Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "multisample.h"
44 #include "pixelstore.h"
45 #include "state.h"
46 #include "texcompress.h"
47 #include "texcompress_cpal.h"
48 #include "teximage.h"
49 #include "texobj.h"
50 #include "texstate.h"
51 #include "texstorage.h"
52 #include "textureview.h"
53 #include "mtypes.h"
54 #include "glformats.h"
55 #include "texstore.h"
56 #include "pbo.h"
57
58
59 /**
60 * State changes which we care about for glCopyTex[Sub]Image() calls.
61 * In particular, we care about pixel transfer state and buffer state
62 * (such as glReadBuffer to make sure we read from the right renderbuffer).
63 */
64 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
65
66 /**
67 * Returns a corresponding internal floating point format for a given base
68 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
69 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
70 * needs to be a 16 bit component.
71 *
72 * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
73 */
74 static GLenum
75 adjust_for_oes_float_texture(GLenum format, GLenum type)
76 {
77 switch (type) {
78 case GL_FLOAT:
79 switch (format) {
80 case GL_RGBA:
81 return GL_RGBA32F;
82 case GL_RGB:
83 return GL_RGB32F;
84 case GL_ALPHA:
85 return GL_ALPHA32F_ARB;
86 case GL_LUMINANCE:
87 return GL_LUMINANCE32F_ARB;
88 case GL_LUMINANCE_ALPHA:
89 return GL_LUMINANCE_ALPHA32F_ARB;
90 default:
91 break;
92 }
93 break;
94
95 case GL_HALF_FLOAT_OES:
96 switch (format) {
97 case GL_RGBA:
98 return GL_RGBA16F;
99 case GL_RGB:
100 return GL_RGB16F;
101 case GL_ALPHA:
102 return GL_ALPHA16F_ARB;
103 case GL_LUMINANCE:
104 return GL_LUMINANCE16F_ARB;
105 case GL_LUMINANCE_ALPHA:
106 return GL_LUMINANCE_ALPHA16F_ARB;
107 default:
108 break;
109 }
110 break;
111
112 default:
113 break;
114 }
115
116 return format;
117 }
118
119
120 /**
121 * Install gl_texture_image in a gl_texture_object according to the target
122 * and level parameters.
123 *
124 * \param tObj texture object.
125 * \param target texture target.
126 * \param level image level.
127 * \param texImage texture image.
128 */
129 static void
130 set_tex_image(struct gl_texture_object *tObj,
131 GLenum target, GLint level,
132 struct gl_texture_image *texImage)
133 {
134 const GLuint face = _mesa_tex_target_to_face(target);
135
136 assert(tObj);
137 assert(texImage);
138 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
139 assert(level == 0);
140
141 tObj->Image[face][level] = texImage;
142
143 /* Set the 'back' pointer */
144 texImage->TexObject = tObj;
145 texImage->Level = level;
146 texImage->Face = face;
147 }
148
149
150 /**
151 * Allocate a texture image structure.
152 *
153 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
154 * driver.
155 *
156 * \return a pointer to gl_texture_image struct with all fields initialized to
157 * zero.
158 */
159 struct gl_texture_image *
160 _mesa_new_texture_image( struct gl_context *ctx )
161 {
162 (void) ctx;
163 return CALLOC_STRUCT(gl_texture_image);
164 }
165
166
167 /**
168 * Free a gl_texture_image and associated data.
169 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
170 *
171 * \param texImage texture image.
172 *
173 * Free the texture image structure and the associated image data.
174 */
175 void
176 _mesa_delete_texture_image(struct gl_context *ctx,
177 struct gl_texture_image *texImage)
178 {
179 /* Free texImage->Data and/or any other driver-specific texture
180 * image storage.
181 */
182 assert(ctx->Driver.FreeTextureImageBuffer);
183 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
184 free(texImage);
185 }
186
187
188 /**
189 * Test if a target is a proxy target.
190 *
191 * \param target texture target.
192 *
193 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
194 */
195 GLboolean
196 _mesa_is_proxy_texture(GLenum target)
197 {
198 unsigned i;
199 static const GLenum targets[] = {
200 GL_PROXY_TEXTURE_1D,
201 GL_PROXY_TEXTURE_2D,
202 GL_PROXY_TEXTURE_3D,
203 GL_PROXY_TEXTURE_CUBE_MAP,
204 GL_PROXY_TEXTURE_RECTANGLE,
205 GL_PROXY_TEXTURE_1D_ARRAY,
206 GL_PROXY_TEXTURE_2D_ARRAY,
207 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
208 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
209 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
210 };
211 /*
212 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
213 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
214 */
215 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
216
217 for (i = 0; i < ARRAY_SIZE(targets); ++i)
218 if (target == targets[i])
219 return GL_TRUE;
220 return GL_FALSE;
221 }
222
223
224 /**
225 * Test if a target is an array target.
226 *
227 * \param target texture target.
228 *
229 * \return true if the target is an array target, false otherwise.
230 */
231 bool
232 _mesa_is_array_texture(GLenum target)
233 {
234 switch (target) {
235 case GL_TEXTURE_1D_ARRAY:
236 case GL_TEXTURE_2D_ARRAY:
237 case GL_TEXTURE_CUBE_MAP_ARRAY:
238 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
239 return true;
240 default:
241 return false;
242 };
243 }
244
245 /**
246 * Test if a target is a cube map.
247 *
248 * \param target texture target.
249 *
250 * \return true if the target is a cube map, false otherwise.
251 */
252 bool
253 _mesa_is_cube_map_texture(GLenum target)
254 {
255 switch(target) {
256 case GL_TEXTURE_CUBE_MAP:
257 case GL_TEXTURE_CUBE_MAP_ARRAY:
258 return true;
259 default:
260 return false;
261 }
262 }
263
264 /**
265 * Return the proxy target which corresponds to the given texture target
266 */
267 static GLenum
268 proxy_target(GLenum target)
269 {
270 switch (target) {
271 case GL_TEXTURE_1D:
272 case GL_PROXY_TEXTURE_1D:
273 return GL_PROXY_TEXTURE_1D;
274 case GL_TEXTURE_2D:
275 case GL_PROXY_TEXTURE_2D:
276 return GL_PROXY_TEXTURE_2D;
277 case GL_TEXTURE_3D:
278 case GL_PROXY_TEXTURE_3D:
279 return GL_PROXY_TEXTURE_3D;
280 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
281 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
282 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
283 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
284 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
285 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
286 case GL_TEXTURE_CUBE_MAP:
287 case GL_PROXY_TEXTURE_CUBE_MAP:
288 return GL_PROXY_TEXTURE_CUBE_MAP;
289 case GL_TEXTURE_RECTANGLE_NV:
290 case GL_PROXY_TEXTURE_RECTANGLE_NV:
291 return GL_PROXY_TEXTURE_RECTANGLE_NV;
292 case GL_TEXTURE_1D_ARRAY_EXT:
293 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
294 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
295 case GL_TEXTURE_2D_ARRAY_EXT:
296 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
297 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
298 case GL_TEXTURE_CUBE_MAP_ARRAY:
299 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
300 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
301 case GL_TEXTURE_2D_MULTISAMPLE:
302 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
303 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
304 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
305 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
306 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
307 default:
308 _mesa_problem(NULL, "unexpected target in proxy_target()");
309 return 0;
310 }
311 }
312
313
314
315
316 /**
317 * Get a texture image pointer from a texture object, given a texture
318 * target and mipmap level. The target and level parameters should
319 * have already been error-checked.
320 *
321 * \param texObj texture unit.
322 * \param target texture target.
323 * \param level image level.
324 *
325 * \return pointer to the texture image structure, or NULL on failure.
326 */
327 struct gl_texture_image *
328 _mesa_select_tex_image(const struct gl_texture_object *texObj,
329 GLenum target, GLint level)
330 {
331 const GLuint face = _mesa_tex_target_to_face(target);
332
333 assert(texObj);
334 assert(level >= 0);
335 assert(level < MAX_TEXTURE_LEVELS);
336
337 return texObj->Image[face][level];
338 }
339
340
341 /**
342 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
343 * it and install it. Only return NULL if passed a bad parameter or run
344 * out of memory.
345 */
346 struct gl_texture_image *
347 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
348 GLenum target, GLint level)
349 {
350 struct gl_texture_image *texImage;
351
352 if (!texObj)
353 return NULL;
354
355 texImage = _mesa_select_tex_image(texObj, target, level);
356 if (!texImage) {
357 texImage = ctx->Driver.NewTextureImage(ctx);
358 if (!texImage) {
359 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
360 return NULL;
361 }
362
363 set_tex_image(texObj, target, level, texImage);
364 }
365
366 return texImage;
367 }
368
369
370 /**
371 * Return pointer to the specified proxy texture image.
372 * Note that proxy textures are per-context, not per-texture unit.
373 * \return pointer to texture image or NULL if invalid target, invalid
374 * level, or out of memory.
375 */
376 static struct gl_texture_image *
377 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
378 {
379 struct gl_texture_image *texImage;
380 GLuint texIndex;
381
382 if (level < 0)
383 return NULL;
384
385 switch (target) {
386 case GL_PROXY_TEXTURE_1D:
387 if (level >= ctx->Const.MaxTextureLevels)
388 return NULL;
389 texIndex = TEXTURE_1D_INDEX;
390 break;
391 case GL_PROXY_TEXTURE_2D:
392 if (level >= ctx->Const.MaxTextureLevels)
393 return NULL;
394 texIndex = TEXTURE_2D_INDEX;
395 break;
396 case GL_PROXY_TEXTURE_3D:
397 if (level >= ctx->Const.Max3DTextureLevels)
398 return NULL;
399 texIndex = TEXTURE_3D_INDEX;
400 break;
401 case GL_PROXY_TEXTURE_CUBE_MAP:
402 if (level >= ctx->Const.MaxCubeTextureLevels)
403 return NULL;
404 texIndex = TEXTURE_CUBE_INDEX;
405 break;
406 case GL_PROXY_TEXTURE_RECTANGLE_NV:
407 if (level > 0)
408 return NULL;
409 texIndex = TEXTURE_RECT_INDEX;
410 break;
411 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
412 if (level >= ctx->Const.MaxTextureLevels)
413 return NULL;
414 texIndex = TEXTURE_1D_ARRAY_INDEX;
415 break;
416 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
417 if (level >= ctx->Const.MaxTextureLevels)
418 return NULL;
419 texIndex = TEXTURE_2D_ARRAY_INDEX;
420 break;
421 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
422 if (level >= ctx->Const.MaxCubeTextureLevels)
423 return NULL;
424 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
425 break;
426 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
427 if (level > 0)
428 return 0;
429 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
432 if (level > 0)
433 return 0;
434 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
435 break;
436 default:
437 return NULL;
438 }
439
440 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
441 if (!texImage) {
442 texImage = ctx->Driver.NewTextureImage(ctx);
443 if (!texImage) {
444 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
445 return NULL;
446 }
447 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
448 /* Set the 'back' pointer */
449 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
450 }
451 return texImage;
452 }
453
454
455 /**
456 * Get the maximum number of allowed mipmap levels.
457 *
458 * \param ctx GL context.
459 * \param target texture target.
460 *
461 * \return the maximum number of allowed mipmap levels for the given
462 * texture target, or zero if passed a bad target.
463 *
464 * \sa gl_constants.
465 */
466 GLint
467 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
468 {
469 switch (target) {
470 case GL_TEXTURE_1D:
471 case GL_PROXY_TEXTURE_1D:
472 case GL_TEXTURE_2D:
473 case GL_PROXY_TEXTURE_2D:
474 return ctx->Const.MaxTextureLevels;
475 case GL_TEXTURE_3D:
476 case GL_PROXY_TEXTURE_3D:
477 return ctx->Const.Max3DTextureLevels;
478 case GL_TEXTURE_CUBE_MAP:
479 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
481 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
482 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
483 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
484 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
485 case GL_PROXY_TEXTURE_CUBE_MAP:
486 return ctx->Extensions.ARB_texture_cube_map
487 ? ctx->Const.MaxCubeTextureLevels : 0;
488 case GL_TEXTURE_RECTANGLE_NV:
489 case GL_PROXY_TEXTURE_RECTANGLE_NV:
490 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
491 case GL_TEXTURE_1D_ARRAY_EXT:
492 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
493 case GL_TEXTURE_2D_ARRAY_EXT:
494 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
495 return ctx->Extensions.EXT_texture_array
496 ? ctx->Const.MaxTextureLevels : 0;
497 case GL_TEXTURE_CUBE_MAP_ARRAY:
498 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
499 return ctx->Extensions.ARB_texture_cube_map_array
500 ? ctx->Const.MaxCubeTextureLevels : 0;
501 case GL_TEXTURE_BUFFER:
502 return ctx->API == API_OPENGL_CORE &&
503 ctx->Extensions.ARB_texture_buffer_object ? 1 : 0;
504 case GL_TEXTURE_2D_MULTISAMPLE:
505 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
506 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
507 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
508 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
509 && ctx->Extensions.ARB_texture_multisample
510 ? 1 : 0;
511 case GL_TEXTURE_EXTERNAL_OES:
512 /* fall-through */
513 default:
514 return 0; /* bad target */
515 }
516 }
517
518
519 /**
520 * Return number of dimensions per mipmap level for the given texture target.
521 */
522 GLint
523 _mesa_get_texture_dimensions(GLenum target)
524 {
525 switch (target) {
526 case GL_TEXTURE_1D:
527 case GL_PROXY_TEXTURE_1D:
528 return 1;
529 case GL_TEXTURE_2D:
530 case GL_TEXTURE_RECTANGLE:
531 case GL_TEXTURE_CUBE_MAP:
532 case GL_PROXY_TEXTURE_2D:
533 case GL_PROXY_TEXTURE_RECTANGLE:
534 case GL_PROXY_TEXTURE_CUBE_MAP:
535 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
536 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
537 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
539 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
540 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
541 case GL_TEXTURE_1D_ARRAY:
542 case GL_PROXY_TEXTURE_1D_ARRAY:
543 case GL_TEXTURE_EXTERNAL_OES:
544 case GL_TEXTURE_2D_MULTISAMPLE:
545 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
546 return 2;
547 case GL_TEXTURE_3D:
548 case GL_PROXY_TEXTURE_3D:
549 case GL_TEXTURE_2D_ARRAY:
550 case GL_PROXY_TEXTURE_2D_ARRAY:
551 case GL_TEXTURE_CUBE_MAP_ARRAY:
552 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
553 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
554 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
555 return 3;
556 case GL_TEXTURE_BUFFER:
557 /* fall-through */
558 default:
559 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
560 target);
561 return 2;
562 }
563 }
564
565
566 /**
567 * Check if a texture target can have more than one layer.
568 */
569 GLboolean
570 _mesa_tex_target_is_layered(GLenum target)
571 {
572 switch (target) {
573 case GL_TEXTURE_1D:
574 case GL_PROXY_TEXTURE_1D:
575 case GL_TEXTURE_2D:
576 case GL_PROXY_TEXTURE_2D:
577 case GL_TEXTURE_RECTANGLE:
578 case GL_PROXY_TEXTURE_RECTANGLE:
579 case GL_TEXTURE_2D_MULTISAMPLE:
580 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
581 case GL_TEXTURE_BUFFER:
582 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
583 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
584 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
585 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
586 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
588 case GL_TEXTURE_EXTERNAL_OES:
589 return GL_FALSE;
590
591 case GL_TEXTURE_3D:
592 case GL_PROXY_TEXTURE_3D:
593 case GL_TEXTURE_CUBE_MAP:
594 case GL_PROXY_TEXTURE_CUBE_MAP:
595 case GL_TEXTURE_1D_ARRAY:
596 case GL_PROXY_TEXTURE_1D_ARRAY:
597 case GL_TEXTURE_2D_ARRAY:
598 case GL_PROXY_TEXTURE_2D_ARRAY:
599 case GL_TEXTURE_CUBE_MAP_ARRAY:
600 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
601 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
602 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
603 return GL_TRUE;
604
605 default:
606 assert(!"Invalid texture target.");
607 return GL_FALSE;
608 }
609 }
610
611
612 /**
613 * Return the number of layers present in the given level of an array,
614 * cubemap or 3D texture. If the texture is not layered return zero.
615 */
616 GLuint
617 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
618 {
619 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
620
621 switch (texObj->Target) {
622 case GL_TEXTURE_1D:
623 case GL_TEXTURE_2D:
624 case GL_TEXTURE_RECTANGLE:
625 case GL_TEXTURE_2D_MULTISAMPLE:
626 case GL_TEXTURE_BUFFER:
627 case GL_TEXTURE_EXTERNAL_OES:
628 return 0;
629
630 case GL_TEXTURE_CUBE_MAP:
631 return 6;
632
633 case GL_TEXTURE_1D_ARRAY: {
634 struct gl_texture_image *img = texObj->Image[0][level];
635 return img ? img->Height : 0;
636 }
637
638 case GL_TEXTURE_3D:
639 case GL_TEXTURE_2D_ARRAY:
640 case GL_TEXTURE_CUBE_MAP_ARRAY:
641 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
642 struct gl_texture_image *img = texObj->Image[0][level];
643 return img ? img->Depth : 0;
644 }
645
646 default:
647 assert(!"Invalid texture target.");
648 return 0;
649 }
650 }
651
652
653 /**
654 * Return the maximum number of mipmap levels for the given target
655 * and the dimensions.
656 * The dimensions are expected not to include the border.
657 */
658 GLsizei
659 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
660 GLsizei depth)
661 {
662 GLsizei size;
663
664 switch (target) {
665 case GL_TEXTURE_1D:
666 case GL_TEXTURE_1D_ARRAY:
667 case GL_PROXY_TEXTURE_1D:
668 case GL_PROXY_TEXTURE_1D_ARRAY:
669 size = width;
670 break;
671 case GL_TEXTURE_CUBE_MAP:
672 case GL_TEXTURE_CUBE_MAP_ARRAY:
673 case GL_PROXY_TEXTURE_CUBE_MAP:
674 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
675 size = width;
676 break;
677 case GL_TEXTURE_2D:
678 case GL_TEXTURE_2D_ARRAY:
679 case GL_PROXY_TEXTURE_2D:
680 case GL_PROXY_TEXTURE_2D_ARRAY:
681 size = MAX2(width, height);
682 break;
683 case GL_TEXTURE_3D:
684 case GL_PROXY_TEXTURE_3D:
685 size = MAX3(width, height, depth);
686 break;
687 case GL_TEXTURE_RECTANGLE:
688 case GL_TEXTURE_EXTERNAL_OES:
689 case GL_TEXTURE_2D_MULTISAMPLE:
690 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
691 case GL_PROXY_TEXTURE_RECTANGLE:
692 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
693 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
694 return 1;
695 default:
696 assert(0);
697 return 1;
698 }
699
700 return _mesa_logbase2(size) + 1;
701 }
702
703
704 #if 000 /* not used anymore */
705 /*
706 * glTexImage[123]D can accept a NULL image pointer. In this case we
707 * create a texture image with unspecified image contents per the OpenGL
708 * spec.
709 */
710 static GLubyte *
711 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
712 {
713 const GLint components = _mesa_components_in_format(format);
714 const GLint numPixels = width * height * depth;
715 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
716
717 #ifdef DEBUG
718 /*
719 * Let's see if anyone finds this. If glTexImage2D() is called with
720 * a NULL image pointer then load the texture image with something
721 * interesting instead of leaving it indeterminate.
722 */
723 if (data) {
724 static const char message[8][32] = {
725 " X X XXXXX XXX X ",
726 " XX XX X X X X X ",
727 " X X X X X X X ",
728 " X X XXXX XXX XXXXX ",
729 " X X X X X X ",
730 " X X X X X X X ",
731 " X X XXXXX XXX X X ",
732 " "
733 };
734
735 GLubyte *imgPtr = data;
736 GLint h, i, j, k;
737 for (h = 0; h < depth; h++) {
738 for (i = 0; i < height; i++) {
739 GLint srcRow = 7 - (i % 8);
740 for (j = 0; j < width; j++) {
741 GLint srcCol = j % 32;
742 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
743 for (k = 0; k < components; k++) {
744 *imgPtr++ = texel;
745 }
746 }
747 }
748 }
749 }
750 #endif
751
752 return data;
753 }
754 #endif
755
756
757
758 /**
759 * Set the size and format-related fields of a gl_texture_image struct
760 * to zero. This is used when a proxy texture test fails.
761 */
762 static void
763 clear_teximage_fields(struct gl_texture_image *img)
764 {
765 assert(img);
766 img->_BaseFormat = 0;
767 img->InternalFormat = 0;
768 img->Border = 0;
769 img->Width = 0;
770 img->Height = 0;
771 img->Depth = 0;
772 img->Width2 = 0;
773 img->Height2 = 0;
774 img->Depth2 = 0;
775 img->WidthLog2 = 0;
776 img->HeightLog2 = 0;
777 img->DepthLog2 = 0;
778 img->TexFormat = MESA_FORMAT_NONE;
779 img->NumSamples = 0;
780 img->FixedSampleLocations = GL_TRUE;
781 }
782
783
784 /**
785 * Initialize basic fields of the gl_texture_image struct.
786 *
787 * \param ctx GL context.
788 * \param img texture image structure to be initialized.
789 * \param width image width.
790 * \param height image height.
791 * \param depth image depth.
792 * \param border image border.
793 * \param internalFormat internal format.
794 * \param format the actual hardware format (one of MESA_FORMAT_*)
795 * \param numSamples number of samples per texel, or zero for non-MS.
796 * \param fixedSampleLocations are sample locations fixed?
797 *
798 * Fills in the fields of \p img with the given information.
799 * Note: width, height and depth include the border.
800 */
801 static void
802 init_teximage_fields_ms(struct gl_context *ctx,
803 struct gl_texture_image *img,
804 GLsizei width, GLsizei height, GLsizei depth,
805 GLint border, GLenum internalFormat,
806 mesa_format format,
807 GLuint numSamples, GLboolean fixedSampleLocations)
808 {
809 GLenum target;
810 assert(img);
811 assert(width >= 0);
812 assert(height >= 0);
813 assert(depth >= 0);
814
815 target = img->TexObject->Target;
816 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
817 assert(img->_BaseFormat != -1);
818 img->InternalFormat = internalFormat;
819 img->Border = border;
820 img->Width = width;
821 img->Height = height;
822 img->Depth = depth;
823
824 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
825 img->WidthLog2 = _mesa_logbase2(img->Width2);
826
827 img->NumSamples = 0;
828 img->FixedSampleLocations = GL_TRUE;
829
830 switch(target) {
831 case GL_TEXTURE_1D:
832 case GL_TEXTURE_BUFFER:
833 case GL_PROXY_TEXTURE_1D:
834 if (height == 0)
835 img->Height2 = 0;
836 else
837 img->Height2 = 1;
838 img->HeightLog2 = 0;
839 if (depth == 0)
840 img->Depth2 = 0;
841 else
842 img->Depth2 = 1;
843 img->DepthLog2 = 0;
844 break;
845 case GL_TEXTURE_1D_ARRAY:
846 case GL_PROXY_TEXTURE_1D_ARRAY:
847 img->Height2 = height; /* no border */
848 img->HeightLog2 = 0; /* not used */
849 if (depth == 0)
850 img->Depth2 = 0;
851 else
852 img->Depth2 = 1;
853 img->DepthLog2 = 0;
854 break;
855 case GL_TEXTURE_2D:
856 case GL_TEXTURE_RECTANGLE:
857 case GL_TEXTURE_CUBE_MAP:
858 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
859 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
860 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
861 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
862 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
863 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
864 case GL_TEXTURE_EXTERNAL_OES:
865 case GL_PROXY_TEXTURE_2D:
866 case GL_PROXY_TEXTURE_RECTANGLE:
867 case GL_PROXY_TEXTURE_CUBE_MAP:
868 case GL_TEXTURE_2D_MULTISAMPLE:
869 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
870 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
871 img->HeightLog2 = _mesa_logbase2(img->Height2);
872 if (depth == 0)
873 img->Depth2 = 0;
874 else
875 img->Depth2 = 1;
876 img->DepthLog2 = 0;
877 break;
878 case GL_TEXTURE_2D_ARRAY:
879 case GL_PROXY_TEXTURE_2D_ARRAY:
880 case GL_TEXTURE_CUBE_MAP_ARRAY:
881 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
882 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
883 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
884 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
885 img->HeightLog2 = _mesa_logbase2(img->Height2);
886 img->Depth2 = depth; /* no border */
887 img->DepthLog2 = 0; /* not used */
888 break;
889 case GL_TEXTURE_3D:
890 case GL_PROXY_TEXTURE_3D:
891 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
892 img->HeightLog2 = _mesa_logbase2(img->Height2);
893 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
894 img->DepthLog2 = _mesa_logbase2(img->Depth2);
895 break;
896 default:
897 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
898 target);
899 }
900
901 img->MaxNumLevels =
902 _mesa_get_tex_max_num_levels(target,
903 img->Width2, img->Height2, img->Depth2);
904 img->TexFormat = format;
905 img->NumSamples = numSamples;
906 img->FixedSampleLocations = fixedSampleLocations;
907 }
908
909
910 void
911 _mesa_init_teximage_fields(struct gl_context *ctx,
912 struct gl_texture_image *img,
913 GLsizei width, GLsizei height, GLsizei depth,
914 GLint border, GLenum internalFormat,
915 mesa_format format)
916 {
917 init_teximage_fields_ms(ctx, img, width, height, depth, border,
918 internalFormat, format, 0, GL_TRUE);
919 }
920
921
922 /**
923 * Free and clear fields of the gl_texture_image struct.
924 *
925 * \param ctx GL context.
926 * \param texImage texture image structure to be cleared.
927 *
928 * After the call, \p texImage will have no data associated with it. Its
929 * fields are cleared so that its parent object will test incomplete.
930 */
931 void
932 _mesa_clear_texture_image(struct gl_context *ctx,
933 struct gl_texture_image *texImage)
934 {
935 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
936 clear_teximage_fields(texImage);
937 }
938
939
940 /**
941 * Check the width, height, depth and border of a texture image are legal.
942 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
943 * functions.
944 * The target and level parameters will have already been validated.
945 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
946 */
947 GLboolean
948 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
949 GLint level, GLint width, GLint height,
950 GLint depth, GLint border)
951 {
952 GLint maxSize;
953
954 switch (target) {
955 case GL_TEXTURE_1D:
956 case GL_PROXY_TEXTURE_1D:
957 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
958 maxSize >>= level; /* level size */
959 if (width < 2 * border || width > 2 * border + maxSize)
960 return GL_FALSE;
961 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
962 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
963 return GL_FALSE;
964 }
965 return GL_TRUE;
966
967 case GL_TEXTURE_2D:
968 case GL_PROXY_TEXTURE_2D:
969 case GL_TEXTURE_2D_MULTISAMPLE:
970 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
971 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
972 maxSize >>= level;
973 if (width < 2 * border || width > 2 * border + maxSize)
974 return GL_FALSE;
975 if (height < 2 * border || height > 2 * border + maxSize)
976 return GL_FALSE;
977 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
978 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
979 return GL_FALSE;
980 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_3D:
986 case GL_PROXY_TEXTURE_3D:
987 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
988 maxSize >>= level;
989 if (width < 2 * border || width > 2 * border + maxSize)
990 return GL_FALSE;
991 if (height < 2 * border || height > 2 * border + maxSize)
992 return GL_FALSE;
993 if (depth < 2 * border || depth > 2 * border + maxSize)
994 return GL_FALSE;
995 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
996 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
997 return GL_FALSE;
998 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
999 return GL_FALSE;
1000 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1001 return GL_FALSE;
1002 }
1003 return GL_TRUE;
1004
1005 case GL_TEXTURE_RECTANGLE_NV:
1006 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1007 if (level != 0)
1008 return GL_FALSE;
1009 maxSize = ctx->Const.MaxTextureRectSize;
1010 if (width < 0 || width > maxSize)
1011 return GL_FALSE;
1012 if (height < 0 || height > maxSize)
1013 return GL_FALSE;
1014 return GL_TRUE;
1015
1016 case GL_TEXTURE_CUBE_MAP:
1017 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1018 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1019 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1020 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1021 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1022 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1023 case GL_PROXY_TEXTURE_CUBE_MAP:
1024 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1025 maxSize >>= level;
1026 if (width != height)
1027 return GL_FALSE;
1028 if (width < 2 * border || width > 2 * border + maxSize)
1029 return GL_FALSE;
1030 if (height < 2 * border || height > 2 * border + maxSize)
1031 return GL_FALSE;
1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1034 return GL_FALSE;
1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1036 return GL_FALSE;
1037 }
1038 return GL_TRUE;
1039
1040 case GL_TEXTURE_1D_ARRAY_EXT:
1041 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1042 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1043 maxSize >>= level;
1044 if (width < 2 * border || width > 2 * border + maxSize)
1045 return GL_FALSE;
1046 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1047 return GL_FALSE;
1048 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1049 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1050 return GL_FALSE;
1051 }
1052 return GL_TRUE;
1053
1054 case GL_TEXTURE_2D_ARRAY_EXT:
1055 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1056 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1057 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1058 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1059 maxSize >>= level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 2 * border || height > 2 * border + maxSize)
1063 return GL_FALSE;
1064 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1065 return GL_FALSE;
1066 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1067 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1068 return GL_FALSE;
1069 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1070 return GL_FALSE;
1071 }
1072 return GL_TRUE;
1073
1074 case GL_TEXTURE_CUBE_MAP_ARRAY:
1075 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1076 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1077 if (width < 2 * border || width > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (height < 2 * border || height > 2 * border + maxSize)
1080 return GL_FALSE;
1081 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1082 return GL_FALSE;
1083 if (width != height)
1084 return GL_FALSE;
1085 if (level >= ctx->Const.MaxCubeTextureLevels)
1086 return GL_FALSE;
1087 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1088 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1089 return GL_FALSE;
1090 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1091 return GL_FALSE;
1092 }
1093 return GL_TRUE;
1094 default:
1095 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1096 return GL_FALSE;
1097 }
1098 }
1099
1100
1101 /**
1102 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1103 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1104 * \param destImage the destination texture image.
1105 * \return GL_TRUE if error found, GL_FALSE otherwise.
1106 */
1107 static GLboolean
1108 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1109 const struct gl_texture_image *destImage,
1110 GLint xoffset, GLint yoffset, GLint zoffset,
1111 GLsizei subWidth, GLsizei subHeight,
1112 GLsizei subDepth, const char *func)
1113 {
1114 const GLenum target = destImage->TexObject->Target;
1115 GLuint bw, bh;
1116
1117 /* Check size */
1118 if (subWidth < 0) {
1119 _mesa_error(ctx, GL_INVALID_VALUE,
1120 "%s(width=%d)", func, subWidth);
1121 return GL_TRUE;
1122 }
1123
1124 if (dims > 1 && subHeight < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE,
1126 "%s(height=%d)", func, subHeight);
1127 return GL_TRUE;
1128 }
1129
1130 if (dims > 2 && subDepth < 0) {
1131 _mesa_error(ctx, GL_INVALID_VALUE,
1132 "%s(depth=%d)", func, subDepth);
1133 return GL_TRUE;
1134 }
1135
1136 /* check xoffset and width */
1137 if (xoffset < - (GLint) destImage->Border) {
1138 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1139 return GL_TRUE;
1140 }
1141
1142 if (xoffset + subWidth > (GLint) destImage->Width) {
1143 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1144 return GL_TRUE;
1145 }
1146
1147 /* check yoffset and height */
1148 if (dims > 1) {
1149 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1150 if (yoffset < -yBorder) {
1151 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1152 return GL_TRUE;
1153 }
1154 if (yoffset + subHeight > (GLint) destImage->Height) {
1155 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1156 return GL_TRUE;
1157 }
1158 }
1159
1160 /* check zoffset and depth */
1161 if (dims > 2) {
1162 GLint depth;
1163 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1164 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1165 0 : destImage->Border;
1166
1167 if (zoffset < -zBorder) {
1168 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1169 return GL_TRUE;
1170 }
1171
1172 depth = (GLint) destImage->Depth;
1173 if (target == GL_TEXTURE_CUBE_MAP)
1174 depth = 6;
1175 if (zoffset + subDepth > depth) {
1176 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1177 return GL_TRUE;
1178 }
1179 }
1180
1181 /*
1182 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1183 * compressed texture images can be updated. But, that restriction may be
1184 * relaxed for particular compressed formats. At this time, all the
1185 * compressed formats supported by Mesa allow sub-textures to be updated
1186 * along compressed block boundaries.
1187 */
1188 _mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
1189
1190 if (bw != 1 || bh != 1) {
1191 /* offset must be multiple of block size */
1192 if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
1193 _mesa_error(ctx, GL_INVALID_OPERATION,
1194 "%s(xoffset = %d, yoffset = %d)",
1195 func, xoffset, yoffset);
1196 return GL_TRUE;
1197 }
1198
1199 /* The size must be a multiple of bw x bh, or we must be using a
1200 * offset+size that exactly hits the edge of the image. This
1201 * is important for small mipmap levels (1x1, 2x1, etc) and for
1202 * NPOT textures.
1203 */
1204 if ((subWidth % bw != 0) &&
1205 (xoffset + subWidth != (GLint) destImage->Width)) {
1206 _mesa_error(ctx, GL_INVALID_OPERATION,
1207 "%s(width = %d)", func, subWidth);
1208 return GL_TRUE;
1209 }
1210
1211 if ((subHeight % bh != 0) &&
1212 (yoffset + subHeight != (GLint) destImage->Height)) {
1213 _mesa_error(ctx, GL_INVALID_OPERATION,
1214 "%s(height = %d)", func, subHeight);
1215 return GL_TRUE;
1216 }
1217 }
1218
1219 return GL_FALSE;
1220 }
1221
1222
1223
1224
1225 /**
1226 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1227 * specific texture image size checks.
1228 *
1229 * A hardware driver might override this function if, for example, the
1230 * max 3D texture size is 512x512x64 (i.e. not a cube).
1231 *
1232 * Note that width, height, depth == 0 is not an error. However, a
1233 * texture with zero width/height/depth will be considered "incomplete"
1234 * and texturing will effectively be disabled.
1235 *
1236 * \param target any texture target/type
1237 * \param level as passed to glTexImage
1238 * \param format the MESA_FORMAT_x for the tex image
1239 * \param width as passed to glTexImage
1240 * \param height as passed to glTexImage
1241 * \param depth as passed to glTexImage
1242 * \param border as passed to glTexImage
1243 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1244 */
1245 GLboolean
1246 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
1247 mesa_format format,
1248 GLint width, GLint height, GLint depth, GLint border)
1249 {
1250 /* We just check if the image size is less than MaxTextureMbytes.
1251 * Some drivers may do more specific checks.
1252 */
1253 uint64_t bytes = _mesa_format_image_size64(format, width, height, depth);
1254 uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */
1255 mbytes *= _mesa_num_tex_faces(target);
1256 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1257 }
1258
1259
1260 /**
1261 * Return true if the format is only valid for glCompressedTexImage.
1262 */
1263 static bool
1264 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1265 {
1266 switch (format) {
1267 case GL_ETC1_RGB8_OES:
1268 case GL_PALETTE4_RGB8_OES:
1269 case GL_PALETTE4_RGBA8_OES:
1270 case GL_PALETTE4_R5_G6_B5_OES:
1271 case GL_PALETTE4_RGBA4_OES:
1272 case GL_PALETTE4_RGB5_A1_OES:
1273 case GL_PALETTE8_RGB8_OES:
1274 case GL_PALETTE8_RGBA8_OES:
1275 case GL_PALETTE8_R5_G6_B5_OES:
1276 case GL_PALETTE8_RGBA4_OES:
1277 case GL_PALETTE8_RGB5_A1_OES:
1278 return true;
1279 default:
1280 return false;
1281 }
1282 }
1283
1284 /**
1285 * Return true if the format doesn't support online compression.
1286 */
1287 bool
1288 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1289 {
1290 return _mesa_is_astc_format(format) ||
1291 compressedteximage_only_format(ctx, format);
1292 }
1293
1294 /* Writes to an GL error pointer if non-null and returns whether or not the
1295 * error is GL_NO_ERROR */
1296 static bool
1297 write_error(GLenum *err_ptr, GLenum error)
1298 {
1299 if (err_ptr)
1300 *err_ptr = error;
1301
1302 return error == GL_NO_ERROR;
1303 }
1304
1305 /**
1306 * Helper function to determine whether a target and specific compression
1307 * format are supported. The error parameter returns GL_NO_ERROR if the
1308 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1309 * or GL_INVALID_ENUM, whichever is more appropriate.
1310 */
1311 GLboolean
1312 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1313 GLenum intFormat, GLenum *error)
1314 {
1315 GLboolean target_can_be_compresed = GL_FALSE;
1316 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1317 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1318
1319 switch (target) {
1320 case GL_TEXTURE_2D:
1321 case GL_PROXY_TEXTURE_2D:
1322 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1323 break;
1324 case GL_PROXY_TEXTURE_CUBE_MAP:
1325 case GL_TEXTURE_CUBE_MAP:
1326 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1327 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1328 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1329 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1330 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1331 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1332 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1333 break;
1334 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1335 case GL_TEXTURE_2D_ARRAY_EXT:
1336 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1337 break;
1338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1339 case GL_TEXTURE_CUBE_MAP_ARRAY:
1340 /* From the KHR_texture_compression_astc_hdr spec:
1341 *
1342 * Add a second new column "3D Tex." which is empty for all non-ASTC
1343 * formats. If only the LDR profile is supported by the
1344 * implementation, this column is also empty for all ASTC formats. If
1345 * both the LDR and HDR profiles are supported only, this column is
1346 * checked for all ASTC formats.
1347 *
1348 * Add a third new column "Cube Map Array Tex." which is empty for all
1349 * non-ASTC formats, and checked for all ASTC formats.
1350 *
1351 * and,
1352 *
1353 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1354 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1355 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1356 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1357 * 8.19 is *not* checked'
1358 *
1359 * The instances of <internalformat> above should say <target>.
1360 *
1361 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1362 * have already been handled by normal ETC2/EAC behavior.
1363 */
1364
1365 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1366 *
1367 * "The ETC2/EAC texture compression algorithm supports only
1368 * two-dimensional images. If internalformat is an ETC2/EAC format,
1369 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1370 * target is not TEXTURE_2D_ARRAY."
1371 *
1372 * This should also be applicable for glTexStorage3D(). Other available
1373 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1374 */
1375 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
1376 return write_error(error, GL_INVALID_OPERATION);
1377 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
1378 break;
1379 case GL_TEXTURE_3D:
1380 switch (layout) {
1381 case MESA_FORMAT_LAYOUT_ETC2:
1382 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1383 if (_mesa_is_gles3(ctx))
1384 return write_error(error, GL_INVALID_OPERATION);
1385 break;
1386 case MESA_FORMAT_LAYOUT_BPTC:
1387 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1388 break;
1389 case MESA_FORMAT_LAYOUT_ASTC:
1390 target_can_be_compresed =
1391 ctx->Extensions.KHR_texture_compression_astc_hdr;
1392
1393 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1394 * and the hdr extension is not supported.
1395 * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1396 */
1397 if (!target_can_be_compresed)
1398 return write_error(error, GL_INVALID_OPERATION);
1399 break;
1400 default:
1401 break;
1402 }
1403 default:
1404 break;
1405 }
1406 return write_error(error,
1407 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1408 }
1409
1410
1411 /**
1412 * Check if the given texture target value is legal for a
1413 * glTexImage1/2/3D call.
1414 */
1415 static GLboolean
1416 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1417 {
1418 switch (dims) {
1419 case 1:
1420 switch (target) {
1421 case GL_TEXTURE_1D:
1422 case GL_PROXY_TEXTURE_1D:
1423 return _mesa_is_desktop_gl(ctx);
1424 default:
1425 return GL_FALSE;
1426 }
1427 case 2:
1428 switch (target) {
1429 case GL_TEXTURE_2D:
1430 return GL_TRUE;
1431 case GL_PROXY_TEXTURE_2D:
1432 return _mesa_is_desktop_gl(ctx);
1433 case GL_PROXY_TEXTURE_CUBE_MAP:
1434 return _mesa_is_desktop_gl(ctx)
1435 && ctx->Extensions.ARB_texture_cube_map;
1436 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1437 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1438 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1439 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1440 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1441 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1442 return ctx->Extensions.ARB_texture_cube_map;
1443 case GL_TEXTURE_RECTANGLE_NV:
1444 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1445 return _mesa_is_desktop_gl(ctx)
1446 && ctx->Extensions.NV_texture_rectangle;
1447 case GL_TEXTURE_1D_ARRAY_EXT:
1448 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1449 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1450 default:
1451 return GL_FALSE;
1452 }
1453 case 3:
1454 switch (target) {
1455 case GL_TEXTURE_3D:
1456 return GL_TRUE;
1457 case GL_PROXY_TEXTURE_3D:
1458 return _mesa_is_desktop_gl(ctx);
1459 case GL_TEXTURE_2D_ARRAY_EXT:
1460 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1461 || _mesa_is_gles3(ctx);
1462 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1463 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1464 case GL_TEXTURE_CUBE_MAP_ARRAY:
1465 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1466 return ctx->Extensions.ARB_texture_cube_map_array;
1467 default:
1468 return GL_FALSE;
1469 }
1470 default:
1471 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1472 return GL_FALSE;
1473 }
1474 }
1475
1476
1477 /**
1478 * Check if the given texture target value is legal for a
1479 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1480 * The difference compared to legal_teximage_target() above is that
1481 * proxy targets are not supported.
1482 */
1483 static GLboolean
1484 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1485 bool dsa)
1486 {
1487 switch (dims) {
1488 case 1:
1489 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1490 case 2:
1491 switch (target) {
1492 case GL_TEXTURE_2D:
1493 return GL_TRUE;
1494 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1495 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1496 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1497 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1498 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1499 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1500 return ctx->Extensions.ARB_texture_cube_map;
1501 case GL_TEXTURE_RECTANGLE_NV:
1502 return _mesa_is_desktop_gl(ctx)
1503 && ctx->Extensions.NV_texture_rectangle;
1504 case GL_TEXTURE_1D_ARRAY_EXT:
1505 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1506 default:
1507 return GL_FALSE;
1508 }
1509 case 3:
1510 switch (target) {
1511 case GL_TEXTURE_3D:
1512 return GL_TRUE;
1513 case GL_TEXTURE_2D_ARRAY_EXT:
1514 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1515 || _mesa_is_gles3(ctx);
1516 case GL_TEXTURE_CUBE_MAP_ARRAY:
1517 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1518 return ctx->Extensions.ARB_texture_cube_map_array;
1519
1520 /* Table 8.15 of the OpenGL 4.5 core profile spec
1521 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1522 * and CopyTextureSubImage3D.
1523 */
1524 case GL_TEXTURE_CUBE_MAP:
1525 return dsa;
1526 default:
1527 return GL_FALSE;
1528 }
1529 default:
1530 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1531 dims);
1532 return GL_FALSE;
1533 }
1534 }
1535
1536
1537 /**
1538 * Helper function to determine if a texture object is mutable (in terms
1539 * of GL_ARB_texture_storage).
1540 */
1541 static GLboolean
1542 mutable_tex_object(struct gl_context *ctx, GLenum target)
1543 {
1544 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1545 if (!texObj)
1546 return GL_FALSE;
1547
1548 return !texObj->Immutable;
1549 }
1550
1551
1552 /**
1553 * Return expected size of a compressed texture.
1554 */
1555 static GLuint
1556 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1557 GLenum glformat)
1558 {
1559 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1560 return _mesa_format_image_size(mesaFormat, width, height, depth);
1561 }
1562
1563 /**
1564 * Verify that a texture format is valid with a particular target
1565 *
1566 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1567 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1568 * targets.
1569 *
1570 * \param ctx GL context
1571 * \param target Texture target
1572 * \param internalFormat Internal format of the texture image
1573 *
1574 * \returns true if the combination is legal, false otherwise.
1575 */
1576 bool
1577 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1578 GLenum target, GLenum internalFormat)
1579 {
1580 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1581 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1582 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1583 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1584 * Profile spec says:
1585 *
1586 * "Textures with a base internal format of DEPTH_COMPONENT or
1587 * DEPTH_STENCIL are supported by texture image specification
1588 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1589 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1590 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1591 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1592 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1593 * formats in conjunction with any other target will result in an
1594 * INVALID_OPERATION error."
1595 *
1596 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1597 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1598 */
1599 if (target != GL_TEXTURE_1D &&
1600 target != GL_PROXY_TEXTURE_1D &&
1601 target != GL_TEXTURE_2D &&
1602 target != GL_PROXY_TEXTURE_2D &&
1603 target != GL_TEXTURE_1D_ARRAY &&
1604 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1605 target != GL_TEXTURE_2D_ARRAY &&
1606 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1607 target != GL_TEXTURE_RECTANGLE_ARB &&
1608 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1609 !((_mesa_is_cube_face(target) ||
1610 target == GL_TEXTURE_CUBE_MAP ||
1611 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1612 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1613 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1614 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1615 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1616 ctx->Extensions.ARB_texture_cube_map_array)) {
1617 return false;
1618 }
1619 }
1620
1621 return true;
1622 }
1623
1624 static bool
1625 texture_formats_agree(GLenum internalFormat,
1626 GLenum format)
1627 {
1628 GLboolean colorFormat;
1629 GLboolean is_format_depth_or_depthstencil;
1630 GLboolean is_internalFormat_depth_or_depthstencil;
1631
1632 /* Even though there are no color-index textures, we still have to support
1633 * uploading color-index data and remapping it to RGB via the
1634 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1635 */
1636 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1637
1638 is_internalFormat_depth_or_depthstencil =
1639 _mesa_is_depth_format(internalFormat) ||
1640 _mesa_is_depthstencil_format(internalFormat);
1641
1642 is_format_depth_or_depthstencil =
1643 _mesa_is_depth_format(format) ||
1644 _mesa_is_depthstencil_format(format);
1645
1646 colorFormat = _mesa_is_color_format(format);
1647
1648 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1649 return false;
1650
1651 if (is_internalFormat_depth_or_depthstencil !=
1652 is_format_depth_or_depthstencil)
1653 return false;
1654
1655 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1656 return false;
1657
1658 return true;
1659 }
1660
1661 /**
1662 * Test the combination of format, type and internal format arguments of
1663 * different texture operations on GLES.
1664 *
1665 * \param ctx GL context.
1666 * \param format pixel data format given by the user.
1667 * \param type pixel data type given by the user.
1668 * \param internalFormat internal format given by the user.
1669 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1670 * \param callerName name of the caller function to print in the error message
1671 *
1672 * \return true if a error is found, false otherwise
1673 *
1674 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1675 */
1676 static bool
1677 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1678 GLenum type, GLenum internalFormat,
1679 GLuint dimensions, const char *callerName)
1680 {
1681 GLenum err;
1682
1683 if (_mesa_is_gles3(ctx)) {
1684 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1685 internalFormat);
1686 if (err != GL_NO_ERROR) {
1687 _mesa_error(ctx, err,
1688 "%s(format = %s, type = %s, internalformat = %s)",
1689 callerName, _mesa_enum_to_string(format),
1690 _mesa_enum_to_string(type),
1691 _mesa_enum_to_string(internalFormat));
1692 return true;
1693 }
1694 }
1695 else {
1696 err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions);
1697 if (err != GL_NO_ERROR) {
1698 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
1699 callerName, _mesa_enum_to_string(format),
1700 _mesa_enum_to_string(type));
1701 return true;
1702 }
1703 }
1704
1705 return false;
1706 }
1707
1708 /**
1709 * Test the glTexImage[123]D() parameters for errors.
1710 *
1711 * \param ctx GL context.
1712 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1713 * \param target texture target given by the user (already validated).
1714 * \param level image level given by the user.
1715 * \param internalFormat internal format given by the user.
1716 * \param format pixel data format given by the user.
1717 * \param type pixel data type given by the user.
1718 * \param width image width given by the user.
1719 * \param height image height given by the user.
1720 * \param depth image depth given by the user.
1721 * \param border image border given by the user.
1722 *
1723 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1724 *
1725 * Verifies each of the parameters against the constants specified in
1726 * __struct gl_contextRec::Const and the supported extensions, and according
1727 * to the OpenGL specification.
1728 * Note that we don't fully error-check the width, height, depth values
1729 * here. That's done in _mesa_legal_texture_dimensions() which is used
1730 * by several other GL entrypoints. Plus, texture dims have a special
1731 * interaction with proxy textures.
1732 */
1733 static GLboolean
1734 texture_error_check( struct gl_context *ctx,
1735 GLuint dimensions, GLenum target,
1736 GLint level, GLint internalFormat,
1737 GLenum format, GLenum type,
1738 GLint width, GLint height,
1739 GLint depth, GLint border,
1740 const GLvoid *pixels )
1741 {
1742 GLenum err;
1743
1744 /* Note: for proxy textures, some error conditions immediately generate
1745 * a GL error in the usual way. But others do not generate a GL error.
1746 * Instead, they cause the width, height, depth, format fields of the
1747 * texture image to be zeroed-out. The GL spec seems to indicate that the
1748 * zero-out behaviour is only used in cases related to memory allocation.
1749 */
1750
1751 /* level check */
1752 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1753 _mesa_error(ctx, GL_INVALID_VALUE,
1754 "glTexImage%dD(level=%d)", dimensions, level);
1755 return GL_TRUE;
1756 }
1757
1758 /* Check border */
1759 if (border < 0 || border > 1 ||
1760 ((ctx->API != API_OPENGL_COMPAT ||
1761 target == GL_TEXTURE_RECTANGLE_NV ||
1762 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1763 _mesa_error(ctx, GL_INVALID_VALUE,
1764 "glTexImage%dD(border=%d)", dimensions, border);
1765 return GL_TRUE;
1766 }
1767
1768 if (width < 0 || height < 0 || depth < 0) {
1769 _mesa_error(ctx, GL_INVALID_VALUE,
1770 "glTexImage%dD(width, height or depth < 0)", dimensions);
1771 return GL_TRUE;
1772 }
1773
1774 /* Check incoming image format and type */
1775 err = _mesa_error_check_format_and_type(ctx, format, type);
1776 if (err != GL_NO_ERROR) {
1777 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1778 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1779 *
1780 * "Specifying a value for internalformat that is not one of the
1781 * above (acceptable) values generates the error INVALID VALUE."
1782 */
1783 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1784 err = GL_INVALID_VALUE;
1785
1786 _mesa_error(ctx, err,
1787 "glTexImage%dD(incompatible format = %s, type = %s)",
1788 dimensions, _mesa_enum_to_string(format),
1789 _mesa_enum_to_string(type));
1790 return GL_TRUE;
1791 }
1792
1793 /* Check internalFormat */
1794 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1795 _mesa_error(ctx, GL_INVALID_VALUE,
1796 "glTexImage%dD(internalFormat=%s)",
1797 dimensions, _mesa_enum_to_string(internalFormat));
1798 return GL_TRUE;
1799 }
1800
1801 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1802 * combinations of format, internalFormat, and type that can be used.
1803 * Formats and types that require additional extensions (e.g., GL_FLOAT
1804 * requires GL_OES_texture_float) are filtered elsewhere.
1805 */
1806 if (_mesa_is_gles(ctx) &&
1807 texture_format_error_check_gles(ctx, format, type, internalFormat,
1808 dimensions, "glTexImage%dD")) {
1809 return GL_TRUE;
1810 }
1811
1812 /* validate the bound PBO, if any */
1813 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1814 width, height, depth, format, type,
1815 INT_MAX, pixels, "glTexImage")) {
1816 return GL_TRUE;
1817 }
1818
1819 /* make sure internal format and format basically agree */
1820 if (!texture_formats_agree(internalFormat, format)) {
1821 _mesa_error(ctx, GL_INVALID_OPERATION,
1822 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1823 dimensions, _mesa_enum_to_string(internalFormat),
1824 _mesa_enum_to_string(format));
1825 return GL_TRUE;
1826 }
1827
1828 /* additional checks for ycbcr textures */
1829 if (internalFormat == GL_YCBCR_MESA) {
1830 assert(ctx->Extensions.MESA_ycbcr_texture);
1831 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1832 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1833 char message[100];
1834 _mesa_snprintf(message, sizeof(message),
1835 "glTexImage%dD(format/type YCBCR mismatch)",
1836 dimensions);
1837 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1838 return GL_TRUE; /* error */
1839 }
1840 if (target != GL_TEXTURE_2D &&
1841 target != GL_PROXY_TEXTURE_2D &&
1842 target != GL_TEXTURE_RECTANGLE_NV &&
1843 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1844 _mesa_error(ctx, GL_INVALID_ENUM,
1845 "glTexImage%dD(bad target for YCbCr texture)",
1846 dimensions);
1847 return GL_TRUE;
1848 }
1849 if (border != 0) {
1850 char message[100];
1851 _mesa_snprintf(message, sizeof(message),
1852 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1853 dimensions, border);
1854 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1855 return GL_TRUE;
1856 }
1857 }
1858
1859 /* additional checks for depth textures */
1860 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1861 _mesa_error(ctx, GL_INVALID_OPERATION,
1862 "glTexImage%dD(bad target for texture)", dimensions);
1863 return GL_TRUE;
1864 }
1865
1866 /* additional checks for compressed textures */
1867 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1868 GLenum err;
1869 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1870 _mesa_error(ctx, err,
1871 "glTexImage%dD(target can't be compressed)", dimensions);
1872 return GL_TRUE;
1873 }
1874 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1875 _mesa_error(ctx, GL_INVALID_OPERATION,
1876 "glTexImage%dD(no compression for format)", dimensions);
1877 return GL_TRUE;
1878 }
1879 if (border != 0) {
1880 _mesa_error(ctx, GL_INVALID_OPERATION,
1881 "glTexImage%dD(border!=0)", dimensions);
1882 return GL_TRUE;
1883 }
1884 }
1885
1886 /* additional checks for integer textures */
1887 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1888 (_mesa_is_enum_format_integer(format) !=
1889 _mesa_is_enum_format_integer(internalFormat))) {
1890 _mesa_error(ctx, GL_INVALID_OPERATION,
1891 "glTexImage%dD(integer/non-integer format mismatch)",
1892 dimensions);
1893 return GL_TRUE;
1894 }
1895
1896 if (!mutable_tex_object(ctx, target)) {
1897 _mesa_error(ctx, GL_INVALID_OPERATION,
1898 "glTexImage%dD(immutable texture)", dimensions);
1899 return GL_TRUE;
1900 }
1901
1902 /* if we get here, the parameters are OK */
1903 return GL_FALSE;
1904 }
1905
1906
1907 /**
1908 * Error checking for glCompressedTexImage[123]D().
1909 * Note that the width, height and depth values are not fully error checked
1910 * here.
1911 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1912 */
1913 static GLenum
1914 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1915 GLenum target, GLint level,
1916 GLenum internalFormat, GLsizei width,
1917 GLsizei height, GLsizei depth, GLint border,
1918 GLsizei imageSize, const GLvoid *data)
1919 {
1920 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1921 GLint expectedSize;
1922 GLenum error = GL_NO_ERROR;
1923 char *reason = ""; /* no error */
1924
1925 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
1926 reason = "target";
1927 goto error;
1928 }
1929
1930 /* This will detect any invalid internalFormat value */
1931 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1932 _mesa_error(ctx, GL_INVALID_ENUM,
1933 "glCompressedTexImage%dD(internalFormat=%s)",
1934 dimensions, _mesa_enum_to_string(internalFormat));
1935 return GL_TRUE;
1936 }
1937
1938 /* validate the bound PBO, if any */
1939 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
1940 imageSize, data,
1941 "glCompressedTexImage")) {
1942 return GL_TRUE;
1943 }
1944
1945 switch (internalFormat) {
1946 case GL_PALETTE4_RGB8_OES:
1947 case GL_PALETTE4_RGBA8_OES:
1948 case GL_PALETTE4_R5_G6_B5_OES:
1949 case GL_PALETTE4_RGBA4_OES:
1950 case GL_PALETTE4_RGB5_A1_OES:
1951 case GL_PALETTE8_RGB8_OES:
1952 case GL_PALETTE8_RGBA8_OES:
1953 case GL_PALETTE8_R5_G6_B5_OES:
1954 case GL_PALETTE8_RGBA4_OES:
1955 case GL_PALETTE8_RGB5_A1_OES:
1956 /* check level (note that level should be zero or less!) */
1957 if (level > 0 || level < -maxLevels) {
1958 reason = "level";
1959 error = GL_INVALID_VALUE;
1960 goto error;
1961 }
1962
1963 if (dimensions != 2) {
1964 reason = "compressed paletted textures must be 2D";
1965 error = GL_INVALID_OPERATION;
1966 goto error;
1967 }
1968
1969 /* Figure out the expected texture size (in bytes). This will be
1970 * checked against the actual size later.
1971 */
1972 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
1973 width, height);
1974
1975 /* This is for the benefit of the TestProxyTexImage below. It expects
1976 * level to be non-negative. OES_compressed_paletted_texture uses a
1977 * weird mechanism where the level specified to glCompressedTexImage2D
1978 * is -(n-1) number of levels in the texture, and the data specifies the
1979 * complete mipmap stack. This is done to ensure the palette is the
1980 * same for all levels.
1981 */
1982 level = -level;
1983 break;
1984
1985 default:
1986 /* check level */
1987 if (level < 0 || level >= maxLevels) {
1988 reason = "level";
1989 error = GL_INVALID_VALUE;
1990 goto error;
1991 }
1992
1993 /* Figure out the expected texture size (in bytes). This will be
1994 * checked against the actual size later.
1995 */
1996 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
1997 break;
1998 }
1999
2000 /* This should really never fail */
2001 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2002 reason = "internalFormat";
2003 error = GL_INVALID_ENUM;
2004 goto error;
2005 }
2006
2007 /* No compressed formats support borders at this time */
2008 if (border != 0) {
2009 reason = "border != 0";
2010 error = GL_INVALID_VALUE;
2011 goto error;
2012 }
2013
2014 /* Check for invalid pixel storage modes */
2015 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2016 &ctx->Unpack,
2017 "glCompressedTexImage")) {
2018 return GL_FALSE;
2019 }
2020
2021 /* check image size in bytes */
2022 if (expectedSize != imageSize) {
2023 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2024 * if <imageSize> is not consistent with the format, dimensions, and
2025 * contents of the specified image.
2026 */
2027 reason = "imageSize inconsistent with width/height/format";
2028 error = GL_INVALID_VALUE;
2029 goto error;
2030 }
2031
2032 if (!mutable_tex_object(ctx, target)) {
2033 reason = "immutable texture";
2034 error = GL_INVALID_OPERATION;
2035 goto error;
2036 }
2037
2038 return GL_FALSE;
2039
2040 error:
2041 /* Note: not all error paths exit through here. */
2042 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2043 dimensions, reason);
2044 return GL_TRUE;
2045 }
2046
2047
2048
2049 /**
2050 * Test glTexSubImage[123]D() parameters for errors.
2051 *
2052 * \param ctx GL context.
2053 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2054 * \param target texture target given by the user (already validated)
2055 * \param level image level given by the user.
2056 * \param xoffset sub-image x offset given by the user.
2057 * \param yoffset sub-image y offset given by the user.
2058 * \param zoffset sub-image z offset given by the user.
2059 * \param format pixel data format given by the user.
2060 * \param type pixel data type given by the user.
2061 * \param width image width given by the user.
2062 * \param height image height given by the user.
2063 * \param depth image depth given by the user.
2064 *
2065 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2066 *
2067 * Verifies each of the parameters against the constants specified in
2068 * __struct gl_contextRec::Const and the supported extensions, and according
2069 * to the OpenGL specification.
2070 */
2071 static GLboolean
2072 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2073 struct gl_texture_object *texObj,
2074 GLenum target, GLint level,
2075 GLint xoffset, GLint yoffset, GLint zoffset,
2076 GLint width, GLint height, GLint depth,
2077 GLenum format, GLenum type, const GLvoid *pixels,
2078 bool dsa, const char *callerName)
2079 {
2080 struct gl_texture_image *texImage;
2081 GLenum err;
2082
2083 if (!texObj) {
2084 /* must be out of memory */
2085 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2086 return GL_TRUE;
2087 }
2088
2089 /* level check */
2090 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2091 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2092 return GL_TRUE;
2093 }
2094
2095 texImage = _mesa_select_tex_image(texObj, target, level);
2096 if (!texImage) {
2097 /* non-existant texture level */
2098 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2099 callerName);
2100 return GL_TRUE;
2101 }
2102
2103 err = _mesa_error_check_format_and_type(ctx, format, type);
2104 if (err != GL_NO_ERROR) {
2105 _mesa_error(ctx, err,
2106 "%s(incompatible format = %s, type = %s)",
2107 callerName, _mesa_enum_to_string(format),
2108 _mesa_enum_to_string(type));
2109 return GL_TRUE;
2110 }
2111
2112 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2113 * combinations of format, internalFormat, and type that can be used.
2114 * Formats and types that require additional extensions (e.g., GL_FLOAT
2115 * requires GL_OES_texture_float) are filtered elsewhere.
2116 */
2117 if (_mesa_is_gles(ctx) &&
2118 texture_format_error_check_gles(ctx, format, type,
2119 texImage->InternalFormat,
2120 dimensions, callerName)) {
2121 return GL_TRUE;
2122 }
2123
2124 /* validate the bound PBO, if any */
2125 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2126 width, height, depth, format, type,
2127 INT_MAX, pixels, callerName)) {
2128 return GL_TRUE;
2129 }
2130
2131 if (error_check_subtexture_dimensions(ctx, dimensions,
2132 texImage, xoffset, yoffset, zoffset,
2133 width, height, depth, callerName)) {
2134 return GL_TRUE;
2135 }
2136
2137 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2138 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2139 _mesa_error(ctx, GL_INVALID_OPERATION,
2140 "%s(no compression for format)", callerName);
2141 return GL_TRUE;
2142 }
2143 }
2144
2145 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2146 /* both source and dest must be integer-valued, or neither */
2147 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2148 _mesa_is_enum_format_integer(format)) {
2149 _mesa_error(ctx, GL_INVALID_OPERATION,
2150 "%s(integer/non-integer format mismatch)", callerName);
2151 return GL_TRUE;
2152 }
2153 }
2154
2155 return GL_FALSE;
2156 }
2157
2158
2159 /**
2160 * Test glCopyTexImage[12]D() parameters for errors.
2161 *
2162 * \param ctx GL context.
2163 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2164 * \param target texture target given by the user.
2165 * \param level image level given by the user.
2166 * \param internalFormat internal format given by the user.
2167 * \param width image width given by the user.
2168 * \param height image height given by the user.
2169 * \param border texture border.
2170 *
2171 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2172 *
2173 * Verifies each of the parameters against the constants specified in
2174 * __struct gl_contextRec::Const and the supported extensions, and according
2175 * to the OpenGL specification.
2176 */
2177 static GLboolean
2178 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2179 GLenum target, GLint level, GLint internalFormat,
2180 GLint width, GLint height, GLint border )
2181 {
2182 GLint baseFormat;
2183 GLint rb_base_format;
2184 struct gl_renderbuffer *rb;
2185 GLenum rb_internal_format;
2186
2187 /* check target */
2188 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2189 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2190 dimensions, _mesa_enum_to_string(target));
2191 return GL_TRUE;
2192 }
2193
2194 /* level check */
2195 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2196 _mesa_error(ctx, GL_INVALID_VALUE,
2197 "glCopyTexImage%dD(level=%d)", dimensions, level);
2198 return GL_TRUE;
2199 }
2200
2201 /* Check that the source buffer is complete */
2202 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2203 if (ctx->ReadBuffer->_Status == 0) {
2204 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2205 }
2206 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2207 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2208 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2209 return GL_TRUE;
2210 }
2211
2212 if (ctx->ReadBuffer->Visual.samples > 0) {
2213 _mesa_error(ctx, GL_INVALID_OPERATION,
2214 "glCopyTexImage%dD(multisample FBO)", dimensions);
2215 return GL_TRUE;
2216 }
2217 }
2218
2219 /* Check border */
2220 if (border < 0 || border > 1 ||
2221 ((ctx->API != API_OPENGL_COMPAT ||
2222 target == GL_TEXTURE_RECTANGLE_NV ||
2223 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2224 _mesa_error(ctx, GL_INVALID_VALUE,
2225 "glCopyTexImage%dD(border=%d)", dimensions, border);
2226 return GL_TRUE;
2227 }
2228
2229 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2230 * internalFormat.
2231 */
2232 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2233 switch (internalFormat) {
2234 case GL_ALPHA:
2235 case GL_RGB:
2236 case GL_RGBA:
2237 case GL_LUMINANCE:
2238 case GL_LUMINANCE_ALPHA:
2239 break;
2240 default:
2241 _mesa_error(ctx, GL_INVALID_ENUM,
2242 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2243 _mesa_enum_to_string(internalFormat));
2244 return GL_TRUE;
2245 }
2246 } else {
2247 /*
2248 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2249 * OpenGL 4.5 (Compatibility Profile) spec says:
2250 *
2251 * "Parameters level, internalformat, and border are specified using
2252 * the same values, with the same meanings, as the corresponding
2253 * arguments of TexImage2D, except that internalformat may not be
2254 * specified as 1, 2, 3, or 4."
2255 */
2256 if (internalFormat >= 1 && internalFormat <= 4) {
2257 _mesa_error(ctx, GL_INVALID_ENUM,
2258 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2259 internalFormat);
2260 return GL_TRUE;
2261 }
2262 }
2263
2264 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2265 if (baseFormat < 0) {
2266 _mesa_error(ctx, GL_INVALID_ENUM,
2267 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2268 _mesa_enum_to_string(internalFormat));
2269 return GL_TRUE;
2270 }
2271
2272 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2273 if (rb == NULL) {
2274 _mesa_error(ctx, GL_INVALID_OPERATION,
2275 "glCopyTexImage%dD(read buffer)", dimensions);
2276 return GL_TRUE;
2277 }
2278
2279 rb_internal_format = rb->InternalFormat;
2280 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2281 if (_mesa_is_color_format(internalFormat)) {
2282 if (rb_base_format < 0) {
2283 _mesa_error(ctx, GL_INVALID_VALUE,
2284 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2285 _mesa_enum_to_string(internalFormat));
2286 return GL_TRUE;
2287 }
2288 }
2289
2290 if (_mesa_is_gles(ctx)) {
2291 bool valid = true;
2292 if (_mesa_base_format_component_count(baseFormat) >
2293 _mesa_base_format_component_count(rb_base_format)) {
2294 valid = false;
2295 }
2296 if (baseFormat == GL_DEPTH_COMPONENT ||
2297 baseFormat == GL_DEPTH_STENCIL ||
2298 baseFormat == GL_STENCIL_INDEX ||
2299 rb_base_format == GL_DEPTH_COMPONENT ||
2300 rb_base_format == GL_DEPTH_STENCIL ||
2301 rb_base_format == GL_STENCIL_INDEX ||
2302 ((baseFormat == GL_LUMINANCE_ALPHA ||
2303 baseFormat == GL_ALPHA) &&
2304 rb_base_format != GL_RGBA) ||
2305 internalFormat == GL_RGB9_E5) {
2306 valid = false;
2307 }
2308 if (internalFormat == GL_RGB9_E5) {
2309 valid = false;
2310 }
2311 if (!valid) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION,
2313 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2314 _mesa_enum_to_string(internalFormat));
2315 return GL_TRUE;
2316 }
2317 }
2318
2319 if (_mesa_is_gles3(ctx)) {
2320 bool rb_is_srgb = false;
2321 bool dst_is_srgb = false;
2322
2323 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2324 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2325 rb_is_srgb = true;
2326 }
2327
2328 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2329 dst_is_srgb = true;
2330 }
2331
2332 if (rb_is_srgb != dst_is_srgb) {
2333 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2334 * OpenGLES 3.0.0 spec says:
2335 *
2336 * "The error INVALID_OPERATION is also generated if the
2337 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2338 * framebuffer attachment corresponding to the read buffer
2339 * is LINEAR (see section 6.1.13) and internalformat is
2340 * one of the sRGB formats described in section 3.8.16, or
2341 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2342 * SRGB and internalformat is not one of the sRGB formats."
2343 */
2344 _mesa_error(ctx, GL_INVALID_OPERATION,
2345 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2346 return GL_TRUE;
2347 }
2348
2349 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2350 * types for SNORM formats. Also, conversion to SNORM formats is not
2351 * allowed by Table 3.2 on Page 110.
2352 */
2353 if (_mesa_is_enum_format_snorm(internalFormat)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION,
2355 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2356 _mesa_enum_to_string(internalFormat));
2357 return GL_TRUE;
2358 }
2359 }
2360
2361 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION,
2363 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2364 return GL_TRUE;
2365 }
2366
2367 /* From the EXT_texture_integer spec:
2368 *
2369 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2370 * if the texture internalformat is an integer format and the read color
2371 * buffer is not an integer format, or if the internalformat is not an
2372 * integer format and the read color buffer is an integer format."
2373 */
2374 if (_mesa_is_color_format(internalFormat)) {
2375 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2376 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2377 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2378 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2379 if (is_int || is_rbint) {
2380 if (is_int != is_rbint) {
2381 _mesa_error(ctx, GL_INVALID_OPERATION,
2382 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2383 return GL_TRUE;
2384 } else if (_mesa_is_gles(ctx) &&
2385 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2386 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2387 _mesa_error(ctx, GL_INVALID_OPERATION,
2388 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2389 return GL_TRUE;
2390 }
2391 }
2392
2393 /* From page 138 of OpenGL ES 3.0 spec:
2394 * "The error INVALID_OPERATION is generated if floating-point RGBA
2395 * data is required; if signed integer RGBA data is required and the
2396 * format of the current color buffer is not signed integer; if
2397 * unsigned integer RGBA data is required and the format of the
2398 * current color buffer is not unsigned integer; or if fixed-point
2399 * RGBA data is required and the format of the current color buffer
2400 * is not fixed-point.
2401 */
2402 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2403 _mesa_error(ctx, GL_INVALID_OPERATION,
2404 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2405 }
2406
2407 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2408 GLenum err;
2409 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2410 _mesa_error(ctx, err,
2411 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2412 return GL_TRUE;
2413 }
2414 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2415 _mesa_error(ctx, GL_INVALID_OPERATION,
2416 "glCopyTexImage%dD(no compression for format)", dimensions);
2417 return GL_TRUE;
2418 }
2419 if (border != 0) {
2420 _mesa_error(ctx, GL_INVALID_OPERATION,
2421 "glCopyTexImage%dD(border!=0)", dimensions);
2422 return GL_TRUE;
2423 }
2424 }
2425
2426 if (!mutable_tex_object(ctx, target)) {
2427 _mesa_error(ctx, GL_INVALID_OPERATION,
2428 "glCopyTexImage%dD(immutable texture)", dimensions);
2429 return GL_TRUE;
2430 }
2431
2432 /* if we get here, the parameters are OK */
2433 return GL_FALSE;
2434 }
2435
2436
2437 /**
2438 * Test glCopyTexSubImage[12]D() parameters for errors.
2439 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2440 */
2441 static GLboolean
2442 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2443 const struct gl_texture_object *texObj,
2444 GLenum target, GLint level,
2445 GLint xoffset, GLint yoffset, GLint zoffset,
2446 GLint width, GLint height, const char *caller)
2447 {
2448 struct gl_texture_image *texImage;
2449
2450 /* Check that the source buffer is complete */
2451 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2452 if (ctx->ReadBuffer->_Status == 0) {
2453 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2454 }
2455 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2456 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2457 "%s(invalid readbuffer)", caller);
2458 return GL_TRUE;
2459 }
2460
2461 if (ctx->ReadBuffer->Visual.samples > 0) {
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "%s(multisample FBO)", caller);
2464 return GL_TRUE;
2465 }
2466 }
2467
2468 /* Check level */
2469 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2470 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2471 return GL_TRUE;
2472 }
2473
2474 /* Get dest image pointers */
2475 if (!texObj) {
2476 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", caller);
2477 return GL_TRUE;
2478 }
2479
2480 texImage = _mesa_select_tex_image(texObj, target, level);
2481 if (!texImage) {
2482 /* destination image does not exist */
2483 _mesa_error(ctx, GL_INVALID_OPERATION,
2484 "%s(invalid texture image)", caller);
2485 return GL_TRUE;
2486 }
2487
2488 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2489 xoffset, yoffset, zoffset,
2490 width, height, 1, caller)) {
2491 return GL_TRUE;
2492 }
2493
2494 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2495 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2496 _mesa_error(ctx, GL_INVALID_OPERATION,
2497 "%s(no compression for format)", caller);
2498 return GL_TRUE;
2499 }
2500 }
2501
2502 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2504 return GL_TRUE;
2505 }
2506
2507 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2508 _mesa_error(ctx, GL_INVALID_OPERATION,
2509 "%s(missing readbuffer, format=%s)", caller,
2510 _mesa_enum_to_string(texImage->_BaseFormat));
2511 return GL_TRUE;
2512 }
2513
2514 /* From the EXT_texture_integer spec:
2515 *
2516 * "INVALID_OPERATION is generated by CopyTexImage* and
2517 * CopyTexSubImage* if the texture internalformat is an integer format
2518 * and the read color buffer is not an integer format, or if the
2519 * internalformat is not an integer format and the read color buffer
2520 * is an integer format."
2521 */
2522 if (_mesa_is_color_format(texImage->InternalFormat)) {
2523 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2524
2525 if (_mesa_is_format_integer_color(rb->Format) !=
2526 _mesa_is_format_integer_color(texImage->TexFormat)) {
2527 _mesa_error(ctx, GL_INVALID_OPERATION,
2528 "%s(integer vs non-integer)", caller);
2529 return GL_TRUE;
2530 }
2531 }
2532
2533 /* if we get here, the parameters are OK */
2534 return GL_FALSE;
2535 }
2536
2537
2538 /** Callback info for walking over FBO hash table */
2539 struct cb_info
2540 {
2541 struct gl_context *ctx;
2542 struct gl_texture_object *texObj;
2543 GLuint level, face;
2544 };
2545
2546
2547 /**
2548 * Check render to texture callback. Called from _mesa_HashWalk().
2549 */
2550 static void
2551 check_rtt_cb(GLuint key, void *data, void *userData)
2552 {
2553 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2554 const struct cb_info *info = (struct cb_info *) userData;
2555 struct gl_context *ctx = info->ctx;
2556 const struct gl_texture_object *texObj = info->texObj;
2557 const GLuint level = info->level, face = info->face;
2558
2559 /* If this is a user-created FBO */
2560 if (_mesa_is_user_fbo(fb)) {
2561 GLuint i;
2562 /* check if any of the FBO's attachments point to 'texObj' */
2563 for (i = 0; i < BUFFER_COUNT; i++) {
2564 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2565 if (att->Type == GL_TEXTURE &&
2566 att->Texture == texObj &&
2567 att->TextureLevel == level &&
2568 att->CubeMapFace == face) {
2569 _mesa_update_texture_renderbuffer(ctx, ctx->DrawBuffer, att);
2570 assert(att->Renderbuffer->TexImage);
2571 /* Mark fb status as indeterminate to force re-validation */
2572 fb->_Status = 0;
2573 }
2574 }
2575 }
2576 }
2577
2578
2579 /**
2580 * When a texture image is specified we have to check if it's bound to
2581 * any framebuffer objects (render to texture) in order to detect changes
2582 * in size or format since that effects FBO completeness.
2583 * Any FBOs rendering into the texture must be re-validated.
2584 */
2585 void
2586 _mesa_update_fbo_texture(struct gl_context *ctx,
2587 struct gl_texture_object *texObj,
2588 GLuint face, GLuint level)
2589 {
2590 /* Only check this texture if it's been marked as RenderToTexture */
2591 if (texObj->_RenderToTexture) {
2592 struct cb_info info;
2593 info.ctx = ctx;
2594 info.texObj = texObj;
2595 info.level = level;
2596 info.face = face;
2597 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2598 }
2599 }
2600
2601
2602 /**
2603 * If the texture object's GenerateMipmap flag is set and we've
2604 * changed the texture base level image, regenerate the rest of the
2605 * mipmap levels now.
2606 */
2607 static inline void
2608 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2609 struct gl_texture_object *texObj, GLint level)
2610 {
2611 if (texObj->GenerateMipmap &&
2612 level == texObj->BaseLevel &&
2613 level < texObj->MaxLevel) {
2614 assert(ctx->Driver.GenerateMipmap);
2615 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2616 }
2617 }
2618
2619
2620 /** Debug helper: override the user-requested internal format */
2621 static GLenum
2622 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2623 {
2624 #if 0
2625 if (internalFormat == GL_RGBA16F_ARB ||
2626 internalFormat == GL_RGBA32F_ARB) {
2627 printf("Convert rgba float tex to int %d x %d\n", width, height);
2628 return GL_RGBA;
2629 }
2630 else if (internalFormat == GL_RGB16F_ARB ||
2631 internalFormat == GL_RGB32F_ARB) {
2632 printf("Convert rgb float tex to int %d x %d\n", width, height);
2633 return GL_RGB;
2634 }
2635 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2636 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2637 printf("Convert luminance float tex to int %d x %d\n", width, height);
2638 return GL_LUMINANCE_ALPHA;
2639 }
2640 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2641 internalFormat == GL_LUMINANCE32F_ARB) {
2642 printf("Convert luminance float tex to int %d x %d\n", width, height);
2643 return GL_LUMINANCE;
2644 }
2645 else if (internalFormat == GL_ALPHA16F_ARB ||
2646 internalFormat == GL_ALPHA32F_ARB) {
2647 printf("Convert luminance float tex to int %d x %d\n", width, height);
2648 return GL_ALPHA;
2649 }
2650 /*
2651 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2652 internalFormat = GL_RGBA;
2653 }
2654 */
2655 else {
2656 return internalFormat;
2657 }
2658 #else
2659 return internalFormat;
2660 #endif
2661 }
2662
2663
2664 /**
2665 * Choose the actual hardware format for a texture image.
2666 * Try to use the same format as the previous image level when possible.
2667 * Otherwise, ask the driver for the best format.
2668 * It's important to try to choose a consistant format for all levels
2669 * for efficient texture memory layout/allocation. In particular, this
2670 * comes up during automatic mipmap generation.
2671 */
2672 mesa_format
2673 _mesa_choose_texture_format(struct gl_context *ctx,
2674 struct gl_texture_object *texObj,
2675 GLenum target, GLint level,
2676 GLenum internalFormat, GLenum format, GLenum type)
2677 {
2678 mesa_format f;
2679
2680 /* see if we've already chosen a format for the previous level */
2681 if (level > 0) {
2682 struct gl_texture_image *prevImage =
2683 _mesa_select_tex_image(texObj, target, level - 1);
2684 /* See if the prev level is defined and has an internal format which
2685 * matches the new internal format.
2686 */
2687 if (prevImage &&
2688 prevImage->Width > 0 &&
2689 prevImage->InternalFormat == internalFormat) {
2690 /* use the same format */
2691 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2692 return prevImage->TexFormat;
2693 }
2694 }
2695
2696 /* If the application requested compression to an S3TC format but we don't
2697 * have the DXTn library, force a generic compressed format instead.
2698 */
2699 if (internalFormat != format && format != GL_NONE) {
2700 const GLenum before = internalFormat;
2701
2702 switch (internalFormat) {
2703 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2704 if (!ctx->Mesa_DXTn)
2705 internalFormat = GL_COMPRESSED_RGB;
2706 break;
2707 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2708 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2709 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2710 if (!ctx->Mesa_DXTn)
2711 internalFormat = GL_COMPRESSED_RGBA;
2712 break;
2713 default:
2714 break;
2715 }
2716
2717 if (before != internalFormat) {
2718 _mesa_warning(ctx,
2719 "DXT compression requested (%s), "
2720 "but libtxc_dxtn library not installed. Using %s "
2721 "instead.",
2722 _mesa_enum_to_string(before),
2723 _mesa_enum_to_string(internalFormat));
2724 }
2725 }
2726
2727 /* choose format from scratch */
2728 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2729 format, type);
2730 assert(f != MESA_FORMAT_NONE);
2731 return f;
2732 }
2733
2734
2735 /**
2736 * Adjust pixel unpack params and image dimensions to strip off the
2737 * one-pixel texture border.
2738 *
2739 * Gallium and intel don't support texture borders. They've seldem been used
2740 * and seldom been implemented correctly anyway.
2741 *
2742 * \param unpackNew returns the new pixel unpack parameters
2743 */
2744 static void
2745 strip_texture_border(GLenum target,
2746 GLint *width, GLint *height, GLint *depth,
2747 const struct gl_pixelstore_attrib *unpack,
2748 struct gl_pixelstore_attrib *unpackNew)
2749 {
2750 assert(width);
2751 assert(height);
2752 assert(depth);
2753
2754 *unpackNew = *unpack;
2755
2756 if (unpackNew->RowLength == 0)
2757 unpackNew->RowLength = *width;
2758
2759 if (unpackNew->ImageHeight == 0)
2760 unpackNew->ImageHeight = *height;
2761
2762 assert(*width >= 3);
2763 unpackNew->SkipPixels++; /* skip the border */
2764 *width = *width - 2; /* reduce the width by two border pixels */
2765
2766 /* The min height of a texture with a border is 3 */
2767 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2768 unpackNew->SkipRows++; /* skip the border */
2769 *height = *height - 2; /* reduce the height by two border pixels */
2770 }
2771
2772 if (*depth >= 3 &&
2773 target != GL_TEXTURE_2D_ARRAY &&
2774 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2775 unpackNew->SkipImages++; /* skip the border */
2776 *depth = *depth - 2; /* reduce the depth by two border pixels */
2777 }
2778 }
2779
2780
2781 /**
2782 * Common code to implement all the glTexImage1D/2D/3D functions
2783 * as well as glCompressedTexImage1D/2D/3D.
2784 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2785 * \param format the user's image format (only used if !compressed)
2786 * \param type the user's image type (only used if !compressed)
2787 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2788 */
2789 static void
2790 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2791 GLenum target, GLint level, GLint internalFormat,
2792 GLsizei width, GLsizei height, GLsizei depth,
2793 GLint border, GLenum format, GLenum type,
2794 GLsizei imageSize, const GLvoid *pixels)
2795 {
2796 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2797 struct gl_pixelstore_attrib unpack_no_border;
2798 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2799 struct gl_texture_object *texObj;
2800 mesa_format texFormat;
2801 GLboolean dimensionsOK, sizeOK;
2802
2803 FLUSH_VERTICES(ctx, 0);
2804
2805 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2806 if (compressed)
2807 _mesa_debug(ctx,
2808 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2809 dims,
2810 _mesa_enum_to_string(target), level,
2811 _mesa_enum_to_string(internalFormat),
2812 width, height, depth, border, pixels);
2813 else
2814 _mesa_debug(ctx,
2815 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2816 dims,
2817 _mesa_enum_to_string(target), level,
2818 _mesa_enum_to_string(internalFormat),
2819 width, height, depth, border,
2820 _mesa_enum_to_string(format),
2821 _mesa_enum_to_string(type), pixels);
2822 }
2823
2824 internalFormat = override_internal_format(internalFormat, width, height);
2825
2826 /* target error checking */
2827 if (!legal_teximage_target(ctx, dims, target)) {
2828 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2829 func, dims, _mesa_enum_to_string(target));
2830 return;
2831 }
2832
2833 /* general error checking */
2834 if (compressed) {
2835 if (compressed_texture_error_check(ctx, dims, target, level,
2836 internalFormat,
2837 width, height, depth,
2838 border, imageSize, pixels))
2839 return;
2840 }
2841 else {
2842 if (texture_error_check(ctx, dims, target, level, internalFormat,
2843 format, type, width, height, depth, border,
2844 pixels))
2845 return;
2846 }
2847
2848 /* Here we convert a cpal compressed image into a regular glTexImage2D
2849 * call by decompressing the texture. If we really want to support cpal
2850 * textures in any driver this would have to be changed.
2851 */
2852 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2853 switch (internalFormat) {
2854 case GL_PALETTE4_RGB8_OES:
2855 case GL_PALETTE4_RGBA8_OES:
2856 case GL_PALETTE4_R5_G6_B5_OES:
2857 case GL_PALETTE4_RGBA4_OES:
2858 case GL_PALETTE4_RGB5_A1_OES:
2859 case GL_PALETTE8_RGB8_OES:
2860 case GL_PALETTE8_RGBA8_OES:
2861 case GL_PALETTE8_R5_G6_B5_OES:
2862 case GL_PALETTE8_RGBA4_OES:
2863 case GL_PALETTE8_RGB5_A1_OES:
2864 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2865 width, height, imageSize, pixels);
2866 return;
2867 }
2868 }
2869
2870 texObj = _mesa_get_current_tex_object(ctx, target);
2871 assert(texObj);
2872
2873 if (compressed) {
2874 /* For glCompressedTexImage() the driver has no choice about the
2875 * texture format since we'll never transcode the user's compressed
2876 * image data. The internalFormat was error checked earlier.
2877 */
2878 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2879 }
2880 else {
2881 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2882 * internal floating point format for the given base format.
2883 */
2884 if (_mesa_is_gles(ctx) && format == internalFormat) {
2885 if (type == GL_FLOAT) {
2886 texObj->_IsFloat = GL_TRUE;
2887 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2888 texObj->_IsHalfFloat = GL_TRUE;
2889 }
2890
2891 internalFormat = adjust_for_oes_float_texture(format, type);
2892 }
2893
2894 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2895 internalFormat, format, type);
2896 }
2897
2898 assert(texFormat != MESA_FORMAT_NONE);
2899
2900 /* check that width, height, depth are legal for the mipmap level */
2901 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2902 height, depth, border);
2903
2904 /* check that the texture won't take too much memory, etc */
2905 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
2906 level, texFormat,
2907 width, height, depth, border);
2908
2909 if (_mesa_is_proxy_texture(target)) {
2910 /* Proxy texture: just clear or set state depending on error checking */
2911 struct gl_texture_image *texImage =
2912 get_proxy_tex_image(ctx, target, level);
2913
2914 if (!texImage)
2915 return; /* GL_OUT_OF_MEMORY already recorded */
2916
2917 if (dimensionsOK && sizeOK) {
2918 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2919 border, internalFormat, texFormat);
2920 }
2921 else {
2922 clear_teximage_fields(texImage);
2923 }
2924 }
2925 else {
2926 /* non-proxy target */
2927 const GLuint face = _mesa_tex_target_to_face(target);
2928 struct gl_texture_image *texImage;
2929
2930 if (!dimensionsOK) {
2931 _mesa_error(ctx, GL_INVALID_VALUE,
2932 "%s%uD(invalid width or height or depth)",
2933 func, dims);
2934 return;
2935 }
2936
2937 if (!sizeOK) {
2938 _mesa_error(ctx, GL_OUT_OF_MEMORY,
2939 "%s%uD(image too large: %d x %d x %d, %s format)",
2940 func, dims, width, height, depth,
2941 _mesa_enum_to_string(internalFormat));
2942 return;
2943 }
2944
2945 /* Allow a hardware driver to just strip out the border, to provide
2946 * reliable but slightly incorrect hardware rendering instead of
2947 * rarely-tested software fallback rendering.
2948 */
2949 if (border && ctx->Const.StripTextureBorder) {
2950 strip_texture_border(target, &width, &height, &depth, unpack,
2951 &unpack_no_border);
2952 border = 0;
2953 unpack = &unpack_no_border;
2954 }
2955
2956 if (ctx->NewState & _NEW_PIXEL)
2957 _mesa_update_state(ctx);
2958
2959 _mesa_lock_texture(ctx, texObj);
2960 {
2961 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2962
2963 if (!texImage) {
2964 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
2965 }
2966 else {
2967 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
2968
2969 _mesa_init_teximage_fields(ctx, texImage,
2970 width, height, depth,
2971 border, internalFormat, texFormat);
2972
2973 /* Give the texture to the driver. <pixels> may be null. */
2974 if (width > 0 && height > 0 && depth > 0) {
2975 if (compressed) {
2976 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
2977 imageSize, pixels);
2978 }
2979 else {
2980 ctx->Driver.TexImage(ctx, dims, texImage, format,
2981 type, pixels, unpack);
2982 }
2983 }
2984
2985 check_gen_mipmap(ctx, target, texObj, level);
2986
2987 _mesa_update_fbo_texture(ctx, texObj, face, level);
2988
2989 _mesa_dirty_texobj(ctx, texObj);
2990 }
2991 }
2992 _mesa_unlock_texture(ctx, texObj);
2993 }
2994 }
2995
2996
2997
2998 /*
2999 * Called from the API. Note that width includes the border.
3000 */
3001 void GLAPIENTRY
3002 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3003 GLsizei width, GLint border, GLenum format,
3004 GLenum type, const GLvoid *pixels )
3005 {
3006 GET_CURRENT_CONTEXT(ctx);
3007 teximage(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3008 border, format, type, 0, pixels);
3009 }
3010
3011
3012 void GLAPIENTRY
3013 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3014 GLsizei width, GLsizei height, GLint border,
3015 GLenum format, GLenum type,
3016 const GLvoid *pixels )
3017 {
3018 GET_CURRENT_CONTEXT(ctx);
3019 teximage(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3020 border, format, type, 0, pixels);
3021 }
3022
3023
3024 /*
3025 * Called by the API or display list executor.
3026 * Note that width and height include the border.
3027 */
3028 void GLAPIENTRY
3029 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3030 GLsizei width, GLsizei height, GLsizei depth,
3031 GLint border, GLenum format, GLenum type,
3032 const GLvoid *pixels )
3033 {
3034 GET_CURRENT_CONTEXT(ctx);
3035 teximage(ctx, GL_FALSE, 3, target, level, internalFormat,
3036 width, height, depth,
3037 border, format, type, 0, pixels);
3038 }
3039
3040
3041 void GLAPIENTRY
3042 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3043 GLsizei width, GLsizei height, GLsizei depth,
3044 GLint border, GLenum format, GLenum type,
3045 const GLvoid *pixels )
3046 {
3047 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3048 depth, border, format, type, pixels);
3049 }
3050
3051
3052 void GLAPIENTRY
3053 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3054 {
3055 struct gl_texture_object *texObj;
3056 struct gl_texture_image *texImage;
3057 bool valid_target;
3058 GET_CURRENT_CONTEXT(ctx);
3059 FLUSH_VERTICES(ctx, 0);
3060
3061 switch (target) {
3062 case GL_TEXTURE_2D:
3063 valid_target = ctx->Extensions.OES_EGL_image;
3064 break;
3065 case GL_TEXTURE_EXTERNAL_OES:
3066 valid_target =
3067 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3068 break;
3069 default:
3070 valid_target = false;
3071 break;
3072 }
3073
3074 if (!valid_target) {
3075 _mesa_error(ctx, GL_INVALID_ENUM,
3076 "glEGLImageTargetTexture2D(target=%d)", target);
3077 return;
3078 }
3079
3080 if (!image) {
3081 _mesa_error(ctx, GL_INVALID_OPERATION,
3082 "glEGLImageTargetTexture2D(image=%p)", image);
3083 return;
3084 }
3085
3086 if (ctx->NewState & _NEW_PIXEL)
3087 _mesa_update_state(ctx);
3088
3089 texObj = _mesa_get_current_tex_object(ctx, target);
3090 if (!texObj)
3091 return;
3092
3093 _mesa_lock_texture(ctx, texObj);
3094
3095 if (texObj->Immutable) {
3096 _mesa_error(ctx, GL_INVALID_OPERATION,
3097 "glEGLImageTargetTexture2D(texture is immutable)");
3098 _mesa_unlock_texture(ctx, texObj);
3099 return;
3100 }
3101
3102 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3103 if (!texImage) {
3104 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3105 } else {
3106 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3107
3108 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3109 texObj, texImage, image);
3110
3111 _mesa_dirty_texobj(ctx, texObj);
3112 }
3113 _mesa_unlock_texture(ctx, texObj);
3114 }
3115
3116
3117 /**
3118 * Helper that implements the glTexSubImage1/2/3D()
3119 * and glTextureSubImage1/2/3D() functions.
3120 */
3121 void
3122 _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
3123 struct gl_texture_object *texObj,
3124 struct gl_texture_image *texImage,
3125 GLenum target, GLint level,
3126 GLint xoffset, GLint yoffset, GLint zoffset,
3127 GLsizei width, GLsizei height, GLsizei depth,
3128 GLenum format, GLenum type, const GLvoid *pixels,
3129 bool dsa)
3130 {
3131 FLUSH_VERTICES(ctx, 0);
3132
3133 if (ctx->NewState & _NEW_PIXEL)
3134 _mesa_update_state(ctx);
3135
3136 _mesa_lock_texture(ctx, texObj);
3137 {
3138 if (width > 0 && height > 0 && depth > 0) {
3139 /* If we have a border, offset=-1 is legal. Bias by border width. */
3140 switch (dims) {
3141 case 3:
3142 if (target != GL_TEXTURE_2D_ARRAY)
3143 zoffset += texImage->Border;
3144 /* fall-through */
3145 case 2:
3146 if (target != GL_TEXTURE_1D_ARRAY)
3147 yoffset += texImage->Border;
3148 /* fall-through */
3149 case 1:
3150 xoffset += texImage->Border;
3151 }
3152
3153 ctx->Driver.TexSubImage(ctx, dims, texImage,
3154 xoffset, yoffset, zoffset,
3155 width, height, depth,
3156 format, type, pixels, &ctx->Unpack);
3157
3158 check_gen_mipmap(ctx, target, texObj, level);
3159
3160 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3161 * the texel data, not the texture format, size, etc.
3162 */
3163 }
3164 }
3165 _mesa_unlock_texture(ctx, texObj);
3166 }
3167
3168 /**
3169 * Implement all the glTexSubImage1/2/3D() functions.
3170 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3171 */
3172 static void
3173 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3174 GLint xoffset, GLint yoffset, GLint zoffset,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLenum format, GLenum type, const GLvoid *pixels,
3177 const char *callerName)
3178 {
3179 struct gl_texture_object *texObj;
3180 struct gl_texture_image *texImage;
3181
3182 /* check target (proxies not allowed) */
3183 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3184 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3185 dims, _mesa_enum_to_string(target));
3186 return;
3187 }
3188
3189 texObj = _mesa_get_current_tex_object(ctx, target);
3190 if (!texObj)
3191 return;
3192
3193 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3194 xoffset, yoffset, zoffset,
3195 width, height, depth, format, type,
3196 pixels, false, callerName)) {
3197 return; /* error was detected */
3198 }
3199
3200 texImage = _mesa_select_tex_image(texObj, target, level);
3201 /* texsubimage_error_check ensures that texImage is not NULL */
3202
3203 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3204 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3205 dims,
3206 _mesa_enum_to_string(target), level,
3207 xoffset, yoffset, zoffset, width, height, depth,
3208 _mesa_enum_to_string(format),
3209 _mesa_enum_to_string(type), pixels);
3210
3211 _mesa_texture_sub_image(ctx, dims, texObj, texImage, target, level,
3212 xoffset, yoffset, zoffset, width, height, depth,
3213 format, type, pixels, false);
3214 }
3215
3216
3217 /**
3218 * Implement all the glTextureSubImage1/2/3D() functions.
3219 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3220 */
3221 static void
3222 texturesubimage(struct gl_context *ctx, GLuint dims,
3223 GLuint texture, GLint level,
3224 GLint xoffset, GLint yoffset, GLint zoffset,
3225 GLsizei width, GLsizei height, GLsizei depth,
3226 GLenum format, GLenum type, const GLvoid *pixels,
3227 const char *callerName)
3228 {
3229 struct gl_texture_object *texObj;
3230 struct gl_texture_image *texImage;
3231 int i;
3232
3233 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3234 _mesa_debug(ctx,
3235 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3236 dims, texture, level,
3237 xoffset, yoffset, zoffset, width, height, depth,
3238 _mesa_enum_to_string(format),
3239 _mesa_enum_to_string(type), pixels);
3240
3241 /* Get the texture object by Name. */
3242 texObj = _mesa_lookup_texture(ctx, texture);
3243 if (!texObj) {
3244 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureSubImage%uD(texture)",
3245 dims);
3246 return;
3247 }
3248
3249 /* check target (proxies not allowed) */
3250 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3251 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3252 callerName, _mesa_enum_to_string(texObj->Target));
3253 return;
3254 }
3255
3256 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3257 xoffset, yoffset, zoffset,
3258 width, height, depth, format, type,
3259 pixels, true, callerName)) {
3260 return; /* error was detected */
3261 }
3262
3263
3264 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3265 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3266 GLint imageStride;
3267
3268 /*
3269 * What do we do if the user created a texture with the following code
3270 * and then called this function with its handle?
3271 *
3272 * GLuint tex;
3273 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3274 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3275 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3276 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3277 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3278 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3279 * // wrong format, or given the wrong size, etc.
3280 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3281 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3282 *
3283 * A bug has been filed against the spec for this case. In the
3284 * meantime, we will check for cube completeness.
3285 *
3286 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3287 * Core Profile spec (30.10.2014):
3288 * "[A] cube map texture is cube complete if the
3289 * following conditions all hold true: The [base level] texture
3290 * images of each of the six cube map faces have identical, positive,
3291 * and square dimensions. The [base level] images were each specified
3292 * with the same internal format."
3293 *
3294 * It seems reasonable to check for cube completeness of an arbitrary
3295 * level here so that the image data has a consistent format and size.
3296 */
3297 if (!_mesa_cube_level_complete(texObj, level)) {
3298 _mesa_error(ctx, GL_INVALID_OPERATION,
3299 "glTextureSubImage%uD(cube map incomplete)",
3300 dims);
3301 return;
3302 }
3303
3304 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3305 format, type);
3306 /* Copy in each face. */
3307 for (i = zoffset; i < zoffset + depth; ++i) {
3308 texImage = texObj->Image[i][level];
3309 assert(texImage);
3310
3311 _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3312 level, xoffset, yoffset, 0,
3313 width, height, 1, format,
3314 type, pixels, true);
3315 pixels = (GLubyte *) pixels + imageStride;
3316 }
3317 }
3318 else {
3319 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3320 assert(texImage);
3321
3322 _mesa_texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3323 level, xoffset, yoffset, zoffset,
3324 width, height, depth, format,
3325 type, pixels, true);
3326 }
3327 }
3328
3329
3330 void GLAPIENTRY
3331 _mesa_TexSubImage1D( GLenum target, GLint level,
3332 GLint xoffset, GLsizei width,
3333 GLenum format, GLenum type,
3334 const GLvoid *pixels )
3335 {
3336 GET_CURRENT_CONTEXT(ctx);
3337 texsubimage(ctx, 1, target, level,
3338 xoffset, 0, 0,
3339 width, 1, 1,
3340 format, type, pixels, "glTexSubImage1D");
3341 }
3342
3343
3344 void GLAPIENTRY
3345 _mesa_TexSubImage2D( GLenum target, GLint level,
3346 GLint xoffset, GLint yoffset,
3347 GLsizei width, GLsizei height,
3348 GLenum format, GLenum type,
3349 const GLvoid *pixels )
3350 {
3351 GET_CURRENT_CONTEXT(ctx);
3352 texsubimage(ctx, 2, target, level,
3353 xoffset, yoffset, 0,
3354 width, height, 1,
3355 format, type, pixels, "glTexSubImage2D");
3356 }
3357
3358
3359
3360 void GLAPIENTRY
3361 _mesa_TexSubImage3D( GLenum target, GLint level,
3362 GLint xoffset, GLint yoffset, GLint zoffset,
3363 GLsizei width, GLsizei height, GLsizei depth,
3364 GLenum format, GLenum type,
3365 const GLvoid *pixels )
3366 {
3367 GET_CURRENT_CONTEXT(ctx);
3368 texsubimage(ctx, 3, target, level,
3369 xoffset, yoffset, zoffset,
3370 width, height, depth,
3371 format, type, pixels, "glTexSubImage3D");
3372 }
3373
3374 void GLAPIENTRY
3375 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3376 GLint xoffset, GLsizei width,
3377 GLenum format, GLenum type,
3378 const GLvoid *pixels)
3379 {
3380 GET_CURRENT_CONTEXT(ctx);
3381 texturesubimage(ctx, 1, texture, level,
3382 xoffset, 0, 0,
3383 width, 1, 1,
3384 format, type, pixels, "glTextureSubImage1D");
3385 }
3386
3387
3388 void GLAPIENTRY
3389 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3390 GLint xoffset, GLint yoffset,
3391 GLsizei width, GLsizei height,
3392 GLenum format, GLenum type,
3393 const GLvoid *pixels)
3394 {
3395 GET_CURRENT_CONTEXT(ctx);
3396 texturesubimage(ctx, 2, texture, level,
3397 xoffset, yoffset, 0,
3398 width, height, 1,
3399 format, type, pixels, "glTextureSubImage2D");
3400 }
3401
3402
3403 void GLAPIENTRY
3404 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3405 GLint xoffset, GLint yoffset, GLint zoffset,
3406 GLsizei width, GLsizei height, GLsizei depth,
3407 GLenum format, GLenum type,
3408 const GLvoid *pixels)
3409 {
3410 GET_CURRENT_CONTEXT(ctx);
3411 texturesubimage(ctx, 3, texture, level,
3412 xoffset, yoffset, zoffset,
3413 width, height, depth,
3414 format, type, pixels, "glTextureSubImage3D");
3415 }
3416
3417
3418 /**
3419 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3420 * from. This depends on whether the texture contains color or depth values.
3421 */
3422 static struct gl_renderbuffer *
3423 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3424 {
3425 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3426 /* reading from depth/stencil buffer */
3427 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3428 }
3429 else {
3430 /* copying from color buffer */
3431 return ctx->ReadBuffer->_ColorReadBuffer;
3432 }
3433 }
3434
3435 static void
3436 copytexsubimage_by_slice(struct gl_context *ctx,
3437 struct gl_texture_image *texImage,
3438 GLuint dims,
3439 GLint xoffset, GLint yoffset, GLint zoffset,
3440 struct gl_renderbuffer *rb,
3441 GLint x, GLint y,
3442 GLsizei width, GLsizei height)
3443 {
3444 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3445 int slice;
3446
3447 /* For 1D arrays, we copy each scanline of the source rectangle into the
3448 * next array slice.
3449 */
3450 assert(zoffset == 0);
3451
3452 for (slice = 0; slice < height; slice++) {
3453 assert(yoffset + slice < texImage->Height);
3454 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3455 xoffset, 0, yoffset + slice,
3456 rb, x, y + slice, width, 1);
3457 }
3458 } else {
3459 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3460 xoffset, yoffset, zoffset,
3461 rb, x, y, width, height);
3462 }
3463 }
3464
3465 static GLboolean
3466 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3467 {
3468 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3469 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3470 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3471 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3472
3473 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3474 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3475 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3476 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3477
3478 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3479 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3480 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3481 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3482 return GL_TRUE;
3483
3484 return GL_FALSE;
3485 }
3486
3487 /**
3488 * Implement the glCopyTexImage1/2D() functions.
3489 */
3490 static void
3491 copyteximage(struct gl_context *ctx, GLuint dims,
3492 GLenum target, GLint level, GLenum internalFormat,
3493 GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
3494 {
3495 struct gl_texture_object *texObj;
3496 struct gl_texture_image *texImage;
3497 const GLuint face = _mesa_tex_target_to_face(target);
3498 mesa_format texFormat;
3499 struct gl_renderbuffer *rb;
3500
3501 FLUSH_VERTICES(ctx, 0);
3502
3503 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3504 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3505 dims,
3506 _mesa_enum_to_string(target), level,
3507 _mesa_enum_to_string(internalFormat),
3508 x, y, width, height, border);
3509
3510 if (ctx->NewState & NEW_COPY_TEX_STATE)
3511 _mesa_update_state(ctx);
3512
3513 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3514 width, height, border))
3515 return;
3516
3517 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3518 1, border)) {
3519 _mesa_error(ctx, GL_INVALID_VALUE,
3520 "glCopyTexImage%uD(invalid width or height)", dims);
3521 return;
3522 }
3523
3524 texObj = _mesa_get_current_tex_object(ctx, target);
3525 assert(texObj);
3526
3527 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3528 internalFormat, GL_NONE, GL_NONE);
3529
3530 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3531
3532 if (_mesa_is_gles3(ctx)) {
3533 if (_mesa_is_enum_format_unsized(internalFormat)) {
3534 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3535 * OpenGL ES 3.0. Khronos bug# 9807.
3536 */
3537 if (rb->InternalFormat == GL_RGB10_A2) {
3538 _mesa_error(ctx, GL_INVALID_OPERATION,
3539 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3540 " and writing to unsized internal format)", dims);
3541 return;
3542 }
3543 }
3544 /* From Page 139 of OpenGL ES 3.0 spec:
3545 * "If internalformat is sized, the internal format of the new texel
3546 * array is internalformat, and this is also the new texel array’s
3547 * effective internal format. If the component sizes of internalformat
3548 * do not exactly match the corresponding component sizes of the source
3549 * buffer’s effective internal format, described below, an
3550 * INVALID_OPERATION error is generated. If internalformat is unsized,
3551 * the internal format of the new texel array is the effective internal
3552 * format of the source buffer, and this is also the new texel array’s
3553 * effective internal format.
3554 */
3555 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3556 _mesa_error(ctx, GL_INVALID_OPERATION,
3557 "glCopyTexImage%uD(componenet size changed in"
3558 " internal format)", dims);
3559 return;
3560 }
3561 }
3562
3563 assert(texFormat != MESA_FORMAT_NONE);
3564
3565 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3566 level, texFormat,
3567 width, height, 1, border)) {
3568 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3569 "glCopyTexImage%uD(image too large)", dims);
3570 return;
3571 }
3572
3573 if (border && ctx->Const.StripTextureBorder) {
3574 x += border;
3575 width -= border * 2;
3576 if (dims == 2) {
3577 y += border;
3578 height -= border * 2;
3579 }
3580 border = 0;
3581 }
3582
3583 _mesa_lock_texture(ctx, texObj);
3584 {
3585 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3586
3587 if (!texImage) {
3588 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3589 }
3590 else {
3591 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3592
3593 /* Free old texture image */
3594 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3595
3596 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3597 border, internalFormat, texFormat);
3598
3599 if (width && height) {
3600 /* Allocate texture memory (no pixel data yet) */
3601 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3602
3603 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3604 &width, &height)) {
3605 struct gl_renderbuffer *srcRb =
3606 get_copy_tex_image_source(ctx, texImage->TexFormat);
3607
3608 copytexsubimage_by_slice(ctx, texImage, dims,
3609 dstX, dstY, dstZ,
3610 srcRb, srcX, srcY, width, height);
3611 }
3612
3613 check_gen_mipmap(ctx, target, texObj, level);
3614 }
3615
3616 _mesa_update_fbo_texture(ctx, texObj, face, level);
3617
3618 _mesa_dirty_texobj(ctx, texObj);
3619 }
3620 }
3621 _mesa_unlock_texture(ctx, texObj);
3622 }
3623
3624
3625
3626 void GLAPIENTRY
3627 _mesa_CopyTexImage1D( GLenum target, GLint level,
3628 GLenum internalFormat,
3629 GLint x, GLint y,
3630 GLsizei width, GLint border )
3631 {
3632 GET_CURRENT_CONTEXT(ctx);
3633 copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border);
3634 }
3635
3636
3637
3638 void GLAPIENTRY
3639 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3640 GLint x, GLint y, GLsizei width, GLsizei height,
3641 GLint border )
3642 {
3643 GET_CURRENT_CONTEXT(ctx);
3644 copyteximage(ctx, 2, target, level, internalFormat,
3645 x, y, width, height, border);
3646 }
3647
3648 /**
3649 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3650 */
3651 void
3652 _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3653 struct gl_texture_object *texObj,
3654 GLenum target, GLint level,
3655 GLint xoffset, GLint yoffset, GLint zoffset,
3656 GLint x, GLint y,
3657 GLsizei width, GLsizei height,
3658 const char *caller)
3659 {
3660 struct gl_texture_image *texImage;
3661
3662 FLUSH_VERTICES(ctx, 0);
3663
3664 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3665 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3666 _mesa_enum_to_string(target),
3667 level, xoffset, yoffset, zoffset, x, y, width, height);
3668
3669 if (ctx->NewState & NEW_COPY_TEX_STATE)
3670 _mesa_update_state(ctx);
3671
3672 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3673 xoffset, yoffset, zoffset,
3674 width, height, caller)) {
3675 return;
3676 }
3677
3678 _mesa_lock_texture(ctx, texObj);
3679 {
3680 texImage = _mesa_select_tex_image(texObj, target, level);
3681
3682 /* If we have a border, offset=-1 is legal. Bias by border width. */
3683 switch (dims) {
3684 case 3:
3685 if (target != GL_TEXTURE_2D_ARRAY)
3686 zoffset += texImage->Border;
3687 /* fall-through */
3688 case 2:
3689 if (target != GL_TEXTURE_1D_ARRAY)
3690 yoffset += texImage->Border;
3691 /* fall-through */
3692 case 1:
3693 xoffset += texImage->Border;
3694 }
3695
3696 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3697 &width, &height)) {
3698 struct gl_renderbuffer *srcRb =
3699 get_copy_tex_image_source(ctx, texImage->TexFormat);
3700
3701 copytexsubimage_by_slice(ctx, texImage, dims,
3702 xoffset, yoffset, zoffset,
3703 srcRb, x, y, width, height);
3704
3705 check_gen_mipmap(ctx, target, texObj, level);
3706
3707 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
3708 * the texel data, not the texture format, size, etc.
3709 */
3710 }
3711 }
3712 _mesa_unlock_texture(ctx, texObj);
3713 }
3714
3715 void GLAPIENTRY
3716 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
3717 GLint xoffset, GLint x, GLint y, GLsizei width )
3718 {
3719 struct gl_texture_object* texObj;
3720 const char *self = "glCopyTexSubImage1D";
3721 GET_CURRENT_CONTEXT(ctx);
3722
3723 /* Check target (proxies not allowed). Target must be checked prior to
3724 * calling _mesa_get_current_tex_object.
3725 */
3726 if (!legal_texsubimage_target(ctx, 1, target, false)) {
3727 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3728 _mesa_enum_to_string(target));
3729 return;
3730 }
3731
3732 texObj = _mesa_get_current_tex_object(ctx, target);
3733 if (!texObj)
3734 return;
3735
3736 _mesa_copy_texture_sub_image(ctx, 1, texObj, target, level, xoffset, 0, 0,
3737 x, y, width, 1, self);
3738 }
3739
3740
3741
3742 void GLAPIENTRY
3743 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
3744 GLint xoffset, GLint yoffset,
3745 GLint x, GLint y, GLsizei width, GLsizei height )
3746 {
3747 struct gl_texture_object* texObj;
3748 const char *self = "glCopyTexSubImage2D";
3749 GET_CURRENT_CONTEXT(ctx);
3750
3751 /* Check target (proxies not allowed). Target must be checked prior to
3752 * calling _mesa_get_current_tex_object.
3753 */
3754 if (!legal_texsubimage_target(ctx, 2, target, false)) {
3755 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3756 _mesa_enum_to_string(target));
3757 return;
3758 }
3759
3760 texObj = _mesa_get_current_tex_object(ctx, target);
3761 if (!texObj)
3762 return;
3763
3764 _mesa_copy_texture_sub_image(ctx, 2, texObj, target, level,
3765 xoffset, yoffset, 0,
3766 x, y, width, height, self);
3767 }
3768
3769
3770
3771 void GLAPIENTRY
3772 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
3773 GLint xoffset, GLint yoffset, GLint zoffset,
3774 GLint x, GLint y, GLsizei width, GLsizei height )
3775 {
3776 struct gl_texture_object* texObj;
3777 const char *self = "glCopyTexSubImage3D";
3778 GET_CURRENT_CONTEXT(ctx);
3779
3780 /* Check target (proxies not allowed). Target must be checked prior to
3781 * calling _mesa_get_current_tex_object.
3782 */
3783 if (!legal_texsubimage_target(ctx, 3, target, false)) {
3784 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3785 _mesa_enum_to_string(target));
3786 return;
3787 }
3788
3789 texObj = _mesa_get_current_tex_object(ctx, target);
3790 if (!texObj)
3791 return;
3792
3793 _mesa_copy_texture_sub_image(ctx, 3, texObj, target, level,
3794 xoffset, yoffset, zoffset,
3795 x, y, width, height, self);
3796 }
3797
3798 void GLAPIENTRY
3799 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
3800 GLint xoffset, GLint x, GLint y, GLsizei width)
3801 {
3802 struct gl_texture_object* texObj;
3803 const char *self = "glCopyTextureSubImage1D";
3804 GET_CURRENT_CONTEXT(ctx);
3805
3806 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3807 if (!texObj)
3808 return;
3809
3810 /* Check target (proxies not allowed). */
3811 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
3812 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3813 _mesa_enum_to_string(texObj->Target));
3814 return;
3815 }
3816
3817 _mesa_copy_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
3818 xoffset, 0, 0, x, y, width, 1, self);
3819 }
3820
3821 void GLAPIENTRY
3822 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
3823 GLint xoffset, GLint yoffset,
3824 GLint x, GLint y, GLsizei width, GLsizei height)
3825 {
3826 struct gl_texture_object* texObj;
3827 const char *self = "glCopyTextureSubImage2D";
3828 GET_CURRENT_CONTEXT(ctx);
3829
3830 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3831 if (!texObj)
3832 return;
3833
3834 /* Check target (proxies not allowed). */
3835 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
3836 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3837 _mesa_enum_to_string(texObj->Target));
3838 return;
3839 }
3840
3841 _mesa_copy_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
3842 xoffset, yoffset, 0,
3843 x, y, width, height, self);
3844 }
3845
3846
3847
3848 void GLAPIENTRY
3849 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
3850 GLint xoffset, GLint yoffset, GLint zoffset,
3851 GLint x, GLint y, GLsizei width, GLsizei height)
3852 {
3853 struct gl_texture_object* texObj;
3854 const char *self = "glCopyTextureSubImage3D";
3855 GET_CURRENT_CONTEXT(ctx);
3856
3857 texObj = _mesa_lookup_texture_err(ctx, texture, self);
3858 if (!texObj)
3859 return;
3860
3861 /* Check target (proxies not allowed). */
3862 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
3863 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
3864 _mesa_enum_to_string(texObj->Target));
3865 return;
3866 }
3867
3868 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3869 /* Act like CopyTexSubImage2D */
3870 _mesa_copy_texture_sub_image(ctx, 2, texObj,
3871 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
3872 level, xoffset, yoffset, 0,
3873 x, y, width, height, self);
3874 }
3875 else
3876 _mesa_copy_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
3877 xoffset, yoffset, zoffset,
3878 x, y, width, height, self);
3879 }
3880
3881 static bool
3882 check_clear_tex_image(struct gl_context *ctx,
3883 const char *function,
3884 struct gl_texture_image *texImage,
3885 GLenum format, GLenum type,
3886 const void *data,
3887 GLubyte *clearValue)
3888 {
3889 struct gl_texture_object *texObj = texImage->TexObject;
3890 static const GLubyte zeroData[MAX_PIXEL_BYTES];
3891 GLenum internalFormat = texImage->InternalFormat;
3892 GLenum err;
3893
3894 if (texObj->Target == GL_TEXTURE_BUFFER) {
3895 _mesa_error(ctx, GL_INVALID_OPERATION,
3896 "%s(buffer texture)", function);
3897 return false;
3898 }
3899
3900 if (_mesa_is_compressed_format(ctx, internalFormat)) {
3901 _mesa_error(ctx, GL_INVALID_OPERATION,
3902 "%s(compressed texture)", function);
3903 return false;
3904 }
3905
3906 err = _mesa_error_check_format_and_type(ctx, format, type);
3907 if (err != GL_NO_ERROR) {
3908 _mesa_error(ctx, err,
3909 "%s(incompatible format = %s, type = %s)",
3910 function,
3911 _mesa_enum_to_string(format),
3912 _mesa_enum_to_string(type));
3913 return false;
3914 }
3915
3916 /* make sure internal format and format basically agree */
3917 if (!texture_formats_agree(internalFormat, format)) {
3918 _mesa_error(ctx, GL_INVALID_OPERATION,
3919 "%s(incompatible internalFormat = %s, format = %s)",
3920 function,
3921 _mesa_enum_to_string(internalFormat),
3922 _mesa_enum_to_string(format));
3923 return false;
3924 }
3925
3926 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
3927 /* both source and dest must be integer-valued, or neither */
3928 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
3929 _mesa_is_enum_format_integer(format)) {
3930 _mesa_error(ctx, GL_INVALID_OPERATION,
3931 "%s(integer/non-integer format mismatch)",
3932 function);
3933 return false;
3934 }
3935 }
3936
3937 if (!_mesa_texstore(ctx,
3938 1, /* dims */
3939 texImage->_BaseFormat,
3940 texImage->TexFormat,
3941 0, /* dstRowStride */
3942 &clearValue,
3943 1, 1, 1, /* srcWidth/Height/Depth */
3944 format, type,
3945 data ? data : zeroData,
3946 &ctx->DefaultPacking)) {
3947 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
3948 return false;
3949 }
3950
3951 return true;
3952 }
3953
3954 static struct gl_texture_object *
3955 get_tex_obj_for_clear(struct gl_context *ctx,
3956 const char *function,
3957 GLuint texture)
3958 {
3959 struct gl_texture_object *texObj;
3960
3961 if (texture == 0) {
3962 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(zero texture)", function);
3963 return NULL;
3964 }
3965
3966 texObj = _mesa_lookup_texture(ctx, texture);
3967
3968 if (texObj == NULL) {
3969 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", function);
3970 return NULL;
3971 }
3972
3973 if (texObj->Target == 0) {
3974 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
3975 return NULL;
3976 }
3977
3978 return texObj;
3979 }
3980
3981 static int
3982 get_tex_images_for_clear(struct gl_context *ctx,
3983 const char *function,
3984 struct gl_texture_object *texObj,
3985 GLint level,
3986 struct gl_texture_image **texImages)
3987 {
3988 GLenum target;
3989 int i;
3990
3991 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
3992 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
3993 return 0;
3994 }
3995
3996 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3997 for (i = 0; i < MAX_FACES; i++) {
3998 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
3999
4000 texImages[i] = _mesa_select_tex_image(texObj, target, level);
4001 if (texImages[i] == NULL) {
4002 _mesa_error(ctx, GL_INVALID_OPERATION,
4003 "%s(invalid level)", function);
4004 return 0;
4005 }
4006 }
4007
4008 return MAX_FACES;
4009 }
4010
4011 texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
4012
4013 if (texImages[0] == NULL) {
4014 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4015 return 0;
4016 }
4017
4018 return 1;
4019 }
4020
4021 void GLAPIENTRY
4022 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4023 GLint xoffset, GLint yoffset, GLint zoffset,
4024 GLsizei width, GLsizei height, GLsizei depth,
4025 GLenum format, GLenum type, const void *data )
4026 {
4027 GET_CURRENT_CONTEXT(ctx);
4028 struct gl_texture_object *texObj;
4029 struct gl_texture_image *texImages[MAX_FACES];
4030 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4031 int i, numImages;
4032 int minDepth, maxDepth;
4033
4034 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4035
4036 if (texObj == NULL)
4037 return;
4038
4039 _mesa_lock_texture(ctx, texObj);
4040
4041 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4042 texObj, level, texImages);
4043 if (numImages == 0)
4044 goto out;
4045
4046 if (numImages == 1) {
4047 minDepth = -(int) texImages[0]->Border;
4048 maxDepth = texImages[0]->Depth;
4049 } else {
4050 minDepth = 0;
4051 maxDepth = numImages;
4052 }
4053
4054 if (xoffset < -(GLint) texImages[0]->Border ||
4055 yoffset < -(GLint) texImages[0]->Border ||
4056 zoffset < minDepth ||
4057 width < 0 ||
4058 height < 0 ||
4059 depth < 0 ||
4060 xoffset + width > texImages[0]->Width ||
4061 yoffset + height > texImages[0]->Height ||
4062 zoffset + depth > maxDepth) {
4063 _mesa_error(ctx, GL_INVALID_OPERATION,
4064 "glClearSubTexImage(invalid dimensions)");
4065 goto out;
4066 }
4067
4068 if (numImages == 1) {
4069 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4070 texImages[0],
4071 format, type, data, clearValue[0])) {
4072 ctx->Driver.ClearTexSubImage(ctx,
4073 texImages[0],
4074 xoffset, yoffset, zoffset,
4075 width, height, depth,
4076 data ? clearValue[0] : NULL);
4077 }
4078 } else {
4079 for (i = zoffset; i < zoffset + depth; i++) {
4080 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4081 texImages[i],
4082 format, type, data, clearValue[i]))
4083 goto out;
4084 }
4085 for (i = zoffset; i < zoffset + depth; i++) {
4086 ctx->Driver.ClearTexSubImage(ctx,
4087 texImages[i],
4088 xoffset, yoffset, 0,
4089 width, height, 1,
4090 data ? clearValue[i] : NULL);
4091 }
4092 }
4093
4094 out:
4095 _mesa_unlock_texture(ctx, texObj);
4096 }
4097
4098 void GLAPIENTRY
4099 _mesa_ClearTexImage( GLuint texture, GLint level,
4100 GLenum format, GLenum type, const void *data )
4101 {
4102 GET_CURRENT_CONTEXT(ctx);
4103 struct gl_texture_object *texObj;
4104 struct gl_texture_image *texImages[MAX_FACES];
4105 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4106 int i, numImages;
4107
4108 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4109
4110 if (texObj == NULL)
4111 return;
4112
4113 _mesa_lock_texture(ctx, texObj);
4114
4115 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4116 texObj, level, texImages);
4117
4118 for (i = 0; i < numImages; i++) {
4119 if (!check_clear_tex_image(ctx, "glClearTexImage",
4120 texImages[i],
4121 format, type, data,
4122 clearValue[i]))
4123 goto out;
4124 }
4125
4126 for (i = 0; i < numImages; i++) {
4127 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4128 -(GLint) texImages[i]->Border, /* xoffset */
4129 -(GLint) texImages[i]->Border, /* yoffset */
4130 -(GLint) texImages[i]->Border, /* zoffset */
4131 texImages[i]->Width,
4132 texImages[i]->Height,
4133 texImages[i]->Depth,
4134 data ? clearValue[i] : NULL);
4135 }
4136
4137 out:
4138 _mesa_unlock_texture(ctx, texObj);
4139 }
4140
4141
4142
4143
4144 /**********************************************************************/
4145 /****** Compressed Textures ******/
4146 /**********************************************************************/
4147
4148
4149 /**
4150 * Target checking for glCompressedTexSubImage[123]D().
4151 * \return GL_TRUE if error, GL_FALSE if no error
4152 * Must come before other error checking so that the texture object can
4153 * be correctly retrieved using _mesa_get_current_tex_object.
4154 */
4155 static GLboolean
4156 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4157 GLint dims, GLenum format, bool dsa,
4158 const char *caller)
4159 {
4160 GLboolean targetOK;
4161
4162 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4163 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4164 _mesa_enum_to_string(target));
4165 return GL_TRUE;
4166 }
4167
4168 switch (dims) {
4169 case 2:
4170 switch (target) {
4171 case GL_TEXTURE_2D:
4172 targetOK = GL_TRUE;
4173 break;
4174 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4176 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4177 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4178 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4179 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4180 targetOK = ctx->Extensions.ARB_texture_cube_map;
4181 break;
4182 default:
4183 targetOK = GL_FALSE;
4184 break;
4185 }
4186 break;
4187 case 3:
4188 switch (target) {
4189 case GL_TEXTURE_CUBE_MAP:
4190 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4191 break;
4192 case GL_TEXTURE_2D_ARRAY:
4193 targetOK = _mesa_is_gles3(ctx) ||
4194 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4195 break;
4196 case GL_TEXTURE_CUBE_MAP_ARRAY:
4197 targetOK = ctx->Extensions.ARB_texture_cube_map_array;
4198 break;
4199 case GL_TEXTURE_3D:
4200 targetOK = GL_TRUE;
4201 /*
4202 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4203 * Images:
4204 * "An INVALID_OPERATION error is generated by
4205 * CompressedTex*SubImage3D if the internal format of the texture
4206 * is one of the EAC, ETC2, or RGTC formats and either border is
4207 * non-zero, or the effective target for the texture is not
4208 * TEXTURE_2D_ARRAY."
4209 *
4210 * NOTE: that's probably a spec error. It should probably say
4211 * "... or the effective target for the texture is not
4212 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4213 * GL_TEXTURE_CUBE_MAP_ARRAY."
4214 * since those targets are 2D images and they support all compression
4215 * formats.
4216 *
4217 * Instead of listing all these, just list those which are allowed,
4218 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4219 * more) are valid here, which they are not, but of course not
4220 * mentioned by core spec.
4221 */
4222 switch (format) {
4223 /* These are the only 3D compression formats supported at this time */
4224 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4225 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4226 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4227 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4228 /* valid format */
4229 break;
4230 default:
4231 /* invalid format */
4232 _mesa_error(ctx, GL_INVALID_OPERATION,
4233 "%s(invalid target %s for format %s)", caller,
4234 _mesa_enum_to_string(target),
4235 _mesa_enum_to_string(format));
4236 return GL_TRUE;
4237 }
4238 break;
4239 default:
4240 targetOK = GL_FALSE;
4241 }
4242
4243 break;
4244 default:
4245 assert(dims == 1);
4246 /* no 1D compressed textures at this time */
4247 targetOK = GL_FALSE;
4248 break;
4249 }
4250
4251 if (!targetOK) {
4252 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4253 _mesa_enum_to_string(target));
4254 return GL_TRUE;
4255 }
4256
4257 return GL_FALSE;
4258 }
4259
4260 /**
4261 * Error checking for glCompressedTexSubImage[123]D().
4262 * \return GL_TRUE if error, GL_FALSE if no error
4263 */
4264 static GLboolean
4265 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4266 const struct gl_texture_object *texObj,
4267 GLenum target, GLint level,
4268 GLint xoffset, GLint yoffset, GLint zoffset,
4269 GLsizei width, GLsizei height, GLsizei depth,
4270 GLenum format, GLsizei imageSize,
4271 const GLvoid *data, const char *callerName)
4272 {
4273 struct gl_texture_image *texImage;
4274 GLint expectedSize;
4275
4276 /* this will catch any invalid compressed format token */
4277 if (!_mesa_is_compressed_format(ctx, format)) {
4278 _mesa_error(ctx, GL_INVALID_ENUM,
4279 "%s(format)", callerName);
4280 return GL_TRUE;
4281 }
4282
4283 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4284 _mesa_error(ctx, GL_INVALID_VALUE,
4285 "%s(level=%d)",
4286 callerName, level);
4287 return GL_TRUE;
4288 }
4289
4290 /* validate the bound PBO, if any */
4291 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4292 imageSize, data, callerName)) {
4293 return GL_TRUE;
4294 }
4295
4296 /* Check for invalid pixel storage modes */
4297 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4298 &ctx->Unpack, callerName)) {
4299 return GL_TRUE;
4300 }
4301
4302 expectedSize = compressed_tex_size(width, height, depth, format);
4303 if (expectedSize != imageSize) {
4304 _mesa_error(ctx, GL_INVALID_VALUE,
4305 "%s(size=%d)",
4306 callerName, imageSize);
4307 return GL_TRUE;
4308 }
4309
4310 texImage = _mesa_select_tex_image(texObj, target, level);
4311 if (!texImage) {
4312 _mesa_error(ctx, GL_INVALID_OPERATION,
4313 "%s(invalid texture image)",
4314 callerName);
4315 return GL_TRUE;
4316 }
4317
4318 if ((GLint) format != texImage->InternalFormat) {
4319 _mesa_error(ctx, GL_INVALID_OPERATION,
4320 "%s(format=%s)",
4321 callerName, _mesa_enum_to_string(format));
4322 return GL_TRUE;
4323 }
4324
4325 if (compressedteximage_only_format(ctx, format)) {
4326 _mesa_error(ctx, GL_INVALID_OPERATION,
4327 "%s(format=%s cannot be updated)",
4328 callerName, _mesa_enum_to_string(format));
4329 return GL_TRUE;
4330 }
4331
4332 if (error_check_subtexture_dimensions(ctx, dims,
4333 texImage, xoffset, yoffset, zoffset,
4334 width, height, depth,
4335 callerName)) {
4336 return GL_TRUE;
4337 }
4338
4339 return GL_FALSE;
4340 }
4341
4342
4343 void GLAPIENTRY
4344 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4345 GLenum internalFormat, GLsizei width,
4346 GLint border, GLsizei imageSize,
4347 const GLvoid *data)
4348 {
4349 GET_CURRENT_CONTEXT(ctx);
4350 teximage(ctx, GL_TRUE, 1, target, level, internalFormat,
4351 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4352 }
4353
4354
4355 void GLAPIENTRY
4356 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4357 GLenum internalFormat, GLsizei width,
4358 GLsizei height, GLint border, GLsizei imageSize,
4359 const GLvoid *data)
4360 {
4361 GET_CURRENT_CONTEXT(ctx);
4362 teximage(ctx, GL_TRUE, 2, target, level, internalFormat,
4363 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4364 }
4365
4366
4367 void GLAPIENTRY
4368 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4369 GLenum internalFormat, GLsizei width,
4370 GLsizei height, GLsizei depth, GLint border,
4371 GLsizei imageSize, const GLvoid *data)
4372 {
4373 GET_CURRENT_CONTEXT(ctx);
4374 teximage(ctx, GL_TRUE, 3, target, level, internalFormat,
4375 width, height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4376 }
4377
4378
4379 /**
4380 * Common helper for glCompressedTexSubImage1/2/3D() and
4381 * glCompressedTextureSubImage1/2/3D().
4382 */
4383 void
4384 _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4385 struct gl_texture_object *texObj,
4386 struct gl_texture_image *texImage,
4387 GLenum target, GLint level,
4388 GLint xoffset, GLint yoffset,
4389 GLint zoffset,
4390 GLsizei width, GLsizei height,
4391 GLsizei depth,
4392 GLenum format, GLsizei imageSize,
4393 const GLvoid *data)
4394 {
4395 FLUSH_VERTICES(ctx, 0);
4396
4397 _mesa_lock_texture(ctx, texObj);
4398 {
4399 if (width > 0 && height > 0 && depth > 0) {
4400 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4401 xoffset, yoffset, zoffset,
4402 width, height, depth,
4403 format, imageSize, data);
4404
4405 check_gen_mipmap(ctx, target, texObj, level);
4406
4407 /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
4408 * the texel data, not the texture format, size, etc.
4409 */
4410 }
4411 }
4412 _mesa_unlock_texture(ctx, texObj);
4413 }
4414
4415
4416 void GLAPIENTRY
4417 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4418 GLsizei width, GLenum format,
4419 GLsizei imageSize, const GLvoid *data)
4420 {
4421 struct gl_texture_object *texObj;
4422 struct gl_texture_image *texImage;
4423
4424 GET_CURRENT_CONTEXT(ctx);
4425
4426 if (compressed_subtexture_target_check(ctx, target, 1, format, false,
4427 "glCompressedTexSubImage1D")) {
4428 return;
4429 }
4430
4431 texObj = _mesa_get_current_tex_object(ctx, target);
4432 if (!texObj)
4433 return;
4434
4435 if (compressed_subtexture_error_check(ctx, 1, texObj, target,
4436 level, xoffset, 0, 0,
4437 width, 1, 1,
4438 format, imageSize, data,
4439 "glCompressedTexSubImage1D")) {
4440 return;
4441 }
4442
4443 texImage = _mesa_select_tex_image(texObj, target, level);
4444 assert(texImage);
4445
4446 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
4447 xoffset, 0, 0, width, 1, 1,
4448 format, imageSize, data);
4449 }
4450
4451 void GLAPIENTRY
4452 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4453 GLsizei width, GLenum format,
4454 GLsizei imageSize, const GLvoid *data)
4455 {
4456 struct gl_texture_object *texObj;
4457 struct gl_texture_image *texImage;
4458
4459 GET_CURRENT_CONTEXT(ctx);
4460
4461 texObj = _mesa_lookup_texture_err(ctx, texture,
4462 "glCompressedTextureSubImage1D");
4463 if (!texObj)
4464 return;
4465
4466 if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
4467 "glCompressedTextureSubImage1D")) {
4468 return;
4469 }
4470
4471 if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
4472 level, xoffset, 0, 0,
4473 width, 1, 1,
4474 format, imageSize, data,
4475 "glCompressedTextureSubImage1D")) {
4476 return;
4477 }
4478
4479 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4480 assert(texImage);
4481
4482 _mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
4483 texObj->Target, level,
4484 xoffset, 0, 0, width, 1, 1,
4485 format, imageSize, data);
4486 }
4487
4488
4489 void GLAPIENTRY
4490 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
4491 GLint yoffset, GLsizei width, GLsizei height,
4492 GLenum format, GLsizei imageSize,
4493 const GLvoid *data)
4494 {
4495 struct gl_texture_object *texObj;
4496 struct gl_texture_image *texImage;
4497
4498 GET_CURRENT_CONTEXT(ctx);
4499
4500 if (compressed_subtexture_target_check(ctx, target, 2, format, false,
4501 "glCompressedTexSubImage2D")) {
4502 return;
4503 }
4504
4505 texObj = _mesa_get_current_tex_object(ctx, target);
4506 if (!texObj)
4507 return;
4508
4509 if (compressed_subtexture_error_check(ctx, 2, texObj, target,
4510 level, xoffset, yoffset, 0,
4511 width, height, 1,
4512 format, imageSize, data,
4513 "glCompressedTexSubImage2D")) {
4514 return;
4515 }
4516
4517
4518 texImage = _mesa_select_tex_image(texObj, target, level);
4519 assert(texImage);
4520
4521 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
4522 xoffset, yoffset, 0, width, height, 1,
4523 format, imageSize, data);
4524 }
4525
4526 void GLAPIENTRY
4527 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
4528 GLint yoffset,
4529 GLsizei width, GLsizei height,
4530 GLenum format, GLsizei imageSize,
4531 const GLvoid *data)
4532 {
4533 struct gl_texture_object *texObj;
4534 struct gl_texture_image *texImage;
4535
4536 GET_CURRENT_CONTEXT(ctx);
4537
4538 texObj = _mesa_lookup_texture_err(ctx, texture,
4539 "glCompressedTextureSubImage2D");
4540 if (!texObj)
4541 return;
4542
4543 if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
4544 "glCompressedTextureSubImage2D")) {
4545 return;
4546 }
4547
4548 if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
4549 level, xoffset, yoffset, 0,
4550 width, height, 1,
4551 format, imageSize, data,
4552 "glCompressedTextureSubImage2D")) {
4553 return;
4554 }
4555
4556 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4557 assert(texImage);
4558
4559 _mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
4560 texObj->Target, level,
4561 xoffset, yoffset, 0, width, height, 1,
4562 format, imageSize, data);
4563 }
4564
4565 void GLAPIENTRY
4566 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
4567 GLint yoffset, GLint zoffset, GLsizei width,
4568 GLsizei height, GLsizei depth, GLenum format,
4569 GLsizei imageSize, const GLvoid *data)
4570 {
4571 struct gl_texture_object *texObj;
4572 struct gl_texture_image *texImage;
4573
4574 GET_CURRENT_CONTEXT(ctx);
4575
4576 if (compressed_subtexture_target_check(ctx, target, 3, format, false,
4577 "glCompressedTexSubImage3D")) {
4578 return;
4579 }
4580
4581 texObj = _mesa_get_current_tex_object(ctx, target);
4582 if (!texObj)
4583 return;
4584
4585 if (compressed_subtexture_error_check(ctx, 3, texObj, target,
4586 level, xoffset, yoffset, zoffset,
4587 width, height, depth,
4588 format, imageSize, data,
4589 "glCompressedTexSubImage3D")) {
4590 return;
4591 }
4592
4593
4594 texImage = _mesa_select_tex_image(texObj, target, level);
4595 assert(texImage);
4596
4597 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
4598 xoffset, yoffset, zoffset,
4599 width, height, depth,
4600 format, imageSize, data);
4601 }
4602
4603 void GLAPIENTRY
4604 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
4605 GLint yoffset, GLint zoffset, GLsizei width,
4606 GLsizei height, GLsizei depth,
4607 GLenum format, GLsizei imageSize,
4608 const GLvoid *data)
4609 {
4610 struct gl_texture_object *texObj;
4611 struct gl_texture_image *texImage;
4612
4613 GET_CURRENT_CONTEXT(ctx);
4614
4615 texObj = _mesa_lookup_texture_err(ctx, texture,
4616 "glCompressedTextureSubImage3D");
4617 if (!texObj)
4618 return;
4619
4620 if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
4621 "glCompressedTextureSubImage3D")) {
4622 return;
4623 }
4624
4625 if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
4626 level, xoffset, yoffset, zoffset,
4627 width, height, depth,
4628 format, imageSize, data,
4629 "glCompressedTextureSubImage3D")) {
4630 return;
4631 }
4632
4633 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4634 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4635 const char *pixels = data;
4636 int i;
4637 GLint image_stride;
4638
4639 /* Make sure the texture object is a proper cube.
4640 * (See texturesubimage in teximage.c for details on why this check is
4641 * performed.)
4642 */
4643 if (!_mesa_cube_level_complete(texObj, level)) {
4644 _mesa_error(ctx, GL_INVALID_OPERATION,
4645 "glCompressedTextureSubImage3D(cube map incomplete)");
4646 return;
4647 }
4648
4649 /* Copy in each face. */
4650 for (i = 0; i < 6; ++i) {
4651 texImage = texObj->Image[i][level];
4652 assert(texImage);
4653
4654 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4655 texObj->Target, level,
4656 xoffset, yoffset, zoffset,
4657 width, height, 1,
4658 format, imageSize, pixels);
4659
4660 /* Compressed images don't have a client format */
4661 image_stride = _mesa_format_image_size(texImage->TexFormat,
4662 texImage->Width,
4663 texImage->Height, 1);
4664
4665 pixels += image_stride;
4666 imageSize -= image_stride;
4667 }
4668 }
4669 else {
4670 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4671 assert(texImage);
4672
4673 _mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
4674 texObj->Target, level,
4675 xoffset, yoffset, zoffset,
4676 width, height, depth,
4677 format, imageSize, data);
4678 }
4679 }
4680
4681 static mesa_format
4682 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
4683 {
4684 if (ctx->API != API_OPENGL_CORE) {
4685 switch (internalFormat) {
4686 case GL_ALPHA8:
4687 return MESA_FORMAT_A_UNORM8;
4688 case GL_ALPHA16:
4689 return MESA_FORMAT_A_UNORM16;
4690 case GL_ALPHA16F_ARB:
4691 return MESA_FORMAT_A_FLOAT16;
4692 case GL_ALPHA32F_ARB:
4693 return MESA_FORMAT_A_FLOAT32;
4694 case GL_ALPHA8I_EXT:
4695 return MESA_FORMAT_A_SINT8;
4696 case GL_ALPHA16I_EXT:
4697 return MESA_FORMAT_A_SINT16;
4698 case GL_ALPHA32I_EXT:
4699 return MESA_FORMAT_A_SINT32;
4700 case GL_ALPHA8UI_EXT:
4701 return MESA_FORMAT_A_UINT8;
4702 case GL_ALPHA16UI_EXT:
4703 return MESA_FORMAT_A_UINT16;
4704 case GL_ALPHA32UI_EXT:
4705 return MESA_FORMAT_A_UINT32;
4706 case GL_LUMINANCE8:
4707 return MESA_FORMAT_L_UNORM8;
4708 case GL_LUMINANCE16:
4709 return MESA_FORMAT_L_UNORM16;
4710 case GL_LUMINANCE16F_ARB:
4711 return MESA_FORMAT_L_FLOAT16;
4712 case GL_LUMINANCE32F_ARB:
4713 return MESA_FORMAT_L_FLOAT32;
4714 case GL_LUMINANCE8I_EXT:
4715 return MESA_FORMAT_L_SINT8;
4716 case GL_LUMINANCE16I_EXT:
4717 return MESA_FORMAT_L_SINT16;
4718 case GL_LUMINANCE32I_EXT:
4719 return MESA_FORMAT_L_SINT32;
4720 case GL_LUMINANCE8UI_EXT:
4721 return MESA_FORMAT_L_UINT8;
4722 case GL_LUMINANCE16UI_EXT:
4723 return MESA_FORMAT_L_UINT16;
4724 case GL_LUMINANCE32UI_EXT:
4725 return MESA_FORMAT_L_UINT32;
4726 case GL_LUMINANCE8_ALPHA8:
4727 return MESA_FORMAT_L8A8_UNORM;
4728 case GL_LUMINANCE16_ALPHA16:
4729 return MESA_FORMAT_L16A16_UNORM;
4730 case GL_LUMINANCE_ALPHA16F_ARB:
4731 return MESA_FORMAT_LA_FLOAT16;
4732 case GL_LUMINANCE_ALPHA32F_ARB:
4733 return MESA_FORMAT_LA_FLOAT32;
4734 case GL_LUMINANCE_ALPHA8I_EXT:
4735 return MESA_FORMAT_LA_SINT8;
4736 case GL_LUMINANCE_ALPHA16I_EXT:
4737 return MESA_FORMAT_LA_SINT16;
4738 case GL_LUMINANCE_ALPHA32I_EXT:
4739 return MESA_FORMAT_LA_SINT32;
4740 case GL_LUMINANCE_ALPHA8UI_EXT:
4741 return MESA_FORMAT_LA_UINT8;
4742 case GL_LUMINANCE_ALPHA16UI_EXT:
4743 return MESA_FORMAT_LA_UINT16;
4744 case GL_LUMINANCE_ALPHA32UI_EXT:
4745 return MESA_FORMAT_LA_UINT32;
4746 case GL_INTENSITY8:
4747 return MESA_FORMAT_I_UNORM8;
4748 case GL_INTENSITY16:
4749 return MESA_FORMAT_I_UNORM16;
4750 case GL_INTENSITY16F_ARB:
4751 return MESA_FORMAT_I_FLOAT16;
4752 case GL_INTENSITY32F_ARB:
4753 return MESA_FORMAT_I_FLOAT32;
4754 case GL_INTENSITY8I_EXT:
4755 return MESA_FORMAT_I_SINT8;
4756 case GL_INTENSITY16I_EXT:
4757 return MESA_FORMAT_I_SINT16;
4758 case GL_INTENSITY32I_EXT:
4759 return MESA_FORMAT_I_SINT32;
4760 case GL_INTENSITY8UI_EXT:
4761 return MESA_FORMAT_I_UINT8;
4762 case GL_INTENSITY16UI_EXT:
4763 return MESA_FORMAT_I_UINT16;
4764 case GL_INTENSITY32UI_EXT:
4765 return MESA_FORMAT_I_UINT32;
4766 default:
4767 break;
4768 }
4769 }
4770
4771 if (ctx->API == API_OPENGL_CORE &&
4772 ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4773 switch (internalFormat) {
4774 case GL_RGB32F:
4775 return MESA_FORMAT_RGB_FLOAT32;
4776 case GL_RGB32UI:
4777 return MESA_FORMAT_RGB_UINT32;
4778 case GL_RGB32I:
4779 return MESA_FORMAT_RGB_SINT32;
4780 default:
4781 break;
4782 }
4783 }
4784
4785 switch (internalFormat) {
4786 case GL_RGBA8:
4787 return MESA_FORMAT_R8G8B8A8_UNORM;
4788 case GL_RGBA16:
4789 return MESA_FORMAT_RGBA_UNORM16;
4790 case GL_RGBA16F_ARB:
4791 return MESA_FORMAT_RGBA_FLOAT16;
4792 case GL_RGBA32F_ARB:
4793 return MESA_FORMAT_RGBA_FLOAT32;
4794 case GL_RGBA8I_EXT:
4795 return MESA_FORMAT_RGBA_SINT8;
4796 case GL_RGBA16I_EXT:
4797 return MESA_FORMAT_RGBA_SINT16;
4798 case GL_RGBA32I_EXT:
4799 return MESA_FORMAT_RGBA_SINT32;
4800 case GL_RGBA8UI_EXT:
4801 return MESA_FORMAT_RGBA_UINT8;
4802 case GL_RGBA16UI_EXT:
4803 return MESA_FORMAT_RGBA_UINT16;
4804 case GL_RGBA32UI_EXT:
4805 return MESA_FORMAT_RGBA_UINT32;
4806
4807 case GL_RG8:
4808 return MESA_FORMAT_R8G8_UNORM;
4809 case GL_RG16:
4810 return MESA_FORMAT_R16G16_UNORM;
4811 case GL_RG16F:
4812 return MESA_FORMAT_RG_FLOAT16;
4813 case GL_RG32F:
4814 return MESA_FORMAT_RG_FLOAT32;
4815 case GL_RG8I:
4816 return MESA_FORMAT_RG_SINT8;
4817 case GL_RG16I:
4818 return MESA_FORMAT_RG_SINT16;
4819 case GL_RG32I:
4820 return MESA_FORMAT_RG_SINT32;
4821 case GL_RG8UI:
4822 return MESA_FORMAT_RG_UINT8;
4823 case GL_RG16UI:
4824 return MESA_FORMAT_RG_UINT16;
4825 case GL_RG32UI:
4826 return MESA_FORMAT_RG_UINT32;
4827
4828 case GL_R8:
4829 return MESA_FORMAT_R_UNORM8;
4830 case GL_R16:
4831 return MESA_FORMAT_R_UNORM16;
4832 case GL_R16F:
4833 return MESA_FORMAT_R_FLOAT16;
4834 case GL_R32F:
4835 return MESA_FORMAT_R_FLOAT32;
4836 case GL_R8I:
4837 return MESA_FORMAT_R_SINT8;
4838 case GL_R16I:
4839 return MESA_FORMAT_R_SINT16;
4840 case GL_R32I:
4841 return MESA_FORMAT_R_SINT32;
4842 case GL_R8UI:
4843 return MESA_FORMAT_R_UINT8;
4844 case GL_R16UI:
4845 return MESA_FORMAT_R_UINT16;
4846 case GL_R32UI:
4847 return MESA_FORMAT_R_UINT32;
4848
4849 default:
4850 return MESA_FORMAT_NONE;
4851 }
4852 }
4853
4854
4855 mesa_format
4856 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
4857 GLenum internalFormat)
4858 {
4859 mesa_format format = get_texbuffer_format(ctx, internalFormat);
4860 GLenum datatype;
4861
4862 if (format == MESA_FORMAT_NONE)
4863 return MESA_FORMAT_NONE;
4864
4865 datatype = _mesa_get_format_datatype(format);
4866
4867 /* The GL_ARB_texture_buffer_object spec says:
4868 *
4869 * "If ARB_texture_float is not supported, references to the
4870 * floating-point internal formats provided by that extension should be
4871 * removed, and such formats may not be passed to TexBufferARB."
4872 *
4873 * As a result, GL_HALF_FLOAT internal format depends on both
4874 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
4875 */
4876 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
4877 !ctx->Extensions.ARB_texture_float)
4878 return MESA_FORMAT_NONE;
4879
4880 if (!ctx->Extensions.ARB_texture_rg) {
4881 GLenum base_format = _mesa_get_format_base_format(format);
4882 if (base_format == GL_R || base_format == GL_RG)
4883 return MESA_FORMAT_NONE;
4884 }
4885
4886 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
4887 GLenum base_format = _mesa_get_format_base_format(format);
4888 if (base_format == GL_RGB)
4889 return MESA_FORMAT_NONE;
4890 }
4891 return format;
4892 }
4893
4894
4895 void
4896 _mesa_texture_buffer_range(struct gl_context *ctx,
4897 struct gl_texture_object *texObj,
4898 GLenum internalFormat,
4899 struct gl_buffer_object *bufObj,
4900 GLintptr offset, GLsizeiptr size,
4901 const char *caller)
4902 {
4903 mesa_format format;
4904
4905 /* NOTE: ARB_texture_buffer_object has interactions with
4906 * the compatibility profile that are not implemented.
4907 */
4908 if (!(ctx->API == API_OPENGL_CORE &&
4909 ctx->Extensions.ARB_texture_buffer_object)) {
4910 _mesa_error(ctx, GL_INVALID_OPERATION,
4911 "%s(ARB_texture_buffer_object is not"
4912 " implemented for the compatibility profile)", caller);
4913 return;
4914 }
4915
4916 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
4917 if (format == MESA_FORMAT_NONE) {
4918 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
4919 caller, _mesa_enum_to_string(internalFormat));
4920 return;
4921 }
4922
4923 FLUSH_VERTICES(ctx, 0);
4924
4925 _mesa_lock_texture(ctx, texObj);
4926 {
4927 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
4928 texObj->BufferObjectFormat = internalFormat;
4929 texObj->_BufferObjectFormat = format;
4930 texObj->BufferOffset = offset;
4931 texObj->BufferSize = size;
4932 }
4933 _mesa_unlock_texture(ctx, texObj);
4934
4935 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
4936
4937 if (bufObj) {
4938 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
4939 }
4940 }
4941
4942
4943 /**
4944 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
4945 * Return true if it is, and return false if it is not
4946 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
4947 * core spec, 02.02.2015, PDF page 245).
4948 */
4949 static bool
4950 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
4951 const char *caller)
4952 {
4953 if (target != GL_TEXTURE_BUFFER_ARB) {
4954 _mesa_error(ctx, GL_INVALID_ENUM,
4955 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
4956 return false;
4957 }
4958 else
4959 return true;
4960 }
4961
4962 /**
4963 * Check for errors related to the texture buffer range.
4964 * Return false if errors are found, true if none are found.
4965 */
4966 static bool
4967 check_texture_buffer_range(struct gl_context *ctx,
4968 struct gl_buffer_object *bufObj,
4969 GLintptr offset, GLsizeiptr size,
4970 const char *caller)
4971 {
4972 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4973 * Textures (PDF page 245):
4974 * "An INVALID_VALUE error is generated if offset is negative, if
4975 * size is less than or equal to zero, or if offset + size is greater
4976 * than the value of BUFFER_SIZE for the buffer bound to target."
4977 */
4978 if (offset < 0) {
4979 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
4980 (int) offset);
4981 return false;
4982 }
4983
4984 if (size <= 0) {
4985 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
4986 (int) size);
4987 return false;
4988 }
4989
4990 if (offset + size > bufObj->Size) {
4991 _mesa_error(ctx, GL_INVALID_VALUE,
4992 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
4993 (int) offset, (int) size, (int) bufObj->Size);
4994 return false;
4995 }
4996
4997 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
4998 * Textures (PDF page 245):
4999 * "An INVALID_VALUE error is generated if offset is not an integer
5000 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5001 */
5002 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5003 _mesa_error(ctx, GL_INVALID_VALUE,
5004 "%s(invalid offset alignment)", caller);
5005 return false;
5006 }
5007
5008 return true;
5009 }
5010
5011
5012 /** GL_ARB_texture_buffer_object */
5013 void GLAPIENTRY
5014 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5015 {
5016 struct gl_texture_object *texObj;
5017 struct gl_buffer_object *bufObj;
5018
5019 GET_CURRENT_CONTEXT(ctx);
5020
5021 /* Need to catch a bad target before it gets to
5022 * _mesa_get_current_tex_object.
5023 */
5024 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5025 return;
5026
5027 if (buffer) {
5028 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5029 if (!bufObj)
5030 return;
5031 } else
5032 bufObj = NULL;
5033
5034 texObj = _mesa_get_current_tex_object(ctx, target);
5035 if (!texObj)
5036 return;
5037
5038 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5039 buffer ? -1 : 0, "glTexBuffer");
5040 }
5041
5042
5043 /** GL_ARB_texture_buffer_range */
5044 void GLAPIENTRY
5045 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5046 GLintptr offset, GLsizeiptr size)
5047 {
5048 struct gl_texture_object *texObj;
5049 struct gl_buffer_object *bufObj;
5050
5051 GET_CURRENT_CONTEXT(ctx);
5052
5053 /* Need to catch a bad target before it gets to
5054 * _mesa_get_current_tex_object.
5055 */
5056 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5057 return;
5058
5059 if (buffer) {
5060 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5061 if (!bufObj)
5062 return;
5063
5064 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5065 "glTexBufferRange"))
5066 return;
5067
5068 } else {
5069 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5070 * Textures (PDF page 254):
5071 * "If buffer is zero, then any buffer object attached to the buffer
5072 * texture is detached, the values offset and size are ignored and
5073 * the state for offset and size for the buffer texture are reset to
5074 * zero."
5075 */
5076 offset = 0;
5077 size = 0;
5078 bufObj = NULL;
5079 }
5080
5081 texObj = _mesa_get_current_tex_object(ctx, target);
5082 if (!texObj)
5083 return;
5084
5085 _mesa_texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5086 offset, size, "glTexBufferRange");
5087 }
5088
5089 void GLAPIENTRY
5090 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5091 {
5092 struct gl_texture_object *texObj;
5093 struct gl_buffer_object *bufObj;
5094
5095 GET_CURRENT_CONTEXT(ctx);
5096
5097 if (buffer) {
5098 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5099 if (!bufObj)
5100 return;
5101 } else
5102 bufObj = NULL;
5103
5104 /* Get the texture object by Name. */
5105 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5106 if (!texObj)
5107 return;
5108
5109 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5110 return;
5111
5112 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5113 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5114 }
5115
5116 void GLAPIENTRY
5117 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5118 GLintptr offset, GLsizeiptr size)
5119 {
5120 struct gl_texture_object *texObj;
5121 struct gl_buffer_object *bufObj;
5122
5123 GET_CURRENT_CONTEXT(ctx);
5124
5125 if (buffer) {
5126 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5127 "glTextureBufferRange");
5128 if (!bufObj)
5129 return;
5130
5131 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5132 "glTextureBufferRange"))
5133 return;
5134
5135 } else {
5136 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5137 * Textures (PDF page 254):
5138 * "If buffer is zero, then any buffer object attached to the buffer
5139 * texture is detached, the values offset and size are ignored and
5140 * the state for offset and size for the buffer texture are reset to
5141 * zero."
5142 */
5143 offset = 0;
5144 size = 0;
5145 bufObj = NULL;
5146 }
5147
5148 /* Get the texture object by Name. */
5149 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5150 if (!texObj)
5151 return;
5152
5153 if (!check_texture_buffer_target(ctx, texObj->Target,
5154 "glTextureBufferRange"))
5155 return;
5156
5157 _mesa_texture_buffer_range(ctx, texObj, internalFormat,
5158 bufObj, offset, size, "glTextureBufferRange");
5159 }
5160
5161 GLboolean
5162 _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5163 {
5164 /* Everything that is allowed for renderbuffers,
5165 * except for a base format of GL_STENCIL_INDEX, unless supported.
5166 */
5167 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5168 if (ctx->Extensions.ARB_texture_stencil8)
5169 return baseFormat != 0;
5170 else
5171 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5172 }
5173
5174
5175 /** GL_ARB_texture_multisample */
5176 static GLboolean
5177 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5178 {
5179 switch(target) {
5180 case GL_TEXTURE_2D_MULTISAMPLE:
5181 return dims == 2;
5182 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5183 return dims == 2 && !dsa;
5184 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5185 return dims == 3;
5186 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5187 return dims == 3 && !dsa;
5188 default:
5189 return GL_FALSE;
5190 }
5191 }
5192
5193
5194 static void
5195 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5196 struct gl_texture_object *texObj,
5197 GLenum target, GLsizei samples,
5198 GLint internalformat, GLsizei width,
5199 GLsizei height, GLsizei depth,
5200 GLboolean fixedsamplelocations,
5201 GLboolean immutable, const char *func)
5202 {
5203 struct gl_texture_image *texImage;
5204 GLboolean sizeOK, dimensionsOK, samplesOK;
5205 mesa_format texFormat;
5206 GLenum sample_count_error;
5207 bool dsa = strstr(func, "ture") ? true : false;
5208
5209 if (!((ctx->Extensions.ARB_texture_multisample
5210 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5211 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5212 return;
5213 }
5214
5215 if (samples < 1) {
5216 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5217 return;
5218 }
5219
5220 if (!check_multisample_target(dims, target, dsa)) {
5221 if (dsa) {
5222 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5223 return;
5224 }
5225 else {
5226 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5227 return;
5228 }
5229 }
5230
5231 /* check that the specified internalformat is color/depth/stencil-renderable;
5232 * refer GL3.1 spec 4.4.4
5233 */
5234
5235 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5236 _mesa_error(ctx, GL_INVALID_ENUM,
5237 "%s(internalformat=%s not legal for immutable-format)",
5238 func, _mesa_enum_to_string(internalformat));
5239 return;
5240 }
5241
5242 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5243 /* Page 172 of OpenGL ES 3.1 spec says:
5244 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5245 * color-renderable, depth-renderable, or stencil-renderable (as
5246 * defined in section 9.4).
5247 *
5248 * (Same error is also defined for desktop OpenGL for multisample
5249 * teximage/texstorage functions.)
5250 */
5251 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5252 _mesa_enum_to_string(internalformat));
5253 return;
5254 }
5255
5256 sample_count_error = _mesa_check_sample_count(ctx, target,
5257 internalformat, samples);
5258 samplesOK = sample_count_error == GL_NO_ERROR;
5259
5260 /* Page 254 of OpenGL 4.4 spec says:
5261 * "Proxy arrays for two-dimensional multisample and two-dimensional
5262 * multisample array textures are operated on in the same way when
5263 * TexImage2DMultisample is called with target specified as
5264 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5265 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5266 * However, if samples is not supported, then no error is generated.
5267 */
5268 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5269 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5270 return;
5271 }
5272
5273 if (immutable && (!texObj || (texObj->Name == 0))) {
5274 _mesa_error(ctx, GL_INVALID_OPERATION,
5275 "%s(texture object 0)",
5276 func);
5277 return;
5278 }
5279
5280 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5281
5282 if (texImage == NULL) {
5283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5284 return;
5285 }
5286
5287 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5288 internalformat, GL_NONE, GL_NONE);
5289 assert(texFormat != MESA_FORMAT_NONE);
5290
5291 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5292 width, height, depth, 0);
5293
5294 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
5295 width, height, depth, 0);
5296
5297 if (_mesa_is_proxy_texture(target)) {
5298 if (samplesOK && dimensionsOK && sizeOK) {
5299 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5300 internalformat, texFormat,
5301 samples, fixedsamplelocations);
5302 }
5303 else {
5304 /* clear all image fields */
5305 clear_teximage_fields(texImage);
5306 }
5307 }
5308 else {
5309 if (!dimensionsOK) {
5310 _mesa_error(ctx, GL_INVALID_VALUE,
5311 "%s(invalid width or height)", func);
5312 return;
5313 }
5314
5315 if (!sizeOK) {
5316 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5317 return;
5318 }
5319
5320 /* Check if texObj->Immutable is set */
5321 if (texObj->Immutable) {
5322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5323 return;
5324 }
5325
5326 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5327
5328 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5329 internalformat, texFormat,
5330 samples, fixedsamplelocations);
5331
5332 if (width > 0 && height > 0 && depth > 0) {
5333 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5334 width, height, depth)) {
5335 /* tidy up the texture image state. strictly speaking,
5336 * we're allowed to just leave this in whatever state we
5337 * like, but being tidy is good.
5338 */
5339 _mesa_init_teximage_fields(ctx, texImage,
5340 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
5341 }
5342 }
5343
5344 texObj->Immutable |= immutable;
5345
5346 if (immutable) {
5347 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5348 }
5349
5350 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5351 }
5352 }
5353
5354
5355 void GLAPIENTRY
5356 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5357 GLenum internalformat, GLsizei width,
5358 GLsizei height, GLboolean fixedsamplelocations)
5359 {
5360 struct gl_texture_object *texObj;
5361 GET_CURRENT_CONTEXT(ctx);
5362
5363 texObj = _mesa_get_current_tex_object(ctx, target);
5364 if (!texObj)
5365 return;
5366
5367 texture_image_multisample(ctx, 2, texObj, target, samples,
5368 internalformat, width, height, 1,
5369 fixedsamplelocations, GL_FALSE,
5370 "glTexImage2DMultisample");
5371 }
5372
5373
5374 void GLAPIENTRY
5375 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5376 GLenum internalformat, GLsizei width,
5377 GLsizei height, GLsizei depth,
5378 GLboolean fixedsamplelocations)
5379 {
5380 struct gl_texture_object *texObj;
5381 GET_CURRENT_CONTEXT(ctx);
5382
5383 texObj = _mesa_get_current_tex_object(ctx, target);
5384 if (!texObj)
5385 return;
5386
5387 texture_image_multisample(ctx, 3, texObj, target, samples,
5388 internalformat, width, height, depth,
5389 fixedsamplelocations, GL_FALSE,
5390 "glTexImage3DMultisample");
5391 }
5392
5393 static bool
5394 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5395 GLsizei samples, unsigned dims)
5396 {
5397 GET_CURRENT_CONTEXT(ctx);
5398
5399 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5400 _mesa_error(ctx, GL_INVALID_VALUE,
5401 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5402 dims, width, height, depth);
5403 return false;
5404 }
5405 return true;
5406 }
5407
5408 void GLAPIENTRY
5409 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5410 GLenum internalformat, GLsizei width,
5411 GLsizei height, GLboolean fixedsamplelocations)
5412 {
5413 struct gl_texture_object *texObj;
5414 GET_CURRENT_CONTEXT(ctx);
5415
5416 texObj = _mesa_get_current_tex_object(ctx, target);
5417 if (!texObj)
5418 return;
5419
5420 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5421 return;
5422
5423 texture_image_multisample(ctx, 2, texObj, target, samples,
5424 internalformat, width, height, 1,
5425 fixedsamplelocations, GL_TRUE,
5426 "glTexStorage2DMultisample");
5427 }
5428
5429 void GLAPIENTRY
5430 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5431 GLenum internalformat, GLsizei width,
5432 GLsizei height, GLsizei depth,
5433 GLboolean fixedsamplelocations)
5434 {
5435 struct gl_texture_object *texObj;
5436 GET_CURRENT_CONTEXT(ctx);
5437
5438 texObj = _mesa_get_current_tex_object(ctx, target);
5439 if (!texObj)
5440 return;
5441
5442 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5443 return;
5444
5445 texture_image_multisample(ctx, 3, texObj, target, samples,
5446 internalformat, width, height, depth,
5447 fixedsamplelocations, GL_TRUE,
5448 "glTexStorage3DMultisample");
5449 }
5450
5451 void GLAPIENTRY
5452 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5453 GLenum internalformat, GLsizei width,
5454 GLsizei height,
5455 GLboolean fixedsamplelocations)
5456 {
5457 struct gl_texture_object *texObj;
5458 GET_CURRENT_CONTEXT(ctx);
5459
5460 texObj = _mesa_lookup_texture_err(ctx, texture,
5461 "glTextureStorage2DMultisample");
5462 if (!texObj)
5463 return;
5464
5465 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5466 return;
5467
5468 texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5469 internalformat, width, height, 1,
5470 fixedsamplelocations, GL_TRUE,
5471 "glTextureStorage2DMultisample");
5472 }
5473
5474 void GLAPIENTRY
5475 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5476 GLenum internalformat, GLsizei width,
5477 GLsizei height, GLsizei depth,
5478 GLboolean fixedsamplelocations)
5479 {
5480 struct gl_texture_object *texObj;
5481 GET_CURRENT_CONTEXT(ctx);
5482
5483 /* Get the texture object by Name. */
5484 texObj = _mesa_lookup_texture_err(ctx, texture,
5485 "glTextureStorage3DMultisample");
5486 if (!texObj)
5487 return;
5488
5489 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5490 return;
5491
5492 texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5493 internalformat, width, height, depth,
5494 fixedsamplelocations, GL_TRUE,
5495 "glTextureStorage3DMultisample");
5496 }