mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file teximage.c
28 * Texture image-related functions.
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "fbobject.h"
37 #include "framebuffer.h"
38 #include "hash.h"
39 #include "image.h"
40 #include "imports.h"
41 #include "macros.h"
42 #include "mfeatures.h"
43 #include "state.h"
44 #include "texcompress.h"
45 #include "teximage.h"
46 #include "texstate.h"
47 #include "texpal.h"
48 #include "mtypes.h"
49
50
51 /**
52 * State changes which we care about for glCopyTex[Sub]Image() calls.
53 * In particular, we care about pixel transfer state and buffer state
54 * (such as glReadBuffer to make sure we read from the right renderbuffer).
55 */
56 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
57
58
59
60 /**
61 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
62 * elsewhere.
63 */
64 void *
65 _mesa_alloc_texmemory(GLsizei bytes)
66 {
67 return _mesa_align_malloc(bytes, 512);
68 }
69
70
71 /**
72 * Free texture memory allocated with _mesa_alloc_texmemory()
73 */
74 void
75 _mesa_free_texmemory(void *m)
76 {
77 _mesa_align_free(m);
78 }
79
80
81 /**
82 * Return the simple base format for a given internal texture format.
83 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
84 *
85 * \param ctx GL context.
86 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
87 *
88 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
89 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
90 *
91 * This is the format which is used during texture application (i.e. the
92 * texture format and env mode determine the arithmetic used.
93 *
94 * XXX this could be static
95 */
96 GLint
97 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
98 {
99 switch (internalFormat) {
100 case GL_ALPHA:
101 case GL_ALPHA4:
102 case GL_ALPHA8:
103 case GL_ALPHA12:
104 case GL_ALPHA16:
105 return GL_ALPHA;
106 case 1:
107 case GL_LUMINANCE:
108 case GL_LUMINANCE4:
109 case GL_LUMINANCE8:
110 case GL_LUMINANCE12:
111 case GL_LUMINANCE16:
112 return GL_LUMINANCE;
113 case 2:
114 case GL_LUMINANCE_ALPHA:
115 case GL_LUMINANCE4_ALPHA4:
116 case GL_LUMINANCE6_ALPHA2:
117 case GL_LUMINANCE8_ALPHA8:
118 case GL_LUMINANCE12_ALPHA4:
119 case GL_LUMINANCE12_ALPHA12:
120 case GL_LUMINANCE16_ALPHA16:
121 return GL_LUMINANCE_ALPHA;
122 case GL_INTENSITY:
123 case GL_INTENSITY4:
124 case GL_INTENSITY8:
125 case GL_INTENSITY12:
126 case GL_INTENSITY16:
127 return GL_INTENSITY;
128 case 3:
129 case GL_RGB:
130 case GL_R3_G3_B2:
131 case GL_RGB4:
132 case GL_RGB5:
133 case GL_RGB8:
134 case GL_RGB10:
135 case GL_RGB12:
136 case GL_RGB16:
137 return GL_RGB;
138 case 4:
139 case GL_RGBA:
140 case GL_RGBA2:
141 case GL_RGBA4:
142 case GL_RGB5_A1:
143 case GL_RGBA8:
144 case GL_RGB10_A2:
145 case GL_RGBA12:
146 case GL_RGBA16:
147 return GL_RGBA;
148 default:
149 ; /* fallthrough */
150 }
151
152 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
153 */
154 if (ctx->API != API_OPENGL) {
155 switch (internalFormat) {
156 case GL_BGRA:
157 return GL_RGBA;
158 default:
159 ; /* fallthrough */
160 }
161 }
162
163 if (ctx->Extensions.ARB_depth_texture) {
164 switch (internalFormat) {
165 case GL_DEPTH_COMPONENT:
166 case GL_DEPTH_COMPONENT16:
167 case GL_DEPTH_COMPONENT24:
168 case GL_DEPTH_COMPONENT32:
169 return GL_DEPTH_COMPONENT;
170 default:
171 ; /* fallthrough */
172 }
173 }
174
175 switch (internalFormat) {
176 case GL_COMPRESSED_ALPHA:
177 return GL_ALPHA;
178 case GL_COMPRESSED_LUMINANCE:
179 return GL_LUMINANCE;
180 case GL_COMPRESSED_LUMINANCE_ALPHA:
181 return GL_LUMINANCE_ALPHA;
182 case GL_COMPRESSED_INTENSITY:
183 return GL_INTENSITY;
184 case GL_COMPRESSED_RGB:
185 return GL_RGB;
186 case GL_COMPRESSED_RGBA:
187 return GL_RGBA;
188 default:
189 ; /* fallthrough */
190 }
191
192 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
193 switch (internalFormat) {
194 case GL_COMPRESSED_RGB_FXT1_3DFX:
195 return GL_RGB;
196 case GL_COMPRESSED_RGBA_FXT1_3DFX:
197 return GL_RGBA;
198 default:
199 ; /* fallthrough */
200 }
201 }
202
203 if (ctx->Extensions.EXT_texture_compression_s3tc) {
204 switch (internalFormat) {
205 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
206 return GL_RGB;
207 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
208 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
209 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
210 return GL_RGBA;
211 default:
212 ; /* fallthrough */
213 }
214 }
215
216 if (ctx->Extensions.S3_s3tc) {
217 switch (internalFormat) {
218 case GL_RGB_S3TC:
219 case GL_RGB4_S3TC:
220 return GL_RGB;
221 case GL_RGBA_S3TC:
222 case GL_RGBA4_S3TC:
223 return GL_RGBA;
224 default:
225 ; /* fallthrough */
226 }
227 }
228
229 if (ctx->Extensions.MESA_ycbcr_texture) {
230 if (internalFormat == GL_YCBCR_MESA)
231 return GL_YCBCR_MESA;
232 }
233
234 if (ctx->Extensions.ARB_texture_float) {
235 switch (internalFormat) {
236 case GL_ALPHA16F_ARB:
237 case GL_ALPHA32F_ARB:
238 return GL_ALPHA;
239 case GL_RGBA16F_ARB:
240 case GL_RGBA32F_ARB:
241 return GL_RGBA;
242 case GL_RGB16F_ARB:
243 case GL_RGB32F_ARB:
244 return GL_RGB;
245 case GL_INTENSITY16F_ARB:
246 case GL_INTENSITY32F_ARB:
247 return GL_INTENSITY;
248 case GL_LUMINANCE16F_ARB:
249 case GL_LUMINANCE32F_ARB:
250 return GL_LUMINANCE;
251 case GL_LUMINANCE_ALPHA16F_ARB:
252 case GL_LUMINANCE_ALPHA32F_ARB:
253 return GL_LUMINANCE_ALPHA;
254 default:
255 ; /* fallthrough */
256 }
257 }
258
259 if (ctx->Extensions.ATI_envmap_bumpmap) {
260 switch (internalFormat) {
261 case GL_DUDV_ATI:
262 case GL_DU8DV8_ATI:
263 return GL_DUDV_ATI;
264 default:
265 ; /* fallthrough */
266 }
267 }
268
269 if (ctx->Extensions.EXT_texture_snorm) {
270 switch (internalFormat) {
271 case GL_RED_SNORM:
272 case GL_R8_SNORM:
273 case GL_R16_SNORM:
274 return GL_RED;
275 case GL_RG_SNORM:
276 case GL_RG8_SNORM:
277 case GL_RG16_SNORM:
278 return GL_RG;
279 case GL_RGB_SNORM:
280 case GL_RGB8_SNORM:
281 case GL_RGB16_SNORM:
282 return GL_RGB;
283 case GL_RGBA_SNORM:
284 case GL_RGBA8_SNORM:
285 case GL_RGBA16_SNORM:
286 return GL_RGBA;
287 case GL_ALPHA_SNORM:
288 case GL_ALPHA8_SNORM:
289 case GL_ALPHA16_SNORM:
290 return GL_ALPHA;
291 case GL_LUMINANCE_SNORM:
292 case GL_LUMINANCE8_SNORM:
293 case GL_LUMINANCE16_SNORM:
294 return GL_LUMINANCE;
295 case GL_LUMINANCE_ALPHA_SNORM:
296 case GL_LUMINANCE8_ALPHA8_SNORM:
297 case GL_LUMINANCE16_ALPHA16_SNORM:
298 return GL_LUMINANCE_ALPHA;
299 case GL_INTENSITY_SNORM:
300 case GL_INTENSITY8_SNORM:
301 case GL_INTENSITY16_SNORM:
302 return GL_INTENSITY;
303 default:
304 ; /* fallthrough */
305 }
306 }
307
308 if (ctx->Extensions.EXT_packed_depth_stencil) {
309 switch (internalFormat) {
310 case GL_DEPTH_STENCIL_EXT:
311 case GL_DEPTH24_STENCIL8_EXT:
312 return GL_DEPTH_STENCIL_EXT;
313 default:
314 ; /* fallthrough */
315 }
316 }
317
318 #if FEATURE_EXT_texture_sRGB
319 if (ctx->Extensions.EXT_texture_sRGB) {
320 switch (internalFormat) {
321 case GL_SRGB_EXT:
322 case GL_SRGB8_EXT:
323 case GL_COMPRESSED_SRGB_EXT:
324 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
325 return GL_RGB;
326 case GL_SRGB_ALPHA_EXT:
327 case GL_SRGB8_ALPHA8_EXT:
328 case GL_COMPRESSED_SRGB_ALPHA_EXT:
329 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
330 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
331 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
332 return GL_RGBA;
333 case GL_SLUMINANCE_ALPHA_EXT:
334 case GL_SLUMINANCE8_ALPHA8_EXT:
335 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
336 return GL_LUMINANCE_ALPHA;
337 case GL_SLUMINANCE_EXT:
338 case GL_SLUMINANCE8_EXT:
339 case GL_COMPRESSED_SLUMINANCE_EXT:
340 return GL_LUMINANCE;
341 default:
342 ; /* fallthrough */
343 }
344 }
345 #endif /* FEATURE_EXT_texture_sRGB */
346
347 if (ctx->Extensions.EXT_texture_integer) {
348 switch (internalFormat) {
349 case GL_RGBA8UI_EXT:
350 case GL_RGBA16UI_EXT:
351 case GL_RGBA32UI_EXT:
352 case GL_RGBA8I_EXT:
353 case GL_RGBA16I_EXT:
354 case GL_RGBA32I_EXT:
355 return GL_RGBA;
356 case GL_RGB8UI_EXT:
357 case GL_RGB16UI_EXT:
358 case GL_RGB32UI_EXT:
359 case GL_RGB8I_EXT:
360 case GL_RGB16I_EXT:
361 case GL_RGB32I_EXT:
362 return GL_RGB;
363 case GL_ALPHA8UI_EXT:
364 case GL_ALPHA16UI_EXT:
365 case GL_ALPHA32UI_EXT:
366 case GL_ALPHA8I_EXT:
367 case GL_ALPHA16I_EXT:
368 case GL_ALPHA32I_EXT:
369 return GL_ALPHA;
370 case GL_INTENSITY8UI_EXT:
371 case GL_INTENSITY16UI_EXT:
372 case GL_INTENSITY32UI_EXT:
373 case GL_INTENSITY8I_EXT:
374 case GL_INTENSITY16I_EXT:
375 case GL_INTENSITY32I_EXT:
376 return GL_INTENSITY;
377 case GL_LUMINANCE8UI_EXT:
378 case GL_LUMINANCE16UI_EXT:
379 case GL_LUMINANCE32UI_EXT:
380 case GL_LUMINANCE8I_EXT:
381 case GL_LUMINANCE16I_EXT:
382 case GL_LUMINANCE32I_EXT:
383 return GL_LUMINANCE;
384 case GL_LUMINANCE_ALPHA8UI_EXT:
385 case GL_LUMINANCE_ALPHA16UI_EXT:
386 case GL_LUMINANCE_ALPHA32UI_EXT:
387 case GL_LUMINANCE_ALPHA8I_EXT:
388 case GL_LUMINANCE_ALPHA16I_EXT:
389 case GL_LUMINANCE_ALPHA32I_EXT:
390 return GL_LUMINANCE_ALPHA;
391 default:
392 ; /* fallthrough */
393 }
394 }
395
396 if (ctx->Extensions.ARB_texture_rg) {
397 switch (internalFormat) {
398 case GL_R16F:
399 /* R16F depends on both ARB_half_float_pixel and ARB_texture_float.
400 */
401 if (!ctx->Extensions.ARB_half_float_pixel)
402 break;
403 /* FALLTHROUGH */
404 case GL_R32F:
405 if (!ctx->Extensions.ARB_texture_float)
406 break;
407 return GL_RED;
408 case GL_R8I:
409 case GL_R8UI:
410 case GL_R16I:
411 case GL_R16UI:
412 case GL_R32I:
413 case GL_R32UI:
414 if (!ctx->Extensions.EXT_texture_integer)
415 break;
416 /* FALLTHROUGH */
417 case GL_R8:
418 case GL_R16:
419 case GL_RED:
420 case GL_COMPRESSED_RED:
421 return GL_RED;
422
423 case GL_RG16F:
424 /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float.
425 */
426 if (!ctx->Extensions.ARB_half_float_pixel)
427 break;
428 /* FALLTHROUGH */
429 case GL_RG32F:
430 if (!ctx->Extensions.ARB_texture_float)
431 break;
432 return GL_RG;
433 case GL_RG8I:
434 case GL_RG8UI:
435 case GL_RG16I:
436 case GL_RG16UI:
437 case GL_RG32I:
438 case GL_RG32UI:
439 if (!ctx->Extensions.EXT_texture_integer)
440 break;
441 /* FALLTHROUGH */
442 case GL_RG:
443 case GL_RG8:
444 case GL_RG16:
445 case GL_COMPRESSED_RG:
446 return GL_RG;
447 default:
448 ; /* fallthrough */
449 }
450 }
451
452 if (ctx->Extensions.EXT_texture_shared_exponent) {
453 switch (internalFormat) {
454 case GL_RGB9_E5_EXT:
455 return GL_RGB;
456 default:
457 ; /* fallthrough */
458 }
459 }
460
461 if (ctx->Extensions.EXT_packed_float) {
462 switch (internalFormat) {
463 case GL_R11F_G11F_B10F_EXT:
464 return GL_RGB;
465 default:
466 ; /* fallthrough */
467 }
468 }
469
470 if (ctx->Extensions.ARB_depth_buffer_float) {
471 switch (internalFormat) {
472 case GL_DEPTH_COMPONENT32F:
473 return GL_DEPTH_COMPONENT;
474 case GL_DEPTH32F_STENCIL8:
475 return GL_DEPTH_STENCIL;
476 default:
477 ; /* fallthrough */
478 }
479 }
480
481 if (ctx->Extensions.ARB_texture_compression_rgtc) {
482 switch (internalFormat) {
483 case GL_COMPRESSED_RED_RGTC1:
484 case GL_COMPRESSED_SIGNED_RED_RGTC1:
485 return GL_RED;
486 case GL_COMPRESSED_RG_RGTC2:
487 case GL_COMPRESSED_SIGNED_RG_RGTC2:
488 return GL_RG;
489 default:
490 ; /* fallthrough */
491 }
492 }
493
494 if (ctx->Extensions.EXT_texture_compression_latc) {
495 switch (internalFormat) {
496 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
497 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
498 return GL_LUMINANCE;
499 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
500 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
501 return GL_LUMINANCE_ALPHA;
502 default:
503 ; /* fallthrough */
504 }
505 }
506
507 if (ctx->Extensions.ATI_texture_compression_3dc) {
508 switch (internalFormat) {
509 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
510 return GL_LUMINANCE_ALPHA;
511 default:
512 ; /* fallthrough */
513 }
514 }
515
516 if (ctx->API == API_OPENGLES) {
517 switch (internalFormat) {
518 case GL_PALETTE4_RGB8_OES:
519 case GL_PALETTE4_R5_G6_B5_OES:
520 case GL_PALETTE8_RGB8_OES:
521 case GL_PALETTE8_R5_G6_B5_OES:
522 return GL_RGB;
523 case GL_PALETTE4_RGBA8_OES:
524 case GL_PALETTE8_RGB5_A1_OES:
525 case GL_PALETTE4_RGBA4_OES:
526 case GL_PALETTE4_RGB5_A1_OES:
527 case GL_PALETTE8_RGBA8_OES:
528 case GL_PALETTE8_RGBA4_OES:
529 return GL_RGBA;
530 default:
531 ; /* fallthrough */
532 }
533 }
534
535 return -1; /* error */
536 }
537
538
539 /**
540 * For cube map faces, return a face index in [0,5].
541 * For other targets return 0;
542 */
543 GLuint
544 _mesa_tex_target_to_face(GLenum target)
545 {
546 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
547 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
548 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
549 else
550 return 0;
551 }
552
553
554
555 /**
556 * Store a gl_texture_image pointer in a gl_texture_object structure
557 * according to the target and level parameters.
558 *
559 * \param tObj texture object.
560 * \param target texture target.
561 * \param level image level.
562 * \param texImage texture image.
563 */
564 void
565 _mesa_set_tex_image(struct gl_texture_object *tObj,
566 GLenum target, GLint level,
567 struct gl_texture_image *texImage)
568 {
569 const GLuint face = _mesa_tex_target_to_face(target);
570
571 ASSERT(tObj);
572 ASSERT(texImage);
573 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
574
575 tObj->Image[face][level] = texImage;
576
577 /* Set the 'back' pointer */
578 texImage->TexObject = tObj;
579 texImage->Level = level;
580 texImage->Face = face;
581 }
582
583
584 /**
585 * Allocate a texture image structure.
586 *
587 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
588 * driver.
589 *
590 * \return a pointer to gl_texture_image struct with all fields initialized to
591 * zero.
592 */
593 struct gl_texture_image *
594 _mesa_new_texture_image( struct gl_context *ctx )
595 {
596 (void) ctx;
597 return CALLOC_STRUCT(gl_texture_image);
598 }
599
600
601 /**
602 * Free texture image data.
603 * This function is a fallback called via ctx->Driver.FreeTextureImageBuffer().
604 *
605 * \param texImage texture image.
606 *
607 * Free the texture image data if it's not marked as client data.
608 */
609 void
610 _mesa_free_texture_image_data(struct gl_context *ctx,
611 struct gl_texture_image *texImage)
612 {
613 (void) ctx;
614
615 #if 0
616 if (texImage->Data) {
617 /* free the old texture data */
618 _mesa_free_texmemory(texImage->Data);
619 }
620
621 texImage->Data = NULL;
622 #endif
623 }
624
625
626 /**
627 * Free a gl_texture_image and associated data.
628 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
629 *
630 * \param texImage texture image.
631 *
632 * Free the texture image structure and the associated image data.
633 */
634 void
635 _mesa_delete_texture_image(struct gl_context *ctx,
636 struct gl_texture_image *texImage)
637 {
638 /* Free texImage->Data and/or any other driver-specific texture
639 * image storage.
640 */
641 ASSERT(ctx->Driver.FreeTextureImageBuffer);
642 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
643
644 #if 0
645 ASSERT(texImage->Data == NULL);
646 if (texImage->ImageOffsets)
647 free(texImage->ImageOffsets);
648 free(texImage);
649 #endif
650 }
651
652
653 /**
654 * Test if a target is a proxy target.
655 *
656 * \param target texture target.
657 *
658 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
659 */
660 GLboolean
661 _mesa_is_proxy_texture(GLenum target)
662 {
663 /* NUM_TEXTURE_TARGETS should match number of terms below,
664 * except there's no proxy for GL_TEXTURE_BUFFER.
665 */
666 assert(NUM_TEXTURE_TARGETS == 8);
667
668 return (target == GL_PROXY_TEXTURE_1D ||
669 target == GL_PROXY_TEXTURE_2D ||
670 target == GL_PROXY_TEXTURE_3D ||
671 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
672 target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
673 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
674 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
675 }
676
677
678 /**
679 * Return the proxy target which corresponds to the given texture target
680 */
681 static GLenum
682 get_proxy_target(GLenum target)
683 {
684 switch (target) {
685 case GL_TEXTURE_1D:
686 case GL_PROXY_TEXTURE_1D:
687 return GL_PROXY_TEXTURE_1D;
688 case GL_TEXTURE_2D:
689 case GL_PROXY_TEXTURE_2D:
690 return GL_PROXY_TEXTURE_2D;
691 case GL_TEXTURE_3D:
692 case GL_PROXY_TEXTURE_3D:
693 return GL_PROXY_TEXTURE_3D;
694 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
695 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
696 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
697 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
698 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
699 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
700 case GL_TEXTURE_CUBE_MAP_ARB:
701 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
702 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
703 case GL_TEXTURE_RECTANGLE_NV:
704 case GL_PROXY_TEXTURE_RECTANGLE_NV:
705 return GL_PROXY_TEXTURE_RECTANGLE_NV;
706 case GL_TEXTURE_1D_ARRAY_EXT:
707 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
708 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
709 case GL_TEXTURE_2D_ARRAY_EXT:
710 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
711 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
712 default:
713 _mesa_problem(NULL, "unexpected target in get_proxy_target()");
714 return 0;
715 }
716 }
717
718
719 /**
720 * Get the texture object that corresponds to the target of the given
721 * texture unit. The target should have already been checked for validity.
722 *
723 * \param ctx GL context.
724 * \param texUnit texture unit.
725 * \param target texture target.
726 *
727 * \return pointer to the texture object on success, or NULL on failure.
728 */
729 struct gl_texture_object *
730 _mesa_select_tex_object(struct gl_context *ctx,
731 const struct gl_texture_unit *texUnit,
732 GLenum target)
733 {
734 const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array ||
735 ctx->Extensions.EXT_texture_array);
736
737 switch (target) {
738 case GL_TEXTURE_1D:
739 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
740 case GL_PROXY_TEXTURE_1D:
741 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
742 case GL_TEXTURE_2D:
743 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
744 case GL_PROXY_TEXTURE_2D:
745 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
746 case GL_TEXTURE_3D:
747 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
748 case GL_PROXY_TEXTURE_3D:
749 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
750 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
751 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
752 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
753 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
754 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
755 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
756 case GL_TEXTURE_CUBE_MAP_ARB:
757 return ctx->Extensions.ARB_texture_cube_map
758 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
759 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
760 return ctx->Extensions.ARB_texture_cube_map
761 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
762 case GL_TEXTURE_RECTANGLE_NV:
763 return ctx->Extensions.NV_texture_rectangle
764 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
765 case GL_PROXY_TEXTURE_RECTANGLE_NV:
766 return ctx->Extensions.NV_texture_rectangle
767 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
768 case GL_TEXTURE_1D_ARRAY_EXT:
769 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
770 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
771 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
772 case GL_TEXTURE_2D_ARRAY_EXT:
773 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
774 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
775 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
776 case GL_TEXTURE_BUFFER:
777 return ctx->Extensions.ARB_texture_buffer_object
778 ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
779 default:
780 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
781 return NULL;
782 }
783 }
784
785
786 /**
787 * Return pointer to texture object for given target on current texture unit.
788 */
789 struct gl_texture_object *
790 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
791 {
792 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
793 return _mesa_select_tex_object(ctx, texUnit, target);
794 }
795
796
797 /**
798 * Get a texture image pointer from a texture object, given a texture
799 * target and mipmap level. The target and level parameters should
800 * have already been error-checked.
801 *
802 * \param ctx GL context.
803 * \param texObj texture unit.
804 * \param target texture target.
805 * \param level image level.
806 *
807 * \return pointer to the texture image structure, or NULL on failure.
808 */
809 struct gl_texture_image *
810 _mesa_select_tex_image(struct gl_context *ctx,
811 const struct gl_texture_object *texObj,
812 GLenum target, GLint level)
813 {
814 const GLuint face = _mesa_tex_target_to_face(target);
815
816 ASSERT(texObj);
817 ASSERT(level >= 0);
818 ASSERT(level < MAX_TEXTURE_LEVELS);
819
820 return texObj->Image[face][level];
821 }
822
823
824 /**
825 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
826 * it and install it. Only return NULL if passed a bad parameter or run
827 * out of memory.
828 */
829 struct gl_texture_image *
830 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
831 GLenum target, GLint level)
832 {
833 struct gl_texture_image *texImage;
834
835 if (!texObj)
836 return NULL;
837
838 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
839 if (!texImage) {
840 texImage = ctx->Driver.NewTextureImage(ctx);
841 if (!texImage) {
842 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
843 return NULL;
844 }
845
846 _mesa_set_tex_image(texObj, target, level, texImage);
847 }
848
849 return texImage;
850 }
851
852
853 /**
854 * Return pointer to the specified proxy texture image.
855 * Note that proxy textures are per-context, not per-texture unit.
856 * \return pointer to texture image or NULL if invalid target, invalid
857 * level, or out of memory.
858 */
859 struct gl_texture_image *
860 _mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
861 {
862 struct gl_texture_image *texImage;
863 GLuint texIndex;
864
865 if (level < 0 )
866 return NULL;
867
868 switch (target) {
869 case GL_PROXY_TEXTURE_1D:
870 if (level >= ctx->Const.MaxTextureLevels)
871 return NULL;
872 texIndex = TEXTURE_1D_INDEX;
873 break;
874 case GL_PROXY_TEXTURE_2D:
875 if (level >= ctx->Const.MaxTextureLevels)
876 return NULL;
877 texIndex = TEXTURE_2D_INDEX;
878 break;
879 case GL_PROXY_TEXTURE_3D:
880 if (level >= ctx->Const.Max3DTextureLevels)
881 return NULL;
882 texIndex = TEXTURE_3D_INDEX;
883 break;
884 case GL_PROXY_TEXTURE_CUBE_MAP:
885 if (level >= ctx->Const.MaxCubeTextureLevels)
886 return NULL;
887 texIndex = TEXTURE_CUBE_INDEX;
888 break;
889 case GL_PROXY_TEXTURE_RECTANGLE_NV:
890 if (level > 0)
891 return NULL;
892 texIndex = TEXTURE_RECT_INDEX;
893 break;
894 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
895 if (level >= ctx->Const.MaxTextureLevels)
896 return NULL;
897 texIndex = TEXTURE_1D_ARRAY_INDEX;
898 break;
899 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
900 if (level >= ctx->Const.MaxTextureLevels)
901 return NULL;
902 texIndex = TEXTURE_2D_ARRAY_INDEX;
903 break;
904 default:
905 return NULL;
906 }
907
908 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
909 if (!texImage) {
910 texImage = ctx->Driver.NewTextureImage(ctx);
911 if (!texImage) {
912 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
913 return NULL;
914 }
915 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
916 /* Set the 'back' pointer */
917 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
918 }
919 return texImage;
920 }
921
922
923 /**
924 * Get the maximum number of allowed mipmap levels.
925 *
926 * \param ctx GL context.
927 * \param target texture target.
928 *
929 * \return the maximum number of allowed mipmap levels for the given
930 * texture target, or zero if passed a bad target.
931 *
932 * \sa gl_constants.
933 */
934 GLint
935 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
936 {
937 switch (target) {
938 case GL_TEXTURE_1D:
939 case GL_PROXY_TEXTURE_1D:
940 case GL_TEXTURE_2D:
941 case GL_PROXY_TEXTURE_2D:
942 return ctx->Const.MaxTextureLevels;
943 case GL_TEXTURE_3D:
944 case GL_PROXY_TEXTURE_3D:
945 return ctx->Const.Max3DTextureLevels;
946 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
947 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
948 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
949 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
950 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
951 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
952 case GL_TEXTURE_CUBE_MAP_ARB:
953 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
954 return ctx->Extensions.ARB_texture_cube_map
955 ? ctx->Const.MaxCubeTextureLevels : 0;
956 case GL_TEXTURE_RECTANGLE_NV:
957 case GL_PROXY_TEXTURE_RECTANGLE_NV:
958 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
959 case GL_TEXTURE_1D_ARRAY_EXT:
960 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
961 case GL_TEXTURE_2D_ARRAY_EXT:
962 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
963 return (ctx->Extensions.MESA_texture_array ||
964 ctx->Extensions.EXT_texture_array)
965 ? ctx->Const.MaxTextureLevels : 0;
966 case GL_TEXTURE_BUFFER:
967 /* fall-through */
968 default:
969 return 0; /* bad target */
970 }
971 }
972
973
974 /**
975 * Return number of dimensions per mipmap level for the given texture target.
976 */
977 GLint
978 _mesa_get_texture_dimensions(GLenum target)
979 {
980 switch (target) {
981 case GL_TEXTURE_1D:
982 case GL_PROXY_TEXTURE_1D:
983 return 1;
984 case GL_TEXTURE_2D:
985 case GL_TEXTURE_RECTANGLE:
986 case GL_TEXTURE_CUBE_MAP:
987 case GL_PROXY_TEXTURE_2D:
988 case GL_PROXY_TEXTURE_RECTANGLE:
989 case GL_PROXY_TEXTURE_CUBE_MAP:
990 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
991 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
992 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
993 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
994 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
995 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
996 case GL_TEXTURE_1D_ARRAY:
997 case GL_PROXY_TEXTURE_1D_ARRAY:
998 return 2;
999 case GL_TEXTURE_3D:
1000 case GL_PROXY_TEXTURE_3D:
1001 case GL_TEXTURE_2D_ARRAY:
1002 case GL_PROXY_TEXTURE_2D_ARRAY:
1003 return 3;
1004 case GL_TEXTURE_BUFFER:
1005 /* fall-through */
1006 default:
1007 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1008 target);
1009 return 2;
1010 }
1011 }
1012
1013
1014
1015
1016 #if 000 /* not used anymore */
1017 /*
1018 * glTexImage[123]D can accept a NULL image pointer. In this case we
1019 * create a texture image with unspecified image contents per the OpenGL
1020 * spec.
1021 */
1022 static GLubyte *
1023 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1024 {
1025 const GLint components = _mesa_components_in_format(format);
1026 const GLint numPixels = width * height * depth;
1027 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
1028
1029 #ifdef DEBUG
1030 /*
1031 * Let's see if anyone finds this. If glTexImage2D() is called with
1032 * a NULL image pointer then load the texture image with something
1033 * interesting instead of leaving it indeterminate.
1034 */
1035 if (data) {
1036 static const char message[8][32] = {
1037 " X X XXXXX XXX X ",
1038 " XX XX X X X X X ",
1039 " X X X X X X X ",
1040 " X X XXXX XXX XXXXX ",
1041 " X X X X X X ",
1042 " X X X X X X X ",
1043 " X X XXXXX XXX X X ",
1044 " "
1045 };
1046
1047 GLubyte *imgPtr = data;
1048 GLint h, i, j, k;
1049 for (h = 0; h < depth; h++) {
1050 for (i = 0; i < height; i++) {
1051 GLint srcRow = 7 - (i % 8);
1052 for (j = 0; j < width; j++) {
1053 GLint srcCol = j % 32;
1054 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1055 for (k = 0; k < components; k++) {
1056 *imgPtr++ = texel;
1057 }
1058 }
1059 }
1060 }
1061 }
1062 #endif
1063
1064 return data;
1065 }
1066 #endif
1067
1068
1069
1070 /**
1071 * Reset the fields of a gl_texture_image struct to zero.
1072 *
1073 * \param img texture image structure.
1074 *
1075 * This is called when a proxy texture test fails, we set all the
1076 * image members (except DriverData) to zero.
1077 * It's also used in glTexImage[123]D as a safeguard to be sure all
1078 * required fields get initialized properly by the Driver.TexImage[123]D
1079 * functions.
1080 */
1081 static void
1082 clear_teximage_fields(struct gl_texture_image *img)
1083 {
1084 ASSERT(img);
1085 img->_BaseFormat = 0;
1086 img->InternalFormat = 0;
1087 img->Border = 0;
1088 img->Width = 0;
1089 img->Height = 0;
1090 img->Depth = 0;
1091 #if 0
1092 img->RowStride = 0;
1093 if (img->ImageOffsets) {
1094 free(img->ImageOffsets);
1095 img->ImageOffsets = NULL;
1096 }
1097 #endif
1098 img->Width2 = 0;
1099 img->Height2 = 0;
1100 img->Depth2 = 0;
1101 img->WidthLog2 = 0;
1102 img->HeightLog2 = 0;
1103 img->DepthLog2 = 0;
1104 img->TexFormat = MESA_FORMAT_NONE;
1105 }
1106
1107
1108 /**
1109 * Initialize basic fields of the gl_texture_image struct.
1110 *
1111 * \param ctx GL context.
1112 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc).
1113 * \param img texture image structure to be initialized.
1114 * \param width image width.
1115 * \param height image height.
1116 * \param depth image depth.
1117 * \param border image border.
1118 * \param internalFormat internal format.
1119 * \param format the actual hardware format (one of MESA_FORMAT_*)
1120 *
1121 * Fills in the fields of \p img with the given information.
1122 * Note: width, height and depth include the border.
1123 */
1124 void
1125 _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
1126 struct gl_texture_image *img,
1127 GLsizei width, GLsizei height, GLsizei depth,
1128 GLint border, GLenum internalFormat,
1129 gl_format format)
1130 {
1131 ASSERT(img);
1132 ASSERT(width >= 0);
1133 ASSERT(height >= 0);
1134 ASSERT(depth >= 0);
1135
1136 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1137 ASSERT(img->_BaseFormat > 0);
1138 img->InternalFormat = internalFormat;
1139 img->Border = border;
1140 img->Width = width;
1141 img->Height = height;
1142 img->Depth = depth;
1143
1144 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1145 img->WidthLog2 = _mesa_logbase2(img->Width2);
1146
1147 if (height == 1) { /* 1-D texture */
1148 img->Height2 = 1;
1149 img->HeightLog2 = 0;
1150 }
1151 else {
1152 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1153 img->HeightLog2 = _mesa_logbase2(img->Height2);
1154 }
1155
1156 if (depth == 1) { /* 2-D texture */
1157 img->Depth2 = 1;
1158 img->DepthLog2 = 0;
1159 }
1160 else {
1161 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1162 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1163 }
1164
1165 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
1166
1167 #if 0
1168 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
1169 img->RowStride = width;
1170 /* Allocate the ImageOffsets array and initialize to typical values.
1171 * We allocate the array for 1D/2D textures too in order to avoid special-
1172 * case code in the texstore routines.
1173 */
1174 if (img->ImageOffsets)
1175 free(img->ImageOffsets);
1176 img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint));
1177 for (i = 0; i < depth; i++) {
1178 img->ImageOffsets[i] = i * width * height;
1179 }
1180 #endif
1181
1182 img->TexFormat = format;
1183 }
1184
1185
1186 /**
1187 * Free and clear fields of the gl_texture_image struct.
1188 *
1189 * \param ctx GL context.
1190 * \param texImage texture image structure to be cleared.
1191 *
1192 * After the call, \p texImage will have no data associated with it. Its
1193 * fields are cleared so that its parent object will test incomplete.
1194 */
1195 void
1196 _mesa_clear_texture_image(struct gl_context *ctx,
1197 struct gl_texture_image *texImage)
1198 {
1199 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1200 clear_teximage_fields(texImage);
1201 }
1202
1203
1204 /**
1205 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
1206 * level, width, height and depth against the ctx->Const limits for textures.
1207 *
1208 * A hardware driver might override this function if, for example, the
1209 * max 3D texture size is 512x512x64 (i.e. not a cube).
1210 *
1211 * Note that width, height, depth == 0 is not an error. However, a
1212 * texture with zero width/height/depth will be considered "incomplete"
1213 * and texturing will effectively be disabled.
1214 *
1215 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
1216 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
1217 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
1218 * \param level as passed to glTexImage
1219 * \param internalFormat as passed to glTexImage
1220 * \param format as passed to glTexImage
1221 * \param type as passed to glTexImage
1222 * \param width as passed to glTexImage
1223 * \param height as passed to glTexImage
1224 * \param depth as passed to glTexImage
1225 * \param border as passed to glTexImage
1226 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1227 */
1228 GLboolean
1229 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1230 GLint internalFormat, GLenum format, GLenum type,
1231 GLint width, GLint height, GLint depth, GLint border)
1232 {
1233 GLint maxSize;
1234
1235 (void) internalFormat;
1236 (void) format;
1237 (void) type;
1238
1239 switch (target) {
1240 case GL_PROXY_TEXTURE_1D:
1241 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1242 if (width < 2 * border || width > 2 + maxSize)
1243 return GL_FALSE;
1244 if (level >= ctx->Const.MaxTextureLevels)
1245 return GL_FALSE;
1246 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1247 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1248 return GL_FALSE;
1249 }
1250 return GL_TRUE;
1251
1252 case GL_PROXY_TEXTURE_2D:
1253 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1254 if (width < 2 * border || width > 2 + maxSize)
1255 return GL_FALSE;
1256 if (height < 2 * border || height > 2 + maxSize)
1257 return GL_FALSE;
1258 if (level >= ctx->Const.MaxTextureLevels)
1259 return GL_FALSE;
1260 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1261 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1262 return GL_FALSE;
1263 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1264 return GL_FALSE;
1265 }
1266 return GL_TRUE;
1267
1268 case GL_PROXY_TEXTURE_3D:
1269 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1270 if (width < 2 * border || width > 2 + maxSize)
1271 return GL_FALSE;
1272 if (height < 2 * border || height > 2 + maxSize)
1273 return GL_FALSE;
1274 if (depth < 2 * border || depth > 2 + maxSize)
1275 return GL_FALSE;
1276 if (level >= ctx->Const.Max3DTextureLevels)
1277 return GL_FALSE;
1278 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1279 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1280 return GL_FALSE;
1281 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1282 return GL_FALSE;
1283 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1284 return GL_FALSE;
1285 }
1286 return GL_TRUE;
1287
1288 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1289 maxSize = ctx->Const.MaxTextureRectSize;
1290 if (width < 0 || width > maxSize)
1291 return GL_FALSE;
1292 if (height < 0 || height > maxSize)
1293 return GL_FALSE;
1294 if (level != 0)
1295 return GL_FALSE;
1296 return GL_TRUE;
1297
1298 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1299 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1300 if (width < 2 * border || width > 2 + maxSize)
1301 return GL_FALSE;
1302 if (height < 2 * border || height > 2 + maxSize)
1303 return GL_FALSE;
1304 if (level >= ctx->Const.MaxCubeTextureLevels)
1305 return GL_FALSE;
1306 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1307 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1308 return GL_FALSE;
1309 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1310 return GL_FALSE;
1311 }
1312 return GL_TRUE;
1313
1314 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1315 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1316 if (width < 2 * border || width > 2 + maxSize)
1317 return GL_FALSE;
1318 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
1319 return GL_FALSE;
1320 if (level >= ctx->Const.MaxTextureLevels)
1321 return GL_FALSE;
1322 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1323 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1324 return GL_FALSE;
1325 }
1326 return GL_TRUE;
1327
1328 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1329 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1330 if (width < 2 * border || width > 2 + maxSize)
1331 return GL_FALSE;
1332 if (height < 2 * border || height > 2 + maxSize)
1333 return GL_FALSE;
1334 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
1335 return GL_FALSE;
1336 if (level >= ctx->Const.MaxTextureLevels)
1337 return GL_FALSE;
1338 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1339 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1340 return GL_FALSE;
1341 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1342 return GL_FALSE;
1343 }
1344 return GL_TRUE;
1345
1346 default:
1347 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
1348 return GL_FALSE;
1349 }
1350 }
1351
1352
1353 /**
1354 * Check if the memory used by the texture would exceed the driver's limit.
1355 * This lets us support a max 3D texture size of 8K (for example) but
1356 * prevents allocating a full 8K x 8K x 8K texture.
1357 * XXX this could be rolled into the proxy texture size test (above) but
1358 * we don't have the actual texture internal format at that point.
1359 */
1360 static GLboolean
1361 legal_texture_size(struct gl_context *ctx, gl_format format,
1362 GLint width, GLint height, GLint depth)
1363 {
1364 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1365 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1366 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1367 }
1368
1369
1370
1371 /**
1372 * Helper function to determine whether a target and specific compression
1373 * format are supported.
1374 */
1375 static GLboolean
1376 target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1377 GLenum intFormat)
1378 {
1379 (void) intFormat; /* not used yet */
1380
1381 switch (target) {
1382 case GL_TEXTURE_2D:
1383 case GL_PROXY_TEXTURE_2D:
1384 return GL_TRUE; /* true for any compressed format so far */
1385 case GL_PROXY_TEXTURE_CUBE_MAP:
1386 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1387 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1388 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1389 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1390 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1391 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1392 return ctx->Extensions.ARB_texture_cube_map;
1393 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1394 case GL_TEXTURE_2D_ARRAY_EXT:
1395 return (ctx->Extensions.MESA_texture_array ||
1396 ctx->Extensions.EXT_texture_array);
1397 default:
1398 return GL_FALSE;
1399 }
1400 }
1401
1402
1403 /**
1404 * Check if the given texture target value is legal for a
1405 * glTexImage1/2/3D call.
1406 */
1407 static GLboolean
1408 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1409 {
1410 switch (dims) {
1411 case 1:
1412 switch (target) {
1413 case GL_TEXTURE_1D:
1414 case GL_PROXY_TEXTURE_1D:
1415 return GL_TRUE;
1416 default:
1417 return GL_FALSE;
1418 }
1419 case 2:
1420 switch (target) {
1421 case GL_TEXTURE_2D:
1422 case GL_PROXY_TEXTURE_2D:
1423 return GL_TRUE;
1424 case GL_PROXY_TEXTURE_CUBE_MAP:
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1427 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1429 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1430 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1431 return ctx->Extensions.ARB_texture_cube_map;
1432 case GL_TEXTURE_RECTANGLE_NV:
1433 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1434 return ctx->Extensions.NV_texture_rectangle;
1435 case GL_TEXTURE_1D_ARRAY_EXT:
1436 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1437 return (ctx->Extensions.MESA_texture_array ||
1438 ctx->Extensions.EXT_texture_array);
1439 default:
1440 return GL_FALSE;
1441 }
1442 case 3:
1443 switch (target) {
1444 case GL_TEXTURE_3D:
1445 case GL_PROXY_TEXTURE_3D:
1446 return GL_TRUE;
1447 case GL_TEXTURE_2D_ARRAY_EXT:
1448 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1449 return (ctx->Extensions.MESA_texture_array ||
1450 ctx->Extensions.EXT_texture_array);
1451 default:
1452 return GL_FALSE;
1453 }
1454 default:
1455 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1456 return GL_FALSE;
1457 }
1458 }
1459
1460
1461 /**
1462 * Check if the given texture target value is legal for a
1463 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1464 * The difference compared to legal_teximage_target() above is that
1465 * proxy targets are not supported.
1466 */
1467 static GLboolean
1468 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1469 {
1470 switch (dims) {
1471 case 1:
1472 return target == GL_TEXTURE_1D;
1473 case 2:
1474 switch (target) {
1475 case GL_TEXTURE_2D:
1476 return GL_TRUE;
1477 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1478 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1479 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1481 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1482 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1483 return ctx->Extensions.ARB_texture_cube_map;
1484 case GL_TEXTURE_RECTANGLE_NV:
1485 return ctx->Extensions.NV_texture_rectangle;
1486 case GL_TEXTURE_1D_ARRAY_EXT:
1487 return (ctx->Extensions.MESA_texture_array ||
1488 ctx->Extensions.EXT_texture_array);
1489 default:
1490 return GL_FALSE;
1491 }
1492 case 3:
1493 switch (target) {
1494 case GL_TEXTURE_3D:
1495 return GL_TRUE;
1496 case GL_TEXTURE_2D_ARRAY_EXT:
1497 return (ctx->Extensions.MESA_texture_array ||
1498 ctx->Extensions.EXT_texture_array);
1499 default:
1500 return GL_FALSE;
1501 }
1502 default:
1503 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1504 dims);
1505 return GL_FALSE;
1506 }
1507 }
1508
1509
1510 /**
1511 * Test the glTexImage[123]D() parameters for errors.
1512 *
1513 * \param ctx GL context.
1514 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1515 * \param target texture target given by the user.
1516 * \param level image level given by the user.
1517 * \param internalFormat internal format given by the user.
1518 * \param format pixel data format given by the user.
1519 * \param type pixel data type given by the user.
1520 * \param width image width given by the user.
1521 * \param height image height given by the user.
1522 * \param depth image depth given by the user.
1523 * \param border image border given by the user.
1524 *
1525 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1526 *
1527 * Verifies each of the parameters against the constants specified in
1528 * __struct gl_contextRec::Const and the supported extensions, and according
1529 * to the OpenGL specification.
1530 */
1531 static GLboolean
1532 texture_error_check( struct gl_context *ctx,
1533 GLuint dimensions, GLenum target,
1534 GLint level, GLint internalFormat,
1535 GLenum format, GLenum type,
1536 GLint width, GLint height,
1537 GLint depth, GLint border )
1538 {
1539 const GLenum proxyTarget = get_proxy_target(target);
1540 const GLboolean isProxy = target == proxyTarget;
1541 GLboolean sizeOK = GL_TRUE;
1542 GLboolean colorFormat;
1543
1544 /* Even though there are no color-index textures, we still have to support
1545 * uploading color-index data and remapping it to RGB via the
1546 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1547 */
1548 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1549
1550 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1551 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1552 if (!isProxy) {
1553 _mesa_error(ctx, GL_INVALID_VALUE,
1554 "glTexImage%dD(level=%d)", dimensions, level);
1555 }
1556 return GL_TRUE;
1557 }
1558
1559 /* Check border */
1560 if (border < 0 || border > 1 ||
1561 ((target == GL_TEXTURE_RECTANGLE_NV ||
1562 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1563 if (!isProxy) {
1564 _mesa_error(ctx, GL_INVALID_VALUE,
1565 "glTexImage%dD(border=%d)", dimensions, border);
1566 }
1567 return GL_TRUE;
1568 }
1569
1570 if (width < 0 || height < 0 || depth < 0) {
1571 if (!isProxy) {
1572 _mesa_error(ctx, GL_INVALID_VALUE,
1573 "glTexImage%dD(width, height or depth < 0)", dimensions);
1574 }
1575 return GL_TRUE;
1576 }
1577
1578 /* Do this simple check before calling the TestProxyTexImage() function */
1579 if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
1580 sizeOK = (width == height);
1581 }
1582
1583 /*
1584 * Use the proxy texture driver hook to see if the size/level/etc are
1585 * legal.
1586 */
1587 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1588 internalFormat, format,
1589 type, width, height,
1590 depth, border);
1591 if (!sizeOK) {
1592 if (!isProxy) {
1593 _mesa_error(ctx, GL_INVALID_VALUE,
1594 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1595 dimensions, level, width, height, depth);
1596 }
1597 return GL_TRUE;
1598 }
1599
1600 /* Check internalFormat */
1601 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1602 if (!isProxy) {
1603 _mesa_error(ctx, GL_INVALID_VALUE,
1604 "glTexImage%dD(internalFormat=%s)",
1605 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
1606 }
1607 return GL_TRUE;
1608 }
1609
1610 /* Check incoming image format and type */
1611 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1612 /* Normally, GL_INVALID_OPERATION is generated by a format/type
1613 * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the
1614 * GL_EXT_texture_integer extension, some combinations should generate
1615 * GL_INVALID_ENUM instead (grr!).
1616 */
1617 if (!isProxy) {
1618 GLenum error = _mesa_is_integer_format(format)
1619 ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
1620 _mesa_error(ctx, error,
1621 "glTexImage%dD(incompatible format 0x%x, type 0x%x)",
1622 dimensions, format, type);
1623 }
1624 return GL_TRUE;
1625 }
1626
1627 /* make sure internal format and format basically agree */
1628 colorFormat = _mesa_is_color_format(format);
1629 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
1630 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
1631 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
1632 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
1633 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
1634 if (!isProxy)
1635 _mesa_error(ctx, GL_INVALID_OPERATION,
1636 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
1637 dimensions, internalFormat, format);
1638 return GL_TRUE;
1639 }
1640
1641 /* additional checks for ycbcr textures */
1642 if (internalFormat == GL_YCBCR_MESA) {
1643 ASSERT(ctx->Extensions.MESA_ycbcr_texture);
1644 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1645 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1646 char message[100];
1647 _mesa_snprintf(message, sizeof(message),
1648 "glTexImage%dD(format/type YCBCR mismatch", dimensions);
1649 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1650 return GL_TRUE; /* error */
1651 }
1652 if (target != GL_TEXTURE_2D &&
1653 target != GL_PROXY_TEXTURE_2D &&
1654 target != GL_TEXTURE_RECTANGLE_NV &&
1655 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1656 if (!isProxy)
1657 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)");
1658 return GL_TRUE;
1659 }
1660 if (border != 0) {
1661 if (!isProxy) {
1662 char message[100];
1663 _mesa_snprintf(message, sizeof(message),
1664 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1665 dimensions, border);
1666 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1667 }
1668 return GL_TRUE;
1669 }
1670 }
1671
1672 /* additional checks for depth textures */
1673 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
1674 /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
1675 if (target != GL_TEXTURE_1D &&
1676 target != GL_PROXY_TEXTURE_1D &&
1677 target != GL_TEXTURE_2D &&
1678 target != GL_PROXY_TEXTURE_2D &&
1679 target != GL_TEXTURE_1D_ARRAY &&
1680 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1681 target != GL_TEXTURE_2D_ARRAY &&
1682 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1683 target != GL_TEXTURE_RECTANGLE_ARB &&
1684 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
1685 if (!isProxy)
1686 _mesa_error(ctx, GL_INVALID_ENUM,
1687 "glTexImage(target/internalFormat)");
1688 return GL_TRUE;
1689 }
1690 }
1691
1692 /* additional checks for compressed textures */
1693 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1694 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1695 if (!isProxy)
1696 _mesa_error(ctx, GL_INVALID_ENUM,
1697 "glTexImage%dD(target)", dimensions);
1698 return GL_TRUE;
1699 }
1700 if (border != 0) {
1701 if (!isProxy) {
1702 _mesa_error(ctx, GL_INVALID_OPERATION,
1703 "glTexImage%dD(border!=0)", dimensions);
1704 }
1705 return GL_TRUE;
1706 }
1707 }
1708
1709 /* additional checks for integer textures */
1710 if (ctx->Extensions.EXT_texture_integer &&
1711 (_mesa_is_integer_format(format) !=
1712 _mesa_is_integer_format(internalFormat))) {
1713 if (!isProxy) {
1714 _mesa_error(ctx, GL_INVALID_OPERATION,
1715 "glTexImage%dD(integer/non-integer format mismatch)",
1716 dimensions);
1717 }
1718 return GL_TRUE;
1719 }
1720
1721 /* if we get here, the parameters are OK */
1722 return GL_FALSE;
1723 }
1724
1725
1726 /**
1727 * Test glTexSubImage[123]D() parameters for errors.
1728 *
1729 * \param ctx GL context.
1730 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1731 * \param target texture target given by the user.
1732 * \param level image level given by the user.
1733 * \param xoffset sub-image x offset given by the user.
1734 * \param yoffset sub-image y offset given by the user.
1735 * \param zoffset sub-image z offset given by the user.
1736 * \param format pixel data format given by the user.
1737 * \param type pixel data type given by the user.
1738 * \param width image width given by the user.
1739 * \param height image height given by the user.
1740 * \param depth image depth given by the user.
1741 *
1742 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1743 *
1744 * Verifies each of the parameters against the constants specified in
1745 * __struct gl_contextRec::Const and the supported extensions, and according
1746 * to the OpenGL specification.
1747 */
1748 static GLboolean
1749 subtexture_error_check( struct gl_context *ctx, GLuint dimensions,
1750 GLenum target, GLint level,
1751 GLint xoffset, GLint yoffset, GLint zoffset,
1752 GLint width, GLint height, GLint depth,
1753 GLenum format, GLenum type )
1754 {
1755 /* Basic level check */
1756 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1757 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level);
1758 return GL_TRUE;
1759 }
1760
1761 /* Check for negative sizes */
1762 if (width < 0) {
1763 _mesa_error(ctx, GL_INVALID_VALUE,
1764 "glTexSubImage%dD(width=%d)", dimensions, width);
1765 return GL_TRUE;
1766 }
1767 if (height < 0 && dimensions > 1) {
1768 _mesa_error(ctx, GL_INVALID_VALUE,
1769 "glTexSubImage%dD(height=%d)", dimensions, height);
1770 return GL_TRUE;
1771 }
1772 if (depth < 0 && dimensions > 2) {
1773 _mesa_error(ctx, GL_INVALID_VALUE,
1774 "glTexSubImage%dD(depth=%d)", dimensions, depth);
1775 return GL_TRUE;
1776 }
1777
1778 if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
1779 /* As with the glTexImage2D check above, the error code here
1780 * depends on texture integer.
1781 */
1782 GLenum error = _mesa_is_integer_format(format)
1783 ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
1784 _mesa_error(ctx, error,
1785 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)",
1786 dimensions, format, type);
1787 return GL_TRUE;
1788 }
1789
1790 return GL_FALSE;
1791 }
1792
1793
1794 /**
1795 * Do second part of glTexSubImage which depends on the destination texture.
1796 * \return GL_TRUE if error recorded, GL_FALSE otherwise
1797 */
1798 static GLboolean
1799 subtexture_error_check2( struct gl_context *ctx, GLuint dimensions,
1800 GLenum target, GLint level,
1801 GLint xoffset, GLint yoffset, GLint zoffset,
1802 GLint width, GLint height, GLint depth,
1803 GLenum format, GLenum type,
1804 const struct gl_texture_image *destTex )
1805 {
1806 if (!destTex) {
1807 /* undefined image level */
1808 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
1809 return GL_TRUE;
1810 }
1811
1812 if (xoffset < -((GLint)destTex->Border)) {
1813 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
1814 dimensions);
1815 return GL_TRUE;
1816 }
1817 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
1818 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
1819 dimensions);
1820 return GL_TRUE;
1821 }
1822 if (dimensions > 1) {
1823 if (yoffset < -((GLint)destTex->Border)) {
1824 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
1825 dimensions);
1826 return GL_TRUE;
1827 }
1828 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
1829 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
1830 dimensions);
1831 return GL_TRUE;
1832 }
1833 }
1834 if (dimensions > 2) {
1835 if (zoffset < -((GLint)destTex->Border)) {
1836 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
1837 return GL_TRUE;
1838 }
1839 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) {
1840 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
1841 return GL_TRUE;
1842 }
1843 }
1844
1845 if (_mesa_is_format_compressed(destTex->TexFormat)) {
1846 GLuint bw, bh;
1847
1848 /* do tests which depend on compression block size */
1849 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh);
1850
1851 /* offset must be multiple of block size */
1852 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1853 _mesa_error(ctx, GL_INVALID_OPERATION,
1854 "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
1855 dimensions, xoffset, yoffset);
1856 return GL_TRUE;
1857 }
1858 /* size must be multiple of bw by bh or equal to whole texture size */
1859 if ((width % bw != 0) && (GLuint) width != destTex->Width) {
1860 _mesa_error(ctx, GL_INVALID_OPERATION,
1861 "glTexSubImage%dD(width = %d)", dimensions, width);
1862 return GL_TRUE;
1863 }
1864 if ((height % bh != 0) && (GLuint) height != destTex->Height) {
1865 _mesa_error(ctx, GL_INVALID_OPERATION,
1866 "glTexSubImage%dD(height = %d)", dimensions, height);
1867 return GL_TRUE;
1868 }
1869 }
1870
1871 return GL_FALSE;
1872 }
1873
1874
1875 /**
1876 * Test glCopyTexImage[12]D() parameters for errors.
1877 *
1878 * \param ctx GL context.
1879 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1880 * \param target texture target given by the user.
1881 * \param level image level given by the user.
1882 * \param internalFormat internal format given by the user.
1883 * \param width image width given by the user.
1884 * \param height image height given by the user.
1885 * \param border texture border.
1886 *
1887 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
1888 *
1889 * Verifies each of the parameters against the constants specified in
1890 * __struct gl_contextRec::Const and the supported extensions, and according
1891 * to the OpenGL specification.
1892 */
1893 static GLboolean
1894 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
1895 GLenum target, GLint level, GLint internalFormat,
1896 GLint width, GLint height, GLint border )
1897 {
1898 const GLenum proxyTarget = get_proxy_target(target);
1899 const GLenum type = GL_FLOAT;
1900 GLboolean sizeOK;
1901 GLint baseFormat;
1902
1903 /* check target */
1904 if (!legal_texsubimage_target(ctx, dimensions, target)) {
1905 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
1906 dimensions, _mesa_lookup_enum_by_nr(target));
1907 return GL_TRUE;
1908 }
1909
1910 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1911 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
1912 _mesa_error(ctx, GL_INVALID_VALUE,
1913 "glCopyTexImage%dD(level=%d)", dimensions, level);
1914 return GL_TRUE;
1915 }
1916
1917 /* Check that the source buffer is complete */
1918 if (ctx->ReadBuffer->Name) {
1919 if (ctx->ReadBuffer->_Status == 0) {
1920 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
1921 }
1922 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1923 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1924 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
1925 return GL_TRUE;
1926 }
1927 }
1928
1929 /* Check border */
1930 if (border < 0 || border > 1 ||
1931 ((target == GL_TEXTURE_RECTANGLE_NV ||
1932 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1933 return GL_TRUE;
1934 }
1935
1936 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
1937 if (baseFormat < 0) {
1938 _mesa_error(ctx, GL_INVALID_VALUE,
1939 "glCopyTexImage%dD(internalFormat)", dimensions);
1940 return GL_TRUE;
1941 }
1942
1943 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
1944 _mesa_error(ctx, GL_INVALID_OPERATION,
1945 "glCopyTexImage%dD(missing readbuffer)", dimensions);
1946 return GL_TRUE;
1947 }
1948
1949 /* Do size, level checking */
1950 sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB)
1951 ? (width == height) : 1;
1952
1953 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
1954 internalFormat, baseFormat,
1955 type, width, height,
1956 1, border);
1957
1958 if (!sizeOK) {
1959 if (dimensions == 1) {
1960 _mesa_error(ctx, GL_INVALID_VALUE,
1961 "glCopyTexImage1D(width=%d)", width);
1962 }
1963 else {
1964 ASSERT(dimensions == 2);
1965 _mesa_error(ctx, GL_INVALID_VALUE,
1966 "glCopyTexImage2D(width=%d, height=%d)", width, height);
1967 }
1968 return GL_TRUE;
1969 }
1970
1971 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1972 if (!target_can_be_compressed(ctx, target, internalFormat)) {
1973 _mesa_error(ctx, GL_INVALID_ENUM,
1974 "glCopyTexImage%dD(target)", dimensions);
1975 return GL_TRUE;
1976 }
1977 if (border != 0) {
1978 _mesa_error(ctx, GL_INVALID_OPERATION,
1979 "glCopyTexImage%dD(border!=0)", dimensions);
1980 return GL_TRUE;
1981 }
1982 }
1983
1984 /* if we get here, the parameters are OK */
1985 return GL_FALSE;
1986 }
1987
1988
1989 /**
1990 * Test glCopyTexSubImage[12]D() parameters for errors.
1991 * Note that this is the first part of error checking.
1992 * See also copytexsubimage_error_check2() below for the second part.
1993 *
1994 * \param ctx GL context.
1995 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1996 * \param target texture target given by the user.
1997 * \param level image level given by the user.
1998 *
1999 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2000 */
2001 static GLboolean
2002 copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions,
2003 GLenum target, GLint level)
2004 {
2005 /* Check that the source buffer is complete */
2006 if (ctx->ReadBuffer->Name) {
2007 if (ctx->ReadBuffer->_Status == 0) {
2008 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2009 }
2010 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2011 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2012 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2013 return GL_TRUE;
2014 }
2015 }
2016
2017 /* check target (proxies not allowed) */
2018 if (!legal_texsubimage_target(ctx, dimensions, target)) {
2019 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)",
2020 dimensions, _mesa_lookup_enum_by_nr(target));
2021 return GL_TRUE;
2022 }
2023
2024 /* Check level */
2025 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
2026 _mesa_error(ctx, GL_INVALID_VALUE,
2027 "glCopyTexSubImage%dD(level=%d)", dimensions, level);
2028 return GL_TRUE;
2029 }
2030
2031 return GL_FALSE;
2032 }
2033
2034
2035 /**
2036 * Second part of error checking for glCopyTexSubImage[12]D().
2037 * \param xoffset sub-image x offset given by the user.
2038 * \param yoffset sub-image y offset given by the user.
2039 * \param zoffset sub-image z offset given by the user.
2040 * \param width image width given by the user.
2041 * \param height image height given by the user.
2042 */
2043 static GLboolean
2044 copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
2045 GLenum target, GLint level,
2046 GLint xoffset, GLint yoffset, GLint zoffset,
2047 GLsizei width, GLsizei height,
2048 const struct gl_texture_image *teximage )
2049 {
2050 /* check that dest tex image exists */
2051 if (!teximage) {
2052 _mesa_error(ctx, GL_INVALID_OPERATION,
2053 "glCopyTexSubImage%dD(undefined texture level: %d)",
2054 dimensions, level);
2055 return GL_TRUE;
2056 }
2057
2058 /* Check size */
2059 if (width < 0) {
2060 _mesa_error(ctx, GL_INVALID_VALUE,
2061 "glCopyTexSubImage%dD(width=%d)", dimensions, width);
2062 return GL_TRUE;
2063 }
2064 if (dimensions > 1 && height < 0) {
2065 _mesa_error(ctx, GL_INVALID_VALUE,
2066 "glCopyTexSubImage%dD(height=%d)", dimensions, height);
2067 return GL_TRUE;
2068 }
2069
2070 /* check x/y offsets */
2071 if (xoffset < -((GLint)teximage->Border)) {
2072 _mesa_error(ctx, GL_INVALID_VALUE,
2073 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
2074 return GL_TRUE;
2075 }
2076 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) {
2077 _mesa_error(ctx, GL_INVALID_VALUE,
2078 "glCopyTexSubImage%dD(xoffset+width)", dimensions);
2079 return GL_TRUE;
2080 }
2081 if (dimensions > 1) {
2082 if (yoffset < -((GLint)teximage->Border)) {
2083 _mesa_error(ctx, GL_INVALID_VALUE,
2084 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
2085 return GL_TRUE;
2086 }
2087 /* NOTE: we're adding the border here, not subtracting! */
2088 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) {
2089 _mesa_error(ctx, GL_INVALID_VALUE,
2090 "glCopyTexSubImage%dD(yoffset+height)", dimensions);
2091 return GL_TRUE;
2092 }
2093 }
2094
2095 /* check z offset */
2096 if (dimensions > 2) {
2097 if (zoffset < -((GLint)teximage->Border)) {
2098 _mesa_error(ctx, GL_INVALID_VALUE,
2099 "glCopyTexSubImage%dD(zoffset)", dimensions);
2100 return GL_TRUE;
2101 }
2102 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) {
2103 _mesa_error(ctx, GL_INVALID_VALUE,
2104 "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
2105 return GL_TRUE;
2106 }
2107 }
2108
2109 if (_mesa_is_format_compressed(teximage->TexFormat)) {
2110 /* offset must be multiple of 4 */
2111 if ((xoffset & 3) || (yoffset & 3)) {
2112 _mesa_error(ctx, GL_INVALID_VALUE,
2113 "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
2114 return GL_TRUE;
2115 }
2116 /* size must be multiple of 4 */
2117 if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
2118 _mesa_error(ctx, GL_INVALID_VALUE,
2119 "glCopyTexSubImage%dD(width)", dimensions);
2120 return GL_TRUE;
2121 }
2122 if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
2123 _mesa_error(ctx, GL_INVALID_VALUE,
2124 "glCopyTexSubImage%dD(height)", dimensions);
2125 return GL_TRUE;
2126 }
2127 }
2128
2129 if (teximage->InternalFormat == GL_YCBCR_MESA) {
2130 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
2131 return GL_TRUE;
2132 }
2133
2134 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) {
2135 _mesa_error(ctx, GL_INVALID_OPERATION,
2136 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)",
2137 dimensions, teximage->_BaseFormat);
2138 return GL_TRUE;
2139 }
2140
2141 /* If copying into an integer texture, the source buffer must also be
2142 * integer-valued.
2143 */
2144 if (_mesa_is_format_integer_color(teximage->TexFormat)) {
2145 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2146 if (!_mesa_is_format_integer_color(rb->Format)) {
2147 _mesa_error(ctx, GL_INVALID_OPERATION,
2148 "glCopyTexSubImage%dD(source buffer is not integer format)",
2149 dimensions);
2150 return GL_TRUE;
2151 }
2152 }
2153
2154 /* if we get here, the parameters are OK */
2155 return GL_FALSE;
2156 }
2157
2158
2159 /** Callback info for walking over FBO hash table */
2160 struct cb_info
2161 {
2162 struct gl_context *ctx;
2163 struct gl_texture_object *texObj;
2164 GLuint level, face;
2165 };
2166
2167
2168 /**
2169 * Check render to texture callback. Called from _mesa_HashWalk().
2170 */
2171 static void
2172 check_rtt_cb(GLuint key, void *data, void *userData)
2173 {
2174 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2175 const struct cb_info *info = (struct cb_info *) userData;
2176 struct gl_context *ctx = info->ctx;
2177 const struct gl_texture_object *texObj = info->texObj;
2178 const GLuint level = info->level, face = info->face;
2179
2180 /* If this is a user-created FBO */
2181 if (fb->Name) {
2182 GLuint i;
2183 /* check if any of the FBO's attachments point to 'texObj' */
2184 for (i = 0; i < BUFFER_COUNT; i++) {
2185 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2186 if (att->Type == GL_TEXTURE &&
2187 att->Texture == texObj &&
2188 att->TextureLevel == level &&
2189 att->CubeMapFace == face) {
2190 ASSERT(_mesa_get_attachment_teximage(att));
2191 /* Tell driver about the new renderbuffer texture */
2192 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
2193 /* Mark fb status as indeterminate to force re-validation */
2194 fb->_Status = 0;
2195 }
2196 }
2197 }
2198 }
2199
2200
2201 /**
2202 * When a texture image is specified we have to check if it's bound to
2203 * any framebuffer objects (render to texture) in order to detect changes
2204 * in size or format since that effects FBO completeness.
2205 * Any FBOs rendering into the texture must be re-validated.
2206 */
2207 static void
2208 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
2209 GLuint face, GLuint level)
2210 {
2211 /* Only check this texture if it's been marked as RenderToTexture */
2212 if (texObj->_RenderToTexture) {
2213 struct cb_info info;
2214 info.ctx = ctx;
2215 info.texObj = texObj;
2216 info.level = level;
2217 info.face = face;
2218 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2219 }
2220 }
2221
2222
2223 /**
2224 * If the texture object's GenerateMipmap flag is set and we've
2225 * changed the texture base level image, regenerate the rest of the
2226 * mipmap levels now.
2227 */
2228 static inline void
2229 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2230 struct gl_texture_object *texObj, GLint level)
2231 {
2232 ASSERT(target != GL_TEXTURE_CUBE_MAP);
2233 if (texObj->GenerateMipmap &&
2234 level == texObj->BaseLevel &&
2235 level < texObj->MaxLevel) {
2236 ASSERT(ctx->Driver.GenerateMipmap);
2237 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2238 }
2239 }
2240
2241
2242 /** Debug helper: override the user-requested internal format */
2243 static GLenum
2244 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2245 {
2246 #if 0
2247 if (internalFormat == GL_RGBA16F_ARB ||
2248 internalFormat == GL_RGBA32F_ARB) {
2249 printf("Convert rgba float tex to int %d x %d\n", width, height);
2250 return GL_RGBA;
2251 }
2252 else if (internalFormat == GL_RGB16F_ARB ||
2253 internalFormat == GL_RGB32F_ARB) {
2254 printf("Convert rgb float tex to int %d x %d\n", width, height);
2255 return GL_RGB;
2256 }
2257 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2258 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2259 printf("Convert luminance float tex to int %d x %d\n", width, height);
2260 return GL_LUMINANCE_ALPHA;
2261 }
2262 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2263 internalFormat == GL_LUMINANCE32F_ARB) {
2264 printf("Convert luminance float tex to int %d x %d\n", width, height);
2265 return GL_LUMINANCE;
2266 }
2267 else if (internalFormat == GL_ALPHA16F_ARB ||
2268 internalFormat == GL_ALPHA32F_ARB) {
2269 printf("Convert luminance float tex to int %d x %d\n", width, height);
2270 return GL_ALPHA;
2271 }
2272 /*
2273 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2274 internalFormat = GL_RGBA;
2275 }
2276 */
2277 else {
2278 return internalFormat;
2279 }
2280 #else
2281 return internalFormat;
2282 #endif
2283 }
2284
2285
2286 /**
2287 * Choose the actual hardware format for a texture image.
2288 * Try to use the same format as the previous image level when possible.
2289 * Otherwise, ask the driver for the best format.
2290 * It's important to try to choose a consistant format for all levels
2291 * for efficient texture memory layout/allocation. In particular, this
2292 * comes up during automatic mipmap generation.
2293 */
2294 gl_format
2295 _mesa_choose_texture_format(struct gl_context *ctx,
2296 struct gl_texture_object *texObj,
2297 GLenum target, GLint level,
2298 GLenum internalFormat, GLenum format, GLenum type)
2299 {
2300 gl_format f;
2301
2302 /* see if we've already chosen a format for the previous level */
2303 if (level > 0) {
2304 struct gl_texture_image *prevImage =
2305 _mesa_select_tex_image(ctx, texObj, target, level - 1);
2306 /* See if the prev level is defined and has an internal format which
2307 * matches the new internal format.
2308 */
2309 if (prevImage &&
2310 prevImage->Width > 0 &&
2311 prevImage->InternalFormat == internalFormat) {
2312 /* use the same format */
2313 ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE);
2314 return prevImage->TexFormat;
2315 }
2316 }
2317
2318 /* choose format from scratch */
2319 f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type);
2320 ASSERT(f != MESA_FORMAT_NONE);
2321 return f;
2322 }
2323
2324
2325 /**
2326 * Common code to implement all the glTexImage1D/2D/3D functions.
2327 */
2328 static void
2329 teximage(struct gl_context *ctx, GLuint dims,
2330 GLenum target, GLint level, GLint internalFormat,
2331 GLsizei width, GLsizei height, GLsizei depth,
2332 GLint border, GLenum format, GLenum type,
2333 const GLvoid *pixels)
2334 {
2335 GLboolean error;
2336
2337 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2338
2339 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2340 _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2341 dims,
2342 _mesa_lookup_enum_by_nr(target), level,
2343 _mesa_lookup_enum_by_nr(internalFormat),
2344 width, height, depth, border,
2345 _mesa_lookup_enum_by_nr(format),
2346 _mesa_lookup_enum_by_nr(type), pixels);
2347
2348 internalFormat = override_internal_format(internalFormat, width, height);
2349
2350 /* target error checking */
2351 if (!legal_teximage_target(ctx, dims, target)) {
2352 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)",
2353 dims, _mesa_lookup_enum_by_nr(target));
2354 return;
2355 }
2356
2357 /* general error checking */
2358 error = texture_error_check(ctx, dims, target, level, internalFormat,
2359 format, type, width, height, depth, border);
2360
2361 if (_mesa_is_proxy_texture(target)) {
2362 /* Proxy texture: just clear or set state depending on error checking */
2363 struct gl_texture_image *texImage =
2364 _mesa_get_proxy_tex_image(ctx, target, level);
2365
2366 if (error) {
2367 /* when error, clear all proxy texture image parameters */
2368 if (texImage)
2369 clear_teximage_fields(texImage);
2370 }
2371 else {
2372 /* no error, set the tex image parameters */
2373 struct gl_texture_object *texObj =
2374 _mesa_get_current_tex_object(ctx, target);
2375 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2376 target, level,
2377 internalFormat,
2378 format, type);
2379
2380 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2381 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
2382 depth, border, internalFormat,
2383 texFormat);
2384 }
2385 else if (texImage) {
2386 clear_teximage_fields(texImage);
2387 }
2388 }
2389 }
2390 else {
2391 /* non-proxy target */
2392 const GLuint face = _mesa_tex_target_to_face(target);
2393 struct gl_texture_object *texObj;
2394 struct gl_texture_image *texImage;
2395
2396 if (error) {
2397 return; /* error was recorded */
2398 }
2399
2400 if (ctx->NewState & _NEW_PIXEL)
2401 _mesa_update_state(ctx);
2402
2403 texObj = _mesa_get_current_tex_object(ctx, target);
2404
2405 _mesa_lock_texture(ctx, texObj);
2406 {
2407 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2408
2409 if (!texImage) {
2410 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2411 }
2412 else {
2413 gl_format texFormat;
2414
2415 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2416
2417 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2418 internalFormat, format,
2419 type);
2420
2421 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
2422 _mesa_init_teximage_fields(ctx, target, texImage,
2423 width, height, depth,
2424 border, internalFormat, texFormat);
2425
2426 /* Give the texture to the driver. <pixels> may be null. */
2427 ASSERT(ctx->Driver.TexImage3D);
2428 switch (dims) {
2429 case 1:
2430 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2431 width, border, format,
2432 type, pixels, &ctx->Unpack, texObj,
2433 texImage);
2434 break;
2435 case 2:
2436 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2437 width, height, border, format,
2438 type, pixels, &ctx->Unpack, texObj,
2439 texImage);
2440 break;
2441 case 3:
2442 ctx->Driver.TexImage3D(ctx, target, level, internalFormat,
2443 width, height, depth, border, format,
2444 type, pixels, &ctx->Unpack, texObj,
2445 texImage);
2446 break;
2447 default:
2448 _mesa_problem(ctx, "invalid dims=%u in teximage()", dims);
2449 }
2450
2451 check_gen_mipmap(ctx, target, texObj, level);
2452
2453 update_fbo_texture(ctx, texObj, face, level);
2454
2455 /* state update */
2456 texObj->_Complete = GL_FALSE;
2457 ctx->NewState |= _NEW_TEXTURE;
2458 }
2459 else {
2460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2461 }
2462 }
2463 }
2464 _mesa_unlock_texture(ctx, texObj);
2465 }
2466 }
2467
2468
2469 /*
2470 * Called from the API. Note that width includes the border.
2471 */
2472 void GLAPIENTRY
2473 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
2474 GLsizei width, GLint border, GLenum format,
2475 GLenum type, const GLvoid *pixels )
2476 {
2477 GET_CURRENT_CONTEXT(ctx);
2478 teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
2479 border, format, type, pixels);
2480 }
2481
2482
2483 void GLAPIENTRY
2484 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
2485 GLsizei width, GLsizei height, GLint border,
2486 GLenum format, GLenum type,
2487 const GLvoid *pixels )
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 teximage(ctx, 2, target, level, internalFormat, width, height, 1,
2491 border, format, type, pixels);
2492 }
2493
2494
2495 /*
2496 * Called by the API or display list executor.
2497 * Note that width and height include the border.
2498 */
2499 void GLAPIENTRY
2500 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
2501 GLsizei width, GLsizei height, GLsizei depth,
2502 GLint border, GLenum format, GLenum type,
2503 const GLvoid *pixels )
2504 {
2505 GET_CURRENT_CONTEXT(ctx);
2506 teximage(ctx, 3, target, level, internalFormat, width, height, depth,
2507 border, format, type, pixels);
2508 }
2509
2510
2511 void GLAPIENTRY
2512 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
2513 GLsizei width, GLsizei height, GLsizei depth,
2514 GLint border, GLenum format, GLenum type,
2515 const GLvoid *pixels )
2516 {
2517 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
2518 depth, border, format, type, pixels);
2519 }
2520
2521
2522 #if FEATURE_OES_EGL_image
2523 void GLAPIENTRY
2524 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
2525 {
2526 struct gl_texture_object *texObj;
2527 struct gl_texture_image *texImage;
2528 GET_CURRENT_CONTEXT(ctx);
2529 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2530
2531 if (!ctx->Extensions.OES_EGL_image) {
2532 _mesa_error(ctx, GL_INVALID_OPERATION,
2533 "glEGLImageTargetTexture2DOES(unsupported)");
2534 return;
2535 }
2536
2537 if (target != GL_TEXTURE_2D) {
2538 _mesa_error(ctx, GL_INVALID_ENUM,
2539 "glEGLImageTargetTexture2D(target=%d)", target);
2540 return;
2541 }
2542
2543 if (ctx->NewState & _NEW_PIXEL)
2544 _mesa_update_state(ctx);
2545
2546 texObj = _mesa_get_current_tex_object(ctx, target);
2547 _mesa_lock_texture(ctx, texObj);
2548
2549 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
2550 if (!texImage) {
2551 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
2552 } else {
2553 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2554
2555 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
2556 texObj, texImage, image);
2557
2558 /* state update */
2559 texObj->_Complete = GL_FALSE;
2560 ctx->NewState |= _NEW_TEXTURE;
2561 }
2562 _mesa_unlock_texture(ctx, texObj);
2563
2564 }
2565 #endif
2566
2567
2568
2569 /**
2570 * Implement all the glTexSubImage1/2/3D() functions.
2571 */
2572 static void
2573 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2574 GLint xoffset, GLint yoffset, GLint zoffset,
2575 GLsizei width, GLsizei height, GLsizei depth,
2576 GLenum format, GLenum type, const GLvoid *pixels )
2577 {
2578 struct gl_texture_object *texObj;
2579 struct gl_texture_image *texImage;
2580
2581 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2582
2583 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2584 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
2585 dims,
2586 _mesa_lookup_enum_by_nr(target), level,
2587 xoffset, yoffset, zoffset, width, height, depth,
2588 _mesa_lookup_enum_by_nr(format),
2589 _mesa_lookup_enum_by_nr(type), pixels);
2590
2591 /* check target (proxies not allowed) */
2592 if (!legal_texsubimage_target(ctx, dims, target)) {
2593 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
2594 dims, _mesa_lookup_enum_by_nr(target));
2595 return;
2596 }
2597
2598 if (ctx->NewState & _NEW_PIXEL)
2599 _mesa_update_state(ctx);
2600
2601 if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset,
2602 width, height, depth, format, type)) {
2603 return; /* error was detected */
2604 }
2605
2606 texObj = _mesa_get_current_tex_object(ctx, target);
2607
2608 _mesa_lock_texture(ctx, texObj);
2609 {
2610 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2611
2612 if (subtexture_error_check2(ctx, dims, target, level,
2613 xoffset, yoffset, zoffset,
2614 width, height, depth,
2615 format, type, texImage)) {
2616 /* error was recorded */
2617 }
2618 else if (width > 0 && height > 0 && depth > 0) {
2619 /* If we have a border, offset=-1 is legal. Bias by border width. */
2620 switch (dims) {
2621 case 3:
2622 zoffset += texImage->Border;
2623 /* fall-through */
2624 case 2:
2625 yoffset += texImage->Border;
2626 /* fall-through */
2627 case 1:
2628 xoffset += texImage->Border;
2629 }
2630
2631 switch (dims) {
2632 case 1:
2633 ctx->Driver.TexSubImage1D(ctx, target, level,
2634 xoffset, width,
2635 format, type, pixels,
2636 &ctx->Unpack, texObj, texImage );
2637 break;
2638 case 2:
2639 ctx->Driver.TexSubImage2D(ctx, target, level,
2640 xoffset, yoffset, width, height,
2641 format, type, pixels,
2642 &ctx->Unpack, texObj, texImage );
2643 break;
2644 case 3:
2645 ctx->Driver.TexSubImage3D(ctx, target, level,
2646 xoffset, yoffset, zoffset,
2647 width, height, depth,
2648 format, type, pixels,
2649 &ctx->Unpack, texObj, texImage );
2650 break;
2651 default:
2652 _mesa_problem(ctx, "unexpected dims in subteximage()");
2653 }
2654
2655 check_gen_mipmap(ctx, target, texObj, level);
2656
2657 ctx->NewState |= _NEW_TEXTURE;
2658 }
2659 }
2660 _mesa_unlock_texture(ctx, texObj);
2661 }
2662
2663
2664 void GLAPIENTRY
2665 _mesa_TexSubImage1D( GLenum target, GLint level,
2666 GLint xoffset, GLsizei width,
2667 GLenum format, GLenum type,
2668 const GLvoid *pixels )
2669 {
2670 GET_CURRENT_CONTEXT(ctx);
2671 texsubimage(ctx, 1, target, level,
2672 xoffset, 0, 0,
2673 width, 1, 1,
2674 format, type, pixels);
2675 }
2676
2677
2678 void GLAPIENTRY
2679 _mesa_TexSubImage2D( GLenum target, GLint level,
2680 GLint xoffset, GLint yoffset,
2681 GLsizei width, GLsizei height,
2682 GLenum format, GLenum type,
2683 const GLvoid *pixels )
2684 {
2685 GET_CURRENT_CONTEXT(ctx);
2686 texsubimage(ctx, 2, target, level,
2687 xoffset, yoffset, 0,
2688 width, height, 1,
2689 format, type, pixels);
2690 }
2691
2692
2693
2694 void GLAPIENTRY
2695 _mesa_TexSubImage3D( GLenum target, GLint level,
2696 GLint xoffset, GLint yoffset, GLint zoffset,
2697 GLsizei width, GLsizei height, GLsizei depth,
2698 GLenum format, GLenum type,
2699 const GLvoid *pixels )
2700 {
2701 GET_CURRENT_CONTEXT(ctx);
2702 texsubimage(ctx, 3, target, level,
2703 xoffset, yoffset, zoffset,
2704 width, height, depth,
2705 format, type, pixels);
2706 }
2707
2708
2709
2710 /**
2711 * Implement the glCopyTexImage1/2D() functions.
2712 */
2713 static void
2714 copyteximage(struct gl_context *ctx, GLuint dims,
2715 GLenum target, GLint level, GLenum internalFormat,
2716 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
2717 {
2718 struct gl_texture_object *texObj;
2719 struct gl_texture_image *texImage;
2720 const GLuint face = _mesa_tex_target_to_face(target);
2721
2722 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2723
2724 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2725 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
2726 dims,
2727 _mesa_lookup_enum_by_nr(target), level,
2728 _mesa_lookup_enum_by_nr(internalFormat),
2729 x, y, width, height, border);
2730
2731 if (ctx->NewState & NEW_COPY_TEX_STATE)
2732 _mesa_update_state(ctx);
2733
2734 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
2735 width, height, border))
2736 return;
2737
2738 texObj = _mesa_get_current_tex_object(ctx, target);
2739
2740 _mesa_lock_texture(ctx, texObj);
2741 {
2742 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2743
2744 if (!texImage) {
2745 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2746 }
2747 else {
2748 /* choose actual hw format */
2749 gl_format texFormat = _mesa_choose_texture_format(ctx, texObj,
2750 target, level,
2751 internalFormat,
2752 GL_NONE, GL_NONE);
2753
2754 if (legal_texture_size(ctx, texFormat, width, height, 1)) {
2755 GLint srcX = x, srcY = y, dstX = 0, dstY = 0;
2756
2757 /* Free old texture image */
2758 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2759
2760 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
2761 border, internalFormat, texFormat);
2762
2763 /* Allocate texture memory (no pixel data yet) */
2764 if (dims == 1) {
2765 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2766 width, border, GL_NONE, GL_NONE, NULL,
2767 &ctx->Unpack, texObj, texImage);
2768 }
2769 else {
2770 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2771 width, height, border, GL_NONE, GL_NONE,
2772 NULL, &ctx->Unpack, texObj, texImage);
2773 }
2774
2775 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
2776 &width, &height)) {
2777 if (dims == 1)
2778 ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX,
2779 srcX, srcY, width);
2780
2781 else
2782 ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY,
2783 srcX, srcY, width, height);
2784 }
2785
2786 check_gen_mipmap(ctx, target, texObj, level);
2787
2788 update_fbo_texture(ctx, texObj, face, level);
2789
2790 /* state update */
2791 texObj->_Complete = GL_FALSE;
2792 ctx->NewState |= _NEW_TEXTURE;
2793 }
2794 else {
2795 /* probably too large of image */
2796 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2797 }
2798 }
2799 }
2800 _mesa_unlock_texture(ctx, texObj);
2801 }
2802
2803
2804
2805 void GLAPIENTRY
2806 _mesa_CopyTexImage1D( GLenum target, GLint level,
2807 GLenum internalFormat,
2808 GLint x, GLint y,
2809 GLsizei width, GLint border )
2810 {
2811 GET_CURRENT_CONTEXT(ctx);
2812 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
2813 }
2814
2815
2816
2817 void GLAPIENTRY
2818 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
2819 GLint x, GLint y, GLsizei width, GLsizei height,
2820 GLint border )
2821 {
2822 GET_CURRENT_CONTEXT(ctx);
2823 copyteximage(ctx, 2, target, level, internalFormat,
2824 x, y, width, height, border);
2825 }
2826
2827
2828
2829 /**
2830 * Implementation for glCopyTexSubImage1/2/3D() functions.
2831 */
2832 static void
2833 copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
2834 GLint xoffset, GLint yoffset, GLint zoffset,
2835 GLint x, GLint y, GLsizei width, GLsizei height)
2836 {
2837 struct gl_texture_object *texObj;
2838 struct gl_texture_image *texImage;
2839
2840 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
2841
2842 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2843 _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n",
2844 dims,
2845 _mesa_lookup_enum_by_nr(target),
2846 level, xoffset, yoffset, zoffset, x, y, width, height);
2847
2848 if (ctx->NewState & NEW_COPY_TEX_STATE)
2849 _mesa_update_state(ctx);
2850
2851 if (copytexsubimage_error_check1(ctx, dims, target, level))
2852 return;
2853
2854 texObj = _mesa_get_current_tex_object(ctx, target);
2855
2856 _mesa_lock_texture(ctx, texObj);
2857 {
2858 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2859
2860 if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset,
2861 zoffset, width, height, texImage)) {
2862 /* error was recored */
2863 }
2864 else {
2865 /* If we have a border, offset=-1 is legal. Bias by border width. */
2866 switch (dims) {
2867 case 3:
2868 zoffset += texImage->Border;
2869 /* fall-through */
2870 case 2:
2871 yoffset += texImage->Border;
2872 /* fall-through */
2873 case 1:
2874 xoffset += texImage->Border;
2875 }
2876
2877 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
2878 &width, &height)) {
2879 switch (dims) {
2880 case 1:
2881 ctx->Driver.CopyTexSubImage1D(ctx, target, level,
2882 xoffset, x, y, width);
2883 break;
2884 case 2:
2885 ctx->Driver.CopyTexSubImage2D(ctx, target, level,
2886 xoffset, yoffset,
2887 x, y, width, height);
2888 break;
2889 case 3:
2890 ctx->Driver.CopyTexSubImage3D(ctx, target, level,
2891 xoffset, yoffset, zoffset,
2892 x, y, width, height);
2893 break;
2894 default:
2895 _mesa_problem(ctx, "bad dims in copytexsubimage()");
2896 }
2897
2898 check_gen_mipmap(ctx, target, texObj, level);
2899
2900 ctx->NewState |= _NEW_TEXTURE;
2901 }
2902 }
2903 }
2904 _mesa_unlock_texture(ctx, texObj);
2905 }
2906
2907
2908 void GLAPIENTRY
2909 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
2910 GLint xoffset, GLint x, GLint y, GLsizei width )
2911 {
2912 GET_CURRENT_CONTEXT(ctx);
2913 copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1);
2914 }
2915
2916
2917
2918 void GLAPIENTRY
2919 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
2920 GLint xoffset, GLint yoffset,
2921 GLint x, GLint y, GLsizei width, GLsizei height )
2922 {
2923 GET_CURRENT_CONTEXT(ctx);
2924 copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y,
2925 width, height);
2926 }
2927
2928
2929
2930 void GLAPIENTRY
2931 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
2932 GLint xoffset, GLint yoffset, GLint zoffset,
2933 GLint x, GLint y, GLsizei width, GLsizei height )
2934 {
2935 GET_CURRENT_CONTEXT(ctx);
2936 copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
2937 x, y, width, height);
2938 }
2939
2940
2941
2942
2943 /**********************************************************************/
2944 /****** Compressed Textures ******/
2945 /**********************************************************************/
2946
2947
2948 /**
2949 * Return expected size of a compressed texture.
2950 */
2951 static GLuint
2952 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
2953 GLenum glformat)
2954 {
2955 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2956 return _mesa_format_image_size(mesaFormat, width, height, depth);
2957 }
2958
2959
2960 /*
2961 * Return compressed texture block size, in pixels.
2962 */
2963 static void
2964 get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh)
2965 {
2966 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
2967 _mesa_get_format_block_size(mesaFormat, bw, bh);
2968 }
2969
2970
2971 /**
2972 * Error checking for glCompressedTexImage[123]D().
2973 * \param reason returns reason for error, if any
2974 * \return error code or GL_NO_ERROR.
2975 */
2976 static GLenum
2977 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2978 GLenum target, GLint level,
2979 GLenum internalFormat, GLsizei width,
2980 GLsizei height, GLsizei depth, GLint border,
2981 GLsizei imageSize, char **reason)
2982 {
2983 const GLenum proxyTarget = get_proxy_target(target);
2984 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2985 GLint expectedSize;
2986 GLenum choose_format;
2987 GLenum choose_type;
2988 GLenum proxy_format;
2989
2990 *reason = ""; /* no error */
2991
2992 if (!target_can_be_compressed(ctx, target, internalFormat)) {
2993 *reason = "target";
2994 return GL_INVALID_ENUM;
2995 }
2996
2997 /* This will detect any invalid internalFormat value */
2998 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2999 *reason = "internalFormat";
3000 return GL_INVALID_ENUM;
3001 }
3002
3003 switch (internalFormat) {
3004 #if FEATURE_ES
3005 case GL_PALETTE4_RGB8_OES:
3006 case GL_PALETTE4_RGBA8_OES:
3007 case GL_PALETTE4_R5_G6_B5_OES:
3008 case GL_PALETTE4_RGBA4_OES:
3009 case GL_PALETTE4_RGB5_A1_OES:
3010 case GL_PALETTE8_RGB8_OES:
3011 case GL_PALETTE8_RGBA8_OES:
3012 case GL_PALETTE8_R5_G6_B5_OES:
3013 case GL_PALETTE8_RGBA4_OES:
3014 case GL_PALETTE8_RGB5_A1_OES:
3015 _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
3016 &choose_type);
3017 proxy_format = choose_format;
3018
3019 /* check level */
3020 if (level > 0 || level < -maxLevels) {
3021 *reason = "level";
3022 return GL_INVALID_VALUE;
3023 }
3024
3025 if (dimensions != 2) {
3026 *reason = "compressed paletted textures must be 2D";
3027 return GL_INVALID_OPERATION;
3028 }
3029
3030 /* Figure out the expected texture size (in bytes). This will be
3031 * checked against the actual size later.
3032 */
3033 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
3034 width, height);
3035
3036 /* This is for the benefit of the TestProxyTexImage below. It expects
3037 * level to be non-negative. OES_compressed_paletted_texture uses a
3038 * weird mechanism where the level specified to glCompressedTexImage2D
3039 * is -(n-1) number of levels in the texture, and the data specifies the
3040 * complete mipmap stack. This is done to ensure the palette is the
3041 * same for all levels.
3042 */
3043 level = -level;
3044 break;
3045 #endif
3046
3047 default:
3048 choose_format = GL_NONE;
3049 choose_type = GL_NONE;
3050 proxy_format = internalFormat;
3051
3052 /* check level */
3053 if (level < 0 || level >= maxLevels) {
3054 *reason = "level";
3055 return GL_INVALID_VALUE;
3056 }
3057
3058 /* Figure out the expected texture size (in bytes). This will be
3059 * checked against the actual size later.
3060 */
3061 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
3062 break;
3063 }
3064
3065 /* This should really never fail */
3066 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
3067 *reason = "internalFormat";
3068 return GL_INVALID_ENUM;
3069 }
3070
3071 /* No compressed formats support borders at this time */
3072 if (border != 0) {
3073 *reason = "border != 0";
3074 return GL_INVALID_VALUE;
3075 }
3076
3077 /* For cube map, width must equal height */
3078 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3079 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) {
3080 *reason = "width != height";
3081 return GL_INVALID_VALUE;
3082 }
3083
3084 /* check image size against compression block size */
3085 {
3086 gl_format texFormat =
3087 ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
3088 choose_format, choose_type);
3089 GLuint bw, bh;
3090
3091 _mesa_get_format_block_size(texFormat, &bw, &bh);
3092 if ((width > bw && width % bw > 0) ||
3093 (height > bh && height % bh > 0)) {
3094 /*
3095 * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is
3096 * generated [...] if any parameter combinations are not
3097 * supported by the specific compressed internal format.
3098 */
3099 *reason = "invalid width or height for compression format";
3100 return GL_INVALID_OPERATION;
3101 }
3102 }
3103
3104 /* check image sizes */
3105 if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
3106 proxy_format, choose_format,
3107 choose_type,
3108 width, height, depth, border)) {
3109 /* See error comment above */
3110 *reason = "invalid width, height or format";
3111 return GL_INVALID_OPERATION;
3112 }
3113
3114 /* check image size in bytes */
3115 if (expectedSize != imageSize) {
3116 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
3117 * if <imageSize> is not consistent with the format, dimensions, and
3118 * contents of the specified image.
3119 */
3120 *reason = "imageSize inconsistant with width/height/format";
3121 return GL_INVALID_VALUE;
3122 }
3123
3124 return GL_NO_ERROR;
3125 }
3126
3127
3128 /**
3129 * Error checking for glCompressedTexSubImage[123]D().
3130 * \warning There are some bad assumptions here about the size of compressed
3131 * texture tiles (multiple of 4) used to test the validity of the
3132 * offset and size parameters.
3133 * \return error code or GL_NO_ERROR.
3134 */
3135 static GLenum
3136 compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
3137 GLenum target, GLint level,
3138 GLint xoffset, GLint yoffset, GLint zoffset,
3139 GLsizei width, GLsizei height, GLsizei depth,
3140 GLenum format, GLsizei imageSize)
3141 {
3142 GLint expectedSize, maxLevels = 0, maxTextureSize;
3143 GLuint bw, bh;
3144 (void) zoffset;
3145
3146 if (dimensions == 1) {
3147 /* 1D compressed textures not allowed */
3148 return GL_INVALID_ENUM;
3149 }
3150 else if (dimensions == 2) {
3151 if (target == GL_PROXY_TEXTURE_2D) {
3152 maxLevels = ctx->Const.MaxTextureLevels;
3153 }
3154 else if (target == GL_TEXTURE_2D) {
3155 maxLevels = ctx->Const.MaxTextureLevels;
3156 }
3157 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
3158 if (!ctx->Extensions.ARB_texture_cube_map)
3159 return GL_INVALID_ENUM; /*target*/
3160 maxLevels = ctx->Const.MaxCubeTextureLevels;
3161 }
3162 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
3163 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
3164 if (!ctx->Extensions.ARB_texture_cube_map)
3165 return GL_INVALID_ENUM; /*target*/
3166 maxLevels = ctx->Const.MaxCubeTextureLevels;
3167 }
3168 else {
3169 return GL_INVALID_ENUM; /*target*/
3170 }
3171 }
3172 else if (dimensions == 3) {
3173 /* 3D compressed textures not allowed */
3174 return GL_INVALID_ENUM;
3175 }
3176
3177 maxTextureSize = 1 << (maxLevels - 1);
3178
3179 /* this will catch any invalid compressed format token */
3180 if (!_mesa_is_compressed_format(ctx, format))
3181 return GL_INVALID_ENUM;
3182
3183 if (width < 1 || width > maxTextureSize)
3184 return GL_INVALID_VALUE;
3185
3186 if ((height < 1 || height > maxTextureSize)
3187 && dimensions > 1)
3188 return GL_INVALID_VALUE;
3189
3190 if (level < 0 || level >= maxLevels)
3191 return GL_INVALID_VALUE;
3192
3193 /*
3194 * do checks which depend on compression block size
3195 */
3196 get_compressed_block_size(format, &bw, &bh);
3197
3198 if ((xoffset % bw != 0) || (yoffset % bh != 0))
3199 return GL_INVALID_VALUE;
3200
3201 if ((width % bw != 0) && width != 2 && width != 1)
3202 return GL_INVALID_VALUE;
3203
3204 if ((height % bh != 0) && height != 2 && height != 1)
3205 return GL_INVALID_VALUE;
3206
3207 expectedSize = compressed_tex_size(width, height, depth, format);
3208 if (expectedSize != imageSize)
3209 return GL_INVALID_VALUE;
3210
3211 return GL_NO_ERROR;
3212 }
3213
3214
3215 /**
3216 * Do second part of glCompressedTexSubImage error checking.
3217 * \return GL_TRUE if error found, GL_FALSE otherwise.
3218 */
3219 static GLboolean
3220 compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims,
3221 GLsizei width, GLsizei height,
3222 GLsizei depth, GLenum format,
3223 struct gl_texture_image *texImage)
3224 {
3225
3226 if ((GLint) format != texImage->InternalFormat) {
3227 _mesa_error(ctx, GL_INVALID_OPERATION,
3228 "glCompressedTexSubImage%uD(format=0x%x)", dims, format);
3229 return GL_TRUE;
3230 }
3231
3232 if (((width == 1 || width == 2) &&
3233 width != (GLsizei) texImage->Width) ||
3234 (width > (GLsizei) texImage->Width)) {
3235 _mesa_error(ctx, GL_INVALID_VALUE,
3236 "glCompressedTexSubImage%uD(width=%d)", dims, width);
3237 return GL_TRUE;
3238 }
3239
3240 if (dims >= 2) {
3241 if (((height == 1 || height == 2) &&
3242 height != (GLsizei) texImage->Height) ||
3243 (height > (GLsizei) texImage->Height)) {
3244 _mesa_error(ctx, GL_INVALID_VALUE,
3245 "glCompressedTexSubImage%uD(height=%d)", dims, height);
3246 return GL_TRUE;
3247 }
3248 }
3249
3250 if (dims >= 3) {
3251 if (((depth == 1 || depth == 2) &&
3252 depth != (GLsizei) texImage->Depth) ||
3253 (depth > (GLsizei) texImage->Depth)) {
3254 _mesa_error(ctx, GL_INVALID_VALUE,
3255 "glCompressedTexSubImage%uD(depth=%d)", dims, depth);
3256 return GL_TRUE;
3257 }
3258 }
3259
3260 return GL_FALSE;
3261 }
3262
3263
3264 /**
3265 * Implementation of the glCompressedTexImage1/2/3D() functions.
3266 */
3267 static void
3268 compressedteximage(struct gl_context *ctx, GLuint dims,
3269 GLenum target, GLint level,
3270 GLenum internalFormat, GLsizei width,
3271 GLsizei height, GLsizei depth, GLint border,
3272 GLsizei imageSize, const GLvoid *data)
3273 {
3274 GLenum error;
3275 char *reason = "";
3276
3277 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3278
3279 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3280 _mesa_debug(ctx,
3281 "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n",
3282 dims,
3283 _mesa_lookup_enum_by_nr(target), level,
3284 _mesa_lookup_enum_by_nr(internalFormat),
3285 width, height, depth, border, imageSize, data);
3286
3287 /* check target */
3288 if (!legal_teximage_target(ctx, dims, target)) {
3289 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)",
3290 dims, _mesa_lookup_enum_by_nr(target));
3291 return;
3292 }
3293
3294 error = compressed_texture_error_check(ctx, dims, target, level,
3295 internalFormat, width, height, depth,
3296 border, imageSize, &reason);
3297
3298 if (error) {
3299 _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
3300 return;
3301 }
3302
3303 #if FEATURE_ES
3304 /* XXX this is kind of a hack */
3305 if (dims == 2) {
3306 switch (internalFormat) {
3307 case GL_PALETTE4_RGB8_OES:
3308 case GL_PALETTE4_RGBA8_OES:
3309 case GL_PALETTE4_R5_G6_B5_OES:
3310 case GL_PALETTE4_RGBA4_OES:
3311 case GL_PALETTE4_RGB5_A1_OES:
3312 case GL_PALETTE8_RGB8_OES:
3313 case GL_PALETTE8_RGBA8_OES:
3314 case GL_PALETTE8_R5_G6_B5_OES:
3315 case GL_PALETTE8_RGBA4_OES:
3316 case GL_PALETTE8_RGB5_A1_OES:
3317 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3318 width, height, imageSize, data);
3319 return;
3320 }
3321 }
3322 #endif
3323
3324 if (_mesa_is_proxy_texture(target)) {
3325 /* Proxy texture: just check for errors and update proxy state */
3326 struct gl_texture_image *texImage;
3327
3328 if (!error) {
3329 struct gl_texture_object *texObj =
3330 _mesa_get_current_tex_object(ctx, target);
3331 gl_format texFormat =
3332 _mesa_choose_texture_format(ctx, texObj, target, level,
3333 internalFormat, GL_NONE, GL_NONE);
3334 if (!legal_texture_size(ctx, texFormat, width, height, depth)) {
3335 error = GL_OUT_OF_MEMORY;
3336 }
3337 }
3338
3339 texImage = _mesa_get_proxy_tex_image(ctx, target, level);
3340 if (texImage) {
3341 if (error) {
3342 /* if error, clear all proxy texture image parameters */
3343 clear_teximage_fields(texImage);
3344 }
3345 else {
3346 /* no error: store the teximage parameters */
3347 _mesa_init_teximage_fields(ctx, target, texImage, width, height,
3348 depth, border, internalFormat,
3349 MESA_FORMAT_NONE);
3350 }
3351 }
3352 }
3353 else {
3354 /* non-proxy target */
3355 struct gl_texture_object *texObj;
3356 struct gl_texture_image *texImage;
3357
3358 if (error) {
3359 _mesa_error(ctx, error, "glCompressedTexImage%uD", dims);
3360 return;
3361 }
3362
3363 texObj = _mesa_get_current_tex_object(ctx, target);
3364
3365 _mesa_lock_texture(ctx, texObj);
3366 {
3367 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3368 if (!texImage) {
3369 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3370 "glCompressedTexImage%uD", dims);
3371 }
3372 else {
3373 gl_format texFormat;
3374
3375 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3376
3377 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3378 internalFormat, GL_NONE,
3379 GL_NONE);
3380
3381 if (legal_texture_size(ctx, texFormat, width, height, depth)) {
3382 _mesa_init_teximage_fields(ctx, target, texImage,
3383 width, height, depth,
3384 border, internalFormat, texFormat);
3385
3386 switch (dims) {
3387 case 1:
3388 ASSERT(ctx->Driver.CompressedTexImage1D);
3389 ctx->Driver.CompressedTexImage1D(ctx, target, level,
3390 internalFormat,
3391 width,
3392 border, imageSize, data,
3393 texObj, texImage);
3394 break;
3395 case 2:
3396 ASSERT(ctx->Driver.CompressedTexImage2D);
3397 ctx->Driver.CompressedTexImage2D(ctx, target, level,
3398 internalFormat,
3399 width, height,
3400 border, imageSize, data,
3401 texObj, texImage);
3402 break;
3403 case 3:
3404 ASSERT(ctx->Driver.CompressedTexImage3D);
3405 ctx->Driver.CompressedTexImage3D(ctx, target, level,
3406 internalFormat,
3407 width, height, depth,
3408 border, imageSize, data,
3409 texObj, texImage);
3410 break;
3411 default:
3412 _mesa_problem(ctx, "bad dims in compressedteximage");
3413 }
3414
3415 check_gen_mipmap(ctx, target, texObj, level);
3416
3417 /* state update */
3418 texObj->_Complete = GL_FALSE;
3419 ctx->NewState |= _NEW_TEXTURE;
3420 }
3421 else {
3422 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3423 "glCompressedTexImage%uD", dims);
3424 }
3425 }
3426 }
3427 _mesa_unlock_texture(ctx, texObj);
3428 }
3429 }
3430
3431
3432 void GLAPIENTRY
3433 _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
3434 GLenum internalFormat, GLsizei width,
3435 GLint border, GLsizei imageSize,
3436 const GLvoid *data)
3437 {
3438 GET_CURRENT_CONTEXT(ctx);
3439 compressedteximage(ctx, 1, target, level, internalFormat,
3440 width, 1, 1, border, imageSize, data);
3441 }
3442
3443
3444 void GLAPIENTRY
3445 _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
3446 GLenum internalFormat, GLsizei width,
3447 GLsizei height, GLint border, GLsizei imageSize,
3448 const GLvoid *data)
3449 {
3450 GET_CURRENT_CONTEXT(ctx);
3451 compressedteximage(ctx, 2, target, level, internalFormat,
3452 width, height, 1, border, imageSize, data);
3453 }
3454
3455
3456 void GLAPIENTRY
3457 _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
3458 GLenum internalFormat, GLsizei width,
3459 GLsizei height, GLsizei depth, GLint border,
3460 GLsizei imageSize, const GLvoid *data)
3461 {
3462 GET_CURRENT_CONTEXT(ctx);
3463 compressedteximage(ctx, 3, target, level, internalFormat,
3464 width, height, depth, border, imageSize, data);
3465 }
3466
3467
3468 /**
3469 * Common helper for glCompressedTexSubImage1/2/3D().
3470 */
3471 static void
3472 compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
3473 GLint xoffset, GLint yoffset, GLint zoffset,
3474 GLsizei width, GLsizei height, GLsizei depth,
3475 GLenum format, GLsizei imageSize, const GLvoid *data)
3476 {
3477 struct gl_texture_object *texObj;
3478 struct gl_texture_image *texImage;
3479 GLenum error;
3480 GET_CURRENT_CONTEXT(ctx);
3481 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3482
3483 error = compressed_subtexture_error_check(ctx, dims, target, level,
3484 xoffset, 0, 0, /* pos */
3485 width, height, depth, /* size */
3486 format, imageSize);
3487 if (error) {
3488 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims);
3489 return;
3490 }
3491
3492 texObj = _mesa_get_current_tex_object(ctx, target);
3493
3494 _mesa_lock_texture(ctx, texObj);
3495 {
3496 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
3497 assert(texImage);
3498
3499 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth,
3500 format, texImage)) {
3501 /* error was recorded */
3502 }
3503 else if (width > 0 && height > 0 && depth > 0) {
3504 switch (dims) {
3505 case 1:
3506 if (ctx->Driver.CompressedTexSubImage1D) {
3507 ctx->Driver.CompressedTexSubImage1D(ctx, target, level,
3508 xoffset, width,
3509 format, imageSize, data,
3510 texObj, texImage);
3511 }
3512 break;
3513 case 2:
3514 if (ctx->Driver.CompressedTexSubImage2D) {
3515 ctx->Driver.CompressedTexSubImage2D(ctx, target, level,
3516 xoffset, yoffset,
3517 width, height,
3518 format, imageSize, data,
3519 texObj, texImage);
3520 }
3521 break;
3522 case 3:
3523 if (ctx->Driver.CompressedTexSubImage3D) {
3524 ctx->Driver.CompressedTexSubImage3D(ctx, target, level,
3525 xoffset, yoffset, zoffset,
3526 width, height, depth,
3527 format, imageSize, data,
3528 texObj, texImage);
3529 }
3530 break;
3531 default:
3532 ;
3533 }
3534
3535 check_gen_mipmap(ctx, target, texObj, level);
3536
3537 ctx->NewState |= _NEW_TEXTURE;
3538 }
3539 }
3540 _mesa_unlock_texture(ctx, texObj);
3541 }
3542
3543
3544 void GLAPIENTRY
3545 _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
3546 GLsizei width, GLenum format,
3547 GLsizei imageSize, const GLvoid *data)
3548 {
3549 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
3550 format, imageSize, data);
3551 }
3552
3553
3554 void GLAPIENTRY
3555 _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
3556 GLint yoffset, GLsizei width, GLsizei height,
3557 GLenum format, GLsizei imageSize,
3558 const GLvoid *data)
3559 {
3560 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
3561 width, height, 1, format, imageSize, data);
3562 }
3563
3564
3565 void GLAPIENTRY
3566 _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
3567 GLint yoffset, GLint zoffset, GLsizei width,
3568 GLsizei height, GLsizei depth, GLenum format,
3569 GLsizei imageSize, const GLvoid *data)
3570 {
3571 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
3572 width, height, depth, format, imageSize, data);
3573 }
3574
3575
3576 /**
3577 * Helper for glTexBuffer(). Check if internalFormat is legal. If so,
3578 * return the basic data type and number of components for the format.
3579 * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise
3580 */
3581 static GLboolean
3582 get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat,
3583 GLenum *datatype, GLuint *components)
3584 {
3585 switch (internalFormat) {
3586 case GL_ALPHA8:
3587 *datatype = GL_UNSIGNED_BYTE;
3588 *components = 1;
3589 break;
3590 case GL_ALPHA16:
3591 *datatype = GL_UNSIGNED_SHORT;
3592 *components = 1;
3593 break;
3594 case GL_ALPHA16F_ARB:
3595 *datatype = GL_HALF_FLOAT;
3596 *components = 1;
3597 break;
3598 case GL_ALPHA32F_ARB:
3599 *datatype = GL_FLOAT;
3600 *components = 1;
3601 break;
3602 case GL_ALPHA8I_EXT:
3603 *datatype = GL_BYTE;
3604 *components = 1;
3605 break;
3606 case GL_ALPHA16I_EXT:
3607 *datatype = GL_SHORT;
3608 *components = 1;
3609 break;
3610 case GL_ALPHA32I_EXT:
3611 *datatype = GL_INT;
3612 *components = 1;
3613 break;
3614 case GL_ALPHA8UI_EXT:
3615 *datatype = GL_UNSIGNED_BYTE;
3616 *components = 1;
3617 break;
3618 case GL_ALPHA16UI_EXT:
3619 *datatype = GL_UNSIGNED_SHORT;
3620 *components = 1;
3621 break;
3622 case GL_ALPHA32UI_EXT:
3623 *datatype = GL_UNSIGNED_INT;
3624 *components = 1;
3625 break;
3626 case GL_LUMINANCE8:
3627 *datatype = GL_UNSIGNED_BYTE;
3628 *components = 1;
3629 break;
3630 case GL_LUMINANCE16:
3631 *datatype = GL_UNSIGNED_SHORT;
3632 *components = 1;
3633 break;
3634 case GL_LUMINANCE16F_ARB:
3635 *datatype = GL_HALF_FLOAT;
3636 *components = 1;
3637 break;
3638 case GL_LUMINANCE32F_ARB:
3639 *datatype = GL_FLOAT;
3640 *components = 1;
3641 break;
3642 case GL_LUMINANCE8I_EXT:
3643 *datatype = GL_BYTE;
3644 *components = 1;
3645 break;
3646 case GL_LUMINANCE16I_EXT:
3647 *datatype = GL_SHORT;
3648 *components = 1;
3649 break;
3650 case GL_LUMINANCE32I_EXT:
3651 *datatype = GL_INT;
3652 *components = 1;
3653 break;
3654 case GL_LUMINANCE8UI_EXT:
3655 *datatype = GL_UNSIGNED_BYTE;
3656 *components = 1;
3657 break;
3658 case GL_LUMINANCE16UI_EXT:
3659 *datatype = GL_UNSIGNED_SHORT;
3660 *components = 1;
3661 break;
3662 case GL_LUMINANCE32UI_EXT:
3663 *datatype = GL_UNSIGNED_INT;
3664 *components = 1;
3665 break;
3666 case GL_LUMINANCE8_ALPHA8:
3667 *datatype = GL_UNSIGNED_BYTE;
3668 *components = 2;
3669 break;
3670 case GL_LUMINANCE16_ALPHA16:
3671 *datatype = GL_UNSIGNED_SHORT;
3672 *components = 2;
3673 break;
3674 case GL_LUMINANCE_ALPHA16F_ARB:
3675 *datatype = GL_HALF_FLOAT;
3676 *components = 2;
3677 break;
3678 case GL_LUMINANCE_ALPHA32F_ARB:
3679 *datatype = GL_FLOAT;
3680 *components = 2;
3681 break;
3682 case GL_LUMINANCE_ALPHA8I_EXT:
3683 *datatype = GL_BYTE;
3684 *components = 2;
3685 break;
3686 case GL_LUMINANCE_ALPHA16I_EXT:
3687 *datatype = GL_SHORT;
3688 *components = 2;
3689 break;
3690 case GL_LUMINANCE_ALPHA32I_EXT:
3691 *datatype = GL_INT;
3692 *components = 2;
3693 break;
3694 case GL_LUMINANCE_ALPHA8UI_EXT:
3695 *datatype = GL_UNSIGNED_BYTE;
3696 *components = 2;
3697 break;
3698 case GL_LUMINANCE_ALPHA16UI_EXT:
3699 *datatype = GL_UNSIGNED_SHORT;
3700 *components = 2;
3701 break;
3702 case GL_LUMINANCE_ALPHA32UI_EXT:
3703 *datatype = GL_UNSIGNED_INT;
3704 *components = 2;
3705 break;
3706 case GL_INTENSITY8:
3707 *datatype = GL_UNSIGNED_BYTE;
3708 *components = 1;
3709 break;
3710 case GL_INTENSITY16:
3711 *datatype = GL_UNSIGNED_SHORT;
3712 *components = 1;
3713 break;
3714 case GL_INTENSITY16F_ARB:
3715 *datatype = GL_HALF_FLOAT;
3716 *components = 1;
3717 break;
3718 case GL_INTENSITY32F_ARB:
3719 *datatype = GL_FLOAT;
3720 *components = 1;
3721 break;
3722 case GL_INTENSITY8I_EXT:
3723 *datatype = GL_BYTE;
3724 *components = 1;
3725 break;
3726 case GL_INTENSITY16I_EXT:
3727 *datatype = GL_SHORT;
3728 *components = 1;
3729 break;
3730 case GL_INTENSITY32I_EXT:
3731 *datatype = GL_INT;
3732 *components = 1;
3733 break;
3734 case GL_INTENSITY8UI_EXT:
3735 *datatype = GL_UNSIGNED_BYTE;
3736 *components = 1;
3737 break;
3738 case GL_INTENSITY16UI_EXT:
3739 *datatype = GL_UNSIGNED_SHORT;
3740 *components = 1;
3741 break;
3742 case GL_INTENSITY32UI_EXT:
3743 *datatype = GL_UNSIGNED_INT;
3744 *components = 1;
3745 break;
3746 case GL_RGBA8:
3747 *datatype = GL_UNSIGNED_BYTE;
3748 *components = 4;
3749 break;
3750 case GL_RGBA16:
3751 *datatype = GL_UNSIGNED_SHORT;
3752 *components = 4;
3753 break;
3754 case GL_RGBA16F_ARB:
3755 *datatype = GL_HALF_FLOAT;
3756 *components = 4;
3757 break;
3758 case GL_RGBA32F_ARB:
3759 *datatype = GL_FLOAT;
3760 *components = 4;
3761 break;
3762 case GL_RGBA8I_EXT:
3763 *datatype = GL_BYTE;
3764 *components = 4;
3765 break;
3766 case GL_RGBA16I_EXT:
3767 *datatype = GL_SHORT;
3768 *components = 4;
3769 break;
3770 case GL_RGBA32I_EXT:
3771 *datatype = GL_INT;
3772 *components = 4;
3773 break;
3774 case GL_RGBA8UI_EXT:
3775 *datatype = GL_UNSIGNED_BYTE;
3776 *components = 4;
3777 break;
3778 case GL_RGBA16UI_EXT:
3779 *datatype = GL_UNSIGNED_SHORT;
3780 *components = 4;
3781 break;
3782 case GL_RGBA32UI_EXT:
3783 *datatype = GL_UNSIGNED_INT;
3784 *components = 4;
3785 break;
3786 default:
3787 return GL_FALSE;
3788 }
3789
3790 if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float)
3791 return GL_FALSE;
3792
3793 if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel)
3794 return GL_FALSE;
3795
3796 return GL_TRUE;
3797 }
3798
3799
3800 /** GL_ARB_texture_buffer_object */
3801 void GLAPIENTRY
3802 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
3803 {
3804 struct gl_texture_object *texObj;
3805 struct gl_buffer_object *bufObj;
3806 GLenum dataType;
3807 GLuint comps;
3808
3809 GET_CURRENT_CONTEXT(ctx);
3810 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
3811
3812 if (!ctx->Extensions.ARB_texture_buffer_object) {
3813 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer");
3814 return;
3815 }
3816
3817 if (target != GL_TEXTURE_BUFFER_ARB) {
3818 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)");
3819 return;
3820 }
3821
3822 if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) {
3823 _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
3824 internalFormat);
3825 return;
3826 }
3827
3828 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3829 if (buffer && !bufObj) {
3830 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer);
3831 return;
3832 }
3833
3834 texObj = _mesa_get_current_tex_object(ctx, target);
3835
3836 _mesa_lock_texture(ctx, texObj);
3837 {
3838 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
3839 texObj->BufferObjectFormat = internalFormat;
3840 }
3841 _mesa_unlock_texture(ctx, texObj);
3842 }