum number of allowed mipmap levels.
879 *
880 * \param ctx GL context.
881 * \param target texture target.
882 *
883 * \return the maximum number of allowed mipmap levels for the given
884 * texture target, or zero if passed a bad target.
885 *
886 * \sa gl_constants.
887 */
888 GLint
889 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
890 {
891 switch (target) {
892 case GL_TEXTURE_1D:
893 case GL_PROXY_TEXTURE_1D:
894 case GL_TEXTURE_2D:
895 case GL_PROXY_TEXTURE_2D:
896 return ctx->Const.MaxTextureLevels;
897 case GL_TEXTURE_3D:
898 case GL_PROXY_TEXTURE_3D:
899 return ctx->Const.Max3DTextureLevels;
900 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
901 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
902 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
903 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
904 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
905 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
906 case GL_TEXTURE_CUBE_MAP_ARB:
907 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
908 return ctx->Extensions.ARB_texture_cube_map
909 ? ctx->Const.MaxCubeTextureLevels : 0;
910 case GL_TEXTURE_RECTANGLE_NV:
911 case GL_PROXY_TEXTURE_RECTANGLE_NV:
912 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
913 case GL_TEXTURE_1D_ARRAY_EXT:
914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
915 case GL_TEXTURE_2D_ARRAY_EXT:
916 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
917 return (ctx->Extensions.MESA_texture_array ||
918 ctx->Extensions.EXT_texture_array)
919 ? ctx->Const.MaxTextureLevels : 0;
920 case GL_TEXTURE_BUFFER:
921 /* fall-through */
922 default:
923 return 0; /* bad target */
924 }
925 }
926
927
928 /**
929 * Return number of dimensions per mipmap level for the given texture target.
930 */
931 GLint
932 _mesa_get_texture_dimensions(GLenum target)
933 {
934 switch (target) {
935 case GL_TEXTURE_1D:
936 case GL_PROXY_TEXTURE_1D:
937 return 1;
938 case GL_TEXTURE_2D:
939 case GL_TEXTURE_RECTANGLE:
940 case GL_TEXTURE_CUBE_MAP:
941 case GL_PROXY_TEXTURE_2D:
942 case GL_PROXY_TEXTURE_RECTANGLE:
943 case GL_PROXY_TEXTURE_CUBE_MAP:
944 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
945 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
946 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
947 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
948 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
949 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
950 case GL_TEXTURE_1D_ARRAY:
951 case GL_PROXY_TEXTURE_1D_ARRAY:
952 return 2;
953 case GL_TEXTURE_3D:
954 case GL_PROXY_TEXTURE_3D:
955 case GL_TEXTURE_2D_ARRAY:
956 case GL_PROXY_TEXTURE_2D_ARRAY:
957 return 3;
958 case GL_TEXTURE_BUFFER:
959 /* fall-through */
960 default:
961 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
962 target);
963 return 2;
964 }
965 }
966
967
968
969
970 #if 000 /* not used anymore */
971 /*
972 * glTexImage[123]D can accept a NULL image pointer. In this case we
973 * create a texture image with unspecified image contents per the OpenGL
974 * spec.
975 */
976 static GLubyte *
977 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
978 {
979 const GLint components = _mesa_components_in_format(format);
980 const GLint numPixels = width * height * depth;
981 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
982
983 #ifdef DEBUG
984 /*
985 * Let's see if anyone finds this. If glTexImage2D() is called with
986 * a NULL image pointer then load the texture image with something
987 * interesting instead of leaving it indeterminate.
988 */
989 if (data) {
990 static const char message[8][32] = {
991 " X X XXXXX XXX X ",
992 " XX XX X X X X X ",
993 " X X X X X X X ",
994 " X X XXXX XXX XXXXX ",
995 " X X X X X X ",
996 " X X X X X X X ",
997 " X X XXXXX XXX X X ",
998 " "
999 };
1000
1001 GLubyte *imgPtr = data;
1002 GLint h, i, j, k;
1003 for (h = 0; h < depth; h++) {
1004 for (i = 0; i < height; i++) {
1005 GLint srcRow = 7 - (i % 8);
1006 for (j = 0; j < width; j++) {
1007 GLint srcCol = j % 32;
1008 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1009 for (k = 0; k < components; k++) {
1010 *imgPtr++ = texel;
1011 }
1012 }
1013 }
1014 }
1015 }
1016 #endif
1017
1018 return data;
1019 }
1020 #endif
1021
1022
1023
1024 /**
1025 * Reset the fields of a gl_texture_image struct to zero.
1026 *
1027 * \param img texture image structure.
1028 *
1029 * This is called when a proxy texture test fails, we set all the
1030 * image members (except DriverData) to zero.
1031 * It's also used in glTexImage[123]D as a safeguard to be sure all
1032 * required fields get initialized properly by the Driver.TexImage[123]D
1033 * functions.
1034 */
1035 static void
1036 clear_teximage_fields(struct gl_texture_image *img)
1037 {
1038 ASSERT(img);
1039 img->_BaseFormat = 0;
1040 img->InternalFormat = 0;
1041 img->Border = 0;
1042 img->Width = 0;
1043 img->Height = 0;
1044 img->Depth = 0;
1045 #if 0
1046 img->RowStride = 0;
1047 if (img->ImageOffsets) {
1048 free(img->ImageOffsets);
1049 img->ImageOffsets = NULL;
1050 }
1051 #endif
1052 img->Width2 = 0;
1053 img->Height2 = 0;
1054 img->Depth2 = 0;
1055 img->WidthLog2 = 0;
1056 img->HeightLog2 = 0;
1057 img->DepthLog2 = 0;
1058 img->TexFormat = MESA_FORMAT_NONE;
1059 }
1060
1061
1062 /**
1063 * Initialize basic fields of the gl_texture_image struct.
1064 *
1065 * \param ctx GL context.
1066 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1067 * \param img texture image structure to be initialized.
1068 * \param width image width.
1069 * \param height image height.
1070 * \param depth image depth.
1071 * \param border image border.
1072 * \param internalFormat internal format.
1073 * \param format the actual hardware format (one of MESA_FORMAT_*)
1074 *
1075 * Fills in the fields of \p img with the given information.
1076 * Note: width, height and depth include the border.
1077 */
1078 void
1079 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1080 struct gl_texture_image *img,
1081 GLsizei width, GLsizei height, GLsizei depth,
1082 GLint border, GLenum internalFormat,
1083 gl_format format)
1084 {
1085 ASSERT(img);
1086 ASSERT(width >= 0);
1087 ASSERT(height >= 0);
1088 ASSERT(depth >= 0);
1089
1090 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1091 ASSERT(img->_BaseFormat > 0);
1092 img->InternalFormat = internalFormat;
1093 img->Border = border;
1094 img->Width = width;
1095 img->Height = height;
1096 img->Depth = depth;
1097
1098 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1099 img->WidthLog2 = _mesa_logbase2(img->Width2);
1100
1101 if (height == 1) { /* 1-D texture */
1102 img->Height2 = 1;
1103 img->HeightLog2 = 0;
1104 }
1105 else {
1106 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1107 img->HeightLog2 = _mesa_logbase2(img->Height2);
1108 }
1109
1110 if (depth == 1) { /* 2-D texture */
1111 img->Depth2 = 1;
1112 img->DepthLog2 = 0;
1113 }
1114 else {
1115 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1116 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1117 }
1118
1119 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1120
1121 #if 0
1122 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1123 img->RowStride = width;
1124 /* Allocate the ImageOffsets array and initialize to typical values.
1125 * We allocate the array for 1D/2D textures too in order to avoid special-
1126 * case code in the texstore routines.
1127 */
1128 if (img->ImageOffsets)
1129 free(img->ImageOffsets);
1130 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1131 for (i = 0; i < depth; i++) {
1132 img->ImageOffsets[i] = i * width * height;
1133 }
1134 #endif
1135
1136 img->TexFormat = format;
1137 }
1138
1139
1140 /**
1141 * Free and clear fields of the gl_texture_image struct.
1142 *
1143 * \param ctx GL context.
1144 * \param texImage texture image structure to be cleared.
1145 *
1146 * After the call, \p texImage will have no data associated with it. Its
1147 * fields are cleared so that its parent object will test incomplete.
1148 */
1149 void
1150 _mesa_clear_texture_image(struct gl_context *ctx,
1151 struct gl_texture_image *texImage)
1152 {
1153 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1154 clear_teximage_fields(texImage);
1155 }
1156
1157
1158 /**
1159 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1160 * level, width, height and depth against the ctx->Const limits for textures.
1161 *
1162 * A hardware driver might override this function if, for example, the
1163 * max 3D texture size is 512x512x64 (i.e. not a cube).
1164 *
1165 * Note that width, height, depth == 0 is not an error. However, a
1166 * texture with zero width/height/depth will be considered "incomplete"
1167 * and texturing will effectively be disabled.
1168 *
1169 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1170 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1171 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1172 * \param level as passed to glTexImage
1173 * \param internalFormat as passed to glTexImage
1174 * \param format as passed to glTexImage
1175 * \param type as passed to glTexImage
1176 * \param width as passed to glTexImage
1177 * \param height as passed to glTexImage
1178 * \param depth as passed to glTexImage
1179 * \param border as passed to glTexImage
1180 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1181 */
1182 GLboolean
1183 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1184 GLint internalFormat, GLenum format, GLenum type,
1185 GLint width, GLint height, GLint depth, GLint border)
1186 {
1187 GLint maxSize;
1188
1189 (void) internalFormat;
1190 (void) format;
1191 (void) type;
1192
1193 switch (target) {
1194 case GL_PROXY_TEXTURE_1D:
1195 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1196 if (width < 2 * border || width > 2 + maxSize)
1197 return GL_FALSE;
1198 if (level >= ctx->Const.MaxTextureLevels)
1199 return GL_FALSE;
1200 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1201 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1202 return GL_FALSE;
1203 }
1204 return GL_TRUE;
1205
1206 case GL_PROXY_TEXTURE_2D:
1207 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1208 if (width < 2 * border || width > 2 + maxSize)
1209 return GL_FALSE;
1210 if (height < 2 * border || height > 2 + maxSize)
1211 return GL_FALSE;
1212 if (level >= ctx->Const.MaxTextureLevels)
1213 return GL_FALSE;
1214 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1215 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1216 return GL_FALSE;
1217 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1218 return GL_FALSE;
1219 }
1220 return GL_TRUE;
1221
1222 case GL_PROXY_TEXTURE_3D:
1223 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1224 if (width < 2 * border || width > 2 + maxSize)
1225 return GL_FALSE;
1226 if (height < 2 * border || height > 2 + maxSize)
1227 return GL_FALSE;
1228 if (depth < 2 * border || depth > 2 + maxSize)
1229 return GL_FALSE;
1230 if (level >= ctx->Const.Max3DTextureLevels)
1231 return GL_FALSE;
1232 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1233 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1234 return GL_FALSE;
1235 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1236 return GL_FALSE;
1237 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1238 return GL_FALSE;
1239 }
1240 return GL_TRUE;
1241
1242 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1243 maxSize = ctx->Const.MaxTextureRectSize;
1244 if (width < 0 || width > maxSize)
1245 return GL_FALSE;
1246 if (height < 0 || height > maxSize)
1247 return GL_FALSE;
1248 if (level != 0)
1249 return GL_FALSE;
1250 return GL_TRUE;
1251
1252 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1253 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1254 if (width < 2 * border || width > 2 + maxSize)
1255 return GL_FALSE;
1256 if (height < 2 * border || height > 2 + maxSize)
1257 return GL_FALSE;
1258 if (level >= ctx->Const.MaxCubeTextureLevels)
1259 return GL_FALSE;
1260 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1261 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1262 return GL_FALSE;
1263 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267
1268 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1269 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1270 if (width < 2 * border || width > 2 + maxSize)
1271 return GL_FALSE;
1272 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1273 return GL_FALSE;
1274 if (level >= ctx->Const.MaxTextureLevels)
1275 return GL_FALSE;
1276 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1277 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1278 return GL_FALSE;
1279 }
1280 return GL_TRUE;
1281
1282 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1283 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1284 if (width < 2 * border || width > 2 + maxSize)
1285 return GL_FALSE;
1286 if (height < 2 * border || height > 2 + maxSize)
1287 return GL_FALSE;
1288 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1289 return GL_FALSE;
1290 if (level >= ctx->Const.MaxTextureLevels)
1291 return GL_FALSE;
1292 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1293 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1294 return GL_FALSE;
1295 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1296 return GL_FALSE;
1297 }
1298 return GL_TRUE;
1299
1300 default:
1301 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1302 return GL_FALSE;
1303 }
1304 }
1305
1306
1307 /**
1308 * Check if the memory used by the texture would exceed the driver's limit.
1309 * This lets us support a max 3D texture size of 8K (for example) but
1310 * prevents allocating a full 8K x 8K x 8K texture.
1311 * XXX this could be rolled into the proxy texture size test (above) but
1312 * we don't have the actual texture internal format at that point.
1313 */
1314 static GLboolean
1315 legal_texture_size(struct gl_context *ctx, gl_format format,
1316 GLint width, GLint height, GLint depth)
1317 {
1318 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1319 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1320 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1321 }
1322
1323
1324
1325 /**
1326 * Helper function to determine whether a target and specific compression
1327 * format are supported.
1328 */
1329 static GLboolean
1330 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1331 GLenum intFormat)
1332 {
1333 (void) intFormat; /* not used yet */
1334
1335 switch (target) {
1336 case GL_TEXTURE_2D:
1337 case GL_PROXY_TEXTURE_2D:
1338 return GL_TRUE; /* true for any compressed format so far */
1339 case GL_PROXY_TEXTURE_CUBE_MAP:
1340 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1341 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1342 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1343 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1344 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1345 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1346 return ctx->Extensions.ARB_texture_cube_map;
1347 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1348 case GL_TEXTURE_2D_ARRAY_EXT:
1349 return (ctx->Extensions.MESA_texture_array ||
1350 ctx->Extensions.EXT_texture_array);
1351 default:
1352 return GL_FALSE;
1353 }
1354 }
1355
1356
1357 /**
1358 * Check if the given texture target value is legal for a
1359 * glTexImage1/2/3D call.
1360 */
1361 static GLboolean
1362 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1363 {
1364 switch (dims) {
1365 case 1:
1366 switch (target) {
1367 case GL_TEXTURE_1D:
1368 case GL_PROXY_TEXTURE_1D:
1369 return GL_TRUE;
1370 default:
1371 return GL_FALSE;
1372 }
1373 case 2:
1374 switch (target) {
1375 case GL_TEXTURE_2D:
1376 case GL_PROXY_TEXTURE_2D:
1377 return GL_TRUE;
1378 case GL_PROXY_TEXTURE_CUBE_MAP:
1379 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1380 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1381 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1382 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1383 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1384 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1385 return ctx->Extensions.ARB_texture_cube_map;
1386 case GL_TEXTURE_RECTANGLE_NV:
1387 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1388 return ctx->Extensions.NV_texture_rectangle;
1389 case GL_TEXTURE_1D_ARRAY_EXT:
1390 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1391 return (ctx->Extensions.MESA_texture_array ||
1392 ctx->Extensions.EXT_texture_array);
1393 default:
1394 return GL_FALSE;
1395 }
1396 case 3:
1397 switch (target) {
1398 case GL_TEXTURE_3D:
1399 case GL_PROXY_TEXTURE_3D:
1400 return GL_TRUE;
1401 case GL_TEXTURE_2D_ARRAY_EXT:
1402 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1403 return (ctx->Extensions.MESA_texture_array ||
1404 ctx->Extensions.EXT_texture_array);
1405 default:
1406 return GL_FALSE;
1407 }
1408 default:
1409 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1410 return GL_FALSE;
1411 }
1412 }
1413
1414
1415 /**
1416 * Check if the given texture target value is legal for a
1417 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1418 * The difference compared to legal_teximage_target() above is that
1419 * proxy targets are not supported.
1420 */
1421 static GLboolean
1422 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1423 {
1424 switch (dims) {
1425 case 1:
1426 return target == GL_TEXTURE_1D;
1427 case 2:
1428 switch (target) {
1429 case GL_TEXTURE_2D:
1430 return GL_TRUE;
1431 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1432 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1433 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1434 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1435 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1436 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1437 return ctx->Extensions.ARB_texture_cube_map;
1438 case GL_TEXTURE_RECTANGLE_NV:
1439 return ctx->Extensions.NV_texture_rectangle;
1440 case GL_TEXTURE_1D_ARRAY_EXT:
1441 return (ctx->Extensions.MESA_texture_array ||
1442 ctx->Extensions.EXT_texture_array);
1443 default:
1444 return GL_FALSE;
1445 }
1446 case 3:
1447 switch (target) {
1448 case GL_TEXTURE_3D:
1449 return GL_TRUE;
1450 case GL_TEXTURE_2D_ARRAY_EXT:
1451 return (ctx->Extensions.MESA_texture_array ||
1452 ctx->Extensions.EXT_texture_array);
1453 default:
1454 return GL_FALSE;
1455 }
1456 default:
1457 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1458 dims);
1459 return GL_FALSE;
1460 }
1461 }
1462
1463
1464 /**
1465 * Test the glTexImage[123]D() parameters for errors.
1466 *
1467 * \param ctx GL context.
1468 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1469 * \param target texture target given by the user.
1470 * \param level image level given by the user.
1471 * \param internalFormat internal format given by the user.
1472 * \param format pixel data format given by the user.
1473 * \param type pixel data type given by the user.
1474 * \param width image width given by the user.
1475 * \param height image height given by the user.
1476 * \param depth image depth given by the user.
1477 * \param border image border given by the user.
1478 *
1479 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1480 *
1481 * Verifies each of the parameters against the constants specified in
1482 * __struct gl_contextRec::Const and the supported extensions, and according
1483 * to the OpenGL specification.
1484 */
1485 static GLboolean
1486 texture_error_check( struct gl_context *ctx,
1487 GLuint dimensions, GLenum target,
1488 GLint level, GLint internalFormat,
1489 GLenum format, GLenum type,
1490 GLint width, GLint height,
1491 GLint depth, GLint border )
1492 {
1493 const GLenum proxyTarget = get_proxy_target(target);
1494 const GLboolean isProxy = target == proxyTarget;
1495 GLboolean sizeOK = GL_TRUE;
1496 GLboolean colorFormat;
1497
1498 /* Even though there are no color-index textures, we still have to support
1499 * uploading color-index data and remapping it to RGB via the
1500 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1501 */
1502 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1503
1504 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1505 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1506 if (!isProxy) {
1507 _mesa_error(ctx, GL_INVALID_VALUE,
1508 "glTexImage%dD(level=%d)", dimensions, level);
1509 }
1510 return GL_TRUE;
1511 }
1512
1513 /* Check border */
1514 if (border < 0 || border > 1 ||
1515 ((target == GL_TEXTURE_RECTANGLE_NV ||
1516 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1517 if (!isProxy) {
1518 _mesa_error(ctx, GL_INVALID_VALUE,
1519 "glTexImage%dD(border=%d)", dimensions, border);
1520 }
1521 return GL_TRUE;
1522 }
1523
1524 if (width < 0 || height < 0 || depth < 0) {
1525 if (!isProxy) {
1526 _mesa_error(ctx, GL_INVALID_VALUE,
1527 "glTexImage%dD(width, height or depth < 0)", dimensions);
1528 }
1529 return GL_TRUE;
1530 }
1531
1532 /* Do this simple check before calling the TestProxyTexImage() function */
1533 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1534 sizeOK = (width == height);
1535 }
1536
1537 /*
1538 * Use the proxy texture driver hook to see if the size/level/etc are
1539 * legal.
1540 */
1541 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1542 internalFormat, format,
1543 type, width, height,
1544 depth, border);
1545 if (!sizeOK) {
1546 if (!isProxy) {
1547 _mesa_error(ctx, GL_INVALID_VALUE,
1548 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1549 dimensions, level, width, height, depth);
1550 }
1551 return GL_TRUE;
1552 }
1553
1554 /* Check internalFormat */
1555 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1556 if (!isProxy) {
1557 _mesa_error(ctx, GL_INVALID_VALUE,
1558 "glTexImage%dD(internalFormat=%s)",
1559 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1560 }
1561 return GL_TRUE;
1562 }
1563
1564 /* Check incoming image format and type */
1565 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1566 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1567 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1568 * GL_EXT_texture_integer extension, some combinations should generate
1569 * GL_INVALID_ENUM instead (grr!).
1570 */
1571 if (!isProxy) {
1572 GLenum error = _mesa_is_integer_format(format)
1573 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1574 _mesa_error(ctx, error,
1575 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1576 dimensions, format, type);
1577 }
1578 return GL_TRUE;
1579 }
1580
1581 /* make sure internal format and format basically agree */
1582 colorFormat = _mesa_is_color_format(format);
1583 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1584 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1585 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1586 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1587 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1588 if (!isProxy)
1589 _mesa_error(ctx, GL_INVALID_OPERATION,
1590 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1591 dimensions, internalFormat, format);
1592 return GL_TRUE;
1593 }
1594
1595 /* additional checks for ycbcr textures */
1596 if (internalFormat == GL_YCBCR_MESA) {
1597 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1598 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1599 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1600 char message[100];
1601 _mesa_snprintf(message, sizeof(message),
1602 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1603 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1604 return GL_TRUE; /* error */
1605 }
1606 if (target != GL_TEXTURE_2D &&
1607 target != GL_PROXY_TEXTURE_2D &&
1608 target != GL_TEXTURE_RECTANGLE_NV &&
1609 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1610 if (!isProxy)
1611 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1612 return GL_TRUE;
1613 }
1614 if (border != 0) {
1615 if (!isProxy) {
1616 char message[100];
1617 _mesa_snprintf(message, sizeof(message),
1618 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1619 dimensions, border);
1620 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1621 }
1622 return GL_TRUE;
1623 }
1624 }
1625
1626 /* additional checks for depth textures */
1627 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1628 /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
1629 if (target != GL_TEXTURE_1D &&
1630 target != GL_PROXY_TEXTURE_1D &&
1631 target != GL_TEXTURE_2D &&
1632 target != GL_PROXY_TEXTURE_2D &&
1633 target != GL_TEXTURE_1D_ARRAY &&
1634 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1635 target != GL_TEXTURE_2D_ARRAY &&
1636 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1637 target != GL_TEXTURE_RECTANGLE_ARB &&
1638 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1639 if (!isProxy)
1640 _mesa_error(ctx, GL_INVALID_ENUM,
1641 "glTexImage(target/internalFormat)");
1642 return GL_TRUE;
1643 }
1644 }
1645
1646 /* additional checks for compressed textures */
1647 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1648 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1649 if (!isProxy)
1650 _mesa_error(ctx, GL_INVALID_ENUM,
1651 "glTexImage%dD(target)", dimensions);
1652 return GL_TRUE;
1653 }
1654 if (border != 0) {
1655 if (!isProxy) {
1656 _mesa_error(ctx, GL_INVALID_OPERATION,
1657 "glTexImage%dD(border!=0)", dimensions);
1658 }
1659 return GL_TRUE;
1660 }
1661 }
1662
1663 /* additional checks for integer textures */
1664 if (ctx->Extensions.EXT_texture_integer &&
1665 (_mesa_is_integer_format(format) !=
1666 _mesa_is_integer_format(internalFormat))) {
1667 if (!isProxy) {
1668 _mesa_error(ctx, GL_INVALID_OPERATION,
1669 "glTexImage%dD(integer/non-integer format mismatch)",
1670 dimensions);
1671 }
1672 return GL_TRUE;
1673 }
1674
1675 /* if we get here, the parameters are OK */
1676 return GL_FALSE;
1677 }
1678
1679
1680 /**
1681 * Test glTexSubImage[123]D() parameters for errors.
1682 *
1683 * \param ctx GL context.
1684 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1685 * \param target texture target given by the user.
1686 * \param level image level given by the user.
1687 * \param xoffset sub-image x offset given by the user.
1688 * \param yoffset sub-image y offset given by the user.
1689 * \param zoffset sub-image z offset given by the user.
1690 * \param format pixel data format given by the user.
1691 * \param type pixel data type given by the user.
1692 * \param width image width given by the user.
1693 * \param height image height given by the user.
1694 * \param depth image depth given by the user.
1695 *
1696 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1697 *
1698 * Verifies each of the parameters against the constants specified in
1699 * __struct gl_contextRec::Const and the supported extensions, and according
1700 * to the OpenGL specification.
1701 */
1702 static GLboolean
1703 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1704 GLenum target, GLint level,
1705 GLint xoffset, GLint yoffset, GLint zoffset,
1706 GLint width, GLint height, GLint depth,
1707 GLenum format, GLenum type )
1708 {
1709 /* Basic level check */
1710 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1711 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1712 return GL_TRUE;
1713 }
1714
1715 /* Check for negative sizes */
1716 if (width < 0) {
1717 _mesa_error(ctx, GL_INVALID_VALUE,
1718 "glTexSubImage%dD(width=%d)", dimensions, width);
1719 return GL_TRUE;
1720 }
1721 if (height < 0 && dimensions > 1) {
1722 _mesa_error(ctx, GL_INVALID_VALUE,
1723 "glTexSubImage%dD(height=%d)", dimensions, height);
1724 return GL_TRUE;
1725 }
1726 if (depth < 0 && dimensions > 2) {
1727 _mesa_error(ctx, GL_INVALID_VALUE,
1728 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1729 return GL_TRUE;
1730 }
1731
1732 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1733 /* As with the glTexImage2D check above, the error code here
1734 * depends on texture integer.
1735 */
1736 GLenum error = _mesa_is_integer_format(format)
1737 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1738 _mesa_error(ctx, error,
1739 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1740 dimensions, format, type);
1741 return GL_TRUE;
1742 }
1743
1744 return GL_FALSE;
1745 }
1746
1747
1748 /**
1749 * Do second part of glTexSubImage which depends on the destination texture.
1750 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1751 */
1752 static GLboolean
1753 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1754 GLenum target, GLint level,
1755 GLint xoffset, GLint yoffset, GLint zoffset,
1756 GLint width, GLint height, GLint depth,
1757 GLenum format, GLenum type,
1758 const struct gl_texture_image *destTex )
1759 {
1760 if (!destTex) {
1761 /* undefined image level */
1762 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1763 return GL_TRUE;
1764 }
1765
1766 if (xoffset < -((GLint)destTex->Border)) {
1767 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1768 dimensions);
1769 return GL_TRUE;
1770 }
1771 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1772 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1773 dimensions);
1774 return GL_TRUE;
1775 }
1776 if (dimensions > 1) {
1777 if (yoffset < -((GLint)destTex->Border)) {
1778 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1779 dimensions);
1780 return GL_TRUE;
1781 }
1782 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1783 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1784 dimensions);
1785 return GL_TRUE;
1786 }
1787 }
1788 if (dimensions > 2) {
1789 if (zoffset < -((GLint)destTex->Border)) {
1790 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1791 return GL_TRUE;
1792 }
1793 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1794 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1795 return GL_TRUE;
1796 }
1797 }
1798
1799 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1800 GLuint bw, bh;
1801
1802 /* do tests which depend on compression block size */
1803 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1804
1805 /* offset must be multiple of block size */
1806 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1807 _mesa_error(ctx, GL_INVALID_OPERATION,
1808 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1809 dimensions, xoffset, yoffset);
1810 return GL_TRUE;
1811 }
1812 /* size must be multiple of bw by bh or equal to whole texture size */
1813 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1814 _mesa_error(ctx, GL_INVALID_OPERATION,
1815 "glTexSubImage%dD(width = %d)", dimensions, width);
1816 return GL_TRUE;
1817 }
1818 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1819 _mesa_error(ctx, GL_INVALID_OPERATION,
1820 "glTexSubImage%dD(height = %d)", dimensions, height);
1821 return GL_TRUE;
1822 }
1823 }
1824
1825 return GL_FALSE;
1826 }
1827
1828
1829 /**
1830 * Test glCopyTexImage[12]D() parameters for errors.
1831 *
1832 * \param ctx GL context.
1833 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1834 * \param target texture target given by the user.
1835 * \param level image level given by the user.
1836 * \param internalFormat internal format given by the user.
1837 * \param width image width given by the user.
1838 * \param height image height given by the user.
1839 * \param border texture border.
1840 *
1841 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1842 *
1843 * Verifies each of the parameters against the constants specified in
1844 * __struct gl_contextRec::Const and the supported extensions, and according
1845 * to the OpenGL specification.
1846 */
1847 static GLboolean
1848 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1849 GLenum target, GLint level, GLint internalFormat,
1850 GLint width, GLint height, GLint border )
1851 {
1852 const GLenum proxyTarget = get_proxy_target(target);
1853 const GLenum type = GL_FLOAT;
1854 GLboolean sizeOK;
1855 GLint baseFormat;
1856
1857 /* check target */
1858 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1859 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1860 dimensions, _mesa_lookup_enum_by_nr(target));
1861 return GL_TRUE;
1862 }
1863
1864 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1865 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1866 _mesa_error(ctx, GL_INVALID_VALUE,
1867 "glCopyTexImage%dD(level=%d)", dimensions, level);
1868 return GL_TRUE;
1869 }
1870
1871 /* Check that the source buffer is complete */
1872 if (ctx->ReadBuffer->Name) {
1873 if (ctx->ReadBuffer->_Status == 0) {
1874 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1875 }
1876 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1877 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1878 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1879 return GL_TRUE;
1880 }
1881 }
1882
1883 /* Check border */
1884 if (border < 0 || border > 1 ||
1885 ((target == GL_TEXTURE_RECTANGLE_NV ||
1886 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1887 return GL_TRUE;
1888 }
1889
1890 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1891 if (baseFormat < 0) {
1892 _mesa_error(ctx, GL_INVALID_VALUE,
1893 "glCopyTexImage%dD(internalFormat)", dimensions);
1894 return GL_TRUE;
1895 }
1896
1897 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1898 _mesa_error(ctx, GL_INVALID_OPERATION,
1899 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1900 return GL_TRUE;
1901 }
1902
1903 /* Do size, level checking */
1904 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1905 ? (width == height) : 1;
1906
1907 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1908 internalFormat, baseFormat,
1909 type, width, height,
1910 1, border);
1911
1912 if (!sizeOK) {
1913 if (dimensions == 1) {
1914 _mesa_error(ctx, GL_INVALID_VALUE,
1915 "glCopyTexImage1D(width=%d)", width);
1916 }
1917 else {
1918 ASSERT(dimensions == 2);
1919 _mesa_error(ctx, GL_INVALID_VALUE,
1920 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1921 }
1922 return GL_TRUE;
1923 }
1924
1925 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1926 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1927 _mesa_error(ctx, GL_INVALID_ENUM,
1928 "glCopyTexImage%dD(target)", dimensions);
1929 return GL_TRUE;
1930 }
1931 if (border != 0) {
1932 _mesa_error(ctx, GL_INVALID_OPERATION,
1933 "glCopyTexImage%dD(border!=0)", dimensions);
1934 return GL_TRUE;
1935 }
1936 }
1937
1938 /* if we get here, the parameters are OK */
1939 return GL_FALSE;
1940 }
1941
1942
1943 /**
1944 * Test glCopyTexSubImage[12]D() parameters for errors.
1945 * Note that this is the first part of error checking.
1946 * See also copytexsubimage_error_check2() below for the second part.
1947 *
1948 * \param ctx GL context.
1949 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1950 * \param target texture target given by the user.
1951 * \param level image level given by the user.
1952 *
1953 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1954 */
1955 static GLboolean
1956 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
1957 GLenum target, GLint level)
1958 {
1959 /* Check that the source buffer is complete */
1960 if (ctx->ReadBuffer->Name) {
1961 if (ctx->ReadBuffer->_Status == 0) {
1962 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1963 }
1964 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1965 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1966 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1967 return GL_TRUE;
1968 }
1969 }
1970
1971 /* check target (proxies not allowed) */
1972 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1973 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
1974 dimensions, _mesa_lookup_enum_by_nr(target));
1975 return GL_TRUE;
1976 }
1977
1978 /* Check level */
1979 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1980 _mesa_error(ctx, GL_INVALID_VALUE,
1981 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
1982 return GL_TRUE;
1983 }
1984
1985 return GL_FALSE;
1986 }
1987
1988
1989 /**
1990 * Second part of error checking for glCopyTexSubImage[12]D().
1991 * \param xoffset sub-image x offset given by the user.
1992 * \param yoffset sub-image y offset given by the user.
1993 * \param zoffset sub-image z offset given by the user.
1994 * \param width image width given by the user.
1995 * \param height image height given by the user.
1996 */
1997 static GLboolean
1998 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
1999 GLenum target, GLint level,
2000 GLint xoffset, GLint yoffset, GLint zoffset,
2001 GLsizei width, GLsizei height,
2002 const struct gl_texture_image *teximage )
2003 {
2004 /* check that dest tex image exists */
2005 if (!teximage) {
2006 _mesa_error(ctx, GL_INVALID_OPERATION,
2007 "glCopyTexSubImage%dD(undefined texture level: %d)",
2008 dimensions, level);
2009 return GL_TRUE;
2010 }
2011
2012 /* Check size */
2013 if (width < 0) {
2014 _mesa_error(ctx, GL_INVALID_VALUE,
2015 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2016 return GL_TRUE;
2017 }
2018 if (dimensions > 1 && height < 0) {
2019 _mesa_error(ctx, GL_INVALID_VALUE,
2020 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2021 return GL_TRUE;
2022 }
2023
2024 /* check x/y offsets */
2025 if (xoffset < -((GLint)teximage->Border)) {
2026 _mesa_error(ctx, GL_INVALID_VALUE,
2027 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2028 return GL_TRUE;
2029 }
2030 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2031 _mesa_error(ctx, GL_INVALID_VALUE,
2032 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2033 return GL_TRUE;
2034 }
2035 if (dimensions > 1) {
2036 if (yoffset < -((GLint)teximage->Border)) {
2037 _mesa_error(ctx, GL_INVALID_VALUE,
2038 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2039 return GL_TRUE;
2040 }
2041 /* NOTE: we're adding the border here, not subtracting! */
2042 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2043 _mesa_error(ctx, GL_INVALID_VALUE,
2044 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2045 return GL_TRUE;
2046 }
2047 }
2048
2049 /* check z offset */
2050 if (dimensions > 2) {
2051 if (zoffset < -((GLint)teximage->Border)) {
2052 _mesa_error(ctx, GL_INVALID_VALUE,
2053 "glCopyTexSubImage%dD(zoffset)", dimensions);
2054 return GL_TRUE;
2055 }
2056 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2057 _mesa_error(ctx, GL_INVALID_VALUE,
2058 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2059 return GL_TRUE;
2060 }
2061 }
2062
2063 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2064 /* offset must be multiple of 4 */
2065 if ((xoffset & 3) || (yoffset & 3)) {
2066 _mesa_error(ctx, GL_INVALID_VALUE,
2067 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2068 return GL_TRUE;
2069 }
2070 /* size must be multiple of 4 */
2071 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2072 _mesa_error(ctx, GL_INVALID_VALUE,
2073 "glCopyTexSubImage%dD(width)", dimensions);
2074 return GL_TRUE;
2075 }
2076 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2077 _mesa_error(ctx, GL_INVALID_VALUE,
2078 "glCopyTexSubImage%dD(height)", dimensions);
2079 return GL_TRUE;
2080 }
2081 }
2082
2083 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2084 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2085 return GL_TRUE;
2086 }
2087
2088 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2089 _mesa_error(ctx, GL_INVALID_OPERATION,
2090 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2091 dimensions, teximage->_BaseFormat);
2092 return GL_TRUE;
2093 }
2094
2095 /* If copying into an integer texture, the source buffer must also be
2096 * integer-valued.
2097 */
2098 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2099 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2100 if (!_mesa_is_format_integer_color(rb->Format)) {
2101 _mesa_error(ctx, GL_INVALID_OPERATION,
2102 "glCopyTexSubImage%dD(source buffer is not integer format)",
2103 dimensions);
2104 return GL_TRUE;
2105 }
2106 }
2107
2108 /* if we get here, the parameters are OK */
2109 return GL_FALSE;
2110 }
2111
2112
2113 /** Callback info for walking over FBO hash table */
2114 struct cb_info
2115 {
2116 struct gl_context *ctx;
2117 struct gl_texture_object *texObj;
2118 GLuint level, face;
2119 };
2120
2121
2122 /**
2123 * Check render to texture callback. Called from _mesa_HashWalk().
2124 */
2125 static void
2126 check_rtt_cb(GLuint key, void *data, void *userData)
2127 {
2128 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2129 const struct cb_info *info = (struct cb_info *) userData;
2130 struct gl_context *ctx = info->ctx;
2131 const struct gl_texture_object *texObj = info->texObj;
2132 const GLuint level = info->level, face = info->face;
2133
2134 /* If this is a user-created FBO */
2135 if (fb->Name) {
2136 GLuint i;
2137 /* check if any of the FBO's attachments point to 'texObj' */
2138 for (i = 0; i < BUFFER_COUNT; i++) {
2139 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2140 if (att->Type == GL_TEXTURE &&
2141 att->Texture == texObj &&
2142 att->TextureLevel == level &&
2143 att->CubeMapFace == face) {
2144 ASSERT(_mesa_get_attachment_teximage(att));
2145 /* Tell driver about the new renderbuffer texture */
2146 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2147 /* Mark fb status as indeterminate to force re-validation */
2148 fb->_Status = 0;
2149 }
2150 }
2151 }
2152 }
2153
2154
2155 /**
2156 * When a texture image is specified we have to check if it's bound to
2157 * any framebuffer objects (render to texture) in order to detect changes
2158 * in size or format since that effects FBO completeness.
2159 * Any FBOs rendering into the texture must be re-validated.
2160 */
2161 static void
2162 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2163 GLuint face, GLuint level)
2164 {
2165 /* Only check this texture if it's been marked as RenderToTexture */
2166 if (texObj->_RenderToTexture) {
2167 struct cb_info info;
2168 info.ctx = ctx;
2169 info.texObj = texObj;
2170 info.level = level;
2171 info.face = face;
2172 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2173 }
2174 }
2175
2176
2177 /**
2178 * If the texture object's GenerateMipmap flag is set and we've
2179 * changed the texture base level image, regenerate the rest of the
2180 * mipmap levels now.
2181 */
2182 static inline void
2183 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2184 struct gl_texture_object *texObj, GLint level)
2185 {
2186 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2187 if (texObj->GenerateMipmap &&
2188 level == texObj->BaseLevel &&
2189 level < texObj->MaxLevel) {
2190 ASSERT(ctx->Driver.GenerateMipmap);
2191 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2192 }
2193 }
2194
2195
2196 /** Debug helper: override the user-requested internal format */
2197 static GLenum
2198 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2199 {
2200 #if 0
2201 if (internalFormat == GL_RGBA16F_ARB ||
2202 internalFormat == GL_RGBA32F_ARB) {
2203 printf("Convert rgba float tex to int %d x %d\n", width, height);
2204 return GL_RGBA;
2205 }
2206 else if (internalFormat == GL_RGB16F_ARB ||
2207 internalFormat == GL_RGB32F_ARB) {
2208 printf("Convert rgb float tex to int %d x %d\n", width, height);
2209 return GL_RGB;
2210 }
2211 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2212 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2213 printf("Convert luminance float tex to int %d x %d\n", width, height);
2214 return GL_LUMINANCE_ALPHA;
2215 }
2216 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2217 internalFormat == GL_LUMINANCE32F_ARB) {
2218 printf("Convert luminance float tex to int %d x %d\n", width, height);
2219 return GL_LUMINANCE;
2220 }
2221 else if (internalFormat == GL_ALPHA16F_ARB ||
2222 internalFormat == GL_ALPHA32F_ARB) {
2223 printf("Convert luminance float tex to int %d x %d\n", width, height);
2224 return GL_ALPHA;
2225 }
2226 /*
2227 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2228 internalFormat = GL_RGBA;
2229 }
2230 */
2231 else {
2232 return internalFormat;
2233 }
2234 #else
2235 return internalFormat;
2236 #endif
2237 }
2238
2239
2240 /**
2241 * Choose the actual hardware format for a texture image.
2242 * Try to use the same format as the previous image level when possible.
2243 * Otherwise, ask the driver for the best format.
2244 * It's important to try to choose a consistant format for all levels
2245 * for efficient texture memory layout/allocation. In particular, this
2246 * comes up during automatic mipmap generation.
2247 */
2248 gl_format
2249 _mesa_choose_texture_format(struct gl_context *ctx,
2250 struct gl_texture_object *texObj,
2251 GLenum target, GLint level,
2252 GLenum internalFormat, GLenum format, GLenum type)
2253 {
2254 gl_format f;
2255
2256 /* see if we've already chosen a format for the previous level */
2257 if (level > 0) {
2258 struct gl_texture_image *prevImage =
2259 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2260 /* See if the prev level is defined and has an internal format which
2261 * matches the new internal format.
2262 */
2263 if (prevImage &&
2264 prevImage->Width > 0 &&
2265 prevImage->InternalFormat == internalFormat) {
2266 /* use the same format */
2267 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2268 return prevImage->TexFormat;
2269 }
2270 }
2271
2272 /* choose format from scratch */
2273 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2274 ASSERT(f != MESA_FORMAT_NONE);
2275 return f;
2276 }
2277
2278
2279 /**
2280 * Common code to implement all the glTexImage1D/2D/3D functions.
2281 */
2282 static void
2283 teximage(struct gl_context *ctx, GLuint dims,
2284 GLenum target, GLint level, GLint internalFormat,
2285 GLsizei width, GLsizei height, GLsizei depth,
2286 GLint border, GLenum format, GLenum type,
2287 const GLvoid *pixels)
2288 {
2289 GLboolean error;
2290
2291 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2292
2293 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2294 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2295 dims,
2296 _mesa_lookup_enum_by_nr(target), level,
2297 _mesa_lookup_enum_by_nr(internalFormat),
2298 width, height, depth, border,
2299 _mesa_lookup_enum_by_nr(format),
2300 _mesa_lookup_enum_by_nr(type), pixels);
2301
2302 internalFormat = override_internal_format(internalFormat, width, height);
2303
2304 /* target error checking */
2305 if (!legal_teximage_target(ctx, dims, target)) {
2306 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2307 dims, _mesa_lookup_enum_by_nr(target));
2308 return;
2309 }
2310
2311 /* general error checking */
2312 error = texture_error_check(ctx, dims, target, level, internalFormat,
2313 format, type, width, height, depth, border);
2314
2315 if (_mesa_is_proxy_texture(target)) {
2316 /* Proxy texture: just clear or set state depending on error checking */
2317 struct gl_texture_image *texImage =
2318 _mesa_get_proxy_tex_image(ctx, target, level);
2319
2320 if (error) {
2321 /* when error, clear all proxy texture image parameters */
2322 if (texImage)
2323 clear_teximage_fields(texImage);
2324 }
2325 else {
2326 /* no error, set the tex image parameters */
2327 struct gl_texture_object *texObj =
2328 _mesa_get_current_tex_object(ctx, target);
2329 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2330 target, level,
2331 internalFormat,
2332 format, type);
2333
2334 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2335 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2336 depth, border, internalFormat,
2337 texFormat);
2338 }
2339 else if (texImage) {
2340 clear_teximage_fields(texImage);
2341 }
2342 }
2343 }
2344 else {
2345 /* non-proxy target */
2346 const GLuint face = _mesa_tex_target_to_face(target);
2347 struct gl_texture_object *texObj;
2348 struct gl_texture_image *texImage;
2349
2350 if (error) {
2351 return; /* error was recorded */
2352 }
2353
2354 if (ctx->NewState & _NEW_PIXEL)
2355 _mesa_update_state(ctx);
2356
2357 texObj = _mesa_get_current_tex_object(ctx, target);
2358
2359 _mesa_lock_texture(ctx, texObj);
2360 {
2361 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2362
2363 if (!texImage) {
2364 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2365 }
2366 else {
2367 gl_format texFormat;
2368
2369 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2370
2371 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2372 internalFormat, format,
2373 type);
2374
2375 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2376 _mesa_init_teximage_fields(ctx, target, texImage,
2377 width, height, depth,
2378 border, internalFormat, texFormat);
2379
2380 /* Give the texture to the driver. <pixels> may be null. */
2381 ASSERT(ctx->Driver.TexImage3D);
2382 switch (dims) {
2383 case 1:
2384 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2385 width, border, format,
2386 type, pixels, &ctx->Unpack, texObj,
2387 texImage);
2388 break;
2389 case 2:
2390 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2391 width, height, border, format,
2392 type, pixels, &ctx->Unpack, texObj,
2393 texImage);
2394 break;
2395 case 3:
2396 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2397 width, height, depth, border, format,
2398 type, pixels, &ctx->Unpack, texObj,
2399 texImage);
2400 break;
2401 default:
2402 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2403 }
2404
2405 check_gen_mipmap(ctx, target, texObj, level);
2406
2407 update_fbo_texture(ctx, texObj, face, level);
2408
2409 /* state update */
2410 texObj->_Complete = GL_FALSE;
2411 ctx->NewState |= _NEW_TEXTURE;
2412 }
2413 else {
2414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2415 }
2416 }
2417 }
2418 _mesa_unlock_texture(ctx, texObj);
2419 }
2420 }
2421
2422
2423 /*
2424 * Called from the API. Note that width includes the border.
2425 */
2426 void GLAPIENTRY
2427 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2428 GLsizei width, GLint border, GLenum format,
2429 GLenum type, const GLvoid *pixels )
2430 {
2431 GET_CURRENT_CONTEXT(ctx);
2432 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2433 border, format, type, pixels);
2434 }
2435
2436
2437 void GLAPIENTRY
2438 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2439 GLsizei width, GLsizei height, GLint border,
2440 GLenum format, GLenum type,
2441 const GLvoid *pixels )
2442 {
2443 GET_CURRENT_CONTEXT(ctx);
2444 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2445 border, format, type, pixels);
2446 }
2447
2448
2449 /*
2450 * Called by the API or display list executor.
2451 * Note that width and height include the border.
2452 */
2453 void GLAPIENTRY
2454 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2455 GLsizei width, GLsizei height, GLsizei depth,
2456 GLint border, GLenum format, GLenum type,
2457 const GLvoid *pixels )
2458 {
2459 GET_CURRENT_CONTEXT(ctx);
2460 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2461 border, format, type, pixels);
2462 }
2463
2464
2465 void GLAPIENTRY
2466 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2467 GLsizei width, GLsizei height, GLsizei depth,
2468 GLint border, GLenum format, GLenum type,
2469 const GLvoid *pixels )
2470 {
2471 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2472 depth, border, format, type, pixels);
2473 }
2474
2475
2476 #if FEATURE_OES_EGL_image
2477 void GLAPIENTRY
2478 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2479 {
2480 struct gl_texture_object *texObj;
2481 struct gl_texture_image *texImage;
2482 GET_CURRENT_CONTEXT(ctx);
2483 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2484
2485 if (!ctx->Extensions.OES_EGL_image) {
2486 _mesa_error(ctx, GL_INVALID_OPERATION,
2487 "glEGLImageTargetTexture2DOES(unsupported)");
2488 return;
2489 }
2490
2491 if (target != GL_TEXTURE_2D) {
2492 _mesa_error(ctx, GL_INVALID_ENUM,
2493 "glEGLImageTargetTexture2D(target=%d)", target);
2494 return;
2495 }
2496
2497 if (ctx->NewState & _NEW_PIXEL)
2498 _mesa_update_state(ctx);
2499
2500 texObj = _mesa_get_current_tex_object(ctx, target);
2501 _mesa_lock_texture(ctx, texObj);
2502
2503 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2504 if (!texImage) {
2505 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2506 } else {
2507 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2508
2509 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2510 texObj, texImage, image);
2511
2512 /* state update */
2513 texObj->_Complete = GL_FALSE;
2514 ctx->NewState |= _NEW_TEXTURE;
2515 }
2516 _mesa_unlock_texture(ctx, texObj);
2517
2518 }
2519 #endif
2520
2521
2522
2523 /**
2524 * Implement all the glTexSubImage1/2/3D() functions.
2525 */
2526 static void
2527 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2528 GLint xoffset, GLint yoffset, GLint zoffset,
2529 GLsizei width, GLsizei height, GLsizei depth,
2530 GLenum format, GLenum type, const GLvoid *pixels )
2531 {
2532 struct gl_texture_object *texObj;
2533 struct gl_texture_image *texImage;
2534
2535 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2536
2537 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2538 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2539 dims,
2540 _mesa_lookup_enum_by_nr(target), level,
2541 xoffset, yoffset, zoffset, width, height, depth,
2542 _mesa_lookup_enum_by_nr(format),
2543 _mesa_lookup_enum_by_nr(type), pixels);
2544
2545 /* check target (proxies not allowed) */
2546 if (!legal_texsubimage_target(ctx, dims, target)) {
2547 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2548 dims, _mesa_lookup_enum_by_nr(target));
2549 return;
2550 }
2551
2552 if (ctx->NewState & _NEW_PIXEL)
2553 _mesa_update_state(ctx);
2554
2555 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2556 width, height, depth, format, type)) {
2557 return; /* error was detected */
2558 }
2559
2560 texObj = _mesa_get_current_tex_object(ctx, target);
2561
2562 _mesa_lock_texture(ctx, texObj);
2563 {
2564 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2565
2566 if (subtexture_error_check2(ctx, dims, target, level,
2567 xoffset, yoffset, zoffset,
2568 width, height, depth,
2569 format, type, texImage)) {
2570 /* error was recorded */
2571 }
2572 else if (width > 0 && height > 0 && depth > 0) {
2573 /* If we have a border, offset=-1 is legal. Bias by border width. */
2574 switch (dims) {
2575 case 3:
2576 zoffset += texImage->Border;
2577 /* fall-through */
2578 case 2:
2579 yoffset += texImage->Border;
2580 /* fall-through */
2581 case 1:
2582 xoffset += texImage->Border;
2583 }
2584
2585 switch (dims) {
2586 case 1:
2587 ctx->Driver.TexSubImage1D(ctx, target, level,
2588 xoffset, width,
2589 format, type, pixels,
2590 &ctx->Unpack, texObj, texImage );
2591 break;
2592 case 2:
2593 ctx->Driver.TexSubImage2D(ctx, target, level,
2594 xoffset, yoffset, width, height,
2595 format, type, pixels,
2596 &ctx->Unpack, texObj, texImage );
2597 break;
2598 case 3:
2599 ctx->Driver.TexSubImage3D(ctx, target, level,
2600 xoffset, yoffset, zoffset,
2601 width, height, depth,
2602 format, type, pixels,
2603 &ctx->Unpack, texObj, texImage );
2604 break;
2605 default:
2606 _mesa_problem(ctx, "unexpected dims in subteximage()");
2607 }
2608
2609 check_gen_mipmap(ctx, target, texObj, level);
2610
2611 ctx->NewState |= _NEW_TEXTURE;
2612 }
2613 }
2614 _mesa_unlock_texture(ctx, texObj);
2615 }
2616
2617
2618 void GLAPIENTRY
2619 _mesa_TexSubImage1D( GLenum target, GLint level,
2620 GLint xoffset, GLsizei width,
2621 GLenum format, GLenum type,
2622 const GLvoid *pixels )
2623 {
2624 GET_CURRENT_CONTEXT(ctx);
2625 texsubimage(ctx, 1, target, level,
2626 xoffset, 0, 0,
2627 width, 1, 1,
2628 format, type, pixels);
2629 }
2630
2631
2632 void GLAPIENTRY
2633 _mesa_TexSubImage2D( GLenum target, GLint level,
2634 GLint xoffset, GLint yoffset,
2635 GLsizei width, GLsizei height,
2636 GLenum format, GLenum type,
2637 const GLvoid *pixels )
2638 {
2639 GET_CURRENT_CONTEXT(ctx);
2640 texsubimage(ctx, 2, target, level,
2641 xoffset, yoffset, 0,
2642 width, height, 1,
2643 format, type, pixels);
2644 }
2645
2646
2647
2648 void GLAPIENTRY
2649 _mesa_TexSubImage3D( GLenum target, GLint level,
2650 GLint xoffset, GLint yoffset, GLint zoffset,
2651 GLsizei width, GLsizei height, GLsizei depth,
2652 GLenum format, GLenum type,
2653 const GLvoid *pixels )
2654 {
2655 GET_CURRENT_CONTEXT(ctx);
2656 texsubimage(ctx, 3, target, level,
2657 xoffset, yoffset, zoffset,
2658 width, height, depth,
2659 format, type, pixels);
2660 }
2661
2662
2663
2664 /**
2665 * Implement the glCopyTexImage1/2D() functions.
2666 */
2667 static void
2668 copyteximage(struct gl_context *ctx, GLuint dims,
2669 GLenum target, GLint level, GLenum internalFormat,
2670 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2671 {
2672 struct gl_texture_object *texObj;
2673 struct gl_texture_image *texImage;
2674 const GLuint face = _mesa_tex_target_to_face(target);
2675
2676 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2677
2678 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2679 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2680 dims,
2681 _mesa_lookup_enum_by_nr(target), level,
2682 _mesa_lookup_enum_by_nr(internalFormat),
2683 x, y, width, height, border);
2684
2685 if (ctx->NewState & NEW_COPY_TEX_STATE)
2686 _mesa_update_state(ctx);
2687
2688 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2689 width, height, border))
2690 return;
2691
2692 texObj = _mesa_get_current_tex_object(ctx, target);
2693
2694 _mesa_lock_texture(ctx, texObj);
2695 {
2696 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2697
2698 if (!texImage) {
2699 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2700 }
2701 else {
2702 /* choose actual hw format */
2703 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2704 target, level,
2705 internalFormat,
2706 GL_NONE, GL_NONE);
2707
2708 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2709 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2710
2711 /* Free old texture image */
2712 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2713
2714 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2715 border, internalFormat, texFormat);
2716
2717 /* Allocate texture memory (no pixel data yet) */
2718 if (dims == 1) {
2719 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2720 width, border, GL_NONE, GL_NONE, NULL,
2721 &ctx->Unpack, texObj, texImage);
2722 }
2723 else {
2724 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2725 width, height, border, GL_NONE, GL_NONE,
2726 NULL, &ctx->Unpack, texObj, texImage);
2727 }
2728
2729 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2730 &width, &height)) {
2731 if (dims == 1)
2732 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2733 srcX, srcY, width);
2734
2735 else
2736 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2737 srcX, srcY, width, height);
2738 }
2739
2740 check_gen_mipmap(ctx, target, texObj, level);
2741
2742 update_fbo_texture(ctx, texObj, face, level);
2743
2744 /* state update */
2745 texObj->_Complete = GL_FALSE;
2746 ctx->NewState |= _NEW_TEXTURE;
2747 }
2748 else {
2749 /* probably too large of image */
2750 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2751 }
2752 }
2753 }
2754 _mesa_unlock_texture(ctx, texObj);
2755 }
2756
2757
2758
2759 void GLAPIENTRY
2760 _mesa_CopyTexImage1D( GLenum target, GLint level,
2761 GLenum internalFormat,
2762 GLint x, GLint y,
2763 GLsizei width, GLint border )
2764 {
2765 GET_CURRENT_CONTEXT(ctx);
2766 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2767 }
2768
2769
2770
2771 void GLAPIENTRY
2772 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2773 GLint x, GLint y, GLsizei width, GLsizei height,
2774 GLint border )
2775 {
2776 GET_CURRENT_CONTEXT(ctx);
2777 copyteximage(ctx, 2, target, level, internalFormat,
2778 x, y, width, height, border);
2779 }
2780
2781
2782
2783 /**
2784 * Implementation for glCopyTexSubImage1/2/3D() functions.
2785 */
2786 static void
2787 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2788 GLint xoffset, GLint yoffset, GLint zoffset,
2789 GLint x, GLint y, GLsizei width, GLsizei height)
2790 {
2791 struct gl_texture_object *texObj;
2792 struct gl_texture_image *texImage;
2793
2794 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2795
2796 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2797 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2798 dims,
2799 _mesa_lookup_enum_by_nr(target),
2800 level, xoffset, yoffset, zoffset, x, y, width, height);
2801
2802 if (ctx->NewState & NEW_COPY_TEX_STATE)
2803 _mesa_update_state(ctx);
2804
2805 if (copytexsubimage_error_check1(ctx, dims, target, level))
2806 return;
2807
2808 texObj = _mesa_get_current_tex_object(ctx, target);
2809
2810 _mesa_lock_texture(ctx, texObj);
2811 {
2812 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2813
2814 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2815 zoffset, width, height, texImage)) {
2816 /* error was recored */
2817 }
2818 else {
2819 /* If we have a border, offset=-1 is legal. Bias by border width. */
2820 switch (dims) {
2821 case 3:
2822 zoffset += texImage->Border;
2823 /* fall-through */
2824 case 2:
2825 yoffset += texImage->Border;
2826 /* fall-through */
2827 case 1:
2828 xoffset += texImage->Border;
2829 }
2830
2831 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2832 &width, &height)) {
2833 switch (dims) {
2834 case 1:
2835 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2836 xoffset, x, y, width);
2837 break;
2838 case 2:
2839 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2840 xoffset, yoffset,
2841 x, y, width, height);
2842 break;
2843 case 3:
2844 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2845 xoffset, yoffset, zoffset,
2846 x, y, width, height);
2847 break;
2848 default:
2849 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2850 }
2851
2852 check_gen_mipmap(ctx, target, texObj, level);
2853
2854 ctx->NewState |= _NEW_TEXTURE;
2855 }
2856 }
2857 }
2858 _mesa_unlock_texture(ctx, texObj);
2859 }
2860
2861
2862 void GLAPIENTRY
2863 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2864 GLint xoffset, GLint x, GLint y, GLsizei width )
2865 {
2866 GET_CURRENT_CONTEXT(ctx);
2867 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2868 }
2869
2870
2871
2872 void GLAPIENTRY
2873 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2874 GLint xoffset, GLint yoffset,
2875 GLint x, GLint y, GLsizei width, GLsizei height )
2876 {
2877 GET_CURRENT_CONTEXT(ctx);
2878 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2879 width, height);
2880 }
2881
2882
2883
2884 void GLAPIENTRY
2885 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2886 GLint xoffset, GLint yoffset, GLint zoffset,
2887 GLint x, GLint y, GLsizei width, GLsizei height )
2888 {
2889 GET_CURRENT_CONTEXT(ctx);
2890 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2891 x, y, width, height);
2892 }
2893
2894
2895
2896
2897 /**********************************************************************/
2898 /****** Compressed Textures ******/
2899 /**********************************************************************/
2900
2901
2902 /**
2903 * Return expected size of a compressed texture.
2904 */
2905 static GLuint
2906 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2907 GLenum glformat)
2908 {
2909 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2910 return _mesa_format_image_size(mesaFormat, width, height, depth);
2911 }
2912
2913
2914 /*
2915 * Return compressed texture block size, in pixels.
2916 */
2917 static void
2918 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2919 {
2920 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2921 _mesa_get_format_block_size(mesaFormat, bw, bh);
2922 }
2923
2924
2925 /**
2926 * Error checking for glCompressedTexImage[123]D().
2927 * \param reason returns reason for error, if any
2928 * \return error code or GL_NO_ERROR.
2929 */
2930 static GLenum
2931 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2932 GLenum target, GLint level,
2933 GLenum internalFormat, GLsizei width,
2934 GLsizei height, GLsizei depth, GLint border,
2935 GLsizei imageSize, char **reason)
2936 {
2937 const GLenum proxyTarget = get_proxy_target(target);
2938 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2939 GLint expectedSize;
2940 GLenum choose_format;
2941 GLenum choose_type;
2942 GLenum proxy_format;
2943
2944 *reason = ""; /* no error */
2945
2946 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2947 *reason = "target";
2948 return GL_INVALID_ENUM;
2949 }
2950
2951 /* This will detect any invalid internalFormat value */
2952 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2953 *reason = "internalFormat";
2954 return GL_INVALID_ENUM;
2955 }
2956
2957 switch (internalFormat) {
2958 #if FEATURE_ES
2959 case GL_PALETTE4_RGB8_OES:
2960 case GL_PALETTE4_RGBA8_OES:
2961 case GL_PALETTE4_R5_G6_B5_OES:
2962 case GL_PALETTE4_RGBA4_OES:
2963 case GL_PALETTE4_RGB5_A1_OES:
2964 case GL_PALETTE8_RGB8_OES:
2965 case GL_PALETTE8_RGBA8_OES:
2966 case GL_PALETTE8_R5_G6_B5_OES:
2967 case GL_PALETTE8_RGBA4_OES:
2968 case GL_PALETTE8_RGB5_A1_OES:
2969 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
2970 &choose_type);
2971 proxy_format = choose_format;
2972
2973 /* check level */
2974 if (level > 0 || level < -maxLevels) {
2975 *reason = "level";
2976 return GL_INVALID_VALUE;
2977 }
2978
2979 if (dimensions != 2) {
2980 *reason = "compressed paletted textures must be 2D";
2981 return GL_INVALID_OPERATION;
2982 }
2983
2984 /* Figure out the expected texture size (in bytes). This will be
2985 * checked against the actual size later.
2986 */
2987 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2988 width, height);
2989
2990 /* This is for the benefit of the TestProxyTexImage below. It expects
2991 * level to be non-negative. OES_compressed_paletted_texture uses a
2992 * weird mechanism where the level specified to glCompressedTexImage2D
2993 * is -(n-1) number of levels in the texture, and the data specifies the
2994 * complete mipmap stack. This is done to ensure the palette is the
2995 * same for all levels.
2996 */
2997 level = -level;
2998 break;
2999 #endif
3000
3001 default:
3002 choose_format = GL_NONE;
3003 choose_type = GL_NONE;
3004 proxy_format = internalFormat;
3005
3006 /* check level */
3007 if (level < 0 || level >= maxLevels) {
3008 *reason = "level";
3009 return GL_INVALID_VALUE;
3010 }
3011
3012 /* Figure out the expected texture size (in bytes). This will be
3013 * checked against the actual size later.
3014 */
3015 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3016 break;
3017 }
3018
3019 /* This should really never fail */
3020 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3021 *reason = "internalFormat";
3022 return GL_INVALID_ENUM;
3023 }
3024
3025 /* No compressed formats support borders at this time */
3026 if (border != 0) {
3027 *reason = "border != 0";
3028 return GL_INVALID_VALUE;
3029 }
3030
3031 /* For cube map, width must equal height */
3032 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3033 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
3034 *reason = "width != height";
3035 return GL_INVALID_VALUE;
3036 }
3037
3038 /* check image size against compression block size */
3039 {
3040 gl_format texFormat =
3041 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3042 choose_format, choose_type);
3043 GLuint bw, bh;
3044
3045 _mesa_get_format_block_size(texFormat, &bw, &bh);
3046 if ((width > bw && width % bw > 0) ||
3047 (height > bh && height % bh > 0)) {
3048 /*
3049 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3050 * generated [...] if any parameter combinations are not
3051 * supported by the specific compressed internal format.
3052 */
3053 *reason = "invalid width or height for compression format";
3054 return GL_INVALID_OPERATION;
3055 }
3056 }
3057
3058 /* check image sizes */
3059 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3060 proxy_format, choose_format,
3061 choose_type,
3062 width, height, depth, border)) {
3063 /* See error comment above */
3064 *reason = "invalid width, height or format";
3065 return GL_INVALID_OPERATION;
3066 }
3067
3068 /* check image size in bytes */
3069 if (expectedSize != imageSize) {
3070 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3071 * if <imageSize> is not consistent with the format, dimensions, and
3072 * contents of the specified image.
3073 */
3074 *reason = "imageSize inconsistant with width/height/format";
3075 return GL_INVALID_VALUE;
3076 }
3077
3078 return GL_NO_ERROR;
3079 }
3080
3081
3082 /**
3083 * Error checking for glCompressedTexSubImage[123]D().
3084 * \warning There are some bad assumptions here about the size of compressed
3085 * texture tiles (multiple of 4) used to test the validity of the
3086 * offset and size parameters.
3087 * \return error code or GL_NO_ERROR.
3088 */
3089 static GLenum
3090 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3091 GLenum target, GLint level,
3092 GLint xoffset, GLint yoffset, GLint zoffset,
3093 GLsizei width, GLsizei height, GLsizei depth,
3094 GLenum format, GLsizei imageSize)
3095 {
3096 GLint expectedSize, maxLevels = 0, maxTextureSize;
3097 GLuint bw, bh;
3098 (void) zoffset;
3099
3100 if (dimensions == 1) {
3101 /* 1D compressed textures not allowed */
3102 return GL_INVALID_ENUM;
3103 }
3104 else if (dimensions == 2) {
3105 if (target == GL_PROXY_TEXTURE_2D) {
3106 maxLevels = ctx->Const.MaxTextureLevels;
3107 }
3108 else if (target == GL_TEXTURE_2D) {
3109 maxLevels = ctx->Const.MaxTextureLevels;
3110 }
3111 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3112 if (!ctx->Extensions.ARB_texture_cube_map)
3113 return GL_INVALID_ENUM; /*target*/
3114 maxLevels = ctx->Const.MaxCubeTextureLevels;
3115 }
3116 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3117 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3118 if (!ctx->Extensions.ARB_texture_cube_map)
3119 return GL_INVALID_ENUM; /*target*/
3120 maxLevels = ctx->Const.MaxCubeTextureLevels;
3121 }
3122 else {
3123 return GL_INVALID_ENUM; /*target*/
3124 }
3125 }
3126 else if (dimensions == 3) {
3127 /* 3D compressed textures not allowed */
3128 return GL_INVALID_ENUM;
3129 }
3130
3131 maxTextureSize = 1 << (maxLevels - 1);
3132
3133 /* this will catch any invalid compressed format token */
3134 if (!_mesa_is_compressed_format(ctx, format))
3135 return GL_INVALID_ENUM;
3136
3137 if (width < 1 || width > maxTextureSize)
3138 return GL_INVALID_VALUE;
3139
3140 if ((height < 1 || height > maxTextureSize)
3141 && dimensions > 1)
3142 return GL_INVALID_VALUE;
3143
3144 if (level < 0 || level >= maxLevels)
3145 return GL_INVALID_VALUE;
3146
3147 /*
3148 * do checks which depend on compression block size
3149 */
3150 get_compressed_block_size(format, &bw, &bh);
3151
3152 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3153 return GL_INVALID_VALUE;
3154
3155 if ((width % bw != 0) && width != 2 && width != 1)
3156 return GL_INVALID_VALUE;
3157
3158 if ((height % bh != 0) && height != 2 && height != 1)
3159 return GL_INVALID_VALUE;
3160
3161 expectedSize = compressed_tex_size(width, height, depth, format);
3162 if (expectedSize != imageSize)
3163 return GL_INVALID_VALUE;
3164
3165 return GL_NO_ERROR;
3166 }
3167
3168
3169 /**
3170 * Do second part of glCompressedTexSubImage error checking.
3171 * \return GL_TRUE if error found, GL_FALSE otherwise.
3172 */
3173 static GLboolean
3174 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3175 GLsizei width, GLsizei height,
3176 GLsizei depth, GLenum format,
3177 struct gl_texture_image *texImage)
3178 {
3179
3180 if ((GLint) format != texImage->InternalFormat) {
3181 _mesa_error(ctx, GL_INVALID_OPERATION,
3182 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3183 return GL_TRUE;
3184 }
3185
3186 if (((width == 1 || width == 2) &&
3187 width != (GLsizei) texImage->Width) ||
3188 (width > (GLsizei) texImage->Width)) {
3189 _mesa_error(ctx, GL_INVALID_VALUE,
3190 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3191 return GL_TRUE;
3192 }
3193
3194 if (dims >= 2) {
3195 if (((height == 1 || height == 2) &&
3196 height != (GLsizei) texImage->Height) ||
3197 (height > (GLsizei) texImage->Height)) {
3198 _mesa_error(ctx, GL_INVALID_VALUE,
3199 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3200 return GL_TRUE;
3201 }
3202 }
3203
3204 if (dims >= 3) {
3205 if (((depth == 1 || depth == 2) &&
3206 depth != (GLsizei) texImage->Depth) ||
3207 (depth > (GLsizei) texImage->Depth)) {
3208 _mesa_error(ctx, GL_INVALID_VALUE,
3209 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3210 return GL_TRUE;
3211 }
3212 }
3213
3214 return GL_FALSE;
3215 }
3216
3217
3218 /**
3219 * Implementation of the glCompressedTexImage1/2/3D() functions.
3220 */
3221 static void
3222 compressedteximage(struct gl_context *ctx, GLuint dims,
3223 GLenum target, GLint level,
3224 GLenum internalFormat, GLsizei width,
3225 GLsizei height, GLsizei depth, GLint border,
3226 GLsizei imageSize, const GLvoid *data)
3227 {
3228 GLenum error;
3229 char *reason = "";
3230
3231 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3232
3233 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3234 _mesa_debug(ctx,
3235 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3236 dims,
3237 _mesa_lookup_enum_by_nr(target), level,
3238 _mesa_lookup_enum_by_nr(internalFormat),
3239 width, height, depth, border, imageSize, data);
3240
3241 /* check target */
3242 if (!legal_teximage_target(ctx, dims, target)) {
3243 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3244 dims, _mesa_lookup_enum_by_nr(target));
3245 return;
3246 }
3247
3248 error = compressed_texture_error_check(ctx, dims, target, level,
3249 internalFormat, width, height, depth,
3250 border, imageSize, &reason);
3251
3252 if (error) {
3253 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3254 return;
3255 }
3256
3257 #if FEATURE_ES
3258 /* XXX this is kind of a hack */
3259 if (dims == 2) {
3260 switch (internalFormat) {
3261 case GL_PALETTE4_RGB8_OES:
3262 case GL_PALETTE4_RGBA8_OES:
3263 case GL_PALETTE4_R5_G6_B5_OES:
3264 case GL_PALETTE4_RGBA4_OES:
3265 case GL_PALETTE4_RGB5_A1_OES:
3266 case GL_PALETTE8_RGB8_OES:
3267 case GL_PALETTE8_RGBA8_OES:
3268 case GL_PALETTE8_R5_G6_B5_OES:
3269 case GL_PALETTE8_RGBA4_OES:
3270 case GL_PALETTE8_RGB5_A1_OES:
3271 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3272 width, height, imageSize, data);
3273 return;
3274 }
3275 }
3276 #endif
3277
3278 if (_mesa_is_proxy_texture(target)) {
3279 /* Proxy texture: just check for errors and update proxy state */
3280 struct gl_texture_image *texImage;
3281
3282 if (!error) {
3283 struct gl_texture_object *texObj =
3284 _mesa_get_current_tex_object(ctx, target);
3285 gl_format texFormat =
3286 _mesa_choose_texture_format(ctx, texObj, target, level,
3287 internalFormat, GL_NONE, GL_NONE);
3288 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3289 error = GL_OUT_OF_MEMORY;
3290 }
3291 }
3292
3293 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3294 if (texImage) {
3295 if (error) {
3296 /* if error, clear all proxy texture image parameters */
3297 clear_teximage_fields(texImage);
3298 }
3299 else {
3300 /* no error: store the teximage parameters */
3301 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3302 depth, border, internalFormat,
3303 MESA_FORMAT_NONE);
3304 }
3305 }
3306 }
3307 else {
3308 /* non-proxy target */
3309 struct gl_texture_object *texObj;
3310 struct gl_texture_image *texImage;
3311
3312 if (error) {
3313 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3314 return;
3315 }
3316
3317 texObj = _mesa_get_current_tex_object(ctx, target);
3318
3319 _mesa_lock_texture(ctx, texObj);
3320 {
3321 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3322 if (!texImage) {
3323 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3324 "glCompressedTexImage%uD", dims);
3325 }
3326 else {
3327 gl_format texFormat;
3328
3329 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3330
3331 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3332 internalFormat, GL_NONE,
3333 GL_NONE);
3334
3335 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3336 _mesa_init_teximage_fields(ctx, target, texImage,
3337 width, height, depth,
3338 border, internalFormat, texFormat);
3339
3340 switch (dims) {
3341 case 1:
3342 ASSERT(ctx->Driver.CompressedTexImage1D);
3343 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3344 internalFormat,
3345 width,
3346 border, imageSize, data,
3347 texObj, texImage);
3348 break;
3349 case 2:
3350 ASSERT(ctx->Driver.CompressedTexImage2D);
3351 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3352 internalFormat,
3353 width, height,
3354 border, imageSize, data,
3355 texObj, texImage);
3356 break;
3357 case 3:
3358 ASSERT(ctx->Driver.CompressedTexImage3D);
3359 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3360 internalFormat,
3361 width, height, depth,
3362 border, imageSize, data,
3363 texObj, texImage);
3364 break;
3365 default:
3366 _mesa_problem(ctx, "bad dims in compressedteximage");
3367 }
3368
3369 check_gen_mipmap(ctx, target, texObj, level);
3370
3371 /* state update */
3372 texObj->_Complete = GL_FALSE;
3373 ctx->NewState |= _NEW_TEXTURE;
3374 }
3375 else {
3376 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3377 "glCompressedTexImage%uD", dims);
3378 }
3379 }
3380 }
3381 _mesa_unlock_texture(ctx, texObj);
3382 }
3383 }
3384
3385
3386 void GLAPIENTRY
3387 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3388 GLenum internalFormat, GLsizei width,
3389 GLint border, GLsizei imageSize,
3390 const GLvoid *data)
3391 {
3392 GET_CURRENT_CONTEXT(ctx);
3393 compressedteximage(ctx, 1, target, level, internalFormat,
3394 width, 1, 1, border, imageSize, data);
3395 }
3396
3397
3398 void GLAPIENTRY
3399 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3400 GLenum internalFormat, GLsizei width,
3401 GLsizei height, GLint border, GLsizei imageSize,
3402 const GLvoid *data)
3403 {
3404 GET_CURRENT_CONTEXT(ctx);
3405 compressedteximage(ctx, 2, target, level, internalFormat,
3406 width, height, 1, border, imageSize, data);
3407 }
3408
3409
3410 void GLAPIENTRY
3411 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3412 GLenum internalFormat, GLsizei width,
3413 GLsizei height, GLsizei depth, GLint border,
3414 GLsizei imageSize, const GLvoid *data)
3415 {
3416 GET_CURRENT_CONTEXT(ctx);
3417 compressedteximage(ctx, 3, target, level, internalFormat,
3418 width, height, depth, border, imageSize, data);
3419 }
3420
3421
3422 /**
3423 * Common helper for glCompressedTexSubImage1/2/3D().
3424 */
3425 static void
3426 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3427 GLint xoffset, GLint yoffset, GLint zoffset,
3428 GLsizei width, GLsizei height, GLsizei depth,
3429 GLenum format, GLsizei imageSize, const GLvoid *data)
3430 {
3431 struct gl_texture_object *texObj;
3432 struct gl_texture_image *texImage;
3433 GLenum error;
3434 GET_CURRENT_CONTEXT(ctx);
3435 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3436
3437 error = compressed_subtexture_error_check(ctx, dims, target, level,
3438 xoffset, 0, 0, /* pos */
3439 width, height, depth, /* size */
3440 format, imageSize);
3441 if (error) {
3442 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3443 return;
3444 }
3445
3446 texObj = _mesa_get_current_tex_object(ctx, target);
3447
3448 _mesa_lock_texture(ctx, texObj);
3449 {
3450 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3451 assert(texImage);
3452
3453 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3454 format, texImage)) {
3455 /* error was recorded */
3456 }
3457 else if (width > 0 && height > 0 && depth > 0) {
3458 switch (dims) {
3459 case 1:
3460 if (ctx->Driver.CompressedTexSubImage1D) {
3461 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3462 xoffset, width,
3463 format, imageSize, data,
3464 texObj, texImage);
3465 }
3466 break;
3467 case 2:
3468 if (ctx->Driver.CompressedTexSubImage2D) {
3469 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3470 xoffset, yoffset,
3471 width, height,
3472 format, imageSize, data,
3473 texObj, texImage);
3474 }
3475 break;
3476 case 3:
3477 if (ctx->Driver.CompressedTexSubImage3D) {
3478 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3479 xoffset, yoffset, zoffset,
3480 width, height, depth,
3481 format, imageSize, data,
3482 texObj, texImage);
3483 }
3484 break;
3485 default:
3486 ;
3487 }
3488
3489 check_gen_mipmap(ctx, target, texObj, level);
3490
3491 ctx->NewState |= _NEW_TEXTURE;
3492 }
3493 }
3494 _mesa_unlock_texture(ctx, texObj);
3495 }
3496
3497
3498 void GLAPIENTRY
3499 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3500 GLsizei width, GLenum format,
3501 GLsizei imageSize, const GLvoid *data)
3502 {
3503 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3504 format, imageSize, data);
3505 }
3506
3507
3508 void GLAPIENTRY
3509 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3510 GLint yoffset, GLsizei width, GLsizei height,
3511 GLenum format, GLsizei imageSize,
3512 const GLvoid *data)
3513 {
3514 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3515 width, height, 1, format, imageSize, data);
3516 }
3517
3518
3519 void GLAPIENTRY
3520 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3521 GLint yoffset, GLint zoffset, GLsizei width,
3522 GLsizei height, GLsizei depth, GLenum format,
3523 GLsizei imageSize, const GLvoid *data)
3524 {
3525 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3526 width, height, depth, format, imageSize, data);
3527 }
3528
3529
3530 /**
3531 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3532 * return the basic data type and number of components for the format.
3533 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3534 */
3535 static GLboolean
3536 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3537 GLenum *datatype, GLuint *components)
3538 {
3539 switch (internalFormat) {
3540 case GL_ALPHA8:
3541 *datatype = GL_UNSIGNED_BYTE;
3542 *components = 1;
3543 break;
3544 case GL_ALPHA16:
3545 *datatype = GL_UNSIGNED_SHORT;
3546 *components = 1;
3547 break;
3548 case GL_ALPHA16F_ARB:
3549 *datatype = GL_HALF_FLOAT;
3550 *components = 1;
3551 break;
3552 case GL_ALPHA32F_ARB:
3553 *datatype = GL_FLOAT;
3554 *components = 1;
3555 break;
3556 case GL_ALPHA8I_EXT:
3557 *datatype = GL_BYTE;
3558 *components = 1;
3559 break;
3560 case GL_ALPHA16I_EXT:
3561 *datatype = GL_SHORT;
3562 *components = 1;
3563 break;
3564 case GL_ALPHA32I_EXT:
3565 *datatype = GL_INT;
3566 *components = 1;
3567 break;
3568 case GL_ALPHA8UI_EXT:
3569 *datatype = GL_UNSIGNED_BYTE;
3570 *components = 1;
3571 break;
3572 case GL_ALPHA16UI_EXT:
3573 *datatype = GL_UNSIGNED_SHORT;
3574 *components = 1;
3575 break;
3576 case GL_ALPHA32UI_EXT:
3577 *datatype = GL_UNSIGNED_INT;
3578 *components = 1;
3579 break;
3580 case GL_LUMINANCE8:
3581 *datatype = GL_UNSIGNED_BYTE;
3582 *components = 1;
3583 break;
3584 case GL_LUMINANCE16:
3585 *datatype = GL_UNSIGNED_SHORT;
3586 *components = 1;
3587 break;
3588 case GL_LUMINANCE16F_ARB:
3589 *datatype = GL_HALF_FLOAT;
3590 *components = 1;
3591 break;
3592 case GL_LUMINANCE32F_ARB:
3593 *datatype = GL_FLOAT;
3594 *components = 1;
3595 break;
3596 case GL_LUMINANCE8I_EXT:
3597 *datatype = GL_BYTE;
3598 *components = 1;
3599 break;
3600 case GL_LUMINANCE16I_EXT:
3601 *datatype = GL_SHORT;
3602 *components = 1;
3603 break;
3604 case GL_LUMINANCE32I_EXT:
3605 *datatype = GL_INT;
3606 *components = 1;
3607 break;
3608 case GL_LUMINANCE8UI_EXT:
3609 *datatype = GL_UNSIGNED_BYTE;
3610 *components = 1;
3611 break;
3612 case GL_LUMINANCE16UI_EXT:
3613 *datatype = GL_UNSIGNED_SHORT;
3614 *components = 1;
3615 break;
3616 case GL_LUMINANCE32UI_EXT:
3617 *datatype = GL_UNSIGNED_INT;
3618 *components = 1;
3619 break;
3620 case GL_LUMINANCE8_ALPHA8:
3621 *datatype = GL_UNSIGNED_BYTE;
3622 *components = 2;
3623 break;
3624 case GL_LUMINANCE16_ALPHA16:
3625 *datatype = GL_UNSIGNED_SHORT;
3626 *components = 2;
3627 break;
3628 case GL_LUMINANCE_ALPHA16F_ARB:
3629 *datatype = GL_HALF_FLOAT;
3630 *components = 2;
3631 break;
3632 case GL_LUMINANCE_ALPHA32F_ARB:
3633 *datatype = GL_FLOAT;
3634 *components = 2;
3635 break;
3636 case GL_LUMINANCE_ALPHA8I_EXT:
3637 *datatype = GL_BYTE;
3638 *components = 2;
3639 break;
3640 case GL_LUMINANCE_ALPHA16I_EXT:
3641 *datatype = GL_SHORT;
3642 *components = 2;
3643 break;
3644 case GL_LUMINANCE_ALPHA32I_EXT:
3645 *datatype = GL_INT;
3646 *components = 2;
3647 break;
3648 case GL_LUMINANCE_ALPHA8UI_EXT:
3649 *datatype = GL_UNSIGNED_BYTE;
3650 *components = 2;
3651 break;
3652 case GL_LUMINANCE_ALPHA16UI_EXT:
3653 *datatype = GL_UNSIGNED_SHORT;
3654 *components = 2;
3655 break;
3656 case GL_LUMINANCE_ALPHA32UI_EXT:
3657 *datatype = GL_UNSIGNED_INT;
3658 *components = 2;
3659 break;
3660 case GL_INTENSITY8:
3661 *datatype = GL_UNSIGNED_BYTE;
3662 *components = 1;
3663 break;
3664 case GL_INTENSITY16:
3665 *datatype = GL_UNSIGNED_SHORT;
3666 *components = 1;
3667 break;
3668 case GL_INTENSITY16F_ARB:
3669 *datatype = GL_HALF_FLOAT;
3670 *components = 1;
3671 break;
3672 case GL_INTENSITY32F_ARB:
3673 *datatype = GL_FLOAT;
3674 *components = 1;
3675 break;
3676 case GL_INTENSITY8I_EXT:
3677 *datatype = GL_BYTE;
3678 *components = 1;
3679 break;
3680 case GL_INTENSITY16I_EXT:
3681 *datatype = GL_SHORT;
3682 *components = 1;
3683 break;
3684 case GL_INTENSITY32I_EXT:
3685 *datatype = GL_INT;
3686 *components = 1;
3687 break;
3688 case GL_INTENSITY8UI_EXT:
3689 *datatype = GL_UNSIGNED_BYTE;
3690 *components = 1;
3691 break;
3692 case GL_INTENSITY16UI_EXT:
3693 *datatype = GL_UNSIGNED_SHORT;
3694 *components = 1;
3695 break;
3696 case GL_INTENSITY32UI_EXT:
3697 *datatype = GL_UNSIGNED_INT;
3698 *components = 1;
3699 break;
3700 case GL_RGBA8:
3701 *datatype = GL_UNSIGNED_BYTE;
3702 *components = 4;
3703 break;
3704 case GL_RGBA16:
3705 *datatype = GL_UNSIGNED_SHORT;
3706 *components = 4;
3707 break;
3708 case GL_RGBA16F_ARB:
3709 *datatype = GL_HALF_FLOAT;
3710 *components = 4;
3711 break;
3712 case GL_RGBA32F_ARB:
3713 *datatype = GL_FLOAT;
3714 *components = 4;
3715 break;
3716 case GL_RGBA8I_EXT:
3717 *datatype = GL_BYTE;
3718 *components = 4;
3719 break;
3720 case GL_RGBA16I_EXT:
3721 *datatype = GL_SHORT;
3722 *components = 4;
3723 break;
3724 case GL_RGBA32I_EXT:
3725 *datatype = GL_INT;
3726 *components = 4;
3727 break;
3728 case GL_RGBA8UI_EXT:
3729 *datatype = GL_UNSIGNED_BYTE;
3730 *components = 4;
3731 break;
3732 case GL_RGBA16UI_EXT:
3733 *datatype = GL_UNSIGNED_SHORT;
3734 *components = 4;
3735 break;
3736 case GL_RGBA32UI_EXT:
3737 *datatype = GL_UNSIGNED_INT;
3738 *components = 4;
3739 break;
3740 default:
3741 return GL_FALSE;
3742 }
3743
3744 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3745 return GL_FALSE;
3746
3747 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3748 return GL_FALSE;
3749
3750 return GL_TRUE;
3751 }
3752
3753
3754 /** GL_ARB_texture_buffer_object */
3755 void GLAPIENTRY
3756 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3757 {
3758 struct gl_texture_object *texObj;
3759 struct gl_buffer_object *bufObj;
3760 GLenum dataType;
3761 GLuint comps;
3762
3763 GET_CURRENT_CONTEXT(ctx);
3764 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3765
3766 if (!ctx->Extensions.ARB_texture_buffer_object) {
3767 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3768 return;
3769 }
3770
3771 if (target != GL_TEXTURE_BUFFER_ARB) {
3772 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3773 return;
3774 }
3775
3776 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3777 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3778 internalFormat);
3779 return;
3780 }
3781
3782 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3783 if (buffer && !bufObj) {
3784 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3785 return;
3786 }
3787
3788 texObj = _mesa_get_current_tex_object(ctx, target);
3789
3790 _mesa_lock_texture(ctx, texObj);
3791 {
3792 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3793 texObj->BufferObjectFormat = internalFormat;
3794 }
3795 _mesa_unlock_texture(ctx, texObj);
3796 }