2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 #include "texcompress.h"
33 #include "texformat.h"
43 * Mesa's native texture datatype is GLchan. Native formats are
44 * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
46 * Device drivers are free to implement any internal format they want.
51 static void PrintTexture(GLcontext
*ctx
, const struct gl_texture_image
*img
)
53 #if CHAN_TYPE == GL_FLOAT
54 _mesa_problem(NULL
, "PrintTexture doesn't support float channels");
57 const GLchan
*data
= (const GLchan
*) img
->Data
;
60 _mesa_printf("No texture data\n");
64 switch (img
->Format
) {
71 case GL_LUMINANCE_ALPHA
:
81 _mesa_problem(NULL
, "error in PrintTexture\n");
85 for (i
= 0; i
< img
->Height
; i
++) {
86 for (j
= 0; j
< img
->Width
; j
++) {
88 _mesa_printf("%02x ", data
[0]);
90 _mesa_printf("%02x%02x ", data
[0], data
[1]);
92 _mesa_printf("%02x%02x%02x ", data
[0], data
[1], data
[2]);
94 _mesa_printf("%02x%02x%02x%02x ", data
[0], data
[1], data
[2], data
[3]);
95 data
+= (img
->RowStride
- img
->Width
) * c
;
106 * Compute floor(log_base_2(n)).
107 * If n <= 0 return -1.
134 * Given an internal texture format enum or 1, 2, 3, 4 return the
135 * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
136 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
138 * This is the format which is used during texture application (i.e. the
139 * texture format and env mode determine the arithmetic used.
141 * Return -1 if invalid enum.
144 _mesa_base_tex_format( GLcontext
*ctx
, GLint format
)
147 * Ask the driver for the base format, if it doesn't
148 * know, it will return -1;
165 case GL_LUMINANCE_ALPHA
:
166 case GL_LUMINANCE4_ALPHA4
:
167 case GL_LUMINANCE6_ALPHA2
:
168 case GL_LUMINANCE8_ALPHA8
:
169 case GL_LUMINANCE12_ALPHA4
:
170 case GL_LUMINANCE12_ALPHA12
:
171 case GL_LUMINANCE16_ALPHA16
:
172 return GL_LUMINANCE_ALPHA
;
200 case GL_COLOR_INDEX1_EXT
:
201 case GL_COLOR_INDEX2_EXT
:
202 case GL_COLOR_INDEX4_EXT
:
203 case GL_COLOR_INDEX8_EXT
:
204 case GL_COLOR_INDEX12_EXT
:
205 case GL_COLOR_INDEX16_EXT
:
206 if (ctx
->Extensions
.EXT_paletted_texture
)
207 return GL_COLOR_INDEX
;
210 case GL_DEPTH_COMPONENT
:
211 case GL_DEPTH_COMPONENT16_SGIX
:
212 case GL_DEPTH_COMPONENT24_SGIX
:
213 case GL_DEPTH_COMPONENT32_SGIX
:
214 if (ctx
->Extensions
.SGIX_depth_texture
)
215 return GL_DEPTH_COMPONENT
;
219 /* GL_ARB_texture_compression */
220 case GL_COMPRESSED_ALPHA
:
221 if (ctx
->Extensions
.ARB_texture_compression
)
225 case GL_COMPRESSED_LUMINANCE
:
226 if (ctx
->Extensions
.ARB_texture_compression
)
230 case GL_COMPRESSED_LUMINANCE_ALPHA
:
231 if (ctx
->Extensions
.ARB_texture_compression
)
232 return GL_LUMINANCE_ALPHA
;
235 case GL_COMPRESSED_INTENSITY
:
236 if (ctx
->Extensions
.ARB_texture_compression
)
240 case GL_COMPRESSED_RGB
:
241 if (ctx
->Extensions
.ARB_texture_compression
)
245 case GL_COMPRESSED_RGBA
:
246 if (ctx
->Extensions
.ARB_texture_compression
)
250 case GL_COMPRESSED_RGB_FXT1_3DFX
:
251 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
255 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
256 if (ctx
->Extensions
.TDFX_texture_compression_FXT1
)
262 if (ctx
->Extensions
.MESA_ycbcr_texture
)
263 return GL_YCBCR_MESA
;
268 return -1; /* error */
274 * Test if the given image format is a color/rgba format. That is,
275 * not color index, depth, stencil, etc.
278 is_color_format(GLenum format
)
293 case GL_LUMINANCE_ALPHA
:
294 case GL_LUMINANCE4_ALPHA4
:
295 case GL_LUMINANCE6_ALPHA2
:
296 case GL_LUMINANCE8_ALPHA8
:
297 case GL_LUMINANCE12_ALPHA4
:
298 case GL_LUMINANCE12_ALPHA12
:
299 case GL_LUMINANCE16_ALPHA16
:
324 case GL_YCBCR_MESA
: /* not considered to be RGB */
332 is_index_format(GLenum format
)
336 case GL_COLOR_INDEX1_EXT
:
337 case GL_COLOR_INDEX2_EXT
:
338 case GL_COLOR_INDEX4_EXT
:
339 case GL_COLOR_INDEX8_EXT
:
340 case GL_COLOR_INDEX12_EXT
:
341 case GL_COLOR_INDEX16_EXT
:
350 * Return GL_TRUE if internalFormat is a supported compressed format,
351 * return GL_FALSE otherwise.
352 * \param - internalFormat - the internal format token provided by the user
355 is_compressed_format(GLenum internalFormat
)
357 switch (internalFormat
) {
358 case GL_COMPRESSED_RGB_FXT1_3DFX
:
359 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
368 * Store a gl_texture_image pointer in a gl_texture_object structure
369 * according to the target and level parameters.
370 * This was basically prompted by the introduction of cube maps.
373 _mesa_set_tex_image(struct gl_texture_object
*tObj
,
374 GLenum target
, GLint level
,
375 struct gl_texture_image
*texImage
)
383 tObj
->Image
[level
] = texImage
;
385 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
386 tObj
->Image
[level
] = texImage
;
388 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
389 tObj
->NegX
[level
] = texImage
;
391 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
392 tObj
->PosY
[level
] = texImage
;
394 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
395 tObj
->NegY
[level
] = texImage
;
397 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
398 tObj
->PosZ
[level
] = texImage
;
400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
401 tObj
->NegZ
[level
] = texImage
;
403 case GL_TEXTURE_RECTANGLE_NV
:
405 tObj
->Image
[level
] = texImage
;
408 _mesa_problem(NULL
, "bad target in _mesa_set_tex_image()");
416 * Return new gl_texture_image struct with all fields initialized to zero.
417 * Called via ctx->Driver.NewTextureImage() unless overriden by a device
420 struct gl_texture_image
*
421 _mesa_new_texture_image( GLcontext
*ctx
)
424 return CALLOC_STRUCT(gl_texture_image
);
430 * Delete/free the given texture image and associated image data if it's not
431 * marked as client data.
434 _mesa_delete_texture_image( struct gl_texture_image
*teximage
)
436 if (teximage
->Data
&& !teximage
->IsClientData
) {
437 MESA_PBUFFER_FREE( teximage
->Data
);
438 teximage
->Data
= NULL
;
445 * Return GL_TRUE if the target is a proxy target.
448 is_proxy_target(GLenum target
)
450 return (target
== GL_PROXY_TEXTURE_1D
||
451 target
== GL_PROXY_TEXTURE_2D
||
452 target
== GL_PROXY_TEXTURE_3D
||
453 target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
454 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
);
459 * Given a texture unit and a texture target, return the corresponding
462 struct gl_texture_object
*
463 _mesa_select_tex_object(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
468 return texUnit
->Current1D
;
469 case GL_PROXY_TEXTURE_1D
:
470 return ctx
->Texture
.Proxy1D
;
472 return texUnit
->Current2D
;
473 case GL_PROXY_TEXTURE_2D
:
474 return ctx
->Texture
.Proxy2D
;
476 return texUnit
->Current3D
;
477 case GL_PROXY_TEXTURE_3D
:
478 return ctx
->Texture
.Proxy3D
;
479 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
481 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
482 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
483 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
484 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
485 case GL_TEXTURE_CUBE_MAP_ARB
:
486 return ctx
->Extensions
.ARB_texture_cube_map
487 ? texUnit
->CurrentCubeMap
: NULL
;
488 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
489 return ctx
->Extensions
.ARB_texture_cube_map
490 ? ctx
->Texture
.ProxyCubeMap
: NULL
;
491 case GL_TEXTURE_RECTANGLE_NV
:
492 return ctx
->Extensions
.NV_texture_rectangle
493 ? texUnit
->CurrentRect
: NULL
;
494 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
495 return ctx
->Extensions
.NV_texture_rectangle
496 ? ctx
->Texture
.ProxyRect
: NULL
;
498 _mesa_problem(NULL
, "bad target in _mesa_select_tex_object()");
505 * Return the texture image struct which corresponds to target and level
506 * for the given texture unit.
508 struct gl_texture_image
*
509 _mesa_select_tex_image(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
510 GLenum target
, GLint level
)
513 ASSERT(level
< MAX_TEXTURE_LEVELS
);
516 return texUnit
->Current1D
->Image
[level
];
517 case GL_PROXY_TEXTURE_1D
:
518 return ctx
->Texture
.Proxy1D
->Image
[level
];
520 return texUnit
->Current2D
->Image
[level
];
521 case GL_PROXY_TEXTURE_2D
:
522 return ctx
->Texture
.Proxy2D
->Image
[level
];
524 return texUnit
->Current3D
->Image
[level
];
525 case GL_PROXY_TEXTURE_3D
:
526 return ctx
->Texture
.Proxy3D
->Image
[level
];
527 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
528 if (ctx
->Extensions
.ARB_texture_cube_map
)
529 return texUnit
->CurrentCubeMap
->Image
[level
];
532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
533 if (ctx
->Extensions
.ARB_texture_cube_map
)
534 return texUnit
->CurrentCubeMap
->NegX
[level
];
537 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
538 if (ctx
->Extensions
.ARB_texture_cube_map
)
539 return texUnit
->CurrentCubeMap
->PosY
[level
];
542 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
543 if (ctx
->Extensions
.ARB_texture_cube_map
)
544 return texUnit
->CurrentCubeMap
->NegY
[level
];
547 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
548 if (ctx
->Extensions
.ARB_texture_cube_map
)
549 return texUnit
->CurrentCubeMap
->PosZ
[level
];
552 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
553 if (ctx
->Extensions
.ARB_texture_cube_map
)
554 return texUnit
->CurrentCubeMap
->NegZ
[level
];
557 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
558 if (ctx
->Extensions
.ARB_texture_cube_map
)
559 return ctx
->Texture
.ProxyCubeMap
->Image
[level
];
562 case GL_TEXTURE_RECTANGLE_NV
:
563 if (ctx
->Extensions
.NV_texture_rectangle
) {
565 return texUnit
->CurrentRect
->Image
[level
];
570 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
571 if (ctx
->Extensions
.NV_texture_rectangle
) {
573 return ctx
->Texture
.ProxyRect
->Image
[level
];
579 _mesa_problem(ctx
, "bad target in _mesa_select_tex_image()");
586 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
587 * it and install it. Only return NULL if passed a bad parameter or run
590 struct gl_texture_image
*
591 _mesa_get_tex_image(GLcontext
*ctx
, const struct gl_texture_unit
*texUnit
,
592 GLenum target
, GLint level
)
594 struct gl_texture_image
*texImage
;
595 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
597 struct gl_texture_object
*texObj
;
598 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
600 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "texture image allocation");
603 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
605 _mesa_set_tex_image(texObj
, target
, level
, texImage
);
612 * Return pointer to the specified proxy texture image.
613 * Note that proxy textures are per-context, not per-texture unit.
614 * \return pointer to texture image or NULL if invalid target, invalid
615 * level, or out of memory.
617 struct gl_texture_image
*
618 _mesa_get_proxy_tex_image(GLcontext
*ctx
, GLenum target
, GLint level
)
620 struct gl_texture_image
*texImage
;
626 case GL_PROXY_TEXTURE_1D
:
627 if (level
>= ctx
->Const
.MaxTextureLevels
)
629 texImage
= ctx
->Texture
.Proxy1D
->Image
[level
];
631 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
633 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
636 ctx
->Texture
.Proxy1D
->Image
[level
] = texImage
;
639 case GL_PROXY_TEXTURE_2D
:
640 if (level
>= ctx
->Const
.MaxTextureLevels
)
642 texImage
= ctx
->Texture
.Proxy2D
->Image
[level
];
644 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
646 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
649 ctx
->Texture
.Proxy2D
->Image
[level
] = texImage
;
652 case GL_PROXY_TEXTURE_3D
:
653 if (level
>= ctx
->Const
.Max3DTextureLevels
)
655 texImage
= ctx
->Texture
.Proxy3D
->Image
[level
];
657 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
659 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
662 ctx
->Texture
.Proxy3D
->Image
[level
] = texImage
;
665 case GL_PROXY_TEXTURE_CUBE_MAP
:
666 if (level
>= ctx
->Const
.MaxCubeTextureLevels
)
668 texImage
= ctx
->Texture
.ProxyCubeMap
->Image
[level
];
670 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
672 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
675 ctx
->Texture
.ProxyCubeMap
->Image
[level
] = texImage
;
678 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
681 texImage
= ctx
->Texture
.ProxyRect
->Image
[level
];
683 texImage
= ctx
->Driver
.NewTextureImage(ctx
);
685 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "proxy texture allocation");
688 ctx
->Texture
.ProxyRect
->Image
[level
] = texImage
;
698 * Return the maximum number of allows mipmap levels for the given
702 _mesa_max_texture_levels(GLcontext
*ctx
, GLenum target
)
706 case GL_PROXY_TEXTURE_1D
:
708 case GL_PROXY_TEXTURE_2D
:
709 return ctx
->Const
.MaxTextureLevels
;
711 case GL_PROXY_TEXTURE_3D
:
712 return ctx
->Const
.Max3DTextureLevels
;
713 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
714 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
715 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
716 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
717 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
718 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
719 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
720 return ctx
->Const
.MaxCubeTextureLevels
;
722 case GL_TEXTURE_RECTANGLE_NV
:
723 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
727 return 0; /* bad target */
733 #if 000 /* not used anymore */
735 * glTexImage[123]D can accept a NULL image pointer. In this case we
736 * create a texture image with unspecified image contents per the OpenGL
740 make_null_texture(GLint width
, GLint height
, GLint depth
, GLenum format
)
742 const GLint components
= _mesa_components_in_format(format
);
743 const GLint numPixels
= width
* height
* depth
;
744 GLubyte
*data
= (GLubyte
*) MALLOC(numPixels
* components
* sizeof(GLubyte
));
748 * Let's see if anyone finds this. If glTexImage2D() is called with
749 * a NULL image pointer then load the texture image with something
750 * interesting instead of leaving it indeterminate.
753 static const char message
[8][32] = {
757 " X X XXXX XXX XXXXX ",
760 " X X XXXXX XXX X X ",
764 GLubyte
*imgPtr
= data
;
766 for (h
= 0; h
< depth
; h
++) {
767 for (i
= 0; i
< height
; i
++) {
768 GLint srcRow
= 7 - (i
% 8);
769 for (j
= 0; j
< width
; j
++) {
770 GLint srcCol
= j
% 32;
771 GLubyte texel
= (message
[srcRow
][srcCol
]=='X') ? 255 : 70;
772 for (k
= 0; k
< components
; k
++) {
788 * Reset the fields of a gl_texture_image struct to zero.
789 * This is called when a proxy texture test fails, we set all the
790 * image members (except DriverData) to zero.
791 * It's also used in glTexImage[123]D as a safeguard to be sure all
792 * required fields get initialized properly by the Driver.TexImage[123]D
796 clear_teximage_fields(struct gl_texture_image
*img
)
813 img
->TexFormat
= &_mesa_null_texformat
;
814 img
->FetchTexel
= NULL
;
815 img
->IsCompressed
= 0;
816 img
->CompressedSize
= 0;
821 * Initialize basic fields of the gl_texture_image struct.
822 * Note: width, height and depth include the border.
825 _mesa_init_teximage_fields(GLcontext
*ctx
, GLenum target
,
826 struct gl_texture_image
*img
,
827 GLsizei width
, GLsizei height
, GLsizei depth
,
828 GLint border
, GLenum internalFormat
)
831 img
->Format
= _mesa_base_tex_format( ctx
, internalFormat
);
832 ASSERT(img
->Format
> 0);
833 img
->IntFormat
= internalFormat
;
834 img
->Border
= border
;
836 img
->Height
= height
;
838 img
->RowStride
= width
;
839 img
->WidthLog2
= logbase2(width
- 2 * border
);
840 if (height
== 1) /* 1-D texture */
843 img
->HeightLog2
= logbase2(height
- 2 * border
);
844 if (depth
== 1) /* 2-D texture */
847 img
->DepthLog2
= logbase2(depth
- 2 * border
);
848 img
->Width2
= width
- 2 * border
; /*1 << img->WidthLog2;*/
849 img
->Height2
= height
- 2 * border
; /*1 << img->HeightLog2;*/
850 img
->Depth2
= depth
- 2 * border
; /*1 << img->DepthLog2;*/
851 img
->MaxLog2
= MAX2(img
->WidthLog2
, img
->HeightLog2
);
852 img
->IsCompressed
= is_compressed_format(internalFormat
);
853 if (img
->IsCompressed
)
854 img
->CompressedSize
= _mesa_compressed_texture_size(ctx
, width
, height
,
855 depth
, internalFormat
);
857 img
->CompressedSize
= 0;
859 if ((width
== 1 || _mesa_bitcount(width
- 2 * border
) == 1) &&
860 (height
== 1 || _mesa_bitcount(height
- 2 * border
) == 1) &&
861 (depth
== 1 || _mesa_bitcount(depth
- 2 * border
) == 1))
862 img
->_IsPowerOfTwo
= GL_TRUE
;
864 img
->_IsPowerOfTwo
= GL_FALSE
;
866 /* Compute Width/Height/DepthScale for mipmap lod computation */
867 if (target
== GL_TEXTURE_RECTANGLE_NV
) {
868 /* scale = 1.0 since texture coords directly map to texels */
869 img
->WidthScale
= 1.0;
870 img
->HeightScale
= 1.0;
871 img
->DepthScale
= 1.0;
874 img
->WidthScale
= (GLfloat
) img
->Width
;
875 img
->HeightScale
= (GLfloat
) img
->Height
;
876 img
->DepthScale
= (GLfloat
) img
->Depth
;
882 * This is the fallback for Driver.TestProxyTexImage(). Test the texture
883 * level, width, height and depth against the ctx->Const limits for textures.
885 * A hardware driver might override this function if, for example, the
886 * max 3D texture size is 512x512x64 (i.e. not a cube).
888 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
889 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
890 * GL_PROXY_TEXTURE_CUBE_MAP_ARB.
891 * \param level as passed to glTexImage
892 * \param internalFormat as passed to glTexImage
893 * \param format as passed to glTexImage
894 * \param type as passed to glTexImage
895 * \param width as passed to glTexImage
896 * \param height as passed to glTexImage
897 * \param depth as passed to glTexImage
898 * \param border as passed to glTexImage
899 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
902 _mesa_test_proxy_teximage(GLcontext
*ctx
, GLenum target
, GLint level
,
903 GLint internalFormat
, GLenum format
, GLenum type
,
904 GLint width
, GLint height
, GLint depth
, GLint border
)
908 (void) internalFormat
;
913 case GL_PROXY_TEXTURE_1D
:
914 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
915 if (width
< 2 * border
|| width
> 2 + maxSize
||
916 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
917 _mesa_bitcount(width
- 2 * border
) != 1) ||
918 level
>= ctx
->Const
.MaxTextureLevels
) {
919 /* bad width or level */
923 case GL_PROXY_TEXTURE_2D
:
924 maxSize
= 1 << (ctx
->Const
.MaxTextureLevels
- 1);
925 if (width
< 2 * border
|| width
> 2 + maxSize
||
926 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
927 _mesa_bitcount(width
- 2 * border
) != 1) ||
928 height
< 2 * border
|| height
> 2 + maxSize
||
929 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
930 _mesa_bitcount(height
- 2 * border
) != 1) ||
931 level
>= ctx
->Const
.MaxTextureLevels
) {
932 /* bad width or height or level */
936 case GL_PROXY_TEXTURE_3D
:
937 maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
938 if (width
< 2 * border
|| width
> 2 + maxSize
||
939 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
940 _mesa_bitcount(width
- 2 * border
) != 1) ||
941 height
< 2 * border
|| height
> 2 + maxSize
||
942 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
943 _mesa_bitcount(height
- 2 * border
) != 1) ||
944 depth
< 2 * border
|| depth
> 2 + maxSize
||
945 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
946 _mesa_bitcount(depth
- 2 * border
) != 1) ||
947 level
>= ctx
->Const
.Max3DTextureLevels
) {
948 /* bad width or height or depth or level */
952 case GL_PROXY_TEXTURE_RECTANGLE_NV
:
953 if (width
< 1 || width
> ctx
->Const
.MaxTextureRectSize
||
954 height
< 1 || height
> ctx
->Const
.MaxTextureRectSize
||
956 /* bad width or height or level */
960 case GL_PROXY_TEXTURE_CUBE_MAP_ARB
:
961 maxSize
= 1 << (ctx
->Const
.MaxCubeTextureLevels
- 1);
962 if (width
< 2 * border
|| width
> 2 + maxSize
||
963 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
964 _mesa_bitcount(width
- 2 * border
) != 1) ||
965 height
< 2 * border
|| height
> 2 + maxSize
||
966 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
967 _mesa_bitcount(height
- 2 * border
) != 1) ||
968 level
>= ctx
->Const
.MaxCubeTextureLevels
) {
969 /* bad width or height */
974 _mesa_problem(ctx
, "Invalid target in _mesa_test_proxy_teximage");
981 * Test glTexImage[123]D() parameters for errors.
982 * This function calls the ctx->Driver.TestProxyTexImage() function to
983 * check the level and size.
984 * \param dimensions must be 1 or 2 or 3
985 * \return GL_TRUE if an error was detected or GL_FALSE if no errors
988 texture_error_check( GLcontext
*ctx
, GLenum target
,
989 GLint level
, GLint internalFormat
,
990 GLenum format
, GLenum type
,
992 GLint width
, GLint height
,
993 GLint depth
, GLint border
)
995 const GLboolean isProxy
= is_proxy_target(target
);
998 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
999 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1001 _mesa_error(ctx
, GL_INVALID_VALUE
,
1002 "glTexImage%dD(level=%d)", dimensions
, level
);
1008 if (border
< 0 || border
> 1 ||
1009 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1010 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1012 _mesa_error(ctx
, GL_INVALID_VALUE
,
1013 "glTexImage%dD(border=%d)", dimensions
, border
);
1018 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1019 * level, width, height and depth.
1021 if (dimensions
== 1) {
1022 if (target
== GL_PROXY_TEXTURE_1D
|| target
== GL_TEXTURE_1D
) {
1023 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1024 level
, internalFormat
,
1026 width
, 1, 1, border
);
1029 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1033 else if (dimensions
== 2) {
1034 if (target
== GL_PROXY_TEXTURE_2D
|| target
== GL_TEXTURE_2D
) {
1035 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1036 level
, internalFormat
,
1038 width
, height
, 1, border
);
1040 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
||
1041 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1042 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
1043 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1044 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1047 sizeOK
= (width
== height
) &&
1048 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1049 level
, internalFormat
, format
, type
,
1050 width
, height
, 1, border
);
1052 else if (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
||
1053 target
== GL_TEXTURE_RECTANGLE_NV
) {
1054 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1055 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1058 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1059 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1060 level
, internalFormat
,
1062 width
, height
, 1, border
);
1065 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)");
1069 else if (dimensions
== 3) {
1070 if (target
== GL_PROXY_TEXTURE_3D
|| target
== GL_TEXTURE_3D
) {
1071 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_3D
,
1072 level
, internalFormat
,
1074 width
, height
, depth
, border
);
1077 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
1082 _mesa_problem( ctx
, "bad dims in texture_error_check" );
1088 _mesa_error(ctx
, GL_INVALID_VALUE
,
1089 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)",
1090 dimensions
, level
, width
, height
, depth
);
1095 /* Check internalFormat */
1096 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1098 _mesa_error(ctx
, GL_INVALID_VALUE
,
1099 "glTexImage%dD(internalFormat=0x%x)",
1100 dimensions
, internalFormat
);
1105 /* Check incoming image format and type */
1106 if (!_mesa_is_legal_format_and_type(format
, type
)) {
1107 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
1108 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
1111 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1112 "glTexImage%dD(format or type)", dimensions
);
1117 if (format
== GL_YCBCR_MESA
|| internalFormat
== GL_YCBCR_MESA
) {
1118 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
1119 if (format
!= GL_YCBCR_MESA
||
1120 internalFormat
!= GL_YCBCR_MESA
||
1121 (type
!= GL_UNSIGNED_SHORT_8_8_MESA
&&
1122 type
!= GL_UNSIGNED_SHORT_8_8_REV_MESA
)) {
1124 _mesa_sprintf(message
,
1125 "glTexImage%d(format/type/internalFormat YCBCR mismatch",
1127 _mesa_error(ctx
, GL_INVALID_ENUM
, message
);
1128 return GL_TRUE
; /* error */
1130 if (target
!= GL_TEXTURE_2D
&&
1131 target
!= GL_PROXY_TEXTURE_2D
&&
1132 target
!= GL_TEXTURE_RECTANGLE_NV
&&
1133 target
!= GL_PROXY_TEXTURE_RECTANGLE_NV
) {
1135 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexImage(target)");
1141 _mesa_sprintf(message
,
1142 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)",
1143 dimensions
, border
);
1144 _mesa_error(ctx
, GL_INVALID_VALUE
, message
);
1150 if (is_compressed_format(internalFormat
)) {
1151 if (target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
) {
1154 else if (ctx
->Extensions
.ARB_texture_cube_map
&&
1155 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1156 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1157 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))) {
1162 _mesa_error(ctx
, GL_INVALID_ENUM
,
1163 "glTexImage%d(target)", dimensions
);
1169 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1170 "glTexImage%D(border!=0)", dimensions
);
1176 /* if we get here, the parameters are OK */
1183 * Test glTexSubImage[123]D() parameters for errors.
1185 * dimensions - must be 1 or 2 or 3
1186 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
1189 subtexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1190 GLenum target
, GLint level
,
1191 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1192 GLint width
, GLint height
, GLint depth
,
1193 GLenum format
, GLenum type
)
1195 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1196 struct gl_texture_image
*destTex
;
1199 if (dimensions
== 1) {
1200 if (target
!= GL_TEXTURE_1D
) {
1201 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage1D(target)" );
1205 else if (dimensions
== 2) {
1206 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1207 target
<=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1208 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1209 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1213 else if (ctx
->Extensions
.NV_texture_rectangle
&&
1214 target
== GL_TEXTURE_RECTANGLE_NV
) {
1215 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1216 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1220 else if (target
!= GL_TEXTURE_2D
) {
1221 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(target)" );
1225 else if (dimensions
== 3) {
1226 if (target
!= GL_TEXTURE_3D
) {
1227 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexSubImage3D(target)" );
1232 _mesa_problem( ctx
, "invalid dims in texture_error_check" );
1236 /* Basic level check */
1237 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1238 _mesa_error(ctx
, GL_INVALID_ENUM
, "glTexSubImage2D(level=%d)", level
);
1243 _mesa_error(ctx
, GL_INVALID_VALUE
,
1244 "glTexSubImage%dD(width=%d)", dimensions
, width
);
1247 if (height
< 0 && dimensions
> 1) {
1248 _mesa_error(ctx
, GL_INVALID_VALUE
,
1249 "glTexSubImage%dD(height=%d)", dimensions
, height
);
1252 if (depth
< 0 && dimensions
> 2) {
1253 _mesa_error(ctx
, GL_INVALID_VALUE
,
1254 "glTexSubImage%dD(depth=%d)", dimensions
, depth
);
1258 destTex
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1261 /* undefined image level */
1262 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glTexSubImage%dD", dimensions
);
1266 if (xoffset
< -((GLint
)destTex
->Border
)) {
1267 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset)",
1271 if (xoffset
+ width
> (GLint
) (destTex
->Width
+ destTex
->Border
)) {
1272 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(xoffset+width)",
1276 if (dimensions
> 1) {
1277 if (yoffset
< -((GLint
)destTex
->Border
)) {
1278 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset)",
1282 if (yoffset
+ height
> (GLint
) (destTex
->Height
+ destTex
->Border
)) {
1283 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage%dD(yoffset+height)",
1288 if (dimensions
> 2) {
1289 if (zoffset
< -((GLint
)destTex
->Border
)) {
1290 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset)");
1293 if (zoffset
+ depth
> (GLint
) (destTex
->Depth
+ destTex
->Border
)) {
1294 _mesa_error(ctx
, GL_INVALID_VALUE
, "glTexSubImage3D(zoffset+depth)");
1299 if (!_mesa_is_legal_format_and_type(format
, type
)) {
1300 _mesa_error(ctx
, GL_INVALID_ENUM
,
1301 "glTexSubImage%dD(format or type)", dimensions
);
1305 if (destTex
->IsCompressed
) {
1306 const struct gl_texture_unit
*texUnit
;
1307 const struct gl_texture_image
*texImage
;
1308 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1309 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1311 if (target
== GL_TEXTURE_2D
|| target
== GL_PROXY_TEXTURE_2D
) {
1314 else if (ctx
->Extensions
.ARB_texture_cube_map
&&
1315 (target
== GL_PROXY_TEXTURE_CUBE_MAP
||
1316 (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X
&&
1317 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
))) {
1321 _mesa_error(ctx
, GL_INVALID_ENUM
,
1322 "glTexSubImage%D(target)", dimensions
);
1325 /* offset must be multiple of 4 */
1326 if ((xoffset
& 3) || (yoffset
& 3)) {
1327 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1328 "glTexSubImage%D(xoffset or yoffset)", dimensions
);
1331 /* size must be multiple of 4 or equal to whole texture size */
1332 if ((width
& 3) && (GLuint
) width
!= texImage
->Width
) {
1333 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1334 "glTexSubImage%D(width)", dimensions
);
1337 if ((height
& 3) && (GLuint
) height
!= texImage
->Height
) {
1338 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1339 "glTexSubImage%D(width)", dimensions
);
1349 * Test glCopyTexImage[12]D() parameters for errors.
1350 * Input: dimensions - must be 1 or 2 or 3
1351 * Return: GL_TRUE = an error was detected, GL_FALSE = no errors
1354 copytexture_error_check( GLcontext
*ctx
, GLuint dimensions
,
1355 GLenum target
, GLint level
, GLint internalFormat
,
1356 GLint width
, GLint height
, GLint border
)
1358 GLenum format
, type
;
1361 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
1362 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1363 _mesa_error(ctx
, GL_INVALID_VALUE
,
1364 "glCopyTexImage%dD(level=%d)", dimensions
, level
);
1369 if (border
< 0 || border
> 1 ||
1370 ((target
== GL_TEXTURE_RECTANGLE_NV
||
1371 target
== GL_PROXY_TEXTURE_RECTANGLE_NV
) && border
!= 0)) {
1375 /* The format and type aren't really significant here, but we need to pass
1376 * something to TestProxyTexImage().
1378 format
= _mesa_base_tex_format(ctx
, internalFormat
);
1381 /* Check target and call ctx->Driver.TestProxyTexImage() to check the
1382 * level, width, height and depth.
1384 if (dimensions
== 1) {
1385 if (target
== GL_TEXTURE_1D
) {
1386 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_1D
,
1387 level
, internalFormat
,
1389 width
, 1, 1, border
);
1392 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage1D(target)" );
1396 else if (dimensions
== 2) {
1397 if (target
== GL_TEXTURE_2D
) {
1398 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_2D
,
1399 level
, internalFormat
,
1401 width
, height
, 1, border
);
1403 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1404 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1405 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1406 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1409 sizeOK
= (width
== height
) &&
1410 ctx
->Driver
.TestProxyTexImage(ctx
, GL_PROXY_TEXTURE_CUBE_MAP_ARB
,
1411 level
, internalFormat
, format
, type
,
1412 width
, height
, 1, border
);
1414 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1415 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1416 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1419 sizeOK
= ctx
->Driver
.TestProxyTexImage(ctx
,
1420 GL_PROXY_TEXTURE_RECTANGLE_NV
,
1421 level
, internalFormat
,
1423 width
, height
, 1, border
);
1426 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexImage2D(target)" );
1431 _mesa_problem(ctx
, "invalid dimensions in copytexture_error_check");
1436 if (dimensions
== 1) {
1437 _mesa_error(ctx
, GL_INVALID_VALUE
,
1438 "glCopyTexImage1D(width=%d)", width
);
1441 ASSERT(dimensions
== 2);
1442 _mesa_error(ctx
, GL_INVALID_VALUE
,
1443 "glCopyTexImage2D(width=%d, height=%d)", width
, height
);
1448 if (_mesa_base_tex_format(ctx
, internalFormat
) < 0) {
1449 _mesa_error(ctx
, GL_INVALID_VALUE
,
1450 "glCopyTexImage%dD(internalFormat)", dimensions
);
1454 if (is_compressed_format(internalFormat
)) {
1455 if (target
!= GL_TEXTURE_2D
) {
1456 _mesa_error(ctx
, GL_INVALID_ENUM
,
1457 "glCopyTexImage%d(target)", dimensions
);
1461 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1462 "glCopyTexImage%D(border!=0)", dimensions
);
1467 /* if we get here, the parameters are OK */
1473 copytexsubimage_error_check( GLcontext
*ctx
, GLuint dimensions
,
1474 GLenum target
, GLint level
,
1475 GLint xoffset
, GLint yoffset
, GLint zoffset
,
1476 GLsizei width
, GLsizei height
)
1478 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1479 struct gl_texture_image
*teximage
;
1482 if (dimensions
== 1) {
1483 if (target
!= GL_TEXTURE_1D
) {
1484 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage1D(target)" );
1488 else if (dimensions
== 2) {
1489 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1490 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
1491 if (!ctx
->Extensions
.ARB_texture_cube_map
) {
1492 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1496 else if (target
== GL_TEXTURE_RECTANGLE_NV
) {
1497 if (!ctx
->Extensions
.NV_texture_rectangle
) {
1498 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1502 else if (target
!= GL_TEXTURE_2D
) {
1503 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage2D(target)" );
1507 else if (dimensions
== 3) {
1508 if (target
!= GL_TEXTURE_3D
) {
1509 _mesa_error( ctx
, GL_INVALID_ENUM
, "glCopyTexSubImage3D(target)" );
1515 if (level
< 0 || level
>= MAX_TEXTURE_LEVELS
) {
1516 _mesa_error(ctx
, GL_INVALID_VALUE
,
1517 "glCopyTexSubImage%dD(level=%d)", dimensions
, level
);
1523 _mesa_error(ctx
, GL_INVALID_VALUE
,
1524 "glCopyTexSubImage%dD(width=%d)", dimensions
, width
);
1527 if (dimensions
> 1 && height
< 0) {
1528 _mesa_error(ctx
, GL_INVALID_VALUE
,
1529 "glCopyTexSubImage%dD(height=%d)", dimensions
, height
);
1533 teximage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1535 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1536 "glCopyTexSubImage%dD(undefined texture level: %d)",
1541 if (xoffset
< -((GLint
)teximage
->Border
)) {
1542 _mesa_error(ctx
, GL_INVALID_VALUE
,
1543 "glCopyTexSubImage%dD(xoffset=%d)", dimensions
, xoffset
);
1546 if (xoffset
+ width
> (GLint
) (teximage
->Width
+ teximage
->Border
)) {
1547 _mesa_error(ctx
, GL_INVALID_VALUE
,
1548 "glCopyTexSubImage%dD(xoffset+width)", dimensions
);
1551 if (dimensions
> 1) {
1552 if (yoffset
< -((GLint
)teximage
->Border
)) {
1553 _mesa_error(ctx
, GL_INVALID_VALUE
,
1554 "glCopyTexSubImage%dD(yoffset=%d)", dimensions
, yoffset
);
1557 /* NOTE: we're adding the border here, not subtracting! */
1558 if (yoffset
+ height
> (GLint
) (teximage
->Height
+ teximage
->Border
)) {
1559 _mesa_error(ctx
, GL_INVALID_VALUE
,
1560 "glCopyTexSubImage%dD(yoffset+height)", dimensions
);
1565 if (dimensions
> 2) {
1566 if (zoffset
< -((GLint
)teximage
->Border
)) {
1567 _mesa_error(ctx
, GL_INVALID_VALUE
,
1568 "glCopyTexSubImage%dD(zoffset)", dimensions
);
1571 if (zoffset
> (GLint
) (teximage
->Depth
+ teximage
->Border
)) {
1572 _mesa_error(ctx
, GL_INVALID_VALUE
,
1573 "glCopyTexSubImage%dD(zoffset+depth)", dimensions
);
1578 if (teximage
->IsCompressed
) {
1579 if (target
!= GL_TEXTURE_2D
) {
1580 _mesa_error(ctx
, GL_INVALID_ENUM
,
1581 "glCopyTexSubImage%d(target)", dimensions
);
1584 /* offset must be multiple of 4 */
1585 if ((xoffset
& 3) || (yoffset
& 3)) {
1586 _mesa_error(ctx
, GL_INVALID_VALUE
,
1587 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions
);
1590 /* size must be multiple of 4 */
1591 if ((width
& 3) != 0 && (GLuint
) width
!= teximage
->Width
) {
1592 _mesa_error(ctx
, GL_INVALID_VALUE
,
1593 "glCopyTexSubImage%D(width)", dimensions
);
1596 if ((height
& 3) != 0 && (GLuint
) height
!= teximage
->Height
) {
1597 _mesa_error(ctx
, GL_INVALID_VALUE
,
1598 "glCopyTexSubImage%D(height)", dimensions
);
1603 if (teximage
->IntFormat
== GL_YCBCR_MESA
) {
1604 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glCopyTexSubImage2D");
1608 /* if we get here, the parameters are OK */
1615 _mesa_GetTexImage( GLenum target
, GLint level
, GLenum format
,
1616 GLenum type
, GLvoid
*pixels
)
1618 const struct gl_texture_unit
*texUnit
;
1619 const struct gl_texture_object
*texObj
;
1620 const struct gl_texture_image
*texImage
;
1621 GLint maxLevels
= 0;
1622 GET_CURRENT_CONTEXT(ctx
);
1623 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1625 texUnit
= &(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]);
1626 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1627 if (!texObj
|| is_proxy_target(target
)) {
1628 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(target)");
1632 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
1633 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
1635 if (level
< 0 || level
>= maxLevels
) {
1636 _mesa_error( ctx
, GL_INVALID_VALUE
, "glGetTexImage(level)" );
1640 if (_mesa_sizeof_packed_type(type
) <= 0) {
1641 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(type)" );
1645 if (_mesa_components_in_format(format
) <= 0 ||
1646 format
== GL_STENCIL_INDEX
) {
1647 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)" );
1651 if (!ctx
->Extensions
.EXT_paletted_texture
&& is_index_format(format
)) {
1652 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1655 if (!ctx
->Extensions
.SGIX_depth_texture
&& format
== GL_DEPTH_COMPONENT
) {
1656 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1659 if (!ctx
->Extensions
.MESA_ycbcr_texture
&& format
== GL_YCBCR_MESA
) {
1660 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetTexImage(format)");
1663 /* XXX what if format/type doesn't match texture format/type? */
1668 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
1670 /* invalid mipmap level, not an error */
1674 if (!texImage
->Data
) {
1675 /* no image data, not an error */
1680 const GLint width
= texImage
->Width
;
1681 const GLint height
= texImage
->Height
;
1682 const GLint depth
= texImage
->Depth
;
1684 for (img
= 0; img
< depth
; img
++) {
1685 for (row
= 0; row
< height
; row
++) {
1686 /* compute destination address in client memory */
1687 GLvoid
*dest
= _mesa_image_address( &ctx
->Pack
, pixels
,
1688 width
, height
, format
, type
,
1692 if (format
== GL_COLOR_INDEX
) {
1693 GLuint indexRow
[MAX_WIDTH
];
1695 for (col
= 0; col
< width
; col
++) {
1696 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1697 (GLvoid
*) &indexRow
[col
]);
1699 _mesa_pack_index_span(ctx
, width
, type
, dest
,
1700 indexRow
, &ctx
->Pack
,
1701 0 /* no image transfer */);
1703 else if (format
== GL_DEPTH_COMPONENT
) {
1704 GLfloat depthRow
[MAX_WIDTH
];
1706 for (col
= 0; col
< width
; col
++) {
1707 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1708 (GLvoid
*) &depthRow
[col
]);
1710 _mesa_pack_depth_span(ctx
, width
, dest
, type
,
1711 depthRow
, &ctx
->Pack
);
1713 else if (format
== GL_YCBCR_MESA
) {
1714 /* No pixel transfer */
1715 const GLint rowstride
= texImage
->RowStride
;
1717 (const GLushort
*) texImage
->Data
+ row
* rowstride
,
1718 width
* sizeof(GLushort
));
1719 /* check for byte swapping */
1720 if ((texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
1721 && type
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ||
1722 (texImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
1723 && type
== GL_UNSIGNED_SHORT_8_8_MESA
)) {
1724 if (!ctx
->Pack
.SwapBytes
)
1725 _mesa_swap2((GLushort
*) dest
, width
);
1727 else if (ctx
->Pack
.SwapBytes
) {
1728 _mesa_swap2((GLushort
*) dest
, width
);
1732 /* general case: convert row to RGBA format */
1733 GLchan rgba
[MAX_WIDTH
][4];
1735 for (col
= 0; col
< width
; col
++) {
1736 (*texImage
->FetchTexel
)(texImage
, col
, row
, img
,
1737 (GLvoid
*) rgba
[col
]);
1739 _mesa_pack_rgba_span(ctx
, width
, (const GLchan (*)[4])rgba
,
1740 format
, type
, dest
, &ctx
->Pack
,
1741 0 /* no image transfer */);
1751 * Called from the API. Note that width includes the border.
1754 _mesa_TexImage1D( GLenum target
, GLint level
, GLint internalFormat
,
1755 GLsizei width
, GLint border
, GLenum format
,
1756 GLenum type
, const GLvoid
*pixels
)
1758 GLsizei postConvWidth
= width
;
1759 GET_CURRENT_CONTEXT(ctx
);
1760 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1762 if (is_color_format(internalFormat
)) {
1763 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
1766 if (target
== GL_TEXTURE_1D
) {
1767 struct gl_texture_unit
*texUnit
;
1768 struct gl_texture_object
*texObj
;
1769 struct gl_texture_image
*texImage
;
1771 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1772 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
1773 return; /* error was recorded */
1776 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1777 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1778 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
1781 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
1784 else if (texImage
->Data
&& !texImage
->IsClientData
) {
1785 /* free the old texture data */
1786 MESA_PBUFFER_FREE(texImage
->Data
);
1788 texImage
->Data
= NULL
;
1789 clear_teximage_fields(texImage
); /* not really needed, but helpful */
1790 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1791 postConvWidth
, 1, 1,
1792 border
, internalFormat
);
1794 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
1795 _mesa_update_state(ctx
);
1797 ASSERT(ctx
->Driver
.TexImage1D
);
1799 /* Give the texture to the driver! <pixels> may be null! */
1800 (*ctx
->Driver
.TexImage1D
)(ctx
, target
, level
, internalFormat
,
1801 width
, border
, format
, type
, pixels
,
1802 &ctx
->Unpack
, texObj
, texImage
);
1804 ASSERT(texImage
->TexFormat
);
1805 if (!texImage
->FetchTexel
) {
1806 /* If driver didn't explicitly set this, use the default */
1807 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel1D
;
1809 ASSERT(texImage
->FetchTexel
);
1812 texObj
->Complete
= GL_FALSE
;
1813 ctx
->NewState
|= _NEW_TEXTURE
;
1815 else if (target
== GL_PROXY_TEXTURE_1D
) {
1816 /* Proxy texture: check for errors and update proxy state */
1817 struct gl_texture_image
*texImage
;
1818 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
1819 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1820 format
, type
, 1, postConvWidth
, 1, 1, border
)) {
1821 /* when error, clear all proxy texture image parameters */
1823 clear_teximage_fields(texImage
);
1826 /* no error, set the tex image parameters */
1828 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1829 postConvWidth
, 1, 1,
1830 border
, internalFormat
);
1831 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
1832 internalFormat
, format
, type
);
1836 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage1D(target)" );
1843 _mesa_TexImage2D( GLenum target
, GLint level
, GLint internalFormat
,
1844 GLsizei width
, GLsizei height
, GLint border
,
1845 GLenum format
, GLenum type
,
1846 const GLvoid
*pixels
)
1848 GLsizei postConvWidth
= width
, postConvHeight
= height
;
1849 GET_CURRENT_CONTEXT(ctx
);
1850 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1852 if (is_color_format(internalFormat
)) {
1853 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
1857 if (target
== GL_TEXTURE_2D
||
1858 (ctx
->Extensions
.ARB_texture_cube_map
&&
1859 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
1860 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) ||
1861 (ctx
->Extensions
.NV_texture_rectangle
&&
1862 target
== GL_TEXTURE_RECTANGLE_NV
)) {
1863 /* non-proxy target */
1864 struct gl_texture_unit
*texUnit
;
1865 struct gl_texture_object
*texObj
;
1866 struct gl_texture_image
*texImage
;
1868 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1869 format
, type
, 2, postConvWidth
, postConvHeight
,
1871 return; /* error was recorded */
1874 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1875 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1876 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
1878 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
1881 else if (texImage
->Data
&& !texImage
->IsClientData
) {
1882 /* free the old texture data */
1883 MESA_PBUFFER_FREE(texImage
->Data
);
1885 texImage
->Data
= NULL
;
1886 clear_teximage_fields(texImage
); /* not really needed, but helpful */
1887 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1888 postConvWidth
, postConvHeight
, 1,
1889 border
, internalFormat
);
1891 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
1892 _mesa_update_state(ctx
);
1894 ASSERT(ctx
->Driver
.TexImage2D
);
1896 /* Give the texture to the driver! <pixels> may be null! */
1897 (*ctx
->Driver
.TexImage2D
)(ctx
, target
, level
, internalFormat
,
1898 width
, height
, border
, format
, type
, pixels
,
1899 &ctx
->Unpack
, texObj
, texImage
);
1901 ASSERT(texImage
->TexFormat
);
1902 if (!texImage
->FetchTexel
) {
1903 /* If driver didn't explicitly set this, use the default */
1904 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
1906 ASSERT(texImage
->FetchTexel
);
1909 texObj
->Complete
= GL_FALSE
;
1910 ctx
->NewState
|= _NEW_TEXTURE
;
1912 else if (target
== GL_PROXY_TEXTURE_2D
||
1913 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
1914 ctx
->Extensions
.ARB_texture_cube_map
) ||
1915 (target
== GL_PROXY_TEXTURE_RECTANGLE_NV
&&
1916 ctx
->Extensions
.NV_texture_rectangle
)) {
1917 /* Proxy texture: check for errors and update proxy state */
1918 struct gl_texture_image
*texImage
;
1919 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
1920 if (texture_error_check(ctx
, target
, level
, internalFormat
,
1921 format
, type
, 2, postConvWidth
, postConvHeight
,
1923 /* when error, clear all proxy texture image parameters */
1925 clear_teximage_fields(ctx
->Texture
.Proxy2D
->Image
[level
]);
1928 /* no error, set the tex image parameters */
1929 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1930 postConvWidth
, postConvHeight
, 1,
1931 border
, internalFormat
);
1932 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
1933 internalFormat
, format
, type
);
1937 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage2D(target)" );
1944 * Called by the API or display list executor.
1945 * Note that width and height include the border.
1948 _mesa_TexImage3D( GLenum target
, GLint level
, GLint internalFormat
,
1949 GLsizei width
, GLsizei height
, GLsizei depth
,
1950 GLint border
, GLenum format
, GLenum type
,
1951 const GLvoid
*pixels
)
1953 GET_CURRENT_CONTEXT(ctx
);
1954 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1956 if (target
== GL_TEXTURE_3D
) {
1957 struct gl_texture_unit
*texUnit
;
1958 struct gl_texture_object
*texObj
;
1959 struct gl_texture_image
*texImage
;
1961 if (texture_error_check(ctx
, target
, level
, (GLint
) internalFormat
,
1962 format
, type
, 3, width
, height
, depth
, border
)) {
1963 return; /* error was recorded */
1966 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1967 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1968 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
1970 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
1973 else if (texImage
->Data
&& !texImage
->IsClientData
) {
1974 MESA_PBUFFER_FREE(texImage
->Data
);
1976 texImage
->Data
= NULL
;
1977 clear_teximage_fields(texImage
); /* not really needed, but helpful */
1978 _mesa_init_teximage_fields(ctx
, target
, texImage
,
1979 width
, height
, depth
,
1980 border
, internalFormat
);
1982 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
1983 _mesa_update_state(ctx
);
1985 ASSERT(ctx
->Driver
.TexImage3D
);
1987 /* Give the texture to the driver! <pixels> may be null! */
1988 (*ctx
->Driver
.TexImage3D
)(ctx
, target
, level
, internalFormat
,
1989 width
, height
, depth
, border
, format
, type
,
1990 pixels
, &ctx
->Unpack
, texObj
, texImage
);
1992 ASSERT(texImage
->TexFormat
);
1993 if (!texImage
->FetchTexel
) {
1994 /* If driver didn't explicitly set this, use the default */
1995 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel3D
;
1997 ASSERT(texImage
->FetchTexel
);
2000 texObj
->Complete
= GL_FALSE
;
2001 ctx
->NewState
|= _NEW_TEXTURE
;
2003 else if (target
== GL_PROXY_TEXTURE_3D
) {
2004 /* Proxy texture: check for errors and update proxy state */
2005 struct gl_texture_image
*texImage
;
2006 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2007 if (texture_error_check(ctx
, target
, level
, internalFormat
,
2008 format
, type
, 3, width
, height
, depth
, border
)) {
2009 /* when error, clear all proxy texture image parameters */
2011 clear_teximage_fields(texImage
);
2014 /* no error, set the tex image parameters */
2015 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2016 border
, internalFormat
);
2017 texImage
->TexFormat
= (*ctx
->Driver
.ChooseTextureFormat
)(ctx
,
2018 internalFormat
, format
, type
);
2022 _mesa_error( ctx
, GL_INVALID_ENUM
, "glTexImage3D(target)" );
2029 _mesa_TexImage3DEXT( GLenum target
, GLint level
, GLenum internalFormat
,
2030 GLsizei width
, GLsizei height
, GLsizei depth
,
2031 GLint border
, GLenum format
, GLenum type
,
2032 const GLvoid
*pixels
)
2034 _mesa_TexImage3D(target
, level
, (GLint
) internalFormat
, width
, height
,
2035 depth
, border
, format
, type
, pixels
);
2041 _mesa_TexSubImage1D( GLenum target
, GLint level
,
2042 GLint xoffset
, GLsizei width
,
2043 GLenum format
, GLenum type
,
2044 const GLvoid
*pixels
)
2046 GLsizei postConvWidth
= width
;
2047 struct gl_texture_unit
*texUnit
;
2048 struct gl_texture_object
*texObj
;
2049 struct gl_texture_image
*texImage
;
2050 GET_CURRENT_CONTEXT(ctx
);
2051 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2053 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2054 _mesa_update_state(ctx
);
2056 /* XXX should test internal format */
2057 if (is_color_format(format
)) {
2058 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2061 if (subtexture_error_check(ctx
, 1, target
, level
, xoffset
, 0, 0,
2062 postConvWidth
, 1, 1, format
, type
)) {
2063 return; /* error was detected */
2066 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2067 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2068 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2071 if (width
== 0 || !pixels
)
2072 return; /* no-op, not an error */
2074 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2075 xoffset
+= texImage
->Border
;
2077 ASSERT(ctx
->Driver
.TexSubImage1D
);
2078 (*ctx
->Driver
.TexSubImage1D
)(ctx
, target
, level
, xoffset
, width
,
2079 format
, type
, pixels
, &ctx
->Unpack
,
2081 ctx
->NewState
|= _NEW_TEXTURE
;
2086 _mesa_TexSubImage2D( GLenum target
, GLint level
,
2087 GLint xoffset
, GLint yoffset
,
2088 GLsizei width
, GLsizei height
,
2089 GLenum format
, GLenum type
,
2090 const GLvoid
*pixels
)
2092 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2093 struct gl_texture_unit
*texUnit
;
2094 struct gl_texture_object
*texObj
;
2095 struct gl_texture_image
*texImage
;
2096 GET_CURRENT_CONTEXT(ctx
);
2097 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2099 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2100 _mesa_update_state(ctx
);
2102 /* XXX should test internal format */
2103 if (is_color_format(format
)) {
2104 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2108 if (subtexture_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2109 postConvWidth
, postConvHeight
, 1, format
, type
)) {
2110 return; /* error was detected */
2113 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2114 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2115 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2118 if (width
== 0 || height
== 0 || !pixels
)
2119 return; /* no-op, not an error */
2121 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2122 xoffset
+= texImage
->Border
;
2123 yoffset
+= texImage
->Border
;
2125 ASSERT(ctx
->Driver
.TexSubImage2D
);
2126 (*ctx
->Driver
.TexSubImage2D
)(ctx
, target
, level
, xoffset
, yoffset
,
2127 width
, height
, format
, type
, pixels
,
2128 &ctx
->Unpack
, texObj
, texImage
);
2129 ctx
->NewState
|= _NEW_TEXTURE
;
2135 _mesa_TexSubImage3D( GLenum target
, GLint level
,
2136 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2137 GLsizei width
, GLsizei height
, GLsizei depth
,
2138 GLenum format
, GLenum type
,
2139 const GLvoid
*pixels
)
2141 struct gl_texture_unit
*texUnit
;
2142 struct gl_texture_object
*texObj
;
2143 struct gl_texture_image
*texImage
;
2144 GET_CURRENT_CONTEXT(ctx
);
2145 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2147 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2148 _mesa_update_state(ctx
);
2150 if (subtexture_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
, zoffset
,
2151 width
, height
, depth
, format
, type
)) {
2152 return; /* error was detected */
2155 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2156 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2157 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2160 if (width
== 0 || height
== 0 || height
== 0 || !pixels
)
2161 return; /* no-op, not an error */
2163 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2164 xoffset
+= texImage
->Border
;
2165 yoffset
+= texImage
->Border
;
2166 zoffset
+= texImage
->Border
;
2168 ASSERT(ctx
->Driver
.TexSubImage3D
);
2169 (*ctx
->Driver
.TexSubImage3D
)(ctx
, target
, level
,
2170 xoffset
, yoffset
, zoffset
,
2171 width
, height
, depth
,
2172 format
, type
, pixels
,
2173 &ctx
->Unpack
, texObj
, texImage
);
2174 ctx
->NewState
|= _NEW_TEXTURE
;
2180 _mesa_CopyTexImage1D( GLenum target
, GLint level
,
2181 GLenum internalFormat
,
2183 GLsizei width
, GLint border
)
2185 struct gl_texture_unit
*texUnit
;
2186 struct gl_texture_object
*texObj
;
2187 struct gl_texture_image
*texImage
;
2188 GLsizei postConvWidth
= width
;
2189 GET_CURRENT_CONTEXT(ctx
);
2190 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2192 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2193 _mesa_update_state(ctx
);
2195 if (is_color_format(internalFormat
)) {
2196 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2199 if (copytexture_error_check(ctx
, 1, target
, level
, internalFormat
,
2200 postConvWidth
, 1, border
))
2203 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2204 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2205 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2207 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage1D");
2210 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2211 /* free the old texture data */
2212 MESA_PBUFFER_FREE(texImage
->Data
);
2214 texImage
->Data
= NULL
;
2216 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2217 _mesa_init_teximage_fields(ctx
, target
, texImage
, postConvWidth
, 1, 1,
2218 border
, internalFormat
);
2221 ASSERT(ctx
->Driver
.CopyTexImage1D
);
2222 (*ctx
->Driver
.CopyTexImage1D
)(ctx
, target
, level
, internalFormat
,
2223 x
, y
, width
, border
);
2225 ASSERT(texImage
->TexFormat
);
2226 if (!texImage
->FetchTexel
) {
2227 /* If driver didn't explicitly set this, use the default */
2228 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel1D
;
2230 ASSERT(texImage
->FetchTexel
);
2233 texObj
->Complete
= GL_FALSE
;
2234 ctx
->NewState
|= _NEW_TEXTURE
;
2240 _mesa_CopyTexImage2D( GLenum target
, GLint level
, GLenum internalFormat
,
2241 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
2244 struct gl_texture_unit
*texUnit
;
2245 struct gl_texture_object
*texObj
;
2246 struct gl_texture_image
*texImage
;
2247 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2248 GET_CURRENT_CONTEXT(ctx
);
2249 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2251 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2252 _mesa_update_state(ctx
);
2254 if (is_color_format(internalFormat
)) {
2255 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
,
2259 if (copytexture_error_check(ctx
, 2, target
, level
, internalFormat
,
2260 postConvWidth
, postConvHeight
, border
))
2263 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2264 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2265 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2267 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCopyTexImage2D");
2270 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2271 /* free the old texture data */
2272 MESA_PBUFFER_FREE(texImage
->Data
);
2274 texImage
->Data
= NULL
;
2276 clear_teximage_fields(texImage
); /* not really needed, but helpful */
2277 _mesa_init_teximage_fields(ctx
, target
, texImage
,
2278 postConvWidth
, postConvHeight
, 1,
2279 border
, internalFormat
);
2281 ASSERT(ctx
->Driver
.CopyTexImage2D
);
2282 (*ctx
->Driver
.CopyTexImage2D
)(ctx
, target
, level
, internalFormat
,
2283 x
, y
, width
, height
, border
);
2285 ASSERT(texImage
->TexFormat
);
2286 if (!texImage
->FetchTexel
) {
2287 /* If driver didn't explicitly set this, use the default */
2288 texImage
->FetchTexel
= texImage
->TexFormat
->FetchTexel2D
;
2290 ASSERT(texImage
->FetchTexel
);
2293 texObj
->Complete
= GL_FALSE
;
2294 ctx
->NewState
|= _NEW_TEXTURE
;
2300 _mesa_CopyTexSubImage1D( GLenum target
, GLint level
,
2301 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
2303 struct gl_texture_unit
*texUnit
;
2304 struct gl_texture_object
*texObj
;
2305 struct gl_texture_image
*texImage
;
2306 GLsizei postConvWidth
= width
;
2307 GET_CURRENT_CONTEXT(ctx
);
2308 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2310 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2311 _mesa_update_state(ctx
);
2313 /* XXX should test internal format */
2314 _mesa_adjust_image_for_convolution(ctx
, 1, &postConvWidth
, NULL
);
2316 if (copytexsubimage_error_check(ctx
, 1, target
, level
,
2317 xoffset
, 0, 0, postConvWidth
, 1))
2320 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2321 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2322 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2325 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2326 xoffset
+= texImage
->Border
;
2328 ASSERT(ctx
->Driver
.CopyTexSubImage1D
);
2329 (*ctx
->Driver
.CopyTexSubImage1D
)(ctx
, target
, level
, xoffset
, x
, y
, width
);
2330 ctx
->NewState
|= _NEW_TEXTURE
;
2336 _mesa_CopyTexSubImage2D( GLenum target
, GLint level
,
2337 GLint xoffset
, GLint yoffset
,
2338 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
2340 struct gl_texture_unit
*texUnit
;
2341 struct gl_texture_object
*texObj
;
2342 struct gl_texture_image
*texImage
;
2343 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2344 GET_CURRENT_CONTEXT(ctx
);
2345 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2347 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2348 _mesa_update_state(ctx
);
2350 /* XXX should test internal format */
2351 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
, &postConvHeight
);
2353 if (copytexsubimage_error_check(ctx
, 2, target
, level
, xoffset
, yoffset
, 0,
2354 postConvWidth
, postConvHeight
))
2357 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2358 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2359 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2362 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2363 xoffset
+= texImage
->Border
;
2364 yoffset
+= texImage
->Border
;
2366 ASSERT(ctx
->Driver
.CopyTexSubImage2D
);
2367 (*ctx
->Driver
.CopyTexSubImage2D
)(ctx
, target
, level
,
2368 xoffset
, yoffset
, x
, y
, width
, height
);
2369 ctx
->NewState
|= _NEW_TEXTURE
;
2375 _mesa_CopyTexSubImage3D( GLenum target
, GLint level
,
2376 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2377 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
2379 struct gl_texture_unit
*texUnit
;
2380 struct gl_texture_object
*texObj
;
2381 struct gl_texture_image
*texImage
;
2382 GLsizei postConvWidth
= width
, postConvHeight
= height
;
2383 GET_CURRENT_CONTEXT(ctx
);
2384 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2386 if (ctx
->NewState
& _IMAGE_NEW_TRANSFER_STATE
)
2387 _mesa_update_state(ctx
);
2389 /* XXX should test internal format */
2390 _mesa_adjust_image_for_convolution(ctx
, 2, &postConvWidth
, &postConvHeight
);
2392 if (copytexsubimage_error_check(ctx
, 3, target
, level
, xoffset
, yoffset
,
2393 zoffset
, postConvWidth
, postConvHeight
))
2396 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2397 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2398 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2401 /* If we have a border, xoffset=-1 is legal. Bias by border width */
2402 xoffset
+= texImage
->Border
;
2403 yoffset
+= texImage
->Border
;
2404 zoffset
+= texImage
->Border
;
2406 ASSERT(ctx
->Driver
.CopyTexSubImage3D
);
2407 (*ctx
->Driver
.CopyTexSubImage3D
)(ctx
, target
, level
,
2408 xoffset
, yoffset
, zoffset
,
2409 x
, y
, width
, height
);
2410 ctx
->NewState
|= _NEW_TEXTURE
;
2416 /**********************************************************************/
2417 /****** Compressed Textures ******/
2418 /**********************************************************************/
2422 * Error checking for glCompressedTexImage[123]D().
2423 * \return error code or GL_NO_ERROR.
2426 compressed_texture_error_check(GLcontext
*ctx
, GLint dimensions
,
2427 GLenum target
, GLint level
,
2428 GLenum internalFormat
, GLsizei width
,
2429 GLsizei height
, GLsizei depth
, GLint border
,
2432 GLboolean isProxy
= GL_FALSE
;
2433 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
2435 if (dimensions
== 1) {
2436 /* 1D compressed textures not allowed */
2437 return GL_INVALID_ENUM
;
2439 else if (dimensions
== 2) {
2440 if (target
== GL_PROXY_TEXTURE_2D
) {
2441 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2444 else if (target
== GL_TEXTURE_2D
) {
2445 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2447 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
2448 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2449 return GL_INVALID_ENUM
; /*target*/
2450 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2453 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2454 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2455 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2456 return GL_INVALID_ENUM
; /*target*/
2457 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2460 return GL_INVALID_ENUM
; /*target*/
2463 else if (dimensions
== 3) {
2464 /* 3D compressed textures not allowed */
2465 return GL_INVALID_ENUM
;
2468 maxTextureSize
= 1 << (maxLevels
- 1);
2470 if (!is_compressed_format(internalFormat
))
2471 return GL_INVALID_ENUM
;
2474 return GL_INVALID_VALUE
;
2477 * XXX We should probably use the proxy texture error check function here.
2479 if (width
< 1 || width
> maxTextureSize
||
2480 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(width
) < 0))
2481 return GL_INVALID_VALUE
;
2483 if ((height
< 1 || height
> maxTextureSize
||
2484 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(height
) < 0))
2486 return GL_INVALID_VALUE
;
2488 if ((depth
< 1 || depth
> maxTextureSize
||
2489 (!ctx
->Extensions
.ARB_texture_non_power_of_two
&& logbase2(depth
) < 0))
2491 return GL_INVALID_VALUE
;
2493 /* For cube map, width must equal height */
2494 if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2495 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
&& width
!= height
)
2496 return GL_INVALID_VALUE
;
2498 if (level
< 0 || level
>= maxLevels
)
2499 return GL_INVALID_VALUE
;
2501 expectedSize
= _mesa_compressed_texture_size(ctx
, width
, height
, depth
,
2503 if (expectedSize
!= imageSize
)
2504 return GL_INVALID_VALUE
;
2511 * Error checking for glCompressedTexSubImage[123]D().
2512 * \return error code or GL_NO_ERROR.
2515 compressed_subtexture_error_check(GLcontext
*ctx
, GLint dimensions
,
2516 GLenum target
, GLint level
,
2517 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2518 GLsizei width
, GLsizei height
, GLsizei depth
,
2519 GLenum format
, GLsizei imageSize
)
2521 GLboolean isProxy
= GL_FALSE
;
2522 GLint expectedSize
, maxLevels
= 0, maxTextureSize
;
2524 if (dimensions
== 1) {
2525 /* 1D compressed textures not allowed */
2526 return GL_INVALID_ENUM
;
2528 else if (dimensions
== 2) {
2529 if (target
== GL_PROXY_TEXTURE_2D
) {
2530 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2533 else if (target
== GL_TEXTURE_2D
) {
2534 maxLevels
= ctx
->Const
.MaxTextureLevels
;
2536 else if (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
) {
2537 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2538 return GL_INVALID_ENUM
; /*target*/
2539 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2542 else if (target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2543 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
) {
2544 if (!ctx
->Extensions
.ARB_texture_cube_map
)
2545 return GL_INVALID_ENUM
; /*target*/
2546 maxLevels
= ctx
->Const
.MaxCubeTextureLevels
;
2549 return GL_INVALID_ENUM
; /*target*/
2552 else if (dimensions
== 3) {
2553 /* 3D compressed textures not allowed */
2554 return GL_INVALID_ENUM
;
2557 maxTextureSize
= 1 << (maxLevels
- 1);
2559 if (!is_compressed_format(format
))
2560 return GL_INVALID_ENUM
;
2562 if (width
< 1 || width
> maxTextureSize
)
2563 return GL_INVALID_VALUE
;
2565 if ((height
< 1 || height
> maxTextureSize
)
2567 return GL_INVALID_VALUE
;
2569 if (level
< 0 || level
>= maxLevels
)
2570 return GL_INVALID_VALUE
;
2572 if ((xoffset
& 3) != 0 || (yoffset
& 3) != 0)
2573 return GL_INVALID_VALUE
;
2575 if ((width
& 3) != 0 && width
!= 2 && width
!= 1)
2576 return GL_INVALID_VALUE
;
2578 if ((height
& 3) != 0 && height
!= 2 && height
!= 1)
2579 return GL_INVALID_VALUE
;
2581 expectedSize
= _mesa_compressed_texture_size(ctx
, width
, height
, depth
,
2583 if (expectedSize
!= imageSize
)
2584 return GL_INVALID_VALUE
;
2592 _mesa_CompressedTexImage1DARB(GLenum target
, GLint level
,
2593 GLenum internalFormat
, GLsizei width
,
2594 GLint border
, GLsizei imageSize
,
2597 GET_CURRENT_CONTEXT(ctx
);
2598 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2600 if (target
== GL_TEXTURE_1D
) {
2601 struct gl_texture_unit
*texUnit
;
2602 struct gl_texture_object
*texObj
;
2603 struct gl_texture_image
*texImage
;
2604 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
2605 internalFormat
, width
, 1, 1, border
, imageSize
);
2607 _mesa_error(ctx
, error
, "glCompressedTexImage1D");
2611 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2612 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2613 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2615 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage1D");
2618 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2619 MESA_PBUFFER_FREE(texImage
->Data
);
2621 texImage
->Data
= NULL
;
2623 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
2624 border
, internalFormat
);
2626 ASSERT(ctx
->Driver
.CompressedTexImage1D
);
2627 (*ctx
->Driver
.CompressedTexImage1D
)(ctx
, target
, level
,
2628 internalFormat
, width
, border
,
2633 texObj
->Complete
= GL_FALSE
;
2634 ctx
->NewState
|= _NEW_TEXTURE
;
2636 else if (target
== GL_PROXY_TEXTURE_1D
) {
2637 /* Proxy texture: check for errors and update proxy state */
2638 GLenum error
= compressed_texture_error_check(ctx
, 1, target
, level
,
2639 internalFormat
, width
, 1, 1, border
, imageSize
);
2641 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2642 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2643 internalFormat
, GL_NONE
, GL_NONE
,
2644 width
, 1, 1, border
);
2647 /* if error, clear all proxy texture image parameters */
2648 struct gl_texture_image
*texImage
;
2649 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2651 clear_teximage_fields(texImage
);
2654 /* store the teximage parameters */
2655 struct gl_texture_unit
*texUnit
;
2656 struct gl_texture_image
*texImage
;
2657 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2658 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2659 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, 1, 1,
2660 border
, internalFormat
);
2664 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage1D(target)");
2671 _mesa_CompressedTexImage2DARB(GLenum target
, GLint level
,
2672 GLenum internalFormat
, GLsizei width
,
2673 GLsizei height
, GLint border
, GLsizei imageSize
,
2676 GET_CURRENT_CONTEXT(ctx
);
2677 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2679 if (target
== GL_TEXTURE_2D
||
2680 (ctx
->Extensions
.ARB_texture_cube_map
&&
2681 target
>= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
&&
2682 target
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
)) {
2683 struct gl_texture_unit
*texUnit
;
2684 struct gl_texture_object
*texObj
;
2685 struct gl_texture_image
*texImage
;
2686 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
2687 internalFormat
, width
, height
, 1, border
, imageSize
);
2689 _mesa_error(ctx
, error
, "glCompressedTexImage2D");
2693 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2694 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2695 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2697 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2D");
2700 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2701 MESA_PBUFFER_FREE(texImage
->Data
);
2703 texImage
->Data
= NULL
;
2705 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2706 border
, internalFormat
);
2708 ASSERT(ctx
->Driver
.CompressedTexImage2D
);
2709 (*ctx
->Driver
.CompressedTexImage2D
)(ctx
, target
, level
,
2710 internalFormat
, width
, height
,
2711 border
, imageSize
, data
,
2715 texObj
->Complete
= GL_FALSE
;
2716 ctx
->NewState
|= _NEW_TEXTURE
;
2718 else if (target
== GL_PROXY_TEXTURE_2D
||
2719 (target
== GL_PROXY_TEXTURE_CUBE_MAP_ARB
&&
2720 ctx
->Extensions
.ARB_texture_cube_map
)) {
2721 /* Proxy texture: check for errors and update proxy state */
2722 GLenum error
= compressed_texture_error_check(ctx
, 2, target
, level
,
2723 internalFormat
, width
, height
, 1, border
, imageSize
);
2725 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2726 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2727 internalFormat
, GL_NONE
, GL_NONE
,
2728 width
, height
, 1, border
);
2731 /* if error, clear all proxy texture image parameters */
2732 struct gl_texture_image
*texImage
;
2733 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2735 clear_teximage_fields(texImage
);
2738 /* store the teximage parameters */
2739 struct gl_texture_unit
*texUnit
;
2740 struct gl_texture_image
*texImage
;
2741 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2742 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2743 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, 1,
2744 border
, internalFormat
);
2748 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage2D(target)");
2755 _mesa_CompressedTexImage3DARB(GLenum target
, GLint level
,
2756 GLenum internalFormat
, GLsizei width
,
2757 GLsizei height
, GLsizei depth
, GLint border
,
2758 GLsizei imageSize
, const GLvoid
*data
)
2760 GET_CURRENT_CONTEXT(ctx
);
2761 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2763 if (target
== GL_TEXTURE_3D
) {
2764 struct gl_texture_unit
*texUnit
;
2765 struct gl_texture_object
*texObj
;
2766 struct gl_texture_image
*texImage
;
2767 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
2768 internalFormat
, width
, height
, depth
, border
, imageSize
);
2770 _mesa_error(ctx
, error
, "glCompressedTexImage3D");
2774 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2775 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2776 texImage
= _mesa_get_tex_image(ctx
, texUnit
, target
, level
);
2778 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage3D");
2781 else if (texImage
->Data
&& !texImage
->IsClientData
) {
2782 MESA_PBUFFER_FREE(texImage
->Data
);
2784 texImage
->Data
= NULL
;
2786 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
, depth
,
2787 border
, internalFormat
);
2789 ASSERT(ctx
->Driver
.CompressedTexImage3D
);
2790 (*ctx
->Driver
.CompressedTexImage3D
)(ctx
, target
, level
,
2792 width
, height
, depth
,
2793 border
, imageSize
, data
,
2797 texObj
->Complete
= GL_FALSE
;
2798 ctx
->NewState
|= _NEW_TEXTURE
;
2800 else if (target
== GL_PROXY_TEXTURE_3D
) {
2801 /* Proxy texture: check for errors and update proxy state */
2802 GLenum error
= compressed_texture_error_check(ctx
, 3, target
, level
,
2803 internalFormat
, width
, height
, depth
, border
, imageSize
);
2805 ASSERT(ctx
->Driver
.TestProxyTexImage
);
2806 error
= !(*ctx
->Driver
.TestProxyTexImage
)(ctx
, target
, level
,
2807 internalFormat
, GL_NONE
, GL_NONE
,
2808 width
, height
, depth
, border
);
2811 /* if error, clear all proxy texture image parameters */
2812 struct gl_texture_image
*texImage
;
2813 texImage
= _mesa_get_proxy_tex_image(ctx
, target
, level
);
2815 clear_teximage_fields(texImage
);
2818 /* store the teximage parameters */
2819 struct gl_texture_unit
*texUnit
;
2820 struct gl_texture_image
*texImage
;
2821 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2822 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2823 _mesa_init_teximage_fields(ctx
, target
, texImage
, width
, height
,
2824 depth
, border
, internalFormat
);
2828 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCompressedTexImage3D(target)");
2835 _mesa_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
2836 GLsizei width
, GLenum format
,
2837 GLsizei imageSize
, const GLvoid
*data
)
2839 struct gl_texture_unit
*texUnit
;
2840 struct gl_texture_object
*texObj
;
2841 struct gl_texture_image
*texImage
;
2843 GET_CURRENT_CONTEXT(ctx
);
2844 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2846 error
= compressed_subtexture_error_check(ctx
, 1, target
, level
,
2847 xoffset
, 0, 0, width
, 1, 1, format
, imageSize
);
2849 _mesa_error(ctx
, error
, "glCompressedTexSubImage1D");
2853 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2854 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2855 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2858 if ((GLint
) format
!= texImage
->IntFormat
) {
2859 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2860 "glCompressedTexSubImage1D(format)");
2864 if ((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) {
2865 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage1D(width)");
2869 if (width
== 0 || !data
)
2870 return; /* no-op, not an error */
2872 if (ctx
->Driver
.CompressedTexSubImage1D
) {
2873 (*ctx
->Driver
.CompressedTexSubImage1D
)(ctx
, target
, level
,
2875 format
, imageSize
, data
,
2878 ctx
->NewState
|= _NEW_TEXTURE
;
2883 _mesa_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
2884 GLint yoffset
, GLsizei width
, GLsizei height
,
2885 GLenum format
, GLsizei imageSize
,
2888 struct gl_texture_unit
*texUnit
;
2889 struct gl_texture_object
*texObj
;
2890 struct gl_texture_image
*texImage
;
2892 GET_CURRENT_CONTEXT(ctx
);
2893 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2895 error
= compressed_subtexture_error_check(ctx
, 2, target
, level
,
2896 xoffset
, yoffset
, 0, width
, height
, 1, format
, imageSize
);
2898 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
2902 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2903 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2904 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2907 if ((GLint
) format
!= texImage
->IntFormat
) {
2908 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2909 "glCompressedTexSubImage2D(format)");
2913 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
2914 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
)) {
2915 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage2D(size)");
2919 if (width
== 0 || height
== 0 || !data
)
2920 return; /* no-op, not an error */
2922 if (ctx
->Driver
.CompressedTexSubImage2D
) {
2923 (*ctx
->Driver
.CompressedTexSubImage2D
)(ctx
, target
, level
,
2924 xoffset
, yoffset
, width
, height
,
2925 format
, imageSize
, data
,
2928 ctx
->NewState
|= _NEW_TEXTURE
;
2933 _mesa_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
2934 GLint yoffset
, GLint zoffset
, GLsizei width
,
2935 GLsizei height
, GLsizei depth
, GLenum format
,
2936 GLsizei imageSize
, const GLvoid
*data
)
2938 struct gl_texture_unit
*texUnit
;
2939 struct gl_texture_object
*texObj
;
2940 struct gl_texture_image
*texImage
;
2942 GET_CURRENT_CONTEXT(ctx
);
2943 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2945 error
= compressed_subtexture_error_check(ctx
, 3, target
, level
,
2946 xoffset
, yoffset
, zoffset
, width
, height
, depth
, format
, imageSize
);
2948 _mesa_error(ctx
, error
, "glCompressedTexSubImage2D");
2952 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2953 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2954 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
2957 if ((GLint
) format
!= texImage
->IntFormat
) {
2958 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2959 "glCompressedTexSubImage3D(format)");
2963 if (((width
== 1 || width
== 2) && (GLuint
) width
!= texImage
->Width
) ||
2964 ((height
== 1 || height
== 2) && (GLuint
) height
!= texImage
->Height
) ||
2965 ((depth
== 1 || depth
== 2) && (GLuint
) depth
!= texImage
->Depth
)) {
2966 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCompressedTexSubImage3D(size)");
2970 if (width
== 0 || height
== 0 || depth
== 0 || !data
)
2971 return; /* no-op, not an error */
2973 if (ctx
->Driver
.CompressedTexSubImage3D
) {
2974 (*ctx
->Driver
.CompressedTexSubImage3D
)(ctx
, target
, level
,
2975 xoffset
, yoffset
, zoffset
,
2976 width
, height
, depth
,
2977 format
, imageSize
, data
,
2980 ctx
->NewState
|= _NEW_TEXTURE
;
2985 _mesa_GetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
*img
)
2987 const struct gl_texture_unit
*texUnit
;
2988 const struct gl_texture_object
*texObj
;
2989 struct gl_texture_image
*texImage
;
2991 GET_CURRENT_CONTEXT(ctx
);
2992 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2994 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2995 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
2997 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB");
3001 maxLevels
= _mesa_max_texture_levels(ctx
, target
);
3002 ASSERT(maxLevels
> 0); /* 0 indicates bad target, caught above */
3004 if (level
< 0 || level
>= maxLevels
) {
3005 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3009 if (is_proxy_target(target
)) {
3010 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetCompressedTexImageARB(target)");
3014 texImage
= _mesa_select_tex_image(ctx
, texUnit
, target
, level
);
3016 /* probably invalid mipmap level */
3017 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetCompressedTexImageARB(level)");
3021 if (!texImage
->IsCompressed
) {
3022 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetCompressedTexImageARB");
3029 /* just memcpy, no pixelstore or pixel transfer */
3030 MEMCPY(img
, texImage
->Data
, texImage
->CompressedSize
);