mesa: set correct error for non-renderable multisample textures
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119 /**
120 * Return the simple base format for a given internal texture format.
121 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
122 *
123 * \param ctx GL context.
124 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
125 *
126 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
127 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
128 *
129 * This is the format which is used during texture application (i.e. the
130 * texture format and env mode determine the arithmetic used.
131 */
132 GLint
133 _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
134 {
135 switch (internalFormat) {
136 case GL_ALPHA:
137 case GL_ALPHA4:
138 case GL_ALPHA8:
139 case GL_ALPHA12:
140 case GL_ALPHA16:
141 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
142 case 1:
143 case GL_LUMINANCE:
144 case GL_LUMINANCE4:
145 case GL_LUMINANCE8:
146 case GL_LUMINANCE12:
147 case GL_LUMINANCE16:
148 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
149 case 2:
150 case GL_LUMINANCE_ALPHA:
151 case GL_LUMINANCE4_ALPHA4:
152 case GL_LUMINANCE6_ALPHA2:
153 case GL_LUMINANCE8_ALPHA8:
154 case GL_LUMINANCE12_ALPHA4:
155 case GL_LUMINANCE12_ALPHA12:
156 case GL_LUMINANCE16_ALPHA16:
157 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
158 case GL_INTENSITY:
159 case GL_INTENSITY4:
160 case GL_INTENSITY8:
161 case GL_INTENSITY12:
162 case GL_INTENSITY16:
163 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
164 case 3:
165 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
166 case GL_RGB:
167 case GL_R3_G3_B2:
168 case GL_RGB4:
169 case GL_RGB5:
170 case GL_RGB8:
171 case GL_RGB10:
172 case GL_RGB12:
173 case GL_RGB16:
174 return GL_RGB;
175 case 4:
176 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
177 case GL_RGBA:
178 case GL_RGBA2:
179 case GL_RGBA4:
180 case GL_RGB5_A1:
181 case GL_RGBA8:
182 case GL_RGB10_A2:
183 case GL_RGBA12:
184 case GL_RGBA16:
185 return GL_RGBA;
186 default:
187 ; /* fallthrough */
188 }
189
190 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
191 */
192 if (_mesa_is_gles(ctx)) {
193 switch (internalFormat) {
194 case GL_BGRA:
195 return GL_RGBA;
196 default:
197 ; /* fallthrough */
198 }
199 }
200
201 if (ctx->Extensions.ARB_ES2_compatibility) {
202 switch (internalFormat) {
203 case GL_RGB565:
204 return GL_RGB;
205 default:
206 ; /* fallthrough */
207 }
208 }
209
210 if (ctx->Extensions.ARB_depth_texture) {
211 switch (internalFormat) {
212 case GL_DEPTH_COMPONENT:
213 case GL_DEPTH_COMPONENT16:
214 case GL_DEPTH_COMPONENT24:
215 case GL_DEPTH_COMPONENT32:
216 return GL_DEPTH_COMPONENT;
217 case GL_DEPTH_STENCIL:
218 case GL_DEPTH24_STENCIL8:
219 return GL_DEPTH_STENCIL;
220 default:
221 ; /* fallthrough */
222 }
223 }
224
225 if (ctx->Extensions.ARB_texture_stencil8) {
226 switch (internalFormat) {
227 case GL_STENCIL_INDEX:
228 case GL_STENCIL_INDEX1:
229 case GL_STENCIL_INDEX4:
230 case GL_STENCIL_INDEX8:
231 case GL_STENCIL_INDEX16:
232 return GL_STENCIL_INDEX;
233 default:
234 ; /* fallthrough */
235 }
236 }
237
238 switch (internalFormat) {
239 case GL_COMPRESSED_ALPHA:
240 return GL_ALPHA;
241 case GL_COMPRESSED_LUMINANCE:
242 return GL_LUMINANCE;
243 case GL_COMPRESSED_LUMINANCE_ALPHA:
244 return GL_LUMINANCE_ALPHA;
245 case GL_COMPRESSED_INTENSITY:
246 return GL_INTENSITY;
247 case GL_COMPRESSED_RGB:
248 return GL_RGB;
249 case GL_COMPRESSED_RGBA:
250 return GL_RGBA;
251 default:
252 ; /* fallthrough */
253 }
254
255 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
256 switch (internalFormat) {
257 case GL_COMPRESSED_RGB_FXT1_3DFX:
258 return GL_RGB;
259 case GL_COMPRESSED_RGBA_FXT1_3DFX:
260 return GL_RGBA;
261 default:
262 ; /* fallthrough */
263 }
264 }
265
266 /* Assume that the ANGLE flag will always be set if the EXT flag is set.
267 */
268 if (ctx->Extensions.ANGLE_texture_compression_dxt) {
269 switch (internalFormat) {
270 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
271 return GL_RGB;
272 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
273 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
274 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
275 return GL_RGBA;
276 default:
277 ; /* fallthrough */
278 }
279 }
280
281 if (_mesa_is_desktop_gl(ctx)
282 && ctx->Extensions.ANGLE_texture_compression_dxt) {
283 switch (internalFormat) {
284 case GL_RGB_S3TC:
285 case GL_RGB4_S3TC:
286 return GL_RGB;
287 case GL_RGBA_S3TC:
288 case GL_RGBA4_S3TC:
289 return GL_RGBA;
290 default:
291 ; /* fallthrough */
292 }
293 }
294
295 if (ctx->Extensions.MESA_ycbcr_texture) {
296 if (internalFormat == GL_YCBCR_MESA)
297 return GL_YCBCR_MESA;
298 }
299
300 if (ctx->Extensions.ARB_texture_float) {
301 switch (internalFormat) {
302 case GL_ALPHA16F_ARB:
303 case GL_ALPHA32F_ARB:
304 return GL_ALPHA;
305 case GL_RGBA16F_ARB:
306 case GL_RGBA32F_ARB:
307 return GL_RGBA;
308 case GL_RGB16F_ARB:
309 case GL_RGB32F_ARB:
310 return GL_RGB;
311 case GL_INTENSITY16F_ARB:
312 case GL_INTENSITY32F_ARB:
313 return GL_INTENSITY;
314 case GL_LUMINANCE16F_ARB:
315 case GL_LUMINANCE32F_ARB:
316 return GL_LUMINANCE;
317 case GL_LUMINANCE_ALPHA16F_ARB:
318 case GL_LUMINANCE_ALPHA32F_ARB:
319 return GL_LUMINANCE_ALPHA;
320 default:
321 ; /* fallthrough */
322 }
323 }
324
325 if (ctx->Extensions.EXT_texture_snorm) {
326 switch (internalFormat) {
327 case GL_RED_SNORM:
328 case GL_R8_SNORM:
329 case GL_R16_SNORM:
330 return GL_RED;
331 case GL_RG_SNORM:
332 case GL_RG8_SNORM:
333 case GL_RG16_SNORM:
334 return GL_RG;
335 case GL_RGB_SNORM:
336 case GL_RGB8_SNORM:
337 case GL_RGB16_SNORM:
338 return GL_RGB;
339 case GL_RGBA_SNORM:
340 case GL_RGBA8_SNORM:
341 case GL_RGBA16_SNORM:
342 return GL_RGBA;
343 case GL_ALPHA_SNORM:
344 case GL_ALPHA8_SNORM:
345 case GL_ALPHA16_SNORM:
346 return GL_ALPHA;
347 case GL_LUMINANCE_SNORM:
348 case GL_LUMINANCE8_SNORM:
349 case GL_LUMINANCE16_SNORM:
350 return GL_LUMINANCE;
351 case GL_LUMINANCE_ALPHA_SNORM:
352 case GL_LUMINANCE8_ALPHA8_SNORM:
353 case GL_LUMINANCE16_ALPHA16_SNORM:
354 return GL_LUMINANCE_ALPHA;
355 case GL_INTENSITY_SNORM:
356 case GL_INTENSITY8_SNORM:
357 case GL_INTENSITY16_SNORM:
358 return GL_INTENSITY;
359 default:
360 ; /* fallthrough */
361 }
362 }
363
364 if (ctx->Extensions.EXT_texture_sRGB) {
365 switch (internalFormat) {
366 case GL_SRGB_EXT:
367 case GL_SRGB8_EXT:
368 case GL_COMPRESSED_SRGB_EXT:
369 return GL_RGB;
370 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
371 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGB : -1;
372 case GL_SRGB_ALPHA_EXT:
373 case GL_SRGB8_ALPHA8_EXT:
374 case GL_COMPRESSED_SRGB_ALPHA_EXT:
375 return GL_RGBA;
376 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
377 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
378 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
379 return ctx->Extensions.EXT_texture_compression_s3tc ? GL_RGBA : -1;
380 case GL_SLUMINANCE_ALPHA_EXT:
381 case GL_SLUMINANCE8_ALPHA8_EXT:
382 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
383 return GL_LUMINANCE_ALPHA;
384 case GL_SLUMINANCE_EXT:
385 case GL_SLUMINANCE8_EXT:
386 case GL_COMPRESSED_SLUMINANCE_EXT:
387 return GL_LUMINANCE;
388 default:
389 ; /* fallthrough */
390 }
391 }
392
393 if (ctx->Version >= 30 ||
394 ctx->Extensions.EXT_texture_integer) {
395 switch (internalFormat) {
396 case GL_RGBA8UI_EXT:
397 case GL_RGBA16UI_EXT:
398 case GL_RGBA32UI_EXT:
399 case GL_RGBA8I_EXT:
400 case GL_RGBA16I_EXT:
401 case GL_RGBA32I_EXT:
402 case GL_RGB10_A2UI:
403 return GL_RGBA;
404 case GL_RGB8UI_EXT:
405 case GL_RGB16UI_EXT:
406 case GL_RGB32UI_EXT:
407 case GL_RGB8I_EXT:
408 case GL_RGB16I_EXT:
409 case GL_RGB32I_EXT:
410 return GL_RGB;
411 }
412 }
413
414 if (ctx->Extensions.EXT_texture_integer) {
415 switch (internalFormat) {
416 case GL_ALPHA8UI_EXT:
417 case GL_ALPHA16UI_EXT:
418 case GL_ALPHA32UI_EXT:
419 case GL_ALPHA8I_EXT:
420 case GL_ALPHA16I_EXT:
421 case GL_ALPHA32I_EXT:
422 return GL_ALPHA;
423 case GL_INTENSITY8UI_EXT:
424 case GL_INTENSITY16UI_EXT:
425 case GL_INTENSITY32UI_EXT:
426 case GL_INTENSITY8I_EXT:
427 case GL_INTENSITY16I_EXT:
428 case GL_INTENSITY32I_EXT:
429 return GL_INTENSITY;
430 case GL_LUMINANCE8UI_EXT:
431 case GL_LUMINANCE16UI_EXT:
432 case GL_LUMINANCE32UI_EXT:
433 case GL_LUMINANCE8I_EXT:
434 case GL_LUMINANCE16I_EXT:
435 case GL_LUMINANCE32I_EXT:
436 return GL_LUMINANCE;
437 case GL_LUMINANCE_ALPHA8UI_EXT:
438 case GL_LUMINANCE_ALPHA16UI_EXT:
439 case GL_LUMINANCE_ALPHA32UI_EXT:
440 case GL_LUMINANCE_ALPHA8I_EXT:
441 case GL_LUMINANCE_ALPHA16I_EXT:
442 case GL_LUMINANCE_ALPHA32I_EXT:
443 return GL_LUMINANCE_ALPHA;
444 default:
445 ; /* fallthrough */
446 }
447 }
448
449 if (ctx->Extensions.ARB_texture_rg) {
450 switch (internalFormat) {
451 case GL_R16F:
452 case GL_R32F:
453 if (!ctx->Extensions.ARB_texture_float)
454 break;
455 return GL_RED;
456 case GL_R8I:
457 case GL_R8UI:
458 case GL_R16I:
459 case GL_R16UI:
460 case GL_R32I:
461 case GL_R32UI:
462 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
463 break;
464 /* FALLTHROUGH */
465 case GL_R8:
466 case GL_R16:
467 case GL_RED:
468 case GL_COMPRESSED_RED:
469 return GL_RED;
470
471 case GL_RG16F:
472 case GL_RG32F:
473 if (!ctx->Extensions.ARB_texture_float)
474 break;
475 return GL_RG;
476 case GL_RG8I:
477 case GL_RG8UI:
478 case GL_RG16I:
479 case GL_RG16UI:
480 case GL_RG32I:
481 case GL_RG32UI:
482 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
483 break;
484 /* FALLTHROUGH */
485 case GL_RG:
486 case GL_RG8:
487 case GL_RG16:
488 case GL_COMPRESSED_RG:
489 return GL_RG;
490 default:
491 ; /* fallthrough */
492 }
493 }
494
495 if (ctx->Extensions.EXT_texture_shared_exponent) {
496 switch (internalFormat) {
497 case GL_RGB9_E5_EXT:
498 return GL_RGB;
499 default:
500 ; /* fallthrough */
501 }
502 }
503
504 if (ctx->Extensions.EXT_packed_float) {
505 switch (internalFormat) {
506 case GL_R11F_G11F_B10F_EXT:
507 return GL_RGB;
508 default:
509 ; /* fallthrough */
510 }
511 }
512
513 if (ctx->Extensions.ARB_depth_buffer_float) {
514 switch (internalFormat) {
515 case GL_DEPTH_COMPONENT32F:
516 return GL_DEPTH_COMPONENT;
517 case GL_DEPTH32F_STENCIL8:
518 return GL_DEPTH_STENCIL;
519 default:
520 ; /* fallthrough */
521 }
522 }
523
524 if (ctx->Extensions.ARB_texture_compression_rgtc) {
525 switch (internalFormat) {
526 case GL_COMPRESSED_RED_RGTC1:
527 case GL_COMPRESSED_SIGNED_RED_RGTC1:
528 return GL_RED;
529 case GL_COMPRESSED_RG_RGTC2:
530 case GL_COMPRESSED_SIGNED_RG_RGTC2:
531 return GL_RG;
532 default:
533 ; /* fallthrough */
534 }
535 }
536
537 if (ctx->Extensions.EXT_texture_compression_latc) {
538 switch (internalFormat) {
539 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
540 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
541 return GL_LUMINANCE;
542 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
543 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
544 return GL_LUMINANCE_ALPHA;
545 default:
546 ; /* fallthrough */
547 }
548 }
549
550 if (ctx->Extensions.ATI_texture_compression_3dc) {
551 switch (internalFormat) {
552 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
553 return GL_LUMINANCE_ALPHA;
554 default:
555 ; /* fallthrough */
556 }
557 }
558
559 if (ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
560 switch (internalFormat) {
561 case GL_ETC1_RGB8_OES:
562 return GL_RGB;
563 default:
564 ; /* fallthrough */
565 }
566 }
567
568 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
569 switch (internalFormat) {
570 case GL_COMPRESSED_RGB8_ETC2:
571 case GL_COMPRESSED_SRGB8_ETC2:
572 return GL_RGB;
573 case GL_COMPRESSED_RGBA8_ETC2_EAC:
574 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
575 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
576 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
577 return GL_RGBA;
578 case GL_COMPRESSED_R11_EAC:
579 case GL_COMPRESSED_SIGNED_R11_EAC:
580 return GL_RED;
581 case GL_COMPRESSED_RG11_EAC:
582 case GL_COMPRESSED_SIGNED_RG11_EAC:
583 return GL_RG;
584 default:
585 ; /* fallthrough */
586 }
587 }
588
589 if (_mesa_is_desktop_gl(ctx) &&
590 ctx->Extensions.ARB_texture_compression_bptc) {
591 switch (internalFormat) {
592 case GL_COMPRESSED_RGBA_BPTC_UNORM:
593 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
594 return GL_RGBA;
595 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
596 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
597 return GL_RGB;
598 default:
599 ; /* fallthrough */
600 }
601 }
602
603 if (ctx->API == API_OPENGLES) {
604 switch (internalFormat) {
605 case GL_PALETTE4_RGB8_OES:
606 case GL_PALETTE4_R5_G6_B5_OES:
607 case GL_PALETTE8_RGB8_OES:
608 case GL_PALETTE8_R5_G6_B5_OES:
609 return GL_RGB;
610 case GL_PALETTE4_RGBA8_OES:
611 case GL_PALETTE8_RGB5_A1_OES:
612 case GL_PALETTE4_RGBA4_OES:
613 case GL_PALETTE4_RGB5_A1_OES:
614 case GL_PALETTE8_RGBA8_OES:
615 case GL_PALETTE8_RGBA4_OES:
616 return GL_RGBA;
617 default:
618 ; /* fallthrough */
619 }
620 }
621
622 return -1; /* error */
623 }
624
625
626 /**
627 * For cube map faces, return a face index in [0,5].
628 * For other targets return 0;
629 */
630 GLuint
631 _mesa_tex_target_to_face(GLenum target)
632 {
633 if (_mesa_is_cube_face(target))
634 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
635 else
636 return 0;
637 }
638
639
640
641 /**
642 * Install gl_texture_image in a gl_texture_object according to the target
643 * and level parameters.
644 *
645 * \param tObj texture object.
646 * \param target texture target.
647 * \param level image level.
648 * \param texImage texture image.
649 */
650 static void
651 set_tex_image(struct gl_texture_object *tObj,
652 GLenum target, GLint level,
653 struct gl_texture_image *texImage)
654 {
655 const GLuint face = _mesa_tex_target_to_face(target);
656
657 assert(tObj);
658 assert(texImage);
659 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
660 assert(level == 0);
661
662 tObj->Image[face][level] = texImage;
663
664 /* Set the 'back' pointer */
665 texImage->TexObject = tObj;
666 texImage->Level = level;
667 texImage->Face = face;
668 }
669
670
671 /**
672 * Allocate a texture image structure.
673 *
674 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
675 * driver.
676 *
677 * \return a pointer to gl_texture_image struct with all fields initialized to
678 * zero.
679 */
680 struct gl_texture_image *
681 _mesa_new_texture_image( struct gl_context *ctx )
682 {
683 (void) ctx;
684 return CALLOC_STRUCT(gl_texture_image);
685 }
686
687
688 /**
689 * Free a gl_texture_image and associated data.
690 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
691 *
692 * \param texImage texture image.
693 *
694 * Free the texture image structure and the associated image data.
695 */
696 void
697 _mesa_delete_texture_image(struct gl_context *ctx,
698 struct gl_texture_image *texImage)
699 {
700 /* Free texImage->Data and/or any other driver-specific texture
701 * image storage.
702 */
703 assert(ctx->Driver.FreeTextureImageBuffer);
704 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
705 free(texImage);
706 }
707
708
709 /**
710 * Test if a target is a proxy target.
711 *
712 * \param target texture target.
713 *
714 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
715 */
716 GLboolean
717 _mesa_is_proxy_texture(GLenum target)
718 {
719 unsigned i;
720 static const GLenum targets[] = {
721 GL_PROXY_TEXTURE_1D,
722 GL_PROXY_TEXTURE_2D,
723 GL_PROXY_TEXTURE_3D,
724 GL_PROXY_TEXTURE_CUBE_MAP,
725 GL_PROXY_TEXTURE_RECTANGLE,
726 GL_PROXY_TEXTURE_1D_ARRAY,
727 GL_PROXY_TEXTURE_2D_ARRAY,
728 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
729 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
730 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
731 };
732 /*
733 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
734 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
735 */
736 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
737
738 for (i = 0; i < ARRAY_SIZE(targets); ++i)
739 if (target == targets[i])
740 return GL_TRUE;
741 return GL_FALSE;
742 }
743
744
745 /**
746 * Test if a target is an array target.
747 *
748 * \param target texture target.
749 *
750 * \return true if the target is an array target, false otherwise.
751 */
752 bool
753 _mesa_is_array_texture(GLenum target)
754 {
755 switch (target) {
756 case GL_TEXTURE_1D_ARRAY:
757 case GL_TEXTURE_2D_ARRAY:
758 case GL_TEXTURE_CUBE_MAP_ARRAY:
759 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
760 return true;
761 default:
762 return false;
763 };
764 }
765
766
767 /**
768 * Return the proxy target which corresponds to the given texture target
769 */
770 static GLenum
771 proxy_target(GLenum target)
772 {
773 switch (target) {
774 case GL_TEXTURE_1D:
775 case GL_PROXY_TEXTURE_1D:
776 return GL_PROXY_TEXTURE_1D;
777 case GL_TEXTURE_2D:
778 case GL_PROXY_TEXTURE_2D:
779 return GL_PROXY_TEXTURE_2D;
780 case GL_TEXTURE_3D:
781 case GL_PROXY_TEXTURE_3D:
782 return GL_PROXY_TEXTURE_3D;
783 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
784 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
785 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
786 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
787 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
788 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
789 case GL_TEXTURE_CUBE_MAP_ARB:
790 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
791 return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
792 case GL_TEXTURE_RECTANGLE_NV:
793 case GL_PROXY_TEXTURE_RECTANGLE_NV:
794 return GL_PROXY_TEXTURE_RECTANGLE_NV;
795 case GL_TEXTURE_1D_ARRAY_EXT:
796 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
797 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
798 case GL_TEXTURE_2D_ARRAY_EXT:
799 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
800 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
801 case GL_TEXTURE_CUBE_MAP_ARRAY:
802 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
803 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
804 case GL_TEXTURE_2D_MULTISAMPLE:
805 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
806 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
807 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
808 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
809 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
810 default:
811 _mesa_problem(NULL, "unexpected target in proxy_target()");
812 return 0;
813 }
814 }
815
816
817
818
819 /**
820 * Get a texture image pointer from a texture object, given a texture
821 * target and mipmap level. The target and level parameters should
822 * have already been error-checked.
823 *
824 * \param texObj texture unit.
825 * \param target texture target.
826 * \param level image level.
827 *
828 * \return pointer to the texture image structure, or NULL on failure.
829 */
830 struct gl_texture_image *
831 _mesa_select_tex_image(const struct gl_texture_object *texObj,
832 GLenum target, GLint level)
833 {
834 const GLuint face = _mesa_tex_target_to_face(target);
835
836 assert(texObj);
837 assert(level >= 0);
838 assert(level < MAX_TEXTURE_LEVELS);
839
840 return texObj->Image[face][level];
841 }
842
843
844 /**
845 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
846 * it and install it. Only return NULL if passed a bad parameter or run
847 * out of memory.
848 */
849 struct gl_texture_image *
850 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
851 GLenum target, GLint level)
852 {
853 struct gl_texture_image *texImage;
854
855 if (!texObj)
856 return NULL;
857
858 texImage = _mesa_select_tex_image(texObj, target, level);
859 if (!texImage) {
860 texImage = ctx->Driver.NewTextureImage(ctx);
861 if (!texImage) {
862 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
863 return NULL;
864 }
865
866 set_tex_image(texObj, target, level, texImage);
867 }
868
869 return texImage;
870 }
871
872
873 /**
874 * Return pointer to the specified proxy texture image.
875 * Note that proxy textures are per-context, not per-texture unit.
876 * \return pointer to texture image or NULL if invalid target, invalid
877 * level, or out of memory.
878 */
879 static struct gl_texture_image *
880 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
881 {
882 struct gl_texture_image *texImage;
883 GLuint texIndex;
884
885 if (level < 0)
886 return NULL;
887
888 switch (target) {
889 case GL_PROXY_TEXTURE_1D:
890 if (level >= ctx->Const.MaxTextureLevels)
891 return NULL;
892 texIndex = TEXTURE_1D_INDEX;
893 break;
894 case GL_PROXY_TEXTURE_2D:
895 if (level >= ctx->Const.MaxTextureLevels)
896 return NULL;
897 texIndex = TEXTURE_2D_INDEX;
898 break;
899 case GL_PROXY_TEXTURE_3D:
900 if (level >= ctx->Const.Max3DTextureLevels)
901 return NULL;
902 texIndex = TEXTURE_3D_INDEX;
903 break;
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 if (level >= ctx->Const.MaxCubeTextureLevels)
906 return NULL;
907 texIndex = TEXTURE_CUBE_INDEX;
908 break;
909 case GL_PROXY_TEXTURE_RECTANGLE_NV:
910 if (level > 0)
911 return NULL;
912 texIndex = TEXTURE_RECT_INDEX;
913 break;
914 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
915 if (level >= ctx->Const.MaxTextureLevels)
916 return NULL;
917 texIndex = TEXTURE_1D_ARRAY_INDEX;
918 break;
919 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
920 if (level >= ctx->Const.MaxTextureLevels)
921 return NULL;
922 texIndex = TEXTURE_2D_ARRAY_INDEX;
923 break;
924 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
925 if (level >= ctx->Const.MaxCubeTextureLevels)
926 return NULL;
927 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
928 break;
929 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
930 if (level > 0)
931 return 0;
932 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
933 break;
934 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
935 if (level > 0)
936 return 0;
937 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
938 break;
939 default:
940 return NULL;
941 }
942
943 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
944 if (!texImage) {
945 texImage = ctx->Driver.NewTextureImage(ctx);
946 if (!texImage) {
947 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
948 return NULL;
949 }
950 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
951 /* Set the 'back' pointer */
952 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
953 }
954 return texImage;
955 }
956
957
958 /**
959 * Get the maximum number of allowed mipmap levels.
960 *
961 * \param ctx GL context.
962 * \param target texture target.
963 *
964 * \return the maximum number of allowed mipmap levels for the given
965 * texture target, or zero if passed a bad target.
966 *
967 * \sa gl_constants.
968 */
969 GLint
970 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
971 {
972 switch (target) {
973 case GL_TEXTURE_1D:
974 case GL_PROXY_TEXTURE_1D:
975 case GL_TEXTURE_2D:
976 case GL_PROXY_TEXTURE_2D:
977 return ctx->Const.MaxTextureLevels;
978 case GL_TEXTURE_3D:
979 case GL_PROXY_TEXTURE_3D:
980 return ctx->Const.Max3DTextureLevels;
981 case GL_TEXTURE_CUBE_MAP:
982 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
983 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
986 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
987 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
988 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
989 return ctx->Extensions.ARB_texture_cube_map
990 ? ctx->Const.MaxCubeTextureLevels : 0;
991 case GL_TEXTURE_RECTANGLE_NV:
992 case GL_PROXY_TEXTURE_RECTANGLE_NV:
993 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
994 case GL_TEXTURE_1D_ARRAY_EXT:
995 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
996 case GL_TEXTURE_2D_ARRAY_EXT:
997 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
998 return ctx->Extensions.EXT_texture_array
999 ? ctx->Const.MaxTextureLevels : 0;
1000 case GL_TEXTURE_CUBE_MAP_ARRAY:
1001 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1002 return ctx->Extensions.ARB_texture_cube_map_array
1003 ? ctx->Const.MaxCubeTextureLevels : 0;
1004 case GL_TEXTURE_BUFFER:
1005 return ctx->API == API_OPENGL_CORE &&
1006 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
1007 case GL_TEXTURE_2D_MULTISAMPLE:
1008 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1009 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1010 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1011 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
1012 && ctx->Extensions.ARB_texture_multisample
1013 ? 1 : 0;
1014 case GL_TEXTURE_EXTERNAL_OES:
1015 /* fall-through */
1016 default:
1017 return 0; /* bad target */
1018 }
1019 }
1020
1021
1022 /**
1023 * Return number of dimensions per mipmap level for the given texture target.
1024 */
1025 GLint
1026 _mesa_get_texture_dimensions(GLenum target)
1027 {
1028 switch (target) {
1029 case GL_TEXTURE_1D:
1030 case GL_PROXY_TEXTURE_1D:
1031 return 1;
1032 case GL_TEXTURE_2D:
1033 case GL_TEXTURE_RECTANGLE:
1034 case GL_TEXTURE_CUBE_MAP:
1035 case GL_PROXY_TEXTURE_2D:
1036 case GL_PROXY_TEXTURE_RECTANGLE:
1037 case GL_PROXY_TEXTURE_CUBE_MAP:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1040 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1041 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1042 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1043 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1044 case GL_TEXTURE_1D_ARRAY:
1045 case GL_PROXY_TEXTURE_1D_ARRAY:
1046 case GL_TEXTURE_EXTERNAL_OES:
1047 case GL_TEXTURE_2D_MULTISAMPLE:
1048 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1049 return 2;
1050 case GL_TEXTURE_3D:
1051 case GL_PROXY_TEXTURE_3D:
1052 case GL_TEXTURE_2D_ARRAY:
1053 case GL_PROXY_TEXTURE_2D_ARRAY:
1054 case GL_TEXTURE_CUBE_MAP_ARRAY:
1055 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 return 3;
1059 case GL_TEXTURE_BUFFER:
1060 /* fall-through */
1061 default:
1062 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
1063 target);
1064 return 2;
1065 }
1066 }
1067
1068
1069 /**
1070 * Check if a texture target can have more than one layer.
1071 */
1072 GLboolean
1073 _mesa_tex_target_is_layered(GLenum target)
1074 {
1075 switch (target) {
1076 case GL_TEXTURE_1D:
1077 case GL_PROXY_TEXTURE_1D:
1078 case GL_TEXTURE_2D:
1079 case GL_PROXY_TEXTURE_2D:
1080 case GL_TEXTURE_RECTANGLE:
1081 case GL_PROXY_TEXTURE_RECTANGLE:
1082 case GL_TEXTURE_2D_MULTISAMPLE:
1083 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1084 case GL_TEXTURE_BUFFER:
1085 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1086 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1087 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1088 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1089 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1090 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1091 case GL_TEXTURE_EXTERNAL_OES:
1092 return GL_FALSE;
1093
1094 case GL_TEXTURE_3D:
1095 case GL_PROXY_TEXTURE_3D:
1096 case GL_TEXTURE_CUBE_MAP:
1097 case GL_PROXY_TEXTURE_CUBE_MAP:
1098 case GL_TEXTURE_1D_ARRAY:
1099 case GL_PROXY_TEXTURE_1D_ARRAY:
1100 case GL_TEXTURE_2D_ARRAY:
1101 case GL_PROXY_TEXTURE_2D_ARRAY:
1102 case GL_TEXTURE_CUBE_MAP_ARRAY:
1103 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1104 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1105 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1106 return GL_TRUE;
1107
1108 default:
1109 assert(!"Invalid texture target.");
1110 return GL_FALSE;
1111 }
1112 }
1113
1114
1115 /**
1116 * Return the number of layers present in the given level of an array,
1117 * cubemap or 3D texture. If the texture is not layered return zero.
1118 */
1119 GLuint
1120 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
1121 {
1122 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
1123
1124 switch (texObj->Target) {
1125 case GL_TEXTURE_1D:
1126 case GL_TEXTURE_2D:
1127 case GL_TEXTURE_RECTANGLE:
1128 case GL_TEXTURE_2D_MULTISAMPLE:
1129 case GL_TEXTURE_BUFFER:
1130 case GL_TEXTURE_EXTERNAL_OES:
1131 return 0;
1132
1133 case GL_TEXTURE_CUBE_MAP:
1134 return 6;
1135
1136 case GL_TEXTURE_1D_ARRAY: {
1137 struct gl_texture_image *img = texObj->Image[0][level];
1138 return img ? img->Height : 0;
1139 }
1140
1141 case GL_TEXTURE_3D:
1142 case GL_TEXTURE_2D_ARRAY:
1143 case GL_TEXTURE_CUBE_MAP_ARRAY:
1144 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
1145 struct gl_texture_image *img = texObj->Image[0][level];
1146 return img ? img->Depth : 0;
1147 }
1148
1149 default:
1150 assert(!"Invalid texture target.");
1151 return 0;
1152 }
1153 }
1154
1155
1156 /**
1157 * Return the maximum number of mipmap levels for the given target
1158 * and the dimensions.
1159 * The dimensions are expected not to include the border.
1160 */
1161 GLsizei
1162 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
1163 GLsizei depth)
1164 {
1165 GLsizei size;
1166
1167 switch (target) {
1168 case GL_TEXTURE_1D:
1169 case GL_TEXTURE_1D_ARRAY:
1170 case GL_PROXY_TEXTURE_1D:
1171 case GL_PROXY_TEXTURE_1D_ARRAY:
1172 size = width;
1173 break;
1174 case GL_TEXTURE_CUBE_MAP:
1175 case GL_TEXTURE_CUBE_MAP_ARRAY:
1176 case GL_PROXY_TEXTURE_CUBE_MAP:
1177 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1178 size = width;
1179 break;
1180 case GL_TEXTURE_2D:
1181 case GL_TEXTURE_2D_ARRAY:
1182 case GL_PROXY_TEXTURE_2D:
1183 case GL_PROXY_TEXTURE_2D_ARRAY:
1184 size = MAX2(width, height);
1185 break;
1186 case GL_TEXTURE_3D:
1187 case GL_PROXY_TEXTURE_3D:
1188 size = MAX3(width, height, depth);
1189 break;
1190 case GL_TEXTURE_RECTANGLE:
1191 case GL_TEXTURE_EXTERNAL_OES:
1192 case GL_TEXTURE_2D_MULTISAMPLE:
1193 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1194 case GL_PROXY_TEXTURE_RECTANGLE:
1195 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1196 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1197 return 1;
1198 default:
1199 assert(0);
1200 return 1;
1201 }
1202
1203 return _mesa_logbase2(size) + 1;
1204 }
1205
1206
1207 #if 000 /* not used anymore */
1208 /*
1209 * glTexImage[123]D can accept a NULL image pointer. In this case we
1210 * create a texture image with unspecified image contents per the OpenGL
1211 * spec.
1212 */
1213 static GLubyte *
1214 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1215 {
1216 const GLint components = _mesa_components_in_format(format);
1217 const GLint numPixels = width * height * depth;
1218 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
1219
1220 #ifdef DEBUG
1221 /*
1222 * Let's see if anyone finds this. If glTexImage2D() is called with
1223 * a NULL image pointer then load the texture image with something
1224 * interesting instead of leaving it indeterminate.
1225 */
1226 if (data) {
1227 static const char message[8][32] = {
1228 " X X XXXXX XXX X ",
1229 " XX XX X X X X X ",
1230 " X X X X X X X ",
1231 " X X XXXX XXX XXXXX ",
1232 " X X X X X X ",
1233 " X X X X X X X ",
1234 " X X XXXXX XXX X X ",
1235 " "
1236 };
1237
1238 GLubyte *imgPtr = data;
1239 GLint h, i, j, k;
1240 for (h = 0; h < depth; h++) {
1241 for (i = 0; i < height; i++) {
1242 GLint srcRow = 7 - (i % 8);
1243 for (j = 0; j < width; j++) {
1244 GLint srcCol = j % 32;
1245 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
1246 for (k = 0; k < components; k++) {
1247 *imgPtr++ = texel;
1248 }
1249 }
1250 }
1251 }
1252 }
1253 #endif
1254
1255 return data;
1256 }
1257 #endif
1258
1259
1260
1261 /**
1262 * Set the size and format-related fields of a gl_texture_image struct
1263 * to zero. This is used when a proxy texture test fails.
1264 */
1265 static void
1266 clear_teximage_fields(struct gl_texture_image *img)
1267 {
1268 assert(img);
1269 img->_BaseFormat = 0;
1270 img->InternalFormat = 0;
1271 img->Border = 0;
1272 img->Width = 0;
1273 img->Height = 0;
1274 img->Depth = 0;
1275 img->Width2 = 0;
1276 img->Height2 = 0;
1277 img->Depth2 = 0;
1278 img->WidthLog2 = 0;
1279 img->HeightLog2 = 0;
1280 img->DepthLog2 = 0;
1281 img->TexFormat = MESA_FORMAT_NONE;
1282 img->NumSamples = 0;
1283 img->FixedSampleLocations = GL_TRUE;
1284 }
1285
1286
1287 /**
1288 * Initialize basic fields of the gl_texture_image struct.
1289 *
1290 * \param ctx GL context.
1291 * \param img texture image structure to be initialized.
1292 * \param width image width.
1293 * \param height image height.
1294 * \param depth image depth.
1295 * \param border image border.
1296 * \param internalFormat internal format.
1297 * \param format the actual hardware format (one of MESA_FORMAT_*)
1298 * \param numSamples number of samples per texel, or zero for non-MS.
1299 * \param fixedSampleLocations are sample locations fixed?
1300 *
1301 * Fills in the fields of \p img with the given information.
1302 * Note: width, height and depth include the border.
1303 */
1304 static void
1305 init_teximage_fields_ms(struct gl_context *ctx,
1306 struct gl_texture_image *img,
1307 GLsizei width, GLsizei height, GLsizei depth,
1308 GLint border, GLenum internalFormat,
1309 mesa_format format,
1310 GLuint numSamples, GLboolean fixedSampleLocations)
1311 {
1312 GLenum target;
1313 assert(img);
1314 assert(width >= 0);
1315 assert(height >= 0);
1316 assert(depth >= 0);
1317
1318 target = img->TexObject->Target;
1319 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
1320 assert(img->_BaseFormat != -1);
1321 img->InternalFormat = internalFormat;
1322 img->Border = border;
1323 img->Width = width;
1324 img->Height = height;
1325 img->Depth = depth;
1326
1327 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
1328 img->WidthLog2 = _mesa_logbase2(img->Width2);
1329
1330 img->NumSamples = 0;
1331 img->FixedSampleLocations = GL_TRUE;
1332
1333 switch(target) {
1334 case GL_TEXTURE_1D:
1335 case GL_TEXTURE_BUFFER:
1336 case GL_PROXY_TEXTURE_1D:
1337 if (height == 0)
1338 img->Height2 = 0;
1339 else
1340 img->Height2 = 1;
1341 img->HeightLog2 = 0;
1342 if (depth == 0)
1343 img->Depth2 = 0;
1344 else
1345 img->Depth2 = 1;
1346 img->DepthLog2 = 0;
1347 break;
1348 case GL_TEXTURE_1D_ARRAY:
1349 case GL_PROXY_TEXTURE_1D_ARRAY:
1350 img->Height2 = height; /* no border */
1351 img->HeightLog2 = 0; /* not used */
1352 if (depth == 0)
1353 img->Depth2 = 0;
1354 else
1355 img->Depth2 = 1;
1356 img->DepthLog2 = 0;
1357 break;
1358 case GL_TEXTURE_2D:
1359 case GL_TEXTURE_RECTANGLE:
1360 case GL_TEXTURE_CUBE_MAP:
1361 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1362 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1363 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1364 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1365 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1366 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1367 case GL_TEXTURE_EXTERNAL_OES:
1368 case GL_PROXY_TEXTURE_2D:
1369 case GL_PROXY_TEXTURE_RECTANGLE:
1370 case GL_PROXY_TEXTURE_CUBE_MAP:
1371 case GL_TEXTURE_2D_MULTISAMPLE:
1372 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1373 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1374 img->HeightLog2 = _mesa_logbase2(img->Height2);
1375 if (depth == 0)
1376 img->Depth2 = 0;
1377 else
1378 img->Depth2 = 1;
1379 img->DepthLog2 = 0;
1380 break;
1381 case GL_TEXTURE_2D_ARRAY:
1382 case GL_PROXY_TEXTURE_2D_ARRAY:
1383 case GL_TEXTURE_CUBE_MAP_ARRAY:
1384 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1385 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1386 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1387 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1388 img->HeightLog2 = _mesa_logbase2(img->Height2);
1389 img->Depth2 = depth; /* no border */
1390 img->DepthLog2 = 0; /* not used */
1391 break;
1392 case GL_TEXTURE_3D:
1393 case GL_PROXY_TEXTURE_3D:
1394 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
1395 img->HeightLog2 = _mesa_logbase2(img->Height2);
1396 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
1397 img->DepthLog2 = _mesa_logbase2(img->Depth2);
1398 break;
1399 default:
1400 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1401 target);
1402 }
1403
1404 img->MaxNumLevels =
1405 _mesa_get_tex_max_num_levels(target,
1406 img->Width2, img->Height2, img->Depth2);
1407 img->TexFormat = format;
1408 img->NumSamples = numSamples;
1409 img->FixedSampleLocations = fixedSampleLocations;
1410 }
1411
1412
1413 void
1414 _mesa_init_teximage_fields(struct gl_context *ctx,
1415 struct gl_texture_image *img,
1416 GLsizei width, GLsizei height, GLsizei depth,
1417 GLint border, GLenum internalFormat,
1418 mesa_format format)
1419 {
1420 init_teximage_fields_ms(ctx, img, width, height, depth, border,
1421 internalFormat, format, 0, GL_TRUE);
1422 }
1423
1424
1425 /**
1426 * Free and clear fields of the gl_texture_image struct.
1427 *
1428 * \param ctx GL context.
1429 * \param texImage texture image structure to be cleared.
1430 *
1431 * After the call, \p texImage will have no data associated with it. Its
1432 * fields are cleared so that its parent object will test incomplete.
1433 */
1434 void
1435 _mesa_clear_texture_image(struct gl_context *ctx,
1436 struct gl_texture_image *texImage)
1437 {
1438 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
1439 clear_teximage_fields(texImage);
1440 }
1441
1442
1443 /**
1444 * Check the width, height, depth and border of a texture image are legal.
1445 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1446 * functions.
1447 * The target and level parameters will have already been validated.
1448 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1449 */
1450 GLboolean
1451 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1452 GLint level, GLint width, GLint height,
1453 GLint depth, GLint border)
1454 {
1455 GLint maxSize;
1456
1457 switch (target) {
1458 case GL_TEXTURE_1D:
1459 case GL_PROXY_TEXTURE_1D:
1460 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
1461 maxSize >>= level; /* level size */
1462 if (width < 2 * border || width > 2 * border + maxSize)
1463 return GL_FALSE;
1464 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1465 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1466 return GL_FALSE;
1467 }
1468 return GL_TRUE;
1469
1470 case GL_TEXTURE_2D:
1471 case GL_PROXY_TEXTURE_2D:
1472 case GL_TEXTURE_2D_MULTISAMPLE:
1473 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1474 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1475 maxSize >>= level;
1476 if (width < 2 * border || width > 2 * border + maxSize)
1477 return GL_FALSE;
1478 if (height < 2 * border || height > 2 * border + maxSize)
1479 return GL_FALSE;
1480 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1481 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1482 return GL_FALSE;
1483 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1484 return GL_FALSE;
1485 }
1486 return GL_TRUE;
1487
1488 case GL_TEXTURE_3D:
1489 case GL_PROXY_TEXTURE_3D:
1490 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1491 maxSize >>= level;
1492 if (width < 2 * border || width > 2 * border + maxSize)
1493 return GL_FALSE;
1494 if (height < 2 * border || height > 2 * border + maxSize)
1495 return GL_FALSE;
1496 if (depth < 2 * border || depth > 2 * border + maxSize)
1497 return GL_FALSE;
1498 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1499 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1500 return GL_FALSE;
1501 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1502 return GL_FALSE;
1503 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1504 return GL_FALSE;
1505 }
1506 return GL_TRUE;
1507
1508 case GL_TEXTURE_RECTANGLE_NV:
1509 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1510 if (level != 0)
1511 return GL_FALSE;
1512 maxSize = ctx->Const.MaxTextureRectSize;
1513 if (width < 0 || width > maxSize)
1514 return GL_FALSE;
1515 if (height < 0 || height > maxSize)
1516 return GL_FALSE;
1517 return GL_TRUE;
1518
1519 case GL_TEXTURE_CUBE_MAP:
1520 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1524 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1526 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
1527 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1528 maxSize >>= level;
1529 if (width != height)
1530 return GL_FALSE;
1531 if (width < 2 * border || width > 2 * border + maxSize)
1532 return GL_FALSE;
1533 if (height < 2 * border || height > 2 * border + maxSize)
1534 return GL_FALSE;
1535 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1536 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1537 return GL_FALSE;
1538 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1539 return GL_FALSE;
1540 }
1541 return GL_TRUE;
1542
1543 case GL_TEXTURE_1D_ARRAY_EXT:
1544 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1545 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1546 maxSize >>= level;
1547 if (width < 2 * border || width > 2 * border + maxSize)
1548 return GL_FALSE;
1549 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1550 return GL_FALSE;
1551 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1552 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1553 return GL_FALSE;
1554 }
1555 return GL_TRUE;
1556
1557 case GL_TEXTURE_2D_ARRAY_EXT:
1558 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1559 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1560 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1561 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1562 maxSize >>= level;
1563 if (width < 2 * border || width > 2 * border + maxSize)
1564 return GL_FALSE;
1565 if (height < 2 * border || height > 2 * border + maxSize)
1566 return GL_FALSE;
1567 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1568 return GL_FALSE;
1569 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1570 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1571 return GL_FALSE;
1572 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1573 return GL_FALSE;
1574 }
1575 return GL_TRUE;
1576
1577 case GL_TEXTURE_CUBE_MAP_ARRAY:
1578 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1579 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1580 if (width < 2 * border || width > 2 * border + maxSize)
1581 return GL_FALSE;
1582 if (height < 2 * border || height > 2 * border + maxSize)
1583 return GL_FALSE;
1584 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1585 return GL_FALSE;
1586 if (width != height)
1587 return GL_FALSE;
1588 if (level >= ctx->Const.MaxCubeTextureLevels)
1589 return GL_FALSE;
1590 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1591 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1592 return GL_FALSE;
1593 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1594 return GL_FALSE;
1595 }
1596 return GL_TRUE;
1597 default:
1598 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1599 return GL_FALSE;
1600 }
1601 }
1602
1603
1604 /**
1605 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1606 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1607 * \param destImage the destination texture image.
1608 * \return GL_TRUE if error found, GL_FALSE otherwise.
1609 */
1610 static GLboolean
1611 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1612 const struct gl_texture_image *destImage,
1613 GLint xoffset, GLint yoffset, GLint zoffset,
1614 GLsizei subWidth, GLsizei subHeight,
1615 GLsizei subDepth, const char *func)
1616 {
1617 const GLenum target = destImage->TexObject->Target;
1618 GLuint bw, bh;
1619
1620 /* Check size */
1621 if (subWidth < 0) {
1622 _mesa_error(ctx, GL_INVALID_VALUE,
1623 "%s(width=%d)", func, subWidth);
1624 return GL_TRUE;
1625 }
1626
1627 if (dims > 1 && subHeight < 0) {
1628 _mesa_error(ctx, GL_INVALID_VALUE,
1629 "%s(height=%d)", func, subHeight);
1630 return GL_TRUE;
1631 }
1632
1633 if (dims > 2 && subDepth < 0) {
1634 _mesa_error(ctx, GL_INVALID_VALUE,
1635 "%s(depth=%d)", func, subDepth);
1636 return GL_TRUE;
1637 }
1638
1639 /* check xoffset and width */
1640 if (xoffset < - (GLint) destImage->Border) {
1641 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1642 return GL_TRUE;
1643 }
1644
1645 if (xoffset + subWidth > (GLint) destImage->Width) {
1646 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1647 return GL_TRUE;
1648 }
1649
1650 /* check yoffset and height */
1651 if (dims > 1) {
1652 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1653 if (yoffset < -yBorder) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1655 return GL_TRUE;
1656 }
1657 if (yoffset + subHeight > (GLint) destImage->Height) {
1658 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1659 return GL_TRUE;
1660 }
1661 }
1662
1663 /* check zoffset and depth */
1664 if (dims > 2) {
1665 GLint depth;
1666 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1667 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1668 0 : destImage->Border;
1669
1670 if (zoffset < -zBorder) {
1671 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1672 return GL_TRUE;
1673 }
1674
1675 depth = (GLint) destImage->Depth;
1676 if (target == GL_TEXTURE_CUBE_MAP)
1677 depth = 6;
1678 if (zoffset + subDepth > depth) {
1679 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1680 return GL_TRUE;
1681 }
1682 }
1683
1684 /*
1685 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1686 * compressed texture images can be updated. But, that restriction may be
1687 * relaxed for particular compressed formats. At this time, all the
1688 * compressed formats supported by Mesa allow sub-textures to be updated
1689 * along compressed block boundaries.
1690 */
1691 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1692
1693 if (bw != 1 || bh != 1) {
1694 /* offset must be multiple of block size */
1695 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1696 _mesa_error(ctx, GL_INVALID_OPERATION,
1697 "%s(xoffset = %d, yoffset = %d)",
1698 func, xoffset, yoffset);
1699 return GL_TRUE;
1700 }
1701
1702 /* The size must be a multiple of bw x bh, or we must be using a
1703 * offset+size that exactly hits the edge of the image. This
1704 * is important for small mipmap levels (1x1, 2x1, etc) and for
1705 * NPOT textures.
1706 */
1707 if ((subWidth % bw != 0) &&
1708 (xoffset + subWidth != (GLint) destImage->Width)) {
1709 _mesa_error(ctx, GL_INVALID_OPERATION,
1710 "%s(width = %d)", func, subWidth);
1711 return GL_TRUE;
1712 }
1713
1714 if ((subHeight % bh != 0) &&
1715 (yoffset + subHeight != (GLint) destImage->Height)) {
1716 _mesa_error(ctx, GL_INVALID_OPERATION,
1717 "%s(height = %d)", func, subHeight);
1718 return GL_TRUE;
1719 }
1720 }
1721
1722 return GL_FALSE;
1723 }
1724
1725
1726
1727
1728 /**
1729 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1730 * specific texture image size checks.
1731 *
1732 * A hardware driver might override this function if, for example, the
1733 * max 3D texture size is 512x512x64 (i.e. not a cube).
1734 *
1735 * Note that width, height, depth == 0 is not an error. However, a
1736 * texture with zero width/height/depth will be considered "incomplete"
1737 * and texturing will effectively be disabled.
1738 *
1739 * \param target any texture target/type
1740 * \param level as passed to glTexImage
1741 * \param format the MESA_FORMAT_x for the tex image
1742 * \param width as passed to glTexImage
1743 * \param height as passed to glTexImage
1744 * \param depth as passed to glTexImage
1745 * \param border as passed to glTexImage
1746 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1747 */
1748 GLboolean
1749 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1750 mesa_format format,
1751 GLint width, GLint height, GLint depth, GLint border)
1752 {
1753 /* We just check if the image size is less than MaxTextureMbytes.
1754 * Some drivers may do more specific checks.
1755 */
1756 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1757 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1758 mbytes *= _mesa_num_tex_faces(target);
1759 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1760 }
1761
1762
1763 /**
1764 * Return true if the format is only valid for glCompressedTexImage.
1765 */
1766 static GLboolean
1767 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1768 {
1769 switch (format) {
1770 case GL_ETC1_RGB8_OES:
1771 case GL_PALETTE4_RGB8_OES:
1772 case GL_PALETTE4_RGBA8_OES:
1773 case GL_PALETTE4_R5_G6_B5_OES:
1774 case GL_PALETTE4_RGBA4_OES:
1775 case GL_PALETTE4_RGB5_A1_OES:
1776 case GL_PALETTE8_RGB8_OES:
1777 case GL_PALETTE8_RGBA8_OES:
1778 case GL_PALETTE8_R5_G6_B5_OES:
1779 case GL_PALETTE8_RGBA4_OES:
1780 case GL_PALETTE8_RGB5_A1_OES:
1781 return GL_TRUE;
1782 default:
1783 return GL_FALSE;
1784 }
1785 }
1786
1787
1788 /**
1789 * Helper function to determine whether a target and specific compression
1790 * format are supported.
1791 */
1792 GLboolean
1793 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1794 GLenum intFormat)
1795 {
1796 switch (target) {
1797 case GL_TEXTURE_2D:
1798 case GL_PROXY_TEXTURE_2D:
1799 return GL_TRUE; /* true for any compressed format so far */
1800 case GL_PROXY_TEXTURE_CUBE_MAP:
1801 case GL_TEXTURE_CUBE_MAP:
1802 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1803 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1804 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1806 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1807 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1808 return ctx->Extensions.ARB_texture_cube_map;
1809 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1810 case GL_TEXTURE_2D_ARRAY_EXT:
1811 return ctx->Extensions.EXT_texture_array;
1812 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1813 case GL_TEXTURE_CUBE_MAP_ARRAY:
1814 return ctx->Extensions.ARB_texture_cube_map_array;
1815 case GL_TEXTURE_3D:
1816 switch (intFormat) {
1817 case GL_COMPRESSED_RGBA_BPTC_UNORM:
1818 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1819 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1820 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1821 return ctx->Extensions.ARB_texture_compression_bptc;
1822 default:
1823 return GL_FALSE;
1824 }
1825 default:
1826 return GL_FALSE;
1827 }
1828 }
1829
1830
1831 /**
1832 * Check if the given texture target value is legal for a
1833 * glTexImage1/2/3D call.
1834 */
1835 static GLboolean
1836 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1837 {
1838 switch (dims) {
1839 case 1:
1840 switch (target) {
1841 case GL_TEXTURE_1D:
1842 case GL_PROXY_TEXTURE_1D:
1843 return _mesa_is_desktop_gl(ctx);
1844 default:
1845 return GL_FALSE;
1846 }
1847 case 2:
1848 switch (target) {
1849 case GL_TEXTURE_2D:
1850 return GL_TRUE;
1851 case GL_PROXY_TEXTURE_2D:
1852 return _mesa_is_desktop_gl(ctx);
1853 case GL_PROXY_TEXTURE_CUBE_MAP:
1854 return _mesa_is_desktop_gl(ctx)
1855 && ctx->Extensions.ARB_texture_cube_map;
1856 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1857 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1858 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1859 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1860 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1861 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1862 return ctx->Extensions.ARB_texture_cube_map;
1863 case GL_TEXTURE_RECTANGLE_NV:
1864 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1865 return _mesa_is_desktop_gl(ctx)
1866 && ctx->Extensions.NV_texture_rectangle;
1867 case GL_TEXTURE_1D_ARRAY_EXT:
1868 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1869 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1870 default:
1871 return GL_FALSE;
1872 }
1873 case 3:
1874 switch (target) {
1875 case GL_TEXTURE_3D:
1876 return GL_TRUE;
1877 case GL_PROXY_TEXTURE_3D:
1878 return _mesa_is_desktop_gl(ctx);
1879 case GL_TEXTURE_2D_ARRAY_EXT:
1880 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1881 || _mesa_is_gles3(ctx);
1882 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1883 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1884 case GL_TEXTURE_CUBE_MAP_ARRAY:
1885 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1886 return ctx->Extensions.ARB_texture_cube_map_array;
1887 default:
1888 return GL_FALSE;
1889 }
1890 default:
1891 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1892 return GL_FALSE;
1893 }
1894 }
1895
1896
1897 /**
1898 * Check if the given texture target value is legal for a
1899 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1900 * The difference compared to legal_teximage_target() above is that
1901 * proxy targets are not supported.
1902 */
1903 static GLboolean
1904 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1905 bool dsa)
1906 {
1907 switch (dims) {
1908 case 1:
1909 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1910 case 2:
1911 switch (target) {
1912 case GL_TEXTURE_2D:
1913 return GL_TRUE;
1914 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1915 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1916 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1917 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1918 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1919 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1920 return ctx->Extensions.ARB_texture_cube_map;
1921 case GL_TEXTURE_RECTANGLE_NV:
1922 return _mesa_is_desktop_gl(ctx)
1923 && ctx->Extensions.NV_texture_rectangle;
1924 case GL_TEXTURE_1D_ARRAY_EXT:
1925 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1926 default:
1927 return GL_FALSE;
1928 }
1929 case 3:
1930 switch (target) {
1931 case GL_TEXTURE_3D:
1932 return GL_TRUE;
1933 case GL_TEXTURE_2D_ARRAY_EXT:
1934 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1935 || _mesa_is_gles3(ctx);
1936 case GL_TEXTURE_CUBE_MAP_ARRAY:
1937 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1938 return ctx->Extensions.ARB_texture_cube_map_array;
1939
1940 /* Table 8.15 of the OpenGL 4.5 core profile spec
1941 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1942 * and CopyTextureSubImage3D.
1943 */
1944 case GL_TEXTURE_CUBE_MAP:
1945 return dsa;
1946 default:
1947 return GL_FALSE;
1948 }
1949 default:
1950 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1951 dims);
1952 return GL_FALSE;
1953 }
1954 }
1955
1956
1957 /**
1958 * Helper function to determine if a texture object is mutable (in terms
1959 * of GL_ARB_texture_storage).
1960 */
1961 static GLboolean
1962 mutable_tex_object(struct gl_context *ctx, GLenum target)
1963 {
1964 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1965 if (!texObj)
1966 return GL_FALSE;
1967
1968 return !texObj->Immutable;
1969 }
1970
1971
1972 /**
1973 * Return expected size of a compressed texture.
1974 */
1975 static GLuint
1976 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1977 GLenum glformat)
1978 {
1979 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1980 return _mesa_format_image_size(mesaFormat, width, height, depth);
1981 }
1982
1983 /**
1984 * Verify that a texture format is valid with a particular target
1985 *
1986 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1987 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1988 * targets.
1989 *
1990 * \param ctx GL context
1991 * \param target Texture target
1992 * \param internalFormat Internal format of the texture image
1993 * \param dimensions Dimensionality at the caller. This is \b not used
1994 * in the validation. It is only used when logging
1995 * error messages.
1996 * \param caller Base name of the calling function (e.g.,
1997 * "glTexImage" or "glTexStorage").
1998 *
1999 * \returns true if the combination is legal, false otherwise.
2000 */
2001 bool
2002 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
2003 GLenum target, GLenum internalFormat,
2004 unsigned dimensions,
2005 const char *caller)
2006 {
2007 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
2008 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
2009 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
2010 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
2011 * Profile spec says:
2012 *
2013 * "Textures with a base internal format of DEPTH_COMPONENT or
2014 * DEPTH_STENCIL are supported by texture image specification
2015 * commands only if target is TEXTURE_1D, TEXTURE_2D,
2016 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
2017 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
2018 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
2019 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
2020 * formats in conjunction with any other target will result in an
2021 * INVALID_OPERATION error."
2022 *
2023 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
2024 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
2025 */
2026 if (target != GL_TEXTURE_1D &&
2027 target != GL_PROXY_TEXTURE_1D &&
2028 target != GL_TEXTURE_2D &&
2029 target != GL_PROXY_TEXTURE_2D &&
2030 target != GL_TEXTURE_1D_ARRAY &&
2031 target != GL_PROXY_TEXTURE_1D_ARRAY &&
2032 target != GL_TEXTURE_2D_ARRAY &&
2033 target != GL_PROXY_TEXTURE_2D_ARRAY &&
2034 target != GL_TEXTURE_RECTANGLE_ARB &&
2035 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
2036 !((_mesa_is_cube_face(target) ||
2037 target == GL_TEXTURE_CUBE_MAP ||
2038 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
2039 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
2040 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
2041 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
2042 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
2043 ctx->Extensions.ARB_texture_cube_map_array)) {
2044 _mesa_error(ctx, GL_INVALID_OPERATION,
2045 "%s%dD(bad target for depth texture)",
2046 caller, dimensions);
2047 return false;
2048 }
2049 }
2050
2051 return true;
2052 }
2053
2054 static bool
2055 texture_formats_agree(GLenum internalFormat,
2056 GLenum format)
2057 {
2058 GLboolean colorFormat;
2059 GLboolean is_format_depth_or_depthstencil;
2060 GLboolean is_internalFormat_depth_or_depthstencil;
2061
2062 /* Even though there are no color-index textures, we still have to support
2063 * uploading color-index data and remapping it to RGB via the
2064 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
2065 */
2066 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
2067
2068 is_internalFormat_depth_or_depthstencil =
2069 _mesa_is_depth_format(internalFormat) ||
2070 _mesa_is_depthstencil_format(internalFormat);
2071
2072 is_format_depth_or_depthstencil =
2073 _mesa_is_depth_format(format) ||
2074 _mesa_is_depthstencil_format(format);
2075
2076 colorFormat = _mesa_is_color_format(format);
2077
2078 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
2079 return false;
2080
2081 if (is_internalFormat_depth_or_depthstencil !=
2082 is_format_depth_or_depthstencil)
2083 return false;
2084
2085 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
2086 return false;
2087
2088 return true;
2089 }
2090
2091 /**
2092 * Test the combination of format, type and internal format arguments of
2093 * different texture operations on GLES.
2094 *
2095 * \param ctx GL context.
2096 * \param format pixel data format given by the user.
2097 * \param type pixel data type given by the user.
2098 * \param internalFormat internal format given by the user.
2099 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2100 * \param callerName name of the caller function to print in the error message
2101 *
2102 * \return true if a error is found, false otherwise
2103 *
2104 * Currently, it is used by texture_error_check() and texsubimage_error_check().
2105 */
2106 static bool
2107 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
2108 GLenum type, GLenum internalFormat,
2109 GLuint dimensions, const char *callerName)
2110 {
2111 GLenum err;
2112
2113 if (_mesa_is_gles3(ctx)) {
2114 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
2115 internalFormat);
2116 if (err != GL_NO_ERROR) {
2117 _mesa_error(ctx, err,
2118 "%s(format = %s, type = %s, internalformat = %s)",
2119 callerName, _mesa_enum_to_string(format),
2120 _mesa_enum_to_string(type),
2121 _mesa_enum_to_string(internalFormat));
2122 return true;
2123 }
2124 }
2125 else {
2126 err = _mesa_es_error_check_format_and_type(format, type, dimensions);
2127 if (err != GL_NO_ERROR) {
2128 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
2129 callerName, _mesa_enum_to_string(format),
2130 _mesa_enum_to_string(type));
2131 return true;
2132 }
2133 }
2134
2135 return false;
2136 }
2137
2138 /**
2139 * Test the glTexImage[123]D() parameters for errors.
2140 *
2141 * \param ctx GL context.
2142 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2143 * \param target texture target given by the user (already validated).
2144 * \param level image level given by the user.
2145 * \param internalFormat internal format given by the user.
2146 * \param format pixel data format given by the user.
2147 * \param type pixel data type given by the user.
2148 * \param width image width given by the user.
2149 * \param height image height given by the user.
2150 * \param depth image depth given by the user.
2151 * \param border image border given by the user.
2152 *
2153 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2154 *
2155 * Verifies each of the parameters against the constants specified in
2156 * __struct gl_contextRec::Const and the supported extensions, and according
2157 * to the OpenGL specification.
2158 * Note that we don't fully error-check the width, height, depth values
2159 * here. That's done in _mesa_legal_texture_dimensions() which is used
2160 * by several other GL entrypoints. Plus, texture dims have a special
2161 * interaction with proxy textures.
2162 */
2163 static GLboolean
2164 texture_error_check( struct gl_context *ctx,
2165 GLuint dimensions, GLenum target,
2166 GLint level, GLint internalFormat,
2167 GLenum format, GLenum type,
2168 GLint width, GLint height,
2169 GLint depth, GLint border,
2170 const GLvoid *pixels )
2171 {
2172 GLenum err;
2173
2174 /* Note: for proxy textures, some error conditions immediately generate
2175 * a GL error in the usual way. But others do not generate a GL error.
2176 * Instead, they cause the width, height, depth, format fields of the
2177 * texture image to be zeroed-out. The GL spec seems to indicate that the
2178 * zero-out behaviour is only used in cases related to memory allocation.
2179 */
2180
2181 /* level check */
2182 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2183 _mesa_error(ctx, GL_INVALID_VALUE,
2184 "glTexImage%dD(level=%d)", dimensions, level);
2185 return GL_TRUE;
2186 }
2187
2188 /* Check border */
2189 if (border < 0 || border > 1 ||
2190 ((ctx->API != API_OPENGL_COMPAT ||
2191 target == GL_TEXTURE_RECTANGLE_NV ||
2192 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2193 _mesa_error(ctx, GL_INVALID_VALUE,
2194 "glTexImage%dD(border=%d)", dimensions, border);
2195 return GL_TRUE;
2196 }
2197
2198 if (width < 0 || height < 0 || depth < 0) {
2199 _mesa_error(ctx, GL_INVALID_VALUE,
2200 "glTexImage%dD(width, height or depth < 0)", dimensions);
2201 return GL_TRUE;
2202 }
2203
2204 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2205 * combinations of format, internalFormat, and type that can be used.
2206 * Formats and types that require additional extensions (e.g., GL_FLOAT
2207 * requires GL_OES_texture_float) are filtered elsewhere.
2208 */
2209 if (_mesa_is_gles(ctx) &&
2210 texture_format_error_check_gles(ctx, format, type, internalFormat,
2211 dimensions, "glTexImage%dD")) {
2212 return GL_TRUE;
2213 }
2214
2215 /* Check internalFormat */
2216 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2217 _mesa_error(ctx, GL_INVALID_VALUE,
2218 "glTexImage%dD(internalFormat=%s)",
2219 dimensions, _mesa_enum_to_string(internalFormat));
2220 return GL_TRUE;
2221 }
2222
2223 /* Check incoming image format and type */
2224 err = _mesa_error_check_format_and_type(ctx, format, type);
2225 if (err != GL_NO_ERROR) {
2226 _mesa_error(ctx, err,
2227 "glTexImage%dD(incompatible format = %s, type = %s)",
2228 dimensions, _mesa_enum_to_string(format),
2229 _mesa_enum_to_string(type));
2230 return GL_TRUE;
2231 }
2232
2233 /* validate the bound PBO, if any */
2234 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2235 width, height, depth, format, type,
2236 INT_MAX, pixels, "glTexImage")) {
2237 return GL_TRUE;
2238 }
2239
2240 /* make sure internal format and format basically agree */
2241 if (!texture_formats_agree(internalFormat, format)) {
2242 _mesa_error(ctx, GL_INVALID_OPERATION,
2243 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2244 dimensions, _mesa_enum_to_string(internalFormat),
2245 _mesa_enum_to_string(format));
2246 return GL_TRUE;
2247 }
2248
2249 /* additional checks for ycbcr textures */
2250 if (internalFormat == GL_YCBCR_MESA) {
2251 assert(ctx->Extensions.MESA_ycbcr_texture);
2252 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2253 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2254 char message[100];
2255 _mesa_snprintf(message, sizeof(message),
2256 "glTexImage%dD(format/type YCBCR mismatch)",
2257 dimensions);
2258 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2259 return GL_TRUE; /* error */
2260 }
2261 if (target != GL_TEXTURE_2D &&
2262 target != GL_PROXY_TEXTURE_2D &&
2263 target != GL_TEXTURE_RECTANGLE_NV &&
2264 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2265 _mesa_error(ctx, GL_INVALID_ENUM,
2266 "glTexImage%dD(bad target for YCbCr texture)",
2267 dimensions);
2268 return GL_TRUE;
2269 }
2270 if (border != 0) {
2271 char message[100];
2272 _mesa_snprintf(message, sizeof(message),
2273 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2274 dimensions, border);
2275 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2276 return GL_TRUE;
2277 }
2278 }
2279
2280 /* additional checks for depth textures */
2281 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat,
2282 dimensions, "glTexImage"))
2283 return GL_TRUE;
2284
2285 /* additional checks for compressed textures */
2286 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2287 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2288 _mesa_error(ctx, GL_INVALID_ENUM,
2289 "glTexImage%dD(target can't be compressed)", dimensions);
2290 return GL_TRUE;
2291 }
2292 if (compressedteximage_only_format(ctx, internalFormat)) {
2293 _mesa_error(ctx, GL_INVALID_OPERATION,
2294 "glTexImage%dD(no compression for format)", dimensions);
2295 return GL_TRUE;
2296 }
2297 if (border != 0) {
2298 _mesa_error(ctx, GL_INVALID_OPERATION,
2299 "glTexImage%dD(border!=0)", dimensions);
2300 return GL_TRUE;
2301 }
2302 }
2303
2304 /* additional checks for integer textures */
2305 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2306 (_mesa_is_enum_format_integer(format) !=
2307 _mesa_is_enum_format_integer(internalFormat))) {
2308 _mesa_error(ctx, GL_INVALID_OPERATION,
2309 "glTexImage%dD(integer/non-integer format mismatch)",
2310 dimensions);
2311 return GL_TRUE;
2312 }
2313
2314 if (!mutable_tex_object(ctx, target)) {
2315 _mesa_error(ctx, GL_INVALID_OPERATION,
2316 "glTexImage%dD(immutable texture)", dimensions);
2317 return GL_TRUE;
2318 }
2319
2320 /* if we get here, the parameters are OK */
2321 return GL_FALSE;
2322 }
2323
2324
2325 /**
2326 * Error checking for glCompressedTexImage[123]D().
2327 * Note that the width, height and depth values are not fully error checked
2328 * here.
2329 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2330 */
2331 static GLenum
2332 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2333 GLenum target, GLint level,
2334 GLenum internalFormat, GLsizei width,
2335 GLsizei height, GLsizei depth, GLint border,
2336 GLsizei imageSize, const GLvoid *data)
2337 {
2338 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2339 GLint expectedSize;
2340 GLenum error = GL_NO_ERROR;
2341 char *reason = ""; /* no error */
2342
2343 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2344 reason = "target";
2345 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
2346 *
2347 * "The ETC2/EAC texture compression algorithm supports only
2348 * two-dimensional images. If internalformat is an ETC2/EAC format,
2349 * CompressedTexImage3D will generate an INVALID_OPERATION error if
2350 * target is not TEXTURE_2D_ARRAY."
2351 */
2352 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
2353 goto error;
2354 }
2355
2356 /* This will detect any invalid internalFormat value */
2357 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2358 _mesa_error(ctx, GL_INVALID_ENUM,
2359 "glCompressedTexImage%dD(internalFormat=%s)",
2360 dimensions, _mesa_enum_to_string(internalFormat));
2361 return GL_TRUE;
2362 }
2363
2364 /* validate the bound PBO, if any */
2365 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2366 imageSize, data,
2367 "glCompressedTexImage")) {
2368 return GL_TRUE;
2369 }
2370
2371 switch (internalFormat) {
2372 case GL_PALETTE4_RGB8_OES:
2373 case GL_PALETTE4_RGBA8_OES:
2374 case GL_PALETTE4_R5_G6_B5_OES:
2375 case GL_PALETTE4_RGBA4_OES:
2376 case GL_PALETTE4_RGB5_A1_OES:
2377 case GL_PALETTE8_RGB8_OES:
2378 case GL_PALETTE8_RGBA8_OES:
2379 case GL_PALETTE8_R5_G6_B5_OES:
2380 case GL_PALETTE8_RGBA4_OES:
2381 case GL_PALETTE8_RGB5_A1_OES:
2382 /* check level (note that level should be zero or less!) */
2383 if (level > 0 || level < -maxLevels) {
2384 reason = "level";
2385 error = GL_INVALID_VALUE;
2386 goto error;
2387 }
2388
2389 if (dimensions != 2) {
2390 reason = "compressed paletted textures must be 2D";
2391 error = GL_INVALID_OPERATION;
2392 goto error;
2393 }
2394
2395 /* Figure out the expected texture size (in bytes). This will be
2396 * checked against the actual size later.
2397 */
2398 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2399 width, height);
2400
2401 /* This is for the benefit of the TestProxyTexImage below. It expects
2402 * level to be non-negative. OES_compressed_paletted_texture uses a
2403 * weird mechanism where the level specified to glCompressedTexImage2D
2404 * is -(n-1) number of levels in the texture, and the data specifies the
2405 * complete mipmap stack. This is done to ensure the palette is the
2406 * same for all levels.
2407 */
2408 level = -level;
2409 break;
2410
2411 default:
2412 /* check level */
2413 if (level < 0 || level >= maxLevels) {
2414 reason = "level";
2415 error = GL_INVALID_VALUE;
2416 goto error;
2417 }
2418
2419 /* Figure out the expected texture size (in bytes). This will be
2420 * checked against the actual size later.
2421 */
2422 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2423 break;
2424 }
2425
2426 /* This should really never fail */
2427 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2428 reason = "internalFormat";
2429 error = GL_INVALID_ENUM;
2430 goto error;
2431 }
2432
2433 /* No compressed formats support borders at this time */
2434 if (border != 0) {
2435 reason = "border != 0";
2436 error = GL_INVALID_VALUE;
2437 goto error;
2438 }
2439
2440 /* Check for invalid pixel storage modes */
2441 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2442 &ctx->Unpack,
2443 "glCompressedTexImage")) {
2444 return GL_FALSE;
2445 }
2446
2447 /* check image size in bytes */
2448 if (expectedSize != imageSize) {
2449 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2450 * if <imageSize> is not consistent with the format, dimensions, and
2451 * contents of the specified image.
2452 */
2453 reason = "imageSize inconsistant with width/height/format";
2454 error = GL_INVALID_VALUE;
2455 goto error;
2456 }
2457
2458 if (!mutable_tex_object(ctx, target)) {
2459 reason = "immutable texture";
2460 error = GL_INVALID_OPERATION;
2461 goto error;
2462 }
2463
2464 return GL_FALSE;
2465
2466 error:
2467 /* Note: not all error paths exit through here. */
2468 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2469 dimensions, reason);
2470 return GL_TRUE;
2471 }
2472
2473
2474
2475 /**
2476 * Test glTexSubImage[123]D() parameters for errors.
2477 *
2478 * \param ctx GL context.
2479 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2480 * \param target texture target given by the user (already validated)
2481 * \param level image level given by the user.
2482 * \param xoffset sub-image x offset given by the user.
2483 * \param yoffset sub-image y offset given by the user.
2484 * \param zoffset sub-image z offset given by the user.
2485 * \param format pixel data format given by the user.
2486 * \param type pixel data type given by the user.
2487 * \param width image width given by the user.
2488 * \param height image height given by the user.
2489 * \param depth image depth given by the user.
2490 *
2491 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2492 *
2493 * Verifies each of the parameters against the constants specified in
2494 * __struct gl_contextRec::Const and the supported extensions, and according
2495 * to the OpenGL specification.
2496 */
2497 static GLboolean
2498 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2499 struct gl_texture_object *texObj,
2500 GLenum target, GLint level,
2501 GLint xoffset, GLint yoffset, GLint zoffset,
2502 GLint width, GLint height, GLint depth,
2503 GLenum format, GLenum type, const GLvoid *pixels,
2504 bool dsa, const char *callerName)
2505 {
2506 struct gl_texture_image *texImage;
2507 GLenum err;
2508
2509 if (!texObj) {
2510 /* must be out of memory */
2511 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2512 return GL_TRUE;
2513 }
2514
2515 /* level check */
2516 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2517 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2518 return GL_TRUE;
2519 }
2520
2521 texImage = _mesa_select_tex_image(texObj, target, level);
2522 if (!texImage) {
2523 /* non-existant texture level */
2524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2525 callerName);
2526 return GL_TRUE;
2527 }
2528
2529 err = _mesa_error_check_format_and_type(ctx, format, type);
2530 if (err != GL_NO_ERROR) {
2531 _mesa_error(ctx, err,
2532 "%s(incompatible format = %s, type = %s)",
2533 callerName, _mesa_enum_to_string(format),
2534 _mesa_enum_to_string(type));
2535 return GL_TRUE;
2536 }
2537
2538 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2539 * combinations of format, internalFormat, and type that can be used.
2540 * Formats and types that require additional extensions (e.g., GL_FLOAT
2541 * requires GL_OES_texture_float) are filtered elsewhere.
2542 */
2543 if (_mesa_is_gles(ctx) &&
2544 texture_format_error_check_gles(ctx, format, type,
2545 texImage->InternalFormat,
2546 dimensions, callerName)) {
2547 return GL_TRUE;
2548 }
2549
2550 /* validate the bound PBO, if any */
2551 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2552 width, height, depth, format, type,
2553 INT_MAX, pixels, callerName)) {
2554 return GL_TRUE;
2555 }
2556
2557 if (error_check_subtexture_dimensions(ctx, dimensions,
2558 texImage, xoffset, yoffset, zoffset,
2559 width, height, depth, callerName)) {
2560 return GL_TRUE;
2561 }
2562
2563 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2564 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2565 _mesa_error(ctx, GL_INVALID_OPERATION,
2566 "%s(no compression for format)", callerName);
2567 return GL_TRUE;
2568 }
2569 }
2570
2571 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2572 /* both source and dest must be integer-valued, or neither */
2573 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2574 _mesa_is_enum_format_integer(format)) {
2575 _mesa_error(ctx, GL_INVALID_OPERATION,
2576 "%s(integer/non-integer format mismatch)", callerName);
2577 return GL_TRUE;
2578 }
2579 }
2580
2581 return GL_FALSE;
2582 }
2583
2584
2585 /**
2586 * Test glCopyTexImage[12]D() parameters for errors.
2587 *
2588 * \param ctx GL context.
2589 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2590 * \param target texture target given by the user.
2591 * \param level image level given by the user.
2592 * \param internalFormat internal format given by the user.
2593 * \param width image width given by the user.
2594 * \param height image height given by the user.
2595 * \param border texture border.
2596 *
2597 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2598 *
2599 * Verifies each of the parameters against the constants specified in
2600 * __struct gl_contextRec::Const and the supported extensions, and according
2601 * to the OpenGL specification.
2602 */
2603 static GLboolean
2604 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2605 GLenum target, GLint level, GLint internalFormat,
2606 GLint width, GLint height, GLint border )
2607 {
2608 GLint baseFormat;
2609 GLint rb_base_format;
2610 struct gl_renderbuffer *rb;
2611 GLenum rb_internal_format;
2612
2613 /* check target */
2614 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2615 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2616 dimensions, _mesa_enum_to_string(target));
2617 return GL_TRUE;
2618 }
2619
2620 /* level check */
2621 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2622 _mesa_error(ctx, GL_INVALID_VALUE,
2623 "glCopyTexImage%dD(level=%d)", dimensions, level);
2624 return GL_TRUE;
2625 }
2626
2627 /* Check that the source buffer is complete */
2628 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2629 if (ctx->ReadBuffer->_Status == 0) {
2630 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2631 }
2632 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2633 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2634 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2635 return GL_TRUE;
2636 }
2637
2638 if (ctx->ReadBuffer->Visual.samples > 0) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "glCopyTexImage%dD(multisample FBO)", dimensions);
2641 return GL_TRUE;
2642 }
2643 }
2644
2645 /* Check border */
2646 if (border < 0 || border > 1 ||
2647 ((ctx->API != API_OPENGL_COMPAT ||
2648 target == GL_TEXTURE_RECTANGLE_NV ||
2649 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2650 _mesa_error(ctx, GL_INVALID_VALUE,
2651 "glCopyTexImage%dD(border=%d)", dimensions, border);
2652 return GL_TRUE;
2653 }
2654
2655 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2656 * internalFormat.
2657 */
2658 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2659 switch (internalFormat) {
2660 case GL_ALPHA:
2661 case GL_RGB:
2662 case GL_RGBA:
2663 case GL_LUMINANCE:
2664 case GL_LUMINANCE_ALPHA:
2665 break;
2666 default:
2667 _mesa_error(ctx, GL_INVALID_ENUM,
2668 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2669 _mesa_enum_to_string(internalFormat));
2670 return GL_TRUE;
2671 }
2672 }
2673
2674 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2675 if (baseFormat < 0) {
2676 _mesa_error(ctx, GL_INVALID_ENUM,
2677 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2678 _mesa_enum_to_string(internalFormat));
2679 return GL_TRUE;
2680 }
2681
2682 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2683 if (rb == NULL) {
2684 _mesa_error(ctx, GL_INVALID_OPERATION,
2685 "glCopyTexImage%dD(read buffer)", dimensions);
2686 return GL_TRUE;
2687 }
2688
2689 rb_internal_format = rb->InternalFormat;
2690 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2691 if (_mesa_is_color_format(internalFormat)) {
2692 if (rb_base_format < 0) {
2693 _mesa_error(ctx, GL_INVALID_VALUE,
2694 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2695 _mesa_enum_to_string(internalFormat));
2696 return GL_TRUE;
2697 }
2698 }
2699
2700 if (_mesa_is_gles(ctx)) {
2701 bool valid = true;
2702 if (_mesa_base_format_component_count(baseFormat) >
2703 _mesa_base_format_component_count(rb_base_format)) {
2704 valid = false;
2705 }
2706 if (baseFormat == GL_DEPTH_COMPONENT ||
2707 baseFormat == GL_DEPTH_STENCIL ||
2708 rb_base_format == GL_DEPTH_COMPONENT ||
2709 rb_base_format == GL_DEPTH_STENCIL ||
2710 ((baseFormat == GL_LUMINANCE_ALPHA ||
2711 baseFormat == GL_ALPHA) &&
2712 rb_base_format != GL_RGBA) ||
2713 internalFormat == GL_RGB9_E5) {
2714 valid = false;
2715 }
2716 if (internalFormat == GL_RGB9_E5) {
2717 valid = false;
2718 }
2719 if (!valid) {
2720 _mesa_error(ctx, GL_INVALID_OPERATION,
2721 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2722 _mesa_enum_to_string(internalFormat));
2723 return GL_TRUE;
2724 }
2725 }
2726
2727 if (_mesa_is_gles3(ctx)) {
2728 bool rb_is_srgb = false;
2729 bool dst_is_srgb = false;
2730
2731 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2732 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2733 rb_is_srgb = true;
2734 }
2735
2736 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2737 dst_is_srgb = true;
2738 }
2739
2740 if (rb_is_srgb != dst_is_srgb) {
2741 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2742 * OpenGLES 3.0.0 spec says:
2743 *
2744 * "The error INVALID_OPERATION is also generated if the
2745 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2746 * framebuffer attachment corresponding to the read buffer
2747 * is LINEAR (see section 6.1.13) and internalformat is
2748 * one of the sRGB formats described in section 3.8.16, or
2749 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2750 * SRGB and internalformat is not one of the sRGB formats."
2751 */
2752 _mesa_error(ctx, GL_INVALID_OPERATION,
2753 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2754 return GL_TRUE;
2755 }
2756
2757 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2758 * types for SNORM formats. Also, conversion to SNORM formats is not
2759 * allowed by Table 3.2 on Page 110.
2760 */
2761 if (_mesa_is_enum_format_snorm(internalFormat)) {
2762 _mesa_error(ctx, GL_INVALID_OPERATION,
2763 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2764 _mesa_enum_to_string(internalFormat));
2765 return GL_TRUE;
2766 }
2767 }
2768
2769 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2770 _mesa_error(ctx, GL_INVALID_OPERATION,
2771 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2772 return GL_TRUE;
2773 }
2774
2775 /* From the EXT_texture_integer spec:
2776 *
2777 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2778 * if the texture internalformat is an integer format and the read color
2779 * buffer is not an integer format, or if the internalformat is not an
2780 * integer format and the read color buffer is an integer format."
2781 */
2782 if (_mesa_is_color_format(internalFormat)) {
2783 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2784 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2785 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2786 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2787 if (is_int || is_rbint) {
2788 if (is_int != is_rbint) {
2789 _mesa_error(ctx, GL_INVALID_OPERATION,
2790 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2791 return GL_TRUE;
2792 } else if (_mesa_is_gles(ctx) &&
2793 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2794 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2795 _mesa_error(ctx, GL_INVALID_OPERATION,
2796 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2797 return GL_TRUE;
2798 }
2799 }
2800
2801 /* From page 138 of OpenGL ES 3.0 spec:
2802 * "The error INVALID_OPERATION is generated if floating-point RGBA
2803 * data is required; if signed integer RGBA data is required and the
2804 * format of the current color buffer is not signed integer; if
2805 * unsigned integer RGBA data is required and the format of the
2806 * current color buffer is not unsigned integer; or if fixed-point
2807 * RGBA data is required and the format of the current color buffer
2808 * is not fixed-point.
2809 */
2810 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2811 _mesa_error(ctx, GL_INVALID_OPERATION,
2812 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2813 }
2814
2815 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2816 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
2817 _mesa_error(ctx, GL_INVALID_ENUM,
2818 "glCopyTexImage%dD(target)", dimensions);
2819 return GL_TRUE;
2820 }
2821 if (compressedteximage_only_format(ctx, internalFormat)) {
2822 _mesa_error(ctx, GL_INVALID_OPERATION,
2823 "glCopyTexImage%dD(no compression for format)", dimensions);
2824 return GL_TRUE;
2825 }
2826 if (border != 0) {
2827 _mesa_error(ctx, GL_INVALID_OPERATION,
2828 "glCopyTexImage%dD(border!=0)", dimensions);
2829 return GL_TRUE;
2830 }
2831 }
2832
2833 if (!mutable_tex_object(ctx, target)) {
2834 _mesa_error(ctx, GL_INVALID_OPERATION,
2835 "glCopyTexImage%dD(immutable texture)", dimensions);
2836 return GL_TRUE;
2837 }
2838
2839 /* if we get here, the parameters are OK */
2840 return GL_FALSE;
2841 }
2842
2843
2844 /**
2845 * Test glCopyTexSubImage[12]D() parameters for errors.
2846 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2847 */
2848 static GLboolean
2849 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2850 const struct gl_texture_object *texObj,
2851 GLenum target, GLint level,
2852 GLint xoffset, GLint yoffset, GLint zoffset,
2853 GLint width, GLint height, const char *caller)
2854 {
2855 struct gl_texture_image *texImage;
2856
2857 /* Check that the source buffer is complete */
2858 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2859 if (ctx->ReadBuffer->_Status == 0) {
2860 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2861 }
2862 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2863 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2864 "%s(invalid readbuffer)", caller);
2865 return GL_TRUE;
2866 }
2867
2868 if (ctx->ReadBuffer->Visual.samples > 0) {
2869 _mesa_error(ctx, GL_INVALID_OPERATION,
2870 "%s(multisample FBO)", caller);
2871 return GL_TRUE;
2872 }
2873 }
2874
2875 /* Check level */
2876 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2877 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2878 return GL_TRUE;
2879 }
2880
2881 /* Get dest image pointers */
2882 if (!texObj) {
2883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2884 return GL_TRUE;
2885 }
2886
2887 texImage = _mesa_select_tex_image(texObj, target, level);
2888 if (!texImage) {
2889 /* destination image does not exist */
2890 _mesa_error(ctx, GL_INVALID_OPERATION,
2891 "%s(invalid texture image)", caller);
2892 return GL_TRUE;
2893 }
2894
2895 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2896 xoffset, yoffset, zoffset,
2897 width, height, 1, caller)) {
2898 return GL_TRUE;
2899 }
2900
2901 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2902 if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
2903 _mesa_error(ctx, GL_INVALID_OPERATION,
2904 "%s(no compression for format)", caller);
2905 return GL_TRUE;
2906 }
2907 }
2908
2909 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2910 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2911 return GL_TRUE;
2912 }
2913
2914 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2915 _mesa_error(ctx, GL_INVALID_OPERATION,
2916 "%s(missing readbuffer, format=0x%x)", caller,
2917 texImage->_BaseFormat);
2918 return GL_TRUE;
2919 }
2920
2921 /* From the EXT_texture_integer spec:
2922 *
2923 * "INVALID_OPERATION is generated by CopyTexImage* and
2924 * CopyTexSubImage* if the texture internalformat is an integer format
2925 * and the read color buffer is not an integer format, or if the
2926 * internalformat is not an integer format and the read color buffer
2927 * is an integer format."
2928 */
2929 if (_mesa_is_color_format(texImage->InternalFormat)) {
2930 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2931
2932 if (_mesa_is_format_integer_color(rb->Format) !=
2933 _mesa_is_format_integer_color(texImage->TexFormat)) {
2934 _mesa_error(ctx, GL_INVALID_OPERATION,
2935 "%s(integer vs non-integer)", caller);
2936 return GL_TRUE;
2937 }
2938 }
2939
2940 /* if we get here, the parameters are OK */
2941 return GL_FALSE;
2942 }
2943
2944
2945 /** Callback info for walking over FBO hash table */
2946 struct cb_info
2947 {
2948 struct gl_context *ctx;
2949 struct gl_texture_object *texObj;
2950 GLuint level, face;
2951 };
2952
2953
2954 /**
2955 * Check render to texture callback. Called from _mesa_HashWalk().
2956 */
2957 static void
2958 check_rtt_cb(GLuint key, void *data, void *userData)
2959 {
2960 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2961 const struct cb_info *info = (struct cb_info *) userData;
2962 struct gl_context *ctx = info->ctx;
2963 const struct gl_texture_object *texObj = info->texObj;
2964 const GLuint level = info->level, face = info->face;
2965
2966 /* If this is a user-created FBO */
2967 if (_mesa_is_user_fbo(fb)) {
2968 GLuint i;
2969 /* check if any of the FBO's attachments point to 'texObj' */
2970 for (i = 0; i < BUFFER_COUNT; i++) {
2971 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2972 if (att->Type == GL_TEXTURE &&
2973 att->Texture == texObj &&
2974 att->TextureLevel == level &&
2975 att->CubeMapFace == face) {
2976 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2977 assert(att->Renderbuffer->TexImage);
2978 /* Mark fb status as indeterminate to force re-validation */
2979 fb->_Status = 0;
2980 }
2981 }
2982 }
2983 }
2984
2985
2986 /**
2987 * When a texture image is specified we have to check if it's bound to
2988 * any framebuffer objects (render to texture) in order to detect changes
2989 * in size or format since that effects FBO completeness.
2990 * Any FBOs rendering into the texture must be re-validated.
2991 */
2992 void
2993 _mesa_update_fbo_texture(struct gl_context *ctx,
2994 struct gl_texture_object *texObj,
2995 GLuint face, GLuint level)
2996 {
2997 /* Only check this texture if it's been marked as RenderToTexture */
2998 if (texObj->_RenderToTexture) {
2999 struct cb_info info;
3000 info.ctx = ctx;
3001 info.texObj = texObj;
3002 info.level = level;
3003 info.face = face;
3004 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
3005 }
3006 }
3007
3008
3009 /**
3010 * If the texture object's GenerateMipmap flag is set and we've
3011 * changed the texture base level image, regenerate the rest of the
3012 * mipmap levels now.
3013 */
3014 static inline void
3015 check_gen_mipmap(struct gl_context *ctx, GLenum target,
3016 struct gl_texture_object *texObj, GLint level)
3017 {
3018 if (texObj->GenerateMipmap &&
3019 level == texObj->BaseLevel &&
3020 level < texObj->MaxLevel) {
3021 assert(ctx->Driver.GenerateMipmap);
3022 ctx->Driver.GenerateMipmap(ctx, target, texObj);
3023 }
3024 }
3025
3026
3027 /** Debug helper: override the user-requested internal format */
3028 static GLenum
3029 override_internal_format(GLenum internalFormat, GLint width, GLint height)
3030 {
3031 #if 0
3032 if (internalFormat == GL_RGBA16F_ARB ||
3033 internalFormat == GL_RGBA32F_ARB) {
3034 printf("Convert rgba float tex to int %d x %d\n", width, height);
3035 return GL_RGBA;
3036 }
3037 else if (internalFormat == GL_RGB16F_ARB ||
3038 internalFormat == GL_RGB32F_ARB) {
3039 printf("Convert rgb float tex to int %d x %d\n", width, height);
3040 return GL_RGB;
3041 }
3042 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
3043 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
3044 printf("Convert luminance float tex to int %d x %d\n", width, height);
3045 return GL_LUMINANCE_ALPHA;
3046 }
3047 else if (internalFormat == GL_LUMINANCE16F_ARB ||
3048 internalFormat == GL_LUMINANCE32F_ARB) {
3049 printf("Convert luminance float tex to int %d x %d\n", width, height);
3050 return GL_LUMINANCE;
3051 }
3052 else if (internalFormat == GL_ALPHA16F_ARB ||
3053 internalFormat == GL_ALPHA32F_ARB) {
3054 printf("Convert luminance float tex to int %d x %d\n", width, height);
3055 return GL_ALPHA;
3056 }
3057 /*
3058 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
3059 internalFormat = GL_RGBA;
3060 }
3061 */
3062 else {
3063 return internalFormat;
3064 }
3065 #else
3066 return internalFormat;
3067 #endif
3068 }
3069
3070
3071 /**
3072 * Choose the actual hardware format for a texture image.
3073 * Try to use the same format as the previous image level when possible.
3074 * Otherwise, ask the driver for the best format.
3075 * It's important to try to choose a consistant format for all levels
3076 * for efficient texture memory layout/allocation. In particular, this
3077 * comes up during automatic mipmap generation.
3078 */
3079 mesa_format
3080 _mesa_choose_texture_format(struct gl_context *ctx,
3081 struct gl_texture_object *texObj,
3082 GLenum target, GLint level,
3083 GLenum internalFormat, GLenum format, GLenum type)
3084 {
3085 mesa_format f;
3086
3087 /* see if we've already chosen a format for the previous level */
3088 if (level > 0) {
3089 struct gl_texture_image *prevImage =
3090 _mesa_select_tex_image(texObj, target, level - 1);
3091 /* See if the prev level is defined and has an internal format which
3092 * matches the new internal format.
3093 */
3094 if (prevImage &&
3095 prevImage->Width > 0 &&
3096 prevImage->InternalFormat == internalFormat) {
3097 /* use the same format */
3098 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
3099 return prevImage->TexFormat;
3100 }
3101 }
3102
3103 /* If the application requested compression to an S3TC format but we don't
3104 * have the DXTn library, force a generic compressed format instead.
3105 */
3106 if (internalFormat != format && format != GL_NONE) {
3107 const GLenum before = internalFormat;
3108
3109 switch (internalFormat) {
3110 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
3111 if (!ctx->Mesa_DXTn)
3112 internalFormat = GL_COMPRESSED_RGB;
3113 break;
3114 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
3115 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
3116 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
3117 if (!ctx->Mesa_DXTn)
3118 internalFormat = GL_COMPRESSED_RGBA;
3119 break;
3120 default:
3121 break;
3122 }
3123
3124 if (before != internalFormat) {
3125 _mesa_warning(ctx,
3126 "DXT compression requested (%s), "
3127 "but libtxc_dxtn library not installed. Using %s "
3128 "instead.",
3129 _mesa_enum_to_string(before),
3130 _mesa_enum_to_string(internalFormat));
3131 }
3132 }
3133
3134 /* choose format from scratch */
3135 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
3136 format, type);
3137 assert(f != MESA_FORMAT_NONE);
3138 return f;
3139 }
3140
3141
3142 /**
3143 * Adjust pixel unpack params and image dimensions to strip off the
3144 * one-pixel texture border.
3145 *
3146 * Gallium and intel don't support texture borders. They've seldem been used
3147 * and seldom been implemented correctly anyway.
3148 *
3149 * \param unpackNew returns the new pixel unpack parameters
3150 */
3151 static void
3152 strip_texture_border(GLenum target,
3153 GLint *width, GLint *height, GLint *depth,
3154 const struct gl_pixelstore_attrib *unpack,
3155 struct gl_pixelstore_attrib *unpackNew)
3156 {
3157 assert(width);
3158 assert(height);
3159 assert(depth);
3160
3161 *unpackNew = *unpack;
3162
3163 if (unpackNew->RowLength == 0)
3164 unpackNew->RowLength = *width;
3165
3166 if (unpackNew->ImageHeight == 0)
3167 unpackNew->ImageHeight = *height;
3168
3169 assert(*width >= 3);
3170 unpackNew->SkipPixels++; /* skip the border */
3171 *width = *width - 2; /* reduce the width by two border pixels */
3172
3173 /* The min height of a texture with a border is 3 */
3174 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3175 unpackNew->SkipRows++; /* skip the border */
3176 *height = *height - 2; /* reduce the height by two border pixels */
3177 }
3178
3179 if (*depth >= 3 &&
3180 target != GL_TEXTURE_2D_ARRAY &&
3181 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3182 unpackNew->SkipImages++; /* skip the border */
3183 *depth = *depth - 2; /* reduce the depth by two border pixels */
3184 }
3185 }
3186
3187
3188 /**
3189 * Common code to implement all the glTexImage1D/2D/3D functions
3190 * as well as glCompressedTexImage1D/2D/3D.
3191 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3192 * \param format the user's image format (only used if !compressed)
3193 * \param type the user's image type (only used if !compressed)
3194 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3195 */
3196 static void
3197 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3198 GLenum target, GLint level, GLint internalFormat,
3199 GLsizei width, GLsizei height, GLsizei depth,
3200 GLint border, GLenum format, GLenum type,
3201 GLsizei imageSize, const GLvoid *pixels)
3202 {
3203 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3204 struct gl_pixelstore_attrib unpack_no_border;
3205 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3206 struct gl_texture_object *texObj;
3207 mesa_format texFormat;
3208 GLboolean dimensionsOK, sizeOK;
3209
3210 FLUSH_VERTICES(ctx, 0);
3211
3212 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3213 if (compressed)
3214 _mesa_debug(ctx,
3215 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3216 dims,
3217 _mesa_enum_to_string(target), level,
3218 _mesa_enum_to_string(internalFormat),
3219 width, height, depth, border, pixels);
3220 else
3221 _mesa_debug(ctx,
3222 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3223 dims,
3224 _mesa_enum_to_string(target), level,
3225 _mesa_enum_to_string(internalFormat),
3226 width, height, depth, border,
3227 _mesa_enum_to_string(format),
3228 _mesa_enum_to_string(type), pixels);
3229 }
3230
3231 internalFormat = override_internal_format(internalFormat, width, height);
3232
3233 /* target error checking */
3234 if (!legal_teximage_target(ctx, dims, target)) {
3235 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3236 func, dims, _mesa_enum_to_string(target));
3237 return;
3238 }
3239
3240 /* general error checking */
3241 if (compressed) {
3242 if (compressed_texture_error_check(ctx, dims, target, level,
3243 internalFormat,
3244 width, height, depth,
3245 border, imageSize, pixels))
3246 return;
3247 }
3248 else {
3249 if (texture_error_check(ctx, dims, target, level, internalFormat,
3250 format, type, width, height, depth, border,
3251 pixels))
3252 return;
3253 }
3254
3255 /* Here we convert a cpal compressed image into a regular glTexImage2D
3256 * call by decompressing the texture. If we really want to support cpal
3257 * textures in any driver this would have to be changed.
3258 */
3259 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3260 switch (internalFormat) {
3261 case GL_PALETTE4_RGB8_OES:
3262 case GL_PALETTE4_RGBA8_OES:
3263 case GL_PALETTE4_R5_G6_B5_OES:
3264 case GL_PALETTE4_RGBA4_OES:
3265 case GL_PALETTE4_RGB5_A1_OES:
3266 case GL_PALETTE8_RGB8_OES:
3267 case GL_PALETTE8_RGBA8_OES:
3268 case GL_PALETTE8_R5_G6_B5_OES:
3269 case GL_PALETTE8_RGBA4_OES:
3270 case GL_PALETTE8_RGB5_A1_OES:
3271 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3272 width, height, imageSize, pixels);
3273 return;
3274 }
3275 }
3276
3277 texObj = _mesa_get_current_tex_object(ctx, target);
3278 assert(texObj);
3279
3280 if (compressed) {
3281 /* For glCompressedTexImage() the driver has no choice about the
3282 * texture format since we'll never transcode the user's compressed
3283 * image data. The internalFormat was error checked earlier.
3284 */
3285 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3286 }
3287 else {
3288 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3289 * internal floating point format for the given base format.
3290 */
3291 if (_mesa_is_gles(ctx) && format == internalFormat) {
3292 if (type == GL_FLOAT) {
3293 texObj->_IsFloat = GL_TRUE;
3294 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3295 texObj->_IsHalfFloat = GL_TRUE;
3296 }
3297
3298 internalFormat = adjust_for_oes_float_texture(format, type);
3299 }
3300
3301 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3302 internalFormat, format, type);
3303 }
3304
3305 assert(texFormat != MESA_FORMAT_NONE);
3306
3307 /* check that width, height, depth are legal for the mipmap level */
3308 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3309 height, depth, border);
3310
3311 /* check that the texture won't take too much memory, etc */
3312 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3313 level, texFormat,
3314 width, height, depth, border);
3315
3316 if (_mesa_is_proxy_texture(target)) {
3317 /* Proxy texture: just clear or set state depending on error checking */
3318 struct gl_texture_image *texImage =
3319 get_proxy_tex_image(ctx, target, level);
3320
3321 if (!texImage)
3322 return; /* GL_OUT_OF_MEMORY already recorded */
3323
3324 if (dimensionsOK && sizeOK) {
3325 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3326 border, internalFormat, texFormat);
3327 }
3328 else {
3329 clear_teximage_fields(texImage);
3330 }
3331 }
3332 else {
3333 /* non-proxy target */
3334 const GLuint face = _mesa_tex_target_to_face(target);
3335 struct gl_texture_image *texImage;
3336
3337 if (!dimensionsOK) {
3338 _mesa_error(ctx, GL_INVALID_VALUE,
3339 "%s%uD(invalid width or height or depth)",
3340 func, dims);
3341 return;
3342 }
3343
3344 if (!sizeOK) {
3345 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3346 "%s%uD(image too large: %d x %d x %d, %s format)",
3347 func, dims, width, height, depth,
3348 _mesa_enum_to_string(internalFormat));
3349 return;
3350 }
3351
3352 /* Allow a hardware driver to just strip out the border, to provide
3353 * reliable but slightly incorrect hardware rendering instead of
3354 * rarely-tested software fallback rendering.
3355 */
3356 if (border && ctx->Const.StripTextureBorder) {
3357 strip_texture_border(target, &width, &height, &depth, unpack,
3358 &unpack_no_border);
3359 border = 0;
3360 unpack = &unpack_no_border;
3361 }
3362
3363 if (ctx->NewState & _NEW_PIXEL)
3364 _mesa_update_state(ctx);
3365
3366 _mesa_lock_texture(ctx, texObj);
3367 {
3368 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3369
3370 if (!texImage) {
3371 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3372 }
3373 else {
3374 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3375
3376 _mesa_init_teximage_fields(ctx, texImage,
3377 width, height, depth,
3378 border, internalFormat, texFormat);
3379
3380 /* Give the texture to the driver. <pixels> may be null. */
3381 if (width > 0 && height > 0 && depth > 0) {
3382 if (compressed) {
3383 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3384 imageSize, pixels);
3385 }
3386 else {
3387 ctx->Driver.TexImage(ctx, dims, texImage, format,
3388 type, pixels, unpack);
3389 }
3390 }
3391
3392 check_gen_mipmap(ctx, target, texObj, level);
3393
3394 _mesa_update_fbo_texture(ctx, texObj, face, level);
3395
3396 _mesa_dirty_texobj(ctx, texObj);
3397 }
3398 }
3399 _mesa_unlock_texture(ctx, texObj);
3400 }
3401 }
3402
3403
3404
3405 /*
3406 * Called from the API. Note that width includes the border.
3407 */
3408 void GLAPIENTRY
3409 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3410 GLsizei width, GLint border, GLenum format,
3411 GLenum type, const GLvoid *pixels )
3412 {
3413 GET_CURRENT_CONTEXT(ctx);
3414 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3415 border, format, type, 0, pixels);
3416 }
3417
3418
3419 void GLAPIENTRY
3420 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3421 GLsizei width, GLsizei height, GLint border,
3422 GLenum format, GLenum type,
3423 const GLvoid *pixels )
3424 {
3425 GET_CURRENT_CONTEXT(ctx);
3426 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3427 border, format, type, 0, pixels);
3428 }
3429
3430
3431 /*
3432 * Called by the API or display list executor.
3433 * Note that width and height include the border.
3434 */
3435 void GLAPIENTRY
3436 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3437 GLsizei width, GLsizei height, GLsizei depth,
3438 GLint border, GLenum format, GLenum type,
3439 const GLvoid *pixels )
3440 {
3441 GET_CURRENT_CONTEXT(ctx);
3442 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3443 width, height, depth,
3444 border, format, type, 0, pixels);
3445 }
3446
3447
3448 void GLAPIENTRY
3449 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3450 GLsizei width, GLsizei height, GLsizei depth,
3451 GLint border, GLenum format, GLenum type,
3452 const GLvoid *pixels )
3453 {
3454 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3455 depth, border, format, type, pixels);
3456 }
3457
3458
3459 void GLAPIENTRY
3460 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3461 {
3462 struct gl_texture_object *texObj;
3463 struct gl_texture_image *texImage;
3464 bool valid_target;
3465 GET_CURRENT_CONTEXT(ctx);
3466 FLUSH_VERTICES(ctx, 0);
3467
3468 switch (target) {
3469 case GL_TEXTURE_2D:
3470 valid_target = ctx->Extensions.OES_EGL_image;
3471 break;
3472 case GL_TEXTURE_EXTERNAL_OES:
3473 valid_target =
3474 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3475 break;
3476 default:
3477 valid_target = false;
3478 break;
3479 }
3480
3481 if (!valid_target) {
3482 _mesa_error(ctx, GL_INVALID_ENUM,
3483 "glEGLImageTargetTexture2D(target=%d)", target);
3484 return;
3485 }
3486
3487 if (!image) {
3488 _mesa_error(ctx, GL_INVALID_OPERATION,
3489 "glEGLImageTargetTexture2D(image=%p)", image);
3490 return;
3491 }
3492
3493 if (ctx->NewState & _NEW_PIXEL)
3494 _mesa_update_state(ctx);
3495
3496 texObj = _mesa_get_current_tex_object(ctx, target);
3497 if (!texObj)
3498 return;
3499
3500 _mesa_lock_texture(ctx, texObj);
3501
3502 if (texObj->Immutable) {
3503 _mesa_error(ctx, GL_INVALID_OPERATION,
3504 "glEGLImageTargetTexture2D(texture is immutable)");
3505 _mesa_unlock_texture(ctx, texObj);
3506 return;
3507 }
3508
3509 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3510 if (!texImage) {
3511 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3512 } else {
3513 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3514
3515 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3516 texObj, texImage, image);
3517
3518 _mesa_dirty_texobj(ctx, texObj);
3519 }
3520 _mesa_unlock_texture(ctx, texObj);
3521 }
3522
3523
3524 /**
3525 * Helper that implements the glTexSubImage1/2/3D()
3526 * and glTextureSubImage1/2/3D() functions.
3527 */
3528 void
3529 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3530 struct gl_texture_object *texObj,
3531 struct gl_texture_image *texImage,
3532 GLenum target, GLint level,
3533 GLint xoffset, GLint yoffset, GLint zoffset,
3534 GLsizei width, GLsizei height, GLsizei depth,
3535 GLenum format, GLenum type, const GLvoid *pixels,
3536 bool dsa)
3537 {
3538 FLUSH_VERTICES(ctx, 0);
3539
3540 if (ctx->NewState & _NEW_PIXEL)
3541 _mesa_update_state(ctx);
3542
3543 _mesa_lock_texture(ctx, texObj);
3544 {
3545 if (width > 0 && height > 0 && depth > 0) {
3546 /* If we have a border, offset=-1 is legal. Bias by border width. */
3547 switch (dims) {
3548 case 3:
3549 if (target != GL_TEXTURE_2D_ARRAY)
3550 zoffset += texImage->Border;
3551 /* fall-through */
3552 case 2:
3553 if (target != GL_TEXTURE_1D_ARRAY)
3554 yoffset += texImage->Border;
3555 /* fall-through */
3556 case 1:
3557 xoffset += texImage->Border;
3558 }
3559
3560 ctx->Driver.TexSubImage(ctx, dims, texImage,
3561 xoffset, yoffset, zoffset,
3562 width, height, depth,
3563 format, type, pixels, &ctx->Unpack);
3564
3565 check_gen_mipmap(ctx, target, texObj, level);
3566
3567 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3568 * the texel data, not the texture format, size, etc.
3569 */
3570 }
3571 }
3572 _mesa_unlock_texture(ctx, texObj);
3573 }
3574
3575 /**
3576 * Implement all the glTexSubImage1/2/3D() functions.
3577 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3578 */
3579 static void
3580 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3581 GLint xoffset, GLint yoffset, GLint zoffset,
3582 GLsizei width, GLsizei height, GLsizei depth,
3583 GLenum format, GLenum type, const GLvoid *pixels,
3584 const char *callerName)
3585 {
3586 struct gl_texture_object *texObj;
3587 struct gl_texture_image *texImage;
3588
3589 /* check target (proxies not allowed) */
3590 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3591 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3592 dims, _mesa_enum_to_string(target));
3593 return;
3594 }
3595
3596 texObj = _mesa_get_current_tex_object(ctx, target);
3597 if (!texObj)
3598 return;
3599
3600 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3601 xoffset, yoffset, zoffset,
3602 width, height, depth, format, type,
3603 pixels, false, callerName)) {
3604 return; /* error was detected */
3605 }
3606
3607 texImage = _mesa_select_tex_image(texObj, target, level);
3608 /* texsubimage_error_check ensures that texImage is not NULL */
3609
3610 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3611 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3612 dims,
3613 _mesa_enum_to_string(target), level,
3614 xoffset, yoffset, zoffset, width, height, depth,
3615 _mesa_enum_to_string(format),
3616 _mesa_enum_to_string(type), pixels);
3617
3618 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3619 xoffset, yoffset, zoffset, width, height, depth,
3620 format, type, pixels, false);
3621 }
3622
3623
3624 /**
3625 * Implement all the glTextureSubImage1/2/3D() functions.
3626 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3627 */
3628 static void
3629 texturesubimage(struct gl_context *ctx, GLuint dims,
3630 GLuint texture, GLint level,
3631 GLint xoffset, GLint yoffset, GLint zoffset,
3632 GLsizei width, GLsizei height, GLsizei depth,
3633 GLenum format, GLenum type, const GLvoid *pixels,
3634 const char *callerName)
3635 {
3636 struct gl_texture_object *texObj;
3637 struct gl_texture_image *texImage;
3638 int i;
3639
3640 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3641 _mesa_debug(ctx,
3642 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3643 dims, texture, level,
3644 xoffset, yoffset, zoffset, width, height, depth,
3645 _mesa_enum_to_string(format),
3646 _mesa_enum_to_string(type), pixels);
3647
3648 /* Get the texture object by Name. */
3649 texObj = _mesa_lookup_texture(ctx, texture);
3650 if (!texObj) {
3651 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3652 dims);
3653 return;
3654 }
3655
3656 /* check target (proxies not allowed) */
3657 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3658 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3659 callerName, _mesa_enum_to_string(texObj->Target));
3660 return;
3661 }
3662
3663 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3664 xoffset, yoffset, zoffset,
3665 width, height, depth, format, type,
3666 pixels, true, callerName)) {
3667 return; /* error was detected */
3668 }
3669
3670
3671 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3672 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3673 GLint rowStride;
3674
3675 /*
3676 * What do we do if the user created a texture with the following code
3677 * and then called this function with its handle?
3678 *
3679 * GLuint tex;
3680 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3681 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3682 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3683 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3684 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3685 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3686 * // wrong format, or given the wrong size, etc.
3687 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3688 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3689 *
3690 * A bug has been filed against the spec for this case. In the
3691 * meantime, we will check for cube completeness.
3692 *
3693 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3694 * Core Profile spec (30.10.2014):
3695 * "[A] cube map texture is cube complete if the
3696 * following conditions all hold true: The [base level] texture
3697 * images of each of the six cube map faces have identical, positive,
3698 * and square dimensions. The [base level] images were each specified
3699 * with the same internal format."
3700 *
3701 * It seems reasonable to check for cube completeness of an arbitrary
3702 * level here so that the image data has a consistent format and size.
3703 */
3704 if (!_mesa_cube_level_complete(texObj, level)) {
3705 _mesa_error(ctx, GL_INVALID_OPERATION,
3706 "glTextureSubImage%uD(cube map incomplete)",
3707 dims);
3708 return;
3709 }
3710
3711 rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3712 format, type);
3713 /* Copy in each face. */
3714 for (i = 0; i < 6; ++i) {
3715 texImage = texObj->Image[i][level];
3716 assert(texImage);
3717
3718 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3719 level, xoffset, yoffset, zoffset,
3720 width, height, 1, format,
3721 type, pixels, true);
3722 pixels = (GLubyte *) pixels + rowStride;
3723 }
3724 }
3725 else {
3726 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3727 assert(texImage);
3728
3729 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3730 level, xoffset, yoffset, zoffset,
3731 width, height, depth, format,
3732 type, pixels, true);
3733 }
3734 }
3735
3736
3737 void GLAPIENTRY
3738 _mesa_TexSubImage1D( GLenum target, GLint level,
3739 GLint xoffset, GLsizei width,
3740 GLenum format, GLenum type,
3741 const GLvoid *pixels )
3742 {
3743 GET_CURRENT_CONTEXT(ctx);
3744 texsubimage(ctx, 1, target, level,
3745 xoffset, 0, 0,
3746 width, 1, 1,
3747 format, type, pixels, "glTexSubImage1D");
3748 }
3749
3750
3751 void GLAPIENTRY
3752 _mesa_TexSubImage2D( GLenum target, GLint level,
3753 GLint xoffset, GLint yoffset,
3754 GLsizei width, GLsizei height,
3755 GLenum format, GLenum type,
3756 const GLvoid *pixels )
3757 {
3758 GET_CURRENT_CONTEXT(ctx);
3759 texsubimage(ctx, 2, target, level,
3760 xoffset, yoffset, 0,
3761 width, height, 1,
3762 format, type, pixels, "glTexSubImage2D");
3763 }
3764
3765
3766
3767 void GLAPIENTRY
3768 _mesa_TexSubImage3D( GLenum target, GLint level,
3769 GLint xoffset, GLint yoffset, GLint zoffset,
3770 GLsizei width, GLsizei height, GLsizei depth,
3771 GLenum format, GLenum type,
3772 const GLvoid *pixels )
3773 {
3774 GET_CURRENT_CONTEXT(ctx);
3775 texsubimage(ctx, 3, target, level,
3776 xoffset, yoffset, zoffset,
3777 width, height, depth,
3778 format, type, pixels, "glTexSubImage3D");
3779 }
3780
3781 void GLAPIENTRY
3782 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3783 GLint xoffset, GLsizei width,
3784 GLenum format, GLenum type,
3785 const GLvoid *pixels)
3786 {
3787 GET_CURRENT_CONTEXT(ctx);
3788 texturesubimage(ctx, 1, texture, level,
3789 xoffset, 0, 0,
3790 width, 1, 1,
3791 format, type, pixels, "glTextureSubImage1D");
3792 }
3793
3794
3795 void GLAPIENTRY
3796 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3797 GLint xoffset, GLint yoffset,
3798 GLsizei width, GLsizei height,
3799 GLenum format, GLenum type,
3800 const GLvoid *pixels)
3801 {
3802 GET_CURRENT_CONTEXT(ctx);
3803 texturesubimage(ctx, 2, texture, level,
3804 xoffset, yoffset, 0,
3805 width, height, 1,
3806 format, type, pixels, "glTextureSubImage2D");
3807 }
3808
3809
3810 void GLAPIENTRY
3811 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3812 GLint xoffset, GLint yoffset, GLint zoffset,
3813 GLsizei width, GLsizei height, GLsizei depth,
3814 GLenum format, GLenum type,
3815 const GLvoid *pixels)
3816 {
3817 GET_CURRENT_CONTEXT(ctx);
3818 texturesubimage(ctx, 3, texture, level,
3819 xoffset, yoffset, zoffset,
3820 width, height, depth,
3821 format, type, pixels, "glTextureSubImage3D");
3822 }
3823
3824
3825 /**
3826 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3827 * from. This depends on whether the texture contains color or depth values.
3828 */
3829 static struct gl_renderbuffer *
3830 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3831 {
3832 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3833 /* reading from depth/stencil buffer */
3834 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3835 }
3836 else {
3837 /* copying from color buffer */
3838 return ctx->ReadBuffer->_ColorReadBuffer;
3839 }
3840 }
3841
3842 static void
3843 copytexsubimage_by_slice(struct gl_context *ctx,
3844 struct gl_texture_image *texImage,
3845 GLuint dims,
3846 GLint xoffset, GLint yoffset, GLint zoffset,
3847 struct gl_renderbuffer *rb,
3848 GLint x, GLint y,
3849 GLsizei width, GLsizei height)
3850 {
3851 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3852 int slice;
3853
3854 /* For 1D arrays, we copy each scanline of the source rectangle into the
3855 * next array slice.
3856 */
3857 assert(zoffset == 0);
3858
3859 for (slice = 0; slice < height; slice++) {
3860 assert(yoffset + slice < texImage->Height);
3861 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3862 xoffset, 0, yoffset + slice,
3863 rb, x, y + slice, width, 1);
3864 }
3865 } else {
3866 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3867 xoffset, yoffset, zoffset,
3868 rb, x, y, width, height);
3869 }
3870 }
3871
3872 static GLboolean
3873 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3874 {
3875 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3876 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3877 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3878 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3879
3880 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3881 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3882 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3883 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3884
3885 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3886 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3887 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3888 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3889 return GL_TRUE;
3890
3891 return GL_FALSE;
3892 }
3893
3894 /**
3895 * Implement the glCopyTexImage1/2D() functions.
3896 */
3897 static void
3898 copyteximage(struct gl_context *ctx, GLuint dims,
3899 GLenum target, GLint level, GLenum internalFormat,
3900 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3901 {
3902 struct gl_texture_object *texObj;
3903 struct gl_texture_image *texImage;
3904 const GLuint face = _mesa_tex_target_to_face(target);
3905 mesa_format texFormat;
3906 struct gl_renderbuffer *rb;
3907
3908 FLUSH_VERTICES(ctx, 0);
3909
3910 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3911 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3912 dims,
3913 _mesa_enum_to_string(target), level,
3914 _mesa_enum_to_string(internalFormat),
3915 x, y, width, height, border);
3916
3917 if (ctx->NewState & NEW_COPY_TEX_STATE)
3918 _mesa_update_state(ctx);
3919
3920 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3921 width, height, border))
3922 return;
3923
3924 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3925 1, border)) {
3926 _mesa_error(ctx, GL_INVALID_VALUE,
3927 "glCopyTexImage%uD(invalid width or height)", dims);
3928 return;
3929 }
3930
3931 texObj = _mesa_get_current_tex_object(ctx, target);
3932 assert(texObj);
3933
3934 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3935 internalFormat, GL_NONE, GL_NONE);
3936
3937 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3938
3939 if (_mesa_is_gles3(ctx)) {
3940 if (_mesa_is_enum_format_unsized(internalFormat)) {
3941 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3942 * OpenGL ES 3.0. Khronos bug# 9807.
3943 */
3944 if (rb->InternalFormat == GL_RGB10_A2) {
3945 _mesa_error(ctx, GL_INVALID_OPERATION,
3946 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3947 " and writing to unsized internal format)", dims);
3948 return;
3949 }
3950 }
3951 /* From Page 139 of OpenGL ES 3.0 spec:
3952 * "If internalformat is sized, the internal format of the new texel
3953 * array is internalformat, and this is also the new texel array’s
3954 * effective internal format. If the component sizes of internalformat
3955 * do not exactly match the corresponding component sizes of the source
3956 * buffer’s effective internal format, described below, an
3957 * INVALID_OPERATION error is generated. If internalformat is unsized,
3958 * the internal format of the new texel array is the effective internal
3959 * format of the source buffer, and this is also the new texel array’s
3960 * effective internal format.
3961 */
3962 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3963 _mesa_error(ctx, GL_INVALID_OPERATION,
3964 "glCopyTexImage%uD(componenet size changed in"
3965 " internal format)", dims);
3966 return;
3967 }
3968 }
3969
3970 assert(texFormat != MESA_FORMAT_NONE);
3971
3972 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3973 level, texFormat,
3974 width, height, 1, border)) {
3975 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3976 "glCopyTexImage%uD(image too large)", dims);
3977 return;
3978 }
3979
3980 if (border && ctx->Const.StripTextureBorder) {
3981 x += border;
3982 width -= border * 2;
3983 if (dims == 2) {
3984 y += border;
3985 height -= border * 2;
3986 }
3987 border = 0;
3988 }
3989
3990 _mesa_lock_texture(ctx, texObj);
3991 {
3992 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3993
3994 if (!texImage) {
3995 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3996 }
3997 else {
3998 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3999
4000 /* Free old texture image */
4001 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4002
4003 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4004 border, internalFormat, texFormat);
4005
4006 if (width && height) {
4007 /* Allocate texture memory (no pixel data yet) */
4008 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4009
4010 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4011 &width, &height)) {
4012 struct gl_renderbuffer *srcRb =
4013 get_copy_tex_image_source(ctx, texImage->TexFormat);
4014
4015 copytexsubimage_by_slice(ctx, texImage, dims,
4016 dstX, dstY, dstZ,
4017 srcRb, srcX, srcY, width, height);
4018 }
4019
4020 check_gen_mipmap(ctx, target, texObj, level);
4021 }
4022
4023 _mesa_update_fbo_texture(ctx, texObj, face, level);
4024
4025 _mesa_dirty_texobj(ctx, texObj);
4026 }
4027 }
4028 _mesa_unlock_texture(ctx, texObj);
4029 }
4030
4031
4032
4033 void GLAPIENTRY
4034 _mesa_CopyTexImage1D( GLenum target, GLint level,
4035 GLenum internalFormat,
4036 GLint x, GLint y,
4037 GLsizei width, GLint border )
4038 {
4039 GET_CURRENT_CONTEXT(ctx);
4040 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
4041 }
4042
4043
4044
4045 void GLAPIENTRY
4046 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4047 GLint x, GLint y, GLsizei width, GLsizei height,
4048 GLint border )
4049 {
4050 GET_CURRENT_CONTEXT(ctx);
4051 copyteximage(ctx, 2, target, level, internalFormat,
4052 x, y, width, height, border);
4053 }
4054
4055 /**
4056 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4057 */
4058 void
4059 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4060 struct gl_texture_object *texObj,
4061 GLenum target, GLint level,
4062 GLint xoffset, GLint yoffset, GLint zoffset,
4063 GLint x, GLint y,
4064 GLsizei width, GLsizei height,
4065 const char *caller)
4066 {
4067 struct gl_texture_image *texImage;
4068
4069 FLUSH_VERTICES(ctx, 0);
4070
4071 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4072 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4073 _mesa_enum_to_string(target),
4074 level, xoffset, yoffset, zoffset, x, y, width, height);
4075
4076 if (ctx->NewState & NEW_COPY_TEX_STATE)
4077 _mesa_update_state(ctx);
4078
4079 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4080 xoffset, yoffset, zoffset,
4081 width, height, caller)) {
4082 return;
4083 }
4084
4085 _mesa_lock_texture(ctx, texObj);
4086 {
4087 texImage = _mesa_select_tex_image(texObj, target, level);
4088
4089 /* If we have a border, offset=-1 is legal. Bias by border width. */
4090 switch (dims) {
4091 case 3:
4092 if (target != GL_TEXTURE_2D_ARRAY)
4093 zoffset += texImage->Border;
4094 /* fall-through */
4095 case 2:
4096 if (target != GL_TEXTURE_1D_ARRAY)
4097 yoffset += texImage->Border;
4098 /* fall-through */
4099 case 1:
4100 xoffset += texImage->Border;
4101 }
4102
4103 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4104 &width, &height)) {
4105 struct gl_renderbuffer *srcRb =
4106 get_copy_tex_image_source(ctx, texImage->TexFormat);
4107
4108 copytexsubimage_by_slice(ctx, texImage, dims,
4109 xoffset, yoffset, zoffset,
4110 srcRb, x, y, width, height);
4111
4112 check_gen_mipmap(ctx, target, texObj, level);
4113
4114 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4115 * the texel data, not the texture format, size, etc.
4116 */
4117 }
4118 }
4119 _mesa_unlock_texture(ctx, texObj);
4120 }
4121
4122 void GLAPIENTRY
4123 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
4124 GLint xoffset, GLint x, GLint y, GLsizei width )
4125 {
4126 struct gl_texture_object* texObj;
4127 const char *self = "glCopyTexSubImage1D";
4128 GET_CURRENT_CONTEXT(ctx);
4129
4130 /* Check target (proxies not allowed). Target must be checked prior to
4131 * calling _mesa_get_current_tex_object.
4132 */
4133 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4134 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4135 _mesa_enum_to_string(target));
4136 return;
4137 }
4138
4139 texObj = _mesa_get_current_tex_object(ctx, target);
4140 if (!texObj)
4141 return;
4142
4143 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
4144 x, y, width, 1, self);
4145 }
4146
4147
4148
4149 void GLAPIENTRY
4150 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
4151 GLint xoffset, GLint yoffset,
4152 GLint x, GLint y, GLsizei width, GLsizei height )
4153 {
4154 struct gl_texture_object* texObj;
4155 const char *self = "glCopyTexSubImage2D";
4156 GET_CURRENT_CONTEXT(ctx);
4157
4158 /* Check target (proxies not allowed). Target must be checked prior to
4159 * calling _mesa_get_current_tex_object.
4160 */
4161 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4162 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4163 _mesa_enum_to_string(target));
4164 return;
4165 }
4166
4167 texObj = _mesa_get_current_tex_object(ctx, target);
4168 if (!texObj)
4169 return;
4170
4171 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
4172 xoffset, yoffset, 0,
4173 x, y, width, height, self);
4174 }
4175
4176
4177
4178 void GLAPIENTRY
4179 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
4180 GLint xoffset, GLint yoffset, GLint zoffset,
4181 GLint x, GLint y, GLsizei width, GLsizei height )
4182 {
4183 struct gl_texture_object* texObj;
4184 const char *self = "glCopyTexSubImage3D";
4185 GET_CURRENT_CONTEXT(ctx);
4186
4187 /* Check target (proxies not allowed). Target must be checked prior to
4188 * calling _mesa_get_current_tex_object.
4189 */
4190 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4191 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4192 _mesa_enum_to_string(target));
4193 return;
4194 }
4195
4196 texObj = _mesa_get_current_tex_object(ctx, target);
4197 if (!texObj)
4198 return;
4199
4200 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
4201 xoffset, yoffset, zoffset,
4202 x, y, width, height, self);
4203 }
4204
4205 void GLAPIENTRY
4206 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4207 GLint xoffset, GLint x, GLint y, GLsizei width)
4208 {
4209 struct gl_texture_object* texObj;
4210 const char *self = "glCopyTextureSubImage1D";
4211 GET_CURRENT_CONTEXT(ctx);
4212
4213 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4214 if (!texObj)
4215 return;
4216
4217 /* Check target (proxies not allowed). */
4218 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4219 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4220 _mesa_enum_to_string(texObj->Target));
4221 return;
4222 }
4223
4224 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
4225 xoffset, 0, 0, x, y, width, 1, self);
4226 }
4227
4228 void GLAPIENTRY
4229 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4230 GLint xoffset, GLint yoffset,
4231 GLint x, GLint y, GLsizei width, GLsizei height)
4232 {
4233 struct gl_texture_object* texObj;
4234 const char *self = "glCopyTextureSubImage2D";
4235 GET_CURRENT_CONTEXT(ctx);
4236
4237 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4238 if (!texObj)
4239 return;
4240
4241 /* Check target (proxies not allowed). */
4242 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4243 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4244 _mesa_enum_to_string(texObj->Target));
4245 return;
4246 }
4247
4248 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
4249 xoffset, yoffset, 0,
4250 x, y, width, height, self);
4251 }
4252
4253
4254
4255 void GLAPIENTRY
4256 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4257 GLint xoffset, GLint yoffset, GLint zoffset,
4258 GLint x, GLint y, GLsizei width, GLsizei height)
4259 {
4260 struct gl_texture_object* texObj;
4261 const char *self = "glCopyTextureSubImage3D";
4262 GET_CURRENT_CONTEXT(ctx);
4263
4264 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4265 if (!texObj)
4266 return;
4267
4268 /* Check target (proxies not allowed). */
4269 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4270 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4271 _mesa_enum_to_string(texObj->Target));
4272 return;
4273 }
4274
4275 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4276 /* Act like CopyTexSubImage2D */
4277 _mesa_copy_texture_sub_image(ctx, 2, texObj,
4278 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4279 level, xoffset, yoffset, 0,
4280 x, y, width, height, self);
4281 }
4282 else
4283 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
4284 xoffset, yoffset, zoffset,
4285 x, y, width, height, self);
4286 }
4287
4288 static bool
4289 check_clear_tex_image(struct gl_context *ctx,
4290 const char *function,
4291 struct gl_texture_image *texImage,
4292 GLenum format, GLenum type,
4293 const void *data,
4294 GLubyte *clearValue)
4295 {
4296 struct gl_texture_object *texObj = texImage->TexObject;
4297 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4298 GLenum internalFormat = texImage->InternalFormat;
4299 GLenum err;
4300
4301 if (texObj->Target == GL_TEXTURE_BUFFER) {
4302 _mesa_error(ctx, GL_INVALID_OPERATION,
4303 "%s(buffer texture)", function);
4304 return false;
4305 }
4306
4307 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4308 _mesa_error(ctx, GL_INVALID_OPERATION,
4309 "%s(compressed texture)", function);
4310 return false;
4311 }
4312
4313 err = _mesa_error_check_format_and_type(ctx, format, type);
4314 if (err != GL_NO_ERROR) {
4315 _mesa_error(ctx, err,
4316 "%s(incompatible format = %s, type = %s)",
4317 function,
4318 _mesa_enum_to_string(format),
4319 _mesa_enum_to_string(type));
4320 return false;
4321 }
4322
4323 /* make sure internal format and format basically agree */
4324 if (!texture_formats_agree(internalFormat, format)) {
4325 _mesa_error(ctx, GL_INVALID_OPERATION,
4326 "%s(incompatible internalFormat = %s, format = %s)",
4327 function,
4328 _mesa_enum_to_string(internalFormat),
4329 _mesa_enum_to_string(format));
4330 return false;
4331 }
4332
4333 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4334 /* both source and dest must be integer-valued, or neither */
4335 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4336 _mesa_is_enum_format_integer(format)) {
4337 _mesa_error(ctx, GL_INVALID_OPERATION,
4338 "%s(integer/non-integer format mismatch)",
4339 function);
4340 return false;
4341 }
4342 }
4343
4344 if (!_mesa_texstore(ctx,
4345 1, /* dims */
4346 texImage->_BaseFormat,
4347 texImage->TexFormat,
4348 0, /* dstRowStride */
4349 &clearValue,
4350 1, 1, 1, /* srcWidth/Height/Depth */
4351 format, type,
4352 data ? data : zeroData,
4353 &ctx->DefaultPacking)) {
4354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4355 return false;
4356 }
4357
4358 return true;
4359 }
4360
4361 static struct gl_texture_object *
4362 get_tex_obj_for_clear(struct gl_context *ctx,
4363 const char *function,
4364 GLuint texture)
4365 {
4366 struct gl_texture_object *texObj;
4367
4368 if (texture == 0) {
4369 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
4370 return NULL;
4371 }
4372
4373 texObj = _mesa_lookup_texture(ctx, texture);
4374
4375 if (texObj == NULL) {
4376 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
4377 return NULL;
4378 }
4379
4380 if (texObj->Target == 0) {
4381 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4382 return NULL;
4383 }
4384
4385 return texObj;
4386 }
4387
4388 static int
4389 get_tex_images_for_clear(struct gl_context *ctx,
4390 const char *function,
4391 struct gl_texture_object *texObj,
4392 GLint level,
4393 struct gl_texture_image **texImages)
4394 {
4395 GLenum target;
4396 int i;
4397
4398 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4399 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4400 return 0;
4401 }
4402
4403 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4404 for (i = 0; i < MAX_FACES; i++) {
4405 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
4406
4407 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4408 if (texImages[i] == NULL) {
4409 _mesa_error(ctx, GL_INVALID_OPERATION,
4410 "%s(invalid level)", function);
4411 return 0;
4412 }
4413 }
4414
4415 return MAX_FACES;
4416 }
4417
4418 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4419
4420 if (texImages[0] == NULL) {
4421 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4422 return 0;
4423 }
4424
4425 return 1;
4426 }
4427
4428 void GLAPIENTRY
4429 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4430 GLint xoffset, GLint yoffset, GLint zoffset,
4431 GLsizei width, GLsizei height, GLsizei depth,
4432 GLenum format, GLenum type, const void *data )
4433 {
4434 GET_CURRENT_CONTEXT(ctx);
4435 struct gl_texture_object *texObj;
4436 struct gl_texture_image *texImages[MAX_FACES];
4437 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4438 int i, numImages;
4439 int minDepth, maxDepth;
4440
4441 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4442
4443 if (texObj == NULL)
4444 return;
4445
4446 _mesa_lock_texture(ctx, texObj);
4447
4448 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4449 texObj, level, texImages);
4450 if (numImages == 0)
4451 goto out;
4452
4453 if (numImages == 1) {
4454 minDepth = -(int) texImages[0]->Border;
4455 maxDepth = texImages[0]->Depth;
4456 } else {
4457 minDepth = 0;
4458 maxDepth = numImages;
4459 }
4460
4461 if (xoffset < -(GLint) texImages[0]->Border ||
4462 yoffset < -(GLint) texImages[0]->Border ||
4463 zoffset < minDepth ||
4464 width < 0 ||
4465 height < 0 ||
4466 depth < 0 ||
4467 xoffset + width > texImages[0]->Width ||
4468 yoffset + height > texImages[0]->Height ||
4469 zoffset + depth > maxDepth) {
4470 _mesa_error(ctx, GL_INVALID_OPERATION,
4471 "glClearSubTexImage(invalid dimensions)");
4472 goto out;
4473 }
4474
4475 if (numImages == 1) {
4476 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4477 texImages[0],
4478 format, type, data, clearValue[0])) {
4479 ctx->Driver.ClearTexSubImage(ctx,
4480 texImages[0],
4481 xoffset, yoffset, zoffset,
4482 width, height, depth,
4483 data ? clearValue[0] : NULL);
4484 }
4485 } else {
4486 for (i = zoffset; i < zoffset + depth; i++) {
4487 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4488 texImages[i],
4489 format, type, data, clearValue[i]))
4490 goto out;
4491 }
4492 for (i = zoffset; i < zoffset + depth; i++) {
4493 ctx->Driver.ClearTexSubImage(ctx,
4494 texImages[i],
4495 xoffset, yoffset, 0,
4496 width, height, 1,
4497 data ? clearValue[i] : NULL);
4498 }
4499 }
4500
4501 out:
4502 _mesa_unlock_texture(ctx, texObj);
4503 }
4504
4505 void GLAPIENTRY
4506 _mesa_ClearTexImage( GLuint texture, GLint level,
4507 GLenum format, GLenum type, const void *data )
4508 {
4509 GET_CURRENT_CONTEXT(ctx);
4510 struct gl_texture_object *texObj;
4511 struct gl_texture_image *texImages[MAX_FACES];
4512 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4513 int i, numImages;
4514
4515 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4516
4517 if (texObj == NULL)
4518 return;
4519
4520 _mesa_lock_texture(ctx, texObj);
4521
4522 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4523 texObj, level, texImages);
4524
4525 for (i = 0; i < numImages; i++) {
4526 if (!check_clear_tex_image(ctx, "glClearTexImage",
4527 texImages[i],
4528 format, type, data,
4529 clearValue[i]))
4530 goto out;
4531 }
4532
4533 for (i = 0; i < numImages; i++) {
4534 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4535 -(GLint) texImages[i]->Border, /* xoffset */
4536 -(GLint) texImages[i]->Border, /* yoffset */
4537 -(GLint) texImages[i]->Border, /* zoffset */
4538 texImages[i]->Width,
4539 texImages[i]->Height,
4540 texImages[i]->Depth,
4541 data ? clearValue[i] : NULL);
4542 }
4543
4544 out:
4545 _mesa_unlock_texture(ctx, texObj);
4546 }
4547
4548
4549
4550
4551 /**********************************************************************/
4552 /****** Compressed Textures ******/
4553 /**********************************************************************/
4554
4555
4556 /**
4557 * Target checking for glCompressedTexSubImage[123]D().
4558 * \return GL_TRUE if error, GL_FALSE if no error
4559 * Must come before other error checking so that the texture object can
4560 * be correctly retrieved using _mesa_get_current_tex_object.
4561 */
4562 static GLboolean
4563 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4564 GLint dims, GLenum format, bool dsa,
4565 const char *caller)
4566 {
4567 GLboolean targetOK;
4568
4569 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4570 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4571 _mesa_enum_to_string(target));
4572 return GL_TRUE;
4573 }
4574
4575 switch (dims) {
4576 case 2:
4577 switch (target) {
4578 case GL_TEXTURE_2D:
4579 targetOK = GL_TRUE;
4580 break;
4581 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4582 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4583 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4584 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4585 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4586 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4587 targetOK = ctx->Extensions.ARB_texture_cube_map;
4588 break;
4589 default:
4590 targetOK = GL_FALSE;
4591 break;
4592 }
4593 break;
4594 case 3:
4595 switch (target) {
4596 case GL_TEXTURE_CUBE_MAP:
4597 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4598 break;
4599 case GL_TEXTURE_2D_ARRAY:
4600 targetOK = _mesa_is_gles3(ctx) ||
4601 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4602 break;
4603 case GL_TEXTURE_CUBE_MAP_ARRAY:
4604 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4605 break;
4606 case GL_TEXTURE_3D:
4607 targetOK = GL_TRUE;
4608 /*
4609 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4610 * Images:
4611 * "An INVALID_OPERATION error is generated by
4612 * CompressedTex*SubImage3D if the internal format of the texture
4613 * is one of the EAC, ETC2, or RGTC formats and either border is
4614 * non-zero, or the effective target for the texture is not
4615 * TEXTURE_2D_ARRAY."
4616 *
4617 * NOTE: that's probably a spec error. It should probably say
4618 * "... or the effective target for the texture is not
4619 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4620 * GL_TEXTURE_CUBE_MAP_ARRAY."
4621 * since those targets are 2D images and they support all compression
4622 * formats.
4623 *
4624 * Instead of listing all these, just list those which are allowed,
4625 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4626 * more) are valid here, which they are not, but of course not
4627 * mentioned by core spec.
4628 */
4629 switch (format) {
4630 /* These are the only 3D compression formats supported at this time */
4631 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4632 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4633 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4634 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4635 /* valid format */
4636 break;
4637 default:
4638 /* invalid format */
4639 _mesa_error(ctx, GL_INVALID_OPERATION,
4640 "%s(invalid target %s for format %s)", caller,
4641 _mesa_enum_to_string(target),
4642 _mesa_enum_to_string(format));
4643 return GL_TRUE;
4644 }
4645 break;
4646 default:
4647 targetOK = GL_FALSE;
4648 }
4649
4650 break;
4651 default:
4652 assert(dims == 1);
4653 /* no 1D compressed textures at this time */
4654 targetOK = GL_FALSE;
4655 break;
4656 }
4657
4658 if (!targetOK) {
4659 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4660 _mesa_enum_to_string(target));
4661 return GL_TRUE;
4662 }
4663
4664 return GL_FALSE;
4665 }
4666
4667 /**
4668 * Error checking for glCompressedTexSubImage[123]D().
4669 * \return GL_TRUE if error, GL_FALSE if no error
4670 */
4671 static GLboolean
4672 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4673 const struct gl_texture_object *texObj,
4674 GLenum target, GLint level,
4675 GLint xoffset, GLint yoffset, GLint zoffset,
4676 GLsizei width, GLsizei height, GLsizei depth,
4677 GLenum format, GLsizei imageSize,
4678 const GLvoid *data, const char *callerName)
4679 {
4680 struct gl_texture_image *texImage;
4681 GLint expectedSize;
4682
4683 /* this will catch any invalid compressed format token */
4684 if (!_mesa_is_compressed_format(ctx, format)) {
4685 _mesa_error(ctx, GL_INVALID_ENUM,
4686 "%s(format)", callerName);
4687 return GL_TRUE;
4688 }
4689
4690 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4691 _mesa_error(ctx, GL_INVALID_VALUE,
4692 "%s(level=%d)",
4693 callerName, level);
4694 return GL_TRUE;
4695 }
4696
4697 /* validate the bound PBO, if any */
4698 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4699 imageSize, data, callerName)) {
4700 return GL_TRUE;
4701 }
4702
4703 /* Check for invalid pixel storage modes */
4704 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4705 &ctx->Unpack, callerName)) {
4706 return GL_TRUE;
4707 }
4708
4709 expectedSize = compressed_tex_size(width, height, depth, format);
4710 if (expectedSize != imageSize) {
4711 _mesa_error(ctx, GL_INVALID_VALUE,
4712 "%s(size=%d)",
4713 callerName, imageSize);
4714 return GL_TRUE;
4715 }
4716
4717 texImage = _mesa_select_tex_image(texObj, target, level);
4718 if (!texImage) {
4719 _mesa_error(ctx, GL_INVALID_OPERATION,
4720 "%s(invalid texture image)",
4721 callerName);
4722 return GL_TRUE;
4723 }
4724
4725 if ((GLint) format != texImage->InternalFormat) {
4726 _mesa_error(ctx, GL_INVALID_OPERATION,
4727 "%s(format=0x%x)",
4728 callerName, format);
4729 return GL_TRUE;
4730 }
4731
4732 if (compressedteximage_only_format(ctx, format)) {
4733 _mesa_error(ctx, GL_INVALID_OPERATION,
4734 "%s(format=0x%x cannot be updated)",
4735 callerName, format);
4736 return GL_TRUE;
4737 }
4738
4739 if (error_check_subtexture_dimensions(ctx, dims,
4740 texImage, xoffset, yoffset, zoffset,
4741 width, height, depth,
4742 callerName)) {
4743 return GL_TRUE;
4744 }
4745
4746 return GL_FALSE;
4747 }
4748
4749
4750 void GLAPIENTRY
4751 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4752 GLenum internalFormat, GLsizei width,
4753 GLint border, GLsizei imageSize,
4754 const GLvoid *data)
4755 {
4756 GET_CURRENT_CONTEXT(ctx);
4757 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4758 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4759 }
4760
4761
4762 void GLAPIENTRY
4763 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4764 GLenum internalFormat, GLsizei width,
4765 GLsizei height, GLint border, GLsizei imageSize,
4766 const GLvoid *data)
4767 {
4768 GET_CURRENT_CONTEXT(ctx);
4769 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4770 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4771 }
4772
4773
4774 void GLAPIENTRY
4775 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4776 GLenum internalFormat, GLsizei width,
4777 GLsizei height, GLsizei depth, GLint border,
4778 GLsizei imageSize, const GLvoid *data)
4779 {
4780 GET_CURRENT_CONTEXT(ctx);
4781 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4782 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4783 }
4784
4785
4786 /**
4787 * Common helper for glCompressedTexSubImage1/2/3D() and
4788 * glCompressedTextureSubImage1/2/3D().
4789 */
4790 void
4791 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4792 struct gl_texture_object *texObj,
4793 struct gl_texture_image *texImage,
4794 GLenum target, GLint level,
4795 GLint xoffset, GLint yoffset,
4796 GLint zoffset,
4797 GLsizei width, GLsizei height,
4798 GLsizei depth,
4799 GLenum format, GLsizei imageSize,
4800 const GLvoid *data)
4801 {
4802 FLUSH_VERTICES(ctx, 0);
4803
4804 _mesa_lock_texture(ctx, texObj);
4805 {
4806 if (width > 0 && height > 0 && depth > 0) {
4807 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4808 xoffset, yoffset, zoffset,
4809 width, height, depth,
4810 format, imageSize, data);
4811
4812 check_gen_mipmap(ctx, target, texObj, level);
4813
4814 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4815 * the texel data, not the texture format, size, etc.
4816 */
4817 }
4818 }
4819 _mesa_unlock_texture(ctx, texObj);
4820 }
4821
4822
4823 void GLAPIENTRY
4824 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4825 GLsizei width, GLenum format,
4826 GLsizei imageSize, const GLvoid *data)
4827 {
4828 struct gl_texture_object *texObj;
4829 struct gl_texture_image *texImage;
4830
4831 GET_CURRENT_CONTEXT(ctx);
4832
4833 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4834 "glCompressedTexSubImage1D")) {
4835 return;
4836 }
4837
4838 texObj = _mesa_get_current_tex_object(ctx, target);
4839 if (!texObj)
4840 return;
4841
4842 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4843 level, xoffset, 0, 0,
4844 width, 1, 1,
4845 format, imageSize, data,
4846 "glCompressedTexSubImage1D")) {
4847 return;
4848 }
4849
4850 texImage = _mesa_select_tex_image(texObj, target, level);
4851 assert(texImage);
4852
4853 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4854 xoffset, 0, 0, width, 1, 1,
4855 format, imageSize, data);
4856 }
4857
4858 void GLAPIENTRY
4859 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4860 GLsizei width, GLenum format,
4861 GLsizei imageSize, const GLvoid *data)
4862 {
4863 struct gl_texture_object *texObj;
4864 struct gl_texture_image *texImage;
4865
4866 GET_CURRENT_CONTEXT(ctx);
4867
4868 texObj = _mesa_lookup_texture_err(ctx, texture,
4869 "glCompressedTextureSubImage1D");
4870 if (!texObj)
4871 return;
4872
4873 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4874 "glCompressedTextureSubImage1D")) {
4875 return;
4876 }
4877
4878 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4879 level, xoffset, 0, 0,
4880 width, 1, 1,
4881 format, imageSize, data,
4882 "glCompressedTextureSubImage1D")) {
4883 return;
4884 }
4885
4886 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4887 assert(texImage);
4888
4889 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4890 texObj->Target, level,
4891 xoffset, 0, 0, width, 1, 1,
4892 format, imageSize, data);
4893 }
4894
4895
4896 void GLAPIENTRY
4897 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4898 GLint yoffset, GLsizei width, GLsizei height,
4899 GLenum format, GLsizei imageSize,
4900 const GLvoid *data)
4901 {
4902 struct gl_texture_object *texObj;
4903 struct gl_texture_image *texImage;
4904
4905 GET_CURRENT_CONTEXT(ctx);
4906
4907 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4908 "glCompressedTexSubImage2D")) {
4909 return;
4910 }
4911
4912 texObj = _mesa_get_current_tex_object(ctx, target);
4913 if (!texObj)
4914 return;
4915
4916 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4917 level, xoffset, yoffset, 0,
4918 width, height, 1,
4919 format, imageSize, data,
4920 "glCompressedTexSubImage2D")) {
4921 return;
4922 }
4923
4924
4925 texImage = _mesa_select_tex_image(texObj, target, level);
4926 assert(texImage);
4927
4928 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4929 xoffset, yoffset, 0, width, height, 1,
4930 format, imageSize, data);
4931 }
4932
4933 void GLAPIENTRY
4934 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4935 GLint yoffset,
4936 GLsizei width, GLsizei height,
4937 GLenum format, GLsizei imageSize,
4938 const GLvoid *data)
4939 {
4940 struct gl_texture_object *texObj;
4941 struct gl_texture_image *texImage;
4942
4943 GET_CURRENT_CONTEXT(ctx);
4944
4945 texObj = _mesa_lookup_texture_err(ctx, texture,
4946 "glCompressedTextureSubImage2D");
4947 if (!texObj)
4948 return;
4949
4950 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4951 "glCompressedTextureSubImage2D")) {
4952 return;
4953 }
4954
4955 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4956 level, xoffset, yoffset, 0,
4957 width, height, 1,
4958 format, imageSize, data,
4959 "glCompressedTextureSubImage2D")) {
4960 return;
4961 }
4962
4963 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4964 assert(texImage);
4965
4966 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4967 texObj->Target, level,
4968 xoffset, yoffset, 0, width, height, 1,
4969 format, imageSize, data);
4970 }
4971
4972 void GLAPIENTRY
4973 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4974 GLint yoffset, GLint zoffset, GLsizei width,
4975 GLsizei height, GLsizei depth, GLenum format,
4976 GLsizei imageSize, const GLvoid *data)
4977 {
4978 struct gl_texture_object *texObj;
4979 struct gl_texture_image *texImage;
4980
4981 GET_CURRENT_CONTEXT(ctx);
4982
4983 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4984 "glCompressedTexSubImage3D")) {
4985 return;
4986 }
4987
4988 texObj = _mesa_get_current_tex_object(ctx, target);
4989 if (!texObj)
4990 return;
4991
4992 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4993 level, xoffset, yoffset, zoffset,
4994 width, height, depth,
4995 format, imageSize, data,
4996 "glCompressedTexSubImage3D")) {
4997 return;
4998 }
4999
5000
5001 texImage = _mesa_select_tex_image(texObj, target, level);
5002 assert(texImage);
5003
5004 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
5005 xoffset, yoffset, zoffset,
5006 width, height, depth,
5007 format, imageSize, data);
5008 }
5009
5010 void GLAPIENTRY
5011 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5012 GLint yoffset, GLint zoffset, GLsizei width,
5013 GLsizei height, GLsizei depth,
5014 GLenum format, GLsizei imageSize,
5015 const GLvoid *data)
5016 {
5017 struct gl_texture_object *texObj;
5018 struct gl_texture_image *texImage;
5019
5020 GET_CURRENT_CONTEXT(ctx);
5021
5022 texObj = _mesa_lookup_texture_err(ctx, texture,
5023 "glCompressedTextureSubImage3D");
5024 if (!texObj)
5025 return;
5026
5027 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
5028 "glCompressedTextureSubImage3D")) {
5029 return;
5030 }
5031
5032 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
5033 level, xoffset, yoffset, zoffset,
5034 width, height, depth,
5035 format, imageSize, data,
5036 "glCompressedTextureSubImage3D")) {
5037 return;
5038 }
5039
5040 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5041 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5042 const char *pixels = data;
5043 int i;
5044 GLint image_stride;
5045
5046 /* Make sure the texture object is a proper cube.
5047 * (See texturesubimage in teximage.c for details on why this check is
5048 * performed.)
5049 */
5050 if (!_mesa_cube_level_complete(texObj, level)) {
5051 _mesa_error(ctx, GL_INVALID_OPERATION,
5052 "glCompressedTextureSubImage3D(cube map incomplete)");
5053 return;
5054 }
5055
5056 /* Copy in each face. */
5057 for (i = 0; i < 6; ++i) {
5058 texImage = texObj->Image[i][level];
5059 assert(texImage);
5060
5061 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5062 texObj->Target, level,
5063 xoffset, yoffset, zoffset,
5064 width, height, 1,
5065 format, imageSize, pixels);
5066
5067 /* Compressed images don't have a client format */
5068 image_stride = _mesa_format_image_size(texImage->TexFormat,
5069 texImage->Width,
5070 texImage->Height, 1);
5071
5072 pixels += image_stride;
5073 imageSize -= image_stride;
5074 }
5075 }
5076 else {
5077 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
5078 assert(texImage);
5079
5080 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
5081 texObj->Target, level,
5082 xoffset, yoffset, zoffset,
5083 width, height, depth,
5084 format, imageSize, data);
5085 }
5086 }
5087
5088 static mesa_format
5089 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5090 {
5091 if (ctx->API != API_OPENGL_CORE) {
5092 switch (internalFormat) {
5093 case GL_ALPHA8:
5094 return MESA_FORMAT_A_UNORM8;
5095 case GL_ALPHA16:
5096 return MESA_FORMAT_A_UNORM16;
5097 case GL_ALPHA16F_ARB:
5098 return MESA_FORMAT_A_FLOAT16;
5099 case GL_ALPHA32F_ARB:
5100 return MESA_FORMAT_A_FLOAT32;
5101 case GL_ALPHA8I_EXT:
5102 return MESA_FORMAT_A_SINT8;
5103 case GL_ALPHA16I_EXT:
5104 return MESA_FORMAT_A_SINT16;
5105 case GL_ALPHA32I_EXT:
5106 return MESA_FORMAT_A_SINT32;
5107 case GL_ALPHA8UI_EXT:
5108 return MESA_FORMAT_A_UINT8;
5109 case GL_ALPHA16UI_EXT:
5110 return MESA_FORMAT_A_UINT16;
5111 case GL_ALPHA32UI_EXT:
5112 return MESA_FORMAT_A_UINT32;
5113 case GL_LUMINANCE8:
5114 return MESA_FORMAT_L_UNORM8;
5115 case GL_LUMINANCE16:
5116 return MESA_FORMAT_L_UNORM16;
5117 case GL_LUMINANCE16F_ARB:
5118 return MESA_FORMAT_L_FLOAT16;
5119 case GL_LUMINANCE32F_ARB:
5120 return MESA_FORMAT_L_FLOAT32;
5121 case GL_LUMINANCE8I_EXT:
5122 return MESA_FORMAT_L_SINT8;
5123 case GL_LUMINANCE16I_EXT:
5124 return MESA_FORMAT_L_SINT16;
5125 case GL_LUMINANCE32I_EXT:
5126 return MESA_FORMAT_L_SINT32;
5127 case GL_LUMINANCE8UI_EXT:
5128 return MESA_FORMAT_L_UINT8;
5129 case GL_LUMINANCE16UI_EXT:
5130 return MESA_FORMAT_L_UINT16;
5131 case GL_LUMINANCE32UI_EXT:
5132 return MESA_FORMAT_L_UINT32;
5133 case GL_LUMINANCE8_ALPHA8:
5134 return MESA_FORMAT_L8A8_UNORM;
5135 case GL_LUMINANCE16_ALPHA16:
5136 return MESA_FORMAT_L16A16_UNORM;
5137 case GL_LUMINANCE_ALPHA16F_ARB:
5138 return MESA_FORMAT_LA_FLOAT16;
5139 case GL_LUMINANCE_ALPHA32F_ARB:
5140 return MESA_FORMAT_LA_FLOAT32;
5141 case GL_LUMINANCE_ALPHA8I_EXT:
5142 return MESA_FORMAT_LA_SINT8;
5143 case GL_LUMINANCE_ALPHA16I_EXT:
5144 return MESA_FORMAT_LA_SINT16;
5145 case GL_LUMINANCE_ALPHA32I_EXT:
5146 return MESA_FORMAT_LA_SINT32;
5147 case GL_LUMINANCE_ALPHA8UI_EXT:
5148 return MESA_FORMAT_LA_UINT8;
5149 case GL_LUMINANCE_ALPHA16UI_EXT:
5150 return MESA_FORMAT_LA_UINT16;
5151 case GL_LUMINANCE_ALPHA32UI_EXT:
5152 return MESA_FORMAT_LA_UINT32;
5153 case GL_INTENSITY8:
5154 return MESA_FORMAT_I_UNORM8;
5155 case GL_INTENSITY16:
5156 return MESA_FORMAT_I_UNORM16;
5157 case GL_INTENSITY16F_ARB:
5158 return MESA_FORMAT_I_FLOAT16;
5159 case GL_INTENSITY32F_ARB:
5160 return MESA_FORMAT_I_FLOAT32;
5161 case GL_INTENSITY8I_EXT:
5162 return MESA_FORMAT_I_SINT8;
5163 case GL_INTENSITY16I_EXT:
5164 return MESA_FORMAT_I_SINT16;
5165 case GL_INTENSITY32I_EXT:
5166 return MESA_FORMAT_I_SINT32;
5167 case GL_INTENSITY8UI_EXT:
5168 return MESA_FORMAT_I_UINT8;
5169 case GL_INTENSITY16UI_EXT:
5170 return MESA_FORMAT_I_UINT16;
5171 case GL_INTENSITY32UI_EXT:
5172 return MESA_FORMAT_I_UINT32;
5173 default:
5174 break;
5175 }
5176 }
5177
5178 if (ctx->API == API_OPENGL_CORE &&
5179 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5180 switch (internalFormat) {
5181 case GL_RGB32F:
5182 return MESA_FORMAT_RGB_FLOAT32;
5183 case GL_RGB32UI:
5184 return MESA_FORMAT_RGB_UINT32;
5185 case GL_RGB32I:
5186 return MESA_FORMAT_RGB_SINT32;
5187 default:
5188 break;
5189 }
5190 }
5191
5192 switch (internalFormat) {
5193 case GL_RGBA8:
5194 return MESA_FORMAT_R8G8B8A8_UNORM;
5195 case GL_RGBA16:
5196 return MESA_FORMAT_RGBA_UNORM16;
5197 case GL_RGBA16F_ARB:
5198 return MESA_FORMAT_RGBA_FLOAT16;
5199 case GL_RGBA32F_ARB:
5200 return MESA_FORMAT_RGBA_FLOAT32;
5201 case GL_RGBA8I_EXT:
5202 return MESA_FORMAT_RGBA_SINT8;
5203 case GL_RGBA16I_EXT:
5204 return MESA_FORMAT_RGBA_SINT16;
5205 case GL_RGBA32I_EXT:
5206 return MESA_FORMAT_RGBA_SINT32;
5207 case GL_RGBA8UI_EXT:
5208 return MESA_FORMAT_RGBA_UINT8;
5209 case GL_RGBA16UI_EXT:
5210 return MESA_FORMAT_RGBA_UINT16;
5211 case GL_RGBA32UI_EXT:
5212 return MESA_FORMAT_RGBA_UINT32;
5213
5214 case GL_RG8:
5215 return MESA_FORMAT_R8G8_UNORM;
5216 case GL_RG16:
5217 return MESA_FORMAT_R16G16_UNORM;
5218 case GL_RG16F:
5219 return MESA_FORMAT_RG_FLOAT16;
5220 case GL_RG32F:
5221 return MESA_FORMAT_RG_FLOAT32;
5222 case GL_RG8I:
5223 return MESA_FORMAT_RG_SINT8;
5224 case GL_RG16I:
5225 return MESA_FORMAT_RG_SINT16;
5226 case GL_RG32I:
5227 return MESA_FORMAT_RG_SINT32;
5228 case GL_RG8UI:
5229 return MESA_FORMAT_RG_UINT8;
5230 case GL_RG16UI:
5231 return MESA_FORMAT_RG_UINT16;
5232 case GL_RG32UI:
5233 return MESA_FORMAT_RG_UINT32;
5234
5235 case GL_R8:
5236 return MESA_FORMAT_R_UNORM8;
5237 case GL_R16:
5238 return MESA_FORMAT_R_UNORM16;
5239 case GL_R16F:
5240 return MESA_FORMAT_R_FLOAT16;
5241 case GL_R32F:
5242 return MESA_FORMAT_R_FLOAT32;
5243 case GL_R8I:
5244 return MESA_FORMAT_R_SINT8;
5245 case GL_R16I:
5246 return MESA_FORMAT_R_SINT16;
5247 case GL_R32I:
5248 return MESA_FORMAT_R_SINT32;
5249 case GL_R8UI:
5250 return MESA_FORMAT_R_UINT8;
5251 case GL_R16UI:
5252 return MESA_FORMAT_R_UINT16;
5253 case GL_R32UI:
5254 return MESA_FORMAT_R_UINT32;
5255
5256 default:
5257 return MESA_FORMAT_NONE;
5258 }
5259 }
5260
5261
5262 mesa_format
5263 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5264 GLenum internalFormat)
5265 {
5266 mesa_format format = get_texbuffer_format(ctx, internalFormat);
5267 GLenum datatype;
5268
5269 if (format == MESA_FORMAT_NONE)
5270 return MESA_FORMAT_NONE;
5271
5272 datatype = _mesa_get_format_datatype(format);
5273
5274 /* The GL_ARB_texture_buffer_object spec says:
5275 *
5276 * "If ARB_texture_float is not supported, references to the
5277 * floating-point internal formats provided by that extension should be
5278 * removed, and such formats may not be passed to TexBufferARB."
5279 *
5280 * As a result, GL_HALF_FLOAT internal format depends on both
5281 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5282 */
5283 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5284 !ctx->Extensions.ARB_texture_float)
5285 return MESA_FORMAT_NONE;
5286
5287 if (!ctx->Extensions.ARB_texture_rg) {
5288 GLenum base_format = _mesa_get_format_base_format(format);
5289 if (base_format == GL_R || base_format == GL_RG)
5290 return MESA_FORMAT_NONE;
5291 }
5292
5293 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5294 GLenum base_format = _mesa_get_format_base_format(format);
5295 if (base_format == GL_RGB)
5296 return MESA_FORMAT_NONE;
5297 }
5298 return format;
5299 }
5300
5301
5302 void
5303 _mesa_texture_buffer_range(struct gl_context *ctx,
5304 struct gl_texture_object *texObj,
5305 GLenum internalFormat,
5306 struct gl_buffer_object *bufObj,
5307 GLintptr offset, GLsizeiptr size,
5308 const char *caller)
5309 {
5310 mesa_format format;
5311
5312 /* NOTE: ARB_texture_buffer_object has interactions with
5313 * the compatibility profile that are not implemented.
5314 */
5315 if (!(ctx->API == API_OPENGL_CORE &&
5316 ctx->Extensions.ARB_texture_buffer_object)) {
5317 _mesa_error(ctx, GL_INVALID_OPERATION,
5318 "%s(ARB_texture_buffer_object is not"
5319 " implemented for the compatibility profile)", caller);
5320 return;
5321 }
5322
5323 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5324 if (format == MESA_FORMAT_NONE) {
5325 _mesa_error(ctx, GL_INVALID_ENUM,
5326 "%s(internalFormat 0x%x)", caller, internalFormat);
5327 return;
5328 }
5329
5330 FLUSH_VERTICES(ctx, 0);
5331
5332 _mesa_lock_texture(ctx, texObj);
5333 {
5334 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5335 texObj->BufferObjectFormat = internalFormat;
5336 texObj->_BufferObjectFormat = format;
5337 texObj->BufferOffset = offset;
5338 texObj->BufferSize = size;
5339 }
5340 _mesa_unlock_texture(ctx, texObj);
5341
5342 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5343
5344 if (bufObj) {
5345 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5346 }
5347 }
5348
5349
5350 /**
5351 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5352 * Return true if it is, and return false if it is not
5353 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5354 * core spec, 02.02.2015, PDF page 245).
5355 */
5356 static bool
5357 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5358 const char *caller)
5359 {
5360 if (target != GL_TEXTURE_BUFFER_ARB) {
5361 _mesa_error(ctx, GL_INVALID_ENUM,
5362 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5363 return false;
5364 }
5365 else
5366 return true;
5367 }
5368
5369 /**
5370 * Check for errors related to the texture buffer range.
5371 * Return false if errors are found, true if none are found.
5372 */
5373 static bool
5374 check_texture_buffer_range(struct gl_context *ctx,
5375 struct gl_buffer_object *bufObj,
5376 GLintptr offset, GLsizeiptr size,
5377 const char *caller)
5378 {
5379 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5380 * Textures (PDF page 245):
5381 * "An INVALID_VALUE error is generated if offset is negative, if
5382 * size is less than or equal to zero, or if offset + size is greater
5383 * than the value of BUFFER_SIZE for the buffer bound to target."
5384 */
5385 if (offset < 0) {
5386 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5387 (int) offset);
5388 return false;
5389 }
5390
5391 if (size <= 0) {
5392 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5393 (int) size);
5394 return false;
5395 }
5396
5397 if (offset + size > bufObj->Size) {
5398 _mesa_error(ctx, GL_INVALID_VALUE,
5399 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5400 (int) offset, (int) size, (int) bufObj->Size);
5401 return false;
5402 }
5403
5404 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5405 * Textures (PDF page 245):
5406 * "An INVALID_VALUE error is generated if offset is not an integer
5407 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5408 */
5409 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5410 _mesa_error(ctx, GL_INVALID_VALUE,
5411 "%s(invalid offset alignment)", caller);
5412 return false;
5413 }
5414
5415 return true;
5416 }
5417
5418
5419 /** GL_ARB_texture_buffer_object */
5420 void GLAPIENTRY
5421 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5422 {
5423 struct gl_texture_object *texObj;
5424 struct gl_buffer_object *bufObj;
5425
5426 GET_CURRENT_CONTEXT(ctx);
5427
5428 /* Need to catch a bad target before it gets to
5429 * _mesa_get_current_tex_object.
5430 */
5431 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5432 return;
5433
5434 if (buffer) {
5435 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5436 if (!bufObj)
5437 return;
5438 } else
5439 bufObj = NULL;
5440
5441 texObj = _mesa_get_current_tex_object(ctx, target);
5442 if (!texObj)
5443 return;
5444
5445 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5446 buffer ? -1 : 0, "glTexBuffer");
5447 }
5448
5449
5450 /** GL_ARB_texture_buffer_range */
5451 void GLAPIENTRY
5452 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5453 GLintptr offset, GLsizeiptr size)
5454 {
5455 struct gl_texture_object *texObj;
5456 struct gl_buffer_object *bufObj;
5457
5458 GET_CURRENT_CONTEXT(ctx);
5459
5460 /* Need to catch a bad target before it gets to
5461 * _mesa_get_current_tex_object.
5462 */
5463 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5464 return;
5465
5466 if (buffer) {
5467 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5468 if (!bufObj)
5469 return;
5470
5471 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5472 "glTexBufferRange"))
5473 return;
5474
5475 } else {
5476 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5477 * Textures (PDF page 254):
5478 * "If buffer is zero, then any buffer object attached to the buffer
5479 * texture is detached, the values offset and size are ignored and
5480 * the state for offset and size for the buffer texture are reset to
5481 * zero."
5482 */
5483 offset = 0;
5484 size = 0;
5485 bufObj = NULL;
5486 }
5487
5488 texObj = _mesa_get_current_tex_object(ctx, target);
5489 if (!texObj)
5490 return;
5491
5492 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5493 offset, size, "glTexBufferRange");
5494 }
5495
5496 void GLAPIENTRY
5497 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5498 {
5499 struct gl_texture_object *texObj;
5500 struct gl_buffer_object *bufObj;
5501
5502 GET_CURRENT_CONTEXT(ctx);
5503
5504 if (buffer) {
5505 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5506 if (!bufObj)
5507 return;
5508 } else
5509 bufObj = NULL;
5510
5511 /* Get the texture object by Name. */
5512 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5513 if (!texObj)
5514 return;
5515
5516 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5517 return;
5518
5519 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5520 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5521 }
5522
5523 void GLAPIENTRY
5524 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5525 GLintptr offset, GLsizeiptr size)
5526 {
5527 struct gl_texture_object *texObj;
5528 struct gl_buffer_object *bufObj;
5529
5530 GET_CURRENT_CONTEXT(ctx);
5531
5532 if (buffer) {
5533 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5534 "glTextureBufferRange");
5535 if (!bufObj)
5536 return;
5537
5538 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5539 "glTextureBufferRange"))
5540 return;
5541
5542 } else {
5543 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5544 * Textures (PDF page 254):
5545 * "If buffer is zero, then any buffer object attached to the buffer
5546 * texture is detached, the values offset and size are ignored and
5547 * the state for offset and size for the buffer texture are reset to
5548 * zero."
5549 */
5550 offset = 0;
5551 size = 0;
5552 bufObj = NULL;
5553 }
5554
5555 /* Get the texture object by Name. */
5556 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5557 if (!texObj)
5558 return;
5559
5560 if (!check_texture_buffer_target(ctx, texObj->Target,
5561 "glTextureBufferRange"))
5562 return;
5563
5564 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5565 bufObj, offset, size, "glTextureBufferRange");
5566 }
5567
5568 static GLboolean
5569 is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5570 {
5571 /* Everything that is allowed for renderbuffers,
5572 * except for a base format of GL_STENCIL_INDEX.
5573 */
5574 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5575 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5576 }
5577
5578
5579 /** GL_ARB_texture_multisample */
5580 static GLboolean
5581 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5582 {
5583 switch(target) {
5584 case GL_TEXTURE_2D_MULTISAMPLE:
5585 return dims == 2;
5586 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5587 return dims == 2 && !dsa;
5588 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5589 return dims == 3;
5590 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5591 return dims == 3 && !dsa;
5592 default:
5593 return GL_FALSE;
5594 }
5595 }
5596
5597
5598 static void
5599 _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
5600 struct gl_texture_object *texObj,
5601 GLenum target, GLsizei samples,
5602 GLint internalformat, GLsizei width,
5603 GLsizei height, GLsizei depth,
5604 GLboolean fixedsamplelocations,
5605 GLboolean immutable, const char *func)
5606 {
5607 struct gl_texture_image *texImage;
5608 GLboolean sizeOK, dimensionsOK, samplesOK;
5609 mesa_format texFormat;
5610 GLenum sample_count_error;
5611 bool dsa = strstr(func, "ture") ? true : false;
5612
5613 if (!((ctx->Extensions.ARB_texture_multisample
5614 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5615 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5616 return;
5617 }
5618
5619 if (!check_multisample_target(dims, target, dsa)) {
5620 if (dsa) {
5621 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5622 return;
5623 }
5624 else {
5625 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5626 return;
5627 }
5628 }
5629
5630 /* check that the specified internalformat is color/depth/stencil-renderable;
5631 * refer GL3.1 spec 4.4.4
5632 */
5633
5634 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5635 _mesa_error(ctx, GL_INVALID_ENUM,
5636 "%s(internalformat=%s not legal for immutable-format)",
5637 func, _mesa_enum_to_string(internalformat));
5638 return;
5639 }
5640
5641 if (!is_renderable_texture_format(ctx, internalformat)) {
5642 /* Page 172 of OpenGL ES 3.1 spec says:
5643 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5644 * color-renderable, depth-renderable, or stencil-renderable (as
5645 * defined in section 9.4).
5646 *
5647 * (Same error is also defined for desktop OpenGL for multisample
5648 * teximage/texstorage functions.)
5649 */
5650 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5651 _mesa_enum_to_string(internalformat));
5652 return;
5653 }
5654
5655 sample_count_error = _mesa_check_sample_count(ctx, target,
5656 internalformat, samples);
5657 samplesOK = sample_count_error == GL_NO_ERROR;
5658
5659 /* Page 254 of OpenGL 4.4 spec says:
5660 * "Proxy arrays for two-dimensional multisample and two-dimensional
5661 * multisample array textures are operated on in the same way when
5662 * TexImage2DMultisample is called with target specified as
5663 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5664 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5665 * However, if samples is not supported, then no error is generated.
5666 */
5667 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5668 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5669 return;
5670 }
5671
5672 if (immutable && (!texObj || (texObj->Name == 0))) {
5673 _mesa_error(ctx, GL_INVALID_OPERATION,
5674 "%s(texture object 0)",
5675 func);
5676 return;
5677 }
5678
5679 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5680
5681 if (texImage == NULL) {
5682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5683 return;
5684 }
5685
5686 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5687 internalformat, GL_NONE, GL_NONE);
5688 assert(texFormat != MESA_FORMAT_NONE);
5689
5690 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5691 width, height, depth, 0);
5692
5693 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5694 width, height, depth, 0);
5695
5696 if (_mesa_is_proxy_texture(target)) {
5697 if (samplesOK && dimensionsOK && sizeOK) {
5698 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5699 internalformat, texFormat,
5700 samples, fixedsamplelocations);
5701 }
5702 else {
5703 /* clear all image fields */
5704 clear_teximage_fields(texImage);
5705 }
5706 }
5707 else {
5708 if (!dimensionsOK) {
5709 _mesa_error(ctx, GL_INVALID_VALUE,
5710 "%s(invalid width or height)", func);
5711 return;
5712 }
5713
5714 if (!sizeOK) {
5715 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5716 return;
5717 }
5718
5719 /* Check if texObj->Immutable is set */
5720 if (texObj->Immutable) {
5721 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5722 return;
5723 }
5724
5725 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5726
5727 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5728 internalformat, texFormat,
5729 samples, fixedsamplelocations);
5730
5731 if (width > 0 && height > 0 && depth > 0) {
5732 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5733 width, height, depth)) {
5734 /* tidy up the texture image state. strictly speaking,
5735 * we're allowed to just leave this in whatever state we
5736 * like, but being tidy is good.
5737 */
5738 _mesa_init_teximage_fields(ctx, texImage,
5739 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5740 }
5741 }
5742
5743 texObj->Immutable |= immutable;
5744
5745 if (immutable) {
5746 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5747 }
5748
5749 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5750 }
5751 }
5752
5753
5754 void GLAPIENTRY
5755 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5756 GLenum internalformat, GLsizei width,
5757 GLsizei height, GLboolean fixedsamplelocations)
5758 {
5759 struct gl_texture_object *texObj;
5760 GET_CURRENT_CONTEXT(ctx);
5761
5762 texObj = _mesa_get_current_tex_object(ctx, target);
5763 if (!texObj)
5764 return;
5765
5766 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5767 internalformat, width, height, 1,
5768 fixedsamplelocations, GL_FALSE,
5769 "glTexImage2DMultisample");
5770 }
5771
5772
5773 void GLAPIENTRY
5774 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5775 GLenum internalformat, GLsizei width,
5776 GLsizei height, GLsizei depth,
5777 GLboolean fixedsamplelocations)
5778 {
5779 struct gl_texture_object *texObj;
5780 GET_CURRENT_CONTEXT(ctx);
5781
5782 texObj = _mesa_get_current_tex_object(ctx, target);
5783 if (!texObj)
5784 return;
5785
5786 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5787 internalformat, width, height, depth,
5788 fixedsamplelocations, GL_FALSE,
5789 "glTexImage3DMultisample");
5790 }
5791
5792
5793 void GLAPIENTRY
5794 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5795 GLenum internalformat, GLsizei width,
5796 GLsizei height, GLboolean fixedsamplelocations)
5797 {
5798 struct gl_texture_object *texObj;
5799 GET_CURRENT_CONTEXT(ctx);
5800
5801 texObj = _mesa_get_current_tex_object(ctx, target);
5802 if (!texObj)
5803 return;
5804
5805 _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
5806 internalformat, width, height, 1,
5807 fixedsamplelocations, GL_TRUE,
5808 "glTexStorage2DMultisample");
5809 }
5810
5811 void GLAPIENTRY
5812 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5813 GLenum internalformat, GLsizei width,
5814 GLsizei height, GLsizei depth,
5815 GLboolean fixedsamplelocations)
5816 {
5817 struct gl_texture_object *texObj;
5818 GET_CURRENT_CONTEXT(ctx);
5819
5820 texObj = _mesa_get_current_tex_object(ctx, target);
5821 if (!texObj)
5822 return;
5823
5824 _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
5825 internalformat, width, height, depth,
5826 fixedsamplelocations, GL_TRUE,
5827 "glTexStorage3DMultisample");
5828 }
5829
5830 void GLAPIENTRY
5831 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5832 GLenum internalformat, GLsizei width,
5833 GLsizei height,
5834 GLboolean fixedsamplelocations)
5835 {
5836 struct gl_texture_object *texObj;
5837 GET_CURRENT_CONTEXT(ctx);
5838
5839 texObj = _mesa_lookup_texture_err(ctx, texture,
5840 "glTextureStorage2DMultisample");
5841 if (!texObj)
5842 return;
5843
5844 _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5845 internalformat, width, height, 1,
5846 fixedsamplelocations, GL_TRUE,
5847 "glTextureStorage2DMultisample");
5848 }
5849
5850 void GLAPIENTRY
5851 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5852 GLenum internalformat, GLsizei width,
5853 GLsizei height, GLsizei depth,
5854 GLboolean fixedsamplelocations)
5855 {
5856 struct gl_texture_object *texObj;
5857 GET_CURRENT_CONTEXT(ctx);
5858
5859 /* Get the texture object by Name. */
5860 texObj = _mesa_lookup_texture_err(ctx, texture,
5861 "glTextureStorage3DMultisample");
5862 if (!texObj)
5863 return;
5864
5865 _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5866 internalformat, width, height, depth,
5867 fixedsamplelocations, GL_TRUE,
5868 "glTextureStorage3DMultisample");
5869 }