Merge branch 'wip/nir-vtn' into vulkan
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119 /**
120 * Return the simple base format for a given internal texture format.
121 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
122 *
123 * \param ctx GL context.
124 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
125 *
126 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
127 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
128 *
129 * This is the format which is used during texture application (i.e. the
130 * texture format and env mode determine the arithmetic used.
131 */
132 GLint
133 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
134 {
135 switch (internalFormat) {
136 case GL_ALPHA:
137 case GL_ALPHA4:
138 case GL_ALPHA8:
139 case GL_ALPHA12:
140 case GL_ALPHA16:
141 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
142 case 1:
143 case GL_LUMINANCE:
144 case GL_LUMINANCE4:
145 case GL_LUMINANCE8:
146 case GL_LUMINANCE12:
147 case GL_LUMINANCE16:
148 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
149 case 2:
150 case GL_LUMINANCE_ALPHA:
151 case GL_LUMINANCE4_ALPHA4:
152 case GL_LUMINANCE6_ALPHA2:
153 case GL_LUMINANCE8_ALPHA8:
154 case GL_LUMINANCE12_ALPHA4:
155 case GL_LUMINANCE12_ALPHA12:
156 case GL_LUMINANCE16_ALPHA16:
157 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
158 case GL_INTENSITY:
159 case GL_INTENSITY4:
160 case GL_INTENSITY8:
161 case GL_INTENSITY12:
162 case GL_INTENSITY16:
163 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
164 case 3:
165 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
166 case GL_RGB:
167 case GL_R3_G3_B2:
168 case GL_RGB4:
169 case GL_RGB5:
170 case GL_RGB8:
171 case GL_RGB10:
172 case GL_RGB12:
173 case GL_RGB16:
174 return GL_RGB;
175 case 4:
176 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
177 case GL_RGBA:
178 case GL_RGBA2:
179 case GL_RGBA4:
180 case GL_RGB5_A1:
181 case GL_RGBA8:
182 case GL_RGB10_A2:
183 case GL_RGBA12:
184 case GL_RGBA16:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189
190 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
191 */
192 if (_mesa_is_gles(ctx)) {
193 switch (internalFormat) {
194 case GL_BGRA:
195 return GL_RGBA;
196 default:
197 ; /* fallthrough */
198 }
199 }
200
201 if (ctx->Extensions.ARB_ES2_compatibility) {
202 switch (internalFormat) {
203 case GL_RGB565:
204 return GL_RGB;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.ARB_depth_texture) {
211 switch (internalFormat) {
212 case GL_DEPTH_COMPONENT:
213 case GL_DEPTH_COMPONENT16:
214 case GL_DEPTH_COMPONENT24:
215 case GL_DEPTH_COMPONENT32:
216 return GL_DEPTH_COMPONENT;
217 case GL_DEPTH_STENCIL:
218 case GL_DEPTH24_STENCIL8:
219 return GL_DEPTH_STENCIL;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.ARB_texture_stencil8) {
226 switch (internalFormat) {
227 case GL_STENCIL_INDEX:
228 case GL_STENCIL_INDEX1:
229 case GL_STENCIL_INDEX4:
230 case GL_STENCIL_INDEX8:
231 case GL_STENCIL_INDEX16:
232 return GL_STENCIL_INDEX;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 switch (internalFormat) {
239 case GL_COMPRESSED_ALPHA:
240 return GL_ALPHA;
241 case GL_COMPRESSED_LUMINANCE:
242 return GL_LUMINANCE;
243 case GL_COMPRESSED_LUMINANCE_ALPHA:
244 return GL_LUMINANCE_ALPHA;
245 case GL_COMPRESSED_INTENSITY:
246 return GL_INTENSITY;
247 case GL_COMPRESSED_RGB:
248 return GL_RGB;
249 case GL_COMPRESSED_RGBA:
250 return GL_RGBA;
251 default:
252 ; /* fallthrough */
253 }
254
255 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
256 switch (internalFormat) {
257 case GL_COMPRESSED_RGB_FXT1_3DFX:
258 return GL_RGB;
259 case GL_COMPRESSED_RGBA_FXT1_3DFX:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
267 */
268 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
269 switch (internalFormat) {
270 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
271 return GL_RGB;
272 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
273 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
274 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
275 return GL_RGBA;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (_mesa_is_desktop_gl(ctx)
282 && ctx->Extensions.ANGLE_texture_compression_dxt) {
283 switch (internalFormat) {
284 case GL_RGB_S3TC:
285 case GL_RGB4_S3TC:
286 return GL_RGB;
287 case GL_RGBA_S3TC:
288 case GL_RGBA4_S3TC:
289 return GL_RGBA;
290 default:
291 ; /* fallthrough */
292 }
293 }
294
295 if (ctx->Extensions.MESA_ycbcr_texture) {
296 if (internalFormat == GL_YCBCR_MESA)
297 return GL_YCBCR_MESA;
298 }
299
300 if (ctx->Extensions.ARB_texture_float) {
301 switch (internalFormat) {
302 case GL_ALPHA16F_ARB:
303 case GL_ALPHA32F_ARB:
304 return GL_ALPHA;
305 case GL_RGBA16F_ARB:
306 case GL_RGBA32F_ARB:
307 return GL_RGBA;
308 case GL_RGB16F_ARB:
309 case GL_RGB32F_ARB:
310 return GL_RGB;
311 case GL_INTENSITY16F_ARB:
312 case GL_INTENSITY32F_ARB:
313 return GL_INTENSITY;
314 case GL_LUMINANCE16F_ARB:
315 case GL_LUMINANCE32F_ARB:
316 return GL_LUMINANCE;
317 case GL_LUMINANCE_ALPHA16F_ARB:
318 case GL_LUMINANCE_ALPHA32F_ARB:
319 return GL_LUMINANCE_ALPHA;
320 default:
321 ; /* fallthrough */
322 }
323 }
324
325 if (ctx->Extensions.EXT_texture_snorm) {
326 switch (internalFormat) {
327 case GL_RED_SNORM:
328 case GL_R8_SNORM:
329 case GL_R16_SNORM:
330 return GL_RED;
331 case GL_RG_SNORM:
332 case GL_RG8_SNORM:
333 case GL_RG16_SNORM:
334 return GL_RG;
335 case GL_RGB_SNORM:
336 case GL_RGB8_SNORM:
337 case GL_RGB16_SNORM:
338 return GL_RGB;
339 case GL_RGBA_SNORM:
340 case GL_RGBA8_SNORM:
341 case GL_RGBA16_SNORM:
342 return GL_RGBA;
343 case GL_ALPHA_SNORM:
344 case GL_ALPHA8_SNORM:
345 case GL_ALPHA16_SNORM:
346 return GL_ALPHA;
347 case GL_LUMINANCE_SNORM:
348 case GL_LUMINANCE8_SNORM:
349 case GL_LUMINANCE16_SNORM:
350 return GL_LUMINANCE;
351 case GL_LUMINANCE_ALPHA_SNORM:
352 case GL_LUMINANCE8_ALPHA8_SNORM:
353 case GL_LUMINANCE16_ALPHA16_SNORM:
354 return GL_LUMINANCE_ALPHA;
355 case GL_INTENSITY_SNORM:
356 case GL_INTENSITY8_SNORM:
357 case GL_INTENSITY16_SNORM:
358 return GL_INTENSITY;
359 default:
360 ; /* fallthrough */
361 }
362 }
363
364 if (ctx->Extensions.EXT_texture_sRGB) {
365 switch (internalFormat) {
366 case GL_SRGB_EXT:
367 case GL_SRGB8_EXT:
368 case GL_COMPRESSED_SRGB_EXT:
369 return GL_RGB;
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
371 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
372 case GL_SRGB_ALPHA_EXT:
373 case GL_SRGB8_ALPHA8_EXT:
374 case GL_COMPRESSED_SRGB_ALPHA_EXT:
375 return GL_RGBA;
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
377 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
379 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
380 case GL_SLUMINANCE_ALPHA_EXT:
381 case GL_SLUMINANCE8_ALPHA8_EXT:
382 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
383 return GL_LUMINANCE_ALPHA;
384 case GL_SLUMINANCE_EXT:
385 case GL_SLUMINANCE8_EXT:
386 case GL_COMPRESSED_SLUMINANCE_EXT:
387 return GL_LUMINANCE;
388 default:
389 ; /* fallthrough */
390 }
391 }
392
393 if (ctx->Version >= 30 ||
394 ctx->Extensions.EXT_texture_integer) {
395 switch (internalFormat) {
396 case GL_RGBA8UI_EXT:
397 case GL_RGBA16UI_EXT:
398 case GL_RGBA32UI_EXT:
399 case GL_RGBA8I_EXT:
400 case GL_RGBA16I_EXT:
401 case GL_RGBA32I_EXT:
402 case GL_RGB10_A2UI:
403 return GL_RGBA;
404 case GL_RGB8UI_EXT:
405 case GL_RGB16UI_EXT:
406 case GL_RGB32UI_EXT:
407 case GL_RGB8I_EXT:
408 case GL_RGB16I_EXT:
409 case GL_RGB32I_EXT:
410 return GL_RGB;
411 }
412 }
413
414 if (ctx->Extensions.EXT_texture_integer) {
415 switch (internalFormat) {
416 case GL_ALPHA8UI_EXT:
417 case GL_ALPHA16UI_EXT:
418 case GL_ALPHA32UI_EXT:
419 case GL_ALPHA8I_EXT:
420 case GL_ALPHA16I_EXT:
421 case GL_ALPHA32I_EXT:
422 return GL_ALPHA;
423 case GL_INTENSITY8UI_EXT:
424 case GL_INTENSITY16UI_EXT:
425 case GL_INTENSITY32UI_EXT:
426 case GL_INTENSITY8I_EXT:
427 case GL_INTENSITY16I_EXT:
428 case GL_INTENSITY32I_EXT:
429 return GL_INTENSITY;
430 case GL_LUMINANCE8UI_EXT:
431 case GL_LUMINANCE16UI_EXT:
432 case GL_LUMINANCE32UI_EXT:
433 case GL_LUMINANCE8I_EXT:
434 case GL_LUMINANCE16I_EXT:
435 case GL_LUMINANCE32I_EXT:
436 return GL_LUMINANCE;
437 case GL_LUMINANCE_ALPHA8UI_EXT:
438 case GL_LUMINANCE_ALPHA16UI_EXT:
439 case GL_LUMINANCE_ALPHA32UI_EXT:
440 case GL_LUMINANCE_ALPHA8I_EXT:
441 case GL_LUMINANCE_ALPHA16I_EXT:
442 case GL_LUMINANCE_ALPHA32I_EXT:
443 return GL_LUMINANCE_ALPHA;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_texture_rg) {
450 switch (internalFormat) {
451 case GL_R16F:
452 case GL_R32F:
453 if (!ctx->Extensions.ARB_texture_float)
454 break;
455 return GL_RED;
456 case GL_R8I:
457 case GL_R8UI:
458 case GL_R16I:
459 case GL_R16UI:
460 case GL_R32I:
461 case GL_R32UI:
462 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
463 break;
464 /* FALLTHROUGH */
465 case GL_R8:
466 case GL_R16:
467 case GL_RED:
468 case GL_COMPRESSED_RED:
469 return GL_RED;
470
471 case GL_RG16F:
472 case GL_RG32F:
473 if (!ctx->Extensions.ARB_texture_float)
474 break;
475 return GL_RG;
476 case GL_RG8I:
477 case GL_RG8UI:
478 case GL_RG16I:
479 case GL_RG16UI:
480 case GL_RG32I:
481 case GL_RG32UI:
482 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
483 break;
484 /* FALLTHROUGH */
485 case GL_RG:
486 case GL_RG8:
487 case GL_RG16:
488 case GL_COMPRESSED_RG:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_shared_exponent) {
496 switch (internalFormat) {
497 case GL_RGB9_E5_EXT:
498 return GL_RGB;
499 default:
500 ; /* fallthrough */
501 }
502 }
503
504 if (ctx->Extensions.EXT_packed_float) {
505 switch (internalFormat) {
506 case GL_R11F_G11F_B10F_EXT:
507 return GL_RGB;
508 default:
509 ; /* fallthrough */
510 }
511 }
512
513 if (ctx->Extensions.ARB_depth_buffer_float) {
514 switch (internalFormat) {
515 case GL_DEPTH_COMPONENT32F:
516 return GL_DEPTH_COMPONENT;
517 case GL_DEPTH32F_STENCIL8:
518 return GL_DEPTH_STENCIL;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 if (ctx->Extensions.ARB_texture_compression_rgtc) {
525 switch (internalFormat) {
526 case GL_COMPRESSED_RED_RGTC1:
527 case GL_COMPRESSED_SIGNED_RED_RGTC1:
528 return GL_RED;
529 case GL_COMPRESSED_RG_RGTC2:
530 case GL_COMPRESSED_SIGNED_RG_RGTC2:
531 return GL_RG;
532 default:
533 ; /* fallthrough */
534 }
535 }
536
537 if (ctx->Extensions.EXT_texture_compression_latc) {
538 switch (internalFormat) {
539 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
540 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
541 return GL_LUMINANCE;
542 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
543 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
544 return GL_LUMINANCE_ALPHA;
545 default:
546 ; /* fallthrough */
547 }
548 }
549
550 if (ctx->Extensions.ATI_texture_compression_3dc) {
551 switch (internalFormat) {
552 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
553 return GL_LUMINANCE_ALPHA;
554 default:
555 ; /* fallthrough */
556 }
557 }
558
559 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
560 switch (internalFormat) {
561 case GL_ETC1_RGB8_OES:
562 return GL_RGB;
563 default:
564 ; /* fallthrough */
565 }
566 }
567
568 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
569 switch (internalFormat) {
570 case GL_COMPRESSED_RGB8_ETC2:
571 case GL_COMPRESSED_SRGB8_ETC2:
572 return GL_RGB;
573 case GL_COMPRESSED_RGBA8_ETC2_EAC:
574 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
575 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
576 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
577 return GL_RGBA;
578 case GL_COMPRESSED_R11_EAC:
579 case GL_COMPRESSED_SIGNED_R11_EAC:
580 return GL_RED;
581 case GL_COMPRESSED_RG11_EAC:
582 case GL_COMPRESSED_SIGNED_RG11_EAC:
583 return GL_RG;
584 default:
585 ; /* fallthrough */
586 }
587 }
588
589 if (_mesa_is_desktop_gl(ctx) &&
590 ctx->Extensions.ARB_texture_compression_bptc) {
591 switch (internalFormat) {
592 case GL_COMPRESSED_RGBA_BPTC_UNORM:
593 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
594 return GL_RGBA;
595 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
596 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
597 return GL_RGB;
598 default:
599 ; /* fallthrough */
600 }
601 }
602
603 if (ctx->API == API_OPENGLES) {
604 switch (internalFormat) {
605 case GL_PALETTE4_RGB8_OES:
606 case GL_PALETTE4_R5_G6_B5_OES:
607 case GL_PALETTE8_RGB8_OES:
608 case GL_PALETTE8_R5_G6_B5_OES:
609 return GL_RGB;
610 case GL_PALETTE4_RGBA8_OES:
611 case GL_PALETTE8_RGB5_A1_OES:
612 case GL_PALETTE4_RGBA4_OES:
613 case GL_PALETTE4_RGB5_A1_OES:
614 case GL_PALETTE8_RGBA8_OES:
615 case GL_PALETTE8_RGBA4_OES:
616 return GL_RGBA;
617 default:
618 ; /* fallthrough */
619 }
620 }
621
622 return -1; /* error */
623 }
624
625
626 /**
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
629 */
630 GLuint
631 _mesa_tex_target_to_face(GLenum target)
632 {
633 if (_mesa_is_cube_face(target))
634 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
635 else
636 return 0;
637 }
638
639
640
641 /**
642 * Install gl_texture_image in a gl_texture_object according to the target
643 * and level parameters.
644 *
645 * \param tObj texture object.
646 * \param target texture target.
647 * \param level image level.
648 * \param texImage texture image.
649 */
650 static void
651 set_tex_image(struct gl_texture_object *tObj,
652 GLenum target, GLint level,
653 struct gl_texture_image *texImage)
654 {
655 const GLuint face = _mesa_tex_target_to_face(target);
656
657 assert(tObj);
658 assert(texImage);
659 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
660 assert(level == 0);
661
662 tObj->Image[face][level] = texImage;
663
664 /* Set the 'back' pointer */
665 texImage->TexObject = tObj;
666 texImage->Level = level;
667 texImage->Face = face;
668 }
669
670
671 /**
672 * Allocate a texture image structure.
673 *
674 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
675 * driver.
676 *
677 * \return a pointer to gl_texture_image struct with all fields initialized to
678 * zero.
679 */
680 struct gl_texture_image *
681 _mesa_new_texture_image( struct gl_context *ctx )
682 {
683 (void) ctx;
684 return CALLOC_STRUCT(gl_texture_image);
685 }
686
687
688 /**
689 * Free a gl_texture_image and associated data.
690 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
691 *
692 * \param texImage texture image.
693 *
694 * Free the texture image structure and the associated image data.
695 */
696 void
697 _mesa_delete_texture_image(struct gl_context *ctx,
698 struct gl_texture_image *texImage)
699 {
700 /* Free texImage->Data and/or any other driver-specific texture
701 * image storage.
702 */
703 assert(ctx->Driver.FreeTextureImageBuffer);
704 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
705 free(texImage);
706 }
707
708
709 /**
710 * Test if a target is a proxy target.
711 *
712 * \param target texture target.
713 *
714 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
715 */
716 GLboolean
717 _mesa_is_proxy_texture(GLenum target)
718 {
719 unsigned i;
720 static const GLenum targets[] = {
721 GL_PROXY_TEXTURE_1D,
722 GL_PROXY_TEXTURE_2D,
723 GL_PROXY_TEXTURE_3D,
724 GL_PROXY_TEXTURE_CUBE_MAP,
725 GL_PROXY_TEXTURE_RECTANGLE,
726 GL_PROXY_TEXTURE_1D_ARRAY,
727 GL_PROXY_TEXTURE_2D_ARRAY,
728 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
729 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
730 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
731 };
732 /*
733 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
734 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
735 */
736 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
737
738 for (i = 0; i < ARRAY_SIZE(targets); ++i)
739 if (target == targets[i])
740 return GL_TRUE;
741 return GL_FALSE;
742 }
743
744
745 /**
746 * Test if a target is an array target.
747 *
748 * \param target texture target.
749 *
750 * \return true if the target is an array target, false otherwise.
751 */
752 bool
753 _mesa_is_array_texture(GLenum target)
754 {
755 switch (target) {
756 case GL_TEXTURE_1D_ARRAY:
757 case GL_TEXTURE_2D_ARRAY:
758 case GL_TEXTURE_CUBE_MAP_ARRAY:
759 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
760 return true;
761 default:
762 return false;
763 };
764 }
765
766
767 /**
768 * Return the proxy target which corresponds to the given texture target
769 */
770 static GLenum
771 proxy_target(GLenum target)
772 {
773 switch (target) {
774 case GL_TEXTURE_1D:
775 case GL_PROXY_TEXTURE_1D:
776 return GL_PROXY_TEXTURE_1D;
777 case GL_TEXTURE_2D:
778 case GL_PROXY_TEXTURE_2D:
779 return GL_PROXY_TEXTURE_2D;
780 case GL_TEXTURE_3D:
781 case GL_PROXY_TEXTURE_3D:
782 return GL_PROXY_TEXTURE_3D;
783 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
784 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
785 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
786 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
787 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
788 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
789 case GL_TEXTURE_CUBE_MAP_ARB:
790 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
791 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
792 case GL_TEXTURE_RECTANGLE_NV:
793 case GL_PROXY_TEXTURE_RECTANGLE_NV:
794 return GL_PROXY_TEXTURE_RECTANGLE_NV;
795 case GL_TEXTURE_1D_ARRAY_EXT:
796 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
797 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
798 case GL_TEXTURE_2D_ARRAY_EXT:
799 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
801 case GL_TEXTURE_CUBE_MAP_ARRAY:
802 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
803 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
804 case GL_TEXTURE_2D_MULTISAMPLE:
805 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
806 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
807 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
808 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
809 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
810 default:
811 _mesa_problem(NULL, "unexpected target in proxy_target()");
812 return 0;
813 }
814 }
815
816
817
818
819 /**
820 * Get a texture image pointer from a texture object, given a texture
821 * target and mipmap level. The target and level parameters should
822 * have already been error-checked.
823 *
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(const struct gl_texture_object *texObj,
832 GLenum target, GLint level)
833 {
834 const GLuint face = _mesa_tex_target_to_face(target);
835
836 assert(texObj);
837 assert(level >= 0);
838 assert(level < MAX_TEXTURE_LEVELS);
839
840 return texObj->Image[face][level];
841 }
842
843
844 /**
845 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
846 * it and install it. Only return NULL if passed a bad parameter or run
847 * out of memory.
848 */
849 struct gl_texture_image *
850 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
851 GLenum target, GLint level)
852 {
853 struct gl_texture_image *texImage;
854
855 if (!texObj)
856 return NULL;
857
858 texImage = _mesa_select_tex_image(texObj, target, level);
859 if (!texImage) {
860 texImage = ctx->Driver.NewTextureImage(ctx);
861 if (!texImage) {
862 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
863 return NULL;
864 }
865
866 set_tex_image(texObj, target, level, texImage);
867 }
868
869 return texImage;
870 }
871
872
873 /**
874 * Return pointer to the specified proxy texture image.
875 * Note that proxy textures are per-context, not per-texture unit.
876 * \return pointer to texture image or NULL if invalid target, invalid
877 * level, or out of memory.
878 */
879 static struct gl_texture_image *
880 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
881 {
882 struct gl_texture_image *texImage;
883 GLuint texIndex;
884
885 if (level < 0)
886 return NULL;
887
888 switch (target) {
889 case GL_PROXY_TEXTURE_1D:
890 if (level >= ctx->Const.MaxTextureLevels)
891 return NULL;
892 texIndex = TEXTURE_1D_INDEX;
893 break;
894 case GL_PROXY_TEXTURE_2D:
895 if (level >= ctx->Const.MaxTextureLevels)
896 return NULL;
897 texIndex = TEXTURE_2D_INDEX;
898 break;
899 case GL_PROXY_TEXTURE_3D:
900 if (level >= ctx->Const.Max3DTextureLevels)
901 return NULL;
902 texIndex = TEXTURE_3D_INDEX;
903 break;
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 if (level >= ctx->Const.MaxCubeTextureLevels)
906 return NULL;
907 texIndex = TEXTURE_CUBE_INDEX;
908 break;
909 case GL_PROXY_TEXTURE_RECTANGLE_NV:
910 if (level > 0)
911 return NULL;
912 texIndex = TEXTURE_RECT_INDEX;
913 break;
914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
915 if (level >= ctx->Const.MaxTextureLevels)
916 return NULL;
917 texIndex = TEXTURE_1D_ARRAY_INDEX;
918 break;
919 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
920 if (level >= ctx->Const.MaxTextureLevels)
921 return NULL;
922 texIndex = TEXTURE_2D_ARRAY_INDEX;
923 break;
924 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
925 if (level >= ctx->Const.MaxCubeTextureLevels)
926 return NULL;
927 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
928 break;
929 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
930 if (level > 0)
931 return 0;
932 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
933 break;
934 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
935 if (level > 0)
936 return 0;
937 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
938 break;
939 default:
940 return NULL;
941 }
942
943 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
944 if (!texImage) {
945 texImage = ctx->Driver.NewTextureImage(ctx);
946 if (!texImage) {
947 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
948 return NULL;
949 }
950 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
951 /* Set the 'back' pointer */
952 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
953 }
954 return texImage;
955 }
956
957
958 /**
959 * Get the maximum number of allowed mipmap levels.
960 *
961 * \param ctx GL context.
962 * \param target texture target.
963 *
964 * \return the maximum number of allowed mipmap levels for the given
965 * texture target, or zero if passed a bad target.
966 *
967 * \sa gl_constants.
968 */
969 GLint
970 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
971 {
972 switch (target) {
973 case GL_TEXTURE_1D:
974 case GL_PROXY_TEXTURE_1D:
975 case GL_TEXTURE_2D:
976 case GL_PROXY_TEXTURE_2D:
977 return ctx->Const.MaxTextureLevels;
978 case GL_TEXTURE_3D:
979 case GL_PROXY_TEXTURE_3D:
980 return ctx->Const.Max3DTextureLevels;
981 case GL_TEXTURE_CUBE_MAP:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
986 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
987 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
988 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
989 return ctx->Extensions.ARB_texture_cube_map
990 ? ctx->Const.MaxCubeTextureLevels : 0;
991 case GL_TEXTURE_RECTANGLE_NV:
992 case GL_PROXY_TEXTURE_RECTANGLE_NV:
993 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
994 case GL_TEXTURE_1D_ARRAY_EXT:
995 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
996 case GL_TEXTURE_2D_ARRAY_EXT:
997 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
998 return ctx->Extensions.EXT_texture_array
999 ? ctx->Const.MaxTextureLevels : 0;
1000 case GL_TEXTURE_CUBE_MAP_ARRAY:
1001 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1002 return ctx->Extensions.ARB_texture_cube_map_array
1003 ? ctx->Const.MaxCubeTextureLevels : 0;
1004 case GL_TEXTURE_BUFFER:
1005 return ctx->API == API_OPENGL_CORE &&
1006 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1007 case GL_TEXTURE_2D_MULTISAMPLE:
1008 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1009 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1010 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1011 return _mesa_is_desktop_gl(ctx)
1012 && ctx->Extensions.ARB_texture_multisample
1013 ? 1 : 0;
1014 case GL_TEXTURE_EXTERNAL_OES:
1015 /* fall-through */
1016 default:
1017 return 0; /* bad target */
1018 }
1019 }
1020
1021
1022 /**
1023 * Return number of dimensions per mipmap level for the given texture target.
1024 */
1025 GLint
1026 _mesa_get_texture_dimensions(GLenum target)
1027 {
1028 switch (target) {
1029 case GL_TEXTURE_1D:
1030 case GL_PROXY_TEXTURE_1D:
1031 return 1;
1032 case GL_TEXTURE_2D:
1033 case GL_TEXTURE_RECTANGLE:
1034 case GL_TEXTURE_CUBE_MAP:
1035 case GL_PROXY_TEXTURE_2D:
1036 case GL_PROXY_TEXTURE_RECTANGLE:
1037 case GL_PROXY_TEXTURE_CUBE_MAP:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1044 case GL_TEXTURE_1D_ARRAY:
1045 case GL_PROXY_TEXTURE_1D_ARRAY:
1046 case GL_TEXTURE_EXTERNAL_OES:
1047 case GL_TEXTURE_2D_MULTISAMPLE:
1048 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1049 return 2;
1050 case GL_TEXTURE_3D:
1051 case GL_PROXY_TEXTURE_3D:
1052 case GL_TEXTURE_2D_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_ARRAY:
1054 case GL_TEXTURE_CUBE_MAP_ARRAY:
1055 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 return 3;
1059 case GL_TEXTURE_BUFFER:
1060 /* fall-through */
1061 default:
1062 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1063 target);
1064 return 2;
1065 }
1066 }
1067
1068
1069 /**
1070 * Check if a texture target can have more than one layer.
1071 */
1072 GLboolean
1073 _mesa_tex_target_is_layered(GLenum target)
1074 {
1075 switch (target) {
1076 case GL_TEXTURE_1D:
1077 case GL_PROXY_TEXTURE_1D:
1078 case GL_TEXTURE_2D:
1079 case GL_PROXY_TEXTURE_2D:
1080 case GL_TEXTURE_RECTANGLE:
1081 case GL_PROXY_TEXTURE_RECTANGLE:
1082 case GL_TEXTURE_2D_MULTISAMPLE:
1083 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1084 case GL_TEXTURE_BUFFER:
1085 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1086 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1087 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1088 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1089 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1090 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1091 case GL_TEXTURE_EXTERNAL_OES:
1092 return GL_FALSE;
1093
1094 case GL_TEXTURE_3D:
1095 case GL_PROXY_TEXTURE_3D:
1096 case GL_TEXTURE_CUBE_MAP:
1097 case GL_PROXY_TEXTURE_CUBE_MAP:
1098 case GL_TEXTURE_1D_ARRAY:
1099 case GL_PROXY_TEXTURE_1D_ARRAY:
1100 case GL_TEXTURE_2D_ARRAY:
1101 case GL_PROXY_TEXTURE_2D_ARRAY:
1102 case GL_TEXTURE_CUBE_MAP_ARRAY:
1103 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1106 return GL_TRUE;
1107
1108 default:
1109 assert(!"Invalid texture target.");
1110 return GL_FALSE;
1111 }
1112 }
1113
1114
1115 /**
1116 * Return the number of layers present in the given level of an array,
1117 * cubemap or 3D texture. If the texture is not layered return zero.
1118 */
1119 GLuint
1120 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1121 {
1122 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1123
1124 switch (texObj->Target) {
1125 case GL_TEXTURE_1D:
1126 case GL_TEXTURE_2D:
1127 case GL_TEXTURE_RECTANGLE:
1128 case GL_TEXTURE_2D_MULTISAMPLE:
1129 case GL_TEXTURE_BUFFER:
1130 case GL_TEXTURE_EXTERNAL_OES:
1131 return 0;
1132
1133 case GL_TEXTURE_CUBE_MAP:
1134 return 6;
1135
1136 case GL_TEXTURE_1D_ARRAY: {
1137 struct gl_texture_image *img = texObj->Image[0][level];
1138 return img ? img->Height : 0;
1139 }
1140
1141 case GL_TEXTURE_3D:
1142 case GL_TEXTURE_2D_ARRAY:
1143 case GL_TEXTURE_CUBE_MAP_ARRAY:
1144 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1145 struct gl_texture_image *img = texObj->Image[0][level];
1146 return img ? img->Depth : 0;
1147 }
1148
1149 default:
1150 assert(!"Invalid texture target.");
1151 return 0;
1152 }
1153 }
1154
1155
1156 /**
1157 * Return the maximum number of mipmap levels for the given target
1158 * and the dimensions.
1159 * The dimensions are expected not to include the border.
1160 */
1161 GLsizei
1162 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1163 GLsizei depth)
1164 {
1165 GLsizei size;
1166
1167 switch (target) {
1168 case GL_TEXTURE_1D:
1169 case GL_TEXTURE_1D_ARRAY:
1170 case GL_PROXY_TEXTURE_1D:
1171 case GL_PROXY_TEXTURE_1D_ARRAY:
1172 size = width;
1173 break;
1174 case GL_TEXTURE_CUBE_MAP:
1175 case GL_TEXTURE_CUBE_MAP_ARRAY:
1176 case GL_PROXY_TEXTURE_CUBE_MAP:
1177 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1178 size = width;
1179 break;
1180 case GL_TEXTURE_2D:
1181 case GL_TEXTURE_2D_ARRAY:
1182 case GL_PROXY_TEXTURE_2D:
1183 case GL_PROXY_TEXTURE_2D_ARRAY:
1184 size = MAX2(width, height);
1185 break;
1186 case GL_TEXTURE_3D:
1187 case GL_PROXY_TEXTURE_3D:
1188 size = MAX3(width, height, depth);
1189 break;
1190 case GL_TEXTURE_RECTANGLE:
1191 case GL_TEXTURE_EXTERNAL_OES:
1192 case GL_TEXTURE_2D_MULTISAMPLE:
1193 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1194 case GL_PROXY_TEXTURE_RECTANGLE:
1195 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1196 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1197 return 1;
1198 default:
1199 assert(0);
1200 return 1;
1201 }
1202
1203 return _mesa_logbase2(size) + 1;
1204 }
1205
1206
1207 #if 000 /* not used anymore */
1208 /*
1209 * glTexImage[123]D can accept a NULL image pointer. In this case we
1210 * create a texture image with unspecified image contents per the OpenGL
1211 * spec.
1212 */
1213 static GLubyte *
1214 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1215 {
1216 const GLint components = _mesa_components_in_format(format);
1217 const GLint numPixels = width * height * depth;
1218 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1219
1220 #ifdef DEBUG
1221 /*
1222 * Let's see if anyone finds this. If glTexImage2D() is called with
1223 * a NULL image pointer then load the texture image with something
1224 * interesting instead of leaving it indeterminate.
1225 */
1226 if (data) {
1227 static const char message[8][32] = {
1228 " X X XXXXX XXX X ",
1229 " XX XX X X X X X ",
1230 " X X X X X X X ",
1231 " X X XXXX XXX XXXXX ",
1232 " X X X X X X ",
1233 " X X X X X X X ",
1234 " X X XXXXX XXX X X ",
1235 " "
1236 };
1237
1238 GLubyte *imgPtr = data;
1239 GLint h, i, j, k;
1240 for (h = 0; h < depth; h++) {
1241 for (i = 0; i < height; i++) {
1242 GLint srcRow = 7 - (i % 8);
1243 for (j = 0; j < width; j++) {
1244 GLint srcCol = j % 32;
1245 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1246 for (k = 0; k < components; k++) {
1247 *imgPtr++ = texel;
1248 }
1249 }
1250 }
1251 }
1252 }
1253 #endif
1254
1255 return data;
1256 }
1257 #endif
1258
1259
1260
1261 /**
1262 * Set the size and format-related fields of a gl_texture_image struct
1263 * to zero. This is used when a proxy texture test fails.
1264 */
1265 static void
1266 clear_teximage_fields(struct gl_texture_image *img)
1267 {
1268 assert(img);
1269 img->_BaseFormat = 0;
1270 img->InternalFormat = 0;
1271 img->Border = 0;
1272 img->Width = 0;
1273 img->Height = 0;
1274 img->Depth = 0;
1275 img->Width2 = 0;
1276 img->Height2 = 0;
1277 img->Depth2 = 0;
1278 img->WidthLog2 = 0;
1279 img->HeightLog2 = 0;
1280 img->DepthLog2 = 0;
1281 img->TexFormat = MESA_FORMAT_NONE;
1282 img->NumSamples = 0;
1283 img->FixedSampleLocations = GL_TRUE;
1284 }
1285
1286
1287 /**
1288 * Initialize basic fields of the gl_texture_image struct.
1289 *
1290 * \param ctx GL context.
1291 * \param img texture image structure to be initialized.
1292 * \param width image width.
1293 * \param height image height.
1294 * \param depth image depth.
1295 * \param border image border.
1296 * \param internalFormat internal format.
1297 * \param format the actual hardware format (one of MESA_FORMAT_*)
1298 * \param numSamples number of samples per texel, or zero for non-MS.
1299 * \param fixedSampleLocations are sample locations fixed?
1300 *
1301 * Fills in the fields of \p img with the given information.
1302 * Note: width, height and depth include the border.
1303 */
1304 static void
1305 init_teximage_fields_ms(struct gl_context *ctx,
1306 struct gl_texture_image *img,
1307 GLsizei width, GLsizei height, GLsizei depth,
1308 GLint border, GLenum internalFormat,
1309 mesa_format format,
1310 GLuint numSamples, GLboolean fixedSampleLocations)
1311 {
1312 GLenum target;
1313 assert(img);
1314 assert(width >= 0);
1315 assert(height >= 0);
1316 assert(depth >= 0);
1317
1318 target = img->TexObject->Target;
1319 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1320 assert(img->_BaseFormat != -1);
1321 img->InternalFormat = internalFormat;
1322 img->Border = border;
1323 img->Width = width;
1324 img->Height = height;
1325 img->Depth = depth;
1326
1327 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1328 img->WidthLog2 = _mesa_logbase2(img->Width2);
1329
1330 img->NumSamples = 0;
1331 img->FixedSampleLocations = GL_TRUE;
1332
1333 switch(target) {
1334 case GL_TEXTURE_1D:
1335 case GL_TEXTURE_BUFFER:
1336 case GL_PROXY_TEXTURE_1D:
1337 if (height == 0)
1338 img->Height2 = 0;
1339 else
1340 img->Height2 = 1;
1341 img->HeightLog2 = 0;
1342 if (depth == 0)
1343 img->Depth2 = 0;
1344 else
1345 img->Depth2 = 1;
1346 img->DepthLog2 = 0;
1347 break;
1348 case GL_TEXTURE_1D_ARRAY:
1349 case GL_PROXY_TEXTURE_1D_ARRAY:
1350 img->Height2 = height; /* no border */
1351 img->HeightLog2 = 0; /* not used */
1352 if (depth == 0)
1353 img->Depth2 = 0;
1354 else
1355 img->Depth2 = 1;
1356 img->DepthLog2 = 0;
1357 break;
1358 case GL_TEXTURE_2D:
1359 case GL_TEXTURE_RECTANGLE:
1360 case GL_TEXTURE_CUBE_MAP:
1361 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1365 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1366 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1367 case GL_TEXTURE_EXTERNAL_OES:
1368 case GL_PROXY_TEXTURE_2D:
1369 case GL_PROXY_TEXTURE_RECTANGLE:
1370 case GL_PROXY_TEXTURE_CUBE_MAP:
1371 case GL_TEXTURE_2D_MULTISAMPLE:
1372 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1373 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1374 img->HeightLog2 = _mesa_logbase2(img->Height2);
1375 if (depth == 0)
1376 img->Depth2 = 0;
1377 else
1378 img->Depth2 = 1;
1379 img->DepthLog2 = 0;
1380 break;
1381 case GL_TEXTURE_2D_ARRAY:
1382 case GL_PROXY_TEXTURE_2D_ARRAY:
1383 case GL_TEXTURE_CUBE_MAP_ARRAY:
1384 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1386 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1387 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1388 img->HeightLog2 = _mesa_logbase2(img->Height2);
1389 img->Depth2 = depth; /* no border */
1390 img->DepthLog2 = 0; /* not used */
1391 break;
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1395 img->HeightLog2 = _mesa_logbase2(img->Height2);
1396 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1397 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1398 break;
1399 default:
1400 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1401 target);
1402 }
1403
1404 img->MaxNumLevels =
1405 _mesa_get_tex_max_num_levels(target,
1406 img->Width2, img->Height2, img->Depth2);
1407 img->TexFormat = format;
1408 img->NumSamples = numSamples;
1409 img->FixedSampleLocations = fixedSampleLocations;
1410 }
1411
1412
1413 void
1414 _mesa_init_teximage_fields(struct gl_context *ctx,
1415 struct gl_texture_image *img,
1416 GLsizei width, GLsizei height, GLsizei depth,
1417 GLint border, GLenum internalFormat,
1418 mesa_format format)
1419 {
1420 init_teximage_fields_ms(ctx, img, width, height, depth, border,
1421 internalFormat, format, 0, GL_TRUE);
1422 }
1423
1424
1425 /**
1426 * Free and clear fields of the gl_texture_image struct.
1427 *
1428 * \param ctx GL context.
1429 * \param texImage texture image structure to be cleared.
1430 *
1431 * After the call, \p texImage will have no data associated with it. Its
1432 * fields are cleared so that its parent object will test incomplete.
1433 */
1434 void
1435 _mesa_clear_texture_image(struct gl_context *ctx,
1436 struct gl_texture_image *texImage)
1437 {
1438 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1439 clear_teximage_fields(texImage);
1440 }
1441
1442
1443 /**
1444 * Check the width, height, depth and border of a texture image are legal.
1445 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1446 * functions.
1447 * The target and level parameters will have already been validated.
1448 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1449 */
1450 GLboolean
1451 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1452 GLint level, GLint width, GLint height,
1453 GLint depth, GLint border)
1454 {
1455 GLint maxSize;
1456
1457 switch (target) {
1458 case GL_TEXTURE_1D:
1459 case GL_PROXY_TEXTURE_1D:
1460 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1461 maxSize >>= level; /* level size */
1462 if (width < 2 * border || width > 2 * border + maxSize)
1463 return GL_FALSE;
1464 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1465 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1466 return GL_FALSE;
1467 }
1468 return GL_TRUE;
1469
1470 case GL_TEXTURE_2D:
1471 case GL_PROXY_TEXTURE_2D:
1472 case GL_TEXTURE_2D_MULTISAMPLE:
1473 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1474 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1475 maxSize >>= level;
1476 if (width < 2 * border || width > 2 * border + maxSize)
1477 return GL_FALSE;
1478 if (height < 2 * border || height > 2 * border + maxSize)
1479 return GL_FALSE;
1480 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1481 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1482 return GL_FALSE;
1483 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1484 return GL_FALSE;
1485 }
1486 return GL_TRUE;
1487
1488 case GL_TEXTURE_3D:
1489 case GL_PROXY_TEXTURE_3D:
1490 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1491 maxSize >>= level;
1492 if (width < 2 * border || width > 2 * border + maxSize)
1493 return GL_FALSE;
1494 if (height < 2 * border || height > 2 * border + maxSize)
1495 return GL_FALSE;
1496 if (depth < 2 * border || depth > 2 * border + maxSize)
1497 return GL_FALSE;
1498 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1499 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1500 return GL_FALSE;
1501 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1502 return GL_FALSE;
1503 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1504 return GL_FALSE;
1505 }
1506 return GL_TRUE;
1507
1508 case GL_TEXTURE_RECTANGLE_NV:
1509 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1510 if (level != 0)
1511 return GL_FALSE;
1512 maxSize = ctx->Const.MaxTextureRectSize;
1513 if (width < 0 || width > maxSize)
1514 return GL_FALSE;
1515 if (height < 0 || height > maxSize)
1516 return GL_FALSE;
1517 return GL_TRUE;
1518
1519 case GL_TEXTURE_CUBE_MAP:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1524 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1526 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1527 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1528 maxSize >>= level;
1529 if (width != height)
1530 return GL_FALSE;
1531 if (width < 2 * border || width > 2 * border + maxSize)
1532 return GL_FALSE;
1533 if (height < 2 * border || height > 2 * border + maxSize)
1534 return GL_FALSE;
1535 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1536 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1537 return GL_FALSE;
1538 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1539 return GL_FALSE;
1540 }
1541 return GL_TRUE;
1542
1543 case GL_TEXTURE_1D_ARRAY_EXT:
1544 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1545 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1546 maxSize >>= level;
1547 if (width < 2 * border || width > 2 * border + maxSize)
1548 return GL_FALSE;
1549 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1550 return GL_FALSE;
1551 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1552 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1553 return GL_FALSE;
1554 }
1555 return GL_TRUE;
1556
1557 case GL_TEXTURE_2D_ARRAY_EXT:
1558 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1559 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1560 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1561 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1562 maxSize >>= level;
1563 if (width < 2 * border || width > 2 * border + maxSize)
1564 return GL_FALSE;
1565 if (height < 2 * border || height > 2 * border + maxSize)
1566 return GL_FALSE;
1567 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1568 return GL_FALSE;
1569 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1570 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1571 return GL_FALSE;
1572 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1573 return GL_FALSE;
1574 }
1575 return GL_TRUE;
1576
1577 case GL_TEXTURE_CUBE_MAP_ARRAY:
1578 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1579 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1580 if (width < 2 * border || width > 2 * border + maxSize)
1581 return GL_FALSE;
1582 if (height < 2 * border || height > 2 * border + maxSize)
1583 return GL_FALSE;
1584 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1585 return GL_FALSE;
1586 if (width != height)
1587 return GL_FALSE;
1588 if (level >= ctx->Const.MaxCubeTextureLevels)
1589 return GL_FALSE;
1590 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1591 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1592 return GL_FALSE;
1593 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1594 return GL_FALSE;
1595 }
1596 return GL_TRUE;
1597 default:
1598 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1599 return GL_FALSE;
1600 }
1601 }
1602
1603
1604 /**
1605 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1606 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1607 * \param destImage the destination texture image.
1608 * \return GL_TRUE if error found, GL_FALSE otherwise.
1609 */
1610 static GLboolean
1611 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1612 const struct gl_texture_image *destImage,
1613 GLint xoffset, GLint yoffset, GLint zoffset,
1614 GLsizei subWidth, GLsizei subHeight,
1615 GLsizei subDepth, const char *func)
1616 {
1617 const GLenum target = destImage->TexObject->Target;
1618 GLuint bw, bh;
1619
1620 /* Check size */
1621 if (subWidth < 0) {
1622 _mesa_error(ctx, GL_INVALID_VALUE,
1623 "%s(width=%d)", func, subWidth);
1624 return GL_TRUE;
1625 }
1626
1627 if (dims > 1 && subHeight < 0) {
1628 _mesa_error(ctx, GL_INVALID_VALUE,
1629 "%s(height=%d)", func, subHeight);
1630 return GL_TRUE;
1631 }
1632
1633 if (dims > 2 && subDepth < 0) {
1634 _mesa_error(ctx, GL_INVALID_VALUE,
1635 "%s(depth=%d)", func, subDepth);
1636 return GL_TRUE;
1637 }
1638
1639 /* check xoffset and width */
1640 if (xoffset < - (GLint) destImage->Border) {
1641 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1642 return GL_TRUE;
1643 }
1644
1645 if (xoffset + subWidth > (GLint) destImage->Width) {
1646 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1647 return GL_TRUE;
1648 }
1649
1650 /* check yoffset and height */
1651 if (dims > 1) {
1652 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1653 if (yoffset < -yBorder) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1655 return GL_TRUE;
1656 }
1657 if (yoffset + subHeight > (GLint) destImage->Height) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1659 return GL_TRUE;
1660 }
1661 }
1662
1663 /* check zoffset and depth */
1664 if (dims > 2) {
1665 GLint depth;
1666 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1667 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1668 0 : destImage->Border;
1669
1670 if (zoffset < -zBorder) {
1671 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1672 return GL_TRUE;
1673 }
1674
1675 depth = (GLint) destImage->Depth;
1676 if (target == GL_TEXTURE_CUBE_MAP)
1677 depth = 6;
1678 if (zoffset + subDepth > depth) {
1679 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1680 return GL_TRUE;
1681 }
1682 }
1683
1684 /*
1685 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1686 * compressed texture images can be updated. But, that restriction may be
1687 * relaxed for particular compressed formats. At this time, all the
1688 * compressed formats supported by Mesa allow sub-textures to be updated
1689 * along compressed block boundaries.
1690 */
1691 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1692
1693 if (bw != 1 || bh != 1) {
1694 /* offset must be multiple of block size */
1695 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1696 _mesa_error(ctx, GL_INVALID_OPERATION,
1697 "%s(xoffset = %d, yoffset = %d)",
1698 func, xoffset, yoffset);
1699 return GL_TRUE;
1700 }
1701
1702 /* The size must be a multiple of bw x bh, or we must be using a
1703 * offset+size that exactly hits the edge of the image. This
1704 * is important for small mipmap levels (1x1, 2x1, etc) and for
1705 * NPOT textures.
1706 */
1707 if ((subWidth % bw != 0) &&
1708 (xoffset + subWidth != (GLint) destImage->Width)) {
1709 _mesa_error(ctx, GL_INVALID_OPERATION,
1710 "%s(width = %d)", func, subWidth);
1711 return GL_TRUE;
1712 }
1713
1714 if ((subHeight % bh != 0) &&
1715 (yoffset + subHeight != (GLint) destImage->Height)) {
1716 _mesa_error(ctx, GL_INVALID_OPERATION,
1717 "%s(height = %d)", func, subHeight);
1718 return GL_TRUE;
1719 }
1720 }
1721
1722 return GL_FALSE;
1723 }
1724
1725
1726
1727
1728 /**
1729 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1730 * specific texture image size checks.
1731 *
1732 * A hardware driver might override this function if, for example, the
1733 * max 3D texture size is 512x512x64 (i.e. not a cube).
1734 *
1735 * Note that width, height, depth == 0 is not an error. However, a
1736 * texture with zero width/height/depth will be considered "incomplete"
1737 * and texturing will effectively be disabled.
1738 *
1739 * \param target any texture target/type
1740 * \param level as passed to glTexImage
1741 * \param format the MESA_FORMAT_x for the tex image
1742 * \param width as passed to glTexImage
1743 * \param height as passed to glTexImage
1744 * \param depth as passed to glTexImage
1745 * \param border as passed to glTexImage
1746 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1747 */
1748 GLboolean
1749 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1750 mesa_format format,
1751 GLint width, GLint height, GLint depth, GLint border)
1752 {
1753 /* We just check if the image size is less than MaxTextureMbytes.
1754 * Some drivers may do more specific checks.
1755 */
1756 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1757 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1758 mbytes *= _mesa_num_tex_faces(target);
1759 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1760 }
1761
1762
1763 /**
1764 * Return true if the format is only valid for glCompressedTexImage.
1765 */
1766 static GLboolean
1767 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1768 {
1769 switch (format) {
1770 case GL_ETC1_RGB8_OES:
1771 case GL_PALETTE4_RGB8_OES:
1772 case GL_PALETTE4_RGBA8_OES:
1773 case GL_PALETTE4_R5_G6_B5_OES:
1774 case GL_PALETTE4_RGBA4_OES:
1775 case GL_PALETTE4_RGB5_A1_OES:
1776 case GL_PALETTE8_RGB8_OES:
1777 case GL_PALETTE8_RGBA8_OES:
1778 case GL_PALETTE8_R5_G6_B5_OES:
1779 case GL_PALETTE8_RGBA4_OES:
1780 case GL_PALETTE8_RGB5_A1_OES:
1781 return GL_TRUE;
1782 default:
1783 return GL_FALSE;
1784 }
1785 }
1786
1787
1788 /**
1789 * Helper function to determine whether a target and specific compression
1790 * format are supported.
1791 */
1792 GLboolean
1793 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1794 GLenum intFormat)
1795 {
1796 (void) intFormat; /* not used yet */
1797
1798 switch (target) {
1799 case GL_TEXTURE_2D:
1800 case GL_PROXY_TEXTURE_2D:
1801 return GL_TRUE; /* true for any compressed format so far */
1802 case GL_PROXY_TEXTURE_CUBE_MAP:
1803 case GL_TEXTURE_CUBE_MAP:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1806 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1807 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1808 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1809 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1810 return ctx->Extensions.ARB_texture_cube_map;
1811 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1812 case GL_TEXTURE_2D_ARRAY_EXT:
1813 return ctx->Extensions.EXT_texture_array;
1814 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1815 case GL_TEXTURE_CUBE_MAP_ARRAY:
1816 return ctx->Extensions.ARB_texture_cube_map_array;
1817 default:
1818 return GL_FALSE;
1819 }
1820 }
1821
1822
1823 /**
1824 * Check if the given texture target value is legal for a
1825 * glTexImage1/2/3D call.
1826 */
1827 static GLboolean
1828 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1829 {
1830 switch (dims) {
1831 case 1:
1832 switch (target) {
1833 case GL_TEXTURE_1D:
1834 case GL_PROXY_TEXTURE_1D:
1835 return _mesa_is_desktop_gl(ctx);
1836 default:
1837 return GL_FALSE;
1838 }
1839 case 2:
1840 switch (target) {
1841 case GL_TEXTURE_2D:
1842 return GL_TRUE;
1843 case GL_PROXY_TEXTURE_2D:
1844 return _mesa_is_desktop_gl(ctx);
1845 case GL_PROXY_TEXTURE_CUBE_MAP:
1846 return _mesa_is_desktop_gl(ctx)
1847 && ctx->Extensions.ARB_texture_cube_map;
1848 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1849 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1850 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1851 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1852 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1853 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1854 return ctx->Extensions.ARB_texture_cube_map;
1855 case GL_TEXTURE_RECTANGLE_NV:
1856 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1857 return _mesa_is_desktop_gl(ctx)
1858 && ctx->Extensions.NV_texture_rectangle;
1859 case GL_TEXTURE_1D_ARRAY_EXT:
1860 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1861 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1862 default:
1863 return GL_FALSE;
1864 }
1865 case 3:
1866 switch (target) {
1867 case GL_TEXTURE_3D:
1868 return GL_TRUE;
1869 case GL_PROXY_TEXTURE_3D:
1870 return _mesa_is_desktop_gl(ctx);
1871 case GL_TEXTURE_2D_ARRAY_EXT:
1872 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1873 || _mesa_is_gles3(ctx);
1874 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1875 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1876 case GL_TEXTURE_CUBE_MAP_ARRAY:
1877 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1878 return ctx->Extensions.ARB_texture_cube_map_array;
1879 default:
1880 return GL_FALSE;
1881 }
1882 default:
1883 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1884 return GL_FALSE;
1885 }
1886 }
1887
1888
1889 /**
1890 * Check if the given texture target value is legal for a
1891 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1892 * The difference compared to legal_teximage_target() above is that
1893 * proxy targets are not supported.
1894 */
1895 static GLboolean
1896 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1897 bool dsa)
1898 {
1899 switch (dims) {
1900 case 1:
1901 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1902 case 2:
1903 switch (target) {
1904 case GL_TEXTURE_2D:
1905 return GL_TRUE;
1906 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1907 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1908 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1909 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1910 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1911 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1912 return ctx->Extensions.ARB_texture_cube_map;
1913 case GL_TEXTURE_RECTANGLE_NV:
1914 return _mesa_is_desktop_gl(ctx)
1915 && ctx->Extensions.NV_texture_rectangle;
1916 case GL_TEXTURE_1D_ARRAY_EXT:
1917 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1918 default:
1919 return GL_FALSE;
1920 }
1921 case 3:
1922 switch (target) {
1923 case GL_TEXTURE_3D:
1924 return GL_TRUE;
1925 case GL_TEXTURE_2D_ARRAY_EXT:
1926 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1927 || _mesa_is_gles3(ctx);
1928 case GL_TEXTURE_CUBE_MAP_ARRAY:
1929 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1930 return ctx->Extensions.ARB_texture_cube_map_array;
1931
1932 /* Table 8.15 of the OpenGL 4.5 core profile spec
1933 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1934 * and CopyTextureSubImage3D.
1935 */
1936 case GL_TEXTURE_CUBE_MAP:
1937 return dsa;
1938 default:
1939 return GL_FALSE;
1940 }
1941 default:
1942 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1943 dims);
1944 return GL_FALSE;
1945 }
1946 }
1947
1948
1949 /**
1950 * Helper function to determine if a texture object is mutable (in terms
1951 * of GL_ARB_texture_storage).
1952 */
1953 static GLboolean
1954 mutable_tex_object(struct gl_context *ctx, GLenum target)
1955 {
1956 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1957 if (!texObj)
1958 return GL_FALSE;
1959
1960 return !texObj->Immutable;
1961 }
1962
1963
1964 /**
1965 * Return expected size of a compressed texture.
1966 */
1967 static GLuint
1968 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1969 GLenum glformat)
1970 {
1971 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1972 return _mesa_format_image_size(mesaFormat, width, height, depth);
1973 }
1974
1975 /**
1976 * Verify that a texture format is valid with a particular target
1977 *
1978 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1979 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1980 * targets.
1981 *
1982 * \param ctx GL context
1983 * \param target Texture target
1984 * \param internalFormat Internal format of the texture image
1985 * \param dimensions Dimensionality at the caller. This is \b not used
1986 * in the validation. It is only used when logging
1987 * error messages.
1988 * \param caller Base name of the calling function (e.g.,
1989 * "glTexImage" or "glTexStorage").
1990 *
1991 * \returns true if the combination is legal, false otherwise.
1992 */
1993 bool
1994 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1995 GLenum target, GLenum internalFormat,
1996 unsigned dimensions,
1997 const char *caller)
1998 {
1999 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2000 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
2001 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
2002 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
2003 * Profile spec says:
2004 *
2005 * "Textures with a base internal format of DEPTH_COMPONENT or
2006 * DEPTH_STENCIL are supported by texture image specification
2007 * commands only if target is TEXTURE_1D, TEXTURE_2D,
2008 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
2009 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
2010 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
2011 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
2012 * formats in conjunction with any other target will result in an
2013 * INVALID_OPERATION error."
2014 *
2015 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
2016 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
2017 */
2018 if (target != GL_TEXTURE_1D &&
2019 target != GL_PROXY_TEXTURE_1D &&
2020 target != GL_TEXTURE_2D &&
2021 target != GL_PROXY_TEXTURE_2D &&
2022 target != GL_TEXTURE_1D_ARRAY &&
2023 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2024 target != GL_TEXTURE_2D_ARRAY &&
2025 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2026 target != GL_TEXTURE_RECTANGLE_ARB &&
2027 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2028 !((_mesa_is_cube_face(target) ||
2029 target == GL_TEXTURE_CUBE_MAP ||
2030 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2031 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2032 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2033 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2034 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2035 ctx->Extensions.ARB_texture_cube_map_array)) {
2036 _mesa_error(ctx, GL_INVALID_OPERATION,
2037 "%s%dD(bad target for depth texture)",
2038 caller, dimensions);
2039 return false;
2040 }
2041 }
2042
2043 return true;
2044 }
2045
2046 static bool
2047 texture_formats_agree(GLenum internalFormat,
2048 GLenum format)
2049 {
2050 GLboolean colorFormat;
2051 GLboolean is_format_depth_or_depthstencil;
2052 GLboolean is_internalFormat_depth_or_depthstencil;
2053
2054 /* Even though there are no color-index textures, we still have to support
2055 * uploading color-index data and remapping it to RGB via the
2056 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2057 */
2058 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2059
2060 is_internalFormat_depth_or_depthstencil =
2061 _mesa_is_depth_format(internalFormat) ||
2062 _mesa_is_depthstencil_format(internalFormat);
2063
2064 is_format_depth_or_depthstencil =
2065 _mesa_is_depth_format(format) ||
2066 _mesa_is_depthstencil_format(format);
2067
2068 colorFormat = _mesa_is_color_format(format);
2069
2070 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
2071 return false;
2072
2073 if (is_internalFormat_depth_or_depthstencil !=
2074 is_format_depth_or_depthstencil)
2075 return false;
2076
2077 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
2078 return false;
2079
2080 return true;
2081 }
2082
2083 /**
2084 * Test the glTexImage[123]D() parameters for errors.
2085 *
2086 * \param ctx GL context.
2087 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2088 * \param target texture target given by the user (already validated).
2089 * \param level image level given by the user.
2090 * \param internalFormat internal format given by the user.
2091 * \param format pixel data format given by the user.
2092 * \param type pixel data type given by the user.
2093 * \param width image width given by the user.
2094 * \param height image height given by the user.
2095 * \param depth image depth given by the user.
2096 * \param border image border given by the user.
2097 *
2098 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2099 *
2100 * Verifies each of the parameters against the constants specified in
2101 * __struct gl_contextRec::Const and the supported extensions, and according
2102 * to the OpenGL specification.
2103 * Note that we don't fully error-check the width, height, depth values
2104 * here. That's done in _mesa_legal_texture_dimensions() which is used
2105 * by several other GL entrypoints. Plus, texture dims have a special
2106 * interaction with proxy textures.
2107 */
2108 static GLboolean
2109 texture_error_check( struct gl_context *ctx,
2110 GLuint dimensions, GLenum target,
2111 GLint level, GLint internalFormat,
2112 GLenum format, GLenum type,
2113 GLint width, GLint height,
2114 GLint depth, GLint border,
2115 const GLvoid *pixels )
2116 {
2117 GLenum err;
2118
2119 /* Note: for proxy textures, some error conditions immediately generate
2120 * a GL error in the usual way. But others do not generate a GL error.
2121 * Instead, they cause the width, height, depth, format fields of the
2122 * texture image to be zeroed-out. The GL spec seems to indicate that the
2123 * zero-out behaviour is only used in cases related to memory allocation.
2124 */
2125
2126 /* level check */
2127 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2128 _mesa_error(ctx, GL_INVALID_VALUE,
2129 "glTexImage%dD(level=%d)", dimensions, level);
2130 return GL_TRUE;
2131 }
2132
2133 /* Check border */
2134 if (border < 0 || border > 1 ||
2135 ((ctx->API != API_OPENGL_COMPAT ||
2136 target == GL_TEXTURE_RECTANGLE_NV ||
2137 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2138 _mesa_error(ctx, GL_INVALID_VALUE,
2139 "glTexImage%dD(border=%d)", dimensions, border);
2140 return GL_TRUE;
2141 }
2142
2143 if (width < 0 || height < 0 || depth < 0) {
2144 _mesa_error(ctx, GL_INVALID_VALUE,
2145 "glTexImage%dD(width, height or depth < 0)", dimensions);
2146 return GL_TRUE;
2147 }
2148
2149 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2150 * combinations of format, internalFormat, and type that can be used.
2151 * Formats and types that require additional extensions (e.g., GL_FLOAT
2152 * requires GL_OES_texture_float) are filtered elsewhere.
2153 */
2154
2155 if (_mesa_is_gles(ctx)) {
2156 if (_mesa_is_gles3(ctx)) {
2157 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
2158 internalFormat);
2159 } else {
2160 if (format != internalFormat) {
2161 _mesa_error(ctx, GL_INVALID_OPERATION,
2162 "glTexImage%dD(format = %s, internalFormat = %s)",
2163 dimensions,
2164 _mesa_lookup_enum_by_nr(format),
2165 _mesa_lookup_enum_by_nr(internalFormat));
2166 return GL_TRUE;
2167 }
2168
2169 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2170 }
2171 if (err != GL_NO_ERROR) {
2172 _mesa_error(ctx, err,
2173 "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
2174 dimensions,
2175 _mesa_lookup_enum_by_nr(format),
2176 _mesa_lookup_enum_by_nr(type),
2177 _mesa_lookup_enum_by_nr(internalFormat));
2178 return GL_TRUE;
2179 }
2180 }
2181
2182 /* Check internalFormat */
2183 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2184 _mesa_error(ctx, GL_INVALID_VALUE,
2185 "glTexImage%dD(internalFormat=%s)",
2186 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2187 return GL_TRUE;
2188 }
2189
2190 /* Check incoming image format and type */
2191 err = _mesa_error_check_format_and_type(ctx, format, type);
2192 if (err != GL_NO_ERROR) {
2193 _mesa_error(ctx, err,
2194 "glTexImage%dD(incompatible format = %s, type = %s)",
2195 dimensions, _mesa_lookup_enum_by_nr(format),
2196 _mesa_lookup_enum_by_nr(type));
2197 return GL_TRUE;
2198 }
2199
2200 /* validate the bound PBO, if any */
2201 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2202 width, height, depth, format, type,
2203 INT_MAX, pixels, "glTexImage")) {
2204 return GL_TRUE;
2205 }
2206
2207 /* make sure internal format and format basically agree */
2208 if (!texture_formats_agree(internalFormat, format)) {
2209 _mesa_error(ctx, GL_INVALID_OPERATION,
2210 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2211 dimensions, _mesa_lookup_enum_by_nr(internalFormat),
2212 _mesa_lookup_enum_by_nr(format));
2213 return GL_TRUE;
2214 }
2215
2216 /* additional checks for ycbcr textures */
2217 if (internalFormat == GL_YCBCR_MESA) {
2218 assert(ctx->Extensions.MESA_ycbcr_texture);
2219 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2220 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2221 char message[100];
2222 _mesa_snprintf(message, sizeof(message),
2223 "glTexImage%dD(format/type YCBCR mismatch)",
2224 dimensions);
2225 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2226 return GL_TRUE; /* error */
2227 }
2228 if (target != GL_TEXTURE_2D &&
2229 target != GL_PROXY_TEXTURE_2D &&
2230 target != GL_TEXTURE_RECTANGLE_NV &&
2231 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2232 _mesa_error(ctx, GL_INVALID_ENUM,
2233 "glTexImage%dD(bad target for YCbCr texture)",
2234 dimensions);
2235 return GL_TRUE;
2236 }
2237 if (border != 0) {
2238 char message[100];
2239 _mesa_snprintf(message, sizeof(message),
2240 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2241 dimensions, border);
2242 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2243 return GL_TRUE;
2244 }
2245 }
2246
2247 /* additional checks for depth textures */
2248 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
2249 dimensions, "glTexImage"))
2250 return GL_TRUE;
2251
2252 /* additional checks for compressed textures */
2253 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2254 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2255 _mesa_error(ctx, GL_INVALID_ENUM,
2256 "glTexImage%dD(target can't be compressed)", dimensions);
2257 return GL_TRUE;
2258 }
2259 if (compressedteximage_only_format(ctx, internalFormat)) {
2260 _mesa_error(ctx, GL_INVALID_OPERATION,
2261 "glTexImage%dD(no compression for format)", dimensions);
2262 return GL_TRUE;
2263 }
2264 if (border != 0) {
2265 _mesa_error(ctx, GL_INVALID_OPERATION,
2266 "glTexImage%dD(border!=0)", dimensions);
2267 return GL_TRUE;
2268 }
2269 }
2270
2271 /* additional checks for integer textures */
2272 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2273 (_mesa_is_enum_format_integer(format) !=
2274 _mesa_is_enum_format_integer(internalFormat))) {
2275 _mesa_error(ctx, GL_INVALID_OPERATION,
2276 "glTexImage%dD(integer/non-integer format mismatch)",
2277 dimensions);
2278 return GL_TRUE;
2279 }
2280
2281 if (!mutable_tex_object(ctx, target)) {
2282 _mesa_error(ctx, GL_INVALID_OPERATION,
2283 "glTexImage%dD(immutable texture)", dimensions);
2284 return GL_TRUE;
2285 }
2286
2287 /* if we get here, the parameters are OK */
2288 return GL_FALSE;
2289 }
2290
2291
2292 /**
2293 * Error checking for glCompressedTexImage[123]D().
2294 * Note that the width, height and depth values are not fully error checked
2295 * here.
2296 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2297 */
2298 static GLenum
2299 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2300 GLenum target, GLint level,
2301 GLenum internalFormat, GLsizei width,
2302 GLsizei height, GLsizei depth, GLint border,
2303 GLsizei imageSize, const GLvoid *data)
2304 {
2305 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2306 GLint expectedSize;
2307 GLenum error = GL_NO_ERROR;
2308 char *reason = ""; /* no error */
2309
2310 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2311 reason = "target";
2312 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
2313 *
2314 * "The ETC2/EAC texture compression algorithm supports only
2315 * two-dimensional images. If internalformat is an ETC2/EAC format,
2316 * CompressedTexImage3D will generate an INVALID_OPERATION error if
2317 * target is not TEXTURE_2D_ARRAY."
2318 */
2319 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
2320 goto error;
2321 }
2322
2323 /* This will detect any invalid internalFormat value */
2324 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2325 _mesa_error(ctx, GL_INVALID_ENUM,
2326 "glCompressedTexImage%dD(internalFormat=%s)",
2327 dimensions, _mesa_lookup_enum_by_nr(internalFormat));
2328 return GL_TRUE;
2329 }
2330
2331 /* validate the bound PBO, if any */
2332 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2333 imageSize, data,
2334 "glCompressedTexImage")) {
2335 return GL_TRUE;
2336 }
2337
2338 switch (internalFormat) {
2339 case GL_PALETTE4_RGB8_OES:
2340 case GL_PALETTE4_RGBA8_OES:
2341 case GL_PALETTE4_R5_G6_B5_OES:
2342 case GL_PALETTE4_RGBA4_OES:
2343 case GL_PALETTE4_RGB5_A1_OES:
2344 case GL_PALETTE8_RGB8_OES:
2345 case GL_PALETTE8_RGBA8_OES:
2346 case GL_PALETTE8_R5_G6_B5_OES:
2347 case GL_PALETTE8_RGBA4_OES:
2348 case GL_PALETTE8_RGB5_A1_OES:
2349 /* check level (note that level should be zero or less!) */
2350 if (level > 0 || level < -maxLevels) {
2351 reason = "level";
2352 error = GL_INVALID_VALUE;
2353 goto error;
2354 }
2355
2356 if (dimensions != 2) {
2357 reason = "compressed paletted textures must be 2D";
2358 error = GL_INVALID_OPERATION;
2359 goto error;
2360 }
2361
2362 /* Figure out the expected texture size (in bytes). This will be
2363 * checked against the actual size later.
2364 */
2365 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2366 width, height);
2367
2368 /* This is for the benefit of the TestProxyTexImage below. It expects
2369 * level to be non-negative. OES_compressed_paletted_texture uses a
2370 * weird mechanism where the level specified to glCompressedTexImage2D
2371 * is -(n-1) number of levels in the texture, and the data specifies the
2372 * complete mipmap stack. This is done to ensure the palette is the
2373 * same for all levels.
2374 */
2375 level = -level;
2376 break;
2377
2378 default:
2379 /* check level */
2380 if (level < 0 || level >= maxLevels) {
2381 reason = "level";
2382 error = GL_INVALID_VALUE;
2383 goto error;
2384 }
2385
2386 /* Figure out the expected texture size (in bytes). This will be
2387 * checked against the actual size later.
2388 */
2389 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2390 break;
2391 }
2392
2393 /* This should really never fail */
2394 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2395 reason = "internalFormat";
2396 error = GL_INVALID_ENUM;
2397 goto error;
2398 }
2399
2400 /* No compressed formats support borders at this time */
2401 if (border != 0) {
2402 reason = "border != 0";
2403 error = GL_INVALID_VALUE;
2404 goto error;
2405 }
2406
2407 /* Check for invalid pixel storage modes */
2408 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2409 &ctx->Unpack,
2410 "glCompressedTexImage")) {
2411 return GL_FALSE;
2412 }
2413
2414 /* check image size in bytes */
2415 if (expectedSize != imageSize) {
2416 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2417 * if <imageSize> is not consistent with the format, dimensions, and
2418 * contents of the specified image.
2419 */
2420 reason = "imageSize inconsistant with width/height/format";
2421 error = GL_INVALID_VALUE;
2422 goto error;
2423 }
2424
2425 if (!mutable_tex_object(ctx, target)) {
2426 reason = "immutable texture";
2427 error = GL_INVALID_OPERATION;
2428 goto error;
2429 }
2430
2431 return GL_FALSE;
2432
2433 error:
2434 /* Note: not all error paths exit through here. */
2435 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2436 dimensions, reason);
2437 return GL_TRUE;
2438 }
2439
2440
2441
2442 /**
2443 * Test glTexSubImage[123]D() parameters for errors.
2444 *
2445 * \param ctx GL context.
2446 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2447 * \param target texture target given by the user (already validated)
2448 * \param level image level given by the user.
2449 * \param xoffset sub-image x offset given by the user.
2450 * \param yoffset sub-image y offset given by the user.
2451 * \param zoffset sub-image z offset given by the user.
2452 * \param format pixel data format given by the user.
2453 * \param type pixel data type given by the user.
2454 * \param width image width given by the user.
2455 * \param height image height given by the user.
2456 * \param depth image depth given by the user.
2457 *
2458 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2459 *
2460 * Verifies each of the parameters against the constants specified in
2461 * __struct gl_contextRec::Const and the supported extensions, and according
2462 * to the OpenGL specification.
2463 */
2464 static GLboolean
2465 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2466 struct gl_texture_object *texObj,
2467 GLenum target, GLint level,
2468 GLint xoffset, GLint yoffset, GLint zoffset,
2469 GLint width, GLint height, GLint depth,
2470 GLenum format, GLenum type, const GLvoid *pixels,
2471 bool dsa, const char *callerName)
2472 {
2473 struct gl_texture_image *texImage;
2474 GLenum err;
2475
2476 if (!texObj) {
2477 /* must be out of memory */
2478 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2479 return GL_TRUE;
2480 }
2481
2482 /* check target (proxies not allowed) */
2483 if (!legal_texsubimage_target(ctx, dimensions, target, dsa)) {
2484 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
2485 callerName, _mesa_lookup_enum_by_nr(target));
2486 return GL_TRUE;
2487 }
2488
2489 /* level check */
2490 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2491 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2492 return GL_TRUE;
2493 }
2494
2495 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2496 * combinations of format and type that can be used. Formats and types
2497 * that require additional extensions (e.g., GL_FLOAT requires
2498 * GL_OES_texture_float) are filtered elsewhere.
2499 */
2500 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2501 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2502 if (err != GL_NO_ERROR) {
2503 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
2504 callerName, _mesa_lookup_enum_by_nr(format),
2505 _mesa_lookup_enum_by_nr(type));
2506 return GL_TRUE;
2507 }
2508 }
2509
2510 err = _mesa_error_check_format_and_type(ctx, format, type);
2511 if (err != GL_NO_ERROR) {
2512 _mesa_error(ctx, err,
2513 "%s(incompatible format = %s, type = %s)",
2514 callerName, _mesa_lookup_enum_by_nr(format),
2515 _mesa_lookup_enum_by_nr(type));
2516 return GL_TRUE;
2517 }
2518
2519 /* validate the bound PBO, if any */
2520 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2521 width, height, depth, format, type,
2522 INT_MAX, pixels, callerName)) {
2523 return GL_TRUE;
2524 }
2525
2526 texImage = _mesa_select_tex_image(texObj, target, level);
2527 if (!texImage) {
2528 /* non-existant texture level */
2529 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2530 callerName);
2531 return GL_TRUE;
2532 }
2533
2534 if (error_check_subtexture_dimensions(ctx, dimensions,
2535 texImage, xoffset, yoffset, zoffset,
2536 width, height, depth, callerName)) {
2537 return GL_TRUE;
2538 }
2539
2540 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2541 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2542 _mesa_error(ctx, GL_INVALID_OPERATION,
2543 "%s(no compression for format)", callerName);
2544 return GL_TRUE;
2545 }
2546 }
2547
2548 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2549 /* both source and dest must be integer-valued, or neither */
2550 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2551 _mesa_is_enum_format_integer(format)) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION,
2553 "%s(integer/non-integer format mismatch)", callerName);
2554 return GL_TRUE;
2555 }
2556 }
2557
2558 return GL_FALSE;
2559 }
2560
2561
2562 /**
2563 * Test glCopyTexImage[12]D() parameters for errors.
2564 *
2565 * \param ctx GL context.
2566 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2567 * \param target texture target given by the user.
2568 * \param level image level given by the user.
2569 * \param internalFormat internal format given by the user.
2570 * \param width image width given by the user.
2571 * \param height image height given by the user.
2572 * \param border texture border.
2573 *
2574 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2575 *
2576 * Verifies each of the parameters against the constants specified in
2577 * __struct gl_contextRec::Const and the supported extensions, and according
2578 * to the OpenGL specification.
2579 */
2580 static GLboolean
2581 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2582 GLenum target, GLint level, GLint internalFormat,
2583 GLint width, GLint height, GLint border )
2584 {
2585 GLint baseFormat;
2586 GLint rb_base_format;
2587 struct gl_renderbuffer *rb;
2588 GLenum rb_internal_format;
2589
2590 /* check target */
2591 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2592 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2593 dimensions, _mesa_lookup_enum_by_nr(target));
2594 return GL_TRUE;
2595 }
2596
2597 /* level check */
2598 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2599 _mesa_error(ctx, GL_INVALID_VALUE,
2600 "glCopyTexImage%dD(level=%d)", dimensions, level);
2601 return GL_TRUE;
2602 }
2603
2604 /* Check that the source buffer is complete */
2605 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2606 if (ctx->ReadBuffer->_Status == 0) {
2607 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2608 }
2609 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2610 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2611 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2612 return GL_TRUE;
2613 }
2614
2615 if (ctx->ReadBuffer->Visual.samples > 0) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "glCopyTexImage%dD(multisample FBO)", dimensions);
2618 return GL_TRUE;
2619 }
2620 }
2621
2622 /* Check border */
2623 if (border < 0 || border > 1 ||
2624 ((ctx->API != API_OPENGL_COMPAT ||
2625 target == GL_TEXTURE_RECTANGLE_NV ||
2626 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2627 _mesa_error(ctx, GL_INVALID_VALUE,
2628 "glCopyTexImage%dD(border=%d)", dimensions, border);
2629 return GL_TRUE;
2630 }
2631
2632 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2633 if (rb == NULL) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION,
2635 "glCopyTexImage%dD(read buffer)", dimensions);
2636 return GL_TRUE;
2637 }
2638
2639 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2640 * internalFormat.
2641 */
2642 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2643 switch (internalFormat) {
2644 case GL_ALPHA:
2645 case GL_RGB:
2646 case GL_RGBA:
2647 case GL_LUMINANCE:
2648 case GL_LUMINANCE_ALPHA:
2649 break;
2650 default:
2651 _mesa_error(ctx, GL_INVALID_VALUE,
2652 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2653 _mesa_lookup_enum_by_nr(internalFormat));
2654 return GL_TRUE;
2655 }
2656 }
2657
2658 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2659 if (baseFormat < 0) {
2660 _mesa_error(ctx, GL_INVALID_OPERATION,
2661 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2662 _mesa_lookup_enum_by_nr(internalFormat));
2663 return GL_TRUE;
2664 }
2665
2666 rb_internal_format = rb->InternalFormat;
2667 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2668 if (_mesa_is_color_format(internalFormat)) {
2669 if (rb_base_format < 0) {
2670 _mesa_error(ctx, GL_INVALID_VALUE,
2671 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2672 _mesa_lookup_enum_by_nr(internalFormat));
2673 return GL_TRUE;
2674 }
2675 }
2676
2677 if (_mesa_is_gles(ctx)) {
2678 bool valid = true;
2679 if (_mesa_base_format_component_count(baseFormat) >
2680 _mesa_base_format_component_count(rb_base_format)) {
2681 valid = false;
2682 }
2683 if (baseFormat == GL_DEPTH_COMPONENT ||
2684 baseFormat == GL_DEPTH_STENCIL ||
2685 rb_base_format == GL_DEPTH_COMPONENT ||
2686 rb_base_format == GL_DEPTH_STENCIL ||
2687 ((baseFormat == GL_LUMINANCE_ALPHA ||
2688 baseFormat == GL_ALPHA) &&
2689 rb_base_format != GL_RGBA) ||
2690 internalFormat == GL_RGB9_E5) {
2691 valid = false;
2692 }
2693 if (internalFormat == GL_RGB9_E5) {
2694 valid = false;
2695 }
2696 if (!valid) {
2697 _mesa_error(ctx, GL_INVALID_OPERATION,
2698 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2699 _mesa_lookup_enum_by_nr(internalFormat));
2700 return GL_TRUE;
2701 }
2702 }
2703
2704 if (_mesa_is_gles3(ctx)) {
2705 bool rb_is_srgb = false;
2706 bool dst_is_srgb = false;
2707
2708 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2709 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2710 rb_is_srgb = true;
2711 }
2712
2713 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2714 dst_is_srgb = true;
2715 }
2716
2717 if (rb_is_srgb != dst_is_srgb) {
2718 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2719 * OpenGLES 3.0.0 spec says:
2720 *
2721 * "The error INVALID_OPERATION is also generated if the
2722 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2723 * framebuffer attachment corresponding to the read buffer
2724 * is LINEAR (see section 6.1.13) and internalformat is
2725 * one of the sRGB formats described in section 3.8.16, or
2726 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2727 * SRGB and internalformat is not one of the sRGB formats."
2728 */
2729 _mesa_error(ctx, GL_INVALID_OPERATION,
2730 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2731 return GL_TRUE;
2732 }
2733
2734 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2735 * types for SNORM formats. Also, conversion to SNORM formats is not
2736 * allowed by Table 3.2 on Page 110.
2737 */
2738 if(_mesa_is_enum_format_snorm(internalFormat)) {
2739 _mesa_error(ctx, GL_INVALID_OPERATION,
2740 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2741 _mesa_lookup_enum_by_nr(internalFormat));
2742 return GL_TRUE;
2743 }
2744 }
2745
2746 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2747 _mesa_error(ctx, GL_INVALID_OPERATION,
2748 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2749 return GL_TRUE;
2750 }
2751
2752 /* From the EXT_texture_integer spec:
2753 *
2754 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2755 * if the texture internalformat is an integer format and the read color
2756 * buffer is not an integer format, or if the internalformat is not an
2757 * integer format and the read color buffer is an integer format."
2758 */
2759 if (_mesa_is_color_format(internalFormat)) {
2760 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2761 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2762 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2763 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2764 if (is_int || is_rbint) {
2765 if (is_int != is_rbint) {
2766 _mesa_error(ctx, GL_INVALID_OPERATION,
2767 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2768 return GL_TRUE;
2769 } else if (_mesa_is_gles(ctx) &&
2770 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2771 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2772 _mesa_error(ctx, GL_INVALID_OPERATION,
2773 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2774 return GL_TRUE;
2775 }
2776 }
2777
2778 /* From page 138 of OpenGL ES 3.0 spec:
2779 * "The error INVALID_OPERATION is generated if floating-point RGBA
2780 * data is required; if signed integer RGBA data is required and the
2781 * format of the current color buffer is not signed integer; if
2782 * unsigned integer RGBA data is required and the format of the
2783 * current color buffer is not unsigned integer; or if fixed-point
2784 * RGBA data is required and the format of the current color buffer
2785 * is not fixed-point.
2786 */
2787 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2788 _mesa_error(ctx, GL_INVALID_OPERATION,
2789 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2790 }
2791
2792 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2793 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2794 _mesa_error(ctx, GL_INVALID_ENUM,
2795 "glCopyTexImage%dD(target)", dimensions);
2796 return GL_TRUE;
2797 }
2798 if (compressedteximage_only_format(ctx, internalFormat)) {
2799 _mesa_error(ctx, GL_INVALID_OPERATION,
2800 "glCopyTexImage%dD(no compression for format)", dimensions);
2801 return GL_TRUE;
2802 }
2803 if (border != 0) {
2804 _mesa_error(ctx, GL_INVALID_OPERATION,
2805 "glCopyTexImage%dD(border!=0)", dimensions);
2806 return GL_TRUE;
2807 }
2808 }
2809
2810 if (!mutable_tex_object(ctx, target)) {
2811 _mesa_error(ctx, GL_INVALID_OPERATION,
2812 "glCopyTexImage%dD(immutable texture)", dimensions);
2813 return GL_TRUE;
2814 }
2815
2816 /* if we get here, the parameters are OK */
2817 return GL_FALSE;
2818 }
2819
2820
2821 /**
2822 * Test glCopyTexSubImage[12]D() parameters for errors.
2823 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2824 */
2825 static GLboolean
2826 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2827 const struct gl_texture_object *texObj,
2828 GLenum target, GLint level,
2829 GLint xoffset, GLint yoffset, GLint zoffset,
2830 GLint width, GLint height, const char *caller)
2831 {
2832 struct gl_texture_image *texImage;
2833
2834 /* Check that the source buffer is complete */
2835 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2836 if (ctx->ReadBuffer->_Status == 0) {
2837 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2838 }
2839 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2840 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2841 "%s(invalid readbuffer)", caller);
2842 return GL_TRUE;
2843 }
2844
2845 if (ctx->ReadBuffer->Visual.samples > 0) {
2846 _mesa_error(ctx, GL_INVALID_OPERATION,
2847 "%s(multisample FBO)", caller);
2848 return GL_TRUE;
2849 }
2850 }
2851
2852 /* Check level */
2853 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2854 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2855 return GL_TRUE;
2856 }
2857
2858 /* Get dest image pointers */
2859 if (!texObj) {
2860 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2861 return GL_TRUE;
2862 }
2863
2864 texImage = _mesa_select_tex_image(texObj, target, level);
2865 if (!texImage) {
2866 /* destination image does not exist */
2867 _mesa_error(ctx, GL_INVALID_OPERATION,
2868 "%s(invalid texture image)", caller);
2869 return GL_TRUE;
2870 }
2871
2872 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2873 xoffset, yoffset, zoffset,
2874 width, height, 1, caller)) {
2875 return GL_TRUE;
2876 }
2877
2878 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2879 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2880 _mesa_error(ctx, GL_INVALID_OPERATION,
2881 "%s(no compression for format)", caller);
2882 return GL_TRUE;
2883 }
2884 }
2885
2886 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2887 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2888 return GL_TRUE;
2889 }
2890
2891 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2892 _mesa_error(ctx, GL_INVALID_OPERATION,
2893 "%s(missing readbuffer, format=0x%x)", caller,
2894 texImage->_BaseFormat);
2895 return GL_TRUE;
2896 }
2897
2898 /* From the EXT_texture_integer spec:
2899 *
2900 * "INVALID_OPERATION is generated by CopyTexImage* and
2901 * CopyTexSubImage* if the texture internalformat is an integer format
2902 * and the read color buffer is not an integer format, or if the
2903 * internalformat is not an integer format and the read color buffer
2904 * is an integer format."
2905 */
2906 if (_mesa_is_color_format(texImage->InternalFormat)) {
2907 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2908
2909 if (_mesa_is_format_integer_color(rb->Format) !=
2910 _mesa_is_format_integer_color(texImage->TexFormat)) {
2911 _mesa_error(ctx, GL_INVALID_OPERATION,
2912 "%s(integer vs non-integer)", caller);
2913 return GL_TRUE;
2914 }
2915 }
2916
2917 /* if we get here, the parameters are OK */
2918 return GL_FALSE;
2919 }
2920
2921
2922 /** Callback info for walking over FBO hash table */
2923 struct cb_info
2924 {
2925 struct gl_context *ctx;
2926 struct gl_texture_object *texObj;
2927 GLuint level, face;
2928 };
2929
2930
2931 /**
2932 * Check render to texture callback. Called from _mesa_HashWalk().
2933 */
2934 static void
2935 check_rtt_cb(GLuint key, void *data, void *userData)
2936 {
2937 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2938 const struct cb_info *info = (struct cb_info *) userData;
2939 struct gl_context *ctx = info->ctx;
2940 const struct gl_texture_object *texObj = info->texObj;
2941 const GLuint level = info->level, face = info->face;
2942
2943 /* If this is a user-created FBO */
2944 if (_mesa_is_user_fbo(fb)) {
2945 GLuint i;
2946 /* check if any of the FBO's attachments point to 'texObj' */
2947 for (i = 0; i < BUFFER_COUNT; i++) {
2948 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2949 if (att->Type == GL_TEXTURE &&
2950 att->Texture == texObj &&
2951 att->TextureLevel == level &&
2952 att->CubeMapFace == face) {
2953 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2954 assert(att->Renderbuffer->TexImage);
2955 /* Mark fb status as indeterminate to force re-validation */
2956 fb->_Status = 0;
2957 }
2958 }
2959 }
2960 }
2961
2962
2963 /**
2964 * When a texture image is specified we have to check if it's bound to
2965 * any framebuffer objects (render to texture) in order to detect changes
2966 * in size or format since that effects FBO completeness.
2967 * Any FBOs rendering into the texture must be re-validated.
2968 */
2969 void
2970 _mesa_update_fbo_texture(struct gl_context *ctx,
2971 struct gl_texture_object *texObj,
2972 GLuint face, GLuint level)
2973 {
2974 /* Only check this texture if it's been marked as RenderToTexture */
2975 if (texObj->_RenderToTexture) {
2976 struct cb_info info;
2977 info.ctx = ctx;
2978 info.texObj = texObj;
2979 info.level = level;
2980 info.face = face;
2981 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2982 }
2983 }
2984
2985
2986 /**
2987 * If the texture object's GenerateMipmap flag is set and we've
2988 * changed the texture base level image, regenerate the rest of the
2989 * mipmap levels now.
2990 */
2991 static inline void
2992 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2993 struct gl_texture_object *texObj, GLint level)
2994 {
2995 if (texObj->GenerateMipmap &&
2996 level == texObj->BaseLevel &&
2997 level < texObj->MaxLevel) {
2998 assert(ctx->Driver.GenerateMipmap);
2999 ctx->Driver.GenerateMipmap(ctx, target, texObj);
3000 }
3001 }
3002
3003
3004 /** Debug helper: override the user-requested internal format */
3005 static GLenum
3006 override_internal_format(GLenum internalFormat, GLint width, GLint height)
3007 {
3008 #if 0
3009 if (internalFormat == GL_RGBA16F_ARB ||
3010 internalFormat == GL_RGBA32F_ARB) {
3011 printf("Convert rgba float tex to int %d x %d\n", width, height);
3012 return GL_RGBA;
3013 }
3014 else if (internalFormat == GL_RGB16F_ARB ||
3015 internalFormat == GL_RGB32F_ARB) {
3016 printf("Convert rgb float tex to int %d x %d\n", width, height);
3017 return GL_RGB;
3018 }
3019 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
3020 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
3021 printf("Convert luminance float tex to int %d x %d\n", width, height);
3022 return GL_LUMINANCE_ALPHA;
3023 }
3024 else if (internalFormat == GL_LUMINANCE16F_ARB ||
3025 internalFormat == GL_LUMINANCE32F_ARB) {
3026 printf("Convert luminance float tex to int %d x %d\n", width, height);
3027 return GL_LUMINANCE;
3028 }
3029 else if (internalFormat == GL_ALPHA16F_ARB ||
3030 internalFormat == GL_ALPHA32F_ARB) {
3031 printf("Convert luminance float tex to int %d x %d\n", width, height);
3032 return GL_ALPHA;
3033 }
3034 /*
3035 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
3036 internalFormat = GL_RGBA;
3037 }
3038 */
3039 else {
3040 return internalFormat;
3041 }
3042 #else
3043 return internalFormat;
3044 #endif
3045 }
3046
3047
3048 /**
3049 * Choose the actual hardware format for a texture image.
3050 * Try to use the same format as the previous image level when possible.
3051 * Otherwise, ask the driver for the best format.
3052 * It's important to try to choose a consistant format for all levels
3053 * for efficient texture memory layout/allocation. In particular, this
3054 * comes up during automatic mipmap generation.
3055 */
3056 mesa_format
3057 _mesa_choose_texture_format(struct gl_context *ctx,
3058 struct gl_texture_object *texObj,
3059 GLenum target, GLint level,
3060 GLenum internalFormat, GLenum format, GLenum type)
3061 {
3062 mesa_format f;
3063
3064 /* see if we've already chosen a format for the previous level */
3065 if (level > 0) {
3066 struct gl_texture_image *prevImage =
3067 _mesa_select_tex_image(texObj, target, level - 1);
3068 /* See if the prev level is defined and has an internal format which
3069 * matches the new internal format.
3070 */
3071 if (prevImage &&
3072 prevImage->Width > 0 &&
3073 prevImage->InternalFormat == internalFormat) {
3074 /* use the same format */
3075 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
3076 return prevImage->TexFormat;
3077 }
3078 }
3079
3080 /* If the application requested compression to an S3TC format but we don't
3081 * have the DXTn library, force a generic compressed format instead.
3082 */
3083 if (internalFormat != format && format != GL_NONE) {
3084 const GLenum before = internalFormat;
3085
3086 switch (internalFormat) {
3087 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
3088 if (!ctx->Mesa_DXTn)
3089 internalFormat = GL_COMPRESSED_RGB;
3090 break;
3091 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
3092 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
3093 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
3094 if (!ctx->Mesa_DXTn)
3095 internalFormat = GL_COMPRESSED_RGBA;
3096 break;
3097 default:
3098 break;
3099 }
3100
3101 if (before != internalFormat) {
3102 _mesa_warning(ctx,
3103 "DXT compression requested (%s), "
3104 "but libtxc_dxtn library not installed. Using %s "
3105 "instead.",
3106 _mesa_lookup_enum_by_nr(before),
3107 _mesa_lookup_enum_by_nr(internalFormat));
3108 }
3109 }
3110
3111 /* choose format from scratch */
3112 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
3113 format, type);
3114 assert(f != MESA_FORMAT_NONE);
3115 return f;
3116 }
3117
3118
3119 /**
3120 * Adjust pixel unpack params and image dimensions to strip off the
3121 * one-pixel texture border.
3122 *
3123 * Gallium and intel don't support texture borders. They've seldem been used
3124 * and seldom been implemented correctly anyway.
3125 *
3126 * \param unpackNew returns the new pixel unpack parameters
3127 */
3128 static void
3129 strip_texture_border(GLenum target,
3130 GLint *width, GLint *height, GLint *depth,
3131 const struct gl_pixelstore_attrib *unpack,
3132 struct gl_pixelstore_attrib *unpackNew)
3133 {
3134 assert(width);
3135 assert(height);
3136 assert(depth);
3137
3138 *unpackNew = *unpack;
3139
3140 if (unpackNew->RowLength == 0)
3141 unpackNew->RowLength = *width;
3142
3143 if (unpackNew->ImageHeight == 0)
3144 unpackNew->ImageHeight = *height;
3145
3146 assert(*width >= 3);
3147 unpackNew->SkipPixels++; /* skip the border */
3148 *width = *width - 2; /* reduce the width by two border pixels */
3149
3150 /* The min height of a texture with a border is 3 */
3151 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3152 unpackNew->SkipRows++; /* skip the border */
3153 *height = *height - 2; /* reduce the height by two border pixels */
3154 }
3155
3156 if (*depth >= 3 &&
3157 target != GL_TEXTURE_2D_ARRAY &&
3158 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3159 unpackNew->SkipImages++; /* skip the border */
3160 *depth = *depth - 2; /* reduce the depth by two border pixels */
3161 }
3162 }
3163
3164
3165 /**
3166 * Common code to implement all the glTexImage1D/2D/3D functions
3167 * as well as glCompressedTexImage1D/2D/3D.
3168 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3169 * \param format the user's image format (only used if !compressed)
3170 * \param type the user's image type (only used if !compressed)
3171 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3172 */
3173 static void
3174 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3175 GLenum target, GLint level, GLint internalFormat,
3176 GLsizei width, GLsizei height, GLsizei depth,
3177 GLint border, GLenum format, GLenum type,
3178 GLsizei imageSize, const GLvoid *pixels)
3179 {
3180 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3181 struct gl_pixelstore_attrib unpack_no_border;
3182 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3183 struct gl_texture_object *texObj;
3184 mesa_format texFormat;
3185 GLboolean dimensionsOK, sizeOK;
3186
3187 FLUSH_VERTICES(ctx, 0);
3188
3189 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3190 if (compressed)
3191 _mesa_debug(ctx,
3192 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3193 dims,
3194 _mesa_lookup_enum_by_nr(target), level,
3195 _mesa_lookup_enum_by_nr(internalFormat),
3196 width, height, depth, border, pixels);
3197 else
3198 _mesa_debug(ctx,
3199 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3200 dims,
3201 _mesa_lookup_enum_by_nr(target), level,
3202 _mesa_lookup_enum_by_nr(internalFormat),
3203 width, height, depth, border,
3204 _mesa_lookup_enum_by_nr(format),
3205 _mesa_lookup_enum_by_nr(type), pixels);
3206 }
3207
3208 internalFormat = override_internal_format(internalFormat, width, height);
3209
3210 /* target error checking */
3211 if (!legal_teximage_target(ctx, dims, target)) {
3212 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3213 func, dims, _mesa_lookup_enum_by_nr(target));
3214 return;
3215 }
3216
3217 /* general error checking */
3218 if (compressed) {
3219 if (compressed_texture_error_check(ctx, dims, target, level,
3220 internalFormat,
3221 width, height, depth,
3222 border, imageSize, pixels))
3223 return;
3224 }
3225 else {
3226 if (texture_error_check(ctx, dims, target, level, internalFormat,
3227 format, type, width, height, depth, border,
3228 pixels))
3229 return;
3230 }
3231
3232 /* Here we convert a cpal compressed image into a regular glTexImage2D
3233 * call by decompressing the texture. If we really want to support cpal
3234 * textures in any driver this would have to be changed.
3235 */
3236 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3237 switch (internalFormat) {
3238 case GL_PALETTE4_RGB8_OES:
3239 case GL_PALETTE4_RGBA8_OES:
3240 case GL_PALETTE4_R5_G6_B5_OES:
3241 case GL_PALETTE4_RGBA4_OES:
3242 case GL_PALETTE4_RGB5_A1_OES:
3243 case GL_PALETTE8_RGB8_OES:
3244 case GL_PALETTE8_RGBA8_OES:
3245 case GL_PALETTE8_R5_G6_B5_OES:
3246 case GL_PALETTE8_RGBA4_OES:
3247 case GL_PALETTE8_RGB5_A1_OES:
3248 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3249 width, height, imageSize, pixels);
3250 return;
3251 }
3252 }
3253
3254 texObj = _mesa_get_current_tex_object(ctx, target);
3255 assert(texObj);
3256
3257 if (compressed) {
3258 /* For glCompressedTexImage() the driver has no choice about the
3259 * texture format since we'll never transcode the user's compressed
3260 * image data. The internalFormat was error checked earlier.
3261 */
3262 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3263 }
3264 else {
3265 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3266 * internal floating point format for the given base format.
3267 */
3268 if (_mesa_is_gles(ctx) && format == internalFormat) {
3269 if (type == GL_FLOAT) {
3270 texObj->_IsFloat = GL_TRUE;
3271 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3272 texObj->_IsHalfFloat = GL_TRUE;
3273 }
3274
3275 internalFormat = adjust_for_oes_float_texture(format, type);
3276 }
3277
3278 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3279 internalFormat, format, type);
3280 }
3281
3282 assert(texFormat != MESA_FORMAT_NONE);
3283
3284 /* check that width, height, depth are legal for the mipmap level */
3285 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3286 height, depth, border);
3287
3288 /* check that the texture won't take too much memory, etc */
3289 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3290 level, texFormat,
3291 width, height, depth, border);
3292
3293 if (_mesa_is_proxy_texture(target)) {
3294 /* Proxy texture: just clear or set state depending on error checking */
3295 struct gl_texture_image *texImage =
3296 get_proxy_tex_image(ctx, target, level);
3297
3298 if (!texImage)
3299 return; /* GL_OUT_OF_MEMORY already recorded */
3300
3301 if (dimensionsOK && sizeOK) {
3302 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3303 border, internalFormat, texFormat);
3304 }
3305 else {
3306 clear_teximage_fields(texImage);
3307 }
3308 }
3309 else {
3310 /* non-proxy target */
3311 const GLuint face = _mesa_tex_target_to_face(target);
3312 struct gl_texture_image *texImage;
3313
3314 if (!dimensionsOK) {
3315 _mesa_error(ctx, GL_INVALID_VALUE,
3316 "glTexImage%uD(invalid width or height or depth)",
3317 dims);
3318 return;
3319 }
3320
3321 if (!sizeOK) {
3322 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3323 "glTexImage%uD(image too large: %d x %d x %d, %s format)",
3324 dims, width, height, depth,
3325 _mesa_lookup_enum_by_nr(internalFormat));
3326 return;
3327 }
3328
3329 /* Allow a hardware driver to just strip out the border, to provide
3330 * reliable but slightly incorrect hardware rendering instead of
3331 * rarely-tested software fallback rendering.
3332 */
3333 if (border && ctx->Const.StripTextureBorder) {
3334 strip_texture_border(target, &width, &height, &depth, unpack,
3335 &unpack_no_border);
3336 border = 0;
3337 unpack = &unpack_no_border;
3338 }
3339
3340 if (ctx->NewState & _NEW_PIXEL)
3341 _mesa_update_state(ctx);
3342
3343 _mesa_lock_texture(ctx, texObj);
3344 {
3345 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3346
3347 if (!texImage) {
3348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3349 }
3350 else {
3351 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3352
3353 _mesa_init_teximage_fields(ctx, texImage,
3354 width, height, depth,
3355 border, internalFormat, texFormat);
3356
3357 /* Give the texture to the driver. <pixels> may be null. */
3358 if (width > 0 && height > 0 && depth > 0) {
3359 if (compressed) {
3360 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3361 imageSize, pixels);
3362 }
3363 else {
3364 ctx->Driver.TexImage(ctx, dims, texImage, format,
3365 type, pixels, unpack);
3366 }
3367 }
3368
3369 check_gen_mipmap(ctx, target, texObj, level);
3370
3371 _mesa_update_fbo_texture(ctx, texObj, face, level);
3372
3373 _mesa_dirty_texobj(ctx, texObj);
3374 }
3375 }
3376 _mesa_unlock_texture(ctx, texObj);
3377 }
3378 }
3379
3380
3381
3382 /*
3383 * Called from the API. Note that width includes the border.
3384 */
3385 void GLAPIENTRY
3386 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3387 GLsizei width, GLint border, GLenum format,
3388 GLenum type, const GLvoid *pixels )
3389 {
3390 GET_CURRENT_CONTEXT(ctx);
3391 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3392 border, format, type, 0, pixels);
3393 }
3394
3395
3396 void GLAPIENTRY
3397 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3398 GLsizei width, GLsizei height, GLint border,
3399 GLenum format, GLenum type,
3400 const GLvoid *pixels )
3401 {
3402 GET_CURRENT_CONTEXT(ctx);
3403 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3404 border, format, type, 0, pixels);
3405 }
3406
3407
3408 /*
3409 * Called by the API or display list executor.
3410 * Note that width and height include the border.
3411 */
3412 void GLAPIENTRY
3413 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3414 GLsizei width, GLsizei height, GLsizei depth,
3415 GLint border, GLenum format, GLenum type,
3416 const GLvoid *pixels )
3417 {
3418 GET_CURRENT_CONTEXT(ctx);
3419 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3420 width, height, depth,
3421 border, format, type, 0, pixels);
3422 }
3423
3424
3425 void GLAPIENTRY
3426 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3427 GLsizei width, GLsizei height, GLsizei depth,
3428 GLint border, GLenum format, GLenum type,
3429 const GLvoid *pixels )
3430 {
3431 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3432 depth, border, format, type, pixels);
3433 }
3434
3435
3436 void GLAPIENTRY
3437 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3438 {
3439 struct gl_texture_object *texObj;
3440 struct gl_texture_image *texImage;
3441 bool valid_target;
3442 GET_CURRENT_CONTEXT(ctx);
3443 FLUSH_VERTICES(ctx, 0);
3444
3445 switch (target) {
3446 case GL_TEXTURE_2D:
3447 valid_target = ctx->Extensions.OES_EGL_image;
3448 break;
3449 case GL_TEXTURE_EXTERNAL_OES:
3450 valid_target =
3451 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3452 break;
3453 default:
3454 valid_target = false;
3455 break;
3456 }
3457
3458 if (!valid_target) {
3459 _mesa_error(ctx, GL_INVALID_ENUM,
3460 "glEGLImageTargetTexture2D(target=%d)", target);
3461 return;
3462 }
3463
3464 if (!image) {
3465 _mesa_error(ctx, GL_INVALID_OPERATION,
3466 "glEGLImageTargetTexture2D(image=%p)", image);
3467 return;
3468 }
3469
3470 if (ctx->NewState & _NEW_PIXEL)
3471 _mesa_update_state(ctx);
3472
3473 texObj = _mesa_get_current_tex_object(ctx, target);
3474 if (!texObj)
3475 return;
3476
3477 _mesa_lock_texture(ctx, texObj);
3478
3479 if (texObj->Immutable) {
3480 _mesa_error(ctx, GL_INVALID_OPERATION,
3481 "glEGLImageTargetTexture2D(texture is immutable)");
3482 _mesa_unlock_texture(ctx, texObj);
3483 return;
3484 }
3485
3486 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3487 if (!texImage) {
3488 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3489 } else {
3490 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3491
3492 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3493 texObj, texImage, image);
3494
3495 _mesa_dirty_texobj(ctx, texObj);
3496 }
3497 _mesa_unlock_texture(ctx, texObj);
3498
3499 }
3500
3501
3502 /**
3503 * Helper that implements the glTexSubImage1/2/3D()
3504 * and glTextureSubImage1/2/3D() functions.
3505 */
3506 void
3507 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3508 struct gl_texture_object *texObj,
3509 struct gl_texture_image *texImage,
3510 GLenum target, GLint level,
3511 GLint xoffset, GLint yoffset, GLint zoffset,
3512 GLsizei width, GLsizei height, GLsizei depth,
3513 GLenum format, GLenum type, const GLvoid *pixels,
3514 bool dsa)
3515 {
3516 FLUSH_VERTICES(ctx, 0);
3517
3518 /* check target (proxies not allowed) */
3519 if (!legal_texsubimage_target(ctx, dims, target, dsa)) {
3520 _mesa_error(ctx, GL_INVALID_ENUM, "glTex%sSubImage%uD(target=%s)",
3521 dsa ? "ture" : "",
3522 dims, _mesa_lookup_enum_by_nr(target));
3523 return;
3524 }
3525
3526 if (ctx->NewState & _NEW_PIXEL)
3527 _mesa_update_state(ctx);
3528
3529 _mesa_lock_texture(ctx, texObj);
3530 {
3531 if (width > 0 && height > 0 && depth > 0) {
3532 /* If we have a border, offset=-1 is legal. Bias by border width. */
3533 switch (dims) {
3534 case 3:
3535 if (target != GL_TEXTURE_2D_ARRAY)
3536 zoffset += texImage->Border;
3537 /* fall-through */
3538 case 2:
3539 if (target != GL_TEXTURE_1D_ARRAY)
3540 yoffset += texImage->Border;
3541 /* fall-through */
3542 case 1:
3543 xoffset += texImage->Border;
3544 }
3545
3546 ctx->Driver.TexSubImage(ctx, dims, texImage,
3547 xoffset, yoffset, zoffset,
3548 width, height, depth,
3549 format, type, pixels, &ctx->Unpack);
3550
3551 check_gen_mipmap(ctx, target, texObj, level);
3552
3553 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3554 * the texel data, not the texture format, size, etc.
3555 */
3556 }
3557 }
3558 _mesa_unlock_texture(ctx, texObj);
3559 }
3560
3561 /**
3562 * Implement all the glTexSubImage1/2/3D() functions.
3563 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3564 */
3565 static void
3566 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3567 GLint xoffset, GLint yoffset, GLint zoffset,
3568 GLsizei width, GLsizei height, GLsizei depth,
3569 GLenum format, GLenum type, const GLvoid *pixels,
3570 const char *callerName)
3571 {
3572 struct gl_texture_object *texObj;
3573 struct gl_texture_image *texImage;
3574
3575 texObj = _mesa_get_current_tex_object(ctx, target);
3576 if (!texObj)
3577 return;
3578
3579 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3580 xoffset, yoffset, zoffset,
3581 width, height, depth, format, type,
3582 pixels, false, callerName)) {
3583 return; /* error was detected */
3584 }
3585
3586 texImage = _mesa_select_tex_image(texObj, target, level);
3587 /* texsubimage_error_check ensures that texImage is not NULL */
3588
3589 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3590 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3591 dims,
3592 _mesa_lookup_enum_by_nr(target), level,
3593 xoffset, yoffset, zoffset, width, height, depth,
3594 _mesa_lookup_enum_by_nr(format),
3595 _mesa_lookup_enum_by_nr(type), pixels);
3596
3597 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3598 xoffset, yoffset, zoffset, width, height, depth,
3599 format, type, pixels, false);
3600 }
3601
3602
3603 /**
3604 * Implement all the glTextureSubImage1/2/3D() functions.
3605 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3606 */
3607 static void
3608 texturesubimage(struct gl_context *ctx, GLuint dims,
3609 GLuint texture, GLint level,
3610 GLint xoffset, GLint yoffset, GLint zoffset,
3611 GLsizei width, GLsizei height, GLsizei depth,
3612 GLenum format, GLenum type, const GLvoid *pixels,
3613 const char *callerName)
3614 {
3615 struct gl_texture_object *texObj;
3616 struct gl_texture_image *texImage;
3617 int i;
3618
3619 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3620 _mesa_debug(ctx,
3621 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3622 dims, texture, level,
3623 xoffset, yoffset, zoffset, width, height, depth,
3624 _mesa_lookup_enum_by_nr(format),
3625 _mesa_lookup_enum_by_nr(type), pixels);
3626
3627 /* Get the texture object by Name. */
3628 texObj = _mesa_lookup_texture(ctx, texture);
3629 if (!texObj) {
3630 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3631 dims);
3632 return;
3633 }
3634
3635 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3636 xoffset, yoffset, zoffset,
3637 width, height, depth, format, type,
3638 pixels, true, callerName)) {
3639 return; /* error was detected */
3640 }
3641
3642
3643 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3644 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3645 GLint rowStride;
3646
3647 /*
3648 * What do we do if the user created a texture with the following code
3649 * and then called this function with its handle?
3650 *
3651 * GLuint tex;
3652 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3653 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3654 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3655 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3656 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3657 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3658 * // wrong format, or given the wrong size, etc.
3659 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3660 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3661 *
3662 * A bug has been filed against the spec for this case. In the
3663 * meantime, we will check for cube completeness.
3664 *
3665 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3666 * Core Profile spec (30.10.2014):
3667 * "[A] cube map texture is cube complete if the
3668 * following conditions all hold true: The [base level] texture
3669 * images of each of the six cube map faces have identical, positive,
3670 * and square dimensions. The [base level] images were each specified
3671 * with the same internal format."
3672 *
3673 * It seems reasonable to check for cube completeness of an arbitrary
3674 * level here so that the image data has a consistent format and size.
3675 */
3676 if (!_mesa_cube_level_complete(texObj, level)) {
3677 _mesa_error(ctx, GL_INVALID_OPERATION,
3678 "glTextureSubImage%uD(cube map incomplete)",
3679 dims);
3680 return;
3681 }
3682
3683 rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3684 format, type);
3685 /* Copy in each face. */
3686 for (i = 0; i < 6; ++i) {
3687 texImage = texObj->Image[i][level];
3688 assert(texImage);
3689
3690 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3691 level, xoffset, yoffset, zoffset,
3692 width, height, 1, format,
3693 type, pixels, true);
3694 pixels = (GLubyte *) pixels + rowStride;
3695 }
3696 }
3697 else {
3698 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3699 assert(texImage);
3700
3701 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3702 level, xoffset, yoffset, zoffset,
3703 width, height, depth, format,
3704 type, pixels, true);
3705 }
3706 }
3707
3708
3709 void GLAPIENTRY
3710 _mesa_TexSubImage1D( GLenum target, GLint level,
3711 GLint xoffset, GLsizei width,
3712 GLenum format, GLenum type,
3713 const GLvoid *pixels )
3714 {
3715 GET_CURRENT_CONTEXT(ctx);
3716 texsubimage(ctx, 1, target, level,
3717 xoffset, 0, 0,
3718 width, 1, 1,
3719 format, type, pixels, "glTexSubImage1D");
3720 }
3721
3722
3723 void GLAPIENTRY
3724 _mesa_TexSubImage2D( GLenum target, GLint level,
3725 GLint xoffset, GLint yoffset,
3726 GLsizei width, GLsizei height,
3727 GLenum format, GLenum type,
3728 const GLvoid *pixels )
3729 {
3730 GET_CURRENT_CONTEXT(ctx);
3731 texsubimage(ctx, 2, target, level,
3732 xoffset, yoffset, 0,
3733 width, height, 1,
3734 format, type, pixels, "glTexSubImage2D");
3735 }
3736
3737
3738
3739 void GLAPIENTRY
3740 _mesa_TexSubImage3D( GLenum target, GLint level,
3741 GLint xoffset, GLint yoffset, GLint zoffset,
3742 GLsizei width, GLsizei height, GLsizei depth,
3743 GLenum format, GLenum type,
3744 const GLvoid *pixels )
3745 {
3746 GET_CURRENT_CONTEXT(ctx);
3747 texsubimage(ctx, 3, target, level,
3748 xoffset, yoffset, zoffset,
3749 width, height, depth,
3750 format, type, pixels, "glTexSubImage3D");
3751 }
3752
3753 void GLAPIENTRY
3754 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3755 GLint xoffset, GLsizei width,
3756 GLenum format, GLenum type,
3757 const GLvoid *pixels)
3758 {
3759 GET_CURRENT_CONTEXT(ctx);
3760 texturesubimage(ctx, 1, texture, level,
3761 xoffset, 0, 0,
3762 width, 1, 1,
3763 format, type, pixels, "glTextureSubImage1D");
3764 }
3765
3766
3767 void GLAPIENTRY
3768 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3769 GLint xoffset, GLint yoffset,
3770 GLsizei width, GLsizei height,
3771 GLenum format, GLenum type,
3772 const GLvoid *pixels)
3773 {
3774 GET_CURRENT_CONTEXT(ctx);
3775 texturesubimage(ctx, 2, texture, level,
3776 xoffset, yoffset, 0,
3777 width, height, 1,
3778 format, type, pixels, "glTextureSubImage2D");
3779 }
3780
3781
3782 void GLAPIENTRY
3783 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3784 GLint xoffset, GLint yoffset, GLint zoffset,
3785 GLsizei width, GLsizei height, GLsizei depth,
3786 GLenum format, GLenum type,
3787 const GLvoid *pixels)
3788 {
3789 GET_CURRENT_CONTEXT(ctx);
3790 texturesubimage(ctx, 3, texture, level,
3791 xoffset, yoffset, zoffset,
3792 width, height, depth,
3793 format, type, pixels, "glTextureSubImage3D");
3794 }
3795
3796
3797 /**
3798 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3799 * from. This depends on whether the texture contains color or depth values.
3800 */
3801 static struct gl_renderbuffer *
3802 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3803 {
3804 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3805 /* reading from depth/stencil buffer */
3806 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3807 }
3808 else {
3809 /* copying from color buffer */
3810 return ctx->ReadBuffer->_ColorReadBuffer;
3811 }
3812 }
3813
3814 static void
3815 copytexsubimage_by_slice(struct gl_context *ctx,
3816 struct gl_texture_image *texImage,
3817 GLuint dims,
3818 GLint xoffset, GLint yoffset, GLint zoffset,
3819 struct gl_renderbuffer *rb,
3820 GLint x, GLint y,
3821 GLsizei width, GLsizei height)
3822 {
3823 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3824 int slice;
3825
3826 /* For 1D arrays, we copy each scanline of the source rectangle into the
3827 * next array slice.
3828 */
3829 assert(zoffset == 0);
3830
3831 for (slice = 0; slice < height; slice++) {
3832 assert(yoffset + slice < texImage->Height);
3833 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3834 xoffset, 0, yoffset + slice,
3835 rb, x, y + slice, width, 1);
3836 }
3837 } else {
3838 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3839 xoffset, yoffset, zoffset,
3840 rb, x, y, width, height);
3841 }
3842 }
3843
3844 static GLboolean
3845 formats_differ_in_component_sizes (mesa_format f1,
3846 mesa_format f2)
3847 {
3848 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3849 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3850 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3851 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3852
3853 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3854 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3855 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3856 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3857
3858 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3859 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3860 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3861 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3862 return GL_TRUE;
3863
3864 return GL_FALSE;
3865 }
3866
3867 /**
3868 * Implement the glCopyTexImage1/2D() functions.
3869 */
3870 static void
3871 copyteximage(struct gl_context *ctx, GLuint dims,
3872 GLenum target, GLint level, GLenum internalFormat,
3873 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3874 {
3875 struct gl_texture_object *texObj;
3876 struct gl_texture_image *texImage;
3877 const GLuint face = _mesa_tex_target_to_face(target);
3878 mesa_format texFormat;
3879 struct gl_renderbuffer *rb;
3880
3881 FLUSH_VERTICES(ctx, 0);
3882
3883 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3884 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3885 dims,
3886 _mesa_lookup_enum_by_nr(target), level,
3887 _mesa_lookup_enum_by_nr(internalFormat),
3888 x, y, width, height, border);
3889
3890 if (ctx->NewState & NEW_COPY_TEX_STATE)
3891 _mesa_update_state(ctx);
3892
3893 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3894 width, height, border))
3895 return;
3896
3897 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3898 1, border)) {
3899 _mesa_error(ctx, GL_INVALID_VALUE,
3900 "glCopyTexImage%uD(invalid width or height)", dims);
3901 return;
3902 }
3903
3904 texObj = _mesa_get_current_tex_object(ctx, target);
3905 assert(texObj);
3906
3907 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3908 internalFormat, GL_NONE, GL_NONE);
3909
3910 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3911
3912 if (_mesa_is_gles3(ctx)) {
3913 if (_mesa_is_enum_format_unsized(internalFormat)) {
3914 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3915 * OpenGL ES 3.0. Khronos bug# 9807.
3916 */
3917 if (rb->InternalFormat == GL_RGB10_A2) {
3918 _mesa_error(ctx, GL_INVALID_OPERATION,
3919 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
3920 " writing to unsized internal format)", dims);
3921 return;
3922 }
3923 }
3924 /* From Page 139 of OpenGL ES 3.0 spec:
3925 * "If internalformat is sized, the internal format of the new texel
3926 * array is internalformat, and this is also the new texel array’s
3927 * effective internal format. If the component sizes of internalformat
3928 * do not exactly match the corresponding component sizes of the source
3929 * buffer’s effective internal format, described below, an
3930 * INVALID_OPERATION error is generated. If internalformat is unsized,
3931 * the internal format of the new texel array is the effective internal
3932 * format of the source buffer, and this is also the new texel array’s
3933 * effective internal format.
3934 */
3935 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3936 _mesa_error(ctx, GL_INVALID_OPERATION,
3937 "glCopyTexImage%uD(componenet size changed in"
3938 " internal format)", dims);
3939 return;
3940 }
3941 }
3942
3943 assert(texFormat != MESA_FORMAT_NONE);
3944
3945 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3946 level, texFormat,
3947 width, height, 1, border)) {
3948 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3949 "glCopyTexImage%uD(image too large)", dims);
3950 return;
3951 }
3952
3953 if (border && ctx->Const.StripTextureBorder) {
3954 x += border;
3955 width -= border * 2;
3956 if (dims == 2) {
3957 y += border;
3958 height -= border * 2;
3959 }
3960 border = 0;
3961 }
3962
3963 _mesa_lock_texture(ctx, texObj);
3964 {
3965 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3966
3967 if (!texImage) {
3968 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3969 }
3970 else {
3971 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3972
3973 /* Free old texture image */
3974 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3975
3976 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3977 border, internalFormat, texFormat);
3978
3979 if (width && height) {
3980 /* Allocate texture memory (no pixel data yet) */
3981 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3982
3983 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3984 &width, &height)) {
3985 struct gl_renderbuffer *srcRb =
3986 get_copy_tex_image_source(ctx, texImage->TexFormat);
3987
3988 copytexsubimage_by_slice(ctx, texImage, dims,
3989 dstX, dstY, dstZ,
3990 srcRb, srcX, srcY, width, height);
3991 }
3992
3993 check_gen_mipmap(ctx, target, texObj, level);
3994 }
3995
3996 _mesa_update_fbo_texture(ctx, texObj, face, level);
3997
3998 _mesa_dirty_texobj(ctx, texObj);
3999 }
4000 }
4001 _mesa_unlock_texture(ctx, texObj);
4002 }
4003
4004
4005
4006 void GLAPIENTRY
4007 _mesa_CopyTexImage1D( GLenum target, GLint level,
4008 GLenum internalFormat,
4009 GLint x, GLint y,
4010 GLsizei width, GLint border )
4011 {
4012 GET_CURRENT_CONTEXT(ctx);
4013 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
4014 }
4015
4016
4017
4018 void GLAPIENTRY
4019 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4020 GLint x, GLint y, GLsizei width, GLsizei height,
4021 GLint border )
4022 {
4023 GET_CURRENT_CONTEXT(ctx);
4024 copyteximage(ctx, 2, target, level, internalFormat,
4025 x, y, width, height, border);
4026 }
4027
4028 /**
4029 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4030 */
4031 void
4032 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4033 struct gl_texture_object *texObj,
4034 GLenum target, GLint level,
4035 GLint xoffset, GLint yoffset, GLint zoffset,
4036 GLint x, GLint y,
4037 GLsizei width, GLsizei height,
4038 const char *caller)
4039 {
4040 struct gl_texture_image *texImage;
4041
4042 FLUSH_VERTICES(ctx, 0);
4043
4044 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4045 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4046 _mesa_lookup_enum_by_nr(target),
4047 level, xoffset, yoffset, zoffset, x, y, width, height);
4048
4049 if (ctx->NewState & NEW_COPY_TEX_STATE)
4050 _mesa_update_state(ctx);
4051
4052 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4053 xoffset, yoffset, zoffset,
4054 width, height, caller)) {
4055 return;
4056 }
4057
4058 _mesa_lock_texture(ctx, texObj);
4059 {
4060 texImage = _mesa_select_tex_image(texObj, target, level);
4061
4062 /* If we have a border, offset=-1 is legal. Bias by border width. */
4063 switch (dims) {
4064 case 3:
4065 if (target != GL_TEXTURE_2D_ARRAY)
4066 zoffset += texImage->Border;
4067 /* fall-through */
4068 case 2:
4069 if (target != GL_TEXTURE_1D_ARRAY)
4070 yoffset += texImage->Border;
4071 /* fall-through */
4072 case 1:
4073 xoffset += texImage->Border;
4074 }
4075
4076 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4077 &width, &height)) {
4078 struct gl_renderbuffer *srcRb =
4079 get_copy_tex_image_source(ctx, texImage->TexFormat);
4080
4081 copytexsubimage_by_slice(ctx, texImage, dims,
4082 xoffset, yoffset, zoffset,
4083 srcRb, x, y, width, height);
4084
4085 check_gen_mipmap(ctx, target, texObj, level);
4086
4087 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4088 * the texel data, not the texture format, size, etc.
4089 */
4090 }
4091 }
4092 _mesa_unlock_texture(ctx, texObj);
4093 }
4094
4095 void GLAPIENTRY
4096 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
4097 GLint xoffset, GLint x, GLint y, GLsizei width )
4098 {
4099 struct gl_texture_object* texObj;
4100 const char *self = "glCopyTexSubImage1D";
4101 GET_CURRENT_CONTEXT(ctx);
4102
4103 /* Check target (proxies not allowed). Target must be checked prior to
4104 * calling _mesa_get_current_tex_object.
4105 */
4106 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4107 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4108 _mesa_lookup_enum_by_nr(target));
4109 return;
4110 }
4111
4112 texObj = _mesa_get_current_tex_object(ctx, target);
4113 if (!texObj)
4114 return;
4115
4116 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
4117 x, y, width, 1, self);
4118 }
4119
4120
4121
4122 void GLAPIENTRY
4123 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
4124 GLint xoffset, GLint yoffset,
4125 GLint x, GLint y, GLsizei width, GLsizei height )
4126 {
4127 struct gl_texture_object* texObj;
4128 const char *self = "glCopyTexSubImage2D";
4129 GET_CURRENT_CONTEXT(ctx);
4130
4131 /* Check target (proxies not allowed). Target must be checked prior to
4132 * calling _mesa_get_current_tex_object.
4133 */
4134 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4135 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4136 _mesa_lookup_enum_by_nr(target));
4137 return;
4138 }
4139
4140 texObj = _mesa_get_current_tex_object(ctx, target);
4141 if (!texObj)
4142 return;
4143
4144 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
4145 xoffset, yoffset, 0,
4146 x, y, width, height, self);
4147 }
4148
4149
4150
4151 void GLAPIENTRY
4152 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
4153 GLint xoffset, GLint yoffset, GLint zoffset,
4154 GLint x, GLint y, GLsizei width, GLsizei height )
4155 {
4156 struct gl_texture_object* texObj;
4157 const char *self = "glCopyTexSubImage3D";
4158 GET_CURRENT_CONTEXT(ctx);
4159
4160 /* Check target (proxies not allowed). Target must be checked prior to
4161 * calling _mesa_get_current_tex_object.
4162 */
4163 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4165 _mesa_lookup_enum_by_nr(target));
4166 return;
4167 }
4168
4169 texObj = _mesa_get_current_tex_object(ctx, target);
4170 if (!texObj)
4171 return;
4172
4173 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
4174 xoffset, yoffset, zoffset,
4175 x, y, width, height, self);
4176 }
4177
4178 void GLAPIENTRY
4179 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4180 GLint xoffset, GLint x, GLint y, GLsizei width)
4181 {
4182 struct gl_texture_object* texObj;
4183 const char *self = "glCopyTextureSubImage1D";
4184 GET_CURRENT_CONTEXT(ctx);
4185
4186 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4187 if (!texObj)
4188 return;
4189
4190 /* Check target (proxies not allowed). */
4191 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4192 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4193 _mesa_lookup_enum_by_nr(texObj->Target));
4194 return;
4195 }
4196
4197 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
4198 xoffset, 0, 0, x, y, width, 1, self);
4199 }
4200
4201 void GLAPIENTRY
4202 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4203 GLint xoffset, GLint yoffset,
4204 GLint x, GLint y, GLsizei width, GLsizei height)
4205 {
4206 struct gl_texture_object* texObj;
4207 const char *self = "glCopyTextureSubImage2D";
4208 GET_CURRENT_CONTEXT(ctx);
4209
4210 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4211 if (!texObj)
4212 return;
4213
4214 /* Check target (proxies not allowed). */
4215 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4216 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4217 _mesa_lookup_enum_by_nr(texObj->Target));
4218 return;
4219 }
4220
4221 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
4222 xoffset, yoffset, 0,
4223 x, y, width, height, self);
4224 }
4225
4226
4227
4228 void GLAPIENTRY
4229 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4230 GLint xoffset, GLint yoffset, GLint zoffset,
4231 GLint x, GLint y, GLsizei width, GLsizei height)
4232 {
4233 struct gl_texture_object* texObj;
4234 const char *self = "glCopyTextureSubImage3D";
4235 GET_CURRENT_CONTEXT(ctx);
4236
4237 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4238 if (!texObj)
4239 return;
4240
4241 /* Check target (proxies not allowed). */
4242 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4243 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4244 _mesa_lookup_enum_by_nr(texObj->Target));
4245 return;
4246 }
4247
4248 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4249 /* Act like CopyTexSubImage2D */
4250 _mesa_copy_texture_sub_image(ctx, 2, texObj,
4251 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4252 level, xoffset, yoffset, 0,
4253 x, y, width, height, self);
4254 }
4255 else
4256 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
4257 xoffset, yoffset, zoffset,
4258 x, y, width, height, self);
4259 }
4260
4261 static bool
4262 check_clear_tex_image(struct gl_context *ctx,
4263 const char *function,
4264 struct gl_texture_image *texImage,
4265 GLenum format, GLenum type,
4266 const void *data,
4267 GLubyte *clearValue)
4268 {
4269 struct gl_texture_object *texObj = texImage->TexObject;
4270 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4271 GLenum internalFormat = texImage->InternalFormat;
4272 GLenum err;
4273
4274 if (texObj->Target == GL_TEXTURE_BUFFER) {
4275 _mesa_error(ctx, GL_INVALID_OPERATION,
4276 "%s(buffer texture)", function);
4277 return false;
4278 }
4279
4280 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4281 _mesa_error(ctx, GL_INVALID_OPERATION,
4282 "%s(compressed texture)", function);
4283 return false;
4284 }
4285
4286 err = _mesa_error_check_format_and_type(ctx, format, type);
4287 if (err != GL_NO_ERROR) {
4288 _mesa_error(ctx, err,
4289 "%s(incompatible format = %s, type = %s)",
4290 function,
4291 _mesa_lookup_enum_by_nr(format),
4292 _mesa_lookup_enum_by_nr(type));
4293 return false;
4294 }
4295
4296 /* make sure internal format and format basically agree */
4297 if (!texture_formats_agree(internalFormat, format)) {
4298 _mesa_error(ctx, GL_INVALID_OPERATION,
4299 "%s(incompatible internalFormat = %s, format = %s)",
4300 function,
4301 _mesa_lookup_enum_by_nr(internalFormat),
4302 _mesa_lookup_enum_by_nr(format));
4303 return false;
4304 }
4305
4306 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4307 /* both source and dest must be integer-valued, or neither */
4308 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4309 _mesa_is_enum_format_integer(format)) {
4310 _mesa_error(ctx, GL_INVALID_OPERATION,
4311 "%s(integer/non-integer format mismatch)",
4312 function);
4313 return false;
4314 }
4315 }
4316
4317 if (!_mesa_texstore(ctx,
4318 1, /* dims */
4319 texImage->_BaseFormat,
4320 texImage->TexFormat,
4321 0, /* dstRowStride */
4322 &clearValue,
4323 1, 1, 1, /* srcWidth/Height/Depth */
4324 format, type,
4325 data ? data : zeroData,
4326 &ctx->DefaultPacking)) {
4327 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4328 return false;
4329 }
4330
4331 return true;
4332 }
4333
4334 static struct gl_texture_object *
4335 get_tex_obj_for_clear(struct gl_context *ctx,
4336 const char *function,
4337 GLuint texture)
4338 {
4339 struct gl_texture_object *texObj;
4340
4341 if (texture == 0) {
4342 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
4343 return NULL;
4344 }
4345
4346 texObj = _mesa_lookup_texture(ctx, texture);
4347
4348 if (texObj == NULL) {
4349 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4350 return NULL;
4351 }
4352
4353 if (texObj->Target == 0) {
4354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4355 return NULL;
4356 }
4357
4358 return texObj;
4359 }
4360
4361 static int
4362 get_tex_images_for_clear(struct gl_context *ctx,
4363 const char *function,
4364 struct gl_texture_object *texObj,
4365 GLint level,
4366 struct gl_texture_image **texImages)
4367 {
4368 GLenum target;
4369 int i;
4370
4371 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4372 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4373 return 0;
4374 }
4375
4376 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4377 for (i = 0; i < MAX_FACES; i++) {
4378 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4379
4380 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4381 if (texImages[i] == NULL) {
4382 _mesa_error(ctx, GL_INVALID_OPERATION,
4383 "%s(invalid level)", function);
4384 return 0;
4385 }
4386 }
4387
4388 return MAX_FACES;
4389 }
4390
4391 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4392
4393 if (texImages[0] == NULL) {
4394 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4395 return 0;
4396 }
4397
4398 return 1;
4399 }
4400
4401 void GLAPIENTRY
4402 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4403 GLint xoffset, GLint yoffset, GLint zoffset,
4404 GLsizei width, GLsizei height, GLsizei depth,
4405 GLenum format, GLenum type, const void *data )
4406 {
4407 GET_CURRENT_CONTEXT(ctx);
4408 struct gl_texture_object *texObj;
4409 struct gl_texture_image *texImages[MAX_FACES];
4410 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4411 int i, numImages;
4412 int minDepth, maxDepth;
4413
4414 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4415
4416 if (texObj == NULL)
4417 return;
4418
4419 _mesa_lock_texture(ctx, texObj);
4420
4421 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4422 texObj, level, texImages);
4423 if (numImages == 0)
4424 goto out;
4425
4426 if (numImages == 1) {
4427 minDepth = -(int) texImages[0]->Border;
4428 maxDepth = texImages[0]->Depth;
4429 } else {
4430 minDepth = 0;
4431 maxDepth = numImages;
4432 }
4433
4434 if (xoffset < -(GLint) texImages[0]->Border ||
4435 yoffset < -(GLint) texImages[0]->Border ||
4436 zoffset < minDepth ||
4437 width < 0 ||
4438 height < 0 ||
4439 depth < 0 ||
4440 xoffset + width > texImages[0]->Width ||
4441 yoffset + height > texImages[0]->Height ||
4442 zoffset + depth > maxDepth) {
4443 _mesa_error(ctx, GL_INVALID_OPERATION,
4444 "glClearSubTexImage(invalid dimensions)");
4445 goto out;
4446 }
4447
4448 if (numImages == 1) {
4449 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4450 texImages[0],
4451 format, type, data, clearValue[0])) {
4452 ctx->Driver.ClearTexSubImage(ctx,
4453 texImages[0],
4454 xoffset, yoffset, zoffset,
4455 width, height, depth,
4456 data ? clearValue[0] : NULL);
4457 }
4458 } else {
4459 for (i = zoffset; i < zoffset + depth; i++) {
4460 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4461 texImages[i],
4462 format, type, data, clearValue[i]))
4463 goto out;
4464 }
4465 for (i = zoffset; i < zoffset + depth; i++) {
4466 ctx->Driver.ClearTexSubImage(ctx,
4467 texImages[i],
4468 xoffset, yoffset, 0,
4469 width, height, 1,
4470 data ? clearValue[i] : NULL);
4471 }
4472 }
4473
4474 out:
4475 _mesa_unlock_texture(ctx, texObj);
4476 }
4477
4478 void GLAPIENTRY
4479 _mesa_ClearTexImage( GLuint texture, GLint level,
4480 GLenum format, GLenum type, const void *data )
4481 {
4482 GET_CURRENT_CONTEXT(ctx);
4483 struct gl_texture_object *texObj;
4484 struct gl_texture_image *texImages[MAX_FACES];
4485 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4486 int i, numImages;
4487
4488 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4489
4490 if (texObj == NULL)
4491 return;
4492
4493 _mesa_lock_texture(ctx, texObj);
4494
4495 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4496 texObj, level, texImages);
4497
4498 for (i = 0; i < numImages; i++) {
4499 if (!check_clear_tex_image(ctx, "glClearTexImage",
4500 texImages[i],
4501 format, type, data,
4502 clearValue[i]))
4503 goto out;
4504 }
4505
4506 for (i = 0; i < numImages; i++) {
4507 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4508 -(GLint) texImages[i]->Border, /* xoffset */
4509 -(GLint) texImages[i]->Border, /* yoffset */
4510 -(GLint) texImages[i]->Border, /* zoffset */
4511 texImages[i]->Width,
4512 texImages[i]->Height,
4513 texImages[i]->Depth,
4514 data ? clearValue[i] : NULL);
4515 }
4516
4517 out:
4518 _mesa_unlock_texture(ctx, texObj);
4519 }
4520
4521
4522
4523
4524 /**********************************************************************/
4525 /****** Compressed Textures ******/
4526 /**********************************************************************/
4527
4528
4529 /**
4530 * Target checking for glCompressedTexSubImage[123]D().
4531 * \return GL_TRUE if error, GL_FALSE if no error
4532 * Must come before other error checking so that the texture object can
4533 * be correctly retrieved using _mesa_get_current_tex_object.
4534 */
4535 static GLboolean
4536 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4537 GLint dims, GLenum format, bool dsa,
4538 const char *caller)
4539 {
4540 GLboolean targetOK;
4541
4542 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4543 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4544 _mesa_lookup_enum_by_nr(target));
4545 return GL_TRUE;
4546 }
4547
4548 switch (dims) {
4549 case 2:
4550 switch (target) {
4551 case GL_TEXTURE_2D:
4552 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4553 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4554 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4555 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4556 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4558 targetOK = GL_TRUE;
4559 break;
4560 default:
4561 targetOK = GL_FALSE;
4562 break;
4563 }
4564 break;
4565 case 3:
4566 targetOK = (target == GL_TEXTURE_3D) ||
4567 (target == GL_TEXTURE_2D_ARRAY) ||
4568 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
4569 (target == GL_TEXTURE_CUBE_MAP && dsa);
4570
4571 /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4572 * Images:
4573 * "An INVALID_OPERATION error is generated by
4574 * CompressedTex*SubImage3D if the internal format of the texture is
4575 * one of the EAC, ETC2, or RGTC formats and either border is
4576 * non-zero, or the effective target for the texture is not
4577 * TEXTURE_2D_ARRAY."
4578 */
4579 if (target != GL_TEXTURE_2D_ARRAY) {
4580 bool invalidformat;
4581 switch (format) {
4582 /* These came from _mesa_is_compressed_format in glformats.c. */
4583 /* EAC formats */
4584 case GL_COMPRESSED_RGBA8_ETC2_EAC:
4585 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
4586 case GL_COMPRESSED_R11_EAC:
4587 case GL_COMPRESSED_RG11_EAC:
4588 case GL_COMPRESSED_SIGNED_R11_EAC:
4589 case GL_COMPRESSED_SIGNED_RG11_EAC:
4590 /* ETC2 formats */
4591 case GL_COMPRESSED_RGB8_ETC2:
4592 case GL_COMPRESSED_SRGB8_ETC2:
4593 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
4594 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
4595 /* RGTC formats */
4596 case GL_COMPRESSED_RED_RGTC1:
4597 case GL_COMPRESSED_SIGNED_RED_RGTC1:
4598 case GL_COMPRESSED_RG_RGTC2:
4599 case GL_COMPRESSED_SIGNED_RG_RGTC2:
4600 invalidformat = true;
4601 break;
4602 default:
4603 invalidformat = false;
4604 }
4605 if (invalidformat) {
4606 _mesa_error(ctx, GL_INVALID_OPERATION,
4607 "%s(invalid target %s for format %s)", caller,
4608 _mesa_lookup_enum_by_nr(target),
4609 _mesa_lookup_enum_by_nr(format));
4610 return GL_TRUE;
4611 }
4612 }
4613
4614 break;
4615 default:
4616 assert(dims == 1);
4617 /* no 1D compressed textures at this time */
4618 targetOK = GL_FALSE;
4619 break;
4620 }
4621
4622 if (!targetOK) {
4623 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4624 _mesa_lookup_enum_by_nr(target));
4625 return GL_TRUE;
4626 }
4627
4628 return GL_FALSE;
4629 }
4630
4631 /**
4632 * Error checking for glCompressedTexSubImage[123]D().
4633 * \return GL_TRUE if error, GL_FALSE if no error
4634 */
4635 static GLboolean
4636 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4637 const struct gl_texture_object *texObj,
4638 GLenum target, GLint level,
4639 GLint xoffset, GLint yoffset, GLint zoffset,
4640 GLsizei width, GLsizei height, GLsizei depth,
4641 GLenum format, GLsizei imageSize,
4642 const GLvoid *data, const char *callerName)
4643 {
4644 struct gl_texture_image *texImage;
4645 GLint expectedSize;
4646
4647 /* this will catch any invalid compressed format token */
4648 if (!_mesa_is_compressed_format(ctx, format)) {
4649 _mesa_error(ctx, GL_INVALID_ENUM,
4650 "%s(format)", callerName);
4651 return GL_TRUE;
4652 }
4653
4654 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4655 _mesa_error(ctx, GL_INVALID_VALUE,
4656 "%s(level=%d)",
4657 callerName, level);
4658 return GL_TRUE;
4659 }
4660
4661 /* validate the bound PBO, if any */
4662 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4663 imageSize, data, callerName)) {
4664 return GL_TRUE;
4665 }
4666
4667 /* Check for invalid pixel storage modes */
4668 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4669 &ctx->Unpack, callerName)) {
4670 return GL_TRUE;
4671 }
4672
4673 expectedSize = compressed_tex_size(width, height, depth, format);
4674 if (expectedSize != imageSize) {
4675 _mesa_error(ctx, GL_INVALID_VALUE,
4676 "%s(size=%d)",
4677 callerName, imageSize);
4678 return GL_TRUE;
4679 }
4680
4681 texImage = _mesa_select_tex_image(texObj, target, level);
4682 if (!texImage) {
4683 _mesa_error(ctx, GL_INVALID_OPERATION,
4684 "%s(invalid texture image)",
4685 callerName);
4686 return GL_TRUE;
4687 }
4688
4689 if ((GLint) format != texImage->InternalFormat) {
4690 _mesa_error(ctx, GL_INVALID_OPERATION,
4691 "%s(format=0x%x)",
4692 callerName, format);
4693 return GL_TRUE;
4694 }
4695
4696 if (compressedteximage_only_format(ctx, format)) {
4697 _mesa_error(ctx, GL_INVALID_OPERATION,
4698 "%s(format=0x%x cannot be updated)",
4699 callerName, format);
4700 return GL_TRUE;
4701 }
4702
4703 if (error_check_subtexture_dimensions(ctx, dims,
4704 texImage, xoffset, yoffset, zoffset,
4705 width, height, depth,
4706 callerName)) {
4707 return GL_TRUE;
4708 }
4709
4710 return GL_FALSE;
4711 }
4712
4713
4714 void GLAPIENTRY
4715 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4716 GLenum internalFormat, GLsizei width,
4717 GLint border, GLsizei imageSize,
4718 const GLvoid *data)
4719 {
4720 GET_CURRENT_CONTEXT(ctx);
4721 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4722 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4723 }
4724
4725
4726 void GLAPIENTRY
4727 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4728 GLenum internalFormat, GLsizei width,
4729 GLsizei height, GLint border, GLsizei imageSize,
4730 const GLvoid *data)
4731 {
4732 GET_CURRENT_CONTEXT(ctx);
4733 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4734 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4735 }
4736
4737
4738 void GLAPIENTRY
4739 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4740 GLenum internalFormat, GLsizei width,
4741 GLsizei height, GLsizei depth, GLint border,
4742 GLsizei imageSize, const GLvoid *data)
4743 {
4744 GET_CURRENT_CONTEXT(ctx);
4745 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4746 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4747 }
4748
4749
4750 /**
4751 * Common helper for glCompressedTexSubImage1/2/3D() and
4752 * glCompressedTextureSubImage1/2/3D().
4753 */
4754 void
4755 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4756 struct gl_texture_object *texObj,
4757 struct gl_texture_image *texImage,
4758 GLenum target, GLint level,
4759 GLint xoffset, GLint yoffset,
4760 GLint zoffset,
4761 GLsizei width, GLsizei height,
4762 GLsizei depth,
4763 GLenum format, GLsizei imageSize,
4764 const GLvoid *data)
4765 {
4766 FLUSH_VERTICES(ctx, 0);
4767
4768 _mesa_lock_texture(ctx, texObj);
4769 {
4770 if (width > 0 && height > 0 && depth > 0) {
4771 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4772 xoffset, yoffset, zoffset,
4773 width, height, depth,
4774 format, imageSize, data);
4775
4776 check_gen_mipmap(ctx, target, texObj, level);
4777
4778 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4779 * the texel data, not the texture format, size, etc.
4780 */
4781 }
4782 }
4783 _mesa_unlock_texture(ctx, texObj);
4784 }
4785
4786
4787 void GLAPIENTRY
4788 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4789 GLsizei width, GLenum format,
4790 GLsizei imageSize, const GLvoid *data)
4791 {
4792 struct gl_texture_object *texObj;
4793 struct gl_texture_image *texImage;
4794
4795 GET_CURRENT_CONTEXT(ctx);
4796
4797 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4798 "glCompressedTexSubImage1D")) {
4799 return;
4800 }
4801
4802 texObj = _mesa_get_current_tex_object(ctx, target);
4803 if (!texObj)
4804 return;
4805
4806 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4807 level, xoffset, 0, 0,
4808 width, 1, 1,
4809 format, imageSize, data,
4810 "glCompressedTexSubImage1D")) {
4811 return;
4812 }
4813
4814 texImage = _mesa_select_tex_image(texObj, target, level);
4815 assert(texImage);
4816
4817 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4818 xoffset, 0, 0, width, 1, 1,
4819 format, imageSize, data);
4820 }
4821
4822 void GLAPIENTRY
4823 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4824 GLsizei width, GLenum format,
4825 GLsizei imageSize, const GLvoid *data)
4826 {
4827 struct gl_texture_object *texObj;
4828 struct gl_texture_image *texImage;
4829
4830 GET_CURRENT_CONTEXT(ctx);
4831
4832 texObj = _mesa_lookup_texture_err(ctx, texture,
4833 "glCompressedTextureSubImage1D");
4834 if (!texObj)
4835 return;
4836
4837 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format,
4838 true,
4839 "glCompressedTextureSubImage1D")) {
4840 return;
4841 }
4842
4843 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4844 level, xoffset, 0, 0,
4845 width, 1, 1,
4846 format, imageSize, data,
4847 "glCompressedTextureSubImage1D")) {
4848 return;
4849 }
4850
4851 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4852 assert(texImage);
4853
4854 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4855 texObj->Target, level,
4856 xoffset, 0, 0, width, 1, 1,
4857 format, imageSize, data);
4858 }
4859
4860
4861 void GLAPIENTRY
4862 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4863 GLint yoffset, GLsizei width, GLsizei height,
4864 GLenum format, GLsizei imageSize,
4865 const GLvoid *data)
4866 {
4867 struct gl_texture_object *texObj;
4868 struct gl_texture_image *texImage;
4869
4870 GET_CURRENT_CONTEXT(ctx);
4871
4872 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4873 "glCompressedTexSubImage2D")) {
4874 return;
4875 }
4876
4877 texObj = _mesa_get_current_tex_object(ctx, target);
4878 if (!texObj)
4879 return;
4880
4881 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4882 level, xoffset, yoffset, 0,
4883 width, height, 1,
4884 format, imageSize, data,
4885 "glCompressedTexSubImage2D")) {
4886 return;
4887 }
4888
4889
4890 texImage = _mesa_select_tex_image(texObj, target, level);
4891 assert(texImage);
4892
4893 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4894 xoffset, yoffset, 0, width, height, 1,
4895 format, imageSize, data);
4896 }
4897
4898 void GLAPIENTRY
4899 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4900 GLint yoffset,
4901 GLsizei width, GLsizei height,
4902 GLenum format, GLsizei imageSize,
4903 const GLvoid *data)
4904 {
4905 struct gl_texture_object *texObj;
4906 struct gl_texture_image *texImage;
4907
4908 GET_CURRENT_CONTEXT(ctx);
4909
4910 texObj = _mesa_lookup_texture_err(ctx, texture,
4911 "glCompressedTextureSubImage2D");
4912 if (!texObj)
4913 return;
4914
4915 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format,
4916 true,
4917 "glCompressedTextureSubImage2D")) {
4918 return;
4919 }
4920
4921 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4922 level, xoffset, yoffset, 0,
4923 width, height, 1,
4924 format, imageSize, data,
4925 "glCompressedTextureSubImage2D")) {
4926 return;
4927 }
4928
4929 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4930 assert(texImage);
4931
4932 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4933 texObj->Target, level,
4934 xoffset, yoffset, 0, width, height, 1,
4935 format, imageSize, data);
4936 }
4937
4938 void GLAPIENTRY
4939 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4940 GLint yoffset, GLint zoffset, GLsizei width,
4941 GLsizei height, GLsizei depth, GLenum format,
4942 GLsizei imageSize, const GLvoid *data)
4943 {
4944 struct gl_texture_object *texObj;
4945 struct gl_texture_image *texImage;
4946
4947 GET_CURRENT_CONTEXT(ctx);
4948
4949 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4950 "glCompressedTexSubImage3D")) {
4951 return;
4952 }
4953
4954 texObj = _mesa_get_current_tex_object(ctx, target);
4955 if (!texObj)
4956 return;
4957
4958 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4959 level, xoffset, yoffset, zoffset,
4960 width, height, depth,
4961 format, imageSize, data,
4962 "glCompressedTexSubImage3D")) {
4963 return;
4964 }
4965
4966
4967 texImage = _mesa_select_tex_image(texObj, target, level);
4968 assert(texImage);
4969
4970 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4971 xoffset, yoffset, zoffset,
4972 width, height, depth,
4973 format, imageSize, data);
4974 }
4975
4976 void GLAPIENTRY
4977 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4978 GLint yoffset, GLint zoffset, GLsizei width,
4979 GLsizei height, GLsizei depth,
4980 GLenum format, GLsizei imageSize,
4981 const GLvoid *data)
4982 {
4983 struct gl_texture_object *texObj;
4984 struct gl_texture_image *texImage;
4985
4986 GET_CURRENT_CONTEXT(ctx);
4987
4988 texObj = _mesa_lookup_texture_err(ctx, texture,
4989 "glCompressedTextureSubImage3D");
4990 if (!texObj)
4991 return;
4992
4993 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format,
4994 true,
4995 "glCompressedTextureSubImage3D")) {
4996 return;
4997 }
4998
4999 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
5000 level, xoffset, yoffset, zoffset,
5001 width, height, depth,
5002 format, imageSize, data,
5003 "glCompressedTextureSubImage3D")) {
5004 return;
5005 }
5006
5007 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5008 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5009 const char *pixels = data;
5010 int i;
5011 GLint image_stride;
5012
5013 /* Make sure the texture object is a proper cube.
5014 * (See texturesubimage in teximage.c for details on why this check is
5015 * performed.)
5016 */
5017 if (!_mesa_cube_level_complete(texObj, level)) {
5018 _mesa_error(ctx, GL_INVALID_OPERATION,
5019 "glCompressedTextureSubImage3D(cube map incomplete)");
5020 return;
5021 }
5022
5023 /* Copy in each face. */
5024 for (i = 0; i < 6; ++i) {
5025 texImage = texObj->Image[i][level];
5026 assert(texImage);
5027
5028 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5029 texObj->Target, level,
5030 xoffset, yoffset, zoffset,
5031 width, height, 1,
5032 format, imageSize, pixels);
5033
5034 /* Compressed images don't have a client format */
5035 image_stride = _mesa_format_image_size(texImage->TexFormat,
5036 texImage->Width,
5037 texImage->Height, 1);
5038
5039 pixels += image_stride;
5040 imageSize -= image_stride;
5041 }
5042 }
5043 else {
5044 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
5045 assert(texImage);
5046
5047 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5048 texObj->Target, level,
5049 xoffset, yoffset, zoffset,
5050 width, height, depth,
5051 format, imageSize, data);
5052 }
5053 }
5054
5055 static mesa_format
5056 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5057 {
5058 if (ctx->API != API_OPENGL_CORE) {
5059 switch (internalFormat) {
5060 case GL_ALPHA8:
5061 return MESA_FORMAT_A_UNORM8;
5062 case GL_ALPHA16:
5063 return MESA_FORMAT_A_UNORM16;
5064 case GL_ALPHA16F_ARB:
5065 return MESA_FORMAT_A_FLOAT16;
5066 case GL_ALPHA32F_ARB:
5067 return MESA_FORMAT_A_FLOAT32;
5068 case GL_ALPHA8I_EXT:
5069 return MESA_FORMAT_A_SINT8;
5070 case GL_ALPHA16I_EXT:
5071 return MESA_FORMAT_A_SINT16;
5072 case GL_ALPHA32I_EXT:
5073 return MESA_FORMAT_A_SINT32;
5074 case GL_ALPHA8UI_EXT:
5075 return MESA_FORMAT_A_UINT8;
5076 case GL_ALPHA16UI_EXT:
5077 return MESA_FORMAT_A_UINT16;
5078 case GL_ALPHA32UI_EXT:
5079 return MESA_FORMAT_A_UINT32;
5080 case GL_LUMINANCE8:
5081 return MESA_FORMAT_L_UNORM8;
5082 case GL_LUMINANCE16:
5083 return MESA_FORMAT_L_UNORM16;
5084 case GL_LUMINANCE16F_ARB:
5085 return MESA_FORMAT_L_FLOAT16;
5086 case GL_LUMINANCE32F_ARB:
5087 return MESA_FORMAT_L_FLOAT32;
5088 case GL_LUMINANCE8I_EXT:
5089 return MESA_FORMAT_L_SINT8;
5090 case GL_LUMINANCE16I_EXT:
5091 return MESA_FORMAT_L_SINT16;
5092 case GL_LUMINANCE32I_EXT:
5093 return MESA_FORMAT_L_SINT32;
5094 case GL_LUMINANCE8UI_EXT:
5095 return MESA_FORMAT_L_UINT8;
5096 case GL_LUMINANCE16UI_EXT:
5097 return MESA_FORMAT_L_UINT16;
5098 case GL_LUMINANCE32UI_EXT:
5099 return MESA_FORMAT_L_UINT32;
5100 case GL_LUMINANCE8_ALPHA8:
5101 return MESA_FORMAT_L8A8_UNORM;
5102 case GL_LUMINANCE16_ALPHA16:
5103 return MESA_FORMAT_L16A16_UNORM;
5104 case GL_LUMINANCE_ALPHA16F_ARB:
5105 return MESA_FORMAT_LA_FLOAT16;
5106 case GL_LUMINANCE_ALPHA32F_ARB:
5107 return MESA_FORMAT_LA_FLOAT32;
5108 case GL_LUMINANCE_ALPHA8I_EXT:
5109 return MESA_FORMAT_LA_SINT8;
5110 case GL_LUMINANCE_ALPHA16I_EXT:
5111 return MESA_FORMAT_LA_SINT16;
5112 case GL_LUMINANCE_ALPHA32I_EXT:
5113 return MESA_FORMAT_LA_SINT32;
5114 case GL_LUMINANCE_ALPHA8UI_EXT:
5115 return MESA_FORMAT_LA_UINT8;
5116 case GL_LUMINANCE_ALPHA16UI_EXT:
5117 return MESA_FORMAT_LA_UINT16;
5118 case GL_LUMINANCE_ALPHA32UI_EXT:
5119 return MESA_FORMAT_LA_UINT32;
5120 case GL_INTENSITY8:
5121 return MESA_FORMAT_I_UNORM8;
5122 case GL_INTENSITY16:
5123 return MESA_FORMAT_I_UNORM16;
5124 case GL_INTENSITY16F_ARB:
5125 return MESA_FORMAT_I_FLOAT16;
5126 case GL_INTENSITY32F_ARB:
5127 return MESA_FORMAT_I_FLOAT32;
5128 case GL_INTENSITY8I_EXT:
5129 return MESA_FORMAT_I_SINT8;
5130 case GL_INTENSITY16I_EXT:
5131 return MESA_FORMAT_I_SINT16;
5132 case GL_INTENSITY32I_EXT:
5133 return MESA_FORMAT_I_SINT32;
5134 case GL_INTENSITY8UI_EXT:
5135 return MESA_FORMAT_I_UINT8;
5136 case GL_INTENSITY16UI_EXT:
5137 return MESA_FORMAT_I_UINT16;
5138 case GL_INTENSITY32UI_EXT:
5139 return MESA_FORMAT_I_UINT32;
5140 default:
5141 break;
5142 }
5143 }
5144
5145 if (ctx->API == API_OPENGL_CORE &&
5146 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5147 switch (internalFormat) {
5148 case GL_RGB32F:
5149 return MESA_FORMAT_RGB_FLOAT32;
5150 case GL_RGB32UI:
5151 return MESA_FORMAT_RGB_UINT32;
5152 case GL_RGB32I:
5153 return MESA_FORMAT_RGB_SINT32;
5154 default:
5155 break;
5156 }
5157 }
5158
5159 switch (internalFormat) {
5160 case GL_RGBA8:
5161 return MESA_FORMAT_R8G8B8A8_UNORM;
5162 case GL_RGBA16:
5163 return MESA_FORMAT_RGBA_UNORM16;
5164 case GL_RGBA16F_ARB:
5165 return MESA_FORMAT_RGBA_FLOAT16;
5166 case GL_RGBA32F_ARB:
5167 return MESA_FORMAT_RGBA_FLOAT32;
5168 case GL_RGBA8I_EXT:
5169 return MESA_FORMAT_RGBA_SINT8;
5170 case GL_RGBA16I_EXT:
5171 return MESA_FORMAT_RGBA_SINT16;
5172 case GL_RGBA32I_EXT:
5173 return MESA_FORMAT_RGBA_SINT32;
5174 case GL_RGBA8UI_EXT:
5175 return MESA_FORMAT_RGBA_UINT8;
5176 case GL_RGBA16UI_EXT:
5177 return MESA_FORMAT_RGBA_UINT16;
5178 case GL_RGBA32UI_EXT:
5179 return MESA_FORMAT_RGBA_UINT32;
5180
5181 case GL_RG8:
5182 return MESA_FORMAT_R8G8_UNORM;
5183 case GL_RG16:
5184 return MESA_FORMAT_R16G16_UNORM;
5185 case GL_RG16F:
5186 return MESA_FORMAT_RG_FLOAT16;
5187 case GL_RG32F:
5188 return MESA_FORMAT_RG_FLOAT32;
5189 case GL_RG8I:
5190 return MESA_FORMAT_RG_SINT8;
5191 case GL_RG16I:
5192 return MESA_FORMAT_RG_SINT16;
5193 case GL_RG32I:
5194 return MESA_FORMAT_RG_SINT32;
5195 case GL_RG8UI:
5196 return MESA_FORMAT_RG_UINT8;
5197 case GL_RG16UI:
5198 return MESA_FORMAT_RG_UINT16;
5199 case GL_RG32UI:
5200 return MESA_FORMAT_RG_UINT32;
5201
5202 case GL_R8:
5203 return MESA_FORMAT_R_UNORM8;
5204 case GL_R16:
5205 return MESA_FORMAT_R_UNORM16;
5206 case GL_R16F:
5207 return MESA_FORMAT_R_FLOAT16;
5208 case GL_R32F:
5209 return MESA_FORMAT_R_FLOAT32;
5210 case GL_R8I:
5211 return MESA_FORMAT_R_SINT8;
5212 case GL_R16I:
5213 return MESA_FORMAT_R_SINT16;
5214 case GL_R32I:
5215 return MESA_FORMAT_R_SINT32;
5216 case GL_R8UI:
5217 return MESA_FORMAT_R_UINT8;
5218 case GL_R16UI:
5219 return MESA_FORMAT_R_UINT16;
5220 case GL_R32UI:
5221 return MESA_FORMAT_R_UINT32;
5222
5223 default:
5224 return MESA_FORMAT_NONE;
5225 }
5226 }
5227
5228
5229 mesa_format
5230 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5231 GLenum internalFormat)
5232 {
5233 mesa_format format = get_texbuffer_format(ctx, internalFormat);
5234 GLenum datatype;
5235
5236 if (format == MESA_FORMAT_NONE)
5237 return MESA_FORMAT_NONE;
5238
5239 datatype = _mesa_get_format_datatype(format);
5240
5241 /* The GL_ARB_texture_buffer_object spec says:
5242 *
5243 * "If ARB_texture_float is not supported, references to the
5244 * floating-point internal formats provided by that extension should be
5245 * removed, and such formats may not be passed to TexBufferARB."
5246 *
5247 * As a result, GL_HALF_FLOAT internal format depends on both
5248 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5249 */
5250 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5251 !ctx->Extensions.ARB_texture_float)
5252 return MESA_FORMAT_NONE;
5253
5254 if (!ctx->Extensions.ARB_texture_rg) {
5255 GLenum base_format = _mesa_get_format_base_format(format);
5256 if (base_format == GL_R || base_format == GL_RG)
5257 return MESA_FORMAT_NONE;
5258 }
5259
5260 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5261 GLenum base_format = _mesa_get_format_base_format(format);
5262 if (base_format == GL_RGB)
5263 return MESA_FORMAT_NONE;
5264 }
5265 return format;
5266 }
5267
5268
5269 void
5270 _mesa_texture_buffer_range(struct gl_context *ctx,
5271 struct gl_texture_object *texObj,
5272 GLenum internalFormat,
5273 struct gl_buffer_object *bufObj,
5274 GLintptr offset, GLsizeiptr size,
5275 const char *caller)
5276 {
5277 mesa_format format;
5278
5279 /* NOTE: ARB_texture_buffer_object has interactions with
5280 * the compatibility profile that are not implemented.
5281 */
5282 if (!(ctx->API == API_OPENGL_CORE &&
5283 ctx->Extensions.ARB_texture_buffer_object)) {
5284 _mesa_error(ctx, GL_INVALID_OPERATION,
5285 "%s(ARB_texture_buffer_object is not"
5286 " implemented for the compatibility profile)", caller);
5287 return;
5288 }
5289
5290 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5291 if (format == MESA_FORMAT_NONE) {
5292 _mesa_error(ctx, GL_INVALID_ENUM,
5293 "%s(internalFormat 0x%x)", caller, internalFormat);
5294 return;
5295 }
5296
5297 FLUSH_VERTICES(ctx, 0);
5298
5299 _mesa_lock_texture(ctx, texObj);
5300 {
5301 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5302 texObj->BufferObjectFormat = internalFormat;
5303 texObj->_BufferObjectFormat = format;
5304 texObj->BufferOffset = offset;
5305 texObj->BufferSize = size;
5306 }
5307 _mesa_unlock_texture(ctx, texObj);
5308
5309 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5310
5311 if (bufObj) {
5312 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5313 }
5314 }
5315
5316
5317 /**
5318 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5319 * Return true if it is, and return false if it is not
5320 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5321 * core spec, 02.02.2015, PDF page 245).
5322 */
5323 static bool
5324 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5325 const char *caller)
5326 {
5327 if (target != GL_TEXTURE_BUFFER_ARB) {
5328 _mesa_error(ctx, GL_INVALID_ENUM,
5329 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5330 return false;
5331 }
5332 else
5333 return true;
5334 }
5335
5336 /**
5337 * Check for errors related to the texture buffer range.
5338 * Return false if errors are found, true if none are found.
5339 */
5340 static bool
5341 check_texture_buffer_range(struct gl_context *ctx,
5342 struct gl_buffer_object *bufObj,
5343 GLintptr offset, GLsizeiptr size,
5344 const char *caller)
5345 {
5346 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5347 * Textures (PDF page 245):
5348 * "An INVALID_VALUE error is generated if offset is negative, if
5349 * size is less than or equal to zero, or if offset + size is greater
5350 * than the value of BUFFER_SIZE for the buffer bound to target."
5351 */
5352 if (offset < 0) {
5353 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5354 (int) offset);
5355 return false;
5356 }
5357
5358 if (size <= 0) {
5359 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5360 (int) size);
5361 return false;
5362 }
5363
5364 if (offset + size > bufObj->Size) {
5365 _mesa_error(ctx, GL_INVALID_VALUE,
5366 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5367 (int) offset, (int) size, (int) bufObj->Size);
5368 return false;
5369 }
5370
5371 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5372 * Textures (PDF page 245):
5373 * "An INVALID_VALUE error is generated if offset is not an integer
5374 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5375 */
5376 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5377 _mesa_error(ctx, GL_INVALID_VALUE,
5378 "%s(invalid offset alignment)", caller);
5379 return false;
5380 }
5381
5382 return true;
5383 }
5384
5385
5386 /** GL_ARB_texture_buffer_object */
5387 void GLAPIENTRY
5388 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5389 {
5390 struct gl_texture_object *texObj;
5391 struct gl_buffer_object *bufObj;
5392
5393 GET_CURRENT_CONTEXT(ctx);
5394
5395 /* Need to catch a bad target before it gets to
5396 * _mesa_get_current_tex_object.
5397 */
5398 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5399 return;
5400
5401 if (buffer) {
5402 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5403 if (!bufObj)
5404 return;
5405 } else
5406 bufObj = NULL;
5407
5408 texObj = _mesa_get_current_tex_object(ctx, target);
5409 if (!texObj)
5410 return;
5411
5412 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5413 buffer ? -1 : 0, "glTexBuffer");
5414 }
5415
5416
5417 /** GL_ARB_texture_buffer_range */
5418 void GLAPIENTRY
5419 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5420 GLintptr offset, GLsizeiptr size)
5421 {
5422 struct gl_texture_object *texObj;
5423 struct gl_buffer_object *bufObj;
5424
5425 GET_CURRENT_CONTEXT(ctx);
5426
5427 /* Need to catch a bad target before it gets to
5428 * _mesa_get_current_tex_object.
5429 */
5430 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5431 return;
5432
5433 if (buffer) {
5434 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5435 if (!bufObj)
5436 return;
5437
5438 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5439 "glTexBufferRange"))
5440 return;
5441
5442 } else {
5443
5444 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5445 * Textures (PDF page 254):
5446 * "If buffer is zero, then any buffer object attached to the buffer
5447 * texture is detached, the values offset and size are ignored and
5448 * the state for offset and size for the buffer texture are reset to
5449 * zero."
5450 */
5451 offset = 0;
5452 size = 0;
5453 bufObj = NULL;
5454 }
5455
5456 texObj = _mesa_get_current_tex_object(ctx, target);
5457 if (!texObj)
5458 return;
5459
5460 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5461 offset, size, "glTexBufferRange");
5462 }
5463
5464 void GLAPIENTRY
5465 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5466 {
5467 struct gl_texture_object *texObj;
5468 struct gl_buffer_object *bufObj;
5469
5470 GET_CURRENT_CONTEXT(ctx);
5471
5472 if (buffer) {
5473 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5474 if (!bufObj)
5475 return;
5476 } else
5477 bufObj = NULL;
5478
5479 /* Get the texture object by Name. */
5480 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5481 if (!texObj)
5482 return;
5483
5484 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5485 return;
5486
5487 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5488 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5489 }
5490
5491 void GLAPIENTRY
5492 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5493 GLintptr offset, GLsizeiptr size)
5494 {
5495 struct gl_texture_object *texObj;
5496 struct gl_buffer_object *bufObj;
5497
5498 GET_CURRENT_CONTEXT(ctx);
5499
5500 if (buffer) {
5501 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5502 "glTextureBufferRange");
5503 if (!bufObj)
5504 return;
5505
5506 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5507 "glTextureBufferRange"))
5508 return;
5509
5510 } else {
5511
5512 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5513 * Textures (PDF page 254):
5514 * "If buffer is zero, then any buffer object attached to the buffer
5515 * texture is detached, the values offset and size are ignored and
5516 * the state for offset and size for the buffer texture are reset to
5517 * zero."
5518 */
5519 offset = 0;
5520 size = 0;
5521 bufObj = NULL;
5522 }
5523
5524 /* Get the texture object by Name. */
5525 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5526 if (!texObj)
5527 return;
5528
5529 if (!check_texture_buffer_target(ctx, texObj->Target,
5530 "glTextureBufferRange"))
5531 return;
5532
5533 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5534 bufObj, offset, size, "glTextureBufferRange");
5535 }
5536
5537 static GLboolean
5538 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5539 {
5540 /* Everything that is allowed for renderbuffers,
5541 * except for a base format of GL_STENCIL_INDEX.
5542 */
5543 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5544 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5545 }
5546
5547
5548 /** GL_ARB_texture_multisample */
5549 static GLboolean
5550 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5551 {
5552 switch(target) {
5553 case GL_TEXTURE_2D_MULTISAMPLE:
5554 return dims == 2;
5555 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5556 return dims == 2 && !dsa;
5557
5558 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5559 return dims == 3;
5560 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5561 return dims == 3 && !dsa;
5562
5563 default:
5564 return GL_FALSE;
5565 }
5566 }
5567
5568
5569 void
5570 _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
5571 struct gl_texture_object *texObj,
5572 GLenum target, GLsizei samples,
5573 GLint internalformat, GLsizei width,
5574 GLsizei height, GLsizei depth,
5575 GLboolean fixedsamplelocations,
5576 GLboolean immutable, const char *func)
5577 {
5578 struct gl_texture_image *texImage;
5579 GLboolean sizeOK, dimensionsOK, samplesOK;
5580 mesa_format texFormat;
5581 GLenum sample_count_error;
5582 bool dsa = strstr(func, "ture") ? true : false;
5583
5584 if (!(ctx->Extensions.ARB_texture_multisample
5585 && _mesa_is_desktop_gl(ctx))) {
5586 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5587 return;
5588 }
5589
5590 if (!check_multisample_target(dims, target, dsa)) {
5591 if (dsa) {
5592 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5593 return;
5594 }
5595 else {
5596 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5597 return;
5598 }
5599 }
5600
5601 /* check that the specified internalformat is color/depth/stencil-renderable;
5602 * refer GL3.1 spec 4.4.4
5603 */
5604
5605 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5606 _mesa_error(ctx, GL_INVALID_ENUM,
5607 "%s(internalformat=%s not legal for immutable-format)",
5608 func, _mesa_lookup_enum_by_nr(internalformat));
5609 return;
5610 }
5611
5612 if (!is_renderable_texture_format(ctx, internalformat)) {
5613 _mesa_error(ctx, GL_INVALID_OPERATION,
5614 "%s(internalformat=%s)",
5615 func, _mesa_lookup_enum_by_nr(internalformat));
5616 return;
5617 }
5618
5619 sample_count_error = _mesa_check_sample_count(ctx, target,
5620 internalformat, samples);
5621 samplesOK = sample_count_error == GL_NO_ERROR;
5622
5623 /* Page 254 of OpenGL 4.4 spec says:
5624 * "Proxy arrays for two-dimensional multisample and two-dimensional
5625 * multisample array textures are operated on in the same way when
5626 * TexImage2DMultisample is called with target specified as
5627 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5628 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5629 * However, if samples is not supported, then no error is generated.
5630 */
5631 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5632 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5633 return;
5634 }
5635
5636 if (immutable && (!texObj || (texObj->Name == 0))) {
5637 _mesa_error(ctx, GL_INVALID_OPERATION,
5638 "%s(texture object 0)",
5639 func);
5640 return;
5641 }
5642
5643 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5644
5645 if (texImage == NULL) {
5646 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5647 return;
5648 }
5649
5650 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5651 internalformat, GL_NONE, GL_NONE);
5652 assert(texFormat != MESA_FORMAT_NONE);
5653
5654 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5655 width, height, depth, 0);
5656
5657 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5658 width, height, depth, 0);
5659
5660 if (_mesa_is_proxy_texture(target)) {
5661 if (samplesOK && dimensionsOK && sizeOK) {
5662 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5663 internalformat, texFormat,
5664 samples, fixedsamplelocations);
5665 }
5666 else {
5667 /* clear all image fields */
5668 clear_teximage_fields(texImage);
5669 }
5670 }
5671 else {
5672 if (!dimensionsOK) {
5673 _mesa_error(ctx, GL_INVALID_VALUE,
5674 "%s(invalid width or height)", func);
5675 return;
5676 }
5677
5678 if (!sizeOK) {
5679 _mesa_error(ctx, GL_OUT_OF_MEMORY,
5680 "%s(texture too large)", func);
5681 return;
5682 }
5683
5684 /* Check if texObj->Immutable is set */
5685 if (texObj->Immutable) {
5686 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5687 return;
5688 }
5689
5690 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5691
5692 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5693 internalformat, texFormat,
5694 samples, fixedsamplelocations);
5695
5696 if (width > 0 && height > 0 && depth > 0) {
5697 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5698 width, height, depth)) {
5699 /* tidy up the texture image state. strictly speaking,
5700 * we're allowed to just leave this in whatever state we
5701 * like, but being tidy is good.
5702 */
5703 _mesa_init_teximage_fields(ctx, texImage,
5704 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5705 }
5706 }
5707
5708 texObj->Immutable |= immutable;
5709
5710 if (immutable) {
5711 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5712 }
5713
5714 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5715 }
5716 }
5717
5718
5719 void GLAPIENTRY
5720 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5721 GLenum internalformat, GLsizei width,
5722 GLsizei height, GLboolean fixedsamplelocations)
5723 {
5724 struct gl_texture_object *texObj;
5725 GET_CURRENT_CONTEXT(ctx);
5726
5727 texObj = _mesa_get_current_tex_object(ctx, target);
5728 if (!texObj)
5729 return;
5730
5731 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5732 internalformat, width, height, 1,
5733 fixedsamplelocations, GL_FALSE,
5734 "glTexImage2DMultisample");
5735 }
5736
5737
5738 void GLAPIENTRY
5739 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5740 GLenum internalformat, GLsizei width,
5741 GLsizei height, GLsizei depth,
5742 GLboolean fixedsamplelocations)
5743 {
5744 struct gl_texture_object *texObj;
5745 GET_CURRENT_CONTEXT(ctx);
5746
5747 texObj = _mesa_get_current_tex_object(ctx, target);
5748 if (!texObj)
5749 return;
5750
5751 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5752 internalformat, width, height, depth,
5753 fixedsamplelocations, GL_FALSE,
5754 "glTexImage3DMultisample");
5755 }
5756
5757
5758 void GLAPIENTRY
5759 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5760 GLenum internalformat, GLsizei width,
5761 GLsizei height, GLboolean fixedsamplelocations)
5762 {
5763 struct gl_texture_object *texObj;
5764 GET_CURRENT_CONTEXT(ctx);
5765
5766 texObj = _mesa_get_current_tex_object(ctx, target);
5767 if (!texObj)
5768 return;
5769
5770 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5771 internalformat, width, height, 1,
5772 fixedsamplelocations, GL_TRUE,
5773 "glTexStorage2DMultisample");
5774 }
5775
5776 void GLAPIENTRY
5777 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5778 GLenum internalformat, GLsizei width,
5779 GLsizei height, GLsizei depth,
5780 GLboolean fixedsamplelocations)
5781 {
5782 struct gl_texture_object *texObj;
5783 GET_CURRENT_CONTEXT(ctx);
5784
5785 texObj = _mesa_get_current_tex_object(ctx, target);
5786 if (!texObj)
5787 return;
5788
5789 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5790 internalformat, width, height, depth,
5791 fixedsamplelocations, GL_TRUE,
5792 "glTexStorage3DMultisample");
5793 }
5794
5795 void GLAPIENTRY
5796 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5797 GLenum internalformat, GLsizei width,
5798 GLsizei height,
5799 GLboolean fixedsamplelocations)
5800 {
5801 struct gl_texture_object *texObj;
5802 GET_CURRENT_CONTEXT(ctx);
5803
5804 texObj = _mesa_lookup_texture_err(ctx, texture,
5805 "glTextureStorage2DMultisample");
5806 if (!texObj)
5807 return;
5808
5809 _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5810 internalformat, width, height, 1,
5811 fixedsamplelocations, GL_TRUE,
5812 "glTextureStorage2DMultisample");
5813 }
5814
5815 void GLAPIENTRY
5816 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5817 GLenum internalformat, GLsizei width,
5818 GLsizei height, GLsizei depth,
5819 GLboolean fixedsamplelocations)
5820 {
5821 struct gl_texture_object *texObj;
5822 GET_CURRENT_CONTEXT(ctx);
5823
5824 /* Get the texture object by Name. */
5825 texObj = _mesa_lookup_texture_err(ctx, texture,
5826 "glTextureStorage3DMultisample");
5827 if (!texObj)
5828 return;
5829
5830 _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5831 internalformat, width, height, depth,
5832 fixedsamplelocations, GL_TRUE,
5833 "glTextureStorage3DMultisample");
5834 }